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title A Knight's Path
author Nils Jung

========
OBJECTS
========

Background
LIGHTGREEN GREEN
11111
01111
11101
11111
10111

Target
DarkBlue
.....
.000.
.0.0.
.000.
.....

Wall
BROWN DARKBROWN
00010
11111
01000
11111
00010

Player
Black Orange White Blue
.000.
.111.
22222
.333.
.3.3.

Crate
Orange Yellow
00000
0...0
0...0
0...0
00000

Hole
black

PathU
Yellow
..0..
..0..
..0..
.....
.....

PathD
Yellow
.....
.....
..0..
..0..
..0..

PathL
Yellow
.....
.....
000..
.....
.....

PathR
Yellow
.....
.....
..000
.....
.....

OldPosition
transparent

Step0
transparent

Step1
transparent

Step2
transparent

Step3
transparent

verified
transparent



=======
LEGEND
=======

Path = PathU or PathD or PathL or PathR
Step = Step0 or Step1 or Step2 or Step3

. = Background
# = Wall
P = Player and Step0
* = Crate
@ = Crate and Target
O = Target
h = Hole


=======
SOUNDS
=======

Crate MOVE 36772507
CANCEL 73592106
ENDLEVEL 30158303

================
COLLISIONLAYERS
================

Background
Hole
Target
PathU
PathD
PathL
PathR
Player, Wall, Crate
OldPosition
Step
verified

======
RULES
======

[Player Step0] [Path] -> [Player Step0] []

[Player] -> [Player OldPosition]

[ >  Player | Crate ] -> [  >  Player | > Crate  ]

late [Crate Hole] -> CANCEL

late [Player OldPosition] -> CANCEL

late [OldPosition Step1] [Player Step0] -> CANCEL
late [OldPosition Step2] [Player Step1] -> CANCEL

late [OldPosition Step0] [Player] -> [OldPosition Step0] [Player Step1]
late [OldPosition Step1] [Player] -> [OldPosition Step1] [Player Step2]
late [OldPosition Step2] [Player] -> [OldPosition Step2] [Player Step3]

late [Player Step3 Hole] -> CANCEL

late [Step0 | Step1 | Step2] [Step3] -> [Step0 | Step1 | Step2] [Step3 verified]
late [Step1 | Step2 | Step3 no verified] -> [Step1 | Step2 | Step3 verified]
late [Step0 | Step1 | Step2 | Step3 verified] -> [Step0 | Step1 | Step2 | Step3]

late [Step3 no verified] -> CANCEL

late [Step0] [Step1] [Step2] [Step3 verified] -> [] [] [] [Step0]

late UP [OldPosition | Player] -> [OldPosition PathU | Player PathD]
late DOWN [OldPosition | Player] -> [OldPosition PathD | Player PathU]
late LEFT [OldPosition | Player] -> [OldPosition PathL | Player PathR]
late RIGHT [OldPosition | Player] -> [OldPosition PathR | Player PathL]

late [OldPosition] -> []

==============
WINCONDITIONS
==============

All Target on Crate

=======
LEVELS
=======

message Level 1 of 2
#####################
###############..#..#
#.......#...###.....#
#p...#..........*#o.#
#.......#...###.....#
###############..#..#
#####################

message Level 2 of 2
#########
###...###
#...#...#
#.#.#.#o#
#p#.#.#o#
#..***.o#
#...@...#
#########

message Congratulations!