Add transcription for: Motion Design School-4.wav
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transcriptions/Motion Design School-4_transcription.json
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"text": " Hello everyone, this is Motion Design School. In this lesson, we will move the cosmic composition and in the final we will have such a recycled animation. We will open the project, everything is prepared for animation and we immediately add the composition of the initial Photoshop file. We will adjust the size of the composition, right click, transform, fit to com, or hot keys Ctrl Alt F. The layer automatically aligned with the size of the composition. The source file will help us understand where and what textures need to be added. Let's start with lighting around the planet. We turn on the Sol mode for the planet layer and lighting. After the lighting layer, open the content tab and add the Vigil Pass modifier. Set the value of size 0, detail to 25. After that, add another Vigil Pass and set the size parameter to 15, and Vigil is 30. We will not touch other values, we will leave them as they are. Also add the effect of pasteurize time to make the animation more sharp. Next, we duplicate the layer, change its color and color of the shape. Remove the wiggle pass and the effect of pasteurize time. Instead of it, we add Gauss & Bloor with value 150. After that, we double the layer and instead of blurring, add the effect of the scatter. Amount is set to 150 and we turn on the scatter random and move the layer a little lower. We lower the brightness of the lighting and add the wiggle. Next, we will attach layers with noise and light to the planet and do not forget to attach triangles. Great! Now we will animate the planet. Open the position and rotation parameters and set the keys. We will go to the 5th second, set the keys and change the position and rotation values on the half of the cycle. We will apply M9, loop out and offset. We animate the background elements. We move all the particles with the help of the expression. It is in the composition of the expression. Copy text and insert it into the parameter position shape. Next add it to all other shapes. The same expression is used for small parts. Add it to the position of each shape and the position of the container of these shapes. and the rest are the same. With the particles more, we apply expression with other values, so that the animation is more random. We We will turn on the Sol mode for the central objects. We will use the same expression for them, but we will change its settings. We tie the shadows and apply the setmate to them. The first shade falls on the red object, choose it in the falling list. The left shade falls on the pink shape, choose the corresponding layer in the effect of the setmate. And the last shade, setmate, choose the red object. If you have additional effects on the objects, set the effect setmate parameter effects and mask. And by the way, we forgot to cut the texture to red shape. Add noise. Draw an ellipse in the center of the composition. Add the Scatter effect to it, set the value 800 and pasteurize time. Set value 10. Move this layer to the planet and do not forget to put a tick in the Scatter effect, so that the noise is updated every frame. We take shape settings and make it smaller. We draw another ellipse, it will be a candle. Add the effect of Gals and Bloor, set the value of 150 and move this layer under the planet. We add a transparent layer about 30% and add a needle to the layer of the merciless. We duplicate the light layer and move it to the surface of the planet and put a transparency of 10%. Now we animate the objects that will fly around the planet. We remove the layers, turn on the solo mode for them and turn on the planets. Put the keys on the parameter position. The cycle animation will be 5 seconds. Copy the key from the bottom layer and insert it into the parameter the top and vice versa. We set the mode without E and set the trajectory of the shape. We apply F9, in the graph editor we set the graphics. We raise the points higher so that they do not lose speed. and we apply the loop out. Move the red shape under the layers with planets, so that at a certain moment it was behind them. About 2 seconds, cut off the layers and change places. And then, as soon as the shape becomes the starting position. On the shape and the cutout, add the scatter effect with the scatter mount parameter 10. and turn on the Scattern Doms. Put the keys on the parameter Position, Scale and Opacity on the second second. Go to the zero frame and move them all closer to the center. You can use the hot key Control Home. Reduce Scale, set Opacity. In the zero second Opacity will be 100. In the first second we also set the key 100 and in the second will be 0. For position and scale we will use this graph. And for opacity we will use F9. Copy the missing and use it for other layers. We will use loop out. After that, we need to set up the layers. We animate the texture on the red planet. First, we apply the effect setmate. Open and animate the parameter position and rotation layer. We set the keys through each two frames for 1 second. We apply Toggle Hold and Loop Out. Next we make texture for pink object. Create a new composition, draw a few rectangles in one shape. Copy the first three rectangles and move them to the right. Add to this layer Effect Routh and Edge and set. about the same parameters as I have. Add scatter. Next, change the color of the shape and rename the parameter position. The animation will be 5 seconds. Move the layer to the left to cycle into the field and apply loop out. Next, add texture to the composition with planets, apply the setmate effect and turn on collapse transformation to work the effect correctly. Add the same texture to the triangle on the planet. Duplicate the layer, move it lower and tie to the planet. Set the layer, cut it off with a mask and repaint with the effect fill. The same for the rest. So, this is the end of the video. And that's it for today. Thank you all, bye!",
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"segments": [
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{
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"text": " Hello everyone, this is Motion Design School. In this lesson, we will move the cosmic composition and in the final we will have such a recycled animation. We will open the project, everything is prepared for animation and we immediately add the composition of the initial Photoshop file. We will adjust the size of the composition, right click, transform, fit to com, or hot keys Ctrl Alt F. The layer automatically aligned with the size of the composition. The source file will help us understand where and what textures need to be added. Let's start with lighting around the planet. We turn on the Sol mode for the planet layer and lighting. After the lighting layer, open the content tab and add the Vigil Pass modifier. Set the value of size 0, detail to 25. After that, add another Vigil Pass and set the size parameter to 15, and Vigil is 30. We will not touch other values, we will leave them as they are. Also add the effect of pasteurize time to make the animation more sharp. Next, we duplicate the layer, change its color and color of the shape. Remove the wiggle pass and the effect of pasteurize time. Instead of it, we add Gauss & Bloor with value 150. After that, we double the layer and instead of blurring, add the effect of the scatter. Amount is set to 150 and we turn on the scatter random and move the layer a little lower. We lower the brightness of the lighting and add the wiggle. Next, we will attach layers with noise and light to the planet and do not forget to attach triangles. Great! Now we will animate the planet. Open the position and rotation parameters and set the keys. We will go to the 5th second, set the keys and change the position and rotation values on the half of the cycle. We will apply M9, loop out and offset. We animate the background elements. We move all the particles with the help of the expression. It is in the composition of the expression. Copy text and insert it into the parameter position shape. Next add it to all other shapes. The same expression is used for small parts. Add it to the position of each shape and the position of the container of these shapes. and the rest are the same. With the particles more, we apply expression with other values, so that the animation is more random. We We will turn on the Sol mode for the central objects. We will use the same expression for them, but we will change its settings. We tie the shadows and apply the setmate to them. The first shade falls on the red object, choose it in the falling list. The left shade falls on the pink shape, choose the corresponding layer in the effect of the setmate. And the last shade, setmate, choose the red object. If you have additional effects on the objects, set the effect setmate parameter effects and mask. And by the way, we forgot to cut the texture to red shape. Add noise. Draw an ellipse in the center of the composition. Add the Scatter effect to it, set the value 800 and pasteurize time. Set value 10. Move this layer to the planet and do not forget to put a tick in the Scatter effect, so that the noise is updated every frame. We take shape settings and make it smaller. We draw another ellipse, it will be a candle. Add the effect of Gals and Bloor, set the value of 150 and move this layer under the planet. We add a transparent layer about 30% and add a needle to the layer of the merciless. We duplicate the light layer and move it to the surface of the planet and put a transparency of 10%. Now we animate the objects that will fly around the planet. We remove the layers, turn on the solo mode for them and turn on the planets. Put the keys on the parameter position. The cycle animation will be 5 seconds. Copy the key from the bottom layer and insert it into the parameter the top and vice versa. We set the mode without E and set the trajectory of the shape. We apply F9, in the graph editor we set the graphics. We raise the points higher so that they do not lose speed. and we apply the loop out. Move the red shape under the layers with planets, so that at a certain moment it was behind them. About 2 seconds, cut off the layers and change places. And then, as soon as the shape becomes the starting position. On the shape and the cutout, add the scatter effect with the scatter mount parameter 10. and turn on the Scattern Doms. Put the keys on the parameter Position, Scale and Opacity on the second second. Go to the zero frame and move them all closer to the center. You can use the hot key Control Home. Reduce Scale, set Opacity. In the zero second Opacity will be 100. In the first second we also set the key 100 and in the second will be 0. For position and scale we will use this graph. And for opacity we will use F9. Copy the missing and use it for other layers. We will use loop out. After that, we need to set up the layers. We animate the texture on the red planet. First, we apply the effect setmate. Open and animate the parameter position and rotation layer. We set the keys through each two frames for 1 second. We apply Toggle Hold and Loop Out. Next we make texture for pink object. Create a new composition, draw a few rectangles in one shape. Copy the first three rectangles and move them to the right. Add to this layer Effect Routh and Edge and set. about the same parameters as I have. Add scatter. Next, change the color of the shape and rename the parameter position. The animation will be 5 seconds. Move the layer to the left to cycle into the field and apply loop out. Next, add texture to the composition with planets, apply the setmate effect and turn on collapse transformation to work the effect correctly. Add the same texture to the triangle on the planet. Duplicate the layer, move it lower and tie to the planet. Set the layer, cut it off with a mask and repaint with the effect fill. The same for the rest. So, this is the end of the video. And that's it for today. Thank you all, bye!"
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}
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