[flow_default] Transcription: 002 Creating Sound Cues.json
Browse files
transcriptions/002 Creating Sound Cues.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"audio_file": "002 Creating Sound Cues.wav",
|
| 3 |
+
"text": "OK, so we have to create a sound cue before we can use them in our scene. So to create a sound cue, we can right click one of the sounds and click create cue. And for sound cues, I usually remove the last part here and I call it sound cue instead. So sound cue, ambience, bird robin. And you can double click the sound cue and you can see here you have another graph and this is actually the sound that's linked to the output so if you click play you can hear the sound being played okay so what we want to do is we want the bird robin 1 2 and 3 to be in here so let's drag robin 2 in and robin 3 and we want these sounds to be played at random. So now you can hear they are different sounds. And we want these three sounds to be played at random and this eliminates the repetition of the sounds and so it gives the illusion of different birds doing these sounds. So to do this we can drag out here and write random. Now we can add more inputs and I can click the plus here and add this third one. I'm going to press alt and clicking on here so it disconnects the node. Now it will choose a random sound every time so if I put it to the output and click play. You can see now it chose this one. And if I click play again, it chose this one. Okay, so now it plays the sound at random and we actually want to loop it. I don't want the sounds to be played all the time. So looping and then let's put a delay. So let's let's put the minimum delay, let's try 10 and once the delay is finished, it's actually going to loop. Okay, so now let's save this and let's put this in our level. Actually, before we put it on our level, let's actually create everything so that we don't have to worry about creating them later on. And you can click play. It's actually delaying. Let's try 0 and see if it works. So there's an initial delay on the sound. And I think it's fine. Let's save it and let's go back. So here in the ocean we want to make this looping too. So right-click, create a sound cue, call it SC Ambience Ocean and for this sound cue we actually don't want anything only looping. So instead of going in here and writing the looping, you can actually just click on this and tick looping. So now it's looping all the time. So if you click play, now it's going to play this ocean sound all the time. Okay, so this is the only thing we need. Now we have the Robin, we have the ocean, now we have the seagulls too, and right click, create sound cue. Let's remove this from the beginning and let's call it sound cue, ambience seagull. And for this one I want to import the other seagull sounds, so we have many. Import all of them and again just like before we want to create a random node and we want to hook all of them up. We also want a looping and we want a delay. Let's put this to 10 and 25 too. Okay, just like this and save. And let's go over to the breeze here. So this is some background breeze. So right click, create sound cue. Oops, okay, I'm just going to write it out. So ambience, slide breeze. And for this one, again, just click on it and click looping. And that is it. So now we have created all of our sun cues, let's save everything and some sounds might be too loud, some of them might be too low and we have to find out when we place them in the scene how they play together and change it from there.",
|
| 4 |
+
"language": "en",
|
| 5 |
+
"confidence": null,
|
| 6 |
+
"duration": 329.81
|
| 7 |
+
}
|