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[flow_default] Transcription: 004 Creating a Blend Material.json

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transcriptions/004 Creating a Blend Material.json ADDED
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+ {
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+ "audio_file": "004 Creating a Blend Material.wav",
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+ "text": "So before we can start painting the ground we have to create a blend material. So to begin with you can of course come in here and you can find the surface, the sand you downloaded and you can drag this material on top of the ground and you have some sort of a ground. And you can see here it's looking very blurry and this is because the tiling is wrong. And we can of course, if you you remember material instances have parameters you can edit so if you double click this material instance and inside of here called tiling you can put it down and it can always write a larger number and you can see here that it's looking more correct because the scaling is more correct but I'm going to go back for now and the thing I want to explain is, let me write 1-1, the thing I want to explain is you can of course always come in here and drag in a material on the ground and that is it. But this will look very boring because it will look very repetitive. So if you have an overview of your game and if you only have one texture, it is very obvious that the texture is repeating itself to make this whole whole ground so for example you can see here this also appears other places on the texture and if I try to again tile it and make it smaller so for example let's say 10 by 10 begin with if I go closer it's very obvious that this is repeating itself. So this one is the same as this one. And this continues. If you keep going, this one is the same as this one. This one is the same as this one. So the tile is repeating itself and it becomes very obvious that this is a repetitive tile. So to remove this and to make it look less repetitive we have to create a blend material and a blend material is Blending different surfaces together to make like so you can paint the ground with these blended Materials so we want to blend this sand together with this sand and together with this sand So we have three different sands we can use for our ground mesh To create a blend material you have to click on the surfaces folder and remember all of the material instances start with MI for material instance. So this is very handy if you go inside of surfaces now you can search for the items in here. If you click MI you will find all of the material instances for these sand surfaces and you can click on all of them, hold control and click on all three so they are selected and if you right click and click on add quicksill content so you bring up the quicksill bridge I have already it opened and inside of here you can go and press this settings button. When you press this settings button you can see here that you have an option called create material blend. So previously you had to do this manually. Now Quixel Megascans does it automatically for you, which is a huge time saver. So make sure to select all of these three. And remember the first one you select will be the bottom layer. The middle one you select will be the middle layer. And the last one you select will be the upper layer. So this is very good to know before you select the layers. I'm going to select this tight trampled peach sand as my bottom layer so I'm going to select it first. I'm going to hold Ctrl and select my sand dune which will be my second layer and then the last one which will be my upper layer is this sand material. Now I can go back to bridge and inside of here I can click create material blend. Before you do this you can also select where you want to save this material blend and for now this is okay for me so I'm going to click create material blend. Now you can see it created automatically a folder inside of game and inside of blend material if I remove my search here here, this is why we can't see anything right now, and you can see here it automatically created this Blend Material. If you double-click it and you maximize it, you can see that it consists of all of the three different materials that we had previously selected. This is the Thai Trample Beach and the Rough Sand Dune and the other last sand material we had. So with this blend material you can now click on the ground and you can drag this blend material on top of the material slot or you can drag it right on top of the mesh over here. Okay so this is how you create a blend material and you can see we have a lot of properties to edit inside of this blend material and let's go over to the next lesson where we will work more with the ground mesh.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 318.27
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+ }