samfred2 commited on
Commit
6963701
·
verified ·
1 Parent(s): 6847a52

Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 5 - 8 Recap&Homework_frames.zip

Browse files
transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 5 - 8 Recap&Homework_frames_transcription.json ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "text": " Hey everyone, so in this session I just wanted to recap where we are in the class and then I'll also set the homework assignment for this week. So in this particular part of the class we basically recapped where we were up to so far as far as the modeling was concerned. We went over some basics about Nanite guidelines and also the text density and how to determine text or density in your project. We then set up our folder structure like we have done in previous classes to allow us to work on our low poly. We worked with collection instances again to set this up so that we can actually see all of the pieces at once. And then we optimized our geometry. So the first step in the low pot or lower density mesh or nanite mesh is to basically optimize the geometry and prep it in readiness for unwrapping and UVing. So we went through that process how I generally will clean up my topology, make sure that everything is smoothing correctly, sort of applying modifiers, and then prepping it in readiness for unwrapping. Then I actually covered the process of how to unwrap and pack the UVs, and then finally we jumped over into Marmoset to do the baking and set up our project inside a substance painter. So for this week, my expectation for the homework assignment is that you'll get through this part of the process, especially for the leg, that's kind of the key part to understand the whole process. And then once you've done that, you can then apply that same process to the other part. So here we can see, if I show that as well, so these are the legs, and go over to the head, this is broken down into a few more pieces. So we'll just turn that on. So here you can see this is the head, and we have also the tendrils and everything as well. So that's that one. And then and we do the same for the body as well. So in the end of the class this week, ideally we would have a more finished model where we have everything sort of UV'd with our different texture sets and the base kind of finished as well. So this is where we wanna get to in terms of this particular week, we want everything to be finished. The process for doing the head and the body is exactly the same as the leg. So I'm not gonna cover that in the tutorial. It's just the same process optimizing the geometry down, cleaning stuff up, unwrapping and UVing and then packing the geometry and then baking. So exactly the same process for the head and for the body as it was for the legs. So yeah, so hopefully that makes sense. and look forward to seeing your submissions.",
3
+ "segments": [
4
+ {
5
+ "text": " Hey everyone, so in this session I just wanted to recap where we are in the class and then I'll also set the homework assignment for this week. So in this particular part of the class we basically recapped where we were up to so far as far as the modeling was concerned. We went over some basics about Nanite guidelines and also the text density and how to determine text or density in your project. We then set up our folder structure like we have done in previous classes to allow us to work on our low poly. We worked with collection instances again to set this up so that we can actually see all of the pieces at once. And then we optimized our geometry. So the first step in the low pot or lower density mesh or nanite mesh is to basically optimize the geometry and prep it in readiness for unwrapping and UVing. So we went through that process how I generally will clean up my topology, make sure that everything is smoothing correctly, sort of applying modifiers, and then prepping it in readiness for unwrapping. Then I actually covered the process of how to unwrap and pack the UVs, and then finally we jumped over into Marmoset to do the baking and set up our project inside a substance painter. So for this week, my expectation for the homework assignment is that you'll get through this part of the process, especially for the leg, that's kind of the key part to understand the whole process. And then once you've done that, you can then apply that same process to the other part. So here we can see, if I show that as well, so these are the legs, and go over to the head, this is broken down into a few more pieces. So we'll just turn that on. So here you can see this is the head, and we have also the tendrils and everything as well. So that's that one. And then and we do the same for the body as well. So in the end of the class this week, ideally we would have a more finished model where we have everything sort of UV'd with our different texture sets and the base kind of finished as well. So this is where we wanna get to in terms of this particular week, we want everything to be finished. The process for doing the head and the body is exactly the same as the leg. So I'm not gonna cover that in the tutorial. It's just the same process optimizing the geometry down, cleaning stuff up, unwrapping and UVing and then packing the geometry and then baking. So exactly the same process for the head and for the body as it was for the legs. So yeah, so hopefully that makes sense. and look forward to seeing your submissions."
6
+ }
7
+ ]
8
+ }