Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 2 - 4 Intro to Blender_frames.zip
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"text": " So in this section, I wanted to jump over into Blender and eventually in the tutorial, we're actually going to block out our model for the BTool this week. But what I wanted to do to start with is just give a little bit of an intro into Blender. This isn't going to be an extensive tutorial on how to use Blender, but I'm going to cover some of the basics so that we can get started. So the first thing I wanted to touch on is, and we just got Blender open here. We're going to go over into the preferences window here and I wanted to just basically talk about the add-ons, some of the add-ons I have installed here. So these are a bunch of the add-ons that I have actually installed in the program so you can see the list of different add-ons here. This is some of the stuff that I personally use all the time. Some of it will touch on as we go through certain types of add-ons that I have enabled and disabled. And so if we turn off the, we go into the community ones, these are the installed from the community. And then these are the official add-ons that ship as part of Blender. So I also just wanted to go over as well that I have a couple of blogs about Blender on my ArtStation page as well. So the first one is about the add-ons that I generally tend to use. So this is a blog that's wrote specifically for add-ons. And you can see a bunch of these. These are still pretty up to date as far as the ones that I generally will use a lot and it talks about the different ones that you might want to enable or disable as part of Blender and then I also have another page or blog here which is about how to actually learn Blender, a couple of good tutorials, the ones that I actually watched when it came to learning Blender as a program itself. But we'll start just with some real basic stuff in Blender as well. So the first The first thing here is we're in the modeling tab and I have screencast keys turned on as well so you can see what I'm pressing as I'm moving forward. So the first thing that I usually like to do in my workspaces, I'll have my modeling tab in here. One of the most useful shortcuts is shift A to add objects. So that's gonna bring up our menu here for adding meshes. So if we wanted to add, say, a plane or a cube or something like that, we can click that and it's gonna bring it into the scene here. At the moment we're in object mode, which is basically allows us to manipulate objects in the scene, move them around, we can rotate and translate them, and most of the controls that we have for our objects here are on the left hand side. So this is our tools panel, which we can hide by pressing T, and then this is our end panel, which is basically the tools and options we have here as well. As far as Blender's interface is concerned, The top menu bar is a series of different tabs. These tabs basically switch between workspaces. So at the moment we're in the modeling workspace, we wanted to switch to UVs. It's gonna jump over into the UV workspace here and you can see that we're over in the UVs and everything and you've got the windows open. So most of the time for this particular part, the tutorial I'm gonna be sticking with the modeling section. We have a bunch of tools that relate in the top bar underneath this. So this is where all of our snapping controls and our pivot options live in here. And then this section on the right hand side is where we change overlays, such as things like the wireframe and options like that. You can see that here. And then we can also switch between the different rendered mode. So we have our wireframe, our solid view, and actually our shaded view as well, textured view. So that's that. And then on the right hand side for modeling, this is our outliner. So this is where all of the objects are gonna live. And as we add collections in here, we can right click and add collections and then organize our objects and do useful things in here as far as organization is concerned. And then on the bottom menu bar here, this is the property. So this is where we change things like adding modifiers. You can get into the individual options for the meshes, such as the smoothing and normals and things like that. And then just the top ones are mostly about options for the scene itself. So that's like useful if you're doing rendering or you wanna set the resolution of your images. So most of these you won't really tend to touch too much when you're modeling, but you'll be looking in these areas here. So we'll kind of go over as we start modeling those different sections. And then the other thing to bear in mind when you're working in Blender, and I have changed the controls for moving around at the moment. So middle click for me is basically pan. I hold Alt and middle click to rotate Then I can zoom in and out with the mouse wheel, but that isn't the default blender controls Those are just how I have it set up So if you want to change shortcuts you can come over into the key map section and you go to edit preferences And we have our key map. This is where we change the shortcuts for things as well So if we wanted to change our rotate Or change it let's change changing our pan for example in the you'd search for where it says 3D view and then you can see here that I have that mapped to the middle mouse so I can change that if I wanted to change the way I pan around right. The other thing that's a bit unusual about Blender is to get into editing the vertices and the edges of a model we're going to hit tab and that's going to bring up those options and you can see here that we have edges and verts and faces and we can cycle between those using one two and three on the keyboard that's going to move between those different objects types. And then we can do a lot of the same kind of operations here. We can move and rotate and transform, scale those. I mostly will be using shortcuts, so you'll see those come up as I start to edit and manipulate stuff. Here is also a bunch of our tools that we use. I mostly don't tend to use these tools from this menu bar. You can use these different tools like we can extrude out here, but I wouldn't tend to use those tools most of the time. I'm just gonna press E to extrude or O-E to bring up the other extrude menu with a bunch of options. So a lot of the time I'm pretty much when I'm modeling using shortcuts. So we'll sort of try and go through that as we model and I try to make sure that I call out stuff when I'm modeling things. So, but as well as that, we also have the, we're establishing here our keys. So you can see as I'm doing things manipulating what keys and buttons I'm pressing, right? Okay, so that gives a really quick intro. As I mentioned, just to recap, we've gone through the add-ons that I'm using. I probably will also provide a list of the add-ons so that you can see the ones that I commonly use. But also, as well as that, we have the page, the website here, which shows the process I went through for learning Blender, some of the basic tutorials I watched and things that I found helpful. If you're a complete beginner and you don't know how to use Blender, then I would definitely advise going through some of these. And then the add-ons as well, the ones that I commonly use. So as I mentioned, we're not going to go an extensive kind of look into Blender. And Blender is also not essential to use for this tutorial. So if you are using another 3D modeling package, a lot of the same lessons will apply. So Blender is good just because it's free. So for people getting into it, you don't need to worry too much about a license. You can definitely just get into Blender for this tutorial. So yeah, and I, on a sort of personally for modeling now, this is the package that I tend to use. So it's definitely worth me kind of showcasing the modeling and the prop modeling inside of Blender. So cool, I hope that's helpful. And in the next part of the video, be going over how to actually start making the block out.",
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"text": " So in this section, I wanted to jump over into Blender and eventually in the tutorial, we're actually going to block out our model for the BTool this week. But what I wanted to do to start with is just give a little bit of an intro into Blender. This isn't going to be an extensive tutorial on how to use Blender, but I'm going to cover some of the basics so that we can get started. So the first thing I wanted to touch on is, and we just got Blender open here. We're going to go over into the preferences window here and I wanted to just basically talk about the add-ons, some of the add-ons I have installed here. So these are a bunch of the add-ons that I have actually installed in the program so you can see the list of different add-ons here. This is some of the stuff that I personally use all the time. Some of it will touch on as we go through certain types of add-ons that I have enabled and disabled. And so if we turn off the, we go into the community ones, these are the installed from the community. And then these are the official add-ons that ship as part of Blender. So I also just wanted to go over as well that I have a couple of blogs about Blender on my ArtStation page as well. So the first one is about the add-ons that I generally tend to use. So this is a blog that's wrote specifically for add-ons. And you can see a bunch of these. These are still pretty up to date as far as the ones that I generally will use a lot and it talks about the different ones that you might want to enable or disable as part of Blender and then I also have another page or blog here which is about how to actually learn Blender, a couple of good tutorials, the ones that I actually watched when it came to learning Blender as a program itself. But we'll start just with some real basic stuff in Blender as well. So the first The first thing here is we're in the modeling tab and I have screencast keys turned on as well so you can see what I'm pressing as I'm moving forward. So the first thing that I usually like to do in my workspaces, I'll have my modeling tab in here. One of the most useful shortcuts is shift A to add objects. So that's gonna bring up our menu here for adding meshes. So if we wanted to add, say, a plane or a cube or something like that, we can click that and it's gonna bring it into the scene here. At the moment we're in object mode, which is basically allows us to manipulate objects in the scene, move them around, we can rotate and translate them, and most of the controls that we have for our objects here are on the left hand side. So this is our tools panel, which we can hide by pressing T, and then this is our end panel, which is basically the tools and options we have here as well. As far as Blender's interface is concerned, The top menu bar is a series of different tabs. These tabs basically switch between workspaces. So at the moment we're in the modeling workspace, we wanted to switch to UVs. It's gonna jump over into the UV workspace here and you can see that we're over in the UVs and everything and you've got the windows open. So most of the time for this particular part, the tutorial I'm gonna be sticking with the modeling section. We have a bunch of tools that relate in the top bar underneath this. So this is where all of our snapping controls and our pivot options live in here. And then this section on the right hand side is where we change overlays, such as things like the wireframe and options like that. You can see that here. And then we can also switch between the different rendered mode. So we have our wireframe, our solid view, and actually our shaded view as well, textured view. So that's that. And then on the right hand side for modeling, this is our outliner. So this is where all of the objects are gonna live. And as we add collections in here, we can right click and add collections and then organize our objects and do useful things in here as far as organization is concerned. And then on the bottom menu bar here, this is the property. So this is where we change things like adding modifiers. You can get into the individual options for the meshes, such as the smoothing and normals and things like that. And then just the top ones are mostly about options for the scene itself. So that's like useful if you're doing rendering or you wanna set the resolution of your images. So most of these you won't really tend to touch too much when you're modeling, but you'll be looking in these areas here. So we'll kind of go over as we start modeling those different sections. And then the other thing to bear in mind when you're working in Blender, and I have changed the controls for moving around at the moment. So middle click for me is basically pan. I hold Alt and middle click to rotate Then I can zoom in and out with the mouse wheel, but that isn't the default blender controls Those are just how I have it set up So if you want to change shortcuts you can come over into the key map section and you go to edit preferences And we have our key map. This is where we change the shortcuts for things as well So if we wanted to change our rotate Or change it let's change changing our pan for example in the you'd search for where it says 3D view and then you can see here that I have that mapped to the middle mouse so I can change that if I wanted to change the way I pan around right. The other thing that's a bit unusual about Blender is to get into editing the vertices and the edges of a model we're going to hit tab and that's going to bring up those options and you can see here that we have edges and verts and faces and we can cycle between those using one two and three on the keyboard that's going to move between those different objects types. And then we can do a lot of the same kind of operations here. We can move and rotate and transform, scale those. I mostly will be using shortcuts, so you'll see those come up as I start to edit and manipulate stuff. Here is also a bunch of our tools that we use. I mostly don't tend to use these tools from this menu bar. You can use these different tools like we can extrude out here, but I wouldn't tend to use those tools most of the time. I'm just gonna press E to extrude or O-E to bring up the other extrude menu with a bunch of options. So a lot of the time I'm pretty much when I'm modeling using shortcuts. So we'll sort of try and go through that as we model and I try to make sure that I call out stuff when I'm modeling things. So, but as well as that, we also have the, we're establishing here our keys. So you can see as I'm doing things manipulating what keys and buttons I'm pressing, right? Okay, so that gives a really quick intro. As I mentioned, just to recap, we've gone through the add-ons that I'm using. I probably will also provide a list of the add-ons so that you can see the ones that I commonly use. But also, as well as that, we have the page, the website here, which shows the process I went through for learning Blender, some of the basic tutorials I watched and things that I found helpful. If you're a complete beginner and you don't know how to use Blender, then I would definitely advise going through some of these. And then the add-ons as well, the ones that I commonly use. So as I mentioned, we're not going to go an extensive kind of look into Blender. And Blender is also not essential to use for this tutorial. So if you are using another 3D modeling package, a lot of the same lessons will apply. So Blender is good just because it's free. So for people getting into it, you don't need to worry too much about a license. You can definitely just get into Blender for this tutorial. So yeah, and I, on a sort of personally for modeling now, this is the package that I tend to use. So it's definitely worth me kind of showcasing the modeling and the prop modeling inside of Blender. So cool, I hope that's helpful. And in the next part of the video, be going over how to actually start making the block out."
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