samfred2 commited on
Commit
1403430
·
verified ·
1 Parent(s): 42f7f64

Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 2 - 6 Recap & Homework_frames.zip

Browse files
transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 2 - 6 Recap & Homework_frames_transcription.json ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "text": " Hey everyone, so you've reached the end of the very first session, so thank you for watching the video. I just wanted to quickly recap everything that we covered in this particular session and then I'm going to go over the homework assignment for this week. So as far as the videos were concerned, we went over our art bible and how we actually decide upon our ideas and how we actually focus on what we're going to be creating. And then we explore how to expand upon those ideas using reference and gathering different ideas and then finalizing the type of asset we're going to create. And in this case, we settled on our beetle idea. And then we create our final reference board where we figure out all of the different references that we're going to be using to help us with the modeling process. And then I covered the blockout portion. So I covered the introduction to Blender and we went through actually blocking out our model and some of the techniques that we would actually use to create the blockout model. So as far as the homework assignment is concerned for this week I would definitely encourage you to build out your own art bibles if you have the time to do that to establish what you want your project to achieve and the things you're hoping to learn and then you want to build out the reference boards and from there decide upon the idea that you're going to create. It doesn't have to be a beetle if you're slight, you want to do something slightly more basic rather than a beetle with less limbs. You can definitely go for that approach or somewhere in the middle or something a little bit more complex. So totally up to you how you want to approach it. And then I would expect in this week to basically see a gray box block out and it doesn't have to be super complicated. You can see here the example I'm showing is very, very simple. There's not a lot of crazy geometry to this. I use a lot of simple techniques to get those forms and shapes established. So that would be the delivery for this week. So I just wanted to expand a little bit more on deciding upon the idea for the homework submission as well. So in the reference gathering portion of the class, we talked about different ideas and how to actually figure out what I wanted to work on, how I went from that process of an idea in the art Bible to the reference gathering process here in generating my ideas. So I wanted to just give some alternative options. So in the class, we focus on the B-Tool. And so I appreciate that for the B-Tool, this is, it's a pretty complex prop that I created and it took me quite a few hours to actually finish the model and everything. So if you don't have the time for that and you wanted to work on something, I would definitely give the advice of working on maybe one more of the simpler ideas. So I'm gonna show a couple of references for the type of thing that I would probably suggest. The reason I picked the Beatles was because it had a lot of different techniques that I could demonstrate. So we obviously have legs and wings. And so there's a load of different things I can do with animation and rigging to really show all the different techniques and ways that I actually approached that. So that's why I went for something a bit more complex, but if you're doing this for your homework, you might want to pick a slightly more simple example. So the ones I picked up in the class were the manta rays and the turtles being a little bit more simple. So I've just pulled out a couple of references here that I wanted to just share with you guys. And in general, I would always advise contacting, if you're gonna just wholesale use a concept art piece. So if you wanted to pick say a particular concept art, I would always advise contacting the concept artist just asking permission to use their concept. Usually most concept artists are always really happy to support 3D artists, so it's definitely something that can go a long way. So I definitely would advise that. In this case, Tom, he made these submissions for the ArtStation Challenge, so these were actually intended to be recreated in 3D. So yeah, he's a super talented concept artist definitely recommend his work he's a really nice guy as well. So if you scroll down here this man-to-drone I think is a really nice example because it's a simple it's quite a simple design in terms of creating this. You could even approach this with no animation you can see there's some things underneath that could potentially have animation and things this is supposed to pick up another bot here, another robot, so it's more of a drone, but I think this is a really nice example of something a little bit more simple that you could easily achieve with the same techniques in the class. So that one's a great example. This is a slightly more complex design, but again I think this one is great. It's another Manta Ray based one. This one has more of like a cockpit or a cab, so yeah definitely recommend contacting the artist if you're intended to use these concepts as like your wholesale design, but I think this one is a great example too. And then if you wanted to go for something a little bit more medium style, then I would maybe go for something along the lines of a simple design like a crab. You can see this one has tracks, so it's definitely gonna be easier. We don't have to think so much about animation as far as like legs are concerned. It has some guns on the front that kind of fold in. So there's a lot less to worry about. design is a little bit more simple. So again, this one would be a pretty nice, easy one to achieve for sure. So I think that's a great example. And again, you can contact the artist directly if you wanted to use that concept. And then this one is more advanced. The design of it is relatively simple, but the animation side of it is definitely pretty tricky. You can see these things rolling in. But I like the concept. I think it's a cool idea in this sort of like wasp bee kind of idea here. And again, you could contact the artist for this one. But I think this is a got a really nice look to it in terms of the design and everything there. So that one could be a nice if you're going a bit more advanced. So yeah, you have a couple of options there, I would say if you're going to go if this if it was for me, I probably would go for something more like this crab one, because it's got some cool options for animation, I like the design, And it's simple enough with the tracks and things like that. I think that one is a pretty solid one to pick. So hopefully that helps. And obviously you can always go for the more advanced ones. You can always go for the Beatles and things like that. Just be aware that in the class, I'm not going to cover every single step of the process and more the techniques that I use. So I just wanted to shout that out in this particular stage. As far as delivery is concerned, I would also suggest attaching the blender file or the pure reference file so I can check out any of your images for reference as well as also your models and provide feedback at this stage. You can provide images if you prefer rather than the files themselves but it's usually easier for me to provide more in-depth reviews if I've got the files themselves So I just wanted to give that as a heads up as well.",
3
+ "segments": [
4
+ {
5
+ "text": " Hey everyone, so you've reached the end of the very first session, so thank you for watching the video. I just wanted to quickly recap everything that we covered in this particular session and then I'm going to go over the homework assignment for this week. So as far as the videos were concerned, we went over our art bible and how we actually decide upon our ideas and how we actually focus on what we're going to be creating. And then we explore how to expand upon those ideas using reference and gathering different ideas and then finalizing the type of asset we're going to create. And in this case, we settled on our beetle idea. And then we create our final reference board where we figure out all of the different references that we're going to be using to help us with the modeling process. And then I covered the blockout portion. So I covered the introduction to Blender and we went through actually blocking out our model and some of the techniques that we would actually use to create the blockout model. So as far as the homework assignment is concerned for this week I would definitely encourage you to build out your own art bibles if you have the time to do that to establish what you want your project to achieve and the things you're hoping to learn and then you want to build out the reference boards and from there decide upon the idea that you're going to create. It doesn't have to be a beetle if you're slight, you want to do something slightly more basic rather than a beetle with less limbs. You can definitely go for that approach or somewhere in the middle or something a little bit more complex. So totally up to you how you want to approach it. And then I would expect in this week to basically see a gray box block out and it doesn't have to be super complicated. You can see here the example I'm showing is very, very simple. There's not a lot of crazy geometry to this. I use a lot of simple techniques to get those forms and shapes established. So that would be the delivery for this week. So I just wanted to expand a little bit more on deciding upon the idea for the homework submission as well. So in the reference gathering portion of the class, we talked about different ideas and how to actually figure out what I wanted to work on, how I went from that process of an idea in the art Bible to the reference gathering process here in generating my ideas. So I wanted to just give some alternative options. So in the class, we focus on the B-Tool. And so I appreciate that for the B-Tool, this is, it's a pretty complex prop that I created and it took me quite a few hours to actually finish the model and everything. So if you don't have the time for that and you wanted to work on something, I would definitely give the advice of working on maybe one more of the simpler ideas. So I'm gonna show a couple of references for the type of thing that I would probably suggest. The reason I picked the Beatles was because it had a lot of different techniques that I could demonstrate. So we obviously have legs and wings. And so there's a load of different things I can do with animation and rigging to really show all the different techniques and ways that I actually approached that. So that's why I went for something a bit more complex, but if you're doing this for your homework, you might want to pick a slightly more simple example. So the ones I picked up in the class were the manta rays and the turtles being a little bit more simple. So I've just pulled out a couple of references here that I wanted to just share with you guys. And in general, I would always advise contacting, if you're gonna just wholesale use a concept art piece. So if you wanted to pick say a particular concept art, I would always advise contacting the concept artist just asking permission to use their concept. Usually most concept artists are always really happy to support 3D artists, so it's definitely something that can go a long way. So I definitely would advise that. In this case, Tom, he made these submissions for the ArtStation Challenge, so these were actually intended to be recreated in 3D. So yeah, he's a super talented concept artist definitely recommend his work he's a really nice guy as well. So if you scroll down here this man-to-drone I think is a really nice example because it's a simple it's quite a simple design in terms of creating this. You could even approach this with no animation you can see there's some things underneath that could potentially have animation and things this is supposed to pick up another bot here, another robot, so it's more of a drone, but I think this is a really nice example of something a little bit more simple that you could easily achieve with the same techniques in the class. So that one's a great example. This is a slightly more complex design, but again I think this one is great. It's another Manta Ray based one. This one has more of like a cockpit or a cab, so yeah definitely recommend contacting the artist if you're intended to use these concepts as like your wholesale design, but I think this one is a great example too. And then if you wanted to go for something a little bit more medium style, then I would maybe go for something along the lines of a simple design like a crab. You can see this one has tracks, so it's definitely gonna be easier. We don't have to think so much about animation as far as like legs are concerned. It has some guns on the front that kind of fold in. So there's a lot less to worry about. design is a little bit more simple. So again, this one would be a pretty nice, easy one to achieve for sure. So I think that's a great example. And again, you can contact the artist directly if you wanted to use that concept. And then this one is more advanced. The design of it is relatively simple, but the animation side of it is definitely pretty tricky. You can see these things rolling in. But I like the concept. I think it's a cool idea in this sort of like wasp bee kind of idea here. And again, you could contact the artist for this one. But I think this is a got a really nice look to it in terms of the design and everything there. So that one could be a nice if you're going a bit more advanced. So yeah, you have a couple of options there, I would say if you're going to go if this if it was for me, I probably would go for something more like this crab one, because it's got some cool options for animation, I like the design, And it's simple enough with the tracks and things like that. I think that one is a pretty solid one to pick. So hopefully that helps. And obviously you can always go for the more advanced ones. You can always go for the Beatles and things like that. Just be aware that in the class, I'm not going to cover every single step of the process and more the techniques that I use. So I just wanted to shout that out in this particular stage. As far as delivery is concerned, I would also suggest attaching the blender file or the pure reference file so I can check out any of your images for reference as well as also your models and provide feedback at this stage. You can provide images if you prefer rather than the files themselves but it's usually easier for me to provide more in-depth reviews if I've got the files themselves So I just wanted to give that as a heads up as well."
6
+ }
7
+ ]
8
+ }