| title Akari 2 |
| author Cantaloupe |
| run_rules_on_level_start |
|
|
| ======== |
| OBJECTS |
| ======== |
|
|
| Background |
| LIGHTGREEN GREEN |
| 11111 |
| 01111 |
| 11101 |
| 11111 |
| 10111 |
|
|
| Wall |
| BROWN |
| 00000 |
| 00000 |
| 00000 |
| 00000 |
| 00000 |
|
|
| Glass |
| WHITE LIGHTBLUE |
| 11111 |
| 01111 |
| 11101 |
| 11111 |
| 10111 |
|
|
| GlassH |
| WHITE LIGHTBLUE |
| 11111 |
| 01010 |
| 10101 |
| 01010 |
| 10111 |
|
|
| GlassV |
| WHITE LIGHTBLUE |
| 10101 |
| 01011 |
| 10101 |
| 11011 |
| 10101 |
|
|
| PlayerN |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .111. |
| 01110 |
| 02220 |
| .2.2. |
|
|
| PlayerE |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| .011. |
| .202. |
| ..2.. |
|
|
| PlayerS |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| 01110 |
| 02220 |
| .2.2. |
|
|
| PlayerW |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| .110. |
| .202. |
| ..2.. |
|
|
| PlayerHoldingN |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| 01110 |
| 01110 |
| .222. |
| .2.2. |
|
|
| PlayerHoldingE |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| .011. |
| .200. |
| ..2.. |
|
|
| PlayerHoldingS |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| 01110 |
| .020. |
| .2.2. |
|
|
| PlayerHoldingW |
| DARKBROWN DARKGREEN BLACK |
| ..0.. |
| .101. |
| .110. |
| .002. |
| ..2.. |
|
|
| LampActiveNotHeld |
| GREY LIGHTBLUE WHITE |
| .222. |
| 20102 |
| 21012 |
| 20102 |
| .222. |
|
|
| LampActiveHeld |
| #7D7D7D #90C2CC WHITE |
| .222. |
| 20102 |
| 21012 |
| 20102 |
| .222. |
|
|
| LampDeadNotHeld |
| GREY #505050 |
| ..... |
| .010. |
| .101. |
| .010. |
| ..... |
|
|
| LampDeadHeld |
| #7D7D7D #404040 |
| ..... |
| .010. |
| .101. |
| .010. |
| ..... |
|
|
| LightN |
| WHITE |
| .000. |
| .000. |
| .000. |
| .000. |
| .000. |
|
|
| LightE |
| WHITE |
| ..... |
| 00000 |
| 00000 |
| 00000 |
| ..... |
|
|
| LightS |
| WHITE |
| .000. |
| .000. |
| .000. |
| .000. |
| .000. |
|
|
| LightW |
| WHITE |
| ..... |
| 00000 |
| 00000 |
| 00000 |
| ..... |
|
|
| LightHitN |
| WHITE |
| ..... |
| ..... |
| ..... |
| .000. |
| .000. |
|
|
| LightHitE |
| WHITE |
| ..... |
| 00... |
| 00... |
| 00... |
| ..... |
|
|
| LightHitS |
| WHITE |
| .000. |
| .000. |
| ..... |
| ..... |
| ..... |
|
|
| LightHitW |
| WHITE |
| ..... |
| ...00 |
| ...00 |
| ...00 |
| ..... |
|
|
| ZeroNotDone |
| DARKGREY RED |
| 00000 |
| 01110 |
| 01010 |
| 01110 |
| 00000 |
|
|
| ZeroDone |
| LIGHTGREY RED |
| 00000 |
| 01110 |
| 01010 |
| 01110 |
| 00000 |
|
|
| OneNotDone |
| DARKGREY RED |
| 00000 |
| 00100 |
| 00100 |
| 00100 |
| 00000 |
|
|
| OneDone |
| LIGHTGREY RED |
| 00000 |
| 00100 |
| 00100 |
| 00100 |
| 00000 |
|
|
| TwoNotDone |
| DARKGREY RED |
| 00000 |
| 01100 |
| 00100 |
| 00110 |
| 00000 |
|
|
| TwoDone |
| LIGHTGREY RED |
| 00000 |
| 01100 |
| 00100 |
| 00110 |
| 00000 |
|
|
| ThreeNotDone |
| DARKGREY RED |
| 00000 |
| 01110 |
| 00110 |
| 01110 |
| 00000 |
|
|
| ThreeDone |
| LIGHTGREY RED |
| 00000 |
| 01110 |
| 00110 |
| 01110 |
| 00000 |
|
|
| FourNotDone |
| DARKGREY RED |
| 00000 |
| 01010 |
| 01110 |
| 00010 |
| 00000 |
|
|
| FourDone |
| LIGHTGREY RED |
| 00000 |
| 01010 |
| 01110 |
| 00010 |
| 00000 |
|
|
| CounterZero |
| TRANSPARENT |
| CounterOne |
| TRANSPARENT |
| CounterTwo |
| TRANSPARENT |
| CounterThree |
| TRANSPARENT |
| CounterFour |
| TRANSPARENT |
|
|
| CountedN |
| TRANSPARENT |
| CountedE |
| TRANSPARENT |
| CountedS |
| TRANSPARENT |
| CountedW |
| TRANSPARENT |
|
|
| ======= |
| LEGEND |
| ======= |
|
|
|
|
|
|
| . = Background |
| # = Wall |
| % = Glass |
| P = PlayerS |
| L = LampActiveNotHeld |
| 0 = ZeroNotDone |
| 1 = OneNotDone |
| 2 = TwoNotDone |
| 3 = ThreeNotDone |
| 4 = FourNotDone |
|
|
| PlayerNotHolding = PlayerN or PlayerE or PlayerS or PlayerW |
| PlayerHolding = PlayerHoldingN or PlayerHoldingE or PlayerHoldingS or PlayerHoldingW |
| Player = PlayerNotHolding or PlayerHolding |
|
|
| LampActive = LampActiveNotHeld or LampActiveHeld |
| LampDead = LampDeadNotHeld or LampDeadHeld |
| LampNotHeld = LampActiveNotHeld or LampDeadNotHeld |
| LampHeld = LampActiveHeld or LampDeadHeld |
|
|
|
|
| Light = LightN or LightE or LightS or LightW |
| LightHit = LightHitN or LightHitE or LightHitS or LightHitW |
| Counter = CounterZero or CounterOne or CounterTwo or CounterThree or CounterFour |
| Counted = CountedN or CountedE or CountedS or CountedW |
|
|
| Zero = ZeroNotDone or ZeroDone |
| One = OneNotDone or OneDone |
| Two = TwoNotDone or TwoDone |
| Three = ThreeNotDone or ThreeDone |
| Four = FourNotDone or FourDone |
| ReceptorNotDone = ZeroNotDone or OneNotDone or TwoNotDone or ThreeNotDone or FourNotDone |
| Receptor = Zero or One or Two or Three or Four |
|
|
| AllGlass = Glass or GlassH or GlassV |
| BlocksLight = Wall or LampDead or Receptor or Player |
|
|
| ======= |
| SOUNDS |
| ======= |
|
|
| ================ |
| COLLISIONLAYERS |
| ================ |
|
|
| Background |
| LightN, LightHitN |
| LightE, LightHitE |
| LightS, LightHitS |
| LightW, LightHitW |
| Player, Wall, AllGlass, LampActive, LampDead, Receptor |
|
|
| CountedN |
| CountedE |
| CountedS |
| CountedW |
| Counter |
|
|
| ====== |
| RULES |
| ====== |
|
|
| UP [> PlayerNotHolding] -> [> PlayerN] |
| RIGHT [> PlayerNotHolding] -> [> PlayerE] |
| DOWN [> PlayerNotHolding] -> [> PlayerS] |
| LEFT [> PlayerNotHolding] -> [> PlayerW] |
|
|
| (picking up lamp) |
| UP [action PlayerN | LampActiveNotHeld] -> [PlayerHoldingN | LampActiveHeld] |
| RIGHT [action PlayerE | LampActiveNotHeld] -> [PlayerHoldingE | LampActiveHeld] |
| DOWN [action PlayerS | LampActiveNotHeld] -> [PlayerHoldingS | LampActiveHeld] |
| LEFT [action PlayerW | LampActiveNotHeld] -> [PlayerHoldingW | LampActiveHeld] |
| UP [action PlayerN | LampDeadNotHeld] -> [PlayerHoldingN | LampDeadHeld] |
| RIGHT [action PlayerE | LampDeadNotHeld] -> [PlayerHoldingE | LampDeadHeld] |
| DOWN [action PlayerS | LampDeadNotHeld] -> [PlayerHoldingS | LampDeadHeld] |
| LEFT [action PlayerW | LampDeadNotHeld] -> [PlayerHoldingW | LampDeadHeld] |
|
|
| (dropping lamp) |
| UP [action PlayerHoldingN | LampActiveHeld] -> [PlayerN | LampActiveNotHeld] |
| RIGHT [action PlayerHoldingE | LampActiveHeld] -> [PlayerE | LampActiveNotHeld] |
| DOWN [action PlayerHoldingS | LampActiveHeld] -> [PlayerS | LampActiveNotHeld] |
| LEFT [action PlayerHoldingW | LampActiveHeld] -> [PlayerW | LampActiveNotHeld] |
| UP [action PlayerHoldingN | LampDeadHeld] -> [PlayerN | LampDeadNotHeld] |
| RIGHT [action PlayerHoldingE | LampDeadHeld] -> [PlayerE | LampDeadNotHeld] |
| DOWN [action PlayerHoldingS | LampDeadHeld] -> [PlayerS | LampDeadNotHeld] |
| LEFT [action PlayerHoldingW | LampDeadHeld] -> [PlayerW | LampDeadNotHeld] |
|
|
| [> PlayerHolding | STATIONARY BlocksLight no LampHeld] -> [PlayerHolding | BlocksLight] |
| [> PlayerHolding | LampActiveNotHeld] -> [PlayerHolding | LampActiveNotHeld] |
| [MOVING PlayerHolding | LampHeld] -> [MOVING PlayerHolding | MOVING LampHeld] |
| [> LampHeld | STATIONARY BlocksLight] -> [LampHeld | BlocksLight] |
| [MOVING PlayerHolding | STATIONARY LampHeld] -> [STATIONARY PlayerHolding | LampHeld] |
|
|
| (casting lights) |
| (first pass, checking for lamps that should be dead) |
| late [Light] -> [] |
| late [LightHit] -> [] |
| late UP [LampActive | no BlocksLight] -> [LampActive | LightN] |
| + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] |
| + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] |
| + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] |
| + late [LampActiveNotHeld Light] -> [LampDeadNotHeld] |
| + late [LampActiveHeld Light] -> [LampDeadHeld] |
|
|
| late UP [LightN | no BlocksLight] -> [LightN | LightN] |
| + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] |
| + late DOWN [LightS | no BlocksLight] -> [LightS | LightS] |
| + late LEFT [LightW | no BlocksLight] -> [LightW | LightW] |
| + late [LampActiveNotHeld Light] -> [LampDeadNotHeld] |
| + late [LampActiveHeld Light] -> [LampDeadHeld] |
|
|
| (second pass, actual lightcasting) |
| late [Light] -> [] |
| late [LightHit] -> [] |
| late UP [LampActive | no BlocksLight] -> [LampActive | LightN] |
| + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] |
| + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] |
| + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] |
| + late UP [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitN] |
| + late RIGHT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitE] |
| + late DOWN [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitS] |
| + late LEFT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitW] |
|
|
| late UP [LightN | no BlocksLight] -> [LightN | LightN] |
| + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] |
| + late DOWN [LightS | no BlocksLight] -> [LightS | LightS] |
| + late LEFT [LightW | no BlocksLight] -> [LightW | LightW] |
| late UP [LightN | BlocksLight] -> [LightN | BlocksLight LightHitN] |
| + late RIGHT [LightE | BlocksLight] -> [LightE | BlocksLight LightHitE] |
| + late DOWN [LightS | BlocksLight] -> [LightS | BlocksLight LightHitS] |
| + late LEFT [LightW | BlocksLight] -> [LightW | BlocksLight LightHitW] |
|
|
| (glass) |
| late [AllGlass LightN] -> [GlassV] |
| late [AllGlass LightE] -> [GlassH] |
| late [AllGlass LightS] -> [GlassV] |
| late [AllGlass LightW] -> [GlassH] |
|
|
| (counting lights hitting receptors) |
| late [Receptor] -> [Receptor CounterZero] |
|
|
| late UP [CounterZero | LightS no CountedS] -> [CounterOne | LightS CountedS] |
| late RIGHT [CounterZero | LightW no CountedW] -> [CounterOne | LightW CountedW] |
| late DOWN [CounterZero | LightN no CountedN] -> [CounterOne | LightN CountedN] |
| late LEFT [CounterZero | LightE no CountedE] -> [CounterOne | LightE CountedE] |
| late UP [CounterZero | LampActive no CountedS] -> [CounterOne | LampActive CountedS] |
| late RIGHT [CounterZero | LampActive no CountedW] -> [CounterOne | LampActive CountedW] |
| late DOWN [CounterZero | LampActive no CountedN] -> [CounterOne | LampActive CountedN] |
| late LEFT [CounterZero | LampActive no CountedE] -> [CounterOne | LampActive CountedE] |
|
|
| late UP [CounterOne | LightS no CountedS] -> [CounterTwo | LightS CountedS] |
| late RIGHT [CounterOne | LightW no CountedW] -> [CounterTwo | LightW CountedW] |
| late DOWN [CounterOne | LightN no CountedN] -> [CounterTwo | LightN CountedN] |
| late LEFT [CounterOne | LightE no CountedE] -> [CounterTwo | LightE CountedE] |
| late UP [CounterOne | LampActive no CountedS] -> [CounterTwo | LampActive CountedS] |
| late RIGHT [CounterOne | LampActive no CountedW] -> [CounterTwo | LampActive CountedW] |
| late DOWN [CounterOne | LampActive no CountedN] -> [CounterTwo | LampActive CountedN] |
| late LEFT [CounterOne | LampActive no CountedE] -> [CounterTwo | LampActive CountedE] |
|
|
| late UP [CounterTwo | LightS no CountedS] -> [CounterThree | LightS CountedS] |
| late RIGHT [CounterTwo | LightW no CountedW] -> [CounterThree | LightW CountedW] |
| late DOWN [CounterTwo | LightN no CountedN] -> [CounterThree | LightN CountedN] |
| late LEFT [CounterTwo | LightE no CountedE] -> [CounterThree | LightE CountedE] |
| late UP [CounterTwo | LampActive no CountedS] -> [CounterThree | LampActive CountedS] |
| late RIGHT [CounterTwo | LampActive no CountedW] -> [COunterThree | LampActive CountedW] |
| late DOWN [CounterTwo | LampActive no CountedN] -> [CounterThree | LampActive CountedN] |
| late LEFT [CounterTwo | LampActive no CountedE] -> [CounterThree | LampActive CountedE] |
|
|
| late UP [CounterThree | LightS no CountedS] -> [CounterFour | LightS CountedS] |
| late RIGHT [CounterThree | LightW no CountedW] -> [CounterFour | LightW CountedW] |
| late DOWN [CounterThree | LightN no CountedN] -> [CounterFour | LightN CountedN] |
| late LEFT [CounterThree | LightE no CountedE] -> [CounterFour | LightE CountedE] |
| late UP [CounterThree | LampActive no CountedS] -> [CounterFour | LampActive CountedS] |
| late RIGHT [CounterThree | LampActive no CountedW] -> [CounterFour | LampActive CountedW] |
| late DOWN [CounterThree | LampActive no CountedN] -> [CounterFour | LampActive CountedN] |
| late LEFT [CounterThree | LampActive no CountedE] -> [CounterFour | LampActive CountedE] |
|
|
| (updating receptors) |
| late [Zero CounterZero] -> [ZeroDone] |
| late [One CounterOne] -> [OneDone] |
| late [Two CounterTwo] -> [TwoDone] |
| late [Three CounterThree] -> [ThreeDone] |
| late [Four CounterFour] -> [FourDone] |
| late [Zero Counter] -> [ZeroNotDone] |
| late [One Counter] -> [OneNotDone] |
| late [Two Counter] -> [TwoNotDone] |
| late [Three Counter] -> [ThreeNotDone] |
| late [Four Counter] -> [FourNotDone] |
| late [Counted] -> [] |
|
|
| ============== |
| WINCONDITIONS |
| ============== |
|
|
| no ReceptorNotDone |
|
|
| ======= |
| LEVELS |
| ======= |
| ...1... |
| ....... |
| ....... |
| 1P.L..0 |
| ....... |
| ....... |
| ...1... |
|
|
|
|
| message <action> to grip a lamp |
| ....... |
| ..l.... |
| .l#l#.. |
| ..lp... |
| ..#.4.. |
| ....... |
| ....... |
|
|
| ...3. |
| 2.P.. |
| ..... |
| #.#1. |
| ..l.. |
| .l#l. |
|
|
| ...1... |
| .P..... |
| ..#%#.. |
| 0.%l%.0 |
| ..#%#.. |
| ....... |
| ...0... |