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Add transcription for: frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 8 - 6 TestRender_frames.zip

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transcriptions/frames_zips/CGMA_IntroAssetCreationGames_DownloadPirate.com_Week 8 - 6 TestRender_frames_transcription.json ADDED
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+ "text": " Okay, so next I wanted to show how we would actually start to render out our animation as far as getting something more finalized is concerned. So the first thing here, so we've got our NLA tracks, we've done our animation here, let's say we've also polished this to be more of a finalized animation and we want to actually save this out for a, as an actual video or an image, a set of images, right? So the first thing that we're gonna do here is we're gonna need to get a camera in the scene. So you can just press Ctrl A and add the camera in. So we'll just come over here and choose camera. And then to view that camera, we can press zero on the keyboard. And then to position it, if we go to view, you wanna make sure you have camera to view, and then you can start to actually position this. So we're gonna wanna set the scene, the resolution of this. So you can choose like what sort of aspect ratio you wanna create with this. And so what I'm trying to do here is I wanna choose in the camera itself, I wanna choose like the focal length of the camera. And then I would choose like kind of how zoomed in I am on the image. So like if I wanted to say set like a hundred mil lens as if I'm sort of quite zoomed in on this. And then I would position my camera and just try to look at whereabouts this camera is going to be so that when the animation plays out, the beetle isn't going to clip out of the actual scene. You can see that there. So at the moment, this camera feels like maybe it's a little bit tall, so we can adjust maybe the width of this and then kind of zoom in a little bit more. So I just want to play out the animation, check that the beetle is going to be in frame and then as we move the camera and everything as he moves around he's not going to clip outside of the frame so that's looking pretty good I'm going to just adjust these guys to bit more round hole numbers and so once we're happy with that we can turn camera to view off and now we can move this around and we can zoom this in without affecting the position of the camera so we can check that we're happy with everything turn off this guy and make sure that this is that actually what we want to capture we can make more adjustments to this if we want to as well. So as far as capturing it is concerned all you do is you're going to choose which type of renderer you want to use so for the sake of speed we'll use the EV renderer which is the real-time renderer so if you click this guy here we can see this is what the B-Tool looks like in the EV renderer. Next week we're going to work on presentation so I'm mostly just interested in looking at the animation and making sure I'm happy with all the timings and everything of the animation and that when I render it out, especially when I get to polish and things like that, I want to make sure that everything is looking how I want it to look. So doing test renders is a good way to do that. EV is really quick for doing that if you render. So if I render it a frame in EV it's likely to take, I think on my computer it takes maybe a second to render one frame so if you are doing 300 frames it would be 300 seconds to render out the whole clip right and that's a 10 second clip so that's how long it would take to render whereas if I go to cycles cycles is ray traced renderer and when I use the cycles render it takes maybe 20 seconds to render a frame so you can see that it takes a lot longer when I did my final presentations I did render them in Encycles, but you just have to wait so I all for previewing though I would render an EV and the other thing which can help you is really lowering the resolution of That so if you're going to render out Your your clip make a small video. That's only 200 by 300 pixels and that's enough to kind of test with so I'll go through kind of how I do that. So the next step is basically In your output if you come over to where it says output here Usually if you just do a render, so if we just rendered out the image here in EV, this is just gonna render it in PNG format, right? So when we get our render done, we look at the compositor as well and make sure that that's actually rendering the right scene. So yeah, you can see here that that's like rendering out everything, so if I go to my kind of end, this is like what it's rendering out in terms of EV, right? so you can sort of see that there. One thing I've also noticed is it's also, at the moment, it's rendering a bunch of the rig shapes. So if you have that, you can just turn off the rendering of these particular collections. So just make sure you have things you don't want to render, basically, just turn those off in the renderer. And so then when I do a render, it's just gonna render out an image and you'll see this is kind of the image that we get. We've also got some of these collections as well, So let's just turn those off as well. So basically, you just wanna make sure that when you do your render, you don't have a bunch of things in the scene rendering that you don't want rendering, right? So you sort of see how that's looking there. And then if I go back over into my modeling tab here, I think I was actually in animation. So go back over to animation. And so now if I want to render out an image or a video, I can choose to set the file format. So you can render out frame by frame as PNG and then composite it together. For the sake of testing, I like to just choose the MPEG video. And then over in here, you can choose in encoding, you can set your encoding to MP4 file. So now we can render out an MP4. The downside to rendering a movie is that if it crashes, Blender crashes, while rendering the sequence your video will only be as many frames as it manages to render. Whereas with PNG you can then start it from the frame that it crashed at so you can then continue to render. So it's a little bit safer to render with PNG but to be honest I was rendering mostly to video and I don't think I had a crash when I did that so I was it was going pretty well for me. So once you've done that you set that up all you would do is then you come to render animation So we'll just do that and you can sort of see the process of what it's going to do It's essentially going to render out the frames and It's going to render frame by frame You can see it's playing out the animation and we can actually see how this is looking and then when it's got to the end We'll have a video. So I will just pause this until it gets to frame 300 and then I'll show that Okay, so now that video is finished rendering you can see that we have our media open here and so if we play this out you'll see that it's just going to take off and fly around and you can see the wings are flapping and everything here and then it's going to land back and the shells all going to close up so you can actually see that how this animation is starting to look in terms of the frames it does seem to not be what's interesting is it does seem to not be playing the the shell opening up there for some reason oh no it is it is I don't know there's something with Windows Media Player here where it's just not previewing that for some reason but yeah you can see that this is more than good enough for us to actually test and see how our animation is looking as far as like a final output is concerned and then in the in the next part of the class we are going to obviously work on rendering so I can show the process for how I kind of rendered those out to look really nice and the other things you can do so at the moment we're obviously just rendering out our video and the resolution of that is 200 by 300 pixels or close to 300 by 400, right? So when we render the final video, we would then up this resolution. So I think for the videos I did, I was working baby at like a 1080p kind of resolution for the videos. I think I rendered them out at maybe, um, so we increase the, this one to kind of 1920 and then Yeah, whatever the ratio for this one would be at the X value. So that's basically what I did I just increased the resolution and then when I rendered them finally instead of using EVI use cycles Which gave a nicer visual so that's essentially how I went through that process of actually rendering out the videos But I wanted to cover In this video specifically about just how you actually test your work So as you've made an animation, it's a great idea to render it out But render out a low resolution so that you can test it and check that the video is looking how you want it to look and you Can see that when it plays out This is how it looks and if you're happy with the camera position and you're happy with How it's working and if you want to tweak anything So especially once you get to polish this is really valuable because it doesn't take very long to render And it's a good idea to do that before you do the final render and commit to It rendering for a long time. So I think when I was rendering the final video In cycles with all the lighting and everything it was taking maybe an hour and a half to render the video So I don't want to waste an hour and a half if there's something wrong I can see it in the little preview that I render which only takes me You know a few minutes to render so it's a good little test you can do and check everything before you go to do your final render.",
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+ "segments": [
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+ {
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+ "text": " Okay, so next I wanted to show how we would actually start to render out our animation as far as getting something more finalized is concerned. So the first thing here, so we've got our NLA tracks, we've done our animation here, let's say we've also polished this to be more of a finalized animation and we want to actually save this out for a, as an actual video or an image, a set of images, right? So the first thing that we're gonna do here is we're gonna need to get a camera in the scene. So you can just press Ctrl A and add the camera in. So we'll just come over here and choose camera. And then to view that camera, we can press zero on the keyboard. And then to position it, if we go to view, you wanna make sure you have camera to view, and then you can start to actually position this. So we're gonna wanna set the scene, the resolution of this. So you can choose like what sort of aspect ratio you wanna create with this. And so what I'm trying to do here is I wanna choose in the camera itself, I wanna choose like the focal length of the camera. And then I would choose like kind of how zoomed in I am on the image. So like if I wanted to say set like a hundred mil lens as if I'm sort of quite zoomed in on this. And then I would position my camera and just try to look at whereabouts this camera is going to be so that when the animation plays out, the beetle isn't going to clip out of the actual scene. You can see that there. So at the moment, this camera feels like maybe it's a little bit tall, so we can adjust maybe the width of this and then kind of zoom in a little bit more. So I just want to play out the animation, check that the beetle is going to be in frame and then as we move the camera and everything as he moves around he's not going to clip outside of the frame so that's looking pretty good I'm going to just adjust these guys to bit more round hole numbers and so once we're happy with that we can turn camera to view off and now we can move this around and we can zoom this in without affecting the position of the camera so we can check that we're happy with everything turn off this guy and make sure that this is that actually what we want to capture we can make more adjustments to this if we want to as well. So as far as capturing it is concerned all you do is you're going to choose which type of renderer you want to use so for the sake of speed we'll use the EV renderer which is the real-time renderer so if you click this guy here we can see this is what the B-Tool looks like in the EV renderer. Next week we're going to work on presentation so I'm mostly just interested in looking at the animation and making sure I'm happy with all the timings and everything of the animation and that when I render it out, especially when I get to polish and things like that, I want to make sure that everything is looking how I want it to look. So doing test renders is a good way to do that. EV is really quick for doing that if you render. So if I render it a frame in EV it's likely to take, I think on my computer it takes maybe a second to render one frame so if you are doing 300 frames it would be 300 seconds to render out the whole clip right and that's a 10 second clip so that's how long it would take to render whereas if I go to cycles cycles is ray traced renderer and when I use the cycles render it takes maybe 20 seconds to render a frame so you can see that it takes a lot longer when I did my final presentations I did render them in Encycles, but you just have to wait so I all for previewing though I would render an EV and the other thing which can help you is really lowering the resolution of That so if you're going to render out Your your clip make a small video. That's only 200 by 300 pixels and that's enough to kind of test with so I'll go through kind of how I do that. So the next step is basically In your output if you come over to where it says output here Usually if you just do a render, so if we just rendered out the image here in EV, this is just gonna render it in PNG format, right? So when we get our render done, we look at the compositor as well and make sure that that's actually rendering the right scene. So yeah, you can see here that that's like rendering out everything, so if I go to my kind of end, this is like what it's rendering out in terms of EV, right? so you can sort of see that there. One thing I've also noticed is it's also, at the moment, it's rendering a bunch of the rig shapes. So if you have that, you can just turn off the rendering of these particular collections. So just make sure you have things you don't want to render, basically, just turn those off in the renderer. And so then when I do a render, it's just gonna render out an image and you'll see this is kind of the image that we get. We've also got some of these collections as well, So let's just turn those off as well. So basically, you just wanna make sure that when you do your render, you don't have a bunch of things in the scene rendering that you don't want rendering, right? So you sort of see how that's looking there. And then if I go back over into my modeling tab here, I think I was actually in animation. So go back over to animation. And so now if I want to render out an image or a video, I can choose to set the file format. So you can render out frame by frame as PNG and then composite it together. For the sake of testing, I like to just choose the MPEG video. And then over in here, you can choose in encoding, you can set your encoding to MP4 file. So now we can render out an MP4. The downside to rendering a movie is that if it crashes, Blender crashes, while rendering the sequence your video will only be as many frames as it manages to render. Whereas with PNG you can then start it from the frame that it crashed at so you can then continue to render. So it's a little bit safer to render with PNG but to be honest I was rendering mostly to video and I don't think I had a crash when I did that so I was it was going pretty well for me. So once you've done that you set that up all you would do is then you come to render animation So we'll just do that and you can sort of see the process of what it's going to do It's essentially going to render out the frames and It's going to render frame by frame You can see it's playing out the animation and we can actually see how this is looking and then when it's got to the end We'll have a video. So I will just pause this until it gets to frame 300 and then I'll show that Okay, so now that video is finished rendering you can see that we have our media open here and so if we play this out you'll see that it's just going to take off and fly around and you can see the wings are flapping and everything here and then it's going to land back and the shells all going to close up so you can actually see that how this animation is starting to look in terms of the frames it does seem to not be what's interesting is it does seem to not be playing the the shell opening up there for some reason oh no it is it is I don't know there's something with Windows Media Player here where it's just not previewing that for some reason but yeah you can see that this is more than good enough for us to actually test and see how our animation is looking as far as like a final output is concerned and then in the in the next part of the class we are going to obviously work on rendering so I can show the process for how I kind of rendered those out to look really nice and the other things you can do so at the moment we're obviously just rendering out our video and the resolution of that is 200 by 300 pixels or close to 300 by 400, right? So when we render the final video, we would then up this resolution. So I think for the videos I did, I was working baby at like a 1080p kind of resolution for the videos. I think I rendered them out at maybe, um, so we increase the, this one to kind of 1920 and then Yeah, whatever the ratio for this one would be at the X value. So that's basically what I did I just increased the resolution and then when I rendered them finally instead of using EVI use cycles Which gave a nicer visual so that's essentially how I went through that process of actually rendering out the videos But I wanted to cover In this video specifically about just how you actually test your work So as you've made an animation, it's a great idea to render it out But render out a low resolution so that you can test it and check that the video is looking how you want it to look and you Can see that when it plays out This is how it looks and if you're happy with the camera position and you're happy with How it's working and if you want to tweak anything So especially once you get to polish this is really valuable because it doesn't take very long to render And it's a good idea to do that before you do the final render and commit to It rendering for a long time. So I think when I was rendering the final video In cycles with all the lighting and everything it was taking maybe an hour and a half to render the video So I don't want to waste an hour and a half if there's something wrong I can see it in the little preview that I render which only takes me You know a few minutes to render so it's a good little test you can do and check everything before you go to do your final render."
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+ }