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Add transcription for: Streaming Water.wav

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transcriptions/Streaming Water_transcription.json ADDED
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+ "text": " So one more thing I wanted to do was just modify the lifetime too so we could get some that go very fast and some that go a little bit slower. So a max of one and then a minute point five or half a second. So the next thing I want to do now is that we have sort of a large ambient effect of the falling rain and the water splashes on the ground, but I want to create another falling rain particle that has a little bit more concentration to it and then have a little bit of a bigger splash that involves a actual 3D mesh so you can get a sense of a 3D object that would be a water splash. So really quick, I'm just going to duplicate this and just call it falling Rain 0-2. I'm just going to drag it into the scene here. So you can see we have this large sort of sheet of rain. So I want to bring this down a little bit into something that we could use in more of a concentrated area. So instead of the location, I'm just going to do a sphere. You can see now that all the particles, since I took away that location, is just falling in a straight stream. So with location, I'm just going to do a sphere. You can see now that's actually pretty cool is that you have this sphere shape with all this water dripping off of it, which is kind of cool. And I'm just going to take away the positive Z, so the top side of the sphere is no longer occurring. And then I'm going to do a float uniform for the radius. And then for the max, I'm going to do 30. For the min, I'm going to do 15. So we have this nice effect of this sort of streaming water running down, which is pretty cool. And then the other thing I might do too is along with the constant acceleration, I might do a little bit of a direction that the water could be going in. So you can see there that the water has a little bit of wind blowing in a certain direction, which is kind of nice. for the velocity here, so just a maximum of 50 and a minimum of 20. So really quick, I'm just gonna kind of, oh, I already have it in the scene there. So the reason it's so bright is that we have so many sprites overlapping each other. This is actually not really the best for performance either, so really quick I'm going to go back up to the spawn. And I'm gonna kind of more than cut this in half. I'm gonna do a max of maybe 200 and a min of 80. 80. Let's do that. So you can see with falling Rainow 2. And then you can see that's, it's actually not looking too bad if it's coming off of the tree branches there. I'm going to set dress this really quick here to go up in these tree branches and kind of fall down like around these tree branches. You can see a little bit more concentration of the rain. I think I might do too is you can see it's kind of a strange sort of high concentration at the top there and I kind of want to get rid of that. So what I might do is one, I might make this a little bit smaller. So I'm going to do 20 and then 12 for the overall stream. And then for the alpha over life, I'm going to actually increase this a little bit. So let me see here for the alpha over life. I'm going to add one more point here. So I'm going to do 1 and 3 for the end of the particle's life. And then for 0, I'm going to put 0 and then for 0.3, I'm going to put 3. So the particles actually show up a little bit later in the stream, which is still kind all concentrating in the same space so I might modify the lifetime a little bit as well. So 0.5 to 2 and so with that we have a little bit more of a concentrated water stream. Actually I want to make sure that these live a long time so I'm going to go for a life of 1 to 3 so they can still make it all the way to the ground before dying. So we have that little bit of a more intense stream of rain happening right there with the tree branches. And I can of course duplicate this and have this falling from a bunch of different areas here. Which is what you get when rain collects in certain branches here in Kana. We'll then fall in certain streams. We get a lot here in the Pacific Northwest, so we definitely are very familiar with how how rain falls from the branches here.",
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+ "text": " So one more thing I wanted to do was just modify the lifetime too so we could get some that go very fast and some that go a little bit slower. So a max of one and then a minute point five or half a second. So the next thing I want to do now is that we have sort of a large ambient effect of the falling rain and the water splashes on the ground, but I want to create another falling rain particle that has a little bit more concentration to it and then have a little bit of a bigger splash that involves a actual 3D mesh so you can get a sense of a 3D object that would be a water splash. So really quick, I'm just going to duplicate this and just call it falling Rain 0-2. I'm just going to drag it into the scene here. So you can see we have this large sort of sheet of rain. So I want to bring this down a little bit into something that we could use in more of a concentrated area. So instead of the location, I'm just going to do a sphere. You can see now that all the particles, since I took away that location, is just falling in a straight stream. So with location, I'm just going to do a sphere. You can see now that's actually pretty cool is that you have this sphere shape with all this water dripping off of it, which is kind of cool. And I'm just going to take away the positive Z, so the top side of the sphere is no longer occurring. And then I'm going to do a float uniform for the radius. And then for the max, I'm going to do 30. For the min, I'm going to do 15. So we have this nice effect of this sort of streaming water running down, which is pretty cool. And then the other thing I might do too is along with the constant acceleration, I might do a little bit of a direction that the water could be going in. So you can see there that the water has a little bit of wind blowing in a certain direction, which is kind of nice. for the velocity here, so just a maximum of 50 and a minimum of 20. So really quick, I'm just gonna kind of, oh, I already have it in the scene there. So the reason it's so bright is that we have so many sprites overlapping each other. This is actually not really the best for performance either, so really quick I'm going to go back up to the spawn. And I'm gonna kind of more than cut this in half. I'm gonna do a max of maybe 200 and a min of 80. 80. Let's do that. So you can see with falling Rainow 2. And then you can see that's, it's actually not looking too bad if it's coming off of the tree branches there. I'm going to set dress this really quick here to go up in these tree branches and kind of fall down like around these tree branches. You can see a little bit more concentration of the rain. I think I might do too is you can see it's kind of a strange sort of high concentration at the top there and I kind of want to get rid of that. So what I might do is one, I might make this a little bit smaller. So I'm going to do 20 and then 12 for the overall stream. And then for the alpha over life, I'm going to actually increase this a little bit. So let me see here for the alpha over life. I'm going to add one more point here. So I'm going to do 1 and 3 for the end of the particle's life. And then for 0, I'm going to put 0 and then for 0.3, I'm going to put 3. So the particles actually show up a little bit later in the stream, which is still kind all concentrating in the same space so I might modify the lifetime a little bit as well. So 0.5 to 2 and so with that we have a little bit more of a concentrated water stream. Actually I want to make sure that these live a long time so I'm going to go for a life of 1 to 3 so they can still make it all the way to the ground before dying. So we have that little bit of a more intense stream of rain happening right there with the tree branches. And I can of course duplicate this and have this falling from a bunch of different areas here. Which is what you get when rain collects in certain branches here in Kana. We'll then fall in certain streams. We get a lot here in the Pacific Northwest, so we definitely are very familiar with how how rain falls from the branches here."
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+ }