Add transcription for: week04 01 spine intro.wav
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transcriptions/week04 01 spine intro_transcription.json
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"text": " Today I would like to talk to you about a few more advanced techniques or tips, tricks, ideas for the spine. So we want to focus on the spine. Here we have a fairly standard spine, I would say, so we can kind of bend the body and we can, you know, we have our bent twist side at reviews, if you remember that we created twisting side motion in kind of this curvature of the spine in there. And we have these individual tweakers on top. But let's look at some ideas and concepts how we can build a little bit more advanced spine with more attributes, perhaps also some IK that for example we can translate and rotate kind of like just the upper part or just the lower part of the hips or the chest here. We have already, you know, certain things in place. So there are things that we can improve with this spine that we already have. But what I want to look at today is kind of ripping out the whole spine and just creating a new one and then just showing you some ideas that we can apply here rather than kind of, I mean, we will still work on this rig, but just some ideas that you can also you stand alone outside of this rig for any other type of similar things like a spine. The first thing that I wanted to show you here, and we can just show it on this character, and this is something that we had talked about I think when we looked at some rigs early on in the first week, here what we can see is our knees are bending a little bit or moving as we're bending forwards. And sometimes you could argue, okay, this is kind of natural. That's what the body would probably do. But sometimes you don't want that. If you don't want that, it's very, very easy to change or to fix. All you have to do is just move the pivot of your body control. And you want to move it to be exactly between the lectroins here. So right now, it's kind of where the hip is, I guess, but if we take the body control and now we change our pivot and move it exactly here between the legs, consume in a little bit, so these are my leg joints. If we do that and we get it right, here is very subtle change, but now if we rotate it, it should not move the knees anymore. Okay, so the knees are now staying where they are. Well, they're still moving a little bit, but it's very very subtle. Probably I didn't get it 100% right. But you can see, you know, if we put the pivot of the body kind of right where the the lag start, then at least minimizing that quite a lot.",
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"text": " Today I would like to talk to you about a few more advanced techniques or tips, tricks, ideas for the spine. So we want to focus on the spine. Here we have a fairly standard spine, I would say, so we can kind of bend the body and we can, you know, we have our bent twist side at reviews, if you remember that we created twisting side motion in kind of this curvature of the spine in there. And we have these individual tweakers on top. But let's look at some ideas and concepts how we can build a little bit more advanced spine with more attributes, perhaps also some IK that for example we can translate and rotate kind of like just the upper part or just the lower part of the hips or the chest here. We have already, you know, certain things in place. So there are things that we can improve with this spine that we already have. But what I want to look at today is kind of ripping out the whole spine and just creating a new one and then just showing you some ideas that we can apply here rather than kind of, I mean, we will still work on this rig, but just some ideas that you can also you stand alone outside of this rig for any other type of similar things like a spine. The first thing that I wanted to show you here, and we can just show it on this character, and this is something that we had talked about I think when we looked at some rigs early on in the first week, here what we can see is our knees are bending a little bit or moving as we're bending forwards. And sometimes you could argue, okay, this is kind of natural. That's what the body would probably do. But sometimes you don't want that. If you don't want that, it's very, very easy to change or to fix. All you have to do is just move the pivot of your body control. And you want to move it to be exactly between the lectroins here. So right now, it's kind of where the hip is, I guess, but if we take the body control and now we change our pivot and move it exactly here between the legs, consume in a little bit, so these are my leg joints. If we do that and we get it right, here is very subtle change, but now if we rotate it, it should not move the knees anymore. Okay, so the knees are now staying where they are. Well, they're still moving a little bit, but it's very very subtle. Probably I didn't get it 100% right. But you can see, you know, if we put the pivot of the body kind of right where the the lag start, then at least minimizing that quite a lot."
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}
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}
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