[flow_default] Transcription: 006 Camera Exposure.json
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transcriptions/006 Camera Exposure.json
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{
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"audio_file": "006 Camera Exposure.wav",
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"text": "Since we are trying to create a game and not a movie or a film, we want to not get affected by exposure. So for example, you can see here when I go close to the box, the lighting becomes... you can see the light changes over time. If I go away, it goes from strong to weak light. And if I go close again be very annoying that the lighting is changing every time the player is walking. And to remove this, we can go inside of the post-process volume and at the top we have the exposure. So inside of the exposure, we can take the minimum and maximum brightness. And we want to put these values to one, so the brightness is one at all times. And you can see here it becomes very bright and this is because the sunlight is very strong. You can click here on the world outliner, just temporarily, just reduce the intensity. And here you can reduce the intensity of the sunlight so it's not too strong on the eyes while we're working and so this is the exposure now when I get close to the item it actually stays on the same lighting when I go away and go back and forth and this is what we want so now we have full control over the lighting inside of our game",
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"language": "en",
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"confidence": null,
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"duration": 95.32
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}
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