[flow_default] Transcription: 02_rendered_viewport_shading.json
Browse files
transcriptions/02_rendered_viewport_shading.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"audio_file": "02_rendered_viewport_shading.wav",
|
| 3 |
+
"text": "In this video, we take a look at the rendered viewport shading, which allows us to see the final rendered scene directly in the 3D viewport. All right, till this point, we know that we have the wireframe viewport shading, the solid viewport shading, and the look depth viewport shading. And I also used a lot there, rendered viewport shading, which basically shows us a kind of final result of our rendered scene. Certainly we still have all the objects like here, the sun object with the overlays. We can disable the overlays by clicking on this button and now we basically see everything which is in the final scene. Sometimes we have some effects which will be a little bit lower resolution while we are moving around. For example in the shadow option I can enable soft shadows and then you can see they will only update as soon as I don't move the camera anymore. Certainly while you're rendering out an animation this flickering here of the shadows will not appear in the final animation but we will see it here while working in the viewport but other than that we see the final result of our rendering. Certainly when we render out the animation we can also define the resolution of the image and stuff like this. So as you can see up here we basically don't have any options for the rendered viewport shading. Since everything we set up for the render engine we have chosen over here in the render tab will also affect the rendered viewport shading. So for example here I have the bloom effect enabled or the ambient occlusion which adds the shadow down here in these corners as you can see and I also have the screen space reflections enabled to have some better reflection effects. So but in this video I don't want to go over the render settings because if you for example switch over to cycles we also have this rendered viewport shading as you can see and then we can also see everything more or less in real time what the cycles render engine is doing. So but everything related to the render engines and all the settings you will find in the rendering fundamentals chapter.",
|
| 4 |
+
"language": "en",
|
| 5 |
+
"confidence": null,
|
| 6 |
+
"duration": 137.19
|
| 7 |
+
}
|