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Add transcription for: Motion Design School-1.wav

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+ "text": " Hello everyone, this is Motion Design School and in this lesson we will understand how to make such an animation of the appearance of a cocktail. So, open the attached After Effects project and the illustration is already translated into shape. We will start with the animation of the tube, but for this we will have to re-draw it again. Therefore, let's get started. Select the Rectangle Tool and create a white rectangle. on which we add red diagonal stripes using Pen Tool. Now let's apply the repeater modifier to the shape. We make 10 copies, enter the repeater transform tab and set the position of the Y-axis to 47 pixels. We reduce the number of copies to 8, and the Y-axis value increases to 49. After that, offset is changed to minus 2 to further use it in animation. Close the shape tab and add the Merge Pass modifier to the entire layer. Set the mode to Subtract and drag the rectangle above the shape. Duplicate the rectangle by placing it at the very bottom. We got a mask for diagonal stripes. Put the key to the parameter of the offset repeater for 0 seconds, go over 2 seconds forward and change the value to 0. We will make such an easy in with the help of script Amowshan Tools. Ok, now let's start the animation of these green waves. We choose the layer with waves and add to it a repeater. In the copies we set value 2 and set the position as follows. Change the pass shape so that the beginning and the end are the same. We set the key offset to 0 seconds and change the value to minus 1 over the 20th frame. Next we find the layer with the Bacallon, we duplicate it and rename it to mask. To change the opacity to 100, we change the fill to red. And we also put it in 100 to make our mask work correctly. We change the color of the layer and move it down to the composition. In the call-nam, we apply the setmate effect. To get the effect list, select the mask created. Play the animation. As we see, the wave comes out to the inner edge of the glass. Let's fix it. Select the Masc layer and add a setpass modifier to it. With the smaller parameters mount to minus 14 and return to our animation. Adjust the value to minus 11. Everything works fine. Return to the wave layer, click U to open the animated parameters and click on the set number with the Malt click. In the current line, click this button and select property loopout. Now the animation of the movement is triggered. Similarly, we animate the second wave. We will adjust the timing of our animation a little by increasing it to one second. And now let's do the styling of the glass. If you look at the stylized outcome, you will see this unusual texture. Let's create it. Connect the grid, set the tie to the grid. Next, create a rectangle. A 3-inch and a 200-pixel height. Leave the anchor point in the center of the composition. The rectangle itself should also be placed in the center. Add the round corners modifier and set the value of more than 500. We will replace it with a rectangle. We will apply a repeater and set the number of copies to 36. In the transform folder of the repeater, we will set the position to 00, and the rotation to 10 degrees. We get this star. Let's increase the number of copies to 72, and the rotation to less than 5. In the Enderpoint parameter, change the value of Y to 30. Put the Eagle Transform on top, put the Transform modifier in the front, and change the Position to 4 and 20. Ok, the animated pattern is ready. We close it. We go to the layer with the Bacala and apply the setmate to it. Important moment. Do not forget to put a checkmark on the punti invertmate, so that the texture is created and read from the Bacala. And in this falling list, do not forget to choose a layer with the texture. I temporarily turn on the texture and move it like this. Let's see what comes out. Let's add a little more variety and change the value of position and inner point in the Vigil Transform tab. Let's play animation. And a little more adjust the value. Great. Now let's move on to animation of the appearance of the glass. First of all, let's combine two elements of the foot in one. Now, we will create the other layers of the texture of the glass, at the top of the glass. And put it on the anchor point, on the bottom of the shape. Add the keys to the scale, position and rotation. After that, we will go to 10 frames forward and double them. Let's go back to the first frame and let's go to 100 pixels. Scale set to 0. Ok, let's see what came out. Go to the 20th frame, set the key. And on the 10th frame, move the layer to 40 pixels up. and move on to the settings of the easing. We make a graph with a smooth slowdown to the middle of the animation. Let's start before viewing. Not bad, but let's add even more amplitude to the shadow. Select the dot on the tenth frame, click the mouse button and press the frame velocity button. We put the stick opposite to the continuous and ok. Now, if we pull the dot, we see that both graphs are changing. Thus, we removed the hanging of the top point and its movement. We set the following values for rotation. Minus 10 degrees with the autoframe, plus 10 by 10, and 0 by 20. After that, we will apply EasyEase to the first two keys and play the animation. Now we will add and adjust the easing to the scale parameter. With rotation, we will apply the expression elastic from motion tools. Do not forget that the last key should not be at any speed, otherwise the expression will not work. Therefore, we will make it simple with linear interpolation. We will play the animation again and see what came out. We will raise the bokeh to 30 pixels to make the animation more expressive. Let's send a little more graphics. And we will play the animation to make sure that we got the necessary effect. We increase the amplitude to 40 and the elastic is stretched. Great, now the side is ready. Let's move on to the legs of the side. Let's start with the fact that we move the anchor point to the base of the legs. We put the keys on the position on the 0,10 and 20 frames. We return to the 10th frame and raise the leg at 280 pixels. and animate rotation to make the leg turn 360 degrees in the clockwise direction. Let's see what happened. Add the zings. Remove the anchor points, they are not needed. and add animation to the scale. Move the layer with the side of the 5 frames And make the following easing for the scale of the legs. We will apply the expression elastic rotation to create a floating calibration of the earth. And set it like this. We play with animation. After that, we will make animation with the legs and legs. We find the layer, put the keys on the position on the 0, 10 and 20 frames. On the 10th frame, we change the position of the stand and put the easing the same as on the position of the legs. Ready! Now let's add the pull-up of the stand with the help of the animation pass. Put the keys on the same frames, add the easy is, and also add another point in the middle of the line. Adjust the arcs with the help of the curved bezier. We will adjust the graphics a little bit. We will go to 10 frames forward and adjust the bending of the pass. Then we will go to the 0 frame and 20, correcting the curve without the E, to get a smoother bend. And add the rivets in the animation with the stand. As you can see, when the legs appear, we see them intersecting with the stand. Cut the layer with a knife to make the animation more accurate. And now it's time to go to the animation of the of the water. Set the layer with a tube and animate it by falling into the water due to the edges of the screen. Put the keys on position. We set easing and start pre-watch. Good. Now add rotation after landing. We set the rotation timing and check if everything looks as it should. Next step is the line. We do the same with the tube, but do not forget that after touching with water, the line loses its speed and goes down to the bottom. We set the speed schedule corresponding to this movement. Do not forget to periodically lose animation and correct the position of the keys and graphics of the speed. Looks good, but let's add a little rotation. After that, we start animation of ice cubes. We take rotation and position, analogically to how we did it with slimes. Rotation we can just copy any layer with slimes. Main animation is ready. Let's see what came out. And it's time to go to the animation of additional elements. Leaves, lemon on a glass and bubbles. To start, we will change the anchor points of the leaves and put them in the base. Next, select the layer with lemon. Put the key on the position in the 0, 15 and 35 frames. We apply EasyEase and set the speed. Well and add rotation, so that the animation looks more interesting. Move on. Select the layer with a leaf and create a key on the 0 and 5 frames. On the parameters Scale and Rotation. Return to the 0 frame, set the value of Scale 0, and Rotation to minus 25. The keys on the first frames are made EasyEase and we will use elastic for the suffocating humming. Change rotation value from minus 25 to minus 90. Start with this rotation and lose animation. Adjust the rotation value of the hollowing. Now copy the created keys and insert the remaining two layers with the leaves with a small offset. Remember, if you copied the keys with the used expression elastic or bounce, then you will need to use these layers again, on which you put these keys. Remove the pipe that was in the source and leave only our animated option. And the final trick. Move some layers in the timeline. Let's move the cube to 18 frames. Lemon on the side at 25. Lime and cube of Kildon at 15. And create a set of two frames with the function sequenceLayer with motionTools. The leaves with 2.26 frames and create an offset between them in 4 frames, click on the button twice. Move the leaves a little closer and launch before viewing. This is the animation of the summer cocktail we heard. Now it's your turn to try your strength and animate any of the attached instruction illustrations. Try, experiment and do not forget about the buzzings. Good luck!",
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+ "segments": [
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+ {
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+ "text": " Hello everyone, this is Motion Design School and in this lesson we will understand how to make such an animation of the appearance of a cocktail. So, open the attached After Effects project and the illustration is already translated into shape. We will start with the animation of the tube, but for this we will have to re-draw it again. Therefore, let's get started. Select the Rectangle Tool and create a white rectangle. on which we add red diagonal stripes using Pen Tool. Now let's apply the repeater modifier to the shape. We make 10 copies, enter the repeater transform tab and set the position of the Y-axis to 47 pixels. We reduce the number of copies to 8, and the Y-axis value increases to 49. After that, offset is changed to minus 2 to further use it in animation. Close the shape tab and add the Merge Pass modifier to the entire layer. Set the mode to Subtract and drag the rectangle above the shape. Duplicate the rectangle by placing it at the very bottom. We got a mask for diagonal stripes. Put the key to the parameter of the offset repeater for 0 seconds, go over 2 seconds forward and change the value to 0. We will make such an easy in with the help of script Amowshan Tools. Ok, now let's start the animation of these green waves. We choose the layer with waves and add to it a repeater. In the copies we set value 2 and set the position as follows. Change the pass shape so that the beginning and the end are the same. We set the key offset to 0 seconds and change the value to minus 1 over the 20th frame. Next we find the layer with the Bacallon, we duplicate it and rename it to mask. To change the opacity to 100, we change the fill to red. And we also put it in 100 to make our mask work correctly. We change the color of the layer and move it down to the composition. In the call-nam, we apply the setmate effect. To get the effect list, select the mask created. Play the animation. As we see, the wave comes out to the inner edge of the glass. Let's fix it. Select the Masc layer and add a setpass modifier to it. With the smaller parameters mount to minus 14 and return to our animation. Adjust the value to minus 11. Everything works fine. Return to the wave layer, click U to open the animated parameters and click on the set number with the Malt click. In the current line, click this button and select property loopout. Now the animation of the movement is triggered. Similarly, we animate the second wave. We will adjust the timing of our animation a little by increasing it to one second. And now let's do the styling of the glass. If you look at the stylized outcome, you will see this unusual texture. Let's create it. Connect the grid, set the tie to the grid. Next, create a rectangle. A 3-inch and a 200-pixel height. Leave the anchor point in the center of the composition. The rectangle itself should also be placed in the center. Add the round corners modifier and set the value of more than 500. We will replace it with a rectangle. We will apply a repeater and set the number of copies to 36. In the transform folder of the repeater, we will set the position to 00, and the rotation to 10 degrees. We get this star. Let's increase the number of copies to 72, and the rotation to less than 5. In the Enderpoint parameter, change the value of Y to 30. Put the Eagle Transform on top, put the Transform modifier in the front, and change the Position to 4 and 20. Ok, the animated pattern is ready. We close it. We go to the layer with the Bacala and apply the setmate to it. Important moment. Do not forget to put a checkmark on the punti invertmate, so that the texture is created and read from the Bacala. And in this falling list, do not forget to choose a layer with the texture. I temporarily turn on the texture and move it like this. Let's see what comes out. Let's add a little more variety and change the value of position and inner point in the Vigil Transform tab. Let's play animation. And a little more adjust the value. Great. Now let's move on to animation of the appearance of the glass. First of all, let's combine two elements of the foot in one. Now, we will create the other layers of the texture of the glass, at the top of the glass. And put it on the anchor point, on the bottom of the shape. Add the keys to the scale, position and rotation. After that, we will go to 10 frames forward and double them. Let's go back to the first frame and let's go to 100 pixels. Scale set to 0. Ok, let's see what came out. Go to the 20th frame, set the key. And on the 10th frame, move the layer to 40 pixels up. and move on to the settings of the easing. We make a graph with a smooth slowdown to the middle of the animation. Let's start before viewing. Not bad, but let's add even more amplitude to the shadow. Select the dot on the tenth frame, click the mouse button and press the frame velocity button. We put the stick opposite to the continuous and ok. Now, if we pull the dot, we see that both graphs are changing. Thus, we removed the hanging of the top point and its movement. We set the following values for rotation. Minus 10 degrees with the autoframe, plus 10 by 10, and 0 by 20. After that, we will apply EasyEase to the first two keys and play the animation. Now we will add and adjust the easing to the scale parameter. With rotation, we will apply the expression elastic from motion tools. Do not forget that the last key should not be at any speed, otherwise the expression will not work. Therefore, we will make it simple with linear interpolation. We will play the animation again and see what came out. We will raise the bokeh to 30 pixels to make the animation more expressive. Let's send a little more graphics. And we will play the animation to make sure that we got the necessary effect. We increase the amplitude to 40 and the elastic is stretched. Great, now the side is ready. Let's move on to the legs of the side. Let's start with the fact that we move the anchor point to the base of the legs. We put the keys on the position on the 0,10 and 20 frames. We return to the 10th frame and raise the leg at 280 pixels. and animate rotation to make the leg turn 360 degrees in the clockwise direction. Let's see what happened. Add the zings. Remove the anchor points, they are not needed. and add animation to the scale. Move the layer with the side of the 5 frames And make the following easing for the scale of the legs. We will apply the expression elastic rotation to create a floating calibration of the earth. And set it like this. We play with animation. After that, we will make animation with the legs and legs. We find the layer, put the keys on the position on the 0, 10 and 20 frames. On the 10th frame, we change the position of the stand and put the easing the same as on the position of the legs. Ready! Now let's add the pull-up of the stand with the help of the animation pass. Put the keys on the same frames, add the easy is, and also add another point in the middle of the line. Adjust the arcs with the help of the curved bezier. We will adjust the graphics a little bit. We will go to 10 frames forward and adjust the bending of the pass. Then we will go to the 0 frame and 20, correcting the curve without the E, to get a smoother bend. And add the rivets in the animation with the stand. As you can see, when the legs appear, we see them intersecting with the stand. Cut the layer with a knife to make the animation more accurate. And now it's time to go to the animation of the of the water. Set the layer with a tube and animate it by falling into the water due to the edges of the screen. Put the keys on position. We set easing and start pre-watch. Good. Now add rotation after landing. We set the rotation timing and check if everything looks as it should. Next step is the line. We do the same with the tube, but do not forget that after touching with water, the line loses its speed and goes down to the bottom. We set the speed schedule corresponding to this movement. Do not forget to periodically lose animation and correct the position of the keys and graphics of the speed. Looks good, but let's add a little rotation. After that, we start animation of ice cubes. We take rotation and position, analogically to how we did it with slimes. Rotation we can just copy any layer with slimes. Main animation is ready. Let's see what came out. And it's time to go to the animation of additional elements. Leaves, lemon on a glass and bubbles. To start, we will change the anchor points of the leaves and put them in the base. Next, select the layer with lemon. Put the key on the position in the 0, 15 and 35 frames. We apply EasyEase and set the speed. Well and add rotation, so that the animation looks more interesting. Move on. Select the layer with a leaf and create a key on the 0 and 5 frames. On the parameters Scale and Rotation. Return to the 0 frame, set the value of Scale 0, and Rotation to minus 25. The keys on the first frames are made EasyEase and we will use elastic for the suffocating humming. Change rotation value from minus 25 to minus 90. Start with this rotation and lose animation. Adjust the rotation value of the hollowing. Now copy the created keys and insert the remaining two layers with the leaves with a small offset. Remember, if you copied the keys with the used expression elastic or bounce, then you will need to use these layers again, on which you put these keys. Remove the pipe that was in the source and leave only our animated option. And the final trick. Move some layers in the timeline. Let's move the cube to 18 frames. Lemon on the side at 25. Lime and cube of Kildon at 15. And create a set of two frames with the function sequenceLayer with motionTools. The leaves with 2.26 frames and create an offset between them in 4 frames, click on the button twice. Move the leaves a little closer and launch before viewing. This is the animation of the summer cocktail we heard. Now it's your turn to try your strength and animate any of the attached instruction illustrations. Try, experiment and do not forget about the buzzings. Good luck!"
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+ }
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+ ]
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+ }