| /*************************************************************************************************** | |
| * Copyright (c) 2024 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| * SPDX-License-Identifier: BSD-3-Clause | |
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| * modification, are permitted provided that the following conditions are met: | |
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| * | |
| * 2. Redistributions in binary form must reproduce the above copyright notice, | |
| * this list of conditions and the following disclaimer in the documentation | |
| * and/or other materials provided with the distribution. | |
| * | |
| * 3. Neither the name of the copyright holder nor the names of its | |
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| * this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
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| **************************************************************************************************/ | |
| // | |
| // | |
| namespace cute { | |
| CUTE_HOST_DEVICE | |
| void | |
| add(float2 & c, | |
| float2 const& a, | |
| float2 const& b) | |
| { | |
| asm volatile("add.f32x2 %0, %1, %2;\n" | |
| : "=l"(reinterpret_cast<uint64_t &>(c)) | |
| : "l"(reinterpret_cast<uint64_t const&>(a)), | |
| "l"(reinterpret_cast<uint64_t const&>(b))); | |
| add(c.x, a.x, b.x); | |
| add(c.y, a.y, b.y); | |
| } | |
| CUTE_HOST_DEVICE | |
| void | |
| mul(float2 & c, | |
| float2 const& a, | |
| float2 const& b) | |
| { | |
| asm volatile("mul.f32x2 %0, %1, %2;\n" | |
| : "=l"(reinterpret_cast<uint64_t &>(c)) | |
| : "l"(reinterpret_cast<uint64_t const&>(a)), | |
| "l"(reinterpret_cast<uint64_t const&>(b))); | |
| mul(c.x, a.x, b.x); | |
| mul(c.y, a.y, b.y); | |
| } | |
| CUTE_HOST_DEVICE | |
| void | |
| fma(float2 & d, | |
| float2 const& a, | |
| float2 const& b, | |
| float2 const& c) | |
| { | |
| asm volatile("fma.rn.f32x2 %0, %1, %2, %3;\n" | |
| : "=l"(reinterpret_cast<uint64_t &>(d)) | |
| : "l"(reinterpret_cast<uint64_t const&>(a)), | |
| "l"(reinterpret_cast<uint64_t const&>(b)), | |
| "l"(reinterpret_cast<uint64_t const&>(c))); | |
| fma(d.x, a.x, b.x, c.x); | |
| fma(d.y, a.y, b.y, c.y); | |
| } | |
| } // namespace cute | |