File size: 2,190 Bytes
3f0fde9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
title 2020
author bregehr
homepage www.puzzlescript.net
run_rules_on_level_start

========
OBJECTS
========

Background 
#c9c9c9  

Wall 
#3b3b3b

wall1
#575757
00000
.....
.....
.....
.....

wall2
#666666
0....
0....
0....
0....
0....

wall3
#262626
.....
.....
.....
.....
00000

wall4
#303030
....0
....0
....0
....0
....0

Player 
#2471d6 #1a5bb0
0101.
01010
00000
00000
.0.0.

playerleft
#2471d6 #1a5bb0 #c9c9c9
21010
01010
00000
00000
20202


win
transparent

two
#029c5b
0000.
....0
.000.
0....
00000

zero
#029c42
.000.
0...0
0...0
0...0
.000.

=======
LEGEND
=======

. = Background
# = Wall
2 = two
0 = zero
p = player
pushable = two or zero
walldeco = wall1 or wall2 or wall3 or wall4
noPlayerLeft = wall or pushable

=======
SOUNDS
=======

================
COLLISIONLAYERS
================

Background
Player, Wall, pushable
playerleft
wall3
wall4
wall1
wall2
win

======
RULES     
======   



(movement and checking)
[> player | pushable] -> [> player | > pushable] 

[> player | wall] -> cancel
[> pushable | Wall] -> cancel
[> pushable | pushable] -> cancel


(player turning sprite)
[left Player no playerleft] -> [left player left playerleft]
[right player playerleft] -> [right player]
[ playerleft > Player | ] -> [ > player | playerleft]






(winning)
late right [two | zero | two | zero] -> [two win| zero win| two win| zero win]
late down [two | zero | two | zero] -> [two win| zero win| two win| zero win]

(walls)
up [wall| no wall] -> [wall wall1 | ]
left [wall| no wall] -> [wall wall2 | ]
down [wall| no wall] -> [wall wall3 | ]
right [wall| no wall] -> [wall wall4 | ]

==============
WINCONDITIONS
==============

all pushable on win

=======     
LEVELS
=======

message Level 1/5
########
#...####
#.p.####
#...####
#.2....#
#..020.#
#......#
########

message Level 2/5
#########
#.......#
#.p2200.#
#.......#
#########

message Level 3/5
########
#p...###
#.#0.###
#.#..###
#.#.####
#.202..#
#.#.#..#
#......#
#####..#
########

message Level 4/5
#######
#2#...#
#0#22.#
#2#..p#
#0#00.#
###...#
#######

message Level 5/5
#######
#p....#
#..2..#
#.2#2.#
#..#..#
#.0#0.#
#..0..#
#.....#
#######

message Thanks for playing and have a Happy New Year!