| title At Last, A Ninja! |
| author Jere Majava |
| homepage www.twitter.com/jjmajava |
| key_repeat_interval 0.15 |
| realtime_interval 0.2 |
| noundo |
| text_color darkred |
|
|
| ======== |
| OBJECTS |
| ======== |
|
|
| Background |
| darkgreen |
|
|
| (Level elements) |
| |
| Floor |
| darkblue darkbrown |
| 00000 |
| 11111 |
| ..... |
| ..... |
| ..... |
|
|
| Wall |
| black darkblue |
| 11111 |
| 10101 |
| 01010 |
| 00000 |
| 00000 |
|
|
|
|
| Statue |
| darkblue darkgreen green |
| .012. |
| .012. |
| 01012 |
| 01112 |
| 00122 |
|
|
| Bell |
| darkred orange darkblue |
| .000. |
| 00000 |
| .2.2. |
| .212. |
| .2.2. |
|
|
| Gong |
| brown orange darkblue |
| ..01. |
| .0011 |
| .1000 |
| .2102 |
| .2..2 |
|
|
| Table |
| darkblue brown |
| ..... |
| ..... |
| ..... |
| .1111 |
| .0..0 |
|
|
| Treasure |
| darkblue brown red white lightgrey |
| ..... |
| ..22. |
| ..43. |
| .1111 |
| .0..0 |
|
|
| Exit |
| black darkgrey grey |
| 22222 |
| 10001 |
| 10001 |
| 10001 |
| 10001 |
|
|
| (Player) |
|
|
| NinjaR1 |
| black darkblue |
| ...0. |
| ..00. |
| ..101 |
| ..00. |
| .0..0 |
|
|
| NinjaR2 |
| black darkblue |
| .0... |
| 00... |
| 101.. |
| 00... |
| 00... |
|
|
| NinjaRF |
| black darkblue |
| 1.0.. |
| 00001 |
| .00.. |
| 0000. |
| .0..0 |
|
|
| NinjaRJ |
| black darkblue |
| ..0.1 |
| .0000 |
| 1000. |
| .0.0. |
| 0.... |
|
|
| NinjaRK |
| black darkblue |
| ..... |
| ..0.. |
| .00.. |
| .000. |
| 0010. |
|
|
| NinjaL1 |
| black darkblue |
| .0... |
| .00.. |
| 101.. |
| .00.. |
| 0..0. |
|
|
| NinjaL2 |
| black darkblue |
| ...0. |
| ...00 |
| ..101 |
| ...00 |
| ...00 |
|
|
| NinjaLF |
| black darkblue |
| ..0.1 |
| 10000 |
| ..00. |
| ..000 |
| .0.0. |
|
|
| NinjaLJ |
| black darkblue |
| 1.0.. |
| 0000. |
| 00001 |
| .0.0. |
| ....0 |
|
|
| NinjaLK |
| black darkblue |
| ..... |
| ..0.. |
| ..00. |
| .000. |
| .0100 |
|
|
| (Samurai) |
|
|
| SamuR1 |
| darkgrey darkred white orange |
| ...3. |
| ..00. |
| .3222 |
| ..11. |
| .1111 |
|
|
| SamuR2 |
| darkgrey darkred white orange |
| .3... |
| 00... |
| 3222. |
| 11... |
| 11... |
|
|
| SamuRA |
| darkgrey darkred white orange |
| ..3.. |
| .0003 |
| .00.. |
| .111. |
| 1111. |
|
|
| SamuRK |
| darkgrey darkred white orange |
| ..... |
| .3... |
| 00... |
| 0322. |
| 1111. |
|
|
| SamuL1 |
| darkgrey darkred white orange |
| .3... |
| .00.. |
| 2223. |
| .11.. |
| 1111. |
|
|
| SamuL2 |
| darkgrey darkred white orange |
| ...3. |
| ...00 |
| .2223 |
| ...11 |
| ...11 |
|
|
| SamuLA |
| darkgrey darkred white orange |
| ..3.. |
| 3000. |
| ..00. |
| .111. |
| .1111 |
|
|
| SamuLK |
| darkgrey darkred white orange |
| ..... |
| ...3. |
| ...00 |
| .2230 |
| .1111 |
|
|
| SwordL |
| white |
| ..... |
| ..000 |
| ..... |
| ..... |
| ..... |
|
|
| SwordR |
| white |
| ..... |
| 000.. |
| ..... |
| ..... |
| ..... |
|
|
| Corpse |
| darkblue orange darkred |
| ..... |
| ..... |
| ..... |
| ..00. |
| 02201 |
|
|
| Temp |
| yellow |
|
|
| Safezone |
| darkgreen |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| ======= |
| LEGEND |
| ======= |
|
|
| . = Background |
| # = Wall |
| - = Floor |
| o = Statue |
| ö = Floor and Statue |
|
|
| G = Gong |
| ! = Bell |
| T = Table |
|
|
| * = Treasure |
| ! = Treasure and Floor |
| X = Exit |
|
|
| W = NinjaR1 |
| N = NinjaL1 |
| F = NinjaRF |
|
|
| b = SamuR1 |
| d = SamuL2 |
| k = SamuRK |
| j = SamuLK |
| s = SamuRK and Floor |
| z = SamuLK and Floor |
|
|
| NinjaRight = NinjaR1 or NinjaR2 or NinjaRF or NinjaRJ or NinjaRK |
| NinjaLeft = NinjaL1 or NinjaL2 or NinjaLF or NinjaLJ or NinjaLK |
|
|
| Player = NinjaRight or NinjaLeft |
|
|
| NinjaRM = NinjaR1 or NinjaR2 |
| NinjaLM = NinjaL1 or NinjaL2 |
|
|
| SamuRight = SamuR1 or SamuR2 or SamuRA or SamuRK |
| SamuLeft = SamuL1 or SamuL2 or SamuLA or SamuLK |
|
|
| SamuRM = SamuR1 or SamuR2 |
| SamuLM = SamuL1 or SamuL2 |
|
|
| SamuM = SamuRM or SamuLM |
|
|
| SamuK = SamuLK or samuRK |
|
|
| Samurai = SamuRight or SamuLeft |
|
|
| Sword = SwordL or SwordR |
|
|
| Platform = Floor or Statue or Wall or Exit |
| Obstacle = Statue or Wall or Samurai |
|
|
|
|
| ======= |
| SOUNDS |
| ======= |
|
|
| sfx0 12554508 (rock) |
| sfx1 54935104 (drop on platform) |
| sfx2 53700708 (sword) |
| sfx3 74383504 (drop on rock) |
| sfx4 82388102 (bell) |
| sfx5 81871908 (Samu sees Ninja) |
| sfx6 98411107 (rock pushed) |
| sfx7 81332908 (death) |
| sfx8 44593904 (samurai killed) |
| sfx9 22045103 (get the treasure) |
| sfx10 78499108 (Gong) |
| (TitleScreen 6006708) |
| Startlevel 72700708 |
| EndLevel 1117508 |
| Restart 94829108 |
|
|
| ( |
| sfx10 1637108 (stupid, mule) |
|
|
| sfx0 62079108 (long high piched chiming) |
| sfx0 54220108 (dong) |
| sfx0 82388102 (ding) |
| sfx0 24478708 (little springy sound) |
|
|
|
|
| sfx0 12150508 (BIG Woosh!) |
| sfx0 6006708 (Longer Woosh!) |
| sfx0 28887908 (whooosshhhh...) |
| sfx10 18595508 (loud flute) |
| sfx10 12054508 (boom!) |
|
|
| 19442708 Breathing fire, thunder? |
| 94025708 Steam Engine! |
| 17716108 faster steam engine |
|
|
| 41900908 small item drops |
| 9170108 low sproing |
| 32278108 vinkuvinku |
| 92559108 robot says no |
| 67416308 paradoid! |
|
|
| 52795308 Dangerous! |
| 24803108 |
| 60744308 |
| 1718508 on note flute |
|
|
| 62940508 wierdness |
| ) |
|
|
| ================ |
| COLLISIONLAYERS |
| ================ |
|
|
| Background |
| SafeZone |
| Floor Exit Gong Bell |
| Corpse Temp |
| Player Statue Wall Samurai SwordL SwordR |
| Table Treasure |
|
|
| ====== |
| RULES |
| ====== |
|
|
| (SafeZone, place where you don't fall) |
| up [ Platform | ] -> [ Platform | SafeZone ] |
|
|
| (Statue falls) |
| down [ Statue | no Platform | Platform ] -> [ > Statue | | Platform ] sfx0 |
| down [ Statue | no Platform ] -> [ > Statue | ] |
| down [ Statue | Samurai no Platform ] -> [ > Statue | Corpse ] |
|
|
| (Gravity right) |
|
|
| down [ NinjaRF | SamuK ] -> [ NinjaRF | Corpse ] sfx8 |
| down [ NinjaRF | Platform ] -> [ NinjaRK | Platform ] |
| down [ NinjaRF | no Platform ] -> [ > NinjaRF | ] |
| down [ NinjaRF | no Platform | Floor ] -> [ > NinjaRF | | Floor ] sfx1 |
| down [ NinjaRF | no Platform | Statue ] -> [ > NinjaRF | | Statue ] sfx3 |
| down [ NinjaRF | no Platform | Wall ] -> [ > NinjaRF | | Wall ] sfx3 |
| down [ NinjaRM | no Platform ] -> [ NinjaRF | ] |
|
|
|
|
| (Jumping right) |
| right [ NinjaRJ | SamuRK | no Obstacle ] -> [ | NinjaRF | Corpse ] |
| right [ NinjaRJ | SamuRK ] -> [ | NinjaRF Corpse ] |
|
|
| right [ NinjaRJ | no Obstacle ] -> [ | NinjaRF ] |
| [ NinjaRJ ] -> [ NinjaRF ] |
| right [ action NinjaRM no Bell no Gong | no Obstacle no Samurai ] -> [ > NinjaRJ | ] |
| up [ > NinjaRM | no Obstacle no Samurai ] -> [ | NinjaRJ ] |
|
|
| (Moving right ) |
| down [ > NinjaRK ] -> [ NinjaRK ] |
| [ > NinjaRK ] -> [ NinjaR2 ] |
| [ action NinjaRK ] -> [ NinjaR2 ] |
| right [ > NinjaR2 | no Obstacle ] -> [ NinjaR1 | ] |
| right [ > NinjaR1 | no Obstacle ] -> [ > NinjaR2 | ] |
|
|
| down [ > NinjaRight | Platform ] -> [ NinjaRK | Platform ] |
|
|
| (Pushing right) |
| right [ > NinjaR2 | Statue ] -> [ NinjaR1 | Statue ] |
| right [ > NinjaR1 | Statue | no Obstacle ] -> [ > NinjaR2 | > Statue | ] sfx6 |
|
|
| (Player turning) |
| right [ > NinjaLeft ] -> [ NinjaR1 ] |
| left [ > NinjaRight ] -> [ NinjaL1 ] |
|
|
| (Gravity left) |
| down [ NinjaLF | SamuK ] -> [ NinjaLF | Corpse ] sfx8 |
| down [ NinjaLF | Platform ] -> [ NinjaLK | Platform ] |
| down [ NinjaLF | no Platform ] -> [ > NinjaLF | ] |
| down [ NinjaLF | no Platform | Floor ] -> [ > NinjaLF | | Floor ] sfx1 |
| down [ NinjaLF | no Platform | Statue ] -> [ > NinjaLF | | Statue ] sfx3 |
| down [ NinjaLF | no Platform | Wall ] -> [ > NinjaLF | | Wall ] sfx3 |
| down [ NinjaLM | no Platform ] -> [ NinjaLF | ] |
|
|
| (Jumping left) |
| left [ NinjaLJ | SamuLK | no Obstacle ] -> [ | NinjaLF | Corpse ] |
| left [ NinjaLJ | SamuLK ] -> [ | NinjaLF Corpse ] |
|
|
| left [ NinjaLJ | no Obstacle no Samurai ] -> [ | NinjaLF ] |
| [ NinjaLJ ] -> [ NinjaLF ] |
| left [ action NinjaLM no Bell no Gong | no Obstacle ] -> [ > NinjaLJ | ] |
| up [ > NinjaLM | no Obstacle ] -> [ | NinjaLJ ] |
|
|
| (Moving left ) |
| down [ > NinjaLK ] -> [ NinjaLK ] |
| [ > NinjaLK ] -> [ NinjaL2 ] |
| [ action NinjaLK ] -> [ NinjaL2 ] |
| left [ > NinjaL2 | no Obstacle ] -> [ NinjaL1 | ] |
| left [ > NinjaL1 | no Obstacle ] -> [ > NinjaL2 | ] |
|
|
| down [ > NinjaLeft | Platform ] -> [ NinjaLK | Platform ] |
|
|
| (Pushing left ) |
| left [ > NinjaL2 | Statue ] -> [ NinjaL1 | Statue ] |
| left [ > NinjaL1 | Statue | no Samurai ] -> [ > NinjaL2 | > Statue | ] sfx6 |
|
|
| (Samurai walking around) |
| [ SamuR2 ] -> [ Temp ] |
| right [ SamuR1 | no Obstacle SafeZone ] -> [ > SamuR2 | ] |
| [ Temp ] -> [ SamuR1 ] |
|
|
| [ SamuL2 ] -> [ Temp ] |
| left [ SamuL1 | no Obstacle SafeZone ] -> [ > SamuL2 | ] |
| [ Temp ] -> [ SamuL1 ] |
|
|
| down [ Samurai | no SafeZone no Platform ] -> [ > Samurai | ] |
|
|
| (Samu sees the Ninja) |
| left [ SamuLK | ... | Player ] -> [ SamuL2 | ... | Player ] sfx5 |
| right [ SamuRK | ... | Player ] -> [ SamuR2 | ... | Player ] sfx5 |
|
|
| (Samu turning) |
| right [ SamuR1 | Obstacle ] -> [ SamuL1 | Obstacle ] |
| right [ SamuR1 | no SafeZone ] -> [ SamuL1 | no SafeZone ] |
|
|
| left [ SamuL1 | Obstacle ] -> [ SamuR1 | Obstacle ] |
| left [ SamuL1 | no SafeZone ] -> [ SamuR1 | no SafeZone ] |
|
|
| horizontal [ SamuM | SamuRK ] -> [ SamuM | SamuR1 ] |
| horizontal [ SamuM | SamuLK ] -> [ SamuM | SamuL1 ] |
|
|
| (Samu attacking) |
| left [ SamuLeft | Player ] -> [ SamuLA | SwordL Corpse ] sfx2 sfx7 |
| right [ SamuRight | Player ] -> [ SamuRA | SwordR Corpse ] sfx2 sfx7 |
|
|
| (When hitting a falling Ninja the sword may drop down, this fixes it) |
| left [ no SamuLA | SwordL ] -> [ | ] |
| right [ no SamuRA | SwordR ] -> [ | ] |
| left [ SamuLA | ] -> [ SamuLA | SwordL ] |
| right [ SamuRA | ] -> [ SamuRA | SwordR ] |
|
|
| (Corpse falls) |
| [ Corpse no SafeZone ] -> [ down Corpse ] |
|
|
| (Get the treasure!) |
| [ Player Treasure ] -> [ Player Table ] sfx9 |
|
|
| (Play the Gong) |
| [ Player Gong ] [ SamuRK ] -> [ Player Gong ] [ SamuR2 ] sfx10 |
| [ Player Gong ] [ SamuLK ] -> [ Player Gong ] [ SamuL2 ] sfx10 |
| [ Samurai Gong ] [ SamuRK ] -> [ Samurai Gong ] [ SamuR2 ] sfx10 |
| [ Samurai Gong ] [ SamuLK ] -> [ Samurai Gong ] [ SamuL2 ] sfx10 |
|
|
| (Play the Bell) |
| [ > Player | Bell ] [ SamuRK ] -> [ > Player | Bell ] [ Temp ] sfx4 |
| [ > Samurai | Bell ] [ SamuRK ] -> [ > Samurai | Bell ] [ Temp ] sfx4 |
| [ > Player | Bell ] [ SamuLK ] -> [ > Player | Bell ] [ SamuRK ] sfx4 |
| [ > Samurai | Bell ] [ SamuLK ] -> [ > Samurai | Bell ] [ SamuRK ] sfx4 |
| [ Temp ] -> [ SamuLK ] |
|
|
|
|
|
|
| ============== |
| WINCONDITIONS |
| ============== |
|
|
| All Exit on Player |
| No Treasure |
|
|
| ======= |
| LEVELS |
| ======= |
|
|
| Message I. Enter the Shiro |
|
|
| ......#..........# |
| ......j.*.o......# |
| .....-#-####.....# |
| .....j------....x# |
| .....-#--.--...--# |
| F.....#.o.o..o...# |
| ......#.---..##### |
| .........o...##### |
| ################## |
|
|
| Message II. Mind the gaps |
|
|
| #f...............# |
| #....ot......t...# |
| #...----..-----..# |
| #.t....--...bt...# |
| ####....--..-#--.# |
| #....-..o.----..-# |
| #--....###...#--.# |
| #.ktj......*.#.x.# |
| #------########### |
|
|
| Message III. Be swift |
|
|
| #......o...b.....# |
| #wT...--...-#----# |
| #---.o....xk---.o# |
| #.Gk.--..-#------# |
| #---......#....o.# |
| #...--....#--.---# |
| #.--......--..---# |
| #.*j.--...#-T.bT.# |
| #--------.######## |
|
|
| ( |
| #................# |
| #................# |
| #................# |
| #................# |
| #................# |
| #................# |
| #................# |
| #W..............x# |
| ------------------ |
| ) |