| # Author: fastman92 | |
| # fastman92 limit adjuster required to apply new melee combo types | |
| # | |
| # MALEE COMBO TYPES | |
| #----------------------------------------------- | |
| # A: int meleeComboTypeID | |
| # B: string meleeComboTypeName | |
| # C: string parentMeleeComboType - optional parameter | |
| # | |
| # Weapons with statIndex specified will require poor, standard and professional line in weapon.dat. | |
| # Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line. | |
| # | |
| # IDs 0 to 3 are reserved for internal game usage | |
| # meleeComboType | |
| # A B | |
| 4 UNARMED_1 | |
| 5 UNARMED_2 | |
| 6 UNARMED_3 | |
| 7 UNARMED_4 | |
| 8 BBALLBAT | |
| 9 KNIFE | |
| 10 GOLFCLUB | |
| 11 SWORD | |
| 12 CHAINSAW | |
| 13 DILDO | |
| 14 FLOWERS | |
| 15 KICK_STD | |
| 16 PISTOL_WHIP |