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Add transcription for: Sequencer Video Homework.wav

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transcriptions/Sequencer Video Homework_transcription.json ADDED
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+ "text": " And so the last technique requires the most steps and is a little bit complicated, but the results that you can get are really amazing. You can have things like panning tracks, fade in's and fade out's, and you can do really amazing elements with the particles themselves if you want them to start and stop, if you want them to change direction, things like that. And that is using UE4's Sequencer Tools to export an MP4 file out of UB4 as a video file, much the same way that you'd capture a screenshot in UB4. Just really quick, if you don't know how to capture screenshot in UE4. You just go down to High Resolution Screenshot. You select the screenshot size multiplier. The higher you go on this, the more you run risk of crashing your, just crashing either UE4 or your machine depending on your video card. So you might just have to kind of go by trial and error to see how high you can set this screenshot size multiplier. Then you just hit this button right here. And then it will send it to the file path where, quick if you go into the UE4 art files or wherever your project lies in UE4. It's really quick I'm going to find mine so if you go into LearnSquare and VFX2 or when you see like config content derived data cache you're in the project folder for the UE4 project that you have set up. You just need to go into saved, screenshots, windows, and then you'll have these screenshots that you've taken in this UE4 project in saved screenshot windows. They all align here. And when you capture video, it's going to go into the same directory right here. So video captures. And you'll see some of these MP4 files that I've recorded that came out of Sequencer. So let's make one from scratch right here. So really quick, I'm just going to left click, go to Animation and just do a level sequence. Just going to call it Fire Sequence L1. And then really quick, I'm going to add a shot track. So having the shot and the camera cut scene here in the sequencer. What we need to do is we need to create an actor for the scene here. So what I'm going to do is you can either create a camera from the scene by placing down something from the place actors, but what I'm going to do is I'm going to just set up with the camera scene right here. I'm just going to right click, and then I'm going to find create camera here. It's somewhere in this big menu here. Or actually, it's right here actually. So instead of right clicking in the scene, I'm going to hit this down arrow, and then I'm just going to create camera here, camera actor. So now that this camera is created, what I'm going to do is I'm going to add that camera actor. So under camera cuts, I'm going to select the camera was just created in the scene here. And then I'm also going to select the length of the shot. So I'm going to expand this to about zero to 40, something like that. And for the camera cut, I'm going to click and drag this as well. So it follows the length of the scene. This little red bar right here indicates how long the shot is going to be. And I believe this is in frames, I believe, 240 frames, something like that. And so now what I can do that's really a cool feature with this is I'm going to select the camera actor. You can see that the camera will be kind of linked to the screen down here when I select it. If I deselect it you see the camera will go away so what I can do is if I select this camera actor and I hit this little pin right here it'll pin it to the screen so I can always kind of see what this camera shot's going to look like. So one thing I'm going to do is I'm going to attach this, or I'm going to click on this little plus sign under the camera actor, I'm going to hit Transform. I'm going to drop this down, you can see location, rotation, and scale. So what I'm going to do is you can see at the beginning of this timeline here, I'm going to hit this little circle icon here, which will key it. I'm going to drag the timeline to the end here. I'm going to select the camera actor here. You can see as I pull away that camera is now where the truck cam was. So now I'm going to just drag it and rotate it, something like that. And so now I'm going to hit the key again. Then I'm going to hit the rotation key. I think I forgot to hit the rotation back here. So let me actually back up a little bit. Go back to the beginning here. Let me hit this one, jump to the previous or jump to the front. I'm going to hit rotation and key that. I'm going to go to the end here, at the end of the timeline. And I'm going to move this this way. You can see move here. I'm going to move it across this way and I'm going to rotate it this way. I'm going to hit location and rotation again. And so when I go back here, you can see that the camera is doing this really nice truck cam. I can also, let me see if I can do a fade. Let me see here, camera animation. It might be in track here. Let's see. Yeah, here we go, fade track. So I'm going to go to the front here. So add this fade track here, go to the front. to put this at 1, key that, go a little bit forward, hit 0, key that, then go to the end, key it one more time, and then jump to the end, and then hit 1, and key that. Then I'm going to save this. Let me just scrub back to make sure that, yeah, it's fading pretty nicely. Yeah, so there's that. And so you can see now the camera is moving, it's rotating. I'm just going to scrub with this little icon here so you can see that it's doing its thing. I want to make sure that this is, yeah, that looks good. The camera cut is set to the camera actor. The shot is set to fire sequence 01. I'm gonna save one more time, and then I'm gonna go to this little icon right here, and this will set up what the video sequence is gonna be. So you can see here that it can do either an image sequence in JPEG, PNG, BMP, or it could do a video sequence AVI. We definitely want AVI, because that's a single video clip image. We don't want any audio output. We can include audio if we need. The resolution about 1920 by 1080. The burn-in options, I really don't focus on, I don't really change anything in here except the output directory. And you don't even need to change that because it's going to go to the UE4 project and do saved right next to the screenshots that we were looking at before. We can do override existing if we want to kind of try some things and or fix some things and re-render. We can do override existing. I might go ahead and click that because we might run into some problems here. do the.avi for extension, and then we just have to click Capture Movie. Go ahead and save the level. And then you'll see this little image sequence pop up. Now this might look like it's not capturing what you're... Yeah, you can see right here that it's this very strange like off kilter like camera shot. This doesn't necessarily mean that your video is not being captured. We'll just have to look at the capture at the end and see if everything is okay. But just don't be alarmed if you see something kind of strange like this, like you don't see the video being captured. It doesn't necessarily mean that that particular camera shot is not being rendered out. If we go into that folder with UE4Art files, the name of our project saved and video captures, you can see it will be saved under the name of the sequencer file that we made and the level. If we open this, you can see that a really nice smooth truck cam with a fade in, fade out has been recorded here. You can see the resolution is a little bit low and you can bump this up to a pretty high video resolution if your video card can handle it. I just wanted to set it to a 1920 by 1080, but you can see here this really nice AVI file is all good to go.",
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+ "segments": [
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+ {
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+ "text": " And so the last technique requires the most steps and is a little bit complicated, but the results that you can get are really amazing. You can have things like panning tracks, fade in's and fade out's, and you can do really amazing elements with the particles themselves if you want them to start and stop, if you want them to change direction, things like that. And that is using UE4's Sequencer Tools to export an MP4 file out of UB4 as a video file, much the same way that you'd capture a screenshot in UB4. Just really quick, if you don't know how to capture screenshot in UE4. You just go down to High Resolution Screenshot. You select the screenshot size multiplier. The higher you go on this, the more you run risk of crashing your, just crashing either UE4 or your machine depending on your video card. So you might just have to kind of go by trial and error to see how high you can set this screenshot size multiplier. Then you just hit this button right here. And then it will send it to the file path where, quick if you go into the UE4 art files or wherever your project lies in UE4. It's really quick I'm going to find mine so if you go into LearnSquare and VFX2 or when you see like config content derived data cache you're in the project folder for the UE4 project that you have set up. You just need to go into saved, screenshots, windows, and then you'll have these screenshots that you've taken in this UE4 project in saved screenshot windows. They all align here. And when you capture video, it's going to go into the same directory right here. So video captures. And you'll see some of these MP4 files that I've recorded that came out of Sequencer. So let's make one from scratch right here. So really quick, I'm just going to left click, go to Animation and just do a level sequence. Just going to call it Fire Sequence L1. And then really quick, I'm going to add a shot track. So having the shot and the camera cut scene here in the sequencer. What we need to do is we need to create an actor for the scene here. So what I'm going to do is you can either create a camera from the scene by placing down something from the place actors, but what I'm going to do is I'm going to just set up with the camera scene right here. I'm just going to right click, and then I'm going to find create camera here. It's somewhere in this big menu here. Or actually, it's right here actually. So instead of right clicking in the scene, I'm going to hit this down arrow, and then I'm just going to create camera here, camera actor. So now that this camera is created, what I'm going to do is I'm going to add that camera actor. So under camera cuts, I'm going to select the camera was just created in the scene here. And then I'm also going to select the length of the shot. So I'm going to expand this to about zero to 40, something like that. And for the camera cut, I'm going to click and drag this as well. So it follows the length of the scene. This little red bar right here indicates how long the shot is going to be. And I believe this is in frames, I believe, 240 frames, something like that. And so now what I can do that's really a cool feature with this is I'm going to select the camera actor. You can see that the camera will be kind of linked to the screen down here when I select it. If I deselect it you see the camera will go away so what I can do is if I select this camera actor and I hit this little pin right here it'll pin it to the screen so I can always kind of see what this camera shot's going to look like. So one thing I'm going to do is I'm going to attach this, or I'm going to click on this little plus sign under the camera actor, I'm going to hit Transform. I'm going to drop this down, you can see location, rotation, and scale. So what I'm going to do is you can see at the beginning of this timeline here, I'm going to hit this little circle icon here, which will key it. I'm going to drag the timeline to the end here. I'm going to select the camera actor here. You can see as I pull away that camera is now where the truck cam was. So now I'm going to just drag it and rotate it, something like that. And so now I'm going to hit the key again. Then I'm going to hit the rotation key. I think I forgot to hit the rotation back here. So let me actually back up a little bit. Go back to the beginning here. Let me hit this one, jump to the previous or jump to the front. I'm going to hit rotation and key that. I'm going to go to the end here, at the end of the timeline. And I'm going to move this this way. You can see move here. I'm going to move it across this way and I'm going to rotate it this way. I'm going to hit location and rotation again. And so when I go back here, you can see that the camera is doing this really nice truck cam. I can also, let me see if I can do a fade. Let me see here, camera animation. It might be in track here. Let's see. Yeah, here we go, fade track. So I'm going to go to the front here. So add this fade track here, go to the front. to put this at 1, key that, go a little bit forward, hit 0, key that, then go to the end, key it one more time, and then jump to the end, and then hit 1, and key that. Then I'm going to save this. Let me just scrub back to make sure that, yeah, it's fading pretty nicely. Yeah, so there's that. And so you can see now the camera is moving, it's rotating. I'm just going to scrub with this little icon here so you can see that it's doing its thing. I want to make sure that this is, yeah, that looks good. The camera cut is set to the camera actor. The shot is set to fire sequence 01. I'm gonna save one more time, and then I'm gonna go to this little icon right here, and this will set up what the video sequence is gonna be. So you can see here that it can do either an image sequence in JPEG, PNG, BMP, or it could do a video sequence AVI. We definitely want AVI, because that's a single video clip image. We don't want any audio output. We can include audio if we need. The resolution about 1920 by 1080. The burn-in options, I really don't focus on, I don't really change anything in here except the output directory. And you don't even need to change that because it's going to go to the UE4 project and do saved right next to the screenshots that we were looking at before. We can do override existing if we want to kind of try some things and or fix some things and re-render. We can do override existing. I might go ahead and click that because we might run into some problems here. do the.avi for extension, and then we just have to click Capture Movie. Go ahead and save the level. And then you'll see this little image sequence pop up. Now this might look like it's not capturing what you're... Yeah, you can see right here that it's this very strange like off kilter like camera shot. This doesn't necessarily mean that your video is not being captured. We'll just have to look at the capture at the end and see if everything is okay. But just don't be alarmed if you see something kind of strange like this, like you don't see the video being captured. It doesn't necessarily mean that that particular camera shot is not being rendered out. If we go into that folder with UE4Art files, the name of our project saved and video captures, you can see it will be saved under the name of the sequencer file that we made and the level. If we open this, you can see that a really nice smooth truck cam with a fade in, fade out has been recorded here. You can see the resolution is a little bit low and you can bump this up to a pretty high video resolution if your video card can handle it. I just wanted to set it to a 1920 by 1080, but you can see here this really nice AVI file is all good to go."
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+ }