Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Wk09 07 Recap&Homework_frames.zip
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transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Wk09 07 Recap&Homework_frames_transcription.json
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"text": " Hey everyone, so I just wanted to recap where we are for this video and also provide some homework expectations for this week. So as far as the content side of things is concerned, we basically covered our basic setup for rendering. We did a quick recap on where we were at with the model in terms of the rig and the animation and everything. And then we set up our basic render scene. We talked about some add-ons and some three-point lighting setup theory and those kind of things. And then we set up this basic scene that we have, which is the just rendering within a plain background gradient with reflections and things like that. We then did our three-point lighting setup with polish and everything on this. And then we also set up the flower scene, which is where we have a few more objects we're actually using to give a little bit more of a the hero shot to the B tool. And we talked about the approach for positioning these and lining everything up and adjusting the rigs and tweaking everything so we can get our shot how we want it to look. And then we did a little bit of polish to everything, refined the lighting and worked on that three point lighting setup as I mentioned. And then we did a pass on just test rendering, getting the renders out of Blender and into Photoshop, did our post processing pass on these. And then we did briefly talk about some of the final polish that I did to the original shots to try and get those into a really nice spot. So hopefully that kind of shows the process and as far as the homework is concerned, my expectation this week is from a deliverable perspective is that we were looking at final screenshots of our project. So wherever we are in the project in terms of like, you know, if we've made our own robot asset or we've made, we've followed along and done more of a beetle example. At this stage we should have a model that is more finalized in some capacity you know textured and rigged and animated and everything and then once we have that beat or we can actually present and Render that in a nice way. So that's the expectation for the final weekend So screenshots are kind of what I'd be interested in portfolio renders basically at this stage because we are at the end of the course and this is final presentation so that would be the expectation for this week.",
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"text": " Hey everyone, so I just wanted to recap where we are for this video and also provide some homework expectations for this week. So as far as the content side of things is concerned, we basically covered our basic setup for rendering. We did a quick recap on where we were at with the model in terms of the rig and the animation and everything. And then we set up our basic render scene. We talked about some add-ons and some three-point lighting setup theory and those kind of things. And then we set up this basic scene that we have, which is the just rendering within a plain background gradient with reflections and things like that. We then did our three-point lighting setup with polish and everything on this. And then we also set up the flower scene, which is where we have a few more objects we're actually using to give a little bit more of a the hero shot to the B tool. And we talked about the approach for positioning these and lining everything up and adjusting the rigs and tweaking everything so we can get our shot how we want it to look. And then we did a little bit of polish to everything, refined the lighting and worked on that three point lighting setup as I mentioned. And then we did a pass on just test rendering, getting the renders out of Blender and into Photoshop, did our post processing pass on these. And then we did briefly talk about some of the final polish that I did to the original shots to try and get those into a really nice spot. So hopefully that kind of shows the process and as far as the homework is concerned, my expectation this week is from a deliverable perspective is that we were looking at final screenshots of our project. So wherever we are in the project in terms of like, you know, if we've made our own robot asset or we've made, we've followed along and done more of a beetle example. At this stage we should have a model that is more finalized in some capacity you know textured and rigged and animated and everything and then once we have that beat or we can actually present and Render that in a nice way. So that's the expectation for the final weekend So screenshots are kind of what I'd be interested in portfolio renders basically at this stage because we are at the end of the course and this is final presentation so that would be the expectation for this week."
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