--- configs: - config_name: default data_files: - split: top path: - top/*.parquet - days_0721_0731/top/*.parquet - split: medium_high path: - medium_high/*.parquet - days_0721_0731/medium_high/*.parquet size_categories: - 100K | the two agent names (`info.TeamNames`) | | `rewards` | list\ | final rewards per agent, e.g. `[1, -1]` (win/loss), `[0, 0]` (draw); may be null | | `json` | string | the complete original game record, verbatim JSON | Each `json` value is one full game dump (~2–9 MB raw) with top-level keys: `configuration, description, id, info, module_version, name, rewards, schema_version, specification, statuses, steps, title, version` — including the complete step-by-step game trajectory under `steps`. ## Usage ```python from datasets import load_dataset import json ds = load_dataset("shantezhou/pokemon_data", split="top", streaming=True) for row in ds: game = json.loads(row["json"]) print(row["episode_id"], row["agents"], row["rewards"]) break ``` Parquet shards are zstd-compressed (~80x vs raw JSON); the full dataset is ~300 GB of raw JSON stored in a few GB of parquet.