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title Alcazar
author TheIncredibleCompany
homepage https://www.theincrediblecompany.com
run_rules_on_level_start
key_repeat_interval 0.25
background_color LightGrey
text_color #444

========
OBJECTS
========

Background
LightGrey

BackgroundDark
Grey

Deactivated
Transparent

Activated
#9EB4EC

ActivatedDark
#6C81B7

Wall 
DarkBrown

Completed1
Transparent

Completed2
Transparent

Completed3
Transparent

Marker
Transparent

Marker2
Transparent

Deco
Transparent

DarkWallLeft
#2B241A
.....
0....
0....
0....
.....

DarkWallRight
#2B241A
.....
....0
....0
....0
.....

DarkWallUp
#2B241A
.000.
.....
.....
.....
.....

DarkWallDown
#2B241A
.....
.....
.....
.....
.000.

DarkWallC1
#2B241A
0....
.....
.....
.....
.....

DarkWallC2
#2B241A
....0
.....
.....
.....
.....

DarkWallC3
#2B241A
.....
.....
.....
.....
0....

DarkWallC4
#2B241A
.....
.....
.....
.....
....0

ActivatorUp
#2B241A Blue
..1..
01110
00100
.000.
.....

ActivatorDown
#2B241A Blue
.....
.000.
00100
01110
..1..

ActivatorRight
#2B241A Blue
..00.
.001.
.0111
.001.
..00.

ActivatorLeft
#2B241A Blue
.00..
.100.
1110.
.100.
.00..

Placing
Transparent

PieceMiddle2
Transparent

PieceMiddle3
Transparent

Player 
DarkRed
00.00
0...0
.....
0...0
00.00

PlayerHighlight
Brown
00.00
0...0
..0..
0...0
00.00

PieceMiddle
DarkBlue LightBlue
.....
.000.
.010.
.000.
.....

PieceMiddleActivated
Blue
.....
.....
..0..
.....
.....

PieceUp
DarkBlue LightBlue
.010.
..1..
.....
.....
.....

PieceUpActivated
Blue
..0..
..0..
.....
.....
.....

PieceDown
DarkBlue LightBlue
.....
.....
.....
..1..
.010.

PieceDownActivated
Blue
.....
.....
.....
..0..
..0..

PieceLeft
DarkBlue LightBlue
.....
0....
11...
0....
.....

PieceLeftActivated
Blue
.....
.....
00...
.....
.....

PieceRight
DarkBlue LightBlue
.....
....0
...11
....0
.....

PieceRightActivated
Blue
.....
.....
...00
.....
.....

PieceUpEnd
DarkBlue
..0..
.....
.....
.....
.....

PieceDownEnd
DarkBlue
.....
.....
.....
.....
..0..

PieceLeftEnd
DarkBlue
.....
.....
0....
.....
.....

PieceRightend
DarkBlue
.....
.....
....0
.....
.....

ThinWallUp
#2B241A
00000
.....
.....
.....
.....

ThinWallDown
DarkBrown
.....
.....
.....
.....
00000

ThinWallLeft
#2B241A
0....
0....
0....
0....
0....

ThinWallRight
DarkBrown
....0
....0
....0
....0
....0

ThinWallC1
#2B241A
0....
.....
.....
.....
.....

ThinWallC2
#2B241A
....0
.....
.....
.....
.....

ThinWallC3
#2B241A
.....
.....
.....
.....
0....

ThinWallC4
DarkBrown
.....
.....
.....
.....
....0

=======
LEGEND
=======

. = Background
# = Wall
P = Player
U = ActivatorUp AND Wall
L = ActivatorLeft AND Wall
D = ActivatorDown AND Wall
R = ActivatorRight AND Wall

β”΄ = ThinWallUp
┬ = ThinWallDown
─ = ThinWallLeft
β”œ = ThinWallRight

PieceDir = PieceUp OR PieceDown OR PieceLeft OR PieceRight
PieceDirActivated = PieceUpActivated OR PieceDownActivated OR PieceLeftActivated OR PieceRightActivated
PieceEnd = PieceUpEnd OR PieceDownEnd OR PieceLeftEnd OR PieceRightEnd

Activator = ActivatorUp OR ActivatorDown OR ActivatorLeft OR ActivatorRight

=======
SOUNDS
=======

SFX0 74798907
SFX1 13093300
EndLevel 99487903
StartGame 10095707
CloseMessage 10095707

================
COLLISIONLAYERS
================

Background
BackgroundDark
Activated
ActivatedDark
Deactivated
Wall

PieceMiddle
PieceMiddle2
PieceMiddle3

DarkWallLeft
DarkWallRight
DarkWallUp
DarkWallDown
DarkWallC1
DarkWallC2
DarkWallC3
DarkWallC4

ThinWallC1
ThinWallC2
ThinWallC3
ThinWallC4
ThinWallUp
ThinWallDown
ThinWallLeft
ThinWallRight

Activator
PieceMiddleActivated

Player
PlayerHighlight

PieceUp
PieceDown
PieceLeft
PieceRight

PieceUpActivated
PieceDownActivated
PieceLeftActivated
PieceRightActivated

PieceUpEnd
PieceDownEnd
PieceLeftEnd
PieceRightEnd

Placing
Marker
Marker2
Completed1
Completed2
Completed3
Deco

======
RULES
======

(
	DECORATIONS
)

RIGHT[No Deco | No Deco] -> [No Deco | Deco]
DOWN[No Deco | No Deco] -> [No Deco | Deco]
RIGHT[Deco | Deco] -> [Deco | ]
DOWN[Deco | Deco] -> [Deco | ]
(This has been directly stolen from Filler)

RIGHT[Wall No DarkWallC4 | No Marker] -> [Wall | Marker]
DOWN[Marker | No Wall] -> [Marker2 | ]
RIGHT[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ]
DOWN[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ]
RIGHT[Wall No DarkWallC4 | Marker2] -> [Wall DarkWallC4 | ]
[Marker] -> []
[Marker2] -> []

LEFT[Wall No DarkWallC3 | No Marker] -> [Wall | Marker]
DOWN[Marker | No Wall] -> [Marker2 | ]
LEFT[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ]
DOWN[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ]
LEFT[Wall No DarkWallC3 | Marker2] -> [Wall DarkWallC3 | ]
[Marker] -> []
[Marker2] -> []

RIGHT[Wall No DarkWallC2 | No Marker] -> [Wall | Marker]
UP[Marker | No Wall] -> [Marker2 | ]
RIGHT[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ]
UP[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ]
RIGHT[Wall No DarkWallC2 | Marker2] -> [Wall DarkWallC2 | ]
[Marker] -> []
[Marker2] -> []

LEFT[Wall No DarkWallC1 | No Marker] -> [Wall | Marker]
UP[Marker | No Wall] -> [Marker2 | ]
LEFT[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ]
UP[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ]
LEFT[Wall No DarkWallC1 | Marker2] -> [Wall DarkWallC1 | ]
[Marker] -> []
[Marker2] -> []

RIGHT[Wall No DarkWallRight | No Wall] -> [Wall DarkWallRight | ]
LEFT[Wall No DarkWallLeft | No Wall] -> [Wall DarkWallLeft | ]
UP[Wall No DarkWallUp | No Wall] -> [Wall DarkWallUp | ]
DOWN[Wall No DarkWallDown | No Wall] -> [Wall DarkWallDown | ]

(Walls)
LEFT[ThinWallLeft | No ThinWallRight] -> [ThinWallLeft | ThinWallRight]
RIGHT[ThinWallRight | No ThinWallLeft] -> [ThinWallRight | ThinWallLeft]
UP[ThinWallUp | No ThinWallDown] -> [ThinWallUp | ThinWallDown]
DOWN[ThinWallDown | No ThinWallUp] -> [ThinWallDown | ThinWallUp]

DOWN[ThinWallRight| No ThinWallC1 No Marker] -> [ThinWallRight | Marker]
RIGHT[ThinWallUp | Marker] -> [ThinWallUp | ThinWallC1]
[Marker] -> []

DOWN[ThinWallLeft| No ThinWallC2 No Marker] -> [ThinWallLeft | Marker]
RIGHT[Marker | ThinWallUp] -> [ThinWallC2 | ThinWallUp]
[Marker] -> []

RIGHT[ThinWallDown | No ThinWallC3 No Marker] -> [ThinWallDown | Marker]
DOWN[Marker | ThinWallLeft] -> [ThinWallC3 | ThinWallLeft]
[Marker] -> []

RIGHT[No ThinWallC4 No Marker | ThinWallDown] -> [Marker | ThinWallDown]
DOWN[Marker | ThinWallRight] -> [ThinWallC4 | ThinWallRight]
[Marker] -> []


(
	GAME RULES
)

[Completed1] -> []
[Completed2] -> []
[Completed3] -> []
[No Deactivated No Wall] -> [Deactivated]
[Activated] -> []
[PieceDirActivated] -> []
[PieceMiddleActivated] -> []

[Action Player Wall No Activator] -> [Player Wall]
[Action Player No Placing] -> [Player Placing]SFX1

[Player Placing No PieceMiddle] -> [Player Placing PieceMiddle]

(Block movement into walls)
[> Player Placing | Wall No Activator] -> [Player Placing | Wall]

[UP Player Placing ThinWallUp] -> [Player Placing ThinWallUp]
[DOWN Player Placing ThinWallDown] -> [Player Placing ThinWallDown]
[LEFT Player Placing ThinWallLeft] -> [Player Placing ThinWallLeft]
[RIGHT Player Placing ThinWallRight] -> [Player Placing ThinWallRight]

(Backtracking)
UP[UP Player Placing | PieceMiddle3 No PieceDown] -> [Player Placing | PieceMiddle3]
DOWN[DOWN Player Placing | PieceMiddle3 No PieceUp] -> [Player Placing | PieceMiddle3]
LEFT[LEFT Player Placing | PieceMiddle3 No PieceRight] -> [Player Placing | PieceMiddle3]
RIGHT[RIGHT Player Placing | PieceMiddle3 No PieceLeft] -> [Player Placing | PieceMiddle3]



(As per request, here's "drag to draw")
	(UP)
UP[UP Player Placing No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle2 Marker]
UP[UP Player Placing No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle3 Marker]
UP[UP Player Placing PieceUp PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [UP Player Placing]
UP[UP Player Placing PieceUp No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [UP Player Placing PieceMiddle2]
	[Marker] -> []
UP[UP Player Placing | No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle PieceMiddle2]SFX0
UP[UP Player Placing | No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle3]SFX0
UP[UP Player Placing | PieceDown PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
UP[UP Player Placing | PieceDown PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
UP[UP Player Placing | Activator] -> [ | Player Placing Activator]SFX0
[UP Player Placing] -> [Player Placing]

	(DOWN)
DOWN[DOWN Player Placing No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle2 Marker]
DOWN[DOWN Player Placing No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle3 Marker]
DOWN[DOWN Player Placing PieceDown PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing]
DOWN[DOWN Player Placing PieceDown No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing PieceMiddle2]
	[Marker] -> []
DOWN[DOWN Player Placing | No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle PieceMiddle2]SFX0
DOWN[DOWN Player Placing | No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle3]SFX0
DOWN[DOWN Player Placing | PieceUp PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
DOWN[DOWN Player Placing | PieceUp PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
DOWN[DOWN Player Placing | Activator] -> [ | Player Placing Activator]SFX0
[DOWN Player Placing] -> [Player Placing]

	(LEFT)
LEFT[LEFT Player Placing No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle2 Marker]
LEFT[LEFT Player Placing No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle3 Marker]
LEFT[LEFT Player Placing PieceLeft PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing]
LEFT[LEFT Player Placing PieceLeft No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing PieceMiddle2]
	[Marker] -> []
LEFT[LEFT Player Placing | No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle PieceMiddle2]SFX0
LEFT[LEFT Player Placing | No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle3]SFX0
LEFT[LEFT Player Placing | PieceRight PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
LEFT[LEFT Player Placing | PieceRight PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
LEFT[LEFT Player Placing | Activator] -> [ | Player Placing Activator]SFX0
[LEFT Player Placing] -> [Player Placing]

	(RIGHT)
RIGHT[RIGHT Player Placing No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle2 Marker]
RIGHT[RIGHT Player Placing No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle3 Marker]
RIGHT[RIGHT Player Placing PieceRight PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing]
RIGHT[RIGHT Player Placing PieceRight No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing PieceMiddle2]
	[Marker] -> []
RIGHT[RIGHT Player Placing | No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle PieceMiddle2]SFX0
RIGHT[RIGHT Player Placing | No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle3]SFX0
RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
RIGHT[RIGHT Player Placing | Activator] -> [ | Player Placing Activator]SFX0
[RIGHT Player Placing] -> [Player Placing]



[Action Player Placing] -> [Player]SFX1
[Moving Player Placing] -> [Player Placing]
[Moving Player No Placing] -> [Moving Player]SFX0

[NO Placing PieceMiddle NO PieceDir] -> []

UP[PieceUp No PieceUpEnd | No PieceDown No ActivatorDown] -> [PieceUp PieceUpEnd | ]
DOWN[PieceDown No PieceDownEnd | No PieceUp No ActivatorUp] -> [PieceDown PieceDownEnd | ]
LEFT[PieceLeft No PieceLeftEnd | No PieceRight No ActivatorRight] -> [PieceLeft PieceLeftEnd | ]
RIGHT[PieceRight No PieceRightEnd | No PieceLeft No ActivatorLeft] -> [PieceRight PieceRightEnd | ]

UP[PieceUp PieceUpEnd | PieceDown] -> [PieceUp | PieceDown]
DOWN[PieceDown PieceDownEnd | PieceUp] -> [PieceDown | PieceUp]
LEFT[PieceLeft PieceLeftEnd | PieceRight] -> [PieceLeft | PieceRight]
RIGHT[PieceRight PieceRightEnd | PieceLeft] -> [PieceRight | PieceLeft]

[PieceUpEnd No PieceUp] -> []
[PieceDownEnd No PieceDown] -> []
[PieceLeftEnd No PieceLeft] -> []
[PieceRightEnd No PieceRight] -> []

[PlayerHighlight] -> []
[Player Placing No PlayerHighlight] -> [Player Placing PlayerHighlight]

startloop
	UP[PieceUp No Activated | ActivatorDown] -> [PieceUp Activated | ActivatorDown]
    DOWN[PieceDown No Activated | ActivatorUp] -> [PieceDown Activated | ActivatorUp]
    LEFT[PieceLeft No Activated | ActivatorRight] -> [PieceLeft Activated | ActivatorRight]
    RIGHT[PieceRight No Activated | ActivatorLeft] -> [PieceRight Activated | ActivatorLeft]
    
    UP[PieceUp No Activated | PieceDown Activated] -> [PieceUp Activated | PieceDown Activated]
    DOWN[PieceDown No Activated | PieceUp Activated] -> [PieceDown Activated | PieceUp Activated]
    LEFT[PieceLeft No Activated | PieceRight Activated] -> [PieceLeft Activated | PieceRight Activated]
    RIGHT[PieceRight No Activated | PieceLeft Activated] -> [PieceRight Activated | PieceLeft Activated]
endloop

[Activated Deactivated PieceMiddle3] -> [Activated PieceMiddle3]
[PieceUp Activated No PieceUpActivated] -> [PieceUp Activated PieceUpActivated]
[PieceDown Activated No PieceDownActivated] -> [PieceDown Activated PieceDownActivated]
[PieceLeft Activated No PieceLeftActivated] -> [PieceLeft Activated PieceLeftActivated]
[PieceRight Activated No PieceRightActivated] -> [PieceRight Activated PieceRightActivated]
[PieceMiddle Activated No PieceMiddleActivated] -> [PieceMiddle Activated PieceMiddleActivated]

(I'm gonna be lazy)
[Activator PieceDir] -> [Activator]
[Activator PieceMiddle] -> [Activator]
[Placing No Player] -> []

(final decorations)
[No Activated ActivatedDark] -> []
[Background No Activated No BackgroundDark Deco] -> [Background BackgroundDark Deco]
[Activated No ActivatedDark Deco] -> [Activated ActivatedDark Deco]

(Checking if a single line makes the win)

(Strike one)
LATE UP[Activator | PieceDown No Completed1] -> [Activator | PieceDown Completed1]
LATE DOWN[Activator | PieceUp No Completed1] -> [Activator | PieceUp Completed1]
LATE LEFT[Activator | PieceRight No Completed1] -> [Activator | PieceRight Completed1]
LATE RIGHT[Activator | PieceLeft No Completed1] -> [Activator | PieceLeft Completed1]

(Strike two)
LATE RANDOM[Completed1] -> [Completed2]
LATE RANDOM[Completed1] -> [Completed2]

(Strike three, you're out)
LATE [No Completed1][Completed3] -> [][]
LATE [Completed1] -> [Completed3]SFX2


==============
WINCONDITIONS
==============

No Deactivated
No PieceEnd
No Completed3

=======     
LEVELS
=======

message Original game by TheIncredibleCompany
message Remake by HugoBDesigner
message Connect two blue dots with a single, continuous line, such that it covers the whole board

#####
##D##
##P##
##U##
#####

#####
R..P#
###.#
R...#
#####

#D#D#
#...#
#.P.#
#...#
#####

###D#
#.β”œ.#
R...#
#.P.#
###U#

#####
#p..#
r..─#
r.─.l
#...#
###u#

###d##
#..┬.#
r.┬┬.#
#..β”œ.l
#.p..#
######

###d###
#.β”œ...#
#..p..#
r.β”΄.┴─l
#..─..#
#..─..#
###u###

######
#...p#
r.┬┬─l
#..─┴#
r..─.#
r.─..#
#....#
######

###d##
#p...#
#..β”œ.l
#.β”œ..#
#..β”œ.l
r.β”œ..l
#....#
######

######d##
#.......#
#β”œ...β”œβ”œ.l
#..β”œ....#
#..β”œ.p..#
r.β”œβ”œ..β”΄.l
#.β”΄.....#
#.β”œβ”¬β”΄.β”΄.#
#.......#
#.β”΄..β”΄β”΄.l
#.....─.#
#########