[flow_default] Transcription: 02_Lighting and camera setup.json
Browse files
transcriptions/02_Lighting and camera setup.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"audio_file": "02_Lighting and camera setup.wav",
|
| 3 |
+
"text": "First of all, let's go to the Redshift OBJ, Settings, Instancing tab. Enable Instance SOP level-packed primitives. This option allows you to create instances of objects, meaning the same object can be repeated multiple times in the scene without actually copying its geometry. This significantly saves memory and speeds up rendering. Let's set up the camera. I'll start with close-up, so I'll increase the focal length. Create Area Light. I'll set we get on the render. Let's And increase Reflection Roughness. Move the camera around a little bit more. Turn on Bokeh. Adjust the focus point. Reduce aperture a little bit and increase the number of points even higher. There is also a max points limitation here. You can either increase it or just turn this option off. Since I will be using Triplanar, let's create a rest attribute. Let's put it in for each. Let's go to Material. Create Max and Noise. Plug it into Bump. Make the scale looks. Let's reduce a little bit more on the scale and the bump strength. you And now let's adjust the spread a little bit so that the light is not so soft. We'll reduce the brightness a little color correction. you Let's leave it like that. It looks good already. And let's add a null and set the purple flag is, the geometry where the purple flag is set will be rendered. Let's continue to adjust the camera animation, reduce the amplitude and increase the camera. You can now switch on the geometry display to make it easier to adjust the camera. Let's try to seter. We need to switch off bokeh now. and reduce the focal length because this is the general plan. Let's find an interesting angle. you Yeah, let's make the camera move upwards with a little bit of rotation. To do that, we'll create a null. Now we need to put it in the camera position. Let's copy the camera position values and paste them into the null position. The same with rotate values. Switch on keep position when parenting and connect the camera to null. Let's set the keys. For example in 75 and in 175 frame we will lift the camera and rotate it a little. Make all the keys linear. Let's see the preview. Yeah, let's keep it that way. Let's add a little bit of detail on the right side. To do that, let's change the ramp. We'll increase the value a little bit to add some uneven looks in the render. You can increase the value a little bit more. Yes, it's much better. There is more non-uniformity and the picture looks more interesting. Now let's set up another camera, some kind of ultra close-up. Copy the camera and try to find a good angle. you you I like this shot. It's too contrasty and dark right now. So let's switch off contrast and increase exposure a bit. Such strong black dips are not good, so let's add another light source that will work only for this camera. Now it's too strong, let's move the light a little bit to the side. And now let's adjust its intensity. I think this will be enough. Now there are no big black dips and there are details. And let's add a little camera movement. I think a little rotation of the camera will be enough here. Let's make the keys linear. And let's create a Rop for each camera. Rename them and set up the paths. you you Set render frame range only. Mer you for your attention and see you in the next lesson.",
|
| 4 |
+
"language": "en",
|
| 5 |
+
"confidence": null,
|
| 6 |
+
"duration": 1191.66
|
| 7 |
+
}
|