[flow_default] Transcription: 001 Creating the level.json
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transcriptions/001 Creating the level.json
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"audio_file": "001 Creating the level.wav",
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"text": "Hi everyone, welcome to the mini game tutorial series. Here we're going to learn how to create your first mini game in Unreal Engine 5. So let's get started. So the first thing that we're going to do for this game is going to create a new level. I just created a new project right here. So as you can see, it's pretty empty. The only thing that I included in the project is the third person blueprint. So you can do that by whenever you create your project. So make sure to import the third person game mode and that should be there for you. So cool. Once you do that, you have here a brand new project. So let's go ahead and create a new empty level. So let's go to our content drawer. You can press Ctrl space again. Let's right click it and let's do create a new folder and let's say and let's name it levels. Perfect. Let's double click levels folder. If it says to update your project file, just make sure you press update. Perfect. All right. In our levels folder, let's right click it and let's create a new level. And let's call it level one. Let's press enter and I'll press double click to enter my new level. I'll save the select changes here. Perfect. We have our level right here. So the first thing that we should do is let's go over to the landscape at any mode and let's fill the level. Let's hit create. Perfect. Now we have our landscape. Let's add a directional light. And now let's add a skylight. And also let's go to visual effects and add a sky atmosphere. And let's add our exponential height fog. So all those four things. So let's go to our directional light. First, so so make sure you exit the landscape mode by pressing shift one. Let's go to our directional light. Just the the same thing as we did with the previous tutorials. Let's set it to movable. Now let's scroll down and let's select atmosphere, sun and cloud. Perfect. Now let's go to our exponential height fog and let's set our directional in scattering color to black and our fog in scattering color to black just as we previously did. As you can see, we have the black spot right there. It's okay. Let's go to the skyline right now and just press real time capture. And this should be fine. So now what we have to do is we just have to go to settings, edit project settings, let's search for fog and make sure to enable support sky atmosphere affecting height. And I'm going to restart my game. Once the game has restarted, just go to your content drawer and search for your level. So remember content levels, double click it. And there we have it, brand new level here for us. Let's press Ctrl L, make sure we can move this and around as we wish. And if we move it completely downwards it should all be pitch black. Perfect. Let's move it up for a little bit for now. Perfect. So what I was thinking for this mini game is that we have a do not touch lava kind of game where we are in this ruin where there's a lot of lava and you have some couple obstacles that you have to jump on so you can get to the finish line before touching the lava or anything like that or before falling in lava, I should say. So let's go ahead and start creating our landscape kind of scene. So what I'm going to do is we're going to go to content and we're going to go to Quixel Bridge. And that's where I'm going to get my assets that I'll be working on right here. And you should do the same too. If you can access Quixel Bridge. Remember that if there's something wrong with the inbuilt bridge on Unreal 5, you can always download the third-party plugin via their website. I have showed that in the previous tutorials. So go ahead and check that if you need. Cool. So on a Quixel Bridge, we're going to go ahead and we're going to type for, let's say, clips. Perfect. Let's try to find an interesting kind of rocky cliff. Let's see. Oh, I like this. It's like a Nord, like a beach rock formation. I like it. I'm going to add this to my project. So if you haven't downloaded yet, just make sure you press download and then you press add. So once it's downloaded and added to your project, we can go ahead and close off bridge because we're not going to be using anymore. I'll try to build my own scene using only one asset so you can see how versatile it is to just having one asset in your drawer and how you can create different things to look at different etc etc. And how you can mess around with it so it looks different. So let's go ahead and let's drag our rock right here. This is a little bit, I think this would be fine. Cool. So the first thing that I'm going to do is I'm going to select it and I'm going to select my static mesh on the bottom right right here. I'm going to double click it and I'm going to go to collision and I'm going to do auto convex collision. What's going to do is going to create an auto collision for me. So whenever I press play and my player is walking towards it. Oh, perfect. It didn't work. So let's go back to the static mesh. Let's try again, the auto convex collision. I know that Unreal has having some problems with the auto convex, but let's try again and see if that works. Well, as you can see, it is not working the way it should be working. So what we're going to do is we're going to go to collision and we're going to just add a normal box simplified collision, as you can see right here. So press that, save. And as you can see, creates this little box collision, and it should be fine. We're not going to be interacting with the rocks in our game. It should just be part of the landscape. So that should be good. So let me hit play right here. And as you can see, I can't run into my rocks. Perfect. So now that we have our asset, we also need to set a texture for our landscape right here. And I'm going to just set a normal kind of like basalt texture to it, because we will be dealing with rocks and lava textures later on. So we don't need to get into much detail on the landscape itself. Remember, if you want to create different materials, different mountains, etc., you will have to create a master material for a landscape, as I showed in the previous tutorial. So make sure to check that out if you need. So here on landscape, I'm going to scroll down all the way to the landscape material. I'm going to press my content drawer. I'm going to go back to content and I'm going to search for basalt. Perfect. So we have already a material here for basalt. Not sure if I'll be using that. Let me see how it looks. I'll probably end up creating my own. But if this works for now, it works. This is actually looking just fine for now. I'll leave it like that. So we don't waste too much time on the materials. But if you wanted to create your own, you could just use the textures right here. And then remember, you can right click it, create your material and add the blueprints, et cetera. And we're going to be doing that with the lava anyway. So this should work for now. Let me see if there's any settings on this rock, bus out that we can mess around with. I think that what we can do right here is we go to the reduced macro contrast. And you see that there's a not going to be noticeable whenever we're actually building our game because we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be building our game. So we're going to be noticeable whenever we're actually building our game because what I'm planning to do is actually having a night time so the lava can really pop. And yeah, so right now I'm going to just grab this rock right here. And I'll start to duplicate my rock to try to build the scenario I want. So what I can do is I select my rock, I'll press Ctrl W as you can see it's duplicated. I can move around whatever way I want it. So I'm going to create a little wall right here. As you can see, it's starting to take shape. And this is only using one object. Like you can use multiple ones that is available and quick. So for you to use. And I'm just going to do one more of this rocky hill right here. So I get this, we get this nice texture around the area. Perfect. I can also press E to rotate a little bit. So it matches the design. Awesome. So what I'm going to do now is I'm going to select all of this. So I'm going to go to my world outline or there, going to press the first one and then press on the last one holding down shift. And I'm going to duplicate it all pressing control W. I'm going to bring it right here. I'm going to press E to rotate. There you go. Let's rotate a little bit more. So pressing W and I would just move it where we wanted. Kind of want to like this cliff sort of valley kind of vibe. I'm going to decrease here and maybe scale this a bit up so it's different than the other rocks. There you go has different sizes. And it's kind of getting shape. Let's copy one of the rocks here using W and Ctrl W. So let's just duplicate it. Let's rotate it. Let's bring it up. And it's kind of going to be like a separation area right here. Let's bring you one more rock over here. Kind of like this. For me a nice wall. There you go. And you can keep doing this the way you want. I'm just laying down the scenario here so you can understand how easy this is and how the process works with only one asset. Perfect. And you can always like rotate this. I'm not rotating because it would take more time. But like, as you can see, this is starting to take shape. If you're here, like you're playing try to jump into some of the obstacles. So let's go ahead and select some of these rocks right here. Let's duplicate them. Let's rotate them too. So it's facing this way and let's scale using the R key. Really huge rocks. Perfect. This is going to be kind of like the starting wall where our player is going to be perfect. So let's rotate it one more. Awesome. And then we can also grab this copy one more time and let's just place it right here. And this should, this should be good for now. So let's go right now to the content browser and let's grab our third person character. Just so we can see how he would look compared to the environment like size wise. I think it's good for this demonstration. We can make the level a little bit bigger by expanding this rocks right here. So let's just do that for now. So let's grab some of these rocks and let's expand a little bit so it grows the environment. Let's move these three right here. Perfect. That's actually what I want to describe this one on the back. Let's put it up. It's rotate W key and let's put it like a wall here. Let's go a little bit down. Perfect. Awesome. So as you can see, our character is in the middle here and on the ground is where the lava is going to be. This is already looking pretty good. So in the next tutorial, we're going to be looking at how to create the lava material so we can replace this floor right here with lava. And yeah, and how to turn the scene to nighttime. So it actually looks really good. Just like a game scene. Cool. Thank you so much. I'll see you next time.",
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"language": "en",
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"confidence": null,
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"duration": 747.31
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}
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