Add transcription for: Swarm of Bugs.wav
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transcriptions/Swarm of Bugs_transcription.json
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"text": " And for this, I'm actually going to duplicate the fish school one. Just call this beetle swarm. And because the fish are already set along a certain plane here, this is nice because they're not going up or down in space, which is really kind of what we want for the beetles as well. as well. So going to do this real quick. I'm going to select the beetle test material instance and plug this in here. And then initial size, I'm probably going to increase this a bit. see what's going on here. Let me delete this guy. There we go. So they're really zipping around here. So I think we need to turn this location down a bit. So I'm going to do 100. I'm going to delete this initial location and then just Ctrl-click and drag this one over. So there we go, something like that. And then really quick, I'm going to keep this in mind here. I'm going to plug this back into Time and plug this back into Power. Contrast in Power, Time, we have that set at 3. I'm going to remember that. So when I save this, then color over life, I'm just going to put this back at black so they're easier to see. And for the dynamic here, I'm going to put this at like five, have a minimum of three for the time. And then let's see, I'm going to keep that value the same. That is a little bit too intense. So I'm actually going to keep this at 3 and 4 for the power here. So you can see now we have this swarm of beetles going on. Let me turn down the point attractor just a little bit here. Then the spawn rate, I'm actually going to increase this a little bit. like five. So you can see now we have these insects sort of crawling around on the ground here which is pretty cool. It's a little tough to see the legs but you can see them kind of flicking back and forth there, which is kind of cool. If we have this set at local space here, which we do, if you had something hypothetically like a hotel room, you know, dingy hotel room or something like that, you could just rotate this and put them on the wall as like, roaches on a wall or something like that, which could be really cool. I actually set this a little bit smaller here. It's like 50, negative 50. Delete that and then control click and drag over. The particle attractor, I might increase this a bit to like 80 and 120 for the beetle particle, which I should name beetles. This is still called bird point here because the particle attractor is referencing bird point. I should have just named it point now looking at it in hindsight, but yeah. So now we have all these different swarms that are going on here, which is looking really cool.",
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"segments": [
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{
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"text": " And for this, I'm actually going to duplicate the fish school one. Just call this beetle swarm. And because the fish are already set along a certain plane here, this is nice because they're not going up or down in space, which is really kind of what we want for the beetles as well. as well. So going to do this real quick. I'm going to select the beetle test material instance and plug this in here. And then initial size, I'm probably going to increase this a bit. see what's going on here. Let me delete this guy. There we go. So they're really zipping around here. So I think we need to turn this location down a bit. So I'm going to do 100. I'm going to delete this initial location and then just Ctrl-click and drag this one over. So there we go, something like that. And then really quick, I'm going to keep this in mind here. I'm going to plug this back into Time and plug this back into Power. Contrast in Power, Time, we have that set at 3. I'm going to remember that. So when I save this, then color over life, I'm just going to put this back at black so they're easier to see. And for the dynamic here, I'm going to put this at like five, have a minimum of three for the time. And then let's see, I'm going to keep that value the same. That is a little bit too intense. So I'm actually going to keep this at 3 and 4 for the power here. So you can see now we have this swarm of beetles going on. Let me turn down the point attractor just a little bit here. Then the spawn rate, I'm actually going to increase this a little bit. like five. So you can see now we have these insects sort of crawling around on the ground here which is pretty cool. It's a little tough to see the legs but you can see them kind of flicking back and forth there, which is kind of cool. If we have this set at local space here, which we do, if you had something hypothetically like a hotel room, you know, dingy hotel room or something like that, you could just rotate this and put them on the wall as like, roaches on a wall or something like that, which could be really cool. I actually set this a little bit smaller here. It's like 50, negative 50. Delete that and then control click and drag over. The particle attractor, I might increase this a bit to like 80 and 120 for the beetle particle, which I should name beetles. This is still called bird point here because the particle attractor is referencing bird point. I should have just named it point now looking at it in hindsight, but yeah. So now we have all these different swarms that are going on here, which is looking really cool."
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}
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}
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