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GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 0
| 161
| 0
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 2
| 279
| 1
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFTFIRE
2. LEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 7
| 200
| 2
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPFIRE
2. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 3
| 5
| 3
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. UPLEFTFIRE
3. UPLEFTFIRE
4. LEFTFIRE
5. DOWN
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 9
| 416
| 4
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. RIGHTFIRE
1. DOWNLEFT
2. UPRIGHTFIRE
3. LEFT
|
**Correct Answer: 1**
| 1
|
alien
|
Action Recognition
| 0
| 1,073
| 5
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. DOWN
1. DOWNFIRE
2. UPLEFT
3. DOWNLEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
Action Recognition
| 9
| 213
| 6
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. UPFIRE
1. UP
2. NOOP
3. FIRE
|
**Correct Answer: 1**
| 1
|
alien
|
Action Recognition
| 2
| 933
| 7
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. RIGHTFIRE
1. UPLEFTFIRE
2. LEFT
3. DOWN
|
**Correct Answer: 0**
| 0
|
alien
|
Action Recognition
| 7
| 151
| 8
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. DOWNLEFTFIRE
1. LEFTFIRE
2. DOWNLEFT
3. RIGHTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
Action Recognition
| 1
| 131
| 9
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
|
**Correct Answer: 0**
| 0
|
alien
|
Reward Event Recognition
| 0
| 118
| 10
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
|
**Correct Answer: 0**
| 0
|
alien
|
Reward Event Recognition
| 1
| 483
| 11
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
|
**Correct Answer: 1**
| 1
|
alien
|
Reward Event Recognition
| 4
| 80
| 12
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
|
**Correct Answer: 1**
| 1
|
alien
|
Reward Event Recognition
| 4
| 471
| 13
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
|
**Correct Answer: 1**
| 1
|
alien
|
Reward Event Recognition
| 3
| 205
| 14
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 2**
| 2
|
alien
|
End-of-Game Event Recognition
| 4
| 1,032
| 15
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 2**
| 2
|
alien
|
End-of-Game Event Recognition
| 0
| 1,184
| 16
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 3**
| 3
|
alien
|
End-of-Game Event Recognition
| 2
| 1,035
| 17
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 2**
| 2
|
alien
|
End-of-Game Event Recognition
| 9
| 594
| 18
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 1**
| 1
|
alien
|
End-of-Game Event Recognition
| 1
| 696
| 19
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = UPFIRE, which reward is correct?
**Reward options:**
0. -1.0
1. 1.0
2. 0.0
3. 5.0
|
**Correct Answer: 2**
| 2
|
alien
|
Reward Modeling
| 8
| 435
| 25
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = FIRE, which reward is correct?
**Reward options:**
0. -1.0
1. 0.0
2. 5.0
3. 1.0
|
**Correct Answer: 1**
| 1
|
alien
|
Reward Modeling
| 3
| 126
| 26
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = DOWN, which reward is correct?
**Reward options:**
0. -1.0
1. 1.0
2. 0.0
3. 5.0
|
**Correct Answer: 2**
| 2
|
alien
|
Reward Modeling
| 3
| 581
| 27
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = NOOP, which reward is correct?
**Reward options:**
0. 0.0
1. -1.0
2. 10.0
3. 20.0
|
**Correct Answer: 2**
| 2
|
alien
|
Reward Modeling
| 6
| 473
| 28
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = UPLEFT, which reward is correct?
**Reward options:**
0. -1.0
1. 5.0
2. 1.0
3. 0.0
|
**Correct Answer: 3**
| 3
|
alien
|
Reward Modeling
| 2
| 733
| 29
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. RIGHT
|
**Correct Answer: 3**
| 3
|
asterix
|
World-Modeling-k1
| 5
| 453
| 20
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFT
|
**Correct Answer: 0**
| 0
|
asterix
|
World-Modeling-k1
| 2
| 310
| 21
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWN
2. DOWNRIGHT
|
**Correct Answer: 3**
| 3
|
asterix
|
World-Modeling-k2
| 9
| 238
| 22
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFT
2. DOWNLEFT
|
**Correct Answer: 1**
| 1
|
asterix
|
World-Modeling-k2
| 1
| 379
| 23
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFT
2. LEFT
3. UPRIGHT
4. RIGHT
5. LEFT
|
**Correct Answer: 2**
| 2
|
asterix
|
World-Modeling-k5
| 0
| 133
| 24
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. RIGHT
1. UPLEFT
2. DOWNRIGHT
3. DOWNLEFT
|
**Correct Answer: 0**
| 0
|
asterix
|
Action Recognition
| 2
| 388
| 30
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. RIGHT
1. DOWNLEFT
2. DOWN
3. NOOP
|
**Correct Answer: 1**
| 1
|
asterix
|
Action Recognition
| 2
| 184
| 31
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. DOWNRIGHT
1. DOWN
2. UP
3. NOOP
|
**Correct Answer: 0**
| 0
|
asterix
|
Action Recognition
| 2
| 44
| 32
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. DOWNRIGHT
1. DOWN
2. UPLEFT
3. UPRIGHT
|
**Correct Answer: 1**
| 1
|
asterix
|
Action Recognition
| 8
| 302
| 33
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Action Recognition
QUESTION: Which action was taken to transition from the first state to the second?
**Choices:**
0. DOWN
1. DOWNRIGHT
2. UPRIGHT
3. LEFT
|
**Correct Answer: 3**
| 3
|
asterix
|
Action Recognition
| 1
| 307
| 34
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
|
**Correct Answer: 3**
| 3
|
asterix
|
Reward Event Recognition
| 0
| 18
| 35
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
|
**Correct Answer: 2**
| 2
|
asterix
|
Reward Event Recognition
| 5
| 84
| 36
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
|
**Correct Answer: 0**
| 0
|
asterix
|
Reward Event Recognition
| 0
| 17
| 37
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
|
**Correct Answer: 2**
| 2
|
asterix
|
Reward Event Recognition
| 6
| 149
| 38
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Event Recognition
QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
|
**Correct Answer: 0**
| 0
|
asterix
|
Reward Event Recognition
| 1
| 100
| 39
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 1**
| 1
|
asterix
|
End-of-Game Event Recognition
| 0
| 211
| 40
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 2**
| 2
|
asterix
|
End-of-Game Event Recognition
| 5
| 505
| 41
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 1**
| 1
|
asterix
|
End-of-Game Event Recognition
| 2
| 454
| 42
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 3**
| 3
|
asterix
|
End-of-Game Event Recognition
| 9
| 505
| 43
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: End-of-Game Event Recognition
QUESTION: Which state (0, 1, 2, 3) precedes game termination?
|
**Correct Answer: 2**
| 2
|
asterix
|
End-of-Game Event Recognition
| 7
| 211
| 44
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = RIGHT, which reward is correct?
**Reward options:**
0. -1.0
1. 0.0
2. 5.0
3. 1.0
|
**Correct Answer: 1**
| 1
|
asterix
|
Reward Modeling
| 2
| 146
| 45
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = DOWN, which reward is correct?
**Reward options:**
0. 1.0
1. 0.0
2. 5.0
3. -1.0
|
**Correct Answer: 1**
| 1
|
asterix
|
Reward Modeling
| 7
| 132
| 46
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = DOWN, which reward is correct?
**Reward options:**
0. 0.0
1. 50.0
2. -1.0
3. 100.0
|
**Correct Answer: 1**
| 1
|
asterix
|
Reward Modeling
| 4
| 94
| 47
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = UPRIGHT, which reward is correct?
**Reward options:**
0. 1.0
1. 0.0
2. -1.0
3. 5.0
|
**Correct Answer: 1**
| 1
|
asterix
|
Reward Modeling
| 6
| 98
| 48
|
|
GAME: asterix
GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures.
REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page.
TASK: Reward Modeling
QUESTION: Given the state below and action = DOWNLEFT, which reward is correct?
**Reward options:**
0. 0.0
1. -1.0
2. 1.0
3. 5.0
|
**Correct Answer: 0**
| 0
|
asterix
|
Reward Modeling
| 2
| 59
| 49
|
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