| (/.) | |
| title Angize | |
| author Ali Nikkhah | |
| homepage twitter.com/_AliNikk__ | |
| run_rules_on_level_start | |
| again_interval 0.0001 | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| #e0e0e0 LightBlue | |
| 11111 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Wall | |
| #d0d0d0 #0099FF | |
| 10000 | |
| 10000 | |
| 10000 | |
| 10000 | |
| 11111 | |
| NormalBaby | |
| #fda white | |
| .000. | |
| .000. | |
| 00000 | |
| .111. | |
| .0.0. | |
| ParalyzedBaby | |
| #909090 white | |
| .000. | |
| .000. | |
| 00000 | |
| .111. | |
| .0.0. | |
| NormalEye1 | |
| White Black Blue | |
| .000. | |
| 00022 | |
| 00021 | |
| 00022 | |
| .000. | |
| NormalEye2 | |
| White Black Blue | |
| .000. | |
| 00000 | |
| 00000 | |
| 02220 | |
| .212. | |
| NormalEye3 | |
| White Black Blue | |
| .000. | |
| 22000 | |
| 12000 | |
| 22000 | |
| .000. | |
| NormalEye4 | |
| White Black Blue | |
| .212. | |
| 02220 | |
| 00000 | |
| 00000 | |
| .000. | |
| RedEye1 | |
| White Black DarkRed | |
| .000. | |
| 00022 | |
| 00021 | |
| 00022 | |
| .000. | |
| RedEye2 | |
| White Black DarkRed | |
| .000. | |
| 00000 | |
| 00000 | |
| 02220 | |
| .212. | |
| RedEye3 | |
| White Black DarkRed | |
| .000. | |
| 22000 | |
| 12000 | |
| 22000 | |
| .000. | |
| RedEye4 | |
| White Black DarkRed | |
| .212. | |
| 02220 | |
| 00000 | |
| 00000 | |
| .000. | |
| RayH | |
| Red | |
| ..... | |
| ..... | |
| 00000 | |
| ..... | |
| ..... | |
| RayV | |
| Red | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ======= | |
| LEGEND | |
| ======= | |
| Player = NormalBaby | |
| Baby = NormalBaby or ParalyzedBaby | |
| NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4 | |
| RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4 | |
| Eye1 = NormalEye1 or RedEye1 | |
| Eye2 = NormalEye2 or RedEye2 | |
| Eye3 = NormalEye3 or RedEye3 | |
| Eye4 = NormalEye4 or RedEye4 | |
| Eye = NormalEye or RedEye | |
| Obstacle = Baby or Wall or Eye | |
| MovingObstacle = Baby or Eye | |
| Ray = RayH or RayV | |
| MovableObstacle = ParalyzedBaby | |
| . = Background | |
| # = Wall | |
| + = NormalBaby | |
| > = NormalEye1 | |
| v = NormalEye2 | |
| < = NormalEye3 | |
| ^ = NormalEye4 | |
| 1 = RedEye1 | |
| 2 = RedEye2 | |
| 3 = RedEye3 | |
| 4 = RedEye4 | |
| - = ParalyzedBaby | |
| ======= | |
| SOUNDS | |
| ======= | |
| sfx0 41755904 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4 | |
| RayH | |
| RayV | |
| ====== | |
| RULES | |
| ====== | |
| [ NormalBaby ] -> [ ParalyzedBaby ] | |
| (remove all shots at the start of the turn) | |
| [Ray] -> [] again | |
| (main game logic here) | |
| RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again | |
| RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again | |
| RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again | |
| DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again | |
| DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again | |
| DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again | |
| LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again | |
| LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again | |
| LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again | |
| UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again | |
| UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again | |
| UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again | |
| [ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ] | |
| [moving Ray] -> [stationary Ray] | |
| (Babies will die if they go into a red eye) | |
| LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0 | |
| UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0 | |
| RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0 | |
| DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0 | |
| (Eyes can be moved) | |
| [ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ] | |
| [ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ] | |
| (RedEye kills babies) | |
| RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0 | |
| DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0 | |
| LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0 | |
| UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0 | |
| [ action Player ] -> win | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| no ParalyzedBaby | |
| ======= | |
| LEVELS | |
| ======= | |
| message /. | |
| message Babys are paralyzed when they are unmotivated. | |
| message They get motivated when an eye is looking at them. | |
| message Leave no baby unmotivated. | |
| message You can press X to skip a level! | |
| ########## | |
| #>.......# | |
| #>.......# | |
| #>.#v----# | |
| #>......+# | |
| #>......+# | |
| ########## | |
| (*o) | |
| ####### | |
| #.....# | |
| #.....# | |
| #..-v+< | |
| >.+-..# | |
| #^....# | |
| ####### | |
| (**o) | |
| ######## | |
| >+....+< | |
| >+v--v+< | |
| >+....+< | |
| >+..#.+< | |
| ######## | |
| (**o) | |
| ####### | |
| #..--.# | |
| #.--..# | |
| #>>>#.# | |
| #...+.< | |
| #..+..< | |
| #####^# | |
| (***o) | |
| ######### | |
| #>...+.-# | |
| #>....-.# | |
| #>.#>...# | |
| #>..+.-.# | |
| #>...+..# | |
| ######### | |
| ######## | |
| #>...+.# | |
| #>....-# | |
| #>.#>..# | |
| #>..+.-# | |
| #>.+.-.# | |
| ######## | |
| (####### | |
| #>....# | |
| #>.+--# | |
| #>.#>.# | |
| #>.+--# | |
| #>....# | |
| #######) | |
| ####### | |
| #>.+--# | |
| #>.#>.# | |
| #>.+--# | |
| #>....# | |
| #>....# | |
| ####### | |
| ###### | |
| #>+-## | |
| #>+.## | |
| #>.>.# | |
| #>+.## | |
| #>+-## | |
| ###### | |
| (**o) | |
| #####.## | |
| #>.#.>.# | |
| #>+.-.-# | |
| #>.+.-.# | |
| #>.....# | |
| ######## | |
| (***o) | |
| ########## | |
| ##vvvvvvv# | |
| #>.......# | |
| #>.+.#...# | |
| #>.......# | |
| #>.#.-.### | |
| #>.......# | |
| #>.+.#.>.# | |
| #>.......# | |
| ########## | |
| (***o) | |
| ########### | |
| #...v.v...# | |
| #....-....# | |
| #>...v...<# | |
| #..->+<-..# | |
| #>...^...<# | |
| #....-....# | |
| #...^.^...# | |
| ########### | |
| ##################### | |
| >...................< | |
| >...................< | |
| >...................< | |
| >...................< | |
| #####.############### | |
| #.........########### | |
| #>+--.--+<########### | |
| #>+-.^.-+<########### | |
| #>+-...-+<########### | |
| ##################### | |
| (***o) | |
| ############# | |
| #...v.v.v...# | |
| #...........# | |
| #.....+.....# | |
| #>.........<# | |
| #.....^.....# | |
| #>.+.<->.+.<# | |
| #.....v.....# | |
| #>.........<# | |
| #.....+.....# | |
| #...........# | |
| #...^.^.^...# | |
| ############# | |
| ( | |
| ############### | |
| ###vv#v#v#vv### | |
| ###..........## | |
| #>.+.......+.<# | |
| #>..#v#v#v#..<# | |
| ##..>.....<..## | |
| #>..#.-.-.#..<# | |
| ##..>.....<..## | |
| #>..#.-.-.#..<# | |
| ##..>.....<..## | |
| #>..#^#^#^#..<# | |
| #>.+.......+.<# | |
| ###.........### | |
| ###^^#^#^#^^### | |
| ###############) | |
| message Thanks for playing! | |
| ((*o) | |
| ######## | |
| #......# | |
| 1.+---.# | |
| #......# | |
| ######## | |
| ###vvv# | |
| #.....# | |
| #..---# | |
| #...1+# | |
| #..---# | |
| #######) |