Add transcription for: frames_zips/CGCircuit_RiggingCartoonRealistic_DownloadPirate.com.part3_week05 03 split knee intro_frames.zip
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transcriptions/frames_zips/CGCircuit_RiggingCartoonRealistic_DownloadPirate.com.part3_week05 03 split knee intro_frames_transcription.json
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"text": " One thing that I wanted to also talk about in terms of the limbs, the legs and the arms is a split knee or split elbow solution. So that can be important when you're bending the knees down. We can see that the knees here are getting pretty sharp, maybe not so much in this position. We're losing a little bit of volume here, which we could probably fix with deformations, And in very extreme positions, for example when the character is kneeling down or something like that, we can see that it's getting very, very sharp here. And there is actually a solution for that, and I want to show that to you in the next video. But before we do that, I want to talk about the philosophy behind it first. So let's do that in the next video.",
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"text": " One thing that I wanted to also talk about in terms of the limbs, the legs and the arms is a split knee or split elbow solution. So that can be important when you're bending the knees down. We can see that the knees here are getting pretty sharp, maybe not so much in this position. We're losing a little bit of volume here, which we could probably fix with deformations, And in very extreme positions, for example when the character is kneeling down or something like that, we can see that it's getting very, very sharp here. And there is actually a solution for that, and I want to show that to you in the next video. But before we do that, I want to talk about the philosophy behind it first. So let's do that in the next video."
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