script-doctor / At_Last,_A_Ninja!.txt
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title At Last, A Ninja!
author Jere Majava
homepage www.twitter.com/jjmajava
key_repeat_interval 0.15
realtime_interval 0.2
noundo
text_color darkred
========
OBJECTS
========
Background
darkgreen
(Level elements)
Floor
darkblue darkbrown
00000
11111
.....
.....
.....
Wall
black darkblue
11111
10101
01010
00000
00000
Statue
darkblue darkgreen green
.012.
.012.
01012
01112
00122
Bell
darkred orange darkblue
.000.
00000
.2.2.
.212.
.2.2.
Gong
brown orange darkblue
..01.
.0011
.1000
.2102
.2..2
Table
darkblue brown
.....
.....
.....
.1111
.0..0
Treasure
darkblue brown red white lightgrey
.....
..22.
..43.
.1111
.0..0
Exit
black darkgrey grey
22222
10001
10001
10001
10001
(Player)
NinjaR1
black darkblue
...0.
..00.
..101
..00.
.0..0
NinjaR2
black darkblue
.0...
00...
101..
00...
00...
NinjaRF
black darkblue
1.0..
00001
.00..
0000.
.0..0
NinjaRJ
black darkblue
..0.1
.0000
1000.
.0.0.
0....
NinjaRK
black darkblue
.....
..0..
.00..
.000.
0010.
NinjaL1
black darkblue
.0...
.00..
101..
.00..
0..0.
NinjaL2
black darkblue
...0.
...00
..101
...00
...00
NinjaLF
black darkblue
..0.1
10000
..00.
..000
.0.0.
NinjaLJ
black darkblue
1.0..
0000.
00001
.0.0.
....0
NinjaLK
black darkblue
.....
..0..
..00.
.000.
.0100
(Samurai)
SamuR1
darkgrey darkred white orange
...3.
..00.
.3222
..11.
.1111
SamuR2
darkgrey darkred white orange
.3...
00...
3222.
11...
11...
SamuRA
darkgrey darkred white orange
..3..
.0003
.00..
.111.
1111.
SamuRK
darkgrey darkred white orange
.....
.3...
00...
0322.
1111.
SamuL1
darkgrey darkred white orange
.3...
.00..
2223.
.11..
1111.
SamuL2
darkgrey darkred white orange
...3.
...00
.2223
...11
...11
SamuLA
darkgrey darkred white orange
..3..
3000.
..00.
.111.
.1111
SamuLK
darkgrey darkred white orange
.....
...3.
...00
.2230
.1111
SwordL
white
.....
..000
.....
.....
.....
SwordR
white
.....
000..
.....
.....
.....
Corpse
darkblue orange darkred
.....
.....
.....
..00.
02201
Temp
yellow
Safezone
darkgreen
.....
.....
.....
.....
.....
=======
LEGEND
=======
. = Background
# = Wall
- = Floor
o = Statue
ö = Floor and Statue
G = Gong
! = Bell
T = Table
* = Treasure
! = Treasure and Floor
X = Exit
W = NinjaR1
N = NinjaL1
F = NinjaRF
b = SamuR1
d = SamuL2
k = SamuRK
j = SamuLK
s = SamuRK and Floor
z = SamuLK and Floor
NinjaRight = NinjaR1 or NinjaR2 or NinjaRF or NinjaRJ or NinjaRK
NinjaLeft = NinjaL1 or NinjaL2 or NinjaLF or NinjaLJ or NinjaLK
Player = NinjaRight or NinjaLeft
NinjaRM = NinjaR1 or NinjaR2
NinjaLM = NinjaL1 or NinjaL2
SamuRight = SamuR1 or SamuR2 or SamuRA or SamuRK
SamuLeft = SamuL1 or SamuL2 or SamuLA or SamuLK
SamuRM = SamuR1 or SamuR2
SamuLM = SamuL1 or SamuL2
SamuM = SamuRM or SamuLM
SamuK = SamuLK or samuRK
Samurai = SamuRight or SamuLeft
Sword = SwordL or SwordR
Platform = Floor or Statue or Wall or Exit
Obstacle = Statue or Wall or Samurai
=======
SOUNDS
=======
sfx0 12554508 (rock)
sfx1 54935104 (drop on platform)
sfx2 53700708 (sword)
sfx3 74383504 (drop on rock)
sfx4 82388102 (bell)
sfx5 81871908 (Samu sees Ninja)
sfx6 98411107 (rock pushed)
sfx7 81332908 (death)
sfx8 44593904 (samurai killed)
sfx9 22045103 (get the treasure)
sfx10 78499108 (Gong)
(TitleScreen 6006708)
Startlevel 72700708
EndLevel 1117508
Restart 94829108
(
sfx10 1637108 (stupid, mule)
sfx0 62079108 (long high piched chiming)
sfx0 54220108 (dong)
sfx0 82388102 (ding)
sfx0 24478708 (little springy sound)
sfx0 12150508 (BIG Woosh!)
sfx0 6006708 (Longer Woosh!)
sfx0 28887908 (whooosshhhh...)
sfx10 18595508 (loud flute)
sfx10 12054508 (boom!)
19442708 Breathing fire, thunder?
94025708 Steam Engine!
17716108 faster steam engine
41900908 small item drops
9170108 low sproing
32278108 vinkuvinku
92559108 robot says no
67416308 paradoid!
52795308 Dangerous!
24803108
60744308
1718508 on note flute
62940508 wierdness
)
================
COLLISIONLAYERS
================
Background
SafeZone
Floor Exit Gong Bell
Corpse Temp
Player Statue Wall Samurai SwordL SwordR
Table Treasure
======
RULES
======
(SafeZone, place where you don't fall)
up [ Platform | ] -> [ Platform | SafeZone ]
(Statue falls)
down [ Statue | no Platform | Platform ] -> [ > Statue | | Platform ] sfx0
down [ Statue | no Platform ] -> [ > Statue | ]
down [ Statue | Samurai no Platform ] -> [ > Statue | Corpse ]
(Gravity right)
down [ NinjaRF | SamuK ] -> [ NinjaRF | Corpse ] sfx8
down [ NinjaRF | Platform ] -> [ NinjaRK | Platform ]
down [ NinjaRF | no Platform ] -> [ > NinjaRF | ]
down [ NinjaRF | no Platform | Floor ] -> [ > NinjaRF | | Floor ] sfx1
down [ NinjaRF | no Platform | Statue ] -> [ > NinjaRF | | Statue ] sfx3
down [ NinjaRF | no Platform | Wall ] -> [ > NinjaRF | | Wall ] sfx3
down [ NinjaRM | no Platform ] -> [ NinjaRF | ]
(Jumping right)
right [ NinjaRJ | SamuRK | no Obstacle ] -> [ | NinjaRF | Corpse ]
right [ NinjaRJ | SamuRK ] -> [ | NinjaRF Corpse ]
right [ NinjaRJ | no Obstacle ] -> [ | NinjaRF ]
[ NinjaRJ ] -> [ NinjaRF ]
right [ action NinjaRM no Bell no Gong | no Obstacle no Samurai ] -> [ > NinjaRJ | ]
up [ > NinjaRM | no Obstacle no Samurai ] -> [ | NinjaRJ ]
(Moving right )
down [ > NinjaRK ] -> [ NinjaRK ]
[ > NinjaRK ] -> [ NinjaR2 ]
[ action NinjaRK ] -> [ NinjaR2 ]
right [ > NinjaR2 | no Obstacle ] -> [ NinjaR1 | ]
right [ > NinjaR1 | no Obstacle ] -> [ > NinjaR2 | ]
down [ > NinjaRight | Platform ] -> [ NinjaRK | Platform ]
(Pushing right)
right [ > NinjaR2 | Statue ] -> [ NinjaR1 | Statue ]
right [ > NinjaR1 | Statue | no Obstacle ] -> [ > NinjaR2 | > Statue | ] sfx6
(Player turning)
right [ > NinjaLeft ] -> [ NinjaR1 ]
left [ > NinjaRight ] -> [ NinjaL1 ]
(Gravity left)
down [ NinjaLF | SamuK ] -> [ NinjaLF | Corpse ] sfx8
down [ NinjaLF | Platform ] -> [ NinjaLK | Platform ]
down [ NinjaLF | no Platform ] -> [ > NinjaLF | ]
down [ NinjaLF | no Platform | Floor ] -> [ > NinjaLF | | Floor ] sfx1
down [ NinjaLF | no Platform | Statue ] -> [ > NinjaLF | | Statue ] sfx3
down [ NinjaLF | no Platform | Wall ] -> [ > NinjaLF | | Wall ] sfx3
down [ NinjaLM | no Platform ] -> [ NinjaLF | ]
(Jumping left)
left [ NinjaLJ | SamuLK | no Obstacle ] -> [ | NinjaLF | Corpse ]
left [ NinjaLJ | SamuLK ] -> [ | NinjaLF Corpse ]
left [ NinjaLJ | no Obstacle no Samurai ] -> [ | NinjaLF ]
[ NinjaLJ ] -> [ NinjaLF ]
left [ action NinjaLM no Bell no Gong | no Obstacle ] -> [ > NinjaLJ | ]
up [ > NinjaLM | no Obstacle ] -> [ | NinjaLJ ]
(Moving left )
down [ > NinjaLK ] -> [ NinjaLK ]
[ > NinjaLK ] -> [ NinjaL2 ]
[ action NinjaLK ] -> [ NinjaL2 ]
left [ > NinjaL2 | no Obstacle ] -> [ NinjaL1 | ]
left [ > NinjaL1 | no Obstacle ] -> [ > NinjaL2 | ]
down [ > NinjaLeft | Platform ] -> [ NinjaLK | Platform ]
(Pushing left )
left [ > NinjaL2 | Statue ] -> [ NinjaL1 | Statue ]
left [ > NinjaL1 | Statue | no Samurai ] -> [ > NinjaL2 | > Statue | ] sfx6
(Samurai walking around)
[ SamuR2 ] -> [ Temp ]
right [ SamuR1 | no Obstacle SafeZone ] -> [ > SamuR2 | ]
[ Temp ] -> [ SamuR1 ]
[ SamuL2 ] -> [ Temp ]
left [ SamuL1 | no Obstacle SafeZone ] -> [ > SamuL2 | ]
[ Temp ] -> [ SamuL1 ]
down [ Samurai | no SafeZone no Platform ] -> [ > Samurai | ]
(Samu sees the Ninja)
left [ SamuLK | ... | Player ] -> [ SamuL2 | ... | Player ] sfx5
right [ SamuRK | ... | Player ] -> [ SamuR2 | ... | Player ] sfx5
(Samu turning)
right [ SamuR1 | Obstacle ] -> [ SamuL1 | Obstacle ]
right [ SamuR1 | no SafeZone ] -> [ SamuL1 | no SafeZone ]
left [ SamuL1 | Obstacle ] -> [ SamuR1 | Obstacle ]
left [ SamuL1 | no SafeZone ] -> [ SamuR1 | no SafeZone ]
horizontal [ SamuM | SamuRK ] -> [ SamuM | SamuR1 ]
horizontal [ SamuM | SamuLK ] -> [ SamuM | SamuL1 ]
(Samu attacking)
left [ SamuLeft | Player ] -> [ SamuLA | SwordL Corpse ] sfx2 sfx7
right [ SamuRight | Player ] -> [ SamuRA | SwordR Corpse ] sfx2 sfx7
(When hitting a falling Ninja the sword may drop down, this fixes it)
left [ no SamuLA | SwordL ] -> [ | ]
right [ no SamuRA | SwordR ] -> [ | ]
left [ SamuLA | ] -> [ SamuLA | SwordL ]
right [ SamuRA | ] -> [ SamuRA | SwordR ]
(Corpse falls)
[ Corpse no SafeZone ] -> [ down Corpse ]
(Get the treasure!)
[ Player Treasure ] -> [ Player Table ] sfx9
(Play the Gong)
[ Player Gong ] [ SamuRK ] -> [ Player Gong ] [ SamuR2 ] sfx10
[ Player Gong ] [ SamuLK ] -> [ Player Gong ] [ SamuL2 ] sfx10
[ Samurai Gong ] [ SamuRK ] -> [ Samurai Gong ] [ SamuR2 ] sfx10
[ Samurai Gong ] [ SamuLK ] -> [ Samurai Gong ] [ SamuL2 ] sfx10
(Play the Bell)
[ > Player | Bell ] [ SamuRK ] -> [ > Player | Bell ] [ Temp ] sfx4
[ > Samurai | Bell ] [ SamuRK ] -> [ > Samurai | Bell ] [ Temp ] sfx4
[ > Player | Bell ] [ SamuLK ] -> [ > Player | Bell ] [ SamuRK ] sfx4
[ > Samurai | Bell ] [ SamuLK ] -> [ > Samurai | Bell ] [ SamuRK ] sfx4
[ Temp ] -> [ SamuLK ]
==============
WINCONDITIONS
==============
All Exit on Player
No Treasure
=======
LEVELS
=======
Message I. Enter the Shiro
......#..........#
......j.*.o......#
.....-#-####.....#
.....j------....x#
.....-#--.--...--#
F.....#.o.o..o...#
......#.---..#####
.........o...#####
##################
Message II. Mind the gaps
#f...............#
#....ot......t...#
#...----..-----..#
#.t....--...bt...#
####....--..-#--.#
#....-..o.----..-#
#--....###...#--.#
#.ktj......*.#.x.#
#------###########
Message III. Be swift
#......o...b.....#
#wT...--...-#----#
#---.o....xk---.o#
#.Gk.--..-#------#
#---......#....o.#
#...--....#--.---#
#.--......--..---#
#.*j.--...#-T.bT.#
#--------.########
(
#................#
#................#
#................#
#................#
#................#
#................#
#................#
#W..............x#
------------------
)