Add transcription for: week04 05 ik ribbon spine even surfaced distribution.wav
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transcriptions/week04 05 ik ribbon spine even surfaced distribution_transcription.json
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"text": " Just a little add-on video to the ribbon spine that we created here. I figured out why those were not even the distributed to begin with. So I've created a new surface here and basically just took those two curves that we had here, created a new lofted surface between them and I left the history on this time. And then what I did is I took the surface and I just translated it over to the side here, five units, so that we can better see what's going on. And I created, again, new follicles along that with the distances that we used before. So 0.875, 25%, 75%, 50%, and always in between those terms of the values. And here we can see we have the same problem. So that distance is longer than this distance here, which is shorter. So the reason why we're not distributed evenly or are distributed evenly is because we forgot to do one step here on those curves. And since that is still live, since we still have the live connection from the curves to that loft surface, I can actually show you the difference. So what we have to do is we have to rebuild those curves first. So we go in and go to Rebuild Curves here. And then we have the default settings. Nothing changed. What's important here is the 0 to 1. That's the key here. And then I think it's keep n, some nature. but at 0 and 1, that's definitely the parameter range. This is what we want to change here. And if we do that on the first curve, at the moment, these are kind of like even. But if we change it and apply here, then you can see it's kind of like changing that one side here. And if we do it on the other curve as well, hit Apply here too. Now we can see that now the distances here are actually even. Obviously, we still have the problem here with this one, with the first surface that we created. So either we use that surface now and, you know, kind of rename the follicles and everything, do the whole thing again, which would probably take a long time. Or what we can try to do is make this one here more even too, but we already deleted the history, right, on the lofted surface. So what we can try to do is restore that history with the history that we have on this guy. So what I mean with that is we select that lofted surface here. And we select the other lofted surface, which we already renamed to M-spine surface. So like both of them, bring them in the node editor, or I'll use the hyper shape for it. Bring both of them in and show the incoming connections from both of them. So down here, we have our lofted surface and we have our history, our loft node in between those two shapes of the curves, right? So this is the history, which we had to lead it on the other one, which is, so we have to get the shape on this one, spine surface shape, which is up here. And what we can do is basically, we can just kind of recreate the history by just connecting or restoring that connection from this new surface to our old surface shape here. So if we look here what is connected, we see that the loft 8 has an output surface and it's going into the shape create of that guy. So if we do the same thing, we just connect it over and we go from our surface into create on our M spine surface shape. Let's see what's happening here with these, with these joints here also as I do that. So we have to find our create attribute. Down here it is and check out what's happening now as I connect them, okay, with those joints. You can see now they're changing their distribution. So now I have to go in and re-store the old values on my follicles here. So I come in here and I change. This was 0.125 and that will basically restore them to be even and then we can delete the history again one more time. So 0.25 and this one 0.375 and this one should be 50% then 0.675. 0.675, 0.675, 75%. This is 0.875. The last one is 1. I think I made a mistake with this one here. It should be 0.125, which is 0.5 plus 0.125. 0.625. Here we go. and now you can see now there are actually even. So that was that one step that we were missing rebuilding those curves with the 0 to 1 parameter range. And now we don't need that other loft surface anymore and those other follicles here. Let's get rid of that. Now we're good. Now I guess we lost the... We lost our skinning here, so we have to restore that. Let's disconnect that first, see if that works. Or actually let's go on the surface and delete the history. This one. Hide the curves again. and then restore the skinning, which is easy to do. We only have to select under the controls here those joints, hips, spine, chest, and we'll select our surface and then we'll skin that again. Animation, skin, smoothbind, and then we have it restored, including our mid-spine section and now we can change that weighting again if we wanted to or keep it if we also want to have a control for the middle part here. And those joints are now essentially what we're going to skin our spine to.",
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"text": " Just a little add-on video to the ribbon spine that we created here. I figured out why those were not even the distributed to begin with. So I've created a new surface here and basically just took those two curves that we had here, created a new lofted surface between them and I left the history on this time. And then what I did is I took the surface and I just translated it over to the side here, five units, so that we can better see what's going on. And I created, again, new follicles along that with the distances that we used before. So 0.875, 25%, 75%, 50%, and always in between those terms of the values. And here we can see we have the same problem. So that distance is longer than this distance here, which is shorter. So the reason why we're not distributed evenly or are distributed evenly is because we forgot to do one step here on those curves. And since that is still live, since we still have the live connection from the curves to that loft surface, I can actually show you the difference. So what we have to do is we have to rebuild those curves first. So we go in and go to Rebuild Curves here. And then we have the default settings. Nothing changed. What's important here is the 0 to 1. That's the key here. And then I think it's keep n, some nature. but at 0 and 1, that's definitely the parameter range. This is what we want to change here. And if we do that on the first curve, at the moment, these are kind of like even. But if we change it and apply here, then you can see it's kind of like changing that one side here. And if we do it on the other curve as well, hit Apply here too. Now we can see that now the distances here are actually even. Obviously, we still have the problem here with this one, with the first surface that we created. So either we use that surface now and, you know, kind of rename the follicles and everything, do the whole thing again, which would probably take a long time. Or what we can try to do is make this one here more even too, but we already deleted the history, right, on the lofted surface. So what we can try to do is restore that history with the history that we have on this guy. So what I mean with that is we select that lofted surface here. And we select the other lofted surface, which we already renamed to M-spine surface. So like both of them, bring them in the node editor, or I'll use the hyper shape for it. Bring both of them in and show the incoming connections from both of them. So down here, we have our lofted surface and we have our history, our loft node in between those two shapes of the curves, right? So this is the history, which we had to lead it on the other one, which is, so we have to get the shape on this one, spine surface shape, which is up here. And what we can do is basically, we can just kind of recreate the history by just connecting or restoring that connection from this new surface to our old surface shape here. So if we look here what is connected, we see that the loft 8 has an output surface and it's going into the shape create of that guy. So if we do the same thing, we just connect it over and we go from our surface into create on our M spine surface shape. Let's see what's happening here with these, with these joints here also as I do that. So we have to find our create attribute. Down here it is and check out what's happening now as I connect them, okay, with those joints. You can see now they're changing their distribution. So now I have to go in and re-store the old values on my follicles here. So I come in here and I change. This was 0.125 and that will basically restore them to be even and then we can delete the history again one more time. So 0.25 and this one 0.375 and this one should be 50% then 0.675. 0.675, 0.675, 75%. This is 0.875. The last one is 1. I think I made a mistake with this one here. It should be 0.125, which is 0.5 plus 0.125. 0.625. Here we go. and now you can see now there are actually even. So that was that one step that we were missing rebuilding those curves with the 0 to 1 parameter range. And now we don't need that other loft surface anymore and those other follicles here. Let's get rid of that. Now we're good. Now I guess we lost the... We lost our skinning here, so we have to restore that. Let's disconnect that first, see if that works. Or actually let's go on the surface and delete the history. This one. Hide the curves again. and then restore the skinning, which is easy to do. We only have to select under the controls here those joints, hips, spine, chest, and we'll select our surface and then we'll skin that again. Animation, skin, smoothbind, and then we have it restored, including our mid-spine section and now we can change that weighting again if we wanted to or keep it if we also want to have a control for the middle part here. And those joints are now essentially what we're going to skin our spine to."
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