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Add transcription for: frames/LearnSquared_VFXUnrealTylerSmith_DownloadPirate.com_VFX in Classic art terms_mp4_frames.zip

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transcriptions/frames/LearnSquared_VFXUnrealTylerSmith_DownloadPirate.com_VFX in Classic art terms_mp4_frames_transcription.json ADDED
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+ {
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+ "text": " The first thing I want to start out with is thinking of this as just a new collection of fundamentals that translate. So to help break down terminology and understanding that it is something that can be learned very easily, it's understanding that it's no different than learning fundamentals from what you were learning when you were learning to draw, when you were learning to paint, when you were learning to sculpt and model make. It's just got some new labels to it and we are creating visual art in a new way. we're just doing it and we're exchanging some fundamentals for other new fundamentals and we're just switching some terminology around. And to break this down a little bit more, what I mean by this is that looking at this, which is just Andrew Loomis' fundamentals of drawing out of one of his books, you're looking at contour, perspective, shading, understanding how to cast shadows, elements like this. And these are all mathematical terms. You can see here that even understanding the element of how to shade a sphere, how to attach more complicated shapes to the sphere. Everybody is more or less learning this in art school and how to get a visual representation of art through these learning of fundamentals. All we're doing with VFX is the same thing. All we're going to do is exchange something like outline, which is, you know, literally drawing the outline of something on a piece of paper to something like velocity. And velocity is the speed at which something is moving through space. Another one would be shading, understanding shading, and that could translate to something like the lifetime of a particle. You can see here, so we have initial velocity, we have lifetime. Lifetime is just the sense of when a particle is born or emerges into the game world and then till it dies and a lot can happen over the span of a particle's lifetime. like it's a living thing. It's kind of an interesting analogy.",
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+ "segments": [
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+ {
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+ "text": " The first thing I want to start out with is thinking of this as just a new collection of fundamentals that translate. So to help break down terminology and understanding that it is something that can be learned very easily, it's understanding that it's no different than learning fundamentals from what you were learning when you were learning to draw, when you were learning to paint, when you were learning to sculpt and model make. It's just got some new labels to it and we are creating visual art in a new way. we're just doing it and we're exchanging some fundamentals for other new fundamentals and we're just switching some terminology around. And to break this down a little bit more, what I mean by this is that looking at this, which is just Andrew Loomis' fundamentals of drawing out of one of his books, you're looking at contour, perspective, shading, understanding how to cast shadows, elements like this. And these are all mathematical terms. You can see here that even understanding the element of how to shade a sphere, how to attach more complicated shapes to the sphere. Everybody is more or less learning this in art school and how to get a visual representation of art through these learning of fundamentals. All we're doing with VFX is the same thing. All we're going to do is exchange something like outline, which is, you know, literally drawing the outline of something on a piece of paper to something like velocity. And velocity is the speed at which something is moving through space. Another one would be shading, understanding shading, and that could translate to something like the lifetime of a particle. You can see here, so we have initial velocity, we have lifetime. Lifetime is just the sense of when a particle is born or emerges into the game world and then till it dies and a lot can happen over the span of a particle's lifetime. like it's a living thing. It's kind of an interesting analogy."
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+ }
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+ ]
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+ }