Add transcription for: Motion Design School-5.wav
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transcriptions/Motion Design School-5_transcription.json
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"text": " Hello everyone, this is Ocean Design School. In this lesson we will analyze how this animation is made. In the project, we will open the composition of the gamma. In it, all the layers are signed and prepared for animation. Let's start animating the character's rod. We will turn off all unnecessary layers so that they do not interfere with us. Next, we will choose a layer with teeth and set the keys to the position and scale parameters. move them to the zero frame, set the key to the parameter pass layer, and the same for the background layer. In the composition, add the original image to repeat the shape of the closed mouth. Make this layer more transparent. And on the fifth frame, we will start to adjust the character's contour. We select all the points, click CTRL T and move the pass. We also need to increase the stroke, so we choose this parameter, put keys on it. You can certainly make your own shape, but I will do it as it was in the original image. We move on to the two frames forward and change the shape of our mouth. Put it a little bit lower, copy the previous keys and put them on the 9th frame. But the shape itself will move a little bit lower. After that, go to the last frame and copy the keys from the first frame. We animate the teeth and shape under them. They should follow the movements of the cube. Next, we set the keys and apply them to 9. We set the keys that are in the 7th frame and make them with the smooth ones. We open the cheek layer and animate the position of the shape. Their movement will be towards the center of the composition a little down, heading for the movement of the lip. We put the keys in the zero frame, go to the fifth frame and move to the shape. Since the right part consists of two parts, we will make a tie one shape to another. In the last frame, copy the keys from the zero frame and do not forget to use F9. Unlock the closed lips. Add the shape modifier Trimpass. We put the keys on the start and end and put the key in the parameter pass of our shape. We choose the shape with Ctrl T, move it a little lower. After that, we animate the parameters of the start and end of the trim pass. To cut the layer, use the hot keys of the Alt square cubes. There are two ways to animate the layer of the nose and the nose. First is to use the parameter position rotation of all shapes in the layer, or make an animation of the pass. The second option is more convenient because there will be fewer keys and animations. Therefore, in the 0 frame, we set the keys in the parameters of the pass of all our layers. Let's go to the 7th frame and move our shapes. Let them down a little, change the shape and do not forget to apply to 9. We animate the character's handbrake, select the position of these layers and put them a little lower and closer to the center. With the help of a script, copy the keys from the zero frame, insert in the last frame. F9. Animation is almost ready, we still have to animate the chin. We will do it with the animation of the pass. In the zero frame, put the keys. We will go to the fifth frame and move our shapes. Next, on the seventh and ninth frames, we adjust the shape under the movement of the lip. Copy the keys from the 0 frame, send some more shapes, apply F9, we've fixed the shapes and now we can turn the layers. We still need to draw a tank, Select Rectangle Tool and draw some shapes in one layer. Let's name this layer Gam. And move all the rectangles to Pass. After that we need to set keys on Pass parameters. To do this very quickly, we need to select all our shapes and press SS. All Pass parameters of this layer will open. For now it's not very similar to the chew, so let's add some effects. First will be Gauss and Bloor. Set value to 30. Next effect will be Levels. In the parameter channel select alpha channel. And pull this Bloor. With these claws. Cool. Next to remove these claws we add effect Simple Choker. And set Chokemate to 1. Set a little levels. and let's move this layer below the gub. Open all the keys and start animating. Open the extra layers and change the shape of the shapes on the fifth frame. To avoid this defect, in the first keys of the animation of the pass, we need to change it a little. After that, we deform our shapes on the 5th frame. Copy the first key animation in the last frame and apply F9. Let's adjust this line a little bit. Cut it a little with a trim pass. Cool, now let's add a customization of the jacket. Right click on the Gam layer, select Layer Styles, Inner Glow. Open the Inner Glow tab, select Gradient, select Soft Light, and set the opacity to 35, it will be 70. You can make your settings or copy my settings. Next, right click, Layer Styles and add a bell. As I said, you can use your settings. And we have this animation. And that's it for today. Thank you all! Bye!",
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"text": " Hello everyone, this is Ocean Design School. In this lesson we will analyze how this animation is made. In the project, we will open the composition of the gamma. In it, all the layers are signed and prepared for animation. Let's start animating the character's rod. We will turn off all unnecessary layers so that they do not interfere with us. Next, we will choose a layer with teeth and set the keys to the position and scale parameters. move them to the zero frame, set the key to the parameter pass layer, and the same for the background layer. In the composition, add the original image to repeat the shape of the closed mouth. Make this layer more transparent. And on the fifth frame, we will start to adjust the character's contour. We select all the points, click CTRL T and move the pass. We also need to increase the stroke, so we choose this parameter, put keys on it. You can certainly make your own shape, but I will do it as it was in the original image. We move on to the two frames forward and change the shape of our mouth. Put it a little bit lower, copy the previous keys and put them on the 9th frame. But the shape itself will move a little bit lower. After that, go to the last frame and copy the keys from the first frame. We animate the teeth and shape under them. They should follow the movements of the cube. Next, we set the keys and apply them to 9. We set the keys that are in the 7th frame and make them with the smooth ones. We open the cheek layer and animate the position of the shape. Their movement will be towards the center of the composition a little down, heading for the movement of the lip. We put the keys in the zero frame, go to the fifth frame and move to the shape. Since the right part consists of two parts, we will make a tie one shape to another. In the last frame, copy the keys from the zero frame and do not forget to use F9. Unlock the closed lips. Add the shape modifier Trimpass. We put the keys on the start and end and put the key in the parameter pass of our shape. We choose the shape with Ctrl T, move it a little lower. After that, we animate the parameters of the start and end of the trim pass. To cut the layer, use the hot keys of the Alt square cubes. There are two ways to animate the layer of the nose and the nose. First is to use the parameter position rotation of all shapes in the layer, or make an animation of the pass. The second option is more convenient because there will be fewer keys and animations. Therefore, in the 0 frame, we set the keys in the parameters of the pass of all our layers. Let's go to the 7th frame and move our shapes. Let them down a little, change the shape and do not forget to apply to 9. We animate the character's handbrake, select the position of these layers and put them a little lower and closer to the center. With the help of a script, copy the keys from the zero frame, insert in the last frame. F9. Animation is almost ready, we still have to animate the chin. We will do it with the animation of the pass. In the zero frame, put the keys. We will go to the fifth frame and move our shapes. Next, on the seventh and ninth frames, we adjust the shape under the movement of the lip. Copy the keys from the 0 frame, send some more shapes, apply F9, we've fixed the shapes and now we can turn the layers. We still need to draw a tank, Select Rectangle Tool and draw some shapes in one layer. Let's name this layer Gam. And move all the rectangles to Pass. After that we need to set keys on Pass parameters. To do this very quickly, we need to select all our shapes and press SS. All Pass parameters of this layer will open. For now it's not very similar to the chew, so let's add some effects. First will be Gauss and Bloor. Set value to 30. Next effect will be Levels. In the parameter channel select alpha channel. And pull this Bloor. With these claws. Cool. Next to remove these claws we add effect Simple Choker. And set Chokemate to 1. Set a little levels. and let's move this layer below the gub. Open all the keys and start animating. Open the extra layers and change the shape of the shapes on the fifth frame. To avoid this defect, in the first keys of the animation of the pass, we need to change it a little. After that, we deform our shapes on the 5th frame. Copy the first key animation in the last frame and apply F9. Let's adjust this line a little bit. Cut it a little with a trim pass. Cool, now let's add a customization of the jacket. Right click on the Gam layer, select Layer Styles, Inner Glow. Open the Inner Glow tab, select Gradient, select Soft Light, and set the opacity to 35, it will be 70. You can make your settings or copy my settings. Next, right click, Layer Styles and add a bell. As I said, you can use your settings. And we have this animation. And that's it for today. Thank you all! Bye!"
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