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Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 8 - 2 Reference&AnimationIdeas_frames.zip

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transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 8 - 2 Reference&AnimationIdeas_frames_transcription.json ADDED
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+ "text": " Everyone, so when I'm thinking about my animation, I wanted to just cover how I actually come up with my ideas and what references I use before I start actually animating for the project. So, just going back to our original Puref file here, this was when I was originally planning out the project and I was thinking about my presentation. So once I've got to the stage of a more final model where the model is rigged and textured and everything, I can start to think about presentation and I can start to think about how this is going to come together as a final project. So we obviously have our screenshots, which we'll be covering in upcoming weeks in terms of how we do our final presentations there. But I want to just draw your attention here to the animation section. And very early on, I knew I wanted certain types of animation. So I had a couple of different types which would be one was to sort of roll up into the primitive form or the shape which was part of my original pitch in the art bible. So that's something I knew I wanted to cover. I also had this idea of the ecosystem. So I wanted to potentially have an animation that could reveal the ecosystem and then potentially even a flying animation depending on the complexity of the beetle and everything there. So that sort of was my original pitch and a lot of that was based on the art Bible, as I said, and my reference gathering. And that's how I kind of worked out my ideas, if you like, just trying to think about how I wanted to present it and the types of animations that I wanted to go for. So now, I'll just jump over to Blender briefly. I'm just going to show a couple of the animations that I actually created here. So this one is the one we're going to be working on more for the projects this week, which which is the flying animation. So you can see the robot kind of moving around and flying here, and then he sort of lands back down. I also have the animation where he kind of reveals up the ecosystem from behind. And then we also have this rolling animation. So he jumps up into his primitive form, and then he just rolls around basically. So that's some of the animations that I did for the beetle here. And so I just wanna talk about how I grab reference that type of stuff and the best way I think for something like this when we're looking at animation because we need to see things that actually move. It's a bit harder than just grabbing images. We can't necessarily do that. So if we were animating a human then we could record ourselves doing the movement or we could try and look at references of people moving or that kind of stuff. And I think YouTube is great for that because you can find images and videos of pretty much everything on YouTube. So these are a bunch of videos of the Hercules B-Tool reference and there's just a few different videos I wanted to go through. Some of these I found really helpful. So this one is just a really quick video of just the B-Tool and I'll just turn the audio down a bit here. The B-Tool is just moving around so you get a kind of feeling for how their legs move and sort of As they're moving around on this person's hand, you can sort of see how they interact with each other. So, a little bit of a fight there, but yeah. So, that's quite interesting. You can see sort of how the tendrils move, the sort of speed of how things are moving as well. That's always really good to get an idea for, especially how the legs are actually moving and bending. There's definitely a lot more kind of flex in the legs than you might expect. So, that's pretty cool to see. So, that one is definitely a good reference. And then in terms of flying, because we're gonna be mostly focusing on flying this week, this one is a, I'll turn the audio of this down because it's quite loud, but this is a beetle in flight. So if someone holding the beetle and then you can see, it gives you a lot of really helpful information. So one of the things you can see from that is how fast the wings actually move and also how things are vibrating, which is really cool. and then his legs and the sort of position of his legs as he flies. And one of the things you notice with the legs is they come up pretty high. It's an interesting kind of thing. They raise their legs up quite high when they actually end up sort of flying, which is something that you wouldn't necessarily expect. You can also see as he folds away his wings, they stay outside of the shelf for a little while and then he kind of tucks them back in again, which is also kind of interesting. So there's a lot of good information just in that particular video as well. So you just sort of see how he flies and how he moves and walks and things like that. And then this one is a more in-depth look at beetles in general. And I think it's based around beetle robots. So this initial one is a beetle kind of landing and coming in. And again, you can see the same information about the flight. This one is great because you can also see him take off. And one of the things I find helpful with YouTube in general is that you can, in the settings, just change the playback speed. So if you want to look at this in slow motion, just change the playback speed and you'll be able to see as this is playing out what happens in his takeoff, right? So you can see he kind of moving his legs around and the body is moving and everything. And then as he starts to open up his wings, you can see the position there of the shell, like what happens to the shell, how it rotates. And its orientation and then as his wings come out and then his body sort of rises up and then he kind of takes off So you can see some good kind of poses that he does along that line of actually Taking flight and then if we kind of come forward a little bit more This is a video already showed about the wings actually Rotating out and then this one I think this is actually already at sort of full speed if we go back to original playback speed This is already in slow motion and this is a really helpful video of I think these ones are actually more robotic Beatles because it's attached looks like it's attached to a wire which is kind of interesting but again, this is really interesting because you can see that The actual shell parts vibrate So you can see here. This is what the wings do. They have some flex to them. I actually think this one might be a real beetle potentially, and then this is the robotic one that they're creating by the looks of it there. So yeah, this is the real beetle and you can see the flex in the wings, like as the wings are flapping, like the flex you get, and then also the way the shell is sort of vibrating from the movement of the wings. So those are all things that I picked up from these videos, and that's really helpful when it comes to animation, because you've got to think about how these things are moving, And then when you actually keyframe the animation you want to put some of those ideas across in the actual animation itself so that's that's sort of The way I was going with it and you know, I'm not I'm definitely not an animator So that's not my job role my job role is environment artists So I'm still learning about animation myself But these are some of the things that I just picked up as a as more of a beginner in animation But I think the result and everything and the tools I can definitely teach the process of how I actually animated those final results and everything So I just wanted to cover some of the theory though in terms of How I actually went through that workflow of like looking at reference and figuring out how I was going to approach my animations when it came to that type of stuff So hopefully that's useful.",
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+ "segments": [
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+ {
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+ "text": " Everyone, so when I'm thinking about my animation, I wanted to just cover how I actually come up with my ideas and what references I use before I start actually animating for the project. So, just going back to our original Puref file here, this was when I was originally planning out the project and I was thinking about my presentation. So once I've got to the stage of a more final model where the model is rigged and textured and everything, I can start to think about presentation and I can start to think about how this is going to come together as a final project. So we obviously have our screenshots, which we'll be covering in upcoming weeks in terms of how we do our final presentations there. But I want to just draw your attention here to the animation section. And very early on, I knew I wanted certain types of animation. So I had a couple of different types which would be one was to sort of roll up into the primitive form or the shape which was part of my original pitch in the art bible. So that's something I knew I wanted to cover. I also had this idea of the ecosystem. So I wanted to potentially have an animation that could reveal the ecosystem and then potentially even a flying animation depending on the complexity of the beetle and everything there. So that sort of was my original pitch and a lot of that was based on the art Bible, as I said, and my reference gathering. And that's how I kind of worked out my ideas, if you like, just trying to think about how I wanted to present it and the types of animations that I wanted to go for. So now, I'll just jump over to Blender briefly. I'm just going to show a couple of the animations that I actually created here. So this one is the one we're going to be working on more for the projects this week, which which is the flying animation. So you can see the robot kind of moving around and flying here, and then he sort of lands back down. I also have the animation where he kind of reveals up the ecosystem from behind. And then we also have this rolling animation. So he jumps up into his primitive form, and then he just rolls around basically. So that's some of the animations that I did for the beetle here. And so I just wanna talk about how I grab reference that type of stuff and the best way I think for something like this when we're looking at animation because we need to see things that actually move. It's a bit harder than just grabbing images. We can't necessarily do that. So if we were animating a human then we could record ourselves doing the movement or we could try and look at references of people moving or that kind of stuff. And I think YouTube is great for that because you can find images and videos of pretty much everything on YouTube. So these are a bunch of videos of the Hercules B-Tool reference and there's just a few different videos I wanted to go through. Some of these I found really helpful. So this one is just a really quick video of just the B-Tool and I'll just turn the audio down a bit here. The B-Tool is just moving around so you get a kind of feeling for how their legs move and sort of As they're moving around on this person's hand, you can sort of see how they interact with each other. So, a little bit of a fight there, but yeah. So, that's quite interesting. You can see sort of how the tendrils move, the sort of speed of how things are moving as well. That's always really good to get an idea for, especially how the legs are actually moving and bending. There's definitely a lot more kind of flex in the legs than you might expect. So, that's pretty cool to see. So, that one is definitely a good reference. And then in terms of flying, because we're gonna be mostly focusing on flying this week, this one is a, I'll turn the audio of this down because it's quite loud, but this is a beetle in flight. So if someone holding the beetle and then you can see, it gives you a lot of really helpful information. So one of the things you can see from that is how fast the wings actually move and also how things are vibrating, which is really cool. and then his legs and the sort of position of his legs as he flies. And one of the things you notice with the legs is they come up pretty high. It's an interesting kind of thing. They raise their legs up quite high when they actually end up sort of flying, which is something that you wouldn't necessarily expect. You can also see as he folds away his wings, they stay outside of the shelf for a little while and then he kind of tucks them back in again, which is also kind of interesting. So there's a lot of good information just in that particular video as well. So you just sort of see how he flies and how he moves and walks and things like that. And then this one is a more in-depth look at beetles in general. And I think it's based around beetle robots. So this initial one is a beetle kind of landing and coming in. And again, you can see the same information about the flight. This one is great because you can also see him take off. And one of the things I find helpful with YouTube in general is that you can, in the settings, just change the playback speed. So if you want to look at this in slow motion, just change the playback speed and you'll be able to see as this is playing out what happens in his takeoff, right? So you can see he kind of moving his legs around and the body is moving and everything. And then as he starts to open up his wings, you can see the position there of the shell, like what happens to the shell, how it rotates. And its orientation and then as his wings come out and then his body sort of rises up and then he kind of takes off So you can see some good kind of poses that he does along that line of actually Taking flight and then if we kind of come forward a little bit more This is a video already showed about the wings actually Rotating out and then this one I think this is actually already at sort of full speed if we go back to original playback speed This is already in slow motion and this is a really helpful video of I think these ones are actually more robotic Beatles because it's attached looks like it's attached to a wire which is kind of interesting but again, this is really interesting because you can see that The actual shell parts vibrate So you can see here. This is what the wings do. They have some flex to them. I actually think this one might be a real beetle potentially, and then this is the robotic one that they're creating by the looks of it there. So yeah, this is the real beetle and you can see the flex in the wings, like as the wings are flapping, like the flex you get, and then also the way the shell is sort of vibrating from the movement of the wings. So those are all things that I picked up from these videos, and that's really helpful when it comes to animation, because you've got to think about how these things are moving, And then when you actually keyframe the animation you want to put some of those ideas across in the actual animation itself so that's that's sort of The way I was going with it and you know, I'm not I'm definitely not an animator So that's not my job role my job role is environment artists So I'm still learning about animation myself But these are some of the things that I just picked up as a as more of a beginner in animation But I think the result and everything and the tools I can definitely teach the process of how I actually animated those final results and everything So I just wanted to cover some of the theory though in terms of How I actually went through that workflow of like looking at reference and figuring out how I was going to approach my animations when it came to that type of stuff So hopefully that's useful."
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