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[flow_default] Transcription: 01_interface.json

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+ {
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+ "audio_file": "01_interface.wav",
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+ "text": "Hi, this is Henning from FlipNormals. In this series, we are going to take a look at everything you need to know in order to get started with Seabrush. We go from the most basic features to really advanced features in Seabrush, and we're going to be ending up with how to sculpt a cave troll from start to finish. We are starting this chapter off with looking at the overall interface and a few principles of Seabrush. Seabrush is really one of my favorite tools of all the tools I've ever used. It allows you to be creative in a way that no other tool I've ever used allows me to be. That said, it can also be quite frustrating. So if you try to use Seabrush before, you might be wondering what I'm talking about. It was so creative because you've hit massive roadblocks along the way. Now, there are a few, just concepts we have to understand. But once we understand those concepts, it really is going to be quite intuitive to use Seabush. You really only need a few features and to understand a few things and you can get started right away. So the first thing we are looking into is the interface. This is also what happens when you leave it for a little bit. This is a little less screensaver. So if you see this, this just means that you have been idle for a few minutes in Seabush and you're now seeing real nice artwork. In order to get rid of this, just click away from this. So this is the first thing you're going to be seeing when you're opening up Cbrush. You're seeing this giant file browser up here and you're seeing the interface down here. Now we really don't need to have this file browser. This file browser is called Lightbox and we can disable it by going up here or hitting the comma key like so. It is a very useful browser for sure for all sorts of things. It's just in the way right now because it's obscuring literally half our screen. So this is the first thing everyone is doing. You know, you've heard so much about seabrush, you've seen all the cool stuff, you hear all the games is made with it and you're like, let's cool, let's do this and you're doing this and you are wondering what on earth is going on. Now this is a concept you don't have in other 3D software. This is called a 2.5D, it's called a pixel. And this is a pixel with an O instead. So it basically means that pixels have depth to them. This is very much a legacy feature and we really aren't going to be looking into this at all. What we have to know though is that in order to get rid of this, we hit control N on the keyboard for new or we can go under document and we can hit new document like this. Now it's just gonna ask us, this is gonna tell us the document has been changed, we'd like to save the changes, we don't have to do this now, we can just hit Control N as well. This is how the interface looks in Cbrush. We have the general work area is right here. This is where all the magic is gonna happen. We have our brushes over here, we have different stroke types here. If you wanna change the alpha, which is like kinda like the brush texture, we have that here. If you have your materials right here, colors will live here. Up here, we have the settings for our brush. So how intense is the brush gonna be and how intense is the color going to be? We also have the size of a brush right here. And up here, we have a bunch of menu items. Now, in reality, most of these are not very useful. You could really make a custom interface where the majority of these are gone and you're going to be using 80% of them like every two years or so. But there are some which are important. The biggest one though is the tool palette. Tool palette is already docked by default and you can also find it here as well. This is where the majority of the work is going to happen. We have a whole chapter on what our tool actually is. the and it's going to be dragged out and it's no longer be here. You can also enable the dividers so that we have more space here. You might have to click this a few times. It can be a bit awkward sometimes. So we have this in both sides. This is personal preference what you prefer. If you prefer to have a tool palette on the left or the right side, that's totally up to you. I prefer to have this on the right. This is just personal habit, but some people prefer to have both of these open as well. Personally, I enjoy having only one side here and removing this. This just gives me more real estate to work with. And you really can have everything you need right here. So the first thing we are really going to be doing in seed brushes, we are going to clear the gradient here. First off, this messes up the recording because there's a lot of banding in it. But second off, it just is a very, it's a very high contrast for your eyes. It's really important when you're looking at the screen for like 15 hours a day when you're sculpting that you have a nice comfortable low contrast environment Otherwise you're gonna get pain in your eyes So the first thing we're gonna be doing is we're going to go up to document and under document we have We have a feature under here called range so just document and range and just drag this all the way to zero Now if you prefer super high contrast you can set this to one But we just can drag it all the way. This just means it's going to be 50% gray and nice and neutral. Then we can hit New Document. If W size is enabled, it's going to make the screen or the canvas bigger. If you go back here now, you can see that we actually have a lot of real estate missing. We have actually a sizeable portion of the screen which isn't being used at all here. So we really want this canvas to take up the entire screen space. So if we go on a new document and W size is enabled, it's going to actually fit the window size. So you don't have to type in a manual resolution here. You can just hit new document and this is going to conform to your screen size. So now we're going to set, do you want to set changes? And we're going to say, no, we don't want to do that. And then we just set the range down to zero again. And now we have really nice working environment. This is how I've been working for years and it's a very comfortable working now we go to document and save as startup doc and There we go every single time we launch seabush now. This is what is going to be open So we click on the cylinder now you can see that Nothing has really happened. It hasn't really appeared in the 3d space like you might expect Maybe Maybe you assume this is going to just automatically turn into 3D. So now you clicked it here and you can see that nothing has really changed. But let's let's start to draw on the catamers now. Let's see what happens now. Now we have a cylinder and let's try it around again. And we also have another cylinder. This is again the two and a half the magic of seabrush. So you might be doing this for around 32 seconds. Now you get bored and you're wondering, alright, so seriously, what is the fuss about Zbrush? And again, this is all legacy, you're not going to be working like this. Magic happens when you click the edit mode. And now if you try to draw again, now you can see that this actually rotates like the guy over here rotates and the 3D model were rotated, you just can't see it because it's under all the other junk here. So again, hit ctrl N. And now you can see that we have a little 3D model here. Now we cover navigation in a whole different chapter but we can, there's this little teaser, we can hit the F key and this is going to frame it up like so. If you want to just quickly zoom out, you can hold Ctrl and right mouse button but again we have a whole separate chapter on that. If you want to remove the interface, you can hit the Tab key. This is going to remove most of it. So this is kind of like an expert mode. I'm not expecting anyone to work in this mode anytime soon. The reason we're talking about this now is mostly because you might accidentally hit it because now you're wondering what happened to my interface. So it's important to know how to get this back. So just hit the tab key. Very nice and easy. We also have a feature up here as well. This is something which is also added in 2020 and it's one of my favorite features. I've been requesting this for years. It allows you to see the silhouette of the actual piece of geometry you're working with. This is invaluable when you are dealing with character designs. When dealing with characters, you really want to or really anything when you're designing, you really want to be able to see your silhouette nice and clearly. So this allows you to do that. You can also just drag it up and down in size and you can you can make it bigger or smaller. We can also go in our preferences and we can go under thumbnail and we can turn it on and off entirely. You might not just not want it. Maybe you come from an earlier version of SeaRush or you just find it distracting, you turn it off or you can turn off the actual silhouette view. So now you can see your 3D model in all its beautiful splendor just as a smaller model. We also have the guy over here as well which is a, this is also a new feature in 2020. It's a really cool one. It basically allows you to quickly navigate around and also to make sure that you can see the model being straight on. This is going to sound like a weird issue, but one of the actual problems with SeaBersist is you never really knew which way your model was facing. If you're just dragging out a model like this, you didn't really know if this was facing upside down or which way it was going. So this allows you to just quickly see which way it's actually facing. If you want some settings for this, you can go under preferences and we can go under a cam view and we can turn on and off. Again, you might not want it. You can change the size. You can also toggle between the different views here as well. Now we are just going to take into a default one because the default one is actually really solid. It's nice and simple. It doesn't have any access information. So very nice and easy feature to use. We're also going to be changing just a few things in the preferences now. We are going to go under preferences. This is where everything is, everything regarding settings in Cbrace is going to live. So what we're going to be changing is we're going to go under interface. So preferences, interface and navigation, and we're going to just change or disable right click pop up. We're going to see this in the navigation chapter that all navigation is revolving around the right mouse button. So if you were to just hold the right mouse button, you're navigating, also if you click the right mouse button, you have this menu. This is going to mean that you're navigating and then you accidentally clicking something and you change the brush size, you change all the settings and it's a holdness. So preferences, interface and right click, pop up and disable this. Now this is gone forever and you will thank me later for that. You can go to config and you can hit store config and I was going to store everything we just saved. We can also change the material here. We have a separate chapter on this, but needless to say we don't want to use the red math cap. It looks a bit funky and we're just going to switch into basically anything else from this. We also have a category up here called C plugins. We aren't really going to be covering a whole lot of this, but just just know that there is a whole section on plugins in Cbrush. These are more advanced features and oftentimes when Cbrush will update a new feature, they're not going to add it as an actual feature, they're going to be adding it as a plugin. This is due to the architecture of Cbrush. It's pretty old and it can be hard to work around. It's often times easier to make it as an external plugin instead. As a quick tip as well, if you want to get documentation on different features, you can hover over it. So let's say we go here and we hover over it. on key and you get this awesome documentation. This is something I'm missing from other software because it's so handy. You basically don't have to go into the help docs ever. So the way we navigate these items as well on these menus is this is made for tablets. So if we were to just go to the left side here, you see the the text is here and then the left side, we can just drag it up and down like so we can actually hover over it as well. So this does not work with a scroll wheel. Like I have a scroll wheel here now and it doesn't do anything to it. So we have to use the mouse. You're using mouse. You shouldn't do that. But if you are, you can just click it or you can just click and drag with the tablet. So we can open an item by holding down or just clicking on it and we can open multiple items by holding shift on it and clicking on them. So that's a general introduction to the interface. We will of course cover all the features you need in CBrush to get started with everything. This is a quick overview of the features and what edit mode actually is. Make sure that this here is always enabled when you're working. This is one of the major features of, one of the major feature features which beginners overlook, that is the edit mode. So, yeah, we will get started very soon with the rest of the amazing features of CBrush.",
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+ "duration": 772.97
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