FQFSDFSQFS / files /data /gtasa_melee_config.dat
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# Author: fastman92
# fastman92 limit adjuster required to apply new melee combo types
#
# MALEE COMBO TYPES
#-----------------------------------------------
# A: int meleeComboTypeID
# B: string meleeComboTypeName
# C: string parentMeleeComboType - optional parameter
#
# Weapons with statIndex specified will require poor, standard and professional line in weapon.dat.
# Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line.
#
# IDs 0 to 3 are reserved for internal game usage
# meleeComboType
# A B
4 UNARMED_1
5 UNARMED_2
6 UNARMED_3
7 UNARMED_4
8 BBALLBAT
9 KNIFE
10 GOLFCLUB
11 SWORD
12 CHAINSAW
13 DILDO
14 FLOWERS
15 KICK_STD
16 PISTOL_WHIP