id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
638,033,912 | kubernetes | Security contacts for legacy-cloud-providers not specified or out of date |
The purpose of the `SECURITY_CONTACTS` file for each Kubernetes repository is to provide a list of people who can assist the Kubernetes [Product Security Committe](https://github.com/kubernetes/community/tree/master/committee-product-security) in the event that a security issue related to the repository is discovered ... | priority/important-soon,area/security,kind/cleanup,area/cloudprovider,lifecycle/frozen,sig/cloud-provider,committee/security-response | low | Minor |
638,034,181 | kubernetes | Security contacts for metrics not specified or out of date |
The purpose of the `SECURITY_CONTACTS` file for each Kubernetes repository is to provide a list of people who can assist the Kubernetes [Product Security Committe](https://github.com/kubernetes/community/tree/master/committee-product-security) in the event that a security issue related to the repository is discovered ... | priority/important-soon,area/security,kind/cleanup,sig/instrumentation,lifecycle/frozen,committee/security-response | low | Minor |
638,034,779 | rust | Allow export of Rust symbols from a C shared object via a staticlib | clang offers the ability to mark a symbol as exported or non-exported from a dynamic shared object (DSO) using `__attribute__((visibility ("default")))` and `__attribute__ ((visibility ("hidden")))`. This issue requests the same in Rust, though it may be a bit more complex in the Rust case.
Another way of looking at... | A-linkage,T-compiler | medium | Critical |
638,043,835 | flutter | Consider using `late` for lazy initialized singletons in the engine | The first pass of NNBD conversion does not include converting lazy initialized variables into `late final` ones. However, some of these (those that do not require null check prior to initialization) can be converted to `late final`. Let's revisit the code and convert these instances where possible.
| team,engine,a: null-safety,P2,team-engine,triaged-engine | low | Minor |
638,050,911 | pytorch | Port old registration API to new one | There aren't many places left where we use the old registration API. The following commits should touch most of those:
- https://github.com/pytorch/pytorch/pull/39823/commits/66cfbfce33c2f57d30fa6510ab9014c197ee134a
- https://github.com/pytorch/pytorch/pull/39823/commits/750f46fdd56575eada5e4a28970b5da204b308c7
- ... | triaged,better-engineering | low | Minor |
638,055,750 | godot | Changing scenes on an exported android game glitches | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
Godot 3.2
**OS/device including version:**
<Any android phone (GLES2) -->
**Issue description:**
I am trying to change some scenes by using... | bug,platform:android,topic:core,topic:porting | low | Minor |
638,062,903 | TypeScript | Possible regression: Maximum call stack size exceeded when migrating from 3.7.5 to latest version | After migrating from 3.7.5 to any later version the attached code makes the compiler fails with the following error:
```bash
RangeError: Maximum call stack size exceeded
at Object.some (.../node_modules/typescript/lib/tsc.js:587:25)
at isTypeReferenceWithGenericArguments (.../node_modules/typescript/lib/t... | Bug,Fix Available,Rescheduled | low | Critical |
638,074,681 | godot | Saving resources is finnicky | I'm coming from a couple hours long session of editting resources and having lost my work because the tres files didn't save.
I have quite a few scriptable objects / resources, with an exported property.
the property being an Array of Resources, (These objects link between each other)
Anyway the crux of the mat... | enhancement,topic:editor | low | Critical |
638,078,912 | PowerToys | Move mocked input handling from KeyboardManagerTest projects to common | Move the mocked input and low level keyboard logic introduced in #4004 to common, as the classes/interfaces can be re-used for testing any low level keyboard hook and or anything involving keyboard input.
This comment mentions all the files that can be re-used https://github.com/microsoft/PowerToys/pull/4004#issuecomm... | Area-Tests | low | Major |
638,083,909 | youtube-dl | How to get a normalized list for the --batch-file <file> option | <!--
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638,092,796 | godot | OneShot in AnimationTree does not return active = false when finished | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.2-beta4
**OS/device including version:**
<!-- Specify GPU model, drivers, and the ba... | bug,topic:animation | low | Major |
638,105,274 | vscode | Layout: waterfall for restoring default views | Looks like https://github.com/microsoft/vscode/commit/9e0ab5ca6b9d9aa19666a808b06bdb315fd212aa introduced a waterfall in that everything below editor restore will have to wait for default views to restore. Imho e.g. a panel should not need to wait to restore if a default view is only for sidebar and vice versa.
One... | debt,perf,layout | low | Minor |
638,136,403 | flutter | DataRow Gesture is not receiving from child to parent widget | Hi Team,
I'm working on creating a custom control in a flutter like a listview, grid, etc. I have faced an issue with gesture receiving from child to parent.
- I have loaded the flat button inside the DataCell in DataTable. In DataTable I have hooked the onSelectionChanged too. when I tap on the other cel... | framework,f: material design,f: gestures,has reproducible steps,found in release: 3.0,found in release: 3.1,team-design,triaged-design | low | Critical |
638,139,089 | pytorch | libtorch 1.5 macos crash when loading on some mac | ## 🐛 Bug
On some macs, loading libtorch 1.5 crash the program right at initialization.
This does not happen on every mac.
## To Reproduce
Steps to reproduce the behavior:
1. Link your app to the official build of libtorch 1.5 macos https://download.pytorch.org/libtorch/cpu/libtorch-macos-1.5.0.zip
2. Run... | module: build,module: cpp,triaged,module: mkldnn | low | Critical |
638,141,398 | flutter | Clipping not behaving correctly on web | ## Steps to Reproduce
1. Run `flutter create bug`.
2. Update the files as follows:
add the following to _incrementCounter():
```
showModalBottomSheet(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.vertical(top: Radius.circular(15))),
context: context,
builder: (ctx) ... | engine,platform-web,c: rendering,has reproducible steps,P2,found in release: 3.3,found in release: 3.7,team-web,triaged-web | low | Critical |
638,171,067 | flutter | Fullscreen Android theme prevents scaffold resizing when keyboard popups | ## Steps to Reproduce
1. Clone the example app from [here](https://github.com/MichaelM97/Flutter-Chat-App-Issue-Example)
2. Run the app, and see that when selecting the `TextField` it moves with the keyboard as expected
3. Go to `chat_app_issue_example/android/app/src/main/res/values/styles.xml` and add `.Fullscre... | platform-android,framework,f: material design,dependency: android,e: OS-version specific,has reproducible steps,P2,found in release: 3.3,found in release: 3.7,team-android,triaged-android | low | Major |
638,184,148 | pytorch | How do I derive weights for CrossEntropy Loss on my custom dataset? | I have five classes + 1 background for my semantic segmentation. My mask is like the one below:
It has a ton of background and classes are rarely seen on both image.

I've seen codes using CrossEntr... | triaged,module: vision | low | Minor |
638,197,420 | flutter | [in_app_purchase] 0.3.4 crashes when fetching products from the Play Store | I am facing an issue after installing and implementing using in_app_purchase plugin.
What I did so far:
1. added 2 products on Play Store that are visible and active.
2. submitted build for alpha testing, since that is required for in-app purchase to work.
3. added `InAppPurchaseConnection.enablePendingPurchase... | c: crash,platform-android,d: api docs,p: in_app_purchase,package,P3,team-android,triaged-android | low | Critical |
638,203,135 | rust | Linked native libraries are sometimes deduplicated and sometimes not deduplicated | The approximate rule is that deduplication happens when `-l` options on command line are involved (which override or not override `#[link]` attributes) and don't happen when only `#[link]` attributes are involved.
I don't want to get into the details here because I plan to fix this myself in some near future, but I'll... | A-linkage,C-bug | low | Critical |
638,205,464 | flutter | [google_maps_flutter] getLatLng returns incorrect coordinates after animateCamera | ## Issue Description
Within ```onMapCreated```, calling method ```Future<LatLng> getLatLng(ScreenCoordinate screenCoordinate)``` after calling ```Future<void> animateCamera(CameraUpdate cameraUpdate)``` returns the coordinates of the ```initialCameraPosition``` instead of the new location given to ```animateCamera```.... | p: maps,package,team-ecosystem,has reproducible steps,P2,found in release: 2.2,triaged-ecosystem | low | Major |
638,208,084 | youtube-dl | [VRV.co] Failed to download m3u8 information: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:600)> | <!--
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638,210,363 | rust | Search in associated items when type cannot be found | [Given the following code](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=e0d291d80bd21afde1f4661358ec95f8):
https://github.com/rust-lang/rust/blob/1fb612bd15bb3ef098fd24c20d0727de573b4410/src/test/ui/associated-types/associated-types-eq-1.rs#L4-L11
we currently show
https://github.co... | C-enhancement,A-diagnostics,T-compiler,A-suggestion-diagnostics,D-papercut | low | Critical |
638,239,623 | terminal | Normalize terminal padding in maximized or fullscreened windows | <!--
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I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
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2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Help Wanted,Area-TerminalControl,Product-Terminal,Issue-Task | low | Critical |
638,249,829 | rust | Tracking issue for future-incompatibility lint `cenum_impl_drop_cast` | This is the **summary issue** for the `CENUM_IMPL_DROP_CAST` future-incompatibility lint and other related errors. The goal of this page is describe why this change was made and how you can fix code that is affected by it. It also provides a place to ask questions or register a complaint if you feel the change should n... | A-lints,A-destructors,T-compiler,C-future-incompatibility,C-tracking-issue | low | Critical |
638,255,591 | godot | AnimationStateMachine.travel() method crashes when called from _physics_process() method | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Beta 3.3.2-beta4 Mono for Windows 10
**OS/device including version:**
<!-- Specify GPU m... | bug,topic:core | low | Critical |
638,257,893 | flutter | Share image texture in memory between platform and Flutter | In add-to-app, the same image may appear both on the platform side and in Flutter. We've made https://pub.dev/packages/ios_platform_images to help share the image asset in storage but we should share the image in memory as well.
This was accomplished via https://medium.com/hackernoon/rendering-external-texture-an-f... | c: new feature,engine,c: performance,a: existing-apps,perf: memory,P3,team-engine,triaged-engine | medium | Major |
638,263,816 | rust | Incremental compilation of rustc itself uses much more memory; OOM on rustc_middle with 8GB | I'm trying to build rustc on a system with 8GB of memory. Following the rustc-dev-guide, I used `./x.py build -i --stage 1 src/libstd`, so that I would be able to quickly rebuild after making changes. This resulted in the OOM killer killing the compilation of `rustc_middle` for using too much memory.
At the time it ... | T-compiler,A-incr-comp,I-compilemem | low | Major |
638,269,565 | terminal | Feature Request: Have desktop image shine through | <!--
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I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Issue-Feature,Area-Extensibility,Product-Terminal | low | Critical |
638,275,424 | godot | ItemList focus outline is not rendering correctly with GLES2 | Godot 3.2.2 rc1
Godot 3.2.1
OpenGL ES 2.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
In GLES3, when we click an `ItemList`, it gets a focus outline like this:

In GLES2, that outline doesn't render correc... | bug,topic:rendering | low | Minor |
638,281,435 | godot | Directional shadows broken for Distance Fade objects with Pixel Dither or Object Dither | <!-- Please search existing issues for potential duplicates before filing yours:
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**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.1 stable
**OS/device including version:**
<!-- Specify GPU model, drivers, and the b... | bug,topic:rendering,confirmed,topic:3d | low | Critical |
638,291,283 | PowerToys | FancyZones: ability to handle apps that are hardcoded to launch maximized | # Summary of the new feature/enhancement
There are a number of applications that have errant behavior that is somewhat user unfriendly. That is, they always insist on launching maximized even though this is inappropriate, especially on large high resolution monitors where users want to multitask or work on projects ... | Idea-Enhancement,Product-FancyZones | low | Minor |
638,291,627 | flutter | [Feature request]Get system bottom navigation bar height | We can get statusbar's height,but can't get navigation-bar's height ,only get it with call native api | c: new feature,platform-android,framework,P3,team-android,triaged-android | medium | Major |
638,297,358 | terminal | cursor draws behind underline | It is particularly noticeable with the `emptyBox` cursor.

| Area-Rendering,Issue-Bug,Product-Terminal,In-PR,Priority-3 | low | Minor |
638,321,318 | opencv | Official docker image/containers for OpenCV | This Issue is a **Feature Request** for official OpenCV docker container images in hub.docker.com with varieties like -
1) Developer container (holds CPU compiled libraries/headers) - docker
2) Developer container (holds GPU compiled libraries/headers) - nvidia-docker
3) Developer Python container (holds python wr... | priority: low,category: infrastructure | low | Critical |
638,354,608 | youtube-dl | download from watch.travelchannel not working | <!--
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638,378,242 | flutter | Dismissable is swiping on top of other widgets | ## Steps to Reproduce
Not sure exactly what to put here but ill describe my layout.
In a Row I have 3 Expanded Widgets. In the right most widget, I have a Column with a widget that acts as a header, and then a listview below that with 2 elements. The secodn element can grow in size.
Row[ Expanded1, Expanded2, Expa... | framework,f: material design,a: quality,has reproducible steps,found in release: 2.10,found in release: 2.13,team-design | low | Critical |
638,380,605 | opencv | Create python wheel for opencv git master version on Ubuntu 20.04. | Hi,
On Ubuntu 20.04, I try to compile opencv's bleeding-edge git master version based on the instructions here:
```
https://docs.opencv.org/master/d7/d9f/tutorial_linux_install.html
https://docs.opencv.org/master/d2/de6/tutorial_py_setup_in_ubuntu.html
```
But I cannot find any notes for creating the python whe... | category: python bindings,priority: low,effort: ∞ | low | Minor |
638,391,344 | godot | Using SCREEN_TEXTURE mipmaps in Viewport with Transarent background ruin transparent | **Godot version:**
3.2.1 stable
**OS/device including version:**
Linux, Web
**Issue description:**
**Maybe this "expected" and this is not bug**, I do not know.
Using `textureLod(SCREEN_TEXTURE,SCREEN_UV,1.)` in scene that inside of Viewport, when Viewport has **Transparent_bg** ruin it.
screenshot
, an idea behind a new javascript framework called [Crank.js](https://crank.js.org/).
It would be... | awaiting submitter,temp-stale | low | Major |
638,418,399 | scrcpy | Add timestamp or number iteration to name of recorded video files. | **Right now you always need to remember to manually rename recorded video file name, every single time or it'll get overwritten.**
**I keep losing my recordings** all the time if i don't pay enough attention, it's dumb busywork that needs to be done every single time for no good reason, when there is an obvious and... | feature request | low | Minor |
638,432,954 | godot | [C#] Export properties do not respect PropertyHint.PlaceholderText | **Godot version:** 3.2.1
**OS/device including version:** Windows 10
**Issue description:**
When attempting to use `PropertyHint.PlaceholderText`, the editor does not show the placeholder text. It appears to treat the default value as an assigned value.
**Steps to reproduce:**
1) Create a script with a an expo... | bug,topic:gdscript,topic:dotnet | low | Minor |
638,441,696 | flutter | Support XDG Base Directory Specfication | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | c: new feature,tool,platform-linux,c: proposal,P3,team-tool,triaged-tool | medium | Critical |
638,444,313 | TypeScript | Adjust type declarations of build in Javascript classes to reflect Javascript object/class hierarchy | ## Search Terms
TypeScript 3.9, type declarations, Javascript classes, class hierarchy, object hierarchy
## Suggestion
The TypeScript type declarations for the build in Javascript classes `Object`, `Function`, `Boolean`, `Number`, `String`, `Symbol`, and `BigInt` do not reflect the Javascript prototypical obje... | Suggestion,Awaiting More Feedback | low | Minor |
638,446,559 | go | cmd/gofmt: multiline function arguments are inconsistently indented | ### What version of Go are you using (`go version`)?
The playground reports that it's using go1.14.3.
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture are you using (`go env`)?
The playground hides this information.
### What did you do?
... | NeedsInvestigation | low | Minor |
638,471,551 | flutter | GoogleMaps and GestureDetector don't play well together | In my app I have a GoogleMap widget that is the child of a GestureDetector widget.
I need to set a variable every time the user moves the map (pan, scale, etc) and I'm using the GestureDetector for that. Also, I need the map to simultaneously receive the gestures, in order the be interactive.
My code kind of works,... | framework,f: gestures,a: platform-views,p: maps,package,team-ecosystem,has reproducible steps,P2,found in release: 2.3,triaged-ecosystem | low | Major |
638,494,714 | flutter | [video_player] Allow audio track selection | Video_player needs a possibility to change audio tracks in video, like TrackSelector in Exoplayer do. | c: new feature,p: video_player,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | high | Critical |
638,499,789 | flutter | Flutter tool needs to perform additional validation on local engine paths for windows | This is trying to run kevmoo/slide_puzzle@a23d035e87e77b74dd18b832cf7def51b8250aed
using a build of flutter/engine@5c87c31fd3e721f15aca687108f4c64ee2087892 on windows.
```
.\src\flutter\tools\gn --unoptimized --full-dart-sdk
ninja -C .\out\host_debug_unopt
```
I built with the VSCode 2019 toolchain.
My gu... | c: crash,tool,P3,team-tool,triaged-tool | medium | Critical |
638,500,927 | flutter | TextField autoFocus not working in Android Profile or Release builds | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | a: text input,framework,f: material design,f: focus,a: release,has reproducible steps,P3,found in release: 3.3,found in release: 3.7,team-text-input,triaged-text-input | medium | Critical |
638,504,013 | flutter | NestedScrollView inertia scroll cause body scrollable widget scroll |
**sample code like this**
```dart
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
ti... | framework,f: scrolling,has reproducible steps,P2,found in release: 3.0,found in release: 3.1,team-framework,triaged-framework | low | Major |
638,505,407 | vscode | Support reparenting views during drag and drop without destroying and recreating them | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been... | feature-request,ux,workspace-edit,workbench-views | low | Critical |
638,524,997 | flutter | [Flutter Web] FocusNode with RawKeyBoardListener | Is there a way to use FocusNode together with the RawKeyBoardListener in a Flutter Web application? I'm working on a web application to use it inside Tizen, the application works fine except for the control commands as FocusNode does not work.
I appreciate any help in this regard. | a: text input,framework,engine,f: material design,d: api docs,platform-web,f: focus,P2,team-web,triaged-web | low | Major |
638,546,312 | flutter | Execution FAILED for task ':app:compileFlutterBuildDebug'. | ## Steps to Reproduce
1. ...flutter create flutterapp5
2. ...flutter run
## Logs
```console
[√] Flutter (Channel dev, 1.20.0-0.0.pre, on Windows, locale en-US)
• Flutter version 1.20.0-0.0.pre at C:\Users\admin\AppData\Local\Android\flutter
• Framework revision d9653445f4 (5 days ago), 2020-06-09 ... | c: crash,tool,P2,team-tool,triaged-tool | low | Critical |
638,547,974 | youtube-dl | support request cl-live.com |
## Checklist
- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2020.06.06**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtr... | site-support-request | low | Critical |
638,551,317 | TypeScript | tsserver: saveto command should also save inferred ("virtual") tsconfig | ## Search Terms
tsserver saveto tsconfig
## Suggestion
I want to store the content of the "virtual" tsconfig.json that is used by the ts server.
The [`Saveto`](https://github.com/microsoft/TypeScript/blob/master/src/server/protocol.ts#L2783) comand stores source files. One might aswell allow to store the ts... | Suggestion,Awaiting More Feedback | low | Critical |
638,599,200 | flutter | New pointer widget which receives pointer events while ignoring all parents | New pointer widget idea related to IgnorePointer and AbsorbPointer.
Can we create a MagnetPointer widget which recieves pointer events while ignoring all parents?
I also thinking about configure these widgets with specific pointer event type.
This idea is related to my own use case, but maybe it can be good fo... | c: new feature,framework,f: gestures,P3,team-framework,triaged-framework | low | Major |
638,642,471 | terminal | Multi-click selection granularity | <!--
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638,666,945 | flutter | failed to set thread name with 'io.flutter.raster' | <!-- Thank you for using Flutter!
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If you hav... | engine,platform-linux,a: desktop,P2,team-linux,triaged-linux | low | Critical |
638,667,855 | pytorch | Caffe2 operation switches current CUDA stream | ## 🐛 Bug
A Caffe2 operation in PyTorch does not respect the current CUDA stream. An operation switches the current CUDA stream with its own CUDA stream. As results:
- All the CUDA kernels since the Caffe2 operation are executed on the switched CUDA stream.
- A Caffe2 operation would provide a corrupted result n... | caffe2,module: cuda,triaged | low | Critical |
638,741,948 | flutter | Add dialog theme for Simple Dialogs | Currently the Dialog Theme defined in Material App is used for Simple Dialogs just for the background color, it would be useful if Simple Dialogs also adopt titleTextStyle and contentTextStyle defined in the Dialog Theme, instead of just the default headline16. | c: new feature,framework,f: material design,c: proposal,P2,team-design,triaged-design | low | Minor |
638,761,405 | youtube-dl | Support for IDF1.fr | <!--
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638,773,754 | godot | Mono: SetScript leaves initial node references in weird invalid state | **Godot version:**
3.2.1.stable.mono.official
**Issue description:**
Using SetScript on a node, earlier references to that node still have the old type, but newly retrieved referenes to the same node are of the new type. When trying to access node members from the initial ref that are not of the custom type (engin... | bug,topic:dotnet | low | Major |
638,821,904 | go | net/mail: ParseAddress does not allow mixed quoted / unquoted local parts | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
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### What version of Go are you using (`go version`)?
I'm not sure how to get this information from play.golang.org.
### Does this issue reprodu... | NeedsDecision | low | Critical |
638,830,783 | godot | Godot won't minimize on WinKey+M / WinKey+Down system keyboard shortcuts (Windows) | Godot V3.2.1 stable official on Windows 10.
Godot won't minimize with system **WinKey+M** or **WinKey+Down** keyboard shortcuts if Godot is set to Fullscreen mode (with **SHIFT+F11** shortcut).
Toggle Fullscreen with **SHIFT+F11** and no matter focus is on Godot or another running program window, system shortcut ... | platform:windows,discussion,topic:editor,topic:porting | low | Major |
638,880,004 | go | runtime: SIGSEGV during sigpanic in TestCgoCallbackGC on netbsd-386-9_0 builder | [2020-06-12T17:25:26-7d975ae/netbsd-386-9_0](https://build.golang.org/log/862ed3ce6f311e40e8321f3bb863c3acb52dc6b8)
```
--- FAIL: TestCgoCallbackGC (0.71s)
crash_test.go:105: /tmp/go-build517568832/testprogcgo.exe CgoCallbackGC exit status: exit status 2
crash_cgo_test.go:70: expected "OK\n", but got:
... | OS-NetBSD,NeedsInvestigation,compiler/runtime | low | Critical |
638,886,284 | pytorch | torch::jit::load -> Unhandled exception | ## 🐛 Bug
I have a problem with Pt loading, as below
https://i.ibb.co/BHp1PdP/hata.png
libtorch 1.5 , cuda toolkit 10.2
cc @suo | oncall: jit,triaged | low | Critical |
638,930,701 | pytorch | [Android Pytorch] TorchScript traced model returns inconsistent output tensors on each run | I have a traced model that works correctly on Python and C++. However, when i try loading it in Android, I’m getting **inconsistent** output tensors on **every run**. I did call `model.eval()` before tracing the model, plus the same .pt file is working as intended on Python and C++.
However, I tried loading [these p... | oncall: jit,triaged,oncall: mobile | medium | Critical |
638,944,849 | go | text/template: slice builtin does not work with arrays as described in documentation | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.14.4 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture ar... | Documentation,NeedsFix | low | Critical |
638,959,659 | excalidraw | Allow Rotation by hovering near corner | The best example I can think of is Figma. If you hover near a corner (but not directly on it), it will let you rotate the image. | enhancement,discussion | low | Minor |
638,970,414 | pytorch | matchTensor tests. Add tests to make sure that `isSubtypeOf` and `matchTensor` return equivalent results | triaged,jit-backlog | low | Minor | |
638,971,257 | vscode | [scss] Support completion/intellisense of SCSS/SASS variables & mixins | We've got a feature request in Eclipse Wild Web Developer for intellisense/completion for variable & mixins in SCSS files: https://github.com/eclipse/wildwebdeveloper/issues/445 . It seems like this is a standard feature of the language thus it should IMO be part of the "reference" CSS language server that's in VSCode.... | feature-request,css-less-scss | low | Minor |
638,978,150 | TypeScript | Unable to cast to generic discriminated union | <!-- 🚨 STOP 🚨 STOP 🚨 STOP 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps before lo... | Bug | low | Critical |
638,998,256 | flutter | Reference specification for the `flutter` key in pubspec.yaml | The format and semantics of features specified under the `flutter` key in `pubspec.yaml` often changes.
It might be wise to write up some reference docs for this. Notably to annotate what flutter versions supports which which semantics.
For example, prior to `1.20.0` all flutter plugins (`flutter.plugin != null`)... | tool,c: proposal,P3,team-tool,triaged-tool | low | Minor |
638,998,354 | deno | Proper way to write to FD 3 (on Windows)? | I'm trying to have deno output some information to file descriptor 3, so I am spawning `deno` like so:
```bash
$ deno run example.ts 3>three.txt
```
I have it working as expected by using `/dev/fd/3`:
```typescript
const fd = Deno.openSync('/dev/fd/3', { read: false, write: true });
Deno.writeAllSync(fd, n... | cli,suggestion | low | Major |
639,009,842 | vscode | Support reverse tunnel | ## context
I am trying to access adb in local machine from my remote server. To do that, I tried something like
`ssh -R ${remote_port}:localhost:${local_port} remote_address
`which opened a reverse port forwarding from my server and local machine so that I was able to access local attached devices in my remote serv... | feature-request,remote-explorer | high | Critical |
639,022,130 | pytorch | Doing optimizing compilations in a separate thread | triaged,jit-backlog | low | Minor | |
639,067,473 | vscode | Data corruptted when pasting large JSON in the terminal (or via sendText) | Version: 1.45.1
Commit: 5763d909d5f12fe19f215cbfdd29a91c0fa9208a
Date: 2020-05-14T08:33:47.663Z
Electron: 7.2.4
Chrome: 78.0.3904.130
Node.js: 12.8.1
V8: 7.8.279.23-electron.0
OS: Darwin x64 19.5.0
When pasting a large JSON content in the terminal, the pasted data is corrupted occasionally. The larger the JSO... | bug,help wanted,macos,confirmed,terminal-input | low | Critical |
639,074,511 | flutter | Add `flutter add-platform` command (plugin only) | This command should:
1. Determine if the correct directory is a plugin directory, throw if not
1. If the current plugin is using the old pubspec format, throw an error and guide users to the new pubspec format migration instruction on flutter.dev
1. Add platform specific folder and pubspec entries based on the platf... | c: new feature,tool,c: proposal,P3,a: plugins,team-tool,triaged-tool | low | Critical |
639,094,225 | godot | Impossible to get exactly a color in ColorPicker in RGB mode while comparing colorname to Raw | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.1.stable.official
**OS/device including version:**
Windows 10 Home 1909
**Issue description:**
It's not a real bug but very confusing. I have a... | discussion,topic:core | low | Critical |
639,132,123 | pytorch | Simplify checks that generator has next normal sample cache methods in normal_distribution | The SFINAE checks introduced in https://github.com/pytorch/pytorch/pull/39816 looks overcomplicated and must revisited
cc @pbelevich | triaged,module: random | low | Minor |
639,145,304 | godot | When inserting function in AnimationPlayer using call method track functions are listed in different order than in a source script | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.1
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backe... | bug,topic:editor,confirmed,usability | low | Minor |
639,167,806 | godot | C# signals leak Orphan StringName | **Godot version:** 3.2.2.rc1.mono.official
**OS/device including version:** Win10 Pro 1909
**Issue description:** When you define a signal in C# (using the `[Signal]` attribute), something end up leaking out. When you exit the game (and verbose stdout is on) you can see a `Orphan StringName: <Signal Name>` messag... | bug,confirmed,topic:dotnet | medium | Critical |
639,220,344 | excalidraw | Self hosting Excalidraw - Umbrella issue | So I'm opening the self-hosting thread.
## Current architecture
First an architecture overview. Excalidraw is made of three main parts at the moment.
- The client, what you see when you visit `excalidraw.com` which is this repo
- The sockets server, which powers the collaboration feature, [it's this repo](https... | docker | high | Critical |
639,264,283 | TypeScript | TS variable type changes depending on whether typing triggers intellisense or ctrl+space triggers | *TS Template added by @mjbvz*
**TypeScript Version**: 4.0.0-dev.20200615
**Search Terms**
- suggest, completions
- type guards
---
Repro below, note that at the end I press esc then ctrl+space to trigger intellisense again.
, but I not found recommendations about make this.
I am tried include .so in assets files and they are included in profile/release compilation, but the path in debug/release are distinct
Debug
`build/flutter_assets/assets/file.so`
Relea... | d: api docs,a: desktop,P2,team-windows,triaged-windows | low | Critical |
639,298,559 | pytorch | [JIT][to-backend] Support type refinement for container types in the generated code | The custom class function used for interfacing to custom backend execution functions uses `AnyListTy` for inputs and outputs.
```
c10::FunctionSchema getExecuteSchema() {
auto any_list_ty = c10::ListType::create(c10::AnyType::get());
c10::Argument self("self", c10::AnyType::get());
c10::Argument handle("han... | oncall: jit,triaged | low | Minor |
639,299,096 | flutter | Focus change when tab key is pressed | When a user implement a custom focus change between text elements, `TAB` key does not respect to the new focus order.
example code: https://dartpad.dev/09bccb26e883c04d53f5525f3a721989
reproduction steps:
1) in the example code, when `ENTER` is pressed to navigate between fields focus order is correct: firstNam... | a: text input,c: new feature,framework,engine,a: desktop,f: focus,has reproducible steps,P2,found in release: 2.10,found in release: 2.13,team-framework,triaged-framework | low | Major |
639,299,774 | pytorch | [JIT][to-backend] Finalize the PyTorchBackendInterface API/naming for external sharing | The goal of this task is to finalize the API and naming for the `to_backend` extension so that it can be shared externally.
cc @suo | oncall: jit,triaged | low | Minor |
639,344,306 | flutter | Suggestion: CupertinoSliverNavigationBar allow forcing condensed title | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,a: fidelity,f: cupertino,c: proposal,P3,team-design,triaged-design | low | Critical |
639,355,241 | flutter | [Documentation] Need more guidance on using environment variables in Dart | `String.fromEnvironment()`
fromEnvironment() functions were added recently. I want more guidance on what are the ways of setting these environment variables.
One way that I know of is --dart-define.
Is there a way to set these variables in something like a .env file equivalent of how things are in JS? | framework,dependency: dart,d: api docs,P2,team-framework,triaged-framework | low | Major |
639,464,489 | godot | `ptrcall` handles `godot_array` return values inconsistently with regards to initialization | **Godot version:** Current master (`3306935`)
**OS/device including version:** N/A
**Issue description:**
In `core/method_ptrcall.h`, methods that return `Array`, e.g. `Node::get_children`, directly *overwrites* the return pointer. To prevent memory leaks, the pointer needs to point to an *uninitialized* `godo... | bug,topic:gdextension | low | Minor |
639,479,471 | flutter | iOS 13 VoiceControl accessibilityUserInputLabels | It looks like accessibilityUserInputLabels is not configurable via Semantics Widget. For some scenarios it would be really helpful for VoiceControl Users. | c: new feature,platform-ios,framework,engine,a: accessibility,a: quality,P3,team-ios,triaged-ios | low | Minor |
639,505,696 | flutter | TextField should support typing accented words with external keyboard | ## Steps to Reproduce
<!-- You must include full steps to reproduce so that we can reproduce the problem. -->
```
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
... | a: text input,framework,engine,f: material design,a: internationalization,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-design,triaged-design | low | Critical |
639,518,298 | vscode | Git - Support `subst` drives | Issue Type: <b>Bug</b>
1. Create a subst drive (`mkdir C:\subst_dir && subst Z: C:\subst_dir`)
2. Create a git repo in there (`mkdir Z:\repo && cd /d Z:\repo && git init && echo Hello > test.txt && git add test.txt && git commit -m first`)
3. Open the repo in VSCode (`code repo`)
4. Make some changes to the file ... | bug,help wanted,git,windows | medium | Critical |
639,548,985 | pytorch | TestListwiseL2rOps::test_lambda_rank_loss fails | ## 🐛 Bug
The test `TestListwiseL2rOps::test_lambda_rank_loss` fails with the following error.
```
> np.testing.assert_allclose(loss, ref_dcg_loss, rtol=1e-5, atol=1e-6)
E AssertionError:
E Not equal to tolerance rtol=1e-05, atol=1e-06
E
E Mismatch: 25%
E Max... | caffe2,module: tests,triaged | low | Critical |
639,550,200 | pytorch | Make Scaling in BatchNorm optional | ## 🚀 Feature
Using the learnable scale γ in batch normalization (`weights` in [_BatchNorm)](https://pytorch.org/docs/1.1.0/_modules/torch/nn/modules/batchnorm.html) should be optional.
## Motivation
If batch normalization is used before a piecewise linear function such as ReLU, the learnable scale γ is practi... | triaged,enhancement | low | Major |
639,550,743 | deno | Starting REPLServer manually | Node has: https://nodejs.org/api/repl.html#repl_repl_start_options
So I can simply start a webserver and spawn a REPL in the same context to manipulate the server object for example:
```ts
require("repl").start("custom repl>");
```
How can I do the same in deno? | cli,suggestion | low | Minor |
639,594,604 | godot | Visual script node for index.y for translation outputs a vector3, not float | **Godot version:**
Godot 3.2, current download . . .
**OS/device including version:**
Windows 10, HP gaming laptop, nVidia . .
**Issue description:**
When I make a GET translation visual script box, and set the it to only output y coordinate, in 3.1 it became a float, in 3.2 it stays a vector3, and makes it di... | bug,topic:editor,topic:visualscript | low | Critical |
639,600,044 | create-react-app | SVG files imported as React components should not end up in build directory | ### Intro
SVG files can be imported as React component, and thus inlined into the bundle, using the following syntax:
```
import { ReactComponent as MySvg } from '../../assets/icons/my-svg.svg'
```
### Actual behaviour
Although inlined, the original SVG files will still be processed (by Webpack?) and end ... | issue: needs investigation,issue: bug report | low | Major |
639,607,998 | flutter | DropDownButton widget inside a RotatedBox doesn't have its popup rotated | ## Steps to Reproduce
Create a DropDownButton widget inside a RotatedBox with quarterTurns:2 (or other value)
**Expected results:**
Dropdown menu button to be rotated 180°, menu items to also be rotated 180° when pressed.
**Actual results:**
Menu button rotated 180°, but menu items still oriented to main direc... | framework,f: material design,has reproducible steps,found in release: 3.3,found in release: 3.7,team-design,triaged-design | low | Major |
639,628,131 | node | Provide a way to dynamically change loader hook | I am looking at the possibility at doing something like [mitogen](https://github.com/dw/mitogen) in node.
How it would work, in really broad strokes, is :
- Spawn an child node process through sudo/ssh/whatever. Initial code is passed with `-e`.
- This initial code reads commands from stdin, push results on std... | esm | low | Minor |
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