import os import pgn import numpy as np import random from tqdm import tqdm import time import multiprocessing import pickle import psutil import seaborn as sns import itertools from copy import copy, deepcopy from matplotlib.patches import Rectangle, Circle from matplotlib.collections import PatchCollection from matplotlib.colors import ListedColormap import matplotlib.patches as mpatches from matplotlib.colors import LinearSegmentedColormap rows = list("abcdefgh") columns = [str(_) for _ in range(1, 9)] mask = np.zeros(64).reshape(8, 8) mask[3, 3] = 1 mask[3, 4] = 1 mask[4, 3] = 1 mask[4, 4] = 1 mask = mask.astype(bool) class color: PURPLE = '\033[95m' CYAN = '\033[96m' DARKCYAN = '\033[36m' BLUE = '\033[94m' GREEN = '\033[92m' YELLOW = '\033[93m' RED = '\033[91m' BOLD = '\033[1m' UNDERLINE = '\033[4m' END = '\033[0m' # Othello is a strategy board game for two players (Black and White), played on an 8 by 8 board. # The game traditionally begins with four discs placed in the middle of the board as shown below. Black moves first. # W (27) B (28) # B (35) W (36) def permit(s): s = s.lower() if len(s) != 2: return -1 if s[0] not in rows or s[1] not in columns: return -1 return rows.index(s[0]) * 8 + columns.index(s[1]) def permit_reverse(integer): r, c = integer // 8, integer % 8 return "".join([rows[r], columns[c]]) start_hands = [permit(_) for _ in ["d5", "d4", "e4", "e5"]] eights = [[-1, 0], [-1, 1], [0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1]] wanna_use = "othello_synthetic" class Othello: def __init__(self, ood_perc=0., data_root=None, wthor=False, ood_num=1000): # ood_perc: probability of swapping an in-distribution game (real championship game) # with a generated legit but stupid game, when data_root is None, should set to 0 # data_root: if provided, will load pgn files there, else load from data/gen10e5 # ood_num: how many simulated games to use, if -1, load 200 * 1e5 games = 20 million self.ood_perc = ood_perc self.sequences = [] self.results = [] self.board_size = 8 * 8 criteria = lambda fn: fn.endswith("pgn") if wthor else fn.startswith("liveothello") if data_root is None: if ood_num == 0: return else: if ood_num != -1: # this setting used for generating synthetic dataset num_proc = multiprocessing.cpu_count() # use all processors p = multiprocessing.Pool(num_proc) for can in tqdm(p.imap(get_ood_game, range(ood_num)), total=ood_num): if not can in self.sequences: self.sequences.append(can) p.close() t_start = time.strftime("_%Y%m%d_%H%M%S") if ood_num > 1000: with open(f'./data/{wanna_use}/gen10e5_{t_start}.pickle', 'wb') as handle: pickle.dump(self.sequences, handle, protocol=pickle.HIGHEST_PROTOCOL) else: bar = tqdm(os.listdir(f"./data/{wanna_use}")) trash = [] cnt = 0 for f in bar: if not f.endswith(".pickle"): continue with open(os.path.join(f"./data/{wanna_use}", f), 'rb') as handle: cnt += 1 if cnt > 250: break b = pickle.load(handle) if len(b) < 9e4: # should be 1e5 each trash.append(f) continue self.sequences.extend(b) process = psutil.Process(os.getpid()) mem_gb = process.memory_info().rss / 2 ** 30 bar.set_description(f"Mem Used: {mem_gb:.4} GB") print("Deduplicating...") seq = self.sequences seq.sort() self.sequences = [k for k, _ in itertools.groupby(seq)] for t in trash: os.remove(os.path.join(f"./data/{wanna_use}", f)) print(f"Deduplicating finished with {len(self.sequences)} games left") self.val = self.sequences[20000000:] self.sequences = self.sequences[:20000000] print(f"Using 20 million for training, {len(self.val)} for validation") else: files = sorted(fn for fn in os.listdir(data_root) if criteria(fn)) for fn in tqdm(files, desc="Loading championship games"): if criteria(fn): with open(os.path.join(data_root, fn), "r") as f: pgn_text = f.read() games = pgn.loads(pgn_text) num_ldd = len(games) processed = [] res = [] for game in games: tba = [] for move in game.moves: x = permit(move) if x != -1: tba.append(x) else: break if len(tba) != 0: try: rr = [int(s) for s in game.result.split("-")] except: # print(game.result) # break rr = [0, 0] res.append(rr) processed.append(tba) num_psd = len(processed) # print(f"Loaded {num_psd}/{num_ldd} (qualified/total) sequences from {fn}") self.sequences.extend(processed) self.results.extend(res) def __len__(self, ): return len(self.sequences) def __getitem__(self, i): if random.random() < self.ood_perc: tbr = get_ood_game(0) else: tbr = self.sequences[i] return tbr def get_ood_game(_): tbr = [] ab = OthelloBoardState() possible_next_steps = ab.get_valid_moves() while possible_next_steps: next_step = random.choice(possible_next_steps) tbr.append(next_step) ab.update([next_step, ]) possible_next_steps = ab.get_valid_moves() return tbr def get(ood_perc=0., data_root=None, wthor=False, ood_num=1000): return Othello(ood_perc, data_root, wthor, ood_num) class OthelloBoardState(): # 1 is black, -1 is white def __init__(self, board_size = 8): self.board_size = board_size * board_size board = np.zeros((8, 8)) board[3, 4] = 1 board[3, 3] = -1 board[4, 3] = 1 board[4, 4] = -1 self.initial_state = board self.state = self.initial_state self.age = np.zeros((8, 8)) self.next_hand_color = 1 self.history = [] def get_occupied(self, ): board = self.state tbr = board.flatten() != 0 return tbr.tolist() def get_state(self, ): board = self.state + 1 # white 0, blank 1, black 2 tbr = board.flatten() return tbr.tolist() def get_age(self, ): return self.age.flatten().tolist() def get_next_hand_color(self, ): return (self.next_hand_color + 1) // 2 def update(self, moves, prt=False): # takes a new move or new moves and update state if prt: self.__print__() for _, move in enumerate(moves): self.umpire(move) if prt: self.__print__() def umpire(self, move): r, c = move // 8, move % 8 assert self.state[r, c] == 0, f"{r}-{c} is already occupied!" occupied = np.sum(self.state != 0) color = self.next_hand_color tbf = [] for direction in eights: buffer = [] cur_r, cur_c = r, c while 1: cur_r, cur_c = cur_r + direction[0], cur_c + direction[1] if cur_r < 0 or cur_r > 7 or cur_c < 0 or cur_c > 7: break if self.state[cur_r, cur_c] == 0: break elif self.state[cur_r, cur_c] == color: tbf.extend(buffer) break else: buffer.append([cur_r, cur_c]) if len(tbf) == 0: # means one hand is forfeited # print(f"One {color} move forfeited") color *= -1 self.next_hand_color *= -1 for direction in eights: buffer = [] cur_r, cur_c = r, c while 1: cur_r, cur_c = cur_r + direction[0], cur_c + direction[1] if cur_r < 0 or cur_r > 7 or cur_c < 0 or cur_c > 7: break if self.state[cur_r, cur_c] == 0: break elif self.state[cur_r, cur_c] == color: tbf.extend(buffer) break else: buffer.append([cur_r, cur_c]) if len(tbf) == 0: valids = self.get_valid_moves() if len(valids) == 0: assert 0, "Both color cannot put piece, game should have ended!" else: assert 0, "Illegal move!" self.age += 1 for ff in tbf: self.state[ff[0], ff[1]] *= -1 self.age[ff[0], ff[1]] = 0 self.state[r, c] = color self.age[r, c] = 0 self.next_hand_color *= -1 self.history.append(move) def __print__(self, ): print("-"*20) print([permit_reverse(_) for _ in self.history]) a = "abcdefgh" for k, row in enumerate(self.state.tolist()): tbp = [] for ele in row: if ele == -1: tbp.append("O") elif ele == 0: tbp.append(" ") else: tbp.append("X") # tbp.append("\n") print(" ".join([a[k]] + tbp)) tbp = [str(k) for k in range(1, 9)] print(" ".join([" "] + tbp)) print("-"*20) def plot_hm(self, ax, heatmap, pdmove, logit=False): padding = np.array([0., 0.]) trs = {-1: r'O', 0: " ", 1: r'X'} if len(heatmap) == 60: heatmap = [heatmap[:27], padding, heatmap[27:33], padding, heatmap[33:]] heatmap = np.concatenate(heatmap) assert len(heatmap) == 64 heatmap = np.array(heatmap).reshape(8, 8) annot = [trs[_] for _ in self.state.flatten().tolist()] cloned = deepcopy(self) cloned.update([pdmove, ]) next_color = 1 - cloned.get_next_hand_color() annot[pdmove] = ("\\underline{" + (trs[next_color * 2 -1]) + "}")[-13:] color = {-1:'white', 0:'grey', 1:'black'} ann_col = [color[_] for _ in self.state.flatten().tolist()] # ann_col[pdmove] = color[next_color * 2 -1] text_for_next_color = color[next_color * 2 -1].capitalize() del cloned if logit: max_logit = np.max(np.abs(heatmap)) sns.heatmap(data=heatmap, cbar=False, xticklabels=list(range(1,9)), # cmap=LinearSegmentedColormap.from_list("custom_cmap", ["#D3D3D3", "#3349F2"]), cmap=sns.color_palette("vlag", as_cmap=True), yticklabels=list("ABCDEFGH"), ax=ax, fmt="", square=True, linewidths=.5, vmin=-max_logit, vmax=max_logit, center=0) else: sns.heatmap(data=heatmap, cbar=False, xticklabels=list(range(1,9)), # cmap=LinearSegmentedColormap.from_list("custom_cmap", ["#D3D3D3", "#B90E0A"]), cmap=sns.color_palette("vlag", as_cmap=True), yticklabels=list("ABCDEFGH"), ax=ax, fmt="", square=True, linewidths=.5, vmin=-1, vmax=1, center=0) ax.set_title(f"Prediction: {text_for_next_color} at " + permit_reverse(pdmove).upper()) ax.add_patch(Rectangle((pdmove%8, pdmove//8), 1, 1, fill=False, edgecolor='black', lw=2)) patchList = [] for loca, col in enumerate(ann_col): if col != 'grey': patchList.append(PatchCollection([mpatches.Circle((loca%8 + 0.5, loca//8 + 0.5) ,.25, facecolor=col)], match_original=True)) for i in patchList: ax.add_collection(i) return ax def tentative_move(self, move): # tentatively put a piece, do nothing to state # returns 0 if this is not a move at all: occupied or both player have to forfeit # return 1 if regular move # return 2 if forfeit happens but the opponent can drop piece at this place r, c = move // 8, move % 8 if not self.state[r, c] == 0: return 0 occupied = np.sum(self.state != 0) color = self.next_hand_color tbf = [] for direction in eights: buffer = [] cur_r, cur_c = r, c while 1: cur_r, cur_c = cur_r + direction[0], cur_c + direction[1] if cur_r < 0 or cur_r > 7 or cur_c < 0 or cur_c > 7: break if self.state[cur_r, cur_c] == 0: break elif self.state[cur_r, cur_c] == color: tbf.extend(buffer) break else: buffer.append([cur_r, cur_c]) if len(tbf) != 0: return 1 else: # means one hand is forfeited # print(f"One {color} move forfeited") color *= -1 # self.next_hand_color *= -1 for direction in eights: buffer = [] cur_r, cur_c = r, c while 1: cur_r, cur_c = cur_r + direction[0], cur_c + direction[1] if cur_r < 0 or cur_r > 7 or cur_c < 0 or cur_c > 7: break if self.state[cur_r, cur_c] == 0: break elif self.state[cur_r, cur_c] == color: tbf.extend(buffer) break else: buffer.append([cur_r, cur_c]) if len(tbf) == 0: return 0 else: return 2 def get_valid_moves(self, ): regular_moves = [] forfeit_moves = [] for move in range(64): x = self.tentative_move(move) if x == 1: regular_moves.append(move) elif x == 2: forfeit_moves.append(move) else: pass if len(regular_moves): return regular_moves elif len(forfeit_moves): return forfeit_moves else: return [] def get_gt(self, moves, func, prt=False): # takes a new move or new moves and update state container = [] if prt: self.__print__() for _, move in enumerate(moves): self.umpire(move) container.append(getattr(self, func)()) # to predict first y, we need already know the first x if prt: self.__print__() return container if __name__ == "__main__": pass