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Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 2 - 3 Reference Final_frames.zip

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transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 2 - 3 Reference Final_frames_transcription.json ADDED
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+ "text": " Then after I'd figured out my ideas a little bit further, I started to actually build my final reference board for the BTool. That was the idea I selected and I went forward with and I have more of a fleshed out final board, which is going to help me a lot with reference for when I'm actually modeling and starting to block out the model. So we're going to go over the different elements of this and we'll just sort of as a high level explain That what I'm thinking about and why I'm collecting reference in these particular cases. So Start over here. The first thing I generally would do here is try to get as much reference for real world Beatles as I possibly could So in this case, I'm actually doing it by species because if you search for the different type of species you can get much better reference for these types of things. So here you can see some examples of different Beatles. I've got things like the tortoise beetle, the leaf beetle, shakers and Goliath beetle, Hercules beetle, so different types of beetle here. So those are really helpful for getting that super close up reference and seeing inspiration and things here as well. So you can see this is actually, the Hercules beetle is actually what I based my concept on. So you can see here a bunch of really nice reference for that. Also, at this stage, I found some really good photographers as well that took really close up macro shots of insects and beetles. That was really helpful for establishing the sort of color palettes and those types of things as well. The other thing I also did was I visited a natural history museum and got some books and things like that. Took some real world photos. This type of thing, I got a lot of real world reference for this, where they actually preserve the beetles and then you can take photos of them. So obviously trying to find more examples are really great for reference gathering. So definitely if you're working on animals, I would encourage taking a trip to museums if you can, that's a really great place to go for that type of stuff. And then I also, I was establishing the ecosystem again. So here I have this idea of the sort of the ecosystem that the beetle would actually live in. and then I'm thinking about my ideas. And what I actually ended up going for in the end is working more into this idea of a beetle larva where it's actually carrying smaller versions of the beetle in its back. That was the ecosystem I went for in the end. So yeah, just establishing that idea there. I also think about the anatomy as well, try and find diagrams and images of that type of thing that can be super helpful when it comes to thinking about how things are gonna articulate and move. I also found some sort of scientific papers as well about how things articulate and move as far as the legs of a beetle are concerned. What are the movement of those particular elements like? So that is really helpful when it comes to actually modeling and thinking about the movement of our asset, of our prop, right? And then as far as the rest of the reference is concerned, I have a bunch of reference of different 3D examples. A lot of this is really unrelated to beetles, but it can just be helpful to see examples of other animal mechs or sort of mechs in general, just really helpful to see the types of details that you can get and some inspiration for what I was creating there. And then this is definitely more of just concept related. So you can see concepts for sort of more animal related mechs and just general ideas. A lot of this comes from the Pinterest as well here. So you can see that kind of idea. And then I had a section here for just for Lego because I found these really helpful Lego models of Beatles and Lava as well. So again, this is incredibly helpful for how things are constructed and put together because if it's being put together in Lego, you definitely have to think about how things move and articulate, but also how the different sections of the of the Beatles exist together. So how do the pieces snap together or how do they sit next to each other and that kind of thing. So that's very helpful for me when it comes to the modeling and the reference gathering as well. And this section here, this is focused on a little bit more about the final objective. So in the, so go over to this section here, I have the PowerPoint of the art Bible. And so these are some of my initial ideas, right? This was what I was trying to establish with the project as far as the style of the model is gonna, what it's gonna be and what I'm trying to achieve with my goals and things like that, right? So here is much more focused on what I'm gonna deliver. So in this case, I'm trying to think about how I'm gonna do the presentation, what am I gonna do for screenshots and that kind of thing. So I find this is helpful just to plan it out a little bit. And a lot of these images, some of these just don't relate a tool to the final result but they're helpful for me just to figure out what I'm gonna do. I knew for example I wanted to do some different screenshots. I'd have some on a more plain background and this was the overall amount of shots I wanted to do and the type of style I wanted to go for and then there's some examples of the type of thing I was aiming more towards, visually in terms of presentation. And then I had this more complex scene where I have the flower and the beetle is posed on the flower. So again, this was me thinking about, this This is like a hero shot, so the most important screenshots are the ones that are being posed on top of the flower. But I also had another idea which maybe he could be posed on a log as well, that was another idea that I had. So I was thinking about the hero shots there, what are going to be the most important shots I'm establishing for the project, and then also my presentation for animation as well, right? So that's what I was thinking there, and then this just gives like a very, a really quick snapshot overview of the project. I'm gonna make a robot beetle. This is gonna be the ecosystem and this is the style for the presentation, right? So that just gives a real quick snapshot of everything and then the last parts here So this is just me exploring a little bit more into the lava Examples and more reference of different beetle grubs and lava here and then I also Sort of halfway through the project. I realized I wanted to make things feel a little bit less realistic and a bit more cute and silhouette. So these are some examples of how I could do that. And so it's much more about the shape language of everything. You can see that here. So we'll get into that a bit more as we go through the modeling most likely. But that was something I wanted to do and we explored as I went through the project. I also have this idea of how it could roll up into being a simple shape or primitive here. in terms of the the actual B-tool transformation. And then here is reference for the flowers. This stuff I actually went for in terms of modeling as well. So it was great to have this in terms of the reference. And I just, the same thing for reference gathering, I just tried to figure out the different species of flowers. So I've got some advice from people with a bit more knowledge about flowers than me. So I had this photography and I can't remember the artist who took this particular photo. But this photo of a beetle on a flower was my overall sort of look I wanted to go for in terms of the presentation of my final screenshots. And so in this case, I had that flower but I wasn't sure what type of flower it was. So I asked them advice and these are some flowers that are similar. So we have a canner and a gladiolus. These flowers definitely are close to that type of flower. I'm not sure if they are that exact flower, but they have the same kind of characteristics. So then I got a bunch of different reference from those particular species. So if you can establish, in the same way I did for the type of beetle, the type of flower, it's a lot easier to grab reference for that type of thing. So I generally would then search for say canners and I would get a lot better reference in terms of what I was trying to get there. So that's definitely very helpful. And then the last part of it here is I started to just try to figure out each element. So when I got to modeling, if I was going to be modeling, say the wings, I had reference that related to the wings or inspiration for how I wanted to create it. So this is just me establishing more the individual element. So it's basically taking all the reference I already had and just cropping sections of it, build out different sections. So when it comes to modeling, if I'm modeling a particular section, like I'm modeling the leg, I can look at this area. And I often have as well other real world robots and things to help me with the articulation of like how things are going to move and sockets and that type of stuff. So that's also really helpful there as well. So yeah.",
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+ "segments": [
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+ {
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+ "text": " Then after I'd figured out my ideas a little bit further, I started to actually build my final reference board for the BTool. That was the idea I selected and I went forward with and I have more of a fleshed out final board, which is going to help me a lot with reference for when I'm actually modeling and starting to block out the model. So we're going to go over the different elements of this and we'll just sort of as a high level explain That what I'm thinking about and why I'm collecting reference in these particular cases. So Start over here. The first thing I generally would do here is try to get as much reference for real world Beatles as I possibly could So in this case, I'm actually doing it by species because if you search for the different type of species you can get much better reference for these types of things. So here you can see some examples of different Beatles. I've got things like the tortoise beetle, the leaf beetle, shakers and Goliath beetle, Hercules beetle, so different types of beetle here. So those are really helpful for getting that super close up reference and seeing inspiration and things here as well. So you can see this is actually, the Hercules beetle is actually what I based my concept on. So you can see here a bunch of really nice reference for that. Also, at this stage, I found some really good photographers as well that took really close up macro shots of insects and beetles. That was really helpful for establishing the sort of color palettes and those types of things as well. The other thing I also did was I visited a natural history museum and got some books and things like that. Took some real world photos. This type of thing, I got a lot of real world reference for this, where they actually preserve the beetles and then you can take photos of them. So obviously trying to find more examples are really great for reference gathering. So definitely if you're working on animals, I would encourage taking a trip to museums if you can, that's a really great place to go for that type of stuff. And then I also, I was establishing the ecosystem again. So here I have this idea of the sort of the ecosystem that the beetle would actually live in. and then I'm thinking about my ideas. And what I actually ended up going for in the end is working more into this idea of a beetle larva where it's actually carrying smaller versions of the beetle in its back. That was the ecosystem I went for in the end. So yeah, just establishing that idea there. I also think about the anatomy as well, try and find diagrams and images of that type of thing that can be super helpful when it comes to thinking about how things are gonna articulate and move. I also found some sort of scientific papers as well about how things articulate and move as far as the legs of a beetle are concerned. What are the movement of those particular elements like? So that is really helpful when it comes to actually modeling and thinking about the movement of our asset, of our prop, right? And then as far as the rest of the reference is concerned, I have a bunch of reference of different 3D examples. A lot of this is really unrelated to beetles, but it can just be helpful to see examples of other animal mechs or sort of mechs in general, just really helpful to see the types of details that you can get and some inspiration for what I was creating there. And then this is definitely more of just concept related. So you can see concepts for sort of more animal related mechs and just general ideas. A lot of this comes from the Pinterest as well here. So you can see that kind of idea. And then I had a section here for just for Lego because I found these really helpful Lego models of Beatles and Lava as well. So again, this is incredibly helpful for how things are constructed and put together because if it's being put together in Lego, you definitely have to think about how things move and articulate, but also how the different sections of the of the Beatles exist together. So how do the pieces snap together or how do they sit next to each other and that kind of thing. So that's very helpful for me when it comes to the modeling and the reference gathering as well. And this section here, this is focused on a little bit more about the final objective. So in the, so go over to this section here, I have the PowerPoint of the art Bible. And so these are some of my initial ideas, right? This was what I was trying to establish with the project as far as the style of the model is gonna, what it's gonna be and what I'm trying to achieve with my goals and things like that, right? So here is much more focused on what I'm gonna deliver. So in this case, I'm trying to think about how I'm gonna do the presentation, what am I gonna do for screenshots and that kind of thing. So I find this is helpful just to plan it out a little bit. And a lot of these images, some of these just don't relate a tool to the final result but they're helpful for me just to figure out what I'm gonna do. I knew for example I wanted to do some different screenshots. I'd have some on a more plain background and this was the overall amount of shots I wanted to do and the type of style I wanted to go for and then there's some examples of the type of thing I was aiming more towards, visually in terms of presentation. And then I had this more complex scene where I have the flower and the beetle is posed on the flower. So again, this was me thinking about, this This is like a hero shot, so the most important screenshots are the ones that are being posed on top of the flower. But I also had another idea which maybe he could be posed on a log as well, that was another idea that I had. So I was thinking about the hero shots there, what are going to be the most important shots I'm establishing for the project, and then also my presentation for animation as well, right? So that's what I was thinking there, and then this just gives like a very, a really quick snapshot overview of the project. I'm gonna make a robot beetle. This is gonna be the ecosystem and this is the style for the presentation, right? So that just gives a real quick snapshot of everything and then the last parts here So this is just me exploring a little bit more into the lava Examples and more reference of different beetle grubs and lava here and then I also Sort of halfway through the project. I realized I wanted to make things feel a little bit less realistic and a bit more cute and silhouette. So these are some examples of how I could do that. And so it's much more about the shape language of everything. You can see that here. So we'll get into that a bit more as we go through the modeling most likely. But that was something I wanted to do and we explored as I went through the project. I also have this idea of how it could roll up into being a simple shape or primitive here. in terms of the the actual B-tool transformation. And then here is reference for the flowers. This stuff I actually went for in terms of modeling as well. So it was great to have this in terms of the reference. And I just, the same thing for reference gathering, I just tried to figure out the different species of flowers. So I've got some advice from people with a bit more knowledge about flowers than me. So I had this photography and I can't remember the artist who took this particular photo. But this photo of a beetle on a flower was my overall sort of look I wanted to go for in terms of the presentation of my final screenshots. And so in this case, I had that flower but I wasn't sure what type of flower it was. So I asked them advice and these are some flowers that are similar. So we have a canner and a gladiolus. These flowers definitely are close to that type of flower. I'm not sure if they are that exact flower, but they have the same kind of characteristics. So then I got a bunch of different reference from those particular species. So if you can establish, in the same way I did for the type of beetle, the type of flower, it's a lot easier to grab reference for that type of thing. So I generally would then search for say canners and I would get a lot better reference in terms of what I was trying to get there. So that's definitely very helpful. And then the last part of it here is I started to just try to figure out each element. So when I got to modeling, if I was going to be modeling, say the wings, I had reference that related to the wings or inspiration for how I wanted to create it. So this is just me establishing more the individual element. So it's basically taking all the reference I already had and just cropping sections of it, build out different sections. So when it comes to modeling, if I'm modeling a particular section, like I'm modeling the leg, I can look at this area. And I often have as well other real world robots and things to help me with the articulation of like how things are going to move and sockets and that type of stuff. So that's also really helpful there as well. So yeah."
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+ }
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+ }