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"text": " Hey everyone. So in this section I wanted to go over my process for grabbing reference for the project. So in the last section we went over the art bible which is how we actually established the type of project that we want to create and set the goals and some of the high level mood boards and that type of stuff. So in this section I wanted to go over how I actually create the mood boards and for this particular project I actually had two main mood boards. I had one which was to figure out the type of mech I actually wanted to create because from the art bible I established I wanted to create an animal based mech but I wasn't 100% sure on what type of animal so that was the first thing I needed to establish with this idea board. And then from there once I figured that idea out and which one I was going to choose then I would explore reference more and try to get things that are going to be helpful for me when I get into the modeling and texturing part of the actual process. So this is the board that we're looking at here is the idea generation board. In this session we're going to go over the detail here and some of the reference images I grabbed. But before we do that, I'm just going to talk about my process for grabbing reference here. So the first thing I'll usually do is grab reference off of different websites. So in this case, I'm using Pinterest. This is a website where you can create boards of reference images so you can search using the pins and then pin stuff to your board. You can do that from other websites as well. So this is really helpful for just grabbing a bunch of reference for the type of project that you're going to do. So I would be searching for things like Animal Mech or Animal Robot and then it will pull up lots of reference images and I can just pin those to the board and get a quick idea of the type of thing I want to do. So pin trust is really helpful. Also use Google images and flicker and those types of websites just for searching for image searching basically and The program that I pull all the references together is called puref you go to the website here puref.com And this is a free download you can grab Reference images here and you can see drag and drop them into the board and arrange them like a mood board Which is really helpful for these types of projects and then you can add notes and information to those as well So there's a lot of stuff you can do which is really helpful for reference gathering there So definitely recommend puref as the main reference creation tool here And then I'll also use websites like artstation To grab 3d reference as well Usually that will come up as part of Pinterest as well. You tend to find that you'll pin things from artstation as well So yeah, that's my usual process and I'll just drag and drop references within to my Pinterest board and start to build up ideas here. So going back to the art Bible briefly I wanted to create this animal-based mech with an ecosystem so that was my high-level objective. So these are a bunch of ideas and if you send the final images for the project you'll know that I went for the beetle project here but what I wanted to make clear is that if you're or a beginner or you're somebody who might find a beetle a bit too complex to work with as far as a prop is concerned, I would also encourage you to establish more simple ideas. And I'm going to point out some ones that I would consider to be a little bit more simple and I'll explain why as we go along. So okay, so here's a bunch of different animals and you can see I've got manta ray, turtles, lice, pangolins, crabs, frogs, insects, such as wasps and bees and beetles and lizards. So these are a series of different ones I thought would be interesting to turn into a robot mech. So starting off with the manta ray, and at this stage as well, I'm just being loose with the images. I don't really mind too much what the images are. I'm just trying to figure out what type of idea I want to go for. So I'm considering the shape of a manta ray in real life and how it could translate into a robot and finding examples of 3d stuff that already exists that does that or concept art as well And then I'm trying to think about what could the ecosystem be within the robot So as far as the manta ray is concerned, I had a few different images here. You can see I often found as well that there'd be a lot of Lego models that actually were animal based so you can see that in a few of my examples here where I actually find Lego reference. And this is really helpful for thinking about how things articulate and move and translate into being more robotic, right? So that's something I did find really helpful. As far as the mantare is concerned, I would consider this to definitely be a slightly easier one to make if you're a beginner, mostly because you just have the body and the wings and the tail. So if you're thinking about parts that might potentially move, There's not a huge amount to worry about. You don't have to worry about limbs or wings or things like that that are a bit more complex. So this one is a really nice one if you wanted to do as a beginner. And here's a couple of ideas. In as far as an ecosystem was concerned for this, I mostly was thinking about it being tied to its actual environment. So that could be maybe underwater corals and fish and that kind of stuff could be a nice way to bring the ecosystem element into it for this particular case. Moving on to the turtle, the reason I don't capture that is because the idea for the turtle is kind of similar as well. This is a sea creature. So again, have the same idea that it could have more of this coral type system inside, which could be really nice. And then we have, what's cool about the turtle is that it has the shell. So it has an obvious place for you to be able to put an ecosystem into it. And so I had this idea that the only parts that would move in this one, it's a bit more complex than a manta ray because you do have the legs and the head, but you've only got four limbs and a head you need to worry about. The shell is mostly gonna stay pretty stationary because it's quite hard and sort of, it's not gonna really deform or move very much. It's definitely like more of a solid shape. So that's something that I was thinking about with the ecosystem for the turtle here. And then I've got some similar ideas. So with the woodlouse and the pangolin, these are very similar to each other. I liked this because it could potentially roll up like they do in real life into a simple primitive, which was something I also called out in my art Bible. So if it was to roll into this sphere shape, that could be really cool. And then I had the idea that if it was a woodlouse, it would have more of a forest floor style environment contained within the shell. So that could again be something really cool. This one is a little bit more tricky to think about as far as like animation is concerned because you have to get rid of elements like the legs and things and contain them within the shell. So yeah, but there's a bunch of really nice ideas and I just saw some really cool concepts for these types of things that I thought were great. And then for the pangolin, I didn't see that many examples of concept or 3D art for pangolins, but I definitely found lots of real world reference for pangolins, obviously. So this is a great example of that type of stuff, right? Then I thought about a crab. The reason I didn't think about doing a crab was because I'd already just made a project with a crab, so I wasn't considering that. But the crab idea is also really cool. This one is definitely more on the slightly more complex, many limbs. You've got eight legs, right? And then you also have the claws as well, and you've got to think about the body and the eyes. So there's a lot of stuff to move around and animate if you were gonna go that far with the project, right? If you're just gonna model it and you weren't gonna animate or rig this, that wouldn't be too bad, but yeah. So there's just something to think about. Here is quite a nice example of how you could simplify. It still is readable as a crab, but instead of eight limbs, they've gone for four limbs and that still feels like a crab, but it just doesn't have as many legs to deal with. So I like that idea as well, maybe reducing the amount of legs, but still making it readable is pretty cool. And then here's some examples for a frog. The frog is a really nice idea. I definitely like this one as well. With the frog, you've got more limb stuff to deal with in terms of like the back legs definitely are a bit more complicated in the way that they bend and move. And those obviously used for the frog to sort of jump as well. So there's definitely a bit more complexity with that, but I love the idea of this one. And frogs lend themselves quite nicely to being more simple shapes as well. So you can see some examples of concepts of that kind of thing here. Cool, so that's the frogs. Then also, these ones are definitely more on the complex side. So I don't know, the wasp or bee idea isn't super complex, or it's maybe less complex than some of the other ones, but if you wanted it to roll up into a primitive shape, then it would start to get a bit more complicated like you can see here. But in this case, you know, it's a pretty nice idea. And I liked the idea that the ecosystem for this one could be more of a nectar style in its back basically with honey and that kind of stuff. It could be kind of interesting to take those ideas and sort of relate the color schemes and everything there as well. So that was what I had for the ecosystem. For the ecosystem, for the crab and the frog, I think I missed talking about those. I would do something similar, sort of underwater themes. And then I also, for the frog, I was thinking more about the same idea I had here with the woodlice, more of a forest floor style ecosystem there, maybe taking some frog spawn or something along those kind of lines, right? Then we obviously have the beetle. The beetle is nice because it has simple kind of limbs that are fairly easy to sort of articulate and move. It does have some complexity like the wings and tendrils and things that relate to its head. So it definitely is more on the complicated side, right? And we have the lizard idea as well. Lizard, I definitely felt was going to be really tricky to make into a simple shape. I love lizards. I think they're really interesting as as creatures, but it was definitely gonna be harder. So I would say This one is really cool if you were just doing a static model because you can definitely get some cool poses and really nice colors and That type of stuff. So if you're just gonna do a model and you're just gonna pose it. I think that's great That's a really nice example. If you had to animate this, it would be slightly more complicated I think especially with the tail and other elements, right? So So yeah, so that's pretty much the idea board. So as you can see, at this stage I was very loose. I'm just trying to think about what type of animal do I wanna create? What are my goals? My goals from the art Bible were to create an animal-based mech, and I wanted to have an ecosystem included in that. So I'm starting to just think about those ideas at this stage. I'm establishing what could be the theme of the project and how I could lean into those different ideas, right?",
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"text": " Hey everyone. So in this section I wanted to go over my process for grabbing reference for the project. So in the last section we went over the art bible which is how we actually established the type of project that we want to create and set the goals and some of the high level mood boards and that type of stuff. So in this section I wanted to go over how I actually create the mood boards and for this particular project I actually had two main mood boards. I had one which was to figure out the type of mech I actually wanted to create because from the art bible I established I wanted to create an animal based mech but I wasn't 100% sure on what type of animal so that was the first thing I needed to establish with this idea board. And then from there once I figured that idea out and which one I was going to choose then I would explore reference more and try to get things that are going to be helpful for me when I get into the modeling and texturing part of the actual process. So this is the board that we're looking at here is the idea generation board. In this session we're going to go over the detail here and some of the reference images I grabbed. But before we do that, I'm just going to talk about my process for grabbing reference here. So the first thing I'll usually do is grab reference off of different websites. So in this case, I'm using Pinterest. This is a website where you can create boards of reference images so you can search using the pins and then pin stuff to your board. You can do that from other websites as well. So this is really helpful for just grabbing a bunch of reference for the type of project that you're going to do. So I would be searching for things like Animal Mech or Animal Robot and then it will pull up lots of reference images and I can just pin those to the board and get a quick idea of the type of thing I want to do. So pin trust is really helpful. Also use Google images and flicker and those types of websites just for searching for image searching basically and The program that I pull all the references together is called puref you go to the website here puref.com And this is a free download you can grab Reference images here and you can see drag and drop them into the board and arrange them like a mood board Which is really helpful for these types of projects and then you can add notes and information to those as well So there's a lot of stuff you can do which is really helpful for reference gathering there So definitely recommend puref as the main reference creation tool here And then I'll also use websites like artstation To grab 3d reference as well Usually that will come up as part of Pinterest as well. You tend to find that you'll pin things from artstation as well So yeah, that's my usual process and I'll just drag and drop references within to my Pinterest board and start to build up ideas here. So going back to the art Bible briefly I wanted to create this animal-based mech with an ecosystem so that was my high-level objective. So these are a bunch of ideas and if you send the final images for the project you'll know that I went for the beetle project here but what I wanted to make clear is that if you're or a beginner or you're somebody who might find a beetle a bit too complex to work with as far as a prop is concerned, I would also encourage you to establish more simple ideas. And I'm going to point out some ones that I would consider to be a little bit more simple and I'll explain why as we go along. So okay, so here's a bunch of different animals and you can see I've got manta ray, turtles, lice, pangolins, crabs, frogs, insects, such as wasps and bees and beetles and lizards. So these are a series of different ones I thought would be interesting to turn into a robot mech. So starting off with the manta ray, and at this stage as well, I'm just being loose with the images. I don't really mind too much what the images are. I'm just trying to figure out what type of idea I want to go for. So I'm considering the shape of a manta ray in real life and how it could translate into a robot and finding examples of 3d stuff that already exists that does that or concept art as well And then I'm trying to think about what could the ecosystem be within the robot So as far as the manta ray is concerned, I had a few different images here. You can see I often found as well that there'd be a lot of Lego models that actually were animal based so you can see that in a few of my examples here where I actually find Lego reference. And this is really helpful for thinking about how things articulate and move and translate into being more robotic, right? So that's something I did find really helpful. As far as the mantare is concerned, I would consider this to definitely be a slightly easier one to make if you're a beginner, mostly because you just have the body and the wings and the tail. So if you're thinking about parts that might potentially move, There's not a huge amount to worry about. You don't have to worry about limbs or wings or things like that that are a bit more complex. So this one is a really nice one if you wanted to do as a beginner. And here's a couple of ideas. In as far as an ecosystem was concerned for this, I mostly was thinking about it being tied to its actual environment. So that could be maybe underwater corals and fish and that kind of stuff could be a nice way to bring the ecosystem element into it for this particular case. Moving on to the turtle, the reason I don't capture that is because the idea for the turtle is kind of similar as well. This is a sea creature. So again, have the same idea that it could have more of this coral type system inside, which could be really nice. And then we have, what's cool about the turtle is that it has the shell. So it has an obvious place for you to be able to put an ecosystem into it. And so I had this idea that the only parts that would move in this one, it's a bit more complex than a manta ray because you do have the legs and the head, but you've only got four limbs and a head you need to worry about. The shell is mostly gonna stay pretty stationary because it's quite hard and sort of, it's not gonna really deform or move very much. It's definitely like more of a solid shape. So that's something that I was thinking about with the ecosystem for the turtle here. And then I've got some similar ideas. So with the woodlouse and the pangolin, these are very similar to each other. I liked this because it could potentially roll up like they do in real life into a simple primitive, which was something I also called out in my art Bible. So if it was to roll into this sphere shape, that could be really cool. And then I had the idea that if it was a woodlouse, it would have more of a forest floor style environment contained within the shell. So that could again be something really cool. This one is a little bit more tricky to think about as far as like animation is concerned because you have to get rid of elements like the legs and things and contain them within the shell. So yeah, but there's a bunch of really nice ideas and I just saw some really cool concepts for these types of things that I thought were great. And then for the pangolin, I didn't see that many examples of concept or 3D art for pangolins, but I definitely found lots of real world reference for pangolins, obviously. So this is a great example of that type of stuff, right? Then I thought about a crab. The reason I didn't think about doing a crab was because I'd already just made a project with a crab, so I wasn't considering that. But the crab idea is also really cool. This one is definitely more on the slightly more complex, many limbs. You've got eight legs, right? And then you also have the claws as well, and you've got to think about the body and the eyes. So there's a lot of stuff to move around and animate if you were gonna go that far with the project, right? If you're just gonna model it and you weren't gonna animate or rig this, that wouldn't be too bad, but yeah. So there's just something to think about. Here is quite a nice example of how you could simplify. It still is readable as a crab, but instead of eight limbs, they've gone for four limbs and that still feels like a crab, but it just doesn't have as many legs to deal with. So I like that idea as well, maybe reducing the amount of legs, but still making it readable is pretty cool. And then here's some examples for a frog. The frog is a really nice idea. I definitely like this one as well. With the frog, you've got more limb stuff to deal with in terms of like the back legs definitely are a bit more complicated in the way that they bend and move. And those obviously used for the frog to sort of jump as well. So there's definitely a bit more complexity with that, but I love the idea of this one. And frogs lend themselves quite nicely to being more simple shapes as well. So you can see some examples of concepts of that kind of thing here. Cool, so that's the frogs. Then also, these ones are definitely more on the complex side. So I don't know, the wasp or bee idea isn't super complex, or it's maybe less complex than some of the other ones, but if you wanted it to roll up into a primitive shape, then it would start to get a bit more complicated like you can see here. But in this case, you know, it's a pretty nice idea. And I liked the idea that the ecosystem for this one could be more of a nectar style in its back basically with honey and that kind of stuff. It could be kind of interesting to take those ideas and sort of relate the color schemes and everything there as well. So that was what I had for the ecosystem. For the ecosystem, for the crab and the frog, I think I missed talking about those. I would do something similar, sort of underwater themes. And then I also, for the frog, I was thinking more about the same idea I had here with the woodlice, more of a forest floor style ecosystem there, maybe taking some frog spawn or something along those kind of lines, right? Then we obviously have the beetle. The beetle is nice because it has simple kind of limbs that are fairly easy to sort of articulate and move. It does have some complexity like the wings and tendrils and things that relate to its head. So it definitely is more on the complicated side, right? And we have the lizard idea as well. Lizard, I definitely felt was going to be really tricky to make into a simple shape. I love lizards. I think they're really interesting as as creatures, but it was definitely gonna be harder. So I would say This one is really cool if you were just doing a static model because you can definitely get some cool poses and really nice colors and That type of stuff. So if you're just gonna do a model and you're just gonna pose it. I think that's great That's a really nice example. If you had to animate this, it would be slightly more complicated I think especially with the tail and other elements, right? So So yeah, so that's pretty much the idea board. So as you can see, at this stage I was very loose. I'm just trying to think about what type of animal do I wanna create? What are my goals? My goals from the art Bible were to create an animal-based mech, and I wanted to have an ecosystem included in that. So I'm starting to just think about those ideas at this stage. I'm establishing what could be the theme of the project and how I could lean into those different ideas, right?"
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