samfred2 commited on
Commit
fbe4473
·
verified ·
1 Parent(s): fdfb7d0

Add transcription for: frames/LearnSquared_VFXUnrealTylerSmith_DownloadPirate.com_Placing the Fire_mp4_frames.zip

Browse files
transcriptions/frames/LearnSquared_VFXUnrealTylerSmith_DownloadPirate.com_Placing the Fire_mp4_frames_transcription.json ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "text": " So we've covered how to make this first particle effect we have. Now we want to actually throw it into a scene and see how we can affect it, which is one particle effect, how we can change this scene. I just created the scene with some foliage assets that I've created, that I've both made by hand and just set dressed around this area to create this kind of nice forest and we want to light this forest on fire. So in order to do that, we just need to start dragging and dropping some of these effects here. You can see in this different lighting scheme that some of the lighting effects are going to change on your particles and that's okay. We can just go ahead and go into here and modify these values a little bit. I'm just going to bring these end values down just a little bit with the fire and smoke. You can see it's decreased a little bit here. So what can we do to start changing this up? So we've placed these two particle effects in here. I'm going to start sort of just set dressing them around to start getting this fire effect. The other thing I'm going to do is I'm going to make sure that everything is in local space on these particle effects here, just so I can move them around a little bit easier. And so what I might do is I might start to change the lighting a little bit, get something a little more dark and foreboding. Change the color of the height fog, obviously. This is right now at a very sort of soothing blue. So I'm gonna actually take these values down quite a bit. I'm also going to recapture the skylight. And this will definitely help get that sort of menacing fire effect going. I'm gonna have to go ahead and delete these elements of fog that I have set up here. I'm going to delete these two lights. One thing that is very drawing that you can see here, I'm actually going to go back and really make sure that these values are pretty dark for the smoke here. I might actually just make them as black as I can, or leave them with a value of 0.001, then the end result, something pretty low, like 0.02 or 0.01 for the smoke. That looks a lot better now. And then also seeing these embers here, I'm going to actually decrease the lifetime quite a bit. Yeah, I'm going to do this like 0.25. Instead of 5, I'm going to go 0.75. I might actually put that back to maybe 1.25 for the max. So something like that. And one last thing obviously that needs to be done is this foliage itself needs to feel like it's on fire, have some actual embers moving through it and like it's actually been burnt and that there's burning glowing embers in the actual material itself. So what I'm going to do with that is I'm going to create a burning material that you can apply to foliage, wood, cloth, anything that you need. I'm just going to set up a basic formula so you can get some sort of pulsating and moving burning ember effect that you can pretty much plug and play into any objects that you'd you'd have in your scene, and they can have that burning, glowing effect.",
3
+ "segments": [
4
+ {
5
+ "text": " So we've covered how to make this first particle effect we have. Now we want to actually throw it into a scene and see how we can affect it, which is one particle effect, how we can change this scene. I just created the scene with some foliage assets that I've created, that I've both made by hand and just set dressed around this area to create this kind of nice forest and we want to light this forest on fire. So in order to do that, we just need to start dragging and dropping some of these effects here. You can see in this different lighting scheme that some of the lighting effects are going to change on your particles and that's okay. We can just go ahead and go into here and modify these values a little bit. I'm just going to bring these end values down just a little bit with the fire and smoke. You can see it's decreased a little bit here. So what can we do to start changing this up? So we've placed these two particle effects in here. I'm going to start sort of just set dressing them around to start getting this fire effect. The other thing I'm going to do is I'm going to make sure that everything is in local space on these particle effects here, just so I can move them around a little bit easier. And so what I might do is I might start to change the lighting a little bit, get something a little more dark and foreboding. Change the color of the height fog, obviously. This is right now at a very sort of soothing blue. So I'm gonna actually take these values down quite a bit. I'm also going to recapture the skylight. And this will definitely help get that sort of menacing fire effect going. I'm gonna have to go ahead and delete these elements of fog that I have set up here. I'm going to delete these two lights. One thing that is very drawing that you can see here, I'm actually going to go back and really make sure that these values are pretty dark for the smoke here. I might actually just make them as black as I can, or leave them with a value of 0.001, then the end result, something pretty low, like 0.02 or 0.01 for the smoke. That looks a lot better now. And then also seeing these embers here, I'm going to actually decrease the lifetime quite a bit. Yeah, I'm going to do this like 0.25. Instead of 5, I'm going to go 0.75. I might actually put that back to maybe 1.25 for the max. So something like that. And one last thing obviously that needs to be done is this foliage itself needs to feel like it's on fire, have some actual embers moving through it and like it's actually been burnt and that there's burning glowing embers in the actual material itself. So what I'm going to do with that is I'm going to create a burning material that you can apply to foliage, wood, cloth, anything that you need. I'm just going to set up a basic formula so you can get some sort of pulsating and moving burning ember effect that you can pretty much plug and play into any objects that you'd you'd have in your scene, and they can have that burning, glowing effect."
6
+ }
7
+ ]
8
+ }