Add transcription for: Motion Design School-2.wav
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transcriptions/Motion Design School-2_transcription.json
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"text": " Hello everyone! In this video we will show you one more interesting way to create a wave animation. For example, here is such an animation. Open the project After Effects, attached to the lesson, with which we have already translated the illustration into shape. Let's start with the waves. Select the Pen Tool tool and draw them. Both lines are placed in one layer, so that it is more convenient to apply the effect later. Done. Now open the stroke tab, the lower line, and on the dash tab click on the plus six times. Now we set the following value of dashes and gaps. After that, we set the key to the parameters set on the zero frame. We go over 2 seconds forward and change the value to 600. Let's play the animation. Good. Now we go to the stroke tab of the upper line and repeat the same actions, We change the value in parameters dash and gap. Similarly we animate offset. We reduce the value to 540 to give more variety. And see what happened in the end. Next step is to change the color of the line to the same as the source. Group the shape of both lines using the combination of the Ctrl-G key on Windows or the Comang-G on Mac. Cut out the created group, remove the empty layer and insert the cutout object in the Underwater layer. Unscrew it and move the group with the above lines. Now we find the layer Lines and Bubbles. And remove it. We have already created the lines again, and the bubbles are drawn and animated in another layer. Let's start the preview. Okay, let's do the animation with the wave. Select the underwater layer and add the wavework effect to it. Before we go to the settings and increase the width of the wave to 150. Let's check the dynamics. We will change the direction of the wave, changing the value of the speed to negative. and see what happened in the end. And reducing its height to 5. So, now what we need. As you could see, after applying the effect, the waves of the white color appeared at the bottom of the composition. Since WFARP tells the whole layer under the back corner. Well, let's fix this and apply the effect grow bounce. Great. Make the oscillation more gentle. And still return the value of the wave height 10. And lose the animation. There are waves we disassembled and it's time to do animation bubbles. Create a new composition, width 800 and height 600 pixels. In it, create a circle without a fill, width 2. Transfer it to the center and go to the Ellipse Pass tab. Click the Alt key on the second meter and write the next expression. In MatSync, we use to set the movement of our circle by the axis of the joint trajectory. In terms of the written expression, the variable x, and y, it seems to be set to the value of zero. As you can see, now the value of x is changing from one to minus one. We multiply everything by 100 to increase the amplitude of the movement. After that, we add the function mass pi, multiplied by 2. The point is that now the cycle of the passing of synsoids, and in our case, the change of the value of x from 100 to minus 100, takes exactly one second. Perhaps it is worth a little less than 10 coefficients. Okay, now let's add an opportunity to quickly customize the animation. Create a shape layer and call it controller. We apply the slider control to it and call it slider amplitude. We double it and rename the slider to frequency. Press the control panel lock to make this layer even displayed when choosing another. And back to the expression. Give the variable amp and attach to it the value of the slider amplitude. And change the freak, which is assigned the value of the slider frequency. Change the amplitude value to 10, and the frequency to 6. Change the coefficient to 10 to the variable amp. Instead of the 2 after the M.A.P function, write the Freak. And reduce the value on the slider to 2. Now the slider Frequency is responsible for the frequency of the bubble movement, and the amplitude for the distance it moves. With this we have figured out. We double the top slider, call it speed and create a corresponding variable for it. Ready! Let's change the value of 0 in the game to the next line. Now we can change the value of the speed slider and adjust the distance, which will pass the circle with a time limit. Let's see how our expression works. We will set the variable speed to minus to change the direction of the bubble movement. Ok, limit the duration of the animation in 2 seconds. Now, when losing 2 seconds, the bubble will return to the first frame of its cycle movement. There is a final chord left. Read from variable time variable start time, which will allow you to tie the beginning cycle of the bubble movement to the beginning of the layer, not to the zero frame of the timeline, as it was before. In other words, when moving the layer along the timeline, the cycle will always start from the same point where the beginning of the layer is. Okay, let's turn all the tabs and move the bubble a little lower than the base of the composition. We will duplicate the layer three times, each time we shift it to the left. And we will set it to 5 frames using the function of the second layers with motion tools. Move the layer to the timeline and press the white to lose animation. Not bad, increase the speed value to 150 to make it great. We add more layers, offset them and change the size of the bubbles to get such an animated composition. Ok, let's go back to the composition of the ship. We rename the composition with bubbles bubbles and place it above the Underwater layer. We will double the last layer and insert it above the Bubbles layer, which we will put Track Mate, Alpha Mate. Let's see what happened. Great, we have the last trick left. Make such a texture wave. Create a layer with the size of the wave and apply the CC Particle Systems effect to it. Move the point effect to the bottom layer. Go to the Particle tab, in the Particle Type parameter, select Shaded Sphere. Change the Transfer Mode to Blackmate. Next, open the Producer tab and increase the radius of XR to 180. Change the size of the particle when it appears and disappears. We increase the burst rate to 195. In the physics tab, we change the velocity value to 0.7 and increase the burst rate to 1000. Size variation is 36%, and longevity is reduced to 0.5. Done. We finished the 6th set. It remains to change their color to be a peruzov with the help of the effect of fill. And add the already known escurs to the price time, in which we change the frame rate to 12. So, the animation of the wave is ready. As for the main elements, you already know how to animate them. So we are waiting for your options for this animation. See you next time!",
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"text": " Hello everyone! In this video we will show you one more interesting way to create a wave animation. For example, here is such an animation. Open the project After Effects, attached to the lesson, with which we have already translated the illustration into shape. Let's start with the waves. Select the Pen Tool tool and draw them. Both lines are placed in one layer, so that it is more convenient to apply the effect later. Done. Now open the stroke tab, the lower line, and on the dash tab click on the plus six times. Now we set the following value of dashes and gaps. After that, we set the key to the parameters set on the zero frame. We go over 2 seconds forward and change the value to 600. Let's play the animation. Good. Now we go to the stroke tab of the upper line and repeat the same actions, We change the value in parameters dash and gap. Similarly we animate offset. We reduce the value to 540 to give more variety. And see what happened in the end. Next step is to change the color of the line to the same as the source. Group the shape of both lines using the combination of the Ctrl-G key on Windows or the Comang-G on Mac. Cut out the created group, remove the empty layer and insert the cutout object in the Underwater layer. Unscrew it and move the group with the above lines. Now we find the layer Lines and Bubbles. And remove it. We have already created the lines again, and the bubbles are drawn and animated in another layer. Let's start the preview. Okay, let's do the animation with the wave. Select the underwater layer and add the wavework effect to it. Before we go to the settings and increase the width of the wave to 150. Let's check the dynamics. We will change the direction of the wave, changing the value of the speed to negative. and see what happened in the end. And reducing its height to 5. So, now what we need. As you could see, after applying the effect, the waves of the white color appeared at the bottom of the composition. Since WFARP tells the whole layer under the back corner. Well, let's fix this and apply the effect grow bounce. Great. Make the oscillation more gentle. And still return the value of the wave height 10. And lose the animation. There are waves we disassembled and it's time to do animation bubbles. Create a new composition, width 800 and height 600 pixels. In it, create a circle without a fill, width 2. Transfer it to the center and go to the Ellipse Pass tab. Click the Alt key on the second meter and write the next expression. In MatSync, we use to set the movement of our circle by the axis of the joint trajectory. In terms of the written expression, the variable x, and y, it seems to be set to the value of zero. As you can see, now the value of x is changing from one to minus one. We multiply everything by 100 to increase the amplitude of the movement. After that, we add the function mass pi, multiplied by 2. The point is that now the cycle of the passing of synsoids, and in our case, the change of the value of x from 100 to minus 100, takes exactly one second. Perhaps it is worth a little less than 10 coefficients. Okay, now let's add an opportunity to quickly customize the animation. Create a shape layer and call it controller. We apply the slider control to it and call it slider amplitude. We double it and rename the slider to frequency. Press the control panel lock to make this layer even displayed when choosing another. And back to the expression. Give the variable amp and attach to it the value of the slider amplitude. And change the freak, which is assigned the value of the slider frequency. Change the amplitude value to 10, and the frequency to 6. Change the coefficient to 10 to the variable amp. Instead of the 2 after the M.A.P function, write the Freak. And reduce the value on the slider to 2. Now the slider Frequency is responsible for the frequency of the bubble movement, and the amplitude for the distance it moves. With this we have figured out. We double the top slider, call it speed and create a corresponding variable for it. Ready! Let's change the value of 0 in the game to the next line. Now we can change the value of the speed slider and adjust the distance, which will pass the circle with a time limit. Let's see how our expression works. We will set the variable speed to minus to change the direction of the bubble movement. Ok, limit the duration of the animation in 2 seconds. Now, when losing 2 seconds, the bubble will return to the first frame of its cycle movement. There is a final chord left. Read from variable time variable start time, which will allow you to tie the beginning cycle of the bubble movement to the beginning of the layer, not to the zero frame of the timeline, as it was before. In other words, when moving the layer along the timeline, the cycle will always start from the same point where the beginning of the layer is. Okay, let's turn all the tabs and move the bubble a little lower than the base of the composition. We will duplicate the layer three times, each time we shift it to the left. And we will set it to 5 frames using the function of the second layers with motion tools. Move the layer to the timeline and press the white to lose animation. Not bad, increase the speed value to 150 to make it great. We add more layers, offset them and change the size of the bubbles to get such an animated composition. Ok, let's go back to the composition of the ship. We rename the composition with bubbles bubbles and place it above the Underwater layer. We will double the last layer and insert it above the Bubbles layer, which we will put Track Mate, Alpha Mate. Let's see what happened. Great, we have the last trick left. Make such a texture wave. Create a layer with the size of the wave and apply the CC Particle Systems effect to it. Move the point effect to the bottom layer. Go to the Particle tab, in the Particle Type parameter, select Shaded Sphere. Change the Transfer Mode to Blackmate. Next, open the Producer tab and increase the radius of XR to 180. Change the size of the particle when it appears and disappears. We increase the burst rate to 195. In the physics tab, we change the velocity value to 0.7 and increase the burst rate to 1000. Size variation is 36%, and longevity is reduced to 0.5. Done. We finished the 6th set. It remains to change their color to be a peruzov with the help of the effect of fill. And add the already known escurs to the price time, in which we change the frame rate to 12. So, the animation of the wave is ready. As for the main elements, you already know how to animate them. So we are waiting for your options for this animation. See you next time!"
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