Add transcription for: frames_zips/DJA_EpicEnvironmentsMovies_DownloadPirate.com_Part 01&02 - Intro and Overview_frames.zip
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transcriptions/frames_zips/DJA_EpicEnvironmentsMovies_DownloadPirate.com_Part 01&02 - Intro and Overview_frames_transcription.json
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{
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"text": " Hi, I'm William from Antini and this is my DoubleDrum workshop. So before we start, let me introduce myself. I'm a generalist at the mail. I started at Framestore as an asset generalist doing modeling, texture and look dev. And then I moved on to being an environment TD at D-Neg. And here I'm now at the mail in London. So in today's workshop, we're going to see what I did on this project that was based on the creator movie. Here's a quick summary of all the parts that we're going to take a look at doing this workshop. We're going to cover pretty much everything that I do during the making of any of my project. I pretty much have the same workflow, whether the software. And then we're going to start by using references and then jumping onto modeling layout and the camera placement plus some animation. And then we're going to check the texture, the depth lighting parts all at the same time because it's all back and forth between the different steps. And then the last two steps are rendering and compositing.",
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"segments": [
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{
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"text": " Hi, I'm William from Antini and this is my DoubleDrum workshop. So before we start, let me introduce myself. I'm a generalist at the mail. I started at Framestore as an asset generalist doing modeling, texture and look dev. And then I moved on to being an environment TD at D-Neg. And here I'm now at the mail in London. So in today's workshop, we're going to see what I did on this project that was based on the creator movie. Here's a quick summary of all the parts that we're going to take a look at doing this workshop. We're going to cover pretty much everything that I do during the making of any of my project. I pretty much have the same workflow, whether the software. And then we're going to start by using references and then jumping onto modeling layout and the camera placement plus some animation. And then we're going to check the texture, the depth lighting parts all at the same time because it's all back and forth between the different steps. And then the last two steps are rendering and compositing."
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}
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]
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}
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