Add transcription for: Using the Project Files.wav
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transcriptions/Using the Project Files_transcription.json
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"text": " So one thing that's running into with opening this UE4 project for the course, I wanted to create a ton of scenes that you could use to sort of branch off and play around with, to use this kind of a space where you can see where it's working and then create your own version and sort of branch off and do your own experimentation or own creation based off the videos. Now, that's really great, but there could be a problem you run into. So you're downloading the zip file of the UE4 project and you want to open it up open it up and you want to see this scene that will be linked here as base scene 01 in the levels. But I just created this example here. You might open up this link or you might open up this level and it might look like this, which really doesn't help. Everything is just covered with this sort of blank checkerboard. Everything looks like the links are broken and that could be very frustrating because it's like, well, how do I get everything kind of hooked back up? So I just want to do a quick rundown of what to do here if you have to run across this problem. So you can go into, this is going to be probably a material instance, and you'll open up a, let me find a material instance here, and let me go ahead and clear this. So you're going to open up a material, you'll just click on one, and you'll come to something that looks like this where it's like, there's none, there's a none listed here and a none listed here. here. And this is just blank, so it's like, okay, so what do we do with this then? So what we can do then is we can go into the actual master material itself for the foliage and for the rocks that you're seeing here. I'm just going to do this for the Rock Terrain Master. And then you'll see this error here, which is, no texture sampler requires texture 2D. So if you go here, you'll see these big errors showing up here. Now what it is is that the textures didn't get linked up in the master material. And so everything kind of broke. So the master material doesn't have any textures to reference. And so the master material is not compiling. And so the material instances don't have a master material to be parented to. So in order to start fixing this, what I just need to do is I need to find the first materials that were set up for this rock here. So I'm going to look at the rock RGBA, rock normals, and rock V colors. Now, luckily in a lot of these master materials, we have diffuse, normal, and RGBA. So this is pretty easy to hook up. We just need to do the V colors or diffuse. So that's essentially the color map. So I'm just gonna plug that in real quick. I'm going to find the normals and plug that in. And then I'm going to find the RGBA, plug that in. And so you can see now all these errors have gone away. So we just need to go ahead and save or apply to compile this master material again. And so this is now working. So I can go ahead and select this. I can go to this material instance that I have and under the... So I'll find the master material in the content here and I'm going to put this into the parent slot here. And so you can see now this is working. And so this will now be hooked back up into the scene here. Now this actually wasn't the official hookup, but you can see that these textures are starting to come back into play, which is really nice. So just for reference, what I can show you with this blank scene here, or with this base scene, everything is being linked to this temple rock here, which is using this rock terrain master material. So if I break down just these materials that are set up here, I have the rock terrain master material, have the full-age master material. All the full-age in this scene is being referenced to this material here, which is using these three textures. So a full-age card, underscore V colors, a full-age card normals, full-age card RGBA. And so all the material instances are referencing, you can see all the different colors here that are being set up, including the tree trunks. They're also using the full-age master material. And then all the rock materials that you see in here are being done from this RockTerrain master that you see right here. So like was set up here, the diffuse, the normal and the RGBA map. And so I just wanted to create this video just in case you run into that problem and the solution that you can get with getting all these links hooked up again so you don't get too lost or feel kind of like you were given, you know, like a broken project where nothing seems to be working. So just wanted to send that out there case you're running into any difficulty.",
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"text": " So one thing that's running into with opening this UE4 project for the course, I wanted to create a ton of scenes that you could use to sort of branch off and play around with, to use this kind of a space where you can see where it's working and then create your own version and sort of branch off and do your own experimentation or own creation based off the videos. Now, that's really great, but there could be a problem you run into. So you're downloading the zip file of the UE4 project and you want to open it up open it up and you want to see this scene that will be linked here as base scene 01 in the levels. But I just created this example here. You might open up this link or you might open up this level and it might look like this, which really doesn't help. Everything is just covered with this sort of blank checkerboard. Everything looks like the links are broken and that could be very frustrating because it's like, well, how do I get everything kind of hooked back up? So I just want to do a quick rundown of what to do here if you have to run across this problem. So you can go into, this is going to be probably a material instance, and you'll open up a, let me find a material instance here, and let me go ahead and clear this. So you're going to open up a material, you'll just click on one, and you'll come to something that looks like this where it's like, there's none, there's a none listed here and a none listed here. here. And this is just blank, so it's like, okay, so what do we do with this then? So what we can do then is we can go into the actual master material itself for the foliage and for the rocks that you're seeing here. I'm just going to do this for the Rock Terrain Master. And then you'll see this error here, which is, no texture sampler requires texture 2D. So if you go here, you'll see these big errors showing up here. Now what it is is that the textures didn't get linked up in the master material. And so everything kind of broke. So the master material doesn't have any textures to reference. And so the master material is not compiling. And so the material instances don't have a master material to be parented to. So in order to start fixing this, what I just need to do is I need to find the first materials that were set up for this rock here. So I'm going to look at the rock RGBA, rock normals, and rock V colors. Now, luckily in a lot of these master materials, we have diffuse, normal, and RGBA. So this is pretty easy to hook up. We just need to do the V colors or diffuse. So that's essentially the color map. So I'm just gonna plug that in real quick. I'm going to find the normals and plug that in. And then I'm going to find the RGBA, plug that in. And so you can see now all these errors have gone away. So we just need to go ahead and save or apply to compile this master material again. And so this is now working. So I can go ahead and select this. I can go to this material instance that I have and under the... So I'll find the master material in the content here and I'm going to put this into the parent slot here. And so you can see now this is working. And so this will now be hooked back up into the scene here. Now this actually wasn't the official hookup, but you can see that these textures are starting to come back into play, which is really nice. So just for reference, what I can show you with this blank scene here, or with this base scene, everything is being linked to this temple rock here, which is using this rock terrain master material. So if I break down just these materials that are set up here, I have the rock terrain master material, have the full-age master material. All the full-age in this scene is being referenced to this material here, which is using these three textures. So a full-age card, underscore V colors, a full-age card normals, full-age card RGBA. And so all the material instances are referencing, you can see all the different colors here that are being set up, including the tree trunks. They're also using the full-age master material. And then all the rock materials that you see in here are being done from this RockTerrain master that you see right here. So like was set up here, the diffuse, the normal and the RGBA map. And so I just wanted to create this video just in case you run into that problem and the solution that you can get with getting all these links hooked up again so you don't get too lost or feel kind of like you were given, you know, like a broken project where nothing seems to be working. So just wanted to send that out there case you're running into any difficulty."
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