Add transcription for: frames/MDA_TheSymbioteCreature_DownloadPirate.com_SYMBIOTE_CH003A_PREP_BUBBLES_ALT_1080p_mp4_frames.zip
Browse files
transcriptions/frames/MDA_TheSymbioteCreature_DownloadPirate.com_SYMBIOTE_CH003A_PREP_BUBBLES_ALT_1080p_mp4_frames_transcription.json
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"text": " So previously I've shown you one method of how we could select and separate those bubbles. I'm going to show you another one which is a little bit more clever but it's not that precise because we have uneven bubbles in terms of size. So we're gonna copy the same wrangler as we had before but this time the point attribute and I'm going to blast away a bunch of points from the mesh. We're going to choose points and what I'm going to do is just select the points that are at the center of each kind of bubble and yeah so each bubble has like a kind of a central point. I'm going to try to approximate this and try to find one that is interesting. Okay, so, yeah, so we have some of these here, this little one middle. So yeah, so I select a bunch of those points. Yeah, and then I click enter, delete not selected, so you have a point cloud now. Also, oh yeah, I forgot, you know when they duplicate nodes, I just alt and left mouse click drag the nodes to the side so it duplicates it. It's a very simple shortcut but it's very easy to duplicate nodes that you already have changed or modified and they have settings in so if you need another duplicate of the node just for another stream of data this is really convenient. Yeah so we have a point cloud now we're gonna I'm going to enumerate that point cloud again, like last time. And I'm going to just enumerate all those points. It's going to be a point class attribute. So we see a class attribute here. And I'm going to duplicate these bubbles, random connected here, and assign one to it. And with attribute transfer this time, not an attribute copy, an attribute transfer, I'm going to transfer the attribute to my mesh. back to my mesh. So it's going to be points to points and I'm going to select bubbles and class. The only thing we'll change is the settings, the condition, kernel radius to 0.1, sample code to 10, 0.0.3 as a distance and yeah that's it. So now you have another system that allows you to to separate the bubbles and cycle through them. So as you see, I can separate the bubbles now. And with the setting from the attribute transfer, I can really fine tune how big the size of the bubbles is. And yeah, but the problem here is when you look at the original geometry, this bubble is much bigger than the other ones. So when you, I see just select the top, because we're using one business threshold for all of them and it's kind of not ideal for this type of scenario. The ideal one is the system that I've done before, which allows us to really precisely paint over bubbles and separate them correctly. So yeah, this is gonna be the end of this chapter where we separate the bubbles, which is the most kind of time consuming because of the painting, manual painting. So see you in the next one.",
|
| 3 |
+
"segments": [
|
| 4 |
+
{
|
| 5 |
+
"text": " So previously I've shown you one method of how we could select and separate those bubbles. I'm going to show you another one which is a little bit more clever but it's not that precise because we have uneven bubbles in terms of size. So we're gonna copy the same wrangler as we had before but this time the point attribute and I'm going to blast away a bunch of points from the mesh. We're going to choose points and what I'm going to do is just select the points that are at the center of each kind of bubble and yeah so each bubble has like a kind of a central point. I'm going to try to approximate this and try to find one that is interesting. Okay, so, yeah, so we have some of these here, this little one middle. So yeah, so I select a bunch of those points. Yeah, and then I click enter, delete not selected, so you have a point cloud now. Also, oh yeah, I forgot, you know when they duplicate nodes, I just alt and left mouse click drag the nodes to the side so it duplicates it. It's a very simple shortcut but it's very easy to duplicate nodes that you already have changed or modified and they have settings in so if you need another duplicate of the node just for another stream of data this is really convenient. Yeah so we have a point cloud now we're gonna I'm going to enumerate that point cloud again, like last time. And I'm going to just enumerate all those points. It's going to be a point class attribute. So we see a class attribute here. And I'm going to duplicate these bubbles, random connected here, and assign one to it. And with attribute transfer this time, not an attribute copy, an attribute transfer, I'm going to transfer the attribute to my mesh. back to my mesh. So it's going to be points to points and I'm going to select bubbles and class. The only thing we'll change is the settings, the condition, kernel radius to 0.1, sample code to 10, 0.0.3 as a distance and yeah that's it. So now you have another system that allows you to to separate the bubbles and cycle through them. So as you see, I can separate the bubbles now. And with the setting from the attribute transfer, I can really fine tune how big the size of the bubbles is. And yeah, but the problem here is when you look at the original geometry, this bubble is much bigger than the other ones. So when you, I see just select the top, because we're using one business threshold for all of them and it's kind of not ideal for this type of scenario. The ideal one is the system that I've done before, which allows us to really precisely paint over bubbles and separate them correctly. So yeah, this is gonna be the end of this chapter where we separate the bubbles, which is the most kind of time consuming because of the painting, manual painting. So see you in the next one."
|
| 6 |
+
}
|
| 7 |
+
]
|
| 8 |
+
}
|