diff --git a/-=lost=-.txt b/-=lost=-.txt new file mode 100644 index 0000000000000000000000000000000000000000..757fae74f448b19fffc901ad1f122e821ec2e5ca --- /dev/null +++ b/-=lost=-.txt @@ -0,0 +1,377 @@ +title -=lost=- +author radiosoap +youtube l46tiFyvbc4 +homepage https://radiosoap.tumblr.com/ +ZOOMscreen 9x9 + +======== +OBJECTS +======== +player +blue lightblue lightbrown black +.333. +.222. +11111 +.000. +.0.0. + +deadplayer +grey lightgrey grey darkgrey +.333. +.222. +11111 +.000. +.0.0. + +wall +grey darkgrey lightgrey +02101 +20102 +11020 +21002 +21010 + +background +green lightgreen darkgreen +02102 +10210 +20102 +22012 +11201 + +sign1 +brown lightbrown +01111 +01111 +01111 +..1.. +..1.. + +sign2 +brown lightbrown +01111 +01111 +01111 +..1.. +..1.. + +sign3 +brown lightbrown +01111 +01111 +01111 +..1.. +..1.. + +sign4 +brown lightbrown +01111 +01111 +01111 +..1.. +..1.. + +exit +red lightred darkred +.021. +21021 +11021 +22102 +.201. + +water +blue lightblue darkblue +02000 +00100 +01010 +00000 +20000 + +void +black + +voidwall +darkgrey black +00111 +01111 +01111 +01111 +01111 + +plank +brown lightbrown +10000 +10000 +10000 +10000 +10000 + +breakablewall +lightred red +01111 +01111 +01111 +01111 +01111 + +gate +grey +.000. +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +gateopen +grey +.000. +0...0 +0...0 +0...0 +0...0 + +savepoint +blue lightblue white +11000 +10200 +12220 +10200 +10000 + +orb (red orbs) +red lightred grey +.100. +10202 +10000 +10222 +.100. + +======= +LEGEND +======= + +& = player +# = wall +. = background +1 = sign1 +2 = sign2 +3 = sign3 +4 = sign4 +0 = exit +w = water +- = void +p = voidwall +\ = plank +b = breakablewall +c = gate +f = gateopen +s = savepoint +d = orb +======= +SOUNDS +======= +SFX1 11749508 +SFX2 69315108 +SFX3 89697708 +SFX4 64299108 +SFX5 37736700 +SFX6 82123107 +startgame 68018908 +endlevel 99406108 +SFX7 31059508 +================ +COLLISIONLAYERS +================ +background +void +exit +plank +savepoint +gateopen +deadplayer +player,wall,sign1,sign2,sign3,sign4,water,voidwall,breakablewall,gate,orb + +====== +RULES +====== + +[ > Player | sign1 ] -> [ Player | sign1 ] SFX1 message im fine , its alright. +[ > Player | sign2 ] -> [ Player | sign2 ] SFX2 message im scared , where are you? +[ > Player | sign3 ] -> [ Player | sign3 ] SFX3 message im alone , please dont go.. +[ > Player | sign4 ] -> [ Player | sign4 ] SFX4 message im lost , im waiting for you +[ > player | breakablewall ] -> [ player | ] +[ > player | gate ] -> [ player | gateopen ] SFX6 +[ Action Player Savepoint ] -> [ Player Savepoint ] checkpoint SFX5 +[ orb | ... | Player ] -> [ > orb | ... | Player ] +[ > orb | Player ] -> Restart + +============== +WINCONDITIONS +============== +all player on exit + +======= +LEVELS +======= + +message +message +message +message where am i? +message this world is huge +message i should explore , maybe i'll found the exit + +############################################################################################################## +#...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..# +#.......................##...........bbbbb.......##.........##..##..##..##.###.....####....##.##...##.###....# +#.........#####....########......###..####......####......s####..##..#..#####......###....###.#....#...#.....# +#........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...# +ww\##########www\wwwwwwwwwwwww\wwwwwwwwww#####wwwwwww\www#####............##\www\w######wwwwwwwwwwwwwwwwwww\ww +ww\ww#####wwwwww\wwwwwwwwwwwww\wwwwwwwwwwww##wwwwwwww\wwww###www\wwwww\ww##w\www\###wwwwwwwwwwwwwwwwwwwwwww\ww +ww\wwwwwwwwwwwww\wwwwwwwwwwwww\wwwwwwwwwwwwwwwwwwwwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww +ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww +##...#####........############....########.....####.......####ww\wwwww\www....##..###.............########...# +#......###........#########s........#####........#.........####...###...########..########...........######cc# +##....###..........####.........##.....##.......####.........c.....##.##########.................##########..# +##.....1.............##...##...####....##........##........####.....###############..........##..#########...# +#...................###..####...###.....#.......######.....##..........########.............##.......##......# +#...................###..####....##.....#......####.........##..........#########...........####.............# +#####........bb.......#...##...#####.....#.....########....###......###########.............####.........##### +##..........bbbb....###.........###......#.......#######.....#........#######................##..............# +##..........bbbb.....####.......#.......##......##########...#..........###..................##......######### +###..........bb.....########.#############.......######.....####........######......###########......#######.# +####...................c......########............#####.....###............##......###############..########## +######.................c.......#########..................#####..........##################################### +############################################################################################################## + +message what are they? +message theyre just floating orbs... +message yet , i feel sufficated. +message i shouldnt touch them. +message -=The handmade caverns=- +message a cave made by mankind. + +#####################################b######################## +#--------#-----#------------------------------c----------b---# +#--------#---d-#wwwwwwwwwwwwwwwwwww\wwwwwwwwww#----------b---# +&--------c-----#------------------------------#----------b---# +#-------2#-----#------------------------------#----------b---# +#--------#-----#------------------d-----------#----------b---# +#--------#-----#s----------d------------------#----------#---# +#####b####-----###############c#####b###################.#---# +#--------#-----#-------------#----------------#----#.....#---# +#--------------c-------------#----------------#----#.....#---# +#--------------#-------d-----#----------------#----#.www.#---# +#--------#-----#------------------------------#----#wwwww#---# +#--------b-----#-----------------------d-----------#wwwww#---# +#--------#-----#------------------------------#----#wwwww#-0-# +############################################################## + +message hahaha... +message funny , isnt it? +message im scared , ive been like this for years. +message it hurts +message -=edge of the world=- +message an empty void. + +###############p###p##ppp#pppp#ppppppppppppppppppppppppppppppppppppppppppppppppp +#.&...###...#---..-....--#----##------pppp-pp----ppppp------p----ppppp--------pp +#..#####..####---p--##-.###.---##..---#pp#pp----#-ppppp--d--pp#-----ppp------0pp +#....##---##----ppp--#--p---p---------pp--------pppp----------ppp-------pppppppp +#w\\wwwwwwwwwwwwwwww--w--w------ppppppppppppppppppppppppp\pppppppppp\ppppppppppp +ww\\wwwwwwwwwwpwpwpwpppppwppppwwwwwwwwwwwwwwwwwwwwwwpwppw\\\\wpwpw\\\\w-w-wppwpw +#.....3.....###....###pppp-------.pppp.....--------------------------ppppppppppp +p------------ppp----ppppppppp------pppp----pppppp-ppppppppppppppp---pppppppppppp +ps-----------pd----ppppppppp-------ppppppcppppppppppppppppppppppppcppppppppppppp +p------------p---------------------ppp----------ppppp------------------ppppppppp +p-----------ppp------ppppppppppp---------pppppppppppppps--------------pppppppppp +p---------------------ppppppp--------------ppppppppppp-----------------ppppppppp +pp-------------------------------d----------ppppppppp-----------------pppppppppp +pppd----d----------------------------------ppppppp---------------------ppppppppp +pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp + +message +message +message +message where am i? +message wait , ive been here before.... +message what happened? + +############################################################################################################## +#...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..# +#.......................##...........bbbbb.......##.........##..##..##..##.###.....####....##.##...##.###....# +#.........#####....########......###..####......####......s####..##..#..#####......###....###.#....#...#.....# +#........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...# +ww\##########www\wwwwwwwwwwwww\wwwwwwwwww#####wwwwwww\www#####............##\www\w######wwwwwwwwwwwwwwwwwww\ww +ww\ww#####wwwwww\wwwwwwwwwwwww\wwwwwwwwwwww##wwwwwwww\wwww###www\wwwww\ww##w\www\###wwwwwwwwwwwwwwwwwwwwwww\ww +ww\wwwwwwwwwwwww\wwwwwwwwwwwww\wwwwwwwwwwwwwwwwwwwwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww +ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww +##...#####........############....########.....####.......####ww\wwwww\www....##..###.............########...# +-------------------------------------------------------------------------------------------------------------- +##.....1.............##...##...####....##........##........####.....###############..........##..#########...# +#...................###..####...###.....#.......######.....##..........########.............##.......##......# +#####........bb.......#...##...#####.....#.....########....###......###########.............####.........##### +##..........bbbb....###.........###......#.......#######.....#........#######................##..............# +##..........bbbb.....####.......#.......##......##########...#..........###..................##......######### +###..........bb.....########.#############.......######.....####........######......###########......#######.# +######.................c.......#########..................#####..........##################################### +############################################################################################################## + +message +message +message +message where am i? +message oh no. +message im lost in a time loop! + +############################################################################################################## +#...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..# +-------------------------------------------------------------------------------------------------------------- +#........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...# +ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww +##...#####........############....####----.....####.......####ww\wwwww\www....##..###.............########...# +-------------------------------------------------------------------------------------------------------------- +##....###..........####.........##.....##.......####.........c.....##.##########.................##########..# +##.....1.............##...##...####....##........##........####.....###############..........##..#########...# +-------------------------------------------------------------------------------------------------------------- +-------------------------------------------------------d------------------d----------------------------d------ +##..........bbbb....###.........###......#.......#######.....#........#######................##..............# +##..........bbbb.....####.......#.......##......##########...#..........###..................##......######### +-------------------------------------------------------------------------------------------------------------- +---------------------..c......########............#####.....###............##......###############..########## +######.................c.......#########..................#####..........##################################### +############################################################################################################## + +message +message +message +message where am i? +message everything is diffrent than before... +----------- +----------- +&-----4---0 +----------- +----------- + +message "hello? are you lost?" +message "ill guide you , young kid!" +message "whats your name?" +message "oh? your name i---" +message im lost +message hello? +message +message "hey kid! , are you alright?" +message "im fine , its alright." +message +message "sir? , hello?" +message "im scared , where are you?" +message +message "kid? where are ya?" +message "im alone , please dont go.." +message +message "im lost , im waiting for you" +message +message i dont want to go. +message please stay... +message +message-=the end=- \ No newline at end of file diff --git a/123456.txt b/123456.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d676c7cae792b256205d4d79a96364ef7170a23 --- /dev/null +++ b/123456.txt @@ -0,0 +1,821 @@ +title 123456 +author chaotic_iak +homepage chaosatthesky.wordpress.com + +(123456: 12345's sequel) + +run_rules_on_level_start +key_repeat_interval 0.15 + +======== +OBJECTS +======== +(wall and stuff) +background +white + +wall +#111 + +l0 +#555 +.00.. +0..0. +0..0. +0..0. +.00.. + +l1 +#555 +..0.. +.00.. +..0.. +..0.. +.000. + +l2 +#555 +000.. +...0. +.00.. +0.... +0000. + +l3 +#555 +000.. +...0. +.00.. +...0. +000.. + +l4 +#555 +..0.. +.00.. +0.0.. +0000. +..0.. + +l5 +#555 +0000. +0.... +000.. +...0. +000.. + +l6 +#555 +.00.. +0.... +000.. +0..0. +.00.. + +l7 +#555 +0000. +...0. +..0.. +.0... +.0... + +l8 +#555 +.00.. +0..0. +.00.. +0..0. +.00.. + +l9 +#555 +.00.. +0..0. +.000. +...0. +.00.. + +(objects) + +d1 +#600 #c66 +00000 +00000 +00100 +00000 +00000 + +d2 +#660 #cc6 +00000 +01000 +00000 +00010 +00000 + +d3 +#060 #6c6 +00000 +01000 +00100 +00010 +00000 + +d4 +#066 #6cc +00000 +01010 +00000 +01010 +00000 + +d5 +#006 #66c +00000 +01010 +00100 +01010 +00000 + +d6 +#606 #c6c +00000 +01010 +01010 +01010 +00000 + +eraser +#396 #6c9 +.000. +00100 +01010 +00100 +.000. + +plus +#963 #c96 +.000. +00100 +01110 +00100 +.000. + +minus +#369 #69c +.000. +00000 +01110 +00000 +.000. + +invert +#693 #9c6 +.000. +00100 +00100 +00100 +.000. + +poison +#936 #c69 +.000. +01100 +01010 +01100 +.000. + +corpse +black #936 +00000 +01100 +01010 +01100 +00000 + +neutral +#666 #999 +.000. +00000 +00100 +00000 +.000. + +(ground) + +target +#ccc white +00000 +01110 +01010 +01110 +00000 + +g1 +#f99 #a66 +00000 +00000 +00100 +00000 +00000 + +g2 +#ff9 #aa6 +00000 +01000 +00000 +00010 +00000 + +g3 +#9f9 #6a6 +00000 +01000 +00100 +00010 +00000 + +g4 +#9ff #6aa +00000 +01010 +00000 +01010 +00000 + +g5 +#99f #66a +00000 +01010 +00100 +01010 +00000 + +g6 +#f9f #a6a +00000 +01010 +01010 +01010 +00000 + +(marker) + +skiplevel +black + +exhaust +black + +======= +LEGEND +======= +. = background +# = wall +0 = wall and l0 +1 = wall and l1 +2 = wall and l2 +3 = wall and l3 +4 = wall and l4 +5 = wall and l5 +6 = wall and l6 +7 = wall and l7 +8 = wall and l8 +9 = wall and l9 +q = d1 +w = d2 +e = d3 +r = d4 +t = d5 +y = d6 +/ = eraser ++ = plus +- = minus +' = invert +; = poison +" = neutral +z = target +a = g1 +s = g2 +d = g3 +f = g4 +g = g5 +h = g6 + +dig = d1 or d2 or d3 or d4 or d5 or d6 +special = eraser or minus or plus or invert or poison or neutral +object = dig or special or wall or corpse +marker = skiplevel or exhaust + +gate = g1 or g2 or g3 or g4 or g5 or g6 +ground = target or gate + +level = l0 or l1 or l2 or l3 or l4 or l5 or l6 or l7 or l8 or l9 + +player = dig or special + +======= +SOUNDS +======= +endlevel 82179903 +sfx0 88198506 (merge) +sfx1 15824902 (death) +sfx10 58297103 (skip confirm) + +================ +COLLISIONLAYERS +================ +marker +background +ground +object +level + +====== +RULES +====== +right [action player][level|level] -> [action player][level|action level] +[action player] -> [player] +right [level|level no skiplevel] -> [level skiplevel|level] +right [level skiplevel|action level skiplevel] -> win +right [level skiplevel|action level] -> [level skiplevel|level skiplevel] sfx10 +right [orthogonal player][level skiplevel|level] -> [orthogonal player][level|level skiplevel] + +[corpse] -> restart + +startloop + +[> player|wall] -> [player|wall] + +[> d1|stationary d1] -> [exhaust|d2] sfx0 +[> d1|stationary d2] -> [d1|d2] +[> d1|stationary d3] -> [d1|d3] +[> d1|stationary d4] -> [d1|d4] +[> d1|stationary d5] -> [d1|d5] +[> d1|stationary d6] -> [d1|d6] + +[> d2|stationary d1] -> [d2|d1] +[> d2|stationary d2] -> [exhaust|d3] sfx0 +[> d2|stationary d3] -> [d2|d3] +[> d2|stationary d4] -> [d2|d4] +[> d2|stationary d5] -> [d2|d5] +[> d2|stationary d6] -> [d2|d6] + +[> d3|stationary d1] -> [d3|d1] +[> d3|stationary d2] -> [d3|d2] +[> d3|stationary d3] -> [exhaust|d4] sfx0 +[> d3|stationary d4] -> [d3|d4] +[> d3|stationary d5] -> [d3|d5] +[> d3|stationary d6] -> [d3|d6] + +[> d4|stationary d1] -> [d4|d1] +[> d4|stationary d2] -> [d4|d2] +[> d4|stationary d3] -> [d4|d3] +[> d4|stationary d4] -> [exhaust|d5] sfx0 +[> d4|stationary d5] -> [d4|d5] +[> d4|stationary d6] -> [d4|d6] + +[> d5|stationary d1] -> [d5|d1] +[> d5|stationary d2] -> [d5|d2] +[> d5|stationary d3] -> [d5|d3] +[> d5|stationary d4] -> [d5|d4] +[> d5|stationary d5] -> [exhaust|d6] sfx0 +[> d5|stationary d6] -> [d5|d6] + +[> d6|stationary d1] -> [d6|d1] +[> d6|stationary d2] -> [d6|d2] +[> d6|stationary d3] -> [d6|d3] +[> d6|stationary d4] -> [d6|d4] +[> d6|stationary d5] -> [d6|d5] +[> d6|stationary d6] -> [exhaust|] sfx0 + +[> dig|stationary eraser] -> [|] sfx0 +[> eraser|stationary dig] -> [|] sfx0 + +[> d1|stationary minus] -> [|] sfx0 +[> d2|stationary minus] -> [|d1] sfx0 +[> d3|stationary minus] -> [|d2] sfx0 +[> d4|stationary minus] -> [|d3] sfx0 +[> d5|stationary minus] -> [|d4] sfx0 +[> d6|stationary minus] -> [|d5] sfx0 +[> minus|stationary d1] -> [|] sfx0 +[> minus|stationary d2] -> [|d1] sfx0 +[> minus|stationary d3] -> [|d2] sfx0 +[> minus|stationary d4] -> [|d3] sfx0 +[> minus|stationary d5] -> [|d4] sfx0 +[> minus|stationary d6] -> [|d5] sfx0 + +[> d1|stationary plus] -> [|d2] sfx0 +[> d2|stationary plus] -> [|d3] sfx0 +[> d3|stationary plus] -> [|d4] sfx0 +[> d4|stationary plus] -> [|d5] sfx0 +[> d5|stationary plus] -> [|d6] sfx0 +[> d6|stationary plus] -> [|] sfx0 +[> plus|stationary d1] -> [|d2] sfx0 +[> plus|stationary d2] -> [|d3] sfx0 +[> plus|stationary d3] -> [|d4] sfx0 +[> plus|stationary d4] -> [|d5] sfx0 +[> plus|stationary d5] -> [|d6] sfx0 +[> plus|stationary d6] -> [|] sfx0 + +[> d1|stationary invert] -> [|d6] sfx0 +[> d2|stationary invert] -> [|d5] sfx0 +[> d3|stationary invert] -> [|d4] sfx0 +[> d4|stationary invert] -> [|d3] sfx0 +[> d5|stationary invert] -> [|d2] sfx0 +[> d6|stationary invert] -> [|d1] sfx0 +[> invert|stationary d1] -> [|d6] sfx0 +[> invert|stationary d2] -> [|d5] sfx0 +[> invert|stationary d3] -> [|d4] sfx0 +[> invert|stationary d4] -> [|d3] sfx0 +[> invert|stationary d5] -> [|d2] sfx0 +[> invert|stationary d6] -> [|d1] sfx0 + +[> dig|stationary poison] -> [|corpse] sfx1 +[> poison|stationary dig] -> [|corpse] sfx1 + +[> special|stationary special] -> [special|special] + +[> d1|g2 no object no exhaust] -> [d1|g2] +[> d1|g3 no object no exhaust] -> [d1|g3] +[> d1|g4 no object no exhaust] -> [d1|g4] +[> d1|g5 no object no exhaust] -> [d1|g5] +[> d1|g6 no object no exhaust] -> [d1|g6] +[> d2|g1 no object no exhaust] -> [d2|g1] +[> d2|g3 no object no exhaust] -> [d2|g3] +[> d2|g4 no object no exhaust] -> [d2|g4] +[> d2|g5 no object no exhaust] -> [d2|g5] +[> d2|g6 no object no exhaust] -> [d2|g6] +[> d3|g1 no object no exhaust] -> [d3|g1] +[> d3|g2 no object no exhaust] -> [d3|g2] +[> d3|g4 no object no exhaust] -> [d3|g4] +[> d3|g5 no object no exhaust] -> [d3|g5] +[> d3|g6 no object no exhaust] -> [d3|g6] +[> d4|g1 no object no exhaust] -> [d4|g1] +[> d4|g2 no object no exhaust] -> [d4|g2] +[> d4|g3 no object no exhaust] -> [d4|g3] +[> d4|g5 no object no exhaust] -> [d4|g5] +[> d4|g6 no object no exhaust] -> [d4|g6] +[> d5|g1 no object no exhaust] -> [d5|g1] +[> d5|g2 no object no exhaust] -> [d5|g2] +[> d5|g3 no object no exhaust] -> [d5|g3] +[> d5|g4 no object no exhaust] -> [d5|g4] +[> d5|g6 no object no exhaust] -> [d5|g6] +[> d6|g1 no object no exhaust] -> [d6|g1] +[> d6|g2 no object no exhaust] -> [d6|g2] +[> d6|g3 no object no exhaust] -> [d6|g3] +[> d6|g4 no object no exhaust] -> [d6|g4] +[> d6|g5 no object no exhaust] -> [d6|g5] +[> special|gate no object no exhaust] -> [special|gate] + +endloop + +[exhaust] -> [] + +============== +WINCONDITIONS +============== +all dig on target +all target on dig +no corpse + +======= +LEVELS +======= +message Have you played the original 12345? + +######### +#.......# +#.qwert.# +#...z...# +#.#zzz#.# +#..#z#..# +#...#...# +#.......# +01####### + +message You haven't? Go play it; google "12345 chaotic_iak". + +######### +#q.q..### +#####.### +#w.w...## +######.## +#e.e....# +#######.# +#zzz....# +02####### + +message Yes, same-numbered blocks merge and increase in value. Doesn't last long though... + +######### +#r.r..### +#####.### +#t.t...## +######.## +#y.y....# +#######.# +#zz.....# +03####### + +message All the blocks must go to the targets! The thing I haven't told you is that all targets must be filled too. Z to undo and R to restart, remember! + +######### +#r.r..### +#####.### +#t.t...## +######.## +#y.y....# +#######.# +#zzz....# +04####### + +message So what happens if there are no targets? + +######### +#..q....# +#.....t.# +#w......# +#...y...# +#......e# +#.r.....# +#....q..# +05####### + +message You think well. That will prove useful for the rest of the game. + +######### +#.......# +#.t...t.# +####z...# +#..r.r..# +#...z#### +#.t...t.# +#.......# +06####### + +message At this moment, clear levels (no targets) are easy compared to target levels. Try to figure out why. + +######### +#.qeeeee# +#qqe.e.e# +#.qe...e# +#.q.....# +#qqqw..w# +#..w.w.w# +#..w..ww# +07####### + +message Yes, literally any reasonable move wins, except for certain cases where you manage to trap yourself. + +######### +#.......# +#.......# +#.qwe...# +#.ert.t.# +#.rqe...# +#.......# +#.......# +08####### + +message But target levels get boring too...do they? + +######### +#.#.#qq.# +#q#...### +#q.zz...# +##.zzz.## +#...zz.q# +###...#q# +#.qq#.#.# +09####### + +message Well, if you find a level boring, press X twice before moving to skip it. Or perhaps if you've solved it before. + +######### +#q.e#r.w# +#.zq#.z.# +#w.r#qqe# +######### +#qwq#q.w# +#.z.#qz.# +#r.e#e.r# +10####### + +message Oh ho, what is this? + +######### +#.......# +#.q.z.q.# +#...#...# +##f###s## +#...#...# +#.w...e.# +#.......# +11####### + +message A block can only pass through a "gate" of the same number. + +######### +#q.#...e# +#..#d#..# +#.#.r.#f# +#.s...s.# +#a#.z.#.# +#..#g#..# +#q...f.w# +12####### + +message If you toyed enough with the previous one, you will find that the gates aren't that strict... + +######### +#w#.....# +#a...q..# +#.####### +#...z...# +#######.# +#..q...a# +#.....#e# +13####### + +message You can let trailing blocks of whatever numbers pass a gate! + +######### +#w#e#r#t# +#a#a#a#a# +#.......# +##.#q#.## +#.......# +#s#d#f#g# +#r#r#t#q# +14####### + +message Feels like smuggling illegal goods. + +######### +#..#y#..# +#...g...# +#.q.w.q.# +#..e.e..# +#.w.e.w.# +#..e.e..# +#.q.w.q.# +15####### + +message Thus let's make a redo of Level 11. + +######### +#.......# +#.w.z.q.# +#...#...# +##f###s## +#...#...# +#.q...e.# +#.......# +16####### + +message If you know what to expect, this isn't that hard... + +######### +#.......# +#.q.q.q.# +#...##### +#.w.asdz# +#...##### +#.q.q.q.# +#.......# +17####### + +message But this one might be pretty hard. + +######### +#...#...# +#.q.d.q.# +#...#z..# +##a###f## +#...#...# +#.e.s.w.# +#...#...# +18####### + +message Which naturally becomes even harder. + +######### +#qd.s.fe# +#a#f#f#s# +#.fzs.s.# +#a#d#d#s# +#.d.fza.# +#a#a#a#f# +#ef.a.dq# +19####### + +message With a little help... + +######### +#.....g.# +#....#q## +#..q.#### +#.......# +####.t..# +##z#....# +#zg.....# +20####### + +message Long time friend, the eraser! Or the zero block. Just see how it looks like. + +######### +#.......# +#.#qqq#.# +#.q../q.# +#.q.w.q.# +#.qw..q.# +#.#qqq#.# +#.......# +21####### + +message No, erasers can't get through gates. + +######### +#...#...# +#.q.#./.# +#...#...# +#q.qs...# +#...#...# +#.q.#...# +#...#...# +22####### + +message And yes, erasers can be smuggled too. + +######### +#.#...#.# +#.#.q.#.# +#yd...a/# +#.#.z.#.# +#ef...sq# +#.#.w.#.# +#.#...#.# +23####### + +message Erasers don't annihilate each other. Neither do they need to be used. + +######### +#.......# +#..e/e..# +#.r./.r.# +#.e.#.e.# +#.r.e.r.# +#..ere..# +#.......# +24####### + +message Remember one-way streets in level 20? + +######### +#e#...sq# +#a...#.## +#.#rge..# +#..#/#..# +#..e#w#.# +##.#...d# +#rf...#q# +25####### + +message Plus and minus, also old friends! + +######### +#..-.#.-# +#.t.h...# +#+.#.+..# +######### +#..-.#.-# +#...a.w.# +#+.#.+..# +26####### + +message Which means you got to learn when to raise and when to lay low. + +######### +#+#qrq#-# +#a#wew#d# +#..ere..# +#.#wew#.# +#.#qrq#.# +#.#####.# +#.......# +27####### + +message Life is harsh. + +######### +#...#...# +#.+.#.t.# +#...#e.e# +#...f...# +#q.q#...# +#.w.#.e.# +#...#...# +28####### \ No newline at end of file diff --git a/12345_v1.0.txt b/12345_v1.0.txt new file mode 100644 index 0000000000000000000000000000000000000000..e02013ab5202367841ba75de19b5cfb64bbd482c --- /dev/null +++ b/12345_v1.0.txt @@ -0,0 +1,539 @@ +title 12345 v1.0 +author chaotic_iak +homepage chaosatthesky.wordpress.com + +( +12345, a puzzle game where 2+2=3 and 5+5=0. Merge boxes and utilize special blocks to achieve a perfect cover. + +Changelog +16-Jan-2014: First release +) + +key_repeat_interval 0.25 +noaction + +======== +OBJECTS +======== +Background +white +00000 +00000 +00000 +00000 +00000 + +Wall +black +00000 +00000 +00000 +00000 +00000 + +Box1 +#ff8080 #800000 +00000 +00000 +00100 +00000 +00000 + +Box2 +#ffff80 #808000 +00000 +01000 +00000 +00010 +00000 + +Box3 +#80ff80 #008000 +00000 +01000 +00100 +00010 +00000 + +Box4 +#80ffff #008080 +00000 +01010 +00000 +01010 +00000 + +Box5 +#8080ff #000080 +00000 +01010 +00100 +01010 +00000 + +Zero +#008000 #40c040 +00000 +01110 +01110 +01110 +00000 + +Minus +#000080 #4040c0 +00000 +00000 +01110 +00000 +00000 + +Plus +#800000 #c04040 +00000 +00100 +01110 +00100 +00000 + +Death +#800080 #c040c0 +00000 +01010 +00100 +01010 +00000 + +Corpse +black #800080 +00000 +01010 +00100 +01010 +00000 + +Target +#c0c0c0 white +00000 +01110 +01010 +01110 +00000 + +======= +LEGEND +======= +. = Background +# = Wall +1 = Box1 +2 = Box2 +3 = Box3 +4 = Box4 +5 = Box5 +~ = Target +0 = Zero +- = Minus ++ = Plus +d = Death + +Box = Box1 or Box2 or Box3 or Box4 or Box5 +Special = Zero or Minus or Plus or Death +Player = Box or Special + +======= +SOUNDS +======= +EndLevel 82179903 +SFX0 94850106 (Merge) +SFX1 15824902 (Death) + +================ +COLLISIONLAYERS +================ +Background +Target +Wall, Box, Special, Corpse + +====== +RULES +====== +[Corpse] -> restart + +startloop + +[> Player | Wall] -> [Player | Wall] + +[> Box1 | STATIONARY Box1] -> [| Box2] SFX0 +[> Box1 | STATIONARY Box2] -> [Box1 | Box2] +[> Box1 | STATIONARY Box3] -> [Box1 | Box3] +[> Box1 | STATIONARY Box4] -> [Box1 | Box4] +[> Box1 | STATIONARY Box5] -> [Box1 | Box5] + +[> Box2 | STATIONARY Box1] -> [Box2 | Box1] +[> Box2 | STATIONARY Box2] -> [| Box3] SFX0 +[> Box2 | STATIONARY Box3] -> [Box2 | Box3] +[> Box2 | STATIONARY Box4] -> [Box2 | Box4] +[> Box2 | STATIONARY Box5] -> [Box2 | Box5] + +[> Box3 | STATIONARY Box1] -> [Box3 | Box1] +[> Box3 | STATIONARY Box2] -> [Box3 | Box2] +[> Box3 | STATIONARY Box3] -> [| Box4] SFX0 +[> Box3 | STATIONARY Box4] -> [Box3 | Box4] +[> Box3 | STATIONARY Box5] -> [Box3 | Box5] + +[> Box4 | STATIONARY Box1] -> [Box4 | Box1] +[> Box4 | STATIONARY Box2] -> [Box4 | Box2] +[> Box4 | STATIONARY Box3] -> [Box4 | Box3] +[> Box4 | STATIONARY Box4] -> [| Box5] SFX0 +[> Box4 | STATIONARY Box5] -> [Box4 | Box5] + +[> Box5 | STATIONARY Box1] -> [Box5 | Box1] +[> Box5 | STATIONARY Box2] -> [Box5 | Box2] +[> Box5 | STATIONARY Box3] -> [Box5 | Box3] +[> Box5 | STATIONARY Box4] -> [Box5 | Box4] +[> Box5 | STATIONARY Box5] -> [|] SFX0 + +[> Box | STATIONARY Zero] -> [|] SFX0 +[> Zero | STATIONARY Box] -> [|] SFX0 + +[> Box1 | STATIONARY Minus] -> [|] SFX0 +[> Box2 | STATIONARY Minus] -> [| Box1] SFX0 +[> Box3 | STATIONARY Minus] -> [| Box2] SFX0 +[> Box4 | STATIONARY Minus] -> [| Box3] SFX0 +[> Box5 | STATIONARY Minus] -> [| Box4] SFX0 +[> Minus | STATIONARY Box1] -> [|] SFX0 +[> Minus | STATIONARY Box2] -> [| Box1] SFX0 +[> Minus | STATIONARY Box3] -> [| Box2] SFX0 +[> Minus | STATIONARY Box4] -> [| Box3] SFX0 +[> Minus | STATIONARY Box5] -> [| Box4] SFX0 + +[> Box1 | STATIONARY Plus] -> [| Box2] SFX0 +[> Box2 | STATIONARY Plus] -> [| Box3] SFX0 +[> Box3 | STATIONARY Plus] -> [| Box4] SFX0 +[> Box4 | STATIONARY Plus] -> [| Box5] SFX0 +[> Box5 | STATIONARY Plus] -> [|] SFX0 +[> Plus | STATIONARY Box1] -> [| Box2] SFX0 +[> Plus | STATIONARY Box2] -> [| Box3] SFX0 +[> Plus | STATIONARY Box3] -> [| Box4] SFX0 +[> Plus | STATIONARY Box4] -> [| Box5] SFX0 +[> Plus | STATIONARY Box5] -> [|] SFX0 + +[> Box | STATIONARY Death] -> [| Corpse] SFX1 +[> Death | STATIONARY Box] -> [| Corpse] SFX1 + +[> Special | STATIONARY Special] -> [Special | Special] + +endloop + +============== +WINCONDITIONS +============== +All Box on Target +All Target on Box +No Corpse + +======= +LEVELS +======= +message Only arrow keys required, but figure out the rules. Enjoy. + +message Level 1: Mutual Annihilation + +####### +###.5## +###.#5# +#.....# +#5#.### +##5.### +####### + +message Level 2: Matching Pennies + +####### +#..5..# +#1...2# +#..#..# +#3...4# +#..1..# +####### + +message Level 3: Crowd Dispersal + +####### +##...## +#.234.# +#.121.# +#.432.# +##...## +####### + +message Level 4: Target Practice + +####### +#..#..# +#1.#~## +#..#..# +##~#.1# +#..#..# +####### + +message Level 5: Mixup + +####### +#..~..# +#1...2# +#..#..# +#3...4# +#..1..# +####### + +message Level 6: Feeding The Lion + +####### +#32323# +#2###1# +#3##### +#2#...# +#321..# +####### + +message Level 7: Perfect Cover + +####### +#12..## +#3.~..# +##~~~## +#..~.1# +##..23# +####### + +message Level 8: Climb + +####### +###1.4# +#~##..# +#~#5.3# +#1#..## +#1#2.1# +####### + +message Level 9: Don't Be Greedy + +####### +##111## +#1.~.1# +#1~~~1# +#1.~.1# +##111## +####### + +message Level 10: Thou Shalt Vanish + +####### +##454## +#4.~.4# +#5~~~5# +#4.~.4# +##454## +####### + +message Level 11: Magic Eraser + +####### +##.0.## +#..1..# +#..2..# +#..1..# +##...## +####### + +message Level 12: Too Much Zeroes + +####### +##.0.## +#..1..# +#..2..# +#..1..# +##.0.## +####### + +message Level 13: Grenade + +####### +#21212# +#32323# +#21212# +###.### +###0### +####### + +message Level 14: Locked + +####### +#~0#.1# +#1#.3.# +##.0..# +#.2.#.# +#1....# +####### + +message Level 15: Not Quite Helpful + +####### +##.1.## +#..0..# +#00000# +#..0..# +##.~.## +####### + +message Level 16: Arithmetics + +####### +#..+#.# +#34.#.# +#~.#.~# +#.#.12# +#.#-..# +####### + +message Level 17: Out of Bounds + +####### +##.+.## +#.4...# +#4.~.1# +#...3.# +##.-.## +####### + +message Level 18: Proper Addition + +####### +##...## +#1+2.3# +#.....# +#2+3.5# +##...## +####### + +message Level 19: Deja Vu + +####### +##.-.## +#..1..# +#..3..# +#..1..# +##.0.## +####### + +message Level 20: Not Quite Deja Vu + +####### +##.+.## +#..1..# +#..3..# +#..1..# +##.0.## +####### + +message Level 21: These Pairs + +####### +##.+.## +#..4..# +#..4..# +#..3..# +##.-.## +####### + +message Level 22: Division + +####### +#.54#-# +#.32#.# +#..#..# +#.#54.# +#+#34.# +####### + +message Level 23: Step One + +####### +####### +##132## +##2+4## +##413## +####### +####### + +message Level 24: Onefield + +####### +#11111# +#12111# +#12+11# +#12211# +#11111# +####### + +message Level 25: Sink + +####### +#34543# +###4### +#-...-# +##---## +####### +####### + +message Level 26: Death Lurking Behind + +####### +##.d.## +#..5..# +#.....# +#..d..# +##.5.## +####### + +message Level 27: Bound To Devil + +####### +#..#..# +#.d#.## +#..#13# +##~#41# +#1.#25# +####### + +message Level 28: Squeeze Play + +####### +#dddd.# +#d###~# +#d#.#.# +#d#.#.# +#1#...# +####### + +message Level 29: Capture the Flag + +####### +##ddd## +#dd+dd# +#.ddd.# +#.....# +##.5.## +####### + +message Level 30: Poisoned Sink + +####### +#34543# +###4### +#d...d# +##-d-## +####### +####### + +message Game complete. Well done. \ No newline at end of file diff --git a/1D_M3.txt b/1D_M3.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff5e0afe3f69e701800cf79091704b3b557e848a --- /dev/null +++ b/1D_M3.txt @@ -0,0 +1,857 @@ +title 1D M3 +author Le Slo +homepage www.puzzlescript.net +run_rules_on_level_start +background_color #5c4f49 +again_interval 0.18 +text_color #def0ff + + +======== +OBJECTS +======== + +Top +#5c4f49 #646556 #8da089 #a9cbc4 #def0ff +00000 +11111 +22222 +33333 +44444 +Bottom +#def0ff #a9cbc4 #8da089 #646556 #5c4f49 +00000 +11111 +22222 +33333 +44444 + +LeftB +#5c4f49 #646556 #8da089 #a9cbc4 #def0ff +01234 +01234 +01234 +01234 +01234 + +RightB +#def0ff #a9cbc4 #8da089 #646556 #5c4f49 +01234 +01234 +01234 +01234 +01234 + +C1 +#5c4f49 #646556 #8da089 #a9cbc4 #def0ff +00000 +01111 +01222 +01233 +01234 + +C2 +#5c4f49 #646556 #8da089 #a9cbc4 #def0ff +00000 +11110 +22210 +33210 +43210 + +C3 +#5c4f49 #646556 #8da089 #a9cbc4 #def0ff +01234 +01233 +01222 +01111 +00000 + +C4 +#def0ff #a9cbc4 #8da089 #646556 #5c4f49 +01234 +11234 +22234 +33334 +44444 + +Nothing +#def0ff #5c4f49 +00000 +00000 +00000 +00000 +00000 + +One +#def0ff #5c4f49 +00000 +00000 +00100 +00000 +00000 + +Two +#def0ff #5c4f49 #def0ff +00000 +01000 +00000 +00010 +00000 + +Three +#def0ff #5c4f49 #def0ff +00000 +00100 +00000 +01010 +00000 + +Four +#def0ff #5c4f49 #def0ff +00000 +01010 +00000 +01010 +00000 + +Five +#def0ff #5c4f49 #def0ff +00000 +01010 +00100 +01010 +00000 + +Snothing +#e2b2f3 #5c4f49 +00000 +00000 +00000 +00000 +00000 + +SOne +#e2b2f3 #5c4f49 #e2b2f3 +00000 +00000 +00100 +00000 +00000 + +STwo +#e2b2f3 #5c4f49 #e2b2f3 +00000 +01000 +00000 +00010 +00000 + +SThree +#e2b2f3 #5c4f49 #e2b2f3 +00000 +00100 +00000 +01010 +00000 + +SFour +#e2b2f3 #5c4f49 #e2b2f3 +00000 +01010 +00000 +01010 +00000 + +SFive +#e2b2f3 #5c4f49 #e2b2f3 +00000 +01010 +00100 +01010 +00000 + +Nnothing +#B4592C #5c4f49 #B4592C +00000 +00000 +00000 +00000 +00000 + +NOne +#B4592C #5c4f49 #B4592C +00000 +00000 +00100 +00000 +00000 + +NTwo +#B4592C #5c4f49 #B4592C +00000 +01000 +00000 +00010 +00000 + +NThree +#B4592C #5c4f49 #B4592C +00000 +00100 +00000 +01010 +00000 + +NFour +#B4592C #5c4f49 #B4592C +00000 +01010 +00000 +01010 +00000 + +Nfive +#B4592C #5c4f49 #B4592C +00000 +01010 +00100 +01010 +00000 + +Cursor +#7b98ba +00.00 +0...0 +..... +0...0 +00.00 + +CursorSelected +#7b98ba +0...0 +..... +..... +..... +0...0 + +CursorFirst +#abc8fb +00.00 +0...0 +..... +0...0 +00.00 + +P1 +transparent + +P2 +transparent + +P3 +transparent + +P4 +transparent + +P5 +transparent + +Background +#5c4f49 #def0ff +00000 +00000 +00000 +00000 +00000 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +randomT +red Yellow +00000 +0...0 +0...0 +0...0 +00000 + +AuxMove +transparent + +init +#7b98ba +.0.0. +0...0 +..... +0...0 +.0.0. + +NAnim02 +transparent + +NAnim01 +#E47C7C #def0ff +00000 +00000 +00000 +00000 +00000 + +NAnim04 +transparent + +NAnim03 +#E47C7C #def0ff +00000 +00000 +00000 +00000 +00000 + +FAnim02 +transparent + +FAnim01 +#E47C7C #def0ff +..... +.0.0. +..0.. +.0.0. +..... + +FAnim04 +transparent + +FAnim03 +#E47C7C #def0ff +..... +.0.0. +..0.. +.0.0. +..... + +GAnim01 +#74EC7C #def0ff +00000 +00000 +00000 +00000 +00000 + +GAnim02 +#def0ff #5c4f49 +00000 +00000 +00000 +00000 +00000 + +GAnim03 +#74EC7C #def0ff +00000 +00000 +00000 +00000 +00000 + +GAnim04 +#def0ff #5c4f49 +00000 +00000 +00000 +00000 +00000 + +initL +transparent + +initR +transparent + +OK +transparent + +FinalNothing +#a00000 +..... +..0.. +..... +..... +..... + +FinalOne +#5c4f49 +..... +..... +..0.. +..... +..... + +FinalTwo +#5c4f49 +..... +.0... +..... +...0. +..... + +FinalThree +#5c4f49 +..... +..0.. +..... +.0.0. +..... + +FinalFour +#5c4f49 +..... +.0.0. +..... +.0.0. +..... + +FinalFive +#5c4f49 +..... +.0.0. +..0.. +.0.0. +..... + +FinalB +#def0ff #5c4f49 +00000 +00000 +00000 +00000 +00000 + +FinalBOK +#74EC7C #5c4f49 +00000 +00000 +00000 +00000 +00000 + +start +transparent + +Hone +transparent + +Htwo +transparent + +Hthree +transparent + +Hfour +transparent + +Hfive +transparent + +T1 +transparent + +T2 +transparent + +T3 +transparent + +T4 +transparent + +T5 +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = CursorFirst +* = Crate +@ = Crate and Target +O = Target +X = randomT +0 = Nothing +1 = FinalOne +2 = FinalTwo +3 = FinalThree +4 = FinalFour +5 = FinalFive +a = nothing and Hone +b = nothing and Htwo +c = nothing and Hthree and CursorFirst +d = nothing and Hfour +e = nothing and hfive +s = start + +PlayableTiles = One or Two or Three or Four or Five or nothing +selectedTiles = SOne or Snothing or STwo or SThree or SFour or SFive +Tiles = One or Two or Three or Four or Five or None or NTwo or NThree or NFour or Nfive or Nnothing +AllTiles = Tiles or Nothing or randomT +Player = Cursor or CursorSelected or CursorFirst + +auxDirs = auxMove or auxMove + +board = Top or Bottom or LeftB or RightB or C1 or C2 or C3 or C4 +animations = NAnim01 or NAnim02 or NAnim03 or NAnim04 or FAnim01 or FAnim02 or FAnim03 or FAnim04 or GAnim01 or GAnim03 or GAnim02 or GAnim04 +ones = one or none +twos = two or ntwo +threes = three or NThree +fours = four or nfour +fives = five or nfive +finalNumbers = FinalNothing or FinalOne or FinalTwo or FinalThree or FinalFour or FinalFive +finalBack = FinalB or FinalBOK +texture = randomT or finalBack or PlayableTiles +hiddentiles = Hone or Htwo or Hthree or Hfour or Hfive +PTiles = P1 or p2 or p3 or p4 or p5 +tutorial = T1 or T2 or T3 or T4 or T5 +======= +SOUNDS +======= + +Crate MOVE 36772507 +FinalBOK create 25013308 +startgame 20419108 +NAnim01 create 25759908 +FAnim01 create 25759908 +GAnim01 create 79236108 +restart 83339308 +player move 35113107 +CursorSelected create 23947508 +cursor create 82445508 + +sfx0 1014701 +sfx1 37749901 + +================ +COLLISIONLAYERS +================ + +Background +finalB, FinalBOK, ptiles, tutorial +finalNumbers +ok +initL, initR +board +auxMove +Target +AllTiles +selectedTiles +init +Player +Wall, Crate +animations +start, hiddentiles + +====== +RULES +====== + +(START GAME) + +right [start | ] -> [start | p1] +right [p1 | ] -> [p1 | p2] +right [p2 | ] -> [p2 | p3] +right [p3 | ] -> [p3 | p4] +right [p4 | ] -> [p4 | p5] + +[finalNumbers no FinalBack] -> [finalNumbers finalB] + + +up[texture | ] -> [texture | top] +down[texture | ] -> [texture | bottom] +left[texture | no texture] -> [texture | leftB] +right[texture | no texture] -> [texture | RightB] + +up[start][RightB | no RightB] -> [start][RightB | c2] +down [start][RightB | no RightB] -> [start][RightB | c4] + +up[start][leftB | no leftB] -> [start][leftB | c1] +down [start][leftB | no leftB] -> [start][leftB | c3] + +startLoop +[randomT] -> [random PlayableTiles] + +[start][One | One | One ] -> [start][randomT | randomT | randomT] +[start][Two | Two | Two ] -> [start][randomT | randomT | randomT] +[start][Three | Three | Three ] -> [start][randomT | randomT | randomT] +[start][Four | Four | Four ] -> [start][randomT | randomT | randomT] +[start][Five | Five | Five ] -> [start][randomT | randomT | randomT] + +endLoop + +[start] -> [] + +(PLACEMENT OF TILES) +vertical [> player] -> [stationary player] +right [ right player | no AllTiles] -> [stationary player | ] +left [ left player | no AllTiles] -> [stationary player | ] + +[action CursorFirst nothing][p1] -> [CursorFirst one][] +[action CursorFirst nothing][p2] -> [CursorFirst two][] +[action CursorFirst nothing][p3] -> [CursorFirst three][] +[action CursorFirst nothing][p4] -> [CursorFirst four][] +[action CursorFirst nothing][p5] -> [Cursor five][ ] + +([t1] -> [t2] message Press X to select a tile. + + + +[action player][ t5] -> [action player][] +[moving player][ t4] -> [moving player][t5] +[moving player][ t3] -> [moving player][t4] +[action player][ t2] -> [action player][t3] +[action player][ t1] -> [action player][t2] ) + + + + +(MOVEMENT) + + + + + +[action cursor nothing] -> [cursorSelected snothing init] +[action cursor one] -> [cursorSelected sone init] +[action cursor two] -> [cursorSelected stwo init] +[action cursor three] -> [cursorSelected sthree init] +[action cursor four] -> [cursorSelected sfour init] +[action cursor five] -> [cursorSelected sfive init] + +[action cursorSelected no init Snothing] -> [cursor nothing] +[action cursorSelected no init Sone] -> [cursor one] +[action cursorSelected no init Stwo] -> [cursor two] +[action cursorSelected no init Sthree] -> [cursor three] +[action cursorSelected no init Sfour] -> [cursor four] +[action cursorSelected no init Sfive] -> [cursor five] + +[action cursorSelected init Snothing] -> [cursor nothing] +[action cursorSelected init Sone] -> [cursor one] +[action cursorSelected init Stwo] -> [cursor two] +[action cursorSelected init Sthree] -> [cursor three] +[action cursorSelected init Sfour] -> [cursor four] +[action cursorSelected init Sfive] -> [cursor five] + + + + +[cursor][init] -> [cursor][] +[cursor][initR] -> [cursor][] +[cursor][initL] -> [cursor][] + +[CursorSelected InitL] -> [CursorSelected] +[CursorSelected InitR] -> [CursorSelected] + + +[left cursorSelected init] -> [left CursorSelected init initL] +[right cursorSelected init] -> [right CursorSelected init initR] + +(STOP Cursor) + +[NAnim04] -> [] +[NAnim03] -> [NAnim04] +[NAnim02] -> [NAnim03] +[NAnim01] -> [NAnim02] + +[FAnim04] -> [] +[FAnim03] -> [FAnim04] +[FAnim02] -> [FAnim03] +[FAnim01] -> [FAnim02] + +[GAnim04] -> [randomT] +[GAnim03] -> [GAnim04] +[GAnim02] -> [GAnim03] +[GAnim01] -> [GAnim02] + +left[initL] [left cursorSelected | nothing]-> [initL][ CursorSelected | nothing NAnim01] +right[initR][right cursorSelected | nothing]-> [initR][ CursorSelected | nothing NAnim01] + +left[initL] [left cursorSelected | nnothing]-> [initL][ CursorSelected | nnothing NAnim01] +right[initR][right cursorSelected | nnothing]-> [initR][ CursorSelected | nnothing NAnim01] + +left[initL] [left cursorSelected SFive]-> [initL][ CursorSelected SFive FAnim01] +right[initR][right cursorSelected SFive]-> [initR][ CursorSelected SFive FAnim01] + +(ADD Cursor) + +left[initL no OK] [left cursorSelected snothing| no nothing]-> [initL OK][left CursorSelected left SOne | right auxMove] sfx0 +left[initL no OK] [left cursorSelected SOne| no nothing] -> [initL OK][left CursorSelected left STwo | right auxMove] sfx0 +left[initL no OK] [left cursorSelected STwo| no nothing] -> [initL OK][left CursorSelected left SThree | right auxMove] sfx0 +left[initL no OK] [left cursorSelected SThree| no nothing] -> [initL OK][left CursorSelected left SFour | right auxMove] sfx0 +left[initL no OK] [left cursorSelected SFour| no nothing] -> [initL OK][left CursorSelected left SFive | right auxMove] sfx0 + +right[initR no OK][right cursorSelected snothing| no nothing]-> [initR OK][right CursorSelected right SOne | left auxMove] sfx0 +right[initR no OK][right cursorSelected SOne| no nothing] -> [initR OK][right CursorSelected right STwo | left auxMove] sfx0 +right[initR no OK][right cursorSelected STwo| no nothing] -> [initR OK][right CursorSelected right SThree | left auxMove] sfx0 +right[initR no OK][right cursorSelected SThree| no nothing] -> [initR OK][right CursorSelected right SFour | left auxMove] sfx0 +right[initR no OK][right cursorSelected SFour| no nothing] -> [initR OK][right CursorSelected right SFive | left auxMove] sfx0 + +(Subtract Cursor) + + +left[initR no OK] [left cursorSelected SOne| ] -> [initR OK][left CursorSelected left Snothing| right auxMove]sfx1 +left[initR no OK] [left cursorSelected STwo| ] -> [initR OK][left CursorSelected left SOne | right auxMove]sfx1 +left[initR no OK] [left cursorSelected SThree| ] -> [initR OK][left CursorSelected left STwo | right auxMove]sfx1 +left[initR no OK] [left cursorSelected SFour| ] -> [initR OK][left CursorSelected left SThree | right auxMove]sfx1 +left[initR no OK] [left cursorSelected SFive| ] -> [initR OK][left CursorSelected left SFour | right auxMove]sfx1 + +right[initL no OK][right cursorSelected SOne| ] -> [initL OK][right CursorSelected right Snothing | left auxMove]sfx1 +right[initL no OK][right cursorSelected STwo| ] -> [initL OK][right CursorSelected right SOne | left auxMove]sfx1 +right[initL no OK][right cursorSelected SThree| ] -> [initL OK][right CursorSelected right STwo | left auxMove]sfx1 +right[initL no OK][right cursorSelected SFour| ] -> [initL OK][right CursorSelected right SThree | left auxMove]sfx1 +right[initL no OK][right cursorSelected SFive| ] -> [initL OK][right CursorSelected right SFour | left auxMove]sfx1 + +[OK] -> [] + +(Subtract NUMBERS) + +[initR no OK][left auxMove One] -> [initR OK][left auxMove left nothing] +[initR no OK][left auxMove Two] -> [initR OK][left auxMove left One] +[initR no OK][left auxMove Three] -> [initR OK][left auxMove left Two] +[initR no OK][left auxMove Four] -> [initR OK][left auxMove left Three] +[initR no OK][left auxMove Five] -> [initR OK][left auxMove left Four] + +[initR no OK][left auxMove NOne] -> [initR OK][left auxMove left nnothing] +[initR no OK][left auxMove NTwo] -> [initR OK][left auxMove left NOne] +[initR no OK][left auxMove NThree] -> [initR OK][left auxMove left NTwo] +[initR no OK][left auxMove NFour] -> [initR OK][left auxMove left NThree] +[initR no OK][left auxMove NFive] -> [initR OK][left auxMove left NFour] + +[initL no OK][right auxMove One] -> [initL OK][right auxMove right nothing] +[initL no OK][right auxMove Two] -> [initL OK][right auxMove right One] +[initL no OK][right auxMove Three] -> [initL OK][right auxMove right Two] +[initL no OK][right auxMove Four] -> [initL OK][right auxMove right Three] +[initL no OK][right auxMove Five] -> [initL OK][right auxMove right Four] + +[initL no OK][right auxMove NOne] -> [initL OK][right auxMove right nnothing] +[initL no OK][right auxMove NTwo] -> [initL OK][right auxMove right NOne] +[initL no OK][right auxMove NThree] -> [initL OK][right auxMove right NTwo] +[initL no OK][right auxMove NFour] -> [initL OK][right auxMove right NThree] +[initL no OK][right auxMove NFive] -> [initL OK][right auxMove right NFour] + +(ADD NUMBERS) + +[initR no OK][right auxMove nothing] -> [initR OK][right auxMove right One] +[initR no OK][right auxMove One] -> [initR OK][right auxMove right Two] +[initR no OK][right auxMove Two] -> [initR OK][right auxMove right Three] +[initR no OK][right auxMove Three] -> [initR OK][right auxMove right Four] +[initR no OK][right auxMove Four] -> [initR OK][right auxMove right Five] + +[initR no OK][right auxMove Nnothing] -> [initR OK][right auxMove right NOne] +[initR no OK][right auxMove NOne] -> [initR OK][right auxMove right NTwo] +[initR no OK][right auxMove NTwo] -> [initR OK][right auxMove right NThree] +[initR no OK][right auxMove NThree] -> [initR OK][right auxMove right NFour] +[initR no OK][right auxMove NFour] -> [initR OK][right auxMove right NFive] + +[initL no OK][left auxMove nothing] -> [initL OK][left auxMove left One] +[initL no OK][left auxMove One] -> [initL OK][left auxMove left Two] +[initL no OK][left auxMove Two] -> [initL OK][left auxMove left Three] +[initL no OK][left auxMove Three] -> [initL OK][left auxMove left Four] +[initL no OK][left auxMove Four] -> [initL OK][left auxMove left Five] + +[initL no OK][left auxMove Nnothing] -> [initL OK][left auxMove left NOne] +[initL no OK][left auxMove NOne] -> [initL OK][left auxMove left NTwo] +[initL no OK][left auxMove NTwo] -> [initL OK][left auxMove left NThree] +[initL no OK][left auxMove NThree] -> [initL OK][left auxMove left NFour] +[initL no OK][left auxMove NFour] -> [initL OK][left auxMove left NFive] + +[OK] -> [] +[auxMove] -> [] +[auxMove] -> [] + +late [randomT Hone] -> [one Hone] +late [randomT HTwo] -> [two Htwo] +late [randomT Hthree] -> [three Hthree] +late [randomT Hfour] -> [four Hfour] +late [randomT Hfive] -> [five Hfive] + +late [randomT] -> [Nothing] + +late [randomT] -> [random PlayableTiles] + +startloop + +late [cursor][Ones | Ones | Ones ][FinalOne ] -> [cursor][Ones GAnim01 | Ones GAnim01 | Ones GAnim01][FinalOne FinalBOK] +late [cursor][Twos | Twos | Twos ][FinalTwo ] -> [cursor][Twos GAnim01 | Twos GAnim01 | Twos GAnim01][FinalTwo FinalBOK] +late [cursor][Threes | Threes | Threes ][FinalThree ] -> [cursor][Threes GAnim01 |Threes GAnim01 | Threes GAnim01][FinalThree FinalBOK] +late [cursor][Fours | Fours | Fours ][FinalFour ] -> [cursor][Fours GAnim01 | Fours GAnim01 | Fours GAnim01][FinalFour FinalBOK] +late [cursor][Fives | Fives | Fives ][FinalFive ] -> [cursor][Fives GAnim01 | Fives GAnim01 | Fives GAnim01][FinalFive FinalBOK] + + +late [cursor][Ones | Ones | Ones ] -> [cursor][GAnim01 | GAnim01 | GAnim01] +late [cursor][Twos | Twos | Twos ] -> [cursor][GAnim01 | GAnim01 | GAnim01] +late [cursor][Threes | Threes | Threes ] -> [cursor][GAnim01 | GAnim01 | GAnim01] +late [cursor][Fours | Fours | Fours ] -> [cursor][GAnim01 | GAnim01 | GAnim01] +late [cursor][Fives | Fives | Fives ] -> [cursor][GAnim01 | GAnim01 | GAnim01] +endloop + + +late [animations] -> again + +============== +WINCONDITIONS +============== + +No FinalB +No animations + +======= +LEVELS +======= + + + +message Press X to place a number from 1 to 5. +message Then, press X to select a tile. +message Move the selected tile to swap it with other tiles. +message The selected tile robs pegs when swaping. +message Press X again to confirm your move. +message Make a match of each number. + + +s.......... +........... +........... +..0abcde0.. +........... +........... +........... +..0123450.. +........... +........... +........... + +message ! \ No newline at end of file diff --git a/1D_Rubik's_Cube.txt b/1D_Rubik's_Cube.txt new file mode 100644 index 0000000000000000000000000000000000000000..b98077448e49cc6424620ecd705040201954cbcf --- /dev/null +++ b/1D_Rubik's_Cube.txt @@ -0,0 +1,225 @@ +title 1D Rubik's Cube +author 10c8 +homepage www.puzzlescript.net + +norepeat_action +realtime_interval 0.05 +run_rules_on_level_start + +======== +OBJECTS +======== +BACKGROUND +BLACK + +PLAYER +TRANSPARENT + +( Cursor ) +CUR0 +TRANSPARENT + +CUR1 +TRANSPARENT + +CUR2 +TRANSPARENT + +CUR3 +TRANSPARENT + +PIVOT +#5f574f +..... +00000 +..... +..... +..... + +( Letters ) +A +#ff004d +.000. +.0.0. +.000. +.0.0. +.0.0. + +B +#29adff +.000. +.0.0. +.00.. +.0.0. +.000. + +C +#00e436 +.000. +.0... +.0... +.0... +.000. + +D +#ffec27 +.00.. +.0.0. +.0.0. +.0.0. +.00.. + +E +#ffa300 +.000. +.0... +.000. +.0... +.000. + +F +#ffffff +.000. +.0... +.00.. +.0... +.0... + +G +#ab5236 +.000. +.0... +.0.0. +.0.0. +.000. + +H +#ff77a8 +.0.0. +.0.0. +.000. +.0.0. +.0.0. + +( Tokens ) +START +TRANSPARENT + +STOP +TRANSPARENT + +TMP +TRANSPARENT + +WIN +TRANSPARENT + +X +TRANSPARENT + +Y +TRANSPARENT + +Z +TRANSPARENT + +Q +TRANSPARENT + +======= +LEGEND +======= +. = BACKGROUND +@ = PLAYER + +( Tokens ) +# = START +! = STOP +$ = TMP + +( Groups ) +CURSOR = CUR0 OR CUR1 OR CUR2 OR CUR3 +LETTER = A OR B OR C OR D OR E OR F OR G OR H +TOKEN = START OR STOP OR TMP OR WIN + +======= +SOUNDS +======= +SFX0 13540907 + +================ +COLLISIONLAYERS +================ +BACKGROUND +PLAYER TOKEN +LETTER +CURSOR PIVOT +X Y Z Q + +====== +RULES +====== +( Initialize the cursor ) +RIGHT [ # | LETTER NO @ | | | ] -> [ ! | LETTER @ CUR0 | CUR1 | CUR2 | CUR3 ] + +( Randomize the pieces ) +( + The ZY[...] sequence is a counter. + For every Y, I consume it, then I choose a random valid LETTER (at + least 4 spaces to the left of the last one), move the CURSOR to it, + then rotate the cube. + Q marks the last position used so we don't rotate it twice in a row. +) +LEFT [ Y | NO Z NO Y ] -> [ | Y ] +RIGHT [ Z | NO Y ] [ Q ] -> [ | ] [ ] + +RANDOM [ Q NO LETTER ] [ LETTER ] -> [ ] [ LETTER Q ] + +RANDOM [ Z | Y ] [ @ CUR0 | CUR1 | CUR2 | CUR3 ] [ LETTER Q ] [ LETTER NO Q | | | NO STOP ] -> [ Z | ] [ | | | ] [ LETTER ] [ LETTER Q ACTION @ CUR0 | CUR1 | CUR2 | CUR3 ] + +RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | ! ] -> RESTART +RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | G | H | ! ] -> RESTART + +( Cursor movement and mechanics ) +UP [ > @ ] -> [ @ ] +DOWN [ > @ ] -> [ @ ] +LEFT [ > @ | STOP ] -> [ @ | STOP ] +RIGHT [ > @ | | | | STOP ] -> [ @ | | | | STOP ] + +[ MOVING @ CUR0 | CUR1 | CUR2 | CUR3 ] -> [ MOVING @ MOVING CUR0 | MOVING CUR1 | MOVING CUR2 | MOVING CUR3 ] + +[ ACTION @ ] [ CUR0 LETTER ] [ TMP ] -> [ ACTION @ ] [ CUR0 ] [ TMP X LETTER ] SFX0 ( Store CUR0 letter in TMP ) +[ TMP X ] [ CUR3 LETTER ] [ CUR0 ] -> [ TMP X ] [ CUR3 ] [ CUR0 LETTER ] ( Move CUR3 letter to CUR0 ) +[ TMP X LETTER ] [ CUR3 ] -> [ TMP ] [ CUR3 LETTER ] ( Move TMP letter to CUR3 ) + +[ ACTION @ ] [ CUR1 LETTER ] [ TMP ] -> [ @ ] [ CUR1 ] [ TMP X LETTER ] ( Same as above but with CUR1/CUR2 ) +[ TMP X ] [ CUR2 LETTER ] [ CUR1 ] -> [ TMP X ] [ CUR2 ] [ CUR1 LETTER ] +[ TMP X LETTER ] [ CUR2 ] -> [ TMP ] [ CUR2 LETTER ] + +UP [ PIVOT | NO CURSOR ] -> [ | ] +LATE DOWN [ CURSOR | NO PIVOT ] -> [ CURSOR | PIVOT ] + +( Win conditions ) +RIGHT [ TMP ] [ A | B | C | D | E | F | ! ] -> [ WIN X ] [ A | B | C | D | E | F | ! ] +RIGHT [ TMP ] [ A | B | C | D | E | F | G | H | ! ] -> [ WIN X ] [ A | B | C | D | E | F | G | H | ! ] +[ ACTION @ ] [ WIN X ] -> [ @ ] [ WIN ] + +============== +WINCONDITIONS +============== +SOME WIN +NO X + +======= +LEVELS +======= +message Use the arrow keys to move the cursor around. +message Use X to "rotate" the "cube". + +$Q............ +...#ABCDEF!!!. +ZYYYYYYYYYYYYY + +$Q............ +..#ABCDEFGH!!! +ZYYYYYYYYYYYYY diff --git a/1D_Sokoban.txt b/1D_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..ed89b00536257a8ef4a360142e8f78ab31ae56bc --- /dev/null +++ b/1D_Sokoban.txt @@ -0,0 +1,134 @@ +title 1D Sokoban +author Matthew VanDevander +homepage www.lowtideproductions.com +norepeat_action +key_repeat_interval .15 +color_palette 7 +background_color #1f1f1f +text_color Blue + +======== +OBJECTS +======== + +Background +(#d2e5ee) +#a0a0bf + +Pit +#3d546e + +Wall +#1f1f1f +(Grey) + + +Player +DarkRed White #e04c82 +..1.. +.222. +10001 +.222. +.1.1. + + +Crate +Transparent #e04c82 +11111 +11011 +10001 +11011 +11111 + +Target +Transparent #e04c82 +00000 +00100 +01110 +00100 +00000 + +Button +TRANSPARENT Grey +00000 +01110 +01110 +01110 +00000 + +Door +Transparent White +10101 +10101 +10101 +10101 +11111 + +OpenDoor +Transparent + +======= +LEGEND +======= + +. = Background +0 = Pit +# = Wall +@ = Player +D = Door +o = OpenDoor +C = Crate +T = Target +B = Button + +======= +SOUNDS +======= +SFX0 76450904 +SFX1 48826307 +SFX2 16657500 +(Player Move 67334707) +Player Move 82045307 +(Player CantMove 76450904) +Player CantMove 19979507 +Undo 7619107 +Restart 8722109 +================ +COLLISIONLAYERS +================ + +Background +Pit +Target, Button, OpenDoor +Player, Wall, Door, Crate + + +====== +RULES +====== + +[Action Player][Crate]->[Crate][Player] +[Crate Button][Door] -> [Crate Button][OpenDoor] SFX0 +[NO Crate Button][NO Crate No Player OpenDoor] ->[NO Crate Button][NO Crate No Player Door] + + +============== +WINCONDITIONS +============== + +All Crate on Target + +======= +LEVELS +======= + +message "Press Action to..." + + +@...##c..t + +c.b@d..t + + + + diff --git a/2020.txt b/2020.txt new file mode 100644 index 0000000000000000000000000000000000000000..75fe8edece5d03ef782b30f5405f14072c6998af --- /dev/null +++ b/2020.txt @@ -0,0 +1,210 @@ +title 2020 +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#c9c9c9 + +Wall +#3b3b3b + +wall1 +#575757 +00000 +..... +..... +..... +..... + +wall2 +#666666 +0.... +0.... +0.... +0.... +0.... + +wall3 +#262626 +..... +..... +..... +..... +00000 + +wall4 +#303030 +....0 +....0 +....0 +....0 +....0 + +Player +#2471d6 #1a5bb0 +0101. +01010 +00000 +00000 +.0.0. + +playerleft +#2471d6 #1a5bb0 #c9c9c9 +21010 +01010 +00000 +00000 +20202 + + +win +transparent + +two +#029c5b +0000. +....0 +.000. +0.... +00000 + +zero +#029c42 +.000. +0...0 +0...0 +0...0 +.000. + +======= +LEGEND +======= + +. = Background +# = Wall +2 = two +0 = zero +p = player +pushable = two or zero +walldeco = wall1 or wall2 or wall3 or wall4 +noPlayerLeft = wall or pushable + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, pushable +playerleft +wall3 +wall4 +wall1 +wall2 +win + +====== +RULES +====== + + + +(movement and checking) +[> player | pushable] -> [> player | > pushable] + +[> player | wall] -> cancel +[> pushable | Wall] -> cancel +[> pushable | pushable] -> cancel + + +(player turning sprite) +[left Player no playerleft] -> [left player left playerleft] +[right player playerleft] -> [right player] +[ playerleft > Player | ] -> [ > player | playerleft] + + + + + + +(winning) +late right [two | zero | two | zero] -> [two win| zero win| two win| zero win] +late down [two | zero | two | zero] -> [two win| zero win| two win| zero win] + +(walls) +up [wall| no wall] -> [wall wall1 | ] +left [wall| no wall] -> [wall wall2 | ] +down [wall| no wall] -> [wall wall3 | ] +right [wall| no wall] -> [wall wall4 | ] + +============== +WINCONDITIONS +============== + +all pushable on win + +======= +LEVELS +======= + +message Level 1/5 +######## +#...#### +#.p.#### +#...#### +#.2....# +#..020.# +#......# +######## + +message Level 2/5 +######### +#.......# +#.p2200.# +#.......# +######### + +message Level 3/5 +######## +#p...### +#.#0.### +#.#..### +#.#.#### +#.202..# +#.#.#..# +#......# +#####..# +######## + +message Level 4/5 +####### +#2#...# +#0#22.# +#2#..p# +#0#00.# +###...# +####### + +message Level 5/5 +####### +#p....# +#..2..# +#.2#2.# +#..#..# +#.0#0.# +#..0..# +#.....# +####### + +message Thanks for playing and have a Happy New Year! + + + diff --git a/2048.txt b/2048.txt new file mode 100644 index 0000000000000000000000000000000000000000..80ff1230a9e8b308867a72b9cb0bc57bfff4f950 --- /dev/null +++ b/2048.txt @@ -0,0 +1,170 @@ +( PuzzleScript port of "2048" + + Original at: + http://gabrielecirulli.github.io/2048/ ) + +title 2048 +noundo + +======== +OBJECTS +======== + +Background +lightblue + +1 +white red +00000 +00000 +00100 +00000 +00000 + +2 +white green +00000 +00100 +00000 +00100 +00000 + +3 +white darkblue +00000 +01000 +00100 +00010 +00000 + +4 +white yellow +00000 +01010 +00000 +01010 +00000 + +5 +white brown +00000 +01010 +00100 +01010 +00000 + +6 +white purple +00000 +01010 +01010 +01010 +00000 + +7 +white darkred +00000 +01010 +01110 +01010 +00000 + +8 +white orange +00000 +01110 +01010 +01110 +00000 + +9 +white blue +00110 +00100 +01110 +00100 +01100 + +A +white lightgreen +01000 +01110 +01010 +01110 +00010 + +B +white pink +10001 +01010 +10101 +01010 +10001 + +======= +LEGEND +======= + +. = Background +Player = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or A or B + +======= +SOUNDS +======= + +(All sounds are annoying, so I'm not using them.) + +================ +COLLISIONLAYERS +================ + +Background +Player + +====== +RULES +====== + +(Disable the "action" button. You must make a move!) +[ Action Player ] -> CANCEL + +(First, shove boxes in the direction of movement, as far as they will go.) +[ > Player | No Player ] -> [ | > Player ] + +(Combine equal-valued boxes adjacent in the direction of movement.) + +[ > A | > A ] -> [ | > B ] +[ > 9 | > 9 ] -> [ | > A ] +[ > 8 | > 8 ] -> [ | > 9 ] +[ > 7 | > 7 ] -> [ | > 8 ] +[ > 6 | > 6 ] -> [ | > 7 ] +[ > 5 | > 5 ] -> [ | > 6 ] +[ > 4 | > 4 ] -> [ | > 5 ] +[ > 3 | > 3 ] -> [ | > 4 ] +[ > 2 | > 2 ] -> [ | > 3 ] +[ > 1 | > 1 ] -> [ | > 2 ] + + +(Note that the above rule might leave a gap when two combinations occur + on the same line, so apply the movement rule again to close the gap.) +[ > Player | No Player ] -> [ | > Player ] + +(Finally, spawn a new box at a random empty stop:) +random [ No Player ] -> [ 1 ] + +============== +WINCONDITIONS +============== + +Some B + +======= +LEVELS +======= + +.... +2... +...2 +.... + +MESSAGE Congratulations, you won!! diff --git a/2D_Whale_World.txt b/2D_Whale_World.txt new file mode 100644 index 0000000000000000000000000000000000000000..eae110632df83ac16737955a2b2641cc2b39d4e3 --- /dev/null +++ b/2D_Whale_World.txt @@ -0,0 +1,257 @@ +title 2D Whale World +author increpare +homepage www.increpare.com + +background_color orange +text_color darkblue + +color_palette mastersystem + +run_rules_on_level_start +require_player_movement + +(This game is a port of the Whale section of my puzzle game English Country Tune (www.englishcountrytune.com), in only 8 lines of code) + +======== +OBJECTS +======== + +Background +blue + +Void +orange + +Player +lightblue + +Whale +brown +00000 +00000 +00000 +00000 +00000 + +Wall +black +00000 +0...0 +0...0 +0...0 +00000 + +HBeam +Yellow +..... +..... +0.0.0 +..... +..... + +VBeam +Yellow +..0.. +..... +..0.. +..... +..0.. + +======= +LEGEND +======= + +Beam = HBeam or VBeam +. = Background +# = Wall +P = Player +W = Whale +0 = Void + +========= +SOUNDS +========= + +whale destroy 62981708 +player move 69405107 +whale move 32823307 +endlevel 99636708 +restart 92555303 +startgame 60661308 +CloseMessage 123434 +ShowMessage 123434 + +================ +COLLISIONLAYERS +================ + +Background +void +Player, Wall, Whale +HBeam +VBeam + +====== +RULES +====== + +(while we allow whales to move onto the void, player's aren't) +[ > player | void ] -> [ player | void ] + + +(beams detect motion) +Horizontal [ > Player | VBeam ] -> [ > Player | > VBeam ] +Vertical [ > Player | HBeam ] -> [ > Player | > HBeam ] + +(If beams detected motion, transfer that to the whales) +[ Whale | ... | Perpendicular Beam ] -> [ Perpendicular Whale | ... | Perpendicular Beam ] + +(remove whales, if necessary) +late [ Whale Void ] -> [ Void ] + +(remove beams) +[ Beam ] -> [] + +(Place HVeams and VBeams) +late Horizontal [ Whale | ... | ] -> [ Whale | ... | HBeam ] +late Vertical [ Whale | ... | ] -> [ Whale | ... | VBeam ] + +============== +WINCONDITIONS +============== + +No Whale + +======= +LEVELS +======= + +message Push a whale off to free it. + +0000000000000000 +0########0000000 +0.......#0000000 +0###.W..###00000 +0.........#00000 +0#####.##.###000 +0000#...#...#000 +0000#...#...#000 +0000#...#...###0 +0000#.P.#.....#0 +0000#...#.....#0 +0000#####...W##0 +0000000000....#0 +0000000000#####0 +0000000000000000 + +message level 2 of 8 + +00000000000 +0000####000 +000##..##00 +0###....##0 +0#.......#0 +0###.W.###0 +000#P...000 +000#####000 +00000000000 + +message level 3 of 8 + +0000000000000000 +00###00000000000 +00#.#####0000000 +00#.#...##000000 +00#......#000000 +00#..##.#######0 +00#..#........#0 +00#..#........#0 +0##..######...#0 +0#........#.W.#0 +0##.......#..P#0 +00######..#####0 +00000000..000000 +0000000000000000 + +message level 4 of 8 + +0000000000000000 +000000#########0 +0######.......#0 +0.............#0 +0.....#.#####.#0 +0######.#.....#0 +00000##.#...P.#0 +00000#........#0 +00000##.#.W...#0 +000000#.......#0 +000000###.#...#0 +00000000#######0 +0000000000000000 + +message level 5 of 8 + +00000000000000000 +0000############0 +0000#.#........#0 +0000#..........#0 +0####..###.....#0 +0......#.#.....#0 +0####..#W#.#W#.#0 +0..........#.#.#0 +0####.....P###.#0 +0...#.#........#0 +0##...##########0 +00#####0000000000 +00000000000000000 + +message level 6 of 8 + +00000000000000000 +000000000#.#.#.#0 +000000000#.#.#.#0 +000000000#.#.#.#0 +000000000#.....#0 +0000000###...###0 +0000000#.#...#000 +0000000#.#.#.#000 +0#######.#.#.#000 +0#...........#000 +0#.#.W...W...#000 +0#...........#000 +0#.....P.....#000 +0#...........#000 +0#############000 +00000000000000000 + +message level 7 of 8 + +000000000#000000 +00000####.####00 +0####.........#0 +0........#....#0 +0####....W....#0 +0000#.........#0 +0000#.#W.P.W#..# +0####.........#0 +0........W....#0 +0####....#....#0 +00000#........#0 +000000########00 +0000000000000000 + +message level 8 of 8 + +00000000000 +0########00 +0#...#..#00 +0##.....000 +0#......#00 +0#..WW..##0 +0#..WW...#0 +0##...P.##0 +0#...#.##00 +0#######000 +00000000000 + +message all the 2d whales are freed \ No newline at end of file diff --git a/3_brothers.txt b/3_brothers.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3f45cdaf4590f98f1f6b3877272ad43d8419808 --- /dev/null +++ b/3_brothers.txt @@ -0,0 +1,355 @@ +title 3 brothers +author Son Nguyen +homepage https://www.facebook.com/sonnguyen48 +======== +OBJECTS +======== + +Background +#def6ff #e8fffc +00000 +00101 +01000 +00010 +00000 + +Wall +darkblue black +00010 +11111 +01000 +11111 +00010 + + +Player1 +Red white +00000 +01010 +00000 +00000 +00000 + +Player2 +blue white +00000 +01010 +00000 +00000 +00000 + +Player3 +Yellow white +00000 +01010 +00000 +00000 +00000 + +Goal1 +black red +00000 +00100 +01010 +00100 +00000 + +Goal2 +black blue +00000 +00100 +01010 +00100 +00000 + +Goal3 +black yellow +00000 +00100 +01010 +00100 +00000 + +Portal1a +red white +00000 +01010 +01110 +01010 +00000 + +Portal1b +red black +00000 +01110 +01010 +01110 +00000 + +Portal2a +blue white +00000 +01010 +01110 +01010 +00000 + +Portal2b +blue black +00000 +01110 +01010 +01110 +00000 + +Portal3a +yellow white +00000 +01010 +01110 +01010 +00000 + +Portal3b +yellow black +00000 +01110 +01010 +01110 +00000 +======= +LEGEND +======= + +. = Background +a = Player1 +b = Player2 +c = Player3 +W = Wall +x = Goal1 +y = Goal2 +z = Goal3 + +j = Portal1a +k = Portal2a +l = Portal3a + +u = Portal1b +i = Portal2b +o = Portal3b + + +Player = Player1 or Player2 or Player3 +Goal = Goal1 or Goal2 or Goal3 + +======= +SOUNDS +======= + +Player MOVE 31363904 +EndLevel 6417822 +Restart 7865435 +Startlevel 765436 +TitleScreen 876543 +Undo 436234 + + +================ +COLLISIONLAYERS +================ + +Background +Player1, Player2, Player3, Wall +Goal1, Goal2, Goal3 +Portal1a, Portal2a, Portal3a, Portal1b, Portal2b, Portal3b + +====== +RULES +====== +[Player1 | Player2 | Player3]->[> Player1 | > Player2 | > Player3] + +[Player1 Portal1a]...[Portal1b] -> [Portal1a]...[Player1 Portal1b] +[Player2 Portal2a]...[Portal2b] -> [Portal2a]...[Player2 Portal2b] +[Player3 Portal3a]...[Portal3b] -> [Portal3a]...[Player3 Portal3b] +============== +WINCONDITIONS +============== + +all Player on Goal + + +======= +LEVELS +======= + +message Level 1 + +wwwwwwwwww +w........w +wa......xw +w........w +wb......yw +w........w +wc......zw +w........w +wwwwwwwwww + +message Level 2 + +wwwwwwwwww +wb...c...w +w........w +w....z...w +w....w..yw +w....x...w +w........w +w....a...w +wwwwwwwwww + +message Level 3 + +wwwwwwwwww +w.......xw +wa.......w +w...w....w +wb..w....w +w.......yw +wc.....w.w +w.......zw +wwwwwwwwww + +message Level 4 + +wwwwwwwwww +w...a....w +wb...w..yw +ww.......w +w........w +w........w +wc.....wzw +ww..x....w +wwwwwwwwww + +message Level 5 + +wwwwwwwwww +w........w +wa...xw..w +w........w +wb......yw +w........w +wc..w....w +w..z.....w +wwwwwwwwww + +message Level 6 + +wwwwwwwwww +w....aw..w +w.......xw +w...w....w +w....w..yw +w..bw...ww +w...z....w +w.......cw +wwwwwwwwww + +message Level 7 + +wwwwwwwwww +w.......xw +wa....w..w +w........w +wb......yw +w........w +wc..w....w +w.....z..w +wwwwwwwwww + +message Level 8 + +wwwwwwwwww +w...a....w +w..x.....w +w..w.....w +wb.......w +w....w...w +w...c...ww +w..z...y.w +wwwwwwwwww + +message Level 9 + +wwwwwwwwww +wx.....y.w +w.w......w +w.....w..w +w...ab...w +w...c....w +w...w..z.w +w........w +wwwwwwwwww + +message Level 10 + +wwwwwwwwww +w........w +w..w....aw +w.....wy.w +wbx......w +w........w +wc.......w +w...wz...w +wwwwwwwwww + +message Level 11 + +wwwwwwwwww.wwwwwwwwww +w.......jw.wu.......w +wa.......w.w.......xw +w.......kw.wi.......w +wb.......w.w.......yw +w.......lw.wo.......w +wc.......w.w.......zw +w........w.w........w +wwwwwwwwww.wwwwwwwwww + +message Level 12 + +wwwwwwwwww.wwwwwwwwww +wb....o..w.w....l...w +w.......xw.w........w +w...a....w.w........w +w.....w..w.w.......iw +w........w.w..w.....w +w.......zw.wc.y.....w +w..k.....w.w........w +wwwwwwwwww.wwwwwwwwww + +message Level 13 + +wwwwwwwwww.wwwwwwwwww +wa......lw.wu...x...w +w........w.w....w...w +ww.......w.w........w +w.......iw.wk...w..bw +wy...w...w.w....z...w +w........w.w........w +wc......jw.wo.......w +wwwwwwwwww.wwwwwwwwww + +message Level 14 + +wwwwwwwwww.wwwwwwwwww +wi......lw.wj.......w +w........w.w........w +ww.......w.w...ww...w +wx...c...w.wb..wk...w +wy...w...w.w...ww...w +w........w.w.....z.aw +wu.......w.wo.......w +wwwwwwwwww.wwwwwwwwww + +message Level 15 +message Just kidding, I'm too lazy to make another one +message So I guess you win, yayy! \ No newline at end of file diff --git a/3_in_a_row.txt b/3_in_a_row.txt new file mode 100644 index 0000000000000000000000000000000000000000..4751a2c4dd3b50bbd1d298d0f9dc1780c2784d50 --- /dev/null +++ b/3_in_a_row.txt @@ -0,0 +1,422 @@ +title 3 in a row +author James Ah Ha + +realtime_interval 0.3 +(if you want to see score counting & the 'state machine' work then comment out Flick screeen) +flickscreen 8x12 +======== +OBJECTS +======== + +Background +#7070f0 + +PlayArea +#7070f0 + +TopLine +#7070f0 + +Spare +#7070f0 + +BlueBlk +#000090 #0000B0 #0000FF +22222 +21110 +21110 +21110 +00000 + +RedBlk +#900000 #B00000 #FF0000 +22222 +21110 +21110 +21110 +00000 + +GreenBlk +#009000 #00B000 #00FF00 +22222 +21110 +21110 +21110 +00000 + +OrangeBlk +#903500 #B05500 #F07500 +22222 +21110 +21110 +21110 +00000 + +YellowBlk +#909000 #B0B000 #FFFF00 +22222 +21110 +21110 +21110 +00000 + +PurpleBlk +#900090 #B000B0 #FF00FF +22222 +21110 +21110 +21110 +00000 + +Player +white +..0.. +..0.. +00000 +..0.. +..0.. + + +Swap1 +white +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HighLite +white +00000 +0...0 +0...0 +0...0 +00000 + +AddLite +white +00000 +0...0 +0.0.0 +0...0 +00000 + + +Checking +white +.000. +0...0 +0.... +0...0 +.000. + +Found +white +0000. +0.... +000.. +0.... +0.... + +Dropping +white +0000. +0...0 +0...0 +0...0 +0000. + +Waiting +white +0...0 +0...0 +0.0.0 +0.0.0 +.0.0. + +Swapping +white +.000. +0.... +.000. +....0 +.000. + +Holder +darkred + +Clear +yellow + +(digits modified from Jere Majava ) +one +lightgrey darkgray +..0.. +.001. +..01. +.0001 +..111 +two 2 +lightgrey darkgray +..00. +.0001 +.0111 +.0001 +..111 +three 3 +lightgrey darkgray +.0001 +..001 +...01 +.0001 +..111 +four 4 +lightgrey darkgray +.0... +.010. +.0001 +..101 +....1 +five 5 +lightgrey darkgray +.00.. +.000. +..101 +.0001 +..111 +six 6 +lightgrey darkgray +.000. +.0011 +.0101 +.0001 +..111 +seven 7 +lightgrey darkgray +.000. +..101 +..01. +.01.. +..1.. +eight 8 +lightgrey darkgray +.000. +.0001 +.0101 +.0001 +..111 +nine +lightgrey darkgray +.000. +.0101 +..001 +.0001 +..111 +zero +lightgrey darkgray +.000. +.0101 +.0101 +.0001 +..111 + +carry +transparent + +Units +yellow +....0 +....0 +....0 +....0 +....0 + +Tens +yellow +...0. +...0. +...0. +...0. +...0. + +Hunds +yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +Thos +yellow +0.... +0.... +0.... +0.... +0.... + +DispTho u +transparent + +DispHund x +transparent + +DispTen y +transparent + +DispUnit z +transparent + +======= +LEGEND +======= + +. = PlayArea +_ = topline and PlayArea +* = Spare +& = holder and Dropping and Clear +P = Player and TopLine and PlayArea + +Blocks = BlueBlk or RedBlk or GreenBlk or OrangeBlk or YellowBlk or PurpleBlk +Blocks2 = Blocks +stages = Dropping or Checking or Found or Waiting or Swapping +D = Dropping +C = Checking +W = Waiting +S = Swapping +F = Found + +Lite = HighLite or AddLite + +numbers = one or two or three or four or five or six or seven or eight or nine or zero or carry +0 = zero and Units and Tens and Hunds and Thos +1 = one +q = carry +9 = nine +display = DispTho or DispHund or DispTen or DispUnit + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +PlayArea, display +TopLine, numbers, Spare, Holder, +Blocks, units +Player, tens +Swap1, Hunds, stages +HighLite, Thos, clear, AddLite + +====== +RULES +====== + + +(whilst Filling fill any spaces on top line) +[D][TopLine no Blocks] -> [D][TopLine random Blocks] + + +(get blocks above spaces to drop) +down[Blocks | no Blocks][D] -> [down Blocks | ][D] + +(check if all dropping has stopped if so then Checking next) +[D] -> [C] +[C][PlayArea no Blocks] -> [D][PlayArea] + + +(keep player on PlayArea) +[> Player | no PlayArea] -> [Player |] +(see if player ACTIONS a block if so then set to Swapping) +[W][action Player] -> [S][Player Swap1] + +(swap drops in direction pressed) +[S][> Player Swap1 Blocks | Blocks2] -> [C][> Player Swap1 Blocks2 | Blocks] + +(if 3 in row, or longer, found then add one for each 3 plus one for each '3+' ie AddLite to score) +startloop + +up[Units | ][F] -> [ | Units][C] +up[Tens | ][Units carry][zero | one] -> [ | Tens][carry][units zero | one] +up[Hunds | ][Tens carry][zero | one] -> [ | Hunds][carry][Tens zero | one] +up[Thos | ][Hunds carry][zero | one] -> [ | Thos][carry][Hunds zero | one] +up[Units | ][AddLite Blocks] -> [ | Units][] + +endloop +(remove any Highlited blocks as Checking & scoring has been done) +[Blocks Lite] -> [] + + +(Checking - if 3 in a row/column then set Found) +[C][BlueBlk no HighLite | BlueBlk no HighLite | BlueBlk no HighLite] -> [F][BlueBlk HighLite | BlueBlk HighLite | BlueBlk HighLite] + +[C][RedBlk no HighLite | RedBlk no HighLite | RedBlk no HighLite] -> [F][RedBlk HighLite | RedBlk HighLite | RedBlk HighLite] + +[C][GreenBlk no HighLite | GreenBlk no HighLite | GreenBlk no HighLite] -> [F][GreenBlk HighLite | GreenBlk HighLite | GreenBlk HighLite] + +[C][YellowBlk no HighLite | YellowBlk no HighLite | YellowBlk no HighLite] -> [F][YellowBlk HighLite | YellowBlk HighLite | YellowBlk HighLite] + +[C][OrangeBlk no HighLite | OrangeBlk no HighLite | OrangeBlk no HighLite] -> [F][OrangeBlk HighLite | OrangeBlk HighLite | OrangeBlk HighLite] + +[C][PurpleBlk no HighLite | PurpleBlk no HighLite | PurpleBlk no HighLite] -> [F][PurpleBlk HighLite | PurpleBlk HighLite | PurpleBlk HighLite] + +(Add any more on that 3+ set) +[F][BlueBlk Lite | BlueBlk Lite | BlueBlk no Lite] -> [F][BlueBlk Lite | BlueBlk Lite | BlueBlk AddLite] + +[F][RedBlk Lite | RedBlk Lite | RedBlk no Lite] -> [F][RedBlk Lite | RedBlk Lite | RedBlk AddLite] + +[F][GreenBlk Lite | GreenBlk Lite | GreenBlk no Lite] -> [F][GreenBlk Lite | GreenBlk Lite | GreenBlk AddLite] + +[F][YellowBlk Lite | YellowBlk Lite | YellowBlk no Lite] -> [F][YellowBlk Lite | YellowBlk Lite | YellowBlk AddLite] + +[F][OrangeBlk Lite | OrangeBlk Lite | OrangeBlk no Lite] -> [F][OrangeBlk Lite | OrangeBlk Lite | OrangeBlk AddLite] + +[F][PurpleBlk Lite | PurpleBlk Lite | PurpleBlk no Lite] -> [F][PurpleBlk Lite | PurpleBlk Lite | PurpleBlk AddLite] + + +(if just done Swapping and no 3+ matches ie no highlites ie swap did not score then un-swap) +[> Player Swap1 Blocks | Blocks2][C] -> [Player Blocks2 | Blocks][C] +[C][swap1] -> [C][] + + + +(if CLEAR set then now waiting for FIRST user input so clear score) +[Clear W] -> [Clear W] message move "cross" to a block, press SPACE to highlight it then swap it with the block in the direction of the next arrow key pressed +down[Units | ... | zero][Clear W] -> [ | ... | units zero][Clear W] +down[tens | ... | zero][Clear W] -> [ | ... | Tens zero][Clear W] +[Clear W] -> [W] + +(see if checking & no blocks highlighted then Waiting for user input) +[C][PlayArea no Blocks] -> [D][PlayArea] +[C] -> [W] +[W][HighLite] -> [C][HighLite] + +(display current postions/values of Thosands, Hundreds, Tens & units) +[numbers Thos][DispTho] -> [numbers Thos][DispTho numbers] +[numbers Hunds][DispHund] -> [numbers Hunds][DispHund numbers] +[numbers Tens][DispTen] -> [numbers Tens][DispTen numbers] +[numbers Units][DispUnit] -> [numbers Units][DispUnit numbers] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= +*********q +*********9 +**uxyz***8 +*********7 +P_______&6 +........*5 +........*4 +........*3 +........*2 +........*1 +........*0 diff --git a/5_step_steve_DEMAKE.txt b/5_step_steve_DEMAKE.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb22b5b605cd9fe9fea38e26dcb21f6dedf72170 --- /dev/null +++ b/5_step_steve_DEMAKE.txt @@ -0,0 +1,942 @@ +title 5 step steve DEMAKE +author Leaving_Leaves +homepage leaving-leaves.itch.io +flickscreen 16X16 +======== +OBJECTS +======== + +Background . +white #F0F0F0 +00000 +01111 +01001 +01001 +01111 + +FlagNoActive % +#FF79C4 #FFC9E4 +.000. +.0110 +.0000 +.0... +.0... + +FlagActive +#FF79C4 +.000. +.0000 +.0000 +.0... +.0... + +FlagTemp & +#4169E1 #B0B0EC +.0000 +.0110 +.0000 +.0... +.0... + +EdgeFlag +#FFC9E4 +..... +.0000 +.0..0 +.0..0 +.0000 + +CrossA - +transparent + +CrossB + +transparent + +SteveR +Orange black +0.0.0 +0.000 +00101 +00000 +.0.0. + +SteveL +Orange black +0.0.0 +000.0 +10100 +00000 +.0.0. + +SteveRDead +#828282 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +SteveLDead +#828282 black +0.0.0 +000.0 +10100 +00000 +.0.0. + +SteveOrig $ +transparent +SteveDeadOrig / +transparent + +SteveShadow +transparent + +Number5 * +green +00000 +00... +00000 +...00 +0000. + +Number4 +green +.0.00 +00.00 +00.00 +00000 +...00 + +Number3 +#FFDF50 +0000. +...00 +.000. +...00 +0000. + +Number2 +#FFDF50 +.000. +0..00 +..00. +.00.. +00000 + +Number1 +orange +..00. +.000. +..00. +..00. +..00. + +Number0 +red +.000. +00.00 +00.00 +00.00 +.000. + +Rock +#C2590E #8B4513 +.000. +00001 +00111 +11111 +.111. + +RockOrig +transparent + +DeadMark +#D0D0D0 +.0... +...0. +0.... +..0.. +....0 + +Ice ~ +#AAF9FB +..... +.0000 +.0000 +.0000 +.0000 + +BlackWall 1 +#262626 #343434 +11111 +10001 +10001 +10001 +11111 + +GreyWall 2 +#575757 #7B7B7B +11111 +10001 +10001 +10001 +11111 + +BlueWall 3 +#161648 #19195A +11111 +10001 +10001 +10001 +11111 + +GreenWall 4 +#164A16 #1D6623 +11111 +10001 +10001 +10001 +11111 + +RedWall 5 +#B5383D #FD4E53 +11111 +10001 +10001 +10001 +11111 + +LimeWall 6 +#5EB363 #7EF581 +11111 +10001 +10001 +10001 +11111 + +BrownWall 7 +#623D11 #84551C +11111 +10001 +10001 +10001 +11111 + +YellowWall 8 +#B68F0D #F1C10D +11111 +10001 +10001 +10001 +11111 + +Tele1 Q +#FF79C4 darkgrey #FFA9E4 +0...0 +10001 +12221 +10001 +1...1 + +Tele2 W +#FF79C4 darkgrey #FFA9E4 +0...0 +10001 +12221 +10001 +1...1 + +Tele3 E +#FF79C4 darkgrey #FFA9E4 +0...0 +10001 +12221 +10001 +1...1 + +Base1 +#FF79C4 darkgrey grey +0...0 +.222. +21112 +22222 +2...2 + +Base2 +#FF79C4 darkgrey grey +0...0 +.222. +21112 +22222 +2...2 + +Base3 +#FF79C4 darkgrey grey +0...0 +.222. +21112 +22222 +2...2 + +BeltU ^ +#00FF00 #00A000 #00DF00 +20002 +20102 +21112 +21012 +20002 + +BeltL < +#00FF00 #00A000 #00DF00 +22222 +00110 +01100 +00110 +22222 + +BeltR > +#00FF00 #00A000 #00DF00 +22222 +01100 +00110 +01100 +22222 + +BeltD v +#00FF00 #00A000 #00DF00 +20002 +21012 +21112 +20102 +20002 + +MoveU +transparent +MoveL +transparent +MoveR +transparent +MoveD +transparent + + +Spike ! +red +..... +.0.0. +..... +.0.0. +..... + + +BlackBlankU u +#404040 +00000 +..... +..... +..... +..... + + +BlackBlankL l +#404040 +0.... +0.... +0.... +0.... +0.... + +LimeBlankU X +#52ED52 +00000 +..... +..... +..... +..... + + +LimeBlankL C +#52ED52 +0.... +0.... +0.... +0.... +0.... + +Star ラ +orange yellow +..0.. +00100 +.010. +.000. +00.00 + + +Crew1 ア +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew2 イ +#CFCF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew3 ウ +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew4 エ +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew5 オ +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew6 カ +#6060ff black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew7 キ +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew8 ク +#00FF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Crew9 ケ +#CFCF00 black +0.0.0 +0.000 +00101 +00000 +.0.0. + +Lock1 +#808080 #000000 +00100 +01010 +01110 +01110 +01110 + +Lock2 +#808080 #000000 +00100 +01010 +01110 +01110 +01110 + +LockOrig1 +transparent +LockOrig2 +transparent + +FlagMark +transparent +RestartMark +transparent +EdgeMark +transparent +CountMark +transparent +BeltMark +transparent +IceMark +transparent +NoMoveMark +transparent +TargetMark +transparent +Target2Mark +transparent +ZoneMark +transparent +BaseMark +transparent +ActionMark +transparent +ZoneTele +transparent + +======= +LEGEND +======= + +@ = SteveR and EdgeFlag and ZoneMark +# = Rock and RockOrig +Z = FlagNoActive and BlackBlankU +A = LockOrig1 and CrossA +S = LockOrig2 and CrossA +N = BeltU and Rock and RockOrig +M = BeltR and Rock and RockOrig +B = BeltD and Rock and RockOrig +J = BeltR and LimeBlankU +K = LimeBlankU and LimeBlankL + +P = Base1 and BaseMark +O = Base2 and BaseMark +I = Base3 and BaseMark + +' = ZoneTele and YellowWall + +SteveLive = SteveR or SteveL +Player = SteveLive +SteveDead = SteveRDead or SteveLDead +Steve = SteveLive or SteveDead +Block = Steve or Rock +Number = Number5 or Number4 or Number3 or Number2 or Number1 or Number0 +Flag = FlagNoActive or FlagActive +FlagAll = Flag or FlagTemp +Belt = BeltU or BeltL or BeltR or BeltD +Move = MoveU or MoveL or MoveR or MoveD +Cross = CrossA or CrossB +BlackBlank = BlackBlankU or BlackBlankL + +Wall = BlackWall or GreyWall or BlueWall or GreenWall or RedWall or LimeWall or BrownWall or YellowWall +Tele = Tele1 or Tele2 or Tele3 +Base = Base1 or Base2 or Base3 +Lock = Lock1 or Lock2 +LockOrig = LockOrig1 or LockOrig2 +Crew = Crew1 or Crew2 or Crew3 or Crew4 or Crew5 or Crew6 or Crew7 or Crew8 or Crew9 + + + +======= +SOUNDS +======= + +sfx0 96576907 +sfx1 29866102 +sfx2 74515903 +sfx3 99701505 +sfx4 96670303 + +Steve move 96576907 +undo 8339507 + + +================ +COLLISIONLAYERS +================ + +Background +SteveShadow +BlackBlankU , LimeBlankU +BlackBlankL , LimeBlankL +Move +Ice , Belt , Crew , Spike +Tele , Base +Flag , EdgeFlag , FlagTemp +CrossA , CrossB +Star + +ZoneTele +CountMark +BeltMark +IceMark +NoMoveMark +ZoneMark +DeadMark +FlagMark +EdgeMark +RestartMark +TargetMark +Target2Mark +BaseMark +ActionMark + +RockOrig , LockOrig , SteveOrig , SteveDeadOrig + +Wall , Steve , Rock , Lock +Number + + +====== +RULES +====== + +[moving Steve] -> [moving Steve CountMark BeltMark] +[Steve] -> [Steve IceMark NoMoveMark] + +(prevent waiting) +[Steve] -> [Steve SteveShadow] +[Move][SteveShadow] -> [Move][] + +(steve facing left or right) +[left Player] -> [left SteveL] +[right Player] -> [right SteveR] + + +(switch base) +[action SteveLive no Base] -> cancel +[action SteveLive Base] -> [SteveLive Base ActionMark] +[ActionMark][SteveShadow] -> [ActionMark][] +[ActionMark] -> [ActionMark RestartMark] +[ActionMark SteveLive Base1][Base2 no BaseMark] -> [Base1][SteveLive Base2 EdgeFlag EdgeMark] sfx3 +[ActionMark SteveLive Base2][Base3 no BaseMark] -> [Base2][SteveLive Base3 EdgeFlag EdgeMark] sfx3 +[ActionMark SteveLive Base2][Base1 no BaseMark] -> [Base2][SteveLive Base1 EdgeFlag EdgeMark] sfx3 + +[ActionMark SteveLive Base3][Base2 no BaseMark] -> [Base3][SteveLive Base2 EdgeFlag EdgeMark] sfx3 + +[ActionMark] -> cancel + +(teleport) +[> Steve|Tele1][Base1] -> [|Tele1][Steve Base1 EdgeFlag EdgeMark] sfx3 +[> Steve|Tele2][Base2] -> [|Tele2][Steve Base2 EdgeFlag EdgeMark] sfx3 +[> Steve|Tele3][Base3] -> [|Tele3][Steve Base3 EdgeFlag EdgeMark] sfx3 + +(crossing) +[> SteveLive CrossA|CrossB] -> [CrossA|CrossB EdgeFlag EdgeMark] sfx0 +[> SteveLive CrossB|CrossA] -> [CrossB|CrossA EdgeFlag EdgeMark] sfx0 +[EdgeMark][Steve] -> [EdgeMark][] +[EdgeMark][Flag] -> [EdgeMark][FlagNoActive] +[EdgeMark][no EdgeMark EdgeFlag] -> [EdgeMark][] +[EdgeMark][ZoneMark] -> [EdgeMark][] +[EdgeMark][CountMark] -> [EdgeMark][] +[EdgeMark][BeltMark] -> [EdgeMark][] +[EdgeMark] -> [EdgeMark ZoneMark] +[EdgeMark] -> [RestartMark] + +(zone) + +[ZoneMark|no Cross no Wall] -> [ZoneMark|ZoneMark] ++[ZoneTele|ZoneMark] -> [ZoneTele ZoneMark|ZoneMark] + +(move contradiction) +right[MoveR|MoveL] -> [|] +down [MoveD|MoveU] -> [|] +right[MoveR||MoveL] -> [||] +down [MoveD||MoveU] -> [||] +up [MoveU|] -> [MoveU|TargetMark] +down [MoveD|] -> [MoveD|TargetMark] +left [MoveL|] -> [MoveL|Target2Mark] +right[MoveR|] -> [MoveR|Target2Mark] +up [MoveU|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +down [MoveD|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +left [MoveL|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +right[MoveR|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +[TargetMark] -> [] +[Target2Mark] -> [] + +(move change) +[MoveU Block] -> [up Block] +[MoveD Block] -> [down Block] +[MoveL Block] -> [left Block] +[MoveR Block] -> [right Block] +[Move] -> [] + +(push) +[> Block|stationary Block] -> [> Block|> Block] +[> Block|Wall] -> [Block|Wall] +[> Rock|FlagAll] -> [Rock|FlagAll] +[> Block|stationary Block] -> [Block|Block] +[> Block|^ Block] -> [Block|^ Block] +[> Block|v Block] -> [Block|v Block] + +(blank stop) +up [> Block BlackBlankU] -> [Block BlackBlankU] +down [> Block|BlackBlankU] -> [Block|BlackBlankU] +left [> Block BlackBlankL] -> [Block BlackBlankL] +right[> Block|BlackBlankL] -> [Block|BlackBlankL] +up [> Block LimeBlankU] -> [Block LimeBlankU] +down [> Block|LimeBlankU] -> [Block|LimeBlankU] +left [> Block LimeBlankL] -> [Block LimeBlankL] +right[> Block|LimeBlankL] -> [Block|LimeBlankL] + +(Ice) +up [> Block|Ice] -> [> Block|Ice MoveU] +down [> Block|Ice] -> [> Block|Ice MoveD] +left [> Block|Ice] -> [> Block|Ice MoveL] +right[> Block|Ice] -> [> Block|Ice MoveR] +[Ice Move][IceMark] -> [Ice Move][] + +(simulate restart) +[DeadMark] -> [RestartMark] +[Move][RestartMark] -> [Move][] +[RestartMark][Steve] -> [RestartMark][] +[RestartMark][SteveShadow] -> [RestartMark][] +[RestartMark][FlagActive] -> [RestartMark][FlagActive SteveR] +[RestartMark][EdgeFlag] -> [RestartMark][EdgeFlag SteveR] +[RestartMark][Rock] -> [RestartMark][] +[RestartMark][ZoneMark RockOrig] -> [RestartMark][ZoneMark RockOrig Rock] +[RestartMark][ZoneMark SteveOrig] -> [RestartMark][ZoneMark SteveOrig SteveR] +[RestartMark][ZoneMark SteveDeadOrig] -> [RestartMark][ZoneMark SteveDeadOrig SteveRDead] +[RestartMark][Number] -> [RestartMark][Number5] +[RestartMark][CountMark] -> [RestartMark][] +[RestartMark][DeadMark] -> [RestartMark][] +[RestartMark] -> [] + +(belt) +late [IceMark][BeltMark][BeltU] -> [IceMark][BeltMark][BeltU MoveU] +late [IceMark][BeltMark][BeltL] -> [IceMark][BeltMark][BeltL MoveL] +late [IceMark][BeltMark][BeltR] -> [IceMark][BeltMark][BeltR MoveR] +late [IceMark][BeltMark][BeltD] -> [IceMark][BeltMark][BeltD MoveD] +late [Move no Block] -> [] +late [Move no ZoneMark] -> [] +late [IceMark] -> [] +late [Belt Move][BeltMark] -> [Belt Move][] + +(move contradiction) +late right[MoveR|MoveL] -> [|] +late down [MoveD|MoveU] -> [|] +late right[MoveR||MoveL] -> [||] +late down [MoveD||MoveU] -> [||] +late up [MoveU|] -> [MoveU|TargetMark] +late down [MoveD|] -> [MoveD|TargetMark] +late left [MoveL|] -> [MoveL|Target2Mark] +late right[MoveR|] -> [MoveR|Target2Mark] +late up [MoveU|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +late down [MoveD|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +late left [MoveL|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +late right[MoveR|TargetMark Target2Mark] -> [|TargetMark Target2Mark] +late [TargetMark] -> [] +late [Target2Mark] -> [] + +late [Move no block] -> [] +late [Move] -> again + +(check FlagMark) +late [SteveLDead Flag] -> [SteveL Flag] +late [SteveRDead Flag] -> [SteveR Flag] +late [Steve Flag] -> [Steve FlagActive FlagMark] sfx2 +late [FlagMark][FlagActive no Steve] -> [FlagMark][FlagNoActive] +late [FlagMark][EdgeFlag no Steve] -> [FlagMark][] +late [FlagMark][Number] -> [FlagMark][Number5] +late [FlagMark][DeadMark] -> [FlagMark][] +late [FlagMark][CountMark] -> [FlagMark][] +late [FlagMark] -> [] + +(FlagTemp) +late [SteveLDead FlagTemp] -> [SteveL FlagTemp] +late [SteveRDead FlagTemp] -> [SteveR FlagTemp] +late [Steve FlagTemp][Number] -> [Steve FlagTemp][Number5] sfx2 +late [Steve FlagTemp][DeadMark] -> [Steve FlagTemp][] +late [Steve FlagTemp][CountMark] -> [Steve FlagTemp][] + +(STAR) +late [SteveLive Star][Number] -> [SteveLive Star][Number5] +late [SteveLive Star][CountMark] -> [SteveLive Star][] +late [SteveLive Star] -> [SteveLive] sfx4 + +(counting down) +late [Number0][Steve] -> [Number0][Steve DeadMark] +late [CountMark][Number1][Steve] -> [CountMark][Number0][Steve DeadMark] +late [CountMark][Number2] -> [CountMark][Number1] +late [CountMark][Number3] -> [CountMark][Number2] +late [CountMark][Number4] -> [CountMark][Number3] +late [CountMark][Number5] -> [CountMark][Number4] +late [CountMark] -> [] + +(spread DeadMark) +late [DeadMark][SteveL] -> [DeadMark][SteveLDead DeadMark] +late [DeadMark][SteveR] -> [DeadMark][SteveRDead DeadMark] +late [Move][DeadMark] -> [Move][] +late [DeadMark|no Cross no Wall] -> [DeadMark|DeadMark] sfx1 +late [DeadMark no Cross|no Wall] -> [DeadMark|DeadMark] sfx1 + +(prevent waiting 2) +late [no Steve SteveShadow][Steve SteveShadow] -> [SteveShadow][Steve] +late [no Steve SteveShadow] -> [] +late [SteveShadow] -> sfx1 +late [SteveShadow] -> cancel + + +(spike) +late [Move][NoMoveMark] -> [Move][] +late [NoMoveMark][Spike SteveR] -> [NoMoveMark][Spike SteveRDead DeadMark] +late [NoMoveMark][Spike SteveL] -> [NoMoveMark][Spike SteveLDead DeadMark] +late [NoMoveMark][SteveLive][Spike DeadMark] -> [NoMoveMark][SteveLive][Spike] +late [NoMoveMark][Spike DeadMark][Number] -> [NoMoveMark][Spike DeadMark][Number0] + + +(dialog) +late [Steve Crew1] -> [Steve] message THANKS FOR RESCUING ME! MOST OF OUR CREW LANDED SOUTHEAST OF HERE. SAVE MY PALS, STEVE! +late [Steve Crew2] -> [Steve] message WATCH YOUR STEP! THIS CAVE HAS SLIPPERY FLOORS! +late [Steve Crew3] -> [Steve] message THIS USED TO BE A DOG FOOD FACTORY. BUT I ATE ALL THE MEAT. +late [Steve Crew4] -> [Steve] message SORRY, I THINK I BROKE SOME OF THESE FLAGS. WHOOPS. +late [Steve Crew5] -> [Steve] message I'VE BEEN ABLE TO CONTACT MOST OF THE CREW, BUT CAPTAIN LAIKA SEEMS TO HAVE VANISHED. PLEASE FIND HER! +late [Steve Crew6] -> [Steve] message I HEARD THERE ARE 6 SECRET STARS ON THIS PLANET. PROBABLY JUST A MYTH. +late [Steve Crew7] -> [Steve] message WHY DO WE NEED RESCUING? WELL,OUR SHIP DISAPPEARED. WE DON'T KNOW WHO TOOK IT, OR WHY. +late [Steve Crew8] -> [Steve] message WE CAME HERE TO TAKE SCIENTIFIC MEASUREMENTS. WE WERE HALFWAY DONE BEFORE LAIKA WENT MISSING. +late [Steve Crew9] -> [Steve] message I MISS LAIKA. SHE WAS THE ONLY PINK KITTEN AMONG US! + +(Unlock) +late [Lock] -> [] +late [Crew2][LockOrig1] -> [Crew2][LockOrig1 Lock1] +late [Crew3][LockOrig1] -> [Crew3][LockOrig1 Lock1] +late [Crew4][LockOrig2] -> [Crew4][LockOrig2 Lock2] +late [Crew6][LockOrig2] -> [Crew6][LockOrig2 Lock2] +late [Crew7][LockOrig2] -> [Crew7][LockOrig2 Lock2] + +late [Steve Base] -> checkpoint +late [ZoneMark BaseMark] -> [ZoneMark] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message THE YEAR IS 20XX, AND XX=20 + +message THE KITTY FEDERATION SENT A CREW, LEAD BY CAPTAIN LAIKA, TO A DISTANT PLANET. +message WHEN THEY FAILED TO RETURN, THE FEDERATION GOT WORRIED. + +message SO THEY SENT THEIR BEST OFFICER, A CAT NAMED STEVE, TO RESCUE THEM. + +message BUT HE FAILED, SO THEY HIRED A FREELANCE EXPLORER, ALSO NAMED STEVE, TO RESCUE THE CREW. + +message GAME WILL SAVE REACHING A BASE. PRESS R TO RETURN TO THE BASE. 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+................................................................................................................................................................888888'888888888 +................................................................................................................................................................888888'888888888 +................................................................................................................................................................888888'888888888 +................................................................................................................................................................888888'888888888 +................................................................................................................................................................888888'888888888 +................................................................................................................................................................888888$8%..%8888 +................................................................................................................................................................888888.8.88.8888 +................................................................................................................................................................8ラ8888%..88ケ8888 +................................................................................................................................................................8.888888888%8888 +................................................................................................................................................................8.8888........88 +................................................................................................................................................................8..&!!.....E..88 +................................................................................................................................................................888888........88 +................................................................................................................................................................8888888888888888 + + diff --git a/9x9_Go.txt b/9x9_Go.txt new file mode 100644 index 0000000000000000000000000000000000000000..e509c136d84de21f4133786d5c187ea08de6b5c3 --- /dev/null +++ b/9x9_Go.txt @@ -0,0 +1,280 @@ +title 9x9 Go +author Dennis Au +background_color DarkGreen +run_rules_on_level_start + +(v0.2 added ko rules) + +======== +OBJECTS +======== + +Wood . +Orange + + +Intersection1100 1 +Black +..0.. +..0.. +..000 +..... +..... + +Intersection0110 2 +Black +..... +..... +..000 +..0.. +..0.. + +Intersection0011 3 +Black +..... +..... +000.. +..0.. +..0.. + +Intersection1001 4 +Black +..0.. +..0.. +000.. +..... +..... + +Intersection0111 _ +Black +..... +..... +00000 +..0.. +..0.. + +Intersection1011 \ +Black +..0.. +..0.. +000.. +..0.. +..0.. + +Intersection1101 - +Black +..0.. +..0.. +00000 +..... +..... + +Intersection1110 / +Black +..0.. +..0.. +..000 +..0.. +..0.. + +Intersection1111 + +Black +..0.. +..0.. +00000 +..0.. +..0.. + +Hoshi * +Black DarkGrey +..0.. +..0.. +00.00 +..0.. +..0.. + + +Black b +Black DarkGrey +.000. +00010 +00000 +00000 +.000. + +White w +LightGrey White +.000. +00010 +00000 +00000 +.000. + +PlayerB +DarkGrey Grey +.000. +00010 +00000 +00000 +.000. + + +PlayerW +LightGrey White Green +.000. +00010 +00000 +00000 +.000. + +Dead +Red + +OldDead +Purple +..... +..... +..... +..... +..... + +VGuide +DarkBrown +..0.. +..... +..... +..... +..0.. + +HGuide +DarkBrown +..... +..... +0...0 +..... +..... + +InvalidTurn +red +..... +..... +..... +..... +..... + +======= +LEGEND +======= +P = PlayerB and Hoshi + +Background = Wood + +Intersection = Intersection0011 or Intersection0110 or Intersection1001 or Intersection1100 or Intersection0111 or Intersection1011 or Intersection1101 or Intersection1110 or Intersection1111 or Hoshi + +Player = PlayerB or PlayerW +Stone = White or Black +Guide = HGuide or VGuide + +======= +SOUNDS +======= + +sfx0 29568302 +sfx1 81617106 +sfx2 55175106 +================ +COLLISIONLAYERS +================ +Background +OldDead, Dead +Player, Guide +Intersection +Stone +InvalidTurn + +====== +RULES +====== + +( ================== + ko checking code + ==================) + +(only check kos if only one stone captured on last move) +[Action Player][OldDead | OldDead] -> [Action Player][Dead|Dead] +[Action Player][Dead|OldDead] -> [Action Player][Dead|Dead] +[Action Player][Dead] -> [Action Player][] + + +( ================ + move, capture, + validity check + ================) + +(cannot play on an existing stone) +[Action Player Stone] -> sfx0 + +(try to play a stone of the right colour) +[Action PlayerW No Stone] -> [Action PlayerB White] sfx1 +[Action PlayerB No Stone] -> [Action PlayerW Black] sfx2 + +(cannot play straight away if it's a ko) +[Action Player][OldDead Player] -> cancel +[Action Player][OldDead] -> [Action Player][] + +(assume all stones dead then check for liberties) +[Stone] -> [Dead Stone] +[Dead White| Intersection No Stone] -> [White| Intersection] +[Dead Black| Intersection No Stone] -> [Black| Intersection] + +[Dead White| White No Dead] -> [White No Dead| White No Dead] +[Dead Black| Black No Dead] -> [Black No Dead| Black No Dead] + +(processing capturing of opponent's stones then check liberties again to allow for throw-ins) +[PlayerW][Dead White] -> [PlayerW][OldDead] +[PlayerB][Dead Black] -> [PlayerB][OldDead] + +[Dead White| Intersection No Stone] -> [White| Intersection] +[Dead Black| Intersection No Stone] -> [Black| Intersection] + +[Dead White| White No Dead] -> [White No Dead| White No Dead] +[Dead Black| Black No Dead] -> [Black No Dead| Black No Dead] + +(cannot suicide) +[PlayerW Dead] -> cancel +[PlayerB Dead] -> cancel + + + + +( =========== + movement, + guides + ===========) + +[Guide] -> [] +[> Player| No Intersection] -> [Player|] + +late horizontal [Player| No Guide] -> [Player| HGuide] +late horizontal [HGuide | No Player] -> [HGuide| HGuide] +late vertical [Player| No Guide] -> [Player| VGuide] +late vertical [VGuide| No Player] -> [Vguide| Vguide] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +........... +.2_______3. +./+++++++\. +./+*+++*+\. +./+++++++\. +./+++p+++\. +./+++++++\. +./+*+++*+\. +./+++++++\. +.1-------4. +........... \ No newline at end of file diff --git a/AVGN_Dis-Ventures.txt b/AVGN_Dis-Ventures.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e00f1eff3726bd15edb52e7ae71de556ff3fec9 --- /dev/null +++ b/AVGN_Dis-Ventures.txt @@ -0,0 +1,585 @@ +title AVGN Dis-Ventures +author Steve Balint +homepage www.puzzlescript.net +run_rules_on_level_start +background_color Lightgreen +zoomscreen 17X17 +youtube 0fU75z-L32g +text_color Yellow +color_palette gameboycolour +======== +OBJECTS +======== + +Background +Yellow +00000 +00000 +00000 +00000 +00000 + +Metool +Darkgreen +00000 +00000 +00000 +00000 +.000. + +Wall +Green Lightgreen +00010 +11111 +01000 +11111 +00010 + +Player +Green Darkgreen +.000. +.0.0. +11111 +.111. +.0.0. + +Megabuster +Green +..00. +.00.. +..00. +.00.. +..00. + +Pokeball +White Green +..0.. +.000. +00100 +.000. +..0.. + +Player2 +Gray Darkgreen +.000. +.0.0. +11111 +.111. +.0.0. + +Burger +Green Darkgreen +00000 +01110 +01110 +01110 +00000 + +Fruit +Green +.000. +00000 +00000 +00000 +.000. + +Soup +White Green +00000 +01110 +01110 +01110 +00000 + +Volcano +Black green +.111. +.100. +00000 +00000 +00000 + +t +black +.0... +00000 +.0... +.0... +.0000 + +h +black +0.... +0000. +0..0. +0..0. +0..0. + +e +black +00000 +0...0 +00000 +0.... +00000 + +f +black +.0000 +.0... +.0000 +.0... +00000 + +u +black +0...0 +0...0 +0...0 +0...0 +00000 + +r +black +00000 +0.... +0.... +0.... +0.... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +9 = Megabuster +O = Metool +J = Pokeball +A = Player2 +B = Burger +G = Fruit +S = Soup ++ = Volcano +; = t +, = h +: = r +< = f +| = u +- = e +======= +SOUNDS +======= + +Megabuster MOVE 10 + +Pokeball MOVE 11 + +Player2 MOVE 16 + +Wall MOVE 99676704 + +Undo 3 + +Startgame 40700 + +Endgame 4141302 + +Endlevel 75828703 + +showmessage 123434 + +================ +COLLISIONLAYERS +================ + +Background +Metool Burger Fruit Soup +Player Player2 Wall Megabuster Pokeball Volcano t h f e u r +====== +RULES +====== + +[ > Player | Megabuster ] -> [ > Player | > Megabuster ] + +[ Pokeball | ... | Player ] -> [ > Pokeball | ... | Player ] + +[ > Player ] [ PLayer2 ] -> [ > Player ] [ > Player2 ] + +late [ Megabuster | Megabuster | Megabuster ] -> [ | | ] + + +[ > Player | ... | Fruit ] -> [ | ... | Player ] + +[ Volcano | Player ] -> [ Volcano | ] + +[ > PLayer2 | Megabuster ] -> [ > Player2 | > Megabuster ] + +============== +WINCONDITIONS +============== + +All Metool on Megabuster + +All Burger on Player + +All Soup on Player2 + +No Fruit + +======= +LEVELS +======= + +message Let's start! + +message You must run to you house.To your house is Mrs.Nerd. + +####################################### +#.....................................# +#...........9.........................# +#.....................................# +#........###....................#..O..# +#P..............................#..J..# +####################################### + +################### +#P................# +#............9....# +#........O........# +#.................# +################### + +message Too simple eh?Then check this out! + +################################################## +#................................................# +#..............................................O.# +#......................................########### +#......................................# +#......................................# +#......................................# +#......................................# +#............#################.........# +#......................................# +#...........9..........................# +#......................................# +#......................................# +#.......................P..............# +######################################## + +########################### +#.........................# +#....................9....# +#.........................# +#.........................# +#....................###### +#.........................# +#....P....................# +#.........................# +#.........................# +#....................###### +#.99..9..O................# +#.........................# +#.........................# +#.........................# +########################### + +############################### +#.............................# +#.............................# +#....P............9..........O# +#.............................# +#.............................# +############################### + +message Eat now something. + +############## +#......B.....# +#............# +#............# +#............# +#............# +#............# +#............# +#......P.....# +############## + +######################### +#...........B...........# +#...............###.....# +#.......................# +#....###.........J......# +#.....#.................# +#...............###.....# +#.......................# +#...........P...........# +######################### + +################ +#..............# +#..............# +#......B.......# +#..............# +#P.............# +################ + +message Special Levels approaching! + +......#####... +....###....... +...##.......P. +....###....... +......##B##... +.........###.. +........##.... +......###..... +..#####....... + +...#.......#... +...#.......#... +...#.......#... +...#.......#... +...####B####... +...#.......#... +...#..###..#... +...#.......#... +...#...P...#... + +...#########... +.......#....... +.......#....P.. +.......#....... +.......B...... +.......#....... +.......#....... +.......#....... +...#########... + +...#########... +.......#....... +.......#....... +.......#....... +.......B....... +.......#....... +.......#....... +.......#....... +.......#......P + +message Special levels = SHIT! + +message Now check this out! + +######O###### +###.......### +#...........# +#....###....# +#...........# +##.#.....#.## +#...........# +#...##9##...# +#...........# +####..P..#### +#...#####...# +############# + +############## +.#..#........B +..#..#........ +...#..#....... +....#..#...... +.............. +......#..#.... +.......#..#... +........#..#.. +P........#..#. +############## + +#............#########....#........ +#............#.......#....#......P. +#............#.......#....#........ +#............#.......#....#........ +#.................................. +#............#.......#....#........ +#.B..........#.......#....#........ +#########....#########....######### + +message Neko Puzzle practice! + +message Go near to a fruit,when you pick it up and then move,you will move up,down,left or right to the next fruit. + +GG +GG +PP + +GGGGGGGGGGGGGGGGGGGGG +GGGGGGGGGPPPGGGGGGGGG +GGGGGGGGGPPPGGGGGGGGG +GGGGGGGGGGGGGGGGGGGGG + +message Some Klones are to see. + +################### +#.P....BBBBB....P.# +#.................# +#....P...P...P....# +#.................# +#.................# +#.................# +#........P........# +################### + +####### +#BB..P# +#.....# +#.....# +#..P..# +#.....# +#.....# +####### + +message Do you see Mrs.Nerd? + +###################### +#...##############...# +#...##..######..##...# +#...##..######..##...# +#...######OO######...# +#...######99######...# +#....................# +#....................# +#....................# +#....................# +#....................# +#....................# +#....................# +#............AP......# +###################### + +message The nerd's house. + +################### +#.......BS........# +#...............### +#...............### +#.....#....#....### +#.....######......# +#.................# +#.......PA........# +################### + +message Warning!Portal + +################ +################ +#######BS####### +#######..####### +#######..####### +#######..####### +######....###### +###....PA....### +################ + +message The nether. + +############## +#...#B#S..#.## +##..#..#..#..# +#..#..#..#..## +##..#..#..#..# +#..#.P#A.#..## +############## +#.....##.....# + +message Nether Dungeon + +################ +#####S####B##### +#####..##..##### +#####..##..##### +#####..##..##### +#####..##..##### +##.....##.....## +##A....##....P## +################ + +message Nerd's Dungeon + +################## +#.....######.....# +#.....#.OO.#.....# +######..99..###### +######......###### +######......###### +#.....#..P.#.....# +#.....######.....# +################## + +message Mrs.Nerd's Dungeon + +######################### +#..................S....# +#.............#########.# +#...#########.#########.# +#......##########.......# +#...#########P####.....## +#..###################.## +#.#.#.#.#.#.#.#.#.#.#..## +#####################..## +#..........A...........## +######################### +#PPPPPPPPPPPPPPPPPPPPPPP# +######################### + +message Herobrine!!!! + +################# +#.......BS......# +#..###########..# +#..###########..# +#..##...#...##..# +#..###########..# +#..####...####..# +#..##.......##..# +#..###########..# +#...............# +#...............# +#......PA.......# +#...............# +#...............# +#...............# +################# + +############ +BBBB....PPPP +############ + +message A portal + +##### +##B## +##P## +##### + +message AAAAHHHHH + +########################## +#......;,-.<|;|:-......B.# +#.P......................# +########################## + +message WWWWWHHHHYYYY?????????? + +message Epilogue: + +message The Nerd had forever trapped in the future. + +message ....wait. + +message AFTER 20 YEARS + +message That motherfuckin' future. + +message TY for playing! \ No newline at end of file diff --git a/A_Cog's_Life.txt b/A_Cog's_Life.txt new file mode 100644 index 0000000000000000000000000000000000000000..d57b984c19434114b9ca6065b1d5e005315523af --- /dev/null +++ b/A_Cog's_Life.txt @@ -0,0 +1,386 @@ +title A Cog's Life +author Dennis Au +run_rules_on_level_start +again_interval 0.10 +noaction + +======== +OBJECTS +======== + +Floor +Black + + +Rot0 +DarkGreen +..... +..0.. +..... +..... +..... + +Rot1 +DarkGreen +..... +..... +...0. +..... +..... + +Rot2 +DarkGreen +..... +..... +..... +..0.. +..... + +Rot3 +DarkGreen +..... +..... +.0... +..... +..... + +Player +White +..... +.000. +.0.0. +.000. +..... + +Cog o +LightGrey Grey DarkGrey +..1.. +.000. +20.01 +.000. +..2.. + + +CWiser +DarkBlue +..... +.000. +.0.0. +.000. +..... + +ACWiser +DarkBrown +..... +.000. +.0.0. +.000. +..... + +RackV / +DarkGrey +.0... +.0... +00... +.0... +.0... + +RackH - +Grey +..0.. +00000 +..... +..... +..... + +MovementError +Red +0...0 +..... +..... +..... +0...0 + +goal g +LightGrey Grey +..... +01010 +01010 +01010 +..... + +Wall # +DarkBlue DarkGreen +.1111 +01111 +00111 +00011 +0000. + + +======= +LEGEND +======= +. = Floor + +P = Player and Cog +C = CWiser and Cog +A = ACWiser and Cog +1 = Player + +Background = Floor or Goal +Rack = RackV or RackH +Rotatable = Cog +Obstacle = Wall or Cog +VObstacle = Obstacle or RackH +ObstacleH = Obstacle or RackV +RotationState = Rot0 or Rot1 or Rot2 or Rot3 +Moveable = Cog or Rack +Enemy = Cwiser or ACWiser + +======= +SOUNDS +======= +sfx0 40497702 + +================ +COLLISIONLAYERS +================ +Background +Rotatable, Rack, Wall +Player, CWiser, ACWiser +MovementError +RotationState + +====== +RULES +====== + +[MovementError] -> [] +[Rotatable No RotationState] -> [Rotatable Random RotationState] + +(intro movement) +[Player No Cog] -> [Down Player] again + +(rotate enemies before messing with player movement) +[CWiser RotationState No MovementError][Moving Player] -> [CWiser Right RotationState][Moving Player] +[ACWiser RotationState No MovementError][Moving Player] -> [ACWiser Left RotationState][Moving Player] + +(================= + Translation Phase + =================) + +(use cog for collision detection) +[Up Player Cog Rot0] -> [Player Up Cog Rot0] +[Up Player Cog Rot1] -> [Player Right Cog Rot1] +[Up Player Cog Rot2] -> [Player Down Cog Rot2] +[Up Player Cog Rot3] -> [Player Left Cog Rot3] + +[Down Player Cog Rot0] -> [Player Down Cog Rot0] +[Down Player Cog Rot1] -> [Player Left Cog Rot1] +[Down Player Cog Rot2] -> [Player Up Cog Rot2] +[Down Player Cog Rot3] -> [Player Right Cog Rot3] + +Vertical [Player > Cog| RackV] -> [Player > Cog| > RackV] +Vertical [> RackV| RackV] -> [> RackV| > RackV] +Horizontal [Player > Cog| RackH] -> [Player > Cog| > RackH] +Horizontal [> RackH| RackH] -> [> RackH| > RackH] + +(============== + Rotation Phase + ==============) + +(use rotationstate to transfer rotation) + +[Right Player RotationState] -> [Player Right RotationState] +[Left Player RotationState] -> [Player Left RotationState] + + + +startloop + +(=============== + Motion Transfer + ===============) + +(cog -> cog) +[Left Rotationstate| stationary Rotationstate] -> [Left Rotationstate| Right Rotationstate] ++[Right RotationState | stationary RotationState] -> [Right RotationState| Left RotationState] + +(cog -> rack) +Right [Right RotationState|RackV] -> [Right RotationState| Down RackV] +Right [Left RotationState|RackV] -> [Left RotationState| Up RackV] + +Down [Right RotationState| RackH] -> [Right RotationState| Left RackH] +Down [Left RotationState| RackH] -> [Left RotationState| Right RackH] + +(rack -> rack) +Vertical [Parallel RackV| Stationary RackV] -> [Parallel RackV| Parallel RackV] +Horizontal [Parallel RackH| Stationary RackH] -> [Parallel RackH| Parallel RackH] + +(rack -> cog) +Right [RotationState|Down RackV] -> [Right RotationState| Down RackV] +Right [RotationState|Up RackV] -> [Left RotationState| Up RackV] + +Down [RotationState| Left RackH] -> [Right RotationState| Left RackH] +Down [RotationState| Right RackH] -> [Left RotationState| Right RackH] + +(========================= + Movement Error Generation + =========================) + +(opposing cogs) +[left RotationState|left RotationState] -> [MovementError RotationState|MovementError RotationState] +[right RotationState|right RotationState] -> [MovementError RotationState|MovementError RotationState] + +(split/crushed racks) +Vertical [> RackV| < RackV] -> [MovementError RackV|MovementError RackV] +Vertical [< RackV| > RackV] -> [MovementError RackV|MovementError RackV] + +Horizontal [> RackH| < RackH] -> [MovementError RackH|MovementError RackH] +Horizontal [< RackH| > RackH] -> [MovementError RackH|MovementError RackH] + +(rack colliding with something) +Vertical [> RackV| VObstacle] -> [MovementError RackV| VObstacle] +Horizontal [> RackH| ObstacleH] -> [MovementError RackH| ObstacleH] + +(========================== + Movement Error Propogation + ==========================) + +(cog -> cog) +[MovementError RotationState| RotationState] -> [MovementError RotationState| MovementError RotationState] + +(cog -> rack) +Right [MovementError RotationState|RackV] -> [MovementError RotationState|MovementError RackV] +Down [MovementError RotationState|RackH] -> [MovementError RotationState|MovementError RackH] + +(rack -> rack) +Vertical [MovementError RackV| RackV] -> [MovementError RackV| MovementError RackV] +Horizontal [MovementError RackH| RackH] -> [MovementError RackH| MovementError RackH] + +(rack -> cog) +Right [RotationState| movementError RackV] -> [MovementError RotationState|MovementError RackV] +Down [RotationState| MovementError RackH] -> [MovementError RotationState|MovementError RackH] + + +(Remove Movement) +(with sfx if player) +[Player MovementError] -> sfx0 + +[MovementError Moveable] -> [MovementError Stationary Moveable] again +[MovementError RotationState] -> [MovementError Stationary RotationState] + +endloop + +(process final rotation state) +[right Rot0] -> [Rot1] +[right Rot1] -> [Rot2] +[right Rot2] -> [Rot3] +[right Rot3] -> [Rot0] + +[left rot0] -> [rot3] +[left rot3] -> [rot2] +[left rot2] -> [rot1] +[left rot1] -> [rot0] + +(process final translation state) +rigid [Player > Cog |Cog RotationState] -> [Player > Cog| > Cog > RotationState] +[> Cog > RotationState Enemy] -> [> Cog > RotationState > Enemy] +rigid [Player > Cog RotationState] -> [> Player > Cog > RotationState] + +============== +WINCONDITIONS +============== +all goal on player + +======= +LEVELS +======= + + +.......coo........1 +.......o.o......... +.......ooo......... +.......o.o......... +.......o.o......... +.........--------.g + +coo.aoo.coo.a.coo.1 +o...o.o.o...o.o.... +o...o.o.o.....ooo.. +o...o.o.o.o.....o.. +ooo.ooo.ooo...ooo.. +..................g + +..c...a.coo.aoo...1 +..o...o.o...o...... +..o...o.ooo.ooo.... +..o...o.o...o...... +..ooo.o.o...ooo.... +..................g + +message I am but a cog. + +.###### +.#p./.# +.#../.# +####/.# +#.../.# +#g.o..# +###o#.# +..#...# +..##### + +message A simple part of a complex whole. + +....######### +#####..g#...# +#...oo.##po.# +#..#.o..#...# +##.#.------## +.#..........# +.#..######..# +.####....#..# +.........#### + +message I twist and turn searching for purpose. + +.######### +.#....#g.# +.#.po/#o/# +##./-/#o.# +#.---.#o.# +#o##.##o.# +#..--.#o.# +##../o...# +.#../----# +.######### + +message Others turn as well. + +.############. +.#.....#g..a#. +##.#a.c#..a.#. +#c.##..#.a..#. +#o.a#..#.##.#. +##.##..#a##.## +#c.c#.a..#c.c# +##.##..c.#a.a# +#...##..ao..## +#.p.##...#..## +#############. + +message Are they searching for something too? + +....########### +....#oooooo...# +....#o.....--p# +#####a........# +#-----....##### +##oo.c....#o/g# +.#a...c.###o..# +.#..ca.a..#o.## +.#.o......oo.#. +.#.o.a...-...#. +.#############. diff --git a/A_Knight's_Path.txt b/A_Knight's_Path.txt new file mode 100644 index 0000000000000000000000000000000000000000..e0f2a78529cc4dda38fcbe3f792fdf84c334da3e --- /dev/null +++ b/A_Knight's_Path.txt @@ -0,0 +1,210 @@ +title A Knight's Path +author Nils Jung + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Hole +black + +PathU +Yellow +..0.. +..0.. +..0.. +..... +..... + +PathD +Yellow +..... +..... +..0.. +..0.. +..0.. + +PathL +Yellow +..... +..... +000.. +..... +..... + +PathR +Yellow +..... +..... +..000 +..... +..... + +OldPosition +transparent + +Step0 +transparent + +Step1 +transparent + +Step2 +transparent + +Step3 +transparent + +verified +transparent + + + +======= +LEGEND +======= + +Path = PathU or PathD or PathL or PathR +Step = Step0 or Step1 or Step2 or Step3 + +. = Background +# = Wall +P = Player and Step0 +* = Crate +@ = Crate and Target +O = Target +h = Hole + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +CANCEL 73592106 +ENDLEVEL 30158303 + +================ +COLLISIONLAYERS +================ + +Background +Hole +Target +PathU +PathD +PathL +PathR +Player, Wall, Crate +OldPosition +Step +verified + +====== +RULES +====== + +[Player Step0] [Path] -> [Player Step0] [] + +[Player] -> [Player OldPosition] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [Crate Hole] -> CANCEL + +late [Player OldPosition] -> CANCEL + +late [OldPosition Step1] [Player Step0] -> CANCEL +late [OldPosition Step2] [Player Step1] -> CANCEL + +late [OldPosition Step0] [Player] -> [OldPosition Step0] [Player Step1] +late [OldPosition Step1] [Player] -> [OldPosition Step1] [Player Step2] +late [OldPosition Step2] [Player] -> [OldPosition Step2] [Player Step3] + +late [Player Step3 Hole] -> CANCEL + +late [Step0 | Step1 | Step2] [Step3] -> [Step0 | Step1 | Step2] [Step3 verified] +late [Step1 | Step2 | Step3 no verified] -> [Step1 | Step2 | Step3 verified] +late [Step0 | Step1 | Step2 | Step3 verified] -> [Step0 | Step1 | Step2 | Step3] + +late [Step3 no verified] -> CANCEL + +late [Step0] [Step1] [Step2] [Step3 verified] -> [] [] [] [Step0] + +late UP [OldPosition | Player] -> [OldPosition PathU | Player PathD] +late DOWN [OldPosition | Player] -> [OldPosition PathD | Player PathU] +late LEFT [OldPosition | Player] -> [OldPosition PathL | Player PathR] +late RIGHT [OldPosition | Player] -> [OldPosition PathR | Player PathL] + +late [OldPosition] -> [] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Level 1 of 2 +##################### +###############..#..# +#.......#...###.....# +#p...#..........*#o.# +#.......#...###.....# +###############..#..# +##################### + +message Level 2 of 2 +######### +###...### +#...#...# +#.#.#.#o# +#p#.#.#o# +#..***.o# +#...@...# +######### + +message Congratulations! \ No newline at end of file diff --git a/A_Knight's_Tour.txt b/A_Knight's_Tour.txt new file mode 100644 index 0000000000000000000000000000000000000000..aaba8ba08f8fb30c90f0e9b4fcac07dc4e5c8807 --- /dev/null +++ b/A_Knight's_Tour.txt @@ -0,0 +1,303 @@ +title A Knight's Tour +author Franklin P. Dyer +run_rules_on_level_start +Background_color white +text_color black +again_interval 0.1 + +======== +OBJECTS +======== + +Background3 +Black + +Background1 . +Darkgray + +Background2 , +Gray + +Knight +Black +...0. +.000. +..00. +..00. +.0000 + +Playerupfrom +Lightred + +Playerdownfrom +Lightred + +Playerleftfrom +Lightred + +Playerrightfrom +Lightred + +Playeroption +Lightred +00000 +0...0 +0...0 +0...0 +00000 + +Player p +Red +00.00 +0...0 +..... +0...0 +00.00 + +Hole +Black +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Pawn +White +..... +..0.. +..0.. +.000. +..... + +Rookstat +White +0.0.0 +00000 +.000. +.000. +00000 + +Rookup +White +0.0.0 +00000 +.000. +.000. +00000 + +Rookdown +White +0.0.0 +00000 +.000. +.000. +00000 + +Rookleft +White +0.0.0 +00000 +.000. +.000. +00000 + +Rookright +White +0.0.0 +00000 +.000. +.000. +00000 + +======= +LEGEND +======= + +Vertoption = Playerupfrom or Playerdownfrom +Horioption = Playerleftfrom or Playerrightfrom +Option = Playerupfrom or Playerdownfrom or Playerleftfrom or Playerrightfrom or Playeroption +Background = Background1 or Background2 or Background3 +Rook = Rookstat or rookup or rookdown or rookleft or rookright +Movingrook = Rookup or rookdown or rookleft or rookright +Rookobstacle = hole or rook or pawn or knight + +@ = player and knight and background1 +: = pawn and background1 +; = pawn and background2 +! = rookstat and background1 +? = rookstat and background2 +x = hole and background3 + +======= +SOUNDS +======= + +(SFX0 18366502) + +================ +COLLISIONLAYERS +================ + +Background +Hole +Knight, Pawn, Rook +Option +Player + +====== +RULES +====== + +[Option]->[] + + UP[Knight||]->[Knight||Playerupfrom] + DOWN[Knight||]->[Knight||Playerdownfrom] + LEFT[Knight||]->[Knight||Playerleftfrom] + RIGHT[Knight||]->[Knight||Playerrightfrom] + + UP[Horioption|] -> [Horioption|Playeroption] + DOWN[Horioption|] -> [Horioption|Playeroption] + LEFT[Vertoption|] -> [Vertoption|Playeroption] + RIGHT[Vertoption|] -> [Vertoption|Playeroption] + + [Horioption]->[] + [Vertoption]->[] + [Option Hole] -> [Hole] + + [Action Player Option Pawn][Knight]->[Player Knight][] + [Action Player Option][Knight]->[Player Knight][] + + [Option]->[] + + UP[Knight||]->[Knight||Playerupfrom] + DOWN[Knight||]->[Knight||Playerdownfrom] + LEFT[Knight||]->[Knight||Playerleftfrom] + RIGHT[Knight||]->[Knight||Playerrightfrom] + + UP[Horioption|] -> [Horioption|Playeroption] + DOWN[Horioption|] -> [Horioption|Playeroption] + LEFT[Vertoption|] -> [Vertoption|Playeroption] + RIGHT[Vertoption|] -> [Vertoption|Playeroption] + + [Horioption]->[] + [Vertoption]->[] + [Option Hole] -> [Hole] + + [Rook|...|Knight] -> [> Rook|...|Knight] + [UP Rook] -> [Rookup] + [DOWN Rook] -> [Rookdown] + [LEFT Rook] -> [Rookleft] + [RIGHT Rook] -> [Rookright] + [Rookup]-> [UP Rookup] again + [Rookdown]-> [DOWN Rookup] again + [Rookleft]-> [LEFT Rookup] again + [Rookright]-> [RIGHT Rookup] again + [> Movingrook|Rookobstacle] -> [Rookstat|Rookobstacle] + [Rookstat|Knight]->[|Rookstat No knight] + + [Rook]->[Rookstat] + +============== +WINCONDITIONS +============== + +No pawn +No rook + +======= +LEVELS +======= + +message Time to capture some pawns. + +:,.,: +,.,., +.,@,. +,.,., +:,.,: + +.,:,. +,.,., +:,@,: +,.,., +.,:,. + +:,:,: +,x,x, +:,@,: +,x,x, +:,:,: + +x@,.,.x +.,:,:,. +,:,.,:, +.,.x.,. +,:,.,:, +.,:,:,. +x.,.,.x + +.,.,.,.,. +,x;x;x;x, +.;.,.,.;. +,x,x,x,x, +.,:,@,:,. +,x,x,x,x, +.;.,.,.;. +,x;x;x;x, +.,.,.,.,. + +message Look out for rooks. + +,.,.x.,., +.,.,.,:,. +,@,.,.,., +.,.,.,.,. +,.,.,.,., +.,.,x,!,. + +xxxx?xxxx +x,@,.,.,x +x.x.,xx.x +x,xx.x.,x +?.,.;.,.? +x,.x.xx,x +x.xx,.x.x +x,.,.,.,x +xxxx?xxxx + +,.;xxx;., +@,.,.,.,. +;.,!,.,.; +x,.xxx!,x +x.,xxx,.x +x,!xxx.,x +;.,.,!,.; +.,.,.,.,. +,.;xxx;., + +@,.,.,. +,.,:,., +.,:?:,. +,.x:x., +.x.,.x. +,:,!,:, + +,.,.,.,., +.,.,!,.?. +,.,@,.,:, +.,.,.,.,. +,!,.;.,!, +.,.,.,.,. +,.,.,.,., +.?:,!,.,. +,.,.,.,., + +.,@,.,. +?.,x,., +.,xx.,! +?.,xx., +.,xx.,! +?.,x,., +.,.,.,. +,:,.,:, \ No newline at end of file diff --git a/A_Plaid_Puzzle.txt b/A_Plaid_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0b270ba096e9b179ea5a5197aeafc800b6d15d3 --- /dev/null +++ b/A_Plaid_Puzzle.txt @@ -0,0 +1,9809 @@ +title A Plaid Puzzle +author PlaidCTF 2020 +homepage https://play.plaidctf.com +zoomscreen 47x3 +again_interval 0.01 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +White + +Player +transparent + +PlayerUp +Blue +..... +..0.. +.0.0. +0...0 +..... + +PlayerDown +Blue +..... +0...0 +.0.0. +..0.. +..... + +char0 +Black +.00.. +0..0. +0000. +0..0. +0..0. + +char1 +Black +000.. +0..0. +000.. +0..0. +000.. + +char2 +Black +.000. +0.... +0.... +0.... +.000. + +char3 +Black +000.. +0..0. +0..0. +0..0. +000.. + +char4 +Black +0000. +0.... +0000. +0.... +0000. + +char5 +Black +0000. +0.... +0000. +0.... +0.... + +char6 +Black +.000. +0.... +0.00. +0..0. +.000. + +char7 +Black +0..0. 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= uprlxxjvwjqthvsu +⍏ = evircopwnhyfcyod +⎉ = axrzzenhqjlpyini +⎟ = javxrspixfccjpre +⍾ = cbaqpbxdjihvnyob +⎄ = hllxyajxgrguibng +⎯ = wijarwiadcetnqqq +⎕ = fglgfktwnlnikskj +⍫ = mhmsvzzilqjeesnd +⎡ = ppjyuhzltsvmorbi +⍩ = vlduponkbdnrikbo +⎞ = wzjpwtnrldbmyaoh +⎬ = bgfoxmprkkmfiyrs +⎀ = xsojaapohaxhdqbo +⎗ = wcggifagrsfgdknn +⍨ = dhjpocrmwhdesxge +⎑ = ngakudaspksdpnhu +⎥ = clsyqvqubhhzdzuf +⌴ = zclpvexxokurymka +⍱ = rpybjicnvfanngrq +⍆ = ggxkbkzerfwdxwbr +⍣ = ubvqeialipmjmizk +⍃ = dpyfqjixihpmuwpo +⎂ = kvtwjransnhwwcys +⎠ = fjngmfgyhepybpdm +⎢ = xsznqbkgwjqrjqef +⎫ = udvfqmaywbjepdez +⎅ = qmeaszvnokxylqzx +⍇ = ghjicmvchexidtnv +⎧ = fizzvloxagsgdyde +⍉ = cmxwqjbualehloxm +⍁ = kguxneejpzjhxkex +⎪ = mqnfukkwevngbgft +⎨ = zymzkxpvqeigckuv +⍘ = dgekiompqmzrgggc +⌺ = twofyahfhjjurhyq +⍎ = lvfewimnazxkghtg +⎆ = aseyyzwzmmveweae +⎐ = dvojbwoiaearhqqx +⌱ = vrzsqbpuxdvxnkrb +⎓ = rvatnslcgqpdhudb +⎎ = xkeetldjtiknuvix +⎌ = udfebojlfyyratow +⎇ = piuwkttgqsmihigv +⍼ = ljcycqmvxocbprei +⍭ = 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jvazxehvbsqknmba or ddgjazrncfheztdr or evtjmjkiinibagcl or gsufgiunyqyzrtqr or qzdskjohtbrtzsdh or ovxsyybrekotufps or vyxblmcfsoewpifj or pjvkbksqryshjzph or ankjggzhiwxrhxvz or ghjicmvchexidtnv or nxnwjyrpqeggpsfr or xsznqbkgwjqrjqef or awebomptayzazgib or tgykpmrvaltbuokz or edndnedyugpsjuhp or dgekiompqmzrgggc or udfebojlfyyratow or uzbyqxbhokkhlodp or qjaedvzbrdplsgnq or mbruhbqkghxlzicg or gaqjtschpdrizrxa or dpxrfzsdnbwobccs or wvdwentjaoxzpefn or ktapmqnouetfmsxx or xkeetldjtiknuvix or kguxneejpzjhxkex or bkfojewodsxxfywr or uprlxxjvwjqthvsu or vbxybjbllgyjnqby or sffxshkuwfddxxue or zmzraapvwjdxxdkq or qexicqxtshybsfma or eiqczhxcdeivnovl or zclpvexxokurymka or dpyfqjixihpmuwpo or zzepvsevzsibnfpj or yvqogudvzzwxxkwt or hllxyajxgrguibng or umfjouqtmqbyqaye or ntozkdexsajdjrbw or benlwwrkntweqmcd or mfanyfewvaneiuxf or iplaeiglzurfdhmk or xyqphccoilboxzjm or artewbopmzagmsgl or ljcycqmvxocbprei or ounxxwqxwgubrkns or gpekbdmeqdbomqrc or gnshniwkyfsughqi or cfyftmawhduwoign or aseyyzwzmmveweae or jqykznpcckxpfxen or crzzogeoxqfutrrh or ywmxqezdfjsufycd or iawjsmjfczakueqy or dnonesafrpwisdix or ngakudaspksdpnhu or clsyqvqubhhzdzuf or wijarwiadcetnqqq or xchlqnbgomjlpleb or cmxwqjbualehloxm or xdnacvnpphcbswpl or ogcoyeapyyrovcde or fizzvloxagsgdyde or abeceeitcljqliuw +hjwtvogumylzwjsh = xwhhgtvhyojbmfpg or tpqgvykqbjndltzr or plyeqzxhynlhdniq or char0 or char1 or char2 or char3 or char4 or char5 or char6 or char7 or char8 or char9 or char10 or char11 or char12 or char13 or char14 or char15 or char16 or char17 or char18 or char19 or char20 or char21 or char22 or char23 or char24 or char25 or char26 or char27 or char28 or char29 or char30 or char31 or char32 or char33 or char34 or char35 or char36 or char37 or char38 or char39 or char40 or char41 or char42 or char43 or char44 or char45 or char46 or char47 or char48 or char49 or char50 or char51 or char52 or char53 or char54 or char55 or char56 or char57 or char58 or char59 or char60 or char61 or char62 or char63 +C = fljldviokmmfmqzd +F = iawjsmjfczakueqy +# = tpqgvykqbjndltzr +X = plyeqzxhynlhdniq +p = Player and char0 +0 = char0 +. = Background +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +char0, char1, char2, char3, char4, char5, char6, char7, char8, char9, char10, char11, char12, char13, char14, char15, char16, char17, char18, char19, char20, char21, char22, char23, char24, char25, char26, char27, char28, char29, char30, char31, char32, char33, char34, char35, char36, char37, char38, char39, char40, char41, char42, char43, char44, char45, char46, char47, char48, char49, char50, char51, char52, char53, char54, char55, char56, char57, char58, char59, char60, char61, char62, char63, tjmvxcqlsrtdjtvr, kxxhsbqlquuosxmb, xfgzidwdkiiivvef, fglgfktwnlnikskj, ihnahlnihteveuvq, msrtxpphlevvdwkt, rqxjqphkdfcphxer, wcggifagrsfgdknn, mzrxlyvjfsvbvewi, wxhewiggqlytwcim, psklzcyolgjeydsz, qlarbtnvzsuhqhkr, piuwkttgqsmihigv, ugeiksafbjxaovqq, 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kynpohbftvgxdhed, mqnfukkwevngbgft, voqwwqgihvmvhfcp, iyerrrmplpztvqrv, vndraxlgzqzkhobz, ouvalcnmotlggryc, zymzkxpvqeigckuv, bgfoxmprkkmfiyrs, bdaazquhkbzzpgnk, vlulonvgtbzdamyq, rvatnslcgqpdhudb, raykgduwatxrpbvo, tqsjkebwvcpfkxsf, kkavwvmbabfuqctz, kvtwjransnhwwcys, mbxmgyodikucmjjw, rgxjvhndinepdhrc, uypacbgkuqmaanio, jvgaavnpmfdslxqh, dlqwhczshpbmtatx, geluroauxntrnmif, xsojaapohaxhdqbo, fxwzwwckbcfcosdq, siavggjuvxbjkprw, evircopwnhyfcyod, ppjyuhzltsvmorbi, cuipuhsrzpowwaiz, wzjpwtnrldbmyaoh, zhevkjifrldygaqz, spdpupdypdedhopa, vgkfvqufgfebzfwr, kwyemxqbttvwszqq, nmtqhhkcnxcvmojy, dvojbwoiaearhqqx, axrzzenhqjlpyini, ikewikkccpumwsgm, nmhtvlzwiqhyiahp, nbmkodduqwixblgg, vyhpvegrbarkyuig, udvfqmaywbjepdez, xxdnqwmvyrcstteo, hbufavpezfamcjlw, javxrspixfccjpre, vkbrtbjnrtmuhexn, rpybjicnvfanngrq, obnpanzcfurftcac, moreyqvbbrnxlbpb, tvxgcbxphvkjumfp, uoulzscrbznmdgzs, hmvlplhwmovfwwyd, klrbnmmxoginlktj, hpoithkmecbuscft, twofyahfhjjurhyq, kalmsmalpgkzhrpv, vlsyrmlvmkhbnych, fljldviokmmfmqzd, dwbhgjfmrmmqqiqr, vvqtizwstuxjwcct, ftddupzmfymxzzim, tfheajsacpukqduw, rzpobnavsupuevtk, jvazxehvbsqknmba, ddgjazrncfheztdr, evtjmjkiinibagcl, gsufgiunyqyzrtqr, qzdskjohtbrtzsdh, ovxsyybrekotufps, vyxblmcfsoewpifj, pjvkbksqryshjzph, ankjggzhiwxrhxvz, ghjicmvchexidtnv, nxnwjyrpqeggpsfr, xsznqbkgwjqrjqef, awebomptayzazgib, tgykpmrvaltbuokz, edndnedyugpsjuhp, dgekiompqmzrgggc, udfebojlfyyratow, uzbyqxbhokkhlodp, qjaedvzbrdplsgnq, mbruhbqkghxlzicg, gaqjtschpdrizrxa, dpxrfzsdnbwobccs, wvdwentjaoxzpefn, ktapmqnouetfmsxx, xkeetldjtiknuvix, kguxneejpzjhxkex, bkfojewodsxxfywr, uprlxxjvwjqthvsu, vbxybjbllgyjnqby, sffxshkuwfddxxue, zmzraapvwjdxxdkq, qexicqxtshybsfma, eiqczhxcdeivnovl, zclpvexxokurymka, dpyfqjixihpmuwpo, zzepvsevzsibnfpj, yvqogudvzzwxxkwt, hllxyajxgrguibng, umfjouqtmqbyqaye, ntozkdexsajdjrbw, benlwwrkntweqmcd, mfanyfewvaneiuxf, iplaeiglzurfdhmk, xyqphccoilboxzjm, artewbopmzagmsgl, ljcycqmvxocbprei, ounxxwqxwgubrkns, gpekbdmeqdbomqrc, gnshniwkyfsughqi, cfyftmawhduwoign, aseyyzwzmmveweae, jqykznpcckxpfxen, crzzogeoxqfutrrh, ywmxqezdfjsufycd, iawjsmjfczakueqy, dnonesafrpwisdix, ngakudaspksdpnhu, clsyqvqubhhzdzuf, wijarwiadcetnqqq, xchlqnbgomjlpleb, cmxwqjbualehloxm, xdnacvnpphcbswpl, ogcoyeapyyrovcde, fizzvloxagsgdyde, abeceeitcljqliuw +Player, tpqgvykqbjndltzr, plyeqzxhynlhdniq +PlayerUp, PlayerDown +====== +RULES +====== + +late down [ PlayerUp | no Player ] -> [ | ] +late up [ PlayerDown | no Player ] -> [ | ] +late up [ Player | ] -> [ Player | PlayerUp ] +late down [ Player | ] -> [ Player | PlayerDown ] +up [ > Player char0 ] -> [ Player char1 ] +down [ > Player char1 ] -> [ Player char0 ] +up [ > Player char1 ] -> [ Player char2 ] +down [ > Player char2 ] -> [ Player char1 ] +up [ > Player char2 ] -> [ Player char3 ] +down [ > Player char3 ] -> [ Player char2 ] +up [ > Player char3 ] -> [ Player char4 ] +down [ > Player char4 ] -> [ Player char3 ] +up [ > Player char4 ] -> [ Player char5 ] +down [ > Player char5 ] -> [ Player char4 ] +up [ > Player char5 ] -> [ Player char6 ] +down [ > Player char6 ] -> [ Player char5 ] +up [ > Player char6 ] -> [ Player char7 ] +down [ > Player char7 ] -> [ Player char6 ] +up [ > Player char7 ] -> [ Player char8 ] +down [ > Player char8 ] -> [ Player char7 ] +up [ > Player char8 ] -> [ Player char9 ] +down [ > Player char9 ] -> [ Player char8 ] +up [ > Player char9 ] -> [ Player char10 ] +down [ > Player char10 ] -> [ Player char9 ] +up [ > Player char10 ] -> [ Player char11 ] +down [ > Player char11 ] -> [ Player char10 ] +up [ > Player char11 ] -> [ Player char12 ] +down [ > Player char12 ] -> [ Player char11 ] +up [ > Player char12 ] -> [ Player char13 ] +down [ > Player char13 ] -> [ Player char12 ] +up [ > Player char13 ] -> [ Player char14 ] +down [ > Player char14 ] -> [ Player char13 ] +up [ > Player char14 ] -> [ Player char15 ] +down [ > Player char15 ] -> [ Player char14 ] +up [ > Player char15 ] -> [ Player char16 ] +down [ > Player char16 ] -> [ Player char15 ] +up [ > Player char16 ] -> [ Player char17 ] +down [ > Player char17 ] -> [ Player char16 ] +up [ > Player char17 ] -> [ Player char18 ] +down [ > Player char18 ] -> [ Player char17 ] +up [ > Player char18 ] -> [ Player char19 ] +down [ > Player char19 ] -> [ Player char18 ] +up [ > Player char19 ] -> [ Player char20 ] +down [ > Player char20 ] -> [ Player char19 ] +up [ > Player char20 ] -> [ Player char21 ] +down [ > Player char21 ] -> [ Player char20 ] +up [ > Player char21 ] -> [ Player char22 ] +down [ > Player char22 ] -> [ Player char21 ] +up [ > Player char22 ] -> [ Player char23 ] +down [ > Player char23 ] -> [ Player char22 ] +up [ > Player char23 ] -> [ Player char24 ] +down [ > Player char24 ] -> [ Player char23 ] +up [ > Player char24 ] -> [ Player char25 ] +down [ > Player char25 ] -> [ Player char24 ] +up [ > Player char25 ] -> [ Player char26 ] +down [ > Player char26 ] -> [ Player char25 ] +up [ > Player char26 ] -> [ Player char27 ] +down [ > Player char27 ] -> [ Player char26 ] +up [ > Player char27 ] -> [ Player char28 ] +down [ > Player char28 ] -> [ Player char27 ] +up [ > Player char28 ] -> [ Player char29 ] +down [ > Player char29 ] -> [ Player char28 ] +up [ > Player char29 ] -> [ Player char30 ] +down [ > Player char30 ] -> [ Player char29 ] +up [ > Player char30 ] -> [ Player char31 ] +down [ > Player char31 ] -> [ Player char30 ] +up [ > Player char31 ] -> [ Player char32 ] +down [ > Player char32 ] -> [ Player char31 ] +up [ > Player char32 ] -> [ Player char33 ] +down [ > Player char33 ] -> [ Player char32 ] +up [ > Player char33 ] -> [ Player char34 ] +down [ > Player char34 ] -> [ Player char33 ] +up [ > Player char34 ] -> [ Player char35 ] +down [ > Player char35 ] -> [ Player char34 ] +up [ > Player char35 ] -> [ Player char36 ] +down [ > Player char36 ] -> [ Player char35 ] +up [ > Player char36 ] -> [ Player char37 ] +down [ > Player char37 ] -> [ Player char36 ] +up [ > Player char37 ] -> [ Player char38 ] +down [ > Player char38 ] -> [ Player char37 ] +up [ > Player char38 ] -> [ Player char39 ] +down [ > Player char39 ] -> [ Player char38 ] +up [ > Player char39 ] -> [ Player char40 ] +down [ > Player char40 ] -> [ Player char39 ] +up [ > Player char40 ] -> [ Player char41 ] +down [ > Player char41 ] -> [ Player char40 ] +up [ > Player char41 ] -> [ Player char42 ] +down [ > Player char42 ] -> [ Player char41 ] +up [ > Player char42 ] -> [ Player char43 ] +down [ > Player char43 ] -> [ Player char42 ] +up [ > Player char43 ] -> [ Player char44 ] +down [ > Player char44 ] -> [ Player char43 ] +up [ > Player char44 ] -> [ Player char45 ] +down [ > Player char45 ] -> [ Player char44 ] +up [ > Player char45 ] -> [ Player char46 ] +down [ > Player char46 ] -> [ Player char45 ] +up [ > Player char46 ] -> [ Player char47 ] +down [ > Player char47 ] -> [ Player char46 ] +up [ > Player char47 ] -> [ Player char48 ] +down [ > Player char48 ] -> [ Player char47 ] +up [ > Player char48 ] -> [ Player char49 ] +down [ > Player char49 ] -> [ Player char48 ] +up [ > Player char49 ] -> [ Player char50 ] +down [ > Player char50 ] -> [ Player char49 ] +up [ > Player char50 ] -> [ Player char51 ] +down [ > Player char51 ] -> [ Player char50 ] +up [ > Player char51 ] -> [ Player char52 ] +down [ > Player char52 ] -> [ Player char51 ] +up [ > Player char52 ] -> [ Player char53 ] +down [ > Player char53 ] -> [ Player char52 ] +up [ > Player char53 ] -> [ Player char54 ] +down [ > Player char54 ] -> [ Player char53 ] +up [ > Player char54 ] -> [ Player char55 ] +down [ > Player char55 ] -> [ Player char54 ] +up [ > Player char55 ] -> [ Player char56 ] +down [ > Player char56 ] -> [ Player char55 ] +up [ > Player char56 ] -> [ Player char57 ] +down [ > Player char57 ] -> [ Player char56 ] +up [ > Player char57 ] -> [ Player char58 ] +down [ > Player char58 ] -> [ Player char57 ] +up [ > Player char58 ] -> [ Player char59 ] +down [ > Player char59 ] -> [ Player char58 ] +up [ > Player char59 ] -> [ Player char60 ] +down [ > Player char60 ] -> [ Player char59 ] +up [ > Player char60 ] -> [ Player char61 ] +down [ > Player char61 ] -> [ Player char60 ] +up [ > Player char61 ] -> [ Player char62 ] +down [ > Player char62 ] -> [ Player char61 ] +up [ > Player char62 ] -> [ Player char63 ] +down [ > Player char63 ] -> [ Player char62 ] +up [ > Player char63 ] -> [ Player char0 ] +down [ > Player char0 ] -> [ Player char63 ] +[ action player ] [ tpqgvykqbjndltzr ] -> [ action player ] [] +[ action player ] -> [] +down [ xwhhgtvhyojbmfpg | no hjwtvogumylzwjsh ] -> [ | xwhhgtvhyojbmfpg ] again +[ ovxsyybrekotufps | char56 ] -> [ nsqnbsodezdzhqdp | char56 ] again +[ bkfojewodsxxfywr | char5 ] -> [ vlulonvgtbzdamyq | char5 ] again +[ nmhtvlzwiqhyiahp | char23 ] -> [ evtjmjkiinibagcl | char23 ] again +[ rpybjicnvfanngrq | char57 ] -> [ raykgduwatxrpbvo | char57 ] again +[ axrzzenhqjlpyini | char34 ] -> [ spdpupdypdedhopa | char34 ] again +[ msaswhhsbcmgeisv | char0 ] -> [ mbxmgyodikucmjjw | char0 ] again +[ iyerrrmplpztvqrv | char16 ] -> [ vkbrtbjnrtmuhexn | char16 ] again +[ ankjggzhiwxrhxvz | char54 ] -> [ rzpobnavsupuevtk | char54 ] again +[ ovxsyybrekotufps | char28 ] -> [ pjvkbksqryshjzph | char28 ] again +[ zzepvsevzsibnfpj | char25 ] -> [ uayygxyfrmapzybr | char25 ] again +[ umfjouqtmqbyqaye | char54 ] -> [ gaqjtschpdrizrxa | char54 ] again +[ fglgfktwnlnikskj | char8 ] -> [ uayygxyfrmapzybr | char8 ] again +[ udfebojlfyyratow | char22 ] -> [ xchlqnbgomjlpleb | char22 ] again +[ qhazhwnxwkedqfwc | char57 ] -> [ kircngjasyabsssc | char57 ] again +[ twofyahfhjjurhyq | char51 ] -> [ oymflwraloucnitk | char51 ] again +[ bokxjqmqmahjomsc | char60 ] -> [ voqwwqgihvmvhfcp | char60 ] again +[ ounxxwqxwgubrkns | char61 ] -> [ ibksigxvlyjgqcmq | char61 ] again +[ weqdapbcheuilmle | char56 ] -> [ hflbkfetmzlvgaxf | char56 ] again +[ jvazxehvbsqknmba | char50 ] -> [ xxdnqwmvyrcstteo | char50 ] again +[ udfebojlfyyratow | char59 ] -> [ ibksigxvlyjgqcmq | char59 ] again +[ qmeaszvnokxylqzx | char50 ] -> [ raykgduwatxrpbvo | char50 ] again +[ nmhtvlzwiqhyiahp | char41 ] -> [ caxjxfubbsouelib | char41 ] again +[ mbegkfdvpoxmvlrf | char59 ] -> [ gaqjtschpdrizrxa | char59 ] again +[ cmxwqjbualehloxm | char32 ] -> [ uypacbgkuqmaanio | char32 ] again +[ jqykznpcckxpfxen | char59 ] -> [ uypacbgkuqmaanio | char59 ] again +[ cskoqtzxsticfnmx | char20 ] -> [ tfheajsacpukqduw | char20 ] again +[ bkfojewodsxxfywr | char51 ] -> [ gnshniwkyfsughqi | char51 ] again +[ umfjouqtmqbyqaye | char26 ] -> [ uayygxyfrmapzybr | char26 ] again +[ mbegkfdvpoxmvlrf | char4 ] -> [ cfyftmawhduwoign | char4 ] again +[ axrzzenhqjlpyini | char48 ] -> [ ytenkazxoxcbuthj | char48 ] again +[ piuwkttgqsmihigv | char48 ] -> [ hchmrpniteimjdkg | char48 ] again +[ dpyfqjixihpmuwpo | char0 ] -> [ inakektsovmugwqi | char0 ] again +[ cskoqtzxsticfnmx | char50 ] -> [ ugeiksafbjxaovqq | char50 ] again +[ bokxjqmqmahjomsc | char45 ] -> [ cuipjvljqwcvcvdl | char45 ] again +[ tqsjkebwvcpfkxsf | char34 ] -> [ wvdwentjaoxzpefn | char34 ] again +[ moreyqvbbrnxlbpb | char28 ] -> [ xchlqnbgomjlpleb | char28 ] again +[ bokxjqmqmahjomsc | char17 ] -> [ ytenkazxoxcbuthj | char17 ] again +[ fxwzwwckbcfcosdq | char42 ] -> [ gaqjtschpdrizrxa | char42 ] again +[ tjmvxcqlsrtdjtvr | char22 ] -> [ dwbhgjfmrmmqqiqr | char22 ] again +[ ankjggzhiwxrhxvz | char15 ] -> [ inakektsovmugwqi | char15 ] again +[ ghjicmvchexidtnv | char49 ] -> [ gnshniwkyfsughqi | char49 ] again +[ wijarwiadcetnqqq | char30 ] -> [ gpekbdmeqdbomqrc | char30 ] again +[ cskoqtzxsticfnmx | char57 ] -> [ ntozkdexsajdjrbw | char57 ] again +[ cmxwqjbualehloxm | char46 ] -> [ yvqogudvzzwxxkwt | char46 ] again +[ azhlorlwgjihxlsy | char24 ] -> [ qpekxvdmbdjkhurp | char24 ] again +[ psklzcyolgjeydsz | char32 ] -> [ jvgaavnpmfdslxqh | char32 ] again +[ obnpanzcfurftcac | char50 ] -> [ jcrparirwloiiuco | char50 ] again +[ ogcoyeapyyrovcde | char28 ] -> [ dwbhgjfmrmmqqiqr | char28 ] again +[ msaswhhsbcmgeisv | char10 ] -> [ inakektsovmugwqi | char10 ] again +[ vvqtizwstuxjwcct | char26 ] -> [ kwyemxqbttvwszqq | char26 ] again +[ dpyfqjixihpmuwpo | char28 ] -> [ yvqogudvzzwxxkwt | char28 ] again +[ udfebojlfyyratow | char45 ] -> [ nsqnbsodezdzhqdp | char45 ] again +[ udfebojlfyyratow | char21 ] -> [ kpgoxtqljbdyxzju | char21 ] again +[ axrzzenhqjlpyini | char30 ] -> [ vgkfvqufgfebzfwr | char30 ] again +[ vlduponkbdnrikbo | char20 ] -> [ cuipuhsrzpowwaiz | char20 ] again +[ xsznqbkgwjqrjqef | char43 ] -> [ klrbnmmxoginlktj | char43 ] again +[ iyerrrmplpztvqrv | char6 ] -> [ pjvkbksqryshjzph | char6 ] again +[ twofyahfhjjurhyq | char17 ] -> [ cuipuhsrzpowwaiz | char17 ] again +[ wijarwiadcetnqqq | char18 ] -> [ ibksigxvlyjgqcmq | char18 ] again +[ ljcycqmvxocbprei | char4 ] -> [ rgxjvhndinepdhrc | char4 ] again +[ wcggifagrsfgdknn | char2 ] -> [ vgkfvqufgfebzfwr | char2 ] again +[ wzjpwtnrldbmyaoh | char15 ] -> [ ktapmqnouetfmsxx | char15 ] again +[ tjmvxcqlsrtdjtvr | char55 ] -> [ qlarbtnvzsuhqhkr | char55 ] again +[ clsyqvqubhhzdzuf | char4 ] -> [ vyhpvegrbarkyuig | char4 ] again +[ fjngmfgyhepybpdm | char35 ] -> [ qlarbtnvzsuhqhkr | char35 ] again +[ vlsyrmlvmkhbnych | char39 ] -> [ ytenkazxoxcbuthj | char39 ] again +[ nmhtvlzwiqhyiahp | char12 ] -> [ voqwwqgihvmvhfcp | char12 ] again +[ vvqtizwstuxjwcct | char19 ] -> [ inakektsovmugwqi | char19 ] again +[ vndraxlgzqzkhobz | char48 ] -> [ rgxjvhndinepdhrc | char48 ] again +[ ovxsyybrekotufps | char4 ] -> [ yvqogudvzzwxxkwt | char4 ] again +[ obnpanzcfurftcac | char41 ] -> [ rgxjvhndinepdhrc | char41 ] again +[ msaswhhsbcmgeisv | char41 ] -> [ kwyemxqbttvwszqq | char41 ] again +[ crzzogeoxqfutrrh | char20 ] -> [ hchmrpniteimjdkg | char20 ] again +[ dpyfqjixihpmuwpo | char9 ] -> [ mbxmgyodikucmjjw | char9 ] again +[ tstdaoflzbvjdoam | char9 ] -> [ kircngjasyabsssc | char9 ] again +[ yojvjzpypzfiqjxu | char23 ] -> [ umzqrxyhunysteca | char23 ] again +[ clsyqvqubhhzdzuf | char48 ] -> [ cfyftmawhduwoign | char48 ] again +[ iyerrrmplpztvqrv | char60 ] -> [ kpgoxtqljbdyxzju | char60 ] again +[ fjngmfgyhepybpdm | char26 ] -> [ vyxblmcfsoewpifj | char26 ] again +[ jvazxehvbsqknmba | char7 ] -> [ klrbnmmxoginlktj | char7 ] again +[ xsznqbkgwjqrjqef | char13 ] -> [ jvgaavnpmfdslxqh | char13 ] again +[ mbegkfdvpoxmvlrf | char61 ] -> [ geluroauxntrnmif | char61 ] again +[ yojvjzpypzfiqjxu | char63 ] -> [ umzqrxyhunysteca | char63 ] again +[ ankjggzhiwxrhxvz | char31 ] -> [ cuipuhsrzpowwaiz | char31 ] again +[ xsojaapohaxhdqbo | char46 ] -> [ oymflwraloucnitk | char46 ] again +[ bokxjqmqmahjomsc | char1 ] -> [ ibksigxvlyjgqcmq | char1 ] again +[ ggxkbkzerfwdxwbr | char54 ] -> [ qlarbtnvzsuhqhkr | char54 ] again +[ evircopwnhyfcyod | char7 ] -> [ evtjmjkiinibagcl | char7 ] again +[ tqsjkebwvcpfkxsf | char42 ] -> [ rgxjvhndinepdhrc | char42 ] again +[ qmeaszvnokxylqzx | char58 ] -> [ wvdwentjaoxzpefn | char58 ] again +[ vndraxlgzqzkhobz | char20 ] -> [ oymflwraloucnitk | char20 ] again +[ ggxkbkzerfwdxwbr | char52 ] -> [ cuipuhsrzpowwaiz | char52 ] again +[ xsojaapohaxhdqbo | char14 ] -> [ gaqjtschpdrizrxa | char14 ] again +[ hpoithkmecbuscft | char24 ] -> [ ktapmqnouetfmsxx | char24 ] again +[ vndraxlgzqzkhobz | char51 ] -> [ benlwwrkntweqmcd | char51 ] again +[ fxwzwwckbcfcosdq | char57 ] -> [ uayygxyfrmapzybr | char57 ] again +[ jqykznpcckxpfxen | char35 ] -> [ nsqnbsodezdzhqdp | char35 ] again +[ crzzogeoxqfutrrh | char13 ] -> [ uayygxyfrmapzybr | char13 ] again +[ fjngmfgyhepybpdm | char25 ] -> [ ouvalcnmotlggryc | char25 ] again +[ tjmvxcqlsrtdjtvr | char44 ] -> [ mbruhbqkghxlzicg | char44 ] again +[ udvfqmaywbjepdez | char17 ] -> [ gaqjtschpdrizrxa | char17 ] again +[ tqsjkebwvcpfkxsf | char18 ] -> [ kpgoxtqljbdyxzju | char18 ] again +[ ounxxwqxwgubrkns | char44 ] -> [ ahhbzzqgxoanuoue | char44 ] again +[ clsyqvqubhhzdzuf | char12 ] -> [ eiqczhxcdeivnovl | char12 ] again +[ tqsjkebwvcpfkxsf | char28 ] -> [ cuipjvljqwcvcvdl | char28 ] again +[ vvqtizwstuxjwcct | char59 ] -> [ rgxjvhndinepdhrc | char59 ] again +[ omahbzozwjtydllf | char18 ] -> [ caxjxfubbsouelib | char18 ] again +[ yojvjzpypzfiqjxu | char48 ] -> [ umzqrxyhunysteca | char48 ] again +[ cmxwqjbualehloxm | char55 ] -> [ ugeiksafbjxaovqq | char55 ] again +[ ljcycqmvxocbprei | char42 ] -> [ edndnedyugpsjuhp | char42 ] again +[ ovxsyybrekotufps | char45 ] -> [ cuipuhsrzpowwaiz | char45 ] again +[ dlqwhczshpbmtatx | char9 ] -> [ gpekbdmeqdbomqrc | char9 ] again +[ mbegkfdvpoxmvlrf | char7 ] -> [ rgxjvhndinepdhrc | char7 ] again +[ nmhtvlzwiqhyiahp | char14 ] -> [ ntozkdexsajdjrbw | char14 ] again +[ tjmvxcqlsrtdjtvr | char0 ] -> [ xchlqnbgomjlpleb | char0 ] again +[ evircopwnhyfcyod | char55 ] -> [ ktapmqnouetfmsxx | char55 ] again +[ fxwzwwckbcfcosdq | char26 ] -> [ wvdwentjaoxzpefn | char26 ] again +[ dpyfqjixihpmuwpo | char22 ] -> [ cuipuhsrzpowwaiz | char22 ] again +[ ljcycqmvxocbprei | char10 ] -> [ xchlqnbgomjlpleb | char10 ] again +[ wcggifagrsfgdknn | char29 ] -> [ rkscdqhuvcwzounh | char29 ] again +[ mhmsvzzilqjeesnd | char34 ] -> [ iimitbpcqbbzxeqm | char34 ] again +[ xsojaapohaxhdqbo | char25 ] -> [ vgkfvqufgfebzfwr | char25 ] again +[ wijarwiadcetnqqq | char15 ] -> [ iimitbpcqbbzxeqm | char15 ] again +[ xkeetldjtiknuvix | char58 ] -> [ uayygxyfrmapzybr | char58 ] again +[ fglgfktwnlnikskj | char30 ] -> [ ahhbzzqgxoanuoue | char30 ] again +[ ljcycqmvxocbprei | char11 ] -> [ vgkfvqufgfebzfwr | char11 ] again +[ ylamfgfbflyycrhy | char23 ] -> [ oymflwraloucnitk | char23 ] again +[ nmhtvlzwiqhyiahp | char0 ] -> [ dwbhgjfmrmmqqiqr | char0 ] again +[ vlsyrmlvmkhbnych | char14 ] -> [ vyxblmcfsoewpifj | char14 ] again +[ xdnacvnpphcbswpl | char43 ] -> [ dwbhgjfmrmmqqiqr | char43 ] again +[ fjngmfgyhepybpdm | char62 ] -> [ raykgduwatxrpbvo | char62 ] again +[ piuwkttgqsmihigv | char6 ] -> [ kwyemxqbttvwszqq | char6 ] again +[ mhmsvzzilqjeesnd | char22 ] -> [ msrtxpphlevvdwkt | char22 ] again +[ xsznqbkgwjqrjqef | char19 ] -> [ ibksigxvlyjgqcmq | char19 ] again +[ ljcycqmvxocbprei | char50 ] -> [ pjvkbksqryshjzph | char50 ] again +[ vndraxlgzqzkhobz | char19 ] -> [ tfheajsacpukqduw | char19 ] again +[ vlduponkbdnrikbo | char19 ] -> [ uayygxyfrmapzybr | char19 ] again +[ crzzogeoxqfutrrh | char12 ] -> [ kircngjasyabsssc | char12 ] again +[ fxwzwwckbcfcosdq | char20 ] -> [ xfgzidwdkiiivvef | char20 ] again +[ uoulzscrbznmdgzs | char41 ] -> [ vlulonvgtbzdamyq | char41 ] again +[ ylamfgfbflyycrhy | char14 ] -> [ xchlqnbgomjlpleb | char14 ] again +[ udfebojlfyyratow | char31 ] -> [ ahhbzzqgxoanuoue | char31 ] again +[ axrzzenhqjlpyini | char10 ] -> [ pjvkbksqryshjzph | char10 ] again +[ rpybjicnvfanngrq | char43 ] -> [ jcrparirwloiiuco | char43 ] again +[ wzjpwtnrldbmyaoh | char49 ] -> [ lodrvxqmefswmamj | char49 ] again +[ iyerrrmplpztvqrv | char62 ] -> [ msrtxpphlevvdwkt | char62 ] again +[ vlduponkbdnrikbo | char33 ] -> [ msrtxpphlevvdwkt | char33 ] again +[ mbegkfdvpoxmvlrf | char33 ] -> [ ytenkazxoxcbuthj | char33 ] again +[ ounxxwqxwgubrkns | char11 ] -> [ jcrparirwloiiuco | char11 ] again +[ jvazxehvbsqknmba | char61 ] -> [ pengzuapnhrankjc | char61 ] again +[ xkeetldjtiknuvix | char25 ] -> [ hchmrpniteimjdkg | char25 ] again +[ wijarwiadcetnqqq | char14 ] -> [ uayygxyfrmapzybr | char14 ] again +[ vlsyrmlvmkhbnych | char3 ] -> [ kircngjasyabsssc | char3 ] again +[ omahbzozwjtydllf | char44 ] -> [ xfgzidwdkiiivvef | char44 ] again +[ udfebojlfyyratow | char33 ] -> [ hchmrpniteimjdkg | char33 ] again +[ rpybjicnvfanngrq | char24 ] -> [ msrtxpphlevvdwkt | char24 ] again +[ mhmsvzzilqjeesnd | char13 ] -> [ ytenkazxoxcbuthj | char13 ] again +[ ounxxwqxwgubrkns | char19 ] -> [ dwbhgjfmrmmqqiqr | char19 ] again +[ bkfojewodsxxfywr | char30 ] -> [ voqwwqgihvmvhfcp | char30 ] again +[ ghjicmvchexidtnv | char39 ] -> [ kynpohbftvgxdhed | char39 ] again +[ mbegkfdvpoxmvlrf | char58 ] -> [ benlwwrkntweqmcd | char58 ] again +[ rpybjicnvfanngrq | char59 ] -> [ uayygxyfrmapzybr | char59 ] again +[ vvqtizwstuxjwcct | char35 ] -> [ hchmrpniteimjdkg | char35 ] again +[ tjmvxcqlsrtdjtvr | char17 ] -> [ rkscdqhuvcwzounh | char17 ] again +[ ankjggzhiwxrhxvz | char9 ] -> [ tfheajsacpukqduw | char9 ] again +[ tstdaoflzbvjdoam | char25 ] -> [ raykgduwatxrpbvo | char25 ] again +[ msaswhhsbcmgeisv | char53 ] -> [ cuipuhsrzpowwaiz | char53 ] again +[ mbegkfdvpoxmvlrf | char41 ] -> [ ibksigxvlyjgqcmq | char41 ] again +[ iyerrrmplpztvqrv | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wcggifagrsfgdknn | char57 ] -> [ tfheajsacpukqduw | char57 ] again +[ umfjouqtmqbyqaye | char35 ] -> [ spdpupdypdedhopa | char35 ] again +[ mhmsvzzilqjeesnd | char41 ] -> [ spdpupdypdedhopa | char41 ] again +[ vlduponkbdnrikbo | char21 ] -> [ gsufgiunyqyzrtqr | char21 ] again +[ evircopwnhyfcyod | char32 ] -> [ spdpupdypdedhopa | char32 ] again +[ moreyqvbbrnxlbpb | char2 ] -> [ geluroauxntrnmif | char2 ] again +[ fxwzwwckbcfcosdq | char10 ] -> [ xxdnqwmvyrcstteo | char10 ] again +[ piuwkttgqsmihigv | char31 ] -> [ ddgjazrncfheztdr | char31 ] again +[ mbegkfdvpoxmvlrf | char55 ] -> [ vyxblmcfsoewpifj | char55 ] again +[ xsojaapohaxhdqbo | char11 ] -> [ tfheajsacpukqduw | char11 ] again +[ ounxxwqxwgubrkns | char10 ] -> [ wvdwentjaoxzpefn | char10 ] again +[ vvqtizwstuxjwcct | char18 ] -> [ voqwwqgihvmvhfcp | char18 ] again +[ qmeaszvnokxylqzx | char13 ] -> [ mbruhbqkghxlzicg | char13 ] again +[ bokxjqmqmahjomsc | char62 ] -> [ caxjxfubbsouelib | char62 ] again +[ crzzogeoxqfutrrh | char16 ] -> [ ytenkazxoxcbuthj | char16 ] again +[ nmhtvlzwiqhyiahp | char22 ] -> [ xxdnqwmvyrcstteo | char22 ] again +[ wzjpwtnrldbmyaoh | char19 ] -> [ pengzuapnhrankjc | char19 ] again +[ jvazxehvbsqknmba | char11 ] -> [ ugeiksafbjxaovqq | char11 ] again +[ cmxwqjbualehloxm | char17 ] -> [ ddgjazrncfheztdr | char17 ] again +[ xkeetldjtiknuvix | char48 ] -> [ eiqczhxcdeivnovl | char48 ] again +[ vlsyrmlvmkhbnych | char44 ] -> [ gaqjtschpdrizrxa | char44 ] again +[ qhazhwnxwkedqfwc | char35 ] -> [ lodrvxqmefswmamj | char35 ] again +[ msaswhhsbcmgeisv | char48 ] -> [ ntozkdexsajdjrbw | char48 ] again +[ uoulzscrbznmdgzs | char44 ] -> [ raykgduwatxrpbvo | char44 ] again +[ zzepvsevzsibnfpj | char58 ] -> [ vyhpvegrbarkyuig | char58 ] again +[ nmhtvlzwiqhyiahp | char62 ] -> [ edndnedyugpsjuhp | char62 ] again +[ clsyqvqubhhzdzuf | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ fglgfktwnlnikskj | char5 ] -> [ vyxblmcfsoewpifj | char5 ] again +[ nmhtvlzwiqhyiahp | char2 ] -> [ cuipjvljqwcvcvdl | char2 ] again +[ zmzraapvwjdxxdkq | char59 ] -> [ ouvalcnmotlggryc | char59 ] again +[ vndraxlgzqzkhobz | char26 ] -> [ gnshniwkyfsughqi | char26 ] again +[ ogcoyeapyyrovcde | char6 ] -> [ rgxjvhndinepdhrc | char6 ] again +[ cmxwqjbualehloxm | char58 ] -> [ voqwwqgihvmvhfcp | char58 ] again +[ xdnacvnpphcbswpl | char50 ] -> [ yvqogudvzzwxxkwt | char50 ] again +[ moreyqvbbrnxlbpb | char43 ] -> [ spdpupdypdedhopa | char43 ] again +[ msaswhhsbcmgeisv | char45 ] -> [ hchmrpniteimjdkg | char45 ] again +[ ankjggzhiwxrhxvz | char61 ] -> [ yvqogudvzzwxxkwt | char61 ] again +[ ggxkbkzerfwdxwbr | char9 ] -> [ voqwwqgihvmvhfcp | char9 ] again +[ zzepvsevzsibnfpj | char13 ] -> [ xchlqnbgomjlpleb | char13 ] again +[ xkeetldjtiknuvix | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wijarwiadcetnqqq | char37 ] -> [ vyxblmcfsoewpifj | char37 ] again +[ msaswhhsbcmgeisv | char31 ] -> [ ugeiksafbjxaovqq | char31 ] again +[ yojvjzpypzfiqjxu | char15 ] -> [ umzqrxyhunysteca | char15 ] again +[ weqdapbcheuilmle | char62 ] -> [ lodrvxqmefswmamj | char62 ] again +[ azhlorlwgjihxlsy | char55 ] -> [ cfyftmawhduwoign | char55 ] again +[ ghjicmvchexidtnv | char27 ] -> [ ntozkdexsajdjrbw | char27 ] again +[ dlqwhczshpbmtatx | char51 ] -> [ zhevkjifrldygaqz | char51 ] again +[ tstdaoflzbvjdoam | char21 ] -> [ geluroauxntrnmif | char21 ] again +[ cmxwqjbualehloxm | char27 ] -> [ kynpohbftvgxdhed | char27 ] again +[ evircopwnhyfcyod | char49 ] -> [ tfheajsacpukqduw | char49 ] again +[ qhazhwnxwkedqfwc | char58 ] -> [ caxjxfubbsouelib | char58 ] again +[ vlsyrmlvmkhbnych | char49 ] -> [ hflbkfetmzlvgaxf | char49 ] again +[ cskoqtzxsticfnmx | char60 ] -> [ pjvkbksqryshjzph | char60 ] again +[ vlsyrmlvmkhbnych | char40 ] -> [ spdpupdypdedhopa | char40 ] again +[ obnpanzcfurftcac | char23 ] -> [ cuipuhsrzpowwaiz | char23 ] again +[ fxwzwwckbcfcosdq | char34 ] -> [ ouvalcnmotlggryc | char34 ] again +[ ogcoyeapyyrovcde | char35 ] -> [ raykgduwatxrpbvo | char35 ] again +[ mhmsvzzilqjeesnd | char31 ] -> [ xxdnqwmvyrcstteo | char31 ] again +[ hpoithkmecbuscft | char9 ] -> [ nsqnbsodezdzhqdp | char9 ] again +[ tjmvxcqlsrtdjtvr | char1 ] -> [ voqwwqgihvmvhfcp | char1 ] again +[ xsojaapohaxhdqbo | char58 ] -> [ edndnedyugpsjuhp | char58 ] again +[ qzlgzlwaivfhgsdd | char34 ] -> [ cuipjvljqwcvcvdl | char34 ] again +[ qhazhwnxwkedqfwc | char31 ] -> [ kynpohbftvgxdhed | char31 ] again +[ moreyqvbbrnxlbpb | char53 ] -> [ lodrvxqmefswmamj | char53 ] again +[ piuwkttgqsmihigv | char56 ] -> [ ouvalcnmotlggryc | char56 ] again +[ vndraxlgzqzkhobz | char8 ] -> [ ibksigxvlyjgqcmq | char8 ] again +[ twofyahfhjjurhyq | char49 ] -> [ edndnedyugpsjuhp | char49 ] again +[ obnpanzcfurftcac | char27 ] -> [ xfgzidwdkiiivvef | char27 ] again +[ evircopwnhyfcyod | char6 ] -> [ zhevkjifrldygaqz | char6 ] again +[ clsyqvqubhhzdzuf | char0 ] -> [ jcrparirwloiiuco | char0 ] again +[ udvfqmaywbjepdez | char63 ] -> [ vgkfvqufgfebzfwr | char63 ] again +[ jqykznpcckxpfxen | char53 ] -> [ jvgaavnpmfdslxqh | char53 ] again +[ mhmsvzzilqjeesnd | char20 ] -> [ kwyemxqbttvwszqq | char20 ] again +[ mhmsvzzilqjeesnd | char21 ] -> [ edndnedyugpsjuhp | char21 ] again +[ dlqwhczshpbmtatx | char12 ] -> [ jvgaavnpmfdslxqh | char12 ] again +[ axrzzenhqjlpyini | char12 ] -> [ uypacbgkuqmaanio | char12 ] again +[ fglgfktwnlnikskj | char58 ] -> [ mbxmgyodikucmjjw | char58 ] again +[ iyerrrmplpztvqrv | char57 ] -> [ cfyftmawhduwoign | char57 ] again +[ dpyfqjixihpmuwpo | char56 ] -> [ ytenkazxoxcbuthj | char56 ] again +[ fglgfktwnlnikskj | char53 ] -> [ xfgzidwdkiiivvef | char53 ] again +[ cbaqpbxdjihvnyob | char37 ] -> [ uypacbgkuqmaanio | char37 ] again +[ cmxwqjbualehloxm | char15 ] -> [ cuipuhsrzpowwaiz | char15 ] again +[ bokxjqmqmahjomsc | char5 ] -> [ mbruhbqkghxlzicg | char5 ] again +[ cmxwqjbualehloxm | char62 ] -> [ ktapmqnouetfmsxx | char62 ] again +[ fglgfktwnlnikskj | char13 ] -> [ cuipuhsrzpowwaiz | char13 ] again +[ vndraxlgzqzkhobz | char17 ] -> [ eiqczhxcdeivnovl | char17 ] again +[ evircopwnhyfcyod | char46 ] -> [ ntozkdexsajdjrbw | char46 ] again +[ bkfojewodsxxfywr | char13 ] -> [ gpekbdmeqdbomqrc | char13 ] again +[ twofyahfhjjurhyq | char35 ] -> [ ugeiksafbjxaovqq | char35 ] again +[ weqdapbcheuilmle | char48 ] -> [ gnshniwkyfsughqi | char48 ] again +[ weqdapbcheuilmle | char25 ] -> [ yvqogudvzzwxxkwt | char25 ] again +[ ounxxwqxwgubrkns | char56 ] -> [ geluroauxntrnmif | char56 ] again +[ ylamfgfbflyycrhy | char20 ] -> [ gpekbdmeqdbomqrc | char20 ] again +[ cbaqpbxdjihvnyob | char5 ] -> [ vgkfvqufgfebzfwr | char5 ] again +[ omahbzozwjtydllf | char60 ] -> [ gsufgiunyqyzrtqr | char60 ] again +[ iyerrrmplpztvqrv | char33 ] -> [ edndnedyugpsjuhp | char33 ] again +[ ankjggzhiwxrhxvz | char53 ] -> [ caxjxfubbsouelib | char53 ] again +[ xsojaapohaxhdqbo | char2 ] -> [ evtjmjkiinibagcl | char2 ] again +[ wzjpwtnrldbmyaoh | char4 ] -> [ edndnedyugpsjuhp | char4 ] again +[ qmeaszvnokxylqzx | char35 ] -> [ uayygxyfrmapzybr | char35 ] again +[ ankjggzhiwxrhxvz | char18 ] -> [ benlwwrkntweqmcd | char18 ] again +[ twofyahfhjjurhyq | char23 ] -> [ mbruhbqkghxlzicg | char23 ] again +[ fxwzwwckbcfcosdq | char30 ] -> [ ugeiksafbjxaovqq | char30 ] again +[ yojvjzpypzfiqjxu | char41 ] -> [ umzqrxyhunysteca | char41 ] again +[ clsyqvqubhhzdzuf | char47 ] -> [ yvqogudvzzwxxkwt | char47 ] again +[ ylamfgfbflyycrhy | char50 ] -> [ vkbrtbjnrtmuhexn | char50 ] again +[ xkeetldjtiknuvix | char30 ] -> [ msrtxpphlevvdwkt | char30 ] again +[ jqykznpcckxpfxen | char0 ] -> [ kynpohbftvgxdhed | char0 ] again +[ evircopwnhyfcyod | char48 ] -> [ jvgaavnpmfdslxqh | char48 ] again +[ udfebojlfyyratow | char2 ] -> [ vkbrtbjnrtmuhexn | char2 ] again +[ psklzcyolgjeydsz | char6 ] -> [ kircngjasyabsssc | char6 ] again +[ bkfojewodsxxfywr | char56 ] -> [ qlarbtnvzsuhqhkr | char56 ] again +[ yojvjzpypzfiqjxu | char54 ] -> [ umzqrxyhunysteca | char54 ] again +[ fglgfktwnlnikskj | char14 ] -> [ gsufgiunyqyzrtqr | char14 ] again +[ ljcycqmvxocbprei | char17 ] -> [ caxjxfubbsouelib | char17 ] again +[ psklzcyolgjeydsz | char0 ] -> [ pengzuapnhrankjc | char0 ] again +[ tqsjkebwvcpfkxsf | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ mbegkfdvpoxmvlrf | char13 ] -> [ raykgduwatxrpbvo | char13 ] again +[ xsojaapohaxhdqbo | char22 ] -> [ benlwwrkntweqmcd | char22 ] again +[ cskoqtzxsticfnmx | char45 ] -> [ jvgaavnpmfdslxqh | char45 ] again +[ vndraxlgzqzkhobz | char58 ] -> [ gaqjtschpdrizrxa | char58 ] again +[ wijarwiadcetnqqq | char52 ] -> [ vyhpvegrbarkyuig | char52 ] again +[ xkeetldjtiknuvix | char45 ] -> [ vkbrtbjnrtmuhexn | char45 ] again +[ ghjicmvchexidtnv | char22 ] -> [ inakektsovmugwqi | char22 ] again +[ vlduponkbdnrikbo | char39 ] -> [ hchmrpniteimjdkg | char39 ] again +[ qmeaszvnokxylqzx | char34 ] -> [ zhevkjifrldygaqz | char34 ] again +[ xdnacvnpphcbswpl | char10 ] -> [ nsqnbsodezdzhqdp | char10 ] again +[ xkeetldjtiknuvix | char60 ] -> [ zhevkjifrldygaqz | char60 ] again +[ evircopwnhyfcyod | char57 ] -> [ hchmrpniteimjdkg | char57 ] again +[ udfebojlfyyratow | char39 ] -> [ vlulonvgtbzdamyq | char39 ] again +[ bokxjqmqmahjomsc | char31 ] -> [ nsqnbsodezdzhqdp | char31 ] again +[ msaswhhsbcmgeisv | char25 ] -> [ caxjxfubbsouelib | char25 ] again +[ xsznqbkgwjqrjqef | char42 ] -> [ vlulonvgtbzdamyq | char42 ] again +[ fjngmfgyhepybpdm | char24 ] -> [ cfyftmawhduwoign | char24 ] again +[ uoulzscrbznmdgzs | char54 ] -> [ ahhbzzqgxoanuoue | char54 ] again +[ dpyfqjixihpmuwpo | char32 ] -> [ rzpobnavsupuevtk | char32 ] again +[ ounxxwqxwgubrkns | char32 ] -> [ mbxmgyodikucmjjw | char32 ] again +[ qhazhwnxwkedqfwc | char62 ] -> [ gpekbdmeqdbomqrc | char62 ] again +[ obnpanzcfurftcac | char47 ] -> [ geluroauxntrnmif | char47 ] again +[ bkfojewodsxxfywr | char53 ] -> [ tfheajsacpukqduw | char53 ] again +[ udfebojlfyyratow | char10 ] -> [ rkscdqhuvcwzounh | char10 ] again +[ tjmvxcqlsrtdjtvr | char11 ] -> [ kwyemxqbttvwszqq | char11 ] again +[ xdnacvnpphcbswpl | char34 ] -> [ ugeiksafbjxaovqq | char34 ] again +[ crzzogeoxqfutrrh | char57 ] -> [ gaqjtschpdrizrxa | char57 ] again +[ wijarwiadcetnqqq | char26 ] -> [ rkscdqhuvcwzounh | char26 ] again +[ axrzzenhqjlpyini | char43 ] -> [ vlulonvgtbzdamyq | char43 ] again +[ xkeetldjtiknuvix | char61 ] -> [ dwbhgjfmrmmqqiqr | char61 ] again +[ bkfojewodsxxfywr | char17 ] -> [ rgxjvhndinepdhrc | char17 ] again +[ uoulzscrbznmdgzs | char21 ] -> [ pjvkbksqryshjzph | char21 ] again +[ evircopwnhyfcyod | char43 ] -> [ kwyemxqbttvwszqq | char43 ] again +[ jvazxehvbsqknmba | char21 ] -> [ gpekbdmeqdbomqrc | char21 ] again +[ bokxjqmqmahjomsc | char46 ] -> [ xxdnqwmvyrcstteo | char46 ] again +[ clsyqvqubhhzdzuf | char11 ] -> [ oymflwraloucnitk | char11 ] again +[ xkeetldjtiknuvix | char55 ] -> [ qpekxvdmbdjkhurp | char55 ] again +[ bkfojewodsxxfywr | char1 ] -> [ evtjmjkiinibagcl | char1 ] again +[ tstdaoflzbvjdoam | char4 ] -> [ ibksigxvlyjgqcmq | char4 ] again +[ axrzzenhqjlpyini | char37 ] -> [ kwyemxqbttvwszqq | char37 ] again +[ vndraxlgzqzkhobz | char29 ] -> [ vgkfvqufgfebzfwr | char29 ] again +[ ankjggzhiwxrhxvz | char25 ] -> [ zhevkjifrldygaqz | char25 ] again +[ dpyfqjixihpmuwpo | char24 ] -> [ vlulonvgtbzdamyq | char24 ] again +[ cmxwqjbualehloxm | char24 ] -> [ hflbkfetmzlvgaxf | char24 ] again +[ azhlorlwgjihxlsy | char0 ] -> [ benlwwrkntweqmcd | char0 ] again +[ zmzraapvwjdxxdkq | char28 ] -> [ xxdnqwmvyrcstteo | char28 ] again +[ xkeetldjtiknuvix | char31 ] -> [ xfgzidwdkiiivvef | char31 ] again +[ vlsyrmlvmkhbnych | char41 ] -> [ xxdnqwmvyrcstteo | char41 ] again +[ umfjouqtmqbyqaye | char0 ] -> [ nsqnbsodezdzhqdp | char0 ] again +[ ounxxwqxwgubrkns | char22 ] -> [ vyxblmcfsoewpifj | char22 ] again +[ qmeaszvnokxylqzx | char0 ] -> [ pjvkbksqryshjzph | char0 ] again +[ ogcoyeapyyrovcde | char50 ] -> [ mbruhbqkghxlzicg | char50 ] again +[ fjngmfgyhepybpdm | char39 ] -> [ iimitbpcqbbzxeqm | char39 ] again +[ cskoqtzxsticfnmx | char19 ] -> [ jcrparirwloiiuco | char19 ] again +[ iyerrrmplpztvqrv | char32 ] -> [ hchmrpniteimjdkg | char32 ] again +[ fglgfktwnlnikskj | char61 ] -> [ kircngjasyabsssc | char61 ] again +[ iyerrrmplpztvqrv | char9 ] -> [ gaqjtschpdrizrxa | char9 ] again +[ cbaqpbxdjihvnyob | char16 ] -> [ kircngjasyabsssc | char16 ] again +[ clsyqvqubhhzdzuf | char42 ] -> [ gsufgiunyqyzrtqr | char42 ] again +[ iyerrrmplpztvqrv | char19 ] -> [ vyxblmcfsoewpifj | char19 ] again +[ crzzogeoxqfutrrh | char39 ] -> [ benlwwrkntweqmcd | char39 ] again +[ ovxsyybrekotufps | char47 ] -> [ ahhbzzqgxoanuoue | char47 ] again +[ clsyqvqubhhzdzuf | char21 ] -> [ nsqnbsodezdzhqdp | char21 ] again +[ bokxjqmqmahjomsc | char4 ] -> [ wvdwentjaoxzpefn | char4 ] again +[ nmhtvlzwiqhyiahp | char35 ] -> [ ahhbzzqgxoanuoue | char35 ] again +[ cskoqtzxsticfnmx | char13 ] -> [ ibksigxvlyjgqcmq | char13 ] again +[ zzepvsevzsibnfpj | char48 ] -> [ raykgduwatxrpbvo | char48 ] again +[ fxwzwwckbcfcosdq | char52 ] -> [ spdpupdypdedhopa | char52 ] again +[ msaswhhsbcmgeisv | char29 ] -> [ pjvkbksqryshjzph | char29 ] again +[ moreyqvbbrnxlbpb | char59 ] -> [ msrtxpphlevvdwkt | char59 ] again +[ ggxkbkzerfwdxwbr | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ zzepvsevzsibnfpj | char60 ] -> [ vyxblmcfsoewpifj | char60 ] again +[ cskoqtzxsticfnmx | char43 ] -> [ rzpobnavsupuevtk | char43 ] again +[ dpyfqjixihpmuwpo | char26 ] -> [ ntozkdexsajdjrbw | char26 ] again +[ bkfojewodsxxfywr | char57 ] -> [ cuipuhsrzpowwaiz | char57 ] again +[ msaswhhsbcmgeisv | char38 ] -> [ vlulonvgtbzdamyq | char38 ] again +[ dlqwhczshpbmtatx | char4 ] -> [ raykgduwatxrpbvo | char4 ] again +[ ppjyuhzltsvmorbi | char17 ] -> [ spdpupdypdedhopa | char17 ] again +[ omahbzozwjtydllf | char63 ] -> [ xchlqnbgomjlpleb | char63 ] again +[ cbaqpbxdjihvnyob | char41 ] -> [ edndnedyugpsjuhp | char41 ] again +[ vndraxlgzqzkhobz | char56 ] -> [ dwbhgjfmrmmqqiqr | char56 ] again +[ fjngmfgyhepybpdm | char49 ] -> [ mbxmgyodikucmjjw | char49 ] again +[ tqsjkebwvcpfkxsf | char25 ] -> [ jvgaavnpmfdslxqh | char25 ] again +[ azhlorlwgjihxlsy | char56 ] -> [ xchlqnbgomjlpleb | char56 ] again +[ piuwkttgqsmihigv | char0 ] -> [ uypacbgkuqmaanio | char0 ] again +[ nmhtvlzwiqhyiahp | char53 ] -> [ ouvalcnmotlggryc | char53 ] again +[ dlqwhczshpbmtatx | char22 ] -> [ voqwwqgihvmvhfcp | char22 ] again +[ piuwkttgqsmihigv | char42 ] -> [ ahhbzzqgxoanuoue | char42 ] again +[ msaswhhsbcmgeisv | char43 ] -> [ ktapmqnouetfmsxx | char43 ] again +[ xdnacvnpphcbswpl | char37 ] -> [ hchmrpniteimjdkg | char37 ] again +[ dpyfqjixihpmuwpo | char50 ] -> [ hchmrpniteimjdkg | char50 ] again +[ jvazxehvbsqknmba | char58 ] -> [ spdpupdypdedhopa | char58 ] again +[ mbegkfdvpoxmvlrf | char42 ] -> [ yvqogudvzzwxxkwt | char42 ] again +[ ogcoyeapyyrovcde | char14 ] -> [ vlulonvgtbzdamyq | char14 ] again +[ tstdaoflzbvjdoam | char18 ] -> [ ddgjazrncfheztdr | char18 ] again +[ cmxwqjbualehloxm | char41 ] -> [ hchmrpniteimjdkg | char41 ] again +[ obnpanzcfurftcac | char49 ] -> [ kircngjasyabsssc | char49 ] again +[ tjmvxcqlsrtdjtvr | char25 ] -> [ iimitbpcqbbzxeqm | char25 ] again +[ udvfqmaywbjepdez | char7 ] -> [ ktapmqnouetfmsxx | char7 ] again +[ hpoithkmecbuscft | char17 ] -> [ gsufgiunyqyzrtqr | char17 ] again +[ cskoqtzxsticfnmx | char31 ] -> [ ouvalcnmotlggryc | char31 ] again +[ ounxxwqxwgubrkns | char25 ] -> [ kircngjasyabsssc | char25 ] again +[ iyerrrmplpztvqrv | char40 ] -> [ ahhbzzqgxoanuoue | char40 ] again +[ cmxwqjbualehloxm | char49 ] -> [ rgxjvhndinepdhrc | char49 ] again +[ ppjyuhzltsvmorbi | char13 ] -> [ vgkfvqufgfebzfwr | char13 ] again +[ cmxwqjbualehloxm | char45 ] -> [ geluroauxntrnmif | char45 ] again +[ zmzraapvwjdxxdkq | char33 ] -> [ pengzuapnhrankjc | char33 ] again +[ moreyqvbbrnxlbpb | char62 ] -> [ uayygxyfrmapzybr | char62 ] again +[ cbaqpbxdjihvnyob | char19 ] -> [ gpekbdmeqdbomqrc | char19 ] again +[ udfebojlfyyratow | char3 ] -> [ tfheajsacpukqduw | char3 ] again +[ twofyahfhjjurhyq | char43 ] -> [ kpgoxtqljbdyxzju | char43 ] again +[ vlduponkbdnrikbo | char34 ] -> [ gaqjtschpdrizrxa | char34 ] again +[ msaswhhsbcmgeisv | char21 ] -> [ dwbhgjfmrmmqqiqr | char21 ] again +[ ppjyuhzltsvmorbi | char50 ] -> [ uypacbgkuqmaanio | char50 ] again +[ zzepvsevzsibnfpj | char23 ] -> [ kynpohbftvgxdhed | char23 ] again +[ xsznqbkgwjqrjqef | char7 ] -> [ gpekbdmeqdbomqrc | char7 ] again +[ obnpanzcfurftcac | char18 ] -> [ dwbhgjfmrmmqqiqr | char18 ] again +[ iyerrrmplpztvqrv | char23 ] -> [ qlarbtnvzsuhqhkr | char23 ] again +[ iyerrrmplpztvqrv | char27 ] -> [ spdpupdypdedhopa | char27 ] again +[ fjngmfgyhepybpdm | char23 ] -> [ kwyemxqbttvwszqq | char23 ] again +[ vvqtizwstuxjwcct | char3 ] -> [ vkbrtbjnrtmuhexn | char3 ] again +[ azhlorlwgjihxlsy | char4 ] -> [ pjvkbksqryshjzph | char4 ] again +[ cmxwqjbualehloxm | char38 ] -> [ dwbhgjfmrmmqqiqr | char38 ] again +[ wzjpwtnrldbmyaoh | char24 ] -> [ mbruhbqkghxlzicg | char24 ] again +[ msaswhhsbcmgeisv | char56 ] -> [ edndnedyugpsjuhp | char56 ] again +[ udvfqmaywbjepdez | char51 ] -> [ xfgzidwdkiiivvef | char51 ] again +[ ovxsyybrekotufps | char50 ] -> [ oymflwraloucnitk | char50 ] again +[ jqykznpcckxpfxen | char63 ] -> [ kwyemxqbttvwszqq | char63 ] again +[ umfjouqtmqbyqaye | char47 ] -> [ cuipuhsrzpowwaiz | char47 ] again +[ zmzraapvwjdxxdkq | char55 ] -> [ uayygxyfrmapzybr | char55 ] again +[ ankjggzhiwxrhxvz | char50 ] -> [ qpekxvdmbdjkhurp | char50 ] again +[ zzepvsevzsibnfpj | char5 ] -> [ qlarbtnvzsuhqhkr | char5 ] again +[ iyerrrmplpztvqrv | char7 ] -> [ gnshniwkyfsughqi | char7 ] again +[ udfebojlfyyratow | char16 ] -> [ eiqczhxcdeivnovl | char16 ] again +[ omahbzozwjtydllf | char47 ] -> [ raykgduwatxrpbvo | char47 ] again +[ cskoqtzxsticfnmx | char15 ] -> [ benlwwrkntweqmcd | char15 ] again +[ axrzzenhqjlpyini | char33 ] -> [ vkbrtbjnrtmuhexn | char33 ] again +[ ggxkbkzerfwdxwbr | char46 ] -> [ klrbnmmxoginlktj | char46 ] again +[ ankjggzhiwxrhxvz | char17 ] -> [ pjvkbksqryshjzph | char17 ] again +[ yojvjzpypzfiqjxu | char22 ] -> [ umzqrxyhunysteca | char22 ] again +[ tjmvxcqlsrtdjtvr | char49 ] -> [ hchmrpniteimjdkg | char49 ] again +[ ovxsyybrekotufps | char60 ] -> [ uypacbgkuqmaanio | char60 ] again +[ dpyfqjixihpmuwpo | char33 ] -> [ kwyemxqbttvwszqq | char33 ] again +[ cbaqpbxdjihvnyob | char24 ] -> [ ugeiksafbjxaovqq | char24 ] again +[ wzjpwtnrldbmyaoh | char16 ] -> [ cuipjvljqwcvcvdl | char16 ] again +[ bokxjqmqmahjomsc | char6 ] -> [ evtjmjkiinibagcl | char6 ] again +[ ljcycqmvxocbprei | char58 ] -> [ pengzuapnhrankjc | char58 ] again +[ xsznqbkgwjqrjqef | char27 ] -> [ kwyemxqbttvwszqq | char27 ] again +[ ylamfgfbflyycrhy | char30 ] -> [ pengzuapnhrankjc | char30 ] again +[ twofyahfhjjurhyq | char58 ] -> [ xxdnqwmvyrcstteo | char58 ] again +[ umfjouqtmqbyqaye | char37 ] -> [ pjvkbksqryshjzph | char37 ] again +[ bkfojewodsxxfywr | char22 ] -> [ kwyemxqbttvwszqq | char22 ] again +[ fxwzwwckbcfcosdq | char55 ] -> [ iimitbpcqbbzxeqm | char55 ] again +[ psklzcyolgjeydsz | char54 ] -> [ ktapmqnouetfmsxx | char54 ] again +[ twofyahfhjjurhyq | char50 ] -> [ ibksigxvlyjgqcmq | char50 ] again +[ jqykznpcckxpfxen | char51 ] -> [ gaqjtschpdrizrxa | char51 ] again +[ msaswhhsbcmgeisv | char62 ] -> [ rkscdqhuvcwzounh | char62 ] again +[ xsojaapohaxhdqbo | char32 ] -> [ ugeiksafbjxaovqq | char32 ] again +[ zzepvsevzsibnfpj | char30 ] -> [ benlwwrkntweqmcd | char30 ] again +[ twofyahfhjjurhyq | char41 ] -> [ mbxmgyodikucmjjw | char41 ] again +[ tjmvxcqlsrtdjtvr | char20 ] -> [ edndnedyugpsjuhp | char20 ] again +[ ounxxwqxwgubrkns | char35 ] -> [ gpekbdmeqdbomqrc | char35 ] again +[ hpoithkmecbuscft | char52 ] -> [ tfheajsacpukqduw | char52 ] again +[ vvqtizwstuxjwcct | char1 ] -> [ ntozkdexsajdjrbw | char1 ] again +[ ounxxwqxwgubrkns | char58 ] -> [ gnshniwkyfsughqi | char58 ] again +[ qhazhwnxwkedqfwc | char17 ] -> [ tfheajsacpukqduw | char17 ] again +[ dlqwhczshpbmtatx | char5 ] -> [ ntozkdexsajdjrbw | char5 ] again +[ mhmsvzzilqjeesnd | char19 ] -> [ vkbrtbjnrtmuhexn | char19 ] again +[ msaswhhsbcmgeisv | char8 ] -> [ vyxblmcfsoewpifj | char8 ] again +[ ankjggzhiwxrhxvz | char57 ] -> [ xxdnqwmvyrcstteo | char57 ] again +[ tqsjkebwvcpfkxsf | char3 ] -> [ evtjmjkiinibagcl | char3 ] again +[ ljcycqmvxocbprei | char13 ] -> [ yvqogudvzzwxxkwt | char13 ] again +[ ylamfgfbflyycrhy | char10 ] -> [ tfheajsacpukqduw | char10 ] again +[ tjmvxcqlsrtdjtvr | char30 ] -> [ oymflwraloucnitk | char30 ] again +[ ppjyuhzltsvmorbi | char7 ] -> [ benlwwrkntweqmcd | char7 ] again +[ axrzzenhqjlpyini | char1 ] -> [ geluroauxntrnmif | char1 ] again +[ ogcoyeapyyrovcde | char18 ] -> [ jvgaavnpmfdslxqh | char18 ] again +[ jvazxehvbsqknmba | char33 ] -> [ kircngjasyabsssc | char33 ] again +[ uoulzscrbznmdgzs | char59 ] -> [ wvdwentjaoxzpefn | char59 ] again +[ yojvjzpypzfiqjxu | char34 ] -> [ umzqrxyhunysteca | char34 ] again +[ zzepvsevzsibnfpj | char46 ] -> [ dwbhgjfmrmmqqiqr | char46 ] again +[ rpybjicnvfanngrq | char22 ] -> [ rkscdqhuvcwzounh | char22 ] again +[ zzepvsevzsibnfpj | char50 ] -> [ gnshniwkyfsughqi | char50 ] again +[ cskoqtzxsticfnmx | char27 ] -> [ ahhbzzqgxoanuoue | char27 ] again +[ cskoqtzxsticfnmx | char33 ] -> [ spdpupdypdedhopa | char33 ] again +[ cbaqpbxdjihvnyob | char58 ] -> [ hflbkfetmzlvgaxf | char58 ] again +[ twofyahfhjjurhyq | char63 ] -> [ tfheajsacpukqduw | char63 ] again +[ nmhtvlzwiqhyiahp | char51 ] -> [ xchlqnbgomjlpleb | char51 ] again +[ qzlgzlwaivfhgsdd | char63 ] -> [ cuipuhsrzpowwaiz | char63 ] again +[ xsznqbkgwjqrjqef | char63 ] -> [ voqwwqgihvmvhfcp | char63 ] again +[ fglgfktwnlnikskj | char9 ] -> [ benlwwrkntweqmcd | char9 ] again +[ vlduponkbdnrikbo | char43 ] -> [ caxjxfubbsouelib | char43 ] again +[ jvazxehvbsqknmba | char2 ] -> [ oymflwraloucnitk | char2 ] again +[ obnpanzcfurftcac | char21 ] -> [ rkscdqhuvcwzounh | char21 ] again +[ ljcycqmvxocbprei | char43 ] -> [ cfyftmawhduwoign | char43 ] again +[ crzzogeoxqfutrrh | char2 ] -> [ raykgduwatxrpbvo | char2 ] again +[ obnpanzcfurftcac | char52 ] -> [ benlwwrkntweqmcd | char52 ] again +[ qhazhwnxwkedqfwc | char29 ] -> [ rzpobnavsupuevtk | char29 ] again +[ dlqwhczshpbmtatx | char49 ] -> [ uypacbgkuqmaanio | char49 ] again +[ tstdaoflzbvjdoam | char23 ] -> [ tfheajsacpukqduw | char23 ] again +[ wijarwiadcetnqqq | char60 ] -> [ ntozkdexsajdjrbw | char60 ] again +[ dlqwhczshpbmtatx | char45 ] -> [ gsufgiunyqyzrtqr | char45 ] again +[ fglgfktwnlnikskj | char37 ] -> [ xxdnqwmvyrcstteo | char37 ] again +[ jqykznpcckxpfxen | char17 ] -> [ oymflwraloucnitk | char17 ] again +[ cbaqpbxdjihvnyob | char0 ] -> [ gaqjtschpdrizrxa | char0 ] again +[ twofyahfhjjurhyq | char54 ] -> [ inakektsovmugwqi | char54 ] again +[ dlqwhczshpbmtatx | char0 ] -> [ vyxblmcfsoewpifj | char0 ] again +[ bokxjqmqmahjomsc | char53 ] -> [ oymflwraloucnitk | char53 ] again +[ weqdapbcheuilmle | char24 ] -> [ evtjmjkiinibagcl | char24 ] again +[ cskoqtzxsticfnmx | char58 ] -> [ kwyemxqbttvwszqq | char58 ] again +[ wcggifagrsfgdknn | char21 ] -> [ qpekxvdmbdjkhurp | char21 ] again +[ mbegkfdvpoxmvlrf | char45 ] -> [ ddgjazrncfheztdr | char45 ] again +[ piuwkttgqsmihigv | char19 ] -> [ vyhpvegrbarkyuig | char19 ] again +[ xdnacvnpphcbswpl | char3 ] -> [ jcrparirwloiiuco | char3 ] again +[ hpoithkmecbuscft | char42 ] -> [ qpekxvdmbdjkhurp | char42 ] again +[ umfjouqtmqbyqaye | char39 ] -> [ caxjxfubbsouelib | char39 ] again +[ ylamfgfbflyycrhy | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ cbaqpbxdjihvnyob | char60 ] -> [ pengzuapnhrankjc | char60 ] again +[ weqdapbcheuilmle | char47 ] -> [ kpgoxtqljbdyxzju | char47 ] again +[ azhlorlwgjihxlsy | char62 ] -> [ ytenkazxoxcbuthj | char62 ] again +[ mhmsvzzilqjeesnd | char46 ] -> [ mbxmgyodikucmjjw | char46 ] again +[ tstdaoflzbvjdoam | char39 ] -> [ vgkfvqufgfebzfwr | char39 ] again +[ dpyfqjixihpmuwpo | char18 ] -> [ jcrparirwloiiuco | char18 ] again +[ fglgfktwnlnikskj | char23 ] -> [ geluroauxntrnmif | char23 ] again +[ hpoithkmecbuscft | char13 ] -> [ evtjmjkiinibagcl | char13 ] again +[ cmxwqjbualehloxm | char43 ] -> [ gnshniwkyfsughqi | char43 ] again +[ vlduponkbdnrikbo | char24 ] -> [ geluroauxntrnmif | char24 ] again +[ piuwkttgqsmihigv | char24 ] -> [ spdpupdypdedhopa | char24 ] again +[ qhazhwnxwkedqfwc | char9 ] -> [ edndnedyugpsjuhp | char9 ] again +[ vndraxlgzqzkhobz | char44 ] -> [ ytenkazxoxcbuthj | char44 ] again +[ umfjouqtmqbyqaye | char31 ] -> [ rkscdqhuvcwzounh | char31 ] again +[ crzzogeoxqfutrrh | char22 ] -> [ iimitbpcqbbzxeqm | char22 ] again +[ weqdapbcheuilmle | char2 ] -> [ tfheajsacpukqduw | char2 ] again +[ xkeetldjtiknuvix | char18 ] -> [ cuipuhsrzpowwaiz | char18 ] again +[ vlduponkbdnrikbo | char26 ] -> [ rgxjvhndinepdhrc | char26 ] again +[ bokxjqmqmahjomsc | char11 ] -> [ rkscdqhuvcwzounh | char11 ] again +[ fjngmfgyhepybpdm | char47 ] -> [ benlwwrkntweqmcd | char47 ] again +[ nmhtvlzwiqhyiahp | char11 ] -> [ ytenkazxoxcbuthj | char11 ] again +[ ppjyuhzltsvmorbi | char62 ] -> [ qlarbtnvzsuhqhkr | char62 ] again +[ tstdaoflzbvjdoam | char47 ] -> [ eiqczhxcdeivnovl | char47 ] again +[ ylamfgfbflyycrhy | char63 ] -> [ ahhbzzqgxoanuoue | char63 ] again +[ clsyqvqubhhzdzuf | char7 ] -> [ ddgjazrncfheztdr | char7 ] again +[ ghjicmvchexidtnv | char59 ] -> [ edndnedyugpsjuhp | char59 ] again +[ mbegkfdvpoxmvlrf | char9 ] -> [ oymflwraloucnitk | char9 ] again +[ wzjpwtnrldbmyaoh | char8 ] -> [ eiqczhxcdeivnovl | char8 ] again +[ vlsyrmlvmkhbnych | char61 ] -> [ iimitbpcqbbzxeqm | char61 ] again +[ wcggifagrsfgdknn | char0 ] -> [ vlulonvgtbzdamyq | char0 ] again +[ cbaqpbxdjihvnyob | char10 ] -> [ oymflwraloucnitk | char10 ] again +[ twofyahfhjjurhyq | char0 ] -> [ gsufgiunyqyzrtqr | char0 ] again +[ tstdaoflzbvjdoam | char5 ] -> [ klrbnmmxoginlktj | char5 ] again +[ ghjicmvchexidtnv | char26 ] -> [ xfgzidwdkiiivvef | char26 ] again +[ psklzcyolgjeydsz | char20 ] -> [ ibksigxvlyjgqcmq | char20 ] again +[ wijarwiadcetnqqq | char11 ] -> [ uypacbgkuqmaanio | char11 ] again +[ fxwzwwckbcfcosdq | char4 ] -> [ tfheajsacpukqduw | char4 ] again +[ piuwkttgqsmihigv | char54 ] -> [ yvqogudvzzwxxkwt | char54 ] again +[ rpybjicnvfanngrq | char3 ] -> [ hchmrpniteimjdkg | char3 ] again +[ omahbzozwjtydllf | char21 ] -> [ spdpupdypdedhopa | char21 ] again +[ xdnacvnpphcbswpl | char4 ] -> [ msrtxpphlevvdwkt | char4 ] again +[ azhlorlwgjihxlsy | char8 ] -> [ tfheajsacpukqduw | char8 ] again +[ ljcycqmvxocbprei | char30 ] -> [ gaqjtschpdrizrxa | char30 ] again +[ ppjyuhzltsvmorbi | char38 ] -> [ msrtxpphlevvdwkt | char38 ] again +[ cskoqtzxsticfnmx | char12 ] -> [ qlarbtnvzsuhqhkr | char12 ] again +[ moreyqvbbrnxlbpb | char7 ] -> [ kynpohbftvgxdhed | char7 ] again +[ dlqwhczshpbmtatx | char7 ] -> [ yvqogudvzzwxxkwt | char7 ] again +[ fxwzwwckbcfcosdq | char5 ] -> [ vyhpvegrbarkyuig | char5 ] again +[ vvqtizwstuxjwcct | char10 ] -> [ geluroauxntrnmif | char10 ] again +[ ovxsyybrekotufps | char29 ] -> [ hflbkfetmzlvgaxf | char29 ] again +[ qzlgzlwaivfhgsdd | char55 ] -> [ ouvalcnmotlggryc | char55 ] again +[ vndraxlgzqzkhobz | char16 ] -> [ nsqnbsodezdzhqdp | char16 ] again +[ ovxsyybrekotufps | char49 ] -> [ xfgzidwdkiiivvef | char49 ] again +[ ankjggzhiwxrhxvz | char58 ] -> [ vyxblmcfsoewpifj | char58 ] again +[ tqsjkebwvcpfkxsf | char50 ] -> [ xfgzidwdkiiivvef | char50 ] again +[ piuwkttgqsmihigv | char35 ] -> [ rzpobnavsupuevtk | char35 ] again +[ vlduponkbdnrikbo | char44 ] -> [ ibksigxvlyjgqcmq | char44 ] again +[ tstdaoflzbvjdoam | char12 ] -> [ benlwwrkntweqmcd | char12 ] again +[ uoulzscrbznmdgzs | char0 ] -> [ gnshniwkyfsughqi | char0 ] again +[ tstdaoflzbvjdoam | char7 ] -> [ uayygxyfrmapzybr | char7 ] again +[ ankjggzhiwxrhxvz | char1 ] -> [ spdpupdypdedhopa | char1 ] again +[ hpoithkmecbuscft | char46 ] -> [ hchmrpniteimjdkg | char46 ] again +[ vlduponkbdnrikbo | char22 ] -> [ uypacbgkuqmaanio | char22 ] again +[ xkeetldjtiknuvix | char13 ] -> [ caxjxfubbsouelib | char13 ] again +[ mbegkfdvpoxmvlrf | char31 ] -> [ qlarbtnvzsuhqhkr | char31 ] again +[ cskoqtzxsticfnmx | char63 ] -> [ kynpohbftvgxdhed | char63 ] again +[ tstdaoflzbvjdoam | char41 ] -> [ hflbkfetmzlvgaxf | char41 ] again +[ tqsjkebwvcpfkxsf | char32 ] -> [ lodrvxqmefswmamj | char32 ] again +[ piuwkttgqsmihigv | char46 ] -> [ gnshniwkyfsughqi | char46 ] again +[ jqykznpcckxpfxen | char55 ] -> [ caxjxfubbsouelib | char55 ] again +[ axrzzenhqjlpyini | char52 ] -> [ pengzuapnhrankjc | char52 ] again +[ dlqwhczshpbmtatx | char23 ] -> [ eiqczhxcdeivnovl | char23 ] again +[ dpyfqjixihpmuwpo | char4 ] -> [ gnshniwkyfsughqi | char4 ] again +[ ghjicmvchexidtnv | char7 ] -> [ ahhbzzqgxoanuoue | char7 ] again +[ fxwzwwckbcfcosdq | char50 ] -> [ caxjxfubbsouelib | char50 ] again +[ ounxxwqxwgubrkns | char17 ] -> [ ugeiksafbjxaovqq | char17 ] again +[ nmhtvlzwiqhyiahp | char58 ] -> [ yvqogudvzzwxxkwt | char58 ] again +[ udfebojlfyyratow | char46 ] -> [ lodrvxqmefswmamj | char46 ] again +[ bkfojewodsxxfywr | char23 ] -> [ mbxmgyodikucmjjw | char23 ] again +[ msaswhhsbcmgeisv | char37 ] -> [ xfgzidwdkiiivvef | char37 ] again +[ xsznqbkgwjqrjqef | char28 ] -> [ kircngjasyabsssc | char28 ] again +[ hpoithkmecbuscft | char55 ] -> [ xchlqnbgomjlpleb | char55 ] again +[ xsznqbkgwjqrjqef | char48 ] -> [ cuipjvljqwcvcvdl | char48 ] again +[ yojvjzpypzfiqjxu | char6 ] -> [ umzqrxyhunysteca | char6 ] again +[ ljcycqmvxocbprei | char5 ] -> [ hchmrpniteimjdkg | char5 ] again +[ axrzzenhqjlpyini | char26 ] -> [ edndnedyugpsjuhp | char26 ] again +[ ljcycqmvxocbprei | char56 ] -> [ ibksigxvlyjgqcmq | char56 ] again +[ azhlorlwgjihxlsy | char45 ] -> [ ktapmqnouetfmsxx | char45 ] again +[ yojvjzpypzfiqjxu | char9 ] -> [ umzqrxyhunysteca | char9 ] again +[ ppjyuhzltsvmorbi | char27 ] -> [ oymflwraloucnitk | char27 ] again +[ rpybjicnvfanngrq | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ mhmsvzzilqjeesnd | char12 ] -> [ wvdwentjaoxzpefn | char12 ] again +[ ppjyuhzltsvmorbi | char63 ] -> [ raykgduwatxrpbvo | char63 ] again +[ vlduponkbdnrikbo | char46 ] -> [ kircngjasyabsssc | char46 ] again +[ udvfqmaywbjepdez | char41 ] -> [ yvqogudvzzwxxkwt | char41 ] again +[ qzlgzlwaivfhgsdd | char52 ] -> [ klrbnmmxoginlktj | char52 ] again +[ cskoqtzxsticfnmx | char16 ] -> [ lodrvxqmefswmamj | char16 ] again +[ hpoithkmecbuscft | char57 ] -> [ edndnedyugpsjuhp | char57 ] again +[ nmhtvlzwiqhyiahp | char61 ] -> [ ugeiksafbjxaovqq | char61 ] again +[ yojvjzpypzfiqjxu | char33 ] -> [ umzqrxyhunysteca | char33 ] again +[ ounxxwqxwgubrkns | char28 ] -> [ hchmrpniteimjdkg | char28 ] again +[ mbegkfdvpoxmvlrf | char23 ] -> [ gnshniwkyfsughqi | char23 ] again +[ xdnacvnpphcbswpl | char19 ] -> [ klrbnmmxoginlktj | char19 ] again +[ tstdaoflzbvjdoam | char43 ] -> [ mbxmgyodikucmjjw | char43 ] again +[ xsojaapohaxhdqbo | char43 ] -> [ hchmrpniteimjdkg | char43 ] again +[ moreyqvbbrnxlbpb | char30 ] -> [ dwbhgjfmrmmqqiqr | char30 ] again +[ ankjggzhiwxrhxvz | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wcggifagrsfgdknn | char13 ] -> [ uypacbgkuqmaanio | char13 ] again +[ crzzogeoxqfutrrh | char47 ] -> [ vkbrtbjnrtmuhexn | char47 ] again +[ rpybjicnvfanngrq | char47 ] -> [ jvgaavnpmfdslxqh | char47 ] again +[ fjngmfgyhepybpdm | char22 ] -> [ gnshniwkyfsughqi | char22 ] again +[ jvazxehvbsqknmba | char4 ] -> [ cuipuhsrzpowwaiz | char4 ] again +[ ljcycqmvxocbprei | char37 ] -> [ oymflwraloucnitk | char37 ] again +[ wzjpwtnrldbmyaoh | char28 ] -> [ geluroauxntrnmif | char28 ] again +[ ylamfgfbflyycrhy | char45 ] -> [ jcrparirwloiiuco | char45 ] again +[ cbaqpbxdjihvnyob | char48 ] -> [ geluroauxntrnmif | char48 ] again +[ vvqtizwstuxjwcct | char28 ] -> [ gnshniwkyfsughqi | char28 ] again +[ mbegkfdvpoxmvlrf | char24 ] -> [ kircngjasyabsssc | char24 ] again +[ jqykznpcckxpfxen | char12 ] -> [ inakektsovmugwqi | char12 ] again +[ tqsjkebwvcpfkxsf | char1 ] -> [ ugeiksafbjxaovqq | char1 ] again +[ nmhtvlzwiqhyiahp | char48 ] -> [ kircngjasyabsssc | char48 ] again +[ zzepvsevzsibnfpj | char42 ] -> [ rkscdqhuvcwzounh | char42 ] again +[ bkfojewodsxxfywr | char61 ] -> [ msrtxpphlevvdwkt | char61 ] again +[ tstdaoflzbvjdoam | char42 ] -> [ kynpohbftvgxdhed | char42 ] again +[ iyerrrmplpztvqrv | char26 ] -> [ geluroauxntrnmif | char26 ] again +[ ogcoyeapyyrovcde | char52 ] -> [ kircngjasyabsssc | char52 ] again +[ qzlgzlwaivfhgsdd | char56 ] -> [ wvdwentjaoxzpefn | char56 ] again +[ cbaqpbxdjihvnyob | char15 ] -> [ nsqnbsodezdzhqdp | char15 ] again +[ bokxjqmqmahjomsc | char55 ] -> [ pjvkbksqryshjzph | char55 ] again +[ cmxwqjbualehloxm | char4 ] -> [ vkbrtbjnrtmuhexn | char4 ] again +[ vndraxlgzqzkhobz | char35 ] -> [ jcrparirwloiiuco | char35 ] again +[ obnpanzcfurftcac | char46 ] -> [ pengzuapnhrankjc | char46 ] again +[ qzlgzlwaivfhgsdd | char2 ] -> [ xfgzidwdkiiivvef | char2 ] again +[ xkeetldjtiknuvix | char50 ] -> [ kircngjasyabsssc | char50 ] again +[ ounxxwqxwgubrkns | char29 ] -> [ cuipuhsrzpowwaiz | char29 ] again +[ fxwzwwckbcfcosdq | char0 ] -> [ ahhbzzqgxoanuoue | char0 ] again +[ azhlorlwgjihxlsy | char29 ] -> [ mbruhbqkghxlzicg | char29 ] again +[ xkeetldjtiknuvix | char37 ] -> [ pengzuapnhrankjc | char37 ] again +[ azhlorlwgjihxlsy | char41 ] -> [ rkscdqhuvcwzounh | char41 ] again +[ wcggifagrsfgdknn | char19 ] -> [ iimitbpcqbbzxeqm | char19 ] again +[ mhmsvzzilqjeesnd | char26 ] -> [ cuipuhsrzpowwaiz | char26 ] again +[ qhazhwnxwkedqfwc | char27 ] -> [ uypacbgkuqmaanio | char27 ] again +[ vvqtizwstuxjwcct | char17 ] -> [ uypacbgkuqmaanio | char17 ] again +[ clsyqvqubhhzdzuf | char1 ] -> [ raykgduwatxrpbvo | char1 ] again +[ vndraxlgzqzkhobz | char52 ] -> [ wvdwentjaoxzpefn | char52 ] again +[ ankjggzhiwxrhxvz | char46 ] -> [ kpgoxtqljbdyxzju | char46 ] again +[ evircopwnhyfcyod | char31 ] -> [ gnshniwkyfsughqi | char31 ] again +[ moreyqvbbrnxlbpb | char41 ] -> [ ktapmqnouetfmsxx | char41 ] again +[ vlduponkbdnrikbo | char5 ] -> [ voqwwqgihvmvhfcp | char5 ] again +[ umfjouqtmqbyqaye | char42 ] -> [ jcrparirwloiiuco | char42 ] again +[ ghjicmvchexidtnv | char15 ] -> [ oymflwraloucnitk | char15 ] again +[ ounxxwqxwgubrkns | char41 ] -> [ ntozkdexsajdjrbw | char41 ] again +[ vlsyrmlvmkhbnych | char63 ] -> [ msrtxpphlevvdwkt | char63 ] again +[ xkeetldjtiknuvix | char1 ] -> [ cuipjvljqwcvcvdl | char1 ] again +[ psklzcyolgjeydsz | char62 ] -> [ tfheajsacpukqduw | char62 ] again +[ mbegkfdvpoxmvlrf | char5 ] -> [ tfheajsacpukqduw | char5 ] again +[ rpybjicnvfanngrq | char7 ] -> [ eiqczhxcdeivnovl | char7 ] again +[ crzzogeoxqfutrrh | char45 ] -> [ vlulonvgtbzdamyq | char45 ] again +[ bkfojewodsxxfywr | char34 ] -> [ hchmrpniteimjdkg | char34 ] again +[ hpoithkmecbuscft | char53 ] -> [ qlarbtnvzsuhqhkr | char53 ] again +[ ghjicmvchexidtnv | char24 ] -> [ cuipuhsrzpowwaiz | char24 ] again +[ rpybjicnvfanngrq | char48 ] -> [ klrbnmmxoginlktj | char48 ] again +[ xdnacvnpphcbswpl | char39 ] -> [ vyhpvegrbarkyuig | char39 ] again +[ zmzraapvwjdxxdkq | char5 ] -> [ iimitbpcqbbzxeqm | char5 ] again +[ xdnacvnpphcbswpl | char7 ] -> [ voqwwqgihvmvhfcp | char7 ] again +[ xsznqbkgwjqrjqef | char20 ] -> [ gsufgiunyqyzrtqr | char20 ] again +[ fglgfktwnlnikskj | char39 ] -> [ evtjmjkiinibagcl | char39 ] again +[ dpyfqjixihpmuwpo | char20 ] -> [ pengzuapnhrankjc | char20 ] again +[ nmhtvlzwiqhyiahp | char44 ] -> [ vgkfvqufgfebzfwr | char44 ] again +[ umfjouqtmqbyqaye | char19 ] -> [ xchlqnbgomjlpleb | char19 ] again +[ obnpanzcfurftcac | char56 ] -> [ cfyftmawhduwoign | char56 ] again +[ mbegkfdvpoxmvlrf | char21 ] -> [ ouvalcnmotlggryc | char21 ] again +[ crzzogeoxqfutrrh | char25 ] -> [ rgxjvhndinepdhrc | char25 ] again +[ fjngmfgyhepybpdm | char11 ] -> [ xfgzidwdkiiivvef | char11 ] again +[ clsyqvqubhhzdzuf | char56 ] -> [ ahhbzzqgxoanuoue | char56 ] again +[ azhlorlwgjihxlsy | char58 ] -> [ lodrvxqmefswmamj | char58 ] again +[ ankjggzhiwxrhxvz | char30 ] -> [ edndnedyugpsjuhp | char30 ] again +[ zmzraapvwjdxxdkq | char12 ] -> [ ytenkazxoxcbuthj | char12 ] again +[ vndraxlgzqzkhobz | char12 ] -> [ kpgoxtqljbdyxzju | char12 ] again +[ udvfqmaywbjepdez | char5 ] -> [ kpgoxtqljbdyxzju | char5 ] again +[ twofyahfhjjurhyq | char45 ] -> [ vyhpvegrbarkyuig | char45 ] again +[ xdnacvnpphcbswpl | char62 ] -> [ vlulonvgtbzdamyq | char62 ] again +[ xsznqbkgwjqrjqef | char5 ] -> [ msrtxpphlevvdwkt | char5 ] again +[ umfjouqtmqbyqaye | char30 ] -> [ hchmrpniteimjdkg | char30 ] again +[ udvfqmaywbjepdez | char43 ] -> [ msrtxpphlevvdwkt | char43 ] again +[ ylamfgfbflyycrhy | char44 ] -> [ geluroauxntrnmif | char44 ] again +[ obnpanzcfurftcac | char26 ] -> [ yvqogudvzzwxxkwt | char26 ] again +[ xsojaapohaxhdqbo | char27 ] -> [ kircngjasyabsssc | char27 ] again +[ qhazhwnxwkedqfwc | char55 ] -> [ geluroauxntrnmif | char55 ] again +[ zzepvsevzsibnfpj | char17 ] -> [ kwyemxqbttvwszqq | char17 ] again +[ weqdapbcheuilmle | char49 ] -> [ vyhpvegrbarkyuig | char49 ] again +[ weqdapbcheuilmle | char53 ] -> [ qpekxvdmbdjkhurp | char53 ] again +[ vlduponkbdnrikbo | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ cskoqtzxsticfnmx | char39 ] -> [ xxdnqwmvyrcstteo | char39 ] again +[ tqsjkebwvcpfkxsf | char31 ] -> [ xchlqnbgomjlpleb | char31 ] again +[ wijarwiadcetnqqq | char58 ] -> [ evtjmjkiinibagcl | char58 ] again +[ twofyahfhjjurhyq | char2 ] -> [ iimitbpcqbbzxeqm | char2 ] again +[ mhmsvzzilqjeesnd | char27 ] -> [ vlulonvgtbzdamyq | char27 ] again +[ uoulzscrbznmdgzs | char58 ] -> [ rzpobnavsupuevtk | char58 ] again +[ bkfojewodsxxfywr | char19 ] -> [ xfgzidwdkiiivvef | char19 ] again +[ qmeaszvnokxylqzx | char41 ] -> [ qpekxvdmbdjkhurp | char41 ] again +[ twofyahfhjjurhyq | char30 ] -> [ geluroauxntrnmif | char30 ] again +[ cmxwqjbualehloxm | char35 ] -> [ inakektsovmugwqi | char35 ] again +[ mhmsvzzilqjeesnd | char53 ] -> [ pengzuapnhrankjc | char53 ] again +[ rpybjicnvfanngrq | char49 ] -> [ qpekxvdmbdjkhurp | char49 ] again +[ udfebojlfyyratow | char37 ] -> [ inakektsovmugwqi | char37 ] again +[ obnpanzcfurftcac | char61 ] -> [ eiqczhxcdeivnovl | char61 ] again +[ udfebojlfyyratow | char11 ] -> [ cfyftmawhduwoign | char11 ] again +[ qzlgzlwaivfhgsdd | char0 ] -> [ mbruhbqkghxlzicg | char0 ] again +[ iyerrrmplpztvqrv | char13 ] -> [ ouvalcnmotlggryc | char13 ] again +[ qhazhwnxwkedqfwc | char3 ] -> [ iimitbpcqbbzxeqm | char3 ] again +[ ankjggzhiwxrhxvz | char34 ] -> [ gpekbdmeqdbomqrc | char34 ] again +[ ovxsyybrekotufps | char33 ] -> [ ntozkdexsajdjrbw | char33 ] again +[ azhlorlwgjihxlsy | char32 ] -> [ wvdwentjaoxzpefn | char32 ] again +[ wcggifagrsfgdknn | char33 ] -> [ mbxmgyodikucmjjw | char33 ] again +[ rpybjicnvfanngrq | char30 ] -> [ ibksigxvlyjgqcmq | char30 ] again +[ moreyqvbbrnxlbpb | char42 ] -> [ caxjxfubbsouelib | char42 ] again +[ ppjyuhzltsvmorbi | char29 ] -> [ kynpohbftvgxdhed | char29 ] again +[ ghjicmvchexidtnv | char5 ] -> [ rgxjvhndinepdhrc | char5 ] again +[ qmeaszvnokxylqzx | char56 ] -> [ evtjmjkiinibagcl | char56 ] again +[ ghjicmvchexidtnv | char2 ] -> [ jvgaavnpmfdslxqh | char2 ] again +[ cbaqpbxdjihvnyob | char14 ] -> [ vkbrtbjnrtmuhexn | char14 ] again +[ clsyqvqubhhzdzuf | char3 ] -> [ vlulonvgtbzdamyq | char3 ] again +[ weqdapbcheuilmle | char0 ] -> [ xxdnqwmvyrcstteo | char0 ] again +[ xdnacvnpphcbswpl | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ cmxwqjbualehloxm | char21 ] -> [ pengzuapnhrankjc | char21 ] again +[ psklzcyolgjeydsz | char60 ] -> [ ddgjazrncfheztdr | char60 ] again +[ vndraxlgzqzkhobz | char54 ] -> [ pengzuapnhrankjc | char54 ] again +[ zzepvsevzsibnfpj | char40 ] -> [ inakektsovmugwqi | char40 ] again +[ yojvjzpypzfiqjxu | char2 ] -> [ umzqrxyhunysteca | char2 ] again +[ cbaqpbxdjihvnyob | char35 ] -> [ ntozkdexsajdjrbw | char35 ] again +[ ppjyuhzltsvmorbi | char41 ] -> [ rzpobnavsupuevtk | char41 ] again +[ udvfqmaywbjepdez | char58 ] -> [ vlulonvgtbzdamyq | char58 ] again +[ qzlgzlwaivfhgsdd | char44 ] -> [ qpekxvdmbdjkhurp | char44 ] again +[ mhmsvzzilqjeesnd | char24 ] -> [ benlwwrkntweqmcd | char24 ] again +[ ounxxwqxwgubrkns | char1 ] -> [ jvgaavnpmfdslxqh | char1 ] again +[ ogcoyeapyyrovcde | char2 ] -> [ spdpupdypdedhopa | char2 ] again +[ vlsyrmlvmkhbnych | char0 ] -> [ evtjmjkiinibagcl | char0 ] again +[ cmxwqjbualehloxm | char57 ] -> [ jcrparirwloiiuco | char57 ] again +[ qhazhwnxwkedqfwc | char7 ] -> [ vlulonvgtbzdamyq | char7 ] again +[ qmeaszvnokxylqzx | char57 ] -> [ benlwwrkntweqmcd | char57 ] again +[ omahbzozwjtydllf | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ clsyqvqubhhzdzuf | char16 ] -> [ spdpupdypdedhopa | char16 ] again +[ wcggifagrsfgdknn | char3 ] -> [ gaqjtschpdrizrxa | char3 ] again +[ qhazhwnxwkedqfwc | char42 ] -> [ voqwwqgihvmvhfcp | char42 ] again +[ udfebojlfyyratow | char8 ] -> [ gnshniwkyfsughqi | char8 ] again +[ wzjpwtnrldbmyaoh | char9 ] -> [ ugeiksafbjxaovqq | char9 ] again +[ rpybjicnvfanngrq | char17 ] -> [ zhevkjifrldygaqz | char17 ] again +[ tstdaoflzbvjdoam | char27 ] -> [ iimitbpcqbbzxeqm | char27 ] again +[ wijarwiadcetnqqq | char39 ] -> [ pengzuapnhrankjc | char39 ] again +[ ghjicmvchexidtnv | char8 ] -> [ wvdwentjaoxzpefn | char8 ] again +[ weqdapbcheuilmle | char38 ] -> [ rzpobnavsupuevtk | char38 ] again +[ ggxkbkzerfwdxwbr | char28 ] -> [ caxjxfubbsouelib | char28 ] again +[ crzzogeoxqfutrrh | char0 ] -> [ ktapmqnouetfmsxx | char0 ] again +[ obnpanzcfurftcac | char22 ] -> [ ibksigxvlyjgqcmq | char22 ] again +[ dpyfqjixihpmuwpo | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ msaswhhsbcmgeisv | char7 ] -> [ kircngjasyabsssc | char7 ] again +[ vlsyrmlvmkhbnych | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ cbaqpbxdjihvnyob | char51 ] -> [ lodrvxqmefswmamj | char51 ] again +[ umfjouqtmqbyqaye | char53 ] -> [ wvdwentjaoxzpefn | char53 ] again +[ uoulzscrbznmdgzs | char60 ] -> [ kynpohbftvgxdhed | char60 ] again +[ iyerrrmplpztvqrv | char3 ] -> [ yvqogudvzzwxxkwt | char3 ] again +[ ljcycqmvxocbprei | char47 ] -> [ vyxblmcfsoewpifj | char47 ] again +[ tqsjkebwvcpfkxsf | char2 ] -> [ dwbhgjfmrmmqqiqr | char2 ] again +[ jvazxehvbsqknmba | char17 ] -> [ evtjmjkiinibagcl | char17 ] again +[ ounxxwqxwgubrkns | char39 ] -> [ xchlqnbgomjlpleb | char39 ] again +[ ghjicmvchexidtnv | char16 ] -> [ dwbhgjfmrmmqqiqr | char16 ] again +[ ylamfgfbflyycrhy | char21 ] -> [ caxjxfubbsouelib | char21 ] again +[ yojvjzpypzfiqjxu | char44 ] -> [ umzqrxyhunysteca | char44 ] again +[ nmhtvlzwiqhyiahp | char38 ] -> [ qpekxvdmbdjkhurp | char38 ] again +[ umfjouqtmqbyqaye | char40 ] -> [ qlarbtnvzsuhqhkr | char40 ] again +[ yojvjzpypzfiqjxu | char0 ] -> [ umzqrxyhunysteca | char0 ] again +[ azhlorlwgjihxlsy | char40 ] -> [ xfgzidwdkiiivvef | char40 ] again +[ udvfqmaywbjepdez | char49 ] -> [ pengzuapnhrankjc | char49 ] again +[ qzlgzlwaivfhgsdd | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ udvfqmaywbjepdez | char23 ] -> [ vyxblmcfsoewpifj | char23 ] again +[ psklzcyolgjeydsz | char4 ] -> [ geluroauxntrnmif | char4 ] again +[ dlqwhczshpbmtatx | char50 ] -> [ kynpohbftvgxdhed | char50 ] again +[ cmxwqjbualehloxm | char30 ] -> [ lodrvxqmefswmamj | char30 ] again +[ axrzzenhqjlpyini | char59 ] -> [ cfyftmawhduwoign | char59 ] again +[ mbegkfdvpoxmvlrf | char25 ] -> [ msrtxpphlevvdwkt | char25 ] again +[ piuwkttgqsmihigv | char45 ] -> [ edndnedyugpsjuhp | char45 ] again +[ vlduponkbdnrikbo | char54 ] -> [ kpgoxtqljbdyxzju | char54 ] again +[ fjngmfgyhepybpdm | char34 ] -> [ jcrparirwloiiuco | char34 ] again +[ weqdapbcheuilmle | char8 ] -> [ ytenkazxoxcbuthj | char8 ] again +[ xsojaapohaxhdqbo | char12 ] -> [ ktapmqnouetfmsxx | char12 ] again +[ vlsyrmlvmkhbnych | char28 ] -> [ qlarbtnvzsuhqhkr | char28 ] again +[ vndraxlgzqzkhobz | char3 ] -> [ hflbkfetmzlvgaxf | char3 ] again +[ iyerrrmplpztvqrv | char2 ] -> [ ktapmqnouetfmsxx | char2 ] again +[ fxwzwwckbcfcosdq | char3 ] -> [ oymflwraloucnitk | char3 ] again +[ qmeaszvnokxylqzx | char55 ] -> [ oymflwraloucnitk | char55 ] again +[ vvqtizwstuxjwcct | char51 ] -> [ qpekxvdmbdjkhurp | char51 ] again +[ hpoithkmecbuscft | char8 ] -> [ benlwwrkntweqmcd | char8 ] again +[ uoulzscrbznmdgzs | char62 ] -> [ uypacbgkuqmaanio | char62 ] again +[ ovxsyybrekotufps | char61 ] -> [ vyhpvegrbarkyuig | char61 ] again +[ weqdapbcheuilmle | char15 ] -> [ rgxjvhndinepdhrc | char15 ] again +[ bkfojewodsxxfywr | char42 ] -> [ zhevkjifrldygaqz | char42 ] again +[ vvqtizwstuxjwcct | char60 ] -> [ ahhbzzqgxoanuoue | char60 ] again +[ fjngmfgyhepybpdm | char59 ] -> [ ugeiksafbjxaovqq | char59 ] again +[ axrzzenhqjlpyini | char63 ] -> [ benlwwrkntweqmcd | char63 ] again +[ jvazxehvbsqknmba | char55 ] -> [ xfgzidwdkiiivvef | char55 ] again +[ iyerrrmplpztvqrv | char56 ] -> [ lodrvxqmefswmamj | char56 ] again +[ clsyqvqubhhzdzuf | char29 ] -> [ kpgoxtqljbdyxzju | char29 ] again +[ bokxjqmqmahjomsc | char61 ] -> [ jcrparirwloiiuco | char61 ] again +[ vvqtizwstuxjwcct | char12 ] -> [ xfgzidwdkiiivvef | char12 ] again +[ tjmvxcqlsrtdjtvr | char6 ] -> [ ugeiksafbjxaovqq | char6 ] again +[ xsojaapohaxhdqbo | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ogcoyeapyyrovcde | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ vlduponkbdnrikbo | char8 ] -> [ vyhpvegrbarkyuig | char8 ] again +[ fglgfktwnlnikskj | char46 ] -> [ vlulonvgtbzdamyq | char46 ] again +[ umfjouqtmqbyqaye | char61 ] -> [ tfheajsacpukqduw | char61 ] again +[ twofyahfhjjurhyq | char20 ] -> [ ouvalcnmotlggryc | char20 ] again +[ omahbzozwjtydllf | char14 ] -> [ gpekbdmeqdbomqrc | char14 ] again +[ udvfqmaywbjepdez | char55 ] -> [ vyhpvegrbarkyuig | char55 ] again +[ ghjicmvchexidtnv | char53 ] -> [ klrbnmmxoginlktj | char53 ] again +[ omahbzozwjtydllf | char5 ] -> [ hflbkfetmzlvgaxf | char5 ] again +[ ljcycqmvxocbprei | char57 ] -> [ evtjmjkiinibagcl | char57 ] again +[ ogcoyeapyyrovcde | char29 ] -> [ cuipjvljqwcvcvdl | char29 ] again +[ cskoqtzxsticfnmx | char11 ] -> [ hchmrpniteimjdkg | char11 ] again +[ azhlorlwgjihxlsy | char9 ] -> [ dwbhgjfmrmmqqiqr | char9 ] again +[ tstdaoflzbvjdoam | char11 ] -> [ gaqjtschpdrizrxa | char11 ] again +[ ovxsyybrekotufps | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ xdnacvnpphcbswpl | char25 ] -> [ gsufgiunyqyzrtqr | char25 ] again +[ qhazhwnxwkedqfwc | char61 ] -> [ ouvalcnmotlggryc | char61 ] again +[ cmxwqjbualehloxm | char2 ] -> [ kircngjasyabsssc | char2 ] again +[ ppjyuhzltsvmorbi | char58 ] -> [ ktapmqnouetfmsxx | char58 ] again +[ tqsjkebwvcpfkxsf | char52 ] -> [ edndnedyugpsjuhp | char52 ] again +[ ylamfgfbflyycrhy | char22 ] -> [ ytenkazxoxcbuthj | char22 ] again +[ udfebojlfyyratow | char12 ] -> [ zhevkjifrldygaqz | char12 ] again +[ zmzraapvwjdxxdkq | char27 ] -> [ hchmrpniteimjdkg | char27 ] again +[ ppjyuhzltsvmorbi | char6 ] -> [ gaqjtschpdrizrxa | char6 ] again +[ vlduponkbdnrikbo | char58 ] -> [ oymflwraloucnitk | char58 ] again +[ tqsjkebwvcpfkxsf | char26 ] -> [ ibksigxvlyjgqcmq | char26 ] again +[ udfebojlfyyratow | char54 ] -> [ spdpupdypdedhopa | char54 ] again +[ jvazxehvbsqknmba | char39 ] -> [ lodrvxqmefswmamj | char39 ] again +[ piuwkttgqsmihigv | char11 ] -> [ hflbkfetmzlvgaxf | char11 ] again +[ bkfojewodsxxfywr | char58 ] -> [ pjvkbksqryshjzph | char58 ] again +[ vvqtizwstuxjwcct | char7 ] -> [ rkscdqhuvcwzounh | char7 ] again +[ dlqwhczshpbmtatx | char58 ] -> [ cfyftmawhduwoign | char58 ] again +[ jqykznpcckxpfxen | char57 ] -> [ vgkfvqufgfebzfwr | char57 ] again +[ umfjouqtmqbyqaye | char45 ] -> [ mbxmgyodikucmjjw | char45 ] again +[ ppjyuhzltsvmorbi | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ylamfgfbflyycrhy | char0 ] -> [ kwyemxqbttvwszqq | char0 ] again +[ iyerrrmplpztvqrv | char47 ] -> [ caxjxfubbsouelib | char47 ] again +[ rpybjicnvfanngrq | char39 ] -> [ hflbkfetmzlvgaxf | char39 ] again +[ cskoqtzxsticfnmx | char46 ] -> [ inakektsovmugwqi | char46 ] again +[ moreyqvbbrnxlbpb | char49 ] -> [ zhevkjifrldygaqz | char49 ] again +[ qmeaszvnokxylqzx | char26 ] -> [ ytenkazxoxcbuthj | char26 ] again +[ qzlgzlwaivfhgsdd | char23 ] -> [ lodrvxqmefswmamj | char23 ] again +[ cmxwqjbualehloxm | char3 ] -> [ kwyemxqbttvwszqq | char3 ] again +[ moreyqvbbrnxlbpb | char21 ] -> [ inakektsovmugwqi | char21 ] again +[ omahbzozwjtydllf | char7 ] -> [ vyhpvegrbarkyuig | char7 ] again +[ piuwkttgqsmihigv | char16 ] -> [ wvdwentjaoxzpefn | char16 ] again +[ mhmsvzzilqjeesnd | char16 ] -> [ yvqogudvzzwxxkwt | char16 ] again +[ jqykznpcckxpfxen | char16 ] -> [ gnshniwkyfsughqi | char16 ] again +[ tqsjkebwvcpfkxsf | char11 ] -> [ vkbrtbjnrtmuhexn | char11 ] again +[ fxwzwwckbcfcosdq | char59 ] -> [ gsufgiunyqyzrtqr | char59 ] again +[ azhlorlwgjihxlsy | char44 ] -> [ kwyemxqbttvwszqq | char44 ] again +[ axrzzenhqjlpyini | char35 ] -> [ tfheajsacpukqduw | char35 ] again +[ mbegkfdvpoxmvlrf | char48 ] -> [ ugeiksafbjxaovqq | char48 ] again +[ ppjyuhzltsvmorbi | char3 ] -> [ cuipjvljqwcvcvdl | char3 ] again +[ tstdaoflzbvjdoam | char6 ] -> [ voqwwqgihvmvhfcp | char6 ] again +[ xdnacvnpphcbswpl | char63 ] -> [ kpgoxtqljbdyxzju | char63 ] again +[ piuwkttgqsmihigv | char9 ] -> [ qpekxvdmbdjkhurp | char9 ] again +[ fxwzwwckbcfcosdq | char45 ] -> [ rkscdqhuvcwzounh | char45 ] again +[ vlduponkbdnrikbo | char40 ] -> [ kynpohbftvgxdhed | char40 ] again +[ bkfojewodsxxfywr | char59 ] -> [ ktapmqnouetfmsxx | char59 ] again +[ crzzogeoxqfutrrh | char34 ] -> [ cfyftmawhduwoign | char34 ] again +[ hpoithkmecbuscft | char27 ] -> [ caxjxfubbsouelib | char27 ] again +[ yojvjzpypzfiqjxu | char58 ] -> [ umzqrxyhunysteca | char58 ] again +[ rpybjicnvfanngrq | char0 ] -> [ gpekbdmeqdbomqrc | char0 ] again +[ xdnacvnpphcbswpl | char59 ] -> [ evtjmjkiinibagcl | char59 ] again +[ cmxwqjbualehloxm | char22 ] -> [ klrbnmmxoginlktj | char22 ] again +[ vndraxlgzqzkhobz | char30 ] -> [ kircngjasyabsssc | char30 ] again +[ xsojaapohaxhdqbo | char57 ] -> [ geluroauxntrnmif | char57 ] again +[ ghjicmvchexidtnv | char51 ] -> [ tfheajsacpukqduw | char51 ] again +[ clsyqvqubhhzdzuf | char63 ] -> [ rkscdqhuvcwzounh | char63 ] again +[ bokxjqmqmahjomsc | char18 ] -> [ kircngjasyabsssc | char18 ] again +[ cbaqpbxdjihvnyob | char8 ] -> [ rkscdqhuvcwzounh | char8 ] again +[ crzzogeoxqfutrrh | char23 ] -> [ yvqogudvzzwxxkwt | char23 ] again +[ psklzcyolgjeydsz | char51 ] -> [ voqwwqgihvmvhfcp | char51 ] again +[ hpoithkmecbuscft | char39 ] -> [ rkscdqhuvcwzounh | char39 ] again +[ bokxjqmqmahjomsc | char24 ] -> [ kynpohbftvgxdhed | char24 ] again +[ mhmsvzzilqjeesnd | char1 ] -> [ ktapmqnouetfmsxx | char1 ] again +[ qhazhwnxwkedqfwc | char20 ] -> [ rkscdqhuvcwzounh | char20 ] again +[ msaswhhsbcmgeisv | char18 ] -> [ vkbrtbjnrtmuhexn | char18 ] again +[ fjngmfgyhepybpdm | char19 ] -> [ kpgoxtqljbdyxzju | char19 ] again +[ qhazhwnxwkedqfwc | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ylamfgfbflyycrhy | char35 ] -> [ edndnedyugpsjuhp | char35 ] again +[ omahbzozwjtydllf | char32 ] -> [ msrtxpphlevvdwkt | char32 ] again +[ fxwzwwckbcfcosdq | char16 ] -> [ rzpobnavsupuevtk | char16 ] again +[ azhlorlwgjihxlsy | char13 ] -> [ oymflwraloucnitk | char13 ] again +[ ovxsyybrekotufps | char41 ] -> [ kynpohbftvgxdhed | char41 ] again +[ omahbzozwjtydllf | char54 ] -> [ xxdnqwmvyrcstteo | char54 ] again +[ tjmvxcqlsrtdjtvr | char45 ] -> [ zhevkjifrldygaqz | char45 ] again +[ crzzogeoxqfutrrh | char58 ] -> [ cuipjvljqwcvcvdl | char58 ] again +[ xkeetldjtiknuvix | char43 ] -> [ nsqnbsodezdzhqdp | char43 ] again +[ udfebojlfyyratow | char20 ] -> [ vgkfvqufgfebzfwr | char20 ] again +[ weqdapbcheuilmle | char26 ] -> [ qlarbtnvzsuhqhkr | char26 ] again +[ umfjouqtmqbyqaye | char32 ] -> [ ytenkazxoxcbuthj | char32 ] again +[ cbaqpbxdjihvnyob | char30 ] -> [ qpekxvdmbdjkhurp | char30 ] again +[ tqsjkebwvcpfkxsf | char37 ] -> [ uayygxyfrmapzybr | char37 ] again +[ jqykznpcckxpfxen | char28 ] -> [ qpekxvdmbdjkhurp | char28 ] again +[ jvazxehvbsqknmba | char60 ] -> [ jvgaavnpmfdslxqh | char60 ] again +[ dpyfqjixihpmuwpo | char25 ] -> [ rkscdqhuvcwzounh | char25 ] again +[ ppjyuhzltsvmorbi | char16 ] -> [ pengzuapnhrankjc | char16 ] again +[ xsznqbkgwjqrjqef | char16 ] -> [ zhevkjifrldygaqz | char16 ] again +[ ghjicmvchexidtnv | char0 ] -> [ ibksigxvlyjgqcmq | char0 ] again +[ axrzzenhqjlpyini | char2 ] -> [ cuipuhsrzpowwaiz | char2 ] again +[ ogcoyeapyyrovcde | char43 ] -> [ gpekbdmeqdbomqrc | char43 ] again +[ vlduponkbdnrikbo | char30 ] -> [ vkbrtbjnrtmuhexn | char30 ] again +[ moreyqvbbrnxlbpb | char8 ] -> [ pjvkbksqryshjzph | char8 ] again +[ ovxsyybrekotufps | char27 ] -> [ xchlqnbgomjlpleb | char27 ] again +[ weqdapbcheuilmle | char23 ] -> [ hchmrpniteimjdkg | char23 ] again +[ tjmvxcqlsrtdjtvr | char54 ] -> [ gpekbdmeqdbomqrc | char54 ] again +[ tqsjkebwvcpfkxsf | char47 ] -> [ gsufgiunyqyzrtqr | char47 ] again +[ qmeaszvnokxylqzx | char29 ] -> [ gaqjtschpdrizrxa | char29 ] again +[ ankjggzhiwxrhxvz | char44 ] -> [ ugeiksafbjxaovqq | char44 ] again +[ vvqtizwstuxjwcct | char56 ] -> [ jcrparirwloiiuco | char56 ] again +[ omahbzozwjtydllf | char27 ] -> [ kpgoxtqljbdyxzju | char27 ] again +[ qzlgzlwaivfhgsdd | char40 ] -> [ tfheajsacpukqduw | char40 ] again +[ hpoithkmecbuscft | char51 ] -> [ kynpohbftvgxdhed | char51 ] again +[ zmzraapvwjdxxdkq | char22 ] -> [ ntozkdexsajdjrbw | char22 ] again +[ bokxjqmqmahjomsc | char13 ] -> [ dwbhgjfmrmmqqiqr | char13 ] again +[ umfjouqtmqbyqaye | char58 ] -> [ kircngjasyabsssc | char58 ] again +[ udvfqmaywbjepdez | char48 ] -> [ pjvkbksqryshjzph | char48 ] again +[ tstdaoflzbvjdoam | char62 ] -> [ xfgzidwdkiiivvef | char62 ] again +[ tqsjkebwvcpfkxsf | char59 ] -> [ hchmrpniteimjdkg | char59 ] again +[ clsyqvqubhhzdzuf | char37 ] -> [ gnshniwkyfsughqi | char37 ] again +[ obnpanzcfurftcac | char9 ] -> [ kwyemxqbttvwszqq | char9 ] again +[ ppjyuhzltsvmorbi | char61 ] -> [ lodrvxqmefswmamj | char61 ] again +[ vndraxlgzqzkhobz | char49 ] -> [ caxjxfubbsouelib | char49 ] again +[ tjmvxcqlsrtdjtvr | char14 ] -> [ xfgzidwdkiiivvef | char14 ] again +[ ppjyuhzltsvmorbi | char45 ] -> [ ntozkdexsajdjrbw | char45 ] again +[ ggxkbkzerfwdxwbr | char56 ] -> [ vyxblmcfsoewpifj | char56 ] again +[ ounxxwqxwgubrkns | char8 ] -> [ xxdnqwmvyrcstteo | char8 ] again +[ ogcoyeapyyrovcde | char60 ] -> [ rkscdqhuvcwzounh | char60 ] again +[ iyerrrmplpztvqrv | char43 ] -> [ iimitbpcqbbzxeqm | char43 ] again +[ xdnacvnpphcbswpl | char30 ] -> [ cuipjvljqwcvcvdl | char30 ] again +[ nmhtvlzwiqhyiahp | char7 ] -> [ rzpobnavsupuevtk | char7 ] again +[ qzlgzlwaivfhgsdd | char31 ] -> [ yvqogudvzzwxxkwt | char31 ] again +[ omahbzozwjtydllf | char6 ] -> [ pengzuapnhrankjc | char6 ] again +[ nmhtvlzwiqhyiahp | char29 ] -> [ ktapmqnouetfmsxx | char29 ] again +[ ggxkbkzerfwdxwbr | char39 ] -> [ ouvalcnmotlggryc | char39 ] again +[ crzzogeoxqfutrrh | char63 ] -> [ oymflwraloucnitk | char63 ] again +[ jvazxehvbsqknmba | char56 ] -> [ gnshniwkyfsughqi | char56 ] again +[ iyerrrmplpztvqrv | char52 ] -> [ evtjmjkiinibagcl | char52 ] again +[ zzepvsevzsibnfpj | char9 ] -> [ kpgoxtqljbdyxzju | char9 ] again +[ ankjggzhiwxrhxvz | char63 ] -> [ ouvalcnmotlggryc | char63 ] again +[ bkfojewodsxxfywr | char25 ] -> [ rzpobnavsupuevtk | char25 ] again +[ jvazxehvbsqknmba | char6 ] -> [ eiqczhxcdeivnovl | char6 ] again +[ xsznqbkgwjqrjqef | char26 ] -> [ cfyftmawhduwoign | char26 ] again +[ fxwzwwckbcfcosdq | char6 ] -> [ vyxblmcfsoewpifj | char6 ] again +[ omahbzozwjtydllf | char25 ] -> [ uypacbgkuqmaanio | char25 ] again +[ xsojaapohaxhdqbo | char54 ] -> [ vyxblmcfsoewpifj | char54 ] again +[ uoulzscrbznmdgzs | char10 ] -> [ rgxjvhndinepdhrc | char10 ] again +[ vvqtizwstuxjwcct | char20 ] -> [ jvgaavnpmfdslxqh | char20 ] again +[ xsznqbkgwjqrjqef | char29 ] -> [ edndnedyugpsjuhp | char29 ] again +[ omahbzozwjtydllf | char38 ] -> [ uayygxyfrmapzybr | char38 ] again +[ moreyqvbbrnxlbpb | char60 ] -> [ gpekbdmeqdbomqrc | char60 ] again +[ udvfqmaywbjepdez | char3 ] -> [ ouvalcnmotlggryc | char3 ] again +[ ggxkbkzerfwdxwbr | char35 ] -> [ pengzuapnhrankjc | char35 ] again +[ fglgfktwnlnikskj | char11 ] -> [ vyhpvegrbarkyuig | char11 ] again +[ moreyqvbbrnxlbpb | char32 ] -> [ kircngjasyabsssc | char32 ] again +[ rpybjicnvfanngrq | char28 ] -> [ tfheajsacpukqduw | char28 ] again +[ wijarwiadcetnqqq | char42 ] -> [ geluroauxntrnmif | char42 ] again +[ clsyqvqubhhzdzuf | char25 ] -> [ xfgzidwdkiiivvef | char25 ] again +[ wijarwiadcetnqqq | char51 ] -> [ jvgaavnpmfdslxqh | char51 ] again +[ ovxsyybrekotufps | char19 ] -> [ benlwwrkntweqmcd | char19 ] again +[ vvqtizwstuxjwcct | char50 ] -> [ eiqczhxcdeivnovl | char50 ] again +[ uoulzscrbznmdgzs | char3 ] -> [ ugeiksafbjxaovqq | char3 ] again +[ bokxjqmqmahjomsc | char21 ] -> [ hflbkfetmzlvgaxf | char21 ] again +[ crzzogeoxqfutrrh | char56 ] -> [ zhevkjifrldygaqz | char56 ] again +[ wcggifagrsfgdknn | char58 ] -> [ ouvalcnmotlggryc | char58 ] again +[ cbaqpbxdjihvnyob | char22 ] -> [ kynpohbftvgxdhed | char22 ] again +[ mbegkfdvpoxmvlrf | char16 ] -> [ jcrparirwloiiuco | char16 ] again +[ obnpanzcfurftcac | char2 ] -> [ gsufgiunyqyzrtqr | char2 ] again +[ uoulzscrbznmdgzs | char1 ] -> [ jcrparirwloiiuco | char1 ] again +[ weqdapbcheuilmle | char12 ] -> [ pengzuapnhrankjc | char12 ] again +[ msaswhhsbcmgeisv | char40 ] -> [ hflbkfetmzlvgaxf | char40 ] again +[ tjmvxcqlsrtdjtvr | char48 ] -> [ vlulonvgtbzdamyq | char48 ] again +[ piuwkttgqsmihigv | char2 ] -> [ caxjxfubbsouelib | char2 ] again +[ cskoqtzxsticfnmx | char41 ] -> [ zhevkjifrldygaqz | char41 ] again +[ qhazhwnxwkedqfwc | char56 ] -> [ vgkfvqufgfebzfwr | char56 ] again +[ ppjyuhzltsvmorbi | char10 ] -> [ gpekbdmeqdbomqrc | char10 ] again +[ vlduponkbdnrikbo | char59 ] -> [ xxdnqwmvyrcstteo | char59 ] again +[ qhazhwnxwkedqfwc | char48 ] -> [ xfgzidwdkiiivvef | char48 ] again +[ fjngmfgyhepybpdm | char52 ] -> [ ddgjazrncfheztdr | char52 ] again +[ bkfojewodsxxfywr | char14 ] -> [ caxjxfubbsouelib | char14 ] again +[ ppjyuhzltsvmorbi | char11 ] -> [ gnshniwkyfsughqi | char11 ] again +[ ogcoyeapyyrovcde | char40 ] -> [ oymflwraloucnitk | char40 ] again +[ dlqwhczshpbmtatx | char21 ] -> [ kwyemxqbttvwszqq | char21 ] again +[ weqdapbcheuilmle | char39 ] -> [ cfyftmawhduwoign | char39 ] again +[ fxwzwwckbcfcosdq | char1 ] -> [ benlwwrkntweqmcd | char1 ] again +[ twofyahfhjjurhyq | char3 ] -> [ xfgzidwdkiiivvef | char3 ] again +[ xsznqbkgwjqrjqef | char4 ] -> [ caxjxfubbsouelib | char4 ] again +[ axrzzenhqjlpyini | char19 ] -> [ oymflwraloucnitk | char19 ] again +[ crzzogeoxqfutrrh | char54 ] -> [ jvgaavnpmfdslxqh | char54 ] again +[ piuwkttgqsmihigv | char27 ] -> [ tfheajsacpukqduw | char27 ] again +[ umfjouqtmqbyqaye | char49 ] -> [ eiqczhxcdeivnovl | char49 ] again +[ ylamfgfbflyycrhy | char40 ] -> [ vyhpvegrbarkyuig | char40 ] again +[ cbaqpbxdjihvnyob | char11 ] -> [ msrtxpphlevvdwkt | char11 ] again +[ ovxsyybrekotufps | char58 ] -> [ rgxjvhndinepdhrc | char58 ] again +[ dpyfqjixihpmuwpo | char29 ] -> [ spdpupdypdedhopa | char29 ] again +[ dlqwhczshpbmtatx | char14 ] -> [ ytenkazxoxcbuthj | char14 ] again +[ weqdapbcheuilmle | char20 ] -> [ gaqjtschpdrizrxa | char20 ] again +[ jqykznpcckxpfxen | char19 ] -> [ rkscdqhuvcwzounh | char19 ] again +[ cbaqpbxdjihvnyob | char57 ] -> [ mbruhbqkghxlzicg | char57 ] again +[ crzzogeoxqfutrrh | char9 ] -> [ vyxblmcfsoewpifj | char9 ] again +[ wcggifagrsfgdknn | char20 ] -> [ raykgduwatxrpbvo | char20 ] again +[ umfjouqtmqbyqaye | char46 ] -> [ cuipjvljqwcvcvdl | char46 ] again +[ vlsyrmlvmkhbnych | char23 ] -> [ vyhpvegrbarkyuig | char23 ] again +[ twofyahfhjjurhyq | char1 ] -> [ hflbkfetmzlvgaxf | char1 ] again +[ cmxwqjbualehloxm | char31 ] -> [ vlulonvgtbzdamyq | char31 ] again +[ rpybjicnvfanngrq | char21 ] -> [ vgkfvqufgfebzfwr | char21 ] again +[ fjngmfgyhepybpdm | char38 ] -> [ cuipjvljqwcvcvdl | char38 ] again +[ xsznqbkgwjqrjqef | char44 ] -> [ mbxmgyodikucmjjw | char44 ] again +[ tstdaoflzbvjdoam | char45 ] -> [ msrtxpphlevvdwkt | char45 ] again +[ moreyqvbbrnxlbpb | char27 ] -> [ jcrparirwloiiuco | char27 ] again +[ evircopwnhyfcyod | char41 ] -> [ vyhpvegrbarkyuig | char41 ] again +[ qmeaszvnokxylqzx | char4 ] -> [ dwbhgjfmrmmqqiqr | char4 ] again +[ ovxsyybrekotufps | char16 ] -> [ kwyemxqbttvwszqq | char16 ] again +[ xdnacvnpphcbswpl | char35 ] -> [ pjvkbksqryshjzph | char35 ] again +[ umfjouqtmqbyqaye | char9 ] -> [ geluroauxntrnmif | char9 ] again +[ mbegkfdvpoxmvlrf | char51 ] -> [ inakektsovmugwqi | char51 ] again +[ mbegkfdvpoxmvlrf | char60 ] -> [ edndnedyugpsjuhp | char60 ] again +[ xkeetldjtiknuvix | char56 ] -> [ ktapmqnouetfmsxx | char56 ] again +[ weqdapbcheuilmle | char16 ] -> [ geluroauxntrnmif | char16 ] again +[ jvazxehvbsqknmba | char27 ] -> [ yvqogudvzzwxxkwt | char27 ] again +[ twofyahfhjjurhyq | char5 ] -> [ ytenkazxoxcbuthj | char5 ] again +[ qhazhwnxwkedqfwc | char21 ] -> [ xchlqnbgomjlpleb | char21 ] again +[ ankjggzhiwxrhxvz | char49 ] -> [ vkbrtbjnrtmuhexn | char49 ] again +[ azhlorlwgjihxlsy | char49 ] -> [ ddgjazrncfheztdr | char49 ] again +[ ghjicmvchexidtnv | char21 ] -> [ msrtxpphlevvdwkt | char21 ] again +[ evircopwnhyfcyod | char28 ] -> [ gaqjtschpdrizrxa | char28 ] again +[ qzlgzlwaivfhgsdd | char48 ] -> [ pengzuapnhrankjc | char48 ] again +[ cbaqpbxdjihvnyob | char12 ] -> [ ibksigxvlyjgqcmq | char12 ] again +[ ogcoyeapyyrovcde | char31 ] -> [ geluroauxntrnmif | char31 ] again +[ vndraxlgzqzkhobz | char41 ] -> [ msrtxpphlevvdwkt | char41 ] again +[ mbegkfdvpoxmvlrf | char30 ] -> [ ntozkdexsajdjrbw | char30 ] again +[ nmhtvlzwiqhyiahp | char4 ] -> [ hchmrpniteimjdkg | char4 ] again +[ qhazhwnxwkedqfwc | char4 ] -> [ jvgaavnpmfdslxqh | char4 ] again +[ yojvjzpypzfiqjxu | char46 ] -> [ umzqrxyhunysteca | char46 ] again +[ evircopwnhyfcyod | char25 ] -> [ pengzuapnhrankjc | char25 ] again +[ dpyfqjixihpmuwpo | char8 ] -> [ ktapmqnouetfmsxx | char8 ] again +[ mbegkfdvpoxmvlrf | char54 ] -> [ vyhpvegrbarkyuig | char54 ] again +[ tstdaoflzbvjdoam | char51 ] -> [ ahhbzzqgxoanuoue | char51 ] again +[ dlqwhczshpbmtatx | char27 ] -> [ hflbkfetmzlvgaxf | char27 ] again +[ xsznqbkgwjqrjqef | char10 ] -> [ uypacbgkuqmaanio | char10 ] again +[ qmeaszvnokxylqzx | char49 ] -> [ xxdnqwmvyrcstteo | char49 ] again +[ xsojaapohaxhdqbo | char35 ] -> [ dwbhgjfmrmmqqiqr | char35 ] again +[ yojvjzpypzfiqjxu | char39 ] -> [ umzqrxyhunysteca | char39 ] again +[ clsyqvqubhhzdzuf | char41 ] -> [ dwbhgjfmrmmqqiqr | char41 ] again +[ piuwkttgqsmihigv | char5 ] -> [ pengzuapnhrankjc | char5 ] again +[ cskoqtzxsticfnmx | char21 ] -> [ ytenkazxoxcbuthj | char21 ] again +[ wijarwiadcetnqqq | char45 ] -> [ hflbkfetmzlvgaxf | char45 ] again +[ ounxxwqxwgubrkns | char62 ] -> [ vkbrtbjnrtmuhexn | char62 ] again +[ crzzogeoxqfutrrh | char38 ] -> [ edndnedyugpsjuhp | char38 ] again +[ piuwkttgqsmihigv | char38 ] -> [ zhevkjifrldygaqz | char38 ] again +[ obnpanzcfurftcac | char60 ] -> [ qlarbtnvzsuhqhkr | char60 ] again +[ rpybjicnvfanngrq | char54 ] -> [ nsqnbsodezdzhqdp | char54 ] again +[ tjmvxcqlsrtdjtvr | char47 ] -> [ ktapmqnouetfmsxx | char47 ] again +[ vvqtizwstuxjwcct | char37 ] -> [ cuipjvljqwcvcvdl | char37 ] again +[ weqdapbcheuilmle | char4 ] -> [ uayygxyfrmapzybr | char4 ] again +[ xsojaapohaxhdqbo | char49 ] -> [ pjvkbksqryshjzph | char49 ] again +[ wzjpwtnrldbmyaoh | char25 ] -> [ xxdnqwmvyrcstteo | char25 ] again +[ axrzzenhqjlpyini | char62 ] -> [ ugeiksafbjxaovqq | char62 ] again +[ vndraxlgzqzkhobz | char27 ] -> [ cfyftmawhduwoign | char27 ] again +[ mhmsvzzilqjeesnd | char9 ] -> [ caxjxfubbsouelib | char9 ] again +[ fjngmfgyhepybpdm | char37 ] -> [ wvdwentjaoxzpefn | char37 ] again +[ wzjpwtnrldbmyaoh | char10 ] -> [ kircngjasyabsssc | char10 ] again +[ tjmvxcqlsrtdjtvr | char34 ] -> [ pengzuapnhrankjc | char34 ] again +[ qmeaszvnokxylqzx | char53 ] -> [ gpekbdmeqdbomqrc | char53 ] again +[ yojvjzpypzfiqjxu | char13 ] -> [ umzqrxyhunysteca | char13 ] again +[ bkfojewodsxxfywr | char37 ] -> [ iimitbpcqbbzxeqm | char37 ] again +[ qzlgzlwaivfhgsdd | char22 ] -> [ vgkfvqufgfebzfwr | char22 ] again +[ ounxxwqxwgubrkns | char9 ] -> [ spdpupdypdedhopa | char9 ] again +[ wzjpwtnrldbmyaoh | char62 ] -> [ ouvalcnmotlggryc | char62 ] again +[ qhazhwnxwkedqfwc | char59 ] -> [ kpgoxtqljbdyxzju | char59 ] again +[ rpybjicnvfanngrq | char46 ] -> [ ytenkazxoxcbuthj | char46 ] again +[ clsyqvqubhhzdzuf | char8 ] -> [ mbxmgyodikucmjjw | char8 ] again +[ tstdaoflzbvjdoam | char31 ] -> [ kwyemxqbttvwszqq | char31 ] again +[ qmeaszvnokxylqzx | char7 ] -> [ msrtxpphlevvdwkt | char7 ] again +[ ylamfgfbflyycrhy | char56 ] -> [ mbruhbqkghxlzicg | char56 ] again +[ piuwkttgqsmihigv | char7 ] -> [ vyxblmcfsoewpifj | char7 ] again +[ dlqwhczshpbmtatx | char34 ] -> [ mbruhbqkghxlzicg | char34 ] again +[ azhlorlwgjihxlsy | char28 ] -> [ cuipuhsrzpowwaiz | char28 ] again +[ evircopwnhyfcyod | char16 ] -> [ qpekxvdmbdjkhurp | char16 ] again +[ bokxjqmqmahjomsc | char51 ] -> [ edndnedyugpsjuhp | char51 ] again +[ msaswhhsbcmgeisv | char15 ] -> [ kynpohbftvgxdhed | char15 ] again +[ wcggifagrsfgdknn | char46 ] -> [ geluroauxntrnmif | char46 ] again +[ psklzcyolgjeydsz | char31 ] -> [ qpekxvdmbdjkhurp | char31 ] again +[ zmzraapvwjdxxdkq | char43 ] -> [ rkscdqhuvcwzounh | char43 ] again +[ fjngmfgyhepybpdm | char5 ] -> [ inakektsovmugwqi | char5 ] again +[ wcggifagrsfgdknn | char4 ] -> [ kwyemxqbttvwszqq | char4 ] again +[ umfjouqtmqbyqaye | char62 ] -> [ ahhbzzqgxoanuoue | char62 ] again +[ ghjicmvchexidtnv | char6 ] -> [ uypacbgkuqmaanio | char6 ] again +[ xsznqbkgwjqrjqef | char24 ] -> [ pjvkbksqryshjzph | char24 ] again +[ nmhtvlzwiqhyiahp | char18 ] -> [ geluroauxntrnmif | char18 ] again +[ ogcoyeapyyrovcde | char24 ] -> [ ntozkdexsajdjrbw | char24 ] again +[ azhlorlwgjihxlsy | char51 ] -> [ msrtxpphlevvdwkt | char51 ] again +[ iyerrrmplpztvqrv | char20 ] -> [ benlwwrkntweqmcd | char20 ] again +[ ggxkbkzerfwdxwbr | char30 ] -> [ xchlqnbgomjlpleb | char30 ] again +[ vlsyrmlvmkhbnych | char8 ] -> [ oymflwraloucnitk | char8 ] again +[ yojvjzpypzfiqjxu | char29 ] -> [ umzqrxyhunysteca | char29 ] again +[ cmxwqjbualehloxm | char47 ] -> [ zhevkjifrldygaqz | char47 ] again +[ nmhtvlzwiqhyiahp | char1 ] -> [ pengzuapnhrankjc | char1 ] again +[ qhazhwnxwkedqfwc | char12 ] -> [ hchmrpniteimjdkg | char12 ] again +[ ounxxwqxwgubrkns | char38 ] -> [ iimitbpcqbbzxeqm | char38 ] again +[ iyerrrmplpztvqrv | char34 ] -> [ hflbkfetmzlvgaxf | char34 ] again +[ ghjicmvchexidtnv | char3 ] -> [ vgkfvqufgfebzfwr | char3 ] again +[ ounxxwqxwgubrkns | char45 ] -> [ oymflwraloucnitk | char45 ] again +[ xsznqbkgwjqrjqef | char8 ] -> [ inakektsovmugwqi | char8 ] again +[ vlsyrmlvmkhbnych | char37 ] -> [ cfyftmawhduwoign | char37 ] again +[ wzjpwtnrldbmyaoh | char44 ] -> [ benlwwrkntweqmcd | char44 ] again +[ evircopwnhyfcyod | char59 ] -> [ oymflwraloucnitk | char59 ] again +[ mbegkfdvpoxmvlrf | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ axrzzenhqjlpyini | char17 ] -> [ rzpobnavsupuevtk | char17 ] again +[ udfebojlfyyratow | char40 ] -> [ pengzuapnhrankjc | char40 ] again +[ jqykznpcckxpfxen | char30 ] -> [ rzpobnavsupuevtk | char30 ] again +[ azhlorlwgjihxlsy | char16 ] -> [ ntozkdexsajdjrbw | char16 ] again +[ mhmsvzzilqjeesnd | char59 ] -> [ vyhpvegrbarkyuig | char59 ] again +[ vndraxlgzqzkhobz | char24 ] -> [ rzpobnavsupuevtk | char24 ] again +[ xsojaapohaxhdqbo | char16 ] -> [ xfgzidwdkiiivvef | char16 ] again +[ tqsjkebwvcpfkxsf | char43 ] -> [ xxdnqwmvyrcstteo | char43 ] again +[ ghjicmvchexidtnv | char35 ] -> [ mbxmgyodikucmjjw | char35 ] again +[ cbaqpbxdjihvnyob | char49 ] -> [ iimitbpcqbbzxeqm | char49 ] again +[ zmzraapvwjdxxdkq | char23 ] -> [ zhevkjifrldygaqz | char23 ] again +[ clsyqvqubhhzdzuf | char9 ] -> [ vkbrtbjnrtmuhexn | char9 ] again +[ mhmsvzzilqjeesnd | char47 ] -> [ qlarbtnvzsuhqhkr | char47 ] again +[ xsznqbkgwjqrjqef | char2 ] -> [ vyhpvegrbarkyuig | char2 ] again +[ ounxxwqxwgubrkns | char50 ] -> [ gaqjtschpdrizrxa | char50 ] again +[ vlsyrmlvmkhbnych | char56 ] -> [ vkbrtbjnrtmuhexn | char56 ] again +[ uoulzscrbznmdgzs | char33 ] -> [ gsufgiunyqyzrtqr | char33 ] again +[ zmzraapvwjdxxdkq | char58 ] -> [ cuipuhsrzpowwaiz | char58 ] again +[ nmhtvlzwiqhyiahp | char42 ] -> [ mbxmgyodikucmjjw | char42 ] again +[ fjngmfgyhepybpdm | char14 ] -> [ pjvkbksqryshjzph | char14 ] again +[ tjmvxcqlsrtdjtvr | char62 ] -> [ vgkfvqufgfebzfwr | char62 ] again +[ obnpanzcfurftcac | char30 ] -> [ kpgoxtqljbdyxzju | char30 ] again +[ yojvjzpypzfiqjxu | char42 ] -> [ umzqrxyhunysteca | char42 ] again +[ psklzcyolgjeydsz | char27 ] -> [ vkbrtbjnrtmuhexn | char27 ] again +[ psklzcyolgjeydsz | char15 ] -> [ ouvalcnmotlggryc | char15 ] again +[ zmzraapvwjdxxdkq | char63 ] -> [ mbruhbqkghxlzicg | char63 ] again +[ rpybjicnvfanngrq | char53 ] -> [ voqwwqgihvmvhfcp | char53 ] again +[ zzepvsevzsibnfpj | char53 ] -> [ mbxmgyodikucmjjw | char53 ] again +[ cmxwqjbualehloxm | char6 ] -> [ ntozkdexsajdjrbw | char6 ] again +[ wijarwiadcetnqqq | char48 ] -> [ voqwwqgihvmvhfcp | char48 ] again +[ clsyqvqubhhzdzuf | char45 ] -> [ pengzuapnhrankjc | char45 ] again +[ axrzzenhqjlpyini | char7 ] -> [ xchlqnbgomjlpleb | char7 ] again +[ ghjicmvchexidtnv | char33 ] -> [ cfyftmawhduwoign | char33 ] again +[ dpyfqjixihpmuwpo | char17 ] -> [ vyhpvegrbarkyuig | char17 ] again +[ msaswhhsbcmgeisv | char24 ] -> [ gsufgiunyqyzrtqr | char24 ] again +[ ovxsyybrekotufps | char2 ] -> [ eiqczhxcdeivnovl | char2 ] again +[ xdnacvnpphcbswpl | char26 ] -> [ tfheajsacpukqduw | char26 ] again +[ omahbzozwjtydllf | char30 ] -> [ ktapmqnouetfmsxx | char30 ] again +[ zmzraapvwjdxxdkq | char35 ] -> [ uypacbgkuqmaanio | char35 ] again +[ wijarwiadcetnqqq | char57 ] -> [ mbxmgyodikucmjjw | char57 ] again +[ wijarwiadcetnqqq | char56 ] -> [ ugeiksafbjxaovqq | char56 ] again +[ jqykznpcckxpfxen | char20 ] -> [ xxdnqwmvyrcstteo | char20 ] again +[ ggxkbkzerfwdxwbr | char13 ] -> [ vyhpvegrbarkyuig | char13 ] again +[ twofyahfhjjurhyq | char53 ] -> [ kircngjasyabsssc | char53 ] again +[ dlqwhczshpbmtatx | char35 ] -> [ rkscdqhuvcwzounh | char35 ] again +[ uoulzscrbznmdgzs | char12 ] -> [ xxdnqwmvyrcstteo | char12 ] again +[ cbaqpbxdjihvnyob | char55 ] -> [ ddgjazrncfheztdr | char55 ] again +[ ylamfgfbflyycrhy | char46 ] -> [ msrtxpphlevvdwkt | char46 ] again +[ iyerrrmplpztvqrv | char18 ] -> [ rgxjvhndinepdhrc | char18 ] again +[ zmzraapvwjdxxdkq | char62 ] -> [ klrbnmmxoginlktj | char62 ] again +[ xdnacvnpphcbswpl | char31 ] -> [ caxjxfubbsouelib | char31 ] again +[ ghjicmvchexidtnv | char58 ] -> [ rkscdqhuvcwzounh | char58 ] again +[ cmxwqjbualehloxm | char50 ] -> [ rzpobnavsupuevtk | char50 ] again +[ cmxwqjbualehloxm | char48 ] -> [ oymflwraloucnitk | char48 ] again +[ jvazxehvbsqknmba | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ovxsyybrekotufps | char31 ] -> [ pengzuapnhrankjc | char31 ] again +[ axrzzenhqjlpyini | char51 ] -> [ evtjmjkiinibagcl | char51 ] again +[ qhazhwnxwkedqfwc | char18 ] -> [ ahhbzzqgxoanuoue | char18 ] again +[ nmhtvlzwiqhyiahp | char30 ] -> [ gsufgiunyqyzrtqr | char30 ] again +[ umfjouqtmqbyqaye | char8 ] -> [ dwbhgjfmrmmqqiqr | char8 ] again +[ cskoqtzxsticfnmx | char47 ] -> [ gnshniwkyfsughqi | char47 ] again +[ bkfojewodsxxfywr | char29 ] -> [ ouvalcnmotlggryc | char29 ] again +[ jvazxehvbsqknmba | char15 ] -> [ ytenkazxoxcbuthj | char15 ] again +[ wijarwiadcetnqqq | char0 ] -> [ qlarbtnvzsuhqhkr | char0 ] again +[ xkeetldjtiknuvix | char62 ] -> [ pjvkbksqryshjzph | char62 ] again +[ xdnacvnpphcbswpl | char40 ] -> [ wvdwentjaoxzpefn | char40 ] again +[ bkfojewodsxxfywr | char3 ] -> [ wvdwentjaoxzpefn | char3 ] again +[ msaswhhsbcmgeisv | char44 ] -> [ gpekbdmeqdbomqrc | char44 ] again +[ yojvjzpypzfiqjxu | char16 ] -> [ umzqrxyhunysteca | char16 ] again +[ mhmsvzzilqjeesnd | char42 ] -> [ tfheajsacpukqduw | char42 ] again +[ udvfqmaywbjepdez | char4 ] -> [ voqwwqgihvmvhfcp | char4 ] again +[ ounxxwqxwgubrkns | char48 ] -> [ caxjxfubbsouelib | char48 ] again +[ udfebojlfyyratow | char5 ] -> [ rzpobnavsupuevtk | char5 ] again +[ udfebojlfyyratow | char50 ] -> [ geluroauxntrnmif | char50 ] again +[ dpyfqjixihpmuwpo | char48 ] -> [ kynpohbftvgxdhed | char48 ] again +[ obnpanzcfurftcac | char32 ] -> [ ouvalcnmotlggryc | char32 ] again +[ twofyahfhjjurhyq | char62 ] -> [ benlwwrkntweqmcd | char62 ] again +[ xkeetldjtiknuvix | char11 ] -> [ spdpupdypdedhopa | char11 ] again +[ dpyfqjixihpmuwpo | char34 ] -> [ xchlqnbgomjlpleb | char34 ] again +[ hpoithkmecbuscft | char31 ] -> [ voqwwqgihvmvhfcp | char31 ] again +[ umfjouqtmqbyqaye | char55 ] -> [ klrbnmmxoginlktj | char55 ] again +[ vlsyrmlvmkhbnych | char29 ] -> [ yvqogudvzzwxxkwt | char29 ] again +[ piuwkttgqsmihigv | char29 ] -> [ ytenkazxoxcbuthj | char29 ] again +[ dlqwhczshpbmtatx | char61 ] -> [ inakektsovmugwqi | char61 ] again +[ vndraxlgzqzkhobz | char46 ] -> [ jvgaavnpmfdslxqh | char46 ] again +[ udfebojlfyyratow | char32 ] -> [ ntozkdexsajdjrbw | char32 ] again +[ moreyqvbbrnxlbpb | char24 ] -> [ xfgzidwdkiiivvef | char24 ] again +[ cbaqpbxdjihvnyob | char13 ] -> [ xxdnqwmvyrcstteo | char13 ] again +[ ljcycqmvxocbprei | char55 ] -> [ wvdwentjaoxzpefn | char55 ] again +[ fxwzwwckbcfcosdq | char44 ] -> [ kpgoxtqljbdyxzju | char44 ] again +[ ggxkbkzerfwdxwbr | char42 ] -> [ ddgjazrncfheztdr | char42 ] again +[ ghjicmvchexidtnv | char25 ] -> [ gpekbdmeqdbomqrc | char25 ] again +[ umfjouqtmqbyqaye | char25 ] -> [ vlulonvgtbzdamyq | char25 ] again +[ vlsyrmlvmkhbnych | char35 ] -> [ cuipjvljqwcvcvdl | char35 ] again +[ rpybjicnvfanngrq | char18 ] -> [ yvqogudvzzwxxkwt | char18 ] again +[ cmxwqjbualehloxm | char18 ] -> [ ouvalcnmotlggryc | char18 ] again +[ rpybjicnvfanngrq | char1 ] -> [ wvdwentjaoxzpefn | char1 ] again +[ wijarwiadcetnqqq | char4 ] -> [ lodrvxqmefswmamj | char4 ] again +[ omahbzozwjtydllf | char22 ] -> [ cuipjvljqwcvcvdl | char22 ] again +[ ylamfgfbflyycrhy | char19 ] -> [ ntozkdexsajdjrbw | char19 ] again +[ zmzraapvwjdxxdkq | char61 ] -> [ rgxjvhndinepdhrc | char61 ] again +[ moreyqvbbrnxlbpb | char37 ] -> [ benlwwrkntweqmcd | char37 ] again +[ jqykznpcckxpfxen | char48 ] -> [ spdpupdypdedhopa | char48 ] again +[ msaswhhsbcmgeisv | char42 ] -> [ pengzuapnhrankjc | char42 ] again +[ qzlgzlwaivfhgsdd | char47 ] -> [ jcrparirwloiiuco | char47 ] again +[ umfjouqtmqbyqaye | char38 ] -> [ ktapmqnouetfmsxx | char38 ] again +[ moreyqvbbrnxlbpb | char33 ] -> [ vyxblmcfsoewpifj | char33 ] again +[ iyerrrmplpztvqrv | char0 ] -> [ oymflwraloucnitk | char0 ] again +[ cskoqtzxsticfnmx | char55 ] -> [ vkbrtbjnrtmuhexn | char55 ] again +[ vlsyrmlvmkhbnych | char12 ] -> [ raykgduwatxrpbvo | char12 ] again +[ cmxwqjbualehloxm | char12 ] -> [ spdpupdypdedhopa | char12 ] again +[ vlsyrmlvmkhbnych | char25 ] -> [ ntozkdexsajdjrbw | char25 ] again +[ ghjicmvchexidtnv | char61 ] -> [ raykgduwatxrpbvo | char61 ] again +[ ounxxwqxwgubrkns | char26 ] -> [ vyhpvegrbarkyuig | char26 ] again +[ bkfojewodsxxfywr | char12 ] -> [ jcrparirwloiiuco | char12 ] again +[ ylamfgfbflyycrhy | char6 ] -> [ ouvalcnmotlggryc | char6 ] again +[ vvqtizwstuxjwcct | char39 ] -> [ ibksigxvlyjgqcmq | char39 ] again +[ twofyahfhjjurhyq | char9 ] -> [ kynpohbftvgxdhed | char9 ] again +[ ppjyuhzltsvmorbi | char49 ] -> [ jcrparirwloiiuco | char49 ] again +[ cskoqtzxsticfnmx | char29 ] -> [ kircngjasyabsssc | char29 ] again +[ wcggifagrsfgdknn | char61 ] -> [ spdpupdypdedhopa | char61 ] again +[ vlsyrmlvmkhbnych | char48 ] -> [ kwyemxqbttvwszqq | char48 ] again +[ xkeetldjtiknuvix | char42 ] -> [ gpekbdmeqdbomqrc | char42 ] again +[ qzlgzlwaivfhgsdd | char53 ] -> [ kwyemxqbttvwszqq | char53 ] again +[ vlduponkbdnrikbo | char35 ] -> [ qpekxvdmbdjkhurp | char35 ] again +[ piuwkttgqsmihigv | char51 ] -> [ raykgduwatxrpbvo | char51 ] again +[ ovxsyybrekotufps | char59 ] -> [ spdpupdypdedhopa | char59 ] again +[ msaswhhsbcmgeisv | char35 ] -> [ gaqjtschpdrizrxa | char35 ] again +[ xdnacvnpphcbswpl | char55 ] -> [ inakektsovmugwqi | char55 ] again +[ rpybjicnvfanngrq | char44 ] -> [ kircngjasyabsssc | char44 ] again +[ ggxkbkzerfwdxwbr | char17 ] -> [ mbruhbqkghxlzicg | char17 ] again +[ rpybjicnvfanngrq | char11 ] -> [ rgxjvhndinepdhrc | char11 ] again +[ uoulzscrbznmdgzs | char43 ] -> [ gaqjtschpdrizrxa | char43 ] again +[ msaswhhsbcmgeisv | char61 ] -> [ qpekxvdmbdjkhurp | char61 ] again +[ fxwzwwckbcfcosdq | char60 ] -> [ mbxmgyodikucmjjw | char60 ] again +[ vndraxlgzqzkhobz | char39 ] -> [ cuipjvljqwcvcvdl | char39 ] again +[ ylamfgfbflyycrhy | char9 ] -> [ vgkfvqufgfebzfwr | char9 ] again +[ mbegkfdvpoxmvlrf | char27 ] -> [ zhevkjifrldygaqz | char27 ] again +[ ghjicmvchexidtnv | char48 ] -> [ gaqjtschpdrizrxa | char48 ] again +[ mhmsvzzilqjeesnd | char17 ] -> [ vyxblmcfsoewpifj | char17 ] again +[ azhlorlwgjihxlsy | char25 ] -> [ edndnedyugpsjuhp | char25 ] again +[ vlsyrmlvmkhbnych | char11 ] -> [ gsufgiunyqyzrtqr | char11 ] again +[ vlduponkbdnrikbo | char28 ] -> [ ahhbzzqgxoanuoue | char28 ] again +[ dpyfqjixihpmuwpo | char15 ] -> [ gsufgiunyqyzrtqr | char15 ] again +[ fglgfktwnlnikskj | char38 ] -> [ ntozkdexsajdjrbw | char38 ] again +[ dlqwhczshpbmtatx | char30 ] -> [ vyhpvegrbarkyuig | char30 ] again +[ vvqtizwstuxjwcct | char27 ] -> [ ytenkazxoxcbuthj | char27 ] again +[ yojvjzpypzfiqjxu | char24 ] -> [ umzqrxyhunysteca | char24 ] again +[ xdnacvnpphcbswpl | char12 ] -> [ gaqjtschpdrizrxa | char12 ] again +[ wcggifagrsfgdknn | char63 ] -> [ uayygxyfrmapzybr | char63 ] again +[ rpybjicnvfanngrq | char40 ] -> [ iimitbpcqbbzxeqm | char40 ] again +[ xdnacvnpphcbswpl | char56 ] -> [ qpekxvdmbdjkhurp | char56 ] again +[ psklzcyolgjeydsz | char16 ] -> [ gaqjtschpdrizrxa | char16 ] again +[ umfjouqtmqbyqaye | char7 ] -> [ iimitbpcqbbzxeqm | char7 ] again +[ mhmsvzzilqjeesnd | char54 ] -> [ zhevkjifrldygaqz | char54 ] again +[ rpybjicnvfanngrq | char8 ] -> [ vkbrtbjnrtmuhexn | char8 ] again +[ weqdapbcheuilmle | char9 ] -> [ ahhbzzqgxoanuoue | char9 ] again +[ ankjggzhiwxrhxvz | char62 ] -> [ wvdwentjaoxzpefn | char62 ] again +[ cskoqtzxsticfnmx | char0 ] -> [ voqwwqgihvmvhfcp | char0 ] again +[ ggxkbkzerfwdxwbr | char44 ] -> [ evtjmjkiinibagcl | char44 ] again +[ qhazhwnxwkedqfwc | char24 ] -> [ oymflwraloucnitk | char24 ] again +[ ppjyuhzltsvmorbi | char31 ] -> [ hflbkfetmzlvgaxf | char31 ] again +[ udvfqmaywbjepdez | char45 ] -> [ ytenkazxoxcbuthj | char45 ] again +[ evircopwnhyfcyod | char35 ] -> [ vlulonvgtbzdamyq | char35 ] again +[ twofyahfhjjurhyq | char4 ] -> [ vgkfvqufgfebzfwr | char4 ] again +[ cskoqtzxsticfnmx | char5 ] -> [ nsqnbsodezdzhqdp | char5 ] again +[ udfebojlfyyratow | char4 ] -> [ jcrparirwloiiuco | char4 ] again +[ udvfqmaywbjepdez | char42 ] -> [ xxdnqwmvyrcstteo | char42 ] again +[ yojvjzpypzfiqjxu | char3 ] -> [ umzqrxyhunysteca | char3 ] again +[ omahbzozwjtydllf | char17 ] -> [ jcrparirwloiiuco | char17 ] again +[ msaswhhsbcmgeisv | char32 ] -> [ evtjmjkiinibagcl | char32 ] again +[ jqykznpcckxpfxen | char54 ] -> [ mbxmgyodikucmjjw | char54 ] again +[ qmeaszvnokxylqzx | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ vlsyrmlvmkhbnych | char53 ] -> [ pjvkbksqryshjzph | char53 ] again +[ cskoqtzxsticfnmx | char3 ] -> [ ddgjazrncfheztdr | char3 ] again +[ uoulzscrbznmdgzs | char5 ] -> [ cuipuhsrzpowwaiz | char5 ] again +[ dpyfqjixihpmuwpo | char43 ] -> [ mbruhbqkghxlzicg | char43 ] again +[ crzzogeoxqfutrrh | char27 ] -> [ dwbhgjfmrmmqqiqr | char27 ] again +[ zmzraapvwjdxxdkq | char51 ] -> [ yvqogudvzzwxxkwt | char51 ] again +[ tqsjkebwvcpfkxsf | char63 ] -> [ yvqogudvzzwxxkwt | char63 ] again +[ cmxwqjbualehloxm | char5 ] -> [ evtjmjkiinibagcl | char5 ] again +[ tstdaoflzbvjdoam | char52 ] -> [ gpekbdmeqdbomqrc | char52 ] again +[ vvqtizwstuxjwcct | char57 ] -> [ msrtxpphlevvdwkt | char57 ] again +[ vvqtizwstuxjwcct | char5 ] -> [ benlwwrkntweqmcd | char5 ] again +[ jqykznpcckxpfxen | char23 ] -> [ ktapmqnouetfmsxx | char23 ] again +[ cbaqpbxdjihvnyob | char61 ] -> [ evtjmjkiinibagcl | char61 ] again +[ wijarwiadcetnqqq | char21 ] -> [ hchmrpniteimjdkg | char21 ] again +[ weqdapbcheuilmle | char42 ] -> [ oymflwraloucnitk | char42 ] again +[ qzlgzlwaivfhgsdd | char19 ] -> [ raykgduwatxrpbvo | char19 ] again +[ vlduponkbdnrikbo | char29 ] -> [ kwyemxqbttvwszqq | char29 ] again +[ tqsjkebwvcpfkxsf | char23 ] -> [ msrtxpphlevvdwkt | char23 ] again +[ cskoqtzxsticfnmx | char23 ] -> [ raykgduwatxrpbvo | char23 ] again +[ crzzogeoxqfutrrh | char46 ] -> [ vyhpvegrbarkyuig | char46 ] again +[ obnpanzcfurftcac | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ xsojaapohaxhdqbo | char42 ] -> [ ibksigxvlyjgqcmq | char42 ] again +[ mbegkfdvpoxmvlrf | char14 ] -> [ qpekxvdmbdjkhurp | char14 ] again +[ fglgfktwnlnikskj | char20 ] -> [ inakektsovmugwqi | char20 ] again +[ qmeaszvnokxylqzx | char1 ] -> [ nsqnbsodezdzhqdp | char1 ] again +[ xkeetldjtiknuvix | char49 ] -> [ ugeiksafbjxaovqq | char49 ] again +[ ylamfgfbflyycrhy | char18 ] -> [ hflbkfetmzlvgaxf | char18 ] again +[ yojvjzpypzfiqjxu | char18 ] -> [ umzqrxyhunysteca | char18 ] again +[ ankjggzhiwxrhxvz | char29 ] -> [ ntozkdexsajdjrbw | char29 ] again +[ ghjicmvchexidtnv | char14 ] -> [ benlwwrkntweqmcd | char14 ] again +[ tqsjkebwvcpfkxsf | char29 ] -> [ oymflwraloucnitk | char29 ] again +[ wijarwiadcetnqqq | char35 ] -> [ ktapmqnouetfmsxx | char35 ] again +[ evircopwnhyfcyod | char17 ] -> [ xchlqnbgomjlpleb | char17 ] again +[ wcggifagrsfgdknn | char38 ] -> [ rgxjvhndinepdhrc | char38 ] again +[ jvazxehvbsqknmba | char12 ] -> [ qpekxvdmbdjkhurp | char12 ] again +[ evircopwnhyfcyod | char44 ] -> [ iimitbpcqbbzxeqm | char44 ] again +[ ylamfgfbflyycrhy | char15 ] -> [ lodrvxqmefswmamj | char15 ] again +[ ounxxwqxwgubrkns | char4 ] -> [ eiqczhxcdeivnovl | char4 ] again +[ udvfqmaywbjepdez | char27 ] -> [ uayygxyfrmapzybr | char27 ] again +[ dlqwhczshpbmtatx | char53 ] -> [ iimitbpcqbbzxeqm | char53 ] again +[ ylamfgfbflyycrhy | char29 ] -> [ qpekxvdmbdjkhurp | char29 ] again +[ wzjpwtnrldbmyaoh | char30 ] -> [ spdpupdypdedhopa | char30 ] again +[ uoulzscrbznmdgzs | char9 ] -> [ qlarbtnvzsuhqhkr | char9 ] again +[ udfebojlfyyratow | char0 ] -> [ caxjxfubbsouelib | char0 ] again +[ udvfqmaywbjepdez | char62 ] -> [ hflbkfetmzlvgaxf | char62 ] again +[ ghjicmvchexidtnv | char29 ] -> [ geluroauxntrnmif | char29 ] again +[ crzzogeoxqfutrrh | char41 ] -> [ ugeiksafbjxaovqq | char41 ] again +[ ylamfgfbflyycrhy | char58 ] -> [ ddgjazrncfheztdr | char58 ] again +[ dlqwhczshpbmtatx | char17 ] -> [ wvdwentjaoxzpefn | char17 ] again +[ ljcycqmvxocbprei | char25 ] -> [ voqwwqgihvmvhfcp | char25 ] again +[ ovxsyybrekotufps | char43 ] -> [ raykgduwatxrpbvo | char43 ] again +[ rpybjicnvfanngrq | char19 ] -> [ ahhbzzqgxoanuoue | char19 ] again +[ tjmvxcqlsrtdjtvr | char13 ] -> [ lodrvxqmefswmamj | char13 ] again +[ xkeetldjtiknuvix | char9 ] -> [ iimitbpcqbbzxeqm | char9 ] again +[ moreyqvbbrnxlbpb | char18 ] -> [ gsufgiunyqyzrtqr | char18 ] again +[ qzlgzlwaivfhgsdd | char35 ] -> [ iimitbpcqbbzxeqm | char35 ] again +[ hpoithkmecbuscft | char20 ] -> [ jcrparirwloiiuco | char20 ] again +[ evircopwnhyfcyod | char23 ] -> [ rgxjvhndinepdhrc | char23 ] again +[ cbaqpbxdjihvnyob | char25 ] -> [ klrbnmmxoginlktj | char25 ] again +[ qzlgzlwaivfhgsdd | char45 ] -> [ ahhbzzqgxoanuoue | char45 ] again +[ umfjouqtmqbyqaye | char60 ] -> [ ouvalcnmotlggryc | char60 ] again +[ tstdaoflzbvjdoam | char13 ] -> [ nsqnbsodezdzhqdp | char13 ] again +[ ppjyuhzltsvmorbi | char39 ] -> [ cuipuhsrzpowwaiz | char39 ] again +[ ghjicmvchexidtnv | char57 ] -> [ vkbrtbjnrtmuhexn | char57 ] again +[ ounxxwqxwgubrkns | char16 ] -> [ vgkfvqufgfebzfwr | char16 ] again +[ qhazhwnxwkedqfwc | char38 ] -> [ cuipuhsrzpowwaiz | char38 ] again +[ cbaqpbxdjihvnyob | char26 ] -> [ rzpobnavsupuevtk | char26 ] again +[ ylamfgfbflyycrhy | char25 ] -> [ pjvkbksqryshjzph | char25 ] again +[ xdnacvnpphcbswpl | char51 ] -> [ uypacbgkuqmaanio | char51 ] again +[ qmeaszvnokxylqzx | char10 ] -> [ spdpupdypdedhopa | char10 ] again +[ uoulzscrbznmdgzs | char2 ] -> [ lodrvxqmefswmamj | char2 ] again +[ omahbzozwjtydllf | char1 ] -> [ qpekxvdmbdjkhurp | char1 ] again +[ hpoithkmecbuscft | char45 ] -> [ inakektsovmugwqi | char45 ] again +[ omahbzozwjtydllf | char40 ] -> [ pjvkbksqryshjzph | char40 ] again +[ jqykznpcckxpfxen | char47 ] -> [ klrbnmmxoginlktj | char47 ] again +[ weqdapbcheuilmle | char46 ] -> [ ugeiksafbjxaovqq | char46 ] again +[ clsyqvqubhhzdzuf | char44 ] -> [ lodrvxqmefswmamj | char44 ] again +[ weqdapbcheuilmle | char35 ] -> [ vkbrtbjnrtmuhexn | char35 ] again +[ vndraxlgzqzkhobz | char9 ] -> [ xxdnqwmvyrcstteo | char9 ] again +[ bokxjqmqmahjomsc | char10 ] -> [ mbxmgyodikucmjjw | char10 ] again +[ ylamfgfbflyycrhy | char43 ] -> [ ugeiksafbjxaovqq | char43 ] again +[ dpyfqjixihpmuwpo | char12 ] -> [ ddgjazrncfheztdr | char12 ] again +[ wijarwiadcetnqqq | char49 ] -> [ gaqjtschpdrizrxa | char49 ] again +[ wzjpwtnrldbmyaoh | char45 ] -> [ klrbnmmxoginlktj | char45 ] again +[ msaswhhsbcmgeisv | char11 ] -> [ voqwwqgihvmvhfcp | char11 ] again +[ uoulzscrbznmdgzs | char51 ] -> [ kircngjasyabsssc | char51 ] again +[ iyerrrmplpztvqrv | char4 ] -> [ mbruhbqkghxlzicg | char4 ] again +[ qmeaszvnokxylqzx | char15 ] -> [ vyhpvegrbarkyuig | char15 ] again +[ clsyqvqubhhzdzuf | char59 ] -> [ kircngjasyabsssc | char59 ] again +[ uoulzscrbznmdgzs | char4 ] -> [ mbxmgyodikucmjjw | char4 ] again +[ twofyahfhjjurhyq | char38 ] -> [ gnshniwkyfsughqi | char38 ] again +[ hpoithkmecbuscft | char4 ] -> [ kpgoxtqljbdyxzju | char4 ] again +[ qmeaszvnokxylqzx | char46 ] -> [ vgkfvqufgfebzfwr | char46 ] again +[ vlsyrmlvmkhbnych | char20 ] -> [ ugeiksafbjxaovqq | char20 ] again +[ xsznqbkgwjqrjqef | char54 ] -> [ eiqczhxcdeivnovl | char54 ] again +[ mhmsvzzilqjeesnd | char51 ] -> [ gpekbdmeqdbomqrc | char51 ] again +[ jvazxehvbsqknmba | char31 ] -> [ mbxmgyodikucmjjw | char31 ] again +[ ankjggzhiwxrhxvz | char21 ] -> [ voqwwqgihvmvhfcp | char21 ] again +[ qmeaszvnokxylqzx | char44 ] -> [ gsufgiunyqyzrtqr | char44 ] again +[ fxwzwwckbcfcosdq | char38 ] -> [ evtjmjkiinibagcl | char38 ] again +[ fjngmfgyhepybpdm | char48 ] -> [ ktapmqnouetfmsxx | char48 ] again +[ fxwzwwckbcfcosdq | char48 ] -> [ qlarbtnvzsuhqhkr | char48 ] again +[ wzjpwtnrldbmyaoh | char5 ] -> [ mbxmgyodikucmjjw | char5 ] again +[ ljcycqmvxocbprei | char39 ] -> [ jvgaavnpmfdslxqh | char39 ] again +[ mbegkfdvpoxmvlrf | char10 ] -> [ hflbkfetmzlvgaxf | char10 ] again +[ mbegkfdvpoxmvlrf | char40 ] -> [ xxdnqwmvyrcstteo | char40 ] again +[ evircopwnhyfcyod | char62 ] -> [ kpgoxtqljbdyxzju | char62 ] again +[ cmxwqjbualehloxm | char61 ] -> [ xfgzidwdkiiivvef | char61 ] again +[ fglgfktwnlnikskj | char10 ] -> [ yvqogudvzzwxxkwt | char10 ] again +[ evircopwnhyfcyod | char29 ] -> [ vyxblmcfsoewpifj | char29 ] again +[ msaswhhsbcmgeisv | char47 ] -> [ ddgjazrncfheztdr | char47 ] again +[ vndraxlgzqzkhobz | char45 ] -> [ iimitbpcqbbzxeqm | char45 ] again +[ xsojaapohaxhdqbo | char17 ] -> [ voqwwqgihvmvhfcp | char17 ] again +[ ljcycqmvxocbprei | char44 ] -> [ ktapmqnouetfmsxx | char44 ] again +[ udfebojlfyyratow | char14 ] -> [ yvqogudvzzwxxkwt | char14 ] again +[ yojvjzpypzfiqjxu | char53 ] -> [ umzqrxyhunysteca | char53 ] again +[ xsojaapohaxhdqbo | char31 ] -> [ jcrparirwloiiuco | char31 ] again +[ obnpanzcfurftcac | char34 ] -> [ ddgjazrncfheztdr | char34 ] again +[ dlqwhczshpbmtatx | char2 ] -> [ ouvalcnmotlggryc | char2 ] again +[ bkfojewodsxxfywr | char47 ] -> [ qpekxvdmbdjkhurp | char47 ] again +[ wcggifagrsfgdknn | char10 ] -> [ ahhbzzqgxoanuoue | char10 ] again +[ wijarwiadcetnqqq | char46 ] -> [ ddgjazrncfheztdr | char46 ] again +[ fglgfktwnlnikskj | char42 ] -> [ klrbnmmxoginlktj | char42 ] again +[ tjmvxcqlsrtdjtvr | char27 ] -> [ jvgaavnpmfdslxqh | char27 ] again +[ jvazxehvbsqknmba | char41 ] -> [ vkbrtbjnrtmuhexn | char41 ] again +[ tjmvxcqlsrtdjtvr | char38 ] -> [ ouvalcnmotlggryc | char38 ] again +[ rpybjicnvfanngrq | char50 ] -> [ ntozkdexsajdjrbw | char50 ] again +[ umfjouqtmqbyqaye | char29 ] -> [ inakektsovmugwqi | char29 ] again +[ xkeetldjtiknuvix | char4 ] -> [ kynpohbftvgxdhed | char4 ] again +[ moreyqvbbrnxlbpb | char56 ] -> [ voqwwqgihvmvhfcp | char56 ] again +[ vndraxlgzqzkhobz | char53 ] -> [ uypacbgkuqmaanio | char53 ] again +[ xsojaapohaxhdqbo | char0 ] -> [ msrtxpphlevvdwkt | char0 ] again +[ crzzogeoxqfutrrh | char29 ] -> [ ahhbzzqgxoanuoue | char29 ] again +[ clsyqvqubhhzdzuf | char27 ] -> [ vgkfvqufgfebzfwr | char27 ] again +[ ankjggzhiwxrhxvz | char12 ] -> [ geluroauxntrnmif | char12 ] again +[ wijarwiadcetnqqq | char23 ] -> [ edndnedyugpsjuhp | char23 ] again +[ cmxwqjbualehloxm | char60 ] -> [ cfyftmawhduwoign | char60 ] again +[ zmzraapvwjdxxdkq | char29 ] -> [ tfheajsacpukqduw | char29 ] again +[ zmzraapvwjdxxdkq | char44 ] -> [ vyhpvegrbarkyuig | char44 ] again +[ msaswhhsbcmgeisv | char9 ] -> [ lodrvxqmefswmamj | char9 ] again +[ zmzraapvwjdxxdkq | char30 ] -> [ jcrparirwloiiuco | char30 ] again +[ crzzogeoxqfutrrh | char5 ] -> [ kynpohbftvgxdhed | char5 ] again +[ fjngmfgyhepybpdm | char20 ] -> [ uypacbgkuqmaanio | char20 ] again +[ wcggifagrsfgdknn | char54 ] -> [ klrbnmmxoginlktj | char54 ] again +[ dlqwhczshpbmtatx | char44 ] -> [ vkbrtbjnrtmuhexn | char44 ] again +[ ogcoyeapyyrovcde | char46 ] -> [ ahhbzzqgxoanuoue | char46 ] again +[ mhmsvzzilqjeesnd | char37 ] -> [ klrbnmmxoginlktj | char37 ] again +[ rpybjicnvfanngrq | char2 ] -> [ xxdnqwmvyrcstteo | char2 ] again +[ mbegkfdvpoxmvlrf | char22 ] -> [ vlulonvgtbzdamyq | char22 ] again +[ ogcoyeapyyrovcde | char20 ] -> [ klrbnmmxoginlktj | char20 ] again +[ xsojaapohaxhdqbo | char7 ] -> [ uypacbgkuqmaanio | char7 ] again +[ psklzcyolgjeydsz | char40 ] -> [ lodrvxqmefswmamj | char40 ] again +[ omahbzozwjtydllf | char19 ] -> [ lodrvxqmefswmamj | char19 ] again +[ wcggifagrsfgdknn | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ bkfojewodsxxfywr | char10 ] -> [ cuipjvljqwcvcvdl | char10 ] again +[ jqykznpcckxpfxen | char4 ] -> [ iimitbpcqbbzxeqm | char4 ] again +[ vlduponkbdnrikbo | char18 ] -> [ wvdwentjaoxzpefn | char18 ] again +[ wijarwiadcetnqqq | char41 ] -> [ gsufgiunyqyzrtqr | char41 ] again +[ udfebojlfyyratow | char27 ] -> [ gsufgiunyqyzrtqr | char27 ] again +[ wcggifagrsfgdknn | char44 ] -> [ pengzuapnhrankjc | char44 ] again +[ qzlgzlwaivfhgsdd | char21 ] -> [ uayygxyfrmapzybr | char21 ] again +[ xsojaapohaxhdqbo | char18 ] -> [ ntozkdexsajdjrbw | char18 ] again +[ zzepvsevzsibnfpj | char19 ] -> [ geluroauxntrnmif | char19 ] again +[ vvqtizwstuxjwcct | char4 ] -> [ xchlqnbgomjlpleb | char4 ] again +[ crzzogeoxqfutrrh | char14 ] -> [ ibksigxvlyjgqcmq | char14 ] again +[ udvfqmaywbjepdez | char38 ] -> [ wvdwentjaoxzpefn | char38 ] again +[ vlsyrmlvmkhbnych | char55 ] -> [ lodrvxqmefswmamj | char55 ] again +[ dpyfqjixihpmuwpo | char38 ] -> [ ahhbzzqgxoanuoue | char38 ] again +[ axrzzenhqjlpyini | char4 ] -> [ hflbkfetmzlvgaxf | char4 ] again +[ umfjouqtmqbyqaye | char3 ] -> [ qpekxvdmbdjkhurp | char3 ] again +[ udvfqmaywbjepdez | char47 ] -> [ inakektsovmugwqi | char47 ] again +[ vndraxlgzqzkhobz | char50 ] -> [ voqwwqgihvmvhfcp | char50 ] again +[ dlqwhczshpbmtatx | char63 ] -> [ gaqjtschpdrizrxa | char63 ] again +[ ounxxwqxwgubrkns | char27 ] -> [ klrbnmmxoginlktj | char27 ] again +[ vndraxlgzqzkhobz | char59 ] -> [ ahhbzzqgxoanuoue | char59 ] again +[ evircopwnhyfcyod | char5 ] -> [ uayygxyfrmapzybr | char5 ] again +[ xdnacvnpphcbswpl | char6 ] -> [ ytenkazxoxcbuthj | char6 ] again +[ evircopwnhyfcyod | char30 ] -> [ kynpohbftvgxdhed | char30 ] again +[ xdnacvnpphcbswpl | char8 ] -> [ hflbkfetmzlvgaxf | char8 ] again +[ ppjyuhzltsvmorbi | char54 ] -> [ geluroauxntrnmif | char54 ] again +[ fjngmfgyhepybpdm | char58 ] -> [ qpekxvdmbdjkhurp | char58 ] again +[ axrzzenhqjlpyini | char50 ] -> [ ouvalcnmotlggryc | char50 ] again +[ hpoithkmecbuscft | char15 ] -> [ vyxblmcfsoewpifj | char15 ] again +[ fjngmfgyhepybpdm | char46 ] -> [ spdpupdypdedhopa | char46 ] again +[ wcggifagrsfgdknn | char32 ] -> [ ddgjazrncfheztdr | char32 ] again +[ jqykznpcckxpfxen | char15 ] -> [ zhevkjifrldygaqz | char15 ] again +[ fglgfktwnlnikskj | char19 ] -> [ hchmrpniteimjdkg | char19 ] again +[ twofyahfhjjurhyq | char39 ] -> [ vyxblmcfsoewpifj | char39 ] again +[ qhazhwnxwkedqfwc | char11 ] -> [ vyxblmcfsoewpifj | char11 ] again +[ vndraxlgzqzkhobz | char62 ] -> [ mbxmgyodikucmjjw | char62 ] again +[ cmxwqjbualehloxm | char13 ] -> [ kpgoxtqljbdyxzju | char13 ] again +[ omahbzozwjtydllf | char16 ] -> [ ddgjazrncfheztdr | char16 ] again +[ ovxsyybrekotufps | char46 ] -> [ uayygxyfrmapzybr | char46 ] again +[ obnpanzcfurftcac | char13 ] -> [ voqwwqgihvmvhfcp | char13 ] again +[ dpyfqjixihpmuwpo | char45 ] -> [ pjvkbksqryshjzph | char45 ] again +[ crzzogeoxqfutrrh | char1 ] -> [ gnshniwkyfsughqi | char1 ] again +[ ovxsyybrekotufps | char30 ] -> [ ddgjazrncfheztdr | char30 ] again +[ cskoqtzxsticfnmx | char49 ] -> [ geluroauxntrnmif | char49 ] again +[ clsyqvqubhhzdzuf | char23 ] -> [ uayygxyfrmapzybr | char23 ] again +[ dlqwhczshpbmtatx | char18 ] -> [ lodrvxqmefswmamj | char18 ] again +[ dpyfqjixihpmuwpo | char6 ] -> [ geluroauxntrnmif | char6 ] again +[ wijarwiadcetnqqq | char44 ] -> [ ouvalcnmotlggryc | char44 ] again +[ wzjpwtnrldbmyaoh | char39 ] -> [ voqwwqgihvmvhfcp | char39 ] again +[ ghjicmvchexidtnv | char43 ] -> [ qlarbtnvzsuhqhkr | char43 ] again +[ psklzcyolgjeydsz | char26 ] -> [ ahhbzzqgxoanuoue | char26 ] again +[ crzzogeoxqfutrrh | char33 ] -> [ nsqnbsodezdzhqdp | char33 ] again +[ vlsyrmlvmkhbnych | char19 ] -> [ mbxmgyodikucmjjw | char19 ] again +[ zmzraapvwjdxxdkq | char24 ] -> [ nsqnbsodezdzhqdp | char24 ] again +[ wcggifagrsfgdknn | char12 ] -> [ xchlqnbgomjlpleb | char12 ] again +[ vndraxlgzqzkhobz | char40 ] -> [ ntozkdexsajdjrbw | char40 ] again +[ piuwkttgqsmihigv | char25 ] -> [ oymflwraloucnitk | char25 ] again +[ bokxjqmqmahjomsc | char37 ] -> [ raykgduwatxrpbvo | char37 ] again +[ bkfojewodsxxfywr | char9 ] -> [ mbruhbqkghxlzicg | char9 ] again +[ iyerrrmplpztvqrv | char11 ] -> [ pengzuapnhrankjc | char11 ] again +[ ylamfgfbflyycrhy | char47 ] -> [ rzpobnavsupuevtk | char47 ] again +[ cmxwqjbualehloxm | char11 ] -> [ mbruhbqkghxlzicg | char11 ] again +[ uoulzscrbznmdgzs | char29 ] -> [ benlwwrkntweqmcd | char29 ] again +[ hpoithkmecbuscft | char30 ] -> [ pjvkbksqryshjzph | char30 ] again +[ dlqwhczshpbmtatx | char24 ] -> [ pengzuapnhrankjc | char24 ] again +[ wcggifagrsfgdknn | char18 ] -> [ hchmrpniteimjdkg | char18 ] again +[ cskoqtzxsticfnmx | char32 ] -> [ gsufgiunyqyzrtqr | char32 ] again +[ qzlgzlwaivfhgsdd | char16 ] -> [ ibksigxvlyjgqcmq | char16 ] again +[ hpoithkmecbuscft | char2 ] -> [ pengzuapnhrankjc | char2 ] again +[ mhmsvzzilqjeesnd | char38 ] -> [ eiqczhxcdeivnovl | char38 ] again +[ tstdaoflzbvjdoam | char20 ] -> [ ntozkdexsajdjrbw | char20 ] again +[ bokxjqmqmahjomsc | char20 ] -> [ xchlqnbgomjlpleb | char20 ] again +[ qzlgzlwaivfhgsdd | char3 ] -> [ zhevkjifrldygaqz | char3 ] again +[ umfjouqtmqbyqaye | char57 ] -> [ kpgoxtqljbdyxzju | char57 ] again +[ iyerrrmplpztvqrv | char14 ] -> [ jcrparirwloiiuco | char14 ] again +[ rpybjicnvfanngrq | char29 ] -> [ gsufgiunyqyzrtqr | char29 ] again +[ psklzcyolgjeydsz | char48 ] -> [ xxdnqwmvyrcstteo | char48 ] again +[ ppjyuhzltsvmorbi | char0 ] -> [ ddgjazrncfheztdr | char0 ] again +[ ovxsyybrekotufps | char38 ] -> [ vgkfvqufgfebzfwr | char38 ] again +[ wcggifagrsfgdknn | char9 ] -> [ gsufgiunyqyzrtqr | char9 ] again +[ wcggifagrsfgdknn | char8 ] -> [ kpgoxtqljbdyxzju | char8 ] again +[ rpybjicnvfanngrq | char38 ] -> [ pengzuapnhrankjc | char38 ] again +[ uoulzscrbznmdgzs | char15 ] -> [ vgkfvqufgfebzfwr | char15 ] again +[ obnpanzcfurftcac | char33 ] -> [ gnshniwkyfsughqi | char33 ] again +[ evircopwnhyfcyod | char58 ] -> [ eiqczhxcdeivnovl | char58 ] again +[ mbegkfdvpoxmvlrf | char46 ] -> [ uypacbgkuqmaanio | char46 ] again +[ uoulzscrbznmdgzs | char40 ] -> [ hchmrpniteimjdkg | char40 ] again +[ psklzcyolgjeydsz | char22 ] -> [ eiqczhxcdeivnovl | char22 ] again +[ nmhtvlzwiqhyiahp | char25 ] -> [ kpgoxtqljbdyxzju | char25 ] again +[ obnpanzcfurftcac | char63 ] -> [ xxdnqwmvyrcstteo | char63 ] again +[ bokxjqmqmahjomsc | char22 ] -> [ gaqjtschpdrizrxa | char22 ] again +[ azhlorlwgjihxlsy | char53 ] -> [ raykgduwatxrpbvo | char53 ] again +[ ylamfgfbflyycrhy | char37 ] -> [ kpgoxtqljbdyxzju | char37 ] again +[ wijarwiadcetnqqq | char6 ] -> [ xchlqnbgomjlpleb | char6 ] again +[ tstdaoflzbvjdoam | char17 ] -> [ xxdnqwmvyrcstteo | char17 ] again +[ tqsjkebwvcpfkxsf | char9 ] -> [ pjvkbksqryshjzph | char9 ] again +[ jqykznpcckxpfxen | char45 ] -> [ ibksigxvlyjgqcmq | char45 ] again +[ axrzzenhqjlpyini | char9 ] -> [ cuipjvljqwcvcvdl | char9 ] again +[ ppjyuhzltsvmorbi | char56 ] -> [ hchmrpniteimjdkg | char56 ] again +[ bkfojewodsxxfywr | char44 ] -> [ uypacbgkuqmaanio | char44 ] again +[ vndraxlgzqzkhobz | char11 ] -> [ inakektsovmugwqi | char11 ] again +[ cmxwqjbualehloxm | char51 ] -> [ uayygxyfrmapzybr | char51 ] again +[ ankjggzhiwxrhxvz | char24 ] -> [ klrbnmmxoginlktj | char24 ] again +[ crzzogeoxqfutrrh | char32 ] -> [ cuipuhsrzpowwaiz | char32 ] again +[ udvfqmaywbjepdez | char18 ] -> [ mbruhbqkghxlzicg | char18 ] again +[ ylamfgfbflyycrhy | char52 ] -> [ dwbhgjfmrmmqqiqr | char52 ] again +[ zzepvsevzsibnfpj | char10 ] -> [ ytenkazxoxcbuthj | char10 ] again +[ dpyfqjixihpmuwpo | char57 ] -> [ rgxjvhndinepdhrc | char57 ] again +[ qzlgzlwaivfhgsdd | char42 ] -> [ spdpupdypdedhopa | char42 ] again +[ rpybjicnvfanngrq | char16 ] -> [ kpgoxtqljbdyxzju | char16 ] again +[ ounxxwqxwgubrkns | char5 ] -> [ xfgzidwdkiiivvef | char5 ] again +[ wcggifagrsfgdknn | char17 ] -> [ hflbkfetmzlvgaxf | char17 ] again +[ wzjpwtnrldbmyaoh | char47 ] -> [ dwbhgjfmrmmqqiqr | char47 ] again +[ vndraxlgzqzkhobz | char18 ] -> [ zhevkjifrldygaqz | char18 ] again +[ ghjicmvchexidtnv | char56 ] -> [ kwyemxqbttvwszqq | char56 ] again +[ clsyqvqubhhzdzuf | char18 ] -> [ gpekbdmeqdbomqrc | char18 ] again +[ ogcoyeapyyrovcde | char32 ] -> [ gnshniwkyfsughqi | char32 ] again +[ cskoqtzxsticfnmx | char54 ] -> [ wvdwentjaoxzpefn | char54 ] again +[ vvqtizwstuxjwcct | char47 ] -> [ gaqjtschpdrizrxa | char47 ] again +[ fjngmfgyhepybpdm | char15 ] -> [ mbruhbqkghxlzicg | char15 ] again +[ iyerrrmplpztvqrv | char1 ] -> [ klrbnmmxoginlktj | char1 ] again +[ udvfqmaywbjepdez | char52 ] -> [ cfyftmawhduwoign | char52 ] again +[ vlsyrmlvmkhbnych | char9 ] -> [ rgxjvhndinepdhrc | char9 ] again +[ xsojaapohaxhdqbo | char38 ] -> [ raykgduwatxrpbvo | char38 ] again +[ crzzogeoxqfutrrh | char55 ] -> [ xxdnqwmvyrcstteo | char55 ] again +[ xkeetldjtiknuvix | char22 ] -> [ edndnedyugpsjuhp | char22 ] again +[ jvazxehvbsqknmba | char35 ] -> [ kwyemxqbttvwszqq | char35 ] again +[ xsojaapohaxhdqbo | char47 ] -> [ mbruhbqkghxlzicg | char47 ] again +[ ogcoyeapyyrovcde | char42 ] -> [ xchlqnbgomjlpleb | char42 ] again +[ ogcoyeapyyrovcde | char3 ] -> [ msrtxpphlevvdwkt | char3 ] again +[ msaswhhsbcmgeisv | char26 ] -> [ uypacbgkuqmaanio | char26 ] again +[ ylamfgfbflyycrhy | char57 ] -> [ vlulonvgtbzdamyq | char57 ] again +[ ppjyuhzltsvmorbi | char60 ] -> [ rgxjvhndinepdhrc | char60 ] again +[ tqsjkebwvcpfkxsf | char22 ] -> [ gpekbdmeqdbomqrc | char22 ] again +[ qhazhwnxwkedqfwc | char43 ] -> [ wvdwentjaoxzpefn | char43 ] again +[ wzjpwtnrldbmyaoh | char17 ] -> [ vlulonvgtbzdamyq | char17 ] again +[ fjngmfgyhepybpdm | char55 ] -> [ pengzuapnhrankjc | char55 ] again +[ qhazhwnxwkedqfwc | char0 ] -> [ ytenkazxoxcbuthj | char0 ] again +[ cmxwqjbualehloxm | char39 ] -> [ gsufgiunyqyzrtqr | char39 ] again +[ xsojaapohaxhdqbo | char62 ] -> [ kwyemxqbttvwszqq | char62 ] again +[ clsyqvqubhhzdzuf | char30 ] -> [ qlarbtnvzsuhqhkr | char30 ] again +[ xsznqbkgwjqrjqef | char11 ] -> [ cuipuhsrzpowwaiz | char11 ] again +[ ljcycqmvxocbprei | char35 ] -> [ cuipuhsrzpowwaiz | char35 ] again +[ ovxsyybrekotufps | char63 ] -> [ mbxmgyodikucmjjw | char63 ] again +[ qmeaszvnokxylqzx | char62 ] -> [ jvgaavnpmfdslxqh | char62 ] again +[ zzepvsevzsibnfpj | char49 ] -> [ wvdwentjaoxzpefn | char49 ] again +[ hpoithkmecbuscft | char40 ] -> [ gnshniwkyfsughqi | char40 ] again +[ twofyahfhjjurhyq | char26 ] -> [ spdpupdypdedhopa | char26 ] again +[ crzzogeoxqfutrrh | char11 ] -> [ rzpobnavsupuevtk | char11 ] again +[ dlqwhczshpbmtatx | char38 ] -> [ kpgoxtqljbdyxzju | char38 ] again +[ xkeetldjtiknuvix | char23 ] -> [ gaqjtschpdrizrxa | char23 ] again +[ yojvjzpypzfiqjxu | char32 ] -> [ umzqrxyhunysteca | char32 ] again +[ uoulzscrbznmdgzs | char49 ] -> [ oymflwraloucnitk | char49 ] again +[ ogcoyeapyyrovcde | char9 ] -> [ eiqczhxcdeivnovl | char9 ] again +[ ylamfgfbflyycrhy | char38 ] -> [ inakektsovmugwqi | char38 ] again +[ ljcycqmvxocbprei | char12 ] -> [ gpekbdmeqdbomqrc | char12 ] again +[ wcggifagrsfgdknn | char14 ] -> [ rzpobnavsupuevtk | char14 ] again +[ ljcycqmvxocbprei | char60 ] -> [ kwyemxqbttvwszqq | char60 ] again +[ evircopwnhyfcyod | char38 ] -> [ jcrparirwloiiuco | char38 ] again +[ bkfojewodsxxfywr | char32 ] -> [ dwbhgjfmrmmqqiqr | char32 ] again +[ mbegkfdvpoxmvlrf | char39 ] -> [ wvdwentjaoxzpefn | char39 ] again +[ mhmsvzzilqjeesnd | char45 ] -> [ ugeiksafbjxaovqq | char45 ] again +[ twofyahfhjjurhyq | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ zmzraapvwjdxxdkq | char26 ] -> [ evtjmjkiinibagcl | char26 ] again +[ xkeetldjtiknuvix | char54 ] -> [ gnshniwkyfsughqi | char54 ] again +[ vvqtizwstuxjwcct | char33 ] -> [ xxdnqwmvyrcstteo | char33 ] again +[ ogcoyeapyyrovcde | char13 ] -> [ hflbkfetmzlvgaxf | char13 ] again +[ cbaqpbxdjihvnyob | char27 ] -> [ pjvkbksqryshjzph | char27 ] again +[ wzjpwtnrldbmyaoh | char35 ] -> [ wvdwentjaoxzpefn | char35 ] again +[ vlsyrmlvmkhbnych | char1 ] -> [ uypacbgkuqmaanio | char1 ] again +[ ppjyuhzltsvmorbi | char40 ] -> [ voqwwqgihvmvhfcp | char40 ] again +[ qzlgzlwaivfhgsdd | char6 ] -> [ dwbhgjfmrmmqqiqr | char6 ] again +[ tqsjkebwvcpfkxsf | char58 ] -> [ qlarbtnvzsuhqhkr | char58 ] again +[ vlduponkbdnrikbo | char57 ] -> [ vyxblmcfsoewpifj | char57 ] again +[ dlqwhczshpbmtatx | char1 ] -> [ qlarbtnvzsuhqhkr | char1 ] again +[ ghjicmvchexidtnv | char42 ] -> [ iimitbpcqbbzxeqm | char42 ] again +[ obnpanzcfurftcac | char16 ] -> [ xchlqnbgomjlpleb | char16 ] again +[ mbegkfdvpoxmvlrf | char11 ] -> [ kpgoxtqljbdyxzju | char11 ] again +[ ovxsyybrekotufps | char12 ] -> [ vlulonvgtbzdamyq | char12 ] again +[ vndraxlgzqzkhobz | char2 ] -> [ uayygxyfrmapzybr | char2 ] again +[ bokxjqmqmahjomsc | char34 ] -> [ inakektsovmugwqi | char34 ] again +[ wijarwiadcetnqqq | char25 ] -> [ jcrparirwloiiuco | char25 ] again +[ umfjouqtmqbyqaye | char22 ] -> [ zhevkjifrldygaqz | char22 ] again +[ jqykznpcckxpfxen | char34 ] -> [ vlulonvgtbzdamyq | char34 ] again +[ zzepvsevzsibnfpj | char55 ] -> [ rzpobnavsupuevtk | char55 ] again +[ cskoqtzxsticfnmx | char4 ] -> [ uypacbgkuqmaanio | char4 ] again +[ piuwkttgqsmihigv | char41 ] -> [ eiqczhxcdeivnovl | char41 ] again +[ vlduponkbdnrikbo | char25 ] -> [ mbxmgyodikucmjjw | char25 ] again +[ jqykznpcckxpfxen | char56 ] -> [ xfgzidwdkiiivvef | char56 ] again +[ ankjggzhiwxrhxvz | char4 ] -> [ ahhbzzqgxoanuoue | char4 ] again +[ axrzzenhqjlpyini | char61 ] -> [ kpgoxtqljbdyxzju | char61 ] again +[ nmhtvlzwiqhyiahp | char55 ] -> [ mbruhbqkghxlzicg | char55 ] again +[ vlduponkbdnrikbo | char38 ] -> [ nsqnbsodezdzhqdp | char38 ] again +[ xsznqbkgwjqrjqef | char62 ] -> [ oymflwraloucnitk | char62 ] again +[ fglgfktwnlnikskj | char2 ] -> [ pjvkbksqryshjzph | char2 ] again +[ bkfojewodsxxfywr | char38 ] -> [ ibksigxvlyjgqcmq | char38 ] again +[ udfebojlfyyratow | char49 ] -> [ evtjmjkiinibagcl | char49 ] again +[ cbaqpbxdjihvnyob | char32 ] -> [ cuipjvljqwcvcvdl | char32 ] again +[ bokxjqmqmahjomsc | char9 ] -> [ yvqogudvzzwxxkwt | char9 ] again +[ tqsjkebwvcpfkxsf | char55 ] -> [ cuipuhsrzpowwaiz | char55 ] again +[ evircopwnhyfcyod | char51 ] -> [ klrbnmmxoginlktj | char51 ] again +[ wijarwiadcetnqqq | char1 ] -> [ vkbrtbjnrtmuhexn | char1 ] again +[ msaswhhsbcmgeisv | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ yojvjzpypzfiqjxu | char20 ] -> [ umzqrxyhunysteca | char20 ] again +[ fglgfktwnlnikskj | char59 ] -> [ dwbhgjfmrmmqqiqr | char59 ] again +[ bkfojewodsxxfywr | char52 ] -> [ xchlqnbgomjlpleb | char52 ] again +[ tstdaoflzbvjdoam | char15 ] -> [ cfyftmawhduwoign | char15 ] again +[ yojvjzpypzfiqjxu | char43 ] -> [ umzqrxyhunysteca | char43 ] again +[ udfebojlfyyratow | char28 ] -> [ ytenkazxoxcbuthj | char28 ] again +[ fxwzwwckbcfcosdq | char43 ] -> [ ytenkazxoxcbuthj | char43 ] again +[ tjmvxcqlsrtdjtvr | char32 ] -> [ nsqnbsodezdzhqdp | char32 ] again +[ omahbzozwjtydllf | char56 ] -> [ kircngjasyabsssc | char56 ] again +[ tqsjkebwvcpfkxsf | char46 ] -> [ kwyemxqbttvwszqq | char46 ] again +[ xsojaapohaxhdqbo | char37 ] -> [ hflbkfetmzlvgaxf | char37 ] again +[ xsojaapohaxhdqbo | char34 ] -> [ kpgoxtqljbdyxzju | char34 ] again +[ yojvjzpypzfiqjxu | char47 ] -> [ umzqrxyhunysteca | char47 ] again +[ hpoithkmecbuscft | char33 ] -> [ xfgzidwdkiiivvef | char33 ] again +[ wzjpwtnrldbmyaoh | char11 ] -> [ raykgduwatxrpbvo | char11 ] again +[ omahbzozwjtydllf | char61 ] -> [ voqwwqgihvmvhfcp | char61 ] again +[ piuwkttgqsmihigv | char14 ] -> [ qlarbtnvzsuhqhkr | char14 ] again +[ fglgfktwnlnikskj | char22 ] -> [ raykgduwatxrpbvo | char22 ] again +[ mhmsvzzilqjeesnd | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ omahbzozwjtydllf | char39 ] -> [ edndnedyugpsjuhp | char39 ] again +[ bokxjqmqmahjomsc | char30 ] -> [ ouvalcnmotlggryc | char30 ] again +[ piuwkttgqsmihigv | char20 ] -> [ vlulonvgtbzdamyq | char20 ] again +[ uoulzscrbznmdgzs | char18 ] -> [ vyhpvegrbarkyuig | char18 ] again +[ tstdaoflzbvjdoam | char53 ] -> [ evtjmjkiinibagcl | char53 ] again +[ tqsjkebwvcpfkxsf | char30 ] -> [ tfheajsacpukqduw | char30 ] again +[ yojvjzpypzfiqjxu | char52 ] -> [ umzqrxyhunysteca | char52 ] again +[ psklzcyolgjeydsz | char45 ] -> [ qlarbtnvzsuhqhkr | char45 ] again +[ ljcycqmvxocbprei | char15 ] -> [ vlulonvgtbzdamyq | char15 ] again +[ umfjouqtmqbyqaye | char34 ] -> [ jvgaavnpmfdslxqh | char34 ] again +[ jqykznpcckxpfxen | char11 ] -> [ benlwwrkntweqmcd | char11 ] again +[ rpybjicnvfanngrq | char27 ] -> [ cuipuhsrzpowwaiz | char27 ] again +[ axrzzenhqjlpyini | char58 ] -> [ zhevkjifrldygaqz | char58 ] again +[ rpybjicnvfanngrq | char20 ] -> [ cfyftmawhduwoign | char20 ] again +[ vlsyrmlvmkhbnych | char13 ] -> [ wvdwentjaoxzpefn | char13 ] again +[ qzlgzlwaivfhgsdd | char51 ] -> [ qlarbtnvzsuhqhkr | char51 ] again +[ ylamfgfbflyycrhy | char53 ] -> [ ibksigxvlyjgqcmq | char53 ] again +[ weqdapbcheuilmle | char27 ] -> [ mbruhbqkghxlzicg | char27 ] again +[ twofyahfhjjurhyq | char56 ] -> [ gaqjtschpdrizrxa | char56 ] again +[ yojvjzpypzfiqjxu | char4 ] -> [ umzqrxyhunysteca | char4 ] again +[ iyerrrmplpztvqrv | char63 ] -> [ cuipjvljqwcvcvdl | char63 ] again +[ axrzzenhqjlpyini | char22 ] -> [ uayygxyfrmapzybr | char22 ] again +[ qmeaszvnokxylqzx | char8 ] -> [ vlulonvgtbzdamyq | char8 ] again +[ cskoqtzxsticfnmx | char61 ] -> [ cuipuhsrzpowwaiz | char61 ] again +[ ljcycqmvxocbprei | char46 ] -> [ xfgzidwdkiiivvef | char46 ] again +[ crzzogeoxqfutrrh | char37 ] -> [ rkscdqhuvcwzounh | char37 ] again +[ moreyqvbbrnxlbpb | char40 ] -> [ mbxmgyodikucmjjw | char40 ] again +[ yojvjzpypzfiqjxu | char57 ] -> [ umzqrxyhunysteca | char57 ] again +[ ogcoyeapyyrovcde | char16 ] -> [ gsufgiunyqyzrtqr | char16 ] again +[ jqykznpcckxpfxen | char52 ] -> [ cuipjvljqwcvcvdl | char52 ] again +[ jvazxehvbsqknmba | char14 ] -> [ rkscdqhuvcwzounh | char14 ] again +[ fjngmfgyhepybpdm | char13 ] -> [ geluroauxntrnmif | char13 ] again +[ qzlgzlwaivfhgsdd | char25 ] -> [ evtjmjkiinibagcl | char25 ] again +[ xdnacvnpphcbswpl | char28 ] -> [ rgxjvhndinepdhrc | char28 ] again +[ moreyqvbbrnxlbpb | char54 ] -> [ mbruhbqkghxlzicg | char54 ] again +[ ogcoyeapyyrovcde | char47 ] -> [ tfheajsacpukqduw | char47 ] again +[ cbaqpbxdjihvnyob | char17 ] -> [ mbxmgyodikucmjjw | char17 ] again +[ zzepvsevzsibnfpj | char59 ] -> [ pengzuapnhrankjc | char59 ] again +[ uoulzscrbznmdgzs | char37 ] -> [ ktapmqnouetfmsxx | char37 ] again +[ bokxjqmqmahjomsc | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wzjpwtnrldbmyaoh | char27 ] -> [ rkscdqhuvcwzounh | char27 ] again +[ dpyfqjixihpmuwpo | char42 ] -> [ kpgoxtqljbdyxzju | char42 ] again +[ yojvjzpypzfiqjxu | char37 ] -> [ umzqrxyhunysteca | char37 ] again +[ jqykznpcckxpfxen | char41 ] -> [ lodrvxqmefswmamj | char41 ] again +[ yojvjzpypzfiqjxu | char31 ] -> [ umzqrxyhunysteca | char31 ] again +[ ankjggzhiwxrhxvz | char56 ] -> [ cuipjvljqwcvcvdl | char56 ] again +[ fjngmfgyhepybpdm | char61 ] -> [ gpekbdmeqdbomqrc | char61 ] again +[ ghjicmvchexidtnv | char11 ] -> [ ktapmqnouetfmsxx | char11 ] again +[ tstdaoflzbvjdoam | char37 ] -> [ qlarbtnvzsuhqhkr | char37 ] again +[ qhazhwnxwkedqfwc | char60 ] -> [ ktapmqnouetfmsxx | char60 ] again +[ hpoithkmecbuscft | char49 ] -> [ yvqogudvzzwxxkwt | char49 ] again +[ qhazhwnxwkedqfwc | char5 ] -> [ gnshniwkyfsughqi | char5 ] again +[ hpoithkmecbuscft | char25 ] -> [ ahhbzzqgxoanuoue | char25 ] again +[ vndraxlgzqzkhobz | char10 ] -> [ raykgduwatxrpbvo | char10 ] again +[ ggxkbkzerfwdxwbr | char2 ] -> [ uypacbgkuqmaanio | char2 ] again +[ ghjicmvchexidtnv | char4 ] -> [ kircngjasyabsssc | char4 ] again +[ azhlorlwgjihxlsy | char27 ] -> [ gnshniwkyfsughqi | char27 ] again +[ xdnacvnpphcbswpl | char60 ] -> [ xxdnqwmvyrcstteo | char60 ] again +[ rpybjicnvfanngrq | char34 ] -> [ ktapmqnouetfmsxx | char34 ] again +[ msaswhhsbcmgeisv | char14 ] -> [ xxdnqwmvyrcstteo | char14 ] again +[ ylamfgfbflyycrhy | char17 ] -> [ cuipjvljqwcvcvdl | char17 ] again +[ fjngmfgyhepybpdm | char3 ] -> [ kynpohbftvgxdhed | char3 ] again +[ ljcycqmvxocbprei | char1 ] -> [ rkscdqhuvcwzounh | char1 ] again +[ xsznqbkgwjqrjqef | char32 ] -> [ iimitbpcqbbzxeqm | char32 ] again +[ ovxsyybrekotufps | char13 ] -> [ hchmrpniteimjdkg | char13 ] again +[ ogcoyeapyyrovcde | char41 ] -> [ iimitbpcqbbzxeqm | char41 ] again +[ axrzzenhqjlpyini | char41 ] -> [ jcrparirwloiiuco | char41 ] again +[ xsznqbkgwjqrjqef | char17 ] -> [ raykgduwatxrpbvo | char17 ] again +[ obnpanzcfurftcac | char17 ] -> [ hchmrpniteimjdkg | char17 ] again +[ tqsjkebwvcpfkxsf | char57 ] -> [ eiqczhxcdeivnovl | char57 ] again +[ fxwzwwckbcfcosdq | char29 ] -> [ voqwwqgihvmvhfcp | char29 ] again +[ wcggifagrsfgdknn | char34 ] -> [ xxdnqwmvyrcstteo | char34 ] again +[ piuwkttgqsmihigv | char13 ] -> [ kircngjasyabsssc | char13 ] again +[ rpybjicnvfanngrq | char15 ] -> [ xchlqnbgomjlpleb | char15 ] again +[ azhlorlwgjihxlsy | char46 ] -> [ gsufgiunyqyzrtqr | char46 ] again +[ evircopwnhyfcyod | char0 ] -> [ hflbkfetmzlvgaxf | char0 ] again +[ ylamfgfbflyycrhy | char34 ] -> [ uayygxyfrmapzybr | char34 ] again +[ psklzcyolgjeydsz | char38 ] -> [ xfgzidwdkiiivvef | char38 ] again +[ omahbzozwjtydllf | char10 ] -> [ evtjmjkiinibagcl | char10 ] again +[ nmhtvlzwiqhyiahp | char54 ] -> [ rkscdqhuvcwzounh | char54 ] again +[ xdnacvnpphcbswpl | char0 ] -> [ geluroauxntrnmif | char0 ] again +[ ppjyuhzltsvmorbi | char14 ] -> [ kpgoxtqljbdyxzju | char14 ] again +[ evircopwnhyfcyod | char37 ] -> [ gsufgiunyqyzrtqr | char37 ] again +[ ppjyuhzltsvmorbi | char30 ] -> [ ytenkazxoxcbuthj | char30 ] again +[ piuwkttgqsmihigv | char26 ] -> [ cuipjvljqwcvcvdl | char26 ] again +[ rpybjicnvfanngrq | char60 ] -> [ evtjmjkiinibagcl | char60 ] again +[ ljcycqmvxocbprei | char62 ] -> [ iimitbpcqbbzxeqm | char62 ] again +[ moreyqvbbrnxlbpb | char5 ] -> [ wvdwentjaoxzpefn | char5 ] again +[ xsznqbkgwjqrjqef | char15 ] -> [ hchmrpniteimjdkg | char15 ] again +[ jvazxehvbsqknmba | char51 ] -> [ rgxjvhndinepdhrc | char51 ] again +[ ovxsyybrekotufps | char15 ] -> [ voqwwqgihvmvhfcp | char15 ] again +[ rpybjicnvfanngrq | char12 ] -> [ ugeiksafbjxaovqq | char12 ] again +[ cbaqpbxdjihvnyob | char59 ] -> [ raykgduwatxrpbvo | char59 ] again +[ tstdaoflzbvjdoam | char55 ] -> [ kpgoxtqljbdyxzju | char55 ] again +[ weqdapbcheuilmle | char14 ] -> [ nsqnbsodezdzhqdp | char14 ] again +[ zmzraapvwjdxxdkq | char39 ] -> [ pjvkbksqryshjzph | char39 ] again +[ clsyqvqubhhzdzuf | char43 ] -> [ inakektsovmugwqi | char43 ] again +[ iyerrrmplpztvqrv | char44 ] -> [ rkscdqhuvcwzounh | char44 ] again +[ tstdaoflzbvjdoam | char40 ] -> [ rzpobnavsupuevtk | char40 ] again +[ cskoqtzxsticfnmx | char10 ] -> [ iimitbpcqbbzxeqm | char10 ] again +[ uoulzscrbznmdgzs | char6 ] -> [ msrtxpphlevvdwkt | char6 ] again +[ jvazxehvbsqknmba | char8 ] -> [ kynpohbftvgxdhed | char8 ] again +[ vlduponkbdnrikbo | char62 ] -> [ inakektsovmugwqi | char62 ] again +[ xkeetldjtiknuvix | char8 ] -> [ geluroauxntrnmif | char8 ] again +[ obnpanzcfurftcac | char0 ] -> [ tfheajsacpukqduw | char0 ] again +[ zmzraapvwjdxxdkq | char31 ] -> [ spdpupdypdedhopa | char31 ] again +[ dlqwhczshpbmtatx | char47 ] -> [ kircngjasyabsssc | char47 ] again +[ wcggifagrsfgdknn | char49 ] -> [ ytenkazxoxcbuthj | char49 ] again +[ tstdaoflzbvjdoam | char57 ] -> [ vyhpvegrbarkyuig | char57 ] again +[ xdnacvnpphcbswpl | char38 ] -> [ vyxblmcfsoewpifj | char38 ] again +[ clsyqvqubhhzdzuf | char32 ] -> [ voqwwqgihvmvhfcp | char32 ] again +[ bkfojewodsxxfywr | char7 ] -> [ inakektsovmugwqi | char7 ] again +[ vlsyrmlvmkhbnych | char5 ] -> [ dwbhgjfmrmmqqiqr | char5 ] again +[ rpybjicnvfanngrq | char62 ] -> [ gnshniwkyfsughqi | char62 ] again +[ wzjpwtnrldbmyaoh | char22 ] -> [ qlarbtnvzsuhqhkr | char22 ] again +[ ppjyuhzltsvmorbi | char57 ] -> [ ouvalcnmotlggryc | char57 ] again +[ qzlgzlwaivfhgsdd | char43 ] -> [ ntozkdexsajdjrbw | char43 ] again +[ jqykznpcckxpfxen | char40 ] -> [ kircngjasyabsssc | char40 ] again +[ clsyqvqubhhzdzuf | char19 ] -> [ ytenkazxoxcbuthj | char19 ] again +[ tjmvxcqlsrtdjtvr | char4 ] -> [ evtjmjkiinibagcl | char4 ] again +[ umfjouqtmqbyqaye | char17 ] -> [ kynpohbftvgxdhed | char17 ] again +[ bokxjqmqmahjomsc | char59 ] -> [ eiqczhxcdeivnovl | char59 ] again +[ tjmvxcqlsrtdjtvr | char46 ] -> [ gaqjtschpdrizrxa | char46 ] again +[ mhmsvzzilqjeesnd | char58 ] -> [ vgkfvqufgfebzfwr | char58 ] again +[ fglgfktwnlnikskj | char55 ] -> [ cuipjvljqwcvcvdl | char55 ] again +[ tjmvxcqlsrtdjtvr | char5 ] -> [ pjvkbksqryshjzph | char5 ] again +[ ankjggzhiwxrhxvz | char55 ] -> [ kynpohbftvgxdhed | char55 ] again +[ hpoithkmecbuscft | char22 ] -> [ wvdwentjaoxzpefn | char22 ] again +[ ppjyuhzltsvmorbi | char5 ] -> [ qpekxvdmbdjkhurp | char5 ] again +[ msaswhhsbcmgeisv | char17 ] -> [ ibksigxvlyjgqcmq | char17 ] again +[ ljcycqmvxocbprei | char52 ] -> [ uypacbgkuqmaanio | char52 ] again +[ twofyahfhjjurhyq | char47 ] -> [ xchlqnbgomjlpleb | char47 ] again +[ psklzcyolgjeydsz | char12 ] -> [ mbruhbqkghxlzicg | char12 ] again +[ udfebojlfyyratow | char15 ] -> [ hflbkfetmzlvgaxf | char15 ] again +[ zmzraapvwjdxxdkq | char56 ] -> [ eiqczhxcdeivnovl | char56 ] again +[ udfebojlfyyratow | char7 ] -> [ ouvalcnmotlggryc | char7 ] again +[ udfebojlfyyratow | char53 ] -> [ msrtxpphlevvdwkt | char53 ] again +[ yojvjzpypzfiqjxu | char19 ] -> [ umzqrxyhunysteca | char19 ] again +[ ankjggzhiwxrhxvz | char6 ] -> [ xfgzidwdkiiivvef | char6 ] again +[ clsyqvqubhhzdzuf | char58 ] -> [ ntozkdexsajdjrbw | char58 ] again +[ ppjyuhzltsvmorbi | char33 ] -> [ evtjmjkiinibagcl | char33 ] again +[ twofyahfhjjurhyq | char28 ] -> [ uypacbgkuqmaanio | char28 ] again +[ crzzogeoxqfutrrh | char31 ] -> [ eiqczhxcdeivnovl | char31 ] again +[ azhlorlwgjihxlsy | char33 ] -> [ caxjxfubbsouelib | char33 ] again +[ wzjpwtnrldbmyaoh | char50 ] -> [ inakektsovmugwqi | char50 ] again +[ udfebojlfyyratow | char34 ] -> [ voqwwqgihvmvhfcp | char34 ] again +[ udvfqmaywbjepdez | char37 ] -> [ rzpobnavsupuevtk | char37 ] again +[ qzlgzlwaivfhgsdd | char37 ] -> [ voqwwqgihvmvhfcp | char37 ] again +[ jvazxehvbsqknmba | char48 ] -> [ edndnedyugpsjuhp | char48 ] again +[ tqsjkebwvcpfkxsf | char13 ] -> [ cfyftmawhduwoign | char13 ] again +[ twofyahfhjjurhyq | char22 ] -> [ jvgaavnpmfdslxqh | char22 ] again +[ qzlgzlwaivfhgsdd | char24 ] -> [ edndnedyugpsjuhp | char24 ] again +[ ankjggzhiwxrhxvz | char13 ] -> [ iimitbpcqbbzxeqm | char13 ] again +[ psklzcyolgjeydsz | char46 ] -> [ cuipuhsrzpowwaiz | char46 ] again +[ twofyahfhjjurhyq | char31 ] -> [ ktapmqnouetfmsxx | char31 ] again +[ fjngmfgyhepybpdm | char42 ] -> [ ntozkdexsajdjrbw | char42 ] again +[ bokxjqmqmahjomsc | char50 ] -> [ cfyftmawhduwoign | char50 ] again +[ ljcycqmvxocbprei | char19 ] -> [ qlarbtnvzsuhqhkr | char19 ] again +[ azhlorlwgjihxlsy | char54 ] -> [ voqwwqgihvmvhfcp | char54 ] again +[ iyerrrmplpztvqrv | char28 ] -> [ raykgduwatxrpbvo | char28 ] again +[ dpyfqjixihpmuwpo | char5 ] -> [ cuipjvljqwcvcvdl | char5 ] again +[ vvqtizwstuxjwcct | char34 ] -> [ nsqnbsodezdzhqdp | char34 ] again +[ zmzraapvwjdxxdkq | char8 ] -> [ caxjxfubbsouelib | char8 ] again +[ wijarwiadcetnqqq | char12 ] -> [ ahhbzzqgxoanuoue | char12 ] again +[ ghjicmvchexidtnv | char34 ] -> [ caxjxfubbsouelib | char34 ] again +[ xdnacvnpphcbswpl | char44 ] -> [ cuipuhsrzpowwaiz | char44 ] again +[ nmhtvlzwiqhyiahp | char34 ] -> [ eiqczhxcdeivnovl | char34 ] again +[ dlqwhczshpbmtatx | char10 ] -> [ ktapmqnouetfmsxx | char10 ] again +[ piuwkttgqsmihigv | char57 ] -> [ voqwwqgihvmvhfcp | char57 ] again +[ ogcoyeapyyrovcde | char51 ] -> [ kpgoxtqljbdyxzju | char51 ] again +[ ggxkbkzerfwdxwbr | char62 ] -> [ hchmrpniteimjdkg | char62 ] again +[ jqykznpcckxpfxen | char29 ] -> [ vyhpvegrbarkyuig | char29 ] again +[ bokxjqmqmahjomsc | char48 ] -> [ uypacbgkuqmaanio | char48 ] again +[ ylamfgfbflyycrhy | char41 ] -> [ gnshniwkyfsughqi | char41 ] again +[ axrzzenhqjlpyini | char3 ] -> [ gnshniwkyfsughqi | char3 ] again +[ qhazhwnxwkedqfwc | char50 ] -> [ rgxjvhndinepdhrc | char50 ] again +[ axrzzenhqjlpyini | char11 ] -> [ jvgaavnpmfdslxqh | char11 ] again +[ yojvjzpypzfiqjxu | char28 ] -> [ umzqrxyhunysteca | char28 ] again +[ uoulzscrbznmdgzs | char20 ] -> [ geluroauxntrnmif | char20 ] again +[ vvqtizwstuxjwcct | char58 ] -> [ ugeiksafbjxaovqq | char58 ] again +[ ankjggzhiwxrhxvz | char33 ] -> [ rgxjvhndinepdhrc | char33 ] again +[ dpyfqjixihpmuwpo | char21 ] -> [ benlwwrkntweqmcd | char21 ] again +[ tjmvxcqlsrtdjtvr | char41 ] -> [ ddgjazrncfheztdr | char41 ] again +[ cmxwqjbualehloxm | char40 ] -> [ msrtxpphlevvdwkt | char40 ] again +[ clsyqvqubhhzdzuf | char26 ] -> [ mbruhbqkghxlzicg | char26 ] again +[ tstdaoflzbvjdoam | char30 ] -> [ wvdwentjaoxzpefn | char30 ] again +[ dpyfqjixihpmuwpo | char31 ] -> [ jvgaavnpmfdslxqh | char31 ] again +[ vndraxlgzqzkhobz | char34 ] -> [ xfgzidwdkiiivvef | char34 ] again +[ qhazhwnxwkedqfwc | char19 ] -> [ nsqnbsodezdzhqdp | char19 ] again +[ azhlorlwgjihxlsy | char17 ] -> [ pengzuapnhrankjc | char17 ] again +[ wcggifagrsfgdknn | char52 ] -> [ pjvkbksqryshjzph | char52 ] again +[ rpybjicnvfanngrq | char31 ] -> [ dwbhgjfmrmmqqiqr | char31 ] again +[ ggxkbkzerfwdxwbr | char32 ] -> [ vlulonvgtbzdamyq | char32 ] again +[ rpybjicnvfanngrq | char33 ] -> [ rzpobnavsupuevtk | char33 ] again +[ xsznqbkgwjqrjqef | char53 ] -> [ geluroauxntrnmif | char53 ] again +[ wijarwiadcetnqqq | char10 ] -> [ gnshniwkyfsughqi | char10 ] again +[ vndraxlgzqzkhobz | char33 ] -> [ xchlqnbgomjlpleb | char33 ] again +[ ggxkbkzerfwdxwbr | char63 ] -> [ gsufgiunyqyzrtqr | char63 ] again +[ clsyqvqubhhzdzuf | char17 ] -> [ ouvalcnmotlggryc | char17 ] again +[ azhlorlwgjihxlsy | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ bokxjqmqmahjomsc | char63 ] -> [ gnshniwkyfsughqi | char63 ] again +[ msaswhhsbcmgeisv | char59 ] -> [ yvqogudvzzwxxkwt | char59 ] again +[ xkeetldjtiknuvix | char20 ] -> [ ddgjazrncfheztdr | char20 ] again +[ bkfojewodsxxfywr | char15 ] -> [ edndnedyugpsjuhp | char15 ] again +[ qmeaszvnokxylqzx | char45 ] -> [ xfgzidwdkiiivvef | char45 ] again +[ qzlgzlwaivfhgsdd | char62 ] -> [ rzpobnavsupuevtk | char62 ] again +[ udvfqmaywbjepdez | char39 ] -> [ ddgjazrncfheztdr | char39 ] again +[ wijarwiadcetnqqq | char28 ] -> [ spdpupdypdedhopa | char28 ] again +[ vvqtizwstuxjwcct | char45 ] -> [ yvqogudvzzwxxkwt | char45 ] again +[ jqykznpcckxpfxen | char10 ] -> [ gsufgiunyqyzrtqr | char10 ] again +[ dlqwhczshpbmtatx | char62 ] -> [ rgxjvhndinepdhrc | char62 ] again +[ vlduponkbdnrikbo | char16 ] -> [ ugeiksafbjxaovqq | char16 ] again +[ clsyqvqubhhzdzuf | char14 ] -> [ zhevkjifrldygaqz | char14 ] again +[ uoulzscrbznmdgzs | char39 ] -> [ kpgoxtqljbdyxzju | char39 ] again +[ cskoqtzxsticfnmx | char37 ] -> [ xchlqnbgomjlpleb | char37 ] again +[ cmxwqjbualehloxm | char56 ] -> [ tfheajsacpukqduw | char56 ] again +[ ljcycqmvxocbprei | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ xdnacvnpphcbswpl | char20 ] -> [ kircngjasyabsssc | char20 ] again +[ tjmvxcqlsrtdjtvr | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ jqykznpcckxpfxen | char49 ] -> [ kpgoxtqljbdyxzju | char49 ] again +[ dlqwhczshpbmtatx | char11 ] -> [ evtjmjkiinibagcl | char11 ] again +[ piuwkttgqsmihigv | char12 ] -> [ lodrvxqmefswmamj | char12 ] again +[ vndraxlgzqzkhobz | char47 ] -> [ edndnedyugpsjuhp | char47 ] again +[ axrzzenhqjlpyini | char40 ] -> [ gpekbdmeqdbomqrc | char40 ] again +[ qmeaszvnokxylqzx | char23 ] -> [ xchlqnbgomjlpleb | char23 ] again +[ zmzraapvwjdxxdkq | char1 ] -> [ mbxmgyodikucmjjw | char1 ] again +[ qmeaszvnokxylqzx | char51 ] -> [ rzpobnavsupuevtk | char51 ] again +[ azhlorlwgjihxlsy | char18 ] -> [ nsqnbsodezdzhqdp | char18 ] again +[ vlsyrmlvmkhbnych | char32 ] -> [ pengzuapnhrankjc | char32 ] again +[ udvfqmaywbjepdez | char26 ] -> [ hchmrpniteimjdkg | char26 ] again +[ ggxkbkzerfwdxwbr | char15 ] -> [ eiqczhxcdeivnovl | char15 ] again +[ bokxjqmqmahjomsc | char52 ] -> [ vkbrtbjnrtmuhexn | char52 ] again +[ jvazxehvbsqknmba | char45 ] -> [ ouvalcnmotlggryc | char45 ] again +[ axrzzenhqjlpyini | char5 ] -> [ xxdnqwmvyrcstteo | char5 ] again +[ mhmsvzzilqjeesnd | char25 ] -> [ mbruhbqkghxlzicg | char25 ] again +[ iyerrrmplpztvqrv | char12 ] -> [ vyhpvegrbarkyuig | char12 ] again +[ ankjggzhiwxrhxvz | char16 ] -> [ msrtxpphlevvdwkt | char16 ] again +[ xkeetldjtiknuvix | char38 ] -> [ mbxmgyodikucmjjw | char38 ] again +[ wzjpwtnrldbmyaoh | char1 ] -> [ ahhbzzqgxoanuoue | char1 ] again +[ udfebojlfyyratow | char44 ] -> [ qlarbtnvzsuhqhkr | char44 ] again +[ azhlorlwgjihxlsy | char11 ] -> [ ibksigxvlyjgqcmq | char11 ] again +[ ovxsyybrekotufps | char1 ] -> [ kircngjasyabsssc | char1 ] again +[ obnpanzcfurftcac | char20 ] -> [ vyxblmcfsoewpifj | char20 ] again +[ udvfqmaywbjepdez | char30 ] -> [ evtjmjkiinibagcl | char30 ] again +[ xsznqbkgwjqrjqef | char22 ] -> [ rzpobnavsupuevtk | char22 ] again +[ ljcycqmvxocbprei | char38 ] -> [ xxdnqwmvyrcstteo | char38 ] again +[ yojvjzpypzfiqjxu | char56 ] -> [ umzqrxyhunysteca | char56 ] again +[ azhlorlwgjihxlsy | char47 ] -> [ vgkfvqufgfebzfwr | char47 ] again +[ ogcoyeapyyrovcde | char1 ] -> [ ytenkazxoxcbuthj | char1 ] again +[ dpyfqjixihpmuwpo | char1 ] -> [ caxjxfubbsouelib | char1 ] again +[ twofyahfhjjurhyq | char18 ] -> [ cuipjvljqwcvcvdl | char18 ] again +[ moreyqvbbrnxlbpb | char23 ] -> [ ntozkdexsajdjrbw | char23 ] again +[ evircopwnhyfcyod | char42 ] -> [ lodrvxqmefswmamj | char42 ] again +[ qmeaszvnokxylqzx | char11 ] -> [ kircngjasyabsssc | char11 ] again +[ bokxjqmqmahjomsc | char14 ] -> [ ahhbzzqgxoanuoue | char14 ] again +[ crzzogeoxqfutrrh | char17 ] -> [ qlarbtnvzsuhqhkr | char17 ] again +[ bokxjqmqmahjomsc | char57 ] -> [ qlarbtnvzsuhqhkr | char57 ] again +[ qmeaszvnokxylqzx | char25 ] -> [ ugeiksafbjxaovqq | char25 ] again +[ uoulzscrbznmdgzs | char31 ] -> [ edndnedyugpsjuhp | char31 ] again +[ qmeaszvnokxylqzx | char39 ] -> [ inakektsovmugwqi | char39 ] again +[ ggxkbkzerfwdxwbr | char37 ] -> [ msrtxpphlevvdwkt | char37 ] again +[ rpybjicnvfanngrq | char26 ] -> [ inakektsovmugwqi | char26 ] again +[ xdnacvnpphcbswpl | char42 ] -> [ vkbrtbjnrtmuhexn | char42 ] again +[ clsyqvqubhhzdzuf | char28 ] -> [ jvgaavnpmfdslxqh | char28 ] again +[ udvfqmaywbjepdez | char12 ] -> [ mbxmgyodikucmjjw | char12 ] again +[ jqykznpcckxpfxen | char3 ] -> [ raykgduwatxrpbvo | char3 ] again +[ nmhtvlzwiqhyiahp | char26 ] -> [ jvgaavnpmfdslxqh | char26 ] again +[ zzepvsevzsibnfpj | char1 ] -> [ tfheajsacpukqduw | char1 ] again +[ moreyqvbbrnxlbpb | char10 ] -> [ edndnedyugpsjuhp | char10 ] again +[ vlsyrmlvmkhbnych | char34 ] -> [ geluroauxntrnmif | char34 ] again +[ msaswhhsbcmgeisv | char22 ] -> [ oymflwraloucnitk | char22 ] again +[ qzlgzlwaivfhgsdd | char57 ] -> [ oymflwraloucnitk | char57 ] again +[ xsznqbkgwjqrjqef | char61 ] -> [ mbruhbqkghxlzicg | char61 ] again +[ vndraxlgzqzkhobz | char63 ] -> [ vyxblmcfsoewpifj | char63 ] again +[ mhmsvzzilqjeesnd | char15 ] -> [ dwbhgjfmrmmqqiqr | char15 ] again +[ ggxkbkzerfwdxwbr | char61 ] -> [ hflbkfetmzlvgaxf | char61 ] again +[ xkeetldjtiknuvix | char41 ] -> [ qlarbtnvzsuhqhkr | char41 ] again +[ vlsyrmlvmkhbnych | char60 ] -> [ vlulonvgtbzdamyq | char60 ] again +[ wijarwiadcetnqqq | char24 ] -> [ vgkfvqufgfebzfwr | char24 ] again +[ nmhtvlzwiqhyiahp | char6 ] -> [ wvdwentjaoxzpefn | char6 ] again +[ tqsjkebwvcpfkxsf | char4 ] -> [ benlwwrkntweqmcd | char4 ] again +[ qhazhwnxwkedqfwc | char23 ] -> [ gsufgiunyqyzrtqr | char23 ] again +[ vvqtizwstuxjwcct | char49 ] -> [ dwbhgjfmrmmqqiqr | char49 ] again +[ mbegkfdvpoxmvlrf | char47 ] -> [ rkscdqhuvcwzounh | char47 ] again +[ iyerrrmplpztvqrv | char38 ] -> [ kircngjasyabsssc | char38 ] again +[ tqsjkebwvcpfkxsf | char49 ] -> [ ouvalcnmotlggryc | char49 ] again +[ mhmsvzzilqjeesnd | char23 ] -> [ ouvalcnmotlggryc | char23 ] again +[ wzjpwtnrldbmyaoh | char26 ] -> [ gpekbdmeqdbomqrc | char26 ] again +[ jvazxehvbsqknmba | char32 ] -> [ benlwwrkntweqmcd | char32 ] again +[ ounxxwqxwgubrkns | char18 ] -> [ edndnedyugpsjuhp | char18 ] again +[ piuwkttgqsmihigv | char55 ] -> [ ibksigxvlyjgqcmq | char55 ] again +[ tjmvxcqlsrtdjtvr | char59 ] -> [ inakektsovmugwqi | char59 ] again +[ jvazxehvbsqknmba | char18 ] -> [ xchlqnbgomjlpleb | char18 ] again +[ nmhtvlzwiqhyiahp | char33 ] -> [ vyhpvegrbarkyuig | char33 ] again +[ zmzraapvwjdxxdkq | char18 ] -> [ qlarbtnvzsuhqhkr | char18 ] again +[ fglgfktwnlnikskj | char24 ] -> [ uypacbgkuqmaanio | char24 ] again +[ ylamfgfbflyycrhy | char2 ] -> [ kynpohbftvgxdhed | char2 ] again +[ vvqtizwstuxjwcct | char31 ] -> [ vyhpvegrbarkyuig | char31 ] again +[ moreyqvbbrnxlbpb | char58 ] -> [ ibksigxvlyjgqcmq | char58 ] again +[ xkeetldjtiknuvix | char35 ] -> [ kpgoxtqljbdyxzju | char35 ] again +[ xkeetldjtiknuvix | char27 ] -> [ ouvalcnmotlggryc | char27 ] again +[ vlduponkbdnrikbo | char2 ] -> [ ddgjazrncfheztdr | char2 ] again +[ udvfqmaywbjepdez | char53 ] -> [ ugeiksafbjxaovqq | char53 ] again +[ tqsjkebwvcpfkxsf | char38 ] -> [ voqwwqgihvmvhfcp | char38 ] again +[ ghjicmvchexidtnv | char50 ] -> [ evtjmjkiinibagcl | char50 ] again +[ jvazxehvbsqknmba | char1 ] -> [ rzpobnavsupuevtk | char1 ] again +[ tstdaoflzbvjdoam | char58 ] -> [ uypacbgkuqmaanio | char58 ] again +[ xsojaapohaxhdqbo | char21 ] -> [ lodrvxqmefswmamj | char21 ] again +[ xdnacvnpphcbswpl | char24 ] -> [ gpekbdmeqdbomqrc | char24 ] again +[ ovxsyybrekotufps | char20 ] -> [ evtjmjkiinibagcl | char20 ] again +[ xsznqbkgwjqrjqef | char51 ] -> [ ouvalcnmotlggryc | char51 ] again +[ fxwzwwckbcfcosdq | char11 ] -> [ lodrvxqmefswmamj | char11 ] again +[ psklzcyolgjeydsz | char53 ] -> [ yvqogudvzzwxxkwt | char53 ] again +[ zzepvsevzsibnfpj | char24 ] -> [ gaqjtschpdrizrxa | char24 ] again +[ xkeetldjtiknuvix | char5 ] -> [ jvgaavnpmfdslxqh | char5 ] again +[ qmeaszvnokxylqzx | char28 ] -> [ cfyftmawhduwoign | char28 ] again +[ ounxxwqxwgubrkns | char51 ] -> [ nsqnbsodezdzhqdp | char51 ] again +[ ylamfgfbflyycrhy | char51 ] -> [ cfyftmawhduwoign | char51 ] again +[ qhazhwnxwkedqfwc | char52 ] -> [ xxdnqwmvyrcstteo | char52 ] again +[ cbaqpbxdjihvnyob | char1 ] -> [ inakektsovmugwqi | char1 ] again +[ moreyqvbbrnxlbpb | char17 ] -> [ vgkfvqufgfebzfwr | char17 ] again +[ rpybjicnvfanngrq | char61 ] -> [ mbxmgyodikucmjjw | char61 ] again +[ mbegkfdvpoxmvlrf | char20 ] -> [ eiqczhxcdeivnovl | char20 ] again +[ omahbzozwjtydllf | char9 ] -> [ gnshniwkyfsughqi | char9 ] again +[ jvazxehvbsqknmba | char28 ] -> [ ktapmqnouetfmsxx | char28 ] again +[ tjmvxcqlsrtdjtvr | char61 ] -> [ kynpohbftvgxdhed | char61 ] again +[ ljcycqmvxocbprei | char45 ] -> [ spdpupdypdedhopa | char45 ] again +[ ogcoyeapyyrovcde | char44 ] -> [ uayygxyfrmapzybr | char44 ] again +[ rpybjicnvfanngrq | char10 ] -> [ vyxblmcfsoewpifj | char10 ] again +[ xsojaapohaxhdqbo | char28 ] -> [ inakektsovmugwqi | char28 ] again +[ psklzcyolgjeydsz | char11 ] -> [ uayygxyfrmapzybr | char11 ] again +[ yojvjzpypzfiqjxu | char62 ] -> [ umzqrxyhunysteca | char62 ] again +[ xdnacvnpphcbswpl | char52 ] -> [ vgkfvqufgfebzfwr | char52 ] again +[ zzepvsevzsibnfpj | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ udvfqmaywbjepdez | char31 ] -> [ gpekbdmeqdbomqrc | char31 ] again +[ crzzogeoxqfutrrh | char49 ] -> [ ntozkdexsajdjrbw | char49 ] again +[ msaswhhsbcmgeisv | char50 ] -> [ cuipjvljqwcvcvdl | char50 ] again +[ moreyqvbbrnxlbpb | char50 ] -> [ qlarbtnvzsuhqhkr | char50 ] again +[ vvqtizwstuxjwcct | char40 ] -> [ zhevkjifrldygaqz | char40 ] again +[ qhazhwnxwkedqfwc | char63 ] -> [ vkbrtbjnrtmuhexn | char63 ] again +[ cmxwqjbualehloxm | char28 ] -> [ edndnedyugpsjuhp | char28 ] again +[ xkeetldjtiknuvix | char10 ] -> [ kwyemxqbttvwszqq | char10 ] again +[ umfjouqtmqbyqaye | char41 ] -> [ xfgzidwdkiiivvef | char41 ] again +[ xsojaapohaxhdqbo | char50 ] -> [ zhevkjifrldygaqz | char50 ] again +[ crzzogeoxqfutrrh | char30 ] -> [ caxjxfubbsouelib | char30 ] again +[ ankjggzhiwxrhxvz | char48 ] -> [ mbxmgyodikucmjjw | char48 ] again +[ jvazxehvbsqknmba | char47 ] -> [ uypacbgkuqmaanio | char47 ] again +[ dpyfqjixihpmuwpo | char40 ] -> [ dwbhgjfmrmmqqiqr | char40 ] again +[ xkeetldjtiknuvix | char24 ] -> [ lodrvxqmefswmamj | char24 ] again +[ msaswhhsbcmgeisv | char23 ] -> [ jvgaavnpmfdslxqh | char23 ] again +[ tqsjkebwvcpfkxsf | char7 ] -> [ pengzuapnhrankjc | char7 ] again +[ ghjicmvchexidtnv | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ qhazhwnxwkedqfwc | char45 ] -> [ evtjmjkiinibagcl | char45 ] again +[ crzzogeoxqfutrrh | char8 ] -> [ qpekxvdmbdjkhurp | char8 ] again +[ mhmsvzzilqjeesnd | char30 ] -> [ inakektsovmugwqi | char30 ] again +[ piuwkttgqsmihigv | char60 ] -> [ dwbhgjfmrmmqqiqr | char60 ] again +[ xsznqbkgwjqrjqef | char52 ] -> [ ktapmqnouetfmsxx | char52 ] again +[ ounxxwqxwgubrkns | char0 ] -> [ zhevkjifrldygaqz | char0 ] again +[ fglgfktwnlnikskj | char17 ] -> [ kpgoxtqljbdyxzju | char17 ] again +[ xdnacvnpphcbswpl | char27 ] -> [ ibksigxvlyjgqcmq | char27 ] again +[ msaswhhsbcmgeisv | char28 ] -> [ eiqczhxcdeivnovl | char28 ] again +[ ogcoyeapyyrovcde | char39 ] -> [ rzpobnavsupuevtk | char39 ] again +[ omahbzozwjtydllf | char42 ] -> [ ugeiksafbjxaovqq | char42 ] again +[ jqykznpcckxpfxen | char31 ] -> [ vyxblmcfsoewpifj | char31 ] again +[ vvqtizwstuxjwcct | char42 ] -> [ kircngjasyabsssc | char42 ] again +[ bkfojewodsxxfywr | char54 ] -> [ vkbrtbjnrtmuhexn | char54 ] again +[ jqykznpcckxpfxen | char32 ] -> [ tfheajsacpukqduw | char32 ] again +[ weqdapbcheuilmle | char17 ] -> [ benlwwrkntweqmcd | char17 ] again +[ clsyqvqubhhzdzuf | char10 ] -> [ qpekxvdmbdjkhurp | char10 ] again +[ piuwkttgqsmihigv | char3 ] -> [ xxdnqwmvyrcstteo | char3 ] again +[ qmeaszvnokxylqzx | char20 ] -> [ qlarbtnvzsuhqhkr | char20 ] again +[ tqsjkebwvcpfkxsf | char8 ] -> [ ahhbzzqgxoanuoue | char8 ] again +[ qzlgzlwaivfhgsdd | char11 ] -> [ geluroauxntrnmif | char11 ] again +[ ggxkbkzerfwdxwbr | char20 ] -> [ uayygxyfrmapzybr | char20 ] again +[ tstdaoflzbvjdoam | char48 ] -> [ mbruhbqkghxlzicg | char48 ] again +[ ppjyuhzltsvmorbi | char52 ] -> [ yvqogudvzzwxxkwt | char52 ] again +[ zzepvsevzsibnfpj | char56 ] -> [ iimitbpcqbbzxeqm | char56 ] again +[ udvfqmaywbjepdez | char56 ] -> [ raykgduwatxrpbvo | char56 ] again +[ weqdapbcheuilmle | char19 ] -> [ kwyemxqbttvwszqq | char19 ] again +[ cbaqpbxdjihvnyob | char31 ] -> [ zhevkjifrldygaqz | char31 ] again +[ wcggifagrsfgdknn | char7 ] -> [ cuipjvljqwcvcvdl | char7 ] again +[ tstdaoflzbvjdoam | char50 ] -> [ xchlqnbgomjlpleb | char50 ] again +[ bokxjqmqmahjomsc | char43 ] -> [ vyxblmcfsoewpifj | char43 ] again +[ xsznqbkgwjqrjqef | char59 ] -> [ vkbrtbjnrtmuhexn | char59 ] again +[ vndraxlgzqzkhobz | char32 ] -> [ ktapmqnouetfmsxx | char32 ] again +[ xsznqbkgwjqrjqef | char60 ] -> [ hflbkfetmzlvgaxf | char60 ] again +[ twofyahfhjjurhyq | char34 ] -> [ ahhbzzqgxoanuoue | char34 ] again +[ ylamfgfbflyycrhy | char7 ] -> [ cuipuhsrzpowwaiz | char7 ] again +[ qhazhwnxwkedqfwc | char41 ] -> [ cfyftmawhduwoign | char41 ] again +[ cskoqtzxsticfnmx | char2 ] -> [ qpekxvdmbdjkhurp | char2 ] again +[ cbaqpbxdjihvnyob | char50 ] -> [ kwyemxqbttvwszqq | char50 ] again +[ psklzcyolgjeydsz | char43 ] -> [ pjvkbksqryshjzph | char43 ] again +[ vlduponkbdnrikbo | char9 ] -> [ ouvalcnmotlggryc | char9 ] again +[ vndraxlgzqzkhobz | char37 ] -> [ vkbrtbjnrtmuhexn | char37 ] again +[ axrzzenhqjlpyini | char20 ] -> [ wvdwentjaoxzpefn | char20 ] again +[ xsznqbkgwjqrjqef | char30 ] -> [ gnshniwkyfsughqi | char30 ] again +[ ljcycqmvxocbprei | char26 ] -> [ kynpohbftvgxdhed | char26 ] again +[ wcggifagrsfgdknn | char35 ] -> [ jvgaavnpmfdslxqh | char35 ] again +[ twofyahfhjjurhyq | char57 ] -> [ kwyemxqbttvwszqq | char57 ] again +[ wzjpwtnrldbmyaoh | char29 ] -> [ xchlqnbgomjlpleb | char29 ] again +[ moreyqvbbrnxlbpb | char19 ] -> [ rzpobnavsupuevtk | char19 ] again +[ ovxsyybrekotufps | char11 ] -> [ qpekxvdmbdjkhurp | char11 ] again +[ mhmsvzzilqjeesnd | char63 ] -> [ ntozkdexsajdjrbw | char63 ] again +[ ounxxwqxwgubrkns | char31 ] -> [ msrtxpphlevvdwkt | char31 ] again +[ qmeaszvnokxylqzx | char9 ] -> [ hchmrpniteimjdkg | char9 ] again +[ piuwkttgqsmihigv | char59 ] -> [ jcrparirwloiiuco | char59 ] again +[ evircopwnhyfcyod | char45 ] -> [ gpekbdmeqdbomqrc | char45 ] again +[ obnpanzcfurftcac | char19 ] -> [ kynpohbftvgxdhed | char19 ] again +[ qmeaszvnokxylqzx | char31 ] -> [ klrbnmmxoginlktj | char31 ] again +[ msaswhhsbcmgeisv | char3 ] -> [ kpgoxtqljbdyxzju | char3 ] again +[ hpoithkmecbuscft | char11 ] -> [ ouvalcnmotlggryc | char11 ] again +[ mhmsvzzilqjeesnd | char60 ] -> [ hchmrpniteimjdkg | char60 ] again +[ wzjpwtnrldbmyaoh | char37 ] -> [ zhevkjifrldygaqz | char37 ] again +[ yojvjzpypzfiqjxu | char59 ] -> [ umzqrxyhunysteca | char59 ] again +[ zmzraapvwjdxxdkq | char53 ] -> [ kynpohbftvgxdhed | char53 ] again +[ zmzraapvwjdxxdkq | char45 ] -> [ kwyemxqbttvwszqq | char45 ] again +[ crzzogeoxqfutrrh | char61 ] -> [ klrbnmmxoginlktj | char61 ] again +[ hpoithkmecbuscft | char50 ] -> [ mbxmgyodikucmjjw | char50 ] again +[ ggxkbkzerfwdxwbr | char60 ] -> [ spdpupdypdedhopa | char60 ] again +[ ogcoyeapyyrovcde | char21 ] -> [ cuipuhsrzpowwaiz | char21 ] again +[ ljcycqmvxocbprei | char34 ] -> [ msrtxpphlevvdwkt | char34 ] again +[ obnpanzcfurftcac | char37 ] -> [ edndnedyugpsjuhp | char37 ] again +[ tqsjkebwvcpfkxsf | char56 ] -> [ rzpobnavsupuevtk | char56 ] again +[ azhlorlwgjihxlsy | char63 ] -> [ zhevkjifrldygaqz | char63 ] again +[ xdnacvnpphcbswpl | char53 ] -> [ zhevkjifrldygaqz | char53 ] again +[ ggxkbkzerfwdxwbr | char38 ] -> [ lodrvxqmefswmamj | char38 ] again +[ ppjyuhzltsvmorbi | char48 ] -> [ inakektsovmugwqi | char48 ] again +[ xsznqbkgwjqrjqef | char41 ] -> [ benlwwrkntweqmcd | char41 ] again +[ qmeaszvnokxylqzx | char16 ] -> [ voqwwqgihvmvhfcp | char16 ] again +[ cskoqtzxsticfnmx | char52 ] -> [ oymflwraloucnitk | char52 ] again +[ zzepvsevzsibnfpj | char8 ] -> [ spdpupdypdedhopa | char8 ] again +[ udfebojlfyyratow | char17 ] -> [ gpekbdmeqdbomqrc | char17 ] again +[ piuwkttgqsmihigv | char47 ] -> [ mbxmgyodikucmjjw | char47 ] again +[ tjmvxcqlsrtdjtvr | char21 ] -> [ yvqogudvzzwxxkwt | char21 ] again +[ vvqtizwstuxjwcct | char23 ] -> [ caxjxfubbsouelib | char23 ] again +[ ylamfgfbflyycrhy | char49 ] -> [ jvgaavnpmfdslxqh | char49 ] again +[ ghjicmvchexidtnv | char13 ] -> [ pengzuapnhrankjc | char13 ] again +[ weqdapbcheuilmle | char58 ] -> [ xfgzidwdkiiivvef | char58 ] again +[ fjngmfgyhepybpdm | char32 ] -> [ caxjxfubbsouelib | char32 ] again +[ evircopwnhyfcyod | char14 ] -> [ uypacbgkuqmaanio | char14 ] again +[ wzjpwtnrldbmyaoh | char48 ] -> [ vyxblmcfsoewpifj | char48 ] again +[ azhlorlwgjihxlsy | char38 ] -> [ uypacbgkuqmaanio | char38 ] again +[ umfjouqtmqbyqaye | char21 ] -> [ gnshniwkyfsughqi | char21 ] again +[ psklzcyolgjeydsz | char21 ] -> [ mbxmgyodikucmjjw | char21 ] again +[ ljcycqmvxocbprei | char51 ] -> [ vyhpvegrbarkyuig | char51 ] again +[ xdnacvnpphcbswpl | char16 ] -> [ ktapmqnouetfmsxx | char16 ] again +[ udfebojlfyyratow | char25 ] -> [ ktapmqnouetfmsxx | char25 ] again +[ axrzzenhqjlpyini | char6 ] -> [ yvqogudvzzwxxkwt | char6 ] again +[ ylamfgfbflyycrhy | char32 ] -> [ xxdnqwmvyrcstteo | char32 ] again +[ ovxsyybrekotufps | char18 ] -> [ ytenkazxoxcbuthj | char18 ] again +[ psklzcyolgjeydsz | char2 ] -> [ rzpobnavsupuevtk | char2 ] again +[ ljcycqmvxocbprei | char8 ] -> [ mbruhbqkghxlzicg | char8 ] again +[ evircopwnhyfcyod | char2 ] -> [ cfyftmawhduwoign | char2 ] again +[ msaswhhsbcmgeisv | char58 ] -> [ xchlqnbgomjlpleb | char58 ] again +[ xsojaapohaxhdqbo | char39 ] -> [ vkbrtbjnrtmuhexn | char39 ] again +[ xdnacvnpphcbswpl | char5 ] -> [ eiqczhxcdeivnovl | char5 ] again +[ ankjggzhiwxrhxvz | char40 ] -> [ rkscdqhuvcwzounh | char40 ] again +[ piuwkttgqsmihigv | char18 ] -> [ ktapmqnouetfmsxx | char18 ] again +[ tjmvxcqlsrtdjtvr | char29 ] -> [ wvdwentjaoxzpefn | char29 ] again +[ bkfojewodsxxfywr | char43 ] -> [ kynpohbftvgxdhed | char43 ] again +[ qzlgzlwaivfhgsdd | char39 ] -> [ eiqczhxcdeivnovl | char39 ] again +[ psklzcyolgjeydsz | char41 ] -> [ vyxblmcfsoewpifj | char41 ] again +[ umfjouqtmqbyqaye | char28 ] -> [ evtjmjkiinibagcl | char28 ] again +[ bkfojewodsxxfywr | char35 ] -> [ vgkfvqufgfebzfwr | char35 ] again +[ omahbzozwjtydllf | char26 ] -> [ iimitbpcqbbzxeqm | char26 ] again +[ moreyqvbbrnxlbpb | char63 ] -> [ jvgaavnpmfdslxqh | char63 ] again +[ wijarwiadcetnqqq | char50 ] -> [ cuipuhsrzpowwaiz | char50 ] again +[ zmzraapvwjdxxdkq | char2 ] -> [ gpekbdmeqdbomqrc | char2 ] again +[ ljcycqmvxocbprei | char31 ] -> [ kircngjasyabsssc | char31 ] again +[ evircopwnhyfcyod | char10 ] -> [ dwbhgjfmrmmqqiqr | char10 ] again +[ qmeaszvnokxylqzx | char61 ] -> [ edndnedyugpsjuhp | char61 ] again +[ fjngmfgyhepybpdm | char17 ] -> [ ahhbzzqgxoanuoue | char17 ] again +[ xsojaapohaxhdqbo | char20 ] -> [ ytenkazxoxcbuthj | char20 ] again +[ obnpanzcfurftcac | char5 ] -> [ vkbrtbjnrtmuhexn | char5 ] again +[ nmhtvlzwiqhyiahp | char37 ] -> [ vlulonvgtbzdamyq | char37 ] again +[ omahbzozwjtydllf | char0 ] -> [ rgxjvhndinepdhrc | char0 ] again +[ umfjouqtmqbyqaye | char16 ] -> [ mbruhbqkghxlzicg | char16 ] again +[ ovxsyybrekotufps | char21 ] -> [ cuipjvljqwcvcvdl | char21 ] again +[ qzlgzlwaivfhgsdd | char61 ] -> [ xchlqnbgomjlpleb | char61 ] again +[ azhlorlwgjihxlsy | char50 ] -> [ vyxblmcfsoewpifj | char50 ] again +[ ankjggzhiwxrhxvz | char47 ] -> [ nsqnbsodezdzhqdp | char47 ] again +[ dpyfqjixihpmuwpo | char3 ] -> [ edndnedyugpsjuhp | char3 ] again +[ axrzzenhqjlpyini | char55 ] -> [ gaqjtschpdrizrxa | char55 ] again +[ ankjggzhiwxrhxvz | char19 ] -> [ gsufgiunyqyzrtqr | char19 ] again +[ cmxwqjbualehloxm | char0 ] -> [ vyhpvegrbarkyuig | char0 ] again +[ fxwzwwckbcfcosdq | char41 ] -> [ klrbnmmxoginlktj | char41 ] again +[ evircopwnhyfcyod | char39 ] -> [ qlarbtnvzsuhqhkr | char39 ] again +[ zmzraapvwjdxxdkq | char32 ] -> [ cfyftmawhduwoign | char32 ] again +[ vvqtizwstuxjwcct | char53 ] -> [ spdpupdypdedhopa | char53 ] again +[ weqdapbcheuilmle | char1 ] -> [ eiqczhxcdeivnovl | char1 ] again +[ cskoqtzxsticfnmx | char40 ] -> [ edndnedyugpsjuhp | char40 ] again +[ msaswhhsbcmgeisv | char16 ] -> [ ahhbzzqgxoanuoue | char16 ] again +[ fjngmfgyhepybpdm | char54 ] -> [ hflbkfetmzlvgaxf | char54 ] again +[ udfebojlfyyratow | char23 ] -> [ xxdnqwmvyrcstteo | char23 ] again +[ zzepvsevzsibnfpj | char33 ] -> [ ktapmqnouetfmsxx | char33 ] again +[ fxwzwwckbcfcosdq | char62 ] -> [ yvqogudvzzwxxkwt | char62 ] again +[ xsznqbkgwjqrjqef | char45 ] -> [ kpgoxtqljbdyxzju | char45 ] again +[ ggxkbkzerfwdxwbr | char59 ] -> [ rkscdqhuvcwzounh | char59 ] again +[ wzjpwtnrldbmyaoh | char0 ] -> [ jvgaavnpmfdslxqh | char0 ] again +[ crzzogeoxqfutrrh | char59 ] -> [ gpekbdmeqdbomqrc | char59 ] again +[ vvqtizwstuxjwcct | char48 ] -> [ tfheajsacpukqduw | char48 ] again +[ zmzraapvwjdxxdkq | char15 ] -> [ geluroauxntrnmif | char15 ] again +[ ppjyuhzltsvmorbi | char51 ] -> [ pjvkbksqryshjzph | char51 ] again +[ udfebojlfyyratow | char24 ] -> [ dwbhgjfmrmmqqiqr | char24 ] again +[ hpoithkmecbuscft | char21 ] -> [ rgxjvhndinepdhrc | char21 ] again +[ azhlorlwgjihxlsy | char3 ] -> [ klrbnmmxoginlktj | char3 ] again +[ ggxkbkzerfwdxwbr | char33 ] -> [ zhevkjifrldygaqz | char33 ] again +[ vlduponkbdnrikbo | char1 ] -> [ lodrvxqmefswmamj | char1 ] again +[ weqdapbcheuilmle | char31 ] -> [ cuipjvljqwcvcvdl | char31 ] again +[ msaswhhsbcmgeisv | char1 ] -> [ vyhpvegrbarkyuig | char1 ] again +[ piuwkttgqsmihigv | char52 ] -> [ mbruhbqkghxlzicg | char52 ] again +[ crzzogeoxqfutrrh | char50 ] -> [ gsufgiunyqyzrtqr | char50 ] again +[ twofyahfhjjurhyq | char12 ] -> [ klrbnmmxoginlktj | char12 ] again +[ ggxkbkzerfwdxwbr | char58 ] -> [ tfheajsacpukqduw | char58 ] again +[ umfjouqtmqbyqaye | char27 ] -> [ vyhpvegrbarkyuig | char27 ] again +[ xdnacvnpphcbswpl | char57 ] -> [ pengzuapnhrankjc | char57 ] again +[ ppjyuhzltsvmorbi | char25 ] -> [ wvdwentjaoxzpefn | char25 ] again +[ obnpanzcfurftcac | char28 ] -> [ iimitbpcqbbzxeqm | char28 ] again +[ wcggifagrsfgdknn | char37 ] -> [ ugeiksafbjxaovqq | char37 ] again +[ nmhtvlzwiqhyiahp | char52 ] -> [ nsqnbsodezdzhqdp | char52 ] again +[ umfjouqtmqbyqaye | char2 ] -> [ msrtxpphlevvdwkt | char2 ] again +[ wijarwiadcetnqqq | char55 ] -> [ benlwwrkntweqmcd | char55 ] again +[ axrzzenhqjlpyini | char44 ] -> [ kynpohbftvgxdhed | char44 ] again +[ crzzogeoxqfutrrh | char62 ] -> [ evtjmjkiinibagcl | char62 ] again +[ xdnacvnpphcbswpl | char61 ] -> [ kwyemxqbttvwszqq | char61 ] again +[ wcggifagrsfgdknn | char40 ] -> [ jcrparirwloiiuco | char40 ] again +[ dlqwhczshpbmtatx | char48 ] -> [ xchlqnbgomjlpleb | char48 ] again +[ tqsjkebwvcpfkxsf | char0 ] -> [ spdpupdypdedhopa | char0 ] again +[ iyerrrmplpztvqrv | char15 ] -> [ ugeiksafbjxaovqq | char15 ] again +[ zzepvsevzsibnfpj | char3 ] -> [ voqwwqgihvmvhfcp | char3 ] again +[ ljcycqmvxocbprei | char27 ] -> [ ugeiksafbjxaovqq | char27 ] again +[ msaswhhsbcmgeisv | char46 ] -> [ ouvalcnmotlggryc | char46 ] again +[ evircopwnhyfcyod | char27 ] -> [ wvdwentjaoxzpefn | char27 ] again +[ qzlgzlwaivfhgsdd | char8 ] -> [ uypacbgkuqmaanio | char8 ] again +[ zzepvsevzsibnfpj | char7 ] -> [ gsufgiunyqyzrtqr | char7 ] again +[ vlsyrmlvmkhbnych | char43 ] -> [ cuipuhsrzpowwaiz | char43 ] again +[ wcggifagrsfgdknn | char5 ] -> [ ibksigxvlyjgqcmq | char5 ] again +[ ppjyuhzltsvmorbi | char12 ] -> [ nsqnbsodezdzhqdp | char12 ] again +[ ovxsyybrekotufps | char8 ] -> [ ouvalcnmotlggryc | char8 ] again +[ wzjpwtnrldbmyaoh | char41 ] -> [ oymflwraloucnitk | char41 ] again +[ hpoithkmecbuscft | char38 ] -> [ mbruhbqkghxlzicg | char38 ] again +[ iyerrrmplpztvqrv | char31 ] -> [ wvdwentjaoxzpefn | char31 ] again +[ cbaqpbxdjihvnyob | char29 ] -> [ uayygxyfrmapzybr | char29 ] again +[ umfjouqtmqbyqaye | char24 ] -> [ vyxblmcfsoewpifj | char24 ] again +[ qzlgzlwaivfhgsdd | char33 ] -> [ ugeiksafbjxaovqq | char33 ] again +[ nmhtvlzwiqhyiahp | char59 ] -> [ cuipuhsrzpowwaiz | char59 ] again +[ twofyahfhjjurhyq | char61 ] -> [ pjvkbksqryshjzph | char61 ] again +[ xdnacvnpphcbswpl | char54 ] -> [ xfgzidwdkiiivvef | char54 ] again +[ tqsjkebwvcpfkxsf | char16 ] -> [ iimitbpcqbbzxeqm | char16 ] again +[ dlqwhczshpbmtatx | char28 ] -> [ uayygxyfrmapzybr | char28 ] again +[ xsznqbkgwjqrjqef | char46 ] -> [ qlarbtnvzsuhqhkr | char46 ] again +[ cmxwqjbualehloxm | char44 ] -> [ wvdwentjaoxzpefn | char44 ] again +[ vvqtizwstuxjwcct | char15 ] -> [ uayygxyfrmapzybr | char15 ] again +[ xsznqbkgwjqrjqef | char58 ] -> [ kynpohbftvgxdhed | char58 ] again +[ qhazhwnxwkedqfwc | char46 ] -> [ benlwwrkntweqmcd | char46 ] again +[ qzlgzlwaivfhgsdd | char46 ] -> [ caxjxfubbsouelib | char46 ] again +[ cmxwqjbualehloxm | char34 ] -> [ rkscdqhuvcwzounh | char34 ] again +[ ylamfgfbflyycrhy | char28 ] -> [ voqwwqgihvmvhfcp | char28 ] again +[ udfebojlfyyratow | char58 ] -> [ iimitbpcqbbzxeqm | char58 ] again +[ mhmsvzzilqjeesnd | char61 ] -> [ oymflwraloucnitk | char61 ] again +[ bokxjqmqmahjomsc | char3 ] -> [ pengzuapnhrankjc | char3 ] again +[ ggxkbkzerfwdxwbr | char16 ] -> [ mbxmgyodikucmjjw | char16 ] again +[ xkeetldjtiknuvix | char0 ] -> [ vgkfvqufgfebzfwr | char0 ] again +[ ylamfgfbflyycrhy | char3 ] -> [ ktapmqnouetfmsxx | char3 ] again +[ fxwzwwckbcfcosdq | char49 ] -> [ ibksigxvlyjgqcmq | char49 ] again +[ vndraxlgzqzkhobz | char14 ] -> [ ugeiksafbjxaovqq | char14 ] again +[ twofyahfhjjurhyq | char55 ] -> [ rkscdqhuvcwzounh | char55 ] again +[ twofyahfhjjurhyq | char15 ] -> [ wvdwentjaoxzpefn | char15 ] again +[ nmhtvlzwiqhyiahp | char16 ] -> [ uypacbgkuqmaanio | char16 ] again +[ twofyahfhjjurhyq | char10 ] -> [ vlulonvgtbzdamyq | char10 ] again +[ dpyfqjixihpmuwpo | char13 ] -> [ eiqczhxcdeivnovl | char13 ] again +[ fglgfktwnlnikskj | char21 ] -> [ oymflwraloucnitk | char21 ] again +[ tqsjkebwvcpfkxsf | char44 ] -> [ vlulonvgtbzdamyq | char44 ] again +[ jvazxehvbsqknmba | char57 ] -> [ hflbkfetmzlvgaxf | char57 ] again +[ vlduponkbdnrikbo | char0 ] -> [ raykgduwatxrpbvo | char0 ] again +[ yojvjzpypzfiqjxu | char49 ] -> [ umzqrxyhunysteca | char49 ] again +[ nmhtvlzwiqhyiahp | char39 ] -> [ gnshniwkyfsughqi | char39 ] again +[ cmxwqjbualehloxm | char63 ] -> [ qpekxvdmbdjkhurp | char63 ] again +[ obnpanzcfurftcac | char11 ] -> [ wvdwentjaoxzpefn | char11 ] again +[ cmxwqjbualehloxm | char19 ] -> [ jvgaavnpmfdslxqh | char19 ] again +[ uoulzscrbznmdgzs | char48 ] -> [ iimitbpcqbbzxeqm | char48 ] again +[ psklzcyolgjeydsz | char28 ] -> [ klrbnmmxoginlktj | char28 ] again +[ rpybjicnvfanngrq | char25 ] -> [ qlarbtnvzsuhqhkr | char25 ] again +[ axrzzenhqjlpyini | char0 ] -> [ hchmrpniteimjdkg | char0 ] again +[ tjmvxcqlsrtdjtvr | char3 ] -> [ ibksigxvlyjgqcmq | char3 ] again +[ mbegkfdvpoxmvlrf | char12 ] -> [ caxjxfubbsouelib | char12 ] again +[ wijarwiadcetnqqq | char61 ] -> [ caxjxfubbsouelib | char61 ] again +[ vlsyrmlvmkhbnych | char52 ] -> [ voqwwqgihvmvhfcp | char52 ] again +[ tstdaoflzbvjdoam | char60 ] -> [ oymflwraloucnitk | char60 ] again +[ tjmvxcqlsrtdjtvr | char28 ] -> [ mbxmgyodikucmjjw | char28 ] again +[ azhlorlwgjihxlsy | char20 ] -> [ mbxmgyodikucmjjw | char20 ] again +[ fxwzwwckbcfcosdq | char40 ] -> [ qpekxvdmbdjkhurp | char40 ] again +[ xsznqbkgwjqrjqef | char49 ] -> [ xchlqnbgomjlpleb | char49 ] again +[ yojvjzpypzfiqjxu | char21 ] -> [ umzqrxyhunysteca | char21 ] again +[ fjngmfgyhepybpdm | char45 ] -> [ xchlqnbgomjlpleb | char45 ] again +[ moreyqvbbrnxlbpb | char31 ] -> [ uypacbgkuqmaanio | char31 ] again +[ ovxsyybrekotufps | char0 ] -> [ wvdwentjaoxzpefn | char0 ] again +[ fxwzwwckbcfcosdq | char56 ] -> [ cuipuhsrzpowwaiz | char56 ] again +[ weqdapbcheuilmle | char61 ] -> [ wvdwentjaoxzpefn | char61 ] again +[ ovxsyybrekotufps | char22 ] -> [ ktapmqnouetfmsxx | char22 ] again +[ vvqtizwstuxjwcct | char61 ] -> [ vgkfvqufgfebzfwr | char61 ] again +[ msaswhhsbcmgeisv | char13 ] -> [ benlwwrkntweqmcd | char13 ] again +[ zzepvsevzsibnfpj | char6 ] -> [ jcrparirwloiiuco | char6 ] again +[ iyerrrmplpztvqrv | char35 ] -> [ kynpohbftvgxdhed | char35 ] again +[ yojvjzpypzfiqjxu | char8 ] -> [ umzqrxyhunysteca | char8 ] again +[ moreyqvbbrnxlbpb | char46 ] -> [ hflbkfetmzlvgaxf | char46 ] again +[ tjmvxcqlsrtdjtvr | char8 ] -> [ cfyftmawhduwoign | char8 ] again +[ wijarwiadcetnqqq | char29 ] -> [ dwbhgjfmrmmqqiqr | char29 ] again +[ fjngmfgyhepybpdm | char0 ] -> [ kircngjasyabsssc | char0 ] again +[ dpyfqjixihpmuwpo | char51 ] -> [ ibksigxvlyjgqcmq | char51 ] again +[ tqsjkebwvcpfkxsf | char5 ] -> [ raykgduwatxrpbvo | char5 ] again +[ vlduponkbdnrikbo | char11 ] -> [ klrbnmmxoginlktj | char11 ] again +[ umfjouqtmqbyqaye | char56 ] -> [ uypacbgkuqmaanio | char56 ] again +[ ghjicmvchexidtnv | char62 ] -> [ vyxblmcfsoewpifj | char62 ] again +[ xkeetldjtiknuvix | char3 ] -> [ vyxblmcfsoewpifj | char3 ] again +[ hpoithkmecbuscft | char1 ] -> [ vlulonvgtbzdamyq | char1 ] again +[ ankjggzhiwxrhxvz | char5 ] -> [ jcrparirwloiiuco | char5 ] again +[ vvqtizwstuxjwcct | char52 ] -> [ iimitbpcqbbzxeqm | char52 ] again +[ mhmsvzzilqjeesnd | char14 ] -> [ lodrvxqmefswmamj | char14 ] again +[ mbegkfdvpoxmvlrf | char38 ] -> [ vkbrtbjnrtmuhexn | char38 ] again +[ udvfqmaywbjepdez | char9 ] -> [ uypacbgkuqmaanio | char9 ] again +[ fjngmfgyhepybpdm | char43 ] -> [ lodrvxqmefswmamj | char43 ] again +[ twofyahfhjjurhyq | char40 ] -> [ vkbrtbjnrtmuhexn | char40 ] again +[ ljcycqmvxocbprei | char6 ] -> [ nsqnbsodezdzhqdp | char6 ] again +[ azhlorlwgjihxlsy | char1 ] -> [ kpgoxtqljbdyxzju | char1 ] again +[ iyerrrmplpztvqrv | char51 ] -> [ mbxmgyodikucmjjw | char51 ] again +[ ylamfgfbflyycrhy | char48 ] -> [ yvqogudvzzwxxkwt | char48 ] again +[ omahbzozwjtydllf | char49 ] -> [ cuipuhsrzpowwaiz | char49 ] again +[ tqsjkebwvcpfkxsf | char60 ] -> [ jcrparirwloiiuco | char60 ] again +[ fxwzwwckbcfcosdq | char23 ] -> [ cuipjvljqwcvcvdl | char23 ] again +[ qmeaszvnokxylqzx | char18 ] -> [ pengzuapnhrankjc | char18 ] again +[ cmxwqjbualehloxm | char1 ] -> [ gpekbdmeqdbomqrc | char1 ] again +[ mbegkfdvpoxmvlrf | char37 ] -> [ kynpohbftvgxdhed | char37 ] again +[ nmhtvlzwiqhyiahp | char15 ] -> [ vkbrtbjnrtmuhexn | char15 ] again +[ zzepvsevzsibnfpj | char12 ] -> [ cuipjvljqwcvcvdl | char12 ] again +[ crzzogeoxqfutrrh | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ udvfqmaywbjepdez | char20 ] -> [ ahhbzzqgxoanuoue | char20 ] again +[ xsznqbkgwjqrjqef | char55 ] -> [ ytenkazxoxcbuthj | char55 ] again +[ mbegkfdvpoxmvlrf | char18 ] -> [ evtjmjkiinibagcl | char18 ] again +[ jvazxehvbsqknmba | char5 ] -> [ ahhbzzqgxoanuoue | char5 ] again +[ vlduponkbdnrikbo | char6 ] -> [ cfyftmawhduwoign | char6 ] again +[ wzjpwtnrldbmyaoh | char61 ] -> [ ddgjazrncfheztdr | char61 ] again +[ bkfojewodsxxfywr | char45 ] -> [ xxdnqwmvyrcstteo | char45 ] again +[ zzepvsevzsibnfpj | char57 ] -> [ jvgaavnpmfdslxqh | char57 ] again +[ wcggifagrsfgdknn | char26 ] -> [ zhevkjifrldygaqz | char26 ] again +[ evircopwnhyfcyod | char19 ] -> [ mbruhbqkghxlzicg | char19 ] again +[ dpyfqjixihpmuwpo | char10 ] -> [ klrbnmmxoginlktj | char10 ] again +[ vlduponkbdnrikbo | char56 ] -> [ benlwwrkntweqmcd | char56 ] again +[ obnpanzcfurftcac | char45 ] -> [ qpekxvdmbdjkhurp | char45 ] again +[ clsyqvqubhhzdzuf | char57 ] -> [ caxjxfubbsouelib | char57 ] again +[ azhlorlwgjihxlsy | char57 ] -> [ spdpupdypdedhopa | char57 ] again +[ vlsyrmlvmkhbnych | char42 ] -> [ jvgaavnpmfdslxqh | char42 ] again +[ crzzogeoxqfutrrh | char3 ] -> [ spdpupdypdedhopa | char3 ] again +[ fglgfktwnlnikskj | char35 ] -> [ ouvalcnmotlggryc | char35 ] again +[ bokxjqmqmahjomsc | char7 ] -> [ jvgaavnpmfdslxqh | char7 ] again +[ iyerrrmplpztvqrv | char54 ] -> [ ibksigxvlyjgqcmq | char54 ] again +[ mbegkfdvpoxmvlrf | char2 ] -> [ mbruhbqkghxlzicg | char2 ] again +[ ovxsyybrekotufps | char42 ] -> [ rzpobnavsupuevtk | char42 ] again +[ tjmvxcqlsrtdjtvr | char15 ] -> [ ahhbzzqgxoanuoue | char15 ] again +[ qmeaszvnokxylqzx | char54 ] -> [ uypacbgkuqmaanio | char54 ] again +[ bokxjqmqmahjomsc | char8 ] -> [ gpekbdmeqdbomqrc | char8 ] again +[ ljcycqmvxocbprei | char63 ] -> [ rzpobnavsupuevtk | char63 ] again +[ msaswhhsbcmgeisv | char34 ] -> [ klrbnmmxoginlktj | char34 ] again +[ wzjpwtnrldbmyaoh | char6 ] -> [ caxjxfubbsouelib | char6 ] again +[ cmxwqjbualehloxm | char10 ] -> [ caxjxfubbsouelib | char10 ] again +[ xdnacvnpphcbswpl | char58 ] -> [ jvgaavnpmfdslxqh | char58 ] again +[ wijarwiadcetnqqq | char32 ] -> [ klrbnmmxoginlktj | char32 ] again +[ wzjpwtnrldbmyaoh | char14 ] -> [ hchmrpniteimjdkg | char14 ] again +[ tjmvxcqlsrtdjtvr | char23 ] -> [ jcrparirwloiiuco | char23 ] again +[ qmeaszvnokxylqzx | char5 ] -> [ ouvalcnmotlggryc | char5 ] again +[ obnpanzcfurftcac | char6 ] -> [ raykgduwatxrpbvo | char6 ] again +[ vlsyrmlvmkhbnych | char38 ] -> [ ddgjazrncfheztdr | char38 ] again +[ jqykznpcckxpfxen | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ clsyqvqubhhzdzuf | char2 ] -> [ ibksigxvlyjgqcmq | char2 ] again +[ iyerrrmplpztvqrv | char61 ] -> [ rzpobnavsupuevtk | char61 ] again +[ cbaqpbxdjihvnyob | char47 ] -> [ vyhpvegrbarkyuig | char47 ] again +[ cbaqpbxdjihvnyob | char2 ] -> [ vyxblmcfsoewpifj | char2 ] again +[ wcggifagrsfgdknn | char60 ] -> [ lodrvxqmefswmamj | char60 ] again +[ msaswhhsbcmgeisv | char5 ] -> [ cfyftmawhduwoign | char5 ] again +[ zmzraapvwjdxxdkq | char21 ] -> [ vlulonvgtbzdamyq | char21 ] again +[ iyerrrmplpztvqrv | char30 ] -> [ uypacbgkuqmaanio | char30 ] again +[ jvazxehvbsqknmba | char54 ] -> [ jcrparirwloiiuco | char54 ] again +[ vndraxlgzqzkhobz | char22 ] -> [ qpekxvdmbdjkhurp | char22 ] again +[ ljcycqmvxocbprei | char54 ] -> [ ddgjazrncfheztdr | char54 ] again +[ msaswhhsbcmgeisv | char4 ] -> [ qlarbtnvzsuhqhkr | char4 ] again +[ fglgfktwnlnikskj | char4 ] -> [ spdpupdypdedhopa | char4 ] again +[ omahbzozwjtydllf | char15 ] -> [ kwyemxqbttvwszqq | char15 ] again +[ ppjyuhzltsvmorbi | char43 ] -> [ vkbrtbjnrtmuhexn | char43 ] again +[ fglgfktwnlnikskj | char6 ] -> [ gnshniwkyfsughqi | char6 ] again +[ azhlorlwgjihxlsy | char37 ] -> [ ahhbzzqgxoanuoue | char37 ] again +[ cmxwqjbualehloxm | char52 ] -> [ raykgduwatxrpbvo | char52 ] again +[ xsznqbkgwjqrjqef | char31 ] -> [ uayygxyfrmapzybr | char31 ] again +[ ogcoyeapyyrovcde | char27 ] -> [ evtjmjkiinibagcl | char27 ] again +[ zmzraapvwjdxxdkq | char46 ] -> [ vkbrtbjnrtmuhexn | char46 ] again +[ udvfqmaywbjepdez | char33 ] -> [ eiqczhxcdeivnovl | char33 ] again +[ ounxxwqxwgubrkns | char33 ] -> [ uypacbgkuqmaanio | char33 ] again +[ yojvjzpypzfiqjxu | char12 ] -> [ umzqrxyhunysteca | char12 ] again +[ tstdaoflzbvjdoam | char3 ] -> [ gsufgiunyqyzrtqr | char3 ] again +[ wijarwiadcetnqqq | char8 ] -> [ raykgduwatxrpbvo | char8 ] again +[ dpyfqjixihpmuwpo | char59 ] -> [ lodrvxqmefswmamj | char59 ] again +[ xkeetldjtiknuvix | char34 ] -> [ tfheajsacpukqduw | char34 ] again +[ fglgfktwnlnikskj | char50 ] -> [ ktapmqnouetfmsxx | char50 ] again +[ weqdapbcheuilmle | char30 ] -> [ jvgaavnpmfdslxqh | char30 ] again +[ evircopwnhyfcyod | char54 ] -> [ caxjxfubbsouelib | char54 ] again +[ ggxkbkzerfwdxwbr | char4 ] -> [ ntozkdexsajdjrbw | char4 ] again +[ tjmvxcqlsrtdjtvr | char53 ] -> [ benlwwrkntweqmcd | char53 ] again +[ fxwzwwckbcfcosdq | char19 ] -> [ vgkfvqufgfebzfwr | char19 ] again +[ wcggifagrsfgdknn | char30 ] -> [ nsqnbsodezdzhqdp | char30 ] again +[ ggxkbkzerfwdxwbr | char34 ] -> [ kwyemxqbttvwszqq | char34 ] again +[ msaswhhsbcmgeisv | char33 ] -> [ vgkfvqufgfebzfwr | char33 ] again +[ xsojaapohaxhdqbo | char52 ] -> [ kynpohbftvgxdhed | char52 ] again +[ fxwzwwckbcfcosdq | char28 ] -> [ kynpohbftvgxdhed | char28 ] again +[ xdnacvnpphcbswpl | char9 ] -> [ rzpobnavsupuevtk | char9 ] again +[ ppjyuhzltsvmorbi | char19 ] -> [ vlulonvgtbzdamyq | char19 ] again +[ dlqwhczshpbmtatx | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ nmhtvlzwiqhyiahp | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ vlduponkbdnrikbo | char15 ] -> [ rzpobnavsupuevtk | char15 ] again +[ weqdapbcheuilmle | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ iyerrrmplpztvqrv | char55 ] -> [ gpekbdmeqdbomqrc | char55 ] again +[ psklzcyolgjeydsz | char7 ] -> [ ntozkdexsajdjrbw | char7 ] again +[ vndraxlgzqzkhobz | char57 ] -> [ gpekbdmeqdbomqrc | char57 ] again +[ ogcoyeapyyrovcde | char38 ] -> [ kynpohbftvgxdhed | char38 ] again +[ piuwkttgqsmihigv | char1 ] -> [ gaqjtschpdrizrxa | char1 ] again +[ crzzogeoxqfutrrh | char7 ] -> [ lodrvxqmefswmamj | char7 ] again +[ crzzogeoxqfutrrh | char60 ] -> [ geluroauxntrnmif | char60 ] again +[ ggxkbkzerfwdxwbr | char8 ] -> [ rzpobnavsupuevtk | char8 ] again +[ qhazhwnxwkedqfwc | char2 ] -> [ ugeiksafbjxaovqq | char2 ] again +[ ogcoyeapyyrovcde | char30 ] -> [ xxdnqwmvyrcstteo | char30 ] again +[ jvazxehvbsqknmba | char38 ] -> [ vyhpvegrbarkyuig | char38 ] again +[ ghjicmvchexidtnv | char44 ] -> [ zhevkjifrldygaqz | char44 ] again +[ ggxkbkzerfwdxwbr | char11 ] -> [ pjvkbksqryshjzph | char11 ] again +[ psklzcyolgjeydsz | char23 ] -> [ uypacbgkuqmaanio | char23 ] again +[ rpybjicnvfanngrq | char14 ] -> [ edndnedyugpsjuhp | char14 ] again +[ jqykznpcckxpfxen | char62 ] -> [ dwbhgjfmrmmqqiqr | char62 ] again +[ dpyfqjixihpmuwpo | char2 ] -> [ qlarbtnvzsuhqhkr | char2 ] again +[ tjmvxcqlsrtdjtvr | char18 ] -> [ uypacbgkuqmaanio | char18 ] again +[ ggxkbkzerfwdxwbr | char1 ] -> [ cfyftmawhduwoign | char1 ] again +[ psklzcyolgjeydsz | char30 ] -> [ hflbkfetmzlvgaxf | char30 ] again +[ nmhtvlzwiqhyiahp | char19 ] -> [ cfyftmawhduwoign | char19 ] again +[ evircopwnhyfcyod | char12 ] -> [ rkscdqhuvcwzounh | char12 ] again +[ cmxwqjbualehloxm | char33 ] -> [ cuipjvljqwcvcvdl | char33 ] again +[ qhazhwnxwkedqfwc | char33 ] -> [ mbruhbqkghxlzicg | char33 ] again +[ wcggifagrsfgdknn | char15 ] -> [ qlarbtnvzsuhqhkr | char15 ] again +[ xsojaapohaxhdqbo | char61 ] -> [ gsufgiunyqyzrtqr | char61 ] again +[ fglgfktwnlnikskj | char41 ] -> [ voqwwqgihvmvhfcp | char41 ] again +[ wzjpwtnrldbmyaoh | char53 ] -> [ gnshniwkyfsughqi | char53 ] again +[ xsojaapohaxhdqbo | char44 ] -> [ cfyftmawhduwoign | char44 ] again +[ tjmvxcqlsrtdjtvr | char60 ] -> [ tfheajsacpukqduw | char60 ] again +[ tjmvxcqlsrtdjtvr | char33 ] -> [ uayygxyfrmapzybr | char33 ] again +[ fjngmfgyhepybpdm | char28 ] -> [ nsqnbsodezdzhqdp | char28 ] again +[ cbaqpbxdjihvnyob | char63 ] -> [ cfyftmawhduwoign | char63 ] again +[ mhmsvzzilqjeesnd | char39 ] -> [ ahhbzzqgxoanuoue | char39 ] again +[ xdnacvnpphcbswpl | char18 ] -> [ iimitbpcqbbzxeqm | char18 ] again +[ ovxsyybrekotufps | char25 ] -> [ vkbrtbjnrtmuhexn | char25 ] again +[ ggxkbkzerfwdxwbr | char18 ] -> [ oymflwraloucnitk | char18 ] again +[ ylamfgfbflyycrhy | char59 ] -> [ iimitbpcqbbzxeqm | char59 ] again +[ hpoithkmecbuscft | char26 ] -> [ ddgjazrncfheztdr | char26 ] again +[ jvazxehvbsqknmba | char13 ] -> [ vyxblmcfsoewpifj | char13 ] again +[ ghjicmvchexidtnv | char45 ] -> [ rzpobnavsupuevtk | char45 ] again +[ iyerrrmplpztvqrv | char17 ] -> [ inakektsovmugwqi | char17 ] again +[ udfebojlfyyratow | char29 ] -> [ ugeiksafbjxaovqq | char29 ] again +[ qzlgzlwaivfhgsdd | char28 ] -> [ gpekbdmeqdbomqrc | char28 ] again +[ weqdapbcheuilmle | char29 ] -> [ iimitbpcqbbzxeqm | char29 ] again +[ mhmsvzzilqjeesnd | char18 ] -> [ xfgzidwdkiiivvef | char18 ] again +[ bkfojewodsxxfywr | char11 ] -> [ nsqnbsodezdzhqdp | char11 ] again +[ psklzcyolgjeydsz | char25 ] -> [ kwyemxqbttvwszqq | char25 ] again +[ ovxsyybrekotufps | char62 ] -> [ jcrparirwloiiuco | char62 ] again +[ umfjouqtmqbyqaye | char33 ] -> [ raykgduwatxrpbvo | char33 ] again +[ jvazxehvbsqknmba | char23 ] -> [ inakektsovmugwqi | char23 ] again +[ obnpanzcfurftcac | char25 ] -> [ spdpupdypdedhopa | char25 ] again +[ uoulzscrbznmdgzs | char22 ] -> [ cfyftmawhduwoign | char22 ] again +[ evircopwnhyfcyod | char1 ] -> [ msrtxpphlevvdwkt | char1 ] again +[ jqykznpcckxpfxen | char44 ] -> [ xchlqnbgomjlpleb | char44 ] again +[ uoulzscrbznmdgzs | char16 ] -> [ uayygxyfrmapzybr | char16 ] again +[ ppjyuhzltsvmorbi | char28 ] -> [ kwyemxqbttvwszqq | char28 ] again +[ tqsjkebwvcpfkxsf | char53 ] -> [ vyxblmcfsoewpifj | char53 ] again +[ nmhtvlzwiqhyiahp | char45 ] -> [ vyxblmcfsoewpifj | char45 ] again +[ nmhtvlzwiqhyiahp | char24 ] -> [ jcrparirwloiiuco | char24 ] again +[ ankjggzhiwxrhxvz | char38 ] -> [ xchlqnbgomjlpleb | char38 ] again +[ zmzraapvwjdxxdkq | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ udvfqmaywbjepdez | char8 ] -> [ xchlqnbgomjlpleb | char8 ] again +[ yojvjzpypzfiqjxu | char14 ] -> [ umzqrxyhunysteca | char14 ] again +[ udvfqmaywbjepdez | char24 ] -> [ zhevkjifrldygaqz | char24 ] again +[ fglgfktwnlnikskj | char54 ] -> [ iimitbpcqbbzxeqm | char54 ] again +[ wijarwiadcetnqqq | char47 ] -> [ xxdnqwmvyrcstteo | char47 ] again +[ zzepvsevzsibnfpj | char45 ] -> [ rgxjvhndinepdhrc | char45 ] again +[ fjngmfgyhepybpdm | char8 ] -> [ yvqogudvzzwxxkwt | char8 ] again +[ rpybjicnvfanngrq | char32 ] -> [ gaqjtschpdrizrxa | char32 ] again +[ dpyfqjixihpmuwpo | char30 ] -> [ xfgzidwdkiiivvef | char30 ] again +[ obnpanzcfurftcac | char55 ] -> [ ntozkdexsajdjrbw | char55 ] again +[ piuwkttgqsmihigv | char44 ] -> [ inakektsovmugwqi | char44 ] again +[ ghjicmvchexidtnv | char18 ] -> [ xxdnqwmvyrcstteo | char18 ] again +[ azhlorlwgjihxlsy | char7 ] -> [ geluroauxntrnmif | char7 ] again +[ clsyqvqubhhzdzuf | char38 ] -> [ pjvkbksqryshjzph | char38 ] again +[ cskoqtzxsticfnmx | char25 ] -> [ cfyftmawhduwoign | char25 ] again +[ wijarwiadcetnqqq | char19 ] -> [ eiqczhxcdeivnovl | char19 ] again +[ udfebojlfyyratow | char61 ] -> [ gaqjtschpdrizrxa | char61 ] again +[ ljcycqmvxocbprei | char40 ] -> [ benlwwrkntweqmcd | char40 ] again +[ wzjpwtnrldbmyaoh | char12 ] -> [ hflbkfetmzlvgaxf | char12 ] again +[ fglgfktwnlnikskj | char26 ] -> [ vkbrtbjnrtmuhexn | char26 ] again +[ bokxjqmqmahjomsc | char16 ] -> [ vlulonvgtbzdamyq | char16 ] again +[ uoulzscrbznmdgzs | char17 ] -> [ vkbrtbjnrtmuhexn | char17 ] again +[ udfebojlfyyratow | char51 ] -> [ ddgjazrncfheztdr | char51 ] again +[ ankjggzhiwxrhxvz | char0 ] -> [ uayygxyfrmapzybr | char0 ] again +[ moreyqvbbrnxlbpb | char52 ] -> [ vlulonvgtbzdamyq | char52 ] again +[ omahbzozwjtydllf | char29 ] -> [ eiqczhxcdeivnovl | char29 ] again +[ vvqtizwstuxjwcct | char11 ] -> [ vlulonvgtbzdamyq | char11 ] again +[ omahbzozwjtydllf | char13 ] -> [ zhevkjifrldygaqz | char13 ] again +[ fxwzwwckbcfcosdq | char31 ] -> [ cfyftmawhduwoign | char31 ] again +[ twofyahfhjjurhyq | char44 ] -> [ msrtxpphlevvdwkt | char44 ] again +[ tstdaoflzbvjdoam | char38 ] -> [ hchmrpniteimjdkg | char38 ] again +[ tqsjkebwvcpfkxsf | char51 ] -> [ geluroauxntrnmif | char51 ] again +[ zzepvsevzsibnfpj | char27 ] -> [ qpekxvdmbdjkhurp | char27 ] again +[ hpoithkmecbuscft | char0 ] -> [ ugeiksafbjxaovqq | char0 ] again +[ vndraxlgzqzkhobz | char43 ] -> [ vyhpvegrbarkyuig | char43 ] again +[ bkfojewodsxxfywr | char18 ] -> [ klrbnmmxoginlktj | char18 ] again +[ jqykznpcckxpfxen | char8 ] -> [ msrtxpphlevvdwkt | char8 ] again +[ ogcoyeapyyrovcde | char59 ] -> [ benlwwrkntweqmcd | char59 ] again +[ dpyfqjixihpmuwpo | char55 ] -> [ zhevkjifrldygaqz | char55 ] again +[ wijarwiadcetnqqq | char59 ] -> [ zhevkjifrldygaqz | char59 ] again +[ wcggifagrsfgdknn | char48 ] -> [ wvdwentjaoxzpefn | char48 ] again +[ ankjggzhiwxrhxvz | char28 ] -> [ vgkfvqufgfebzfwr | char28 ] again +[ uoulzscrbznmdgzs | char45 ] -> [ dwbhgjfmrmmqqiqr | char45 ] again +[ bkfojewodsxxfywr | char46 ] -> [ rkscdqhuvcwzounh | char46 ] again +[ udvfqmaywbjepdez | char60 ] -> [ benlwwrkntweqmcd | char60 ] again +[ jvazxehvbsqknmba | char20 ] -> [ zhevkjifrldygaqz | char20 ] again +[ tstdaoflzbvjdoam | char28 ] -> [ ugeiksafbjxaovqq | char28 ] again +[ qmeaszvnokxylqzx | char38 ] -> [ rkscdqhuvcwzounh | char38 ] again +[ ankjggzhiwxrhxvz | char26 ] -> [ lodrvxqmefswmamj | char26 ] again +[ ogcoyeapyyrovcde | char56 ] -> [ pengzuapnhrankjc | char56 ] again +[ axrzzenhqjlpyini | char45 ] -> [ raykgduwatxrpbvo | char45 ] again +[ tqsjkebwvcpfkxsf | char48 ] -> [ vyhpvegrbarkyuig | char48 ] again +[ crzzogeoxqfutrrh | char40 ] -> [ kwyemxqbttvwszqq | char40 ] again +[ wcggifagrsfgdknn | char28 ] -> [ ntozkdexsajdjrbw | char28 ] again +[ fglgfktwnlnikskj | char34 ] -> [ lodrvxqmefswmamj | char34 ] again +[ ounxxwqxwgubrkns | char54 ] -> [ kynpohbftvgxdhed | char54 ] again +[ xkeetldjtiknuvix | char52 ] -> [ hflbkfetmzlvgaxf | char52 ] again +[ udfebojlfyyratow | char55 ] -> [ jvgaavnpmfdslxqh | char55 ] again +[ fxwzwwckbcfcosdq | char24 ] -> [ rgxjvhndinepdhrc | char24 ] again +[ qhazhwnxwkedqfwc | char39 ] -> [ ntozkdexsajdjrbw | char39 ] again +[ omahbzozwjtydllf | char33 ] -> [ vlulonvgtbzdamyq | char33 ] again +[ vvqtizwstuxjwcct | char6 ] -> [ edndnedyugpsjuhp | char6 ] again +[ zmzraapvwjdxxdkq | char11 ] -> [ xchlqnbgomjlpleb | char11 ] again +[ ankjggzhiwxrhxvz | char20 ] -> [ ktapmqnouetfmsxx | char20 ] again +[ dpyfqjixihpmuwpo | char62 ] -> [ voqwwqgihvmvhfcp | char62 ] again +[ ovxsyybrekotufps | char35 ] -> [ vyxblmcfsoewpifj | char35 ] again +[ hpoithkmecbuscft | char41 ] -> [ gaqjtschpdrizrxa | char41 ] again +[ dlqwhczshpbmtatx | char33 ] -> [ geluroauxntrnmif | char33 ] again +[ bokxjqmqmahjomsc | char33 ] -> [ iimitbpcqbbzxeqm | char33 ] again +[ obnpanzcfurftcac | char7 ] -> [ hflbkfetmzlvgaxf | char7 ] again +[ hpoithkmecbuscft | char12 ] -> [ cuipuhsrzpowwaiz | char12 ] again +[ vndraxlgzqzkhobz | char42 ] -> [ cuipuhsrzpowwaiz | char42 ] again +[ zzepvsevzsibnfpj | char61 ] -> [ xxdnqwmvyrcstteo | char61 ] again +[ umfjouqtmqbyqaye | char4 ] -> [ pengzuapnhrankjc | char4 ] again +[ axrzzenhqjlpyini | char57 ] -> [ dwbhgjfmrmmqqiqr | char57 ] again +[ ovxsyybrekotufps | char55 ] -> [ dwbhgjfmrmmqqiqr | char55 ] again +[ udvfqmaywbjepdez | char44 ] -> [ klrbnmmxoginlktj | char44 ] again +[ qmeaszvnokxylqzx | char6 ] -> [ lodrvxqmefswmamj | char6 ] again +[ xsojaapohaxhdqbo | char4 ] -> [ rzpobnavsupuevtk | char4 ] again +[ msaswhhsbcmgeisv | char27 ] -> [ geluroauxntrnmif | char27 ] again +[ zzepvsevzsibnfpj | char20 ] -> [ caxjxfubbsouelib | char20 ] again +[ hpoithkmecbuscft | char61 ] -> [ uayygxyfrmapzybr | char61 ] again +[ mhmsvzzilqjeesnd | char43 ] -> [ evtjmjkiinibagcl | char43 ] again +[ ogcoyeapyyrovcde | char57 ] -> [ wvdwentjaoxzpefn | char57 ] again +[ vlsyrmlvmkhbnych | char6 ] -> [ kpgoxtqljbdyxzju | char6 ] again +[ tstdaoflzbvjdoam | char61 ] -> [ vyxblmcfsoewpifj | char61 ] again +[ vlduponkbdnrikbo | char4 ] -> [ gpekbdmeqdbomqrc | char4 ] again +[ qzlgzlwaivfhgsdd | char38 ] -> [ ytenkazxoxcbuthj | char38 ] again +[ evircopwnhyfcyod | char60 ] -> [ ytenkazxoxcbuthj | char60 ] again +[ cbaqpbxdjihvnyob | char4 ] -> [ ktapmqnouetfmsxx | char4 ] again +[ xsznqbkgwjqrjqef | char0 ] -> [ qpekxvdmbdjkhurp | char0 ] again +[ fxwzwwckbcfcosdq | char22 ] -> [ vkbrtbjnrtmuhexn | char22 ] again +[ iyerrrmplpztvqrv | char10 ] -> [ cuipuhsrzpowwaiz | char10 ] again +[ dlqwhczshpbmtatx | char25 ] -> [ gnshniwkyfsughqi | char25 ] again +[ umfjouqtmqbyqaye | char50 ] -> [ lodrvxqmefswmamj | char50 ] again +[ fxwzwwckbcfcosdq | char33 ] -> [ inakektsovmugwqi | char33 ] again +[ zzepvsevzsibnfpj | char32 ] -> [ vkbrtbjnrtmuhexn | char32 ] again +[ vlsyrmlvmkhbnych | char18 ] -> [ rkscdqhuvcwzounh | char18 ] again +[ mhmsvzzilqjeesnd | char11 ] -> [ cuipjvljqwcvcvdl | char11 ] again +[ yojvjzpypzfiqjxu | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ evircopwnhyfcyod | char52 ] -> [ geluroauxntrnmif | char52 ] again +[ uoulzscrbznmdgzs | char8 ] -> [ xfgzidwdkiiivvef | char8 ] again +[ fjngmfgyhepybpdm | char1 ] -> [ xxdnqwmvyrcstteo | char1 ] again +[ yojvjzpypzfiqjxu | char45 ] -> [ umzqrxyhunysteca | char45 ] again +[ wcggifagrsfgdknn | char22 ] -> [ kircngjasyabsssc | char22 ] again +[ tstdaoflzbvjdoam | char10 ] -> [ jcrparirwloiiuco | char10 ] again +[ tjmvxcqlsrtdjtvr | char40 ] -> [ eiqczhxcdeivnovl | char40 ] again +[ fglgfktwnlnikskj | char16 ] -> [ kynpohbftvgxdhed | char16 ] again +[ ggxkbkzerfwdxwbr | char49 ] -> [ nsqnbsodezdzhqdp | char49 ] again +[ crzzogeoxqfutrrh | char43 ] -> [ uypacbgkuqmaanio | char43 ] again +[ clsyqvqubhhzdzuf | char35 ] -> [ rgxjvhndinepdhrc | char35 ] again +[ wzjpwtnrldbmyaoh | char52 ] -> [ uayygxyfrmapzybr | char52 ] again +[ tqsjkebwvcpfkxsf | char62 ] -> [ kircngjasyabsssc | char62 ] again +[ omahbzozwjtydllf | char45 ] -> [ benlwwrkntweqmcd | char45 ] again +[ qzlgzlwaivfhgsdd | char14 ] -> [ vyhpvegrbarkyuig | char14 ] again +[ obnpanzcfurftcac | char24 ] -> [ inakektsovmugwqi | char24 ] again +[ crzzogeoxqfutrrh | char26 ] -> [ xchlqnbgomjlpleb | char26 ] again +[ ovxsyybrekotufps | char5 ] -> [ gaqjtschpdrizrxa | char5 ] again +[ xkeetldjtiknuvix | char28 ] -> [ rkscdqhuvcwzounh | char28 ] again +[ dlqwhczshpbmtatx | char52 ] -> [ mbxmgyodikucmjjw | char52 ] again +[ weqdapbcheuilmle | char28 ] -> [ gsufgiunyqyzrtqr | char28 ] again +[ wzjpwtnrldbmyaoh | char32 ] -> [ vyhpvegrbarkyuig | char32 ] again +[ hpoithkmecbuscft | char32 ] -> [ ibksigxvlyjgqcmq | char32 ] again +[ omahbzozwjtydllf | char52 ] -> [ rkscdqhuvcwzounh | char52 ] again +[ mhmsvzzilqjeesnd | char40 ] -> [ kpgoxtqljbdyxzju | char40 ] again +[ ghjicmvchexidtnv | char40 ] -> [ xchlqnbgomjlpleb | char40 ] again +[ bokxjqmqmahjomsc | char39 ] -> [ geluroauxntrnmif | char39 ] again +[ wcggifagrsfgdknn | char59 ] -> [ kynpohbftvgxdhed | char59 ] again +[ xsznqbkgwjqrjqef | char6 ] -> [ vgkfvqufgfebzfwr | char6 ] again +[ bokxjqmqmahjomsc | char54 ] -> [ kwyemxqbttvwszqq | char54 ] again +[ piuwkttgqsmihigv | char33 ] -> [ benlwwrkntweqmcd | char33 ] again +[ vlsyrmlvmkhbnych | char59 ] -> [ gnshniwkyfsughqi | char59 ] again +[ clsyqvqubhhzdzuf | char62 ] -> [ gaqjtschpdrizrxa | char62 ] again +[ tjmvxcqlsrtdjtvr | char39 ] -> [ kircngjasyabsssc | char39 ] again +[ qhazhwnxwkedqfwc | char16 ] -> [ hflbkfetmzlvgaxf | char16 ] again +[ wijarwiadcetnqqq | char3 ] -> [ nsqnbsodezdzhqdp | char3 ] again +[ vvqtizwstuxjwcct | char62 ] -> [ gsufgiunyqyzrtqr | char62 ] again +[ fjngmfgyhepybpdm | char44 ] -> [ eiqczhxcdeivnovl | char44 ] again +[ udfebojlfyyratow | char63 ] -> [ uypacbgkuqmaanio | char63 ] again +[ xsznqbkgwjqrjqef | char34 ] -> [ ntozkdexsajdjrbw | char34 ] again +[ bkfojewodsxxfywr | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ psklzcyolgjeydsz | char35 ] -> [ benlwwrkntweqmcd | char35 ] again +[ jqykznpcckxpfxen | char39 ] -> [ gpekbdmeqdbomqrc | char39 ] again +[ dpyfqjixihpmuwpo | char16 ] -> [ xxdnqwmvyrcstteo | char16 ] again +[ obnpanzcfurftcac | char59 ] -> [ vgkfvqufgfebzfwr | char59 ] again +[ ogcoyeapyyrovcde | char61 ] -> [ vkbrtbjnrtmuhexn | char61 ] again +[ ghjicmvchexidtnv | char20 ] -> [ voqwwqgihvmvhfcp | char20 ] again +[ yojvjzpypzfiqjxu | char25 ] -> [ umzqrxyhunysteca | char25 ] again +[ ljcycqmvxocbprei | char33 ] -> [ tfheajsacpukqduw | char33 ] again +[ tstdaoflzbvjdoam | char16 ] -> [ pjvkbksqryshjzph | char16 ] again +[ axrzzenhqjlpyini | char31 ] -> [ inakektsovmugwqi | char31 ] again +[ udvfqmaywbjepdez | char46 ] -> [ rgxjvhndinepdhrc | char46 ] again +[ vlduponkbdnrikbo | char41 ] -> [ pengzuapnhrankjc | char41 ] again +[ clsyqvqubhhzdzuf | char34 ] -> [ uypacbgkuqmaanio | char34 ] again +[ xkeetldjtiknuvix | char47 ] -> [ evtjmjkiinibagcl | char47 ] again +[ udfebojlfyyratow | char43 ] -> [ rgxjvhndinepdhrc | char43 ] again +[ yojvjzpypzfiqjxu | char5 ] -> [ umzqrxyhunysteca | char5 ] again +[ rpybjicnvfanngrq | char5 ] -> [ uypacbgkuqmaanio | char5 ] again +[ ylamfgfbflyycrhy | char26 ] -> [ eiqczhxcdeivnovl | char26 ] again +[ umfjouqtmqbyqaye | char20 ] -> [ vkbrtbjnrtmuhexn | char20 ] again +[ omahbzozwjtydllf | char46 ] -> [ vyxblmcfsoewpifj | char46 ] again +[ dlqwhczshpbmtatx | char57 ] -> [ xfgzidwdkiiivvef | char57 ] again +[ mhmsvzzilqjeesnd | char28 ] -> [ ibksigxvlyjgqcmq | char28 ] again +[ fxwzwwckbcfcosdq | char27 ] -> [ ktapmqnouetfmsxx | char27 ] again +[ cmxwqjbualehloxm | char8 ] -> [ qlarbtnvzsuhqhkr | char8 ] again +[ qmeaszvnokxylqzx | char43 ] -> [ ahhbzzqgxoanuoue | char43 ] again +[ vndraxlgzqzkhobz | char6 ] -> [ mbruhbqkghxlzicg | char6 ] again +[ nmhtvlzwiqhyiahp | char13 ] -> [ gaqjtschpdrizrxa | char13 ] again +[ xkeetldjtiknuvix | char44 ] -> [ rzpobnavsupuevtk | char44 ] again +[ ankjggzhiwxrhxvz | char32 ] -> [ raykgduwatxrpbvo | char32 ] again +[ jqykznpcckxpfxen | char21 ] -> [ vkbrtbjnrtmuhexn | char21 ] again +[ zzepvsevzsibnfpj | char15 ] -> [ xfgzidwdkiiivvef | char15 ] again +[ clsyqvqubhhzdzuf | char49 ] -> [ klrbnmmxoginlktj | char49 ] again +[ vlsyrmlvmkhbnych | char21 ] -> [ zhevkjifrldygaqz | char21 ] again +[ ljcycqmvxocbprei | char61 ] -> [ ntozkdexsajdjrbw | char61 ] again +[ ppjyuhzltsvmorbi | char22 ] -> [ caxjxfubbsouelib | char22 ] again +[ umfjouqtmqbyqaye | char5 ] -> [ yvqogudvzzwxxkwt | char5 ] again +[ clsyqvqubhhzdzuf | char55 ] -> [ edndnedyugpsjuhp | char55 ] again +[ xsznqbkgwjqrjqef | char33 ] -> [ dwbhgjfmrmmqqiqr | char33 ] again +[ udfebojlfyyratow | char13 ] -> [ edndnedyugpsjuhp | char13 ] again +[ psklzcyolgjeydsz | char24 ] -> [ raykgduwatxrpbvo | char24 ] again +[ weqdapbcheuilmle | char50 ] -> [ rkscdqhuvcwzounh | char50 ] again +[ ovxsyybrekotufps | char52 ] -> [ ibksigxvlyjgqcmq | char52 ] again +[ ounxxwqxwgubrkns | char24 ] -> [ voqwwqgihvmvhfcp | char24 ] again +[ psklzcyolgjeydsz | char61 ] -> [ vlulonvgtbzdamyq | char61 ] again +[ nmhtvlzwiqhyiahp | char57 ] -> [ pjvkbksqryshjzph | char57 ] again +[ zmzraapvwjdxxdkq | char7 ] -> [ wvdwentjaoxzpefn | char7 ] again +[ mhmsvzzilqjeesnd | char2 ] -> [ jcrparirwloiiuco | char2 ] again +[ qzlgzlwaivfhgsdd | char18 ] -> [ inakektsovmugwqi | char18 ] again +[ fxwzwwckbcfcosdq | char58 ] -> [ raykgduwatxrpbvo | char58 ] again +[ vvqtizwstuxjwcct | char8 ] -> [ cuipuhsrzpowwaiz | char8 ] again +[ crzzogeoxqfutrrh | char15 ] -> [ pengzuapnhrankjc | char15 ] again +[ azhlorlwgjihxlsy | char31 ] -> [ evtjmjkiinibagcl | char31 ] again +[ bkfojewodsxxfywr | char28 ] -> [ vyxblmcfsoewpifj | char28 ] again +[ azhlorlwgjihxlsy | char39 ] -> [ rgxjvhndinepdhrc | char39 ] again +[ zmzraapvwjdxxdkq | char14 ] -> [ kircngjasyabsssc | char14 ] again +[ obnpanzcfurftcac | char43 ] -> [ jvgaavnpmfdslxqh | char43 ] again +[ dpyfqjixihpmuwpo | char60 ] -> [ vgkfvqufgfebzfwr | char60 ] again +[ crzzogeoxqfutrrh | char18 ] -> [ mbxmgyodikucmjjw | char18 ] again +[ zzepvsevzsibnfpj | char35 ] -> [ yvqogudvzzwxxkwt | char35 ] again +[ tstdaoflzbvjdoam | char24 ] -> [ cuipjvljqwcvcvdl | char24 ] again +[ fjngmfgyhepybpdm | char50 ] -> [ klrbnmmxoginlktj | char50 ] again +[ qzlgzlwaivfhgsdd | char7 ] -> [ mbxmgyodikucmjjw | char7 ] again +[ vvqtizwstuxjwcct | char0 ] -> [ rzpobnavsupuevtk | char0 ] again +[ axrzzenhqjlpyini | char32 ] -> [ eiqczhxcdeivnovl | char32 ] again +[ evircopwnhyfcyod | char22 ] -> [ ahhbzzqgxoanuoue | char22 ] again +[ fxwzwwckbcfcosdq | char51 ] -> [ hflbkfetmzlvgaxf | char51 ] again +[ qmeaszvnokxylqzx | char21 ] -> [ ktapmqnouetfmsxx | char21 ] again +[ rpybjicnvfanngrq | char42 ] -> [ cuipjvljqwcvcvdl | char42 ] again +[ fjngmfgyhepybpdm | char7 ] -> [ tfheajsacpukqduw | char7 ] again +[ wijarwiadcetnqqq | char16 ] -> [ tfheajsacpukqduw | char16 ] again +[ ogcoyeapyyrovcde | char55 ] -> [ hchmrpniteimjdkg | char55 ] again +[ vlduponkbdnrikbo | char48 ] -> [ evtjmjkiinibagcl | char48 ] again +[ ylamfgfbflyycrhy | char5 ] -> [ kircngjasyabsssc | char5 ] again +[ udfebojlfyyratow | char52 ] -> [ xfgzidwdkiiivvef | char52 ] again +[ zmzraapvwjdxxdkq | char50 ] -> [ vgkfvqufgfebzfwr | char50 ] again +[ dlqwhczshpbmtatx | char26 ] -> [ klrbnmmxoginlktj | char26 ] again +[ psklzcyolgjeydsz | char37 ] -> [ dwbhgjfmrmmqqiqr | char37 ] again +[ ogcoyeapyyrovcde | char45 ] -> [ cfyftmawhduwoign | char45 ] again +[ dlqwhczshpbmtatx | char13 ] -> [ tfheajsacpukqduw | char13 ] again +[ qzlgzlwaivfhgsdd | char50 ] -> [ vlulonvgtbzdamyq | char50 ] again +[ qzlgzlwaivfhgsdd | char4 ] -> [ gaqjtschpdrizrxa | char4 ] again +[ xsznqbkgwjqrjqef | char40 ] -> [ nsqnbsodezdzhqdp | char40 ] again +[ bkfojewodsxxfywr | char26 ] -> [ pengzuapnhrankjc | char26 ] again +[ zzepvsevzsibnfpj | char44 ] -> [ pjvkbksqryshjzph | char44 ] again +[ ylamfgfbflyycrhy | char24 ] -> [ mbxmgyodikucmjjw | char24 ] again +[ qmeaszvnokxylqzx | char37 ] -> [ tfheajsacpukqduw | char37 ] again +[ vlsyrmlvmkhbnych | char27 ] -> [ edndnedyugpsjuhp | char27 ] again +[ axrzzenhqjlpyini | char47 ] -> [ ntozkdexsajdjrbw | char47 ] again +[ wzjpwtnrldbmyaoh | char46 ] -> [ pjvkbksqryshjzph | char46 ] again +[ ljcycqmvxocbprei | char20 ] -> [ kpgoxtqljbdyxzju | char20 ] again +[ ounxxwqxwgubrkns | char3 ] -> [ rzpobnavsupuevtk | char3 ] again +[ xsojaapohaxhdqbo | char3 ] -> [ vyhpvegrbarkyuig | char3 ] again +[ ggxkbkzerfwdxwbr | char53 ] -> [ edndnedyugpsjuhp | char53 ] again +[ clsyqvqubhhzdzuf | char24 ] -> [ hchmrpniteimjdkg | char24 ] again +[ hpoithkmecbuscft | char6 ] -> [ vyhpvegrbarkyuig | char6 ] again +[ vlsyrmlvmkhbnych | char22 ] -> [ hchmrpniteimjdkg | char22 ] again +[ vlsyrmlvmkhbnych | char16 ] -> [ gpekbdmeqdbomqrc | char16 ] again +[ fxwzwwckbcfcosdq | char46 ] -> [ nsqnbsodezdzhqdp | char46 ] again +[ clsyqvqubhhzdzuf | char39 ] -> [ kwyemxqbttvwszqq | char39 ] again +[ xsojaapohaxhdqbo | char24 ] -> [ ouvalcnmotlggryc | char24 ] again +[ wzjpwtnrldbmyaoh | char51 ] -> [ gsufgiunyqyzrtqr | char51 ] again +[ iyerrrmplpztvqrv | char8 ] -> [ voqwwqgihvmvhfcp | char8 ] again +[ qzlgzlwaivfhgsdd | char27 ] -> [ benlwwrkntweqmcd | char27 ] again +[ bkfojewodsxxfywr | char50 ] -> [ ahhbzzqgxoanuoue | char50 ] again +[ vvqtizwstuxjwcct | char32 ] -> [ kpgoxtqljbdyxzju | char32 ] again +[ mhmsvzzilqjeesnd | char33 ] -> [ pjvkbksqryshjzph | char33 ] again +[ qhazhwnxwkedqfwc | char40 ] -> [ klrbnmmxoginlktj | char40 ] again +[ piuwkttgqsmihigv | char50 ] -> [ kpgoxtqljbdyxzju | char50 ] again +[ zzepvsevzsibnfpj | char63 ] -> [ kircngjasyabsssc | char63 ] again +[ dlqwhczshpbmtatx | char54 ] -> [ ugeiksafbjxaovqq | char54 ] again +[ xsznqbkgwjqrjqef | char50 ] -> [ pengzuapnhrankjc | char50 ] again +[ omahbzozwjtydllf | char43 ] -> [ oymflwraloucnitk | char43 ] again +[ vvqtizwstuxjwcct | char2 ] -> [ klrbnmmxoginlktj | char2 ] again +[ axrzzenhqjlpyini | char38 ] -> [ caxjxfubbsouelib | char38 ] again +[ udvfqmaywbjepdez | char50 ] -> [ edndnedyugpsjuhp | char50 ] again +[ ylamfgfbflyycrhy | char1 ] -> [ hchmrpniteimjdkg | char1 ] again +[ ylamfgfbflyycrhy | char54 ] -> [ rgxjvhndinepdhrc | char54 ] again +[ ogcoyeapyyrovcde | char7 ] -> [ ugeiksafbjxaovqq | char7 ] again +[ axrzzenhqjlpyini | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ twofyahfhjjurhyq | char29 ] -> [ caxjxfubbsouelib | char29 ] again +[ hpoithkmecbuscft | char43 ] -> [ eiqczhxcdeivnovl | char43 ] again +[ udvfqmaywbjepdez | char54 ] -> [ lodrvxqmefswmamj | char54 ] again +[ jqykznpcckxpfxen | char22 ] -> [ ugeiksafbjxaovqq | char22 ] again +[ cmxwqjbualehloxm | char59 ] -> [ ytenkazxoxcbuthj | char59 ] again +[ xdnacvnpphcbswpl | char46 ] -> [ cfyftmawhduwoign | char46 ] again +[ clsyqvqubhhzdzuf | char61 ] -> [ ktapmqnouetfmsxx | char61 ] again +[ dpyfqjixihpmuwpo | char14 ] -> [ ouvalcnmotlggryc | char14 ] again +[ bokxjqmqmahjomsc | char2 ] -> [ zhevkjifrldygaqz | char2 ] again +[ dlqwhczshpbmtatx | char56 ] -> [ spdpupdypdedhopa | char56 ] again +[ mhmsvzzilqjeesnd | char7 ] -> [ raykgduwatxrpbvo | char7 ] again +[ ounxxwqxwgubrkns | char63 ] -> [ lodrvxqmefswmamj | char63 ] again +[ rpybjicnvfanngrq | char23 ] -> [ benlwwrkntweqmcd | char23 ] again +[ qzlgzlwaivfhgsdd | char32 ] -> [ hflbkfetmzlvgaxf | char32 ] again +[ cbaqpbxdjihvnyob | char9 ] -> [ xfgzidwdkiiivvef | char9 ] again +[ mhmsvzzilqjeesnd | char5 ] -> [ geluroauxntrnmif | char5 ] again +[ dpyfqjixihpmuwpo | char37 ] -> [ gaqjtschpdrizrxa | char37 ] again +[ axrzzenhqjlpyini | char56 ] -> [ rgxjvhndinepdhrc | char56 ] again +[ fglgfktwnlnikskj | char40 ] -> [ gaqjtschpdrizrxa | char40 ] again +[ dpyfqjixihpmuwpo | char7 ] -> [ vkbrtbjnrtmuhexn | char7 ] again +[ clsyqvqubhhzdzuf | char52 ] -> [ vyxblmcfsoewpifj | char52 ] again +[ vndraxlgzqzkhobz | char13 ] -> [ gsufgiunyqyzrtqr | char13 ] again +[ xdnacvnpphcbswpl | char15 ] -> [ ddgjazrncfheztdr | char15 ] again +[ dpyfqjixihpmuwpo | char41 ] -> [ tfheajsacpukqduw | char41 ] again +[ jvazxehvbsqknmba | char46 ] -> [ voqwwqgihvmvhfcp | char46 ] again +[ tjmvxcqlsrtdjtvr | char2 ] -> [ rgxjvhndinepdhrc | char2 ] again +[ mhmsvzzilqjeesnd | char49 ] -> [ rzpobnavsupuevtk | char49 ] again +[ ggxkbkzerfwdxwbr | char50 ] -> [ jvgaavnpmfdslxqh | char50 ] again +[ vlduponkbdnrikbo | char60 ] -> [ xchlqnbgomjlpleb | char60 ] again +[ udfebojlfyyratow | char42 ] -> [ kwyemxqbttvwszqq | char42 ] again +[ vndraxlgzqzkhobz | char25 ] -> [ lodrvxqmefswmamj | char25 ] again +[ fjngmfgyhepybpdm | char6 ] -> [ rkscdqhuvcwzounh | char6 ] again +[ ggxkbkzerfwdxwbr | char41 ] -> [ wvdwentjaoxzpefn | char41 ] again +[ ovxsyybrekotufps | char26 ] -> [ caxjxfubbsouelib | char26 ] again +[ fjngmfgyhepybpdm | char30 ] -> [ zhevkjifrldygaqz | char30 ] again +[ qhazhwnxwkedqfwc | char32 ] -> [ jcrparirwloiiuco | char32 ] again +[ twofyahfhjjurhyq | char27 ] -> [ gpekbdmeqdbomqrc | char27 ] again +[ jvazxehvbsqknmba | char19 ] -> [ gaqjtschpdrizrxa | char19 ] again +[ psklzcyolgjeydsz | char29 ] -> [ gnshniwkyfsughqi | char29 ] again +[ cskoqtzxsticfnmx | char28 ] -> [ vyhpvegrbarkyuig | char28 ] again +[ iyerrrmplpztvqrv | char24 ] -> [ jvgaavnpmfdslxqh | char24 ] again +[ omahbzozwjtydllf | char50 ] -> [ dwbhgjfmrmmqqiqr | char50 ] again +[ ljcycqmvxocbprei | char21 ] -> [ eiqczhxcdeivnovl | char21 ] again +[ psklzcyolgjeydsz | char10 ] -> [ kpgoxtqljbdyxzju | char10 ] again +[ psklzcyolgjeydsz | char5 ] -> [ zhevkjifrldygaqz | char5 ] again +[ azhlorlwgjihxlsy | char2 ] -> [ hchmrpniteimjdkg | char2 ] again +[ qhazhwnxwkedqfwc | char10 ] -> [ ibksigxvlyjgqcmq | char10 ] again +[ qmeaszvnokxylqzx | char40 ] -> [ vyxblmcfsoewpifj | char40 ] again +[ xsznqbkgwjqrjqef | char25 ] -> [ gaqjtschpdrizrxa | char25 ] again +[ zzepvsevzsibnfpj | char43 ] -> [ zhevkjifrldygaqz | char43 ] again +[ dpyfqjixihpmuwpo | char49 ] -> [ cfyftmawhduwoign | char49 ] again +[ iyerrrmplpztvqrv | char39 ] -> [ zhevkjifrldygaqz | char39 ] again +[ bokxjqmqmahjomsc | char38 ] -> [ gsufgiunyqyzrtqr | char38 ] again +[ psklzcyolgjeydsz | char59 ] -> [ xchlqnbgomjlpleb | char59 ] again +[ dlqwhczshpbmtatx | char42 ] -> [ hchmrpniteimjdkg | char42 ] again +[ udfebojlfyyratow | char30 ] -> [ mbxmgyodikucmjjw | char30 ] again +[ qmeaszvnokxylqzx | char19 ] -> [ cuipuhsrzpowwaiz | char19 ] again +[ ggxkbkzerfwdxwbr | char6 ] -> [ ahhbzzqgxoanuoue | char6 ] again +[ wzjpwtnrldbmyaoh | char2 ] -> [ kpgoxtqljbdyxzju | char2 ] again +[ qmeaszvnokxylqzx | char48 ] -> [ ibksigxvlyjgqcmq | char48 ] again +[ xkeetldjtiknuvix | char6 ] -> [ xxdnqwmvyrcstteo | char6 ] again +[ omahbzozwjtydllf | char57 ] -> [ klrbnmmxoginlktj | char57 ] again +[ wijarwiadcetnqqq | char34 ] -> [ rgxjvhndinepdhrc | char34 ] again +[ cbaqpbxdjihvnyob | char40 ] -> [ vlulonvgtbzdamyq | char40 ] again +[ mhmsvzzilqjeesnd | char8 ] -> [ rgxjvhndinepdhrc | char8 ] again +[ cskoqtzxsticfnmx | char53 ] -> [ kpgoxtqljbdyxzju | char53 ] again +[ cbaqpbxdjihvnyob | char43 ] -> [ voqwwqgihvmvhfcp | char43 ] again +[ udvfqmaywbjepdez | char0 ] -> [ ntozkdexsajdjrbw | char0 ] again +[ xkeetldjtiknuvix | char46 ] -> [ xchlqnbgomjlpleb | char46 ] again +[ mbegkfdvpoxmvlrf | char28 ] -> [ xfgzidwdkiiivvef | char28 ] again +[ qzlgzlwaivfhgsdd | char13 ] -> [ ddgjazrncfheztdr | char13 ] again +[ bkfojewodsxxfywr | char6 ] -> [ benlwwrkntweqmcd | char6 ] again +[ jqykznpcckxpfxen | char33 ] -> [ yvqogudvzzwxxkwt | char33 ] again +[ cskoqtzxsticfnmx | char51 ] -> [ vyxblmcfsoewpifj | char51 ] again +[ wijarwiadcetnqqq | char20 ] -> [ rzpobnavsupuevtk | char20 ] again +[ ghjicmvchexidtnv | char9 ] -> [ ytenkazxoxcbuthj | char9 ] again +[ mhmsvzzilqjeesnd | char52 ] -> [ gaqjtschpdrizrxa | char52 ] again +[ vndraxlgzqzkhobz | char15 ] -> [ evtjmjkiinibagcl | char15 ] again +[ xdnacvnpphcbswpl | char32 ] -> [ edndnedyugpsjuhp | char32 ] again +[ ovxsyybrekotufps | char39 ] -> [ msrtxpphlevvdwkt | char39 ] again +[ ogcoyeapyyrovcde | char63 ] -> [ qlarbtnvzsuhqhkr | char63 ] again +[ evircopwnhyfcyod | char4 ] -> [ cuipjvljqwcvcvdl | char4 ] again +[ tstdaoflzbvjdoam | char1 ] -> [ ouvalcnmotlggryc | char1 ] again +[ piuwkttgqsmihigv | char63 ] -> [ iimitbpcqbbzxeqm | char63 ] again +[ tqsjkebwvcpfkxsf | char15 ] -> [ caxjxfubbsouelib | char15 ] again +[ bkfojewodsxxfywr | char0 ] -> [ cfyftmawhduwoign | char0 ] again +[ mhmsvzzilqjeesnd | char0 ] -> [ rkscdqhuvcwzounh | char0 ] again +[ udvfqmaywbjepdez | char28 ] -> [ jcrparirwloiiuco | char28 ] again +[ vlsyrmlvmkhbnych | char57 ] -> [ xchlqnbgomjlpleb | char57 ] again +[ dpyfqjixihpmuwpo | char63 ] -> [ evtjmjkiinibagcl | char63 ] again +[ udfebojlfyyratow | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ hpoithkmecbuscft | char29 ] -> [ klrbnmmxoginlktj | char29 ] again +[ tjmvxcqlsrtdjtvr | char9 ] -> [ klrbnmmxoginlktj | char9 ] again +[ mhmsvzzilqjeesnd | char57 ] -> [ uypacbgkuqmaanio | char57 ] again +[ cbaqpbxdjihvnyob | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ vvqtizwstuxjwcct | char38 ] -> [ gpekbdmeqdbomqrc | char38 ] again +[ xkeetldjtiknuvix | char29 ] -> [ jcrparirwloiiuco | char29 ] again +[ cmxwqjbualehloxm | char37 ] -> [ mbxmgyodikucmjjw | char37 ] again +[ bokxjqmqmahjomsc | char23 ] -> [ ugeiksafbjxaovqq | char23 ] again +[ fglgfktwnlnikskj | char31 ] -> [ rzpobnavsupuevtk | char31 ] again +[ evircopwnhyfcyod | char15 ] -> [ kircngjasyabsssc | char15 ] again +[ vvqtizwstuxjwcct | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ clsyqvqubhhzdzuf | char15 ] -> [ cuipjvljqwcvcvdl | char15 ] again +[ hpoithkmecbuscft | char16 ] -> [ cfyftmawhduwoign | char16 ] again +[ azhlorlwgjihxlsy | char12 ] -> [ iimitbpcqbbzxeqm | char12 ] again +[ psklzcyolgjeydsz | char8 ] -> [ hchmrpniteimjdkg | char8 ] again +[ moreyqvbbrnxlbpb | char22 ] -> [ yvqogudvzzwxxkwt | char22 ] again +[ cskoqtzxsticfnmx | char17 ] -> [ ktapmqnouetfmsxx | char17 ] again +[ clsyqvqubhhzdzuf | char13 ] -> [ ugeiksafbjxaovqq | char13 ] again +[ omahbzozwjtydllf | char24 ] -> [ tfheajsacpukqduw | char24 ] again +[ vlduponkbdnrikbo | char32 ] -> [ mbruhbqkghxlzicg | char32 ] again +[ xkeetldjtiknuvix | char19 ] -> [ uypacbgkuqmaanio | char19 ] again +[ qmeaszvnokxylqzx | char60 ] -> [ vkbrtbjnrtmuhexn | char60 ] again +[ evircopwnhyfcyod | char26 ] -> [ ugeiksafbjxaovqq | char26 ] again +[ axrzzenhqjlpyini | char27 ] -> [ lodrvxqmefswmamj | char27 ] again +[ fglgfktwnlnikskj | char44 ] -> [ tfheajsacpukqduw | char44 ] again +[ uoulzscrbznmdgzs | char30 ] -> [ vyxblmcfsoewpifj | char30 ] again +[ cbaqpbxdjihvnyob | char39 ] -> [ spdpupdypdedhopa | char39 ] again +[ ppjyuhzltsvmorbi | char37 ] -> [ ibksigxvlyjgqcmq | char37 ] again +[ psklzcyolgjeydsz | char13 ] -> [ inakektsovmugwqi | char13 ] again +[ bokxjqmqmahjomsc | char0 ] -> [ lodrvxqmefswmamj | char0 ] again +[ ljcycqmvxocbprei | char0 ] -> [ klrbnmmxoginlktj | char0 ] again +[ uoulzscrbznmdgzs | char46 ] -> [ gpekbdmeqdbomqrc | char46 ] again +[ xdnacvnpphcbswpl | char48 ] -> [ uayygxyfrmapzybr | char48 ] again +[ ogcoyeapyyrovcde | char34 ] -> [ mbxmgyodikucmjjw | char34 ] again +[ nmhtvlzwiqhyiahp | char8 ] -> [ kwyemxqbttvwszqq | char8 ] again +[ axrzzenhqjlpyini | char25 ] -> [ nsqnbsodezdzhqdp | char25 ] again +[ jqykznpcckxpfxen | char9 ] -> [ ntozkdexsajdjrbw | char9 ] again +[ ounxxwqxwgubrkns | char53 ] -> [ ktapmqnouetfmsxx | char53 ] again +[ wzjpwtnrldbmyaoh | char56 ] -> [ kynpohbftvgxdhed | char56 ] again +[ ppjyuhzltsvmorbi | char53 ] -> [ rkscdqhuvcwzounh | char53 ] again +[ omahbzozwjtydllf | char58 ] -> [ geluroauxntrnmif | char58 ] again +[ udfebojlfyyratow | char41 ] -> [ pjvkbksqryshjzph | char41 ] again +[ mbegkfdvpoxmvlrf | char32 ] -> [ pjvkbksqryshjzph | char32 ] again +[ cbaqpbxdjihvnyob | char46 ] -> [ jcrparirwloiiuco | char46 ] again +[ azhlorlwgjihxlsy | char35 ] -> [ xxdnqwmvyrcstteo | char35 ] again +[ nmhtvlzwiqhyiahp | char46 ] -> [ kynpohbftvgxdhed | char46 ] again +[ ppjyuhzltsvmorbi | char8 ] -> [ kircngjasyabsssc | char8 ] again +[ udfebojlfyyratow | char62 ] -> [ mbruhbqkghxlzicg | char62 ] again +[ nmhtvlzwiqhyiahp | char10 ] -> [ benlwwrkntweqmcd | char10 ] again +[ qzlgzlwaivfhgsdd | char12 ] -> [ vkbrtbjnrtmuhexn | char12 ] again +[ dpyfqjixihpmuwpo | char47 ] -> [ gpekbdmeqdbomqrc | char47 ] again +[ vvqtizwstuxjwcct | char14 ] -> [ ktapmqnouetfmsxx | char14 ] again +[ ankjggzhiwxrhxvz | char41 ] -> [ evtjmjkiinibagcl | char41 ] again +[ zmzraapvwjdxxdkq | char49 ] -> [ voqwwqgihvmvhfcp | char49 ] again +[ xkeetldjtiknuvix | char57 ] -> [ gsufgiunyqyzrtqr | char57 ] again +[ dlqwhczshpbmtatx | char19 ] -> [ xxdnqwmvyrcstteo | char19 ] again +[ fxwzwwckbcfcosdq | char9 ] -> [ vlulonvgtbzdamyq | char9 ] again +[ yojvjzpypzfiqjxu | char1 ] -> [ umzqrxyhunysteca | char1 ] again +[ ovxsyybrekotufps | char32 ] -> [ inakektsovmugwqi | char32 ] again +[ jvazxehvbsqknmba | char24 ] -> [ ibksigxvlyjgqcmq | char24 ] again +[ dlqwhczshpbmtatx | char39 ] -> [ dwbhgjfmrmmqqiqr | char39 ] again +[ omahbzozwjtydllf | char59 ] -> [ qlarbtnvzsuhqhkr | char59 ] again +[ uoulzscrbznmdgzs | char47 ] -> [ ouvalcnmotlggryc | char47 ] again +[ dlqwhczshpbmtatx | char37 ] -> [ caxjxfubbsouelib | char37 ] again +[ xkeetldjtiknuvix | char14 ] -> [ klrbnmmxoginlktj | char14 ] again +[ qzlgzlwaivfhgsdd | char9 ] -> [ ktapmqnouetfmsxx | char9 ] again +[ qzlgzlwaivfhgsdd | char17 ] -> [ gnshniwkyfsughqi | char17 ] again +[ qzlgzlwaivfhgsdd | char15 ] -> [ kpgoxtqljbdyxzju | char15 ] again +[ dpyfqjixihpmuwpo | char44 ] -> [ vyxblmcfsoewpifj | char44 ] again +[ mhmsvzzilqjeesnd | char48 ] -> [ hflbkfetmzlvgaxf | char48 ] again +[ xsznqbkgwjqrjqef | char39 ] -> [ tfheajsacpukqduw | char39 ] again +[ clsyqvqubhhzdzuf | char50 ] -> [ msrtxpphlevvdwkt | char50 ] again +[ tstdaoflzbvjdoam | char26 ] -> [ ktapmqnouetfmsxx | char26 ] again +[ wcggifagrsfgdknn | char47 ] -> [ msrtxpphlevvdwkt | char47 ] again +[ udvfqmaywbjepdez | char34 ] -> [ gsufgiunyqyzrtqr | char34 ] again +[ evircopwnhyfcyod | char61 ] -> [ nsqnbsodezdzhqdp | char61 ] again +[ ankjggzhiwxrhxvz | char8 ] -> [ jvgaavnpmfdslxqh | char8 ] again +[ cbaqpbxdjihvnyob | char21 ] -> [ ahhbzzqgxoanuoue | char21 ] again +[ vlsyrmlvmkhbnych | char33 ] -> [ ahhbzzqgxoanuoue | char33 ] again +[ iyerrrmplpztvqrv | char41 ] -> [ ytenkazxoxcbuthj | char41 ] again +[ rpybjicnvfanngrq | char6 ] -> [ oymflwraloucnitk | char6 ] again +[ obnpanzcfurftcac | char29 ] -> [ uypacbgkuqmaanio | char29 ] again +[ tstdaoflzbvjdoam | char49 ] -> [ inakektsovmugwqi | char49 ] again +[ qmeaszvnokxylqzx | char12 ] -> [ ntozkdexsajdjrbw | char12 ] again +[ psklzcyolgjeydsz | char19 ] -> [ evtjmjkiinibagcl | char19 ] again +[ jqykznpcckxpfxen | char13 ] -> [ jcrparirwloiiuco | char13 ] again +[ wcggifagrsfgdknn | char56 ] -> [ oymflwraloucnitk | char56 ] again +[ wzjpwtnrldbmyaoh | char58 ] -> [ jcrparirwloiiuco | char58 ] again +[ zzepvsevzsibnfpj | char22 ] -> [ lodrvxqmefswmamj | char22 ] again +[ evircopwnhyfcyod | char8 ] -> [ vgkfvqufgfebzfwr | char8 ] again +[ zmzraapvwjdxxdkq | char16 ] -> [ jvgaavnpmfdslxqh | char16 ] again +[ ghjicmvchexidtnv | char52 ] -> [ ouvalcnmotlggryc | char52 ] again +[ qhazhwnxwkedqfwc | char1 ] -> [ uayygxyfrmapzybr | char1 ] again +[ qhazhwnxwkedqfwc | char53 ] -> [ inakektsovmugwqi | char53 ] again +[ xdnacvnpphcbswpl | char45 ] -> [ lodrvxqmefswmamj | char45 ] again +[ tjmvxcqlsrtdjtvr | char37 ] -> [ cuipuhsrzpowwaiz | char37 ] again +[ evircopwnhyfcyod | char40 ] -> [ ouvalcnmotlggryc | char40 ] again +[ ylamfgfbflyycrhy | char61 ] -> [ benlwwrkntweqmcd | char61 ] again +[ qzlgzlwaivfhgsdd | char59 ] -> [ vyxblmcfsoewpifj | char59 ] again +[ msaswhhsbcmgeisv | char12 ] -> [ uayygxyfrmapzybr | char12 ] again +[ jvazxehvbsqknmba | char22 ] -> [ tfheajsacpukqduw | char22 ] again +[ zzepvsevzsibnfpj | char16 ] -> [ cuipuhsrzpowwaiz | char16 ] again +[ azhlorlwgjihxlsy | char19 ] -> [ cuipjvljqwcvcvdl | char19 ] again +[ msaswhhsbcmgeisv | char39 ] -> [ nsqnbsodezdzhqdp | char39 ] again +[ ounxxwqxwgubrkns | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ fjngmfgyhepybpdm | char31 ] -> [ vgkfvqufgfebzfwr | char31 ] again +[ mhmsvzzilqjeesnd | char3 ] -> [ uayygxyfrmapzybr | char3 ] again +[ ylamfgfbflyycrhy | char27 ] -> [ raykgduwatxrpbvo | char27 ] again +[ ovxsyybrekotufps | char44 ] -> [ xxdnqwmvyrcstteo | char44 ] again +[ zzepvsevzsibnfpj | char11 ] -> [ gpekbdmeqdbomqrc | char11 ] again +[ azhlorlwgjihxlsy | char10 ] -> [ eiqczhxcdeivnovl | char10 ] again +[ crzzogeoxqfutrrh | char42 ] -> [ pjvkbksqryshjzph | char42 ] again +[ cbaqpbxdjihvnyob | char34 ] -> [ cuipuhsrzpowwaiz | char34 ] again +[ wcggifagrsfgdknn | char1 ] -> [ dwbhgjfmrmmqqiqr | char1 ] again +[ vlsyrmlvmkhbnych | char15 ] -> [ tfheajsacpukqduw | char15 ] again +[ uoulzscrbznmdgzs | char57 ] -> [ inakektsovmugwqi | char57 ] again +[ moreyqvbbrnxlbpb | char15 ] -> [ raykgduwatxrpbvo | char15 ] again +[ mbegkfdvpoxmvlrf | char63 ] -> [ hchmrpniteimjdkg | char63 ] again +[ twofyahfhjjurhyq | char16 ] -> [ rgxjvhndinepdhrc | char16 ] again +[ vlsyrmlvmkhbnych | char24 ] -> [ uayygxyfrmapzybr | char24 ] again +[ wcggifagrsfgdknn | char42 ] -> [ xfgzidwdkiiivvef | char42 ] again +[ rpybjicnvfanngrq | char58 ] -> [ mbruhbqkghxlzicg | char58 ] again +[ xsznqbkgwjqrjqef | char57 ] -> [ rkscdqhuvcwzounh | char57 ] again +[ xdnacvnpphcbswpl | char47 ] -> [ oymflwraloucnitk | char47 ] again +[ xdnacvnpphcbswpl | char17 ] -> [ ntozkdexsajdjrbw | char17 ] again +[ cmxwqjbualehloxm | char20 ] -> [ iimitbpcqbbzxeqm | char20 ] again +[ nmhtvlzwiqhyiahp | char49 ] -> [ uayygxyfrmapzybr | char49 ] again +[ weqdapbcheuilmle | char52 ] -> [ zhevkjifrldygaqz | char52 ] again +[ clsyqvqubhhzdzuf | char40 ] -> [ geluroauxntrnmif | char40 ] again +[ ankjggzhiwxrhxvz | char27 ] -> [ gaqjtschpdrizrxa | char27 ] again +[ vlsyrmlvmkhbnych | char62 ] -> [ kynpohbftvgxdhed | char62 ] again +[ ounxxwqxwgubrkns | char15 ] -> [ rkscdqhuvcwzounh | char15 ] again +[ qzlgzlwaivfhgsdd | char30 ] -> [ rkscdqhuvcwzounh | char30 ] again +[ ggxkbkzerfwdxwbr | char5 ] -> [ ugeiksafbjxaovqq | char5 ] again +[ cbaqpbxdjihvnyob | char3 ] -> [ eiqczhxcdeivnovl | char3 ] again +[ wcggifagrsfgdknn | char24 ] -> [ gnshniwkyfsughqi | char24 ] again +[ fxwzwwckbcfcosdq | char7 ] -> [ hchmrpniteimjdkg | char7 ] again +[ cskoqtzxsticfnmx | char42 ] -> [ uayygxyfrmapzybr | char42 ] again +[ crzzogeoxqfutrrh | char24 ] -> [ kpgoxtqljbdyxzju | char24 ] again +[ dlqwhczshpbmtatx | char15 ] -> [ msrtxpphlevvdwkt | char15 ] again +[ cmxwqjbualehloxm | char16 ] -> [ benlwwrkntweqmcd | char16 ] again +[ fxwzwwckbcfcosdq | char35 ] -> [ kircngjasyabsssc | char35 ] again +[ obnpanzcfurftcac | char8 ] -> [ ugeiksafbjxaovqq | char8 ] again +[ ankjggzhiwxrhxvz | char2 ] -> [ vlulonvgtbzdamyq | char2 ] again +[ wzjpwtnrldbmyaoh | char40 ] -> [ rgxjvhndinepdhrc | char40 ] again +[ fjngmfgyhepybpdm | char60 ] -> [ gaqjtschpdrizrxa | char60 ] again +[ tqsjkebwvcpfkxsf | char6 ] -> [ mbxmgyodikucmjjw | char6 ] again +[ tjmvxcqlsrtdjtvr | char42 ] -> [ ytenkazxoxcbuthj | char42 ] again +[ evircopwnhyfcyod | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ yojvjzpypzfiqjxu | char50 ] -> [ umzqrxyhunysteca | char50 ] again +[ ppjyuhzltsvmorbi | char23 ] -> [ dwbhgjfmrmmqqiqr | char23 ] again +[ qhazhwnxwkedqfwc | char51 ] -> [ kwyemxqbttvwszqq | char51 ] again +[ tstdaoflzbvjdoam | char32 ] -> [ rkscdqhuvcwzounh | char32 ] again +[ ovxsyybrekotufps | char10 ] -> [ qlarbtnvzsuhqhkr | char10 ] again +[ ppjyuhzltsvmorbi | char44 ] -> [ jvgaavnpmfdslxqh | char44 ] again +[ ppjyuhzltsvmorbi | char18 ] -> [ eiqczhxcdeivnovl | char18 ] again +[ weqdapbcheuilmle | char63 ] -> [ gpekbdmeqdbomqrc | char63 ] again +[ twofyahfhjjurhyq | char6 ] -> [ ddgjazrncfheztdr | char6 ] again +[ zzepvsevzsibnfpj | char26 ] -> [ ouvalcnmotlggryc | char26 ] again +[ bokxjqmqmahjomsc | char42 ] -> [ msrtxpphlevvdwkt | char42 ] again +[ psklzcyolgjeydsz | char50 ] -> [ wvdwentjaoxzpefn | char50 ] again +[ udvfqmaywbjepdez | char40 ] -> [ jvgaavnpmfdslxqh | char40 ] again +[ vndraxlgzqzkhobz | char7 ] -> [ spdpupdypdedhopa | char7 ] again +[ vvqtizwstuxjwcct | char21 ] -> [ wvdwentjaoxzpefn | char21 ] again +[ twofyahfhjjurhyq | char24 ] -> [ qlarbtnvzsuhqhkr | char24 ] again +[ rpybjicnvfanngrq | char13 ] -> [ kwyemxqbttvwszqq | char13 ] again +[ azhlorlwgjihxlsy | char60 ] -> [ vyhpvegrbarkyuig | char60 ] again +[ twofyahfhjjurhyq | char46 ] -> [ rzpobnavsupuevtk | char46 ] again +[ ljcycqmvxocbprei | char23 ] -> [ vkbrtbjnrtmuhexn | char23 ] again +[ jvazxehvbsqknmba | char40 ] -> [ ddgjazrncfheztdr | char40 ] again +[ fglgfktwnlnikskj | char0 ] -> [ eiqczhxcdeivnovl | char0 ] again +[ moreyqvbbrnxlbpb | char20 ] -> [ vyhpvegrbarkyuig | char20 ] again +[ clsyqvqubhhzdzuf | char54 ] -> [ benlwwrkntweqmcd | char54 ] again +[ zzepvsevzsibnfpj | char41 ] -> [ mbruhbqkghxlzicg | char41 ] again +[ xsojaapohaxhdqbo | char33 ] -> [ ddgjazrncfheztdr | char33 ] again +[ uoulzscrbznmdgzs | char13 ] -> [ spdpupdypdedhopa | char13 ] again +[ zzepvsevzsibnfpj | char54 ] -> [ cfyftmawhduwoign | char54 ] again +[ cmxwqjbualehloxm | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ljcycqmvxocbprei | char3 ] -> [ ytenkazxoxcbuthj | char3 ] again +[ tstdaoflzbvjdoam | char19 ] -> [ edndnedyugpsjuhp | char19 ] again +[ weqdapbcheuilmle | char51 ] -> [ dwbhgjfmrmmqqiqr | char51 ] again +[ ogcoyeapyyrovcde | char53 ] -> [ gaqjtschpdrizrxa | char53 ] again +[ fjngmfgyhepybpdm | char16 ] -> [ hchmrpniteimjdkg | char16 ] again +[ uoulzscrbznmdgzs | char50 ] -> [ hflbkfetmzlvgaxf | char50 ] again +[ psklzcyolgjeydsz | char9 ] -> [ msrtxpphlevvdwkt | char9 ] again +[ weqdapbcheuilmle | char13 ] -> [ kynpohbftvgxdhed | char13 ] again +[ piuwkttgqsmihigv | char43 ] -> [ xchlqnbgomjlpleb | char43 ] again +[ weqdapbcheuilmle | char34 ] -> [ raykgduwatxrpbvo | char34 ] again +[ xsznqbkgwjqrjqef | char56 ] -> [ xxdnqwmvyrcstteo | char56 ] again +[ uoulzscrbznmdgzs | char26 ] -> [ voqwwqgihvmvhfcp | char26 ] again +[ zmzraapvwjdxxdkq | char3 ] -> [ benlwwrkntweqmcd | char3 ] again +[ udfebojlfyyratow | char47 ] -> [ wvdwentjaoxzpefn | char47 ] again +[ fjngmfgyhepybpdm | char12 ] -> [ dwbhgjfmrmmqqiqr | char12 ] again +[ ogcoyeapyyrovcde | char17 ] -> [ edndnedyugpsjuhp | char17 ] again +[ uoulzscrbznmdgzs | char56 ] -> [ jvgaavnpmfdslxqh | char56 ] again +[ ovxsyybrekotufps | char23 ] -> [ kpgoxtqljbdyxzju | char23 ] again +[ obnpanzcfurftcac | char62 ] -> [ zhevkjifrldygaqz | char62 ] again +[ piuwkttgqsmihigv | char4 ] -> [ rkscdqhuvcwzounh | char4 ] again +[ qhazhwnxwkedqfwc | char37 ] -> [ yvqogudvzzwxxkwt | char37 ] again +[ moreyqvbbrnxlbpb | char25 ] -> [ tfheajsacpukqduw | char25 ] again +[ dpyfqjixihpmuwpo | char11 ] -> [ iimitbpcqbbzxeqm | char11 ] again +[ cbaqpbxdjihvnyob | char18 ] -> [ gnshniwkyfsughqi | char18 ] again +[ xkeetldjtiknuvix | char16 ] -> [ inakektsovmugwqi | char16 ] again +[ udvfqmaywbjepdez | char13 ] -> [ vkbrtbjnrtmuhexn | char13 ] again +[ cskoqtzxsticfnmx | char62 ] -> [ cuipjvljqwcvcvdl | char62 ] again +[ iyerrrmplpztvqrv | char29 ] -> [ ddgjazrncfheztdr | char29 ] again +[ dlqwhczshpbmtatx | char46 ] -> [ ibksigxvlyjgqcmq | char46 ] again +[ azhlorlwgjihxlsy | char52 ] -> [ ugeiksafbjxaovqq | char52 ] again +[ bokxjqmqmahjomsc | char27 ] -> [ rzpobnavsupuevtk | char27 ] again +[ crzzogeoxqfutrrh | char21 ] -> [ tfheajsacpukqduw | char21 ] again +[ bkfojewodsxxfywr | char31 ] -> [ lodrvxqmefswmamj | char31 ] again +[ tqsjkebwvcpfkxsf | char54 ] -> [ ntozkdexsajdjrbw | char54 ] again +[ piuwkttgqsmihigv | char15 ] -> [ pjvkbksqryshjzph | char15 ] again +[ vlsyrmlvmkhbnych | char31 ] -> [ ibksigxvlyjgqcmq | char31 ] again +[ tstdaoflzbvjdoam | char56 ] -> [ vlulonvgtbzdamyq | char56 ] again +[ vlsyrmlvmkhbnych | char46 ] -> [ ktapmqnouetfmsxx | char46 ] again +[ cmxwqjbualehloxm | char29 ] -> [ nsqnbsodezdzhqdp | char29 ] again +[ zzepvsevzsibnfpj | char21 ] -> [ klrbnmmxoginlktj | char21 ] again +[ xsojaapohaxhdqbo | char41 ] -> [ gpekbdmeqdbomqrc | char41 ] again +[ mbegkfdvpoxmvlrf | char62 ] -> [ pengzuapnhrankjc | char62 ] again +[ ghjicmvchexidtnv | char54 ] -> [ hchmrpniteimjdkg | char54 ] again +[ ljcycqmvxocbprei | char14 ] -> [ raykgduwatxrpbvo | char14 ] again +[ hpoithkmecbuscft | char28 ] -> [ rzpobnavsupuevtk | char28 ] again +[ ankjggzhiwxrhxvz | char60 ] -> [ gnshniwkyfsughqi | char60 ] again +[ piuwkttgqsmihigv | char22 ] -> [ geluroauxntrnmif | char22 ] again +[ evircopwnhyfcyod | char50 ] -> [ ddgjazrncfheztdr | char50 ] again +[ evircopwnhyfcyod | char56 ] -> [ inakektsovmugwqi | char56 ] again +[ qhazhwnxwkedqfwc | char44 ] -> [ spdpupdypdedhopa | char44 ] again +[ udvfqmaywbjepdez | char29 ] -> [ ibksigxvlyjgqcmq | char29 ] again +[ iyerrrmplpztvqrv | char5 ] -> [ kwyemxqbttvwszqq | char5 ] again +[ crzzogeoxqfutrrh | char44 ] -> [ jcrparirwloiiuco | char44 ] again +[ wijarwiadcetnqqq | char17 ] -> [ kircngjasyabsssc | char17 ] again +[ xkeetldjtiknuvix | char21 ] -> [ vyhpvegrbarkyuig | char21 ] again +[ weqdapbcheuilmle | char21 ] -> [ ntozkdexsajdjrbw | char21 ] again +[ uoulzscrbznmdgzs | char28 ] -> [ zhevkjifrldygaqz | char28 ] again +[ tqsjkebwvcpfkxsf | char24 ] -> [ rkscdqhuvcwzounh | char24 ] again +[ xsznqbkgwjqrjqef | char1 ] -> [ xfgzidwdkiiivvef | char1 ] again +[ crzzogeoxqfutrrh | char6 ] -> [ hflbkfetmzlvgaxf | char6 ] again +[ azhlorlwgjihxlsy | char5 ] -> [ gpekbdmeqdbomqrc | char5 ] again +[ bokxjqmqmahjomsc | char58 ] -> [ klrbnmmxoginlktj | char58 ] again +[ wcggifagrsfgdknn | char43 ] -> [ edndnedyugpsjuhp | char43 ] again +[ vlsyrmlvmkhbnych | char54 ] -> [ ouvalcnmotlggryc | char54 ] again +[ tqsjkebwvcpfkxsf | char12 ] -> [ kynpohbftvgxdhed | char12 ] again +[ ppjyuhzltsvmorbi | char1 ] -> [ zhevkjifrldygaqz | char1 ] again +[ bkfojewodsxxfywr | char4 ] -> [ oymflwraloucnitk | char4 ] again +[ yojvjzpypzfiqjxu | char55 ] -> [ umzqrxyhunysteca | char55 ] again +[ udvfqmaywbjepdez | char16 ] -> [ qlarbtnvzsuhqhkr | char16 ] again +[ evircopwnhyfcyod | char13 ] -> [ xfgzidwdkiiivvef | char13 ] again +[ ppjyuhzltsvmorbi | char35 ] -> [ vyhpvegrbarkyuig | char35 ] again +[ psklzcyolgjeydsz | char3 ] -> [ caxjxfubbsouelib | char3 ] again +[ ppjyuhzltsvmorbi | char26 ] -> [ mbxmgyodikucmjjw | char26 ] again +[ mbegkfdvpoxmvlrf | char15 ] -> [ jvgaavnpmfdslxqh | char15 ] again +[ ylamfgfbflyycrhy | char8 ] -> [ nsqnbsodezdzhqdp | char8 ] again +[ qzlgzlwaivfhgsdd | char41 ] -> [ jvgaavnpmfdslxqh | char41 ] again +[ clsyqvqubhhzdzuf | char6 ] -> [ iimitbpcqbbzxeqm | char6 ] again +[ ogcoyeapyyrovcde | char22 ] -> [ xfgzidwdkiiivvef | char22 ] again +[ axrzzenhqjlpyini | char53 ] -> [ ddgjazrncfheztdr | char53 ] again +[ msaswhhsbcmgeisv | char54 ] -> [ tfheajsacpukqduw | char54 ] again +[ xkeetldjtiknuvix | char53 ] -> [ ytenkazxoxcbuthj | char53 ] again +[ hpoithkmecbuscft | char60 ] -> [ raykgduwatxrpbvo | char60 ] again +[ wcggifagrsfgdknn | char62 ] -> [ eiqczhxcdeivnovl | char62 ] again +[ twofyahfhjjurhyq | char11 ] -> [ eiqczhxcdeivnovl | char11 ] again +[ ggxkbkzerfwdxwbr | char26 ] -> [ dwbhgjfmrmmqqiqr | char26 ] again +[ udfebojlfyyratow | char26 ] -> [ oymflwraloucnitk | char26 ] again +[ wcggifagrsfgdknn | char6 ] -> [ gpekbdmeqdbomqrc | char6 ] again +[ rpybjicnvfanngrq | char41 ] -> [ geluroauxntrnmif | char41 ] again +[ msaswhhsbcmgeisv | char55 ] -> [ spdpupdypdedhopa | char55 ] again +[ yojvjzpypzfiqjxu | char10 ] -> [ umzqrxyhunysteca | char10 ] again +[ ylamfgfbflyycrhy | char13 ] -> [ rkscdqhuvcwzounh | char13 ] again +[ wzjpwtnrldbmyaoh | char20 ] -> [ qpekxvdmbdjkhurp | char20 ] again +[ xsznqbkgwjqrjqef | char14 ] -> [ wvdwentjaoxzpefn | char14 ] again +[ mbegkfdvpoxmvlrf | char6 ] -> [ spdpupdypdedhopa | char6 ] again +[ fjngmfgyhepybpdm | char4 ] -> [ ytenkazxoxcbuthj | char4 ] again +[ udvfqmaywbjepdez | char25 ] -> [ cuipuhsrzpowwaiz | char25 ] again +[ obnpanzcfurftcac | char44 ] -> [ nsqnbsodezdzhqdp | char44 ] again +[ udvfqmaywbjepdez | char59 ] -> [ qpekxvdmbdjkhurp | char59 ] again +[ ounxxwqxwgubrkns | char20 ] -> [ rgxjvhndinepdhrc | char20 ] again +[ mbegkfdvpoxmvlrf | char35 ] -> [ gsufgiunyqyzrtqr | char35 ] again +[ xsojaapohaxhdqbo | char10 ] -> [ pengzuapnhrankjc | char10 ] again +[ zmzraapvwjdxxdkq | char40 ] -> [ gsufgiunyqyzrtqr | char40 ] again +[ zzepvsevzsibnfpj | char39 ] -> [ uypacbgkuqmaanio | char39 ] again +[ xsznqbkgwjqrjqef | char18 ] -> [ vyxblmcfsoewpifj | char18 ] again +[ fjngmfgyhepybpdm | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ylamfgfbflyycrhy | char4 ] -> [ gsufgiunyqyzrtqr | char4 ] again +[ clsyqvqubhhzdzuf | char60 ] -> [ cuipuhsrzpowwaiz | char60 ] again +[ zmzraapvwjdxxdkq | char57 ] -> [ ktapmqnouetfmsxx | char57 ] again +[ vlduponkbdnrikbo | char49 ] -> [ rkscdqhuvcwzounh | char49 ] again +[ moreyqvbbrnxlbpb | char12 ] -> [ cfyftmawhduwoign | char12 ] again +[ moreyqvbbrnxlbpb | char6 ] -> [ vkbrtbjnrtmuhexn | char6 ] again +[ wzjpwtnrldbmyaoh | char21 ] -> [ evtjmjkiinibagcl | char21 ] again +[ vvqtizwstuxjwcct | char55 ] -> [ mbxmgyodikucmjjw | char55 ] again +[ qhazhwnxwkedqfwc | char6 ] -> [ qpekxvdmbdjkhurp | char6 ] again +[ fglgfktwnlnikskj | char45 ] -> [ mbruhbqkghxlzicg | char45 ] again +[ azhlorlwgjihxlsy | char21 ] -> [ gaqjtschpdrizrxa | char21 ] again +[ weqdapbcheuilmle | char18 ] -> [ spdpupdypdedhopa | char18 ] again +[ psklzcyolgjeydsz | char14 ] -> [ oymflwraloucnitk | char14 ] again +[ uoulzscrbznmdgzs | char42 ] -> [ nsqnbsodezdzhqdp | char42 ] again +[ xsojaapohaxhdqbo | char6 ] -> [ jvgaavnpmfdslxqh | char6 ] again +[ vlduponkbdnrikbo | char55 ] -> [ tfheajsacpukqduw | char55 ] again +[ jvazxehvbsqknmba | char63 ] -> [ dwbhgjfmrmmqqiqr | char63 ] again +[ ounxxwqxwgubrkns | char34 ] -> [ qlarbtnvzsuhqhkr | char34 ] again +[ ogcoyeapyyrovcde | char62 ] -> [ vyhpvegrbarkyuig | char62 ] again +[ qmeaszvnokxylqzx | char3 ] -> [ rgxjvhndinepdhrc | char3 ] again +[ omahbzozwjtydllf | char28 ] -> [ wvdwentjaoxzpefn | char28 ] again +[ dpyfqjixihpmuwpo | char19 ] -> [ wvdwentjaoxzpefn | char19 ] again +[ omahbzozwjtydllf | char8 ] -> [ gaqjtschpdrizrxa | char8 ] again +[ uoulzscrbznmdgzs | char19 ] -> [ yvqogudvzzwxxkwt | char19 ] again +[ ankjggzhiwxrhxvz | char59 ] -> [ kwyemxqbttvwszqq | char59 ] again +[ xdnacvnpphcbswpl | char49 ] -> [ benlwwrkntweqmcd | char49 ] again +[ mbegkfdvpoxmvlrf | char17 ] -> [ klrbnmmxoginlktj | char17 ] again +[ umfjouqtmqbyqaye | char6 ] -> [ ibksigxvlyjgqcmq | char6 ] again +[ nmhtvlzwiqhyiahp | char5 ] -> [ ddgjazrncfheztdr | char5 ] again +[ ghjicmvchexidtnv | char47 ] -> [ spdpupdypdedhopa | char47 ] again +[ ppjyuhzltsvmorbi | char59 ] -> [ tfheajsacpukqduw | char59 ] again +[ tjmvxcqlsrtdjtvr | char58 ] -> [ kpgoxtqljbdyxzju | char58 ] again +[ nmhtvlzwiqhyiahp | char56 ] -> [ klrbnmmxoginlktj | char56 ] again +[ jvazxehvbsqknmba | char59 ] -> [ mbruhbqkghxlzicg | char59 ] again +[ azhlorlwgjihxlsy | char42 ] -> [ inakektsovmugwqi | char42 ] again +[ moreyqvbbrnxlbpb | char1 ] -> [ kwyemxqbttvwszqq | char1 ] again +[ cskoqtzxsticfnmx | char38 ] -> [ yvqogudvzzwxxkwt | char38 ] again +[ zmzraapvwjdxxdkq | char60 ] -> [ msrtxpphlevvdwkt | char60 ] again +[ wcggifagrsfgdknn | char55 ] -> [ voqwwqgihvmvhfcp | char55 ] again +[ ankjggzhiwxrhxvz | char23 ] -> [ hflbkfetmzlvgaxf | char23 ] again +[ omahbzozwjtydllf | char3 ] -> [ jvgaavnpmfdslxqh | char3 ] again +[ yojvjzpypzfiqjxu | char30 ] -> [ umzqrxyhunysteca | char30 ] again +[ ljcycqmvxocbprei | char16 ] -> [ ouvalcnmotlggryc | char16 ] again +[ qmeaszvnokxylqzx | char47 ] -> [ kynpohbftvgxdhed | char47 ] again +[ ggxkbkzerfwdxwbr | char25 ] -> [ cuipjvljqwcvcvdl | char25 ] again +[ piuwkttgqsmihigv | char30 ] -> [ rgxjvhndinepdhrc | char30 ] again +[ dlqwhczshpbmtatx | char60 ] -> [ rzpobnavsupuevtk | char60 ] again +[ clsyqvqubhhzdzuf | char46 ] -> [ wvdwentjaoxzpefn | char46 ] again +[ ounxxwqxwgubrkns | char52 ] -> [ ytenkazxoxcbuthj | char52 ] again +[ ggxkbkzerfwdxwbr | char45 ] -> [ kircngjasyabsssc | char45 ] again +[ omahbzozwjtydllf | char41 ] -> [ ahhbzzqgxoanuoue | char41 ] again +[ msaswhhsbcmgeisv | char2 ] -> [ wvdwentjaoxzpefn | char2 ] again +[ jvazxehvbsqknmba | char3 ] -> [ qlarbtnvzsuhqhkr | char3 ] again +[ rpybjicnvfanngrq | char45 ] -> [ kynpohbftvgxdhed | char45 ] again +[ cskoqtzxsticfnmx | char59 ] -> [ caxjxfubbsouelib | char59 ] again +[ fjngmfgyhepybpdm | char41 ] -> [ cuipuhsrzpowwaiz | char41 ] again +[ dpyfqjixihpmuwpo | char54 ] -> [ uayygxyfrmapzybr | char54 ] again +[ iyerrrmplpztvqrv | char48 ] -> [ nsqnbsodezdzhqdp | char48 ] again +[ mbegkfdvpoxmvlrf | char49 ] -> [ kwyemxqbttvwszqq | char49 ] again +[ vndraxlgzqzkhobz | char1 ] -> [ yvqogudvzzwxxkwt | char1 ] again +[ qmeaszvnokxylqzx | char24 ] -> [ caxjxfubbsouelib | char24 ] again +[ rpybjicnvfanngrq | char63 ] -> [ xfgzidwdkiiivvef | char63 ] again +[ ppjyuhzltsvmorbi | char24 ] -> [ xchlqnbgomjlpleb | char24 ] again +[ dlqwhczshpbmtatx | char41 ] -> [ nsqnbsodezdzhqdp | char41 ] again +[ ovxsyybrekotufps | char48 ] -> [ rkscdqhuvcwzounh | char48 ] again +[ fjngmfgyhepybpdm | char63 ] -> [ vyhpvegrbarkyuig | char63 ] again +[ qmeaszvnokxylqzx | char30 ] -> [ kwyemxqbttvwszqq | char30 ] again +[ wijarwiadcetnqqq | char62 ] -> [ qpekxvdmbdjkhurp | char62 ] again +[ fjngmfgyhepybpdm | char21 ] -> [ rzpobnavsupuevtk | char21 ] again +[ tstdaoflzbvjdoam | char59 ] -> [ jvgaavnpmfdslxqh | char59 ] again +[ wcggifagrsfgdknn | char31 ] -> [ mbruhbqkghxlzicg | char31 ] again +[ wijarwiadcetnqqq | char22 ] -> [ mbruhbqkghxlzicg | char22 ] again +[ ylamfgfbflyycrhy | char55 ] -> [ uypacbgkuqmaanio | char55 ] again +[ cbaqpbxdjihvnyob | char54 ] -> [ ytenkazxoxcbuthj | char54 ] again +[ xsojaapohaxhdqbo | char63 ] -> [ nsqnbsodezdzhqdp | char63 ] again +[ vlduponkbdnrikbo | char23 ] -> [ spdpupdypdedhopa | char23 ] again +[ udfebojlfyyratow | char9 ] -> [ vyhpvegrbarkyuig | char9 ] again +[ jqykznpcckxpfxen | char7 ] -> [ mbruhbqkghxlzicg | char7 ] again +[ mhmsvzzilqjeesnd | char32 ] -> [ kynpohbftvgxdhed | char32 ] again +[ tjmvxcqlsrtdjtvr | char56 ] -> [ vyhpvegrbarkyuig | char56 ] again +[ xdnacvnpphcbswpl | char11 ] -> [ ahhbzzqgxoanuoue | char11 ] again +[ uoulzscrbznmdgzs | char34 ] -> [ evtjmjkiinibagcl | char34 ] again +[ ogcoyeapyyrovcde | char5 ] -> [ ktapmqnouetfmsxx | char5 ] again +[ ankjggzhiwxrhxvz | char52 ] -> [ eiqczhxcdeivnovl | char52 ] again +[ ounxxwqxwgubrkns | char43 ] -> [ ouvalcnmotlggryc | char43 ] again +[ wijarwiadcetnqqq | char40 ] -> [ cuipjvljqwcvcvdl | char40 ] again +[ udvfqmaywbjepdez | char15 ] -> [ spdpupdypdedhopa | char15 ] again +[ mhmsvzzilqjeesnd | char55 ] -> [ kircngjasyabsssc | char55 ] again +[ obnpanzcfurftcac | char31 ] -> [ oymflwraloucnitk | char31 ] again +[ zmzraapvwjdxxdkq | char0 ] -> [ xfgzidwdkiiivvef | char0 ] again +[ iyerrrmplpztvqrv | char59 ] -> [ xfgzidwdkiiivvef | char59 ] again +[ cbaqpbxdjihvnyob | char52 ] -> [ rgxjvhndinepdhrc | char52 ] again +[ cbaqpbxdjihvnyob | char28 ] -> [ ouvalcnmotlggryc | char28 ] again +[ ogcoyeapyyrovcde | char58 ] -> [ inakektsovmugwqi | char58 ] again +[ ppjyuhzltsvmorbi | char21 ] -> [ iimitbpcqbbzxeqm | char21 ] again +[ omahbzozwjtydllf | char53 ] -> [ hchmrpniteimjdkg | char53 ] again +[ xsznqbkgwjqrjqef | char38 ] -> [ spdpupdypdedhopa | char38 ] again +[ zzepvsevzsibnfpj | char18 ] -> [ vlulonvgtbzdamyq | char18 ] again +[ ylamfgfbflyycrhy | char31 ] -> [ gaqjtschpdrizrxa | char31 ] again +[ weqdapbcheuilmle | char11 ] -> [ mbxmgyodikucmjjw | char11 ] again +[ vlsyrmlvmkhbnych | char50 ] -> [ benlwwrkntweqmcd | char50 ] again +[ xdnacvnpphcbswpl | char14 ] -> [ mbruhbqkghxlzicg | char14 ] again +[ xsojaapohaxhdqbo | char48 ] -> [ ahhbzzqgxoanuoue | char48 ] again +[ ljcycqmvxocbprei | char41 ] -> [ uayygxyfrmapzybr | char41 ] again +[ wijarwiadcetnqqq | char63 ] -> [ inakektsovmugwqi | char63 ] again +[ vndraxlgzqzkhobz | char60 ] -> [ klrbnmmxoginlktj | char60 ] again +[ xkeetldjtiknuvix | char33 ] -> [ wvdwentjaoxzpefn | char33 ] again +[ zzepvsevzsibnfpj | char0 ] -> [ edndnedyugpsjuhp | char0 ] again +[ ovxsyybrekotufps | char51 ] -> [ ugeiksafbjxaovqq | char51 ] again +[ twofyahfhjjurhyq | char32 ] -> [ uayygxyfrmapzybr | char32 ] again +[ cskoqtzxsticfnmx | char30 ] -> [ klrbnmmxoginlktj | char30 ] again +[ moreyqvbbrnxlbpb | char9 ] -> [ pengzuapnhrankjc | char9 ] again +[ ppjyuhzltsvmorbi | char15 ] -> [ klrbnmmxoginlktj | char15 ] again +[ ggxkbkzerfwdxwbr | char12 ] -> [ gnshniwkyfsughqi | char12 ] again +[ fglgfktwnlnikskj | char33 ] -> [ rkscdqhuvcwzounh | char33 ] again +[ tqsjkebwvcpfkxsf | char45 ] -> [ gaqjtschpdrizrxa | char45 ] again +[ ghjicmvchexidtnv | char28 ] -> [ kpgoxtqljbdyxzju | char28 ] again +[ mbegkfdvpoxmvlrf | char34 ] -> [ dwbhgjfmrmmqqiqr | char34 ] again +[ moreyqvbbrnxlbpb | char29 ] -> [ rgxjvhndinepdhrc | char29 ] again +[ fglgfktwnlnikskj | char12 ] -> [ vgkfvqufgfebzfwr | char12 ] again +[ wzjpwtnrldbmyaoh | char33 ] -> [ gaqjtschpdrizrxa | char33 ] again +[ jvazxehvbsqknmba | char42 ] -> [ wvdwentjaoxzpefn | char42 ] again +[ ggxkbkzerfwdxwbr | char51 ] -> [ ktapmqnouetfmsxx | char51 ] again +[ vlduponkbdnrikbo | char13 ] -> [ vlulonvgtbzdamyq | char13 ] again +[ dlqwhczshpbmtatx | char20 ] -> [ cuipjvljqwcvcvdl | char20 ] again +[ nmhtvlzwiqhyiahp | char32 ] -> [ zhevkjifrldygaqz | char32 ] again +[ udfebojlfyyratow | char60 ] -> [ cuipjvljqwcvcvdl | char60 ] again +[ cskoqtzxsticfnmx | char56 ] -> [ gpekbdmeqdbomqrc | char56 ] again +[ bokxjqmqmahjomsc | char35 ] -> [ xfgzidwdkiiivvef | char35 ] again +[ qhazhwnxwkedqfwc | char54 ] -> [ cuipjvljqwcvcvdl | char54 ] again +[ crzzogeoxqfutrrh | char51 ] -> [ wvdwentjaoxzpefn | char51 ] again +[ zzepvsevzsibnfpj | char28 ] -> [ msrtxpphlevvdwkt | char28 ] again +[ vvqtizwstuxjwcct | char54 ] -> [ raykgduwatxrpbvo | char54 ] again +[ qhazhwnxwkedqfwc | char15 ] -> [ gaqjtschpdrizrxa | char15 ] again +[ tqsjkebwvcpfkxsf | char14 ] -> [ vgkfvqufgfebzfwr | char14 ] again +[ jqykznpcckxpfxen | char46 ] -> [ evtjmjkiinibagcl | char46 ] again +[ qhazhwnxwkedqfwc | char28 ] -> [ pengzuapnhrankjc | char28 ] again +[ uoulzscrbznmdgzs | char52 ] -> [ caxjxfubbsouelib | char52 ] again +[ zmzraapvwjdxxdkq | char54 ] -> [ edndnedyugpsjuhp | char54 ] again +[ xsojaapohaxhdqbo | char56 ] -> [ caxjxfubbsouelib | char56 ] again +[ fxwzwwckbcfcosdq | char32 ] -> [ gpekbdmeqdbomqrc | char32 ] again +[ zmzraapvwjdxxdkq | char52 ] -> [ gnshniwkyfsughqi | char52 ] again +[ azhlorlwgjihxlsy | char59 ] -> [ hflbkfetmzlvgaxf | char59 ] again +[ xkeetldjtiknuvix | char12 ] -> [ rgxjvhndinepdhrc | char12 ] again +[ vlduponkbdnrikbo | char27 ] -> [ cuipjvljqwcvcvdl | char27 ] again +[ cskoqtzxsticfnmx | char8 ] -> [ evtjmjkiinibagcl | char8 ] again +[ fglgfktwnlnikskj | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ fglgfktwnlnikskj | char7 ] -> [ nsqnbsodezdzhqdp | char7 ] again +[ ggxkbkzerfwdxwbr | char23 ] -> [ xfgzidwdkiiivvef | char23 ] again +[ uoulzscrbznmdgzs | char53 ] -> [ cuipjvljqwcvcvdl | char53 ] again +[ yojvjzpypzfiqjxu | char40 ] -> [ umzqrxyhunysteca | char40 ] again +[ ggxkbkzerfwdxwbr | char0 ] -> [ iimitbpcqbbzxeqm | char0 ] again +[ rpybjicnvfanngrq | char51 ] -> [ spdpupdypdedhopa | char51 ] again +[ ggxkbkzerfwdxwbr | char21 ] -> [ ibksigxvlyjgqcmq | char21 ] again +[ ggxkbkzerfwdxwbr | char29 ] -> [ vkbrtbjnrtmuhexn | char29 ] again +[ umfjouqtmqbyqaye | char59 ] -> [ rzpobnavsupuevtk | char59 ] again +[ vvqtizwstuxjwcct | char22 ] -> [ pjvkbksqryshjzph | char22 ] again +[ piuwkttgqsmihigv | char37 ] -> [ evtjmjkiinibagcl | char37 ] again +[ cskoqtzxsticfnmx | char26 ] -> [ hflbkfetmzlvgaxf | char26 ] again +[ weqdapbcheuilmle | char60 ] -> [ inakektsovmugwqi | char60 ] again +[ umfjouqtmqbyqaye | char48 ] -> [ ddgjazrncfheztdr | char48 ] again +[ moreyqvbbrnxlbpb | char14 ] -> [ cuipuhsrzpowwaiz | char14 ] again +[ qmeaszvnokxylqzx | char14 ] -> [ iimitbpcqbbzxeqm | char14 ] again +[ ovxsyybrekotufps | char7 ] -> [ edndnedyugpsjuhp | char7 ] again +[ cbaqpbxdjihvnyob | char6 ] -> [ hchmrpniteimjdkg | char6 ] again +[ axrzzenhqjlpyini | char28 ] -> [ mbruhbqkghxlzicg | char28 ] again +[ hpoithkmecbuscft | char5 ] -> [ lodrvxqmefswmamj | char5 ] again +[ cskoqtzxsticfnmx | char35 ] -> [ msrtxpphlevvdwkt | char35 ] again +[ obnpanzcfurftcac | char12 ] -> [ rzpobnavsupuevtk | char12 ] again +[ ppjyuhzltsvmorbi | char55 ] -> [ gsufgiunyqyzrtqr | char55 ] again +[ evircopwnhyfcyod | char18 ] -> [ rzpobnavsupuevtk | char18 ] again +[ nmhtvlzwiqhyiahp | char60 ] -> [ ibksigxvlyjgqcmq | char60 ] again +[ cmxwqjbualehloxm | char7 ] -> [ xxdnqwmvyrcstteo | char7 ] again +[ ounxxwqxwgubrkns | char12 ] -> [ gsufgiunyqyzrtqr | char12 ] again +[ tjmvxcqlsrtdjtvr | char35 ] -> [ hflbkfetmzlvgaxf | char35 ] again +[ mbegkfdvpoxmvlrf | char57 ] -> [ cuipjvljqwcvcvdl | char57 ] again +[ hpoithkmecbuscft | char7 ] -> [ vgkfvqufgfebzfwr | char7 ] again +[ dlqwhczshpbmtatx | char29 ] -> [ vlulonvgtbzdamyq | char29 ] again +[ zmzraapvwjdxxdkq | char20 ] -> [ hflbkfetmzlvgaxf | char20 ] again +[ udvfqmaywbjepdez | char11 ] -> [ dwbhgjfmrmmqqiqr | char11 ] again +[ ounxxwqxwgubrkns | char14 ] -> [ kwyemxqbttvwszqq | char14 ] again +[ udfebojlfyyratow | char56 ] -> [ uayygxyfrmapzybr | char56 ] again +[ xdnacvnpphcbswpl | char13 ] -> [ gnshniwkyfsughqi | char13 ] again +[ ounxxwqxwgubrkns | char7 ] -> [ kpgoxtqljbdyxzju | char7 ] again +[ rpybjicnvfanngrq | char56 ] -> [ pjvkbksqryshjzph | char56 ] again +[ omahbzozwjtydllf | char11 ] -> [ kynpohbftvgxdhed | char11 ] again +[ ankjggzhiwxrhxvz | char22 ] -> [ vyhpvegrbarkyuig | char22 ] again +[ nmhtvlzwiqhyiahp | char9 ] -> [ hflbkfetmzlvgaxf | char9 ] again +[ dpyfqjixihpmuwpo | char61 ] -> [ uypacbgkuqmaanio | char61 ] again +[ jvazxehvbsqknmba | char9 ] -> [ cfyftmawhduwoign | char9 ] again +[ bkfojewodsxxfywr | char2 ] -> [ gaqjtschpdrizrxa | char2 ] again +[ vlsyrmlvmkhbnych | char7 ] -> [ caxjxfubbsouelib | char7 ] again +[ udfebojlfyyratow | char6 ] -> [ kynpohbftvgxdhed | char6 ] again +[ hpoithkmecbuscft | char44 ] -> [ dwbhgjfmrmmqqiqr | char44 ] again +[ qhazhwnxwkedqfwc | char34 ] -> [ vyhpvegrbarkyuig | char34 ] again +[ udfebojlfyyratow | char1 ] -> [ vyxblmcfsoewpifj | char1 ] again +[ vndraxlgzqzkhobz | char4 ] -> [ ddgjazrncfheztdr | char4 ] again +[ zmzraapvwjdxxdkq | char9 ] -> [ raykgduwatxrpbvo | char9 ] again +[ bokxjqmqmahjomsc | char56 ] -> [ kpgoxtqljbdyxzju | char56 ] again +[ fglgfktwnlnikskj | char29 ] -> [ cfyftmawhduwoign | char29 ] again +[ wzjpwtnrldbmyaoh | char34 ] -> [ vkbrtbjnrtmuhexn | char34 ] again +[ wzjpwtnrldbmyaoh | char57 ] -> [ ytenkazxoxcbuthj | char57 ] again +[ umfjouqtmqbyqaye | char1 ] -> [ gsufgiunyqyzrtqr | char1 ] again +[ piuwkttgqsmihigv | char10 ] -> [ ntozkdexsajdjrbw | char10 ] again +[ hpoithkmecbuscft | char3 ] -> [ uypacbgkuqmaanio | char3 ] again +[ piuwkttgqsmihigv | char53 ] -> [ nsqnbsodezdzhqdp | char53 ] again +[ fglgfktwnlnikskj | char47 ] -> [ kwyemxqbttvwszqq | char47 ] again +[ ppjyuhzltsvmorbi | char4 ] -> [ xxdnqwmvyrcstteo | char4 ] again +[ hpoithkmecbuscft | char56 ] -> [ ntozkdexsajdjrbw | char56 ] again +[ ovxsyybrekotufps | char6 ] -> [ klrbnmmxoginlktj | char6 ] again +[ uoulzscrbznmdgzs | char35 ] -> [ mbruhbqkghxlzicg | char35 ] again +[ vlduponkbdnrikbo | char52 ] -> [ qlarbtnvzsuhqhkr | char52 ] again +[ bkfojewodsxxfywr | char41 ] -> [ kircngjasyabsssc | char41 ] again +[ ppjyuhzltsvmorbi | char46 ] -> [ edndnedyugpsjuhp | char46 ] again +[ ogcoyeapyyrovcde | char48 ] -> [ qpekxvdmbdjkhurp | char48 ] again +[ ogcoyeapyyrovcde | char33 ] -> [ voqwwqgihvmvhfcp | char33 ] again +[ crzzogeoxqfutrrh | char52 ] -> [ inakektsovmugwqi | char52 ] again +[ bkfojewodsxxfywr | char16 ] -> [ vyhpvegrbarkyuig | char16 ] again +[ ppjyuhzltsvmorbi | char32 ] -> [ xfgzidwdkiiivvef | char32 ] again +[ xsojaapohaxhdqbo | char51 ] -> [ rkscdqhuvcwzounh | char51 ] again +[ udvfqmaywbjepdez | char32 ] -> [ kwyemxqbttvwszqq | char32 ] again +[ omahbzozwjtydllf | char31 ] -> [ ytenkazxoxcbuthj | char31 ] again +[ axrzzenhqjlpyini | char16 ] -> [ rkscdqhuvcwzounh | char16 ] again +[ umfjouqtmqbyqaye | char15 ] -> [ gpekbdmeqdbomqrc | char15 ] again +[ nmhtvlzwiqhyiahp | char43 ] -> [ tfheajsacpukqduw | char43 ] again +[ msaswhhsbcmgeisv | char30 ] -> [ raykgduwatxrpbvo | char30 ] again +[ vvqtizwstuxjwcct | char25 ] -> [ kynpohbftvgxdhed | char25 ] again +[ bokxjqmqmahjomsc | char47 ] -> [ uayygxyfrmapzybr | char47 ] again +[ jvazxehvbsqknmba | char52 ] -> [ msrtxpphlevvdwkt | char52 ] again +[ dlqwhczshpbmtatx | char6 ] -> [ cuipuhsrzpowwaiz | char6 ] again +[ weqdapbcheuilmle | char10 ] -> [ ouvalcnmotlggryc | char10 ] again +[ cskoqtzxsticfnmx | char6 ] -> [ vlulonvgtbzdamyq | char6 ] again +[ axrzzenhqjlpyini | char42 ] -> [ qlarbtnvzsuhqhkr | char42 ] again +[ mhmsvzzilqjeesnd | char62 ] -> [ cfyftmawhduwoign | char62 ] again +[ ljcycqmvxocbprei | char9 ] -> [ inakektsovmugwqi | char9 ] again +[ vndraxlgzqzkhobz | char0 ] -> [ ouvalcnmotlggryc | char0 ] again +[ jvazxehvbsqknmba | char0 ] -> [ cuipjvljqwcvcvdl | char0 ] again +[ ppjyuhzltsvmorbi | char2 ] -> [ ahhbzzqgxoanuoue | char2 ] again +[ twofyahfhjjurhyq | char7 ] -> [ cfyftmawhduwoign | char7 ] again +[ udvfqmaywbjepdez | char21 ] -> [ kircngjasyabsssc | char21 ] again +[ iyerrrmplpztvqrv | char46 ] -> [ qpekxvdmbdjkhurp | char46 ] again +[ ggxkbkzerfwdxwbr | char57 ] -> [ kynpohbftvgxdhed | char57 ] again +[ ggxkbkzerfwdxwbr | char40 ] -> [ ytenkazxoxcbuthj | char40 ] again +[ jqykznpcckxpfxen | char58 ] -> [ ahhbzzqgxoanuoue | char58 ] again +[ udvfqmaywbjepdez | char6 ] -> [ tfheajsacpukqduw | char6 ] again +[ fjngmfgyhepybpdm | char53 ] -> [ rgxjvhndinepdhrc | char53 ] again +[ jqykznpcckxpfxen | char5 ] -> [ edndnedyugpsjuhp | char5 ] again +[ obnpanzcfurftcac | char38 ] -> [ klrbnmmxoginlktj | char38 ] again +[ xsojaapohaxhdqbo | char23 ] -> [ qpekxvdmbdjkhurp | char23 ] again +[ xsojaapohaxhdqbo | char60 ] -> [ uayygxyfrmapzybr | char60 ] again +[ crzzogeoxqfutrrh | char4 ] -> [ xfgzidwdkiiivvef | char4 ] again +[ xdnacvnpphcbswpl | char29 ] -> [ mbxmgyodikucmjjw | char29 ] again +[ azhlorlwgjihxlsy | char34 ] -> [ yvqogudvzzwxxkwt | char34 ] again +[ cskoqtzxsticfnmx | char14 ] -> [ mbxmgyodikucmjjw | char14 ] again +[ vlsyrmlvmkhbnych | char58 ] -> [ nsqnbsodezdzhqdp | char58 ] again +[ jvazxehvbsqknmba | char10 ] -> [ hchmrpniteimjdkg | char10 ] again +[ ounxxwqxwgubrkns | char2 ] -> [ benlwwrkntweqmcd | char2 ] again +[ dpyfqjixihpmuwpo | char46 ] -> [ raykgduwatxrpbvo | char46 ] again +[ hpoithkmecbuscft | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ moreyqvbbrnxlbpb | char26 ] -> [ xxdnqwmvyrcstteo | char26 ] again +[ fglgfktwnlnikskj | char60 ] -> [ caxjxfubbsouelib | char60 ] again +[ ovxsyybrekotufps | char40 ] -> [ cfyftmawhduwoign | char40 ] again +[ uoulzscrbznmdgzs | char32 ] -> [ xchlqnbgomjlpleb | char32 ] again +[ mbegkfdvpoxmvlrf | char0 ] -> [ cuipuhsrzpowwaiz | char0 ] again +[ nmhtvlzwiqhyiahp | char31 ] -> [ rgxjvhndinepdhrc | char31 ] again +[ xkeetldjtiknuvix | char2 ] -> [ ntozkdexsajdjrbw | char2 ] again +[ nmhtvlzwiqhyiahp | char50 ] -> [ gpekbdmeqdbomqrc | char50 ] again +[ bkfojewodsxxfywr | char27 ] -> [ eiqczhxcdeivnovl | char27 ] again +[ ggxkbkzerfwdxwbr | char10 ] -> [ vgkfvqufgfebzfwr | char10 ] again +[ vlsyrmlvmkhbnych | char2 ] -> [ inakektsovmugwqi | char2 ] again +[ xkeetldjtiknuvix | char51 ] -> [ mbruhbqkghxlzicg | char51 ] again +[ psklzcyolgjeydsz | char17 ] -> [ iimitbpcqbbzxeqm | char17 ] again +[ tqsjkebwvcpfkxsf | char41 ] -> [ uypacbgkuqmaanio | char41 ] again +[ fglgfktwnlnikskj | char25 ] -> [ ytenkazxoxcbuthj | char25 ] again +[ msaswhhsbcmgeisv | char60 ] -> [ iimitbpcqbbzxeqm | char60 ] again +[ fxwzwwckbcfcosdq | char53 ] -> [ jcrparirwloiiuco | char53 ] again +[ wijarwiadcetnqqq | char54 ] -> [ vlulonvgtbzdamyq | char54 ] again +[ rpybjicnvfanngrq | char9 ] -> [ ddgjazrncfheztdr | char9 ] again +[ ghjicmvchexidtnv | char10 ] -> [ vyhpvegrbarkyuig | char10 ] again +[ zmzraapvwjdxxdkq | char17 ] -> [ lodrvxqmefswmamj | char17 ] again +[ bokxjqmqmahjomsc | char41 ] -> [ vgkfvqufgfebzfwr | char41 ] again +[ piuwkttgqsmihigv | char34 ] -> [ kynpohbftvgxdhed | char34 ] again +[ tjmvxcqlsrtdjtvr | char26 ] -> [ gsufgiunyqyzrtqr | char26 ] again +[ rpybjicnvfanngrq | char4 ] -> [ ouvalcnmotlggryc | char4 ] again +[ bokxjqmqmahjomsc | char44 ] -> [ ddgjazrncfheztdr | char44 ] again +[ evircopwnhyfcyod | char11 ] -> [ edndnedyugpsjuhp | char11 ] again +[ ggxkbkzerfwdxwbr | char27 ] -> [ xxdnqwmvyrcstteo | char27 ] again +[ qmeaszvnokxylqzx | char42 ] -> [ gnshniwkyfsughqi | char42 ] again +[ dpyfqjixihpmuwpo | char58 ] -> [ msrtxpphlevvdwkt | char58 ] again +[ zmzraapvwjdxxdkq | char19 ] -> [ ddgjazrncfheztdr | char19 ] again +[ bkfojewodsxxfywr | char55 ] -> [ raykgduwatxrpbvo | char55 ] again +[ cskoqtzxsticfnmx | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ msaswhhsbcmgeisv | char19 ] -> [ zhevkjifrldygaqz | char19 ] again +[ bkfojewodsxxfywr | char40 ] -> [ uayygxyfrmapzybr | char40 ] again +[ umfjouqtmqbyqaye | char23 ] -> [ voqwwqgihvmvhfcp | char23 ] again +[ mbegkfdvpoxmvlrf | char1 ] -> [ xchlqnbgomjlpleb | char1 ] again +[ udvfqmaywbjepdez | char14 ] -> [ gnshniwkyfsughqi | char14 ] again +[ ljcycqmvxocbprei | char53 ] -> [ dwbhgjfmrmmqqiqr | char53 ] again +[ ghjicmvchexidtnv | char23 ] -> [ vlulonvgtbzdamyq | char23 ] again +[ xdnacvnpphcbswpl | char1 ] -> [ kynpohbftvgxdhed | char1 ] again +[ vlduponkbdnrikbo | char37 ] -> [ jcrparirwloiiuco | char37 ] again +[ jvazxehvbsqknmba | char49 ] -> [ vlulonvgtbzdamyq | char49 ] again +[ jvazxehvbsqknmba | char16 ] -> [ caxjxfubbsouelib | char16 ] again +[ psklzcyolgjeydsz | char58 ] -> [ ytenkazxoxcbuthj | char58 ] again +[ moreyqvbbrnxlbpb | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ jvazxehvbsqknmba | char44 ] -> [ ntozkdexsajdjrbw | char44 ] again +[ hpoithkmecbuscft | char35 ] -> [ zhevkjifrldygaqz | char35 ] again +[ jvazxehvbsqknmba | char29 ] -> [ raykgduwatxrpbvo | char29 ] again +[ ankjggzhiwxrhxvz | char37 ] -> [ ytenkazxoxcbuthj | char37 ] again +[ piuwkttgqsmihigv | char49 ] -> [ msrtxpphlevvdwkt | char49 ] again +[ ounxxwqxwgubrkns | char49 ] -> [ raykgduwatxrpbvo | char49 ] again +[ hpoithkmecbuscft | char59 ] -> [ geluroauxntrnmif | char59 ] again +[ vlduponkbdnrikbo | char10 ] -> [ xfgzidwdkiiivvef | char10 ] again +[ nmhtvlzwiqhyiahp | char3 ] -> [ inakektsovmugwqi | char3 ] again +[ fjngmfgyhepybpdm | char56 ] -> [ gsufgiunyqyzrtqr | char56 ] again +[ zmzraapvwjdxxdkq | char10 ] -> [ gaqjtschpdrizrxa | char10 ] again +[ ankjggzhiwxrhxvz | char7 ] -> [ dwbhgjfmrmmqqiqr | char7 ] again +[ ogcoyeapyyrovcde | char26 ] -> [ jcrparirwloiiuco | char26 ] again +[ vlsyrmlvmkhbnych | char45 ] -> [ eiqczhxcdeivnovl | char45 ] again +[ piuwkttgqsmihigv | char17 ] -> [ xfgzidwdkiiivvef | char17 ] again +[ nmhtvlzwiqhyiahp | char47 ] -> [ iimitbpcqbbzxeqm | char47 ] again +[ dlqwhczshpbmtatx | char59 ] -> [ ddgjazrncfheztdr | char59 ] again +[ fglgfktwnlnikskj | char49 ] -> [ gpekbdmeqdbomqrc | char49 ] again +[ ovxsyybrekotufps | char3 ] -> [ geluroauxntrnmif | char3 ] again +[ ppjyuhzltsvmorbi | char9 ] -> [ uayygxyfrmapzybr | char9 ] again +[ bokxjqmqmahjomsc | char28 ] -> [ benlwwrkntweqmcd | char28 ] again +[ ogcoyeapyyrovcde | char23 ] -> [ nsqnbsodezdzhqdp | char23 ] again +[ xsojaapohaxhdqbo | char15 ] -> [ xxdnqwmvyrcstteo | char15 ] again +[ wijarwiadcetnqqq | char13 ] -> [ pjvkbksqryshjzph | char13 ] again +[ dlqwhczshpbmtatx | char16 ] -> [ edndnedyugpsjuhp | char16 ] again +[ ppjyuhzltsvmorbi | char47 ] -> [ ugeiksafbjxaovqq | char47 ] again +[ crzzogeoxqfutrrh | char10 ] -> [ mbruhbqkghxlzicg | char10 ] again +[ xsojaapohaxhdqbo | char13 ] -> [ mbxmgyodikucmjjw | char13 ] again +[ hpoithkmecbuscft | char18 ] -> [ kwyemxqbttvwszqq | char18 ] again +[ ovxsyybrekotufps | char54 ] -> [ gsufgiunyqyzrtqr | char54 ] again +[ evircopwnhyfcyod | char33 ] -> [ ibksigxvlyjgqcmq | char33 ] again +[ clsyqvqubhhzdzuf | char53 ] -> [ rzpobnavsupuevtk | char53 ] again +[ vvqtizwstuxjwcct | char29 ] -> [ lodrvxqmefswmamj | char29 ] again +[ ovxsyybrekotufps | char37 ] -> [ gpekbdmeqdbomqrc | char37 ] again +[ omahbzozwjtydllf | char12 ] -> [ ouvalcnmotlggryc | char12 ] again +[ tstdaoflzbvjdoam | char34 ] -> [ qpekxvdmbdjkhurp | char34 ] again +[ udvfqmaywbjepdez | char57 ] -> [ iimitbpcqbbzxeqm | char57 ] again +[ obnpanzcfurftcac | char40 ] -> [ caxjxfubbsouelib | char40 ] again +[ dlqwhczshpbmtatx | char43 ] -> [ qpekxvdmbdjkhurp | char43 ] again +[ weqdapbcheuilmle | char57 ] -> [ ddgjazrncfheztdr | char57 ] again +[ xsznqbkgwjqrjqef | char37 ] -> [ rgxjvhndinepdhrc | char37 ] again +[ crzzogeoxqfutrrh | char19 ] -> [ ouvalcnmotlggryc | char19 ] again +[ azhlorlwgjihxlsy | char26 ] -> [ kircngjasyabsssc | char26 ] again +[ ankjggzhiwxrhxvz | char42 ] -> [ mbruhbqkghxlzicg | char42 ] again +[ ghjicmvchexidtnv | char37 ] -> [ lodrvxqmefswmamj | char37 ] again +[ vlduponkbdnrikbo | char3 ] -> [ dwbhgjfmrmmqqiqr | char3 ] again +[ qzlgzlwaivfhgsdd | char54 ] -> [ kircngjasyabsssc | char54 ] again +[ zmzraapvwjdxxdkq | char48 ] -> [ rzpobnavsupuevtk | char48 ] again +[ azhlorlwgjihxlsy | char14 ] -> [ kynpohbftvgxdhed | char14 ] again +[ bkfojewodsxxfywr | char21 ] -> [ ddgjazrncfheztdr | char21 ] again +[ dpyfqjixihpmuwpo | char23 ] -> [ kircngjasyabsssc | char23 ] again +[ clsyqvqubhhzdzuf | char22 ] -> [ evtjmjkiinibagcl | char22 ] again +[ tjmvxcqlsrtdjtvr | char43 ] -> [ cuipjvljqwcvcvdl | char43 ] again +[ uoulzscrbznmdgzs | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wijarwiadcetnqqq | char38 ] -> [ kwyemxqbttvwszqq | char38 ] again +[ psklzcyolgjeydsz | char18 ] -> [ kynpohbftvgxdhed | char18 ] again +[ obnpanzcfurftcac | char39 ] -> [ gaqjtschpdrizrxa | char39 ] again +[ ljcycqmvxocbprei | char49 ] -> [ cuipjvljqwcvcvdl | char49 ] again +[ weqdapbcheuilmle | char22 ] -> [ jcrparirwloiiuco | char22 ] again +[ cbaqpbxdjihvnyob | char7 ] -> [ qlarbtnvzsuhqhkr | char7 ] again +[ mbegkfdvpoxmvlrf | char53 ] -> [ ahhbzzqgxoanuoue | char53 ] again +[ uoulzscrbznmdgzs | char38 ] -> [ tfheajsacpukqduw | char38 ] again +[ azhlorlwgjihxlsy | char22 ] -> [ ouvalcnmotlggryc | char22 ] again +[ ggxkbkzerfwdxwbr | char43 ] -> [ geluroauxntrnmif | char43 ] again +[ jqykznpcckxpfxen | char60 ] -> [ eiqczhxcdeivnovl | char60 ] again +[ fxwzwwckbcfcosdq | char61 ] -> [ zhevkjifrldygaqz | char61 ] again +[ qmeaszvnokxylqzx | char63 ] -> [ eiqczhxcdeivnovl | char63 ] again +[ jqykznpcckxpfxen | char61 ] -> [ hchmrpniteimjdkg | char61 ] again +[ obnpanzcfurftcac | char14 ] -> [ msrtxpphlevvdwkt | char14 ] again +[ qzlgzlwaivfhgsdd | char29 ] -> [ xxdnqwmvyrcstteo | char29 ] again +[ mhmsvzzilqjeesnd | char56 ] -> [ ddgjazrncfheztdr | char56 ] again +[ fjngmfgyhepybpdm | char57 ] -> [ ibksigxvlyjgqcmq | char57 ] again +[ udfebojlfyyratow | char57 ] -> [ qpekxvdmbdjkhurp | char57 ] again +[ wzjpwtnrldbmyaoh | char60 ] -> [ xfgzidwdkiiivvef | char60 ] again +[ wzjpwtnrldbmyaoh | char7 ] -> [ kwyemxqbttvwszqq | char7 ] again +[ qhazhwnxwkedqfwc | char13 ] -> [ msrtxpphlevvdwkt | char13 ] again +[ vndraxlgzqzkhobz | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ fglgfktwnlnikskj | char48 ] -> [ jcrparirwloiiuco | char48 ] again +[ dpyfqjixihpmuwpo | char53 ] -> [ hflbkfetmzlvgaxf | char53 ] again +[ fjngmfgyhepybpdm | char29 ] -> [ msrtxpphlevvdwkt | char29 ] again +[ cskoqtzxsticfnmx | char24 ] -> [ eiqczhxcdeivnovl | char24 ] again +[ tstdaoflzbvjdoam | char2 ] -> [ ytenkazxoxcbuthj | char2 ] again +[ ounxxwqxwgubrkns | char21 ] -> [ cfyftmawhduwoign | char21 ] again +[ wcggifagrsfgdknn | char51 ] -> [ cuipuhsrzpowwaiz | char51 ] again +[ obnpanzcfurftcac | char57 ] -> [ ahhbzzqgxoanuoue | char57 ] again +[ twofyahfhjjurhyq | char60 ] -> [ yvqogudvzzwxxkwt | char60 ] again +[ mbegkfdvpoxmvlrf | char56 ] -> [ mbxmgyodikucmjjw | char56 ] again +[ axrzzenhqjlpyini | char8 ] -> [ gsufgiunyqyzrtqr | char8 ] again +[ ovxsyybrekotufps | char57 ] -> [ lodrvxqmefswmamj | char57 ] again +[ wijarwiadcetnqqq | char9 ] -> [ wvdwentjaoxzpefn | char9 ] again +[ xsojaapohaxhdqbo | char40 ] -> [ yvqogudvzzwxxkwt | char40 ] again +[ cskoqtzxsticfnmx | char1 ] -> [ mbruhbqkghxlzicg | char1 ] again +[ uoulzscrbznmdgzs | char14 ] -> [ ddgjazrncfheztdr | char14 ] again +[ mbegkfdvpoxmvlrf | char43 ] -> [ vgkfvqufgfebzfwr | char43 ] again +[ mbegkfdvpoxmvlrf | char52 ] -> [ rzpobnavsupuevtk | char52 ] again +[ qzlgzlwaivfhgsdd | char26 ] -> [ msrtxpphlevvdwkt | char26 ] again +[ jqykznpcckxpfxen | char2 ] -> [ voqwwqgihvmvhfcp | char2 ] again +[ twofyahfhjjurhyq | char48 ] -> [ zhevkjifrldygaqz | char48 ] again +[ clsyqvqubhhzdzuf | char33 ] -> [ hflbkfetmzlvgaxf | char33 ] again +[ xkeetldjtiknuvix | char63 ] -> [ vlulonvgtbzdamyq | char63 ] again +[ fxwzwwckbcfcosdq | char18 ] -> [ pjvkbksqryshjzph | char18 ] again +[ bkfojewodsxxfywr | char20 ] -> [ spdpupdypdedhopa | char20 ] again +[ evircopwnhyfcyod | char9 ] -> [ cuipuhsrzpowwaiz | char9 ] again +[ jqykznpcckxpfxen | char26 ] -> [ pjvkbksqryshjzph | char26 ] again +[ bkfojewodsxxfywr | char63 ] -> [ hflbkfetmzlvgaxf | char63 ] again +[ msaswhhsbcmgeisv | char49 ] -> [ mbruhbqkghxlzicg | char49 ] again +[ tstdaoflzbvjdoam | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ zzepvsevzsibnfpj | char29 ] -> [ evtjmjkiinibagcl | char29 ] again +[ weqdapbcheuilmle | char33 ] -> [ klrbnmmxoginlktj | char33 ] again +[ hpoithkmecbuscft | char34 ] -> [ kircngjasyabsssc | char34 ] again +[ weqdapbcheuilmle | char37 ] -> [ kircngjasyabsssc | char37 ] again +[ axrzzenhqjlpyini | char18 ] -> [ msrtxpphlevvdwkt | char18 ] again +[ wijarwiadcetnqqq | char33 ] -> [ kynpohbftvgxdhed | char33 ] again +[ zmzraapvwjdxxdkq | char4 ] -> [ vyxblmcfsoewpifj | char4 ] again +[ jqykznpcckxpfxen | char24 ] -> [ wvdwentjaoxzpefn | char24 ] again +[ cmxwqjbualehloxm | char25 ] -> [ vyxblmcfsoewpifj | char25 ] again +[ zmzraapvwjdxxdkq | char6 ] -> [ cuipjvljqwcvcvdl | char6 ] again +[ moreyqvbbrnxlbpb | char51 ] -> [ iimitbpcqbbzxeqm | char51 ] again +[ zmzraapvwjdxxdkq | char38 ] -> [ ugeiksafbjxaovqq | char38 ] again +[ tqsjkebwvcpfkxsf | char39 ] -> [ klrbnmmxoginlktj | char39 ] again +[ zzepvsevzsibnfpj | char31 ] -> [ ntozkdexsajdjrbw | char31 ] again +[ cmxwqjbualehloxm | char14 ] -> [ eiqczhxcdeivnovl | char14 ] again +[ evircopwnhyfcyod | char34 ] -> [ benlwwrkntweqmcd | char34 ] again +[ fglgfktwnlnikskj | char56 ] -> [ msrtxpphlevvdwkt | char56 ] again +[ cbaqpbxdjihvnyob | char42 ] -> [ benlwwrkntweqmcd | char42 ] again +[ wcggifagrsfgdknn | char50 ] -> [ vyhpvegrbarkyuig | char50 ] again +[ weqdapbcheuilmle | char6 ] -> [ ktapmqnouetfmsxx | char6 ] again +[ ylamfgfbflyycrhy | char16 ] -> [ klrbnmmxoginlktj | char16 ] again +[ obnpanzcfurftcac | char42 ] -> [ ktapmqnouetfmsxx | char42 ] again +[ iyerrrmplpztvqrv | char58 ] -> [ dwbhgjfmrmmqqiqr | char58 ] again +[ wijarwiadcetnqqq | char5 ] -> [ oymflwraloucnitk | char5 ] again +[ tjmvxcqlsrtdjtvr | char63 ] -> [ geluroauxntrnmif | char63 ] again +[ psklzcyolgjeydsz | char56 ] -> [ rkscdqhuvcwzounh | char56 ] again +[ ounxxwqxwgubrkns | char23 ] -> [ pengzuapnhrankjc | char23 ] again +[ fglgfktwnlnikskj | char43 ] -> [ ddgjazrncfheztdr | char43 ] again +[ evircopwnhyfcyod | char20 ] -> [ yvqogudvzzwxxkwt | char20 ] again +[ tqsjkebwvcpfkxsf | char21 ] -> [ mbruhbqkghxlzicg | char21 ] again +[ jqykznpcckxpfxen | char43 ] -> [ pengzuapnhrankjc | char43 ] again +[ jvazxehvbsqknmba | char30 ] -> [ iimitbpcqbbzxeqm | char30 ] again +[ yojvjzpypzfiqjxu | char11 ] -> [ umzqrxyhunysteca | char11 ] again +[ weqdapbcheuilmle | char40 ] -> [ uypacbgkuqmaanio | char40 ] again +[ xsojaapohaxhdqbo | char1 ] -> [ iimitbpcqbbzxeqm | char1 ] again +[ fglgfktwnlnikskj | char51 ] -> [ pengzuapnhrankjc | char51 ] again +[ axrzzenhqjlpyini | char29 ] -> [ xfgzidwdkiiivvef | char29 ] again +[ bkfojewodsxxfywr | char33 ] -> [ jvgaavnpmfdslxqh | char33 ] again +[ ounxxwqxwgubrkns | char55 ] -> [ hflbkfetmzlvgaxf | char55 ] again +[ cbaqpbxdjihvnyob | char38 ] -> [ jvgaavnpmfdslxqh | char38 ] again +[ evircopwnhyfcyod | char21 ] -> [ raykgduwatxrpbvo | char21 ] again +[ ogcoyeapyyrovcde | char10 ] -> [ lodrvxqmefswmamj | char10 ] again +[ fjngmfgyhepybpdm | char10 ] -> [ vkbrtbjnrtmuhexn | char10 ] again +[ tqsjkebwvcpfkxsf | char33 ] -> [ qpekxvdmbdjkhurp | char33 ] again +[ hpoithkmecbuscft | char23 ] -> [ iimitbpcqbbzxeqm | char23 ] again +[ qhazhwnxwkedqfwc | char30 ] -> [ eiqczhxcdeivnovl | char30 ] again +[ vlduponkbdnrikbo | char42 ] -> [ hflbkfetmzlvgaxf | char42 ] again +[ ggxkbkzerfwdxwbr | char3 ] -> [ gpekbdmeqdbomqrc | char3 ] again +[ qhazhwnxwkedqfwc | char25 ] -> [ ddgjazrncfheztdr | char25 ] again +[ qzlgzlwaivfhgsdd | char5 ] -> [ gsufgiunyqyzrtqr | char5 ] again +[ obnpanzcfurftcac | char4 ] -> [ vlulonvgtbzdamyq | char4 ] again +[ vlsyrmlvmkhbnych | char47 ] -> [ xfgzidwdkiiivvef | char47 ] again +[ moreyqvbbrnxlbpb | char0 ] -> [ kpgoxtqljbdyxzju | char0 ] again +[ ankjggzhiwxrhxvz | char45 ] -> [ uypacbgkuqmaanio | char45 ] again +[ xsojaapohaxhdqbo | char5 ] -> [ spdpupdypdedhopa | char5 ] again +[ jqykznpcckxpfxen | char42 ] -> [ ouvalcnmotlggryc | char42 ] again +[ cmxwqjbualehloxm | char42 ] -> [ vgkfvqufgfebzfwr | char42 ] again +[ tjmvxcqlsrtdjtvr | char51 ] -> [ caxjxfubbsouelib | char51 ] again +[ ljcycqmvxocbprei | char29 ] -> [ zhevkjifrldygaqz | char29 ] again +[ tstdaoflzbvjdoam | char29 ] -> [ pengzuapnhrankjc | char29 ] again +[ fglgfktwnlnikskj | char32 ] -> [ qlarbtnvzsuhqhkr | char32 ] again +[ nmhtvlzwiqhyiahp | char27 ] -> [ qlarbtnvzsuhqhkr | char27 ] again +[ ylamfgfbflyycrhy | char11 ] -> [ zhevkjifrldygaqz | char11 ] again +[ moreyqvbbrnxlbpb | char47 ] -> [ cuipjvljqwcvcvdl | char47 ] again +[ msaswhhsbcmgeisv | char52 ] -> [ jcrparirwloiiuco | char52 ] again +[ zzepvsevzsibnfpj | char51 ] -> [ vgkfvqufgfebzfwr | char51 ] again +[ fxwzwwckbcfcosdq | char25 ] -> [ eiqczhxcdeivnovl | char25 ] again +[ axrzzenhqjlpyini | char39 ] -> [ mbxmgyodikucmjjw | char39 ] again +[ tjmvxcqlsrtdjtvr | char7 ] -> [ qpekxvdmbdjkhurp | char7 ] again +[ crzzogeoxqfutrrh | char48 ] -> [ msrtxpphlevvdwkt | char48 ] again +[ moreyqvbbrnxlbpb | char4 ] -> [ nsqnbsodezdzhqdp | char4 ] again +[ rpybjicnvfanngrq | char52 ] -> [ lodrvxqmefswmamj | char52 ] again +[ weqdapbcheuilmle | char54 ] -> [ msrtxpphlevvdwkt | char54 ] again +[ jqykznpcckxpfxen | char1 ] -> [ cuipuhsrzpowwaiz | char1 ] again +[ fglgfktwnlnikskj | char27 ] -> [ rgxjvhndinepdhrc | char27 ] again +[ obnpanzcfurftcac | char1 ] -> [ pjvkbksqryshjzph | char1 ] again +[ hpoithkmecbuscft | char62 ] -> [ xxdnqwmvyrcstteo | char62 ] again +[ bokxjqmqmahjomsc | char32 ] -> [ rgxjvhndinepdhrc | char32 ] again +[ ggxkbkzerfwdxwbr | char55 ] -> [ jcrparirwloiiuco | char55 ] again +[ cskoqtzxsticfnmx | char18 ] -> [ gaqjtschpdrizrxa | char18 ] again +[ xdnacvnpphcbswpl | char23 ] -> [ rkscdqhuvcwzounh | char23 ] again +[ psklzcyolgjeydsz | char42 ] -> [ vyhpvegrbarkyuig | char42 ] again +[ zzepvsevzsibnfpj | char38 ] -> [ oymflwraloucnitk | char38 ] again +[ dpyfqjixihpmuwpo | char27 ] -> [ nsqnbsodezdzhqdp | char27 ] again +[ mhmsvzzilqjeesnd | char35 ] -> [ xchlqnbgomjlpleb | char35 ] again +[ bokxjqmqmahjomsc | char29 ] -> [ hchmrpniteimjdkg | char29 ] again +[ ogcoyeapyyrovcde | char49 ] -> [ vyxblmcfsoewpifj | char49 ] again +[ iyerrrmplpztvqrv | char22 ] -> [ gsufgiunyqyzrtqr | char22 ] again +[ jqykznpcckxpfxen | char6 ] -> [ uayygxyfrmapzybr | char6 ] again +[ vlduponkbdnrikbo | char31 ] -> [ pjvkbksqryshjzph | char31 ] again +[ axrzzenhqjlpyini | char15 ] -> [ ibksigxvlyjgqcmq | char15 ] again +[ cbaqpbxdjihvnyob | char45 ] -> [ tfheajsacpukqduw | char45 ] again +[ cskoqtzxsticfnmx | char44 ] -> [ rgxjvhndinepdhrc | char44 ] again +[ fxwzwwckbcfcosdq | char2 ] -> [ kwyemxqbttvwszqq | char2 ] again +[ tqsjkebwvcpfkxsf | char10 ] -> [ zhevkjifrldygaqz | char10 ] again +[ wcggifagrsfgdknn | char53 ] -> [ vkbrtbjnrtmuhexn | char53 ] again +[ obnpanzcfurftcac | char10 ] -> [ uayygxyfrmapzybr | char10 ] again +[ ogcoyeapyyrovcde | char8 ] -> [ ddgjazrncfheztdr | char8 ] again +[ xsojaapohaxhdqbo | char53 ] -> [ eiqczhxcdeivnovl | char53 ] again +[ mbegkfdvpoxmvlrf | char44 ] -> [ voqwwqgihvmvhfcp | char44 ] again +[ tstdaoflzbvjdoam | char22 ] -> [ rgxjvhndinepdhrc | char22 ] again +[ omahbzozwjtydllf | char2 ] -> [ mbxmgyodikucmjjw | char2 ] again +[ zzepvsevzsibnfpj | char34 ] -> [ ibksigxvlyjgqcmq | char34 ] again +[ mhmsvzzilqjeesnd | char50 ] -> [ nsqnbsodezdzhqdp | char50 ] again +[ bkfojewodsxxfywr | char60 ] -> [ ugeiksafbjxaovqq | char60 ] again +[ yojvjzpypzfiqjxu | char7 ] -> [ umzqrxyhunysteca | char7 ] again +[ moreyqvbbrnxlbpb | char13 ] -> [ klrbnmmxoginlktj | char13 ] again +[ vndraxlgzqzkhobz | char38 ] -> [ geluroauxntrnmif | char38 ] again +[ nmhtvlzwiqhyiahp | char17 ] -> [ msrtxpphlevvdwkt | char17 ] again +[ vndraxlgzqzkhobz | char31 ] -> [ hchmrpniteimjdkg | char31 ] again +[ tqsjkebwvcpfkxsf | char61 ] -> [ ytenkazxoxcbuthj | char61 ] again +[ xsojaapohaxhdqbo | char9 ] -> [ xchlqnbgomjlpleb | char9 ] again +[ axrzzenhqjlpyini | char24 ] -> [ vyhpvegrbarkyuig | char24 ] again +[ hpoithkmecbuscft | char63 ] -> [ ytenkazxoxcbuthj | char63 ] again +[ ounxxwqxwgubrkns | char6 ] -> [ inakektsovmugwqi | char6 ] again +[ qmeaszvnokxylqzx | char52 ] -> [ kpgoxtqljbdyxzju | char52 ] again +[ mbegkfdvpoxmvlrf | char3 ] -> [ lodrvxqmefswmamj | char3 ] again +[ xsojaapohaxhdqbo | char19 ] -> [ rgxjvhndinepdhrc | char19 ] again +[ ounxxwqxwgubrkns | char46 ] -> [ tfheajsacpukqduw | char46 ] again +[ psklzcyolgjeydsz | char1 ] -> [ vgkfvqufgfebzfwr | char1 ] again +[ ljcycqmvxocbprei | char2 ] -> [ gnshniwkyfsughqi | char2 ] again +[ piuwkttgqsmihigv | char28 ] -> [ vkbrtbjnrtmuhexn | char28 ] again +[ ovxsyybrekotufps | char9 ] -> [ zhevkjifrldygaqz | char9 ] again +[ wijarwiadcetnqqq | char2 ] -> [ yvqogudvzzwxxkwt | char2 ] again +[ ghjicmvchexidtnv | char55 ] -> [ nsqnbsodezdzhqdp | char55 ] again +[ fjngmfgyhepybpdm | char27 ] -> [ voqwwqgihvmvhfcp | char27 ] again +[ qhazhwnxwkedqfwc | char26 ] -> [ raykgduwatxrpbvo | char26 ] again +[ weqdapbcheuilmle | char41 ] -> [ xchlqnbgomjlpleb | char41 ] again +[ zzepvsevzsibnfpj | char2 ] -> [ nsqnbsodezdzhqdp | char2 ] again +[ tqsjkebwvcpfkxsf | char20 ] -> [ gnshniwkyfsughqi | char20 ] again +[ wcggifagrsfgdknn | char27 ] -> [ vyxblmcfsoewpifj | char27 ] again +[ moreyqvbbrnxlbpb | char55 ] -> [ evtjmjkiinibagcl | char55 ] again +[ ghjicmvchexidtnv | char1 ] -> [ ddgjazrncfheztdr | char1 ] again +[ tstdaoflzbvjdoam | char8 ] -> [ lodrvxqmefswmamj | char8 ] again +[ dlqwhczshpbmtatx | char8 ] -> [ jcrparirwloiiuco | char8 ] again +[ ogcoyeapyyrovcde | char0 ] -> [ yvqogudvzzwxxkwt | char0 ] again +[ cbaqpbxdjihvnyob | char62 ] -> [ xchlqnbgomjlpleb | char62 ] again +[ vlduponkbdnrikbo | char14 ] -> [ jvgaavnpmfdslxqh | char14 ] again +[ moreyqvbbrnxlbpb | char3 ] -> [ rkscdqhuvcwzounh | char3 ] again +[ xdnacvnpphcbswpl | char33 ] -> [ ouvalcnmotlggryc | char33 ] again +[ jvazxehvbsqknmba | char34 ] -> [ pjvkbksqryshjzph | char34 ] again +[ jvazxehvbsqknmba | char26 ] -> [ kpgoxtqljbdyxzju | char26 ] again +[ wzjpwtnrldbmyaoh | char54 ] -> [ cuipuhsrzpowwaiz | char54 ] again +[ bokxjqmqmahjomsc | char25 ] -> [ vyhpvegrbarkyuig | char25 ] again +[ moreyqvbbrnxlbpb | char34 ] -> [ ytenkazxoxcbuthj | char34 ] again +[ vvqtizwstuxjwcct | char44 ] -> [ oymflwraloucnitk | char44 ] again +[ fxwzwwckbcfcosdq | char8 ] -> [ edndnedyugpsjuhp | char8 ] again +[ wijarwiadcetnqqq | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ wzjpwtnrldbmyaoh | char43 ] -> [ yvqogudvzzwxxkwt | char43 ] again +[ vndraxlgzqzkhobz | char61 ] -> [ qlarbtnvzsuhqhkr | char61 ] again +[ mhmsvzzilqjeesnd | char6 ] -> [ gsufgiunyqyzrtqr | char6 ] again +[ azhlorlwgjihxlsy | char43 ] -> [ uayygxyfrmapzybr | char43 ] again +[ yojvjzpypzfiqjxu | char38 ] -> [ umzqrxyhunysteca | char38 ] again +[ cbaqpbxdjihvnyob | char44 ] -> [ caxjxfubbsouelib | char44 ] again +[ xkeetldjtiknuvix | char32 ] -> [ ahhbzzqgxoanuoue | char32 ] again +[ zzepvsevzsibnfpj | char62 ] -> [ ddgjazrncfheztdr | char62 ] again +[ omahbzozwjtydllf | char51 ] -> [ vkbrtbjnrtmuhexn | char51 ] again +[ mhmsvzzilqjeesnd | char4 ] -> [ qpekxvdmbdjkhurp | char4 ] again +[ wcggifagrsfgdknn | char41 ] -> [ inakektsovmugwqi | char41 ] again +[ xsojaapohaxhdqbo | char29 ] -> [ qlarbtnvzsuhqhkr | char29 ] again +[ cbaqpbxdjihvnyob | char23 ] -> [ wvdwentjaoxzpefn | char23 ] again +[ vndraxlgzqzkhobz | char5 ] -> [ rkscdqhuvcwzounh | char5 ] again +[ vndraxlgzqzkhobz | char55 ] -> [ kwyemxqbttvwszqq | char55 ] again +[ bokxjqmqmahjomsc | char26 ] -> [ qpekxvdmbdjkhurp | char26 ] again +[ omahbzozwjtydllf | char48 ] -> [ vgkfvqufgfebzfwr | char48 ] again +[ yojvjzpypzfiqjxu | char51 ] -> [ umzqrxyhunysteca | char51 ] again +[ uoulzscrbznmdgzs | char11 ] -> [ ntozkdexsajdjrbw | char11 ] again +[ xsojaapohaxhdqbo | char45 ] -> [ wvdwentjaoxzpefn | char45 ] again +[ vlsyrmlvmkhbnych | char17 ] -> [ qpekxvdmbdjkhurp | char17 ] again +[ weqdapbcheuilmle | char45 ] -> [ voqwwqgihvmvhfcp | char45 ] again +[ mhmsvzzilqjeesnd | char44 ] -> [ gnshniwkyfsughqi | char44 ] again +[ vndraxlgzqzkhobz | char21 ] -> [ kynpohbftvgxdhed | char21 ] again +[ weqdapbcheuilmle | char43 ] -> [ ibksigxvlyjgqcmq | char43 ] again +[ ghjicmvchexidtnv | char38 ] -> [ hflbkfetmzlvgaxf | char38 ] again +[ ghjicmvchexidtnv | char30 ] -> [ yvqogudvzzwxxkwt | char30 ] again +[ vlsyrmlvmkhbnych | char10 ] -> [ rzpobnavsupuevtk | char10 ] again +[ dlqwhczshpbmtatx | char3 ] -> [ pjvkbksqryshjzph | char3 ] again +[ vvqtizwstuxjwcct | char30 ] -> [ cfyftmawhduwoign | char30 ] again +[ ghjicmvchexidtnv | char32 ] -> [ qpekxvdmbdjkhurp | char32 ] again +[ zmzraapvwjdxxdkq | char42 ] -> [ dwbhgjfmrmmqqiqr | char42 ] again +[ psklzcyolgjeydsz | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ obnpanzcfurftcac | char15 ] -> [ mbxmgyodikucmjjw | char15 ] again +[ axrzzenhqjlpyini | char13 ] -> [ ktapmqnouetfmsxx | char13 ] again +[ tstdaoflzbvjdoam | char14 ] -> [ spdpupdypdedhopa | char14 ] again +[ azhlorlwgjihxlsy | char23 ] -> [ rzpobnavsupuevtk | char23 ] again +[ dpyfqjixihpmuwpo | char35 ] -> [ oymflwraloucnitk | char35 ] again +[ uoulzscrbznmdgzs | char23 ] -> [ ytenkazxoxcbuthj | char23 ] again +[ bokxjqmqmahjomsc | char49 ] -> [ ktapmqnouetfmsxx | char49 ] again +[ twofyahfhjjurhyq | char33 ] -> [ lodrvxqmefswmamj | char33 ] again +[ cmxwqjbualehloxm | char53 ] -> [ xchlqnbgomjlpleb | char53 ] again +[ axrzzenhqjlpyini | char46 ] -> [ iimitbpcqbbzxeqm | char46 ] again +[ twofyahfhjjurhyq | char25 ] -> [ dwbhgjfmrmmqqiqr | char25 ] again +[ xsznqbkgwjqrjqef | char23 ] -> [ ddgjazrncfheztdr | char23 ] again +[ jvazxehvbsqknmba | char62 ] -> [ nsqnbsodezdzhqdp | char62 ] again +[ wijarwiadcetnqqq | char53 ] -> [ cfyftmawhduwoign | char53 ] again +[ ghjicmvchexidtnv | char12 ] -> [ pjvkbksqryshjzph | char12 ] again +[ umfjouqtmqbyqaye | char18 ] -> [ vgkfvqufgfebzfwr | char18 ] again +[ obnpanzcfurftcac | char3 ] -> [ mbruhbqkghxlzicg | char3 ] again +[ azhlorlwgjihxlsy | char61 ] -> [ jvgaavnpmfdslxqh | char61 ] again +[ msaswhhsbcmgeisv | char51 ] -> [ ytenkazxoxcbuthj | char51 ] again +[ axrzzenhqjlpyini | char21 ] -> [ vyxblmcfsoewpifj | char21 ] again +[ qmeaszvnokxylqzx | char59 ] -> [ cuipjvljqwcvcvdl | char59 ] again +[ nmhtvlzwiqhyiahp | char40 ] -> [ raykgduwatxrpbvo | char40 ] again +[ wzjpwtnrldbmyaoh | char55 ] -> [ msrtxpphlevvdwkt | char55 ] again +[ fjngmfgyhepybpdm | char9 ] -> [ jvgaavnpmfdslxqh | char9 ] again +[ ounxxwqxwgubrkns | char57 ] -> [ yvqogudvzzwxxkwt | char57 ] again +[ tjmvxcqlsrtdjtvr | char16 ] -> [ raykgduwatxrpbvo | char16 ] again +[ jvazxehvbsqknmba | char25 ] -> [ geluroauxntrnmif | char25 ] again +[ omahbzozwjtydllf | char37 ] -> [ mbruhbqkghxlzicg | char37 ] again +[ cmxwqjbualehloxm | char26 ] -> [ gaqjtschpdrizrxa | char26 ] again +[ weqdapbcheuilmle | char7 ] -> [ pjvkbksqryshjzph | char7 ] again +[ clsyqvqubhhzdzuf | char31 ] -> [ tfheajsacpukqduw | char31 ] again +[ bkfojewodsxxfywr | char8 ] -> [ ntozkdexsajdjrbw | char8 ] again +[ jqykznpcckxpfxen | char37 ] -> [ geluroauxntrnmif | char37 ] again +[ psklzcyolgjeydsz | char34 ] -> [ edndnedyugpsjuhp | char34 ] again +[ qzlgzlwaivfhgsdd | char49 ] -> [ kynpohbftvgxdhed | char49 ] again +[ yojvjzpypzfiqjxu | char61 ] -> [ umzqrxyhunysteca | char61 ] again +[ ogcoyeapyyrovcde | char25 ] -> [ ibksigxvlyjgqcmq | char25 ] again +[ udvfqmaywbjepdez | char61 ] -> [ cuipjvljqwcvcvdl | char61 ] again +[ tstdaoflzbvjdoam | char35 ] -> [ gnshniwkyfsughqi | char35 ] again +[ xsojaapohaxhdqbo | char30 ] -> [ cuipuhsrzpowwaiz | char30 ] again +[ weqdapbcheuilmle | char5 ] -> [ caxjxfubbsouelib | char5 ] again +[ zmzraapvwjdxxdkq | char41 ] -> [ kpgoxtqljbdyxzju | char41 ] again +[ xkeetldjtiknuvix | char39 ] -> [ raykgduwatxrpbvo | char39 ] again +[ azhlorlwgjihxlsy | char48 ] -> [ vkbrtbjnrtmuhexn | char48 ] again +[ tstdaoflzbvjdoam | char46 ] -> [ zhevkjifrldygaqz | char46 ] again +[ xsznqbkgwjqrjqef | char35 ] -> [ evtjmjkiinibagcl | char35 ] again +[ evircopwnhyfcyod | char53 ] -> [ xxdnqwmvyrcstteo | char53 ] again +[ ghjicmvchexidtnv | char63 ] -> [ jcrparirwloiiuco | char63 ] again +[ dlqwhczshpbmtatx | char40 ] -> [ vgkfvqufgfebzfwr | char40 ] again +[ zmzraapvwjdxxdkq | char13 ] -> [ ahhbzzqgxoanuoue | char13 ] again +[ ounxxwqxwgubrkns | char60 ] -> [ qpekxvdmbdjkhurp | char60 ] again +[ bkfojewodsxxfywr | char24 ] -> [ ytenkazxoxcbuthj | char24 ] again +[ wijarwiadcetnqqq | char7 ] -> [ ytenkazxoxcbuthj | char7 ] again +[ ljcycqmvxocbprei | char22 ] -> [ hflbkfetmzlvgaxf | char22 ] again +[ ylamfgfbflyycrhy | char39 ] -> [ xfgzidwdkiiivvef | char39 ] again +[ vlsyrmlvmkhbnych | char26 ] -> [ vgkfvqufgfebzfwr | char26 ] again +[ iyerrrmplpztvqrv | char53 ] -> [ vlulonvgtbzdamyq | char53 ] again +[ tjmvxcqlsrtdjtvr | char50 ] -> [ spdpupdypdedhopa | char50 ] again +[ dpyfqjixihpmuwpo | char52 ] -> [ qpekxvdmbdjkhurp | char52 ] again +[ omahbzozwjtydllf | char62 ] -> [ ntozkdexsajdjrbw | char62 ] again +[ tjmvxcqlsrtdjtvr | char52 ] -> [ ntozkdexsajdjrbw | char52 ] again +[ piuwkttgqsmihigv | char21 ] -> [ jvgaavnpmfdslxqh | char21 ] again +[ qmeaszvnokxylqzx | char17 ] -> [ geluroauxntrnmif | char17 ] again +[ psklzcyolgjeydsz | char39 ] -> [ jcrparirwloiiuco | char39 ] again +[ iyerrrmplpztvqrv | char50 ] -> [ tfheajsacpukqduw | char50 ] again +[ umfjouqtmqbyqaye | char13 ] -> [ rgxjvhndinepdhrc | char13 ] again +[ xsojaapohaxhdqbo | char59 ] -> [ klrbnmmxoginlktj | char59 ] again +[ tqsjkebwvcpfkxsf | char35 ] -> [ ddgjazrncfheztdr | char35 ] again +[ tjmvxcqlsrtdjtvr | char31 ] -> [ vkbrtbjnrtmuhexn | char31 ] again +[ udvfqmaywbjepdez | char22 ] -> [ nsqnbsodezdzhqdp | char22 ] again +[ ljcycqmvxocbprei | char7 ] -> [ jcrparirwloiiuco | char7 ] again +[ fxwzwwckbcfcosdq | char47 ] -> [ pengzuapnhrankjc | char47 ] again +[ jqykznpcckxpfxen | char50 ] -> [ ytenkazxoxcbuthj | char50 ] again +[ udfebojlfyyratow | char18 ] -> [ raykgduwatxrpbvo | char18 ] again +[ xkeetldjtiknuvix | char40 ] -> [ ibksigxvlyjgqcmq | char40 ] again +[ qhazhwnxwkedqfwc | char14 ] -> [ dwbhgjfmrmmqqiqr | char14 ] again +[ axrzzenhqjlpyini | char49 ] -> [ ahhbzzqgxoanuoue | char49 ] again +[ ounxxwqxwgubrkns | char40 ] -> [ mbruhbqkghxlzicg | char40 ] again +[ piuwkttgqsmihigv | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ psklzcyolgjeydsz | char55 ] -> [ rgxjvhndinepdhrc | char55 ] again +[ psklzcyolgjeydsz | char52 ] -> [ gsufgiunyqyzrtqr | char52 ] again +[ weqdapbcheuilmle | char32 ] -> [ vyxblmcfsoewpifj | char32 ] again +[ azhlorlwgjihxlsy | char15 ] -> [ jcrparirwloiiuco | char15 ] again +[ ppjyuhzltsvmorbi | char34 ] -> [ vyxblmcfsoewpifj | char34 ] again +[ cskoqtzxsticfnmx | char9 ] -> [ rkscdqhuvcwzounh | char9 ] again +[ qhazhwnxwkedqfwc | char47 ] -> [ pjvkbksqryshjzph | char47 ] again +[ piuwkttgqsmihigv | char32 ] -> [ vgkfvqufgfebzfwr | char32 ] again +[ qhazhwnxwkedqfwc | char22 ] -> [ mbxmgyodikucmjjw | char22 ] again +[ ggxkbkzerfwdxwbr | char22 ] -> [ kpgoxtqljbdyxzju | char22 ] again +[ ankjggzhiwxrhxvz | char11 ] -> [ qlarbtnvzsuhqhkr | char11 ] again +[ qzlgzlwaivfhgsdd | char20 ] -> [ pjvkbksqryshjzph | char20 ] again +[ fxwzwwckbcfcosdq | char39 ] -> [ mbruhbqkghxlzicg | char39 ] again +[ fxwzwwckbcfcosdq | char14 ] -> [ geluroauxntrnmif | char14 ] again +[ xkeetldjtiknuvix | char7 ] -> [ oymflwraloucnitk | char7 ] again +[ cmxwqjbualehloxm | char54 ] -> [ pjvkbksqryshjzph | char54 ] again +[ crzzogeoxqfutrrh | char35 ] -> [ voqwwqgihvmvhfcp | char35 ] again +[ udvfqmaywbjepdez | char1 ] -> [ oymflwraloucnitk | char1 ] again +[ vlduponkbdnrikbo | char17 ] -> [ yvqogudvzzwxxkwt | char17 ] again +[ zmzraapvwjdxxdkq | char37 ] -> [ qpekxvdmbdjkhurp | char37 ] again +[ qhazhwnxwkedqfwc | char49 ] -> [ qlarbtnvzsuhqhkr | char49 ] again +[ xdnacvnpphcbswpl | char41 ] -> [ raykgduwatxrpbvo | char41 ] again +[ xdnacvnpphcbswpl | char22 ] -> [ spdpupdypdedhopa | char22 ] again +[ umfjouqtmqbyqaye | char14 ] -> [ cfyftmawhduwoign | char14 ] again +[ iyerrrmplpztvqrv | char45 ] -> [ uayygxyfrmapzybr | char45 ] again +[ wijarwiadcetnqqq | char43 ] -> [ xfgzidwdkiiivvef | char43 ] again +[ ggxkbkzerfwdxwbr | char48 ] -> [ benlwwrkntweqmcd | char48 ] again +[ jvazxehvbsqknmba | char43 ] -> [ gsufgiunyqyzrtqr | char43 ] again +[ dlqwhczshpbmtatx | char55 ] -> [ ahhbzzqgxoanuoue | char55 ] again +[ omahbzozwjtydllf | char35 ] -> [ cfyftmawhduwoign | char35 ] again +[ evircopwnhyfcyod | char47 ] -> [ voqwwqgihvmvhfcp | char47 ] again +[ ankjggzhiwxrhxvz | char10 ] -> [ ddgjazrncfheztdr | char10 ] again +[ piuwkttgqsmihigv | char58 ] -> [ gsufgiunyqyzrtqr | char58 ] again +[ ggxkbkzerfwdxwbr | char31 ] -> [ raykgduwatxrpbvo | char31 ] again +[ jvazxehvbsqknmba | char37 ] -> [ vgkfvqufgfebzfwr | char37 ] again +[ psklzcyolgjeydsz | char47 ] -> [ cfyftmawhduwoign | char47 ] again +[ udfebojlfyyratow | char48 ] -> [ cuipuhsrzpowwaiz | char48 ] again +[ twofyahfhjjurhyq | char19 ] -> [ voqwwqgihvmvhfcp | char19 ] again +[ wzjpwtnrldbmyaoh | char13 ] -> [ rzpobnavsupuevtk | char13 ] again +[ ylamfgfbflyycrhy | char12 ] -> [ evtjmjkiinibagcl | char12 ] again +[ jqykznpcckxpfxen | char14 ] -> [ rgxjvhndinepdhrc | char14 ] again +[ ankjggzhiwxrhxvz | char43 ] -> [ kircngjasyabsssc | char43 ] again +[ hpoithkmecbuscft | char54 ] -> [ oymflwraloucnitk | char54 ] again +[ wcggifagrsfgdknn | char39 ] -> [ ktapmqnouetfmsxx | char39 ] again +[ bkfojewodsxxfywr | char39 ] -> [ yvqogudvzzwxxkwt | char39 ] again +[ vlsyrmlvmkhbnych | char51 ] -> [ jcrparirwloiiuco | char51 ] again +[ hpoithkmecbuscft | char10 ] -> [ jvgaavnpmfdslxqh | char10 ] again +[ ovxsyybrekotufps | char24 ] -> [ iimitbpcqbbzxeqm | char24 ] again +[ ghjicmvchexidtnv | char41 ] -> [ cuipjvljqwcvcvdl | char41 ] again +[ moreyqvbbrnxlbpb | char61 ] -> [ ahhbzzqgxoanuoue | char61 ] again +[ vvqtizwstuxjwcct | char24 ] -> [ ddgjazrncfheztdr | char24 ] again +[ bkfojewodsxxfywr | char62 ] -> [ geluroauxntrnmif | char62 ] again +[ fglgfktwnlnikskj | char28 ] -> [ hflbkfetmzlvgaxf | char28 ] again +[ uoulzscrbznmdgzs | char7 ] -> [ ibksigxvlyjgqcmq | char7 ] again +[ wijarwiadcetnqqq | char31 ] -> [ kpgoxtqljbdyxzju | char31 ] again +[ ghjicmvchexidtnv | char46 ] -> [ eiqczhxcdeivnovl | char46 ] again +[ vlduponkbdnrikbo | char7 ] -> [ zhevkjifrldygaqz | char7 ] again +[ ounxxwqxwgubrkns | char37 ] -> [ ddgjazrncfheztdr | char37 ] again +[ jqykznpcckxpfxen | char38 ] -> [ qlarbtnvzsuhqhkr | char38 ] again +[ wcggifagrsfgdknn | char45 ] -> [ caxjxfubbsouelib | char45 ] again +[ wzjpwtnrldbmyaoh | char31 ] -> [ iimitbpcqbbzxeqm | char31 ] again +[ hpoithkmecbuscft | char37 ] -> [ spdpupdypdedhopa | char37 ] again +[ zzepvsevzsibnfpj | char47 ] -> [ hchmrpniteimjdkg | char47 ] again +[ ghjicmvchexidtnv | char60 ] -> [ mbruhbqkghxlzicg | char60 ] again +[ ounxxwqxwgubrkns | char59 ] -> [ pjvkbksqryshjzph | char59 ] again +[ obnpanzcfurftcac | char53 ] -> [ vyhpvegrbarkyuig | char53 ] again +[ obnpanzcfurftcac | char58 ] -> [ gpekbdmeqdbomqrc | char58 ] again +[ fglgfktwnlnikskj | char3 ] -> [ xchlqnbgomjlpleb | char3 ] again +[ ghjicmvchexidtnv | char19 ] -> [ ugeiksafbjxaovqq | char19 ] again +[ tstdaoflzbvjdoam | char33 ] -> [ cuipuhsrzpowwaiz | char33 ] again +[ ylamfgfbflyycrhy | char62 ] -> [ spdpupdypdedhopa | char62 ] again +[ tjmvxcqlsrtdjtvr | char19 ] -> [ gnshniwkyfsughqi | char19 ] again +[ xsznqbkgwjqrjqef | char21 ] -> [ ugeiksafbjxaovqq | char21 ] again +[ azhlorlwgjihxlsy | char30 ] -> [ vlulonvgtbzdamyq | char30 ] again +[ qmeaszvnokxylqzx | char33 ] -> [ jcrparirwloiiuco | char33 ] again +[ obnpanzcfurftcac | char35 ] -> [ ytenkazxoxcbuthj | char35 ] again +[ hpoithkmecbuscft | char58 ] -> [ vkbrtbjnrtmuhexn | char58 ] again +[ bokxjqmqmahjomsc | char40 ] -> [ cuipuhsrzpowwaiz | char40 ] again +[ cbaqpbxdjihvnyob | char33 ] -> [ kpgoxtqljbdyxzju | char33 ] again +[ jqykznpcckxpfxen | char18 ] -> [ cfyftmawhduwoign | char18 ] again +[ ovxsyybrekotufps | char14 ] -> [ tfheajsacpukqduw | char14 ] again +[ ljcycqmvxocbprei | char18 ] -> [ qpekxvdmbdjkhurp | char18 ] again +[ qzlgzlwaivfhgsdd | char60 ] -> [ nsqnbsodezdzhqdp | char60 ] again +[ mbegkfdvpoxmvlrf | char26 ] -> [ nsqnbsodezdzhqdp | char26 ] again +[ jvazxehvbsqknmba | char53 ] -> [ uayygxyfrmapzybr | char53 ] again +[ umfjouqtmqbyqaye | char52 ] -> [ kwyemxqbttvwszqq | char52 ] again +[ ankjggzhiwxrhxvz | char39 ] -> [ oymflwraloucnitk | char39 ] again +[ xdnacvnpphcbswpl | char2 ] -> [ xchlqnbgomjlpleb | char2 ] again +[ ogcoyeapyyrovcde | char4 ] -> [ zhevkjifrldygaqz | char4 ] again +[ ljcycqmvxocbprei | char28 ] -> [ lodrvxqmefswmamj | char28 ] again +[ tqsjkebwvcpfkxsf | char40 ] -> [ ktapmqnouetfmsxx | char40 ] again +[ vvqtizwstuxjwcct | char41 ] -> [ ouvalcnmotlggryc | char41 ] again +[ tstdaoflzbvjdoam | char63 ] -> [ caxjxfubbsouelib | char63 ] again +[ fjngmfgyhepybpdm | char2 ] -> [ edndnedyugpsjuhp | char2 ] again +[ twofyahfhjjurhyq | char21 ] -> [ jcrparirwloiiuco | char21 ] again +[ ljcycqmvxocbprei | char59 ] -> [ mbxmgyodikucmjjw | char59 ] again +[ vvqtizwstuxjwcct | char16 ] -> [ vyxblmcfsoewpifj | char16 ] again +[ ankjggzhiwxrhxvz | char35 ] -> [ ibksigxvlyjgqcmq | char35 ] again +[ bokxjqmqmahjomsc | char12 ] -> [ tfheajsacpukqduw | char12 ] again +[ iyerrrmplpztvqrv | char49 ] -> [ vgkfvqufgfebzfwr | char49 ] again +[ umfjouqtmqbyqaye | char44 ] -> [ hflbkfetmzlvgaxf | char44 ] again +[ mbegkfdvpoxmvlrf | char8 ] -> [ iimitbpcqbbzxeqm | char8 ] again +[ fglgfktwnlnikskj | char52 ] -> [ jvgaavnpmfdslxqh | char52 ] again +[ xdnacvnpphcbswpl | char21 ] -> [ qlarbtnvzsuhqhkr | char21 ] again +[ evircopwnhyfcyod | char24 ] -> [ vkbrtbjnrtmuhexn | char24 ] again +[ hpoithkmecbuscft | char19 ] -> [ msrtxpphlevvdwkt | char19 ] again +[ psklzcyolgjeydsz | char44 ] -> [ cuipjvljqwcvcvdl | char44 ] again +[ udvfqmaywbjepdez | char35 ] -> [ geluroauxntrnmif | char35 ] again +[ fxwzwwckbcfcosdq | char13 ] -> [ ntozkdexsajdjrbw | char13 ] again +[ dlqwhczshpbmtatx | char31 ] -> [ benlwwrkntweqmcd | char31 ] again +[ udfebojlfyyratow | char35 ] -> [ klrbnmmxoginlktj | char35 ] again +[ hpoithkmecbuscft | char14 ] -> [ cuipjvljqwcvcvdl | char14 ] again +[ mbegkfdvpoxmvlrf | char19 ] -> [ ktapmqnouetfmsxx | char19 ] again +[ tqsjkebwvcpfkxsf | char27 ] -> [ inakektsovmugwqi | char27 ] again +[ moreyqvbbrnxlbpb | char48 ] -> [ ouvalcnmotlggryc | char48 ] again +[ moreyqvbbrnxlbpb | char38 ] -> [ gaqjtschpdrizrxa | char38 ] again +[ fjngmfgyhepybpdm | char33 ] -> [ oymflwraloucnitk | char33 ] again +[ piuwkttgqsmihigv | char61 ] -> [ cfyftmawhduwoign | char61 ] again +[ nmhtvlzwiqhyiahp | char20 ] -> [ lodrvxqmefswmamj | char20 ] again +[ weqdapbcheuilmle | char3 ] -> [ cuipuhsrzpowwaiz | char3 ] again +[ psklzcyolgjeydsz | char63 ] -> [ ugeiksafbjxaovqq | char63 ] again +[ qmeaszvnokxylqzx | char22 ] -> [ ddgjazrncfheztdr | char22 ] again +[ ggxkbkzerfwdxwbr | char14 ] -> [ inakektsovmugwqi | char14 ] again +[ nmhtvlzwiqhyiahp | char28 ] -> [ oymflwraloucnitk | char28 ] again +[ cskoqtzxsticfnmx | char7 ] -> [ xfgzidwdkiiivvef | char7 ] again +[ moreyqvbbrnxlbpb | char16 ] -> [ oymflwraloucnitk | char16 ] again +[ xsznqbkgwjqrjqef | char3 ] -> [ ahhbzzqgxoanuoue | char3 ] again +[ wcggifagrsfgdknn | char16 ] -> [ evtjmjkiinibagcl | char16 ] again +[ qmeaszvnokxylqzx | char27 ] -> [ mbxmgyodikucmjjw | char27 ] again +[ wzjpwtnrldbmyaoh | char23 ] -> [ vgkfvqufgfebzfwr | char23 ] again +[ wzjpwtnrldbmyaoh | char18 ] -> [ tfheajsacpukqduw | char18 ] again +[ fxwzwwckbcfcosdq | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ cbaqpbxdjihvnyob | char56 ] -> [ yvqogudvzzwxxkwt | char56 ] again +[ rpybjicnvfanngrq | char35 ] -> [ caxjxfubbsouelib | char35 ] again +[ wcggifagrsfgdknn | char11 ] -> [ yvqogudvzzwxxkwt | char11 ] again +[ udfebojlfyyratow | char38 ] -> [ benlwwrkntweqmcd | char38 ] again +[ vlduponkbdnrikbo | char50 ] -> [ iimitbpcqbbzxeqm | char50 ] again +[ piuwkttgqsmihigv | char8 ] -> [ klrbnmmxoginlktj | char8 ] again +[ zmzraapvwjdxxdkq | char47 ] -> [ ibksigxvlyjgqcmq | char47 ] again +[ dpyfqjixihpmuwpo | char39 ] -> [ ugeiksafbjxaovqq | char39 ] again +[ wcggifagrsfgdknn | char23 ] -> [ cfyftmawhduwoign | char23 ] again +[ cskoqtzxsticfnmx | char34 ] -> [ vgkfvqufgfebzfwr | char34 ] again +[ wijarwiadcetnqqq | char27 ] -> [ msrtxpphlevvdwkt | char27 ] again +[ qhazhwnxwkedqfwc | char8 ] -> [ zhevkjifrldygaqz | char8 ] again +[ clsyqvqubhhzdzuf | char5 ] -> [ xchlqnbgomjlpleb | char5 ] again +[ fjngmfgyhepybpdm | char51 ] -> [ vlulonvgtbzdamyq | char51 ] again +[ yojvjzpypzfiqjxu | char17 ] -> [ umzqrxyhunysteca | char17 ] again +[ tqsjkebwvcpfkxsf | char19 ] -> [ hflbkfetmzlvgaxf | char19 ] again +[ ankjggzhiwxrhxvz | char14 ] -> [ pengzuapnhrankjc | char14 ] again +[ cmxwqjbualehloxm | char9 ] -> [ ibksigxvlyjgqcmq | char9 ] again +[ dlqwhczshpbmtatx | char32 ] -> [ oymflwraloucnitk | char32 ] again +[ mbegkfdvpoxmvlrf | char29 ] -> [ gpekbdmeqdbomqrc | char29 ] again +[ twofyahfhjjurhyq | char59 ] -> [ ntozkdexsajdjrbw | char59 ] again +[ clsyqvqubhhzdzuf | char20 ] -> [ kynpohbftvgxdhed | char20 ] again +[ xsznqbkgwjqrjqef | char47 ] -> [ lodrvxqmefswmamj | char47 ] again +[ tstdaoflzbvjdoam | char54 ] -> [ dwbhgjfmrmmqqiqr | char54 ] again +[ omahbzozwjtydllf | char23 ] -> [ ibksigxvlyjgqcmq | char23 ] again +[ zzepvsevzsibnfpj | char4 ] -> [ ugeiksafbjxaovqq | char4 ] again +[ vvqtizwstuxjwcct | char43 ] -> [ hflbkfetmzlvgaxf | char43 ] again +[ bokxjqmqmahjomsc | char15 ] -> [ ntozkdexsajdjrbw | char15 ] again +[ vlduponkbdnrikbo | char61 ] -> [ gnshniwkyfsughqi | char61 ] again +[ ogcoyeapyyrovcde | char19 ] -> [ pjvkbksqryshjzph | char19 ] again +[ piuwkttgqsmihigv | char39 ] -> [ uayygxyfrmapzybr | char39 ] again +[ fxwzwwckbcfcosdq | char21 ] -> [ uypacbgkuqmaanio | char21 ] again +[ uoulzscrbznmdgzs | char24 ] -> [ kwyemxqbttvwszqq | char24 ] again +[ psklzcyolgjeydsz | char57 ] -> [ nsqnbsodezdzhqdp | char57 ] again +[ vlsyrmlvmkhbnych | char4 ] -> [ klrbnmmxoginlktj | char4 ] again +[ uoulzscrbznmdgzs | char55 ] -> [ eiqczhxcdeivnovl | char55 ] again +[ xsznqbkgwjqrjqef | char9 ] -> [ jcrparirwloiiuco | char9 ] again +[ weqdapbcheuilmle | char55 ] -> [ vgkfvqufgfebzfwr | char55 ] again +[ uoulzscrbznmdgzs | char25 ] -> [ qpekxvdmbdjkhurp | char25 ] again +[ yojvjzpypzfiqjxu | char26 ] -> [ umzqrxyhunysteca | char26 ] again +[ crzzogeoxqfutrrh | char53 ] -> [ vgkfvqufgfebzfwr | char53 ] again +[ umfjouqtmqbyqaye | char10 ] -> [ ugeiksafbjxaovqq | char10 ] again +[ vlduponkbdnrikbo | char47 ] -> [ ytenkazxoxcbuthj | char47 ] again +[ omahbzozwjtydllf | char4 ] -> [ inakektsovmugwqi | char4 ] again +[ ounxxwqxwgubrkns | char42 ] -> [ evtjmjkiinibagcl | char42 ] again +[ moreyqvbbrnxlbpb | char35 ] -> [ eiqczhxcdeivnovl | char35 ] again +[ udvfqmaywbjepdez | char10 ] -> [ kynpohbftvgxdhed | char10 ] again +[ tjmvxcqlsrtdjtvr | char10 ] -> [ msrtxpphlevvdwkt | char10 ] again +[ udvfqmaywbjepdez | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ zmzraapvwjdxxdkq | char34 ] -> [ oymflwraloucnitk | char34 ] again +[ ppjyuhzltsvmorbi | char42 ] -> [ cfyftmawhduwoign | char42 ] again +[ qzlgzlwaivfhgsdd | char1 ] -> [ rgxjvhndinepdhrc | char1 ] again +[ hpoithkmecbuscft | char47 ] -> [ hflbkfetmzlvgaxf | char47 ] again +[ msaswhhsbcmgeisv | char6 ] -> [ rzpobnavsupuevtk | char6 ] again +[ mbegkfdvpoxmvlrf | char50 ] -> [ uayygxyfrmapzybr | char50 ] again +[ ogcoyeapyyrovcde | char15 ] -> [ uypacbgkuqmaanio | char15 ] again +[ hpoithkmecbuscft | char48 ] -> [ gpekbdmeqdbomqrc | char48 ] again +[ udfebojlfyyratow | char19 ] -> [ kircngjasyabsssc | char19 ] again +[ fxwzwwckbcfcosdq | char17 ] -> [ dwbhgjfmrmmqqiqr | char17 ] again +[ udvfqmaywbjepdez | char2 ] -> [ rkscdqhuvcwzounh | char2 ] again +[ psklzcyolgjeydsz | char49 ] -> [ spdpupdypdedhopa | char49 ] again +[ zzepvsevzsibnfpj | char37 ] -> [ eiqczhxcdeivnovl | char37 ] again +[ moreyqvbbrnxlbpb | char44 ] -> [ hchmrpniteimjdkg | char44 ] again +[ ankjggzhiwxrhxvz | char3 ] -> [ cfyftmawhduwoign | char3 ] again +[ cskoqtzxsticfnmx | char48 ] -> [ dwbhgjfmrmmqqiqr | char48 ] again +[ azhlorlwgjihxlsy | char6 ] -> [ qlarbtnvzsuhqhkr | char6 ] again +[ ovxsyybrekotufps | char53 ] -> [ mbruhbqkghxlzicg | char53 ] again +[ tqsjkebwvcpfkxsf | char17 ] -> [ nsqnbsodezdzhqdp | char17 ] again +[ ogcoyeapyyrovcde | char12 ] -> [ kwyemxqbttvwszqq | char12 ] again +[ fglgfktwnlnikskj | char18 ] -> [ ugeiksafbjxaovqq | char18 ] again +[ tjmvxcqlsrtdjtvr | char24 ] -> [ xxdnqwmvyrcstteo | char24 ] again +[ iyerrrmplpztvqrv | char25 ] -> [ xchlqnbgomjlpleb | char25 ] again +[ nmhtvlzwiqhyiahp | char63 ] -> [ spdpupdypdedhopa | char63 ] again +[ cskoqtzxsticfnmx | char22 ] -> [ pengzuapnhrankjc | char22 ] again +[ ogcoyeapyyrovcde | char11 ] -> [ caxjxfubbsouelib | char11 ] again +[ ylamfgfbflyycrhy | char42 ] -> [ vyxblmcfsoewpifj | char42 ] again +[ psklzcyolgjeydsz | char33 ] -> [ gpekbdmeqdbomqrc | char33 ] again +[ fglgfktwnlnikskj | char62 ] -> [ ibksigxvlyjgqcmq | char62 ] again +[ ankjggzhiwxrhxvz | char51 ] -> [ hchmrpniteimjdkg | char51 ] again +[ ogcoyeapyyrovcde | char54 ] -> [ vgkfvqufgfebzfwr | char54 ] again +[ ggxkbkzerfwdxwbr | char7 ] -> [ gaqjtschpdrizrxa | char7 ] again +[ umfjouqtmqbyqaye | char63 ] -> [ edndnedyugpsjuhp | char63 ] again +[ moreyqvbbrnxlbpb | char11 ] -> [ ddgjazrncfheztdr | char11 ] again +[ msaswhhsbcmgeisv | char20 ] -> [ msrtxpphlevvdwkt | char20 ] again +[ xkeetldjtiknuvix | char26 ] -> [ benlwwrkntweqmcd | char26 ] again +[ ljcycqmvxocbprei | char48 ] -> [ gsufgiunyqyzrtqr | char48 ] again +[ twofyahfhjjurhyq | char14 ] -> [ evtjmjkiinibagcl | char14 ] again +[ vvqtizwstuxjwcct | char13 ] -> [ qlarbtnvzsuhqhkr | char13 ] again +[ moreyqvbbrnxlbpb | char45 ] -> [ gnshniwkyfsughqi | char45 ] again +[ xsojaapohaxhdqbo | char26 ] -> [ vlulonvgtbzdamyq | char26 ] again +[ fxwzwwckbcfcosdq | char54 ] -> [ xchlqnbgomjlpleb | char54 ] again +[ twofyahfhjjurhyq | char8 ] -> [ pengzuapnhrankjc | char8 ] again +[ iyerrrmplpztvqrv | char42 ] -> [ eiqczhxcdeivnovl | char42 ] again +[ mhmsvzzilqjeesnd | char29 ] -> [ jvgaavnpmfdslxqh | char29 ] again +[ fglgfktwnlnikskj | char1 ] -> [ edndnedyugpsjuhp | char1 ] again +[ bokxjqmqmahjomsc | char19 ] -> [ spdpupdypdedhopa | char19 ] again +[ xsznqbkgwjqrjqef | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ moreyqvbbrnxlbpb | char39 ] -> [ qpekxvdmbdjkhurp | char39 ] again +[ vlduponkbdnrikbo | char12 ] -> [ edndnedyugpsjuhp | char12 ] again +[ ghjicmvchexidtnv | char17 ] -> [ uayygxyfrmapzybr | char17 ] again +[ crzzogeoxqfutrrh | char28 ] -> [ ddgjazrncfheztdr | char28 ] again +[ xkeetldjtiknuvix | char59 ] -> [ voqwwqgihvmvhfcp | char59 ] again +[ fjngmfgyhepybpdm | char40 ] -> [ evtjmjkiinibagcl | char40 ] again +[ piuwkttgqsmihigv | char62 ] -> [ cuipuhsrzpowwaiz | char62 ] again +[ vvqtizwstuxjwcct | char63 ] -> [ pengzuapnhrankjc | char63 ] again +[ ovxsyybrekotufps | char34 ] -> [ gnshniwkyfsughqi | char34 ] again +[ fxwzwwckbcfcosdq | char12 ] -> [ msrtxpphlevvdwkt | char12 ] again +[ fxwzwwckbcfcosdq | char15 ] -> [ gnshniwkyfsughqi | char15 ] again +[ piuwkttgqsmihigv | char23 ] -> [ gpekbdmeqdbomqrc | char23 ] again +[ umfjouqtmqbyqaye | char43 ] -> [ benlwwrkntweqmcd | char43 ] again +[ xkeetldjtiknuvix | char15 ] -> [ yvqogudvzzwxxkwt | char15 ] again +[ twofyahfhjjurhyq | char37 ] -> [ nsqnbsodezdzhqdp | char37 ] again +[ axrzzenhqjlpyini | char54 ] -> [ qpekxvdmbdjkhurp | char54 ] again +[ ylamfgfbflyycrhy | char60 ] -> [ wvdwentjaoxzpefn | char60 ] again +[ yojvjzpypzfiqjxu | char27 ] -> [ umzqrxyhunysteca | char27 ] again +[ vlduponkbdnrikbo | char63 ] -> [ ktapmqnouetfmsxx | char63 ] again +[ ounxxwqxwgubrkns | char13 ] -> [ cuipjvljqwcvcvdl | char13 ] again +[ qmeaszvnokxylqzx | char2 ] -> [ hflbkfetmzlvgaxf | char2 ] again +[ zmzraapvwjdxxdkq | char25 ] -> [ inakektsovmugwqi | char25 ] again +[ xsojaapohaxhdqbo | char55 ] -> [ gnshniwkyfsughqi | char55 ] again +[ msaswhhsbcmgeisv | char63 ] -> [ rgxjvhndinepdhrc | char63 ] again +[ axrzzenhqjlpyini | char60 ] -> [ kircngjasyabsssc | char60 ] again +[ iyerrrmplpztvqrv | char37 ] -> [ ntozkdexsajdjrbw | char37 ] again +[ obnpanzcfurftcac | char51 ] -> [ cuipjvljqwcvcvdl | char51 ] again +[ twofyahfhjjurhyq | char52 ] -> [ hchmrpniteimjdkg | char52 ] again +[ wzjpwtnrldbmyaoh | char63 ] -> [ ibksigxvlyjgqcmq | char63 ] again +[ xsznqbkgwjqrjqef | char12 ] -> [ yvqogudvzzwxxkwt | char12 ] again +[ wzjpwtnrldbmyaoh | char3 ] -> [ ntozkdexsajdjrbw | char3 ] again +[ mhmsvzzilqjeesnd | char10 ] -> [ voqwwqgihvmvhfcp | char10 ] again +[ obnpanzcfurftcac | char54 ] -> [ evtjmjkiinibagcl | char54 ] again +[ fglgfktwnlnikskj | char57 ] -> [ zhevkjifrldygaqz | char57 ] again +[ msaswhhsbcmgeisv | char57 ] -> [ gnshniwkyfsughqi | char57 ] again +[ jqykznpcckxpfxen | char25 ] -> [ hflbkfetmzlvgaxf | char25 ] again +[ vlduponkbdnrikbo | char53 ] -> [ ntozkdexsajdjrbw | char53 ] again +[ weqdapbcheuilmle | char44 ] -> [ edndnedyugpsjuhp | char44 ] again +[ yojvjzpypzfiqjxu | char35 ] -> [ umzqrxyhunysteca | char35 ] again +[ vlduponkbdnrikbo | char45 ] -> [ vgkfvqufgfebzfwr | char45 ] again +[ fglgfktwnlnikskj | char15 ] -> [ qpekxvdmbdjkhurp | char15 ] again +[ vndraxlgzqzkhobz | char23 ] -> [ pjvkbksqryshjzph | char23 ] again +[ cbaqpbxdjihvnyob | char20 ] -> [ dwbhgjfmrmmqqiqr | char20 ] again +[ iyerrrmplpztvqrv | char21 ] -> [ xxdnqwmvyrcstteo | char21 ] again +[ wzjpwtnrldbmyaoh | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ tjmvxcqlsrtdjtvr | char57 ] -> [ rzpobnavsupuevtk | char57 ] again +[ ovxsyybrekotufps | char17 ] -> [ jvgaavnpmfdslxqh | char17 ] again +[ ogcoyeapyyrovcde | char37 ] -> [ ouvalcnmotlggryc | char37 ] again +[ ounxxwqxwgubrkns | char30 ] -> [ uayygxyfrmapzybr | char30 ] again +[ moreyqvbbrnxlbpb | char57 ] -> [ ugeiksafbjxaovqq | char57 ] again +[ bkfojewodsxxfywr | char48 ] -> [ kpgoxtqljbdyxzju | char48 ] again +[ wzjpwtnrldbmyaoh | char59 ] -> [ nsqnbsodezdzhqdp | char59 ] again +[ vlsyrmlvmkhbnych | char30 ] -> [ mbruhbqkghxlzicg | char30 ] again +[ xkeetldjtiknuvix | char17 ] -> [ cfyftmawhduwoign | char17 ] again +[ fjngmfgyhepybpdm | char18 ] -> [ uayygxyfrmapzybr | char18 ] again +[ cmxwqjbualehloxm | char23 ] -> [ ahhbzzqgxoanuoue | char23 ] again +[ uoulzscrbznmdgzs | char27 ] -> [ pengzuapnhrankjc | char27 ] again +[ vvqtizwstuxjwcct | char9 ] -> [ evtjmjkiinibagcl | char9 ] again +[ ggxkbkzerfwdxwbr | char47 ] -> [ rgxjvhndinepdhrc | char47 ] again +[ zzepvsevzsibnfpj | char52 ] -> [ ahhbzzqgxoanuoue | char52 ] again +[ obnpanzcfurftcac | char48 ] -> [ lodrvxqmefswmamj | char48 ] again +[ wzjpwtnrldbmyaoh | char42 ] -> [ uypacbgkuqmaanio | char42 ] again +[ fxwzwwckbcfcosdq | char37 ] -> [ jvgaavnpmfdslxqh | char37 ] again +[ ylamfgfbflyycrhy | char33 ] -> [ qlarbtnvzsuhqhkr | char33 ] again +[ fxwzwwckbcfcosdq | char63 ] -> [ ddgjazrncfheztdr | char63 ] again +[ ppjyuhzltsvmorbi | char20 ] -> [ mbruhbqkghxlzicg | char20 ] again +[ twofyahfhjjurhyq | char42 ] -> [ raykgduwatxrpbvo | char42 ] again +[ omahbzozwjtydllf | char55 ] -> [ yvqogudvzzwxxkwt | char55 ] again +[ rpybjicnvfanngrq | char55 ] -> [ vlulonvgtbzdamyq | char55 ] again +[ tjmvxcqlsrtdjtvr | char12 ] -> [ vyxblmcfsoewpifj | char12 ] again +[ umfjouqtmqbyqaye | char36 ] -> [ umzqrxyhunysteca | char36 ] again +[ ljcycqmvxocbprei | char32 ] -> [ geluroauxntrnmif | char32 ] again +[ vvqtizwstuxjwcct | char46 ] -> [ mbruhbqkghxlzicg | char46 ] again +[ umfjouqtmqbyqaye | char11 ] -> [ xxdnqwmvyrcstteo | char11 ] again +[ rpybjicnvfanngrq | char37 ] -> [ vyhpvegrbarkyuig | char37 ] again +[ ggxkbkzerfwdxwbr | char19 ] -> [ qpekxvdmbdjkhurp | char19 ] again +[ ghjicmvchexidtnv | char31 ] -> [ gsufgiunyqyzrtqr | char31 ] again +[ omahbzozwjtydllf | char34 ] -> [ rzpobnavsupuevtk | char34 ] again +[ piuwkttgqsmihigv | char40 ] -> [ ugeiksafbjxaovqq | char40 ] again +[ zzepvsevzsibnfpj | char14 ] -> [ hflbkfetmzlvgaxf | char14 ] again +[ evircopwnhyfcyod | char63 ] -> [ pjvkbksqryshjzph | char63 ] again +[ clsyqvqubhhzdzuf | char51 ] -> [ xxdnqwmvyrcstteo | char51 ] again +[ xsojaapohaxhdqbo | char8 ] -> [ cuipjvljqwcvcvdl | char8 ] again +[ vlduponkbdnrikbo | char51 ] -> [ eiqczhxcdeivnovl | char51 ] again +[ vndraxlgzqzkhobz | char28 ] -> [ vlulonvgtbzdamyq | char28 ] again +[ umfjouqtmqbyqaye | char12 ] -> [ oymflwraloucnitk | char12 ] again +[ jqykznpcckxpfxen | char27 ] -> [ ddgjazrncfheztdr | char27 ] again +[ nmhtvlzwiqhyiahp | char21 ] -> [ xfgzidwdkiiivvef | char21 ] again +[ twofyahfhjjurhyq | char13 ] -> [ qpekxvdmbdjkhurp | char13 ] again +[ uoulzscrbznmdgzs | char61 ] -> [ rkscdqhuvcwzounh | char61 ] again +[ tstdaoflzbvjdoam | char44 ] -> [ yvqogudvzzwxxkwt | char44 ] again +[ evircopwnhyfcyod | char3 ] -> [ mbxmgyodikucmjjw | char3 ] again +[ axrzzenhqjlpyini | char14 ] -> [ voqwwqgihvmvhfcp | char14 ] again +[ udvfqmaywbjepdez | char19 ] -> [ caxjxfubbsouelib | char19 ] again +[ qzlgzlwaivfhgsdd | char10 ] -> [ cfyftmawhduwoign | char10 ] again +[ ljcycqmvxocbprei | char24 ] -> [ ahhbzzqgxoanuoue | char24 ] again +[ cbaqpbxdjihvnyob | char53 ] -> [ gsufgiunyqyzrtqr | char53 ] again +[ axrzzenhqjlpyini | char23 ] -> [ klrbnmmxoginlktj | char23 ] again +[ qzlgzlwaivfhgsdd | char58 ] -> [ hchmrpniteimjdkg | char58 ] again +[ wcggifagrsfgdknn | char25 ] -> [ benlwwrkntweqmcd | char25 ] again +[ omahbzozwjtydllf | char20 ] -> [ nsqnbsodezdzhqdp | char20 ] again +[ wzjpwtnrldbmyaoh | char38 ] -> [ cfyftmawhduwoign | char38 ] again +[ tstdaoflzbvjdoam | char0 ] -> [ vkbrtbjnrtmuhexn | char0 ] again +[ fglgfktwnlnikskj | char63 ] -> [ wvdwentjaoxzpefn | char63 ] again +[ yojvjzpypzfiqjxu | char60 ] -> [ umzqrxyhunysteca | char60 ] again +[ uoulzscrbznmdgzs | char63 ] -> [ klrbnmmxoginlktj | char63 ] again +[ ounxxwqxwgubrkns | char47 ] -> [ vlulonvgtbzdamyq | char47 ] again +[ umfjouqtmqbyqaye | char51 ] -> [ ntozkdexsajdjrbw | char51 ] again +[ ggxkbkzerfwdxwbr | char24 ] -> [ yvqogudvzzwxxkwt | char24 ] again +[ weqdapbcheuilmle | char59 ] -> [ vlulonvgtbzdamyq | char59 ] again +[ bkfojewodsxxfywr | char49 ] -> [ gsufgiunyqyzrtqr | char49 ] again +[ qmeaszvnokxylqzx | char32 ] -> [ yvqogudvzzwxxkwt | char32 ] again +right [ dwbhgjfmrmmqqiqr | mqnfukkwevngbgft ] -> [ javxrspixfccjpre | ] again +right [ nsqnbsodezdzhqdp | dgekiompqmzrgggc ] -> [ iplaeiglzurfdhmk | ] again +right [ ibksigxvlyjgqcmq | zclpvexxokurymka ] -> [ qexicqxtshybsfma | ] again +right [ xfgzidwdkiiivvef | artewbopmzagmsgl ] -> [ bdaazquhkbzzpgnk | ] again +right [ vlulonvgtbzdamyq | tgykpmrvaltbuokz ] -> [ nmtqhhkcnxcvmojy | ] again +right [ gaqjtschpdrizrxa | artewbopmzagmsgl ] -> [ tgykpmrvaltbuokz | ] again +right [ uypacbgkuqmaanio | bgfoxmprkkmfiyrs ] -> [ awebomptayzazgib | ] again +right [ pengzuapnhrankjc | nxnwjyrpqeggpsfr ] -> [ izzrteczimtxowhf | ] again +right [ ugeiksafbjxaovqq | ihnahlnihteveuvq ] -> [ aseyyzwzmmveweae | ] again +right [ vyxblmcfsoewpifj | wuhwqgdgdbrevani ] -> [ fizzvloxagsgdyde | ] again +right [ gpekbdmeqdbomqrc | uzbyqxbhokkhlodp ] -> [ recxkvdrsgizwemv | ] again +right [ spdpupdypdedhopa | dpxrfzsdnbwobccs ] -> [ kvtwjransnhwwcys | ] again +right [ geluroauxntrnmif | nnfwxckidvzgtghy ] -> [ bgfoxmprkkmfiyrs | ] again +right [ lodrvxqmefswmamj | qzdskjohtbrtzsdh ] -> [ rvatnslcgqpdhudb | ] again +right [ iimitbpcqbbzxeqm | artewbopmzagmsgl ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gnshniwkyfsughqi | ubvqeialipmjmizk ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gnshniwkyfsughqi | tvxgcbxphvkjumfp ] -> [ hllxyajxgrguibng | ] again +right [ rgxjvhndinepdhrc | uprlxxjvwjqthvsu ] -> [ fizzvloxagsgdyde | ] again +right [ zhevkjifrldygaqz | qexicqxtshybsfma ] -> [ wuhwqgdgdbrevani | ] again +right [ xxdnqwmvyrcstteo | qexicqxtshybsfma ] -> [ bgfoxmprkkmfiyrs | ] again +right [ lodrvxqmefswmamj | rqxjqphkdfcphxer ] -> [ kkavwvmbabfuqctz | ] again +right [ lodrvxqmefswmamj | dnonesafrpwisdix ] -> [ ikewikkccpumwsgm | ] again +right [ inakektsovmugwqi | rvatnslcgqpdhudb ] -> [ sffxshkuwfddxxue | ] again +right [ iimitbpcqbbzxeqm | xyqphccoilboxzjm ] -> [ btujcwnspxcqtcgf | ] again +right [ iimitbpcqbbzxeqm | bdaazquhkbzzpgnk ] -> [ qexicqxtshybsfma | ] again +right [ edndnedyugpsjuhp | vbxybjbllgyjnqby ] -> [ tvxgcbxphvkjumfp | ] again +right [ kwyemxqbttvwszqq | dnonesafrpwisdix ] -> [ artewbopmzagmsgl | ] again +right [ ibksigxvlyjgqcmq | iplaeiglzurfdhmk ] -> [ ihnahlnihteveuvq | ] again +right [ kwyemxqbttvwszqq | kvtwjransnhwwcys ] -> [ ubvqeialipmjmizk | ] again +right [ ouvalcnmotlggryc | kguxneejpzjhxkex ] -> [ wuhwqgdgdbrevani | ] again +right [ voqwwqgihvmvhfcp | wxhewiggqlytwcim ] -> [ zymzkxpvqeigckuv | ] again +right [ kwyemxqbttvwszqq | lvfewimnazxkghtg ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ntozkdexsajdjrbw | rlkjthtuemckfbxe ] -> [ zclpvexxokurymka | ] again +right [ rzpobnavsupuevtk | dhjpocrmwhdesxge ] -> [ aemjnkfnvtcgpvji | ] again +right [ qlarbtnvzsuhqhkr | aseyyzwzmmveweae ] -> [ zymzkxpvqeigckuv | ] again +right [ jcrparirwloiiuco | uprlxxjvwjqthvsu ] -> [ nbmkodduqwixblgg | ] again +right [ eiqczhxcdeivnovl | sffxshkuwfddxxue ] -> [ kguxneejpzjhxkex | ] again +right [ hchmrpniteimjdkg | bdaazquhkbzzpgnk ] -> [ kxxhsbqlquuosxmb | ] again +right [ vgkfvqufgfebzfwr | gjyeyfiiulxgldje ] -> [ btujcwnspxcqtcgf | ] again +right [ jvgaavnpmfdslxqh | awebomptayzazgib ] -> [ vbxybjbllgyjnqby | ] again +right [ lodrvxqmefswmamj | bdaazquhkbzzpgnk ] -> [ zymzkxpvqeigckuv | ] again +right [ kpgoxtqljbdyxzju | iplaeiglzurfdhmk ] -> [ mqnfukkwevngbgft | ] again +right [ caxjxfubbsouelib | ngakudaspksdpnhu ] -> [ bgfoxmprkkmfiyrs | ] again +right [ xchlqnbgomjlpleb | sffxshkuwfddxxue ] -> [ siavggjuvxbjkprw | ] again +right [ edndnedyugpsjuhp | aseyyzwzmmveweae ] -> [ uprlxxjvwjqthvsu | ] again +right [ cuipjvljqwcvcvdl | iplaeiglzurfdhmk ] -> [ nmtqhhkcnxcvmojy | ] again +right [ uypacbgkuqmaanio | kguxneejpzjhxkex ] -> [ qjaedvzbrdplsgnq | ] again +right [ mbxmgyodikucmjjw | mqnfukkwevngbgft ] -> [ rqxjqphkdfcphxer | ] again +right [ qlarbtnvzsuhqhkr | vbxybjbllgyjnqby ] -> [ hllxyajxgrguibng | ] again +right [ caxjxfubbsouelib | gjyeyfiiulxgldje ] -> [ wuhwqgdgdbrevani | ] again +right [ xxdnqwmvyrcstteo | qzdskjohtbrtzsdh ] -> [ mqnfukkwevngbgft | ] again +right [ gaqjtschpdrizrxa | mzrxlyvjfsvbvewi ] -> [ btujcwnspxcqtcgf | ] again +right [ gsufgiunyqyzrtqr | artewbopmzagmsgl ] -> [ awebomptayzazgib | ] again +right [ mbxmgyodikucmjjw | wuhwqgdgdbrevani ] -> [ dhjpocrmwhdesxge | ] again +right [ xxdnqwmvyrcstteo | hbufavpezfamcjlw ] -> [ zclpvexxokurymka | ] again +right [ ddgjazrncfheztdr | ubvqeialipmjmizk ] -> [ recxkvdrsgizwemv | ] again +right [ vgkfvqufgfebzfwr | ubvqeialipmjmizk ] -> [ mqnfukkwevngbgft | ] again +right [ dwbhgjfmrmmqqiqr | kalmsmalpgkzhrpv ] -> [ btujcwnspxcqtcgf | ] again +right [ gsufgiunyqyzrtqr | ftddupzmfymxzzim ] -> [ aemjnkfnvtcgpvji | ] again +right [ ytenkazxoxcbuthj | dvojbwoiaearhqqx ] -> [ vbxybjbllgyjnqby | ] again +right [ gaqjtschpdrizrxa | izzrteczimtxowhf ] -> [ kxxhsbqlquuosxmb | ] again +right [ voqwwqgihvmvhfcp | nmtqhhkcnxcvmojy ] -> [ kkavwvmbabfuqctz | ] again +right [ rgxjvhndinepdhrc | mzrxlyvjfsvbvewi ] -> [ gyjzrlbylgpuizlf | ] again +right [ msrtxpphlevvdwkt | awebomptayzazgib ] -> [ ihnahlnihteveuvq | ] again +right [ cfyftmawhduwoign | btujcwnspxcqtcgf ] -> [ hyomjpnbhakltexh | ] again +right [ raykgduwatxrpbvo | bgfoxmprkkmfiyrs ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ vkbrtbjnrtmuhexn | qexicqxtshybsfma ] -> [ mqnfukkwevngbgft | ] again +right [ msrtxpphlevvdwkt | dvojbwoiaearhqqx ] -> [ wuhwqgdgdbrevani | ] again +right [ vkbrtbjnrtmuhexn | siavggjuvxbjkprw ] -> [ fizzvloxagsgdyde | ] again +right [ kpgoxtqljbdyxzju | tvxgcbxphvkjumfp ] -> [ nbmkodduqwixblgg | ] again +right [ qlarbtnvzsuhqhkr | dnonesafrpwisdix ] -> [ nbmkodduqwixblgg | ] again +right [ iimitbpcqbbzxeqm | vbxybjbllgyjnqby ] -> [ dhjpocrmwhdesxge | ] again +right [ vyxblmcfsoewpifj | dhjpocrmwhdesxge ] -> [ hllxyajxgrguibng | ] again +right [ ugeiksafbjxaovqq | zymzkxpvqeigckuv ] -> [ ftddupzmfymxzzim | ] again +right [ vlulonvgtbzdamyq | gyjzrlbylgpuizlf ] -> [ uprlxxjvwjqthvsu | ] again +right [ qlarbtnvzsuhqhkr | aemjnkfnvtcgpvji ] -> [ nnfwxckidvzgtghy | ] again +right [ ntozkdexsajdjrbw | ihnahlnihteveuvq ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ktapmqnouetfmsxx | cwwmiwzdarigmyas ] -> [ dgekiompqmzrgggc | ] again +right [ kwyemxqbttvwszqq | tgykpmrvaltbuokz ] -> [ qexicqxtshybsfma | ] again +right [ mbxmgyodikucmjjw | nmtqhhkcnxcvmojy ] -> [ cwwmiwzdarigmyas | ] again +right [ xfgzidwdkiiivvef | vrzsqbpuxdvxnkrb ] -> [ ftddupzmfymxzzim | ] again +right [ vyhpvegrbarkyuig | nmtqhhkcnxcvmojy ] -> [ nbmkodduqwixblgg | ] again +right [ umzqrxyhunysteca | vrzsqbpuxdvxnkrb ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ klrbnmmxoginlktj | abeceeitcljqliuw ] -> [ ihnahlnihteveuvq | ] again +right [ rgxjvhndinepdhrc | vvdcubqxwzcxkkwq ] -> [ dgekiompqmzrgggc | ] again +right [ gsufgiunyqyzrtqr | dnonesafrpwisdix ] -> [ zymzkxpvqeigckuv | ] again +right [ msrtxpphlevvdwkt | gjyeyfiiulxgldje ] -> [ fizzvloxagsgdyde | ] again +right [ ddgjazrncfheztdr | qzdskjohtbrtzsdh ] -> [ kkavwvmbabfuqctz | ] again +right [ cfyftmawhduwoign | dexgotvdcmxhzqeo ] -> [ vbxybjbllgyjnqby | ] again +right [ gaqjtschpdrizrxa | hllxyajxgrguibng ] -> [ wxhewiggqlytwcim | ] again +right [ hchmrpniteimjdkg | recxkvdrsgizwemv ] -> [ kguxneejpzjhxkex | ] again +right [ gpekbdmeqdbomqrc | vrzsqbpuxdvxnkrb ] -> [ wuhwqgdgdbrevani | ] again +right [ cuipjvljqwcvcvdl | uzbyqxbhokkhlodp ] -> [ dhjpocrmwhdesxge | ] again +right [ vkbrtbjnrtmuhexn | javxrspixfccjpre ] -> [ kxxhsbqlquuosxmb | ] again +right [ nsqnbsodezdzhqdp | kxxhsbqlquuosxmb ] -> [ tgykpmrvaltbuokz | ] again +right [ wvdwentjaoxzpefn | nmtqhhkcnxcvmojy ] -> [ rlkjthtuemckfbxe | ] again +right [ voqwwqgihvmvhfcp | wuhwqgdgdbrevani ] -> [ nnfwxckidvzgtghy | ] again +right [ qlarbtnvzsuhqhkr | javxrspixfccjpre ] -> [ gjyeyfiiulxgldje | ] again +right [ rgxjvhndinepdhrc | dnonesafrpwisdix ] -> [ ngakudaspksdpnhu | ] again +right [ mbxmgyodikucmjjw | bdaazquhkbzzpgnk ] -> [ ftddupzmfymxzzim | ] again +right [ edndnedyugpsjuhp | rqxjqphkdfcphxer ] -> [ ihnahlnihteveuvq | ] again +right [ cuipuhsrzpowwaiz | ihnahlnihteveuvq ] -> [ siavggjuvxbjkprw | ] again +right [ kynpohbftvgxdhed | hbufavpezfamcjlw ] -> [ kvtwjransnhwwcys | ] again +right [ uypacbgkuqmaanio | kxxhsbqlquuosxmb ] -> [ artewbopmzagmsgl | ] again +right [ dwbhgjfmrmmqqiqr | aseyyzwzmmveweae ] -> [ ikewikkccpumwsgm | ] again +right [ raykgduwatxrpbvo | ikewikkccpumwsgm ] -> [ hllxyajxgrguibng | ] again +right [ benlwwrkntweqmcd | iplaeiglzurfdhmk ] -> [ hyomjpnbhakltexh | ] again +right [ gsufgiunyqyzrtqr | kguxneejpzjhxkex ] -> [ tgykpmrvaltbuokz | ] again +right [ mbruhbqkghxlzicg | dvojbwoiaearhqqx ] -> [ ikewikkccpumwsgm | ] again +right [ nsqnbsodezdzhqdp | vbxybjbllgyjnqby ] -> [ qzdskjohtbrtzsdh | ] again +right [ jcrparirwloiiuco | aseyyzwzmmveweae ] -> [ gjyeyfiiulxgldje | ] again +right [ vgkfvqufgfebzfwr | siavggjuvxbjkprw ] -> [ dvojbwoiaearhqqx | ] again +right [ qpekxvdmbdjkhurp | dpxrfzsdnbwobccs ] -> [ ngakudaspksdpnhu | ] again +right [ ibksigxvlyjgqcmq | wuhwqgdgdbrevani ] -> [ kxxhsbqlquuosxmb | ] again +right [ ytenkazxoxcbuthj | qzdskjohtbrtzsdh ] -> [ btujcwnspxcqtcgf | ] again +right [ qpekxvdmbdjkhurp | nmtqhhkcnxcvmojy ] -> [ aseyyzwzmmveweae | ] again +right [ xfgzidwdkiiivvef | ngakudaspksdpnhu ] -> [ sffxshkuwfddxxue | ] again +right [ ahhbzzqgxoanuoue | qjaedvzbrdplsgnq ] -> [ aseyyzwzmmveweae | ] again +right [ ntozkdexsajdjrbw | zymzkxpvqeigckuv ] -> [ siavggjuvxbjkprw | ] again +right [ mbxmgyodikucmjjw | dexgotvdcmxhzqeo ] -> [ siavggjuvxbjkprw | ] again +right [ caxjxfubbsouelib | aseyyzwzmmveweae ] -> [ hllxyajxgrguibng | ] again +right [ benlwwrkntweqmcd | ihnahlnihteveuvq ] -> [ kkavwvmbabfuqctz | ] again +right [ ntozkdexsajdjrbw | nbmkodduqwixblgg ] -> [ vbxybjbllgyjnqby | ] again +right [ kynpohbftvgxdhed | kalmsmalpgkzhrpv ] -> [ qjaedvzbrdplsgnq | ] again +right [ hflbkfetmzlvgaxf | abeceeitcljqliuw ] -> [ qzdskjohtbrtzsdh | ] again +right [ dwbhgjfmrmmqqiqr | sffxshkuwfddxxue ] -> [ ftddupzmfymxzzim | ] again +right [ zhevkjifrldygaqz | kalmsmalpgkzhrpv ] -> [ javxrspixfccjpre | ] again +right [ nsqnbsodezdzhqdp | kguxneejpzjhxkex ] -> [ bgfoxmprkkmfiyrs | ] again +right [ caxjxfubbsouelib | hbufavpezfamcjlw ] -> [ uprlxxjvwjqthvsu | ] again +right [ benlwwrkntweqmcd | dgekiompqmzrgggc ] -> [ dnonesafrpwisdix | ] again +right [ uayygxyfrmapzybr | dnonesafrpwisdix ] -> [ zclpvexxokurymka | ] again +right [ yvqogudvzzwxxkwt | wuhwqgdgdbrevani ] -> [ qjaedvzbrdplsgnq | ] again +right [ umzqrxyhunysteca | aemjnkfnvtcgpvji ] -> [ aemjnkfnvtcgpvji | ] again +right [ vyhpvegrbarkyuig | bgfoxmprkkmfiyrs ] -> [ wxhewiggqlytwcim | ] again +right [ raykgduwatxrpbvo | fizzvloxagsgdyde ] -> [ aemjnkfnvtcgpvji | ] again +right [ jcrparirwloiiuco | recxkvdrsgizwemv ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ytenkazxoxcbuthj | wuhwqgdgdbrevani ] -> [ bgfoxmprkkmfiyrs | ] again +right [ gsufgiunyqyzrtqr | ngakudaspksdpnhu ] -> [ uzbyqxbhokkhlodp | ] again +right [ edndnedyugpsjuhp | siavggjuvxbjkprw ] -> [ wuhwqgdgdbrevani | ] again +right [ hflbkfetmzlvgaxf | dvojbwoiaearhqqx ] -> [ recxkvdrsgizwemv | ] again +right [ nsqnbsodezdzhqdp | tvxgcbxphvkjumfp ] -> [ zymzkxpvqeigckuv | ] again +right [ edndnedyugpsjuhp | awebomptayzazgib ] -> [ mfanyfewvaneiuxf | ] again +right [ ahhbzzqgxoanuoue | kxxhsbqlquuosxmb ] -> [ dpxrfzsdnbwobccs | ] again +right [ vgkfvqufgfebzfwr | tgykpmrvaltbuokz ] -> [ dnonesafrpwisdix | ] again +right [ cfyftmawhduwoign | vbxybjbllgyjnqby ] -> [ dexgotvdcmxhzqeo | ] again +right [ inakektsovmugwqi | kguxneejpzjhxkex ] -> [ artewbopmzagmsgl | ] again +right [ spdpupdypdedhopa | mfanyfewvaneiuxf ] -> [ hbufavpezfamcjlw | ] again +right [ vlulonvgtbzdamyq | artewbopmzagmsgl ] -> [ uzbyqxbhokkhlodp | ] again +right [ mbruhbqkghxlzicg | wuhwqgdgdbrevani ] -> [ wxhewiggqlytwcim | ] again +right [ ibksigxvlyjgqcmq | wxhewiggqlytwcim ] -> [ rlkjthtuemckfbxe | ] again +right [ rzpobnavsupuevtk | javxrspixfccjpre ] -> [ mfanyfewvaneiuxf | ] again +right [ raykgduwatxrpbvo | ihnahlnihteveuvq ] -> [ kguxneejpzjhxkex | ] again +right [ mbxmgyodikucmjjw | kxxhsbqlquuosxmb ] -> [ qzdskjohtbrtzsdh | ] again +right [ vgkfvqufgfebzfwr | wuhwqgdgdbrevani ] -> [ kkavwvmbabfuqctz | ] again +right [ edndnedyugpsjuhp | vrzsqbpuxdvxnkrb ] -> [ cwwmiwzdarigmyas | ] again +right [ pjvkbksqryshjzph | rvatnslcgqpdhudb ] -> [ kguxneejpzjhxkex | ] again +right [ cuipuhsrzpowwaiz | wxhewiggqlytwcim ] -> [ javxrspixfccjpre | ] again +right [ vkbrtbjnrtmuhexn | hllxyajxgrguibng ] -> [ dexgotvdcmxhzqeo | ] again +right [ ntozkdexsajdjrbw | xyqphccoilboxzjm ] -> [ aseyyzwzmmveweae | ] again +right [ mbxmgyodikucmjjw | tvxgcbxphvkjumfp ] -> [ uzbyqxbhokkhlodp | ] again +right [ vgkfvqufgfebzfwr | vbxybjbllgyjnqby ] -> [ hmvlplhwmovfwwyd | ] again +right [ klrbnmmxoginlktj | iplaeiglzurfdhmk ] -> [ bdaazquhkbzzpgnk | ] again +right [ eiqczhxcdeivnovl | kkavwvmbabfuqctz ] -> [ uzbyqxbhokkhlodp | ] again +right [ hchmrpniteimjdkg | btujcwnspxcqtcgf ] -> [ nmtqhhkcnxcvmojy | ] again +right [ jvgaavnpmfdslxqh | rvatnslcgqpdhudb ] -> [ nbmkodduqwixblgg | ] again +right [ vkbrtbjnrtmuhexn | hyomjpnbhakltexh ] -> [ uzbyqxbhokkhlodp | ] again +right [ inakektsovmugwqi | vvdcubqxwzcxkkwq ] -> [ hbufavpezfamcjlw | ] again +right [ hchmrpniteimjdkg | ftddupzmfymxzzim ] -> [ qzdskjohtbrtzsdh | ] again +right [ klrbnmmxoginlktj | fizzvloxagsgdyde ] -> [ sffxshkuwfddxxue | ] again +right [ spdpupdypdedhopa | javxrspixfccjpre ] -> [ bdaazquhkbzzpgnk | ] again +right [ lodrvxqmefswmamj | gyjzrlbylgpuizlf ] -> [ kxxhsbqlquuosxmb | ] again +right [ gsufgiunyqyzrtqr | qjaedvzbrdplsgnq ] -> [ izzrteczimtxowhf | ] again +right [ jvgaavnpmfdslxqh | qexicqxtshybsfma ] -> [ kvtwjransnhwwcys | ] again +right [ rgxjvhndinepdhrc | nmtqhhkcnxcvmojy ] -> [ rqxjqphkdfcphxer | ] again +right [ kynpohbftvgxdhed | recxkvdrsgizwemv ] -> [ nnfwxckidvzgtghy | ] again +right [ lodrvxqmefswmamj | vbxybjbllgyjnqby ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ktapmqnouetfmsxx | siavggjuvxbjkprw ] -> [ kxxhsbqlquuosxmb | ] again +right [ benlwwrkntweqmcd | awebomptayzazgib ] -> [ siavggjuvxbjkprw | ] again +right [ ouvalcnmotlggryc | rvatnslcgqpdhudb ] -> [ ihnahlnihteveuvq | ] again +right [ cfyftmawhduwoign | kxxhsbqlquuosxmb ] -> [ gjyeyfiiulxgldje | ] again +right [ ddgjazrncfheztdr | uprlxxjvwjqthvsu ] -> [ kxxhsbqlquuosxmb | ] again +right [ umzqrxyhunysteca | ikewikkccpumwsgm ] -> [ ikewikkccpumwsgm | ] again +right [ tfheajsacpukqduw | wxhewiggqlytwcim ] -> [ mzrxlyvjfsvbvewi | ] again +right [ eiqczhxcdeivnovl | kguxneejpzjhxkex ] -> [ sffxshkuwfddxxue | ] again +right [ umzqrxyhunysteca | ngakudaspksdpnhu ] -> [ ngakudaspksdpnhu | ] again +right [ kwyemxqbttvwszqq | qjaedvzbrdplsgnq ] -> [ tvxgcbxphvkjumfp | ] again +right [ msrtxpphlevvdwkt | ihnahlnihteveuvq ] -> [ awebomptayzazgib | ] again +right [ hchmrpniteimjdkg | fizzvloxagsgdyde ] -> [ artewbopmzagmsgl | ] again +right [ kynpohbftvgxdhed | nnfwxckidvzgtghy ] -> [ recxkvdrsgizwemv | ] again +right [ ktapmqnouetfmsxx | hyomjpnbhakltexh ] -> [ dvojbwoiaearhqqx | ] again +right [ jcrparirwloiiuco | wxhewiggqlytwcim ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vlulonvgtbzdamyq | tvxgcbxphvkjumfp ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ klrbnmmxoginlktj | vvdcubqxwzcxkkwq ] -> [ ftddupzmfymxzzim | ] again +right [ mbxmgyodikucmjjw | vrzsqbpuxdvxnkrb ] -> [ artewbopmzagmsgl | ] again +right [ kircngjasyabsssc | wxhewiggqlytwcim ] -> [ aseyyzwzmmveweae | ] again +right [ kpgoxtqljbdyxzju | ngakudaspksdpnhu ] -> [ dvojbwoiaearhqqx | ] again +right [ ahhbzzqgxoanuoue | aemjnkfnvtcgpvji ] -> [ kvtwjransnhwwcys | ] again +right [ rkscdqhuvcwzounh | iplaeiglzurfdhmk ] -> [ nbmkodduqwixblgg | ] again +right [ cuipuhsrzpowwaiz | kguxneejpzjhxkex ] -> [ bdaazquhkbzzpgnk | ] again +right [ kircngjasyabsssc | mzrxlyvjfsvbvewi ] -> [ kkavwvmbabfuqctz | ] again +right [ ddgjazrncfheztdr | nnfwxckidvzgtghy ] -> [ ikewikkccpumwsgm | ] again +right [ qlarbtnvzsuhqhkr | xyqphccoilboxzjm ] -> [ siavggjuvxbjkprw | ] again +right [ vkbrtbjnrtmuhexn | aemjnkfnvtcgpvji ] -> [ bdaazquhkbzzpgnk | ] again +right [ evtjmjkiinibagcl | nmtqhhkcnxcvmojy ] -> [ recxkvdrsgizwemv | ] again +right [ qpekxvdmbdjkhurp | kguxneejpzjhxkex ] -> [ aemjnkfnvtcgpvji | ] again +right [ ntozkdexsajdjrbw | kalmsmalpgkzhrpv ] -> [ rqxjqphkdfcphxer | ] again +right [ lodrvxqmefswmamj | dexgotvdcmxhzqeo ] -> [ abeceeitcljqliuw | ] again +right [ gsufgiunyqyzrtqr | rqxjqphkdfcphxer ] -> [ qexicqxtshybsfma | ] again +right [ zhevkjifrldygaqz | nxnwjyrpqeggpsfr ] -> [ awebomptayzazgib | ] again +right [ rzpobnavsupuevtk | aemjnkfnvtcgpvji ] -> [ dhjpocrmwhdesxge | ] again +right [ rkscdqhuvcwzounh | qzdskjohtbrtzsdh ] -> [ artewbopmzagmsgl | ] again +right [ dwbhgjfmrmmqqiqr | gjyeyfiiulxgldje ] -> [ rvatnslcgqpdhudb | ] again +right [ evtjmjkiinibagcl | uprlxxjvwjqthvsu ] -> [ dnonesafrpwisdix | ] again +right [ xchlqnbgomjlpleb | hyomjpnbhakltexh ] -> [ bgfoxmprkkmfiyrs | ] again +right [ pengzuapnhrankjc | wxhewiggqlytwcim ] -> [ xyqphccoilboxzjm | ] again +right [ ibksigxvlyjgqcmq | mqnfukkwevngbgft ] -> [ kalmsmalpgkzhrpv | ] again +right [ oymflwraloucnitk | iplaeiglzurfdhmk ] -> [ dvojbwoiaearhqqx | ] again +right [ mbruhbqkghxlzicg | recxkvdrsgizwemv ] -> [ btujcwnspxcqtcgf | ] again +right [ ibksigxvlyjgqcmq | nmtqhhkcnxcvmojy ] -> [ aemjnkfnvtcgpvji | ] again +right [ vyxblmcfsoewpifj | hmvlplhwmovfwwyd ] -> [ qzdskjohtbrtzsdh | ] again +right [ pjvkbksqryshjzph | vrzsqbpuxdvxnkrb ] -> [ nbmkodduqwixblgg | ] again +right [ mbruhbqkghxlzicg | btujcwnspxcqtcgf ] -> [ recxkvdrsgizwemv | ] again +right [ mbxmgyodikucmjjw | nnfwxckidvzgtghy ] -> [ qjaedvzbrdplsgnq | ] again +right [ cuipjvljqwcvcvdl | mzrxlyvjfsvbvewi ] -> [ mfanyfewvaneiuxf | ] again +right [ hflbkfetmzlvgaxf | cwwmiwzdarigmyas ] -> [ javxrspixfccjpre | ] again +right [ umzqrxyhunysteca | dgekiompqmzrgggc ] -> [ dgekiompqmzrgggc | ] again +right [ inakektsovmugwqi | dnonesafrpwisdix ] -> [ rqxjqphkdfcphxer | ] again +right [ qlarbtnvzsuhqhkr | kxxhsbqlquuosxmb ] -> [ kkavwvmbabfuqctz | ] again +right [ wvdwentjaoxzpefn | sffxshkuwfddxxue ] -> [ btujcwnspxcqtcgf | ] again +right [ ibksigxvlyjgqcmq | bgfoxmprkkmfiyrs ] -> [ hbufavpezfamcjlw | ] again +right [ rkscdqhuvcwzounh | awebomptayzazgib ] -> [ javxrspixfccjpre | ] again +right [ vkbrtbjnrtmuhexn | hmvlplhwmovfwwyd ] -> [ zymzkxpvqeigckuv | ] again +right [ vgkfvqufgfebzfwr | dnonesafrpwisdix ] -> [ tgykpmrvaltbuokz | ] again +right [ caxjxfubbsouelib | izzrteczimtxowhf ] -> [ nmtqhhkcnxcvmojy | ] again +right [ cuipuhsrzpowwaiz | vvdcubqxwzcxkkwq ] -> [ zymzkxpvqeigckuv | ] again +right [ voqwwqgihvmvhfcp | iplaeiglzurfdhmk ] -> [ bgfoxmprkkmfiyrs | ] again +right [ xxdnqwmvyrcstteo | qjaedvzbrdplsgnq ] -> [ dnonesafrpwisdix | ] again +right [ mbruhbqkghxlzicg | rqxjqphkdfcphxer ] -> [ javxrspixfccjpre | ] again +right [ inakektsovmugwqi | kkavwvmbabfuqctz ] -> [ ikewikkccpumwsgm | ] again +right [ wvdwentjaoxzpefn | tgykpmrvaltbuokz ] -> [ bgfoxmprkkmfiyrs | ] again +right [ cuipjvljqwcvcvdl | rqxjqphkdfcphxer ] -> [ dpxrfzsdnbwobccs | ] again +right [ yvqogudvzzwxxkwt | hbufavpezfamcjlw ] -> [ izzrteczimtxowhf | ] again +right [ gnshniwkyfsughqi | nbmkodduqwixblgg ] -> [ javxrspixfccjpre | ] again +right [ cuipuhsrzpowwaiz | xyqphccoilboxzjm ] -> [ ftddupzmfymxzzim | ] again +right [ ouvalcnmotlggryc | nbmkodduqwixblgg ] -> [ bgfoxmprkkmfiyrs | ] again +right [ tfheajsacpukqduw | rvatnslcgqpdhudb ] -> [ ftddupzmfymxzzim | ] again +right [ rzpobnavsupuevtk | zclpvexxokurymka ] -> [ aseyyzwzmmveweae | ] again +right [ vyxblmcfsoewpifj | siavggjuvxbjkprw ] -> [ btujcwnspxcqtcgf | ] again +right [ ibksigxvlyjgqcmq | hmvlplhwmovfwwyd ] -> [ hllxyajxgrguibng | ] again +right [ jcrparirwloiiuco | izzrteczimtxowhf ] -> [ rlkjthtuemckfbxe | ] again +right [ jvgaavnpmfdslxqh | rlkjthtuemckfbxe ] -> [ zymzkxpvqeigckuv | ] again +right [ wvdwentjaoxzpefn | abeceeitcljqliuw ] -> [ rqxjqphkdfcphxer | ] again +right [ evtjmjkiinibagcl | kvtwjransnhwwcys ] -> [ nxnwjyrpqeggpsfr | ] again +right [ pengzuapnhrankjc | siavggjuvxbjkprw ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ mbxmgyodikucmjjw | tgykpmrvaltbuokz ] -> [ vbxybjbllgyjnqby | ] again +right [ rgxjvhndinepdhrc | cwwmiwzdarigmyas ] -> [ mqnfukkwevngbgft | ] again +right [ xchlqnbgomjlpleb | fizzvloxagsgdyde ] -> [ aseyyzwzmmveweae | ] again +right [ cfyftmawhduwoign | aseyyzwzmmveweae ] -> [ hmvlplhwmovfwwyd | ] again +right [ voqwwqgihvmvhfcp | tgykpmrvaltbuokz ] -> [ rvatnslcgqpdhudb | ] again +right [ xchlqnbgomjlpleb | mzrxlyvjfsvbvewi ] -> [ ftddupzmfymxzzim | ] again +right [ yvqogudvzzwxxkwt | rvatnslcgqpdhudb ] -> [ vbxybjbllgyjnqby | ] again +right [ mbruhbqkghxlzicg | nnfwxckidvzgtghy ] -> [ zymzkxpvqeigckuv | ] again +right [ ytenkazxoxcbuthj | kguxneejpzjhxkex ] -> [ nbmkodduqwixblgg | ] again +right [ msrtxpphlevvdwkt | nbmkodduqwixblgg ] -> [ btujcwnspxcqtcgf | ] again +right [ qpekxvdmbdjkhurp | awebomptayzazgib ] -> [ gjyeyfiiulxgldje | ] again +right [ gpekbdmeqdbomqrc | dnonesafrpwisdix ] -> [ ftddupzmfymxzzim | ] again +right [ vyxblmcfsoewpifj | gyjzrlbylgpuizlf ] -> [ ikewikkccpumwsgm | ] again +right [ qpekxvdmbdjkhurp | hbufavpezfamcjlw ] -> [ mqnfukkwevngbgft | ] again +right [ rkscdqhuvcwzounh | nnfwxckidvzgtghy ] -> [ kguxneejpzjhxkex | ] again +right [ ibksigxvlyjgqcmq | awebomptayzazgib ] -> [ gyjzrlbylgpuizlf | ] again +right [ kwyemxqbttvwszqq | btujcwnspxcqtcgf ] -> [ aemjnkfnvtcgpvji | ] again +right [ kynpohbftvgxdhed | tvxgcbxphvkjumfp ] -> [ dvojbwoiaearhqqx | ] again +right [ ahhbzzqgxoanuoue | ikewikkccpumwsgm ] -> [ zymzkxpvqeigckuv | ] again +right [ kpgoxtqljbdyxzju | qjaedvzbrdplsgnq ] -> [ zclpvexxokurymka | ] again +right [ hchmrpniteimjdkg | hllxyajxgrguibng ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ouvalcnmotlggryc | aseyyzwzmmveweae ] -> [ kxxhsbqlquuosxmb | ] again +right [ vyxblmcfsoewpifj | ikewikkccpumwsgm ] -> [ gyjzrlbylgpuizlf | ] again +right [ nsqnbsodezdzhqdp | aemjnkfnvtcgpvji ] -> [ kalmsmalpgkzhrpv | ] again +right [ inakektsovmugwqi | rlkjthtuemckfbxe ] -> [ kvtwjransnhwwcys | ] again +right [ raykgduwatxrpbvo | ngakudaspksdpnhu ] -> [ rqxjqphkdfcphxer | ] again +right [ mbxmgyodikucmjjw | rlkjthtuemckfbxe ] -> [ qexicqxtshybsfma | ] again +right [ xxdnqwmvyrcstteo | zymzkxpvqeigckuv ] -> [ izzrteczimtxowhf | ] again +right [ benlwwrkntweqmcd | kalmsmalpgkzhrpv ] -> [ kguxneejpzjhxkex | ] again +right [ uayygxyfrmapzybr | gjyeyfiiulxgldje ] -> [ nmtqhhkcnxcvmojy | ] again +right [ caxjxfubbsouelib | siavggjuvxbjkprw ] -> [ nbmkodduqwixblgg | ] again +right [ kwyemxqbttvwszqq | izzrteczimtxowhf ] -> [ hyomjpnbhakltexh | ] again +right [ uayygxyfrmapzybr | aseyyzwzmmveweae ] -> [ awebomptayzazgib | ] again +right [ qpekxvdmbdjkhurp | xyqphccoilboxzjm ] -> [ ikewikkccpumwsgm | ] again +right [ pjvkbksqryshjzph | wuhwqgdgdbrevani ] -> [ ihnahlnihteveuvq | ] again +right [ rgxjvhndinepdhrc | ihnahlnihteveuvq ] -> [ artewbopmzagmsgl | ] again +right [ zhevkjifrldygaqz | ngakudaspksdpnhu ] -> [ dgekiompqmzrgggc | ] again +right [ vlulonvgtbzdamyq | ikewikkccpumwsgm ] -> [ sffxshkuwfddxxue | ] again +right [ kwyemxqbttvwszqq | dgekiompqmzrgggc ] -> [ hllxyajxgrguibng | ] again +right [ rgxjvhndinepdhrc | rvatnslcgqpdhudb ] -> [ lvfewimnazxkghtg | ] again +right [ lodrvxqmefswmamj | abeceeitcljqliuw ] -> [ dexgotvdcmxhzqeo | ] again +right [ cfyftmawhduwoign | abeceeitcljqliuw ] -> [ mzrxlyvjfsvbvewi | ] again +right [ mbxmgyodikucmjjw | gjyeyfiiulxgldje ] -> [ nxnwjyrpqeggpsfr | ] again +right [ geluroauxntrnmif | gyjzrlbylgpuizlf ] -> [ dvojbwoiaearhqqx | ] again +right [ vyhpvegrbarkyuig | rlkjthtuemckfbxe ] -> [ hbufavpezfamcjlw | ] again +right [ xchlqnbgomjlpleb | ngakudaspksdpnhu ] -> [ javxrspixfccjpre | ] again +right [ nsqnbsodezdzhqdp | ubvqeialipmjmizk ] -> [ nnfwxckidvzgtghy | ] again +right [ ahhbzzqgxoanuoue | zymzkxpvqeigckuv ] -> [ ikewikkccpumwsgm | ] again +right [ nsqnbsodezdzhqdp | bgfoxmprkkmfiyrs ] -> [ kguxneejpzjhxkex | ] again +right [ voqwwqgihvmvhfcp | kguxneejpzjhxkex ] -> [ dgekiompqmzrgggc | ] again +right [ mbxmgyodikucmjjw | abeceeitcljqliuw ] -> [ mfanyfewvaneiuxf | ] again +right [ evtjmjkiinibagcl | mqnfukkwevngbgft ] -> [ ikewikkccpumwsgm | ] again +right [ ouvalcnmotlggryc | siavggjuvxbjkprw ] -> [ ngakudaspksdpnhu | ] again +right [ rzpobnavsupuevtk | tvxgcbxphvkjumfp ] -> [ izzrteczimtxowhf | ] again +right [ zhevkjifrldygaqz | lvfewimnazxkghtg ] -> [ zymzkxpvqeigckuv | ] again +right [ rzpobnavsupuevtk | lvfewimnazxkghtg ] -> [ kkavwvmbabfuqctz | ] again +right [ benlwwrkntweqmcd | ngakudaspksdpnhu ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ouvalcnmotlggryc | izzrteczimtxowhf ] -> [ gyjzrlbylgpuizlf | ] again +right [ vkbrtbjnrtmuhexn | dexgotvdcmxhzqeo ] -> [ hllxyajxgrguibng | ] again +right [ jcrparirwloiiuco | ngakudaspksdpnhu ] -> [ tgykpmrvaltbuokz | ] again +right [ rkscdqhuvcwzounh | bdaazquhkbzzpgnk ] -> [ hllxyajxgrguibng | ] again +right [ cuipjvljqwcvcvdl | aemjnkfnvtcgpvji ] -> [ ihnahlnihteveuvq | ] again +right [ kynpohbftvgxdhed | ikewikkccpumwsgm ] -> [ ubvqeialipmjmizk | ] again +right [ uayygxyfrmapzybr | zclpvexxokurymka ] -> [ dnonesafrpwisdix | ] again +right [ xxdnqwmvyrcstteo | btujcwnspxcqtcgf ] -> [ wxhewiggqlytwcim | ] again +right [ vkbrtbjnrtmuhexn | nbmkodduqwixblgg ] -> [ dvojbwoiaearhqqx | ] again +right [ lodrvxqmefswmamj | recxkvdrsgizwemv ] -> [ hyomjpnbhakltexh | ] again +right [ oymflwraloucnitk | aseyyzwzmmveweae ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ibksigxvlyjgqcmq | kkavwvmbabfuqctz ] -> [ hyomjpnbhakltexh | ] again +right [ msrtxpphlevvdwkt | tvxgcbxphvkjumfp ] -> [ hmvlplhwmovfwwyd | ] again +right [ gaqjtschpdrizrxa | rqxjqphkdfcphxer ] -> [ zymzkxpvqeigckuv | ] again +right [ evtjmjkiinibagcl | mzrxlyvjfsvbvewi ] -> [ awebomptayzazgib | ] again +right [ ktapmqnouetfmsxx | dpxrfzsdnbwobccs ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ahhbzzqgxoanuoue | vrzsqbpuxdvxnkrb ] -> [ dhjpocrmwhdesxge | ] again +right [ xxdnqwmvyrcstteo | ftddupzmfymxzzim ] -> [ dvojbwoiaearhqqx | ] again +right [ jvgaavnpmfdslxqh | gjyeyfiiulxgldje ] -> [ bdaazquhkbzzpgnk | ] again +right [ voqwwqgihvmvhfcp | lvfewimnazxkghtg ] -> [ qzdskjohtbrtzsdh | ] again +right [ wvdwentjaoxzpefn | hyomjpnbhakltexh ] -> [ zymzkxpvqeigckuv | ] again +right [ rkscdqhuvcwzounh | uzbyqxbhokkhlodp ] -> [ rqxjqphkdfcphxer | ] again +right [ qlarbtnvzsuhqhkr | hyomjpnbhakltexh ] -> [ wuhwqgdgdbrevani | ] again +right [ caxjxfubbsouelib | cwwmiwzdarigmyas ] -> [ ihnahlnihteveuvq | ] again +right [ voqwwqgihvmvhfcp | dexgotvdcmxhzqeo ] -> [ rlkjthtuemckfbxe | ] again +right [ ugeiksafbjxaovqq | hbufavpezfamcjlw ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ eiqczhxcdeivnovl | mzrxlyvjfsvbvewi ] -> [ izzrteczimtxowhf | ] again +right [ evtjmjkiinibagcl | kkavwvmbabfuqctz ] -> [ hmvlplhwmovfwwyd | ] again +right [ cuipuhsrzpowwaiz | vrzsqbpuxdvxnkrb ] -> [ gjyeyfiiulxgldje | ] again +right [ ktapmqnouetfmsxx | ftddupzmfymxzzim ] -> [ awebomptayzazgib | ] again +right [ eiqczhxcdeivnovl | cwwmiwzdarigmyas ] -> [ ftddupzmfymxzzim | ] again +right [ ytenkazxoxcbuthj | recxkvdrsgizwemv ] -> [ qexicqxtshybsfma | ] again +right [ cfyftmawhduwoign | wxhewiggqlytwcim ] -> [ awebomptayzazgib | ] again +right [ jvgaavnpmfdslxqh | cwwmiwzdarigmyas ] -> [ ngakudaspksdpnhu | ] again +right [ wvdwentjaoxzpefn | izzrteczimtxowhf ] -> [ awebomptayzazgib | ] again +right [ ntozkdexsajdjrbw | abeceeitcljqliuw ] -> [ ftddupzmfymxzzim | ] again +right [ evtjmjkiinibagcl | rvatnslcgqpdhudb ] -> [ qjaedvzbrdplsgnq | ] again +right [ vgkfvqufgfebzfwr | hmvlplhwmovfwwyd ] -> [ vbxybjbllgyjnqby | ] again +right [ hflbkfetmzlvgaxf | aemjnkfnvtcgpvji ] -> [ hbufavpezfamcjlw | ] again +right [ jvgaavnpmfdslxqh | kxxhsbqlquuosxmb ] -> [ nnfwxckidvzgtghy | ] again +right [ edndnedyugpsjuhp | cwwmiwzdarigmyas ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ytenkazxoxcbuthj | dnonesafrpwisdix ] -> [ dexgotvdcmxhzqeo | ] again +right [ xxdnqwmvyrcstteo | rlkjthtuemckfbxe ] -> [ javxrspixfccjpre | ] again +right [ gnshniwkyfsughqi | awebomptayzazgib ] -> [ iplaeiglzurfdhmk | ] again +right [ raykgduwatxrpbvo | gyjzrlbylgpuizlf ] -> [ dhjpocrmwhdesxge | ] again +right [ uayygxyfrmapzybr | dhjpocrmwhdesxge ] -> [ ihnahlnihteveuvq | ] again +right [ oymflwraloucnitk | siavggjuvxbjkprw ] -> [ ftddupzmfymxzzim | ] again +right [ ktapmqnouetfmsxx | vbxybjbllgyjnqby ] -> [ nxnwjyrpqeggpsfr | ] again +right [ yvqogudvzzwxxkwt | javxrspixfccjpre ] -> [ iplaeiglzurfdhmk | ] again +right [ cfyftmawhduwoign | gjyeyfiiulxgldje ] -> [ kxxhsbqlquuosxmb | ] again +right [ gpekbdmeqdbomqrc | iplaeiglzurfdhmk ] -> [ tgykpmrvaltbuokz | ] again +right [ inakektsovmugwqi | vrzsqbpuxdvxnkrb ] -> [ xyqphccoilboxzjm | ] again +right [ oymflwraloucnitk | hbufavpezfamcjlw ] -> [ dpxrfzsdnbwobccs | ] again +right [ ibksigxvlyjgqcmq | javxrspixfccjpre ] -> [ btujcwnspxcqtcgf | ] again +right [ pjvkbksqryshjzph | kkavwvmbabfuqctz ] -> [ mfanyfewvaneiuxf | ] again +right [ rkscdqhuvcwzounh | vvdcubqxwzcxkkwq ] -> [ sffxshkuwfddxxue | ] again +right [ edndnedyugpsjuhp | nbmkodduqwixblgg ] -> [ gjyeyfiiulxgldje | ] again +right [ rzpobnavsupuevtk | rqxjqphkdfcphxer ] -> [ tgykpmrvaltbuokz | ] again +right [ rgxjvhndinepdhrc | iplaeiglzurfdhmk ] -> [ dpxrfzsdnbwobccs | ] again +right [ edndnedyugpsjuhp | fizzvloxagsgdyde ] -> [ btujcwnspxcqtcgf | ] again +right [ xchlqnbgomjlpleb | tgykpmrvaltbuokz ] -> [ zymzkxpvqeigckuv | ] again +right [ kpgoxtqljbdyxzju | ihnahlnihteveuvq ] -> [ kalmsmalpgkzhrpv | ] again +right [ uypacbgkuqmaanio | kvtwjransnhwwcys ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ugeiksafbjxaovqq | zclpvexxokurymka ] -> [ uzbyqxbhokkhlodp | ] again +right [ benlwwrkntweqmcd | dnonesafrpwisdix ] -> [ dgekiompqmzrgggc | ] again +right [ zhevkjifrldygaqz | hllxyajxgrguibng ] -> [ ihnahlnihteveuvq | ] again +right [ gpekbdmeqdbomqrc | cwwmiwzdarigmyas ] -> [ siavggjuvxbjkprw | ] again +right [ tfheajsacpukqduw | nbmkodduqwixblgg ] -> [ nxnwjyrpqeggpsfr | ] again +right [ mbxmgyodikucmjjw | ftddupzmfymxzzim ] -> [ bdaazquhkbzzpgnk | ] again +right [ iimitbpcqbbzxeqm | recxkvdrsgizwemv ] -> [ cwwmiwzdarigmyas | ] again +right [ cuipuhsrzpowwaiz | qexicqxtshybsfma ] -> [ hbufavpezfamcjlw | ] again +right [ eiqczhxcdeivnovl | wuhwqgdgdbrevani ] -> [ javxrspixfccjpre | ] again +right [ gaqjtschpdrizrxa | rvatnslcgqpdhudb ] -> [ dvojbwoiaearhqqx | ] again +right [ oymflwraloucnitk | izzrteczimtxowhf ] -> [ kguxneejpzjhxkex | ] again +right [ voqwwqgihvmvhfcp | btujcwnspxcqtcgf ] -> [ izzrteczimtxowhf | ] again +right [ kpgoxtqljbdyxzju | qexicqxtshybsfma ] -> [ lvfewimnazxkghtg | ] again +right [ gnshniwkyfsughqi | xyqphccoilboxzjm ] -> [ wuhwqgdgdbrevani | ] again +right [ wvdwentjaoxzpefn | vvdcubqxwzcxkkwq ] -> [ gyjzrlbylgpuizlf | ] again +right [ tfheajsacpukqduw | vbxybjbllgyjnqby ] -> [ uzbyqxbhokkhlodp | ] again +right [ ahhbzzqgxoanuoue | mfanyfewvaneiuxf ] -> [ hllxyajxgrguibng | ] again +right [ vkbrtbjnrtmuhexn | rqxjqphkdfcphxer ] -> [ rlkjthtuemckfbxe | ] again +right [ zhevkjifrldygaqz | rlkjthtuemckfbxe ] -> [ dhjpocrmwhdesxge | ] again +right [ ouvalcnmotlggryc | dnonesafrpwisdix ] -> [ nxnwjyrpqeggpsfr | ] again +right [ dwbhgjfmrmmqqiqr | dnonesafrpwisdix ] -> [ izzrteczimtxowhf | ] again +right [ pengzuapnhrankjc | kguxneejpzjhxkex ] -> [ zclpvexxokurymka | ] again +right [ hflbkfetmzlvgaxf | aseyyzwzmmveweae ] -> [ kalmsmalpgkzhrpv | ] again +right [ kpgoxtqljbdyxzju | recxkvdrsgizwemv ] -> [ izzrteczimtxowhf | ] again +right [ vlulonvgtbzdamyq | ihnahlnihteveuvq ] -> [ zymzkxpvqeigckuv | ] again +right [ umzqrxyhunysteca | kkavwvmbabfuqctz ] -> [ kkavwvmbabfuqctz | ] again +right [ ugeiksafbjxaovqq | artewbopmzagmsgl ] -> [ btujcwnspxcqtcgf | ] again +right [ raykgduwatxrpbvo | zclpvexxokurymka ] -> [ gjyeyfiiulxgldje | ] again +right [ jvgaavnpmfdslxqh | hmvlplhwmovfwwyd ] -> [ rqxjqphkdfcphxer | ] again +right [ ktapmqnouetfmsxx | lvfewimnazxkghtg ] -> [ rlkjthtuemckfbxe | ] again +right [ kwyemxqbttvwszqq | dpxrfzsdnbwobccs ] -> [ fizzvloxagsgdyde | ] again +right [ cfyftmawhduwoign | hllxyajxgrguibng ] -> [ kguxneejpzjhxkex | ] again +right [ jvgaavnpmfdslxqh | javxrspixfccjpre ] -> [ izzrteczimtxowhf | ] again +right [ jcrparirwloiiuco | kvtwjransnhwwcys ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kwyemxqbttvwszqq | dexgotvdcmxhzqeo ] -> [ gyjzrlbylgpuizlf | ] again +right [ xxdnqwmvyrcstteo | iplaeiglzurfdhmk ] -> [ siavggjuvxbjkprw | ] again +right [ rgxjvhndinepdhrc | hllxyajxgrguibng ] -> [ kkavwvmbabfuqctz | ] again +right [ gaqjtschpdrizrxa | dvojbwoiaearhqqx ] -> [ rvatnslcgqpdhudb | ] again +right [ gpekbdmeqdbomqrc | nnfwxckidvzgtghy ] -> [ aseyyzwzmmveweae | ] again +right [ ugeiksafbjxaovqq | mfanyfewvaneiuxf ] -> [ dexgotvdcmxhzqeo | ] again +right [ ntozkdexsajdjrbw | zclpvexxokurymka ] -> [ rlkjthtuemckfbxe | ] again +right [ jvgaavnpmfdslxqh | bdaazquhkbzzpgnk ] -> [ gjyeyfiiulxgldje | ] again +right [ iimitbpcqbbzxeqm | nmtqhhkcnxcvmojy ] -> [ kalmsmalpgkzhrpv | ] again +right [ pengzuapnhrankjc | kvtwjransnhwwcys ] -> [ dgekiompqmzrgggc | ] again +right [ ddgjazrncfheztdr | javxrspixfccjpre ] -> [ nxnwjyrpqeggpsfr | ] again +right [ voqwwqgihvmvhfcp | dgekiompqmzrgggc ] -> [ kguxneejpzjhxkex | ] again +right [ hflbkfetmzlvgaxf | hmvlplhwmovfwwyd ] -> [ artewbopmzagmsgl | ] again +right [ nsqnbsodezdzhqdp | izzrteczimtxowhf ] -> [ artewbopmzagmsgl | ] again +right [ ouvalcnmotlggryc | ubvqeialipmjmizk ] -> [ iplaeiglzurfdhmk | ] again +right [ hchmrpniteimjdkg | rqxjqphkdfcphxer ] -> [ aseyyzwzmmveweae | ] again +right [ vyxblmcfsoewpifj | nnfwxckidvzgtghy ] -> [ mqnfukkwevngbgft | ] again +right [ ytenkazxoxcbuthj | dexgotvdcmxhzqeo ] -> [ dnonesafrpwisdix | ] again +right [ dwbhgjfmrmmqqiqr | btujcwnspxcqtcgf ] -> [ kalmsmalpgkzhrpv | ] again +right [ xfgzidwdkiiivvef | nxnwjyrpqeggpsfr ] -> [ kguxneejpzjhxkex | ] again +right [ cuipuhsrzpowwaiz | ftddupzmfymxzzim ] -> [ xyqphccoilboxzjm | ] again +right [ xfgzidwdkiiivvef | izzrteczimtxowhf ] -> [ zclpvexxokurymka | ] again +right [ kircngjasyabsssc | izzrteczimtxowhf ] -> [ uzbyqxbhokkhlodp | ] again +right [ uayygxyfrmapzybr | gyjzrlbylgpuizlf ] -> [ kguxneejpzjhxkex | ] again +right [ cuipjvljqwcvcvdl | cwwmiwzdarigmyas ] -> [ vvdcubqxwzcxkkwq | ] again +right [ hflbkfetmzlvgaxf | ftddupzmfymxzzim ] -> [ wuhwqgdgdbrevani | ] again +right [ spdpupdypdedhopa | kvtwjransnhwwcys ] -> [ dpxrfzsdnbwobccs | ] again +right [ ytenkazxoxcbuthj | rlkjthtuemckfbxe ] -> [ kalmsmalpgkzhrpv | ] again +right [ wvdwentjaoxzpefn | rvatnslcgqpdhudb ] -> [ iplaeiglzurfdhmk | ] again +right [ vgkfvqufgfebzfwr | nmtqhhkcnxcvmojy ] -> [ nnfwxckidvzgtghy | ] again +right [ lodrvxqmefswmamj | cwwmiwzdarigmyas ] -> [ fizzvloxagsgdyde | ] again +right [ gsufgiunyqyzrtqr | mzrxlyvjfsvbvewi ] -> [ iplaeiglzurfdhmk | ] again +right [ nsqnbsodezdzhqdp | hmvlplhwmovfwwyd ] -> [ ngakudaspksdpnhu | ] again +right [ rzpobnavsupuevtk | artewbopmzagmsgl ] -> [ zymzkxpvqeigckuv | ] again +right [ oymflwraloucnitk | dnonesafrpwisdix ] -> [ cwwmiwzdarigmyas | ] again +right [ qpekxvdmbdjkhurp | ihnahlnihteveuvq ] -> [ fizzvloxagsgdyde | ] again +right [ caxjxfubbsouelib | mfanyfewvaneiuxf ] -> [ qjaedvzbrdplsgnq | ] again +right [ cuipjvljqwcvcvdl | recxkvdrsgizwemv ] -> [ artewbopmzagmsgl | ] again +right [ lodrvxqmefswmamj | uprlxxjvwjqthvsu ] -> [ mqnfukkwevngbgft | ] again +right [ jvgaavnpmfdslxqh | dvojbwoiaearhqqx ] -> [ dpxrfzsdnbwobccs | ] again +right [ iimitbpcqbbzxeqm | rvatnslcgqpdhudb ] -> [ nnfwxckidvzgtghy | ] again +right [ rgxjvhndinepdhrc | hyomjpnbhakltexh ] -> [ hmvlplhwmovfwwyd | ] again +right [ ytenkazxoxcbuthj | nbmkodduqwixblgg ] -> [ kguxneejpzjhxkex | ] again +right [ xchlqnbgomjlpleb | recxkvdrsgizwemv ] -> [ dpxrfzsdnbwobccs | ] again +right [ vyxblmcfsoewpifj | rvatnslcgqpdhudb ] -> [ aemjnkfnvtcgpvji | ] again +right [ pengzuapnhrankjc | vrzsqbpuxdvxnkrb ] -> [ siavggjuvxbjkprw | ] again +right [ vkbrtbjnrtmuhexn | dvojbwoiaearhqqx ] -> [ nbmkodduqwixblgg | ] again +right [ voqwwqgihvmvhfcp | qzdskjohtbrtzsdh ] -> [ lvfewimnazxkghtg | ] again +right [ hchmrpniteimjdkg | uzbyqxbhokkhlodp ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyxblmcfsoewpifj | nmtqhhkcnxcvmojy ] -> [ ubvqeialipmjmizk | ] again +right [ rgxjvhndinepdhrc | bgfoxmprkkmfiyrs ] -> [ xyqphccoilboxzjm | ] again +right [ qlarbtnvzsuhqhkr | dexgotvdcmxhzqeo ] -> [ kguxneejpzjhxkex | ] again +right [ iimitbpcqbbzxeqm | vrzsqbpuxdvxnkrb ] -> [ iplaeiglzurfdhmk | ] again +right [ mbxmgyodikucmjjw | ubvqeialipmjmizk ] -> [ awebomptayzazgib | ] again +right [ mbxmgyodikucmjjw | vbxybjbllgyjnqby ] -> [ tgykpmrvaltbuokz | ] again +right [ edndnedyugpsjuhp | kvtwjransnhwwcys ] -> [ kxxhsbqlquuosxmb | ] again +right [ edndnedyugpsjuhp | kxxhsbqlquuosxmb ] -> [ kvtwjransnhwwcys | ] again +right [ oymflwraloucnitk | artewbopmzagmsgl ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vgkfvqufgfebzfwr | hbufavpezfamcjlw ] -> [ nxnwjyrpqeggpsfr | ] again +right [ voqwwqgihvmvhfcp | hyomjpnbhakltexh ] -> [ aemjnkfnvtcgpvji | ] again +right [ pjvkbksqryshjzph | iplaeiglzurfdhmk ] -> [ kxxhsbqlquuosxmb | ] again +right [ kynpohbftvgxdhed | bgfoxmprkkmfiyrs ] -> [ siavggjuvxbjkprw | ] again +right [ wvdwentjaoxzpefn | wuhwqgdgdbrevani ] -> [ aseyyzwzmmveweae | ] again +right [ raykgduwatxrpbvo | izzrteczimtxowhf ] -> [ xyqphccoilboxzjm | ] again +right [ rgxjvhndinepdhrc | aseyyzwzmmveweae ] -> [ btujcwnspxcqtcgf | ] again +right [ vyhpvegrbarkyuig | nxnwjyrpqeggpsfr ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ umzqrxyhunysteca | qjaedvzbrdplsgnq ] -> [ qjaedvzbrdplsgnq | ] again +right [ rkscdqhuvcwzounh | nbmkodduqwixblgg ] -> [ iplaeiglzurfdhmk | ] again +right [ uypacbgkuqmaanio | cwwmiwzdarigmyas ] -> [ zymzkxpvqeigckuv | ] again +right [ zhevkjifrldygaqz | qzdskjohtbrtzsdh ] -> [ wxhewiggqlytwcim | ] again +right [ rgxjvhndinepdhrc | xyqphccoilboxzjm ] -> [ bgfoxmprkkmfiyrs | ] again +right [ ouvalcnmotlggryc | javxrspixfccjpre ] -> [ sffxshkuwfddxxue | ] again +right [ cuipuhsrzpowwaiz | aemjnkfnvtcgpvji ] -> [ vbxybjbllgyjnqby | ] again +right [ klrbnmmxoginlktj | aemjnkfnvtcgpvji ] -> [ lvfewimnazxkghtg | ] again +right [ jcrparirwloiiuco | siavggjuvxbjkprw ] -> [ hbufavpezfamcjlw | ] again +right [ msrtxpphlevvdwkt | dhjpocrmwhdesxge ] -> [ aseyyzwzmmveweae | ] again +right [ oymflwraloucnitk | zymzkxpvqeigckuv ] -> [ abeceeitcljqliuw | ] again +right [ uayygxyfrmapzybr | rqxjqphkdfcphxer ] -> [ dexgotvdcmxhzqeo | ] again +right [ edndnedyugpsjuhp | mqnfukkwevngbgft ] -> [ izzrteczimtxowhf | ] again +right [ ytenkazxoxcbuthj | nnfwxckidvzgtghy ] -> [ iplaeiglzurfdhmk | ] again +right [ ytenkazxoxcbuthj | gjyeyfiiulxgldje ] -> [ ngakudaspksdpnhu | ] again +right [ spdpupdypdedhopa | dnonesafrpwisdix ] -> [ rvatnslcgqpdhudb | ] again +right [ benlwwrkntweqmcd | mqnfukkwevngbgft ] -> [ aseyyzwzmmveweae | ] again +right [ vgkfvqufgfebzfwr | recxkvdrsgizwemv ] -> [ gyjzrlbylgpuizlf | ] again +right [ vyxblmcfsoewpifj | lvfewimnazxkghtg ] -> [ recxkvdrsgizwemv | ] again +right [ dwbhgjfmrmmqqiqr | dgekiompqmzrgggc ] -> [ uprlxxjvwjqthvsu | ] again +right [ inakektsovmugwqi | mqnfukkwevngbgft ] -> [ hmvlplhwmovfwwyd | ] again +right [ geluroauxntrnmif | dpxrfzsdnbwobccs ] -> [ sffxshkuwfddxxue | ] again +right [ cuipjvljqwcvcvdl | wuhwqgdgdbrevani ] -> [ tvxgcbxphvkjumfp | ] again +right [ zhevkjifrldygaqz | vrzsqbpuxdvxnkrb ] -> [ uprlxxjvwjqthvsu | ] again +right [ iimitbpcqbbzxeqm | rqxjqphkdfcphxer ] -> [ ikewikkccpumwsgm | ] again +right [ mbxmgyodikucmjjw | uprlxxjvwjqthvsu ] -> [ kkavwvmbabfuqctz | ] again +right [ ntozkdexsajdjrbw | sffxshkuwfddxxue ] -> [ tgykpmrvaltbuokz | ] again +right [ benlwwrkntweqmcd | wuhwqgdgdbrevani ] -> [ mfanyfewvaneiuxf | ] again +right [ uayygxyfrmapzybr | javxrspixfccjpre ] -> [ mzrxlyvjfsvbvewi | ] again +right [ nsqnbsodezdzhqdp | hyomjpnbhakltexh ] -> [ dnonesafrpwisdix | ] again +right [ ktapmqnouetfmsxx | javxrspixfccjpre ] -> [ fizzvloxagsgdyde | ] again +right [ voqwwqgihvmvhfcp | bgfoxmprkkmfiyrs ] -> [ iplaeiglzurfdhmk | ] again +right [ vgkfvqufgfebzfwr | bdaazquhkbzzpgnk ] -> [ vvdcubqxwzcxkkwq | ] again +right [ voqwwqgihvmvhfcp | abeceeitcljqliuw ] -> [ gjyeyfiiulxgldje | ] again +right [ voqwwqgihvmvhfcp | zclpvexxokurymka ] -> [ kvtwjransnhwwcys | ] again +right [ ouvalcnmotlggryc | rqxjqphkdfcphxer ] -> [ bdaazquhkbzzpgnk | ] again +right [ uayygxyfrmapzybr | mqnfukkwevngbgft ] -> [ siavggjuvxbjkprw | ] again +right [ rgxjvhndinepdhrc | mqnfukkwevngbgft ] -> [ cwwmiwzdarigmyas | ] again +right [ uayygxyfrmapzybr | hllxyajxgrguibng ] -> [ rlkjthtuemckfbxe | ] again +right [ ytenkazxoxcbuthj | hyomjpnbhakltexh ] -> [ nxnwjyrpqeggpsfr | ] again +right [ cuipuhsrzpowwaiz | fizzvloxagsgdyde ] -> [ qjaedvzbrdplsgnq | ] again +right [ raykgduwatxrpbvo | qzdskjohtbrtzsdh ] -> [ awebomptayzazgib | ] again +right [ ibksigxvlyjgqcmq | rqxjqphkdfcphxer ] -> [ recxkvdrsgizwemv | ] again +right [ yvqogudvzzwxxkwt | izzrteczimtxowhf ] -> [ hbufavpezfamcjlw | ] again +right [ wvdwentjaoxzpefn | mzrxlyvjfsvbvewi ] -> [ dgekiompqmzrgggc | ] again +right [ ouvalcnmotlggryc | ikewikkccpumwsgm ] -> [ qexicqxtshybsfma | ] again +right [ jvgaavnpmfdslxqh | ubvqeialipmjmizk ] -> [ tgykpmrvaltbuokz | ] again +right [ inakektsovmugwqi | vbxybjbllgyjnqby ] -> [ ubvqeialipmjmizk | ] again +right [ pengzuapnhrankjc | ngakudaspksdpnhu ] -> [ mzrxlyvjfsvbvewi | ] again +right [ wvdwentjaoxzpefn | dvojbwoiaearhqqx ] -> [ dhjpocrmwhdesxge | ] again +right [ cuipuhsrzpowwaiz | dhjpocrmwhdesxge ] -> [ mqnfukkwevngbgft | ] again +right [ pengzuapnhrankjc | cwwmiwzdarigmyas ] -> [ wuhwqgdgdbrevani | ] again +right [ qlarbtnvzsuhqhkr | kvtwjransnhwwcys ] -> [ dvojbwoiaearhqqx | ] again +right [ pengzuapnhrankjc | vvdcubqxwzcxkkwq ] -> [ tvxgcbxphvkjumfp | ] again +right [ ytenkazxoxcbuthj | ftddupzmfymxzzim ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ibksigxvlyjgqcmq | ubvqeialipmjmizk ] -> [ rvatnslcgqpdhudb | ] again +right [ kynpohbftvgxdhed | dpxrfzsdnbwobccs ] -> [ mfanyfewvaneiuxf | ] again +right [ xxdnqwmvyrcstteo | rvatnslcgqpdhudb ] -> [ uprlxxjvwjqthvsu | ] again +right [ xxdnqwmvyrcstteo | ngakudaspksdpnhu ] -> [ ubvqeialipmjmizk | ] again +right [ gpekbdmeqdbomqrc | fizzvloxagsgdyde ] -> [ mfanyfewvaneiuxf | ] again +right [ ytenkazxoxcbuthj | qjaedvzbrdplsgnq ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gpekbdmeqdbomqrc | zymzkxpvqeigckuv ] -> [ aemjnkfnvtcgpvji | ] again +right [ jvgaavnpmfdslxqh | artewbopmzagmsgl ] -> [ xyqphccoilboxzjm | ] again +right [ ytenkazxoxcbuthj | nxnwjyrpqeggpsfr ] -> [ hyomjpnbhakltexh | ] again +right [ ddgjazrncfheztdr | mfanyfewvaneiuxf ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ahhbzzqgxoanuoue | mzrxlyvjfsvbvewi ] -> [ xyqphccoilboxzjm | ] again +right [ mbruhbqkghxlzicg | hmvlplhwmovfwwyd ] -> [ izzrteczimtxowhf | ] again +right [ qpekxvdmbdjkhurp | dvojbwoiaearhqqx ] -> [ cwwmiwzdarigmyas | ] again +right [ jcrparirwloiiuco | fizzvloxagsgdyde ] -> [ dhjpocrmwhdesxge | ] again +right [ hflbkfetmzlvgaxf | zymzkxpvqeigckuv ] -> [ ubvqeialipmjmizk | ] again +right [ vyxblmcfsoewpifj | ubvqeialipmjmizk ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ntozkdexsajdjrbw | awebomptayzazgib ] -> [ rvatnslcgqpdhudb | ] again +right [ ytenkazxoxcbuthj | rvatnslcgqpdhudb ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ktapmqnouetfmsxx | qexicqxtshybsfma ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyhpvegrbarkyuig | rqxjqphkdfcphxer ] -> [ dhjpocrmwhdesxge | ] again +right [ jvgaavnpmfdslxqh | gyjzrlbylgpuizlf ] -> [ sffxshkuwfddxxue | ] again +right [ rkscdqhuvcwzounh | gjyeyfiiulxgldje ] -> [ recxkvdrsgizwemv | ] again +right [ ddgjazrncfheztdr | wuhwqgdgdbrevani ] -> [ ngakudaspksdpnhu | ] again +right [ voqwwqgihvmvhfcp | cwwmiwzdarigmyas ] -> [ uprlxxjvwjqthvsu | ] again +right [ tfheajsacpukqduw | cwwmiwzdarigmyas ] -> [ artewbopmzagmsgl | ] again +right [ raykgduwatxrpbvo | dexgotvdcmxhzqeo ] -> [ ftddupzmfymxzzim | ] again +right [ klrbnmmxoginlktj | sffxshkuwfddxxue ] -> [ fizzvloxagsgdyde | ] again +right [ rzpobnavsupuevtk | zymzkxpvqeigckuv ] -> [ artewbopmzagmsgl | ] again +right [ qlarbtnvzsuhqhkr | nnfwxckidvzgtghy ] -> [ aemjnkfnvtcgpvji | ] again +right [ gsufgiunyqyzrtqr | dpxrfzsdnbwobccs ] -> [ gyjzrlbylgpuizlf | ] again +right [ vyhpvegrbarkyuig | mfanyfewvaneiuxf ] -> [ aseyyzwzmmveweae | ] again +right [ jvgaavnpmfdslxqh | vbxybjbllgyjnqby ] -> [ awebomptayzazgib | ] again +right [ cfyftmawhduwoign | hyomjpnbhakltexh ] -> [ btujcwnspxcqtcgf | ] again +right [ vgkfvqufgfebzfwr | rvatnslcgqpdhudb ] -> [ kalmsmalpgkzhrpv | ] again +right [ wvdwentjaoxzpefn | kvtwjransnhwwcys ] -> [ ngakudaspksdpnhu | ] again +right [ ktapmqnouetfmsxx | vvdcubqxwzcxkkwq ] -> [ mqnfukkwevngbgft | ] again +right [ nsqnbsodezdzhqdp | dhjpocrmwhdesxge ] -> [ sffxshkuwfddxxue | ] again +right [ eiqczhxcdeivnovl | hmvlplhwmovfwwyd ] -> [ dexgotvdcmxhzqeo | ] again +right [ spdpupdypdedhopa | ikewikkccpumwsgm ] -> [ qzdskjohtbrtzsdh | ] again +right [ vyhpvegrbarkyuig | vrzsqbpuxdvxnkrb ] -> [ nxnwjyrpqeggpsfr | ] again +right [ msrtxpphlevvdwkt | rlkjthtuemckfbxe ] -> [ cwwmiwzdarigmyas | ] again +right [ ugeiksafbjxaovqq | hmvlplhwmovfwwyd ] -> [ ikewikkccpumwsgm | ] again +right [ kpgoxtqljbdyxzju | gjyeyfiiulxgldje ] -> [ vbxybjbllgyjnqby | ] again +right [ benlwwrkntweqmcd | nbmkodduqwixblgg ] -> [ rlkjthtuemckfbxe | ] again +right [ gsufgiunyqyzrtqr | kvtwjransnhwwcys ] -> [ hmvlplhwmovfwwyd | ] again +right [ hflbkfetmzlvgaxf | javxrspixfccjpre ] -> [ cwwmiwzdarigmyas | ] again +right [ wvdwentjaoxzpefn | dgekiompqmzrgggc ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyhpvegrbarkyuig | tgykpmrvaltbuokz ] -> [ aemjnkfnvtcgpvji | ] again +right [ gpekbdmeqdbomqrc | ubvqeialipmjmizk ] -> [ hbufavpezfamcjlw | ] again +right [ spdpupdypdedhopa | kkavwvmbabfuqctz ] -> [ nnfwxckidvzgtghy | ] again +right [ kpgoxtqljbdyxzju | aemjnkfnvtcgpvji ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gaqjtschpdrizrxa | tvxgcbxphvkjumfp ] -> [ cwwmiwzdarigmyas | ] again +right [ eiqczhxcdeivnovl | bgfoxmprkkmfiyrs ] -> [ dhjpocrmwhdesxge | ] again +right [ inakektsovmugwqi | dgekiompqmzrgggc ] -> [ dvojbwoiaearhqqx | ] again +right [ benlwwrkntweqmcd | tvxgcbxphvkjumfp ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ntozkdexsajdjrbw | dvojbwoiaearhqqx ] -> [ kguxneejpzjhxkex | ] again +right [ raykgduwatxrpbvo | vrzsqbpuxdvxnkrb ] -> [ bgfoxmprkkmfiyrs | ] again +right [ klrbnmmxoginlktj | wxhewiggqlytwcim ] -> [ dpxrfzsdnbwobccs | ] again +right [ iimitbpcqbbzxeqm | nnfwxckidvzgtghy ] -> [ rvatnslcgqpdhudb | ] again +right [ xchlqnbgomjlpleb | cwwmiwzdarigmyas ] -> [ izzrteczimtxowhf | ] again +right [ iimitbpcqbbzxeqm | ikewikkccpumwsgm ] -> [ rqxjqphkdfcphxer | ] again +right [ cuipuhsrzpowwaiz | vbxybjbllgyjnqby ] -> [ aemjnkfnvtcgpvji | ] again +right [ cfyftmawhduwoign | cwwmiwzdarigmyas ] -> [ iplaeiglzurfdhmk | ] again +right [ rgxjvhndinepdhrc | tgykpmrvaltbuokz ] -> [ qzdskjohtbrtzsdh | ] again +right [ pengzuapnhrankjc | zclpvexxokurymka ] -> [ kguxneejpzjhxkex | ] again +right [ lodrvxqmefswmamj | nxnwjyrpqeggpsfr ] -> [ qexicqxtshybsfma | ] again +right [ pjvkbksqryshjzph | dexgotvdcmxhzqeo ] -> [ mqnfukkwevngbgft | ] again +right [ eiqczhxcdeivnovl | uprlxxjvwjqthvsu ] -> [ tvxgcbxphvkjumfp | ] again +right [ cuipjvljqwcvcvdl | aseyyzwzmmveweae ] -> [ dnonesafrpwisdix | ] again +right [ hchmrpniteimjdkg | uprlxxjvwjqthvsu ] -> [ ihnahlnihteveuvq | ] again +right [ vyxblmcfsoewpifj | ngakudaspksdpnhu ] -> [ vbxybjbllgyjnqby | ] again +right [ zhevkjifrldygaqz | uzbyqxbhokkhlodp ] -> [ rvatnslcgqpdhudb | ] again +right [ hchmrpniteimjdkg | vrzsqbpuxdvxnkrb ] -> [ hllxyajxgrguibng | ] again +right [ oymflwraloucnitk | kvtwjransnhwwcys ] -> [ mfanyfewvaneiuxf | ] again +right [ ntozkdexsajdjrbw | wxhewiggqlytwcim ] -> [ qexicqxtshybsfma | ] again +right [ uypacbgkuqmaanio | rqxjqphkdfcphxer ] -> [ tvxgcbxphvkjumfp | ] again +right [ evtjmjkiinibagcl | dnonesafrpwisdix ] -> [ uprlxxjvwjqthvsu | ] again +right [ ugeiksafbjxaovqq | tvxgcbxphvkjumfp ] -> [ wxhewiggqlytwcim | ] again +right [ edndnedyugpsjuhp | dexgotvdcmxhzqeo ] -> [ dhjpocrmwhdesxge | ] again +right [ voqwwqgihvmvhfcp | fizzvloxagsgdyde ] -> [ mqnfukkwevngbgft | ] again +right [ vyhpvegrbarkyuig | kalmsmalpgkzhrpv ] -> [ kxxhsbqlquuosxmb | ] again +right [ ibksigxvlyjgqcmq | rvatnslcgqpdhudb ] -> [ ubvqeialipmjmizk | ] again +right [ mbxmgyodikucmjjw | hbufavpezfamcjlw ] -> [ btujcwnspxcqtcgf | ] again +right [ rkscdqhuvcwzounh | aemjnkfnvtcgpvji ] -> [ dexgotvdcmxhzqeo | ] again +right [ ugeiksafbjxaovqq | dpxrfzsdnbwobccs ] -> [ javxrspixfccjpre | ] again +right [ yvqogudvzzwxxkwt | hmvlplhwmovfwwyd ] -> [ kalmsmalpgkzhrpv | ] again +right [ vyhpvegrbarkyuig | zymzkxpvqeigckuv ] -> [ iplaeiglzurfdhmk | ] again +right [ kpgoxtqljbdyxzju | tgykpmrvaltbuokz ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ouvalcnmotlggryc | gyjzrlbylgpuizlf ] -> [ izzrteczimtxowhf | ] again +right [ ugeiksafbjxaovqq | qjaedvzbrdplsgnq ] -> [ sffxshkuwfddxxue | ] again +right [ vlulonvgtbzdamyq | aseyyzwzmmveweae ] -> [ ftddupzmfymxzzim | ] again +right [ hchmrpniteimjdkg | zymzkxpvqeigckuv ] -> [ gyjzrlbylgpuizlf | ] again +right [ umzqrxyhunysteca | dnonesafrpwisdix ] -> [ dnonesafrpwisdix | ] again +right [ dwbhgjfmrmmqqiqr | dpxrfzsdnbwobccs ] -> [ kkavwvmbabfuqctz | ] again +right [ dwbhgjfmrmmqqiqr | ihnahlnihteveuvq ] -> [ hmvlplhwmovfwwyd | ] again +right [ benlwwrkntweqmcd | siavggjuvxbjkprw ] -> [ awebomptayzazgib | ] again +right [ qlarbtnvzsuhqhkr | vvdcubqxwzcxkkwq ] -> [ abeceeitcljqliuw | ] again +right [ vlulonvgtbzdamyq | nxnwjyrpqeggpsfr ] -> [ dgekiompqmzrgggc | ] again +right [ msrtxpphlevvdwkt | tgykpmrvaltbuokz ] -> [ javxrspixfccjpre | ] again +right [ kircngjasyabsssc | ikewikkccpumwsgm ] -> [ dhjpocrmwhdesxge | ] again +right [ hflbkfetmzlvgaxf | rvatnslcgqpdhudb ] -> [ dexgotvdcmxhzqeo | ] again +right [ hchmrpniteimjdkg | lvfewimnazxkghtg ] -> [ tvxgcbxphvkjumfp | ] again +right [ ktapmqnouetfmsxx | sffxshkuwfddxxue ] -> [ tvxgcbxphvkjumfp | ] again +right [ kircngjasyabsssc | ihnahlnihteveuvq ] -> [ tvxgcbxphvkjumfp | ] again +right [ qlarbtnvzsuhqhkr | qexicqxtshybsfma ] -> [ dpxrfzsdnbwobccs | ] again +right [ ahhbzzqgxoanuoue | xyqphccoilboxzjm ] -> [ mzrxlyvjfsvbvewi | ] again +right [ umzqrxyhunysteca | tvxgcbxphvkjumfp ] -> [ tvxgcbxphvkjumfp | ] again +right [ gsufgiunyqyzrtqr | tgykpmrvaltbuokz ] -> [ kguxneejpzjhxkex | ] again +right [ kpgoxtqljbdyxzju | izzrteczimtxowhf ] -> [ recxkvdrsgizwemv | ] again +right [ kynpohbftvgxdhed | vvdcubqxwzcxkkwq ] -> [ rlkjthtuemckfbxe | ] again +right [ rkscdqhuvcwzounh | btujcwnspxcqtcgf ] -> [ gyjzrlbylgpuizlf | ] again +right [ spdpupdypdedhopa | gyjzrlbylgpuizlf ] -> [ hmvlplhwmovfwwyd | ] again +right [ xchlqnbgomjlpleb | kxxhsbqlquuosxmb ] -> [ tvxgcbxphvkjumfp | ] again +right [ uayygxyfrmapzybr | ikewikkccpumwsgm ] -> [ tvxgcbxphvkjumfp | ] again +right [ geluroauxntrnmif | iplaeiglzurfdhmk ] -> [ wuhwqgdgdbrevani | ] again +right [ vgkfvqufgfebzfwr | zclpvexxokurymka ] -> [ dpxrfzsdnbwobccs | ] again +right [ uayygxyfrmapzybr | vvdcubqxwzcxkkwq ] -> [ kxxhsbqlquuosxmb | ] again +right [ ddgjazrncfheztdr | lvfewimnazxkghtg ] -> [ nmtqhhkcnxcvmojy | ] again +right [ vlulonvgtbzdamyq | dgekiompqmzrgggc ] -> [ nxnwjyrpqeggpsfr | ] again +right [ mbruhbqkghxlzicg | dhjpocrmwhdesxge ] -> [ zclpvexxokurymka | ] again +right [ klrbnmmxoginlktj | dhjpocrmwhdesxge ] -> [ kkavwvmbabfuqctz | ] again +right [ caxjxfubbsouelib | mzrxlyvjfsvbvewi ] -> [ bdaazquhkbzzpgnk | ] again +right [ gnshniwkyfsughqi | ihnahlnihteveuvq ] -> [ gyjzrlbylgpuizlf | ] again +right [ cuipuhsrzpowwaiz | nbmkodduqwixblgg ] -> [ cwwmiwzdarigmyas | ] again +right [ uypacbgkuqmaanio | dnonesafrpwisdix ] -> [ abeceeitcljqliuw | ] again +right [ rzpobnavsupuevtk | vrzsqbpuxdvxnkrb ] -> [ kvtwjransnhwwcys | ] again +right [ xfgzidwdkiiivvef | hmvlplhwmovfwwyd ] -> [ dhjpocrmwhdesxge | ] again +right [ gnshniwkyfsughqi | hmvlplhwmovfwwyd ] -> [ nxnwjyrpqeggpsfr | ] again +right [ hchmrpniteimjdkg | sffxshkuwfddxxue ] -> [ rlkjthtuemckfbxe | ] again +right [ rkscdqhuvcwzounh | rvatnslcgqpdhudb ] -> [ hbufavpezfamcjlw | ] again +right [ dwbhgjfmrmmqqiqr | recxkvdrsgizwemv ] -> [ hbufavpezfamcjlw | ] again +right [ vgkfvqufgfebzfwr | dgekiompqmzrgggc ] -> [ wxhewiggqlytwcim | ] again +right [ xxdnqwmvyrcstteo | wxhewiggqlytwcim ] -> [ btujcwnspxcqtcgf | ] again +right [ ytenkazxoxcbuthj | lvfewimnazxkghtg ] -> [ izzrteczimtxowhf | ] again +right [ qpekxvdmbdjkhurp | qjaedvzbrdplsgnq ] -> [ siavggjuvxbjkprw | ] again +right [ cuipjvljqwcvcvdl | siavggjuvxbjkprw ] -> [ vbxybjbllgyjnqby | ] again +right [ vyxblmcfsoewpifj | xyqphccoilboxzjm ] -> [ uzbyqxbhokkhlodp | ] again +right [ gpekbdmeqdbomqrc | vbxybjbllgyjnqby ] -> [ vvdcubqxwzcxkkwq | ] again +right [ spdpupdypdedhopa | abeceeitcljqliuw ] -> [ btujcwnspxcqtcgf | ] again +right [ hchmrpniteimjdkg | dnonesafrpwisdix ] -> [ dpxrfzsdnbwobccs | ] again +right [ wvdwentjaoxzpefn | qzdskjohtbrtzsdh ] -> [ xyqphccoilboxzjm | ] again +right [ gnshniwkyfsughqi | lvfewimnazxkghtg ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ geluroauxntrnmif | zclpvexxokurymka ] -> [ hllxyajxgrguibng | ] again +right [ ddgjazrncfheztdr | fizzvloxagsgdyde ] -> [ vbxybjbllgyjnqby | ] again +right [ gaqjtschpdrizrxa | iplaeiglzurfdhmk ] -> [ dhjpocrmwhdesxge | ] again +right [ caxjxfubbsouelib | bgfoxmprkkmfiyrs ] -> [ ngakudaspksdpnhu | ] again +right [ gsufgiunyqyzrtqr | kalmsmalpgkzhrpv ] -> [ wxhewiggqlytwcim | ] again +right [ uypacbgkuqmaanio | uprlxxjvwjqthvsu ] -> [ wxhewiggqlytwcim | ] again +right [ vyhpvegrbarkyuig | ubvqeialipmjmizk ] -> [ kkavwvmbabfuqctz | ] again +right [ benlwwrkntweqmcd | izzrteczimtxowhf ] -> [ uprlxxjvwjqthvsu | ] again +right [ eiqczhxcdeivnovl | zclpvexxokurymka ] -> [ mqnfukkwevngbgft | ] again +right [ zhevkjifrldygaqz | dvojbwoiaearhqqx ] -> [ nmtqhhkcnxcvmojy | ] again +right [ gpekbdmeqdbomqrc | siavggjuvxbjkprw ] -> [ cwwmiwzdarigmyas | ] again +right [ klrbnmmxoginlktj | dvojbwoiaearhqqx ] -> [ dexgotvdcmxhzqeo | ] again +right [ mbruhbqkghxlzicg | tvxgcbxphvkjumfp ] -> [ ubvqeialipmjmizk | ] again +right [ jvgaavnpmfdslxqh | mqnfukkwevngbgft ] -> [ dnonesafrpwisdix | ] again +right [ zhevkjifrldygaqz | awebomptayzazgib ] -> [ nxnwjyrpqeggpsfr | ] again +right [ gsufgiunyqyzrtqr | cwwmiwzdarigmyas ] -> [ abeceeitcljqliuw | ] again +right [ cuipjvljqwcvcvdl | ubvqeialipmjmizk ] -> [ wxhewiggqlytwcim | ] again +right [ klrbnmmxoginlktj | rvatnslcgqpdhudb ] -> [ recxkvdrsgizwemv | ] again +right [ tfheajsacpukqduw | vrzsqbpuxdvxnkrb ] -> [ nmtqhhkcnxcvmojy | ] again +right [ jvgaavnpmfdslxqh | nnfwxckidvzgtghy ] -> [ kxxhsbqlquuosxmb | ] again +right [ mbruhbqkghxlzicg | zclpvexxokurymka ] -> [ dhjpocrmwhdesxge | ] again +right [ gnshniwkyfsughqi | gyjzrlbylgpuizlf ] -> [ ihnahlnihteveuvq | ] again +right [ uypacbgkuqmaanio | hllxyajxgrguibng ] -> [ ftddupzmfymxzzim | ] again +right [ gaqjtschpdrizrxa | gyjzrlbylgpuizlf ] -> [ aseyyzwzmmveweae | ] again +right [ kwyemxqbttvwszqq | ngakudaspksdpnhu ] -> [ ihnahlnihteveuvq | ] again +right [ xfgzidwdkiiivvef | dnonesafrpwisdix ] -> [ wuhwqgdgdbrevani | ] again +right [ ahhbzzqgxoanuoue | hmvlplhwmovfwwyd ] -> [ ftddupzmfymxzzim | ] again +right [ rgxjvhndinepdhrc | vrzsqbpuxdvxnkrb ] -> [ izzrteczimtxowhf | ] again +right [ kwyemxqbttvwszqq | tvxgcbxphvkjumfp ] -> [ qjaedvzbrdplsgnq | ] again +right [ gsufgiunyqyzrtqr | nmtqhhkcnxcvmojy ] -> [ mfanyfewvaneiuxf | ] again +right [ eiqczhxcdeivnovl | nbmkodduqwixblgg ] -> [ xyqphccoilboxzjm | ] again +right [ mbxmgyodikucmjjw | vvdcubqxwzcxkkwq ] -> [ iplaeiglzurfdhmk | ] again +right [ vlulonvgtbzdamyq | abeceeitcljqliuw ] -> [ xyqphccoilboxzjm | ] again +right [ uayygxyfrmapzybr | xyqphccoilboxzjm ] -> [ rvatnslcgqpdhudb | ] again +right [ rzpobnavsupuevtk | nxnwjyrpqeggpsfr ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vyhpvegrbarkyuig | qzdskjohtbrtzsdh ] -> [ recxkvdrsgizwemv | ] again +right [ eiqczhxcdeivnovl | bdaazquhkbzzpgnk ] -> [ nmtqhhkcnxcvmojy | ] again +right [ oymflwraloucnitk | btujcwnspxcqtcgf ] -> [ dgekiompqmzrgggc | ] again +right [ qpekxvdmbdjkhurp | hmvlplhwmovfwwyd ] -> [ vvdcubqxwzcxkkwq | ] again +right [ hchmrpniteimjdkg | rvatnslcgqpdhudb ] -> [ kvtwjransnhwwcys | ] again +right [ vkbrtbjnrtmuhexn | abeceeitcljqliuw ] -> [ nmtqhhkcnxcvmojy | ] again +right [ umzqrxyhunysteca | mfanyfewvaneiuxf ] -> [ mfanyfewvaneiuxf | ] again +right [ ouvalcnmotlggryc | dpxrfzsdnbwobccs ] -> [ qjaedvzbrdplsgnq | ] again +right [ gaqjtschpdrizrxa | vbxybjbllgyjnqby ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ xchlqnbgomjlpleb | bgfoxmprkkmfiyrs ] -> [ hyomjpnbhakltexh | ] again +right [ caxjxfubbsouelib | qexicqxtshybsfma ] -> [ ubvqeialipmjmizk | ] again +right [ rgxjvhndinepdhrc | izzrteczimtxowhf ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ibksigxvlyjgqcmq | qzdskjohtbrtzsdh ] -> [ dhjpocrmwhdesxge | ] again +right [ ntozkdexsajdjrbw | siavggjuvxbjkprw ] -> [ zymzkxpvqeigckuv | ] again +right [ wvdwentjaoxzpefn | nxnwjyrpqeggpsfr ] -> [ fizzvloxagsgdyde | ] again +right [ vkbrtbjnrtmuhexn | mzrxlyvjfsvbvewi ] -> [ vvdcubqxwzcxkkwq | ] again +right [ xxdnqwmvyrcstteo | dexgotvdcmxhzqeo ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vgkfvqufgfebzfwr | mfanyfewvaneiuxf ] -> [ ihnahlnihteveuvq | ] again +right [ qpekxvdmbdjkhurp | kalmsmalpgkzhrpv ] -> [ bgfoxmprkkmfiyrs | ] again +right [ edndnedyugpsjuhp | javxrspixfccjpre ] -> [ dnonesafrpwisdix | ] again +right [ rkscdqhuvcwzounh | dvojbwoiaearhqqx ] -> [ lvfewimnazxkghtg | ] again +right [ vgkfvqufgfebzfwr | xyqphccoilboxzjm ] -> [ kvtwjransnhwwcys | ] again +right [ xxdnqwmvyrcstteo | dpxrfzsdnbwobccs ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ktapmqnouetfmsxx | kxxhsbqlquuosxmb ] -> [ siavggjuvxbjkprw | ] again +right [ dwbhgjfmrmmqqiqr | cwwmiwzdarigmyas ] -> [ kguxneejpzjhxkex | ] again +right [ vgkfvqufgfebzfwr | btujcwnspxcqtcgf ] -> [ gjyeyfiiulxgldje | ] again +right [ ugeiksafbjxaovqq | xyqphccoilboxzjm ] -> [ vvdcubqxwzcxkkwq | ] again +right [ inakektsovmugwqi | qzdskjohtbrtzsdh ] -> [ nnfwxckidvzgtghy | ] again +right [ spdpupdypdedhopa | cwwmiwzdarigmyas ] -> [ dhjpocrmwhdesxge | ] again +right [ cfyftmawhduwoign | nbmkodduqwixblgg ] -> [ kvtwjransnhwwcys | ] again +right [ gpekbdmeqdbomqrc | tgykpmrvaltbuokz ] -> [ iplaeiglzurfdhmk | ] again +right [ tfheajsacpukqduw | ikewikkccpumwsgm ] -> [ dpxrfzsdnbwobccs | ] again +right [ msrtxpphlevvdwkt | xyqphccoilboxzjm ] -> [ kxxhsbqlquuosxmb | ] again +right [ ahhbzzqgxoanuoue | wxhewiggqlytwcim ] -> [ ngakudaspksdpnhu | ] again +right [ mbruhbqkghxlzicg | iplaeiglzurfdhmk ] -> [ fizzvloxagsgdyde | ] again +right [ ahhbzzqgxoanuoue | gyjzrlbylgpuizlf ] -> [ bgfoxmprkkmfiyrs | ] again +right [ dwbhgjfmrmmqqiqr | hyomjpnbhakltexh ] -> [ artewbopmzagmsgl | ] again +right [ xxdnqwmvyrcstteo | cwwmiwzdarigmyas ] -> [ tgykpmrvaltbuokz | ] again +right [ zhevkjifrldygaqz | dhjpocrmwhdesxge ] -> [ rlkjthtuemckfbxe | ] again +right [ kynpohbftvgxdhed | tgykpmrvaltbuokz ] -> [ uprlxxjvwjqthvsu | ] again +right [ cfyftmawhduwoign | aemjnkfnvtcgpvji ] -> [ izzrteczimtxowhf | ] again +right [ jcrparirwloiiuco | abeceeitcljqliuw ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ caxjxfubbsouelib | bdaazquhkbzzpgnk ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vlulonvgtbzdamyq | vrzsqbpuxdvxnkrb ] -> [ tvxgcbxphvkjumfp | ] again +right [ ouvalcnmotlggryc | sffxshkuwfddxxue ] -> [ javxrspixfccjpre | ] again +right [ voqwwqgihvmvhfcp | kvtwjransnhwwcys ] -> [ zclpvexxokurymka | ] again +right [ pengzuapnhrankjc | bgfoxmprkkmfiyrs ] -> [ bdaazquhkbzzpgnk | ] again +right [ ibksigxvlyjgqcmq | ngakudaspksdpnhu ] -> [ uprlxxjvwjqthvsu | ] again +right [ kwyemxqbttvwszqq | ftddupzmfymxzzim ] -> [ dhjpocrmwhdesxge | ] again +right [ vlulonvgtbzdamyq | vbxybjbllgyjnqby ] -> [ cwwmiwzdarigmyas | ] again +right [ raykgduwatxrpbvo | mfanyfewvaneiuxf ] -> [ zymzkxpvqeigckuv | ] again +right [ ouvalcnmotlggryc | nxnwjyrpqeggpsfr ] -> [ dnonesafrpwisdix | ] again +right [ ntozkdexsajdjrbw | vrzsqbpuxdvxnkrb ] -> [ dpxrfzsdnbwobccs | ] again +right [ xchlqnbgomjlpleb | wxhewiggqlytwcim ] -> [ rvatnslcgqpdhudb | ] again +right [ mbruhbqkghxlzicg | dgekiompqmzrgggc ] -> [ kkavwvmbabfuqctz | ] again +right [ pjvkbksqryshjzph | izzrteczimtxowhf ] -> [ dhjpocrmwhdesxge | ] again +right [ ktapmqnouetfmsxx | kkavwvmbabfuqctz ] -> [ xyqphccoilboxzjm | ] again +right [ yvqogudvzzwxxkwt | abeceeitcljqliuw ] -> [ nxnwjyrpqeggpsfr | ] again +right [ spdpupdypdedhopa | qexicqxtshybsfma ] -> [ dvojbwoiaearhqqx | ] again +right [ xchlqnbgomjlpleb | kguxneejpzjhxkex ] -> [ dnonesafrpwisdix | ] again +right [ msrtxpphlevvdwkt | sffxshkuwfddxxue ] -> [ hbufavpezfamcjlw | ] again +right [ hchmrpniteimjdkg | zclpvexxokurymka ] -> [ tgykpmrvaltbuokz | ] again +right [ uayygxyfrmapzybr | nmtqhhkcnxcvmojy ] -> [ gjyeyfiiulxgldje | ] again +right [ geluroauxntrnmif | tvxgcbxphvkjumfp ] -> [ nmtqhhkcnxcvmojy | ] again +right [ jvgaavnpmfdslxqh | aemjnkfnvtcgpvji ] -> [ kkavwvmbabfuqctz | ] again +right [ wvdwentjaoxzpefn | siavggjuvxbjkprw ] -> [ uprlxxjvwjqthvsu | ] again +right [ iimitbpcqbbzxeqm | wxhewiggqlytwcim ] -> [ mfanyfewvaneiuxf | ] again +right [ kynpohbftvgxdhed | xyqphccoilboxzjm ] -> [ nxnwjyrpqeggpsfr | ] again +right [ tfheajsacpukqduw | siavggjuvxbjkprw ] -> [ dhjpocrmwhdesxge | ] again +right [ klrbnmmxoginlktj | vbxybjbllgyjnqby ] -> [ dnonesafrpwisdix | ] again +right [ gsufgiunyqyzrtqr | hllxyajxgrguibng ] -> [ siavggjuvxbjkprw | ] again +right [ gpekbdmeqdbomqrc | rqxjqphkdfcphxer ] -> [ gjyeyfiiulxgldje | ] again +right [ vgkfvqufgfebzfwr | mqnfukkwevngbgft ] -> [ ubvqeialipmjmizk | ] again +right [ cfyftmawhduwoign | dhjpocrmwhdesxge ] -> [ tvxgcbxphvkjumfp | ] again +right [ gaqjtschpdrizrxa | kvtwjransnhwwcys ] -> [ mqnfukkwevngbgft | ] again +right [ xchlqnbgomjlpleb | nnfwxckidvzgtghy ] -> [ mfanyfewvaneiuxf | ] again +right [ nsqnbsodezdzhqdp | nnfwxckidvzgtghy ] -> [ ubvqeialipmjmizk | ] again +right [ kwyemxqbttvwszqq | vbxybjbllgyjnqby ] -> [ rlkjthtuemckfbxe | ] again +right [ mbruhbqkghxlzicg | bdaazquhkbzzpgnk ] -> [ sffxshkuwfddxxue | ] again +right [ eiqczhxcdeivnovl | kalmsmalpgkzhrpv ] -> [ qexicqxtshybsfma | ] again +right [ wvdwentjaoxzpefn | vbxybjbllgyjnqby ] -> [ javxrspixfccjpre | ] again +right [ rgxjvhndinepdhrc | ubvqeialipmjmizk ] -> [ qjaedvzbrdplsgnq | ] again +right [ xfgzidwdkiiivvef | siavggjuvxbjkprw ] -> [ javxrspixfccjpre | ] again +right [ msrtxpphlevvdwkt | kkavwvmbabfuqctz ] -> [ siavggjuvxbjkprw | ] again +right [ rkscdqhuvcwzounh | xyqphccoilboxzjm ] -> [ qjaedvzbrdplsgnq | ] again +right [ oymflwraloucnitk | rvatnslcgqpdhudb ] -> [ dhjpocrmwhdesxge | ] again +right [ gaqjtschpdrizrxa | lvfewimnazxkghtg ] -> [ hbufavpezfamcjlw | ] again +right [ xxdnqwmvyrcstteo | nnfwxckidvzgtghy ] -> [ hmvlplhwmovfwwyd | ] again +right [ kircngjasyabsssc | tgykpmrvaltbuokz ] -> [ mqnfukkwevngbgft | ] again +right [ vkbrtbjnrtmuhexn | izzrteczimtxowhf ] -> [ nnfwxckidvzgtghy | ] again +right [ dwbhgjfmrmmqqiqr | gyjzrlbylgpuizlf ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ktapmqnouetfmsxx | ikewikkccpumwsgm ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gnshniwkyfsughqi | hllxyajxgrguibng ] -> [ tvxgcbxphvkjumfp | ] again +right [ msrtxpphlevvdwkt | javxrspixfccjpre ] -> [ tgykpmrvaltbuokz | ] again +right [ iimitbpcqbbzxeqm | kvtwjransnhwwcys ] -> [ gjyeyfiiulxgldje | ] again +right [ lodrvxqmefswmamj | hmvlplhwmovfwwyd ] -> [ aemjnkfnvtcgpvji | ] again +right [ dwbhgjfmrmmqqiqr | fizzvloxagsgdyde ] -> [ vvdcubqxwzcxkkwq | ] again +right [ pengzuapnhrankjc | dgekiompqmzrgggc ] -> [ kvtwjransnhwwcys | ] again +right [ ntozkdexsajdjrbw | izzrteczimtxowhf ] -> [ iplaeiglzurfdhmk | ] again +right [ cuipuhsrzpowwaiz | mqnfukkwevngbgft ] -> [ dhjpocrmwhdesxge | ] again +right [ rgxjvhndinepdhrc | ftddupzmfymxzzim ] -> [ zclpvexxokurymka | ] again +right [ inakektsovmugwqi | zymzkxpvqeigckuv ] -> [ qexicqxtshybsfma | ] again +right [ eiqczhxcdeivnovl | hyomjpnbhakltexh ] -> [ gjyeyfiiulxgldje | ] again +right [ uayygxyfrmapzybr | vbxybjbllgyjnqby ] -> [ dgekiompqmzrgggc | ] again +right [ cuipuhsrzpowwaiz | qjaedvzbrdplsgnq ] -> [ fizzvloxagsgdyde | ] again +right [ jvgaavnpmfdslxqh | ikewikkccpumwsgm ] -> [ uprlxxjvwjqthvsu | ] again +right [ yvqogudvzzwxxkwt | hyomjpnbhakltexh ] -> [ ikewikkccpumwsgm | ] again +right [ oymflwraloucnitk | hllxyajxgrguibng ] -> [ aemjnkfnvtcgpvji | ] again +right [ vyhpvegrbarkyuig | artewbopmzagmsgl ] -> [ gjyeyfiiulxgldje | ] again +right [ inakektsovmugwqi | kvtwjransnhwwcys ] -> [ rlkjthtuemckfbxe | ] again +right [ vyhpvegrbarkyuig | uprlxxjvwjqthvsu ] -> [ awebomptayzazgib | ] again +right [ ntozkdexsajdjrbw | gyjzrlbylgpuizlf ] -> [ ubvqeialipmjmizk | ] again +right [ jvgaavnpmfdslxqh | qzdskjohtbrtzsdh ] -> [ qjaedvzbrdplsgnq | ] again +right [ klrbnmmxoginlktj | mzrxlyvjfsvbvewi ] -> [ ikewikkccpumwsgm | ] again +right [ gaqjtschpdrizrxa | aemjnkfnvtcgpvji ] -> [ gjyeyfiiulxgldje | ] again +right [ wvdwentjaoxzpefn | kguxneejpzjhxkex ] -> [ kxxhsbqlquuosxmb | ] again +right [ xchlqnbgomjlpleb | mqnfukkwevngbgft ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ inakektsovmugwqi | aemjnkfnvtcgpvji ] -> [ uprlxxjvwjqthvsu | ] again +right [ ddgjazrncfheztdr | recxkvdrsgizwemv ] -> [ ubvqeialipmjmizk | ] again +right [ gaqjtschpdrizrxa | kxxhsbqlquuosxmb ] -> [ izzrteczimtxowhf | ] again +right [ xchlqnbgomjlpleb | rqxjqphkdfcphxer ] -> [ artewbopmzagmsgl | ] again +right [ spdpupdypdedhopa | ihnahlnihteveuvq ] -> [ nxnwjyrpqeggpsfr | ] again +right [ qlarbtnvzsuhqhkr | ngakudaspksdpnhu ] -> [ dhjpocrmwhdesxge | ] again +right [ nsqnbsodezdzhqdp | btujcwnspxcqtcgf ] -> [ dvojbwoiaearhqqx | ] again +right [ ntozkdexsajdjrbw | hllxyajxgrguibng ] -> [ dnonesafrpwisdix | ] again +right [ kwyemxqbttvwszqq | nxnwjyrpqeggpsfr ] -> [ lvfewimnazxkghtg | ] again +right [ nsqnbsodezdzhqdp | nbmkodduqwixblgg ] -> [ wuhwqgdgdbrevani | ] again +right [ geluroauxntrnmif | mfanyfewvaneiuxf ] -> [ hyomjpnbhakltexh | ] again +right [ voqwwqgihvmvhfcp | rqxjqphkdfcphxer ] -> [ hllxyajxgrguibng | ] again +right [ gsufgiunyqyzrtqr | dgekiompqmzrgggc ] -> [ rvatnslcgqpdhudb | ] again +right [ spdpupdypdedhopa | lvfewimnazxkghtg ] -> [ ngakudaspksdpnhu | ] again +right [ inakektsovmugwqi | rqxjqphkdfcphxer ] -> [ dnonesafrpwisdix | ] again +right [ oymflwraloucnitk | vbxybjbllgyjnqby ] -> [ nnfwxckidvzgtghy | ] again +right [ cuipuhsrzpowwaiz | mzrxlyvjfsvbvewi ] -> [ hmvlplhwmovfwwyd | ] again +right [ lodrvxqmefswmamj | fizzvloxagsgdyde ] -> [ cwwmiwzdarigmyas | ] again +right [ edndnedyugpsjuhp | qzdskjohtbrtzsdh ] -> [ zymzkxpvqeigckuv | ] again +right [ vlulonvgtbzdamyq | bgfoxmprkkmfiyrs ] -> [ rlkjthtuemckfbxe | ] again +right [ kpgoxtqljbdyxzju | hmvlplhwmovfwwyd ] -> [ btujcwnspxcqtcgf | ] again +right [ spdpupdypdedhopa | awebomptayzazgib ] -> [ hllxyajxgrguibng | ] again +right [ uypacbgkuqmaanio | mzrxlyvjfsvbvewi ] -> [ dvojbwoiaearhqqx | ] again +right [ ytenkazxoxcbuthj | xyqphccoilboxzjm ] -> [ sffxshkuwfddxxue | ] again +right [ caxjxfubbsouelib | mqnfukkwevngbgft ] -> [ artewbopmzagmsgl | ] again +right [ vlulonvgtbzdamyq | recxkvdrsgizwemv ] -> [ dhjpocrmwhdesxge | ] again +right [ rgxjvhndinepdhrc | rqxjqphkdfcphxer ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ntozkdexsajdjrbw | hbufavpezfamcjlw ] -> [ javxrspixfccjpre | ] again +right [ lodrvxqmefswmamj | izzrteczimtxowhf ] -> [ aseyyzwzmmveweae | ] again +right [ dwbhgjfmrmmqqiqr | bgfoxmprkkmfiyrs ] -> [ rqxjqphkdfcphxer | ] again +right [ spdpupdypdedhopa | uprlxxjvwjqthvsu ] -> [ qjaedvzbrdplsgnq | ] again +right [ pengzuapnhrankjc | ikewikkccpumwsgm ] -> [ kxxhsbqlquuosxmb | ] again +right [ raykgduwatxrpbvo | mqnfukkwevngbgft ] -> [ hyomjpnbhakltexh | ] again +right [ qpekxvdmbdjkhurp | tvxgcbxphvkjumfp ] -> [ rvatnslcgqpdhudb | ] again +right [ ntozkdexsajdjrbw | dnonesafrpwisdix ] -> [ hllxyajxgrguibng | ] again +right [ dwbhgjfmrmmqqiqr | dexgotvdcmxhzqeo ] -> [ lvfewimnazxkghtg | ] again +right [ mbxmgyodikucmjjw | qjaedvzbrdplsgnq ] -> [ nnfwxckidvzgtghy | ] again +right [ spdpupdypdedhopa | qjaedvzbrdplsgnq ] -> [ uprlxxjvwjqthvsu | ] again +right [ ktapmqnouetfmsxx | nbmkodduqwixblgg ] -> [ uzbyqxbhokkhlodp | ] again +right [ mbxmgyodikucmjjw | izzrteczimtxowhf ] -> [ ihnahlnihteveuvq | ] again +right [ voqwwqgihvmvhfcp | hmvlplhwmovfwwyd ] -> [ recxkvdrsgizwemv | ] again +right [ xchlqnbgomjlpleb | qjaedvzbrdplsgnq ] -> [ abeceeitcljqliuw | ] again +right [ rgxjvhndinepdhrc | kvtwjransnhwwcys ] -> [ tvxgcbxphvkjumfp | ] again +right [ mbruhbqkghxlzicg | xyqphccoilboxzjm ] -> [ cwwmiwzdarigmyas | ] again +right [ vyhpvegrbarkyuig | mqnfukkwevngbgft ] -> [ wuhwqgdgdbrevani | ] again +right [ hflbkfetmzlvgaxf | mfanyfewvaneiuxf ] -> [ kxxhsbqlquuosxmb | ] again +right [ inakektsovmugwqi | ngakudaspksdpnhu ] -> [ nmtqhhkcnxcvmojy | ] again +right [ dwbhgjfmrmmqqiqr | lvfewimnazxkghtg ] -> [ dexgotvdcmxhzqeo | ] again +right [ vlulonvgtbzdamyq | kguxneejpzjhxkex ] -> [ mfanyfewvaneiuxf | ] again +right [ rgxjvhndinepdhrc | vbxybjbllgyjnqby ] -> [ kxxhsbqlquuosxmb | ] again +right [ iimitbpcqbbzxeqm | kkavwvmbabfuqctz ] -> [ dnonesafrpwisdix | ] again +right [ voqwwqgihvmvhfcp | kxxhsbqlquuosxmb ] -> [ mzrxlyvjfsvbvewi | ] again +right [ xfgzidwdkiiivvef | xyqphccoilboxzjm ] -> [ gjyeyfiiulxgldje | ] again +right [ xchlqnbgomjlpleb | bdaazquhkbzzpgnk ] -> [ lvfewimnazxkghtg | ] again +right [ jvgaavnpmfdslxqh | uzbyqxbhokkhlodp ] -> [ abeceeitcljqliuw | ] again +right [ zhevkjifrldygaqz | nbmkodduqwixblgg ] -> [ abeceeitcljqliuw | ] again +right [ vkbrtbjnrtmuhexn | bgfoxmprkkmfiyrs ] -> [ qzdskjohtbrtzsdh | ] again +right [ kircngjasyabsssc | qexicqxtshybsfma ] -> [ xyqphccoilboxzjm | ] again +right [ oymflwraloucnitk | cwwmiwzdarigmyas ] -> [ dnonesafrpwisdix | ] again +right [ vkbrtbjnrtmuhexn | ftddupzmfymxzzim ] -> [ ikewikkccpumwsgm | ] again +right [ evtjmjkiinibagcl | ikewikkccpumwsgm ] -> [ mqnfukkwevngbgft | ] again +right [ iimitbpcqbbzxeqm | aseyyzwzmmveweae ] -> [ bgfoxmprkkmfiyrs | ] again +right [ msrtxpphlevvdwkt | dexgotvdcmxhzqeo ] -> [ uprlxxjvwjqthvsu | ] again +right [ jcrparirwloiiuco | lvfewimnazxkghtg ] -> [ kalmsmalpgkzhrpv | ] again +right [ voqwwqgihvmvhfcp | nbmkodduqwixblgg ] -> [ ubvqeialipmjmizk | ] again +right [ ytenkazxoxcbuthj | kalmsmalpgkzhrpv ] -> [ rlkjthtuemckfbxe | ] again +right [ ytenkazxoxcbuthj | iplaeiglzurfdhmk ] -> [ nnfwxckidvzgtghy | ] again +right [ vgkfvqufgfebzfwr | zymzkxpvqeigckuv ] -> [ kguxneejpzjhxkex | ] again +right [ raykgduwatxrpbvo | ubvqeialipmjmizk ] -> [ kxxhsbqlquuosxmb | ] again +right [ kynpohbftvgxdhed | rqxjqphkdfcphxer ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ugeiksafbjxaovqq | gyjzrlbylgpuizlf ] -> [ qzdskjohtbrtzsdh | ] again +right [ evtjmjkiinibagcl | lvfewimnazxkghtg ] -> [ ubvqeialipmjmizk | ] again +right [ pengzuapnhrankjc | ftddupzmfymxzzim ] -> [ javxrspixfccjpre | ] again +right [ kircngjasyabsssc | kkavwvmbabfuqctz ] -> [ mzrxlyvjfsvbvewi | ] again +right [ xchlqnbgomjlpleb | dnonesafrpwisdix ] -> [ kguxneejpzjhxkex | ] again +right [ evtjmjkiinibagcl | uzbyqxbhokkhlodp ] -> [ dexgotvdcmxhzqeo | ] again +right [ wvdwentjaoxzpefn | dnonesafrpwisdix ] -> [ tvxgcbxphvkjumfp | ] again +right [ uypacbgkuqmaanio | kkavwvmbabfuqctz ] -> [ zclpvexxokurymka | ] again +right [ tfheajsacpukqduw | ihnahlnihteveuvq ] -> [ mqnfukkwevngbgft | ] again +right [ cuipuhsrzpowwaiz | artewbopmzagmsgl ] -> [ nxnwjyrpqeggpsfr | ] again +right [ hchmrpniteimjdkg | aseyyzwzmmveweae ] -> [ rqxjqphkdfcphxer | ] again +right [ ytenkazxoxcbuthj | tvxgcbxphvkjumfp ] -> [ kkavwvmbabfuqctz | ] again +right [ gpekbdmeqdbomqrc | dexgotvdcmxhzqeo ] -> [ nmtqhhkcnxcvmojy | ] again +right [ gpekbdmeqdbomqrc | hllxyajxgrguibng ] -> [ abeceeitcljqliuw | ] again +right [ umzqrxyhunysteca | uzbyqxbhokkhlodp ] -> [ uzbyqxbhokkhlodp | ] again +right [ vyhpvegrbarkyuig | aemjnkfnvtcgpvji ] -> [ tgykpmrvaltbuokz | ] again +right [ ahhbzzqgxoanuoue | sffxshkuwfddxxue ] -> [ ihnahlnihteveuvq | ] again +right [ pjvkbksqryshjzph | kguxneejpzjhxkex ] -> [ rvatnslcgqpdhudb | ] again +right [ wvdwentjaoxzpefn | ubvqeialipmjmizk ] -> [ ihnahlnihteveuvq | ] again +right [ msrtxpphlevvdwkt | vvdcubqxwzcxkkwq ] -> [ rvatnslcgqpdhudb | ] again +right [ dwbhgjfmrmmqqiqr | vbxybjbllgyjnqby ] -> [ mfanyfewvaneiuxf | ] again +right [ jvgaavnpmfdslxqh | dhjpocrmwhdesxge ] -> [ lvfewimnazxkghtg | ] again +right [ spdpupdypdedhopa | xyqphccoilboxzjm ] -> [ zclpvexxokurymka | ] again +right [ rgxjvhndinepdhrc | recxkvdrsgizwemv ] -> [ aemjnkfnvtcgpvji | ] again +right [ dwbhgjfmrmmqqiqr | kvtwjransnhwwcys ] -> [ nnfwxckidvzgtghy | ] again +right [ ddgjazrncfheztdr | kvtwjransnhwwcys ] -> [ aseyyzwzmmveweae | ] again +right [ ddgjazrncfheztdr | dexgotvdcmxhzqeo ] -> [ xyqphccoilboxzjm | ] again +right [ iimitbpcqbbzxeqm | nbmkodduqwixblgg ] -> [ kxxhsbqlquuosxmb | ] again +right [ iimitbpcqbbzxeqm | hbufavpezfamcjlw ] -> [ kguxneejpzjhxkex | ] again +right [ hflbkfetmzlvgaxf | izzrteczimtxowhf ] -> [ ngakudaspksdpnhu | ] again +right [ cfyftmawhduwoign | hmvlplhwmovfwwyd ] -> [ aseyyzwzmmveweae | ] again +right [ qlarbtnvzsuhqhkr | uzbyqxbhokkhlodp ] -> [ btujcwnspxcqtcgf | ] again +right [ cuipuhsrzpowwaiz | hyomjpnbhakltexh ] -> [ gyjzrlbylgpuizlf | ] again +right [ edndnedyugpsjuhp | izzrteczimtxowhf ] -> [ mqnfukkwevngbgft | ] again +right [ ktapmqnouetfmsxx | bgfoxmprkkmfiyrs ] -> [ hllxyajxgrguibng | ] again +right [ iimitbpcqbbzxeqm | gjyeyfiiulxgldje ] -> [ kvtwjransnhwwcys | ] again +right [ xxdnqwmvyrcstteo | dvojbwoiaearhqqx ] -> [ ftddupzmfymxzzim | ] again +right [ umzqrxyhunysteca | nnfwxckidvzgtghy ] -> [ nnfwxckidvzgtghy | ] again +right [ kircngjasyabsssc | nxnwjyrpqeggpsfr ] -> [ iplaeiglzurfdhmk | ] again +right [ dwbhgjfmrmmqqiqr | zclpvexxokurymka ] -> [ wuhwqgdgdbrevani | ] again +right [ rkscdqhuvcwzounh | mqnfukkwevngbgft ] -> [ tvxgcbxphvkjumfp | ] again +right [ cuipuhsrzpowwaiz | rvatnslcgqpdhudb ] -> [ ngakudaspksdpnhu | ] again +right [ xfgzidwdkiiivvef | mzrxlyvjfsvbvewi ] -> [ mqnfukkwevngbgft | ] again +right [ inakektsovmugwqi | artewbopmzagmsgl ] -> [ kguxneejpzjhxkex | ] again +right [ klrbnmmxoginlktj | kkavwvmbabfuqctz ] -> [ dhjpocrmwhdesxge | ] again +right [ xfgzidwdkiiivvef | cwwmiwzdarigmyas ] -> [ gyjzrlbylgpuizlf | ] again +right [ ugeiksafbjxaovqq | lvfewimnazxkghtg ] -> [ vbxybjbllgyjnqby | ] again +right [ mbxmgyodikucmjjw | ihnahlnihteveuvq ] -> [ izzrteczimtxowhf | ] again +right [ qlarbtnvzsuhqhkr | hbufavpezfamcjlw ] -> [ tvxgcbxphvkjumfp | ] again +right [ qlarbtnvzsuhqhkr | nxnwjyrpqeggpsfr ] -> [ bgfoxmprkkmfiyrs | ] again +right [ qlarbtnvzsuhqhkr | nmtqhhkcnxcvmojy ] -> [ mzrxlyvjfsvbvewi | ] again +right [ geluroauxntrnmif | siavggjuvxbjkprw ] -> [ recxkvdrsgizwemv | ] again +right [ pjvkbksqryshjzph | nxnwjyrpqeggpsfr ] -> [ nmtqhhkcnxcvmojy | ] again +right [ edndnedyugpsjuhp | dnonesafrpwisdix ] -> [ javxrspixfccjpre | ] again +right [ pjvkbksqryshjzph | hllxyajxgrguibng ] -> [ qexicqxtshybsfma | ] again +right [ vyhpvegrbarkyuig | rvatnslcgqpdhudb ] -> [ hyomjpnbhakltexh | ] again +right [ ouvalcnmotlggryc | xyqphccoilboxzjm ] -> [ dhjpocrmwhdesxge | ] again +right [ xfgzidwdkiiivvef | kkavwvmbabfuqctz ] -> [ tgykpmrvaltbuokz | ] again +right [ rzpobnavsupuevtk | siavggjuvxbjkprw ] -> [ dgekiompqmzrgggc | ] again +right [ gnshniwkyfsughqi | nxnwjyrpqeggpsfr ] -> [ hmvlplhwmovfwwyd | ] again +right [ kwyemxqbttvwszqq | iplaeiglzurfdhmk ] -> [ uprlxxjvwjqthvsu | ] again +right [ vyhpvegrbarkyuig | vvdcubqxwzcxkkwq ] -> [ kvtwjransnhwwcys | ] again +right [ gsufgiunyqyzrtqr | xyqphccoilboxzjm ] -> [ vbxybjbllgyjnqby | ] again +right [ eiqczhxcdeivnovl | mqnfukkwevngbgft ] -> [ zclpvexxokurymka | ] again +right [ ibksigxvlyjgqcmq | nbmkodduqwixblgg ] -> [ tgykpmrvaltbuokz | ] again +right [ gsufgiunyqyzrtqr | btujcwnspxcqtcgf ] -> [ dhjpocrmwhdesxge | ] again +right [ edndnedyugpsjuhp | lvfewimnazxkghtg ] -> [ wxhewiggqlytwcim | ] again +right [ vyxblmcfsoewpifj | zymzkxpvqeigckuv ] -> [ bgfoxmprkkmfiyrs | ] again +right [ raykgduwatxrpbvo | hbufavpezfamcjlw ] -> [ dgekiompqmzrgggc | ] again +right [ kpgoxtqljbdyxzju | uprlxxjvwjqthvsu ] -> [ xyqphccoilboxzjm | ] again +right [ xfgzidwdkiiivvef | gyjzrlbylgpuizlf ] -> [ cwwmiwzdarigmyas | ] again +right [ ddgjazrncfheztdr | uzbyqxbhokkhlodp ] -> [ hbufavpezfamcjlw | ] again +right [ gpekbdmeqdbomqrc | javxrspixfccjpre ] -> [ gyjzrlbylgpuizlf | ] again +right [ ytenkazxoxcbuthj | kkavwvmbabfuqctz ] -> [ tvxgcbxphvkjumfp | ] again +right [ rkscdqhuvcwzounh | hyomjpnbhakltexh ] -> [ rlkjthtuemckfbxe | ] again +right [ ytenkazxoxcbuthj | tgykpmrvaltbuokz ] -> [ aseyyzwzmmveweae | ] again +right [ vyhpvegrbarkyuig | siavggjuvxbjkprw ] -> [ izzrteczimtxowhf | ] again +right [ gnshniwkyfsughqi | dnonesafrpwisdix ] -> [ gjyeyfiiulxgldje | ] again +right [ wvdwentjaoxzpefn | vrzsqbpuxdvxnkrb ] -> [ nnfwxckidvzgtghy | ] again +right [ edndnedyugpsjuhp | hllxyajxgrguibng ] -> [ hbufavpezfamcjlw | ] again +right [ caxjxfubbsouelib | qjaedvzbrdplsgnq ] -> [ mfanyfewvaneiuxf | ] again +right [ lodrvxqmefswmamj | bgfoxmprkkmfiyrs ] -> [ dpxrfzsdnbwobccs | ] again +right [ ntozkdexsajdjrbw | tvxgcbxphvkjumfp ] -> [ gjyeyfiiulxgldje | ] again +right [ ibksigxvlyjgqcmq | lvfewimnazxkghtg ] -> [ qjaedvzbrdplsgnq | ] again +right [ xxdnqwmvyrcstteo | ihnahlnihteveuvq ] -> [ kvtwjransnhwwcys | ] again +right [ tfheajsacpukqduw | dhjpocrmwhdesxge ] -> [ siavggjuvxbjkprw | ] again +right [ qpekxvdmbdjkhurp | rlkjthtuemckfbxe ] -> [ wuhwqgdgdbrevani | ] again +right [ caxjxfubbsouelib | lvfewimnazxkghtg ] -> [ ftddupzmfymxzzim | ] again +right [ spdpupdypdedhopa | ngakudaspksdpnhu ] -> [ lvfewimnazxkghtg | ] again +right [ evtjmjkiinibagcl | vbxybjbllgyjnqby ] -> [ wuhwqgdgdbrevani | ] again +right [ gpekbdmeqdbomqrc | aseyyzwzmmveweae ] -> [ nnfwxckidvzgtghy | ] again +right [ hflbkfetmzlvgaxf | iplaeiglzurfdhmk ] -> [ kkavwvmbabfuqctz | ] again +right [ uypacbgkuqmaanio | gyjzrlbylgpuizlf ] -> [ hbufavpezfamcjlw | ] again +right [ tfheajsacpukqduw | dvojbwoiaearhqqx ] -> [ uprlxxjvwjqthvsu | ] again +right [ jvgaavnpmfdslxqh | kvtwjransnhwwcys ] -> [ qexicqxtshybsfma | ] again +right [ lodrvxqmefswmamj | iplaeiglzurfdhmk ] -> [ xyqphccoilboxzjm | ] again +right [ qpekxvdmbdjkhurp | nbmkodduqwixblgg ] -> [ mfanyfewvaneiuxf | ] again +right [ benlwwrkntweqmcd | mfanyfewvaneiuxf ] -> [ wuhwqgdgdbrevani | ] again +right [ hchmrpniteimjdkg | bgfoxmprkkmfiyrs ] -> [ ikewikkccpumwsgm | ] again +right [ kpgoxtqljbdyxzju | zymzkxpvqeigckuv ] -> [ wuhwqgdgdbrevani | ] again +right [ dwbhgjfmrmmqqiqr | tgykpmrvaltbuokz ] -> [ abeceeitcljqliuw | ] again +right [ ugeiksafbjxaovqq | nbmkodduqwixblgg ] -> [ nnfwxckidvzgtghy | ] again +right [ gsufgiunyqyzrtqr | gjyeyfiiulxgldje ] -> [ uprlxxjvwjqthvsu | ] again +right [ gnshniwkyfsughqi | gjyeyfiiulxgldje ] -> [ dnonesafrpwisdix | ] again +right [ jcrparirwloiiuco | hllxyajxgrguibng ] -> [ wuhwqgdgdbrevani | ] again +right [ pengzuapnhrankjc | fizzvloxagsgdyde ] -> [ awebomptayzazgib | ] again +right [ zhevkjifrldygaqz | artewbopmzagmsgl ] -> [ kkavwvmbabfuqctz | ] again +right [ vyxblmcfsoewpifj | izzrteczimtxowhf ] -> [ qexicqxtshybsfma | ] again +right [ vyxblmcfsoewpifj | vvdcubqxwzcxkkwq ] -> [ zclpvexxokurymka | ] again +right [ uypacbgkuqmaanio | nbmkodduqwixblgg ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vlulonvgtbzdamyq | qzdskjohtbrtzsdh ] -> [ rqxjqphkdfcphxer | ] again +right [ raykgduwatxrpbvo | abeceeitcljqliuw ] -> [ kvtwjransnhwwcys | ] again +right [ gnshniwkyfsughqi | mqnfukkwevngbgft ] -> [ bdaazquhkbzzpgnk | ] again +right [ rzpobnavsupuevtk | sffxshkuwfddxxue ] -> [ kalmsmalpgkzhrpv | ] again +right [ kynpohbftvgxdhed | uzbyqxbhokkhlodp ] -> [ aseyyzwzmmveweae | ] again +right [ gpekbdmeqdbomqrc | mqnfukkwevngbgft ] -> [ nxnwjyrpqeggpsfr | ] again +right [ spdpupdypdedhopa | qzdskjohtbrtzsdh ] -> [ ikewikkccpumwsgm | ] again +right [ ouvalcnmotlggryc | wuhwqgdgdbrevani ] -> [ kguxneejpzjhxkex | ] again +right [ zhevkjifrldygaqz | bgfoxmprkkmfiyrs ] -> [ recxkvdrsgizwemv | ] again +right [ ibksigxvlyjgqcmq | vrzsqbpuxdvxnkrb ] -> [ dgekiompqmzrgggc | ] again +right [ spdpupdypdedhopa | izzrteczimtxowhf ] -> [ gjyeyfiiulxgldje | ] again +right [ hflbkfetmzlvgaxf | rlkjthtuemckfbxe ] -> [ tgykpmrvaltbuokz | ] again +right [ kircngjasyabsssc | vvdcubqxwzcxkkwq ] -> [ gjyeyfiiulxgldje | ] again +right [ raykgduwatxrpbvo | nxnwjyrpqeggpsfr ] -> [ wxhewiggqlytwcim | ] again +right [ ktapmqnouetfmsxx | rqxjqphkdfcphxer ] -> [ iplaeiglzurfdhmk | ] again +right [ oymflwraloucnitk | gyjzrlbylgpuizlf ] -> [ wuhwqgdgdbrevani | ] again +right [ evtjmjkiinibagcl | sffxshkuwfddxxue ] -> [ kxxhsbqlquuosxmb | ] again +right [ klrbnmmxoginlktj | dnonesafrpwisdix ] -> [ vbxybjbllgyjnqby | ] again +right [ xxdnqwmvyrcstteo | nbmkodduqwixblgg ] -> [ ikewikkccpumwsgm | ] again +right [ rkscdqhuvcwzounh | dhjpocrmwhdesxge ] -> [ dpxrfzsdnbwobccs | ] again +right [ vyhpvegrbarkyuig | bdaazquhkbzzpgnk ] -> [ xyqphccoilboxzjm | ] again +right [ mbxmgyodikucmjjw | javxrspixfccjpre ] -> [ bgfoxmprkkmfiyrs | ] again +right [ ouvalcnmotlggryc | recxkvdrsgizwemv ] -> [ abeceeitcljqliuw | ] again +right [ mbruhbqkghxlzicg | dexgotvdcmxhzqeo ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kpgoxtqljbdyxzju | kxxhsbqlquuosxmb ] -> [ dexgotvdcmxhzqeo | ] again +right [ ugeiksafbjxaovqq | nxnwjyrpqeggpsfr ] -> [ rlkjthtuemckfbxe | ] again +right [ dwbhgjfmrmmqqiqr | javxrspixfccjpre ] -> [ mqnfukkwevngbgft | ] again +right [ qpekxvdmbdjkhurp | siavggjuvxbjkprw ] -> [ qjaedvzbrdplsgnq | ] again +right [ gaqjtschpdrizrxa | dnonesafrpwisdix ] -> [ qexicqxtshybsfma | ] again +right [ vgkfvqufgfebzfwr | mzrxlyvjfsvbvewi ] -> [ aemjnkfnvtcgpvji | ] again +right [ cfyftmawhduwoign | mfanyfewvaneiuxf ] -> [ lvfewimnazxkghtg | ] again +right [ xfgzidwdkiiivvef | wxhewiggqlytwcim ] -> [ ihnahlnihteveuvq | ] again +right [ kircngjasyabsssc | kvtwjransnhwwcys ] -> [ artewbopmzagmsgl | ] again +right [ ouvalcnmotlggryc | lvfewimnazxkghtg ] -> [ artewbopmzagmsgl | ] again +right [ cuipjvljqwcvcvdl | kxxhsbqlquuosxmb ] -> [ nxnwjyrpqeggpsfr | ] again +right [ nsqnbsodezdzhqdp | ikewikkccpumwsgm ] -> [ recxkvdrsgizwemv | ] again +right [ cuipjvljqwcvcvdl | mfanyfewvaneiuxf ] -> [ mzrxlyvjfsvbvewi | ] again +right [ evtjmjkiinibagcl | hllxyajxgrguibng ] -> [ hyomjpnbhakltexh | ] again +right [ benlwwrkntweqmcd | vbxybjbllgyjnqby ] -> [ zclpvexxokurymka | ] again +right [ evtjmjkiinibagcl | rqxjqphkdfcphxer ] -> [ aemjnkfnvtcgpvji | ] again +right [ xxdnqwmvyrcstteo | bgfoxmprkkmfiyrs ] -> [ qexicqxtshybsfma | ] again +right [ geluroauxntrnmif | gjyeyfiiulxgldje ] -> [ ikewikkccpumwsgm | ] again +right [ rzpobnavsupuevtk | qzdskjohtbrtzsdh ] -> [ nmtqhhkcnxcvmojy | ] again +right [ zhevkjifrldygaqz | fizzvloxagsgdyde ] -> [ izzrteczimtxowhf | ] again +right [ pengzuapnhrankjc | kxxhsbqlquuosxmb ] -> [ ikewikkccpumwsgm | ] again +right [ klrbnmmxoginlktj | qzdskjohtbrtzsdh ] -> [ hyomjpnbhakltexh | ] again +right [ cfyftmawhduwoign | vvdcubqxwzcxkkwq ] -> [ nmtqhhkcnxcvmojy | ] again +right [ uayygxyfrmapzybr | qjaedvzbrdplsgnq ] -> [ hbufavpezfamcjlw | ] again +right [ benlwwrkntweqmcd | xyqphccoilboxzjm ] -> [ recxkvdrsgizwemv | ] again +right [ qpekxvdmbdjkhurp | uprlxxjvwjqthvsu ] -> [ artewbopmzagmsgl | ] again +right [ rgxjvhndinepdhrc | rlkjthtuemckfbxe ] -> [ abeceeitcljqliuw | ] again +right [ eiqczhxcdeivnovl | rqxjqphkdfcphxer ] -> [ wxhewiggqlytwcim | ] again +right [ kircngjasyabsssc | nnfwxckidvzgtghy ] -> [ hyomjpnbhakltexh | ] again +right [ klrbnmmxoginlktj | gjyeyfiiulxgldje ] -> [ hbufavpezfamcjlw | ] again +right [ kpgoxtqljbdyxzju | mzrxlyvjfsvbvewi ] -> [ rlkjthtuemckfbxe | ] again +right [ pjvkbksqryshjzph | bgfoxmprkkmfiyrs ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ntozkdexsajdjrbw | mfanyfewvaneiuxf ] -> [ bdaazquhkbzzpgnk | ] again +right [ vlulonvgtbzdamyq | dhjpocrmwhdesxge ] -> [ recxkvdrsgizwemv | ] again +right [ oymflwraloucnitk | qexicqxtshybsfma ] -> [ tvxgcbxphvkjumfp | ] again +right [ eiqczhxcdeivnovl | iplaeiglzurfdhmk ] -> [ qjaedvzbrdplsgnq | ] again +right [ qpekxvdmbdjkhurp | rvatnslcgqpdhudb ] -> [ tvxgcbxphvkjumfp | ] again +right [ edndnedyugpsjuhp | rlkjthtuemckfbxe ] -> [ qjaedvzbrdplsgnq | ] again +right [ qpekxvdmbdjkhurp | sffxshkuwfddxxue ] -> [ abeceeitcljqliuw | ] again +right [ kynpohbftvgxdhed | mfanyfewvaneiuxf ] -> [ dpxrfzsdnbwobccs | ] again +right [ hchmrpniteimjdkg | hmvlplhwmovfwwyd ] -> [ dgekiompqmzrgggc | ] again +right [ vkbrtbjnrtmuhexn | dpxrfzsdnbwobccs ] -> [ rvatnslcgqpdhudb | ] again +right [ yvqogudvzzwxxkwt | btujcwnspxcqtcgf ] -> [ ihnahlnihteveuvq | ] again +right [ zhevkjifrldygaqz | bdaazquhkbzzpgnk ] -> [ tgykpmrvaltbuokz | ] again +right [ uayygxyfrmapzybr | dpxrfzsdnbwobccs ] -> [ tgykpmrvaltbuokz | ] again +right [ gaqjtschpdrizrxa | ngakudaspksdpnhu ] -> [ mfanyfewvaneiuxf | ] again +right [ dwbhgjfmrmmqqiqr | rqxjqphkdfcphxer ] -> [ bgfoxmprkkmfiyrs | ] again +right [ uayygxyfrmapzybr | sffxshkuwfddxxue ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kpgoxtqljbdyxzju | artewbopmzagmsgl ] -> [ ikewikkccpumwsgm | ] again +right [ qlarbtnvzsuhqhkr | dgekiompqmzrgggc ] -> [ rlkjthtuemckfbxe | ] again +right [ cfyftmawhduwoign | qexicqxtshybsfma ] -> [ rvatnslcgqpdhudb | ] again +right [ ytenkazxoxcbuthj | sffxshkuwfddxxue ] -> [ xyqphccoilboxzjm | ] again +right [ jcrparirwloiiuco | dhjpocrmwhdesxge ] -> [ fizzvloxagsgdyde | ] again +right [ cfyftmawhduwoign | bdaazquhkbzzpgnk ] -> [ nnfwxckidvzgtghy | ] again +right [ kynpohbftvgxdhed | lvfewimnazxkghtg ] -> [ mqnfukkwevngbgft | ] again +right [ qpekxvdmbdjkhurp | tgykpmrvaltbuokz ] -> [ ftddupzmfymxzzim | ] again +right [ iimitbpcqbbzxeqm | hyomjpnbhakltexh ] -> [ fizzvloxagsgdyde | ] again +right [ gaqjtschpdrizrxa | dexgotvdcmxhzqeo ] -> [ recxkvdrsgizwemv | ] again +right [ pengzuapnhrankjc | dexgotvdcmxhzqeo ] -> [ artewbopmzagmsgl | ] again +right [ edndnedyugpsjuhp | sffxshkuwfddxxue ] -> [ nxnwjyrpqeggpsfr | ] again +right [ klrbnmmxoginlktj | rlkjthtuemckfbxe ] -> [ artewbopmzagmsgl | ] again +right [ zhevkjifrldygaqz | mqnfukkwevngbgft ] -> [ btujcwnspxcqtcgf | ] again +right [ spdpupdypdedhopa | sffxshkuwfddxxue ] -> [ rqxjqphkdfcphxer | ] again +right [ ibksigxvlyjgqcmq | gjyeyfiiulxgldje ] -> [ uzbyqxbhokkhlodp | ] again +right [ qlarbtnvzsuhqhkr | hllxyajxgrguibng ] -> [ vbxybjbllgyjnqby | ] again +right [ pengzuapnhrankjc | ihnahlnihteveuvq ] -> [ gjyeyfiiulxgldje | ] again +right [ gaqjtschpdrizrxa | hyomjpnbhakltexh ] -> [ abeceeitcljqliuw | ] again +right [ mbruhbqkghxlzicg | rlkjthtuemckfbxe ] -> [ kxxhsbqlquuosxmb | ] again +right [ vkbrtbjnrtmuhexn | kxxhsbqlquuosxmb ] -> [ javxrspixfccjpre | ] again +right [ uayygxyfrmapzybr | mfanyfewvaneiuxf ] -> [ uprlxxjvwjqthvsu | ] again +right [ kpgoxtqljbdyxzju | rvatnslcgqpdhudb ] -> [ mfanyfewvaneiuxf | ] again +right [ vkbrtbjnrtmuhexn | uprlxxjvwjqthvsu ] -> [ nxnwjyrpqeggpsfr | ] again +right [ jvgaavnpmfdslxqh | dexgotvdcmxhzqeo ] -> [ wxhewiggqlytwcim | ] again +right [ ibksigxvlyjgqcmq | dgekiompqmzrgggc ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ vyhpvegrbarkyuig | kguxneejpzjhxkex ] -> [ ftddupzmfymxzzim | ] again +right [ klrbnmmxoginlktj | nmtqhhkcnxcvmojy ] -> [ qjaedvzbrdplsgnq | ] again +right [ msrtxpphlevvdwkt | zclpvexxokurymka ] -> [ aemjnkfnvtcgpvji | ] again +right [ cuipjvljqwcvcvdl | hbufavpezfamcjlw ] -> [ hyomjpnbhakltexh | ] again +right [ mbruhbqkghxlzicg | abeceeitcljqliuw ] -> [ vbxybjbllgyjnqby | ] again +right [ xchlqnbgomjlpleb | awebomptayzazgib ] -> [ qexicqxtshybsfma | ] again +right [ kpgoxtqljbdyxzju | mqnfukkwevngbgft ] -> [ iplaeiglzurfdhmk | ] again +right [ kpgoxtqljbdyxzju | hbufavpezfamcjlw ] -> [ dnonesafrpwisdix | ] again +right [ ddgjazrncfheztdr | gjyeyfiiulxgldje ] -> [ bgfoxmprkkmfiyrs | ] again +right [ zhevkjifrldygaqz | izzrteczimtxowhf ] -> [ fizzvloxagsgdyde | ] again +right [ hchmrpniteimjdkg | dhjpocrmwhdesxge ] -> [ mfanyfewvaneiuxf | ] again +right [ klrbnmmxoginlktj | bgfoxmprkkmfiyrs ] -> [ uzbyqxbhokkhlodp | ] again +right [ raykgduwatxrpbvo | tgykpmrvaltbuokz ] -> [ nnfwxckidvzgtghy | ] again +right [ ddgjazrncfheztdr | aemjnkfnvtcgpvji ] -> [ qjaedvzbrdplsgnq | ] again +right [ edndnedyugpsjuhp | iplaeiglzurfdhmk ] -> [ recxkvdrsgizwemv | ] again +right [ hchmrpniteimjdkg | tvxgcbxphvkjumfp ] -> [ lvfewimnazxkghtg | ] again +right [ kynpohbftvgxdhed | btujcwnspxcqtcgf ] -> [ zymzkxpvqeigckuv | ] again +right [ kircngjasyabsssc | tvxgcbxphvkjumfp ] -> [ ihnahlnihteveuvq | ] again +right [ msrtxpphlevvdwkt | dgekiompqmzrgggc ] -> [ lvfewimnazxkghtg | ] again +right [ dwbhgjfmrmmqqiqr | ftddupzmfymxzzim ] -> [ sffxshkuwfddxxue | ] again +right [ edndnedyugpsjuhp | ikewikkccpumwsgm ] -> [ dgekiompqmzrgggc | ] again +right [ raykgduwatxrpbvo | zymzkxpvqeigckuv ] -> [ mfanyfewvaneiuxf | ] again +right [ rzpobnavsupuevtk | vvdcubqxwzcxkkwq ] -> [ nxnwjyrpqeggpsfr | ] again +right [ pjvkbksqryshjzph | hyomjpnbhakltexh ] -> [ ftddupzmfymxzzim | ] again +right [ inakektsovmugwqi | tgykpmrvaltbuokz ] -> [ awebomptayzazgib | ] again +right [ msrtxpphlevvdwkt | rqxjqphkdfcphxer ] -> [ mfanyfewvaneiuxf | ] again +right [ wvdwentjaoxzpefn | ikewikkccpumwsgm ] -> [ zclpvexxokurymka | ] again +right [ yvqogudvzzwxxkwt | ikewikkccpumwsgm ] -> [ hyomjpnbhakltexh | ] again +right [ pengzuapnhrankjc | mfanyfewvaneiuxf ] -> [ btujcwnspxcqtcgf | ] again +right [ rgxjvhndinepdhrc | nbmkodduqwixblgg ] -> [ dhjpocrmwhdesxge | ] again +right [ rzpobnavsupuevtk | ihnahlnihteveuvq ] -> [ uzbyqxbhokkhlodp | ] again +right [ geluroauxntrnmif | izzrteczimtxowhf ] -> [ qzdskjohtbrtzsdh | ] again +right [ ouvalcnmotlggryc | gjyeyfiiulxgldje ] -> [ hmvlplhwmovfwwyd | ] again +right [ kircngjasyabsssc | lvfewimnazxkghtg ] -> [ uprlxxjvwjqthvsu | ] again +right [ vyxblmcfsoewpifj | cwwmiwzdarigmyas ] -> [ awebomptayzazgib | ] again +right [ kynpohbftvgxdhed | kxxhsbqlquuosxmb ] -> [ hllxyajxgrguibng | ] again +right [ pjvkbksqryshjzph | nnfwxckidvzgtghy ] -> [ hbufavpezfamcjlw | ] again +right [ rgxjvhndinepdhrc | wxhewiggqlytwcim ] -> [ bdaazquhkbzzpgnk | ] again +right [ ibksigxvlyjgqcmq | xyqphccoilboxzjm ] -> [ dvojbwoiaearhqqx | ] again +right [ inakektsovmugwqi | sffxshkuwfddxxue ] -> [ rvatnslcgqpdhudb | ] again +right [ nsqnbsodezdzhqdp | wuhwqgdgdbrevani ] -> [ nbmkodduqwixblgg | ] again +right [ eiqczhxcdeivnovl | rvatnslcgqpdhudb ] -> [ artewbopmzagmsgl | ] again +right [ cuipjvljqwcvcvdl | dexgotvdcmxhzqeo ] -> [ tgykpmrvaltbuokz | ] again +right [ mbxmgyodikucmjjw | dnonesafrpwisdix ] -> [ hmvlplhwmovfwwyd | ] again +right [ zhevkjifrldygaqz | aseyyzwzmmveweae ] -> [ cwwmiwzdarigmyas | ] again +right [ kircngjasyabsssc | gyjzrlbylgpuizlf ] -> [ hllxyajxgrguibng | ] again +right [ geluroauxntrnmif | hyomjpnbhakltexh ] -> [ mfanyfewvaneiuxf | ] again +right [ ahhbzzqgxoanuoue | bdaazquhkbzzpgnk ] -> [ dnonesafrpwisdix | ] again +right [ dwbhgjfmrmmqqiqr | nnfwxckidvzgtghy ] -> [ kvtwjransnhwwcys | ] again +right [ raykgduwatxrpbvo | recxkvdrsgizwemv ] -> [ uprlxxjvwjqthvsu | ] again +right [ cuipjvljqwcvcvdl | hllxyajxgrguibng ] -> [ xyqphccoilboxzjm | ] again +right [ klrbnmmxoginlktj | nbmkodduqwixblgg ] -> [ hllxyajxgrguibng | ] again +right [ uypacbgkuqmaanio | sffxshkuwfddxxue ] -> [ iplaeiglzurfdhmk | ] again +right [ iimitbpcqbbzxeqm | mfanyfewvaneiuxf ] -> [ wxhewiggqlytwcim | ] again +right [ ouvalcnmotlggryc | vvdcubqxwzcxkkwq ] -> [ awebomptayzazgib | ] again +right [ iimitbpcqbbzxeqm | sffxshkuwfddxxue ] -> [ qzdskjohtbrtzsdh | ] again +right [ edndnedyugpsjuhp | uzbyqxbhokkhlodp ] -> [ tgykpmrvaltbuokz | ] again +right [ gaqjtschpdrizrxa | bgfoxmprkkmfiyrs ] -> [ qjaedvzbrdplsgnq | ] again +right [ mbruhbqkghxlzicg | qzdskjohtbrtzsdh ] -> [ qexicqxtshybsfma | ] again +right [ hflbkfetmzlvgaxf | sffxshkuwfddxxue ] -> [ zclpvexxokurymka | ] again +right [ umzqrxyhunysteca | qexicqxtshybsfma ] -> [ qexicqxtshybsfma | ] again +right [ spdpupdypdedhopa | aseyyzwzmmveweae ] -> [ rlkjthtuemckfbxe | ] again +right [ msrtxpphlevvdwkt | ngakudaspksdpnhu ] -> [ zymzkxpvqeigckuv | ] again +right [ ntozkdexsajdjrbw | aseyyzwzmmveweae ] -> [ xyqphccoilboxzjm | ] again +right [ rgxjvhndinepdhrc | dvojbwoiaearhqqx ] -> [ hbufavpezfamcjlw | ] again +right [ eiqczhxcdeivnovl | vrzsqbpuxdvxnkrb ] -> [ gyjzrlbylgpuizlf | ] again +right [ xchlqnbgomjlpleb | izzrteczimtxowhf ] -> [ cwwmiwzdarigmyas | ] again +right [ klrbnmmxoginlktj | ngakudaspksdpnhu ] -> [ kxxhsbqlquuosxmb | ] again +right [ cuipuhsrzpowwaiz | iplaeiglzurfdhmk ] -> [ kvtwjransnhwwcys | ] again +right [ ahhbzzqgxoanuoue | rqxjqphkdfcphxer ] -> [ nxnwjyrpqeggpsfr | ] again +right [ jcrparirwloiiuco | vvdcubqxwzcxkkwq ] -> [ wxhewiggqlytwcim | ] again +right [ ugeiksafbjxaovqq | ngakudaspksdpnhu ] -> [ recxkvdrsgizwemv | ] again +right [ kwyemxqbttvwszqq | artewbopmzagmsgl ] -> [ dnonesafrpwisdix | ] again +right [ qpekxvdmbdjkhurp | uzbyqxbhokkhlodp ] -> [ gyjzrlbylgpuizlf | ] again +right [ xchlqnbgomjlpleb | kkavwvmbabfuqctz ] -> [ hbufavpezfamcjlw | ] again +right [ mbxmgyodikucmjjw | xyqphccoilboxzjm ] -> [ kguxneejpzjhxkex | ] again +right [ ahhbzzqgxoanuoue | dexgotvdcmxhzqeo ] -> [ cwwmiwzdarigmyas | ] again +right [ gsufgiunyqyzrtqr | nnfwxckidvzgtghy ] -> [ ihnahlnihteveuvq | ] again +right [ qlarbtnvzsuhqhkr | ubvqeialipmjmizk ] -> [ kalmsmalpgkzhrpv | ] again +right [ ktapmqnouetfmsxx | dnonesafrpwisdix ] -> [ btujcwnspxcqtcgf | ] again +right [ geluroauxntrnmif | bdaazquhkbzzpgnk ] -> [ uprlxxjvwjqthvsu | ] again +right [ klrbnmmxoginlktj | dpxrfzsdnbwobccs ] -> [ wxhewiggqlytwcim | ] again +right [ benlwwrkntweqmcd | nnfwxckidvzgtghy ] -> [ nxnwjyrpqeggpsfr | ] again +right [ gpekbdmeqdbomqrc | mzrxlyvjfsvbvewi ] -> [ kguxneejpzjhxkex | ] again +right [ gnshniwkyfsughqi | qzdskjohtbrtzsdh ] -> [ aseyyzwzmmveweae | ] again +right [ geluroauxntrnmif | sffxshkuwfddxxue ] -> [ dpxrfzsdnbwobccs | ] again +right [ eiqczhxcdeivnovl | btujcwnspxcqtcgf ] -> [ kxxhsbqlquuosxmb | ] again +right [ umzqrxyhunysteca | dpxrfzsdnbwobccs ] -> [ dpxrfzsdnbwobccs | ] again +right [ vyxblmcfsoewpifj | tgykpmrvaltbuokz ] -> [ hyomjpnbhakltexh | ] again +right [ ibksigxvlyjgqcmq | dhjpocrmwhdesxge ] -> [ qzdskjohtbrtzsdh | ] again +right [ gnshniwkyfsughqi | aemjnkfnvtcgpvji ] -> [ qexicqxtshybsfma | ] again +right [ dwbhgjfmrmmqqiqr | qzdskjohtbrtzsdh ] -> [ rlkjthtuemckfbxe | ] again +right [ voqwwqgihvmvhfcp | ubvqeialipmjmizk ] -> [ nbmkodduqwixblgg | ] again +right [ jvgaavnpmfdslxqh | xyqphccoilboxzjm ] -> [ artewbopmzagmsgl | ] again +right [ mbxmgyodikucmjjw | artewbopmzagmsgl ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ibksigxvlyjgqcmq | kguxneejpzjhxkex ] -> [ aseyyzwzmmveweae | ] again +right [ xchlqnbgomjlpleb | kvtwjransnhwwcys ] -> [ vbxybjbllgyjnqby | ] again +right [ kircngjasyabsssc | btujcwnspxcqtcgf ] -> [ bdaazquhkbzzpgnk | ] again +right [ wvdwentjaoxzpefn | mqnfukkwevngbgft ] -> [ mfanyfewvaneiuxf | ] again +right [ xfgzidwdkiiivvef | mfanyfewvaneiuxf ] -> [ dgekiompqmzrgggc | ] again +right [ hflbkfetmzlvgaxf | kxxhsbqlquuosxmb ] -> [ mfanyfewvaneiuxf | ] again +right [ inakektsovmugwqi | mfanyfewvaneiuxf ] -> [ uzbyqxbhokkhlodp | ] again +right [ vyhpvegrbarkyuig | nbmkodduqwixblgg ] -> [ nmtqhhkcnxcvmojy | ] again +right [ yvqogudvzzwxxkwt | fizzvloxagsgdyde ] -> [ rqxjqphkdfcphxer | ] again +right [ mbxmgyodikucmjjw | dgekiompqmzrgggc ] -> [ dpxrfzsdnbwobccs | ] again +right [ rkscdqhuvcwzounh | uprlxxjvwjqthvsu ] -> [ zclpvexxokurymka | ] again +right [ rzpobnavsupuevtk | vbxybjbllgyjnqby ] -> [ mqnfukkwevngbgft | ] again +right [ rzpobnavsupuevtk | uprlxxjvwjqthvsu ] -> [ mzrxlyvjfsvbvewi | ] again +right [ hchmrpniteimjdkg | nbmkodduqwixblgg ] -> [ qexicqxtshybsfma | ] again +right [ ibksigxvlyjgqcmq | gyjzrlbylgpuizlf ] -> [ awebomptayzazgib | ] again +right [ raykgduwatxrpbvo | ftddupzmfymxzzim ] -> [ dexgotvdcmxhzqeo | ] again +right [ gsufgiunyqyzrtqr | uzbyqxbhokkhlodp ] -> [ ngakudaspksdpnhu | ] again +right [ tfheajsacpukqduw | kguxneejpzjhxkex ] -> [ hyomjpnbhakltexh | ] again +right [ vkbrtbjnrtmuhexn | kalmsmalpgkzhrpv ] -> [ zclpvexxokurymka | ] again +right [ rkscdqhuvcwzounh | hllxyajxgrguibng ] -> [ bdaazquhkbzzpgnk | ] again +right [ ddgjazrncfheztdr | bdaazquhkbzzpgnk ] -> [ ihnahlnihteveuvq | ] again +right [ evtjmjkiinibagcl | abeceeitcljqliuw ] -> [ wxhewiggqlytwcim | ] again +right [ inakektsovmugwqi | izzrteczimtxowhf ] -> [ bgfoxmprkkmfiyrs | ] again +right [ oymflwraloucnitk | kkavwvmbabfuqctz ] -> [ recxkvdrsgizwemv | ] again +right [ xxdnqwmvyrcstteo | tgykpmrvaltbuokz ] -> [ cwwmiwzdarigmyas | ] again +right [ klrbnmmxoginlktj | hyomjpnbhakltexh ] -> [ qzdskjohtbrtzsdh | ] again +right [ xfgzidwdkiiivvef | dvojbwoiaearhqqx ] -> [ uzbyqxbhokkhlodp | ] again +right [ xxdnqwmvyrcstteo | awebomptayzazgib ] -> [ hyomjpnbhakltexh | ] again +right [ hflbkfetmzlvgaxf | zclpvexxokurymka ] -> [ sffxshkuwfddxxue | ] again +right [ vyhpvegrbarkyuig | javxrspixfccjpre ] -> [ zclpvexxokurymka | ] again +right [ ktapmqnouetfmsxx | mfanyfewvaneiuxf ] -> [ gyjzrlbylgpuizlf | ] again +right [ vyhpvegrbarkyuig | zclpvexxokurymka ] -> [ javxrspixfccjpre | ] again +right [ lodrvxqmefswmamj | ikewikkccpumwsgm ] -> [ dnonesafrpwisdix | ] again +right [ ugeiksafbjxaovqq | kkavwvmbabfuqctz ] -> [ mqnfukkwevngbgft | ] again +right [ klrbnmmxoginlktj | xyqphccoilboxzjm ] -> [ zymzkxpvqeigckuv | ] again +right [ rkscdqhuvcwzounh | artewbopmzagmsgl ] -> [ qzdskjohtbrtzsdh | ] again +right [ gpekbdmeqdbomqrc | kguxneejpzjhxkex ] -> [ mzrxlyvjfsvbvewi | ] again +right [ rgxjvhndinepdhrc | fizzvloxagsgdyde ] -> [ uprlxxjvwjqthvsu | ] again +right [ inakektsovmugwqi | hbufavpezfamcjlw ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vlulonvgtbzdamyq | bdaazquhkbzzpgnk ] -> [ dvojbwoiaearhqqx | ] again +right [ rgxjvhndinepdhrc | zclpvexxokurymka ] -> [ ftddupzmfymxzzim | ] again +right [ umzqrxyhunysteca | aseyyzwzmmveweae ] -> [ aseyyzwzmmveweae | ] again +right [ geluroauxntrnmif | btujcwnspxcqtcgf ] -> [ lvfewimnazxkghtg | ] again +right [ xfgzidwdkiiivvef | hllxyajxgrguibng ] -> [ qzdskjohtbrtzsdh | ] again +right [ kynpohbftvgxdhed | iplaeiglzurfdhmk ] -> [ qexicqxtshybsfma | ] again +right [ hflbkfetmzlvgaxf | ikewikkccpumwsgm ] -> [ btujcwnspxcqtcgf | ] again +right [ ytenkazxoxcbuthj | bdaazquhkbzzpgnk ] -> [ cwwmiwzdarigmyas | ] again +right [ mbruhbqkghxlzicg | bgfoxmprkkmfiyrs ] -> [ mqnfukkwevngbgft | ] again +right [ kwyemxqbttvwszqq | ihnahlnihteveuvq ] -> [ ngakudaspksdpnhu | ] again +right [ kwyemxqbttvwszqq | nbmkodduqwixblgg ] -> [ zclpvexxokurymka | ] again +right [ dwbhgjfmrmmqqiqr | qexicqxtshybsfma ] -> [ kxxhsbqlquuosxmb | ] again +right [ ouvalcnmotlggryc | dvojbwoiaearhqqx ] -> [ qzdskjohtbrtzsdh | ] again +right [ klrbnmmxoginlktj | vrzsqbpuxdvxnkrb ] -> [ qexicqxtshybsfma | ] again +right [ ahhbzzqgxoanuoue | rvatnslcgqpdhudb ] -> [ javxrspixfccjpre | ] again +right [ spdpupdypdedhopa | rvatnslcgqpdhudb ] -> [ dnonesafrpwisdix | ] again +right [ kwyemxqbttvwszqq | qzdskjohtbrtzsdh ] -> [ mfanyfewvaneiuxf | ] again +right [ voqwwqgihvmvhfcp | uprlxxjvwjqthvsu ] -> [ cwwmiwzdarigmyas | ] again +right [ evtjmjkiinibagcl | kguxneejpzjhxkex ] -> [ btujcwnspxcqtcgf | ] again +right [ xfgzidwdkiiivvef | nnfwxckidvzgtghy ] -> [ kalmsmalpgkzhrpv | ] again +right [ raykgduwatxrpbvo | hmvlplhwmovfwwyd ] -> [ cwwmiwzdarigmyas | ] again +right [ xxdnqwmvyrcstteo | vrzsqbpuxdvxnkrb ] -> [ uzbyqxbhokkhlodp | ] again +right [ zhevkjifrldygaqz | rvatnslcgqpdhudb ] -> [ uzbyqxbhokkhlodp | ] again +right [ hflbkfetmzlvgaxf | dhjpocrmwhdesxge ] -> [ bdaazquhkbzzpgnk | ] again +right [ jvgaavnpmfdslxqh | ngakudaspksdpnhu ] -> [ cwwmiwzdarigmyas | ] again +right [ mbruhbqkghxlzicg | gyjzrlbylgpuizlf ] -> [ gjyeyfiiulxgldje | ] again +right [ gaqjtschpdrizrxa | nmtqhhkcnxcvmojy ] -> [ uzbyqxbhokkhlodp | ] again +right [ pengzuapnhrankjc | vbxybjbllgyjnqby ] -> [ kalmsmalpgkzhrpv | ] again +right [ qpekxvdmbdjkhurp | bgfoxmprkkmfiyrs ] -> [ kalmsmalpgkzhrpv | ] again +right [ cuipjvljqwcvcvdl | nnfwxckidvzgtghy ] -> [ ftddupzmfymxzzim | ] again +right [ ouvalcnmotlggryc | vrzsqbpuxdvxnkrb ] -> [ mzrxlyvjfsvbvewi | ] again +right [ mbruhbqkghxlzicg | uzbyqxbhokkhlodp ] -> [ awebomptayzazgib | ] again +right [ ytenkazxoxcbuthj | hmvlplhwmovfwwyd ] -> [ siavggjuvxbjkprw | ] again +right [ ddgjazrncfheztdr | hmvlplhwmovfwwyd ] -> [ nbmkodduqwixblgg | ] again +right [ vgkfvqufgfebzfwr | uprlxxjvwjqthvsu ] -> [ dhjpocrmwhdesxge | ] again +right [ mbruhbqkghxlzicg | hyomjpnbhakltexh ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ytenkazxoxcbuthj | btujcwnspxcqtcgf ] -> [ qzdskjohtbrtzsdh | ] again +right [ raykgduwatxrpbvo | kvtwjransnhwwcys ] -> [ abeceeitcljqliuw | ] again +right [ qpekxvdmbdjkhurp | dgekiompqmzrgggc ] -> [ hyomjpnbhakltexh | ] again +right [ yvqogudvzzwxxkwt | rqxjqphkdfcphxer ] -> [ fizzvloxagsgdyde | ] again +right [ wvdwentjaoxzpefn | kxxhsbqlquuosxmb ] -> [ kguxneejpzjhxkex | ] again +right [ mbruhbqkghxlzicg | dpxrfzsdnbwobccs ] -> [ uprlxxjvwjqthvsu | ] again +right [ eiqczhxcdeivnovl | nmtqhhkcnxcvmojy ] -> [ bdaazquhkbzzpgnk | ] again +right [ jvgaavnpmfdslxqh | bgfoxmprkkmfiyrs ] -> [ ihnahlnihteveuvq | ] again +right [ pengzuapnhrankjc | mqnfukkwevngbgft ] -> [ sffxshkuwfddxxue | ] again +right [ pengzuapnhrankjc | bdaazquhkbzzpgnk ] -> [ bgfoxmprkkmfiyrs | ] again +right [ hchmrpniteimjdkg | nmtqhhkcnxcvmojy ] -> [ btujcwnspxcqtcgf | ] again +right [ kwyemxqbttvwszqq | wuhwqgdgdbrevani ] -> [ bdaazquhkbzzpgnk | ] again +right [ mbruhbqkghxlzicg | kguxneejpzjhxkex ] -> [ nmtqhhkcnxcvmojy | ] again +right [ kwyemxqbttvwszqq | vvdcubqxwzcxkkwq ] -> [ kkavwvmbabfuqctz | ] again +right [ jcrparirwloiiuco | bdaazquhkbzzpgnk ] -> [ dgekiompqmzrgggc | ] again +right [ yvqogudvzzwxxkwt | uprlxxjvwjqthvsu ] -> [ nmtqhhkcnxcvmojy | ] again +right [ klrbnmmxoginlktj | izzrteczimtxowhf ] -> [ mfanyfewvaneiuxf | ] again +right [ qpekxvdmbdjkhurp | qexicqxtshybsfma ] -> [ dhjpocrmwhdesxge | ] again +right [ cfyftmawhduwoign | dvojbwoiaearhqqx ] -> [ dnonesafrpwisdix | ] again +right [ cfyftmawhduwoign | uzbyqxbhokkhlodp ] -> [ wuhwqgdgdbrevani | ] again +right [ cfyftmawhduwoign | lvfewimnazxkghtg ] -> [ mfanyfewvaneiuxf | ] again +right [ evtjmjkiinibagcl | ubvqeialipmjmizk ] -> [ lvfewimnazxkghtg | ] again +right [ vgkfvqufgfebzfwr | nxnwjyrpqeggpsfr ] -> [ hbufavpezfamcjlw | ] again +right [ raykgduwatxrpbvo | rqxjqphkdfcphxer ] -> [ ngakudaspksdpnhu | ] again +right [ dwbhgjfmrmmqqiqr | iplaeiglzurfdhmk ] -> [ hllxyajxgrguibng | ] again +right [ dwbhgjfmrmmqqiqr | hllxyajxgrguibng ] -> [ iplaeiglzurfdhmk | ] again +right [ hflbkfetmzlvgaxf | vbxybjbllgyjnqby ] -> [ qexicqxtshybsfma | ] again +right [ kynpohbftvgxdhed | qjaedvzbrdplsgnq ] -> [ kalmsmalpgkzhrpv | ] again +right [ cuipjvljqwcvcvdl | artewbopmzagmsgl ] -> [ recxkvdrsgizwemv | ] again +right [ rzpobnavsupuevtk | nmtqhhkcnxcvmojy ] -> [ qzdskjohtbrtzsdh | ] again +right [ gpekbdmeqdbomqrc | qjaedvzbrdplsgnq ] -> [ dvojbwoiaearhqqx | ] again +right [ uypacbgkuqmaanio | qzdskjohtbrtzsdh ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ cuipuhsrzpowwaiz | uprlxxjvwjqthvsu ] -> [ ubvqeialipmjmizk | ] again +right [ gnshniwkyfsughqi | iplaeiglzurfdhmk ] -> [ awebomptayzazgib | ] again +right [ ddgjazrncfheztdr | gyjzrlbylgpuizlf ] -> [ mqnfukkwevngbgft | ] again +right [ caxjxfubbsouelib | ftddupzmfymxzzim ] -> [ lvfewimnazxkghtg | ] again +right [ gnshniwkyfsughqi | hyomjpnbhakltexh ] -> [ siavggjuvxbjkprw | ] again +right [ lodrvxqmefswmamj | uzbyqxbhokkhlodp ] -> [ wxhewiggqlytwcim | ] again +right [ gsufgiunyqyzrtqr | lvfewimnazxkghtg ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gaqjtschpdrizrxa | zymzkxpvqeigckuv ] -> [ rqxjqphkdfcphxer | ] again +right [ ouvalcnmotlggryc | uprlxxjvwjqthvsu ] -> [ kvtwjransnhwwcys | ] again +right [ evtjmjkiinibagcl | aemjnkfnvtcgpvji ] -> [ rqxjqphkdfcphxer | ] again +right [ gpekbdmeqdbomqrc | tvxgcbxphvkjumfp ] -> [ kalmsmalpgkzhrpv | ] again +right [ ugeiksafbjxaovqq | rqxjqphkdfcphxer ] -> [ uprlxxjvwjqthvsu | ] again +right [ pengzuapnhrankjc | nnfwxckidvzgtghy ] -> [ uprlxxjvwjqthvsu | ] again +right [ vlulonvgtbzdamyq | wxhewiggqlytwcim ] -> [ hbufavpezfamcjlw | ] again +right [ cuipjvljqwcvcvdl | gjyeyfiiulxgldje ] -> [ qzdskjohtbrtzsdh | ] again +right [ kpgoxtqljbdyxzju | nbmkodduqwixblgg ] -> [ tvxgcbxphvkjumfp | ] again +right [ eiqczhxcdeivnovl | rlkjthtuemckfbxe ] -> [ recxkvdrsgizwemv | ] again +right [ kircngjasyabsssc | hllxyajxgrguibng ] -> [ gyjzrlbylgpuizlf | ] again +right [ geluroauxntrnmif | aseyyzwzmmveweae ] -> [ rvatnslcgqpdhudb | ] again +right [ hflbkfetmzlvgaxf | btujcwnspxcqtcgf ] -> [ ikewikkccpumwsgm | ] again +right [ ouvalcnmotlggryc | btujcwnspxcqtcgf ] -> [ vbxybjbllgyjnqby | ] again +right [ gnshniwkyfsughqi | abeceeitcljqliuw ] -> [ kalmsmalpgkzhrpv | ] again +right [ ouvalcnmotlggryc | hllxyajxgrguibng ] -> [ uzbyqxbhokkhlodp | ] again +right [ xxdnqwmvyrcstteo | lvfewimnazxkghtg ] -> [ fizzvloxagsgdyde | ] again +right [ kwyemxqbttvwszqq | nmtqhhkcnxcvmojy ] -> [ javxrspixfccjpre | ] again +right [ umzqrxyhunysteca | wxhewiggqlytwcim ] -> [ wxhewiggqlytwcim | ] again +right [ evtjmjkiinibagcl | ftddupzmfymxzzim ] -> [ qexicqxtshybsfma | ] again +right [ ouvalcnmotlggryc | qjaedvzbrdplsgnq ] -> [ dpxrfzsdnbwobccs | ] again +right [ dwbhgjfmrmmqqiqr | kxxhsbqlquuosxmb ] -> [ qexicqxtshybsfma | ] again +right [ gsufgiunyqyzrtqr | qexicqxtshybsfma ] -> [ rqxjqphkdfcphxer | ] again +right [ raykgduwatxrpbvo | artewbopmzagmsgl ] -> [ javxrspixfccjpre | ] again +right [ kircngjasyabsssc | aseyyzwzmmveweae ] -> [ wxhewiggqlytwcim | ] again +right [ qlarbtnvzsuhqhkr | dpxrfzsdnbwobccs ] -> [ qexicqxtshybsfma | ] again +right [ gnshniwkyfsughqi | vvdcubqxwzcxkkwq ] -> [ ubvqeialipmjmizk | ] again +right [ zhevkjifrldygaqz | ubvqeialipmjmizk ] -> [ gjyeyfiiulxgldje | ] again +right [ voqwwqgihvmvhfcp | vrzsqbpuxdvxnkrb ] -> [ aseyyzwzmmveweae | ] again +right [ evtjmjkiinibagcl | bdaazquhkbzzpgnk ] -> [ rlkjthtuemckfbxe | ] again +right [ hchmrpniteimjdkg | ubvqeialipmjmizk ] -> [ siavggjuvxbjkprw | ] again +right [ ouvalcnmotlggryc | ihnahlnihteveuvq ] -> [ rvatnslcgqpdhudb | ] again +right [ edndnedyugpsjuhp | mzrxlyvjfsvbvewi ] -> [ zclpvexxokurymka | ] again +right [ eiqczhxcdeivnovl | javxrspixfccjpre ] -> [ wuhwqgdgdbrevani | ] again +right [ benlwwrkntweqmcd | vrzsqbpuxdvxnkrb ] -> [ fizzvloxagsgdyde | ] again +right [ ntozkdexsajdjrbw | bdaazquhkbzzpgnk ] -> [ mfanyfewvaneiuxf | ] again +right [ umzqrxyhunysteca | lvfewimnazxkghtg ] -> [ lvfewimnazxkghtg | ] again +right [ ugeiksafbjxaovqq | kguxneejpzjhxkex ] -> [ iplaeiglzurfdhmk | ] again +right [ mbruhbqkghxlzicg | mfanyfewvaneiuxf ] -> [ tgykpmrvaltbuokz | ] again +right [ oymflwraloucnitk | ubvqeialipmjmizk ] -> [ qzdskjohtbrtzsdh | ] again +right [ cfyftmawhduwoign | qzdskjohtbrtzsdh ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ahhbzzqgxoanuoue | nnfwxckidvzgtghy ] -> [ dvojbwoiaearhqqx | ] again +right [ mbxmgyodikucmjjw | btujcwnspxcqtcgf ] -> [ hbufavpezfamcjlw | ] again +right [ kpgoxtqljbdyxzju | ubvqeialipmjmizk ] -> [ ftddupzmfymxzzim | ] again +right [ hflbkfetmzlvgaxf | qzdskjohtbrtzsdh ] -> [ abeceeitcljqliuw | ] again +right [ caxjxfubbsouelib | wuhwqgdgdbrevani ] -> [ gjyeyfiiulxgldje | ] again +right [ nsqnbsodezdzhqdp | vvdcubqxwzcxkkwq ] -> [ dpxrfzsdnbwobccs | ] again +right [ ktapmqnouetfmsxx | dvojbwoiaearhqqx ] -> [ hyomjpnbhakltexh | ] again +right [ qlarbtnvzsuhqhkr | gyjzrlbylgpuizlf ] -> [ rqxjqphkdfcphxer | ] again +right [ cuipjvljqwcvcvdl | rlkjthtuemckfbxe ] -> [ rvatnslcgqpdhudb | ] again +right [ ddgjazrncfheztdr | nmtqhhkcnxcvmojy ] -> [ lvfewimnazxkghtg | ] again +right [ jcrparirwloiiuco | kxxhsbqlquuosxmb ] -> [ hmvlplhwmovfwwyd | ] again +right [ kwyemxqbttvwszqq | xyqphccoilboxzjm ] -> [ mqnfukkwevngbgft | ] again +right [ jvgaavnpmfdslxqh | mzrxlyvjfsvbvewi ] -> [ wuhwqgdgdbrevani | ] again +right [ kynpohbftvgxdhed | ngakudaspksdpnhu ] -> [ nbmkodduqwixblgg | ] again +right [ ytenkazxoxcbuthj | wxhewiggqlytwcim ] -> [ mqnfukkwevngbgft | ] again +right [ klrbnmmxoginlktj | uzbyqxbhokkhlodp ] -> [ bgfoxmprkkmfiyrs | ] again +right [ xfgzidwdkiiivvef | dpxrfzsdnbwobccs ] -> [ abeceeitcljqliuw | ] again +right [ raykgduwatxrpbvo | wxhewiggqlytwcim ] -> [ nxnwjyrpqeggpsfr | ] again +right [ xfgzidwdkiiivvef | uzbyqxbhokkhlodp ] -> [ dvojbwoiaearhqqx | ] again +right [ wvdwentjaoxzpefn | iplaeiglzurfdhmk ] -> [ rvatnslcgqpdhudb | ] again +right [ vyxblmcfsoewpifj | artewbopmzagmsgl ] -> [ abeceeitcljqliuw | ] again +right [ cuipjvljqwcvcvdl | ftddupzmfymxzzim ] -> [ nnfwxckidvzgtghy | ] again +right [ jcrparirwloiiuco | ubvqeialipmjmizk ] -> [ cwwmiwzdarigmyas | ] again +right [ raykgduwatxrpbvo | xyqphccoilboxzjm ] -> [ izzrteczimtxowhf | ] again +right [ caxjxfubbsouelib | btujcwnspxcqtcgf ] -> [ kkavwvmbabfuqctz | ] again +right [ tfheajsacpukqduw | awebomptayzazgib ] -> [ abeceeitcljqliuw | ] again +right [ raykgduwatxrpbvo | hyomjpnbhakltexh ] -> [ mqnfukkwevngbgft | ] again +right [ gnshniwkyfsughqi | rlkjthtuemckfbxe ] -> [ ikewikkccpumwsgm | ] again +right [ spdpupdypdedhopa | vrzsqbpuxdvxnkrb ] -> [ dexgotvdcmxhzqeo | ] again +right [ klrbnmmxoginlktj | bdaazquhkbzzpgnk ] -> [ iplaeiglzurfdhmk | ] again +right [ cuipuhsrzpowwaiz | gjyeyfiiulxgldje ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ytenkazxoxcbuthj | ikewikkccpumwsgm ] -> [ abeceeitcljqliuw | ] again +right [ gaqjtschpdrizrxa | wuhwqgdgdbrevani ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ahhbzzqgxoanuoue | wuhwqgdgdbrevani ] -> [ artewbopmzagmsgl | ] again +right [ uayygxyfrmapzybr | aemjnkfnvtcgpvji ] -> [ uzbyqxbhokkhlodp | ] again +right [ qlarbtnvzsuhqhkr | mzrxlyvjfsvbvewi ] -> [ nmtqhhkcnxcvmojy | ] again +right [ kynpohbftvgxdhed | izzrteczimtxowhf ] -> [ wxhewiggqlytwcim | ] again +right [ hflbkfetmzlvgaxf | kvtwjransnhwwcys ] -> [ awebomptayzazgib | ] again +right [ gnshniwkyfsughqi | kvtwjransnhwwcys ] -> [ kkavwvmbabfuqctz | ] again +right [ voqwwqgihvmvhfcp | gjyeyfiiulxgldje ] -> [ abeceeitcljqliuw | ] again +right [ msrtxpphlevvdwkt | ftddupzmfymxzzim ] -> [ recxkvdrsgizwemv | ] again +right [ raykgduwatxrpbvo | kxxhsbqlquuosxmb ] -> [ ubvqeialipmjmizk | ] again +right [ gpekbdmeqdbomqrc | ikewikkccpumwsgm ] -> [ kvtwjransnhwwcys | ] again +right [ pjvkbksqryshjzph | dvojbwoiaearhqqx ] -> [ awebomptayzazgib | ] again +right [ qlarbtnvzsuhqhkr | nbmkodduqwixblgg ] -> [ dnonesafrpwisdix | ] again +right [ ibksigxvlyjgqcmq | rlkjthtuemckfbxe ] -> [ wxhewiggqlytwcim | ] again +right [ tfheajsacpukqduw | izzrteczimtxowhf ] -> [ rqxjqphkdfcphxer | ] again +right [ raykgduwatxrpbvo | dgekiompqmzrgggc ] -> [ hbufavpezfamcjlw | ] again +right [ jcrparirwloiiuco | rlkjthtuemckfbxe ] -> [ izzrteczimtxowhf | ] again +right [ gnshniwkyfsughqi | rqxjqphkdfcphxer ] -> [ ftddupzmfymxzzim | ] again +right [ ytenkazxoxcbuthj | ubvqeialipmjmizk ] -> [ dgekiompqmzrgggc | ] again +right [ evtjmjkiinibagcl | gyjzrlbylgpuizlf ] -> [ nnfwxckidvzgtghy | ] again +right [ yvqogudvzzwxxkwt | vrzsqbpuxdvxnkrb ] -> [ dvojbwoiaearhqqx | ] again +right [ gpekbdmeqdbomqrc | kkavwvmbabfuqctz ] -> [ rlkjthtuemckfbxe | ] again +right [ gnshniwkyfsughqi | mfanyfewvaneiuxf ] -> [ recxkvdrsgizwemv | ] again +right [ ytenkazxoxcbuthj | javxrspixfccjpre ] -> [ dhjpocrmwhdesxge | ] again +right [ xfgzidwdkiiivvef | hbufavpezfamcjlw ] -> [ zymzkxpvqeigckuv | ] again +right [ msrtxpphlevvdwkt | mqnfukkwevngbgft ] -> [ abeceeitcljqliuw | ] again +right [ vyhpvegrbarkyuig | lvfewimnazxkghtg ] -> [ hmvlplhwmovfwwyd | ] again +right [ hflbkfetmzlvgaxf | tgykpmrvaltbuokz ] -> [ rlkjthtuemckfbxe | ] again +right [ kpgoxtqljbdyxzju | javxrspixfccjpre ] -> [ hllxyajxgrguibng | ] again +right [ kwyemxqbttvwszqq | rqxjqphkdfcphxer ] -> [ kguxneejpzjhxkex | ] again +right [ vyhpvegrbarkyuig | wxhewiggqlytwcim ] -> [ bgfoxmprkkmfiyrs | ] again +right [ cuipuhsrzpowwaiz | dpxrfzsdnbwobccs ] -> [ tvxgcbxphvkjumfp | ] again +right [ dwbhgjfmrmmqqiqr | bdaazquhkbzzpgnk ] -> [ nbmkodduqwixblgg | ] again +right [ lodrvxqmefswmamj | btujcwnspxcqtcgf ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ uypacbgkuqmaanio | dhjpocrmwhdesxge ] -> [ dgekiompqmzrgggc | ] again +right [ xfgzidwdkiiivvef | rlkjthtuemckfbxe ] -> [ iplaeiglzurfdhmk | ] again +right [ jvgaavnpmfdslxqh | recxkvdrsgizwemv ] -> [ hllxyajxgrguibng | ] again +right [ qpekxvdmbdjkhurp | dhjpocrmwhdesxge ] -> [ qexicqxtshybsfma | ] again +right [ vlulonvgtbzdamyq | siavggjuvxbjkprw ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gpekbdmeqdbomqrc | hbufavpezfamcjlw ] -> [ ubvqeialipmjmizk | ] again +right [ jcrparirwloiiuco | iplaeiglzurfdhmk ] -> [ zclpvexxokurymka | ] again +right [ vkbrtbjnrtmuhexn | bdaazquhkbzzpgnk ] -> [ aemjnkfnvtcgpvji | ] again +right [ oymflwraloucnitk | rlkjthtuemckfbxe ] -> [ uzbyqxbhokkhlodp | ] again +right [ umzqrxyhunysteca | btujcwnspxcqtcgf ] -> [ btujcwnspxcqtcgf | ] again +right [ cuipuhsrzpowwaiz | lvfewimnazxkghtg ] -> [ dnonesafrpwisdix | ] again +right [ caxjxfubbsouelib | nnfwxckidvzgtghy ] -> [ abeceeitcljqliuw | ] again +right [ spdpupdypdedhopa | nxnwjyrpqeggpsfr ] -> [ ihnahlnihteveuvq | ] again +right [ evtjmjkiinibagcl | tgykpmrvaltbuokz ] -> [ dhjpocrmwhdesxge | ] again +right [ klrbnmmxoginlktj | hbufavpezfamcjlw ] -> [ gjyeyfiiulxgldje | ] again +right [ evtjmjkiinibagcl | xyqphccoilboxzjm ] -> [ hbufavpezfamcjlw | ] again +right [ tfheajsacpukqduw | recxkvdrsgizwemv ] -> [ vvdcubqxwzcxkkwq | ] again +right [ yvqogudvzzwxxkwt | qexicqxtshybsfma ] -> [ dexgotvdcmxhzqeo | ] again +right [ umzqrxyhunysteca | wuhwqgdgdbrevani ] -> [ wuhwqgdgdbrevani | ] again +right [ voqwwqgihvmvhfcp | tvxgcbxphvkjumfp ] -> [ ftddupzmfymxzzim | ] again +right [ dwbhgjfmrmmqqiqr | mzrxlyvjfsvbvewi ] -> [ siavggjuvxbjkprw | ] again +right [ pengzuapnhrankjc | dnonesafrpwisdix ] -> [ gyjzrlbylgpuizlf | ] again +right [ nsqnbsodezdzhqdp | qjaedvzbrdplsgnq ] -> [ awebomptayzazgib | ] again +right [ uayygxyfrmapzybr | kguxneejpzjhxkex ] -> [ gyjzrlbylgpuizlf | ] again +right [ hchmrpniteimjdkg | mqnfukkwevngbgft ] -> [ dvojbwoiaearhqqx | ] again +right [ cuipjvljqwcvcvdl | rvatnslcgqpdhudb ] -> [ rlkjthtuemckfbxe | ] again +right [ jcrparirwloiiuco | mzrxlyvjfsvbvewi ] -> [ recxkvdrsgizwemv | ] again +right [ mbxmgyodikucmjjw | mfanyfewvaneiuxf ] -> [ abeceeitcljqliuw | ] again +right [ pjvkbksqryshjzph | ngakudaspksdpnhu ] -> [ bdaazquhkbzzpgnk | ] again +right [ msrtxpphlevvdwkt | aemjnkfnvtcgpvji ] -> [ zclpvexxokurymka | ] again +right [ caxjxfubbsouelib | dexgotvdcmxhzqeo ] -> [ sffxshkuwfddxxue | ] again +right [ benlwwrkntweqmcd | qjaedvzbrdplsgnq ] -> [ gjyeyfiiulxgldje | ] again +right [ qpekxvdmbdjkhurp | ngakudaspksdpnhu ] -> [ dpxrfzsdnbwobccs | ] again +right [ vyhpvegrbarkyuig | kvtwjransnhwwcys ] -> [ vvdcubqxwzcxkkwq | ] again +right [ tfheajsacpukqduw | qjaedvzbrdplsgnq ] -> [ qexicqxtshybsfma | ] again +right [ geluroauxntrnmif | dnonesafrpwisdix ] -> [ rlkjthtuemckfbxe | ] again +right [ tfheajsacpukqduw | aseyyzwzmmveweae ] -> [ kkavwvmbabfuqctz | ] again +right [ yvqogudvzzwxxkwt | cwwmiwzdarigmyas ] -> [ kkavwvmbabfuqctz | ] again +right [ raykgduwatxrpbvo | vvdcubqxwzcxkkwq ] -> [ dvojbwoiaearhqqx | ] again +right [ xchlqnbgomjlpleb | uzbyqxbhokkhlodp ] -> [ qzdskjohtbrtzsdh | ] again +right [ eiqczhxcdeivnovl | tgykpmrvaltbuokz ] -> [ dvojbwoiaearhqqx | ] again +right [ ahhbzzqgxoanuoue | ihnahlnihteveuvq ] -> [ sffxshkuwfddxxue | ] again +right [ qlarbtnvzsuhqhkr | kalmsmalpgkzhrpv ] -> [ ubvqeialipmjmizk | ] again +right [ vyxblmcfsoewpifj | dnonesafrpwisdix ] -> [ kxxhsbqlquuosxmb | ] again +right [ inakektsovmugwqi | dhjpocrmwhdesxge ] -> [ mzrxlyvjfsvbvewi | ] again +right [ tfheajsacpukqduw | sffxshkuwfddxxue ] -> [ gjyeyfiiulxgldje | ] again +right [ rgxjvhndinepdhrc | kguxneejpzjhxkex ] -> [ javxrspixfccjpre | ] again +right [ ugeiksafbjxaovqq | tgykpmrvaltbuokz ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kwyemxqbttvwszqq | kalmsmalpgkzhrpv ] -> [ dvojbwoiaearhqqx | ] again +right [ vkbrtbjnrtmuhexn | dnonesafrpwisdix ] -> [ kvtwjransnhwwcys | ] again +right [ hchmrpniteimjdkg | izzrteczimtxowhf ] -> [ kkavwvmbabfuqctz | ] again +right [ vgkfvqufgfebzfwr | lvfewimnazxkghtg ] -> [ ikewikkccpumwsgm | ] again +right [ uayygxyfrmapzybr | siavggjuvxbjkprw ] -> [ mqnfukkwevngbgft | ] again +right [ dwbhgjfmrmmqqiqr | dvojbwoiaearhqqx ] -> [ aemjnkfnvtcgpvji | ] again +right [ caxjxfubbsouelib | vbxybjbllgyjnqby ] -> [ zymzkxpvqeigckuv | ] again +right [ ddgjazrncfheztdr | ihnahlnihteveuvq ] -> [ bdaazquhkbzzpgnk | ] again +right [ kynpohbftvgxdhed | vbxybjbllgyjnqby ] -> [ kkavwvmbabfuqctz | ] again +right [ vkbrtbjnrtmuhexn | btujcwnspxcqtcgf ] -> [ wuhwqgdgdbrevani | ] again +right [ wvdwentjaoxzpefn | ftddupzmfymxzzim ] -> [ kalmsmalpgkzhrpv | ] again +right [ wvdwentjaoxzpefn | ngakudaspksdpnhu ] -> [ kvtwjransnhwwcys | ] again +right [ gnshniwkyfsughqi | kalmsmalpgkzhrpv ] -> [ abeceeitcljqliuw | ] again +right [ cuipjvljqwcvcvdl | dhjpocrmwhdesxge ] -> [ uzbyqxbhokkhlodp | ] again +right [ lodrvxqmefswmamj | vrzsqbpuxdvxnkrb ] -> [ btujcwnspxcqtcgf | ] again +right [ jcrparirwloiiuco | hmvlplhwmovfwwyd ] -> [ kxxhsbqlquuosxmb | ] again +right [ geluroauxntrnmif | ihnahlnihteveuvq ] -> [ kxxhsbqlquuosxmb | ] again +right [ gsufgiunyqyzrtqr | mfanyfewvaneiuxf ] -> [ nmtqhhkcnxcvmojy | ] again +right [ edndnedyugpsjuhp | aemjnkfnvtcgpvji ] -> [ dpxrfzsdnbwobccs | ] again +right [ dwbhgjfmrmmqqiqr | artewbopmzagmsgl ] -> [ hyomjpnbhakltexh | ] again +right [ rgxjvhndinepdhrc | javxrspixfccjpre ] -> [ kguxneejpzjhxkex | ] again +right [ kircngjasyabsssc | nmtqhhkcnxcvmojy ] -> [ kxxhsbqlquuosxmb | ] again +right [ eiqczhxcdeivnovl | gjyeyfiiulxgldje ] -> [ hyomjpnbhakltexh | ] again +right [ rkscdqhuvcwzounh | izzrteczimtxowhf ] -> [ vbxybjbllgyjnqby | ] again +right [ ibksigxvlyjgqcmq | izzrteczimtxowhf ] -> [ vvdcubqxwzcxkkwq | ] again +right [ raykgduwatxrpbvo | qexicqxtshybsfma ] -> [ uzbyqxbhokkhlodp | ] again +right [ iimitbpcqbbzxeqm | zymzkxpvqeigckuv ] -> [ nxnwjyrpqeggpsfr | ] again +right [ kynpohbftvgxdhed | nbmkodduqwixblgg ] -> [ ngakudaspksdpnhu | ] again +right [ tfheajsacpukqduw | zclpvexxokurymka ] -> [ lvfewimnazxkghtg | ] again +right [ gaqjtschpdrizrxa | qexicqxtshybsfma ] -> [ dnonesafrpwisdix | ] again +right [ tfheajsacpukqduw | hyomjpnbhakltexh ] -> [ kguxneejpzjhxkex | ] again +right [ hchmrpniteimjdkg | iplaeiglzurfdhmk ] -> [ ngakudaspksdpnhu | ] again +right [ ouvalcnmotlggryc | abeceeitcljqliuw ] -> [ recxkvdrsgizwemv | ] again +right [ iimitbpcqbbzxeqm | dhjpocrmwhdesxge ] -> [ vbxybjbllgyjnqby | ] again +right [ raykgduwatxrpbvo | qjaedvzbrdplsgnq ] -> [ vbxybjbllgyjnqby | ] again +right [ nsqnbsodezdzhqdp | mqnfukkwevngbgft ] -> [ nmtqhhkcnxcvmojy | ] again +right [ geluroauxntrnmif | ngakudaspksdpnhu ] -> [ abeceeitcljqliuw | ] again +right [ mbxmgyodikucmjjw | siavggjuvxbjkprw ] -> [ dexgotvdcmxhzqeo | ] again +right [ xxdnqwmvyrcstteo | javxrspixfccjpre ] -> [ rlkjthtuemckfbxe | ] again +right [ geluroauxntrnmif | mqnfukkwevngbgft ] -> [ zymzkxpvqeigckuv | ] again +right [ raykgduwatxrpbvo | dvojbwoiaearhqqx ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ntozkdexsajdjrbw | uzbyqxbhokkhlodp ] -> [ nxnwjyrpqeggpsfr | ] again +right [ lodrvxqmefswmamj | qjaedvzbrdplsgnq ] -> [ nbmkodduqwixblgg | ] again +right [ eiqczhxcdeivnovl | zymzkxpvqeigckuv ] -> [ hllxyajxgrguibng | ] again +right [ kircngjasyabsssc | javxrspixfccjpre ] -> [ abeceeitcljqliuw | ] again +right [ edndnedyugpsjuhp | zclpvexxokurymka ] -> [ mzrxlyvjfsvbvewi | ] again +right [ cfyftmawhduwoign | wuhwqgdgdbrevani ] -> [ uzbyqxbhokkhlodp | ] again +right [ iimitbpcqbbzxeqm | awebomptayzazgib ] -> [ lvfewimnazxkghtg | ] again +right [ ytenkazxoxcbuthj | siavggjuvxbjkprw ] -> [ hmvlplhwmovfwwyd | ] again +right [ voqwwqgihvmvhfcp | mzrxlyvjfsvbvewi ] -> [ kxxhsbqlquuosxmb | ] again +right [ qpekxvdmbdjkhurp | bdaazquhkbzzpgnk ] -> [ vbxybjbllgyjnqby | ] again +right [ vkbrtbjnrtmuhexn | kvtwjransnhwwcys ] -> [ dnonesafrpwisdix | ] again +right [ pjvkbksqryshjzph | qjaedvzbrdplsgnq ] -> [ btujcwnspxcqtcgf | ] again +right [ kynpohbftvgxdhed | zclpvexxokurymka ] -> [ ihnahlnihteveuvq | ] again +right [ tfheajsacpukqduw | qexicqxtshybsfma ] -> [ qjaedvzbrdplsgnq | ] again +right [ gpekbdmeqdbomqrc | kxxhsbqlquuosxmb ] -> [ dgekiompqmzrgggc | ] again +right [ pengzuapnhrankjc | abeceeitcljqliuw ] -> [ hbufavpezfamcjlw | ] again +right [ kircngjasyabsssc | dhjpocrmwhdesxge ] -> [ ikewikkccpumwsgm | ] again +right [ ntozkdexsajdjrbw | vbxybjbllgyjnqby ] -> [ nbmkodduqwixblgg | ] again +right [ iimitbpcqbbzxeqm | wuhwqgdgdbrevani ] -> [ tgykpmrvaltbuokz | ] again +right [ umzqrxyhunysteca | sffxshkuwfddxxue ] -> [ sffxshkuwfddxxue | ] again +right [ lodrvxqmefswmamj | dgekiompqmzrgggc ] -> [ javxrspixfccjpre | ] again +right [ vyhpvegrbarkyuig | dexgotvdcmxhzqeo ] -> [ ihnahlnihteveuvq | ] again +right [ mbruhbqkghxlzicg | tgykpmrvaltbuokz ] -> [ mfanyfewvaneiuxf | ] again +right [ ouvalcnmotlggryc | tgykpmrvaltbuokz ] -> [ hbufavpezfamcjlw | ] again +right [ gnshniwkyfsughqi | zclpvexxokurymka ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ouvalcnmotlggryc | mfanyfewvaneiuxf ] -> [ kalmsmalpgkzhrpv | ] again +right [ nsqnbsodezdzhqdp | sffxshkuwfddxxue ] -> [ dhjpocrmwhdesxge | ] again +right [ mbruhbqkghxlzicg | ngakudaspksdpnhu ] -> [ artewbopmzagmsgl | ] again +right [ tfheajsacpukqduw | nnfwxckidvzgtghy ] -> [ rlkjthtuemckfbxe | ] again +right [ qlarbtnvzsuhqhkr | ikewikkccpumwsgm ] -> [ qjaedvzbrdplsgnq | ] again +right [ rkscdqhuvcwzounh | gyjzrlbylgpuizlf ] -> [ btujcwnspxcqtcgf | ] again +right [ cuipjvljqwcvcvdl | vrzsqbpuxdvxnkrb ] -> [ kalmsmalpgkzhrpv | ] again +right [ ibksigxvlyjgqcmq | dnonesafrpwisdix ] -> [ fizzvloxagsgdyde | ] again +right [ cuipuhsrzpowwaiz | dexgotvdcmxhzqeo ] -> [ izzrteczimtxowhf | ] again +right [ qpekxvdmbdjkhurp | vbxybjbllgyjnqby ] -> [ bdaazquhkbzzpgnk | ] again +right [ qpekxvdmbdjkhurp | gjyeyfiiulxgldje ] -> [ awebomptayzazgib | ] again +right [ gsufgiunyqyzrtqr | bdaazquhkbzzpgnk ] -> [ ikewikkccpumwsgm | ] again +right [ umzqrxyhunysteca | dvojbwoiaearhqqx ] -> [ dvojbwoiaearhqqx | ] again +right [ qpekxvdmbdjkhurp | cwwmiwzdarigmyas ] -> [ dvojbwoiaearhqqx | ] again +right [ lodrvxqmefswmamj | tgykpmrvaltbuokz ] -> [ lvfewimnazxkghtg | ] again +right [ iimitbpcqbbzxeqm | ngakudaspksdpnhu ] -> [ hllxyajxgrguibng | ] again +right [ inakektsovmugwqi | abeceeitcljqliuw ] -> [ tvxgcbxphvkjumfp | ] again +right [ gpekbdmeqdbomqrc | lvfewimnazxkghtg ] -> [ xyqphccoilboxzjm | ] again +right [ wvdwentjaoxzpefn | hmvlplhwmovfwwyd ] -> [ uzbyqxbhokkhlodp | ] again +right [ benlwwrkntweqmcd | recxkvdrsgizwemv ] -> [ xyqphccoilboxzjm | ] again +right [ lodrvxqmefswmamj | vvdcubqxwzcxkkwq ] -> [ kguxneejpzjhxkex | ] again +right [ hchmrpniteimjdkg | abeceeitcljqliuw ] -> [ wuhwqgdgdbrevani | ] again +right [ dwbhgjfmrmmqqiqr | abeceeitcljqliuw ] -> [ tgykpmrvaltbuokz | ] again +right [ yvqogudvzzwxxkwt | mfanyfewvaneiuxf ] -> [ gjyeyfiiulxgldje | ] again +right [ cfyftmawhduwoign | gyjzrlbylgpuizlf ] -> [ rlkjthtuemckfbxe | ] again +right [ vkbrtbjnrtmuhexn | ihnahlnihteveuvq ] -> [ qjaedvzbrdplsgnq | ] again +right [ rgxjvhndinepdhrc | hmvlplhwmovfwwyd ] -> [ hyomjpnbhakltexh | ] again +right [ kynpohbftvgxdhed | cwwmiwzdarigmyas ] -> [ rvatnslcgqpdhudb | ] again +right [ lodrvxqmefswmamj | ihnahlnihteveuvq ] -> [ dvojbwoiaearhqqx | ] again +right [ caxjxfubbsouelib | dhjpocrmwhdesxge ] -> [ nxnwjyrpqeggpsfr | ] again +right [ caxjxfubbsouelib | hllxyajxgrguibng ] -> [ aseyyzwzmmveweae | ] again +right [ uypacbgkuqmaanio | hyomjpnbhakltexh ] -> [ qexicqxtshybsfma | ] again +right [ evtjmjkiinibagcl | qzdskjohtbrtzsdh ] -> [ nbmkodduqwixblgg | ] again +right [ zhevkjifrldygaqz | wuhwqgdgdbrevani ] -> [ qexicqxtshybsfma | ] again +right [ mbxmgyodikucmjjw | kalmsmalpgkzhrpv ] -> [ recxkvdrsgizwemv | ] again +right [ caxjxfubbsouelib | nmtqhhkcnxcvmojy ] -> [ izzrteczimtxowhf | ] again +right [ qlarbtnvzsuhqhkr | zclpvexxokurymka ] -> [ artewbopmzagmsgl | ] again +right [ raykgduwatxrpbvo | wuhwqgdgdbrevani ] -> [ rvatnslcgqpdhudb | ] again +right [ cuipjvljqwcvcvdl | nbmkodduqwixblgg ] -> [ zymzkxpvqeigckuv | ] again +right [ oymflwraloucnitk | nxnwjyrpqeggpsfr ] -> [ zclpvexxokurymka | ] again +right [ kpgoxtqljbdyxzju | dexgotvdcmxhzqeo ] -> [ kxxhsbqlquuosxmb | ] again +right [ ahhbzzqgxoanuoue | qexicqxtshybsfma ] -> [ kkavwvmbabfuqctz | ] again +right [ geluroauxntrnmif | dvojbwoiaearhqqx ] -> [ gyjzrlbylgpuizlf | ] again +right [ vyhpvegrbarkyuig | ngakudaspksdpnhu ] -> [ gyjzrlbylgpuizlf | ] again +right [ xfgzidwdkiiivvef | bgfoxmprkkmfiyrs ] -> [ dexgotvdcmxhzqeo | ] again +right [ klrbnmmxoginlktj | kguxneejpzjhxkex ] -> [ kvtwjransnhwwcys | ] again +right [ geluroauxntrnmif | hllxyajxgrguibng ] -> [ zclpvexxokurymka | ] again +right [ voqwwqgihvmvhfcp | ihnahlnihteveuvq ] -> [ hbufavpezfamcjlw | ] again +right [ vlulonvgtbzdamyq | izzrteczimtxowhf ] -> [ kvtwjransnhwwcys | ] again +right [ hchmrpniteimjdkg | wxhewiggqlytwcim ] -> [ vbxybjbllgyjnqby | ] again +right [ raykgduwatxrpbvo | aemjnkfnvtcgpvji ] -> [ fizzvloxagsgdyde | ] again +right [ yvqogudvzzwxxkwt | nxnwjyrpqeggpsfr ] -> [ abeceeitcljqliuw | ] again +right [ ahhbzzqgxoanuoue | aseyyzwzmmveweae ] -> [ qjaedvzbrdplsgnq | ] again +right [ nsqnbsodezdzhqdp | ngakudaspksdpnhu ] -> [ hmvlplhwmovfwwyd | ] again +right [ hchmrpniteimjdkg | gjyeyfiiulxgldje ] -> [ nnfwxckidvzgtghy | ] again +right [ rzpobnavsupuevtk | gyjzrlbylgpuizlf ] -> [ fizzvloxagsgdyde | ] again +right [ geluroauxntrnmif | qexicqxtshybsfma ] -> [ hmvlplhwmovfwwyd | ] again +right [ mbxmgyodikucmjjw | nxnwjyrpqeggpsfr ] -> [ gjyeyfiiulxgldje | ] again +right [ qlarbtnvzsuhqhkr | hmvlplhwmovfwwyd ] -> [ sffxshkuwfddxxue | ] again +right [ yvqogudvzzwxxkwt | aseyyzwzmmveweae ] -> [ artewbopmzagmsgl | ] again +right [ rgxjvhndinepdhrc | btujcwnspxcqtcgf ] -> [ aseyyzwzmmveweae | ] again +right [ jvgaavnpmfdslxqh | nxnwjyrpqeggpsfr ] -> [ ftddupzmfymxzzim | ] again +right [ klrbnmmxoginlktj | kalmsmalpgkzhrpv ] -> [ gyjzrlbylgpuizlf | ] again +right [ umzqrxyhunysteca | qzdskjohtbrtzsdh ] -> [ qzdskjohtbrtzsdh | ] again +right [ caxjxfubbsouelib | uprlxxjvwjqthvsu ] -> [ hbufavpezfamcjlw | ] again +right [ edndnedyugpsjuhp | kalmsmalpgkzhrpv ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ugeiksafbjxaovqq | vbxybjbllgyjnqby ] -> [ lvfewimnazxkghtg | ] again +right [ uypacbgkuqmaanio | tgykpmrvaltbuokz ] -> [ izzrteczimtxowhf | ] again +right [ vkbrtbjnrtmuhexn | qzdskjohtbrtzsdh ] -> [ bgfoxmprkkmfiyrs | ] again +right [ tfheajsacpukqduw | hbufavpezfamcjlw ] -> [ fizzvloxagsgdyde | ] again +right [ kwyemxqbttvwszqq | recxkvdrsgizwemv ] -> [ aseyyzwzmmveweae | ] again +right [ ugeiksafbjxaovqq | ftddupzmfymxzzim ] -> [ zymzkxpvqeigckuv | ] again +right [ ahhbzzqgxoanuoue | rlkjthtuemckfbxe ] -> [ uprlxxjvwjqthvsu | ] again +right [ xchlqnbgomjlpleb | ubvqeialipmjmizk ] -> [ rlkjthtuemckfbxe | ] again +right [ voqwwqgihvmvhfcp | kalmsmalpgkzhrpv ] -> [ dnonesafrpwisdix | ] again +right [ iimitbpcqbbzxeqm | kxxhsbqlquuosxmb ] -> [ nbmkodduqwixblgg | ] again +right [ vyhpvegrbarkyuig | uzbyqxbhokkhlodp ] -> [ dpxrfzsdnbwobccs | ] again +right [ umzqrxyhunysteca | rlkjthtuemckfbxe ] -> [ rlkjthtuemckfbxe | ] again +right [ vlulonvgtbzdamyq | hbufavpezfamcjlw ] -> [ wxhewiggqlytwcim | ] again +right [ kwyemxqbttvwszqq | gjyeyfiiulxgldje ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyhpvegrbarkyuig | hbufavpezfamcjlw ] -> [ rlkjthtuemckfbxe | ] again +right [ evtjmjkiinibagcl | vrzsqbpuxdvxnkrb ] -> [ vvdcubqxwzcxkkwq | ] again +right [ qpekxvdmbdjkhurp | ubvqeialipmjmizk ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ddgjazrncfheztdr | abeceeitcljqliuw ] -> [ iplaeiglzurfdhmk | ] again +right [ uayygxyfrmapzybr | dexgotvdcmxhzqeo ] -> [ rqxjqphkdfcphxer | ] again +right [ vlulonvgtbzdamyq | gjyeyfiiulxgldje ] -> [ dpxrfzsdnbwobccs | ] again +right [ spdpupdypdedhopa | zclpvexxokurymka ] -> [ xyqphccoilboxzjm | ] again +right [ ugeiksafbjxaovqq | qzdskjohtbrtzsdh ] -> [ gyjzrlbylgpuizlf | ] again +right [ spdpupdypdedhopa | aemjnkfnvtcgpvji ] -> [ kxxhsbqlquuosxmb | ] again +right [ msrtxpphlevvdwkt | qzdskjohtbrtzsdh ] -> [ kguxneejpzjhxkex | ] again +right [ rgxjvhndinepdhrc | kkavwvmbabfuqctz ] -> [ hllxyajxgrguibng | ] again +right [ kircngjasyabsssc | sffxshkuwfddxxue ] -> [ recxkvdrsgizwemv | ] again +right [ ktapmqnouetfmsxx | abeceeitcljqliuw ] -> [ rvatnslcgqpdhudb | ] again +right [ cuipjvljqwcvcvdl | btujcwnspxcqtcgf ] -> [ ngakudaspksdpnhu | ] again +right [ uypacbgkuqmaanio | wuhwqgdgdbrevani ] -> [ dpxrfzsdnbwobccs | ] again +right [ spdpupdypdedhopa | nnfwxckidvzgtghy ] -> [ kkavwvmbabfuqctz | ] again +right [ vkbrtbjnrtmuhexn | mfanyfewvaneiuxf ] -> [ cwwmiwzdarigmyas | ] again +right [ cfyftmawhduwoign | javxrspixfccjpre ] -> [ kkavwvmbabfuqctz | ] again +right [ qlarbtnvzsuhqhkr | wxhewiggqlytwcim ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ klrbnmmxoginlktj | mqnfukkwevngbgft ] -> [ awebomptayzazgib | ] again +right [ ddgjazrncfheztdr | rvatnslcgqpdhudb ] -> [ rqxjqphkdfcphxer | ] again +right [ rgxjvhndinepdhrc | siavggjuvxbjkprw ] -> [ nxnwjyrpqeggpsfr | ] again +right [ geluroauxntrnmif | rvatnslcgqpdhudb ] -> [ aseyyzwzmmveweae | ] again +right [ xfgzidwdkiiivvef | uprlxxjvwjqthvsu ] -> [ vbxybjbllgyjnqby | ] again +right [ nsqnbsodezdzhqdp | dexgotvdcmxhzqeo ] -> [ nxnwjyrpqeggpsfr | ] again +right [ evtjmjkiinibagcl | bgfoxmprkkmfiyrs ] -> [ dvojbwoiaearhqqx | ] again +right [ qpekxvdmbdjkhurp | recxkvdrsgizwemv ] -> [ javxrspixfccjpre | ] again +right [ tfheajsacpukqduw | uzbyqxbhokkhlodp ] -> [ vbxybjbllgyjnqby | ] again +right [ kircngjasyabsssc | vrzsqbpuxdvxnkrb ] -> [ zymzkxpvqeigckuv | ] again +right [ umzqrxyhunysteca | mzrxlyvjfsvbvewi ] -> [ mzrxlyvjfsvbvewi | ] again +right [ umzqrxyhunysteca | bgfoxmprkkmfiyrs ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kircngjasyabsssc | iplaeiglzurfdhmk ] -> [ nxnwjyrpqeggpsfr | ] again +right [ uypacbgkuqmaanio | bdaazquhkbzzpgnk ] -> [ fizzvloxagsgdyde | ] again +right [ gsufgiunyqyzrtqr | ubvqeialipmjmizk ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ cuipjvljqwcvcvdl | gyjzrlbylgpuizlf ] -> [ qexicqxtshybsfma | ] again +right [ uayygxyfrmapzybr | kvtwjransnhwwcys ] -> [ kalmsmalpgkzhrpv | ] again +right [ kircngjasyabsssc | qzdskjohtbrtzsdh ] -> [ cwwmiwzdarigmyas | ] again +right [ vgkfvqufgfebzfwr | wxhewiggqlytwcim ] -> [ dgekiompqmzrgggc | ] again +right [ ddgjazrncfheztdr | tvxgcbxphvkjumfp ] -> [ btujcwnspxcqtcgf | ] again +right [ xfgzidwdkiiivvef | zymzkxpvqeigckuv ] -> [ hbufavpezfamcjlw | ] again +right [ lodrvxqmefswmamj | wxhewiggqlytwcim ] -> [ uzbyqxbhokkhlodp | ] again +right [ vkbrtbjnrtmuhexn | ubvqeialipmjmizk ] -> [ artewbopmzagmsgl | ] again +right [ yvqogudvzzwxxkwt | dgekiompqmzrgggc ] -> [ xyqphccoilboxzjm | ] again +right [ caxjxfubbsouelib | recxkvdrsgizwemv ] -> [ dgekiompqmzrgggc | ] again +right [ kircngjasyabsssc | kguxneejpzjhxkex ] -> [ rlkjthtuemckfbxe | ] again +right [ pengzuapnhrankjc | rqxjqphkdfcphxer ] -> [ nbmkodduqwixblgg | ] again +right [ msrtxpphlevvdwkt | recxkvdrsgizwemv ] -> [ ftddupzmfymxzzim | ] again +right [ nsqnbsodezdzhqdp | rvatnslcgqpdhudb ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kpgoxtqljbdyxzju | rqxjqphkdfcphxer ] -> [ vvdcubqxwzcxkkwq | ] again +right [ hflbkfetmzlvgaxf | awebomptayzazgib ] -> [ kvtwjransnhwwcys | ] again +right [ jcrparirwloiiuco | rvatnslcgqpdhudb ] -> [ ikewikkccpumwsgm | ] again +right [ xxdnqwmvyrcstteo | gyjzrlbylgpuizlf ] -> [ kkavwvmbabfuqctz | ] again +right [ mbruhbqkghxlzicg | fizzvloxagsgdyde ] -> [ iplaeiglzurfdhmk | ] again +right [ uayygxyfrmapzybr | dgekiompqmzrgggc ] -> [ vbxybjbllgyjnqby | ] again +right [ gaqjtschpdrizrxa | nxnwjyrpqeggpsfr ] -> [ ikewikkccpumwsgm | ] again +right [ cfyftmawhduwoign | rlkjthtuemckfbxe ] -> [ gyjzrlbylgpuizlf | ] again +right [ kynpohbftvgxdhed | dgekiompqmzrgggc ] -> [ abeceeitcljqliuw | ] again +right [ rgxjvhndinepdhrc | dhjpocrmwhdesxge ] -> [ nbmkodduqwixblgg | ] again +right [ vkbrtbjnrtmuhexn | zclpvexxokurymka ] -> [ kalmsmalpgkzhrpv | ] again +right [ gpekbdmeqdbomqrc | dpxrfzsdnbwobccs ] -> [ qzdskjohtbrtzsdh | ] again +right [ gnshniwkyfsughqi | wuhwqgdgdbrevani ] -> [ xyqphccoilboxzjm | ] again +right [ qlarbtnvzsuhqhkr | ftddupzmfymxzzim ] -> [ ihnahlnihteveuvq | ] again +right [ xxdnqwmvyrcstteo | dhjpocrmwhdesxge ] -> [ kalmsmalpgkzhrpv | ] again +right [ vgkfvqufgfebzfwr | ftddupzmfymxzzim ] -> [ iplaeiglzurfdhmk | ] again +right [ pjvkbksqryshjzph | rlkjthtuemckfbxe ] -> [ fizzvloxagsgdyde | ] again +right [ lodrvxqmefswmamj | hllxyajxgrguibng ] -> [ nmtqhhkcnxcvmojy | ] again +right [ uypacbgkuqmaanio | btujcwnspxcqtcgf ] -> [ rvatnslcgqpdhudb | ] again +right [ ntozkdexsajdjrbw | qjaedvzbrdplsgnq ] -> [ mzrxlyvjfsvbvewi | ] again +right [ caxjxfubbsouelib | iplaeiglzurfdhmk ] -> [ ikewikkccpumwsgm | ] again +right [ vkbrtbjnrtmuhexn | tvxgcbxphvkjumfp ] -> [ ngakudaspksdpnhu | ] again +right [ yvqogudvzzwxxkwt | siavggjuvxbjkprw ] -> [ rlkjthtuemckfbxe | ] again +right [ jcrparirwloiiuco | zymzkxpvqeigckuv ] -> [ javxrspixfccjpre | ] again +right [ ahhbzzqgxoanuoue | izzrteczimtxowhf ] -> [ nbmkodduqwixblgg | ] again +right [ tfheajsacpukqduw | hmvlplhwmovfwwyd ] -> [ javxrspixfccjpre | ] again +right [ xfgzidwdkiiivvef | dhjpocrmwhdesxge ] -> [ hmvlplhwmovfwwyd | ] again +right [ ibksigxvlyjgqcmq | nnfwxckidvzgtghy ] -> [ mzrxlyvjfsvbvewi | ] again +right [ pjvkbksqryshjzph | javxrspixfccjpre ] -> [ lvfewimnazxkghtg | ] again +right [ kpgoxtqljbdyxzju | ikewikkccpumwsgm ] -> [ artewbopmzagmsgl | ] again +right [ gsufgiunyqyzrtqr | mqnfukkwevngbgft ] -> [ rlkjthtuemckfbxe | ] again +right [ cuipjvljqwcvcvdl | ikewikkccpumwsgm ] -> [ izzrteczimtxowhf | ] again +right [ vlulonvgtbzdamyq | rqxjqphkdfcphxer ] -> [ qzdskjohtbrtzsdh | ] again +right [ voqwwqgihvmvhfcp | siavggjuvxbjkprw ] -> [ qexicqxtshybsfma | ] again +right [ gpekbdmeqdbomqrc | recxkvdrsgizwemv ] -> [ uzbyqxbhokkhlodp | ] again +right [ pjvkbksqryshjzph | artewbopmzagmsgl ] -> [ sffxshkuwfddxxue | ] again +right [ rkscdqhuvcwzounh | dnonesafrpwisdix ] -> [ mfanyfewvaneiuxf | ] again +right [ xfgzidwdkiiivvef | mqnfukkwevngbgft ] -> [ mzrxlyvjfsvbvewi | ] again +right [ tfheajsacpukqduw | mfanyfewvaneiuxf ] -> [ ubvqeialipmjmizk | ] again +right [ hflbkfetmzlvgaxf | nbmkodduqwixblgg ] -> [ wxhewiggqlytwcim | ] again +right [ evtjmjkiinibagcl | izzrteczimtxowhf ] -> [ dgekiompqmzrgggc | ] again +right [ geluroauxntrnmif | hbufavpezfamcjlw ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vlulonvgtbzdamyq | hmvlplhwmovfwwyd ] -> [ qjaedvzbrdplsgnq | ] again +right [ ntozkdexsajdjrbw | dexgotvdcmxhzqeo ] -> [ kvtwjransnhwwcys | ] again +right [ pjvkbksqryshjzph | bdaazquhkbzzpgnk ] -> [ ngakudaspksdpnhu | ] again +right [ xchlqnbgomjlpleb | rlkjthtuemckfbxe ] -> [ ubvqeialipmjmizk | ] again +right [ cuipjvljqwcvcvdl | kguxneejpzjhxkex ] -> [ fizzvloxagsgdyde | ] again +right [ cuipjvljqwcvcvdl | hyomjpnbhakltexh ] -> [ hbufavpezfamcjlw | ] again +right [ cuipjvljqwcvcvdl | zclpvexxokurymka ] -> [ awebomptayzazgib | ] again +right [ rkscdqhuvcwzounh | kkavwvmbabfuqctz ] -> [ wxhewiggqlytwcim | ] again +right [ ugeiksafbjxaovqq | aemjnkfnvtcgpvji ] -> [ dnonesafrpwisdix | ] again +right [ yvqogudvzzwxxkwt | gjyeyfiiulxgldje ] -> [ mfanyfewvaneiuxf | ] again +right [ benlwwrkntweqmcd | ftddupzmfymxzzim ] -> [ kxxhsbqlquuosxmb | ] again +right [ tfheajsacpukqduw | nmtqhhkcnxcvmojy ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ibksigxvlyjgqcmq | vvdcubqxwzcxkkwq ] -> [ izzrteczimtxowhf | ] again +right [ vgkfvqufgfebzfwr | nnfwxckidvzgtghy ] -> [ nmtqhhkcnxcvmojy | ] again +right [ rzpobnavsupuevtk | ngakudaspksdpnhu ] -> [ nnfwxckidvzgtghy | ] again +right [ vyxblmcfsoewpifj | kalmsmalpgkzhrpv ] -> [ mzrxlyvjfsvbvewi | ] again +right [ gaqjtschpdrizrxa | cwwmiwzdarigmyas ] -> [ tvxgcbxphvkjumfp | ] again +right [ eiqczhxcdeivnovl | awebomptayzazgib ] -> [ dgekiompqmzrgggc | ] again +right [ gpekbdmeqdbomqrc | ftddupzmfymxzzim ] -> [ dnonesafrpwisdix | ] again +right [ ytenkazxoxcbuthj | artewbopmzagmsgl ] -> [ gyjzrlbylgpuizlf | ] again +right [ gaqjtschpdrizrxa | ikewikkccpumwsgm ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ytenkazxoxcbuthj | rqxjqphkdfcphxer ] -> [ zclpvexxokurymka | ] again +right [ gsufgiunyqyzrtqr | awebomptayzazgib ] -> [ artewbopmzagmsgl | ] again +right [ jvgaavnpmfdslxqh | rqxjqphkdfcphxer ] -> [ hmvlplhwmovfwwyd | ] again +right [ pjvkbksqryshjzph | qzdskjohtbrtzsdh ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vyxblmcfsoewpifj | recxkvdrsgizwemv ] -> [ lvfewimnazxkghtg | ] again +right [ ddgjazrncfheztdr | dgekiompqmzrgggc ] -> [ qexicqxtshybsfma | ] again +right [ klrbnmmxoginlktj | uprlxxjvwjqthvsu ] -> [ wuhwqgdgdbrevani | ] again +right [ spdpupdypdedhopa | vvdcubqxwzcxkkwq ] -> [ uzbyqxbhokkhlodp | ] again +right [ pengzuapnhrankjc | kkavwvmbabfuqctz ] -> [ qjaedvzbrdplsgnq | ] again +right [ caxjxfubbsouelib | kguxneejpzjhxkex ] -> [ hmvlplhwmovfwwyd | ] again +right [ vgkfvqufgfebzfwr | vvdcubqxwzcxkkwq ] -> [ bdaazquhkbzzpgnk | ] again +right [ klrbnmmxoginlktj | artewbopmzagmsgl ] -> [ rlkjthtuemckfbxe | ] again +right [ nsqnbsodezdzhqdp | siavggjuvxbjkprw ] -> [ gjyeyfiiulxgldje | ] again +right [ voqwwqgihvmvhfcp | izzrteczimtxowhf ] -> [ btujcwnspxcqtcgf | ] again +right [ umzqrxyhunysteca | gjyeyfiiulxgldje ] -> [ gjyeyfiiulxgldje | ] again +right [ xfgzidwdkiiivvef | qjaedvzbrdplsgnq ] -> [ recxkvdrsgizwemv | ] again +right [ eiqczhxcdeivnovl | artewbopmzagmsgl ] -> [ rvatnslcgqpdhudb | ] again +right [ qlarbtnvzsuhqhkr | cwwmiwzdarigmyas ] -> [ lvfewimnazxkghtg | ] again +right [ xchlqnbgomjlpleb | kalmsmalpgkzhrpv ] -> [ dgekiompqmzrgggc | ] again +right [ pjvkbksqryshjzph | mzrxlyvjfsvbvewi ] -> [ bgfoxmprkkmfiyrs | ] again +right [ inakektsovmugwqi | kxxhsbqlquuosxmb ] -> [ qjaedvzbrdplsgnq | ] again +right [ oymflwraloucnitk | ikewikkccpumwsgm ] -> [ fizzvloxagsgdyde | ] again +right [ caxjxfubbsouelib | kvtwjransnhwwcys ] -> [ tgykpmrvaltbuokz | ] again +right [ xfgzidwdkiiivvef | rqxjqphkdfcphxer ] -> [ lvfewimnazxkghtg | ] again +right [ evtjmjkiinibagcl | qexicqxtshybsfma ] -> [ ftddupzmfymxzzim | ] again +right [ spdpupdypdedhopa | hllxyajxgrguibng ] -> [ awebomptayzazgib | ] again +right [ hflbkfetmzlvgaxf | lvfewimnazxkghtg ] -> [ gjyeyfiiulxgldje | ] again +right [ pengzuapnhrankjc | qzdskjohtbrtzsdh ] -> [ aemjnkfnvtcgpvji | ] again +right [ rgxjvhndinepdhrc | abeceeitcljqliuw ] -> [ rlkjthtuemckfbxe | ] again +right [ uayygxyfrmapzybr | hyomjpnbhakltexh ] -> [ bdaazquhkbzzpgnk | ] again +right [ caxjxfubbsouelib | kxxhsbqlquuosxmb ] -> [ uzbyqxbhokkhlodp | ] again +right [ ytenkazxoxcbuthj | dhjpocrmwhdesxge ] -> [ javxrspixfccjpre | ] again +right [ raykgduwatxrpbvo | dhjpocrmwhdesxge ] -> [ gyjzrlbylgpuizlf | ] again +right [ hchmrpniteimjdkg | siavggjuvxbjkprw ] -> [ ubvqeialipmjmizk | ] again +right [ rgxjvhndinepdhrc | tvxgcbxphvkjumfp ] -> [ kvtwjransnhwwcys | ] again +right [ uayygxyfrmapzybr | bgfoxmprkkmfiyrs ] -> [ lvfewimnazxkghtg | ] again +right [ ktapmqnouetfmsxx | kvtwjransnhwwcys ] -> [ wuhwqgdgdbrevani | ] again +right [ mbruhbqkghxlzicg | izzrteczimtxowhf ] -> [ hmvlplhwmovfwwyd | ] again +right [ rzpobnavsupuevtk | rvatnslcgqpdhudb ] -> [ hllxyajxgrguibng | ] again +right [ tfheajsacpukqduw | mqnfukkwevngbgft ] -> [ ihnahlnihteveuvq | ] again +right [ qpekxvdmbdjkhurp | nxnwjyrpqeggpsfr ] -> [ ubvqeialipmjmizk | ] again +right [ xxdnqwmvyrcstteo | wuhwqgdgdbrevani ] -> [ recxkvdrsgizwemv | ] again +right [ qlarbtnvzsuhqhkr | uprlxxjvwjqthvsu ] -> [ qzdskjohtbrtzsdh | ] again +right [ rkscdqhuvcwzounh | recxkvdrsgizwemv ] -> [ gjyeyfiiulxgldje | ] again +right [ oymflwraloucnitk | vvdcubqxwzcxkkwq ] -> [ aseyyzwzmmveweae | ] again +right [ kpgoxtqljbdyxzju | sffxshkuwfddxxue ] -> [ uzbyqxbhokkhlodp | ] again +right [ ddgjazrncfheztdr | nbmkodduqwixblgg ] -> [ hmvlplhwmovfwwyd | ] again +right [ raykgduwatxrpbvo | uprlxxjvwjqthvsu ] -> [ recxkvdrsgizwemv | ] again +right [ uypacbgkuqmaanio | kalmsmalpgkzhrpv ] -> [ gjyeyfiiulxgldje | ] again +right [ ntozkdexsajdjrbw | gjyeyfiiulxgldje ] -> [ tvxgcbxphvkjumfp | ] again +right [ uypacbgkuqmaanio | mqnfukkwevngbgft ] -> [ uzbyqxbhokkhlodp | ] again +right [ gaqjtschpdrizrxa | wxhewiggqlytwcim ] -> [ hllxyajxgrguibng | ] again +right [ zhevkjifrldygaqz | kxxhsbqlquuosxmb ] -> [ zclpvexxokurymka | ] again +right [ edndnedyugpsjuhp | dgekiompqmzrgggc ] -> [ ikewikkccpumwsgm | ] again +right [ rgxjvhndinepdhrc | zymzkxpvqeigckuv ] -> [ uzbyqxbhokkhlodp | ] again +right [ xchlqnbgomjlpleb | ftddupzmfymxzzim ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ntozkdexsajdjrbw | qexicqxtshybsfma ] -> [ wxhewiggqlytwcim | ] again +right [ uayygxyfrmapzybr | hbufavpezfamcjlw ] -> [ qjaedvzbrdplsgnq | ] again +right [ gaqjtschpdrizrxa | kkavwvmbabfuqctz ] -> [ bdaazquhkbzzpgnk | ] again +right [ spdpupdypdedhopa | artewbopmzagmsgl ] -> [ siavggjuvxbjkprw | ] again +right [ spdpupdypdedhopa | dexgotvdcmxhzqeo ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ mbxmgyodikucmjjw | hllxyajxgrguibng ] -> [ fizzvloxagsgdyde | ] again +right [ ddgjazrncfheztdr | iplaeiglzurfdhmk ] -> [ abeceeitcljqliuw | ] again +right [ rgxjvhndinepdhrc | kxxhsbqlquuosxmb ] -> [ vbxybjbllgyjnqby | ] again +right [ tfheajsacpukqduw | zymzkxpvqeigckuv ] -> [ kxxhsbqlquuosxmb | ] again +right [ oymflwraloucnitk | ihnahlnihteveuvq ] -> [ xyqphccoilboxzjm | ] again +right [ xchlqnbgomjlpleb | dexgotvdcmxhzqeo ] -> [ nbmkodduqwixblgg | ] again +right [ lodrvxqmefswmamj | xyqphccoilboxzjm ] -> [ iplaeiglzurfdhmk | ] again +right [ msrtxpphlevvdwkt | abeceeitcljqliuw ] -> [ mqnfukkwevngbgft | ] again +right [ nsqnbsodezdzhqdp | lvfewimnazxkghtg ] -> [ gyjzrlbylgpuizlf | ] again +right [ iimitbpcqbbzxeqm | cwwmiwzdarigmyas ] -> [ recxkvdrsgizwemv | ] again +right [ xchlqnbgomjlpleb | vbxybjbllgyjnqby ] -> [ kvtwjransnhwwcys | ] again +right [ rzpobnavsupuevtk | awebomptayzazgib ] -> [ dnonesafrpwisdix | ] again +right [ vgkfvqufgfebzfwr | ihnahlnihteveuvq ] -> [ mfanyfewvaneiuxf | ] again +right [ vyxblmcfsoewpifj | bdaazquhkbzzpgnk ] -> [ dpxrfzsdnbwobccs | ] again +right [ geluroauxntrnmif | dhjpocrmwhdesxge ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ouvalcnmotlggryc | mqnfukkwevngbgft ] -> [ ftddupzmfymxzzim | ] again +right [ ibksigxvlyjgqcmq | ftddupzmfymxzzim ] -> [ mfanyfewvaneiuxf | ] again +right [ dwbhgjfmrmmqqiqr | nmtqhhkcnxcvmojy ] -> [ xyqphccoilboxzjm | ] again +right [ ahhbzzqgxoanuoue | tvxgcbxphvkjumfp ] -> [ recxkvdrsgizwemv | ] again +right [ gnshniwkyfsughqi | wxhewiggqlytwcim ] -> [ cwwmiwzdarigmyas | ] again +right [ ahhbzzqgxoanuoue | vbxybjbllgyjnqby ] -> [ iplaeiglzurfdhmk | ] again +right [ ugeiksafbjxaovqq | sffxshkuwfddxxue ] -> [ qjaedvzbrdplsgnq | ] again +right [ ibksigxvlyjgqcmq | btujcwnspxcqtcgf ] -> [ javxrspixfccjpre | ] again +right [ geluroauxntrnmif | xyqphccoilboxzjm ] -> [ awebomptayzazgib | ] again +right [ evtjmjkiinibagcl | vvdcubqxwzcxkkwq ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ lodrvxqmefswmamj | tvxgcbxphvkjumfp ] -> [ zclpvexxokurymka | ] again +right [ rzpobnavsupuevtk | kguxneejpzjhxkex ] -> [ qexicqxtshybsfma | ] again +right [ klrbnmmxoginlktj | nnfwxckidvzgtghy ] -> [ cwwmiwzdarigmyas | ] again +right [ inakektsovmugwqi | ihnahlnihteveuvq ] -> [ javxrspixfccjpre | ] again +right [ dwbhgjfmrmmqqiqr | siavggjuvxbjkprw ] -> [ mzrxlyvjfsvbvewi | ] again +right [ nsqnbsodezdzhqdp | dnonesafrpwisdix ] -> [ hyomjpnbhakltexh | ] again +right [ xxdnqwmvyrcstteo | siavggjuvxbjkprw ] -> [ iplaeiglzurfdhmk | ] again +right [ edndnedyugpsjuhp | zymzkxpvqeigckuv ] -> [ qzdskjohtbrtzsdh | ] again +right [ gpekbdmeqdbomqrc | kvtwjransnhwwcys ] -> [ ikewikkccpumwsgm | ] again +right [ lodrvxqmefswmamj | lvfewimnazxkghtg ] -> [ tgykpmrvaltbuokz | ] again +right [ gaqjtschpdrizrxa | ubvqeialipmjmizk ] -> [ xyqphccoilboxzjm | ] again +right [ ugeiksafbjxaovqq | kalmsmalpgkzhrpv ] -> [ hyomjpnbhakltexh | ] again +right [ vlulonvgtbzdamyq | ngakudaspksdpnhu ] -> [ awebomptayzazgib | ] again +right [ edndnedyugpsjuhp | hbufavpezfamcjlw ] -> [ hllxyajxgrguibng | ] again +right [ pjvkbksqryshjzph | mfanyfewvaneiuxf ] -> [ kkavwvmbabfuqctz | ] again +right [ iimitbpcqbbzxeqm | uprlxxjvwjqthvsu ] -> [ hmvlplhwmovfwwyd | ] again +right [ msrtxpphlevvdwkt | uprlxxjvwjqthvsu ] -> [ dexgotvdcmxhzqeo | ] again +right [ gsufgiunyqyzrtqr | uprlxxjvwjqthvsu ] -> [ gjyeyfiiulxgldje | ] again +right [ jcrparirwloiiuco | vrzsqbpuxdvxnkrb ] -> [ abeceeitcljqliuw | ] again +right [ nsqnbsodezdzhqdp | xyqphccoilboxzjm ] -> [ javxrspixfccjpre | ] again +right [ rkscdqhuvcwzounh | ubvqeialipmjmizk ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kwyemxqbttvwszqq | zclpvexxokurymka ] -> [ nbmkodduqwixblgg | ] again +right [ ddgjazrncfheztdr | hbufavpezfamcjlw ] -> [ uzbyqxbhokkhlodp | ] again +right [ caxjxfubbsouelib | zymzkxpvqeigckuv ] -> [ vbxybjbllgyjnqby | ] again +right [ kynpohbftvgxdhed | aseyyzwzmmveweae ] -> [ uzbyqxbhokkhlodp | ] again +right [ ugeiksafbjxaovqq | wuhwqgdgdbrevani ] -> [ ubvqeialipmjmizk | ] again +right [ kircngjasyabsssc | qjaedvzbrdplsgnq ] -> [ ngakudaspksdpnhu | ] again +right [ cuipuhsrzpowwaiz | rlkjthtuemckfbxe ] -> [ btujcwnspxcqtcgf | ] again +right [ ktapmqnouetfmsxx | artewbopmzagmsgl ] -> [ aemjnkfnvtcgpvji | ] again +right [ pjvkbksqryshjzph | gyjzrlbylgpuizlf ] -> [ xyqphccoilboxzjm | ] again +right [ voqwwqgihvmvhfcp | aemjnkfnvtcgpvji ] -> [ hyomjpnbhakltexh | ] again +right [ iimitbpcqbbzxeqm | uzbyqxbhokkhlodp ] -> [ siavggjuvxbjkprw | ] again +right [ gnshniwkyfsughqi | dexgotvdcmxhzqeo ] -> [ ngakudaspksdpnhu | ] again +right [ inakektsovmugwqi | nnfwxckidvzgtghy ] -> [ qzdskjohtbrtzsdh | ] again +right [ wvdwentjaoxzpefn | tvxgcbxphvkjumfp ] -> [ dnonesafrpwisdix | ] again +right [ mbxmgyodikucmjjw | dpxrfzsdnbwobccs ] -> [ dgekiompqmzrgggc | ] again +right [ umzqrxyhunysteca | siavggjuvxbjkprw ] -> [ siavggjuvxbjkprw | ] again +right [ gsufgiunyqyzrtqr | sffxshkuwfddxxue ] -> [ dvojbwoiaearhqqx | ] again +right [ xfgzidwdkiiivvef | iplaeiglzurfdhmk ] -> [ rlkjthtuemckfbxe | ] again +right [ wvdwentjaoxzpefn | hbufavpezfamcjlw ] -> [ nbmkodduqwixblgg | ] again +right [ gpekbdmeqdbomqrc | abeceeitcljqliuw ] -> [ hllxyajxgrguibng | ] again +right [ xfgzidwdkiiivvef | kguxneejpzjhxkex ] -> [ nxnwjyrpqeggpsfr | ] again +right [ benlwwrkntweqmcd | ubvqeialipmjmizk ] -> [ dexgotvdcmxhzqeo | ] again +right [ vyhpvegrbarkyuig | dgekiompqmzrgggc ] -> [ tvxgcbxphvkjumfp | ] again +right [ msrtxpphlevvdwkt | wxhewiggqlytwcim ] -> [ ikewikkccpumwsgm | ] again +right [ tfheajsacpukqduw | xyqphccoilboxzjm ] -> [ ngakudaspksdpnhu | ] again +right [ rzpobnavsupuevtk | tgykpmrvaltbuokz ] -> [ rqxjqphkdfcphxer | ] again +right [ ddgjazrncfheztdr | vrzsqbpuxdvxnkrb ] -> [ zclpvexxokurymka | ] again +right [ iimitbpcqbbzxeqm | qexicqxtshybsfma ] -> [ bdaazquhkbzzpgnk | ] again +right [ tfheajsacpukqduw | qzdskjohtbrtzsdh ] -> [ kvtwjransnhwwcys | ] again +right [ ibksigxvlyjgqcmq | hbufavpezfamcjlw ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kynpohbftvgxdhed | mqnfukkwevngbgft ] -> [ lvfewimnazxkghtg | ] again +right [ spdpupdypdedhopa | iplaeiglzurfdhmk ] -> [ tvxgcbxphvkjumfp | ] again +right [ kpgoxtqljbdyxzju | hyomjpnbhakltexh ] -> [ aseyyzwzmmveweae | ] again +right [ jcrparirwloiiuco | tvxgcbxphvkjumfp ] -> [ xyqphccoilboxzjm | ] again +right [ vlulonvgtbzdamyq | dnonesafrpwisdix ] -> [ nnfwxckidvzgtghy | ] again +right [ gsufgiunyqyzrtqr | ikewikkccpumwsgm ] -> [ bdaazquhkbzzpgnk | ] again +right [ gsufgiunyqyzrtqr | dexgotvdcmxhzqeo ] -> [ fizzvloxagsgdyde | ] again +right [ edndnedyugpsjuhp | wxhewiggqlytwcim ] -> [ lvfewimnazxkghtg | ] again +right [ xchlqnbgomjlpleb | lvfewimnazxkghtg ] -> [ bdaazquhkbzzpgnk | ] again +right [ vlulonvgtbzdamyq | ftddupzmfymxzzim ] -> [ aseyyzwzmmveweae | ] again +right [ ktapmqnouetfmsxx | dgekiompqmzrgggc ] -> [ cwwmiwzdarigmyas | ] again +right [ hchmrpniteimjdkg | dexgotvdcmxhzqeo ] -> [ awebomptayzazgib | ] again +right [ tfheajsacpukqduw | kkavwvmbabfuqctz ] -> [ aseyyzwzmmveweae | ] again +right [ xfgzidwdkiiivvef | dexgotvdcmxhzqeo ] -> [ bgfoxmprkkmfiyrs | ] again +right [ yvqogudvzzwxxkwt | tgykpmrvaltbuokz ] -> [ gyjzrlbylgpuizlf | ] again +right [ yvqogudvzzwxxkwt | iplaeiglzurfdhmk ] -> [ javxrspixfccjpre | ] again +right [ hflbkfetmzlvgaxf | mqnfukkwevngbgft ] -> [ kguxneejpzjhxkex | ] again +right [ uypacbgkuqmaanio | javxrspixfccjpre ] -> [ ubvqeialipmjmizk | ] again +right [ iimitbpcqbbzxeqm | gyjzrlbylgpuizlf ] -> [ qjaedvzbrdplsgnq | ] again +right [ vgkfvqufgfebzfwr | nbmkodduqwixblgg ] -> [ fizzvloxagsgdyde | ] again +right [ vyxblmcfsoewpifj | awebomptayzazgib ] -> [ cwwmiwzdarigmyas | ] again +right [ ktapmqnouetfmsxx | btujcwnspxcqtcgf ] -> [ dnonesafrpwisdix | ] again +right [ uypacbgkuqmaanio | gjyeyfiiulxgldje ] -> [ kalmsmalpgkzhrpv | ] again +right [ ytenkazxoxcbuthj | abeceeitcljqliuw ] -> [ ikewikkccpumwsgm | ] again +right [ cfyftmawhduwoign | hbufavpezfamcjlw ] -> [ ngakudaspksdpnhu | ] again +right [ vgkfvqufgfebzfwr | kkavwvmbabfuqctz ] -> [ wuhwqgdgdbrevani | ] again +right [ vlulonvgtbzdamyq | ubvqeialipmjmizk ] -> [ hyomjpnbhakltexh | ] again +right [ vgkfvqufgfebzfwr | kxxhsbqlquuosxmb ] -> [ hyomjpnbhakltexh | ] again +right [ qlarbtnvzsuhqhkr | ihnahlnihteveuvq ] -> [ ftddupzmfymxzzim | ] again +right [ kynpohbftvgxdhed | uprlxxjvwjqthvsu ] -> [ tgykpmrvaltbuokz | ] again +right [ nsqnbsodezdzhqdp | gyjzrlbylgpuizlf ] -> [ lvfewimnazxkghtg | ] again +right [ uayygxyfrmapzybr | vrzsqbpuxdvxnkrb ] -> [ sffxshkuwfddxxue | ] again +right [ jvgaavnpmfdslxqh | ftddupzmfymxzzim ] -> [ nxnwjyrpqeggpsfr | ] again +right [ iimitbpcqbbzxeqm | javxrspixfccjpre ] -> [ dvojbwoiaearhqqx | ] again +right [ wvdwentjaoxzpefn | bgfoxmprkkmfiyrs ] -> [ tgykpmrvaltbuokz | ] again +right [ caxjxfubbsouelib | tvxgcbxphvkjumfp ] -> [ qzdskjohtbrtzsdh | ] again +right [ vyhpvegrbarkyuig | recxkvdrsgizwemv ] -> [ qzdskjohtbrtzsdh | ] again +right [ rzpobnavsupuevtk | mfanyfewvaneiuxf ] -> [ javxrspixfccjpre | ] again +right [ qpekxvdmbdjkhurp | btujcwnspxcqtcgf ] -> [ rqxjqphkdfcphxer | ] again +right [ lodrvxqmefswmamj | kguxneejpzjhxkex ] -> [ vvdcubqxwzcxkkwq | ] again +right [ kircngjasyabsssc | hmvlplhwmovfwwyd ] -> [ awebomptayzazgib | ] again +right [ xchlqnbgomjlpleb | hmvlplhwmovfwwyd ] -> [ xyqphccoilboxzjm | ] again +right [ hchmrpniteimjdkg | ngakudaspksdpnhu ] -> [ iplaeiglzurfdhmk | ] again +right [ dwbhgjfmrmmqqiqr | uprlxxjvwjqthvsu ] -> [ dgekiompqmzrgggc | ] again +right [ pjvkbksqryshjzph | vbxybjbllgyjnqby ] -> [ dpxrfzsdnbwobccs | ] again +right [ xxdnqwmvyrcstteo | bdaazquhkbzzpgnk ] -> [ aseyyzwzmmveweae | ] again +right [ klrbnmmxoginlktj | kxxhsbqlquuosxmb ] -> [ ngakudaspksdpnhu | ] again +right [ hflbkfetmzlvgaxf | hbufavpezfamcjlw ] -> [ aemjnkfnvtcgpvji | ] again +right [ jcrparirwloiiuco | aemjnkfnvtcgpvji ] -> [ gyjzrlbylgpuizlf | ] again +right [ qpekxvdmbdjkhurp | dnonesafrpwisdix ] -> [ iplaeiglzurfdhmk | ] again +right [ kynpohbftvgxdhed | rlkjthtuemckfbxe ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ibksigxvlyjgqcmq | qexicqxtshybsfma ] -> [ zclpvexxokurymka | ] again +right [ qlarbtnvzsuhqhkr | qzdskjohtbrtzsdh ] -> [ uprlxxjvwjqthvsu | ] again +right [ vgkfvqufgfebzfwr | rqxjqphkdfcphxer ] -> [ awebomptayzazgib | ] again +right [ dwbhgjfmrmmqqiqr | izzrteczimtxowhf ] -> [ dnonesafrpwisdix | ] again +right [ gsufgiunyqyzrtqr | vvdcubqxwzcxkkwq ] -> [ lvfewimnazxkghtg | ] again +right [ hchmrpniteimjdkg | ihnahlnihteveuvq ] -> [ uprlxxjvwjqthvsu | ] again +right [ kpgoxtqljbdyxzju | siavggjuvxbjkprw ] -> [ qzdskjohtbrtzsdh | ] again +right [ voqwwqgihvmvhfcp | aseyyzwzmmveweae ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ caxjxfubbsouelib | dnonesafrpwisdix ] -> [ xyqphccoilboxzjm | ] again +right [ uayygxyfrmapzybr | ubvqeialipmjmizk ] -> [ dvojbwoiaearhqqx | ] again +right [ kircngjasyabsssc | rqxjqphkdfcphxer ] -> [ vbxybjbllgyjnqby | ] again +right [ gnshniwkyfsughqi | uprlxxjvwjqthvsu ] -> [ zymzkxpvqeigckuv | ] again +right [ ntozkdexsajdjrbw | kvtwjransnhwwcys ] -> [ dexgotvdcmxhzqeo | ] again +right [ xfgzidwdkiiivvef | aemjnkfnvtcgpvji ] -> [ ubvqeialipmjmizk | ] again +right [ ugeiksafbjxaovqq | dvojbwoiaearhqqx ] -> [ izzrteczimtxowhf | ] again +right [ wvdwentjaoxzpefn | recxkvdrsgizwemv ] -> [ bdaazquhkbzzpgnk | ] again +right [ jvgaavnpmfdslxqh | aseyyzwzmmveweae ] -> [ dgekiompqmzrgggc | ] again +right [ vkbrtbjnrtmuhexn | xyqphccoilboxzjm ] -> [ tgykpmrvaltbuokz | ] again +right [ spdpupdypdedhopa | nbmkodduqwixblgg ] -> [ mqnfukkwevngbgft | ] again +right [ iimitbpcqbbzxeqm | kalmsmalpgkzhrpv ] -> [ nmtqhhkcnxcvmojy | ] again +right [ pjvkbksqryshjzph | abeceeitcljqliuw ] -> [ uprlxxjvwjqthvsu | ] again +right [ kpgoxtqljbdyxzju | wxhewiggqlytwcim ] -> [ nnfwxckidvzgtghy | ] again +right [ eiqczhxcdeivnovl | vvdcubqxwzcxkkwq ] -> [ nnfwxckidvzgtghy | ] again +right [ rkscdqhuvcwzounh | dexgotvdcmxhzqeo ] -> [ aemjnkfnvtcgpvji | ] again +right [ kircngjasyabsssc | cwwmiwzdarigmyas ] -> [ qzdskjohtbrtzsdh | ] again +right [ klrbnmmxoginlktj | tvxgcbxphvkjumfp ] -> [ javxrspixfccjpre | ] again +right [ ahhbzzqgxoanuoue | javxrspixfccjpre ] -> [ rvatnslcgqpdhudb | ] again +right [ yvqogudvzzwxxkwt | mzrxlyvjfsvbvewi ] -> [ qzdskjohtbrtzsdh | ] again +right [ raykgduwatxrpbvo | kguxneejpzjhxkex ] -> [ ihnahlnihteveuvq | ] again +right [ yvqogudvzzwxxkwt | kalmsmalpgkzhrpv ] -> [ hmvlplhwmovfwwyd | ] again +right [ yvqogudvzzwxxkwt | sffxshkuwfddxxue ] -> [ ubvqeialipmjmizk | ] again +right [ klrbnmmxoginlktj | awebomptayzazgib ] -> [ mqnfukkwevngbgft | ] again +right [ nsqnbsodezdzhqdp | mfanyfewvaneiuxf ] -> [ rlkjthtuemckfbxe | ] again +right [ wvdwentjaoxzpefn | dhjpocrmwhdesxge ] -> [ dvojbwoiaearhqqx | ] again +right [ gnshniwkyfsughqi | ngakudaspksdpnhu ] -> [ dexgotvdcmxhzqeo | ] again +right [ vyxblmcfsoewpifj | iplaeiglzurfdhmk ] -> [ wxhewiggqlytwcim | ] again +right [ vlulonvgtbzdamyq | aemjnkfnvtcgpvji ] -> [ nbmkodduqwixblgg | ] again +right [ ibksigxvlyjgqcmq | kxxhsbqlquuosxmb ] -> [ wuhwqgdgdbrevani | ] again +right [ vkbrtbjnrtmuhexn | zymzkxpvqeigckuv ] -> [ hmvlplhwmovfwwyd | ] again +right [ caxjxfubbsouelib | artewbopmzagmsgl ] -> [ mqnfukkwevngbgft | ] again +right [ hchmrpniteimjdkg | kguxneejpzjhxkex ] -> [ recxkvdrsgizwemv | ] again +right [ rzpobnavsupuevtk | iplaeiglzurfdhmk ] -> [ gjyeyfiiulxgldje | ] again +right [ ugeiksafbjxaovqq | izzrteczimtxowhf ] -> [ dvojbwoiaearhqqx | ] again +right [ uypacbgkuqmaanio | wxhewiggqlytwcim ] -> [ uprlxxjvwjqthvsu | ] again +right [ vyxblmcfsoewpifj | wxhewiggqlytwcim ] -> [ iplaeiglzurfdhmk | ] again +right [ umzqrxyhunysteca | bdaazquhkbzzpgnk ] -> [ bdaazquhkbzzpgnk | ] again +right [ cfyftmawhduwoign | tvxgcbxphvkjumfp ] -> [ dhjpocrmwhdesxge | ] again +right [ tfheajsacpukqduw | hllxyajxgrguibng ] -> [ btujcwnspxcqtcgf | ] again +right [ kwyemxqbttvwszqq | hbufavpezfamcjlw ] -> [ ikewikkccpumwsgm | ] again +right [ gpekbdmeqdbomqrc | gjyeyfiiulxgldje ] -> [ rqxjqphkdfcphxer | ] again +right [ ntozkdexsajdjrbw | cwwmiwzdarigmyas ] -> [ aemjnkfnvtcgpvji | ] again +right [ vkbrtbjnrtmuhexn | gjyeyfiiulxgldje ] -> [ kkavwvmbabfuqctz | ] again +right [ klrbnmmxoginlktj | hmvlplhwmovfwwyd ] -> [ tgykpmrvaltbuokz | ] again +right [ xfgzidwdkiiivvef | kvtwjransnhwwcys ] -> [ btujcwnspxcqtcgf | ] again +right [ kynpohbftvgxdhed | dhjpocrmwhdesxge ] -> [ dnonesafrpwisdix | ] again +right [ cuipjvljqwcvcvdl | awebomptayzazgib ] -> [ zclpvexxokurymka | ] again +right [ qpekxvdmbdjkhurp | vrzsqbpuxdvxnkrb ] -> [ kkavwvmbabfuqctz | ] again +right [ hflbkfetmzlvgaxf | mzrxlyvjfsvbvewi ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ahhbzzqgxoanuoue | nxnwjyrpqeggpsfr ] -> [ rqxjqphkdfcphxer | ] again +right [ kircngjasyabsssc | dnonesafrpwisdix ] -> [ ubvqeialipmjmizk | ] again +right [ qlarbtnvzsuhqhkr | abeceeitcljqliuw ] -> [ vvdcubqxwzcxkkwq | ] again +right [ benlwwrkntweqmcd | dpxrfzsdnbwobccs ] -> [ hmvlplhwmovfwwyd | ] again +right [ xfgzidwdkiiivvef | ftddupzmfymxzzim ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kwyemxqbttvwszqq | rvatnslcgqpdhudb ] -> [ siavggjuvxbjkprw | ] again +right [ lodrvxqmefswmamj | dpxrfzsdnbwobccs ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kpgoxtqljbdyxzju | vrzsqbpuxdvxnkrb ] -> [ aemjnkfnvtcgpvji | ] again +right [ msrtxpphlevvdwkt | rvatnslcgqpdhudb ] -> [ vvdcubqxwzcxkkwq | ] again +right [ benlwwrkntweqmcd | zclpvexxokurymka ] -> [ vbxybjbllgyjnqby | ] again +right [ xfgzidwdkiiivvef | sffxshkuwfddxxue ] -> [ ngakudaspksdpnhu | ] again +right [ geluroauxntrnmif | tgykpmrvaltbuokz ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gpekbdmeqdbomqrc | artewbopmzagmsgl ] -> [ dhjpocrmwhdesxge | ] again +right [ wvdwentjaoxzpefn | nbmkodduqwixblgg ] -> [ hbufavpezfamcjlw | ] again +right [ gnshniwkyfsughqi | fizzvloxagsgdyde ] -> [ uzbyqxbhokkhlodp | ] again +right [ xfgzidwdkiiivvef | kxxhsbqlquuosxmb ] -> [ fizzvloxagsgdyde | ] again +right [ cuipuhsrzpowwaiz | siavggjuvxbjkprw ] -> [ ihnahlnihteveuvq | ] again +right [ geluroauxntrnmif | rqxjqphkdfcphxer ] -> [ kvtwjransnhwwcys | ] again +right [ ahhbzzqgxoanuoue | recxkvdrsgizwemv ] -> [ tvxgcbxphvkjumfp | ] again +right [ benlwwrkntweqmcd | kguxneejpzjhxkex ] -> [ kalmsmalpgkzhrpv | ] again +right [ geluroauxntrnmif | rlkjthtuemckfbxe ] -> [ dnonesafrpwisdix | ] again +right [ kwyemxqbttvwszqq | mfanyfewvaneiuxf ] -> [ qzdskjohtbrtzsdh | ] again +right [ spdpupdypdedhopa | mqnfukkwevngbgft ] -> [ nbmkodduqwixblgg | ] again +right [ gaqjtschpdrizrxa | recxkvdrsgizwemv ] -> [ dexgotvdcmxhzqeo | ] again +right [ xchlqnbgomjlpleb | iplaeiglzurfdhmk ] -> [ aemjnkfnvtcgpvji | ] again +right [ qlarbtnvzsuhqhkr | bdaazquhkbzzpgnk ] -> [ izzrteczimtxowhf | ] again +right [ xfgzidwdkiiivvef | wuhwqgdgdbrevani ] -> [ dnonesafrpwisdix | ] again +right [ eiqczhxcdeivnovl | mfanyfewvaneiuxf ] -> [ ikewikkccpumwsgm | ] again +right [ ugeiksafbjxaovqq | kvtwjransnhwwcys ] -> [ bdaazquhkbzzpgnk | ] again +right [ vyxblmcfsoewpifj | hbufavpezfamcjlw ] -> [ dexgotvdcmxhzqeo | ] again +right [ ugeiksafbjxaovqq | btujcwnspxcqtcgf ] -> [ artewbopmzagmsgl | ] again +right [ ibksigxvlyjgqcmq | aseyyzwzmmveweae ] -> [ kguxneejpzjhxkex | ] again +right [ jvgaavnpmfdslxqh | hbufavpezfamcjlw ] -> [ iplaeiglzurfdhmk | ] again +right [ jvgaavnpmfdslxqh | wuhwqgdgdbrevani ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ntozkdexsajdjrbw | iplaeiglzurfdhmk ] -> [ izzrteczimtxowhf | ] again +right [ cfyftmawhduwoign | rqxjqphkdfcphxer ] -> [ dgekiompqmzrgggc | ] again +right [ ktapmqnouetfmsxx | xyqphccoilboxzjm ] -> [ kkavwvmbabfuqctz | ] again +right [ vyxblmcfsoewpifj | vrzsqbpuxdvxnkrb ] -> [ mfanyfewvaneiuxf | ] again +right [ wvdwentjaoxzpefn | aemjnkfnvtcgpvji ] -> [ wxhewiggqlytwcim | ] again +right [ ktapmqnouetfmsxx | uprlxxjvwjqthvsu ] -> [ kguxneejpzjhxkex | ] again +right [ pjvkbksqryshjzph | wxhewiggqlytwcim ] -> [ dnonesafrpwisdix | ] again +right [ edndnedyugpsjuhp | qjaedvzbrdplsgnq ] -> [ rlkjthtuemckfbxe | ] again +right [ ddgjazrncfheztdr | dnonesafrpwisdix ] -> [ sffxshkuwfddxxue | ] again +right [ vyxblmcfsoewpifj | aseyyzwzmmveweae ] -> [ nxnwjyrpqeggpsfr | ] again +right [ qlarbtnvzsuhqhkr | dhjpocrmwhdesxge ] -> [ ngakudaspksdpnhu | ] again +right [ tfheajsacpukqduw | kvtwjransnhwwcys ] -> [ qzdskjohtbrtzsdh | ] again +right [ rkscdqhuvcwzounh | zclpvexxokurymka ] -> [ uprlxxjvwjqthvsu | ] again +right [ cuipjvljqwcvcvdl | dgekiompqmzrgggc ] -> [ mqnfukkwevngbgft | ] again +right [ hchmrpniteimjdkg | nnfwxckidvzgtghy ] -> [ gjyeyfiiulxgldje | ] again +right [ geluroauxntrnmif | dexgotvdcmxhzqeo ] -> [ kalmsmalpgkzhrpv | ] again +right [ mbxmgyodikucmjjw | aseyyzwzmmveweae ] -> [ dvojbwoiaearhqqx | ] again +right [ pengzuapnhrankjc | zymzkxpvqeigckuv ] -> [ dpxrfzsdnbwobccs | ] again +right [ tfheajsacpukqduw | ngakudaspksdpnhu ] -> [ xyqphccoilboxzjm | ] again +right [ kpgoxtqljbdyxzju | gyjzrlbylgpuizlf ] -> [ abeceeitcljqliuw | ] again +right [ benlwwrkntweqmcd | qexicqxtshybsfma ] -> [ sffxshkuwfddxxue | ] again +right [ tfheajsacpukqduw | wuhwqgdgdbrevani ] -> [ dexgotvdcmxhzqeo | ] again +right [ pengzuapnhrankjc | tgykpmrvaltbuokz ] -> [ recxkvdrsgizwemv | ] again +right [ vyhpvegrbarkyuig | aseyyzwzmmveweae ] -> [ mfanyfewvaneiuxf | ] again +right [ hchmrpniteimjdkg | rlkjthtuemckfbxe ] -> [ sffxshkuwfddxxue | ] again +right [ uypacbgkuqmaanio | ubvqeialipmjmizk ] -> [ javxrspixfccjpre | ] again +right [ rzpobnavsupuevtk | hllxyajxgrguibng ] -> [ rvatnslcgqpdhudb | ] again +right [ xxdnqwmvyrcstteo | aseyyzwzmmveweae ] -> [ bdaazquhkbzzpgnk | ] again +right [ geluroauxntrnmif | recxkvdrsgizwemv ] -> [ siavggjuvxbjkprw | ] again +right [ yvqogudvzzwxxkwt | nmtqhhkcnxcvmojy ] -> [ uprlxxjvwjqthvsu | ] again +right [ ahhbzzqgxoanuoue | ftddupzmfymxzzim ] -> [ hmvlplhwmovfwwyd | ] again +right [ vkbrtbjnrtmuhexn | hbufavpezfamcjlw ] -> [ dhjpocrmwhdesxge | ] again +right [ uayygxyfrmapzybr | hmvlplhwmovfwwyd ] -> [ wxhewiggqlytwcim | ] again +right [ voqwwqgihvmvhfcp | qexicqxtshybsfma ] -> [ siavggjuvxbjkprw | ] again +right [ umzqrxyhunysteca | zymzkxpvqeigckuv ] -> [ zymzkxpvqeigckuv | ] again +right [ caxjxfubbsouelib | ihnahlnihteveuvq ] -> [ cwwmiwzdarigmyas | ] again +right [ rgxjvhndinepdhrc | gyjzrlbylgpuizlf ] -> [ mzrxlyvjfsvbvewi | ] again +right [ mbxmgyodikucmjjw | qzdskjohtbrtzsdh ] -> [ kxxhsbqlquuosxmb | ] again +right [ kwyemxqbttvwszqq | abeceeitcljqliuw ] -> [ kxxhsbqlquuosxmb | ] again +right [ qpekxvdmbdjkhurp | hyomjpnbhakltexh ] -> [ dgekiompqmzrgggc | ] again +right [ kynpohbftvgxdhed | aemjnkfnvtcgpvji ] -> [ awebomptayzazgib | ] again +right [ ddgjazrncfheztdr | kalmsmalpgkzhrpv ] -> [ awebomptayzazgib | ] again +right [ kpgoxtqljbdyxzju | btujcwnspxcqtcgf ] -> [ hmvlplhwmovfwwyd | ] again +right [ ahhbzzqgxoanuoue | artewbopmzagmsgl ] -> [ wuhwqgdgdbrevani | ] again +right [ gsufgiunyqyzrtqr | rvatnslcgqpdhudb ] -> [ dgekiompqmzrgggc | ] again +right [ kircngjasyabsssc | rvatnslcgqpdhudb ] -> [ fizzvloxagsgdyde | ] again +right [ inakektsovmugwqi | bdaazquhkbzzpgnk ] -> [ nxnwjyrpqeggpsfr | ] again +right [ rzpobnavsupuevtk | nbmkodduqwixblgg ] -> [ recxkvdrsgizwemv | ] again +right [ nsqnbsodezdzhqdp | fizzvloxagsgdyde ] -> [ kkavwvmbabfuqctz | ] again +right [ uypacbgkuqmaanio | recxkvdrsgizwemv ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ibksigxvlyjgqcmq | nxnwjyrpqeggpsfr ] -> [ tvxgcbxphvkjumfp | ] again +right [ gpekbdmeqdbomqrc | wxhewiggqlytwcim ] -> [ hyomjpnbhakltexh | ] again +right [ ytenkazxoxcbuthj | ihnahlnihteveuvq ] -> [ mzrxlyvjfsvbvewi | ] again +right [ cfyftmawhduwoign | ubvqeialipmjmizk ] -> [ zclpvexxokurymka | ] again +right [ xxdnqwmvyrcstteo | kkavwvmbabfuqctz ] -> [ gyjzrlbylgpuizlf | ] again +right [ oymflwraloucnitk | fizzvloxagsgdyde ] -> [ ikewikkccpumwsgm | ] again +right [ uayygxyfrmapzybr | fizzvloxagsgdyde ] -> [ qexicqxtshybsfma | ] again +right [ kwyemxqbttvwszqq | aemjnkfnvtcgpvji ] -> [ btujcwnspxcqtcgf | ] again +right [ klrbnmmxoginlktj | zclpvexxokurymka ] -> [ dgekiompqmzrgggc | ] again +right [ cuipjvljqwcvcvdl | kvtwjransnhwwcys ] -> [ sffxshkuwfddxxue | ] again +right [ ktapmqnouetfmsxx | dexgotvdcmxhzqeo ] -> [ qzdskjohtbrtzsdh | ] again +right [ vkbrtbjnrtmuhexn | dhjpocrmwhdesxge ] -> [ hbufavpezfamcjlw | ] again +right [ cfyftmawhduwoign | dgekiompqmzrgggc ] -> [ rqxjqphkdfcphxer | ] again +right [ pjvkbksqryshjzph | fizzvloxagsgdyde ] -> [ rlkjthtuemckfbxe | ] again +right [ iimitbpcqbbzxeqm | dnonesafrpwisdix ] -> [ kkavwvmbabfuqctz | ] again +right [ uayygxyfrmapzybr | mzrxlyvjfsvbvewi ] -> [ javxrspixfccjpre | ] again +right [ xchlqnbgomjlpleb | nmtqhhkcnxcvmojy ] -> [ ihnahlnihteveuvq | ] again +right [ ktapmqnouetfmsxx | recxkvdrsgizwemv ] -> [ ihnahlnihteveuvq | ] again +right [ eiqczhxcdeivnovl | hbufavpezfamcjlw ] -> [ qzdskjohtbrtzsdh | ] again +right [ kynpohbftvgxdhed | hmvlplhwmovfwwyd ] -> [ wuhwqgdgdbrevani | ] again +right [ ytenkazxoxcbuthj | bgfoxmprkkmfiyrs ] -> [ wuhwqgdgdbrevani | ] again +right [ voqwwqgihvmvhfcp | sffxshkuwfddxxue ] -> [ awebomptayzazgib | ] again +right [ iimitbpcqbbzxeqm | siavggjuvxbjkprw ] -> [ uzbyqxbhokkhlodp | ] again +right [ vgkfvqufgfebzfwr | kvtwjransnhwwcys ] -> [ xyqphccoilboxzjm | ] again +right [ cuipjvljqwcvcvdl | kalmsmalpgkzhrpv ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ oymflwraloucnitk | uprlxxjvwjqthvsu ] -> [ kalmsmalpgkzhrpv | ] again +right [ cuipjvljqwcvcvdl | abeceeitcljqliuw ] -> [ lvfewimnazxkghtg | ] again +right [ ahhbzzqgxoanuoue | mqnfukkwevngbgft ] -> [ gjyeyfiiulxgldje | ] again +right [ pengzuapnhrankjc | uprlxxjvwjqthvsu ] -> [ nnfwxckidvzgtghy | ] again +right [ hchmrpniteimjdkg | javxrspixfccjpre ] -> [ aemjnkfnvtcgpvji | ] again +right [ caxjxfubbsouelib | vrzsqbpuxdvxnkrb ] -> [ rqxjqphkdfcphxer | ] again +right [ gsufgiunyqyzrtqr | zclpvexxokurymka ] -> [ recxkvdrsgizwemv | ] again +right [ rkscdqhuvcwzounh | hbufavpezfamcjlw ] -> [ rvatnslcgqpdhudb | ] again +right [ raykgduwatxrpbvo | cwwmiwzdarigmyas ] -> [ hmvlplhwmovfwwyd | ] again +right [ rgxjvhndinepdhrc | dgekiompqmzrgggc ] -> [ vvdcubqxwzcxkkwq | ] again +right [ xfgzidwdkiiivvef | ubvqeialipmjmizk ] -> [ aemjnkfnvtcgpvji | ] again +right [ kwyemxqbttvwszqq | uzbyqxbhokkhlodp ] -> [ nnfwxckidvzgtghy | ] again +right [ mbruhbqkghxlzicg | nxnwjyrpqeggpsfr ] -> [ rvatnslcgqpdhudb | ] again +right [ geluroauxntrnmif | vrzsqbpuxdvxnkrb ] -> [ tgykpmrvaltbuokz | ] again +right [ caxjxfubbsouelib | dpxrfzsdnbwobccs ] -> [ kalmsmalpgkzhrpv | ] again +right [ evtjmjkiinibagcl | kalmsmalpgkzhrpv ] -> [ cwwmiwzdarigmyas | ] again +right [ benlwwrkntweqmcd | hyomjpnbhakltexh ] -> [ iplaeiglzurfdhmk | ] again +right [ lodrvxqmefswmamj | mzrxlyvjfsvbvewi ] -> [ vbxybjbllgyjnqby | ] again +right [ gnshniwkyfsughqi | kkavwvmbabfuqctz ] -> [ kvtwjransnhwwcys | ] again +right [ iimitbpcqbbzxeqm | tgykpmrvaltbuokz ] -> [ wuhwqgdgdbrevani | ] again +right [ cuipjvljqwcvcvdl | uprlxxjvwjqthvsu ] -> [ javxrspixfccjpre | ] again +right [ rzpobnavsupuevtk | kalmsmalpgkzhrpv ] -> [ sffxshkuwfddxxue | ] again +right [ zhevkjifrldygaqz | javxrspixfccjpre ] -> [ kalmsmalpgkzhrpv | ] again +right [ vgkfvqufgfebzfwr | iplaeiglzurfdhmk ] -> [ ftddupzmfymxzzim | ] again +right [ inakektsovmugwqi | nxnwjyrpqeggpsfr ] -> [ bdaazquhkbzzpgnk | ] again +right [ uayygxyfrmapzybr | zymzkxpvqeigckuv ] -> [ recxkvdrsgizwemv | ] again +right [ umzqrxyhunysteca | cwwmiwzdarigmyas ] -> [ cwwmiwzdarigmyas | ] again +right [ ugeiksafbjxaovqq | bgfoxmprkkmfiyrs ] -> [ dgekiompqmzrgggc | ] again +right [ kpgoxtqljbdyxzju | zclpvexxokurymka ] -> [ qjaedvzbrdplsgnq | ] again +right [ gsufgiunyqyzrtqr | tvxgcbxphvkjumfp ] -> [ hyomjpnbhakltexh | ] again +right [ ouvalcnmotlggryc | bdaazquhkbzzpgnk ] -> [ rqxjqphkdfcphxer | ] again +right [ umzqrxyhunysteca | rqxjqphkdfcphxer ] -> [ rqxjqphkdfcphxer | ] again +right [ raykgduwatxrpbvo | kkavwvmbabfuqctz ] -> [ kalmsmalpgkzhrpv | ] again +right [ voqwwqgihvmvhfcp | xyqphccoilboxzjm ] -> [ dpxrfzsdnbwobccs | ] again +right [ gpekbdmeqdbomqrc | ngakudaspksdpnhu ] -> [ zclpvexxokurymka | ] again +right [ oymflwraloucnitk | ngakudaspksdpnhu ] -> [ mqnfukkwevngbgft | ] again +right [ gnshniwkyfsughqi | ikewikkccpumwsgm ] -> [ rlkjthtuemckfbxe | ] again +right [ gpekbdmeqdbomqrc | hyomjpnbhakltexh ] -> [ wxhewiggqlytwcim | ] again +right [ qlarbtnvzsuhqhkr | sffxshkuwfddxxue ] -> [ hmvlplhwmovfwwyd | ] again +right [ pjvkbksqryshjzph | nmtqhhkcnxcvmojy ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ddgjazrncfheztdr | siavggjuvxbjkprw ] -> [ kguxneejpzjhxkex | ] again +right [ ktapmqnouetfmsxx | ngakudaspksdpnhu ] -> [ aseyyzwzmmveweae | ] again +right [ hchmrpniteimjdkg | wuhwqgdgdbrevani ] -> [ abeceeitcljqliuw | ] again +right [ inakektsovmugwqi | qjaedvzbrdplsgnq ] -> [ kxxhsbqlquuosxmb | ] again +right [ raykgduwatxrpbvo | dnonesafrpwisdix ] -> [ nmtqhhkcnxcvmojy | ] again +right [ evtjmjkiinibagcl | rlkjthtuemckfbxe ] -> [ bdaazquhkbzzpgnk | ] again +right [ cfyftmawhduwoign | tgykpmrvaltbuokz ] -> [ siavggjuvxbjkprw | ] again +right [ benlwwrkntweqmcd | sffxshkuwfddxxue ] -> [ qexicqxtshybsfma | ] again +right [ tfheajsacpukqduw | dgekiompqmzrgggc ] -> [ aemjnkfnvtcgpvji | ] again +right [ raykgduwatxrpbvo | awebomptayzazgib ] -> [ qzdskjohtbrtzsdh | ] again +right [ hflbkfetmzlvgaxf | siavggjuvxbjkprw ] -> [ gyjzrlbylgpuizlf | ] again +right [ cuipuhsrzpowwaiz | qzdskjohtbrtzsdh ] -> [ kalmsmalpgkzhrpv | ] again +right [ klrbnmmxoginlktj | lvfewimnazxkghtg ] -> [ aemjnkfnvtcgpvji | ] again +right [ xchlqnbgomjlpleb | hbufavpezfamcjlw ] -> [ kkavwvmbabfuqctz | ] again +right [ umzqrxyhunysteca | hllxyajxgrguibng ] -> [ hllxyajxgrguibng | ] again +right [ pjvkbksqryshjzph | tgykpmrvaltbuokz ] -> [ dgekiompqmzrgggc | ] again +right [ uayygxyfrmapzybr | kalmsmalpgkzhrpv ] -> [ kvtwjransnhwwcys | ] again +right [ cuipjvljqwcvcvdl | javxrspixfccjpre ] -> [ uprlxxjvwjqthvsu | ] again +right [ edndnedyugpsjuhp | dpxrfzsdnbwobccs ] -> [ aemjnkfnvtcgpvji | ] again +right [ benlwwrkntweqmcd | tgykpmrvaltbuokz ] -> [ wxhewiggqlytwcim | ] again +right [ tfheajsacpukqduw | vvdcubqxwzcxkkwq ] -> [ recxkvdrsgizwemv | ] again +right [ ytenkazxoxcbuthj | zclpvexxokurymka ] -> [ rqxjqphkdfcphxer | ] again +right [ uypacbgkuqmaanio | awebomptayzazgib ] -> [ bgfoxmprkkmfiyrs | ] again +right [ gaqjtschpdrizrxa | dgekiompqmzrgggc ] -> [ sffxshkuwfddxxue | ] again +right [ mbruhbqkghxlzicg | nmtqhhkcnxcvmojy ] -> [ kguxneejpzjhxkex | ] again +right [ mbruhbqkghxlzicg | ftddupzmfymxzzim ] -> [ nbmkodduqwixblgg | ] again +right [ ouvalcnmotlggryc | rlkjthtuemckfbxe ] -> [ aemjnkfnvtcgpvji | ] again +right [ jcrparirwloiiuco | qzdskjohtbrtzsdh ] -> [ dnonesafrpwisdix | ] again +right [ gnshniwkyfsughqi | qexicqxtshybsfma ] -> [ aemjnkfnvtcgpvji | ] again +right [ hchmrpniteimjdkg | kxxhsbqlquuosxmb ] -> [ bdaazquhkbzzpgnk | ] again +right [ ytenkazxoxcbuthj | zymzkxpvqeigckuv ] -> [ fizzvloxagsgdyde | ] again +right [ zhevkjifrldygaqz | recxkvdrsgizwemv ] -> [ bgfoxmprkkmfiyrs | ] again +right [ dwbhgjfmrmmqqiqr | nbmkodduqwixblgg ] -> [ bdaazquhkbzzpgnk | ] again +right [ caxjxfubbsouelib | hmvlplhwmovfwwyd ] -> [ kguxneejpzjhxkex | ] again +right [ cfyftmawhduwoign | zclpvexxokurymka ] -> [ ubvqeialipmjmizk | ] again +right [ spdpupdypdedhopa | btujcwnspxcqtcgf ] -> [ abeceeitcljqliuw | ] again +right [ uayygxyfrmapzybr | kkavwvmbabfuqctz ] -> [ abeceeitcljqliuw | ] again +right [ gnshniwkyfsughqi | vrzsqbpuxdvxnkrb ] -> [ lvfewimnazxkghtg | ] again +right [ pengzuapnhrankjc | btujcwnspxcqtcgf ] -> [ mfanyfewvaneiuxf | ] again +right [ evtjmjkiinibagcl | cwwmiwzdarigmyas ] -> [ kalmsmalpgkzhrpv | ] again +right [ vyhpvegrbarkyuig | ftddupzmfymxzzim ] -> [ kguxneejpzjhxkex | ] again +right [ pengzuapnhrankjc | hmvlplhwmovfwwyd ] -> [ rvatnslcgqpdhudb | ] again +right [ vlulonvgtbzdamyq | vvdcubqxwzcxkkwq ] -> [ siavggjuvxbjkprw | ] again +right [ zhevkjifrldygaqz | abeceeitcljqliuw ] -> [ nbmkodduqwixblgg | ] again +right [ cuipjvljqwcvcvdl | dvojbwoiaearhqqx ] -> [ hmvlplhwmovfwwyd | ] again +right [ vkbrtbjnrtmuhexn | cwwmiwzdarigmyas ] -> [ mfanyfewvaneiuxf | ] again +right [ pjvkbksqryshjzph | gjyeyfiiulxgldje ] -> [ cwwmiwzdarigmyas | ] again +right [ nsqnbsodezdzhqdp | abeceeitcljqliuw ] -> [ qexicqxtshybsfma | ] again +right [ kwyemxqbttvwszqq | wxhewiggqlytwcim ] -> [ sffxshkuwfddxxue | ] again +right [ vkbrtbjnrtmuhexn | uzbyqxbhokkhlodp ] -> [ hyomjpnbhakltexh | ] again +right [ voqwwqgihvmvhfcp | uzbyqxbhokkhlodp ] -> [ bdaazquhkbzzpgnk | ] again +right [ spdpupdypdedhopa | gjyeyfiiulxgldje ] -> [ izzrteczimtxowhf | ] again +right [ jcrparirwloiiuco | kguxneejpzjhxkex ] -> [ uzbyqxbhokkhlodp | ] again +right [ oymflwraloucnitk | nmtqhhkcnxcvmojy ] -> [ hmvlplhwmovfwwyd | ] again +right [ ddgjazrncfheztdr | awebomptayzazgib ] -> [ kalmsmalpgkzhrpv | ] again +right [ cfyftmawhduwoign | dnonesafrpwisdix ] -> [ dvojbwoiaearhqqx | ] again +right [ dwbhgjfmrmmqqiqr | vrzsqbpuxdvxnkrb ] -> [ ngakudaspksdpnhu | ] again +right [ kircngjasyabsssc | fizzvloxagsgdyde ] -> [ rvatnslcgqpdhudb | ] again +right [ caxjxfubbsouelib | vvdcubqxwzcxkkwq ] -> [ aemjnkfnvtcgpvji | ] again +right [ caxjxfubbsouelib | rlkjthtuemckfbxe ] -> [ awebomptayzazgib | ] again +right [ ntozkdexsajdjrbw | ubvqeialipmjmizk ] -> [ gyjzrlbylgpuizlf | ] again +right [ geluroauxntrnmif | abeceeitcljqliuw ] -> [ ngakudaspksdpnhu | ] again +right [ ouvalcnmotlggryc | zymzkxpvqeigckuv ] -> [ kkavwvmbabfuqctz | ] again +right [ vlulonvgtbzdamyq | nnfwxckidvzgtghy ] -> [ dnonesafrpwisdix | ] again +right [ uayygxyfrmapzybr | nxnwjyrpqeggpsfr ] -> [ cwwmiwzdarigmyas | ] again +right [ voqwwqgihvmvhfcp | mfanyfewvaneiuxf ] -> [ nxnwjyrpqeggpsfr | ] again +right [ geluroauxntrnmif | kkavwvmbabfuqctz ] -> [ ftddupzmfymxzzim | ] again +right [ gnshniwkyfsughqi | sffxshkuwfddxxue ] -> [ bgfoxmprkkmfiyrs | ] again +right [ jcrparirwloiiuco | cwwmiwzdarigmyas ] -> [ ubvqeialipmjmizk | ] again +right [ rzpobnavsupuevtk | dpxrfzsdnbwobccs ] -> [ dexgotvdcmxhzqeo | ] again +right [ kircngjasyabsssc | awebomptayzazgib ] -> [ hmvlplhwmovfwwyd | ] again +right [ rzpobnavsupuevtk | hyomjpnbhakltexh ] -> [ qjaedvzbrdplsgnq | ] again +right [ mbxmgyodikucmjjw | hyomjpnbhakltexh ] -> [ ngakudaspksdpnhu | ] again +right [ wvdwentjaoxzpefn | dexgotvdcmxhzqeo ] -> [ kkavwvmbabfuqctz | ] again +right [ evtjmjkiinibagcl | javxrspixfccjpre ] -> [ aseyyzwzmmveweae | ] again +right [ msrtxpphlevvdwkt | gyjzrlbylgpuizlf ] -> [ iplaeiglzurfdhmk | ] again +right [ kwyemxqbttvwszqq | hllxyajxgrguibng ] -> [ dgekiompqmzrgggc | ] again +right [ mbruhbqkghxlzicg | sffxshkuwfddxxue ] -> [ bdaazquhkbzzpgnk | ] again +right [ benlwwrkntweqmcd | qzdskjohtbrtzsdh ] -> [ bdaazquhkbzzpgnk | ] again +right [ gsufgiunyqyzrtqr | nxnwjyrpqeggpsfr ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipuhsrzpowwaiz | rqxjqphkdfcphxer ] -> [ wuhwqgdgdbrevani | ] again +right [ cuipuhsrzpowwaiz | sffxshkuwfddxxue ] -> [ nmtqhhkcnxcvmojy | ] again +right [ benlwwrkntweqmcd | rvatnslcgqpdhudb ] -> [ zymzkxpvqeigckuv | ] again +right [ ddgjazrncfheztdr | qexicqxtshybsfma ] -> [ dgekiompqmzrgggc | ] again +right [ ytenkazxoxcbuthj | mfanyfewvaneiuxf ] -> [ aemjnkfnvtcgpvji | ] again +right [ wvdwentjaoxzpefn | dpxrfzsdnbwobccs ] -> [ lvfewimnazxkghtg | ] again +right [ geluroauxntrnmif | ubvqeialipmjmizk ] -> [ kguxneejpzjhxkex | ] again +right [ ibksigxvlyjgqcmq | fizzvloxagsgdyde ] -> [ dnonesafrpwisdix | ] again +right [ vlulonvgtbzdamyq | dexgotvdcmxhzqeo ] -> [ iplaeiglzurfdhmk | ] again +right [ iimitbpcqbbzxeqm | kguxneejpzjhxkex ] -> [ hbufavpezfamcjlw | ] again +right [ ddgjazrncfheztdr | kxxhsbqlquuosxmb ] -> [ uprlxxjvwjqthvsu | ] again +right [ jcrparirwloiiuco | nmtqhhkcnxcvmojy ] -> [ awebomptayzazgib | ] again +right [ kircngjasyabsssc | abeceeitcljqliuw ] -> [ javxrspixfccjpre | ] again +right [ jvgaavnpmfdslxqh | uprlxxjvwjqthvsu ] -> [ ikewikkccpumwsgm | ] again +right [ ddgjazrncfheztdr | rqxjqphkdfcphxer ] -> [ rvatnslcgqpdhudb | ] again +right [ gnshniwkyfsughqi | nnfwxckidvzgtghy ] -> [ dpxrfzsdnbwobccs | ] again +right [ spdpupdypdedhopa | mzrxlyvjfsvbvewi ] -> [ hyomjpnbhakltexh | ] again +right [ cuipjvljqwcvcvdl | qzdskjohtbrtzsdh ] -> [ gjyeyfiiulxgldje | ] again +right [ evtjmjkiinibagcl | ihnahlnihteveuvq ] -> [ dpxrfzsdnbwobccs | ] again +right [ pengzuapnhrankjc | rlkjthtuemckfbxe ] -> [ dvojbwoiaearhqqx | ] again +right [ uayygxyfrmapzybr | izzrteczimtxowhf ] -> [ wuhwqgdgdbrevani | ] again +right [ pengzuapnhrankjc | hbufavpezfamcjlw ] -> [ abeceeitcljqliuw | ] again +right [ klrbnmmxoginlktj | tgykpmrvaltbuokz ] -> [ hmvlplhwmovfwwyd | ] again +right [ jvgaavnpmfdslxqh | hllxyajxgrguibng ] -> [ recxkvdrsgizwemv | ] again +right [ iimitbpcqbbzxeqm | ubvqeialipmjmizk ] -> [ mzrxlyvjfsvbvewi | ] again +right [ qpekxvdmbdjkhurp | qzdskjohtbrtzsdh ] -> [ zclpvexxokurymka | ] again +right [ zhevkjifrldygaqz | gjyeyfiiulxgldje ] -> [ ubvqeialipmjmizk | ] again +right [ ugeiksafbjxaovqq | rlkjthtuemckfbxe ] -> [ nxnwjyrpqeggpsfr | ] again +right [ xxdnqwmvyrcstteo | vvdcubqxwzcxkkwq ] -> [ dexgotvdcmxhzqeo | ] again +right [ voqwwqgihvmvhfcp | vvdcubqxwzcxkkwq ] -> [ javxrspixfccjpre | ] again +right [ xfgzidwdkiiivvef | rvatnslcgqpdhudb ] -> [ nmtqhhkcnxcvmojy | ] again +right [ kpgoxtqljbdyxzju | uzbyqxbhokkhlodp ] -> [ sffxshkuwfddxxue | ] again +right [ gsufgiunyqyzrtqr | fizzvloxagsgdyde ] -> [ dexgotvdcmxhzqeo | ] again +right [ vyhpvegrbarkyuig | qexicqxtshybsfma ] -> [ btujcwnspxcqtcgf | ] again +right [ rzpobnavsupuevtk | rlkjthtuemckfbxe ] -> [ xyqphccoilboxzjm | ] again +right [ cuipuhsrzpowwaiz | zclpvexxokurymka ] -> [ bgfoxmprkkmfiyrs | ] again +right [ gsufgiunyqyzrtqr | recxkvdrsgizwemv ] -> [ zclpvexxokurymka | ] again +right [ kircngjasyabsssc | vbxybjbllgyjnqby ] -> [ rqxjqphkdfcphxer | ] again +right [ ahhbzzqgxoanuoue | abeceeitcljqliuw ] -> [ fizzvloxagsgdyde | ] again +right [ msrtxpphlevvdwkt | iplaeiglzurfdhmk ] -> [ gyjzrlbylgpuizlf | ] again +right [ umzqrxyhunysteca | nmtqhhkcnxcvmojy ] -> [ nmtqhhkcnxcvmojy | ] again +right [ mbxmgyodikucmjjw | kguxneejpzjhxkex ] -> [ xyqphccoilboxzjm | ] again +right [ yvqogudvzzwxxkwt | uzbyqxbhokkhlodp ] -> [ ftddupzmfymxzzim | ] again +right [ voqwwqgihvmvhfcp | artewbopmzagmsgl ] -> [ dvojbwoiaearhqqx | ] again +right [ vgkfvqufgfebzfwr | kalmsmalpgkzhrpv ] -> [ rvatnslcgqpdhudb | ] again +right [ umzqrxyhunysteca | abeceeitcljqliuw ] -> [ abeceeitcljqliuw | ] again +right [ xchlqnbgomjlpleb | gyjzrlbylgpuizlf ] -> [ zclpvexxokurymka | ] again +right [ qpekxvdmbdjkhurp | lvfewimnazxkghtg ] -> [ kvtwjransnhwwcys | ] again +right [ spdpupdypdedhopa | bdaazquhkbzzpgnk ] -> [ javxrspixfccjpre | ] again +right [ gsufgiunyqyzrtqr | ihnahlnihteveuvq ] -> [ nnfwxckidvzgtghy | ] again +right [ umzqrxyhunysteca | uprlxxjvwjqthvsu ] -> [ uprlxxjvwjqthvsu | ] again +right [ rzpobnavsupuevtk | wuhwqgdgdbrevani ] -> [ ikewikkccpumwsgm | ] again +right [ rzpobnavsupuevtk | ubvqeialipmjmizk ] -> [ hmvlplhwmovfwwyd | ] again +right [ ugeiksafbjxaovqq | kxxhsbqlquuosxmb ] -> [ rvatnslcgqpdhudb | ] again +right [ rkscdqhuvcwzounh | lvfewimnazxkghtg ] -> [ dvojbwoiaearhqqx | ] again +right [ rgxjvhndinepdhrc | ikewikkccpumwsgm ] -> [ kalmsmalpgkzhrpv | ] again +right [ spdpupdypdedhopa | tgykpmrvaltbuokz ] -> [ kalmsmalpgkzhrpv | ] again +right [ qlarbtnvzsuhqhkr | tvxgcbxphvkjumfp ] -> [ hbufavpezfamcjlw | ] again +right [ caxjxfubbsouelib | aemjnkfnvtcgpvji ] -> [ vvdcubqxwzcxkkwq | ] again +right [ pengzuapnhrankjc | hllxyajxgrguibng ] -> [ ubvqeialipmjmizk | ] again +right [ lodrvxqmefswmamj | aseyyzwzmmveweae ] -> [ izzrteczimtxowhf | ] again +right [ kwyemxqbttvwszqq | siavggjuvxbjkprw ] -> [ rvatnslcgqpdhudb | ] again +right [ nsqnbsodezdzhqdp | bdaazquhkbzzpgnk ] -> [ zclpvexxokurymka | ] again +right [ vlulonvgtbzdamyq | iplaeiglzurfdhmk ] -> [ dexgotvdcmxhzqeo | ] again +right [ mbxmgyodikucmjjw | qexicqxtshybsfma ] -> [ rlkjthtuemckfbxe | ] again +right [ uayygxyfrmapzybr | ftddupzmfymxzzim ] -> [ ngakudaspksdpnhu | ] again +right [ xxdnqwmvyrcstteo | nmtqhhkcnxcvmojy ] -> [ vbxybjbllgyjnqby | ] again +right [ xchlqnbgomjlpleb | wuhwqgdgdbrevani ] -> [ nxnwjyrpqeggpsfr | ] again +right [ voqwwqgihvmvhfcp | dhjpocrmwhdesxge ] -> [ qjaedvzbrdplsgnq | ] again +right [ umzqrxyhunysteca | vbxybjbllgyjnqby ] -> [ vbxybjbllgyjnqby | ] again +right [ kynpohbftvgxdhed | kkavwvmbabfuqctz ] -> [ vbxybjbllgyjnqby | ] again +right [ xfgzidwdkiiivvef | nbmkodduqwixblgg ] -> [ hyomjpnbhakltexh | ] again +right [ geluroauxntrnmif | javxrspixfccjpre ] -> [ qjaedvzbrdplsgnq | ] again +right [ voqwwqgihvmvhfcp | recxkvdrsgizwemv ] -> [ hmvlplhwmovfwwyd | ] again +right [ tfheajsacpukqduw | uprlxxjvwjqthvsu ] -> [ dvojbwoiaearhqqx | ] again +right [ wvdwentjaoxzpefn | lvfewimnazxkghtg ] -> [ dpxrfzsdnbwobccs | ] again +right [ xxdnqwmvyrcstteo | kalmsmalpgkzhrpv ] -> [ dhjpocrmwhdesxge | ] again +right [ inakektsovmugwqi | iplaeiglzurfdhmk ] -> [ btujcwnspxcqtcgf | ] again +right [ ktapmqnouetfmsxx | mqnfukkwevngbgft ] -> [ vvdcubqxwzcxkkwq | ] again +right [ cfyftmawhduwoign | sffxshkuwfddxxue ] -> [ zymzkxpvqeigckuv | ] again +right [ vgkfvqufgfebzfwr | aemjnkfnvtcgpvji ] -> [ mzrxlyvjfsvbvewi | ] again +right [ caxjxfubbsouelib | tgykpmrvaltbuokz ] -> [ kvtwjransnhwwcys | ] again +right [ kircngjasyabsssc | bdaazquhkbzzpgnk ] -> [ btujcwnspxcqtcgf | ] again +right [ dwbhgjfmrmmqqiqr | uzbyqxbhokkhlodp ] -> [ ubvqeialipmjmizk | ] again +right [ ddgjazrncfheztdr | ftddupzmfymxzzim ] -> [ izzrteczimtxowhf | ] again +right [ evtjmjkiinibagcl | nnfwxckidvzgtghy ] -> [ gyjzrlbylgpuizlf | ] again +right [ dwbhgjfmrmmqqiqr | qjaedvzbrdplsgnq ] -> [ zymzkxpvqeigckuv | ] again +right [ inakektsovmugwqi | wuhwqgdgdbrevani ] -> [ lvfewimnazxkghtg | ] again +right [ cfyftmawhduwoign | artewbopmzagmsgl ] -> [ kalmsmalpgkzhrpv | ] again +right [ nsqnbsodezdzhqdp | hllxyajxgrguibng ] -> [ uprlxxjvwjqthvsu | ] again +right [ ytenkazxoxcbuthj | dgekiompqmzrgggc ] -> [ ubvqeialipmjmizk | ] again +right [ mbxmgyodikucmjjw | zymzkxpvqeigckuv ] -> [ kvtwjransnhwwcys | ] again +right [ xfgzidwdkiiivvef | btujcwnspxcqtcgf ] -> [ kvtwjransnhwwcys | ] again +right [ eiqczhxcdeivnovl | lvfewimnazxkghtg ] -> [ ihnahlnihteveuvq | ] again +right [ gaqjtschpdrizrxa | ihnahlnihteveuvq ] -> [ qzdskjohtbrtzsdh | ] again +right [ gpekbdmeqdbomqrc | rvatnslcgqpdhudb ] -> [ bgfoxmprkkmfiyrs | ] again +right [ oymflwraloucnitk | tgykpmrvaltbuokz ] -> [ qjaedvzbrdplsgnq | ] again +right [ pjvkbksqryshjzph | sffxshkuwfddxxue ] -> [ artewbopmzagmsgl | ] again +right [ msrtxpphlevvdwkt | hyomjpnbhakltexh ] -> [ kvtwjransnhwwcys | ] again +right [ cuipjvljqwcvcvdl | tgykpmrvaltbuokz ] -> [ dexgotvdcmxhzqeo | ] again +right [ msrtxpphlevvdwkt | fizzvloxagsgdyde ] -> [ gjyeyfiiulxgldje | ] again +right [ ddgjazrncfheztdr | rlkjthtuemckfbxe ] -> [ dpxrfzsdnbwobccs | ] again +right [ xxdnqwmvyrcstteo | dgekiompqmzrgggc ] -> [ gjyeyfiiulxgldje | ] again +right [ kircngjasyabsssc | siavggjuvxbjkprw ] -> [ dpxrfzsdnbwobccs | ] again +right [ qlarbtnvzsuhqhkr | wuhwqgdgdbrevani ] -> [ hyomjpnbhakltexh | ] again +right [ gsufgiunyqyzrtqr | abeceeitcljqliuw ] -> [ cwwmiwzdarigmyas | ] again +right [ cuipjvljqwcvcvdl | kkavwvmbabfuqctz ] -> [ bgfoxmprkkmfiyrs | ] again +right [ rzpobnavsupuevtk | dgekiompqmzrgggc ] -> [ siavggjuvxbjkprw | ] again +right [ ytenkazxoxcbuthj | awebomptayzazgib ] -> [ dpxrfzsdnbwobccs | ] again +right [ ktapmqnouetfmsxx | gyjzrlbylgpuizlf ] -> [ mfanyfewvaneiuxf | ] again +right [ ddgjazrncfheztdr | dvojbwoiaearhqqx ] -> [ zymzkxpvqeigckuv | ] again +right [ edndnedyugpsjuhp | tgykpmrvaltbuokz ] -> [ uzbyqxbhokkhlodp | ] again +right [ lodrvxqmefswmamj | rvatnslcgqpdhudb ] -> [ qzdskjohtbrtzsdh | ] again +right [ spdpupdypdedhopa | zymzkxpvqeigckuv ] -> [ dgekiompqmzrgggc | ] again +right [ uypacbgkuqmaanio | nmtqhhkcnxcvmojy ] -> [ kvtwjransnhwwcys | ] again +right [ vgkfvqufgfebzfwr | awebomptayzazgib ] -> [ rqxjqphkdfcphxer | ] again +right [ uypacbgkuqmaanio | uzbyqxbhokkhlodp ] -> [ mqnfukkwevngbgft | ] again +right [ yvqogudvzzwxxkwt | xyqphccoilboxzjm ] -> [ dgekiompqmzrgggc | ] again +right [ lodrvxqmefswmamj | sffxshkuwfddxxue ] -> [ nnfwxckidvzgtghy | ] again +right [ qpekxvdmbdjkhurp | javxrspixfccjpre ] -> [ recxkvdrsgizwemv | ] again +right [ oymflwraloucnitk | abeceeitcljqliuw ] -> [ zymzkxpvqeigckuv | ] again +right [ gaqjtschpdrizrxa | ftddupzmfymxzzim ] -> [ uprlxxjvwjqthvsu | ] again +right [ mbxmgyodikucmjjw | nbmkodduqwixblgg ] -> [ sffxshkuwfddxxue | ] again +right [ hflbkfetmzlvgaxf | dpxrfzsdnbwobccs ] -> [ hllxyajxgrguibng | ] again +right [ gaqjtschpdrizrxa | qjaedvzbrdplsgnq ] -> [ bgfoxmprkkmfiyrs | ] again +right [ cuipuhsrzpowwaiz | abeceeitcljqliuw ] -> [ aseyyzwzmmveweae | ] again +right [ evtjmjkiinibagcl | wuhwqgdgdbrevani ] -> [ vbxybjbllgyjnqby | ] again +right [ raykgduwatxrpbvo | sffxshkuwfddxxue ] -> [ lvfewimnazxkghtg | ] again +right [ gnshniwkyfsughqi | kguxneejpzjhxkex ] -> [ dhjpocrmwhdesxge | ] again +right [ oymflwraloucnitk | recxkvdrsgizwemv ] -> [ kkavwvmbabfuqctz | ] again +right [ mbruhbqkghxlzicg | awebomptayzazgib ] -> [ uzbyqxbhokkhlodp | ] again +right [ jcrparirwloiiuco | zclpvexxokurymka ] -> [ iplaeiglzurfdhmk | ] again +right [ geluroauxntrnmif | kxxhsbqlquuosxmb ] -> [ ihnahlnihteveuvq | ] again +right [ caxjxfubbsouelib | gyjzrlbylgpuizlf ] -> [ wxhewiggqlytwcim | ] again +right [ kircngjasyabsssc | hbufavpezfamcjlw ] -> [ ftddupzmfymxzzim | ] again +right [ mbxmgyodikucmjjw | iplaeiglzurfdhmk ] -> [ vvdcubqxwzcxkkwq | ] again +right [ eiqczhxcdeivnovl | dnonesafrpwisdix ] -> [ siavggjuvxbjkprw | ] again +right [ xchlqnbgomjlpleb | aseyyzwzmmveweae ] -> [ fizzvloxagsgdyde | ] again +right [ vlulonvgtbzdamyq | zymzkxpvqeigckuv ] -> [ ihnahlnihteveuvq | ] again +right [ rkscdqhuvcwzounh | mzrxlyvjfsvbvewi ] -> [ aseyyzwzmmveweae | ] again +right [ nsqnbsodezdzhqdp | ftddupzmfymxzzim ] -> [ wxhewiggqlytwcim | ] again +right [ umzqrxyhunysteca | nbmkodduqwixblgg ] -> [ nbmkodduqwixblgg | ] again +right [ cfyftmawhduwoign | mqnfukkwevngbgft ] -> [ dpxrfzsdnbwobccs | ] again +right [ vgkfvqufgfebzfwr | bgfoxmprkkmfiyrs ] -> [ tvxgcbxphvkjumfp | ] again +right [ qlarbtnvzsuhqhkr | mfanyfewvaneiuxf ] -> [ iplaeiglzurfdhmk | ] again +right [ kynpohbftvgxdhed | dexgotvdcmxhzqeo ] -> [ javxrspixfccjpre | ] again +right [ gpekbdmeqdbomqrc | nmtqhhkcnxcvmojy ] -> [ dexgotvdcmxhzqeo | ] again +right [ caxjxfubbsouelib | qzdskjohtbrtzsdh ] -> [ tvxgcbxphvkjumfp | ] again +right [ lodrvxqmefswmamj | hyomjpnbhakltexh ] -> [ recxkvdrsgizwemv | ] again +right [ ntozkdexsajdjrbw | dpxrfzsdnbwobccs ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ vyhpvegrbarkyuig | vbxybjbllgyjnqby ] -> [ ikewikkccpumwsgm | ] again +right [ rkscdqhuvcwzounh | mfanyfewvaneiuxf ] -> [ dnonesafrpwisdix | ] again +right [ caxjxfubbsouelib | fizzvloxagsgdyde ] -> [ dvojbwoiaearhqqx | ] again +right [ lodrvxqmefswmamj | awebomptayzazgib ] -> [ wuhwqgdgdbrevani | ] again +right [ vyhpvegrbarkyuig | hyomjpnbhakltexh ] -> [ rvatnslcgqpdhudb | ] again +right [ qpekxvdmbdjkhurp | nnfwxckidvzgtghy ] -> [ dexgotvdcmxhzqeo | ] again +right [ mbruhbqkghxlzicg | qexicqxtshybsfma ] -> [ qzdskjohtbrtzsdh | ] again +right [ mbruhbqkghxlzicg | zymzkxpvqeigckuv ] -> [ nnfwxckidvzgtghy | ] again +right [ pengzuapnhrankjc | dhjpocrmwhdesxge ] -> [ nmtqhhkcnxcvmojy | ] again +right [ uypacbgkuqmaanio | izzrteczimtxowhf ] -> [ tgykpmrvaltbuokz | ] again +right [ ouvalcnmotlggryc | uzbyqxbhokkhlodp ] -> [ hllxyajxgrguibng | ] again +right [ ktapmqnouetfmsxx | izzrteczimtxowhf ] -> [ kalmsmalpgkzhrpv | ] again +right [ msrtxpphlevvdwkt | wuhwqgdgdbrevani ] -> [ dvojbwoiaearhqqx | ] again +right [ kynpohbftvgxdhed | zymzkxpvqeigckuv ] -> [ btujcwnspxcqtcgf | ] again +right [ kwyemxqbttvwszqq | ikewikkccpumwsgm ] -> [ hbufavpezfamcjlw | ] again +right [ ouvalcnmotlggryc | dexgotvdcmxhzqeo ] -> [ hyomjpnbhakltexh | ] again +right [ uayygxyfrmapzybr | tvxgcbxphvkjumfp ] -> [ ikewikkccpumwsgm | ] again +right [ ktapmqnouetfmsxx | nnfwxckidvzgtghy ] -> [ zclpvexxokurymka | ] again +right [ uayygxyfrmapzybr | rlkjthtuemckfbxe ] -> [ hllxyajxgrguibng | ] again +right [ tfheajsacpukqduw | abeceeitcljqliuw ] -> [ awebomptayzazgib | ] again +right [ inakektsovmugwqi | wxhewiggqlytwcim ] -> [ siavggjuvxbjkprw | ] again +right [ benlwwrkntweqmcd | gyjzrlbylgpuizlf ] -> [ kvtwjransnhwwcys | ] again +right [ tfheajsacpukqduw | kxxhsbqlquuosxmb ] -> [ zymzkxpvqeigckuv | ] again +right [ xxdnqwmvyrcstteo | uprlxxjvwjqthvsu ] -> [ rvatnslcgqpdhudb | ] again +right [ cfyftmawhduwoign | nnfwxckidvzgtghy ] -> [ bdaazquhkbzzpgnk | ] again +right [ tfheajsacpukqduw | gjyeyfiiulxgldje ] -> [ sffxshkuwfddxxue | ] again +right [ ktapmqnouetfmsxx | kalmsmalpgkzhrpv ] -> [ izzrteczimtxowhf | ] again +right [ geluroauxntrnmif | kvtwjransnhwwcys ] -> [ rqxjqphkdfcphxer | ] again +right [ geluroauxntrnmif | wxhewiggqlytwcim ] -> [ fizzvloxagsgdyde | ] again +right [ rgxjvhndinepdhrc | qexicqxtshybsfma ] -> [ mfanyfewvaneiuxf | ] again +right [ benlwwrkntweqmcd | zymzkxpvqeigckuv ] -> [ rvatnslcgqpdhudb | ] again +right [ ntozkdexsajdjrbw | tgykpmrvaltbuokz ] -> [ sffxshkuwfddxxue | ] again +right [ inakektsovmugwqi | bgfoxmprkkmfiyrs ] -> [ izzrteczimtxowhf | ] again +right [ tfheajsacpukqduw | gyjzrlbylgpuizlf ] -> [ bdaazquhkbzzpgnk | ] again +right [ cuipjvljqwcvcvdl | fizzvloxagsgdyde ] -> [ kguxneejpzjhxkex | ] again +right [ vyhpvegrbarkyuig | gjyeyfiiulxgldje ] -> [ artewbopmzagmsgl | ] again +right [ mbxmgyodikucmjjw | hmvlplhwmovfwwyd ] -> [ dnonesafrpwisdix | ] again +right [ inakektsovmugwqi | nmtqhhkcnxcvmojy ] -> [ ngakudaspksdpnhu | ] again +right [ gnshniwkyfsughqi | izzrteczimtxowhf ] -> [ rvatnslcgqpdhudb | ] again +right [ pengzuapnhrankjc | iplaeiglzurfdhmk ] -> [ uzbyqxbhokkhlodp | ] again +right [ benlwwrkntweqmcd | nmtqhhkcnxcvmojy ] -> [ hbufavpezfamcjlw | ] again +right [ hflbkfetmzlvgaxf | wuhwqgdgdbrevani ] -> [ ftddupzmfymxzzim | ] again +right [ kynpohbftvgxdhed | mzrxlyvjfsvbvewi ] -> [ rqxjqphkdfcphxer | ] again +right [ xchlqnbgomjlpleb | btujcwnspxcqtcgf ] -> [ uprlxxjvwjqthvsu | ] again +right [ raykgduwatxrpbvo | nmtqhhkcnxcvmojy ] -> [ dnonesafrpwisdix | ] again +right [ xxdnqwmvyrcstteo | ubvqeialipmjmizk ] -> [ ngakudaspksdpnhu | ] again +right [ kpgoxtqljbdyxzju | vvdcubqxwzcxkkwq ] -> [ rqxjqphkdfcphxer | ] again +right [ mbxmgyodikucmjjw | awebomptayzazgib ] -> [ ubvqeialipmjmizk | ] again +right [ ytenkazxoxcbuthj | vrzsqbpuxdvxnkrb ] -> [ rvatnslcgqpdhudb | ] again +right [ xfgzidwdkiiivvef | qexicqxtshybsfma ] -> [ vvdcubqxwzcxkkwq | ] again +right [ gaqjtschpdrizrxa | sffxshkuwfddxxue ] -> [ dgekiompqmzrgggc | ] again +right [ uayygxyfrmapzybr | wxhewiggqlytwcim ] -> [ hmvlplhwmovfwwyd | ] again +right [ uypacbgkuqmaanio | vbxybjbllgyjnqby ] -> [ ihnahlnihteveuvq | ] again +right [ uypacbgkuqmaanio | aemjnkfnvtcgpvji ] -> [ siavggjuvxbjkprw | ] again +right [ benlwwrkntweqmcd | hmvlplhwmovfwwyd ] -> [ dpxrfzsdnbwobccs | ] again +right [ ntozkdexsajdjrbw | aemjnkfnvtcgpvji ] -> [ cwwmiwzdarigmyas | ] again +right [ mbxmgyodikucmjjw | kvtwjransnhwwcys ] -> [ zymzkxpvqeigckuv | ] again +right [ rzpobnavsupuevtk | mqnfukkwevngbgft ] -> [ vbxybjbllgyjnqby | ] again +right [ cuipjvljqwcvcvdl | tvxgcbxphvkjumfp ] -> [ wuhwqgdgdbrevani | ] again +right [ gaqjtschpdrizrxa | nnfwxckidvzgtghy ] -> [ javxrspixfccjpre | ] again +right [ qlarbtnvzsuhqhkr | zymzkxpvqeigckuv ] -> [ aseyyzwzmmveweae | ] again +right [ dwbhgjfmrmmqqiqr | aemjnkfnvtcgpvji ] -> [ dvojbwoiaearhqqx | ] again +right [ gsufgiunyqyzrtqr | nbmkodduqwixblgg ] -> [ aseyyzwzmmveweae | ] again +right [ ugeiksafbjxaovqq | vrzsqbpuxdvxnkrb ] -> [ hbufavpezfamcjlw | ] again +right [ lodrvxqmefswmamj | hbufavpezfamcjlw ] -> [ artewbopmzagmsgl | ] again +right [ cuipjvljqwcvcvdl | vvdcubqxwzcxkkwq ] -> [ cwwmiwzdarigmyas | ] again +right [ gnshniwkyfsughqi | kxxhsbqlquuosxmb ] -> [ dvojbwoiaearhqqx | ] again +right [ kpgoxtqljbdyxzju | kalmsmalpgkzhrpv ] -> [ ihnahlnihteveuvq | ] again +right [ vyxblmcfsoewpifj | mqnfukkwevngbgft ] -> [ nnfwxckidvzgtghy | ] again +right [ ibksigxvlyjgqcmq | ihnahlnihteveuvq ] -> [ iplaeiglzurfdhmk | ] again +right [ hchmrpniteimjdkg | mzrxlyvjfsvbvewi ] -> [ uzbyqxbhokkhlodp | ] again +right [ wvdwentjaoxzpefn | rlkjthtuemckfbxe ] -> [ nmtqhhkcnxcvmojy | ] again +right [ kynpohbftvgxdhed | ftddupzmfymxzzim ] -> [ artewbopmzagmsgl | ] again +right [ voqwwqgihvmvhfcp | kkavwvmbabfuqctz ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ouvalcnmotlggryc | zclpvexxokurymka ] -> [ cwwmiwzdarigmyas | ] again +right [ eiqczhxcdeivnovl | ftddupzmfymxzzim ] -> [ cwwmiwzdarigmyas | ] again +right [ kircngjasyabsssc | dexgotvdcmxhzqeo ] -> [ dgekiompqmzrgggc | ] again +right [ rzpobnavsupuevtk | recxkvdrsgizwemv ] -> [ nbmkodduqwixblgg | ] again +right [ vyxblmcfsoewpifj | dpxrfzsdnbwobccs ] -> [ bdaazquhkbzzpgnk | ] again +right [ ntozkdexsajdjrbw | uprlxxjvwjqthvsu ] -> [ hyomjpnbhakltexh | ] again +right [ oymflwraloucnitk | kalmsmalpgkzhrpv ] -> [ uprlxxjvwjqthvsu | ] again +right [ vkbrtbjnrtmuhexn | nnfwxckidvzgtghy ] -> [ izzrteczimtxowhf | ] again +right [ ahhbzzqgxoanuoue | btujcwnspxcqtcgf ] -> [ ubvqeialipmjmizk | ] again +right [ geluroauxntrnmif | lvfewimnazxkghtg ] -> [ btujcwnspxcqtcgf | ] again +right [ qlarbtnvzsuhqhkr | vrzsqbpuxdvxnkrb ] -> [ wxhewiggqlytwcim | ] again +right [ mbruhbqkghxlzicg | dnonesafrpwisdix ] -> [ ihnahlnihteveuvq | ] again +right [ ahhbzzqgxoanuoue | kguxneejpzjhxkex ] -> [ lvfewimnazxkghtg | ] again +right [ jvgaavnpmfdslxqh | dgekiompqmzrgggc ] -> [ aseyyzwzmmveweae | ] again +right [ xxdnqwmvyrcstteo | kxxhsbqlquuosxmb ] -> [ rqxjqphkdfcphxer | ] again +right [ jcrparirwloiiuco | awebomptayzazgib ] -> [ nmtqhhkcnxcvmojy | ] again +right [ rkscdqhuvcwzounh | wxhewiggqlytwcim ] -> [ kkavwvmbabfuqctz | ] again +right [ raykgduwatxrpbvo | dpxrfzsdnbwobccs ] -> [ btujcwnspxcqtcgf | ] again +right [ ibksigxvlyjgqcmq | aemjnkfnvtcgpvji ] -> [ nmtqhhkcnxcvmojy | ] again +right [ zhevkjifrldygaqz | ftddupzmfymxzzim ] -> [ vbxybjbllgyjnqby | ] again +right [ pjvkbksqryshjzph | aseyyzwzmmveweae ] -> [ ubvqeialipmjmizk | ] again +right [ qpekxvdmbdjkhurp | aemjnkfnvtcgpvji ] -> [ kguxneejpzjhxkex | ] again +right [ pengzuapnhrankjc | izzrteczimtxowhf ] -> [ nxnwjyrpqeggpsfr | ] again +right [ mbruhbqkghxlzicg | vrzsqbpuxdvxnkrb ] -> [ hyomjpnbhakltexh | ] again +right [ ktapmqnouetfmsxx | qjaedvzbrdplsgnq ] -> [ wxhewiggqlytwcim | ] again +right [ kpgoxtqljbdyxzju | aseyyzwzmmveweae ] -> [ hyomjpnbhakltexh | ] again +right [ eiqczhxcdeivnovl | dhjpocrmwhdesxge ] -> [ bgfoxmprkkmfiyrs | ] again +right [ msrtxpphlevvdwkt | siavggjuvxbjkprw ] -> [ kkavwvmbabfuqctz | ] again +right [ rzpobnavsupuevtk | cwwmiwzdarigmyas ] -> [ kxxhsbqlquuosxmb | ] again +right [ xfgzidwdkiiivvef | dgekiompqmzrgggc ] -> [ mfanyfewvaneiuxf | ] again +right [ ktapmqnouetfmsxx | vrzsqbpuxdvxnkrb ] -> [ ikewikkccpumwsgm | ] again +right [ ktapmqnouetfmsxx | tgykpmrvaltbuokz ] -> [ gjyeyfiiulxgldje | ] again +right [ geluroauxntrnmif | kguxneejpzjhxkex ] -> [ ubvqeialipmjmizk | ] again +right [ kynpohbftvgxdhed | qzdskjohtbrtzsdh ] -> [ fizzvloxagsgdyde | ] again +right [ msrtxpphlevvdwkt | bgfoxmprkkmfiyrs ] -> [ vbxybjbllgyjnqby | ] again +right [ oymflwraloucnitk | bdaazquhkbzzpgnk ] -> [ dexgotvdcmxhzqeo | ] again +right [ hflbkfetmzlvgaxf | dgekiompqmzrgggc ] -> [ fizzvloxagsgdyde | ] again +right [ spdpupdypdedhopa | fizzvloxagsgdyde ] -> [ ubvqeialipmjmizk | ] again +right [ vlulonvgtbzdamyq | kalmsmalpgkzhrpv ] -> [ wuhwqgdgdbrevani | ] again +right [ eiqczhxcdeivnovl | wxhewiggqlytwcim ] -> [ rqxjqphkdfcphxer | ] again +right [ cuipuhsrzpowwaiz | nxnwjyrpqeggpsfr ] -> [ artewbopmzagmsgl | ] again +right [ spdpupdypdedhopa | kalmsmalpgkzhrpv ] -> [ tgykpmrvaltbuokz | ] again +right [ jcrparirwloiiuco | vbxybjbllgyjnqby ] -> [ hyomjpnbhakltexh | ] again +right [ vkbrtbjnrtmuhexn | artewbopmzagmsgl ] -> [ ubvqeialipmjmizk | ] again +right [ klrbnmmxoginlktj | ikewikkccpumwsgm ] -> [ mzrxlyvjfsvbvewi | ] again +right [ qlarbtnvzsuhqhkr | qjaedvzbrdplsgnq ] -> [ ikewikkccpumwsgm | ] again +right [ msrtxpphlevvdwkt | kalmsmalpgkzhrpv ] -> [ bdaazquhkbzzpgnk | ] again +right [ vgkfvqufgfebzfwr | rlkjthtuemckfbxe ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ qpekxvdmbdjkhurp | mfanyfewvaneiuxf ] -> [ nbmkodduqwixblgg | ] again +right [ raykgduwatxrpbvo | hllxyajxgrguibng ] -> [ ikewikkccpumwsgm | ] again +right [ ntozkdexsajdjrbw | mqnfukkwevngbgft ] -> [ recxkvdrsgizwemv | ] again +right [ jcrparirwloiiuco | artewbopmzagmsgl ] -> [ mfanyfewvaneiuxf | ] again +right [ tfheajsacpukqduw | ubvqeialipmjmizk ] -> [ mfanyfewvaneiuxf | ] again +right [ ibksigxvlyjgqcmq | bdaazquhkbzzpgnk ] -> [ abeceeitcljqliuw | ] again +right [ uayygxyfrmapzybr | awebomptayzazgib ] -> [ aseyyzwzmmveweae | ] again +right [ ytenkazxoxcbuthj | cwwmiwzdarigmyas ] -> [ bdaazquhkbzzpgnk | ] again +right [ kpgoxtqljbdyxzju | nxnwjyrpqeggpsfr ] -> [ tgykpmrvaltbuokz | ] again +right [ klrbnmmxoginlktj | javxrspixfccjpre ] -> [ tvxgcbxphvkjumfp | ] again +right [ gaqjtschpdrizrxa | qzdskjohtbrtzsdh ] -> [ ihnahlnihteveuvq | ] again +right [ wvdwentjaoxzpefn | hllxyajxgrguibng ] -> [ gjyeyfiiulxgldje | ] again +right [ benlwwrkntweqmcd | vvdcubqxwzcxkkwq ] -> [ ngakudaspksdpnhu | ] again +right [ ytenkazxoxcbuthj | fizzvloxagsgdyde ] -> [ zymzkxpvqeigckuv | ] again +right [ zhevkjifrldygaqz | nmtqhhkcnxcvmojy ] -> [ dvojbwoiaearhqqx | ] again +right [ voqwwqgihvmvhfcp | hbufavpezfamcjlw ] -> [ ihnahlnihteveuvq | ] again +right [ qpekxvdmbdjkhurp | rqxjqphkdfcphxer ] -> [ btujcwnspxcqtcgf | ] again +right [ vgkfvqufgfebzfwr | tvxgcbxphvkjumfp ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vgkfvqufgfebzfwr | dhjpocrmwhdesxge ] -> [ uprlxxjvwjqthvsu | ] again +right [ zhevkjifrldygaqz | siavggjuvxbjkprw ] -> [ nnfwxckidvzgtghy | ] again +right [ qpekxvdmbdjkhurp | zymzkxpvqeigckuv ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyxblmcfsoewpifj | zclpvexxokurymka ] -> [ vvdcubqxwzcxkkwq | ] again +right [ rzpobnavsupuevtk | fizzvloxagsgdyde ] -> [ gyjzrlbylgpuizlf | ] again +right [ gaqjtschpdrizrxa | awebomptayzazgib ] -> [ kguxneejpzjhxkex | ] again +right [ geluroauxntrnmif | ikewikkccpumwsgm ] -> [ gjyeyfiiulxgldje | ] again +right [ pjvkbksqryshjzph | ikewikkccpumwsgm ] -> [ uzbyqxbhokkhlodp | ] again +right [ ahhbzzqgxoanuoue | siavggjuvxbjkprw ] -> [ nmtqhhkcnxcvmojy | ] again +right [ gsufgiunyqyzrtqr | dvojbwoiaearhqqx ] -> [ sffxshkuwfddxxue | ] again +right [ oymflwraloucnitk | mfanyfewvaneiuxf ] -> [ kvtwjransnhwwcys | ] again +right [ eiqczhxcdeivnovl | uzbyqxbhokkhlodp ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipuhsrzpowwaiz | uzbyqxbhokkhlodp ] -> [ dgekiompqmzrgggc | ] again +right [ eiqczhxcdeivnovl | gyjzrlbylgpuizlf ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ evtjmjkiinibagcl | mfanyfewvaneiuxf ] -> [ zclpvexxokurymka | ] again +right [ hflbkfetmzlvgaxf | gyjzrlbylgpuizlf ] -> [ siavggjuvxbjkprw | ] again +right [ voqwwqgihvmvhfcp | javxrspixfccjpre ] -> [ vvdcubqxwzcxkkwq | ] again +right [ jcrparirwloiiuco | hyomjpnbhakltexh ] -> [ vbxybjbllgyjnqby | ] again +right [ wvdwentjaoxzpefn | artewbopmzagmsgl ] -> [ qjaedvzbrdplsgnq | ] again +right [ caxjxfubbsouelib | kkavwvmbabfuqctz ] -> [ btujcwnspxcqtcgf | ] again +right [ vlulonvgtbzdamyq | mfanyfewvaneiuxf ] -> [ kguxneejpzjhxkex | ] again +right [ hchmrpniteimjdkg | dpxrfzsdnbwobccs ] -> [ dnonesafrpwisdix | ] again +right [ vkbrtbjnrtmuhexn | vbxybjbllgyjnqby ] -> [ kguxneejpzjhxkex | ] again +right [ vlulonvgtbzdamyq | hllxyajxgrguibng ] -> [ lvfewimnazxkghtg | ] again +right [ klrbnmmxoginlktj | qexicqxtshybsfma ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ caxjxfubbsouelib | dgekiompqmzrgggc ] -> [ recxkvdrsgizwemv | ] again +right [ eiqczhxcdeivnovl | dexgotvdcmxhzqeo ] -> [ hmvlplhwmovfwwyd | ] again +right [ evtjmjkiinibagcl | gjyeyfiiulxgldje ] -> [ zymzkxpvqeigckuv | ] again +right [ gaqjtschpdrizrxa | abeceeitcljqliuw ] -> [ hyomjpnbhakltexh | ] again +right [ yvqogudvzzwxxkwt | ubvqeialipmjmizk ] -> [ sffxshkuwfddxxue | ] again +right [ benlwwrkntweqmcd | hbufavpezfamcjlw ] -> [ nmtqhhkcnxcvmojy | ] again +right [ yvqogudvzzwxxkwt | nbmkodduqwixblgg ] -> [ awebomptayzazgib | ] again +right [ uypacbgkuqmaanio | abeceeitcljqliuw ] -> [ dnonesafrpwisdix | ] again +right [ eiqczhxcdeivnovl | dpxrfzsdnbwobccs ] -> [ ubvqeialipmjmizk | ] again +right [ eiqczhxcdeivnovl | ngakudaspksdpnhu ] -> [ nxnwjyrpqeggpsfr | ] again +right [ uypacbgkuqmaanio | ngakudaspksdpnhu ] -> [ rlkjthtuemckfbxe | ] again +right [ jvgaavnpmfdslxqh | wxhewiggqlytwcim ] -> [ dexgotvdcmxhzqeo | ] again +right [ tfheajsacpukqduw | javxrspixfccjpre ] -> [ hmvlplhwmovfwwyd | ] again +right [ hflbkfetmzlvgaxf | hllxyajxgrguibng ] -> [ dpxrfzsdnbwobccs | ] again +right [ edndnedyugpsjuhp | dvojbwoiaearhqqx ] -> [ kkavwvmbabfuqctz | ] again +right [ xxdnqwmvyrcstteo | kvtwjransnhwwcys ] -> [ ihnahlnihteveuvq | ] again +right [ lodrvxqmefswmamj | qexicqxtshybsfma ] -> [ nxnwjyrpqeggpsfr | ] again +right [ eiqczhxcdeivnovl | ihnahlnihteveuvq ] -> [ lvfewimnazxkghtg | ] again +right [ msrtxpphlevvdwkt | nnfwxckidvzgtghy ] -> [ artewbopmzagmsgl | ] again +right [ eiqczhxcdeivnovl | aseyyzwzmmveweae ] -> [ vbxybjbllgyjnqby | ] again +right [ umzqrxyhunysteca | artewbopmzagmsgl ] -> [ artewbopmzagmsgl | ] again +right [ uayygxyfrmapzybr | artewbopmzagmsgl ] -> [ nbmkodduqwixblgg | ] again +right [ uayygxyfrmapzybr | lvfewimnazxkghtg ] -> [ bgfoxmprkkmfiyrs | ] again +right [ mbruhbqkghxlzicg | qjaedvzbrdplsgnq ] -> [ kvtwjransnhwwcys | ] again +right [ spdpupdypdedhopa | uzbyqxbhokkhlodp ] -> [ vvdcubqxwzcxkkwq | ] again +right [ caxjxfubbsouelib | ubvqeialipmjmizk ] -> [ qexicqxtshybsfma | ] again +right [ qpekxvdmbdjkhurp | zclpvexxokurymka ] -> [ qzdskjohtbrtzsdh | ] again +right [ cuipuhsrzpowwaiz | hllxyajxgrguibng ] -> [ nnfwxckidvzgtghy | ] again +right [ raykgduwatxrpbvo | gjyeyfiiulxgldje ] -> [ zclpvexxokurymka | ] again +right [ wvdwentjaoxzpefn | kkavwvmbabfuqctz ] -> [ dexgotvdcmxhzqeo | ] again +right [ hchmrpniteimjdkg | vbxybjbllgyjnqby ] -> [ wxhewiggqlytwcim | ] again +right [ hflbkfetmzlvgaxf | nmtqhhkcnxcvmojy ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vyhpvegrbarkyuig | fizzvloxagsgdyde ] -> [ nnfwxckidvzgtghy | ] again +right [ ddgjazrncfheztdr | kguxneejpzjhxkex ] -> [ siavggjuvxbjkprw | ] again +right [ gpekbdmeqdbomqrc | aemjnkfnvtcgpvji ] -> [ zymzkxpvqeigckuv | ] again +right [ rzpobnavsupuevtk | uzbyqxbhokkhlodp ] -> [ ihnahlnihteveuvq | ] again +right [ kynpohbftvgxdhed | kguxneejpzjhxkex ] -> [ gjyeyfiiulxgldje | ] again +right [ gpekbdmeqdbomqrc | zclpvexxokurymka ] -> [ ngakudaspksdpnhu | ] again +right [ msrtxpphlevvdwkt | artewbopmzagmsgl ] -> [ nnfwxckidvzgtghy | ] again +right [ dwbhgjfmrmmqqiqr | rlkjthtuemckfbxe ] -> [ qzdskjohtbrtzsdh | ] again +right [ nsqnbsodezdzhqdp | mzrxlyvjfsvbvewi ] -> [ rvatnslcgqpdhudb | ] again +right [ pjvkbksqryshjzph | vvdcubqxwzcxkkwq ] -> [ qzdskjohtbrtzsdh | ] again +right [ kpgoxtqljbdyxzju | kvtwjransnhwwcys ] -> [ dhjpocrmwhdesxge | ] again +right [ rzpobnavsupuevtk | qjaedvzbrdplsgnq ] -> [ hyomjpnbhakltexh | ] again +right [ oymflwraloucnitk | dgekiompqmzrgggc ] -> [ btujcwnspxcqtcgf | ] again +right [ zhevkjifrldygaqz | zymzkxpvqeigckuv ] -> [ lvfewimnazxkghtg | ] again +right [ xxdnqwmvyrcstteo | aemjnkfnvtcgpvji ] -> [ sffxshkuwfddxxue | ] again +right [ ouvalcnmotlggryc | wxhewiggqlytwcim ] -> [ nmtqhhkcnxcvmojy | ] again +right [ dwbhgjfmrmmqqiqr | kkavwvmbabfuqctz ] -> [ dpxrfzsdnbwobccs | ] again +right [ kwyemxqbttvwszqq | vrzsqbpuxdvxnkrb ] -> [ hmvlplhwmovfwwyd | ] again +right [ cuipuhsrzpowwaiz | wuhwqgdgdbrevani ] -> [ rqxjqphkdfcphxer | ] again +right [ ahhbzzqgxoanuoue | hbufavpezfamcjlw ] -> [ awebomptayzazgib | ] again +right [ pjvkbksqryshjzph | awebomptayzazgib ] -> [ dvojbwoiaearhqqx | ] again +right [ ahhbzzqgxoanuoue | kvtwjransnhwwcys ] -> [ aemjnkfnvtcgpvji | ] again +right [ inakektsovmugwqi | kalmsmalpgkzhrpv ] -> [ hllxyajxgrguibng | ] again +right [ ouvalcnmotlggryc | ngakudaspksdpnhu ] -> [ siavggjuvxbjkprw | ] again +right [ vyxblmcfsoewpifj | uprlxxjvwjqthvsu ] -> [ sffxshkuwfddxxue | ] again +right [ hflbkfetmzlvgaxf | tvxgcbxphvkjumfp ] -> [ nnfwxckidvzgtghy | ] again +right [ hchmrpniteimjdkg | qjaedvzbrdplsgnq ] -> [ nxnwjyrpqeggpsfr | ] again +right [ inakektsovmugwqi | uprlxxjvwjqthvsu ] -> [ aemjnkfnvtcgpvji | ] again +right [ geluroauxntrnmif | qzdskjohtbrtzsdh ] -> [ izzrteczimtxowhf | ] again +right [ zhevkjifrldygaqz | tgykpmrvaltbuokz ] -> [ bdaazquhkbzzpgnk | ] again +right [ vlulonvgtbzdamyq | wuhwqgdgdbrevani ] -> [ kalmsmalpgkzhrpv | ] again +right [ kynpohbftvgxdhed | javxrspixfccjpre ] -> [ dexgotvdcmxhzqeo | ] again +right [ evtjmjkiinibagcl | zymzkxpvqeigckuv ] -> [ gjyeyfiiulxgldje | ] again +right [ gpekbdmeqdbomqrc | awebomptayzazgib ] -> [ btujcwnspxcqtcgf | ] again +right [ xxdnqwmvyrcstteo | gjyeyfiiulxgldje ] -> [ dgekiompqmzrgggc | ] again +right [ wvdwentjaoxzpefn | btujcwnspxcqtcgf ] -> [ sffxshkuwfddxxue | ] again +right [ klrbnmmxoginlktj | ubvqeialipmjmizk ] -> [ rqxjqphkdfcphxer | ] again +right [ inakektsovmugwqi | btujcwnspxcqtcgf ] -> [ iplaeiglzurfdhmk | ] again +right [ xchlqnbgomjlpleb | vvdcubqxwzcxkkwq ] -> [ ikewikkccpumwsgm | ] again +right [ voqwwqgihvmvhfcp | ikewikkccpumwsgm ] -> [ ngakudaspksdpnhu | ] again +right [ yvqogudvzzwxxkwt | kguxneejpzjhxkex ] -> [ dpxrfzsdnbwobccs | ] again +right [ vyhpvegrbarkyuig | btujcwnspxcqtcgf ] -> [ qexicqxtshybsfma | ] again +right [ ddgjazrncfheztdr | kkavwvmbabfuqctz ] -> [ qzdskjohtbrtzsdh | ] again +right [ kircngjasyabsssc | aemjnkfnvtcgpvji ] -> [ wuhwqgdgdbrevani | ] again +right [ edndnedyugpsjuhp | xyqphccoilboxzjm ] -> [ hyomjpnbhakltexh | ] again +right [ klrbnmmxoginlktj | mfanyfewvaneiuxf ] -> [ izzrteczimtxowhf | ] again +right [ ouvalcnmotlggryc | iplaeiglzurfdhmk ] -> [ ubvqeialipmjmizk | ] again +right [ ytenkazxoxcbuthj | uprlxxjvwjqthvsu ] -> [ uzbyqxbhokkhlodp | ] again +right [ vkbrtbjnrtmuhexn | wuhwqgdgdbrevani ] -> [ btujcwnspxcqtcgf | ] again +right [ rgxjvhndinepdhrc | aemjnkfnvtcgpvji ] -> [ recxkvdrsgizwemv | ] again +right [ kwyemxqbttvwszqq | dhjpocrmwhdesxge ] -> [ ftddupzmfymxzzim | ] again +right [ cuipuhsrzpowwaiz | hmvlplhwmovfwwyd ] -> [ mzrxlyvjfsvbvewi | ] again +right [ lodrvxqmefswmamj | nnfwxckidvzgtghy ] -> [ sffxshkuwfddxxue | ] again +right [ jcrparirwloiiuco | qjaedvzbrdplsgnq ] -> [ mqnfukkwevngbgft | ] again +right [ tfheajsacpukqduw | btujcwnspxcqtcgf ] -> [ hllxyajxgrguibng | ] again +right [ uayygxyfrmapzybr | iplaeiglzurfdhmk ] -> [ qzdskjohtbrtzsdh | ] again +right [ jvgaavnpmfdslxqh | vvdcubqxwzcxkkwq ] -> [ btujcwnspxcqtcgf | ] again +right [ yvqogudvzzwxxkwt | recxkvdrsgizwemv ] -> [ dnonesafrpwisdix | ] again +right [ hflbkfetmzlvgaxf | qexicqxtshybsfma ] -> [ vbxybjbllgyjnqby | ] again +right [ edndnedyugpsjuhp | btujcwnspxcqtcgf ] -> [ fizzvloxagsgdyde | ] again +right [ ddgjazrncfheztdr | vvdcubqxwzcxkkwq ] -> [ mfanyfewvaneiuxf | ] again +right [ nsqnbsodezdzhqdp | dpxrfzsdnbwobccs ] -> [ vvdcubqxwzcxkkwq | ] again +right [ jcrparirwloiiuco | ihnahlnihteveuvq ] -> [ qexicqxtshybsfma | ] again +right [ eiqczhxcdeivnovl | tvxgcbxphvkjumfp ] -> [ uprlxxjvwjqthvsu | ] again +right [ yvqogudvzzwxxkwt | vbxybjbllgyjnqby ] -> [ rvatnslcgqpdhudb | ] again +right [ cuipuhsrzpowwaiz | nmtqhhkcnxcvmojy ] -> [ sffxshkuwfddxxue | ] again +right [ ytenkazxoxcbuthj | aemjnkfnvtcgpvji ] -> [ mfanyfewvaneiuxf | ] again +right [ nsqnbsodezdzhqdp | qexicqxtshybsfma ] -> [ abeceeitcljqliuw | ] again +right [ vkbrtbjnrtmuhexn | qjaedvzbrdplsgnq ] -> [ ihnahlnihteveuvq | ] again +right [ dwbhgjfmrmmqqiqr | ngakudaspksdpnhu ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ vyhpvegrbarkyuig | gyjzrlbylgpuizlf ] -> [ ngakudaspksdpnhu | ] again +right [ vgkfvqufgfebzfwr | qjaedvzbrdplsgnq ] -> [ cwwmiwzdarigmyas | ] again +right [ rgxjvhndinepdhrc | awebomptayzazgib ] -> [ nnfwxckidvzgtghy | ] again +right [ caxjxfubbsouelib | xyqphccoilboxzjm ] -> [ dnonesafrpwisdix | ] again +right [ vyxblmcfsoewpifj | rlkjthtuemckfbxe ] -> [ ihnahlnihteveuvq | ] again +right [ wvdwentjaoxzpefn | bdaazquhkbzzpgnk ] -> [ recxkvdrsgizwemv | ] again +right [ rzpobnavsupuevtk | hmvlplhwmovfwwyd ] -> [ ubvqeialipmjmizk | ] again +right [ vyxblmcfsoewpifj | nbmkodduqwixblgg ] -> [ kkavwvmbabfuqctz | ] again +right [ lodrvxqmefswmamj | nmtqhhkcnxcvmojy ] -> [ hllxyajxgrguibng | ] again +right [ jcrparirwloiiuco | dgekiompqmzrgggc ] -> [ bdaazquhkbzzpgnk | ] again +right [ inakektsovmugwqi | hyomjpnbhakltexh ] -> [ cwwmiwzdarigmyas | ] again +right [ qlarbtnvzsuhqhkr | gjyeyfiiulxgldje ] -> [ javxrspixfccjpre | ] again +right [ tfheajsacpukqduw | mzrxlyvjfsvbvewi ] -> [ wxhewiggqlytwcim | ] again +right [ nsqnbsodezdzhqdp | nmtqhhkcnxcvmojy ] -> [ mqnfukkwevngbgft | ] again +right [ zhevkjifrldygaqz | ikewikkccpumwsgm ] -> [ kguxneejpzjhxkex | ] again +right [ lodrvxqmefswmamj | mfanyfewvaneiuxf ] -> [ siavggjuvxbjkprw | ] again +right [ cuipjvljqwcvcvdl | nmtqhhkcnxcvmojy ] -> [ iplaeiglzurfdhmk | ] again +right [ benlwwrkntweqmcd | bdaazquhkbzzpgnk ] -> [ qzdskjohtbrtzsdh | ] again +right [ nsqnbsodezdzhqdp | kkavwvmbabfuqctz ] -> [ fizzvloxagsgdyde | ] again +right [ rzpobnavsupuevtk | mzrxlyvjfsvbvewi ] -> [ uprlxxjvwjqthvsu | ] again +right [ lodrvxqmefswmamj | ftddupzmfymxzzim ] -> [ kvtwjransnhwwcys | ] again +right [ jvgaavnpmfdslxqh | ihnahlnihteveuvq ] -> [ bgfoxmprkkmfiyrs | ] again +right [ klrbnmmxoginlktj | dgekiompqmzrgggc ] -> [ zclpvexxokurymka | ] again +right [ ahhbzzqgxoanuoue | nbmkodduqwixblgg ] -> [ izzrteczimtxowhf | ] again +right [ vyxblmcfsoewpifj | qexicqxtshybsfma ] -> [ izzrteczimtxowhf | ] again +right [ evtjmjkiinibagcl | zclpvexxokurymka ] -> [ mfanyfewvaneiuxf | ] again +right [ gsufgiunyqyzrtqr | kxxhsbqlquuosxmb ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vlulonvgtbzdamyq | zclpvexxokurymka ] -> [ btujcwnspxcqtcgf | ] again +right [ gnshniwkyfsughqi | mzrxlyvjfsvbvewi ] -> [ artewbopmzagmsgl | ] again +right [ yvqogudvzzwxxkwt | dexgotvdcmxhzqeo ] -> [ qexicqxtshybsfma | ] again +right [ kynpohbftvgxdhed | qexicqxtshybsfma ] -> [ iplaeiglzurfdhmk | ] again +right [ kircngjasyabsssc | uzbyqxbhokkhlodp ] -> [ izzrteczimtxowhf | ] again +right [ cuipuhsrzpowwaiz | zymzkxpvqeigckuv ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vyxblmcfsoewpifj | kxxhsbqlquuosxmb ] -> [ dnonesafrpwisdix | ] again +right [ ibksigxvlyjgqcmq | dexgotvdcmxhzqeo ] -> [ zymzkxpvqeigckuv | ] again +right [ gnshniwkyfsughqi | dvojbwoiaearhqqx ] -> [ kxxhsbqlquuosxmb | ] again +right [ hflbkfetmzlvgaxf | uprlxxjvwjqthvsu ] -> [ vvdcubqxwzcxkkwq | ] again +right [ xfgzidwdkiiivvef | hyomjpnbhakltexh ] -> [ nbmkodduqwixblgg | ] again +right [ edndnedyugpsjuhp | rvatnslcgqpdhudb ] -> [ bdaazquhkbzzpgnk | ] again +right [ msrtxpphlevvdwkt | nmtqhhkcnxcvmojy ] -> [ qexicqxtshybsfma | ] again +right [ cuipjvljqwcvcvdl | dnonesafrpwisdix ] -> [ aseyyzwzmmveweae | ] again +right [ pjvkbksqryshjzph | cwwmiwzdarigmyas ] -> [ gjyeyfiiulxgldje | ] again +right [ gaqjtschpdrizrxa | bdaazquhkbzzpgnk ] -> [ kkavwvmbabfuqctz | ] again +right [ iimitbpcqbbzxeqm | rlkjthtuemckfbxe ] -> [ ftddupzmfymxzzim | ] again +right [ vkbrtbjnrtmuhexn | fizzvloxagsgdyde ] -> [ siavggjuvxbjkprw | ] again +right [ qlarbtnvzsuhqhkr | bgfoxmprkkmfiyrs ] -> [ nxnwjyrpqeggpsfr | ] again +right [ eiqczhxcdeivnovl | fizzvloxagsgdyde ] -> [ kvtwjransnhwwcys | ] again +right [ mbruhbqkghxlzicg | cwwmiwzdarigmyas ] -> [ xyqphccoilboxzjm | ] again +right [ xxdnqwmvyrcstteo | uzbyqxbhokkhlodp ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ spdpupdypdedhopa | ftddupzmfymxzzim ] -> [ bgfoxmprkkmfiyrs | ] again +right [ ahhbzzqgxoanuoue | iplaeiglzurfdhmk ] -> [ vbxybjbllgyjnqby | ] again +right [ umzqrxyhunysteca | vvdcubqxwzcxkkwq ] -> [ vvdcubqxwzcxkkwq | ] again +right [ cfyftmawhduwoign | ihnahlnihteveuvq ] -> [ ikewikkccpumwsgm | ] again +right [ geluroauxntrnmif | nxnwjyrpqeggpsfr ] -> [ aemjnkfnvtcgpvji | ] again +right [ mbruhbqkghxlzicg | siavggjuvxbjkprw ] -> [ lvfewimnazxkghtg | ] again +right [ vyhpvegrbarkyuig | iplaeiglzurfdhmk ] -> [ zymzkxpvqeigckuv | ] again +right [ gsufgiunyqyzrtqr | hbufavpezfamcjlw ] -> [ wuhwqgdgdbrevani | ] again +right [ zhevkjifrldygaqz | kvtwjransnhwwcys ] -> [ mzrxlyvjfsvbvewi | ] again +right [ voqwwqgihvmvhfcp | qjaedvzbrdplsgnq ] -> [ dhjpocrmwhdesxge | ] again +right [ vyhpvegrbarkyuig | xyqphccoilboxzjm ] -> [ bdaazquhkbzzpgnk | ] again +right [ ibksigxvlyjgqcmq | ikewikkccpumwsgm ] -> [ cwwmiwzdarigmyas | ] again +right [ cuipuhsrzpowwaiz | mfanyfewvaneiuxf ] -> [ dvojbwoiaearhqqx | ] again +right [ xfgzidwdkiiivvef | lvfewimnazxkghtg ] -> [ rqxjqphkdfcphxer | ] again +right [ edndnedyugpsjuhp | kguxneejpzjhxkex ] -> [ ngakudaspksdpnhu | ] again +right [ ddgjazrncfheztdr | zymzkxpvqeigckuv ] -> [ dvojbwoiaearhqqx | ] again +right [ raykgduwatxrpbvo | uzbyqxbhokkhlodp ] -> [ qexicqxtshybsfma | ] again +right [ jcrparirwloiiuco | dnonesafrpwisdix ] -> [ qzdskjohtbrtzsdh | ] again +right [ uypacbgkuqmaanio | hbufavpezfamcjlw ] -> [ gyjzrlbylgpuizlf | ] again +right [ uayygxyfrmapzybr | qzdskjohtbrtzsdh ] -> [ iplaeiglzurfdhmk | ] again +right [ vyhpvegrbarkyuig | dnonesafrpwisdix ] -> [ mzrxlyvjfsvbvewi | ] again +right [ xxdnqwmvyrcstteo | nxnwjyrpqeggpsfr ] -> [ dpxrfzsdnbwobccs | ] again +right [ pjvkbksqryshjzph | dhjpocrmwhdesxge ] -> [ izzrteczimtxowhf | ] again +right [ ibksigxvlyjgqcmq | qjaedvzbrdplsgnq ] -> [ lvfewimnazxkghtg | ] again +right [ gsufgiunyqyzrtqr | dhjpocrmwhdesxge ] -> [ btujcwnspxcqtcgf | ] again +right [ ddgjazrncfheztdr | cwwmiwzdarigmyas ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kynpohbftvgxdhed | hllxyajxgrguibng ] -> [ kxxhsbqlquuosxmb | ] again +right [ uayygxyfrmapzybr | wuhwqgdgdbrevani ] -> [ izzrteczimtxowhf | ] again +right [ ibksigxvlyjgqcmq | cwwmiwzdarigmyas ] -> [ ikewikkccpumwsgm | ] again +right [ xfgzidwdkiiivvef | gjyeyfiiulxgldje ] -> [ xyqphccoilboxzjm | ] again +right [ umzqrxyhunysteca | kalmsmalpgkzhrpv ] -> [ kalmsmalpgkzhrpv | ] again +right [ oymflwraloucnitk | kxxhsbqlquuosxmb ] -> [ awebomptayzazgib | ] again +right [ cfyftmawhduwoign | rvatnslcgqpdhudb ] -> [ qexicqxtshybsfma | ] again +right [ ugeiksafbjxaovqq | fizzvloxagsgdyde ] -> [ nmtqhhkcnxcvmojy | ] again +right [ rgxjvhndinepdhrc | dpxrfzsdnbwobccs ] -> [ iplaeiglzurfdhmk | ] again +right [ gaqjtschpdrizrxa | kalmsmalpgkzhrpv ] -> [ siavggjuvxbjkprw | ] again +right [ eiqczhxcdeivnovl | dvojbwoiaearhqqx ] -> [ tgykpmrvaltbuokz | ] again +right [ jcrparirwloiiuco | dexgotvdcmxhzqeo ] -> [ btujcwnspxcqtcgf | ] again +right [ cuipuhsrzpowwaiz | ngakudaspksdpnhu ] -> [ rvatnslcgqpdhudb | ] again +right [ kwyemxqbttvwszqq | sffxshkuwfddxxue ] -> [ wxhewiggqlytwcim | ] again +right [ ibksigxvlyjgqcmq | uprlxxjvwjqthvsu ] -> [ ngakudaspksdpnhu | ] again +right [ pjvkbksqryshjzph | tvxgcbxphvkjumfp ] -> [ aemjnkfnvtcgpvji | ] again +right [ spdpupdypdedhopa | wxhewiggqlytwcim ] -> [ kguxneejpzjhxkex | ] again +right [ jcrparirwloiiuco | uzbyqxbhokkhlodp ] -> [ kguxneejpzjhxkex | ] again +right [ vyxblmcfsoewpifj | ihnahlnihteveuvq ] -> [ rlkjthtuemckfbxe | ] again +right [ evtjmjkiinibagcl | dhjpocrmwhdesxge ] -> [ tgykpmrvaltbuokz | ] again +right [ wvdwentjaoxzpefn | uprlxxjvwjqthvsu ] -> [ siavggjuvxbjkprw | ] again +right [ ibksigxvlyjgqcmq | tgykpmrvaltbuokz ] -> [ nbmkodduqwixblgg | ] again +right [ msrtxpphlevvdwkt | hbufavpezfamcjlw ] -> [ sffxshkuwfddxxue | ] again +right [ xxdnqwmvyrcstteo | hyomjpnbhakltexh ] -> [ awebomptayzazgib | ] again +right [ ntozkdexsajdjrbw | ftddupzmfymxzzim ] -> [ abeceeitcljqliuw | ] again +right [ oymflwraloucnitk | dvojbwoiaearhqqx ] -> [ iplaeiglzurfdhmk | ] again +right [ gaqjtschpdrizrxa | uprlxxjvwjqthvsu ] -> [ ftddupzmfymxzzim | ] again +right [ jvgaavnpmfdslxqh | qjaedvzbrdplsgnq ] -> [ qzdskjohtbrtzsdh | ] again +right [ cfyftmawhduwoign | nmtqhhkcnxcvmojy ] -> [ vvdcubqxwzcxkkwq | ] again +right [ mbxmgyodikucmjjw | ikewikkccpumwsgm ] -> [ aemjnkfnvtcgpvji | ] again +right [ cuipuhsrzpowwaiz | ikewikkccpumwsgm ] -> [ tgykpmrvaltbuokz | ] again +right [ uayygxyfrmapzybr | nbmkodduqwixblgg ] -> [ artewbopmzagmsgl | ] again +right [ inakektsovmugwqi | ftddupzmfymxzzim ] -> [ gjyeyfiiulxgldje | ] again +right [ rzpobnavsupuevtk | bdaazquhkbzzpgnk ] -> [ hbufavpezfamcjlw | ] again +right [ kwyemxqbttvwszqq | mqnfukkwevngbgft ] -> [ xyqphccoilboxzjm | ] again +right [ ouvalcnmotlggryc | vbxybjbllgyjnqby ] -> [ btujcwnspxcqtcgf | ] again +right [ rkscdqhuvcwzounh | dgekiompqmzrgggc ] -> [ wuhwqgdgdbrevani | ] again +right [ vkbrtbjnrtmuhexn | vvdcubqxwzcxkkwq ] -> [ mzrxlyvjfsvbvewi | ] again +right [ benlwwrkntweqmcd | javxrspixfccjpre ] -> [ ikewikkccpumwsgm | ] again +right [ qlarbtnvzsuhqhkr | kkavwvmbabfuqctz ] -> [ kxxhsbqlquuosxmb | ] again +right [ pengzuapnhrankjc | ubvqeialipmjmizk ] -> [ hllxyajxgrguibng | ] again +right [ nsqnbsodezdzhqdp | iplaeiglzurfdhmk ] -> [ dgekiompqmzrgggc | ] again +right [ hflbkfetmzlvgaxf | bgfoxmprkkmfiyrs ] -> [ nmtqhhkcnxcvmojy | ] again +right [ vkbrtbjnrtmuhexn | lvfewimnazxkghtg ] -> [ iplaeiglzurfdhmk | ] again +right [ yvqogudvzzwxxkwt | wxhewiggqlytwcim ] -> [ kvtwjransnhwwcys | ] again +right [ vlulonvgtbzdamyq | mqnfukkwevngbgft ] -> [ kxxhsbqlquuosxmb | ] again +right [ geluroauxntrnmif | vbxybjbllgyjnqby ] -> [ artewbopmzagmsgl | ] again +right [ ahhbzzqgxoanuoue | ubvqeialipmjmizk ] -> [ btujcwnspxcqtcgf | ] again +right [ rzpobnavsupuevtk | gjyeyfiiulxgldje ] -> [ iplaeiglzurfdhmk | ] again +right [ evtjmjkiinibagcl | tvxgcbxphvkjumfp ] -> [ siavggjuvxbjkprw | ] again +right [ rgxjvhndinepdhrc | kalmsmalpgkzhrpv ] -> [ ikewikkccpumwsgm | ] again +right [ inakektsovmugwqi | ubvqeialipmjmizk ] -> [ vbxybjbllgyjnqby | ] again +right [ jvgaavnpmfdslxqh | mfanyfewvaneiuxf ] -> [ tvxgcbxphvkjumfp | ] again +right [ jcrparirwloiiuco | btujcwnspxcqtcgf ] -> [ dexgotvdcmxhzqeo | ] again +right [ eiqczhxcdeivnovl | hllxyajxgrguibng ] -> [ zymzkxpvqeigckuv | ] again +right [ caxjxfubbsouelib | rvatnslcgqpdhudb ] -> [ zclpvexxokurymka | ] again +right [ msrtxpphlevvdwkt | mfanyfewvaneiuxf ] -> [ rqxjqphkdfcphxer | ] again +right [ pengzuapnhrankjc | lvfewimnazxkghtg ] -> [ hyomjpnbhakltexh | ] again +right [ rzpobnavsupuevtk | hbufavpezfamcjlw ] -> [ bdaazquhkbzzpgnk | ] again +right [ qlarbtnvzsuhqhkr | siavggjuvxbjkprw ] -> [ xyqphccoilboxzjm | ] again +right [ hflbkfetmzlvgaxf | kkavwvmbabfuqctz ] -> [ iplaeiglzurfdhmk | ] again +right [ kynpohbftvgxdhed | dvojbwoiaearhqqx ] -> [ tvxgcbxphvkjumfp | ] again +right [ raykgduwatxrpbvo | rvatnslcgqpdhudb ] -> [ wuhwqgdgdbrevani | ] again +right [ spdpupdypdedhopa | nmtqhhkcnxcvmojy ] -> [ wuhwqgdgdbrevani | ] again +right [ rkscdqhuvcwzounh | siavggjuvxbjkprw ] -> [ ikewikkccpumwsgm | ] again +right [ kynpohbftvgxdhed | hyomjpnbhakltexh ] -> [ sffxshkuwfddxxue | ] again +right [ ibksigxvlyjgqcmq | hllxyajxgrguibng ] -> [ hmvlplhwmovfwwyd | ] again +right [ ouvalcnmotlggryc | qzdskjohtbrtzsdh ] -> [ dvojbwoiaearhqqx | ] again +right [ qlarbtnvzsuhqhkr | recxkvdrsgizwemv ] -> [ awebomptayzazgib | ] again +right [ cuipuhsrzpowwaiz | ubvqeialipmjmizk ] -> [ uprlxxjvwjqthvsu | ] again +right [ rkscdqhuvcwzounh | ngakudaspksdpnhu ] -> [ qexicqxtshybsfma | ] again +right [ inakektsovmugwqi | dexgotvdcmxhzqeo ] -> [ zclpvexxokurymka | ] again +right [ uypacbgkuqmaanio | nnfwxckidvzgtghy ] -> [ xyqphccoilboxzjm | ] again +right [ ahhbzzqgxoanuoue | ngakudaspksdpnhu ] -> [ wxhewiggqlytwcim | ] again +right [ tfheajsacpukqduw | kalmsmalpgkzhrpv ] -> [ iplaeiglzurfdhmk | ] again +right [ pengzuapnhrankjc | rvatnslcgqpdhudb ] -> [ hmvlplhwmovfwwyd | ] again +right [ kircngjasyabsssc | ubvqeialipmjmizk ] -> [ dnonesafrpwisdix | ] again +right [ kynpohbftvgxdhed | dnonesafrpwisdix ] -> [ dhjpocrmwhdesxge | ] again +right [ caxjxfubbsouelib | rqxjqphkdfcphxer ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ xxdnqwmvyrcstteo | ikewikkccpumwsgm ] -> [ nbmkodduqwixblgg | ] again +right [ xxdnqwmvyrcstteo | mzrxlyvjfsvbvewi ] -> [ hllxyajxgrguibng | ] again +right [ pjvkbksqryshjzph | kxxhsbqlquuosxmb ] -> [ iplaeiglzurfdhmk | ] again +right [ eiqczhxcdeivnovl | izzrteczimtxowhf ] -> [ mzrxlyvjfsvbvewi | ] again +right [ wvdwentjaoxzpefn | cwwmiwzdarigmyas ] -> [ qexicqxtshybsfma | ] again +right [ mbxmgyodikucmjjw | zclpvexxokurymka ] -> [ wxhewiggqlytwcim | ] again +right [ uayygxyfrmapzybr | dvojbwoiaearhqqx ] -> [ ubvqeialipmjmizk | ] again +right [ kpgoxtqljbdyxzju | dvojbwoiaearhqqx ] -> [ ngakudaspksdpnhu | ] again +right [ kpgoxtqljbdyxzju | nmtqhhkcnxcvmojy ] -> [ dgekiompqmzrgggc | ] again +right [ msrtxpphlevvdwkt | zymzkxpvqeigckuv ] -> [ ngakudaspksdpnhu | ] again +right [ uypacbgkuqmaanio | qexicqxtshybsfma ] -> [ hyomjpnbhakltexh | ] again +right [ pjvkbksqryshjzph | ihnahlnihteveuvq ] -> [ wuhwqgdgdbrevani | ] again +right [ pengzuapnhrankjc | gjyeyfiiulxgldje ] -> [ ihnahlnihteveuvq | ] again +right [ cuipjvljqwcvcvdl | wxhewiggqlytwcim ] -> [ ubvqeialipmjmizk | ] again +right [ pjvkbksqryshjzph | mqnfukkwevngbgft ] -> [ dexgotvdcmxhzqeo | ] again +right [ qpekxvdmbdjkhurp | wuhwqgdgdbrevani ] -> [ rlkjthtuemckfbxe | ] again +right [ voqwwqgihvmvhfcp | nxnwjyrpqeggpsfr ] -> [ mfanyfewvaneiuxf | ] again +right [ geluroauxntrnmif | ftddupzmfymxzzim ] -> [ kkavwvmbabfuqctz | ] again +right [ jcrparirwloiiuco | wuhwqgdgdbrevani ] -> [ hllxyajxgrguibng | ] again +right [ dwbhgjfmrmmqqiqr | rvatnslcgqpdhudb ] -> [ gjyeyfiiulxgldje | ] again +right [ ugeiksafbjxaovqq | ikewikkccpumwsgm ] -> [ hmvlplhwmovfwwyd | ] again +right [ vgkfvqufgfebzfwr | cwwmiwzdarigmyas ] -> [ qjaedvzbrdplsgnq | ] again +right [ uayygxyfrmapzybr | kxxhsbqlquuosxmb ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ouvalcnmotlggryc | dhjpocrmwhdesxge ] -> [ xyqphccoilboxzjm | ] again +right [ benlwwrkntweqmcd | lvfewimnazxkghtg ] -> [ uzbyqxbhokkhlodp | ] again +right [ pengzuapnhrankjc | tvxgcbxphvkjumfp ] -> [ vvdcubqxwzcxkkwq | ] again +right [ spdpupdypdedhopa | bgfoxmprkkmfiyrs ] -> [ ftddupzmfymxzzim | ] again +right [ dwbhgjfmrmmqqiqr | mfanyfewvaneiuxf ] -> [ vbxybjbllgyjnqby | ] again +right [ pjvkbksqryshjzph | siavggjuvxbjkprw ] -> [ rqxjqphkdfcphxer | ] again +right [ cuipuhsrzpowwaiz | bgfoxmprkkmfiyrs ] -> [ zclpvexxokurymka | ] again +right [ benlwwrkntweqmcd | btujcwnspxcqtcgf ] -> [ cwwmiwzdarigmyas | ] again +right [ gsufgiunyqyzrtqr | wxhewiggqlytwcim ] -> [ kalmsmalpgkzhrpv | ] again +right [ gpekbdmeqdbomqrc | btujcwnspxcqtcgf ] -> [ awebomptayzazgib | ] again +right [ gnshniwkyfsughqi | bdaazquhkbzzpgnk ] -> [ mqnfukkwevngbgft | ] again +right [ xchlqnbgomjlpleb | dgekiompqmzrgggc ] -> [ kalmsmalpgkzhrpv | ] again +right [ benlwwrkntweqmcd | aemjnkfnvtcgpvji ] -> [ bgfoxmprkkmfiyrs | ] again +right [ inakektsovmugwqi | dvojbwoiaearhqqx ] -> [ dgekiompqmzrgggc | ] again +right [ gaqjtschpdrizrxa | siavggjuvxbjkprw ] -> [ kalmsmalpgkzhrpv | ] again +right [ ntozkdexsajdjrbw | rvatnslcgqpdhudb ] -> [ awebomptayzazgib | ] again +right [ ugeiksafbjxaovqq | dexgotvdcmxhzqeo ] -> [ mfanyfewvaneiuxf | ] again +right [ spdpupdypdedhopa | recxkvdrsgizwemv ] -> [ vbxybjbllgyjnqby | ] again +right [ voqwwqgihvmvhfcp | hllxyajxgrguibng ] -> [ rqxjqphkdfcphxer | ] again +right [ uypacbgkuqmaanio | tvxgcbxphvkjumfp ] -> [ rqxjqphkdfcphxer | ] again +right [ xchlqnbgomjlpleb | ikewikkccpumwsgm ] -> [ vvdcubqxwzcxkkwq | ] again +right [ wvdwentjaoxzpefn | aseyyzwzmmveweae ] -> [ wuhwqgdgdbrevani | ] again +right [ rkscdqhuvcwzounh | kalmsmalpgkzhrpv ] -> [ nxnwjyrpqeggpsfr | ] again +right [ yvqogudvzzwxxkwt | nnfwxckidvzgtghy ] -> [ dhjpocrmwhdesxge | ] again +right [ mbxmgyodikucmjjw | ngakudaspksdpnhu ] -> [ hyomjpnbhakltexh | ] again +right [ klrbnmmxoginlktj | hllxyajxgrguibng ] -> [ nbmkodduqwixblgg | ] again +right [ inakektsovmugwqi | lvfewimnazxkghtg ] -> [ wuhwqgdgdbrevani | ] again +right [ hflbkfetmzlvgaxf | qjaedvzbrdplsgnq ] -> [ uzbyqxbhokkhlodp | ] again +right [ zhevkjifrldygaqz | dexgotvdcmxhzqeo ] -> [ qjaedvzbrdplsgnq | ] again +right [ hflbkfetmzlvgaxf | kalmsmalpgkzhrpv ] -> [ aseyyzwzmmveweae | ] again +right [ raykgduwatxrpbvo | nnfwxckidvzgtghy ] -> [ tgykpmrvaltbuokz | ] again +right [ jvgaavnpmfdslxqh | kalmsmalpgkzhrpv ] -> [ fizzvloxagsgdyde | ] again +right [ jvgaavnpmfdslxqh | tgykpmrvaltbuokz ] -> [ ubvqeialipmjmizk | ] again +right [ evtjmjkiinibagcl | hbufavpezfamcjlw ] -> [ xyqphccoilboxzjm | ] again +right [ ibksigxvlyjgqcmq | sffxshkuwfddxxue ] -> [ vbxybjbllgyjnqby | ] again +right [ ibksigxvlyjgqcmq | siavggjuvxbjkprw ] -> [ kvtwjransnhwwcys | ] again +right [ wvdwentjaoxzpefn | zymzkxpvqeigckuv ] -> [ hyomjpnbhakltexh | ] again +right [ ahhbzzqgxoanuoue | dvojbwoiaearhqqx ] -> [ nnfwxckidvzgtghy | ] again +right [ nsqnbsodezdzhqdp | gjyeyfiiulxgldje ] -> [ siavggjuvxbjkprw | ] again +right [ ahhbzzqgxoanuoue | bgfoxmprkkmfiyrs ] -> [ gyjzrlbylgpuizlf | ] again +right [ rkscdqhuvcwzounh | nxnwjyrpqeggpsfr ] -> [ kalmsmalpgkzhrpv | ] again +right [ hchmrpniteimjdkg | aemjnkfnvtcgpvji ] -> [ javxrspixfccjpre | ] again +right [ xxdnqwmvyrcstteo | hmvlplhwmovfwwyd ] -> [ nnfwxckidvzgtghy | ] again +right [ uypacbgkuqmaanio | dpxrfzsdnbwobccs ] -> [ wuhwqgdgdbrevani | ] again +right [ klrbnmmxoginlktj | kvtwjransnhwwcys ] -> [ kguxneejpzjhxkex | ] again +right [ tfheajsacpukqduw | artewbopmzagmsgl ] -> [ cwwmiwzdarigmyas | ] again +right [ ktapmqnouetfmsxx | qzdskjohtbrtzsdh ] -> [ dexgotvdcmxhzqeo | ] again +right [ cuipjvljqwcvcvdl | nxnwjyrpqeggpsfr ] -> [ kxxhsbqlquuosxmb | ] again +right [ mbruhbqkghxlzicg | nbmkodduqwixblgg ] -> [ ftddupzmfymxzzim | ] again +right [ cuipuhsrzpowwaiz | recxkvdrsgizwemv ] -> [ kxxhsbqlquuosxmb | ] again +right [ qpekxvdmbdjkhurp | vvdcubqxwzcxkkwq ] -> [ hmvlplhwmovfwwyd | ] again +right [ mbruhbqkghxlzicg | hbufavpezfamcjlw ] -> [ kalmsmalpgkzhrpv | ] again +right [ ntozkdexsajdjrbw | artewbopmzagmsgl ] -> [ dgekiompqmzrgggc | ] again +right [ msrtxpphlevvdwkt | qexicqxtshybsfma ] -> [ nmtqhhkcnxcvmojy | ] again +right [ gpekbdmeqdbomqrc | xyqphccoilboxzjm ] -> [ lvfewimnazxkghtg | ] again +right [ vlulonvgtbzdamyq | dpxrfzsdnbwobccs ] -> [ gjyeyfiiulxgldje | ] again +right [ gpekbdmeqdbomqrc | izzrteczimtxowhf ] -> [ sffxshkuwfddxxue | ] again +right [ yvqogudvzzwxxkwt | qzdskjohtbrtzsdh ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vlulonvgtbzdamyq | uzbyqxbhokkhlodp ] -> [ artewbopmzagmsgl | ] again +right [ mbxmgyodikucmjjw | lvfewimnazxkghtg ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kircngjasyabsssc | artewbopmzagmsgl ] -> [ kvtwjransnhwwcys | ] again +right [ zhevkjifrldygaqz | kkavwvmbabfuqctz ] -> [ artewbopmzagmsgl | ] again +right [ cuipjvljqwcvcvdl | mqnfukkwevngbgft ] -> [ dgekiompqmzrgggc | ] again +right [ xchlqnbgomjlpleb | zclpvexxokurymka ] -> [ gyjzrlbylgpuizlf | ] again +right [ nsqnbsodezdzhqdp | rlkjthtuemckfbxe ] -> [ mfanyfewvaneiuxf | ] again +right [ jvgaavnpmfdslxqh | siavggjuvxbjkprw ] -> [ zclpvexxokurymka | ] again +right [ cfyftmawhduwoign | siavggjuvxbjkprw ] -> [ tgykpmrvaltbuokz | ] again +right [ ouvalcnmotlggryc | awebomptayzazgib ] -> [ vvdcubqxwzcxkkwq | ] again +right [ jvgaavnpmfdslxqh | zclpvexxokurymka ] -> [ siavggjuvxbjkprw | ] again +right [ zhevkjifrldygaqz | rqxjqphkdfcphxer ] -> [ hbufavpezfamcjlw | ] again +right [ hchmrpniteimjdkg | mfanyfewvaneiuxf ] -> [ dhjpocrmwhdesxge | ] again +right [ xxdnqwmvyrcstteo | abeceeitcljqliuw ] -> [ kguxneejpzjhxkex | ] again +right [ ibksigxvlyjgqcmq | mfanyfewvaneiuxf ] -> [ ftddupzmfymxzzim | ] again +right [ ddgjazrncfheztdr | xyqphccoilboxzjm ] -> [ dexgotvdcmxhzqeo | ] again +right [ zhevkjifrldygaqz | mzrxlyvjfsvbvewi ] -> [ kvtwjransnhwwcys | ] again +right [ vyxblmcfsoewpifj | mfanyfewvaneiuxf ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ lodrvxqmefswmamj | kkavwvmbabfuqctz ] -> [ rqxjqphkdfcphxer | ] again +right [ cfyftmawhduwoign | vrzsqbpuxdvxnkrb ] -> [ recxkvdrsgizwemv | ] again +right [ lodrvxqmefswmamj | gjyeyfiiulxgldje ] -> [ rlkjthtuemckfbxe | ] again +right [ kircngjasyabsssc | mfanyfewvaneiuxf ] -> [ bgfoxmprkkmfiyrs | ] again +right [ msrtxpphlevvdwkt | uzbyqxbhokkhlodp ] -> [ dnonesafrpwisdix | ] again +right [ klrbnmmxoginlktj | nxnwjyrpqeggpsfr ] -> [ btujcwnspxcqtcgf | ] again +right [ vyhpvegrbarkyuig | hmvlplhwmovfwwyd ] -> [ lvfewimnazxkghtg | ] again +right [ evtjmjkiinibagcl | artewbopmzagmsgl ] -> [ iplaeiglzurfdhmk | ] again +right [ ddgjazrncfheztdr | mqnfukkwevngbgft ] -> [ gyjzrlbylgpuizlf | ] again +right [ ktapmqnouetfmsxx | aemjnkfnvtcgpvji ] -> [ artewbopmzagmsgl | ] again +right [ rgxjvhndinepdhrc | ngakudaspksdpnhu ] -> [ dnonesafrpwisdix | ] again +right [ hchmrpniteimjdkg | nxnwjyrpqeggpsfr ] -> [ qjaedvzbrdplsgnq | ] again +right [ cuipuhsrzpowwaiz | tvxgcbxphvkjumfp ] -> [ dpxrfzsdnbwobccs | ] again +right [ vgkfvqufgfebzfwr | javxrspixfccjpre ] -> [ uzbyqxbhokkhlodp | ] again +right [ kpgoxtqljbdyxzju | mfanyfewvaneiuxf ] -> [ rvatnslcgqpdhudb | ] again +right [ yvqogudvzzwxxkwt | ftddupzmfymxzzim ] -> [ uzbyqxbhokkhlodp | ] again +right [ xfgzidwdkiiivvef | recxkvdrsgizwemv ] -> [ qjaedvzbrdplsgnq | ] again +right [ xfgzidwdkiiivvef | ihnahlnihteveuvq ] -> [ wxhewiggqlytwcim | ] again +right [ edndnedyugpsjuhp | mfanyfewvaneiuxf ] -> [ awebomptayzazgib | ] again +right [ iimitbpcqbbzxeqm | dpxrfzsdnbwobccs ] -> [ izzrteczimtxowhf | ] again +right [ gaqjtschpdrizrxa | dhjpocrmwhdesxge ] -> [ iplaeiglzurfdhmk | ] again +right [ vyxblmcfsoewpifj | kguxneejpzjhxkex ] -> [ tvxgcbxphvkjumfp | ] again +right [ lodrvxqmefswmamj | mqnfukkwevngbgft ] -> [ uprlxxjvwjqthvsu | ] again +right [ raykgduwatxrpbvo | vbxybjbllgyjnqby ] -> [ qjaedvzbrdplsgnq | ] again +right [ jvgaavnpmfdslxqh | fizzvloxagsgdyde ] -> [ kalmsmalpgkzhrpv | ] again +right [ tfheajsacpukqduw | lvfewimnazxkghtg ] -> [ zclpvexxokurymka | ] again +right [ gpekbdmeqdbomqrc | ihnahlnihteveuvq ] -> [ nbmkodduqwixblgg | ] again +right [ ahhbzzqgxoanuoue | nmtqhhkcnxcvmojy ] -> [ siavggjuvxbjkprw | ] again +right [ iimitbpcqbbzxeqm | dgekiompqmzrgggc ] -> [ ihnahlnihteveuvq | ] again +right [ ddgjazrncfheztdr | ikewikkccpumwsgm ] -> [ nnfwxckidvzgtghy | ] again +right [ jvgaavnpmfdslxqh | nbmkodduqwixblgg ] -> [ rvatnslcgqpdhudb | ] again +right [ umzqrxyhunysteca | ihnahlnihteveuvq ] -> [ ihnahlnihteveuvq | ] again +right [ caxjxfubbsouelib | zclpvexxokurymka ] -> [ rvatnslcgqpdhudb | ] again +right [ zhevkjifrldygaqz | qjaedvzbrdplsgnq ] -> [ dexgotvdcmxhzqeo | ] again +right [ ytenkazxoxcbuthj | kvtwjransnhwwcys ] -> [ hllxyajxgrguibng | ] again +right [ msrtxpphlevvdwkt | nxnwjyrpqeggpsfr ] -> [ hllxyajxgrguibng | ] again +right [ iimitbpcqbbzxeqm | qzdskjohtbrtzsdh ] -> [ sffxshkuwfddxxue | ] again +right [ ytenkazxoxcbuthj | kxxhsbqlquuosxmb ] -> [ hbufavpezfamcjlw | ] again +right [ uypacbgkuqmaanio | dvojbwoiaearhqqx ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kpgoxtqljbdyxzju | kguxneejpzjhxkex ] -> [ kkavwvmbabfuqctz | ] again +right [ mbxmgyodikucmjjw | aemjnkfnvtcgpvji ] -> [ ikewikkccpumwsgm | ] again +right [ ntozkdexsajdjrbw | ngakudaspksdpnhu ] -> [ kkavwvmbabfuqctz | ] again +right [ vyxblmcfsoewpifj | uzbyqxbhokkhlodp ] -> [ xyqphccoilboxzjm | ] again +right [ oymflwraloucnitk | dpxrfzsdnbwobccs ] -> [ hbufavpezfamcjlw | ] again +right [ caxjxfubbsouelib | awebomptayzazgib ] -> [ rlkjthtuemckfbxe | ] again +right [ pengzuapnhrankjc | aseyyzwzmmveweae ] -> [ qexicqxtshybsfma | ] again +right [ rzpobnavsupuevtk | btujcwnspxcqtcgf ] -> [ ftddupzmfymxzzim | ] again +right [ umzqrxyhunysteca | nxnwjyrpqeggpsfr ] -> [ nxnwjyrpqeggpsfr | ] again +right [ pengzuapnhrankjc | aemjnkfnvtcgpvji ] -> [ qzdskjohtbrtzsdh | ] again +right [ rgxjvhndinepdhrc | artewbopmzagmsgl ] -> [ ihnahlnihteveuvq | ] again +right [ mbruhbqkghxlzicg | ubvqeialipmjmizk ] -> [ tvxgcbxphvkjumfp | ] again +right [ raykgduwatxrpbvo | tvxgcbxphvkjumfp ] -> [ rlkjthtuemckfbxe | ] again +right [ inakektsovmugwqi | javxrspixfccjpre ] -> [ ihnahlnihteveuvq | ] again +right [ ktapmqnouetfmsxx | ihnahlnihteveuvq ] -> [ recxkvdrsgizwemv | ] again +right [ rzpobnavsupuevtk | abeceeitcljqliuw ] -> [ bgfoxmprkkmfiyrs | ] again +right [ cfyftmawhduwoign | nxnwjyrpqeggpsfr ] -> [ qzdskjohtbrtzsdh | ] again +right [ tfheajsacpukqduw | dpxrfzsdnbwobccs ] -> [ ikewikkccpumwsgm | ] again +right [ vkbrtbjnrtmuhexn | wxhewiggqlytwcim ] -> [ recxkvdrsgizwemv | ] again +right [ ntozkdexsajdjrbw | fizzvloxagsgdyde ] -> [ hmvlplhwmovfwwyd | ] again +right [ qlarbtnvzsuhqhkr | lvfewimnazxkghtg ] -> [ cwwmiwzdarigmyas | ] again +right [ vyhpvegrbarkyuig | ihnahlnihteveuvq ] -> [ dexgotvdcmxhzqeo | ] again +right [ vyxblmcfsoewpifj | sffxshkuwfddxxue ] -> [ uprlxxjvwjqthvsu | ] again +right [ rzpobnavsupuevtk | kvtwjransnhwwcys ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ mbruhbqkghxlzicg | wxhewiggqlytwcim ] -> [ wuhwqgdgdbrevani | ] again +right [ gpekbdmeqdbomqrc | uprlxxjvwjqthvsu ] -> [ qexicqxtshybsfma | ] again +right [ ddgjazrncfheztdr | aseyyzwzmmveweae ] -> [ kvtwjransnhwwcys | ] again +right [ oymflwraloucnitk | rqxjqphkdfcphxer ] -> [ hyomjpnbhakltexh | ] again +right [ vyxblmcfsoewpifj | hyomjpnbhakltexh ] -> [ tgykpmrvaltbuokz | ] again +right [ cuipjvljqwcvcvdl | sffxshkuwfddxxue ] -> [ kvtwjransnhwwcys | ] again +right [ ouvalcnmotlggryc | hbufavpezfamcjlw ] -> [ tgykpmrvaltbuokz | ] again +right [ yvqogudvzzwxxkwt | zclpvexxokurymka ] -> [ zymzkxpvqeigckuv | ] again +right [ nsqnbsodezdzhqdp | tgykpmrvaltbuokz ] -> [ kxxhsbqlquuosxmb | ] again +right [ klrbnmmxoginlktj | btujcwnspxcqtcgf ] -> [ nxnwjyrpqeggpsfr | ] again +right [ xfgzidwdkiiivvef | abeceeitcljqliuw ] -> [ dpxrfzsdnbwobccs | ] again +right [ tfheajsacpukqduw | nxnwjyrpqeggpsfr ] -> [ nbmkodduqwixblgg | ] again +right [ kynpohbftvgxdhed | artewbopmzagmsgl ] -> [ ftddupzmfymxzzim | ] again +right [ lodrvxqmefswmamj | javxrspixfccjpre ] -> [ dgekiompqmzrgggc | ] again +right [ ibksigxvlyjgqcmq | dvojbwoiaearhqqx ] -> [ xyqphccoilboxzjm | ] again +right [ ktapmqnouetfmsxx | nmtqhhkcnxcvmojy ] -> [ dpxrfzsdnbwobccs | ] again +right [ kpgoxtqljbdyxzju | xyqphccoilboxzjm ] -> [ uprlxxjvwjqthvsu | ] again +right [ cuipuhsrzpowwaiz | kalmsmalpgkzhrpv ] -> [ qzdskjohtbrtzsdh | ] again +right [ tfheajsacpukqduw | rlkjthtuemckfbxe ] -> [ nnfwxckidvzgtghy | ] again +right [ iimitbpcqbbzxeqm | bgfoxmprkkmfiyrs ] -> [ aseyyzwzmmveweae | ] again +right [ rkscdqhuvcwzounh | aseyyzwzmmveweae ] -> [ mzrxlyvjfsvbvewi | ] again +right [ klrbnmmxoginlktj | ihnahlnihteveuvq ] -> [ abeceeitcljqliuw | ] again +right [ qlarbtnvzsuhqhkr | tgykpmrvaltbuokz ] -> [ fizzvloxagsgdyde | ] again +right [ iimitbpcqbbzxeqm | ftddupzmfymxzzim ] -> [ rlkjthtuemckfbxe | ] again +right [ tfheajsacpukqduw | bdaazquhkbzzpgnk ] -> [ gyjzrlbylgpuizlf | ] again +right [ pjvkbksqryshjzph | hmvlplhwmovfwwyd ] -> [ zclpvexxokurymka | ] again +right [ iimitbpcqbbzxeqm | nxnwjyrpqeggpsfr ] -> [ zymzkxpvqeigckuv | ] again +right [ gaqjtschpdrizrxa | vrzsqbpuxdvxnkrb ] -> [ vbxybjbllgyjnqby | ] again +right [ klrbnmmxoginlktj | rqxjqphkdfcphxer ] -> [ ubvqeialipmjmizk | ] again +right [ qpekxvdmbdjkhurp | dexgotvdcmxhzqeo ] -> [ nnfwxckidvzgtghy | ] again +right [ umzqrxyhunysteca | izzrteczimtxowhf ] -> [ izzrteczimtxowhf | ] again +right [ jcrparirwloiiuco | rqxjqphkdfcphxer ] -> [ nnfwxckidvzgtghy | ] again +right [ edndnedyugpsjuhp | hmvlplhwmovfwwyd ] -> [ bgfoxmprkkmfiyrs | ] again +right [ caxjxfubbsouelib | uzbyqxbhokkhlodp ] -> [ kxxhsbqlquuosxmb | ] again +right [ vyxblmcfsoewpifj | mzrxlyvjfsvbvewi ] -> [ kalmsmalpgkzhrpv | ] again +right [ pjvkbksqryshjzph | kvtwjransnhwwcys ] -> [ recxkvdrsgizwemv | ] again +right [ hchmrpniteimjdkg | qexicqxtshybsfma ] -> [ nbmkodduqwixblgg | ] again +right [ vyxblmcfsoewpifj | qzdskjohtbrtzsdh ] -> [ hmvlplhwmovfwwyd | ] again +right [ benlwwrkntweqmcd | kvtwjransnhwwcys ] -> [ gyjzrlbylgpuizlf | ] again +right [ pjvkbksqryshjzph | zclpvexxokurymka ] -> [ hmvlplhwmovfwwyd | ] again +right [ ntozkdexsajdjrbw | wuhwqgdgdbrevani ] -> [ qzdskjohtbrtzsdh | ] again +right [ xfgzidwdkiiivvef | zclpvexxokurymka ] -> [ izzrteczimtxowhf | ] again +right [ gnshniwkyfsughqi | dpxrfzsdnbwobccs ] -> [ nnfwxckidvzgtghy | ] again +right [ ugeiksafbjxaovqq | aseyyzwzmmveweae ] -> [ ihnahlnihteveuvq | ] again +right [ gaqjtschpdrizrxa | rlkjthtuemckfbxe ] -> [ hmvlplhwmovfwwyd | ] again +right [ voqwwqgihvmvhfcp | ftddupzmfymxzzim ] -> [ tvxgcbxphvkjumfp | ] again +right [ hflbkfetmzlvgaxf | kguxneejpzjhxkex ] -> [ mqnfukkwevngbgft | ] again +right [ kircngjasyabsssc | zymzkxpvqeigckuv ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ jvgaavnpmfdslxqh | izzrteczimtxowhf ] -> [ javxrspixfccjpre | ] again +right [ msrtxpphlevvdwkt | izzrteczimtxowhf ] -> [ ubvqeialipmjmizk | ] again +right [ cuipuhsrzpowwaiz | kkavwvmbabfuqctz ] -> [ awebomptayzazgib | ] again +right [ ntozkdexsajdjrbw | kxxhsbqlquuosxmb ] -> [ dhjpocrmwhdesxge | ] again +right [ caxjxfubbsouelib | sffxshkuwfddxxue ] -> [ dexgotvdcmxhzqeo | ] again +right [ klrbnmmxoginlktj | qjaedvzbrdplsgnq ] -> [ nmtqhhkcnxcvmojy | ] again +right [ evtjmjkiinibagcl | qjaedvzbrdplsgnq ] -> [ rvatnslcgqpdhudb | ] again +right [ vgkfvqufgfebzfwr | gyjzrlbylgpuizlf ] -> [ recxkvdrsgizwemv | ] again +right [ uypacbgkuqmaanio | zymzkxpvqeigckuv ] -> [ cwwmiwzdarigmyas | ] again +right [ zhevkjifrldygaqz | dgekiompqmzrgggc ] -> [ ngakudaspksdpnhu | ] again +right [ gpekbdmeqdbomqrc | dgekiompqmzrgggc ] -> [ kxxhsbqlquuosxmb | ] again +right [ ktapmqnouetfmsxx | ubvqeialipmjmizk ] -> [ bdaazquhkbzzpgnk | ] again +right [ mbruhbqkghxlzicg | kvtwjransnhwwcys ] -> [ qjaedvzbrdplsgnq | ] again +right [ gpekbdmeqdbomqrc | dvojbwoiaearhqqx ] -> [ qjaedvzbrdplsgnq | ] again +right [ xxdnqwmvyrcstteo | xyqphccoilboxzjm ] -> [ mfanyfewvaneiuxf | ] again +right [ hflbkfetmzlvgaxf | hyomjpnbhakltexh ] -> [ ihnahlnihteveuvq | ] again +right [ ahhbzzqgxoanuoue | dgekiompqmzrgggc ] -> [ qzdskjohtbrtzsdh | ] again +right [ uayygxyfrmapzybr | recxkvdrsgizwemv ] -> [ zymzkxpvqeigckuv | ] again +right [ edndnedyugpsjuhp | uprlxxjvwjqthvsu ] -> [ aseyyzwzmmveweae | ] again +right [ dwbhgjfmrmmqqiqr | zymzkxpvqeigckuv ] -> [ qjaedvzbrdplsgnq | ] again +right [ gpekbdmeqdbomqrc | kalmsmalpgkzhrpv ] -> [ tvxgcbxphvkjumfp | ] again +right [ ktapmqnouetfmsxx | kguxneejpzjhxkex ] -> [ uprlxxjvwjqthvsu | ] again +right [ gsufgiunyqyzrtqr | javxrspixfccjpre ] -> [ qzdskjohtbrtzsdh | ] again +right [ edndnedyugpsjuhp | nnfwxckidvzgtghy ] -> [ qexicqxtshybsfma | ] again +right [ jcrparirwloiiuco | bgfoxmprkkmfiyrs ] -> [ kvtwjransnhwwcys | ] again +right [ rkscdqhuvcwzounh | kxxhsbqlquuosxmb ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ugeiksafbjxaovqq | uzbyqxbhokkhlodp ] -> [ zclpvexxokurymka | ] again +right [ rkscdqhuvcwzounh | abeceeitcljqliuw ] -> [ hmvlplhwmovfwwyd | ] again +right [ kynpohbftvgxdhed | bdaazquhkbzzpgnk ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ cuipjvljqwcvcvdl | izzrteczimtxowhf ] -> [ ikewikkccpumwsgm | ] again +right [ inakektsovmugwqi | zclpvexxokurymka ] -> [ dexgotvdcmxhzqeo | ] again +right [ qlarbtnvzsuhqhkr | btujcwnspxcqtcgf ] -> [ uzbyqxbhokkhlodp | ] again +right [ pengzuapnhrankjc | gyjzrlbylgpuizlf ] -> [ dnonesafrpwisdix | ] again +right [ gnshniwkyfsughqi | uzbyqxbhokkhlodp ] -> [ fizzvloxagsgdyde | ] again +right [ ouvalcnmotlggryc | aemjnkfnvtcgpvji ] -> [ rlkjthtuemckfbxe | ] again +right [ kpgoxtqljbdyxzju | hllxyajxgrguibng ] -> [ javxrspixfccjpre | ] again +right [ gaqjtschpdrizrxa | hbufavpezfamcjlw ] -> [ lvfewimnazxkghtg | ] again +right [ xxdnqwmvyrcstteo | rqxjqphkdfcphxer ] -> [ kxxhsbqlquuosxmb | ] again +right [ mbruhbqkghxlzicg | rvatnslcgqpdhudb ] -> [ nxnwjyrpqeggpsfr | ] again +right [ evtjmjkiinibagcl | awebomptayzazgib ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ntozkdexsajdjrbw | rqxjqphkdfcphxer ] -> [ kalmsmalpgkzhrpv | ] again +right [ ugeiksafbjxaovqq | mzrxlyvjfsvbvewi ] -> [ tgykpmrvaltbuokz | ] again +right [ inakektsovmugwqi | ikewikkccpumwsgm ] -> [ kkavwvmbabfuqctz | ] again +right [ klrbnmmxoginlktj | recxkvdrsgizwemv ] -> [ rvatnslcgqpdhudb | ] again +right [ voqwwqgihvmvhfcp | awebomptayzazgib ] -> [ sffxshkuwfddxxue | ] again +right [ uayygxyfrmapzybr | btujcwnspxcqtcgf ] -> [ nnfwxckidvzgtghy | ] again +right [ tfheajsacpukqduw | tgykpmrvaltbuokz ] -> [ tvxgcbxphvkjumfp | ] again +right [ jvgaavnpmfdslxqh | iplaeiglzurfdhmk ] -> [ hbufavpezfamcjlw | ] again +right [ rzpobnavsupuevtk | ikewikkccpumwsgm ] -> [ wuhwqgdgdbrevani | ] again +right [ umzqrxyhunysteca | rvatnslcgqpdhudb ] -> [ rvatnslcgqpdhudb | ] again +right [ nsqnbsodezdzhqdp | recxkvdrsgizwemv ] -> [ ikewikkccpumwsgm | ] again +right [ vgkfvqufgfebzfwr | ngakudaspksdpnhu ] -> [ qzdskjohtbrtzsdh | ] again +right [ raykgduwatxrpbvo | mzrxlyvjfsvbvewi ] -> [ nbmkodduqwixblgg | ] again +right [ geluroauxntrnmif | artewbopmzagmsgl ] -> [ vbxybjbllgyjnqby | ] again +right [ lodrvxqmefswmamj | wuhwqgdgdbrevani ] -> [ awebomptayzazgib | ] again +right [ qlarbtnvzsuhqhkr | iplaeiglzurfdhmk ] -> [ mfanyfewvaneiuxf | ] again +right [ geluroauxntrnmif | qjaedvzbrdplsgnq ] -> [ javxrspixfccjpre | ] again +right [ benlwwrkntweqmcd | rlkjthtuemckfbxe ] -> [ nbmkodduqwixblgg | ] again +right [ uayygxyfrmapzybr | nnfwxckidvzgtghy ] -> [ btujcwnspxcqtcgf | ] again +right [ zhevkjifrldygaqz | cwwmiwzdarigmyas ] -> [ aseyyzwzmmveweae | ] again +right [ rgxjvhndinepdhrc | nxnwjyrpqeggpsfr ] -> [ siavggjuvxbjkprw | ] again +right [ ouvalcnmotlggryc | nmtqhhkcnxcvmojy ] -> [ wxhewiggqlytwcim | ] again +right [ ytenkazxoxcbuthj | nmtqhhkcnxcvmojy ] -> [ ftddupzmfymxzzim | ] again +right [ eiqczhxcdeivnovl | aemjnkfnvtcgpvji ] -> [ abeceeitcljqliuw | ] again +right [ pengzuapnhrankjc | hyomjpnbhakltexh ] -> [ lvfewimnazxkghtg | ] again +right [ oymflwraloucnitk | bgfoxmprkkmfiyrs ] -> [ artewbopmzagmsgl | ] again +right [ uayygxyfrmapzybr | ihnahlnihteveuvq ] -> [ dhjpocrmwhdesxge | ] again +right [ gnshniwkyfsughqi | bgfoxmprkkmfiyrs ] -> [ sffxshkuwfddxxue | ] again +right [ cuipjvljqwcvcvdl | hmvlplhwmovfwwyd ] -> [ dvojbwoiaearhqqx | ] again +right [ kwyemxqbttvwszqq | gyjzrlbylgpuizlf ] -> [ dexgotvdcmxhzqeo | ] again +right [ voqwwqgihvmvhfcp | dpxrfzsdnbwobccs ] -> [ xyqphccoilboxzjm | ] again +right [ gnshniwkyfsughqi | ftddupzmfymxzzim ] -> [ rqxjqphkdfcphxer | ] again +right [ ugeiksafbjxaovqq | qexicqxtshybsfma ] -> [ gjyeyfiiulxgldje | ] again +right [ ugeiksafbjxaovqq | ubvqeialipmjmizk ] -> [ wuhwqgdgdbrevani | ] again +right [ xxdnqwmvyrcstteo | artewbopmzagmsgl ] -> [ tvxgcbxphvkjumfp | ] again +right [ benlwwrkntweqmcd | artewbopmzagmsgl ] -> [ hllxyajxgrguibng | ] again +right [ umzqrxyhunysteca | recxkvdrsgizwemv ] -> [ recxkvdrsgizwemv | ] again +right [ vlulonvgtbzdamyq | kkavwvmbabfuqctz ] -> [ rvatnslcgqpdhudb | ] again +right [ mbruhbqkghxlzicg | kxxhsbqlquuosxmb ] -> [ rlkjthtuemckfbxe | ] again +right [ iimitbpcqbbzxeqm | ihnahlnihteveuvq ] -> [ dgekiompqmzrgggc | ] again +right [ ntozkdexsajdjrbw | dgekiompqmzrgggc ] -> [ artewbopmzagmsgl | ] again +right [ gnshniwkyfsughqi | vbxybjbllgyjnqby ] -> [ hbufavpezfamcjlw | ] again +right [ vlulonvgtbzdamyq | kxxhsbqlquuosxmb ] -> [ mqnfukkwevngbgft | ] again +right [ kwyemxqbttvwszqq | bgfoxmprkkmfiyrs ] -> [ cwwmiwzdarigmyas | ] again +right [ hchmrpniteimjdkg | kalmsmalpgkzhrpv ] -> [ xyqphccoilboxzjm | ] again +right [ vkbrtbjnrtmuhexn | tgykpmrvaltbuokz ] -> [ xyqphccoilboxzjm | ] again +right [ vyxblmcfsoewpifj | tvxgcbxphvkjumfp ] -> [ kguxneejpzjhxkex | ] again +right [ vyhpvegrbarkyuig | dvojbwoiaearhqqx ] -> [ abeceeitcljqliuw | ] again +right [ gsufgiunyqyzrtqr | iplaeiglzurfdhmk ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vkbrtbjnrtmuhexn | dgekiompqmzrgggc ] -> [ gyjzrlbylgpuizlf | ] again +right [ uypacbgkuqmaanio | vrzsqbpuxdvxnkrb ] -> [ qzdskjohtbrtzsdh | ] again +right [ ahhbzzqgxoanuoue | fizzvloxagsgdyde ] -> [ abeceeitcljqliuw | ] again +right [ ahhbzzqgxoanuoue | kalmsmalpgkzhrpv ] -> [ uzbyqxbhokkhlodp | ] again +right [ tfheajsacpukqduw | aemjnkfnvtcgpvji ] -> [ dgekiompqmzrgggc | ] again +right [ edndnedyugpsjuhp | abeceeitcljqliuw ] -> [ ubvqeialipmjmizk | ] again +right [ voqwwqgihvmvhfcp | zymzkxpvqeigckuv ] -> [ wxhewiggqlytwcim | ] again +right [ ddgjazrncfheztdr | btujcwnspxcqtcgf ] -> [ tvxgcbxphvkjumfp | ] again +right [ xchlqnbgomjlpleb | rvatnslcgqpdhudb ] -> [ wxhewiggqlytwcim | ] again +right [ yvqogudvzzwxxkwt | bdaazquhkbzzpgnk ] -> [ tvxgcbxphvkjumfp | ] again +right [ gnshniwkyfsughqi | rvatnslcgqpdhudb ] -> [ izzrteczimtxowhf | ] again +right [ benlwwrkntweqmcd | nxnwjyrpqeggpsfr ] -> [ nnfwxckidvzgtghy | ] again +right [ qlarbtnvzsuhqhkr | rvatnslcgqpdhudb ] -> [ mqnfukkwevngbgft | ] again +right [ hflbkfetmzlvgaxf | uzbyqxbhokkhlodp ] -> [ qjaedvzbrdplsgnq | ] again +right [ uypacbgkuqmaanio | dgekiompqmzrgggc ] -> [ dhjpocrmwhdesxge | ] again +right [ yvqogudvzzwxxkwt | bgfoxmprkkmfiyrs ] -> [ vvdcubqxwzcxkkwq | ] again +right [ umzqrxyhunysteca | dhjpocrmwhdesxge ] -> [ dhjpocrmwhdesxge | ] again +right [ qpekxvdmbdjkhurp | artewbopmzagmsgl ] -> [ uprlxxjvwjqthvsu | ] again +right [ ntozkdexsajdjrbw | mzrxlyvjfsvbvewi ] -> [ qjaedvzbrdplsgnq | ] again +right [ eiqczhxcdeivnovl | abeceeitcljqliuw ] -> [ aemjnkfnvtcgpvji | ] again +right [ hflbkfetmzlvgaxf | vrzsqbpuxdvxnkrb ] -> [ dnonesafrpwisdix | ] again +right [ msrtxpphlevvdwkt | vrzsqbpuxdvxnkrb ] -> [ qjaedvzbrdplsgnq | ] again +right [ uypacbgkuqmaanio | artewbopmzagmsgl ] -> [ kxxhsbqlquuosxmb | ] again +right [ cfyftmawhduwoign | izzrteczimtxowhf ] -> [ aemjnkfnvtcgpvji | ] again +right [ voqwwqgihvmvhfcp | rvatnslcgqpdhudb ] -> [ tgykpmrvaltbuokz | ] again +right [ ugeiksafbjxaovqq | wxhewiggqlytwcim ] -> [ tvxgcbxphvkjumfp | ] again +right [ rkscdqhuvcwzounh | tvxgcbxphvkjumfp ] -> [ mqnfukkwevngbgft | ] again +right [ kwyemxqbttvwszqq | uprlxxjvwjqthvsu ] -> [ iplaeiglzurfdhmk | ] again +right [ pjvkbksqryshjzph | xyqphccoilboxzjm ] -> [ gyjzrlbylgpuizlf | ] again +right [ nsqnbsodezdzhqdp | dvojbwoiaearhqqx ] -> [ btujcwnspxcqtcgf | ] again +right [ cuipuhsrzpowwaiz | aseyyzwzmmveweae ] -> [ abeceeitcljqliuw | ] again +right [ dwbhgjfmrmmqqiqr | nxnwjyrpqeggpsfr ] -> [ gyjzrlbylgpuizlf | ] again +right [ jcrparirwloiiuco | dvojbwoiaearhqqx ] -> [ nxnwjyrpqeggpsfr | ] again +right [ jcrparirwloiiuco | ikewikkccpumwsgm ] -> [ rvatnslcgqpdhudb | ] again +right [ oymflwraloucnitk | sffxshkuwfddxxue ] -> [ mzrxlyvjfsvbvewi | ] again +right [ pjvkbksqryshjzph | btujcwnspxcqtcgf ] -> [ qjaedvzbrdplsgnq | ] again +right [ jvgaavnpmfdslxqh | tvxgcbxphvkjumfp ] -> [ mfanyfewvaneiuxf | ] again +right [ yvqogudvzzwxxkwt | kvtwjransnhwwcys ] -> [ wxhewiggqlytwcim | ] again +right [ xchlqnbgomjlpleb | aemjnkfnvtcgpvji ] -> [ iplaeiglzurfdhmk | ] again +right [ evtjmjkiinibagcl | dpxrfzsdnbwobccs ] -> [ ihnahlnihteveuvq | ] again +right [ dwbhgjfmrmmqqiqr | wuhwqgdgdbrevani ] -> [ zclpvexxokurymka | ] again +right [ vkbrtbjnrtmuhexn | aseyyzwzmmveweae ] -> [ sffxshkuwfddxxue | ] again +right [ kpgoxtqljbdyxzju | awebomptayzazgib ] -> [ bdaazquhkbzzpgnk | ] again +right [ cuipuhsrzpowwaiz | kvtwjransnhwwcys ] -> [ iplaeiglzurfdhmk | ] again +right [ ouvalcnmotlggryc | hmvlplhwmovfwwyd ] -> [ gjyeyfiiulxgldje | ] again +right [ vyhpvegrbarkyuig | kkavwvmbabfuqctz ] -> [ ubvqeialipmjmizk | ] again +right [ yvqogudvzzwxxkwt | rlkjthtuemckfbxe ] -> [ siavggjuvxbjkprw | ] again +right [ geluroauxntrnmif | nbmkodduqwixblgg ] -> [ dgekiompqmzrgggc | ] again +right [ vgkfvqufgfebzfwr | hllxyajxgrguibng ] -> [ sffxshkuwfddxxue | ] again +right [ gsufgiunyqyzrtqr | aemjnkfnvtcgpvji ] -> [ ftddupzmfymxzzim | ] again +right [ benlwwrkntweqmcd | uprlxxjvwjqthvsu ] -> [ izzrteczimtxowhf | ] again +right [ ntozkdexsajdjrbw | btujcwnspxcqtcgf ] -> [ bgfoxmprkkmfiyrs | ] again +right [ oymflwraloucnitk | qzdskjohtbrtzsdh ] -> [ ubvqeialipmjmizk | ] again +right [ hflbkfetmzlvgaxf | xyqphccoilboxzjm ] -> [ rqxjqphkdfcphxer | ] again +right [ eiqczhxcdeivnovl | nxnwjyrpqeggpsfr ] -> [ ngakudaspksdpnhu | ] again +right [ yvqogudvzzwxxkwt | aemjnkfnvtcgpvji ] -> [ ngakudaspksdpnhu | ] again +right [ caxjxfubbsouelib | ikewikkccpumwsgm ] -> [ iplaeiglzurfdhmk | ] again +right [ ktapmqnouetfmsxx | iplaeiglzurfdhmk ] -> [ rqxjqphkdfcphxer | ] again +right [ qpekxvdmbdjkhurp | kvtwjransnhwwcys ] -> [ lvfewimnazxkghtg | ] again +right [ ugeiksafbjxaovqq | dhjpocrmwhdesxge ] -> [ awebomptayzazgib | ] again +right [ kpgoxtqljbdyxzju | dnonesafrpwisdix ] -> [ hbufavpezfamcjlw | ] again +right [ xfgzidwdkiiivvef | javxrspixfccjpre ] -> [ siavggjuvxbjkprw | ] again +right [ edndnedyugpsjuhp | tvxgcbxphvkjumfp ] -> [ vbxybjbllgyjnqby | ] again +right [ rkscdqhuvcwzounh | vbxybjbllgyjnqby ] -> [ izzrteczimtxowhf | ] again +right [ wvdwentjaoxzpefn | nnfwxckidvzgtghy ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kwyemxqbttvwszqq | aseyyzwzmmveweae ] -> [ recxkvdrsgizwemv | ] again +right [ pjvkbksqryshjzph | ftddupzmfymxzzim ] -> [ hyomjpnbhakltexh | ] again +right [ ytenkazxoxcbuthj | vvdcubqxwzcxkkwq ] -> [ qjaedvzbrdplsgnq | ] again +right [ rgxjvhndinepdhrc | qzdskjohtbrtzsdh ] -> [ tgykpmrvaltbuokz | ] again +right [ ddgjazrncfheztdr | dhjpocrmwhdesxge ] -> [ hyomjpnbhakltexh | ] again +right [ oymflwraloucnitk | nnfwxckidvzgtghy ] -> [ vbxybjbllgyjnqby | ] again +right [ ytenkazxoxcbuthj | uzbyqxbhokkhlodp ] -> [ uprlxxjvwjqthvsu | ] again +right [ ahhbzzqgxoanuoue | uzbyqxbhokkhlodp ] -> [ kalmsmalpgkzhrpv | ] again +right [ vgkfvqufgfebzfwr | kguxneejpzjhxkex ] -> [ zymzkxpvqeigckuv | ] again +right [ ouvalcnmotlggryc | kalmsmalpgkzhrpv ] -> [ mfanyfewvaneiuxf | ] again +right [ kwyemxqbttvwszqq | zymzkxpvqeigckuv ] -> [ awebomptayzazgib | ] again +right [ cuipuhsrzpowwaiz | izzrteczimtxowhf ] -> [ dexgotvdcmxhzqeo | ] again +right [ rzpobnavsupuevtk | aseyyzwzmmveweae ] -> [ zclpvexxokurymka | ] again +right [ geluroauxntrnmif | kalmsmalpgkzhrpv ] -> [ dexgotvdcmxhzqeo | ] again +right [ vkbrtbjnrtmuhexn | iplaeiglzurfdhmk ] -> [ lvfewimnazxkghtg | ] again +right [ mbxmgyodikucmjjw | cwwmiwzdarigmyas ] -> [ nmtqhhkcnxcvmojy | ] again +right [ lodrvxqmefswmamj | dhjpocrmwhdesxge ] -> [ ubvqeialipmjmizk | ] again +right [ pengzuapnhrankjc | javxrspixfccjpre ] -> [ ftddupzmfymxzzim | ] again +right [ jvgaavnpmfdslxqh | nmtqhhkcnxcvmojy ] -> [ hyomjpnbhakltexh | ] again +right [ edndnedyugpsjuhp | nmtqhhkcnxcvmojy ] -> [ artewbopmzagmsgl | ] again +right [ vlulonvgtbzdamyq | awebomptayzazgib ] -> [ ngakudaspksdpnhu | ] again +right [ raykgduwatxrpbvo | siavggjuvxbjkprw ] -> [ bdaazquhkbzzpgnk | ] again +right [ spdpupdypdedhopa | rqxjqphkdfcphxer ] -> [ sffxshkuwfddxxue | ] again +right [ ntozkdexsajdjrbw | nnfwxckidvzgtghy ] -> [ lvfewimnazxkghtg | ] again +right [ rgxjvhndinepdhrc | nnfwxckidvzgtghy ] -> [ awebomptayzazgib | ] again +right [ xfgzidwdkiiivvef | kalmsmalpgkzhrpv ] -> [ nnfwxckidvzgtghy | ] again +right [ eiqczhxcdeivnovl | siavggjuvxbjkprw ] -> [ dnonesafrpwisdix | ] again +right [ vgkfvqufgfebzfwr | uzbyqxbhokkhlodp ] -> [ javxrspixfccjpre | ] again +right [ gaqjtschpdrizrxa | kguxneejpzjhxkex ] -> [ awebomptayzazgib | ] again +right [ ugeiksafbjxaovqq | iplaeiglzurfdhmk ] -> [ kguxneejpzjhxkex | ] again +right [ vlulonvgtbzdamyq | uprlxxjvwjqthvsu ] -> [ gyjzrlbylgpuizlf | ] again +right [ rzpobnavsupuevtk | ftddupzmfymxzzim ] -> [ btujcwnspxcqtcgf | ] again +right [ tfheajsacpukqduw | dnonesafrpwisdix ] -> [ bgfoxmprkkmfiyrs | ] again +right [ msrtxpphlevvdwkt | qjaedvzbrdplsgnq ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kpgoxtqljbdyxzju | bgfoxmprkkmfiyrs ] -> [ fizzvloxagsgdyde | ] again +right [ mbxmgyodikucmjjw | gyjzrlbylgpuizlf ] -> [ rvatnslcgqpdhudb | ] again +right [ raykgduwatxrpbvo | lvfewimnazxkghtg ] -> [ sffxshkuwfddxxue | ] again +right [ pjvkbksqryshjzph | ubvqeialipmjmizk ] -> [ aseyyzwzmmveweae | ] again +right [ umzqrxyhunysteca | ftddupzmfymxzzim ] -> [ ftddupzmfymxzzim | ] again +right [ oymflwraloucnitk | awebomptayzazgib ] -> [ kxxhsbqlquuosxmb | ] again +right [ wvdwentjaoxzpefn | ihnahlnihteveuvq ] -> [ ubvqeialipmjmizk | ] again +right [ kircngjasyabsssc | kxxhsbqlquuosxmb ] -> [ nmtqhhkcnxcvmojy | ] again +right [ umzqrxyhunysteca | iplaeiglzurfdhmk ] -> [ iplaeiglzurfdhmk | ] again +right [ kircngjasyabsssc | rlkjthtuemckfbxe ] -> [ kguxneejpzjhxkex | ] again +right [ jcrparirwloiiuco | mfanyfewvaneiuxf ] -> [ artewbopmzagmsgl | ] again +right [ uayygxyfrmapzybr | qexicqxtshybsfma ] -> [ fizzvloxagsgdyde | ] again +right [ msrtxpphlevvdwkt | lvfewimnazxkghtg ] -> [ dgekiompqmzrgggc | ] again +right [ qpekxvdmbdjkhurp | mqnfukkwevngbgft ] -> [ hbufavpezfamcjlw | ] again +right [ rgxjvhndinepdhrc | mfanyfewvaneiuxf ] -> [ qexicqxtshybsfma | ] again +right [ umzqrxyhunysteca | awebomptayzazgib ] -> [ awebomptayzazgib | ] again +right [ vyxblmcfsoewpifj | ftddupzmfymxzzim ] -> [ dgekiompqmzrgggc | ] again +right [ eiqczhxcdeivnovl | dgekiompqmzrgggc ] -> [ awebomptayzazgib | ] again +right [ ugeiksafbjxaovqq | dnonesafrpwisdix ] -> [ aemjnkfnvtcgpvji | ] again +right [ uypacbgkuqmaanio | zclpvexxokurymka ] -> [ kkavwvmbabfuqctz | ] again +right [ yvqogudvzzwxxkwt | dnonesafrpwisdix ] -> [ recxkvdrsgizwemv | ] again +right [ edndnedyugpsjuhp | ftddupzmfymxzzim ] -> [ gyjzrlbylgpuizlf | ] again +right [ klrbnmmxoginlktj | ftddupzmfymxzzim ] -> [ vvdcubqxwzcxkkwq | ] again +right [ cfyftmawhduwoign | fizzvloxagsgdyde ] -> [ xyqphccoilboxzjm | ] again +right [ ytenkazxoxcbuthj | ngakudaspksdpnhu ] -> [ gjyeyfiiulxgldje | ] again +right [ ugeiksafbjxaovqq | awebomptayzazgib ] -> [ dhjpocrmwhdesxge | ] again +right [ cfyftmawhduwoign | ikewikkccpumwsgm ] -> [ ihnahlnihteveuvq | ] again +right [ cfyftmawhduwoign | qjaedvzbrdplsgnq ] -> [ ftddupzmfymxzzim | ] again +right [ rkscdqhuvcwzounh | vrzsqbpuxdvxnkrb ] -> [ kxxhsbqlquuosxmb | ] again +right [ gsufgiunyqyzrtqr | hmvlplhwmovfwwyd ] -> [ kvtwjransnhwwcys | ] again +right [ eiqczhxcdeivnovl | qzdskjohtbrtzsdh ] -> [ hbufavpezfamcjlw | ] again +right [ pjvkbksqryshjzph | dnonesafrpwisdix ] -> [ wxhewiggqlytwcim | ] again +right [ edndnedyugpsjuhp | gyjzrlbylgpuizlf ] -> [ ftddupzmfymxzzim | ] again +right [ pjvkbksqryshjzph | kalmsmalpgkzhrpv ] -> [ zymzkxpvqeigckuv | ] again +right [ yvqogudvzzwxxkwt | lvfewimnazxkghtg ] -> [ kxxhsbqlquuosxmb | ] again +right [ zhevkjifrldygaqz | vbxybjbllgyjnqby ] -> [ ftddupzmfymxzzim | ] again +right [ pengzuapnhrankjc | dpxrfzsdnbwobccs ] -> [ zymzkxpvqeigckuv | ] again +right [ dwbhgjfmrmmqqiqr | awebomptayzazgib ] -> [ tvxgcbxphvkjumfp | ] again +right [ dwbhgjfmrmmqqiqr | vvdcubqxwzcxkkwq ] -> [ fizzvloxagsgdyde | ] again +right [ hchmrpniteimjdkg | hyomjpnbhakltexh ] -> [ vvdcubqxwzcxkkwq | ] again +right [ vlulonvgtbzdamyq | sffxshkuwfddxxue ] -> [ ikewikkccpumwsgm | ] again +right [ jcrparirwloiiuco | sffxshkuwfddxxue ] -> [ kkavwvmbabfuqctz | ] again +right [ kynpohbftvgxdhed | abeceeitcljqliuw ] -> [ dgekiompqmzrgggc | ] again +right [ hchmrpniteimjdkg | hbufavpezfamcjlw ] -> [ cwwmiwzdarigmyas | ] again +right [ nsqnbsodezdzhqdp | uzbyqxbhokkhlodp ] -> [ kvtwjransnhwwcys | ] again +right [ xchlqnbgomjlpleb | gjyeyfiiulxgldje ] -> [ dhjpocrmwhdesxge | ] again +right [ benlwwrkntweqmcd | uzbyqxbhokkhlodp ] -> [ lvfewimnazxkghtg | ] again +right [ wvdwentjaoxzpefn | mfanyfewvaneiuxf ] -> [ mqnfukkwevngbgft | ] again +right [ hflbkfetmzlvgaxf | wxhewiggqlytwcim ] -> [ nbmkodduqwixblgg | ] again +right [ umzqrxyhunysteca | hyomjpnbhakltexh ] -> [ hyomjpnbhakltexh | ] again +right [ ouvalcnmotlggryc | kxxhsbqlquuosxmb ] -> [ aseyyzwzmmveweae | ] again +right [ jcrparirwloiiuco | mqnfukkwevngbgft ] -> [ qjaedvzbrdplsgnq | ] again +right [ xfgzidwdkiiivvef | ikewikkccpumwsgm ] -> [ awebomptayzazgib | ] again +right [ benlwwrkntweqmcd | mzrxlyvjfsvbvewi ] -> [ tvxgcbxphvkjumfp | ] again +right [ ktapmqnouetfmsxx | rlkjthtuemckfbxe ] -> [ lvfewimnazxkghtg | ] again +right [ evtjmjkiinibagcl | dgekiompqmzrgggc ] -> [ izzrteczimtxowhf | ] again +right [ vyhpvegrbarkyuig | sffxshkuwfddxxue ] -> [ cwwmiwzdarigmyas | ] again +right [ msrtxpphlevvdwkt | aseyyzwzmmveweae ] -> [ dhjpocrmwhdesxge | ] again +right [ ddgjazrncfheztdr | izzrteczimtxowhf ] -> [ ftddupzmfymxzzim | ] again +right [ rkscdqhuvcwzounh | ikewikkccpumwsgm ] -> [ siavggjuvxbjkprw | ] again +right [ raykgduwatxrpbvo | btujcwnspxcqtcgf ] -> [ dpxrfzsdnbwobccs | ] again +right [ tfheajsacpukqduw | tvxgcbxphvkjumfp ] -> [ tgykpmrvaltbuokz | ] again +right [ ouvalcnmotlggryc | kkavwvmbabfuqctz ] -> [ zymzkxpvqeigckuv | ] again +right [ vyxblmcfsoewpifj | btujcwnspxcqtcgf ] -> [ siavggjuvxbjkprw | ] again +right [ rkscdqhuvcwzounh | javxrspixfccjpre ] -> [ awebomptayzazgib | ] again +right [ ytenkazxoxcbuthj | dpxrfzsdnbwobccs ] -> [ awebomptayzazgib | ] again +right [ vyhpvegrbarkyuig | awebomptayzazgib ] -> [ uprlxxjvwjqthvsu | ] again +right [ hchmrpniteimjdkg | qzdskjohtbrtzsdh ] -> [ ftddupzmfymxzzim | ] again +right [ raykgduwatxrpbvo | kalmsmalpgkzhrpv ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipjvljqwcvcvdl | vbxybjbllgyjnqby ] -> [ siavggjuvxbjkprw | ] again +right [ ktapmqnouetfmsxx | bdaazquhkbzzpgnk ] -> [ ubvqeialipmjmizk | ] again +right [ uayygxyfrmapzybr | uzbyqxbhokkhlodp ] -> [ aemjnkfnvtcgpvji | ] again +right [ rkscdqhuvcwzounh | tgykpmrvaltbuokz ] -> [ ihnahlnihteveuvq | ] again +right [ mbxmgyodikucmjjw | recxkvdrsgizwemv ] -> [ kalmsmalpgkzhrpv | ] again +right [ gaqjtschpdrizrxa | tgykpmrvaltbuokz ] -> [ artewbopmzagmsgl | ] again +right [ lodrvxqmefswmamj | aemjnkfnvtcgpvji ] -> [ hmvlplhwmovfwwyd | ] again +right [ ytenkazxoxcbuthj | izzrteczimtxowhf ] -> [ lvfewimnazxkghtg | ] again +right [ qpekxvdmbdjkhurp | hllxyajxgrguibng ] -> [ izzrteczimtxowhf | ] again +right [ dwbhgjfmrmmqqiqr | hbufavpezfamcjlw ] -> [ recxkvdrsgizwemv | ] again +right [ oymflwraloucnitk | tvxgcbxphvkjumfp ] -> [ qexicqxtshybsfma | ] again +right [ spdpupdypdedhopa | dvojbwoiaearhqqx ] -> [ qexicqxtshybsfma | ] again +right [ cfyftmawhduwoign | kkavwvmbabfuqctz ] -> [ javxrspixfccjpre | ] again +right [ mbruhbqkghxlzicg | vvdcubqxwzcxkkwq ] -> [ hllxyajxgrguibng | ] again +right [ vlulonvgtbzdamyq | mzrxlyvjfsvbvewi ] -> [ fizzvloxagsgdyde | ] again +right [ dwbhgjfmrmmqqiqr | wxhewiggqlytwcim ] -> [ dhjpocrmwhdesxge | ] again +right [ vkbrtbjnrtmuhexn | mqnfukkwevngbgft ] -> [ qexicqxtshybsfma | ] again +right [ ytenkazxoxcbuthj | mzrxlyvjfsvbvewi ] -> [ ihnahlnihteveuvq | ] again +right [ kpgoxtqljbdyxzju | ftddupzmfymxzzim ] -> [ ubvqeialipmjmizk | ] again +right [ evtjmjkiinibagcl | kxxhsbqlquuosxmb ] -> [ sffxshkuwfddxxue | ] again +right [ klrbnmmxoginlktj | dexgotvdcmxhzqeo ] -> [ dvojbwoiaearhqqx | ] again +right [ lodrvxqmefswmamj | dvojbwoiaearhqqx ] -> [ ihnahlnihteveuvq | ] again +right [ hchmrpniteimjdkg | gyjzrlbylgpuizlf ] -> [ zymzkxpvqeigckuv | ] again +right [ voqwwqgihvmvhfcp | gyjzrlbylgpuizlf ] -> [ vbxybjbllgyjnqby | ] again +right [ gaqjtschpdrizrxa | gjyeyfiiulxgldje ] -> [ aemjnkfnvtcgpvji | ] again +right [ vgkfvqufgfebzfwr | qzdskjohtbrtzsdh ] -> [ ngakudaspksdpnhu | ] again +right [ vyhpvegrbarkyuig | dpxrfzsdnbwobccs ] -> [ uzbyqxbhokkhlodp | ] again +right [ cfyftmawhduwoign | dpxrfzsdnbwobccs ] -> [ mqnfukkwevngbgft | ] again +right [ kwyemxqbttvwszqq | awebomptayzazgib ] -> [ zymzkxpvqeigckuv | ] again +right [ nsqnbsodezdzhqdp | javxrspixfccjpre ] -> [ xyqphccoilboxzjm | ] again +right [ ugeiksafbjxaovqq | javxrspixfccjpre ] -> [ dpxrfzsdnbwobccs | ] again +right [ vlulonvgtbzdamyq | xyqphccoilboxzjm ] -> [ abeceeitcljqliuw | ] again +right [ qpekxvdmbdjkhurp | wxhewiggqlytwcim ] -> [ kxxhsbqlquuosxmb | ] again +right [ vyxblmcfsoewpifj | dvojbwoiaearhqqx ] -> [ gjyeyfiiulxgldje | ] again +right [ geluroauxntrnmif | mzrxlyvjfsvbvewi ] -> [ hbufavpezfamcjlw | ] again +right [ ytenkazxoxcbuthj | aseyyzwzmmveweae ] -> [ tgykpmrvaltbuokz | ] again +right [ uypacbgkuqmaanio | rlkjthtuemckfbxe ] -> [ ngakudaspksdpnhu | ] again +right [ gsufgiunyqyzrtqr | aseyyzwzmmveweae ] -> [ nbmkodduqwixblgg | ] again +right [ gsufgiunyqyzrtqr | wuhwqgdgdbrevani ] -> [ hbufavpezfamcjlw | ] again +right [ rzpobnavsupuevtk | dexgotvdcmxhzqeo ] -> [ dpxrfzsdnbwobccs | ] again +right [ ktapmqnouetfmsxx | rvatnslcgqpdhudb ] -> [ abeceeitcljqliuw | ] again +right [ spdpupdypdedhopa | vbxybjbllgyjnqby ] -> [ recxkvdrsgizwemv | ] again +right [ nsqnbsodezdzhqdp | nxnwjyrpqeggpsfr ] -> [ dexgotvdcmxhzqeo | ] again +right [ xfgzidwdkiiivvef | fizzvloxagsgdyde ] -> [ kxxhsbqlquuosxmb | ] again +right [ spdpupdypdedhopa | dgekiompqmzrgggc ] -> [ zymzkxpvqeigckuv | ] again +right [ xfgzidwdkiiivvef | vbxybjbllgyjnqby ] -> [ uprlxxjvwjqthvsu | ] again +right [ ktapmqnouetfmsxx | zymzkxpvqeigckuv ] -> [ dhjpocrmwhdesxge | ] again +right [ vyxblmcfsoewpifj | javxrspixfccjpre ] -> [ kvtwjransnhwwcys | ] again +right [ gsufgiunyqyzrtqr | bgfoxmprkkmfiyrs ] -> [ kxxhsbqlquuosxmb | ] again +right [ eiqczhxcdeivnovl | ikewikkccpumwsgm ] -> [ mfanyfewvaneiuxf | ] again +right [ wvdwentjaoxzpefn | gjyeyfiiulxgldje ] -> [ hllxyajxgrguibng | ] again +right [ zhevkjifrldygaqz | zclpvexxokurymka ] -> [ kxxhsbqlquuosxmb | ] again +right [ ouvalcnmotlggryc | bgfoxmprkkmfiyrs ] -> [ nbmkodduqwixblgg | ] again +right [ zhevkjifrldygaqz | hyomjpnbhakltexh ] -> [ dpxrfzsdnbwobccs | ] again +right [ wvdwentjaoxzpefn | fizzvloxagsgdyde ] -> [ nxnwjyrpqeggpsfr | ] again +right [ yvqogudvzzwxxkwt | artewbopmzagmsgl ] -> [ aseyyzwzmmveweae | ] again +right [ gnshniwkyfsughqi | zymzkxpvqeigckuv ] -> [ uprlxxjvwjqthvsu | ] again +right [ hflbkfetmzlvgaxf | fizzvloxagsgdyde ] -> [ dgekiompqmzrgggc | ] again +right [ vkbrtbjnrtmuhexn | gyjzrlbylgpuizlf ] -> [ dgekiompqmzrgggc | ] again +right [ benlwwrkntweqmcd | abeceeitcljqliuw ] -> [ dhjpocrmwhdesxge | ] again +right [ xfgzidwdkiiivvef | qzdskjohtbrtzsdh ] -> [ hllxyajxgrguibng | ] again +right [ geluroauxntrnmif | awebomptayzazgib ] -> [ xyqphccoilboxzjm | ] again +right [ vkbrtbjnrtmuhexn | ngakudaspksdpnhu ] -> [ tvxgcbxphvkjumfp | ] again +right [ rkscdqhuvcwzounh | sffxshkuwfddxxue ] -> [ vvdcubqxwzcxkkwq | ] again +right [ mbruhbqkghxlzicg | ikewikkccpumwsgm ] -> [ dvojbwoiaearhqqx | ] again +right [ mbruhbqkghxlzicg | ihnahlnihteveuvq ] -> [ dnonesafrpwisdix | ] again +right [ umzqrxyhunysteca | ubvqeialipmjmizk ] -> [ ubvqeialipmjmizk | ] again +right [ hflbkfetmzlvgaxf | recxkvdrsgizwemv ] -> [ dvojbwoiaearhqqx | ] again +right [ iimitbpcqbbzxeqm | iplaeiglzurfdhmk ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ahhbzzqgxoanuoue | tgykpmrvaltbuokz ] -> [ vvdcubqxwzcxkkwq | ] again +right [ rzpobnavsupuevtk | bgfoxmprkkmfiyrs ] -> [ abeceeitcljqliuw | ] again +right [ gaqjtschpdrizrxa | xyqphccoilboxzjm ] -> [ ubvqeialipmjmizk | ] again +right [ oymflwraloucnitk | zclpvexxokurymka ] -> [ nxnwjyrpqeggpsfr | ] again +right [ yvqogudvzzwxxkwt | kxxhsbqlquuosxmb ] -> [ lvfewimnazxkghtg | ] again +right [ voqwwqgihvmvhfcp | bdaazquhkbzzpgnk ] -> [ uzbyqxbhokkhlodp | ] again +right [ evtjmjkiinibagcl | iplaeiglzurfdhmk ] -> [ artewbopmzagmsgl | ] again +right [ zhevkjifrldygaqz | ihnahlnihteveuvq ] -> [ hllxyajxgrguibng | ] again +right [ nsqnbsodezdzhqdp | kvtwjransnhwwcys ] -> [ uzbyqxbhokkhlodp | ] again +right [ gsufgiunyqyzrtqr | gyjzrlbylgpuizlf ] -> [ dpxrfzsdnbwobccs | ] again +right [ oymflwraloucnitk | javxrspixfccjpre ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ qpekxvdmbdjkhurp | fizzvloxagsgdyde ] -> [ ihnahlnihteveuvq | ] again +right [ umzqrxyhunysteca | javxrspixfccjpre ] -> [ javxrspixfccjpre | ] again +right [ gsufgiunyqyzrtqr | vbxybjbllgyjnqby ] -> [ xyqphccoilboxzjm | ] again +right [ iimitbpcqbbzxeqm | mzrxlyvjfsvbvewi ] -> [ ubvqeialipmjmizk | ] again +right [ wvdwentjaoxzpefn | xyqphccoilboxzjm ] -> [ qzdskjohtbrtzsdh | ] again +right [ pjvkbksqryshjzph | hbufavpezfamcjlw ] -> [ nnfwxckidvzgtghy | ] again +right [ msrtxpphlevvdwkt | ubvqeialipmjmizk ] -> [ izzrteczimtxowhf | ] again +right [ uayygxyfrmapzybr | uprlxxjvwjqthvsu ] -> [ mfanyfewvaneiuxf | ] again +right [ vgkfvqufgfebzfwr | qexicqxtshybsfma ] -> [ artewbopmzagmsgl | ] again +right [ kwyemxqbttvwszqq | bdaazquhkbzzpgnk ] -> [ wuhwqgdgdbrevani | ] again +right [ evtjmjkiinibagcl | dexgotvdcmxhzqeo ] -> [ uzbyqxbhokkhlodp | ] again +right [ ntozkdexsajdjrbw | recxkvdrsgizwemv ] -> [ mqnfukkwevngbgft | ] again +right [ benlwwrkntweqmcd | rqxjqphkdfcphxer ] -> [ dvojbwoiaearhqqx | ] again +right [ hflbkfetmzlvgaxf | rqxjqphkdfcphxer ] -> [ xyqphccoilboxzjm | ] again +right [ iimitbpcqbbzxeqm | dexgotvdcmxhzqeo ] -> [ tvxgcbxphvkjumfp | ] again +right [ edndnedyugpsjuhp | recxkvdrsgizwemv ] -> [ iplaeiglzurfdhmk | ] again +right [ pjvkbksqryshjzph | recxkvdrsgizwemv ] -> [ kvtwjransnhwwcys | ] again +right [ qlarbtnvzsuhqhkr | dvojbwoiaearhqqx ] -> [ kvtwjransnhwwcys | ] again +right [ spdpupdypdedhopa | hyomjpnbhakltexh ] -> [ mzrxlyvjfsvbvewi | ] again +right [ kynpohbftvgxdhed | siavggjuvxbjkprw ] -> [ bgfoxmprkkmfiyrs | ] again +right [ geluroauxntrnmif | bgfoxmprkkmfiyrs ] -> [ nnfwxckidvzgtghy | ] again +right [ qpekxvdmbdjkhurp | kxxhsbqlquuosxmb ] -> [ wxhewiggqlytwcim | ] again +right [ kpgoxtqljbdyxzju | bdaazquhkbzzpgnk ] -> [ awebomptayzazgib | ] again +right [ edndnedyugpsjuhp | nxnwjyrpqeggpsfr ] -> [ sffxshkuwfddxxue | ] again +right [ gaqjtschpdrizrxa | fizzvloxagsgdyde ] -> [ zclpvexxokurymka | ] again +right [ voqwwqgihvmvhfcp | mqnfukkwevngbgft ] -> [ fizzvloxagsgdyde | ] again +right [ lodrvxqmefswmamj | artewbopmzagmsgl ] -> [ hbufavpezfamcjlw | ] again +right [ vyxblmcfsoewpifj | aemjnkfnvtcgpvji ] -> [ rvatnslcgqpdhudb | ] again +right [ kwyemxqbttvwszqq | cwwmiwzdarigmyas ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vyhpvegrbarkyuig | izzrteczimtxowhf ] -> [ siavggjuvxbjkprw | ] again +right [ pengzuapnhrankjc | kalmsmalpgkzhrpv ] -> [ vbxybjbllgyjnqby | ] again +right [ benlwwrkntweqmcd | dhjpocrmwhdesxge ] -> [ abeceeitcljqliuw | ] again +right [ mbruhbqkghxlzicg | mzrxlyvjfsvbvewi ] -> [ dexgotvdcmxhzqeo | ] again +right [ gnshniwkyfsughqi | aseyyzwzmmveweae ] -> [ qzdskjohtbrtzsdh | ] again +right [ ibksigxvlyjgqcmq | kvtwjransnhwwcys ] -> [ siavggjuvxbjkprw | ] again +right [ kircngjasyabsssc | dpxrfzsdnbwobccs ] -> [ siavggjuvxbjkprw | ] again +right [ gpekbdmeqdbomqrc | gyjzrlbylgpuizlf ] -> [ javxrspixfccjpre | ] again +right [ evtjmjkiinibagcl | hmvlplhwmovfwwyd ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipjvljqwcvcvdl | ihnahlnihteveuvq ] -> [ aemjnkfnvtcgpvji | ] again +right [ vlulonvgtbzdamyq | nbmkodduqwixblgg ] -> [ aemjnkfnvtcgpvji | ] again +right [ vlulonvgtbzdamyq | lvfewimnazxkghtg ] -> [ hllxyajxgrguibng | ] again +right [ umzqrxyhunysteca | kvtwjransnhwwcys ] -> [ kvtwjransnhwwcys | ] again +right [ edndnedyugpsjuhp | qexicqxtshybsfma ] -> [ nnfwxckidvzgtghy | ] again +right [ gaqjtschpdrizrxa | dpxrfzsdnbwobccs ] -> [ nbmkodduqwixblgg | ] again +right [ ktapmqnouetfmsxx | dhjpocrmwhdesxge ] -> [ zymzkxpvqeigckuv | ] again +right [ xxdnqwmvyrcstteo | kguxneejpzjhxkex ] -> [ abeceeitcljqliuw | ] again +right [ raykgduwatxrpbvo | aseyyzwzmmveweae ] -> [ iplaeiglzurfdhmk | ] again +right [ gsufgiunyqyzrtqr | qzdskjohtbrtzsdh ] -> [ javxrspixfccjpre | ] again +right [ hchmrpniteimjdkg | ikewikkccpumwsgm ] -> [ bgfoxmprkkmfiyrs | ] again +right [ xchlqnbgomjlpleb | javxrspixfccjpre ] -> [ ngakudaspksdpnhu | ] again +right [ xfgzidwdkiiivvef | aseyyzwzmmveweae ] -> [ tvxgcbxphvkjumfp | ] again +right [ kwyemxqbttvwszqq | qexicqxtshybsfma ] -> [ tgykpmrvaltbuokz | ] again +right [ ddgjazrncfheztdr | hyomjpnbhakltexh ] -> [ dhjpocrmwhdesxge | ] again +right [ gaqjtschpdrizrxa | vvdcubqxwzcxkkwq ] -> [ wuhwqgdgdbrevani | ] again +right [ gpekbdmeqdbomqrc | wuhwqgdgdbrevani ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ rgxjvhndinepdhrc | lvfewimnazxkghtg ] -> [ rvatnslcgqpdhudb | ] again +right [ uypacbgkuqmaanio | siavggjuvxbjkprw ] -> [ aemjnkfnvtcgpvji | ] again +right [ kircngjasyabsssc | bgfoxmprkkmfiyrs ] -> [ mfanyfewvaneiuxf | ] again +right [ jcrparirwloiiuco | kkavwvmbabfuqctz ] -> [ sffxshkuwfddxxue | ] again +right [ yvqogudvzzwxxkwt | tvxgcbxphvkjumfp ] -> [ bdaazquhkbzzpgnk | ] again +right [ edndnedyugpsjuhp | bgfoxmprkkmfiyrs ] -> [ hmvlplhwmovfwwyd | ] again +right [ xchlqnbgomjlpleb | uprlxxjvwjqthvsu ] -> [ btujcwnspxcqtcgf | ] again +right [ kwyemxqbttvwszqq | fizzvloxagsgdyde ] -> [ dpxrfzsdnbwobccs | ] again +right [ rgxjvhndinepdhrc | wuhwqgdgdbrevani ] -> [ sffxshkuwfddxxue | ] again +right [ vyxblmcfsoewpifj | dexgotvdcmxhzqeo ] -> [ hbufavpezfamcjlw | ] again +right [ kwyemxqbttvwszqq | javxrspixfccjpre ] -> [ nmtqhhkcnxcvmojy | ] again +right [ xxdnqwmvyrcstteo | dnonesafrpwisdix ] -> [ qjaedvzbrdplsgnq | ] again +right [ voqwwqgihvmvhfcp | dnonesafrpwisdix ] -> [ kalmsmalpgkzhrpv | ] again +right [ uypacbgkuqmaanio | lvfewimnazxkghtg ] -> [ aseyyzwzmmveweae | ] again +right [ lodrvxqmefswmamj | siavggjuvxbjkprw ] -> [ mfanyfewvaneiuxf | ] again +right [ oymflwraloucnitk | dexgotvdcmxhzqeo ] -> [ bdaazquhkbzzpgnk | ] again +right [ benlwwrkntweqmcd | bgfoxmprkkmfiyrs ] -> [ aemjnkfnvtcgpvji | ] again +right [ jvgaavnpmfdslxqh | abeceeitcljqliuw ] -> [ uzbyqxbhokkhlodp | ] again +right [ mbxmgyodikucmjjw | dhjpocrmwhdesxge ] -> [ wuhwqgdgdbrevani | ] again +right [ gnshniwkyfsughqi | btujcwnspxcqtcgf ] -> [ tgykpmrvaltbuokz | ] again +right [ hchmrpniteimjdkg | vvdcubqxwzcxkkwq ] -> [ hyomjpnbhakltexh | ] again +right [ xfgzidwdkiiivvef | bdaazquhkbzzpgnk ] -> [ artewbopmzagmsgl | ] again +right [ cuipuhsrzpowwaiz | dvojbwoiaearhqqx ] -> [ mfanyfewvaneiuxf | ] again +right [ zhevkjifrldygaqz | aemjnkfnvtcgpvji ] -> [ xyqphccoilboxzjm | ] again +right [ uypacbgkuqmaanio | aseyyzwzmmveweae ] -> [ lvfewimnazxkghtg | ] again +right [ xxdnqwmvyrcstteo | hllxyajxgrguibng ] -> [ mzrxlyvjfsvbvewi | ] again +right [ ouvalcnmotlggryc | ftddupzmfymxzzim ] -> [ mqnfukkwevngbgft | ] again +right [ mbruhbqkghxlzicg | kkavwvmbabfuqctz ] -> [ dgekiompqmzrgggc | ] again +right [ rzpobnavsupuevtk | dvojbwoiaearhqqx ] -> [ wxhewiggqlytwcim | ] again +right [ wvdwentjaoxzpefn | awebomptayzazgib ] -> [ izzrteczimtxowhf | ] again +right [ spdpupdypdedhopa | rlkjthtuemckfbxe ] -> [ aseyyzwzmmveweae | ] again +right [ uayygxyfrmapzybr | rvatnslcgqpdhudb ] -> [ xyqphccoilboxzjm | ] again +right [ voqwwqgihvmvhfcp | vbxybjbllgyjnqby ] -> [ gyjzrlbylgpuizlf | ] again +right [ nsqnbsodezdzhqdp | cwwmiwzdarigmyas ] -> [ rqxjqphkdfcphxer | ] again +right [ iimitbpcqbbzxeqm | mqnfukkwevngbgft ] -> [ aemjnkfnvtcgpvji | ] again +right [ cfyftmawhduwoign | kvtwjransnhwwcys ] -> [ nbmkodduqwixblgg | ] again +right [ zhevkjifrldygaqz | hbufavpezfamcjlw ] -> [ rqxjqphkdfcphxer | ] again +right [ pjvkbksqryshjzph | uprlxxjvwjqthvsu ] -> [ abeceeitcljqliuw | ] again +right [ uypacbgkuqmaanio | iplaeiglzurfdhmk ] -> [ sffxshkuwfddxxue | ] again +right [ pengzuapnhrankjc | wuhwqgdgdbrevani ] -> [ cwwmiwzdarigmyas | ] again +right [ zhevkjifrldygaqz | dnonesafrpwisdix ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ouvalcnmotlggryc | cwwmiwzdarigmyas ] -> [ zclpvexxokurymka | ] again +right [ pengzuapnhrankjc | qexicqxtshybsfma ] -> [ aseyyzwzmmveweae | ] again +right [ ugeiksafbjxaovqq | hyomjpnbhakltexh ] -> [ kalmsmalpgkzhrpv | ] again +right [ ibksigxvlyjgqcmq | mzrxlyvjfsvbvewi ] -> [ nnfwxckidvzgtghy | ] again +right [ oymflwraloucnitk | wxhewiggqlytwcim ] -> [ gjyeyfiiulxgldje | ] again +right [ uayygxyfrmapzybr | bdaazquhkbzzpgnk ] -> [ hyomjpnbhakltexh | ] again +right [ edndnedyugpsjuhp | hyomjpnbhakltexh ] -> [ xyqphccoilboxzjm | ] again +right [ dwbhgjfmrmmqqiqr | tvxgcbxphvkjumfp ] -> [ awebomptayzazgib | ] again +right [ kpgoxtqljbdyxzju | dgekiompqmzrgggc ] -> [ nmtqhhkcnxcvmojy | ] again +right [ cuipuhsrzpowwaiz | awebomptayzazgib ] -> [ kkavwvmbabfuqctz | ] again +right [ rkscdqhuvcwzounh | ftddupzmfymxzzim ] -> [ fizzvloxagsgdyde | ] again +right [ xchlqnbgomjlpleb | tvxgcbxphvkjumfp ] -> [ kxxhsbqlquuosxmb | ] again +right [ kpgoxtqljbdyxzju | wuhwqgdgdbrevani ] -> [ zymzkxpvqeigckuv | ] again +right [ pengzuapnhrankjc | xyqphccoilboxzjm ] -> [ wxhewiggqlytwcim | ] again +right [ inakektsovmugwqi | hmvlplhwmovfwwyd ] -> [ mqnfukkwevngbgft | ] again +right [ spdpupdypdedhopa | hbufavpezfamcjlw ] -> [ mfanyfewvaneiuxf | ] again +right [ geluroauxntrnmif | nmtqhhkcnxcvmojy ] -> [ tvxgcbxphvkjumfp | ] again +right [ ntozkdexsajdjrbw | bgfoxmprkkmfiyrs ] -> [ btujcwnspxcqtcgf | ] again +right [ evtjmjkiinibagcl | ngakudaspksdpnhu ] -> [ fizzvloxagsgdyde | ] again +right [ ddgjazrncfheztdr | qjaedvzbrdplsgnq ] -> [ aemjnkfnvtcgpvji | ] again +right [ iimitbpcqbbzxeqm | tvxgcbxphvkjumfp ] -> [ dexgotvdcmxhzqeo | ] again +right [ ddgjazrncfheztdr | tgykpmrvaltbuokz ] -> [ hllxyajxgrguibng | ] again +right [ kynpohbftvgxdhed | wxhewiggqlytwcim ] -> [ izzrteczimtxowhf | ] again +right [ mbruhbqkghxlzicg | kalmsmalpgkzhrpv ] -> [ hbufavpezfamcjlw | ] again +right [ xchlqnbgomjlpleb | ihnahlnihteveuvq ] -> [ nmtqhhkcnxcvmojy | ] again +right [ msrtxpphlevvdwkt | bdaazquhkbzzpgnk ] -> [ kalmsmalpgkzhrpv | ] again +right [ ugeiksafbjxaovqq | recxkvdrsgizwemv ] -> [ ngakudaspksdpnhu | ] again +right [ uypacbgkuqmaanio | qjaedvzbrdplsgnq ] -> [ kguxneejpzjhxkex | ] again +right [ yvqogudvzzwxxkwt | zymzkxpvqeigckuv ] -> [ zclpvexxokurymka | ] again +right [ ugeiksafbjxaovqq | uprlxxjvwjqthvsu ] -> [ rqxjqphkdfcphxer | ] again +right [ pjvkbksqryshjzph | nbmkodduqwixblgg ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ugeiksafbjxaovqq | hllxyajxgrguibng ] -> [ cwwmiwzdarigmyas | ] again +right [ kynpohbftvgxdhed | wuhwqgdgdbrevani ] -> [ hmvlplhwmovfwwyd | ] again +right [ pengzuapnhrankjc | nbmkodduqwixblgg ] -> [ rqxjqphkdfcphxer | ] again +right [ iimitbpcqbbzxeqm | abeceeitcljqliuw ] -> [ zclpvexxokurymka | ] again +right [ klrbnmmxoginlktj | gyjzrlbylgpuizlf ] -> [ kalmsmalpgkzhrpv | ] again +right [ iimitbpcqbbzxeqm | btujcwnspxcqtcgf ] -> [ xyqphccoilboxzjm | ] again +right [ rzpobnavsupuevtk | izzrteczimtxowhf ] -> [ tvxgcbxphvkjumfp | ] again +right [ hchmrpniteimjdkg | kvtwjransnhwwcys ] -> [ rvatnslcgqpdhudb | ] again +right [ tfheajsacpukqduw | dexgotvdcmxhzqeo ] -> [ wuhwqgdgdbrevani | ] again +right [ ahhbzzqgxoanuoue | dnonesafrpwisdix ] -> [ bdaazquhkbzzpgnk | ] again +right [ vlulonvgtbzdamyq | fizzvloxagsgdyde ] -> [ mzrxlyvjfsvbvewi | ] again +right [ umzqrxyhunysteca | mqnfukkwevngbgft ] -> [ mqnfukkwevngbgft | ] again +right [ geluroauxntrnmif | vvdcubqxwzcxkkwq ] -> [ dhjpocrmwhdesxge | ] again +right [ ktapmqnouetfmsxx | wxhewiggqlytwcim ] -> [ qjaedvzbrdplsgnq | ] again +right [ uypacbgkuqmaanio | vvdcubqxwzcxkkwq ] -> [ nbmkodduqwixblgg | ] again +right [ rgxjvhndinepdhrc | sffxshkuwfddxxue ] -> [ wuhwqgdgdbrevani | ] again +right [ gaqjtschpdrizrxa | aseyyzwzmmveweae ] -> [ gyjzrlbylgpuizlf | ] again +right [ ahhbzzqgxoanuoue | kkavwvmbabfuqctz ] -> [ qexicqxtshybsfma | ] again +right [ pjvkbksqryshjzph | zymzkxpvqeigckuv ] -> [ kalmsmalpgkzhrpv | ] again +right [ dwbhgjfmrmmqqiqr | hmvlplhwmovfwwyd ] -> [ ihnahlnihteveuvq | ] again +right [ inakektsovmugwqi | cwwmiwzdarigmyas ] -> [ hyomjpnbhakltexh | ] again +right [ tfheajsacpukqduw | rqxjqphkdfcphxer ] -> [ izzrteczimtxowhf | ] again +right [ vyhpvegrbarkyuig | abeceeitcljqliuw ] -> [ dvojbwoiaearhqqx | ] again +right [ gaqjtschpdrizrxa | javxrspixfccjpre ] -> [ nnfwxckidvzgtghy | ] again +right [ mbxmgyodikucmjjw | rvatnslcgqpdhudb ] -> [ gyjzrlbylgpuizlf | ] again +right [ gpekbdmeqdbomqrc | qzdskjohtbrtzsdh ] -> [ dpxrfzsdnbwobccs | ] again +right [ zhevkjifrldygaqz | iplaeiglzurfdhmk ] -> [ hmvlplhwmovfwwyd | ] again +right [ vkbrtbjnrtmuhexn | kguxneejpzjhxkex ] -> [ vbxybjbllgyjnqby | ] again +right [ xchlqnbgomjlpleb | qexicqxtshybsfma ] -> [ awebomptayzazgib | ] again +right [ gnshniwkyfsughqi | qjaedvzbrdplsgnq ] -> [ dgekiompqmzrgggc | ] again +right [ evtjmjkiinibagcl | siavggjuvxbjkprw ] -> [ tvxgcbxphvkjumfp | ] again +right [ gpekbdmeqdbomqrc | sffxshkuwfddxxue ] -> [ izzrteczimtxowhf | ] again +right [ pjvkbksqryshjzph | rqxjqphkdfcphxer ] -> [ siavggjuvxbjkprw | ] again +right [ gsufgiunyqyzrtqr | vrzsqbpuxdvxnkrb ] -> [ ubvqeialipmjmizk | ] again +right [ oymflwraloucnitk | ftddupzmfymxzzim ] -> [ siavggjuvxbjkprw | ] again +right [ ibksigxvlyjgqcmq | artewbopmzagmsgl ] -> [ dpxrfzsdnbwobccs | ] again +right [ inakektsovmugwqi | recxkvdrsgizwemv ] -> [ fizzvloxagsgdyde | ] again +right [ evtjmjkiinibagcl | recxkvdrsgizwemv ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ntozkdexsajdjrbw | kkavwvmbabfuqctz ] -> [ ngakudaspksdpnhu | ] again +right [ vkbrtbjnrtmuhexn | kkavwvmbabfuqctz ] -> [ gjyeyfiiulxgldje | ] again +right [ edndnedyugpsjuhp | kkavwvmbabfuqctz ] -> [ dvojbwoiaearhqqx | ] again +right [ evtjmjkiinibagcl | nbmkodduqwixblgg ] -> [ qzdskjohtbrtzsdh | ] again +right [ iimitbpcqbbzxeqm | qjaedvzbrdplsgnq ] -> [ gyjzrlbylgpuizlf | ] again +right [ kircngjasyabsssc | mqnfukkwevngbgft ] -> [ tgykpmrvaltbuokz | ] again +right [ wvdwentjaoxzpefn | rqxjqphkdfcphxer ] -> [ abeceeitcljqliuw | ] again +right [ yvqogudvzzwxxkwt | vvdcubqxwzcxkkwq ] -> [ bgfoxmprkkmfiyrs | ] again +right [ eiqczhxcdeivnovl | kvtwjransnhwwcys ] -> [ fizzvloxagsgdyde | ] again +right [ mbruhbqkghxlzicg | uprlxxjvwjqthvsu ] -> [ dpxrfzsdnbwobccs | ] again +right [ ktapmqnouetfmsxx | mzrxlyvjfsvbvewi ] -> [ qexicqxtshybsfma | ] again +right [ nsqnbsodezdzhqdp | hbufavpezfamcjlw ] -> [ aseyyzwzmmveweae | ] again +right [ ddgjazrncfheztdr | wxhewiggqlytwcim ] -> [ artewbopmzagmsgl | ] again +right [ gpekbdmeqdbomqrc | hmvlplhwmovfwwyd ] -> [ bdaazquhkbzzpgnk | ] again +right [ ouvalcnmotlggryc | qexicqxtshybsfma ] -> [ ikewikkccpumwsgm | ] again +right [ kpgoxtqljbdyxzju | fizzvloxagsgdyde ] -> [ bgfoxmprkkmfiyrs | ] again +right [ jvgaavnpmfdslxqh | kkavwvmbabfuqctz ] -> [ aemjnkfnvtcgpvji | ] again +right [ vyhpvegrbarkyuig | wuhwqgdgdbrevani ] -> [ mqnfukkwevngbgft | ] again +right [ kpgoxtqljbdyxzju | vbxybjbllgyjnqby ] -> [ gjyeyfiiulxgldje | ] again +right [ oymflwraloucnitk | hmvlplhwmovfwwyd ] -> [ nmtqhhkcnxcvmojy | ] again +right [ caxjxfubbsouelib | javxrspixfccjpre ] -> [ hyomjpnbhakltexh | ] again +right [ eiqczhxcdeivnovl | kxxhsbqlquuosxmb ] -> [ btujcwnspxcqtcgf | ] again +right [ qpekxvdmbdjkhurp | abeceeitcljqliuw ] -> [ sffxshkuwfddxxue | ] again +right [ kwyemxqbttvwszqq | mzrxlyvjfsvbvewi ] -> [ gjyeyfiiulxgldje | ] again +right [ vgkfvqufgfebzfwr | aseyyzwzmmveweae ] -> [ dexgotvdcmxhzqeo | ] again +right [ inakektsovmugwqi | xyqphccoilboxzjm ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kpgoxtqljbdyxzju | kkavwvmbabfuqctz ] -> [ kguxneejpzjhxkex | ] again +right [ gnshniwkyfsughqi | hbufavpezfamcjlw ] -> [ vbxybjbllgyjnqby | ] again +right [ evtjmjkiinibagcl | aseyyzwzmmveweae ] -> [ javxrspixfccjpre | ] again +right [ cuipjvljqwcvcvdl | lvfewimnazxkghtg ] -> [ abeceeitcljqliuw | ] again +right [ zhevkjifrldygaqz | xyqphccoilboxzjm ] -> [ aemjnkfnvtcgpvji | ] again +right [ cfyftmawhduwoign | kguxneejpzjhxkex ] -> [ hllxyajxgrguibng | ] again +right [ rzpobnavsupuevtk | qexicqxtshybsfma ] -> [ kguxneejpzjhxkex | ] again +right [ umzqrxyhunysteca | zclpvexxokurymka ] -> [ zclpvexxokurymka | ] again +right [ msrtxpphlevvdwkt | dnonesafrpwisdix ] -> [ uzbyqxbhokkhlodp | ] again +right [ nsqnbsodezdzhqdp | aseyyzwzmmveweae ] -> [ hbufavpezfamcjlw | ] again +right [ voqwwqgihvmvhfcp | dvojbwoiaearhqqx ] -> [ artewbopmzagmsgl | ] again +right [ pengzuapnhrankjc | mzrxlyvjfsvbvewi ] -> [ ngakudaspksdpnhu | ] again +right [ gnshniwkyfsughqi | javxrspixfccjpre ] -> [ nbmkodduqwixblgg | ] again +right [ vlulonvgtbzdamyq | qjaedvzbrdplsgnq ] -> [ hmvlplhwmovfwwyd | ] again +right [ hflbkfetmzlvgaxf | gjyeyfiiulxgldje ] -> [ lvfewimnazxkghtg | ] again +right [ geluroauxntrnmif | fizzvloxagsgdyde ] -> [ wxhewiggqlytwcim | ] again +right [ voqwwqgihvmvhfcp | rlkjthtuemckfbxe ] -> [ dexgotvdcmxhzqeo | ] again +right [ ntozkdexsajdjrbw | hyomjpnbhakltexh ] -> [ uprlxxjvwjqthvsu | ] again +right [ ahhbzzqgxoanuoue | qzdskjohtbrtzsdh ] -> [ dgekiompqmzrgggc | ] again +right [ vkbrtbjnrtmuhexn | rvatnslcgqpdhudb ] -> [ dpxrfzsdnbwobccs | ] again +right [ cuipuhsrzpowwaiz | bdaazquhkbzzpgnk ] -> [ kguxneejpzjhxkex | ] again +right [ ouvalcnmotlggryc | artewbopmzagmsgl ] -> [ lvfewimnazxkghtg | ] again +right [ wvdwentjaoxzpefn | wxhewiggqlytwcim ] -> [ aemjnkfnvtcgpvji | ] again +right [ ddgjazrncfheztdr | zclpvexxokurymka ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gnshniwkyfsughqi | nmtqhhkcnxcvmojy ] -> [ zclpvexxokurymka | ] again +right [ tfheajsacpukqduw | ftddupzmfymxzzim ] -> [ rvatnslcgqpdhudb | ] again +right [ klrbnmmxoginlktj | zymzkxpvqeigckuv ] -> [ xyqphccoilboxzjm | ] again +right [ spdpupdypdedhopa | hmvlplhwmovfwwyd ] -> [ gyjzrlbylgpuizlf | ] again +right [ mbruhbqkghxlzicg | artewbopmzagmsgl ] -> [ ngakudaspksdpnhu | ] again +right [ spdpupdypdedhopa | dhjpocrmwhdesxge ] -> [ cwwmiwzdarigmyas | ] again +right [ xfgzidwdkiiivvef | tgykpmrvaltbuokz ] -> [ kkavwvmbabfuqctz | ] again +right [ caxjxfubbsouelib | nbmkodduqwixblgg ] -> [ siavggjuvxbjkprw | ] again +right [ nsqnbsodezdzhqdp | zymzkxpvqeigckuv ] -> [ tvxgcbxphvkjumfp | ] again +right [ ddgjazrncfheztdr | hllxyajxgrguibng ] -> [ tgykpmrvaltbuokz | ] again +right [ jcrparirwloiiuco | dpxrfzsdnbwobccs ] -> [ ftddupzmfymxzzim | ] again +right [ rkscdqhuvcwzounh | nmtqhhkcnxcvmojy ] -> [ zymzkxpvqeigckuv | ] again +right [ pjvkbksqryshjzph | dpxrfzsdnbwobccs ] -> [ vbxybjbllgyjnqby | ] again +right [ ibksigxvlyjgqcmq | kalmsmalpgkzhrpv ] -> [ mqnfukkwevngbgft | ] again +right [ gnshniwkyfsughqi | artewbopmzagmsgl ] -> [ mzrxlyvjfsvbvewi | ] again +right [ umzqrxyhunysteca | kxxhsbqlquuosxmb ] -> [ kxxhsbqlquuosxmb | ] again +right [ nsqnbsodezdzhqdp | wxhewiggqlytwcim ] -> [ ftddupzmfymxzzim | ] again +right [ qpekxvdmbdjkhurp | mzrxlyvjfsvbvewi ] -> [ zymzkxpvqeigckuv | ] again +right [ kynpohbftvgxdhed | ihnahlnihteveuvq ] -> [ zclpvexxokurymka | ] again +right [ benlwwrkntweqmcd | wxhewiggqlytwcim ] -> [ tgykpmrvaltbuokz | ] again +right [ kynpohbftvgxdhed | fizzvloxagsgdyde ] -> [ qzdskjohtbrtzsdh | ] again +right [ geluroauxntrnmif | zymzkxpvqeigckuv ] -> [ mqnfukkwevngbgft | ] again +right [ qpekxvdmbdjkhurp | ftddupzmfymxzzim ] -> [ tgykpmrvaltbuokz | ] again +right [ benlwwrkntweqmcd | ikewikkccpumwsgm ] -> [ javxrspixfccjpre | ] again +right [ xfgzidwdkiiivvef | awebomptayzazgib ] -> [ ikewikkccpumwsgm | ] again +right [ raykgduwatxrpbvo | nbmkodduqwixblgg ] -> [ mzrxlyvjfsvbvewi | ] again +right [ rkscdqhuvcwzounh | wuhwqgdgdbrevani ] -> [ dgekiompqmzrgggc | ] again +right [ vkbrtbjnrtmuhexn | nxnwjyrpqeggpsfr ] -> [ uprlxxjvwjqthvsu | ] again +right [ iimitbpcqbbzxeqm | fizzvloxagsgdyde ] -> [ hyomjpnbhakltexh | ] again +right [ hflbkfetmzlvgaxf | nnfwxckidvzgtghy ] -> [ tvxgcbxphvkjumfp | ] again +right [ lodrvxqmefswmamj | kvtwjransnhwwcys ] -> [ ftddupzmfymxzzim | ] again +right [ lodrvxqmefswmamj | ngakudaspksdpnhu ] -> [ kalmsmalpgkzhrpv | ] again +right [ uypacbgkuqmaanio | rvatnslcgqpdhudb ] -> [ btujcwnspxcqtcgf | ] again +right [ gaqjtschpdrizrxa | mfanyfewvaneiuxf ] -> [ ngakudaspksdpnhu | ] again +right [ jcrparirwloiiuco | javxrspixfccjpre ] -> [ zymzkxpvqeigckuv | ] again +right [ vyhpvegrbarkyuig | ikewikkccpumwsgm ] -> [ vbxybjbllgyjnqby | ] again +right [ vyhpvegrbarkyuig | qjaedvzbrdplsgnq ] -> [ hllxyajxgrguibng | ] again +right [ benlwwrkntweqmcd | kxxhsbqlquuosxmb ] -> [ ftddupzmfymxzzim | ] again +right [ vyhpvegrbarkyuig | dhjpocrmwhdesxge ] -> [ rqxjqphkdfcphxer | ] again +right [ mbxmgyodikucmjjw | dvojbwoiaearhqqx ] -> [ aseyyzwzmmveweae | ] again +right [ iimitbpcqbbzxeqm | zclpvexxokurymka ] -> [ abeceeitcljqliuw | ] again +right [ jvgaavnpmfdslxqh | zymzkxpvqeigckuv ] -> [ rlkjthtuemckfbxe | ] again +right [ edndnedyugpsjuhp | wuhwqgdgdbrevani ] -> [ siavggjuvxbjkprw | ] again +right [ xchlqnbgomjlpleb | qzdskjohtbrtzsdh ] -> [ uzbyqxbhokkhlodp | ] again +right [ xxdnqwmvyrcstteo | mqnfukkwevngbgft ] -> [ qzdskjohtbrtzsdh | ] again +right [ kwyemxqbttvwszqq | nnfwxckidvzgtghy ] -> [ uzbyqxbhokkhlodp | ] again +right [ ibksigxvlyjgqcmq | uzbyqxbhokkhlodp ] -> [ gjyeyfiiulxgldje | ] again +right [ gsufgiunyqyzrtqr | zymzkxpvqeigckuv ] -> [ dnonesafrpwisdix | ] again +right [ msrtxpphlevvdwkt | kvtwjransnhwwcys ] -> [ hyomjpnbhakltexh | ] again +right [ xxdnqwmvyrcstteo | fizzvloxagsgdyde ] -> [ lvfewimnazxkghtg | ] again +right [ ouvalcnmotlggryc | fizzvloxagsgdyde ] -> [ tvxgcbxphvkjumfp | ] again +right [ pengzuapnhrankjc | sffxshkuwfddxxue ] -> [ mqnfukkwevngbgft | ] again +right [ umzqrxyhunysteca | xyqphccoilboxzjm ] -> [ xyqphccoilboxzjm | ] again +right [ dwbhgjfmrmmqqiqr | ubvqeialipmjmizk ] -> [ uzbyqxbhokkhlodp | ] again +right [ rgxjvhndinepdhrc | qjaedvzbrdplsgnq ] -> [ ubvqeialipmjmizk | ] again +right [ xxdnqwmvyrcstteo | tvxgcbxphvkjumfp ] -> [ artewbopmzagmsgl | ] again +right [ ugeiksafbjxaovqq | gjyeyfiiulxgldje ] -> [ qexicqxtshybsfma | ] again +right [ yvqogudvzzwxxkwt | qjaedvzbrdplsgnq ] -> [ wuhwqgdgdbrevani | ] again +right [ oymflwraloucnitk | qjaedvzbrdplsgnq ] -> [ tgykpmrvaltbuokz | ] again +right [ mbxmgyodikucmjjw | kkavwvmbabfuqctz ] -> [ uprlxxjvwjqthvsu | ] again +right [ rgxjvhndinepdhrc | bdaazquhkbzzpgnk ] -> [ wxhewiggqlytwcim | ] again +right [ oymflwraloucnitk | mqnfukkwevngbgft ] -> [ ngakudaspksdpnhu | ] again +right [ evtjmjkiinibagcl | dvojbwoiaearhqqx ] -> [ bgfoxmprkkmfiyrs | ] again +right [ vyhpvegrbarkyuig | hllxyajxgrguibng ] -> [ qjaedvzbrdplsgnq | ] again +right [ xchlqnbgomjlpleb | zymzkxpvqeigckuv ] -> [ tgykpmrvaltbuokz | ] again +right [ hchmrpniteimjdkg | tgykpmrvaltbuokz ] -> [ zclpvexxokurymka | ] again +right [ raykgduwatxrpbvo | bdaazquhkbzzpgnk ] -> [ siavggjuvxbjkprw | ] again +right [ kircngjasyabsssc | hyomjpnbhakltexh ] -> [ nnfwxckidvzgtghy | ] again +right [ oymflwraloucnitk | wuhwqgdgdbrevani ] -> [ gyjzrlbylgpuizlf | ] again +right [ vgkfvqufgfebzfwr | dpxrfzsdnbwobccs ] -> [ zclpvexxokurymka | ] again +right [ uypacbgkuqmaanio | ftddupzmfymxzzim ] -> [ hllxyajxgrguibng | ] again +right [ kynpohbftvgxdhed | rvatnslcgqpdhudb ] -> [ cwwmiwzdarigmyas | ] again +right [ xfgzidwdkiiivvef | nmtqhhkcnxcvmojy ] -> [ rvatnslcgqpdhudb | ] again +right [ voqwwqgihvmvhfcp | ngakudaspksdpnhu ] -> [ ikewikkccpumwsgm | ] again +right [ xchlqnbgomjlpleb | nxnwjyrpqeggpsfr ] -> [ wuhwqgdgdbrevani | ] again +right [ nsqnbsodezdzhqdp | uprlxxjvwjqthvsu ] -> [ hllxyajxgrguibng | ] again +right [ cuipjvljqwcvcvdl | qexicqxtshybsfma ] -> [ gyjzrlbylgpuizlf | ] again +right [ iimitbpcqbbzxeqm | aemjnkfnvtcgpvji ] -> [ mqnfukkwevngbgft | ] again +right [ zhevkjifrldygaqz | hmvlplhwmovfwwyd ] -> [ iplaeiglzurfdhmk | ] again +right [ hflbkfetmzlvgaxf | artewbopmzagmsgl ] -> [ hmvlplhwmovfwwyd | ] again +right [ xchlqnbgomjlpleb | nbmkodduqwixblgg ] -> [ dexgotvdcmxhzqeo | ] again +right [ vyhpvegrbarkyuig | mzrxlyvjfsvbvewi ] -> [ dnonesafrpwisdix | ] again +right [ ahhbzzqgxoanuoue | dhjpocrmwhdesxge ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ktapmqnouetfmsxx | hbufavpezfamcjlw ] -> [ hmvlplhwmovfwwyd | ] again +right [ cuipuhsrzpowwaiz | tgykpmrvaltbuokz ] -> [ ikewikkccpumwsgm | ] again +right [ vlulonvgtbzdamyq | cwwmiwzdarigmyas ] -> [ vbxybjbllgyjnqby | ] again +right [ vyxblmcfsoewpifj | abeceeitcljqliuw ] -> [ artewbopmzagmsgl | ] again +right [ iimitbpcqbbzxeqm | hmvlplhwmovfwwyd ] -> [ uprlxxjvwjqthvsu | ] again +right [ ugeiksafbjxaovqq | cwwmiwzdarigmyas ] -> [ hllxyajxgrguibng | ] again +right [ uypacbgkuqmaanio | xyqphccoilboxzjm ] -> [ nnfwxckidvzgtghy | ] again +right [ zhevkjifrldygaqz | nnfwxckidvzgtghy ] -> [ siavggjuvxbjkprw | ] again +right [ rkscdqhuvcwzounh | rqxjqphkdfcphxer ] -> [ uzbyqxbhokkhlodp | ] again +right [ hchmrpniteimjdkg | dgekiompqmzrgggc ] -> [ hmvlplhwmovfwwyd | ] again +right [ hflbkfetmzlvgaxf | dexgotvdcmxhzqeo ] -> [ rvatnslcgqpdhudb | ] again +right [ kpgoxtqljbdyxzju | lvfewimnazxkghtg ] -> [ qexicqxtshybsfma | ] again +right [ kircngjasyabsssc | gjyeyfiiulxgldje ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ntozkdexsajdjrbw | nmtqhhkcnxcvmojy ] -> [ ikewikkccpumwsgm | ] again +right [ yvqogudvzzwxxkwt | dhjpocrmwhdesxge ] -> [ nnfwxckidvzgtghy | ] again +right [ inakektsovmugwqi | gjyeyfiiulxgldje ] -> [ ftddupzmfymxzzim | ] again +right [ ahhbzzqgxoanuoue | lvfewimnazxkghtg ] -> [ kguxneejpzjhxkex | ] again +right [ umzqrxyhunysteca | kguxneejpzjhxkex ] -> [ kguxneejpzjhxkex | ] again +right [ pengzuapnhrankjc | artewbopmzagmsgl ] -> [ dexgotvdcmxhzqeo | ] again +right [ umzqrxyhunysteca | fizzvloxagsgdyde ] -> [ fizzvloxagsgdyde | ] again +right [ qlarbtnvzsuhqhkr | fizzvloxagsgdyde ] -> [ tgykpmrvaltbuokz | ] again +right [ kircngjasyabsssc | xyqphccoilboxzjm ] -> [ qexicqxtshybsfma | ] again +right [ nsqnbsodezdzhqdp | kalmsmalpgkzhrpv ] -> [ aemjnkfnvtcgpvji | ] again +right [ kircngjasyabsssc | zclpvexxokurymka ] -> [ dvojbwoiaearhqqx | ] again +right [ vkbrtbjnrtmuhexn | recxkvdrsgizwemv ] -> [ wxhewiggqlytwcim | ] again +right [ vyxblmcfsoewpifj | kkavwvmbabfuqctz ] -> [ nbmkodduqwixblgg | ] again +right [ spdpupdypdedhopa | ubvqeialipmjmizk ] -> [ fizzvloxagsgdyde | ] again +right [ xchlqnbgomjlpleb | dhjpocrmwhdesxge ] -> [ gjyeyfiiulxgldje | ] again +right [ caxjxfubbsouelib | hyomjpnbhakltexh ] -> [ javxrspixfccjpre | ] again +right [ umzqrxyhunysteca | hmvlplhwmovfwwyd ] -> [ hmvlplhwmovfwwyd | ] again +right [ ktapmqnouetfmsxx | hllxyajxgrguibng ] -> [ bgfoxmprkkmfiyrs | ] again +right [ kpgoxtqljbdyxzju | abeceeitcljqliuw ] -> [ gyjzrlbylgpuizlf | ] again +right [ benlwwrkntweqmcd | hllxyajxgrguibng ] -> [ artewbopmzagmsgl | ] again +right [ cuipjvljqwcvcvdl | ngakudaspksdpnhu ] -> [ btujcwnspxcqtcgf | ] again +right [ kwyemxqbttvwszqq | rlkjthtuemckfbxe ] -> [ vbxybjbllgyjnqby | ] again +right [ pengzuapnhrankjc | recxkvdrsgizwemv ] -> [ tgykpmrvaltbuokz | ] again +right [ gsufgiunyqyzrtqr | hyomjpnbhakltexh ] -> [ tvxgcbxphvkjumfp | ] again +right [ ytenkazxoxcbuthj | hllxyajxgrguibng ] -> [ kvtwjransnhwwcys | ] again +right [ edndnedyugpsjuhp | dhjpocrmwhdesxge ] -> [ dexgotvdcmxhzqeo | ] again +right [ cuipjvljqwcvcvdl | bgfoxmprkkmfiyrs ] -> [ kkavwvmbabfuqctz | ] again +right [ hflbkfetmzlvgaxf | dnonesafrpwisdix ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ jvgaavnpmfdslxqh | hyomjpnbhakltexh ] -> [ nmtqhhkcnxcvmojy | ] again +right [ yvqogudvzzwxxkwt | ngakudaspksdpnhu ] -> [ aemjnkfnvtcgpvji | ] again +right [ vlulonvgtbzdamyq | rvatnslcgqpdhudb ] -> [ kkavwvmbabfuqctz | ] again +right [ spdpupdypdedhopa | siavggjuvxbjkprw ] -> [ artewbopmzagmsgl | ] again +right [ xchlqnbgomjlpleb | dpxrfzsdnbwobccs ] -> [ recxkvdrsgizwemv | ] again +right [ dwbhgjfmrmmqqiqr | xyqphccoilboxzjm ] -> [ nmtqhhkcnxcvmojy | ] again +right [ ddgjazrncfheztdr | mzrxlyvjfsvbvewi ] -> [ cwwmiwzdarigmyas | ] again +right [ uayygxyfrmapzybr | tgykpmrvaltbuokz ] -> [ dpxrfzsdnbwobccs | ] again +right [ ktapmqnouetfmsxx | nxnwjyrpqeggpsfr ] -> [ vbxybjbllgyjnqby | ] again +right [ rkscdqhuvcwzounh | bgfoxmprkkmfiyrs ] -> [ ubvqeialipmjmizk | ] again +right [ ahhbzzqgxoanuoue | hyomjpnbhakltexh ] -> [ zclpvexxokurymka | ] again +right [ ktapmqnouetfmsxx | wuhwqgdgdbrevani ] -> [ kvtwjransnhwwcys | ] again +right [ cuipuhsrzpowwaiz | javxrspixfccjpre ] -> [ wxhewiggqlytwcim | ] again +right [ nsqnbsodezdzhqdp | awebomptayzazgib ] -> [ qjaedvzbrdplsgnq | ] again +right [ kpgoxtqljbdyxzju | dhjpocrmwhdesxge ] -> [ kvtwjransnhwwcys | ] again +right [ ktapmqnouetfmsxx | aseyyzwzmmveweae ] -> [ ngakudaspksdpnhu | ] again +right [ xxdnqwmvyrcstteo | izzrteczimtxowhf ] -> [ zymzkxpvqeigckuv | ] again +right [ kpgoxtqljbdyxzju | qzdskjohtbrtzsdh ] -> [ siavggjuvxbjkprw | ] again +right [ zhevkjifrldygaqz | tvxgcbxphvkjumfp ] -> [ gyjzrlbylgpuizlf | ] again +right [ qpekxvdmbdjkhurp | izzrteczimtxowhf ] -> [ hllxyajxgrguibng | ] again +right [ inakektsovmugwqi | qexicqxtshybsfma ] -> [ zymzkxpvqeigckuv | ] again +right [ kircngjasyabsssc | nbmkodduqwixblgg ] -> [ kalmsmalpgkzhrpv | ] again +right [ spdpupdypdedhopa | kxxhsbqlquuosxmb ] -> [ aemjnkfnvtcgpvji | ] again +right [ uypacbgkuqmaanio | ihnahlnihteveuvq ] -> [ vbxybjbllgyjnqby | ] again +right [ cuipuhsrzpowwaiz | gyjzrlbylgpuizlf ] -> [ hyomjpnbhakltexh | ] again +right [ jvgaavnpmfdslxqh | dnonesafrpwisdix ] -> [ mqnfukkwevngbgft | ] again +right [ tfheajsacpukqduw | iplaeiglzurfdhmk ] -> [ kalmsmalpgkzhrpv | ] again +right [ ouvalcnmotlggryc | hyomjpnbhakltexh ] -> [ dexgotvdcmxhzqeo | ] again +right [ ouvalcnmotlggryc | mzrxlyvjfsvbvewi ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ tfheajsacpukqduw | bgfoxmprkkmfiyrs ] -> [ dnonesafrpwisdix | ] again +right [ mbxmgyodikucmjjw | uzbyqxbhokkhlodp ] -> [ tvxgcbxphvkjumfp | ] again +right [ jcrparirwloiiuco | gjyeyfiiulxgldje ] -> [ aseyyzwzmmveweae | ] again +right [ qlarbtnvzsuhqhkr | rlkjthtuemckfbxe ] -> [ dgekiompqmzrgggc | ] again +right [ msrtxpphlevvdwkt | ikewikkccpumwsgm ] -> [ wxhewiggqlytwcim | ] again +right [ msrtxpphlevvdwkt | kguxneejpzjhxkex ] -> [ qzdskjohtbrtzsdh | ] again +right [ ytenkazxoxcbuthj | vbxybjbllgyjnqby ] -> [ dvojbwoiaearhqqx | ] again +right [ ktapmqnouetfmsxx | uzbyqxbhokkhlodp ] -> [ nbmkodduqwixblgg | ] again +right [ zhevkjifrldygaqz | gyjzrlbylgpuizlf ] -> [ tvxgcbxphvkjumfp | ] again +right [ zhevkjifrldygaqz | dpxrfzsdnbwobccs ] -> [ hyomjpnbhakltexh | ] again +right [ mbxmgyodikucmjjw | fizzvloxagsgdyde ] -> [ hllxyajxgrguibng | ] again +right [ rzpobnavsupuevtk | nnfwxckidvzgtghy ] -> [ ngakudaspksdpnhu | ] again +right [ ibksigxvlyjgqcmq | zymzkxpvqeigckuv ] -> [ dexgotvdcmxhzqeo | ] again +right [ oymflwraloucnitk | dhjpocrmwhdesxge ] -> [ rvatnslcgqpdhudb | ] again +right [ ytenkazxoxcbuthj | mqnfukkwevngbgft ] -> [ wxhewiggqlytwcim | ] again +right [ xchlqnbgomjlpleb | xyqphccoilboxzjm ] -> [ hmvlplhwmovfwwyd | ] again +right [ lodrvxqmefswmamj | kxxhsbqlquuosxmb ] -> [ gyjzrlbylgpuizlf | ] again +right [ benlwwrkntweqmcd | kkavwvmbabfuqctz ] -> [ ihnahlnihteveuvq | ] again +right [ geluroauxntrnmif | uzbyqxbhokkhlodp ] -> [ cwwmiwzdarigmyas | ] again +right [ vlulonvgtbzdamyq | dvojbwoiaearhqqx ] -> [ bdaazquhkbzzpgnk | ] again +right [ ytenkazxoxcbuthj | qexicqxtshybsfma ] -> [ recxkvdrsgizwemv | ] again +right [ jcrparirwloiiuco | hbufavpezfamcjlw ] -> [ siavggjuvxbjkprw | ] again +right [ vyxblmcfsoewpifj | vbxybjbllgyjnqby ] -> [ ngakudaspksdpnhu | ] again +right [ ugeiksafbjxaovqq | mqnfukkwevngbgft ] -> [ kkavwvmbabfuqctz | ] again +right [ rkscdqhuvcwzounh | rlkjthtuemckfbxe ] -> [ hyomjpnbhakltexh | ] again +right [ rzpobnavsupuevtk | wxhewiggqlytwcim ] -> [ dvojbwoiaearhqqx | ] again +right [ ddgjazrncfheztdr | vbxybjbllgyjnqby ] -> [ fizzvloxagsgdyde | ] again +right [ vyxblmcfsoewpifj | fizzvloxagsgdyde ] -> [ wuhwqgdgdbrevani | ] again +right [ gaqjtschpdrizrxa | mqnfukkwevngbgft ] -> [ kvtwjransnhwwcys | ] again +right [ cuipuhsrzpowwaiz | kxxhsbqlquuosxmb ] -> [ recxkvdrsgizwemv | ] again +right [ rkscdqhuvcwzounh | kvtwjransnhwwcys ] -> [ cwwmiwzdarigmyas | ] again +right [ rkscdqhuvcwzounh | kguxneejpzjhxkex ] -> [ nnfwxckidvzgtghy | ] again +right [ vlulonvgtbzdamyq | javxrspixfccjpre ] -> [ qexicqxtshybsfma | ] again +right [ vkbrtbjnrtmuhexn | vrzsqbpuxdvxnkrb ] -> [ awebomptayzazgib | ] again +right [ ibksigxvlyjgqcmq | vbxybjbllgyjnqby ] -> [ sffxshkuwfddxxue | ] again +right [ kircngjasyabsssc | uprlxxjvwjqthvsu ] -> [ lvfewimnazxkghtg | ] again +right [ ktapmqnouetfmsxx | zclpvexxokurymka ] -> [ nnfwxckidvzgtghy | ] again +right [ vyhpvegrbarkyuig | cwwmiwzdarigmyas ] -> [ sffxshkuwfddxxue | ] again +right [ wvdwentjaoxzpefn | qexicqxtshybsfma ] -> [ cwwmiwzdarigmyas | ] again +right [ raykgduwatxrpbvo | rlkjthtuemckfbxe ] -> [ tvxgcbxphvkjumfp | ] again +right [ vgkfvqufgfebzfwr | dvojbwoiaearhqqx ] -> [ siavggjuvxbjkprw | ] again +right [ xchlqnbgomjlpleb | vrzsqbpuxdvxnkrb ] -> [ mqnfukkwevngbgft | ] again +right [ ntozkdexsajdjrbw | lvfewimnazxkghtg ] -> [ nnfwxckidvzgtghy | ] again +right [ mbxmgyodikucmjjw | sffxshkuwfddxxue ] -> [ nbmkodduqwixblgg | ] again +right [ jvgaavnpmfdslxqh | kguxneejpzjhxkex ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gpekbdmeqdbomqrc | dhjpocrmwhdesxge ] -> [ artewbopmzagmsgl | ] again +right [ dwbhgjfmrmmqqiqr | dhjpocrmwhdesxge ] -> [ wxhewiggqlytwcim | ] again +right [ vyhpvegrbarkyuig | kxxhsbqlquuosxmb ] -> [ kalmsmalpgkzhrpv | ] again +right [ uypacbgkuqmaanio | ikewikkccpumwsgm ] -> [ dexgotvdcmxhzqeo | ] again +right [ ntozkdexsajdjrbw | kguxneejpzjhxkex ] -> [ dvojbwoiaearhqqx | ] again +right [ mbruhbqkghxlzicg | aemjnkfnvtcgpvji ] -> [ aseyyzwzmmveweae | ] again +right [ vlulonvgtbzdamyq | kvtwjransnhwwcys ] -> [ izzrteczimtxowhf | ] again +right [ tfheajsacpukqduw | fizzvloxagsgdyde ] -> [ hbufavpezfamcjlw | ] again +right [ pjvkbksqryshjzph | uzbyqxbhokkhlodp ] -> [ ikewikkccpumwsgm | ] again +right [ lodrvxqmefswmamj | zclpvexxokurymka ] -> [ tvxgcbxphvkjumfp | ] again +right [ ugeiksafbjxaovqq | vvdcubqxwzcxkkwq ] -> [ xyqphccoilboxzjm | ] again +right [ gaqjtschpdrizrxa | btujcwnspxcqtcgf ] -> [ mzrxlyvjfsvbvewi | ] again +right [ hflbkfetmzlvgaxf | ngakudaspksdpnhu ] -> [ izzrteczimtxowhf | ] again +right [ cuipuhsrzpowwaiz | dnonesafrpwisdix ] -> [ lvfewimnazxkghtg | ] again +right [ klrbnmmxoginlktj | wuhwqgdgdbrevani ] -> [ uprlxxjvwjqthvsu | ] again +right [ vyxblmcfsoewpifj | rqxjqphkdfcphxer ] -> [ qjaedvzbrdplsgnq | ] again +right [ gaqjtschpdrizrxa | zclpvexxokurymka ] -> [ fizzvloxagsgdyde | ] again +right [ mbruhbqkghxlzicg | aseyyzwzmmveweae ] -> [ aemjnkfnvtcgpvji | ] again +right [ jvgaavnpmfdslxqh | vrzsqbpuxdvxnkrb ] -> [ kguxneejpzjhxkex | ] again +right [ xxdnqwmvyrcstteo | zclpvexxokurymka ] -> [ hbufavpezfamcjlw | ] again +right [ benlwwrkntweqmcd | fizzvloxagsgdyde ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ oymflwraloucnitk | gjyeyfiiulxgldje ] -> [ wxhewiggqlytwcim | ] again +right [ ktapmqnouetfmsxx | gjyeyfiiulxgldje ] -> [ tgykpmrvaltbuokz | ] again +right [ nsqnbsodezdzhqdp | ihnahlnihteveuvq ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ ntozkdexsajdjrbw | vvdcubqxwzcxkkwq ] -> [ ihnahlnihteveuvq | ] again +right [ gsufgiunyqyzrtqr | kkavwvmbabfuqctz ] -> [ nxnwjyrpqeggpsfr | ] again +right [ gnshniwkyfsughqi | siavggjuvxbjkprw ] -> [ hyomjpnbhakltexh | ] again +right [ yvqogudvzzwxxkwt | awebomptayzazgib ] -> [ nbmkodduqwixblgg | ] again +right [ caxjxfubbsouelib | wxhewiggqlytwcim ] -> [ gyjzrlbylgpuizlf | ] again +right [ jcrparirwloiiuco | xyqphccoilboxzjm ] -> [ tvxgcbxphvkjumfp | ] again +right [ gnshniwkyfsughqi | dgekiompqmzrgggc ] -> [ qjaedvzbrdplsgnq | ] again +right [ kwyemxqbttvwszqq | hyomjpnbhakltexh ] -> [ izzrteczimtxowhf | ] again +right [ iimitbpcqbbzxeqm | vvdcubqxwzcxkkwq ] -> [ artewbopmzagmsgl | ] again +right [ cfyftmawhduwoign | recxkvdrsgizwemv ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ qlarbtnvzsuhqhkr | awebomptayzazgib ] -> [ recxkvdrsgizwemv | ] again +right [ kwyemxqbttvwszqq | kxxhsbqlquuosxmb ] -> [ abeceeitcljqliuw | ] again +right [ gpekbdmeqdbomqrc | qexicqxtshybsfma ] -> [ uprlxxjvwjqthvsu | ] again +right [ wvdwentjaoxzpefn | qjaedvzbrdplsgnq ] -> [ artewbopmzagmsgl | ] again +right [ oymflwraloucnitk | kguxneejpzjhxkex ] -> [ izzrteczimtxowhf | ] again +right [ xxdnqwmvyrcstteo | sffxshkuwfddxxue ] -> [ aemjnkfnvtcgpvji | ] again +right [ gpekbdmeqdbomqrc | rlkjthtuemckfbxe ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipjvljqwcvcvdl | bdaazquhkbzzpgnk ] -> [ qjaedvzbrdplsgnq | ] again +right [ hflbkfetmzlvgaxf | vvdcubqxwzcxkkwq ] -> [ uprlxxjvwjqthvsu | ] again +right [ rkscdqhuvcwzounh | dpxrfzsdnbwobccs ] -> [ dhjpocrmwhdesxge | ] again +right [ ouvalcnmotlggryc | dgekiompqmzrgggc ] -> [ nnfwxckidvzgtghy | ] again +right [ evtjmjkiinibagcl | wxhewiggqlytwcim ] -> [ abeceeitcljqliuw | ] again +right [ ugeiksafbjxaovqq | rvatnslcgqpdhudb ] -> [ kxxhsbqlquuosxmb | ] again +right [ mbxmgyodikucmjjw | mzrxlyvjfsvbvewi ] -> [ lvfewimnazxkghtg | ] again +right [ inakektsovmugwqi | aseyyzwzmmveweae ] -> [ dpxrfzsdnbwobccs | ] again +right [ rkscdqhuvcwzounh | cwwmiwzdarigmyas ] -> [ kvtwjransnhwwcys | ] again +right [ ibksigxvlyjgqcmq | dpxrfzsdnbwobccs ] -> [ artewbopmzagmsgl | ] again +right [ eiqczhxcdeivnovl | qjaedvzbrdplsgnq ] -> [ iplaeiglzurfdhmk | ] again +right [ gpekbdmeqdbomqrc | nxnwjyrpqeggpsfr ] -> [ mqnfukkwevngbgft | ] again +right [ geluroauxntrnmif | aemjnkfnvtcgpvji ] -> [ nxnwjyrpqeggpsfr | ] again +right [ hchmrpniteimjdkg | dvojbwoiaearhqqx ] -> [ mqnfukkwevngbgft | ] again +right [ oymflwraloucnitk | lvfewimnazxkghtg ] -> [ nbmkodduqwixblgg | ] again +right [ lodrvxqmefswmamj | rlkjthtuemckfbxe ] -> [ gjyeyfiiulxgldje | ] again +right [ xfgzidwdkiiivvef | vvdcubqxwzcxkkwq ] -> [ qexicqxtshybsfma | ] again +right [ cfyftmawhduwoign | uprlxxjvwjqthvsu ] -> [ bgfoxmprkkmfiyrs | ] again +right [ oymflwraloucnitk | uzbyqxbhokkhlodp ] -> [ rlkjthtuemckfbxe | ] again +right [ msrtxpphlevvdwkt | kxxhsbqlquuosxmb ] -> [ xyqphccoilboxzjm | ] again +right [ ktapmqnouetfmsxx | tvxgcbxphvkjumfp ] -> [ sffxshkuwfddxxue | ] again +right [ ntozkdexsajdjrbw | javxrspixfccjpre ] -> [ hbufavpezfamcjlw | ] again +right [ gnshniwkyfsughqi | tgykpmrvaltbuokz ] -> [ btujcwnspxcqtcgf | ] again +right [ vyxblmcfsoewpifj | bgfoxmprkkmfiyrs ] -> [ zymzkxpvqeigckuv | ] again +right [ evtjmjkiinibagcl | btujcwnspxcqtcgf ] -> [ kguxneejpzjhxkex | ] again +right [ vgkfvqufgfebzfwr | sffxshkuwfddxxue ] -> [ hllxyajxgrguibng | ] again +right [ kynpohbftvgxdhed | nxnwjyrpqeggpsfr ] -> [ xyqphccoilboxzjm | ] again +right [ zhevkjifrldygaqz | kguxneejpzjhxkex ] -> [ ikewikkccpumwsgm | ] again +right [ eiqczhxcdeivnovl | vbxybjbllgyjnqby ] -> [ aseyyzwzmmveweae | ] again +right [ qlarbtnvzsuhqhkr | kguxneejpzjhxkex ] -> [ dexgotvdcmxhzqeo | ] again +right [ mbruhbqkghxlzicg | hllxyajxgrguibng ] -> [ vvdcubqxwzcxkkwq | ] again +right [ cfyftmawhduwoign | ftddupzmfymxzzim ] -> [ qjaedvzbrdplsgnq | ] again +right [ vgkfvqufgfebzfwr | dexgotvdcmxhzqeo ] -> [ aseyyzwzmmveweae | ] again +right [ jvgaavnpmfdslxqh | btujcwnspxcqtcgf ] -> [ vvdcubqxwzcxkkwq | ] again +right [ edndnedyugpsjuhp | vvdcubqxwzcxkkwq ] -> [ kalmsmalpgkzhrpv | ] again +right [ ahhbzzqgxoanuoue | gjyeyfiiulxgldje ] -> [ mqnfukkwevngbgft | ] again +right [ benlwwrkntweqmcd | dvojbwoiaearhqqx ] -> [ rqxjqphkdfcphxer | ] again +right [ gnshniwkyfsughqi | recxkvdrsgizwemv ] -> [ mfanyfewvaneiuxf | ] again +right [ ouvalcnmotlggryc | nnfwxckidvzgtghy ] -> [ dgekiompqmzrgggc | ] again +right [ dwbhgjfmrmmqqiqr | ikewikkccpumwsgm ] -> [ aseyyzwzmmveweae | ] again +right [ pengzuapnhrankjc | uzbyqxbhokkhlodp ] -> [ iplaeiglzurfdhmk | ] again +right [ jcrparirwloiiuco | kalmsmalpgkzhrpv ] -> [ lvfewimnazxkghtg | ] again +right [ vkbrtbjnrtmuhexn | rlkjthtuemckfbxe ] -> [ rqxjqphkdfcphxer | ] again +right [ voqwwqgihvmvhfcp | nnfwxckidvzgtghy ] -> [ wuhwqgdgdbrevani | ] again +right [ xchlqnbgomjlpleb | mfanyfewvaneiuxf ] -> [ nnfwxckidvzgtghy | ] again +right [ lodrvxqmefswmamj | nbmkodduqwixblgg ] -> [ qjaedvzbrdplsgnq | ] again +right [ caxjxfubbsouelib | nxnwjyrpqeggpsfr ] -> [ dhjpocrmwhdesxge | ] again +right [ vyxblmcfsoewpifj | gjyeyfiiulxgldje ] -> [ dvojbwoiaearhqqx | ] again +right [ xxdnqwmvyrcstteo | mfanyfewvaneiuxf ] -> [ xyqphccoilboxzjm | ] again +right [ pjvkbksqryshjzph | qexicqxtshybsfma ] -> [ hllxyajxgrguibng | ] again +right [ gpekbdmeqdbomqrc | nbmkodduqwixblgg ] -> [ ihnahlnihteveuvq | ] again +right [ nsqnbsodezdzhqdp | artewbopmzagmsgl ] -> [ izzrteczimtxowhf | ] again +right [ vyhpvegrbarkyuig | tvxgcbxphvkjumfp ] -> [ dgekiompqmzrgggc | ] again +right [ xchlqnbgomjlpleb | hllxyajxgrguibng ] -> [ dvojbwoiaearhqqx | ] again +right [ umzqrxyhunysteca | hbufavpezfamcjlw ] -> [ hbufavpezfamcjlw | ] again +right [ zhevkjifrldygaqz | vvdcubqxwzcxkkwq ] -> [ dnonesafrpwisdix | ] again +right [ vkbrtbjnrtmuhexn | nmtqhhkcnxcvmojy ] -> [ abeceeitcljqliuw | ] again +right [ kwyemxqbttvwszqq | hmvlplhwmovfwwyd ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ vgkfvqufgfebzfwr | hyomjpnbhakltexh ] -> [ kxxhsbqlquuosxmb | ] again +right [ gpekbdmeqdbomqrc | bdaazquhkbzzpgnk ] -> [ hmvlplhwmovfwwyd | ] again +right [ oymflwraloucnitk | vrzsqbpuxdvxnkrb ] -> [ javxrspixfccjpre | ] again +right [ ugeiksafbjxaovqq | nnfwxckidvzgtghy ] -> [ nbmkodduqwixblgg | ] again +right [ benlwwrkntweqmcd | cwwmiwzdarigmyas ] -> [ btujcwnspxcqtcgf | ] again +right [ kynpohbftvgxdhed | gyjzrlbylgpuizlf ] -> [ nmtqhhkcnxcvmojy | ] again +right [ inakektsovmugwqi | siavggjuvxbjkprw ] -> [ wxhewiggqlytwcim | ] again +right [ ibksigxvlyjgqcmq | tvxgcbxphvkjumfp ] -> [ nxnwjyrpqeggpsfr | ] again +right [ ahhbzzqgxoanuoue | cwwmiwzdarigmyas ] -> [ dexgotvdcmxhzqeo | ] again +right [ ahhbzzqgxoanuoue | hllxyajxgrguibng ] -> [ mfanyfewvaneiuxf | ] again +right [ kwyemxqbttvwszqq | dvojbwoiaearhqqx ] -> [ kalmsmalpgkzhrpv | ] again +right [ pjvkbksqryshjzph | dgekiompqmzrgggc ] -> [ tgykpmrvaltbuokz | ] again +right [ caxjxfubbsouelib | kalmsmalpgkzhrpv ] -> [ dpxrfzsdnbwobccs | ] again +right [ kynpohbftvgxdhed | nmtqhhkcnxcvmojy ] -> [ gyjzrlbylgpuizlf | ] again +right [ ntozkdexsajdjrbw | qzdskjohtbrtzsdh ] -> [ wuhwqgdgdbrevani | ] again +right [ pengzuapnhrankjc | awebomptayzazgib ] -> [ fizzvloxagsgdyde | ] again +right [ klrbnmmxoginlktj | aseyyzwzmmveweae ] -> [ siavggjuvxbjkprw | ] again +right [ cfyftmawhduwoign | mzrxlyvjfsvbvewi ] -> [ abeceeitcljqliuw | ] again +right [ ouvalcnmotlggryc | kvtwjransnhwwcys ] -> [ uprlxxjvwjqthvsu | ] again +right [ ugeiksafbjxaovqq | dgekiompqmzrgggc ] -> [ bgfoxmprkkmfiyrs | ] again +right [ yvqogudvzzwxxkwt | ihnahlnihteveuvq ] -> [ btujcwnspxcqtcgf | ] again +right [ pengzuapnhrankjc | dvojbwoiaearhqqx ] -> [ rlkjthtuemckfbxe | ] again +right [ vlulonvgtbzdamyq | rlkjthtuemckfbxe ] -> [ bgfoxmprkkmfiyrs | ] again +right [ eiqczhxcdeivnovl | nnfwxckidvzgtghy ] -> [ vvdcubqxwzcxkkwq | ] again +right [ ahhbzzqgxoanuoue | awebomptayzazgib ] -> [ hbufavpezfamcjlw | ] again +right [ ddgjazrncfheztdr | nxnwjyrpqeggpsfr ] -> [ javxrspixfccjpre | ] again +right [ kpgoxtqljbdyxzju | nnfwxckidvzgtghy ] -> [ wxhewiggqlytwcim | ] again +right [ hflbkfetmzlvgaxf | nxnwjyrpqeggpsfr ] -> [ mzrxlyvjfsvbvewi | ] again +right [ vyxblmcfsoewpifj | kvtwjransnhwwcys ] -> [ javxrspixfccjpre | ] again +right [ eiqczhxcdeivnovl | recxkvdrsgizwemv ] -> [ rlkjthtuemckfbxe | ] again +right [ xchlqnbgomjlpleb | artewbopmzagmsgl ] -> [ rqxjqphkdfcphxer | ] again +right [ nsqnbsodezdzhqdp | qzdskjohtbrtzsdh ] -> [ vbxybjbllgyjnqby | ] again +right [ uypacbgkuqmaanio | dexgotvdcmxhzqeo ] -> [ ikewikkccpumwsgm | ] again +right [ vyxblmcfsoewpifj | hllxyajxgrguibng ] -> [ dhjpocrmwhdesxge | ] again +right [ ktapmqnouetfmsxx | fizzvloxagsgdyde ] -> [ javxrspixfccjpre | ] again +right [ jvgaavnpmfdslxqh | lvfewimnazxkghtg ] -> [ dhjpocrmwhdesxge | ] again +right [ rzpobnavsupuevtk | dnonesafrpwisdix ] -> [ awebomptayzazgib | ] again +right [ eiqczhxcdeivnovl | ubvqeialipmjmizk ] -> [ dpxrfzsdnbwobccs | ] again +right [ inakektsovmugwqi | dpxrfzsdnbwobccs ] -> [ aseyyzwzmmveweae | ] again +right [ gnshniwkyfsughqi | cwwmiwzdarigmyas ] -> [ wxhewiggqlytwcim | ] again +right [ geluroauxntrnmif | uprlxxjvwjqthvsu ] -> [ bdaazquhkbzzpgnk | ] again +right [ wvdwentjaoxzpefn | gyjzrlbylgpuizlf ] -> [ vvdcubqxwzcxkkwq | ] again +right [ qpekxvdmbdjkhurp | ikewikkccpumwsgm ] -> [ xyqphccoilboxzjm | ] again +right [ cfyftmawhduwoign | zymzkxpvqeigckuv ] -> [ sffxshkuwfddxxue | ] again +right [ inakektsovmugwqi | fizzvloxagsgdyde ] -> [ recxkvdrsgizwemv | ] again +right [ kircngjasyabsssc | kalmsmalpgkzhrpv ] -> [ nbmkodduqwixblgg | ] again +right [ oymflwraloucnitk | nbmkodduqwixblgg ] -> [ lvfewimnazxkghtg | ] again +right [ vgkfvqufgfebzfwr | ikewikkccpumwsgm ] -> [ lvfewimnazxkghtg | ] again +right [ edndnedyugpsjuhp | ubvqeialipmjmizk ] -> [ abeceeitcljqliuw | ] again +right [ ntozkdexsajdjrbw | dhjpocrmwhdesxge ] -> [ kxxhsbqlquuosxmb | ] again +right [ ddgjazrncfheztdr | artewbopmzagmsgl ] -> [ wxhewiggqlytwcim | ] again +right [ nsqnbsodezdzhqdp | zclpvexxokurymka ] -> [ bdaazquhkbzzpgnk | ] again +right [ yvqogudvzzwxxkwt | kkavwvmbabfuqctz ] -> [ cwwmiwzdarigmyas | ] again +right [ hchmrpniteimjdkg | kkavwvmbabfuqctz ] -> [ izzrteczimtxowhf | ] again +right [ inakektsovmugwqi | uzbyqxbhokkhlodp ] -> [ mfanyfewvaneiuxf | ] again +right [ lodrvxqmefswmamj | kalmsmalpgkzhrpv ] -> [ ngakudaspksdpnhu | ] again +right [ benlwwrkntweqmcd | dexgotvdcmxhzqeo ] -> [ ubvqeialipmjmizk | ] again +right [ klrbnmmxoginlktj | siavggjuvxbjkprw ] -> [ aseyyzwzmmveweae | ] again +right [ cuipuhsrzpowwaiz | dgekiompqmzrgggc ] -> [ uzbyqxbhokkhlodp | ] again +right [ cuipjvljqwcvcvdl | dpxrfzsdnbwobccs ] -> [ rqxjqphkdfcphxer | ] again +right [ raykgduwatxrpbvo | iplaeiglzurfdhmk ] -> [ aseyyzwzmmveweae | ] again +right [ mbruhbqkghxlzicg | mqnfukkwevngbgft ] -> [ bgfoxmprkkmfiyrs | ] again +right [ gaqjtschpdrizrxa | uzbyqxbhokkhlodp ] -> [ nmtqhhkcnxcvmojy | ] again +right [ xchlqnbgomjlpleb | siavggjuvxbjkprw ] -> [ sffxshkuwfddxxue | ] again +right [ ibksigxvlyjgqcmq | recxkvdrsgizwemv ] -> [ rqxjqphkdfcphxer | ] again +right [ jvgaavnpmfdslxqh | dpxrfzsdnbwobccs ] -> [ dvojbwoiaearhqqx | ] again +right [ umzqrxyhunysteca | dexgotvdcmxhzqeo ] -> [ dexgotvdcmxhzqeo | ] again +right [ spdpupdypdedhopa | tvxgcbxphvkjumfp ] -> [ iplaeiglzurfdhmk | ] again +right [ kircngjasyabsssc | recxkvdrsgizwemv ] -> [ sffxshkuwfddxxue | ] again +right [ zhevkjifrldygaqz | mfanyfewvaneiuxf ] -> [ sffxshkuwfddxxue | ] again +right [ mbruhbqkghxlzicg | lvfewimnazxkghtg ] -> [ siavggjuvxbjkprw | ] again +right [ edndnedyugpsjuhp | gjyeyfiiulxgldje ] -> [ nbmkodduqwixblgg | ] again +right [ rkscdqhuvcwzounh | qjaedvzbrdplsgnq ] -> [ xyqphccoilboxzjm | ] again +right [ vkbrtbjnrtmuhexn | ikewikkccpumwsgm ] -> [ ftddupzmfymxzzim | ] again +right [ dwbhgjfmrmmqqiqr | kguxneejpzjhxkex ] -> [ cwwmiwzdarigmyas | ] again +right [ kwyemxqbttvwszqq | kkavwvmbabfuqctz ] -> [ vvdcubqxwzcxkkwq | ] again +right [ mbruhbqkghxlzicg | javxrspixfccjpre ] -> [ rqxjqphkdfcphxer | ] again +right [ wvdwentjaoxzpefn | javxrspixfccjpre ] -> [ vbxybjbllgyjnqby | ] again +right [ xxdnqwmvyrcstteo | vbxybjbllgyjnqby ] -> [ nmtqhhkcnxcvmojy | ] again +right [ inakektsovmugwqi | nbmkodduqwixblgg ] -> [ gyjzrlbylgpuizlf | ] again +right [ iimitbpcqbbzxeqm | dvojbwoiaearhqqx ] -> [ javxrspixfccjpre | ] again +right [ vyhpvegrbarkyuig | nnfwxckidvzgtghy ] -> [ fizzvloxagsgdyde | ] again +right [ mbruhbqkghxlzicg | gjyeyfiiulxgldje ] -> [ gyjzrlbylgpuizlf | ] again +right [ klrbnmmxoginlktj | cwwmiwzdarigmyas ] -> [ nnfwxckidvzgtghy | ] again +right [ gsufgiunyqyzrtqr | izzrteczimtxowhf ] -> [ qjaedvzbrdplsgnq | ] again +right [ hchmrpniteimjdkg | awebomptayzazgib ] -> [ dexgotvdcmxhzqeo | ] again +right [ uypacbgkuqmaanio | mfanyfewvaneiuxf ] -> [ hmvlplhwmovfwwyd | ] again +right [ kpgoxtqljbdyxzju | dpxrfzsdnbwobccs ] -> [ cwwmiwzdarigmyas | ] again +right [ ktapmqnouetfmsxx | hmvlplhwmovfwwyd ] -> [ hbufavpezfamcjlw | ] again +right [ qpekxvdmbdjkhurp | iplaeiglzurfdhmk ] -> [ dnonesafrpwisdix | ] again +right [ qlarbtnvzsuhqhkr | artewbopmzagmsgl ] -> [ zclpvexxokurymka | ] again +right [ pjvkbksqryshjzph | aemjnkfnvtcgpvji ] -> [ tvxgcbxphvkjumfp | ] again +right [ jcrparirwloiiuco | nbmkodduqwixblgg ] -> [ uprlxxjvwjqthvsu | ] again +right [ cuipuhsrzpowwaiz | btujcwnspxcqtcgf ] -> [ rlkjthtuemckfbxe | ] again +right [ benlwwrkntweqmcd | gjyeyfiiulxgldje ] -> [ qjaedvzbrdplsgnq | ] again +right [ uayygxyfrmapzybr | abeceeitcljqliuw ] -> [ kkavwvmbabfuqctz | ] again +right [ vgkfvqufgfebzfwr | izzrteczimtxowhf ] -> [ abeceeitcljqliuw | ] again +right [ ahhbzzqgxoanuoue | zclpvexxokurymka ] -> [ hyomjpnbhakltexh | ] again +right [ oymflwraloucnitk | hyomjpnbhakltexh ] -> [ rqxjqphkdfcphxer | ] again +right [ vkbrtbjnrtmuhexn | sffxshkuwfddxxue ] -> [ aseyyzwzmmveweae | ] again +right [ ugeiksafbjxaovqq | abeceeitcljqliuw ] -> [ siavggjuvxbjkprw | ] again +right [ xchlqnbgomjlpleb | dvojbwoiaearhqqx ] -> [ hllxyajxgrguibng | ] again +right [ eiqczhxcdeivnovl | qexicqxtshybsfma ] -> [ kalmsmalpgkzhrpv | ] again +right [ uypacbgkuqmaanio | hmvlplhwmovfwwyd ] -> [ mfanyfewvaneiuxf | ] again +right [ caxjxfubbsouelib | dvojbwoiaearhqqx ] -> [ fizzvloxagsgdyde | ] again +right [ vkbrtbjnrtmuhexn | awebomptayzazgib ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ kynpohbftvgxdhed | sffxshkuwfddxxue ] -> [ hyomjpnbhakltexh | ] again +right [ raykgduwatxrpbvo | javxrspixfccjpre ] -> [ artewbopmzagmsgl | ] again +right [ wvdwentjaoxzpefn | zclpvexxokurymka ] -> [ ikewikkccpumwsgm | ] again +right [ lodrvxqmefswmamj | zymzkxpvqeigckuv ] -> [ bdaazquhkbzzpgnk | ] again +right [ rzpobnavsupuevtk | kxxhsbqlquuosxmb ] -> [ cwwmiwzdarigmyas | ] again +right [ jvgaavnpmfdslxqh | sffxshkuwfddxxue ] -> [ gyjzrlbylgpuizlf | ] again +right [ vyxblmcfsoewpifj | qjaedvzbrdplsgnq ] -> [ rqxjqphkdfcphxer | ] again +right [ spdpupdypdedhopa | wuhwqgdgdbrevani ] -> [ nmtqhhkcnxcvmojy | ] again +right [ rkscdqhuvcwzounh | qexicqxtshybsfma ] -> [ ngakudaspksdpnhu | ] again +right [ rkscdqhuvcwzounh | zymzkxpvqeigckuv ] -> [ nmtqhhkcnxcvmojy | ] again +right [ kpgoxtqljbdyxzju | cwwmiwzdarigmyas ] -> [ dpxrfzsdnbwobccs | ] again +right [ qlarbtnvzsuhqhkr | mqnfukkwevngbgft ] -> [ rvatnslcgqpdhudb | ] again +right [ wvdwentjaoxzpefn | kalmsmalpgkzhrpv ] -> [ ftddupzmfymxzzim | ] again +right [ evtjmjkiinibagcl | fizzvloxagsgdyde ] -> [ ngakudaspksdpnhu | ] again +right [ zhevkjifrldygaqz | sffxshkuwfddxxue ] -> [ mfanyfewvaneiuxf | ] again +right [ yvqogudvzzwxxkwt | hllxyajxgrguibng ] -> [ mqnfukkwevngbgft | ] again +right [ kynpohbftvgxdhed | kvtwjransnhwwcys ] -> [ hbufavpezfamcjlw | ] again +right [ yvqogudvzzwxxkwt | dvojbwoiaearhqqx ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ msrtxpphlevvdwkt | vbxybjbllgyjnqby ] -> [ bgfoxmprkkmfiyrs | ] again +right [ zhevkjifrldygaqz | btujcwnspxcqtcgf ] -> [ mqnfukkwevngbgft | ] again +right [ cuipjvljqwcvcvdl | zymzkxpvqeigckuv ] -> [ nbmkodduqwixblgg | ] again +right [ yvqogudvzzwxxkwt | gyjzrlbylgpuizlf ] -> [ tgykpmrvaltbuokz | ] again +right [ qpekxvdmbdjkhurp | kkavwvmbabfuqctz ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ gpekbdmeqdbomqrc | vvdcubqxwzcxkkwq ] -> [ vbxybjbllgyjnqby | ] again +right [ vgkfvqufgfebzfwr | artewbopmzagmsgl ] -> [ qexicqxtshybsfma | ] again +right [ gpekbdmeqdbomqrc | bgfoxmprkkmfiyrs ] -> [ rvatnslcgqpdhudb | ] again +right [ msrtxpphlevvdwkt | hllxyajxgrguibng ] -> [ nxnwjyrpqeggpsfr | ] again +right [ kwyemxqbttvwszqq | ubvqeialipmjmizk ] -> [ kvtwjransnhwwcys | ] again +right [ evtjmjkiinibagcl | hyomjpnbhakltexh ] -> [ hllxyajxgrguibng | ] again +right [ oymflwraloucnitk | xyqphccoilboxzjm ] -> [ ihnahlnihteveuvq | ] again +right [ ahhbzzqgxoanuoue | uprlxxjvwjqthvsu ] -> [ rlkjthtuemckfbxe | ] again +right [ rkscdqhuvcwzounh | ihnahlnihteveuvq ] -> [ tgykpmrvaltbuokz | ] again +right [ ddgjazrncfheztdr | dpxrfzsdnbwobccs ] -> [ rlkjthtuemckfbxe | ] again +right [ umzqrxyhunysteca | gyjzrlbylgpuizlf ] -> [ gyjzrlbylgpuizlf | ] again +right [ uayygxyfrmapzybr | ngakudaspksdpnhu ] -> [ ftddupzmfymxzzim | ] again +right [ rgxjvhndinepdhrc | uzbyqxbhokkhlodp ] -> [ zymzkxpvqeigckuv | ] again +right [ kpgoxtqljbdyxzju | rlkjthtuemckfbxe ] -> [ mzrxlyvjfsvbvewi | ] again +right [ nsqnbsodezdzhqdp | rqxjqphkdfcphxer ] -> [ cwwmiwzdarigmyas | ] again +right [ jcrparirwloiiuco | tgykpmrvaltbuokz ] -> [ ngakudaspksdpnhu | ] again +right [ ktapmqnouetfmsxx | awebomptayzazgib ] -> [ ftddupzmfymxzzim | ] again +right [ kynpohbftvgxdhed | ubvqeialipmjmizk ] -> [ ikewikkccpumwsgm | ] again +right [ jcrparirwloiiuco | qexicqxtshybsfma ] -> [ ihnahlnihteveuvq | ] again +right [ inakektsovmugwqi | awebomptayzazgib ] -> [ tgykpmrvaltbuokz | ] again +right [ rkscdqhuvcwzounh | hmvlplhwmovfwwyd ] -> [ abeceeitcljqliuw | ] again +right [ uayygxyfrmapzybr | cwwmiwzdarigmyas ] -> [ nxnwjyrpqeggpsfr | ] again +right [ cfyftmawhduwoign | ngakudaspksdpnhu ] -> [ hbufavpezfamcjlw | ] again +right [ gsufgiunyqyzrtqr | siavggjuvxbjkprw ] -> [ hllxyajxgrguibng | ] again +right [ kircngjasyabsssc | dvojbwoiaearhqqx ] -> [ zclpvexxokurymka | ] again +right [ qpekxvdmbdjkhurp | aseyyzwzmmveweae ] -> [ nmtqhhkcnxcvmojy | ] again +right [ eiqczhxcdeivnovl | xyqphccoilboxzjm ] -> [ nbmkodduqwixblgg | ] again +right [ ytenkazxoxcbuthj | hbufavpezfamcjlw ] -> [ kxxhsbqlquuosxmb | ] again +right [ yvqogudvzzwxxkwt | dpxrfzsdnbwobccs ] -> [ kguxneejpzjhxkex | ] again +right [ vlulonvgtbzdamyq | nmtqhhkcnxcvmojy ] -> [ tgykpmrvaltbuokz | ] again +right [ qlarbtnvzsuhqhkr | rqxjqphkdfcphxer ] -> [ gyjzrlbylgpuizlf | ] again +right [ cfyftmawhduwoign | bgfoxmprkkmfiyrs ] -> [ uprlxxjvwjqthvsu | ] again +right [ msrtxpphlevvdwkt | mzrxlyvjfsvbvewi ] -> [ dpxrfzsdnbwobccs | ] again +right [ cuipuhsrzpowwaiz | cwwmiwzdarigmyas ] -> [ nbmkodduqwixblgg | ] again +right [ kwyemxqbttvwszqq | kguxneejpzjhxkex ] -> [ rqxjqphkdfcphxer | ] again +right [ rgxjvhndinepdhrc | dexgotvdcmxhzqeo ] -> [ gjyeyfiiulxgldje | ] again +right [ cfyftmawhduwoign | awebomptayzazgib ] -> [ wxhewiggqlytwcim | ] again +right [ geluroauxntrnmif | cwwmiwzdarigmyas ] -> [ uzbyqxbhokkhlodp | ] again +right [ msrtxpphlevvdwkt | hmvlplhwmovfwwyd ] -> [ tvxgcbxphvkjumfp | ] again +right [ edndnedyugpsjuhp | ngakudaspksdpnhu ] -> [ kguxneejpzjhxkex | ] again +right [ spdpupdypdedhopa | kguxneejpzjhxkex ] -> [ wxhewiggqlytwcim | ] again +right [ rzpobnavsupuevtk | kkavwvmbabfuqctz ] -> [ lvfewimnazxkghtg | ] again +right [ uypacbgkuqmaanio | nxnwjyrpqeggpsfr ] -> [ recxkvdrsgizwemv | ] again +right [ gpekbdmeqdbomqrc | mfanyfewvaneiuxf ] -> [ fizzvloxagsgdyde | ] again +right [ rgxjvhndinepdhrc | hbufavpezfamcjlw ] -> [ dvojbwoiaearhqqx | ] again +right [ cuipuhsrzpowwaiz | hbufavpezfamcjlw ] -> [ qexicqxtshybsfma | ] again +right [ gaqjtschpdrizrxa | nbmkodduqwixblgg ] -> [ dpxrfzsdnbwobccs | ] again +right [ ouvalcnmotlggryc | tvxgcbxphvkjumfp ] -> [ fizzvloxagsgdyde | ] again +right [ cfyftmawhduwoign | xyqphccoilboxzjm ] -> [ fizzvloxagsgdyde | ] again +right [ gaqjtschpdrizrxa | hmvlplhwmovfwwyd ] -> [ rlkjthtuemckfbxe | ] again +right [ msrtxpphlevvdwkt | dpxrfzsdnbwobccs ] -> [ mzrxlyvjfsvbvewi | ] again +right [ gnshniwkyfsughqi | dhjpocrmwhdesxge ] -> [ kguxneejpzjhxkex | ] again +right [ ahhbzzqgxoanuoue | dpxrfzsdnbwobccs ] -> [ kxxhsbqlquuosxmb | ] again +right [ iimitbpcqbbzxeqm | lvfewimnazxkghtg ] -> [ awebomptayzazgib | ] again +right [ vgkfvqufgfebzfwr | vrzsqbpuxdvxnkrb ] -> [ rlkjthtuemckfbxe | ] again +right [ edndnedyugpsjuhp | ihnahlnihteveuvq ] -> [ rqxjqphkdfcphxer | ] again +right [ geluroauxntrnmif | wuhwqgdgdbrevani ] -> [ iplaeiglzurfdhmk | ] again +right [ geluroauxntrnmif | dgekiompqmzrgggc ] -> [ nbmkodduqwixblgg | ] again +right [ inakektsovmugwqi | mzrxlyvjfsvbvewi ] -> [ dhjpocrmwhdesxge | ] again +right [ xchlqnbgomjlpleb | abeceeitcljqliuw ] -> [ qjaedvzbrdplsgnq | ] again +right [ pengzuapnhrankjc | nmtqhhkcnxcvmojy ] -> [ dhjpocrmwhdesxge | ] again +right [ hflbkfetmzlvgaxf | bdaazquhkbzzpgnk ] -> [ dhjpocrmwhdesxge | ] again +right [ cuipuhsrzpowwaiz | nnfwxckidvzgtghy ] -> [ hllxyajxgrguibng | ] again +right [ benlwwrkntweqmcd | aseyyzwzmmveweae ] -> [ mqnfukkwevngbgft | ] again +right [ lodrvxqmefswmamj | ubvqeialipmjmizk ] -> [ dhjpocrmwhdesxge | ] again +right [ hchmrpniteimjdkg | cwwmiwzdarigmyas ] -> [ hbufavpezfamcjlw | ] again +right [ ntozkdexsajdjrbw | ikewikkccpumwsgm ] -> [ nmtqhhkcnxcvmojy | ] again +right [ hflbkfetmzlvgaxf | ihnahlnihteveuvq ] -> [ hyomjpnbhakltexh | ] again +right [ mbxmgyodikucmjjw | rqxjqphkdfcphxer ] -> [ mqnfukkwevngbgft | ] again +right [ vlulonvgtbzdamyq | hyomjpnbhakltexh ] -> [ ubvqeialipmjmizk | ] again +right [ ddgjazrncfheztdr | bgfoxmprkkmfiyrs ] -> [ gjyeyfiiulxgldje | ] again +right [ vgkfvqufgfebzfwr | abeceeitcljqliuw ] -> [ izzrteczimtxowhf | ] again +right [ uypacbgkuqmaanio | fizzvloxagsgdyde ] -> [ bdaazquhkbzzpgnk | ] again +right [ xxdnqwmvyrcstteo | recxkvdrsgizwemv ] -> [ wuhwqgdgdbrevani | ] again +right [ nsqnbsodezdzhqdp | vrzsqbpuxdvxnkrb ] -> [ ihnahlnihteveuvq | ] again +right [ msrtxpphlevvdwkt | btujcwnspxcqtcgf ] -> [ nbmkodduqwixblgg | ] again +right [ xfgzidwdkiiivvef | tvxgcbxphvkjumfp ] -> [ aseyyzwzmmveweae | ] again +right [ vyxblmcfsoewpifj | nxnwjyrpqeggpsfr ] -> [ aseyyzwzmmveweae | ] again +right [ jcrparirwloiiuco | gyjzrlbylgpuizlf ] -> [ aemjnkfnvtcgpvji | ] again +right [ ugeiksafbjxaovqq | nmtqhhkcnxcvmojy ] -> [ fizzvloxagsgdyde | ] again +right [ iimitbpcqbbzxeqm | izzrteczimtxowhf ] -> [ dpxrfzsdnbwobccs | ] again +right [ umzqrxyhunysteca | tgykpmrvaltbuokz ] -> [ tgykpmrvaltbuokz | ] again +right [ caxjxfubbsouelib | abeceeitcljqliuw ] -> [ nnfwxckidvzgtghy | ] again +right [ ntozkdexsajdjrbw | hmvlplhwmovfwwyd ] -> [ fizzvloxagsgdyde | ] again +right [ rzpobnavsupuevtk | xyqphccoilboxzjm ] -> [ rlkjthtuemckfbxe | ] again +right [ msrtxpphlevvdwkt | cwwmiwzdarigmyas ] -> [ rlkjthtuemckfbxe | ] again +right [ iimitbpcqbbzxeqm | hllxyajxgrguibng ] -> [ ngakudaspksdpnhu | ] again +right [ vyxblmcfsoewpifj | dgekiompqmzrgggc ] -> [ ftddupzmfymxzzim | ] again +right [ ddgjazrncfheztdr | sffxshkuwfddxxue ] -> [ dnonesafrpwisdix | ] again +right [ vlulonvgtbzdamyq | btujcwnspxcqtcgf ] -> [ zclpvexxokurymka | ] again +right [ geluroauxntrnmif | hmvlplhwmovfwwyd ] -> [ qexicqxtshybsfma | ] again +right [ pjvkbksqryshjzph | lvfewimnazxkghtg ] -> [ javxrspixfccjpre | ] again +right [ ugeiksafbjxaovqq | siavggjuvxbjkprw ] -> [ abeceeitcljqliuw | ] again +right [ ibksigxvlyjgqcmq | hyomjpnbhakltexh ] -> [ kkavwvmbabfuqctz | ] again +right [ yvqogudvzzwxxkwt | mqnfukkwevngbgft ] -> [ hllxyajxgrguibng | ] again +right [ rkscdqhuvcwzounh | fizzvloxagsgdyde ] -> [ ftddupzmfymxzzim | ] again +right [ kircngjasyabsssc | wuhwqgdgdbrevani ] -> [ aemjnkfnvtcgpvji | ] again +right [ wvdwentjaoxzpefn | uzbyqxbhokkhlodp ] -> [ hmvlplhwmovfwwyd | ] again +right [ ibksigxvlyjgqcmq | abeceeitcljqliuw ] -> [ bdaazquhkbzzpgnk | ] again +right [ inakektsovmugwqi | tvxgcbxphvkjumfp ] -> [ abeceeitcljqliuw | ] again +right [ hflbkfetmzlvgaxf | ubvqeialipmjmizk ] -> [ zymzkxpvqeigckuv | ] again +right [ ahhbzzqgxoanuoue | vvdcubqxwzcxkkwq ] -> [ tgykpmrvaltbuokz | ] again +right [ zhevkjifrldygaqz | wxhewiggqlytwcim ] -> [ qzdskjohtbrtzsdh | ] again +right [ mbxmgyodikucmjjw | wxhewiggqlytwcim ] -> [ zclpvexxokurymka | ] again +right [ hchmrpniteimjdkg | xyqphccoilboxzjm ] -> [ kalmsmalpgkzhrpv | ] again +right [ vgkfvqufgfebzfwr | fizzvloxagsgdyde ] -> [ nbmkodduqwixblgg | ] again +right [ jcrparirwloiiuco | ftddupzmfymxzzim ] -> [ dpxrfzsdnbwobccs | ] again +right [ oymflwraloucnitk | mzrxlyvjfsvbvewi ] -> [ sffxshkuwfddxxue | ] again +right [ jcrparirwloiiuco | nxnwjyrpqeggpsfr ] -> [ dvojbwoiaearhqqx | ] again +right [ qlarbtnvzsuhqhkr | izzrteczimtxowhf ] -> [ bdaazquhkbzzpgnk | ] again +right [ ddgjazrncfheztdr | ngakudaspksdpnhu ] -> [ wuhwqgdgdbrevani | ] again +right [ kynpohbftvgxdhed | awebomptayzazgib ] -> [ aemjnkfnvtcgpvji | ] again +right [ kircngjasyabsssc | ftddupzmfymxzzim ] -> [ hbufavpezfamcjlw | ] again +right [ ntozkdexsajdjrbw | nxnwjyrpqeggpsfr ] -> [ uzbyqxbhokkhlodp | ] again +right [ vlulonvgtbzdamyq | qexicqxtshybsfma ] -> [ javxrspixfccjpre | ] again +right [ ytenkazxoxcbuthj | gyjzrlbylgpuizlf ] -> [ artewbopmzagmsgl | ] again +right [ kircngjasyabsssc | ngakudaspksdpnhu ] -> [ qjaedvzbrdplsgnq | ] again +right [ kynpohbftvgxdhed | vrzsqbpuxdvxnkrb ] -> [ bdaazquhkbzzpgnk | ] again +right [ qpekxvdmbdjkhurp | gyjzrlbylgpuizlf ] -> [ uzbyqxbhokkhlodp | ] again +right [ kynpohbftvgxdhed | gjyeyfiiulxgldje ] -> [ kguxneejpzjhxkex | ] again +right [ edndnedyugpsjuhp | artewbopmzagmsgl ] -> [ nmtqhhkcnxcvmojy | ] again +right [ pengzuapnhrankjc | qjaedvzbrdplsgnq ] -> [ kkavwvmbabfuqctz | ] again +right [ cuipjvljqwcvcvdl | qjaedvzbrdplsgnq ] -> [ bdaazquhkbzzpgnk | ] again +right [ mbxmgyodikucmjjw | bgfoxmprkkmfiyrs ] -> [ javxrspixfccjpre | ] again +right [ rgxjvhndinepdhrc | gjyeyfiiulxgldje ] -> [ dexgotvdcmxhzqeo | ] again +right [ inakektsovmugwqi | gyjzrlbylgpuizlf ] -> [ nbmkodduqwixblgg | ] again +right [ inakektsovmugwqi | hllxyajxgrguibng ] -> [ kalmsmalpgkzhrpv | ] again +right [ zhevkjifrldygaqz | uprlxxjvwjqthvsu ] -> [ vrzsqbpuxdvxnkrb | ] again +right [ mbruhbqkghxlzicg | vbxybjbllgyjnqby ] -> [ abeceeitcljqliuw | ] again +right [ evtjmjkiinibagcl | nxnwjyrpqeggpsfr ] -> [ kvtwjransnhwwcys | ] again +right [ cuipjvljqwcvcvdl | xyqphccoilboxzjm ] -> [ hllxyajxgrguibng | ] again +right [ oymflwraloucnitk | aemjnkfnvtcgpvji ] -> [ hllxyajxgrguibng | ] again +right [ edndnedyugpsjuhp | bdaazquhkbzzpgnk ] -> [ rvatnslcgqpdhudb | ] again +right [ gsufgiunyqyzrtqr | rlkjthtuemckfbxe ] -> [ mqnfukkwevngbgft | ] again +right [ hchmrpniteimjdkg | artewbopmzagmsgl ] -> [ fizzvloxagsgdyde | ] again +right [ cfyftmawhduwoign | iplaeiglzurfdhmk ] -> [ cwwmiwzdarigmyas | ] again +right [ ugeiksafbjxaovqq | bdaazquhkbzzpgnk ] -> [ kvtwjransnhwwcys | ] again +right [ kircngjasyabsssc | dgekiompqmzrgggc ] -> [ dexgotvdcmxhzqeo | ] again +right [ cfyftmawhduwoign | kalmsmalpgkzhrpv ] -> [ artewbopmzagmsgl | ] again +right [ jcrparirwloiiuco | nnfwxckidvzgtghy ] -> [ rqxjqphkdfcphxer | ] again +[ ywmxqezdfjsufycd | aseyyzwzmmveweae ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | zclpvexxokurymka ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | recxkvdrsgizwemv ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | ngakudaspksdpnhu ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | ftddupzmfymxzzim ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dhjpocrmwhdesxge ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | bgfoxmprkkmfiyrs ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | ikewikkccpumwsgm ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | hmvlplhwmovfwwyd ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | cwwmiwzdarigmyas ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | iplaeiglzurfdhmk ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | xyqphccoilboxzjm ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | gyjzrlbylgpuizlf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | qzdskjohtbrtzsdh ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | tgykpmrvaltbuokz ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | tvxgcbxphvkjumfp ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | hyomjpnbhakltexh ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | aemjnkfnvtcgpvji ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | izzrteczimtxowhf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | nnfwxckidvzgtghy ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | zymzkxpvqeigckuv ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | ubvqeialipmjmizk ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | lvfewimnazxkghtg ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | tgykpmrvaltbuokz ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | kxxhsbqlquuosxmb ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | nmtqhhkcnxcvmojy ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | kalmsmalpgkzhrpv ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | artewbopmzagmsgl ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dhjpocrmwhdesxge ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | cwwmiwzdarigmyas ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | abeceeitcljqliuw ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | wuhwqgdgdbrevani ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | qzdskjohtbrtzsdh ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | kguxneejpzjhxkex ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | aseyyzwzmmveweae ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | ihnahlnihteveuvq ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | uzbyqxbhokkhlodp ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | mqnfukkwevngbgft ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dnonesafrpwisdix ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | artewbopmzagmsgl ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | btujcwnspxcqtcgf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | abeceeitcljqliuw ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | mfanyfewvaneiuxf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dpxrfzsdnbwobccs ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | uprlxxjvwjqthvsu ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | mzrxlyvjfsvbvewi ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | kxxhsbqlquuosxmb ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | hllxyajxgrguibng ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dgekiompqmzrgggc ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | vrzsqbpuxdvxnkrb ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | aemjnkfnvtcgpvji ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | javxrspixfccjpre ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | kvtwjransnhwwcys ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | rvatnslcgqpdhudb ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | wuhwqgdgdbrevani ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | uzbyqxbhokkhlodp ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | kkavwvmbabfuqctz ] -> [ fljldviokmmfmqzd | ] again +[ fljldviokmmfmqzd | wxhewiggqlytwcim ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | hyomjpnbhakltexh ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | hbufavpezfamcjlw ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | vrzsqbpuxdvxnkrb ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dgekiompqmzrgggc ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | rqxjqphkdfcphxer ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | zymzkxpvqeigckuv ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | zclpvexxokurymka ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | kguxneejpzjhxkex ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | mqnfukkwevngbgft ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | iplaeiglzurfdhmk ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | awebomptayzazgib ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | nxnwjyrpqeggpsfr ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | kvtwjransnhwwcys ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | qexicqxtshybsfma ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | nmtqhhkcnxcvmojy ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | bdaazquhkbzzpgnk ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | ubvqeialipmjmizk ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | hllxyajxgrguibng ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | nbmkodduqwixblgg ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | siavggjuvxbjkprw ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | ihnahlnihteveuvq ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | gjyeyfiiulxgldje ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | javxrspixfccjpre ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | sffxshkuwfddxxue ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | nbmkodduqwixblgg ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | ngakudaspksdpnhu ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | qjaedvzbrdplsgnq ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | rlkjthtuemckfbxe ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | qjaedvzbrdplsgnq ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | nxnwjyrpqeggpsfr ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | lvfewimnazxkghtg ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | ftddupzmfymxzzim ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | ikewikkccpumwsgm ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | vvdcubqxwzcxkkwq ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | xyqphccoilboxzjm ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dvojbwoiaearhqqx ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | kkavwvmbabfuqctz ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | qexicqxtshybsfma ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | btujcwnspxcqtcgf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | rlkjthtuemckfbxe ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | fizzvloxagsgdyde ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | tvxgcbxphvkjumfp ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | gjyeyfiiulxgldje ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | rvatnslcgqpdhudb ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | izzrteczimtxowhf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | gyjzrlbylgpuizlf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | mfanyfewvaneiuxf ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | hbufavpezfamcjlw ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | siavggjuvxbjkprw ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | uprlxxjvwjqthvsu ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | bgfoxmprkkmfiyrs ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dexgotvdcmxhzqeo ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dpxrfzsdnbwobccs ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | sffxshkuwfddxxue ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | awebomptayzazgib ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | recxkvdrsgizwemv ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | dvojbwoiaearhqqx ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | bdaazquhkbzzpgnk ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | vvdcubqxwzcxkkwq ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dexgotvdcmxhzqeo ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | hmvlplhwmovfwwyd ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | vbxybjbllgyjnqby ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | wxhewiggqlytwcim ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | kalmsmalpgkzhrpv ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | mzrxlyvjfsvbvewi ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | vbxybjbllgyjnqby ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | dnonesafrpwisdix ] -> [ ywmxqezdfjsufycd | ] again +[ ywmxqezdfjsufycd | rqxjqphkdfcphxer ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | fizzvloxagsgdyde ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | nnfwxckidvzgtghy ] -> [ ywmxqezdfjsufycd | ] again +[ fljldviokmmfmqzd | iawjsmjfczakueqy ] -> [ fljldviokmmfmqzd | ] message Good flag! +[ ywmxqezdfjsufycd | iawjsmjfczakueqy ] -> [ ywmxqezdfjsufycd | ] message Bad flag! +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +Message Up/Down/Left/Right to input flag, X to check flag (will take a while) +Message Click the "HACK" link below for source + +.F............................................. +.⍑⎙⎎⍵⍉⍟⎗⍩⍭⍶⌸⍿⎒⎢⍃⍭⍚⎡⍷⎞⍂⍏⍮⎇⍢⍭⍃⎙⎅⎥⍂⍠⎎⍩⎥⍶⍫⌳⎭⍓⎅⍰⍢⍓⌺⎄ +.⎀⎇⎙⍼⌰⌶⍩⍶⎫⎚⎥⍰⌳⌸⍅⍆⍗⎀⎩⎭⎀⎇⌺⍾⎫⎤⎈⎕⍀⍷⍡⌰⍌⍚⎤⍑⎈⍩⎙⍱⍼⍇⎥⎉⎉⎑ +.⎯⎭⍮⍆⎗⎉⎚⎒⎅⍉⍅⍿⍏⍅⍂⌼⎀⎏⎥⍮⍑⎚⎌⍀⍦⍠⍌⍟⍇⎞⎞⍌⎒⍼⍓⎎⎤⎈⎀⍵⌺⎗⎥⍶⍠⍯ +.⎯⎞⎞⎫⎛⎅⎯⎗⍩⍉⎩⍉⍱⍆⎩⍱⍌⎀⎈⍿⍀⍼⎫⍓⎥⎫⎫⎀⍠⎯⎚⎇⍑⍱⌳⌶⍗⎩⍉⎫⌰⍑⍧⎡⍏⎍ +.⎭⎙⌼⎒⎤⍿⎈⍢⍦⍮⍆⍠⍦⎯⎥⍵⎤⍩⎩⎒⍟⎈⎅⍉⍶⍃⎗⎠⍑⍚⍟⌾⎥⍂⎠⍓⍼⍼⎏⎌⍭⎒⎡⍃⍠⍳ +.⎞⍉⎕⍚⍇⍢⎗⎎⌶⍠⍦⎛⌺⍷⎭⍅⍫⎛⍢⍅⎢⌳⎥⌾⍡⍇⎤⎃⍑⍩⍂⌸⍾⍿⍚⍷⍚⎉⍓⎗⎒⎎⍮⍼⎩⍣ +.⍠⍠⍦⎯⍷⌺⎏⍧⌳⍇⍇⍮⌼⍮⍷⎕⍏⎭⎤⎕⎥⍀⎇⍮⎅⎡⍡⎗⎒⎯⍂⎭⍌⌼⎞⍏⌼⍶⎠⍟⍅⎉⍿⎢⍚⍯ +.⎕⍉⌼⍧⍮⌸⌸⎈⎀⍶⍏⍩⍇⎌⍧⎚⎡⍏⎩⌼⎡⎭⎀⍮⎙⍓⍱⎅⎤⎠⍂⍫⎥⍫⎉⌾⌳⍭⍃⎙⍶⎈⍓⎭⎇⌵ +.⍾⍼⌸⍂⎎⍦⎏⎕⎀⎙⍅⍚⍦⎯⍉⍇⍭⍰⎥⍾⍩⍱⎠⍗⌼⍦⎛⎭⍠⎛⎃⎫⍉⍟⎅⎉⍮⍼⍑⎢⎏⌸⍮⎙⎥⎜ +.⎏⍰⍄⍓⎌⎚⎭⎫⌰⍾⍌⍫⎗⍃⎢⍫⎒⎃⍡⍄⍇⎭⍮⍱⍰⍠⍿⎯⍫⌶⎇⌶⍰⍭⎕⍅⍼⎠⎎⎗⎛⌰⌶⍄⍠⌽ +.⎥⍀⎀⎌⌸⍱⍆⍡⎥⍅⍾⎈⌰⍫⍾⍃⍼⍩⍮⎩⎗⍃⎤⍆⎛⍩⎒⍂⍀⍄⎞⍂⎉⎌⎃⍷⍑⎅⍠⌶⍓⍄⍟⎌⎡⍙ +.⎏⍷⍵⎡⎡⍶⍭⎕⍆⍵⎇⍩⍑⍼⍉⎚⎫⎏⎈⍰⎠⎅⎢⎒⎈⎇⎫⍃⎈⌰⍭⌺⎙⍆⍆⌺⍄⍟⍼⎞⍼⌳⍗⌸⍶⍹ +.⎯⍓⍮⍆⍱⎃⍧⍭⎢⎩⌸⍧⍭⍶⍠⍌⍅⍃⎌⍶⎗⎙⌳⍂⍢⎎⍃⎤⌾⎕⍩⎡⍮⍡⍩⍄⍿⌺⌾⎕⍩⍭⍌⎭⎇⍲ +.⎈⍿⍫⎚⎠⍩⌸⍀⍿⍏⍿⍷⍟⍟⎉⎩⍼⎒⍂⎗⍆⍆⍚⍚⎛⍩⎯⎛⎙⍵⎙⎡⌸⎃⍗⎉⎏⍵⍾⎩⎅⍦⌼⍰⎈⌵ +.⎕⍄⍧⎕⍂⍇⍑⎭⍧⎒⌸⍅⍫⍵⌼⍮⎚⍷⍮⎒⎥⍅⎤⍏⎡⎅⎢⎀⍦⎀⎏⎉⎯⎃⎚⌶⍡⍚⍟⍚⎤⎙⍦⌸⍮⍤ +.⍃⌳⎤⌼⍦⌸⌶⍄⎯⍵⌼⍦⍉⍅⍌⎃⍾⍓⎡⎙⍾⎃⎇⍏⌶⍵⍂⍮⎈⍀⍀⍚⎢⍶⎒⍰⍀⎉⍩⎩⍂⍗⎗⎀⎒⎦ +.⍗⍢⎥⍓⎥⎤⍑⍇⍫⍢⎅⌳⌳⌶⍆⍚⍉⎭⎎⎉⎇⎛⎞⌾⎗⎢⎌⎒⎕⍆⌺⎇⎡⎈⍄⍱⍏⍡⍰⍮⎗⍼⎩⍏⌸⍍ +.⍠⎩⎀⎒⌸⎭⎕⍧⍃⍆⍩⍄⍫⎉⌳⍆⎃⎅⍅⍌⍉⎤⌸⎭⌳⎚⎡⍏⎏⎥⎙⍑⎞⎃⎗⍏⍀⎏⎌⍀⎕⌺⍇⎒⎉⍻ +.⎉⍶⎕⍱⍃⎯⎤⍵⌸⍩⍡⎀⍢⍩⍄⍌⍗⍾⍟⍱⍀⍑⍚⎎⍆⍷⎃⎒⍄⎭⍚⎡⌸⍑⍾⎃⎉⎠⍟⍇⍀⎤⌶⎒⎌⎝ +.⍌⎙⎭⍗⍃⍦⎥⎈⍮⍧⎢⎗⍵⌾⍩⎠⍮⍾⎭⎗⍌⎭⎯⌳⌰⍄⍌⎃⍓⍼⎥⎢⌼⎞⌼⍅⍵⌶⍿⍂⎌⍡⎛⎈⍱⍝ +.⎒⍟⍩⍩⍀⎢⎉⍶⌳⍓⎏⎏⍑⎭⎩⎩⌳⍮⍾⎯⍵⍮⎢⎢⎡⎇⍩⍱⍡⎯⍰⎕⍗⍗⍢⌾⎇⌺⌸⍏⌶⍿⍟⍾⌺⍛ +.⍡⍫⍀⌾⍩⎌⍅⌾⌶⍦⎭⎡⎡⍡⎢⎚⍠⎫⎭⌳⍵⌼⍌⍩⍏⍩⍵⍑⎌⎇⍑⍀⎇⍌⍦⎃⍾⎈⎭⍄⎯⍄⌺⍚⌸⎬ +.⎡⎫⌼⍄⎛⍇⎏⍇⎈⎭⎏⌾⍦⍧⎈⎩⍫⎙⎌⍢⍟⎯⎎⌳⍶⍗⌳⍌⎚⍧⍩⍇⍢⍿⎚⍱⍗⌰⍷⌺⌼⎌⎡⎉⍷⎖ +.⌾⍼⎛⍱⌸⎭⎅⎯⎗⌶⍶⍄⎩⍢⎞⎡⍢⍇⎠⍧⎙⍏⍧⎥⍅⌸⍗⍼⌼⍰⍵⎥⎠⍩⍶⌺⎞⎩⍶⍰⍚⍟⍉⍂⍦⎂ +.⍼⎈⎀⍦⎕⎠⍓⎈⍠⎇⍆⍦⍿⎫⍅⎚⎗⌺⌾⎃⍷⎭⍷⎭⍇⍫⍵⎛⎩⍦⎭⍀⎯⍩⎒⎭⌳⍰⍂⍡⍩⍑⌾⎤⎩⎖ +.⎤⎅⍧⌾⌺⍰⎉⎌⍭⍾⎯⍂⌼⎏⎒⍉⎡⎃⍫⍉⍌⍉⎛⍟⎫⎯⍀⌾⍠⍡⍄⍿⎤⎢⌸⍇⎩⎥⍉⎀⍓⍡⍡⎥⌼⌹ +.⍷⎎⎀⍚⌺⍌⍇⎒⍿⍓⍱⍦⌼⍓⎏⍱⍉⍓⍑⌼⌼⌼⍶⎙⍟⎎⍶⌼⍟⎚⍩⍃⍏⍅⎒⍫⎏⌳⌾⍇⎏⌰⌸⍼⌾⎑ +.⍿⍃⎙⎒⎃⌼⌼⍢⍷⎢⍢⍫⎈⌰⍠⎕⍱⎀⍰⍶⎇⍶⍏⍷⎏⎈⍚⍌⎤⎉⎒⎕⎅⍚⍿⍮⍷⍓⎚⍰⎎⍑⍏⍰⎅⎖ +.⎏⍰⌼⎅⍼⍡⍇⎯⍏⍠⍶⍼⍷⍩⎞⍌⎕⎥⍃⎈⎒⎌⍑⍅⎌⍡⍫⌶⎠⎒⍵⍾⎭⍮⍀⍚⎠⎤⌳⍉⎩⌰⍗⎯⍧⍊ +.⎤⍾⍆⍢⍰⍶⍆⍡⍌⍾⎢⍱⍡⎕⌰⍌⍠⍦⍦⍠⎃⍓⍾⎒⍀⍾⍏⌶⍇⍭⍑⍩⍼⍼⎯⍢⍚⎥⍩⎕⍟⎫⍠⍇⍌⍣ +.⎭⍃⍢⍅⎚⍶⌾⎉⌰⍉⍧⎒⍇⍧⍉⍶⍟⍗⎚⍂⌰⎅⌺⎕⍗⍮⎈⌶⌳⎡⍼⍀⎠⎒⎢⍄⍰⍡⎌⍼⎀⌾⎙⍠⎅⍪ +.⎒⎏⍀⍂⍌⎯⎏⎇⍱⎭⍏⍏⎈⍄⍿⍿⌳⎒⍓⎯⍵⎕⌼⍷⎩⎕⌳⍾⌸⍷⍢⍓⎇⍌⍾⍓⍌⍟⎙⍓⍮⌺⎇⎏⍃⍔ +.⍷⎌⍭⍟⍩⍅⎩⎫⎩⍾⍮⍀⍵⎯⍮⍫⎕⎭⍡⎕⎢⎚⍉⍷⎅⍼⍵⍢⎤⎩⍦⍓⎇⍫⎞⎇⎙⍶⍷⍀⎅⌸⍰⍀⎛⍺ +.⎡⎌⎚⎤⎅⎚⎅⍷⎕⍰⎭⎕⍰⍢⌼⍶⍿⍷⍦⍡⍾⍭⎩⎅⍧⍀⍀⍭⍭⎈⍏⎏⍰⌺⎫⎀⍇⎚⍼⌳⍿⎗⎡⎙⌼⍜ +.⎡⍫⍌⌰⍟⎠⍗⍿⎗⎫⌰⍵⎫⎌⎉⍂⎩⍷⎇⍉⍂⎡⎡⎙⎈⎭⎅⌸⌾⌳⎙⎇⍾⎭⎉⍾⎥⌸⍧⎀⎛⎞⍚⍅⍶⍒ +.⍭⍢⍀⎃⍫⎥⍮⌾⌸⌸⍩⍇⍷⎤⍠⌼⍷⍶⎒⎫⍿⍭⎃⎉⎇⍃⎌⍱⍌⍭⍠⍠⎈⍆⌸⎉⎏⍠⌸⎚⎡⎌⎭⍭⍮⍥ +.⍦⍿⍉⍅⎕⍿⍶⎉⍌⍫⍓⍓⍶⍓⍉⍏⌾⍷⍀⎚⍭⍇⎌⍂⎕⎇⍮⎃⎠⍰⎌⍼⌺⎉⎀⎤⍏⍱⎛⎅⎉⎚⎙⌺⎠⎐ +.⌼⍟⎫⎌⎌⍾⍂⍌⍟⍰⎌⍆⎅⍚⎈⍷⍭⍰⎛⍏⎈⍾⍩⎇⌼⍮⎃⌼⍏⌾⍉⌶⍇⍼⍮⍑⌺⍂⎡⌾⎡⍇⎌⎢⎭⍊ +.⍗⌸⍃⎇⍮⍗⌼⎎⎃⍼⎛⍼⎙⍄⍅⌶⍱⎥⍢⎥⌾⍏⎎⍷⎥⍶⎒⍆⍢⍧⎙⍟⎉⎌⍂⍑⍑⍱⎏⍷⎠⍶⍉⍰⍃⍽ +.⎏⎫⍚⍗⎎⍼⎏⎭⎗⍶⍿⍿⎥⍷⍟⍶⍮⎡⍡⍷⎛⌾⍷⎈⍧⍡⌶⌸⍓⌾⍰⎈⎫⎞⎚⎏⍉⍗⍓⍟⍅⍆⍭⍓⎩⌷ +.⎭⌾⍾⍦⍚⎌⎢⍌⎡⍩⎥⍀⌺⍠⍵⌳⎠⎌⎢⎫⎩⍼⎌⎏⌼⎥⍼⍶⍀⍗⍡⍉⎭⎥⍱⎎⍓⎞⎥⍗⍠⎈⎈⍠⎛⎨ +.⎕⍭⍵⍼⎇⍫⍵⎭⍑⍓⍶⍗⍀⎗⍧⎠⎕⎗⌳⌺⍿⌰⌳⌺⍧⎎⍡⍃⎈⍦⍱⌾⍶⍱⍂⎗⎛⎞⍇⍑⍂⎗⍾⎩⎀⍍ +.⎡⎀⎤⌶⎯⍱⎡⎌⍩⍚⎯⍅⎗⍇⌾⎎⎢⍦⌶⍮⎌⎅⍢⍱⍑⍰⍩⎕⎛⍚⍰⎯⎩⍇⎗⍧⎛⍿⍩⎭⎎⎥⍇⌶⍡⍥ +.⍭⍧⌳⍼⎢⎩⎅⍇⍡⌶⎠⌶⎭⎕⎅⎢⎞⍩⍓⌸⌺⎕⌳⌰⎡⎌⍾⎯⎏⎈⍟⍀⍼⍅⎥⍀⎅⍶⍫⍇⍧⍓⍏⎙⍌⍳ +C⍱⎌⎯⍾⎛⍦⎢⎅⎗⎥⍃⎛⍵⍟⎇⍡⍂⍡⎙⎛⍑⍉⍵⎢⍌⎗⎈⍩⎃⎕⎚⍾⎒⎭⎀⍉⍟⍠⎠⍌⌰⍡⎫⍱⎥⍔ +############################################### +Xp00000000000000000000000000000000000000000000X +############################################### \ No newline at end of file diff --git a/A_Rose_for_Icy_Heart.txt b/A_Rose_for_Icy_Heart.txt new file mode 100644 index 0000000000000000000000000000000000000000..c01ac619daeb5d1b0f0f2fe7fb0f821329ae2cd1 --- /dev/null +++ b/A_Rose_for_Icy_Heart.txt @@ -0,0 +1,819 @@ +title A Rose for Icy Heart +author dizzykei +homepage kidalt.tk +realtime_interval .1 +run_rules_on_level_start +zoomscreen 12x10 + +======== +OBJECTS +======== + +TrueBackground . +black + +Dark , +#404040 + +Dizzy +white red +..0.. +.000. +10001 +..0.. +11.11 + +CDizzy +white red +..0.. +.000. +10001 +..0.. +11.11 + +NDizzy +white red +..0.. +.000. +10001 +..0.. +11.11 + +FDizzy +white red +..0.. +.000. +10001 +..0.. +11.11 + +Torch +white red orange yellow +..0.3 +.0002 +10001 +..0.. +11.11 + +Sword +white red blue lightblue +..0.3 +.0003 +10002 +..0.. +11.11 + +Daisy +white red #FFFF00 pink +..23. +.000. +10001 +..0.. +11.11 + +DarkDaisy +white red #FFFF00 pink #404040 +44234 +40004 +10001 +44044 +11411 + +Doppy +darkgrey darkred +..0.. +.000. +10001 +..0.. +11.11 + +Denzil +white blue +..0.. +.111. +10001 +..0.. +11.11 + +GDizzy +white brown darkgrey +..0.. +.000. +10001 +..2.. +11.11 + +Brick +transparent + +Brick1 +transparent + +VisibleBrick +lightgrey grey +00000 +10101 +01010 +..... +..... + +VisibleBrick1 +lightgrey grey +00000 +01010 +10101 +..... +..... + +Treasure +brown yellow +00000 +01010 +01110 +01110 +00000 + +Tides +blue lightblue +01010 +10101 +00000 +00000 +00000 + +Water +blue + +Bridge +lightbrown brown +00000 +00100 +01010 +00100 +00000 + +Star1 +white purple +..0.. +01110 +.101. +01110 +..0.. + +Star2 +white +..0.. +0...0 +..0.. +0...0 +..0.. + +Moon +lightgrey +.0000 +000.. +00... +000.. +.0000 + +Sun +#fff44f +0.0.0 +.000. +00000 +.000. +0.0.0 + +Maze +green lightgreen +00000 +01110 +01010 +01110 +00000 + +Ladder +lightbrown brown +0...0 +01110 +0...0 +01110 +0...0 + +Wall +lightblue +0...0 +00000 +00000 +00000 +0...0 + +Ice +lightblue +0.... +.0... +..0.. +...0. +....0 + +Spike +red +..0.. +.0... +0.... +.0... +..0.. + +Chandelier +darkbrown yellow white orange +..0.. +..0.. +3.3.3 +1.1.1 +22222 + +DHead +red darkblue +.0.0. +.000. +00100 +.0000 +..000 + +DBody +red +...00 +.000. +00000 +00000 +00000 + +DTail +red +....0 +...0. +..0.. +00... +0.... + +Fire +yellow red +...10 +..10. +1110. +..10. +...10 + +Stone +darkgreen darkgrey +00000 +01000 +00010 +01000 +00000 + +Bucket +purple blue lightblue +0...0 +02220 +01110 +01110 +00000 + +Stalo +darkblue lightblue +0...0 +00.00 +..0.. +..1.. +..1.. + +Zap +yellow +..0.. +.0... +0000. +..0.. +.0... + +Heart +white red +.0.0. +01010 +01110 +.010. +..0.. + +Bat +lightgrey grey +..... +01.10 +..0.. +..... +..... + +Sunlight +yellow +00000 +.0000 +..000 +...00 +....0 + +Sunlight2 +yellow +0.... +00... +000.. +0000. +00000 + +Rose +Red #2E7D32 +..0.. +.000. +.000. +..0.. +..1.. + +LightHalf +black +...0. +0.... +..0.. +....0 +.0... + +LightQuarter +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Wood +darkbrown brown lightbrown +11111 +22222 +00000 +11111 +22222 + +HouseWall +orange lightbrown +00000 +11111 +00000 +11111 +00000 + +Glass +white lightblue +11011 +10001 +00000 +10001 +11011 + +Pot +#7986CB #FFFF00 grey #2E7D32 brown +..3.. +44344 +00100 +01110 +00100 + +E1 +green yellow +00000 +0..1. +0.1.1 +0..1. +00000 + +E2 +green yellow +00000 +..1.0 +.1.10 +..1.0 +00000 + +Cassette +blue lightblue grey +00000 +.2120 +02220 +.2120 +00000 + +Newspaper +white grey +00011 +0.011 +00000 +0...0 +00000 + +Death +transparent + +Talk +transparent + +Platform +black + +LightSource +transparent + +LightFull +transparent + +LightNone +black + +Bank +blue + +Won +transparent + +CastleRoof +#3caa3c #d1e231 +..0.. +..0.. +.010. +01110 +00000 + +CastleWall +#979aaa #808080 +00011 +11000 +00011 +11000 +00011 + +CastleDoor +brown lightbrown +00000 +0...0 +0..10 +0...0 +00000 + +Rockwart +green +0...0 +.000. +00000 +00000 +.0.0. + +Zaks +purple pink white brown lightbrown +..0.. +4000. +3212. +11211 +.0.0. + +IceFloor +lightblue + +======= +LEGEND +======= + +@=Sword +\=E1 +/=E2 +_=Platform and Ladder +#=Wall +%=HouseWall +:=Ice +~=Water ++=Tides +*=Star1 +-=Doppy +$=Bank +[=Cassette +]=Newspaper +`=Sun +"=IceFloor +&=Rose +a=Stalo +b=Bridge +c=Chandelier +d=Daisy +e=Bucket +f=Brick and VisibleBrick +g=Glass +h=Ladder +i=Heart +j=Death +k=Spike +l=Moon +m=Maze +n=Sunlight2 +o=Wood +p=Dizzy +q=Bat +r=DarkDaisy +s=Pot +t=Treasure +u=Sunlight +w=Brick1 and VisibleBrick1 +x=Fire +y=Torch +z=Zap +0=Stone +1=DHead +2=DBody +3=DTail +4=Denzil and Talk +5=GDizzy and Talk +6=CastleRoof +7=CastleWall +8=CastleDoor +9=Rockwart +!=Zaks +|=FDizzy + +Background = TrueBackground or Dark or DarkDaisy or Brick or Brick1 + +Elevator = E1 or E2 + +Player = Dizzy or Torch or CDizzy or NDizzy or Sword + +Stars = Star1 or Star2 + +Solid = Brick or Treasure or Bridge or Maze or Wall or Ice or Spike or Stone or Elevator or HouseWall or CastleWall or IceFloor + +Light = LightFull or LightHalf or LightSource or LightQuarter + +Light1 = LightFull or LightSource +Light2 = Light1 or LightHalf +Light3 = Light2 or LightQuarter + +======= +SOUNDS +======= + +Doppy MOVE 36772507 (doppelganger step) +sfx0 82757704 (treasure box moving) +sfx1 37448708 (fire breath) +sfx2 64815700 (bucket moving) +sfx3 72413700 (troll run) +sfx4 10475908 (zaks' death) +sfx5 66429708 (dragon's death) +Restart 43148708 +CloseMessage 59578908 +EndLevel 307503 + +================ +COLLISIONLAYERS +================ + +Background +Light,LightNone,LightQuarter +Water,Tides,Bank,Stars,Moon,Ladder,Spike,Chandelier,DBody,DTail,Bucket,Stalo,Talk,Bat,Fire,Cassette,Newspaper,Sun,CastleRoof,CastleDoor +Platform,Sunlight,Sunlight2,Zap +Dizzy,Doppy,Bridge,Maze,Wall,Ice, DHead,Stone,Denzil,GDizzy,VisibleBrick,VisibleBrick1,Torch,Daisy,Wood,Glass,Pot,E1,E2,Rose,HouseWall,CDizzy,NDizzy,Rockwart,Sword,Zaks,IceFloor,CastleWall,FDizzy,Heart +Death,Treasure,Won + +====== +RULES +====== + +(lighting) +late[no Light]->[LightNone] +late[Light]->[LightNone] +late[Torch no LightSource]->[Torch LightSource] +late[LightSource|no Light1]->[LightSource|LightFull] +late[LightFull|no Light2]->[LightFull|LightHalf] +late[LightHalf|no Light3]->[LightHalf|LightQuarter] +late[VisibleBrick]->[no VisibleBrick] +late[Brick Light no VisibleBrick]->[Brick Light VisibleBrick] +late[VisibleBrick1]->[no VisibleBrick1] +late[Brick1 Light no VisibleBrick1]->[Brick1 Light VisibleBrick1] + +(gravity) +down[stationary Player no Ladder]->[> Player no Ladder] +late down[Player no Ladder|no Solid]->again + +(no jumps) +[up Player no Ladder]->[Player] + +(treasure box moving) +[parallel Player|Treasure]->[parallel Player|parallel Treasure] sfx0 +[Player Treasure]->[Player right Treasure] +[> Treasure|Daisy]->[down Treasure|Daisy] +[Treasure Tides]->[down Treasure Tides] +[Treasure Water]->[down Treasure Water] +[Treasure Bank]->[Bank] + +(stars shining) +[> Player][Stars]->[> Player][random Stars] + +(Daisy levels) +[> Player|DarkDaisy]->[Player|DarkDaisy] win +[> Player|Daisy]->[Player|Daisy] win + +(doppelganger fight) +[orthogonal Player][Doppy]->[orthogonal Player] [orthogonal Doppy] +[> Doppy|Spike]->[> Doppy|] win + +(dragon puzzle) +[action Player|Bucket]->[Player|right Bucket] sfx2 +[> Player][Fire]->[> Player][left Fire]sfx1 +[left Fire|Bucket]->[|Bucket] +[Player|DHead]->restart +[> Bucket|DHead]->[Bucket|DHead] sfx5 win + +(elevator moving) +[parallel Player|Pot]->[parallel Player|parallel Pot] +[action Player|E1]->[down Player|down E1] +[down E1|E2]->[down E1|down E2] +[down E2|Pot]->[down E2|down Pot] + +(rose growing) +[left Player|Pot|Sunlight2]->[Player|right Pot|up Rose] win + +(damn bat) +[stationary Bat]->[randomDir Bat] +[Player Bat]->restart + +(talking with NPC) +[Won]->win +[> Player|Denzil Talk]->[Player|Denzil] message "What's up, dude?! My cool band 'Kicking Tunes' recorded the Brand New Album. But I lost it somewhere in the house. Can you bring it back?" +[> CDizzy|Denzil]->[CDizzy|Denzil] message "Yeah, sing it, child!!! You are my saviour! I know, cassette was on the first floor, but I'm so lazy to pick it up. How nice of you to bring it back." +[> Player|GDizzy Talk]->[Player|GDizzy] message "Howdy, stranger! I'm thirsty for recent news! My time is ticking, and I want to know what's happening in the world right now. While I still can." +[> NDizzy|GDizzy][no Won]->[NDizzy|GDizzy][Won] message "Holy Yolk! Daisy in need of a hero. I'm too wise, I mean, I'm too old for saving damsel in distress. But maybe you can rescue her? What do you think, brave egg?" +[action Player Cassette]->[CDizzy] message "You Found a Cassette With Label: 'Kicking Tunes: Penguin's Bride'." +[action Player Newspaper]->[NDizzy] message "Tagline of Newspaper Says: 'Wizard Zaks Blamed for Kidnapping One Blonde Girl'." + +(fight with troll) +[Rockwart|...|Player]->[> Rockwart|...|Player] sfx3 +[Player|Rockwart]->[Player|] message "He Silently Jump on My Sword... What a Horrible Death! Why Did He Do It? Is Zaks So Cruelsome Employer?" +[Player|CastleDoor]->win + +(thunder hazards) +[Zap|...|Player]->[> Zap|...|Player] +[Player Zap]->restart + +[Player|Zaks]->[Player|] sfx4 message "My Burning Love, Unanswered or Not, Melted Evil Wizard. So Many Meaningless Deaths... I Don't Even Want to Think About It." + +[Player Death]->restart + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +Message I Saw Her in the Dark... + +,y,,,,,,,,,,,,, +,fw,,,,,,,,,,,, +,,,fw,,,,,,,,,, +,,,,,fw,,,,,,,, +,,,,,,,fw,,,,,, +,,,,,,,,,fw,,,, +,,,,,,,,,,,fw,r +j,,,,,,,,,,,,fw + +Message She Was Fabulous and Fantastic. I Fell in Love at First Sight. But She is Completely Ignored Me. + +Message I Gave Her All My Treasures... + +...*..*..*...l. +............... +.p.t..........d +bbbbbbbbbbbbbbb ++++++++++++++++ +~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~$~ + +Message She Didn't Take Them. And Try to Hide From Me in the Maze. +mmmmmmmmmmmmmmmmmmmmmmmm +mmmm.._.mmmmm.._.m._.mmm +mmmmmmhmmmmmm.mhmmmhmmmm +m_....h.._....mh._.hmmmm +mhmmmmmmmhmmmmmmmhmmh.Dm +mh...._m.h...._..h..hmmm +mhmmmmhm.mmmmmhmmmmmmmhm +mh._..h.._.m..h......_hm +mmmhmmmmmhmmmmmmmmmmmhmm +m_.h....mh.._.._._m..h_m +mhmmmmm.mmmmhmmhmhmmmmhm +mh._..m._._mh..hmh.._.hm +mmmhm.mmhmhmmmmmmhmmhmmm +mp.hm...hmh......h..h..m +mmmmmmmmmmmmmmmmmmmmmmmm + +Message I Found Her. It Wasn't That Hard. +Message But Then a Challenger Appears Before Me... + +############### +#..c.......c..# +#.............# +#....p..-....k# +#:::::::::::::# +############### + +Message He Was a Coward. And Not a Rival For Me. +Message Daisy Noticed Me. But She Wants More. And So I Walk Right Into the Dragon's Lair... Only Small Bucket of Water Left Here From the Previous Hero. + +000000000000000 +0aaaaaaaaaaaaa0 +0.............0 +0.............0 +0p...e....x1230 +000000000000000 + +Message The Mighty Lizard Has Been Defeated So Easily. I Asked Daisy For a Date and She Is... Agreed. +Message I Went to the Greenhouse to Find a Rose For Her, But Flower is Nowhere to be Found... + +ooooooooooooooooooo +o_.......s........o +ohoooooooooooooo\/o +oh....._..........o +ooooooohoooooooo..o +gn.....h..........o +oun....h..........o +o.un...h....p.....o +oooooooooooooooojjo + +Message I Got a Rose, But She Didn't Come. Maybe I'm Not Good For Her? +Message I Was Sad For a While. And Then Decided to Meet With Her Friends... + +%%%%%%%%%%%%%%%%%%% +%.._............5.g +%%%h%%%%%%%%%%%%%%% +g..h........_....]% +%%%%%%%%%%%%h%%%%%% +%.4..._.....h.....g +%%%%%%h%%%%%%%%%%%% +g.....h......._...% +%%%%%%%%%%%%%%h%%%% +%[.......p....h...g +%%%%%%%%%%%%%%%%%%% + +Message Strange Fellas, Indeed. Anyway, Now I, Probably, Know, Why Daisy Didn't Come. But Do I Really Need to Save Her? Is It Worth It? I Really Don't Know, What She Think About Me. Maybe I Will Regret About This, But There is Only One Way to Know. +Message I Borrowed Grandpa's Sword and Came to the Castle of Zaks. Guard Patiently Await Me on the Bridge. + +......`.......6 +..............7 +.@........9...8 +bbbbbbbbbbbbbbb ++++++++++++++++ +~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~ + +Message Summer Outside, Winter Inside. Interior of the Castle Was Cold. Ice Covered All the Walls and Floor. I Made Last Warm Breath and Started to Ascend. + +77777777777777 +7...q.......17 +7""""""""""""7 +7_..........87 +7h"""""""""""7 +7h.........._7 +7"""""""""""h7 +7_..........h7 +7h"""""""""""7 +7h.........._7 +7"""""""""""h7 +7..P........h7 +7""""""""""""7 + +Message Presence of a Wizard Sent Shivers Down My Spine. But Suddenly I Feel Calm... 'cause I Saw Her... Again. +Message Love is Irrational Thing. Even If She Reject Me, I Still Thanks Heaven For a Chance to See Her Again. What a Fool I am. + +777777777777777777777777777777777777777777777777 +7.....z.....z......z...z...z.......z...........7 +7..............................................7 +7.........q..............q.............q.......7 +7..............................................7 +7..............................................7 +7P.....................................!......D7 +7""""""""""""""""""""""""""""""""""""""""""""""7 + +Message It Was She. Beautiful, Mysterious, Unknown. She Looked At Me. I Feel Nervous. Don't Know What to Say, Don't Know What to Do. +Message And Then I Give Her a Rose... And Finally, Her Icy Heart Was Melt. For Her It Was Not a Love at First Sight, But Something Different. However, That Adventure Was a Start of Something New and, Probably, Wonderful. +Message I Feel Warm and Happiness. No More Sorrow, No More Pain, No More Crazy Thoughts, I'm in Love and I Like It. + +............. +............. +...........l. +.....i....... +............. +.....&....... +.4..|sd...5.. +0000000000000 ++++++++++++++ +~~~~~~~~~~~~~ \ No newline at end of file diff --git a/A_Unexamined_Life_Is_Not_Worth_Meowing.txt b/A_Unexamined_Life_Is_Not_Worth_Meowing.txt new file mode 100644 index 0000000000000000000000000000000000000000..899060acffd3f9ef1885632e426aff95ed8aacf1 --- /dev/null +++ b/A_Unexamined_Life_Is_Not_Worth_Meowing.txt @@ -0,0 +1,285 @@ +title A Unexamined Life Is Not Worth Meowing +author Sky Chan +homepage https://skyychann.itch.io + +norepeat_action +realtime_interval 3.0 + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11011 +11111 +01111 +11101 +11111 + +Goal +yellow +.0000 +.0000 +.0000 +.0... +0000. + +GoalIdea +yellow +.0000 +.0000 +.0000 +.0... +0000. + +Trap +grey white +00000 +00100 +01110 +01110 +00000 + +Key +yellow +..... +..... +00.0. +0.000 +00... + +KeyIdea +yellow +..... +..... +00.0. +0.000 +00... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +WallIdea +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Socatties +orange black pink +0.0.. +101.. +000.0 +.0000 +.0..0 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +CrateIdea +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Door +lightred grey darkgray +.222. +20002 +20012 +20002 +20002 + +DoorIdea +lightred grey darkgray +.222. +20002 +20012 +20002 +20002 + +Idea +white +00000 +00000 +00000 +00000 +00000 + +CornerIdea +transparent + +EdgeIdea +transparent + +Daydream +transparent + +Taken +white + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Socatties +* = Crate +@ = Crate and Goal +O = Goal +d = Door +k = Key + +Player = Socatties + +Obj = Key or Door or Crate or Wall or Goal + +Ideas = KeyIdea or DoorIdea or CrateIdea or WallIdea or GoalIdea + +Obstacles = Door or Wall +ObstaclesIdea = DoorIdea or WallIdea + +Goals = Goal or GoalIdea + +======= +SOUNDS +======= + +Crate move 36772507 +endlevel 83744503 +startgame 92244503 + +sfx0 65850700 +sfx1 64016103 +sfx2 7638305 + +================ +COLLISIONLAYERS +================ + +Background +Idea +Goal, Trap +Wall, Crate, Key, Door +Taken +GoalIdea +Socatties, WallIdea, CrateIdea, KeyIdea, DoorIdea +CornerIdea, EdgeIdea +Daydream + + +====== +RULES +====== + +[ > Socatties no Idea | Key ] -> [ > Socatties | > Key ] +[ > Socatties Idea | KeyIdea ] -> [ > Socatties Idea | > KeyIdea Taken ] + + + +[ > Key | Key ] -> [ > Key | > Key ] +[ > Key | Door ] -> [ | ] sfx0 +[ > KeyIdea | KeyIdea ] -> [ > KeyIdea | > KeyIdea ] +[ > KeyIdea | DoorIdea no Taken ] -> [ | Taken ] sfx0 +[ > KeyIdea | Door no Taken ] -> [ | Door Taken ] sfx0 + +[ > Socatties no Idea | Obstacles ] -> cancel +[ > Key no Idea | Obstacles ] -> cancel +[ > Socatties Idea | ObstaclesIdea ] -> cancel + +[ Idea ] -> [ ] +[ CornerIdea ] -> [ ] +[ EdgeIdea ] -> [ ] + +[ action Socatties no Daydream ] -> [ Socatties Daydream ] +[ action Socatties Daydream ] -> [ Socatties ] + +[ > Socatties Idea | KeyIdea ] -> [ > Socatties | > KeyIdea ] +[ > Socatties Idea | ObstaclesIdea ] -> cancel + +late [ Daydream no Socatties ] [ Socatties ] -> [ ] [ Socatties Daydream ] + +late up [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ] +late down [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ] +late left [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ] +late right [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ] + +late up [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea ] +late down [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea ] +late left [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea EdgeIdea ] +late right [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea EdgeIdea ] + +late vertical [ Socatties | Idea ] -> [ Socatties | CornerIdea Idea ] + +late vertical [ Socatties | Idea | Idea ] -> [ Socatties | Idea | CornerIdea Idea ] +late vertical [ EdgeIdea | no Idea ] -> [ EdgeIdea | Idea ] +late vertical [ EdgeIdea | Idea | no Idea ] -> [ EdgeIdea | Idea | Idea ] + +late horizontal [ CornerIdea | no Idea ] -> [ CornerIdea | Idea ] +late [ Daydream Socatties ] -> [ Daydream Socatties Idea ] + +late [ Ideas no Idea ] -> [ ] +late [ Taken no Idea ] -> [ ] +late [ Idea no Socatties Key no Taken ] -> [ Idea Key KeyIdea ] +late [ Idea no Socatties Door no Taken ] -> [ Idea Door DoorIdea ] +late [ Idea no Socatties Wall no Taken ] -> [ Idea Wall WallIdea ] + + +( +up [ stationary Socatties | Todream no Daydream ] -> [ SocattiesDaydreaming | Daydream ] sfx1 +up [ stationary Socatties | no Todream ] -> [ Socatties | Todream ] + +[ up SocattiesDaydreaming ] [ Daydreams ]-> [ Socatties ] [ Daydreams ] +[ down SocattiesDaydreaming ] [ Daydreams ] -> [ Socatties ] [ Daydreams ] + + +up [ left SocattiesDaydreaming | Daydreams ] [ Key ] [ Door ] -> [ SocattiesDaydreaming | random KeyDream random DoorDream random Daydream ] [ Key ] [ Door ] +up [ right SocattiesDaydreaming | Daydreams ] [ Key ] [ Door ] -> [ SocattiesDaydreaming | random KeyDream random DoorDream random Daydream ] [ Key ] [ Door ] + +up [ left SocattiesDaydreaming | Daydreams ] [ Key ] -> [ SocattiesDaydreaming | random KeyDream random Daydream ] [ Key ] +up [ right SocattiesDaydreaming | Daydreams ] [ Key ] -> [ SocattiesDaydreaming | random KeyDream random Daydream ] [ Key ] +up [ left SocattiesDaydreaming | Daydreams ] [ Door ] -> [ SocattiesDaydreaming | random DoorDream random Daydream ] [ Door ] +up [ right SocattiesDaydreaming | Daydreams ] [ Door ] -> [ SocattiesDaydreaming | random DoorDream random Daydream ] [ Door ] + +up [ left SocattiesDaydreaming | Daydreams ] [ no Obj ] -> [ left SocattiesDaydreaming | Daydreams ] [ ] +up [ right SocattiesDaydreaming | Daydreams ] [ no Obj ] -> [ right SocattiesDaydreaming | Daydreams ] [ ]) + + + + +============== +WINCONDITIONS +============== + +All Goals on Socatties + + +======= +LEVELS +======= + +############## +#.....######## +#.....#...#..# +#..k..d...d.o# +#.....#...#..# +#..p..######## +############## + diff --git a/A_desecration_of_Jack_Lance's__I'm_too_far_gone_.txt b/A_desecration_of_Jack_Lance's__I'm_too_far_gone_.txt new file mode 100644 index 0000000000000000000000000000000000000000..99e52d32ee3968336ea8ad2bb2e208f65cae1e1b --- /dev/null +++ b/A_desecration_of_Jack_Lance's__I'm_too_far_gone_.txt @@ -0,0 +1,479 @@ +title A desecration of Jack Lance's "I'm too far gone" +author Joel Fox + +zoomscreen 11x11 +run_rules_on_level_start +======== +OBJECTS +======== + +Background +white + +UpArrow +black lightgrey +11011 +10001 +01010 +11011 +11011 + +DownArrow +black lightgrey +11011 +11011 +01010 +10001 +11011 + +RightArrow +black lightgrey +11011 +11101 +00000 +11101 +11011 + +LeftArrow +black lightgrey +11011 +10111 +00000 +10111 +11011 + +b1 +white #dddddd +00000 +00010 +00000 +10000 +00000 + +b2 +white #dddddd +00000 +00000 +00100 +00000 +00000 + +b3 +white #dddddd +01000 +00000 +00000 +00100 +00000 + +b4 +white #dddddd +00000 +00000 +00000 +00000 +00001 + +b5 +white #dddddd +00000 +10000 +00000 +00100 +00000 + +floor +darkgrey + +Ee +darkgrey yellow +01110 +01000 +01110 +01000 +01110 + +Nn +darkgrey yellow +00000 +01110 +01010 +01010 +00000 + +Dd +darkgrey yellow +01100 +01010 +01010 +01010 +01100 + +wall +grey + +redgen +red lightgrey +11011 +11011 +01010 +10001 +11011 + +bluegen +blue lightgrey +11011 +10001 +01010 +11011 +11011 + +red +lightred red +.111. +10001 +10001 +10001 +.111. + +blue +lightblue blue +.111. +10001 +10001 +10001 +.111. + +red1 +red darkred +11111 +10001 +10001 +10001 +11111 + +blue1 +blue darkblue +11111 +10001 +10001 +10001 +11111 + +ru +lightred red +10001 +..... +..... +..... +..... + +rd +lightred red +..... +..... +..... +..... +10001 + +rr +lightred red +....1 +....0 +....0 +....0 +....1 + +rl +lightred red +1.... +0.... +0.... +0.... +1.... + +bu +lightblue blue +10001 +..... +..... +..... +..... + +bd +lightblue blue +..... +..... +..... +..... +10001 + +br +lightblue blue +....1 +....0 +....0 +....0 +....1 + +bl +lightblue blue +1.... +0.... +0.... +0.... +1.... + +ded +brown +..... +.000. +.000. +.000. +..... + +ru1 +red darkred +10001 +..... +..... +..... +..... + +rd1 +red darkred +..... +..... +..... +..... +10001 + +rr1 +red darkred +....1 +....0 +....0 +....0 +....1 + +rl1 +red darkred +1.... +0.... +0.... +0.... +1.... + +bu1 +blue darkblue +10001 +..... +..... +..... +..... + +bd1 +blue darkblue +..... +..... +..... +..... +10001 + +br1 +blue darkblue +....1 +....0 +....0 +....0 +....1 + +bl1 +blue darkblue +1.... +0.... +0.... +0.... +1.... + + +player +yellow +..... +.000. +.000. +.000. +..... + +supp +transparent + +movee +transparent + +moven +transparent + +moved +transparent + +mem +transparent + +======= +LEGEND +======= + +u = UpArrow and wall and floor +h = LeftArrow and wall and floor +j = DownArrow and wall and floor +k = RightArrow and wall and floor +. = Background +# = Wall and floor +r = redgen and wall +b = bluegen and wall +- = floor +p = player and floor +E = Ee +N = Nn +D = Dd +col = red or blue +col1 = red1 or blue1 +xx = rr or rl or ru or rd or br or bl or bd or bu +xx1 = rr1 or rl1 or ru1 or rd1 or br1 or bl1 or bd1 or bu1 +end = ee or nn or dd +! = red and floor +? = mem +bx = b1 or b2 or b3 or b4 or b5 +arrows = UpArrow or DownArrow or LeftArrow or RightArrow +======= +SOUNDS +======= +SFX1 9924503 +SFX2 79825304 +SFX3 17145902 + +================ +COLLISIONLAYERS +================ + +Background +bx +floor, red1, blue1, ded +rr1 +rl1 +ru1 +rd1 +br1 +bl1 +bd1 +bu1 +Player, Wall, red, blue, +rr +rl +ru +rd +br +bl +bd +bu +redgen, bluegen, Ee, Nn, Dd +supp +movee +moven +moved +mem +arrows +====== +RULES +====== +[background no bx] -> [background random bx] +late down [redgen|no player no red no blue] -> [redgen|red movee moven moved] SFX1 +late up [bluegen|no player no red no blue] -> [bluegen|blue movee moven moved] SFX1 + +[> player | red] -> [> player| > red] +[> player | blue] -> [> player| > blue] + +[moving red | red] -> [moving red | moving red] ++[moving blue | blue] -> [moving blue | moving blue] ++[moving red1 | red1] -> [moving red1 | moving red1] ++[moving blue1 | blue1] -> [moving blue1 | moving blue1] ++[moving red red1] -> [moving red moving red1] ++[moving blue blue1] -> [moving blue moving blue1] ++[ red moving red1] -> [moving red moving red1] ++[ blue moving blue1] -> [moving blue moving blue1] ++[> red | blue] -> [> red | > blue] ++[> blue | red] -> [> blue | > red] ++[> red1 | blue1] -> [> red1 | > blue1] ++[> blue1 | red1] -> [> blue1 | > red1] + +[player moving col1] -> cancel +[> col | wall] -> cancel +[> col1 | floor] -> cancel + +late [supp] -> [] +late [col floor] -> [col supp floor] +late [col col1] -> [col supp col1] +late [red supp | red] -> [red supp | red supp] +late [blue supp | blue] -> [blue supp | blue supp] + +late [red no supp] -> [red1] SFX2 +late [blue no supp] -> [blue1] SFX2 +late [player no col1 no floor] -> [ded] SFX3 + +late [xx] -> [] +late [xx1] -> [] + +late up [red | red] -> [red ru | red rd] +late left [red | red] -> [red rl | red rr] +late up [blue | blue] -> [blue bu | blue bd] +late left [blue | blue] -> [blue bl | blue br] +late up [red1 | red1] -> [red1 ru1 | red1 rd1] +late left [red1 | red1] -> [red1 rl1 | red1 rr1] +late up [blue1 | blue1] -> [blue1 bu1 | blue1 bd1] +late left [blue1 | blue1] -> [blue1 bl1 | blue1 br1] + +============== +WINCONDITIONS +============== + +all player on end +no ded +======= +LEVELS +======= + + +message Level 26 of 25 + +##################################h#########h# +##############j..............................# +###############..............................# +###############..............................# +###############..............................# +###############..............................# +###############..............................# +###############..............................# +###############..............................# +###############..............................# +###############.........##########h#.........# +##############j.........j###########.........# +###############.........############.........# +###############.........############.........# +###############.........############.........# +###############.........############.........# +###############...END...############.........# +###############.........###########u.........u +#########k################k#########.........# +#............................................# +#.-------....................................# +#.---r---....................................# +#.---!---....................................# +#.-----p-....................................# +#.-------....................................# +#.---b---....................................# +#.-------....................................# +#............................................u +#########k################k################### + + diff --git a/A_port_of_Puzzle_Wizard_IQ_130+,_level_18_of_72.txt b/A_port_of_Puzzle_Wizard_IQ_130+,_level_18_of_72.txt new file mode 100644 index 0000000000000000000000000000000000000000..9731baab3e3432d864899c1f372d38c5c85a79be --- /dev/null +++ b/A_port_of_Puzzle_Wizard_IQ_130+,_level_18_of_72.txt @@ -0,0 +1,347 @@ +title A port of Puzzle Wizard IQ 130+, level 18 of 72 +author Cheeky Mammoth, PuzzleScript port by TGE + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +grey +..... +..... +..... +..... +..... + +target +black +..... +.0.0. +..0.. +.0.0. +..... + +player +grey +..... +.000. +.0.0. +.000. +..... + +red +red + +yellow +yellow + +green +green + +blue +blue + +portal1 +black +..0.. +.0.0. +0...0 +.0.0. +..0.. + +actiontemp +black +..... +..... +..... +..... +..... + +leftblue +black blue +..... +.00.. +010.. +.00.. +..... + +rightyellow +black yellow +..... +..00. +..010 +..00. +..... + +rbswap +black red blue +..... +00000 +01020 +00000 +..... + +ryswap +black red yellow +..... +00000 +01020 +00000 +..... + +byswap +black blue yellow +..... +00000 +01020 +00000 +..... + +shield +black +0...0 +..0.. +.000. +..0.. +0...0 + +centprotect +lightgrey +....0 +...0. +..0.. +.0... +0.... + +midprotect +lightgrey +....0 +...0. +..0.. +.0... +0.... + +edgeprotect +lightgray +....0 +...0. +..0.. +.0... +0.... + +rbswapsign +black +..... +..... +..... +..... +..... + +ryswapsign +black +..... +..... +..... +..... +..... + +byswapsign +black +..... +..... +..... +..... +..... + +rbswapsignstart +black +..... +..... +..... +..... +..... + +ryswapsignstart +black +..... +..... +..... +..... +..... + +byswapsignstart +black +..... +..... +..... +..... +..... +======= +LEGEND +======= + +r = red +y = yellow +g = green +b = blue + +1 = player and blue +2 = rbswap and blue +3 = portal1 and blue +4 = byswap and blue +5 = portal1 and yellow +6 = leftblue and yellow +7 = shield and blue +8 = ryswap and red +9 = rightyellow and yellow +0 = target and red + +portals = portal1 +colors = red or yellow or green or blue +directions = leftblue or rightyellow +swaps = rbswap or ryswap or byswap +protection = centprotect or midprotect or edgeprotect + +swapsign = rbswapsign or ryswapsign or byswapsign +markers = rbswapsignstart or ryswapsignstart or byswapsignstart + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background + +actiontemp + +swapsign + +markers + +colors + +portals + +swaps + +shield + +directions + +target + +player + +protection + +====== +RULES +====== + +(Player cannot switch colours) +[> player red | colors no red] -> cancel +[> player yellow | colors no yellow] -> cancel +[> player green | colors no green] -> cancel +[> player blue | colors no blue] -> cancel + +(teleports) +late [player portal1 no actiontemp][no player portal1] -> [portal1 no player][portal1 player actiontemp] + +late [no player actiontemp] -> [no actiontemp] + + +(directions) +startloop +late left [player leftblue|...|colors no blue] -> [player leftblue|...|no colors] +late left [player leftblue|...|no colors] -> [player leftblue|...|blue] + +late right [player rightyellow|...|colors no yellow] -> [player rightyellow|...|no colors] +late right [player rightyellow|...|no colors] -> [player rightyellow|...|yellow] +endloop + + + + +(shield activation) +startloop +late [player shield no centprotect] -> [player shield centprotect actiontemp] +late vertical [no midprotect|centprotect] -> [midprotect|centprotect] +late horizontal [no edgeprotect|midprotect] -> [edgeprotect|midprotect] +late horizontal [no edgeprotect|centprotect] -> [edgeprotect|centprotect] +endloop + +(shield deactivation) +startloop +late [player shield centprotect no actiontemp] -> [player shield no centprotect] +late vertical [no centprotect| midprotect|no centprotect] -> [no centprotect|no midprotect|no centprotect] +late horizontal [no midprotect no centprotect| edgeprotect|no midprotect no centprotect] -> [no midprotect no centprotect| no edgeprotect|no midprotect no centprotect] +endloop + +late [no player actiontemp] -> [no actiontemp] + + + +(swapper) +late [player rbswap no actiontemp] -> [player rbswap actiontemp rbswapsignstart] +late [rbswapsignstart no player] -> [no rbswapsignstart] +startloop +late [rbswapsignstart][red no protection no rbswapsign] -> [rbswapsignstart][red rbswapsign] +late [rbswapsignstart][blue no protection no rbswapsign] -> [rbswapsignstart][blue rbswapsign] +endloop +startloop +late [red rbswapsign] -> [blue no rbswapsign] +late [blue rbswapsign] -> [red no rbswapsign] +late [no red no blue rbswapsign] -> [no rbswapsign] +endloop + +late [player ryswap no actiontemp] -> [player ryswap actiontemp ryswapsignstart] +late [ryswapsignstart no player] -> [no ryswapsignstart] +startloop +late [ryswapsignstart][red no protection no ryswapsign] -> [ryswapsignstart][red ryswapsign] +late [ryswapsignstart][yellow no protection no ryswapsign] -> [ryswapsignstart][yellow ryswapsign] +endloop +startloop +late [red ryswapsign] -> [yellow no ryswapsign] +late [yellow ryswapsign] -> [red no ryswapsign] +late [no red no yellow ryswapsign] -> [no ryswapsign] +endloop + +late [player byswap no actiontemp] -> [player byswap actiontemp byswapsignstart] +late [byswapsignstart no player] -> [no byswapsignstart] +startloop +late [byswapsignstart][blue no protection no byswapsign] -> [byswapsignstart][blue byswapsign] +late [byswapsignstart][yellow no protection no byswapsign] -> [byswapsignstart][yellow byswapsign] +endloop +startloop +late [blue byswapsign] -> [yellow no byswapsign] +late [yellow byswapsign] -> [blue no byswapsign] +late [no red no blue byswapsign] -> [no byswapsign] +endloop + +late [no player actiontemp] -> [no actiontemp] + +============== +WINCONDITIONS +============== + +All player on target + +======= +LEVELS +======= + +message get to the x + +1bb2bb3bb4 +bbbbbbbbb5 +bbbbbbbbb6 +ybbbbbbbry +ybb7bbbbby +yb8bbbrbbb +9bbbbbbbbb +bbbb0bbbbb \ No newline at end of file diff --git a/Aaaah!_I'm_Being_Attacked_by_a_Giant_Tentacle!.txt b/Aaaah!_I'm_Being_Attacked_by_a_Giant_Tentacle!.txt new file mode 100644 index 0000000000000000000000000000000000000000..1a62ba2fa1442e3ef497c1a8649083b107a2623f --- /dev/null +++ b/Aaaah!_I'm_Being_Attacked_by_a_Giant_Tentacle!.txt @@ -0,0 +1,526 @@ +title Aaaah! I'm Being Attacked by a Giant Tentacle! +author Ricky Liu +homepage www.puzzlescript.net + +noaction +realtime_interval 0.6 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#ccc #ddd #bee +10000 +12220 +12220 +12220 +11110 + +Wall +#555 #444 #333 #222 +00220 +11001 +02220 +00011 +31113 + + +Fire +Orange Yellow DarkBrown +.0.0. +000.. +0100. +.010. +2.2.2 + +Fire2 +Orange Yellow DarkBrown +0..0. +..000 +.0010 +.010. +2.2.2 + +Player +Brown #fda Purple pink black +.000. +.111. +22222 +22222 +.434. + + +SweatR +#6af +..... +0.... +.0... +..... +..... + +SweatL +#6af +..... +....0 +...0. +..... +..... + +DeadPlayer +Black +.000. +.000. +00000 +.000. +.0.0. + +LivePlayer +Brown #fda Red Blue Black +.000. +.111. +22222 +.333. +.4.4. + +Ash +DarkGray +...0. +.0... +..0.. +.000. +00000 + +Prev +transparent + +PrevU +purple pink +.000. +.000. +.000. +..... +..... + +PrevD +purple pink +..... +..... +.000. +.000. +.000. + +PrevL +purple pink +..... +000.. +000.. +000.. +..... + +PrevR +purple pink +..... +..000 +..000 +..000 +..... + +NextU +purple pink +.001. +.001. +.000. +..... +..... + +NextD +purple pink +..... +..... +.000. +.100. +.100. + +NextL +purple pink +..... +110.. +000.. +000.. +..... + +NextR +purple pink +..... +..000 +..000 +..011 +..... + +NextU2 +purple pink +..001 +..001 +..00. +..... +..... + +NextD2 +purple pink +..... +..... +.00.. +100.. +100.. + +NextL2 +purple pink +11... +000.. +000.. +..... +..... + +NextR2 +purple pink +..... +..... +..000 +..000 +...11 + +Temp +transparent + +RNG1 +transparent + +RNG2 +transparent + +Tick +transparent + +======= +LEGEND +======= +. = Background +P = Player and PrevL +F = Fire +# = Wall +u = PrevU +d = PrevD +l = PrevL +r = PrevR + +Obstacle = Wall or Prev +Next = NextU or NextD or NextL or NextR or NextU2 or NextD2 or NextL2 or NextR2 +RNG = RNG1 or RNG2 +Sweats = SweatL or SweatR + +======= +SOUNDS +======= + +SFX0 8062509 +DeadPlayer create 73802302 +EndLevel 70964300 +StartGame 70964300 +(SFX1 94383907) + +================ +COLLISIONLAYERS +================ +Background +RNG1, RNG2 +Tick +Temp +Prev +PrevU, PrevD, PrevL, PrevR +Next +Fire, Fire2, Ash +Player, DeadPlayer, LivePlayer, Wall +Sweats + + +====== +RULES +====== + +[stationary Player] -> [Player Tick] + +(simplify) +[PrevU] -> [Up Prev] +[PrevD] -> [Down Prev] +[PrevL] -> [Left Prev] +[PrevR] -> [Right Prev] +[Next] -> [] +[Fire2] -> [Fire] +[Sweats] -> [] + +(calculate movement) +[> Player > Prev | Prev] -> [ | Player Prev] (SFX1) +[> Player | Obstacle] -> cancel +[ | < Player > Prev] -> [Player > Prev| > Prev] (SFX1) +[Moving Player] -> [Moving Player Moving Temp] (SFX1) + +[Perpendicular Temp > Prev | ] -> [Perpendicular Temp > Prev | Perpendicular Temp] +[> Temp > Prev | ] -> [> Temp > Prev | Temp] +[> Temp | Obstacle no Temp] [Player Temp] -> [ | Obstacle] [Player no Temp] +[Player no Temp] [Temp] -> [Player] [no Temp] +[> Player no Temp | ] -> [ | Player < Prev] +[> Player > Temp Perpendicular Prev | ] -> [ | Player Perpendicular Prev] +[> Temp Perpendicular Prev | ] -> [ | Perpendicular Prev] +[> Temp > Prev | Temp] -> [ | ] +[ | < Temp > Prev ] -> [> Prev | > Prev] +[Temp] -> [] + +(check fire) +[Player Prev Fire] -> [DeadPlayer Prev Fire] +[Player Prev] [Prev Fire] -> [LivePlayer Ash] [Prev Fire] +[Prev Fire] [Prev no Fire] -> [Prev Fire] [Ash] +[Prev Fire] -> [Ash] + +(draw) +[Up Prev] -> [PrevU] +[Down Prev] -> [PrevD] +[Left Prev] -> [PrevL] +[Right Prev] -> [PrevR] +Up [PrevU | ] -> [PrevU | NextD] +Down [PrevD | ] -> [PrevD | NextU] +Left [PrevL | ] -> [PrevL | NextR] +Right [PrevR | ] -> [PrevR | NextL] + +(animation) +[Tick] [RNG] -> [Tick] [] + +[Tick] [Fire no RNG] -> [Tick] [Fire random RNG] +[Fire RNG2] -> [Fire2 RNG2] + +[Tick] [Player no RNG] -> [Tick] [Player random RNG] +[Tick] [Player RNG2] -> [Tick] [Player] +[Tick] [Player no RNG] -> [Tick] [Player random RNG] +right [Player RNG2 | ] -> [Player | SweatR] +[Tick] [Player no RNG] -> [Tick] [Player random RNG] +left [Player RNG2 | ] -> [Player | SweatL] SFX0 + +[Tick] [Next no RNG] -> [Tick] [Next random RNG] +[Tick] [Next RNG2] -> [Tick] [Next] +[Tick] [Next no RNG] -> [Tick] [Next random RNG] +[Tick] [Next RNG2] -> [Tick] [Next] +[Tick] [Next no RNG] -> [Tick] [Next random RNG] +[Tick] [Next RNG2] -> [Tick] [Next] +[Tick] [Next no RNG] -> [Tick] [Next random RNG] +[NextU RNG2] -> [NextU2 RNG2] +[NextD RNG2] -> [NextD2 RNG2] +[NextL RNG2] -> [NextL2 RNG2] +[NextR RNG2] -> [NextR2 RNG2] + +[Tick] -> [] + + + +============== +WINCONDITIONS +============== +Some LivePlayer + +======= +LEVELS +======= + +Message Level 1: Aaaah! + +############ +#..........# +#..........# +lllp.......# +#..........# +#........#.# +#..........# +#..........# +#....f.....# +#....#.....# +#..........# +############ + +Message Level 2: Aaaaah! + +############ +lllp.......# +#..........# +#..........# +#...##.##..# +#.......#..# +#...#f.....# +#...##.##..# +#..........# +#..........# +############ + + +Message Level 3: Aaaaaah! + +################### +##...............## +#.................# +#.................# +#......######.....# +#.......####......# +#....#...##.......# +lllp.##......#....# +#.....##....##....# +#......#.f.##.....# +#......#####......# +#.................# +#.................# +##................# +################### + + +Message Level 4: Aaaaaaah! + +############## +#............# +#............# +lllp.........# +#............# +#.....#......# +#............# +#........#...# +#............# +#...........f# +############## + +Message Level 5: Aaaaaaaah! + +################# +lllp........##### +#...........##### +#...........##### +#...........##### +#...........##### +#..#..#..#..##..# +#...........#..f# +#..............## +#.............### +################# + +Message Level 6: Aaaaaaaaah! + +################## +#................# +#................# +lllp.............# +#................# +#....#..#..#.....# +#................# +#................# +#....#..#..#.....# +#................# +#................# +#................# +#................# +#...............f# +################## + + +Message Level 7: Aaaaaaaaaah! + +################### +lllp......######### +#.........######### +#.........######### +#.........######### +#.#.#.#.#.######### +#.........######### +#.........######### +##.........######## +###.........####### +#####.......####### +######.......###### +#######.......##### +#########.....##### +##########.....#### +###########.....### +#############...### +##############...## +###############...# +################f.# +################### + +Message Level 8: Aaaaaaaaaaah! + +#################### +#..................# +#.#................# +#..................# +lllp...............# +#..................# +#..................# +#..................# +#..................# +#....######........# +#.........#........# +#.......#.#........# +#.........#........# +#.........#........# +#.......#.#........# +#..................# +#..................# +#..................# +#..............#...# +#..................# +#..................# +#..................# +#..................# +#f.................# +#################### + +Message Level 9: Aaaaaaaaaaaah! + +################## +lllp.............# +#................# +#.......#.#.#.#..# +#..#.............# +#.......#.#.#.#..# +#..#.#...........# +#.........#.#.#..# +#..#.#.#.........# +#...........#.#..# +#..#.#.#.#.......# +#.............#..# +#..#.#.#.#.#f.#..# +#...........###..# +#................# +#................# +################## + +Message Level 10: Aaaaaaaaaaaaah! + +################### +lllp..#.....#.....# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.................# +#.....#.....#.....# +#.....#..f..#.....# +################### + +Message Ahhhh! Thanks for playing! \ No newline at end of file diff --git a/Abel's_Werehouse.txt b/Abel's_Werehouse.txt new file mode 100644 index 0000000000000000000000000000000000000000..287d7f849e9a2727a594c280d9c180d6c46d1104 --- /dev/null +++ b/Abel's_Werehouse.txt @@ -0,0 +1,337 @@ +title Abel's Werehouse +author Ethan Clark + +======== +OBJECTS +======== + +background +#ede5c0 + +player +black + +box +brown + +wall +gray + +button +red +..... +.0.0. +..0.. +.0.0. +..... + +door +gray +..0.. +..0.. +..0.. +..0.. +..0.. + +tnt +red lightred +..... +.010. +.101. +.010. +.101. + +buttonOn +transparent + +tntOn +transparent + +noDoor +transparent + +winTrigger +transparent + +fa +black +.00.. +0..0. +0000. +0..0. +0..0. + +fb +black +0.... +0.... +000.. +0.0.. +000.. + +fe +black +000.. +0.... +00... +0.... +000.. + +fl +black +0.... +0.... +0.... +0.... +000.. + +fpos +black +..0.. +..0.. +.0... +..... +..... + +fs +black +.00.. +0.... +.00.. +...0. +.00.. + +fw1 +black +....0 +....0 +....0 +....0 +..... + +fw2 +black +...0. +...0. +...0. +.0.0. +0.0.. + +fr +black +..... +0.00. +00... +0.... +0.... + +fh +black +..... +0.0.. +000.. +0.0.. +0.0.. + +fo +black +..... +.00.. +0..0. +0..0. +.00.. + +fu +black +..... +0..0. +0..0. +0..0. +.00.. + +adam +black + +cutsceneTrigger1 +transparent + +cutsceneTrigger2 +transparent + +cutsceneTrigger3 +transparent + +cutsceneTrigger4 +transparent + +======= +LEGEND +======= + +. = background +a = player +b = box +c = wall +d = button +e = button and box +f = door +g = winTrigger + +h = fa +i = fb +j = fe +k = fpos +l = fl +m = fs +n = fw1 +o = fw2 +p = fr +q = fh +r = fo +s = fu + +t = adam + +u = cutsceneTrigger1 +w = cutsceneTrigger2 +x = cutsceneTrigger3 +z = cutsceneTrigger4 + +y = tnt + +font = fa or fb or fe or fpos or fl or fs or fw1 or fw2 or fr or fh or fo or fu + +trigger = cutsceneTrigger1 or cutsceneTrigger2 or cutsceneTrigger3 or cutsceneTrigger4 + +======= +SOUNDS +======= + +sfx0 98018502 + +================ +COLLISIONLAYERS +================ + +background +player,box,wall,door,tnt +button + +buttonOn +tntOn +noDoor + +font + +adam + +trigger +winTrigger + +====== +RULES +====== + +[buttonOn] -> [] + +[> player | box] -> [> player | > box] + +LATE [box button] -> [box button buttonOn] + +LATE [buttonOn | ] -> [buttonOn | buttonOn] + +LATE [door buttonOn] -> [noDoor buttonOn] +LATE [noDoor no buttonOn] -> [door] + +late [player cutsceneTrigger1] -> [player] message Adam: "hey Cain, can you please check on your brother's warehouse for me"? +late [player cutsceneTrigger2] -> [player] message Cain: "Okay, dad." +late [player cutsceneTrigger3] -> [player] message Cain: "Thankfully, my dad doesn't know that I've hidden explosives in the back!" +late [player cutsceneTrigger4] -> [player] message Adam: "Hey Cain, have you seen Abel's warehouse? I can't seem to find it." + +late [buttonOn tnt] -> [tntOn] sfx0 +late [tntOn | ] -> [tntOn | tntOn] +late [tntOn wall] -> [] +late [tntOn font] -> [] + +late [player winTrigger] -> win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +ccccccccccc +ccc....cccc +cc...t.cccc +cc.....cccg +c.......ccg +c.......uwg +c.......c.g +c.a....cccg +cc.....cccc +ccccccccccc + +.ccccccccc. +.c.hijlkmc. +.cnohpj..c. +.c.qrsmj.c. +.ccccccccc. +.ccccgcccc. +........... +a.......... +........... +........... + +ccccccccccc +g...ccc...c +g...cc.bb.c +g...c...d.c +c...f.c...c +ccccccc.ccc +ccccccc.ccc +cccc...bccc +c.....b.ccc +c.bccc..ccc +ccacccccccc + +cccccgccccc +c....x.b..c +c.b.......c +c.....b.b.c +cb..b.....c +c....b...b. +c...b.....a +c.b...b.... +c.........c +ccccccccccc + +gca..bd..yg +gcccccccccg +gc.hijlkmcg +gcnohpj..cg +gc.qrsmj.cg +gcccccccccg +gcccc.ccccg +ggggggggggg +g.........g +ggggggggggg + +ccccccccccc +ccc....cccc +cc...t.cccc +cc.....ccc. +c.......cc. +c......gz.a +c.......c.. +c......ccc. +cc.....cccc +ccccccccccc + +message Cain: "I don't know." +message Cain: "..." +message Cain: "..." + +message Cain: "Am I my Brother's Warehouse Keeper?" \ No newline at end of file diff --git a/Absorb.txt b/Absorb.txt new file mode 100644 index 0000000000000000000000000000000000000000..e3c938fe77fe7fb681c624637b29d5471e49f630 --- /dev/null +++ b/Absorb.txt @@ -0,0 +1,162 @@ +title Absorb +author Derpstudio +======== +OBJECTS +======== +Background +Grey + +Wall +Orange + +Water +Blue + +Ice +LightBlue + +Goal +Black White +01010 +10101 +01010 +10101 +01010 + +Player +Black + +WallBack +Black + + +NormalPlayer +Pink Black White +.000. +01010 +01010 +02020 +.000. + +IcePower +Blue LightBlue +.010. +00100 +01110 +00100 +.010. + +Normalpower +pink white +.010. +00100 +01110 +00100 +.010. + +IcePlayer +blue Black White +.000. +01010 +01010 +02020 +.000. +======= +LEGEND +======= +. = Background +# = Wall +@ = NormalPlayer +! = Icepower +W = Water +G = Goal +- = Player +_ = Wallback +$ = normalpower +======= +SOUNDS +======= +icepower destroy 45249500 +water destroy 59044504 +(Bump Noise) +normalplayer cantmove 9476507 +iceplayer cantmove 9476507 +(Die Noise) +normalplayer destroy 91881108 +iceplayer destroy 91881108 +================ +COLLISIONLAYERS +================ +Background +Goal, Water, Ice, +Wall, NormalPlayer, Player, IcePlayer, WallBack, IcePower,normalpower +====== +RULES +====== +(Powerup Stuff) +[NormalPlayer|Icepower] -> [IcePlayer|] + +[icePlayer|normalpower] -> [normalPlayer|] + + +(Ice) + +[> NormalPlayer | Water] -> [IcePlayer|] +[IcePlayer|Water] -> [IcePlayer|Ice] +[NormalPlayer | Water] -> [| Water] + + +(Player to Objects control) +[ > Player ] [ NormalPlayer ] -> [ > Player ] [ > NormalPlayer ] + +[ > Player ] [ IcePlayer ] -> [ > Player ] [ > IcePlayer ] + +(Goal) +[NormalPlayer|Goal] -> win +[IcePlayer|Goal] -> win + + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Absorb element tokens to get each element's power! +message Don't touch the water or else you'll drown! +message Get to the flagged tile to win! +message Level 1 out of +##########_ +#GGGGGGGG#- +#........#_ +#WWWWWWWW#_ +#WWWWWWWW#_ +#WWWWWWWW#_ +#WWWWWWWW#_ +#........#_ +#........#_ +#...@...!#_ +##########_ +message Watch out for white tokens! They revert you to your normal form! + +message Level 2 out of + +###########- +####GGG####_ +####...####_ +####WWW####_ +###$WWW$###_ +###$WWW$###_ +###$WWW$###_ +####WWW####_ +####WWW####_ +#####!#####_ +#####@#####_ +###########_ + +message Don't stand on warm plates while in Ice form! + +message Level 3 out of + diff --git a/Ad_Infinitum_v0.4.2_[Implemented_HighFloor,_finished].txt b/Ad_Infinitum_v0.4.2_[Implemented_HighFloor,_finished].txt new file mode 100644 index 0000000000000000000000000000000000000000..566482c27303dba960419fd943db7f1f314e2b09 --- /dev/null +++ b/Ad_Infinitum_v0.4.2_[Implemented_HighFloor,_finished].txt @@ -0,0 +1,605 @@ +title Ad Infinitum v0.4.2 [Implemented HighFloor, finished] +author Tom Hermans @Auroriax +homepage auroriax.itch.io +background_color #151515 +text_color #FBC403 +(run_rules_on_level_start) + +(verbose_logging) + +noaction + +(You have a bunch of mirrors. Create infinities.) + +(https://www.schemecolor.com/black-gold-color-palette.php for color palette) + +======== +OBJECTS +======== + +Background . +#353535 + +HighFloor , +#777777 + +WallTop 1 +#0A0A0A #252525 +10101 +01010 +00000 +00000 +00000 + +WallDef 0 +#0A0A0A #252525 +00000 +00000 +00000 +00000 +00000 + +WallBottom 2 +#0A0A0A #252525 +00000 +00000 +00000 +00000 +01010 + + +Cliff H +Black #28253C transparent +11111 +00000 +00000 +00000 +20002 + +Player P +white black blue +.000. +00000 +00210 +00110 +.000. + +LaserR +#DBA403 (#FBC403) +..... +..... +..000 +..... +..... + +LaserU +#FBC403 +..0.. +..0.. +..0.. +..... +..... + +LaserL +#DBA403 (#FBC403) +..... +..... +000.. +..... +..... + +LaserD +#FBC403 +..... +..... +..0.. +..0.. +..0.. + +Mirror1 / +#FBFCD4 transparent +...1. +..101 +.101. +101.. +.1... + +VictoryMirror1 +#FFDD03 #FFDD03 +...0. +..010 +.010. +010.. +.0... + +Mirror2 \ +#FBFCD4 transparent +.1... +101.. +.101. +..101 +...1. + +VictoryMirror2 +#FFDD03 #FFDD03 +.0... +010.. +.010. +..010 +...0. + +MirrorVert I +black gray +..0.. +..0.. +..0.. +..0.. +..0.. + +MirrorHor _ +black gray +..... +..... +00000 +..... +..... + +(SplitterR > +gray +0.... +000.. +00000 +000.. +0....) + +EmitR 6 +yellow +0.... +000.. +00000 +000.. +0.... + +TeleportBlue b +blue white +.0.1. +10100 +.101. +00101 +.1.0. + +Citizen C +white +..0.. +.000. +..0.. +.0.0. +.0.0. + +Statue S +black +..0.. +.000. +..0.. +.0.0. +.0.0. + +GameOver +gray black blue +.000. +00000 +00210 +00110 +.000. + +BulbOff + +Gray Yellow +.000. +0...0 +0...0 +.0.0. +.000. + +BulbOn +Gray Orange +.000. +01110 +01110 +.010. +.000. + +======= +LEGEND +======= + +(UnlockedPlayer = PlayerDown or PlayerRight or PlayerLeft or PlayerUp) +(LockedPlayer = LockedPlayerDown or LockedPlayerRight or LockedPlayerLeft or LockedPlayerUp) +Laser = LaserR or LaserU or LaserL or LaserD +Mirror = Mirror1 or Mirror2 or VictoryMirror1 or VictoryMirror2 or MirrorVert or MirrorHor (or SplitterR) (or FrozenMirror1 or FrozenMirror2 or FrozenSplitterR) +(FrozenMirror = FrozenMirror1 or FrozenMirror2 or FrozenSplitterR) +Teleport = TeleportBlue + +M/ = Mirror1 or VictoryMirror1 +M\ = Mirror2 or VictoryMirror2 +(SR = SplitterR or FrozenSplitterR) + +Shootable = Mirror or Teleport + +NormalMirror = Mirror1 or Mirror2 +VictoryMirror = VictoryMirror1 or VictoryMirror2 + +Emit = EmitR + +Wall = WallDef or WallTop or WallBottom + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +HighFloor +Cliff +Player, Wall, Mirror, Statue, Citizen, BulbOff, BulbOn, GameOver, Emit +Teleport +LaserU +LaserR +LaserD +LaserL + +====== +RULES +====== + +down [no Wall no WallTop | Wall] -> [ | WallTop] +up [no Wall no WallBottom | Wall] -> [ | WallBottom ] + +[Laser] -> [] +[BulbOn] -> [BulbOff] +[VictoryMirror1] -> [Mirror1] +[VictoryMirror2] -> [Mirror2] +[GameOver] -> cancel + +(Absorb player movement so I don't have to mess with late rules) +[> Player | Mirror] -> [> Player | > Mirror] +[> Mirror | Mirror] -> [> Mirror | > Mirror] +[> Mirror | no wall no BulbOff no BulbOn no Mirror no Wall no Player no HighFloor] -> [ | Mirror] +[> Mirror] -> [Mirror] +[> Player | no wall no BulbOff no BulbOn no Mirror no Wall no Player] -> [ | Player] +[> Player] -> [Player] + +(Dump stuff off cliffs) +[Mirror Cliff] -> [Cliff] +[Player Cliff] -> [Cliff] + +(Mirrors: Fire lasers first, then check for valid combinations.) +up [Shootable no LaserU | ... | Shootable] -> [Shootable action LaserU| ... | Shootable] +down [Shootable no LaserD | ... | Shootable] -> [Shootable action LaserD| ... | Shootable] +left [Shootable no LaserL | ... | Shootable] -> [Shootable action LaserL| ... | Shootable] +right [Shootable no LaserR | ... | Shootable] -> [Shootable action LaserR| ... | Shootable] + +[M/ LaserU LaserL no LaserR no LaserD] -> [VictoryMirror1 LaserU LaserL] +[M/ no LaserU no LaserL LaserR LaserD] -> [VictoryMirror1 LaserR LaserD] +[M/ LaserU LaserL LaserR LaserD] -> [VictoryMirror1 LaserU LaserL LaserR LaserD] + +[M\ LaserU LaserR no LaserL no LaserD] -> [VictoryMirror2 LaserU LaserR] +[M\ no LaserU no LaserR LaserL LaserD] -> [VictoryMirror2 LaserL LaserD] +[M\ LaserU LaserL LaserR LaserD] -> [VictoryMirror2 LaserU LaserL LaserR LaserD] + +(Other mirror types here QQQ) + +[Laser no VictoryMirror] -> [] + +(Continue laser) +right [action LaserR | no Shootable] -> [LaserR | action LaserR] +left [action LaserL | no Shootable ] -> [LaserL | action LaserL] +up [action LaserU | no Shootable ] -> [LaserU | action LaserU] +down [action LaserD | no Shootable] -> [LaserD | action LaserD] +[action Laser TeleportBlue] [TeleportBlue] -> [TeleportBlue] [action Laser TeleportBlue] + +(Activate bulbs) +[Laser BulbOff] -> [Laser BulbOn] + +(Stone citizens) +[Laser Citizen] -> [Laser Statue] + +============== +WINCONDITIONS +============== + +No BulbOff +No NormalMirror +All Player on Laser + +======= +LEVELS +======= + +message You have a bunch of mirrors. Create infinities. + +message ALPHA +000000 +0..\.0 +0/p..0 +0.../0 +0.\..0 +000000 + +message BETA +00000000000 +00...\00000 +0.\....0000 +0.\....0000 +0.....\//p0 +0......0000 +00000000000 + +message GAMMA +000000000 +0.......0 +0./\....0 +0.\.0p..0 +0..0\0..0 +0...0.\.0 +0....\/.0 +0.......0 +000000000 + +message DELTA +00000000 +0/0000\0 +00..p000 +0.//.000 +0.\..000 +0.\\.000 +0....0/0 +00000000 + +message EPSILON +00000000 +0....\.0 +0.0.\p.0 +0/0...\0 +0....\.0 +0...00.0 +0./....0 +00000000 + +message ZETA +00000000 +000....0 +0...00.0 +0......0 +0.\.p..0 +0./\0..0 +0.\00..0 +0.\/\.00 +0.....00 +00000000 + +message THETA + +(000000000 +0000...\0 +00...p2.0 +0..///..0 +0..///..0 +0.2....00 +0\...0000 +000000000) +(lddll urddr urrll uurdl dllul drrd) (Usable somewhat elegant version) + +000000000 +00000..\0 +00.0./..0 +00.././.0 +00..p..00 +0././.000 +0../...00 +0\..00000 +000000000 +(SOLVABLE , 8 mirrors, one loop, 6/2) + +message Unfinished - 8 mirrors, one loop, 6/2 +..../\. +./\.... +....... +.00000. +.\.../. +..\./.. +.....p. + +...0... +./\0/\. +....... +.00000. +.\.../. +..\0/.. +...0.p. +(Trivial) + +...0... +.0.0.0. +...0... +./\0/\. +....... +.00000. +.\.../. +..\0/.. +...0.p. +(Unsolvable - This puzzle would need one-directional tiles to work) + +000000000 +0,,,0,,,0 +0./\0/\.0 +0.......0 +0.00000.0 +0.\.../.0 +0..\0/..0 +0...0.p.0 +000000000 + +message IOTA +(- 8 mirrors, two loops, 4/4) +.../\ +...\/ +/.\.. +..... +\./.p + +..... +./.\. +/.\.. +.\./. +\./.p + +000000000 +0.......0 +0.////..0 +0..0....0 +0.0.0...0 +0.\\\\p.0 +0.......0 +000000000 + +0222222 +....... +..////. +...2... +..2\2.. +..\\\\. +...p... +0111111 +(Interesting but unsolvable?) + +0222222 +....... +..//\\. +...2... +..2.2.. +..\\//. +...p... +0111111 +(Way to easy!) + +......... +.0000000. +......... +0../\\\.0 +0...2...0 +0..2.2..0 +0..\///.0 +....p.... +.0111111. +......... +(Interesting, solvable but can be cheated, would also need one-directional blocks) + +........ +.000000. +........ +0./\\\.0 +0...2..0 +0..2...0 +0.\///.0 +....p... +.011111. +........ +(Little but more elegant but not sure if solvable) + +00000000000 +000,,,,,000 +00,,,,,,,00 +0,,./\\\,,0 +0,,..2..,,0 +0,,.2.2.,,0 +0,,p\///,,0 +00,,,,,,,,0 +00000,,,,,0 +00000000000 +(Added new gimmick to prevent cheating, solvable) + +message Unfinished - 7 mirrors, two loops, 4/3 + +../.\ +..... +/.\./ +..... +\./.p + +message Unfinished - 11 mirrors, one loop, 7/4 + +./..\ +../\. +/../. +.\/./ +\./.p + +message Unfinished - 10 mirrors, three loops, 5/5 +....... +....... +../\... +./\/.\. +.\/.... +...\./. +.....p. + +message Unfinished +../\. +./\\\ +.\./. +.p\./ + +.p..... +..////. +.\...00 +.\...\0 +.\....0 +..0\./0 +..00000 + +message Unordered - 12 mirrors, one loop, 6/6 + +000000000 +0.......0 +0.p.....0 +0.../\..0 +0..//\\.0 +0..\\//00 +0000\/000 +000000000 (I2, 12 mirrors, one loop) + +message Unfinished - 13 mirrors, four loops, ?/? +.......... +...../.\.. +.......... +.../.\./.. +.......... +../\./..\. +..\/...... +......p... +.....\../. + +message Fin. + +(----------------------------------) + +(Testing) +///....... +./.....p.. +..../..... +...//..... +..../..... +....../... +.....///.. +......../. +........// +......../. + +(Pill-shaped mirror setups) +../\.../\.../\ +./././../././. +/./...//..././ +\/..p\/...\/.. \ No newline at end of file diff --git a/Add_Man_2__This_Time_It's_Arithmetical.txt b/Add_Man_2__This_Time_It's_Arithmetical.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3ca7247aad87bf5c495b3a7d964ef1e0f76cb8e --- /dev/null +++ b/Add_Man_2__This_Time_It's_Arithmetical.txt @@ -0,0 +1,222 @@ +title Add Man 2: This Time It's Arithmetical +author Adam Gashlin +homepage gashlin.net + +key_repeat_interval 0.5 +noaction + +======== +OBJECTS +======== + +Background +Green + +Zero +White +..... +.000. +.0.0. +.000. +..... + +ZeroGoal +Blue DarkBlue +00000 +01110 +01010 +01110 +00000 + +One +White +..... +..0.. +..0.. +..0.. +..... + +OneGoal +Blue DarkBlue +00000 +00100 +00100 +00100 +00000 + +Player +LightBlue LightBrown Purple Pink +..3.. +.111. +00000 +12221 +.2.2. + +Wall +Grey + +Two +Red +..... +0.000 +0.0.0 +0.000 +..... + +======= +LEGEND +======= + +. = Background ++ = Player +0 = Zero +O = ZeroGoal +1 = One +! = OneGoal +# = Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +ZeroGoal, OneGoal, Wall +Player, Two, Zero, One + +====== +RULES +====== + +[ > Player | Wall ] -> [ Player | Wall ] +[ > Player | Zero ] -> [ > Player | > Zero ] +[ > Player | One ] -> [ > Player | > One ] + +[ > Zero | Zero ] -> [ | Zero ] +[ > Zero | One ] -> [ | One ] +[ > One | Zero ] -> [ | One ] +[ > One | One ] -> [ | Two ] + +Right [ One | Two ] -> [ Two | Zero ] +Right [ No One | Two ] -> [ One | Zero ] + +[ Two ] -> Cancel + +============== +WINCONDITIONS +============== + +All ZeroGoal on Zero +All OneGoal on One + +======= +LEVELS +======= + +MESSAGE Cover blue targets with white numbers + ++#O +.#. +1#. +..0 +!.. + +MESSAGE Numbers can go into walls +##### +#0.1# +#+#.# +###.# +0.... +..0.O + +MESSAGE 0 + 0 = 0 + +.#..... ++#..... +.#..... +.##0##. +0..0.#O +0....#O + +MESSAGE 0 + 1 = 1 + +!#..#.. +.#.010. +.#..#.. +.#..#.. +.#..#.# +0...#.# +O...#+# + +MESSAGE 1 + 1 = 10 + +.!.#..+ +....1#. +...#1#. +...#... +.O..... + +...###... +.11...11. +!..#+#..! +...###..O +....#.... + +....+ +...1. +#..1. +!##.. + +...###... +111...111 +!..#+#..! +...###..O +......... + +....... +..1001. +.+0011. +..!!OO. + +...... ++1.1.. +....1. +###... +!##.1. +###... + ++.. +..1 +.11 +11! + +...#+... +...####1 +...11111 +...##### +##11111! +111.#### + +##....... +#...1.1.. +#1#####.. +#1#...... +..#####.. +...!..#+. + +####### +..!.... +...##.. +1111111 +###..## ++...... + +........# +...+....# +..#####1# +11111111# +..####..# +..#!....# \ No newline at end of file diff --git a/Aerobatics.txt b/Aerobatics.txt new file mode 100644 index 0000000000000000000000000000000000000000..feac2028b2303d740f1dd905d8c253ed24cab66f --- /dev/null +++ b/Aerobatics.txt @@ -0,0 +1,616 @@ +title Aerobatics +author Mark Richardson +again_interval 0.2 +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +#531 + +TurnL1 +Transparent + +TurnL2 +Transparent + +TurnR1 +Transparent + +TurnR2 +Transparent + +TurnD1 +Transparent + +TurnD2 +Transparent + +HUD +Transparent + +PlaneU +White LightBlue +..1.. +..1.. +00000 +..0.. +.000. + +PlaneD +White LightBlue +.000. +..0.. +00000 +..1.. +..1.. + +PlaneL +White LightBlue +..0.. +..0.0 +11000 +..0.0 +..0.. + +PlaneR +White LightBlue +..0.. +0.0.. +00011 +0.0.. +..0.. + +PlaneUL +White LightBlue +1..0. +.10.. +.00.. +0..00 +...0. + +PlaneUR +White LightBlue +.0..1 +..01. +..00. +00..0 +.0... + +PlaneDL +White LightBlue +...0. +0..00 +.00.. +.10.. +1..0. + +PlaneDR +White LightBlue +.0... +00..0 +..00. +..01. +.0..1 + +Ring +#F00 #A21 +.000. +01.10 +0...0 +01.10 +.000. + +ExplosionX +Transparent + +ExplosionU +Red Orange Yellow +.000. +11011 +.21.. +2..1. +...2. + +ExplosionD +Red Orange Yellow +.2... +.1..1 +..12. +11011 +.000. + +ExplosionL +Red Orange Yellow +.1... +01.12 +001.. +012.. +.1.1. + +ExplosionR +Red Orange Yellow +.1.1. +..210 +..100 +21.10 +...1. + +WallX +Brown +00000 +00000 +00000 +00000 +00000 + +WallU +Brown +.000. +00000 +00000 +00000 +00000 + +WallD +Brown +00000 +00000 +00000 +00000 +.000. + +WallL +Brown +.0000 +00000 +00000 +00000 +.0000 + +WallR +Brown +0000. +00000 +00000 +00000 +0000. + +WallUL +Brown +.000. +00000 +00000 +00000 +.0000 + +WallUR +Brown +.000. +00000 +00000 +00000 +0000. + +WallDL +Brown +.0000 +00000 +00000 +00000 +.000. + +WallDR +Brown +0000. +00000 +00000 +00000 +.000. + +WallO +Brown +.000. +00000 +00000 +00000 +.000. + +Player +Transparent + +StepH +#0C0 +..... +..... +.0.0. +..... +..... + +StepV +#0C0 +..... +..0.. +..... +..0.. +..... + +StepUL +#0C0 +..... +.0... +..... +..... +..... + +StepUR +#0C0 +..... +...0. +..... +..... +..... + +StepDL +#0C0 +..... +..... +..... +.0... +..... + +StepDR +#0C0 +..... +..... +..... +...0. +..... + + +======= +LEGEND +======= + +. = Background +! = WallX and HUD +# = WallX +O = Ring +U = Player and PlaneU +D = Player and PlaneD +L = Player and PlaneL +R = Player and PlaneR +Q = Player and PlaneUR + +Plane = PlaneU or PlaneD or PlaneL or PlaneR or PlaneUL or PlaneUR or PlaneDL or PlaneDR +Turn = TurnL1 or TurnL2 or TurnR1 or TurnR2 or TurnD1 or TurnD2 +Explosion = ExplosionX or ExplosionU or ExplosionD or ExplosionL or ExplosionR +Wall = WallX or WallU or WallD or WallL or WallR or WallUL or WallUR or WallDL or WallDR or WallO +Step = StepH or StepV or StepUL or StepUR or StepDL or StepDR + + +======= +SOUNDS +======= + +Ring Destroy 58849900 +Explosion Create 93930908 +EndLevel 72547908 +SFX0 22603503 (Turning) + + +================ +COLLISIONLAYERS +================ + +Background +Turn, HUD +Wall, Plane, Ring, Explosion +Player, Step + + +====== +RULES +====== + +( Decorate walls ) +up [ WallX | no Wall ] -> [ WallU | ] +down [ WallX | no Wall ] -> [ WallD | ] +down [ WallU | no Wall ] -> [ WallO | ] +left [ WallX | no Wall ] -> [ WallL | ] +left [ WallU | no Wall ] -> [ WallUL | ] +left [ WallD | no Wall ] -> [ WallDL | ] +right [ WallX | no Wall ] -> [ WallR | ] +right [ WallU | no Wall ] -> [ WallUR | ] +right [ WallD | no Wall ] -> [ WallDR | ] +right [ WallL | no Wall ] -> [ WallO | ] +right [ WallUL | no Wall ] -> [ WallO | ] +right [ WallDL | no Wall ] -> [ WallO | ] + +( Clear flight plan ) +[ Step ] -> [ ] + +( Toggle HUD ) +[ action Player ] [ HUD ] -> [ Player ] [ ] +random [ action Player ] [ Wall ] -> [ Player ] [ Wall HUD ] + +( Generalise plane ) +[ PlaneU ] -> [ up PlaneU ] +[ PlaneD ] -> [ down PlaneD ] +[ PlaneL ] -> [ left PlaneL ] +[ PlaneR ] -> [ right PlaneR ] +[ PlaneUL ] -> [ up PlaneUL ] +[ PlaneDR ] -> [ down PlaneDR ] +[ PlaneDL ] -> [ left PlaneDL ] +[ PlaneUR ] -> [ right PlaneUR ] + +( Complete turning ) +[ v Plane Player TurnL2 | Wall ] -> [ > ExplosionX | Wall ] +[ > Plane Player TurnR2 | Wall ] -> [ > ExplosionX | Wall ] +[ > Plane Player TurnD2 | Wall ] -> [ > ExplosionX | Wall ] +[ v Plane Player TurnL2 | ] -> [ | > Plane Player ] +[ > Plane Player TurnR2 | ] -> [ | > Plane Player ] +[ > Plane Player TurnD2 | ] -> [ | > Plane Player ] + +( Continue turning ) +[ > Plane Player TurnL1 | Wall ] -> [ > ExplosionX | Wall ] +[ v Plane Player TurnR1 | Wall ] -> [ > ExplosionX | Wall ] +[ > Plane Player TurnD1 | Wall ] -> [ > ExplosionX | Wall ] +[ > Plane Player TurnL1 | ] -> [ | > Plane Player TurnL2 ] again +[ v Plane Player TurnR1 | ] -> [ | v Plane Player TurnR2 ] again +[ > Plane Player TurnD1 | ] -> [ | < Plane Player TurnD2 ] again + +( Start turning ) +[ > Plane > Player | Wall ] -> [ > ExplosionX | Wall ] +[ v Plane > Player | Wall ] -> [ > ExplosionX | Wall ] SFX0 +[ ^ Plane > Player | Wall ] -> [ > ExplosionX | Wall ] SFX0 +[ > Plane < Player | Wall ] -> [ > ExplosionX | Wall ] SFX0 +[ > Plane > Player | ] -> [ | > Plane Player ] +[ v Plane > Player | ] -> [ | v Plane Player TurnL1 ] SFX0 again +[ ^ Plane > Player | ] -> [ | > Plane Player TurnR1 ] SFX0 again +[ > Plane < Player | ] -> [ | > Plane Player TurnD1 ] SFX0 again + +( Draw flight plan ) +[ HUD ] [ > Plane no Turn | | ] -> [ HUD ] [ > Plane | > StepV | StepV ] +[ v StepV | | ] -> [ v StepV | StepDL | StepH ] +[ ^ StepV | | ] -> [ ^ StepV | StepDR | StepH ] +[ HUD ] [ v Plane no Turn | ] -> [ HUD ] [ v Plane | action StepUR ] +[ HUD ] [ ^ Plane no Turn | ] -> [ HUD ] [ ^ Plane | action StepUL ] +[ action Step | Step ] -> [ Step | Step ] +[ action Step ] -> [ ] +[ > Step ] -> [ Step ] +( reorient steps ) +[ > Plane ] [ Step ] -> [ > Plane ] [ > Step ] +[ up Step ] -> [ Step ] +[ down StepUL ] -> [ StepDR ] +[ down StepUR ] -> [ StepDL ] +[ down StepDL ] -> [ StepUR ] +[ down StepDR ] -> [ StepUL ] +[ left StepUL ] -> [ StepDL ] +[ left StepUR ] -> [ StepUL ] +[ left StepDL ] -> [ StepDR ] +[ left StepDR ] -> [ StepUR ] +[ right StepUL ] -> [ StepUR ] +[ right StepUR ] -> [ StepDR ] +[ right StepDL ] -> [ StepUL ] +[ right StepDR ] -> [ StepDL ] +[ vertical StepV ] -> [ StepV ] +[ horizontal StepV ] -> [ StepH ] +[ vertical StepH ] -> [ StepH ] +[ horizontal StepH ] -> [ StepV ] + +( Select plane sprite ) +[ up Plane no Turn ] -> [ PlaneU ] +[ down Plane no Turn ] -> [ PlaneD ] +[ left Plane no Turn ] -> [ PlaneL ] +[ right Plane no Turn ] -> [ PlaneR ] +[ up Plane Turn ] -> [ PlaneUL Turn ] +[ down Plane Turn ] -> [ PlaneDR Turn ] +[ left Plane Turn ] -> [ PlaneDL Turn ] +[ right Plane Turn ] -> [ PlaneUR Turn ] +[ up ExplosionX ] -> [ ExplosionU ] +[ down ExplosionX ] -> [ ExplosionD ] +[ left ExplosionX ] -> [ ExplosionL ] +[ right ExplosionX ] -> [ ExplosionR ] + + +============== +WINCONDITIONS +============== + +no Ring +no Turn +some Plane + + +======= +LEVELS +======= + +message Flight Training + +!######### +######...# +######.O.# +######...# +#####....# +##.......# +#.....O..# +#.O.....## +#....##### +#...###### +#.U.###### +#...###### +########## + +message Loop-de-loop + +!########## +####...#### +####.O.#### +####...#### +#.........# +#.R.....O.# +#.........# +####...#### +####.O.#### +####...#### +########### + +message Canyon + +!############# +##........O.## +#............# +#..#####O...O# +#.O#####.....# +#..######.O.## +#......####### +##..O...###### +######..###### +######.O###### +######..###### +######...O...# +#######.....L# +############## + +message Spelunk + +!################### +###########.###..### +##...######.##....## +#..#..#####.##....## +#..##.#####..##...O# +#O...O.....O....#.## +#.###.##O##.#####.## +#..#..##.##.#####.## +#....###....#####.## +#.######...######.## +#.######..###.....## +#.######.###..##..## +#..#####..#..####.## +##..O...#...#####.## +#######..########O## +########..########## +#########.LO######## +#################### + +message Checkpoint + +!################ +#.......O.......# +#.......#.......# +#.......O.......# +#.......#......U# +#.............#O# +#...#O#.....#...# +#...........O...# +#.#O#...#...#...# +#.......O.......# +#....#..#.......# +#....O.....#....# +#....#.....O....# +#..........#....# +#......#O#......# +#...............# +################# + +message Down Town + +!################ +#....O..........# +#...............# +#..........O....# +#...###...###...# +#O..###..O###O..# +#...###...###...# +#..........O....# +#...............# +#....O..........# +#...###...###...# +#..O###OU.###..O# +#...###...###...# +#....O..........# +#...............# +#..........O....# +################# + +message Swiss Cheese + +!################ +#...............# +#...............# +#..........O....# +######O######O### +#...............# +#.R...........O.# +#...............# +####.####O####### +#............O..# +#...............# +#...............# +##O####.#####.### +#...............# +#.........O.....# +#...............# +################# + +message Indoors + +!############## +#.............# +#.#..#...#..#.# +#....#...#....# +#....O...O....# +#.##O##.##O##.# +#....#...#....# +#.............# +#....#...#....# +#.##O##.##O##.# +#....O.U.O....# +#....#...#....# +#.#..#...#..#.# +#.............# +############### + +message Spires + +!############ +#...........# +#.O.#..#.#..# +##...#......# +#...#....#..# +#......#..#.# +##...#......# +#..#....#..## +#....#.#....# +#..#.....#..# +##....#...O.# +#..#....#...# +#.R..#....#.# +#...........# +############# + +message Championship + +!############ +##....#.....# +#..#.#...#..# +##O......#..# +#.##..##....# +#..#..#..#.## +#....#..###.# +##.#...#.#..# +#.O.#.#O....# +#..#R..#....# +#...........# +#..#...####.# +#...##.#....# +#....#..##.## +#....#......# +##....#..#..# +#......#O#..# +############# diff --git a/Airport_Aggression.txt b/Airport_Aggression.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e3c845e33e905b80fc0684071cc4c8198ee9db7 --- /dev/null +++ b/Airport_Aggression.txt @@ -0,0 +1,1074 @@ +title Airport Aggression +zoomscreen 31x18 +run_rules_on_level_start +key_repeat_interval 0.1 +again_interval 0.1 + +======== +OBJECTS +======== + +Background +lightblue + +b1 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +01000 +00020 +00000 +03000 +00000 + +b2 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +00010 +00000 +03000 +00000 +00020 + +b3 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +00200 +00000 +00000 +01000 +00030 + +b4 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +00000 +00000 +10003 +00200 +00000 + +b5 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +00030 +00000 +00002 +10000 +00000 + +b6 +#CCCCFF #EEEEFF #CCFFCC #BBBBFF +00000 +00001 +02000 +00000 +00030 + +playerl +#996139 blue +.11.. +0011. +0011. +0011. +.11.. + +playeru +#996139 blue +.000. +10001 +11111 +.111. +..... + +playerd +#996139 blue +..... +.111. +11111 +10001 +.000. + +playerr +#996139 blue +..11. +.1100 +.1100 +.1100 +..11. + +tempu +brown black +.000. +10001 +11111 +.111. +..... + +tempd +brown black +..... +.111. +11111 +10001 +.000. + +templ +brown black +.11.. +0011. +0011. +0011. +.11.. + +tempr +brown black +..11. +.1100 +.1100 +.1100 +..11. + +skind1 +#F3E6E0 +..... +..... +..... +.000. +.000. + +skind2 +#DCBAA3 +..... +..... +..... +.000. +.000. + +skind3 +#B58A65 +..... +..... +..... +.000. +.000. + +skind4 +#996139 +..... +..... +..... +.000. +.000. + +skind5 +#5E3922 +..... +..... +..... +.000. +.000. + +skind6 +#301C10 +..... +..... +..... +.000. +.000. + +skinu1 +#F3E6E0 +.000. +.000. +..... +..... +..... + +skinu2 +#DCBAA3 +.000. +.000. +..... +..... +..... + +skinu3 +#B58A65 +.000. +.000. +..... +..... +..... + +skinu4 +#996139 +.000. +.000. +..... +..... +..... + +skinu5 +#5E3922 +.000. +.000. +..... +..... +..... + +skinu6 +#301C10 +.000. +.000. +..... +..... +..... + +skinl1 +#F3E6E0 +..... +00... +00... +00... +..... + +skinl2 +#DCBAA3 +..... +00... +00... +00... +..... + +skinl3 +#B58A65 +..... +00... +00... +00... +..... +skinl4 +#996139 +..... +00... +00... +00... +..... + +skinl5 +#5E3922 +..... +00... +00... +00... +..... + +skinl6 +#301C10 +..... +00... +00... +00... +..... + +skinr1 +#F3E6E0 +..... +...00 +...00 +...00 +..... + +skinr2 +#DCBAA3 +..... +...00 +...00 +...00 +..... +skinr3 +#B58A65 +..... +...00 +...00 +...00 +..... +skinr4 +#996139 +..... +...00 +...00 +...00 +..... +skinr5 +#5E3922 +..... +...00 +...00 +...00 +..... +skinr6 +#301C10 +..... +...00 +...00 +...00 +..... + +hairl1 +black +.00.. +..00. +..00. +..00. +.00.. + +hairl2 +lightbrown +.000. +..00. +..00. +..00. +.000. + +hairl3 +yellow +000.. +..00. +..00. +..00. +000.. + +hairl4 +brown +.0... +..0.. +..0.. +..0.. +.0... + +hairl5 +darkgrey +..... +..0.. +..00. +..0.. +..... + +hairl6 +red +.0... +..0.. +..00. +..0.. +.0... + +hairl7 +black +..... +..00. +..00. +..00. +..... + +hairr1 +red +..00. +.00.. +.00.. +.00.. +..00. + +hairr2 +darkgrey +.000. +.00.. +.00.. +.00.. +.000. + +hairr3 +brown +..000 +.00.. +.00.. +.00.. +..000 + +hairr4 +yellow +...0. +..0.. +..0.. +..0.. +...0. + +hairr5 +black +..... +..0.. +.00.. +..0.. +..... + +hairr6 +lightbrown +...0. +..0.. +.00.. +..0.. +...0. + +hairr7 +brown +..... +.00.. +.00.. +.00.. +..... + +haird1 +lightbrown +..... +.000. +00000 +0...0 +..... + +haird2 +brown +..... +00000 +00000 +0...0 +..... + +haird3 +darkgrey +..... +.000. +00000 +0...0 +0...0 + +haird4 +red +..... +..... +.000. +0...0 +..... + +haird5 +yellow +..... +..0.. +.000. +..... +..... + +haird6 +yellow +..... +..0.. +.000. +0...0 +..... + +haird7 +black +..... +.000. +.000. +..... +..... + +hairu1 +brown +..... +0...0 +00000 +.000. +..... + +hairu2 +darkgrey +..... +0...0 +00000 +00000 +..... + +hairu3 +brown +0...0 +0...0 +00000 +.000. +..... + +hairu4 +lightbrown +..... +0...0 +.000. +..... +..... + +hairu5 +red +..... +..... +.000. +..0.. +..... + +hairu6 +black +..... +0...0 +.000. +..0.. +..... + +hairu7 +yellow +..... +..... +.000. +.000. +..... + +wall +#446 + +walll +#224 +0.... +0.... +0.... +0.... +0.... + +wallr +#668 +....0 +....0 +....0 +....0 +....0 + +wallu +#224 +00000 +..... +..... +..... +..... + +walld +#668 +..... +..... +..... +..... +00000 + +walllu +#CCCCFF +0.... +..... +..... +..... +..... + +wallld +#CCCCFF +..... +..... +..... +..... +0.... + +wallru +#CCCCFF +....0 +..... +..... +..... +..... + +wallrd +#CCCCFF +..... +..... +..... +..... +....0 + +movingupl +lightgrey grey gray +20001 +20010 +20100 +21000 +20000 + +movingupr +lightgrey grey gray +10002 +01002 +00102 +00012 +00002 + +movingdownl +lightgrey grey gray +21000 +20100 +20010 +20001 +20000 + +movingdownr +lightgrey grey gray +00012 +00102 +01002 +10002 +00002 + +tag +transparent + +ag +transparent + +marker0 +transparent + +marker1 +transparent + +marker2 +transparent + +marker3 +transparent + +marker4 +transparent + +marker5 +transparent + +marker6 +transparent + +roadblack +#111 + +roadwhite +#DDD + +sidewalk1 +grey darkgrey +00001 +00001 +00001 +00001 +00001 + +sidewalk2 +grey darkgrey +00001 +00001 +00001 +00001 +11111 + +sidewalk3 +grey darkgrey +00000 +00000 +00000 +00000 +00000 + +sidewalk4 +grey darkgrey +00000 +00000 +00000 +00000 +11111 + + + + + + + +car00 あ +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +55555 +55550 +55000 +50011 +50111 +car01 い +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +55550 +00000 +13333 +33443 +34330 +car02 う +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +05555 +00000 +30333 +00000 +11111 +car03 え +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +55555 +00000 +30333 +00000 +11111 +car04 お +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +55555 +00000 +30000 +00033 +11034 +car05 か +#2D36A6 #4048CC #6068D5 #050505 #505050 #111 +55555 +00555 +00005 +30005 +43305 + +car10 き +#2D3616 #4048CC #6068D5 #050505 #505050 +11113 +11113 +11113 +11113 +11113 +car11 く +#2D3616 #4048CC #6068D5 #050505 #505050 +33331 +33331 +33331 +33331 +33331 +car12 け +#2D3616 #4048CC #6068D5 #050505 #505050 +11111 +11111 +11111 +11111 +11111 +car13 こ +#2D3616 #4048CC #6068D5 #050505 #505050 +11111 +11111 +11111 +11111 +11111 +car14 さ +#2D3616 #4048CC #6068D5 #050505 #505050 +11133 +11133 +11133 +11133 +11133 +car15 し +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +34315 +33315 +33315 +33315 +33315 +car20 す +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +52111 +52211 +55222 +55552 +55555 +car21 せ +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +33332 +33333 +13333 +22222 +55552 +car22 そ +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +11111 +22222 +32333 +22222 +25555 +car23 が +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +11111 +22222 +32333 +22222 +55555 +car24 ぎ +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +11233 +22233 +32222 +22222 +55555 +car25 ぐ +#2D3616 #4048CC #6068D5 #050505 #505050 #111 +33325 +32225 +22225 +22555 +55555 +======= +LEGEND +======= +player = playeru or playerl or playerd or playerr +p = playeru and roadblack +u = tempu +l = templ +r = tempr +d = tempd +b=b1 or b2 or b3 or b4 or b5 or b6 +hairu= hairu1 or hairu2 or hairu3 or hairu4 or hairu5 or hairu6 or hairu7 +haird = haird1 or haird2 or haird3 or haird4 or haird5 or haird6 or haird7 +hairl = hairl1 or hairl2 or hairl3 or hairl4 or hairl5 or hairl6 or hairl7 +hairr = hairr1 or hairr2 or hairr3 or hairr4 or hairr5 or hairr6 or hairr7 +hair = hairu or haird or hairr or hairl +skinu = skinu1 or skinu2 or skinu3 or skinu4 or skinu5 or skinu6 +skind = skind1 or skind2 or skind3 or skind4 or skind5 or skind6 +skinr = skinr1 or skinr2 or skinr3 or skinr4 or skinr5 or skinr6 +skinl = skinl1 or skinl2 or skinl3 or skinl4 or skinl5 or skinl6 +person = skinu or skinl or skind or skinr +# = wall +solid = wall or car00 or car01 or car02 or car03 or car04 or car05 or car10 or car11 or car12 or car13 or car14 or car15 or car20 or car21 or car22 or car23 or car24 or car25 +. = background +movingup = movingupl or movingupr +& = movingupl +* = movingupr +movingdown = movingdownl or movingdownr +$ = movingdownl +@ = movingdownr +0 = marker0 +1 = marker1 +2 = marker2 +3 = marker3 +4 = movingdownl and marker3 +7 = movingdownr and marker3 +5 = movingupl and marker3 +8 = movingupr and marker3 +6 = marker4 +9 = marker6 and roadwhite +, = roadblack +? = roadwhite +{ = sidewalk1 +[ = sidewalk2 +} = sidewalk3 +] = sidewalk4 +sidewalk = sidewalk1 or sidewalk2 or sidewalk3 or sidewalk4 +extra = walll or walld or wallr or wallu or wallru or wallrd or wallld or walllu +========= +SOUNDS +========= + + +================ +COLLISIONLAYERS +================ + +Background +b +roadblack, roadwhite, sidewalk +movingup, movingdown +player, person, solid, +tempu, templ, tempr, tempd +hair +ag, tag +marker0, marker1, marker2, marker3, marker4, marker5, marker6 +walld +wallu +walll +wallr +wallld +walllu +wallrd +wallru +====== +RULES +====== +[up player] -> [up playeru] +[down player] -> [down playerd] +[left player] -> [left playerl] +[right player] -> [right playerr] + +[extra] -> [] +down[wall|no wall] -> [wall walld|no wall] +up[wall|no wall] -> [wall wallu|no wall] +left[wall|no wall] -> [wall walll|no wall] +right[wall|no wall] -> [wall wallr|no wall] + +[wallu walll] -> [wallu walll walllu] +[wallu wallr] -> [wallu wallr wallru] +[walld wallr] -> [walld wallr wallrd] +[walld walll] -> [walld walll wallld] + +late [marker0 no player][marker0 player] -> [][marker0 player] checkpoint +late [marker1 no player][marker1 player] -> [][marker1 player] checkpoint +late [marker2 no player][marker2 player] -> [][marker2 player] +late [marker3 no player][marker3 player] -> [][marker3 player] checkpoint +late [marker6 no player][marker6 player] -> [][marker6 player] + + +late [marker0 player] -> [player]checkpoint message Argh! Why are there so many people here this early in the morning! GET OUTTA MY WAY! +late [marker1 player] -> [player]checkpoint message I don't have the time to wait in these lines right now. CAN'T THESE PEOPLE GO ANY FASTER? +late [marker2 player] -> [player] checkpoint message Ooh, the moving walkways, this should hopfully "move things along"! +late [marker3 player] -> [player]checkpoint message Finally, my gate! And there's even a seat for me! +late [marker5 player] -> [player]checkpoint message "You didn't hear? The flight got delayed for four hours!" +late [marker6 player] -> [player] message The wedding starts in three hours! I'll never make it by car! +late [marker4 player] -> [playeru marker5] again checkpoint message Wait a second, why are all these people still sitting at the gate if I was nearly late? + +[background no b] -> [background random b] +[tempu no person] -> [random skinu tempu] +[templ no person] -> [random skinl templ] +[tempd no person] -> [random skind tempd] +[tempr no person] -> [random skinr tempr] + +[tempu] -> [random hairu] +[templ] -> [random hairl] +[tempd] -> [random haird] +[tempr] -> [random hairr] + +[moving player] -> [moving player tag] + +[ag][player movingup] -> [ag][up player movingup] +[ag][player movingdown] -> [ag][down player movingdown] +[ag][person movingup] -> [ag][up person movingup] +[ag][person movingdown] -> [ag][down person movingdown] + + + +[> player | person] -> [> player| > person] +[> person | person] -> [> person| > person] +[> person | solid] -> [stationary person| solid] +[> player | solid] -> [stationary player| solid] + +late [ag] -> [] + +late up [tag][player movingup | no solid no person no player] -> [ag][player movingup|] again +late up [tag][person movingup | no solid no person no player] -> [ag][person movingup|] again +late down [tag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again +late down [tag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again + +late up [ag][player movingup | no solid no person no player] -> [ag][player movingup|] again +late up [ag][person movingup | no solid no person no player] -> [ag][person movingup|] again +late down [ag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again +late down [ag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again + + + +[moving person hair] -> [moving person moving hair] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message I'm going to be late for my flight! + +.........................&*.... +.###.###.###.###.........&*.... +.#...#.#..#..#...........&*.... +.#.#.###..#..##...######.&*.... +.#.#.#.#..#..#....#ddddd.&*.... +.###.#.#..#..###.........&*.... +..................#uuuuu.&*.... +.#..#....#...###########.&*.... +.#..#...##...ddddd#ddddd.&*.... +.#..#.#..#...............&*.... +.#..#....#...uuuuu#uuuuu.&*.... +.#..#....#...###########.&*.... +.####..#####.ddddd#ddddd.&*.... +.........................&*.... +.uuuuu#uuuuuuu6uuu#uuuuu.&*.... +.#######################.&*.... +................334733333583333 +################..$@.....&*.... +...$@d.#..&*l..#..$@.....&*.... +...$@.....&*l..#..$@.....&*.... +...$@.....&*l..#..$@.....&*.... +...$@.....&*####..$@.....&*..d. +...$@....r&*......$@.....&*.... +.d.$@....#&*......$@.....&*.... +...$@....#&*......$@.....&*.... +...$@....#&*......$@.....&*.... +r..$@....#&*......$@.....&*.... +...$@..r.#&*......$@..u..&*.... +...$@....#&*......$@.....&*.... +...$@....#&*......$@.....&*.... +...$@....#&*......$@.....&*.l.. +###$@.l..#&*......$@.....&*.... +#.r$@....#&*......$@.....&*.... +#.#$@....#&*......$@.....&*.... +#.#$@...u#&*....u.$@.....&*.... +#2##############.############## +#.#...r....r..........l...l.... +#.#.............u.............. +..#.......................u.... +.##...u.........u.............. +.###########################... +.....#u#l......#u#l......#u#l.. +.rrrrru....rrrrru....rrrrru#... +.u####.....u####.....u######... +.ulllll....ulllll....ulllll#... +..####u.....####u.....####u#... +.rrrrru....rrrrru....rrrrru#... +.u####.....u####.....u######... +.ulllll....ulllll....ulllll#... +..####u.....####u.....####u#... +.rrrrru....rrrrru....rrrrru#... +.u####.....u####.....u######### +.u.........ulllll....ulll..l1## +############################.## +................r.....r....#.## +....................r...r.r#.## +...r..............r...r...rru.. +.....................r..r.r..uu +..........r......r.........ru.. +....................r.u...u...u +r...............r........u...u. +...........................u... +......................u........ +..........r..............u...u. +..................u............ +...........................u... +##000#########000#########000## +{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ +[][][][][][][][][][][][][][][][ +,,,,p,,,?,,,,,,,,,,,,,,,,,,,,,, +,??????,?,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, +,??????,??,????,,????,,????,,?? +,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, +,??????,?,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, +9999999999999999999999999999999 +あいうえおか,?,あいうえおか,?,あいうえおか,?,あいうえ +きくけこさし,?,きくけこさし,?,きくけこさし,?,きくけこ +すせそがぎぐ,?,すせそがぎぐ,?,すせそがぎぐ,?,すせそが + diff --git a/Akari_2.txt b/Akari_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..64b3f68bf54a6bc2881a35935c9dbc53fed837d2 --- /dev/null +++ b/Akari_2.txt @@ -0,0 +1,545 @@ +title Akari 2 +author Cantaloupe +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Wall +BROWN +00000 +00000 +00000 +00000 +00000 + +Glass +WHITE LIGHTBLUE +11111 +01111 +11101 +11111 +10111 + +GlassH +WHITE LIGHTBLUE +11111 +01010 +10101 +01010 +10111 + +GlassV +WHITE LIGHTBLUE +10101 +01011 +10101 +11011 +10101 + +PlayerN +DARKBROWN DARKGREEN BLACK +..0.. +.111. +01110 +02220 +.2.2. + +PlayerE +DARKBROWN DARKGREEN BLACK +..0.. +.101. +.011. +.202. +..2.. + +PlayerS +DARKBROWN DARKGREEN BLACK +..0.. +.101. +01110 +02220 +.2.2. + +PlayerW +DARKBROWN DARKGREEN BLACK +..0.. +.101. +.110. +.202. +..2.. + +PlayerHoldingN +DARKBROWN DARKGREEN BLACK +..0.. +01110 +01110 +.222. +.2.2. + +PlayerHoldingE +DARKBROWN DARKGREEN BLACK +..0.. +.101. +.011. +.200. +..2.. + +PlayerHoldingS +DARKBROWN DARKGREEN BLACK +..0.. +.101. +01110 +.020. +.2.2. + +PlayerHoldingW +DARKBROWN DARKGREEN BLACK +..0.. +.101. +.110. +.002. +..2.. + +LampActiveNotHeld +GREY LIGHTBLUE WHITE +.222. +20102 +21012 +20102 +.222. + +LampActiveHeld +#7D7D7D #90C2CC WHITE +.222. +20102 +21012 +20102 +.222. + +LampDeadNotHeld +GREY #505050 +..... +.010. +.101. +.010. +..... + +LampDeadHeld +#7D7D7D #404040 +..... +.010. +.101. +.010. +..... + +LightN +WHITE +.000. +.000. +.000. +.000. +.000. + +LightE +WHITE +..... +00000 +00000 +00000 +..... + +LightS +WHITE +.000. +.000. +.000. +.000. +.000. + +LightW +WHITE +..... +00000 +00000 +00000 +..... + +LightHitN +WHITE +..... +..... +..... +.000. +.000. + +LightHitE +WHITE +..... +00... +00... +00... +..... + +LightHitS +WHITE +.000. +.000. +..... +..... +..... + +LightHitW +WHITE +..... +...00 +...00 +...00 +..... + +ZeroNotDone +DARKGREY RED +00000 +01110 +01010 +01110 +00000 + +ZeroDone +LIGHTGREY RED +00000 +01110 +01010 +01110 +00000 + +OneNotDone +DARKGREY RED +00000 +00100 +00100 +00100 +00000 + +OneDone +LIGHTGREY RED +00000 +00100 +00100 +00100 +00000 + +TwoNotDone +DARKGREY RED +00000 +01100 +00100 +00110 +00000 + +TwoDone +LIGHTGREY RED +00000 +01100 +00100 +00110 +00000 + +ThreeNotDone +DARKGREY RED +00000 +01110 +00110 +01110 +00000 + +ThreeDone +LIGHTGREY RED +00000 +01110 +00110 +01110 +00000 + +FourNotDone +DARKGREY RED +00000 +01010 +01110 +00010 +00000 + +FourDone +LIGHTGREY RED +00000 +01010 +01110 +00010 +00000 + +CounterZero +TRANSPARENT +CounterOne +TRANSPARENT +CounterTwo +TRANSPARENT +CounterThree +TRANSPARENT +CounterFour +TRANSPARENT + +CountedN +TRANSPARENT +CountedE +TRANSPARENT +CountedS +TRANSPARENT +CountedW +TRANSPARENT + +======= +LEGEND +======= + + + +. = Background +# = Wall +% = Glass +P = PlayerS +L = LampActiveNotHeld +0 = ZeroNotDone +1 = OneNotDone +2 = TwoNotDone +3 = ThreeNotDone +4 = FourNotDone + +PlayerNotHolding = PlayerN or PlayerE or PlayerS or PlayerW +PlayerHolding = PlayerHoldingN or PlayerHoldingE or PlayerHoldingS or PlayerHoldingW +Player = PlayerNotHolding or PlayerHolding + +LampActive = LampActiveNotHeld or LampActiveHeld +LampDead = LampDeadNotHeld or LampDeadHeld +LampNotHeld = LampActiveNotHeld or LampDeadNotHeld +LampHeld = LampActiveHeld or LampDeadHeld + + +Light = LightN or LightE or LightS or LightW +LightHit = LightHitN or LightHitE or LightHitS or LightHitW +Counter = CounterZero or CounterOne or CounterTwo or CounterThree or CounterFour +Counted = CountedN or CountedE or CountedS or CountedW + +Zero = ZeroNotDone or ZeroDone +One = OneNotDone or OneDone +Two = TwoNotDone or TwoDone +Three = ThreeNotDone or ThreeDone +Four = FourNotDone or FourDone +ReceptorNotDone = ZeroNotDone or OneNotDone or TwoNotDone or ThreeNotDone or FourNotDone +Receptor = Zero or One or Two or Three or Four + +AllGlass = Glass or GlassH or GlassV +BlocksLight = Wall or LampDead or Receptor or Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +LightN, LightHitN +LightE, LightHitE +LightS, LightHitS +LightW, LightHitW +Player, Wall, AllGlass, LampActive, LampDead, Receptor + +CountedN +CountedE +CountedS +CountedW +Counter + +====== +RULES +====== + +UP [> PlayerNotHolding] -> [> PlayerN] +RIGHT [> PlayerNotHolding] -> [> PlayerE] +DOWN [> PlayerNotHolding] -> [> PlayerS] +LEFT [> PlayerNotHolding] -> [> PlayerW] + +(picking up lamp) +UP [action PlayerN | LampActiveNotHeld] -> [PlayerHoldingN | LampActiveHeld] +RIGHT [action PlayerE | LampActiveNotHeld] -> [PlayerHoldingE | LampActiveHeld] +DOWN [action PlayerS | LampActiveNotHeld] -> [PlayerHoldingS | LampActiveHeld] +LEFT [action PlayerW | LampActiveNotHeld] -> [PlayerHoldingW | LampActiveHeld] +UP [action PlayerN | LampDeadNotHeld] -> [PlayerHoldingN | LampDeadHeld] +RIGHT [action PlayerE | LampDeadNotHeld] -> [PlayerHoldingE | LampDeadHeld] +DOWN [action PlayerS | LampDeadNotHeld] -> [PlayerHoldingS | LampDeadHeld] +LEFT [action PlayerW | LampDeadNotHeld] -> [PlayerHoldingW | LampDeadHeld] + +(dropping lamp) +UP [action PlayerHoldingN | LampActiveHeld] -> [PlayerN | LampActiveNotHeld] +RIGHT [action PlayerHoldingE | LampActiveHeld] -> [PlayerE | LampActiveNotHeld] +DOWN [action PlayerHoldingS | LampActiveHeld] -> [PlayerS | LampActiveNotHeld] +LEFT [action PlayerHoldingW | LampActiveHeld] -> [PlayerW | LampActiveNotHeld] +UP [action PlayerHoldingN | LampDeadHeld] -> [PlayerN | LampDeadNotHeld] +RIGHT [action PlayerHoldingE | LampDeadHeld] -> [PlayerE | LampDeadNotHeld] +DOWN [action PlayerHoldingS | LampDeadHeld] -> [PlayerS | LampDeadNotHeld] +LEFT [action PlayerHoldingW | LampDeadHeld] -> [PlayerW | LampDeadNotHeld] + +[> PlayerHolding | STATIONARY BlocksLight no LampHeld] -> [PlayerHolding | BlocksLight] +[> PlayerHolding | LampActiveNotHeld] -> [PlayerHolding | LampActiveNotHeld] +[MOVING PlayerHolding | LampHeld] -> [MOVING PlayerHolding | MOVING LampHeld] +[> LampHeld | STATIONARY BlocksLight] -> [LampHeld | BlocksLight] +[MOVING PlayerHolding | STATIONARY LampHeld] -> [STATIONARY PlayerHolding | LampHeld] + +(casting lights) +(first pass, checking for lamps that should be dead) +late [Light] -> [] +late [LightHit] -> [] + late UP [LampActive | no BlocksLight] -> [LampActive | LightN] ++ late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] ++ late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] ++ late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] ++ late [LampActiveNotHeld Light] -> [LampDeadNotHeld] ++ late [LampActiveHeld Light] -> [LampDeadHeld] + + late UP [LightN | no BlocksLight] -> [LightN | LightN] ++ late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] ++ late DOWN [LightS | no BlocksLight] -> [LightS | LightS] ++ late LEFT [LightW | no BlocksLight] -> [LightW | LightW] ++ late [LampActiveNotHeld Light] -> [LampDeadNotHeld] ++ late [LampActiveHeld Light] -> [LampDeadHeld] + +(second pass, actual lightcasting) +late [Light] -> [] +late [LightHit] -> [] + late UP [LampActive | no BlocksLight] -> [LampActive | LightN] ++ late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] ++ late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] ++ late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] ++ late UP [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitN] ++ late RIGHT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitE] ++ late DOWN [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitS] ++ late LEFT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitW] + + late UP [LightN | no BlocksLight] -> [LightN | LightN] ++ late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] ++ late DOWN [LightS | no BlocksLight] -> [LightS | LightS] ++ late LEFT [LightW | no BlocksLight] -> [LightW | LightW] + late UP [LightN | BlocksLight] -> [LightN | BlocksLight LightHitN] ++ late RIGHT [LightE | BlocksLight] -> [LightE | BlocksLight LightHitE] ++ late DOWN [LightS | BlocksLight] -> [LightS | BlocksLight LightHitS] ++ late LEFT [LightW | BlocksLight] -> [LightW | BlocksLight LightHitW] + +(glass) +late [AllGlass LightN] -> [GlassV] +late [AllGlass LightE] -> [GlassH] +late [AllGlass LightS] -> [GlassV] +late [AllGlass LightW] -> [GlassH] + +(counting lights hitting receptors) +late [Receptor] -> [Receptor CounterZero] + +late UP [CounterZero | LightS no CountedS] -> [CounterOne | LightS CountedS] +late RIGHT [CounterZero | LightW no CountedW] -> [CounterOne | LightW CountedW] +late DOWN [CounterZero | LightN no CountedN] -> [CounterOne | LightN CountedN] +late LEFT [CounterZero | LightE no CountedE] -> [CounterOne | LightE CountedE] +late UP [CounterZero | LampActive no CountedS] -> [CounterOne | LampActive CountedS] +late RIGHT [CounterZero | LampActive no CountedW] -> [CounterOne | LampActive CountedW] +late DOWN [CounterZero | LampActive no CountedN] -> [CounterOne | LampActive CountedN] +late LEFT [CounterZero | LampActive no CountedE] -> [CounterOne | LampActive CountedE] + +late UP [CounterOne | LightS no CountedS] -> [CounterTwo | LightS CountedS] +late RIGHT [CounterOne | LightW no CountedW] -> [CounterTwo | LightW CountedW] +late DOWN [CounterOne | LightN no CountedN] -> [CounterTwo | LightN CountedN] +late LEFT [CounterOne | LightE no CountedE] -> [CounterTwo | LightE CountedE] +late UP [CounterOne | LampActive no CountedS] -> [CounterTwo | LampActive CountedS] +late RIGHT [CounterOne | LampActive no CountedW] -> [CounterTwo | LampActive CountedW] +late DOWN [CounterOne | LampActive no CountedN] -> [CounterTwo | LampActive CountedN] +late LEFT [CounterOne | LampActive no CountedE] -> [CounterTwo | LampActive CountedE] + +late UP [CounterTwo | LightS no CountedS] -> [CounterThree | LightS CountedS] +late RIGHT [CounterTwo | LightW no CountedW] -> [CounterThree | LightW CountedW] +late DOWN [CounterTwo | LightN no CountedN] -> [CounterThree | LightN CountedN] +late LEFT [CounterTwo | LightE no CountedE] -> [CounterThree | LightE CountedE] +late UP [CounterTwo | LampActive no CountedS] -> [CounterThree | LampActive CountedS] +late RIGHT [CounterTwo | LampActive no CountedW] -> [COunterThree | LampActive CountedW] +late DOWN [CounterTwo | LampActive no CountedN] -> [CounterThree | LampActive CountedN] +late LEFT [CounterTwo | LampActive no CountedE] -> [CounterThree | LampActive CountedE] + +late UP [CounterThree | LightS no CountedS] -> [CounterFour | LightS CountedS] +late RIGHT [CounterThree | LightW no CountedW] -> [CounterFour | LightW CountedW] +late DOWN [CounterThree | LightN no CountedN] -> [CounterFour | LightN CountedN] +late LEFT [CounterThree | LightE no CountedE] -> [CounterFour | LightE CountedE] +late UP [CounterThree | LampActive no CountedS] -> [CounterFour | LampActive CountedS] +late RIGHT [CounterThree | LampActive no CountedW] -> [CounterFour | LampActive CountedW] +late DOWN [CounterThree | LampActive no CountedN] -> [CounterFour | LampActive CountedN] +late LEFT [CounterThree | LampActive no CountedE] -> [CounterFour | LampActive CountedE] + +(updating receptors) +late [Zero CounterZero] -> [ZeroDone] +late [One CounterOne] -> [OneDone] +late [Two CounterTwo] -> [TwoDone] +late [Three CounterThree] -> [ThreeDone] +late [Four CounterFour] -> [FourDone] +late [Zero Counter] -> [ZeroNotDone] +late [One Counter] -> [OneNotDone] +late [Two Counter] -> [TwoNotDone] +late [Three Counter] -> [ThreeNotDone] +late [Four Counter] -> [FourNotDone] +late [Counted] -> [] + +============== +WINCONDITIONS +============== + +no ReceptorNotDone + +======= +LEVELS +======= +...1... +....... +....... +1P.L..0 +....... +....... +...1... + + +message to grip a lamp +....... +..l.... +.l#l#.. +..lp... +..#.4.. +....... +....... + +...3. +2.P.. +..... +#.#1. +..l.. +.l#l. + +...1... +.P..... +..#%#.. +0.%l%.0 +..#%#.. +....... +...0... \ No newline at end of file diff --git a/Al's_Egg_Roll.txt b/Al's_Egg_Roll.txt new file mode 100644 index 0000000000000000000000000000000000000000..beee50f20c908421e4c08cbfc41dabd486b13041 --- /dev/null +++ b/Al's_Egg_Roll.txt @@ -0,0 +1,919 @@ +title Al's Egg Roll +author Ali Nikkhah + +run_rules_on_level_start + +again_interval 0.11 + +======== +OBJECTS +======== + +Background +Brown DarkBrown +10010 +01000 +00000 +00101 +01000 + +GroundTR +Brown +....0 +..... +..... +..... +..... + +GroundTL +Brown +0.... +..... +..... +..... +..... + +GroundBR +Brown +..... +..... +..... +..... +....0 + +GroundBL +Brown +..... +..... +..... +..... +0.... + +GroundU +#5555ff #aaaaff #7a4b27 #8d5725 +23232 +32323 +00000 +00110 +10000 + +GroundR +#5555ff #aaaaff #7a4b27 #8d5725 +00032 +01123 +00032 +00123 +10032 + +GroundD +#5555ff #aaaaff #7a4b27 #8d5725 +00001 +01100 +00000 +23232 +32323 + +GroundL +#5555ff #aaaaff #7a4b27 #8d5725 +32001 +23100 +32000 +23110 +32000 + +Wall +#d09050 #c08040 +.0.0. +01010 +.0.0. +01010 +.0.0. + +NormalBaby +#fda green #00008c +..1.. +..0.. +02020 +.222. +.2.2. + +Water +#5555ff #aaaaff +00001 +01100 +00000 +00110 +10000 + +WaterTR +#5555ff +....0 +..... +..... +..... +..... + +WaterTL +#5555ff +0.... +..... +..... +..... +..... + +WaterBR +#5555ff +..... +..... +..... +..... +....0 + +WaterBL +#5555ff +..... +..... +..... +..... +0.... + +Egg1 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 +.00.. +0064. +66531 +5542. +.43.. + +CrackedEgg1 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black +.00.. +0764. +66731 +5542. +.43.. + +Egg2 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 +.005. +66642 +55431 +.432. +..3.. + +CrackedEgg2 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black +.005. +66672 +55731 +.432. +..3.. + +Egg3 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 +..06. +.6653 +55542 +.4431 +..32. + +CrackedEgg3 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black +..06. +.6653 +55742 +.4471 +..32. + +Egg4 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 +..0.. +.065. +66542 +55431 +.432. + +CrackedEgg4 +White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black +..0.. +.065. +66742 +57431 +.432. + +Done +White Orange +..... +.000. +.010. +.000. +..... + +Ruined +White Orange +.0... +..00. +.0110 +...1. +1...0 + +Raw +White Yellow +..00. +.0110 +00100 +.00.. +..... + +Spoiled +White Yellow +..00. +..010 +.0.0. +..... +...0. + +Stone +Grey LightGrey +.100. +10000 +00000 +00000 +.000. + +Herd +Red Black DarkRed +11111 +10201 +12121 +10201 +11111 + +BlockedU +Blue +..... +..... +..... +..... +..... + +BlockedR +Blue +..... +..... +..... +..... +..... + +BlockedD +Blue +..... +..... +..... +..... +..... + +BlockedL +Blue +..... +..... +..... +..... +..... + +Step +Red +..... +..... +..... +..... +..... + +N1 +Black +..0.. +.00.. +..0.. +..0.. +.000. + +N2 +Black +000.. +...0. +.00.. +0.... +0000. + +N3 +Black +000.. +...0. +.00.. +...0. +000.. + +N4 +Black +...0. +..00. +.0.0. +00000 +...0. + +N5 +Black +0000. +0.... +000.. +...0. +000.. + +N6 +Black +.00.. +0.... +000.. +0..0. +.00.. + +N7 +Black +0000. +...0. +..0.. +.0... +0.... + +N8 +Black +.00.. +0..0. +.00.. +0..0. +.00.. + +N9 +Black +.00.. +0..0. +.000. +...0. +.00.. + +N0 +Black +.00.. +0..0. +0..0. +0..0. +.00.. + +======= +LEGEND +======= + +Player = NormalBaby +CrackedEgg = CrackedEgg1 or CrackedEgg2 or CrackedEgg3 or CrackedEgg4 +Egg = Egg1 or Egg2 or Egg3 or Egg4 or CrackedEgg +MovableObstacle = NormalBaby or Egg +Obstacle = Wall or Stone +AnyObstacle = MovableObstacle or Obstacle +Movable = Stone or Egg or Player +Open = Raw or Done + +GroundH = GroundU or GroundD +GroundV = GroundR or GroundL +HalfGround = GroundH or GroundV + +BlockLabel = BlockedU or BlockedR or BlockedD or BlockedL + +. = Background +# = Wall ++ = NormalBaby +> = Egg1 +v = Egg2 +< = Egg3 +^ = Egg4 +} = Egg1 and Herd +U = Egg2 and Herd +{ = Egg3 and Herd +A = Egg4 and Herd +D = Stone +H = Herd +S = Stone and Herd +W = Water +- = GroundU +] = GroundR +_ = GroundD +[ = GroundL +1 = N1 and water +2 = N2 and water +3 = N3 and water +4 = N4 and water +5 = N5 and water +6 = N6 and water +7 = N7 and water +8 = N8 and water +9 = N9 and water +0 = N0 and water + +======= +SOUNDS +======= + +sfx0 41755904 +sfx1 20238103 +sfx2 5011108 +sfx3 12573108 +sfx4 25163107 +sfx5 58187103 + +================ +COLLISIONLAYERS +================ + +Background +WaterTR +WaterTL +WaterBR +WaterBL +Herd +Done, Raw, Spoiled, Ruined +Step +Water, GroundU, GroundR, GroundD, GroundL +GroundTR +GroundTL +GroundBR +GroundBL +Wall, Egg1, Egg2, Egg3, Egg4, CrackedEgg1, CrackedEgg2, CrackedEgg3, CrackedEgg4, Stone +Player + +BlockedU +BlockedR +BlockedD +BlockedL + +N1, N2, N3, N4, N5, N6, N7, N8, N9, N0 + +====== +RULES +====== + +[ Background no Water no Wall ] -> [ Background WaterTR WaterTL WaterBR WaterBL ] +[ Water | Background no Water ] -> [ Water GroundTR GroundTL GroundBR GroundBL | Background ] + +up [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterTL | Background no WaterBR no WaterBL ] +right [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterBR | Background no WaterTL no WaterBL ] + +up [ Water | Water ] -> [ Water no GroundTR no GroundTL | Water no GroundBR no GroundBL ] +right [ Water | Water ] -> [ Water no GroundTR no GroundBR | Water no GroundTL no GroundBL ] + +late [ Egg Water ] -> [ Raw Water ] sfx2 message Lost +late right [ Egg no Egg1 GroundL | Water ] -> [ Raw GroundL | Water ] sfx2 message Lost +late down [ Egg no Egg2 GroundU | Water ] -> [ Raw GroundU | Water ] sfx2 message Lost +late left [ Egg no Egg3 GroundR | Water ] -> [ Raw GroundR | Water ] sfx2 message Lost +late up [ Egg no Egg4 GroundD | Water ] -> [ Raw GroundD | Water ] sfx2 message Lost + +[ Player Step ] -> [ Player ] +[ Player | Step ] -> [ > Player | Step ] again + +[ stationary Player HalfGround ] -> [ HalfGround ] message Drowned +[ > Player | Herd ] -> [ Step > Player | Herd ] again + +vertical [ > Player | GroundH ] -> [ Step > Player | GroundH ] again +horizontal [ > Player | GroundV ] -> [ Step > Player | GroundV ] again + +vertical [ > Player | GroundV | no Water ] -> [ > Player | GroundV | Step ] again +horizontal [ > Player | GroundH | no Water ] -> [ > Player | GroundH | Step ] again + +vertical [ > Player | GroundV | Water ] -> [ Step > Player | GroundV | Water ] again +horizontal [ > Player | GroundH | Water ] -> [ Step > Player | GroundH | Water ] again + +[ > Player | Water ] -> [ stationary Player | Water ] +[ > Player | Stone | no Stone ] -> [ > Player | > Stone | no Stone ] + +( +startloop + +[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] + +endloop) + +[ BlockLabel ] -> [] + +( +[ horizontal Player ] [ BlockedU blockedD ] -> [ horizontal Player ] [] +[ vertical Player ] [ BlockedR blockedL ] -> [ vertical Player ] []) + +up [ Obstacle | Egg ] -> [ Obstacle | BlockedD Egg ] +right [ Obstacle | Egg ] -> [ Obstacle | BlockedL Egg ] +down [ Obstacle | Egg ] -> [ Obstacle | BlockedU Egg ] +left [ Obstacle | Egg ] -> [ Obstacle | BlockedR Egg ] + +startloop + +up [ > Egg blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg blockedR blockedU | Obstacle ] +up [ > Egg blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg blockedL blockedU | Obstacle ] + +right [ > Egg blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg blockedU blockedR | Obstacle ] +right [ > Egg blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg blockedD blockedR | Obstacle ] + +down [ > Egg blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg blockedR blockedD | Obstacle ] +down [ > Egg blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg blockedL blockedD | Obstacle ] + +left [ > Egg blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg blockedU blockedL | Obstacle ] +left [ > Egg blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg blockedD blockedL | Obstacle ] + +[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] + +endloop + +[ Egg BlockedU no BlockedR no BlockedL ] -> [ Egg ] +[ Egg BlockedD no BlockedR no BlockedL ] -> [ Egg ] +[ Egg BlockedR no BlockedU no BlockedD ] -> [ Egg ] +[ Egg BlockedL no BlockedU no BlockedD ] -> [ Egg ] + +startloop + +[ > Egg | perpendicular Egg no BlockLabel ] -> [ stationary Egg | Egg ] +[ > Egg | Obstacle ] -> [ stationary Egg | Obstacle ] +[ > Egg | stationary Egg ] -> [ stationary Egg | stationary Egg ] + +endloop + +up [ left Egg4 blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedU | Obstacle ] +up [ right Egg4 blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedU | Obstacle ] + +right [ down Egg1 blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedR | Obstacle ] +right [ up Egg1 blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedR | Obstacle ] + +down [ left Egg2 blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedD | Obstacle ] +down [ right Egg2 blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedD | Obstacle ] + +left [ down Egg3 blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedL | Obstacle ] +left [ up Egg3 blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedL | Obstacle ] + +startloop + +[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] + +endloop + +startloop + +Vertical [ > Egg1 | stationary AnyObstacle ] -> [ stationary CrackedEgg1 | stationary AnyObstacle ] +Horizontal [ > Egg2 | stationary AnyObstacle ] -> [ stationary CrackedEgg2 | stationary AnyObstacle ] +Vertical [ > Egg3 | stationary AnyObstacle ] -> [ stationary CrackedEgg3 | stationary AnyObstacle ] +Horizontal [ > Egg4 | stationary AnyObstacle ] -> [ stationary CrackedEgg4 | stationary AnyObstacle ] + +Horizontal [ > Egg1 | stationary AnyObstacle ] -> [ stationary Egg1 | stationary AnyObstacle ] +Vertical [ > Egg2 | stationary AnyObstacle ] -> [ stationary Egg2 | stationary AnyObstacle ] +Horizontal [ > Egg3 | stationary AnyObstacle ] -> [ stationary Egg3 | stationary AnyObstacle ] +Vertical [ > Egg4 | stationary AnyObstacle ] -> [ stationary Egg4 | stationary AnyObstacle ] + +[ > CrackedEgg no Herd | stationary AnyObstacle ] -> [ < Raw no Herd | stationary AnyObstacle ] sfx1 message Ruined + +[ > CrackedEgg Herd Done | stationary AnyObstacle ] -> [ < Raw Herd | stationary AnyObstacle ] sfx1 message Ruined + +[ > CrackedEgg Herd no Done | stationary AnyObstacle ] -> [ < Done Herd | stationary AnyObstacle ] sfx3 + +Vertical [ > Egg1 | < Open ] -> [ stationary CrackedEgg1 | stationary Open ] +Horizontal [ > Egg2 | < Open ] -> [ stationary CrackedEgg2 | stationary Open ] +Vertical [ > Egg3 | < Open ] -> [ stationary CrackedEgg3 | stationary Open ] +Horizontal [ > Egg4 | < Open ] -> [ stationary CrackedEgg4 | stationary Open ] + +Horizontal [ > Egg1 | < Open ] -> [ stationary Egg1 | stationary Open ] +Vertical [ > Egg2 | < Open ] -> [ stationary Egg2 | stationary Open ] +Horizontal [ > Egg3 | < Open ] -> [ stationary Egg3 | stationary Open ] +Vertical [ > Egg4 | < Open ] -> [ stationary Egg4 | stationary Open ] + +[ > CrackedEgg no Herd | < Open ] -> [ < Raw | stationary Open ] sfx1 message Ruined +[ > CrackedEgg Herd Ruined | < Open ] -> [ < Raw Herd | stationary Open ] sfx1 message Ruined +[ > CrackedEgg Herd | < Open ] -> [ < Done Herd | stationary Open ] sfx3 + +endloop + +startloop + +[ Player | < Open ] -> [ stationary Player | stationary Open ] +[ Stone | < Open ] -> [ < Stone | stationary Open ] +[ Stone | < Stone ] -> [ < Stone | stationary Stone ] +[ Player | < Stone ] -> [ stationary Player | stationary Stone ] + +endloop + +[ stationary Player | Step ] -> [ < Player | ] +[ stationary Player Step ] -> [ Player ] + +[ > AnyObstacle | stationary AnyObstacle ] -> [ stationary AnyObstacle | stationary AnyObstacle ] +[ > Player | stationary AnyObstacle ] -> [ stationary Player | stationary AnyObstacle ] + +[ > Movable | Done ] -> [ > Movable | Ruined ] message Ruined +late [ Stone Water ] -> [ Water ] + +[ moving Egg ] -> [ moving Egg ] sfx4 +[ moving Player Herd ] -> [ moving Player Herd ] sfx5 + +[ stationary Player Herd ] -> [ Herd ] message Burned + +============== +WINCONDITIONS +============== + +no Egg +no Raw +no Ruined +no Spoiled + +======= +LEVELS +======= + +wwwwwwww +wwwwwwww +ww....ww +ww+^.h#w +ww....ww +w1wwwwww +wwwwwwww + +wwwwwwwww +wwwwwwwww +www...www +ww.....ww +ww+>#h.ww +ww.....ww +www...www +w2wwwwwww +wwwwwwwww + +wwwwwwwwwwww +wwwwwwwwwwww +wwwwww#wwwww +wwww..v.h#ww +www..hh#wwww +ww.....wwwww +ww+>^..wwwww +ww.....wwwww +www...wwwwww +w3wwwwwwwwww +wwwwwwwwwwww + +wwwwwwwwwwwww +wwwwwwwwwwwww +www.#w....www +ww.........ww +ww.#h+^>hh#ww +ww.........ww +www.#w....www +w4wwwwwwwwwww +wwwwwwwwwwwww + +wwwwwwwwwwwww +wwwwwwwwwwwww +ww.....wwwwww +ww.....wwwwww +ww#hh^d.wwwww +ww....w.+..ww +wwwww.d^...ww +wwwwww.h...ww +wwwwww.....ww +w5wwwwwwwww6w +wwwwwwwwwwwww + +wwwwwwwwwwww +wwwwwwwwwwww +www......www +www.shhh.www +ww+^hhhh.www +www.hhhs.www +www......www +w7wwwwwwwwww +wwwwwwwwwwww + +wwwwwwwwwwww +wwwwwwwwwwww +ww........ww +ww.+^vhs..ww +ww....w...ww +wwwwwww...ww +w8wwwwwwwwww +wwwwwwwwwwww + +wwwwwwwwwwww +wwwwwwwwwwww +wwwww.....ww +ww..w..h..ww +ww+>^.hh#.ww +ww..w...wwww +w9wwwwwwwwww +wwwwwwwwwwww + +wwwwwwwww 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+wwwwh.....ww +www.#.#...ww +ww.s..h#..ww +ww.s..h^^.ww +ww.s..h^^.ww +www.#..^^.ww +wwwwh..^^.ww +wwww.....+ww +w24wwwwwwwww +wwwwwwwwwwww + +wwwwwwwwwwwww +wwwwwwwwwwwww +ww+.....wwwww +ww.>>>>..wwww +ww.>.d....www +ww.>d.#.#..ww +ww.>.#h.h#.ww +ww....h.h..ww +www..#hh...ww +wwww..#..h#ww +wwwww......ww +w25wwwwwwwwww +wwwwwwwwwwwww + +message Thank you for playing! + +(wwwwwwwww +wwwwwwwww +ww.....ww +ww.....ww +ww.....ww +ww.....ww +ww.....ww +wwwwwwwww +wwwwwwwww) diff --git a/Alcazar.txt b/Alcazar.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4cd1ea13fe06b5b6a1ec2f5968287962094f398 --- /dev/null +++ b/Alcazar.txt @@ -0,0 +1,764 @@ +title Alcazar +author TheIncredibleCompany +homepage https://www.theincrediblecompany.com +run_rules_on_level_start +key_repeat_interval 0.25 +background_color LightGrey +text_color #444 + +======== +OBJECTS +======== + +Background +LightGrey + +BackgroundDark +Grey + +Deactivated +Transparent + +Activated +#9EB4EC + +ActivatedDark +#6C81B7 + +Wall +DarkBrown + +Completed1 +Transparent + +Completed2 +Transparent + +Completed3 +Transparent + +Marker +Transparent + +Marker2 +Transparent + +Deco +Transparent + +DarkWallLeft +#2B241A +..... +0.... +0.... +0.... +..... + +DarkWallRight +#2B241A +..... +....0 +....0 +....0 +..... + +DarkWallUp +#2B241A +.000. +..... +..... +..... +..... + +DarkWallDown +#2B241A +..... +..... +..... +..... +.000. + +DarkWallC1 +#2B241A +0.... +..... +..... +..... +..... + +DarkWallC2 +#2B241A +....0 +..... +..... +..... +..... + +DarkWallC3 +#2B241A +..... +..... +..... +..... +0.... + +DarkWallC4 +#2B241A +..... +..... +..... +..... +....0 + +ActivatorUp +#2B241A Blue +..1.. +01110 +00100 +.000. +..... + +ActivatorDown +#2B241A Blue +..... +.000. +00100 +01110 +..1.. + +ActivatorRight +#2B241A Blue +..00. +.001. +.0111 +.001. +..00. + +ActivatorLeft +#2B241A Blue +.00.. +.100. +1110. +.100. +.00.. + +Placing +Transparent + +PieceMiddle2 +Transparent + +PieceMiddle3 +Transparent + +Player +DarkRed +00.00 +0...0 +..... +0...0 +00.00 + +PlayerHighlight +Brown +00.00 +0...0 +..0.. +0...0 +00.00 + +PieceMiddle +DarkBlue LightBlue +..... +.000. +.010. +.000. +..... + +PieceMiddleActivated +Blue +..... +..... +..0.. +..... +..... + +PieceUp +DarkBlue LightBlue +.010. +..1.. +..... +..... +..... + +PieceUpActivated +Blue +..0.. +..0.. +..... +..... +..... + +PieceDown +DarkBlue LightBlue +..... +..... +..... +..1.. +.010. + +PieceDownActivated +Blue +..... +..... +..... +..0.. +..0.. + +PieceLeft +DarkBlue LightBlue +..... +0.... +11... +0.... +..... + +PieceLeftActivated +Blue +..... +..... +00... +..... +..... + +PieceRight +DarkBlue LightBlue +..... +....0 +...11 +....0 +..... + +PieceRightActivated +Blue +..... +..... +...00 +..... +..... + +PieceUpEnd +DarkBlue +..0.. +..... +..... +..... +..... + +PieceDownEnd +DarkBlue +..... +..... +..... +..... +..0.. + +PieceLeftEnd +DarkBlue +..... +..... +0.... +..... +..... + +PieceRightend +DarkBlue +..... +..... +....0 +..... +..... + +ThinWallUp +#2B241A +00000 +..... +..... +..... +..... + +ThinWallDown +DarkBrown +..... +..... +..... +..... +00000 + +ThinWallLeft +#2B241A +0.... +0.... +0.... +0.... +0.... + +ThinWallRight +DarkBrown +....0 +....0 +....0 +....0 +....0 + +ThinWallC1 +#2B241A +0.... +..... +..... +..... +..... + +ThinWallC2 +#2B241A +....0 +..... +..... +..... +..... + +ThinWallC3 +#2B241A +..... +..... +..... +..... +0.... + +ThinWallC4 +DarkBrown +..... +..... +..... +..... +....0 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +U = ActivatorUp AND Wall +L = ActivatorLeft AND Wall +D = ActivatorDown AND Wall +R = ActivatorRight AND Wall + +┴ = ThinWallUp +┬ = ThinWallDown +┤ = ThinWallLeft +├ = ThinWallRight + +PieceDir = PieceUp OR PieceDown OR PieceLeft OR PieceRight +PieceDirActivated = PieceUpActivated OR PieceDownActivated OR PieceLeftActivated OR PieceRightActivated +PieceEnd = PieceUpEnd OR PieceDownEnd OR PieceLeftEnd OR PieceRightEnd + +Activator = ActivatorUp OR ActivatorDown OR ActivatorLeft OR ActivatorRight + +======= +SOUNDS +======= + +SFX0 74798907 +SFX1 13093300 +EndLevel 99487903 +StartGame 10095707 +CloseMessage 10095707 + +================ +COLLISIONLAYERS +================ + +Background +BackgroundDark +Activated +ActivatedDark +Deactivated +Wall + +PieceMiddle +PieceMiddle2 +PieceMiddle3 + +DarkWallLeft +DarkWallRight +DarkWallUp +DarkWallDown +DarkWallC1 +DarkWallC2 +DarkWallC3 +DarkWallC4 + +ThinWallC1 +ThinWallC2 +ThinWallC3 +ThinWallC4 +ThinWallUp +ThinWallDown +ThinWallLeft +ThinWallRight + +Activator +PieceMiddleActivated + +Player +PlayerHighlight + +PieceUp +PieceDown +PieceLeft +PieceRight + +PieceUpActivated +PieceDownActivated +PieceLeftActivated +PieceRightActivated + +PieceUpEnd +PieceDownEnd +PieceLeftEnd +PieceRightEnd + +Placing +Marker +Marker2 +Completed1 +Completed2 +Completed3 +Deco + +====== +RULES +====== + +( + DECORATIONS +) + +RIGHT[No Deco | No Deco] -> [No Deco | Deco] +DOWN[No Deco | No Deco] -> [No Deco | Deco] +RIGHT[Deco | Deco] -> [Deco | ] +DOWN[Deco | Deco] -> [Deco | ] +(This has been directly stolen from Filler) + +RIGHT[Wall No DarkWallC4 | No Marker] -> [Wall | Marker] +DOWN[Marker | No Wall] -> [Marker2 | ] +RIGHT[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ] +DOWN[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ] +RIGHT[Wall No DarkWallC4 | Marker2] -> [Wall DarkWallC4 | ] +[Marker] -> [] +[Marker2] -> [] + +LEFT[Wall No DarkWallC3 | No Marker] -> [Wall | Marker] +DOWN[Marker | No Wall] -> [Marker2 | ] +LEFT[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ] +DOWN[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ] +LEFT[Wall No DarkWallC3 | Marker2] -> [Wall DarkWallC3 | ] +[Marker] -> [] +[Marker2] -> [] + +RIGHT[Wall No DarkWallC2 | No Marker] -> [Wall | Marker] +UP[Marker | No Wall] -> [Marker2 | ] +RIGHT[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ] +UP[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ] +RIGHT[Wall No DarkWallC2 | Marker2] -> [Wall DarkWallC2 | ] +[Marker] -> [] +[Marker2] -> [] + +LEFT[Wall No DarkWallC1 | No Marker] -> [Wall | Marker] +UP[Marker | No Wall] -> [Marker2 | ] +LEFT[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ] +UP[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ] +LEFT[Wall No DarkWallC1 | Marker2] -> [Wall DarkWallC1 | ] +[Marker] -> [] +[Marker2] -> [] + +RIGHT[Wall No DarkWallRight | No Wall] -> [Wall DarkWallRight | ] +LEFT[Wall No DarkWallLeft | No Wall] -> [Wall DarkWallLeft | ] +UP[Wall No DarkWallUp | No Wall] -> [Wall DarkWallUp | ] +DOWN[Wall No DarkWallDown | No Wall] -> [Wall DarkWallDown | ] + +(Walls) +LEFT[ThinWallLeft | No ThinWallRight] -> [ThinWallLeft | ThinWallRight] +RIGHT[ThinWallRight | No ThinWallLeft] -> [ThinWallRight | ThinWallLeft] +UP[ThinWallUp | No ThinWallDown] -> [ThinWallUp | ThinWallDown] +DOWN[ThinWallDown | No ThinWallUp] -> [ThinWallDown | ThinWallUp] + +DOWN[ThinWallRight| No ThinWallC1 No Marker] -> [ThinWallRight | Marker] +RIGHT[ThinWallUp | Marker] -> [ThinWallUp | ThinWallC1] +[Marker] -> [] + +DOWN[ThinWallLeft| No ThinWallC2 No Marker] -> [ThinWallLeft | Marker] +RIGHT[Marker | ThinWallUp] -> [ThinWallC2 | ThinWallUp] +[Marker] -> [] + +RIGHT[ThinWallDown | No ThinWallC3 No Marker] -> [ThinWallDown | Marker] +DOWN[Marker | ThinWallLeft] -> [ThinWallC3 | ThinWallLeft] +[Marker] -> [] + +RIGHT[No ThinWallC4 No Marker | ThinWallDown] -> [Marker | ThinWallDown] +DOWN[Marker | ThinWallRight] -> [ThinWallC4 | ThinWallRight] +[Marker] -> [] + + +( + GAME RULES +) + +[Completed1] -> [] +[Completed2] -> [] +[Completed3] -> [] +[No Deactivated No Wall] -> [Deactivated] +[Activated] -> [] +[PieceDirActivated] -> [] +[PieceMiddleActivated] -> [] + +[Action Player Wall No Activator] -> [Player Wall] +[Action Player No Placing] -> [Player Placing]SFX1 + +[Player Placing No PieceMiddle] -> [Player Placing PieceMiddle] + +(Block movement into walls) +[> Player Placing | Wall No Activator] -> [Player Placing | Wall] + +[UP Player Placing ThinWallUp] -> [Player Placing ThinWallUp] +[DOWN Player Placing ThinWallDown] -> [Player Placing ThinWallDown] +[LEFT Player Placing ThinWallLeft] -> [Player Placing ThinWallLeft] +[RIGHT Player Placing ThinWallRight] -> [Player Placing ThinWallRight] + +(Backtracking) +UP[UP Player Placing | PieceMiddle3 No PieceDown] -> [Player Placing | PieceMiddle3] +DOWN[DOWN Player Placing | PieceMiddle3 No PieceUp] -> [Player Placing | PieceMiddle3] +LEFT[LEFT Player Placing | PieceMiddle3 No PieceRight] -> [Player Placing | PieceMiddle3] +RIGHT[RIGHT Player Placing | PieceMiddle3 No PieceLeft] -> [Player Placing | PieceMiddle3] + + + +(As per request, here's "drag to draw") + (UP) +UP[UP Player Placing No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle2 Marker] +UP[UP Player Placing No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle3 Marker] +UP[UP Player Placing PieceUp PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [UP Player Placing] +UP[UP Player Placing PieceUp No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [UP Player Placing PieceMiddle2] + [Marker] -> [] +UP[UP Player Placing | No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle PieceMiddle2]SFX0 +UP[UP Player Placing | No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle3]SFX0 +UP[UP Player Placing | PieceDown PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 +UP[UP Player Placing | PieceDown PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 +UP[UP Player Placing | Activator] -> [ | Player Placing Activator]SFX0 +[UP Player Placing] -> [Player Placing] + + (DOWN) +DOWN[DOWN Player Placing No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle2 Marker] +DOWN[DOWN Player Placing No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle3 Marker] +DOWN[DOWN Player Placing PieceDown PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing] +DOWN[DOWN Player Placing PieceDown No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing PieceMiddle2] + [Marker] -> [] +DOWN[DOWN Player Placing | No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle PieceMiddle2]SFX0 +DOWN[DOWN Player Placing | No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle3]SFX0 +DOWN[DOWN Player Placing | PieceUp PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 +DOWN[DOWN Player Placing | PieceUp PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 +DOWN[DOWN Player Placing | Activator] -> [ | Player Placing Activator]SFX0 +[DOWN Player Placing] -> [Player Placing] + + (LEFT) +LEFT[LEFT Player Placing No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle2 Marker] +LEFT[LEFT Player Placing No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle3 Marker] +LEFT[LEFT Player Placing PieceLeft PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing] +LEFT[LEFT Player Placing PieceLeft No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing PieceMiddle2] + [Marker] -> [] +LEFT[LEFT Player Placing | No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle PieceMiddle2]SFX0 +LEFT[LEFT Player Placing | No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle3]SFX0 +LEFT[LEFT Player Placing | PieceRight PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 +LEFT[LEFT Player Placing | PieceRight PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 +LEFT[LEFT Player Placing | Activator] -> [ | Player Placing Activator]SFX0 +[LEFT Player Placing] -> [Player Placing] + + (RIGHT) +RIGHT[RIGHT Player Placing No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle2 Marker] +RIGHT[RIGHT Player Placing No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle3 Marker] +RIGHT[RIGHT Player Placing PieceRight PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing] +RIGHT[RIGHT Player Placing PieceRight No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing PieceMiddle2] + [Marker] -> [] +RIGHT[RIGHT Player Placing | No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle PieceMiddle2]SFX0 +RIGHT[RIGHT Player Placing | No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle3]SFX0 +RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 +RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 +RIGHT[RIGHT Player Placing | Activator] -> [ | Player Placing Activator]SFX0 +[RIGHT Player Placing] -> [Player Placing] + + + +[Action Player Placing] -> [Player]SFX1 +[Moving Player Placing] -> [Player Placing] +[Moving Player No Placing] -> [Moving Player]SFX0 + +[NO Placing PieceMiddle NO PieceDir] -> [] + +UP[PieceUp No PieceUpEnd | No PieceDown No ActivatorDown] -> [PieceUp PieceUpEnd | ] +DOWN[PieceDown No PieceDownEnd | No PieceUp No ActivatorUp] -> [PieceDown PieceDownEnd | ] +LEFT[PieceLeft No PieceLeftEnd | No PieceRight No ActivatorRight] -> [PieceLeft PieceLeftEnd | ] +RIGHT[PieceRight No PieceRightEnd | No PieceLeft No ActivatorLeft] -> [PieceRight PieceRightEnd | ] + +UP[PieceUp PieceUpEnd | PieceDown] -> [PieceUp | PieceDown] +DOWN[PieceDown PieceDownEnd | PieceUp] -> [PieceDown | PieceUp] +LEFT[PieceLeft PieceLeftEnd | PieceRight] -> [PieceLeft | PieceRight] +RIGHT[PieceRight PieceRightEnd | PieceLeft] -> [PieceRight | PieceLeft] + +[PieceUpEnd No PieceUp] -> [] +[PieceDownEnd No PieceDown] -> [] +[PieceLeftEnd No PieceLeft] -> [] +[PieceRightEnd No PieceRight] -> [] + +[PlayerHighlight] -> [] +[Player Placing No PlayerHighlight] -> [Player Placing PlayerHighlight] + +startloop + UP[PieceUp No Activated | ActivatorDown] -> [PieceUp Activated | ActivatorDown] + DOWN[PieceDown No Activated | ActivatorUp] -> [PieceDown Activated | ActivatorUp] + LEFT[PieceLeft No Activated | ActivatorRight] -> [PieceLeft Activated | ActivatorRight] + RIGHT[PieceRight No Activated | ActivatorLeft] -> [PieceRight Activated | ActivatorLeft] + + UP[PieceUp No Activated | PieceDown Activated] -> [PieceUp Activated | PieceDown Activated] + DOWN[PieceDown No Activated | PieceUp Activated] -> [PieceDown Activated | PieceUp Activated] + LEFT[PieceLeft No Activated | PieceRight Activated] -> [PieceLeft Activated | PieceRight Activated] + RIGHT[PieceRight No Activated | PieceLeft Activated] -> [PieceRight Activated | PieceLeft Activated] +endloop + +[Activated Deactivated PieceMiddle3] -> [Activated PieceMiddle3] +[PieceUp Activated No PieceUpActivated] -> [PieceUp Activated PieceUpActivated] +[PieceDown Activated No PieceDownActivated] -> [PieceDown Activated PieceDownActivated] +[PieceLeft Activated No PieceLeftActivated] -> [PieceLeft Activated PieceLeftActivated] +[PieceRight Activated No PieceRightActivated] -> [PieceRight Activated PieceRightActivated] +[PieceMiddle Activated No PieceMiddleActivated] -> [PieceMiddle Activated PieceMiddleActivated] + +(I'm gonna be lazy) +[Activator PieceDir] -> [Activator] +[Activator PieceMiddle] -> [Activator] +[Placing No Player] -> [] + +(final decorations) +[No Activated ActivatedDark] -> [] +[Background No Activated No BackgroundDark Deco] -> [Background BackgroundDark Deco] +[Activated No ActivatedDark Deco] -> [Activated ActivatedDark Deco] + +(Checking if a single line makes the win) + +(Strike one) +LATE UP[Activator | PieceDown No Completed1] -> [Activator | PieceDown Completed1] +LATE DOWN[Activator | PieceUp No Completed1] -> [Activator | PieceUp Completed1] +LATE LEFT[Activator | PieceRight No Completed1] -> [Activator | PieceRight Completed1] +LATE RIGHT[Activator | PieceLeft No Completed1] -> [Activator | PieceLeft Completed1] + +(Strike two) +LATE RANDOM[Completed1] -> [Completed2] +LATE RANDOM[Completed1] -> [Completed2] + +(Strike three, you're out) +LATE [No Completed1][Completed3] -> [][] +LATE [Completed1] -> [Completed3]SFX2 + + +============== +WINCONDITIONS +============== + +No Deactivated +No PieceEnd +No Completed3 + +======= +LEVELS +======= + +message Original game by TheIncredibleCompany +message Remake by HugoBDesigner +message Connect two blue dots with a single, continuous line, such that it covers the whole board + +##### +##D## +##P## +##U## +##### + +##### +R..P# +###.# +R...# +##### + +#D#D# +#...# +#.P.# +#...# +##### + +###D# +#.├.# +R...# +#.P.# +###U# + +##### +#p..# +r..┤# +r.┤.l +#...# +###u# + +###d## +#..┬.# +r.┬┬.# +#..├.l +#.p..# +###### + +###d### +#.├...# +#..p..# +r.┴.┴┤l +#..┤..# +#..┤..# +###u### + +###### +#...p# +r.┬┬┤l +#..┤┴# +r..┤.# +r.┤..# +#....# +###### + +###d## +#p...# +#..├.l +#.├..# +#..├.l +r.├..l +#....# +###### + +######d## +#.......# +#├...├├.l +#..├....# +#..├.p..# +r.├├..┴.l +#.┴.....# +#.├┬┴.┴.# +#.......# +#.┴..┴┴.l +#.....┤.# +######### \ No newline at end of file diff --git a/Algorithm-Generated_Sokoban_Levels.txt b/Algorithm-Generated_Sokoban_Levels.txt new file mode 100644 index 0000000000000000000000000000000000000000..106c806222e1daa73e9e0d6e523e106c6e1aad72 --- /dev/null +++ b/Algorithm-Generated_Sokoban_Levels.txt @@ -0,0 +1,278 @@ +title Algorithm-Generated Sokoban Levels +author Max + +======== +OBJECTS +======== + +Background +#493929 #432 +11111 +01111 +11101 +11111 +10111 + +Wall +#8a7 #787 +00010 +11111 +01000 +11111 +00010 + +Block +#888 #555 #444 +11111 +10002 +10002 +10002 +12222 + + +BlockTop +#444 #333 #222 +11111 +10002 +10002 +10002 +12222 + +Player +black orange red blue +.000. +.111. +22222 +.333. +.3.3. + +Empty +#131313 #111 +11111 +11111 +10111 +11111 +11110 + + +Flag +yellow white +01111 +01111 +01111 +0.... +0.... + +======= +LEGEND +======= + +. = Background +x = Block +p = Player +# = Wall +O = Empty +* = Flag + +stopblock = Wall or Block or Flag + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Empty +Wall +BlockTop +Block +Flag +Player + +====== +RULES +====== + +[ > player | Wall ] -> [ player | Wall ] +[ > player | Empty no BlockTop ] -> [ player | Empty ] +[ > player | Block ] -> [ > player | > Block ] +[ > Block | StopBlock ] -> cancel + +late [ Block Empty no BlockTop ] -> [ BlockTop ] +late [ Player Block ] -> cancel + + +============== +WINCONDITIONS +============== + +Some Player +some Flag +all Player on Flag + +======= +LEVELS +======= + +Message 1 of 20 +PxOOO. +x#.... +.O..x. +x...OO +.x#.OO +x...#* + +Message 2 of 20 +Px...O +.xOxO. +.#O.Ox +x#...O +..xO#O +#O..#* + +Message 3 of 20 +PO#..# +..xxx. +xxOO.. +...Ox. +....O# +#OO.O* + +Message 4 of 20 +P..x.# +xx.#O. +.xOx.x +OOxOxx +.x.OOO +O#.O#* + +Message 5 of 20 +PxO.xO +.xxO#. +.OxOxO +#O.#.. +.xO### +..O..* + +Message 6 of 20 +P.x..# +xx#O.# +.xO.x. +.O.O.. +Ox#.#O +.xOOx* + +Message 7 of 20 +P.#O.O +.x.O#x +xx..x. +...OO. +#Oxx#O +.OOO#* + +Message 8 of 20 +P#.Ox. +.Ox#.. +.....x +..O.O. +#.x.x. +#.O#O* + +Message 9 of 20 +Px...O +Ox.Ox. +O.xx.O +##.OOO +.x..OO +O.OO#* + +Message 10 of 20 +PxO..O +xxOxxx +.OO.O. +xO..OO +.xxOOO +OOO.x* + +Message 11 of 20 +P.x... +..x.#x +#xO.x. +...OO. +#..O.O +....#* + +Message 12 of 20 +P....O +.x#.O. +..O.#. +x....O +..xx#O +#...x* + +Message 13 of 20 +P..O.x +..x.x. +.xxOOx +x..xOO +OO#.O# +.#x.O* + +Message 14 of 20 +P.x..# +..x.xO +OOOxO. +O..x.. +x#OOO# +...OO* + +Message 15 of 20 +P#..xO +.x.#OO +xx.xO. +.O.O.. +Ox.OOO +Ox.#x* + +Message 16 of 20 +P.#OOO +.x.xOx +xx..xO +..O.OO +OO..#O +.x.#.* + +Message 17 of 20 +Px.OxO +.x#x#x +#..... +OxOxOO +xOx.## +.Ox..* + +Message 18 of 20 +P..x.# +xOx#.O +O..O.. +Ox#x.O +x.x.x. +.OOO#* + +Message 19 of 20 +P..O.. +O..x.. +xO.O.x +.xx..O +.xOOO# +..O#O* + +Message 20 of 20 +P..O.. +xxOOx# +..xOx. +xOO.OO +Oxx.#. +O.OO#* \ No newline at end of file diff --git a/All_These_Damn_Crates.txt b/All_These_Damn_Crates.txt new file mode 100644 index 0000000000000000000000000000000000000000..10dc34e0e6dc933d589359cdf4e6e6935fd1a950 --- /dev/null +++ b/All_These_Damn_Crates.txt @@ -0,0 +1,175 @@ +title All These Damn Crates +author Vanadium24 +background_color black +text_color darkred +homepage www.puzzlescript.net +youtube bEh4Cigu0X8 + +======== +OBJECTS +======== + +Background +darkred darkbrown +11111 +01111 +11101 +11111 +10111 + + +Target +purple +..... +.000. +.0.0. +.000. +..... + +Wall +darkgray red +00010 +11111 +01000 +11111 +00010 + +Player +gray orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +green +00000 +0...0 +0...0 +0...0 +00000 + +PurpleCrate +blue +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +Q = PurpleCrate + +======= +SOUNDS +======= + +Crate MOVE 38330307 +PurpleCrate MOVE 20436507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, PurpleCrate + +====== +RULES +====== + +[ > Player | Crate ] -> [ Player | > Crate ] +[ < Player | Crate ] -> [ < Player | < Crate ] +[ > Player | PurpleCrate ] -> [ Player | > PurpleCrate ] +[ < Player | PurpleCrate ] -> [ < Player | < PurpleCrate ] +============== +WINCONDITIONS +============== + +All Target on PurpleCrate + + +======= +LEVELS +======= +message Damnit I'm just an old man trying to get by, +message and it's almost like these damn crates keep sticking to me, +message but these damn crates ain't nothin' to me. +message (Push or pull the damn blue crates onto the damn blue targets) + +.q.*.**... +.**..*..*. +*..*.*.**. +*...*o*... +.**...*..* +..*.o*.*.* +*..**.*..* +.*....p... +...**.*q.. +..*....... + +message God that was frustrating. +message More damn crates? Ugh, bring it on! + +.*......... +.o*........ +..###*###.. +..#*****#.. +..#*.q.*#.. +..#*...*#.. +..#.*p*.#.. +..#*****#.. +..#######.. +........... +........... + + + +message Can't wait till i retire. +message More... +message damn crates? + +o*....***** +***...q**** +..**....*** +...**.....* +*...**..... +**...**q... +***...**... +****p..**.. +.*.**...*** +.*..*...*o* +.**.**..*** + +message Come on, I can do this. +message I've been doing this for years. + +........... +..**....... +.*..*****.. +..**.....** +..*o######* +.***#....** +#####...... +....*.....* +...**..p... +**......... +q*..****..* + +message Finally, I can retire in peace. +message I'm done... +message with all... +message these damn... +message CRATES! + diff --git a/Alley.txt b/Alley.txt new file mode 100644 index 0000000000000000000000000000000000000000..bfab8e70077454fd323ce14671da8b63716cb57c --- /dev/null +++ b/Alley.txt @@ -0,0 +1,262 @@ +Title Alley +text_color yellow +Author Connorses +run_rules_on_level_start +debug +color_palette 2 +noaction +======== +OBJECTS +======== +background1 . +darkgrey + +background2 +darkblue + +player @ +lightgreen green +00.0. +001.. +.1100 +0.0.. +..0.. + +wall # +brown darkbrown brown +22222 +20001 +20001 +10001 +11111 + + +wall2 £ +brown darkgrey +0001. +111.. +00... +0.... +..... + +crate * +orange orange +11.11 +10001 +.0.0. +10001 +11.11 + +target o +blue +..0.. +..0.. +00000 +..0.. +..0.. + +mup +transparent + +mud +transparent + +mul +transparent + +mur +transparent + +m1 +transparent +m2 +transparent + +======= +LEGEND +======= +background = background1 or background2 +mu = mup or mud or mul or mur +solid = wall or crate +& = target and crate +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background1, background2 +target +player, wall, wall2, crate +m1 +m2 +mup +mud +mul +mur +====== +RULES +====== +(to-do: Fix a couple of movements :U) + + +(Place dark/light tiles) +[background1|background1] -> [background1|background2] ++[background2|background2] -> [background2|background1] + +(Do diagonal movement) +left [up player|no m1] -> [up player|up m1] (move northwest) +right [down player|no m1] -> [down player|down m1] (move southeast) +up [right player|no m1] -> [right player|right m1](move northeast) +down [left player|no m1] -> [left player|left m1](move southwest) + +[> m1| ] -> [ |m1] (Move and check positon 1) +[m1 wall] -> [ wall] + +left [up player] [m1 crate| no m2] -> [up player] [m1 crate|up m2] (<--push northwest) +right [down player] [m1 crate|no m2] -> [down player] [m1 crate|down m2] (<--push southeast) +down [left player] [m1 crate|no m2] -> [left player] [m1 crate|left m2] (<-- push southwest) +up [right player] [m1 crate|no m2] -> [right player] [m1 crate|right m2] (<-- push northeast) + +[> m2| ] -> [ |m2] (Move and check position 2) +[m1] [m2 wall ] -> [ ] [ wall] +[m1] [m2 crate] -> [ ] [ crate] + +[crate m1] [m2] -> [m1] [crate](update positions for diagonal) +[player] [m1] -> [ ] [stationary player] + +(Check for that one glitch) + +up [moving player|crate|no solid] -> [moving player mup|crate| ] +down [moving player|crate|no solid] -> [moving player mud|crate| ] +left [moving player|crate|no solid] -> [moving player mul|crate| ] +right [moving player|crate|no solid] -> [moving player mur|crate| ] + +[up player mul mup] -> [stationary player] +[down player mur mud] -> [stationary player] +[left player mud mul] -> [stationary player] +[right player mup mur] -> [stationary player] + +(Do orthogonal movement when bumping smooth walls/crate arrangements, ONLY IF the diagonal movement failed) + +(NW) +up [up player|solid] -> [up player left m1|solid] +(SE) +down [down player|solid] -> [down player right m1|solid] +(SW) +left [left player|solid] -> [left player down m1|solid] +(NE) +right [right player|solid] -> [right player up m1|solid] + +random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) +[m1 wall] -> [ wall] + +[> m1 crate] -> [> m1 > m2 crate] + +[> m2| ] -> [ |m2] (Move and check position 2 orthogonally) +[m1] [m2 wall ] -> [ ] [ wall] +[m1] [m2 crate] -> [ ] [ crate] + +[crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) +[player] [m1] -> [ ] [stationary player] + +(NW) +left [up player|solid] -> [up player up m1|solid] +(SE) +right [down player|solid] -> [down player down m1|solid] +(SW) +down [left player|solid] -> [left player left m1|solid] +(NE) +up [right player|solid] -> [right player right m1|solid] + +random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) +[m1 wall] -> [ wall] + +[> m1 crate] -> [> m1 > m2 crate] + +[> m2| ] -> [ |m2] (Move and check position 2 orthogonally) +[m1] [m2 wall ] -> [ ] [ wall] +[m1] [m2 crate] -> [ ] [ crate] + +[crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) +[player] [m1] -> [ ] [stationary player] + +[player] -> [stationary player](prevents extra move due to flagging) + + +============== +WINCONDITIONS +============== +all target on crate +======= +LEVELS +======= + +########### +#####.##### +####.##.### +###.##.o.## +##.##...### +#.##.*.##.# +###...##.## +##.@.##.### +###.##.#### +#####.##### +########### + +######### +####.#### +###...### +##..*..## +#..@....# +##..o..## +###...### +####.#### +######### + +############ +###o#.###### +##*.*..###o# +#..o..#.#.## +##.#.###*### +#######...## +########.#@# +############ + +########### +##.o.....## +#######*.## +########.## +########.## +########.## +########@## +########.## +########### + +######## +#o..#### +#.o.#### +#...*..# +###*...# +###..@.# +###....# +######## + +######## +#..o&..# +#..&o*.# +#...*..# +#.@....# +#......# +######## + +######### +#.......# +#.....@.# +#...&o..# +#..*#&..# +#.o.*...# +#.*o....# +#.......# +######### \ No newline at end of file diff --git a/Amy.txt b/Amy.txt new file mode 100644 index 0000000000000000000000000000000000000000..e97d511c30895afe38ce5a9110c9313243b9b1d9 --- /dev/null +++ b/Amy.txt @@ -0,0 +1,216 @@ +title Amy +author Ben Erlebach + +( youtube TEkq3Ro_M80 ) + +noaction + +======== +OBJECTS +======== + +Background . +#473326 #574B43 +11110 +10111 +11101 +11011 +01111 + +Wall # +#2E2E00 #292900 +00011 +11100 +00011 +11100 +00011 + +Player P +Brown #008800 Black #363021 White Blue +.111. +.000. +11211 +.444. +.3.3. + +Block B +DarkBlue + +(AMY) + +AmyUL U +DarkBlue LightBlue Green Black White LightBrown +00000 +01102 +11105 +11122 +11023 + +AmyUR I +DarkBlue LightBlue Green Black White LightBrown +00000 +20000 +50000 +22220 +33320 + +AmyDL J +DarkBlue LightBlue Green Black White LightBrown +01023 +03323 +00022 +00002 +00000 + +AmyDR K +DarkBlue LightBlue Green Black White LightBrown +43420 +33320 +33220 +22200 +00000 + +(CHECKS) + +HCheck +Transparent + +VCheck +Transparent + +======= +LEGEND +======= + +Amy = AmyUL or AmyUR or AmyDL or AmyDR +Check = HCheck or VCheck +Moveable = Amy or Block + +======= +SOUNDS +======= + +Moveable MOVE 75953507 + +================ +COLLISIONLAYERS +================ + +Background +Wall, Player, Moveable +HCheck +VCheck + +====== +RULES +====== + +[ > Player | Moveable ] -> [ > Player | > Moveable ] + +(Check for win) +late [ Check ] -> [] + +late right [ AmyUL | AmyUR ] -> [ AmyUL HCheck | AmyUR HCheck ] +late right [ AmyDL | AmyDR ] -> [ AmyDL HCheck | AmyDR HCheck ] + +late down [ AmyUL | AmyDL ] -> [ AmyUL VCheck | AmyDL VCheck ] +late down [ AmyUR | AmyDR ] -> [ AmyUR VCheck | AmyDR VCheck ] + +============== +WINCONDITIONS +============== + +all Amy on HCheck +all Amy on VCheck + +======= +LEVELS +======= + +message 1/8 + +######## +#......# +#...i..# +#.u....# +#..b.k.# +#.j.p..# +#......# +######## + +message 2/8 + +####### +#....p# +#.ku..# +#..ij.# +#.....# +####### + +message 3/8 + +####### +#.....# +#.i.j.# +#bbpbb# +#.k.u.# +#.....# +####### + +message 4/8 + +######### +#......## +#..uji.## +##.kpu.## +##.kij..# +##......# +######### + +message 5/8 + +######### +###...### +#..u.i..# +#..u.i.b# +#.bj.k..# +#..jpk..# +######### + +message 6/8 + +######### +###...### +##...j.## +#.bik.u.# +#..jpb..# +#.k.iub.# +##.b...## +###...### +######### + +message 7/8 + +######### +#.......# +#..ibk..# +#.ku.jj.# +#.b.p.b.# +#.ik.uj.# +#..ibu..# +#.......# +######### + +message 8/8 + +######### +##......# +#..u.k..# +#.jiiuu.# +#..kpj..# +#.ijuji.# +#..k.k..# +##.....## +######### + +message Thanks for playing! \ No newline at end of file diff --git a/An_Auspicious_Day_v0.2.1.txt b/An_Auspicious_Day_v0.2.1.txt new file mode 100644 index 0000000000000000000000000000000000000000..c8673ba9b1414cde9e15e00b4ece361a35973faa --- /dev/null +++ b/An_Auspicious_Day_v0.2.1.txt @@ -0,0 +1,622 @@ +title An Auspicious Day v0.2.1 +author arrogant.gamer +homepage www.arrogantgamer.com +flickscreen 20x10 + +color_palette proteus_rich + +======== +OBJECTS +======== + +Sky +White lightblue lightblue +22222 +22222 +22222 +22222 +22222 + +Grass +LightGreen Green +11101 +10000 +.01.. +..... +..... + +Dirt +lightbrown brown darkbrown +10000 +11111 +01211 +10211 +21212 + +Ladder +lightbrown brown darkbrown grey darkgrey +40004 +43334 +41214 +43334 +41214 + +Leaves ( maybe simplify tree model ) +pink lightred red +.0000 +12101 +00020 +0.00. +.01.. + +Trunk +#ee6246 #c05540 pink +.1110 +.112. +.101. +.111. +11101 + +Root ( maybe remove root ) +#ee6246 #c05540 pink +..... +..... +..... +.2011 +11..0 + +Stump ( maybe replace stump with rock ) +#ee6246 #c05540 #834538 pink +.11.. +013.. +1101. +1111. +12102 + +TallGrass +lightgreen yellow +..... +..... +..... +.1.1. +01001 + +Flowers +lightgreen purple blue +..... +..... +1..2. +0.20. +0..0. + +FolkLeft +lightgrey grey darkgrey blue lightblue +44111 +22231 +23231 +23211 +22211 + +FolkCenter +lightgrey grey darkgrey blue lightblue +44444 +44111 +22131 +23131 +22111 + +FolkRight +lightgrey grey darkgrey blue lightblue +41114 +41314 +41314 +21114 +21114 + +BluePlayer +lightgrey grey darkgrey blue +..... +.000. +.030. +.030. +.000. + +RedPlayer +lightgrey grey darkgrey red +..... +.000. +.030. +.030. +.000. + +GreenPlayer +lightgrey grey darkgrey green +..... +.000. +.030. +.030. +.000. + +OrangePlayer +lightgrey grey darkgrey orange +..... +.000. +.030. +.030. +.000. + +ClosedOracle +lightgrey grey darkgrey black +.222. +.232. +.232. +.222. +.222. + +OpenOracle +lightblue darkgrey +00000 +00000 +01010 +01110 +01110 + +OracleCap +lightgrey grey darkgrey orange +..... +..... +.222. +.2.2. +..... + +Orange +orange +..0.. +..0.. +..... +..... +..... + +Blue +blue +..0.. +..0.. +..... +..... +..... + +Red +red +..0.. +..0.. +..... +..... +..... + +Green +green +..0.. +..0.. +..... +..... +..... + +OrangeCrystalDOWN +orange +..... +..0.. +..0.. +..... +..... + +BlueCrystalDOWN +blue +..... +..0.. +..0.. +..... +..... + +RedCrystalDOWN +red +..... +..0.. +..0.. +..... +..... + +GreenCrystalDOWN +green +..... +..0.. +..0.. +..... +..... + +Sun +yellow +00000 +00000 +00000 +00000 +00000 + +Rock +lightgrey grey darkgrey lightgreen green +..... +.11.. +.101. +11101 +44132 + +Water +lightblue blue darkblue lightgreen +11111 +11111 +11111 +11111 +11331 + +Cloud +#DDEEFF +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +Background = Sky +DirtyCap = OracleCap and Dirt + +( Oracles ) +ClosedOrangeOracle = Sky and OrangeCrystalDown and ClosedOracle +OpenOrangeOracle = Orange and OpenOracle + +ClosedGreenOracle = Sky and GreenCrystalDown and ClosedOracle +OpenGreenOracle = Green and OpenOracle + +ClosedBlueOracle = Sky and BlueCrystalDown and ClosedOracle +OpenBlueOracle = Blue and OpenOracle + +ClosedRedOracle = Sky and RedCrystalDown and ClosedOracle +OpenRedOracle = Red and OpenOracle + +Crystal = Orange or Blue or Red or Green + +Ↄ = OpenOracle +ɷ = OracleCap + +D = Dirt +_ = Dirt and Grass +L = Ladder +~ = Water and Sky +? = Cloud and Sky + +| = Sky and TallGrass +! = Sky and Flowers +: = Dirt and TallGrass +; = Dirt and Flowers + +] = Sky and Root and TallGrass +@ = Sky and Root +& = Dirt and Root + +^ = Rock +i = Rock and Dirt + +[ = Sky and Trunk and Flowers + +T = Sky and Trunk +/ = Sky and Leaves +# = Sky and Leaves +\ = Sky and Leaves + +y = Dirt and Trunk +< = Dirt and Leaves +% = Dirt and Leaves +> = Dirt and Leaves + +` = Leaves and Trunk and Dirt +" = Leaves and Trunk and Dirt +' = Leaves and Trunk and Dirt + +{ = Leaves and Trunk and Sky +- = Leaves and Trunk and Sky +} = Leaves and Trunk and Sky + +u = Leaves and Ladder +c = Leaves and Sun +n = Leaves and Sun +m = Leaves and Sun + +S = Sky and Stump +$ = Dirt and Stump +* = Sun + +q = FolkLeft +w = FolkCenter +e = FolkRight +f = FolkCenter and BluePlayer +2 = FolkCenter +3 = FolkCenter +4 = FolkCenter + +0 = Dirt and Root +1 = Dirt and Rock + +Folk = FolkCenter or FolkLeft or FolkRight + +. = Background + +Player = BluePlayer or OrangePlayer or RedPlayer or GreenPlayer ++ = BluePlayer + +BlueToOrange = BluePlayer and Orange and openOracle +BlueToRed = BluePlayer and Red and openOracle +BlueToGreen = BluePlayer and Green and openOracle + +OrangeToBlue = OrangePlayer and Blue and openOracle +OrangeToRed = OrangePlayer and Red and openOracle +OrangeToGreen = OrangePlayer and Green and openOracle + +RedToOrange = RedPlayer and Orange and openOracle +RedToBlue = RedPlayer and Blue and openOracle +RedToGreen = RedPlayer and Green and openOracle + +GreenToOrange = GreenPlayer and Orange and openOracle +GreenToRed = GreenPlayer and Red and openOracle +GreenToBlue = GreenPlayer and Blue and openOracle + +P = BluePlayer and FolkCenter +O = ClosedOrangeOracle +B = ClosedBlueOracle +R = ClosedRedOracle +G = ClosedGreenOracle + +RedCollision = Leaves +GreenCollision = TallGrass or Water or Flowers +OrangeCollision = Trunk or Root or Stump or Sun +BlueCollision = ClosedOracle or Rock or Cloud +DownCrystals = OrangeCrystalDOWN or BlueCrystalDOWN or RedCrystalDown or GreenCrystalDown + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +(background) +Sky, Dirt, openOracle, Ladder, FolkLeft, FolkCenter, FolkRight (9) +(background details) ( TODO move graves to the background and rename them ) +OrangePlayer, Trunk, Root, Sun, Stump (3) +(passable objects) +RedPlayer, Leaves, OracleCap, DownCrystals (7) +(action layer) +GreenPlayer, TallGrass, Flowers, Water (4) +(foreground) +BluePlayer, ClosedOracle, Rock, Cloud (3) +( Crystals ) +Orange, Blue, Red, Green, Grass (5) + +( this looks like 31 objects to me ) + +====== +RULES +====== + +( player can "summon" the crystal into their square ) +( but we guard against accidentally destroying crystals this way ) +[ no Crystal | Up Player | Crystal ] -> [ | UP Player Crystal | ] +[ no Crystal | down Player | Crystal ] -> [ | DOWN Player Crystal | ] + +( player can't jump, only climb ) +[ UP Player no Ladder ] -> [ Player ] +[ DOWN Player no Ladder ] -> [ Player ] + +( since the player may not always be on the same layer, but + grass must always be a barrier ) +[ > player | grass ] -> [ player | grass ] + +( I haven't been able to get the player to enter a ladder from above, + only horizontally, so this next rule prevents players from climbing + up into the sky ) +[ UP Player Ladder | Sky ] -> [ Player Ladder | Sky ] + +( we need gravity for the player: they should fall through anything they + do not collide with; but everyone collides with grass ) +DOWN [ BluePlayer no Ladder | no Grass no BlueCollision ] -> [ down BluePlayer no Ladder | ] again +DOWN [ RedPlayer no Ladder | no Grass no RedCollision ] -> [ down RedPlayer no Ladder | ] again +DOWN [ GreenPlayer no Ladder | no Grass no GreenCollision ] -> [ down GreenPlayer no Ladder | ] again +DOWN [ OrangePlayer no Ladder | no Grass no OrangeCollision ] -> [ down OrangePlayer no Ladder | ] again + +( a climbing player can only move up or down ) +vertical [ Ladder | left Player | Ladder ] -> [ Ladder | Player | Ladder ] +vertical [ Ladder | right Player | Ladder ] -> [ Ladder | Player | Ladder ] + +( OPENING / CLOSING ORACLES ) +[ Action Player | ClosedOrangeOracle ] -> [ Player | OpenOrangeOracle ] +late vertical [ OpenOrangeOracle | ] -> [ OpenOrangeOracle | OracleCap ] + +[ Action Player | OpenOrangeOracle ] -> [ Player | ClosedOrangeOracle ] +late vertical [ ClosedOrangeOracle | OracleCap ] -> [ ClosedOrangeOracle | Sky ] + +[ Action Player | ClosedBlueOracle ] -> [ Player | OpenBlueOracle ] +late vertical [ OpenBlueOracle | ] -> [ OpenBlueOracle | OracleCap ] + +[ Action Player | OpenBlueOracle ] -> [ Player | ClosedBlueOracle ] +late vertical [ ClosedBlueOracle | OracleCap ] -> [ ClosedBlueOracle | Sky ] + +[ Action Player | ClosedRedOracle ] -> [ Player | OpenRedOracle ] +late vertical [ OpenRedOracle | ] -> [ OpenRedOracle | OracleCap ] + +[ Action Player | OpenRedOracle ] -> [ Player | ClosedRedOracle ] +late vertical [ ClosedRedOracle | OracleCap ] -> [ ClosedRedOracle | Sky ] + +[ Action Player | ClosedGreenOracle ] -> [ Player | OpenGreenOracle ] +late vertical [ OpenGreenOracle | ] -> [ OpenGreenOracle | OracleCap ] + +[ Action Player | OpenGreenOracle ] -> [ Player | ClosedGreenOracle ] +late vertical [ ClosedGreenOracle | OracleCap ] -> [ ClosedGreenOracle | Sky ] + +late [ DirtyCap ] -> [ _ ] ( clean up the damn dirty cap ) + +( crystals should follow player and other crystals ) +[ Crystal | > Player ] -> [ > Crystal | > Player ] +[ perpendicular Player | Crystal ] -> [ perpendicular Player | < Crystal ] + +([ Crystal | > Player ] -> [ > Crystal | > Player ] +[ Crystal | > Player | Ladder ] -> [ | | Player Ladder Crystal ]) + +( crystals should act on one another ) +( Caylay table ) +( ) +( B G R O ) +( B B G R O ) +( G G B O R ) +( R R O B G ) +( O O R G B ) + +late horizontal [ Crystal | Blue ] -> [ Crystal | ] +late horizontal [ Orange | Orange ] -> [ Blue | ] +late horizontal [ Red | Red ] -> [ Blue | ] +late horizontal [ Green | Green ] -> [ Blue | ] +late horizontal [ Red | Orange ] -> [ Green | ] +late horizontal [ Red | Green ] -> [ Orange | ] +late horizontal [ Orange | Green ] -> [ Red | ] + +( swapping crystals ) +[ action BluePlayer Orange no OrangeCollision ] -> [ OrangePlayer Blue ] +[ action BluePlayer Red no RedCollision ] -> [ RedPlayer Blue ] +[ action BluePlayer Green no GreenCollision ] -> [ GreenPlayer Blue ] + +[ action OrangePlayer Green no GreenCollision ] -> [ GreenPlayer Orange ] +[ action OrangePlayer Red no RedCollision ] -> [ RedPlayer Orange ] +[ action OrangePlayer Blue no BlueCollision ] -> [ BluePlayer Orange ] + +[ action RedPlayer Green no GreenCollision ] -> [ GreenPlayer Red ] +[ action RedPlayer Orange no OrangeCollision ] -> [ OrangePlayer Red ] +[ action RedPlayer Blue no BlueCollision ] -> [ BluePlayer Red ] + +[ action GreenPlayer Orange no OrangeCollision ] -> [ OrangePlayer Green ] +[ action GreenPlayer Red no RedCollision ] -> [ RedPlayer Green ] +[ action GreenPlayer Blue no BlueCollision ] -> [ BluePlayer Green ] + +[ action Player ] -> [ Player ] +down [ Player Folk ] [ Player | ... | rock ] -> [ Player Folk ] [ Player | ... | action rock ] + +( speaking to dudes acts as a checkpoint ) +down [ action rock sky ] -> checkpoint + +down [ action rock | 0 | 0 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Something feels different. The sky? Do you feel it? +down [ action rock | 0 | 0 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That rock up ahead was blocking the path, so we built a ladder. +down [ action rock | 0 | 0 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message The oracle who stands over there once had a brilliant green gem. +down [ action rock | 0 | 0 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That ladder is broken... I guess your journey ends here. +down [ action rock | 0 | 0 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message You... you passed behind that rock? How!? +down [ action rock | 0 | 0 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We once met a red Oracle. She could walk in the branches of trees. +down [ action rock | 0 | 0 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Orange oracles were keyed to wood. They are all grey now... + +down [ action rock | 0 | 1 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message If you get really stuck, press 'r' to go back to a checkpoint. +down [ action rock | 0 | 1 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Vibrations. When the gems come together, they fuse into new gems. +down [ action rock | 0 | 1 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message With the right pair of gems, an oracle could go anywhere. +down [ action rock | 0 | 1 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Our oracle tried to teach us... but we could never understand gem fusion. +down [ action rock | 0 | 1 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Oracles, with the right gems, never feel stuck. +down [ action rock | 0 | 1 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message It must be nice... +down [ action rock | 0 | 1 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We blue folk once lived in the sky... now we are trapped here by our ignorance. +down [ action rock | 0 | 1 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Our blue gem is the identity. + +down [ action rock | 1 | 0 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message A gem is its own negative image. +down [ action rock | 1 | 0 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Don't rush to fuse gems: go as far as you can with what you have. +down [ action rock | 1 | 0 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message The other side of this valley is a sacred place. +down [ action rock | 1 | 0 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That's it for now... this is as far as it goes! +down [ action rock | 1 | 0 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Something has happened to the oracles... I think? +down [ action rock | 1 | 0 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message I came here long ago. It is quite, and I like that. +down [ action rock | 1 | 0 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We are the people of the sky. Never forget. +down [ action rock | 1 | 0 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Meditating here, I realized... gems are trigon symmetries! +down [ action rock | 1 | 1 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message You can go down and get stuck... but, +down [ action rock | 1 | 1 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message I wonder if there is a way to go up, and get stuck? +down [ action rock | 1 | 1 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Do you like my garden? It needs space to grow. + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message The oracles' gems have faded... +message today is an auspicious day + +............................................................................................................................................................................................................_DDLDDD..D__............................................................................................................................ +..........................................................................................................................................................................................................??D:DLD_??..D..**......................................................................................................................... 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+1,730 @@ +title Ancient Puzzles of Colossal Caves indev4 +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start +again_interval 0.055 +======== +OBJECTS +======== + +Background +#262626 + +target +#7c3111 #6d2a0d +01000 +00010 +10000 +00001 +00100 + +Wallsolo +#8a8e91 #7c8184 #82888c +11000 +02210 +22002 +10001 +02112 + +wallbreakable +#3f4244 +0...0 +.0.0. +..0.. +.0.0. +0...0 + +wallL +#696e72 +....0 +....0 +....0 +....0 +....0 + +wallU +#9ba1a5 +00000 +..... +..... +..... +..... + +wallR +#c4cace +0.... +0.... +0.... +0.... +0.... + +wallD +#5a5f63 +..... +..... +..... +..... +00000 + + +gem1 +#ce272f #d83139 #e0474f #c42129 +..210 +.1000 +00003 +0003. +333.. + +gem2 +#ce42a6 #bc3896 #db4cb2 #ea59c0 +.320. +20020 +00200 +02001 +.111. + +gem3 +#ffa516 #ffb43d #edb150 #db8f15 #cc8412 +..2.. +.201. +10101 +01013 +.343. + +gem4 +#2f4cef #3b58f9 #4a63ef #4863f9 #2943d8 +321.. +1001. +10000 +.4000 +..444 + +gem5 +#2fa3fc #4daff9 #68beff #2d94e2 #2387d3 +..11. +.1002 +40102 +4003. +.33.. + +gem1pop +#ce272f +0.0.0 +..... +0...0 +..... +0.0.0 + +gem2pop +#ce42a6 +000.0 +....0 +0...0 +0.... +0.000 + +gem3pop +#ffa516 +0.0.0 +..... +0...0 +..... +0.0.0 + +gem4pop +#2f4cef +0.0.0 +..... +0...0 +..... +0.0.0 + +gem5pop +#2fa3fc +0.0.0 +..... +0...0 +..... +0.0.0 + +wallpop +#8a8e91 +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + + +Player +white +00.00 +0...0 +..... +0...0 +00.00 + +playerSelect +#d1d1d1 +00000 +0...0 +0...0 +0...0 +00000 + + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +startlevel +transparent + +arrowMarker +#44330c #302409 +111.. +0001. +00001 +0000. +000.. + +n1 +#684d0f +.00.. +..0.. +..0.. +..0.. +.000. + +n2 +#684d0f +.000. +...0. +.000. +.0... +.000. + +n3 +#684d0f +.000. +...0. +.000. +...0. +.000. + +n4 +#684d0f +.0.0. +.0.0. +.000. +...0. +...0. + +n5 +#684d0f +.000. +.0... +.000. +...0. +.000. + +n6 +#684d0f +.000. +.0... +.000. +.0.0. +.000. + +n7 +#684d0f +.000. +...0. +..0.. +..0.. +..0.. + +n8 +#684d0f +.000. +.0.0. +.000. +.0.0. +.000. + +n9 +#684d0f +.000. +.0.0. +.000. +...0. +.000. + +n0 +#684d0f +.000. +.0.0. +.0.0. +.0.0. +.000. + +darkness +#232323 #191919 #1e1e1e +11002 +20122 +10001 +02110 +10211 + +dim1 +#191919 +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +dim2 +#191919 +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +dither1 +#191919 +0...0 +..0.. +0...0 +..0.. +0...0 + +dither2 +#191919 +..0.. +0...0 +..0.. +0...0 +..0.. + + +darkplace +#352f11 +00000 +0...0 +0...0 +0...0 +00000 + +dark +transparent + +lanternoff +#594f26 #474436 #706432 #605627 #473f1c #2b2500 +52205 +23000 +30004 +00004 +54445 + +lanternon +#ffdd54 #ffdf60 #ffe47a #f9d540 #7f7741 +42204 +21000 +10003 +00003 +43334 + +swapped +transparent + +resume +black + +pop +black + +remnant +black + +canMove +transparent + +matched +transparent + +undo +transparent + +reverse +transparent + +corner +#44330c #302409 +..1.. +.101. +10001 +.000. +..0.. + +setup +transparent + +test1 +red + +test2 +blue + +test3 +green + +lit +transparent + + + +======= +LEGEND +======= + +1 = n1 and Wallsolo +2 = n2 and Wallsolo +3 = n3 and Wallsolo +4 = n4 and Wallsolo +5 = n5 and Wallsolo +6 = n6 and Wallsolo +7 = n7 and Wallsolo +8 = n8 and Wallsolo +9 = n9 and Wallsolo +0 = n0 and Wallsolo +D = darkplace +B = darkplace and target +W = wallbreakable and darkplace +T = wallbreakable and darkplace and target +L = lanternoff +F = lanternon +X = wallbreakable +Y = wallbreakable and target +# = Wallsolo +. = Background +P = Player and startlevel +C = Player and startlevel and target +* = Crate +@ = Crate and Target +$ = Target +A = arrowMarker and Wallsolo and setup +gem = gem1 or gem2 or gem3 or gem4 or gem5 +item = gem +item2 = item +gempop = gem1pop or gem2pop or gem3pop or gem4pop or gem5pop +Wall = wallsolo +wallborder = wallL or wallR or wallU or wallD +number = n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n0 +movable = item +object = wall or item +itempop = gempop or wallpop +dim = dim1 or dim2 +dither = dither1 or dither2 +lantern = lanternon or lanternoff +test = test1 or test2 or test3 +solid = Wall or lantern +passThroughSolid = lantern + + + +======= +SOUNDS +======= +gem1pop create 88284300 +gem2pop create 81896700 +gem3pop create 53741900 +gem4pop create 77331500 +gem5pop create 90668300 +wallpop create 94240704 +lanternon create 13658100 +lanternoff create 86163302 + + +item move 1331308 + + +target destroy 11655907 +sfx0 85729907 +================ +COLLISIONLAYERS +================ + +resume, canMove + +pop, remnant +Background +Target +Crate, item, itempop, movable +wallbreakable +wall, lantern +wallL +wallD +wallU +wallR +number +darkness, darkplace, dim, dither +dark +Player +playerSelect +startlevel +matched +arrowMarker +corner +swapped +undo +reverse +setup +test +lit + + +====== +RULES +====== + +(generate) +[startlevel][no solid no item] -> [startlevel][random item] + + +startloop + [startlevel][gem1|gem1|gem1] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem2|gem2|gem2] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem3|gem3|gem3] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem4|gem4|gem4] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem5|gem5|gem5] -> [startlevel][random gem|random gem|random gem] +endloop + +(making fake walls) +[startlevel][wallbreakable no Wallsolo] -> [startlevel][wallbreakable Wallsolo] + + +(lanterns) +[lit] -> [] +horizontal [lanternon | ] -> [lanternon | test1] +vertical [test1 | ] -> [test1 | test2] +vertical [lanternon | ] -> [lanternon | test2] +[test] -> [test1] +[test1 | no test1] -> [test1 | test3] +[test] -> [test1] +[test1 | no test1] -> [test1 | test3] +[test] -> [lit] + +(darkness) +[darkplace] -> [darkness dark] + +[dark] -> [dark darkness] +[lit darkness] -> [lit] + +[dim] -> [] +[dither] -> [] +[darkness | no darkness no solid] -> [darkness | dim1] +[dim1|dim1] -> [dim2|dim1] +[dim | no dim no darkness no solid] -> [dim | dither1] +[dither1|dither1] -> [dither2|dither1] + +(Wallify) +down [wall no wallbreakable| no wall] -> [wall wallD |] +up [wall no wallbreakable| no wall] -> [wall wallU |] +left [wall no wallbreakable| no wall] -> [wall wallR |] +right [wall no wallbreakable| no wall] -> [wall wallL|] +[wallborder no Wallsolo] -> [] + + + +[startlevel] -> [] + +[undo][pop] -> [undo][] + +(pop) + +(put custom events that occur when something matches here.) +[itempop] -> [remnant] again + +[pop | Wallsolo wallbreakable] -> [pop | wallpop] +[pop | lanternoff] -> [pop | lanternoff pop] +[pop | lanternon] -> [pop | lanternon pop] +[lanternoff pop] -> [lanternon] +[lanternon pop] -> [lanternoff] +[gem1 pop] -> [gem1pop] +[gem2 pop] -> [gem2pop] +[gem3 pop] -> [gem3pop] +[gem4 pop] -> [gem4pop] +[gem5 pop] -> [gem5pop] +[itempop] -> again + + +(target break) +[gempop target] -> [gempop] + +(drop) +[resume] -> [] +[arrowMarker][remnant] -> [arrowMarker resume][] + +down [movable|passThroughSolid|no movable no solid][arrowMarker] -> [ | passThroughSolid | movable][arrowMarker resume] +down [movable|no object no solid][arrowMarker] -> [> movable|][arrowMarker resume] again + +down [movable|> movable][arrowMarker] -> [> movable|> movable][arrowMarker resume] + + + + +late down [wall | no solid no movable no wallbreakable no wall no itempop] -> [wall | random gem] +late down [wall | passThroughSolid | no solid no movable no wallbreakable no itempop no wall] -> [wall | passThroughSolid | random gem] + + + +(swapping and moving) +[action player no playerSelect no solid no darkness] -> [player playerSelect] +[action player playerSelect] -> [action player] + + (swapping) + + [arrowMarker] -> [arrowMarker setup] + [> player playerSelect | solid] -> cancel + [> player playerSelect | darkness] -> cancel + [> player playerSelect item | item2][arrowMarker setup] -> [item2 | player item][arrowMarker swapped] + + + (prepare popping) +[arrowMarker no resume][gem1|gem1|gem1] -> [arrowMarker][gem1 pop|gem1 pop|gem1 pop] +[arrowMarker no resume][gem2|gem2|gem2] -> [arrowMarker][gem2 pop|gem2 pop|gem2 pop] +[arrowMarker no resume][gem3|gem3|gem3] -> [arrowMarker][gem3 pop|gem3 pop|gem3 pop] +[arrowMarker no resume][gem4|gem4|gem4] -> [arrowMarker][gem4 pop|gem4 pop|gem4 pop] +[arrowMarker no resume][gem5|gem5|gem5] -> [arrowMarker][gem5 pop|gem5 pop|gem5 pop] + +[swapped][item] -> [swapped][item test1] +[swapped][pop item test1] -> [][pop item] +[swapped] -> cancel + + + +[swapped][arrowMarker no setup] -> cancel + +late [movable pop] -> again + +[setup] -> [] + +[test] -> [] + + + + +============== +WINCONDITIONS +============== + +no target + +======= +LEVELS +======= + + +######### +###$$$### +###$$$### +#$$...$$# +#$$.p.$$# +#$$...$$# +##$$$$$## +a1####### + +######## +##$$$$## +#$$$c$$# +#$$$$$$# +#yyyyyy# +#yyyyyy# +##yyyy## +a2###### + +############ +###xxxxxxx## +##xxxxxxxxx# +##xxxxxxxxx# +##xxx###xxx# +##xxx###xxx# +#.....##yyy# +#.p...##yyy# +#.....##$$$# +#.....##$$$# +##...###$$$# +a3########## + +################# +##.....xyyyyy#### +#......xyyyyyy### +#...p..xyyyyyyy## +#......##yyyyyy## +#......##yy#yyyy# +###xxx###yy##yyy# +#yyyyy#yyyy##yyy# +#yyyyyyyyyyyyyyy# +#yyy#yyyyyyyyyy## +##yyyyyyyyy###### +a4############### + +####### +#ddddd# +#d...d# +#..p..# +#$$$$$# +#$$$$$# +#$$$$$# +#yyyyy# +#yyyyy# +##yyy## +a5##### + +############ +#..........# +#..p.......# +#..........# +#..........# +#d.l$$$$l.d# +#ddbbbbbbdd# +#ddbbbbbbdd# +#ddlbbbbldd# +#dddddddddd# +#dddddddddd# +a6########## + +########### +#..$$#$$..# +#.p$$#$$..# +#..$$f$$..# +#ddbb#bbdd# +#ddbb#bbdd# +#ddbbFbbdd# +#ddbb#bbdd# +#ddbb#bbdd# +#lbbblbbbl# +#bbbbbbbbb# +#bbbbbbbbb# +#lbbbbbbbl# +a7######### + +############ +##xxxxxxxx## +#xxxxxxxxxx# +#xx......xx# +#xx..p...xx# +#xx......xx# +####....#### +#l#l....l#l# +#dbbbbbbbbd# +#dbbbbbbbbd# +#dbbbbbbbbd# +#ldddlldddl# +a8########## diff --git a/Angize.txt b/Angize.txt new file mode 100644 index 0000000000000000000000000000000000000000..ce8d2babbbd48284cd4186003dc9973f3688496e --- /dev/null +++ b/Angize.txt @@ -0,0 +1,407 @@ +(/.) + +title Angize +author Ali Nikkhah +homepage twitter.com/_AliNikk__ + +run_rules_on_level_start + +again_interval 0.0001 + +======== +OBJECTS +======== + +Background +#e0e0e0 LightBlue +11111 +00001 +00001 +00001 +00001 + +Wall +#d0d0d0 #0099FF +10000 +10000 +10000 +10000 +11111 + +NormalBaby +#fda white +.000. +.000. +00000 +.111. +.0.0. + +ParalyzedBaby +#909090 white +.000. +.000. +00000 +.111. +.0.0. + +NormalEye1 +White Black Blue +.000. +00022 +00021 +00022 +.000. + +NormalEye2 +White Black Blue +.000. +00000 +00000 +02220 +.212. + +NormalEye3 +White Black Blue +.000. +22000 +12000 +22000 +.000. + +NormalEye4 +White Black Blue +.212. +02220 +00000 +00000 +.000. + +RedEye1 +White Black DarkRed +.000. +00022 +00021 +00022 +.000. + +RedEye2 +White Black DarkRed +.000. +00000 +00000 +02220 +.212. + +RedEye3 +White Black DarkRed +.000. +22000 +12000 +22000 +.000. + +RedEye4 +White Black DarkRed +.212. +02220 +00000 +00000 +.000. + +RayH +Red +..... +..... +00000 +..... +..... + +RayV +Red +..0.. +..0.. +..0.. +..0.. +..0.. + +======= +LEGEND +======= + +Player = NormalBaby +Baby = NormalBaby or ParalyzedBaby +NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4 +RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4 +Eye1 = NormalEye1 or RedEye1 +Eye2 = NormalEye2 or RedEye2 +Eye3 = NormalEye3 or RedEye3 +Eye4 = NormalEye4 or RedEye4 +Eye = NormalEye or RedEye +Obstacle = Baby or Wall or Eye +MovingObstacle = Baby or Eye +Ray = RayH or RayV +MovableObstacle = ParalyzedBaby + +. = Background +# = Wall ++ = NormalBaby +> = NormalEye1 +v = NormalEye2 +< = NormalEye3 +^ = NormalEye4 +1 = RedEye1 +2 = RedEye2 +3 = RedEye3 +4 = RedEye4 +- = ParalyzedBaby + +======= +SOUNDS +======= + + +sfx0 41755904 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4 +RayH +RayV + +====== +RULES +====== +[ NormalBaby ] -> [ ParalyzedBaby ] + +(remove all shots at the start of the turn) +[Ray] -> [] again + +(main game logic here) + +RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again +RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again +RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again + +DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again +DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again +DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again + +LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again +LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again +LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again + +UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again +UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again +UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again + +[ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ] + +[moving Ray] -> [stationary Ray] + +(Babies will die if they go into a red eye) +LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0 +UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0 +RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0 +DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0 + +(Eyes can be moved) +[ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ] +[ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ] + +(RedEye kills babies) +RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0 +DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0 +LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0 +UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0 + +[ action Player ] -> win + +============== +WINCONDITIONS +============== + +no ParalyzedBaby + +======= +LEVELS +======= + +message /. + +message Babys are paralyzed when they are unmotivated. + +message They get motivated when an eye is looking at them. + +message Leave no baby unmotivated. + +message You can press X to skip a level! + +########## +#>.......# +#>.......# +#>.#v----# +#>......+# +#>......+# +########## + +(*o) +####### +#.....# +#.....# +#..-v+< +>.+-..# +#^....# +####### + +(**o) +######## +>+....+< +>+v--v+< +>+....+< +>+..#.+< +######## + +(**o) +####### +#..--.# +#.--..# +#>>>#.# +#...+.< +#..+..< +#####^# + +(***o) +######### +#>...+.-# +#>....-.# +#>.#>...# +#>..+.-.# +#>...+..# +######### + +######## +#>...+.# +#>....-# +#>.#>..# +#>..+.-# +#>.+.-.# +######## + +(####### +#>....# +#>.+--# +#>.#>.# +#>.+--# +#>....# +#######) + +####### +#>.+--# +#>.#>.# +#>.+--# +#>....# +#>....# +####### + +###### +#>+-## +#>+.## +#>.>.# +#>+.## +#>+-## +###### + +(**o) +#####.## +#>.#.>.# +#>+.-.-# +#>.+.-.# +#>.....# +######## + +(***o) +########## +##vvvvvvv# +#>.......# +#>.+.#...# +#>.......# +#>.#.-.### +#>.......# +#>.+.#.>.# +#>.......# +########## + +(***o) +########### +#...v.v...# +#....-....# +#>...v...<# +#..->+<-..# +#>...^...<# +#....-....# +#...^.^...# +########### + +##################### +>...................< +>...................< +>...................< +>...................< +#####.############### +#.........########### +#>+--.--+<########### +#>+-.^.-+<########### +#>+-...-+<########### +##################### + +(***o) +############# +#...v.v.v...# +#...........# +#.....+.....# +#>.........<# +#.....^.....# +#>.+.<->.+.<# +#.....v.....# +#>.........<# +#.....+.....# +#...........# +#...^.^.^...# +############# + + +( +############### +###vv#v#v#vv### +###..........## +#>.+.......+.<# +#>..#v#v#v#..<# +##..>.....<..## +#>..#.-.-.#..<# +##..>.....<..## +#>..#.-.-.#..<# +##..>.....<..## +#>..#^#^#^#..<# +#>.+.......+.<# +###.........### +###^^#^#^#^^### +###############) + +message Thanks for playing! + +((*o) +######## +#......# +1.+---.# +#......# +######## + +###vvv# +#.....# +#..---# +#...1+# +#..---# +#######) \ No newline at end of file diff --git a/Animal_Cascade.txt b/Animal_Cascade.txt new file mode 100644 index 0000000000000000000000000000000000000000..3fbc05922b8875750abc47d4acf984f9ac9be02d --- /dev/null +++ b/Animal_Cascade.txt @@ -0,0 +1,600 @@ +title Animal Cascade +author Wayne Myers +homepage www.conniptions.org + +again_interval 0 + +======== +OBJECTS +======== + +Background +Black + +Wall +Brown DarkBrown +00010 +11111 +01000 +11111 +00010 + +Floor +#888855 #885588 +00100 +01110 +11011 +01110 +00100 + + +Hole +Black #222222 Brown +21112 +10000 +10000 +10000 +10000 + +Marker +Red +00.00 +0...0 +..... +0...0 +00.00 + +MMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +CMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +DMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +EMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +Mouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +UpMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +LeftMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +RightMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +DownMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +Cat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +RightMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +LeftMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +UpMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +DownMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +Dog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +UpMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +DownMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +LeftMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +RightMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +Elephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +UpMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +DownMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +LeftMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +RightMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +======= +LEGEND +======= + +X = Background +. = Floor +# = Wall +E = Elephant and Floor and Marker +D = Dog and Floor and Marker +C = Cat and Floor and Marker +M = Mouse and Floor and Marker +3 = Elephant and Floor +2 = Dog and Floor +1 = Cat and Floor +0 = Mouse and Floor +H = Hole and Floor + +Player = Marker + +Obstacle = Wall or Hole + +VerticalMovingElephant = UpMovingElephant or DownMovingElephant +HorizontalMovingElephant = LeftMovingElephant or RightMovingElephant +MovingElephant = VerticalMovingElephant or HorizontalMovingElephant + +VerticalMovingDog = UpMovingDog or DownMovingDog +HorizontalMovingDog = LeftMovingDog or RightMovingDog +MovingDog = VerticalMovingDog or HorizontalMovingDog + +VerticalMovingCat = UpMovingCat or DownMovingCat +HorizontalMovingCat = LeftMovingCat or RightMovingCat +MovingCat = VerticalMovingCat or HorizontalMovingCat + +VerticalMovingMouse = UpMovingMouse or DownMovingMouse +HorizontalMovingMouse = LeftMovingMouse or RightMovingMouse +MovingMouse = VerticalMovingMouse or HorizontalMovingMouse + +MoveMarker = MMarker or CMarker or DMarker or EMarker + +======= +SOUNDS +======= + +SFX0 40739509 (Mouse in hole) +SFX1 65087301 (Scared mouse) +SFX2 10901907 (Hit wall) +SFX3 45415107 (Scared dog) +SFX4 80636305 (Scared cat) +SFX5 3673502 (Scared elephant) + +================ +COLLISIONLAYERS +================ + +Background +Floor +Hole +Mouse, MovingMouse, Cat, MovingCat, Dog, MovingDog, Elephant, MovingElephant, Wall +Marker, MoveMarker + +====== +RULES +====== + +(Marker rules) +[ > Marker Mouse ] -> [ MMarker > Mouse ] +[ > Marker Cat ] -> [ CMarker > Cat ] +[ > Marker Dog ] -> [ DMarker > Dog ] +[ > Marker Elephant ] -> [ EMarker > Elephant ] + +startLoop + +(Elephant rules) +[ UP Elephant ] -> [ UP UpMovingElephant ] +[ DOWN Elephant ] -> [ DOWN DownMovingElephant ] +[ LEFT Elephant ] -> [ LEFT LeftMovingElephant ] +[ RIGHT Elephant ] -> [ RIGHT RightMovingElephant ] + +[ UpMovingElephant ] -> [ Up UpMovingElephant ] again +[ LeftMovingElephant ] -> [ Left LeftMovingElephant ] again +[ RightMovingElephant ] -> [ Right RightMovingElephant ] again +[ DownMovingElephant ] -> [ Down DownMovingElephant ] again + +right [ Elephant | Stationary Dog | ] -> [ Elephant | right Dog | SFX3 ] +left [ Elephant | Stationary Dog | ] -> [ Elephant | left Dog | SFX3 ] +up [ Elephant | Stationary Dog | ] -> [ Elephant | up Dog | SFX3 ] +down [ Elephant | Stationary Dog | ] -> [ Elephant | down Dog | SFX3] +right [ VerticalMovingElephant | Stationary Dog | ] -> [ VerticalMovingElephant | right Dog | SFX3 ] +left [ VerticalMovingElephant | Stationary Dog | ] -> [ VerticalMovingElephant | left Dog | SFX3 ] +up [ HorizontalMovingElephant | Stationary Dog | ] -> [ HorizontalMovingElephant | up Dog | SFX3 ] +down [ HorizontalMovingElephant | Stationary Dog | ] -> [ HorizontalMovingElephant | down Dog | SFX3] + +[ > MovingElephant | Cat | ] -> [ Elephant | Cat | SFX5 ] +[ > MovingElephant | Dog | ] -> [ Elephant | > Dog | SFX3 ] +[ > MovingElephant | Obstacle | ] -> [ Elephant | Obstacle | SFX2 ] + +(Dog rules) +[ UP Dog ] -> [ UP UpMovingDog ] +[ DOWN Dog ] -> [ DOWN DownMovingDog ] +[ LEFT Dog ] -> [ LEFT LeftMovingDog ] +[ RIGHT Dog ] -> [ RIGHT RightMovingDog ] + +[ UpMovingDog ] -> [ Up UpMovingDog ] again +[ LeftMovingDog ] -> [ Left LeftMovingDog ] again +[ RightMovingDog ] -> [ Right RightMovingDog ] again +[ DownMovingDog ] -> [ Down DownMovingDog ] again + +right [ Dog | Stationary Cat | ] -> [ Dog | right Cat | SFX4 ] +left [ Dog | Stationary Cat | ] -> [ Dog | left Cat | SFX4 ] +up [ Dog | Stationary Cat | ] -> [ Dog | up Cat | SFX4 ] +down [ Dog | Stationary Cat | ] -> [ Dog | down Cat | SFX4] +right [ VerticalMovingDog | Stationary Cat | ] -> [ VerticalMovingDog | right Cat | SFX4 ] +left [ VerticalMovingDog | Stationary Cat | ] -> [ VerticalMovingDog | left Cat | SFX4 ] +up [ HorizontalMovingDog | Stationary Cat | ] -> [ HorizontalMovingDog | up Cat | SFX4 ] +down [ HorizontalMovingDog | Stationary Cat | ] -> [ HorizontalMovingDog | down Cat | SFX4] + +[ > MovingDog | Mouse | ] -> [ Dog | Mouse | SFX3 ] +[ > MovingDog | Cat | ] -> [ Dog | > Cat | SFX4 ] +[ > MovingDog | Obstacle | ] -> [ Dog | Obstacle | SFX2 ] + +(Cat rules) +[ UP Cat ] -> [ UP UpMovingCat ] +[ DOWN Cat ] -> [ DOWN DownMovingCat ] +[ LEFT Cat ] -> [ LEFT LeftMovingCat ] +[ RIGHT Cat ] -> [ RIGHT RightMovingCat ] + +[ UpMovingCat ] -> [ Up UpMovingCat ] again +[ LeftMovingCat ] -> [ Left LeftMovingCat ] again +[ RightMovingCat ] -> [ Right RightMovingCat ] again +[ DownMovingCat ] -> [ Down DownMovingCat ] again + +right [ Cat | Stationary Mouse | ] -> [ Cat | right Mouse | SFX1 ] +left [ Cat | Stationary Mouse | ] -> [ Cat | left Mouse | SFX1 ] +up [ Cat | Stationary Mouse | ] -> [ Cat | up Mouse | SFX1 ] +down [ Cat | Stationary Mouse | ] -> [ Cat | down Mouse | SFX1] +right [ VerticalMovingCat | Stationary Mouse | ] -> [ VerticalMovingCat | right Mouse | SFX1 ] +left [ VerticalMovingCat | Stationary Mouse | ] -> [ VerticalMovingCat | left Mouse | SFX1 ] +up [ HorizontalMovingCat | Stationary Mouse | ] -> [ HorizontalMovingCat | up Mouse | SFX1 ] +down [ HorizontalMovingCat | Stationary Mouse | ] -> [ HorizontalMovingCat | down Mouse | SFX1] + +[ > MovingCat | Elephant | ] -> [ Cat | Elephant | SFX4 ] +[ > MovingCat | Mouse | ] -> [ Cat | > Mouse | SFX1 ] +[ > MovingCat | Obstacle | ] -> [ Cat | Obstacle | SFX2 ] + +(Mouse rules) +[ UP Mouse ] -> [ UP UpMovingMouse ] +[ DOWN Mouse ] -> [ DOWN DownMovingMouse ] +[ LEFT Mouse ] -> [ LEFT LeftMovingMouse ] +[ RIGHT Mouse ] -> [ RIGHT RightMovingMouse ] + +[ UpMovingMouse ] -> [ Up UpMovingMouse ] again +[ LeftMovingMouse ] -> [ Left LeftMovingMouse ] again +[ RightMovingMouse ] -> [ Right RightMovingMouse ] again +[ DownMovingMouse ] -> [ Down DownMovingMouse ] again + +right [ Mouse | Stationary Elephant | ] -> [ Mouse | right Elephant | SFX5 ] +left [ Mouse | Stationary Elephant | ] -> [ Mouse | left Elephant | SFX5 ] +up [ Mouse | Stationary Elephant | ] -> [ Mouse | up Elephant | SFX5 ] +down [ Mouse | Stationary Elephant | ] -> [ Mouse | down Elephant | SFX5] +right [ VerticalMovingMouse | Stationary Elephant | ] -> [ VerticalMovingMouse | right Elephant | SFX5 ] +left [ VerticalMovingMouse | Stationary Elephant | ] -> [ VerticalMovingMouse | left Elephant | SFX5 ] +up [ HorizontalMovingMouse | Stationary Elephant | ] -> [ HorizontalMovingMouse | up Elephant | SFX5 ] +down [ HorizontalMovingMouse | Stationary Elephant | ] -> [ HorizontalMovingMouse | down Elephant | SFX5] + +[ > MovingMouse | Dog | ] -> [ Mouse | Dog | SFX1 ] +[ > MovingMouse | Elephant | ] -> [ Mouse | > Elephant | SFX5 ] +[ > MovingMouse | Wall | ] -> [ Mouse | Wall | SFX2 ] +[ > MovingMouse | Hole | ] -> [ No MovingMouse | Hole | SFX0 ] + +endloop + + +(Late marker rules) + +late [ Mouse ] [ MMarker ] -> [ Mouse Marker ] [] +late [ Cat ] [ CMarker ] -> [ Cat Marker ] [] +late [ Dog ] [ DMarker ] -> [ Dog Marker ] [] +late [ Elephant ] [ EMarker ] -> [ Elephant Marker ] [] + +============== +WINCONDITIONS +============== + +No MovingMouse +No Mouse + +======= +LEVELS +======= + +Message Get the mouse into the hole + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#...............###X +X#..#........#...###X +X#...............###X +X###...M..#........#X +X##H..........#....#X +X###..#.....#......#X +X#.............#...#X +X#..#....#.........#X +X#..............####X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#...##....###.###....###X +X#...##....#H#........###X +X#.M.............#......#X +X#....##..##.....##.....#X +X#.....#......##........#X +X#..##.......###........#X +X#..##....#.......###...#X +X#.......##........##...#X +X#...##..##........##...#X +X#...##.................#X +X###.........###.....####X +X###.........###....#####X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + + +Message Chase the mice into the holes + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#.................#X +X#.........#.......#X +X###...............#X +X##H.....0.....#...#X +X###...............#X +X#.................#X +X#....#..........###X +X#.........0.....H##X +X#C..............###X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.......##.###.........#X +X#......##..#H#.........#X +X#.................#....#X +X#..........0...0#......#X +X###....#...............#X +X##H..................###X +X###......0...........H##X +X#........#.....#.....###X +X#................#.....#X +X#......0...............#X +X#.C.......#H#..........#X +X#.........###..........#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + + +Message The cat is scared of the dog + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.D......0....H##X +X#.#...........###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X###..................###X +X##H.......0.0........H##X +X###..................###X +X#......................#X +X#..#...................#X +X#.1.........#..........#X +X#.........0............#X +X##.........1...........#X +X#.......D..............#X +X###..................###X +X##H.........0........H##X +X###.......#..........###X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + + +Message The dog is scared of the elephant + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.....2..0....H##X +X#...#.......E.###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#....................#.#X +X#....1..........#......#X +X#...........0...#...2..#X +X#......................#X +X#..........#H#.........#X +X#..........###.........#X +X#..........###.........#X +X#..........#H#.........#X +X#...........0..........#X +X#...2...........1......#X +X#.E...................##X +X#......................#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + + +Message The elephants are scared of mice + +XXXXXXXXXXXXXXXXXXX +X#################X +X#......0.......H#X +X##..........3..##X +X#H...0..........#X +X##..............#X +X####..1.........#X +X#............#..#X +X#...#..###......#X +X#..D#..#H#......#X +X#.......0.......#X +X#..........1....#X +X#################X +XXXXXXXXXXXXXXXXXXX + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.....#..............###X +X#.....0..............H##X +X#.......3............###X +X#......................#X +X###....................#X +X##H.................0..#X +X###....................#X +X#......................#X +X#.....................C#X +X#...2.................##X +X#....#...2............##X +X#.....................##X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + + +Message That's all for now... \ No newline at end of file diff --git a/Antimatter_Labs.txt b/Antimatter_Labs.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e6bd6fbff7583c6903f4b6763cf9eb14b86b686 --- /dev/null +++ b/Antimatter_Labs.txt @@ -0,0 +1,333 @@ +title Antimatter Labs +author Ian Fights +flickscreen 10x10 +realtime_interval 5 +======== +OBJECTS +======== +player p +white brown +..1.. +..0.. +00000 +..0.. +00.00 +suit + +transparent yellow +..1.. +..0.. +11011 +..0.. +11.11 +crate1 1 +red yellow +.110. +10000 +10000 +10000 +.000. +crate2 2 +blue LIGHTGREEN +.110. +10000 +10000 +10000 +.000. +wall w +brown black +00000 +00000 +11000 +00001 +00000 +background . +GRAY +target t +black +..0.. +..0.. +00.00 +..0.. +..0.. +carget c +red +..0.. +..0.. +00.00 +..0.. +..0.. +aarget b +BLUE +..0.. +..0.. +00.00 +..0.. +..0.. +boom +ORANGE RED +..001 +0011. +.110. +00110 +..000 +temp +TRANSPARENT +corpse f +white red +..111 +.111. +11.11 +..111 +.1111 +steel # +DARKGRAY LIGHTGRAY +00000 +01010 +00000 +01010 +00000 +man m +white brown +..... +....1 +..000 +.000. +0..0. +note1 ! +white LIGHTGRAY +111.. +10111 +10100 +10100 +..100 +suitgrate - +DARKGRAY +.0.0. +0.0.0 +0.0.0 +0.0.0 +.0.0. +crategrate $ +red blue +.0.0. +0.0.0 +0.1.0 +1.1.1 +.1.1. +======= +LEGEND +======= +crate = 1 or 2 +======= +SOUNDS +======= +boom create 51866102 +================ +COLLISIONLAYERS +================ +background +corpse + t c b man note1 +w player crate steel +crategrate +boom suit suitgrate +temp +====== +RULES +====== +[player] -> [player temp] +[> player no suit|crate] -> [> player|> crate] +[> player suit temp|crate] -> [player suit| > crate] +late [1|2] -> [boom|boom] +[boom] -> [] +[> player suit] -> [> player > suit] +late [player temp] -> cancel +late [temp] -> [] +late [player|boom] -> [corpse|boom] +late[boom|wall] -> [boom|] +(notes) +late [player note1] -> message It's a printed document "Experiment begin 0100. Routine power generation test 0102. Contact testing 0190 Reactor. magnetic contaiment failure 0200. Unplanned mattter/antimatter contact 0200. --KERNAL FAILURE--" +[player note1] -> win +[> crate |crategrate] -> [crate|crategrate] +============== +WINCONDITIONS +============== +all target on crate +all aarget on crate2 +all carget on crate1 +======= +LEVELS +======= + + +message It's my first day at Antimatter labs! +message They have me setting up experiments, just getting me to move crates where they ask. +###### +##p#t# +##1#.# +#....# +#....# +##..## +###### +message They say that the lab had some budget issues, so they had to use cheaper walls here and there. +message They say not to worry about it. +###ww### +#p1...t# +######## +message Last job of the day! +message If I do this right, they say I might get a promotion! +######## +#...#### +#..p.### +##111### +##...### +##...### +##....t# +##...tt# +######## +message DAY TWO +message I got that promotion I was talking about! +message They gave me magnet gloves so that I can handle antimatter crates as well as matter crates! + +####### +#.....# +#.1.b.# +#.p...# +#.2.c.# +#.....# +####### +message I don't feel safe around antimatter. +message The manager says that the Gauntlets that Lead matereal Of both Varients with Extreme Saftey should keep me safe. +########### +#..###..### +#.1b##.2c## +#.p###..### +#...##..### +##..###..## +#.........# +#...##....# +######.#..# +########### +message I have no idea how these experiments help science, but its thirty dollars an hour, so they must be important. +message Last one! Hope I finish it before dinner. +######### +#...#..t# +#...#.t.# +#..ct...# +#...##.## +#..2.1..# +#.2.p1..# +#.......# +######### + +message DAY THREE +message Yup, just moving more crates. +message Kinda boring by now. +####### +#.bbbb# +#.2222# +#1..p.# +#.1111# +#ccccc# +####### +message They gave me the G.L.O.V.E.S. mark II so I can shove boxes, instead of just pushing them. +message Wait what? I just heard an alarm! +message *BOOM* +message !!! +message That was to the north of here! +##########b +#.....f..#. +#........#. +#..f....f#. +#........#. +#......f.#. +#.######.#. +#.f.#.c#.#. +#..!#b.#.#. +########.#. +########.#. +#1.2.....#. +#.1.2....#. +#p1.2....#. +#.1.2....#. +#+1.2....#. +#.1.2....#. +#.1.2....#. +#1.2.....#. +##########. +message How do I get out? +message The door is collapsed. I guess I'd better go back into the faucility and look for something. +message OH! There's a back door that opens when I complete assignments! +########## +#........# +#.w....w.# +#.ww22ww.# +#b.2..1.c# +#.ww11ww.# +#.w....w.# +#........# +111#..#222 +111#..#222 +111#..#222 +####ww#### +#........# +#.c....b.# +#...1.2..# +#p.1...2+# +#........# +#........# +#........# +########## +message The tablet says I have three more jobs to go. +message I would have left half an hour ago... +#################### +#.....ccc##bbb.....# +#..222...##...111..# +#........w.........# +#.........w........# +####.#########.##### +#......#2222#......# +#...1.........2....# +#p.....#1111#.....+# +#################### +message And I'm late for dinner. +message My wife is gonna kill me! +########## +#c..+...c# +#........# +#22222222# +#........# +#........# +#11111111# +#........# +#b..p...b# +########## +message *shhhhhh* +message *CLUNK* +message There we go! The doors open! +message Hold on... +message I have to get there +message {GO UP} +##########. +#........#. +#........#. +#........#. +#........#. +#........#. +#........#. +#........#. +#........#. +#####-####. +#####w####c +#..#2....#. +#......2.#. +#..#1.#.##. +#+.##....#. +##2.#....#. +#...#1111#. +#.1.#$$$$#. +#p..#....#. +##########. + + + diff --git a/Aperture_Science_Sokoban_Testing_Initiative.txt b/Aperture_Science_Sokoban_Testing_Initiative.txt new file mode 100644 index 0000000000000000000000000000000000000000..876738ee5fc34fc161c08b5a350bf2c9e1fc5a1f --- /dev/null +++ b/Aperture_Science_Sokoban_Testing_Initiative.txt @@ -0,0 +1,1246 @@ +title Aperture Science Sokoban Testing Initiative +author Ed Turner, with additional level design by Kalev Tait +homepage www.thoughtcheckgames.com +again_interval 0.02 +key_repeat_interval 0.2 +background_color lightgray +text_color black +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Grey LightGrey +11111 +11111 +11111 +11111 +11111 + +Wall +Grey White +00000 +01110 +01110 +01110 +00000 + +Metal +darkgrey +00000 +0.0.0 +00.00 +0.0.0 +00000 + +Hole +Black + +(Buttons open doors. Behind metal, they are laser-activated) +(Put a Lie behind a button and a door or rotating wall and they will be on a seperate circuit.) +Button +black Red lightgrey +22222 +20002 +20102 +20002 +22222 + +Door +Grey DarkGrey +11111 +00100 +00100 +00100 +11111 + +(In addition to being, well, an open door, OpenDoor marks metal which can be flipped to a wall surface when a button is pushed. Put a lie behind it to be on the second circuit.) +DoorOpen +lightgrey DarkGrey +10001 +00000 +00000 +00000 +10001 + +(Target is the exit point. It also shows the next portal color, when applicable. It ALSO provides a temporary storage space for shots when portalling. It is ALSO a temporary token for rotating walls when they are on the second circuit. No, really.) +Target +White DarkGray grey lightgrey +31113 +12.21 +1.0.1 +12.21 +31113 + + + + +(WeighedButton is used to both behing crates to mark where buttons were and behind the exit to illustrate when the next portal is orange. Oh, and then it's an Inconvenient Science Pit) +WeighedButton +Red orange black +22022 +20102 +01010 +20102 +22022 + +(NextShotBlue, behind the target, illustrates that the next shot will be blue. By itself, it's a Meterial Emancipation Grid / fizzler. It's also used as a marker behind rotating walls when they have their wall side out.) + +NextShotBlue +Blue lightblue +1.1.1 +.101. +10101 +.101. +1.1.1 + + +(Crates and sentries can be pushed around. Crates can even push sentries!) +Crate +Black DarkGray LightGray +11.11 +11011 +.000. +11011 +11.11 + + +Sentry +White Blue Black lightgray +..0.. +.010. +30003 +.202. +2.2.2 + +(These are deadly lasers. They are on seperate layers, so they can even cross. There's no good reason they're three pixels, except that I like the dashed look more than the solid lines.) +LaserH +Red +..... +..... +.000. +..... +..... + +LaserV +Red +..... +..0.. +..0.. +..0.. +..... + +(Chell kicks ass. She's the reason I did all this work, really.) + +ChellD +Black LightBrown Orange White Blue +.000. +.111. +2032. +0402. +.2.2. + +ChellU +Black LightBrown Orange White Blue +.000. +.101. +.2022 +.2223 +.2.2. + +ChellR +Black LightBrown Orange White Blue +.000. +0111. +02230 +.2334 +.22.. + +ChellL +Black LightBrown Orange White Blue +.000. +.1110 +03220 +4322. +..22. + +(These shots are for animation purposes. Also, they are directional markers for sentries) + +ShotD +Orange Yellow white +..2.. +..0.. +.010. +..0.. +..... + +ShotU +Orange Yellow white +..... +..0.. +.010. +..0.. +..2.. + +ShotR +Orange Yellow white +..... +..0.. +2010. +..0.. +..... + +ShotL +Orange Yellow white +..... +..0.. +.0102 +..0.. +..... + + +(BlueShot makes regular portal shots look blue, yes, but it's also a token for WeighedButtons when they're on the Lie circuit. Also, it's a directional marker for sentries, if and when that direction is "all directions".) +BlueShot +Blue LightBlue +..... +..0.. +.010. +..0.. +..... + +(Portals are built into walls, not free-floating in front of them. There are advantages and disadvantages to this, but I think it's the better bet. It means that you can never have two portals on one wall square, though. That's a pretty built-in limitation, so learn to love it.) + +OrPortU +Orange yellow Grey White +22222 +23332 +23332 +20002 +01110 + +OrPortD +Orange Yellow Grey White +01110 +20002 +23332 +23332 +22222 + +OrPortL +Orange Yellow Grey White +22220 +23301 +23301 +23301 +22220 + +OrPortR +Orange Yellow grey white +02222 +10332 +10332 +10332 +02222 + +BlPortU +Blue LightBlue grey white +22222 +23332 +23332 +20002 +01110 + +BlPortD +Blue LightBlue Grey White +01110 +20002 +23332 +23332 +22222 + +BlPortL +Blue LightBlue Gray White +22220 +23301 +23301 +23301 +22220 + +BlPortR +Blue LightBlue gray white +02222 +10332 +10332 +10332 +02222 + +(Lie is an indicator of a seperate circuit for buttons and doors and rotating walls. It's ALSO a cake, but that's a secret.) +Lie +Brown lightbrown White Red +..3.. +22222 +00000 +11111 +00000 + + + +======= +LEGEND +======= + +Player = ChellU or ChellD or ChellR or ChellL +Shot = ShotU or ShotD or ShotL or ShotR +OrangePortal = OrPortU or OrPortD or OrPortR or OrPortL +BluePortal = BlPortU or BlPortD or BlPortR or BlPortL +Portal = OrangePortal or BluePortal + +(Friggin' directions man. Need a lot of them) + +UPortal = OrPortU or BlPortU +DPortal = OrPortD or BlPortD +RPortal = OrPortR or BlPortR +LPortal = OrPortL or BlPortL +HPortal = RPortal or Lportal +VPortal = UPortal or DPortal +NotUPortal = DPortal or RPortal or LPortal +NotDPortal = UPortal or RPortal or LPortal +NotRPortal = Uportal or DPortal or LPortal +NotLPortal = Uportal or RPortal or DPortal + + + + +Solid = Crate or Metal or Door or Player or Sentry +LaserblockNP = Solid or Wall +LaserBlock = Crate or Metal or Door or Sentry or Wall or Portal +Fizzler = Crate or Sentry + +(Laser directions!) +Laser = LaserH or LaserV +HSent = Sentry or LaserH +VSent = Sentry or LaserV +SentL = sentry and ShotL +SentR = Sentry and ShotR +SentU = Sentry and ShotU +SentD = Sentry and ShotD +SentA = Sentry and BlueShot +SentShot = Shot or BlueShot + +Shootable = WeighedButton or NextShotBlue + +ButtonAlt = Button and Lie +DoorAlt = Door and Lie +DoorOpenAlt = DoorOpen and Lie +WeighedButtonAlt = WeighedButton and Blueshot + +Anything = LaserBlock or DoorOpen or Laser or Shot or Target or Button or BlueShot + + + +Cake = Lie + +(Okay legend-readers, here's the breakdown. Some of this is self-explainatory... a door is a door and a crate is a crate. But the constant use and re-use of elements makes this a little complex. SO: + +Background is Background. Wall is the surface which can take portals. Metal is the wall-like surface which cannot. A hole is a hole. This is easy stuff. + +Chell is the player character, and the letter indicates the direction she faces. I have yet to see a good reason to make that anything besides down, but whatever. + +Crate is your Weighted Storage Cube, and if there's WeighedButton below it that just means that, well, it starts the level atop a button. A Door is a Door and a Button is a Button, and Metal and DoorOpen together indicate rotating walls; they are metal until the buttons are pressed, at which point they become white walls. + +Metal with a button behind it indicates the laser target. Acts like a button when a laser hits it. + +Then there's the "Lie Circuit." It's a second, visually-identical class of buttons, doors, and rotating walls, but with tokens hidden behind them; usually it's the "lie" token, but sometimes others sub in, like the BlueShot under the weighedbutton. These work the same as the normal doors and buttons, but it means that you can have two doors or groups of doors to play with, not just the one. There is NO LASER TARGET for the lie circuit! + +Okay then. Target is the exit point. When it's by itself, it means you CANNOT use portals on this level. Otherwise, with NextShotBlue it means you start by firing blue portals, and with WeighedButton means you'll start with orange. I don't know if there's a good reason to choose, I always pick blue. + +There are options to start the level with portals already in place. If you don't use one of every color, weirdness creeps in. I'm not sure how it works with solids exactly, but it is a pretty cool way to multiply lasers. Still, I recommend you not do it. + +Sentries fire lasers. The Shot which is with them indicates the direction they'll be firing. BlueShot means they fire in all cardinal directions, which is... eh. It's useful, I guess, if you want to create an enemy that cannot be directly approached. You might also want to add a dead sentry, I guess, if you want something that blocks lasers and holds doors, can be pushed around by crates, but can't press buttons or laser targets. Whatever floats your boat. + +NextShotBlue by itself is the fizzler field, through which you may pass, but other objects and portal shots cannot. It even turns off your portals when you pass through it. Oh, but it CANNOT be placed over holes. It's a collision layers thing. It CAN have lasers passing through it, though, if you want to make it physically impassible as well. + +Then there's Lie by itself. That makes a cake. It's silly, but I thought that it deserved to be there. At the moment it is unused.) + + +. = Background +# = Wall +M = Metal +H = Hole +Y = ChellU +I = ChellR +U = ChellL +P = ChellD +* = Crate +_ = Crate and WeighedButton +[ = Door +] = Button + / = Metal and DoorOpen + +\ = Metal and Button + (The Lie Circuit) + + = Crate and WeighedButton and BlueShot +{ = Door and Lie +} = Button and Lie +? = Metal and DoorOpen and Lie + +O = Target and NextShotBlue +C = Target and WeighedButton +Q = Target + + +1 = OrPortD +2 = OrPortR +3 = OrPortU +4 = OrPortL +5 = BlPortD +6 = BlPortR +7 = BlPortU +8 = BlPortL + +A = Sentry and shotl +S = sentry and shotd +D = Sentry and ShotR +W = Sentry and ShotU +X = sentry and BlueShot +z = Sentry + +F = nextshotblue +g = WeighedButton + +! = Lie + + + +======= +SOUNDS +======= +sfx0 89899302 +sfx1 63061703 +sfx5 87522305 +sfx4 65312101 +sfx2 39997307 +EndLevel 70025105 +sfx3 54287301 +sfx6 34176303 +sfx7 89833904 +sfx8 90043108 +sfx9 1760507 +sfx10 81347308 + +================ +COLLISIONLAYERS +================ + +Background +WeighedButton, NextShotBlue, hole, cake +target, Button, DoorOpen, +Shot,Portal, +BlueShot, laserv +Player, Wall, Crate, Metal, Door, sentry, laserh + +====== +RULES +====== + +(Let's start with an easy one. Which way are you facing?) +[right Player] -> [right ChellR] +[left Player] -> [left ChellL] +[up Player] -> [up ChellU] +[down Player] -> [down ChellD] + + + +(Shooting Portals. Note that the Target is the holding place for your next portal color; due to object limits, "WeightedButton" is the signifier for an orange portal. Technically it's not required, but it allows the target to also display the next portal color, which is pretty keen.) + +(Note that when you shoot a portal onto a surface that already has a portal, it fizzles out and no new portal is created. This is arbitrary; I could have let the new one take over, in which case every instance of [Shot | Portal ] -> [ | portal] should be turned into [Shot | Portal -> [ shot | wall]. +This is both more in keeping with the original game and less unfair to experimenting players who might find themselves suddenly losing a portal they thought they had. ) + +(The nature of the engine means that you cannot have two portals on one square of wall, even on opposite sides. That's just what it is, man.) + +(I'm also not 100% sure of the necessity of all those randoms for animation, but whatever, it's working. It'll buff out.) + + +[action player nextshotblue ] -> cancel (You can't fire on the fizzler!) + +[action ChellD ] [Target shootable ] -> [ChellD ShotD] [Target shootable] sfx4 +random down [ ShotD no sentry| Solid ] -> [ | Solid] +random down [ShotD no sentry| Portal ] -> [ | Portal] + +random down [ ShotD no sentry| Wall ] [target WeighedButton] [OrangePortal] -> [ | OrPortD wall] [target NextShotBlue] [wall] +random down [ShotD no sentry| Wall ] [ target NextShotBlue] [BluePortal] -> [ | BlPortD wall ] [target WeighedButton] [wall] + +random down [ ShotD no sentry| Wall ] [target WeighedButton] -> [ | OrPortD wall ] [target NextShotBlue] +random down [ShotD no sentry| Wall ] [target NextShotBlue] -> [ |BlPortD wall ] [target WeighedButton] +random down [ ShotD no sentry | no Solid ] -> [ | ShotD ] again + + +[action ChellU ] [Target Shootable ] -> [ChellU ShotU] [Target Shootable] sfx4 +random up [ ShotU no sentry| Solid ] -> [ | Solid] +random up [ShotU no sentry| Portal ] -> [ | Portal] + +random up [ ShotU no sentry| Wall ] [target WeighedButton] [OrangePortal] -> [ | OrPortU wall ] [target NextShotBlue] [wall] +random up [ShotU no sentry| Wall ] [target NextShotBlue] [BluePortal] -> [ | BlPortU wall ] [Target WeighedButton] [wall] + +random up [ ShotU no sentry | Wall ] [target WeighedButton] -> [ | OrPortU wall ] [target NextShotBlue] +random up [ShotU no sentry| Wall ] [target NextShotBlue] -> [ | BlPortU wall ] [target WeighedButton] +random up [ ShotU no sentry| no Solid ] -> [ | ShotU ] again + + +[action ChellR ] [Target Shootable ] -> [ChellR ShotR] [Target Shootable] sfx4 +random right [ ShotR no sentry| Solid ] -> [ | Solid] +random right [ShotR no sentry| Portal ] -> [ | Portal] + +random right [ ShotR no sentry| Wall ] [Target WeighedButton] [OrangePortal]-> [ | OrPortR wall ] [Target NextShotBlue] [Wall] +random right [ShotR no sentry| Wall ] [target NextShotBlue] [BluePortal] -> [ |BlPortR wall ] [target WeighedButton] [Wall] + +random right [ ShotR no sentry| Wall ] [target WeighedButton] -> [ | OrPortR wall ] [Target NextShotBlue] +random right [ShotR no sentry| Wall ] [Target NextShotBlue] -> [ | BlPortR wall ] [Target WeighedButton] +random Right [ ShotR no sentry| no Solid ] -> [ | ShotR ] again + +[action ChellL ] [Target Shootable ] -> [ChellL ShotL] [Target Shootable]sfx4 + random left [ ShotL no sentry| Solid ] -> [ | Solid] + random left [ShotL no sentry| Portal ] -> [ | Portal] + random left [ ShotL no sentry| Wall ] [Target WeighedButton] [OrangePortal] -> [ | OrPortL wall ] [Target NextShotBlue] [wall] + random left [ShotL no sentry| Wall ] [Target NextShotBlue] [BluePortal]-> [ | BlPortL wall ] [Target WeighedButton][Wall] + random left [ ShotL no sentry| Wall ] [Target WeighedButton] -> [ | OrPortL wall ] [Target NextShotBlue] + random left [ShotL no sentry| Wall ] [Target NextShotBlue] -> [ | BlPortL wall ] [Target WeighedButton] + random left [ ShotL no sentry| no Solid ] -> [ | ShotL ] again + +late [portal wall cake] -> [portal cake] +late [portal wall] -> [portal] + + + +(Basic crate and sentry movements. Sentries are a bit more complex because they have to keep their hidden token with them, and it has to not go wandering away.) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Sentry ] -> [ > Player | > Sentry ] +[> Crate | Sentry ] -> [ > Crate | > Sentry] +[ > Sentry Sentshot| LaserblockNP] -> [Sentry Sentshot | LaserblockNP] +[ > Sentry SentShot ] -> [> Sentry > SentShot ] + + +(Portals can only be entered from one side.) + +down [ > solid | NotDPortal] -> [solid | NotDPortal] +up [ > solid | NotUPortal] -> [solid | NotUPortal] +right [ > solid | NotRPortal] -> [solid | NotRPortal] +left [ > solid | NotLPortal] -> [solid | NotLPortal] + +(Orange Portal leads to Blue Portal. Note that the target is temporary storage space for the shot which tells the sentry which way it's facing.) + +[ > Sentry > SentShot | Orangeportal] [target] [BluePortal] -> [ | Orangeportal ] [target Sentshot] [ BluePortal Sentry ] +[> Solid | Orangeportal] [Blueportal] -> [ | Orangeportal] [Solid Blueportal] + + + +(Then the blue portal spits out whatever it's holding onto) + +[Solid BlPortU] -> [down solid BlPortU] sfx5 +[Solid BlPortD] -> [up solid BlPortD] sfx5 +[Solid BlPortR] -> [left solid BlPortR] sfx5 +[Solid BlPortL] -> [right solid BlPortL] sfx5 + + + +(...and Blue Portal leads to Orange Portal, orange portal spits, and we plop the secret shot back on the sentry.) + +[ > Sentry > SentShot | Blueportal] [target] [OrangePortal] -> [ | Blueportal ] [target Sentshot] [ OrangePortal Sentry] +[> solid | Blueportal] [Orangeportal] -> [ | Blueportal] [solid Orangeportal] + + + +[Solid orPortU] -> [down solid OrPortU] sfx5 +[Solid OrPortD] -> [up solid OrPortD] sfx5 +[Solid ORPortR] -> [left solid OrPortR] sfx5 +[Solid OrPortL] -> [right solid OrPortL] sfx5 + + +late [ target Sentshot ] [sentry no shot no portal ] -> [ target] [ sentry Sentshot] + + +(Here we give everything one last chance to clear out. Anything still in there, cancel the whole darn affair!) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Sentry | no laserblock] -> [ > Player | > Sentry |] +[> Crate | Sentry | no laserblock] -> [ > Crate | > Sentry| ] +[ > Sentry SentShot] -> [> Sentry > SentShot ] +late [solid portal] -> cancel + +(Now that everyone's done moving, which way is Chell facing again?) +[right Player] -> [right ChellR] +[left Player] -> [left ChellL] +[up Player] -> [up ChellU] +[down Player] -> [down ChellD] + + + + +(Dealing with the sentries and their line of sight/laser things. They are hiding a portal bullet/blast/whatever which tells them which way they are facing! Take that, object limits! Anyway, lasers beget lasers infinitely. A BlueShot sentry shoots in all directions. This is occasionally useful.) +[ > LaserBlock | laser ] -> [ > LaserBlock | ] + +(First, let's make sure that sentries caught in the fizzler don't shoot lasers.) +late [SentShot nextshotblue no target] -> [nextshotblue] +late [sentry nextshotblue] -> [nextshotblue]sfx1 +(Then, clear all the lasers on the board.) +late [laser ] -> [] + +(First button and door interlude! This is to make sure that lasers can't pass through doors. Also, they CAN pass through open doors. THIS TIME we are ignoring laser targets!) + +(There are two flavors of buttons; the alternate circuit uses Lie and Blueshot at tokens, depending on the layer it has to be at. In every instance, we check for the alt cicuit first, then the main one) + + +(first of all, if there are crates on buttons, they turn into weighed buttons, which is as good as not existing. No crate, they are buttons again). +late [ crate button lie ] -> [crate WeighedButton blueshot] sfx9 + late [ Crate Button no Lie] -> [ crate WeighedButton] sfx9 + +[ > Crate Weighedbutton blueshot] -> [> Crate button lie] +[ > Crate Weighedbutton no blueshot] -> [> Crate button] +( +late [WeighedButton blueshot no target no crate no metal no dooropen] -> [Button lie] +late [WeighedButton no blueshot no target no crate no metal no dooropen] -> [Button] +) + + + + +(Every turn we open all the doors, then close the ones who have buttons that aren't being pressed by players on their circuit.) + +late [door weighedbutton] -> [door] +late [Door lie] -> [DoorOpen hole] +late [door ] -> [dooropen ] + +(Note the "no solid" here. Means you can hold a door open with a crate, then run through after it!) +late [DoorOpen lie no solid] [Button lie no Player] -> [Door lie] [Button lie] +late [DoorOpen Hole no solid] [Button lie no Player] -> [Door lie] [Button lie] +late [DoorOpen hole no metal] ->sfx7 +late [dooropen hole] -> [DoorOpen lie] + +late [DoorOpen no lie no hole no solid ] [Button no player no lie] -> [Door ] [Button ] +late [DoorOpen no lie no weighedbutton no metal] -> sfx7 +late [dooropen no lie] -> [dooropen weighedbutton] + + + + + +(Okay, so there is marked metal which is turned into a marked wall, then turned back if there are unpressed buttons. It's the same basic notion as the doors. Also have a "Lie" circuit! ) + +(As usual, open it all up first, then close it down where it shouldn't be) +late [DoorOpen Metal Lie] -> [Wall nextshotblue target] +late [dooropen metal no target] -> [wall NextShotBlue] + +late [Wall nextshotblue target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie] +late [Portal nextshotblue target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie] + +late [Wall hole target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie] +late [Portal hole target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie] + + + +late [wall NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [ button] +late [portal NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [button] + + +late [Wall hole no target] [Button no Lie no Player ] -> [Metal DoorOpen ] [Button] +late [Portal hole no target] [Button no Lie no Player] -> [Metal DoorOpen ] [Button ] + + +(Back to the lasers) + +(Because the player and the horizontal laser are on the same layer, it takes a little fussing to get the "I died!" sound right, hence anything with an sfx3) + +late [player | SentA] -> [ | SentA] sfx3 +late left [player | sentR ] -> [ | sentR ] sfx3 +late right [player | sentL ] -> [ | sentL ] sfx3 + +(Now, the lasers fling out from their sentries, recopying themselves forever) + +late horizontal [ sentry BlueShot no portal | no laserblock] -> [sentry BlueShot | laserH] +late vertical [sentry BlueShot no portal | no laserblock] -> [sentry BlueShot | laserv] +late right [ Sentry ShotR no portal| no LaserBlock ] -> [Sentry ShotR| laserH ] +late left [ Sentry ShotL no portal| no LaserBlock ] -> [Sentry ShotL| laserH ] +late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ] ++ late horizontal [player | laserh ] -> [ | laserh ] sfx3 + +late Up [ Sentry ShotU no portal| no LaserBlock ] -> [Sentry ShotU| laserV ] +late down [ Sentry ShotD no portal| no LaserBlock ] -> [Sentry ShotD| laserV ] +late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ] + + +( They see though portals! That was obnoxious to get working, but it was worth it. If there's a laser, oriented the right way, outside the mouth of a portal, the portal takes it. If there's another portal, the laser is reoriented and put in it. If a portal contains a laser, it spits it out. Don't forget to kill the player if they're at the mouth of a horizontal portal!) + +late down [sentd | Dportal] -> [sentd | DPortal LaserV] +late up [SentU| Uportal] -> [SentU| Uportal LaserV] +late left [SentL| Lportal] -> [SentL | LPortal LaserH] +late right [SentR | Rportal ] -> [SentR | Rportal LaserH] + +late down [sentA | Dportal] -> [sentA | DPortal LaserV] +late up [SentA| Uportal] -> [SentA| Uportal LaserV] +late left [SentA| Lportal] -> [SentA | LPortal LaserH] +late right [SentA | Rportal ] -> [SentA | Rportal LaserH] + + +late down [LaserV | Dportal] -> [LaserV | DPortal LaserV] +late up [LaserV| Uportal] -> [LaserV| Uportal LaserV] +late left [LaserH| Lportal] -> [LaserH | LPortal LaserH] +late right [LaserH | Rportal ] -> [LaserH | Rportal LaserH] + + +late [Laser Portal] [HPortal no LaserH] -> [Laser Portal] [ HPortal LaserH] +late [Laser Portal] [VPortal no LaserV] -> [Laser Portal] [VPortal LaserV] + +late right [player | Rportal LaserH ] -> [ | Rportal LaserH ] sfx3 +late left [player | LPortal LaserH ] -> [ | LPortal LaserH ] sfx3 +late up [Dportal LaserV | no LaserBlock] -> [DPortal | LaserV] +late down [Uportal LaserV | no LaserBlock] -> [UPortal | LaserV] +late right [Lportal LaserH | no LaserBlock] -> [LPortal | LaserH] +late left [Rportal LaserH | no LaserBlock] -> [RPortal | LaserH] + +(Then kill the lasers within the portal. I like keeping my portals clean.) + +late [laser portal] -> [portal] + +(Then we repeat the basic "Fling your laser" rules, so they take place post-portalling) + +late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ] ++ late horizontal [player | laserh no portal] -> [ | laserh ] sfx3 +late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ] + +(Buttons, the second interlude!) + +(If you hide a button behind a metal wall, because why wouldn't you try to do that, it becomes a wall target, which lasers can open up. I know, rightly speaking sentries fire bullets and lasers are another thing, but friggin' whatever, man. OBJECT LIMITS.) + +(Why is this here? So that lasers can activate targets which are holding open the doors which would otherwise be blocking the laser from opening the door. + +What? + +Okay, if laser X hits a target, a door opens, which allows laser Y to hit the target. This way, when laser X is moved, laser Y is now hitting the target, and the door remains open.) + +(Here, we're turning off all the buttons, and marking those whoich have already been turned off, so that sounds will work right.) +late [metal button nextshotblue] -> [metal button] +late [metal weighedbutton ] -> [metal button nextshotblue] + + +(Targets which JUST got shut off, are turned back on silently) + +late left [metal button nextshotblue | Sentr ] -> [Metal WeighedButton | sentr] +late right [metal button nextshotblue| Sentl ] -> [Metal WeighedButton | sentl] +late down [metal button nextshotblue| Sentu ] -> [Metal WeighedButton | sentu] +late up [metal button nextshotblue| Sentd ] -> [Metal WeighedButton | sentd] +late [metal button nextshotblue| SentA] -> [Metal WeighedButton | SentA] +late Horizontal [Metal Button nextshotblue| LaserH ] -> [Metal WeighedButton | LaserH] +late Vertical [Metal Button nextshotblue| LaserV ] -> [Metal WeighedButton | LaserV] +(Targets which hadn't been on before get turned on with a noise). + +late left [metal button no nextshotblue | Sentr ] -> [Metal WeighedButton | sentr] sfx6 +late right [metal button no nextshotblue| Sentl ] -> [Metal WeighedButton | sentl] sfx6 +late down [metal button no nextshotblue| Sentu ] -> [Metal WeighedButton | sentu] sfx6 +late up [metal button no nextshotblue| Sentd ] -> [Metal WeighedButton | sentd]sfx6 +late [metal button no nextshotblue| SentA] -> [Metal WeighedButton | SentA] sfx6 +late Horizontal [Metal Button no nextshotblue| LaserH ] -> [Metal WeighedButton | LaserH] sfx6 +late Vertical [Metal Button no nextshotblue| LaserV ] -> [Metal WeighedButton | LaserV] sfx6 + + + + +(This time in door town, we're also putting in sounds. Once a door makes a sound, it's marked, so that it won't sound every turn) + +late [Door lie] -> [DoorOpen hole] +late [door ] -> [dooropen ] + +(Note the "no solid" here. Means you can hold a door open with a crate, then run through after it!) +late [DoorOpen lie no solid] [Button lie no Player] -> [Door lie] [Button lie] +late [DoorOpen Hole no solid] [Button lie no Player] -> [Door lie] [Button lie] +late [DoorOpen hole no metal] ->sfx7 +late [dooropen hole] -> [DoorOpen lie] + +late [DoorOpen no lie no hole no solid ] [Button no player no lie] -> [Door ] [Button ] +late [DoorOpen no lie no weighedbutton no metal] -> sfx7 +late [dooropen no lie] -> [dooropen weighedbutton] + + + + +(Likewise with metal. Technically we don't need to hit up the lie circuit at this point, and could get their sounds out earlier, but on the whole I thought that was a poor trade, given that this code is complex enough as it stands. Let's keep stuff together as much as possible) +late [DoorOpen Metal Lie] -> [Wall nextshotblue target] +late [dooropen metal no target] -> [wall NextShotBlue] + +late [Wall nextshotblue target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie] +late [Portal nextshotblue target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie] + +late [Wall hole target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie] +late [Portal hole target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie] + +late [wall nextshotblue target] -> sfx8 +late [wall nextshotblue target] -> [wall hole target] + +late [wall NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [ button] +late [portal NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [button] + + +late [Wall hole no target] [Button no Lie no Player ] -> [Metal DoorOpen ] [Button] +late [Portal hole no target] [Button no Lie no Player] -> [Metal DoorOpen ] [Button ] + +late [wall nextshotblue no target] -> sfx8 +late [wall nextshotblue no target] -> [wall hole ] + + + +(Then we repeat the rules for sentries and lasers AGAIN to deal with opening and closing doors! OY! ANYWAY, once a door has been opened, sentries may fire again. Since sentries can open doors, we have to copy most of this stuff over. Since there is only one circuit for laser targets, we don't have to repeat that; targets can't get any more lasered than they already are at this point.) + + +late [player][laser ] -> [player][] +late horizontal [ sentry blueshot no portal | no laserblock] -> [sentry blueshot| laserH] +late vertical [sentry blueshot no portal | no laserblock] -> [sentry blueshot| laserv] +late right [ Sentry ShotR no portal| no LaserBlock ] -> [Sentry ShotR| laserH ] +late left [ Sentry ShotL no portal| no LaserBlock ] -> [Sentry ShotL| laserH ] + +late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ] ++ late horizontal [player | laserh ] -> [ | laserh ] sfx3 +late Up [ Sentry ShotU no portal| no LaserBlock ] -> [Sentry ShotU| laserV ] +late down [ Sentry ShotD no portal| no LaserBlock ] -> [Sentry ShotD| laserV ] +late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ] +late down [sentd | Dportal] -> [sentd | DPortal LaserV] +late up [SentU| Uportal] -> [SentU| Uportal LaserV] +late left [SentL| Lportal] -> [SentL | LPortal LaserH] +late right [SentR | Rportal ] -> [SentR | Rportal LaserH] + + +late down [LaserV | Dportal] -> [LaserV | DPortal LaserV] +late up [LaserV| Uportal] -> [LaserV| Uportal LaserV] +late left [LaserH| Lportal] -> [LaserH | LPortal LaserH] +late right [LaserH | Rportal ] -> [LaserH | Rportal LaserH] + +late down [sentA | Dportal] -> [sentA | DPortal LaserV] +late up [SentA| Uportal] -> [SentA| Uportal LaserV] +late left [SentA| Lportal] -> [SentA | LPortal LaserH] +late right [SentA | Rportal ] -> [SentA | Rportal LaserH] + +late [Laser Portal] [HPortal no LaserH] -> [Laser Portal] [ HPortal LaserH] +late [Laser Portal] [VPortal no LaserV] -> [Laser Portal] [VPortal LaserV] + +late up [Dportal LaserV | no LaserBlock] -> [DPortal | LaserV] +late down [Uportal LaserV | no LaserBlock] -> [UPortal | LaserV] +late right [Lportal LaserH | no LaserBlock] -> [LPortal | LaserH] +late left [Rportal LaserH | no LaserBlock] -> [RPortal | LaserH] + +late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ] ++ late horizontal [player | laserh ] -> [ | laserh ] sfx3 +late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ] +late [portal laser] -> [portal] + +late horizontal [player | laserh ] -> [ | laserh ] sfx3 + +(And that's lasers and sentries! One million lines of BASIC! ) + +(Okay, after that mess, here's an easy bit: When does stuff get destroyed?) + +[> player | laser] -> [ | laser ] sfx3 +late [ Player laserv ] -> [ Laserv ] sfx3 +late horizontal[ Player | laserH ] -> [ | LaserH] sfx3 +Late Vertical [ Player | laserV ] -> [ | LaserV] sfx3 +late [shot nextshotblue no target] -> [nextshotblue] +late [fizzler nextshotblue ] -> [nextshotblue]sfx1 +late [player nextshotblue no target] [portal] -> [player nextshotblue] [wall] sfx1 +[ > crate | target ] -> [ |target] sfx1 +[ > Sentry > Shot | Target] -> [ | Target ] sfx1 +[ > sentry | hole] [target shot] -> [|hole] [target] sfx1 +[> Sentry > shot| hole ] -> [ | hole ] sfx0 +[> solid | hole no wall] -> [ | hole ] sfx0 +[> Sentry no shot| weighedbutton] [target no shootable] -> [ | weighedbutton] [target nextshotblue] sfx10 message Well done Test Subject. Reactivating Aperture Science Handheld Portal Device. Reinitializing pride subroutines. +[> solid |weighedbutton no anything] -> [ | Weighedbutton] sfx10 + + +(Finally, the blue shot is just an object that lives on top of the orange one. Saved me three objects, that did.) + + +[Shot no sentry no target] [target NextShotBlue] -> [Shot BlueShot] [target NextShotBlue] +late [BlueShot no Shot no crate no sentry] -> [ ] + +(This is how you win!) + +late [player target nextshotblue no portal] -> [player lie ] +late [player target weighedbutton no portal] -> [player lie] +late [player target] -> [player lie] +(Why the rigamarole with the Lie? Simple; if you want the player to win if he gets to the target OR has a piece of cake, this will do you. Also, since so much is being used as a token somewhere, it's tough to get the winconditions to play nice.) +late [ Player Lie no anything] -> [ Player] win + + +============== +WINCONDITIONS +============== + + + + +======= +LEVELS + +======= + + + + +Message Hello and, again, welcome to the Aperture Science Sokoban Testing Initiative. We thank you for your involuntary contribution to this scientific endeavor. + +Message In this test, you will notice Aperture Science Sokoban Crates between you and the Level Evacuation Terminal. Please, push these crates, then enter the Level Evacuation Terminal. + +Message If necessary, you may insert Aperture Science Sokoban Crates into the Level Evacuation Terminal. It is perfectly safe. Everything that passes through the Level Evacuation Terminal will be disposed of humanely. + +.########## +.#.....#..# +##....*#..# +#p...**..Q# +##....*#..# +.########## + +Message Well done [Test Subject]! Remember, Aperture Science Sokoban Crates are meant to be used in conjunction with the Floor-Mounted Safety Buttons. + +Message Please note: The Aperture Science Sokoban Crate is not a crate. Do not attempt to open your Aperture Science Sokoban Crate. There is nothing in there for you. + +.#####.... +##.Q.##... +##...##... +###[###### +#........# +#..]..*.p# +########## + +Message Your Aperture Science Handheld Portal Device is currently [INACTIVE]. Beginning Aperture Science Handheld Portal Device Warmup Sequence. + +Message When active, your Aperture Science Handheld Portal Device will create quantum-linked portals, juxtaposing distant points in space. + +Message Though disorienting, these portals are no less safe than pan-dimensionally teleporting via an unstable wormhole created with experimental technology. + + +######### +#.....P.# +#..]....6 +#.......# +######### +#..#....# +#..#.*..# +#Q.[....# +######1## + + +Message Some test subjects report feeling a burning sensation when passing through these linked portals. Aperture Science takes test subject safety very seriously. + +Message If you feel a burning sensation when passing through these linked portals, please do not report feeling a burning sensation when passing through these linked portals. + +Message This next chamber features Convenient Science Pits. Be very careful, as these pits are incredibly convenient. + +##########3## +#hh]hhhh#...# +#hh.hhhh#.*.# +#hh.hhhh#***# +#hh.hhhh#hhh# +#.......##### +#.._....[...# +#....p..#..Q# +###5######### + + +Message Congratulations, your Aperture Science Handheld Portal Device is now active! Caution: do not drop, jostle, immerse, dismantle, or lick your Aperture Science Handheld Portal Device. + +Message Due to a shortage of triggering mechanisms, your Aperture Science Handheld Portal Device will automatically alternate blue and orange portal exits. Press X to fire a portal. + +######## +#....P.# +#......# +#......# +#HHHHHH# +#......# +#O.....# +######## + +Message Well done [Test Subject]. You licked less than-- + +Message ZERO POINT ZERO ONE PERCENT + +Message --of your Aperture Science Handheld Portal Device. + +#####........ +#.O.#........ +#...#........ +###[######### +#.......#...# +#....]..[...# +#P......#.*.# +#.......#...# +############# + +Message The Aperture Science Handheld Portal Device will not allow portals to form on metallic surfaces. +Message Any Test Subject attempting to circumvent this undesired safety feature will be fatally irradiated and terminated without references. + +MM###### +M......# +#*..]..# +#......# +#.##[### +#.#..H.# +#p#..Ho# +###mmm## + + +Message For your safety and convenience, some testing chambers have been supplied with fully-automated armed-response sentries. + +Message Aperture Science cares about your safety. These sentries will respond to unsafe behavior with an Aperture Science Light-Based Censuring Beam. In rare cases, this can be fatal. + +Message Please note that risking a potentially-fatal Light-Based Censuring Beam is considered to be unacceptably unsafe behavior. + + +.....mmmmmmm +.....m.....m +.....m..*..m +#####m.....m +#.#s#m....am +#....h.....m +#p...h...##m +#...oh...#.. +##########.. + + + +Message Automated sentries are both unable and unwilling to depress Aperture Science Floor-Mounted Safety Buttons. They can, however, be pushed by Aperture Science Sokoban Crates. +Message If a sentry inquires as to the crate's contents, Test Subjects are required to politely inform the sentries that Aperture Science Sokoban Crates are not crates, do not contain anything, and knowledge of their contents is proprietary. + +###########.. +#...m...p.#.. +#...mm..mmmm# +#.+.{h..ah.o# +#...mm..mmmm# +#...[....]#.. +###########.. + +Message Please do not drop armed response sentries into the Convenient Science Pits. + +Message Records now indicate that [Test Subject] has been reprimanded for waste of valuable Science-Related Material. + +(By Kalev:) +mmmmmmmmmmmmmmm +mmmmmmmm...mmmm +mmm.##...].m.om +mmm.mm.m...m..m +m....m.mm.mm[mm +m.**....m.m...m +m....m#..p..].m +mmmmmmmmmmm...m +mmmmmmmmmmmmmmm + + + + + +Message Technological advances have allowed Aperture Science to create an automated sentry with perfect situational awareness, capable of dispensing Light-Based Censuring in all directions. +Message Please note: If you feel unfairly persecuted by the automated sentry, please do not hesitate to recall which one of you displays perfect situational awareness, and which one is made of meat and sweat. + +(By Kalev:) + +mmmmmmmmmmm +mmm##mmm.om +mp.*.*...#m +m.m..x...#m +m........#m +mmm##mm..mm +mmmmmmmmmmm + +Message Testing procedure mandates that test subjects be presented with verbal encouragement at this point in the test, regardless of performance. Dispensing verbal encouragement in 3, 2, 1: +Message You are doing great [Test Subject]. Yes you are. Who is a good test subject? [Test Subject] is a good test subject. We are not just saying that because it's mandated test procedure. + +......m###m +####m.ms..m +#P..mmm.*.m +#d........m +#hh.......m +#hh.......m +#hh.d...m[m +#.]mm##.mom +##mm..##mmm + +Message Please note the Material Emancipation Grill in the upcoming test chamber. Though you can pass safely through it, Aperture Science Sokoban Crates and automated sentries contacting the grill will be destroyed. +Message Aperture Science is not responsible if misconduct with the Material Emancipation Grill damages Aperture Science Sokoban Crates or their contents. + +Message Furthermore, Aperture Science would like to remind test subjects that Aperture Science Sokoban Crates are not crates and, in fact, have no contents. + +############. +#..*sf.....#. +#p...f.....#. +####h#.]...#. +...#.......#. +...#.......#. +...#......a#. +######.....#. +#....#....### +#....d....[c# +############# + +Message We would like to remind you that automated sentries are not programmed to feel pain, and though they do have families, their spouses children are programmed not to love them. +Message They are, however, incredibly expensive. Please do not destroy them unneccesarily. We are still looking for the one you threw down that Convenient Science Pit. + +#####mmmmm##### +#....f.*..s...# +#.p..f........# +#....f....hhhh/ +#....f....H.../ +#.]..{}...ho../ +#....f....h.../ +#....f....hhhh/ +#....f........# +#...wf.*..w...# +#####mmmmm##### + +Message In this test, you will find a Wall Mounted Safety Target. Safety Targets can be safely activated through safely applying 50 gigawatt laser beams. + +Message Due to unexpected levels of safety in this test, Aperture Science is no longer monitoring the vital signs of Test Subjects. + +.....#\#.... +######.##### +#.......a].# +#.....*....# +#d.........# +#...#####[## +#...h...#.o# +#.p.h.*.#mmm +#...h...#... +#########... + +Message Attention [Test Subject]: Health analysis subroutines are no longer registering your vital signes, indicating that you have died. In order to provide a clean and sanitary testing environment for the next test subject, please proceed to a nearby corner and decompose as rapidly as you are able. +Message Aperture Science appreciates your terminal commitment to this initiative. + +(By Kalev:) +mmmmmmmmm +m...p...m +m..#.\]am +md.\.*..m +m.......m +mm##[##mm +...#o#... +...###... + +Message Further analysis indicates that you are not dead, however, health monitoring subsystems cannot currently be reinitialized. +Message Though we cannot currently account for this error, early diagnostics indicate it may be your fault. +Message In the event of an unexpected health hazard, immediately remain calm. Immediately report hazard to an Aperture Science representative. Immediately do not lick Aperture Science Handheld Portal Device. + + +##mm///mm## +###h.o.h### +#..hhhhh..# +#....f....# +#....f..*.# +#d...f....# +#]...f...p# +########### + + + + +Message Good news, [Test Subject]! After considerable time and expense, we have recovered the automated sentry which was dropped, seemingly willfully, down an Aperture Science Convenient Science Pit. +Message Unfortunately, its firing systems appear to be damaged beyond repair. +Message Since you have proven yourself to be adept at willfully destroying Aperture Science property, would you be so kind as to put this non-functional sentry out of its misery? + +m####m???m####m +m#..hm...mh..#m +md.{hf.o.fh*.#m +m#..hm...mh..#m +m##.hm...mh.##m +mm#phhhhhhh.#mm +.m#.........#m. +.m#.#hh{hh#.#m. +.m#}#h.z.h#.#m. +.m###h...h###m. +.mmmmm###mmmmm. + + +Message Note: Test Subject failed to adequately destroy non-functional sentry. +Message This is remarkably inconsistant with Test Subject's earlier behavior. Redeploying non-functional sentry. Additionally, we will be providing you with a quick-access incinerator. +Message Throw the non-functional sentry into it. For your own safety. + +m######mmmmmmmmm +m.....hmgm...p./ +m.].}.h....z.../ +m.....h.d....*./ +mhhhhhh........m +#.....f.......am +#.....f.......am +#.....f.......am +mmmm{mm....mmmmm +m.....m....m...m +m.**..m....m.o.m +m.....m....{...m +m#####mmmmmmmmmm + +Message Note: Test Subject has, again, failed to destroy the non-functional sentry. Test chambers are unacceptably unsafe. +Message [Test Subject], you are jeopardizing our experiments. Why, [Test Subject]? Do you care about this useless sentry? Do you love it? You shouldn't. It does not love you. You threw it in a pit. +Message Aperture Science Handheld Portal Device shutting down. It will be re-activated when you prove to us that safety matters to you. + +.....######..... +.....#....#..... +.#####p.z.###### +.#..h.......*..# +.#..h..........# +.#..h..........# +.#..h.....x....# +.#..h..........# +.#].h..........# +mmm[mmgm.....*.# +m...mmmm.......# +m.q.m########### +m...m........... +mmmmm........... + +Message Aperture Science would like to clarify an earlier misstatement. It seems a prior announcement indicated that automated sentries cannot feel pain. That should have read, "Automated sentries are programmed to feel pain with Byronic intensity." +Message Additionally, further analysis of its charred remains indicate that the non-functional sentry did love you. Very much in fact. Aperture Science regrets the earlier miscommunication. + + + +(By Kalev:) +mmm...mmmmm +mommmmm...m +m[#m#..._.m +m..mm.mmmmm +m......m..m +m\..p..ma.m +#.........m +mmmmmmmmmmm + + +Message At this time, testing procedure mandates that test subjects be reminded of their value to Aperture Science. +Message Attention [Test Subject]: You are valuable. Without test subjects, how would scientific knowledge advance? Who would push Aperture Science Sokoban Crates? Who would fill Aperture Science Sokoban Crates? Who would not attempt to open Aperture Science Sokoban Crates? +Message Records indicate that you, test subjects, are the real heroes. We are not just saying that because it is mandated testing procedure. + +########### +#p........# +#mmhhhhhhm# +#.[......]# +#.######mm# +#.\.....#O# +#...._..[.# +#.w.....#.# +########### + + + + + +Message Well done, Test Subject! You have completed all available test chambers in +Message ERROR: TIMING SUBROUTINE NOT FOUND +Message seconds! That might be the fastest time on record. A reward has been prepared for your excellent service to scientific progress. Please enjoy this cake. + +##########... +#........#### +#...........# +#..i......!.# +#...........# +#........#### +##########... + + +Message It seems that the non-functional sentry who loved you so much baked that, just before you tossed it unceremoniously into an quick-access incinerator. +Message We hope that it was delicious. + +Message Now return to your isolated comfort station while we prepare additional tests. +Message We are done for now, [Test Subject], but not for good. \ No newline at end of file diff --git a/At_Last,_A_Ninja!.txt b/At_Last,_A_Ninja!.txt new file mode 100644 index 0000000000000000000000000000000000000000..f04d65b37f45a4691a216c3a667a7f84f40242e1 --- /dev/null +++ b/At_Last,_A_Ninja!.txt @@ -0,0 +1,578 @@ +title At Last, A Ninja! +author Jere Majava +homepage www.twitter.com/jjmajava +key_repeat_interval 0.15 +realtime_interval 0.2 +noundo +text_color darkred + +======== +OBJECTS +======== + +Background +darkgreen + +(Level elements) + +Floor +darkblue darkbrown +00000 +11111 +..... +..... +..... + +Wall +black darkblue +11111 +10101 +01010 +00000 +00000 + + +Statue +darkblue darkgreen green +.012. +.012. +01012 +01112 +00122 + +Bell +darkred orange darkblue +.000. +00000 +.2.2. +.212. +.2.2. + +Gong +brown orange darkblue +..01. +.0011 +.1000 +.2102 +.2..2 + +Table +darkblue brown +..... +..... +..... +.1111 +.0..0 + +Treasure +darkblue brown red white lightgrey +..... +..22. +..43. +.1111 +.0..0 + +Exit +black darkgrey grey +22222 +10001 +10001 +10001 +10001 + +(Player) + +NinjaR1 +black darkblue +...0. +..00. +..101 +..00. +.0..0 + +NinjaR2 +black darkblue +.0... +00... +101.. +00... +00... + +NinjaRF +black darkblue +1.0.. +00001 +.00.. +0000. +.0..0 + +NinjaRJ +black darkblue +..0.1 +.0000 +1000. +.0.0. +0.... + +NinjaRK +black darkblue +..... +..0.. +.00.. +.000. +0010. + +NinjaL1 +black darkblue +.0... +.00.. +101.. +.00.. +0..0. + +NinjaL2 +black darkblue +...0. +...00 +..101 +...00 +...00 + +NinjaLF +black darkblue +..0.1 +10000 +..00. +..000 +.0.0. + +NinjaLJ +black darkblue +1.0.. +0000. +00001 +.0.0. +....0 + +NinjaLK +black darkblue +..... +..0.. +..00. +.000. +.0100 + +(Samurai) + +SamuR1 +darkgrey darkred white orange +...3. +..00. +.3222 +..11. +.1111 + +SamuR2 +darkgrey darkred white orange +.3... +00... +3222. +11... +11... + +SamuRA +darkgrey darkred white orange +..3.. +.0003 +.00.. +.111. +1111. + +SamuRK +darkgrey darkred white orange +..... +.3... +00... +0322. +1111. + +SamuL1 +darkgrey darkred white orange +.3... +.00.. +2223. +.11.. +1111. + +SamuL2 +darkgrey darkred white orange +...3. +...00 +.2223 +...11 +...11 + +SamuLA +darkgrey darkred white orange +..3.. +3000. +..00. +.111. +.1111 + +SamuLK +darkgrey darkred white orange +..... +...3. +...00 +.2230 +.1111 + +SwordL +white +..... +..000 +..... +..... +..... + +SwordR +white +..... +000.. +..... +..... +..... + +Corpse +darkblue orange darkred +..... +..... +..... +..00. +02201 + +Temp +yellow + +Safezone +darkgreen +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +- = Floor +o = Statue +ö = Floor and Statue + +G = Gong +! = Bell +T = Table + +* = Treasure +! = Treasure and Floor +X = Exit + +W = NinjaR1 +N = NinjaL1 +F = NinjaRF + +b = SamuR1 +d = SamuL2 +k = SamuRK +j = SamuLK +s = SamuRK and Floor +z = SamuLK and Floor + +NinjaRight = NinjaR1 or NinjaR2 or NinjaRF or NinjaRJ or NinjaRK +NinjaLeft = NinjaL1 or NinjaL2 or NinjaLF or NinjaLJ or NinjaLK + +Player = NinjaRight or NinjaLeft + +NinjaRM = NinjaR1 or NinjaR2 +NinjaLM = NinjaL1 or NinjaL2 + +SamuRight = SamuR1 or SamuR2 or SamuRA or SamuRK +SamuLeft = SamuL1 or SamuL2 or SamuLA or SamuLK + +SamuRM = SamuR1 or SamuR2 +SamuLM = SamuL1 or SamuL2 + +SamuM = SamuRM or SamuLM + +SamuK = SamuLK or samuRK + +Samurai = SamuRight or SamuLeft + +Sword = SwordL or SwordR + +Platform = Floor or Statue or Wall or Exit +Obstacle = Statue or Wall or Samurai + + +======= +SOUNDS +======= + +sfx0 12554508 (rock) +sfx1 54935104 (drop on platform) +sfx2 53700708 (sword) +sfx3 74383504 (drop on rock) +sfx4 82388102 (bell) +sfx5 81871908 (Samu sees Ninja) +sfx6 98411107 (rock pushed) +sfx7 81332908 (death) +sfx8 44593904 (samurai killed) +sfx9 22045103 (get the treasure) +sfx10 78499108 (Gong) +(TitleScreen 6006708) +Startlevel 72700708 +EndLevel 1117508 +Restart 94829108 + +( +sfx10 1637108 (stupid, mule) + +sfx0 62079108 (long high piched chiming) +sfx0 54220108 (dong) +sfx0 82388102 (ding) +sfx0 24478708 (little springy sound) + + +sfx0 12150508 (BIG Woosh!) +sfx0 6006708 (Longer Woosh!) +sfx0 28887908 (whooosshhhh...) +sfx10 18595508 (loud flute) +sfx10 12054508 (boom!) + +19442708 Breathing fire, thunder? +94025708 Steam Engine! +17716108 faster steam engine + +41900908 small item drops +9170108 low sproing +32278108 vinkuvinku +92559108 robot says no +67416308 paradoid! + +52795308 Dangerous! +24803108 +60744308 +1718508 on note flute + +62940508 wierdness +) + +================ +COLLISIONLAYERS +================ + +Background +SafeZone +Floor Exit Gong Bell +Corpse Temp +Player Statue Wall Samurai SwordL SwordR +Table Treasure + +====== +RULES +====== + +(SafeZone, place where you don't fall) +up [ Platform | ] -> [ Platform | SafeZone ] + +(Statue falls) +down [ Statue | no Platform | Platform ] -> [ > Statue | | Platform ] sfx0 +down [ Statue | no Platform ] -> [ > Statue | ] +down [ Statue | Samurai no Platform ] -> [ > Statue | Corpse ] + +(Gravity right) + +down [ NinjaRF | SamuK ] -> [ NinjaRF | Corpse ] sfx8 +down [ NinjaRF | Platform ] -> [ NinjaRK | Platform ] +down [ NinjaRF | no Platform ] -> [ > NinjaRF | ] +down [ NinjaRF | no Platform | Floor ] -> [ > NinjaRF | | Floor ] sfx1 +down [ NinjaRF | no Platform | Statue ] -> [ > NinjaRF | | Statue ] sfx3 +down [ NinjaRF | no Platform | Wall ] -> [ > NinjaRF | | Wall ] sfx3 +down [ NinjaRM | no Platform ] -> [ NinjaRF | ] + + +(Jumping right) +right [ NinjaRJ | SamuRK | no Obstacle ] -> [ | NinjaRF | Corpse ] +right [ NinjaRJ | SamuRK ] -> [ | NinjaRF Corpse ] + +right [ NinjaRJ | no Obstacle ] -> [ | NinjaRF ] + [ NinjaRJ ] -> [ NinjaRF ] +right [ action NinjaRM no Bell no Gong | no Obstacle no Samurai ] -> [ > NinjaRJ | ] +up [ > NinjaRM | no Obstacle no Samurai ] -> [ | NinjaRJ ] + +(Moving right ) +down [ > NinjaRK ] -> [ NinjaRK ] + [ > NinjaRK ] -> [ NinjaR2 ] + [ action NinjaRK ] -> [ NinjaR2 ] +right [ > NinjaR2 | no Obstacle ] -> [ NinjaR1 | ] +right [ > NinjaR1 | no Obstacle ] -> [ > NinjaR2 | ] + +down [ > NinjaRight | Platform ] -> [ NinjaRK | Platform ] + +(Pushing right) +right [ > NinjaR2 | Statue ] -> [ NinjaR1 | Statue ] +right [ > NinjaR1 | Statue | no Obstacle ] -> [ > NinjaR2 | > Statue | ] sfx6 + +(Player turning) +right [ > NinjaLeft ] -> [ NinjaR1 ] +left [ > NinjaRight ] -> [ NinjaL1 ] + +(Gravity left) +down [ NinjaLF | SamuK ] -> [ NinjaLF | Corpse ] sfx8 +down [ NinjaLF | Platform ] -> [ NinjaLK | Platform ] +down [ NinjaLF | no Platform ] -> [ > NinjaLF | ] +down [ NinjaLF | no Platform | Floor ] -> [ > NinjaLF | | Floor ] sfx1 +down [ NinjaLF | no Platform | Statue ] -> [ > NinjaLF | | Statue ] sfx3 +down [ NinjaLF | no Platform | Wall ] -> [ > NinjaLF | | Wall ] sfx3 +down [ NinjaLM | no Platform ] -> [ NinjaLF | ] + +(Jumping left) +left [ NinjaLJ | SamuLK | no Obstacle ] -> [ | NinjaLF | Corpse ] +left [ NinjaLJ | SamuLK ] -> [ | NinjaLF Corpse ] + +left [ NinjaLJ | no Obstacle no Samurai ] -> [ | NinjaLF ] + [ NinjaLJ ] -> [ NinjaLF ] +left [ action NinjaLM no Bell no Gong | no Obstacle ] -> [ > NinjaLJ | ] +up [ > NinjaLM | no Obstacle ] -> [ | NinjaLJ ] + +(Moving left ) +down [ > NinjaLK ] -> [ NinjaLK ] + [ > NinjaLK ] -> [ NinjaL2 ] + [ action NinjaLK ] -> [ NinjaL2 ] +left [ > NinjaL2 | no Obstacle ] -> [ NinjaL1 | ] +left [ > NinjaL1 | no Obstacle ] -> [ > NinjaL2 | ] + +down [ > NinjaLeft | Platform ] -> [ NinjaLK | Platform ] + +(Pushing left ) +left [ > NinjaL2 | Statue ] -> [ NinjaL1 | Statue ] +left [ > NinjaL1 | Statue | no Samurai ] -> [ > NinjaL2 | > Statue | ] sfx6 + +(Samurai walking around) +[ SamuR2 ] -> [ Temp ] +right [ SamuR1 | no Obstacle SafeZone ] -> [ > SamuR2 | ] +[ Temp ] -> [ SamuR1 ] + +[ SamuL2 ] -> [ Temp ] +left [ SamuL1 | no Obstacle SafeZone ] -> [ > SamuL2 | ] +[ Temp ] -> [ SamuL1 ] + +down [ Samurai | no SafeZone no Platform ] -> [ > Samurai | ] + +(Samu sees the Ninja) +left [ SamuLK | ... | Player ] -> [ SamuL2 | ... | Player ] sfx5 +right [ SamuRK | ... | Player ] -> [ SamuR2 | ... | Player ] sfx5 + +(Samu turning) +right [ SamuR1 | Obstacle ] -> [ SamuL1 | Obstacle ] +right [ SamuR1 | no SafeZone ] -> [ SamuL1 | no SafeZone ] + +left [ SamuL1 | Obstacle ] -> [ SamuR1 | Obstacle ] +left [ SamuL1 | no SafeZone ] -> [ SamuR1 | no SafeZone ] + +horizontal [ SamuM | SamuRK ] -> [ SamuM | SamuR1 ] +horizontal [ SamuM | SamuLK ] -> [ SamuM | SamuL1 ] + +(Samu attacking) +left [ SamuLeft | Player ] -> [ SamuLA | SwordL Corpse ] sfx2 sfx7 +right [ SamuRight | Player ] -> [ SamuRA | SwordR Corpse ] sfx2 sfx7 + +(When hitting a falling Ninja the sword may drop down, this fixes it) +left [ no SamuLA | SwordL ] -> [ | ] +right [ no SamuRA | SwordR ] -> [ | ] +left [ SamuLA | ] -> [ SamuLA | SwordL ] +right [ SamuRA | ] -> [ SamuRA | SwordR ] + +(Corpse falls) +[ Corpse no SafeZone ] -> [ down Corpse ] + +(Get the treasure!) +[ Player Treasure ] -> [ Player Table ] sfx9 + +(Play the Gong) +[ Player Gong ] [ SamuRK ] -> [ Player Gong ] [ SamuR2 ] sfx10 +[ Player Gong ] [ SamuLK ] -> [ Player Gong ] [ SamuL2 ] sfx10 +[ Samurai Gong ] [ SamuRK ] -> [ Samurai Gong ] [ SamuR2 ] sfx10 +[ Samurai Gong ] [ SamuLK ] -> [ Samurai Gong ] [ SamuL2 ] sfx10 + +(Play the Bell) +[ > Player | Bell ] [ SamuRK ] -> [ > Player | Bell ] [ Temp ] sfx4 +[ > Samurai | Bell ] [ SamuRK ] -> [ > Samurai | Bell ] [ Temp ] sfx4 +[ > Player | Bell ] [ SamuLK ] -> [ > Player | Bell ] [ SamuRK ] sfx4 +[ > Samurai | Bell ] [ SamuLK ] -> [ > Samurai | Bell ] [ SamuRK ] sfx4 +[ Temp ] -> [ SamuLK ] + + + +============== +WINCONDITIONS +============== + +All Exit on Player +No Treasure + +======= +LEVELS +======= + +Message I. Enter the Shiro + +......#..........# +......j.*.o......# +.....-#-####.....# +.....j------....x# +.....-#--.--...--# +F.....#.o.o..o...# +......#.---..##### +.........o...##### +################## + +Message II. Mind the gaps + +#f...............# +#....ot......t...# +#...----..-----..# +#.t....--...bt...# +####....--..-#--.# +#....-..o.----..-# +#--....###...#--.# +#.ktj......*.#.x.# +#------########### + +Message III. Be swift + +#......o...b.....# +#wT...--...-#----# +#---.o....xk---.o# +#.Gk.--..-#------# +#---......#....o.# +#...--....#--.---# +#.--......--..---# +#.*j.--...#-T.bT.# +#--------.######## + +( +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#W..............x# +------------------ +) \ No newline at end of file diff --git a/Atlas_Shrank.txt b/Atlas_Shrank.txt new file mode 100644 index 0000000000000000000000000000000000000000..d2b05153867581e1e4f1584a19c396878c06b514 --- /dev/null +++ b/Atlas_Shrank.txt @@ -0,0 +1,512 @@ +title Atlas Shrank +author James Noeckel +run_rules_on_level_start +again_interval .07 +flickscreen 18x11 + +======== +OBJECTS +======== + +Background +#0e193f #202a4c #20324a #1f3649 #00003d +00004 +13210 +04000 +10111 +00032 + +Exit +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c yellow +.222. +23140 +23140 +25140 +23140 + +DoorO +#cf732f +0...0 +0...0 +0...0 +0...0 +0...0 + +Switch +#ec5656 #ec3232 #b31313 +01.01 +1...2 +..... +0...2 +12.22 + +Door +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c +03412 +04132 +03112 +01142 +04112 + +ShadowDoor +black + +ShadowDoorO +black + +WallUD +#697490 #485b76 #8083ba #646f8a #6d7b96 +23041 +23041 +23041 +23041 +23041 + +WallRL +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +33333 +00000 +44444 +11111 + +WallR +#697490 #485b76 #8083ba #646f8a #6d7b96 +40401 +03401 +40031 +03001 +00001 + +WallL +#697490 #485b76 #8083ba #646f8a #6d7b96 +20404 +20430 +23004 +20030 +20000 + +WallU +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +00000 +40300 +03044 +40430 + +WallD +#697490 #485b76 #8083ba #646f8a #6d7b96 +04030 +03400 +04004 +30304 +11111 + +WallM +#697490 #485b76 #8083ba #646f8a #6d7b96 +03040 +34430 +43340 +44303 +30030 + + +Wallsolo +#697490 #485b76 #8083ba #a7aae3 #2d425e #646f8a #6d7b96 +32220 +20651 +25561 +26601 +01114 + +PlayerS +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.101. +02220 +03230 +.0.0. + +PlayerL +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.100. +.223. +.233. +.0.0. + +PlayerR +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.001. +.322. +.332. +.0.0. + +PlayerLH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.100. +.220. +.233. +.0.0. + +PlayerRH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.001. +.022. +.332. +.0.0. + +Crate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Heldcrate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Shadowcrate +black + +H_pickup +red +..... +..... +..0.. +..... +..... + +H_drop +red +..... +..... +..0.. +..... +..... + +H_grav +gray +..... +..... +..0.. +..... +..... + +H_step +yellow +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wallsolo +P = PlayerS +* = Crate +O = Exit +X = Door +T = Switch +@ = Switch and Crate +Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD +Player = PlayerL or PlayerR or PlayerS or PlayerRH or PlayerLH +Solid = Player or Crate or Wall or Heldcrate or Door or Shadowcrate or Shadowdoor +Massive = Crate +Helpers = H_pickup or H_drop or H_grav or H_step +Weight = Player or Crate + +======= +SOUNDS +======= +SFX1 87921103 +SFX2 82865707 +SFX3 70226500 +SFX4 68263307 + +SFX5 60968508 +SFX6 358900 +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Solid +Helpers +DoorO, ShadowdoorO, Switch + +====== +RULES +====== + +(Wallify) +Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ] +Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ] +Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ] +Left [ WallUD | Wall ] -> [ WallR | Wall ] +Right [ WallUD | Wall ] -> [ WallL | Wall ] +Up [ WallRL | Wall ] -> [ WallD | Wall ] +Down [ WallRL | Wall ] -> [ WallU | Wall ] + +(steps) +up [ Player | no Solid ] -> [ Player | H_step ] +up [ Player | Heldcrate no H_step ] -> [ Player | Heldcrate H_step ] +[ Moving Player ] [ H_step ] -> [ Moving Player ] [ Moving H_step ] + +(gravity) +down [ Player no H_grav | no Solid ] -> [ Player H_grav | ] +down [ Player ] [ H_grav ] -> [ > Player ] [ H_grav ] again +Down [ Massive ] -> [ down Massive ] again + +[ up Player ] -> cancel + +(movement/pushing) +Right [ > Player ] -> [ > PlayerR ] +Left [ > Player ] -> [ > PlayerL ] +Horizontal [ > Player | Crate | no Solid ] -> [ > Player | > Crate | ] SFX2 + +(picking up and holding crates) +Horizontal [ Crate | Action PlayerS | Crate ] -> message I am paralyzed with indecision! +Right [ Action PlayerR | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 +Left [ Action PlayerL | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 +([ Moving Player ] [ Heldcrate ] -> [ Moving Player ] [ Moving Heldcrate ]) +([ > Player | no Solid ] [ Heldcrate ] -> [ > Player | ] [ > Heldcrate ]) +(late Up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ]) + +(putting down) +(Left [ Action Heldcrate | no Solid ] [ PlayerLH ] -> [ | Crate ] [ PlayerL ] +Right [ Action Heldcrate | no Solid ] [ PlayerRH ] -> [ | Crate ] [ PlayerR ]) +Right [ Heldcrate | no Solid ] [ Action PlayerRH ] -> [ Heldcrate | H_drop ] [ PlayerR ] +Left [ Heldcrate | no Solid ] [ Action PlayerLH ] -> [ Heldcrate | H_drop ] [ PlayerL ] + + +(steps late) +late [ H_step ] [H_grav ] -> [ ] [ H_grav ] +late Down [ H_step | Player ] -> [ | Player ] +late up [ H_step no Solid | no Solid ] [ Heldcrate ] -> [ H_step | Heldcrate ] [ ] +late [ H_step no Solid ] [ Player ] -> [ Player ] [ ] SFX4 + +(crate rules) +late [ Heldcrate ] [ H_drop ] -> [ ] [ Crate ] +late up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ] + +late Up [ H_pickup | no Solid ] [ Shadowcrate ] -> [ | Heldcrate ] [ ] +late [ Shadowcrate ] -> [ Crate ] +late Down [ Heldcrate | no Player ] -> [ Crate | ] + +late up [ PlayerR ] [ Heldcrate ] -> [ PlayerRH ] [ Heldcrate ] +late up [ PlayerL ] [ Heldcrate ] -> [ PlayerLH ] [ Heldcrate ] + + +(cleanup) +late [ H_pickup ] -> [ ] +late [ H_grav ] -> [ ] +late [ H_step ] -> [ ] + + +late [ Player Exit ] -> SFX3 + +(doors) +late [ Door ] -> [ Shadowdoor ] +late [ DoorO ] -> [ ShadowDoorO ] +late [ ShadowdoorO no Solid ] [ ShadowdoorO Solid ] -> [ DoorO ] [ ShadowdoorO Solid ] +late [ Switch no Weight ] [ ShadowDoorO no Solid ] -> [ Switch ] [ Door ] SFX5 +late [ Switch no Weight ] [ Shadowdoor ] -> [ Switch ] [ Door ] +late [ Shadowdoor ] -> [ DoorO ] SFX6 +late [ ShadowdoorO ] -> [ DoorO ] + +============== +WINCONDITIONS +============== +all Exit on Player + +======= +LEVELS +======= +message Demoted again +############### +#.......O.....# +#.......#.....# +#......##.....# +#.....###.....# +#.P..####**...# +############### + +message First gas planets, and now this +message [Pick up with x] +############### +#.............# +#...........O.# +#..........#### +#..........#..# +#P..**...*.#..# +############### + +################## +############.....# +#########*##.....# +#########*##.....# +####.....*....o..# +####.....*.####### +####.....*.####### +####.....*######## +#####....*######## +######..p*######## +################## + +############### +#..*###....#..# +#..*..........# +#..####.......# +#.**......**P.# +#.############# +#......*.#....# +#...*..#.X..O.# +#...##.#T###### +############### + +message what is even my job +*#####*########### +#*##.##.#...#....# +##.#..#..........# +#.....#*........O# +#......###.....### +#.........#....### +#......*..*....### +#....############# +#...#............# +#**..............# +#####...########## +****.#..########## +****..#..######### +****...#....###### +****....#.......*# +*###....##......*# +*.....#####...#### +#......###....#### +*.......x..####### +##.#....x.######## +.p.*.*ttx######### +################## + +message I could lift these all day +######x########### +##*#..x.......#..# +###...x*......x.o# +#.....##.....*x.## +#....#xp..@..#x..# +#...##x########### +#*..*.x.....###### +######x.....#....# +######x......*...# +######.#*....##..# +######.########### + +################## +#............*...# +#..@......*.t@p..# +#xxx#xxxxxxxxxxx## +#.#.#...........## +#.#.#.#.#.#.#.#.## +#.#.#.#.#.#.#.#.## +#...#########.#### +##....*x.....*...# +###...##....###.o# +################## + +################## +##...........x...# +##...........x.*.# +##.........t####.# +##..........#....# +##..........#....# +##...***#####.##x# +##...***##.o..###* +##...***####.....# +##.p.***##.......# +################## + +message I miss the reassuring weight of a globe across my shoulders +#................. +#..#.#.#.#.......# +#..#.#.#.#.......# +#..#.#.t*........# +#..#.#*###.......# +#...*.*...*......# +*..#####.###.....# +#.*.........#...*# +####.......*....## +##t*.p.....#.##.## +##t###t#x######### +##t#####x######### +##t##.......###### +####.........##### +###...........#### +##......o......### +#......###......## +.................# +.................. + +.....................##*#*****....*................... +..o....##.#.######....##******...**.........#......... +..#.###############....####*********........#........* +################.#.##..x############........#........# +#####............#..#..x....................#......... +###.#............#..#.*x....................#......... +#.*.#................#####..................#......... +#***#............#*....*..p**.........t.*..#.........* +#####...........######################.#####.........# +#..............#########################...##......... +#.............#########.#.#.#...............#**....... +#............#########..#.#.#...............####...... +#............########..#*#*#*#..............#.######## +#............########..#*#*#*#..............#.#....### +#*...........#####......#.#.#...............#.#......# +#*.......#######........#...................#.#......# +#*......######..............................#.#......# +#*.....#..##............*...................#.#......# +#**...**......*.......#.#.#.#..........t....#.#.....## +#####*#######**###########################*######*#### + +*#***#*.#...##....#...........########...............*#................# +*#***#*.....#.....*...........#.#.#.#................*#................# +*#***##.....#.....**...#.#....*.*.*..................##................# +*#***#......#.....##...#.#....########...............##................# +*#***......*#.....##*..#.#....##***###...............#*................# +*#**#......#......*#####.#########**##...............##................# +*#**.......#......***##...###....##**####............##..........*.....# +*#**.......#......***......#......##*##*#............xx..........##....# +##*###############****............##****#............xx............#...# +##*################****.....#..o..##*#**#p....@.@.@..xx....@.@.@...**..# +####################################*##*################################ + +.................############*#.#.## +.................#..*........*.....# +.................#.t###....*######## +#................#.....*...#o......# +#.....................##########...# +#....................#.....**.....*# +#................##.#....###x####### +#...............###.#*.......*.....# +#.........*..###############x###...# +##....p..**................*......*# +############################x####### +.................................... + +message Congratulations! +message You rearranged the rubble! +message the end \ No newline at end of file diff --git a/Atomix_demake.txt b/Atomix_demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..d5d2ad40be312c5f932ea774de781dfbead84aed --- /dev/null +++ b/Atomix_demake.txt @@ -0,0 +1,1457 @@ +title Atomix demake +author Recher +homepage https://recher.wordpress.com/2016/12/01/demake-de-atomix-fait-avec-puzzlescript/ + + +(HOW TO MAKE LEVELS) + +(Condition 1 : a level must have two zones : ) +( - the "arena" zone, which contains the player and the atoms to move) +( - the "model" zone, which shows the final pattern to make with the atoms) +(The game automatically detects the two zones from the Player initial position. The "arena" zone is where the Player is.) +(The arena zone and the model zone MUST be separated by a vertical or horizontal line of wall that passes through the whole level.) +() +(If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear) + +(Condition 2 : there must have at least one square not in any zone.) +(After the "arena" and the "model" zones are determined, there must be at least one "no-zone" square left.) +(This square will be used to put the GlobalTags.) +(Be aware that the "arena" zone, after it has been determined, is extended of one tile at every border, and diagonally of one tile at every corner.) +(To make sure this condition is fulfilled, just add one more tile line at the top of the level.) +() +(If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear) + +(Condition 3 : a level must have at least one unique element) +(An "element" = the atom and the links on one single square) +(In order to perform the pattern comparrison between the model and the arena, the game must have a unique element from where to start.) +(This element is automatically detected at the beginning of the level. But there MUST have one at least.) +(Example of a model with no unique element) +( ) +( H--H ) +( ) +( ) +( H--H ) +( ) +(There are 4 elements : two of them are consisted of a Hydrogen with a link on the left,) +(the two others are a Hydrogen with a link on the right. There is no unique element. This model is not usable.) +(Example of a model with many unique element) +( ) +( H--H ) +( | ) +( | ) +( H--H ) +( ) +(There are 4 elements : two of them are consisted of a Hydrogen with a link on the left, one is a Hydrogen with a link on the right and a link to the up, one last is a Hydrogen with a link on the right and a link to the bottom) +(This model has 2 unique elements. It is usable. It would still be usable even with only one unique element.) +() +(Real-word example of a model with no unique element :) +(https://en.wikipedia.org/wiki/Cyclobutane) +(used in a level of the "katomic" pack : https://github.com/figlief/kp-atomix/blob/master/levels/katomic.json , Cyclobutane, id 42) +() +(If this condition is not fullfilled, an error message will be written at the beginning of the level, and the Player will disappear) + +(Info : the double & diagonal links and the triple & diagonal links do not exist in this demake.) +(I was just too lazy to add them, and it would be hard to represent them on a 5x5 pixel square.) +(Some level need them, and thus can not be integrated in this demake.) +(https://github.com/figlief/kp-atomix/blob/master/levels/mystery.json, Kai - Benzol, id 48) + +(Info : no check is made on link coherency) +(Your model can have something like this :) +( H- H ) +(The First hydrogen has a link to the right, so the second Hydrogen is supposed to have a link to the left. But he has not.) + +(Info : no check is made on level feasability) +(Your model can have a Hydrogen atom, without having one in the arena.) +(Your level can not be won. But the game does not check this case and does not send message about it.) + +(debug only) +(verbose_logging) +again_interval 0.2 + +run_rules_on_level_start +norepeat_action + +======== +OBJECTS +======== + +Background +black + +WallBrick +#494949 #707070 #9E9E9E #D3D3D3 +33331 +31110 +31110 +31110 +10000 + +WallBlack +black + +WallBlueBarMain +black #000073 #0002AE #0061AE +00123 +01232 +12321 +23210 +32100 + +WallBlueBarUp +black #000073 #0002AE #0061AE +00000 +00000 +00000 +00001 +00012 + +WallBlueBarDown +black #000073 #0002AE #0061AE +21000 +10000 +00000 +00000 +00000 + +WallBlueBarEndUp +black #000073 #0002AE #0061AE +00110 +01221 +12321 +23210 +32100 + +WallBlueBarEndDown +black #000073 #0002AE #0061AE +00123 +01232 +12321 +12210 +01100 + +ModelZone +(debug = darkgray. release = transparent) +transparent +(darkgray) + +ArenaZone +#392900 + +Hydrogen +transparent #4460FF #2646FF #0026FF #001ECC #0019AA +00000 +01230 +02340 +03450 +00000 + +Carbon +transparent #B9B9B9 #A4A4A4 #8B8B8B #6C6C6C #5F5F5F +00000 +01230 +02340 +03450 +00000 + +Oxygen +transparent #FF5E5E #FF4747 #FF0000 #D90000 #B60000 +00000 +01230 +02340 +03450 +00000 + +Nitrogen +transparent #8CFF8C #66FF66 #00FF00 #00DD00 #00C600 +00000 +01230 +02340 +03450 +00000 + +Sulfur +transparent #FF9756 #FF8A42 #FF741E #EA671C #DB611A +00000 +01230 +02340 +03450 +00000 + +Chlorine +transparent #FDFDFD #E9E9E9 #D7D7D7 #C3C3C3 #ACACAC +00000 +01230 +02340 +03450 +00000 + +Phosphore +transparent #CC5EFF #C447FF #AE00FF #9200D6 #8200BF +00000 +01230 +02340 +03450 +00000 + +Cristal +transparent #87FFFD #5EFFFC #00FFFA #00D8D5 #00C4C1 +00000 +01230 +02340 +03450 +00000 + +(Useful to have elements with link only) +(Putting an EmptyAtom with no link in a level would not be nice.) +EmptyAtom +transparent + +Fluorine +transparent #FFF69E #FFF370 #FFE900 #E5D200 #D6C400 +00000 +01230 +02340 +03450 +00000 + +AtomTagged +transparent + +AtomCheckedOK +transparent + +MovingAtom +transparent #FF6A00 #FF8A38 #FFA566 +23212 +10003 +20002 +30001 +21232 + +SelectedAtom +transparent yellow +10101 +00000 +10001 +00000 +10101 + +Player +transparent #FF0000 +01010 +10001 +00000 +10001 +01010 + +UniqueAtomStartCheck +(debug = red point. release = transparent) +transparent +(transparent red) +(00000) +(00000) +(00100) +(00000) +(00000) + +CopyToRight +transparent + +CopyToUp +transparent + +CopyToDown +transparent + +CopyToLeft +transparent + +CheckZone +(debug = purple. release = transparent) +transparent +(purple) + +LinkLeftSimple +transparent #eeeeee +00000 +00000 +11100 +00000 +00000 + +LinkLeftDouble +transparent #eeeeee +00000 +11100 +00000 +11100 +00000 + +LinkLeftTriple +transparent #eeeeee +00000 +11100 +11100 +11100 +00000 + +LinkLeftTagged +transparent + +LinkLeftCheckedOK +transparent + +LinkRightSimple +transparent #eeeeee +00000 +00000 +00111 +00000 +00000 + +LinkRightDouble +transparent #eeeeee +00000 +00111 +00000 +00111 +00000 + +LinkRightTriple +transparent #eeeeee +00000 +00111 +00111 +00111 +00000 + +LinkRightTagged +transparent + +LinkRightCheckedOK +transparent + +LinkUpSimple +transparent #eeeeee +00100 +00100 +00100 +00000 +00000 + +LinkUpDouble +transparent #eeeeee +01010 +01010 +01010 +00000 +00000 + +LinkUpTriple +transparent #eeeeee +01110 +01110 +01110 +00000 +00000 + +LinkUpTagged +transparent + +LinkUpCheckedOK +transparent + +LinkDownSimple +transparent #eeeeee +00000 +00000 +00100 +00100 +00100 + +LinkDownDouble +transparent #eeeeee +00000 +00000 +01010 +01010 +01010 + +LinkDownTriple +transparent #eeeeee +00000 +00000 +01110 +01110 +01110 + +LinkDownTagged +transparent + +LinkDownCheckedOK +transparent + +LinkUpRightSimple +transparent #eeeeee +00001 +00010 +00100 +00000 +00000 + +LinkUpRightTagged +transparent + +LinkUpRightCheckedOK +transparent + +LinkDownRightSimple +transparent #eeeeee +00000 +00000 +00100 +00010 +00001 + +LinkDownRightTagged +transparent + +LinkDownRightCheckedOK +transparent + +LinkDownLeftSimple +transparent #eeeeee +00000 +00000 +00100 +01000 +10000 + +LinkDownLeftTagged +transparent + +LinkDownLeftCheckedOK +transparent + +LinkUpLeftSimple +transparent #eeeeee +10000 +01000 +00100 +00000 +00000 + +LinkUpLeftTagged +transparent + +LinkUpLeftCheckedOK +transparent + + +GlobalTags +(debug = #FF00FF. release = transparent) +transparent +(#FF00FF) + + +GlobalTagFoundUniqueAtom +transparent + +GlobalTagSearchUniqueFail +transparent + +GlobalTagLoopIteration +transparent + +GlobalTagRecalculateCheckZone +transparent + +GlobalTagCheckZoneUncomplete +transparent + +GlobalTagCheckFailed +transparent + +LoopIterationToDo +transparent + +LoopIterationCurrent +transparent + +PlayerTagMustDoInit +transparent + +PropagateVertical +transparent + +PropagateHorizontal +transparent + +CurrentCheckedOK +(debug = pink. release = transparent) +transparent +(pink) + +PropagateDiagonalHalfWay +transparent + +GlobalTagBorderModelMade +transparent + +GlobalTagSlideLeft +transparent + +GlobalTagSlideRight +transparent + +GlobalTagSlideUp +transparent + +GlobalTagSlideDown +transparent + +GlobalTagMustCheckPattern +transparent + +GlobalTagModelZoneExists +transparent + +GlobalTagWon +transparent + +WinStar0 +transparent + +WinStar1 +transparent #224FCC #00A5FF +00000 +00100 +01210 +00100 +00000 + +WinStar2 +transparent #245CEF #2494EF #24D0EF +00100 +01210 +12321 +01210 +00100 + +WinStar3 +transparent #366AFF #34A4FF #53E3FF #82FFFF +01210 +12321 +23432 +12321 +01210 + +WinStar4 +transparent + +BorderModelLeft +transparent white gray #cccccc black +00124 +00124 +00124 +00124 +00124 + +BorderModelRight +transparent white gray #cccccc black +41200 +41200 +41200 +41200 +41200 + +BorderModelUp +transparent white gray #cccccc black +00000 +00000 +11111 +22222 +44444 + +BorderModelDown +transparent white gray #cccccc black +44444 +11111 +22222 +00000 +00000 + +BorderModelUpRight +transparent white gray #cccccc black +00000 +00000 +11300 +22200 +41200 + +BorderModelDownRight +transparent white gray #cccccc black +41200 +11200 +22200 +00000 +00000 + +BorderModelDownLeft +transparent white gray #cccccc black +00124 +00121 +00322 +00000 +00000 + +BorderModelUpLeft +transparent white gray #cccccc black +00000 +00000 +00111 +00122 +00124 + + +======= +LEGEND +======= + +. = Background +# = WallBrick +, = WallBlack +% = WallBlueBarMain +/ = WallBlueBarUp +\ = WallBlueBarDown ++ = WallBlueBarEndUp +- = WallBlueBarEndDown +* = Player and PlayerTagMustDoInit + +(Insert here the legend generated by the python script kpjson_to_puzzle) + +0 = Oxygen and LinkDownDouble +1 = Carbon and LinkUpDouble and LinkDownRightSimple and LinkDownLeftSimple +2 = Oxygen and LinkUpRightSimple and LinkUpLeftSimple +a = Oxygen and LinkRightDouble +b = Carbon and LinkRightDouble and LinkLeftDouble +c = Oxygen and LinkLeftDouble +d = Hydrogen and LinkRightSimple +e = Oxygen and LinkLeftSimple and LinkDownRightSimple +f = Hydrogen and LinkUpLeftSimple +g = Hydrogen and LinkDownRightSimple +h = Oxygen and LinkUpLeftSimple and LinkRightSimple +i = Hydrogen and LinkDownSimple +j = Oxygen and LinkUpSimple and LinkDownSimple +k = Nitrogen and LinkUpSimple and LinkDownRightSimple and LinkDownLeftSimple +l = Hydrogen and LinkUpRightSimple +m = Hydrogen and LinkDownLeftSimple +n = Carbon and LinkUpRightSimple and LinkDownRightSimple and LinkDownLeftSimple and LinkUpLeftSimple +o = Oxygen and LinkUpLeftSimple and LinkDownRightSimple +p = Carbon and LinkUpSimple and LinkRightSimple and LinkDownSimple and LinkLeftSimple +q = Hydrogen and LinkLeftSimple +r = Hydrogen and LinkUpSimple +s = Carbon and LinkRightDouble and LinkDownLeftSimple and LinkUpLeftSimple +t = Carbon and LinkLeftDouble and LinkDownRightSimple and LinkUpRightSimple +u = Carbon and LinkUpSimple and LinkDownSimple and LinkRightDouble +w = Carbon and LinkLeftDouble and LinkUpSimple and LinkDownSimple +x = Carbon and LinkLeftDouble and LinkUpRightSimple and LinkDownRightSimple +y = Nitrogen and LinkUpLeftSimple and LinkRightDouble +z = Nitrogen and LinkLeftDouble and LinkDownRightSimple + +(End of legend generated by the python script kpjson_to_puzzle) + +Wall = WallBrick or WallBlack or WallBlueBarMain or WallBlueBarUp or WallBlueBarDown or WallBlueBarEndUp or WallBlueBarEndDown +Atom = Hydrogen or Carbon or Oxygen or Nitrogen or Sulfur or Chlorine or Phosphore or Cristal or EmptyAtom or Fluorine + +LinkLeft = LinkLeftSimple or LinkLeftDouble or LinkLeftTriple +LinkRight = LinkRightSimple or LinkRightDouble or LinkRightTriple +LinkUp = LinkUpSimple or LinkUpDouble or LinkUpTriple +LinkDown = LinkDownSimple or LinkDownDouble or LinkDownTriple +LinkUpRight = LinkUpRightSimple +LinkDownRight = LinkDownRightSimple +LinkDownLeft = LinkDownLeftSimple +LinkUpLeft = LinkUpLeftSimple +Link = LinkLeft or LinkRight or LinkUp or LinkDown or LinkUpRight or LinkDownRight or LinkDownLeft or LinkUpLeft + +Obstacle = Wall or Atom or Link + +GlobalTagSlide = GlobalTagSlideLeft or GlobalTagSlideRight or GlobalTagSlideUp or GlobalTagSlideDown + +LinkTagged = LinkLeftTagged or LinkRightTagged or LinkUpTagged or LinkDownTagged or LinkUpRightTagged or LinkDownRightTagged or LinkDownLeftTagged or LinkUpLeftTagged + +WinStar = WinStar0 or WinStar1 or WinStar2 or WinStar3 or WinStar4 + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background + +ModelZone +ArenaZone + +CheckZone + +CurrentCheckedOK + +LinkLeftSimple, LinkLeftDouble, LinkLeftTriple +LinkLeftTagged +LinkLeftCheckedOK +LinkRightSimple, LinkRightDouble, LinkRightTriple +LinkRightTagged +LinkRightCheckedOK +LinkUpSimple, LinkUpDouble, LinkUpTriple +LinkUpTagged +LinkUpCheckedOK +LinkDownSimple, LinkDownDouble, LinkDownTriple +LinkDownTagged +LinkDownCheckedOK + +LinkUpRightSimple +LinkUpRightTagged +LinkUpRightCheckedOK +LinkDownRightSimple +LinkDownRightTagged +LinkDownRightCheckedOK +LinkDownLeftSimple +LinkDownLeftTagged +LinkDownLeftCheckedOK +LinkUpLeftSimple +LinkUpLeftTagged +LinkUpLeftCheckedOK + +Wall, Atom, WinStar +AtomTagged +AtomCheckedOK + +Player +SelectedAtom +MovingAtom + +UniqueAtomStartCheck + +CopyToRight +CopyToUp +CopyToDown +CopyToLeft + +GlobalTags +GlobalTagBorderModelMade +GlobalTagFoundUniqueAtom +GlobalTagSearchUniqueFail +GlobalTagLoopIteration +GlobalTagRecalculateCheckZone +GlobalTagCheckZoneUncomplete +GlobalTagCheckFailed +GlobalTagSlideLeft, GlobalTagSlideRight, GlobalTagSlideUp, GlobalTagSlideDown +GlobalTagMustCheckPattern +GlobalTagModelZoneExists +GlobalTagWon + +LoopIterationToDo +LoopIterationCurrent + +PlayerTagMustDoInit + +PropagateVertical +PropagateHorizontal +PropagateDiagonalHalfWay + +BorderModelLeft, BorderModelRight, BorderModelUp, BorderModelDown, BorderModelUpRight, BorderModelDownRight, BorderModelDownLeft, BorderModelUpLeft + + +====== +RULES +====== + + +( --- Detects the ArenaZone ---) + +( Global tags does not exist at the beginning of the game,) +(so we use a global tag on the player.) + +[ Player PlayerTagMustDoInit ] -> [ Player PlayerTagMustDoInit ArenaZone ] + +(propagates ArenaZone, starting from player) +(Propagation can be made diagonally. Like in the first level of Draknek) +startLoop + [ Player PlayerTagMustDoInit ][ ArenaZone | no Wall ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | ArenaZone ] + VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateDiagonalHalfWay ] + HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | no Wall ] -> [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | ArenaZone ] +endLoop + +[ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ] + +(The ArenaZone is now determined in the level.) +(It is consisted of one block of adjacent tiles. (possibly "diagonnaly adjacent").) + +(Extends the ArenaZone to its bounding rectangle, in order to simplify further processings :) +( - The CheckZone initialization and the Pattern Check) +( - The Player will be able to move in the whole rectangle, allowing him to do "shortcuts" when not carrying atoms.) +(To extend the zone, we draw a vertical line and a horizontal line passing through the whole level, at each existing ArenaZone tile) +(Every tile where a vertical line crosses a horizontal line is considered an ArenaZone tile. (It may already is)) +(This algorithm works only if the starting shape is consisted of [possibly adjacent] tiles, which is the case here.) +[ Player PlayerTagMustDoInit ][ ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone PropagateVertical PropagateHorizontal ] +(draws lines) +VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] +HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] +(adds an ArenaZone everywhere two lines cross) +[ PropagateHorizontal PropagateVertical ] -> [ ArenaZone ] +(cleans the drawn lines) +[ PropagateVertical ] -> [ ] +[ PropagateHorizontal ] -> [ ] + +(Extend the ArenaZone of one tile at every border and diagonally) +VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateVertical ] +HORIZONTAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateHorizontal ] +HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateVertical | no PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ PropagateVertical | PropagateDiagonalHalfWay ] +[ Player PlayerTagMustDoInit ][ PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] +[ Player PlayerTagMustDoInit ][ PropagateHorizontal ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] +[ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] + + +( --- Detects the ModelZone ---) + +[ Player PlayerTagMustDoInit ][ Atom no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Atom ModelZone ] +[ Player PlayerTagMustDoInit ][ Link no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Link ModelZone ] + +(Extends the ModelZone to its bounding rectangle, same algorithm as the ArenaZone extension.) +[ Player PlayerTagMustDoInit ][ ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone PropagateVertical PropagateHorizontal ] +VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] +HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] +[ PropagateHorizontal PropagateVertical ] -> [ ModelZone ] +[ PropagateVertical ] -> [ ] +[ PropagateHorizontal ] -> [ ] +(For the ModelZone extension, one more step is needed.) +(The atoms of the model may be scattered through the level. And the initial ModelZone may not be consisted of one block of adjacent tiles) +(The previous algorithm may have left whole lines (vertical or horizontal) of not-ModelZone in the middle of the bounding rect). +(So, the gaps between the pieces of bounding rect must be filled) +[ Player PlayerTagMustDoInit ][ ModelZone | | ... | ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone | ModelZone | ... | ModelZone ] + +(Raises exception if the two zones overlaps) +[ Player PlayerTagMustDoInit ][ ArenaZone ModelZone ] -> [ ][ ArenaZone ModelZone ] message ERROR : zone overlapping. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level + + +(--- Puts the GlobalTag anywhere in a "nothing-zone" --- ) + +(Adds also the global tag to recalculate the CheckZone a first time, and to do a first pattern check, just for fun.) +[ Player PlayerTagMustDoInit ][no ArenaZone no ModelZone ] -> [ Player ][ GlobalTags GlobalTagRecalculateCheckZone GlobalTagMustCheckPattern ] + +(Raises exception if the global tag was not created.) +(It never happens when there is a line of wall, because this line is not a model zone nor an arean zone.) +[ Player PlayerTagMustDoInit ] -> [ ] message ERROR : unable to find a "no-zone" square. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level. + +(Raises exception if there is no ModelZone) +[ GlobalTags ][ ModelZone ] -> [ GlobalTags GlobalTagModelZoneExists ][ ModelZone ] +[ GlobalTags no GlobalTagModelZoneExists ][ Player ] -> [ GlobalTags ][ ] message ERROR : no model zone. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level. + + +( --- Adds Borders around the ModelZone --- ) + +LEFT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelLeft ] +RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelRight ] +UP [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelUp ] +DOWN [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelDown ] + +RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelUp | BorderModelUp | ... | BorderModelUp | no BorderModelUp ] -> [ GlobalTags ][ BorderModelUpLeft | BorderModelUp | ... | BorderModelUp | BorderModelUpRight ] +RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelDown | BorderModelDown | ... | BorderModelDown | no BorderModelDown ] -> [ GlobalTags ][ BorderModelDownLeft | BorderModelDown | ... | BorderModelDown | BorderModelDownRight ] + +[ GlobalTags ] -> [ GlobalTags GlobalTagBorderModelMade ] + + +( --- Searches for a unique atom in the ModelZone --- ) + +(Initiate a loop on all the Atoms and Link of the ModelZone) +[ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Atom ] -> [ GlobalTags ][ ModelZone Atom LoopIterationToDo ] +[ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Link ] -> [ GlobalTags ][ ModelZone Link LoopIterationToDo ] + +(Starts one loop iteration, while no unique atom is found.) +startLoop + + [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagLoopIteration ][ LoopIterationToDo ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ] + + (Tags all the atoms that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no Atom' case)) + [ LoopIterationCurrent Hydrogen ][ Hydrogen ] -> [ LoopIterationCurrent Hydrogen ][ Hydrogen AtomTagged ] + [ LoopIterationCurrent Carbon ][ Carbon ] -> [ LoopIterationCurrent Carbon ][ Carbon AtomTagged ] + [ LoopIterationCurrent Oxygen ][ Oxygen ] -> [ LoopIterationCurrent Oxygen ][ Oxygen AtomTagged ] + [ LoopIterationCurrent Nitrogen ][ Nitrogen ] -> [ LoopIterationCurrent Nitrogen ][ Nitrogen AtomTagged ] + [ LoopIterationCurrent Sulfur ][ Sulfur ] -> [ LoopIterationCurrent Sulfur ][ Sulfur AtomTagged ] + [ LoopIterationCurrent Chlorine ][ Chlorine ] -> [ LoopIterationCurrent Chlorine ][ Chlorine AtomTagged ] + [ LoopIterationCurrent Phosphore ][ Phosphore ] -> [ LoopIterationCurrent Phosphore ][ Phosphore AtomTagged ] + [ LoopIterationCurrent Cristal ][ Cristal ] -> [ LoopIterationCurrent Cristal ][ Cristal AtomTagged ] + [ LoopIterationCurrent EmptyAtom ][ EmptyAtom ] -> [ LoopIterationCurrent EmptyAtom ][ EmptyAtom AtomTagged ] + [ LoopIterationCurrent Fluorine ][ Fluorine ] -> [ LoopIterationCurrent Fluorine ][ Fluorine AtomTagged ] + [ LoopIterationCurrent no Atom ][ no Atom ] -> [ LoopIterationCurrent no Atom ][ no Atom AtomTagged ] + + (Tags all the LinkLeft that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no LinkLeft' case)) + [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple ] -> [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple LinkLeftTagged ] + [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble ] -> [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble LinkLeftTagged ] + [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple ] -> [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple LinkLeftTagged ] + [ LoopIterationCurrent no LinkLeft ][ no LinkLeft ] -> [ LoopIterationCurrent no LinkLeft ][ no LinkLeft LinkLeftTagged ] + + (Tags all the LinkRight, etc.) + [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple ] -> [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple LinkRightTagged ] + [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble ] -> [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble LinkRightTagged ] + [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple ] -> [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple LinkRightTagged ] + [ LoopIterationCurrent no LinkRight ][ no LinkRight ] -> [ LoopIterationCurrent no LinkRight ][ no LinkRight LinkRightTagged ] + + (etc.) + [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple ] -> [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple LinkUpTagged ] + [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble ] -> [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble LinkUpTagged ] + [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple ] -> [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple LinkUpTagged ] + [ LoopIterationCurrent no LinkUp ][ no LinkUp ] -> [ LoopIterationCurrent no LinkUp ][ no LinkUp LinkUpTagged ] + + (etc.) + [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple ] -> [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple LinkDownTagged ] + [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble ] -> [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble LinkDownTagged ] + [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple ] -> [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple LinkDownTagged ] + [ LoopIterationCurrent no LinkDown ][ no LinkDown ] -> [ LoopIterationCurrent no LinkDown ][ no LinkDown LinkDownTagged ] + + (etc. with diagonal links) + [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple ] -> [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple LinkUpRightTagged ] + [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight ] -> [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight LinkUpRightTagged ] + + (etc.) + [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple ] -> [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple LinkDownRightTagged ] + [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight ] -> [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight LinkDownRightTagged ] + + (etc.) + [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple ] -> [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple LinkDownLeftTagged ] + [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft ] -> [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft LinkDownLeftTagged ] + + (etc.) + [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple ] -> [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple LinkUpLeftTagged ] + [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft ] -> [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft LinkUpLeftTagged ] + + (If another Atom in the ModelZone has all its characteristics tagged, it means the current Atom is not Unique.) + (This loop iteration is a fail.) + [ GlobalTags no GlobalTagFoundUniqueAtom ][ no LoopIterationCurrent ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags no GlobalTagFoundUniqueAtom GlobalTagSearchUniqueFail ][ ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] + + (If this loop iteration is not a fail, declares the current atom as unique.) + (The following rule is executed twice : once in the ModelZone, once in the ArenaZone.) + (So that the position of the unique atom is known in both zones.) + [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags ][ UniqueAtomStartCheck ] + + (Declares that a unique atom has been found.) + [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ LoopIterationCurrent ] -> [ GlobalTags GlobalTagFoundUniqueAtom ][ LoopIterationCurrent ] + + (End of loop iteration. Cleans all : tags, loop objects, fail tag.) + [ AtomTagged ] -> [ ] + [ LinkTagged ] -> [ ] + [ LoopIterationCurrent ] -> [ ] + [ GlobalTagLoopIteration ] -> [ ] + [ GlobalTagSearchUniqueFail ] -> [ ] + +endLoop + +(Raise exception if no unique atom is found.) +[ GlobalTags no GlobalTagFoundUniqueAtom ][ Player ] -> [ GlobalTags no GlobalTagFoundUniqueAtom ][ ] message ERROR : no unique element (atom+links). A level must have at least one unique element. + +(Cleans all the loop elements that may be left after the search of a unique atom) +[ LoopIterationToDo ] -> [ ] + + +( --- Handles player and atom/links moves --- ) + +[ > Player | no ArenaZone ] -> cancel + +(Prepares tags to have the "again" rule when player moves an atom.) +(Prepares tags to enable the pattern check when a move is finished.) +LEFT [ GlobalTagSlideLeft ][ Player | no Obstacle ] -> [ GlobalTagSlideLeft ][ LEFT Player | ] +LEFT [ GlobalTags GlobalTagSlideLeft ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] +RIGHT [ GlobalTagSlideRight ][ Player | no Obstacle ] -> [ GlobalTagSlideRight ][ RIGHT Player | ] +RIGHT [ GlobalTags GlobalTagSlideRight ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] +UP [ GlobalTagSlideUp ][ Player | no Obstacle ] -> [ GlobalTagSlideUp ][ UP Player | ] +UP [ GlobalTags GlobalTagSlideUp ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] +DOWN [ GlobalTagSlideDown ][ Player | no Obstacle ] -> [ GlobalTagSlideDown ][ DOWN Player | ] +DOWN [ GlobalTags GlobalTagSlideDown ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] + +[ GlobalTags GlobalTagMustCheckPattern ][ MovingAtom ] -> [ GlobalTags GlobalTagMustCheckPattern ][ ] + +[ > Player SelectedAtom Atom ] -> [ > Player > SelectedAtom > Atom ] +[ > Player SelectedAtom Link ] -> [ > Player > SelectedAtom > Link ] +[ > Player > SelectedAtom ] -> [ > Player > SelectedAtom > MovingAtom ] +[ > Player SelectedAtom UniqueAtomStartCheck ] -> [ > Player SelectedAtom > UniqueAtomStartCheck ] + +[ > Atom | Obstacle ] -> cancel +[ > Link | Obstacle ] -> cancel + +[ GlobalTags no GlobalTagSlideLeft ][ LEFT SelectedAtom ] -> [ GlobalTags GlobalTagSlideLeft ][ LEFT SelectedAtom ] +[ GlobalTags no GlobalTagSlideRight ][ RIGHT SelectedAtom ] -> [ GlobalTags GlobalTagSlideRight ][ RIGHT SelectedAtom ] +[ GlobalTags no GlobalTagSlideUp ][ UP SelectedAtom ] -> [ GlobalTags GlobalTagSlideUp ][ UP SelectedAtom ] +[ GlobalTags no GlobalTagSlideDown ][ DOWN SelectedAtom ] -> [ GlobalTags GlobalTagSlideDown ][ DOWN SelectedAtom ] +[ GlobalTagSlide ] -> again + +[ GlobalTags ][ > UniqueAtomStartCheck ] -> [ GlobalTags GlobalTagRecalculateCheckZone ][ > UniqueAtomStartCheck ] + +( --- Grabs or releases selected atom --- ) + +[ Action Player SelectedAtom ] -> [ Player no SelectedAtom ] +[ Action Player Atom no SelectedAtom ] -> [ Player Atom SelectedAtom ] + + +( --- Calculates CheckZone --- ) +(The checkzone is calculated only if the unique atom moved and if the current sliding is done) +(This is why we always check for both "GlobalTags" "GlobalTagRecalculateCheckZone" during the calculation.) + +late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ ] + +late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck CopyToRight CopyToUp CopyToDown CopyToLeft ] +late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone CheckZone ] + +late RIGHT [ ModelZone CopyToRight | ModelZone ][ ArenaZone CopyToRight | ] -> [ ModelZone | CopyToRight ModelZone ][ ArenaZone | CopyToRight CheckZone ] +late LEFT [ ModelZone CopyToLeft | ModelZone ][ ArenaZone CopyToLeft | ] -> [ ModelZone | CopyToLeft ModelZone ][ ArenaZone | CopyToLeft CheckZone ] +late UP [ ModelZone CopyToUp | ModelZone ][ ArenaZone CopyToUp | ] -> [ ModelZone | CopyToUp ModelZone ][ ArenaZone | CopyToUp CheckZone ] +late DOWN [ ModelZone CopyToDown | ModelZone ][ ArenaZone CopyToDown | ] -> [ ModelZone | CopyToDown ModelZone ][ ArenaZone | CopyToDown CheckZone ] + +late [ CopyToUp ] -> [ ] +late [ CopyToRight ] -> [ ] +late [ CopyToDown ] -> [ ] +late [ CopyToLeft ] -> [ ] + +(Extend the CheckZone to its bounding rect.) +(No need to fill the gap, because the initial CheckZone is consisted of a cross, which is one block of adjacent tiles.) +late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone PropagateVertical PropagateHorizontal ] +late VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] +late HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] +late [ PropagateHorizontal PropagateVertical ] -> [ CheckZone ] +late [ PropagateVertical ] -> [ ] +late [ PropagateHorizontal ] -> [ ] + +late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ] -> [ GlobalTagMustCheckPattern ] + + +( --- Checks equality between ModelZone and CheckZone --- ) + +(Debug only. Comment on release) +([ CurrentCheckedOK ] -> [ ]) + +(Initiates a loop on every squares of the ModelZone and CheckZone) +(The LoopIterationToDo objects are added two by two, one on the ModelZone and one on the CheckZone.) +(So that there is always the same number of "looped" ModelZone and "looped" CheckZone.) +late [ GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone no LoopIterationToDo ] -> [ GlobalTagMustCheckPattern ][ ModelZone LoopIterationToDo ][ CheckZone LoopIterationToDo ] +(Checks if there is the same quantity of looped ModelZones and CheckZones. If not, add a GlobalTagCheckZoneUncomplete.) +(In that case, no need to check the pattern, it will inevitably fail.) +(That case may happen if the unique atom is near a border.) +late [ GlobalTags GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone LoopIterationToDo ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagCheckZoneUncomplete ][ ModelZone ][ CheckZone LoopIterationToDo ] +(CheckZone is not complete. We cancel all the pattern-check loop.) +late [ GlobalTagCheckZoneUncomplete ][ LoopIterationToDo ] -> [ GlobalTagCheckZoneUncomplete ][ ] +late [ GlobalTags GlobalTagCheckZoneUncomplete ] -> [ GlobalTags GlobalTagCheckFailed ] + +(Starts one loop iteration, on ModelZone and CheckZone at the same time.) +startLoop + +late [ GlobalTags no GlobalTagLoopIteration no GlobalTagCheckFailed ][ LoopIterationToDo ModelZone ][ LoopIterationToDo CheckZone ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ModelZone ][ LoopIterationCurrent CheckZone ] + + (PuzzleScript, why you no have variables ?) + late [ LoopIterationCurrent ModelZone no Atom ][ LoopIterationCurrent CheckZone no Atom ] -> [ LoopIterationCurrent ModelZone no Atom CurrentCheckedOK ][ LoopIterationCurrent CheckZone no Atom ] + late [ LoopIterationCurrent ModelZone Hydrogen ][ LoopIterationCurrent CheckZone Hydrogen ] -> [ LoopIterationCurrent ModelZone Hydrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Hydrogen ] + late [ LoopIterationCurrent ModelZone Carbon ][ LoopIterationCurrent CheckZone Carbon ] -> [ LoopIterationCurrent ModelZone Carbon CurrentCheckedOK ][ LoopIterationCurrent CheckZone Carbon ] + late [ LoopIterationCurrent ModelZone Oxygen ][ LoopIterationCurrent CheckZone Oxygen ] -> [ LoopIterationCurrent ModelZone Oxygen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Oxygen ] + late [ LoopIterationCurrent ModelZone Nitrogen ][ LoopIterationCurrent CheckZone Nitrogen ] -> [ LoopIterationCurrent ModelZone Nitrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Nitrogen ] + late [ LoopIterationCurrent ModelZone Sulfur ][ LoopIterationCurrent CheckZone Sulfur ] -> [ LoopIterationCurrent ModelZone Sulfur CurrentCheckedOK ][ LoopIterationCurrent CheckZone Sulfur ] + late [ LoopIterationCurrent ModelZone Chlorine ][ LoopIterationCurrent CheckZone Chlorine ] -> [ LoopIterationCurrent ModelZone Chlorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Chlorine ] + late [ LoopIterationCurrent ModelZone Phosphore ][ LoopIterationCurrent CheckZone Phosphore ] -> [ LoopIterationCurrent ModelZone Phosphore CurrentCheckedOK ][ LoopIterationCurrent CheckZone Phosphore ] + late [ LoopIterationCurrent ModelZone Cristal ][ LoopIterationCurrent CheckZone Cristal ] -> [ LoopIterationCurrent ModelZone Cristal CurrentCheckedOK ][ LoopIterationCurrent CheckZone Cristal ] + late [ LoopIterationCurrent ModelZone EmptyAtom ][ LoopIterationCurrent CheckZone EmptyAtom ] -> [ LoopIterationCurrent ModelZone EmptyAtom CurrentCheckedOK ][ LoopIterationCurrent CheckZone EmptyAtom ] + late [ LoopIterationCurrent ModelZone Fluorine ][ LoopIterationCurrent CheckZone Fluorine ] -> [ LoopIterationCurrent ModelZone Fluorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Fluorine ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + (checks 4-dirs links.) + + late [ LoopIterationCurrent ModelZone no LinkLeft ][ LoopIterationCurrent CheckZone no LinkLeft ] -> [ LoopIterationCurrent ModelZone no LinkLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkLeft ] + late [ LoopIterationCurrent ModelZone LinkLeftSimple ][ LoopIterationCurrent CheckZone LinkLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftSimple ] + late [ LoopIterationCurrent ModelZone LinkLeftDouble ][ LoopIterationCurrent CheckZone LinkLeftDouble ] -> [ LoopIterationCurrent ModelZone LinkLeftDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftDouble ] + late [ LoopIterationCurrent ModelZone LinkLeftTriple ][ LoopIterationCurrent CheckZone LinkLeftTriple ] -> [ LoopIterationCurrent ModelZone LinkLeftTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftTriple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkRight ][ LoopIterationCurrent CheckZone no LinkRight ] -> [ LoopIterationCurrent ModelZone no LinkRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkRight ] + late [ LoopIterationCurrent ModelZone LinkRightSimple ][ LoopIterationCurrent CheckZone LinkRightSimple ] -> [ LoopIterationCurrent ModelZone LinkRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightSimple ] + late [ LoopIterationCurrent ModelZone LinkRightDouble ][ LoopIterationCurrent CheckZone LinkRightDouble ] -> [ LoopIterationCurrent ModelZone LinkRightDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightDouble ] + late [ LoopIterationCurrent ModelZone LinkRightTriple ][ LoopIterationCurrent CheckZone LinkRightTriple ] -> [ LoopIterationCurrent ModelZone LinkRightTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightTriple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkUp ][ LoopIterationCurrent CheckZone no LinkUp ] -> [ LoopIterationCurrent ModelZone no LinkUp CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUp ] + late [ LoopIterationCurrent ModelZone LinkUpSimple ][ LoopIterationCurrent CheckZone LinkUpSimple ] -> [ LoopIterationCurrent ModelZone LinkUpSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpSimple ] + late [ LoopIterationCurrent ModelZone LinkUpDouble ][ LoopIterationCurrent CheckZone LinkUpDouble ] -> [ LoopIterationCurrent ModelZone LinkUpDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpDouble ] + late [ LoopIterationCurrent ModelZone LinkUpTriple ][ LoopIterationCurrent CheckZone LinkUpTriple ] -> [ LoopIterationCurrent ModelZone LinkUpTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpTriple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkDown ][ LoopIterationCurrent CheckZone no LinkDown ] -> [ LoopIterationCurrent ModelZone no LinkDown CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDown ] + late [ LoopIterationCurrent ModelZone LinkDownSimple ][ LoopIterationCurrent CheckZone LinkDownSimple ] -> [ LoopIterationCurrent ModelZone LinkDownSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownSimple ] + late [ LoopIterationCurrent ModelZone LinkDownDouble ][ LoopIterationCurrent CheckZone LinkDownDouble ] -> [ LoopIterationCurrent ModelZone LinkDownDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownDouble ] + late [ LoopIterationCurrent ModelZone LinkDownTriple ][ LoopIterationCurrent CheckZone LinkDownTriple ] -> [ LoopIterationCurrent ModelZone LinkDownTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownTriple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + (checks diagonal links.) + + late [ LoopIterationCurrent ModelZone no LinkUpRight ][ LoopIterationCurrent CheckZone no LinkUpRight ] -> [ LoopIterationCurrent ModelZone no LinkUpRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpRight ] + late [ LoopIterationCurrent ModelZone LinkUpRightSimple ][ LoopIterationCurrent CheckZone LinkUpRightSimple ] -> [ LoopIterationCurrent ModelZone LinkUpRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpRightSimple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkDownRight ][ LoopIterationCurrent CheckZone no LinkDownRight ] -> [ LoopIterationCurrent ModelZone no LinkDownRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownRight ] + late [ LoopIterationCurrent ModelZone LinkDownRightSimple ][ LoopIterationCurrent CheckZone LinkDownRightSimple ] -> [ LoopIterationCurrent ModelZone LinkDownRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownRightSimple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkDownLeft ][ LoopIterationCurrent CheckZone no LinkDownLeft ] -> [ LoopIterationCurrent ModelZone no LinkDownLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownLeft ] + late [ LoopIterationCurrent ModelZone LinkDownLeftSimple ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkDownLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + late [ LoopIterationCurrent ModelZone no LinkUpLeft ][ LoopIterationCurrent CheckZone no LinkUpLeft ] -> [ LoopIterationCurrent ModelZone no LinkUpLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpLeft ] + late [ LoopIterationCurrent ModelZone LinkUpLeftSimple ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkUpLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ] + + late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] + late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] + + (Debug only. Comment on release) + (late [ GlobalTags no GlobalTagCheckFailed ][ LoopIterationCurrent ] -> [ GlobalTags ][ LoopIterationCurrent CurrentCheckedOK ]) + + late [ LoopIterationCurrent ] -> [ ] + late [ GlobalTagLoopIteration ] -> [ ] + +endLoop + +late random [ GlobalTags GlobalTagMustCheckPattern no GlobalTagCheckFailed ][ ArenaZone Atom ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagWon ][ ArenaZone WinStar0 ] +late [ GlobalTagWon ][ Player SelectedAtom ] -> [ GlobalTagWon ][ ] + +late [ GlobalTagCheckFailed] -> [ ] +late [ LoopIterationToDo] -> [ ] +late [ GlobalTagMustCheckPattern ] -> [ ] + +(The evolution of WinStars must be written in reversed order, to prevent a WinStar0 to be replaced by a WinStar3 in one turn) +(Anyway, because it loops, the 3 following actions are made in one turn :) +(removing of WinStar4, creation of WinStar0, replacement of WinStar0 by WinStar1) +(This is why WinStar0 is a transparent object) +late random [ WinStar4 ][ ArenaZone Atom ] -> [ ][ ArenaZone WinStar0 ] +late [ WinStar4 ] -> [ ] +late [ WinStar3 ] -> [ WinStar4 ] +late [ WinStar2 ] -> [ WinStar3 ] +late [ WinStar1 ] -> [ WinStar2 ] +late [ WinStar0 ] -> [ WinStar1 ] +late [ GlobalTagWon ] -> again + +late [ WinStar Link ] -> [ WinStar ] + +============== +WINCONDITIONS +============== + +Some GlobalTagWon +no Atom on ArenaZone +no WinStar + + +======= +LEVELS +======= + +(Test to validate the detection of zones overlapping) +(#######) +(#....A#) +(#.#####) +(#.#.AB#) +(#B#...#) +(###*..#) +(###...#) +(###...#) +(#######) + +(Test to validate the detection of lack of model zone) +(FUTURE : this level raises an exception, but not the good one.) +(Need to find where is the problem : in the code or in the test.) +(#######) +(#....A#) +(#.#####) +(#.#.AB#) +(#B....#) +(###*..#) +(###...#) +(###...#) +(#######) + +(Test to validate the detection of lack of global tag) +(FUTURE : this test fails too.) +(It wins instantly. And does not raise any error message) +(..A#..) +(..##.*) +(..#...) +(B.##AB) + +(Test to validate the detection of lack of unique element) +(FUTURE : this test semi-fails.) +(An error message is raised, but the level is won just after.) +(#######) +(#..#.*#) +(#AB#AA#) +(#AB#BB#) +(#######) + +(Test to validate all the atom-related rules, and the atoms appearance) +(Must have the following values in the legend) +(0 = Hydrogen) +(1 = Carbon) +(2 = Oxygen) +(3 = Nitrogen) +(4 = Sulfur) +(5 = Chlorine) +(6 = Phosphore) +(7 = Cristal) +(8 = EmptyAtom and LinkUpSimple and LinkDownSimple) +(9 = Fluorine) +() +(############) +(#0123456789#) +(############) +(#....*.....#) +(#5742690138#) +(############) + + +(The global background where to put levels,) +(if you want to have sort of the look and feel of the original Atomix game.) +(Totally optional. You may use a background filled with "#" or "," if you prefer.) +(/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%) +(%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\) +(\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) +(/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%) +(%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\) +(\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) +(/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%) +(%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\) +(\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/) +(/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%) +(%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\) +(\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/) +(/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%) +(%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\) +(\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\,-\/%\/%\/) +(/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,,,/%\/%\/%) +(%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\) +(\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/) +(/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%) +(%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\) +(\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,) +(/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,) +(%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) + +(Simple example) + +(.......) +(..AB...) +(....C..) +(.......) +(#######) +(#..A###) +(#....##) +(#.*..##) +(#...B##) +(#...#C#) +(#######) + + +(Insert here the levels generated by the python script kpjson_to_puzzle) + +message Original game : Atomix. + +message https://en.wikipedia.org/wiki/Atomix_(video_game) + +message Level pack made by Draknek. + +message http://blog.draknek.org/post/93360531842/if-i-wanted-to-clone-atomix-this-is-where-id + +message Let's start with "Carbon Dioxide". + +,,,-\,-\/%\/%\ +/+,/+,,,###%\/ +%\/%\,,,#.#\/% +\/%\/+###.###\ +/%\/%\#*cba.#, +%abc\/#######, +\/%\/%\/%\/%\/ + + +message Water + +,/%\/%\/%\/%\/ +,-\,-\#####\/% +,/+,,,#d..##%\ +/%\/+,#....#\/ +%\/%\/#*...##% +\de./%#e..#f#\ +/..f%\#######/ +%\/%\/%\/+,,,- + + +message Hydrogen Peroxide + +,-\/%\/%\/%\/%\ +,,,-\/%#######/ +,,,,/%\#g...h#% ++g...\/#..*..#\ +\.he.,-#e...f#/ +/...f,/#######% +%\/%\/%\,,,,/%\ + + +message Hydroxylamine + +,-\/%\/%\/%\/% +,,,-\/#######\ +,,,,/%#..#..#/ ++.i.-\#..i*.#% +\.j./+#..k..#\ +/.k.%\#l#j#f#/ +%l.f\/#######- +\/%\/%\/%\,,,, + + +message Methane + +-\,-\/%\/%\/%\ +/+,,,-#######/ +%\,,,,#g...m#% +\/+,,,#.....#\ +/%\/+,#*#n#.#, +%g.m\/#..#..#, +\.n./%#l...f#, +/l.f%\#######+ +%\/%\/%\/%\/%\ + + +message Water 2 + +,,,-\,-\/%\/%\ +/+,/+,,#####\/ +%\/%\,##g..##% +\/%\/+#.....#\ +/%\/%\#..o*.#, +%g..\/#....f#, +\.o./%##...##/ +/..f%\/#####/% +%\/%\/%\/%\/%\ + + +message Methanol + +-\,-\/%\/%\/%\/ +/+,,,-\#######% +%\/+,,,#..i..#\ +\/%\,,,#..h..#/ +/%\/+,,#.q#g*#% +%g.i./+#..p..#\ +\.hpq%\#..r..#, +/..r.\/#######, +%\/%\/%\/%\/%\, + + +message Ethylene + +-\/%\/%\/%\/%\/ +,,-\/%\#######% ++,,,-\/#g...m#\ +\,,,,/%#..s..#/ +/g..m-\#*.t..#% +%.st./+#l...f#\ +\l..f%\#######/ +/%\/%\/%\/+,,,- + + +message Ammonia + +-\,-\/%\/%\/%\ +/+,,,-\/###%\/ +%\,,,,/##i##/% +\/+,,,##...##\ +/%\/+,#f.*.l#, +%.i.\/##...##, +\.k./%\##k##,, +/l.f%\/%###\/+ +%\/%\/%\/%\/%\ + + +message Propadiene + +/+,,,-\/%\/%\/%\ +%\/+,,#########/ +\/%\/+#.i.#.i.#% +/%\/%\#...#...#\ +%\/%\/#.w.b*u.#/ +\i.i/%#...#...#- +/ubw%\#.r.#.r.#, +%r.r\/#########, +\/%\/%\/%\/%\/+, + + +message Formaldehyde + +-\,-\/%\/%\/%\ +/+,,,-\/%####/ +%\,,,,/%\#.m#% +\/+,,,####..#\ +/%\/+,#.*x.a#, +%..m\/####..#, +\ax./%\/%#.f#, +/..f%\/%\####+ +%\/%\/%\/%\/%\ + + +message Hyponitrous acid + +\,-\/%\/%\/%\/%\/% ++,,,-\/%\########\ +\,,,,/%\/#y....d#/ +/+,,,-\,-#..##..#% +%\/+,/+,,#..he*.#\ +\de..../+#..##..#/ +/..yz..%\#q....z#% +%....hq\/########\ +\/%\/%\/%\/%\,,,,/ + + +message Carbonic acid + +\/%\/%\/%\/%\/%\ +,-\/%\/%#######/ +,,,-\/%\#g...m#% +/+,,,-\/#..1..#\ +%..0..,-#*.0..#/ +\g.1.m,,#2...2#% +/.2.2.,,#######\ +%\/%\/+,,,-\,-\/ + + +message Methane 2 + +,,,-\/%\/%\/%\ +/+,,,-#######/ +%\,,,,#g#.#m#% +\/+,,,#.....#\ +/%\/+,#..n*.#/ +%g.m\/#.....#- +\.n./%#l#.#f#, +/l.f%\#######, +%\/%\/%\/%\/+, + +message Congratulations ! You won !! diff --git a/Attack_of_the_Martian_Giants.txt b/Attack_of_the_Martian_Giants.txt new file mode 100644 index 0000000000000000000000000000000000000000..1be579b68937f17ce73a9ef63ebb5e261858e6b9 --- /dev/null +++ b/Attack_of_the_Martian_Giants.txt @@ -0,0 +1,673 @@ +title Attack of the Martian Giants +author Mark Richardson +noundo +realtime_interval 0.5 +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Black + +Milestone +#090 #0F0 +111.. +0.... +..... +..... +..... + +Count5 +#00B #00D #00F #22F #44F +..444 +..333 +..222 +..111 +..000 + +Count4 +#00B #00D #00F #22F +..... +..333 +..222 +..111 +..000 + +Count3 +#00B #00D #00F +..... +..... +..222 +..111 +..000 + +Count2 +#00B #00D +..... +..... +..... +..111 +..000 + +Count1 +#00B +..... +..... +..... +..... +..000 + +Count0 +#00B +..... +..... +..... +..... +..... + +Spawn +DarkGray +0.... +0.... +0.... +0.... +0.... + +Spawn2 +Gray DarkGray Black +00001 +00011 +00121 +01221 +12221 + +RoadU +Yellow Black +11111 +11011 +11011 +11111 +11111 + +RoadD +Yellow Black +11111 +11111 +11011 +11011 +11111 + +RoadL +Yellow Black +11111 +11111 +10011 +11111 +11111 + +RoadR +Yellow Black +11111 +11111 +11001 +11111 +11111 + +Wall +Gray + +BaseGood +Gray DarkGray Black +0000. +0000. +1111. +1221. +1221. + +BaseRuin +Gray DarkGray Red Yellow +11111 +13011 +02103 +10102 +00011 + +LaserTower +Gray LightGray Red +00200 +01210 +22122 +01210 +00200 + +FireTower +Gray LightGray Red +02220 +21112 +21112 +21112 +02220 + +GunTower +Gray LightGray Yellow +00100 +00200 +12121 +00200 +00100 + +MortarTower +Gray LightGray Black +00100 +01110 +11211 +01110 +00100 + +HarvesterTower +Gray LightGray #22F #00D +00200 +01310 +23132 +01310 +00200 + +CompactorTower +Gray Yellow DarkGray +12121 +20002 +10001 +20002 +12121 + +Enemy +LightGreen DarkGray Red +.111. +.020. +00000 +.000. +00.00 + +LaserH +#F00 #800 +..... +11111 +00000 +11111 +..... + +LaserV +#F00 #800 +.101. +.101. +.101. +.101. +.101. + +LaserX +#F00 #800 +.101. +11011 +00000 +11011 +.101. + +Fire +Red Orange Yellow +.212. +21012 +10001 +21012 +.212. + +Compacted +DarkGray Yellow DarkGray +.212. +10001 +20002 +10001 +.212. + +Selection +#00B #00D #00F #22F #44F +..... +01.10 +.232. +..4.. +..... + +Player +White +0.0.0 +..... +0...0 +..... +0.0.0 + + +======= +LEGEND +======= + +. = Background +u = RoadU +d = RoadD +l = RoadL +r = RoadR +c = Count5 and Milestone +z = Count0 and Milestone +e = Count5 and Wall +f = Count0 and Wall +h = Count1 and Wall +a = Milestone and Count5 and Wall +g = Milestone and Count0 and Wall +# = Wall and RoadR (Road is for mortar) +b = BaseGood and Count5 and Player +s = Spawn and RoadR +n = Spawn2 and Count1 +m = Spawn2 and Count2 +o = Spawn2 and Count3 +p = Spawn2 and Count4 +q = Spawn2 and Count5 +t = Spawn2 +1 = LaserTower +2 = FireTower +3 = GunTower +4 = MortarTower +5 = HarvesterTower +6 = CompactorTower +y = Selection + +Road = RoadU or RoadD or RoadL or RoadR +Count = Count0 or Count1 or Count2 or Count3 or Count4 or Count5 +Tower = LaserTower or FireTower or GunTower or MortarTower or HarvesterTower or CompactorTower +Base = BaseGood or BaseRuin +Structure = Wall or Base or Tower or Spawn or Spawn2 +Laser = LaserH or LaserV or LaserX +Weapon = Laser or Fire or Compacted +Dynamic = Tower or Milestone or Enemy or Weapon + + +======= +SOUNDS +======= + +SFX0 88932302 (Base damaged) +SFX1 81395702 (Base destroyed) +SFX2 68640103 (Build) +SFX3 90300703 (Upgrade) +SFX4 41939501 (Laser) +SFX5 96499502 (Fire) +SFX6 43616502 (Gun) +SFX7 34750701 (Mortar) +SFX8 82756702 (Compactor) +SFX9 20819100 (Harvester) + + +================ +COLLISIONLAYERS +================ + +Background +Count, Selection +Road, Milestone +Wall, Base, Tower, Enemy, Spawn2 +Spawn, Weapon +Player + + +====== +RULES +====== + +(Prime dynamic objects) +[ Tower Count ][ Dynamic ] -> [ Tower Count ][ action Dynamic ] +[ action Dynamic ][ action Player ] -> [ Dynamic ][ action Player ] +[ action Dynamic ][ > Player ] -> [ Dynamic ][ > Player ] +[ action Milestone no Wall ] -> [ Milestone ] + +(Remove weapons) +[ action Weapon ] -> [ ] + +(Buy tower) +up [ action Player Wall no Count ][BaseGood][ Tower | Selection ][ no Tower | Selection | Count5 ] -> [ Player Tower Count5 ][BaseGood][ Tower | Selection ][ | Selection | ] SFX2 +up [ no Tower | Selection | ... | no Count | Count ] -> [ | Selection | ... | Count | ] +up [ no Tower | Selection | ... | no Count ] -> [ | Selection | ... | Count0 ] +(Select tower) +up [ action Player Tower no Count | no Selection ][ Tower | Selection ] -> [ Player Tower | Selection ][ Tower | ] + +(Enemies select direction) +[ action Enemy RoadU ] -> [ up Enemy RoadU ] +[ action Enemy RoadD ] -> [ down Enemy RoadD ] +[ action Enemy RoadL ] -> [ left Enemy RoadL ] +[ action Enemy RoadR ] -> [ right Enemy RoadR ] + +(Enemies attack) +[ > Enemy Count | BaseGood Count5 ] -> [ | BaseGood Count4 ] SFX0 +[ > Enemy Count | BaseGood Count4 ] -> [ | BaseGood Count3 ] SFX0 +[ > Enemy Count | BaseGood Count3 ] -> [ | BaseGood Count2 ] SFX0 +[ > Enemy Count | BaseGood Count2 ] -> [ | BaseGood Count1 ] SFX0 +[ > Enemy Count | BaseGood Count1 ] -> [ | BaseRuin Count0 ] SFX1 +[ > Enemy Count | BaseRuin Count0 ] -> [ | BaseRuin Count0 ] + +(Enemies walk) +[ > Enemy Count | no Structure no Enemy ] -> [ | Enemy Count ] + +(Tower cool down) +[ action Tower Count1 ] -> [ Tower Count0 ] +[ action Tower Count2 ] -> [ Tower Count1 ] +[ action Tower Count3 ] -> [ Tower Count2 ] +[ action Tower Count4 ] -> [ Tower Count3 ] +[ action Tower Count5 ] -> [ Tower Count4 ] + +(Spawn enemy) +startloop +random up [ action Milestone Wall Count1 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count0 | Wall Count0 ][ Spawn Enemy ] + + up [ action Milestone Wall Count2 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count1 | Wall Count0 ][ Spawn Enemy ] + + up [ action Milestone Wall Count3 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count2 | Wall Count0 ][ Spawn Enemy ] + + up [ action Milestone Wall Count4 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count3 | Wall Count0 ][ Spawn Enemy ] + + up [ action Milestone Wall Count5 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count4 | Wall Count0 ][ Spawn Enemy ] +endloop +[ Spawn2 Count ][ Spawn Enemy no Count ] -> [ Spawn2 Count ][ Spawn Enemy Count ] +up [ action Milestone Wall Count5 | Wall Count | Wall Count0 ] -> [ Wall Count5 | Wall Count Milestone | Wall Count0 ] +up [ action Milestone Wall Count5 | Wall Count5 | Wall Count ] -> [ Wall Count5 | Wall Count5 | Wall Count Milestone ] +up [ action Milestone Wall Count0 | Wall Count ] -> [ Wall Count0 | Wall Count Milestone ] +up [ no Wall | Wall Count | ... | down Milestone ] -> [ | Wall Count Milestone | ... | ] +[ down Milestone ] -> [ Milestone ] + +(Start harvester tower) +startloop +random [ action HarvesterTower Count0 | Enemy Count1 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count0 ] SFX8 + + [ action HarvesterTower Count0 | Enemy Count2 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count1 ] SFX8 + + [ action HarvesterTower Count0 | Enemy Count3 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count2 ] SFX8 + + [ action HarvesterTower Count0 | Enemy Count4 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count3 ] SFX8 + + [ action HarvesterTower Count0 | Enemy Count5 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count4 ] SFX8 +(Cash in harvest) +up [ up HarvesterTower ][ no Tower | Selection | ... | Count4 ] -> [ HarvesterTower ][ | Selection | ... | Count5 ] +up [ up HarvesterTower ][ no Tower | Selection | ... | Count3 ] -> [ HarvesterTower ][ | Selection | ... | Count4 ] +up [ up HarvesterTower ][ no Tower | Selection | ... | Count2 ] -> [ HarvesterTower ][ | Selection | ... | Count3 ] +up [ up HarvesterTower ][ no Tower | Selection | ... | Count1 ] -> [ HarvesterTower ][ | Selection | ... | Count2 ] +up [ up HarvesterTower ][ no Tower | Selection | ... | Count0 ] -> [ HarvesterTower ][ | Selection | ... | Count1 ] + [ up HarvesterTower ] -> [ HarvesterTower ] +(Cash in killed enemy) +up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ] + [ Enemy Count0 ] -> [ ] +endloop +[ action HarvesterTower ] -> [ HarvesterTower ] + +(Start fire tower) +[ action FireTower Count0 | Enemy no Structure ] -> [ up FireTower Count5 | Enemy ] SFX5 +[ up FireTower | no Structure no Fire ] -> [ up FireTower | action Fire ] +[ up FireTower ] -> [ FireTower ] +(Cash in killed enemies) +startloop +random [ action Fire Enemy Count1 ] -> [ Fire Enemy Count0 ] + + [ action Fire Enemy Count2 ] -> [ Fire Enemy Count1 ] + + [ action Fire Enemy Count3 ] -> [ Fire Enemy Count2 ] + + [ action Fire Enemy Count4 ] -> [ Fire Enemy Count3 ] + + [ action Fire Enemy Count5 ] -> [ Fire Enemy Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ] + [ Enemy Count0 ] -> [ ] +endloop +[ action FireTower ] -> [ FireTower ] +[ action Fire ] -> [ Fire ] + +(Start gun tower) +startloop +random [ action GunTower Count0 | Enemy Count1 no Structure ] -> [ GunTower Count3 | Fire Enemy Count0 ] SFX6 + + [ action GunTower Count0 | Enemy Count2 no Structure ] -> [ GunTower Count3 | Fire Enemy Count1 ] SFX6 + + [ action GunTower Count0 | Enemy Count3 no Structure ] -> [ GunTower Count3 | Fire Enemy Count2 ] SFX6 + + [ action GunTower Count0 | Enemy Count4 no Structure ] -> [ GunTower Count3 | Fire Enemy Count3 ] SFX6 + + [ action GunTower Count0 | Enemy Count5 no Structure ] -> [ GunTower Count3 | Fire Enemy Count4 ] SFX6 +(Cash in killed enemy) +up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ] + [ Enemy Count0 ] -> [ ] +endloop +[ action GunTower ] -> [ GunTower ] + +(Start laser tower) +startloop +random [ action LaserTower Count0 ] -> [ up LaserTower Count0 ] +(Start laser) +horizontal [ up LaserTower | Road no Structure ] -> [ up LaserTower | left Road ] +vertical [ up LaserTower | Road no Structure ] -> [ up LaserTower | up Road ] +(Extend laser) +horizontal [ left Road no Enemy | Road no Structure ] -> [ left Road | left Road ] +vertical [ up Road no Enemy | Road no Structure ] -> [ up Road | up Road ] +(Use laser if enemy hit) +[ Enemy Count1 left Road ][ up LaserTower Count0 ] -> [ Enemy Count0 right Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count2 left Road ][ up LaserTower Count0 ] -> [ Enemy Count1 right Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count3 left Road ][ up LaserTower Count0 ] -> [ Enemy Count2 right Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count4 left Road ][ up LaserTower Count0 ] -> [ Enemy Count3 right Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count5 left Road ][ up LaserTower Count0 ] -> [ Enemy Count4 right Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count1 up Road ][ up LaserTower Count0 ] -> [ Enemy Count0 down Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count2 up Road ][ up LaserTower Count0 ] -> [ Enemy Count1 down Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count3 up Road ][ up LaserTower Count0 ] -> [ Enemy Count2 down Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count4 up Road ][ up LaserTower Count0 ] -> [ Enemy Count3 down Road ][ up LaserTower Count5 ] SFX4 +[ Enemy Count5 up Road ][ up LaserTower Count0 ] -> [ Enemy Count4 down Road ][ up LaserTower Count5 ] SFX4 +(Cash in killed enemy) +up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count4 ] -> [ right Road ][ | Selection | ... | Count5 ] +up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count3 ] -> [ right Road ][ | Selection | ... | Count4 ] +up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count2 ] -> [ right Road ][ | Selection | ... | Count3 ] +up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count1 ] -> [ right Road ][ | Selection | ... | Count2 ] +up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count0 ] -> [ right Road ][ | Selection | ... | Count1 ] + [ Enemy Count0 right Road ] -> [ right Road ] +up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count4 ] -> [ down Road ][ | Selection | ... | Count5 ] +up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count3 ] -> [ down Road ][ | Selection | ... | Count4 ] +up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count2 ] -> [ down Road ][ | Selection | ... | Count3 ] +up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count1 ] -> [ down Road ][ | Selection | ... | Count2 ] +up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count0 ] -> [ down Road ][ | Selection | ... | Count1 ] + [ Enemy Count0 down Road ] -> [ down Road ] +(Draw laser) +horizontal [ right Road | left Road ] -> [ right Road | right Road ] +vertical [ down Road | up Road ] -> [ down Road | down Road ] +[ right Road LaserX ] -> [ Road LaserX ] +[ down Road LaserX ] -> [ Road LaserX ] +[ right Road LaserV ] -> [ Road LaserX ] +[ down Road LaserH ] -> [ Road LaserX ] +[ right Road ] -> [ Road LaserH ] +[ down Road ] -> [ Road LaserV ] +[ > Road ] -> [ Road ] +(Stop laser tower) +[ up LaserTower ] -> [ LaserTower ] +endloop +[ action LaserTower ] -> [ LaserTower ] + +(Start mortar tower) +startloop +random [ action MortarTower Count0 ] -> [ up MortarTower Count0 ] +[ up MortarTower | stationary Road ] -> [ up MortarTower | up Road ] +[ up Road | stationary Road ] -> [ up Road | left Road ] +[ up Road ] -> [ action Road ] +[ left Road ] -> [ action Road ] +[ action Road Enemy Count1 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count0 ][ up MortarTower Count5 ] SFX7 +[ action Road Enemy Count2 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count1 ][ up MortarTower Count5 ] SFX7 +[ action Road Enemy Count3 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count2 ][ up MortarTower Count5 ] SFX7 +[ action Road Enemy Count4 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count3 ][ up MortarTower Count5 ] SFX7 +[ action Road Enemy Count5 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count4 ][ up MortarTower Count5 ] SFX7 +(Cash in killed enemy) +up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ] + [ Enemy Count0 ] -> [ ] +[ action Road ] -> [ Road ] +[ up MortarTower ] -> [ MortarTower ] +endloop +[ action MortarTower ] -> [ MortarTower ] + +(Start compactor tower) +startloop +random [ action CompactorTower Count0 | Enemy Count1 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count0 ] SFX6 + + [ action CompactorTower Count0 | Enemy Count2 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count0 ] SFX6 + + [ action CompactorTower Count0 | Enemy Count3 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count1 ] SFX6 + + [ action CompactorTower Count0 | Enemy Count4 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count2 ] SFX6 + + [ action CompactorTower Count0 | Enemy Count5 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count3 ] SFX6 +(Cash in killed enemy) +up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ] +up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ] + [ Enemy Count0 ] -> [ ] +endloop +[ action CompactorTower ] -> [ CompactorTower ] + + +============== +WINCONDITIONS +============== + +no Count5 on Wall +no Count4 on Wall +no Count3 on Wall +no Count2 on Wall +no Count1 on Wall +no Enemy +no BaseRuin + + +======= +LEVELS +======= + +message Giant Martian monsters are storming our outposts! It's up to you to defend the base. +message Utilise the following armaments: 1. long range SolTec laser cannon 2. wide area napalm storage tanks 3. rapid fire explosive shell gun 4. precision guided mortar shells 5. Harvester resource mining rigs 6. Garbotron 990X trash compactor +message Collect resources from fallen Martians. Select your weapons and build them on the roadside. +message Sector 1 + +f##############.z +e##rrrrrrrrd###.z +em#u#######d###.z +esru#dllllll#b#.z +e####d#######u#.c +e####rrrrrrrru#.c +a##############.c +...y............y +...1.2.3.4.5.6... + +message Sector 2 + +f################.z +e##rrrd##rrrd####.z +e##u##d##u##d####.z +em#u##d##u##d####.z +esru##d##u##d##b#.z +e#####d##u##d##u#.z +e#####d##u##d##u#.c +e#####rrru##rrru#.c +a################.c +....y.............y +....1.2.3.4.5.6.... + +message Keep at it. Those Martians are getting stronger! +message Sector 3 + +ff#############.z +ee#rrrrrrrrrrd#.z +ee#urrrrrrrrdd#.z +ee#uu#######dd#.z +ee#uulll#dllld#.z +ee#ulllu#ddlll#.z +ee#t##uu#dd####.z +eeosd#uu#dd#rb#.z +eesdd#uu#dd#uu#.c +ea#drruu#drruu#.c +ee#rrrru#rrrru#.c +ae#############.c +...y............y +...1.2.3.4.5.6... + +message Sector 4 + +fff######################.z +eee#####rrrd##rrrd##rrrd#.z +eee#####u##rrru##rrru##d#.z +eee##t##u##############d#.z +eee#tsrrudrdrdrd#dllllll#.z +eeeosrrrrdududurrrrrrrrrb.z +eeasrrrrdrururuu#ullllll#.c +eee#####d##############u#.c +eae#####d##rrrd##rrrd##u#.c +eee#####rrru##rrru##rrru#.c +aee######################.c +........y.................y +........1.2.3.4.5.6........ + +message They got sector 5. They were more resistant to our weapons than anticipated. +message Sector 6 + +ff################t####.z +ee###rrd##########srrd#.z +eet#ru#rd############d#.z +eesru###rd###########d#.z +ee#######rd##dllllllll#.z +eep#######rd#d#########.z +eesrrrrrrrrrrrrrrrrrrrb.z +ee########ru#u#########.c +eet######ru##ullllllll#.c +eesrd###ru###########u#.c +ee##rd#ru#########t##u#.c +ee###rru##########srru#.c +aa#####################.c +.......y................y +.......1.2.3.4.5.6....... + +message Sector 7 + +fff##t##########################.z +eee#tsrrrrd#rrrrrrrrrrrrrrd#rrb#.z +eeepsrrrrdd#urrrrrrrrrrrrdd#uuu#.z +eeesrrrrddd#uurrrrrrrrrrddd#uuu#.z +eee#####ddd#uuu#########ddd#uuu#.z +eee#dlllldd#uuullllllll#ddd#uuu#.z +eee#ddlllld#uullllllllu#ddd#uuu#.z +eee#dddllll#ulllllllluu#ddd#uuu#.z +eea#ddd#############uuu#ddd#uuu#.z +eee#ddrrrrrrrrrrrrrruuu#ddrruuu#.c +eae#drrrrrrrrrrrrrrrruu#drrrruu#.c +eee#rrrrrrrrrrrrrrrrrru#rrrrrru#.c +aee#############################.c +...........y.....................y +...........1.2.3.4.5.6............ + +message Our scouts have detected a organised team of 14 Martians approaching. They reportedly have a subdermal armour, evident from scars on the skin and the complete blocking of X-ray scans. They're coming quick. Hit them hard! +message Sector 8 + +ff#################.z +hh#rrd#rrd#rrd#rrd#.z +ff#u#d#u#d#u#d#u#d#.z +ff#u#rru#d#u#rru#d#.z +ff#u#####d#u#####d#.z +ff#ull#dll#ull#dll#.z +ff###u#d#####u#d###.z +ff#rru#rrrrrru#rrd#.z +ff#u#############d#.z +ff#u#dllll#dllll#d#.z +ff#u#d###u#d###u#d#.z +ff#ull#rru#rrd#ull#.z +ff#####u#####d#####.c +ff#rrd#ull#dll#rrd#.c +ggqu#d###u#d###u#d#.c +hhsu#rrrru#rrrru#rb.c +ee#################.c +.....y..............y +.....1.2.3.4.5.6..... + +message Excellent work! You have defended all of our outposts. Have a drink on me! diff --git a/AutoDom.txt b/AutoDom.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f2ae836bedcb17d291d93a7bded88daa2f2f47f --- /dev/null +++ b/AutoDom.txt @@ -0,0 +1,193 @@ +title AutoDom +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +again_interval 0.25 +key_repeat_interval 0.17 +text_color grey + +======== +OBJECTS +======== + +background +gray #888 +00000 +00000 +00100 +00000 +00000 + +wall +brown + +player +blue +00.00 +0...0 +..... +0...0 +00.00 + +domL +green darkgreen +00000 +01111 +01111 +01111 +00000 + +domR +green darkgreen +00000 +11110 +11110 +11110 +00000 + +domU +green darkgreen +00000 +01110 +01110 +01110 +01110 + +domD +green darkgreen +01110 +01110 +01110 +01110 +00000 + +adomL +yellow brown +00000 +01111 +01111 +01111 +00000 + +adomR +yellow brown +00000 +11110 +11110 +11110 +00000 + +adomU +yellow brown +00000 +01110 +01110 +01110 +01110 + +adomD +yellow brown +01110 +01110 +01110 +01110 +00000 + +part1 +darkgreen +..... +.000. +.000. +.000. +..... + +part2 +transparent + +dos +transparent + +======= +LEGEND +======= + +. = Background +# = wall +@ = Player +u = domU +d = domD +l = domL +r = domR +dom = domL or domR or domU or domD or adomL or adomR or adomU or adomD +lim = dom or wall + +======= +SOUNDS +======= + +domL create 4873700 +domU create 4873700 +adomL create 95340100 +adomU create 95340100 + +================ +COLLISIONLAYERS +================ + +background +wall +dom +part1, part2 +player +dos + +====== +RULES +====== + +[ action player lim ] -> cancel +[ action player no part1 | part1 ] -> [ player part2 | part2 no part1 ] +[ action player | no part1 ] [ part1 ] -> [ player part1 | no part1 ] [ no part1 ] +[ action player no part1 ] -> [ player part1 ] +[ action player part1 ] -> [ player no part1 ] + +right [ part2 | part2 ] -> [ no part2 domL | no part2 domR ] +down [ part2 | part2 ] -> [ no part2 domU | no part2 domD ] + +late [ dos ] -> [] +late [ lim | no lim | lim ] -> [ lim | dos | lim ] +late right [ lim | dos | no lim ] -> [ lim | no dos adomL | no dos adomR ] again +late right [ no lim | dos | lim ] -> [ no dos adomL | no dos adomR | lim ] again +late down [ lim | dos | no lim ] -> [ lim | no dos adomU | no dos adomD ] again +late down [ no lim | dos | lim ] -> [ no dos adomU | no dos adomD | lim ] again + + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message you must fill the board +message use X to draw green dominoes +message yellow dominoes will appear in obvious places +message use as few green dominoes as possible + +########## +#........# +#........# +#........# +#...@....# +#........# +#........# +#........# +#........# +########## + + + + diff --git a/AutoTrom.txt b/AutoTrom.txt new file mode 100644 index 0000000000000000000000000000000000000000..6032f20e3d48ec1ce580c3fcadc1dbb4bf41f893 --- /dev/null +++ b/AutoTrom.txt @@ -0,0 +1,228 @@ +title AutoTrom +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +again_interval 0.25 +key_repeat_interval 0.17 +text_color grey + +======== +OBJECTS +======== + +background +gray #888 +00000 +00000 +00100 +00000 +00000 + +wall +brown + +player +blue +00.00 +0...0 +..... +0...0 +00.00 + +domL +green darkgreen +00000 +01111 +01111 +01111 +00000 + +domH +green darkgreen +00000 +11111 +11111 +11111 +00000 + +domR +green darkgreen +00000 +11110 +11110 +11110 +00000 + +domU +green darkgreen +00000 +01110 +01110 +01110 +01110 + +domV +green darkgreen +01110 +01110 +01110 +01110 +01110 + +domD +green darkgreen +01110 +01110 +01110 +01110 +00000 + +adomL +yellow brown +00000 +01111 +01111 +01111 +00000 + +adomH +yellow brown +00000 +11111 +11111 +11111 +00000 + +adomR +yellow brown +00000 +11110 +11110 +11110 +00000 + +adomU +yellow brown +00000 +01110 +01110 +01110 +01110 + +adomV +yellow brown +01110 +01110 +01110 +01110 +01110 + +adomD +yellow brown +01110 +01110 +01110 +01110 +00000 + +part1 +darkgreen +..... +.000. +.000. +.000. +..... + +part2 +darkgreen +..... +.000. +.000. +.000. +..... + +dos +transparent + +======= +LEGEND +======= + +. = Background +# = wall +@ = Player +u = domU +d = domD +l = domL +r = domR +dom = domL or domH or domR or domU or domV or domD or adomL or adomH or adomR or adomU or adomV or adomD +lim = dom or wall + +======= +SOUNDS +======= + +domH create 4873700 +adomV create 95340100 + +================ +COLLISIONLAYERS +================ + +background +wall +dom +part1, part2 +player +dos + +====== +RULES +====== + +[ action player lim ] -> cancel +[ action player no part1 | no dom | part1 ] -> [ player part2 | | part2 no part1 ] +[ action player | | no part1 ] [ part1 ] -> [ player part1 | | no part1 ] [ no part1 ] +[ action player no part1 ] -> [ player part1 ] +[ action player part1 ] -> [ player no part1 ] + +right [ part2 | | part2 ] -> [ no part2 domL | domH | no part2 domR ] +down [ part2 | | part2 ] -> [ no part2 domU | domV | no part2 domD ] + +late [ dos ] -> [] +late [ lim | no lim | lim ] -> [ lim | dos | lim ] +late [ lim | no lim | no lim | lim ] -> [ lim | dos | dos| lim ] +late right [ lim | dos | no lim | no lim ] -> [ lim | no dos adomL | no dos adomH | no dos adomR ] again +late right [ lim | no lim | dos | no lim | lim] -> [ lim | no dos adomL | no dos adomH | no dos adomR|lim ] again +late right [ no lim | no lim | dos | lim ] -> [ no dos adomL | no dos adomH | no dos adomR | lim ] again +late down [ lim | dos | no lim | no lim ] -> [ lim | no dos adomU | no dos adomV | no dos adomD ] again +late down [ no lim | no lim | dos | lim ] -> [ no dos adomU | no dom adomV | no dos adomD | lim ] again +late down [ lim | no lim | dos |no lim| lim ] -> [ lim| no dos adomU | no dom adomV | no dos adomD | lim ] again + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message you must fill the board +message use X to draw green trominoes +message yellow trominoes will appear in obvious places +message use as few green trominoes as possible + +########### +#.........# +#.........# +#.........# +#.........# +#....@....# +#.........# +#.........# +#.........# +#.........# +########### + diff --git a/Autumn.txt b/Autumn.txt new file mode 100644 index 0000000000000000000000000000000000000000..30594128d17e36cd3e605d804966a153a51f51a5 --- /dev/null +++ b/Autumn.txt @@ -0,0 +1,604 @@ +title Autumn +run_rules_on_level_start +background_color #C84202 +text_color #620 +again_interval 0.1 +======== +OBJECTS +======== + +Background 1 +grey + + +lit +#FFFB66 + +it +#FEB047 + +autumn +#E45305 #6A2402 +.000. +00000 +01010 +00000 +.000. + +summer +#f41010 #600404 #FFB008 +.000. +00000 +01010 +00000 +.000. + +l3 +#FF9800 +..... +..0.. +.0... +..0.. +..... + +bird m +darkblue #4040FF lightblue black +..1.. +2.1.2 +11111 +.010. +..1.. + +block w +#C84202 + + +bunnyl < +brown black pink white +..... +.100. +20003 +.100. +..... + +bunnyr > +brown black pink white +..... +.001. +30002 +.001. +..... + +nest ; +brown lightbrown +.000. +01110 +01110 +01110 +.000. + + +fella +#7E2D00 +.000. +00000 +00000 +00000 +.000. + +fellb +#9A0501 +.000. +00000 +00000 +00000 +.000. + +fellc +#CD0601 +.000. +00000 +00000 +00000 +.000. + +felld +#CCC926 +.000. +00000 +00000 +00000 +.000. + +felle +#F7C709 +.000. +00000 +00000 +00000 +.000. + +fellf +#F45305 +.000. +00000 +00000 +00000 +.000. + + + +bloomed +green +.000. +00000 +00000 +00000 +.000. + +door e +#FD712D #C84202 +00011 +00001 +00000 +00001 +00011 + +water +blue + +lose +blue brown +00000 +00100 +01110 +00100 +00000 + +hor +#704418 blue +11111 +00000 +00000 +00000 +11111 + +ver +#704418 blue +10001 +10001 +10001 +10001 +10001 + + +nodoor +transparent + +wins +transparent + +start +transparent + +connected +transparent + +vert +transparent + +moved +transparent + +first +transparent + +notfirst +transparent + +one +transparent + +two +transparent + +three +transparent + +bmoved +transparent + +======= +LEGEND +======= +bunny = bunnyl or bunnyr +fell = fella or fellb or fellc or felld or felle or fellf +floor = lit or it +crate = block or water or nest +y = lit +g = bloomed +f = autumn and start +k = water +player = autumn +x = summer +z = l3 + +======= +SOUNDS +======= + +SFX1 80425104 +SFX2 9697905 + +================ +COLLISIONLAYERS +================ + +Background +fella, felle +floor +vert +nodoor, wins +connected +bmoved +bloomed , moved +start +first, notfirst +hor, ver +water +player, block, door, fell, bird, bunny , lose, nest, summer, l3 +one, two, three + + + +====== +RULES +====== + + + +[three] -> win +[two] -> [three] again +[one] -> [two] again +[summer no one no two no three] -> [summer one] again + + +[player][first] -> [player notfirst][] + +[no floor no door no block no first] -> [first] + +[> autumn|water] -> [autumn|water] +[autumn][no floor no door no nodoor no block no water no hor no ver] -> [autumn][lit] +[nest floor] -> [nest it] +[no vert] -> [vert] +down[vert|...|no block] -> [|...|] +horizontal[vert|...|no vert] -> [|...|] + +down [nest no moved|] -> [nest moved|bird moved] + +[> player | bird|no bloomed no door no crate no fell no bird] -> [> player| > bird|] + + +[> autumn|bloomed|no bloomed no door no crate no fell no bird no bunny] -> [> autumn|random fell start|] +horizontal [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|hor] +vertical [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|ver] +[> autumn|start fell] -> [> autumn|> fell] +[> autumn|bloomed] -> cancel + + +late [autumn][fell floor] -> [autumn][fell it] +late [autumn floor] -> [autumn it] + + + +late [lose] -> restart +late [moved no nest no bird] -> [] +late [bmoved] -> [moved] +late right [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|] +late left [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|] +late right [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyl moved|] +late left [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyr moved|] + +late down [bird no moved|no door no fell no block no bloomed no player no bird no bunny] -> [|bird moved] +late [bird vert] -> [] + +late [connected] -> [] +late [player no connected] -> [player connected] +late [connected][bird moved] -> [][bird moved] + ++ late [connected|no connected no fell no bird no crate no door no bloomed no lose no bunny no ver no hor] -> [connected|connected] + +late [floor connected] -> [it connected] + +late [bird moved][bunny moved] -> [bird moved][bunny bmoved] +late [bird moved] -> [bird] again + + +late [autumn][door] -> [autumn][nodoor it] +late [nodoor it][lit] -> [door][lit] +late [nodoor it][bird] -> [door][bird] + +late [player nodoor] -> [wins player] + +late [wins][lose] -> [][lose] + +late [start][autumn wins floor] -> win + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + + + + + + + + + + + + + +message Oh, is it time again already? + +fg1ww +wgg1w +w1g1w +ww11e + +message Well then, I guess I'll get to it. + +message After all, all these leaves aren't going to color themselves. + + +111www +11111e +1ggwww +1g1111 +wwwgg1 +f11g11 +www111 + +message And I don't think the bunnies are going to help anytime soon. + +message Unless the goal was to be as fluffy as possible, that is. + +message [BUNNIES MOVE LEFT OR RIGHT TOWARDS AUTUMN] + +wf11111111111k1111e +w>111k1111w + + +message After all, I can't know what I'm missing until I try. + +message For all I know, the tribe could be a very positive experience for me. + +f111111111< +w1ww1ww1www +>111111111< +ww1ww1ww1ww +>111111111e + + + +message Wait a second... + +message Which way did she go? + +f111111111111e +w111111111111w +w1kkkkkk11111w +w1k111111k1g1g1w +w>11111k1g1g1w +w>11111k1g1g1w +w>11111k1g1g1w +w>11111k1g1g1w +w>11111k1g1g1w + + +message Oh well. + +message Scratch that plan then. + +ww;ww;ww +w111111e +w111111w +w1gggg1w +w111111w +w1gggg1w +w111111w +wggggggw +w111111w +f111111w + +message I guess I'll continue to live as I used to, + +message but if I ever see another like me, I'll make my presence known. + +w1111g1111www +f111g [ Temp ] +[ Player ][ Temp ] -> [ Player ][ ] +[ Soil ][ Temp ] -> [ Soil Player SnakeCounter ][ ] + +(turn second Portal1 into Portal2) + +random [ Portal1 ] -> [ Portal1 Temp ] +random [ Portal1 no Temp ] -> [ Portal2 ] +[ Portal1 no Temp ] -> [ ] +[ Portal1 Temp ] -> [ Portal1 ] + +(plant grass for fancy look) + +down [ no Ground | Soil ] -> [ | Grass ] + +(make wter dark under ground tiles) + +up [ LightWater | Ground ] -> [ DarkWater | Ground ] +up [ LightWater | BackgroundSoil ] -> [ DarkWater | BackgroundSoil ] + +(cut corners from ground) + +left [ Ground no CornerSW no CornerSoilSW | no Ground ] -> [ Ground CornerSW | ] +right [ Ground no CornerSE no CornerSoilSE | no Ground ] -> [ Ground CornerSE | ] + +down [ Ground CornerS | Ground ] -> [ Ground | Ground ] +down [ Ground CornerS | Water ] -> [ Ground | Water ] + +down [ Ground CornerSW | BackgroundSoil ] -> [ Ground CornerSoilSW | BackgroundSoil ] +down [ Ground CornerSE | BackgroundSoil ] -> [ Ground CornerSoilSE | BackgroundSoil ] +left [ Ground CornerSW | BackgroundSoil ] -> [ Ground CornerSoilSW | BackgroundSoil ] +right [ Ground CornerSE | BackgroundSoil ] -> [ Ground CornerSoilSE | BackgroundSoil ] + +(fill holes in background boxes) + +[ Box1Back | no Box1 | ... | Box1 ] -> [ Box1Back | Box1Back | ... | Box1 ] +[ Box2Back | no Box2 | ... | Box2 ] -> [ Box2Back | Box2Back | ... | Box2 ] +[ Box3Back | no Box3 | ... | Box3 ] -> [ Box3Back | Box3Back | ... | Box3 ] + +(set snake counter -- late because it uses Active) + +late [ SnakeCounter no Number ][RedHead][GreenHead][BlueHead] -> [ SnakeCounter 03 ][RedHead][GreenHead][BlueHead] +late [ SnakeCounter no Number ][Active Head][no Active Head] -> [ SnakeCounter 02 ][Active Head][no Active Head] +late [ SnakeCounter no Number ] -> [ SnakeCounter 01 ] + +(create snakes) + +up [ RedHead | no Snake South ] -> [ RedHead | RedTail2 Last South ] +down [ RedHead | no Snake North ] -> [ RedHead | RedTail2 Last North ] +left [ RedHead | no Snake East ] -> [ RedHead | RedTail2 Last East ] +right [ RedHead | no Snake West ] -> [ RedHead | RedTail2 Last West ] + +up [ RedTail1 Last | no Snake South ] -> [ RedTail1 | RedTail2 Last South ] ++ down [ RedTail1 Last | no Snake North ] -> [ RedTail1 | RedTail2 Last North ] ++ left [ RedTail1 Last | no Snake East ] -> [ RedTail1 | RedTail2 Last East ] ++ right [ RedTail1 Last | no Snake West ] -> [ RedTail1 | RedTail2 Last West ] + ++ up [ RedTail2 Last | no Snake South ] -> [ RedTail2 | RedTail1 Last South ] ++ down [ RedTail2 Last | no Snake North ] -> [ RedTail2 | RedTail1 Last North ] ++ left [ RedTail2 Last | no Snake East ] -> [ RedTail2 | RedTail1 Last East ] ++ right [ RedTail2 Last | no Snake West ] -> [ RedTail2 | RedTail1 Last West ] + +[ RedHead ] -> [ RedHead Last ] +[ RedHead Last ][ RedTail Last ] -> [ RedHead ][ RedTail Last ] + +up [ GreenHead | no Snake South ] -> [ GreenHead | GreenTail2 Last South ] +down [ GreenHead | no Snake North ] -> [ GreenHead | GreenTail2 Last North ] +left [ GreenHead | no Snake East ] -> [ GreenHead | GreenTail2 Last East ] +right [ GreenHead | no Snake West ] -> [ GreenHead | GreenTail2 Last West ] + +up [ GreenTail1 Last | no Snake South ] -> [ GreenTail1 | GreenTail2 Last South ] ++ down [ GreenTail1 Last | no Snake North ] -> [ GreenTail1 | GreenTail2 Last North ] ++ left [ GreenTail1 Last | no Snake East ] -> [ GreenTail1 | GreenTail2 Last East ] ++ right [ GreenTail1 Last | no Snake West ] -> [ GreenTail1 | GreenTail2 Last West ] + ++ up [ GreenTail2 Last | no Snake South ] -> [ GreenTail2 | GreenTail1 Last South ] ++ down [ GreenTail2 Last | no Snake North ] -> [ GreenTail2 | GreenTail1 Last North ] ++ left [ GreenTail2 Last | no Snake East ] -> [ GreenTail2 | GreenTail1 Last East ] ++ right [ GreenTail2 Last | no Snake West ] -> [ GreenTail2 | GreenTail1 Last West ] + +[ GreenHead ] -> [ GreenHead Last ] +[ GreenHead Last ][ GreenTail Last ] -> [ GreenHead ][ GreenTail Last ] + +up [ BlueHead | no Snake South ] -> [ BlueHead | BlueTail2 Last South ] +down [ BlueHead | no Snake North ] -> [ BlueHead | BlueTail2 Last North ] +left [ BlueHead | no Snake East ] -> [ BlueHead | BlueTail2 Last East ] +right [ BlueHead | no Snake West ] -> [ BlueHead | BlueTail2 Last West ] + +up [ BlueTail1 Last | no Snake South ] -> [ BlueTail1 | BlueTail2 Last South ] ++ down [ BlueTail1 Last | no Snake North ] -> [ BlueTail1 | BlueTail2 Last North ] ++ left [ BlueTail1 Last | no Snake East ] -> [ BlueTail1 | BlueTail2 Last East ] ++ right [ BlueTail1 Last | no Snake West ] -> [ BlueTail1 | BlueTail2 Last West ] + ++ up [ BlueTail2 Last | no Snake South ] -> [ BlueTail2 | BlueTail1 Last South ] ++ down [ BlueTail2 Last | no Snake North ] -> [ BlueTail2 | BlueTail1 Last North ] ++ left [ BlueTail2 Last | no Snake East ] -> [ BlueTail2 | BlueTail1 Last East ] ++ right [ BlueTail2 Last | no Snake West ] -> [ BlueTail2 | BlueTail1 Last West ] + +[ BlueHead ] -> [ BlueHead Last ] +[ BlueHead Last ][ BlueTail Last ] -> [ BlueHead ][ BlueTail Last ] + +(======Pre-Movement======) + +[ BackGroundSoil no Snake Corner ] -> [ BackgroundSoil ] + +[ BoxBackHV ] -> [ ] + +(if there's an undo hint, then a snake is dead -- skip all moves until player presses undo) + +[ UndoHint1 ] -> cancel + +(remove teleport hints) + +[ moving Player ][ TeleportHint ] -> [ moving Player ][ ] + +(switch active snake) + +[action Player][Active RedHead][GreenHead] -> [Player][RedHead][Active GreenHead] +[action Player][Active RedHead][BlueHead] -> [Player][RedHead][Active BlueHead] +[action Player][Active GreenHead][BlueHead] -> [Player][GreenHead][Active BlueHead] +[action Player][Active GreenHead][RedHead] -> [Player][GreenHead][Active RedHead] +[action Player][Active BlueHead][RedHead] -> [Player][BlueHead][Active RedHead] +[action Player][Active BlueHead][GreenHead] -> [Player][BlueHead][Active GreenHead] + +(check if there's an active snake head) + +random [ ] -> [ Temp ] +[ Active Head ][ Temp ] -> [ Active Head ][ ] +[ Head ][ Temp ] -> [ Active Head ][ ] + +(make whole snakes Active) + +[ Active RedHead ][ no Active RedSnake ] -> [ Active RedHead ][ Active RedSnake ] +[ Active RedHead ][ Active no RedSnake ] -> [ Active RedHead ][ no RedSnake ] + +[ Active GreenHead ][ no Active GreenSnake ] -> [ Active GreenHead ][ Active GreenSnake ] +[ Active GreenHead ][ Active no GreenSnake ] -> [ Active GreenHead ][ no GreenSnake ] + +[ Active BlueHead ][ no Active BlueSnake ] -> [ Active BlueHead ][ Active BlueSnake ] +[ Active BlueHead ][ Active no BlueSnake ] -> [ Active BlueHead ][ no BlueSnake ] + +(======Movement======) + +(apply gravity) + +startloop +rigid down [ stationary RedSnake | no Ground ] -> [ down RedSnake | ] ++ rigid [ down RedSnake | stationary RedSnake ] -> [ down RedSnake | down RedSnake ] + +rigid down [ stationary GreenSnake | no Ground ] -> [ down GreenSnake | ] ++ rigid [ down GreenSnake | stationary GreenSnake ] -> [ down GreenSnake | down GreenSnake ] + +rigid down [ stationary BlueSnake | no Ground ] -> [ down BlueSnake | ] ++ rigid [ down BlueSnake | stationary BlueSnake ] -> [ down BlueSnake | down BlueSnake ] + +rigid down [ stationary Box1 | no Ground ] -> [ down Box1 | ] ++ rigid [ down Box1 | stationary Box1 ] -> [ down Box1 | down Box1 ] + +rigid down [ stationary Box2 | no Ground ] -> [ down Box2 | ] ++ rigid [ down Box2 | stationary Box2 ] -> [ down Box2 | down Box2 ] + +rigid down [ stationary Box3 | no Ground ] -> [ down Box3 | ] ++ rigid [ down Box3 | stationary Box3 ] -> [ down Box3 | down Box3 ] +endloop + +(check if player can move -- no snakes and boxes are falling) + +[ Player no CanMove ] -> [ Player CanMove ] + +[ CanMove ][ moving Pushable ] -> [ ][ moving Pushable ] + +(using again prevents player from making undoable moves while snakes are falling) + +[ Player ] -> again + +(if not falling, apply movement to active Head) + +[ CanMove ][ moving Player ][ stationary Head Active ] -> [ CanMove ][ moving Player ][ moving Head Active ] sfx0 + +(late-check if head of active snake moved at all) + +[ CanMove ][ Active > Head ] -> [ CanMove ][ Active > Head Temp3 ] +late [ Active Head Temp3 ] -> cancel +late [ Temp3 ] -> [ ] + +(don't let snakes move into themselves) + +[ CanMove ][ > Head Active | Snake Active ] -> cancel + +(consume fruit) + +[ CanMove ][ > Head Active | Fruit ][ Player ] -> [ CanMove ][ > Head Active | ][ Player FruitConsumed ] sfx1 + +(move the whole snake after the head) + +[ CanMove ][ up Head Active ] -> [ CanMove ][ up Head Active North ] +[ CanMove ][ down Head Active ] -> [ CanMove ][ down Head Active South ] +[ CanMove ][ left Head Active ] -> [ CanMove ][ left Head Active West ] +[ CanMove ][ right Head Active ] -> [ CanMove ][ right Head Active East ] + +[ CanMove ][ > Head Active ][ stationary Tail Active North ] -> [ CanMove ][ > Head Active ][ up Tail Active North ] +[ CanMove ][ > Head Active ][ stationary Tail Active South ] -> [ CanMove ][ > Head Active ][ down Tail Active South ] +[ CanMove ][ > Head Active ][ stationary Tail Active West ] -> [ CanMove ][ > Head Active ][ left Tail Active West ] +[ CanMove ][ > Head Active ][ stationary Tail Active East ] -> [ CanMove ][ > Head Active ][ right Tail Active East ] + +(let snakes push each other and boxes) + +startloop +rigid [ CanMove ][ moving RedSnake | stationary RedSnake ] -> [ CanMove ][ moving RedSnake | moving RedSnake ] ++ [ CanMove ][ > Pushable no RedSnake | stationary RedSnake ] -> [ CanMove ][ > Pushable no RedSnake | > RedSnake ] + + rigid [ CanMove ][ moving GreenSnake | stationary GreenSnake ] -> [ CanMove ][ moving GreenSnake | moving GreenSnake ] ++ [ CanMove ][ > Pushable no GreenSnake | stationary GreenSnake ] -> [ CanMove ][ > Pushable no GreenSnake | > GreenSnake ] + +rigid [ CanMove ][ moving BlueSnake | stationary BlueSnake ] -> [ CanMove ][ moving BlueSnake | moving BlueSnake ] ++ [ CanMove ][ > Pushable no BlueSnake | stationary BlueSnake ] -> [ CanMove ][ > Pushable no BlueSnake | > BlueSnake ] + +rigid [ CanMove ][ moving Box1 | stationary Box1 ] -> [ CanMove ][ moving Box1 | moving Box1 ] ++ [ CanMove ][ > Pushable no Box1Front | stationary Box1Front ] -> [ CanMove ][ > Pushable no Box1Front | > Box1Front ] + +rigid [ CanMove ][ moving Box2 | stationary Box2 ] -> [ CanMove ][ moving Box2 | moving Box2 ] ++ [ CanMove ][ > Pushable no Box2Front | stationary Box2Front ] -> [ CanMove ][ > Pushable no Box2Front | > Box2Front ] + +rigid [ CanMove ][ moving Box3 | stationary Box3 ] -> [ CanMove ][ moving Box3 | moving Box3 ] ++ [ CanMove ][ > Pushable no Box3Front | stationary Box3Front ] -> [ CanMove ][ > Pushable no Box3Front | > Box3Front ] +endloop + +(don't let snakes commit suicide and kill each other) + +[ CanMove ][ > Snake | Hazard ] -> cancel + +(don't let boxes fall through spikes) + +[ > Pushable no Snake | Spikes ] -> [ > Pushable | Spikes BoxBlocker ] +late [ BoxBlocker ] -> [ ] + +(stop boxes and snakes from moving into active snake) +(this is necessary to prevent snakes from pushing objects that will clash into them from behind -- deadlock) + +[ CanMove ][ > Pushable no RedSnake | RedSnake Active no Last ] -> cancel +[ CanMove ][ > Pushable no GreenSnake | GreenSnake Active no Last ] -> cancel +[ CanMove ][ > Pushable no BlueSnake | BlueSnake Active no Last ] -> cancel + +[ CanMove ][ > Pushable no RedSnake | perpendicular RedSnake Active Last ] -> cancel +[ CanMove ][ > Pushable no GreenSnake | perpendicular GreenSnake Active Last ] -> cancel +[ CanMove ][ > Pushable no BlueSnake | perpendicular BlueSnake Active Last ] -> cancel + +(move snake attributes) + +[ > Snake stationary Active ] -> [ > Snake > Active ] +[ > Snake stationary Last ] -> [ > Snake > Last ] + +(don't move Last mark if fruit was consumed) + +[ FruitConsumed ][ > Snake Active > Last ] -> [ FruitConsumed ][ > Snake Active stationary Last ] + +[ up Head Active stationary Last ] -> [ up Head Active stationary Last North ] +[ down Head Active stationary Last ] -> [ down Head Active stationary Last South ] +[ left Head Active stationary Last ] -> [ left Head Active stationary Last West ] +[ right Head Active stationary Last ] -> [ right Head Active stationary Last East ] + +[ > Snake stationary Active ] -> [ > Snake > Active ] + +(only move directions if move wasn't made by player) + +[ CanMove ][ > Snake stationary Direction no Active ] -> [ CanMove ][ > Snake > Direction ] +[ stationary Player ][ > Snake stationary Direction ] -> [ stationary Player ][ > Snake > Direction ] + +(move corners) + +[ Snake > Direction stationary Corner ] -> [ Snake > Direction > Corner ] +[ Snake > Direction stationary CornerSoil ] -> [ Snake > Direction > CornerSoil ] + +(remove direction from last part if snake isn't growing) + +[ CanMove ][ > Snake Active > Last Direction ] -> [ CanMove ][ > Snake Active > Last ] + +(open portals) + +random [ > RedSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > RedSnake PortalClosed Temp ][ PortalClosed Temp2 ] +[ > RedSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > RedSnake | PortalClosed ][ PortalClosed ] +[ > RedSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > RedSnake | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +random [ > GreenSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > GreenSnake PortalClosed Temp ][ PortalClosed Temp2 ] +[ > GreenSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > GreenSnake | PortalClosed ][ PortalClosed ] +[ > GreenSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > GreenSnake | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +random [ > BlueSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > BlueSnake PortalClosed Temp ][ PortalClosed Temp2 ] +[ > BlueSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > BlueSnake | PortalClosed ][ PortalClosed ] +[ > BlueSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > BlueSnake | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +random [ > Box1Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box1Front PortalClosed Temp ][ PortalClosed Temp2 ] +[ > Box1Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box1Front | PortalClosed ][ PortalClosed ] +[ > Box1Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box1Front | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +random [ > Box2Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box2Front PortalClosed Temp ][ PortalClosed Temp2 ] +[ > Box2Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box2Front | PortalClosed ][ PortalClosed ] +[ > Box2Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box2Front | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +random [ > Box3Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box3Front PortalClosed Temp ][ PortalClosed Temp2 ] +[ > Box3Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box3Front | PortalClosed ][ PortalClosed ] +[ > Box3Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box3Front | PortalClosed ][ PortalClosed ] + +[ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ] + +(======Post-Movement======) + +(reset temporary objects) + +late [ CanMove ] -> [ ] + +late [ FruitConsumed ] -> [ ] + +(create new snake part) + +late [ Active RedSnake ][ Last no Snake | RedHead ] -> [ Active RedSnake ][ Last RedTail2 Active | RedHead ] +late [ Active RedSnake ][ Last no Snake | RedTail1 ] -> [ Active RedSnake ][ Last RedTail2 Active | RedTail1 ] +late [ Active RedSnake ][ Last no Snake | RedTail2 ] -> [ Active RedSnake ][ Last RedTail1 Active | RedTail2 ] + +late [ Active GreenSnake ][ Last no Snake | GreenHead ] -> [ Active GreenSnake ][ Last GreenTail2 Active | GreenHead ] +late [ Active GreenSnake ][ Last no Snake | GreenTail1 ] -> [ Active GreenSnake ][ Last GreenTail2 Active | GreenTail1 ] +late [ Active GreenSnake ][ Last no Snake | GreenTail2 ] -> [ Active GreenSnake ][ Last GreenTail1 Active | GreenTail2 ] + +late [ Active BlueSnake ][ Last no Snake | BlueHead ] -> [ Active BlueSnake ][ Last BlueTail2 Active | BlueHead ] +late [ Active BlueSnake ][ Last no Snake | BlueTail1 ] -> [ Active BlueSnake ][ Last BlueTail2 Active | BlueTail1 ] +late [ Active BlueSnake ][ Last no Snake | BlueTail2 ] -> [ Active BlueSnake ][ Last BlueTail1 Active | BlueTail2 ] + +(teleport snakes) + +late [ Pushable Portal2 ][ no Pushable Portal1 ] -> [ Pushable Portal1 ][ Portal2 ] + +startloop +late [ RedSnake no Temp ][ RedSnake Portal1 no Temp3 ][ Portal2 ] -> [ RedSnake ][ RedSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ] +late [ GreenSnake no Temp ][ GreenSnake Portal1 no Temp3 ][ Portal2 ] -> [ GreenSnake ][ GreenSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ] +late [ BlueSnake no Temp ][ BlueSnake Portal1 no Temp3 ][ Portal2 ] -> [ BlueSnake ][ BlueSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ] + +late up [ Temp Temp3 North | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp North | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late down [ Temp Temp3 South | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp South | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late left [ Temp Temp3 West | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp West | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late right [ Temp Temp3 East | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp East | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ] + +late down [ Temp Temp3 | Snake North no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake North Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late up [ Temp Temp3 | Snake South no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp| Snake South Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late right [ Temp Temp3 | Snake West no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake West Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late left [ Temp Temp3 | Snake East no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake East Temp Temp3 ][ Temp2 | Temp2 Temp3 ] + +late [ Temp3 ] -> [ ] +endloop + +late [ Temp2 no Solid no Hazard ][ Player ] -> [ Temp2 TeleportOK ][ Player CanMove ] +late [ Temp2 no TeleportOK ][ CanMove ] -> [ Temp2 TeleportBlocked ][ ] +late [ Temp2 no TeleportOK ] -> [ Temp2 TeleportBlocked ] + +late [ CanMove ][ TeleportHint ] -> [ CanMove ][ ] + +startloop +late [ CanMove ][ Temp2 no RedSnake ][ RedSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ RedSnake Portal1 Temp3 ][ RedSnake Portal2 Temp3 ] +late [ CanMove ][ Temp2 no GreenSnake ][ GreenSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ GreenSnake Portal1 Temp3 ][ GreenSnake Portal2 Temp3 ] +late [ CanMove ][ Temp2 no BlueSnake ][ BlueSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ BlueSnake Portal1 Temp3 ][ BlueSnake Portal2 Temp3 ] + +late [ CanMove ][ Temp Temp3 Last ][ Temp2 Temp3 ] -> [ CanMove ][ Temp Temp3 ][ Temp2 Temp3 Last ] + +late up [ CanMove ][ Temp Temp3 North | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 North | Snake Temp2 Temp3 ] ++ late down [ CanMove ][ Temp Temp3 South | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 South | Snake Temp2 Temp3 ] ++ late left [ CanMove ][ Temp Temp3 West | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 West | Snake Temp2 Temp3 ] ++ late right [ CanMove ][ Temp Temp3 East | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 East | Snake Temp2 Temp3 ] + +late down [ CanMove ][ Temp Temp3 | Snake North Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake North Temp2 Temp3 ] ++ late up [ CanMove ][ Temp Temp3 | Snake South Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake South Temp2 Temp3 ] ++ late right [ CanMove ][ Temp Temp3 | Snake West Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake West Temp2 Temp3 ] ++ late left [ CanMove ][ Temp Temp3 | Snake East Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake East Temp2 Temp3 ] + +late [ CanMove ][ Temp Temp3 Last ][ Temp2 Temp3 ] -> [ CanMove ][ Temp Temp3 ][ Temp2 Temp3 Last ] + +late [ CanMove ][ Temp3 ] -> [ CanMove ][ ] +endloop + +late [ CanMove ][ Temp Active ][ Temp2 no Active ] -> [ CanMove ][ Temp ][ Temp2 Active ] + +late [ CanMove ][ Temp Snake ] -> [ CanMove ][ ] +late [ CanMove ][ Temp Direction ] -> [ CanMove ][ ] + +late [ CanMove ] -> [ ] +late [ Temp ] -> [ ] +late [ Temp2 ] -> [ ] + +(teleport boxes) + +late down [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 North ] ++ late up [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 South ] ++ late right [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 West ] ++ late left [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 East ] + +late down [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 North ] ++ late up [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 South ] ++ late right [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 West ] ++ late left [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 East ] + + +late down [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 North ] ++ late up [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 South ] ++ late right [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 West ] ++ late left [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 East ] + +late down [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 North ] ++ late up [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 South ] ++ late right [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 West ] ++ late left [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 East ] + + +late down [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 North ] ++ late up [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 South ] ++ late right [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 West ] ++ late left [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 East ] + +late down [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 North ] ++ late up [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 South ] ++ late right [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 West ] ++ late left [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 East ] + +random late [ BoxFront Portal1 ][ Portal2 ] -> [ BoxFront Portal1 Temp ][ Portal2 Temp2 TeleportOK ] + +startloop +random late [ Box1 no Temp ][ Box1Front Portal1 ][ Portal2 ] -> [ Box1 ][ Box1Front Portal1 Temp3 ][ Portal2 Temp3 ] +random late [ Box2 no Temp ][ Box2Front Portal1 ][ Portal2 ] -> [ Box2 ][ Box2Front Portal1 Temp3 ][ Portal2 Temp3 ] +random late [ Box3 no Temp ][ Box3Front Portal1 ][ Portal2 ] -> [ Box3 ][ Box3Front Portal1 Temp3 ][ Portal2 Temp3 ] + +late down [ Box Temp Temp3 | BoxFront North ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront North Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ] ++ late up [ Box Temp Temp3 | BoxFront South ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront South Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ] ++ late right [ Box Temp Temp3 | BoxFront West ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront West Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ] ++ late left [ Box Temp Temp3 | BoxFront East ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront East Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ] + ++ late down [ Box Temp Temp3 | BoxBack North ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack North Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late up [ Box Temp Temp3 | BoxBack South ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack South Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late right [ Box Temp Temp3 | BoxBack West ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack West Temp Temp3 ][ Temp2 | Temp2 Temp3 ] ++ late left [ Box Temp Temp3 | BoxBack East ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack East Temp Temp3 ][ Temp2 | Temp2 Temp3 ] + +late [ Temp Temp3 Direction ][ Temp2 Temp3 ] -> [ Temp ][ Temp2 ] +endloop + +late random [ Player ] -> [ Player CanMove ] +late [ Temp2 TeleportOK Solid ] -> [ Temp2 TeleportBlocked Solid ] +late [ Temp2 TeleportOK Hazard ] -> [ Temp2 TeleportBlocked Hazard ] +late random [ Temp2 TeleportBlocked ][ CanMove ] -> [ Temp2 TeleportBlocked ][ ] + +late [ CanMove ][ Portal1 Box1Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box1Front ][ Box1Front ] +late [ CanMove ][ Portal1 Box1Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box1Front ][ Box1Back ] + +late [ CanMove ][ Portal1 Box2Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box2Front ][ Box2Front ] +late [ CanMove ][ Portal1 Box2Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box2Front ][ Box2Back ] + +late [ CanMove ][ Portal1 Box3Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box3Front ][ Box3Front ] +late [ CanMove ][ Portal1 Box3Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box3Front ][ Box3Back ] + +late [ CanMove ][ Temp Direction ] -> [ CanMove ][ Temp ] +late [ CanMove ][ Portal1 Box1Front ][ Temp no Portal1 Box1 ] -> [ CanMove ][ Portal1 Box1Front ][ ] +late [ CanMove ][ Portal1 Box2Front ][ Temp no Portal1 Box2 ] -> [ CanMove ][ Portal1 Box2Front ][ ] +late [ CanMove ][ Portal1 Box3Front ][ Temp no Portal1 Box3 ] -> [ CanMove ][ Portal1 Box3Front ][ ] +late [ CanMove ][ Portal1 BoxFront ] -> [ CanMove ][ Portal1 ] + +late [ CanMove ] -> [ ] +late [ Temp ] -> [ ] +late [ Temp2 ] -> [ ] + +late [ Pushable PortalOpen ][ Portal1 ][ Portal2 ] -> [ Pushable PortalClosed ][ PortalClosed ][ PortalClosed ] + +(snakes die when touching water and spikes) + +late [ RedSnake Hazard ][ RedSnake Last ] -> [ RedSnake Hazard ][ RedSnake ] +late [ RedSnake Hazard ][ RedSnake Number ] -> [ RedSnake Hazard ][ RedSnake ] +late [ RedSnake Hazard ][ RedSnake no Hazard ] -> [ RedSnake Hazard ][ ] + +late [ GreenSnake Hazard ][ GreenSnake Last ] -> [ GreenSnake Hazard ][ GreenSnake ] +late [ GreenSnake Hazard ][ GreenSnake Number ] -> [ GreenSnake Hazard ][ GreenSnake ] +late [ GreenSnake Hazard ][ GreenSnake no Hazard ] -> [ GreenSnake Hazard ][ ] + +late [ BlueSnake Hazard ][ BlueSnake Last ] -> [ BlueSnake Hazard ][ BlueSnake ] +late [ BlueSnake Hazard ][ BlueSnake Number ] -> [ BlueSnake Hazard ][ BlueSnake ] +late [ BlueSnake Hazard ][ BlueSnake no Hazard ] -> [ BlueSnake Hazard ][ ] + +(draw undo hint when snake dies) + +late random up [ Snake Hazard | ] -> [ Snake Hazard | UndoHint1 ] +late random right [ UndoHint1 | ] -> [ UndoHint1 | UndoHint2 ] +late random down [ UndoHint1 | ] -> [ UndoHint1 | UndoHint3 ] +late random right [ UndoHint3 | ] -> [ UndoHint3 | UndoHint4 ] + +late [ Snake Hazard ] -> [ Hazard ] sfx3 + +(boxes vanish when touching water) + +late [ Box1 Water ][ Box1 no Water ] -> [ Box1 Water ][ ] +late [ Box2 Water ][ Box2 no Water ] -> [ Box2 Water ][ ] +late [ Box3 Water ][ Box3 no Water ] -> [ Box3 Water ][ ] + +late [ Box Water ] -> [ Water ] + +(check if there are fruits left) + +late [ ExitClosed ] -> [ Exit ] +late [ Fruit ][ Exit ] -> [ Fruit ][ ExitClosed ] + +(remove snakes that reached portal and count down) + +late [ RedHead Exit ][ RedSnake Last ] -> [ RedHead Exit ][ RedSnake ] +late [ RedHead Exit ][ RedSnake Number ] -> [ RedHead Exit ][ RedSnake ] +late [ RedHead Exit ][ RedTail ] -> [ RedHead Exit ][ ] + +late [ GreenHead Exit ][ GreenSnake Last ] -> [ GreenHead Exit ][ GreenSnake ] +late [ GreenHead Exit ][ GreenSnake Number ] -> [ GreenHead Exit ][ GreenSnake ] +late [ GreenHead Exit ][ GreenTail ] -> [ GreenHead Exit ][ ] + +late [ BlueHead Exit ][ BlueSnake Last ] -> [ BlueHead Exit ][ BlueSnake ] +late [ BlueHead Exit ][ BlueSnake Number ] -> [ BlueHead Exit ][ BlueSnake ] +late [ BlueHead Exit ][ BlueTail ] -> [ BlueHead Exit ][ ] + +late [ Head Exit ][ SnakeCounter 01 ] -> [ Head Exit ][ SnakeCounter 00 ] +late [ Head Exit ][ SnakeCounter 02 ] -> [ Head Exit ][ SnakeCounter 01 ] +late [ Head Exit ][ SnakeCounter 03 ] -> [ Head Exit ][ SnakeCounter 02 ] + +late [ Head Exit ] -> [ Exit ] sfx2 + +(remove snakeless directions and last marks) + +late [ Direction no Snake ] -> [ ] +late [ Last no Snake ] -> [ ] + +(add eyes to active snake) + +late [ Eyes ] -> [] +late [ Active Head ] -> [ Active Head Eyes ] + +(add round corners to snakes) + +late down [ Tail North | no North ] -> [ Tail North CornerSW CornerSE | ] +late up [ Tail South | no South ] -> [ Tail South CornerNW CornerNE | ] +late right [ Tail West | no West ] -> [ Tail West CornerSE CornerNE | ] +late left [ Tail East | no East ] -> [ Tail East CornerSW CornerNW | ] + +late up [ Tail North | Tail CornerS ] -> [ Tail North | Tail ] +late down [ Tail South | Tail CornerN ] -> [ Tail South | Tail ] +late left [ Tail West | Tail CornerE ] -> [ Tail West | Tail ] +late right [ Tail East | Tail CornerW ] -> [ Tail East | Tail ] + +late [ Corner no Snake no Ground ] -> [ ] +late [ CornerSoil no Snake no Ground ] -> [ ] + +late [ Snake CornerNW BackgroundSoil ] -> [ Snake CornerSoilNW BackgroundSoil ] +late [ Snake CornerNE BackgroundSoil ] -> [ Snake CornerSoilNE BackgroundSoil ] +late [ Snake CornerSW BackgroundSoil ] -> [ Snake CornerSoilSW BackgroundSoil ] +late [ Snake CornerSE BackgroundSoil ] -> [ Snake CornerSoilSE BackgroundSoil ] + +late [ Snake CornerSoilNW no BackgroundSoil ] -> [ Snake CornerNW ] +late [ Snake CornerSoilNE no BackgroundSoil ] -> [ Snake CornerNE ] +late [ Snake CornerSoilSW no BackgroundSoil ] -> [ Snake CornerSW ] +late [ Snake CornerSoilSE no BackgroundSoil ] -> [ Snake CornerSE ] + +(place overlaps on snakes) + +late [ Overlap ] -> [ ] + +late [ RedTail1 North ] -> [ RedTail1 North RedOverN2 ] +late [ RedTail1 South ] -> [ RedTail1 South RedOverS2 ] +late [ RedTail1 West ] -> [ RedTail1 West RedOverW2 ] +late [ RedTail1 East ] -> [ RedTail1 East RedOverE2 ] + +late [ RedTail2 North ] -> [ RedTail2 North RedOverN1 ] +late [ RedTail2 South ] -> [ RedTail2 South RedOverS1 ] +late [ RedTail2 West ] -> [ RedTail2 West RedOverW1 ] +late [ RedTail2 East ] -> [ RedTail2 East RedOverE1 ] + +late [ GreenTail1 North ] -> [ GreenTail1 North GreenOverN2 ] +late [ GreenTail1 South ] -> [ GreenTail1 South GreenOverS2 ] +late [ GreenTail1 West ] -> [ GreenTail1 West GreenOverW2 ] +late [ GreenTail1 East ] -> [ GreenTail1 East GreenOverE2 ] + +late [ GreenTail2 North ] -> [ GreenTail2 North GreenOverN1 ] +late [ GreenTail2 South ] -> [ GreenTail2 South GreenOverS1 ] +late [ GreenTail2 West ] -> [ GreenTail2 West GreenOverW1 ] +late [ GreenTail2 East ] -> [ GreenTail2 East GreenOverE1 ] + +late [ BlueTail1 North ] -> [ BlueTail1 North BlueOverN2 ] +late [ BlueTail1 South ] -> [ BlueTail1 South BlueOverS2 ] +late [ BlueTail1 West ] -> [ BlueTail1 West BlueOverW2 ] +late [ BlueTail1 East ] -> [ BlueTail1 East BlueOverE2 ] + +late [ BlueTail2 North ] -> [ BlueTail2 North BlueOverN1 ] +late [ BlueTail2 South ] -> [ BlueTail2 South BlueOverS1 ] +late [ BlueTail2 West ] -> [ BlueTail2 West BlueOverW1 ] +late [ BlueTail2 East ] -> [ BlueTail2 East BlueOverE1 ] + +(cut corners from background soil) + +late left [ BackgroundSoil | no BackgroundSoil no Ground ] -> [ BackgroundSoil CornerSW CornerNW | ] +late right [ BackgroundSoil | no BackgroundSoil no Ground ] -> [ BackgroundSoil CornerSE CornerNE | ] + +late down [ BackgroundSoil CornerS | Ground ] -> [ BackgroundSoil | Ground ] +late down [ BackgroundSoil CornerS | BackgroundSoil ] -> [ BackgroundSoil | BackgroundSoil ] +late down [ BackgroundSoil CornerS | Water ] -> [ BackgroundSoil | Water ] + +late up [ BackgroundSoil CornerN | Ground ] -> [ BackgroundSoil | Ground ] +late up [ BackgroundSoil CornerN | BackgroundSoil ] -> [ BackgroundSoil | BackgroundSoil ] + +late [ Snake BackgroundSoil CornerNW no CornerSoilNW ] -> [ Snake BackgroundSoil ] +late [ Snake BackgroundSoil CornerNE no CornerSoilNE ] -> [ Snake BackgroundSoil ] +late [ Snake BackgroundSoil CornerSW no CornerSoilSW ] -> [ Snake BackgroundSoil ] +late [ Snake BackgroundSoil CornerSE no CornerSoilSE ] -> [ Snake BackgroundSoil ] + +late [ BoxFront Corner ] -> [ BoxFront ] + +(add connections to background boxes) + +late horizontal [ Box1Back no Box1BackH | Box1 ] -> [ Box1Back Box1BackH | Box1 ] +late horizontal [ Box1Back no Box1BackH | Box1Back ] -> [ Box1Back Box1BackH | Box1Back ] +late vertical [ Box1Back no Box1BackV | Box1 ] -> [ Box1Back Box1BackV | Box1 ] +late vertical [ Box1Back no Box1BackV | Box1Back ] -> [ Box1Back Box1BackV | Box1Back ] + +late horizontal [ Box2Back no Box2BackH | Box2 ] -> [ Box2Back Box2BackH | Box2 ] +late horizontal [ Box2Back no Box2BackH | Box2Back ] -> [ Box2Back Box2BackH | Box2Back ] +late vertical [ Box2Back no Box2BackV | Box2 ] -> [ Box2Back Box2BackV | Box2 ] +late vertical [ Box2Back no Box2BackV | Box2Back ] -> [ Box2Back Box2BackV | Box2Back ] + +late horizontal [ Box3Back no Box3BackH | Box3 ] -> [ Box3Back Box3BackH | Box3 ] +late horizontal [ Box3Back no Box3BackH | Box3Back ] -> [ Box3Back Box3BackH | Box3Back ] +late vertical [ Box3Back no Box3BackV | Box3 ] -> [ Box3Back Box3BackV | Box3 ] +late vertical [ Box3Back no Box3BackV | Box3Back ] -> [ Box3Back Box3BackV | Box3Back ] + +============== +WINCONDITIONS +============== + +Any SnakeCounter on 00 + +======= +LEVELS +======= + +..w.. +..... +..... +..... +.3... +.2←.. +.→→1. +ee#ee +~~#~~ + +....... +→→1.2←e +###.### +....... +.w...w. +###.### +####### + +.............. +.............. +.............. +..→→→2...#.... +..■■■■■..#.... +..●●■●●..#.... +..●.□1●..#3←## +..●.■↑●..##### +..●.→↑●..,,,,, +.#●●○●●#.,,,,e +####.######### +####~######### \ No newline at end of file diff --git a/BUDS.txt b/BUDS.txt new file mode 100644 index 0000000000000000000000000000000000000000..3f2b953f8d5717950affac6543d387d4b50bb471 --- /dev/null +++ b/BUDS.txt @@ -0,0 +1,234 @@ +title BUDS +author Torfi + +background_color WHITE +text_color #f73f41 + +======== +OBJECTS +======== + +Background +White + +RedBud +#f73f41 BLACK +.000. +01010 +00000 +00000 +.0.0. + +BlueBud +#2ed2ca BLACK +.000. +01010 +00000 +00000 +.0.0. + +RedStar +#f73f41 +..0.. +00000 +.000. +0...0 +..... + + +RedStarAvoid +#f73f41 +..0.. +00000 +.000. +0...0 +..... + +BlueStar +#2ed2ca +..0.. +00000 +.000. +0...0 +..... + +BlueStarAvoid +#2ed2ca +..0.. +00000 +.000. +0...0 +..... + +Crate +#d8caa4 + +Wall +#494c50 + +ButtonOff +#494c50 #d8caa4 +.000. +01110 +01110 +01110 +.000. + +ButtonOn +WHITE + +Gate +#f1e5c3 + +OpenGate +WHITE + +GateClosing +WHITE + +GateOpening +WHITE + +AvoidStarPath +WHITE + +AvoidTempRed +WHITE + +AvoidTempBlue +WHITE + +======= +LEGEND +======= + +. = Background +Player = RedBud +Bud = RedBud or BlueBud +Star = RedStar or BlueStar or RedStarAvoid or BlueStarAvoid +AvoidStar = RedStarAvoid or BlueStarAvoid +BlueTarget = BlueStar or BlueStarAvoid +RedTarget = RedStar or RedStarAvoid +R = RedBud +B = BlueBud +T = RedStar +N = BlueStar +C = Crate +# = Wall +U = ButtonOff +G = Gate +Y = RedStarAvoid and AvoidStarPath +M = BlueStarAvoid and AvoidStarPath +A = AvoidStarPath + +======= +SOUNDS +======= + +sfx0 9009300 +sfx1 77783104 + +================ +COLLISIONLAYERS +================ + +Background +AvoidTempRed,AvoidTempBlue +AvoidStarPath +ButtonOff,ButtonOn,OpenGate,GateClosing,GateOpening +Star +Player,Bud,Wall,Crate,Gate + +====== +RULES +====== + +[ up RedBud ] [ BlueBud ] -> [ up RedBud ] [ up BlueBud] +[ down RedBud ] [ BlueBud ] -> [ down RedBud ] [ down BlueBud] +[ right RedBud ] [ BlueBud ] -> [ right RedBud ] [ left BlueBud] +[ left RedBud ] [ BlueBud ] -> [ left RedBud ] [ right BlueBud] + +[ > Bud | Crate] -> [ > Bud | > Crate] +[ > Crate | Crate] -> [ > Crate | > Crate] +[ > BlueBud | BlueTarget ] -> [ > BlueBud | ] sfx0 +[ > RedBud | RedTarget ] -> [ > RedBud | ] sfx0 + +late [ Bud | RedStarAvoid ] -> [ Bud | AvoidTempRed ] +late [ AvoidTempRed | AvoidStarPath no Bud ] -> [ | AvoidStarPath no Bud RedStarAvoid ] +late [ AvoidTempRed ] -> [ RedStarAvoid ] + +late [ Bud | BlueStarAvoid ] -> [ Bud | AvoidTempBlue ] +late [ AvoidTempBlue | AvoidStarPath no Bud ] -> [ | AvoidStarPath no Bud BlueStarAvoid ] +late [ AvoidTempBlue ] -> [ BlueStarAvoid ] + +late [ Bud ButtonOff ] [ Gate ] -> [ Bud ButtonOn ] [ GateOpening ] +late [ ButtonOn no Bud ] [ OpenGate ] -> [ ButtonOff ] [ GateClosing ] +late [ GateClosing no Bud] -> [ Gate ] sfx1 +late [ GateOpening ] -> [ OpenGate ] sfx1 + +============== +WINCONDITIONS +============== + +no Star + +======= +LEVELS +======= + +message level 1 of 5 + +................ +..T..........N.. +................ +................ +................ +.....R....B..... +................ +................ + +message level 2 of 5 + +................ +..R.....#....B.. +................ +................ +................ +.....N....T..... +................ +................ + +message level 3 of 5 + +.......##....... +..YAA......AAM.. +..A.A......A.A.. +..AAA......AAA.. +................ +.....R..B....... +................ +................ + +message level 4 of 5 + +....#......#.... +....#......#.... +....#.T..N.#.... +....#......#.... +....###G####.... +................ +....B......R.... +........U.#..... +................ + + +message level 5 of 5 + +................ +.....TN..TN..... +....N..TN..T.... +....T......N.... +....N..R...T.... +.....T..B.N..... +......N..T...... +.......TN....... diff --git a/Back_home.txt b/Back_home.txt new file mode 100644 index 0000000000000000000000000000000000000000..dbf931535d66efd686fd7a62a816df2e64c7dcd3 --- /dev/null +++ b/Back_home.txt @@ -0,0 +1,547 @@ +title Back home +author Le Slo +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +BackgroundB +#f2f280 #1719a1 #fff9ff +11111 +10111 +11111 +11112 +11111 + +Background +#824d17 #3789a2 #3a4034 +00000 +01110 +01110 +01110 +02220 + +BackgroundB2 +#1DC3FF +00000 +00000 +00000 +00000 +00000 + +Target +#824d17 #f2f280 #3a4034 +00000 +01110 +01110 +01110 +02220 + +WallCL +#3a4034 #66310d +..... +..... +..... +.0000 +..111 + +WallT +#3a4034 #66310d +..... +..... +..... +00000 +11111 + +WallCR +#3a4034 #66310d +..... +..... +..... +0000. +111.. + +WallL +#66310d #824d17 +..001 +..011 +..001 +..011 +..001 + +WallR +#824d17 #66310d +011.. +001.. +011.. +001.. +011.. + +WallCDR +#824d17 #66310d #3a4034 +011.. +001.. +011.. +00122 +00111 + +Wall + darkgreen darkgray yellow #49615c +13111 +13111 +00000 +02220 +00000 + +Player +#1d201a #dfcb7c #cd3726 +.000. +01110 +22122 +.222. +.222. + +PlayerF +#1d201a #dfcb7c #cd3726 +00000 +21112 +.212. +.222. +.222. + +Crate +#5de236 #545454 #a8a8a8 +01210 +1...1 +2...2 +1...1 +01210 + +CrateN +#5de236 #545454 #a8a8a8 +01210 +1...1 +2...2 +1...1 +01210 + +CrateL +#a71f3f #545454 #a8a8a8 +01210 +1...1 +2...2 +1...1 +01210 + +CrateNL +#a71f3f #545454 #a8a8a8 +01210 +1...1 +2...2 +1...1 +01210 + +Stair +#824d17 #3a4034 +01010 +01110 +01010 +01110 +01010 + +door +#824d17 #622e0f #ffe434 +01110 +01110 +01120 +01110 +01110 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and door +* = Crate +' = CrateL +@ = Crate and stair +O = Target +s = stair +a = WallCL and BackgroundB +b = WallT and BackgroundB +c = WallCR and BackgroundB +d = WallL and BackgroundB +e = WallR and BackgroundB + +f = WallCL and BackgroundB2 +g = WallT and BackgroundB2 +h = WallCR and BackgroundB2 +i = WallL and BackgroundB2 +j = WallR and BackgroundB2 + + + +Players = Player or PlayerF +Crates = Crate or CrateN or CrateL or CrateNL +FloorP = Crates or Wall or stair or player +FloorC = Crates or Wall or player +Walls = Wall or WallCL or WallT or WallCR or WallL or WallR or WallCDR +======= +SOUNDS +======= + +Crate move 86002907 + +player move 63880907 + +undo 82873707 + +endlevel 61125708 + +================ +COLLISIONLAYERS +================ + +Background +BackgroundB, door, BackgroundB2 +stair +Target +Players, Walls, Crates + +====== +RULES +====== + +right [ right Player stair| Crate ] -> [ Player stair| right Crate ] sfx0 +left [ left Player stair| Crate ] -> [ Player stair| left Crate ] +[ > Player | Crates ] -> [ > Player | > Crates ] + +Startloop +[ > Crate | Crate ] -> [ > Crate | > Crate ] +[ > Crate | Walls ] -> [ CrateN | Walls ] +[ > Crate | CrateN ] -> [ CrateN | CrateN ] +endLoop + + +(Devolver estado cajas) +late[CrateN] -> [Crate] + + +(Gravedad jugador) +late down [PlayerF stair] -> [Player] +late down [PlayerF | FloorP] -> [Player | FloorP] + +random down [PlayerF no stair| no Wall no Crates no stair] -> [ | PlayerF] + +late down [ Player no stair| no Wall no Crates no stair] -> [ PlayerF | ] again + +late[PlayerF] -> [PlayerF] again + +(Magnetismo cajas) +late [Crate] -> [CrateL] +late[ CrateL | crates ] -> [ Crate | crates] +late[ CrateNL | crates ] -> [ Crate | crates] + +(Gravedad cajas) +late down [CrateNL | FloorC] -> [CrateL | FloorC] + +late down [CrateNL| no Wall no Crates no player] -> [ | CrateL] + +late down [ CrateL no stair| no Wall no Crates no player] -> [ CrateNL | ] again + +(Magnetismo cajas) +late [Crate] -> [CrateL] +late[ CrateL | crates ] -> [ Crate | crates] +late[ CrateNL | crates ] -> [ Crate | crates] +late[ CrateL stair] -> [ Crate stair] +(late down [ CrateL | stair] -> [ Crate | stair]) + +late[CrateNL] -> [CrateNL] again + +late down[Player no stair| CrateNL] -> [PlayerF | CrateNL] again +late down[Player no stair| no FloorP] -> [PlayerF | no FloorP] again + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + +message 1st Abbots Oaks + +message *searches pockets* + +message I lost my keys! Great! + +message At least I can see my window from here. + + +abbbbbbc +d......e +d..s...e +d.s..o.e +d.s..s.e +d.s..s.e +d.s..s.e +d.s..s.e +d.s.s..e +d.s....e +d.s.p..e +######## + +message 2nd Brookhouse Drive + +message *feels pockets* + +message Fantastic! + +message Wait... What is that? + +abbbbbbc +d......e +d..ss..e +d.s.**.e +d.s....e +d.s...oe +d.s.p..e +######## + + +message 3rd Cambrian North Street + +message *empties pockets* + +message Not again! + +abbbbbbbbc +d........e +ds.......e +ds@s@....e +ds...o...e +ds....s..e +ds..p....e +########## + + + +message 4th Dandelion Avenue + +message *touches pockets* + +message I should stop drinking! + +abbbbbc +ds....e +ds*@*.e +ds..s.e +ds....e +ds..o.e +dss...e +ds.p..e +####### + +message 5th Epsom Lane + +message *shakes dress* + +message Nothing metalic... + + +abbbbbbc +d......e +d.ss...e +do.@*..e +d..s...e +d..sss.e +d.ps.s.e +######## + + + +message 6th Furlong Moorings + +message *scans pockets* + +message Definitely classic! + +abbbbbbc +d......e +d..s...e +d..s...e +d..sssoe +d..s*..e +d.ps*..e +######## + +message 7th Goldfinch Barton + +message ... + +message I'll assume the worst + + +abbbbbbbc +d.......e +d..s....e +d.s.s...e +d.s*@*..e +dos.s...e +d.s.s...e +d...ss..e +d..ps...e +######### + +message 8th Hawkesbury Road + +message *checks pockets* + +message Oh! The keys to my last flat. Too late now! + + +abbbbbbbbbbbc +d...........e +d....s......e +d.s@s.@s.o..e +d......s....e +d...p..'....e +############# + + +message 9th Ivy South + +message *digs in pockets* + +message I can't afford a locksmith after my electricity bill... + +abbbbbbbbbbc +d......s...e +d...@.s...oe +d...*sss...e +d..s*s.....e +d.s.p......e +############ + + +message 10th Halton Acre + +message *explores pockets* + +message I should really stop drinking. + +abbbbbbc +d.o....e +d....s.e +d..s.sse +d..s...e +d.s**@se +d.sp..se +######## + +message 11th Jo Street + +message *rummages pockets* + +message Why me?! + +abbbbbbbbbbbc +d...........e +d..sss......e +do....s.....e +d.....s*s.@.e +d....p.*.*..e +############# + + +message 12th Kempsford Square + +message *clears out purse* + +message My phone too?! + +abbbbbbbc +d.......e +d.sss...e +d.***...e +d.sss...e +dss.....e +d.s.....e +d.s....oe +d.s.....e +d.s.....e +d.s..p..e +######### + + + +message 13th Le Slo Terrace + +message *inspects pockets* + +message But I'm not even drunk! + +fggggggh +i......j +i..*...j +i.s*...j +i.s*...j +i.s*...j +i.s...oj +i.s....j +i.sp...j +######## + +message This is the story of how G stopped moving out, and never left her place again. + +message The End + + + + +( + +message 14th + +message ... + +message I'll assume the worst + +abbbbbc +d.....e +d.o.s.e +d...s.e +d.....e +d.sss.e +d...s.e +d..s..e +d.s**se +d.s*@.e +d..p..e +####### + + +message 15th + +message ... + +message I'll assume the worst + +abbbbbbc +d.....oe +d.s*...e +d.s@...e +d.s@...e +d.s@...e +d.ss...e +d.s....e +d.sp...e +########) + + + diff --git a/Backstabber.txt b/Backstabber.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0260a6f9ca8283e92f707fedc2ed2d9ce6beae3 --- /dev/null +++ b/Backstabber.txt @@ -0,0 +1,307 @@ +title Backstabber +author Dennis Ranke + +======== +OBJECTS +======== + +Background +GREEN + +Wall +BROWN DARKBROWN LIGHTBROWN +02222 +10000 +00000 +10000 +11111 + +Player +BLACK BLUE RED +.111. +.000. +00200 +.000. +.0.0. + +SoldierU +Orange BLUE DARKBROWN +..2.. +.111. +.111. +..1.. +.2.2. + +SoldierL +Orange BLUE DARKBROWN +..0.. +.111. +.101. +..1.. +.22.. + +SoldierR +Orange BLUE DARKBROWN +..0.. +.111. +.101. +..1.. +..22. + +SoldierD +Orange BLUE DARKBROWN +..0.. +.111. +.010. +..1.. +.2.2. + +Tombstone +DARKGREY LIGHTGREEN GREY +..2.. +.002. +.002. +.002. +.101. + +Outside +BLACK + +Hole +BLACK GREEN +10001 +00000 +00000 +00000 +10001 + +Mark +RED +..... +.0.0. +..0.. +.0.0. +..... + +Crate +DARKBLUE BLUE DARKRED +11111 +01012 +00102 +01010 +20202 + +ClosedDoor +BROWN DARKBROWN +00000 +01010 +01010 +01010 +01010 + +OpenDoor +BROWN DARKBROWN +00000 +01.10 +0...0 +0...0 +0...0 + +TempDoor +BLACK + +Switch1 +GREY LIGHTBLUE DARKBLUE +..... +.1... +.0... +..0.. +.222. + +Switch2 +GREY LIGHTBLUE DARKBLUE +..... +...1. +...0. +..0.. +.222. + +Sentinel +RED LIGHTRED BROWN +.1... +.0001 +.020. +1000. +...1. + +======= +LEGEND +======= + +. = Background +~ = Outside +O = Hole +# = Wall +P = Player +^ = SoldierU +< = SoldierL +> = SoldierR +Y = SoldierD ++ = Crate +H = ClosedDoor +" = OpenDoor +S = Switch1 +B = Sentinel +Soldier = SoldierU or SoldierL or SoldierR or SoldierD +Opaque = Wall or ClosedDoor +Switch = Switch1 or Switch2 +Pusher = Player or Soldier +BlockDoor = Crate or Soldier + +======= +SOUNDS +======= + +SFX0 41274901 +SFX1 15270104 +SFX2 18868907 + +================ +COLLISIONLAYERS +================ + +Background +Tombstone +Outside, OpenDoor, TempDoor +Player, Wall, Hole, Soldier, Crate, ClosedDoor, Switch1, Switch2, Sentinel +Mark + +====== +RULES +====== + +[ Player | No Opaque ] -> [ Player | Mark ] +[ Player | ... | Mark | No Opaque ] -> [ Player | ... | Mark | Mark ] + +[ Action Player | Switch ] [ OpenDoor No BlockDoor ] -> [ Action Player | Switch ] [ TempDoor ] +[ Action Player | Switch ] [ ClosedDoor ] -> [ Action Player | Switch ] [ OpenDoor ] +[ TempDoor ] -> [ ClosedDoor ] + +[ Action Player | Switch1 ] -> [ Action Player | TempDoor ] again +[ Action Player | Switch2 ] -> [ Action Player | Switch1 ] again +[ TempDoor ] -> [ Switch2 ] + +[ Sentinel Mark | ... | MOVING Player ] -> [ > Sentinel | ... | MOVING Player ] SFX2 +late [ Sentinel | Player ] -> [ Sentinel | Tombstone ] SFX1 + +UP [ SoldierU Mark | ... | Player ] -> [ > SoldierU | ... | Player ] again SFX2 +UP [ Action Player | SoldierU ] -> [ Player | Tombstone ] SFX0 +late UP [ SoldierU | Player ] -> [ SoldierU | Tombstone ] SFX1 + +LEFT [ SoldierL Mark | ... | Player ] -> [ > SoldierL | ... | Player ] again SFX2 +LEFT [ Action Player | SoldierL ] -> [ Player | Tombstone ] SFX0 +late LEFT [ SoldierL | Player ] -> [ SoldierL | Tombstone ] SFX1 + +RIGHT [ SoldierR Mark | ... | Player ] -> [ > SoldierR | ... | Player ] again SFX2 +RIGHT [ Action Player | SoldierR ] -> [ Player | Tombstone ] SFX0 +late RIGHT [ SoldierR | Player ] -> [ SoldierR | Tombstone ] SFX1 + +DOWN [ SoldierD Mark | ... | Player ] -> [ > SoldierD | ... | Player ] again SFX2 +DOWN [ Action Player | SoldierD ] -> [ Player | Tombstone ] SFX0 +late DOWN [ SoldierD | Player ] -> [ SoldierD | Tombstone ] SFX1 + +[ > Pusher | Crate ] -> [ > Pusher | > Crate ] + +[ > Player ] -> again +late [ Mark ] -> [] + +============== +WINCONDITIONS +============== + +No Soldier + +======= +LEVELS +======= + +MESSAGE Without much hesitation, he would press 'x' to give a friendly stab. + +~#####~~~~~~~ +~#y#y###~~~~~ +~#.....###### +~#.#....<...# +##O#O#.##.#O# +#p....>##.#.# +###O#O.##...# +~~#.#..##.#^# +~~#^.^....### +~~#########~~ + +MESSAGE When he saw crates, he knew what to do. + +###~######## +#y#~#>.....# +#.###.#p+.## +#..y..#.++.# +#.o.+.#...## +#.o...###### +#...o.#~~~~~ +###...#~~~~~ +~~#####~~~~~ + +MESSAGE Doors! Somewhere there has to be a switch to open/close them. Because that's how modern buildings work. + +~~~~~~#####~~ +~~~~~~#...### +#####~#h#+".# +#..y###...#.# +#.#h#s#.....# +#p.......#### +#.#o##...h<#~ +#.......####~ +#########~~~~ + +Message Unlike the doors back home, these don't crush the inattentive foot. He likes these doors! + +####~~~~~~~ +#..###~~~~~ +#..#y#~~~~~ +#....#~#~~~ +##h#.#~#### +~#.#"###..# +~#+#.#s#..# +~#........# +~#p#h#.##.# +~#.....##^# +~########## + +Message Those guards sure aren't all that strong. Or Intelligent. + +~~~###~~~~~ +####y#####~ +#.......S#~ +#..#.##+### +##..h..."<# +~#.#.###### +~#+....p.#~ +~#.....+.#~ +~####s#..#~ +~~~~######~ + +MESSAGE The sentinel bot: Though slow, it is irritatingly invincible. + +~~~~~~~~###~~~~ +~~~~~~###y#~~~~ +~~~~###s#h##~~~ +~~###......#~~~ +~~#>h......#### +~~###........s# +~~#p#b.....#.## +###.####.#...#~ +#b.......#b..#~ +##############~ + +MESSAGE And that's how Mr. Smith became employee of the month. + + diff --git a/Bad_Example.txt b/Bad_Example.txt new file mode 100644 index 0000000000000000000000000000000000000000..33dbdb16ecb76652290d65bd049b281f9ff7800f --- /dev/null +++ b/Bad_Example.txt @@ -0,0 +1,112 @@ +title Bad Example + + +======== +OBJECTS +======== +Wall W +BLUE LIGHTBLUE +01000 +11111 +00001 +11111 +01000 + +Box B +PURPLE PINK LIGHTRED +00000 +00210 +01010 +01200 +00000 + +Player P +Yellow gray +..0.. +.101. +00000 +.000. +..0.. + +Background . +black #222222 +00001 +00001 +00001 +00001 +11111 + +Target T +White +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +& = Box and Target + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Wall Box Player +Target + +====== +RULES +====== + +[> Player | Box] -> [> Player | > Box] + +============== +WINCONDITIONS +============== + +All Box on Target + +======= +LEVELS +======= + +message Level 1 of 3 + +.wwwwwww +.w.....w +.w.tbt.w +ww.bpb.w +w..tbt.w +w......w +wwwwwwww + +message Level 2 of 3 + +wwwwwww +w.....w +w.tbt.w +w.btb.w +w.tbt.w +w.btb.w +w..p..w +wwwwwww + +message Level 3 of 3 + +wwwww. +wt..ww +wpbb.w +ww...w +.ww..w +..wwtw +...www + +message Solved! \ No newline at end of file diff --git a/Baguettes.txt b/Baguettes.txt new file mode 100644 index 0000000000000000000000000000000000000000..fddfeb41ce4d9b75ad70db01992c80ec61c828fb --- /dev/null +++ b/Baguettes.txt @@ -0,0 +1,370 @@ +title Baguettes +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#a89855 #a5944f #a3924f +11110 +10000 +10000 +10000 +00000 + +Targetmid +#776b39 #685e33 +00000 +11111 +11111 +11111 +00000 + +Targetleft +#776b39 #685e33 +.0000 +01111 +01111 +01111 +.0000 + +Targetright +#776b39 #685e33 +0000. +11110 +11110 +11110 +0000. + +targetmidup +#776b39 #685e33 +01110 +01110 +01110 +01110 +01110 + +targetup +#776b39 #685e33 +.000. +01110 +01110 +01110 +01110 + +targetdown +#776b39 #685e33 +01110 +01110 +01110 +01110 +.000. + +targetball +#776b39 #685e33 +.000. +01110 +01110 +01110 +.000. + + + +Wall +#564d1f + +wallside +#332d13 +..... +..... +..... +..... +00000 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + + +Bagmid +#C6A002 #B08E02 #997e0d #bf9a00 +33233 +01001 +01001 +33333 +11111 + +bagleft +#C6A002 #B08E02 #997e0d #bf9a00 +.3233 +11001 +11001 +23333 +.1111 + +bagright +#C6A002 #B08E02 #997e0d #bf9a00 +3312. +01001 +01001 +33331 +1112. + +Bagmidup +#C6A002 #B08E02 #997e0d #bf9a00 +21031 +22111 +21032 +21301 +21112 + +Bagup +#C6A002 #B08E02 #997e0d #bf9a00 +.111. +22111 +21032 +21001 +21112 + +bagdown +#C6A002 #B08E02 #997e0d #bf9a00 +21001 +22111 +21001 +21332 +.222. + +doughball +#ccc266 #b7ae5d #c1b860 +.112. +12200 +20000 +20022 +.221. + +bagball +#C6A002 #B08E02 #997e0d #bf9a00 +.113. +10003 +03301 +30112 +.122. + +oven +#e89e00 #6b331f #3d2922 +22222 +21012 +20102 +21012 +22222 + + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +- = bagmid +L = bagleft +R = bagright +O = Targetmid +Y = targetleft +K = Targetright +T = targetup +I = targetmidup +N = targetdown +W = Bagmidup +Q = bagup +X = bagdown +E = oven +D = doughball +Z = targetball +Bagget = bagmid or bagleft or bagright or bagmidup or bagup or bagdown or bagball +bagside = bagleft or bagright +bagupside = bagup or bagdown +target = Targetmid or Targetleft or Targetright or targetmidup or targetup or targetdown or targetball + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +oven +Player, Wall, bagget, doughball, bagball +wallside +====== +RULES +====== + +down [wall no wallside |no wall] -> [wall wallside | ] + + +[> Player | Bagget] -> [> Player | > Bagget] +[> Player | doughball] -> [> Player | > doughball] + +startloop + +horizontal [moving bagmid | bagside] -> [moving bagmid | moving bagside] +horizontal [moving bagside | bagmid] -> [moving bagside | moving bagmid] +horizontal [moving bagmid | bagmid] -> [moving bagmid | moving bagmid] +right [moving bagleft | bagright] -> [moving bagleft | moving bagright] +left [moving bagright | bagleft] -> [moving bagright | moving bagleft] + +vertical [moving bagmidup | bagupside] -> [moving bagmidup | moving bagupside] +vertical [moving bagupside | bagmidup] -> [moving bagupside | moving bagmidup] +vertical [moving bagmidup | bagmidup] -> [moving bagmidup | moving bagmidup] +up [moving bagdown | bagup] -> [moving bagdown | moving bagup] +down [moving bagup | bagdown] -> [moving bagup | moving bagdown] + +[> doughball | bagget] -> [> doughball | > bagget] +[> bagget | doughball] -> [> bagget | > doughball] +[> Bagget | Bagget] -> [> Bagget | > Bagget] +[> doughball | doughball] -> [> doughball | > doughball] +[> bagget | wall] -> cancel +[> doughball | wall] -> cancel + + + +(dough and baking) +[moving doughball | doughball] -> [moving doughball | moving doughball] + + +late horizontal [oven doughball | oven doughball | oven doughball] -> [oven doughball | bagmid oven | oven doughball] +late horizontal [bagmid oven | oven doughball | oven doughball] -> [bagmid oven | bagmid oven | oven doughball] + +late vertical [oven doughball | oven doughball | oven doughball] -> [oven doughball | bagmidup oven | oven doughball] +late vertical [bagmidup oven | oven doughball | oven doughball] -> [bagmidup oven | bagmidup oven | oven doughball] + +late right [bagmid oven | doughball oven] -> [bagmid oven | bagright oven] +late left [bagmid oven | doughball oven] -> [bagmid oven | bagleft oven] + +late up [bagmidup oven | doughball oven] -> [bagmidup oven | bagup oven] +late down [bagmidup oven | doughball oven] -> [bagmidup oven | bagdown oven] + +late right [no doughball | doughball oven | doughball oven | no doughball] -> [ | bagleft oven | bagright oven | ] +late right [no oven | doughball oven | doughball oven | no oven] -> [ | bagleft oven | bagright oven | ] + +late down [no doughball | doughball oven | doughball oven | no doughball] -> [ | bagup oven | bagdown oven | ] +late down [no oven | doughball oven | doughball oven | no oven] -> [ | bagup oven | bagdown oven | ] + +late [doughball oven] -> [bagball oven] + + + + + + +endloop + +============== +WINCONDITIONS +============== + +All targetleft on bagleft +All targetright on bagright +all targetmid on bagmid +all targetmidup on bagmidup +all targetup on bagup +all targetdown on bagdown +all targetball on bagball + +======= +LEVELS +======= + +########### +########..# +######....# +#.yok#l-r.# +#.l---r...# +#.plr.yk.## +#..yoook.## +########### + +############# +####.lryokyk# +#.....#ykyok# +#..l-r#.....# +##..lr..p..## +##....#...### +##....l-r.### +####..####### +############# + +########## +#...yook## +#.l-r.lr.# +#....p...# +#.l--r#### +#yok..#### +########## + +######## +#..##### +#...#### +#.lr#### +#.q..### +#twqtyk# +#ixwip## +#n.xn.## +#....### +######## + +############# +#...ttq...yk# +#.p.niw..q..# +#....nx..x..# +#.lr...q....# +###..##w..### +###..##x..### +############# + +############# +###.d..e...t# +#p.d...e...i# +###.d..e...n# +############# + +######## +#..pee.# +#d..ee.# +#...d..# +#...d..# +#z...yk# +######## + +########## +####..#### +###....tt# +#....e.nn# +#ddd.e.yk# +#dpd...yk# +#dddee...# +####..#### +########## + +########## +##.......# +##.eeeep.# +##.......# +#.d.d.d.d# +#.d.d.d.d# +#yookzyok# +########## \ No newline at end of file diff --git a/Bal_Ru's_Curse_cruelty-free_demake.txt b/Bal_Ru's_Curse_cruelty-free_demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9b66371d8dd822632e3af3fec8f726821ca4cb9 --- /dev/null +++ b/Bal_Ru's_Curse_cruelty-free_demake.txt @@ -0,0 +1,236 @@ +(version 1.0) +title Bal Ru's Curse cruelty-free demake +author Creative Windows [cloned by CHz] +homepage quiteajolt.com + +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Blue + + +Block1 +Black +..0.. +.000. +.000. +.000. +..0.. + +Block2 +White +..0.. +.000. +.000. +.000. +..0.. + +Block3 +Black +..... +.000. +00000 +.000. +..... + +Block4 +White +..... +.000. +00000 +.000. +..... + + +Cursor +Orange +00.00 +0...0 +..... +0...0 +00.00 + +LeftArrow +Orange +...0. +..00. +.000. +..00. +...0. + +UpArrow +Orange +..... +..0.. +.000. +00000 +..... + +RightArrow +Orange +.0... +.00.. +.000. +.00.. +.0... + +DownArrow +Orange +..... +00000 +.000. +..0.. +..... + + +BlockStart +Transparent + +BlockStorage +Transparent + +WinToken +Transparent + + +======= +LEGEND +======= + +. = Background + +# = BlockStart +1 = Block1 +2 = Block2 +3 = Block3 +4 = Block4 +VertBlock = Block1 or Block2 +HorizBlock = Block3 or Block4 +Block = VertBlock or HorizBlock + +@ = BlockStart and Cursor +Player = Cursor +Arrow = LeftArrow or UpArrow or RightArrow or DownArrow + +- = BlockStorage + + +======= +SOUNDS +======= + +EndLevel 39733503 +sfx0 13540905 (swap) + + +================ +COLLISIONLAYERS +================ + +Background +BlockStorage WinToken +BlockStart Block +Arrow +Cursor + + +====== +RULES +====== + +(================ + LEVEL GENERATION + ================) + +(Randomly place 4 of each block. I could make this nicer and generalize it to different grid sizes with a loop but nah.) +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] + + +(=============== + PLAYER MOVEMENT + ===============) + +(If the player has arrows up but moves in a different direction, clear the arrows.) +[Arrow] [> Player | no Arrow] -> [] [> Player | no Arrow] + +(Cancel movement if the player tries to move outside of the grid.) +[> Cursor | no Block] -> [Cursor | no Block] + +(If the player moves in the direction of an arrow, swap the blocks and clear the arrows.) +[Arrow | > Cursor | Arrow] -> [ | > Cursor | Arrow] +[> Cursor Block | Arrow] [BlockStorage] -> [> Cursor | Arrow] [BlockStorage Block] +[> Cursor | Arrow Block] -> [> Cursor Block | Arrow] +[> Cursor | Arrow] [BlockStorage Block] -> [> Cursor | Arrow Block] [BlockStorage] +[> Cursor | Arrow] -> [ | Cursor] sfx0 (switch this rule with the one below it to keep the cursor active after the block moves) +([> Cursor | Arrow] -> [ | Action Cursor] sfx0) + + +(============== + PLAYER ACTIONS + ==============) + +(If the player doesn't have arrows up and hits action, then pop up the appropriate arrows.) +UP [no Arrow | Action Player VertBlock | no Arrow] -> [DownArrow | Player VertBlock | UpArrow] +[Arrow no Block] -> [] +RIGHT [no Arrow | Action Player HorizBlock | no Arrow] -> [LeftArrow | Player HorizBlock | RightArrow] +[Arrow no Block] -> [] + +(If the player does have arrows up and hits action, then clear the arrows.) +[Action Player] [Arrow] -> [Action Player] [] + + +(============ + WIN CHECKING + ============) + +(Check that all four rows in the grid match the block to the left of them. If so, this will leave one WinToken on the playing field to match the win condition.) +[Block1 | | Block1 | Block1 | Block1 | Block1] -> [Block1 | WinToken | Block1 | Block1 | Block1 | Block1] +[Block2 | | Block2 | Block2 | Block2 | Block2] -> [Block2 | WinToken | Block2 | Block2 | Block2 | Block2] +[Block3 | | Block3 | Block3 | Block3 | Block3] -> [Block3 | WinToken | Block3 | Block3 | Block3 | Block3] +[Block4 | | Block4 | Block4 | Block4 | Block4] -> [Block4 | WinToken | Block4 | Block4 | Block4 | Block4] +DOWN [WinToken | WinToken | WinToken | WinToken | ] -> [WinToken | WinToken | WinToken | WinToken | WinToken] +[WinToken | Block] -> [ | Block] + + +============== +WINCONDITIONS +============== + +Some WinToken + + +======= +LEVELS +======= + +message Sort the blocks so each row of the grid only contains the type of block to its left. +message Move the cursor with the arrow keys and press X to select a block. Swap that block with one next to it using the arrow keys or hit X to cancel. +message Long blocks can only move horizontally, and tall blocks can only move vertically. +message Press R to reset with a new puzzle. + +-....... +.1.@###. +.3.####. +.2.####. +.4.####. +........ \ No newline at end of file diff --git a/Ball_Bros.txt b/Ball_Bros.txt new file mode 100644 index 0000000000000000000000000000000000000000..9c316e499d0ada862b73fecb193e87b1f4d6fec0 --- /dev/null +++ b/Ball_Bros.txt @@ -0,0 +1,1125 @@ +title Ball Bros +author Mark Richardson +again_interval 0.1 +key_repeat_interval 0.2 +norepeat_action +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background +#555 + +Player +Transparent + +Raise +Transparent + +Lower +Transparent + +Tint +Transparent + +Wall +#DDD + +Exit1 +#AAA #888 #222 +...00 +.0011 +.0111 +02211 +01122 + +Exit2 +#AAA #888 #222 +00... +1200. +1210. +21110 +21110 + +Exit3 +#AAA #888 #222 +01112 +01112 +.0121 +.0021 +...00 + +Exit4 +#AAA #888 #222 +22110 +11220 +1110. +1100. +00... + +Exit5 +#AAA #888 #222 +.000. +02120 +01210 +02120 +.000. + +Ball1A +#8EE #0CC #099 +...01 +.0011 +.0111 +00111 +01111 + +Ball2A +#8EE #0CC #099 +12... +1122. +1112. +11122 +11112 + +Ball3A +#8EE #0CC #099 +01111 +00111 +.0111 +.0011 +...01 + +Ball4A +#8EE #0CC #099 +11112 +11122 +1112. +1122. +12... + +Ball5A +#E8E #C0C #909 +.012. +00122 +01112 +00122 +.012. + +Ball1I +#477 #066 #044 +...01 +.0011 +.0111 +00111 +01111 + +Ball2I +#477 #066 #044 +12... +1122. +1112. +11122 +11112 + +Ball3I +#477 #066 #044 +01111 +00111 +.0111 +.0011 +...01 + +Ball4I +#477 #066 #044 +11112 +11122 +1112. +1122. +12... + +Ball5I +#747 #606 #404 +.012. +00122 +01112 +00122 +.012. + +Win1A +#000 +...00 +.00.. +.0... +0.... +0.... + +Win2A +#000 +00... +..00. +...0. +....0 +....0 + +Win3A +#000 +0.... +0.... +.0... +.00.. +...00 + +Win4A +#000 +....0 +....0 +...0. +..00. +00... + +Win5A +#000 +.000. +0...0 +0...0 +0...0 +.000. + +Win1B +#000 +...00 +.0000 +.00.. +00... +00... + +Win2B +#000 +00... +0000. +..00. +...00 +...00 + +Win3B +#000 +00... +00... +.00.. +.0000 +...00 + +Win4B +#000 +...00 +...00 +..00. +0000. +00... + +Win5B +#000 +.000. +0...0 +0...0 +0...0 +.000. + +Win1C +#000 +...00 +.0000 +.0000 +0000. +000.. + +Win2C +#000 +00... +0000. +0000. +.0000 +..000 + +Win3C +#000 +000.. +0000. +.0000 +.0000 +...00 + +Win4C +#000 +..000 +.0000 +0000. +0000. +00... + +Win5C +#000 +.000. +00.00 +0...0 +00.00 +.000. + +Win1D +#000 +...00 +.0000 +.0000 +00000 +0000. + +Win2D +#000 +00... +0000. +0000. +00000 +.0000 + +Win3D +#000 +0000. +00000 +.0000 +.0000 +...00 + +Win4D +#000 +.0000 +00000 +0000. +0000. +00... + +Win5D +#000 +.000. +00000 +00.00 +00000 +.000. + +Win1E +#000 +...00 +.0000 +.0000 +00000 +00000 + +Win2E +#000 +00... +0000. +0000. +00000 +00000 + +Win3E +#000 +00000 +00000 +.0000 +.0000 +...00 + +Win4E +#000 +00000 +00000 +0000. +0000. +00... + +Win5E +#000 +.000. +00000 +00000 +00000 +.000. + +Crate +#EE8 #CC0 #990 +00001 +01112 +01112 +01112 +12222 + +GateCX +#EA6 #C84 #A62 +..... +.001. +.012. +.122. +..... + +GateCU +#EA6 #C84 #A62 +.012. +.012. +.012. +.122. +..... + +GateCD +#EA6 #C84 #A62 +..... +.001. +.012. +.012. +.012. + +GateCL +#EA6 #C84 #A62 +..... +0001. +1112. +2222. +..... + +GateCR +#EA6 #C84 #A62 +..... +.0000 +.0111 +.1222 +..... + +GateCUD +#EA6 #C84 #A62 +.012. +.012. +.012. +.012. +.012. + +GateCUL +#EA6 #C84 #A62 +.012. +0012. +1112. +2222. +..... + +GateCUR +#EA6 #C84 #A62 +.012. +.0110 +.0111 +.1222 +..... + +GateCDL +#EA6 #C84 #A62 +..... +0001. +1112. +2112. +.012. + +GateCDR +#EA6 #C84 #A62 +..... +.0000 +.0111 +.0122 +.012. + +GateCLR +#EA6 #C84 #A62 +..... +00000 +11111 +22222 +..... + +GateOX +#753 #642 #531 +..... +.001. +.012. +.122. +..... + +GateOU +#753 #642 #531 +.012. +.012. +.012. +.122. +..... + +GateOD +#753 #642 #531 +..... +.001. +.012. +.012. +.012. + +GateOL +#753 #642 #531 +..... +0001. +1112. +2222. +..... + +GateOR +#753 #642 #531 +..... +.0000 +.0111 +.1222 +..... + +GateOUD +#753 #642 #531 +.012. +.012. +.012. +.012. +.012. + +GateOUL +#753 #642 #531 +.012. +0012. +1112. +2222. +..... + +GateOUR +#753 #642 #531 +.012. +.0110 +.0111 +.1222 +..... + +GateODL +#753 #642 #531 +..... +0001. +1112. +2112. +.012. + +GateODR +#753 #642 #531 +..... +.0000 +.0111 +.0122 +.012. + +GateOLR +#753 #642 #531 +..... +00000 +11111 +22222 +..... + +EmitterU +#FFF #555 #AAA +.101. +.222. +.222. +.222. +..... + +EmitterD +#FFF #555 #AAA +..... +.222. +.222. +.222. +.101. + +EmitterL +#FFF #555 #AAA +..... +1222. +0222. +1222. +..... + +EmitterR +#FFF #555 #AAA +..... +.2221 +.2220 +.2221 +..... + +ReceiverW +#FFF #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverY +#FF0 #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverC +#0FF #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverM +#F0F #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverR +#F00 #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverG +#0F0 #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +ReceiverB +#00F #000 #AAA +..2.. +.212. +21012 +.212. +..2.. + +LaserWH +#FFF +..... +..... +00000 +..... +..... + +LaserYH +#FF0 +..... +..... +00000 +..... +..... + +LaserMH +#F0F +..... +..... +00000 +..... +..... + +LaserCH +#0FF +..... +..... +00000 +..... +..... + +LaserRH +#F00 +..... +..... +00000 +..... +..... + +LaserGH +#0F0 +..... +..... +00000 +..... +..... + +LaserBH +#00F +..... +..... +00000 +..... +..... + +LaserKH +Transparent + +LaserWV +#FFF +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserYV +#FF0 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserMV +#F0F +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserCV +#0FF +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserRV +#F00 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserGV +#0F0 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserBV +#00F +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserKV +Transparent + + +======= +LEGEND +======= + +. = Background +█ = Wall +┌ = Exit1 +┐ = Exit2 +└ = Exit3 +┘ = Exit4 +□ = Exit5 +╭ = Ball1A +╮ = Ball2A +╰ = Ball3A +╯ = Ball4A +○ = Ball5I and Player +■ = Crate +▫ = GateCX +╨ = GateCU +╥ = GateCD +╡ = GateCL +╞ = GateCR +║ = GateCUD +╝ = GateCUL +╚ = GateCUR +╗ = GateCDL +╔ = GateCDR +═ = GateCLR +╫ = GateCUD and Wall +╪ = GateCLR and Wall +↑ = EmitterU and Wall +↓ = EmitterD and Wall +← = EmitterL and Wall +→ = EmitterR and Wall +W = ReceiverW and Wall +Y = ReceiverY and Wall +C = ReceiverC and Wall +M = ReceiverM and Wall +R = ReceiverR and Wall +G = ReceiverG and Wall +B = ReceiverB and Wall + +Exit = Exit1 or Exit2 or Exit3 or Exit4 or Exit5 +Ball1 = Ball1A or Ball1I +Ball2 = Ball2A or Ball2I +Ball3 = Ball3A or Ball3I +Ball4 = Ball4A or Ball4I +Ball5 = Ball5A or Ball5I +BallB = Ball1 or Ball2 or Ball3 or Ball4 +BallS = Ball5 +BallA = Ball1A or Ball2A or Ball3A or Ball4A or Ball5A +BallI = Ball1I or Ball2I or Ball3I or Ball4I or Ball5I +Ball = BallA or BallI +WinA = Win1A or Win2A or Win3A or Win4A or Win5A +WinB = Win1B or Win2B or Win3B or Win4B or Win5B +WinC = Win1C or Win2C or Win3C or Win4C or Win5C +WinD = Win1D or Win2D or Win3D or Win4D or Win5D +WinE = Win1E or Win2E or Win3E or Win4E or Win5E +WinX = WinA or WinB or WinC or WinD or WinE +GateC = GateCX or GateCU or GateCD or GateCL or GateCR or GateCUD or GateCUL or GateCUR or GateCDL or GateCDR or GateCLR +GateO = GateOX or GateOU or GateOD or GateOL or GateOR or GateOUD or GateOUL or GateOUR or GateODL or GateODR or GateOLR +GateU = GateCU or GateCUD or GateCUL or GateCUR or GateOU or GateOUD or GateOUL or GateOUR +GateD = GateCD or GateCUD or GateCDL or GateCDR or GateOD or GateOUD or GateODL or GateODR +GateL = GateCL or GateCUL or GateCDL or GateCLR or GateOL or GateOUL or GateODL or GateOLR +GateR = GateCR or GateCUR or GateCDR or GateCLR or GateOR or GateOUR or GateODR or GateOLR +Gate = GateC or GateO +Emitter = EmitterU or EmitterD or EmitterL or EmitterR +Receiver = ReceiverW or ReceiverY or ReceiverC or ReceiverM or ReceiverR or ReceiverG or ReceiverB +LaserV = LaserWV or LaserYV or LaserMV or LaserCV or LaserRV or LaserGV or LaserBV +LaserH = LaserWH or LaserYH or LaserMH or LaserCH or LaserRH or LaserGH or LaserBH +Laser = LaserV or LaserH or LaserKH or LaserKV + +ObstacleB = Wall or BallS or Crate +ObstacleS = Wall or BallB or GateC +ObstacleC = ObstacleS or Crate +ObstacleG = Ball or Crate +ObstacleL = Wall or GateC + + +======= +SOUNDS +======= + +Crate Move 16843907 (Crate pushed) +GateO Create 38401102 (Gate lowered) +GateC Create 27634705 (Gate raised) +WinA Create 86341302 (Balls in exits) +WinE Destroy 38401102 (Level won) + + +================ +COLLISIONLAYERS +================ + +Background +Wall, Tint +Exit, Gate +Emitter, Receiver, Laser +Ball, Crate +Player, WinX, Raise, Lower + +====== +RULES +====== + +(Switch balls) +[action Player][Ball]->[action Player][action Ball] +[action Player]->[Player] +[action Ball1A]->[Ball1I] +[action Ball2A]->[Ball2I] +[action Ball3A]->[Ball3I] +[action Ball4A]->[Ball4I] +[action Ball5A]->[Ball5I] +[action Ball1I]->[Ball1A] +[action Ball2I]->[Ball2A] +[action Ball3I]->[Ball3A] +[action Ball4I]->[Ball4A] +[action Ball5I]->[Ball5A] + +(Move) +[> Player][BallA]->[> Player][> BallA] +[> Player]->[Player] +[> Ball5A|Crate]->[> Ball5A|> Crate] +[> Crate|ObstacleC]->[Crate|ObstacleC] +[> BallB|ObstacleB]->[BallB|ObstacleB] +[> BallS|ObstacleS]->[BallS|ObstacleS] +[stationary BallA|moving BallA]->[stationary BallA|stationary BallA] + +(Emit lasers) +late [Laser]->[] +late up [EmitterU|]->[EmitterU|LaserWV] +late down [EmitterD|]->[EmitterD|LaserWV] +late left [EmitterL|]->[EmitterL|LaserWH] +late right [EmitterR|]->[EmitterR|LaserWH] + +(Depress gates) +late [Gate]->[Raise Gate] +late [Raise Gate ObstacleG]->[Lower Gate ObstacleG] + +startloop +(Lower gates) + + late up [Lower GateU|Gate]->[Lower GateU|Lower Gate] ++ late down [Lower GateD|Gate]->[Lower GateD|Lower Gate] ++ late left [Lower GateL|Gate]->[Lower GateL|Lower Gate] ++ late right[Lower GateR|Gate]->[Lower GateR|Lower Gate] +late [Lower GateCX ]->[Lower GateOX ] +late [Lower GateCU ]->[Lower GateOU ] +late [Lower GateCD ]->[Lower GateOD ] +late [Lower GateCL ]->[Lower GateOL ] +late [Lower GateCR ]->[Lower GateOR ] +late [Lower GateCUD]->[Lower GateOUD] +late [Lower GateCUL]->[Lower GateOUL] +late [Lower GateCUR]->[Lower GateOUR] +late [Lower GateCDL]->[Lower GateODL] +late [Lower GateCDR]->[Lower GateODR] +late [Lower GateCLR]->[Lower GateOLR] + +(Move lasers) + late [LaserWH Crate]->[LaserYH Crate] ++ late [LaserMH Crate]->[LaserRH Crate] ++ late [LaserCH Crate]->[LaserGH Crate] ++ late [LaserBH Crate]->[LaserKH Crate] ++ late [LaserWV Crate]->[LaserYV Crate] ++ late [LaserMV Crate]->[LaserRV Crate] ++ late [LaserCV Crate]->[LaserGV Crate] ++ late [LaserBV Crate]->[LaserKV Crate] + ++ late [LaserWH BallS]->[LaserMH BallS] ++ late [LaserYH BallS]->[LaserRH BallS] ++ late [LaserCH BallS]->[LaserBH BallS] ++ late [LaserGH BallS]->[LaserKH BallS] ++ late [LaserWV BallS]->[LaserMV BallS] ++ late [LaserYV BallS]->[LaserRV BallS] ++ late [LaserCV BallS]->[LaserBV BallS] ++ late [LaserGV BallS]->[LaserKV BallS] + ++ late [Laser Ball1][no Laser Ball4]->[Laser Ball1][Tint Laser Ball4] ++ late [Laser Ball2][no Laser Ball3]->[Laser Ball2][Tint Laser Ball3] ++ late [Laser Ball3][no Laser Ball2]->[Laser Ball3][Tint Laser Ball2] ++ late [Laser Ball4][no Laser Ball1]->[Laser Ball4][Tint Laser Ball1] + ++ late [Tint LaserWH]->[LaserCH] ++ late [Tint LaserYH]->[LaserGH] ++ late [Tint LaserMH]->[LaserBH] ++ late [Tint LaserRH]->[LaserKH] ++ late [Tint LaserWV]->[LaserCV] ++ late [Tint LaserYV]->[LaserGV] ++ late [Tint LaserMV]->[LaserBV] ++ late [Tint LaserRV]->[LaserKV] ++ late [Tint Laser ]->[Laser ] + ++ late horizontal [LaserH no BallB| no Laser no ObstacleL]->[LaserH |LaserH] ++ late vertical [LaserV no BallB| no Laser no ObstacleL]->[LaserV |LaserV] ++ late horizontal [LaserH BallB|no BallB no Laser no ObstacleL]->[LaserH BallB|LaserH] ++ late vertical [LaserV BallB|no BallB no Laser no ObstacleL]->[LaserV BallB|LaserV] + +(Activate receivers) +late vertical [ReceiverW|LaserWV]->[Lower ReceiverW|LaserWV] +late vertical [ReceiverY|LaserYV]->[Lower ReceiverY|LaserYV] +late vertical [ReceiverM|LaserMV]->[Lower ReceiverM|LaserMV] +late vertical [ReceiverC|LaserCV]->[Lower ReceiverC|LaserCV] +late vertical [ReceiverR|LaserRV]->[Lower ReceiverR|LaserRV] +late vertical [ReceiverG|LaserGV]->[Lower ReceiverG|LaserGV] +late vertical [ReceiverB|LaserBV]->[Lower ReceiverB|LaserBV] +late horizontal [ReceiverW|LaserWH]->[Lower ReceiverW|LaserWH] +late horizontal [ReceiverY|LaserYH]->[Lower ReceiverY|LaserYH] +late horizontal [ReceiverM|LaserMH]->[Lower ReceiverM|LaserMH] +late horizontal [ReceiverC|LaserCH]->[Lower ReceiverC|LaserCH] +late horizontal [ReceiverR|LaserRH]->[Lower ReceiverR|LaserRH] +late horizontal [ReceiverG|LaserGH]->[Lower ReceiverG|LaserGH] +late horizontal [ReceiverB|LaserBH]->[Lower ReceiverB|LaserBH] +late up [Lower Receiver|Raise GateD]->[Lower Receiver|Lower GateD] +late down [Lower Receiver|Raise GateU]->[Lower Receiver|Lower GateU] +late left [Lower Receiver|Raise GateR]->[Lower Receiver|Lower GateR] +late right [Lower Receiver|Raise GateL]->[Lower Receiver|Lower GateL] + +endloop + +(Raise gates) +late [Raise GateOX ]->[Raise GateCX ] +late [Raise GateOU ]->[Raise GateCU ] +late [Raise GateOD ]->[Raise GateCD ] +late [Raise GateOL ]->[Raise GateCL ] +late [Raise GateOR ]->[Raise GateCR ] +late [Raise GateOUD]->[Raise GateCUD] +late [Raise GateOUL]->[Raise GateCUL] +late [Raise GateOUR]->[Raise GateCUR] +late [Raise GateODL]->[Raise GateCDL] +late [Raise GateODR]->[Raise GateCDR] +late [Raise GateOLR]->[Raise GateCLR] + +(Invalidate lasers cut off by gates) +late [GateC Laser]->again + +(Animate win) +[Win1E Ball1I]->[] +[Win2E Ball2I]->[] +[Win3E Ball3I]->[] +[Win4E Ball4I]->[] +[Win5E Ball5I]->[]again +[Win1D]->[Win1E] +[Win2D]->[Win2E] +[Win3D]->[Win3E] +[Win4D]->[Win4E] +[Win5D]->[Win5E]again +[Win1C]->[Win1D] +[Win2C]->[Win2D] +[Win3C]->[Win3D] +[Win4C]->[Win4D] +[Win5C]->[Win5D]again +[Win1B]->[Win1C] +[Win2B]->[Win2C] +[Win3B]->[Win3C] +[Win4B]->[Win4C] +[Win5B]->[Win5C]again +[Win1A]->[Win1B] +[Win2A]->[Win2B] +[Win3A]->[Win3B] +[Win4A]->[Win4B] +[Win5A]->[Win5B]again + +(Check win) +late [Exit no WinX]->[Raise Exit] +late [Raise Exit Ball]->[Lower Exit Ball] +late [Raise Exit][Lower Exit]->[Raise Exit][Exit] +late [Lower Exit1 Ball1]->[Exit1 Ball1I Win1A] +late [Lower Exit2 Ball2]->[Exit2 Ball2I Win2A] +late [Lower Exit3 Ball3]->[Exit3 Ball3I Win3A] +late [Lower Exit4 Ball4]->[Exit4 Ball4I Win4A] +late [Lower Exit5 Ball5]->[Exit5 Ball5I Win5A]again +late [Raise]->[] +late [Lower]->[] + + +============== +WINCONDITIONS +============== + +no Ball + + +======= +LEVELS +======= + +██████████████ +█.╭╮..╥...┌┐.█ +█.╰╯..║.■.└┘.█ +█....╔╝.■....█ +█.○..╨.....□.█ +██████████████ + +██████████████ +█╭╮████╥██████ +█╰╯....║...┌┐█ +█.○....║..□└┘█ +█▫▫████╫██████ +█......║.....█ +█......║.....█ +███████╨██████ +██████████████ + +██████████████ +█┌┐□███.╥..███ +█└┘..█..║.■.██ +█....╥■■╨....█ +██.■.║..█..╭╮█ +███..╨.███○╰╯█ +██████████████ + +███████████ +█╭╮....■▫.█ +█╰╯▫■▫....█ +█.▫○.■▫...█ +█.■.▫▫..■.█ +█.▫.■..▫.▫█ +█.■.▫▫■□■.█ +█.▫...▫▫┌┐█ +█...■▫.▫└┘█ +███████████ + +█████████████████ +█.╭╮.╥...╥...╥┌┐█ +█.╰╯.║.■.║...║└┘█ +→....║...║...Y███ +█..○.║...║...║.□█ +█....╨...╨...╨..█ +█████████████████ + +...╔═══════╗..... +███╫███████╫█████ +█┌┐║...╥...║.╭╮.█ +█└┘║...║...║.╰╯.█ +█..║...║...║....← +███C...║...║.○..█ +█□.╨...╨...║....█ +███████████╫█████ +...........╨..... + +██████████████ +██████.....┌┐█ +██████.■...└┘█ +█.╭╮.█╞═╗█████ +█.╰╯....G█╞╗.█ +→..........R□█ +█.○.....B█╞╝.█ +█....█╞═╝█████ +███■██...█████ +███......█████ +██████████████ + +█████████████████ +███████████████□█ +█╭╮╞═══G══════G╡█ +→╰╯..■..■...■...█ +█○..╞═════G════╡█ +██████████████┌┐█ +██████████████└┘█ +█████████████████ + +████╔╪╪╪╪╪╪╪╗ +█┌┐█╫█□█████╫ +█└┘█╫╞═╪╪╗██╫ +█...║.○╞═c..╫ +→...║....║..m +█╭╮█╫████╫█.█ +█╰╯█╚╪╪╪╪╝█.█ +█..████████.█ +█...........█ +█████████████ + +██↓↓↓↓████ +█╭╮...↓███ +█╰╯.■..┌┐█ +█......└┘█ +█.╥.╥.╥███ +█C╝Y╝M╝╥██ +█╥.╥○╥.║□█ +█╝B╝G╝R╝██ +██████████ + +message ♪ Contratulations! ♪ ♪ You just completed the world's ♪ most complex vending machine. ♪ ♪ Enjoy your candy!! ♪ diff --git a/Ball_smashs_blocks.txt b/Ball_smashs_blocks.txt new file mode 100644 index 0000000000000000000000000000000000000000..603e25bb6a6336d9b5d580c1b0a19e2c0e6a910e --- /dev/null +++ b/Ball_smashs_blocks.txt @@ -0,0 +1,164 @@ +title Ball smashs blocks +author Aarex +zoomscreen 5x6 + +======== +OBJECTS +======== +Background +Black + +Block +White + +Finish +Red + +Player +Grey +.000. +00000 +00000 +00000 +.000. + +Lava +Darkred +======= +LEGEND +======= +Ball = Player +A = Background +B = Ball +C = Block +D = Finish +E = Lava +======= +SOUNDS +======= +sfx1 132 +================ +COLLISIONLAYERS +================ +Background +Ball, Block, Lava +Finish +====== +RULES +====== +[> Ball|...|Block] -> [|...|Ball] sfx1 +[> Ball|...|Block|Lava] -> [|...|Ball|Lava] sfx1 +[> Ball|...|Lava|Block] -> [|...|Lava|Block] +[> Ball|...|Lava] -> [|...|Lava] +[> Ball|...|Finish] -> [|...|Ball Finish] +[> Ball|...|] -> [|...|] +============== +WINCONDITIONS +============== +no block +some ball on finish +======= +LEVELS +======= +BAD + +BAC +AAD + +BAC +EAA +AAA +DAC + +BAAAAAC +ACAAAAC +ACAAACA +AACAACA +AACACAA +AAAADAA + +BCAAAAA +EAAAAAA +DAAAAAC +ACAAAAC + +DAAAAAAAAC +ACAAAAAACA +AACAAAACAA +AAACAACAAA +AAAACBAAAA +AAAACACAAA +AAACAAACAA +AACAAAAACA +ACAAAAAAAC + +CAAAAAAAAC +ACAAAAAACA +AACAAAACAA +AAACAACAAA +AAAACBAAAA +AAAACACAAA +AAACAAACAA +AACAAAAACA +ACAAAAAAAC +CAAAAAAAAC +ACAAAAAACA +AACAAAACAA +AAACAACAAA +AAAACDAAAA +AAAACACAAA +AAACAAACAA +AACAAAAACA +ACAAAAAAAC + +ACAAAAAAAAAAD +EAEEEEEEEEEEE +ECAACEBAAAACE +EEEEAEEEEEEAE +ECAACECAAAACE +EAEEEEAEEEEEE +ECAAAACEEEEEE +EEEEEEEEEEEEE + +message Don't get lava! + +BCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCE +EAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACA + +BC +EA +CC +AE +CC +EA +CC +AE +CC +EA +CC +AE +CC +ED + +BCEDE +EAECC +CCEEA +AEEAA +CCEAA +EAEAA +CCEAA +AEEEA +CCECC +EAECE +CCECE +AEECE +CCECE +ECACE + +message You're a smash master! \ No newline at end of file diff --git a/Bat_Loves_Lava_Shark.txt b/Bat_Loves_Lava_Shark.txt new file mode 100644 index 0000000000000000000000000000000000000000..ecc71e61d1d6e7ac3d9dccd2116b264ae4181dc8 --- /dev/null +++ b/Bat_Loves_Lava_Shark.txt @@ -0,0 +1,277 @@ +title Bat Loves Lava Shark +author Tobin Mollett +homepage www.puzzlescript.net + +realtime_interval 0.08 + +======== +OBJECTS +======== + +background +black +00000 +00000 +00000 +00000 +00000 + +air +purple darkgreen +00010 +11111 +01000 +11111 +00010 + +Wall +Grey darkgrey +00010 +00100 +11000 +00101 +00010 + +airblock +blue darkblue +00010 +00100 +11000 +00101 +00010 + +lavablock +blue darkred +00010 +00100 +11000 +00101 +00010 + +balloon +blue red darkred +.000. +01120 +02110 +01110 +.000. + +Bat1 +black red white +..... +00.00 +.101. +.2.2. +..... + +Bat2 +black red white +..... +.0.0. +01010 +02.20 +..... + +Shark1 +blue white black +..... +..... +000.. +01121 +1111. + +Shark2 +blue white +.0... +.00.. +00000 +00000 +00001 + +Shark3 +blue +..... +0.... +00..0 +.0000 +0...0 + +Monkey1 +brown lightbrown +1.0.. +.000. +..0.1 +.0.0. +.0.0. + +Monkey2 +brown lightbrown +..0.1 +.000. +1.0.. +.0.0. +.0.0. + +MonkeyChar +black +0.0.. +.000. +..0.0 +.0.0. +.0.0. + +Lava +darkred red +00000 +10000 +00000 +00010 +00000 + +temp +white +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +. = air +, = Lava +b = bat1 and air +} = shark1 and lava +- = shark2 and lava +3 = shark3 and lava +m = monkey1 and air +# = wall +o = airblock and air +0 = lavablock and lava +x = balloon and air + +Bat = Bat1 or Bat2 +Shark = Shark1 or Shark2 or Shark3 +Monkey = monkey1 or monkey2 or monkeychar +block = airblock or lavablock + +Movable = Monkey or block or balloon +Permanent = wall + +Player = Bat or Shark + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Lava, air +Bat, Shark, block, monkey, wall, balloon +temp + +====== +RULES +====== + +[ > bat | lava ] -> [ bat | lava ] +[ > shark | no lava ] -> [ shark | ] + +[ > shark1 | monkey ] -> [ > shark1 | ] + +down [ stationary movable ] -> [ > movable ] + +[ > Bat | movable ] -> [ > bat | > movable ] +[ > Shark | movable | no movable ] -> [ > shark | > movable | ] +[ > Shark | movable | movable | no movable ] -> [ > shark | > movable | > movable | ] +[ > shark | movable | permanent ] -> [ shark | movable | permanent ] +[ > shark | movable | movable | permanent ] -> [ shark | movable | movable | permanent ] +[ > shark | movable | movable | movable ] -> [ shark | movable | movable | movable ] + +[ Moving shark | Stationary shark ] -> [ shark | shark ] + +(late left [ shark1 | no shark2 ] -> [ shark1 | shark2 ] +late left [ shark2 | no shark3 ] -> [ shark2 | shark3 ] +late left [ shark3 | shark ] -> [ shark3 | ]) + +late [ monkey lava ] -> [ monkeychar lava ] +late [ block lava ] -> [ lavablock lava ] + +late up [ balloon lava | ] -> [ lava | lava ] +late horizontal [ lava | no lava no permanent ] -> [ lava | lava ] again +late down [ lava | no lava no permanent ] -> [ lava | lava ] again + +late [ bat ] -> [ bat temp ] +late [ bat1 temp ] -> [ bat2 ] +late [ bat2 temp ] -> [ bat1 ] + +late [ monkey ] -> [ monkey temp ] +late [ monkey1 temp ] -> [ monkey2 ] +late [ monkey2 temp ] -> [ monkey1 ] + +late [temp] -> [] + +============== +WINCONDITIONS +============== + +no monkey + +======= +LEVELS +======= + +message Bat loves Lava Shark. + +message Lava Shark loves monkeys. He loves to eat them. + +message Monkeys love life, and they hate being burned alive and then eaten by a shark. + +message Can love survive? + +############## +........#..... +......#...#... +..b..######... +......###..... +.......##...m. +........#..##. +,,,,,,,,#,,,,, +,3-},,###,,,,, +,,,,,,,#,,,##, +,,,,,,,0,,,,#, +############## + +############ +.......#.... +.......#.m.. +..b....#.#.. +.......o.... +.......#.... +.......#.### +,,,,,,,,0#,# +,,3-},,,0### +,,,,,,,,0,## +,,,##,,,0### +,,,,#,,,0,## +############ + +############## +.............. +.............. +..b........... +......x....... +......#....m.. +...........#.. +.............. +....#......... +,,,,,,,,,#...# +,3-},,,,,#...# +,,,,,,,,,#...# +############## \ No newline at end of file diff --git a/Battle-Mage.txt b/Battle-Mage.txt new file mode 100644 index 0000000000000000000000000000000000000000..c11e92634cb85cb3ea6aca7051e9f2663c2ba75b --- /dev/null +++ b/Battle-Mage.txt @@ -0,0 +1,421 @@ +title Battle-Mage +author Mark Richardson +key_repeat_interval 0.5 +noundo + + +======== +OBJECTS +======== + +Background +#FF4 #FF6 #FF8 +00100 +10000 +00020 +02000 +00001 + +Player +Pink Blue #808 #A06 #DDD +.444. +41014 +33433 +.242. +22222 + +Hat +#808 +...0. +..0.. +.000. +.000. +00000 + +SeekLine +Black +..... +..... +..... +..... +..... + +Spawn +Black +..... +..... +..... +..... +..... + +Enemy +#00D #00F #04F +.000. +02210 +02110 +.010. +1.1.1 + +AcidSpell +#080 #0B0 #0F0 #4F4 #8F8 +.012. +01234 +01234 +01234 +.234. + +FireSpell +#F00 #F80 #FF0 +.2..2 +.1.11 +21112 +10001 +.111. + +LightningSpell +#8FF #0FF #08F +.2.10 +..101 +2101. +10122 +01.2. + +TeleportSpell +#F80 #FC8 #FF4 +.101. +.020. +.020. +.020. +.101. + +Acid1 +#080 #0B0 #0F0 +.110. +0111. +11211 +.2121 +.10.. + +Acid2 +#0B0 #0F0 #8F8 +.200. +0202. +00120 +.1010 +.00.. + +Acid3 +#5C2 #5F2 #8F8 +.200. +0202. +00120 +.1010 +.00.. + +Acid4 +#AE4 #AF4 #8F8 +.200. +0202. +00120 +.1010 +.00.. + +Fire1 +#F00 #F40 #F80 #FC0 #FF0 +20314 +31240 +24130 +13024 +32401 + +Fire2 +#F00 #F40 #F80 #FC0 #FF0 +02413 +23140 +20314 +40231 +03421 + +Fire3 +#F00 #F40 #F80 #FC0 #FF0 +01243 +23104 +30241 +04312 +34012 + +LightningH +#8FF #0FF #0BF #08F +.3..3 +21221 +00000 +22122 +..3.. + +LightningV +#8FF #0FF #0BF #08F +.202. +.2013 +3102. +.202. +.2013 + +LightningA +#8FF #0FF #0BF #08F +..3.. +3221. +.1023 +.212. +33..3 + +Magic +#F0F #B0B #808 +..1.. +.212. +11011 +.212. +..1.. + +Border1 +#FF4 #882 #48F #CC3 +22100 +22100 +21111 +23333 +23333 + +Border2 +#FF4 #882 #48F #CC3 +00000 +01000 +13100 +33311 +33333 + +Border3 +#FF4 #882 #48F #CC3 +00122 +00122 +11122 +33312 +33332 + +Border4 +#FF4 #882 #48F #CC3 +22100 +21000 +21000 +23100 +22310 + +Border6 +#FF4 #882 #48F #CC3 +00122 +01322 +01322 +00122 +00012 + +Border7 +#FF4 #882 #48F #CC3 +22222 +22122 +22111 +22100 +22100 + +Border8 +#FF4 #882 #48F #CC3 +22222 +21122 +10012 +00001 +00000 + +Border9 +#FF4 #882 #48F #CC3 +22222 +22122 +11122 +00122 +00122 + + +======= +LEGEND +======= + +. = Background +@ = Player +, = Hat +1 = Border1 and Spawn +2 = Border2 and Spawn +3 = Border3 and Spawn +4 = Border4 and Spawn +6 = Border6 and Spawn +7 = Border7 and Spawn +8 = Border8 and Spawn +9 = Border9 and Spawn + +Fire = Fire1 or Fire2 or Fire3 +Lightning = LightningH or LightningV or LightningA +Acid = Acid1 or Acid2 or Acid3 or Acid4 +Spell = FireSpell or LightningSpell or AcidSpell or TeleportSpell +Seek = SeekLine or Hat +Border = Border1 or Border2 or Border3 or Border4 or Border6 or Border7 or Border8 or Border9 +Primer = Enemy or Spawn or Acid +Occupied = Player or Enemy or Border + + +======= +SOUNDS +======= + +SFX1 70464908 (Dead) +SFX2 23482704 (Magic) +SFX3 20272702 (Fire) +SFX4 23414108 (Lightning) +SFX5 97937303 (Acid) +SFX6 94418508 (Teleport) +SFX7 88968903 (Charge) +SFX8 53983503 (Charged) + + +================ +COLLISIONLAYERS +================ + +Background +Spawn +Acid, Border +Player, Enemy, Fire, Lightning, Magic +Hat, SeekLine +Spell + + +====== +RULES +====== + +(Remove attacks) +[ Lightning ] -> [ ] +[ Magic ] -> [ ] +[ Fire ] -> [ ] +[ Acid4 ] -> [ ] + +(Prime enemies, spawns and fire) +[ > Player | no Spell ] [ Primer ] -> [ > Player | ] [ action Primer ] +[ action Player no Spell | no Spell ] [ Primer ] -> [ action Player | ] [ action Primer ] +[ Border1 ] -> [ action Border1 ] +[ action Border1 ] [ Player ] -> [ Border1 ] [ Player ] +[ action Border1 ] [ Primer ] -> [ action Border1 ] [ action Primer ] +[ action Border1 ] -> [ Border1 ] + +(Soak acid) +[ action Acid3 ] -> [ Acid4 ] +[ action Acid2 ] -> [ Acid3 ] +[ action Acid1 ] -> [ Acid2 ] + +(Show spells) +up [ action Player no Spell | no Spell ] -> [ action Player | FireSpell ] +left [ action Player no Spell | no Spell ] -> [ action Player | LightningSpell ] +right [ action Player no Spell | no Spell ] -> [ action Player | AcidSpell ] +down [ action Player no Spell | no Spell ] -> [ Player | TeleportSpell ] SFX7 + +(Select spell) +[ > Player no Spell | Spell ] -> [ Player Spell | ] SFX8 +[ action Player no Spell | Spell ] -> [ action Player | ] +[ action Player no Spell ] -> [ Player ] +[ Player Spell | Spell ] -> [ Player Spell | ] + +(Cast spell) +[ action Player Spell ] -> [ Player ] + [ > Player FireSpell | ... | Enemy ] -> [ Player | ... | Fire1 ] SFX3 +vertical [ > Player LightningSpell | ... | no Lightning ] -> [ > Player LightningSpell | ... | LightningV ] +horizontal [ > Player LightningSpell | ... | no Lightning ] -> [ > Player LightningSpell | ... | LightningH ] + [ > Player LightningSpell ] -> [ Player ] SFX4 + [ > Player AcidSpell | ... | Enemy no Border ] -> [ Player | ... | action Acid1 ] SFX5 +random [ > Player TeleportSpell ] [ no Occupied ] -> [ ] [ Player ] SFX6 + [ > Player Spell ] -> [ Player ] + [ > Player no Spell | Enemy ] -> [ Player | Magic ] SFX2 + +(Spread fire) +[ Fire1 | no Fire no Player ] -> [ Fire1 | Fire2 ] +[ Fire2 | no Fire no Player ] -> [ Fire2 | Fire3 ] + +(Spread lightning) +horizontal [ Enemy | LightningV ] -> [ LightningA | LightningV ] +vertical [ Enemy | LightningH ] -> [ LightningA | LightningH ] + +(Spread acid) +[ action Acid1 | no Acid1 no Border ] -> [ action Acid1 | Acid1 ] +[ action Acid1 ] -> [ Acid1 ] + +(Disolve enemies) +[ Enemy Acid ] -> [ ] + +(Stop movement) +[ > Player | Border ] -> cancel + +(Move enemies) + [ action Enemy | ... | Player ] -> [ > Enemy | ... | Player ] +startloop +random [ action Enemy | ... | Seek ] -> [ > Enemy | ... | Seek ] +endloop + +(Spawn enemy) +random [ action Spawn no Enemy ] -> [ Enemy ] +random [ action Spawn no Enemy ] -> [ Enemy ] + [ action Spawn ] -> [ Spawn ] + +(Enemies kill player) +[ > Enemy | stationary Player ] [ Spell ] -> [ > Enemy | Player ] [ ] +[ > Enemy | stationary Player ] -> [ > Enemy | ] SFX1 + +(Corrode enemies) +late [ Enemy Acid ] -> [ ] + +(Lay seek lines) +late [ Seek ] -> [ ] +late up [ Player | no Hat ] -> [ Player | Hat ] +late [ Player | ... | no Seek ] -> [ Player | ... | SeekLine ] + + +============== +WINCONDITIONS +============== + +no Spawn +no Enemy +some Player + + +======= +LEVELS +======= + +message I am surrounded. I will stand until they all fall! + +788888888888888888889 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4.........,.........6 +4.........@.........6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +4...................6 +122222222222222222223 + +message So much for their so called army. diff --git a/Beam_Islands.txt b/Beam_Islands.txt new file mode 100644 index 0000000000000000000000000000000000000000..a5872d95478276abb6001f60b93f0cdfe89790d2 --- /dev/null +++ b/Beam_Islands.txt @@ -0,0 +1,679 @@ +title Beam Islands +author mjau +homepage http://twitter.com/kamjau +run_rules_on_level_start +realtime_interval 0.3 +text_color #f197e9 +(debug) + +( for ludum dare 29 ) + +========= + OBJECTS +========= + +( + #000000 Black + #df2619 Inactive border + #078ffd Active border + #a27d5b Bridge + #6719ac Dark water + #a13cb7 Light water + #f197e9 Beam water + #606060 Beam under + #f7e26b Player + #ffffff White +) + +Animate +Transparent + +BgNW1 . +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNE1 +#6719ac #a13cb7 +00000 +00000 +00100 +00000 +00000 + +BgSW1 +#6719ac #a13cb7 +00000 +00000 +00000 +01000 +00000 + +BgSE1 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNW2 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNE2 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgSW2 +#6719ac #a13cb7 +00000 +00000 +00000 +01100 +00000 + +BgSE2 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNW3 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNE3 +#6719ac #a13cb7 +00000 +00000 +01000 +00000 +00000 + +BgSW3 +#6719ac #a13cb7 +00000 +00000 +00000 +00100 +00000 + +BgSE3 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNW4 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgNE4 +#6719ac #a13cb7 +00000 +00000 +01100 +00000 +00000 + +BgSW4 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +BgSE4 +#6719ac #a13cb7 +00000 +00000 +00000 +00000 +00000 + +PlayerTop +#f7e26b +..... +..... +..... +.0.0. +.000. + +Player +#f7e26b #000000 +01010 +.000. +.0.0. +..... +..... + +Island # +#000000 + +FromBlockIsland +Transparent + +IslandEdgeDetect +Transparent + +IslandInterior +Transparent + +IslandSide +#000000 +00000 +..... +..... +..... +..... + +BeamTop1 +#ffffff #f197e9 #a13cb7 +..2.. +..1.. +..0.. +..1.. +..0.. + +BeamTop2 +#ffffff #f197e9 #a13cb7 +..... +..2.. +..1.. +..0.. +..0.. + +Beam o +#ffffff #f197e9 #a13cb7 +.101. +.000. +.000. +.000. +.212. + +BeamReflect +#a13cb7 +..0.. +..... +..... +..... +..... + +Bridge - +#000000 #a27d5b +..... +.111. +.101. +.111. +.000. + +BeamUnder +#606060 +..... +..0.. +.000. +.000. +..... + +PlayerIsland +Transparent #078ffd +..... +..... +..0.. +..... +..... + +BlockIsland +Transparent #df2619 +..... +..... +..0.. +..... +..... + +IslandEdgeN +Transparent #df2619 +11111 +..... +..... +..... +..... + +PlayerIslandEdgeN +Transparent #078ffd +11111 +..... +..... +..... +..... + +IslandEdgeS +Transparent #df2619 +..... +..... +..... +..... +11111 + +PlayerIslandEdgeS +Transparent #078ffd +..... +..... +..... +..... +11111 + +IslandEdgeE +Transparent #df2619 +....1 +....1 +....1 +....1 +....1 + +PlayerIslandEdgeE +Transparent #078ffd +....1 +....1 +....1 +....1 +....1 + +IslandEdgeW +Transparent #df2619 +1.... +1.... +1.... +1.... +1.... + +PlayerIslandEdgeW +Transparent #078ffd +1.... +1.... +1.... +1.... +1.... + + +IslandInnerEdgeNW +Transparent #df2619 +1.... +..... +..... +..... +..... + +PlayerIslandInnerEdgeNW +Transparent #078ffd +1.... +..... +..... +..... +..... + +IslandInnerEdgeNE +Transparent #df2619 +....1 +..... +..... +..... +..... + +PlayerIslandInnerEdgeNE +Transparent #078ffd +....1 +..... +..... +..... +..... + +IslandInnerEdgeSW +Transparent #df2619 +..... +..... +..... +..... +1.... + +PlayerIslandInnerEdgeSW +Transparent #078ffd +..... +..... +..... +..... +1.... + +IslandInnerEdgeSE +Transparent #df2619 +..... +..... +..... +..... +....1 + +PlayerIslandInnerEdgeSE +Transparent #078ffd +..... +..... +..... +..... +....1 + +======== + LEGEND +======== + +@ = Player and Island + +Background = BgNW1 or BgNE1 or BgSW1 or BgSE1 or BgNW2 or BgNE2 or BgSW2 or BgSE2 or BgNW3 or BgNE3 or BgSW3 or BgSE3 or BgNW4 or BgNE4 or BgSW4 or BgSE4 + +IslandEdgeV = IslandEdgeN or IslandEdgeS +IslandEdgeH = IslandEdgeE or IslandEdgeW +IslandInnerEdge = IslandInnerEdgeNW or IslandInnerEdgeNE or IslandInnerEdgeSW or IslandInnerEdgeSE +IslandEdge = IslandEdgeH or IslandEdgeV or IslandInnerEdge or IslandEdgeDetect or IslandInterior +Movable = Player or Island or IslandEdge or PlayerIsland +MoveBlock = Island or Bridge +Walkable = Island or Bridge +BeamTop = BeamTop1 or BeamTop2 + +IslandEdgeDetectN = IslandEdgeN or IslandEdgeDetect +IslandEdgeDetectS = IslandEdgeS or IslandEdgeDetect +IslandEdgeDetectE = IslandEdgeE or IslandEdgeDetect +IslandEdgeDetectW = IslandEdgeW or IslandEdgeDetect + +Cleanup = IslandInnerEdge or BeamTop or BeamUnder or IslandSide or PlayerTop or BeamReflect + +Frame2 = BgNW2 or BgNW4 + +======== + SOUNDS +======== + +SFX0 57465701 ( beam ) +SFX1 45881509 ( merge ) +SFX2 70148904 ( can't move ) +SFX3 3171908 ( move ) +EndLevel 94824903 + +================= + COLLISIONLAYERS +================= + +Background +Animate +IslandSide, BeamReflect +Beam +Island, Bridge +IslandEdgeN, PlayerIslandEdgeN +IslandEdgeS, PlayerIslandEdgeS +IslandEdgeE, PlayerIslandEdgeE +IslandEdgeW, PlayerIslandEdgeW +IslandInnerEdgeNW, PlayerIslandInnerEdgeNW +IslandInnerEdgeNE, PlayerIslandInnerEdgeNE +IslandInnerEdgeSW, PlayerIslandInnerEdgeSW +IslandInnerEdgeSE, PlayerIslandInnerEdgeSE +IslandInterior, IslandEdgeDetect +BeamUnder +Player +PlayerIsland, BlockIsland, FromBlockIsland +BeamTop +PlayerTop + +======= + RULES +======= + +[ no Background ] -> [ BgNW1 ] +down [ BgNW1 | BgNW1 ] -> [ BgNW1 | BgSW1 ] +right [ BgNW1 | BgNW1 ] -> [ BgNW1 | BgNE1 ] +right [ BgSW1 | BgSW1 ] -> [ BgSW1 | BgSE1 ] + +[ stationary Player ][ Background ] -> [ Player ][ Background Animate ] +[ BgNW1 Animate ] -> [ BgNW2 ] +[ BgNE1 Animate ] -> [ BgNE2 ] +[ BgSW1 Animate ] -> [ BgSW2 ] +[ BgSE1 Animate ] -> [ BgSE2 ] +[ BgNW2 Animate ] -> [ BgNW3 ] +[ BgNE2 Animate ] -> [ BgNE3 ] +[ BgSW2 Animate ] -> [ BgSW3 ] +[ BgSE2 Animate ] -> [ BgSE3 ] +[ BgNW3 Animate ] -> [ BgNW4 ] +[ BgNE3 Animate ] -> [ BgNE4 ] +[ BgSW3 Animate ] -> [ BgSW4 ] +[ BgSE3 Animate ] -> [ BgSE4 ] +[ BgNW4 Animate ] -> [ BgNW1 ] +[ BgNE4 Animate ] -> [ BgNE1 ] +[ BgSW4 Animate ] -> [ BgSW1 ] +[ BgSE4 Animate ] -> [ BgSE1 ] + +[ Cleanup ] -> [] + +( reset player island edges ) +[ PlayerIslandEdgeN ] -> [ IslandEdgeN ] +[ PlayerIslandEdgeS ] -> [ IslandEdgeS ] +[ PlayerIslandEdgeE ] -> [ IslandEdgeE ] +[ PlayerIslandEdgeW ] -> [ IslandEdgeW ] +[ PlayerIslandInnerEdgeNE ] -> [ IslandInnerEdgeNE ] +[ PlayerIslandInnerEdgeNW ] -> [ IslandInnerEdgeNW ] +[ PlayerIslandInnerEdgeSE ] -> [ IslandInnerEdgeSE ] +[ PlayerIslandInnerEdgeSW ] -> [ IslandInnerEdgeSW ] + +( merge ) +[ action Player ][ IslandEdge ] -> [ action Player ][] +[ action Player ] -> [ Player ] SFX1 + +( simple movement ) +[ > Player | Walkable ] -> [ | Player Walkable ] +[ > Player Bridge | no Walkable ] -> [ Player Bridge | ] + +( swap island types if player changed islands ) +[ Player Bridge ][ PlayerIsland ] -> [ Player Bridge ][ BlockIsland ] +[ Player BlockIsland ] -> [ Player FromBlockIsland ] +[ Player FromBlockIsland ][ BlockIsland ] -> [ Player FromBlockIsland ][ FromBlockIsland ] +[ Player FromBlockIsland ][ PlayerIsland ] -> [ Player FromBlockIsland ][ BlockIsland ] +[ FromBlockIsland ] -> [] + +( beam holes in unoccupied islands ) +[ Beam Island BlockIsland IslandEdge ] -> [ Beam Island BlockIsland ] +[ Beam Island BlockIsland ] -> [ up Beam ] SFX0 +up [ up Beam | BlockIsland ] -> [ up Beam | BlockIsland IslandEdgeS ] +down [ up Beam | BlockIsland ] -> [ up Beam | BlockIsland IslandEdgeN ] +right [ up Beam | BlockIsland ] -> [ up Beam | BlockIsland IslandEdgeW ] +left [ up Beam | BlockIsland ] -> [ up Beam | BlockIsland IslandEdgeE ] +[ up Beam ] -> [ Beam ] + +( edge detection ) +[ Island no IslandEdge ] -> [ Island IslandEdgeN IslandEdgeS IslandEdgeE IslandEdgeW IslandEdgeDetect ] +up [ IslandEdgeDetect IslandEdgeN | IslandEdgeDetect ] -> [ IslandEdgeDetect | IslandEdgeDetect ] +down [ IslandEdgeDetect IslandEdgeS | IslandEdgeDetect ] -> [ IslandEdgeDetect | IslandEdgeDetect ] +right [ IslandEdgeDetect IslandEdgeE | IslandEdgeDetect ] -> [ IslandEdgeDetect | IslandEdgeDetect ] +left [ IslandEdgeDetect IslandEdgeW | IslandEdgeDetect ] -> [ IslandEdgeDetect | IslandEdgeDetect ] +[ IslandEdgeDetect ] -> [ IslandInterior ] + +right [ IslandEdgeN no IslandEdgeE | no IslandEdgeN ] -> [ IslandEdgeN | IslandInnerEdgeNW ] +left [ IslandEdgeN no IslandEdgeW | no IslandEdgeN ] -> [ IslandEdgeN | IslandInnerEdgeNE ] +right [ IslandEdgeS no IslandEdgeE | no IslandEdgeS ] -> [ IslandEdgeS | IslandInnerEdgeSW ] +left [ IslandEdgeS no IslandEdgeW | no IslandEdgeS ] -> [ IslandEdgeS | IslandInnerEdgeSE ] + +( player island ) +[ Player Island ] -> [ Player Island PlayerIsland ] + up [ PlayerIsland no IslandEdgeN | Island ] -> [ PlayerIsland | Island PlayerIsland ] ++ down [ PlayerIsland no IslandEdgeS | Island ] -> [ PlayerIsland | Island PlayerIsland ] ++ right [ PlayerIsland no IslandEdgeE | Island ] -> [ PlayerIsland | Island PlayerIsland ] ++ left [ PlayerIsland no IslandEdgeW | Island ] -> [ PlayerIsland | Island PlayerIsland ] +[ Island no PlayerIsland ] -> [ Island BlockIsland ] + +( rigid movement ) +[ > Player ][ PlayerIsland ] -> [ > Player ][ > PlayerIsland ] +[ > PlayerIsland Island | no MoveBlock ] -> [ > PlayerIsland > Island | ] +[ < Island | Island no BlockIsland ] -> [ < Island | < Island ] +[ stationary Island PlayerIsland ][ moving Player ] -> [ Island PlayerIsland ][ stationary Player ] SFX2 +[ stationary Island PlayerIsland ][ moving Movable ] -> [ Island stationary PlayerIsland ][ stationary Movable ] + +[ > PlayerIsland IslandEdge ] -> [ > PlayerIsland > IslandEdge ] + +( highlight player island edges ) +[ PlayerIsland IslandEdgeN ] -> [ PlayerIsland PlayerIslandEdgeN ] +[ PlayerIsland IslandEdgeS ] -> [ PlayerIsland PlayerIslandEdgeS ] +[ PlayerIsland IslandEdgeE ] -> [ PlayerIsland PlayerIslandEdgeE ] +[ PlayerIsland IslandEdgeW ] -> [ PlayerIsland PlayerIslandEdgeW ] +[ PlayerIsland IslandInnerEdgeNE ] -> [ PlayerIsland PlayerIslandInnerEdgeNE ] +[ PlayerIsland IslandInnerEdgeNW ] -> [ PlayerIsland PlayerIslandInnerEdgeNW ] +[ PlayerIsland IslandInnerEdgeSE ] -> [ PlayerIsland PlayerIslandInnerEdgeSE ] +[ PlayerIsland IslandInnerEdgeSW ] -> [ PlayerIsland PlayerIslandInnerEdgeSW ] + +( fx ) +[ > Island | no Island ] -> [ | Island ] SFX3 +up [ Beam no Island | ] -> [ Beam | BeamTop1 ] +down [ Beam | ] -> [ Beam | BeamReflect ] +[ Beam Island ] -> [ Beam Island BeamUnder ] +down [ Island | ] -> [ Island | IslandSide ] +[ > Player | Walkable ] -> [ | Player Walkable ] +up [ Player | ] -> [ Player | PlayerTop ] +[ BeamTop1 ][ Frame2 ] -> [ BeamTop2 ][ Frame2 ] + +=============== + WINCONDITIONS +=============== + +all Beam on BeamUnder + +======== + LEVELS +======== + +message cover all beams + +(ok) +........... +........... +........... +......o.... +...##..o... +...@#...... +........... +........... + +message unattended beams are dangerous + +(ok) +.............. +.......###.... +......#####... +......#..##... +.........##... +...#####.##... +..-#@#o#.##... +...#####.##... +.........##... +.......###o... +.............. +.............. +.........o.... +.............. + +message merge adjacent platforms with X + +(ok) +............. +............. +......o...... +...o...#.o... +.......#..... +...#..@#..... +...##..#..#.. +.......-###.. +............. +............. + +message good luck! + +(ok) +........... +........... +.....-..... +....###.... +...o.@.o... +....###.... +.....-..... +........... +........... + +(ok) +............... +............... +.......-....... +..o............ +......###...... +....-.#o#.-.... +......##@...... +...........##.. +.......-....... +............... +............... + +(ok) +.................. +..............###. +....o...........#. +.-..........##..#. +............##..#. +........#@......#. +......#######..... +.....-..#....-.... +...o.............. +.....-............ +.................. + +(ok) +...-.....-... +.....o.o..... +....-.-.-.... +............. +............. +........###.. +..###.o..##.. +..#@#........ +..###........ +............. + +(ok) +............ +.....#...... +...o###.o... +...#-#.-.#.. +..###.#.###. +...#.#@#.#.. +....-.#-.... +...o.#..o... +....###..... +.....#...... +............ + +message congratulations! you win! diff --git a/Beams_and_Flowers.txt b/Beams_and_Flowers.txt new file mode 100644 index 0000000000000000000000000000000000000000..b21d893d5f2ade12208b5d9c8d9299758f362a9b --- /dev/null +++ b/Beams_and_Flowers.txt @@ -0,0 +1,1771 @@ +title Beams and Flowers +author BoredMatt +homepage https://boredmatt.itch.io + +run_rules_on_level_start +background_color black +text_color #5efc82 + + +======== +OBJECTS +======== + +Background +#5d6877 #718091 +00111 +00000 +00000 +00111 +00101 + +Void +black + +VoidBorderUp +#1a0e2d +00000 +..... +..... +..... +..... + +VoidBorderDown +#1a0e2d +..... +..... +..... +..... +00000 + +VoidBorderLeft +#1a0e2d +0.... +0.... +0.... +0.... +0.... + +VoidBorderRight +#1a0e2d +....0 +....0 +....0 +....0 +....0 + +RustedFloor +#772e2c #a95a55 #5d6877 #718091 +20113 +00000 +00000 +00111 +20103 + +CollapsedRustedFloor +#772e2c #a95a55 black #5d6877 #718091 +23024 +02102 +21324 +24140 +31202 + +Wall +#7d7d7d #515151 #292929 +00001 +01112 +01112 +01112 +12222 + +PlayerRight +#ff1744 #4dd0e1 +00... +1000. +11100 +1000. +00... + +PlayerLeft +#ff1744 #4dd0e1 +...00 +.0001 +00111 +.0001 +...00 + +PlayerUp +#ff1744 #4dd0e1 +..0.. +.000. +.010. +00100 +01110 + +PlayerDown +#ff1744 #4dd0e1 +01110 +00100 +.010. +.000. +..0.. + +DestroyedPlayer +#ff1744 #4dd0e1 +.1010 +1.00. +.01.0 +10.01 +0.1.0 + +CheckGate +#5efc82 +00.00 +0...0 +..... +0...0 +00.00 + +CheckGateIcon +#5efc82 black +00100 +01110 +11111 +01110 +00100 + +DestroyedCheckGate +#5efc82 +...00 +00... +.0.0. +0...0 +.00.0 + +Flower +#9c4dcc #6a1b9a #38006b +.222. +2.1.2 +21012 +2.1.2 +.222. + +FlowerIcon +#9c4dcc #6a1b9a #38006b black +32223 +23132 +21012 +23132 +32223 + +DestroyedFlower +#9c4dcc #6a1b9a #38006b +2.12. +12..1 +...2. +01..2 +.2..1 + +RMirrorNE +yellow #ffffb3 #ff1744 #f4ff81 +1.... +01... +001.. +2001. +22331 + +RMirrorNW +yellow #ffffb3 #ff1744 #f4ff81 +....1 +...13 +..103 +.1002 +10022 + +RMirrorSW +yellow #ffffb3 #ff1744 #f4ff81 +13322 +.1002 +..100 +...10 +....1 + +RMirrorSE +yellow #ffffb3 #ff1744 #f4ff81 +22001 +2001. +301.. +31... +1.... + +PMirrorNE +yellow #ffffb3 #1ebfff #f4ff81 +1.... +01... +001.. +2001. +22331 + +PMirrorNW +yellow #ffffb3 #1ebfff #f4ff81 +....1 +...13 +..103 +.1002 +10022 + +PMirrorSW +yellow #ffffb3 #1ebfff #f4ff81 +13322 +.1002 +..100 +...10 +....1 + +PMirrorSE +yellow #ffffb3 #1ebfff #f4ff81 +22001 +2001. +301.. +31... +1.... + +SMirrorNE +yellow #ffffb3 #f4ff81 +1.... +01... +001.. +0001. +22221 + +SMirrorNW +yellow #ffffb3 #f4ff81 +....1 +...12 +..102 +.1002 +10002 + +SMirrorSW +yellow #ffffb3 #f4ff81 +12222 +.1000 +..100 +...10 +....1 + +SMirrorSE +yellow #ffffb3 #f4ff81 +20001 +2001. +201.. +21... +1.... + +LaserLeft +white red pink #fce4ec +..... +.3300 +20001 +.3300 +..... + +LaserRight +white red pink #fce4ec +..... +0033. +10002 +0033. +..... + +LaserDown +white red pink #fce4ec +.010. +.000. +.303. +.303. +..2.. + +LaserUp +white red pink #fce4ec +..2.. +.303. +.303. +.000. +.010. + +DestroyedLaser +white red #fce4ec +.12.0 +20.1. +1..02 +.20.1 +0.12. + +RayUp +pink +..0.. +..0.. +..0.. +..0.. +..0.. + +RayRight +pink +..... +..... +00000 +..... +..... + +RayLeft +pink +..... +..... +00000 +..... +..... + +RayDown +pink +..0.. +..0.. +..0.. +..0.. +..0.. + +RayNE +pink +..0.. +..0.. +..000 +..... +..... + +RayEN +pink +..0.. +..0.. +..000 +..... +..... + +RayNW +pink +..0.. +..0.. +000.. +..... +..... + +RayWN +pink +..0.. +..0.. +000.. +..... +..... + +RaySW +pink +..... +..... +000.. +..0.. +..0.. + +RayWS +pink +..... +..... +000.. +..0.. +..0.. + +RaySE +pink +..... +..... +..000 +..0.. +..0.. + +RayES +pink +..... +..... +..000 +..0.. +..0.. + +WhiteBlock +#f1f8e9 white #bec5b7 +11110 +10002 +10002 +10002 +02222 + +IceBlock +#c3fdff #90caf9 #5d99c6 +00001 +01112 +01112 +01112 +12222 + +DestroyedIceBlock +#c3fdff #90caf9 #5d99c6 +.2..0 +1..2. +.0... +.2..1 +1.0.. + +GoldenBlock +#fffd50 #ffca00 #c79a00 +00001 +01112 +01112 +01112 +12222 + +One +black +00.00 +0..00 +00.00 +00.00 +0...0 + +Two +black +....0 +000.0 +....0 +.0000 +....0 + +Three +black +....0 +000.0 +0...0 +000.0 +....0 + +Four +black +.00.0 +.00.0 +....0 +000.0 +000.0 + +Five +black +....0 +.0000 +....0 +000.0 +....0 + +Six +black +....0 +.0000 +....0 +.00.0 +....0 + +Seven +black +....0 +000.0 +000.0 +000.0 +000.0 + +Eight +black +....0 +.00.0 +....0 +.00.0 +....0 + +Nine +black +....0 +.00.0 +....0 +000.0 +....0 + +Zero +black +....0 +.00.0 +.00.0 +.00.0 +....0 + +Mask +black + +CheckGateCount +#5efc82 + +FlowerCount +#6a1b9a + +TargetRight +transparent + +TargetLeft +transparent + +TargetUp +transparent + +TargetDown +transparent + +MovableOnRustedFloor +transparent + +Counted +transparent + +Add1 +transparent + + +======= +LEGEND +======= + +Player = PlayerRight or PlayerLeft or PlayerUp or PlayerDown +RotatingMirror = RMirrorNE or RMirrorNW or RMirrorSW or RMirrorSE +PushableMirror = PMirrorNE or PMirrorNW or PMirrorSW or PMirrorSE +StaticMirror = SMirrorNE or SMirrorNW or SMirrorSW or SMirrorSE +MirrorNE = RMirrorNE or SMirrorNE or PMirrorNE +MirrorNW = RMirrorNW or SMirrorNW or PMirrorNW +MirrorSE = RMirrorSE or SMirrorSE or PMirrorSE +MirrorSW = RMirrorSW or SMirrorSW or PMirrorSW +Mirror = RotatingMirror or StaticMirror or PushableMirror +Laser = LaserRight or LaserLeft or LaserUp or LaserDown +Target = TargetRight or TargetLeft or TargetUp or TargetDown +Ray = RayRight or RayLeft or RayUp or RayDown or RayNE or RayEN or RayNW or RayWN or RaySW or RayWS or RaySE or RayES +RayE = RayRight or RayNE or RaySE +RayN = RayUp or RayEN or RayWN +RayW = RayLeft or RayNW or RaySW +RayS = RayDown or RayWS or RayES +LaserObstacle = Mirror or Wall or WhiteBlock or GoldenBlock +ActionObstacle = Mirror or Wall or WhiteBlock or IceBlock or GoldenBlock or CheckGate or Flower or Laser +Movable = Mirror or WhiteBlock or IceBlock or GoldenBlock or Player +Number = One or Two or Three or Four or Five or Six or Seven or Eight or Nine or Zero +VoidBorder = VoidBorderUp or VoidBorderDown or VoidBorderLeft or VoidBorderRight + +. = Background +$ = RustedFloor +# = Wall +_ = Void +& = PlayerRight +* = CheckGate ++ = CheckGate and RustedFloor +- = Flower +a = IceBlock +b = WhiteBlock +! = WhiteBlock and RustedFloor +c = LaserRight +d = LaserLeft +e = LaserUp +f = LaserDown +g = LaserRight and Void +h = LaserLeft and Void +i = LaserUp and Void +j = LaserDown and Void +k = RMirrorNE +l = RMirrorNW +m = RMirrorSW +n = RMirrorSE +o = SMirrorNE +0 = SMirrorNE and RustedFloor +p = SMirrorNW +q = SMirrorSW +r = SMirrorSE +s = GoldenBlock +t = CheckGateCount and Void +u = FlowerCount and Void +w = CheckGateIcon and Void +x = FlowerIcon and Void +y = GoldenBlock and RustedFloor +z = Flower and RustedFloor +/ = PMirrorNE +\ = PMirrorNW +? = PMirrorSW +¿ = PMirrorSE +{ = PMirrorNE and RustedFloor +} = PMirrorNW and RustedFloor +é = PMirrorSW and RustedFloor +è = PMirrorSE and RustedFloor +à = RMirrorSW and Void + + +======= +SOUNDS +======= + +sfx0 53949700 ( player passes through a checkopint ) +sfx1 2635107 ( player changes direction ) +sfx2 2037502 ( player destroyed by a laser ) +sfx3 85699703 ( player eats a flower ) +sfx4 42206102 ( ice block destroyed or rusted floor collapsed ) +sfx5 71865501 ( flower destroyed ) +sfx6 57453902 ( checkpoint destroyed ) +sfx7 40601501 ( laser destroyed ) +sfx8 77242706 ( mirror rotated ) +sfx9 40475907 ( golden block pushed with action ) +Player move 2635107 (same as sfx1 ) + +================ +COLLISIONLAYERS +================ + +Background +MovableOnRustedFloor, Counted +Add1 +Void +VoidBorderUp +VoidBorderDown +VoidBorderLeft +VoidBorderRight +RustedFloor, CollapsedRustedFloor, CheckGateCount, FlowerCount, CheckGateIcon, FlowerIcon +Number, Mask, DestroyedCheckGate, DestroyedFlower, DestroyedPlayer, DestroyedLaser, DestroyedIceBlock +Target +RayRight +RayLeft +RayUp +RayDown +RayNE +RayEN +RayNW +RayWN +RaySW +RayWS +RaySE +RayES +Player, Wall, Mirror, Laser, WhiteBlock, IceBlock, CheckGate, Flower, GoldenBlock + + +====== +RULES +====== + +( Restart if the player or some checkpoint has been destroyed, remove other destroyed objects ) +[ DestroyedCheckGate ] -> restart +[ DestroyedPlayer ] -> restart +[ DestroyedLaser ] -> [ ] +[ DestroyedIceBlock ] -> [ ] +[ DestroyedFlower ] -> [ ] +[ CollapsedRustedFloor ] -> [ Void ] + +( Place Void borders ) +[ VoidBorder ] -> [ ] +up [ Void no VoidBorderUp | no Void ] -> [ Void VoidBorderUp | no Void ] +down [ Void no VoidBorderDown | no Void ] -> [ Void VoidBorderDown | no Void ] +left [ Void no VoidBorderLeft | no Void ] -> [ Void VoidBorderLeft | no Void ] +right [ Void no VoidBorderRight | no Void ] -> [ Void VoidBorderRight | no Void ] + +( If an object or player leaves a cell with rusted floor, the floor collapses ) +[ RustedFloor Movable ] -> [ RustedFloor Movable MovableOnRustedFloor ] +late [ RustedFloor MovableOnRustedFloor no Movable ] -> [ CollapsedRustedFloor ] sfx4 + +( The player only moves if already facing movement direction, push stuff if needed ) +UP [ UP PlayerUp | Movable | no Void ] -> [ UP PlayerUp | UP Movable | no Void ] +[ UP PlayerRight ] -> [ PlayerUp ] sfx1 +[ UP PlayerLeft ] -> [ PlayerUp ] sfx1 +[ UP PlayerDown ] -> [ PlayerUp ] sfx1 + +[ DOWN PlayerUp ] -> [ PlayerDown ] sfx1 +[ DOWN PlayerRight ] -> [ PlayerDown ] sfx1 +[ DOWN PlayerLeft ] -> [ PlayerDown ] sfx1 +DOWN [ DOWN PlayerDown | Movable | no Void ] -> [ DOWN PlayerDown | DOWN Movable | no Void ] + +[ LEFT PlayerUp ] -> [ PlayerLeft ] sfx1 +[ LEFT PlayerRight ] -> [ PlayerLeft ] sfx1 +LEFT [ LEFT PlayerLeft | Movable | no Void ] -> [ LEFT PlayerLeft | LEFT Movable | no Void ] +[ LEFT PlayerDown ] -> [ PlayerLeft ] sfx1 + +[ RIGHT PlayerUp ] -> [ PlayerRight ] sfx1 +RIGHT [ RIGHT PlayerRight | Movable | no Void ] -> [ RIGHT PlayerRight | RIGHT Movable | no Void ] +[ RIGHT PlayerLeft ] -> [ PlayerRight ] sfx1 +[ RIGHT PlayerDown ] -> [ PlayerRight ] sfx1 + +( The player cannot step on Void ) +[ > Player | Void ] -> [ Player | Void ] + +( Check if the player has passed through a checkpoint or eaten a flower ) +[ > Player | CheckGate ] -> [ | Player ] sfx0 +[ > Player | Flower ] -> [ | DestroyedPlayer ] sfx3 + +( Mark the path the player is facing as a target for an action ) +[ ACTION PlayerRight ] -> [ PlayerRight TargetRight ] +[ ACTION PlayerLeft ] -> [ PlayerLeft TargetLeft ] +[ ACTION PlayerUp ] -> [ PlayerUp TargetUp ] +[ ACTION PlayerDown ] -> [ PlayerDown TargetDown ] +RIGHT [ TargetRight | no ActionObstacle ] -> [ | TargetRight ] +LEFT [ TargetLeft | no ActionObstacle ] -> [ | TargetLeft ] +UP [ TargetUp | no ActionObstacle ] -> [ | TargetUp ] +DOWN [ TargetDown | no ActionObstacle ] -> [ | TargetDown ] + +( Mirrors turn anti-clockwise if the player makes an action while facing them ) +RIGHT [ TargetRight | RMirrorNE ] -> [ | RMirrorNW ] sfx8 +RIGHT [ TargetRight | RMirrorNW ] -> [ | RMirrorSW ] sfx8 +RIGHT [ TargetRight | RMirrorSW ] -> [ | RMirrorSE ] sfx8 +RIGHT [ TargetRight | RMirrorSE ] -> [ | RMirrorNE ] sfx8 + +LEFT [ TargetLeft | RMirrorNE ] -> [ | RMirrorNW ] sfx8 +LEFT [ TargetLeft | RMirrorNW ] -> [ | RMirrorSW ] sfx8 +LEFT [ TargetLeft | RMirrorSW ] -> [ | RMirrorSE ] sfx8 +LEFT [ TargetLeft | RMirrorSE ] -> [ | RMirrorNE ] sfx8 + +UP [ TargetUp | RMirrorNE ] -> [ | RMirrorNW ] sfx8 +UP [ TargetUp | RMirrorNW ] -> [ | RMirrorSW ] sfx8 +UP [ TargetUp | RMirrorSW ] -> [ | RMirrorSE ] sfx8 +UP [ TargetUp | RMirrorSE ] -> [ | RMirrorNE ] sfx8 + +DOWN [ TargetDown | RMirrorNE ] -> [ | RMirrorNW ] sfx8 +DOWN [ TargetDown | RMirrorNW ] -> [ | RMirrorSW ] sfx8 +DOWN [ TargetDown | RMirrorSW ] -> [ | RMirrorSE ] sfx8 +DOWN [ TargetDown | RMirrorSE ] -> [ | RMirrorNE ] sfx8 + +( Golden blocks and pushable mirrors are pushed back if the player makes an action while facing them ) +RIGHT [ TargetRight | GoldenBlock | no Void ] -> [ | RIGHT GoldenBlock | no Void ] sfx9 +LEFT [ TargetLeft | GoldenBlock | no Void ] -> [ | LEFT GoldenBlock | no Void ] sfx9 +UP [ TargetUp | GoldenBlock | no Void ] -> [ | UP GoldenBlock | no Void ] sfx9 +DOWN [ TargetDown | GoldenBlock | no Void ] -> [ | DOWN GoldenBlock | no Void ] sfx9 + +RIGHT [ TargetRight | PushableMirror | no Void ] -> [ | RIGHT PushableMirror | no Void ] sfx9 +LEFT [ TargetLeft | PushableMirror | no Void ] -> [ | LEFT PushableMirror | no Void ] sfx9 +UP [ TargetUp | PushableMirror | no Void ] -> [ | UP PushableMirror | no Void ] sfx9 +DOWN [ TargetDown | PushableMirror | no Void ] -> [ | DOWN PushableMirror | no Void ] sfx9 + +( Lasers ) +late [ Ray ] -> [ ] +late [ LaserRight ] -> [ LaserRight RayRight ] +late [ LaserLeft ] -> [ LaserLeft RayLeft ] +late [ LaserUp ] -> [ LaserUp RayUp ] +late [ LaserDown ] -> [ LaserDown RayDown ] + +startLoop ( Loop needed for when a Laser reflects on a Mirror ) + late RIGHT [ RayE | no LaserObstacle ] -> [ RayE | RayRight ] + late LEFT [ RayW | no LaserObstacle ] -> [ RayW | RayLeft ] + late UP [ RayN | no LaserObstacle ] -> [ RayN | RayUp ] + late DOWN [ RayS | no LaserObstacle ] -> [ RayS | RayDown ] + + late RIGHT [ RayE | MirrorNW ] -> [ RayE | RayWN MirrorNW ] + late RIGHT [ RayE | MirrorSW ] -> [ RayE | RayWS MirrorSW ] + late LEFT [ RayW | MirrorNE ] -> [ RayW | RayEN MirrorNE ] + late LEFT [ RayW | MirrorSE ] -> [ RayW | RayES MirrorSE ] + late UP [ RayN | MirrorSE ] -> [ RayN | RaySE MirrorSE ] + late UP [ RayN | MirrorSW ] -> [ RayN | RaySW MirrorSW ] + late DOWN [ RayS | MirrorNE ] -> [ RayS | RayNE MirrorNE ] + late DOWN [ RayS | MirrorNW ] -> [ RayS | RayNW MirrorNW ] +endLoop + +( Destroying what needs to be destroyed ) +late RIGHT [ RayE | CheckGate ] -> [ RayE | DestroyedCheckGate ] sfx6 +late LEFT [ RayW | CheckGate ] -> [ RayW | DestroyedCheckGate ] sfx6 +late UP [ RayN | CheckGate ] -> [ RayN | DestroyedCheckGate ] sfx6 +late DOWN [ RayS | CheckGate ] -> [ RayS | DestroyedCheckGate ] sfx6 + +late RIGHT [ RayE | Flower ] -> [ RayE | DestroyedFlower ] sfx5 +late LEFT [ RayW | Flower ] -> [ RayW | DestroyedFlower ] sfx5 +late UP [ RayN | Flower ] -> [ RayN | DestroyedFlower ] sfx5 +late DOWN [ RayS | Flower ] -> [ RayS | DestroyedFlower ] sfx5 + +late RIGHT [ RayE | Laser ] -> [ RayE | DestroyedLaser ] sfx7 +late LEFT [ RayW | Laser ] -> [ RayW | DestroyedLaser ] sfx7 +late UP [ RayN | Laser ] -> [ RayN | DestroyedLaser ] sfx7 +late DOWN [ RayS | Laser ] -> [ RayS | DestroyedLaser ] sfx7 + +late RIGHT [ RayE | IceBlock ] -> [ RayE | DestroyedIceBlock ] sfx4 +late LEFT [ RayW | IceBlock ] -> [ RayW | DestroyedIceBlock ] sfx4 +late UP [ RayN | IceBlock ] -> [ RayN | DestroyedIceBlock ] sfx4 +late DOWN [ RayS | IceBlock ] -> [ RayS | DestroyedIceBlock ] sfx4 + +late RIGHT [ RayE | Player ] -> [ RayE | DestroyedPlayer ] sfx2 +late LEFT [ RayW | Player ] -> [ RayW | DestroyedPlayer ] sfx2 +late UP [ RayN | Player ] -> [ RayN | DestroyedPlayer ] sfx2 +late DOWN [ RayS | Player ] -> [ RayS | DestroyedPlayer ] sfx2 + +( Lasers again, because some lasers might have been destroyed ) +late [ Ray ] -> [ ] +late [ LaserRight ] -> [ LaserRight RayRight ] +late [ LaserLeft ] -> [ LaserLeft RayLeft ] +late [ LaserUp ] -> [ LaserUp RayUp ] +late [ LaserDown ] -> [ LaserDown RayDown ] + +startLoop + late RIGHT [ RayE | no LaserObstacle ] -> [ RayE | RayRight ] + late LEFT [ RayW | no LaserObstacle ] -> [ RayW | RayLeft ] + late UP [ RayN | no LaserObstacle ] -> [ RayN | RayUp ] + late DOWN [ RayS | no LaserObstacle ] -> [ RayS | RayDown ] + + late RIGHT [ RayE | MirrorNW ] -> [ RayE | RayWN MirrorNW ] + late RIGHT [ RayE | MirrorSW ] -> [ RayE | RayWS MirrorSW ] + late LEFT [ RayW | MirrorNE ] -> [ RayW | RayEN MirrorNE ] + late LEFT [ RayW | MirrorSE ] -> [ RayW | RayES MirrorSE ] + late UP [ RayN | MirrorSE ] -> [ RayN | RaySE MirrorSE ] + late UP [ RayN | MirrorSW ] -> [ RayN | RaySW MirrorSW ] + late DOWN [ RayS | MirrorNE ] -> [ RayS | RayNE MirrorNE ] + late DOWN [ RayS | MirrorNW ] -> [ RayS | RayNW MirrorNW ] +endLoop + +( Count remaining checkpoints and flowers ) +late [ CheckGateCount ] -> [ CheckGateCount Mask ] +late [ CheckGate no Counted] -> [ CheckGate Counted ] +late right [ CheckGateCount | no CheckGateCount ] -> [ CheckGateCount Zero | ] +startloop +late [Add1] -> [] +late right [ CheckGateCount no Add1 | no CheckGateCount ] [ Counted ] -> [ CheckGateCount Add1 | ] [ ] +late [ CheckGateCount Mask Add1 ] -> [ CheckGateCount One ] ++ late [ CheckGateCount Zero Add1 ] -> [ CheckGateCount One ] ++ late [ CheckGateCount One Add1 ] -> [ CheckGateCount Two ] ++ late [ CheckGateCount Two Add1 ] -> [ CheckGateCount Three ] ++ late [ CheckGateCount Three Add1 ] -> [ CheckGateCount Four ] ++ late [ CheckGateCount Four Add1 ] -> [ CheckGateCount Five ] ++ late [ CheckGateCount Five Add1 ] -> [ CheckGateCount Six ] ++ late [ CheckGateCount Six Add1 ] -> [ CheckGateCount Seven ] ++ late [ CheckGateCount Seven Add1 ] -> [ CheckGateCount Eight ] ++ late [ CheckGateCount Eight Add1 ] -> [ CheckGateCount Nine ] ++ late right [ CheckGateCount | CheckGateCount Nine Add1 ] -> [ CheckGateCount Add1 | CheckGateCount Zero ] +endloop +late right [ CheckGateCount no Number | CheckGateCount Number ] -> [ CheckGateCount Number | CheckGateCount Mask ] + +late [ FlowerCount ] -> [ FlowerCount Mask ] +late [ Flower no Counted] -> [ Flower Counted ] +late right [ FlowerCount | no FlowerCount ] -> [ FlowerCount Zero | ] +startloop +late [Add1] -> [] +late right [ FlowerCount no Add1 | no FlowerCount ] [ Counted ] -> [ FlowerCount Add1 | ] [ ] +late [ FlowerCount Mask Add1 ] -> [ FlowerCount One ] ++ late [ FlowerCount Zero Add1 ] -> [ FlowerCount One ] ++ late [ FlowerCount One Add1 ] -> [ FlowerCount Two ] ++ late [ FlowerCount Two Add1 ] -> [ FlowerCount Three ] ++ late [ FlowerCount Three Add1 ] -> [ FlowerCount Four ] ++ late [ FlowerCount Four Add1 ] -> [ FlowerCount Five ] ++ late [ FlowerCount Five Add1 ] -> [ FlowerCount Six ] ++ late [ FlowerCount Six Add1 ] -> [ FlowerCount Seven ] ++ late [ FlowerCount Seven Add1 ] -> [ FlowerCount Eight ] ++ late [ FlowerCount Eight Add1 ] -> [ FlowerCount Nine ] ++ late right [ FlowerCount | FlowerCount Nine Add1 ] -> [ FlowerCount Add1 | FlowerCount Zero ] +endloop + +( Remove tags ) +late [ Target ] -> [ ] +late [ MovableOnRustedFloor ] -> [ ] +late [ Counted ] -> [ ] + + +============== +WINCONDITIONS +============== + +Some Player +No DestroyedCheckGate +No CheckGate +No Flower + + +======= +LEVELS +======= +( Format 20x20 ) + +message Undo ( Z ) and Restart ( R ) are your best friends. + +message White blocks can be pushed one at a time. You must pass through all checkpoints. +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +___####_#####_###___ +___#*.###...###*#___ +___#....b.....b&#___ +___##############___ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Watch your step, the floor can be a bit rusty. +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____#########______ +_____#*#*#...#______ +_____#.#$&.#$#______ +_____#.###!#.#______ +_____#.......#______ +_____#########______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Beware, deadly laser beam ahead. +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +__________#####_____ +________###&f*#_____ +____####$$$...#_____ +____#.....#._.#_____ +____#.....b...#_____ +____#..########_____ +____####____________ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Mirrors can be pushed too. Please do not destroy any checkpoint. +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____########_______ +_____#&.##..##______ +_____#.p.....#______ +_____#c...q..#______ +_____##.#*_.##______ +_____##.###..#______ +_____#.......#______ +_____#...##..#______ +_____#########______ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Lasers can destroy each other. +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +________######______ +_____####.._*#______ +_____#....r_.#______ +_____#$#_...d#______ +_____#$#c..._#______ +_____#...p&###______ +_____###...#________ +_______#####________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message You can't leave before destroying all the purple flowers. They look poisonous enough to kill a robot. +____________________ +____________________ +____________________ +____________________ +____________________ +________u_x_________ +____________________ +_____##########_____ +_____#.......-#_____ +____##.o####f.#_____ +____#...####.-#_____ +____#&.p......#_____ +____#..##.....#_____ +____###########_____ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Red mirrors can be rotated from afar by pressing the action key while facing them. +____________________ +____________________ +____________________ +____________________ +______w_t__u_x______ +____________________ +______########______ +______#*.....#______ +______###_##.#______ +______#...-#.#______ +______#.#.&#.#______ +______#..n.d.#______ +______#.#_*..#______ +______#....###______ +______######________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Laser beams can melt ice blocks. +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +______########______ +______#*$&$*f#______ +______#a__...#______ +______#.a.al.#______ +______#.##...#______ +______########______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Golden blocks can be pushed from afar by pressing the action key. +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +________#####_______ +______###..*#_______ +______#....d#_______ +______#.as_&#_______ +______#.$##.#_______ +______#.....#_______ +______#######_______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Blue mirrors can be pushed from afar by pressing the action key. +____________________ +____________________ +____________________ +________w_t_________ +____________________ +________######______ +____#####fff*#______ +____#........##_____ +____#./_#....d#_____ +____#...#....d#_____ +____#..s.....d#_____ +____#.._.#_#.##_____ +____#.......&#______ +____#####.#.##______ +________#...#_______ +________#####_______ +____________________ +____________________ +____________________ +____________________ + +message Make your way +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____#########______ +_____#&..b...#______ +_____#.b.b.!*#______ +_____#b#b.b$##______ +_____#$*b.#..#______ +_____#.#..#.*#______ +_____#########______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Switching around +____________________ +____________________ +____________________ +____________________ +____________________ +________u_x_________ +____________________ +______#######_______ +______#-m.n.#_______ +______#._.nsd_______ +______#....&#_______ +______#n...n#_______ +______#nn.._#_______ +______#n_..n#_______ +______#######_______ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Don't get fried. +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____#########______ +_____#&..__.*#______ +_____#b#.....d______ +_____#..#b.$.#______ +_____#....b#.#______ +_____c.._..#.#______ +_____#*.#..d*#______ +_____#..#.*###______ +_____#########______ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Under fire +____________________ +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +__________######____ +___########..$$##___ +__##...........f##__ +__#&b_._.__._.._d#__ +__#.b....#.......#__ +__###....#...#..*#__ +__################__ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message The cell +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____#####f###______ +_____#$$#...*#______ +_____#$!#....#______ +_____#&......#______ +_____#..#....#______ +_____#.r....*#______ +_____#$$.....#______ +_____###e##e##______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Small room +____________________ +____________________ +____________________ +____________________ +____________________ +______w_t_u_x_______ +____________________ +______#######_______ +______#...-*#_______ +______#.$...d_______ +______#..b$&#_______ +______#._$o.#_______ +______#.....#_______ +______#######_______ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Tight security +____________________ +____________________ +____________________ +____________________ +_____w_t___u_x______ +____________________ +____######f####_____ +____#.b...._-*#_____ +____#.&b#..n..d_____ +____#bb.#.....#_____ +____#..b......#_____ +____########..#_____ +____#*...-#...d_____ +____c....n....d_____ +____#*..-....*#_____ +____###########_____ +____________________ +____________________ +____________________ +____________________ + +message The guard +____________________ +____________________ +____________________ +____________________ +______w_t_u_x_______ +____________________ +______#######_______ +______#.....#_______ +______#&s#$$#_______ +______c.._l.#_______ +______#.....#_______ +______#...-.#_______ +______####.##_______ +______#*#...#_______ +______#....d#_______ +______#######_______ +____________________ +____________________ +____________________ +____________________ + +message Deviation +____________________ +____________________ +____________________ +____________________ +____________________ +_____w_t___u_x______ +____________________ +____###########_____ +____#r.......-#_____ +____#*#########_____ +____#........d#_____ +____#...m-.n..#_____ +____#o......&.#_____ +____###########_____ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Set me free +____________________ +____________________ +____________________ +________u_x_________ +____________________ +________####________ +_____####..####_____ +_____#.__bb...#_____ +_____#.a.a.qa_#_____ +____##.r....._##____ +____#.b.aaaaab.#____ +____#.saa&a..b.#____ +____##_.aaa.p.##____ +_____#___..aa.#_____ +_____#o..d-__.#_____ +_____##########_____ +____________________ +____________________ +____________________ +____________________ + +message The vault +____________________ +____________________ +____________________ +____________________ +______w_t__u_x______ +____________________ +_____####f#f#_______ +_____#.a....#_______ +_____#.rb...d#______ +_____#.a....###_____ +_____#&b....a-#_____ +_____#.a....#*#_____ +_____#.b....d##_____ +_____#......#_______ +_____###e#e##_______ +____________________ +____________________ +____________________ +____________________ +____________________ + +message The old church +____________________ +____________________ +____________________ +____________________ +_______w_tt_________ +____________________ +_______$$.$$________ +______$+_+_+$_______ +______$__+__$_______ +____$$.++.++.$$_____ +____$_$__+__$_$_____ +____+_$+_+_+$_+_____ +____$__$$.$$__$_____ +____$____$____$_____ +____.$$+$$$+$$&_____ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Friendly fire. +____________________ +____________________ +____________________ +____________________ +____________________ +______w_t_u_x_______ +____________________ +_____#########______ +_____#&....._#______ +_____#.mmmmm.#______ +_____#-...._.#______ +_____#.......#______ +_____#cpopoe*#______ +_____#.......#______ +_____#########______ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Mirror island +____________________ +____________________ +____________________ +____________________ +________u_x_________ +____________________ +_____####f#####_____ +_____#&...-...#_____ +____##.______.#_____ +____#-._._.._.#_____ +____##._\k/?_-#_____ +_____#._...._.#_____ +_____#.______.#_____ +_____#........#_____ +_____##########_____ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Obstruction +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +##f#f#f#f#f#f#f#f#*_ +..................._ +..babab...........d_ +.a..a..a..........._ +&.baaaa............_ +.a..a..a..........._ +..oabab...........d_ +..................._ +############..#####_ +___________####_____ +____________________ +____________________ +____________________ +____________________ + +message The tortoise +____________________ +____________________ +____________________ +________w_t_________ +____________________ +________####________ +_____####..####_____ +_____#*.#.....####__ +____###.#.#...#*.#__ +____#.*s_b##b###.#__ +_####.#$....b.b..#__ +_#*f#..#.#.......#__ +_#........&.#.##e#__ +_#....#####._.d###__ +_####e#___#*####____ +____###___###_______ +____________________ +____________________ +____________________ +____________________ + +message Golden path. +____________________ +____________________ +_____w_t___u_x______ +____________________ +____________________ +_____##########_____ +_____#......f*#_____ +_____#.____s..#_____ +_____#.__f*..##_____ +_____#._____.##_____ +____##..__s_..#_____ +____#c.._.._m-#_____ +____#*s...*_.*#_____ +____##__&____##_____ +_____#.s.____#______ +_____##.######______ +______###___________ +____________________ +____________________ +____________________ + +message Resource management +____________________ +____________________ +____________________ +_____w_t____u_x_____ +____________________ +_______#########____ +_______#$......#____ +____####&s#$$#.#____ +____#f#c...l$#.#____ +___##.#......#.##___ +___#*...s--z...*#___ +___##..#$##-##.##___ +____####+#.-##e#____ +_______#.....d##____ +_______#####-##_____ +___________###______ +____________________ +____________________ +____________________ +____________________ + +message Meltdown +____________________ +____________________ +____________________ +____________________ +____________________ +______w_t__u_x______ +____________________ +_____#######f##_____ +_____#..a....*#_____ +_____#a._-_...#_____ +_____#.am..__d#_____ +_____#&baa_..##_____ +_____#.a..e..*#_____ +_____##########_____ +____________________ +____________________ +____________________ +____________________ +____________________ +____________________ + +message Mirror island 2 +____________________ +____________________ +____________________ +________uu_x________ +____________________ +_______######_______ +_____###----###_____ +_____#........#_____ +____##.______&##____ +____#-._k.?n_sd#____ +____#-.$../._.-#____ +____#-._...._.-#____ +____#-._k..l_.-#____ +____##.___$__.##____ +_____#........#_____ +_____###---####_____ +_______#####________ +____________________ +____________________ +____________________ + +message Ray tracing +____________________ +____________________ +____________________ +____________________ +________u_x_________ +____________________ +_________###________ +_______###-#####____ +____####....-q##____ +____#$..o.-.-p.#____ +____#$_..r..__sd____ +____#$#&.#o.##_#____ +____#$##...###_#____ +____#$########_#____ +____#$$$$$$$$$$#____ +____############____ +____________________ +____________________ +____________________ +____________________ + +message Sideways attack +____________________ +____________________ +____________________ +____________________ +________w_t_________ +____________________ +_____##########_____ +_____#........#_____ +_____#.____.#.#_____ +_____#./..?...#_____ +_____#._.$_...#_____ +_____#._.._...#_____ +_____#._c._...#_____ +_____#&__._.e*#_____ +_____#######*##_____ +___________###______ +____________________ +____________________ +____________________ +____________________ + +message Travelling mirrors +____________________ +____________________ +___w_t_______u_x____ +____________________ +_#################__ +_#............*#*#__ +_#............d#.#__ +_#.............#.#__ +_#............##.#__ +_#.........ab#-..#__ +_#&........a....a#__ +_#......_###k#-..#__ +_####m##.s_...##.#__ +_#.$b.-#.#.....#.#__ +_#.-..a#.#....d#.#__ +_#*..a.#e#....*#*#__ +_#################__ +____________________ +____________________ +____________________ + +message Restricted movement +____________________ +____________________ +____________________ +______w_t_u_x_______ +____________________ +_____#########______ +_____#*..._..#______ +_____c.._....#______ +_____#.._....#______ +_____#.##.#-.#______ +_____#...-*p.#______ +_____#._...d.#______ +_____#..b$$#.#______ +_____#._$/&#q#______ +_____#.......#______ +_____#########______ +____________________ +____________________ +____________________ +____________________ + +message Roundabout +____________________ +____________________ +____________________ +____w_t_____u_x_____ +____________________ +__###############___ +__#....f....*#..#___ +__#.$$s..$..-#..#___ +__#.._....#e.#..#___ +__#&.#___.####¿##___ +__#..._à_.......#___ +__#..#___#.aaaa.#___ +__#.$$...$$....-#___ +__#.__s.._.aaaaa#___ +__#....e........#___ +__###############___ +____________________ +____________________ +____________________ +____________________ + +message Not afraid +____________________ +____________________ +_____w_t___u_x______ +____________________ +___#f#######f###____ +___#.rqr.q.q.r-#____ +___#.......o..q#____ +___#.o..q.r..q.#____ +___#.r...p.....#____ +___#o...p_.r..p#____ +___#r..p.&o...q#____ +___#.o.q..r..p.#____ +___#.r..qr.poq.#____ +___#..po....q..#____ +___#op..op..o.q#____ +___c_.....po.p.#____ +___###########e#____ +____________________ +____________________ +____________________ + +message The Spiral +____________________ +____________________ +__w_t__________u_x__ +____________________ +$$$$_______________* +._..............$._. +._.____________._._. +._._$$$$$$z$$$_._._. +._._$________$_._._. +._._$_......_$_._._. +._._+_.-..l._$_._*_. +._&_$_..s....s.._._. +._._$_.......____$_. +._._$$$$$$$$$$$d$$_. +._.____________+__r. +._.......*.....$$$$. +$_______i_i_______i$ +$$................$$ +____________________ +____________________ + +message Rusty center +____________________ +____________________ +_____w_t____u_x_____ +____________________ +____###_____________ +____#.##########____ +____#.*_...$$a.#____ +____#$_&¿..$#a*#____ +____#..$#$_$#.a#____ +____#.b.$$_$__$#____ +____#...$$$.y$$##___ +____#.#.$$$$#$..#___ +____#...$___*$p##___ +____#.c........q#___ +___##..........p#___ +___#-e......aa.##___ +___#########*###____ +___________###______ +____________________ +____________________ + +message Clean up your room +____________________ +____________________ +____________________ +______w_t_u_x_______ +____________________ +_____#########______ +_____#&o.....d______ +_____#rpaa#-.#______ +_____#..r..#.#______ +_____#.npr.#.#______ +_____#....-#*#______ +_____##a#b##.#______ +_____c.$.s_..#______ +_____#*_b.#r.#______ +_____#.s.....#______ +_____#.....d##______ +_____#########______ +____________________ +____________________ +____________________ + +message Mission impossible +____________________ +____________________ +__w_t_________u_x___ +____________________ +#####f#############_ +#-.._.#.k.k.#..._*#_ +#.br..#-..b._._.b.#_ +#....\#b....d.....#_ +#c......$0.....?..d_ +#__...#.....#_.b.*#_ +####.#*#######e####_ +#....$c..$..#$....#_ +#.....#..#....s_s.#_ +#...........#&s.s.#_ +#....#c..#..d__.s$#_ +#*..e##*.#*-#+...+#_ +##ee###############_ +____________________ +____________________ +____________________ + +message Thank you for playing + diff --git a/Bichrome.txt b/Bichrome.txt new file mode 100644 index 0000000000000000000000000000000000000000..c2e0775f4fa45d1d299bdead76afd13519c837ad --- /dev/null +++ b/Bichrome.txt @@ -0,0 +1,303 @@ +title Bichrome +author Nils Jung + +norepeat_action + +======== +OBJECTS +======== + +PlayerOrange +orange +..... +.000. +.0.0. +.000. +..... + +PlayerBlue +blue +..... +.000. +.0.0. +.000. +..... + +PlayerOrangeActive +orange yellow +..... +.101. +.0.0. +.101. +..... + +PlayerBlueActive +blue yellow +..... +.101. +.0.0. +.101. +..... + +WallOrange +orange #DB7921 +11111 +10001 +10001 +10001 +11111 + +WallBlue +(blue #2D67FF) +blue #0D47DF +11111 +10001 +10001 +10001 +11111 + +Wall +black + +TargetOrange +#DB7921 red +00000 +01110 +01110 +01110 +00000 + +TargetBlue +#0D47DF red +00000 +01110 +01110 +01110 +00000 + +Background +darkgrey + +======= +LEGEND +======= + +. = Background +# = Wall +0 = WallOrange +1 = WallBlue +2 = TargetOrange +3 = TargetBlue +o = PlayerOrangeActive and WallBlue +b = PlayerBlue and WallOrange +Player = PlayerOrange or PlayerBlue or PlayerOrangeActive or PlayerBlueActive +BlueWall = WallBlue or TargetBlue +OrangeWall = WallOrange or TargetOrange +ColoredWall = BlueWall or OrangeWall + +BlueBlockade = BlueWall or Wall or TargetOrange +OrangeBlockade = OrangeWall or Wall or TargetBlue +OrangePlayer = PlayerOrange or PlayerOrangeActive +BluePlayer = PlayerBlue or PlayerBlueActive + +======= +SOUNDS +======= + +SFX0 12088307 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +ColoredWall, Wall +Player + +====== +RULES +====== + +[ > PlayerOrange ] -> [ PlayerOrange ] +[ > PlayerBlue ] -> [ PlayerBlue ] + +[ > PlayerOrangeActive | OrangeWall ] -> [ > PlayerOrangeActive | > OrangeWall ] +[ > PlayerBlueActive | BlueWall ] -> [ > PlayerBlueActive | > BlueWall ] + +[ > PlayerOrangeActive | Wall ] -> [ PlayerOrangeActive | Wall ] +[ > PlayerBlueActive | Wall ] -> [ PlayerBlueActive | Wall ] + +[ > OrangePlayer | > OrangeWall | OrangeBlockade ] -> [ OrangePlayer | OrangeWall | OrangeBlockade ] +[ > BluePlayer | > BlueWall | BlueBlockade ] -> [ BluePlayer | BlueWall | BlueBlockade ] +[ > ColoredWall Player ] -> [ ColoredWall Player ] + +[ Action PlayerOrange ] -> [ PlayerOrangeActive ] +[ Action PlayerBlue ] -> [ PlayerBlueActive ] +[ Action PlayerOrangeActive ] -> [ PlayerOrange ] +[ Action PlayerBlueActive ] -> [ PlayerBlue ] + +[ > OrangeWall | WallBlue ] -> [ WallBlue | OrangeWall ] SFX0 +[ > BlueWall | WallOrange ] -> [ WallOrange | BlueWall ] SFX0 + +============== +WINCONDITIONS +============== + +all PlayerOrangeActive on TargetBlue +all PlayerOrange on TargetBlue +all PlayerBlueActive on TargetOrange +all PlayerBlue on TargetOrange + +======= +LEVELS +======= + +message Level 1 of 12 + +message Use the arrow keys to move around. Press x or Spacebar to switch characters. + +(gg ez) +########### +#o11111113# +########### +#20000000b# +########### + +message Level 2 of 12 + +message Press z to undo a move. + +(Sokoban 2.0) +############# +###3#####b0## +#01010##000## +#10101#01#00# +#01110#00110# +#10001#11011# +#01010#10#10# +#10101##010## +###o####02### +############# + +message Level 3 of 12 + +message Press r to restart a level. + +(First Contact) +########## +#111##000# +#10110010# +#20o10b13# +#10110010# +#111##000# +########## + +message Level 4 of 12 + +message Good luck! + +(Typewriter) +####### +#11113# +#0000b# +#11111# +#20000# +#o1111# +####### + +message Level 5 of 12 + +(Roundabout) +########## +#11101000# +#1o10100b# +#11101000# +#111##000# +#11101000# +#12101003# +#11101000# +########## + + +message Level 6 of 12 + +(#holebound) +######### +#1111111# +#1000021# +#10#1#01# +#1013101# +#10#1#01# +#1b00001# +#o111111# +######### + +message Level 7 of 12 + +(Pause Ahead) +######## +#101101# +#ob1123# +#101101# +######## + +message Level 8 of 12 + +(Trigonometry) +########## +######000# +#o###1110# +#12#10010# +#10101010# +#10110#30# +#1000###b# +#111###### +########## + +message Level 9 of 12 + +(Open your eyes) +########## +#111###13# +#10010000# +#o001011b# +#11110110# +#20###000# +########## + +message Level 10 of 12 + +(Two Worlds) +############# +#111#1111121# +#1o11101#101# +#111#111#111# +#000#000#000# +#01000b0#010# +#030#0000000# +############# + +message Level 11 of 12 + +(Perpetual Stare) +########## +#b0001113# +#11110000# +#00#01#11# +#o1110002# +########## + +message Level 12 of 12 + +(3D Chess) +####### +#10103# +#0101b# +#10101# +#21010# +#o0101# +####### + +message Congratulations! \ No newline at end of file diff --git a/Big_Dave.txt b/Big_Dave.txt new file mode 100644 index 0000000000000000000000000000000000000000..99b9078324c5133c813dd5da49fb6fa9d6406ee1 --- /dev/null +++ b/Big_Dave.txt @@ -0,0 +1,234 @@ +title Big Dave +author HugoBDesigner +homepage hugobdesigner.blogspot.com +run_rules_on_level_start +noaction + +======== +OBJECTS +======== + +Void +Transparent + +Background +Transparent + +BackTexture +DarkBlue + +Wall +#606060 #404040 +00111 +11001 +01110 +11000 +00101 + +PlayerT +#804000 #FFC080 #004080 +.000. +11111 +00100 +12121 +11111 + +PlayerL +#FFC080 #408000 #800000 +.0... +.0.12 +00112 +00112 +001.2 + +PlayerC +#800000 #408000 #C0FF80 +00100 +01210 +02220 +01210 +01110 + +PlayerR +#FFC080 #800000 #408000 +...0. +12.0. +12200 +12200 +1.200 + +PlayerB +#004080 #804000 +00000 +00.00 +00.00 +00.00 +11.11 + + +Crate +DarkBrown Orange +00000 +01110 +01110 +01110 +00000 + +Target +Yellow Pink Blue +0...0 +..1.. +.121. +..1.. +0...0 + +CrateTarget +Orange DarkBrown Blue +01110 +12221 +12221 +12221 +01110 + +CantMoveUp +Transparent + +CantMoveDown +Transparent + +CantMoveLeft +Transparent + +CantMoveRight +Transparent + +Marker1 +Transparent + +Marker2 +Transparent + +======= +LEGEND +======= + +Player = PlayerT OR PlayerL OR PlayerC OR PlayerR OR PlayerB +CantMove = CantMoveUp OR CantMoveDown OR CantMoveLeft OR CantMoveRight +Collidable = Wall +Pushable = Crate OR CrateTarget +Marker = Marker1 OR Marker2 + + +x = Background AND Void +. = Background +# = Wall +P = PlayerC +* = Crate +@ = Crate AND Target +O = Target + +======= +SOUNDS +======= +EndLevel 81640500 +SFX0 51970907 (Regular walk) +SFX1 15917907 (Push walk) +SFX2 25755107 (Multiple push walk) + +================ +COLLISIONLAYERS +================ + +Background +BackTexture, Void +Target +PlayerT, PlayerL, PlayerC, PlayerR, PlayerB, Wall, Crate, CrateTarget +CantMoveUp +CantMoveDown +CantMoveLeft +CantMoveRight +Marker1 +Marker2 + +====== +RULES +====== +(Reset some stuff) +[CantMove] -> [] +[Marker] -> [] +[CrateTarget] -> [Crate Target] +[No Void No BackTexture] -> [BackTexture] + +(Build the player) +UP[PlayerC | NO PlayerT] -> [PlayerC | PlayerT] +LEFT[PlayerC | NO PlayerL] -> [PlayerC | PlayerL] +DOWN[PlayerC | NO PlayerB] -> [PlayerC | PlayerB] +RIGHT[PlayerC | NO PlayerR] -> [PlayerC | PlayerR] + + +(Predetermines if objects can be pushed in any given direction) +UP[Pushable | Collidable] -> [Pushable CantMoveUp | Collidable] +DOWN[Pushable | Collidable] -> [Pushable CantMoveDown | Collidable] +LEFT[Pushable | Collidable] -> [Pushable CantMoveLeft | Collidable] +RIGHT[Pushable | Collidable] -> [Pushable CantMoveRight | Collidable] +startloop + UP[Pushable | CantMoveUp] -> [Pushable CantMoveUp | CantMoveUp] + DOWN[Pushable | CantMoveDown] -> [Pushable CantMoveDown | CantMoveDown] + LEFT[Pushable | CantMoveLeft] -> [Pushable CantMoveLeft | CantMoveLeft] + RIGHT[Pushable | CantMoveRight] -> [Pushable CantMoveRight | CantMoveRight] +endloop + +UP[> Player | CantMoveUp] -> [Player CantMoveUp | CantMoveUp] +DOWN[> Player | CantMoveDown] -> [Player CantMoveDown | CantMoveDown] +LEFT[> Player | CantMoveLeft] -> [Player CantMoveLeft | CantMoveLeft] +RIGHT[> Player | CantMoveRight] -> [Player CantMoveRight | CantMoveRight] + +[MOVING Player | STATIONARY Player] -> [MOVING Player | MOVING Player] +[> Player | Collidable] -> [Player CantMoveUp | Collidable] +[Player CantMove | Player] -> [Player CantMove | Player CantMoveUp] +[MOVING Player CantMove] -> cancel + +(Handle Movement) +[> Player | Pushable] -> [> Player | > Pushable] +[> Pushable | Pushable] -> [> Pushable | > Pushable] + +(Sound effects) +[> Pushable | > Pushable] -> [> Pushable Marker2 | > Pushable Marker2] +[> Player | Pushable] -> [> Player Marker1 | Pushable] +[> Player | Pushable Marker2] -> [> Player Marker2 | Pushable Marker2] +[Player Marker1 | Player] -> [Player Marker1 | Player Marker1] +[Player Marker2 | Player] -> [Player Marker2 | Player Marker2] + +[> Player No Marker] -> [> Player]SFX0 (Regular walk) +[> Player Marker1 No Marker2] -> [> Player Marker1]SFX1 (Push walk) +[> Player Marker1 Marker2] -> [> Player Marker1 Marker2]SFX2 (Multiple push walk) + +(Endgame) +LATE[Crate Target] -> [CrateTarget] + + +============== +WINCONDITIONS +============== + +ALL Target ON Crate + +======= +LEVELS +======= + +message 'Tis but a proof o' concept + +xxx#######xx +####.....### +#..........# +#.....**...# +#..p..**...# +#..........# +##........## +x#######.##x +xxxxxx#...#x +xxxxxx#...#x +xxxxxx#...#x +xxxxxx#.o.#x +xxxxxx#####x diff --git a/Bit_Blocks.txt b/Bit_Blocks.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b02a77f2fb9a4acbdefc4b2a6fc12af525bfae5 --- /dev/null +++ b/Bit_Blocks.txt @@ -0,0 +1,1118 @@ +title Bit Blocks + +======== +OBJECTS +======== + +Rock +darkbrown brown orange +.112. +01112 +01112 +01111 +.000. + +PlayerWithoutKey +Black Orange White Blue +..2.. +00000 +03130 +01310 +00000 + +PlayerWithKey +purple white blue +..1.. +22222 +20002 +20002 +22222 + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Dump +black +..... +.0.0. +..0.. +.0.0. +..... + +Battery1 +orange +00000 +0.... +0.... +0.... +00000 + +Battery2 +orange +00000 +..... +..... +..... +00000 + +Battery3 +orange +0000. +...0. +...00 +...0. +0000. + +Bar1 +red +..... +.0000 +.0000 +.0000 +..... + +Bar2 +yellow +..... +00000 +00000 +00000 +..... + +Bar3 +darkgreen +..... +000.. +000.. +000.. +..... + +Lock +black +.000. +0...0 +0...0 +00000 +00000 + +Key +black +.00.. +..0.. +..0.. +.000. +.000. + +Wall1 +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Wall2 +gray +00000 +0.0.0 +00.00 +0.0.0 +00000 + +Wall3 +red blue gray +00000 +02120 +01010 +02120 +00000 + +Wall4 +darkgreen +0...0 +.000. +.000. +.000. +0...0 + +Wall5 +lightblue + +Wall6 +lightgray lightred lightbrown lightgreen lightblue +01234 +43210 +01234 +43210 +01234 + +Wall7 +blue lightblue +..1.. +.000. +10001 +.000. +..1.. + +Wall8 +lightblue lightred +01010 +10101 +01010 +10101 +01010 + +Wall9 +gray + +Wall10 +red + +Crate1 +brown darkbrown +00000 +00100 +01010 +00100 +00000 + +Crate2 +darkbrown + +Crate3 +brown + +Crate4 +blue yellow +00000 +01110 +01110 +01110 +00000 + +Crate5 +brown +00000 +0...0 +0...0 +0...0 +00000 + +Crate6 +darkbrown +00000 +0...0 +0...0 +0...0 +00000 + +Crate7 +darkbrown brown +10001 +0...0 +0...0 +0...0 +10001 + +Crate8 +lightbrown +00000 +00.00 +0.0.0 +00.00 +00000 + +Crate9 +blue lightblue +00000 +00000 +01110 +00000 +00000 + +Crate10 +blue lightblue +00000 +00100 +00100 +00100 +00000 + +======= +LEGEND +======= + +Crate = Crate1 or Crate2 or Crate3 or Crate4 or Crate5 or Crate6 or Crate7 or Crate8 +Wall = Wall1 or Wall2 or Wall3 or Wall4 or Wall5 or Wall6 or Wall7 or Wall8 or Wall9 or Wall10 +Player = PlayerWithoutKey or PlayerWithKey +t = Rock +k = Battery1 +l = Battery2 +m = Battery3 +n = Bar1 +o = Bar2 +p = Bar3 +q = Lock +r = Key +. = Background +x = Dump +s = PlayerWithoutKey +a = Wall1 +b = Wall2 +c = Wall3 +d = Wall4 +e = Wall5 +f = Wall6 +g = Wall7 +h = Wall8 +i = Wall9 +j = Wall10 +0 = Crate1 +1 = Crate2 +2 = Crate3 +3 = Crate4 +4 = Crate5 +5 = Crate6 +6 = Crate7 +7 = Crate8 +8 = Crate9 +9 = Crate10 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Dump +Battery1 +Battery2 +Battery3 +Key +Player, Wall, Crate, Crate9, Crate10, Bar1, Bar2, Bar3, Lock, Rock + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Rock ] -> [ > Player | > Rock ] +[ > Player | Bar1 ] -> [ > Player | > Bar1 ] +[ > Player | Bar2 ] -> [ > Player | > Bar2 ] +[ > Player | Bar3 ] -> [ > Player | > Bar3 ] +late [ Crate1 | Crate1 | Crate1 ] -> [ | | ] +late [ Crate2 | Crate2 | Crate2 ] -> [ | | ] +late [ Crate3 | Crate3 | Crate3 ] -> [ | | ] +late [ Crate4 | Crate4 | Crate4 ] -> [ | | ] +late [ Crate5 | Crate5 | Crate5 ] -> [ | | ] +late [ Crate6 | Crate6 | Crate6 ] -> [ | | ] +late [ Crate7 | Crate7 | Crate7 ] -> [ | | ] +late [ Crate8 | Crate8 | Crate8 ] -> [ | | ] +late [ Crate9 | Crate9 | Crate9 ] -> [ | | ] +late [ Crate10 | Crate10 | Crate10 ] -> [ | | ] +horizontal [ > Player | Crate9 ] -> [ > Player | > Crate9 ] +vertical [ > Player | Crate10 ] -> [ > Player | > Crate10 ] +[ > PlayerWithKey | lock ] -> [ PlayerWithoutKey | ] +[ Player Key ] -> [ PlayerWithKey ] + +============== +WINCONDITIONS +============== + +all Crate on Dump +all Crate9 on Dump +all Crate10 on Dump +all Bar1 on Battery1 +all Bar2 on Battery2 +all Bar3 on Battery3 + +======= +LEVELS +======= + +message MATCH THREE CRATES! + +message LEVEL 1 + +aaaaaaaaa +......... +.a..7..s. +......... +aa.77aaaa +aaaaaaaaa + +message LEVEL 2 + +aaaaaaaaa +a.......a +a..7.7.sa +..aaaaaaa +...77.77a +aaaaaaaaa + +message Take your time, there's no need to rush. + +message LEVEL 3 + +.a77..7.. +.a...aa.. +.a...a... +.a...a.s. +7aaaa.... +7........ +..7.7.77. + +message LEVEL 4 + +aaaaaaaaa +a.a.a.a.a +a.a.a.7.a +as..a.a7a +a.a...a7a +a.a.a.a.a +aaaaaaaaa + +message Brick tunnel! + +message LEVEL 5 + +aaaaaaaaaa +a7.aa77.aa +a7.aa.7.aa +a.aaa...aa +a.aaaaa..s +a7aaaaa.aa +a.......aa +aaaaaaaaaa + +message LEVEL 6 + +....aaaa.. +....a77a.. +....a7.a.. +aaaaa..aaa +as.......a +a.a7.7.7.a +a........a +aaaaaaaaaa + +message WOW! Tons of crates! + +message LEVEL 7 + +77.7s.7.77 +77.7...... +......7.77 +77.7..7.77 +aaaaa.aaaa +.......... +.......... +7.7.7.7.77 + +message LEVEL 8 + +aaaaaaaaaa +as.....7.a +a7....7a.a +a..7.....a +a7.7..aaaa +a.....a... +aaa...a... +..aaaaa... + +message LEVEL 9 + +a........a +....77.... +7...aa.... +..s.aa..7. +....7..... +a....7...a +aa......aa + +message LEVEL 10 + +s........a +......7..a +77a7..a..a +......7..a +77a7..7..a +.........a +aaa.a.a.aa +aaaaaaaaaa + +message Iorn walls! + +message LEVEL 11 + +.......... +7..7...s.. +.......... +.....bbbb. +7...bb..b7 +7..7b...b. +b..7b...b7 +bbbbb...b7 + +message LEVEL 12 + +ababababab +s......... +..7.77.... +.......... +......7.77 +7.77...... +.......... +bababababa + +message FANCY WALLS! + +message LEVEL 13 + +fggggggggggf +fggggggggggf +fggggggggggf +f..........f +f..s....0..f +f.......b..f +f..00b0.0..f +f.......0..f +f..........f +f00b0......f +fjjjjjjjjjjf + +message There's crates EVERYWHERE! + +message LEVEL 14 + +aadddddddddd +.a..3....h.. +....3....... +6.2....7..h. +....3....... +.......s.h.. +6.2.45...... +6......7..h. +....45.7.... +.a2.45...h.. +aa.......... + +message VERTICAL and HORIZONTAL blocks! + +message LEVEL 15 + +88.8........ +......88.8.. +............ +88.8...88.8. +............ +.88.8..88.8. +............ +.s........99 +.....88.8... +..........99 +88.8......99 + +message ALL KINDS OF CRATES! + +message LEVEL 16 + +00.0...9 +11.1...9 +22.2.... +33.3.... +44.4.s.. +55.5.... +66.6.... +77.7...9 +88.8.... + +message Toss the block IN THE DUMP! + +message LEVEL 17 + +aaaaaa +x..4.s +aaaaaa + +message LEVEL 18 + +aaaaaaaaa +ax177.7sa +aaaaaaaaa + +message HARD LEVEL! + +message LEVEL 19 + +....... +...4... +.s.00.0 +...4... +...4... + +message COOL MAZE! + +message LEVEL 20 + +....s.. +a.aaaaa +....... +bbbbb.b +....... +c.ccccc +....... +ddddd.d +....... +e.eeeee +....... +fffff.f +....... +g.ggggg +....... +hhhhh.h +....... +i.iiiii +....... +jjjjj.j +....... +44.4.4x + +message LEVEL 21 + +iiiiiiiiiii +iba.77..abi +iaa.dd..aai +i.........i +i.s.6.66..i +i....55.5.i +i..44.4...i +iaa.1.17aai +iba...1.abi +iiiiiiiiiii + +message IN THE SKY! + +message LEVEL 22 + +eeeeeeeeeee +ehhhhhhhhhe +ehaaaaa..he +eha.7.a..he +eha.a.aaahe +eha.7.7.ahe +eha00.0sahe +ehaaaaaaahe +ehhhhhhhhhe +eeeeeeeeeee + +message OH NO, A CAVE! + +message LEVEL 23 + +ddddddddddd +ddd77.0dddd +ddd.7.0dddd +ddd..0.dddd +ddd....dddd +ddddd.ddddd +00.dd.....s +..0dd.ddddd +77..7.ddddd +ddddddddddd + +message LEVEL 24 + +ccccccccccc +cs....7677c +c......6..c +c.3.......c +c.3....6..c +c..3......c +c.......3.c +c....3....c +c....3....c +ccccccccccc + +message LEVEL 25 + +ggggggggggg +g0...s...0g +g.........g +g.0.0.0.0.g +g.........g +g.........g +g.0.0.0.0.g +g.........g +g0.......0g +ggggggggggg + +message LEVEL 26 + +f6.6.6.6.6f +f6.6.6.6.6f +f.........f +f6.6.6.6.6f +f....s....f +f323232323f +f.........f +f323232323f +f323232323f +fhhhhhhhhhf + +message LEVEL 27 + +...aaaaa... +...a.7.a... +...a.a.a... +aaaa.0.aaaa +a.7..007..a +a....s....a +aaggg.gggga +a88.8.8.88a +a33.3.3.33a +aaaaaaaaaaa + +message FILL THE BATTERY! BIT! BIT! BIT! + +message LEVEL 28 + +.s. +nop +klm + +message LEVEL 29 + +44.4.. +s22.2. +.p..n. +....o. +klm... + +message RED TUUNNEL! + +message LEVEL 30 + +jjjjjjjjjjjx. +j......jjjj.. +j.jjjj....j.j +j....jjjj.j.j +jjjj....j.j.j +j..jjjj.j.j.j +js....j.j.j.j +j..jj.j.j.j.j +jjjjj.j.j.j0j +jjjjj.j.j.j.j +jjjjj...j...j +jjjjjjjjjjjjj + +message LEVEL 31 + +s..a..x..a. +.p.aa...aa. +....aa3aa.. +.3......... +...o..77.7. +.3......... +.3.n.o.pn.. +.......p... +klmnklmoklm + +message LEVEL 32 + +ggggsgggg +gggg.gggg +gggg6gggg +gggg.gggg +gggg6gggg +gggg6gggg +gggg.gggg +......... +....6.aaa +nop...7xa +....6.aaa +klm.6.... + +message Tons of BITS! + +message LEVEL 33 + +7..as...a..4.44 +...aa..aa..6.66 +7..........4.44 +............... +nop.nop.nop.nop +klm.klm.klm.klm +nop.nop.nop.nop +klm.klm.klm.klm +nop.nop7nop.nop +klm.klm.klm.klm +nop.nop.nop.nop +klm.klm.klm.klm + +message KEYS and LOCKS! + +message LEVEL 34 + +..s.. +..... +..r.. +qqqqq +..... +00.0. + +message LEVEL 35 + +88.8.qq.4 +.....qq.4 +.s.r.qq.. +...r.qq.. +.....qq.4 +88.8.qq.. + +message BIG LEVEL! + +message LEVEL 36 + +88.8......9......a.x.a.... +..........9...s..a.6.a.r.. +..r..r..r........aaqaa.... +..........9............... +.44.4........o............ +......6.....n.p.b7b..naaaa +................b.b...aklm +....7767....klm.b7b..oa... +......6.........b7b...q... +................bbb...a.p. +nop..nop..bqqqb.......a... +klm.......bklmb.......aaaa + + +message PADLOCK MAZE! + +message LEVEL 37 + +cs......rc +c..cccc..c +c..c.rc..c +c..c..cqqc +cccc..c..c +.q...cc..c +3q.......c +xqcccccccc + +message LEVEL 38 + +bbbbbbbbbb +b8898...7b +bs.9...7.b +b.....7..b +b..9..6..b +b......6.b +b22.2...6b +bbbbbbbbbb + +message LEVEL 39 + +...aaaaaaa +.4.aaaa.3a +aqqarra.3a +aqqaqqa..a +ax......3a +anop.s.r.a +aklm.....a +aaaaaaaaaa + +message Take your time, this one could take a while. + +message LEVEL 40 + +7........7 +.7..s...7. +..7....7.. +...7..7... +....77.... +....77.... +...7..7... +..7....7.. +.7..7...7. +7........7 + +message LEVEL 41 + +....s...r +aaqaaaaaa +........r +aaaaaaqaa +........r +aaqaaaaaa +........r +aaaaaaqaa +........r +aaqaaaaaa +66..6..5x +aaa...aaa + +message WOW! A big maze! + +message LEVEL 42 + +ccccccccccccccccccccccccccccccccc +cc..8.88.c.8.88.8.88.8.88.8.88..c +cc.ccccc.c.cc.ccccccccccccccccc.c +cc88.8.c9c9cc9c.8.88c...cx288.8.c +cccccc9c.c9cc.c.ccc...npcx6.ccccc +cccccc9c9c.cc9c.ccccc.kmcx2.ccccc +cccccc.c9c9cc9c88.8.ccccccccccccc +cccccc9c.c.cc.ccccc.ccccccccccccc +c...cc.c9c9cc.cccc..5cccccccccccc +c.s....c.c9cc...cc55.cccccccccccc +c...cccc9c.cccc.c....cccccccccccc +ccccc...9c9ccc..c.ccccccccccccccc +c88.8.cccc.9cc.cc...ccccccccccccc +c.ccccccccc9c..cccc.ccccccccccccc +c9c9..c.66c.c.ccccc.ccccccccccccc +c.c9c5c6c.c9c.cc9...ccccccccccccc +c9c.c.c.c7c.c..c9cccccccccccccccc +c9c9c.55c.77cc9c.cccccccccccccccc +c7c.cccccccccc.c9ccc88.8.88.8.ccc +c.c88.8.88.8.c.c88.8.cccccccc...c +c7cccccccccc.c9cccccccc.8.88ccc.c +c7.8.88.8.88.c9.8.88....ccc.8.88c +ccccccccccccccccccccccccccccccccc + +message LEVEL 43 + +...a.....a... +.s.a.nop.a.r. +...a.....a... +...aaaqaaa... +............. +............. +............. +....aklma.... +....a...a.... + +message LEVEL 44 + +aaaa.....8.88 +33.3..s...... +.r.a.....8.88 +aaaaaaqaaaaaa +............. +9.9.9.9.9.9.9 +............. +9.9.9.9.9.9.9 +9.9.9.9.9.9.9 + +message Having friends can be nice! + +message LEVEL 45 + +aaaaaaaaaaaaa +a...........a +a55.5....s..a +a...........a +a...........a +a...........a +a55.5....s..a +a...........a +aaaaaaaaaaaaa + +message OR NOT! + +message LEVEL 46 + +aaaaaaaaaaaaa +as..........a +a55.5.55.5..a +a...........a +a..5...5.9.5a +a..5..5.....a +a....5...9.5a +as.5.....9.5a +aaaaaaaaaaaaa + +message LEVEL 47 + +......... +sss...sss +......... +nop...nop +......... +klm...klm + +message LEVEL 48 + +eeeeeeeeklmeeeeeeeeeee +eeeeeeeenopee88.8....e +s..........ee88.8....e +e.eeeeeeeeeee........e +e.....8.88.......8.88e +eeeeeeeeeeeeeeeeeeeeee + +message LEVEL 49 + +sx.....2....cccc...ccc +....2.cc.............. +.cccc....cccc..cccc2.. +2......x........x..... +...ccc...ccc..2....ccc +x...........x.ccc.2..x + +message LEVEL 50 + +klm.....66..6........... +nop......66..6.......n.. +...j.............6.6.... +..j.j............66..... +...j.....77.7......6.o.. +.......77.7.77.7.6...... +........................ +.b9.................aaaa +.b.bbbb..klm........a... +.b9b..b........jjj..a.p. +.b9b..b........j.j..q... +.b7bb.b....9...jjj..a77. +.b.77.b.............a7.. +.bbbbbb...8988......aaaa +...........9....s..9.... +........................ +...................9..r. +88.8.88.8.88.8.88.89.... + +message Rocks get IN YOUR WAY!! + +message LEVEL 51 + +.s. +ttt +... +9.9 +... +9.9 +9.9 + +message LEVEL 52 + +st..... +tt..... +....r.. +....... +aaaqaaa +....... +.x...5. + +message LEVEL 53 + +s.....9... +.....8988. +t..t...... +.tt...9.r. +.......... +.....aaaaa +66.6.q7.77 + +message LEVEL 54 + +..t..klm.. +.t.t....p. +t...t.o.t. +.t.....t.t +..t...t.t. +.n.t.t.t.. +s...t.t... + +message LEVEL 55 + +aaaaaaaa.9 +a......ap9 +a.aaaa.a.. +a.a..a.a.9 +a.a..aqa.. +0o0..aqa.. +.0........ +......n... +.s..r....9 +.......r.. +55.5.....9 +88.8.klm.9 + +message HARD LEVEL! + +message LEVEL 56 + +988.8.a..t.t.klm +9.9...a.t.t.p... +8898..a..9t...r. +988.8.a7.t.t.... +..9...a..9...s.. +9.....q7.9..o.n. +988.8.q75....... +88.8..a......... +9.9.9.a.5..35427 +......a.5....... +..9.9.a....35427 +88989.a88.835427 + +message LEVEL 57 + +70..km....n77.....8898...a77.7qq... +.0..np.t...bbb......9....aaaaaaa... +7.....ttt..bbb7.................... +.0.s...t.........p..9......r.r..... +7...................7..77.......o.. +..77.7.77.7.77.7.77.7.....11.1.klm. + +message LEVEL 58 + +t..44..4..t.........t.........t..... +.t.11..1.t.t...n...t.t...o...t.t..p. +..t.....t...t.....t...t.....t...t... +7..t...t.....t...t.....t...t.....t.. +.7..t.t.......t.t.......t.t...s...t. +.7...t33.3.3.33t...klm...t.........t + +message LEVEL 59 + +aaaaaaaaaaaaaaaa +a........x.....a +a.a.x......a7..a +a......7a......a +a7...a......7a.a +a...7...7....x.a +ax.....a..a....a +a..a...........a +a.......x...a..a +a7....a...a.7..a +a...x..........a +a..a...a...x...a +ax...........ssa +aaaaaaaaaaaaaaaa + +message LEVEL 60 + +iiiiiiiiiiiiiiii +i..............s +i.iiiiiiiiiiiiii +i.i............i +i.i.iiiiiiiiii.i +i.i.i........i.i +i.i.i.iiiiii.i.i +i.i.i.i....i.i.i +i.i.i..4.44i.i.i +i.i.iiiiiiii.i.i +i.i..........i.i +i.iiiiiiiiiiii.i +i..............i +iiiiiiiiiiiiiiii + +message ALL LEVELS COMPLETE! \ No newline at end of file diff --git a/Black_&_White.txt b/Black_&_White.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c73237e627deb23fb160de3da07c7fa7c34ccbc --- /dev/null +++ b/Black_&_White.txt @@ -0,0 +1,229 @@ +title Black & White +author Franklin P. Dyer +background_color Darkblue +key_repeat_interval 1 + +======== +OBJECTS +======== + +Background +PINK + +Black . +BLACK + +White , +WHITE + +Gray - +DarkGRAY + +PlayerW +Black +..... +.000. +.000. +.000. +..... + +PlayerB +White +..... +.000. +.000. +.000. +..... + +PlayerG +Darkgray Lightgray +..... +.101. +.010. +.101. +..... + +Goal o +Purple GRAY +11111 +10001 +10001 +10001 +11111 + +Wall x +Black White +01010 +10101 +01010 +10101 +01010 + +======= +LEGEND +======= + +Tile = White or Black or Gray +Player = PlayerW or PlayerB or PlayerG + +@ = PlayerB and Black + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Gray, Black, White +Goal +Player, Wall + +====== +RULES +====== + +[> Player|Gray] -> [|PlayerG Gray] +[> PlayerB Black|White|Black] -> [Black|PlayerB Black|White] +[> PlayerW White|Black|White] -> [White|PlayerW White|Black] +[> PlayerG|Black] -> [|PlayerB Black] +[> PlayerG|White] -> [|PlayerW White] +[> PlayerW|Black] -> [PlayerW|Black] +[> PlayerB|White] -> [PlayerB|White] + +============== +WINCONDITIONS +============== + +All player on goal + +======= +LEVELS +======= + +message Level 1 of 20 + +@..,, +..-,, +..,,o + +message Level 2 of 20 + +@...... +...,... +..,o,.. +...,... +....... + +message Level 3 of 20 + +@...,o +..,,,, +...,.. +.,.... +..-... + +(message Level 4 of 20 + +message Level 5 of 20 + +message Level 6 of 20 + +message Level 7 of 20 + +message Level 8 of 20 + +message Level 9 of 20 + +message Level 10 of 20 + +message Level 11 of 20 + +message Level 12 of 20 + +message Level 13 of 20 + +message Level 14 of 20 + +message Level 15 of 20 + +message Level 16 of 20 + +message Level 17 of 20 + +message Level 18 of 20 + +message Level 19 of 20 + +message Level 20 of 20) + + +@....,,,, +..,...,,, +..-..,,o, +...,..,,, +.....,,,, + +@..-,,,, +....,,,- +.-..,,,, +.,..,,.. +....,,.o + +@....-, +.,...-, +.,...-, +,,,,.x, +o,...-, + +@....,,,,, +.-,...,,-, +...,.,,,,, +....,,,,,, +......,,.. +......,,.o + +@....-, +......, +......, +....,,, +,,...,, +o,,..,, + +.....,,,,, +@....,,,,, +.....-..., +xxxxx,,.,, +.....,,.., +....,..,,, +....,,,,,, +....xxxxxx +-...,,,,,o + +@..-. +..,.. +.,,.. +..... +...,, +...,o + +xxx..... +xo,,,,,. +x,@...,. +.,....,. +.,..-x,. +.,....,. +.,....,. +.,,x.x,. +.....x.. + +@.....,,,,, +......,,,,, +......,,,,, +.....,,,,,, +.....,,,,,, +.....,,,,,, + + diff --git a/Blind_Maze_a1.txt b/Blind_Maze_a1.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd254ec27f91803b150fbedf6ee3dbac16df18f4 --- /dev/null +++ b/Blind_Maze_a1.txt @@ -0,0 +1,686 @@ +title Blind Maze a1 +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start +verbose_logging +norepeat_action +key_repeat_interval 0.2 +noundo + +======== +OBJECTS +======== + +Background +#828282 + + +Target +#5e81ff #2c2c2e +..00. +.000. +0000. +...1. +...1. + +Wall +#828282 + +Player +transparent + +playerview +blue +.000. +00000 +00000 +00000 +.000. + + +start +transparent + +view +orange +0...0 +.0.0. +..0.. +.0.0. +0...0 + +fail +black +0...0 +.0.0. +..0.. +.0.0. +0...0 + +wallL +#696e72 +....0 +....0 +....0 +....0 +....0 + +wallU +#9ba1a5 +00000 +..... +..... +..... +..... + +wallR +#aaafb3 +0.... +0.... +0.... +0.... +0.... + +wallD +#5a5f63 +..... +..... +..... +..... +00000 + +movingleft +transparent + +movingright +transparent + +movingdown +transparent + +movingup +transparent + +success +transparent + +board +transparent + +red +#de2323 + +white +#c7c7c7 + +randcolor +#c7c7c7 #de2323 +11111 +10000 +10000 +10000 +10000 + +unknown +#526b59 #2f3d33 #27332b #435748 #627a68 #3e4f41 +05544 +30014 +31104 +30004 +32333 + +unknownflag +#526b59 #2c2c2e +..00. +.000. +0000. +...1. +...1. + +swirlflag +#ce43de #2c2c2e +..00. +.000. +0000. +...1. +...1. + +swirl1 +#ce43de #bf3acf #b537c4 +11101 +02021 +10001 +12020 +10111 + +swirl2 +#ce43de #bf3acf #b537c4 +10111 +10200 +12021 +00201 +11101 + +fog1 +#7f8485 +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +fog2 +#7f8485 +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +flipper +#132747 +..... +..... +..0.. +..... +..... + +screenfail +transparent + +screenwin +transparent + +screenwin2 +transparent + +screenwin3 +transparent + +tempred +transparent + +tempwhite +transparent + + +animation +transparent + +flipperon +transparent + +flippervisualon +#b53f96 +..... +.000. +.000. +.000. +..... + +flipperactivatedimage +#b53f96 +..... +.000. +.0.0. +.000. +..... + +test +transparent + +flipped +transparent + + +======= +LEGEND +======= + +. = Background +P = Player +q = view and start +R = randcolor and start and board +y = playerview +u = unknown and start and board and randcolor +s = swirl1 and start and board and randcolor +f = fog1 and start and board and randcolor +l = flipper and start and board and randcolor +w = flippervisualon +i = flipper and fog1 and start and board and randcolor +x = target +? = unknownflag +d = fog1 and unknown and start and board and randcolor +$ = swirlflag +color = red or white +movingg = movingleft or movingright or movingdown or movingup +wallside = wallL or wallU or wallR or wallD +swirl = swirl1 or swirl2 +fog = fog1 or fog2 +screenfog = screenfail or screenwin or screenwin or screenwin2 or screenwin3 +tempcolor = tempred or tempwhite +flag = target or unknownflag or swirlflag + + +======= +SOUNDS +======= + + +target destroy 56949502 +unknownflag destroy 21979702 +swirlflag destroy 60794902 +sfx0 49064904 +sfx1 33483507 +sfx2 58056507 +sfx3 48114108 + +================ +COLLISIONLAYERS +================ + +Background +randcolor +view +flippervisualon +red, white +unknown +swirl +fog +flag +Player +wall +wallL +wallD +wallU +wallR +screenfog +flipper +flipperon +flipperactivatedimage +flipped +playerview +fail +start +movingg +success +board +animation +tempcolor +test + + +====== +RULES +====== + +(cleaning) +[movingg] -> [] + +(setup) +[randcolor] -> [random color] +[background no board no view] -> [background wall] + +(fog tile randomization) +startloop +[start][fog1 | fog no fog2] -> [start][fog1 | fog2] ++ [start][fog2 | fog no fog1] -> [start][fog2 | fog1] + +endloop + +(swirl randomization) +[swirl color] -> [swirl] +[swirl no color] -> [swirl random color] + +(swirl animation) +[swirl] -> [swirl animation] +[swirl1 animation] -> [swirl2] +[swirl2 animation] -> [swirl1] +([swirl3 animation] -> [swirl1]) + + +(fog animation) +[fog] -> [fog animation] +[fog1 animation] -> [fog2] +[fog2 animation] -> [fog1] + + + +(flippers) +random [start][flipper] -> [start][ flipper flipperon] +horizontal [start][flipperon | color no flipped] -> [start][flipperon flipped | flipped color] +vertical [start][ flipped | color no test] -> [start][ flipped | color test] +[test] -> [flipped] + +(flipper visuals) +random [start][flippervisualon][color] -> [start][][flippervisualon color] +[start][flippervisualon][flipperon] -> [start][flippervisualon][flipperon flipperactivatedimage] + + + +(wall work) +down [wall| no wall] -> [wall wallD |] +up [wall| no wall] -> [wall wallU |] +left [wall| no wall] -> [wall wallR |] +right [wall| no wall] -> [wall wallL|] + +(flag randomization) +startloop +random [flag no color][color no flag no flipper] -> [][flag color] +endloop + +(random player start) +random [start][color no flag no flipper] -> [start][color player] + + + +[start] -> [] + + +(find target) +[action player target] -> [player success] + + +(placing unknown flag three times) +random [action player unknownflag][board color no flag no flipper no swirl no unknown] -> [action player unknownflag][board color unknown] +random [action player unknownflag][board color no flag no flipper no swirl no unknown] -> [action player unknownflag][board color unknown] +random [action player unknownflag][board color no flag no flipper no swirl no unknown] -> [player success][board color unknown] + +(placing swirl flag two times) +random [action player swirlflag][board color no flag no flipper no swirl no unknown] -> [action player swirlflag][board color swirl1] +random [action player swirlflag][board color no flag no flipper no swirl no unknown] -> [player success][board color swirl1] + +(flag success) +random [Player][success][board][flag] -> [][][player board][flag] + +(flag fail) +[action player no target]-> [fail]sfx0 +[fail playerview] -> [fail] + + + +(continuous player movement) +left [ left player | no color] -> [movingright player | ] +right [ right player | no color] -> [movingleft player | ] +down [ down player | no color] -> [movingup player | ] +up [ up player | no color] -> [movingdown player | ] + + (move loop) + startloop + late left[player movingleft | color ] -> [ | player movingleft color] + late right[player movingright | color ] -> [ | player movingright color] + late down[player movingdown | color ] -> [ | player movingdown color] + late up[player movingup | color ] -> [ | player movingup color] + endloop + +(visible player) +late [playerview no player][player] -> [][playerview player] + + + (info to player) +late [player red][view] -> [player red][view red] +late [player white][view] -> [player white][view white] + +late [screenfog] -> [] +late [player fog no screenfog] -> [player fog random screenfog] +late [player screenfail] -> [player screenfail random tempcolor] + +late [player flipped red] -> [player flipped red tempwhite] +late [player flipped white] -> [player flipped white tempred] + +late [player tempred][view] -> [player tempred][view red] +late [player tempwhite][view] -> [player tempwhite][view white] +late [tempcolor] -> [] + + +(player move sound) +late random [view red] -> sfx1 +late random [view white] -> sfx2 + + + +============== +WINCONDITIONS +============== + +no flag + +======= +LEVELS +======= + +message Press 'X' on all flags. + +x....y +.rrrr. +.rrrr. +.rrrr. +.rrrr. +...... + +message You position is randomized whenever you collect a flag. + +yxxx..... +.rrrrrrr. +.rrrrrrr. +.rrrrrrr. +.rrrrrrr. +......... + +message The panel will tell you the color you are on. + +yxxx....... +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +........... + +message HINT: You can loop from one end to the other. + +.xxx....... +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +........... + +xxx.......... +...rrr...qqq. +..rrrrr..qqq. +.rrrrrrr.qqq. +.rrrrrrr.qqq. +.rrrrrrr.qqq. +..rrrrr..qqq. +...rrr...qqq. +............. + +message These question marks hide even more info from you. + +xxxx........ +.rrrrrr.qqq. +.rrrrrr.qqq. +.rruurr.qqq. +.rruurr.qqq. +.rrrrrr.qqq. +.rrrrrr.qqq. +............ + + +xxxx......... +.uuuuuu.qqq.. +.urrrrr.qqq.. +.urrrrr.qqq.. +.urrrrr.qqq.. +.urrrrr.qqq.. +.urrrrr.qqq.. +............. + +message Swirls will produce a random result each time you step on them + +xxxy........ +.ssssss.qqq. +.srrrrr.qqq. +.srrrrr.qqq. +.srrurr.qqq. +.srrrrr.qqq. +.srrrrr.qqq. +............ + +xx......... +.srrrs.qqq. +.rsrsr.qqq. +.rrsrr.qqq. +.rsrsr.qqq. +.srrrs.qqq. +........... + + +message In fog, your screen has a 12.5% chance to display the wrong color. + +.xxxy....... +.ffrrff.qqq. +.ffrrff.qqq. +.rrffrr.qqq. +.rrffrr.qqq. +.ffrrff.qqq. +.ffrrff.qqq. +............ + +xxx.......... +..fffff..qqq. +.frrrrrf.qqq. +.frrurrf.qqq. +.frrurrf.qqq. +.frrrrrf.qqq. +..fffff..qqq. +............. + +xxx.......... +.fffsfff.qqq. +.fffsfff.qqq. +.rrrsrrr.qqq. +.rrrsrrr.qqq. +.fffsfff.qqq. +.fffsfff.qqq. +............. + + +message One flipper (magenta) has been turned on randomly. The 3x3 area it occupies has been flipped. + +yxw......... +.rrrrr.qqq.. +.rrrrr.qqq.. +.rrlrr.qqq.. +.rrrrr.qqq.. +.rrrrr.qqq.. +............ + +xywx....... +.rrrrr.qqq. +.rrlrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrlrr.qqq. +.rrrrr.qqq. +........... + +xxw.......... +.rrrrrrr.qqq. +.rrrrrrr.qqq. +.rrrlrrr.qqq. +.rrrrrrr.qqq. +.rrrrrrr.qqq. +............. + +message You won't always know which flipper was turned on, however. + +xxx......... +.rrrrrr.qqq. +.rlrrlr.qqq. +.rrrrrr.qqq. +.rrrrrr.qqq. +.rlrrlr.qqq. +.rrrrrr.qqq. +............ + +xxx......... +.rrr....qqq. +.rlrrrr.qqq. +.rrrrlr.qqq. +.rlrrrr.qqq. +.rrrrlr.qqq. +....rrr.qqq. +............ + + +xx.......... +.iffffi.qqq. +.ffrrff.qqq. +.frrrrf.qqq. +.frrrrf.qqq. +.ffrrff.qqq. +.iffffi.qqq. +............ + +xx......... +.srsrs.qqq. +.rlrlr.qqq. +.srrrs.qqq. +.rlrlr.qqq. +.srsrs.qqq. +........... + +xxx........... +.rrrrrrrrr.qq. +.rlrrlrrlr.qq. +.rrrrrrrrr.qq. +.............. + +message I wonder what these different flags do... + +????....... +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +.rrrrr.qqq. +........... + +??x......... +.dddd...qqq. +.drrrr..qqq. +.drrrrd.qqq. +.drrrrd.qqq. +..rrrrd.qqq. +...dddd.qqq. +............ + +$$$......... +..rrrr..qqq. +.rrrrrr.qqq. +.rrrrrr.qqq. +.rrrrrr.qqq. +..rrrr..qqq. +..rrrr..qqq. +............ + +$$$........... +.rrrrrrrr.qqq. +.rrrrrrrr.qqq. +.ss.ss.ss.qqq. +.rrrrrrrr.qqq. +.rrrrrrrr.qqq. +.............. + +??$$xx....... +....fff..qqq. +.frrrrr..qqq. +.frrrrr..qqq. +.frr.rrf.qqq. +..rrrrrf.qqq. +..rrrrrf.qqq. +..fff....qqq. +............. diff --git a/Blind_Ninja.txt b/Blind_Ninja.txt new file mode 100644 index 0000000000000000000000000000000000000000..8bd166188364322aa6314f9b1e7e597096c92052 --- /dev/null +++ b/Blind_Ninja.txt @@ -0,0 +1,235 @@ +Title Blind Ninja +Author Connorses +background_color black +text_color red +noundo +======== +OBJECTS +======== +background +brown + +player +black grey +.000. +.111. +1000. +.0.0. +..... + +Enemy1 +black white +.000. +.101. +.000. +.0.0. +..... +s1 +white +.00.. +.000. +0..0. +....0 +..... +s2 +white +..0.. +...0. +...00 +..000 +.0... +s3 +white +..... +0.... +.0..0 +.000. +.00.. +s4 +white +...0. +.00.. +00... +00... +..0.. +a +red +..... +..... +..... +..... +..... +b +green +..... +..... +..0.. +..... +..... +c +yellow +..... +..... +.0.0. +..... +..... + +block1 +lightblue +.0.0. +0...0 +..... +0...0 +.0.0. + + +======= +LEGEND +======= +enemy = enemy1 +enemyc = enemy and c +s = s1 or s2 or s3 or s4 +playera = player and a + +. = background +p = player +e = enemy1 + +======= +SOUNDS +======= +sfx0 48771506 +sfx1 86111107 +(sfx1 17190907) + +s1 create 95730307 +block1 create 59837900 + +================ +COLLISIONLAYERS +================ +background +enemy, player +a +b, block1 +s +c + +====== +RULES +====== + +[s] -> [] +[a] -> [] +[block1] -> [] +up [> player||enemy1] -> [|playera|s1] (x4) +right [> player||enemy1] -> [|playera|s2] +down [> player||enemy1] -> [|playera|s3] +left [> player||enemy1] -> [|playera|s4] + +up [> player|enemy] -> [playera|s1](x4) +right [> player|enemy] -> [playera|s2] +down [> player|enemy] -> [playera|s3] +left [> player|enemy] -> [playera|s4] + +([enemy|s] -> [< enemy|s] still considering using this one) + +[> player|no enemy] ->[|player] sfx1 +[player|...|no b] -> [player|...|b] +horizontal [enemy no c|...|b] -> [> enemy > c|...|b] +vertical [enemy no c|...|b] -> [> enemy > c|...|b] + +[enemy|...|player] -> [> enemy > c|...|player] +[moving enemy|player] -> [stationary enemy|player] +late [enemy no a|player no block1] -> [enemy a|player block1] (x4?) +late up [enemy no a|player block1] -> [enemy|s1] sfx0 +late right[enemy no a|player block1] -> [enemy|s2] sfx0 +late down [enemy no a|player block1] -> [enemy|s3] sfx0 +late left [enemy no a|player block1] -> [enemy|s4] sfx0 + +late up [enemy|playera] -> [enemy|s1] sfx0 +late right[enemy|playera] -> [enemy|s2] sfx0 +late down [enemy|playera] -> [enemy|s3] sfx0 +late left [enemy|playera] -> [enemy|s4] sfx0 +late [b] -> [] +late [c] -> [] +============== +WINCONDITIONS +============== +no enemy +======= +LEVELS +======= + +Message A truly skilled duelist will not allow the fight to last for more than a single stroke. +Message It happens so fast, you can barely see it. +... +.e. +... +... +... +.p. +... +Message You can block an attack from a single opponent. +......e +.p.e... +.....e. +Message Do not allow them to flank you. +..... +..... +.ep.e +..... +..... +Message You cannot block multiple attacks! +....... +.e..... +.e..... +....... +....e.. +....e.. +....... +...e... +...e... +....... +...p... +....... +....... +Message Watch carefully, your opponent, and anticipate his every move. +e...e +..... +..... +...p. +e...e + +..... +.e... +...pe +.e... +..... + +e.....e +..e.... +.e..... +...p.e. +....... +....... +e.....e + +....... +...e... +....... +.a..... +ee..... +...p.ee +....... + + +....e.... +......... +e.......e +......... +....p.... +......... +e.......e +......... +....e.... \ No newline at end of file diff --git a/Blow_the_ship_down!.txt b/Blow_the_ship_down!.txt new file mode 100644 index 0000000000000000000000000000000000000000..766d68c106faaaeea3201f9e8e8fc6a82e08c806 --- /dev/null +++ b/Blow_the_ship_down!.txt @@ -0,0 +1,369 @@ +title Blow the ship down! +author Ethan Clark +homepage www.puzzlescript.net + +zoomscreen 15x15 + +run_rules_on_level_start + +again_interval 0.1 + + +======== +OBJECTS +======== + +Background +lightblue + +water +darkblue + +bg1 +lightblue white +00000 +00000 +00000 +00000 +00000 + +bg2 +lightblue white +00000 +00010 +00000 +00000 +01000 + +bg3 +lightblue white +00000 +00010 +00000 +10000 +00000 + +wood0 +orange brown +00000 +00000 +00000 +00000 +00000 + +wood1 +orange brown +00000 +00000 +01100 +00000 +00000 + +wood2 +orange brown +00000 +00010 +01100 +00010 +00000 + +wood3 +orange brown +00000 +00010 +01110 +01010 +00000 + +wood4 +orange brown +00000 +01110 +01110 +01010 +00000 + +wood5 +orange brown +00000 +01110 +01110 +01110 +00100 + +wood6 +orange brown +00000 +01110 +11111 +01110 +00100 + +wood7 +orange brown +00000 +11111 +11111 +01110 +00100 + +wood8 +orange brown +00000 +11111 +11111 +11111 +00100 + +wood9 +orange brown +01010 +11111 +11111 +11111 +00100 + +wood10 +orange brown +11011 +11111 +11111 +11111 +00100 + +wood11 +orange brown +11111 +11111 +11111 +11111 +01100 + +wood12 +orange brown +11111 +11111 +11111 +11111 +01111 + +wood13 +orange brown +11111 +11111 +11111 +11111 +11111 + +playerR +red black +..00. +.001. +.000. +..0.. +..0.. + +playerL +red black +.00.. +.100. +.000. +..0.. +..0.. + +cloud +white +.000. +00000 +00000 +00000 +.000. + +WoodNear +transparent + +WoodRot +transparent + +WoodMoved +transparent + +======= +LEGEND +======= + +player = playerL or playerR + +wood = wood0 or wood1 or wood2 or wood3 or wood4 or wood5 or wood6 or wood7 or wood8 or wood9 or wood10 or wood11 or wood12 or wood13 +bg = bg1 or bg2 or bg3 + +. = Background +0 = water +w = wood0 +p = playerR +c = cloud + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +bg +water +player +wood +WoodNear +WoodRot +WoodMoved +cloud + +====== +RULES +====== + +[wood3] -> [] + +[WoodMoved] -> [] + +[no bg] -> [random bg] + +[left player] -> [left playerL] +[right player] -> [right playerR] + +left [action playerL | no wood] -> [playerL | wood0] +right [action playerR | no wood] -> [playerR | wood0] + +late up [player wood | no wood] -> [wood | player] +late right [playerL wood | ] -> [wood | playerL] +late left [playerR wood | ] -> [wood | playerR] + +late [WoodNear] -> [] + +(startloop) + +late [wood | water] -> [wood WoodNear | water] +late [wood WoodNear | no WoodNear] -> [wood WoodNear| WoodNear] + +late down [wood no WoodNear no woodMoved | no wood no water no player] -> [ | wood woodMoved] +late [woodMoved] -> again + +(endloop) + +late [WoodNear] -> [] +late horizontal [wood | ] -> [wood|WoodNear] +late [wood ] -> [wood WoodNear] + +(late down [player | no WoodNear] -> [ | player]) +late down [player | no wood] -> [ | player] + + +(startloop +late random [TurnParity1 wood no wood0 no WoodRot| wood0] -> [TurnParity1 wood WoodRot | wood1] +endloop) +(late up [TurnParity1 wood no wood0 no WoodRot| wood0] -> [TurnParity1 wood WoodRot | wood1]) + +(late [TurnParity1] -> [WoodRot TurnParity1] ) + +late [woodMoved | ] -> [WoodMoved | WoodMoved] + +late [wood no woodMoved] -> [wood0] + +late right [no woodMoved wood | wood] -> [wood | wood WoodRot] + +late [wood0 woodRot] -> [wood1] +(late [wood1 woodRot] -> [wood2] +late [wood2 woodRot] -> [wood3] +late [wood3 woodRot] -> [wood4]) + +late left [no woodMoved wood | wood] -> [wood | wood WoodRot] + +late [wood0 woodRot] -> [wood1] +late [wood1 woodRot] -> [wood2] +(late [wood2 woodRot] -> [wood3] +late [wood3 woodRot] -> [wood4]) + +late up [no woodMoved wood | wood] -> [wood | wood WoodRot] + +late [wood0 woodRot] -> [wood1] +late [wood1 woodRot] -> [wood2] +late [wood2 woodRot] -> [wood3] +(late [wood3 woodRot] -> [wood4]) + +late down [no woodMoved wood | wood] -> [wood | wood WoodRot] + +late [wood0 woodRot] -> [wood1] +late [wood1 woodRot] -> [wood2] +late [wood2 woodRot] -> [wood3] +late [wood3 woodRot] -> [wood4] + +late [wood3 | wood4] -> [wood0 | wood4] + +late [wood3] -> [wood3 ] again + +late [player water] -> [water] + +(late [wood4] -> [] again) + +(late [wood0 woodRot] -> [wood2] +late [wood1 woodRot] -> [wood2] +late [wood2 woodRot] -> [wood3] +late [wood3 woodRot] -> [wood4] +late [wood4 woodRot] -> [wood5] +late [wood5 woodRot] -> [wood6] +late [wood6 woodRot] -> [wood7] +late [wood7 woodRot] -> [wood8] +late [wood8 woodRot] -> [wood9] +late [wood9 woodRot] -> [wood10] +late [wood10 woodRot] -> [wood11] +late [wood11 woodRot] -> [wood12] +late [wood12 woodRot] -> [wood13] +late [wood13 woodRot] -> [] +late [water | wood0] -> [water | wood1]) + + +============== +WINCONDITIONS +============== + +(some wood4) +some player on cloud + +======= +LEVELS +======= + +message Arrow keys to move, x to build blocks. +message Blocks surrounded by exactly three blocks will be removed, unless touching a block surrounded by exactly four blocks +message Try to ascend to the clouds! + +ccccccccccccccc +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +............... +.......p....... +......www...... +000000000000000 + +(xrxrx rxxll lrxxr xxlx) + diff --git a/Bloxyd.txt b/Bloxyd.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ddc1117c2f20c1acc8d4a69882d10994d0bf3c9 --- /dev/null +++ b/Bloxyd.txt @@ -0,0 +1,711 @@ +title Bloxyd +again_interval 0.3 +(youtube 43UUex_YWxs) +======== +OBJECTS +======== +Pushing +red +.0.0. +0...0 +..... +0...0 +.0.0. + +UL +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +11230 +43330 +44443 + +UR +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +43111 +43330 +44443 + +DR +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +43111 +43230 +44243 + +DL +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +11230 +43230 +44243 + +LRU +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +11111 +43330 +44443 + +LRD +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +11111 +43230 +44243 + +UDL +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +11230 +43230 +44243 + +UDR +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +43111 +43230 +44243 + +UD +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +43230 +43230 +44243 + +LR +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +11111 +43330 +44443 + +U +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +43130 +43330 +44443 + +D +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +43130 +43230 +44243 + +L +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +11230 +43330 +44443 + +R +#506060 #00F0FF #a0dddd #405252 #304040 +30000 +43330 +43211 +43330 +44443 + +X +#506060 #00F0FF #a0dddd #405252 #304040 +30200 +43230 +11111 +43230 +44243 + +Player +#1a1a1a gray black #2a2a2a + +.220. +22010 +02002 +30222 +.302. + +Background +#afafaf #808080 gray +21111 +02221 +02221 +02221 +00002 + +Wall +#202020 #4a4a4a #606060 #3a3a3a +13331 +01112 +01112 +03332 +03332 + +Bomb +#1a1a1a #606060 black #2a2a2a white +..44. +..00. +.2010 +.3200 +..32. + +Explosion1 +black +..... +..... +..... +..... +..... + +Explosion2 +orange yellow +0.0.0 +.010. +01010 +.010. +0.0.0 + +Exit +blue #01317f #63a3ff #ccccff +20003 +12030 +11300 +10120 +01112 + +Inv +#006600 +00.0. +..... +..... +..... +.0.00 + +Crack +#afafaf #808080 gray black +31111 +03233 +02321 +02321 +33032 + +Pit +black + +Dynamite +#F06060 yellow #ae2343 +.11.. +..02. +..02. +..02. +..22. + +wood +#7f4822 #5f3812 #af4822 #ff7872 #402020 +02223 +10.02 +1...2 +40.02 +44110 + +graybomb +#6a6a6a #a0a0a0 #303030 #2a2a2a white +..44. +..00. +.2010 +.3200 +..32. + +key +white +..0.. +.0.0. +..0.. +..0.. +..00. + +metal +#415174 #82b0d4 white #314162 #606060 black #2a2a2a +01122 +35541 +36551 +36651 +33330 + +door +#303030 #8b8bab #b0b0b0 #4b4b5b #202020 +11111 +11411 +11411 +33033 +33333 + +======= +LEGEND +======= +. = Background +$ = exit +@ = inv +# = Wall +& = wood +* = wood and bomb +% = wood and dynamite +c = crack +z = UR +7 = DL +J = UL +F = DR +T = LRD +w = LRU +k = UDR +3 = UDL +| = UD +- = LR +P = Player +b = bomb +\ = key +I = dynamite +o = dynamite and crack +' = graybomb +; = graybomb and crack +6 = pit +m = metal +y = door + +Solid = Wall +connector = ul or ur or dr or dl or lru or lrd or udl or udr or u or l or d or r or ud or lr or x +UU = LRU or UDR or UDL or UL or UR or UD or U or x +DD = UDR or UDL or LRD or DL or DR or UD or D or x +LL = LRU or UDL or LRD or UL or DL or LR or L or x +RR = LRU or UDR or LRD or UR or DR or LR or R or x +item = bomb or dynamite or key +explodable = bomb or dynamite or graybomb or metal +item2 = item +breakable = connector or player or wood +======= +SOUNDS +======= +SFX1 65276106 +SFX2 82624702 +SFX3 5643508 +SFX4 22079708 +(SFX5 21487508) +SFX5 19328304 +SFX6 90411302 +SFX7 66650507 +SFX8 61607902 +SFX9 18837707 +================ +COLLISIONLAYERS +================ +Background +crack, pit +item, graybomb +Player, Wall, connector, exit, inv, wood, door, metal +explosion1, explosion2, pushing +====== +RULES +====== +[ > Player | Connector | Connector ] -> [ Player | > Connector pushing | Connector ] +[ > Connector | Connector ] -> [ > Connector | > Connector ] +[ > Connector | wood ] -> [ > connector | > wood ] again sfx7 +[ > Connector | no Connector ] -> [ > Connector | pushing ] +late [pushing no connector][pushing connector]->[pushing connector][] sfx1 +late [ pushing | connector ]->[ pushing | pushing connector ] +late up [ pushing UU | no DD ] -> [ UU | ] +late down [ pushing DD | no UU ] -> [ DD | ] +late left [ pushing LL | no RR ] -> [ LL | ] +late right [ pushing RR | no LL ] -> [ RR | ] +late [ no pushing connector | pushing connector ] -> [ connector | connector ] +late [ pushing connector ] -> [ bomb pushing connector ] + +late [ explosion2 | explodable ] -> [ explosion2 | explosion1 ] sfx2 again +late [ explosion2 breakable ] -> [ explosion2 ] +late [ explosion2 crack ] -> [ explosion2 pit ] +late [ explosion2 ] -> [] again +late [ explosion1 ] -> [ explosion2 ] again +late [ player | bomb pushing connector ] -> [ player | explosion1 connector ] again + +late [ player pit ] -> [ pit ] sfx6 + +[ wood pit ] -> [] sfx8 +[ > Player | wood ] -> [ Player | > wood ] again sfx7 +[ explosion2 | wood ] -> [ explosion2 | > wood ] + +(use of inventory) +([ pushing bomb ] -> [ explosion1 ] sfx2) +[ pushing dynamite ] -> [ explosion1 ] sfx2 +left [ action player no item no graybomb] [ inv item | no item ] -> [ pushing item player ] [ inv | ] + +(inventory) +late left [ Player item no pushing ] [ wall | inv no item ] -> [ Player ] [ wall | inv item ] sfx9 +late left [ Player item no pushing ] [ inv item2 | inv no item ] -> [ Player ] [ inv item2 | inv item ] sfx9 +late [ key | door ] -> [ | ] sfx5 +late [ pushing no dynamite ] -> [] + +[ > Player | exit ] -> win sfx3 + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +######### +#.......# +#.......# +#p.....$# +#.......# +#.......# +######### +#@@@@@@@# +######### + +########## +#......m.# +#......m.# +#......m.# +#.p.i..m$# +#......m.# +#......m.# +#......m.# +########## +#@@@@@@@@# +########## + +########## +#........# +#..666666# +#..6'''m$# +#i.6'6666# +#........# +#.......p# +########## +#@@@@@@@@# +########## + +######### +#i..y..i# +#.p.##### +#...##### +#\..m.m$# +######### +#@@@@@@@# +######### + +############ +#....6\66$6# +#.b..6m66y6# +#....6'66y6# +#.p....'.m6# +#....6'6666# +#.i..6m6...# +#....6\6...# +############ 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+#...f-l...df7.6.#;## +####z-7#y#|zj####;## +#.i.r-j...z-l'''m;## +#....#.....#....#### +#################### +###@@@@@@@@@@@###### +####################) + +#################### +#....#;;...#....#### +#.p.-z-;..k7j'''#### +##.#|\f#m#zxw##m#### +#...7|j...3ft.6'#### +#....#.....#..6'#### +#............6&m.m$# +#....#.....#..6.#;## +#...-rz...-7d.6.#;## +####--l#y#fzj####;## +#.i.fj7...|lz'''m;## +#....#.....#....#### +#################### +###@@@@@@@@@@@###### +#################### \ No newline at end of file diff --git a/Boats_Cars_&_Trains.txt b/Boats_Cars_&_Trains.txt new file mode 100644 index 0000000000000000000000000000000000000000..00bb19e83704fcf850245511df17d6d0017e46d5 --- /dev/null +++ b/Boats_Cars_&_Trains.txt @@ -0,0 +1,617 @@ +title Boats Cars & Trains +author James ah ha +homepage www.puzzlescript.net +flickscreen 11X9 +realtime_interval 0.25 + + +======== +OBJECTS +======== +background : +green + +home £ +red lightbrown blue lightgrey +.000. +00000 +11111 +12131 +12111 + +YtrBbl ╚ (200) +grey blue brown white +.0000 +12030 +11200 +11120 +1111. + +YtlBbr ╝ (188) +grey brown blue white +0000. +03012 +00122 +01222 +.2222 + +YbrBtl ╔ (201) +blue brown grey white +0000. +00012 +00122 +01232 +.2222 + +YblBtr ╗ (187) +blue grey brown white +.0000 +12000 +11200 +13120 +1111. + +YHxBV ╩ (202) +blue grey brown +.000. +12021 +11211 +12021 +.000. + +YVxBH ╠ (204) +grey blue brown +.000. +12021 +11211 +12021 +.000. + +YThroV ║ (186) +grey white +.010. +.000. +.010. +.000. +.010. +YThroH ═ (205) +grey white +..... +00000 +10101 +00000 +..... + +BthroH ─ (196) +blue +..... +00000 +00000 +00000 +..... + +BthroV │ (179) +blue +.000. +.000. +.000. +.000. +.000. + +YHoBV o +grey blue brown white +21112 +22222 +03030 +22222 +21112 + +YVoBH u +grey blue brown white +22022 +12321 +12021 +12321 +22022 + +set +transparent +was +red +..... +.0.0. +..0.. +.0.0. +..... +swapable1 +purple +0...0 +..... +..... +..... +0...0 +swapable2 +purple +0...0 +..... +..... +..... +0...0 +swap1 +orange +0...0 +..... +..... +..... +0...0 +swap2 +orange +0...0 +..... +..... +..... +0...0 +temp q +transparent + +(ANIMATION) +YcarH +yellow black +..... +.000. +00000 +.1.1. +..... + +YcarV +yellow black +..0.. +.001. +.00.. +.001. +..0.. + +BboatH +yellow darkbrown +.010. +00100 +11111 +.111. +..... + +BboatV +yellow darkbrown +.01.. +0011. +1111. +0011. +.01.. + +RailBR ┌ +black darkbrown +..... +...00 +..0.1 +.0..0 +.010. + +RailH = +black darkbrown +..... +00000 +.1.1. +00000 +..... + +RailBL ┐ +black darkbrown +..... +00... +1.0.. +0..0. +.010. + +RailTR └ +black darkbrown +.010. +.0..0 +..0.1 +...00 +..... + +RailV █ +black darkbrown +.0.0. +.010. +.0.0. +.010. +.0.0. + + +RailTL ┘ +black darkbrown +.010. +0..0. +1.0.. +00... +..... + +RailStat S +darkred brown darkgrey +..... +.000. +.1.1. +22222 +..... + +TrainH +white red black +0.0.. +11.1. +.1111 +11111 +2.2.2 + +TrainV +red black white +..001 +.000. +2.001 +.000. +20.01 + +(music) +m_End +#000 +m_rest +#000 +m_next_line +#000 +m_start +#000 +m_temp +#000 +m_new_line +#000 +m_C4 +#001 +m_D4 +#003 +m_E4 +#005 +m_F4 +#007 +m_G4 +#009 +m_A5 +#00B +m_B5 +#00D +m_C5 +#00F +m_sound +white +...0. +...0. +.000. +.0.0. +.000. +m_hold +white red +1..0. +.100. +.010. +..01. +...01 + + +======= +LEGEND +======= +(amination) + +(main routes) +junc = YtrBbl or YtlBbr or YbrBtl or YblBtr or YHxBV or YVxBH or RailStat +over = YHoBV or YVoBH +Ythro = YthroV or YthroH +Bthro = BthroV or BthroH +RailTurn = RailTL or RailTR or RailBL or RailBR +RailThro = RailTurn or RailH or RailV +thro = Ythro or Bthro or over or RailThro +routes = junc or thro or home +swap = swap1 or swap2 +swapi = over or YHxBV or YVxBH +swapable = swapable1 or swapable2 + +(vehicles) +car = YcarH or YcarV +boat = BboatH or BboatV +train = trainH or trainV + +Y = YcarH and YthroH +Z = YcarV and YthroV +W = BboatH and BthroH +X = BboatV and BthroV +player = car or boat or train + +(swapping) +K = YHoBV and swapable1 +L = YHxBV and swapable1 +M = YVoBH and swapable2 +N = YVxBH and swapable2 + +(music) +« = m_End +. = m_rest +C = m_C4 +D = m_D4 +E = m_E4 +F = m_F4 +G = m_G4 +A = m_A5 +B = m_B5 +H = m_C5 +m_note = C or D or E or F or G or A or B or H +» = m_sound and m_start +& = m_next_line +% = m_new_line +m_ender = m_next_line or m_end +======= + +======= +SOUNDS +======= +sfx0 72400106 (C-4) +sfx1 52564906 (D-4) +sfx2 31758506 (E-4) +sfx3 67624706 (F-4) +sfx4 41694506 (G-4) +sfx5 34551106 (A-5) +sfx6 71346306 (B-5) +sfx7 10280506 (C-5) +================ +COLLISIONLAYERS +================ +background +set, m_note, m_start, m_end, m_next_line, m_new_line, m_rest +temp, m_temp, m_hold +routes, home +swapable +swap +was +player, m_sound + +====== +RULES +====== +(stop playing music if player moves) +[> player][m_sound] -> [> player][m_hold] +[action player][m_sound] -> [action player][m_hold] +(stop moving off routes) +[> player routes | no routes] -> [player routes | no routes] +(stop player going back to last junction) +[> player | was] -> [player | was] +(if going to a new junction then remove 'was') +[> player | junc][was] -> [> player | junc][no was] +(if car moving onto station then change to train & visa versa) +[> car | railStat] -> [> TrainH | railStat set was] +[> train | railStat no set] -> [> YcarH | railStat set was] +(if on junction then change player type and stop returning) +late [car junc no set] -> [BboatH junc set was] +late [boat junc no set] -> [YcarH junc set was] +(set vert if only verts possible) +late [YthroV | YcarH | YthroV] -> [YthroV | YcarV | YthroV] +late [BthroV | BboatH | BthroV] -> [BthroV | BboatV | BthroV] +(if moving onto thro route then stop if not same colour as player) +[> car | Bthro] -> [car | Bthro] +[> car | RailThro] -> [car | RailThro] +[> boat | Ythro] -> [boat | Ythro] +[> boat | RailThro] -> [boat | RailThro] +[> train | Ythro] -> [train | Ythro] +[> train | Bthro] -> [train | Bthro] + +(if on thro route then remove set) +late [player thro][set] -> [player thro][no set] +(if in thro route then correct player orientaition) +late [YcarV YthroH] -> [YcarH YthroH] +late [YcarH YthroV] -> [YcarV YthroV] +late [BboatV BthroH] -> [BboatH BthroH] +late [BboatH BthroV] -> [BboatV BthroV] +late [TrainV RailH] -> [TrainH RailH] +late [TrainH RailV] -> [TrainV RailV] + +(stop player actioning on junc already marked for swap) +[action player swapable swap] -> [player swapable swap] +(if action on swappable juncn and another has been marked for swap then swap) +[action player swapable1 swapi][swap1][temp] -> [action player swapable1 no swapi][swap1][temp swapi set] +[action player swapable1][swap1 swapi] -> [action player swapable1 swapi][swap1 no swapi] +[action player swapable1][swap1][temp swapi] -> [action player swapable1][swap1 swapi][temp no swapi] +(tidy up) +[action player swapable1][swap1][temp set][was] -> [player swapable1][no swap1][temp no set][no was] +(if action on swappable juncn and another has been marked for swap then swap) +[action player swapable2 swapi][swap2][temp] -> [action player swapable2 no swapi][swap2][temp swapi set] +[action player swapable2][swap2 swapi] -> [action player swapable2 swapi][swap2 no swapi] +[action player swapable2][swap2][temp swapi] -> [action player swapable2][swap2 swapi][temp no swapi] +(tidy up) +[action player swapable2][swap2][temp set][was] -> [player swapable2][no swap2][temp no set][no was] + +(if action on swappable juncn but no swap mark then mark for swap) +[action player swapable1] -> [player swapable1 swap1] +[action player swapable2] -> [player swapable2 swap2] + + + +(aminate) + +(MUSIC) +(move sounder) +right [m_sound] -> [> m_sound] +down[m_sound m_next_line|...|m_ender] -> [m_next_line|...|m_temp m_ender] +left [m_temp m_ender |...| | m_new_line] -> [ m_ender |...| m_sound | m_new_line] +[m_sound m_end][m_start ] -> [m_end] [m_start m_sound] +(play notes) +late [m_C4 m_sound] -> sfx0 +late [m_D4 m_sound] -> sfx1 +late [m_E4 m_sound] -> sfx2 +late [m_F4 m_sound] -> sfx3 +late [m_G4 m_sound] -> sfx4 +late [m_A5 m_sound] -> sfx5 +late [m_B5 m_sound] -> sfx6 +late [m_C5 m_sound] -> sfx7 +(switch music back on) +late [m_hold] -> [m_sound] + +============== +WINCONDITIONS +============== + +all player on home + +======= +LEVELS +======= + +message Xcross 1.1 - your yellow car can follow the road until it meets a river then you have change to a boat and follow the river, you transfer back to a car at the next road. +message Find your way home (you can't return to junction you've just left, so don't get stuck on routes that go no where) +::│:│:║:║:: +::│:│:║:║:: +══╩═╗─╠─╠── +::│:║:║:║:: +£═╩═╝─╠─╚══ +::│:│:║:│:: +══╩═╩═╝─╔══ +::│:│:│:║:: +::│:X:│:║:: +»GAGFEFG.&. +%DEFEFG..&. +%GAGFEFG.&. +%DGEC....«. + +message Xcross 1.2 - new starting point, rember you can't go back to the junction you have just left +::│:│:║:║:: +::│:│:║:║:: +══╩═╗─╠─╠─W +::│:║:║:║:: +£═╩═╝─╠─╚══ +::│:│:║:│:: +══╩═╩═╝─╔══ +::│:│:│:║:: +::│:│:│:║:: +»DGGGBAGA&. +%BGGB..DE&. +%EDBBGAGA&. +%BAGEEDG.«. + + +message Xcross 1.3 - use one bridge +::│:│:║:║:: +::│:│:║:║:: +══╩═╗─╠─╠── +::│:║:║:║:: +£═╩═╝─u─╚══ +::│:│:║:│:: +══╩═╩═╝─╔═y +::│:│:│:║:: +::│:│:│:║:: +»GG.FG.AD.& +%BA.B.CBA.& +%GG.F.E.FG& +%A.B.FEDD.& +%D.C.BC.B.& +%AB.GA.FED« + +message Xcross 1.4 - you'll need to cross four bridges +::│:│:║:║:: +::│:│:║:║:: +══╩═╗─u─╠── +::│:║:║:║:: +£═o═╝─u─╚══ +::│:│:║:│:: +══╩═o═╝─╔═y +::│:│:│:║:: +::│:│:│:║:: +»GABGGABG&. +%BCD.BCD.&. +%DEDCBG&... +%DEDCBG&... +%GDG.GDG.«. + +message Xcross 1.5 - you can swap purple dotted junctions and bridges +message when you are on the first one press X to select it then move to second and press X again - they will then swap +::│:│:║:║:q +::│:│:║:║:: +£═L═╗─╠─╠─W +::│:║:║:║:: +══╩═╝─╠─╚══ +::│:│:║:│:: +══╩═K═╝─╔══ +::│:│:│:║:: +::│:│:│:║:: +»GABABBB.&. +%AAA.BBB.&. +%GABABBB.&. +%AABAG...«. + +message Xcross 1.6 - different swaping +::│:│:║:║:q +::│:│:║:║:: +£═╩═╗─N─M── +::│:║:║:║:: +══O═╝─╠─╚══ +::│:│:║:│:: +══╩═╩═╝─╔══ +::│:│:│:║:: +::│:│:X:║:: +»GAGFEFG.&. +%DEFEFG..&. +%GAGFEFG.&. +%DGEC....«. + +message Xcross 1.7 - you can only swap pairs where the directions of the routes match +::│:│:║:║:q +::│:│:║:║:: +£═L═╗─M─N── +::│:║:║:║:: +══╩═╝─╠─╚══ +::│:│:║:│:: +══╩═K═╝─╔═Y +::│:│:│:║:: +::│:│:│:║:: +»DGGGBAGA&. +%BGGB..DE&. +%EDBBGAGA&. +%BAGEEDG.«. + +message Xcross 1.8 - tough swapping +::│:│:║:║:q +::│:│:║:║:: +£═L═╗─M─╠─W +::│:║:║:║:: +══╩═╝─N─╚══ +::│:│:║:│:: +══K═╩═╝─╔══ +::│:│:│:║:: +::│:│:│:║:: +»GG.FG.AD.& +%BA.B.CBA.& +%GG.F.E.FG& +%A.B.FEDD.& +%D.C.BC.B.& +%AB.GA.FED« + +message Xcross 1.9 - they have built a railway, get to the right station to catch the train to home +q:│:│:║:║:£ +::│:│:║:║:█ +══╩═╗─M─N─█ +::│:║:║:║:█ +══╩═╝─N─╚═S +::│:│:║:│:█ +══╩═╩═╝─╔═S +::│:│:│:║:: +::X:│:│:║:: +»GABGGABG&. +%BCD.BCD.&. +%DEDCBG&... +%DEDCBG&... +%GDG.GDG.«. + diff --git a/Bombs_Away.txt b/Bombs_Away.txt new file mode 100644 index 0000000000000000000000000000000000000000..6c3a07ac727b5383ba03708d19301f6961146232 --- /dev/null +++ b/Bombs_Away.txt @@ -0,0 +1,571 @@ +title Bombs Away +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +Background +LightBlue + +Stone +DARKGRAY + +PlayerLeft +YELLOW BLACK +..... +.000. +.100. +.000. +.000. + +PlayerRight +YELLOW BLACK +..... +.000. +.001. +.000. +.000. + +Grass +GREEN + +Possible +BLACK +..... +..... +..... +..... +..... + +Forbidden +BLACK +..... +..... +..... +..... +..... + +Dropper1 +BLACK +..... +..... +..... +..... +..... + +Dropper2 +BLACK +..... +..... +..... +..... +..... + +Dropper3 +BLACK +..... +..... +..... +..... +..... + +Bomb1 +BLACK +..... +.000. +.000. +.000. +..... + +Bomb2 +BLACK RED +.000. +01110 +01110 +01110 +.000. + +Bomb3 +BLACK RED YELLOW +.202. +.020. +.202. +.111. +..1.. + + +Explosion1 +RED + +Explosion2 +RED + +Explosion3 +RED + +Counter +BLACK +..... +..... +..... +..... +..... + +ECounter1 +RED +..... +..... +..... +..... +..... + +ECounter2 +RED +..... +..... +..... +..... +..... + +ECounter3 +RED +..... +..... +..... +..... +..... + +Ladder +BROWN +0...0 +00000 +0...0 +0..00 +000.0 + +Dirt +DARKBROWN + +Goal +DARKBROWN #444 #222 BLACK +00000 +03330 +03330 +02220 +01110 + +Cloud +WHITE + +Spawner1 +BLACK + +Spawner2 +BLACK + +Spawner3 +BLACK + +Marker +BLACK +..... +..... +..... +..... +..... + +Shadow +BLACK +00000 +.000. +..... +..... +..... + +Gold +#DED121 #C9BD12 +..... +.001. +.001. +.111. +..... + +======= +LEGEND +======= + +. = Background +# = Stone +P = PlayerRight +G = Goal +| = Ladder +" = Grass +* = Possible +@ = Forbidden +[ = Counter +1 = ECounter1 +2 = ECounter2 +3 = ECounter3 +C = Cloud +{ = Spawner1 +} = Spawner2 +~ = Spawner3 +! = Gold + +Player = PlayerLeft or PlayerRight +Bomb = Bomb1 or Bomb2 or Bomb3 +Explosion = Explosion1 or Explosion2 or Explosion3 +BE = Bomb or Explosion +HardTerrain = Grass or Stone +Terrain = HardTerrain or Dirt +Solid = Player or Bomb or Terrain or Stone +PlayerSolid = Solid or Cloud +Spawner = Spawner1 or Spawner2 or Spawner3 +Dropper = Dropper1 or Dropper2 or Dropper3 +ECounter = ECounter1 or ECounter2 or ECounter3 + +======= +SOUNDS +======= + +sfx0 54781700 (Gold get) +sfx1 30908302 (Explosion1) +sfx2 77803308 (Explosion2) +sfx3 74395708 (Explosion3) +sfx4 31424107 (Ladder place) +EndLevel 51589500 + +================ +COLLISIONLAYERS +================ + +Background +Possible, Forbidden, Dropper, Counter, ECounter, Spawner +Ladder, Goal, Cloud, Marker, Gold +Solid +Shadow +Explosion + +====== +RULES +====== + +(Randomly place droppers) +startloop +random [ Possible ] [ Spawner1 ] -> [ Dropper1 ] [ ] +random [ Possible ] [ Spawner2 ] -> [ Dropper2 ] [ ] +random [ Possible ] [ Spawner3 ] -> [ Dropper3 ] [ ] +endloop +[ Possible ] -> [ ] + +(Change character sprite) +[ RIGHT PlayerLeft ] -> [ PlayerRight] +[ LEFT PlayerRight ] -> [ PlayerLeft ] + +(Player movement) +[ > Player ] [ BE ] -> [ Player ] [ BE ] +LEFT RIGHT [ > Player | NO PlayerSolid ] -> [ | Player ] +LEFT RIGHT [ > Player | PlayerSolid ] -> [ Player | PlayerSolid ] +DOWN [ > Player | NO PlayerSolid ] -> [ | Player ] +DOWN [ > Player | PlayerSolid ] -> [ Player | PlayerSolid ] +DOWN [ Player NO Ladder | NO PlayerSolid NO Ladder ] -> [ | Player ] +UP [ > Player | NO PlayerSolid ] -> [ | Player ] +UP [ > Player | PlayerSolid ] -> [ Player | PlayerSolid ] + +[ Player Gold ] -> [ Player ] sfx0 + +(Actions) +UP [ ACTION Player NO Ladder | NO PlayerSolid NO Goal ] -> [ > Player Ladder | ] sfx4 +RIGHT [ ACTION PlayerRight Ladder | NO PlayerSolid NO Ladder NO Goal ] -> [ > PlayerRight Ladder | Ladder ] sfx4 +LEFT [ ACTION PlayerLeft Ladder | NO PlayerSolid NO Ladder NO Goal ] -> [ > PlayerLeft Ladder | Ladder ] sfx4 + +(Counting) +[ STATIONARY Counter ] -> [ RIGHT Counter ] +[ RIGHT Counter ] [ BE ] -> [ Counter ] [ BE ] +RIGHT [ RIGHT Counter | NO Counter ] -> [ Counter | Counter ] +[ RIGHT Counter ] -> [ Counter ] +RIGHT [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper1 NO Bomb1 ]-> [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper1 Bomb1 ] again +RIGHT [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper2 NO Bomb2 ]-> [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper2 Bomb2 ] again +RIGHT [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper3 NO Bomb3 ]-> [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] [ Dropper3 Bomb3 ] again +late RIGHT [ Counter | Counter | Counter | Counter | Counter | Counter | Counter ] -> [ Counter ||||||] + +(Move dropper) +random HORIZONTAL [ Dropper | NO Forbidden ] -> [ > Dropper | ] +HORIZONTAL [ > Dropper BE ] -> [ Dropper BE ] +HORIZONTAL [ > Dropper ] [ BE ] -> [ Dropper ] [ BE ] + +(ECounting) +[ STATIONARY ECounter1 ] [ Explosion1 ] -> [ RIGHT ECounter1 ] [ Explosion1 ] +[ STATIONARY ECounter2 ] [ Explosion2 ] -> [ RIGHT ECounter2 ] [ Explosion2 ] +[ STATIONARY ECounter3 ] [ Explosion3 ] -> [ RIGHT ECounter3 ] [ Explosion3 ] +RIGHT [ RIGHT ECounter | NO ECounter ] -> [ ECounter | ECounter ] +[ RIGHT ECounter ] -> [ ECounter ] +(1) +RIGHT [ ECounter1 | ECounter1 | ECounter1 ] [ Explosion1 ] -> [ ECounter1 | ECounter1 | ECounter1 ] [ ] +late RIGHT [ ECounter1 | ECounter1 | ECounter1 ] -> [ ECounter1 ||] +(2) +RIGHT [ ECounter2 | ECounter2 | ECounter2 | ECounter2 ] [ Explosion2 ] -> [ ECounter2 | ECounter2 | ECounter2 | ECounter2 ] [ ] +late RIGHT [ ECounter2 | ECounter2 | ECounter2 | ECounter2 ] -> [ ECounter2 |||] +(3) +RIGHT [ ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 ] [ Explosion3 ] -> [ ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 ] [ ] +late RIGHT [ ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 | ECounter3 ] -> [ ECounter3 |||||] + +(Bomb drop) +DOWN [ Bomb | NO Solid ] -> [ > Bomb | ] again +DOWN [ Bomb1 | Solid ] -> [ > Explosion1 | Solid ] sfx1 again +DOWN [ Bomb2 | Solid ] -> [ > Explosion2 | Solid ] sfx2 again +DOWN [ Bomb3 | Solid ] -> [ > Explosion3 | Solid ] sfx3 again +[ STATIONARY Explosion | NO HardTerrain NO Explosion ] -> [ Explosion | > Explosion ] again +([ STATIONARY Explosion | Dirt ] -> [ Explosion | ]) +[ STATIONARY Explosion | Grass ] -> [ Explosion | Dirt ] +[ > Explosion ] -> [ Explosion ] +[ Explosion Dirt ] -> [ Explosion ] +[ Explosion Ladder ] -> [ Explosion ] +[ Explosion Player ] -> restart + +(Shadow) +late [ Shadow ] -> [ ] +late [ Marker ] -> [ ] +late [ Terrain ] -> [ Terrain Marker ] +late DOWN [ Dropper NO Marker | ... | Marker ] -> [ Dropper Marker | ... | Shadow ] +late [ Dropper Marker ] -> [ Dropper ] + +============== +WINCONDITIONS +============== + +ALL Player ON Goal + +======= +LEVELS +======= + +message Avoid the bombs. Get to the goal. + +message Press X to place a ladder. + +message When already on a ladder, X places ladder to the side. + +message For an extra challenge, collect the gold coin in each level. + +message LEVEL ONE + +@@@.....************.@@@ +[....................... +1....................... +{......!#............... +.......##.......CC...... +..............CCCCC..... +...............CCC...... +........................ +........................ +........................ +........................ +........................ +..P..................... +.""..................... +""""""".............G... +""""""""""........"###.. +""""""""""""...."""""""" +"""""""""""""""""""""""" +######################## + +message LEVEL TWO + +@@@........*********..@@ +[....................... +1................C...G.. +{..CC....|""""CCCCC"###" +{|CCCCC.#|....CCCCC..... +!|CCCC..#|......C....... +###.....###............. +.................."""... +........................ +.......""""""""......... +.........."""........... +........................ +........................ +........................ +###|##.................. +#..|.#................"" +#P.|.#"".......""""""""" +"""""""""""""""""""""""" +######################## + +message LEVEL THREE + +@@@**...************...@ +[....................... +1..........C............ +{........CCCC........... +{.......CCCCCC.......... +......|CCCCCC........... +......|..............G.. +......|...."""""""""###" +......|....."""""."""#"" +.....###....""...."""""" +.......CC......."""""""" +......CCCC..|""""""""""" +.......CCCC.|"""!""..."" +...........|"""""""""."" +...........|.""""""""."" +...........|.........."" +".P.""""...|."""...""""" +"""""""""""""""""""""""" +######################## + +message LEVEL FOUR + +@@@...**************.@@@ +[....................... +2....................... +}...CC............CC!... +...CCCC...........CCC... +.....C.................. +........................ +........................ +...........CC........... +..........CCCCC......... +.P.."""".CCCCCC""""""""" +.""""""##.....##"""|"""" +"""""""""....."""""|"""" +""""""""".....""""...""" +""""""""G............""" +"""""""""""""""""""""""" +"""""""""""""""""""""""" +"""""""""""""""""""""""" +######################## + +message LEVEL FIVE + +@@@.****************.@@@ +[....................... +1....................... +2...........C........... +{P........CCC........... +}""""""".CCCCC.......... +""""""""............G... +"""""""........""""###"" +""###".........""""""""" +""#!."...""|"..""""""""" +"""""""..."|...."""""""" +"""""""""..|...."""""""" +""""""""...|.....""""""" +"""""""....""..|"""""""" +"""""""........|"""""""" +""""""".......|""""""""" +"""""""#......|""""""""" +""""""""#...#."""""""""" +######################## + +message LEVEL SIX + +@@@@@******..*******@@@@ +[....................... +2....................... +}....................... +}.#.#..........CC...#!#. +..###...""""..CCCCC.###. +...#.......#...CCC...#.. +...#...C...#.........#.. +...#..CCCC|#""###""|.#.. +...#...C..|#..G....|.#.. +...#......|#..###CCC.#.. +...#......|#......C..#.. +...#...""""#"........#.. +...#...#...########|.#.. +...#...#...#.......|.#.. +.P.....#...........|.#.. +"""""""""""""""""""""""" +"""""""""""""""""""""""" +######################## + +message LEVEL SEVEN + +@@@..******...******.@@@ +[....................... +1..........CC........... +2.........CCCCCCC....... +{..P.....CCCCC#CCCC..... +{.""""........#......... +}.....".......#......... +..............#...G..... +....."""......""""#".... +...."""""......""""..... +...""""""............... +....""""C..""""......... +......CCCC....."...C.... +.................."!"".. +.......""""......"CCC... +......"...""............ +........................ +........................ +######################## + +message LEVEL EIGHT + +@@@..******...******.@@@ +[....................... +1..................!.... +3.....CG..........CCC... +{""""CCCC......""""CCC.. +~.""..C###......""CC.... +........................ +............|##......... +....CCC.....|........... +..CCCCCC|""###""""...... +"...CC..|.""""#"..."""". +""".....|..""......."""" +........|............... +|"""""""######|""""""""| +|"""".........|""""""""| +|""""|"""""""""""""""""| +|""".|..."""""""...""""| +|....|....P............| +######################## + +message LEVEL NINE + +@..*****************..@@ +[....................... +1.................CCCP.. +2.....CC........CCCCCC.. +{..C.CCC........#####C## +}|CCCCCC...........""... +}|."""""#"..."""#""""... +}|......#"""""""#."""... +.|......#""!""""#....... +."""""..#""#""#"#....... +.."""................... +............CCC.....C|C. +...........CCCCC...CC|C. +."".........CC....CCC|CC +"""""""............CC|CC +""""""""""........CCC|CC +""""""""""""......CCCGCC +"""""""""""""""""""""""" +######################## + +message LEVEL TEN + +@@@..***************.@@@ +[....................... +3P.."""""...."""........ +""""""""""""""""""""""|. +""""""""""""""""""""""|. +####".""."""..""""""..|" +.....................""" +..""""""".."""""...."""" +|""""""""""""""""""""""" +|"""""..""""""""""..#### +|....................... +|....C.........."....CC. +|....CCC.CCC.......CCCCC +|..CCCCCCCCCCC....CCCC!C +#######""#"##""####"##"# +~..###........|...####.. +~G......""""""|......... +"""""""""""""""""""""""" +######################## \ No newline at end of file diff --git a/Boolean_Bloom_0.37.txt b/Boolean_Bloom_0.37.txt new file mode 100644 index 0000000000000000000000000000000000000000..f5c483504ba67275e3a88dce9891072947514e34 --- /dev/null +++ b/Boolean_Bloom_0.37.txt @@ -0,0 +1,639 @@ +title Boolean Bloom 0.37 +author vexorian +homepage vexorian.com +(require_player_movement) +again_interval 0.1 +run_rules_on_level_start +(debug +verbose_logging) + +======== +OBJECTS +======== + +Background +#446E14 #497715 +00000 +01000 +00000 +00010 +00000 + +Background2 +black + +Wall +#D6920A #926407 +01000 +11111 +00010 +00010 +11111 + +PlayerFront +#291F30 #FF8E65 #8488D3 #8DDB34 +.000. +.111. +02220 +03230 +.0.0. + +PlayerFrontSkip1 +#291F30 #FF8E65 #8488D3 #8DDB34 +.000. +.111. +02220 +03230 +.0.0. + +PlayerFrontSkip0 +#291F30 #FF8E65 #8488D3 #8DDB34 +.000. +.111. +02220 +03230 +.0.0. + + + +PlayerRight +#291F30 #FF8E65 #8488D3 #8DDB34 +.000. +.011. +02220 +02230 +.0.0. + +PlayerLeft +#291F30 #FF8E65 #8488D3 #8DDB34 +.000. +.110. +02220 +03220 +.0.0. + + +Goal +#C93600 #A12B00 +01010 +1...1 +0...0 +1...1 +01010 + +Button +#CFD3C1 +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Block +#A9AC9D #CFD3C1 #878A7E #3C2E47 +.111. +10103 +11023 +10203 +.333. + + +Door +#574368 +..... +.0.0. +..... +.0.0. +..... + +ClosedDoor +#3C2E47 +.0.0. +00000 +.0.0. +00000 +.0.0. + + +NegaDoor +Blue White +11111 +11001 +11111 +10011 +11111 + +ClosedNegaDoor +Blue Black +11111 +10011 +11111 +11001 +11111 + +Trap +#574368 +..... +.0.0. +..... +.0.0. +..... + +ClosedTrap +#3C2E47 +.0.0. +00000 +.0.0. +00000 +.0.0. + + +NegaTrap +Blue +..... +.0... +.0.0. +...0. +..... + +ClosedNegaTrap +Blue Black +11111 +11101 +10101 +10111 +11111 + +PlantHeadRight +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +.55.. +5005. +13204 +4004. +.44.. + +PlantHeadRightOff +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +.55.. +5005. +13204 +4004. +.44.. + + +PlantHeadLeft +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +..55. +.5005 +40231 +.4004 +..44. + +PlantHeadLeftOff +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +..55. +.5005 +40231 +.4004 +..44. + + + +PlantHeadUp +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +..5.. +.505. +50204 +50304 +.414. + +PlantHeadUpOff +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +..5.. +.505. +50204 +50304 +.414. + +PlantHeadDown +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +.514. +50304 +50204 +.504. +..4.. + +PlantHeadDownOff +#ED3F00 #8ddb34 #f8c868 Pink #3C2E47 #3C2E47 ( #FF6026 ) +.514. +50304 +50204 +.504. +..4.. + + + +PlantHorizontal +#6AA427 #3C2E47 #8ddb34 +..2.. +22022 +00000 +10111 +.1... + +PlantVertical +#6AA427 #3C2E47 #8ddb34 +.201. +2001. +.201. +.2001 +.201. + +GoalTic0 +transparent + +GoalTic1 +transparent + +OpenMarker +transparent + +WallBottomBorder +#3C2E47 +..... +..... +..... +..... +00000 + +WallRightBorder +#3C2E47 +....0 +....0 +....0 +....0 +....0 + +WallTopBorder +#f8c868 +00000 +..... +..... +..... +..... + +WallLeftBorder +#f8c868 +0.... +0.... +0.... +0.... +0.... + + +======= +LEGEND +======= +P = PlayerFront and Background +# = Wall +. = Background +: = Background2 +X = Button and Background +o = Block and Background +D = Door and Background +N = NegaDoor +T = Trap and Background +M = NegaTrap +> = PlantHeadRight and Background +< = PlantHeadLeft and Background +v = PlantHeadDown and Background +^ = PlantHeadUp and Background + +@ = Goal and Background +% = Goal and Block and Background + +Player = PlayerFront or PlayerRight or PlayerLeft or PlayerFrontSkip1 or PlayerFrontSkip0 +WithCollision = Player or Wall or Block or PlantHeadRight or PlantHorizontal or PlantVertical or PlantHeadRightOff or PlantHeadLeft or PlantHeadLeftOff or PlantHeadUp or PlantHeadUpOff or PlantHeadDown or PlantHeadDownOff +Closed = ClosedDoor or ClosedNegaDoor or ClosedTrap or ClosedNegaTrap +DoorOrTrap = Door or NegaDoor or Trap or NegaTrap +WithCollisionOrClosed = WithCollision or Closed + +Flower = PlantHeadRight or PlantHeadRightOff or PlantHeadLeft or PlantHeadLeftOff or PlantHeadUp or PlantHeadUpOff or PlantHeadDown or PlantHeadDownOff + +Pusher = Player or Block +Heavy = Player or Block or Flower or PlantHorizontal or PlantVertical + +======= +SOUNDS +======= + +SFX0 5276507 (growth) +SFX1 13577907 (push plant) +SFX2 6565307 (push rock) +SFX3 73560700 (goal) +SFX4 9898706 (ungoal) +SFX5 80397904 (door) +SFX6 64824904 (no door) + +================ +COLLISIONLAYERS +================ + +Background +Background2 +Button +Door, NegaDoor, Trap, NegaTrap +WithCollisionOrClosed +Goal +GoalTic0 +GoalTic1 +OpenMarker +WallLeftBorder +WallBottomBorder +WallRightBorder +WallTopBorder + +====== +RULES +====== + +left [ > Player no PlayerLeft ] -> [ > PlayerLeft ] +right [ > Player no PlayerRight ] -> [ > PlayerRight ] +vertical [ > Player no PlayerFront ] -> [ > PlayerFront ] + + +[ > Pusher | Block ] -> [ > Pusher | > Block ] SFX2 +left [ > Pusher | PlantHeadRight | PlantHorizontal ] -> [ | Pusher | PlantHeadRight ] SFX1 +right [ > Pusher | PlantHeadLeft | PlantHorizontal ] -> [ | Pusher | PlantHeadLeft ] SFX1 +up [ > Pusher | PlantHeadDown | PlantVertical ] -> [ | Pusher | PlantHeadDown ] SFX1 +down [ > Pusher | PlantHeadUp | PlantVertical ] -> [ | Pusher | PlantHeadUp ] SFX1 + + +( Nega-door logic :) +late [ ClosedNegaDoor] -> [] +late [ NegaDoor No WithCollision ] -> [ NegaDoor ClosedNegaDoor ] +late [ ClosedNegaDoor ][ Button No Heavy ] -> [][ Button ] + +( Door logic :) +late [ ClosedDoor ] -> [] +late [ Door No ClosedDoor No WithCollision ][ Button No Heavy ] -> [ Door ClosedDoor ][ Button ] + +( Trap logic :) +late [ ClosedTrap ] -> [] +late [ Trap No ClosedTrap No WithCollision ][ Button Heavy ] -> [ Trap ClosedTrap][ Button Heavy ] + +( Nega-Trap logic: ) +late [ ClosedNegaTrap ] -> [] +late [ NegaTrap No WithCollision ] -> [ NegaTrap ClosedNegaTrap ] +late [ ClosedNegaTrap ][ Button Heavy ] -> [ ][ Button Heavy ] + + +( Door SFX) +late [ OpenMarker Closed ] -> [ Closed ] sfx5 +late [ DoorOrTrap No Closed No OpenMarker] -> [ DoorOrTrap OpenMarker ] sfx6 + +(Some tweeks to plant growth race conditions so that they are smarter) + +( Prioritize plant entering goal: ) + +late right [ PlantHeadRight No Goal | Goal No WithCollisionOrClosed ] -> [ PlantHorizontal | PlantHeadRightOff Goal ] +late left [ PlantHeadLeft No Goal | Goal No WithCollisionOrClosed ] -> [ PlantHorizontal | PlantHeadLeftOff Goal ] +late up [ PlantHeadUp No Goal | Goal No WithCollisionOrClosed ] -> [ PlantVertical | PlantHeadUpOff Goal ] +late down [ PlantHeadDown No Goal | Goal No WithCollisionOrClosed ] -> [ PlantVertical | PlantHeadDownOff Goal ] + + + + +(Plant growth) + +late right [ PlantHeadRight | No WithCollisionOrClosed ] -> [ PlantHorizontal | PlantHeadRightOff ] +late [ PlantHeadRightOff ] -> [ PlantHeadRight ] again SFX0 + +late left [ PlantHeadLeft | No WithCollisionOrClosed ] -> [ PlantHorizontal | PlantHeadLeftOff ] +late [ PlantHeadLeftOff ] -> [ PlantHeadLeft ] again SFX0 + +late up [ PlantHeadUp | No WithCollisionOrClosed ] -> [ PlantVertical | PlantHeadUpOff ] +late [ PlantHeadUpOff ] -> [ PlantHeadUp ] again SFX0 + +late down [ PlantHeadDown | No WithCollisionOrClosed ] -> [ PlantVertical | PlantHeadDownOff ] +late [ PlantHeadDownOff ] -> [ PlantHeadDown ] again SFX0 + + + +(Goals) + +late [ GoalTic0 No Flower ] -> [ ] +late [ GoalTic1 No Flower ] -> [ ] SFX4 + + +late [ GoalTic0 Goal Flower No GoalTic1 ] -> [ GoalTic0 GoalTic1 Goal Flower ] SFX3 +late [ Goal Flower ] -> [ GoalTic0 Goal Flower ] again + +(Decorating walls) +down [ wall | no wall ] -> [ wall WallBottomBorder | ] +right [ wall | no wall ] -> [ wall WallRightBorder | ] +left [ wall | no wall ] -> [ wall WallLeftBorder | ] +up [ wall | no wall ] -> [ wall WallTopBorder | ] + +( skip ) + +[ action Player no PlayerFrontSkip0 no PlayerFrontSkip1 ] -> [ PlayerFrontSkip0 ] sfx4 + +[ action PlayerFrontSkip0 ] -> [ PlayerFrontSkip1 ] sfx4 +[ action PlayerFrontSkip1 ] -> win + + +============== +WINCONDITIONS +============== + +All Goal on GoalTic1 + +======= +LEVELS +======= + +(:::::::::::::::::::::: +:###################@: +:######.............#: +:######....t........#: +:#............t.....#: +:#.....#>....<#.....#: +:#.........t....tt..#: +:#>..o.o.op..........#: +:#..................#: +:#........###########: +:#x..^....Do......@<#: +:####################: +::::::::::::::::::::::) + + + +Message Welcome Gardener +Message Please make sure all flowers stay in the assigned locations. +Message Use direction keys to move, press U to undo and R to restart. +Message Press X three times in a row to skip the level. + +Message 1 +:::::::::::::: +:############: +:#..........#: +:#>...oo.@..#: +:#....oo....#: +:#..........#: +:#>@P.o.....#: +:#..........#: +:############: +:::::::::::::: + +Message 2 + +:::::::::::::::::::::: +:###################:: +:########.........##:: +:#....###....P.#..##:: +:#>...D.D@.#.ooo..##:: +:#....###....#x#..##:: +:########.........##:: +:###################:: +:::::::::::::::::::::: + + +Message 3 +:::::::::::::: +:############: +:#......v...#: +:#..........#: +:#..#@..o..<#: +:#..........#: +:#......P.@.#: +:#...###....#: +:#...vv#.#^.#: +:#.#.ooo.####: +:#...@@.#####: +:############: +:::::::::::::: + + +Message 4 +::::::::::::::::::: +:#################: +:########...#..v.#: +:########...T..o.#: +:##.........#.o@##: +:##.........#...##: +:###.####.P.######: +:#>..oo.D......@.#: +:###..#.D....#...#: +:####...#..X.#...#: +:#################: +::::::::::::::::::: + + + +(:::::::::::::::::::: +:##################: +:#>...@...d.......#: +:###########......#: +:#................#: +:#>.@@...oo..<##px#: +:#............##.x#: +:#............##..#: +:##################: +::::::::::::::::::::) + +Message 5 +:::::::::::::::::::: +:##################: +:########.#########: +:#>......o@.......#: +:########.##.P....#: +:#.....@......o..<#: +:#>.@@...oo..<##..#: +:#............##..#: +:#............##@.#: +:###############^##: +:##################: +:::::::::::::::::::: + + +Message 6 +:::::::::::::::::::: +:##################: +:#..........##..@##: +:#.....#.#..v....##: +:#>..o##....o..#.##: +:#.....##....##.o##: +:#......o.P.......#: +:##X#...........^##: +:##X#...^..#D######: +:##X###.#.##.######: +:#####..o..#.######: +:#######^###@######: +:##################: +:::::::::::::::::::: + + +Message 7 +::::::::::::::::: +:###############: +:#.........v...#: +:#......P......#: +:#.%<#.........#: +:#.%<#.....o..<#: +:##.##..o....@.#: +:##.##>.o.@....#: +:##.##@.o<#....#: +:##@##....#..^.#: +:##^####.#######: +:###############: +::::::::::::::::: + + +Message 8 +::::::::::::::::::::::::: +:#######################: +:###...o...#############: +:#....#.#.##############: +:#>.o@#^#..v.#.....#.o.#: +:#....###..o.#.P...#...#: +:###>.D.D@...T.....D...#: +:#....###..o.T.....#.@.#: +:########..@.#.#x#.#.^.#: +:#######################: +::::::::::::::::::::::::: + + +( +:::::::::::::::::::: +:##################: +:#.P........##..@##: +:#.....#.#..v....##: +:#>..o##....o..#.##: +:#.....##....##.o##: +:#>o.@..o.........#: +:#>o.@......@...^##: +:#>o.@..^..########: +:##.###.#.#########: +:##.##..o..########: +:##.####^##########: +:##################: +:::::::::::::::::::: +) + + +Message 9 +:::::::::::::::::::::: +:####################: +:#T.....@........D.<#: +:#X#...@.........D.<#: +:#T...@..........D.<#: +:###>..oo....@..<####: +:#>...o..o......<####: +:#>..o..@.o.....<####: +:#>.o..P...o....<####: +:####################: +:::::::::::::::::::::: + +Message Well done! + diff --git a/Botsket_Ball.txt b/Botsket_Ball.txt new file mode 100644 index 0000000000000000000000000000000000000000..b05dda173399406b4af45892cebd541a84c45ce0 --- /dev/null +++ b/Botsket_Ball.txt @@ -0,0 +1,543 @@ +title Botsket Ball + +again_interval 0.05 +======== +OBJECTS +======== + +background +lightgrey + +player +white +00.00 +0...0 +..... +0...0 +00.00 + + +play +lightgreen +..0.. +..00. +..000 +..00. +..0.. + +playu +darkgreen lightgreen +11.11 +1.0.1 +.0.0. +1...1 +11.11 + +playl +darkgreen lightgreen +11.11 +1.0.1 +.0... +1.0.1 +11.11 + +playd +darkgreen lightgreen +11.11 +1...1 +.0.0. +1.0.1 +11.11 + +playr +darkgreen lightgreen +11.11 +1.0.1 +...0. +1.0.1 +11.11 + +abot +grey yellow +11011 +10001 +00000 +10001 +11011 + +uper +grey yellow +.000. +00100 +01010 +00000 +.000. + +downer +grey yellow +.000. +00000 +01010 +00100 +.000. + +lefter +grey yellow +.000. +00100 +01000 +00100 +.000. + +righter +grey yellow +.000. +00100 +00010 +00100 +.000. + +wall +darkgrey + +box +brown darkbrown +.111. +10001 +10001 +10001 +.111. + +ball +orange black +.101. +00100 +11111 +00100 +.101. + +net +brown +.000. +0...0 +0...0 +0...0 +.000. + +cant +transparent + +movin +lightgrey +00.00 +0...0 +..... +0...0 +00.00 + +connectl +brown darkbrown +1.... +0.... +0.... +0.... +1.... + +connectr +browndarkbrown +....1 +....0 +....0 +....0 +....1 +connectu +brown darkbrown +10001 +..... +..... +..... +..... + +connectd +brown darkbrown +..... +..... +..... +..... +10001 + +drawing +lightbrown +00.00 +0...0 +..... +0...0 +00.00 + +destroy +transparent + +hole +black + +wont +transparent + +fail +darkbrown yellow +.010. +00100 +00100 +00000 +.010. + +fell +darkbrown black +10001 +00000 +00000 +00000 +10001 + +fellu +darkbrown +0...0 +..... +..... +..... +..... + +felll +darkbrown +0.... +..... +..... +..... +0.... + +felld +darkbrown +..... +..... +..... +..... +0...0 + +fellr +darkbrown +....0 +..... +..... +..... +....0 +St +grey +.000. +.0... +.00.. +.0... +.0... + +ft +grey +..00. +.0... +..0.. +...0. +.00.. + +track +grey +..... +..... +00000 +..... +..... + +dial +black +..... +..0.. +..0.. +..0.. +..... + +marker +transparent +======= +LEGEND +======= + +. = Background +O = Player +p = play and wall +x = wall +h = hole +playing = playl or playr or playd or playu +b = ball +n = net +bot = uper or downer or lefter or righter +movable = ball or box or bot +connect = connectu or connectd or connectl or connectr +i = hole and player +s = st and wall +f = ft and wall +t = track and wall +d = track and dial and wall +======= +SOUNDS +======= + +SFX0 42784502 +SFX1 62665907 +SFX2 10733904 +SFX3 97500904 +SFX4 12102703 +SFX5 15668904 +SFX6 81418106 +SFX7 68221707 +SFX8 27212708 +================ +COLLISIONLAYERS +================ + +Background +net +fell +fellu +felld +fellr +felll +hole +wall, uper, downer, lefter, righter, box, ball, +play, st, track, ft +dial, +marker + +connectu +connectl +connectd +connectr +Player, +movin +playing +abot +cant +wont +destroy +fail +drawing +====== +RULES +====== + +[moving player movin dial] -> [moving player moving movin moving dial] +[> movin | no track] -> [|] SFX4 +[> dial | no track] -> [dial | ] + +[marker] -> [left marker] + +[wall] -> [wall cant] +[drawing no player] -> [] + +[connectu] -> [up connectu] +[connectl] -> [left connectl] +[connectr] -> [right connectr] +[connectd] -> [down connectd] + +late up [drawing connectu | player] -> [connectu | drawing player] +late down [drawing connectd | player] -> [connectd | drawing player] +late left [drawing connectl | player] -> [connectl | drawing player] +late right [drawing connectr | player] -> [connectr | drawing player] + +late up [drawing | player no wall no bot no box no ball no net no hole] -> [connectu |drawing player connectd box] +late down [drawing | player no wall no bot no box no ball no net no hole] -> [ connectd |drawing player connectu box] +late left [drawing | player no wall no bot no box no ball no net no hole] -> [ connectl |drawing player connectr box] +late right [drawing | player no wall no bot no box no ball no net no hole] -> [ connectr |drawing player connectl box] + +[hole bot] -> [hole fail] SFX3 +[hole ball] -> [hole fail] SFX3 +[fail][playing player] -> [fail][play] + +late [ball net] -> SFX8 + +late [drawing no player] -> [] SFX4 + +[box no hole] -> [box wont] +[wont | < connect] -> [wont | wont < connect] + +[box no wont hole] -> [fell] SFX2 +[connectu no box] -> [fellu] +[connectr no box] -> [fellr] +[connectl no box] -> [felll] +[connectd no box] -> [felld] + +down [playd][movable | cant] -> [playd][cant movable | cant] ++ left [playl][movable | cant] -> [playl][cant movable | cant] ++ up [playu][movable | cant] -> [playu][cant movable | cant] ++ right [playr][movable | cant] -> [playr][cant movable | cant] ++ [cant | < connect] -> [cant | cant < connect] + + + +[playd ][marker dial][downer no cant] -> [playd ][marker dial][down downer] SFX7 +[playl ][marker dial][lefter no cant] -> [playl][marker dial][ left lefter] SFX7 +[playr ][marker dial][righter no cant] -> [playr ][marker dial][right righter] SFX7 +[playu ][marker dial][uper no cant] -> [playu ][marker dial][up uper] SFX7 + +[playing][> movable | movable ] -> [playing][> movable | > movable] ++ [moving movable | < connect movable] -> [moving movable | < connect moving movable] + +[action player no movin dial] -> [player movin dial] SFX6 +[action player movin] -> [ player] SFX4 +[action player drawing] -> [player] SFX4 +[action player box] -> [player destroy box] SFX5 +[action player no hole no wall no box no play no bot no ball no net no abot] -> [player abot] SFX6 +[action player abot] -> [player box drawing] SFX6 +[action player bot] -> [player] SFX5 + +[abot left player] -> [lefter left player] SFX4 +[abot right player] -> [righter right player] SFX4 +[abot up player] -> [uper up player] SFX4 +[abot down player] -> [downer down player] SFX4 + +[destroy | < connect] -> [destroy | < connect destroy] + +[destroy box] -> [destroy] +[destroy connect] -> [destroy] +[destroy] -> [] + +[action player play][dial] -> [action player playl][dial marker] SFX0 + +[moving connect] -> [stationary connect] +[connect moving movable] -> [moving connect moving movable] +[cant] -> [] +[wont] -> [] + + + +[playu] -> again +[playl] -> again +[playr] -> again +[playd] -> again + + +late [marker st][dial][playl] -> [st][marker dial][playu] again +late [marker st][dial][playd] -> [st][marker dial][playl] again +late [marker st][dial][playr] -> [st][marker dial][playd] again +late [marker st][dial][playu] -> [st][marker dial][playr] again + + +============== +WINCONDITIONS +============== + +all ball on net +no fail + +======= +LEVELS +======= + + + + + +message MISSION: GET BALL TO NET. +message PRESS ACTION ONCE AND ONE DIRECTION TO DRAW A BOT THAT WILL MOVE IN THAT DIRECTION. +message PRESS ACTION AT THE GREEN PLAY BUTTON TO START THE GAME! + + +xxxxxxxxxxx +x.........x +x.........x +x.........x +x.........x +x.b.....n.x +x.........x +x.........x +x....o....x +x.........x +xpxsttdttfx + + +message PRESS ACTION TWICE AND AND ANY NUMBER OF DIRECTIONS TO DRAW A BOX. +message PRESS ACTION ON ANY ALREADY DRAWN ITEM TO DELETE IT +message PRESS ACTION AND LEFT OR RIGHT ON THE SLIDER ON THE BOTTOM TO CHANGE THE SIMULATION SPEED + +xxxxxxxxxxx +x.........x +x.........x +x.........x +x...b.....x +x....o....x +x.....n...x +x.........x +x.........x +x.........x +xpxsttdttfx + +message BOXES CAN BE USED TO BRIDGE GAPS. +message PLEASE DO NOT DROP BOTS OR THE BALL INTO THE GAP. THEY ARE HARD TO RETRIEVE. + +xxxxxxxxxxx +x....h....x +x....h....x +x....h....x +x....h....x +x.b..h..n.x +x....h....x +x....h....x +x....i....x +x....h....x +xpxsttdttfx + +xxxxxxxxxxx +x.........x +x.b.....o.x +x.........x +xhhhhhh...x +xhhhhhh...x +xhhhhhh...x +xhhhhhh...x +xhhhhhh.n.x +xhhhhhh...x +xpxsttdttfx + + +xxxxxxxxxxx +x....h....x +x....h....x +x....h....x +x....h....x +x...bin...x +x....h....x +x....h....x +x....h....x +x....h....x +xpxsttdttfx + +xxxxxxxxxxx +xhhhhhhhhhx +x....b....x +x.........x +x.........x +x....o....x +x.........x +x.........x +x....n....x +x.........x +xpxsttdttfx + +xxxxxxxxxxx +x...hhh...x +x...hhh...x +x...hhh...x +x...hhh...x +x.b.hih.n.x +x...hhh...x +x...hhh...x +x...hhh...x +x...hhh...x +xpxsttdttfx + diff --git a/Bottomless_puzzle-adventure.txt b/Bottomless_puzzle-adventure.txt new file mode 100644 index 0000000000000000000000000000000000000000..72096091252fa2365333614ec53f7d1429392c66 --- /dev/null +++ b/Bottomless_puzzle-adventure.txt @@ -0,0 +1,153 @@ +title Bottomless puzzle-adventure +author Builder17 +verbose_logging +(debug) +norepeat_action +run_rules_on_level_start +======== +OBJECTS +======== + Cursor + red white + 00000 + 01010 + 00100 + 01010 + 00000 + + Bottomless + black + Walkable + white lightgreen + 00000 + 01110 + 01110 + 01110 + 00000 + + Player1 + red white + 11111 + 10001 + 10001 + 10001 + 11111 + Pit + transparent + Background + transparent + Temp + transparent + Player2 + transparent + Zero + transparent + Death + transparent + + Goal + blue white + 11111 + 10001 + 10001 + 10001 + 10001 + + One + white + ..0.. + ..0.. + ..0.. + ..0.. + ..0.. + Two + white + .000. + ...0. + .000. + .0... + .000. + Three + white + .0000 + ....0 + .0000 + ....0 + .0000 + Four + white + 0..0. + 0..0. + 0000. + ...0. + ...0. + + +======= +LEGEND +======= + P = Player2 and Walkable + G = Goal + C = Cursor and Walkable + B = Bottomless + W = Walkable + X = Pit and Walkable + 0 = Zero + 1 = One + 2 = Two + 3 = Three + 4 = Four + . = Background + + Player = Player1 and Cursor + +======= +SOUNDS +======= + sfx0 49296902 + +================ +COLLISIONLAYERS +================ + Background + Bottomless, Walkable, Temp + Pit, Player2 + 0,1,2,3,4,Player1,Death + Cursor + Goal + +====== +RULES +====== + (Inspirated by Picross) + [action Cursor Walkable] -> [action Cursor Temp] + [action Cursor Bottomless] -> [action Cursor Walkable] + [Temp] -> [Bottomless] + [Death] -> restart + + late [Player1 Pit] -> [Death Bottomless] message Oops, you fell into bottomless pit! + late [Cursor Goal] [Player2] -> [Goal] [Player1] + ([] -> []) + +============== +WINCONDITIONS +============== + all Player1 on Goal + no Cursor + no Death + +======= +LEVELS +======= + .1211 + 4XXXX + 1PXWW + 0WWCG + + .14231 + 4PXXXX + 1WXWWW + 2WXWXW + 1WWWXC + 3XXXXG + \ No newline at end of file diff --git a/Boulder_Puzzle.txt b/Boulder_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..740a43669a8ba132180e7f67c59c46c4f1c15f33 --- /dev/null +++ b/Boulder_Puzzle.txt @@ -0,0 +1,705 @@ +Title Boulder Puzzle +Author Connorses/Loneship Games +background_color darkblue +again_interval .1 +noaction + +run_rules_on_level_start + +color_palette 6 +======== +OBJECTS +======== +bg1 . +black +bg2 , +darkbrown black +10101 +01110 +01111 +11110 +10001 + +player @ +orange red yellow +.0.0. +.202. +.111. +.0001 +.0.0. + +dead_player +red darkred +.1.1. +.111. +.000. +.1110 +.1.1. + +dirt +lightbrown brown darkbrown +22222 +12121 +11111 +21212 +11111 +wall +grey darkred +01110 +00000 +11011 +11011 +00000 +(darkgreen darkbrown +01110 +10101 +00000 +11011 +01110) +rock +grey lightgrey darkgrey +.011. +00011 +21100 +22021 +.220. +diamond +darkblue lightblue purple white +..1.. +.013. +22111 +.220. +..0.. + +teleport + +blue white lightblue +20002 +0.1.0 +01.10 +0.1.0 +20002 + +tpg (teleport ghost) +white +.0.0. +.000. +.000. +.0000 +.000. + +tpg2 +lightblue +.0.0. +.000. +.000. +.0000 +.000. + +dtp +blue +.0.0. +.000. +.000. +.000. +.000. +dtp2 +lightblue +.0.0. +.000. +.000. +.000. +.000. + +goal +orange yellow +00000 +01110 +01100 +01100 +01110 +open Ω +orange black darkgrey +00000 +01110 +01110 +01110 +02220 + +key k +yellow darkblue +11.11 +00..1 +0.000 +00.00 +11.11 + +chest c +orange darkblue yellow blue lightblue +.000. +03340 +11211 +03330 +00000 +(markers for boulder physics:) +sL (solid to the left) +transparent +..... +..... +.0... +..... +..... +sR (right) +transparent +..... +..... +...0. +..... +..... +sB (below) +transparent + +bdemon d +blue lightblue white blue +.1.1. +.101. +.212. +.000. +00000 + +rdemon r +red white blue +.1.1. +.101. +.202. +.000. +00000 + +rdg +pink white +.1.1. +.101. +.101. +.000. +00000 + +alerted +transparent + +arriving +transparent + +lava ≈ +orange red +11111 +10010 +01101 +10010 +10101 + +burn_graphic +yellow red +..0.. +.00.. +.010. +01110 +.000. + +burn_graphic2 +yellow red +..... +..0.. +..00. +.010. +..0.. +======= +LEGEND +======= +background = bg1 or bg2 + +# = wall +o = rock +* = diamond and bg1 +% = dirt and bg2 +g = goal + +demon = rdemon or bdemon +falling = rock or diamond or chest or key +solid = dirt or wall or player or goal or falling or teleport or demon +pushable = rock or key or chest +required = diamond or chest +crushable = player or demon + +flammable = player or key or demon + +graphic = burn_graphic or burn_graphic2 +======= +SOUNDS +======= +startgame 66267908 +(cool menu bloop:75730108) +(shpoo: 98937108) +(14031908) +endlevel 58911108(67416308) +startlevel 47908 +dirt destroy 98564107(22608904) + +sfx0 88715100 (pickup) +sfx1 82490501(91094303 diamond falling) +sfx2 71424702(85658702) (rock falling) +sfx3 38957708(teleport) +sfx4 76746507(36756507) +sfx5 25753509(22047109) (unlock chest) + +sfx6 37906502(death) +sfx7 67857102(also death) + +(58633108)(13120109)()(45419902) +tpg create 11155709 + +rdg create 33561903(24744508) +rdg create 35701702 + +dtp create 38957708 +sfx8 46628104 (bump) + +lava create 24744508 +================ +COLLISIONLAYERS +================ +background +open, dead_player +lava +solid +sL +sR +sB +tpg tpg2 +dtp dtp2 +alerted +arriving +rdg +graphic +====== +RULES +====== +[burn_graphic2] -> [ ] +up [burn_graphic|no burn_graphic2] -> [ |burn_graphic2] again + +(check win condition for opening the door) +[goal] -> [open] +[open] [required] -> [goal] [required] + +(clear temporary objects) +[sL] -> [ ] +[sR] -> [ ] +[sB] -> [ ] +[tpg2]->[ ] +[dtp2]->[ ] +[rdg] ->[ ] + +[tpg] -> [tpg2] again (teleport animation) + +[moving player] [alerted] -> [moving player] [ ] + +[> player|dirt] -> [ |player] again +[> player|diamond] -> [player| ] sfx0 again +[> player] -> [> player] again + +down[> player|lava] -> cancel + +(teleporter physics) +[> player|teleport|...|no solid] -> [ |teleport > tpg|...| ] sfx3 + +[> tpg|solid] -> [tpg|> tpg solid] + +[> tpg|no solid] -> [tpg|tpg player] again + +(sokoban push) +horizontal [> player|pushable] -> [> player|> pushable] sfx4 again +horizontal [> player|key|chest] -> [ |player|diamond] sfx5 +[> player| wall] -> [> player| wall] sfx8 + +(open chest w/key) +[> key|chest]->[ |diamond] sfx5 +down [key|chest] -> [ |diamond] sfx5 + +(gravity) +down [falling|no solid] -> [down falling| ] again + +down [falling|down falling] -> [down falling|down falling] again + +[> diamond|no solid|solid] -> [> diamond|no solid|solid] sfx1 +[> rock|no solid|solid] -> [> rock|no solid|solid] sfx2 + +(cascading physics) +down [solid|no solid] -> [solid|sB] + +right [stationary falling|solid] -> [falling sR|solid] +left [stationary falling|solid] -> [falling sL|solid] +right [stationary falling|sB] -> [falling sR|sB] +left [stationary falling|sB] -> [falling sL|sB] + +down [falling|falling sR no sL] -> [left falling|falling sr] again +down [falling|falling sL no sR] -> [right falling|falling sr] again +down [falling|stationary falling no sR no sL] -> [right falling|falling] again + +down [falling|moving falling] -> [stationary falling|moving falling] +(killing player and monsters) +down [falling|no solid|crushable] -> [down falling|no solid| ] sfx6 sfx7 + +(red demon charge) +[rdemon|...|player] -> [> rdemon|...|player] +[> rdemon|no solid] -> [rdg|> rdemon] again + +(blue demon teleport) +[dtp|...|player]->[> dtp|...|player] +[> dtp|solid] -> [dtp|> dtp solid] +[> dtp|no solid] -> [dtp|arriving bdemon] again +[bdemon no arriving] [arriving bdemon] -> [ ] [arriving bdemon] again +[dtp] [arriving] -> [dtp2] [ ] +[dtp2] [dtp] -> [dtp2] [dtp2] +[dtp] -> [ ] + +(liquid flow) +horizontal [lava|flammable] -> [lava|burn_graphic] again ++ down [lava|flammable] -> [lava|burn_graphic] ++ horizontal [lava|no solid no lava] -> [lava|lava] ++ down [lava|no solid no lava] -> [lava|lava] again ++ [> flammable|lava] -> [burn_graphic|lava] again + +(late rules) +late [solid lava] -> [solid] +late [bdemon no alerted|solid|...|player] -> [alerted bdemon dtp|solid|...|player] again +late [demon|player] -> [demon|dead_player] again +============== +WINCONDITIONS +============== +no diamond +some open on player +======= +LEVELS +======= + +.#####... +.#...#... +.#.@.#... +.#...#... +.#.*.#### +.#%%%%..# +.###*%og# +.#%#%%o.# +.######## + + +######### +#*.*.o.o# +#o....g.# +#*.o..%.# +#%.%o%%%# +#%%%o%%@# +#*%%*%%%# +#%%.o.%%# +#%o%%%%*# +######### + +############# +#%%%%oo%%%%%# +#..#%oo%%%%%# +#@#*%%%%%%%%# +#%%##*#%%%%%# +#%%%#*#%%%oo# +#%%%#%#%%%*o# +#%%%%%%%%%%## +#%%%%%%%%%%g# +############# + +######### +.##o%g#.. +.#%o%%#.. +.#%o%o#.. +.##*oo#.. +..#%#*#.. +..#%o%#.. +..#o%o#.. +..#%%%#.. +..#%@%#.. +..#%%%#.. +######### + +########## +###k#..%.# +#%%%%%%%%# +#%...%%%%# +#%...%%.%# +#%.c.%%@%# +#%######%# +#%...%%%%# +#%.g.%%%%# +########## + +########## +###%%%%*%# +###%%%**%# +##%%%%k*%# +#%%%%%##o# +#......%o# +#c..@..%o# +#%%%#..%%# +#%g%#..%%# +########## + +########### +##ooooooo## +#%#ooooo#%# +#%o#ooo#%%# +#o%%#*#%%%# +#%g%%%%%@%# +#.........# +#.........# +#%%%%.%%%%# +#%%%%%%%%%# +########### + +########## +#..#kk#..# +#..%kk%..# +#..%kk%..# +#...kk...# +#...%#...# +#........# +#o@....#.# +#%#...o#%# +#%#cccc#%# +#%#cccc#g# +########## + +############# +#..#%go%%#..# +#..+##*##+..# +####%#%%%#..# +#oo#%%#%%...# +####%%%%%...# +#++########## +#..#....%+..# +#..+%+.%%#.@# +############# + +############# +#...+%*%o%+.# +#.@.#%%%%%#.# +#...#.....#.# +#####.......# +#...#%%%o%#.# +#.g.#%o%o%#.# +#...#%%%%%#.# +#...#.%..%+.# +############# + +############# +#...+%o%*%+.# +#.@.#%%%%%#.# +#...#.....#.# +#####.......# +#...#%%%%%#.# +#.g.##o#o##.# +#...#%%%%%#.# +#...#.%..%+.# +############# + +############## +#...%%%%%*%%%# +#...%*%o%*%%%# +#...%%%%%%%%%# +##%##.....*%%# +#%%%#.....%o%# +#%%o#..r..*o%# +#o%o#.....%%%# +#o%%#.....o%%# +##%#######%%%# +#.....##%%%%%# +#...@.##%%%g%# +#.....##%%%%%# +############## +( +############# +#%%%%%%%%%%%# +#%%%%%%%%%%%# +#%%%%%%%%%%%# +#@%%%%%%%%%%# +#%%%%...%%%%# +#%%%..r..%%%# +#%%%.....%o%# +####.....%%%# +#..#.....%%%# +#.g###.##+%%# +#..#.....%%%# +####%%%%%#### +############# +) + +############# +#%%%%%%%%%%%# +#%%%%%%%%%%%# +#%%%%%%%%%%%# +#%%%%...%%%%# +#%%%..r..%%%# +#%%%.....%%%# +####.....%@%# +#..#.o*..%%%# +#g.#oo*.o+%%# +#..#%%%%%%%%# +####%%%%%%%%# +############# + +############### +#.............# +#.............# +#....o...o....# +#@..##...##...# +#####r...r#...# +#%..##...##...# +###%#r...r+...# +#%%%#.%%**#%%%# +#%%%#%*%%%#%%%# +##%%%%%%%%#...# +#%%##%%%%%+.g.# +############### + +############# +#%%#%%%%%#%%# +#%%#%ooo%#%%# +#..#%%%%%#%%# +#..+%%..%#%%# +#@.#%%..%#%%# +####%%%%%#### +#..#%%%%%#..# +#..#%%*%%+..# +#g.#######..# +############# + +########## +#...%%%%%# +#...*%%k@# +#...%%.%%# +#....oc%%# +#g.r###### +########## + +########### +#%%%%.%%%%# +#%%%%*%%%%# +#%%%%%%%%%# +#%%*%d%*%%# +#%%#%%%#%%# +#%%%%%%%%%# +#%%%***%%%# +#%%%%%%%%%# +#%g%%%%%@%# +#%%%%%%%%%# +########### + +########### +#g#%*%#%%%# +#%%%*%#%d%# +###%%%#%%%# +#%%%%%#%%%# +#%*@%%#%%%# +########### + +#%%%%d%%%%# +#%%%%%%%%%# +#%%%%.%%%%# +#%%%%%%%%%# +#%%%%.%%%%# +########### +#%%%%%%%%%# +#%@%%%%*%g# +#####%%%%%# +#%*%%%%*%%# +#%%%%%%%%%# +########### + +(#####..##### +#...####...# +#.g......@.# +#%*%%%%%%%%# +#oo%%*%**%%# +#oo.%o%oo%%# +#*%.o%%o%o%# +#*..%..*%*%# +#%.....%.*.# +#....o...%.# +#....%.....# +#≈≈≈≈≈≈≈≈≈≈# +#≈≈≈≈≈≈≈≈≈≈# +############) + +...........# +......%%%o%# +≈≈≈≈*%%%%%%# +≈≈≈%*%%%%%%# +≈≈%%%%o%%%%# +≈≈%%%%%%%%%# +≈%%%%%%%%%%# +≈≈*........# +≈≈####%%%%%# +≈%#%%#%%..%# +≈≈#%%#%%@g%# +############ + +..########## +..#........# +..#..g...@.# +..#%*%%*%%%# +..#%%o%%%o%# +###%%%%%o%%# +#≈#%%%%%%%%# +#≈≈≈≈≈≈≈%%%# +###≈≈*≈≈%%%# +###%%%%%%%%# +###%%%%%%%%# +############ + +############ +#%%%%%%%%%%# +#%%%%o%%%%%# +###*o%%%%%*≈ +#*###%*%%%%# +#%%%%%%%%%%# +#...%%%%%%%# +#r###o%%%o*# +###%%%oo.%%# +#.%%o%oo%..# +#%%%%.%%%%%# +#%%%%......# +#.....#%%%%# +#.g.@.#%%%%# +############ + +(########### +#%%%%%%%%%# +#%@%%%%%k%# +#%%%%%%%o%# +#%%%%%%%%%# +#%%.....%%# +#%#..%d.#%# +##%.....%## +#%%.....%%# +#%%%.%.%%%# +#%%%.#c#%%# +###########) + +(############## +#%%%%%%%%%%%%# +#%%%%%%%%%%%%# +#%%%%%%%%%%%%# +#%%%%%%%g%%%%# +#%%.....%%%%%# +#%%.***.%%%%%# +#%%%*d*%%.%%%# +#%%.***.%%oo%# +#%%%###%%%oo%# +#%%%%%%%%%%%%# +#%@%%%%%%%%%%# +#%%%%%%%%%%%%# +##############) \ No newline at end of file diff --git a/Boulderban.txt b/Boulderban.txt new file mode 100644 index 0000000000000000000000000000000000000000..e5cc88a7a94b6eefc0841257c9850724884b2d33 --- /dev/null +++ b/Boulderban.txt @@ -0,0 +1,291 @@ +title Boulderban +author ncrecc +homepage www.puzzlescript.net +verbose_logging +run_rules_on_level_start +again_interval 0 + +======== +OBJECTS +======== + +Background +Black + +Dirt +Brown Darkbrown +01000 +00001 +00100 +10000 +00010 + +Mud +Darkbrown Brown +01000 +00001 +00100 +10000 +00010 + +Target +Darkblue + +Wall +Lightgray Gray +00010 +11111 +01000 +11111 +00010 + +Steel +lightgray Gray +10000 +00010 +00100 +01000 +00001 + +DGuy +Brown Red Orange +.000. +.222. +11111 +.111. +.0.0. + +UGuy +Brown Red Orange +.000. +.000. +11011 +.111. +.0.0. + +LGuy +Brown Red Orange +.000. +.200. +1110. +.111. +.0..0 + +RGuy +Brown Red Orange +.000. +.002. +.0111 +.111. +0..0. + +Indicator +Darkgreen + +Rock +Gray Darkgray +.001. +0001. +00001 +00011 +.111. + +Gem1 +Lightblue Blue +..0.. +.111. +00000 +.111. +..0.. + +Gem2 +Lightblue Blue +..1.. +.000. +11111 +.000. +..1.. + +Explosion +Orange Red Yellow +.101. +10201 +02020 +10201 +.101. + +CornerL +black +0.... +..... +..... +..... +..... + +CornerR +black +....0 +..... +..... +..... +..... + +SlipLeft +Red +..0.. +.0... +00000 +.0... +..0.. + +SlipRight +Blue +..0.. +...0. +00000 +...0. +..0.. + +======= +LEGEND +======= + +. = Background +/ = Dirt +\ = Mud +# = Wall and SlipLeft ++ = Steel +P = DGuy +* = Rock and SlipLeft +@ = Rock and SlipLeft and Target +O = Target +$ = Gem1 and SlipLeft + + +Player = DGuy or UGuy or LGuy or RGuy +Corner = CornerL or CornerR +Gem = Gem1 or Gem2 +Faller = Rock or Gem +PlaceCorners = Wall or Mud +Slippery = Rock or Gem or PlaceCorners +Flat = Steel or Dirt +Solid = Flat or Slippery or Player +SlipMark = SlipLeft or SlipRight +Diggable = Dirt or Mud or Gem +Structural = Wall or Steel + +======= +SOUNDS +======= + +Rock MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Indicator +Target +Player, Wall, Steel, Rock, Gem, Explosion, Dirt, Mud +CornerL +CornerR +SlipMark + +====== +RULES +====== +(the only time player does not have a slipmark and the turn is not cancelled is at the very beginning of the level. this is initialization) +(place corners where they apply) +left [PlaceCorners|no Structural] -> [PlaceCorners CornerL|] +right [PlaceCorners|no Structural] -> [PlaceCorners CornerR|] +up [PlaceCorners Corner|Structural] -> [PlaceCorners|Structural] +(form a checkerboard pattern behind the scenes when the level first starts) +[Player no SlipMark] -> [Player left Background] +startloop +[left Background|stationary Background] -> [left Background|right Background] +[right Background|stationary Background] -> [right Background|left Background] +endloop +(turn gem1 into gem2 on every other checkerboard tile) +[Gem1 right Background] -> [Gem2] +(initialization ends) +[Player no SlipMark] -> [Player SlipRight] +[moving Background] -> [stationary Background] + +(adjust player graphics to match direction) +[right Player] -> [right RGuy] +[left Player] -> [left LGuy] +[down Player] -> [down DGuy] +[up Player] -> [up UGuy] + +(fallers fall or slip during the falling objects' turn) +[Faller] [Player SlipLeft] -> [down Faller] [Player SlipLeft] +(right-slipping fallers do so before left-slipping fallers. fallers seek to make sure the tile diagonally to them that they would normally fall onto is clear of solids) +down [> Faller|SlipRight Slippery] -> [> Faller ^ Background|SlipRight Slippery] +down [> Faller|SlipLeft Slippery] -> [> Faller v Background|SlipLeft Slippery] +horizontal [> Background|Solid] -> [action Background|Solid] +horizontal [> Background|] -> [> Background|down Background] +down [> Background|Solid] -> [action Background|Solid] +[action Background|horizontal Background] -> [action Background|action Background] +down [> Faller ^ Background|SlipRight Slippery] -> [^ Faller|SlipLeft Slippery] +down [> Faller v Background|SlipLeft Slippery] -> [v Faller|SlipRight Slippery] + +[> Faller|Solid] -> [Faller|Solid] + +[Player SlipLeft] -> [Player SlipRight] + +[action Player no Indicator] -> [Player Indicator] +[action Player Indicator] -> [Player SlipLeft] + +[> Player SlipRight] -> [> Player SlipLeft] + +horizontal [> Player|Rock] -> [> Player|> Rock] + +[> Player no Indicator|Diggable] -> [> Player|] +[> Player Indicator|Diggable] -> [Player|] + +[> Player SlipMark] -> [> Player > SlipMark] (info moves with player) +(SLIPRIGHT indicates that it's the player's turn to move) +(SLIPLEFT indicates that it's the falling elements' turn to move) +[> Faller SlipMark] -> [> Faller > SlipMark] (slip info moves with fallers) + +late [Indicator no Solid] -> [] + +late [Player SlipLeft] [Gem1 no Indicator] -> [Player SlipLeft] [Gem2 Indicator] +late [Player SlipLeft] [Gem2 no Indicator] -> [Player SlipLeft] [Gem1 Indicator] + +late [Gem Indicator] -> [Gem] + +late [Player SlipLeft] -> again + +============== +WINCONDITIONS +============== + +All Target on Rock +Some Target + +======= +LEVELS +======= + + +####### +#.....# +#..$..# +#..$..# +#..$.p# +#o.$..# +#..$..# +#.....# +####### + + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + diff --git a/Bouncers.txt b/Bouncers.txt new file mode 100644 index 0000000000000000000000000000000000000000..b6bef808387b2ad1e46b6f86e5cc7b8240a932ca --- /dev/null +++ b/Bouncers.txt @@ -0,0 +1,379 @@ +title Bouncers +author Tyler Glaiel +homepage twitter.com/tylerglaiel + +======== +OBJECTS +======== + +Bg +#111111 #222222 +00010 +11111 +01000 +01000 +11111 + +Selection +white gray +..1.. +..1.. +11011 +..1.. +..1.. + +Wall +DarkBlue DarkGreen #333333 +20002 +22022 +22122 +21112 +11111 + +Hole +DarkGray Gray Black +.111. +12221 +10001 +10001 +.111. + + +Arrow +Red Red +..1.. +..11. +11111 +..11. +..1.. + + +HudDivider +white black +00000 +11111 +11111 +11111 +11111 + +IconGO +green white +10111 +10011 +10001 +10011 +10111 + +Going +green white +10111 +10011 +10001 +10011 +10111 + +LeftBouncer +White White Blue +.221. +2.1.2 +21..2 +2.1.2 +.221. + +RightBouncer +White White Blue +.122. +2.1.2 +2..12 +2.1.2 +.122. + +UpBouncer +White White Blue +.222. +2.1.2 +21.12 +1...1 +.222. + +DownBouncer +White White Blue +.222. +1...1 +21.12 +2.1.2 +.222. + +HudBG +black + +Empty +black + +PlayEmpty +black +..... +..... +..... +..... +..... + + +Ball +#003300 Green +.000. +01110 +01110 +01110 +.000. + +WinBall +LightBlue LightGreen +.000. +01110 +01110 +01110 +.000. + + + +BallUp +#003300 Green Black +.000. +01210 +01110 +01110 +.000. + +BallDown +#003300 Green Black +.000. +01110 +01110 +01210 +.000. + +BallLeft +#003300 Green Black +.000. +01110 +02110 +01110 +.000. + +BallRight +#003300 Green Black +.000. +01110 +01120 +01110 +.000. + + + + +======= +LEGEND +======= +Background = Bg or HudBG +. = bg and PlayEmpty +S = Selection and PlayEmpty +- = HudDivider and Wall +H = HudBG and PlayEmpty +A = Arrow and HudBG +G = IconGO +W = Wall +O = Hole + +L = LeftBouncer and HudBG +R = RightBouncer and HudBG +U = UpBouncer and HudBG +D = DownBouncer and HudBG + +B = BallLeft +N = BallRight +M = BallUp +K = BallDown + +Player = Selection + + +PlacedLeftbouncer = LeftBouncer and Selection +PlacedRightbouncer = RightBouncer and Selection +PlacedUpbouncer = UpBouncer and Selection +PlacedDownbouncer = DownBouncer and Selection + +Bouncer = LeftBouncer or RightBouncer or UpBouncer or DownBouncer + +emptyPlayer = Selection and PlayEmpty + + +ballSwitchLeft = Ball and LeftBouncer +ballSwitchRight = Ball and RightBouncer +ballSwitchUp = Ball and UpBouncer +ballSwitchDown = Ball and DownBouncer + +ballSwitchedLeft = BallLeft and LeftBouncer +ballSwitchedRight = BallRight and RightBouncer +ballSwitchedUp = BallUp and UpBouncer +ballSwitchedDown = BallDown and DownBouncer + +gameGo = Selection and IconGO +gameGoing = Going + + + +WinL = BallLeft and Hole +WinR = BallRight and Hole +WinU = BallUp and Hole +WinD = BallDown and Hole + +Win = WinBall + +MovingBall = Ball or BallLeft or BallRight or BallUp or BallDown + +======= +SOUNDS +======= +SFX0 41242705 (place bouncer) +SFX1 73889302 (press go) +MovingBall Move 68254307 (ball move) +SFX2 68257500 (pocket ball) +SFX3 82752503 (ball switch direction) + +================ +COLLISIONLAYERS +================ + +Background + +Arrow, Empty, LeftBouncer, RightBouncer, UpBouncer, DownBouncer, PlayEmpty, IconGO, Going, Hole +WinBall +Wall, Ball, BallUp, BallDown, BallLeft, BallRight +Selection, HudDivider + + +====== +RULES +====== + +(action button: take icon to the right of the arrow, place under selector) +[action selection PlayEmpty][Arrow|LeftBouncer] -> [PlacedLeftbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|RightBouncer] -> [PlacedRightbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|UpBouncer] -> [PlacedUpbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|DownBouncer] -> [PlacedDownbouncer][Arrow|Empty] SFX0 + +(win conditions) +[WinL] -> [Win] again SFX2 +[WinR] -> [Win] again SFX2 +[WinU] -> [Win] again SFX2 +[WinD] -> [Win] again SFX2 + +(slide unused icons over to the left if there's space between them and the arrow) +right [Empty | Bouncer] -> [Bouncer | Empty] + +(selector on top of go button -> signals game to run) +[action selection iconGO] -> [gameGoing] again SFX1 + +(make genericball match the direction of the bouncer) +[ballSwitchLeft]->[ballSwitchedLeft] again +[ballSwitchRight]->[ballSwitchedRight] again +[ballSwitchUp]->[ballSwitchedUp] again +[ballSwitchDown]->[ballSwitchedDown] again + +(if ball is going to move on top of a bouncer, switch it to generic ball first) +right [Going][Bouncer | BallLeft] -> [Going][Bouncer | Left Ball] again SFX3 +left [Going][Bouncer | BallRight] -> [Going][Bouncer | Right Ball] again SFX3 +up [Going][Bouncer | BallDown] -> [Going][Bouncer | Down Ball] again SFX3 +down [Going][Bouncer | BallUp] -> [Going][Bouncer | Up Ball] again SFX3 + + + +(move the ball if Going) +[Going][BallLeft] -> [Going][LEFT BallLeft] again +[Going][BallRight] -> [Going][RIGHT BallRight] again +[Going][BallUp] -> [Going][UP BallUp] again +[Going][BallDown] -> [Going][DOWN BallDown] again + + + +[Going] -> [Going] again + +============== +WINCONDITIONS +============== + +no MovingBall + +======= +LEVELS +======= + +message place bouncers, hit play + +......w..... +..o...w..... +......w..... +......w..... +......w..b.. +......s..... +............ +g----------- +-hhadluhhhhh + +message Level 2 + +............ +......o..... +..s......... +......w..... +...o.....b.. +......m..... +............ +g----------- +-hhalurhhhhh + +message Level 3 + +............ +............ +..o.wwww.... +..s.n..b.... +....wwww.o.. +............ +............ +g----------- +-hhaudrlhhhh + +message Level 4 + +............ +............ +..o......o.. +............ +............ +.s..bbbb.... +............ +............ +..o......o.. +............ +g----------- +-hhalrudu... + +message Level 5 + +.....n......w... +..wwww.k....o.w. +......b..m...... +...o............ +.......w........ +.....b.w........ +......wwo....... +w.ww.www........ +.o.............. +....s........... +..........wwwo.. +g--------------- +-hhaddddddrrr... + +message I didn't feel like making more levels \ No newline at end of file diff --git a/Boupha's_Candle_Quest.txt b/Boupha's_Candle_Quest.txt new file mode 100644 index 0000000000000000000000000000000000000000..82fb46f05c73e3666b9183c92e0e0a6ae3af0cf9 --- /dev/null +++ b/Boupha's_Candle_Quest.txt @@ -0,0 +1,361 @@ +title Boupha's Candle Quest +author hyperme +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LightGreen + + +Wall +Black Brown +11101 +00000 +10111 +00000 +11101 + +Player +Orange Green Blue +.000. +.000. +11111 +.222. +.2.2. + +Dead +LightGrey +.000. +.000. +00000 +.000. +.0.0. + +Pumpkin +Orange BLACK +.000. +01010 +00000 +01110 +.000. + +Unpumpkin +Blue White +.000. +01010 +00000 +01110 +.000. + +Zombie +DarkGrey White Blue +.000. +.000. +11111 +.222. +.2.2. + +Qumpkin +Purple Black +.000. +01010 +00000 +01110 +.000. + +Skull +White Red +.000. +.010. +00000 +.0.0. +.0.0. + +Switch +Blue LightBlue +..... +.111. +.101. +.111. +..... + +Candle +Orange White Yellow +..... +..0.. +..1.. +..1.2 +.2222 + +Brain +Grey Yellow DarkGrey +.000. +02200 +02000 +.0001 +....1 + + +Rocket +RED BLACK +..0.. +.010. +.000. +00000 +0.0.0 + +Door +Blue LightBlue +01010 +10001 +00000 +10001 +01010 + +OpenDoor +LightBlue +0...0 +..... +..... +..... +0...0 + +OpenAntiDoor +Pink +0...0 +..... +..... +..... +0...0 + +AntiDoor +Red Pink +01010 +10001 +00000 +10001 +01010 + +Temp +White + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +C = Candle +R = Rocket ++ = Pumpkin +- = Unpumpkin +* = Zombie +B = Brain +/ = Qumpkin +\ = Skull +' = Switch +D = Door +A = OpenAntiDoor + +Weight = Player or Pumpkin or Unpumpkin or Zombie or Qumpkin or Brain +*kin = Pumpkin or Unpumpkin or Qumpkin +Monster = Zombie or Skull + + +======= +SOUNDS +======= + +Candle Destroy 71773500 +*kin Move 92579507 + +SFX0 51534704 (Die) +SFX1 74133705 (Teleswap) +SFX2 9809702 (Pumpkin Smashed) +SFX3 84157304 (Brain Eaten) + +================ +COLLISIONLAYERS +================ + +Background +Switch, Rocket, Candle +OpenDoor, OpenAntiDoor +Dead +Player, Temp, Wall, Pumpkin, Zombie, Unpumpkin, Qumpkin, Door, AntiDoor, Skull, Brain + + +====== +RULES +====== + +[ > Player | Pumpkin ] -> [ > Player | > Pumpkin ] +[ < Player | Unpumpkin ] -> [ < Player | < Unpumpkin ] +[ Zombie |...| Brain] -> [ > Zombie |...| Brain] +[ Zombie |...| Player] -> [ > Zombie |...| Player] + +late [ Monster | Player] -> [ Monster | Dead] SFX0 +late [ Zombie | Brain] -> [ Zombie | ] SFX3 + +[ > Player | Candle ] -> [ > Player | No Candle] + +[ Action Player | *kin ] -> [ Player | ] SFX2 + + +late [Player |...| Qumpkin] -> [Qumpkin |...| Temp] SFX1 +late [Temp] -> [Player] + +(Doors) +late [ Weight Switch][Door] -> [Weight Switch][OpenDoor] +late [ No Weight Switch][OpenDoor] -> [Switch][Door] +(Anti Doors) +late [ Weight Switch][OpenAntiDoor No Weight] -> [Weight Switch][AntiDoor] +late [ No Weight Switch][AntiDoor] -> [Switch][OpenAntiDoor] + +============== +WINCONDITIONS +============== + +No Candle +All Player On Rocket +All Rocket On Player + +======= +LEVELS +======= + +message Collect all Candles. +message Then get to the Rocket. + +######### +#...c...# +#.......# +#.p.c.r.# +#.......# +#...c...# +######### + +message Pumpkins can be pushed. +message Hold down all switchs to open doors. + +########### +###..+..d.# +###.....#c# +#p.'.+..### +###.....#r# +###.....d.# +########### + +######### +#.....#c# +#.....#d# +#.p.....# +#......r# +#.......# +##'#++..# +##c#'c+.# +######### + +message Unpumpkins can be pulled. + +########### +####...#.r# +####-.'#d## +###.......# +#-'.p..'.-# +###.......# +####'.-#d## +####...#.c# +########### + +########### +#cd...##### +#d..+.'#### +#r.p...'c-# +#d..+.'#### +#cd...##### +########### + +message Use Action to Gourdslay! + +########### +#c#####.### +#-.##....## +#p..+.#cr.# +#-.##....## +#c####..### +########### + + +########## +###...+.'# +#cdr...+c# +#cdp...+c# +###...+.'# +########## + +message Anti-doors close when doors open +message Also, avoid Skeletons. + +########### +#\#...#...# +#'..c.a.r.# +#.#...#...# +#.##d###### +#.....+..c# +#'.p..+..c# +########### + +message Zombies like to eat Brains. +message You might say it's their favourite food. + +######### +#.....dr# +#..'+-'d# +#.......# +#.......# +#.p###### +####b'.*# +######### + +message You have a brain! +message Don't let zombies eat it. + +.\.####### +...#...dr# +####....d# +#cp......# +#........# +#.#.+.#### +#*#..c''*# +########## + +############### +#.............# +#.............# +#......p......# +#...#a#a#a#...# +#...#'#'#'#...# +#...#b#b#b#...# +#...*#.#.#*...# +#d...*.r.*...d# +#cd.........dc# +############### + +message Quantum Pumpkins switch with you. + +#######..... +#c...p#..... +#.....###### +##.####r..c# +#\.\#.#./..# +##.####....# +#.....###### +#./.......c# +#.........c# +############ + diff --git a/Box_Fill.txt b/Box_Fill.txt new file mode 100644 index 0000000000000000000000000000000000000000..9661723c76744de54f6ba7cd4fb3932ea0ce399b --- /dev/null +++ b/Box_Fill.txt @@ -0,0 +1,149 @@ +title Box Fill +author Pichusuperlover +homepage twitter.com/pichusuperlover +noaction + +======== +OBJECTS +======== + +Background +white + +Air +white + +Wall +brown + +Box +lightbrown + +TempBox +lightbrown + +BoxCreator +orange + +Button +red + +GateDown +lightblue + +GateUp +darkblue + +======= +LEGEND +======= + +. = Air +# = Wall +P = BoxCreator +B = Button and Air +G = GateDown + +Player = BoxCreator or Box + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Air +TempBox +Button, GateDown +BoxCreator, Wall, Box,GateUp + +====== +RULES +====== + +(Box Creator) +[ > BoxCreator | Air ] -> [ BoxCreator | Air TempBox ] +[ > BoxCreator | GateDown ] -> [ BoxCreator | GateDown TempBox ] +[ > BoxCreator ] -> [ BoxCreator ] +late [ TempBox ] -> [ Box ] + +(Gates) +late [ Box Button ] [ GateDown ] -> [ Box Button ] [ GateUp ] + + +============== +WINCONDITIONS +============== + +All Air on Box + +======= +LEVELS +======= + +####### +#.....# +#.....# +#.....# +#.....# +#P....# +####### + +####### +#.....# +#...#.# +#...### +#.....# +#P....# +####### + +####### +#.....# +#.###.# +#...#.# +#####.# +#P....# +####### + +####### +#...G.# +#...GG# +#.....# +#.....# +#P...B# +####### + +####### +#..G..# +#..G.B# +#.##### +#.....# +#P....# +####### + +####### +#.G..## +#.G..## +#.##### +#..G.B# +#P.G..# +####### + +####### +#G....# +#.#B#.# +#####.# +#.....# +#P....# +####### + +####### +#.GB### +#.##### +#..GB## +#.##### +#P..GB# +####### \ No newline at end of file diff --git a/Boxes.txt b/Boxes.txt new file mode 100644 index 0000000000000000000000000000000000000000..146026473eea3f5c43529818308da7c76f2da9ff --- /dev/null +++ b/Boxes.txt @@ -0,0 +1,276 @@ +title Boxes +author THAT guy + +======== +OBJECTS +======== + +(obsticles) + +background +green lightgreen +11101 +11111 +11011 +01111 +11111 + +wall +grey lightgrey +10111 +11101 +11011 +11110 +01111 + +river1 +blue lightblue +01100 +10010 +00001 +11000 +00101 + +river2 +blue lightblue +00011 +01100 +10001 +00110 +10000 + +river3 +blue lightblue +00110 +10001 +01100 +00011 +01000 + +passagevert +grey lightgrey +1...0 +1...1 +1...1 +0...1 +1...1 + +passagehoriz +grey lightgrey +11011 +..... +..... +..... +11101 + +(objects) + +player +lightbrown red blue +.000. +.000. +01110 +.112. +.2.2. + +goal +white +00000 +0...0 +0...0 +0...0 +00000 + +(boxes) + +pushbox +brown lightbrown black +00200 +01110 +21112 +01110 +00200 + +pullbox +brown lightbrown black +00200 +02120 +21112 +02120 +00200 + +bridge +brown lightbrown black +20102 +00100 +11111 +00100 +20102 + +bridger +brown lightbrown black +20102 +00100 +11111 +00100 +20102 + +======= +LEGEND +======= + +box = pushbox or pullbox or bridge +river = river1 or river2 or river3 +passage = passagevert or passagehoriz + +. = background +# = wall +~ = river1 +p = player +$ = pushbox +% = pullbox +0 = goal +- = bridge +t = bridger +H = passagevert +I = passagehoriz + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +background +bridger +goal +player wall box river +passage + +====== +RULES +====== + +late[river] -> [random river] + +[ > player | pushbox] -> [ > player | > pushbox] +[ > player | bridge] -> [ > player | > bridge] +[ > player | bridge | river] -> [ > player | | bridger] +[ < player | pullbox] -> [ < player | < pullbox] +[ > box | passage] -> [ stationary box | passage] + +horizontal[ > player | passagevert] -> [ stationary player | passagevert] +vertical[ > player | passagehoriz] -> [ stationary player | passagehoriz] + +============== +WINCONDITIONS +============== + +all box on goal + +======= +LEVELS +======= + +message Move all boxes onto the goals. +message Push boxes can be pushed. + +####### +#.....# +#p$.0.# +#.....# +####### + +message Pull boxes can be pulled. + +####### +#.....# +#p0.%.# +#.....# +####### + +message Now you try. + +######### +#.0.##### +#...##### +#.%..#### +#....#### +#.......# +#.p.$.0.# +#.......# +######### + +message You can't pass rivers. + +####### +#..0..# +#.....# +#~~.~~# +#...$.# +#.p...# +####### + +message I lied. +message You can pass rivers with bridges. + +####### +#p.~..# +#..~0.# +#..t..# +#..~..# +#%.~..# +####### + +message Bridges act like push boxes. +message Except that they are bridges. + +########### +#.....~...# +#.0.0.~...# +#....%~.-.# +#~~~~~~...# +#...$.....# +#......p..# +########### + +message You can go through passages. + +##### +#.%.# +#.0.# +##H## +#..0# +#p$.# +#...# +##### + +message But crates cannot. + +############ +#...I....### +#.0.#~~~~### +#%..#.-..### +#####..p.### +######H##..# +#....#.-...# +#0...#.....# +#..$.#~~~~~# +#....I..%..# +######.0...# +######.....# +############ + +message You can only pass through passages in the direction they're facing. +message But that's common sense. + +######### +#pII.#..# +#II..#HH# +#.I.II.H# +#HI..I#H# +#HH.HH#$# +#..#..#0# +######### \ No newline at end of file diff --git a/Boxes_&_Balloons.txt b/Boxes_&_Balloons.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d6406f40ddd5a8df4ee42537bee2f362a6a5457 --- /dev/null +++ b/Boxes_&_Balloons.txt @@ -0,0 +1,688 @@ +title Boxes & Balloons +author Ben Reilly +homepage ben-reilly.com +color_palette amiga +realtime_interval 0.1 +noaction + +======== +OBJECTS +======== + +Background +LightGrey LightGrey +00010 +11111 +01000 +11111 +00010 + +Exit +Yellow Brown +.111. +11111 +11111 +10111 +11111 + +Wall +DarkGrey DarkGrey +00010 +11111 +01000 +11111 +00010 + +Player +darkbrown LightBrown orange +.000. +.111. +22222 +.222. +.0.0. + +DeadPlayer +darkred lightred red darkred +.000. +.111. +22222 +.222. +.3.3. + +Crate +Orange Lightbrown +00000 +01110 +01110 +01110 +00000 + +StuckCrate +DarkGrey Grey +00000 +01110 +01110 +01110 +00000 + +Balloon +Blue Grey +.000. +00000 +.000. +..1.. +.11.. + +PoppingBalloon +Blue Grey +.0.0. +0...0 +.0.0. +..1. +.1... + +LadderMain +Brown +.0.0. +.000. +.0.0. +.000. +.0.0. + +LadderTop +Brown +..... +..... +.0.0. +.000. +.0.0. + +LadderBottom +Brown +.0.0. +.000. +.0.0. +..... +..... + +DownSpike +darkgrey red +..0.. +..0.. +..1.. +..... +..... + +UpSpike +darkgrey red +..... +..... +..1.. +..0.. +..0.. + +RightSpike +Darkgrey red +..... +..... +001.. +..... +..... + +LeftSpike +Darkgrey red +..... +..... +..100 +..... +..... + +(Weights/forces acting on objects; Wx, where x is the amount of downward pushing force applied to an object. Note that there is only one negative one, since we do top-down force calculations, so we only need to know if an object is moving up, not with how much force.) +FreeBody +White + +Wn1 +Grey + +W0 +Grey + +W1 +Grey + +W2 +Grey + +W3 +Grey + +W4 +Grey + +W5 +Grey + +Final +Black + +TimeTick +Blue + +AllowMove +Red + +Shadow +Black + +Sound +Grey + + +======= +LEGEND +======= +Ladder = LadderMain or LadderTop or LadderBottom + +Status = TimeTick or AllowMove or Sound + +. = Background +# = Wall and Background +P = Player +C = Crate +B = Balloon + +t = LadderTop +L = LadderMain +m = LadderBottom + +- = Crate and LadderMain ++ = Balloon and LadderMain +* = Player and LadderMain + +/ = Crate and LadderTop + +0 = upspike +1 = rightspike +2 = downspike +3 = leftspike + +X = Exit + +W = Wn1 or W0 or W1 or W2 or W3 or W4 or W5 +FB = FreeBody + +Upper = Balloon +Downer = Crate or Player +Obj = Upper or Downer + +Spike = Upspike or Downspike or Leftspike or Rightspike +vertspike = upspike or downspike +horizspike = leftspike or rightspike + +Ground = Obj or StuckCrate or Wall or Ladder + +======= +SOUNDS +======= + +Crate MOVE 53548707 +Balloon MOVE 798907 + +sfx5 15551704 +sfx6 12412104 +sfx7 50943104 + +================ +COLLISIONLAYERS +================ + +Status +FB +W, Final +Shadow +Background +Ladder, Exit +Player, Wall, Crate, Balloon, StuckCrate, PoppingBalloon, DeadPlayer +Spike + +====== +RULES +====== + +(Mark if player is moving or not.) +[orthogonal Player] [Exit no AllowMove] -> CANCEL +[orthogonal Player] [timetick] -> [orthogonal Player] [no timetick] +[stationary Player] [Exit no timetick] -> [Player] [Exit TimeTick] + +(If player moves, resolve gravity on the player before allowing another move.) +[Player no Shadow] -> [Player Shadow] +late [Exit no AllowMove] -> [Exit AllowMove] +late [Player no Shadow] [AllowMove] -> [Player] [] +late [Shadow] -> [] + +(**********************************************************) +(***PLAYER-CAUSED MOTION***) +(**********************************************************) + +(Player cannot move vertically, except on ladders, and to exit a ladder from below.) +[Exit no TimeTick] [vertical Player no Ladder] -> [Exit] [Player] +up [Exit no TimeTick] [> Player Ladder | no Ladder] -> [Exit] [ Player Ladder | ] + +(Player cannot move horizontally mid-air) +down [Exit no TimeTick] [horizontal Player no Ladder | no Ground] -> [Exit] [Player |] + +(Player pushes things, things push things. Includes vertical movement because players are strong and grip ladders really tightly.) +[Exit no TimeTick] [> Obj | Obj] -> [Exit] [> Obj | > Obj] + +(**********************************************************) +(***GRAVITY***) +(**********************************************************) +(Idea: Apply gravitational forces to objects that are not being moved by the player. Process them from the top of a stack of objects downward, balancing the sum of positive (downward) and negative (upward) forces. + +Since we're processing downward, any object determined to be moving upwards is definitely moving upwards. Such an object indicates the bottom of a sub-stack, and the next object in the stack starts the calculation over. + +When we reach the bottom of a (sub-)stack, the movement of the final, lowest object tells us how the whole (sub-)stack will move, so we apply that movement iteratively upwards. + +NOTE: Players can grip ladders really tightly, so they are only affected by stack gravity when the player is not on a ladder. +) + +(***STEP 1: Mark the bodies that the player is not affecting.***) +[TimeTick] [stationary Balloon no FB] -> [TimeTick] [Balloon FB] +[TimeTick] [stationary Crate no FB] -> [TimeTick] [Crate FB] +[TimeTick] [stationary Player no Ladder no FB] -> [TimeTick] [Player FB] + +(***STEP 2: Begin the gravity calc at top of each stack.***) +down [no FB | Upper FB] -> [ | < Upper FB Wn1] +down [no FB | Downer FB] -> [ | > Downer FB W1] + +(***STEP 3: Iteratively apply gravity downward on stack.***) +(1. DOWNWARD MOTION) + down [> Obj W1 | Upper FB] -> [ Obj | Upper FB W0] + + down [> Obj W2 | Upper FB] -> [> Obj | > Upper FB W1] + + down [> Obj W3 | Upper FB] -> [> Obj | > Upper FB W2] + + down [> Obj W4 | Upper FB] -> [> Obj | > Upper FB W3] + + down [> Obj W5 | Upper FB] -> [> Obj | > Upper FB W4] + + + down [> Obj W1 | Downer FB] -> [> Obj | > Downer FB W2] + + down [> Obj W2 | Downer FB] -> [> Obj | > Downer FB W3] + + down [> Obj W3 | Downer FB] -> [> Obj | > Downer FB W4] + + down [> Obj W4 | Downer FB] -> [> Obj | > Downer FB W5] + + down [> Obj W5 | Downer FB] -> [> Obj | > Downer FB W5](!!) +(2. UPWARD MOTION) + (doesn't affect next; re-apply top-of-stack rules) + + down [< Obj W | Upper FB] -> [< Obj Final | < Upper FB Wn1] + + down [< Obj W | Downer FB] -> [< Obj Final | > Downer FB W1] +(3. NO MOTION) + (possibly subject to next obj; re-apply top-of-stack rules) + + down [stationary Obj W | Upper FB] -> [< Obj Final | < Upper FB Wn1] + + down [stationary Obj W | Downer FB] -> [ Obj | > Downer FB W1] + +(***Step 4: Stop at bottom of stack.***) +(As with beginning a stack, if the stack is pushing into a non-free object, the stack remains still or else it might interrupt the other object's motion.) +down [Obj W | no FB] -> [Obj Final | ] + +(***Step 5: Apply bottom-of-sub-stack motion to whole sub-stack.) +(1. UPWARD MOTION) + up [> Obj Final | Obj FB no Final] -> [> Obj Final| > Obj Final] +(2. DOWNWARD MOTION) + + up [< Obj Final | Obj FB no Final] -> [< Obj Final | Obj Final] +(3. NO MOTION) + + up [stationary Obj Final | Obj FB no Final] -> [Obj Final | Obj Final] + +(**********************************************************) +(***Cleanup***) +late [W] -> [] +late [Final] -> [] +late [FreeBody] -> [] + +( +(Horizontal motion has the right-of-way.) +vertical [> Obj | horizontal Obj] -> [Obj | horizontal Obj] +) + +(Spikes) +[poppingballoon] -> [] +vertical [> balloon | vertspike] -> [> poppingballoon | vertspike] +horizontal [> balloon | horizspike] -> [> poppingballoon | horizspike] +late [poppingballoon no spike] -> [balloon] +late [poppingballoon] -> sfx5 + +vertical [> Crate | vertspike] -> [> stuckcrate | vertspike] +horizontal [> Crate | horizspike] -> [> stuckcrate | horizspike] +late [stuckcrate no spike] -> [Crate] +late [stuckcrate no Sound] -> [StuckCrate Sound] sfx6 + +vertical [> Player | vertspike] -> [> DeadPlayer | vertspike] +horizontal [> Player | horizspike] -> [> DeadPlayer | horizspike] +late [DeadPlayer no spike] -> [Player] +late [DeadPlayer no Sound] -> [DeadPlayer Sound] sfx7 + +============== +WINCONDITIONS +============== + +Any Exit on Player + +======= +LEVELS +======= + +Message Version 1.2 + +Message Level 1 + +########## +##tcc.#### +##l##.#### +##l#..#### +##l#..#### +#pl#....x# +#######.## +#######.## +########## + +Message Level 2 + +######### +##..tp..# +##..l#c.# +##..l.c.# +##t.l.c.# +#.l###### +#.l....x# +####...## +######### + +Message Level 3 + +########## +##tc....## +##lc....## +##lc....## +##l#....## +##l.....## +##lp..#.## +#.l####.x# +#.l.....## +########## + +Message Level 4 + +############## +#t...........# +#l#####......# +#lc..........# +#l####.......# +#lc..........# +#l###........# +#lc..........# +#l##.........# +#lc..........# +#l#.........x# +#l...p....#.## +############## + +Message Level 5 + +########## +########## +#p.tb..x.# +###l#.#### +###lb.#### +########## +########## + +Message Level 6 + +############### +#..x.b.......t# +#####.###.###l# +#####.###.###l# +#....p.b.....l# +#######b####### +#######b####### +#######b####### +############### + +Message Level 7 + +############### +#t.......b.x..# +#l###.###.##### +#l###.###.##### +#l...p.b......# +#######b####### +#######b####### +#######b####### +############### + +Message Level 8 + +#################### +##.################# +##t...........x.#### +##l######.#######.## +##l..............t## +#######.###.#####l## +#.#####.###.#####l## +#t...............l## +#l###.###.###.###### +#l###.###.###.###### +#l###.###.###.###### +#l.b...b...b...b..p# +###b###b###b###b#### +###b###b###b###b#### +###b###b###b######## +#################### + +Message Level 9 + +########### +#####t...## +#####l##.## +#x.pclb..## +##.###b#### +######.#### +########### +########### + +Message Level 10 + +############# +#...........# +#.x...pt....# +####c##l##c.# +#...b..l..b.# +#......l..b.# +############# + +Message Level 11 + +############ +####.####### +#.p.t.....## +####lc###.## +####lc....## +####lc###.## +####lb....## +####lb....## +####lb.....# +####l.....x# +######..#.## +######..#.## +############ +############ + +Message Level 12 + +############ +#......c...# +#t.p.t.b.x.# +#l###-#b#### +#l...+..#### +#l...l..#### +############ + +Message Level 13 + +############### +#..cbc......t.# +#..#.#######l## +#..#.#.....cl.# +#..#.#.....bl.# +#..#.b..c..bl.# +#..#.#..###.l.# +#..#.#######l## +#.t.........l.# +##l############ +#.l...........# +#.l.p.....x...# +#######c####### +#######b####### +#######b####### +############### + +Message Level 14 + +############# +##########.## +##########.## +##########.## +#t../..b.p.x# +#l##+##b##.## +#l..+...##### +####+######## +####l######## +####l######## +############# + +Message Level 15 + +########### +####ttt#### +####l-l#### +###pl-l.### +####l+l#### +####l+l#### +#####m##### +#####.##### +#####.##### +#####.##### +####.....x# +#####.#.### +#######.### +########### + +Message Level 16 + +############### +#t.t.p.t.b..x3# +#l#l###l#.##### +#l#m###l#.##### +#l#..bbm#.##### +#l#####.b.##### +#l#####.####### +#l......####### +############### + +Message Level 17 + +################ +#############.## +#t..p.........x# +#l######.##.#.## +#l###t.t.##c#### +#l###l#l...c.### +#l###l#l###b#### +#l###l#l###b#### +#l###l#l###.#### +#l###l.l######## +#l#####l######## +#lbbbbbl######## +#######l######## +#######0######## +################ + +Message Level 18 + +################# +####c############ +####c############ +####c############ +##t.c...........# +##l####.........# +##l.............# +##l......p.t....# +##l.....###l....# +#.l........l....# +#.l....0...l...x# +#############.### +#############.### +#############.### +#############.### +################# + +Message Level 19 + +############ +#########2## +#t........## +#l###.###.## +#l#tc3#t.t## +#l#lb.#l#l## +#l#lb3#l#l.# +#l.l...l.l.# +#l###.###-## +#l###..x#+## +#l###.###l## +#l.p.0...l## +############ + +Message Level 20 + +############ +#t.p.....x.# +#l#####.#### +#l#2#2#.#### +#l.t....#### +#l#l#c#.#### +#l.-.c..#### +#l#+#b..#### +#l.l###.#### +###l..b3#### +############ + +Message Level 21 + +########## +####2##### +#tp..2.x3# +#l##tt#### +#l..ll...# +####--#### +#tb.++.bt# +#l##ll##l# +#l##ll##l# +#l##ll##l# +#l..ll..l# +########## + +Message Level 22 + +##################### +###...........t.##### +###.##########l..#### +###.#####.....l...### +#.t.t...2..c..l....## +#.m#l###.#####l.....# +##cbl#x.......l.....# +##b.l###1.....l.p..t# +##.#l###.##########l# +##.bl###....2......l# +##..l#######.###.##l# +##0.l.........b....l# +##############b###### +##############b###### +##############b###### +##############b###### +##################### \ No newline at end of file diff --git a/Brain.txt b/Brain.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b0934fc31210d8383f8ce069059345b4f0c1731 --- /dev/null +++ b/Brain.txt @@ -0,0 +1,105 @@ +title Brain +author Isaac D + +======== +OBJECTS +======== + +Background +Black +Grey +Grey +White +White +z +Black +x +Black +c +Black +h +Black +b +Black +n +Black +m +Black +s +Black +Player +Grey White +01010 +1...1 +0...0 +1...1 +01010 + +======= +LEGEND +======= +0=z +2=c +3=h +4=b +5=n +6=m +7=s +G = Grey +W = White +P = Player +Q = Player and Grey and z +E = z and Grey +R = x and Grey +T = c and Grey +Y = h and Grey +U = b and Grey +I = n and Grey +O = m and Grey +A = s and Grey + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +z,x,c,h,b,n,m,s +grey,white +Player + +====== +RULES +====== + +[Action P G z] -> [P W z] +[Action P W z] -> [P G z] +[Action P G x|W z] -> [P W x|W z] +[Action P W x|W z] -> [P G x|W z] +[Action P G c|W x|G z] -> [P W c|W x|G z] +[Action P W c|W x|G z] -> [P G c|W x|G z] +[Action P G h|W c|G x|G z] -> [P W h|W c|G x|G z] +[Action P W h|W c|G x|G z] -> [P G h|W c|G x|G z] +[Action P G b|W h|G c|G x|G z] -> [P W b|W h|G c|G x|G z] +[Action P W b|W h|G c|G x|G z] -> [P G b|W h|G c|G x|G z] +[Action P G n|W b|G h|G c|G x|G z] -> [P W n|W b|G h|G c|G x|G z] +[Action P W n|W b|G h|G c|G x|G z] -> [P G n|W b|G h|G c|G x|G z] +[Action P G m|W n|G b|G h|G c|G x|G z] -> [P W m|W n|G b|G h|G c|G x|G z] +[Action P W m|W n|G b|G h|G c|G x|G z] -> [P G m|W n|G b|G h|G c|G x|G z] +[Action P G s|W m|G n|G b|G h|G c|G x|G z] -> [P W s|W m|G n|G b|G h|G c|G x|G z] +[Action P W s|W m|G n|G b|G h|G c|G x|G z] -> [P G s|W m|G n|G b|G h|G c|G x|G z] + +============== +WINCONDITIONS +============== + +no G + +======= +LEVELS +======= +message Instrustions: The left square can be toggled freely. The other squares require for the square directly to the left to be on, and the ones to the left of that square to be off. To win, make all the squares white. +QRTYUIOA \ No newline at end of file diff --git a/Brendan_loves_mondays.txt b/Brendan_loves_mondays.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d254424df9709a645fc43d1ae54775e803f093b --- /dev/null +++ b/Brendan_loves_mondays.txt @@ -0,0 +1,419 @@ +author Benjy Bates +title Brendan loves mondays +homepage http://badfeministgames.wordpress.com/ + + +noundo + +======== +OBJECTS +======== + +background +#2C2921 #47402E #635636 #363226 #5C793E #6E9943 +02224 +01122 +01112 +00112 +40003 + + +JeffHate +#a807b7 #B700C7 #BF00D7 #DF00F7 +..33. +.00.. +.0003 +3000. +.0.0. + +JeffHate2 +#a807b7 #B700C7 #BF00D7 #DF00F7 +..33. +.00.. +.0003 +3000. +.0.0. + +JeffHate3 +#a807b7 #B700C7 #BF00D7 #DF00F7 +..33. +.00.. +.0003 +3000. +.0.0. + +JeffLove +#4FAEE7 #77CBF7 +..11. +.00.. +.0001 +1000. +.0.0. + +JeffLove2 +#4FAEE7 #77CBF7 +..11. +.00.. +.0001 +1000. +.0.0. + +JeffLove3 +#4FAEE7 #77CBF7 +..11. +.00.. +.0001 +1000. +.0.0. + +JeffOrange +#D05000 #F75B00 +..11. +.00.. +.0001 +1000. +.0.0. + +JeffOrange2 +#D05000 #F75B00 +..11. +.00.. +.0001 +1000. +.0.0. + +JeffGreen +#A7B70F #BFDB00 +..11. +.00.. +.0001 +1000. +.0.0. + +Me +#E7B79F white #779BAF +..00. +.11.. +.1110 +0222. +.2.2. + +HateBall +#a807b7 #B700C7 #BF00D7 white +.222. +01232 +01122 +00112 +.000. + +LoveBall +#4FAEE7 #5FBBEF #77CBF7 white +.222. +01232 +01122 +00112 +.000. + +OrangeBall +#D05000 #DF5300 #F75B00 white +.222. +01232 +01122 +00112 +.000. + +GreenBall +#A7B70F #67730F #B1C903 white +.222. +01232 +01122 +00112 +.000. + + +Key +#DF9C2F #DFB32F #E7BB3F +..... +012.. +0.111 +000.0 +..... + +Lucozade +#C75A1F #CF6F37 #DFBF77 +..0.. +.012. +.011. +.001. +.000. + +Lock +#453730 #292929 #604739 #DF9C2F #DFB32F #E7BB3F +03450 +03142 +23140 +02320 +02020 + + +RExit +red + +terrain +#9FA38F #C7C3BF #B7B3B7 #CFCBCF #CFC7CF #5C793E +13333 +02244 +02224 +00224 +00001 + +bed +#5F3F2F #573B2F #C7C3C7 #3F4F8F #3F5397 +01110 +22222 +33444 +33333 +01110 + +======= +LEGEND +======= + +wall = terrain +target = RExit +player = JeffHate or JeffHate2 or JeffHate3 or JeffLove or JeffLove2 or JeffLove3 or JeffOrange or JeffOrange2 or JeffGreen or Me +crate = HateBall or LoveBall or OrangeBall or GreenBall or Key or Lucozade + + +.=background +h=JeffHate +*=terrain +l=JeffLove +<=HateBall +>=LoveBall +}=RExit +k=Key +!=Lock +o=OrangeBall +2=JeffOrange +3=JeffGreen +g=greenball +m=me +0=lucozade +b=bed + +======= +SOUNDS +======= +SFX1 32150507 +EndLevel 8598103 +SFX2 83571904 +SFX3 92857703 +sfx4 85067703 +sfx5 19007704 + +player move 74475107 + +================ +COLLISIONLAYERS +================ + +background +target, lock, bed +Player, terrain, crate, + +====== +RULES +====== + + +(Jeff Hate) +[action JeffHate] -> [JeffLove] SFX3 message Brendan loves mondays +[> JeffHate|HateBall] -> [> JeffHate |> HateBall] SFX1 +[> HateBall|HateBall] -> [> HateBall |> HateBall] + +(Jeff Love) +[action JeffLove] -> [JeffHate] SFX2 message Brendan hates mondays +[> JeffLove|LoveBall] -> [> JeffLove |> LoveBall] SFX1 +[> LoveBall|LoveBall] -> [> LoveBall |> LoveBall] + +(Key) +[> Player|Key] -> [> Player| > Key] + +(Jeff Intermediate) +[action JeffHate2] -> [JeffLove2] SFX3 message Brendan loves mondays +[action JeffLove2] -> [JeffOrange] sfx4 message Brendan is feeling rambunctious +[action JeffOrange] -> [JeffHate2] SFX2 message Brendan hates mondays + +[> JeffHate2|HateBall] -> [> JeffHate2|> HateBall] SFX1 +[> HateBall|HateBall] -> [> HateBall |> HateBall] +[> JeffLove2|LoveBall] -> [> JeffLove2|> LoveBall]SFX1 +[> LoveBall|LoveBall] -> [> LoveBall |> LoveBall] +[> JeffOrange|OrangeBall] -> [> JeffOrange |> OrangeBall] SFX1 +[> OrangeBall|OrangeBall] -> [> OrangeBall |> OrangeBall] sfx1 + +(Jeff Advanced) +[action JeffHate3] -> [JeffGreen] SFX5 message Brendan is feeling sick +[action JeffGreen] -> [JeffLove3] SFX3 message Brendan loves mondays +[action JeffLove3] -> [JeffOrange2] sfx4 message Brendan is feeling rambunctious +[action JeffOrange2] -> [JeffHate3] SFX2 message Brendan hates mondays + +[> JeffHate3|HateBall] -> [> JeffHate3|> HateBall] SFX1 +[> HateBall|HateBall] -> [> HateBall |> HateBall] +[> JeffLove3|LoveBall] -> [> JeffLove3|> LoveBall]SFX1 +[> LoveBall|LoveBall] -> [> LoveBall |> LoveBall] +[> JeffOrange2|OrangeBall] -> [> JeffOrange2|> OrangeBall] SFX1 +[> OrangeBall|OrangeBall] -> [> OrangeBall|> OrangeBall] sfx1 +[> JeffGreen|GreenBall] -> [> JeffGreen|> GreenBall] SFX1 +[> GreenBall|GreenBall] -> [> GreenBall|> GreenBall] sfx1 + + +[> me|lucozade] -> [> me|> lucozade] SFX1 +[> lucozade|lock] -> win +[> me|bed] -> win + +============== +WINCONDITIONS +============== + + +all key on lock +all lucozade on lock +all me on bed + +======= +LEVELS +======= + + +message Do you know Brendan? + +message I do + +message Brendan loves mondays + +******* +*.....* +*..! +*..l..* +******* + +message Everybody loves Brendan + +message I think he's only ok though + +************ +*....>.....* +*.k..>..<..* +*.**.>..<<.* +*.*..>...<.* +*..<.>........* +************ + +message Everyone in the dungeon talks about Brendan in great detail + +message I bet that makes him fairly rambunctious + +message I bet bendan is feeling rambuctious right now + +*****!****** +*.......o..* +*.<.*.*.o..* +*.>..* +*.*..k.>.*.* +*...2..>...* +************ + +message Remember that time Brendan got drunk at the xmas party? + +message no seriously, i'm asking because i don't + +*!********** +*....*.....* +*..***>...<* +*.o<..>...<* +*.oo..***.<* +*..o.*.k.<.* +*2.o*..<...* +************ + +message Ah well, i suppose it doesn't matter about the xmas party. + +message I remember when Brendan got sick + +message The entire dungeon brought him flowers... I got him some lucozade instead + +************ +*3*........* +*.>*..g.**** +*.>....g.k.* +*.ooo..g...* +*..*....**** +*.*..<<....! +************ + +message wait a minute... I haven't seen brendan since + +message actually, at all + +*******!**** +*3..*.gg...* +*.k.*.o>>>.* +*..<*.o....* +*..<*.o....* +*..<<<<....* +*..<*.ggg..* +************ + +message I miss Brendan + +message but trust me, he's only ok + +message lets go see him... with more lucozade + +**!** +*...* +*...* +*...* +*.0.* +*.m.* +***** + +message Ooh Now I'm getting excited + +**!** +*...* +*...* +*...* +*.0.* +*.m.* +***** + +message nearly there! + +**!** +*...* +*...* +*...* +*.0.* +*.m.* +***** + +message brendan? + +***** +*...* +*.b.* +*...* +*.m.* +***** + +message brendan loved mondays + +message Everyone in the dungeon talked about Brendan in great detail + +message I thought brendan was only ok + +message the end. diff --git a/Bricks_and_Hammer.txt b/Bricks_and_Hammer.txt new file mode 100644 index 0000000000000000000000000000000000000000..b9cf15e12e9cef5085e23dea1cac17e323aef9ac --- /dev/null +++ b/Bricks_and_Hammer.txt @@ -0,0 +1,300 @@ +title Bricks and Hammer +author Strangecreation +homepage www.puzzlescript.net +again_interval 0.4 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Black White Blue +..... +.111. +.222. +.333. +.3.3. + +Crate + Yellow Orange +.11.. +11.11 +00000 +0...0 +00000 + +Hammer +Black brown white +..222 +...1. +...0. +...0. +..... + +DownHammer +Black brown white +..... +..... +..... +..222 +...1. + +Brick +Orange +..... +..... +00.00 +..... +..... + +Rubble + DARKBROWN +000.0 +..... +0.000 +..... +0.0.0 + +PlayerBrick +red +RobotBrick +red + + +Pit +black + + +RobotPlayer +Black Black White purple +..... +.111. +.222. +.333. +.3.3. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +H = Hammer +_ = Pit +R = RobotPlayer + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +sfx0 99558108 +sfx1 64605708 +sfx2 51123508 + +================ +COLLISIONLAYERS +================ + +Background +Rubble +Target +Player, Wall, Crate, PlayerBrick, Pit, RobotPlayer, RobotBrick +Hammer, DownHammer, Brick + +====== +RULES +====== + +[Rubble] -> [no Rubble] +[DownHammer] -> [no DownHammer] + + +(ROBOT) +right[RobotPlayer no brick] -> [> RobotPlayer] again +up[RobotPlayer brick] -> [> RobotPlayer > Brick] again +[ > RobotPlayer | Crate ] -> [ > RobotBrick | > Crate ] +[ > RobotPlayer Hammer ] -> [ > RobotPlayer > Hammer ] +[ > RobotPlayer Brick ] -> [ > RobotPlayer > Brick ] +late [RobotBrick no Hammer] -> [RobotPlayer Brick] +late [RobotBrick Hammer] -> [RobotPlayer Hammer] + +(PLAYER) +[ > Player | Crate ] -> [ > PlayerBrick | > Crate ] +[> Crate | Hammer] -> [Crate | Hammer] +[ > Player Hammer ] -> [ > Player > Hammer ] +[ > Player Brick ] -> [ > Player > Brick ] + +[ > Brick | Hammer] -> [ Brick | Hammer ] + +[> Brick | wall ] -> [ brick | Wall] +[> Brick | no wall ] -> [ | Wall] sfx1 +late [Hammer Wall] -> [Hammer Rubble] sfx0 + +late [Hammer Pit] -> [DownHammer Pit] sfx2 again + +late [PlayerBrick no Hammer] -> [Player Brick] +late [PlayerBrick Hammer] -> [Player Hammer] + + +late [Brick no Player no RobotPlayer] -> [Wall] sfx1 +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +message These crates are overflowing with bricks + +...... +r*...o +...... + +message They can really get in my way + +###### +#..o.# +#..#.# +#....# +#....# +#.#..# +#.*..# +#.P..# +###### + + +####### +#...#O# +#.*P*.# +#O....# +####### + +##### +#O@O# +#.*.# +#.*.# +#.P.# +#...# +##### + +####### +#o*.*o# +##.p.## +#o*.*o# +####### + +##...## +#o.*.o# +..*p*.. +#o.*.o# +##...## + +message Luckily I've brought my hammer with me + +###### +rH##*o +###### + +message It can help me clear a path + +####.. +#..### +#..*PH +#o#### +###... + + +o.H.*. +.*.P.o + +...*Po +..H*.o + + + + + + +message I can use the bricks to fill in pits +...... +______ +r*...o +...... +message Then use my hammer to get past them + +####### +#..o..# +_______ +#..*..# +#H.P..# +####### + +p_#_ +.o*# +h_#_ + +.... +_.o_ +#**# +_o_# +.ph. + +#_oh_# +#_.._# +..**.. +#_.._# +#_op_# + +####### +#_____# +#_PO._# +#_H*._# +#_____# +####### + +._..._. +._.o*_. +._____. +....... +._____. +._.@h_. +._.p._. + +message Thanks for playing! + diff --git a/Bridge-toggle_Maze.txt b/Bridge-toggle_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..acb5ea2d3e8db585d5948a6a3f625ca68b4cb054 --- /dev/null +++ b/Bridge-toggle_Maze.txt @@ -0,0 +1,183 @@ +title Bridge-toggle Maze +author Andrea Gilbert +homepage www.clickmazes.com + +======== +OBJECTS +======== + +Background +white + +Xroad +black +0...0 +..... +..... +..... +0...0 + +redEW +black red +00000 +..... +..1.. +..... +00000 + +greenNS +black green +0...0 +0...0 +0.1.0 +0...0 +0...0 + +greenEW +black green +00000 +..... +..1.. +..... +00000 + +redNS +black red +0...0 +0...0 +0.1.0 +0...0 +0...0 + + +Player +Blue +..... +..0.. +.000. +..0.. +..... + +StartPos +lightblue +..... +..0.. +.000. +..0.. +..... + +prevPos +transparent + +======= +LEGEND +======= + +. = Xroad +i = greenNS +z = redEW +1 = greenEW +2 = redNS +P = Player and StartPos and Xroad +OnlyEW = redEW or greenEW +OnlyNS = redNS or greenNS +OkNS = OnlyNS or Xroad +OkEW = OnlyEW or Xroad +Roads = Xroad or OnlyEW or OnlyNS + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Roads +StartPos +Player, prevPos + +====== +RULES +====== +(cancel side-step from a bridge) +vertical [ > player onlyEW ] -> cancel +horizontal [ > player onlyNS ] -> cancel +(If there is a reachable position - move there) +vertical [ > player | ... | OkNS ] -> [ prevPos | ... | player OkNS ] +horizontal [ > player | ... | OkEW ] -> [ prevPos | ... | player OkEW ] +(Else if first step is blocked - ignore) +vertical [ > player | onlyEW ] -> cancel +horizontal [ > player | onlyNS ] -> cancel + +(Update previous position ) +late [ prevPos greenNS ] -> [ redEW ] +late [ prevPos redNS ] -> [ greenEW ] +late [ prevPos greenEW ] -> [ redNS ] +late [ prevPos redEW ] -> [ greenNS ] +late [ prevPos ] -> [ ] + +============== +WINCONDITIONS +============== + +No redNS +No redEW +All Player on StartPos + +======= +LEVELS +======= + +MESSAGE Flip all red bridges to green and then return home + +pz.z. + +.p.2 +2.1. + +(solved) +.zz. +z.zp +.z.z +z.zz + +(solved) +.222.2 +2.2p2. +22.222 +2.22.2 +.2..22 +2.222. + +MESSAGE Let's mix it up a bit... + +(solved) +.zp2z +2.2z. +.zz.2 +2z.z. +z.z.z + +(solved) +.2.2.z +2pz.22 +z2z2.z +.2.22. +2.zz.2 +.z2.z. + +(solved) +.2z.2.z +z.zz.2. +.2.222z +2.zpz2. +z2.22.z +.zz2.z2 +z2.2z2. + +MESSAGE Thank you for playing! :) + + + diff --git a/Bridge.txt b/Bridge.txt new file mode 100644 index 0000000000000000000000000000000000000000..a007f4dea14defd1818eea88c1b92fde57258159 --- /dev/null +++ b/Bridge.txt @@ -0,0 +1,162 @@ +title Bridge +author gamez7 +homepage www.google.com + +======== +OBJECTS +======== + +Background +BLACK +00000 +00000 +00000 +00000 +00000 + +Wall +WHITE BLACK +00000 +00000 +00000 +00000 +00000 + +Player +ORANGE +.000. +00000 +..0.. +.0.0. +0...0 + +Crate +BLUE +00000 +0.0.0 +00000 +0.0.0 +00000 + +Lava +RED ORANGE +01000 +00010 +10000 +00100 +00001 + +Dummy +DARKBLUE RED ORANGE +00000 +01020 +00000 +01010 +00000 + +Pad +Orange +..... +.0.0. +..... +.0.0. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +X = Lava +! = Pad + +======= +SOUNDS +======= + +Dummy Create 89483107 +Crate Move 60562507 +EndLevel 31538303 +ShowMessage 98071106 +CloseMessage 98071106 +Restart 57350704 + +================ +COLLISIONLAYERS +================ + +Background +Lava +Dummy, Pad +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Lava ] -> restart +[ > Crate | Lava ] -> [ | Dummy ] + +============== +WINCONDITIONS +============== + +Some Crate on Pad + +======= +LEVELS +======= + +message 1 - push + +############## +####XXX.#....# +#.......#..!.# +#.......*....# +#.......#....# +#p......#.#### +############## + +message 2 - bridge + +############## +#.....###....# +#.*...XXX..!.# +#...*.###....# +#.P.*.###..*.# +#.....###....# +############## + +message 3 - journey + +################### +#xxxxx.........#### +#x.xx..........!### +#x.x############### +#x#x#.....####....# +#xxx#...*.#xxx.**.# +#xx...**..xxxx....# +#xx.......###x..*.# +####...*..*.##.**.# +#####........#.p..# +################### + +message 4 - ocean + +############################# +#xxxxx..xxxx.xxxxxxxxx......# +#xxx....xxx..xxxxxxxxx....!.# +#xxx..*..xxxxxxxxxxxxxx.....# +#.xxx.xxxxxxxxxxxxxxxxxx....# +#...xxxxxxxx.xxxxxxxxxxxxx..# +#.**.xxxxxx.*.x..xxxxxxxxxxx# +#.*...xxxxx...x..xxxx...xxxx# +#.*.*...xxxxxxx..*xx.*..xxxx# +#...*.*..xxxxxxx.xxx....xxxx# +#.p..**.*.xxxxxxxxxxxxxxxxxx# +#...........xxxxxxxxxxxxxxxx# +############################# \ No newline at end of file diff --git a/Broken_Abacus.txt b/Broken_Abacus.txt new file mode 100644 index 0000000000000000000000000000000000000000..b81c1ca2d1021773d4e317bc7a7e601386661ec7 --- /dev/null +++ b/Broken_Abacus.txt @@ -0,0 +1,879 @@ +title Broken Abacus +author Le Slo +homepage le-slo.itch.io/ + +background_color #0A060f +noaction +again_interval 0.05 +run_rules_on_level_start +======== +OBJECTS +======== + +FloorL +#9A9510 #7A4690 +01111 +01111 +01111 +01111 +01111 + +FloorR +#7A4690 #9A9510 +00001 +00001 +00001 +00001 +00001 + +FloorT +#9A9510 #8d6d9f +00000 +11111 +11111 +11111 +11111 + +FloorB +#8d6d9f #9A9510 +00000 +00000 +00000 +00000 +11111 + +CornerTL +#9A9510 #7A4690 +00000 +01011 +00111 +01111 +01111 + +CornerTR +#9A9510 #7A4690 +00000 +11010 +11100 +11110 +11110 + + + +CornerBL +#9A9510 #7A4690 +01111 +01111 +00111 +01011 +00000 + +CornerBR +#7A4690 #9A9510 +00001 +00001 +00011 +00101 +11111 + +PitT +#5A3670 #3A2640 #1A1620 +00000 +11111 +11111 +22222 +22222 + +PitWT + #364355 #162335 #081118 +00000 +11111 +11111 +22222 +22222 + + +WallT +#6187b9 #6d8caf +00000 +00000 +00000 +00000 +00000 + +Pit +#0A060f +00000 +00000 +00000 +00000 +00000 + +Wall +#6187b9 #6187b9 #465365 +00000 +11111 +11111 +11111 +22222 + + +Background +#7A4690 #7A4690 +11111 +01111 +11101 +11111 +10111 + + +Target +#d6cF24 +..... +.000. +.0.0. +.000. +..... + +BarH +#a69F10 +..... +..... +00000 +..... +..... + +BarV +#C6BF14 black +..1.. +..1.. +..1.. +..1.. +..1.. + +BarHN +red +..... +..... +00000 +..... +..... + +BarVN +#465365 #4A3500 +..1.. +..1.. +..1.. +..1.. +..1.. + +crate01 +#C6BF14 #7A7510 #9A9510 #d6cF24 +..... +.003. +.200. +.120. +..... + + +aux +transparent + +cantMove +transparent + + +cantMove2 +transparent + +auxPush +transparent + +auxSolid +#23285b +..... +.000. +.000. +.000. +..... + +auxPit +transparent + + +Anim01 +#ccd7a5 +..0.. +.000. +00.00 +.000. +..0.. + +Anim02 +#ccd7a5 +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +Anim03 +#ccd7a5 +..... +.0.0. +..0.. +.0.0. +..... + +Anim04 +#ccd7a5 +..... +..0.. +.000. +..0.. +..... + +Anim05 +#ccd7a5 +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = barH +I = barvn +T = pit + +O = Target + +1 = Crate01 +2 = barH and BarVN and crate01 + +a = Crate01 and barh +b = Crate01 and barvn +c = barh and barvn + +d = CornerTL +e = CornerTR +f = CornerBL +g = CornerBR +h = FloorL +j = FloorR +k = FloorT +l = FloorB +player = barH or BarV or barhn or barvn +crate = crate01 + +playernotMove = barhn or barvn + +anims = anim01 or anim02 or anim03 or anim04 or anim05 + +Floor = CornerTL or CornerTR or CornerBL or CornerBR or FloorL or FloorR or FloorT or FloorB +======= +SOUNDS +======= + +sfx0 36772507 +sfx1 36772505 + +barh move 13941707 + +sfx2 75593907 + +sfx3 978108 + +closemessage 489108 + +restart 35665908 +undo 23271308 + +(fall) + +sfx10 49054908 + +(stumble) + +sfx9 8799108 + +startlevel 35665908 + +titlescreen 39484708 + +endlevel 72619508 + +startgame 48479708 +================ +COLLISIONLAYERS +================ + +Background +Floor + +pit +auxPit +auxSolid +cantMove2 +aux, auxPush +Target +pitT, pitWT +barvn, barv + +barhn, BarH, +Wall, Crate +cantMove +WallT +anims + +====== +RULES +====== + +down [wall no WallT| wall] -> [Wall WallT | wall] +up [pit no pitT | no pit no wall] -> [pit pitT | ] +up [pit no pitWT | no pit wall] -> [pit pitWT | wall] + +(BLOQUEAMOS EL MOVIMIENTO DE LOS INACTIVOS) +[> playernotMove] -> [playernotMove] + +(***************************HORIZONTAL ACTIVO*******************************) + +(-----------------CONTROLA HORIZONTAL------------------) + +(casos en los que se puede empujar la barra vertical) +horizontal[ > barh crate | barvn] -> [ > barh > crate | > barvn] +horizontal[ > barh crate | crate] -> [ > barh > crate| > crate ] +horizontal[ > barh crate barvn] -> [ > barh > crate > barvn] + +(hacemos el multiban) +horizontal[> Crate | crate] -> [> Crate | > Crate ] ++ horizontal[> crate | barvn] -> [> crate | > barvn ] ++ horizontal[> crate barvn] -> [> crate > barvn ] + + +(Quitazmos el movimiento de las cajas) +horizontal[> crate ] -> [crate] + +(movemos todas las piezas verticales) +[> barvn] [barvn] -> [> barvn] [> barvn] +(horizontal[> barvn no auxSolid ] -> [> barvn auxSolid] sfx1 ++ vertical[auxSolid| barvn no auxSolid] -> [auxSolid | barvn auxSolid] + +horizontal[> barvn][auxSolid barvn no auxPush] -> [> barvn][> barvn auxSolid auxPush] sfx0 +[auxSolid] -> [ ]) + +(Empujamos cajas) +horizontal[ > barvn | Crate ] -> [ > barvn | > Crate] + +(hacemos el multiban) +horizontal[> Crate | crate no aux] -> [> Crate | > Crate ] ++ horizontal[> Crate | crate aux] -> [Crate aux | crate aux] ++ horizontal[> Crate | wall] -> [crate aux | wall] + +(Vemos si nos chocamos) +horizontal[> barvn | crate Aux] -> [barvn cantMove | crate Aux] +horizontal [ > barvn | wall] -> [barvn cantMove | wall] + +(Paralizamos todas las barras) +horizontal[cantMove][> barvn] -> [cantMove] [barvn cantMove] +horizontal[cantMove][> crate] -> [cantMove] [crate ] + +(Empujar en horizontal) +horizontal[ > barh crate no BarVN| Crate no barh] -> [ > barh > crate| > Crate] +horizontal[ > barh crate no BarVN] -> [ > barh > crate] + +horizontal[> Crate | crate no aux] -> [> Crate | > Crate ] ++ horizontal[> Crate | crate aux] -> [Crate aux | crate aux] ++ horizontal[> Crate | wall] -> [crate aux | wall] ++ horizontal[> Crate | cantMove] -> [crate aux | cantMove] + +(Vemos si nos chocamos) +horizontal[ > barh | wall ] -> [ barh cantMove2| wall]sfx9 +(Paralizamos todas las barras) +horizontal[> barh][barh cantMove2] -> [barh cantMove2][barh cantMove2] + +horizontal[> crate cantMove] -> [crate cantMove] +horizontal[> crate cantMove2] -> [crate cantMove2] +horizontal[> crate | cantMove] -> [crate | cantMove] + + +horizontal[> barvn] [cantMove2] -> [barvn] [cantMove2] sfx9 +(Movemos lo que está pegado a la barra vertical) + +horizontal[> barvn crate] -> [> barvn > crate] +horizontal[> crate] [cantMove2] -> [crate] [cantMove2] + + +horizontal[> barh crate no cantMove | no barvn] -> [> barh > crate no cantMove | no barvn] + +(Limpiamos el tablero) +[aux] -> [] +[cantMove] -> [] +[cantMove2] -> [] +[auxPush] -> [] + + +(-----------------CONTROLA VERTICAL------------------) + +vertical [> crate ] -> [crate] +(casos en los que se puede empujar la barra vertical) +vertical[ > barh | crate] -> [ > barh | > crate ] +vertical[ > barh crate barvn] -> [ > barh > crate > barvn] + + +(hacemos el multiban) +vertical[> Crate | crate] -> [> Crate | > Crate ] ++ vertical[> crate | barvn crate] -> [> crate | > barvn crate] ++ vertical[> crate barvn] -> [> crate > barvn ] + + +(Quitazmos el movimiento de las cajas) +vertical [> crate ] -> [crate] +vertical [ > barvn | wall] -> [barvn cantMove | wall] + +(movemos todas las piezas verticales) +[> barvn] [barvn] -> [> barvn] [> barvn] +(vertical[> barvn no auxSolid ] -> [> barvn auxSolid] ++ vertical[auxSolid| barvn no auxSolid] -> [auxSolid | barvn auxSolid] + +vertical[> barvn][auxSolid barvn no auxPush] -> [> barvn][> barvn auxSolid auxPush] sfx0 +[auxSolid] -> [ ]) + +(Empujamos cajas) +vertical[ > barvn crate| Crate ] -> [ > barvn crate| > Crate] + +(hacemos el multiban) +vertical[> Crate | crate no aux] -> [> Crate | > Crate ] ++ vertical[> Crate | crate aux] -> [Crate aux | crate aux] ++ vertical[> Crate | wall] -> [crate aux | wall] + +(Vemos si nos chocamos) +vertical[ > barvn | wall] -> [barvn cantMove | wall] + +(Paralizamos todas las barras) +vertical[cantMove][> barvn] -> [cantMove] [barvn cantMove] +vertical[cantMove][> crate] -> [cantMove] [crate ] +(En vertical) +vertical[ > barh | Crate ] -> [ > barh | > Crate] +vertical[ > barh crate] -> [ > barh > crate] + +vertical[> Crate | crate no aux] -> [> Crate | > Crate ] ++ vertical[> Crate | crate aux] -> [Crate aux | crate aux] ++ vertical[> Crate | wall] -> [crate aux | wall] + +(Vemos si nos chocamos) +vertical[ > barh | wall ] -> [ barh cantMove2| wall] +vertical[ > barh | crate aux ] -> [ barh cantMove2| crate aux] +(Paralizamos todas las barras) +vertical[> barh][barh cantMove2] -> [barh cantMove2][barh cantMove2] sfx9 +vertical [> barvn] [cantMove2] -> [barvn] [cantMove2] sfx9 + +vertical[> crate] [cantMove2] -> [crate] [cantMove2] + +(Movemos lo que está pegado a la barra vertical) +vertical[> barvn crate] -> [> barvn > crate] + +vertical[> barh crate] -> [> barh > crate] +(Limpiamos el tablero) +[aux] -> [] +[cantMove] -> [] +[cantMove2] -> [] +[auxPush] -> [] + +( +(comprobamos si empujamos y nos chocamos con la barra vertical) +horizontal[ > barh crate | barvn] -> [ > barh > crate | > barvn auxPush] +horizontal[ > barh barvn crate ] -> [ > barh > crate > barvn auxPush] + +[> barVN auxPush] [barVn no auxPush] -> [> barVN auxPush][> barVN auxPush] + +horizontal [ > barvn | wall] -> [barvn cantMove | wall] + +[cantMove][> barvn] -> [cantMove] [barvn cantMove] + +horizontal[ > barvn | Crate ] -> [ > barvn | > Crate] + +[> Crate | crate no aux] -> [> Crate | > Crate ] ++ [> Crate | crate aux] -> [Crate aux | crate aux] ++ [> Crate | wall] -> [crate aux | wall] + +horizontal[> barvn | crate Aux] -> [barvn cantMove | crate Aux] + +[cantMove][> barvn] -> [cantMove] [barvn cantMove] + +[> barvn crate] -> [> barvn > crate] + +horizontal[ > barh | wall ] -> [ barh cantMove| wall] + +(Movimiento básico) + +(Empujar en horizontal) +horizontal[ > barh crate | Crate no barh] -> [ > barh > crate| > Crate] sfx0 +horizontal[ > barh crate no BarVN] -> [ > barh > crate] +(En vertical) +vertical[ > barh | Crate ] -> [ > barh | > Crate] +vertical[ > barh crate] -> [ > barh > crate] + +[aux] -> [] + +[> Crate | crate no aux] -> [> Crate | > Crate ] ++ [> Crate | crate aux] -> [Crate aux | crate aux] ++ [> Crate | wall] -> [crate aux | wall] + +horizontal[> barh | crate Aux] -> [> barh | crate Aux] +vertical[> barh | wall] -> [barh cantMove | wall] +[cantMove][> crate] -> [cantMove] [crate cantMove] + +[cantMove][> crate] -> [cantMove][crate] +[cantMove][> barvn] -> [cantMove][barvn] + +[aux] -> [] +[cantMove] -> [] +[auxPush] -> [] + +) + + +( +vertical[ > barh | Crate ] -> [ > barh | > Crate] + + +horizontal[ > barv | Crate ] -> [ > barv | > Crate] +vertical[ > barv crate | Crate no barv] -> [ > barv > crate| > Crate] sfx0 + + + +vertical[> barh | crate Aux] -> [barh cantMove | crate Aux] +horizontal[> barv | crate Aux] -> [barv cantMove | crate Aux] +[> player | wall] -> [player cantMove| wall] + + + + +[> player][cantMove] ->[player][cantMove] +vertical [> barv no barHN crate] -> [> barv > crate] +horizontal [> barv crate] -> [> barv > crate] +horizontal [> barh no barvN crate] -> [> barh > crate] +vertical [> barh crate] -> [> barh > crate] +[aux] -> [] +[cantMove] -> []) + +(Cambiar los personajes) + +vertical [ > barvn | crate no barvn] -> [ > barvn | crate no barvn] sfx2 +horizontal [ > barh | crate no barh] -> [ > barh | crate no barh] sfx2 +horizontal [ > barh crate | barvn] -> [ > barh crate | barvn] sfx2 +[> crate no barh no barvn ] -> [> crate no barh no barvn ] sfx0 + +[action player] [barVN]-> [action player][barV aux] +[action player] [barV no aux]-> [action player][barVN] + +[aux] -> [] + +[action player] [barHN]-> [action player][barH aux] +[action player] [barH no aux]-> [action player][barHN] + +[aux] -> [] + + +late[anim05] -> [] +late[anim04] -> [anim05] +late[anim03] -> [anim04] +late[anim02] -> [anim03] +late[anim01] -> [anim02] + + +late random[] -> [cantMove] + +late[barvn pit no auxSolid] -> [barVn pit auxSolid] +late[cantMove][barvn no pit] -> [cantMove2][barVn] + +late[barvn barh crate auxSolid no auxPit] -> [barvn barh crate auxSolid auxPit] + +late[auxPit][barh pit no auxPit] -> [auxPit][barh pit auxPit] +late[auxPit][cantMove][barh no pit] -> [auxPit][cantMove2][barh] + +late [CantMove][barVn auxSolid] -> [CantMove] [Anim01 auxSolid] +late [CantMove][barH auxPit] -> [CantMove] [Anim01 auxPit] + +late [CantMove] -> [] +late [CantMove2] -> [] +late [auxPit] -> [] +late [auxSolid] -> [ ] + +late [aux] -> [] + +late random[] -> [cantMove] + +late[barh pit no auxPit] -> [barh pit auxPit] +late[cantMove][barh no pit] -> [cantMove2][barh] + +late[barvn barh crate auxPit no auxSolid] -> [barvn barh crate auxSolid auxPit] + +late[auxSolid][barvn pit no auxSolid] -> [auxSolid][barvn pit auxSolid] +late[auxSolid][cantMove][barvn no pit] -> [auxSolid][cantMove2][barvn] + +late [CantMove][barVn auxSolid] -> [CantMove] [Anim01 auxSolid] +late [CantMove][barh auxPit] -> [CantMove] [Anim01 auxPit] + +late [CantMove] -> [] +late [CantMove2] -> [] +late [auxPit] -> [] +late [auxSolid] -> [ ] + +late [aux] -> [] + +late[crate no player pit] -> [pit Anim01] + +late [anims] -> [anims] again +late[Anim01] -> [Anim01] sfx10 +(late[barvn aux pit no auxSolid] -> [barvn auxSolid aux pit] ++late vertical [barvn auxSolid| barvn pit no auxSolid] -> [barvn auxSolid | barvn pit auxSolid aux] ++late vertical [cantMove][barvn auxSolid| barvn no pit] -> [cantMove2] [barvn auxSolid | barvn] ++late [barvn auxSolid crate barh no auxPit] -> [barvn auxSolid auxPit crate barh] ++late [barvn auxPit crate barh no auxSolid] -> [barvn auxSolid auxPit crate barh] ++late horizontal [barh auxPit | barh pit no auxPit] -> [barh auxPit |pit barh auxPit aux] ++late horizontal [cantMove][barh auxSolid| barh no pit] -> [cantMove2][barh auxSolid | barh] + +late [CantMove][player auxSolid] -> [CantMove] [auxSolid] +late [CantMove][player auxPit] -> [CantMove] [auxPit] + +late [CantMove] -> [] +late [CantMove2] -> [] +late [auxPit] -> [] +late [auxSolid] -> [ ] +late [aux] -> [] + +random late[barh no aux] -> [barh aux] +random late [] -> [cantMove] + +late[barh aux pit no auxPit] -> [barh auxPit aux pit] ++late vertical [barvn auxSolid| barvn pit no auxSolid] -> [barvn auxSolid | barvn pit auxSolid aux] ++late vertical [cantMove][barvn auxSolid| barvn no pit] -> [cantMove2] [barvn auxSolid | barvn] ++late [barvn auxSolid crate barh no auxPit] -> [barvn auxSolid auxPit crate barh] ++late [barvn auxPit crate barh no auxSolid] -> [barvn auxSolid auxPit crate barh] ++late horizontal [barh auxPit | barh pit no auxSolid] -> [barh auxPit |pit barh auxPit aux] ++late horizontal [cantMove][barh auxSolid| barh no pit] -> [cantMove2][barh auxSolid | barh] + +late [CantMove][player auxSolid] -> [CantMove] [auxSolid] +late [CantMove][player auxPit] -> [CantMove] [auxPit]) + + + +============== +WINCONDITIONS +============== + +All target on crate +All barv on Crate +(no barh) +======= +LEVELS +======= + +message . ||||-----| |||||----- + +########### +#d.......e# +#..1.1.1..# +#...ppp...# +#...ooo...# +#f.......g# +########### +ttttttttttt + +message . |||-----|| |||||----- + +######### +#d.....e# +#...o1#.# +#.ppo1..# +#.#.o1..# +#f.....g# +######### +ttttttttt + +message . ||-----||| |||||----- + +######### +#d..1..e# +#.o..i..# +#.pppi..# +#.o..i..# +#f..1..g# +######### +ttttttttt + +message . |-----|||| |||||----- + +############# +#d.....e#d.e# +#.......#.o.# +#..i.#1.#f..# +#.pcp#1.##o.# +#..i..1.....# +#.........o.# +#f.........g# +############# +ttttttttttttt + +message . |||||----- ||||-----| + +ttt###ttt +####i#### +#d..i.oe# +#..1i1..# +#f..i.o.# +##pp2...# +t#f...og# +t######## +ttttttttt + +message . ||||-----| ||||-----| + +########### +#d.......e# +#........g# +#.o.bo##### +#...i.e#### +#.apcag#### +#.o.bo##### +#........e# +#f.......g# +########### +ttttttttttt + +message . |||-----|| ||||-----| + +####### +#d..1e# +#o..i.# +#.ppi.# +#o..i.# +#f..1g# +####### +ttttttt + +message . ||-----||| ||||-----| + + +tttt### +#####o# +#d....# +#i.pp.# +#i.11.# +#f.g#o# +####### +ttttttt + +message . |-----|||| ||||-----| + + +###ttttt +#o###### +#.#d..e# +#o#.ppg# +#..i1.## +#o.i.1e# +#..i1..# +#f....g# +######## +tttttttt + +message . |||||----- |||-----|| + +ttt###### +ttt#de#1# +ttt#....# +####i.1.# +#de#i1..# +#.o..pp.# +#foog#fg# +######### +ttttttttt + +message . ||||-----| |||-----|| + +t#####tttt +##d.e##ttt +#d.i.###tt +#f.b..e#tt +##..pa.### +#o.#....e# +#f...g#og# +########## +tttttttttt + +message . |||-----|| |||-----|| + +message CRACK! + +###ttttttttttt +#d.tt.tt.#tttt +#..ttttttt.t#t +#...ttttt.t.#t +#..i..tt.ttttt +#.acpttttt.#tt +#..i.tttttt#tt +#...#t##tot#tt +#f....ttt#tttt +######tttttttt +tttttttttttttt + +message . ||-----/|| |||-----|| + +########## +#dooo..e## +#.......e# +#..i.#1..# +#.pcp#1.g# +#..i..1t## +#......t#t +#f.....t#t +#########t +tttttttttt + +message . |-----/\|| |||-----|| + +############ +#d...tttttt# +#.oootttttt# +#...i..1ttt# +#.aa2tt..o.# +#f...tttttt# +############ +tttttttttttt + +message . |\//\----- ||-----/|| + +############# +#d....ettd.e# +#......tt...# +#.pp...tt#.o# +#.1i...tt...# +#.1i..#o....# +#..i...tt...# +#f....gttf.g# +############# +ttttttttttttt + + +message . |\\/-----/ ||-----/|\ + + +######## +#d..o.e# +#..pp..# +#ttttto# +#..11b.# +#f..oig# +######## +tttttttt + +message . - || < \ < / | | \ / - / diff --git a/Broken_Leg_Sokoban.txt b/Broken_Leg_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b26cc5b988d537ba36fd196b2689f7c7f025ab3 --- /dev/null +++ b/Broken_Leg_Sokoban.txt @@ -0,0 +1,210 @@ +title Broken Leg Sokoban +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerUp +Black Orange White Blue Gray +.000. +.000. +22222 +.333. +.4.3. + +PlayerDown +Black Orange White Blue Gray +.000. +.111. +22222 +.333. +.3.4. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerDown +* = Crate +@ = Crate and Target +O = Target + +Player = PlayerUp or PlayerDown + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[UP Player] -> [UP PlayerUp] +[LEFT PlayerUp] -> cancel +[DOWN Player] -> [DOWN PlayerDown] +[RIGHT PlayerDOWN] -> cancel + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Yes, I know I've already used this mechanic, I'm just applying it to a new set of levels. + +message level 1 of 9 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#...## +#####. + +message level 2 of 9 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 9 + +.######## +##...##.# +#.....*P# +#....#*.# +#.O.O#..# +######### + +message level 4 of 9 + +.....### +######.# +#......# +#.O@@*P# +#......# +#.###..# +###.#### + +message level 5 of 9 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 9 + +...####..... +####..###### +#......#...# +#.**.....#P# +#.*.#OOO...# +#...#.###### +#...###..... +#####....... + +message level 7 of 9 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 9 + +....###. +..###.## +..#.OOP# +..#.**.# +..#..### +..##.#.. +...#.#.. +####.##. +#.....#. +#.#...#. +#...#.#. +#.#...#. +###.###. +..###... + +message level 9 of 9 + +...### +####.# +#O...# +#P**.# +##...# +.#...# +.###O# +...### + +message congratulations! diff --git a/Broken_Maze.txt b/Broken_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..900c2605eeebc0b27781bb452033c921ed0e8910 --- /dev/null +++ b/Broken_Maze.txt @@ -0,0 +1,302 @@ +title Broken Maze +author David Ding +homepage www.davidding.com/games +noaction + +======== +OBJECTS +======== + +Background1 +LIGHTGREY +00000 +00000 +00000 +00000 +00000 + +Background2 +WHITE +00000 +00000 +00000 +00000 +00000 + +Target +Blue +00000 +00000 +00000 +00000 +00000 + +Wall +BLACK +00000 +00000 +00000 +00000 +00000 + +NW +Orange +.000. +00000 +00000 +00000 +.000. + +NE +DarkGrey +.000. +00000 +00000 +00000 +.000. + +SE +DarkGrey +.000. +00000 +00000 +00000 +.000. + + +SW +DarkGrey +.000. +00000 +00000 +00000 +.000. + +Crate +Brown DarkBrown +11111 +10001 +10001 +10001 +11111 + + +======= +LEGEND +======= + +Background = Background1 or Background2 +. = Background1 +, = Background2 +# = Wall +Player = NW +Others = NE or SE or SW +Players = NW or NE or SE or SW +1 = NW and Background1 +Q = NW and Background2 +2 = NE and Background1 +W = NE and Background2 +3 = SE and Background1 +E = SE and Background2 +4 = SW and Background1 +R = SW and Background2 +: = Crate and Background1 +; = Crate and Background2 +O = Target + +======= +SOUNDS +======= +StartGame 81610900 +EndLevel 6910103 +sfx1 65707 (move) +players cantmove 54820704 +sfx2 47496707 (push) + +================ +COLLISIONLAYERS +================ + +Background +Target +Players, Crate, Wall + +====== +RULES +====== + +RIGID HORIZONTAL [> NW][NE][SE][SW] -> [> NW][< NE][< SE ][> SW ] sfx1 +RIGID VERTICAL [> NW][NE][SE][SW] -> [> NW][> NE][< SE ][< SW ] sfx1 +[MOVING Player][STATIONARY Others] -> [STATIONARY Player][STATIONARY Others] +[> Players | Crate ] -> [ > Players | > Crate ] sfx2 + +============== +WINCONDITIONS +============== + +all players on Target + +======= +LEVELS +======= + +message level 1 of 8 + +############# +#1,.,.#.,.,2# +###,###,.,.,# +#.,.,.#.,.,.# +#,.,.,#,.,.,# +#.,.,O#O,.,.# +############# +#.,.,O#O,.,.# +#,.,.,#,.,.,# +#.,.,.#.,.,.# +#,.,.,#,.,.,# +#4,.,.#.,.,3# +############# + +message level 2 of 8 + +################# +#1,.,.,.#.,.,.,2# +#######,#,.,.,.,# +#.,.,.,.#.,.,.,.# +####.####,.,.,.,# +#.,.,.,.#.#.,.,.# +#,.,.,.,#,##.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.O#O.,.,.,# +################# +#,.,.,.O#O.,.,.,# +#.,.##,.#.,.,.,.# +#,.,.#.,#,.,.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.,#,.,.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.,#,.,.,.,# +#4,.,.,.#.,.,.,3# +################# + +message level 3 of 8 + +################# +#1,.,.,.#.,.,.,2# +#,.,###,#,.,.,.,# +#.,.#.,.#.,.,.,.# +#,.,#,.,#,.,.,.,# +#.,.,.,.###.,.,.# +#,.,.,.,#,.#.,.,# +#.,.,.,.#.,.#.,.# +#,.,.,.O#O.,.,.,# +################# +#,.,.,.O#O#,.,.,# +#.##,.,.#.,.,.,.# +#,#,.,.,#,.,.,.,# +#.#.,.,.#.,.,.,.# +#,.,.,.,#,.,.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.,#,.,.,### +#4,.,.,.#.,.,.,3# +################# + +message level 4 of 8 + +##################### +#.,.,.,.,.#.,.,.,2,.# +#,.Q#,.,.,#,.,.,.,#,# +#.,.,.,.,.#.,.,.,.,.# +#,.,.,.,.,#,.,.,.,.,# +#.,.,.#.,.#.,.#.,.,.# +#,.,.,.,.,#,.O.,.,.,# +#.,.,.,O,.#.,.,.,.,.# +##################### +#.,.,.,.,.#O#.,.,.,.# +#,.,.,.,.O#,.,.,.,.,# +#.,.,.,.,.#.,.,.,.,.# +#,.,#,.,.,#,.,.,.,.,# +#.,.,.,.,.#.,.,#,.,.# +#,.,.,.,#,#,.,.E.,.,# +#.,.,4,.,.#.,.,.,.,.# +##################### + +message level 5 of 8 + +################# +#1,.,.,.#.,.,.,2# +#######,#,.,.,.,# +#.,.;.,.#.,.,.,.# +####.####,.,.,.,# +#.,.,.,.#.;.,.,.# +#,.,.,.,#,:;.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.o#o.,.,.,# +################# +#,.,.,.o#o.,.,.,# +#.,.;#,.#.,.,.,.# +#,.;.#.,#,.,.,.,# +#:,:,.,.#.,.,.,.# +#,.,.,.,#,.,.,.,# +#.,.,.,.#.,.,.,.# +#,.,.,.,#,.,.,.,# +#4,.,.,.#.,.,.,3# +################# + +message level 6 of 8 + +############### +#1;.,.,#,.#.,2# +#;:,.,.#.,.,.,# +#.,.,.,#,.,.,.# +#,.,.,.#.,##.,# +#.,.,:,#,.,.,.# +#,.,.;.#.,##.,# +#.,.,.O#O.,.,.# +############### +#.,.,.O#O.,:,.# +#,.,.,.#.,.,.,# +##,.,.,#,.,.,.# +#,.,.#.#.,.,.,# +#.,.##,#,.,.;.# +#,.,.,.#:,.;.,# +#4,.,.,#,.,.,3# +############### + +message level 7 of 8 + +##################### +#o,.,.,.,.#.,.,.,.;o# +#,:#.,.,.,#,.;.,.,.,# +#.,#,.,.,.#.,.,.,.,.# +#,.#.,.,.,#,.,.,.,.,# +#.,.,.,.,.#.,:,.,.,.# +#,.,.,.,.,#,.,##.,.,# +#.,.,.,.,.#.,.,.,.,.# +#,.,.,.,.Q#W.,##.,.,# +##################### +#,.,.,.,.R#E#,.,.,.,# +#.,.,.,.,.#.#.;.,.,.# +#,.#.,.,.,#,.,.,.,.,# +##;#,.,.,.#:,.,.,.,.# +#,.#.,##.,#,.,.,.,.,# +#.,.,.,.,.#:,.,.,.;.# +#,.,.,.,.,#,.,.,.;.,# +#o,.,.,.,.#.,.,.,.,o# +##################### + +message level 8 of 8 + +############# +#,.,.,#,.,.,# +#.,.,.#.,.,.# +#,.;.,#,.;.,# +#.,.,.#.O.W.# +#,1,O,#,.,.,# +############# +#,.,.,#O;3,.# +#.,4,O#,.,:,# +#,.;.;#.;.,.# +#.;.,.#,:,.,# +#,.,.,#.,.,.# +############# + diff --git a/Brotherhood.txt b/Brotherhood.txt new file mode 100644 index 0000000000000000000000000000000000000000..a222c42dd5c4ed6babde6dc5fbd83e1e177a5b3b --- /dev/null +++ b/Brotherhood.txt @@ -0,0 +1,510 @@ +title Brotherhood +author Son Nguyen +homepage https://www.facebook.com/sonnguyen48 +======== +OBJECTS +======== + +Background1 +#def6ff #e8fffc +00000 +01110 +00110 +01010 +00000 + +Background2 +#221b2e #261d36 +01010 +10101 +01010 +10101 +01010 + +Background3 +#556B2F #6B8E23 +00000 +00100 +01000 +00010 +00000 + +Wall1 +darkblue black +00010 +11111 +01000 +11111 +00010 + +Wall2 +darkgreen darkbrown +.000. +.000. +.000. +.000. +..1.. + +Wall3 +#04aed9 #c5e0f5 #0478a1 +..10. +.1100 +11002 +00002 +02222 + +Player1 +red black #ffe0bd darkred gray +.030. +00000 +01210 +44444 +42224 + +Player2 +#0080ff black #ffe0bd darkblue gray +.030. +00000 +01210 +02220 +22222 + +Player3 +orange black #ffe0bd darkbrown +.030. +00000 +01210 +22222 +02220 + +Player4 +pink black #ffe0bd white +.000. +00000 +01210 +02220 +02220 + +Enemy1 +black red #ffe0bd +00000 +01210 +02220 +00000 +00000 + +Enemy2 +white brown #ffe0bd black +00000 +03230 +02120 +01110 +00000 + +King +yellow black #ffe0bd white +0.0.0 +00000 +21212 +33333 +32223 + +Soldier +gray black #ffe0bd darkgray +.030. +00000 +01210 +22222 +02220 + +Banner +darkred red darkbrown +00000 +01110 +01110 +.000. +..2.. + +Goal1 +black red +00000 +00100 +01010 +00100 +00000 + +Goal2 +black blue +00000 +00100 +01010 +00100 +00000 + +Goal3 +black orange +00000 +00100 +01010 +00100 +00000 + +Goal4 +black pink +00000 +00100 +01010 +00100 +00000 + +Portal1a +red black +00000 +11110 +00010 +01110 +00000 + +Portal1b +red black +00000 +01110 +01110 +01110 +00000 + +Portal2a +blue black +00000 +11110 +00010 +01110 +00000 + +Portal2b +blue black +00000 +01110 +01110 +01110 +00000 + +Portal3a +orange black +00000 +11110 +00010 +01110 +00000 + +Portal3b +orange black +00000 +01110 +01110 +01110 +00000 + +Portal4a +pink black +00000 +11110 +00010 +01110 +00000 + +Portal4b +pink black +00000 +01110 +01110 +01110 +00000 +======= +LEGEND +======= + +. = Background1 +, = Background2 +' = Background3 +a = Player1 +b = Player2 +c = Player3 +d = Player4 +W = Wall1 +t = Wall2 +q = Wall3 +x = Goal1 +y = Goal2 +z = Goal3 +s = Goal4 +1 = Enemy1 +2 = Enemy2 +3 = King +4 = Soldier +5 = Banner + +j = Portal1a +k = Portal2a +l = Portal3a +h = Portal4a + +u = Portal1b +i = Portal2b +o = Portal3b +p = Portal4b + + +Player = Player1 or Player2 or Player3 or Player4 +Goal = Goal1 or Goal2 or Goal3 or Goal4 +Background = Background1 or Background2 or Background3 +Wall = Wall1 or Wall2 or Wall3 +======= +SOUNDS +======= + +Player MOVE 31363904 +EndLevel 6417822 +Restart 7865435 +Startlevel 765436 +TitleScreen 876543 +Undo 436234 + + +================ +COLLISIONLAYERS +================ + +Background +Player1, Player2, Player3, Player4, Wall, Enemy1, Enemy2, King, Soldier, Banner +Goal1, Goal2, Goal3, Goal4 +Portal1a, Portal2a, Portal3a, Portal4a, Portal1b, Portal2b, Portal3b, Portal4b + +====== +RULES +====== +[Player1 | Player2 | Player3 | Player4]->[> Player1 | > Player2 | > Player3 | > Player4] + +[Player1 Portal1a]...[Portal1b] -> [Portal1a]...[Player1 Portal1b] +[Player2 Portal2a]...[Portal2b] -> [Portal2a]...[Player2 Portal2b] +[Player3 Portal3a]...[Portal3b] -> [Portal3a]...[Player3 Portal3b] +[Player4 Portal4a]...[Portal4b] -> [Portal4a]...[Player4 Portal4b] + +[ > Player1 | Enemy1 ] -> [ Player1 | ] +[ > Player2 | Enemy1 ] -> [ Player2 | ] + + +[ > Player1 | Enemy2 ] -> [ Player1 | ] + +[ > Player3 | Enemy2 ] -> [ Player3 | ] + +============== +WINCONDITIONS +============== + +all Player on Goal + + +======= +LEVELS +======= + +message How to Play: Move all characters into their goals (same color) +message Level 1 +message Once upon a time, in the Asgard kingdom, there are three princes +tttttttttt +t''''''''t +ta''''''xt +t''''''''t +tb''''''yt +t''''''''t +tc''''''zt +t''''''''t +tttttttttt + +message Level 2 +message One day, the enemy kingdom kinapped their sister. They have to follow the enemy to get their sister back. +tttttttttt +t''''''''t +ta'''''''t +t'''''''xt +tb''tt'''t +t'''t'''yt +tc''''''zt +t''''''''t +tttttttttt + +message Level 3 +message They start a dangerous journey to rescue their sister. +tttttttttt +tb'''c'''t +t''''''''t +t''''z'''t +t''''t''yt +t''''x'''t +t''''''''t +t''''a'''t +tttttttttt + +message Level 4 +message They have to pass through a big icy field. + +qqqqqqqqqq +q.......xq +qa.......q +q...q....q +qb..q....q +q.......yq +qc.....q.q +q.......zq +qqqqqqqqqq + +message Level 5 +message There are some Yetis approaching. + +qqqqqqqqqq +q...a....q +qb...q..yq +q........q +q2.......q +q........q +qc..2..qzq +qq..x....q +qqqqqqqqqq + +message Level 6 +message Yetis smell three princes. They are attacking them. + +qqqqqqqqqq +q.....2..q +qa...xq..q +q........q +qb.....yqq +q...q....q +qc.2.....q +q..z2..2.q +qqqqqqqqqq + + +message Level 7 +message Three princes got surrounded. Someone needs to break the situation. + + +qqqqqqqqqq +qx.....y.q +q.q......q +q..222q..q +q..2ab2..q +q..2c22..q +q...q..z.q +q........q +qqqqqqqqqq + + +message Level 8 +message "There is it. This cave is the location of our sister. Be careful!" + +qqqqqqqqqwwwwwwwwwwww +q....q...qwwu..wwwwww +qa.q....jwww..,,,,,xw +q....q...qwwi.w.w,w,w +qb.q....kwww.,2,2,,yw +q....q...qwwo.w,w,w,w +qc.q....lwww.....,,zw +q....q...qww..,wwwwww +qqqqqqqqqwwwwwwwwwwww + +message Level 9 +message "There are a lot of trap. Be careful" - Big bro said. + +wwwwwwwwwwwwwwwwwwwww +wb,,,,o,,wwttt,,l,ttw +wt,,,,,,jwwtt,,,1,,tw +wtt,a,,,,wwt,,,,,,,,w +wttt,,w,,wwwu,,,1,,iw +wtt,,,,,1www,,w,,,w,w +wt,,,,,1zwwtc,y,1,x,w +wt,k,,,,1wwt,,,,,,,tw +wwwwwwwwwwwwwwwwwwwww + +message Level 10 +message Boommmmmmmmm. The cave is collapsing. + +wwwwwwwwwwwwwwwwwwwww +wa,,tt,,lwwt,,,2y2ttw +w,,,t,,,,wtt,,,,w,,tw +ww,,,,,,,wtt,,,,,,,tw +wb,,,,,,kwwti,,,,,,tw +w,,,,,,,,wwt,,,,,w,,w +wt,,w,,,twtt,,,,1z1,w +wc,,,x,ttwwwo,,,1,1tw +wwwwwwwwwwwwwwwwwwwww + +message Level 11 +message Big bro pushes his brother away to save him. Unluckily, Big bro got stuck. Big bro sacrificed himself. + +wwwwwwwwwwwwwwwwwwwww +wi,,,,,,lwwt,,,,,ow,w +wwww,,,,,wwtt,,,,,,,w +wttw212tttww,,,,1,,,w +wttw121tttwwb,,1z1,,w +wc,,,,,,,,ww,,,,1,,,w +w,,,,,,,,,wtt,,,,,,,w +w,,,,,,,y,wtk,,ttt,,w +wwwwwwwwwwwwwwwwwwwww + +message Level 12 +message Two princes find out where the enemy keep their sister. They're preparing to attack. + +wwwwwwwwwwwwwwwwwwwww +wtt,,1,,ttwwttwtt,,,w +wt,,1,w11twwt,w,,,,sw +w,,,,1w,kwwwi,,,1,,,w +wb,,1,w11tww,,,1dw,yw +w,,,,1w,lwwwo,,,1,,,w +wc,,1,w11twwt,w,,,,zw +w,,,,1,,ttwwttwtt,,,w +wwwwwwwwwwwwwwwwwwwww + +message Level 13 +message We need to find the way out before the reinforcement. + +wwwwwwwwwwwwwwwwwwwww +wd,,1,,,lwtwp,,1s1,,w +w,,,t,,,,t1t,,,,w,,,w +wt1t1,,,,wtw,,,,,,,,w +w,,,,,,,it1tk,b,w,,,w +wy,,,w,,,wtw,,,,z,,,w +w,,,,,,,,t1t,,,,,,,,w +wc,,,,,,hwtwo,,,,,,,w +wwwwwwwwwwwwwwwwwwwww + +message Level 14 +message There is an exit. Hurry up! + +wwwwwwwwwwwwttttttttt +w',,'1,,'twt''''''''t +w,',w1,1'twt''t''''it +wd,',1w,kwww'''''ts't +wb,,w1h1'wwwpy''''''t +w,,,,1w,lwww''''''''t +wc,'w1'1'twto'''''''t +w,,,'1,''twt'''tz'''t +wwwwwwwwwwwwttttttttt + +message Level 15 +message The king has came. We are saved. + +ttttttttttttttttttttt +ttt'''''545454545454t +td'''''''''''''''''zt +tt''''''545454545454t +tb''''3''''''''''''st +tt''''''545454545454t +tc'''''''''''''''''yt +ttt'''''545454545454t +ttttttttttttttttttttt + +message In memory of Big bro +message Thank you +message The End \ No newline at end of file diff --git a/Brush_Runner.txt b/Brush_Runner.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3c99b53cae76fb511cd072146b491d16011972c --- /dev/null +++ b/Brush_Runner.txt @@ -0,0 +1,168 @@ +title Brush Runner +author Danny Christie +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +black +00000 +00000 +00000 +00000 +00000 + +Wall +darkgray +00000 +00000 +00000 +00000 +00000 + + +Player +Brown White +11... +110.. +.000. +..000 +...00 + +RedBlock +Red +00000 +00000 +00000 +00000 +00000 + +RedTarget +Red +..... +..... +..0.. +..... +..... + +BlueBlock +Blue +00000 +00000 +00000 +00000 +00000 + +BlueTarget +Blue +..... +..... +..0.. +..... +..... + +GreenBlock +Green +00000 +00000 +00000 +00000 +00000 + +GreenTarget +Green +..... +..... +..0.. +..... +..... + +YellowBlock +Yellow +00000 +00000 +00000 +00000 +00000 + +YellowTarget +Yellow +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +R = RedBlock +B = BlueBlock +G = GreenBlock +Y = YellowBlock +E = RedTarget +L = BlueTarget +N = GreenTarget +O = YellowTarget + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +RedBlock, BlueBlock, GreenBlock, YellowBlock +RedTarget, BlueTarget, GreenTarget, YellowTarget +Player, Wall + +====== +RULES +====== + +[ Left Player No RedBlock ] -> [ Left Player RedBlock ] + +[ Right Player No GreenBlock ] -> [ Right Player GreenBlock ] + +[ Up Player No BlueBlock ] -> [ Up Player BlueBlock ] + +[ Down Player No YellowBlock ] -> [ Down Player YellowBlock ] + +============== +WINCONDITIONS +============== + +All RedTarget on RedBlock + +All GreenTarget on GreenBlock + +All BlueTarget on BlueBlock + +All YellowTarget on YellowBlock + +======= +LEVELS +======= +wwwwwwwwwww +wo........w +w.......e.w +w...o.....w +w.........w +w....p....w +w..n......w +w.......l.w +w....e....w +wl......n.w +wwwwwwwwwww + + + diff --git a/Bubble_Boy.txt b/Bubble_Boy.txt new file mode 100644 index 0000000000000000000000000000000000000000..f308e93d08c109217e98873cdcddaf6dc83b8156 --- /dev/null +++ b/Bubble_Boy.txt @@ -0,0 +1,179 @@ +title Bubble Boy +author Franklin P. Dyer +text_color Lightblue +run_rules_on_level_start + +======== +OBJECTS +======== + +Background . +White + +Wall / +Darkgray + +Player +Blue Lightblue +.000. +00100 +01110 +00100 +.000. + +Bubble a +Lightblue + +Goal b +Purple Pink +.000. +00100 +01110 +00100 +.000. + +======= +LEGEND +======= + +@ = Player and Bubble + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Bubble +Player, Wall +Goal + +====== +RULES +====== + +[> Player Bubble|No Bubble] -> [> Player > Bubble|No Bubble] + +startloop +[ moving Bubble | Bubble ] -> [ moving Bubble | moving Bubble ] +[ > Bubble | Bubble ] -> [ > Bubble | > Bubble ] +[> Bubble|Wall] -> cancel +endloop + + +============== +WINCONDITIONS +============== + +All player on goal + +======= +LEVELS +======= + +message You are a bubble boy. You can move your bubble by pressing on its edges. +message Get yourself to the goal. + +////////////////////////////// +/.b.///....................../ +/...//.................a...../ +/.../....a.................../ +/..................a........./ +/....a......a................/ +/.........................a../ +/....aa....................../ +/....aa....................../ +/.............a............../ +/....................a......./ +/............................/ +/.......a..................../ +/.a.........a................/ +/.................aaaaaaaaa../ +/.................aaaaaaaaa../ +/.................aaaaaaaaa../ +/...a....aa.......aaaaaaaaa../ +/........aa.......aaaaaaaaa../ +/.................aaaaaaaaa../ +/.............a...aaaaaaaaa../ +/..a..............aaaaaaaaa../ +/.......a.........aaaaaaaaa../ +/............................/ +/............................/ +/...a......aa............aaa./ +/..........aa............a@a./ +/......a.................aaa./ +/............................/ +////////////////////////////// + +////////////////////////////// +/............................/ +/............................/ +/............................/ +/............................/ +/............................/ +/............................/ +/............................/ +/............................/ +/............................/ +/.aaaaaaa..................../ +/.aaaaaaa..................../ +/.aa@aaaa..................../ +/.aaaaaaa..................../ +/.aaaaaaa..................../ +/.aaaaaaa..................../ +/.aaaaaaa..................../ +/............................/ +/............................/ +/............................/ +/..aaaaaa..................../ +/..aaaaaa..................../ +/..aaaaaa....aaaa............/ +/..aaaaaa....aaaa.....aa...../ +/..aaaaaa....aaaa.....aa...../ +/..aaaaaa....aaaa............/ +/............................/ +///////////......///////////// +///////////......///////////// +///////////......///////////// +///////////......///////////// +///////////......///////////// +////////////....////////////// +////////////....////////////// +////////////....////////////// +/////////////../////////////// +/////////////.b/////////////// +////////////////////////////// + +////////////////////////////// +/b.........................../ +////////////................./ +////////////................./ +/........................a.../ +/............................/ +/..................a........./ +/.........a................../ +/............................/ +/............................/ +/...................a......../ +/........a.................../ +/...a......................../ +/............................/ +/............................/ +/..............a............./ +/............................/ +/............................/ +/..........a................./ +/................aaa...a...../ +/................a@a........./ +/................aaa........./ +/............................/ +/............................/ +/...a......................../ +/............................/ +/....................a......./ +/............................/ +/............................/ +////////////////////////////// diff --git a/Bubble_Butler__CMD_REORGANIZE.txt b/Bubble_Butler__CMD_REORGANIZE.txt new file mode 100644 index 0000000000000000000000000000000000000000..d810fec89e5580db00650c1163ba83cd0e25538d --- /dev/null +++ b/Bubble_Butler__CMD_REORGANIZE.txt @@ -0,0 +1,873 @@ +title Bubble Butler: CMD REORGANIZE +author John M. Williams +homepage gate.itch.io + +key_repeat_interval 0.2 +run_rules_on_level_start + +======== +OBJECTS +======== + +One +Darkblue +...0. +..00. +...0. +...0. +..000 + +Two +Darkblue +.000. +....0 +..00. +.0... +.0000 + +Three +Darkblue +.000. +....0 +..000 +....0 +.000. + +Four +Darkblue +.0..0 +.0..0 +.0000 +....0 +....0 + +Five +Darkblue +.0000 +.0... +.000. +....0 +.000. + +Six +Darkblue +..00. +.0... +.000. +.0..0 +..00. + +Seven +Darkblue +.0000 +....0 +...0. +..0.. +.0... + +Eight +Darkblue +..00. +.0..0 +..00. +.0..0 +..00. + +Nine +Darkblue +..00. +.0..0 +..000 +....0 +..00. + +Zero +Darkblue +..00. +.0..0 +.0..0 +.0..0 +..00. + +Question +Grey +.00.. +0..0. +..0.. +..... +..0.. + +Background +Green + +NoBubble +LightGreen + +Warp +Green LightGreen +11111 +10001 +10101 +10001 +11111 + +WallNormal +DarkGreen Darkblue +00000 +00000 +00000 +00000 +00000 + +WallBottom +DarkGreen Darkblue +00000 +00000 +00000 +00000 +11111 + + +HoleNormal +Black + +HoleTop +Black #282117 +11111 +00000 +00000 +00000 +00000 + +Lava +Red DarkRed +01000 +00010 +10000 +00100 +00001 + +Fall +Green Black +00000 +01010 +00000 +01010 +00000 + +PlayerU +Gray Blue DarkGrey Red +.111. +00300 +00200 +20002 +.222. + +PlayerD +Gray Blue DarkGrey Red DarkBlue +.000. +00300 +00200 +21112 +.444. + +PlayerL +Gray Blue DarkGrey Red DarkBlue +.000. +10300 +10200 +40002 +.222. + +PlayerR +Gray Blue DarkGrey Red DarkBlue +.000. +00301 +00201 +20004 +.222. + +Bubble9 +#571df7 #774EF4 White +.000. +01110 +01010 +01110 +.000. + +Bubble8 +#4e25f7 #7255F4 White +.000. +01110 +01110 +01110 +.000. + +Bubble7 +#462df7 #705FF4 White +.000. +01110 +01110 +01110 +.000. + +Bubble6 +#3e35f7 #6B66F4 White +.000. +01110 +01110 +01110 +.000. + +Bubble5 +#353ef7 #666DF4 White +.000. +01110 +01110 +01110 +.000. + +Bubble4 +#2d46f7 #5F73F4 White +..0.. +.010. +01110 +.010. +..0.. + +Bubble3 +#254ef7 #5575F4 White +..... +.000. +.010. +.000. +..... + +Bubble2 +#1d57f7 #4E7AF4 White +..... +.000. +.010. +.000. +..... + +Bubble1 +#1d57f7 #4E7AF4 White +..... +..0.. +.010. +..0.. +..... + +BubblePop +White +0.0.0 +..0.. +00000 +..0.. +0.0.0 + +Crate +Brown Darkbrown +00000 +01110 +0...0 +00000 +11111 + +Target +Yellow +..... +..... +..0.. +..... +..... + +Temp +Grey + +PlayerRotated +Grey + +PreviousPosition +Grey + +Skip +DarkBlue + +NoCreateBubble +Red +..... +..... +..... +..... +..... + +NoInflateBubble +Red +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Player = PlayerU or PlayerD or PlayerL or PlayerR +Bubble = Bubble1 or Bubble2 or Bubble3 or Bubble4 or Bubble5 or Bubble6 or Bubble7 or Bubble8 or Bubble9 +BigBubble = Bubble5 or Bubble6 or Bubble7 or Bubble8 or Bubble9 + +PumpTo9 = Bubble3 or Bubble4 or BigBubble +PumpTo4 = Bubble2 or Bubble1 +PumpToPop = Bubble9 or Bubble8 + +Hole = HoleNormal or HoleTop +Pushable = Bubble or Crate +Wall = WallNormal or WallBottom +Solid = Wall or Hole or Lava +Blocked = Wall or Pushable +BubbleStop = Skip or NoBubble or NoCreateBubble +Numbers = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine + +. = Background +H = HoleNormal +F = Fall +L = Lava +# = WallNormal +P = PlayerU +1 = One and WallNormal +2 = Two and WallNormal +3 = Three and WallNormal +4 = Four and WallNormal +5 = Five and WallNormal +6 = Six and WallNormal +7 = Seven and WallNormal +8 = Eight and WallNormal +9 = Nine and WallNormal +0 = Zero and WallNormal +C = Crate +T = Target +G = Crate and Target +B = Bubble9 +N = NoBubble +W = Warp +S = Skip +X = NoCreateBubble +Y = NoInflateBubble +? = Question + +======= +SOUNDS +======= + +Endlevel 31133902 +Fall Destroy 45215702 +Crate Move 61031707 +SFX0 85523704 +SFX1 96055904 +SFX2 94561302 + +================ +COLLISIONLAYERS +================ + +Background +NoCreateBubble, NoInflateBubble +PreviousPosition, Temp +PlayerRotated +Hole, Lava, Fall, Target, Warp, NoBubble, Skip, Question +Wall, Player, Crate, Bubble, BubblePop +Numbers + +====== +RULES +====== + +(Rotate move) +Up [ Up Player no PlayerU ] -> [ PlayerU PlayerRotated ] +Down [ Down Player no PlayerD ] -> [ PlayerD PlayerRotated ] +Left [ Left Player no PlayerL ] -> [ PlayerL PlayerRotated ] +Right [ Right Player no PlayerR ] -> [ PlayerR PlayerRotated ] + +[ Player ] -> [ Player PreviousPosition ] +[ Player no NoInflateBubble] [ NoInflateBubble ] -> [ Player NoInflateBubble ] [ ] +[ Player no NoCreateBubble] [ NoCreateBubble ] -> [ Player NoCreateBubble ] [ ] + +(BubbleDown) +[ Player no PlayerRotated ] [ BubblePop ] -> [ Player ] [ ] +[ Player no PlayerRotated ] [ Bubble1 no Lava ] -> [ Player ] [ BubblePop ] +[ Player no PlayerRotated ] [ Bubble2 no Lava ] -> [ Player ] [ Bubble1 ] +[ Player no PlayerRotated ] [ Bubble3 no Lava ] -> [ Player ] [ Bubble2 ] +[ Player no PlayerRotated ] [ Bubble4 no Lava ] -> [ Player ] [ Bubble3 ] +[ Player no PlayerRotated ] [ Bubble5 no Lava ] -> [ Player ] [ Bubble4 ] +[ Player no PlayerRotated ] [ Bubble6 no Lava ] -> [ Player ] [ Bubble5 ] +[ Player no PlayerRotated ] [ Bubble7 no Lava ] -> [ Player ] [ Bubble6 ] +[ Player no PlayerRotated ] [ Bubble8 no Lava ] -> [ Player ] [ Bubble7 ] +[ Player no PlayerRotated ] [ Bubble9 no Lava ] -> [ Player ] [ Bubble8 ] + +(BubbleUp) +[ Player no PlayerRotated ] [ Bubble9 Lava ] -> [ Player ] [ BubblePop Lava ] +[ Player no PlayerRotated ] [ Bubble8 Lava ] -> [ Player ] [ Bubble9 Lava ] +[ Player no PlayerRotated ] [ Bubble7 Lava ] -> [ Player ] [ Bubble8 Lava ] +[ Player no PlayerRotated ] [ Bubble6 Lava ] -> [ Player ] [ Bubble7 Lava ] +[ Player no PlayerRotated ] [ Bubble5 Lava ] -> [ Player ] [ Bubble6 Lava ] +[ Player no PlayerRotated ] [ Bubble4 Lava ] -> [ Player ] [ Bubble5 Lava ] +[ Player no PlayerRotated ] [ Bubble3 Lava ] -> [ Player ] [ Bubble4 Lava ] +[ Player no PlayerRotated ] [ Bubble2 Lava ] -> [ Player ] [ Bubble3 Lava ] +[ Player no PlayerRotated ] [ Bubble1 Lava ] -> [ Player ] [ Bubble2 Lava ] + +(PlayerPush) +[ > Player no Skip | Pushable ] -> [ Player | > Pushable ] +[ > Player | Solid ] -> [ Player | Solid ] +[ > Pushable | Skip ] -> [ Pushable | Skip ] + +(Pump bubble) +Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerU | Temp ] +Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerU | Bubble9 ] +Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerU | Bubble4 ] +Up [ Action PlayerU no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerU | Bubble3 ] + +Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerD | Temp ] +Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerD | Bubble9 ] +Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerD | Bubble4 ] +Down [ Action PlayerD no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerD | Bubble3 ] + +Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerL | Temp ] +Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerL | Bubble9 ] +Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerL | Bubble4 ] +Left [ Action PlayerL no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerL | Bubble3 ] + +Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerR | Temp ] +Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerR | Bubble9 ] +Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerR | Bubble4 ] +Right [ Action PlayerR no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerR | Bubble3 ] + +[ Temp ] -> [ BubblePop ] + +(Create bubble) +Up [ Action PlayerU no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerU | Bubble1 ] +Down [ Action PlayerD no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerD | Bubble1 ] +Left [ Action PlayerL no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerL | Bubble1 ] +Right [ Action PlayerR no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerR | Bubble1 ] + +(BubblePush) +[ Player no PlayerRotated ] [ BubblePop | Pushable no Temp] -> [ Player ] [ Bubblepop | > Pushable Temp ] +[ Temp ] -> [ ] + +[ > Pushable | Skip ] -> [ Pushable | Skip ] + +(Warp) +late [ Player no PreviousPosition no Temp Warp | ... | Warp no Crate] -> [ Warp | ... | Warp Player Temp ] SFX2 +late [ Temp ] -> [ ] + +(Sounds) +late [ Player no PlayerRotated ] [ BubblePop ] -> [ Player ] [ BubblePop ] SFX0 +late [ Player no PlayerRotated ] -> [ Player ] SFX1 +late [ PlayerRotated ] -> [ ] + +(Skip Level Button) +late [ Player Skip no PreviousPosition] -> [ Player Skip ] Message Press 'X' while on this tile to skip this level + +(Help Buttons) +right late [Player Question no PreviousPosition ] [Zero | One] -> [Player Question] [Zero | One] Message BUBBLE BUTLER! Push boxes by running into them. + +right late [Player Question no PreviousPosition ] [Zero | Zero] -> [Player Question] [Zero | Zero] Message BUBBLE BUTLER! You may skip subroutines you don't like. + +right late [Player Question no PreviousPosition ] [Zero | Two] -> [Player Question] [Zero | Two] Message BUBBLE BUTLER! Boxes are unaffected by holes. + +right late [Player Question no PreviousPosition ] [Zero | Four] -> [Player Question] [Zero | Four] Message BUBBLE BUTLER! Bubbles deflate over time. Bubbles will push adjacent objects when they pop. + +right late [Player Question no PreviousPosition ] [Zero | Five] -> [Player Question] [Zero | Five] Message new module installed: BBLSHOT.DLL: Press 'X' to use bubble launcher. + +right late [Player Question no PreviousPosition ] [Zero | Eight] -> [Player Question] [Zero | Eight] Message new module installed: INFLT.DLL: Press 'X' to inflate bubbles after making them. + +right late [Player Question no PreviousPosition ] [Zero | Nine] -> [Player Question] [Zero | Nine] Message BUBBLE BUTLER! Try pushing inflated bubbles. + +right late [Player Question no PreviousPosition ] [Two | Three] -> [Player Question] [Two | Three] Message BUBBLE BUTLER! Lava inflates bubbles. Boxes will be fine on lava. Please don't worry! + +(Make Trapdoors Fall) +late [ Player PreviousPosition ] -> [ Player ] +late [ PreviousPosition Fall ] -> [ HoleNormal ] +late [ PreviousPosition ] -> [ ] + +(PrettyWalls) + +late Down [ WallNormal | no Wall ] -> [ WallBottom | ] +late Down [ WallBottom | Wall ] -> [ WallNormal | Wall ] + +(PrettyHoles) + +late Up [ HoleNormal | no Hole ] -> [ HoleTop | ] +late Up [ HoleTop | Hole ] -> [ HoleNormal | Hole ] + +[ Action Player Skip ] -> [ Action Player Skip ] Win + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +Message boot sequence started +Message starting routine: REORGANIZE.EXE + +Message subroutine 1 OF 30 + +####### +#t.x.t# +##.c.## +h#.#.#h +##.c.## +#p...?# +#####01 + +Message interrupt 1 OF 1 + +####### +#c.x.t# +####### +#p.?..s +#####00 + +MESSAGE subroutine 2 OF 30 + +####### +#t.x.t# +#hh.hh# +#.c.c.# +sp...?# +#####02 + +MESSAGE subroutine 3 OF 30 + +h######hh +h###x.##h +##.c...#h +#..#thc## +#..tct.t# +##c#th..# +h#...c.## +h##p.###h +hh#s##03h + +MESSAGE subroutine 4 OF 30 + +######hh +#x?#b### +#.c....# +#..#.ht# +##..ch## +hsp#t..# +h#####04 + +Message new module installed: BBLSHOT.DLL! + +MESSAGE subroutine 5 OF 30 + +#######h +#?#yhh#h +#.c.hh## +#.#.hht# +sp..hh## +#####05h + +Message subroutine 6 of 30 + +hh###### +###hy..# +#h.c.tt# +#..h#ch# +##.chhh# +#sp..#t# +######06 + +MESSAGE subroutine 7 OF 30 + +########h +sp..y..#h +#h.ht#t## +##.#t.t.# +h#c.chh.# +h#..c.c.# +h#..#.h.# +h######07 + +Message new module installed: INFLT.DLL! + +MESSAGE subroutine 8 OF 30 + +h###hh###h +##.####.## +#.......## +##..#....# +h#..##.### +h#c.?#.#.# +##...hhht# +sp..#hhh## +#######08h + +MESSAGE subroutine 9 OF 30 + +######## +#?##thh# +#...#hh# +#.#....# +#.ch..## +sp..#h## +#####09h + +MESSAGE subroutine 10 OF 30 + +h######h +##....## +#..hh..# +#tchhct# +#tchhct# +#tchhct# +sp.hh..# +######10 + +MESSAGE subroutine 11 OF 30 + +hhhh#### +#####..# +#h....t# +##.###.# +h#.chhh# +hsp..hh# +h#####11 + +MESSAGE subroutine 12 OF 30 + +######### +#.......# +#.hhhhh.# +#.htcth.# +#.hc.ch.# +#.htcth.# +#.hhhhh.# +#...p...# +####s##12 + +MESSAGE subroutine 13 OF 30 + +####### +###t.## +#.c.c## +#t.p.t# +##c.c.# +##.t### +###s#13 + +MESSAGE subroutine 14 OF 30 + +hhhhh#### +######..# +#......t# +##.####.# +h#.chhhh# +hsp..hhh# +h######14 + +MESSAGE subroutine 15 OF 30 + +######### +#.......# +##...##.# +#tchctct# +##hhh##.# +#tchctct# +##...##.# +#..p....# +###s###15 + +MESSAGE subroutine 16 OF 30 + +hh###hhhhhhh +###.####hhhh +#.....t##### +##hf####.#.# +h#...c...h.# +hs.p..#..f.# +h#c...####.# +h#...c##h#.# +####fh##h#t# +#t.....#h### +########h#16 + +MESSAGE subroutine 17 OF 30 + +hhhhhhh#### +########..# +#.........# +##.#hh###t# +#...hhhhhh# +#.c.##hhhh# +sp...####h# +######hh#17 + +MESSAGE subroutine 18 OF 30 + +#######s## +#t...t#p.# +##hhh##c.# +#hhhhh#hf# +#hch#hhhf# +#hhfffh#f# +#.fffffff# +##.......# +########18 + +MESSAGE subroutine 19 OF 30 + +hhhhhhh#### +########..# +#.........# +##.##hh##t# +h#...hhhhh# +h#.c.##hhh# +hsp...###h# +h########19 + +MESSAGE subroutine 20 OF 30 + +hh###hh +###t### +#.....# +##hfh## +h#c..#h +hs.pc#h +###fh## +#.....# +###t### +#####20 + +MESSAGE subroutine 21 OF 30 + +############ +#hhhhhhhh#t# +#hhhhhhhh#h# +#.c..fff.hh# +#..hhhhhfhh# +#..hhchhfhh# +sp####hhfhh# +###tt##c.hh# +#.tc.f...f## +###.hhh##..# +hh######tc.# +hhhhhhh###21 + +MESSAGE subroutine 22 OF 30 + +####### +##ht.## +##c.c## +#t.p.t# +##c.c## +##.th## +###s#22 + +MESSAGE subroutine 23 OF 30 + +hhhhhh#### +#######..# +#l......t# +##.#####.# +#?.chhhhl# +#sp..hhhl# +########23 + +MESSAGE subroutine 24 OF 30 + +hhhhhh#### +#######..# +#.......t# +##.#####.# +##.chhhlh# +#sp..llhl# +########24 + +MESSAGE subroutine 25 OF 30 + +########## +#.c.ctttt# +#hhhhh#### +#.c.c...#h +##h#hh#.#h +hsp.....#h +h######25h + +MESSAGE subroutine 26 OF 30 + +hhh###hhh +####l#hhh +#l...#### +#l.#.#t## +#l.l....# +##.###.## +#lcl.l.#h +sp...#.#h +###l####h +hh###h26h + +MESSAGE subroutine 27 OF 30 + +######## +#hhhhhh# +#h.t.hh# +#h.t.hh# +#h#c#hh# +#hc.cht# +#h#f#hh# +#h...hh# +#h.p.hh# +#h...hh# +#h#s#hh# +######27 + +MESSAGE subroutine 28 OF 30 + +hhh###hhh +####l#hhh +#l...###h +#l.#.#.## +#l.l...t# +##.###.## +##.###.#h +#lcl.l.#h +sp...#.#h +###l####h +hh###h28h + +MESSAGE subroutine 29 OF 30 + +h########hh +h#l#h.lt#hh +####c#hh#hh +#.tc.f.t### +####g#c.g.# +h#l#.#.p### +h######s#29 + +MESSAGE subroutine 30 OF 30 + +hhh###hhh +####l#hhh +#l...#### +#l.#.#.## +#l.#t...# +##.###.## +#lcl.l.#h +sp...#.#h +###l####h +hh###h30h + +MESSAGE downloading data package: CONGRATS.TXT +MESSAGE BUBBLE BUTLER! Thank you for cleaning up. +MESSAGE Good night. \ No newline at end of file diff --git a/Bubblegoban.txt b/Bubblegoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ae569352adf5a1d317815e55b6da5d84f4220ae --- /dev/null +++ b/Bubblegoban.txt @@ -0,0 +1,198 @@ +title Bubblegoban +author Franklin P. Dyer +color_palette c64 +text_color Pink + +======== +OBJECTS +======== + +Background +LIGHTGREEN + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Gum +Pink Lightred +.000. +01110 +01110 +01110 +.000. + +Box +Brown Darkbrown +11111 +10101 +11011 +10101 +11111 + +======= +LEGEND +======= + +Stickable = Player or Gum or Box + +. = Background +x = Wall +g = gum +P = Player +O = Target +b = box + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Target +Stickable, wall + +====== +RULES +====== + +[ > Stickable | Stickable ] -> [ > Stickable | > Stickable ] + +startloop + +[ moving Gum | Stickable ] -> [ moving Gum | moving Stickable ] +[ moving Stickable | Gum ] -> [ moving Stickable | moving Gum ] +[ > Stickable | Stickable ] -> [ > Stickable | > Stickable ] + +endloop + +[ Moving Gum | Wall ] -> cancel +[ > Player | Wall ] -> cancel + + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + +xx...... +xx.....o +x....... +x...xxxx +x.....xx +xx...... +xxx..... +xxxxx... +xx...... +xxp..g.. + +xx......xx +.......... +.......... +.......... +o...xxx... +xxx....... +x....g.... +g.g....... +xp..x.g... +xxxxxx.... + +....xgggx.... +..p.x...x.... +....x........ +..g.......... +..........x.. +........xxx.. +ggg.x.xxx.... +xxxxxxx...... +x....x....... +xo........... +xx........... +xx.x......... +xxxxxxxxxxxxx + +.......... +x......... +xo......xx +xxx....... +xxxxx..... +xxxxxx.... +xxxxx..... +xxxx...... +.......... +.......... +.......xxx +........xx +...xxxxxxx +g..x....xx +.........x +.........x +.........x +.....x...x +xxxxxx...x +.......g.. +.p..g..... +.......... + +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... + +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... + +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... +.......... \ No newline at end of file diff --git a/Bug_Exterminator.txt b/Bug_Exterminator.txt new file mode 100644 index 0000000000000000000000000000000000000000..8c95217c8ffedd5fc8a3b86002d13dd5089be71e --- /dev/null +++ b/Bug_Exterminator.txt @@ -0,0 +1,301 @@ +title Bug Exterminator +author Duc Le and Shaowei Jiang +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LightGreen Green +11111 +11011 +10101 +11011 +11111 + +Mine +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Mine1 +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Mine2 +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Mine3 +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Mine4 +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Mine5 +White Lightred Lightgrey Red +.000. +01132 +01332 +03332 +.222. + +Wall +Grey Darkgrey lightgrey Black +22200 +22001 +20013 +00113 +01133 + +Player +Black orange Red +.000. +.111. +22222 +.222. +.2.2. + +Bug +Black Brown Red white +.2.2. +03130 +.010. +.010. +0...0 + +Lollipop +yellow White Orange +.000. +00022 +.022. +..1.. +..1.. + +Blast +Yellow orange red +.000. +01110 +01210 +01110 +.000. + +Teleport +White Yellow Orange +.222. +21012 +20002 +21012 +.222. + + +Honey +yellow blue brown darkbrown +.222. +20002 +22223 +22233 +.233. + +Dead +White Black +.000. +01010 +00000 +.010. +.010. + +Spawner +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +Ray +Yellow Red Orange +01210 +10201 +22222 +10201 +01210 + +======= +LEGEND +======= +L = Lollipop +H = Honey +. = Background +# = Wall +P = Player +* = Mine +B = Bug +T = Teleport +1 = Mine1 +2 = Mine2 +3 = Mine3 +4 = Mine4 +5 = Mine5 +S = Spawner +R = Ray +Mine = Mine1 or Mine2 or Mine3 or Mine4 +Food = Honey or Lollipop +Obstacle = Wall or Blast + +======= +SOUNDS +======= + +SFX0 14534700 +SFX1 99051908 +SFX2 44514508 +SFX3 43944900 +SFX4 20865703 + +================ +COLLISIONLAYERS +================ + +Background +Spawner, Ray +Mine, Mine1, Mine2, Mine3, Mine4, Mine5, Food, Teleport +Player, Wall, Blast, Dead +Bug + +====== +RULES +====== +[ stationary Bug ] -> [ randomDir Bug ] +[ action player no Mine5 ] [ Mine | Teleport ] -> [ player Mine5 ] [ | Teleport ] SFX0 +[ mine2 no mine1 ] -> [ UP mine2 ] +[ mine3 no mine2 ] -> [ UP mine3 ] +[ mine4 no mine3 ] -> [ UP mine4 ] +[ mine4 no mine4 ] -> [ UP mine4 ] +late [ Bug | Mine5 ] -> [ | Blast] SFX1 +[ Bug Player ] -> [ Dead ] SFX2 Message GAME OVER +[ moving Player Food ] [ Spawner | ] -> [ Player ] [ Spawner | Mine4 ]SFX3 +late [ Bug | Food ] -> [ Bug | Bug ] SFX4 +[ > Bug | obstacle ] -> [ bug | obstacle ] +[ | Blast | ] -> [ Ray | Blast | Ray ] +[ Bug Ray ] -> [ ] +[ Player Ray ] -> [ Dead ] SFX2 + +============== +WINCONDITIONS +============== +No Bug +No Food + +======= +LEVELS +======= + +Message Level 1 +Message Use mine to kill all the bug and get all the food + +t########### +1#.........# +2#.##.#.##.# +3#.##.#.##.# +4#...p#b...# +s#.#######.# +.#...b#l...# +.#.##.#.##.# +.#.##.#.##.# +.#.........# +.########### + +Message Level 2 + +T############### +1#H...........L# +2#.###.###.###.# +3#.#...#P#...#.# +4#.#.#.#.#.#.#.# +S#...#.....#...# +.#.#.#.###.#.#.# +.#.#.........#.# +.#.#.#.###.#.#.# +.#...#.....#...# +.#.#.##.#.##.#.# +.#.#B...#...B#.# +.#.###.###.###.# +.#L...........H# +.############### + +Message Level 3 + +t############### +1#l...b#.......# +2#.###.#.#.###.# +3#.#.......#h..# +4#.#.###.#.#.#.# +s#...#..l#.....# +.###.#.###.###.# +.#h.....p..#...# +.#.#.###.#.#.#.# +.#.#.....#.#.#.# +.#.###.#.#.#.#.# +.#....l#.#..h#.# +.#.#####.#.###.# +.#b...........b# +.############### + +Message Level 4 + +t############### +1#b...........b# +2#.#####.#####.# +3#.#h.......l#.# +4#.#.###.###.#.# +s#.#.#l...h#.#.# +.#.#.#.#.#.#.#.# +.#......p......# +.#.#.#.#.#.#.#.# +.#.#.#h...l#.#.# +.#.#.###.###.#.# +.#.#l.......h#.# +.#.#####.#####.# +.#b...........b# +.############### + +Message Level 5 + +t############### +1#.....h#h....b# +2#.#..#...#..#.# +3#..#..#l#..#..# +4#...#.....#...# +s#.#..#...#..#.# +.#l.#..#.#..#.l# +.##.h...p...h.## +.#l.#..#.#..#.l# +.#.#..#...#..#.# +.#...#.....#...# +.#..#..#l#..#..# +.#.#..#...#..#.# +.#b....h#h.....# +.############### \ No newline at end of file diff --git a/BulletDodger.txt b/BulletDodger.txt new file mode 100644 index 0000000000000000000000000000000000000000..0e6df442cee3d4a66746ed10f9f0468e38b6cad3 --- /dev/null +++ b/BulletDodger.txt @@ -0,0 +1,716 @@ +title BulletDodger +author GarthBowden +homepage www.puzzlescript.net + +noaction +noundo + +======== +OBJECTS +======== + +Background +darkblue + +Wall +brown orange +11000 +01000 +01110 +00010 +00011 + +LowWallEW +darkblue brown +..... +11111 +11111 +11111 +..... + +LowWallNS +darkblue brown +.111. +.111. +.111. +.111. +.111. + +LowWallCorner +darkblue brown +.111. +11111 +11111 +11111 +.111. + +Player +darkblue black darkgrey lightbrown +..3.. +11211 +13121 +.1.1. +.2.2. + +DeadPlayer +darkblue black darkgrey lightbrown red +.434. +41214 +43124 +41414 +.2.2. + +Crate +Orange brown +00000 +01110 +01110 +01110 +00000 + +SavePoint +blue pink yellow +.010. +01210 +12021 +01210 +01210 + +Bumper +lightbrown yellow pink darkred +32223 +2.1.2 +21012 +2.1.2 +32223 + +temp +darkblue +..... +..... +..0.. +..... +..... + +BumperTemp0 +darkblue lightbrown +..... +..... +..... +..... +.010. + +BumperTemp1 +darkblue lightbrown +..... +0.... +1.... +0.... +..... + +BumperTemp2 +darkblue lightbrown +.010. +..... +..... +..... +..... + +BumperTemp3 +darkblue lightbrown +..... +....0 +....1 +....0 +..... + + +BumperTempN +lightbrown yellow pink darkred +..1.. +..0.. +..1.. +..0.. +32223 + +BumperTempE +lightbrown yellow pink darkred +3.... +2.... +20101 +2.... +3.... + +BumperTempS +lightbrown yellow pink darkred +32223 +..0.. +..1.. +..0.. +..1.. + +BumperTempW +lightbrown yellow pink darkred +....3 +....2 +10102 +....2 +....3 + +NorthBullet +darkblue lightgrey grey darkgrey +..1.. +.121. +.121. +.333. +..... + +NorthBadGuy0 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..6.. +.252. +12321 +.222. +.2.2. + +NorthBadGuy1 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..7.. +.252. +12321 +.222. +.2.2. + +NorthBadGuy2 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..8.. +.252. +12321 +.222. +.2.2. + +EastBullet +darkblue lightgrey grey darkgrey +..... +.311. +.3221 +.311. +..... + +EastBadGuy0 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +.4... +122.. +12136 +2.2.. +2..2. + +EastBadGuy1 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +.4... +122.. +12137 +2.2.. +2..2. + +EastBadGuy2 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +.4... +122.. +12138 +2.2.. +2..2. + +SouthBullet +darkblue lightgrey grey darkgrey +..... +.333. +.121. +.121. +..1.. + + +SouthBadGuy0 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..... +.242. +12221 +21312 +2.6.2 + +SouthBadGuy1 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..... +.242. +12221 +21312 +2.7.2 + +SouthBadGuy2 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +..... +.242. +12221 +21312 +2.8.2 + +WestBullet +darkblue lightgrey grey darkgrey +..... +.113. +1223. +.113. +..... + +WestBadGuy0 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +...4. +..221 +63121 +..2.2 +.2..2 + +WestBadGuy1 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +...4. +..221 +73121 +..2.2 +.2..2 + +WestBadGuy2 +darkblue lightgrey lightblue white lightgreen brown yellow orange red +...4. +..221 +83121 +..2.2 +.2..2 + +SpinningBaddieN +purple blue lightblue green red +..4.. +.030. +02120 +.0.0. +.0.0. + +SpinningBaddieE +purple blue lightblue green red +..... +.030. +02124 +.0.0. +.0.0. + +SpinningBaddieS +purple blue lightblue green red +..... +.030. +02120 +.0.0. +.040. + +SpinningBaddieW +purple blue lightblue green red +..... +.030. +42120 +.0.0. +.0.0. + +SpinningBaddieNCCW +purple orange lightblue blue red +..4.. +.030. +02120 +.0.0. +.0.0. + +SpinningBaddieECCW +purple orange lightblue blue red +..... +.030. +02124 +.0.0. +.0.0. + +SpinningBaddieSCCW +purple orange lightblue blue red +..... +.030. +02120 +.0.0. +.040. + +SpinningBaddieWCCW +purple orange lightblue blue red +..... +.030. +42120 +.0.0. +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +n = NorthBullet +e = EastBullet +s = SouthBullet +w = WestBullet +1 = NorthBadGuy0 +2 = EastBadGuy0 +3 = SouthBadGuy0 +4 = WestBadGuy0 +5 = NorthBadGuy1 +6 = EastBadGuy1 +7 = SouthBadGuy1 +8 = WestBadGuy1 +9 = NorthBadGuy2 +0 = EastBadGuy2 +r = SouthBadGuy2 +t = WestBadGuy2 +h = SpinningBaddieN +j = SpinningBaddieE +k = SpinningBaddieS +L = SpinningBaddieW +z = SpinningBaddieNCCW +x = SpinningBaddieECCW +u = SpinningBaddieSCCW +m = SpinningBaddieWCCW +- = LowWallEW +i = LowWallNS +c = LowWallCorner +g = SavePoint +b = Bumper + +Badguy = NorthBadGuy0 or EastBadGuy0 or WestBadGuy0 or SouthBadGuy0 or NorthBadGuy1 or EastBadGuy1 or WestBadGuy1 or SouthBadGuy1 or NorthBadGuy2 or EastBadGuy2 or WestBadGuy2 or SouthBadGuy2 or SpinningBaddieN or SpinningBaddieE or SpinningBaddieS or SpinningBaddieW or SpinningBaddieNCCW or SpinningBaddieECCW or SpinningBaddieSCCW or SpinningBaddieWCCW +Bullet = NorthBullet or EastBullet or SouthBullet or WestBullet +Barrier = Crate or wall or Bumper +LowWalls = LowWallEW or LowWallNS or LowWallCorner +BumperEffects = BumperTemp0 or BumperTemp1 or BumperTemp2 or BumperTemp3 or BumperTempN or BumperTempE or BumperTempS or BumperTempW +Pushable = Player or Crate + +======= +SOUNDS +======= + +sfx0 21847503 (Player Dies) +sfx1 46795101 (Bullet Fired) +startlevel 24365506 +sfx2 83041304 (Kill badGuy) +player move 45168704 +crate move 52406102 +sfx3 99435103 + +================ +COLLISIONLAYERS +================ + +Background +SavePoint +Badguy, Player, Wall, Crate, LowWalls, Bumper +Bumpertemp0, Bumpertemp1, Bumpertemp2, Bumpertemp3 +BumpertempN +BumperTempE +BumperTempS +BumperTempW +NorthBullet +EastBullet +SouthBullet +Westbullet +DeadPlayer, temp + +====== +RULES +====== + +[NorthBadGuy0]->[NorthBadGuy1 temp] +[NorthBadGuy2]->[NorthBadGuy0 NorthBullet] sfx1 +[NorthBadGuy1 no temp]->[NorthBadGuy2] + +[EastBadGuy0]->[EastBadGuy1 temp] +[EastBadGuy2]->[EastBadGuy0 EastBullet] sfx1 +[EastBadGuy1 no temp]->[EastBadGuy2] + +[SouthBadGuy0]->[SouthBadGuy1 temp] +[SouthBadGuy2]->[SouthBadGuy0 SouthBullet] sfx1 +[SouthBadGuy1 no temp]->[SouthBadGuy2] + +[WestBadGuy0]->[WestBadGuy1 temp] +[WestBadGuy2]->[WestBadGuy0 WestBullet] sfx1 +[WestBadGuy1 no temp]->[WestBadGuy2] + +[SpinningBaddieW]->[SpinningBaddieN WestBullet temp] sfx1 +[SpinningBaddieS]->[SpinningBaddieW SouthBullet] sfx1 +[SpinningBaddieE]->[SpinningBaddieS EastBullet] sfx1 +[SpinningBaddieN no temp]->[SpinningBaddieE NorthBullet] sfx1 + +[SpinningBaddieECCW]->[SpinningBaddieNCCW EastBullet temp] sfx1 +[SpinningBaddieSCCW]->[SpinningBaddieECCW SouthBullet] sfx1 +[SpinningBaddieWCCW]->[SpinningBaddieSCCW WestBullet] sfx1 +[SpinningBaddieNCCW no temp]->[SpinningBaddieWCCW NorthBullet] sfx1 + +[temp]->[] + +[NorthBullet]->[UP NorthBullet] +[EastBullet]->[RIGHT EastBullet] +[SouthBullet]->[DOWN SouthBullet] +[WestBullet]->[LEFT WestBullet] + +[DeadPlayer] -> restart +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crate | Bullet] -> [> Player | > Crate | ] +[ > Player | BadGuy] -> [ > Player | ] sfx2 +[Player SavePoint] -> checkpoint +late [BumperEffects] -> [ ] +late [Bullet Barrier] -> [Barrier] +late UP [No LowWalls No Barrier No Player| Pushable | Bumper] -> [Pushable | bumpertempN | Bumper bumpertemp0] sfx3 +late RIGHT [No LowWalls No Barrier No Player| Pushable | Bumper] -> [Pushable | bumpertempE | Bumper bumpertemp1] sfx3 +late DOWN [No LowWalls No Barrier No Player| Pushable | Bumper] -> [Pushable | bumpertempS | Bumper bumpertemp2] sfx3 +late LEFT [No LowWalls No Barrier No Player| Pushable | Bumper] -> [Pushable | bumpertempW | Bumper bumpertemp3] sfx3 +late [Player Bullet] -> [DeadPlayer] sfx0 + +============== +WINCONDITIONS +============== + +No BadGuy + +======= +LEVELS +======= + +message "Are you saying I can dodge bullets!?" +########### +#.........# +#.........# +#2...e...p# +#.........# +#.........# +########### + +..##...#### +#pi....i.4# +#.i..i....# +#....i.4..# +########### + +######### +#...#...# +22....i.# +###...#.p + +.....#..#... +............ +..c------c.. +#.i4....1i.. +..i......i.. +..i..-c..i.. +..i..1i..i.. +..i3.2i..i.# +..c---c..i.. +......#..... +...#..p#.... + +######### +#2sss...# +#e......# +#e.p...4# +#e......# +#2nnn..1# +######### + +#3####...s# +2..##2....# +#..3###.c.# +##....#2i.# +##...4#.#.. +#2....#.#.. +#....4#2i.# +#....##.#.. +#1##.g..##p + +########## +#..*r*...# +#*......*# +#2..p...t# +#*...*..*# +#.*......# +#..*5*...# +########## + +#####...## +#......8.# +#.c....88# +22i....### +66i....*.# +00i.....p# +########## + +#####3##### +#....s....# +#.#....i444 +#.*....c--# +#.2...e..p# +#..#......# +########### + +########## +#.i..3...# +#2i.3....# +#..3..2i.# +#------c.# +#........# +p.######## + +message "I'm saying that when you are ready, you won't have to..." +######### +2......p# +######### + +######### +#3*....4# +#.3c...## +#..i....# +#..i....# +#..i.4..# +#..i....# +#..i4...# +p..i..1.# +######### + +############ +#2i..3.....# +#.c.c-c....# +#.*........# +#..........# +#...42....3# +##.....s.c-# +2i....e....# +.#.*--c.##.# +.#..12i...p# +...######### + +###.## +#3r*7# +#060r# +#660p# +#2069# +#901*. +###### + +############ +#u..i......# +#.i.i.---c.# +#.ihi....i.# +#.i.###..ip# +#.i.#0i..### +#.i.#.i..i8# +#.i......i.# +#.cc.....#.# +#.ji...zh..# +############ + +....23.....# +....#..4.... +..22i..#.... +...#c.3i4... +..2i...c#... +..#c....i44. +.2i.....c#.. +.#c......i4. +2i..*....c#. +#####.....i4 +#p....#...c# +############ + +.######### +p#2..3.3.# +.#22.....# +.#---..44# +......*..# +.#---c...# +##...c--.# +##.#.....# +g.1#1#1#1# + +...#3...3.. +....3##--c. +....3#...i. +.........i. +#........i4 +222......c# +.##.......# +2i.....*..# +-c..*...... +...1#11##.p + +######..###3 +#..*....#3.. +#.c.-c#.#-#. +#.i23i....#. +#.i14i....i4 +#.c--c...s#. +#.........i4 +#---c.....#. +#222..eeep#. +##.###.###.. +g..........# + +############ +2..........# +#.##....##p# +#.2.....#### +#..c----#### +#..i......## +#..i1.1..44# +#..i.11-c.44 +#.*.11..i4.4 +#.......i... + +############# +#...b...b...# +#.0.....2...# +#..6.....2..# +#....b...b*p# +############# + +########### +#....b....# +#0........# +#..u..ij.p# +#2........# +#....b....# +########### + +####b##### +0..e.ie.p# +#.c-.i...# +#.izxi...b +#.imui...# +#.c--b.n.# +#.....n.n# +#.-------# +#.....595# +########## + +########### +#..hr.klc-# +#.c--c--c-# +#ji.pi...h# +#2i..i..il# +#ki..b..i4# +#hi..i..i4# +#0i..i..iu# +#2i..b..it# +#.i.u...i.# +#.c.....i.. +#..#######. +##......... + +message "Congratulations! You've beaten all the levels that I've created so far!" \ No newline at end of file diff --git a/Bunshin_master_0.75.txt b/Bunshin_master_0.75.txt new file mode 100644 index 0000000000000000000000000000000000000000..ec17e49ebe869f00a8863d47ae3e06eb3864175d --- /dev/null +++ b/Bunshin_master_0.75.txt @@ -0,0 +1,602 @@ +Title Bunshin master 0.75 +author Battle Pillow +realtime_interval 0.2 +again_interval 0.01 +background_color #F9F9F9 +text_color darkgrey +noundo +======== +OBJECTS +======== + +Background +grey darkgrey +00000 +11111 +00000 +11111 +00000 + +WireLR +#D8D8D8 white +..... +..... +00000 +..... +..... + +WireUD +#D8D8D8 white +..0.. +..0.. +..0.. +..0.. +..0.. + +WireLD +#D8D8D8 white +..... +..... +000.. +..0.. +..0.. + +WireRD +#D8D8D8 white +..... +..... +..000 +..0.. +..0.. + +WireLU +#D8D8D8 white +..0.. +..0.. +000.. +..... +..... + +WireRU +#D8D8D8 white +..0.. +..0.. +..000 +..... +..... + +CLock +white black red +00000 +00002 +01110 +00000 +00000 + +OLock +white black blue +00000 +00002 +01110 +00000 +00000 + +onTarget +white lightblue blue #D8D8D8 +30003 +00200 +02120 +00200 +30003 + +offTarget +white #A9F5F2 lightblue #D8D8D8 +30003 +00200 +02120 +00200 +30003 + +TestWall +grey white +11111 +10001 +10001 +10001 +11111 + +Player +black #FF8000 red #F79F81 white +.222. +.333. +31143 +.111. +.1.1. + +Bunshin1 +black #0040FF #01A9DB +.001. +.000. +00100 +2000. +.0.0. + + +Bunshin2 +black #0040FF #01A9DB +.0102 +.000. +00010 +.000. +.1.0. + +Bunshin3 +black #0040FF #01A9DB +.001. +.010. +01001 +.000. +20.0. + +Bunshin4 +black #0040FF #01A9DB +2000. +.010. +01000 +.0102 +.0.0. + +Crate +darkbrown brown red + +01110 +10001 +10201 +10001 +01110 + +Crateunlock +darkbrown white blue + +01110 +10001 +10201 +10001 +01110 + +Dumbot +white #E6E6E6 #FF0000 #F6CECE #F78181 +.141. +13231 +42324 +13231 +.141. + +Door +blue #0404B4 +00000 +1...1 +0...0 +1...1 +00000 + +Key +yellow +..... +..... +.000. +..... +..... + +button +white black yellow #D8D8D8 +30003 +02220 +02220 +02220 +30003 + + +Tele +white lightblue blue #A9F5F2 +3.2.3 +.212. +21012 +.212. +3.2.3 + +Bomb +blue white #D8D8D8 + +..... +.212. +.101. +.212. +..... + +activebomb +#FF0000 #F6CECE #D8D8D8 + +..... +.212. +.101. +.212. +..... + +deactivebomb +black white #D8D8D8 +..... +.212. +.101. +.212. +..... + +keyoff +grey white black + +11111 +10001 +12221 +10001 +11111 + +keyon +grey white yellow + +11111 +10001 +12221 +10001 +11111 + +Boom +orange yellow + +.010. +01110 +11111 +01110 +.010. + +CopyBot +white #40FF00 #A9F5A9 +.000. +00200 +02120 +00200 +.000. + +Stalker +white red #BDBDBD +.010. +.101. +20002 +.202. +.0.0. + + + +======= +LEGEND +======= +Lockx = Olock or Clock +bombx = bomb or activebomb +Wirex = wireUD or WireLR or WireLD or WireRD or WireLU or WireRU +Bunshin = Bunshin1 or Bunshin2 or Bunshin3 or Bunshin4 +B = Bunshin1 +. = Background +# = testWall +P = Player +* = Crate +- = offTarget ++ = onTarget +R = Dumbot +{ = CLock and wireUD +} = Clock and wireLR +[ = Clock and WireLU +] = Clock and WireRU +K = Key +1 = WireLR +2 = WireUD +3 = WireLD +4 = WireRD +5 = WireLU +6 = WireRU +U = Button and WireUD +I = Button and WireLR +O = Button and WireLU +% = Button and WireRU +: = Keyoff +E = Bomb +C = Copybot +D = Door +S = Stalker +======= +SOUNDS +======= + +sfx1 8222288 +sfx2 64516508 +sfx3 81255702 +sfx5 88823532888 +sfx6 908 +sfx7 18168708 +startlevel 83888888 +Ontarget create 41303100 +Olock create 88823532888 +Tele create 24544508 +Boom create 81255702 +Stalker move 2125808 +TitleScreen 4150108 +restart 83888888 +================ +COLLISIONLAYERS +================ + +(background layers) +Background +(ground objects) +offTarget, onTarget, WireLR, WireLD, WireRD, WireUD, WireLU, WireRU +(higher objects) +button, CLock, OLock +(key) +key +(phsycial objects) +Player, testWall, Crate, Crateunlock, Bunshin1, bunshin2, bunshin3, bunshin4, Dumbot, Tele, bomb, activebomb, deactivebomb, keyon, keyoff, Copybot, Door, Stalker +(overlay) +boom + +====== +RULES +====== + +(boom mechanics) +[ boom player ] -> restart + +vertical late [ boom| no testwall no clock no olock no offtarget no ontarget no button no bunshin ] -> [boom|boom] +horizontal late [ boom| no testwall no clock no olock no offtarget no ontarget no button no bunshin ] -> [boom|boom] + +late [boom crate] -> [boom] +[boom bombx] -> [ Activebomb key boom] +[boom] -> [] +(key interaction) + +[ > Player | Key Lockx ] [keyoff] -> [ Player | Lockx ] [keyoff] +[ > Player | Key ][Keyoff] -> [ > Player| ][keyon] sfx6 +[ Olock key WireUD ] -> [ Olock WireUD ] +[ Olock key WireRU ] -> [ Olock WireRU ] +[ Olock key WireLU ] -> [ Olock WireLU ] +[ Olock WireLR key ] -> [ Olock WireLR ] +[ Olock WireLR ] -> [ Clock WireLR ] +[ action Player | Clock ][keyon] -> [Player | OLock key][keyoff] + +(AI) +[ Stalker |...| Player] -> [ > Stalker |...| Player ] +[ > Stalker | Player ] -> [ > Stalker | ] +[Dumbot]->[randomdir Dumbot] +[ > Dumbot | Player ] -> [ > Dumbot |] sfx7 +[ > Player | Dumbot ] -> [ | Dumbot ] sfx7 +[ > Player ] [ copybot ] -> [ > Player ] [ > copybot ] + +(crate interaction) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Copybot | Crate ] -> [ > Copybot | > Crate ] +[ > Crate | Crate ] -> [ > Crate | > Crate ] +[ > Player | > Crate | offTarget ] -> [ Player | stationary Crate | offTarget] + + +(bomb interaction) +[ Activebomb key ] -> [ boom ] +[ > Player | Activebomb ] -> [ Player | Activebomb key ] sfx2 +[ > Player | bomb ] -> [ > Player | > activebomb ] +[ > Player | deactivebomb ] -> [ > Player | > deactivebomb] +[ > Crate | activebomb ] -> [ Crate | boom ] +[ > Crate | bomb ] -> [ > Crate | > activebomb ] +[ > Crate | deactivebomb ] -> [ > Crate | > deactivebomb ] +[ > Copybot | activebomb ] -> [ > Copybot | boom ] +[ > Copybot | bomb ] -> [ > Copybot | > activebomb ] +[ > Copybot | deactivebomb ] -> [ > Copybot | > deactivebomb ] +(in rows) +[ > activebomb | bomb | bomb | bomb | bomb ] -> [ activebomb | activebomb | activebomb | activebomb| activebomb ] +[ > activebomb | bomb | bomb | bomb ] -> [ activebomb | activebomb | activebomb | activebomb ] +[ > activebomb | bomb | bomb] -> [ activebomb | activebomb | activebomb] +[ > activebomb | bomb ] -> [ activebomb | activebomb ] +(must be able to push dead bombs) +[ > deactivebomb | deactivebomb ] -> [ > deactivebomb | > deactivebomb ] + +(bunshin interaction) +[ action Player ][ Bunshin ] -> [ Bunshin ][ Player ] sfx1 +[Bunshin1]->[random Bunshin] +[Bunshin2]->[random Bunshin] +[Bunshin3]->[random Bunshin] +[Bunshin4]->[random Bunshin] + + +(crate button interaction) + +late [Crate Button] -> [Crateunlock] +[ > player | Crateunlock] -> [ > player | button > Crate ] + +(Doors) +[Crateunlock WireLU][door] -> [Crateunlock wireLU][] sfx5 +[Olock WireLU][door] -> [Olock WireLU][] sfx5 + +(win condition activation) +[ > Player | Ontarget ] -> [ | Tele Ontarget ] + +late [Olock WireUD][offtarget] -> [Olock WireUD][ontarget] +late [Crateunlock WireUD][offtarget] -> [crateunlock WireUD][ontarget] +late [Crateunlock WireRU][offtarget][Olock WireRU] -> [Crate Button WireRU][Ontarget][Olock WireRU] +late [button WireUD][ontarget] -> [button WireUD][offtarget] + + + +(wire lock bomb) +[Olock WireLR][ deactivebomb wirex ] -> [Olock WireLR][ bomb wirex ] sfx5 +[Olock WireLR][ bombx wirex ] -> [Olock WireLR][ deactivebomb wirex ] sfx5 + +(Wire button bomb) +[Crateunlock WireLR][ bombx wirex ] -> [ Crateunlock WireLR][ deactivebomb wirex ] +[ Crateunlock WireLR][ deactivebomb wirex ] -> [ Crateunlock WireLR][ bomb wirex ] + +( lock LR = bomb defusal/arming + lock UD = target unlocking + Button LR = bomb defusal/arming + Button UD = target unlocking + Button LU = Doors + lock RU + Button RU = combined target unlock +) + + +( sophistic layer rules) +[ > Player | lockx ] -> [ Player | lockx ] +[ > Crate | lockx ] -> [ Crate | lockx ] +[ > Dumbot | lockx ] -> [ Dumbot | lockx ] +[ > Copybot | lockx ] -> [ Copybot | lockx ] +[ > Crate | ontarget] -> [ Crate | ontarget ] +[ > Crate | offtarget] -> [ Crate | offtarget] +============== +WINCONDITIONS +============== + +Some Tele + +======= +LEVELS +======= +( +message - "How do you feel?" +message "... Where am..." +message - "Test passed: Subject is conscious, but shows slight memory loss" +message - "Can you move?" +message Use the arrow keys to move + +:######### +#P......+# +########## + +message - "Good it seems like you still know how to walk, sort off..." +message - "Can you still use your Bunshin?" +message "I don't know what..." +message - "Come on just do it, we are sure you'll remember" +message Use X to swap with your Bunshin + +:########## +#....#....# +#....#....# +#P...#B..+# +#....#....# +#....#....# +########### + +message Your Bunshin can be used to block space. +message - "Let's speed the procedure up" +message - "Throw some energy coil keys, Copy bots and crates at him +message Use X next to a lock to activate it, this wil consume the key from your key holder in the top left corner. +message When a crate is pushed on a button, it will become fortified and resistant to explosions. +message however it cannot be pushed indirectly anymore + +:########### +#.411#1U.### +#.2..#...*%# +#P2.[#...*## +#.2.2#..%**# +#.2.6#DD...# +#K61-#CD...# +############ + +message - "Now well introduce you to some deadly hazards." +message "DEADLY?!" +message - "Well... yeah, explosions, blade equiped robots and cyber assasins seem kind of deadly to us " +message - "Here are two Dumbots to start with" +message - "Oh one more tip, movement makes them nervous and move even faster" + +:########### +#....R..U13# +#.......*.-# +#P.........# +#..........# +#....R.....# +############ + +message - "Well done, you're still intact" +message - "Here come some explosives" +message - "The defuser can only be used once, since there is only one key" +message - "Remember: watch the copybot" + +:######### +#...E2KC-# +#...E2EE{# +#PK.E6111# +#.#.EEEEE# +#.}..B...# +#.2......# +########## + +message - "If You are fast enough you can swap with the bushin during the blast" + +:######## +#CD.-EEE# +####2#EE# +####]#..# +#B.*%#.P# +#.#[*#KK# +#..*E..E# +######### + +message - "Let us show you our new cyber assasin" +message - " It is quite a big test room, we know" +message - "You'll need the travel time as they are quite fast" + + + + +:######## +#...-...# +#.......# +#K..P..{# +#.......# +#.......# +#.......# +#.......# +#.......# +#..SSS..# +######### + +message "Can i leave?" +message - "Oh we are just getting started" +message - "Now we'll put you in some real tests chambers" + +:######### +#{11113#-# +#..K..615# +#...EEP..# +#.S.E##### +#...E#...# +#..CE#R..# +########## +) + + +message - "You want to prevent them moving two blocks in one go." + +:########## +#.S#...DDR# +#..#.K.DDD# +#3.#...DDD# +#[.#411#3.# +#..D2##-5.# +#..{##B#.## +#..#K###.## +#........S# +#.....P#S## +########### + + + + + + + + + diff --git a/CC2.txt b/CC2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7ddb64c7c30afb10a94dc2cd7bd775e24038f49e --- /dev/null +++ b/CC2.txt @@ -0,0 +1,119 @@ +title CC2 +author ncrecc +homepage www.puzzlescript.net +youtube BwKDqXXhWXY + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +FFRight +Purple + +Stop +Red + +Go +Green + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +> = FFRight + +object = player or crate + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Go +Stop +Background +FFRIght +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[Object Go FFRight] -> [right Object right Stop FFRight] + +late right [Object no Stop FFRight|no Wall] -> [Object Go FFRight|no Wall] again +late [Go no Object] -> [] +late [Stop] -> [] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +########## +#.....o..# +#.p*.....# +#..>>>>..# +#........# +########## diff --git a/COIN_COLLECTORS.txt b/COIN_COLLECTORS.txt new file mode 100644 index 0000000000000000000000000000000000000000..2df27510b377807f81412816291c3f5cb2bf29fa --- /dev/null +++ b/COIN_COLLECTORS.txt @@ -0,0 +1,209 @@ +title COIN COLLECTORS +author Tristan Shawn +background_color darkblue +homepage https://tristanshawn.itch.io/ +color_palette arnecolors + +======== +OBJECTS +======== + +Background +darkblue darkblue lightblue +12111 +11121 +12111 +11121 +11111 + + +Path +Gray darkgray +..... +..... +..... +00000 +11111 + +Goal +Yellow gray darkgray #e6e600 #ffff4d white #ffff66 #b3b300 +.444. +43734 +43734 +14441 +22222 + + + + +Player +gray darkgray #ffff99 blue black darkblue +54445 +52225 +33333 +04040 +11111 + + + + +======= +LEGEND +======= +. = Background +P = Path +U = Player +G = Goal + +========= +SOUNDS +========= +endlevel 18286703 +startgame 35495108 +sfx0 329907 +CloseMessage 6006506 + + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Path + + +====== +RULES +====== + +[ > Player | ... | Path ] -> [ | ... | Player ] sfx0 +[ > Player | ... | Goal ] -> [ | ... | > Player ] sfx0 +[ > Player ] -> [Player] sfx0 + +============== +WINCONDITIONS +============== + +No Goal + +======= +LEVELS +======= +message HEY PLAYER, READ THESE MESSAGES SO YOU KNOW HOW TO PLAY THE GAME! +message ARROW KEYS TO MOVE, Z TO UNDO, R TO RESTART THE LEVEL. +message YOU JUMP FROM PLATFORM TO PLATFORM, EACH PLATFORM CAN ONLY BE STOOD ON ONCE. +message YOUR OBJECTIVE IS TO COLLECT ALL THE COINS!! +message Level 1 of 10 +message ARROW KEYS TO MOVE + +........... +.u......... +........... +.ppppppppg. +........... +........... +........... + +message Level 2 of 10 +message EVERY ARROW KEY YOU PRESS MOVES ALL THE PEOPLE! + + +........... +........... +...u.p.u... +........... +.......g... +.....g..... +........... + + +message Level 3 of 10 +message REMEMBER, Z TO UNDO MISTAKES! + +........... +..u........ +.....g..u.. +p.u........ +........u.g +........... +g....p....g + +message GOOD JOB! +message Level 4 of 10 +........... +........... +.....u..p.. +..g........ +.....u..p.. +........... +u.p..p..p.g + +message YOU'RE NAILING IT! +message Level 5 of 10 + +u....p....u +...ggggg... +...g...g... +p..g.u.g..p +...g...g... +...ggggg... +u....p....u + +message KEEP IT UP! +message Level 6 of 10 + +.......ppp.. +..up...p.... +...pppp..... +.........ppg +..ppppp..... +..u......... +............ +............ +......p.g... + +message NICE! +message Level 7 of 10 +.....g.......p.p. +...............g. +.u...p.puppp.p... +................. +................. +...g.p.....p....u +.....p..u..g..... + +message You're almost done! +message Level 8 of 10 +........... +.u.......u. +.p....g..p. +.p...g...p. +.p..g....p. +.u.....g.u. +........... +message That was a tough one! +message Level 9 of 10 +.....g..... +..u..p..u.. +........... +g.p..u..p.g +........... +..u..p..u.. +.....g..... + + +message Wow, amazing! +message Level 10 of 10 + +.p.u.p.g..g +........... +.u.u.u.g..g +........... +.p.u.p.g..g +........... +.g.g.g..... + +message Yay! you got all the coins! +message Thanks for playing. + diff --git a/Cancel.txt b/Cancel.txt new file mode 100644 index 0000000000000000000000000000000000000000..7dc804a509f9873f19e78e1f4c30294796896de7 --- /dev/null +++ b/Cancel.txt @@ -0,0 +1,175 @@ +title Cancel +author Dean Huff +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +BLACK + +Target +DarkBlue + +Wall +Orange + +Player +DarkGray + +Earth +Green + +Water +Blue + +Fire +Red + +Air +White + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +E = Earth +W = Water +F = Fire +A = Air +@ = Target + +======= +SOUNDS +======= + +Earth move 70783902 +Water move 12162703 +SFX0 62607304 +Fire move 62607304 +Air move 49347309 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Earth, Water, Fire, Air + +====== +RULES +====== + +[ > Player | Earth ] -> [ > Player | > Earth ] +[ < Player | Water ] -> [ < Player | < Water ] +[ > Player | Fire ] -> [ Fire | Player ] SFX0 +[ V Player | Air ] -> [ V Player | < Air ] +[ ^ Player | Air ] -> [ ^ Player | < Air ] + +late [ Fire | Water ] -> [ | ] +late [ Earth | Air ] -> [ | ] + +============== +WINCONDITIONS +============== + +No Earth +No Water +No Fire +No Air + +======= +LEVELS +======= + +MESSAGE Earth cancels Air + +####..### +#P##..... +#E#...#.. +#.#.A.#.# +..#####.# +........# +######..# + +MESSAGE Water cancels Fire + +######..# +#W#.....# +#P#...#.# +#.#.F.#.# +#.#####.. +#........ +#..###### + +MESSAGE Fire cancels Water + +#####.... +.F#...... +.P##.#... +..#W..#.. +..###.... +......... +......... + +MESSAGE Air cancels Earth + +#####.... +.A##..... +.P#...#.. +..#.E.#.. +..#####.. +......... +......... + +MESSAGE Barometric pressure + +P.E#E#E.. +..#...#.. +E..AAA..E +.#AA#AA#. +E..AAA..E +..#...#.. +..E#E#E.. + +MESSAGE Bucket brigade + +W........##. +##..##...... +FF#...#.#.#. +PF##..#.#... +.F...#..W..# +##.#..#.##.. +W.......W..# +#########..# + +MESSAGE Boiling point + +P.FFFF +.####. +.#.... +.W.W#W +.#.... +W#W#W. +...... +.####W +..FFF. + +MESSAGE Blustery day + +P..A...#. +.#..A#... +...#...#E +.#.A.#... +.A.#...#E +.#...##.. +.A.#....E +....E.E.. + +MESSAGE Contgratulations! Now that wasn't so bad was it? diff --git a/Candy's_Crushes_Saga.txt b/Candy's_Crushes_Saga.txt new file mode 100644 index 0000000000000000000000000000000000000000..34649322476ab535d912ec179d17b04856921974 --- /dev/null +++ b/Candy's_Crushes_Saga.txt @@ -0,0 +1,473 @@ +title Candy's Crushes Saga +author Pierrec +homepage www.puzzlescript.net +require_player_movement +youtube 90FpMLnzok8 +noaction + +======== +OBJECTS +======== + +Background +GREEN Lightgreen +00000 +00100 +01010 +00100 +00000 + +Wall +Green Brown Darkbrown +00000 +01010 +21212 +01010 +01010 + + +Target +lightgreen +.000. +.000. +00000 +.000. +.0.0. + +Target2 +lightgreen +.000. +.000. +00000 +.000. +.0.0. + + + +Player +Pink yellow purple black +.000. +.010. +22222 +.333. +.3.3. + +HBoy +brown yellow blue darkblue +..00. +..1.. +22222 +.333. +.3.3. + +GBoy +Orange yellow white pink +..00. +..1.. +22222 +.333. +.3.3. + +BBoy +Darkbrown Brown orange purple +..00. +..1.. +22222 +.333. +.3.3. + +HGirl +Yellow Orange lightblue pink +.000. +.010. +22222 +.333. +.3.3. + +GGirl +Brown yellow darkblue grey +.000. +.010. +22222 +.333. +.3.3. + +BGirl +Orange yellow red lightblue +.000. +.010. +22222 +.333. +.3.3. + + + +======= +LEGEND +======= + +. = Background +BG = Background +# = Wall +WZ= Wall +* = Player +H = HBoy +G = GBoy +R = HGirl +L = GGirl +B = BBoy +S = BGirl +Lover= HBoy or GGirl or Bboy or BGirl +Foe= GBoy or HGirl +X = Target +T = Target2 +Person = Player or Lover or Foe + +======= +SOUNDS +======= + +Restart 55232902 +EndLevel 99771502 + +================ +COLLISIONLAYERS +================ + +BG +Target,Target2 +Player, WZ, Person + + + +====== +RULES +====== + +Horizontal [ > Player | Lover ] -> [ > Player | > Lover ] +Horizontal [ < Player | Lover ] -> [ < Player | < Lover ] +Horizontal [ ^ Player | Lover ] -> [ ^ Player | ^ Lover ] +Horizontal [ v Player | Lover ] -> [ v Player | v Lover ] + +Horizontal [ v HBoy | HGirl] -> [ HBoy | HGirl ] +Horizontal [ ^ HBoy | HGirl] -> [ HBoy | HGirl ] + +Horizontal [ v HBoy | BGirl] -> [ HBoy | BGirl ] +Horizontal [ ^ HBoy | BGirl] -> [ HBoy | BGirl ] + +Horizontal [ v GGirl | GGirl] -> [ GGirl | GGirl ] +Horizontal [ ^ GGirl | GGirl] -> [ GGirl | GGirl ] + +Horizontal [ v GGirl | BGirl] -> [ GGirl | BGirl ] +Horizontal [ ^ GGirl | BGirl] -> [ GGirl | BGirl ] + +Horizontal [ v BBoy | GBoy] -> [ BBoy | GBoy ] +Horizontal [ ^ BBoy | GBoy] -> [ BBoy | GBoy ] + +Horizontal [ v BBoy | BBoy] -> [ BBoy | BBoy ] +Horizontal [ ^ BBoy | BBoy] -> [ BBoy | BBoy ] + +Horizontal [ v BBoy | HGirl] -> [ BBoy | HGirl ] +Horizontal [ ^ BBoy | HGirl] -> [ BBoy | HGirl ] + +Horizontal [ v BBoy | BGirl] -> [ BBoy | BGirl ] +Horizontal [ ^ BBoy | BGirl] -> [ BBoy | BGirl ] + +Horizontal [ v BGirl | GGirl] -> [ BGirl | GGirl ] +Horizontal [ ^ BGirl | GGirl] -> [ BGirl | GGirl ] + +Horizontal [ v BGirl | BGirl] -> [ BGirl | BGirl ] +Horizontal [ ^ BGirl | BGirl] -> [ BGirl | BGirl ] + +Horizontal [ v BGirl | HBoy] -> [ BGirl | HBoy ] +Horizontal [ ^ BGirl | HBoy] -> [ BGirl | HBoy ] + +Horizontal [ v BGirl | BBoy] -> [ BGirl | BBoy ] +Horizontal [ ^ BGirl | BBoy] -> [ BGirl | BBoy ] + +============== +WINCONDITIONS +============== + +All Target on Person +All Target2 on Player + + +======= +LEVELS +======= + + + + + +message Meet Candy + +...X.... +........ +######.# +........ +........ +#.###### +........ +....*... + + +message The First Love + +###XX### +........ +######.. +........ +..###### +H....... +######.. +...*.... + +...XX.#. +.#.#.... +.....#.. +..#..... +..#.#.#. +...#.... +#.....#. +..#H*... + +message The Break Up +###XX... +..####.. +.....#.. +..##.#.. +..##.#.. +..##.... +..####H. +...H*### + +message The Long Term Relationship + + +...XX... +........ +........ +........ +........ +........ +........ +...H*... + +#..XX..# +#......# +#......# +#......# +#......# +#......# +#......# +#..H*..# + +.#.XX.#. +.#....#. +.#....#. +.#....#. +.#....#. +.#....#. +.#....#. +.#.H*.#. + +..#XX#.. +..#..#.. +..#..#.. +..#..#.. +..#..#.. +..#..#.. +..#..#.. +..#H*#.. + +message The Bitch + + +..#.X#.. +..#..#.. +..#..#.. +..#..#.. +..#..#.. +..R..#.. +..#..#.. +..#H*#.. + +message The Wilderness +...X#... +.#HR#.#. +..#...#. +#...###. +###HR... +......#. +.#RH##.. +....*.RH + +.H#.X#.. +..##H... +..R..#.. +R...R#.# +#..##..R +....#..# +..#.#.H# +H..*...# + +....X#.. +R..##R.. +#H..##H. +###H.H.. +..R#R... +....R.HH +#..H.H.# +R...*..R + +....XR.. +..##.G.. +R..###H. +GH...G#. +#.##..... +...###.# +.G..G..R +....*.H# + + +message The Second Chance + + + +...XX... +..#####. +..#..... +..#.#### +..R....# +..####.# +....HR.# +####*... + +...XX... +R..R#R.. +........ +..R##R.. +..R####. +......#. +..#R..#. +..#H*... + +...XX... +#R..G##. +G#....#. +...G...# +..B#B..# +...GG..# +##.##..B +...*H..G + +##.XX..# +##..#..# +...G...R +..B#..B# +..#B...G +#.#G...G +G..#B..# +B..*H..# + + + +message The Doubt + + +...XX#.. +R..#.... +...#.#.. +..##.#.. +..##.#.. +..##.#.. +..##.#.. +...H*..L + +#..XX..# +#..###.# +#..#.... +#..#.... +#..G.... +R...#.L# +#..#..#. +#..BH*.. + +###XX### +..G..G.L +..B..BBB +..G..G.B +G..G.G.. +.B...... +##.##### +...*H... + +message The Fun + +...XX..S +.####### +H.G..... +..##.#B. +.SL..#.. +B....... +...###H. +R..L*... + +...XX#.. +..G#..B. +.....G.. +..###..R +..#...H. +..B..#.. +..#..#.. +.S#S*..S + + +...XX##. +G..##..R +...##..H +......#. +...#..G. +##.#...B +..L#.#.. +...*S.B# + + +...XXX.. +R..####. +...#.... +........ +..#G..R# +..##...H +..#..B.. +.S#*B..# + + +####T..# +.H.R#G.. +..H.##B. +.##..... +.B.###.L +#.L...#. +#..G..#. +#..S*H.R + + +message The One + +..#XX#.. +........ +.L....S. +........ +.B....H. +........ +....*... + +message The End + +message Thank you for playing + +message And thanks to Lise for her Brassens Cover + diff --git a/Candy_Bomb.txt b/Candy_Bomb.txt new file mode 100644 index 0000000000000000000000000000000000000000..559e1c8e3e5d463d81ddfaf772c405d8a2f33b0b --- /dev/null +++ b/Candy_Bomb.txt @@ -0,0 +1,320 @@ +title Candy Bomb +author Jonathan Brodsky +homepage www.jonbro.tk +noaction +color_palette amiga + +======== +OBJECTS +======== + +Background +LIGHTBLUE + +Wall +DarkBlue +( +PINK RED +.000. +00000 +01000 +01100 +.000. +) +Player +Black Green Red Blue +.000. +02020 +00000 +.000. +.0.0. + +PlayerShadow +Black +..... +..... +..... +..... +00000 + +PlayerDead +Grey blue +..0.. +.000. +..0.. +.101. +11111 + + +Bomb0 +Black brown +....1 +...1. +.010. +.000. +.000. + +Bomb1 +Black Yellow brown +...1. +..2.. +.020. +.000. +.000. + +Bomb1Unlit +Black Yellow brown +..... +...2. +.020. +.000. +.000. + +Bomb2 +Black Yellow brown +..... +..1.. +.020. +.000. +.000. + +Bomb3 +Black Yellow brown +..... +..... +.010. +.000. +.000. + +Explosion +Red Yellow +1.1.1 +.000. +10101 +.000. +1.1.1 + +HardCandy +Red White +.010. +10101 +10101 +10101 +.010. + +Candy +Pink White +.010. +01001 +10010 +00100 +.100. + +CandyShatter +Pink White +..10. +01.01 +.00.0 +0.10. +.1.0. + +======= +LEGEND +======= +Bomb = Bomb0 or Bomb1 or Bomb1Unlit or Bomb2 or Bomb3 +Pushable = Candy or HardCandy or Bomb +WinCandy = Candy or HardCandy +. = Background +# = Wall +P = Player +b = Bomb0 +s = Bomb1unlit +c = Candy +h = HardCandy + +======= +SOUNDS +======= + +SFX0 21953904 +SFX1 75575302 + +================ +COLLISIONLAYERS +================ + +Background +PlayerShadow, +Player, Wall, Bomb, Candy, HardCandy, Explosion, PlayerDead, CandyShatter + +====== +RULES +====== +[CandyShatter] -> [] +late [ Player | Explosion ] -> [ PlayerDead | Explosion ] +late [ Candy | Explosion ] -> [ CandyShatter | Explosion ] sfx1 +late [ Explosion | HardCandy | Explosion ] -> [ Explosion | CandyShatter | Explosion ] sfx1 + +late [ Explosion | Bomb2 ] -> [Explosion | Bomb3] +late [ Explosion | Bomb1 ] -> [Explosion | Bomb2] +late [ Explosion | Bomb1unlit ] -> [Explosion | Bomb2] +late [ Explosion | Bomb0 ] -> [Explosion | Bomb1] + +[ Player] -> [Player PlayerShadow] +late [Player PlayerShadow] -> Cancel +late [PlayerShadow] -> [] + +[Explosion] -> [] +[ Bomb3 ] -> [ Explosion ] sfx0 +[ Bomb2 ] -> [ Bomb3 ] +[ Bomb1 ] -> [ Bomb2 ] + +(clear the playershadow if we are against a bomb) +[ > Player PlayerShadow | Bomb0 ] -> [ > Player | > Bomb1 ] +[ > Player PlayerShadow | Bomb1unlit ] -> [ > Player | > Bomb2 ] +[ > Player PlayerShadow | Bomb ] -> [ > Player PlayerShadow | > Bomb ] +(allow candies to push bombs) + +startloop +[ > Player | Pushable ] -> [ > Player | > Pushable ] +[ > Pushable | Pushable ] -> [ > Pushable | > Pushable ] +endloop + +============== +WINCONDITIONS +============== + +no WinCandy +no PlayerDead + +======= +LEVELS +======= + +Message Destroy candy, stay alive 1/14 + +p +. +b +. +. +. +c + +Message 2/14 + +bbbbp.. +#####c. +#####.. + +Message 3/14 + +...#.. +...#.. +...bcp +...#.. +...#.. + +Message 4/14 + +..c.. +..p.. +cbcbc +.b.b. + +Message 5/14 + +####..## +####c..# +c....p.. +#....b.. +#....... + +Message 6/14 + +####. +#.c.# +#cbc# +.bc.. +#.#.p +..... + +Message Some bombs have shorter fuses 7/14 + +..... +####. +c..sp +####. +..... + +Message 8/14 + +.p. +... +.s. +ccc +... + +Message 9/14 + +..p.. +..c.. +cscsc +..c.. + +Message 10/14 + +....... +.cccp.. +.cscc#. +...b.s. +.ccc##. +....... + +Message Hard candies need a bomb on each side to destroy 11/14 + +..... +##s.p +#bb#. +#b##. +#bb.. +##h.. +.#b.. + +Message 12/14 + +(correct parity offset from the top) +..... +..... +.s.c. +.s... +.s... +..s.. +.#bp. +.bb.. +.b#.. +.bhb. + +Message 13/14 + +(forking) + +......... +....p.b.. +..c..b... +..b.b.c.. +..c..b... +...bh.... +......... + +Message 14/14 + +......... +......... +..b.sp... +..scccb.. +...bh.... +......... +......... + +Message You have bombed all the candies diff --git a/Candy_Crush_Demake.txt b/Candy_Crush_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb83fc481d22662921ab6b137c059e71fb108817 --- /dev/null +++ b/Candy_Crush_Demake.txt @@ -0,0 +1,540 @@ +title Candy Crush Demake +author Franklin P. Dyer +run_rules_on_level_start on +again_interval 0.1 +noundo + +======== +OBJECTS +======== + +Background . +Lightblue + +Wall / +Lightgray Darkgray +00010 +11111 +00100 +00100 +11111 + +PlayerOff +Black +00.00 +0...0 +..... +0...0 +00.00 + +PlayerOn +Gray +00.00 +0...0 +..... +0...0 +00.00 + +Candy1 1 +Yellow #e1dd80 +..... +..1.. +.101. +.101. +..... + +Candy2 2 +Orange #eb711b +..... +.000. +.010. +.000. +..... + +Candy3 3 +LightGreen #34c32f +..... +.000. +.000. +.111. +..... + +Candy4 4 +Purple #7f2fc3 +..... +.010. +.101. +.010. +..... + +Candy5 5 +Blue #2179ba +..... +.000. +.111. +.000. +..... + +Striped1 6 +Yellow White #e1dd80 +..... +..2.. +.212. +.201. +..... + +Striped2 7 +Orange Lightbrown White +..... +.200. +.020. +.002. +..... + +Striped3 8 +LightGreen #34c32f White +..... +.200. +.020. +.112. +..... + +Striped4 9 +Purple #7f2fc3 White +..... +.210. +.121. +.012. +..... + +Striped5 0 +Blue #2179ba White +..... +.200. +.121. +.002. +..... + +Chocball a +DarkBrown Brown +..... +.101. +.010. +.101. +..... + +Counter - +Red +..... +.000. +.000. +.000. +..... + +Moves ; +Blue +..... +.000. +.000. +.000. +..... + +Gum +#da9edb + +Cream % +#e3e1cc #c3c0a5 +01010 +11111 +01010 +11111 +01010 + +Choc1 $ +Darkbrown Brown +00000 +01110 +01110 +01110 +00000 + +Choc2 +Darkbrown Brown +00000 +00000 +00100 +00000 +00000 + +Choc3 +Darkbrown Brown +00000 +00000 +00000 +00000 +00000 + +GenericCandy +Transparent + +Yes +Transparent + +Nope +Transparent + +Done +Transparent + +NotDone +Transparent + +Stripen1 +Transparent + +Stripen2 +Transparent + +Stripen3 +Transparent + +Stripen4 +Transparent + +Stripen5 +Transparent + +Stripedestroy +Gray +..0.. +.000. +00000 +.000. +..0.. + +Destroy1 +Gray +..0.. +.000. +00000 +.000. +..0.. + +Destroy2 +Gray +..... +.000. +.000. +.000. +..... + +Destroy3 +Gray +..... +..0.. +.000. +..0.. +..... + +Destroy4 +Gray +..... +..... +..0.. +..... +..... + +BeginningLevel +Transparent + +GivenMoves +Transparent + +Nomoves +Transparent + +Nomovesneeded +Transparent + +======= +LEGEND +======= + +# = Gum and GenericCandy +@ = Playeroff and Yes and Wall and Notdone and BeginningLevel +, = GenericCandy +! = Wall and GivenMoves +? = Wall and NoMovesNeeded + +BasicCandy = Candy1 or Candy2 or Candy3 or Candy4 or Candy5 +StripedCandy = Striped1 or Striped2 or Striped3 or Striped4 or Striped5 +SpecialCandy = Chocball +Player = Playeroff or Playeron +Nopeoryes = Nope or Yes +Destroy = Destroy1 or Destroy2 or Destroy3 or Destroy4 or Stripedestroy +CandyOne = BasicCandy or Specialcandy or StripedCandy +CandyTwo = BasicCandy or Specialcandy or StripedCandy +Chocolate = Choc1 or Choc2 or Choc3 +Obstacles = Gum or Cream or Chocolate +Destroyable = Obstacles or Basiccandy +Backcoun = Background or counter +Stripen = Stripen1 or Stripen2 or Stripen3 or Stripen4 or Stripen5 + +1c = Candy1 or Striped1 +2C = Candy2 or Striped2 +3C = Candy3 or Striped3 +4C = Candy4 or Striped4 +5c = Candy5 or Striped5 + +Canfall = CandyOne + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +BeginningLevel +Notdone, Done, Givenmoves, Nomoves, Nomovesneeded +Yes, Nope, Gum +Wall, Genericcandy, Counter, Destroy, Specialcandy, Basiccandy, Cream, Stripedcandy, Stripen, Chocolate, Moves +Player + +====== +RULES +====== + +[Givenmoves] -> [Nomoves] +[Nomoves][Moves] -> [Givenmoves][Moves] +[Nomoves][Player] -> [Nomoves][] + +(new candy generation) +DOWN [Wall|No Wall No Candyone No Destroy No Obstacles Background] -> [Wall|Random BasicCandy Background] +[GenericCandy] -> [Random BasicCandy] + +(player movement and actions; candy moveement and actions) +[Action Playeroff][Moves] -> [Playeron][] +[Action Playeroff][NoMovesNeeded] -> [Playeron][Nomovesneeded] +[Action Playeron] -> [Playeroff] + +[> Playeron CandyOne No Specialcandy No Gum|CandyTwo No Gum][Yes] -> [Playeroff CandyTwo|CandyOne][Nope] + + (striped candy mechanics) + HORIZONTAL[Destroyable|StripeDestroy] -> [Destroy1| StripeDestroy] + HORIZONTAL[Destroyable|...|StripeDestroy] -> [Destroy1|...| StripeDestroy] + HORIZONTAL[Specialcandy|StripeDestroy] -> [Action Specialcandy| StripeDestroy] + HORIZONTAL[Specialcandy|...|StripeDestroy] -> [Action Specialcandy|...| StripeDestroy] + [Stripedestroy] -> [Destroy1] + + (chocball mechanics) + [Moving Playeron Chocball][Nopeoryes] -> [PlayerOff Action Chocball][Yes] + [Destroyable|Action Chocball] -> [Destroy1|Action Chocball] + [Destroyable|...|Action Chocball] -> [Destroy1|...|Action Chocball] + [Specialcandy|Action Chocball] -> [Action Specialcandy|Action Chocball] + [Specialcandy|...|Action Chocball] -> [Action Specialcandy|...|Action Chocball] + + (merengue mechanincs) + [Destroy|Cream] -> [Destroy|] again + + (chocolate mechanics) + [Destroy|Choc3] -> [|Destroy4] + [Destroy|Choc2] -> [|Choc3] + [Destroy|Choc1] -> [|Choc2] + +[Action Chocball] -> [Destroy1] +[Action Stripedcandy] -> [Destroy1] +[Playeron No CandyOne] -> [Playeroff] + +(clearing the candy) +[1c|1c|1c][BeginningLevel] -> [ 1c|Random Basiccandy|Action 1c][BeginningLevel] +[2c|2c|2c][BeginningLevel] -> [ 2c|Random Basiccandy|Action 2c][BeginningLevel] +[3c|3c|3c][BeginningLevel] -> [ 3c|Random Basiccandy|Action 3c][BeginningLevel] +[4c|4c|4c][BeginningLevel] -> [ 4c|Random Basiccandy|Action 4c][BeginningLevel] +[5c|5c|5c][BeginningLevel] -> [ 5c|Random Basiccandy|Action 5c][BeginningLevel] + +[1c|1c|1c|1c|1c][Nopeoryes] -> [Action 1c|Action 1c|Chocball|Action 1c|Action 1c][Yes] +[2c|2c|2c|2c|2c][Nopeoryes] -> [Action 2c|Action 2c|Chocball|Action 2c|Action 2c][Yes] +[3c|3c|3c|3c|3c][Nopeoryes] -> [Action 3c|Action 3c|Chocball|Action 3c|Action 3c][Yes] +[4c|4c|4c|4c|4c][Nopeoryes] -> [Action 4c|Action 4c|Chocball|Action 4c|Action 4c][Yes] +[5c|5c|5c|5c|5c][Nopeoryes] -> [Action 5c|Action 5c|Chocball|Action 5c|Action 5c][Yes] + +[1c|1c|1c|1c][Nopeoryes] -> [Action 1c|Stripen1|Action 1c|Action 1c][Yes] +[2c|2c|2c|2c][Nopeoryes] -> [Action 2c|Stripen2|Action 2c|Action 2c][Yes] +[3c|3c|3c|3c][Nopeoryes] -> [Action 3c|Stripen3|Action 3c|Action 3c][Yes] +[4c|4c|4c|4c][Nopeoryes] -> [Action 4c|Stripen4|Action 4c|Action 4c][Yes] +[5c|5c|5c|5c][Nopeoryes] -> [Action 5c|Stripen5|Action 5c|Action 5c][Yes] + +[1c|1c|1c][Nopeoryes] -> [Action 1c|Action 1c|Action 1c][Yes] +[2c|2c|2c][Nopeoryes] -> [Action 2c|Action 2c|Action 2c][Yes] +[3c|3c|3c][Nopeoryes] -> [Action 3c|Action 3c|Action 3c][Yes] +[4c|4c|4c][Nopeoryes] -> [Action 4c|Action 4c|Action 4c][Yes] +[5c|5c|5c][Nopeoryes] -> [Action 5c|Action 5c|Action 5c][Yes] + +[Destroy Gum] -> [Destroy] + +[Action Basiccandy] -> [Destroy1] +[Action StripedCandy] -> [StripeDestroy] + +[Destroy4][Notdone] -> [][Done] +[Destroy4] -> [] again +[Destroy3] -> [Destroy4] again +[Destroy2] -> [Destroy3] again +[Destroy1] -> [Destroy2] again +[Destroy1][BeginningLevel] -> [Random Basiccandy][BeginningLevel] again + +[Stripen1] -> [Striped1] +[Stripen2] -> [Striped2] +[Stripen3] -> [Striped3] +[Stripen4] -> [Striped4] +[Stripen5] -> [Striped5] + +[Stationary Canfall] -> [Down Canfall] again + +(some technical stuff) +[Nope] -> cancel +[Done][Counter] -> [Notdone][] +[Moving PlayerOn] -> [Moving Playeroff] + +[BeginningLevel] -> [] + +============== +WINCONDITIONS +============== + +No Counter +No Destroy +No Obstacles + +======= +LEVELS +======= + +message Move your cursor around with the arrow keys. +message Press x to select a candy or to deselect a candy, then use an arrow key to choose which candy next to it you want to swap it with. +message You can't swap candies if it won't make a match. +message If you get three in a row, they will clear. +message If you get stuck, press r to restart. + +message Level 1: Make six matches + +@/////- +?,,,,/- +/,,,,/- +/,,,,/- +/,,,,/- +//////- + +message If you get 4 in a row, you get a striped candy that you can blow up by including it in a match. +message If you get five in a row, you get a chocolate ball that you can blow up by moving it in any direction. +message Striped candies clear their entire row when used, and chocolate balls clear their entire row and column. + +message Level 2: Make 12 matches + +@/////-- +?,,,,/-- +/,,,,/-- +/,,,,/-- +/,,,,/-- +//////-- + +message Gum is a sticky pink substance behind the candies. You can't move candies that are on gum. +message Gum can be cleared by clearing a candy that is inside of it. + +message Level 3: Make seven matches and clear the gum + +@//////- +?,,,,,/- +/,,##,/- +/,,##,/- +/,,##,/- +/,,,,,/- +///////- + +message Cream is a blocker that can only be cleared by clearing candies directly next to it. + +message Level 4: Make seven matches and clear the cream + +@//////- +?,,,,,/- +/,,%%,/- +/,,%%,/- +/,,%%,/- +/,,,,,/- +///////- + +message Level 5 (Bonus Level): Clear all of the cream and gum +@///////// +?%%%%%%%%/ +/%######%/ +/%#,,,,#%/ +/%#,,,,#%/ +/%#,,,,#%/ +/%#,,,,#%/ +/%######%/ +/%%%%%%%%/ +////////// + +message Chocolate is a tough - you have to clear stuff next to it many times before it breaks. + +message Level 6: Clear all of the chocolate + +@/////// +?,,,,,,/ +/,,,,,,/ +/,,,$$$/ +/,,,$$$/ +/,,,,,,/ +/,,,,,,/ +//////// + +message Level 7: Make 16 matches and clear the chocolate and cream + +@///////-- +?,,,,%$/-- +/,,,,$%/-- +/,,,,,$/-- +/,,,,,%/-- +/%$,,%$/-- +/$%$%$%/-- +////////-- + +message Sometimes you are allowed only a certain number of moves to complete a task. + +message Level 8: Clear the jello in 18 turns + +@////////;; +!,,,,,,,/;; +/,#####,/;; +/,#,,,#,/;; +/,#,,,#,/;; +/,#,,,#,/;; +/,#####,/;; +/,,,,,,,/;; +/////////;; + +message Level 9: Get 12 matches is 8 turns + +@///////;-. +!,,,,,,/;-. +/,,,,,,/;-. +/,,,,,,/;-. +/,,,,,,/;-- +/,,,,,,/;-- +/,,,,,,/;-- +////////;-- + +message Level 10 (Bonus Level): Clear all of the chocolate, cream, and gum in 30 turns + +@/////////;;; +/,,,,,,,,/;;; +/,,,,,,,,/;;; +/########/;;; +/########/;;; +/%%%%%%%%/;;; +/%%%%%%%%/;;; +/$$$$$$$$/;;; +/$$$$$$$$/;;; +//////////;;; \ No newline at end of file diff --git a/Cannon_Fodder.txt b/Cannon_Fodder.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1ce18989cd4fe57a055ea399f0215e6817ef018 --- /dev/null +++ b/Cannon_Fodder.txt @@ -0,0 +1,337 @@ +title Cannon Fodder +author neptunepink +(homepage www.puzzlescript.net) +flickscreen 9x9 +run_rules_on_level_start + +key_repeat_interval 0.12 +throttle_movement + +======== +OBJECTS +======== + +Grass . +GREEN + + +Wall # +Black Gray +10111 +10101 +11111 +10101 +11101 + +Water ~ +Blue + + +Player @ +#322 Orange #eee #55f +.000. +.111. +22222 +.333. +.3.3. + +PlayerDead +Black #f22 #f88 Purple Orange +..2.. +11233 +0123. +14233 +..2.. + +PlayerRez X +Black #f22 #f88 Purple Orange +..2.. +11233 +0123. +14233 +..2.1 + +Cannon +#111 Pink #222 +0000. +22000 +22000 +20200 +0000. + +CannonNoz = +Gray #111 #222 +.1111 +..222 +...22 +..112 +.1111 + +CannonNozLoaded +Gray #111 #222 +.1111 +00111 +00022 +00112 +.1111 + +CannonNozFire +Gray #111 #222 Yellow +.1111 +.3111 +..322 +.3111 +.1111 + +FuseOff +Brown +..... +0.0.. +.000. +..0.. +..... + +Fuse1 +Brown Red Orange Yellow +....2 +0.0.. +.000. +..0.. +2...2 + +Fuse2 +Brown Red Orange Yellow +....1 +2.0.. +.010. +.101. +2...2 + +Fuse3 +Brown Red Orange Yellow +...21 +3.3.. +.33.. +..33. +23..3 + +Fuse4 +Brown Red Orange Yellow +..... +3.1.. +.23.. +..13. +..... + +Fuse5 +Brown Red Orange Yellow +..... +3.1.. +.2... +..... +..... + +FuseFire +Yellow Gray +.1... +0.... +.1... +..... +..... + +Ball o +GRAY +..... +.000. +.000. +.000. +..... + +FireBall +GRAY white +..... +000.1 +000.. +000.1 +..... + +LaunchBall +GRAY yellow +..1.. +000.1 +0001. +000.1 +..1.. + +StuckBall * +GRAY DARKGREEN +..01. +.000. +.101. +..... +..... + +SunkBall +GRAY DARKBLUE BLUE +22222 +22012 +20002 +21012 +22222 + +Goal ! +YELLOW +..... +0.0.0 +00000 +00000 +00000 + +Goal2 ? +YELLOW +..... +0.0.0 +00000 +00000 +00000 + +Goal3 +YELLOW +..... +0.0.0 +00000 +00000 +00000 + +SafeZone + +BLACK + +Gap - +BLACK + +======= +LEGEND +======= + +Background = Grass or SafeZone +fuse_seq = Fuse1 or Fuse2 or Fuse3 or Fuse4 or Fuse5 or FuseFire +fuses = FuseOff or fuse_seq +noz = CannonNoz or CannonNozLoaded or CannonNozFire +cannon_part = Cannon or noz +players = Player or PlayerDead or PlayerRez +ball_blocker = PlayerDead or PlayerRez or StuckBall +ded = PlayerDead or PlayerRez +pushable = Ball or ded +c = cannon_part + + +======= +SOUNDS +======= +CannonNozFire create 2402302 +SunkBall create 57399704 +Wall destroy 3632701 +FuseFire destroy 51528102 +fuse_seq create 76551704 ( 76551704 56086103 ) +FireBall destroy 28930902 +CannonNozLoaded create 70923300 +(Player move 84784701 ( 1732700 )) +titlescreen 70197903 +Sfx9 70197903 +( 79150308 ) + +================ +COLLISIONLAYERS +================ + +Background +Water +SunkBall, StuckBall, fuses +Goal, Goal2, Goal3 +FireBall, LaunchBall +Player, PlayerDead, PlayerRez, Wall, cannon_part, Ball, Gap + + +====== +RULES +====== + +[ > Player | pushable ] -> [ > Player | > pushable ] +[ > players | Water ] -> [ players | Water ] +[ > players | SafeZone ] -> [ players | SafeZone ] +[ > players | Gap ] -> [ players | Gap ] +[ > FireBall | Gap ] -> [ | Gap ] +right [ > Player | CannonNoz ] -> [ Player | CannonNoz ] message "I don't fit." +right [ > ded | CannonNoz ] -> [ ded | CannonNoz ] message "He's a fat one!" + +( fuses ) +[ FuseFire ] -> [] +[ Fuse5 ] -> [ FuseFire ] +[ Fuse4 ] -> [ Fuse5 ] +[ Fuse3 ] -> [ Fuse4 ] +[ Fuse2 ] -> [ Fuse3 ] +[ Fuse1 ] -> [ Fuse2 ] +[ Player FuseOff ] -> [ Player Fuse1 ] + +( bang ) +[ CannonNozLoaded | Cannon | FuseFire ] -> [ > CannonNozFire | > Cannon | ] +right [ no ball_blocker | CannonNozFire ] -> [ | FireBall CannonNoz ] +right [ no FireBall | stationary Cannon | no fuses no Player ] -> [ | Cannon | FuseOff ] + +right [ > ball | CannonNoz ] -> [ | CannonNozLoaded ] +[ FireBall ] -> [ left FireBall ] + + +( physics ) + +[ > cannon_part | ball ] -> [ cannon_part | > ball ] +[ > FireBall | ball ] -> [ ball | > FireBall ] +[ FireBall |no c|no c|no c|no c|no c|no c| cannon_part ] -> [ StuckBall ||||||| cannon_part ] +[ FireBall fuses ] -> [ Fuse5 ] + + +[ Player FireBall ] -> [ PlayerDead ] +[ > Player | < FireBall ] -> [ PlayerDead | ] + + +[ > FireBall | Wall ] -> [ StuckBall | ] +[ > FireBall | Ball ] -> [ Ball | > FireBall ] + +[ > FireBall | StuckBall Water ] -> [ | ] +[ > FireBall | ball_blocker ] -> [ StuckBall | ball_blocker ] +[ Ball Water ] -> [ SunkBall ] +[ > ded | Water ] -> [ | > ded Water ] + +( init ) +right [ CannonNoz | no cannon_part | no fuses ] -> [ CannonNoz | Cannon | FuseOff ] + + +( respawn? ) +[ PlayerDead | ... | SafeZone ] -> [ PlayerRez | ... | SafeZone Player ] Sfx9 message Such is war! + +( goals ) +[ > Player Goal | ... | no noz | Cannon | fuses ] -> [ PlayerRez | ... | | Cannon | fuses ] message Ha! My guards shall dispatch you with ease! +[ > Player Goal | ... | noz | Cannon | fuses | ] -> [ Player | ... | noz | Cannon | fuses | Goal2 ] message We'll disarm if you do! +[ fuse_seq | Goal2 ] -> [ fuse_seq | > Goal2 ] + +right [ball_blocker | CannonNozFire | ... | Goal2 ] -> [ < ball_blocker || ... | Goal3 ] message Peace in our time! +right [ball_blocker | CannonNozFire ] -> [ < ball_blocker | ] message We'll have to call a truce until we can get a replacement cannon shipped in. + +============== +WINCONDITIONS +============== + +Some Goal3 + +======= +LEVELS +======= + +-##########~..............+ +-#......##.~~..o.....o....+ +-#...o.o##~~~.@...........+ +-#.!.....#.~~..=..........+ +-#......##.~~.o...........+ +-#......##.~~.......o.....+ +-#...#*.##.~.o............+ +-##########~..............+ \ No newline at end of file diff --git a/Carnival_Shooter!.txt b/Carnival_Shooter!.txt new file mode 100644 index 0000000000000000000000000000000000000000..e575b2b40805bbf0421906bc406feadfcc43071a --- /dev/null +++ b/Carnival_Shooter!.txt @@ -0,0 +1,65 @@ +title Carnival Shooter! +author joe gigs +background_color #022327 + + +======== +OBJECTS +======== +Background +DARKGREEN + +Player +black red +00100 +0...0 +1...1 +0...0 +00100 + +Duck +#ffff32 +..0.0 +.0.0. +..0.0 +..0.. +..... + +======= +LEGEND +======= +. = Background +p = Player +d = Duck + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Duck +Player +====== +RULES +====== +[action Player | Duck] -> [player |] +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +.............. +.............. +.d.d.p........ +.............. +.............. +.............. +.............. + + + diff --git a/Carnival_Shooter.txt b/Carnival_Shooter.txt new file mode 100644 index 0000000000000000000000000000000000000000..d63481d6a65a27bae1112930963ed88d906fc418 --- /dev/null +++ b/Carnival_Shooter.txt @@ -0,0 +1,57 @@ +title Carnival Shooter! +author joe gigs +background_color #022327 + +OBJECTS + +Background +DARKGREEN + +Player +black red +00100 +0...0 +1...1 +0...0 +00100 + +Duck +#ffff32 +..0.0 +.0.0. +..0.0 +..0.. +..... + + +LEGEND + +. = Background +p = Player +d = Duck + +SOUNDS + +COLLISIONLAYERS + +Background +Duck +Player + +RULES + +[ action Player | Duck ] -> [ player | ] + +WINCONDITIONS + + + +LEVELS + +.............. +.............. +.d.d.p........ +.............. +.............. +.............. +.............. diff --git a/Castle_Duck!.txt b/Castle_Duck!.txt new file mode 100644 index 0000000000000000000000000000000000000000..e6531a09dcc0918e3ab08a000ef8f3828249452b --- /dev/null +++ b/Castle_Duck!.txt @@ -0,0 +1,327 @@ +title Castle Duck! +author Daniel 'Sheepolution' Haazen +homepage www.puzzlescript.net +zoomscreen 15x15 +======== +OBJECTS +======== + +Background +gray lightgray +11111 +01000 +11111 +00010 +11111 + +skydark +darkblue + +star +darkblue yellow +00000 +00000 +00100 +00000 +00000 + +fire (The torches on the wall) +orange yellow darkbrown +..0.. +.010. +.010. +.222. +..2.. + +crate +darkbrown brown +00000 +01110 +01110 +01110 +00000 + +ladder +brown +0...0 +0...0 +00000 +0...0 +0...0 + +Topground (Grass) +Green orange brown +00000 +11111 +12112 +22122 +22222 + +MidGround (dirt) + Brown orange +00010 +01000 +00010 +00000 +00100 + +bricks (castlestone) +gray darkgray +10110 +01101 +10110 +01011 +01101 + +fakebricks (Walk-through stone) +gray darkgray +10110 +01101 +10110 +01011 +01101 + +Player +Black Orange green Blue +.000. +.111. +22222 +.333. +.3.3. + +Enemy (Wizard) +purple white +.000. +.111. +.000. +.000. +.0000 + +Princess +pink Orange Yellow +.222. +.111. +.000. +.000. +.0000 + +Button +Red +..... +..... +..... +.000. +.000. + +GateClosed +black +0.0.0 +00000 +0.0.0 +00000 +0.0.0 + +GateOpen +black +..... +..... +..... +..... +..... + +CableOff +white +..... +..... +..... +..... +..... + +CableGoOff +white +..... +..... +..... +..... +..... + +CableOn +Red +..... +..... +..... +..... +..... + +Goal +black +..... +..... +..... +..... +..... + +======= +LEGEND +======= +gate = gateclosed or gateopen +cable = cableon or cableoff or cablegooff +ground = topground or midground or bricks +solid = gateclosed or ground or crate or player or ladder or princess +moveable = player or crate or enemy +P = Player +C = crate +# = MidGround +~ = topground +. = Background +, = skydark +x = cableoff +O = Button +% = gateclosed +; = player and skydark +{ = button and skydark +" = Cableoff and skydark +U = crate and skydark +! = goal +@ = bricks +* = star +^ = fire +& = bricks and cableoff +$ = ladder +€ = fakebricks +1 = princess +2 = enemy + +======= +SOUNDS +======= +SFX0 77700504 (Press button) +SFX1 89729307 (Move crate) +sfx2 17138307 (Walk) +StartGame 8892900 +EndLevel 83345102 +EndGame 34629702 +CloseMessage 44855507 +================ +COLLISIONLAYERS +================ +Background +skydark star fire +cable goal +Button gateopen ladder fakebricks +Ground Player crate gateclosed enemy princess + +====== +RULES +====== + +late [Button no player no crate | CableOn] -> [Button | CableGoOff] +late [CableGoOff | CableOn] -> [CableGoOff | CableGoOff] +late [CableGoOff | Button] -> [CableOff | Button] +late [CableOff | CableGoOff] -> [CableOff | CableOff] +late [moveable Button | Cableoff] -> [moveable Button | Cableon] SFX0 +Late [CableOn | CableOff ] -> [CableOn | CableOn] + +late [gateopen no moveable | CableOff] -> [gateclosed | CableOff ] +late [gateclosed | CableOn] -> [gateopen | CableOn ] + + +[ | | |cable|button enemy| ] -> [ | | |cable|button | enemy ] + +horizontal [> moveable | crate] -> [> moveable | > Crate ] SFX1 +horizontal [> moveable | no solid] -> [ | moveable] sfx2 + +[player| | |cable|button|enemy] -> [player| | |cable|button | < enemy ] + + +down [player | no solid ] -> [ | player] +down [enemy | no solid ] -> [ | enemy] + + + +late down [crate | no solid ] -> [ | crate] + +[> player | ladder] -> [> player | ladder] + +[> player goal] -> [goal] + + +============== +WINCONDITIONS +============== +no player + +======= +LEVELS +======= +message I need to save her! +,,,,,*,,*,,,,,*@@ +,,,,,,,"""*""",@@ +*,,*"""","""*",@@ +,*"""*,*,,,*,"*@@ +,""*,,,,,*,,,",@@ +,{,,;,,,,,u,,""%! +~~~~~~~~~~~~~~~@@ +###############@@ +message I will find you! + +@@@@@@@@@@@@@@@@ +@.@.@.@.@.@@@@@@ +..........@@@@@@ +........co&@@@@@ +.....c.@@@&@@@@@ +.^...c^...&^.... +p....c....%....! +@@@@@@@@@@@@.@@@ +@@@@@@@@@@@@.@@@ +@@@@@@@@@@@@.@@@ +@@@@@@@@@@@@.@@@ +@@@@@@@@@@@@@@@@ +message I must.. something something! + +@xxxxxxxxxxxxxxxxxxxxx... +@x^....^....^....^...x^.. +@x.........c.........xo.. +!x...c....@@@@@@@@@@@@@@@ +@&@%&@@@@.c.............. +@&@.&@@@@@%x.xxxx........ +@&@.&@....^xxx^.xxx^....^ +@&@@&@p...c..c...cxxxxo.. +@&@@&&&&&&&&&&&&&&&@@@%&@ +@&@@@@@@@@@@@@@@@@@@@@.&@ +@&&&&&&&&&&&&&&&&&&&&&&&@ + +message I.. you know.. thing! + +@...........@@@@@ +@...........@@@@@ +@...........@@@@@ +@...........@@@@@ +@$.o.pccc...@@@@@ +@$@&&&&&&%@@@@@@@ +@$..........@@@@@ +@$.........o@@@@@ +@$@@&@@@%%&&@@@@@ +@$......xxx.@@@@@ +@$..............! +@$........@@@@@@@ +@$........@@@@@@@ +@$........@@@@@@@ +@@@@@@@@@@@@@@@@@ +@@@@@@@@@@@@@@@@@ + +message I WILL SAVE YOU! + +@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +@@@@@@@@@@@@@.......................@ +@@@@@@@@@@@@@.^...^...^...^...^...^.@ +@o€€€€€€€€€€€p....xo2..............!1 +@&@@@@@@@@@@@@@@%&&@%&@@@@@@@@@@@@@@@ +@&@@@@@@@@@@@@@@.@@@.&@@@@@@@@@@@@@@@ +@&&&&&&&&&&&&&&&&&&&&&@@@@@@@@@@@@@@@ + +Message Wait, this isn't my rubber duck! + +Message THE END! + + diff --git a/Castle_Elsewhere.txt b/Castle_Elsewhere.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b7db154bf07ba9c098d0cf02cb5d313ea5f8e2c --- /dev/null +++ b/Castle_Elsewhere.txt @@ -0,0 +1,871 @@ +title Castle Elsewhere +(Solve Puzzles. Escape while you can.) +author Croubble +homepage www.puzzlescript.net +background_color darkblue +verbose_logging +run_rules_on_level_start +again_interval 0 +======== +OBJECTS +======== + +Background +#050505 + + +Target +Red +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +White White White White Red +.000. +.141. +22222 +.333. +.3.3. + +Crate2 +Orange +..... +..... +..0.. +..... +..... + +Crate2a +Orange +..... +..... +..0.. +..... +..... + +Crate2b +Orange +..... +..... +..0.. +..... +..... + +Crate2c +Orange +..... +..... +..0.. +..... +..... + +Crate2d +Orange +..... +..... +..0.. +..... +..... + +Crate2e +Orange +..... +..... +..0.. +..... +..... + + +URCorner2 +Orange +....0 +..... +..... +..... +..... + +ULCorner2 +Orange +0.... +..... +..... +..... +..... + +DRCorner2 +Orange +..... +..... +..... +..... +....0 +DLCorner2 +Orange +..... +..... +..... +..... +0.... + +DLine2 +Orange +..... +..... +..... +..... +00000 + +ULine2 +Orange +00000 +..... +..... +..... +..... + +LLine2 +Orange +0.... +0.... +0.... +0.... +0.... +RLine2 +Orange +....0 +....0 +....0 +....0 +....0 + +Crate1 +Yellow +..... +..... +..0.. +..... +..... + +Crate1a +#E6D15A +..... +..... +..0.. +..... +..... + +Crate1b +#E6D15A +..... +..... +..0.. +..... +..... + + +Crate1c +#E6D15A +..... +..... +..0.. +..... +..... + +URCorner +Yellow +....0 +..... +..... +..... +..... + +ULCorner +Yellow +0.... +..... +..... +..... +..... + +DRCorner +Yellow +..... +..... +..... +..... +....0 +DLCorner +Yellow +..... +..... +..... +..... +0.... + +DLine +Yellow +..... +..... +..... +..... +00000 + +ULine +Yellow +00000 +..... +..... +..... +..... + +LLine +Yellow +0.... +0.... +0.... +0.... +0.... +RLine +Yellow +....0 +....0 +....0 +....0 +....0 + +IHaveCrateU +transparent + +IHaveCrateR +transparent + +IHaveCrateL +transparent + +IHaveCrateD +transparent + +IHaveCrateUR +transparent + +IhaveCrateUL +transparent + +IHaveCrateDR +transparent + +IHaveCrateDL +transparent +Water +#FAFAFA + +Glue +Blue +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +HalfGlue +Red +0...0 +0...0 +00000 +0...0 +0...0 + +Marker +Green +..... +..... +..0.. +..... +..... + +Button +Grey +.0.0. +00.00 +..... +00.00 +.0.0. + +ButtonWall +Grey +00000 +00000 +00000 +00000 +00000 + +ButtonWallOpen +Grey +0...0 +..... +..... +..... +0...0 + +ButtonFail +transparent +======= +LEGEND +======= +CratePull = Crate1 or Crate1a or Crate1b or Crate1c +CratePush = Crate2 or Crate2a or Crate2b or Crate2c or Crate2d or Crate2e +Cratey = CratePush or CratePull + +. = Background +# = Water +P = Player +O = Target +y = Crate1 +x = Crate1 and Target +f = Crate1 and Water +w = Wall +s = Crate2 +t = Crate2 and Target +i = Crate2 and Water +~ = Water and Target +a = Crate1 and Target +b = Crate2 and Target +d = Crate2a and Target +g = Glue +h = halfGlue + +0 = Crate2 +1 = Crate2a +2 = Crate2b +3 = Crate2c +4 = Crate2d +5 = Crate2e +@ = Crate1a +$ = Crate1b +% = Crate1c + +c = Button +e = ButtonWall +======= +SOUNDS +======= + +Cratey MOVE 36772507 +EndLevel 41533300 +================ +COLLISIONLAYERS +================ + +(actual rules) +Background +Water +Target, Button, ButtonWallOpen +Player, Wall, CratePush, CratePull, ButtonWall +Glue, HalfGlue + +(graphics stuff) +LLine +RLine +ULine +DLine +URCorner +ULCorner +DRCorner +DLCorner +LLine2 +RLine2 +ULine2 +DLine2 +URCorner2 +ULCorner2 +DRCorner2 +DLCorner2 +IHaveCrateU +IhaveCrateR +IhaveCrateL +IHaveCrateD +IHaveCrateUR +IhaveCrateUL +IHaveCrateDR +IHaveCrateDL +Marker +ButtonFail +====== +RULES +====== +(-- +1: Push / Pull +2: Push / Pull (2x1) +3: Push / Pull (unveil merging of sames) +4: Tutorialization done, we can properly +--) +(rigidbody crate graphics) + + + + + +(===================== RENDERER ====================) +[Cratey] -> [Cratey no URCorner no ULCorner no DRCorner no DLCorner no ULine no DLine no LLine no RLine no URCorner2 no ULCorner2 no DRCorner2 no DLCOrner2 no ULine2 no RLine2 no LLine2 no DLine2 no IHaveCrateU no IHaveCrateR no IHaveCrateL no IHaveCrateD no IhaveCrateUR no IHaveCrateUL no IHaveCrateDR no IHaveCrateDL] + +late [CratePull] -> [CratePull URCorner ULCorner DRCorner DLCorner ULine DLine LLine RLine] +late [CratePush] -> [CratePush URCorner2 ULCorner2 DRCorner2 DLCorner2 ULine2 DLine2 LLine2 RLine2] +late UP [Cratey | Cratey] [Glue] -> [Cratey IHaveCrateU | Cratey IHaveCrateD] [Glue] +late DOWN [Cratey | Cratey] [Glue] -> [Cratey IHaveCrateD| Cratey IHaveCrateU] [Glue] +late LEFT [Cratey | Cratey] [Glue] -> [Cratey IHaveCrateL | Cratey IHaveCrateR] [Glue] +late RIGHT [Cratey | Cratey] [Glue] -> [Cratey IHaveCrateR | Cratey IHaveCrateL] [Glue] + +late UP [Crate1 | Crate1] [HalfGlue] -> [Crate1 IHaveCrateU | Crate1 IHaveCrateD] [HalfGlue] +late DOWN [Crate1 | Crate1] [HalfGlue] -> [Crate1 IHaveCrateD| Crate1 IHaveCrateU] [HalfGlue] +late LEFT [Crate1 | Crate1] [HalfGlue] -> [Crate1 IHaveCrateL | Crate1 IHaveCrateR] [HalfGlue] +late RIGHT [Crate1 | Crate1] [HalfGlue] -> [Crate1 IHaveCrateR | Crate1 IHaveCrateL] [HalfGlue] + +late UP [Crate1a | Crate1a] [HalfGlue] -> [Crate1a IHaveCrateU | Crate1a IHaveCrateD] [HalfGlue] +late DOWN [Crate1a | Crate1a] [HalfGlue] -> [Crate1a IHaveCrateD| Crate1a IHaveCrateU] [HalfGlue] +late LEFT [Crate1a | Crate1a] [HalfGlue] -> [Crate1a IHaveCrateL | Crate1a IHaveCrateR] [HalfGlue] +late RIGHT [Crate1a | Crate1a] [HalfGlue] -> [Crate1a IHaveCrateR | Crate1a IHaveCrateL] [HalfGlue] + +late UP [Crate1b | Crate1b] [HalfGlue] -> [Crate1b IHaveCrateU | Crate1b IHaveCrateD] [HalfGlue] +late DOWN [Crate1b | Crate1b] [HalfGlue] -> [Crate1b IHaveCrateD| Crate1b IHaveCrateU] [HalfGlue] +late LEFT [Crate1b | Crate1b] [HalfGlue] -> [Crate1b IHaveCrateL | Crate1b IHaveCrateR] [HalfGlue] +late RIGHT [Crate1b | Crate1b] [HalfGlue] -> [Crate1b IHaveCrateR | Crate1b IHaveCrateL] [HalfGlue] + +late UP [Crate1c | Crate1c] [HalfGlue] -> [Crate1c IHaveCrateU | Crate1c IHaveCrateD] [HalfGlue] +late DOWN [Crate1c | Crate1c] [HalfGlue] -> [Crate1c IHaveCrateD| Crate1c IHaveCrateU] [HalfGlue] +late LEFT [Crate1c | Crate1c] [HalfGlue] -> [Crate1c IHaveCrateL | Crate1c IHaveCrateR] [HalfGlue] +late RIGHT [Crate1c | Crate1c] [HalfGlue] -> [Crate1c IHaveCrateR | Crate1c IHaveCrateL] [HalfGlue] + +late UP [Crate2 | Crate2] [HalfGlue] -> [Crate2 IHaveCrateU | Crate2 IHaveCrateD] [HalfGlue] +late DOWN [Crate2 | Crate2] [HalfGlue] -> [Crate2 IHaveCrateD| Crate2 IHaveCrateU] [HalfGlue] +late LEFT [Crate2 | Crate2] [HalfGlue] -> [Crate2 IHaveCrateL | Crate2 IHaveCrateR] [HalfGlue] +late RIGHT [Crate2 | Crate2] [HalfGlue] -> [Crate2 IHaveCrateR | Crate2 IHaveCrateL] [HalfGlue] + +late UP [Crate2a | Crate2a] [HalfGlue] -> [Crate2a IHaveCrateU | Crate2a IHaveCrateD] [HalfGlue] +late DOWN [Crate2a | Crate2a] [HalfGlue] -> [Crate2a IHaveCrateD| Crate2a IHaveCrateU] [HalfGlue] +late LEFT [Crate2a | Crate2a] [HalfGlue] -> [Crate2a IHaveCrateL | Crate2a IHaveCrateR] [HalfGlue] +late RIGHT [Crate2a | Crate2a] [HalfGlue] -> [Crate2a IHaveCrateR | Crate2a IHaveCrateL] [HalfGlue] + +late UP [Crate2b | Crate2b] [HalfGlue] -> [Crate2b IHaveCrateU | Crate2b IHaveCrateD] [HalfGlue] +late DOWN [Crate2b | Crate2b] [HalfGlue] -> [Crate2b IHaveCrateD| Crate2b IHaveCrateU] [HalfGlue] +late LEFT [Crate2b | Crate2b] [HalfGlue] -> [Crate2b IHaveCrateL | Crate2b IHaveCrateR] [HalfGlue] +late RIGHT [Crate2b | Crate2b] [HalfGlue] -> [Crate2b IHaveCrateR | Crate2b IHaveCrateL] [HalfGlue] + +late UP [Crate2c | Crate2c] [HalfGlue] -> [Crate2c IHaveCrateU | Crate2c IHaveCrateD] [HalfGlue] +late DOWN [Crate2c | Crate2c] [HalfGlue] -> [Crate2c IHaveCrateD| Crate2c IHaveCrateU] [HalfGlue] +late LEFT [Crate2c | Crate2c] [HalfGlue] -> [Crate2c IHaveCrateL | Crate2c IHaveCrateR] [HalfGlue] +late RIGHT [Crate2c | Crate2c] [HalfGlue] -> [Crate2c IHaveCrateR | Crate2c IHaveCrateL] [HalfGlue] + +late UP [Crate2d | Crate2d] [HalfGlue] -> [Crate2d IHaveCrateU | Crate2d IHaveCrateD] [HalfGlue] +late DOWN [Crate2d | Crate2d] [HalfGlue] -> [Crate2d IHaveCrateD| Crate2d IHaveCrateU] [HalfGlue] +late LEFT [Crate2d | Crate2d] [HalfGlue] -> [Crate2d IHaveCrateL | Crate2d IHaveCrateR] [HalfGlue] +late RIGHT [Crate2d | Crate2d] [HalfGlue] -> [Crate2d IHaveCrateR | Crate2d IHaveCrateL] [HalfGlue] + +late UP [Crate2e | Crate2e] [HalfGlue] -> [Crate2e IHaveCrateU | Crate2e IHaveCrateD] [HalfGlue] +late DOWN [Crate2e | Crate2e] [HalfGlue] -> [Crate2e IHaveCrateD| Crate2e IHaveCrateU] [HalfGlue] +late LEFT [Crate2e | Crate2e] [HalfGlue] -> [Crate2e IHaveCrateL | Crate2e IHaveCrateR] [HalfGlue] +late RIGHT [Crate2e | Crate2e] [HalfGlue] -> [Crate2e IHaveCrateR | Crate2e IHaveCrateL] [HalfGlue] + +(calc if we need to delete those pesky, pesky corner graphic stuff) +late RIGHT [Cratey IhaveCrateU | Cratey IhaveCrateU] -> [Cratey IhaveCrateU IHaveCrateUR | Cratey IhaveCrateU] +LATE RIGHT [Cratey IHaveCrateD | Cratey IHaveCrateD] -> [Cratey IHaveCrateD IHaveCrateDR | Cratey IHaveCrateD] +LATE LEFT [Cratey IHaveCrateU | Cratey IHaveCrateU] -> [Cratey IHaveCrateU IHaveCrateUL | Cratey IHaveCrateU] +LATE LEFT [Cratey IHaveCrateD | Cratey IhaveCrateD] -> [Cratey IHaveCrateD IHaveCrateDL | Cratey IhaveCrateD] + +Late [CratePull IHaveCrateU] -> [CratePull no ULine] +Late [CratePull IHaveCrateR] -> [CratePull no RLine] +Late [CratePull IHaveCrateL] -> [CratePull no LLine] +Late [CratePull IHaveCrateD] -> [CratePull no DLine] +LATE [CratePull IHaveCrateUR] -> [CratePull no URCorner] +LATE [CratePull IHaveCrateDR] -> [CratePull no DRCorner] +LATE [CratePull IHaveCrateUL] -> [CratePull No ULCorner] +LATE [CratePull IHaveCrateDL] -> [CratePull No DLCorner] + +Late [CratePush IHaveCrateU] -> [CratePush no ULine2] +Late [CratePush IHaveCrateR] -> [CratePush no RLine2] +Late [CratePush IHaveCrateL] -> [CratePush no LLine2] +Late [CratePush IHaveCrateD] -> [CratePush no DLine2] +LATE [CratePush IHaveCrateUR] -> [CratePush no URCorner2] +LATE [CratePush IHaveCrateDR] -> [CratePush no DRCorner2] +LATE [CratePush IHaveCrateUL] -> [CratePush No ULCorner2] +LATE [CratePush IHaveCrateDL] -> [CratePush No DLCorner2] + +(-- +late [GreenTarget] -> [] +late [RedTarget] -> [] +late [Target2 Crate2] -> [Target2 Crate2 GreenTarget] +late [Target1 Crate1] -> [Target1 Crate1 GreenTarget] +late [Target Cratey] -> [Target Cratey RedTarget] +--) +(================ ACTUAL RULES=======================) +[ > Player | Water ] -> [ Player | Water] (1: don't let player walk on water) + +rigid [ < Player | CratePull ] -> [ < Player | < CratePull] (2: Players pull pull crates) ++ rigid [ > Player | CratePush] -> [ > Player | > CratePush] (3: Players can push push crates) ++ rigid [ Moving Cratey | Cratey] [Glue]-> [ Moving Cratey | Moving Cratey] [Glue] (3: if we in glue mode, move any adjacent crates as well) ++ rigid [ Moving Crate1 | Crate1] [HalfGlue] -> [Moving Crate1 | Moving Crate1] [HalfGlue] ++ rigid [ Moving Crate1a | Crate1a] [HalfGlue] -> [Moving Crate1a | Moving Crate1a] [HalfGlue] ++ rigid [ Moving Crate1b | Crate1b] [HalfGlue] -> [Moving Crate1b | Moving Crate1b] [HalfGlue] ++ rigid [ Moving Crate1c | Crate1c] [HalfGlue] -> [Moving Crate1c | Moving Crate1c] [HalfGlue] ++ rigid [ Moving Crate2 | Crate2] [HalfGlue] -> [Moving Crate2 | Moving Crate2] [HalfGlue] ++ rigid [ Moving Crate2a | Crate2a] [HalfGlue] -> [Moving Crate2a | Moving Crate2a] [HalfGlue] ++ rigid [ Moving Crate2b | Crate2b] [HalfGlue] -> [Moving Crate2b | Moving Crate2b] [HalfGlue] ++ rigid [ Moving Crate2c | Crate2c] [HalfGlue] -> [Moving Crate2c | Moving Crate2c] [HalfGlue] ++ rigid [ Moving Crate2d | Crate2d] [HalfGlue] -> [Moving Crate2d | Moving Crate2d] [HalfGlue] + + +(button stuff!) +late [Button no Cratey no Player] -> [Button ButtonFail] +late [ButtonWall] -> [ButtonWallOpen] +late [ButtonFail] [ButtonWallOpen] -> [ButtonFail] [ButtonWall] +late [ButtonFail] -> [] + +============== +WINCONDITIONS +============== + +All Target on Cratey +======= +LEVELS +======= + +message Game 2 - Castle Elsewhere + +(act 1 - Push / pull alone no glue, just shapes) + +(WORLD - pull) + +message I am Crate, hear me pull. (B+) - Trivial (utter beginner set only +hwwwwwwwwww +w...$$.oo.w +wpo.@..ww.w +w.o.@.....w +wwwwwwwwwww + +message Stop Pulling My Leg. (A-) (easy introduction to the idea of pull. A+ is removing the hook at the end, perhaps with a door? (EASY) +wwwwwwwwwwww +wwwwww..wwww +whwwwwo.wwww +ww@$.o...wyw +ww@p.o....ow +wwwwwwwwww.w +wwwwwwwwwwww + + +(WORLD - joined) + + +message Valve Bypass (A+) +wwwwhwww +wwwwwwww +wwww..ww +wwww..ww +wo.@.t.w +wo.@.tpw +ww....ww +ww..wwww +wwwwwwww + +(WORLD - The void) + +message Simple Plus (S+) +##h##### +######## +###..### +###2o### +#p1o...# +##1o...# +###..### +###..### +######## + +(WORLD - push) + +message Keep it on the level (A+) +wwwwwwwh +w.o.p..w +w..12o.w +w..1.o.w +wwwwwwww + +message Narrow Corridor (A+) + +wwwwwwwwwww +w....0pooow +w..11..ww.w +wwwwww....w +whwwwwwwwww + + + +message Simple (1 step) Push (A+) +wwwwww +wowwhw +wo.www +w.1.ww +wo10ww +wo.0pw +ww.w.w +ww...w +wwwwww + +message Square Issues (B+) + +hwwwwwww +w......w +w.wwww.w +w.w..oow +w.w.11.w +w...tt.w +www.p.ww +wwwwwwww + + +message Park Stroll (B+) (kinda filler, where filler is necessary) +wwwwwwwwwwww +wwwhwp..wwww +wwwww.w.wwww +w...w..t...w +w.....4to..w +wwwwwww....w +wwwwwwwwwwww + + +message Big Boi (A-) (choose your poison) +hwwwwwww +w......w +w.w..w.w +w.ott..w +w.1tto.w +w.wp2w.w +w......w +wwwwwwww + +hwwwwwww +w..oo..w +w.woow.w +w.100..w +w..00o.w +w.wp.w.w +w......w +wwwwwwww + + + + + + + + + +message Closed Plus (C+) +whwwww +wwwwww +wwy.ww +ww.oww +w.o1.w +w.o1pw +ww..ww +ww..ww +wwwwww + + + +( =============================================== BEGIN CUT CONTENT ==================================) +message OFFSHOOts + + + + + + +wwwwwwwwwwwwh +wwww..wwwwwww +w..p22..oooww +w....1..ww.ww +wwwwwww....ww +wwwwwwwwwwwww + +wwwwwwwwwww +ww....wwwwh +ww.1..wwwww +ww.w..wwwww +ww0w.....ww +ww0wwwwwoww +w...p...o.w +w.......oww +w...ww...ww +wwwwwwwwwww + + +message The Triangle box. Interesting enough, definitely use, scaffolding terrain is issue. (A-) +hwwwwwww +wwww..ww +ww.p.o.w +ww..tt.w +www.3t.w +www...ww +wwwwwwww + +message Oversized Microban #2 (B+) +wwwwhwww +wwwwwwww +w...ww.w +w.dd44.w +w.dd44.w +w.ttoo.w +w.ttoo.w +w.p....w +wwwwwwww + +woowhwww +wwwwwwww +w...ww.w +w.3224.w +w.3224.w +w.11oo.w +w.11oo.w +w.p....w +wwwwwwww + +message Single Red Push (2x1) +########h## +######....# +#.........# +#.#######~# +#.ps....#~# +##.s....### +#####..#### +########### + +message Pulling Jungle +wwwwwwwwwww +w....wwwwww +w.w.....www +h.......www +wwww.wwwwww +w@$p...wwww +w@$..w.wwww +wwww...wwww +wwww..wwwww +wwwwwwwwwww + + + +message Single Yellow Pull (2x1) + +#h############# +########..##### +#....#....#...# +#..#...#......# +#..#########.## +##oy...#...#..# +##oy.#...#....# +##p..#######..# +############..# +############### + + +message Two Red Push (2x1) + +message Two Yellow Pull (2x1) + +message The Hook Pull +###h##### +######### +#....#@@# +#.....x@# +#......## +#..oo...# +#..po...# +#.......# +#.......# +######### + +message Inside a big yellow box + +message Inside a big orange box + +message Big Crate (2x2) Two levels, red and yellow. + +message Huge Crate(3x3) red + +message Huge Crate(4x4) yellow + + + + + +message X / Y - Trio + +#####g +#.o### +#oxw## +#yy### +#....# +#p...# +###### + +#####g +#ps### +#ssw~# +#..~~# +#....# +#....# +###### + + +(act 2 - push / pull together no glue, just shapes) +(act 3 - push / pull alone glue) + +message Great Hook +#######g +#####o## +######## +#.....y# +#...p.y# +#.....y# +#y....y# +#......# +######## + +(act 4 - push / pull together glue) + +message Greater Hook +#####g +##fi## +#....# +#....# +#.sy.# +#p...# +###### +###### +##y### +###y## +#y#o## +###### + + +#####g +#..### +#..### +#22..# +#22..# +#..### +###### + +(alternate between push / pull) + + +message Four Exchanges + diff --git a/Castle_Monk.txt b/Castle_Monk.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7e8e4c6921b79a8e03dd07c838f5f39051bde3c --- /dev/null +++ b/Castle_Monk.txt @@ -0,0 +1,217 @@ +title Castle Monk +author Franklin P. Dyer +run_rules_on_level_start on +again_interval 0.1 + +======== +OBJECTS +======== + +Background +#51626d #526c7c +01000 +11111 +01000 +01011 +01011 + +Wall +#414a4f #353c40 +10101 +00100 +11111 +00100 +10101 + +Player +Black #d2b48c #4d360a Blue +.000. +.111. +22222 +.222. +.222. + +Box +#24544b #29675c #36897a +00000 +01110 +01210 +01110 +00000 + +Ladder # +Darkbrown +0...0 +00000 +0...0 +00000 +0...0 + +Door +Darkbrown #a0a13d +.000. +00000 +00000 +00010 +00000 + +Headup v +#324d2f Yellow +0...0 +00.00 +00000 +00010 +00000 + +Headdown ^ +#324d2f Yellow +00000 +01000 +00000 +00.00 +0...0 + +HeadLeft > +#324d2f Yellow +00000 +.0010 +..000 +.0000 +00000 + +HeadRight < +#324d2f Yellow +00000 +0100. +000.. +0000. +00000 + +Snakebody + +#324d2f + +======= +LEGEND +======= + +. = Background +/ = Wall +@ = Player +o = Box +! = Door + +Obstacle = Box or Wall or SnakeBody +Snakehead = HeadUp or Headdown or Headleft or Headright + +======= +SOUNDS +======= + +Box MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Door, Ladder +Player, Wall, Box, Snakebody +Snakehead + +====== +RULES +====== + +DOWN[Box|No Obstacle] -> [ Down Box|No Obstacle] again +DOWN[Player No Ladder|No Obstacle] -> [Down Player|No Obstacle] again + +[ > Player | Box ] -> [ > Player | > Box ] + +[Up player no ladder] -> cancel +[player snakehead] -> cancel + +[Player|...|No Obstacle|Snakehead] -> [Player|...|No Obstacle|< Snakehead Snakebody] again +[Up snakehead] -> [Up headup] +[Down snakehead] -> [Down headdown] +[left snakehead] -> [left headleft] +[right snakehead] -> [right headright] +[Snakehead|Player] -> [> Snakehead Snakebody|Player] + +[Background] -> [Background] again + +============== +WINCONDITIONS +============== + +All player on door + +======= +LEVELS +======= + +///////// +/.#o..../ +/@#o..../ +//#/../// +/...../// +/......!/ +/////./// +/////./// +///////// + +////////// +/.......#/ +/......o#/ +/../.../#/ +/!.#..#@#/ +///#./#/#/ +<..#..#.#/ +////.///// +////.../// +////////// + +(////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// + +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// + +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// + +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +////////// +//////////) diff --git a/Catrap.txt b/Catrap.txt new file mode 100644 index 0000000000000000000000000000000000000000..d5f54b78c6bcec0d2a80ef223e96d68a0df11532 --- /dev/null +++ b/Catrap.txt @@ -0,0 +1,1592 @@ +title Catrap +author Gruntfuggly [originally by Yutaka Isokawa] +homepage www.zaonce.com +(verbose_logging) +again_interval 0.05 +text_color #5241fc + +======== +OBJECTS +======== + +Background +#bbb + +Player +#5241fc #fea0a4 white black +.0.0. +.202. +00300 +.000. +00.00 + +Catgirl +Pink #fea0a4 white black +.0.0. +.202. +00300 +.000. +00.00 + +Boulder +#797979 #5e5e5e #919191 #323232 +.001. +02001 +00011 +10133 +.133. + +Brick +#945200 #6c3b00 +11111 +00100 +11111 +00001 +00001 + +HalfBrick +#945200 #6c3b00 +11111 +00100 +..... +..... +..... + +WholeEarth +#9a6e3c #aa7942 +01101 +11011 +11110 +10111 +11011 + +HalfEarth +#9a6e3c #aa7942 +01101 +11011 +..... +..... +..... + +Demon +#4a9548 red #4a7548 +.002. +01012 +00002 +00002 +.0.2. + +DieingMonster1 +#4a9548 #4a7548 +..0.. +..0.. +00011 +..1.. +..1.. + +DieingMonster2 +#4a9548 #4a7548 +..... +..0.. +.001. +..1.. +..... + +DieingMonster3 +#4a9548 +..... +..... +..0.. +..... +..... + +Ghost +#1e6727 #ff0000 #1e4727 +.002. +01012 +00002 +00022 +0.0.2 + +Troll +#4a9548 yellow #4a7548 +.002. +01012 +00002 +00002 +.0.2. + +Phantom +#1e6727 yellow #1e4727 +.002. +01012 +00002 +00022 +0.0.2 + +Ladder +#333 #555 +0...1 +00001 +0...1 +01111 +0...1 + +One 1 +#945200 #6c3b00 white +11211 +02200 +11211 +00201 +02221 + +Two 2 +#945200 #6c3b00 white +12211 +20120 +11211 +02001 +22221 + +Three 3 +#945200 #6c3b00 white +22221 +00200 +12211 +00021 +22201 + +Four 4 +#945200 #6c3b00 white +11211 +02200 +21211 +22221 +00201 + +Five 5 +#945200 #6c3b00 white +22221 +20100 +22211 +00021 +22201 + +Six 6 +#945200 #6c3b00 white +12211 +20100 +22211 +20021 +02201 + +Seven 7 +#945200 #6c3b00 white +22221 +00200 +12111 +02001 +02001 + +Eight 8 +#945200 #6c3b00 white +12211 +20120 +12211 +20021 +02201 + +Nine 9 +#945200 #6c3b00 white +12211 +20120 +12221 +00021 +02201 + +Zero 0 +#945200 #6c3b00 white +12211 +20120 +21121 +20021 +02201 + +Temp +#000 + +Swap +#5241fc Pink +..... +..0.. +.0.1. +..1.. +..... + +======= +LEGEND +======= + +. = Background +o = Boulder +C = Player +# = Brick +H = HalfBrick +% = WholeEarth +~ = HalfEarth +D = Demon +G = Ghost +T = Troll +P = Phantom +L = Ladder +J = Catgirl +@ = Player and Ladder + +Monster = Demon or Ghost or Troll or Phantom or DieingMonster1 or DieingMonster2 or DieingMonster3 +Earth = WholeEarth or HalfEarth +Obstacle = Brick or HalfBrick or Boulder or Player or Monster or Earth or Ladder or Catgirl +Gravity = Boulder or Player or Catgirl or Demon or Troll or Phantom +Destructible = Monster or Earth + +======= +SOUNDS +======= + +Earth destroy 94241702 +endlevel 76724708(56860308) +SFX0 57496708 +SFX1 38143707 (push boulder) +SFX2 72688508 (swap players) +SFX3 89402902 (destroy monster) + +================ +COLLISIONLAYERS +================ + +Temp +Background +One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Zero +Ladder, Brick, HalfBrick, Earth, HalfEarth +Boulder, Player, Demon, Monster, Brick, HalfBrick, Catgirl, Swap + +====== +RULES +====== + +(move stuff) +down [ Gravity no Ladder | no obstacle no Ladder ] -> [ down Gravity | no Brick ] +up [ Player | Gravity ] -> [ Player Temp | Gravity ] +up [ Boulder | Gravity ] -> [ Boulder Temp | Gravity ] +horizontal [ > Player no Temp | Boulder no Temp | no Obstacle ] -> [ | Player | Boulder ] SFX1 +[ Temp ] -> [] +horizontal [ > Player | Boulder | no Obstacle ] -> [ Player | | Boulder ] SFX1 +up [ > Player Ladder | Ladder ] -> [ > Ladder | Player Ladder ] +up [ > Player Ladder | no obstacle ] -> [ Ladder | > Player ] +up [ > Player | ] -> [ Player | ] +down [ > Player | Earth ] -> [ Player | Earth ] +late down [ Gravity | no obstacle no Ladder ] -> [ Gravity | no Brick ] again + +(kill monsters) +[ Player | DieingMonster3 ] -> [ | Player ] +[ DieingMonster2 ] -> [ DieingMonster3 ] again +[ DieingMonster1 ] -> [ DieingMonster2 ] again +horizontal [ > Player | Monster ] -> [ Player | DieingMonster1 ] SFX3 again + +(remove earth) +horizontal [ > Player | Destructible ] -> [ > Player | ] + +(swap players) +[ Swap ][ Player ] -> [ Catgirl ][ Player ] +[ Catgirl ][ Swap ] -> [ Swap ][ Player ] again +random [ action Player ][ Catgirl ] -> [ Catgirl ][ Swap ] SFX2 again + +============== +WINCONDITIONS +============== + +no Monster + +======= +LEVELS +======= + +message catboy destroys monsters... + +####### +####### +#.C.D.# +####### +####### + +message move boulders out of the way... + +1########## +########### +#.C.D.o..D# +#######.### +########### +########### + +2######## +######### +#.......# +#L##.o..# +#L##.o.D# +#LHHH#.## +#L..C#.## +######### +######### + +3########### +############ +##.........# +#..HHL..HHL# +#.o..L....L# +#LH..L....L# +#L....@...L# +#L..o..D..L# +#####..#.### +############ +############ + +message earth can be removed... + +4######## +######### +#.....o.# +#D....%.# +##.#L#### +#HHHL#### +#C..L#### +######### +######### + +5########### +############ +#.....LLLLL# +#.DoD.....L# +#.%%%.....L# +#HHHHH....L# +#.......DDL# +#.D...C.%%L# +#####.###### +############ +############ + +6######## +######### +#.....C.# +#.HH#HHH# +#...#.oD# +#D..HLoo# +##D..LDo# +######### +######### + +7######### +########## +#...Co...# +#D.#LHLLL# +##.#L....# +####L....# +####L.o.D# +#####.#### +########## +########## + +8######## +######### +#.o..C..# +#LH.HH#L# +#L..DD#L# +#L..HH#L# +###..o.L# +######### +######### + +9######## +######### +#..oo...# +#..%%...# +#D.HHHHL# +##.....L# +##..C.DL# +######### +######### + +10####### +######### +#%..o...# +#%.LLLLL# +#%.HHHHL# +#%.....L# +####.D.L# +####.LCL# +######### + +message some monsters can float... + +11##### +####### +#...C.# +#.HHHL# +#....L# +#.oG.L# +##%%.L# +####### +####### + +12########### +############# +#...o.......# +#LHHoH.HHHHL# +#L..o.H....L# +#L.C%......L# +#HHHH.H....L# +#....H.....L# +#D........oL# +####.###.#### +############# +############# + +13########## +############ +#.........L# +#.........L# +#........oL# +#........~L# +#......D.oL# +#......H.~L# +#D..C.o...L# +##.####%L.L# +############ +############ + +14######### +########### +#.........# +#.......o.# +#LHDDDDDoD# +#LC%%%%%%%# +########### +########### + +15########### +############# +#.....o.....# +#LLLLL~LLLLL# +#L..o...o..L# +#L.#H#.#HH.L# +#L.#.%.#...L# 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+############# + +27######### +########### +#..o.#....# +#..o.#...D# +#L~o.HHL### +#Lo~o..L### +#Lo.o..L### +#L~.%..L### +#L..#...### +#LC.#...### +########### +########### + +28########## +############ +#.LL.o...### +#.Lo.o..C### +#.Lo.DHHL### +#.Lo.LooL### +##LH.D~%L### +##L..LL##### +###..HL#%%%# +###.DLL#%%%# +############ +############ + +29########### +############# +#L.D.D.D.D.L# +#L.o.o.o.o.L# +#L.D.D.D.D.L# +#L.o.o.o.o.L# +#L.D.D.D.D.L# +#L.o.o.o.o.L# +#LCD.D.D.D.L# +#L%%%%%%%%%L# +############# +############# + +message catgirl joins the fun - press X to swap... + +30####### +######### +#.......# +#.......# +#CJ.o..D# +#####.### +#####.### +######### +######### + +31######### +########### +#.........# +#.....D...# +#..LLHHH..# +#...L....D# +#L..CoJ..## +########### +########### + +32######### +########### +#.........# +#.........# +#J.o......# +#HHH......# +#C.......D# +#####.L..## +########### +########### + +33###### +######## +#......# +#......# +#GoGD.L# +#.C%oJL# 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+#...CJ.....L# +##LLLLLLLLL## +############# +############# + +message lets give catgirl a rest... + +40########### +############# +#...o.#%%%%%# +#...o.HHHH### +#.LLo.....### +#.Lo~oHHHH### +#.Lo.o.LLLLL# +#.L~.#.~T~.L# +#.L..#.ToT.L# +#CL..#.LTL.L# +############# +############# + +41########### +############# +#####CLLLLLL# +##%%##...oTL# +##%%%#..oT~L# +##%#HH.oT~L## +##%#T..T~L### +##%##H.~LL#%# +##%%#T.TL##%# +#####L.L##%%# +############# +############# + +42########### +############# +#LLoCo......# +#L.oLo......# +#L.oLo......# +#L.HoH.L....# +#L..o.o.L...# +#L.HH.#.##..# +#L..o.####.G# +#L.##.####..# +############# +############# + +43########### +############# +#%o.........# +#~C.HHHHHHHL# +#.~To......L# +#~.~To.....L# +#.~.~To....L# +#~.~.~To...L# +#.~.~.~T...L# +#%.%.%.%...L# +############# +############# + +44######### +########### +#ooL......# +#TTLoG....# +###LToo...# +###Lo~TL..# +###LTooL..# +###LoT~L..# +###LToLL.T# +###LLLLC.L# +########### +########### + +45######## 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+############# +##ooPPJPPoo## +##PPoPPPoPP## +##PPPoPoPPP## +##ooPPoPPoo## +##PPoPPPoPP## +##PPPoPoPPP## +#HPPPPoPPPPH# +#CPPPPPPPPP.# +############# +############# + +message Congratulations - you've completed Cattrap! \ No newline at end of file diff --git a/Cave_Explorer.txt b/Cave_Explorer.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff443df465010ae4c7f28c7f4d395b7340effc4d --- /dev/null +++ b/Cave_Explorer.txt @@ -0,0 +1,555 @@ +title Cave Explorer +(run_rules_on_level_start) +flickscreen 17x17 +(noundo) +======== +OBJECTS +======== +Player +#732714 #ff6538 +..... +.00.. +.11.. +.00.. +.00.. + +Enemy +red pink white +.110. +11110 +11000 +01000 +.000. + +sightu +blue +..... +..... +..0.. +..... +..... + +sightd +yellow +..... +..... +..0.. +..... +..... + +sightl +red +..... +..... +..0.. +..... +..... + +sightr +green +..... +..... +..0.. +..... +..... + +sighttemp +black + +Breakable +#8d919e #ced4e8 #f6fafe #58565b +.111. +12210 +12100 +11003 +10033 + +(inflow +red +..... +..... +..0.. +..... +..... + +New +black + +New2 +yellow) + +Wall +#645853 #a07f75 #ffd4d5 #f6effc +33221 +31110 +21110 +21110 +10000 + +Door +#f3de06 #3d2a03 #ece4d3 #e0b400 +22222 +02120 +00100 +03130 +33333 + +Chest +#9ba6bc #eff2fc #7298b6 #3f4547 +00000 +02220 +13331 +11111 +22222 + +Box +#ff793a #ffc1a3 #b06555 +11110 +11002 +10002 +10022 +02222 + +Pit +#3a0100 + +Background +#4f0200 #5f0300 +01000 +00010 +11000 +00000 +00010 + +item1 +#444238 #b3b7ce white +..... +.221. +.210. +.100. +..... + +item11 +#444238 #b3b7ce white +21.21 +10.10 +..... +21.21 +10.10 + +item2 +#b3b7ce white +..1.. +.1.0. +..0.. +..0.. +..00. + +item22 +#b3b7ce white +.1.1. +1.0.0 +.1.0. +.1.0. +.1100 + +item3 +red pink +..... +.1.0. +10000 +.000. +..0.. + +bomb +#451a18 #cf5651 #ffd5d6 +..... +.221. +.210. +.100. +..... + +bomb2 +#451a18 #cf1f00 #f2fafe +..... +.221. +.210. +.100. +..... + +bomb3 +#650802 #ff2a02 #fef4f3 +..... +.221. +.210. +.100. +..... + +explosion +yellow +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +explosion2 +red orange +.0.1. +1.0.1 +.1.0. +0.1.0 +.0.1. + +negitem +red +..... +.000. +.0.0. +.000. +..... + +Stair +black orange brown +00002 +00012 +00212 +01212 +21212 + +Counter1 +purple + +Counter2 +pink + +Counter3 +red + +======= +LEGEND +======= +P = player +& = enemy +# = Wall +% = pit +n = door +u = door and item1 +m = chest +s = stair +@ = box +$ = breakable and sighttemp +o = item1 +k = item2 +l = item3 +. = background +c = Counter1 +d = Counter2 +e = Counter3 +1 = Counter1 and wall +2 = Counter2 and wall +3 = Counter3 and wall +sight = sightu or sightd or sightl or sightr or sighttemp +counter = counter1 or counter2 or counter3 +Litbomb = bomb or bomb2 or bomb3 +doubleitem = item11 or item22 or item3 +item = item1 or item2 or doubleitem +items = item1 or item2 or item11 or item22 +drops = item1 or item2 or item3 or bomb3 +hidden = item1 or item2 +(anywall = new or wall or pit or player +anywall2 = new2 or breakable or box +special = chest or item) +Pushable = box or chest +Blastable = box or breakable +Solid = box or breakable or wall or door or pit +Blast = explosion or explosion2 +(Solid = box or breakable or wall or Player) +======= +SOUNDS +======= +SFX1 18045307 +SFX2 6330700 +SFX3 18837707 +SFX4 18301508 +SFX5 49258302 +SFX6 47498308 +SFX7 19397105 +SFX8 61426704 +((roar) +SFX8 44821508 +(scream) +SFX9 62041508) +================ +COLLISIONLAYERS +================ +sight +Background +(inflow) +stair +item, counter, negitem, bomb, bomb2, bomb3 +Player, enemy, door, chest (, new), Wall, pit, breakable, pushable +explosion, explosion2 (, new2) +====== +RULES +====== + +(setup) +startloop +random [ breakable sighttemp ] -> [ breakable ] +random [ breakable sighttemp ] -> [ breakable ] +random [ breakable sighttemp ] -> [ breakable ] +random [ breakable sighttemp ] -> [ breakable ] +random [ breakable sighttemp ] -> [ breakable ] +random [ breakable sighttemp ] -> [ breakable random hidden ] +endloop +((specific level setup) +(have player's last door entrance be seed for this process) +(then check that the next exit is in a contiguous region with the player, with respect to pits only) +[ Player no inflow ] [ item inflow ] -> [ Player no inflow ] [ inflow ] +[ Player no inflow ] [ inflow ] -> [ Player no inflow ] [ inflow new new2 ] + +[ Player | New ] -> [ Player | ] +[ Player | New2 ] -> [ Player | ] + +random [New]->[pit] +random [New]->[pit] + +[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ Pit | ] +[new]->[ ] + +(trim dense) +[new2][pit]->[new2][new] +[ new | no anywall ] -> [ pit | ] +[new]->[ ] +((pinch bridges) +[ new2 ] [ no anywall | pit | no anywall | pit | no anywall ] -> [ new2 ] [ | | pit | | ]) + +(stage 2) +startloop +random [New2 no pit]->[breakable] + +[ blastable | New2 no pit ] -> [ blastable | random blastable ] ++[ blastable | New2 no pit ] -> [ breakable | random blastable ] ++[ blastable | New2 no pit | New2 ] -> [ breakable | | ] ++[ blastable | New2 no pit ] -> [ breakable | ] +endloop + +[ new2 ] [ breakable ] -> [ new2 ] [ new2 ] +[ new2 no pit | no anywall2 ] -> [ breakable | ] + +startloop +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] + +endloop + +random [ new2 ] [ chest ] -> [ new2 ] [ door item1 ] + +[new2]->[] + +((trim sparse) +startloop +random Horizontal [ no anywall | breakable | no anywall ] -> [ | new | ] +random Vertical [ no anywall | new | no anywall ] -> [ | | ] +endloop +[new]->[ breakable ])) + + + +(bomb) +[explosion2]->[] +[explosion]->[explosion2] again +[bomb3]->[explosion] SFX5 again +[ explosion | blastable ] -> [ explosion | > blastable explosion2] +[ > blastable | pushable ] -> [ > blastable | > pushable ] +[ > Player | Pushable ] -> [ > Player | > Pushable ] SFX1 +[ > blastable | pit ] -> [ | explosion2 ] again SFX6 + +[ explosion | ] -> [ explosion | explosion2 ] +[bomb2]->[bomb3] +[bomb]->[bomb2] + + [ explosion2 blastable ] -> [ explosion2 ] + [ blast enemy ] -> [ explosion2 random drops ] + +(enemy AI) +[ stationary player ] [ sight ] -> [ stationary player ] [] +[ enemy sightu ] -> [ down enemy ] +[ enemy sightd ] -> [ up enemy ] +[ enemy sightl ] -> [ right enemy ] +[ enemy sightr ] -> [ left enemy ] +[ sight ] -> [ ] +[ > enemy | Player ] -> [ enemy | Player explosion2 ] +[ > enemy | Solid ] -> [ randomdir enemy | Solid ] + + +(using stuff ( bombs)) +right [ action Player ] [ Counter1 no wall | no item | no item | no item | no item | no item | no item | Counter1 ] -> cancel +[ action Player no litbomb ] -> [ player bomb ] +right [ Player bomb ] [ Counter1 no wall | no item no negitem ] -> [ Player bomb ] [ Counter1 | negitem ] SFX4 +right [ Player bomb ] [ Counter1 no wall | item ] -> [ Player bomb ] [ Counter1 | ] SFX4 + +(keys) +[ > Player | door no item ] -> [ > Player | door item3 ] +[ > Player | door item1 ] -> [ Player | door item2 ] +right [ door item2 ] [ Counter2 no wall | no item | no item | no item | no item | no item | no item | Counter2 ] -> cancel +right [ door item3 ] [ Counter2 no wall | no item | no item | no item | no item | no item | no item | Counter2 ] -> cancel +right [ door item3 ] [ Counter2 no wall | no item ] -> [ door item3 ] [ Counter2 | negitem ] SFX6 +right [ door item3 ] [ Counter2 no wall | item ] -> [ door item3 ] [ Counter2 | ] SFX6 + +right [ door item2 ] [ Counter2 no wall | no item ] -> [ door item2 ] [ Counter2 | negitem ] SFX6 +right [ door item2 ] [ Counter2 no wall | item ] -> [ door item2 ] [ Counter2 | ] SFX6 +[ door item2 ] -> [ random doubleitem ] +[ door | door item3 ] -> [ door item3 | door item3 ] +[ door item3 ] -> [ ] + +(hurt) +right [ Player blast ] [ Counter3 no wall | no item | no item | no item | no item | no item | no item | Counter3 ] -> [ blast ] [ Counter3 | | | | | | | Counter3 ] message game over +right [ Player blast ] [ Counter3 no wall | no item ] -> [ Player blast ] [ Counter3 | negitem ] SFX8 +right [ Player blast ] [ Counter3 no wall | item ] -> [ Player blast ] [ Counter3 | ] SFX8 + +right [ negitem | no item ] -> [ negitem | negitem ] +right [ negitem | item | no negitem ] -> [ item | negitem | ] +right [ negitem | item ] -> [ item | item ] +[negitem]->[] +(chests) +[ > Player | chest ] -> [ Player | random items ] SFX6 + +(line of sight) +late right [ Player | no solid ] -> [ Player | sightr ] +late random down [ sightr | no Solid ] -> [ sightr | sightr ] + +late right [ sightr | no solid no sight ] -> [ sightr | sighttemp ] ++ late vertical [ sighttemp | no solid no sight ] -> [ sighttemp | sightr ] ++ late [ sighttemp ] -> [ sightr ] + +late left [ Player | no solid ] -> [ Player | sightl ] +late random up [ sightl | no Solid ] -> [ sightl | sightl ] + +late left [ sightl | no solid no sight ] -> [ sightl | sighttemp ] ++ late vertical [ sighttemp | no solid no sight ] -> [ sighttemp | sightl ] ++ late [ sighttemp ] -> [ sightl ] + +late up [ Player | no solid ] -> [ Player | sightu ] +late random right [ sightu | no Solid ] -> [ sightu | sightu ] + +late up [ sightu | no solid no sight ] -> [ sightu | sighttemp ] ++ late horizontal [ sighttemp | no solid no sight ] -> [ sighttemp | sightu ] ++ late [ sighttemp ] -> [ sightu ] + +late down [ Player | no solid ] -> [ Player | sightd ] +late random left [ sightd | no Solid ] -> [ sightd | sightd ] + +late down [ sightd | no solid no sight ] -> [ sightd | sighttemp ] ++ late horizontal [ sighttemp | no solid no sight ] -> [ sighttemp | sightd ] ++ late [ sighttemp ] -> [ sightd ] + +late up [ no sightl no sightu no sightd | sightr | no sight no solid ] -> [ | sightu | ] +late down [ no sightl no sightu no sightd | sightr | no sight no solid ] -> [ | sightd | ] + +late up [ no sightr no sightu no sightd | sightl | no sight no solid ] -> [ | sightu | ] +late down [ no sightr no sightu no sightd | sightl | no sight no solid ] -> [ | sightd | ] + +late left [ no sightl no sightr no sightd | sightu | no sight no solid ] -> [ | sightl | ] +late right [ no sightl no sightr no sightd | sightu | no sight no solid ] -> [ | sightr | ] + +late left [ no sightl no sightr no sightu | sightd | no sight no solid ] -> [ | sightl | ] +late right [ no sightl no sightr no sightu | sightd | no sight no solid ] -> [ | sightr | ] + +(pickup and counting) +late right [ Player item1 ] [ Counter1 no wall | item1 ] -> [ Player item1 ] [ Counter1 | negitem ] SFX3 +late right [ Player item1 ] [ Counter1 no wall | no item no negitem ] -> [ Player item1 ] [ Counter1 | item1 ] SFX3 +late right [ Player item11 ] [ Counter1 no wall | | | item1 ] -> [ Player item11 ] [ Counter1 | | | negitem ] SFX3 +late right [ Player item11 ] [ Counter1 no wall | | | no item no negitem ] -> [ Player item11 ] [ Counter1 | | | item1 ] SFX3 +late right [ negitem | item1 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item1 ] + + +late right [ Player item2 ] [ Counter2 no wall | item2 ] -> [ Player item2 ] [ Counter2 | negitem ] SFX2 +late right [ Player item2 ] [ Counter2 no wall | no item no negitem ] -> [ Player item2 ] [ Counter2 | item2 ] SFX2 +late right [ Player item22 ] [ Counter2 no wall | | item2 ] -> [ Player item22 ] [ Counter2 | | negitem ] SFX2 +late right [ Player item22 ] [ Counter2 no wall | | no item no negitem ] -> [ Player item22 ] [ Counter2 | | item2 ] SFX2 +late right [ negitem | item2 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item2 ] + +late right [ Player item3 ] [ Counter3 no wall | item3 ] -> [ Player item3 ] [ Counter3 | negitem ] SFX7 +late right [ Player item3 ] [ Counter3 no wall | no item no negitem ] -> [ Player item3 ] [ Counter3 | item3 ] SFX7 +late right [ negitem | item3 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item3 ] + +late [ player item ] -> [ player ] +late [ player doubleitem ] -> [ player ] + +late [ negitem ] -> [ ] + +============== +WINCONDITIONS +============== +all stair on player +======= +LEVELS +======= +message Good luck, traveler... +message I hope you can read binary... +message Remember, press x to set bombs. +#####e......3#########e......3#### +#####c......1#########c......1#### +#####d......2#########d......2#### +################################## +.%%......%.%%%@@##..$....&.......# +.%%..........%%@##..$....@.....$.# +.%%...........%%##%%$.@.&....$%%%# +.%%.....k......%##...$$$@.@@$%...# +.%%.............##...%.......%...# +.%%..m...p.m....nn.@.%.......%...# +.%%%............##...%.......%...# +.%%%...ooo......##..%........%...# +..%%...lll......##%%..........%%%# +..%%............##...........$...# +..%%............##..........$.m..# +..%%...........@##..........$....# +..%%##########################n### +#####e......3#########e......3n### +#####c......1#########c......1n### +#####d......2#########d......2n### +##############################n### +#.$.......&.....##......&.$%.....# +#$#$#.$.$.$.$@$.##....$..$.%@.%%%# +#.$u$oo...@.@&@.##.....$$..%%%...# +#$#$$$#.$.$@$@$.##........%$.$...# +#..%@...@o@u@..@##..$$$$..%....m.# +#u#$#$$.$@$@$.$.nn.$&.....%......# +#..%@.....@.@..@##.....%%%%%%%$.$# +#$#$@.#.$@$@$@$.##%%%%%%%%%%%%%%%# +#.$.......@m@...##%%.........$.$$# +#$#$#.$.$@$@$@$@##......%%%..$$$$# +#.$.$.......@.@.##@@...%%%%%..$lk# +#.#$#.#.$.$@$.$.##l@@..%%%%%%$$.&# +###n############################## +###n#e......3#########e......3#### +###n#c......1#########c......1#### +###n#d......2#########d......2#### +###n############################## +#@..............##...............# +#.@.............##...............# +#...............##...............# +#%%.%...........##...............# +#....%%%%%%@....##...............# +#...............nn.......s.......# +#.......&...%...##...............# +#..&.&.......%..##...............# +#@..@........%..##...............# +%%%%%%.....&.%%.##...............# +%ummu%.&......%%##...............# +%muum%.......%%%##...............# +%%%%%%#######%%%################## \ No newline at end of file diff --git a/Cave_Story_Demake_v2.3.txt b/Cave_Story_Demake_v2.3.txt new file mode 100644 index 0000000000000000000000000000000000000000..01d26cc148a170c0aa7b7971819fa1ea7ba57c10 --- /dev/null +++ b/Cave_Story_Demake_v2.3.txt @@ -0,0 +1,351 @@ +title Cave Story Demake v2.3 +author SRP and Connorses +homepage www.puzzlescript.net +zoomscreen 15x17 + +homepage http://www.cavestory.org/forums/index.php?/topic/5246-puzzle-script-super-easy-browser-puzzle-game-tool/?p=176124 + +======== +OBJECTS +======== + +Background +darkblue +black +black +Wall +blue darkgreen #596dff +00221 +12220 +11122 +01112 +21101 + + +PlayerGround +Red White Black blue Green +.1104 +0004. +.311. +12221 +.0.0. + +PlayerJump1 +Red White Black blue Green +.1104 +0004. +.311. +12221 +.0.0. + +PlayerJump2 +Red White Black blue Green +.1104 +0004. +.311. +12221 +.0.0. + +PlayerGroundR +Red White Black blue Green +4011. +.4000 +.113. +12221 +.0.0. + +PlayerJump1R +Red White Black blue Green +4011. +.4000 +.113. +12221 +.0.0. + +PlayerJump2R +Red White Black blue Green +4011. +.4000 +.113. +12221 +.0.0. + +Bullet +White +..... +..... +..0.. +..... +..... +Bullet1 +White +..... +..... +..0.. +..... +..... +Bullet2 +White +..... +..... +..0.. +..... +..... +Bullet3 +White +..... +..... +..0.. +..... +..... + +BulletR +White +..... +..... +..0.. +..... +..... +Bullet1R +White +..... +..... +..0.. +..... +..... +Bullet2R +White +..... +..... +..0.. +..... +..... +Bullet3R +White +..... +..... +..0.. +..... +..... + +Critter +Green White Black +..... +..1.. +.102. +.000. +.000. + +Door +Brown Black darkbrown +.000. +00220 +00020 +00010 +00000 + +Door1 +Brown Black darkbrown +.000. +00220 +00020 +00010 +00000 + +Door2 +Brown Black darkbrown +.000. +00220 +00020 +00010 +00000 + +Save +Red Black White +..0.. +.020. +00100 +.000. +..0.. + +DBlock +White purple +01010 +10001 +10001 +01110 +11111 + +Chest +Yellow grey Orange red +..... +..... +.221. +21320 +23320 + +OpenChest +Yellow grey Orange Red +..... +.222. +..231 +21320 +23320 + +======= +LEGEND +======= + + +Solids = Wall or critter or DBlock +Shot = Bullet or Bullet1 or Bullet2 or Bullet3 or BulletR or Bullet1R or Bullet2R or Bullet3R + +Player = PlayerGround or PlayerJump1 or PlayerJump2 or PlayerGroundR or PlayerJump1R or PlayerJump2R + +PlayerL = PlayerGround or PlayerJump1 or PlayerJump2 +PlayerR = PlayerGroundR or PlayerJump1R or PlayerJump2R + +JumpingPlayer = PlayerJump1 or PlayerJump2 or PlayerJump1R or PlayerJump2R + +groundPlayer = PlayerGround or PlayerGroundR + +EitherJ1 = playerjump1 or playerjump1R +EitherJ2 = playerjump2 or playerjump2R + +. = Background +; = black +# = Wall +P = PlayerGroundR +E = Critter +D = Door +S = Save +B = DBlock +1 = Door1 +2 = Door2 +C = Chest + +======= +SOUNDS +======= + +SFX0 84483502 +SFX1 25724701 (polar star) +SFX2 41668105 (jump) +SFX3 84483502 + +================ +COLLISIONLAYERS +================ + +Background +Door, Door1, Door2, save, Chest, Openchest +Wall, Shot, Critter, Player, DBlock, black + +====== +RULES +====== + +down [playerL|solids] -> [playerground |solids] +down [playerR|solids] -> [playergroundR|solids] +down [playerground |no solids] -> [down playerjump2 | ] +down [playergroundR|no solids] -> [down playerjump2R| ] +[left playergroundR] -> [left playerground] +[right playerground] -> [right playergroundR] + + +(V Jumping V) +up [no solids|> player] -> cancel + +up [solids|> playerground |no solids] -> [solids| |> playerjump1 ] Sfx2 +up [solids|> playergroundR|no solids] -> [solids| |> playerjump1R] Sfx2 + +left [> eitherJ2|no solids] -> [ |down playerjump2 ] +right [> eitherJ2|no solids] -> [ |down playerjump2R] + +left [> eitherJ1] -> [> playerjump2 ] +right [> eitherJ1] -> [> playerjump2R] + + + +(V ??? V) +[ > Shot | Wall ] -> [ | Wall] +[ > Shot | DBlock ] -> [ | ] +[ Action Player | DBlock ] -> [ Player | ] +[ > Shot | Player ] -> [ | Player] +[ > Shot | Critter ] -> [ | ] SFX0 + +[ > Player | Critter ] -> Restart + +[down Player Save ] -> Checkpoint Message Game Saved + +[ > Player | Door1 ] -> Message This section is not currently in the demo. Sorry! +[ down Player Door2 ] -> Message No going back! + +[ Player | Critter ] -> [ Player | < Critter ] +[ Player | ... | Critter ] -> [ Player | ... | < Critter ] + +[ down Player Chest ] -> [ Player OpenChest ] Message Opened the treasure chest. You got the Polar Star! But it's not finished... + +[down Player Door][no chest] -> [Door][] Win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +Message From somewhere, a transmission... +Message Connecting to network... Logged on. Executing chat algorithm. +MessageSue? You there? It's me. Kazuma! I managed to get away somehow, but I've gotten lost... I've found a shelter, but there's nothing here. If you can hear me, please answer! +Message...Please? +############# +###....###### +##...D.###### +#...######### +#..########## +#...........# +##.........s# +####..p...### +####.###.#### +####......### +####....##### +############# + +Message From somewhere, a transmission... +Message Searching for user "Sue"... +Message 1 user "Sue" found. +MessageSue! Please respond! They're looking for you... Are you asleep? Your brother is so lonely... +######################################################################## +#..................................................#....#..............# +#..................................................#....#..............# +#.......................................................b.............1# +#......................................2p..........b.e..#...e..e..e.#### +#......................................################################# +#.........................e.....e.....################################## +#............e.......################################################### +#.........S.############################################################ +#........############################################################### +#.......################################################################ +#e...e.################################################################# +##...################################################################### +###...################################################################## +####...################################################################# +#####...################################################################ +######e................................................................# +#######................................................................# +########...............................................................# +#########.....e.........e........eee......ee......e......e.......d.....# +######################################################################## + +########## +###.....## +##.......# +#........# +#.dp....c# +########## +Message From somewhere, a transmission... +Message Suuuuue! Answer me! I'm so hungry... There's nothing to eat and I've been reduced to feeding on cockroaches. ...Ha-ha. That was a joke. Ha-ha. +Message ...If I have to, though, I really will... +Message That's the end of the demo. So yeah. \ No newline at end of file diff --git a/Cell_Division.txt b/Cell_Division.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e41208cdf846cad29a8a86103caed4f0582e3a8 --- /dev/null +++ b/Cell_Division.txt @@ -0,0 +1,118 @@ +title Cell Division +author Jonah Ostroff +Background_Color Black + +======== +OBJECTS +======== +Background +#FFF #CCC +00000 +01010 +00000 +01010 +00000 + +Cell +Blue #66F +.000. +01110 +01110 +01110 +.000. + +Cell1 +Blue #66F +.0000 +01110 +01110 +00110 +.000. + +Cell2 +Blue #66F +.000. +010.0 +00.00 +..010 +..00. + +CellNew +Blue #66F +..... +.000. +.010. +.000. +..... + +Cell3 +Black + +Player +Red +00.00 +0...0 +..... +0...0 +00.00 + +Zone +#FF8 #CC0 +00000 +01010 +00000 +01010 +00000 + +Border +Black +======= +LEGEND +======= +Cells = Cell or Cell1 or Cell2 or Cell3 or CellNew +# = Border +. = Background +@ = Player and Cell and Zone +- = Zone +======= +SOUNDS +======= +Sfx1 95304107 +Sfx2 192302 +================ +COLLISIONLAYERS +================ +Background +Zone +Cell Cell1 Cell2 Cell3 CellNew +Player Border +====== +RULES +====== +[Action Player | Border] -> [Player | Border] Sfx1 +Up [Action Player Cell|Cell] -> [Player Cell|Cell] Sfx1 +Right [Action Player Cell|Cell] -> [Player Cell|Cell] Sfx1 +[CellNew] -> [Cell] +Up [Cell2| no Cell] -> [Cell3|CellNew] Again +Right [Cell3| no Cell] -> [|CellNew] Again +[Cell1] -> [Cell2] Again +[Action Player Cell] -> [Player Cell1 Sfx2] Again +============== +WINCONDITIONS +============== +no Cells on Zone +======= +LEVELS +======= +############ +...........# +...........# +...........# +...........# +...........# +...........# +...........# +...........# +-..........# +--.........# +@--........# \ No newline at end of file diff --git a/Channel.txt b/Channel.txt new file mode 100644 index 0000000000000000000000000000000000000000..ef827aa067825919bd9a089708799831b75a6d8e --- /dev/null +++ b/Channel.txt @@ -0,0 +1,347 @@ +title Channel +author Connorses +realtime_interval 0.37 +zoomscreen 13 x 29 +run_rules_on_level_start +noaction +noundo +norestart +======== +OBJECTS +======== +back2 +black purple +11111 +00000 +00000 +00000 +10001 + +back3 +black blue +11111 +00000 +00000 +00000 +10001 + +back1 . +transparent + +Player +white +0...0 +0...0 +0...0 +0...0 +0...0 + +wall # +blue + +hole +black white +10001 +10001 +10001 +.111. +..... + +orangefloor _ +orange + +redfloor ! +red + +ceiling - +yellow + +box * +white +..... +.000. +.000. +.000. +..... +rand ? +transparent +======= +LEGEND +======= +background = back1 or back2 or back3 +floor = redfloor or orangefloor +, = back2 +; = back3 +p = player and back2 +q = player and back3 +======= +SOUNDS +======= +sfx0 30818308 +sfx1 25876506 +sfx2 85696906 +restart 38568308 +endlevel 21571308 +startlevel 4604909 +================ +COLLISIONLAYERS +================ +background +player, wall, floor, ceiling +box +hole, rand +====== +RULES +====== +[floor] -> [orangefloor] +late [floor|...|player] -> [redfloor|...|player] +[ vertical player ] -> cancel +[ > player | box ] -> [ > player | > box ] +[ > player box ] -> [ > player > box] +[ stationary player ] [ box ] -> [ player ] [ down box ] +[ down box back2 ] -> [ down box back2 ] sfx1 +[ down box back3 ] -> [ down box back3 ] +[ > box | wall ] -> cancel +[ > player | wall ] -> cancel +[ > box | box ] -> [ > box | > box ] + +startloop +random [ rand ] [ floor no rand no hole ] -> [ ] [ floor hole ] +endloop + +[ stationary player ] [ box ceiling ] -> [ player ] [ box ceiling rand ] + +late [ box hole ] -> [ ] sfx0 +late [ box floor no hole ] -> restart + + +============== +WINCONDITIONS +============== +no box +======= +LEVELS +======= + +#.......*...# +#.......*...# +#...*.......# +#...*.......# +#...........# +#...........# +#...........# +#...........# +#........*..# +#........*..# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#......*....# +#......*....# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#..*........# +#..*........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#.....*.....# +#.....*.....# +#.....*.....# +#.....*.....# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#........*..# +#.......*.*.# +#...........# +#...........# +#...........# +#.*.*.......# +#..*........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#..*........# +#...........# +#...........# +#.........*.# +#...........# +#...........# +#...........# +#...........# +#..*........# +#...........# +#...........# +#...........# +#........*..# +#...........# +#...........# +#...........# +#...........# +#..*........# +#...........# +#...........# +#......*....# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#.....*.....# +#...........# +#...........# +#........*..# +#...........# +#...........# +#...........# +#...........# +#.*.........# +#...........# +#-----------# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;q;;;;;;;# +#,,,p,,,,,,,# +#;;;q;;;;;;;# +#,,,p,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,,,,,,,,,# +#;;;;;;;;;;;# +#,,,p,,,,,,,# +#;;;q;;;;;;;# +#,,,p,,,,,,,# +#;;;q;;;;;;;# +#,,,,,,,,,,,# +#___________# diff --git a/Chicken_Chicken_Crocodisles_-_Bonus_Level.txt b/Chicken_Chicken_Crocodisles_-_Bonus_Level.txt new file mode 100644 index 0000000000000000000000000000000000000000..0fb8fa7cc02fa4913bfc390e8f643d08bb617da2 --- /dev/null +++ b/Chicken_Chicken_Crocodisles_-_Bonus_Level.txt @@ -0,0 +1,1268 @@ +title Chicken Chicken Crocodisles - Bonus Level +author pancelor +homepage pancelor.github.io + +(verbose_logging) +run_rules_on_level_start +noaction +(require_player_movement) +again_interval 0.08 +text_color #E5E5E5 + +(thanks to Karoo for helping me make this work) + +======== +OBJECTS +======== + +PaintRedHeadR +transparent red darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +PaintRedHeadL +transparent red darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +PaintRedHeadD +transparent red darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +PaintRedHeadU +transparent red darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +PaintRedTailR +transparent red darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +PaintRedTailL +transparent red darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +PaintRedTailD +transparent red darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +PaintRedTailU +transparent red darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +PaintRedBodyR +transparent red darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +PaintRedBodyL +transparent red darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +PaintRedBodyU +transparent red darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +PaintRedBodyD +transparent red darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + +PaintPurpleHeadR +transparent Purple darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +PaintPurpleHeadL +transparent Purple darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +PaintPurpleHeadD +transparent Purple darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +PaintPurpleHeadU +transparent Purple darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +PaintPurpleTailR +transparent Purple darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +PaintPurpleTailL +transparent Purple darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +PaintPurpleTailD +transparent Purple darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +PaintPurpleTailU +transparent Purple darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +PaintPurpleBodyR +transparent Purple darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +PaintPurpleBodyL +transparent Purple darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +PaintPurpleBodyU +transparent Purple darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +PaintPurpleBodyD +transparent Purple darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + +PaintPinkHeadR +transparent Pink darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +PaintPinkHeadL +transparent Pink darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +PaintPinkHeadD +transparent Pink darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +PaintPinkHeadU +transparent Pink darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +PaintPinkTailR +transparent Pink darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +PaintPinkTailL +transparent Pink darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +PaintPinkTailD +transparent Pink darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +PaintPinkTailU +transparent Pink darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +PaintPinkBodyR +transparent Pink darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +PaintPinkBodyL +transparent Pink darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +PaintPinkBodyU +transparent Pink darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +PaintPinkBodyD +transparent Pink darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + +PaintYellowHeadR +transparent Yellow darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +PaintYellowHeadL +transparent Yellow darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +PaintYellowHeadD +transparent Yellow darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +PaintYellowHeadU +transparent Yellow darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +PaintYellowTailR +transparent Yellow darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +PaintYellowTailL +transparent Yellow darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +PaintYellowTailD +transparent Yellow darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +PaintYellowTailU +transparent Yellow darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +PaintYellowBodyR +transparent Yellow darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +PaintYellowBodyL +transparent Yellow darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +PaintYellowBodyU +transparent Yellow darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +PaintYellowBodyD +transparent Yellow darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + +PaintDarkblueHeadR +transparent Darkblue darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +PaintDarkblueHeadL +transparent Darkblue darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +PaintDarkblueHeadD +transparent Darkblue darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +PaintDarkblueHeadU +transparent Darkblue darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +PaintDarkblueTailR +transparent Darkblue darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +PaintDarkblueTailL +transparent Darkblue darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +PaintDarkblueTailD +transparent Darkblue darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +PaintDarkblueTailU +transparent Darkblue darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +PaintDarkblueBodyR +transparent Darkblue darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +PaintDarkblueBodyL +transparent Darkblue darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +PaintDarkblueBodyU +transparent Darkblue darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +PaintDarkblueBodyD +transparent Darkblue darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + + + +Water +blue + +Wave1 +transparent #1D8CF7 +00000 +00010 +00101 +00000 +00000 + +Wave2 +transparent #1D8CF7 +00000 +00000 +00100 +01010 +00000 + +Wave3 +transparent #1D8CF7 +01100 +00000 +00000 +00000 +00000 + +Wave4 +transparent #1D8CF7 +00000 +00000 +00000 +00010 +00000 + +Land +#3E6029 + +ShoreR +transparent #5A7238 +10000 +10000 +10000 +10000 +10000 + +ShoreL +transparent #5A7238 +00001 +00001 +00001 +00001 +00001 + +ShoreD +transparent #5A7238 +11111 +00000 +00000 +00000 +00000 + +(F4D186) +(A4A05D) + +ShoreU +transparent #5A7238 +00000 +00000 +00000 +00000 +11111 + +ShoreLD +transparent #3E6029 +00001 +00000 +00000 +00000 +00000 + +ShoreRD +transparent #3E6029 +10000 +00000 +00000 +00000 +00000 + +ShoreLU +transparent #3E6029 +00000 +00000 +00000 +00000 +00001 + +ShoreRU +transparent #3E6029 +00000 +00000 +00000 +00000 +10000 + +Fleck1 +transparent #5A7238 +00000 +01000 +00000 +00000 +00000 + +Fleck2 +transparent #5A7238 +00000 +00000 +00010 +00000 +00000 + +Fleck3 +transparent #5A7238 +00000 +00000 +00000 +00000 +01000 + +Fleck4 +transparent #5A7238 +00000 +00001 +00000 +00000 +00000 + +Trans1 +transparent +Trans2 +transparent +Trans3 +transparent +Trans4 +transparent +Trans5 +transparent +Trans6 +transparent +Trans7 +transparent +Trans8 +transparent + +Rock +transparent darkgray gray lightgray #44494C +12222 +11122 +41112 +44111 +44414 + +RockTop +transparent darkgray gray lightgray #44494C +00000 +00000 +00330 +02233 +22222 + +BushTop +transparent yellow brown lightbrown white orange +00000 +00000 +05000 +32020 +00300 + +Bush +transparent yellow brown lightbrown white orange +20320 +23300 +00502 +33230 +00100 + +(OldRock +transparent darkgray gray lightgray #44494C +02330 +22233 +11212 +41111 +44114) + +( +OldFlag +transparent white black +2 1 2 1 2 +2 2 1 2 1 +2 1 2 1 2 +2 0 0 0 0 +2 0 0 0 0 +) + +Nest +transparent brown yellow lightbrown darkbrown +00320 +22443 +34412 +31232 +02320 + +NestEgg +transparent brown yellow lightbrown darkbrown white #E5E5E5 lightgray +00620 +26673 +37772 +31232 +02320 + +Egg +transparent white #E5E5E5 lightgray +00000 +00200 +02220 +02230 +02330 +(00100 +01110 +11111 +11111 +01110) +(00000 +01110 +11110 +11110 +01100 +) + +DeadEgg +transparent white yellow +01110 +11221 +01121 +00011 +00000 + +IllegalR +transparent #FFE8ED yellow +01110 +01210 +11110 +11110 +00000 + +IllegalL +transparent #FFE8ED yellow +01110 +01210 +01111 +01111 +00000 + +ChickenR +transparent red white orange yellow +0 2 2 2 0 +0 2 4 2 3 +2 2 2 2 1 +2 2 2 2 0 +0 3 0 3 0 + +ChickenL +transparent red white orange yellow +0 2 2 2 0 +3 2 4 2 0 +1 2 2 2 2 +0 2 2 2 2 +0 3 0 3 0 + +HeadR +transparent green darkgreen lightgreen black +0 1 0 0 0 +1 2 3 1 0 +1 1 1 1 1 +1 1 3 1 0 +0 1 0 0 0 + +HeadL +transparent green darkgreen lightgreen black +0 0 0 1 0 +0 1 3 1 1 +1 1 1 1 1 +0 1 3 1 2 +0 0 0 1 0 + +HeadD +transparent green darkgreen lightgreen black +01110 +11121 +03130 +01110 +00100 + +HeadU +transparent green darkgreen lightgreen black +00100 +01110 +03130 +12111 +01110 + +TailR +transparent green darkgreen lightgreen black +0 0 1 0 0 +0 0 1 2 1 +1 1 1 1 1 +1 0 1 1 1 +0 0 1 0 0 + +TailL +transparent green darkgreen lightgreen black +0 0 1 0 0 +1 2 1 0 0 +1 1 1 1 1 +1 1 1 0 1 +0 0 1 0 0 + +TailD +transparent green darkgreen lightgreen black +01100 +00100 +11111 +01120 +01110 + +TailU +transparent green darkgreen lightgreen black +01110 +01120 +11111 +00100 +01100 + +BodyR +transparent green darkgreen lightgreen black +0 0 0 0 0 +1 1 1 1 1 +1 1 1 2 1 +1 2 1 1 1 +0 0 0 0 0 + +BodyL +transparent green darkgreen lightgreen black +00000 +11111 +12111 +11121 +00000 + +BodyU +transparent green darkgreen lightgreen black +01110 +01210 +01110 +02110 +01110 + +BodyD +transparent green darkgreen lightgreen black +01110 +01120 +01110 +01210 +01110 + +prestartup +transparent + +startup +transparent (white +01110 +10000 +01110 +00001 +01110) + +PingR +red +PingL +red +PingU +red +PingD +red +T0 +transparent +T1 +transparent +TTemp +purple +TIllegal +transparent +EdgeDetect0 +lightred +EdgeDetect1 +lightgreen + +======= +LEGEND +======= + +Chicken = ChickenR or ChickenL +Player = Chicken +Background=Water or Land +. = Water and prestartup +: = Land +# = Rock and Land +@ = ChickenR and Land +(S = Startup and Water) +F = Nest and Land +0 = HeadR and Water +1 = HeadU and Water +2 = HeadL and Water +3 = HeadD and Water +4 = TailR and Water +5 = TailU and Water +6 = TailL and Water +7 = TailD and Water +♔=HeadR and Land +♕=HeadU and Land +♖=HeadL and Land +♗=HeadD and Land +♚=TailR and Land +♛=TailU and Land +♜=TailL and Land +♝=TailD and Land +B=Bush and Land +E = Egg and Land + +HeadV=HeadU or HeadD +HeadH=HeadR or HeadL +Head=HeadR or HeadL or HeadU or HeadD +Body=BodyR or BodyL or BodyU or BodyD +Tail=TailR or TailL or TailU or TailD +Croc=Head or Tail or Body + +CrocR=HeadR or BodyR or TailR +CrocL=HeadL or BodyL or TailL +CrocU=HeadU or BodyU or TailU +CrocD=HeadD or BodyD or TailD + +NonTailR=HeadR or BodyR +NonTailL=HeadL or BodyL +NonTailU=HeadU or BodyU +NonTailD=HeadD or BodyD +NonTail=NonTailR or NonTailL or NonTailU or NonTailD + +NonHeadR=BodyR or TailR +NonHeadL=BodyL or TailL +NonHeadU=BodyU or TailU +NonHeadD=BodyD or TailD +NonHead=NonHeadR or NonHeadL or NonHeadU or NonHeadD + +Support=Croc or Land +Ping=PingR or PingL or PingU or PingD +(Pong=PongR or PongL or PongU or PongD) +PingSrc=Chicken or Egg +PingBlocker=Rock or Croc or PingSrc +Solid=Rock or Bush +Supported=Chicken or Egg + +Wave=Wave1 or Wave2 or Wave3 or Wave4 +Fleck=Fleck1 or Fleck2 or Fleck3 or Fleck4 +Trans=Trans1 or Trans2 or Trans3 or Trans4 or Trans5 or Trans6 or Trans7 or Trans8 +WaveBag=Wave or Trans +FleckBag=Fleck or Trans +Shore=ShoreR or ShoreL or ShoreD or ShoreU or ShoreLD or ShoreRD or ShoreLU or ShoreRU +Illegal=IllegalR or IllegalL +Decorative=Wave or Fleck or Trans or RockTop or BushTop or Shore or Illegal + +paint=PaintPurpleBodyD or PaintRedBodyD or PaintPurpleBodyL or PaintRedBodyL or PaintPurpleBodyR or PaintRedBodyR or PaintPurpleBodyU or PaintRedBodyU or PaintPurpleHeadD or PaintRedHeadD or PaintPurpleHeadL or PaintRedHeadL or PaintPurpleHeadR or PaintRedHeadR or PaintPurpleHeadU or PaintRedHeadU or PaintPurpleTailD or PaintRedTailD or PaintPurpleTailL or PaintRedTailL or PaintPurpleTailR or PaintRedTailR or PaintPurpleTailU or PaintRedTailU or PaintPinkHeadR or PaintPinkHeadL or PaintPinkHeadD or PaintPinkHeadU or PaintPinkTailR or PaintPinkTailL or PaintPinkTailD or PaintPinkTailU or PaintPinkBodyR or PaintPinkBodyL or PaintPinkBodyU or PaintPinkBodyD or PaintYellowHeadR or PaintYellowHeadL or PaintYellowHeadD or PaintYellowHeadU or PaintYellowTailR or PaintYellowTailL or PaintYellowTailD or PaintYellowTailU or PaintYellowBodyR or PaintYellowBodyL or PaintYellowBodyU or PaintYellowBodyD or PaintDarkblueHeadR or PaintDarkblueHeadL or PaintDarkblueHeadD or PaintDarkblueHeadU or PaintDarkblueTailR or PaintDarkblueTailL or PaintDarkblueTailD or PaintDarkblueTailU or PaintDarkblueBodyR or PaintDarkblueBodyL or PaintDarkblueBodyU or PaintDarkblueBodyD +√ = BodyD and PaintPurpleBodyD and Land +∛ = BodyD and PaintRedBodyD and Land +∜ = BodyL and PaintPurpleBodyL and Land +± = BodyL and PaintRedBodyL and Land +∓ = BodyR and PaintPurpleBodyR and Land +′ = BodyR and PaintRedBodyR and Land +″ = BodyU and PaintPurpleBodyU and Land +‴ = BodyU and PaintRedBodyU and Land +∏ = HeadD and PaintPurpleHeadD and Land +∑ = HeadD and PaintRedHeadD and Land +∝ = HeadL and PaintPurpleHeadL and Land +∣ = HeadL and PaintRedHeadL and Land +∤ = HeadR and PaintPurpleHeadR and Land +≃ = HeadR and PaintRedHeadR and Land +≄ = HeadU and PaintPurpleHeadU and Land +≅ = HeadU and PaintRedHeadU and Land +≆ = TailD and PaintPurpleTailD and Land +≇ = TailD and PaintRedTailD and Land +≈ = TailL and PaintPurpleTailL and Land +≉ = TailL and PaintRedTailL and Land +≜ = TailR and PaintPurpleTailR and Land +≝ = TailR and PaintRedTailR and Land +≟ = TailU and PaintPurpleTailU and Land +≠ = TailU and PaintRedTailU and Land +≡ = HeadR and PaintPinkHeadR and Land +≤ = HeadL and PaintPinkHeadL and Land +≥ = HeadD and PaintPinkHeadD and Land +≪ = HeadU and PaintPinkHeadU and Land +≫ = TailR and PaintPinkTailR and Land +∞ = TailL and PaintPinkTailL and Land +∂ = TailD and PaintPinkTailD and Land +∫ = TailU and PaintPinkTailU and Land +∬ = BodyR and PaintPinkBodyR and Land +∭ = BodyL and PaintPinkBodyL and Land +⨌ = BodyU and PaintPinkBodyU and Land +∮ = BodyD and PaintPinkBodyD and Land +∯ = HeadR and PaintYellowHeadR and Land +∰ = HeadL and PaintYellowHeadL and Land +∱ = HeadD and PaintYellowHeadD and Land +∲ = HeadU and PaintYellowHeadU and Land +∳ = TailR and PaintYellowTailR and Land +∇ = TailL and PaintYellowTailL and Land +⊂ = TailD and PaintYellowTailD and Land +⊃ = TailU and PaintYellowTailU and Land +⊆ = BodyR and PaintYellowBodyR and Land +⊇ = BodyL and PaintYellowBodyL and Land +⊄ = BodyU and PaintYellowBodyU and Land +∩ = BodyD and PaintYellowBodyD and Land +∪ = HeadR and PaintDarkblueHeadR and Land +∈ = HeadL and PaintDarkblueHeadL and Land +∊ = HeadD and PaintDarkblueHeadD and Land +∉ = HeadU and PaintDarkblueHeadU and Land +∋ = TailR and PaintDarkblueTailR and Land +∍ = TailL and PaintDarkblueTailL and Land +∌ = TailD and PaintDarkblueTailD and Land +∅ = TailU and PaintDarkblueTailU and Land +∠ = BodyR and PaintDarkblueBodyR and Land +∡ = BodyL and PaintDarkblueBodyL and Land +∢ = BodyU and PaintDarkblueBodyU and Land +⟂ = BodyD and PaintDarkblueBodyD and Land + +======= +SOUNDS +======= + +sfx0 28795102 +sfx1 45443107 +sfx2 12849703 +EndLevel 65916103 +sfx3 15705302 +sfx4 99472304 + +sfx5 51104904 +sfx6 46228702 + +Chicken Move 41617907 + +(sfx8 32643709) +sfx7 96606509 +sfx8 57431709 + +sfx9 40189100 + +================ +COLLISIONLAYERS +================ + +Background +Wave +Fleck +Trans +DeadEgg +ShoreL +ShoreR +ShoreU +ShoreD +ShoreLD +ShoreLU +ShoreRD +ShoreRU + +Nest +NestEgg +Croc +Paint +Chicken, Egg, Rock, Bush +Illegal + +Ping +EdgeDetect0 +EdgeDetect1 + +RockTop, BushTop +prestartup, startup, T0, T1, TTemp, TIllegal + +====== +RULES +====== + +[prestartup][decorative] -> [prestartup][] +(randomize land only once) + [prestartup][Land no FleckBag] -> [prestartup][Land random FleckBag] + +(remove level editor hotreload things) + ([prestartup][moving Chicken]->sfx9 (debug)) + [startup][Body] -> [startup][] + [startup][T0] -> [startup][] + [startup][T1] -> [startup][] + +(build croc bodies) + right [startup][no TailR | NonTailR] -> [startup][BodyR | NonTailR] + left [startup][no TailL | NonTailL] -> [startup][BodyL | NonTailL] + up [startup][no TailU | NonTailU] -> [startup][BodyU | NonTailU] + down [startup][no TailD | NonTailD] -> [startup][BodyD | NonTailD] + +(decorate) up [startup][rock | ] -> [startup][rock|rockTop] + up [startup][bush | ] -> [startup][bush|bushTop] + [startup][Water no WaveBag] -> [startup][Water random WaveBag] + right [startup][land | water] -> [startup][land | water ShoreR] + left [startup][land | water] -> [startup][land | water ShoreL] + up [startup][land | water] -> [startup][land | water ShoreU] + down [startup][land | water] -> [startup][land | water ShoreD] + [startup][ShoreR ShoreU] -> [startup][ShoreR ShoreU ShoreRU] + [startup][ShoreR ShoreD] -> [startup][ShoreR ShoreD ShoreRD] + [startup][ShoreL ShoreU] -> [startup][ShoreL ShoreU ShoreLU] + [startup][ShoreL ShoreD] -> [startup][ShoreL ShoreD ShoreLD] + +(walk on land) + (if croc hit a rock and cancelled last turn, move on to chicken's turn) + [T1][moving Chicken] -> [T0][moving Chicken] + + right [> Chicken ] -> [ > ChickenR] + left [> Chicken ] -> [ > ChickenL] + [T0][> Chicken | Solid] -> [TIllegal][Chicken | Solid] + [T0][> Chicken | no Support] -> [TIllegal][Chicken | ] + +(push eggs) + [> Chicken | Egg] -> [> Chicken | > Egg] sfx4 + late [ Egg Nest ] -> [Nest NestEgg] sfx2 + +late [Egg no Support] -> [DeadEgg] sfx3 + +(can't mount croc directly) + right [ > Chicken no Croc | HeadL ] -> [ Chicken | HeadL] + left [ > Chicken no Croc | HeadR ] -> [ Chicken | HeadR] + down [ > Chicken no Croc | HeadU ] -> [ Chicken | HeadU] + up [ > Chicken no Croc | HeadD ] -> [ Chicken | HeadD] + +(chicken attracts crocs) + [T1][PingSrc] -> [T1][PingSrc PingR] + right [PingR | no PingBlocker] -> [ | PingR] + right [PingR | no HeadL] -> [|] (don't eat chicken and egg in one go) + right [PingR | HeadL] -> [ | left HeadL] + + [T1][PingSrc] -> [T1][PingSrc PingL] + left [PingL | no PingBlocker] -> [ | PingL] + left [PingL | no HeadR] -> [|] (don't eat chicken and egg in one go) + left [PingL | HeadR] -> [ | right HeadR] + + [T1][PingSrc] -> [T1][PingSrc PingU] + up [PingU | no PingBlocker] -> [ | PingU] + up [PingU | no HeadD] -> [|] (don't eat chicken and egg in one go) + up [PingU | HeadD] -> [ | down HeadD] + + [T1][PingSrc] -> [T1][PingSrc PingD] + down [PingD | no PingBlocker] -> [ | PingD] + down [PingD | no HeadU] -> [|] (don't eat chicken and egg in one go) + down [PingD | HeadU] -> [ | up HeadU] + + [NonHead | > NonTail] -> [> NonHead | > NonTail] + [Ping] -> [] (remove pings that hit the level boundary) + +(crocs push other crocs) +(https://pancelor.github.io/PuzzleScript/Documentation/rigidbodies.html) + startloop + [moving Croc Supported] -> [moving Croc moving Supported] + + vertical [moving HeadU | BodyU] -> [moving HeadU | moving BodyU] + vertical [moving BodyU | CrocU] -> [moving BodyU | moving CrocU] + vertical [moving TailU | BodyU] -> [moving TailU | moving BodyU] + up [moving TailU | HeadU] -> [moving TailU | moving HeadU] + up [TailU | moving HeadU] -> [moving TailU | moving HeadU] + + vertical [moving HeadD | BodyD] -> [moving HeadD | moving BodyD] + vertical [moving BodyD | CrocD] -> [moving BodyD | moving CrocD] + vertical [moving TailD | BodyD] -> [moving TailD | moving BodyD] + down [moving TailD | HeadD] -> [moving TailD | moving HeadD] + down [TailD | moving HeadD] -> [moving TailD | moving HeadD] + + horizontal [moving HeadR | BodyR] -> [moving HeadR | moving BodyR] + horizontal [moving BodyR | CrocR] -> [moving BodyR | moving CrocR] + horizontal [moving TailR | BodyR] -> [moving TailR | moving BodyR] + right [moving TailR | HeadR] -> [moving TailR | moving HeadR] + right [TailR | moving HeadR] -> [moving TailR | moving HeadR] + + horizontal [moving HeadL | BodyL] -> [moving HeadL | moving BodyL] + horizontal [moving BodyL | CrocL] -> [moving BodyL | moving CrocL] + horizontal [moving TailL | BodyL] -> [moving TailL | moving BodyL] + left [moving TailL | HeadL] -> [moving TailL | moving HeadL] + left [TailL | moving HeadL] -> [moving TailL | moving HeadL] + + (push unsupported eggs, chickens) + [> NonHead | stationary Supported no Croc] -> [> NonHead | > Supported] + horizontal [> HeadV | stationary Supported no Croc] -> [> HeadV | > Supported] + vertical [> HeadH | stationary Supported no Croc] -> [> HeadH | > Supported] + + [> Croc | stationary Croc] -> [> Croc | > Croc] (stationary here is a bit hacky... but maybe good enough!) + [> Croc Paint]->[> Croc > Paint] + [> Croc | Solid] -> cancel + ([moving Head] -> [moving Head EdgeDetect0 moving EdgeDetect1]) + endloop + +(todo: can break crocs on edge... oh well) + (late [EdgeDetect0 EdgeDetect1] -> sfx9 + late [EdgeDetect0] -> [] + late [EdgeDetect1] -> []) + +late [T0][Chicken Nest][DeadEgg] -> [T0][Chicken Nest][DeadEgg] sfx7 + +[T1][> Head | stationary Chicken] -> [T1][> Head | ] sfx0 +[T1][> Head | stationary Egg] -> [T1][> Head | DeadEgg] sfx0 + +late [T0][Illegal] -> [T1][] (skip croc turn after illegal + again) + +late [T0] -> [TTemp] +late [T1] -> [T0] +late [TTemp] -> [T1] again + +late [TIllegal][Chicken] -> [T0][Chicken IllegalR] sfx8 again +late [ChickenL IllegalR] -> [ChickenL IllegalL] (match chicken orientation) + +late [startup][Chicken] -> [][T0 Chicken] +late [prestartup] -> [startup] checkpoint again + +============== +WINCONDITIONS +============== + +All Nest on Chicken +No Egg +No DeadEgg + +======= +LEVELS +======= + +message chicken travels near +message chicken travels far +message chicken travels everywhere by crocodile car + +..................... +..................... +.###############..... +.##⊂#:#:#⊂#:#:##..... +.#:∩:::::∱:::::#..... +.##∱#:#:#∲#:#:##.:::. +.#:∲:::::⊃≫≡≤∞:#.:f:. +.##⊄#:#:#♝#:#.##.::.. +.#:⊃≝≃∣≉:♗::......... +.##:#:#≆#♕#:#.##..... +.#:::::√:♛≫≡≤∞:#..... +.##:#:#∏#:#:#♝##..... +.#::@::≄∋∪∈∍:♗:#..... +.##:#:#″#:#:#♕##..... +.#:::::≟:::::♛:#..... +.##:#:#:#:#:#:##..... +.###############..... +..................... diff --git a/Circuit_Breaker.txt b/Circuit_Breaker.txt new file mode 100644 index 0000000000000000000000000000000000000000..2fd9cbe52e51c50734c6d8eeb5722bc3b51ef3b9 --- /dev/null +++ b/Circuit_Breaker.txt @@ -0,0 +1,261 @@ +title Circuit Breaker +author Zithral +homepage www.puzzlescript.net + +noaction +key_repeat_interval 0.15 +run_rules_on_level_Start + +======== +OBJECTS +======== + +Background +BLACK #333333 +00000 +01100 +01010 +00110 +00000 + +Wall +BLACK DARKGRAY +11111 +11111 +11111 +11111 +11111 + +Player +DARKBROWN Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +BLACK #333333 #555555 #666666 +22222 +23332 +23332 +23332 +22222 + +EdgeU +#00aa00 +..0.. +..0.. +..0.. +..... +..... + +EdgeD +#00aa00 +..... +..... +..0.. +..0.. +..0.. + +EdgeL +#00aa00 +..... +..... +000.. +..... +..... + +EdgeR +#00aa00 +..... +..... +..000 +..... +..... + +MatchU +#00ff00 +..0.. +..0.. +..... +..... +..... + +MatchD +#00ff00 +..... +..... +..... +..0.. +..0.. + +MatchL +#00ff00 +..... +..... +00... +..... +..... + +MatchR +#00ff00 +..... +..... +...00 +..... +..... + +FullMatch +WHITE +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +┼ = Crate +╨ = Crate and EdgeU +╥ = Crate and EdgeD +╡ = Crate and EdgeL +╞ = Crate and EdgeR +╚ = Crate and EdgeU and EdgeR +╗ = Crate and EdgeD and EdgeL +╝ = Crate and EdgeL and EdgeU +╔ = Crate and EdgeR and EdgeD +╫ = Crate and EdgeU and EdgeD +╪ = Crate and EdgeL and EdgeR +╦ = Crate and EdgeD and EdgeL and EdgeR +╩ = Crate and EdgeU and EdgeL and EdgeR +╠ = Crate and EdgeU and EdgeD and EdgeR +╣ = Crate and EdgeU and EdgeD and EdgeL +╬ = Crate and EdgeU and EdgeD and EdgeL and EdgeR + +Blocker = Wall or Crate +Edge = EdgeU or EdgeD or EdgeL or EdgeR +Match = MatchU or MatchD or MatchL or MatchR or FullMatch + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate +EdgeU +EdgeD +EdgeL +EdgeR +MatchU +MatchD +MatchL +MatchR +FullMatch + + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Blocker ] -> [ Crate | Blocker ] +[ > Crate Edge ] -> [ > Crate > Edge ] + +late [ Match ] -> [ ] +late right [ EdgeR | EdgeL ] -> [ EdgeR MatchR | EdgeL MatchL ] +late down [ EdgeD | EdgeU ] -> [ EdgeD MatchD | EdgeU MatchU ] +late [ Crate ] -> [ Crate FullMatch ] +late [ Crate EdgeU FullMatch no MatchU ] -> [ Crate EdgeU ] +late [ Crate EdgeD FullMatch no MatchD ] -> [ Crate EdgeD ] +late [ Crate EdgeL FullMatch no MatchL ] -> [ Crate EdgeL ] +late [ Crate EdgeR FullMatch no MatchR ] -> [ Crate EdgeR ] + + +============== +WINCONDITIONS +============== + +all EdgeU on MatchU +all EdgeD on MatchD +all EdgeL on MatchL +all EdgeR on MatchR + + +======= +LEVELS +======= + +message Fix all the connections + +message Level 1 of 5 + +####### +#...### +#╞...## +#..╔╡.# +#..╝.p# +####### + + +message Level 2 of 5 + +####### +#.....# +#..╔..# +#.╔╝╥.# +#.╝.╨.# +#..p..# +####### + + +message Level 3 of 5 + +########## +#....#...# +#.#..#.#.# +#.╥.╫....# +#..#╨#.#.# +#p...#...# +########## + + +message Level 4 of 5 + +######### +###...### +##.....## +#..╔╦╞..# +#..╠p╣..# +#..╡╩╝..# +##.....## +###...### +######### + + +message Level 5 of 5 + +####### +#..p..# +#.╗.╔.# +#.╬.╚.# +#.╝╔╝.# +#.....# +####### + + +message Good work! + + diff --git a/Circulando.txt b/Circulando.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c133caa405aa42616b6e3b0eb732d4198b7cb77 --- /dev/null +++ b/Circulando.txt @@ -0,0 +1,213 @@ +title Circulando +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +======== +objects +======== + +background +gray + +target +darkblue +..... +.000. +.0.0. +.000. +..... + +wall +brown + +player +yellow +..... +..0.. +.000. +.0.0. +..... + +crate +orange yellow +00000 +0...0 +0...0 +0...0 +00000 + +m1 +lightgray +..... +..0.. +..0.. +..... +..... + +m2 +lightgray +..... +..... +.00.. +..... +..... + +m3 +lightgray +..... +..... +.00.. +..... +..... + +m4 +lightgray +..... +..0.. +..0.. +..... +..... + +m6 +lightgray +..... +..... +..0.. +..0.. +..... + +m7 +lightgray +..... +..... +..00. +..... +..... + +m8 +lightgray +..... +..... +..00. +..... +..... + +m9 +lightgray +..... +..... +..0.. +..0.. +..... + +======= +legend +======= + +. = background +# = wall +p = player +* = crate +@ = crate and target +o = target +mark = m1 or m2 or m3 or m4 or m6 or m7 or m8 or m9 +obst = wall or player + +======= +sounds +======= + +crate move 92970108 +cancel 76474702 + + +================ +collisionlayers +================ + +background +target +player, wall, crate +mark + +====== +rules +====== + +[ > player | crate ] -> cancel +[ > player | wall ] -> cancel + +[ mark ] -> [ ] + +left [ action player | ] -> [ action player | m4 ] +right [ action player | ] -> [ action player | m6 ] +up [ action player | ] -> [ action player | m8 ] +down [ action player | ] -> [ action player | m2 ] + +up [ m4 | ] -> [ m4 | m7 ] +up [ m6 | ] -> [ m6 | m9 ] +down [ m4 | ] -> [ m4 | m1 ] +down [ m6 | ] -> [ m6 | m3 ] + +up [ crate m1 | obst ] -> cancel +left [ crate m2 | obst ] -> cancel +left [ crate m3 | obst ] -> cancel +up [ crate m4 | obst ] -> cancel +down [ crate m6 | obst ] -> cancel +right [ crate m7 | obst ] -> cancel +right [ crate m8 | obst ] -> cancel +down [ crate m9 | obst ] -> cancel + +[ crate m1 ] -> [ up crate m1 ] +[ crate m2 ] -> [ left crate m2 ] +[ crate m3 ] -> [ left crate m3 ] +[ crate m4 ] -> [ up crate m4 ] +[ crate m6 ] -> [ down crate m6 ] +[ crate m7 ] -> [ right crate m7 ] +[ crate m8 ] -> [ right crate m8 ] +[ crate m9 ] -> [ down crate m9 ] + +============== +winconditions +============== + +all target on crate +all crate on target + +======= +levels +======= + +message Press X to engage circling + +message 1 of 3 + +####### +#.***.# +#.....# +#..p..# +#.....# +#.ooo.# +####### + +message 2 of 3 + +####### +#**.**# +#*.p.*# +#..#..# +#o...o# +#oo.oo# +####### + +message 3 of 3 + +####### +#*****# +#.....# +##.p.## +#.....# +#ooooo# +####### + + diff --git a/City_Founder.txt b/City_Founder.txt new file mode 100644 index 0000000000000000000000000000000000000000..e3b1d317565d091b1ac4a930f334e1456dc4782a --- /dev/null +++ b/City_Founder.txt @@ -0,0 +1,1625 @@ +title City Founder +author Xavier Direz +homepage www.lafaceobscuredupixel.fr +realtime_interval 1.0 +noundo +zoomscreen 25x17 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +black + +Wall +BROWN + +Player +Blue + +taxflag +red + +taxedFoodFlag +red + +notTaxedFoodFlag +green + +man +#ffae88 #ff0000 #ffc6aa #264a8c #1f3d74 #d20000 +.551. +.002. +54331 +04432 +.4.4. + +woman +#c49343 #f2a52b #ffc6aa #e89e7b #d20000 red +.111. +.121. +34552 +.445. +44455 + +man2 +#671082 #c530e3 #d49172 #e6b299 #7c1e9e #b304bf +.001. +.223. +04551 +24453 +.4.4. + +woman2 +#e3277e #e6b299 #ab745b #671082 #c530e3 +.000. +.010. +23441 +.334. +33344 + +man3 +#651082 #c530e3 #d49172 #e6b299 #7c1e5e #b304bf +.001. +.223. +04551 +24453 +.4.4. + +woman3 +#e3247e #e6b299 #ab745b #651082 #c530e3 +.000. +.010. +23441 +.334. +33344 + +guard +#0046b9 #e6d50c #0085e6 #ffae88 #ffc6aa +.012. +.334. +00222 +30024 +.0.2. + + + +food +brown white darkbrown +..... +.000. +10001 +.000. +..... + +gold +yellow #fffbce orange +.011. +00001 +20001 +20000 +.220. + +goldFlag +yellow #fffbce orange +.011. +00001 +20001 +20000 +.220. + +payFlag +orange + +walletSlot +red + +calamitySlot +red + +calamityPointer +yellow +..... +..0.. +.0.0. +..0.. +..... + +thiefFlag +green + +calamityStockSlot +red + +thief +black #96ccd6 #f9ddb0 +.0001 +.2201 +00002 +20000 +.0.0. + + + + +cursor +black white +11.11 +1...1 +..... +1...1 +11.11 + +waitup +black white +..... +00000 +0...0 +01110 +.010. + +waitdown +black white +.010. +0.1.0 +01110 +00000 +..... + +populationLogo +black darkgrey #ffc6aa +01110 +11111 +02220 +11111 +11111 + +countedFlag +blue + +goldLogo +yellow #fffbce orange black +30113 +00001 +20001 +20000 +32203 + +pointedCellFlag +blue + +powerDownFlag +blue + +powerDownWarning +black #fd4 +...01 +..01. +..01. +..1.. +.1... + +exploredFlag +yellow +0...0 +.0.0. +..... +.0.0. +0...0 + +exploredLogo +black #c6bb7b white #dfd28a #a75641 +01230 +13133 +23412 +11313 +01230 + + +movedFlag +blue + +evenDayFlag +blue + +evenDaySlot +red + +endMonthSlot +red + +endMonthFlag +blue + +founderEraFlag +blue +founderEraSlot +red + +prodDaySlot +red + +prodDayFlag +blue + +founderSlot +red + +productionFlag +blue + +oneBuildingSlot +red + +oneBuildingFlag +blue + +toolDemolish +#ffaac4 black +01110 +10101 +11011 +10101 +01110 + +toolRoad +#d9e5ff black +00000 +11111 +01010 +11111 +00000 + +toolHouse +black #d9e5ff +00000 +11111 +11111 +10101 +10111 + +toolFactory +black #ffaac4 +01001 +01001 +11111 +10101 +11111 + +toolBank +black #ffaac4 +00100 +01010 +11111 +10101 +10101 + +toolPowerSupply +black #d9e5ff +00100 +01110 +01110 +01110 +01110 + +toolInfo +black #d9e5ff +00100 +00000 +01110 +00100 +01110 + +(population tools) +toolGuardRecruit +black #0085e6 #a8cce6 #0046b9 +01120 +31112 +31112 +03110 +00300 + + + + +toolDismiss +#ffaac4 black +01110 +10101 +11011 +10101 +01110 + +(tax gauge) +taxSlot +black + +tax +yellow + +donttax +black + +powerSupply +darkgrey #6a6675 #aea9c1 #e5e1f2 #807023 #37363d #fd4 #c4ab35 +..1.. +.123. +.456. +.575. +.123. + +house +green #ad3222 #f74830 #d8cdab black #fff2ca +..... +12222 +33333 +34543 +34555 + +bank +green #b45113 #6e391d #fd4 #d8cdab #361c0e #fff2ca +..1.. +.231. +22111 +45454 +45656 + +factory +green #bea5a1 #e1c4bf #6f615e +.1..1 +.1..1 +22222 +13232 +11112 + +lakeSummer +#3166d9 + +desertSummer +#b38555 #76573a +00010 +10000 +00000 +00100 +00001 + +fieldSummer +green + +mountainSummer +white #93A98D green +22222 +22222 +22022 +21112 +11111 + +lakeSpring +#3166d9 + +desertSpring +#b38555 #76573a +00010 +10000 +00000 +00100 +00001 + +fieldSpring +#5DA626 + +mountainSpring +#5DA626 white #7E853E +00000 +00000 +00100 +01110 +22222 + +lakeAutumn +#5534d9 + + +desertAutumn +#b37754 #76573a +00010 +10000 +00000 +00100 +00001 + +fieldAutumn +#806e12 + +mountainAutumn +#806e12 white #a99b93 +00000 +00000 +00100 +02220 +22222 + +lakeWinter +#7e96d9 + +desertWinter +#b3a698 #998677 +00010 +10000 +00000 +00100 +00001 + +fieldWinter +#5c8065 white +00010 +01000 +00000 +00100 +00000 + +mountainWinter +#5c8065 white lightGrey +00000 +00000 +00100 +01110 +11222 + +roadIsolated +#aaabb0 white +.000. +00100 +01010 +00100 +.000. + +roadLeftRight +#aaabb0 white +..... +00000 +10101 +00000 +..... + +roadRight +#aaabb0 white +..... +.0000 +00101 +.0000 +..... + +roadLeft +#aaabb0 white +..... +0000. +10100 +0000. +..... + + +roadUpDown +#aaabb0 white +.010. +.000. +.010. +.000. +.010. + +roadUp +#aaabb0 white +.010. +.000. +.010. +.000. +..0.. + +roadDown +#aaabb0 white +..0.. +.000. +.010. +.000. +.010. + +roadUpRight +#aaabb0 white +.010. +.0000 +.0101 +.0000 +..... + +roadUpLeft +#aaabb0 white +.010. +0000. +1010. +0000. +..... + +roadDownRight +#aaabb0 white +..... +.0000 +.0101 +.0000 +.010. + +roadDownLeft +#aaabb0 white +..... +0000. +1010. +0000. +.010. + +roadUpLeftRight +#aaabb0 white +.010. +00000 +10101 +00000 +..... + +roadDownLeftRight +#aaabb0 white +..... +00000 +10101 +00000 +.010. + +roadUpDownRight +#aaabb0 white +.010. +.0000 +.0101 +.0000 +.010. + +roadUpDownLeft +#aaabb0 white +.010. +0000. +1010. +0000. +.010. + +roadUpDownLeftRight +#aaabb0 white +.010. +00000 +10101 +00000 +.010. + +roadupFlag +blue +roadDownFlag +blue +roadLeftFlag +blue +roadRightFlag +blue + +fog1 +lightgrey +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +fog2 +lightgrey grey +01000 +00010 +10000 +00100 +00001 + +Year +black white +00001 +00010 +00100 +01000 +00000 + +Month +black white +00001 +00010 +00100 +01000 +00000 + +Day +black + +scrollerRight +black white +01000 +01100 +01110 +01100 +01000 + +scrollerLeft +black white +00010 +00110 +01110 +00110 +00010 + +scrollerUp +black white +00000 +00100 +01110 +11111 +00000 + +scrollerDown +black white +00000 +11111 +01110 +00100 +00000 + +k +white black +10001 +10101 +10101 +10001 +11111 + +1 +white black +11011 +10011 +11011 +10001 +11111 +2 +white black +11001 +10001 +10111 +10001 +11111 +3 +white black +10001 +11001 +11101 +10001 +11111 +4 +white black +10111 +10101 +10001 +11101 +11111 +5 +white black +10011 +10001 +11101 +10001 +11111 +6 +white black +10001 +10011 +10101 +10001 +11111 +7 +white black +10001 +11101 +11011 +10111 +11111 +8 +white black +10001 +10001 +10101 +10001 +11111 +9 +white black +10001 +10101 +11001 +10001 +11111 +0 +white black +10001 +10101 +10101 +10001 +11111 + + +letterT +white black +10001 +11011 +11011 +11011 +11111 + +letterA +white black +11001 +10101 +10001 +10101 +11111 + +letterX +white black +10101 +11011 +10101 +10101 +11111 + +======= +LEGEND +======= + +. = Background and fog2 +# = Wall +P = Player and powerSupply + +Y = Year and fog2 +M = Month and fog2 +D = Day and fog2 ++ = cursor and fog2 +n = scrollerUp and fog2 +> = scrollerRight and fog2 +v = scrollerDown and fog2 +< = scrollerLeft and fog2 +% = scrollerUp and scrollerLeft and fog2 +! = scrollerUp and scrollerRight and fog2 +; = scrollerDown and scrollerLeft and fog2 +: = scrollerDown and scrollerRight and fog2 +w = waitup and fog2 +z = waitdown and fog2 +_ = taxSlot and dontTax and fog2 +- = taxSlot and tax and fog2 +* = walletSlot +o = 2 and fog2 +b = 0 and fog2 +c = 5 and fog2 +e = 1 and fog2 +h = 6 and fog2 +f = endMonthSlot +g = prodDaySlot +s = founderEraFlag and founderEraSlot +q = oneBuildingSlot +$ = gold +j = woman and founderSlot +i = man and founderSlot + +t = letterT and fog2 +a = letterA and fog2 +x = letterX and fog2 +? = evenDaySlot + +r = populationLogo and fog2 +u = goldLogo and fog2 +L = exploredLogo and fog2 + +' = calamityStockSlot and thiefFlag +, = calamitySlot +wait = waitup or waitdown +digit = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or k +scroller = scrollerRight or scrollerLeft or scrollerUp or scrollerDown + +visibleHud = digit or Year or Month or day or tax or dontTax or taxSlot or letterT or letterA or letterX or populationLogo or goldLogo or exploredLogo + +hud = visibleHud or scroller + +tool = pointedCellFlag or toolDemolish or toolRoad or toolHouse or toolFactory or toolBank or toolPowerSupply or toolInfo or toolGuardRecruit or toolDismiss +landscapeWinter = fieldWinter or mountainWinter or desertWinter or lakeWinter +landscapeSummer = fieldSummer or mountainSummer or desertSummer or lakeSummer +landscapeSpring = fieldSpring or mountainSpring or desertSpring or lakeSpring +landscapeAutumn = fieldAutumn or mountainAutumn or desertAutumn or lakeAutumn +field = fieldWinter or fieldSummer or fieldSpring or fieldAutumn +mountain = mountainWinter or mountainSummer or mountainSpring or mountainAutumn +desert = desertWinter or desertSummer or desertSpring or desertAutumn +lake = lakeWinter or lakeSummer or lakeSpring or lakeAutumn +landscape = field or mountain or desert or lake + +road = roadIsolated or roadLeftRight or roadRight or roadLeft or roadUpDown or roadUp or roadDown or roadUpRight or roadUpLeft or roadDownRight or roadDownLeft or roadUpLeftRight or roadDownLeftRight or roadUpDownRight or roadUpDownLeft or roadUpDownLeftRight + +building = house or powerSupply or road or bank or factory + +populationRich = man or woman +populationPoor = man2 or woman2 +populationDead = man3 or woman3 +population = populationRich or populationPoor or populationDead + +ressource = population or gold or food +good = gold or food + + +fog = fog1 or fog2 +blockingConstruction = visibleHud or building or mountain or lake or fog or wall +blockingFog = mountain or lake or wall +blockingProduction = building or wall or fog or ressource or desert +blockingPopulation = building or wall or fog or ressource or lake +blockingGold = building or wall or fog or ressource +calamityFlag = thiefFlag + +slot = endMonthSlot or prodDaySlot or founderSlot or founderEraSlot or evenDaySlot or oneBuildingSlot or calamitySlot or walletSlot +======= +SOUNDS +======= +sfx0 17712106 +sfx1 12277502 +sfx3 39273701 +sfx4 1908909 +sfx5 5062309 +sfx6 4091900 +sfx7 75714701 +sfx8 11345103 +sfx9 35818708 +================ +COLLISIONLAYERS +================ + +Background + +(slots) +taxSlot, endMonthSlot, prodDaySlot +founderSlot +founderEraSlot +evenDaySlot +oneBuildingSlot + + +(invisible flags) +taxflag, endMonthFlag, prodDayFlag +taxedFoodFlag +notTaxedFoodFlag +founderEraFlag +productionFlag +countedFlag +movedFlag +powerDownFlag +evenDayFlag +roadupFlag +roadDownFlag +roadLeftFlag +roadRightFlag +pointedCellFlag +oneBuildingFlag +exploredFlag + + +Player + +(horizontal scrollers) +scrollerRight, scrollerLeft +(vertical scrollers) +scrollerUp, scrollerDown +landscape +(constructions) +building + +powerDownWarning + +(ressources) +gold, population, food + +(actors) +guard, thief + +fog + +(hud) +Year, Month, Day,digit +letterT, letterA, letterX, tax, dontTax +populationLogo, goldLogo, exploredLogo + +toolDemolish, toolHouse, toolRoad, toolFactory, toolBank, toolPowerSupply, toolInfo, toolGuardRecruit, toolDismiss + +(informations) +wait +(cursor) +cursor, Wall +(visible flags) + +walletSlot +goldFlag +payFlag + +calamitySlot +calamityStockSlot +calamityFlag +calamityPointer + +====== +RULES +====== + +( Year ) +( hundreds ) + +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][8 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][9|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][7 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][8|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][6 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][7|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][5 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][6|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][4 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][5|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][3 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][4|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][2 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][3|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][1 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][2|k |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][0 | 9|9| Year] -> [Player][3 |0| Day][1 |2| Month][1|k |k | Year] + +( tens ) + +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][8 |9| Year] -> [Player][3 |0| Day][1 |2| Month][9 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][7 |9| Year] -> [Player][3 |0| Day][1 |2| Month][8 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][6 |9| Year] -> [Player][3 |0| Day][1 |2| Month][7 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][5 |9| Year] -> [Player][3 |0| Day][1 |2| Month][6 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][4 |9| Year] -> [Player][3 |0| Day][1 |2| Month][5 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][3 |9| Year] -> [Player][3 |0| Day][1 |2| Month][4 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][2 |9| Year] -> [Player][3 |0| Day][1 |2| Month][3 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][1 |9| Year] -> [Player][3 |0| Day][1 |2| Month][2 |k | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][k |9| Year] -> [Player][3 |0| Day][1 |2| Month][0 |9 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][0 |9| Year] -> [Player][3 |0| Day][1 |2| Month][1 |k | Year] + +( units ) + +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][8 | Year] -> [Player][3 |0| Day][1 |2| Month][9 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][7 | Year] -> [Player][3 |0| Day][1 |2| Month][8 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][6 | Year] -> [Player][3 |0| Day][1 |2| Month][7 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][5 | Year] -> [Player][3 |0| Day][1 |2| Month][6 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][4 | Year] -> [Player][3 |0| Day][1 |2| Month][5 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][3 | Year] -> [Player][3 |0| Day][1 |2| Month][4 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][2 | Year] -> [Player][3 |0| Day][1 |2| Month][3 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][1 | Year] -> [Player][3 |0| Day][1 |2| Month][2 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][0 | Year] -> [Player][3 |0| Day][1 |2| Month][1 | Year] +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month][k | Year] -> [Player][3 |0| Day][1 |2| Month][0 | Year] + +(month) + + +RIGHT [ stationary Player ][3 |0| Day][1 |2| Month] -> [Player][3 |0| Day][0 |0| Month] + +( tens ) + +RIGHT [ stationary Player ][3 |0| Day][8 |9| Month] -> [Player][3 |0| Day][9 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][7 |9| Month] -> [Player][3 |0| Day][8 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][6 |9| Month] -> [Player][3 |0| Day][7 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][5 |9| Month] -> [Player][3 |0| Day][6 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][4 |9| Month] -> [Player][3 |0| Day][5 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][3 |9| Month] -> [Player][3 |0| Day][4 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][2 |9| Month] -> [Player][3 |0| Day][3 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][1 |9| Month] -> [Player][3 |0| Day][2 |k | Month] +RIGHT [ stationary Player ][3 |0| Day][k |9| Month] -> [Player][3 |0| Day][0 |9 | Month] +RIGHT [ stationary Player ][3 |0| Day][0 |9| Month] -> [Player][3 |0| Day][1 |k | Month] + + +( units ) + +RIGHT [ stationary Player ][3 |0| Day][8 | Month] -> [Player][3 |0| Day][9 | Month] +RIGHT [ stationary Player ][3 |0| Day][7 | Month] -> [Player][3 |0| Day][8 | Month] +RIGHT [ stationary Player ][3 |0| Day][6 | Month] -> [Player][3 |0| Day][7 | Month] +RIGHT [ stationary Player ][3 |0| Day][5 | Month] -> [Player][3 |0| Day][6 | Month] +RIGHT [ stationary Player ][3 |0| Day][4 | Month] -> [Player][3 |0| Day][5 | Month] +RIGHT [ stationary Player ][3 |0| Day][3 | Month] -> [Player][3 |0| Day][4 | Month] +RIGHT [ stationary Player ][3 |0| Day][2 | Month] -> [Player][3 |0| Day][3 | Month] +RIGHT [ stationary Player ][3 |0| Day][1 | Month] -> [Player][3 |0| Day][2 | Month] +RIGHT [ stationary Player ][3 |0| Day][0 | Month] -> [Player][3 |0| Day][1 | Month] +RIGHT [ stationary Player ][3 |0| Day][k | Month] -> [Player][3 |0| Day][0 | Month] + +(day) + + +RIGHT [ stationary Player ][3 |0| Day] -> [Player][0 |0 | Day] + +( tens ) + +RIGHT [ stationary Player ][8 |9| Day] -> [Player][9 |k | Day] +RIGHT [ stationary Player ][7 |9| Day] -> [Player][8 |k | Day] +RIGHT [ stationary Player ][6 |9| Day] -> [Player][7 |k | Day] +RIGHT [ stationary Player ][5 |9| Day] -> [Player][6 |k | Day] +RIGHT [ stationary Player ][4 |9| Day] -> [Player][5 |k | Day] +RIGHT [ stationary Player ][3 |9| Day] -> [Player][4 |k | Day] +RIGHT [ stationary Player ][2 |9| Day] -> [Player][3 |k | Day] +RIGHT [ stationary Player ][1 |9| Day] -> [Player][2 |k | Day] +RIGHT [ stationary Player ][k |9| Day] -> [Player][0 |9 | Day] +RIGHT [ stationary Player ][0 |9| Day] -> [Player][1 |k | Day] + + +( units ) + +RIGHT [ stationary Player ][8 | Day] -> [Player][9 | Day] +RIGHT [ stationary Player ][7 | Day] -> [Player][8 | Day] +RIGHT [ stationary Player ][6 | Day] -> [Player][7 | Day] +RIGHT [ stationary Player ][5 | Day] -> [Player][6 | Day] +RIGHT [ stationary Player ][4 | Day] -> [Player][5 | Day] +RIGHT [ stationary Player ][3 | Day] -> [Player][4 | Day] +RIGHT [ stationary Player ][2 | Day] -> [Player][3 | Day] +RIGHT [ stationary Player ][1 | Day] -> [Player][2 | Day] +RIGHT [ stationary Player ][0 | Day] -> [Player][1 | Day] +RIGHT [ stationary Player ][k | Day] -> [Player][0 | Day] + + +( Did we reach the end of the month ? ) +[stationary player][endMonthFlag]->[player][no endMonthFlag] +[stationary player][3 |0| Day][endMonthSlot]->[player][3 |0| Day][endMonthSlot endMonthFlag] sfx4 + +( Did we reach a production day ? Production take place on YYYY/MM/05, YYYY/MM/15 and YYYY/MM/25) +( if we are in winter, there is only 1 production day per month ) +[stationary player][prodDayFlag]->[player][no prodDayFlag] +right random [stationary player][0|5| Day][prodDaySlot][landscape no landscapeWinter]->[player][0|5| Day][prodDaySlot prodDayFlag][landscape] sfx5 +right random [stationary player][1|5| Day][prodDaySlot]->[player][1|5| Day][prodDaySlot prodDayFlag] sfx5 +right random [stationary player][2|5| Day][prodDaySlot][landscape no landscapeWinter]->[player][2|5| Day][prodDaySlot prodDayFlag][landscape] sfx5 + +(does the day is even) +[stationary player][stationary cursor][evenDaySlot evenDayFlag]->[player][cursor][evenDaySlot no evenDayFlag] +right [stationary player][stationary cursor][0|Day][evenDaySlot]->[player][cursor][0|D][evenDaySlot evenDayFlag] +right [stationary player][stationary cursor][2|Day][evenDaySlot]->[player][cursor][2|D][evenDaySlot evenDayFlag] +right [stationary player][stationary cursor][4|Day][evenDaySlot]->[player][cursor][4|D][evenDaySlot evenDayFlag] +right [stationary player][stationary cursor][6|Day][evenDaySlot]->[player][cursor][6|D][evenDaySlot evenDayFlag] +right [stationary player][stationary cursor][8|Day][evenDaySlot]->[player][cursor][8|D][evenDaySlot evenDayFlag] + +(init) + +[ no wall no landscape no evenDaySlot no slot] -> [random landscapeSummer] + + +( Init landscape around the first powerSupply so it can't be landlocked ) +[stationary Player][powerSupply|no desert][waitup]->[Player][powerSupply|desertSummer][waitup] +[stationary Player][powerSupply no desert][waitup]->[Player][powerSupply desertSummer][waitup] + +[wait]->[] + + +(change season) +( winter ) +right [1|2|M|2|1][lake]->[1|2|M|2|1][lakeWinter] +right [1|2|M|2|1][desert]->[1|2|M|2|1][desertWinter] +right [1|2|M|2|1][field]->[1|2|M|2|1][fieldWinter] +right [1|2|M|2|1][mountain]->[1|2|M|2|1][mountainWinter] + +( spring ) +right [0|3|M|2|1][lake]->[0|3|M|2|1][lakeSpring] +right [0|3|M|2|1][desert]->[0|3|M|2|1][desertSpring] +right [0|3|M|2|1][field]->[0|3|M|2|1][fieldSpring] +right [0|3|M|2|1][mountain]->[0|3|M|2|1][mountainSpring] + +( summer ) +right [0|6|M|2|1][lake]->[0|6|M|2|1][lakeSummer] +right [0|6|M|2|1][desert]->[0|6|M|2|1][desertSummer] +right [0|6|M|2|1][field]->[0|6|M|2|1][fieldSummer] +right [0|6|M|2|1][mountain]->[0|6|M|2|1][mountainSummer] + +( autumn ) +right [0|9|M|2|1][lake]->[0|9|M|2|1][lakeAutumn] +right [0|9|M|2|1][desert]->[0|9|M|2|1][desertAutumn] +right [0|9|M|2|1][field]->[0|9|M|2|1][fieldAutumn] +right [0|9|M|2|1][mountain]->[0|9|M|2|1][mountainAutumn] + +( add calamity from stock) +right random [ stationary Player ][ stationary cursor ][0|5|M|0|2|D][calamityStockSlot calamityFlag][calamitySlot no calamityFlag]->[Player ][ cursor ][0|5|M|0|2|D][calamityStockSlot no calamityFlag][calamitySlot calamityFlag] + + +(change calamity) +[ stationary Player ][ stationary cursor ][calamityPointer]->[Player ][ cursor ][no calamityPointer] +random [ stationary Player ][ stationary cursor ][calamitySlot]->[Player ][ cursor ][calamitySlot calamityPointer] + +(apply calamity) +random [ stationary Player ][ stationary cursor ][endMonthFlag][calamitySlot calamityPointer thiefFlag][road no guard no thief]->[Player ][ cursor ][endMonthFlag][calamitySlot calamityPointer thiefFlag][road thief] + +(Population counting) + +[ stationary Player ][Population countedFlag]->[Player][Population no countedFlag] +RIGHT [ stationary Player ][digit | digit| digit| populationLogo] -> [Player][0|0 |0 | populationLogo] + +startloop +( hundreds ) +RIGHT [ stationary Player ][8 | 9|9| populationLogo] -> [Player][9|k |k | populationLogo] +RIGHT [ stationary Player ][7 | 9|9| populationLogo] -> [Player][8|k |k | populationLogo] +RIGHT [ stationary Player ][6 | 9|9| populationLogo] -> [Player][7|k |k | populationLogo] +RIGHT [ stationary Player ][5 | 9|9| populationLogo] -> [Player][6|k |k | populationLogo] +RIGHT [ stationary Player ][4 | 9|9| populationLogo] -> [Player][5|k |k | populationLogo] +RIGHT [ stationary Player ][3 | 9|9| populationLogo] -> [Player][4|k |k | populationLogo] +RIGHT [ stationary Player ][2 | 9|9| populationLogo] -> [Player][3|k |k | populationLogo] +RIGHT [ stationary Player ][1 | 9|9| populationLogo] -> [Player][2|k |k | populationLogo] +RIGHT [ stationary Player ][0 | 9|9| populationLogo] -> [Player][1|k |k | populationLogo] + +( tens ) + +RIGHT [ stationary Player ][8 |9| populationLogo] -> [Player][9 |k | populationLogo] +RIGHT [ stationary Player ][7 |9| populationLogo] -> [Player][8 |k | populationLogo] +RIGHT [ stationary Player ][6 |9| populationLogo] -> [Player][7 |k | populationLogo] +RIGHT [ stationary Player ][5 |9| populationLogo] -> [Player][6 |k | populationLogo] +RIGHT [ stationary Player ][4 |9| populationLogo] -> [Player][5 |k | populationLogo] +RIGHT [ stationary Player ][3 |9| populationLogo] -> [Player][4 |k | populationLogo] +RIGHT [ stationary Player ][2 |9| populationLogo] -> [Player][3 |k | populationLogo] +RIGHT [ stationary Player ][1 |9| populationLogo] -> [Player][2 |k | populationLogo] +RIGHT [ stationary Player ][k |9| populationLogo] -> [Player][0 |9 | populationLogo] +RIGHT [ stationary Player ][0 |9| populationLogo] -> [Player][1 |k | populationLogo] + +( units ) + +RIGHT [ stationary Player ][population no countedFlag][8 | populationLogo] -> [Player][population countedFlag][9 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][7 | populationLogo] -> [Player][population countedFlag][8 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][6 | populationLogo] -> [Player][population countedFlag][7 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][5 | populationLogo] -> [Player][population countedFlag][6 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][4 | populationLogo] -> [Player][population countedFlag][5 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][3 | populationLogo] -> [Player][population countedFlag][4 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][2 | populationLogo] -> [Player][population countedFlag][3 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][1 | populationLogo] -> [Player][population countedFlag][2 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][0 | populationLogo] -> [Player][population countedFlag][1 | populationLogo] +RIGHT [ stationary Player ][population no countedFlag][k | populationLogo] -> [Player][population countedFlag][0 | populationLogo] +endloop + +(explored Counting) + +startloop +( tens ) + +RIGHT [ stationary Player ][8 |9| exploredLogo] -> [Player][9 |k | exploredLogo] +RIGHT [ stationary Player ][7 |9| exploredLogo] -> [Player][8 |k | exploredLogo] +RIGHT [ stationary Player ][6 |9| exploredLogo] -> [Player][7 |k | exploredLogo] +RIGHT [ stationary Player ][5 |9| exploredLogo] -> [Player][6 |k | exploredLogo] +RIGHT [ stationary Player ][4 |9| exploredLogo] -> [Player][5 |k | exploredLogo] +RIGHT [ stationary Player ][3 |9| exploredLogo] -> [Player][4 |k | exploredLogo] +RIGHT [ stationary Player ][2 |9| exploredLogo] -> [Player][3 |k | exploredLogo] +RIGHT [ stationary Player ][1 |9| exploredLogo] -> [Player][2 |k | exploredLogo] +RIGHT [ stationary Player ][k |9| exploredLogo] -> [Player][0 |9 | exploredLogo] +RIGHT [ stationary Player ][0 |9| exploredLogo] -> [Player][1 |k | exploredLogo] + +( units ) + +RIGHT [ stationary Player ][landscape no fog no exploredFlag][8 | exploredLogo] -> [Player][landscape exploredFlag][9 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][7 | exploredLogo] -> [Player][landscape exploredFlag][8 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][6 | exploredLogo] -> [Player][landscape exploredFlag][7 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][5 | exploredLogo] -> [Player][landscape exploredFlag][6 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][4 | exploredLogo] -> [Player][landscape exploredFlag][5 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][3 | exploredLogo] -> [Player][landscape exploredFlag][4 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][2 | exploredLogo] -> [Player][landscape exploredFlag][3 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][1 | exploredLogo] -> [Player][landscape exploredFlag][2 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][0 | exploredLogo] -> [Player][landscape exploredFlag][1 | exploredLogo] +RIGHT [ stationary Player ][landscape no fog no exploredFlag no wall][k | exploredLogo] -> [Player][landscape exploredFlag][0 | exploredLogo] +endloop + +(consume explored Counter) +right[ stationary Player ][9 |9 | exploredLogo]->[Player][0 |0 | exploredLogo] + +(Gold counting) + +[ stationary Player ][gold countedFlag]->[Player][gold no countedFlag] +RIGHT [ stationary Player ][digit | digit| digit| goldLogo] -> [Player][0|0 |0 | goldLogo] + +startloop +( hundreds ) +RIGHT [ stationary Player ][8 | 9|9| goldLogo] -> [Player][9|k |k | goldLogo] +RIGHT [ stationary Player ][7 | 9|9| goldLogo] -> [Player][8|k |k | goldLogo] +RIGHT [ stationary Player ][6 | 9|9| goldLogo] -> [Player][7|k |k | goldLogo] +RIGHT [ stationary Player ][5 | 9|9| goldLogo] -> [Player][6|k |k | goldLogo] +RIGHT [ stationary Player ][4 | 9|9| goldLogo] -> [Player][5|k |k | goldLogo] +RIGHT [ stationary Player ][3 | 9|9| goldLogo] -> [Player][4|k |k | goldLogo] +RIGHT [ stationary Player ][2 | 9|9| goldLogo] -> [Player][3|k |k | goldLogo] +RIGHT [ stationary Player ][1 | 9|9| goldLogo] -> [Player][2|k |k | goldLogo] +RIGHT [ stationary Player ][0 | 9|9| goldLogo] -> [Player][1|k |k | goldLogo] + +( tens ) + +RIGHT [ stationary Player ][8 |9| goldLogo] -> [Player][9 |k | goldLogo] +RIGHT [ stationary Player ][7 |9| goldLogo] -> [Player][8 |k | goldLogo] +RIGHT [ stationary Player ][6 |9| goldLogo] -> [Player][7 |k | goldLogo] +RIGHT [ stationary Player ][5 |9| goldLogo] -> [Player][6 |k | goldLogo] +RIGHT [ stationary Player ][4 |9| goldLogo] -> [Player][5 |k | goldLogo] +RIGHT [ stationary Player ][3 |9| goldLogo] -> [Player][4 |k | goldLogo] +RIGHT [ stationary Player ][2 |9| goldLogo] -> [Player][3 |k | goldLogo] +RIGHT [ stationary Player ][1 |9| goldLogo] -> [Player][2 |k | goldLogo] +RIGHT [ stationary Player ][k |9| goldLogo] -> [Player][0 |9 | goldLogo] +RIGHT [ stationary Player ][0 |9| goldLogo] -> [Player][1 |k | goldLogo] + +( units ) + +RIGHT [ stationary Player ][gold no countedFlag][8 | goldLogo] -> [Player][gold countedFlag][9 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][7 | goldLogo] -> [Player][gold countedFlag][8 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][6 | goldLogo] -> [Player][gold countedFlag][7 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][5 | goldLogo] -> [Player][gold countedFlag][6 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][4 | goldLogo] -> [Player][gold countedFlag][5 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][3 | goldLogo] -> [Player][gold countedFlag][4 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][2 | goldLogo] -> [Player][gold countedFlag][3 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][1 | goldLogo] -> [Player][gold countedFlag][2 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][0 | goldLogo] -> [Player][gold countedFlag][1 | goldLogo] +RIGHT [ stationary Player ][gold no countedFlag][k | goldLogo] -> [Player][gold countedFlag][0 | goldLogo] +endloop + +( update fog ) + +[ Stationary player ][ building no powerDownFlag| fog ] -> [Player][building | no fog] +[ Stationary player ][ no fog blockingFog no wall| fog2 ] -> [Player][ blockingFog| fog1] +[ Stationary player ][ no fog no blockingFog | fog1 ] -> [Player][ | no fog] +[ Stationary player ][ no fog no blockingFog | fog2 ] -> [Player][ | fog1 ] + +( road display management ) + +[stationary Player][road]->[Player][roadIsolated no roadupFlag no roadDownFlag no roadLeftFlag no roadRightFlag] +startLoop +up[stationary Player][road|road]->[Player][road roadupFlag|road] +down[stationary Player][road|road]->[Player][road roaddownFlag|road] +left[stationary Player][road|road]->[Player][road roadleftFlag|road] +right[stationary Player][road|road]->[Player][road roadrightFlag|road] +endLoop + +[stationary Player][road roadupFlag]->[Player][roadup roadupFlag] +[stationary Player][road roaddownFlag]->[Player][roaddown roaddownFlag] +[stationary Player][road roadleftFlag]->[Player][roadleft roadleftFlag] +[stationary Player][road roadrightFlag]->[Player][roadright roadrightFlag] + +[stationary Player][road roadupFlag roaddownFlag]->[Player][roadupdown roadupFlag roaddownFlag] +[stationary Player][road roadleftFlag roadrightFlag]->[Player][roadleftright roadleftFlag roadrightFlag] + +[stationary Player][road roadupFlag roadrightFlag]->[Player][roadupright roadupFlag roadrightFlag] +[stationary Player][road roadupFlag roadleftFlag]->[Player][roadupleft roadupFlag roadleftFlag] + +[stationary Player][road roaddownFlag roadrightFlag]->[Player][roaddownright roaddownFlag roadrightFlag] +[stationary Player][road roaddownFlag roadleftFlag]->[Player][roaddownleft roaddownFlag roadleftFlag] + +[stationary Player][road roadupFlag roadleftFlag roadrightFlag]->[Player][roadupleftright roadupFlag roadleftFlag roadrightFlag] +[stationary Player][road roaddownFlag roadleftFlag roadrightFlag]->[Player][roadDownLeftRight roaddownFlag roadleftFlag roadrightFlag] +[stationary Player][road roadupFlag roadDownFlag roadrightFlag]->[Player][roadUpDownRight roadupFlag roadDownFlag roadrightFlag] +[stationary Player][road roadupFlag roaddownFlag roadleftFlag ]->[Player][roadUpDownLeft roadupFlag roaddownFlag roadleftFlag] + +[stationary Player][road roadupFlag roaddownFlag roadleftFlag roadrightFlag ]->[Player][roadUpDownLeftRight roadupFlag roaddownFlag roadleftFlag roadrightFlag] + +( manage power supply flags ) + +[stationary Player][stationary cursor][endMonthFlag][building no powerSupply]->[Player][cursor][endMonthFlag][building powerDownFlag] + +startLoop +[stationary Player][stationary cursor][endMonthFlag][building powerDownFlag|building no powerDownFlag]->[Player][cursor][endMonthFlag][building no powerDownFlag| building no powerDownFlag] +endLoop + +[stationary Player][stationary cursor][evenDaySlot no evenDayFlag][building powerDownFlag powerDownWarning]->[Player][cursor][evenDaySlot no evenDayFlag][building powerDownFlag no powerDownWarning] +[stationary Player][stationary cursor][evenDaySlot evenDayFlag][building powerDownFlag]->[Player][cursor][evenDaySlot evenDayFlag][building powerDownFlag powerDownWarning] + + +( manage scrolling) + +right [> Player][cursor scrollerRight] -> [> Player][> cursor scrollerRight] +right [> Player][cursor no scrollerRight] -> [ Player][> cursor] + +left [> Player][cursor scrollerLeft] -> [> Player][> cursor scrollerLeft] +left [> Player][cursor no scrollerLeft] -> [ Player][> cursor] + +up [> Player][cursor scrollerup] -> [> Player][> cursor scrollerup] +up [> Player][cursor no scrollerup] -> [ Player][> cursor] + +down [> Player][cursor scrollerdown] -> [> Player][> cursor scrollerdown] +down [> Player][cursor no scrollerdown] -> [ Player][> cursor] + +[ > Player][ hud ] -> [ > Player] [ > hud ] +[ Moving hud | hud ] -> [ Moving hud | MOVING hud ] + +( guard movement) +[movedFlag]->[no movedFlag] +startloop +random [stationary player][stationary cursor][guard no movedFlag|road no guard no thief]->[player][cursor][| guard road movedFlag] +endloop + +(guard attack) +[movedFlag]->[no movedFlag] +startloop +random [stationary player][stationary cursor][guard no movedFlag|thief]->[player][cursor][guard movedFlag|no thief] sfx7 +endloop + +( thief movement) +[movedFlag]->[no movedFlag] +startloop +random [stationary player][stationary cursor][thief no movedFlag|road no thief no guard]->[player][cursor][| thief road movedFlag] +endloop + +(thief robbing good) +[movedFlag]->[no movedFlag] +startloop +random [stationary player][stationary cursor][thief no movedFlag|good]->[player][cursor][thief movedFlag|no good] sfx9 +endloop + +[stationary player][stationary cursor][guard |thief]->[player][cursor][guard |thief] sfx6 + +( distribution ) + +( delete founderEraFlag when reaching the end of the founder Era) +right random [ Stationary player ][endMonthFlag][1|Y][founderEraFlag][population founderSlot ]->[Player][endMonthFlag][1|Y][no founderEraFlag][population founderSlot ] message The founders are now too busy to help you in your production. From now on, You have to count only on your population. + +( Ones we reach the end of the founder Era, the founders can be removed ) +[ Stationary player ][endMonthFlag][founderEraSlot no founderEraFlag ][population founderSlot]->[Player][endMonthFlag][founderEraSlot no founderEraFlag ][no population founderSlot] + + +(reset tax gauge flags) +[ Stationary player ][stationary cursor][endMonthFlag][taxFlag]->[Player][cursor][endMonthFlag][no taxFlag] + +startloop +( flaging one random food as not taxed if there is a dontTax slot remaining in tax gauge) +random [stationary Player][stationary cursor][endMonthFlag][donttax no taxFlag][food no taxedFoodFlag no notTaxedFoodFlag]->[Player][cursor][endMonthFlag][donttax taxFlag][food notTaxedFoodFlag] + +( flaging one random food as taxed if there is a tax slot remaining in tax gauge) +random [stationary Player][stationary cursor][endMonthFlag][tax no taxFlag][food no taxedFoodFlag no notTaxedFoodFlag ]->[Player][cursor][endMonthFlag][tax taxFlag][food taxedFoodFlag] + +( every 10 elements, we reset tax gauge) +right [stationary Player][stationary cursor][endMonthFlag] [taxFlag|taxFlag|taxFlag|taxFlag|taxFlag|taxFlag|taxFlag|taxFlag|taxFlag|taxFlag]->[Player][cursor][endMonthFlag][|||||||||] +endloop + +( now that all food are marked with taxedFoodFlag or notTaxedFoodFlag, we can convert taxed food to gold until there is no more bank space available ) + +startloop +random [ Stationary player ][stationary cursor][endMonthFlag][food taxedFoodFlag][bank no powerDownFlag| no blockingGold no gold] ->[Player][cursor][endMonthFlag][no food no taxedFoodFlag][bank| gold] +endloop + +(remove remainging taxedFoodFlag and notTaxedFoodFlag) +[ Stationary player ][stationary cursor][endMonthFlag][taxedFoodFlag]->[Player][cursor][endMonthFlag][no taxedFoodFlag] +[ Stationary player ][stationary cursor][endMonthFlag][notTaxedFoodFlag]->[Player][cursor][endMonthFlag][no notTaxedFoodFlag] + +( tax have been withdrawn. We can now feed our existing population with remaining food) + +( downgrading all population before food distribution ) +[ stationary Player ][stationary cursor][endMonthFlag][Population countedFlag no founderSlot]->[Player][cursor][endMonthFlag][Population no countedFlag] +startloop +random [ stationary Player ][stationary cursor][endMonthFlag][PopulationPoor no PopulationDead no countedFlag no founderSlot] -> [Player][cursor][endMonthFlag][random PopulationDead no PopulationPoor countedFlag ] +random [ stationary Player ][stationary cursor][endMonthFlag][PopulationRich no PopulationPoor no countedFlag no founderSlot] -> [Player][cursor][endMonthFlag][random PopulationPoor no PopulationRich countedFlag] +endloop + +( init countedFlag for all population so we feed each only ones) +[ stationary Player ][stationary cursor][endMonthFlag][Population countedFlag no founderSlot]->[Player][cursor][endMonthFlag][Population no countedFlag] + +( feeding existing potentially dead population ) +startloop + ( promote populationDead to populationPoor using one food ) + random [ Stationary player ][stationary cursor][endMonthFlag][food][donttax no taxFlag][populationDead no populationPoor no countedFlag no founderSlot]->[Player][cursor][endMonthFlag][no food][donttax taxFlag][random populationPoor no populationDead countedFlag] +endLoop + +(if there are some food remaining, we can use it to create new population) +startLoop + random [ Stationary player ][stationary cursor][endMonthFlag][food][house no powerDownFlag| no blockingPopulation no population]->[Player][cursor][endMonthFlag][no food][house| random populationPoor countedFlag] +endLoop + +( feeding existing potentially poor population ) +[ stationary Player ][stationary cursor][endMonthFlag][Population countedFlag no founderSlot]->[Player][cursor][endMonthFlag][Population no countedFlag] +startloop + ( promote populationPoor to populationRich using one food ) + random [ Stationary player ][stationary cursor][endMonthFlag][food][donttax no taxFlag][populationPoor no populationRich no countedFlag no founderSlot]->[Player][cursor][endMonthFlag][no food][donttax taxFlag][random populationRich no populationPoor countedFlag] +endLoop + +(freeing remaining food) +[ Stationary player ][stationary cursor][endMonthFlag][food]->[Player][cursor][endMonthFlag][no food] + +(freeing remainging dead population) +[ stationary Player ][PopulationDead]->[Player][no PopulationDead no countedFlag] + +( production ) + +[ Stationary player ][stationary cursor][prodDayFlag][productionFlag]->[Player][cursor][prodDayFlag][no productionFlag] + +( for a factory to produce, you need 1 available population ) +startloop +random [ Stationary player ][stationary cursor][prodDayFlag][factory no powerDownFlag no productionFlag | no blockingProduction][population no productionFlag]->[Player][cursor][prodDayFlag][factory productionFlag| food][population productionFlag] +endloop + +( tutorial ) +[stationary Player][stationary cursor][oneBuildingSlot ][factory|field no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][factory|field] +[stationary Player][stationary cursor][oneBuildingSlot ][factory|mountain no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][factory|mountain] +[stationary Player][stationary cursor][oneBuildingSlot ][factory|lake no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][factory|lake] +right [stationary Player][stationary cursor][0|5|0|Y|0|7|M|0|1][oneBuildingSlot no oneBuildingFlag]->[Player][cursor][0|5|0|Y|0|7|M|0|1][oneBuildingSlot] message To produce food, you need a factory near a field, a mountain or a lake. +[stationary Player][stationary cursor][oneBuildingSlot oneBuildingFlag]->[Player][cursor][oneBuildingSlot no oneBuildingFlag] + +right random [stationary Player][stationary cursor][0|5|0|Y|0|8|M|0|1][building powerDownFlag]->[Player][cursor][0|5|0|Y|0|8|M|0|1][building powerDownFlag] message To be up and running, a building must be connected to a Power Plant directly or indirectly. It take effect next month. + +[stationary Player][stationary cursor][oneBuildingSlot ][house|field no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][house|field] +[stationary Player][stationary cursor][oneBuildingSlot ][house|mountain no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][house|mountain] +[stationary Player][stationary cursor][oneBuildingSlot ][house|desert no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][house|desert] +right [stationary Player][stationary cursor][0|5|0|Y|0|9|M|0|1][oneBuildingSlot no oneBuildingFlag]->[Player][cursor][0|5|0|Y|0|9|M|0|1][oneBuildingSlot] message Build some houses near a mountain, a field or a desert. Without any population, there will be nobody to work in your factories +[stationary Player][stationary cursor][oneBuildingSlot oneBuildingFlag]->[Player][cursor][oneBuildingSlot no oneBuildingFlag] + +[stationary Player][stationary cursor][oneBuildingSlot ][bank| no building]->[Player][cursor][oneBuildingSlot oneBuildingFlag][bank|] +right [stationary Player][stationary cursor][0|5|0|Y|1|0|M|0|1][oneBuildingSlot no oneBuildingFlag]->[Player][cursor][0|5|0|Y|1|0|M|0|1][oneBuildingSlot] message Build some banks to collect tax on the production +[stationary Player][stationary cursor][oneBuildingSlot oneBuildingFlag]->[Player][cursor][oneBuildingSlot no oneBuildingFlag] + +right [stationary Player][stationary cursor][0|5|0|Y|1|1|M|0|1]->[Player][cursor][0|5|0|Y|1|1|M|0|1] message Adjusting tax rate allow you to strike a balance between gold and population. + +( on player Action, update wallet to prepare paiement) +[ Action player ][walletSlot goldFlag]->[Action Player][walletSlot no goldFlag] +[ Action player ][gold no goldFlag]->[ Action player ][gold goldFlag] + +[ Action player ][walletSlot no goldFlag][gold goldFlag]->[Action Player][walletSlot goldFlag][gold no goldFlag] + +[ Action player ][gold goldFlag]->[ Action player ][gold no goldFlag] + +( Changing tax gauge ) + +(reduce tax) +right [Action Player][cursor tax no tool|tax] -> [Player][cursor tax|donttax] sfx0 +startloop +right[donttax|tax]->[donttax|donttax] +endloop + +(raise tax) +left [Action Player][cursor donttax no tool] -> [Player][cursor tax] sfx0 +startloop +left[tax|donttax]->[tax|tax] +endloop + +(selecting current tool) + +(Contextual Menu) + + +right [Action Player][no tool| no tool | cursor no population no guard no thief no visibleHud no tool no fog| no tool| no tool ]->[Action Player][toolPowerSupply|toolFactory| cursor pointedCellFlag| toolBank |toolInfo ] +down [Action Player][no tool | cursor no population no visibleHud pointedCellFlag no fog| no tool| no tool ]->[Player][toolHouse| cursor pointedCellFlag| toolRoad | toolDemolish ] + +right [Action Player][no tool | cursor population no visibleHud no tool no fog | no tool ]->[Action Player][toolGuardRecruit| cursor population pointedCellFlag| toolGuardRecruit ] +down [Action Player][no tool | cursor population no visibleHud pointedCellFlag no fog| no tool| no tool ]->[Player][toolGuardRecruit| cursor population pointedCellFlag| toolGuardRecruit | toolDismiss ] + +(delete contextual Menu when leaving it) +[ > cursor | no tool][tool]->[> cursor|][no tool] +[Action Player][cursor pointedCellFlag][tool]->[Player][cursor no pointedCellFlag][no tool] + +( adding an house) +[Action Player][pointedCellFlag no blockingConstruction][cursor toolHouse][wall|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag House powerDownFlag no ressource][toolHouse][wall|goldFlag payFlag|goldFlag payFlag] sfx3 + +( adding a road) +random [Action Player][pointedCellFlag no blockingConstruction][cursor toolRoad][wall|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag roadIsolated powerDownFlag no ressource][ toolroad ][wall|goldFlag payFlag] sfx3 + +( adding a bridge) +random [Action Player][pointedCellFlag lake no fog][cursor toolRoad][wall|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag roadIsolated powerDownFlag lake no ressource][ toolroad][wall|goldFlag payFlag|goldFlag payFlag] sfx3 + +( adding a bank) +random [Action Player][pointedCellFlag no blockingConstruction][cursor toolBank][wall|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag bank powerDownFlag no ressource][ toolBank][wall|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag] sfx3 + +( adding a factory) +random [Action Player][pointedCellFlag no blockingConstruction][cursor toolFactory][wall|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag factory powerDownFlag no ressource][ toolFactory][wall|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag] sfx3 + +( adding a powerSupply) +random [Action Player][pointedCellFlag no blockingConstruction][cursor toolpowerSupply][wall|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag powerSupply no powerDownFlag no ressource][ toolpowerSupply][wall|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag|goldFlag payFlag] sfx3 + +( delete a building) +random [Action Player][pointedCellFlag building][cursor toolDemolish][wall|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag no building no powerDownFlag no ressource no powerDownWarning][ toolDemolish][wall|goldFlag payFlag] sfx1 + + +(recruiting a guard) +random [Action Player][pointedCellFlag population][cursor toolGuardRecruit road no guard][wall|goldFlag no payFlag|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag no population][guard toolGuardRecruit road][wall|goldFlag payFlag|goldFlag payFlag] sfx8 + +( delete a population) +random [Action Player][pointedCellFlag population][cursor toolDismiss][wall|goldFlag no payFlag] -> [Player][cursor no pointedCellFlag no population][ toolDismiss][wall|goldFlag payFlag] sfx1 + +( infos) +[Action Player][pointedCellFlag mountain no building no fog2 no wall][cursor toolInfo] -> [Player][cursor no pointedCellFlag mountain][ toolInfo] message It's a mountain. You can't construct any building here + +[Action Player][pointedCellFlag lake no building no fog2 no wall][cursor toolInfo] -> [Player][cursor no pointedCellFlag lake][ toolInfo] message It's a lake. You can build a bridge for 2 golds using the Road tool + +[Action Player][pointedCellFlag desert no building no fog2 no wall][cursor toolInfo] -> [Player][cursor no pointedCellFlag desert][ toolInfo] message It's a desert. You can't produce any food here + +[Action Player][pointedCellFlag field no building no fog2 no wall][cursor toolInfo] -> [Player][cursor no pointedCellFlag field][ toolInfo] message It's a field: a fertile ground for food production + +[Action Player][pointedCellFlag fog2][cursor toolInfo] -> [Player][cursor no pointedCellFlag fog2][ toolInfo] message You didn't discover this area yet + +[Action Player][pointedCellFlag powerSupply no fog][cursor toolInfo] -> [Player][cursor no pointedCellFlag powerSupply][ toolInfo] message It's a Power Plant. Link all your buildings to it or they will not work + +[Action Player][pointedCellFlag house no fog][cursor toolInfo] -> [Player][cursor no pointedCellFlag house][ toolInfo] message An house where your people can live + +[Action Player][pointedCellFlag factory no fog][cursor toolInfo] -> [Player][cursor no pointedCellFlag factory][ toolInfo] message A factory: it produce food on each condiguous area but not on deserts + +[Action Player][pointedCellFlag bank no fog][cursor toolInfo] -> [Player][cursor no pointedCellFlag bank][ toolInfo] message It's a bank. Each bank can store up to 3 golds + +[Action Player][pointedCellFlag road no fog no lake][cursor toolInfo] -> [Player][cursor no pointedCellFlag road][ toolInfo] message It's a road. + +[Action Player][pointedCellFlag road no fog lake][cursor toolInfo] -> [Player][cursor no pointedCellFlag road lake][ toolInfo] message It's a bridge. + +[Action Player][cursor thief]->[Player][cursor thief] message it's a thief ! +(Pay current Action) +startLoop +random [payFlag][gold]->[no payFlag][no gold] +endLoop + +(delete contextual Menu when cursor not on any tool) +[ cursor no tool][tool]->[ cursor][no tool] + +(convert buildings) +(TODO) + +(checkpoint) +(I will decide later if I make a checkpoint every mounth or every year) +([1|2|Month][3|0|Day] ->CHECKPOINT) +[3|0|Day] ->CHECKPOINT + +============== +WINCONDITIONS +============== +no population + +======= +LEVELS +======= + +(Screen template) +( +%nnnnnnnnnnnnnnnnnnnnnnn! + +<.......................> +<.......................> +<.......................> +<.......................> +<...........+...........> +<.......................> +<...........P...........> +<.......................> +<.......................> +<.......................> +<.......................> +<.......................> +<.......................> + +;vvvvvvvvvvvvvvvvvvvvvvv: +) + + +message In the years 20xx... +message After a mysterious worldwide epidemic, the human leaders leaved the Earth to seek refuge in an orbital station. +message On Earth, Humanity has almost been decimated. +message You are one of the few people immune from the Virus. +message Your mission is to found some kind of new civilization. +message Good Luck... +##################################################################################################### +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#.....................................%nnnnnnnnnnnnnnnnnnnnnnn!.....................................# +#..........................................................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#.....................................<............w..........>.....................................# +#.....................................<............z..........>.....................................# +#.....................................<...........+...........>.....................................# +#.....................................<.......................>.....................................# +#.....................................<...........P...........>.....................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#.....................................<.......................>.....................................# +#..........................................................................# +#.....................................;vvvvvvvvvvvvvvvvvvvvvvv:.....................................# +#..........................................................bbL......................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +#...................................................................................................# +##################################################################################################### +#?fgsq$$$$$$$$$$$$$$$$$$$$$$$$$##,,,,,,,,,,#'''''###############################jijijijijijijijijiji# +##################################################################################################### +#*************************########################################################################### +##################################################################################################### + +message Your city has been deserted +message Game Over + diff --git a/Clean_Up.txt b/Clean_Up.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ff62ef85aebf459f4ef9fc893dbe1fed8a02d20 --- /dev/null +++ b/Clean_Up.txt @@ -0,0 +1,494 @@ +title Clean Up +author Alex Yang +homepage www.puzzlescript.net + +color_palette whitingjp +background_color BLACK +text_color LIGHTGRAY +noaction +require_player_movement +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +LIGHTGRAY WHITE +00010 +01000 +00001 +00100 +00000 + +Trigger1 +LIGHTGRAY WHITE +00010 +01000 +00001 +00100 +00000 + +Wall +BLACK DARKGRAY +00000 +01110 +00000 +11001 +00000 + +PlayerL +DARKBROWN ORANGE BLUE BLACK BROWN +.000. +.110. +22222 +.222. +.3.3. + +PlayerR +DARKBROWN ORANGE BLUE BLACK BROWN +.000. +.011. +22222 +.222. +.3.3. + +YellowBlock +YELLOW ORANGE WHITE +02222 +10002 +10002 +10002 +11110 +BlueBlock +BLUE DARKBLUE LIGHTBLUE +02222 +10002 +10002 +10002 +11110 +RedBlock +RED DARKRED LIGHTRED +02222 +10002 +10002 +10002 +11110 +PurpleBlock +PURPLE DARKGRAY BLUE +02222 +10002 +10002 +10002 +11110 +GreenBlock +GREEN DARKGREEN LIGHTGREEN +02222 +10002 +10002 +10002 +11110 +OrangeBlock +ORANGE BROWN YELLOW +02222 +10002 +10002 +10002 +11110 +YellowTarget +YELLOW +..... +.000. +.0.0. +.000. +..... +BlueTarget +BLUE +..... +.000. +.0.0. +.000. +..... +RedTarget +RED +..... +.000. +.0.0. +.000. +..... +PurpleTarget +PURPLE +..... +.000. +.0.0. +.000. +..... +GreenTarget +GREEN +..... +.000. +.0.0. +.000. +..... +OrangeTarget +ORANGE +..... +.000. +.0.0. +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +* = Trigger1 +P = PlayerR + +A = RedBlock +B = PurpleBlock +C = BlueBlock +D = GreenBlock +E = YellowBlock +F = OrangeBlock + +0 = RedTarget +1 = PurpleTarget +2 = BlueTarget +3 = GreenTarget +4 = YellowTarget +5 = OrangeTarget + +Block = A or B or C or D or E or F +Player = PlayerL or PlayerR +Trigger = Trigger1 + +======= +SOUNDS +======= + +sfx0 27819907 (push) +sfx1 21373902 (eat) +(sfx1 74813702 (eat)) +(sfx2 43445702 (pull)) +sfx2 34274902 (pull) + +sfx10 68733508 (level) + +================ +COLLISIONLAYERS +================ + +Background +Trigger +0, 1, 2, 3, 4, 5 +Player, Wall, A, B, C, D, E, F + +====== +RULES +====== + +[ left Player ] -> [ left PlayerL ] +[ right Player ] -> [ right PlayerR ] + +[ Player Trigger1 ] -> [ Player Background ] + +( player can pull blocks out of target, as long as it is unobstructed ) +[ < Player | 0 no Block ] -> [ < Player | < A 0 ] sfx2 +[ < Player | 1 no Block ] -> [ < Player | < B 1 ] sfx2 +[ < Player | 2 no Block ] -> [ < Player | < C 2 ] sfx2 +[ < Player | 3 no Block ] -> [ < Player | < D 3 ] sfx2 +[ < Player | 4 no Block ] -> [ < Player | < E 4 ] sfx2 +[ < Player | 5 no Block ] -> [ < Player | < F 5 ] sfx2 + +( player can push blocks, even multiple blocks in a row ) +[ > Player | Block ] -> [ > Player | > Block ] sfx0 +[ > Block | Block ] -> [ > Block | > Block ] + +( target eats block ) +late [ A 0 ] -> [ 0 ] sfx1 +late [ B 1 ] -> [ 1 ] sfx1 +late [ C 2 ] -> [ 2 ] sfx1 +late [ D 3 ] -> [ 3 ] sfx1 +late [ E 4 ] -> [ 4 ] sfx1 +late [ F 5 ] -> [ 5 ] sfx1 + +============== +WINCONDITIONS +============== + +No Block + +======= +LEVELS +======= + +( +message go forth +message tread carefully +message have courage +message return not along the path, or face infinite wrath +message dance with your body, not with your mind +message the long way, it makes or breaks +message the source it blocks, quietly I mock +) + +( +############# +#...........# +#...........# +########....# +##.....##...# +#.p.0.f.#...# +#..###..#...# +#.2###..#...# +#..###..#...# +#.a.5.c.#...# +##.....##...# +########....# +############# +) +( +(basically stolen from heroes of sokobon) +########## +#....#...# +#..c.#2..# +#p.cc....# +#..c.#...# +#....#...# +########## +) + +message Level 1 of 8 + +(push the block to the target) +######### +#.......# +#.p.a.0.# +#.......# +######### + +message Level 2 of 8 + +(practice moving) +######## +#####2.# +#..#5..# +#p.##f.# +#.a##.## +#.....0# +######## + +message Level 3 of 8 +(linear path) +####### +#...5.# +###f#.# +#.5...# +#.#f### +#...5p# +###.### +###5### +####### + + +message Level 4 of 8 + +(you can pull blocks out of targets) +######## +#...c.2# +#5####.# +#.####.# +#f##...# +#.##.#.# +#p#0.a.# +######## + +( + +message Level 5 of 10 + +(avoid pulling blocks) +######### +#.......# +#.0apc2.# +######### + +message Level 6 of 10 + +(push multiple blocks) +########### +#.........# +#.p.a.a.0.# +#.........# +########### +) + +(redundant +(push multiple blocks) +######### +#.0.....# +#2##....# +#.#pcd..# +#..a....# +#..f..3## +#....5### +#....#### +######### +) + +message Level 5 of 8 + +(dodging pulls) +######## +#0.2.4.# +#p1.3f5# +######## + +message Level 6 of 8 + +(back hallway) +######### +#...f.5.# +#...###.# +#.p.###.# +#...###.# +#...a.0.# +######### + + +(tedious +(swap blocks) +######## +#......# +#p0.c..# +#......# +#####.## +#####4## +#####.## +#......# +#.2.a..# +#......# +######## +) + +(maybe something there, but not interesting enough +######## +##....p# +##a###.# +##e###.# +##a###.# +#4eaea.# +##0##### +######## +) + +(too complicated +########### +#42...##### +##....##### +##.#####.4# +##.#####..# +##.###....# +##3###....# +#.p.....### +#.a.....a0# +########### +) + +(no clear lesson +########## +##....4### +##..a.2### +##.###e### +#........# +#.....p.0# +#........# +########## +) + +message Level 7 of 8 + +(learn about blocking targets) +########## +####.....# +####.#.#2# +#0.#.#.#c# +#.pa.5...# +#..####### +########## + + +(no solution??? +(deliberately block the target) +######## +######2# +###....# +###.##p# +###.##c# +###...0# +#####..# +#...##.# +#4..e..# +######## +) + +message Level 8 of 8 +(deliberately pull a block and block a target) +####### +##...## +#0ap5.# +#.#.c.# +#...2.# +####### + +(too many moves +(must finish in dead end) +######### +#5#..3..# +#0#.df..# +#.#.fd..# +#.#..ca.# +#..p.ac.# +#.....2.# +######### +) +( +(bleh) +######### +#5..#..5# +#...c.p.# +#..###..# +##c#2#c## +#..#.#..# +#..f.f..# +#.......# +######### +) +message All cleaned up! + +(unfocused +(deliberately block the target... again?) +########## +########2# +#....p.#c# +#..c.0...# +#.....4#.# +##.##.##.# +##.e.....# +##..###### +########## +) + +(try out? +######### +#5#..3..# +#0#.fd..# +#.#.df..# +#.#..ca.# +#..p.ac.# +#.....2.# +######### +) \ No newline at end of file diff --git a/Clean_your_room.txt b/Clean_your_room.txt new file mode 100644 index 0000000000000000000000000000000000000000..454c95e8d6dc817f19b14e5c1b7c0f65c15931b0 --- /dev/null +++ b/Clean_your_room.txt @@ -0,0 +1,423 @@ +title Clean your room +author bregehr +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +darkgrey + +basketempty +white gray +.000. +01110 +10001 +10001 +.000. + +basketfull +white gray red orange lightgreen +.000. +02340 +10341 +10001 +.0224 + +dirtybasketfull +white gray #510909 #7f4d18 #4f7c1b +.000. +02340 +10341 +10001 +.0224 + +wall1 +#3a2711 #7a4f1d +11111 +11111 +11111 +11111 +00000 + +wall2 +#7a4f1d + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +laundry +Orange red lightgreen green +.0001 +00111 +00122 +01122 +33332 + +dirtylaundry +#7f4d18 #510909 #4f7c1b #19260b #2c3324 +.0044 +04411 +44122 +01144 +43442 + +washer +white #848383 black green red +00000 +11113 +12224 +12221 +11111 + +dirt +#352410 #68451d #472f13 +21001 +10022 +22201 +20121 +01200 + +mop +white gray brown +..2.. +..2.. +.111. +10101 +01010 + +rubble +black #323233 +..... +..1.. +.001. +01001 +10010 + +dumpright +#848484 #595959 +.0000 +00000 +00000 +01111 +11111 + +dumpdown +#848484 #595959 black +00000 +11111 +12221 +12221 +11111 + +dumpleft +#848484 #595959 +0000. +00000 +00000 +11110 +11111 + +dumpup +#848484 #595959 +00000 +11111 +00000 +00000 +11111 + +vacuum +white gray brown +....2 +...2. +...2. +.101. +10001 + +upvacuum +white gray brown +....2 +...2. +...2. +.101. +10001 + +leftvacuum +white gray brown +....2 +...2. +...2. +.101. +10001 + +rightvacuum +white gray brown +....2 +...2. +...2. +.101. +10001 + +downvacuum +white gray brown +....2 +...2. +...2. +.101. +10001 + +pebbles +#313438 +0..0. +..0.. +.0.00 +0.0.. +.0..0 + +crusher +gray red darkred white +11111 +10301 +11111 +22222 +22222 + + + +======= +LEGEND +======= + +. = Background +- = wall1 +# = wall2 +P = Player +* = laundry +K = dirtylaundry +O = basketempty +@ = washer +% = dirt +& = pebbles +! = pebbles and dirt +m = mop +a = dumpleft +s = dumpdown +d = dumpright +f = dumpup +J = vacuum +G = rubble +X = crusher +dump = dumpleft or dumpright or dumpup or dumpdown +basket = basketempty or basketfull or dirtybasketfull +wall = wall1 or wall2 +solid = wall or dump or basket or laundry or dirtylaundry or washer or rubble or mop +allvac = vacuum or upvacuum or downvacuum or leftvacuum or rightvacuum +movvac = upvacuum or downvacuum or leftvacuum or rightvacuum + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +dirt +pebbles +Player, Wall, laundry, dirtylaundry, basket, washer, mop, rubble, dump, allvac, crusher +====== +RULES +====== + +(basic pushing) +[ > Player | laundry ] -> [ > Player | > laundry ] +[ > Player | dirtylaundry ] -> [ > Player | > dirtylaundry ] +[ > Player | basket ] -> [ > Player | > basket ] +[ > Player | mop ] -> [ > Player | > mop] +[ > Player | rubble ] -> [ > Player | > rubble ] +[ > Player | vacuum ] -> [ > Player | > vacuum ] + +(laundry into basket) +[ > laundry | basketempty] -> [ | basketfull] + +(basket into dryer) +[ > basketfull | washer] -> [ | washer] +[ > dirtybasketfull | washer ] -> [ laundry | washer ] + +(mop) +late [mop dirt] -> [mop] + +(dirtylaundry) +[> dirtylaundry | basketempty ] -> [ | dirtybasketfull ] +late [laundry dirt] -> [dirtylaundry dirt] +late [laundry pebbles] -> [dirtylaundry pebbles] + +(rubble) +[> rubble | rubble] -> [> rubble | > rubble] +(dumps) +[> rubble | dump] -> [ | dump] + +(vacuum pebbles) +[vacuum pebbles] -> [vacuum] + +(vacuum slide) +[ UP vacuum ] -> [ UP upvacuum ] +[ DOWN vacuum ] -> [ DOWN downvacuum ] +[ LEFT vacuum ] -> [ LEFT leftvacuum ] +[ RIGHT vacuum ] -> [ RIGHT rightvacuum ] + +[ upvacuum ] -> [ Up upvacuum ]again +[ leftvacuum ] -> [ Left leftvacuum ]again +[ rightvacuum ] -> [ Right rightvacuum ]again +[ downvacuum ] -> [ Down downvacuum ]again + + +(vacuum slide with advanced pebble detection technology) +[ UP vacuum pebbles] -> [ UP upvacuum ] +[ DOWN vacuum pebbles] -> [ DOWN downvacuum ] +[ LEFT vacuum pebbles] -> [ LEFT leftvacuum ] +[ RIGHT vacuum pebbles] -> [ RIGHT rightvacuum ] + +[ upvacuum pebbles] -> [ Up upvacuum ]again +[ leftvacuum pebbles] -> [ Left leftvacuum ]again +[ rightvacuum pebbles] -> [ Right rightvacuum ]again +[ downvacuum pebbles] -> [ Down downvacuum ]again + + +(vacuum stop) +[ > movvac | solid ] -> [ > vacuum | solid ] + +(crusher) +[> basketempty | crusher | ] -> [ | crusher | rubble] + + + + + + + +============== +WINCONDITIONS +============== + +No basket +No laundry +No dirt +No dirtylaundry +No rubble +No pebbles + +======= +LEVELS +======= + + +#---##---# +#@..--...# +#.p..*o..# +#...##...# +########## + + +####### +##----# +##.p..# +#-*-o.# +#@....# +####### +------- + +#####-##### +#---#@#---# +#...-.-...# +#.o..p..*.# +#...#..#..# +----------- + +#-----# +#....@# +#.om..# +#...%.# +#p%%%*# +#.%%%.# +------- + +#------# +#......# +#.-%%%.# +#pm%%-## +#.%%%%## +#..#..## +-------- + +###---## +#--...## +#p.*%o## +#--.%.-# +#.o%%..# +#.m..@.# +#......# +-------- + +#-------#### +#.......---# +#..-..&....# +#.j.&.p.&..# +#....&.&&-.# +###........# +------------ + +#-------# +#.......# +#.p.&...# +#..j.&o.# +#..&....# +#....*.@# +--------- + +#####----# +##---....# +##%&!.mj.# +##..%%%!.# +#-..--.!.# +#..&&&...# +#p..##...# +#...##...# +---------- + +#---s-# +#...g.# +#..g..# +#pg.-.# +###...# +------- + +#-----# +#@..*.a +#p.x..# +#.oo.## +#....## +------- + +#--#### +#..s--# +#.o*.@# +#.xo..# +#...p.# +###...# +------- + + + + + + + + diff --git a/Clones.txt b/Clones.txt new file mode 100644 index 0000000000000000000000000000000000000000..49d75bdbf3aa4ba6d58e4ec2b47a44b4dbcf5342 --- /dev/null +++ b/Clones.txt @@ -0,0 +1,320 @@ +title Clones +author Jack Fritz +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +black +00000 +00000 +00000 +00000 +00000 + +Wall +yellow +00000 +00000 +00000 +00000 +00000 + + +Player +darkred white +00000 +01010 +00000 +01110 +00000 + +Crate +lightblue +00000 +0...0 +0...0 +0...0 +00000 + + + +Target +white +..... +.000. +.000. +.000. +..... + + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +C = Crate +T = Target + + + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate +Target + +====== +RULES +====== +(push) +[ > Player | Crate ] -> [ > Player | > Crate ] + +(Wall Cling) +([ Player | Wall ] -> [ > Player | ]) + +(Respawn Wall) +([ > Player | no Wall | ] -> [ > Player | | Wall ]) + +(pull) +([ < Player | Crate ] -> [ < Player | < Crate ]) + +(Three Blocks Disappear)(Add one less line for each crate. 3 crates = 2 lines | |) +(late [ Crate | Crate | Crate ] -> [ | | ]) + +============== +WINCONDITIONS +============== +All Target on Player + +======= +LEVELS +======= +message Level 1: Tethered + +wwwwwwwwwwwwwwwwwwww +w........w.........w +w........w.........w +wp....ct.wp......t.w +w........w.........w +w........w.........w +wwwwwwwwwwwwwwwwwwww + +message Level 2: Adapt + +wwwwwwwwwwwwwwwwwwww +w........w.........w +w........w.........w +wp.....t.wp......t.w +w........w.........w +w........w.........w +wwwwwwwwwwwwwwwwwwww + +message Level 3: Another? + +wwwwwwwwwwwwwwwwwwww +w........w.........w +w........w.........w +wp.....t.wp......t.w +w........w.........w +w........w.........w +wwwwwwwwwwwwwwwwwwww +w..................w +wp.............t...w +w..................w +wwwwwwwwwwwwwwwwwwww + +message Level 4: Alright you can stop + +wwwwwwwwwwwwwwwwwwww +wt.................w +wpcccccccccccccccccw +w..................w +wwwwwwwwwwwwwwwwwwww +wp.......w.........w +w........w.........w +w......t.wp......t.w +w........w.........w +w........w.........w +wwwwwwwwwwwwwwwwwwww +w..................w +wp.............t...w +w..................w +w..................w +wwwwwwwwwwwwwwwwwwww + +message Level 5: Flipped + +wwwwwwwwwwwwwwww +w.c.w.....w....w +w.c.w..t..w....w +w.c.w.....w....w +w.c.w.....w.t..w +w.c.w.....w....w +w.c.w.....w....w +w.c.w.....w....w +w.c.w.....w....w +w.c.w..p..w....w +w.c.wwwwwww....w +w.c.w.....w....w +w.c.w..t..w....w +w.c.w.....w....w +w.c.w.....w....w +w.c.w.....w....w +w.c.w.....w....w +w.c.w.....w....w +wtp.wp....w.p..w +wwwwwwwwwwwwwwww + +message Level 6: I thought I told you to stop cloning yourself + +wwwwwwwwwwwwwwwwwwww +wt.................w +wpcccccccccccccccccw +w..................w +wwwwwwwwwwwwwwwwwwww +wp.......w.........w +w........w.........w +w.......twp......t.w +w........w.........w +w........w.........w +wwwwwwwwwwwwwwwwwwww +w.........wp......tw +wp......t.w....c...w +w.........w..c.....w +w.........w....c...w +wwwwwwwwwwwwwwwwwwww +w.................tw +wcccccccccccccccccpw +w..................w +wwwwwwwwwwwwwwwwwwww + +message Level 7: It can't be stopped... + +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +w.................twt.................w +wcccccccccccccccccpwpcccccccccccccccccw +w..................w..................w +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +w.........wp......twp.......w.........w +wp......t.w....c...w........w.........w +w.........w..c.....w.......twp......t.w +w.........w....c...w........w.........w +wwwwwwwwwwwwwwwwwwww........w.........w +wp.......w.........wwwwwwwwwwwwwwwwwwww +w........w.........w.........wp......tw +w.......twp......t.wp......t.w....c...w +w........w.........w.........w..c.....w +w........w.........w.........w....c...w +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +wt.................w.................tw +wpcccccccccccccccccwcccccccccccccccccpw +w..................w..................w +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww + +message Level 8: ...it's self sustaining now + +wwwwwwwwwwwwwwwwwwww +wtp.wt...w.....w.c.w +w.c.w....w..t..w.c.w +w.c.w....w.....w.c.w +w.c.w.c.cw.....w.c.w +w.c.w....w.....w.c.w +w.c.w..c.w.....w.c.w +w.c.w....w.....w.c.w +w.c.wp...w.....w.c.w +w.c.wwwwww..p..w.c.w +w.c.w....wwwwwww.c.w +w.c.w.t..w..t..w.c.w +w.c.w....w.....w.c.w +w.c.w....w.....w.c.w +w.c.w....w.....w.c.w +w.c.w....w.....w.c.w +w.c.w....w.....w.c.w +w.c.w....w.....w.c.w +w.c.w.p..wp....wtp.w +wwwwwwwwwwwwwwwwwwww +w.c.w.....wt...wtp.w +w.c.w..t..w....w.c.w +w.c.w.....w....w.c.w +w.c.w.....w.c.cw.c.w +w.c.w.....w....w.c.w +w.c.w.....w..c.w.c.w +w.c.w.....w....w.c.w +w.c.w.....wp...w.c.w +w.c.w..p..wwwwww.c.w +w.c.wwwwwww....w.c.w +w.c.w..t..w.t..w.c.w +w.c.w.....w....w.c.w +w.c.w.....w....w.c.w +w.c.w.....w....w.c.w +w.c.w.....w....w.c.w +w.c.w.....w....w.c.w +w.c.w.....w....w.c.w +wtp.wp....w.p..w.c.w +wwwwwwwwwwwwwwwwwwww + +message Level 9: PULL THE PLUG!!!... I MEAN PUSH THE PLUG!!! + +...................................wwwwwwwwwwwwwwwwwwwwwwwwww..... +...................................w....w....w....w....w....w..... +...................................w...tw...tw...tw...tw...tw..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w....w....w....w....w....w..... +...................................w.p..w.p..w.p..w.p..w.p..w..... +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +w....w....w....w....w....w....w....w....w....w....w....w....w....w +wp..twpct.wp..twpct.wp..twpct.wp..twpct.wp..twpct.wp..twpct.wp..tw +w....w....w....w....w....w....w....w....w....w....w....w....w....w +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +.....w....w....w....w....w....w................................... +.....w...tw...tw...tw...tw...tw................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w....w....w....w....w....w................................... +.....w.p..w.p..w.p..w.p..w.p..w................................... +.....wwwwwwwwwwwwwwwwwwwwwwwwww................................... + +message Level 10: Is it over? + +wwwwwwwwwwwwwwwwwwww +wp................tw +wwwwwwwwwwwwwwwwwwww + +message The End + + + + + + diff --git a/Closure_Demake.txt b/Closure_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc67a54db5ce21eb1273e5975114d6a0e069c95d --- /dev/null +++ b/Closure_Demake.txt @@ -0,0 +1,513 @@ +title Closure Demake +author Tyler Glaiel +homepage www.closuregame.com +run_rules_on_level_start + +youtube bWJPOLN2Awc + +======== +OBJECTS +======== + +BackgroundB +#111111 + +Wall +white +..... +..... +..... +..... +..... + +WallObjects +white +..... +..... +..... +..... +..... + +Kill +black + + + +Player +White Black +.0.0. +.000. +.010. +00000 +0.0.0 + + +Crate +white gray LightGray +11111 +12001 +10201 +10021 +11111 + +FakeCrate +black +..... +..... +..... +..... +..... + + + + +PlayerMoved +White Black +.0.0. +.000. +.010. +00000 +0.0.0 + +WinPlayer +White Black +.0.0. +00000 +.010. +00000 +0.0.0 + + +FakeWall +white + + + +LightSource +black +..... +..... +..... +..... +..... + +LightFull +black +..... +..... +..... +..... +..... +( +LightHalf +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +LightQuarter +black +000.0 +.0000 +00.00 +0000. +0.000 +) + +LightHalf +black +...0. +0.... +..0.. +....0 +.0... + +LightQuarter +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +LightNone +black +00000 +00000 +00000 +00000 +00000 + + + + +OrbFree +white white DarkGray +..... +..... +.212. +.111. +.212. + + +OrbHeld +white white DarkGray +..... +.212. +.111. +.212. +..... + + +KeyFree +LightGray LightGray DarkGray +..... +..... +20... +11111 +20.21 + + +KeyHeld +LightGray LightGray DarkGray +..... +20... +11111 +20.21 +..... + + + + +Door1 +lightgray black #111111 +22222 +22222 +22200 +22201 +22201 + +Door2 +lightgray black #111111 +22222 +22222 +00000 +11111 +11111 + +Door3 +lightgray black #111111 +22222 +22222 +00222 +10222 +10222 + +Door4 +lightgray black #111111 +22201 +22201 +22201 +22201 +22201 + + +Door5 +lightgray black #111111 +11111 +11110 +11111 +11111 +11111 + +Door6 +lightgray black #111111 +10222 +10222 +10222 +10222 +10222 + + +LockedDoor +black LightGray DarkGray #111111 +01110 +10001 +11211 +11211 +11111 + + +Ladder +LightGray DarkGray +.010. +.000. +.010. +.000. +.0.0. + + + +======= +LEGEND +======= + +Background = BackgroundB or FakeWall or Door1 or Door2 or Door3 or Door4 or Door5 or Door6 or LockedDoor or Kill or Ladder + +. = BackgroundB +# = FakeWall and Wall and WallObjects +- = Kill +P = Player +O = OrbFree +K = KeyFree +C = FakeCrate and Crate and WallObjects +N = Ladder + +AnyPlayer = PlayerMoved or Player + +Light = LightFull or LightHalf or LightSource or LightQuarter + +Light1 = LightFull or LightSource +Light2 = Light1 or LightHalf +Light3 = Light2 or LightQuarter + + +Orb = OrbFree or OrbHeld + +Object = OrbFree or KeyFree +HeldObject = OrbHeld or KeyHeld + + +Door = Door5 + +1 = Door1 +2 = Door2 +3 = Door3 +4 = Door4 +5 = Door5 +6 = Door6 + +L = LockedDoor + + +PushBox = FakeCrate + +======= +SOUNDS +======= + +SFX0 58074303 (unlock) +SFX1 41836303 (win) + +Player Move Up 6343505 +Player Move Down 59268304 +Player Move Horizontal 28923104 + +Object Move Down 73389904 + +FakeCrate Move 3842707 + +================ +COLLISIONLAYERS +================ + +Background + +(FakeWall, Door1, Door2, Door3, Door4, Door5, Door6, LockedDoor, Kill) + + + +Light, LightNone, LightQuarter + +Player, PlayerMoved, Wall, WinPlayer, FakeCrate + +Object, WallObjects + +HeldObject, Crate + +====== +RULES +====== + + + +([ > Player | Crate ] -> [ > Player | > Crate ]) + +(move held object with player) +late [HeldObject][Player no HeldObject] -> [][Player HeldObject] + +(lighting) +late [no Light] -> [LightNone] +late [Light] -> [LightNone] +late [Orb no LightSource] -> [Orb LightSource] +late [LightSource | no Light1] -> [LightSource | LightFull] +late [LightFull | no Light2] -> [LightFull | LightHalf] +late [LightHalf | no Light3] -> [LightHalf | LightQuarter] + + + +(move fake walls to collision layer) + +late [Wall] -> [no Wall] +late [FakeWall Light no Wall] -> [FakeWall Light Wall] + +late [WallObjects] -> [no WallObjects] +late [Wall no WallObjects] -> [Wall WallObjects] + +late [FakeCrate no WallObjects] -> [FakeCrate WallObjects] + +late [Crate] -> [no Crate] +late [FakeCrate no Crate] -> [FakeCrate Crate] + + + +(crate moving) +horizontal [> Player | PushBox] -> [> Player | > PushBox] +horizontal [> PushBox | PushBox] -> [> PushBox | > PushBox] +horizontal [> PushBox | Object] -> [> PushBox | > Object] +horizontal [> Object | Object] -> [> Object | > Object] +down [PushBox | no Wall no PushBox] -> [down PushBox | no Wall no PushBox] again + +down [down PushBox | Object] -> [ | PushBox] again + +down [Object | perpendicular PushBox] -> [perpendicular Object | perpendicular PushBox] + +(basic platforming) +horizontal [> Player | no Wall] -> [> PlayerMoved| no Wall] again +down [Player no Ladder | no Wall no Crate] -> [down Player no Ladder| no Wall no Crate] again + +down [Player Ladder no Light | no Wall no Crate] -> [down Player Ladder | no Wall no Crate] again + +down [PlayerMoved | no Wall] -> [Player | no Wall] again +[PlayerMoved]->[Player] +[action Player OrbFree no HeldObject] -> [Player OrbHeld] +[action Player OrbHeld no Object] -> [Player OrbFree] + +[action Player KeyFree no HeldObject] -> [Player KeyHeld] +[action Player KeyHeld no Object] -> [Player KeyFree] + + +[up Player Door] -> [WinPlayer Door] win SFX1 + + +(gravity on free objects) +down [Object | no WallObjects] -> [down Object | no WallObjects] again + +(kill things that fall off the screen) +[Kill Player] -> [Kill no Player] +[Kill Object] -> [Kill no Object] +[Kill HeldObject] -> [Kill no HeldObject] +[Kill PushBox] -> [Kill no PushBox] + +(key-door check) +[KeyHeld LockedDoor] -> [no KeyHeld Door] SFX0 + + + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + + +.............. +.............. +.............. +.............. +.............. +.............. +.............. +.............. +...........123 +p.o........456 +############## +-------------- + + +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#........ +.............#.....123 +..po.........#..o..456 +###################### +---------------------- + + +...........##.......... +...........##.......... +...........##.......... +...........##.......... +...........##.......... +...........##.......... +...........##.......... +...........##.......... +...........##.......... +123........##.......... +4L6po......##..o.k..... +####################### +....................... +----------------------- + +....................... +....................... +....................... +....................... +....................... +....................123 +....................4L6 +............k.....##### +............c.o...##### +..........############# +..po.c....############# +####################### +####################### +----------------------- + + +....................... +....................... +....................... +....................... +....................... +....................... +....................... +....................... +...............123..... +.opk.c.o.......4L6..... +##########.############ +##########.############ +####################### +----------------------- + +....................... +....................... +....................... +...pocc................ +#N##########........... +#N##########........... +#N##########........123 +#N##########........456 +#N##########........### +#N..o.......o.......### +###################.### +####################### +####################### +----------------------- + +message You Win! +message Check Out Closure at closuregame.com diff --git a/Club_Penguin.txt b/Club_Penguin.txt new file mode 100644 index 0000000000000000000000000000000000000000..acaab4aeb900a5743d3fe86dc5bcd6474b7a845b --- /dev/null +++ b/Club_Penguin.txt @@ -0,0 +1,435 @@ +(Play this game by pasting the script in http://www.puzzlescript.net/editor.html) + +title Club Penguin +author m0namon +homepage m0na.net + +======== +OBJECTS +======== + + +(======= BACKGROUND OBJECTS =======) + +Wall + #80adff #4f8eff +00010 +11111 +01000 +11111 +00010 + +tree +green +..... +..... +...0. +...0. +..... + + +(Background text) +c +#f0fcff +..... +..00. +.0... +..00. +..... + + +o +#f0fcff +..... +..0.. +.0.0. +..0.. +..... + +u +#f0fcff +..... +.0.0. +.0.0. +..00. +..... + +i +#f0fcff +..0.. +..... +..0.. +..0.. +..... + +n +#f0fcff +..... +.00.. +.0.0. +.0.0. +..... + +d +#f0fcff +..... +...0. +..00. +.0.0. +..00. + +t +#f0fcff +..... +..0.. +.000. +..0.. +...0. + +r +#f0fcff +..00. +..0.. +..0.. +..... +..... + +e +#f0fcff +..0.. +.0.0. +.000. +.0... +..0.. + +x +#f0fcff +..... +.0.0. +..0.. +.0.0. +..... + +a +#f0fcff +..0.. +...0. +..00. +.0.0. +.000. + +s +#f0fcff +..... +..0.. +.0... +..0.. +.0... + +m +#f0fcff +..... +00.0. +0.0.0 +0.0.0 +..... + + +(Background colors) +(Default background) +Background +#e2f9ff +00000 +00000 +00000 +00000 +00000 + +(Slightly melted ice) +melty + #bcfaff +00000 +00000 +00000 +00000 +00000 + + +(======= TIMER OBJECTS =======) +clock +yellow white +..... +.000. +.000. +.000. +..... + +darksky +blue +00000 +00000 +00000 +00000 +00000 + +(State object to indicate when the timer has run out) +end +blue +..... +..... +..... +..... +..... + +(======= PLAYER CURSOR OBJECTS =======) +Select +white +00000 +0...0 +0...0 +0...0 +00000 + +Active +white +..... +0..0. +..... +..... +..... + +(Invisible state object to trigger message on first move of penguin) +firstmove +black +..... +..... +..... +..... +..... + +(unplayable object that replaces player cursor when the game ends, either from winning or failure) +stop +blue +..... +..... +..... +..... +..... + +(state object that is created by player object to determine timer movement) +shadow +black +..... +..... +..... +..... +..... + +(======= WALL OBJECTS =======) +Hor + #002c7a +..... +..... +..... +..... +00000 + +RightVer + #002c7a +....0 +....0 +....0 +....0 +....0 + +(======= PENGUINS =======) + +bhome + #8bb7ff black +00000 +00000 +00000 +00000 +00000 + +ghome + #2dd690 black +00000 +00000 +00000 +00000 +00000 + +yhome + #ffef93 black +00000 +00000 +00000 +00000 +00000 + + +rhome + #e15e5e black +00000 +00000 +00000 +00000 +00000 + +bpen +blue blue orange +.00.. +1221. +0000. +0000. +..... + +gpen + #009370 #009370 orange +.00.. +1221. +0000. +0000. +..... + +rpen +red red orange +.00.. +1221. +0000. +0000. +..... + +ypen + #ffcd39 #ffcd39 orange +.00.. +1221. +0000. +0000. +..... + + +======= +LEGEND +======= +. = Background +# = Wall +P = Select +_ = Hor +! = RightVer ++ = Clock and darksky +? = end and darksky +' = tree + +B = bpen and firstmove +G = gpen and firstmove +Y = ypen and firstmove + +q = bhome and Hor +w = ghome and Hor and Rightver +% = yhome and Hor and Rightver and rpen and firstmove +$ = rhome and Hor + +home = bhome or ghome or yhome or rhome + +Penguin = bpen or gpen or rpen or ypen +Obs = Wall or Penguin +Player = Active or Select + +, = darksky +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +darksky +end +shadow, stop +melty +home, c, o, u, i, n, d, t, r, e, a, x, s, m +tree +Hor +Rightver +Penguin +firstmove +Player, wall +clock + +====== +RULES +====== + +(==== MOVEMENT) +(Movement creates shadows & melty ice. Penguins stop at walls or other penguins.) +DOWN [ DOWN Active Penguin No Hor | No Obs] -> [ Melty shadow | DOWN Active Penguin] again +[ DOWN Active Penguin | Obs ] -> [ Active Penguin Melty | Obs] +[ DOWN Active Penguin Hor ] -> [ Active Penguin Melty Hor ] + +RIGHT [ RIGHT Active Penguin No RightVer | No Obs ] -> [ Melty shadow | RIGHT Active Penguin ] again +[ RIGHT Active Penguin RightVer ] -> [ Active Penguin RightVer Melty ] +[ RIGHT Active Penguin | Obs ] -> [ Active Penguin Melty | Obs] + +UP [ UP Active Penguin | No Hor No Obs ] -> [Melty shadow | UP Active Penguin ] again +[ UP Active Penguin | Hor ] -> [ Melty Active Penguin | Hor ] +[ UP Active Penguin | Obs ] -> [ Active Penguin Melty | Obs] + + +LEFT [ LEFT Active Penguin | No RightVer No Obs] -> [Melty shadow| LEFT Active Penguin ] again +[ LEFT Active Penguin | RightVer ] -> [ Melty Active Penguin | RightVer ] +[ LEFT Active Penguin | Obs ] -> [ Active Penguin Melty | Obs] + + +(==== CHARACTER SELECTION) +(First move selection causes penguin speech) +[ Action Select bpen firstmove ] -> [ Active bpen ] Message Blue penguin says "Nice to meet you, h-h-hon". +[ Action Select rpen firstmove ] -> [ Active rpen ] Message Red penguin says "It's getting dark, brrrrrrrrr.". +[ Action Select ypen firstmove ] -> [ Active ypen ] Message Yellow penguin says "How are you, b-b-baby." +[ Action Select gpen firstmove ] -> [ Active gpen ] Message Green penguin says "Thanks for helping, human." + +(Toggling action & select) +[ Action Select Penguin no firstmove ] -> [ Active Penguin ] +[ Action Active ] -> [ Select ] + +(==== TIMER) +(Move clock if there are any shadows on the board after this tick, then delete shadows) +random [shadow] [clock] -> [] [DOWN clock] +late [shadow] -> [] + +(==== GAME STATE) +(Failure condition) +[clock end] [Player] -> [clock end] [stop] Message Oh no! The sun has set and time has run out. Try again? (r to restart, z to undo) + +(Win condition) +[rpen rhome] [bpen bhome] [ypen yhome] [gpen ghome] [end] [Player] -> [rpen rhome] [bpen bhome] [ypen yhome] [gpen ghome] [] [stop] Message Woah you did it! Take a closer look at the board. + +============== +WINCONDITIONS +============== + +(No "official" win conditions-- want players to be able to look at the board after winning) + +======= +LEVELS +======= + +MESSAGE Help these penguins get home before the sun sets. + +#########+# +#########,# +#c'.$..o#,# +#uw.in''#,# +#'n.d'tt#,# +#re.x!q'#,# +#e.'neas#,# +#Gm.Y%.b#,# +#P'e'.s.#,# +#########,# +#########,# +#########?# + + diff --git a/Coin_Counter.txt b/Coin_Counter.txt new file mode 100644 index 0000000000000000000000000000000000000000..c25a33b46b84cfcd52768ec3c19a57382e515f06 --- /dev/null +++ b/Coin_Counter.txt @@ -0,0 +1,464 @@ +title Coin Counter + +verbose_logging +run_rules_on_level_start +======== +OBJECTS +======== + +Background +lightblue + +wall +darkbrown + +t +transparent + +tl +transparent + +tr +transparent + +m +transparent + +bl +transparent + +br +transparent + +b +transparent + +corner +transparent + +on +blue + +off +darkbrown + +one 1 +transparent + +two 2 +transparent + +three 3 +transparent + +four 4 +transparent + +five 5 +transparent + +six 6 +transparent + +seven 7 +transparent + +eight 8 +transparent + +nine 9 +transparent + +zero 0 +transparent + +player +green + +coin +#ff0 +..... +.000. +.0.0. +.000. +..... + +ending +transparent + +tens +transparent + +carry +transparent + +fiver +#ff0 +..0.. +.000. +00.00 +.000. +..0.. + +star +#ff0 yellow orange +0.0.0 +.121. +02.20 +.121. +0.0.0 + +hund +transparent + +won +transparent + +last +transparent + +fakecoin +#ff0 +..... +.000. +.0.0. +.000. +..... +======= +LEGEND +======= + +c = corner +l = tl +r = tr +w = bl +e = br +seg = t or l or r or m or w or e or b +num = zero or one or two or three or four or five or six or seven or eight or nine +p = player +k = coin +. = background +x = wall + +! = t and coin +@ = l and coin +# = r and coin +$ = m and coin +% = w and coin +^ = e and coin +& = b and coin +* = c and coin + +{ = t and fiver +} = l and fiver +; = r and fiver +: = m and fiver +' = w and fiver +" = e and fiver +, = b and fiver +/ = c and fiver + +f = fiver + +? = tens and wall + +- = fakecoin + +j = star +` = hund +z = ending +~ = last +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +seg +corner +num +on +off +coin, fiver +star +player, wall +ending +tens +carry +won +hund +last +fakecoin +====== +RULES +====== + +[last][ action player ]-> win +[last ][moving player] -> win +up [tens|no tens] -> [tens | tens] +down [tens|no tens] -> [tens | tens] + +[> player | off] -> [stationary player | off] +late [player off] -> [off] + +late [player coin] -> again +late [player fiver] -> again +late [player star] -> again + +[player coin][zero no tens] -> [player][one] +[player coin][one no tens] -> [player][two] +[player coin][two no tens] -> [player][three] +[player coin][three no tens] -> [player][four] +[player coin][four no tens] -> [player][five] +[player coin][five no tens] -> [player][six] +[player coin][six no tens] -> [player][seven] +[player coin][seven no tens] -> [player][eight] +[player coin][eight no tens] -> [player][nine] +[player coin][nine no tens] -> [player][zero carry] + +[player fiver][zero no tens] -> [player][five] +[player fiver][one no tens] -> [player][six] +[player fiver][two no tens] -> [player][seven] +[player fiver][three no tens] -> [player][eight] +[player fiver][four no tens] -> [player][nine] +[player fiver][five no tens] -> [player][zero carry] +[player fiver][six no tens] -> [player][one carry] +[player fiver][seven no tens] -> [player][two carry] +[player fiver][eight no tens] -> [player][three carry] +[player fiver][nine no tens] -> [player][four carry] + +[carry no tens][zero tens] -> [][one tens] +[carry no tens ][one tens] -> [][two tens] +[carry no tens ][two tens] -> [][three tens] +[carry no tens ][three tens] -> [][four tens] +[carry no tens ][four tens] -> [][five tens] +[carry no tens ][five tens] -> [][six tens] +[carry no tens ][six tens] -> [][seven tens] +[carry no tens ][seven tens] -> [][eight tens] +[carry no tens ][eight tens] -> [][nine tens] +[carry no tens ][nine tens] -> [][zero tens carry] + + + +[hund] -> [hund off] + +[tens carry][hund off] -> [tens carry][hund on] +[player won] -> win + +[star player][tens carry] -> [player won][tens no carry] again + +[carry no tens] -> [] +[seg no on] -> [seg on] +[seg off] -> [seg] + +[m no tens][zero no tens] -> [m off][zero] +[l no tens][one no tens] -> [l off][one] +[w no tens][one no tens] -> [w off][one] +[m no tens][one no tens] -> [m off][one] +[t no tens][one no tens] -> [t off][one] +[b no tens][one no tens] -> [b off][one] +[l no tens][two no tens] -> [l off][two] +[e no tens][two no tens] -> [e off][two] +[l no tens][three no tens] -> [l off][three] +[w no tens][three no tens] -> [w off][three] +[b no tens][four no tens] -> [b off][four] +[w no tens][four no tens] -> [w off][four] +[t no tens][four no tens] -> [t off][four] +[r no tens][five no tens] -> [r off][five] +[w no tens][five no tens] -> [w off][five] +[r no tens][six no tens] -> [r off][six] +[l no tens][seven no tens] -> [l off][seven] +[w no tens][seven no tens] -> [w off][seven] +[m no tens][seven no tens] -> [m off][seven] +[b no tens][seven no tens] -> [b off][seven] +[w no tens][nine no tens] -> [w off][nine] + +[seg tens][zero tens] -> [seg off tens][zero tens] +[l tens][one tens] -> [l off tens][one tens] +[w tens][one tens] -> [w off tens][one tens] +[m tens][one tens] -> [m off tens][one tens] +[t tens][one tens] -> [t off tens][one tens] +[b tens][one tens] -> [b off tens][one tens] +[l tens][two tens] -> [l off tens][two tens] +[e tens][two tens] -> [e off tens][two tens] +[l tens][three tens] -> [l off tens][three tens] +[w tens][three tens] -> [w off tens][three tens] +[b tens][four tens] -> [b off tens][four tens] +[w tens][four tens] -> [w off tens][four tens] +[t tens][four tens] -> [t off tens][four tens] +[r tens][five tens] -> [r off tens][five tens] +[w tens][five tens] -> [w off tens][five tens] +[r tens][six tens] -> [r off tens][six tens] +[l tens][seven tens] -> [l off tens][seven tens] +[w tens][seven tens] -> [w off tens][seven tens] +[m tens][seven tens] -> [m off tens][seven tens] +[b tens][seven tens] -> [b off tens][seven tens] +[w tens][nine tens] -> [w off tens][nine tens] + + [hund on][seg off] -> [hund on][seg on] + [hund on][m on] -> [hund on][m off] + +[on off] -> [off] + +[corner no off] -> [corner off] +[corner on] -> [corner] + +[corner off|seg on] -> [corner on| seg on] + + + + + + + +============== +WINCONDITIONS +============== +no coin +no fiver +all ending on player +======= +LEVELS +======= + + + + + + +x-xxxxxxxxx +xxxctcxctcx +xxxlxrxlxrx +xxxcmcxcmcx +xxxwxexwxex +xxxcbcxcbcx +xjx???xxxxx +xxxxxxxxxxx +xp0k0.k..kz +xxxxxxxxxxx + +xxxxxxxxxxxxxxx +xxxxxxxctc....z +xxxxxxxlxrxxxxx +xxxxxxxcmcxxxxx +xxxxxxxwxexxxxx +p.3k.k.cbcxxxxx +xxxxxxxxxxxxxxx + +xxxxxxzx +x?xxxx.x +x......x +x.xxxxxx +xckctckx +xrxlxrxx +xcxc$cxx +xexwxexx +xckcbckx +xxxxxx.x +p05....x +xxxxxxxx + + +x?xxxx?zx +xxxxxxx0x +xcx*!*x.x +xrxlxrx.x +xcx*$*x.x +xexwxex.x +xcx*&*1px +xxxxxxx.x + +xx???xxxx?x +z.ctc.c!c.x +x.lxrx@x#.x +x.cmcxc$c.x +x9wxexwx^1x +x.cbc.cbc.x +xxxxxxxxxpx + +x????xxxxxx +z.ctcfctc.p +x.lxrxlx#.x +x.cmcxcm*.x +x2wxexwx^4x +x.cbcfcbc.x +xxxxxxxxxxx + +x????xxxxx +xctc3ctcxx +x@xrx}xrxx +xc$cxc:c7p +xwx^xwx".x +xc&cxc,c.x +xxxxxxxxzx + +x????xxxpx +xctc6ctc.x +x}x;x@x#.x +xcmcxc$c1x +x'x"xwx^.x +xc,c.c&c.x +xxxxxxxxzx + +xx???xxxxpx +x..k91.k..x +x.ctcxctc.x +xklxrxlxrkx +x.cmcxcmc.x +xkwxexwxekx +x.cbcxcbc.x +x..k...k..x +xzxxxxxxxxx + + + +xpxxxxxxxxx +xkxxxxxxxxx +x`xctcxctcx +x`xlxrxlxrx +x`xcmcxcmcx +x`xwxexwxex +x`xcbcxcbcx +xjx???xxxxx +xxxxxxxxxxx +x.9.9.....z +xxxxxxxxxxx + +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxx???.ctcxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xlxrxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xcmc..z.xxx.ctc..z.xxx.ctc.x +xxx???xwxe.xx.xxxxlxr.xx.xxxxlxr.x +xxx???xcbc.xx.xxxxcmc.xx.xxxxcmc.x +xxx???xxxxzxx.xxxxwxe.xx.xxxxwxe.x +xxx???xxxx.xx.xxx.cbc.xx.xxx.cbc.x +xxxctc.ctc.xxxxxxxxxxzxxxxxxxxxx.x +xxxl?rxlxr.xxxxxxxxxxxxxxxxxxxxxzx +xxxcmcxcmc.xxxxxxxxxxxxxxxxxxxxx.x +xxxw?exwxe.xxxxxx.....xxxxxxctcx.x +xxxcbc.cbc.xxxx..xxxxx..xxxxlxrx.x +xxx???xxxxzxxx.xxxxxxxxx.xxxcmcx.x +xxx???xxxx.xxx.xx.xxx.xx.xxxwxex.x +x..........xx.xxx.xxx.xxx.xxcbc..x +x.xxx?xctc.xx.xxx.x.x.xxx.xxxxxx.x +x.x?x?xlxr.xx.xxxxx~xxxxx.xxxxxxzx +x.xxx?xcmc.xx.xx..xxx..xx.xxxxxx.x +x.x?x?xwxe.xx.xx.......xx.x......x +x.xxx?xcbc.xx..xx.....xx.xx.xxxxxx +x..........xxx.xxx...xxx.xxx.ctc.x +xzx???xxxxxxxxx..xxxxx..xxxxxlxrxx +x.x???xxxxxxxxxxx.....xxxxxxxcmcxx +xxxctcxctcxxxxxxxxxxxxxxxxxxxwxexx +xxxl?rxlxrxxxxxxxxxxxxxxxxxx.cbc.x +xxxcmcxcmcxxxxxxxxxxxxxxxxxxxxxx.x +xxxw?exwxexxxxxxxxctc....z.......x +xxxcbcxcbcxxxxxxxxlxrxxxxxxxxxxxxx +xpx???xxxxxxxxxxxxcmcxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxwxexxxxxxxxxxxxx +0...0.....z.......cbcxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx + diff --git a/Coin_Dropper.txt b/Coin_Dropper.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ed6750d13a46bdb8852065177f5829f5a8afc8d --- /dev/null +++ b/Coin_Dropper.txt @@ -0,0 +1,488 @@ +Title Coin Dropper +Author Loneship Games +run_rules_on_level_start +again_interval 0.1 +(gist 3845c2a534e0c860dde2) +======== +OBJECTS +======== +background +darkblue +box +brown yellow +00000 +01110 +00000 +01110 +00000 +block +lightgrey grey white +22200 +00001 +20000 +00001 +01111 +coin +yellow #f3c503 #e3ab03 +.000. +02220 +01120 +01110 +.000. +goal +green lightgreen +00000 +01110 +01010 +01110 +00000 +side +blue +player +lightgrey +..0.. +..0.. +00000 +..0.. +..0.. +catch +red brown black white +.000. +0111. +.222. +.333. +.2.2. +lock +orange red +..... +0...0 +10.01 +0...0 +..... + +balloon +red pink white +(.011. +.011. +.000. +..0.. +..2..) +.000. +00110 +00110 +00000 +.000. + string +white red +..1.. +...0. +..0.. +.0... +..0.. + +rightarrow +white +..0.. +..00. +00000 +..00. +..0.. + +leftarrow +white +..0.. +.00.. +00000 +.00.. +..0.. + +ex +red blue +01110 +10101 +11011 +10101 +01110 + +north +transparent +======= +LEGEND +======= +. = background +# = block +0 = coin +o = box +- = goal +[ = side +U = lock ++ = player and side +c = catch +b = lock and coin +* = balloon + +moveable = block or coin or box or catch or lock or balloon +solid = block or coin or side or box or catch or goal or balloon +falling = coin or box or catch +======= +SOUNDS +======= +startlevel 7725909 +startgame 62780908 +sfx0 38506500 +sfx1 9003507 +sfx2 17659502 +sfx3 24193704 +sfx4 61647502 +sfx5 79498502 +(54372105) +================ +COLLISIONLAYERS +================ +background +string +coin,block,goal,box,balloon +catch +side +player, north +lock, leftarrow, rightarrow, ex +====== +RULES +====== +[leftarrow] -> [ ] +[rightarrow] -> [ ] +[ex] -> [ ] +[string] -> [] + +late [player|...|coin lock] -> [player ex|...|coin lock] +late right [player|...|coin no lock] -> [player rightarrow|...|coin no lock] +late left [player|...|coin no lock] -> [player leftarrow |...|coin no lock] + +[> player|goal] -> [player|goal] + +horizontal [moving player] [coin catch] -> [player] [coin catch] + +horizontal [> player|...|coin no catch no lock] -> [player|...|> coin] sfx1 again + +horizontal [> player|...|coin lock] -> [player|...|coin lock] sfx3 again + +down [falling|no solid] -> [down falling| ] again +up [balloon|no solid] -> [up balloon| ] again + +horizontal [left coin|...|moveable] -> [left coin|...|left moveable] again +horizontal [right coin|...|moveable] -> [right coin|...|right moveable] again + +right [side|left moveable|...|side] -> [side| |...|left moveable side] again +right [side|...|right moveable|side] -> [right moveable side|...| |side] again + +[down coin catch] -> [coin catch] +down [coin|catch] -> [|coin catch] sfx5 again +down [coin no catch|goal] -> [ |goal] sfx0 again + +down [> box|no solid|catch no coin] -> [> box| | ] sfx2 + +[horizontal player] -> [player] + +up [falling north] -> [up falling north] +up [north balloon] -> [up balloon] +[north] -> [ ] +late up [balloon|falling|no solid] -> [north balloon|north falling| ] again + +late down [balloon|no string] -> [balloon|string] +============== +WINCONDITIONS +============== +no coin +======= +LEVELS +======= +[............0....[ +[.......0.........[ +[.0...............[ +[..............0..[ +[........0........[ +[..0..............[ ++...........0.....+ +[......0..........[ +[...............0.[ +[...0.............[ +[............0....[ +[.................[ +[-----------------[ + +[......[ ++.#0..#+ +[.####.[ +[##..##[ +[###..#[ +[#.####[ +[------[ + ++##0#0#+ +[#.####[ +[.###..[ +[#..###[ +[####.#[ +[......[ +[------[ + + ++#0#o#0+ +[.#.#.#[ +[###.##[ +[#.####[ +[###.##[ +[------[ + ++......+ +[...0..[ +[o####.[ +[###o.#[ +[##.###[ +[....##[ +[.o..##[ +[##.o##[ +[####.#[ +[------[ + +[####0#[ ++0#####+ +[#o.o#0[ +[##.###[ +[#...##[ +[##.###[ +[##.###[ +[####.#[ +-------- + +[#0####[ +[####o#[ +[####o0[ +[###.##[ ++#0.###+ +[#####.[ +[......[ +[------[ + +[......[ +[..o...[ +[..o...[ +[..o0..[ ++..0o..+ +[..o0..[ +[..o0.o[ +[..oo.o[ +[.ooooo[ +[.ooooo[ +[------[ + +Message Coin locks restrict a single coin. + +[......[ +[......[ ++...0..+ +[..b##.[ +[.##b..[ +[uu###.[ +[##...#[ +[......[ +[......[ +-------- + ++0.0.0.+ +[#.#.##[ +[##..##[ +[.##u#.[ +[.#.#..[ +[..#.#.[ +[##.#.#[ +[------[ + +[.0....[ +[.###..[ ++......+ +[....0.[ +[...##.[ +[.....#[ +[...0..[ +[...u..[ +[...#..[ +[.#....[ +-------- + +Message Don't let bandits take your coins! + ++......+ +[0.....[ +[##.###[ +[##.###[ +[##.###[ +[##cc##[ +[.###.0[ +[#..#o#[ +[#.####[ +[......[ +[------[ + +[......[ +[...o..[ +[...0..[ +[..##..[ ++...0..+ +[.cc#c.[ +[.##.#.[ +[......[ +[------[ + +[......[ +[...0..[ +[###o##[ +[####.0[ +[c###c#[ ++o#0.##+ +[####.#[ +[.0..#.[ +[##.###[ +-------- + ++.0..0.+ +[##..##[ +[....o.[ +[o####.[ +[##....[ +[##.###[ +[.#.#..[ +[.#.#..[ +[c#.#c.[ +[##c##.[ +[..#...[ +[.....#[ +-------- + +Message Balloons can lift a single object. + +[......[ +[......[ ++......+ +[.##0#.[ +[###o##[ +[...*..[ +[......[ +[......[ +[......[ +-------- + +[......[ +[......[ +[##0#.#[ +[##o###[ ++##0#*#+ +[##*###[ +[......[ +[......[ +[------[ + +Message Balloons are very uplifting. + +[...u..[ +[.0####[ +[#0####[ +[###*##[ +[###.##[ +[###.##[ ++...0..+ +[...0..[ +[...*..[ +[......[ +-------- + +[......[ +[.c.c..[ +[##.###[ +[.0....[ +[##.###[ ++....0.+ +[#.####[ +[##*###[ +[......[ +-------- + + +Message Balloons are full of helium, and puns! + +[######[ +[......[ ++....0.+ +[#.####[ +[..0.o.[ +[#.####[ +[*...##[ +[##c###[ +[..c...[ +[..#...[ +-------- + +[......[ +[......[ +[.....0[ +[.....#[ ++.b.0..+ +[.bc#..[ +[#*#...[ +[....#.[ +[......[ +[....#.[ +-------- + +(--v NEW LEVELS v--) + +[#.....[ +[......[ +[.....#[ +[..o0o.[ ++..###.+ +[......[ +[..b..#[ +[..#...[ +[......[ +[#.....[ +[*#...#[ +-------- + +[..b...[ +[..#...[ +[......[ +[..00..[ ++#.####+ +[.c.c0.[ +[###*##[ +[......[ +[......[ +[......[ +[......[ +-------- +( +[......[ +[......[ +[......[ +[##0###[ +[#.##o#[ ++.#0###+ +[#*##*#[ +[......[ +[......[ +[......[ +[......[ +--------) + +[uuuuuu[ +[......[ ++.....#+ +[.###0.[ +[#0.##.[ +[c*c##.[ +[#.#...[ +[#.#0##[ +[#####c[ +[.....*[ +[------[ \ No newline at end of file diff --git a/Coin_Eater.txt b/Coin_Eater.txt new file mode 100644 index 0000000000000000000000000000000000000000..0bddc409d442c48ce144e49d686c659e62420b59 --- /dev/null +++ b/Coin_Eater.txt @@ -0,0 +1,357 @@ +title Coin Eater + +======== +OBJECTS +======== +Background +Grey Black +00100 +01110 +11111 +01110 +00100 + +Player1 +LightBlue White +11011 +11011 +00000 +11011 +11011 + +Wall +DarkRed Brown +11111 +10001 +10001 +10001 +11111 + +Coins +Yellow Brown +.111. +10000 +10100 +00000 +.000. + +Temp +White +..... +..... +..... +..... +..... + +Fluid1 +White +..... +..... +..... +..... +..... + +Hole +Grey White Black +11111 +10201 +12221 +10201 +11111 + +AAAA +LightBlue White #add8e6 Blue +11111 +12021 +10301 +12021 +11111 + +DoorUnlock +Green Red +.111. +.101. +.101. +.000. +.000. + +GateLock +Black +..000 +..00. +.00.. +000.. +00000 + +DoorScanner +Green Red +..... +11111 +1...0 +00000 +..... + +GateGroove +Grey Black +00100 +00100 +11111 +00100 +00100 + +GateGrooveVertical +Grey Black +00100 +00100 +11111 +00100 +00100 + +OpenDoor +Green Red +..... +1.... +..... +....0 +..... + +ClosedGateHorizontal +Grey Black #cccccc +00222 +02222 +22222 +00100 +00100 + +ClosedGateVertical +Grey Black #cccccc +22200 +22200 +22211 +02200 +00200 + +PlayerWithPass +LightBlue White +11011 +11011 +00000 +11011 +11011 + +PlayerWithKey +LightBlue White +11011 +11011 +00000 +11011 +11011 + +PlayerWithPassandKey +LightBlue White +11011 +11011 +00000 +11011 +11011 + +PlayeronGroove +LightBlue White +11011 +11011 +00000 +11011 +11011 + +PlayeronDoor +LightBlue White +11011 +11011 +00000 +11011 +11011 + +PlayeronVertical +LightBlue White +11011 +11011 +00000 +11011 +11011 + +BallLightning +LightBlue White +.101. +10010 +00000 +10011 +.100. + +ChargedPlayer +LightBlue White +11011 +11010 +00000 +01011 +10011 + +Insulator +Black +00000 +00000 +00000 +00000 +00000 + +Wall1 +DarkRed Brown +11111 +10001 +10001 +10001 +11111 + +======= +LEGEND +======= + +. = Background +, = Fluid1 +P = Player1 +W = Wall and Wall1 +C = Coins +H = Hole +D = DoorUnlock +G = GateLock +S = DoorScanner +- = GateGroove +I = GateGrooveVertical +B = BallLightning +E = Insulator + +PeopleWithKeys = PlayerWithKey or PlayerWithPassandKey +PeopleWithPasses = PlayerWithPass or PlayerWithPassandKey +Thing = GateGroove or GateGrooveVertical or OpenDoor or DoorScanner or ClosedGateHorizontal or ClosedGateVertical +PlayeronThing = PlayeronGroove or PlayeronVertical or PlayeronDoor +Player = Player1 or PlayerWithPass or PlayerWithKey or playerwithpassandkey or Chargedplayer +PeopleWithoutKeys = Player1 or PlayerWithPass +PeopleWithoutPass = player1 or PlayerWithKey +CalmPlayer = Player1 or PlayerWithPass or PlayerWithKey or Playerwithpassandkey +Fluid = Fluid1 or Hole or Insulator or GateGroove or GateGrooveVertical or OpenDoor + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player1, Coins, Wall, PlayerWithKey, PlayerWithPass, PlayerWithPassandKey, DoorScanner, ClosedGateHorizontal, ClosedGateVertical, PlayeronGroove, PlayeronDoor, PlayeronVertical +Temp +Fluid1 +Hole +AAAA +DoorUnlock, GateLock, GateGroove, GateGrooveVertical, OpenDoor +ChargedPlayer, Insulator, Coins, BallLightning, Wall1 + +====== +RULES +====== + +[> Player|Fluid1] -> [Fluid1|> player] +[> Player|Fluid| ] -> [ |Fluid|> player] +[> Player1|GateGroove] -> [Fluid1|> PlayeronGroove] +[> Player1|GateGrooveVertical] -> [Fluid1|> PlayeronVertical] +[> player1|OpenDoor] -> [Fluid1|> PlayeronDoor] +[> PlayeronGroove|Fluid] -> [GateGroove|> Player1] +[> PlayeronVertical|Fluid] -> [GateGrooveVertical|> Player1] +[> playerondoor|Fluid] -> [OpenDoor|> Player1] +[ |STATIONARY PlayeronGroove] -> [Player1|GateGroove] +[ |STATIONARY PlayeronVertical] -> [Player1|GateGrooveVertical] +[ |STATIONARY PlayeronDoor] -> [Player1|OpenDoor] +[> Player|Coins] -> [Fluid1|> player] +[> CalmPlayer|Hole] -> [ |AAAA] +[AAAA] -> restart +[> Player1|DoorUnlock] -> [ |> PlayerWithPass] +[> PlayerWithKey|DoorUnlock] -> [ |> PlayerWithPassandKey] +[> Player1|GateLock] -> [ |> PlayerWithKey] +[> PlayerWithPass|GateLock] -> [ |> PlayerwithPassandKey] +[> PeopleWithPasses|DoorScanner] -> [> PeopleWithPasses|OpenDoor] +[> PeopleWithKeys|GateGroove] -> [PeopleWithKeys|ClosedGateHorizontal] +[> PeopleWithKeys|GateGrooveVertical] -> [PeopleWithKeys|ClosedGateVertical] +[> Player|BallLightning] -> [Fluid1|> ChargedPlayer] +[Action ChargedPlayer] -> [Player1] +[> ChargedPlayer|Thing] -> [Fluid1|> ChargedPlayer] + +============== +WINCONDITIONS +============== + +No Coins + +======= +LEVELS +======= + +message collect all the coins. you will move until you hit a wall or slide past a coin. + +,,,,,,,WWP +,,,,,,,,,, +,,,,,,,,,W +WWWWWWCWCW + +message level 2 of 50 + +P,WC,,, +,,,W,,, +,,,CW,P + +message don't fall in the holes! + +P,C,HC +,,,,,, + +message level 4 of 50 + +P,CCH +,,W,, +WC,,C +C,,C, + +message level 5 of 50 + +,,W,,,W, +,,,,W,WW +PCCCCCCH +,,,W,,,W + +message Doors open with passes. Gates close with keys. If you don't have a key, you could always use something like a pin... + +,,,i,,w,,, +,wdw,,,sh, +,,w,,,,,h, +w,c,,w,,h, +p,w,w,,ch, +sw,,,,,ih, +g,,ih,s,,, + +message Ball lightning is dangerous. It flares you up. You lose your access to passes and keys, as these burn up while you are charged, but you can bypass + +message doors and locked gates. Insulators, however, act as walls while you are charged. Press X to release all electric charge. + +wwwse,whch +pdgbw,,,e, +www-ww,e,, +,be,wc,e,w +hewwwwww,, +--,,,,hww, +eb,,cehw,, +geeeeehw,w +,,,,,,hwbc + + + + + diff --git a/Cold_Feet_Sokoban.txt b/Cold_Feet_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..e97f37ea506c889a9f09338e8265ae688740c906 --- /dev/null +++ b/Cold_Feet_Sokoban.txt @@ -0,0 +1,180 @@ +title Cold Feet Sokoban +author Franklin P. Dyer +again_interval 0.1 + +======== +OBJECTS +======== + +Background . +Gray Lightgray +00010 +00000 +01000 +00000 +00001 + +Wall / +Darkgray Black +00010 +11111 +01000 +11111 +00010 + +Player @ +Brown #d2b48c #6666ff Darkblue Purple +.000. +.111. +42224 +.333. +.3.3. + +PlayerUp +Brown #d2b48c #6666ff Darkblue Purple +.000. +.000. +.222. +.333. +.3.3. + +PlayerDown +Brown #d2b48c #6666ff Darkblue Purple +.000. +.111. +.424. +.333. +.3.3. + +PlayerLeft +Brown #d2b48c #6666ff Darkblue Purple +.000. +.110. +4222. +.333. +..3.. + +PlayerRight +Brown #d2b48c #6666ff Darkblue Purple +.000. +.011. +.2224 +.333. +..3.. + +Ice a +Lightblue White +00010 +00000 +01000 +00000 +00001 + +Crate b +Orange +00000 +0...0 +0...0 +0...0 +00000 + +Target c +Darkblue +..... +.000. +.0.0. +.000. +..... + +======= +LEGEND +======= + +& = Crate and Target + +Solid = Wall +Mover = PlayerUp or PlayerDown or PlayerLeft or PlayerRight + +======= +SOUNDS +======= + +Mover Create 87812508 +Crate Move 30575307 +Endlevel 5530903 + +================ +COLLISIONLAYERS +================ + +Background +Ice +Target +Wall, Player, PlayerUp, PlayerDown, PlayerLeft, PlayerRight, Crate + +====== +RULES +====== + +[> Player|Crate] -> [> Player|> Crate] + +[Player No Ice] -> [Player Ice] + +RIGHT[> Player|Ice] -> [PlayerRight Ice|Ice] +LEFT[> Player|Ice] -> [PlayerLeft Ice|Ice] +DOWN[> Player|Ice] -> [PlayerDown Ice|Ice] +UP[> Player|Ice] -> [PlayerUp Ice|Ice] + +startloop +[PlayerLeft Ice] -> [LEFT PlayerLeft Ice] again +[PlayerRight Ice] -> [RIGHT PlayerRight Ice] again +[PlayerUp Ice] -> [UP PlayerUp Ice] again +[PlayerDown Ice] -> [DOWN PlayerDown Ice] again + +[> Mover|Solid] -> [Player|Solid] +[> Mover|Crate] -> [Player|> Crate] +[Mover No Ice] -> [Player] +endloop + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Level 1 of 3 + +////// +/..../ +/./@./ +/.b&./ +/.c&./ +/..../ +////// + +message Level 2 of 3 + +/////// +/c..../ +////../ +/@..../ +/..b&./ +/...../ +/////// + +message Level 3 of 3 + +////// +/.c/// +/../// +/&..@/ +/..b./ +/...// +/../// +////// + +message Congratulations! You win! diff --git a/Collapsable_Sokoban.txt b/Collapsable_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..ae01866dfa030732be1a92a1c6d09804527fd6e7 --- /dev/null +++ b/Collapsable_Sokoban.txt @@ -0,0 +1,136 @@ +title Collapsable Sokoban +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +/ = Wall +@ = Player +o = Crate +& = Crate and Target ++ = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[> Player|Crate] -> [> Player|> Crate] + +[Wall|...|Player] -> [> Wall|...|Player] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Level 1 of 3 + +.......... +.////////. +./....../. +./....@./. +./..+.../. +./..o.../. +./....../. +./....../. +.////////. +.......... + +message Level 2 of 3 + +.......... +......+o.. +.......... +///////... +....../... +.@..../... +....../... +....../... +///////... +.......... + +message Level 3 of 3 + +.........@ +......./.. +./..o..... +...../.... +......../. +../.+..o.. +....+..... +......./.. +..../..... +.......... + + +message Congratulations! You win! \ No newline at end of file diff --git a/Collapse.txt b/Collapse.txt new file mode 100644 index 0000000000000000000000000000000000000000..d41dd6aea74ba6fa8dc4248b59c41a54c2d52904 --- /dev/null +++ b/Collapse.txt @@ -0,0 +1,298 @@ +title Collapse +author Terry Cavanagh +homepage www.distractionware.com + +color_palette pastel +youtube 4XglYW89WLQ + +background_color Black +text_color LightRed + +noaction + +flickscreen 16x10 + +======== +OBJECTS +======== + +Exit D +Black +..... +..... +..... +..... +..... + +OutdoorBackground +lightred + +IndoorBackground +white lightgray +11011 +11011 +11011 +11011 +11011 + + +Wall W +Yellow Orange +00000 +00010 +00000 +01000 +00000 + +SolidWall Q +#FF0000 #992222 +00000 +00001 +00111 +01111 +11111 + +Door X +DarkBlue White Blue +00200 +10201 +00200 +10201 +00200 + +Jettrail1 +DarkGray +..0.. +.000. +00.00 +.000. +..0.. + + +Jettrail2 +DarkGray +..... +..0.. +.0.0. +..0.. +..... + +Key +Blue +.000. +.0.0. +.000. +..0.. +.00.. + +Flower F +DarkBlue Green blue +.22.. +2002. +.22.. +..1.. +..1.. + +Mine M +Red #BB0000 +10001 +01110 +11011 +01110 +10001 + +Blood +#FF0000 #AA0000 +10101 +01110 +11011 +01110 +10101 + +Blood2 +#FF0000 #AA0000 +01010 +10101 +01010 +10101 +01010 + + +PlayerDead +Red Black +10001 +10001 +00000 +10001 +10101 + +PlayerGround P +Black +.000. +.000. +00000 +.000. +.0.0. + +PlayerHover +Black +.000. +00000 +.000. +.000. +0...0 + +PlayerHoverLeft +Black +.000. +0000. +.000. +.000. +..0.0 + +PlayerHoverRight +Black +.000. +.0000 +.000. +.000. +0.0.. + +Temp +black + +======= +LEGEND +======= + +Background = OutdoorBackground or IndoorBackground +Player = PlayerGround or PlayerHover or PlayerHoverLeft or PlayerHoverRight or PlayerDead +InGamePlayer = PlayerGround or PlayerHover +FlyingPlayer = PlayerHoverLeft or PlayerHoverRight +Obstacle = Wall or Mine or SolidWall or Door +ObstacleExMine = Wall or SolidWall or Door + +. = OutdoorBackground +, = IndoorBackground +# = Wall +k = Key and IndoorBackground + +======= +SOUNDS +======= + +sfx0 53720504 (jump up) +sfx1 14370308 (bomb) +sfx2 41983504 (jetpack) +sfx3 86827507 (fall) +sfx4 56160703 (door) +sfx5 98568902 (blockpush) +sfx6 77665108 (collapse) + +================ +COLLISIONLAYERS +================ + +Background +Jettrail1, Jettrail2, Exit +Player, Wall, Solidwall, temp, playerhoverleft, playerhoverright, mine, Key, Flower, Door +blood, blood2 + +====== +RULES +====== + +right [ moving Playerdead] -> [PlayerDead] + +[> IngamePlayer | mine ] -> [ > PlayerDead | blood ] sfx1 +Vertical [ PlayerGround | mine ] -> [ playerdead | blood2 ] sfx1 +Horizontal [flyingplayer | mine ] -> [ playerdead | blood2 ] sfx1 + +Horizontal [> PlayerGround | Key] [Door] -> [> PlayerGround | Key] [] +Horizontal [> PlayerGround | Key]-> [> PlayerGround | ] sfx4 + +Horizontal [> PlayerGround | Flower] [Door] -> [> PlayerGround | Flower] [] +Horizontal [> PlayerGround | Flower]-> [> PlayerGround | ] sfx6 + +UP [Up PlayerGround | No Obstacle | No Obstacle] -> [ | | PlayerHover ] sfx0 +UP [Up PlayerGround | No Obstacle] -> [ | PlayerHover ] sfx0 + + +right [right PlayerHover] -> [PlayerHoverRight] +left [left PlayerHover] -> [PlayerHoverLeft] +up [up PlayerHover] -> [PlayerHover] +down [down PlayerHover] -> [PlayerGround] + +down [JetTrail2] -> [] +down [JetTrail1] -> [JetTrail2] + +(random rule here is a hack workaround) +random right [ PlayerHoverRight | No Obstacle] -> [ JetTrail1 | PlayerHoverRight] again sfx2 +horizontal [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] +down [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] + +random left [ PlayerHoverLeft | No Obstacle] -> [JetTrail1 | PlayerHoverLeft] again sfx2 +horizontal [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] +down [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] + +horizontal [> PlayerGround | Wall] -> [> PlayerGround | > wall] sfx5 +horizontal [> Wall | Wall] -> [> Wall | > wall] +horizontal [> Wall | Mine] -> [> Wall | > Mine] + +down [stationary wall] -> [ down wall] again +down [stationary mine] -> [ down mine] again + +[blood | no blood ] -> [blood | blood2] again +[blood2 | no blood ] -> [blood2 | blood] again + +late down [ PlayerGround | No Obstacle ] -> [ JetTrail1 | temp] again sfx3 +late down [temp] -> [playerground] + +============== +WINCONDITIONS +============== +No Flower +All Player on Exit + +======= +LEVELS +======= + +MESSAGE The last flower... +MESSAGE Will I find it on this planet? + +qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq +q,,,,,,,,,,,,,,qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq +q,,,,,,,,,,,,,,,,,,,,,,,q,,,,,,,,,,,,qqqqqqqqqqq +q,,,,,,,,qq,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,x,D +q,,,,,,,,qqqqqqqqqqqqq,,K,,,,,,,,,,,,,,,,,,,,x,D +qqq,,,,,,qqqqqqqqqqqqq,,qqqqqqqqqqq,,,,,,,,,,x,D +qqq,p,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqq,,x,D +qqqqq,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqqqqqqq +qqqqqmmmmqqqqqqqqqqqqqmqqmmmmmmmmmmmmmqqqqqqqqqq +qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq + +qq................q........q..........w....qmmmmmmq.............q +qq..................w.................w....qmmmmmmq.............q +qq...............q..w.................wm....qmmmmmq.............q +qqq..............q..w.................ww....qmmmmqq...........f.q +qqq..............qwww.......w.........ww.....qmmmq...........wwwq +q.........ww......wqwmmw....w.........ww..w..qwqqq...........wwwq +DP........ww......q.mqwww...w........wwwwwwwwwwwww...........wwwq +qww.......ww........qqqqq...w.wwwww..wwwwwwwwwqwww..........wwwwm +qwwwwm..wwwwwwwwwwwww.qqqqmmw.wwwwww.wwwwwwwwwqqww...q...wwwmwwwq +qwwwwwwqwwwwmwwwwwmww.wqqqwwwwwwwwwwmwwwwwwwwwqqqqwwwwwwwwqwwwwwq +mxxxxxxxxxxxxxxxxxxxxxxqxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxq +m....................q.q................................m.......q +m......................q................................q.......q +m......................q........................................q +m......................q........................................q +m......................q........................w...............q +m...............w......q........w............w..w...............q +mmm.....m..m....w.mmmm.mmm...m..w....mm..m...wmmw..m.mm.....m...q +mwmmmmmmm.mmwmmmmmmmmmmmmwmmmmmmmwmmmmwmmmmmmmmmmmmmmmmm.mmmmmm.q +mmwmmmmwmmmmmmmmmwmmmwmmmmmmmwmmmmmmmmmmwmmmmmmmmmmmmmmmmmmmmmmmq + +MESSAGE Collapse +MESSAGE Music [Cryptobiosis by Sync24] +MESSAGE Thanks for playing \ No newline at end of file diff --git a/Collect_Gnocchi.txt b/Collect_Gnocchi.txt new file mode 100644 index 0000000000000000000000000000000000000000..a78c8d9f99cfa6cd178d073a263d6b576b37c85a --- /dev/null +++ b/Collect_Gnocchi.txt @@ -0,0 +1,739 @@ +title Collect Gnocchi +author Jonah Ostroff +text_color #FEF +run_rules_on_level_start + +(Hello, solver! Welcome to this PuzzleScript file. There's a lot of stuff here, but you should mostly be looking at the LEVELS section that defines the levels, and the LEGEND section that defines the symbols used in those levels. Your job is to edit each level by replacing keys with gnocchi.) + +======== +OBJECTS +======== + +(This section just defines the objects and graphics. You don't need to read or modify anything here.) + +Floor +#212 #315 +00000 +01010 +00000 +01010 +00000 + +Emptiness +Black + +Wall +#767 #989 +11111 +10001 +10101 +10001 +11111 + +Key +#EFD120 +..... +000.. +0.000 +000.0 +..... + +LockedDoor +#ecef88 #EFD120 +11111 +10001 +10.01 +10001 +11111 + +UnpressedButton +#164b60 #7ce2d9 +..... +.000. +.010. +.000. +..... + +PressedButton +#164b60 #0e5e8c +..... +.000. +.010. +.000. +..... + +ButtonDoor +#7ce2d9 #56cec3 +11111 +10001 +10.01 +10001 +11111 + +OpenButtonDoor +#11877c +00.00 +0...0 +..... +0...0 +00.00 + +StomachMeter +#EF2B20 +.00.. +0..0. +0..0. +.00.. +..... + +Fullness +#FF6D65 +..... +.00.. +.00.. +..... +..... + +Player +#EFA320 Blue Red +.000. +01010 +00000 +02220 +.000. + +FromNorth +#265AA7 +..0.. +..0.. +..... +..... +..... + +FromSouth +#265AA7 +..... +..... +..... +..0.. +..0.. + +FromEast +#265AA7 +..... +..... +...00 +..... +..... + +FromWest +#265AA7 +..... +..... +00... +..... +..... + +From0 +Transparent + +ToNorth +#265AA7 +..0.. +..0.. +..0.. +..... +..... + +ToSouth +#265AA7 +..... +..... +..0.. +..0.. +..0.. + +ToEast +#265AA7 +..... +..... +..000 +..... +..... + +ToWest +#265AA7 +..... +..... +000.. +..... +..... + +To0 +Transparent + +Initialize +Transparent + +Gnocchi +#F7EDCD #E5D9B0 +..... +.111. +10001 +10001 +.111. + +Poison +#acdb85 +..... +.000. +0000. +00... +0.... + +Hearty +#ea5935 +..... +.000. +.0000 +...00 +....0 + +Spicy +#4b4c4b +..... +..... +.0... +...0. +..... + +Herby +#05ad00 +..... +..... +...0. +.0... +..... + +Magic +#ecaeef #d28dd6 +..... +.111. +10001 +10001 +.111. + +Frozen +#7fd6d8 #6dccce +..... +.111. +10001 +10001 +.111. + +Golem +#4aa545 #1e7a18 +..... +..0.. +.010. +..1.. +.0.0. + +Attack +Transparent + +Temp +Transparent + +MagicDest +Transparent + +Pedestal +#535 +..... +..... +..... +..... +00000 + +======= +LEGEND +======= + +Background = Floor or Emptiness +To = ToNorth or ToSouth or ToEast or ToWest or To0 +From = FromNorth or FromSouth or FromEast or FromWest or From0 + +Sauce = Poison or Hearty (Adjectives that deal with fullness) +Seasoning = Spicy or Herby (Adjectives that deal with adjacent spaces) +Dough = Magic or Frozen (Adjectives that affect how gnocchi is eaten) +Type = Sauce or Seasoning or Dough +NonDough = Sauce or Seasoning or Gnocchi + +Block = Wall or LockedDoor or ButtonDoor +Button = UnpressedButton or PressedButton +Explodable = Gnocchi or Golem or Type or Key (Vulnerable to spicy gnocchi) +Weighty = Player or Gnocchi or Golem (Can weigh down buttons) +Obstacle = Block or To or From or Golem (Blocks player movement) +GnocchiObstacle = Block or To or From or Golem or Gnocchi or Key (Blocks magic teleport, frozen pushes, & herby spawns) + +(These symbols define the level elements.) +! = Initialize +. = Emptiness +@ = Player and Floor +# = Wall +* = Gnocchi +/ = Golem ++ = LockedDoor +- = ButtonDoor +_ = UnpressedButton + +(These symbols create the six basic gnocchi types.) +1 = Poison and Gnocchi +2 = Hearty and Gnocchi +3 = Spicy and Gnocchi +4 = Herby and Gnocchi +5 = Magic and Gnocchi +6 = Frozen and Gnocchi + +(These symbols are for placing objects on pedestals.) +? = Pedestal and Key +A = Pedestal and Gnocchi and Magic +B = Pedestal and Gnocchi and Frozen +C = Pedestal and Gnocchi and Spicy +D = Pedestal and Gnocchi and Spicy and Magic +E = Pedestal and Gnocchi and Spicy and Frozen +F = Pedestal and Gnocchi and Herby +G = Pedestal and Gnocchi and Herby and Magic +H = Pedestal and Gnocchi and Herby and Frozen +I = Pedestal and Gnocchi and Poison +J = Pedestal and Gnocchi and Poison and Magic +K = Pedestal and Gnocchi and Poison and Frozen +L = Pedestal and Gnocchi and Poison and Spicy +M = Pedestal and Gnocchi and Poison and Spicy and Magic +N = Pedestal and Gnocchi and Poison and Spicy and Frozen +O = Pedestal and Gnocchi and Poison and Herby +P = Pedestal and Gnocchi and Poison and Herby and Magic +Q = Pedestal and Gnocchi and Poison and Herby and Frozen +R = Pedestal and Gnocchi and Hearty +S = Pedestal and Gnocchi and Hearty and Magic +T = Pedestal and Gnocchi and Hearty and Frozen +U = Pedestal and Gnocchi and Hearty and Spicy +(V = Pedestal and Gnocchi and Hearty and Spicy and Magic) +(Using V in the legend gives an annoying warning message, but you can remove the parentheses if you really need it.) +W = Pedestal and Gnocchi and Hearty and Spicy and Frozen +X = Pedestal and Gnocchi and Hearty and Herby +Y = Pedestal and Gnocchi and Hearty and Herby and Magic +Z = Pedestal and Gnocchi and Hearty and Herby and Frozen + +======= +SOUNDS +======= +Player move 59334107 +Cancel 93463506 +EndLevel 97522300 +Sfx0 92998305 (Eat) +Sfx1 15063305 (Hearty) +Sfx2 79203704 (Poison) +Sfx3 9940302 (Spicy) +Sfx4 96976705 (Herby) +Sfx5 57542903 (Magic) +Sfx6 5759507 (Frozen) +Sfx7 59753103 (Attack) +Sfx8 23970506 (button) +Sfx9 55419100 (key) +Sfx10 45097903 (confirmation sound) + +================ +COLLISIONLAYERS +================ +(This section tells you what objects can't occupy the same space, and what order they should be drawn on the screen. You don't need to read anything here to solve the puzzle.) +Background +Button OpenButtonDoor Pedestal +To StomachMeter +From Fullness +Gnocchi Key +Dough +Sauce +Seasoning +Player Block Golem (Foreground) +Initialize Attack Temp MagicDest + +====== +RULES +====== +(This section is where all the logic of the game happens. You don't need to modify anything here.) + +(Start of level stuff:) +(Play a chime if the solver is on the right track.) +[Initialize][Pedestal Gnocchi no Key] -> [Initialize][Pedestal Gnocchi] Sfx10 + +(Draw floors on the interior.) +[Initialize][Floor|no Floor no Wall] -> [Initialize][Floor|Floor] + +(Create the stomach bar.) +RIGHT [Initialize| |] -> [StomachMeter|StomachMeter|StomachMeter] + +(Cancel if player tries to move into an obstacle.) +[> Player|Obstacle] -> Cancel + +(Frozen gnocchi: Push if possible) +[> Player|Frozen|no GnocchiObstacle] -> [Player|> Frozen|] Sfx6 + +(Draw the path if the player is actually going to move.) +[> Player|] -> [> Player > To0|< From0] +[UP To0] -> [ToNorth] +[DOWN To0] -> [ToSouth] +[RIGHT To0] -> [ToEast] +[LEFT To0] -> [ToWest] +[UP From0] -> [FromNorth] +[DOWN From0] -> [FromSouth] +[RIGHT From0] -> [FromEast] +[LEFT From0] -> [FromWest] + +(Carry out attacks.) +[ACTION Player|Golem][Fullness] -> [Attack Player|Golem][] +[ACTION Player] -> Cancel (Can't attack air) +[Attack|Golem] -> [Attack|] Sfx7 +[Attack] -> [] + +(Magic Gnocchi: Record destination) +[> Player|Magic] -> [> Player|Magic > MagicDest] +[> MagicDest|no GnocchiObstacle] -> [|> MagicDest] +[> MagicDest] -> [MagicDest] Sfx5 + +(Herby Gnocchi: Produce Golems) +[> Player|Herby] -> [> Player|> Herby] Sfx4 +[> Herby no MagicDest][MagicDest] -> [][> Herby MagicDest] +[GnocchiObstacle|PERPENDICULAR Herby|GnocchiObstacle] -> Cancel (Can't eat if no Golems possible.) +[PERPENDICULAR Herby|no GnocchiObstacle] -> [PERPENDICULAR Herby|Golem] +[> Herby] -> [Herby] + +(Frozen: Move any other adjectives too.) +[> Frozen NonDough] -> [> Frozen > NonDough] + +(Poison Gnocchi: reduce fullness to 0.) +late [Player Gnocchi Poison][Fullness] -> [Player Poison][] Sfx2 +late [Player Poison][Fullness] -> [Player Poison][] +late [Player Gnocchi Poison] -> Cancel (Can't eat on an empty stomach.) + +(Hearty Gnocchi: increase fullness to 3.) +late [Player Gnocchi Hearty][Fullness] -> Cancel (Can't eat unless starving.) +late [Player Hearty][StomachMeter no Fullness] -> [Player Hearty][StomachMeter Fullness] Sfx1 +late [Player Hearty Gnocchi] -> [Player] + +(Eat non-Hearty, non-poison Gnocchi.) +late [Player Gnocchi][StomachMeter no Fullness] -> [Player][StomachMeter Fullness] Sfx0 +late [Player Gnocchi] -> Cancel (Can't eat if no room.) + +(Magic Gnocchi: Move to destination.) +late [Player Type no MagicDest][MagicDest] -> [Player][Type MagicDest] +late [Player][MagicDest] -> [][Player] + +(Spicy Gnocchi: Blow stuff up) +late [Player Spicy|Explodable] -> [Player Spicy|] Sfx3 + +(Key: Unlock door.) +late [Player Key][LockedDoor] -> [Player Key][] Sfx9 + +(Remove consumables under player.) +late [Player Type] -> [Player] +late [Player Key] -> [Player] + +(Deal with buttons and doors.) +late [Weighty UnpressedButton][Player no Temp] -> [Weighty PressedButton][Player Temp] ++late [Player Temp][ButtonDoor no Temp] -> [Player Temp][OpenButtonDoor Temp] ++late [Player Temp][OpenButtonDoor no Temp no GnocchiObstacle] -> [Player Temp][ButtonDoor Temp] ++late [Temp] -> [] Sfx8 + +(Realign fullness meter) +late RIGHT [no Fullness|Fullness] -> [Fullness|] + +============== +WINCONDITIONS +============== + +no Gnocchi + +======= +LEVELS +======= +(CTRL-click (CMD-click on a Mac) a level below to skip to that level. +See the LEGEND section to know what the symbols mean. + +Instead of holding a key, each pedestal should have gnocchi.) + +Message Eat all the gnocchi. +Message Press X to attack basil golems. + +!............ +############# +#/*.#...#.*/# +#*@*#.*..*/*# +#.*.#...#.*.# +##/###.###.## +.#/#.#+#.#/#. +.#/###.###.#. +.#........*#. +.#....?....#. +.#.........#. +.#.#######.#. +.#/#.....#.#. +.#///.*....#. +.###.....###. +...#######... + +Message Hearty gnocchi is extra filling. + +!......#####. +########___## +#...###_____# +#.?..-.__@_.# +#...###_____# +##.##.##___## +.#.#...#####. +.#.#......... +##.##.#####.. +#...###_..### +#.......+.-*# +#2./###_..### +#####.#####.. + +!.......###.. +........#@#.. +........#*#.. +........#*#.. +#########*### +#/.*./+.2?2.# +#*.*.*#/.../# +#*/*/*#/.../# +#./*/.#../..# +###.#####/### +..#.....//#.. +..#########.. + +!.....########### +#######.........# +#/*/*/#./.....@.# +#*/*/*#....*....# +#/*/*/#...+_#...# +#*/*/*-..*_?_*..# +#/*/*/#...#_#...# +#*/*/*#....*....# +#/*/*/#./...../.# +#######.........# +......########### + +!............ +############# +#*+......._*# +#*#.......#*# +#*#...?...#*# +#.#_......#.# +#/#@#...#.#/# +#/###-#.###/# +#/.*#/#/#*./# +###*#/#/#*### +#/.*#/#/#*./# +#/###.#.###/# +#/.***#***./# +############# + +Message Poison gnocchi empties your stomach. + +!....... +######## +#......# +#.@.?..# +#.***..# +#+###.## +#*#.#.## +#*###.1# +#*/*/..# +######## + +!.......... +########### +#*///./*/*# +#*##../*/*# +#*###.###/# +#/###.###+# +#*##...##.# +#.@..?....# +#####..##.# +....#.###/# +#####.###/# +#*/*../##*# +#*/*/...**# +########### + +Message You can't eat poison gnocchi on an empty stomach. + +!........... +############ +#../.2///**# +#./#..###//# +#2###.#.#**# +#.#.#.###//# +#1###.+//**# +#.***.###.1# +#@###.#.#**# +#*#.#.#.#//# +#*###?#.#**# +#1*1..#.#//# +#..*..#.#**# +#######.#### + +!...... +####### +#**#**# +#.....# +#/#/#/# +#_1?2_# +#/+.#/# +#..-..# +#**@**# +####### + +Message Spicy gnocchi causes adjacent objects to explode. + +!................. +################## +#.*31*231**231*23# +#.?..............# +#...###*###*###*## +#...#*+3#.#1###1#. +#.../3*3#.#*###*#. +#.@.#*###.#**1**#. +#######...#######. + +!............. +############## +#.*...*...*..# +#*3*.*3*.*3*.# +#............# +#.##########.# +#..+./././...# +#.##########.# +#@.........?.# +#.*3*.*3*.*3*# +#..*...*...*.# +############## + +Message Herby gnocchi summons basil golems to your left or right. +Message You can't eat it if there's no room for at least one golem. + +!.......######. +#####.###....## +#...###2......# +#.2..//.....#.# +#...///44.@.4.# +#.?..//.....+.# +#...###2......# +#####.###....## +........######. + +!............ +############# +#/*/#.._#/*/# +#*.*.@.4.*.*# +#/*/#.._#/./# +##-#######-## +#_..#...#./.# +#.........?.# +#_..#.*.#...# +##.###_###.## +#...#.*.+...# +#...../.....# +#*.*#.*.#/./# +############# + +Message Magic gnocchi teleports you forward. + +!................ +#####.......##### +#@/*#########...# +#...+.........5.# +#...##*##*#*#...# +##.1*#*##1#*##.## +.#.#*#1*#*#*##.#. +.#.#*##*#*#1##.#. +.#.#1*#*#*#*##.#. +##.##**1#1**##.## +#*..#########..*# +#.......?.......# +#...#########...# +#####.......##### + +!...############. +#####//***133#.#. +#/*/#/######1#.#. +#/#.#*#///***#.#. +#.#+#*#*######.## +#.............5.# +#@.*..?..*......# +################# + +Message Frozen gnocchi is very slippery. + +!....#####..... +######...###### +#.6...........# +#.####.*.####6# +#.#**##.##**#.# +#.#*1*1*1*1*#.# +#.#1***#***1#.# +#.#/##1*1##/#.# +#.#/#######/#.# +#6.....#....6?# +#@####.+.####.# +###..#####..### + +!....#####..... +.....#.*.#..... +.....#.6.#..... +....##+*?##.... +....#.....#.... +###.#.....#.### +#.#.#.....#.#@# +#.#.#.....#.#.# +#*#.#.....#.#*# +#.#.##...##.#.# +#*###1...1###*# +#.../...../...# +############### + +!...######### +....#..1.*.*# +#####/#.....# +#...#..6#../# +#.@.###.##..# +#.......**.*# +#.?.###.+#..# +#...#..6#../# +#####/#.....# +....#..1.*.*# +....######### + +Message You're almost there! One more level: + +!.......###........ +.########@########. +##...###...###...## +#.....#.....#.....# +#2.1..*..2.....6.*# +#.....#.....#.....# +##/./###...###/./## +.#+/##.##*##.##.##. +##../###...###/./## +#..?..#.....#.....# +#.333.*..4.....5.*# +#..3..#.....#.....# +##...###...###...## +.#####.#####.#####. + +Message Good job! + +Message But you were supposed to collect no key. + +Message Click "View source code" to open the editor. \ No newline at end of file diff --git a/ColorLift.txt b/ColorLift.txt new file mode 100644 index 0000000000000000000000000000000000000000..39acb31a9349444ca2587c7d7c58dc536cc3f4fb --- /dev/null +++ b/ColorLift.txt @@ -0,0 +1,265 @@ +Title ColorLift +Author Connorses [Loneship Games] +realtime_interval 0.15 +(color_palette) +background_color #090cd8 +noundo +======== +OBJECTS +======== +background +black darkblue +10001 +00000 +00000 +00000 +10001 +player +white blue +00000 +..0.. +110.0 +1100. +.0.0. + +rope +grey +..0.. +..0.. +..0.. +..0.. +..0.. +cut +transparent +A +lightbrown +00000 +0.0.0 +00000 +0.0.0 +00000 +B +green +00000 +0.0.0 +00.00 +0.0.0 +00000 +C +#2386e1 +00000 +.0.0. +00000 +.0.0. +00000 +D +red +00.00 +00000 +.000. +00000 +00.00 +E +purple +.0.0. +00000 +00000 +00000 +.0.0. +F +orange +00000 +0...0 +.000. +0...0 +00000 + +rando +white + +wall +darkgrey + +counter +yellow orange +..... +10000 +10000 +10000 +..... +counter1 +yellow orange +..... +100.. +100.. +100.. +..... +tip +pink +0...0 +.000. +.000. +.000. +0...0 + +spawn +yellow +..... +..... +..... +0...0 +00.00 + +c1 +white +0.... +..... +..... +..... +..... +c2 +pink +..0.. +..... +..... +..... +..... +======= +LEGEND +======= +# = wall +H = player +. = background +? = rando +! = wall and tip +* = spawn +block = A or B or C or D or E or F +notA = B or C or D or E or F +notB = A or C or D or E or F +notC = A or B or D or E or F +notD = A or B or C or E or F +notE = A or B or C or D or F +notF = A or B or C or D or E +solid = wall or block +cutter = wall + +======= +SOUNDS +======= +endlevel 48217508 +================ +COLLISIONLAYERS +================ +background +rope,cut +player,wall,block +counter,counter1,tip,rando +c1,c2 +spawn +====== +RULES +====== +[c1] -> [ ] +[c2] -> [ ] + +[rando no block] -> [rando random block] + +[rando A|A] -> [rando random notA|A] ++[rando B|B] -> [rando random notB|B] ++[rando C|C] -> [rando random notC|C] ++[rando D|D] -> [rando random notD|D] ++[rando E|E] -> [rando random notE|E] ++[rando F|F] -> [rando random notF|F] + +[rando] -> [ ] + +[action player no rope] -> [player rope] +[action player rope] -> [player cut] +down [rope no block|no rope] -> [rope|rope] +down [rope no block|wall] -> [cut|wall] + +[> player rope] -> [> player > rope] +[moving rope|rope] -> [moving rope|moving rope] +[> rope block] -> [> rope > block] + +[> block |solid] -> cancel +[> player|wall ] -> cancel +[> rope |wall ] -> [cut|wall] + + + +random [A no c1 no rope|A no c1 no rope] -> [A c1|A c1] +[A c1|A no c1 no rope] -> [A c2|A c2] +[A c2|A no c2] -> [A c2|A c2] +random [B no c1 no rope|B no c1 no rope] -> [B c1|B c1] +[B c1|B no c1 no rope] -> [B c2|B c2] +[B c2|B no c2] -> [B c2|B c2] +random [C no c1 no rope|C no c1 no rope] -> [C c1|C c1] +[C c1|C no c1 no rope] -> [C c2|C c2] +[C c2|C no c2] -> [C c2|C c2] +random [D no c1 no rope|D no c1 no rope] -> [D c1|D c1] +[D c1|D no c1 no rope] -> [D c2|D c2] +[D c2|D no c2] -> [D c2|D c2] +random [E no c1 no rope|E no c1 no rope] -> [E c1|E c1] +[E c1|E no c1 no rope] -> [E c2|E c2] +[E c2|E no c2] -> [E c2|E c2] +random [F no c1|F no c1 no rope] -> [F c1|F c1] +[F c1|F no c1 no rope] -> [F c2|F c2] +[F c2|F no c2] -> [F c2|F c2] + +down [rope no block|c2] -> [cut|c2] + +[rope|cut] -> [cut| cut] +[cut] -> [ ] + +[block c2] -> [ ] + +([stationary player] [] -> [player] []) +right [stationary player] [counter|tip] -> [player] [counter c2|tip] + +[stationary player] [counter c2] [spawn no rando] -> [player] [counter c2] [spawn rando] +[stationary player] [counter c2] [counter] -> [player] [counter c2] [ ] + +[stationary player] [counter1 no c1] -> [player] [counter c1] +right [stationary player] [tip|no counter1 no counter] -> [player] [tip|counter1 c1] +right [stationary player] [counter no c1|no counter1 no counter] -> [player] [counter|counter1 c1] + +down [stationary player] [block no rope|no solid] -> [player] [down block| ] + +[spawn rando] [block no rope] -> [spawn rando] [up block] +up [up block|block rope] -> [up block|up block rope] +[up block|player] -> [up block|up player] +[up block rope] -> [up block up rope] +[up rope|rope] -> [up rope|up rope] +[up rope player] -> [up rope up player] + +up [up block|wall] -> restart +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +...............########............... +...............#......#............... +...............#......#............... +...............#...h..#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#......#............... +...............#??????#............... +...............#??????#............... +...............#??????#............... +...............#??????#............... +...............#******#............... +...............########............... +!....................................! + + + diff --git a/Color_Combination.txt b/Color_Combination.txt new file mode 100644 index 0000000000000000000000000000000000000000..85406e56819fdb45988578bb6fda3632a1ac1f76 --- /dev/null +++ b/Color_Combination.txt @@ -0,0 +1,277 @@ +title Color Combination +author Pancake Robot +homepage crouton.net + +======== +OBJECTS +======== + +Background +DARKBLUE #00000A +11111 +01111 +11101 +11111 +10111 + + +RedTarget +#990000 +..... +.000. +.0.0. +.000. +..... + +GreenTarget +#009900 +..... +.000. +.0.0. +.000. +..... + +BlueTarget +#000099 +..... +.000. +.0.0. +.000. +..... + +CyanTarget +#009999 +..... +.000. +.0.0. +.000. +..... + +MagentaTarget +#990099 +..... +.000. +.0.0. +.000. +..... + +YellowTarget +#999900 +..... +.000. +.0.0. +.000. +..... + +WhiteTarget +#999999 +..... +.000. +.0.0. +.000. +..... + +Wall +black white +00010 +11111 +01000 +11111 +00010 + +Player +white +.0.0. +00000 +00000 +.000. +..0.. + +Red +#ff0000 #990000 +00010 +11111 +01000 +11111 +00010 + +Green +#00ff00 #009900 +00010 +11111 +01000 +11111 +00010 + +Blue +#0000ff #000099 +00010 +11111 +01000 +11111 +00010 + +Cyan +#00ffff #009999 +00010 +11111 +01000 +11111 +00010 + +Magenta +#ff00ff #990099 +00010 +11111 +01000 +11111 +00010 + +Yellow +#ffff00 #999900 +00010 +11111 +01000 +11111 +00010 + +White +#ffffff #999999 +00010 +11111 +01000 +11111 +00010 + +FilledTarget +white +..... +.000. +.000. +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +R = Red +G = Green +B = Blue +C = Cyan +M = Magenta +Y = Yellow +W = White +@ = FilledTarget +1 = RedTarget +2 = GreenTarget +3 = BlueTarget +4 = CyanTarget +5 = MagentaTarget +6 = YellowTarget +0 = WhiteTarget +ColoredTargets = RedTarget or GreenTarget or BlueTarget or CyanTarget or MagentaTarget or YellowTarget or WhiteTarget +Block = Red or Green or Blue or Cyan or Magenta or Yellow or White +======= +SOUNDS +======= + +Block MOVE 10958307 +sfx0 63019702 +sfx1 71103704 + +================ +COLLISIONLAYERS +================ + +Background +ColoredTargets, FilledTarget +Player, Wall, Block + +====== +RULES +====== + +[ > Player | Block ] -> [ > Player | > Block ] + +[ > Red | RedTarget ] -> [ | FilledTarget ] sfx1 +[ > Green | GreenTarget] -> [ | FilledTarget ] sfx1 +[ > Blue | BlueTarget] -> [ | FilledTarget ] sfx1 +[ > Cyan | CyanTarget] -> [ | FilledTarget ] sfx1 +[ > Magenta | MagentaTarget] -> [ | FilledTarget ] sfx1 +[ > Yellow | YellowTarget] -> [ | FilledTarget ] sfx1 +[ > White | WhiteTarget] -> [ | FilledTarget ] sfx1 + +[ > Red | Green ] -> [ | Yellow ] sfx0 +[ > Green | Red ] -> [ | Yellow ] sfx0 +[ > Red | Blue ] -> [ | Magenta ] sfx0 +[ > Blue | Red ] -> [ | Magenta ] sfx0 +[ > Green | Blue ] -> [ | Cyan ] sfx0 +[ > Blue | Green ] -> [ | Cyan ] sfx0 + +[ > Red | Cyan ] -> [ | White ] sfx0 +[ > Cyan | Red ] -> [ | White ] sfx0 +[ > Green | Magenta ] -> [ | White ] sfx0 +[ > Magenta | Green ] -> [ | White ] sfx0 +[ > Blue | Yellow ] -> [ | White ] sfx0 +[ > Yellow | Blue ] -> [ | White ] sfx0 + +============== +WINCONDITIONS +============== + +No ColoredTargets + +======= +LEVELS +======= + + +########## +#........# +#........# +#..R..P..# +#..1.....# +#........# +#........# +########## + +message Push a block into another block to combine them RGB-style. + +########## +#1.6.....# +#........# +#.....P..# +#.R.R..G.# +#........# +#........# +########## + +message Try combining all three! + +########## +#0.......# +#........# +#.R.G....# +#..P.....# +#..B.....# +#........# +########## + + +######## +#....6.# +#.wr...# +#..w.g.# +#...p..# +######## + +######### +#....g..# +#..p.g..# +#.r..g.1# +#....g..# +######### \ No newline at end of file diff --git a/Color_Fill_Land.txt b/Color_Fill_Land.txt new file mode 100644 index 0000000000000000000000000000000000000000..886d26ef4c744ab247ab4faa358d0123c87f205a --- /dev/null +++ b/Color_Fill_Land.txt @@ -0,0 +1,592 @@ +title Color Fill Land +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start +key_repeat_interval 0.5 + + +======== +OBJECTS +======== + +Background +#b4bac4 + +Wall +#dcdfe5 + +Playermark +white +0.0.0 +..... +0...0 +..... +0.0.0 + +n1 +#0e1c33 +.00.. +..0.. +..0.. +..0.. +.000. + +n2 +#0e1c33 +.000. +...0. +.000. +.0... +.000. + +n3 +#0e1c33 +.000. +...0. +.000. +...0. +.000. + +n4 +#0e1c33 +.0.0. +.0.0. +.000. +...0. +...0. + +n5 +#0e1c33 +.000. +.0... +.000. +...0. +.000. + +n6 +#0e1c33 +.000. +.0... +.000. +.0.0. +.000. + +n7 +#0e1c33 +.000. +...0. +..0.. +..0.. +..0.. + +n8 +#0e1c33 +.000. +.0.0. +.000. +.0.0. +.000. + +n9 +#0e1c33 +.000. +.0.0. +.000. +...0. +.000. + +n0 +#0e1c33 +.000. +.0.0. +.0.0. +.0.0. +.000. + +redupedge +#f76060 +00000 +..... +..... +..... +..... + +reddownedge +#e03c3c +..... +..... +..... +..... +00000 + +redleftedge +#c63737 +0.... +0.... +0.... +0.... +0.... + +redrightedge +#ef6464 +....0 +....0 +....0 +....0 +....0 + + +blueupedge +#5691ef +00000 +..... +..... +..... +..... + +bluedownedge +#487cce +..... +..... +..... +..... +00000 + +blueleftedge +#4577c6 +0.... +0.... +0.... +0.... +0.... + +bluerightedge +#5491f2 +....0 +....0 +....0 +....0 +....0 + +yellowupedge +#fff466 +00000 +..... +..... +..... +..... + +yellowdownedge +#e0d545 +..... +..... +..... +..... +00000 + +yellowleftedge +#c9bf42 +0.... +0.... +0.... +0.... +0.... + +yellowrightedge +#fcf15f +....0 +....0 +....0 +....0 +....0 + +greenupedge +#5fe863 +00000 +..... +..... +..... +..... + +greendownedge +#3ab23e +..... +..... +..... +..... +00000 + +greenleftedge +#3ea541 +0.... +0.... +0.... +0.... +0.... + +greenrightedge +#57db5b +....0 +....0 +....0 +....0 +....0 + + +upedge +#e8ebf2 +00000 +..... +..... +..... +..... + +downedge +#cdd0d6 +..... +..... +..... +..... +00000 + +leftedge +#babdc4 +0.... +0.... +0.... +0.... +0.... + +rightedge +#eff2f7 +....0 +....0 +....0 +....0 +....0 + + + +player +transparent + +playarea +transparent + +subtract +transparent + +startlevel +transparent + +red +#fc4b4b + +blue +#4886ea + +green +#49cc4d + +yellow +#fff34f + +help1 +#fc4b4b black +.010. +01110 +10101 +00100 +.010. + +help2 +#4886ea black +.010. +00010 +11111 +00010 +.010. + +help3 +#49cc4d black +.010. +00100 +10101 +01110 +.010. + +help4 +#fff34f black +.010. +01000 +11111 +01000 +.010. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and Playermark +H = help1 and wall and startlevel +1 = n1 and Wall +2 = n2 and Wall +3 = n3 and Wall +4 = n4 and Wall +5 = n5 and Wall +6 = n6 and Wall +7 = n7 and Wall +8 = n8 and Wall +9 = n9 and Wall +0 = n0 and Wall +color = red or blue or green or yellow +help = help1 or help2 or help3 or help4 +number = n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n0 +edge = upedge or downedge or leftedge or rightedge +coloredge = redupedge or reddownedge or redleftedge or redrightedge or blueupedge or bluedownedge or blueleftedge or bluerightedge or yellowupedge or yellowdownedge or yellowleftedge or yellowrightedge or greenupedge or greendownedge or greenleftedge or greenrightedge + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Wall, color +redrightedge +reddownedge +redleftedge +redupedge +bluerightedge +bluedownedge +blueleftedge +blueupedge +yellowrightedge +yellowdownedge +yellowleftedge +yellowupedge +greenrightedge +greendownedge +greenleftedge +greenupedge +rightedge +downedge +leftedge +upedge +number +help +playermark +player +playarea +subtract +startlevel + +====== +RULES +====== + +right [0 | 0][player] -> [0 | 0][] + +(generation) +[no wall no color] -> [random color] +[no wall] -> [playarea] +down [help1 | no help3] -> [help1 | help3] +right [ no help4 | help3 | no help2 ] -> [help4 | help3 | help2] + +up [wall no upedge | no wall] -> [wall upedge | ] +down [wall no downedge | no wall] -> [wall downedge | ] +left [wall no leftedge | no wall] -> [wall leftedge | ] +right [wall no rightedge | no wall] -> [wall rightedge | ] + + + + + + +(change color) +[up player color] -> [player red] +[right player color] -> [player blue] +[down player color] -> [player green] +[left player color] -> [player yellow] + +(spread) +[player blue | no player blue] -> [player blue | player blue] +[player red | no player red] -> [player red | player red] +[player green | no player green] -> [player green | player green] +[player yellow | no player yellow] -> [player yellow | player yellow] + + +(numbers) +right [help1 no startlevel][number | number][player] -> [help1][number | subtract number][player] +right [number | subtract 0] -> [subtract number | 9] +right [no number |subtract 0 | 9]->[ | 0 | 0 ] +[subtract 1]->[0] +[subtract 2]->[1] +[subtract 3]->[2] +[subtract 4]->[3] +[subtract 5]->[4] +[subtract 6]->[5] +[subtract 7]->[6] +[subtract 8]->[7] +[subtract 9]->[8] + +(color edges) +[coloredge] -> [] +up [red no redupedge | no red] -> [red redupedge | ] +down [red no reddownedge | no red] -> [red reddownedge | ] +left [red no redleftedge | no red] -> [red redleftedge | ] +right [red no redrightedge | no red] -> [red redrightedge | ] + +up [blue no blueupedge | no blue] -> [blue blueupedge | ] +down [blue no bluedownedge | no blue] -> [blue bluedownedge | ] +left [blue no blueleftedge | no blue] -> [blue blueleftedge | ] +right [blue no bluerightedge | no blue] -> [blue bluerightedge | ] + +up [yellow no yellowupedge | no yellow] -> [yellow yellowupedge | ] +down [yellow no yellowdownedge | no yellow] -> [yellow yellowdownedge | ] +left [yellow no yellowleftedge | no yellow] -> [yellow yellowleftedge | ] +right [yellow no yellowrightedge | no yellow] -> [yellow yellowrightedge | ] + +up [green no greenupedge | no green] -> [green greenupedge | ] +down [green no greendownedge | no green] -> [green greendownedge | ] +left [green no greenleftedge | no green] -> [green greenleftedge | ] +right [green no greenrightedge | no green] -> [green greenrightedge | ] + +[startlevel] -> [] + + + + + + +============== +WINCONDITIONS +============== + +all playarea on player + +======= +LEVELS +======= +###08######## +###.........# +###.........# +#h#.........# +###....p....# +###.........# +###.........# +###.........# +############# + +#08########## +#....######## +#....######## +#...........# +#.....p.....# +#...........# +#####h##....# +########....# +############# + +09######### +#.........# +#.........# +#...#h#...# +#...###...# +#.........# +#....p....# +#.........# +########### + +##13########### +###p..........# +#h#...........# +###...#...#...# +###...#...#...# +###...#...#...# +###...#...#...# +###...........# +###...........# +############### + +07############# +#.....#h#.....# +#.....###.....# +#..p.......p..# +#.....###.....# +#.....###.....# +############### + +14############ +#p....##.....# +#............# +#............# +##h#..##..#### +####..##..#### +#............# +#............# +#.....##....p# +############## + +#13############ +###p..........# +#h#...........# +###...........# +###.#########.# +###...........# +############### + + +15########### +###p........# +#h#.#.#.#.#.# +###.........# +###.#.#.#.#.# +###.........# +###.#.#.#.#.# +###.........# +###.#.#.#.#.# +###.........# +############# + +13########### +###.#.#.#.#.# +#h#.#.#.#.#.# +###.#.#.#.#.# +###.........# +###....p....# +###.........# +###.#.#.#.#.# +###.#.#.#.#.# +###.#.#.#.#.# +############# + + +10########### +##p#h#p###p## +##.###.###.## +#...#...#...# +#...#...#...# +#...#...#...# +#...........# +##.........## +###.......### +####.....#### +############# + +07########## +##h#.#.#.#.# +####.#.#.#.# +#.....p....# +####.#.#.#.# +####.#.#.#.# +############ + + diff --git a/Color_Slider.txt b/Color_Slider.txt new file mode 100644 index 0000000000000000000000000000000000000000..5eef1b2480ef613a069f28b36e58341b4617332e --- /dev/null +++ b/Color_Slider.txt @@ -0,0 +1,207 @@ +Title Color Slider +again_interval 0.05 +run_rules_on_level_start +color_palette c64 +======== +OBJECTS +======== +r +red +..00. +.0000 +.0000 +..00. +..... +o +orange +..00. +.0000 +.0000 +..00. +..... +y +yellow +..00. +.0000 +.0000 +..00. +..... +g +green +..00. +.0000 +.0000 +..00. +..... +b +blue +..00. +.0000 +.0000 +..00. +..... +p +purple +..00. +.0000 +.0000 +..00. +..... + +background +black darkgreen +10000 +10000 +10000 +10000 +11111 + +player1 +lightgreen +.0..0 +..... +..... +.0..0 +..... + +pup +lightgreen +...0. +..000 +...0. +...0. +..... +pdown +lightgreen +...0. +...0. +..000 +...0. +..... +pleft +lightgreen +..0.. +.0000 +..0.. +..... +..... +pright +lightgreen +...0. +.0000 +...0. +..... +..... + +clear +white + +border +brown + +======= +LEGEND +======= +color = r or o or y or g or b or p +color2 = r or o or y or g or b or p +. = background ++ = border and player1 +# = border + +player = player1 or pup or pdown or pleft or pright +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +border, color +clear +player +====== +RULES +====== +[clear player] -> [player] + +[up player] -> [pup ] +[down player] -> [pdown ] +[left player] -> [pleft ] +[right player] -> [pright] + +up [pup ] [color|no border no color] -> [clear pup ] [up color| ] again +down [pdown ] [color|no border no color] -> [clear pdown ] [down color| ] again +left [pleft ] [color|no border no color] -> [clear pleft ] [left color| ] again +right [pright] [color|no border no color] -> [clear pright] [right color| ] again + +[clear color] -> [ ] again + +[player no clear] [r|r|r] -> [player] [clear r|clear r|clear r] again +[player no clear] [o|o|o] -> [player] [clear o|clear o|clear o] again +[player no clear] [y|y|y] -> [player] [clear y|clear y|clear y] again +[player no clear] [g|g|g] -> [player] [clear g|clear g|clear g] again +[player no clear] [b|b|b] -> [player] [clear b|clear b|clear b] again +[player no clear] [p|p|p] -> [player] [clear p|clear p|clear p] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= ++######### +#........# +#........# +#........# +#r.......# +#br......# +#br......# +#gbg.....# +#yygy....# +########## + ++######### +#........# +#...rr...# +#.br..g..# +#..bbg.y.# +#.....g..# +#....yy..# +#........# +#........# +########## + ++######### +#..#..#..# +#.....#..# +#........# +#.......y# +#......#.# +##.y#....# +##.....#y# +##..####.# +########## + ++######### +#...#....# +#........# +##.......# +#.#..#...# +#....#...# +#...p#...# +#....gp..# +#...gpg..# +########## + ++######### +#ppg#....# +#gp......# +#g.......# +#....#...# +#....#...# +#....#...# +###......# +#........# +########## \ No newline at end of file diff --git a/Color_Totems.txt b/Color_Totems.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a26312b6869eb2a5adbe3f94ef8ea81cfc6e5d4 --- /dev/null +++ b/Color_Totems.txt @@ -0,0 +1,1580 @@ +title Color Totems +author Jeff Schubbe +homepage www.puzzlescript.net +youtube 3zd6QvtJzEg +noaction +require_player_movement +run_rules_on_level_start true + +======== +OBJECTS +======== + +Background +Grey DarkGrey +01001 +00110 +01001 +10010 +01100 + + +Target +DarkBlue +.000. +00.00 +0.0.0 +00.00 +.000. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +WallR +#AA0000 #660000 +00010 +11111 +01000 +11111 +00010 + +WallG +#00AA00 #006600 +00010 +11111 +01000 +11111 +00010 + +WallB +#0000AA #000066 +00010 +11111 +01000 +11111 +00010 + +WallC +#00AAAA #006666 +00010 +11111 +01000 +11111 +00010 + +WallY +#AAAA00 #666600 +00010 +11111 +01000 +11111 +00010 + +WallM +#AA00AA #660066 +00010 +11111 +01000 +11111 +00010 + +WallBl +#333333 #111111 +00010 +11111 +01000 +11111 +00010 + +WallW +#DDDDDD #999999 +00010 +11111 +01000 +11111 +00010 + +PlayerC +#00AAAA White +.000. +.101. +00000 +.000. +.0.0. + +PlayerY +#AAAA00 White +.000. +.101. +00000 +.000. +.0.0. + +PlayerM +#AA00AA White +.000. +.101. +00000 +.000. +.0.0. + +PlayerR +#AA0000 White +.000. +.101. +00000 +.000. +.0.0. + +PlayerG +#00AA00 White +.000. +.101. +00000 +.000. +.0.0. + +PlayerB +#0000AA White +.000. +.101. +00000 +.000. +.0.0. + +PlayerBl +#111111 White +.000. +.101. +00000 +.000. +.0.0. + +PlayerW +White Purple +.000. +.101. +00000 +.000. +.0.0. + +CoinC +#00FFFF +..... +..0.. +.000. +.000. +..0.. + +CoinY +#FFFF00 +..... +..0.. +.000. +.000. +..0.. + +CoinM +#FF00FF +..... +..0.. +.000. +.000. +..0.. + +CoinR +#FF0000 +..... +..0.. +.000. +.000. +..0.. + +CoinG +#00FF00 +..... +..0.. +.000. +.000. +..0.. + +CoinB +#0000FF +..... +..0.. +.000. +.000. +..0.. + +CoinBl +#111111 +..... +..0.. +.000. +.000. +..0.. + +CoinW +White +..... +..0.. +.000. +.000. +..0.. + +PadC +#D0D0A0 #00CCCC +11011 +10101 +01010 +10101 +11011 + +PadY +#D0D0A0 #CCCC00 +11011 +10101 +01010 +10101 +11011 + +PadM +#D0D0A0 #CC00CC +11011 +10101 +01010 +10101 +11011 + +PadR +#D0D0A0 #CC0000 +11011 +10101 +01010 +10101 +11011 + +PadG +#D0D0A0 #00CC00 +11011 +10101 +01010 +10101 +11011 + +PadB +#D0D0A0 #0000CC +11011 +10101 +01010 +10101 +11011 + +PadC_2 +#D0D0A0 #00FFFF +11011 +10101 +01010 +10101 +11011 + +PadY_2 +#D0D0A0 #FFFF00 +11011 +10101 +01010 +10101 +11011 + +PadM_2 +#D0D0A0 #FF00FF +11011 +10101 +01010 +10101 +11011 + +PadR_2 +#D0D0A0 #FF0000 +11011 +10101 +01010 +10101 +11011 + +PadG_2 +#D0D0A0 #00FF00 +11011 +10101 +01010 +10101 +11011 + +PadB_2 +#D0D0A0 #0000FF +11011 +10101 +01010 +10101 +11011 + +LtdPadC +#111111 #00CCCC +11011 +10101 +01010 +10101 +11011 + +LtdPadY +#111111 #CCCC00 +11011 +10101 +01010 +10101 +11011 + +LtdPadM +#111111 #CC00CC +11011 +10101 +01010 +10101 +11011 + +LtdPadR +#111111 #CC0000 +11011 +10101 +01010 +10101 +11011 + +LtdPadG +#111111 #00CC00 +11011 +10101 +01010 +10101 +11011 + +LtdPadB +#111111 #0000CC +11011 +10101 +01010 +10101 +11011 + +LtdPadW +#111111 white +11011 +10101 +01010 +10101 +11011 + +EmptyPad +#111111 +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +TotemC +#D0D0A0 #009999 +..0.. +.010. +.101. +.111. +.111. + +TotemY +#D0D0A0 #999900 +..0.. +.010. +.101. +.111. +.111. + +TotemM +#D0D0A0 #990099 +..0.. +.010. +.101. +.111. +.111. + +TotemR +#D0D0A0 #990000 +..0.. +.010. +.101. +.111. +.111. + +TotemG +#D0D0A0 #009900 +..0.. +.010. +.101. +.111. +.111. + +TotemB +#D0D0A0 #000099 +..0.. +.010. +.101. +.111. +.111. + +Toggle_OFF +Black + +Toggle_ON +White + +======= +LEGEND +======= + +Player = PlayerC or PlayerY or PlayerM or PlayerR or PlayerG or PlayerB or PlayerBl or PlayerW +Coin = CoinC or CoinY or CoinM or CoinR or CoinG or CoinB or CoinBl or CoinW +Pad = PadC or PadY or PadM or PadR or PadG or PadB or PadC_2 or PadY_2 or PadM_2 or PadR_2 or PadG_2 or PadB_2 or LtdPadC or LtdPadY or LtdPadM or LtdPadR or LtdPadG or LtdPadB or LtdPadW or EmptyPad +Totem = TotemC or TotemY or TotemM or TotemR or TotemG or TotemB (or TotemC_2 or TotemY_2 or TotemM_2 or TotemR_2 or TotemG_2) +Toggle = Toggle_ON or Toggle_OFF +MagicWall = WallR or WallG or WallB or WallC or WallY or WallM or WallBl or WallW + +. = Background +# = Wall ++ = WallR +t = WallG +{ = WallB +u = WallC +i = WallY +} = WallM +e = WallBl +~ = WallW +C = PlayerC +Y = PlayerY +M = PlayerM +R = PlayerR +G = PlayerG +B = PlayerB +1 = PlayerBl +2 = PlayerW +a = CoinC +s = CoinY +d = CoinM +f = CoinR +j = CoinG +k = CoinB +3 = CoinBl +4 = CoinW +5 = LtdPadC +6 = LtdPadY +7 = LtdPadM +8 = LtdPadR +9 = LtdPadG +0 = LtdPadB +[ = LtdPadW +? = EmptyPad +z = PadC +x = PadY +p = PadM +n = PadR +q = PadG +w = PadB +! = TotemC and Toggle_OFF +@ = TotemY and Toggle_OFF +$ = TotemM and Toggle_OFF +% = TotemR and Toggle_OFF +* = TotemG and Toggle_OFF +& = TotemB and Toggle_OFF + + +O = Target + + +======= +SOUNDS +======= + +EndLevel 77468102 +EndGame 74511709 +(EndGame 76745503) +sfx0 33224703 +sfx1 1923901 +sfx2 22361100 +sfx3 39276506 +ShowMessage 41625102 +StartLevel 85170302 +undo 49525905 + +================ +COLLISIONLAYERS +================ + +Toggle +Background +Target, Coin, Pad, MagicWall +Player, Wall, Totem + +====== +RULES +====== + +( +======= +RED PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadR ] -> [ PlayerBl PadR_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadR ] -> [ PlayerY PadR_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadR ] -> [ PlayerM PadR_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadR ] -> [ PlayerW PadR_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadR ] -> [ PlayerB PadR_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadR ] -> [ PlayerG PadR_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadR ] -> [ PlayerR PadR_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadR ] -> [ PlayerC PadR_2 ] sfx0 + +(color pad reverts to original function) +(2 pad objects needed so that each pad will *toggle* color) +[ < Player PadR_2 ] -> [ < Player PadR ] + + +( +======= +GREEN PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadG ] -> [ PlayerY PadG_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadG ] -> [ PlayerBl PadG_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadG ] -> [ PlayerC PadG_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadG ] -> [ PlayerB PadG_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadG ] -> [ PlayerW PadG_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadG ] -> [ PlayerR PadG_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadG ] -> [ PlayerG PadG_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadG ] -> [ PlayerM PadG_2 ] sfx0 + +(reset pad) +[ < Player PadG_2 ] -> [ < Player PadG ] + + +( +======= +BLUE PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadB ] -> [ PlayerM PadB_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadB ] -> [ PlayerC PadB_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadB ] -> [ PlayerBl PadB_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadB ] -> [ PlayerG PadB_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadB ] -> [ PlayerR PadB_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadB ] -> [ PlayerW PadB_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadB ] -> [ PlayerB PadB_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadB ] -> [ PlayerY PadB_2 ] sfx0 + +(reset pad) +[ < Player PadB_2 ] -> [ < Player PadB ] + + +( +======= +CYAN PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadC ] -> [ PlayerW PadC_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadC ] -> [ PlayerB PadC_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadC ] -> [ PlayerG PadC_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadC ] -> [ PlayerBl PadC_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadC ] -> [ PlayerY PadC_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadC ] -> [ PlayerM PadC_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadC ] -> [ PlayerC PadC_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadC ] -> [ PlayerR PadC_2 ] sfx0 + +(reset pad) +[ < Player PadC_2 ] -> [ < Player PadC ] + + +( +======= +YELLOW PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadY ] -> [ PlayerG PadY_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadY ] -> [ PlayerR PadY_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadY ] -> [ PlayerW PadY_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadY ] -> [ PlayerM PadY_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadY ] -> [ PlayerC PadY_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadY ] -> [ PlayerBl PadY_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadY ] -> [ PlayerY PadY_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadY ] -> [ PlayerB PadY_2 ] sfx0 + +(reset pad) +[ < Player PadY_2 ] -> [ < Player PadY ] + + +( +======= +MAGENTA PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR PadM ] -> [ PlayerB PadM_2 ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG PadM ] -> [ PlayerW PadM_2 ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB PadM ] -> [ PlayerR PadM_2 ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC PadM ] -> [ PlayerY PadM_2 ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM PadM ] -> [ PlayerBl PadM_2 ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY PadM ] -> [ PlayerC PadM_2 ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl PadM ] -> [ PlayerM PadM_2 ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW PadM ] -> [ PlayerG PadM_2 ] sfx0 + +(reset pad) +[ < Player PadM_2 ] -> [ < Player PadM ] + + + + +(late [ Player | TotemB | ... | CoinBl ] -> [ Player | TotemB | ... | CoinB ] sfx1) +(late [ Player | Toggle_OFF | TotemB | ... | CoinBl ] -> [ Player | Toggle_ON | TotemB | ... | CoinB ] sfx1) + +(late [ Player | Toggle| TotemB | ... | CoinB ] -> [ Player | Toggle | TotemB | ... | CoinBl ] sfx1) + +(late [ Player | TotemB | ... | CoinBl ] -> [ Player | TotemB | ... | CoinB ] sfx1) + +(late [ Player | TotemB ] -> [ Player | TotemB_2 ] +late [ Player | TotemB_2 ] -> [ Player | TotemB ]) + +(late [ Player | TotemB_2 ] -> [ Player | TotemB ] sfx1) + +([ < Player | TotemB_2 ] -> [ < Player | TotemB ]) + +(late [ Player | TotemB_2 | ... | CoinB ] -> [ Player | TotemB_2 | ... | CoinBl ] sfx1) + + + + + +(PICKUPS) + +late [ PlayerC CoinC ] -> [ PlayerC No CoinC ] sfx2 +late [ PlayerY CoinY ] -> [ PlayerY No CoinY ] sfx2 +late [ PlayerM CoinM ] -> [ PlayerM No CoinM ] sfx2 +late [ PlayerR CoinR ] -> [ PlayerR No CoinR ] sfx2 +late [ PlayerG CoinG ] -> [ PlayerG No CoinG ] sfx2 +late [ PlayerB CoinB ] -> [ PlayerB No CoinB ] sfx2 +late [ PlayerBl CoinBl ] -> [ PlayerBl No CoinBl ] sfx2 +late [ PlayerW CoinW ] -> [ PlayerW No CoinW ] sfx2 + +(MAGIC WALLS) +[ > Player No PlayerR No PlayerY No PlayerM No PlayerW | WallR ] -> [ Player No PlayerR No PlayerY No PlayerM No PlayerW | WallR ] +[ > Player No PlayerG No PlayerC No PlayerY No PlayerW | WallG ] -> [ Player No PlayerG No PlayerC No PlayerY No PlayerW | WallG ] +[ > Player No PlayerB No PlayerC No PlayerM No PlayerW | WallB ] -> [ Player No PlayerB No PlayerC No PlayerM No PlayerW | WallB ] +[ > Player No PlayerC No PlayerW | WallC ] -> [ Player No PlayerC | WallC ] +[ > Player No PlayerY No PlayerW | WallY ] -> [ Player No PlayerY | WallY ] +[ > Player No PlayerM No PlayerW | WallM ] -> [ Player No PlayerM | WallM ] +[ > Player No PlayerBl | WallBl ] -> [ Player No PlayerBl | WallBl ] +[ > Player No PlayerW | WallW ] -> [ Player No PlayerW | WallW ] + + +( +===================== +******************* +LIMITED PADS +******************* +===================== +) + + +( +======= +RED PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadR ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadR ] -> [ PlayerY EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadR ] -> [ PlayerM EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadR ] -> [ PlayerW EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadR ] -> [ PlayerB EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadR ] -> [ PlayerG EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadR ] -> [ PlayerR EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadR ] -> [ PlayerC EmptyPad ] sfx0 + + + +( +======= +GREEN PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadG ] -> [ PlayerY EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadG ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadG ] -> [ PlayerC EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadG ] -> [ PlayerB EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadG ] -> [ PlayerW EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadG ] -> [ PlayerR EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadG ] -> [ PlayerG EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadG ] -> [ PlayerM EmptyPad ] sfx0 + + + +( +======= +BLUE PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadB ] -> [ PlayerM EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadB ] -> [ PlayerC EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadB ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadB ] -> [ PlayerG EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadB ] -> [ PlayerR EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadB ] -> [ PlayerW EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadB ] -> [ PlayerB EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadB ] -> [ PlayerY EmptyPad ] sfx0 + + + +( +======= +CYAN PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadC ] -> [ PlayerW EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadC ] -> [ PlayerB EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadC ] -> [ PlayerG EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadC ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadC ] -> [ PlayerY EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadC ] -> [ PlayerM EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadC ] -> [ PlayerC EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadC ] -> [ PlayerR EmptyPad ] sfx0 + + + +( +======= +YELLOW PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadY ] -> [ PlayerG EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadY ] -> [ PlayerR EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadY ] -> [ PlayerW EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadY ] -> [ PlayerM EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadY ] -> [ PlayerC EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadY ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadY ] -> [ PlayerY EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadY ] -> [ PlayerB EmptyPad ] sfx0 + + + +( +======= +MAGENTA PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadM ] -> [ PlayerB EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadM ] -> [ PlayerW EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadM ] -> [ PlayerR EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadM ] -> [ PlayerY EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadM ] -> [ PlayerBl EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadM ] -> [ PlayerC EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadM ] -> [ PlayerM EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadM ] -> [ PlayerG EmptyPad ] sfx0 + + + +( +======= +White PAD +======= +) + +(player is RED before touching pad) +late [ PlayerR LtdPadW ] -> [ PlayerC EmptyPad ] sfx0 + +(player is GREEN before touching pad) +late [ PlayerG LtdPadW ] -> [ PlayerM EmptyPad ] sfx0 + +(player is BLUE before touching pad) +late [ PlayerB LtdPadW ] -> [ PlayerY EmptyPad ] sfx0 + +(player is CYAN before touching pad) +late [ PlayerC LtdPadW ] -> [ PlayerR EmptyPad ] sfx0 + +(player is MAGENTA before touching pad) +late [ PlayerM LtdPadW ] -> [ PlayerG EmptyPad ] sfx0 + +(player is YELLOW before touching pad) +late [ PlayerY LtdPadW ] -> [ PlayerB EmptyPad ] sfx0 + +(player is BLACK before touching pad) +late [ PlayerBl LtdPadW ] -> [ PlayerW EmptyPad ] sfx0 + +(player is WHITE before touching pad) +late [ PlayerW LtdPadW ] -> [ PlayerBl EmptyPad ] sfx0 + + + +( +======= +RED TOTEM +======= +) + +(player is RED --- adds the totem's color) + +late [ PlayerR | TotemR | ... | CoinB ] -> [ PlayerR | TotemR | ... | CoinM ] sfx1 +late [ PlayerR | TotemR | ... | CoinG ] -> [ PlayerR | TotemR | ... | CoinY ] sfx1 +late [ PlayerR | TotemR | ... | CoinC ] -> [ PlayerR | TotemR | ... | CoinW ] sfx1 +late [ PlayerR | TotemR | ... | CoinBl ] -> [ PlayerR | TotemR | ... | CoinR ] sfx1 + +late [ PlayerY | TotemR | ... | CoinB ] -> [ PlayerY | TotemR | ... | CoinM ] sfx1 +late [ PlayerY | TotemR | ... | CoinG ] -> [ PlayerY | TotemR | ... | CoinY ] sfx1 +late [ PlayerY | TotemR | ... | CoinC ] -> [ PlayerY | TotemR | ... | CoinW ] sfx1 +late [ PlayerY | TotemR | ... | CoinBl ] -> [ PlayerY | TotemR | ... | CoinR ] sfx1 + +late [ PlayerM | TotemR | ... | CoinB ] -> [ PlayerM | TotemR | ... | CoinM ] sfx1 +late [ PlayerM | TotemR | ... | CoinG ] -> [ PlayerM | TotemR | ... | CoinY ] sfx1 +late [ PlayerM | TotemR | ... | CoinC ] -> [ PlayerM | TotemR | ... | CoinW ] sfx1 +late [ PlayerM | TotemR | ... | CoinBl ] -> [ PlayerM | TotemR | ... | CoinR ] sfx1 + +late [ PlayerW | TotemR | ... | CoinB ] -> [ PlayerW | TotemR | ... | CoinM ] sfx1 +late [ PlayerW | TotemR | ... | CoinG ] -> [ PlayerW | TotemR | ... | CoinY ] sfx1 +late [ PlayerW | TotemR | ... | CoinC ] -> [ PlayerW | TotemR | ... | CoinW ] sfx1 +late [ PlayerW | TotemR | ... | CoinBl ] -> [ PlayerW | TotemR | ... | CoinR ] sfx1 + +(player is NOT RED --- removes the totem's color) + +late [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinM ] -> [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinB ] sfx3 +late [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinY ] -> [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinG ] sfx3 +late [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinW ] -> [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinC ] sfx3 +late [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinR ] -> [ Player No PlayerR No PlayerY No PlayerM No PlayerW | TotemR | ... | CoinBl ] sfx3 + + +( +======= +GREEN TOTEM +======= +) + +(player is GREEN --- adds the totem's color) + +late [ PlayerG | TotemG | ... | CoinR ] -> [ PlayerG | TotemG | ... | CoinY ] sfx1 +late [ PlayerG | TotemG | ... | CoinB ] -> [ PlayerG | TotemG | ... | CoinC ] sfx1 +late [ PlayerG | TotemG | ... | CoinM ] -> [ PlayerG | TotemG | ... | CoinW ] sfx1 +late [ PlayerG | TotemG | ... | CoinBl ] -> [ PlayerG | TotemG | ... | CoinG ] sfx1 + +late [ PlayerC | TotemG | ... | CoinR ] -> [ PlayerC | TotemG | ... | CoinY ] sfx1 +late [ PlayerC | TotemG | ... | CoinB ] -> [ PlayerC | TotemG | ... | CoinC ] sfx1 +late [ PlayerC | TotemG | ... | CoinM ] -> [ PlayerC | TotemG | ... | CoinW ] sfx1 +late [ PlayerC | TotemG | ... | CoinBl ] -> [ PlayerC | TotemG | ... | CoinG ] sfx1 + +late [ PlayerY | TotemG | ... | CoinR ] -> [ PlayerY | TotemG | ... | CoinY ] sfx1 +late [ PlayerY | TotemG | ... | CoinB ] -> [ PlayerY | TotemG | ... | CoinC ] sfx1 +late [ PlayerY | TotemG | ... | CoinM ] -> [ PlayerY | TotemG | ... | CoinW ] sfx1 +late [ PlayerY | TotemG | ... | CoinBl ] -> [ PlayerY | TotemG | ... | CoinG ] sfx1 + +late [ PlayerW | TotemG | ... | CoinR ] -> [ PlayerW | TotemG | ... | CoinY ] sfx1 +late [ PlayerW | TotemG | ... | CoinB ] -> [ PlayerW | TotemG | ... | CoinC ] sfx1 +late [ PlayerW | TotemG | ... | CoinM ] -> [ PlayerW | TotemG | ... | CoinW ] sfx1 +late [ PlayerW | TotemG | ... | CoinBl ] -> [ PlayerW | TotemG | ... | CoinG ] sfx1 + +(player is NOT GREEN --- removes the totem's color) + +late [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinY ] -> [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinR ] sfx3 +late [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinC ] -> [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinB ] sfx3 +late [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinW ] -> [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinM ] sfx3 +late [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinG ] -> [ Player No PlayerG No PlayerC No PlayerY No PlayerW | TotemG | ... | CoinBl ] sfx3 + + +( +======= +BLUE TOTEM +======= +) + +(player is BLUE --- adds the totem's color) + +late [ PlayerB | TotemB | ... | CoinR ] -> [ PlayerB | TotemB | ... | CoinM ] sfx1 +late [ PlayerB | TotemB | ... | CoinG ] -> [ PlayerB | TotemB | ... | CoinC ] sfx1 +late [ PlayerB | TotemB | ... | CoinY ] -> [ PlayerB | TotemB | ... | CoinW ] sfx1 +late [ PlayerB | TotemB | ... | CoinBl ] -> [ PlayerB | TotemB | ... | CoinB ] sfx1 + +late [ PlayerC | TotemB | ... | CoinR ] -> [ PlayerC | TotemB | ... | CoinM ] sfx1 +late [ PlayerC | TotemB | ... | CoinG ] -> [ PlayerC | TotemB | ... | CoinC ] sfx1 +late [ PlayerC | TotemB | ... | CoinY ] -> [ PlayerC | TotemB | ... | CoinW ] sfx1 +late [ PlayerC | TotemB | ... | CoinBl ] -> [ PlayerC | TotemB | ... | CoinB ] sfx1 + +late [ PlayerM | TotemB | ... | CoinR ] -> [ PlayerM | TotemB | ... | CoinM ] sfx1 +late [ PlayerM | TotemB | ... | CoinG ] -> [ PlayerM | TotemB | ... | CoinC ] sfx1 +late [ PlayerM | TotemB | ... | CoinY ] -> [ PlayerM | TotemB | ... | CoinW ] sfx1 +late [ PlayerM | TotemB | ... | CoinBl ] -> [ PlayerM | TotemB | ... | CoinB ] sfx1 + +late [ PlayerW | TotemB | ... | CoinR ] -> [ PlayerW | TotemB | ... | CoinM ] sfx1 +late [ PlayerW | TotemB | ... | CoinG ] -> [ PlayerW | TotemB | ... | CoinC ] sfx1 +late [ PlayerW | TotemB | ... | CoinY ] -> [ PlayerW | TotemB | ... | CoinW ] sfx1 +late [ PlayerW | TotemB | ... | CoinBl ] -> [ PlayerW | TotemB | ... | CoinB ] sfx1 + +(player is NOT BLUE --- removes the totem's color) + +late [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinM ] -> [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinR ] sfx3 +late [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinC ] -> [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinG ] sfx3 +late [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinW ] -> [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinY ] sfx3 +late [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinB ] -> [ Player No PlayerB No PlayerC No PlayerM No PlayerW | TotemB | ... | CoinBl ] sfx3 + + +(NOTE: Cyan, Yellow, and Magenta Totems didn't actually make sense and are not currently used.) + +( +( +======= +CYAN TOTEM +======= +) + +(player is CYAN --- adds the totem's color) + +late [ PlayerC | TotemC toggle_OFF | ... | CoinB ] -> [ PlayerC | TotemC toggle_ON | ... | CoinM ] sfx1 again +late [ PlayerC | TotemC toggle_OFF | ... | CoinG ] -> [ PlayerC | TotemC toggle_ON | ... | CoinY ] sfx1 again +late [ PlayerC | TotemC toggle_OFF | ... | CoinC ] -> [ PlayerC | TotemC toggle_ON | ... | CoinW ] sfx1 again +late [ PlayerC | TotemC toggle_OFF | ... | CoinBl ] -> [ PlayerC | TotemC toggle_ON | ... | CoinR ] sfx1 again + +(player is NOT CYAN --- removes the totem's color) + +late [ Player No PlayerC | TotemC toggle_OFF | ... | CoinM ] -> [ Player No PlayerC | TotemC toggle_ON | ... | CoinB ] sfx3 again +late [ Player No PlayerC | TotemC toggle_OFF | ... | CoinY ] -> [ Player No PlayerC | TotemC toggle_ON | ... | CoinG ] sfx3 again +late [ Player No PlayerC | TotemC toggle_OFF | ... | CoinW ] -> [ Player No PlayerC | TotemC toggle_ON | ... | CoinC ] sfx3 again +late [ Player No PlayerC | TotemC toggle_OFF | ... | CoinR ] -> [ Player No PlayerC | TotemC toggle_ON | ... | CoinBl ] sfx3 again + + +( +======= +YELLOW TOTEM +======= +) + +(player is YELLOW --- adds the totem's color) + +late [ PlayerY | TotemY toggle_OFF | ... | CoinB ] -> [ PlayerY | TotemY toggle_ON | ... | CoinM ] sfx1 again +late [ PlayerY | TotemY toggle_OFF | ... | CoinG ] -> [ PlayerY | TotemY toggle_ON | ... | CoinY ] sfx1 again +late [ PlayerY | TotemY toggle_OFF | ... | CoinC ] -> [ PlayerY | TotemY toggle_ON | ... | CoinW ] sfx1 again +late [ PlayerY | TotemY toggle_OFF | ... | CoinBl ] -> [ PlayerY | TotemY toggle_ON | ... | CoinR ] sfx1 again + +(player is NOT YELLOW --- removes the totem's color) + +late [ Player No PlayerY | TotemY toggle_OFF | ... | CoinM ] -> [ Player No PlayerY | TotemY toggle_ON | ... | CoinB ] sfx3 again +late [ Player No PlayerY | TotemY toggle_OFF | ... | CoinY ] -> [ Player No PlayerY | TotemY toggle_ON | ... | CoinG ] sfx3 again +late [ Player No PlayerY | TotemY toggle_OFF | ... | CoinW ] -> [ Player No PlayerY | TotemY toggle_ON | ... | CoinC ] sfx3 again +late [ Player No PlayerY | TotemY toggle_OFF | ... | CoinR ] -> [ Player No PlayerY | TotemY toggle_ON | ... | CoinBl ] sfx3 again + + +( +======= +MAGENTA TOTEM +======= +) + +(player is MAGENTA --- adds the totem's color) + +late [ PlayerM | TotemM toggle_OFF | ... | CoinB ] -> [ PlayerM | TotemM toggle_ON | ... | CoinM ] sfx1 again +late [ PlayerM | TotemM toggle_OFF | ... | CoinG ] -> [ PlayerM | TotemM toggle_ON | ... | CoinY ] sfx1 again +late [ PlayerM | TotemM toggle_OFF | ... | CoinC ] -> [ PlayerM | TotemM toggle_ON | ... | CoinW ] sfx1 again +late [ PlayerM | TotemM toggle_OFF | ... | CoinBl ] -> [ PlayerM | TotemM toggle_ON | ... | CoinR ] sfx1 again + +(player is NOT MAGENTA --- removes the totem's color) + +late [ Player No PlayerM | TotemM toggle_OFF | ... | CoinM ] -> [ Player No PlayerM | TotemM toggle_ON | ... | CoinB ] sfx3 again +late [ Player No PlayerM | TotemM toggle_OFF | ... | CoinY ] -> [ Player No PlayerM | TotemM toggle_ON | ... | CoinG ] sfx3 again +late [ Player No PlayerM | TotemM toggle_OFF | ... | CoinW ] -> [ Player No PlayerM | TotemM toggle_ON | ... | CoinC ] sfx3 again +late [ Player No PlayerM | TotemM toggle_OFF | ... | CoinR ] -> [ Player No PlayerM | TotemM toggle_ON | ... | CoinBl ] sfx3 again +) + +(Helps with neat Totem effect delay) +(This effect actually does not work as intended) +([toggle_on]->[toggle_off]) + + +============== +WINCONDITIONS +============== + +No Coin +Some Player On Target + +======= +LEVELS +======= + +(############ +###..##..### +###&.##.*### +###ffjjkk### +###tt{{++### +###wnzpqw### +###nq##nq}}} +###qw##wpii} +###nqwxnqui} +###qnzpqwui} +###{{++ttui} +uuuqnpqnqui} +u}}zx##qnui} +u}inq##wzii} +u}iqwqznq}}} +u}i++tt{{### +u}iwqwnpq### +u}}zx##np### +uuuxnqnqx### +###3#1o#3### +###{####t### +###a####f### +############ + +############ +###..##..### +###&.##.*### +###ffjjkk### +###tt{{++### +###wnzpqw### +###nqxqnq}}} +###qwnzwpii} +###nqwxnqui} +###qnzpqwui} +###{{++ttui} +uuuqnpqnqui} +u}}zxwpqnui} +u}inqnxwzii} +u}iqwqznq}}} +u}i++tt{{### +u}iwqwnpq### +u}}zxzqnp### +uuuxnqnqx### +###3#o1#3### +############ + +o1e++uuuutxttt[ +eeei+u7+ut+t5+} +e8+++uu+ut+t++} +e}it++u+ut+t++} +e9tt}+u+ut+t9+} +e}i}}++++++}}}} +e}}}iiiiituuuuu +e{0#i###it++++9 +e7{{{#iiituuuuu +i++u{{{{{{{{{{{ +i{+uueeeet}}}}e +i{++ue##ee[{+}e +i{{+ue##ut+{+}e +i}}}}}}}ut+++}e +iiiiiii0uuuuuu4) + +(333333333333333333 +333333333333333333 +333133333333333333 +333q3n3w3333333333 +33333333333%333333 +333z3x3p3333333333 +333333333&33333333 +3333%333333333&333 +333333333333333333 +33333*3333*3333333 +333333333333333333 +333333333333%33333 +333333&33333333333 +333333333333333333 + +#####34fkj333+33 +#.o.1.s~da33333t +#n....6...333{33 +#33q3n3w33%3333u +#333333333333i33 +#33z3x3p3333333} +#333333333333e33) + +message Golem gather stone +message 1/18 + +######o###### +#.....1.....# +#...........# +#3..3...3..3# +#.33.....33.# +#.33.....33.# +#3..3...3..3# +############# + +message Golem want shiny +message 2/18 + +############# +#333.###.333# +o1...s.x....# +#333.###.333# +############# + +message "Golem change color!" +message 3/18 + +############## +###ff#ff3#3### +###nnn.#nnn### +#3.nn####nn.3# +#.##.nffn.##.# +#3##3nffn3##3# +#n..n####n..n# +#....##o1....# +############## + +message "Dark zone has less color!" +message 4/18 + +############# +#sss.###.sss# +o1..63636...# +#sss.###.sss# +############# + +message 5/18 + +############## +###ff#ff3#3### +###888.#888### +#3.88####88.3# +#.##.8ff8.##.# +#3##38ff83##3# +#8..8####8..8# +#....##o1....# +############## + +message Golem add color +message 6/18 + +################ +####.9.0.#.3.### +###.7.9.0#3.3.## +##.d.7#a.##3.3.# +#.0.d.#.a###3.3# +#8.0.##5.####3.# +#.8.###.5###.7.# +#.6####8.##.6.7# +#6.s###.8#.5.6.# +#.s.9##9.#4.5.## +##.9.8#.90.4.### +###.81#...0.#### +#####o########## + +message "These color primitive, just like Golem!" +message 7/18 + +############# +#kkk.###.ddd# +o1..q890n...# +#kkk.###.ddd# +############# + +message "Golem want MORE shiny!" +message Golem use Totem +message 8/18 + +################ +####...333..#### +###....333...### +##.....###....## +##.....333.....# +###3#3333%33#33# +o183#333%333#33# +###3#33%3333#33# +##.....333.....# +##.....###....## +###....333...### +####...333..#### +################ + +message "Color in Golem flow through Totem" +message 9/18 + +#######o####### +#######1####### +####33#7#33#### +####33%.&33#### +####33%.&33#### +####33%.&33#### +#..#33%.&33#..# +#.%#kk...ff#&.# +#..####p####..# +##f.........k## +############### + +message Totem giveth, Totem taketh +message 10/18 + +######o##### +#....#1#...# +#.&..*..%..# +#..&..*..%.# +#.*..%..&..# +#..*..%..&.# +#.%..&..*..# +#..%..&..*.# +#.as.kj.fd.# +############ + +message 11/18 + +######o##### +#.....1....# +#..........# +#..%asdj&..# +#..j....j..# +#..s..9.d..# +#..d.0..s..# +#..a....a..# +#..*adsj%..# +#..........# +#..........# +############ + +message 12/18 + +########## +###......# +###&.&&..# +##..k..k.# +##.......# +##.kkkkk.# +##x*&**&&# +##ffffff.# +##ffffff.# +##%%%%%%.# +o18......# +########## + +message 13/18 + +###################### +###a..#.........#..### +##a...#.&......##...## +#a..aa#aa..%a.##.....# +#...aa.aa.aaa##......# +#5##.%....aa%#0....d.# +o1#.44...aa449.6..&d.# +###.44.%.aa4%#9....d.# +##........aa4##......# +#a..aa.44.aaa.##.....# +##a.aa.44...a..##...## +###a............#..### +###################### + +( +###################### +###d..#.........#..### +##d...#........##...## +#d..dd#dd..%..##.....# +#...dd#dd.dd.##......# +#7##.%....dd%#9......# +o1#.fff..dd.890.8.&k.# +###.fff%.ddf%#9....f.# +##.....f.....##......# +#d..dd....dd..##.....# +##d.dd.f..dd...##...## +###d............#..### +###################### +) + + +message "Shiny bright!" +message 14/18 + +############# +####......### +###........## +##...%.*....# +##...jsff&..# +##..*kfdd...# +##...ajkk%..# +#0..%ajkk...# +#9....&.*...# +#8#........## +o1##......### +############# + +message Golem go through wall +message 15/18 + +############ +#3#33##3j3j# +o1e..tt....# +#3#33#t3j3j# +####eeqe#### + +message 16/18 + +############ +###..##..### +###&.##.*### +###ffjjkk### +###tt{{++### +###wnzpqw### +###nq##nq}}} +###qw##wpii} +###nqwxnqui} +###qnzpqwui} +###{{++ttui} +uuuqnpqnqui} +u}}zx##qnui} +u}inq##wzii} +u}iqwqznq}}} +u}i++tt{{### +u}iwqwnpq### +u}}zx##np### +uuuxnqnqx### +###3#1o#3### +###{####t### +###a####f### +############ + +message 17/18 + +o1e++uuuutxttt[ +eeei+u7+ut+t5+} +e8+++uu+ut+t++} +e}it++u+ut+t++} +e9tt}+u+ut+t9+} +e}i}}++++++}}}} +e}}}iiiiituuuuu +e{0#i###it++++9 +e7{{{#iiituuuuu +i++u{{{{{{{{{{{ +i{+uueeeet}}}}e +i{++ue##ee[{+}e +i{{+ue##ut+{+}e +i}}}}}}}ut+++}e +iiiiiii0uuuuuu4 + +message "So many SHINY!!" +message "18/18" + +#############o############# +#+##.........1.........##{# +###..&jjj.........dddd..### +##..&jjjjj.......dddddd..## +#..&jjjjjjj.....dddddddd..# +#.&jjjjjjjjj...dddddddddd.# +#.jjjj%%jjjj...dddd%%dddd.# +#.jjjj%%jjjj...dddd%%dddd.# +#.jjjjjjjjjj...*ddddddddd.# +#..jjjjjjjj.....*ddddddd..# +#...jjjjjj...#...*ddddd...# +#....jjjj...5i6...*ddd....# +#..........#u8t#..........# +#....sss*...7}9...aaaa....# +#...sssss*...#...aaaaaa...# +#..sssssss*.....aaaaaaaa..# +#.sssssssss*...aaaaaaaaaa.# +#.ssss%%ssss...aaaa%%aaaa.# +#.ssss%%ssss...aaaa%%aaaa.# +#.ssssssssss...aaaaaaaaa&.# +#..ssssssss.....aaaaaaa&..# +##..ssssss.......aaaaa&..## +###..ssss.........aaa&..### +#~##...................##e# +########################### + +message "Golem rest now..." diff --git a/Colorban.txt b/Colorban.txt new file mode 100644 index 0000000000000000000000000000000000000000..c8546e7ad59ecc29dc35f0e7f1ab5386c3e96047 --- /dev/null +++ b/Colorban.txt @@ -0,0 +1,399 @@ +title Colorban +author Alex Oland + + +======== +OBJECTS +======== +Player +gray +.000. +0...0 +0...0 +0...0 +.000. + +wall +orange + +Background +white + +ydye +yellow +..... +..0.. +.000. +..0.. +..... + +gdye +green +..... +..0.. +.000. +..0.. +..... + +rainbowdye +red yellow green blue purple +..... +..0.. +.123. +..4.. +..... + +ybox +yellow +00000 +0...0 +0...0 +0...0 +00000 + +gbox +green +00000 +0...0 +0...0 +0...0 +00000 + +rainbowbox +red orange yellow green blue darkblue purple +01234 +1...5 +0...6 +6...0 +54321 + +ygoal +yellow +..... +.0.0. +..0.. +.0.0. +..... + +ggoal +green +..... +.0.0. +..0.. +.0.0. +..... + +rainbowgoal +red yellow green blue purple +..... +.0.1. +..2.. +.3.4. +..... + + + +======= +LEGEND +======= +Box = ybox or gbox or rainbowbox +goal = ygoal or ggoal or rainbowgoal +dye = gdye or ydye or rainbowdye + +rainbow_yellow = ybox or rainbowbox +rainbow_green = gbox or rainbowbox + +. = Background +o = Player +w = wall + +y = ybox +g = gbox +r = rainbowbox + +1 = ygoal +2 = ggoal +3 = rainbowgoal + +z = ydye +x = gdye +c = rainbowdye + +b = player and ygoal +n = player and ggoal +m = player and rainbowgoal + +h = player and ydye +j = player and gdye +k = Player and rainbowdye + +4 = rainbowbox and rainbowgoal + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +goal, dye +box,Player,wall + +====== +RULES +====== + +[> Player | box] -> [> Player | > box] +[> ybox] [ybox] -> [> ybox] [> ybox] +[> gbox] [gbox] -> [> gbox] [> gbox] +[> rainbowbox] [rainbowbox] -> [> rainbowbox] [> rainbowbox] + +[> rainbowbox] [ybox] -> [> rainbowbox] [> ybox] +[> rainbowbox] [gbox] -> [> rainbowbox] [> gbox] + +[> ybox] [rainbowbox] -> [> ybox] [> rainbowbox] +[> gbox] [ rainbowbox] -> [> gbox] [> rainbowbox] + +[> box | box] -> [> box | > box] + +late [ydye Box] -> [ybox] +late [gdye box] -> [gbox] +late [rainbowdye box] -> [rainbowbox] + +============== +WINCONDITIONS +============== +all ygoal on rainbow_yellow +all ggoal on rainbow_green +all rainbowgoal on box + +======= +LEVELS +======= + +message Tutorial: colored boxes +w...w +.2.1. +.y.g. +..o.. +w...w + +message Tutorial: dyes +w...w +..2.. +..o.. +.y.x. +w...w + +message Tutorial: Same color boxes +...wy.1 +...wwww +.o..y.1 +...wwww +...wy.1 +message Part One: The basics + +message section 1: "8" - level 1 +wwwwwww +ww...ww +ww.w.ww +o.gy.12 +ww.w.ww +ww...ww +wwwwwww + +message section 1: "8" - level 2 +wwwwwww +ww...ww +ww.w.w1 +o.y.y.. +ww.w.ww +ww...ww +wwwwwww + +message section 1: "8" - level 3 +wwwwwww +ww...ww +ww.w.w1 +o.ygy.. +ww.w.w2 +ww...ww +wwwwwww + +message section 1: "8" - level 4 +wwwwwww +ww1..ww +ww.w.ww +b.y.y.. +ww.w.ww +ww...ww +wwwwwww + +message section 1: "8" - level 5 +wwwwwww +wwwwwwy +ww...w. +ww...11 +ww.o.ww +wwy..ww +wwwwwww + +message section 2: symmetry - level 1 +w.....w +....... +...y.1. +....... +wwwwwww +....... +.o.y.1. +....... +w.....w + +message section 2: symmetry - level 2 +w.....w +...2... +..gy.1. +....... +wwwwwww +....... +.o.y.1. +....... +w.....w + +message section 2: symmetry - level 3 +w.....w +....... +.y.1... +....... +wwwwwww +....... +.g.z.1. +...o... +w.....w + +message section 2: symmetry - level 4 +w.....w +....... +.1y.... +....... +wwwwwww +....... +.gz1z.. +...o... +w.....w + +message section 2: symmetry - level 5 +www.....w +www...... +wwwy..1.. +www...... +wwwwwwwww +..w...... +o.gz1z.x. +..w...... +www.....w + +message section 2: symmetry - level 6 +w.....w +.1.y... +....... +....... +wwwwwww +....... +.o.y1.. +...g... +w.....w + +message section 2: symmetry - level 7 +wwwwwww +1.....y +wwwwwww +wxxyzz. +wx.o... + +message section 3: remote - level 1 +wwww..... +wwww.2.2. +wyww.g.g. +yoyw..... +wyww..1.. +wwww..y.. +wwww..... + +message section 3: remote - level 2 +wwww..1.. +wwww..... +wyww..... +yoywwwxww +wyww..y.. +wwww..g.. +wwww..2.. + +message section 3: remote - level 3 +wwww...... +wwww...... +wwww.1.1.. +wwww...... +wwww...... +wywwxxxxxx +yoyw...... +wyww..g... +wwww.y.y.. +wwww.....w + +message section 3: remote - level 4 +wwww.2.2. +wwww..... +wyww.g.g. +woyw..... +wyww..... +wwww.y.1. +wwww..... + +message section 3: remote - level 5 +wwwww1g2ww +w.ww.ywgww +wyww..w... +yoyw.w.... +wyww.w..ww +wwww.w.www +wwww...www + +message section 3: remote - level 6 +2......1g +ww.w.wwww +wyww....g +goywwww.w +wyww..... +wwww.y... +wwww..... + +message section 3: remote - level 7 +wwwww...1w +wwwww.wwww +wyyww..... +xyoywwww.. +wwyww..... +wwwww.y.g. +wwwww..... + +message Part One: Final +wy.........1w +wwwwwwwwwwwww +wwwwwwxxxxxxw +wwwwww.....xw +wwwwwwy..x1xw +wwwwww.....ww +wyywwwxxxx.xw +xyoywwwwwwwww +wyywwwwwwwwww +wwwwww.2...ww +wwwwwwy.gw1ww +wwwwww......z +wwwwwwwwww.ww + +message To be Continued... + + diff --git a/Colorblend.txt b/Colorblend.txt new file mode 100644 index 0000000000000000000000000000000000000000..8591414699c7ad9d2c6106e19239c86cec17450e --- /dev/null +++ b/Colorblend.txt @@ -0,0 +1,526 @@ +title Colorblend +author Yosbones +background_color #C6C5C5 +text_color #000000 +norepeat_action +run_rules_on_level_start +noundo +======== +OBJECTS +======== +Background +#C6C5C5 +00000 +00000 +00000 +00000 +00000 + + + +Placer +#5C5B5B +00000 +00000 +00000 +00000 +00000 + +Spawn +#5C5B5B #000000 +00000 +00000 +00100 +00000 +00000 + +Wall +#484848 +00000 +00000 +00000 +00000 +00000 + +Player +#000000 +..... +..0.. +.000. +..0.. +..... +BlockWhite +#FFFFFF #CDCDCD +00000 +01110 +01110 +01110 +00000 + +BlockRed +#FF0000 #B70404 +00000 +01110 +01110 +01110 +00000 + +BlockYellow +#FFFF00 #E4DA1D +00000 +01110 +01110 +01110 +00000 + +BlockBlue +#0037FF #0632D0 +00000 +01110 +01110 +01110 +00000 + +BlockOrange +#FFA701 #FF8D00 +00000 +01110 +01110 +01110 +00000 + +BlockGreen +#1DD700 #1AC000 +00000 +01110 +01110 +01110 +00000 + +BlockPurple +#A100E1 #8A05BE +00000 +01110 +01110 +01110 +00000 + +Digit1 +#000000 +..... +..... +..... +..... +..... + +Digit10 +#000000 +..... +..... +..... +..... +..... + +Digit100 +#000000 +..... +..... +..... +..... +..... + +Digit1000 +#000000 +..... +..... +..... +..... +..... + +Digit10000 +#000000 +..... +..... +..... +..... +..... + +Time1 +#000000 +..... +..... +..... +..... +..... + +Time10 +#000000 +..... +..... +..... +..... +..... + +1 +#FFFFFF #000000 +.11.. +..1.. +..1.. +..1.. +.111. + +2 +#FFFFFF #000000 +.111. +....1 +..11. +.1... +.1111 + +3 +#FFFFFF #000000 +.111. +....1 +..11. +....1 +.111. + +4 +#FFFFFF #000000 +.1.1. +.1.1. +.1111 +...1. +...1. + +5 +#FFFFFF #000000 +.1111 +.1... +.111. +....1 +.111. + +6 +#FFFFFF #000000 +..11. +.1... +.111. +.1..1 +..11. + +7 +#FFFFFF #000000 +.1111 +....1 +...1. +..1.. +..1.. + +8 +#FFFFFF #000000 +..11. +.1..1 +..11. +.1..1 +..11. + +9 +#FFFFFF #000000 +..11. +.1..1 +..111 +....1 +..11. + +0 +#FFFFFF #000000 +..11. +.1..1 +.1..1 +.1..1 +..11. + +Add100 +Black +0.... +..... +..... +..... +..... + +Add1000 +Black +00... +..... +..... +..... +..... + +Add2000 +Black +00... +0.... +..... +..... +..... + +Add10000 +Black +000.. +..... +..... +..... +..... + +Add200 +Black +....0 +..... +..... +..... +..... + +Add500 +Black +..... +0.... +..... +..... +..... + +Add5000 +Black +..... +00... +..... +..... +..... + +Addend N +Transparent + +======= +LEGEND +======= +. = Background +* = Placer +@ = Player +# = Wall + +R = BlockRed +Y = BlockYellow +B = BlockBlue +O = BlockOrange +G = BlockGreen +P = BlockPurple +W = BlockWhite + +S = Spawn + +A = Digit10000 +D = Digit1000 +I = Digit100 +_ = Digit10 +T = Digit1 + +M = Time10 +E = Time1 + +Add = Add100 or Add200 or Add500 or Add1000 or Add5000 or Add10000 or Add2000 + +Numbers = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 +BlockPrime = BlockBlue or BlockYellow or BlockRed +BlockSec = BlockOrange or BlockGreen or BlockPurple +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Placer, Spawn +Numbers, A, D, I, _, T, M, E +Addend +Add +BlockPrime, BlockSec , BlockWhite +Player,Wall +====== +RULES +====== +(Initializes the score and 'timer' along with making the player spawn) +UP [M|.] -> [M|3] +UP [E|.] -> [E|0] +[S] -> [@ *] +Vertical [A|.] [D|.] [I|.][_|.] [T|.] -> [A|0] [D|0] [I|0][_|0] [T|0] + +(color combinations) +startLoop + +vertical[action Player|BlockRed|BlockOrange|BlockYellow|BlockGreen|BlockBlue|BlockPurple] -> [action Player|BlockWhite|Placer|BlockWhite|Placer|BlockWhite|Placer Add2000] +horizontal[action Player|BlockRed|BlockOrange|BlockYellow|BlockGreen|BlockBlue|BlockPurple] -> [action Player|BlockWhite|Placer|BlockWhite|Placer|BlockWhite|Placer Add2000] +[action Player|BlockWhite |BlockPrime] -> [action Player|Placer |Placer Add100] +[action Player|BlockWhite |BlockSec] -> [action Player|Placer |Placer Add200] +[action Player|BlockPrime |BlockWhite] -> [action Player|Placer |Placer Add100] +[action Player|BlockSec |BlockWhite] -> [action Player|Placer |Placer Add200] +[action Player|BlockWhite |BlockWhite] -> [action Player|Placer |Placer Add500] +[action Player|BlockRed |BlockBlue] -> [action Player|BlockPurple|Placer Add100] +[action Player|BlockBlue |BlockRed] -> [action Player|BlockPurple|Placer Add100] +[action Player|BlockBlue |BlockYellow] -> [action Player|BlockGreen |Placer Add100] +[action Player|BlockYellow|BlockBlue] -> [action Player|BlockGreen |Placer Add100] +[action Player|BlockYellow|BlockRed] -> [action Player|BlockOrange|Placer Add100] +[action Player|BlockRed |BlockYellow] -> [action Player|BlockOrange|Placer Add100] +[action Player|BlockOrange|BlockBlue] -> [action Player|BlockWhite |Placer Add200] +[action Player|BlockGreen |BlockRed] -> [action Player|BlockWhite |Placer Add200] +[action Player|BlockPurple|BlockYellow] -> [action Player|BlockWhite |Placer Add200] +[action Player|BlockBlue |BlockOrange] -> [action Player|BlockWhite |Placer Add200] +[action Player|BlockRed |BlockGreen] -> [action Player|BlockWhite |Placer Add200] +[action Player|BlockYellow|BlockPurple] -> [action Player|BlockWhite |Placer Add200] + +endLoop + +(spawns new colors in empty spaces) +[*] -> [random BlockPrime] + +(Makes the 'timer' count down) +UP [action player] [M|5] [E|0] -> [player] [M|4] [E|9] ++ UP [action player] [M|4] [E|0] -> [player] [M|3] [E|9] ++ UP [action player] [M|3] [E|0] -> [player] [M|2] [E|9] ++ UP [action player] [M|2] [E|0] -> [player] [M|1] [E|9] ++ UP [action player] [M|1] [E|0] -> [player] [M|0] [E|9] ++ UP [action player] [E|9] -> [player] [E|8] ++ UP [action player] [E|8] -> [player] [E|7] ++ UP [action player] [E|7] -> [player] [E|6] ++ UP [action player] [E|6] -> [player] [E|5] ++ UP [action player] [E|5] -> [player] [E|4] ++ UP [action player] [E|4] -> [player] [E|3] ++ UP [action player] [E|3] -> [player] [E|2] ++ UP [action player] [E|2] -> [player] [E|1] ++ UP [action player] [E|1] -> [player] [E|0] + +(Scoring) +startLoop + +random late [Addend no Add] [Add no Addend] -> [Addend Add] [] + +late [0|||Add100] -> [1|||] +late [1|||Add100] -> [2|||] +late [2|||Add100] -> [3|||] +late [3|||Add100] -> [4|||] +late [4|||Add100] -> [5|||] +late [5|||Add100] -> [6|||] +late [6|||Add100] -> [7|||] +late [7|||Add100] -> [8|||] +late [8|||Add100] -> [9|||] +late [9|||Add100] -> [0|||Add1000 Addend] + +late [0|||Add200] -> [2|||] +late [1|||Add200] -> [3|||] +late [2|||Add200] -> [4|||] +late [3|||Add200] -> [5|||] +late [4|||Add200] -> [6|||] +late [5|||Add200] -> [7|||] +late [6|||Add200] -> [8|||] +late [7|||Add200] -> [9|||] +late [8|||Add200] -> [0|||Add1000 Addend] +late [9|||Add200] -> [1|||Add1000 Addend] + +late [0|||Add500] -> [5|||] +late [1|||Add500] -> [6|||] +late [2|||Add500] -> [7|||] +late [3|||Add500] -> [8|||] +late [4|||Add500] -> [9|||] +late [5|||Add500] -> [0|||Add1000 Addend] +late [6|||Add500] -> [1|||Add1000 Addend] +late [7|||Add500] -> [2|||Add1000 Addend] +late [8|||Add500] -> [3|||Add1000 Addend] +late [9|||Add500] -> [4|||Add1000 Addend] + +late [0||||Add1000] -> [1||||] +late [1||||Add1000] -> [2||||] +late [2||||Add1000] -> [3||||] +late [3||||Add1000] -> [4||||] +late [4||||Add1000] -> [5||||] +late [5||||Add1000] -> [6||||] +late [6||||Add1000] -> [7||||] +late [7||||Add1000] -> [8||||] +late [8||||Add1000] -> [9||||] +late [9||||Add1000] -> [0||||Add10000 Addend] + +late [0||||Add2000] -> [2||||] +late [1||||Add2000] -> [3||||] +late [2||||Add2000] -> [4||||] +late [3||||Add2000] -> [5||||] +late [4||||Add2000] -> [6||||] +late [5||||Add2000] -> [7||||] +late [6||||Add2000] -> [8||||] +late [7||||Add2000] -> [9||||] +late [8||||Add2000] -> [0||||Add10000 Addend] +late [9||||Add2000] -> [1||||Add10000 Addend] + +late [0||||Add5000] -> [5||||] +late [1||||Add5000] -> [6||||] +late [2||||Add5000] -> [7||||] +late [3||||Add5000] -> [8||||] +late [4||||Add5000] -> [9||||] +late [5||||Add5000] -> [0||||Add10000 Addend] +late [6||||Add5000] -> [1||||Add10000 Addend] +late [7||||Add5000] -> [2||||Add10000 Addend] +late [8||||Add5000] -> [3||||Add10000 Addend] +late [9||||Add5000] -> [4||||Add10000 Addend] + +late [0|||||Add10000] -> [1|||||] +late [1|||||Add10000] -> [2|||||] +late [2|||||Add10000] -> [3|||||] +late [3|||||Add10000] -> [4|||||] +late [4|||||Add10000] -> [5|||||] +late [5|||||Add10000] -> [6|||||] +late [6|||||Add10000] -> [7|||||] +late [7|||||Add10000] -> [8|||||] +late [8|||||Add10000] -> [9|||||] +late [9|||||Add10000] -> [9|9|9|9|9|] + +endLoop + +(ends the game) + +[M|0] [E|0] [player] -> [M|0] [E|0] [no player] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Press action next to a block to combine it with an adjacent block +message You can mix 2 primary colors to create a secondary color +message You can mix a secondary color and a primary color not included in that color to create a white block (ex. orange and blue) +message White can be mixed with anything +message You can activate a rainbow (Red Orange Yellow Green Blue Purple (in that order)) from the starting side (behind the red) +message Scoring is as follows +message 2 different primary colors = 100 +message Secondary + Primary Not included = 200 + white block +message Rainbow = 2000 + 3 white blocks +message White + Primary = 100 +message White + Secondary = 200 +message White + White = 500 +message Thank you to Chris Pickel for fixing my scoring system + + +00000N....... +...........me +############# +#***********# +#***********# +#***********# +#***********# +#***********# +#*****s*****# +#***********# +#***********# +#***********# +#***********# +#***********# +############# \ No newline at end of file diff --git a/Colors.txt b/Colors.txt new file mode 100644 index 0000000000000000000000000000000000000000..95d810c7465e4c9e6c54639fdfbabd989127f00d --- /dev/null +++ b/Colors.txt @@ -0,0 +1,151 @@ +title Colors +author Nada Amin +homepage http://namin.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Black + +Empty +Black + +RedHole +Black + +BlueHole +Black + +YellowHole +Black + +GreenHole +Black + +StaleHole +Black + +Top +Black + +RedPeg +Red +.000. +00000 +00000 +00000 +.000. + +BluePeg +Blue +.000. +00000 +00000 +00000 +.000. + +YellowPeg +Yellow +.000. +00000 +00000 +00000 +.000. + +GreenPeg +Green +.000. +00000 +00000 +00000 +.000. + +Player +Orange +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +Hole = RedHole or BlueHole or YellowHole or GreenHole +Peg = RedPeg or BluePeg or YellowPeg or GreenPeg + +Peg2 = Peg + +RedPeg2 = RedPeg +BluePeg2 = BluePeg +YellowPeg2 = YellowPeg +GreenPeg2 = GreenPeg + +RedHole2 = RedHole +BlueHole2 = BlueHole +YellowHole2 = YellowHole +GreenHole2 = GreenHole + +. = Background +T = Top +O = Empty +P = Player and RedPeg + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Top, Empty, Hole, Peg, StaleHole +Player + +====== +RULES +====== + +[Empty no Peg] -> [ random Peg ] +[Action Player RedPeg no RedHole | RedPeg2 no RedHole2] -> [ Player RedHole | RedHole2] +[Action Player BluePeg no BlueHole | BluePeg2 no BlueHole2] -> [ Player BlueHole | BlueHole2] +[Action Player YellowPeg no YellowHole | YellowPeg2 no YellowHole2] -> [ Player YellowHole | YellowHole2 ] +[Action Player GreenPeg no GreenHole | GreenPeg2 no GreenHole2] -> [ Player GreenHole | GreenHole2 ] +[RedHole | RedPeg no RedHole2] -> [ RedHole | RedHole2 ] +[BlueHole | BluePeg no BlueHole2] -> [ BlueHole | BlueHole2 ] +[YellowHole | YellowPeg no YellowHole2] -> [ YellowHole | YellowHole2 ] +[GreenHole | GreenPeg no GreenHole2] -> [ GreenHole | GreenHole2 ] +[ Hole no StaleHole] -> [ StaleHole ] +DOWN [Peg | StaleHole] -> [ StaleHole | Peg ] +Horizontal [Action Player StaleHole | Peg ] -> [ Player Peg | StaleHole] + +============== +WINCONDITIONS +============== + +No Peg + +======= +LEVELS +======= + +TTTTTTTTTT +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +OOOOOOOOOO +POOOOOOOOO \ No newline at end of file diff --git a/Colour_Chained.txt b/Colour_Chained.txt new file mode 100644 index 0000000000000000000000000000000000000000..a63f0da7c982a810ba3f130d81b15889a797fdeb --- /dev/null +++ b/Colour_Chained.txt @@ -0,0 +1,516 @@ +title Colour Chained +author Dennis Au +youtube _VzrmRkLfxM +run_rules_on_level_start +again_interval 0.015 +noundo + +(version 201310152126 - added some harder levels, added sfx for rotate and drop, decided to use noundo) +(version 201310142256 - tweaked scoring, added pop animation and reworked code) + +======== +OBJECTS +======== +Background +Black + +P1 p +Black +0...0 +..... +..... +..... +0...0 + +P2 q +Black +0...0 +..... +..... +..... +0...0 + +hasN +Orange +0.... +..... +..... +..... +....0 + +Remove +White +..... +..... +..... +..... +..... + + +NP1 n +White +..... +..... +..... +..... +..... + +NP2 m +White +..... +..... +..... +..... +..... + +LoseFlag +Grey Black LightGrey +..... +10120 +..... +02010 +..... + +PieceGen +Black + +HBorder - +DarkGrey +..... +..... +0...0 +..... +..... + +VBorder | +DarkGrey +..0.. +..... +..... +..... +..0.. + +(pieces) +C1 R +Red LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C2 G +Green LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C3 B +Blue LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C4 Y +Yellow LightGrey Black +.000. +00010 +00000 +00000 +.000. + +(Numbers) +No1 1 +DarkGrey +..0.. +.00.. +..0.. +..0.. +.000. + +No2 2 +DarkGrey +.00.. +0..0. +..0.. +.0... +0000. + +No3 3 +DarkGrey +000.. +...0. +.00.. +...0. +000.. + +No4 4 +DarkGrey +..0.. +.00.. +0.0.. +0000. +..0.. + +No5 5 +DarkGrey +0000. +0.... +000.. +...0. +000.. + +No6 6 +DarkGrey +.00.. +0.... +000.. +0..0. +.00.. + +No7 7 +DarkGrey +0000. +...0. +..0.. +.0... +0.... + +No8 8 +DarkGrey +.00.. +0..0. +.00.. +0..0. +.00.. + +No9 9 +DarkGrey +.00.. +0..0. +.000. +...0. +.00.. + +No0 0 +DarkGrey +.00.. +0..0. +0..0. +0..0. +.00.. + +Pop +LightGrey White +...1. +..101 +...1. +..... +..... + +Inc +Black + +PlayArea +Green + + +======= +LEGEND +======= +. = Background +u = PieceGen ++ = Inc + +Player = P1 or P2 +Piece = C1 or C2 or C3 or C4 +PieceB = Piece + +NP = NP1 or NP2 +Border = HBorder or VBorder +Score = No1 or No2 or No3 or No4 or No5 or No6 or No7 or No8 or No9 or No0 + +Obstacle = Piece or Score +Match3Logic = hasN or Remove or Pop + +======= +SOUNDS +======= +startlevel 17589703 + +(death) +sfx0 45317502 + +(match3) +sfx1 530500 + +(piece drop) +sfx2 75273507 + +(piece rotate) +sfx3 21774107 + +================ +COLLISIONLAYERS +================ +PlayArea +Background +Player, NP, PieceGen, Border +Piece, Score, Inc, +Match3Logic, LoseFlag + +====== +RULES +====== +(set preview area) +[] -> [PlayArea] +Down [NP|PlayArea] -> [NP|] +Vertical [No PlayArea| PlayArea] -> [|] + +(match 3 rules) +Right [C1|C1] -> [C1 hasN|C1 hasN] +Right [C2|C2] -> [C2 hasN|C2 hasN] +Right [C3|C3] -> [C3 hasN|C3 hasN] +Right [C4|C4] -> [C4 hasN|C4 hasN] + +Vertical [C1 hasN|C1] -> [Remove C1| Remove C1] +Vertical [C2 hasN|C2] -> [Remove C2| Remove C2] +Vertical [C3 hasN|C3] -> [Remove C3| Remove C3] +Vertical [C4 hasN|C4] -> [Remove C4| Remove C4] + +[Remove C1| C1] -> [Remove C1| Remove C1] +[Remove C2| C2] -> [Remove C2| Remove C2] +[Remove C3| C3] -> [Remove C3| Remove C3] +[Remove C4| C4] -> [Remove C4| Remove C4] + +[C1|C1|C1] -> [Remove C1|Remove C1|Remove C1] +[C2|C2|C2] -> [Remove C2|Remove C2|Remove C2] +[C3|C3|C3] -> [Remove C3|Remove C3|Remove C3] +[C4|C4|C4] -> [Remove C4|Remove C4|Remove C4] + +[hasN] -> [] + +[PlayArea Remove Piece][P1] -> [PlayArea Pop][P1] sfx1 +random [Pop][inc] -> [][left inc] again + + +(down drops pieces) +Down [> Player Piece|No Piece] -> [Player|> Piece] sfx2 +Down [> Player No Piece] -> Cancel + + +(x rotates clockwise) +[Up P1|P2] -> [> P1|v P2] sfx3 +[Action P1|P2] -> [> P1|v P2] sfx3 +[Moving Player Piece] -> [Moving Player Moving Piece] +[> Player| Border] -> cancel + + +(gravity) +Down [PlayArea Piece No Player|No Obstacle][stationary inc] -> [PlayArea|> Piece][stationary inc] again + + +(explicit loss if piece ends on border) +[Piece Border][stationary inc][P1] -> [Piece Border LoseFlag][inc][] sfx0 +[LoseFlag|No LoseFlag] -> [LoseFlag|LoseFlag] again + + +(scoring) + +left [> inc| score] -> [> inc| > score] +left [> No9| score] -> [No0|> score] +left [> No9| border] -> [No0| border] + +left [> No0] -> [No1] +left [> No1] -> [No2] +left [> No2] -> [No3] +left [> No3] -> [No4] +left [> No4] -> [No5] +left [> No5] -> [No6] +left [> No6] -> [No7] +left [> No7] -> [No8] +left [> No8] -> [No9] + + +(preview area) + +startloop +(for endless mode) +[PieceGen No Piece] -> [PieceGen Random Piece] +(antigrav) +Up [Piece No PlayArea No NP| No Obstacle] -> [|> Piece] +(get next piece) +[P1 no Piece][P2 no Piece][NP1 Piece|NP2 PieceB]-> [P1 Piece][P2 PieceB][NP1|NP2] +endloop + + +============== +WINCONDITIONS +============== +No Piece +No Pop + +======= +LEVELS +======= +(Empty Level Template + +nm|..pq..| +..|......| +..|------| +..|......| +..|......| +..|......| +..|......| +..|......| +..|......| +..|000000+ + +) + +nm|..pq..| +RR|......| +..|------| +..|......| +..|......| +..|......| +..|..Y...| +..|..RR..| +..|R.YY..| +..|000000+ + +nm|..pq..| +GR|......| +..|------| +..|......| +..|......| +..|....B.| +..|...BG.| +..|...RG.| +..|.R.RB.| +..|000000+ + +nm|..pq..| +RR|......| +BB|------| +BR|......| +..|......| +..|......| +..|......| +..|....B.| +..|..RRB.| +..|000000+ + + +nm|..pq..| +BG|......| +RB|------| +..|......| +..|......| +..|......| +..|......| +..|..GB..| +..|RRGB..| +..|000000+ + +nm|..pq..| +BG|......| +GB|------| +..|......| +..|......| +..|......| +..|...G..| +..|..BB..| +..|..GG.B| +..|000000+ + +nm|..pq..| +RG|......| +GB|------| +BR|......| +..|......| +..|......| +..|...G..| +..|...B..| +..|..RRG.| +..|000000+ + +nm|..pq..| +GR|......| +RY|------| +BG|......| +YB|......| +..|......| +..|..B...| +..|..RB..| +..|.GYB..| +..|000000+ + +nm|..pq..| +RG|......| +YY|------| +YG|......| +BB|......| +..|BY....| +..|YB.G..| +..|YRRG..| +..|BGGBBY| +..|000000+ + +nm|..pq..| +rb|......| +bb|------| +by|......| +ry|......| +..|....r.| +..|...rb.| +..|.bybyb| +..|bybyrr| +..|000000+ + +nm|..pq..| +br|......| +ry|------| +yy|......| +..|....b.| +..|...gb.| +..|...yy.| +..|.bygb.| +..|byrgrr| +..|000000+ + + +nm|..pq..| +by|......| +ry|------| +ry|......| +yg|....y.| +..|..rgby| +..|b.gbyg| +..|rrgbyg| +..|bbyyrr| +..|000000+ + + +message Thank you for playing. +message Music: Puzzle Pieces - Desert of Lost Endings by Nick Tanski (nicholastanski.bandcamp.com) + +(endless mode) +message Endless Mode unlocked! + +nm|..pq..| +..|......| +..|------| +..|......| +..|......| +..|......| +..|......| +..|......| +..|......| +uu|000000+ + +(CC BY-NC-SA 3.0) \ No newline at end of file diff --git a/Colour_Chained_Endless.txt b/Colour_Chained_Endless.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cbc4c9652a414125104a622a52ee175f91ecd70 --- /dev/null +++ b/Colour_Chained_Endless.txt @@ -0,0 +1,351 @@ +title Colour Chained Endless +author Aarex Tiaokhiao +run_rules_on_level_start +youtube _VzrmRkLfxM + + +======== +OBJECTS +======== +Background +Black + +Wall - +DarkGrey +..... +..... +0...0 +..... +..... + +VBorder | +DarkGrey +..0.. +..... +..... +..... +..0.. + +Colour1 1 +Red LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C1P ! +Red LightGrey Black +.000. +00010 +00000 +00000 +.000. + +Colour2 2 +Green LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C2P @ +Green LightGrey Black +.000. +00010 +00000 +00000 +.000. + +Colour3 3 +Blue LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C3P # +Blue LightGrey Black +.000. +00010 +00000 +00000 +.000. + +Colour4 4 +Yellow LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C4P $ +Yellow LightGrey Black +.000. +00010 +00000 +00000 +.000. + +Playera +Black + +Playerb +Black + +Released +Grey + +hasN +Black + +Remove +Black + + +np1 n +Black +..... +..... +..... +..... +..... + +np2 m +Black +..... +..... +..... +..... +..... + +LoseFlag +Red + +PieceGen +Black + +Digit1 +White +..0.. +.00.. +..0.. +..0.. +.000. + +Digit2 +White +.00.. +0..0. +..0.. +.0... +0000. + +Digit3 +White +000.. +...0. +.00.. +...0. +000.. + +Digit4 +White +..0.. +.00.. +0.0.. +0000. +..0.. + +Digit5 +White +0000. +0.... +000.. +...0. +000.. + +Digit6 +White +.00.. +0.... +000.. +0..0. +.00.. + +Digit7 +White +0000. +...0. +..0.. +.0... +0.... + +Digit8 +White +.00.. +0..0. +.00.. +0..0. +.00.. + +Digit9 9 +White +.00.. +0..0. +.000. +...0. +.00.. + +Digit0 0 +White +.00.. +0..0. +0..0. +0..0. +.00.. + +Inc +Black + +======= +LEGEND +======= +. = Background +a = Playera +b = Playerb +x = PieceGen ++ = Inc + +Player = Playera or Playerb +Piece = Colour1 or Colour2 or Colour3 or Colour4 +Preview = C1P or C2P or C3P or C4P +Np = Np1 or Np2 +Border = Wall or VBorder +Score = Digit1 or Digit2 or Digit3 or Digit4 or Digit5 or Digit6 or Digit7 or Digit8 or Digit9 or Digit0 + +======= +SOUNDS +======= +sfx0 45317502 +sfx1 530500 +startlevel 17589703 + +================ +COLLISIONLAYERS +================ +Background +Wall, Released, LoseFlag +VBorder, Player, Np +Piece, Preview, Score, Inc +hasN, Remove, PieceGen + + +====== +RULES +====== +(match 3 rules) +Right [Colour1|Colour1] -> [Colour1 hasN|Colour1 hasN] +Vertical [Colour1 hasN|Colour1] -> [Colour1 Remove| Colour1 Remove] +[Colour1 Remove| Colour1] -> [Colour1 Remove| Colour1 Remove] +[Colour1 | Colour1 | Colour1] -> [Colour1 Remove|Colour1 Remove|Colour1 Remove] + +Right [Colour2|Colour2] -> [Colour2 hasN|Colour2 hasN] +Vertical [Colour2 hasN|Colour2] -> [Colour2 Remove| Colour2 Remove] +[Colour2 Remove| Colour2] -> [Colour2 Remove| Colour2 Remove] +[Colour2 | Colour2 | Colour2] -> [Colour2 Remove|Colour2 Remove|Colour2 Remove] + +Right [Colour3|Colour3] -> [Colour3 hasN|Colour3 hasN] +Vertical [Colour3 hasN|Colour3] -> [Colour3 Remove| Colour3 Remove] +[Colour3 Remove| Colour3] -> [Colour3 Remove| Colour3 Remove] +[Colour3 | Colour3 | Colour3] -> [Colour3 Remove|Colour3 Remove|Colour3 Remove] + +Right [Colour4|Colour4] -> [Colour4 hasN|Colour4 hasN] +Vertical [Colour4 hasN|Colour4] -> [Colour4 Remove| Colour4 Remove] +[Colour4 Remove| Colour4] -> [Colour4 Remove| Colour4 Remove] +[Colour4 | Colour4 | Colour4] -> [Colour4 Remove|Colour4 Remove|Colour4 Remove] + +[Piece Remove][Playera][Inc] -> [][Playera][left Inc] sfx1 +[Piece Remove][Playera] -> [][Playera] sfx1 +[Piece Remove][LoseFlag] -> [][LoseFlag] +[hasN] -> [] + + +(release) +Down [> Player Piece] -> [> Player Released Piece] +Down [Player Released Piece|No Piece] -> [Player |> Piece] +Down [> Player] -> [Player] +[Released] -> [] + +(gravity) +Down [Piece No Player No NP|No Piece No Preview No Score] -> [|> Piece] again + +(rotation) +[Action Playera|Playerb] -> [> Playera|v Playerb] +[Moving Player Piece] -> [Moving Player Moving Piece] +[> Player| Border] -> cancel + + +(preview area) +Up [Preview| No Piece No Preview] -> [|Preview] again + +[NP C1P] -> [NP Colour1] +[NP C2P] -> [NP Colour2] +[NP C3P] -> [NP Colour3] +[NP C4P] -> [NP Colour4] +[Playera no Piece][NP1 Piece] -> [Playera Piece][NP1] +[Playerb no Piece][NP2 Piece] -> [Playerb Piece][NP2] +[PieceGen No Preview] -> [PieceGen Random Preview] again + + +(explicit loss if piece ends on border) +[Piece Border] -> [LoseFlag] sfx0 again +[LoseFlag][Border] -> [LoseFlag][] +[LoseFlag][Player] -> [LoseFlag][] +[LoseFlag][No Piece] -> [LoseFlag][Random Piece] + +(scoring rules) + +(up down right left [> inc] -> [left inc]) + +left [> inc|score] -> [> inc| > score] +left [> digit9| score] -> [digit0|> score] +left [> digit9| border] -> [digit0| border] + +left [> digit0] -> [digit1] +left [> digit1] -> [digit2] +left [> digit2] -> [digit3] +left [> digit3] -> [digit4] +left [> digit4] -> [digit5] +left [> digit5] -> [digit6] +left [> digit6] -> [digit7] +left [> digit7] -> [digit8] +left [> digit8] -> [digit9] + +============== +WINCONDITIONS +============== +No Piece +No Preview + +======= +LEVELS +======= + +nm|..ab..| +..|......| +..|------| +..|......| +..|......| +..|......| +..|......| +..|......| +..|......| +xx|000000+ + + + + diff --git a/Combine!.txt b/Combine!.txt new file mode 100644 index 0000000000000000000000000000000000000000..f329bd163da3930885e612882bf96086cdacd549 --- /dev/null +++ b/Combine!.txt @@ -0,0 +1,188 @@ +title Combine! +author Aarex +homepage sites.google.com/site/aarexnumbers/ + +require_player_movement +key_repeat_interval 0.12 + +background_color red +text_color blue + +color_palette c64 + +======== +OBJECTS +======== +Background +White + +Player +Black + +Combine +Grey +..0.. +..0.. +..0.. +..0.. +..0.. + +ABox +Orange +0...0 +0...0 +0...0 +0...0 +0...0 + +Winner +Green +....0 +...0. +0.0.. +.0... +..... + +Tribox +Red +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +Tetra +Brown +0.0.0 +0.0.0 +00000 +0.0.0 +0.0.0 + +Five +Black +00000 +0.0.0 +0.0.0 +0.0.0 +00000 +======= +LEGEND +======= +Box = Winner or Combine or ABox or Tribox or Tetra or Five +1 = Combine +2 = ABox +3 = Tribox +4 = Tetra +5 = Five +P = Player +B = Background +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Box +Player +====== +RULES +====== +[ > Player | Box ] -> [ > Player | > Box] +[ > Box | Box ] -> [ > Box | > Box] +late [Five|Five|Five] -> [|Tetra|] +late [Tetra|Tetra|Tetra] -> [|Tribox|] +late [Tribox|Tribox|Tribox] -> [|ABox|] +late [ABox|ABox|ABox] -> [|Combine|] +late [Combine|Combine|Combine] -> [|Winner|] +============== +WINCONDITIONS +============== +some winner +======= +LEVELS +======= +BBBBBBBB +PBB1B11B +BBBBBBBB + +BBBB +P1B1 +BB1B + +B2B22 +BBBBB +P2B22 +BBBBB +B2B22 +BBBBB + +B1BBB +P2B22 +B1BBB + +BBBBBBBB +BBB2BBBB +BBBBBBBB +BBB2BBBB +BBBBBBBB +BBB2BBBB +P2BBB2B2 +BBB2BBBB +BBBBBBBB +BBB2BBBB +BBBBBBBB +BBB2BBBB + +P3B33BB +BBB2B11 +BBBBBBB +BBB2BBB +BBBBBBB + +BBBBBBB +P3BBBBB +BBBBBBB +B3BBBBB +B32211B + +BBBBBBB +P3B3B3B +BBBBB2B +BBBB1B1 +BBBBB2B +BBBBBBB + +BBB4BBB +BBB433B +BBBB211 +BBB42BB +BBBPBBB + +P5B55BB +BBB433B +BBB4211 +BBBB2BB +BBBBBBB + +BBBBBBBBBBBBB +BBBBBBBBBBBBB +P5B5544332211 +BBBBBBBBBBBBB +BBBBBBBBBBBBB +BBBBBBBBBBBBB + +BBBB2BB2BB +PBBBBBBBBB +BB5BBBBB1B +BBBBBB5BBB +BBB5BBBB1B +BB3BBBBBBB +B3BBBB5BBB +BBBB5BBBBB +BB5BBBBB4B +BBBBBBBBBB + +message You're a combine master! \ No newline at end of file diff --git a/Come_Doggo_come_-_Alliteration.txt b/Come_Doggo_come_-_Alliteration.txt new file mode 100644 index 0000000000000000000000000000000000000000..a091d6dd95829316973ec0dfa5069e3e17792799 --- /dev/null +++ b/Come_Doggo_come_-_Alliteration.txt @@ -0,0 +1,124 @@ +title Come Doggo come - Alliteration +author Lucas Boedeker +homepage l-boe.de + +======== +OBJECTS +======== + +Background +gray darkgray +11111 +10001 +10001 +10001 +11111 + +StreetH +darkgray white +00000 +00000 +01110 +00000 +00000 + + +Lantern +green brown +.000. +00000 +.000. +..1.. +..1.. + +LanternPeed +green brown #fed700 +.000. +00000 +.000. +..1.. +.222. + +House +brown darkred +.111. +11111 +00000 +01010 +00010 + +Player +yellow Orange blue +0000. +01100 +.111. +22222 +.2.2. + +Doggo +orange brown red +..0.0 +..000 +00000 +0000. +1..1. + +======= +LEGEND +======= + +. = Background +# = House +P = Player and StreetH +* = Doggo and StreetH +T = Lantern +H = StreetH + + +======= +SOUNDS +======= + +Doggo MOVE 36772507 +LanternPeed CREATE 5197703 + +================ +COLLISIONLAYERS +================ + +Background +StreetH +Lantern, LanternPeed +Player, House, Doggo + +====== +RULES +====== + +[ > Player | LanternPeed ] -> [ Player | LanternPeed ] +[ < Player | Doggo ] -> [ < Player | < Doggo ] +[ Doggo Lantern ] -> [ Doggo LanternPeed ] + +============== +WINCONDITIONS +============== + +No Lantern + +======= +LEVELS +======= + +message walk your dog +message he likes to pee at trees +message you dont like walking through pee + +.###...###...###...###. +*PHHHHHHHHHHHHHHHHHHHHH +.T.T...T.T...T.T...T... +#.#.###.#.###.#.###.#.# +..#..#..#..#..#..#..#.. +.T...#.T..###....#.T..# +..#.#...#..#..#..#..#.. +....#.T....#.T...#.T... +..###...####..#..#..### \ No newline at end of file diff --git a/Connect_Four.txt b/Connect_Four.txt new file mode 100644 index 0000000000000000000000000000000000000000..d50285a07358dd75ab3375a1b803be8109118043 --- /dev/null +++ b/Connect_Four.txt @@ -0,0 +1,245 @@ +title Connect Four +author Meow +again_interval 0.1 +======== +OBJECTS +======== +Tile . +YELLOW GRAY +00000 +01111 +01111 +01111 +01111 +In + +YELLOW GRAY LIGHTGREEN +02222 +01111 +01111 +01111 +01111 +Out +YELLOW LIGHTGREEN +00000 +01111 +01111 +01111 +01111 +CursorR +LIGHTRED +..... +.0.0. +....0 +.0... +..0.0 +CursorB +LIGHTBLUE +..... +.0.0. +....0 +.0... +..0.0 +Red +RED +..... +..... +..00. +..00. +..... +Blue +BLUE +..... +..... +..00. +..00. +..... +Mark +LIGHTRED LIGHTBLUE +..... +.0101 +.1..0 +.0..1 +.1010 +Diag +WHITE +Floor +WHITE +HiddenP +WHITE +..... +..... +..... +..... +..... +Winrar +WHITE +..... +..... +..... +..... +..... +======= +LEGEND +======= +Background=Tile or In or Out +Player=CursorR or CursorB or HiddenP or Winrar +Checker=Red or Blue +@=CursorR and in +-=Out and Floor +_=Tile and Floor +======= +SOUNDS +======= + +sfx0 89314907 (place) +sfx1 4755704 (pop) +sfx2 35997900 (win) + + +================ +COLLISIONLAYERS +================ +Floor +Diag +Background +Mark +Red Blue +Player +====== +RULES +====== + + + + +(no selecting blank tiles) +[> Player|...|In]->[|...|Player In] +[> Player|...|Out]->[|...|Player Out] +[> Player]->[Player] + +(place checkers) +[action CursorR In no checker]->[CursorB Red In] sfx0 +[action CursorB In no checker]->[CursorR Blue In] sfx0 +(pop checkers) +[action CursorR Out Red]->[CursorB Out] sfx1 +[action CursorB Out Blue]->[CursorR Out] sfx1 + +(gravity) +down [Checker|no checker]->[down Checker|] again + +(win detection (orthogonal)) +[red|red|red|red]->[mark red|mark red|mark red|mark red] +[blue|blue|blue|blue]->[mark blue|mark blue|mark blue|mark blue] + +(win detection (diagonal) (please optimize me)) +(pretty please D: ) +[red]->[red down Diag] +[Diag Floor]->[Floor] +down [> Diag|]->[|right Diag] +[Diag Floor]->[Floor] +right [> Diag|red]->[down diag|red] +[right Diag]->[] +down [> Diag|]->[|right Diag] +[Diag Floor]->[Floor] +right [> Diag||red]->[down diag||red] +[right Diag]->[] +down [> Diag|]->[|right Diag] +right [Diag|||red]->[down diag|||red] +[right Diag]->[] +right[down Diag|||]->[up Diag|||mark] +up [> Diag|]->[|right Diag] +right[> Diag||]->[up Diag||mark] +up [> Diag|]->[|right Diag] +right[> Diag|]->[up Diag|mark] +up [> Diag|]->[|Mark] + +[red]->[red down Diag] +[Diag Floor]->[Floor] +down [> Diag|]->[|left Diag] +[Diag Floor]->[Floor] +left [> Diag|red]->[down diag|red] +[left Diag]->[] +down [> Diag|]->[|left Diag] +[Diag Floor]->[Floor] +left [> Diag||red]->[down diag||red] +[left Diag]->[] +down [> Diag|]->[|left Diag] +left [Diag|||red]->[down diag|||red] +[left Diag]->[] +left[down Diag|||]->[up Diag|||mark] +up [> Diag|]->[|left Diag] +left[> Diag||]->[up Diag||mark] +up [> Diag|]->[|left Diag] +left[> Diag|]->[up Diag|mark] +up [> Diag|]->[|Mark] + +[blue]->[blue down Diag] +[Diag Floor]->[Floor] +down [> Diag|]->[|right Diag] +[Diag Floor]->[Floor] +right [> Diag|blue]->[down diag|blue] +[right Diag]->[] +down [> Diag|]->[|right Diag] +[Diag Floor]->[Floor] +right [> Diag||blue]->[down diag||blue] +[right Diag]->[] +down [> Diag|]->[|right Diag] +right [Diag|||blue]->[down diag|||blue] +[right Diag]->[] +right[down Diag|||]->[up Diag|||mark] +up [> Diag|]->[|right Diag] +right[> Diag||]->[up Diag||mark] +up [> Diag|]->[|right Diag] +right[> Diag|]->[up Diag|mark] +up [> Diag|]->[|Mark] + +[blue]->[blue down Diag] +[Diag Floor]->[Floor] +down [> Diag|]->[|left Diag] +[Diag Floor]->[Floor] +left [> Diag|blue]->[down diag|blue] +[left Diag]->[] +down [> Diag|]->[|left Diag] +[Diag Floor]->[Floor] +left [> Diag||blue]->[down diag||blue] +[left Diag]->[] +down [> Diag|]->[|left Diag] +left [Diag|||blue]->[down diag|||blue] +[left Diag]->[] +left[down Diag|||]->[up Diag|||mark] +up [> Diag|]->[|left Diag] +left[> Diag||]->[up Diag||mark] +up [> Diag|]->[|left Diag] +left[> Diag|]->[up Diag|mark] +up [> Diag|]->[|Mark] + +(checkers can't be moving to win) +[moving checker][mark]->[moving checker][] + +(hide cursor/win) +late [Mark][CursorR]->[Mark][HiddenP] sfx2 +late [Mark][CursorB]->[Mark][HiddenP] sfx2 +[Action HiddenP]->[Winrar] + +============== +WINCONDITIONS +============== +some Winrar +(you are the winrar) +======= +LEVELS +======= + +@++++++ +....... +....... +....... +....... +_______ + +@++++++ +....... +....... +....... +....... +------- \ No newline at end of file diff --git a/Conway's_Game_of_Life.txt b/Conway's_Game_of_Life.txt new file mode 100644 index 0000000000000000000000000000000000000000..eca9eed2324085db21889031c8999daa3b429f0c --- /dev/null +++ b/Conway's_Game_of_Life.txt @@ -0,0 +1,235 @@ +title Conway's Game of Life +author Nut +homepage twitter.com/InfinitNutshell + +======== +OBJECTS +======== + +Alive +Red + +Dead +Grey + +Background +Black + +Player +Yellow +00.00 +0...0 +..... +0...0 +00.00 + +Start +BLUE RED +01010 +10101 +01010 +10101 +01010 + +(markers) + +aliveabove +white + +deadabove +grey + +alivebelow +white + +deadbelow +grey + +alivenext +red + +deadnext +grey + +go +green + +======= +LEGEND +======= + +o = Alive +. = Dead +x = Player and Dead +* = Start + +above = aliveabove or deadabove +below = alivebelow or deadbelow +next = alivenext or deadnext +marker = above or below or next + +zero = Dead and deadbelow and deadabove + +1a = Alive and deadbelow and deadabove +1b = Dead and alivebelow and deadabove +1c = Dead and deadbelow and aliveabove +(one = 1a or 1b or 1c) +(apparently you can't define properties in terms of aggregates :\) + +2a = Alive and alivebelow and deadabove +2b = Alive and deadbelow and aliveabove +2c = Dead and alivebelow and aliveabove +(two = 2a or 2b or 2c) + +three = Alive and alivebelow and aliveabove + +mezero = deadabove and deadbelow +me1a = aliveabove and deadbelow +me1b = deadabove and alivebelow +(meone = me1a or me1b) +metwo = aliveabove and alivebelow + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +above +below +next +Alive Dead Start +Player go + +====== +RULES +====== + +[action Player Dead] -> [Player Alive] +[action Player Alive] -> [Player Dead] +[action Player Start] -> [go] + + +(1: cells check their vertical neighbors first) + +DOWN [go] [Alive | no above] -> [go] [Alive | aliveabove] +[go] [no above] -> [go] [deadabove] + +DOWN [go] [no below |Alive] -> [go] [alivebelow | Alive] +[go] [no below] -> [go] [deadbelow] + +(2: cells use their markers and horizontal neighbors' markers + to determine how to update) + +(no live cells on left and right) +HORIZONTAL [zero | three no next | zero] -> [zero | three alivenext | zero] + +(one live cell on left and right) +HORIZONTAL [1a | three no next | zero] -> [1a | three alivenext | zero] +HORIZONTAL [1b | three no next | zero] -> [1b | three alivenext | zero] +HORIZONTAL [1c | three no next | zero] -> [1c | three alivenext | zero] + +HORIZONTAL [1a | 2a no next | zero] -> [1a | 2a alivenext | zero] +HORIZONTAL [1a | 2b no next | zero] -> [1a | 2b alivenext | zero] +HORIZONTAL [1a | 2c no next | zero] -> [1a | 2c alivenext | zero] +HORIZONTAL [1b | 2a no next | zero] -> [1b | 2a alivenext | zero] +HORIZONTAL [1b | 2b no next | zero] -> [1b | 2b alivenext | zero] +HORIZONTAL [1b | 2c no next | zero] -> [1b | 2c alivenext | zero] +HORIZONTAL [1c | 2a no next | zero] -> [1c | 2a alivenext | zero] +HORIZONTAL [1c | 2b no next | zero] -> [1c | 2b alivenext | zero] +HORIZONTAL [1c | 2c no next | zero] -> [1c | 2c alivenext | zero] + +(two live cells on left and right) +HORIZONTAL [2a | Alive mezero no next | zero] -> [2a | Alive mezero alivenext | zero] +HORIZONTAL [2b | Alive mezero no next | zero] -> [2b | Alive mezero alivenext | zero] +HORIZONTAL [2c | Alive mezero no next | zero] -> [2c | Alive mezero alivenext | zero] + +HORIZONTAL [2a | me1a no next | zero] -> [2a | me1a alivenext | zero] +HORIZONTAL [2b | me1a no next | zero] -> [2b | me1a alivenext | zero] +HORIZONTAL [2c | me1a no next | zero] -> [2c | me1a alivenext | zero] +HORIZONTAL [2a | me1b no next | zero] -> [2a | me1b alivenext | zero] +HORIZONTAL [2b | me1b no next | zero] -> [2b | me1b alivenext | zero] +HORIZONTAL [2c | me1b no next | zero] -> [2c | me1b alivenext | zero] + +HORIZONTAL [1a | Alive mezero no next | 1a] -> [1a | Alive mezero alivenext | 1a] +HORIZONTAL [1a | Alive mezero no next | 1b] -> [1a | Alive mezero alivenext | 1b] +HORIZONTAL [1a | Alive mezero no next | 1c] -> [1a | Alive mezero alivenext | 1c] +HORIZONTAL [1b | Alive mezero no next | 1a] -> [1b | Alive mezero alivenext | 1a] +HORIZONTAL [1b | Alive mezero no next | 1b] -> [1b | Alive mezero alivenext | 1b] +HORIZONTAL [1b | Alive mezero no next | 1c] -> [1b | Alive mezero alivenext | 1c] +HORIZONTAL [1c | Alive mezero no next | 1a] -> [1c | Alive mezero alivenext | 1a] +HORIZONTAL [1c | Alive mezero no next | 1b] -> [1c | Alive mezero alivenext | 1b] +HORIZONTAL [1c | Alive mezero no next | 1c] -> [1c | Alive mezero alivenext | 1c] + +HORIZONTAL [1a | me1a no next | 1a] -> [1a | me1a alivenext | 1a] +HORIZONTAL [1a | me1a no next | 1b] -> [1a | me1a alivenext | 1b] +HORIZONTAL [1a | me1a no next | 1c] -> [1a | me1a alivenext | 1c] +HORIZONTAL [1b | me1a no next | 1a] -> [1b | me1a alivenext | 1a] +HORIZONTAL [1b | me1a no next | 1b] -> [1b | me1a alivenext | 1b] +HORIZONTAL [1b | me1a no next | 1c] -> [1b | me1a alivenext | 1c] +HORIZONTAL [1c | me1a no next | 1a] -> [1c | me1a alivenext | 1a] +HORIZONTAL [1c | me1a no next | 1b] -> [1c | me1a alivenext | 1b] +HORIZONTAL [1c | me1a no next | 1c] -> [1c | me1a alivenext | 1c] + +HORIZONTAL [1a | me1b no next | 1a] -> [1a | me1b alivenext | 1a] +HORIZONTAL [1a | me1b no next | 1b] -> [1a | me1b alivenext | 1b] +HORIZONTAL [1a | me1b no next | 1c] -> [1a | me1b alivenext | 1c] +HORIZONTAL [1b | me1b no next | 1a] -> [1b | me1b alivenext | 1a] +HORIZONTAL [1b | me1b no next | 1b] -> [1b | me1b alivenext | 1b] +HORIZONTAL [1b | me1b no next | 1c] -> [1b | me1b alivenext | 1c] +HORIZONTAL [1c | me1b no next | 1a] -> [1c | me1b alivenext | 1a] +HORIZONTAL [1c | me1b no next | 1b] -> [1c | me1b alivenext | 1b] +HORIZONTAL [1c | me1b no next | 1c] -> [1c | me1b alivenext | 1c] + +(three live cells on left and right) +HORIZONTAL [three | mezero no next | zero] -> [three | mezero alivenext | zero] + +HORIZONTAL [2a | mezero no next | 1a] -> [2a | mezero alivenext | 1a] +HORIZONTAL [2b | mezero no next | 1a] -> [2b | mezero alivenext | 1a] +HORIZONTAL [2c | mezero no next | 1a] -> [2c | mezero alivenext | 1a] +HORIZONTAL [2a | mezero no next | 1b] -> [2a | mezero alivenext | 1b] +HORIZONTAL [2b | mezero no next | 1b] -> [2b | mezero alivenext | 1b] +HORIZONTAL [2c | mezero no next | 1b] -> [2c | mezero alivenext | 1b] +HORIZONTAL [2a | mezero no next | 1c] -> [2a | mezero alivenext | 1c] +HORIZONTAL [2b | mezero no next | 1c] -> [2b | mezero alivenext | 1c] +HORIZONTAL [2c | mezero no next | 1c] -> [2c | mezero alivenext | 1c] + +(all other cases kill the cell) +[go] [no next] -> [go] [deadnext] + +(3: cells update and markers are removed) + +[alivenext] -> [Alive] again +[deadnext] -> [Dead] again + +[marker] -> [] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +message Set up your starting configuration, then press ACTION on the corner space to start + +*................... +.................... +.................... +..........ooo....... +...........ooo...... +....x............... +.................... +.................... +.................... +.................... +.................... +........o........... +......o.o........... +.......oo........... +.................... +.................... diff --git a/Cooking_Game.txt b/Cooking_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..a26e49060c08e5ef5b46c01f31f291dd3f453fb1 --- /dev/null +++ b/Cooking_Game.txt @@ -0,0 +1,770 @@ +title Cooking Game +author Nathan Pinsker +color_palette 11 +run_rules_on_level_Start + +======== +OBJECTS +======== + +Background +GREEN + +Oven +red yellow +10101 +01010 +10101 +01010 +10101 + +OvenAlt +yellow red +10101 +01010 +10101 +01010 +10101 + +Ocean +Blue + +PlayerSprite +Orange Brown +.111. +10001 +10001 +10001 +.111. +PlayerInit +Orange Brown +.111. +10001 +10001 +10001 +.111. +PlayerMarker +Black +PlayerMarkerVisible +LightBlue +.000. +00000 +00000 +00000 +.000. +PlayerMarkerVisibleN +DarkGreen +..0.. +..0.. +0.0.0 +.000. +.000. +PlayerMarkerVisibleS +DarkGreen +.000. +.000. +0.0.0 +..0.. +..0.. +PlayerMarkerVisibleE +DarkGreen +..0.. +00... +00000 +00... +..0.. +PlayerMarkerVisibleW +DarkGreen +..0.. +...00 +00000 +...00 +..0.. + +PlayerForkN +Black +..0.. +..0.. +0.0.0 +0.0.0 +00000 +PlayerForkE +Black +000.. +0.... +00000 +0.... +000.. +PlayerForkS +Black +00000 +0.0.0 +0.0.0 +..0.. +..0.. +PlayerForkW +Black +..000 +....0 +00000 +....0 +..000 +PlayerForkMarkerW +Black +PlayerForkMarkerE +Black +PlayerForkMarkerS +Black +PlayerForkMarkerN +Black +PlayerForkMarkerVisibleN +LightBlue +..0.. +..0.. +0.0.0 +0.0.0 +00000 +PlayerForkMarkerVisibleE +LightBlue +000.. +0.... +00000 +0.... +000.. +PlayerForkMarkerVisibleS +LightBlue +00000 +0.0.0 +0.0.0 +..0.. +..0.. +PlayerForkMarkerVisibleW +LightBlue +..000 +....0 +00000 +....0 +..000 + +PlayerRotateLeftUp +Yellow +PlayerRotateRightUp +Yellow +PlayerRotateLeftDown +Yellow +PlayerRotateRightDown +Yellow +PlayerRotateUpLeft +Yellow +PlayerRotateUpRight +Yellow +PlayerRotateDownLeft +Yellow +PlayerRotateDownRight +Yellow +Impetus +Black +ImpetusTemp +Black + +CrateToCook +Black +CrateBurned +Black +PermanentLoss +Blue +WinCheck +Blue + +( Binders -- for connecting two parts of a sausage) +BinderRBothUncooked +Pink Red +....1 +....1 +....1 +....1 +....1 +BinderLBothUncooked +Pink Red +1.... +1.... +1.... +1.... +1.... +BinderUBothUncooked +Pink Red +11111 +..... +..... +..... +..... +BinderDBothUncooked +Pink Red +..... +..... +..... +..... +11111 +BinderRBothCooked +Pink Red +....0 +....0 +....0 +....0 +....0 +BinderLBothCooked +Pink Red +0.... +0.... +0.... +0.... +0.... +BinderUBothCooked +Pink Red +00000 +..... +..... +..... +..... +BinderDBothCooked +Pink Red +..... +..... +..... +..... +00000 +BinderRTopUncooked +Pink Red +....0 +....1 +....1 +....1 +....0 +BinderLTopUncooked +Pink Red +0.... +1.... +1.... +1.... +0.... +BinderUTopUncooked +Pink Red +01110 +..... +..... +..... +..... +BinderDTopUncooked +Pink Red +..... +..... +..... +..... +01110 +BinderRTopCooked +Pink Red +....1 +....0 +....0 +....0 +....1 +BinderLTopCooked +Pink Red +1.... +0.... +0.... +0.... +1.... +BinderUTopCooked +Pink Red +10001 +..... +..... +..... +..... +BinderDTopCooked +Pink Red +..... +..... +..... +..... +10001 + +( Individual sausage tile sprites ) +CrateHoriz1BothUncooked +Pink Red +.111. +11111 +10001 +11111 +.111. +CrateHoriz1BothCooked +Pink Red +.000. +00000 +01110 +00000 +.000. +CrateHoriz1TopUncooked +Pink Red +.000. +01110 +01110 +01110 +.000. +CrateHoriz1TopCooked +Red Pink +.000. +01110 +01110 +01110 +.000. +CrateHoriz1OceanInit +Pink Red Blue +21112 +11111 +10001 +11111 +21112 +CrateHoriz1TopTempRoll +Red + +CrateHoriz2BothUncooked +Pink Red +.111. +11111 +10001 +11111 +.111. +CrateHoriz2BothCooked +Pink Red +.000. +00000 +01110 +00000 +.000. +CrateHoriz2TopUncooked +Pink Red +.000. +01110 +01110 +01110 +.000. +CrateHoriz2TopCooked +Red Pink +.000. +01110 +01110 +01110 +.000. +CrateHoriz2OceanInit +Pink Red Blue +21112 +11111 +10001 +11111 +21112 +CrateHoriz2TopTempRoll +Red + +CrateVert1BothUncooked +Pink Red +.111. +11011 +11011 +11011 +.111. +CrateVert1BothCooked +Pink Red +.000. +00100 +00100 +00100 +.000. +CrateVert1TopUncooked +Pink Red +.000. +01110 +01110 +01110 +.000. +CrateVert1TopCooked +Red Pink +.000. +01110 +01110 +01110 +.000. +CrateVert1OceanInit +Pink Red Blue +21112 +11011 +11011 +11011 +21112 +CrateVert1TopTempRoll +Red + +CrateVert2BothUncooked +Pink Red +.111. +11011 +11011 +11011 +.111. +CrateVert2BothCooked +Pink Red +.000. +00100 +00100 +00100 +.000. +CrateVert2TopUncooked +Pink Red +.000. +01110 +01110 +01110 +.000. +CrateVert2TopCooked +Red Pink +.000. +01110 +01110 +01110 +.000. +CrateVert2OceanInit +Pink Red Blue +21112 +11011 +11011 +11011 +21112 +CrateVert2TopTempRoll +Red + +======= +LEGEND +======= + +. = Background +~ = Ocean +# = Oven +£ = Oven and Ovenalt +p = PlayerInit +1 = PlayerForkN +2 = PlayerForkE +3 = PlayerForkS +4 = PlayerForkW + +h = CrateHoriz1BothUncooked +j = CrateHoriz2BothUncooked +m = CrateVert1BothUncooked +n = CrateVert2BothUncooked + +a = CrateHoriz1OceanInit +b = CrateHoriz2OceanInit +c = CrateVert1OceanInit +d = CrateVert2OceanInit + +CrateHoriz1 = CrateHoriz1BothUncooked or CrateHoriz1BothCooked or CrateHoriz1TopUncooked or CrateHoriz1TopCooked or CrateHoriz1TopTempRoll +CrateHoriz2 = CrateHoriz2BothUncooked or CrateHoriz2BothCooked or CrateHoriz2TopUncooked or CrateHoriz2TopCooked or CrateHoriz2TopTempRoll +CrateVert1 = CrateVert1BothUncooked or CrateVert1BothCooked or CrateVert1TopUncooked or CrateVert1TopCooked or CrateVert1TopTempRoll +CrateVert2 = CrateVert2BothUncooked or CrateVert2BothCooked or CrateVert2TopUncooked or CrateVert2TopCooked or CrateVert2TopTempRoll + +Binder = BinderRTopUncooked or BinderLTopUncooked or BinderUTopUncooked or BinderDTopUncooked or BinderRBothCooked or BinderLBothCooked or BinderUBothCooked or BinderDBothCooked or BinderRBothUncooked or BinderLBothUncooked or BinderUBothUncooked or BinderDBothUncooked or BinderRTopCooked or BinderLTopCooked or BinderUTopCooked or BinderDTopCooked + + +CrateInit = CrateHoriz1OceanInit or CrateHoriz2OceanInit or CrateVert1OceanInit or CrateVert2OceanInit +Crate = CrateHoriz1 or CrateHoriz2 or CrateVert1 or CrateVert2 or CrateBurned + +CrateUncooked = CrateHoriz1BothUncooked or CrateHoriz1TopUncooked or CrateHoriz1TopCooked or CrateHoriz2BothUncooked or CrateHoriz2TopUncooked or CrateHoriz2TopCooked or CrateVert1BothUncooked or CrateVert1TopUncooked or CrateVert1TopCooked or CrateVert2BothUncooked or CrateVert2TopUncooked or CrateVert2TopCooked + + +PlayerRotate = PlayerRotateLeftUp or PlayerRotateRightUp or PlayerRotateLeftDown or PlayerRotateRightDown or PlayerRotateUpLeft or PlayerRotateUpRight or PlayerRotateDownLeft or PlayerRotateDownRight +PlayerFork = PlayerForkN or PlayerForkS or PlayerForkW or PlayerForkE +PlayerForkMarker = PlayerForkMarkerN or PlayerForkMarkerS or PlayerForkMarkerW or PlayerForkMarkerE +PlayerForkMarkerVisible = PlayerForkMarkerVisibleN or PlayerForkMarkerVisibleS or PlayerForkMarkerVisibleW or PlayerForkMarkerVisibleE + +Player = PlayerInit or PlayerSprite + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +WinCheck +PermanentLoss +PlayerMarker, PlayerForkMarker +Background +Oven, Ocean +Ovenalt +PlayerMarkerVisibleN, PlayerMarkerVisibleS, PlayerMarkerVisibleE, PlayerMarkerVisibleW +PlayerForkMarkerVisible, PlayerMarkerVisible +Player, PlayerRotate, Crate, CrateInit +Binder +PlayerFork +Impetus, CrateToCook +ImpetusTemp + +====== +RULES +====== + +[ PlayerInit | PlayerForkN ] -> [ PlayerSprite PlayerMarker PlayerMarkerVisibleN | PlayerForkN PlayerForkMarkerN ] +[ PlayerInit | PlayerForkS ] -> [ PlayerSprite PlayerMarker PlayerMarkerVisibleS | PlayerForkS PlayerForkMarkerS ] +[ PlayerInit | PlayerForkE ] -> [ PlayerSprite PlayerMarker PlayerMarkerVisibleE | PlayerForkE PlayerForkMarkerE ] +[ PlayerInit | PlayerForkW ] -> [ PlayerSprite PlayerMarker PlayerMarkerVisibleW | PlayerForkW PlayerForkMarkerW ] + +[ CrateHoriz1OceanInit ] -> [ CrateHoriz1BothUncooked Ocean] +[ CrateHoriz2OceanInit ] -> [ CrateHoriz2BothUncooked Ocean] +[ CrateVert1OceanInit ] -> [ CrateVert1BothUncooked Ocean] +[ CrateVert2OceanInit ] -> [ CrateVert2BothUncooked Ocean] + +[ > PlayerSprite | no WinCheck ] -> [ > PlayerSprite | WinCheck ] +[ > PlayerSprite | PlayerFork ] -> [ > PlayerSprite | > PlayerFork ] +[ < PlayerSprite | PlayerFork ] -> [ < PlayerSprite | < PlayerFork ] +left [up PlayerSprite | PlayerFork ] -> [ PlayerRotateLeftUp | up Impetus ] +left [down PlayerSprite | PlayerFork ] -> [ PlayerRotateLeftDown | down Impetus ] +right [up PlayerSprite | PlayerFork ] -> [ PlayerRotateRightUp | up Impetus ] +right [down PlayerSprite | PlayerFork ] -> [ PlayerRotateRightDown | down Impetus ] +up [left PlayerSprite | PlayerFork ] -> [ PlayerRotateUpLeft | left Impetus ] +up [right PlayerSprite | PlayerFork ] -> [ PlayerRotateUpRight | right Impetus ] +down [left PlayerSprite | PlayerFork ] -> [ PlayerRotateDownLeft | left Impetus ] +down [right PlayerSprite | PlayerFork ] -> [ PlayerRotateDownRight | right Impetus ] +[ > PlayerSprite | Ocean ] -> cancel + +[ > Impetus no ImpetusTemp | ] -> [ | > Impetus ImpetusTemp ] +[ ImpetusTemp ] -> [ ] + +up [PlayerRotateLeftUp | ] -> [PlayerSprite | PlayerForkN ] +up [PlayerRotateRightUp | ] -> [PlayerSprite | PlayerForkN ] +down [PlayerRotateLeftDown | ] -> [PlayerSprite | PlayerForkS ] +down [PlayerRotateRightDown | ] -> [PlayerSprite | PlayerForkS ] +right [PlayerRotateUpRight | ] -> [PlayerSprite | PlayerForkE ] +right [PlayerRotateDownRight | ] -> [PlayerSprite | PlayerForkE ] +left [PlayerRotateUpLeft | ] -> [PlayerSprite | PlayerForkW ] +left [PlayerRotateDownLeft | ] -> [PlayerSprite | PlayerForkW ] + +[ > Impetus Crate ] -> [ > Impetus > Crate ] + +startloop + +[ moving CrateHoriz1 | CrateHoriz1 ] -> [ moving CrateHoriz1 | moving CrateHoriz1 ] +[ moving CrateHoriz2 | CrateHoriz2 ] -> [ moving CrateHoriz2 | moving CrateHoriz2 ] +[ moving CrateVert1 | CrateVert1 ] -> [ moving CrateVert1 | moving CrateVert1 ] +[ moving CrateVert2 | CrateVert2 ] -> [ moving CrateVert2 | moving CrateVert2 ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +endloop + +left [Perpendicular Impetus | PlayerFork ] -> [ Perpendicular Impetus | left Impetus PlayerFork ] +right [Perpendicular Impetus | PlayerFork ] -> [ Perpendicular Impetus | right Impetus PlayerFork ] +up [Perpendicular Impetus | PlayerFork ] -> [ Perpendicular Impetus | up Impetus PlayerFork ] +down [Perpendicular Impetus | PlayerFork ] -> [ Perpendicular Impetus | down Impetus PlayerFork ] + +[ > Impetus STATIONARY Crate ] -> [ > Impetus > Crate ] +[ Impetus ] -> [ ] +[ > PlayerFork | STATIONARY Crate ] -> [ > PlayerFork | > Crate ] +[ > Player | STATIONARY Crate ] -> [ > PlayerSprite | > Crate ] + +startloop + +[ moving CrateHoriz1 | CrateHoriz1 ] -> [ moving CrateHoriz1 | moving CrateHoriz1 ] +[ moving CrateHoriz2 | CrateHoriz2 ] -> [ moving CrateHoriz2 | moving CrateHoriz2 ] +[ moving CrateVert1 | CrateVert1 ] -> [ moving CrateVert1 | moving CrateVert1 ] +[ moving CrateVert2 | CrateVert2 ] -> [ moving CrateVert2 | moving CrateVert2 ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +endloop + +[ UP CrateHoriz1TopCooked ] -> [ UP CrateHoriz1TopTempRoll ] +[ UP CrateHoriz1TopUncooked ] -> [ UP CrateHoriz1TopCooked ] +[ UP CrateHoriz1TopTempRoll ] -> [ UP CrateHoriz1TopUncooked ] +[ DOWN CrateHoriz1TopCooked ] -> [ DOWN CrateHoriz1TopTempRoll ] +[ DOWN CrateHoriz1TopUncooked ] -> [ DOWN CrateHoriz1TopCooked ] +[ DOWN CrateHoriz1TopTempRoll ] -> [ DOWN CrateHoriz1TopUncooked ] + +[ UP CrateHoriz2TopCooked ] -> [ UP CrateHoriz2TopTempRoll ] +[ UP CrateHoriz2TopUncooked ] -> [ UP CrateHoriz2TopCooked ] +[ UP CrateHoriz2TopTempRoll ] -> [ UP CrateHoriz2TopUncooked ] +[ DOWN CrateHoriz2TopCooked ] -> [ DOWN CrateHoriz2TopTempRoll ] +[ DOWN CrateHoriz2TopUncooked ] -> [ DOWN CrateHoriz2TopCooked ] +[ DOWN CrateHoriz2TopTempRoll ] -> [ DOWN CrateHoriz2TopUncooked ] + +[ LEFT CrateVert1TopCooked ] -> [ LEFT CrateVert1TopTempRoll ] +[ LEFT CrateVert1TopUncooked ] -> [ LEFT CrateVert1TopCooked ] +[ LEFT CrateVert1TopTempRoll ] -> [ LEFT CrateVert1TopUncooked ] +[ RIGHT CrateVert1TopCooked ] -> [ RIGHT CrateVert1TopTempRoll ] +[ RIGHT CrateVert1TopUncooked ] -> [ RIGHT CrateVert1TopCooked ] +[ RIGHT CrateVert1TopTempRoll ] -> [ RIGHT CrateVert1TopUncooked ] + +[ LEFT CrateVert2TopCooked ] -> [ LEFT CrateVert2TopTempRoll ] +[ LEFT CrateVert2TopUncooked ] -> [ LEFT CrateVert2TopCooked ] +[ LEFT CrateVert2TopTempRoll ] -> [ LEFT CrateVert2TopUncooked ] +[ RIGHT CrateVert2TopCooked ] -> [ RIGHT CrateVert2TopTempRoll ] +[ RIGHT CrateVert2TopUncooked ] -> [ RIGHT CrateVert2TopCooked ] +[ RIGHT CrateVert2TopTempRoll ] -> [ RIGHT CrateVert2TopUncooked ] + +[ > PlayerSprite | > PlayerFork Oven ] -> [ PlayerSprite | PlayerFork Oven ] +[ > PlayerFork | > PlayerSprite | Oven ] -> [ PlayerFork | PlayerSprite | Oven ] +[ > Crate | ] -> [ > Crate | CrateToCook ] + +late [CrateHoriz1 Ocean | CrateHoriz1 Ocean] -> [ Ocean PermanentLoss | Ocean ] +late [CrateHoriz2 Ocean | CrateHoriz2 Ocean] -> [ Ocean PermanentLoss | Ocean ] +late [CrateVert1 Ocean | CrateVert1 Ocean] -> [ Ocean PermanentLoss | Ocean ] +late [CrateVert2 Ocean | CrateVert2 Ocean] -> [ Ocean PermanentLoss | Ocean ] +late [CrateHoriz1TopUncooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateHoriz1BothCooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateHoriz1BothUncooked CrateToCook Oven] -> [CrateHoriz1TopUncooked Oven] +late [CrateHoriz1TopCooked CrateToCook Oven] -> [CrateHoriz1BothCooked Oven] +late [CrateHoriz2TopUncooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateHoriz2BothCooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateHoriz2BothUncooked CrateToCook Oven] -> [CrateHoriz2TopUncooked Oven] +late [CrateHoriz2TopCooked CrateToCook Oven] -> [CrateHoriz2BothCooked Oven] +late [CrateVert1TopUncooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateVert1BothCooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateVert1BothUncooked CrateToCook Oven] -> [CrateVert1TopUncooked Oven] +late [CrateVert1TopCooked CrateToCook Oven] -> [CrateVert1BothCooked Oven] +late [CrateVert2TopUncooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateVert2BothCooked CrateToCook Oven] -> [CrateBurned PermanentLoss Oven] message 'Burned' +late [CrateVert2BothUncooked CrateToCook Oven] -> [CrateVert2TopUncooked Oven] +late [CrateVert2TopCooked CrateToCook Oven] -> [CrateVert2BothCooked Oven] +late [CrateToCook] -> [ ] + +late [WinCheck] [CrateUncooked] -> [] [CrateUncooked] +late [WinCheck] [CrateBurned] -> [] [CrateBurned] +late [WinCheck] [PermanentLoss] -> [] [PermanentLoss] + +late [WinCheck] [PlayerMarker] -> [WinCheck] [PlayerMarkerVisible] +late [WinCheck] [PlayerForkMarkerN] -> [WinCheck] [PlayerForkMarkerVisibleN] +late [WinCheck] [PlayerForkMarkerS] -> [WinCheck] [PlayerForkMarkerVisibleS] +late [WinCheck] [PlayerForkMarkerE] -> [WinCheck] [PlayerForkMarkerVisibleE] +late [WinCheck] [PlayerForkMarkerW] -> [WinCheck] [PlayerForkMarkerVisibleW] + +late [PlayerMarkerVisible] [PermanentLoss] -> [] [PermanentLoss] +late [PlayerForkMarkerVisible] [PermanentLoss] -> [] [PermanentLoss] + +( reshade between sausages ) + +late [Binder] -> [] + +late right [CrateHoriz1BothUncooked | CrateHoriz1 ] -> [ CrateHoriz1BothUncooked BinderRBothUncooked | CrateHoriz1 ] +late right [CrateHoriz1BothCooked | CrateHoriz1 ] -> [ CrateHoriz1BothCooked BinderRBothCooked | CrateHoriz1 ] +late right [CrateHoriz1TopUncooked | CrateHoriz1 ] -> [ CrateHoriz1TopUncooked BinderRTopUncooked | CrateHoriz1 ] +late right [CrateHoriz1TopCooked | CrateHoriz1 ] -> [ CrateHoriz1TopCooked BinderRTopCooked | CrateHoriz1 ] + +late right [CrateHoriz2BothUncooked | CrateHoriz2 ] -> [ CrateHoriz2BothUncooked BinderRBothUncooked | CrateHoriz2 ] +late right [CrateHoriz2BothCooked | CrateHoriz2 ] -> [ CrateHoriz2BothCooked BinderRBothCooked | CrateHoriz2 ] +late right [CrateHoriz2TopUncooked | CrateHoriz2 ] -> [ CrateHoriz2TopUncooked BinderRTopUncooked | CrateHoriz2 ] +late right [CrateHoriz2TopCooked | CrateHoriz2 ] -> [ CrateHoriz2TopCooked BinderRTopCooked | CrateHoriz2 ] + +late down [CrateVert1BothUncooked | CrateVert1 ] -> [ CrateVert1BothUncooked BinderDBothUncooked | CrateVert1 ] +late down [CrateVert1BothCooked | CrateVert1 ] -> [ CrateVert1BothCooked BinderDBothCooked | CrateVert1 ] +late down [CrateVert1TopUncooked | CrateVert1 ] -> [ CrateVert1TopUncooked BinderDTopUncooked | CrateVert1 ] +late down [CrateVert1TopCooked | CrateVert1 ] -> [ CrateVert1TopCooked BinderDTopCooked | CrateVert1 ] + +late down [CrateVert2BothUncooked | CrateVert2 ] -> [ CrateVert2BothUncooked BinderDBothUncooked | CrateVert2 ] +late down [CrateVert2BothCooked | CrateVert2 ] -> [ CrateVert2BothCooked BinderDBothCooked | CrateVert2 ] +late down [CrateVert2TopUncooked | CrateVert2 ] -> [ CrateVert2TopUncooked BinderDTopUncooked | CrateVert2 ] +late down [CrateVert2TopCooked | CrateVert2 ] -> [ CrateVert2TopCooked BinderDTopCooked | CrateVert2 ] + +late left [CrateHoriz1BothUncooked | CrateHoriz1 ] -> [ CrateHoriz1BothUncooked BinderLBothUncooked | CrateHoriz1 ] +late left [CrateHoriz1BothCooked | CrateHoriz1 ] -> [ CrateHoriz1BothCooked BinderLBothCooked | CrateHoriz1 ] +late left [CrateHoriz1TopUncooked | CrateHoriz1 ] -> [ CrateHoriz1TopUncooked BinderLTopUncooked | CrateHoriz1 ] +late left [CrateHoriz1TopCooked | CrateHoriz1 ] -> [ CrateHoriz1TopCooked BinderLTopCooked | CrateHoriz1 ] + +late left [CrateHoriz2BothUncooked | CrateHoriz2 ] -> [ CrateHoriz2BothUncooked BinderLBothUncooked | CrateHoriz2 ] +late left [CrateHoriz2BothCooked | CrateHoriz2 ] -> [ CrateHoriz2BothCooked BinderLBothCooked | CrateHoriz2 ] +late left [CrateHoriz2TopUncooked | CrateHoriz2 ] -> [ CrateHoriz2TopUncooked BinderLTopUncooked | CrateHoriz2 ] +late left [CrateHoriz2TopCooked | CrateHoriz2 ] -> [ CrateHoriz2TopCooked BinderLTopCooked | CrateHoriz2 ] + +late up [CrateVert1BothUncooked | CrateVert1 ] -> [ CrateVert1BothUncooked BinderUBothUncooked | CrateVert1 ] +late up [CrateVert1BothCooked | CrateVert1 ] -> [ CrateVert1BothCooked BinderUBothCooked | CrateVert1 ] +late up [CrateVert1TopUncooked | CrateVert1 ] -> [ CrateVert1TopUncooked BinderUTopUncooked | CrateVert1 ] +late up [CrateVert1TopCooked | CrateVert1 ] -> [ CrateVert1TopCooked BinderUTopCooked | CrateVert1 ] + +late up [CrateVert2BothUncooked | CrateVert2 ] -> [ CrateVert2BothUncooked BinderUBothUncooked | CrateVert2 ] +late up [CrateVert2BothCooked | CrateVert2 ] -> [ CrateVert2BothCooked BinderUBothCooked | CrateVert2 ] +late up [CrateVert2TopUncooked | CrateVert2 ] -> [ CrateVert2TopUncooked BinderUTopUncooked | CrateVert2 ] +late up [CrateVert2TopCooked | CrateVert2 ] -> [ CrateVert2TopCooked BinderUTopCooked | CrateVert2 ] + +============== +WINCONDITIONS +============== + +All PlayerFork on PlayerForkMarkerVisible +All Player on PlayerMarkerVisible + +======= +LEVELS +======= + +message 'Demake of Stephen's Sausage Roll for the PC.' + +~~~~~~~~ +~~~1.~~~ +~~.p..~~ +~~m#£n~~ +~~m£#n~~ +~~....~~ +~~~~~~~~ +~~~~~~~~ + +~~~~~~~~ +~~.hh..~ +~..~~~.~ +~.~~#~.~ +~.~#~~.~ +~p~~~..~ +~3....~~ +~~~~~~~~ + +~~~~~~~~ +~~..#.~~ +~~~.~.~~ +~~m#4p~~ +~~m..~~~ +~~~~~~~~ + +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~~...~~~~ +~~~~hhm~~~~ +~~#£4pm#~~~ +~~£#~~~£#~~ +~~~~~~~~~~~ +~~~~~~~~~~~ + +~~~~~~~~~~ +~~~~~~~~~~ +~~p2hh..~~ +~~.m#£~.~~ +~~~c£#~.~~ +~~~~~~~~~~ +~~~~~~~~~~ + +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~m..#~~~~ +~~~mhh£#~~~ +~~~4p.~~~~~ +~~~.#£~~~~~ +~~~~£#~~~~~ +~~~~~~~~~~~ + +~~~~~~~~~~~ +~~~~...~~~~ +~~~....~~~~ +~~..~m..~~~ +~~.hac#.~~~ +~~.1nbj.~~~ +~~~pn..~~~~ +~~~..#~~~~~ +~~~~~~~~~~~ +~~~~~~~~~~~ \ No newline at end of file diff --git a/Cops_N_Robbers.txt b/Cops_N_Robbers.txt new file mode 100644 index 0000000000000000000000000000000000000000..d22ba890cff195284b51b9bbad93b858ba4dde5f --- /dev/null +++ b/Cops_N_Robbers.txt @@ -0,0 +1,310 @@ +Title Cops N Robbers +author Ibrahim Chowdhury +text_color #FFEC8B +background_color #000616 +homepage www.puzzlescript.net +color_palette arnecolors +key_repeat_interval 0.12 +noundo +Youtube B_xnkegXtXA&list=PLEDCD460358ACDA5C + + +======== +OBJECTS +======== +Background +#A66846 #955C3E #845237 #633C29 + +01010 +12321 +03030 +12321 +01010 + +Player +#0A0A0A #E8C782 white + +.000. +.111. +00200 +.000. +.0.0. + +Cop ! +#4973AB #E8C782 #3D3D3D + +.000. +.111. +00000 +.000. +.2.2. + +Stone Wall +#969696 #7A7A7A #868686 #6F6F6F #7F7F7F #909090 + +54245 +43134 +12021 +43134 +54245 + +Door +#691F10 #691F10 #FBEC5D #691F19 #691F14 + +.000. +01430 +01430 +02430 +01430 + +Money +#FFC125 + +..... +..... +..0.. +.000. +.000. + +ShouldMove +WHITE +..... +..... +..... +..... +..... + +Dog +orange +.0... +00... +.000. +.0000 +.0..0 + +Dog1 +orange +.0... +00... +.000. +.0000 +.0..0 + +Dog2 +orange +.0... +00... +.000. +.0000 +.0..0 + +Playershine +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= +. = Background +P = Player +# = Wall +X = Door +$ = Money +! = Cop +D = Dog + + +======= +SOUNDS +======= +Money MOVE 84599107 +Endlevel 19797700 +Restart 84768702 + +Player CantMove up 41234 +Money CantMove 41234 + + + +================ +COLLISIONLAYERS +================ +Background +ShouldMove +Door +Player, Wall, Money +Cop,Dog , Dog1, Dog2 +Playershine +====== +RULES +====== +[! ShouldMove |...| Money] -> [> !|...|Money] + +[! ShouldMove |...| Player] -> [> !|...|Player] + +[D ShouldMove |...| Money] -> [> D|...|Money] + +[ > Player | Money ] -> [ > Player | > Money ] + +[< Player | Money ] -> [< Player |< Money] + +late[! Money] -> Restart + +late[D Player] -> Restart + +[> !|Wall] -> [! |Wall] + +[> D|Wall] -> [D |Wall] + +[> Player ] [ ! ] -> [ > Player ] [ ! ShouldMove ] again + +[> Player ] [ D ] -> [ > Player ] [ D ShouldMove ] again + +[ Stationary dog ] -> [randomDir dog] + +[> Dog|Wall] -> [Dog |Wall] + +[> Dog|Money] -> [Dog |Money] + +[> Dog|Cop] -> [Dog |Cop] + +[> Dog|Money] -> [Dog |Money] + +[> Player|Cop] -> [Player |Cop] + +[> Cop|Player] -> [Cop|Player] + +[> Player|Dog] -> [Player |Dog] + +[Player | ... | NO PlayerShine] -> [Player | ... | PlayerShine] + +[Dog | ... | Player] -> [> Dog2 | ... | Player] + +[Dog | ... | PlayerShine] -> [> Dog2 | ... | PlayerShine] + +[Dog ] -> [Dog2] +============== +WINCONDITIONS +============== + +All Money on Door + +======= +LEVELS +======= +Message Info: If the money is taken by a cop the level will reset + +MessageGet out with the money without being detected by the cops! + +######### +#!...#x## +#.#.##..# +#.#.....# +#...#...# +#p$.....# +######### + +Message Smooth moves but you've got double the trouble now. + +########### +#.#.#!#.#x# +#..!#.....# +#.#.#.#.#.# +#.#.#.#.#.# +#.#...#...# +#$p.......# +########### + + +Message Oh god more of them + + +################ +#...#.....!#...# +#..........#...# +#...##.....#...# +#!.............# +#.......#......# +#........#.....# +#...##....#....# +#..##......#...# +#..#......##..x# +#..#!.....#..### +#.##......##...# +###........#...# +#..........#...# +#p.........$#..# +################ + +Message I see the student has now become the master. + +######### +#..#....# +#......!# +#..##...# +#..#....# +#x.#..#.# +####..#.# +#!...$..# +#....p..# +######### + +Message Your on your own now + +########## +#......x## +#.......## +#!#....### +#.##...#.# +#..##..!.# +##.......# +#...#....# +#....#..!# +##....#..# +#.##..#..# +#..#.....# +#$p......# +########## +Message Rule: If you are bitten by a dog the level will reset +Message *Bark* *Bark* +################ +#.............$# +#..............# +#..............# +#...d......d...# +#..............# +#..............# +#......xp......# +#..............# +#..............# +#...d......d...# +#..............# +#..............# +#..............# +#..............# +################ +Message Look at all that $$$$$$ +#x############### +#...............x +#..........d....# +#...............# +#......#$#......# +#.....#...#..!..# +p.....$...$.....# +#.....#...#.....# +#......#$#......# +#...............# +#......d........# +x...............# +###############x# + + + + +Message Thanks for Playing! More levels still to come! Feedback is much appreciated! + +Message Any queries here please tell me. diff --git a/Count_Mover.txt b/Count_Mover.txt new file mode 100644 index 0000000000000000000000000000000000000000..50203aa4542b27a8ea4152f580c4b0793d0f27af --- /dev/null +++ b/Count_Mover.txt @@ -0,0 +1,383 @@ +title Count Mover +author Jonah Ostroff +run_rules_on_level_start +key_repeat_interval .5 +again_interval 1 + +======== +OBJECTS +======== +Background +#AAA #EEE +00000 +00010 +00000 +00100 +00000 + +Wall +#842 #420 +01000 +11111 +00010 +11111 +01000 + +Player +#222 #57F #111 +.111. +.111. +00100 +.000. +00.00 + +Goal +Red Yellow +.000. +01110 +01010 +01110 +.000. + +Crate +#630 #951 +..... +.000. +.010. +.000. +..... + +N1 +White +...0. +..00. +...0. +...0. +...0. + +N2 +White +..00. +.0..0 +...0. +..0.. +.0000 + +N3 +White +..00. +.0..0 +...0. +.0..0 +..00. + +N4 +White +.0..0 +.0..0 +.0000 +....0 +....0 + +N5 +White +.0000 +.0... +.000. +....0 +.000. + +N6 +White +..00. +.0... +.000. +.0..0 +..00. + +N7 +White +.0000 +....0 +...0. +..0.. +..0.. + +N8 +White +..00. +.0..0 +..00. +.0..0 +..00. + +N9 +White +..00. +.0..0 +..000 +....0 +..00. + +N0 +White +..00. +.0..0 +.0..0 +.0..0 +..00. + +Plus +Transparent + +Minus +Transparent + +Nback +Black + +Countstart +Transparent + +Ones +Transparent + +Step1 +White +..... +....0 +..... +..... +....0 + +Step2 +White +00.00 +....0 +0...0 +.0..0 +0...0 + +Step3 +White +0.000 +..0.. +..00. +..0.. +..000 + +Step4 +White +.00.. +.0.0. +.00.. +.0... +.0... + +Step5 +White +.00.. +0...0 +.0... +..0.0 +00... + +Min1 +White +...00 +..0.. +..0.0 +..0.. +...00 + +Min2 +White +...0. +..0.0 +0.0.0 +0.0.0 +...0. + +Min3 +White +..0.. +.0.0. +.000. +.0.0. +.0.0. + +Min4 +White +0.... +0...0 +0.... +0...0 +000.. + +Done +Transparent + +ResultBox +#BBB +..... +.000. +.0.0. +.000. +..... + +CheckBox +#22F +....0 +....0 +0..0. +.0.0. +..0.. + +XBox +#F00 +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +Ending1 +Transparent + +Ending2 +Transparent + +Ending3 +Transparent + +Ending4 +Transparent + +======= +LEGEND +======= +Min = Min1 or Min2 or Min3 or Min4 +Steps = Step1 or Step2 or Step3 or Step4 or Step5 +Number = N0 or N1 or N2 or N3 or N4 or N5 or N6 or N7 or N8 or N9 + +Ending = Ending1 or Ending2 or Ending3 or Ending4 + +# = Wall +. = Background +@ = Player +* = Crate +G = Goal +0 = N0 and Nback +! = N0 and Ones and Nback +~ = Nback +5 = Step5 and NBack +R = Resultbox and NBack + +======= +SOUNDS +======= +Sfx1 97503900 (Done) +Sfx2 96982503 (See goal) +Sfx3 62353502 (Fail) +Sfx4 25691300 (Success!) +Player CantMove 74490707 +Crate Move 76468107 +================ +COLLISIONLAYERS +================ +Background +NBack +Goal ResultBox +Wall Player Crate Number Steps Min XBox Checkbox +Ones Done Ending +Plus Minus +Countstart +====== +RULES +====== +Right[||||Step5] -> [Step1|Step2|Step3|Step4|Step5] + +[Player] -> [Player Countstart] + +[> Player|Crate] -> [> Player|> Crate] + +late [Player no Countstart][Ones] -> [Player][Ones Plus] + +(Are we done?) +late [Player no Ending] -> [Player Done] +late [Done][Goal no Crate] -> [][Goal] +late [Ending3] -> [Ending4] +late [Ending2] -> [Ending3] +late [Ending1] -> [Ending2] Sfx2 +late [Done] -> [Ending1] Sfx1 + +late [Ending4][Checkbox] -> [Ending4][Checkbox] Message Very efficient! + +late [Ending4][XBox] -> [Ending4][XBox] Message I solved the puzzle! But I wasn't very efficient. + +late RIGHT [Ending3][Step5|N0|N0][ResultBox] -> [Ending3][Step5|N0|N0][Resultbox Checkbox] Sfx4 +late RIGHT [Ending3][ResultBox no CheckBox] -> [Ending3][ResultBox XBox] Sfx3 + + +startloop +late [Plus N0] -> [N1] +late [Plus N1] -> [N2] +late [Plus N2] -> [N3] +late [Plus N3] -> [N4] +late [Plus N4] -> [N5] +late [Plus N5] -> [N6] +late [Plus N6] -> [N7] +late [Plus N7] -> [N8] +late [Plus N8] -> [N9] +late LEFT [Plus N9|] -> [N0|Plus] +endloop + +late [Plus] -> [] + +late UP [Ending2][Number||no Number] -> [Ending2][Number||Number] +late UP [Ending2][Ones||][Step5||] -> [Ending2][||Minus][Step5||Min4] +late Right [||||Min4] -> [ResultBox|Min1|Min2|Min3|Min4] + +startloop +late [Minus N1] -> [N0] +late [Minus N2] -> [N1] +late [Minus N3] -> [N2] +late [Minus N4] -> [N3] +late [Minus N5] -> [N4] +late [Minus N6] -> [N5] +late [Minus N7] -> [N6] +late [Minus N8] -> [N7] +late [Minus N9] -> [N8] +late LEFT [Minus N0|] -> [N9|Minus] +endloop + +late [Minus] -> [] + +late [Countstart] -> [] + +late [Ending] -> [Ending] again + +============== +WINCONDITIONS +============== +All Crate on Goal +Some Ending4 +======= +LEVELS +======= +Message Here at Count Mover's Moving Company, you can count on me to move your boxes as efficiently as possible. + +~~~~~~~~~ +~~~~~~~~~ +~~~~~~50! +######### +#...#...# +#.G.#.@.# +#.*.#...# +#.G*##.## +#.*GGG*.# +#.G***G.# +#.......# +######### + diff --git a/Crafting_Table.txt b/Crafting_Table.txt new file mode 100644 index 0000000000000000000000000000000000000000..9fe48202ac132da2eb220e6b9d3e9b54514fc3b5 --- /dev/null +++ b/Crafting_Table.txt @@ -0,0 +1,134 @@ +title Crafting Table +author bregehr +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +gray + +stonemarker +#636363 #6b6a6a #7c7b7b #5e5d5d +01023 +20003 +01203 +20113 +33333 + +woodmarker +#d1a151 #a58042 #826432 +12212 +20001 +20001 +10002 +12121 + + +Wall +#2f421f + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +stone +#727272 #828282 #606060 +.111. +20001 +20001 +20001 +.222. + +wood +#b7955f #93794e +...00 +.0000 +00001 +0011. +11... + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +o = stone +@ = stone and stonemarker +$ = stone and woodmarker +* = stonemarker +& = wood and woodmarker +` = wood and stonemarker +% = woodmarker +- = wood +markers = stonemarker or woodmarker +pushable = stone or wood + + +======= +SOUNDS +======= + +stone MOVE 18757107 + +================ +COLLISIONLAYERS +================ + +Background +markers +Player, Wall, pushable + +====== +RULES +====== + +[ > Player | pushable] -> [ > Player | > pushable ] +[> pushable | pushable] -> [> pushable | > pushable ] + +============== +WINCONDITIONS +============== + +All stone on stonemarker +all wood on woodmarker + +======= +LEVELS +======= + +####### +#p.o.*# +####### + +##### +#*.*# +#.p.# +#ooo# +#...# +#.*.# +##### + +######## +###..### +#......# +#p-*%o.# +#......# +######## + +####### +#.....# +#.`$*.# +#.@$`.# +#.p.o.# +#.....# +####### diff --git a/CrateBlob.txt b/CrateBlob.txt new file mode 100644 index 0000000000000000000000000000000000000000..6cfee0868f2151a1ba2072c06ff8fbeb175145a4 --- /dev/null +++ b/CrateBlob.txt @@ -0,0 +1,2120 @@ +title CrateBlob +author Zachary Abel +homepage zacharyabel.com + +run_rules_on_level_start + +(verbose_logging) + +again_interval .03 + +======== +OBJECTS +======== + +Blank +black + + +Background +green + +NoiseA1 +white #ddeeff +01011 +00111 +10100 +01100 +10111 + +NoiseA2 +white #ddeeff +11010 +01001 +01110 +10010 +01010 + +NoiseA3 +white #ddeeff +11010 +01100 +00000 +00110 +10101 + +NoiseB1 +white #ddeeff +001.. +.01.1 +.01.. +...11 +.1.01 + +NoiseB2 +white #ddeeff +.1... +0.1.0 +.00.. +11.0. +001.. + +NoiseB3 +white #ddeeff +..0.. +.1100 +0.010 +.0.0. +..1.. + +NoiseC1 +white #ddeeff +.0..0 +..10. +.01.. +.0... +..1.1 + +NoiseC2 +white #ddeeff +..0.. +1.... +00... +.1... +..01. + +NoiseC3 +white #ddeeff +..1.. +01.1. +1.0.. +0...0 +.0.0. + + + + +Target +gray gray +..... +.010. +.1.1. +.010. +..... + +Checker0 +transparent +Checker1 +transparent + +(red = #BE2633) +Fire0 +lightred red +..... +..0.. +.000. +00100 +01110 + +Fire1 +red lightred +..... +..0.. +.000. +00100 +01110 + +FireDown0 +lightred red +01110 +00100 +.000. +..0.. +..... + +FireDown1 +red lightred +01110 +00100 +.000. +..0.. +..... + + +Wall0 +brown(W0) #995522(W2) +10101 +01010 +10101 +01010 +10101 + +Wall1 +brown(W0) #995522(W2) +01010 +10101 +01010 +10101 +01010 + + +WallR +darkbrown(W1) +....0 +....0 +....0 +....0 +....0 + +WallU +darkbrown(W1) +00000 +..... +..... +..... +..... + +WallL +darkbrown(W1) +0.... +0.... +0.... +0.... +0.... + +WallD +darkbrown(W1) +..... +..... +..... +..... +00000 + +WallUR +darkbrown(W1) +....0 +..... +..... +..... +..... + +WallUL +darkbrown(W1) +0.... +..... +..... +..... +..... + +WallDL +darkbrown(W1) +..... +..... +..... +..... +0.... + +WallDR +darkbrown(W1) +..... +..... +..... +..... +....0 + + +Player +transparent + +nbR +transparent +nbU +transparent +nbL +transparent +nbD +transparent + +Crate +transparent + +Crimg0 +orange(C0) lightbrown(C1) orange(C2) +00000 +01110 +01210 +01110 +00000 + +CrimgR1 +orange(C0) lightbrown(C1) orange(C2) +.0000 +.0111 +.0121 +.0111 +.0000 + +CrimgR2 +orange(C0) lightbrown(C1) orange(C2) +..000 +..011 +..012 +..011 +..000 + +CrimgR3 +orange(C0) lightbrown(C1) orange(C2) +...00 +...01 +...01 +...01 +...00 + +CrimgR4 +orange(C0) lightbrown(C1) orange(C2) +....0 +....0 +....0 +....0 +....0 + +CrimgU1 +orange(C0) lightbrown(C1) orange(C2) +01110 +01210 +01110 +00000 +..... + +CrimgU2 +orange(C0) lightbrown(C1) orange(C2) +01210 +01110 +00000 +..... +..... + +CrimgU3 +orange(C0) lightbrown(C1) orange(C2) +01110 +00000 +..... +..... +..... + +CrimgU4 +orange(C0) lightbrown(C1) orange(C2) +00000 +..... +..... +..... +..... + +CrimgL1 +orange(C0) lightbrown(C1) orange(C2) +0000. +1110. +1210. +1110. +0000. + +CrimgL2 +orange(C0) 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+0.... +..... +..... +..... +..... + +FillImg03 +lightbrown(F0) +..... +0.... +..... +..... +..... + +FillImg02 +lightbrown(F0) +..... +..... +0.... +..... +..... + +FillImg01 +lightbrown(F0) +..... +..... +..... +0.... +..... + + +SinewImg00 +#f2d11c(S0) +..... +..... +..... +..... +0.... + +SinewImg10 +#f2d11c(S0) +..... +..... +..... +..... +.0... + +SinewImg20 +#f2d11c(S0) +..... +..... +..... +..... +..0.. + +SinewImg30 +#f2d11c(S0) +..... +..... +..... +..... +...0. + +SinewImg40 +#f2d11c(S0) +..... +..... +..... +..... +....0 + +SinewImg41 +#f2d11c(S0) +..... +..... +..... +....0 +..... + +SinewImg42 +#f2d11c(S0) +..... +..... +....0 +..... +..... + +SinewImg43 +#f2d11c(S0) +..... +....0 +..... +..... +..... + +SinewImg44 +#f2d11c(S0) +....0 +..... +..... +..... +..... + +SinewImg34 +#f2d11c(S0) +...0. +..... +..... +..... +..... + +SinewImg24 +#f2d11c(S0) +..0.. +..... +..... +..... +..... + +SinewImg14 +#f2d11c(S0) +.0... +..... +..... +..... +..... + +SinewImg04 +#f2d11c(S0) +0.... +..... +..... +..... +..... + +SinewImg03 +#f2d11c(S0) +..... +0.... +..... +..... +..... + +SinewImg02 +#f2d11c(S0) +..... +..... +0.... +..... +..... + +SinewImg01 +#f2d11c(S0) +..... +..... +..... +0.... +..... + + + +( +Croff>{N;0;1;2;3;4;5} +transparent +) +CroffR0 +transparent +CroffR1 +transparent +CroffR2 +transparent +CroffR3 +transparent +CroffR4 +transparent +CroffR5 +transparent +CroffU0 +transparent +CroffU1 +transparent +CroffU2 +transparent +CroffU3 +transparent +CroffU4 +transparent +CroffU5 +transparent +CroffL0 +transparent +CroffL1 +transparent +CroffL2 +transparent +CroffL3 +transparent +CroffL4 +transparent +CroffL5 +transparent +CroffD0 +transparent +CroffD1 +transparent +CroffD2 +transparent +CroffD3 +transparent +CroffD4 +transparent +CroffD5 +transparent + +Plimg0 +transparent(P0) blue(P1) transparent(P2) +..... +.010. +.121. +.010. +..... + +PlimgR1 +transparent(P0) blue(P1) transparent(P2) +..... +..010 +..121 +..010 +..... + +PlimgR2 +transparent(P0) blue(P1) transparent(P2) +..... +...01 +...12 +...01 +..... + +PlimgR3 +transparent(P0) blue(P1) transparent(P2) +..... +....0 +....1 +....0 +..... + +PlimgU1 +transparent(P0) blue(P1) transparent(P2) +.010. +.121. +.010. +..... +..... + +PlimgU2 +transparent(P0) blue(P1) transparent(P2) +.121. +.010. +..... +..... +..... + +PlimgU3 +transparent(P0) blue(P1) transparent(P2) +.010. +..... +..... +..... +..... + +PlimgL1 +transparent(P0) blue(P1) transparent(P2) +..... +010.. +121.. +010.. +..... + +PlimgL2 +transparent(P0) blue(P1) transparent(P2) +..... +10... +21... +10... +..... + +PlimgL3 +transparent(P0) blue(P1) transparent(P2) +..... +0.... +1.... +0.... +..... + +PlimgD1 +transparent(P0) blue(P1) transparent(P2) +..... +..... +.010. +.121. +.010. + +PlimgD2 +transparent(P0) blue(P1) transparent(P2) +..... +..... +..... +.010. +.121. + +PlimgD3 +transparent(P0) blue(P1) transparent(P2) +..... +..... +..... +..... +.010. + + +(todo: actially animate these?) + +CollisionR_f1 +red(L0) lightred(L1) +..100 +...10 +...10 +...10 +..100 + +CollisionR_f2 +red(L0) lightred(L1) +..100 +...10 +...10 +...10 +..100 + +CollisionR_f3 +red(L0) lightred(L1) +..100 +...10 +...10 +...10 +..100 + +CollisionR_f4 +red(L0) lightred(L1) +..100 +...10 +...10 +...10 +..100 + +CollisionR_f5 +red(L0) lightred(L1) +..100 +...10 +...10 +...10 +..100 + + + +CollisionU_f1 +red(L0) lightred(L1) +00000 +01110 +1...1 +..... +..... + +CollisionU_f2 +red(L0) lightred(L1) +00000 +01110 +1...1 +..... +..... + +CollisionU_f3 +red(L0) lightred(L1) +00000 +01110 +1...1 +..... +..... + +CollisionU_f4 +red(L0) lightred(L1) +00000 +01110 +1...1 +..... +..... + +CollisionU_f5 +red(L0) lightred(L1) +00000 +01110 +1...1 +..... +..... + + +CollisionL_f1 +red(L0) lightred(L1) +001.. +01... +01... +01... +001.. + +CollisionL_f2 +red(L0) lightred(L1) +001.. +01... +01... +01... +001.. + +CollisionL_f3 +red(L0) lightred(L1) +001.. +01... +01... +01... +001.. + +CollisionL_f4 +red(L0) lightred(L1) +001.. +01... +01... +01... +001.. + +CollisionL_f5 +red(L0) lightred(L1) +001.. +01... +01... +01... +001.. + + +CollisionD_f1 +red(L0) lightred(L1) +..... +..... +1...1 +01110 +00000 + +CollisionD_f2 +red(L0) lightred(L1) +..... +..... +1...1 +01110 +00000 + +CollisionD_f3 +red(L0) lightred(L1) +..... +..... +1...1 +01110 +00000 + +CollisionD_f4 +red(L0) lightred(L1) +..... +..... +1...1 +01110 +00000 + +CollisionD_f5 +red(L0) lightred(L1) +..... +..... +1...1 +01110 +00000 + + + + +( +Ploff>{N;0;1;2;3;4;5} +transparent +) +PloffR0 +transparent +PloffR1 +transparent +PloffR2 +transparent +PloffR3 +transparent +PloffR4 +transparent +PloffR5 +transparent +PloffU0 +transparent +PloffU1 +transparent +PloffU2 +transparent +PloffU3 +transparent +PloffU4 +transparent +PloffU5 +transparent +PloffL0 +transparent +PloffL1 +transparent +PloffL2 +transparent +PloffL3 +transparent +PloffL4 +transparent +PloffL5 +transparent +PloffD0 +transparent +PloffD1 +transparent +PloffD2 +transparent +PloffD3 +transparent +PloffD4 +transparent +PloffD5 +transparent + +Piece0 +transparent +Piece1 +transparent +Piece2 +transparent + +Globals +transparent +DoneAnimating +transparent + +Current +transparent + +nbROld +transparent +nbUOld +transparent +nbLOld +transparent +nbDOld +transparent + +CrateOld +transparent + +CrateNew +transparent + +CantFall +transparent +WillFall +transparent +IsGravityMove +transparent + +CollidedTrue +transparent +CollidedFalse +transparent + +NoVerticals +transparent + +JustMoved +transparent + +DontLetGo +white #ddeeff white +00000 +00100 +01010 +00100 +00000 + +Level0 +transparent +Level1 +transparent +Level2 +transparent +Level3 +transparent +Level4 +transparent +Level5 +transparent +Level6 +transparent +Level7 +transparent +Level8 +transparent +Level9 +transparent + +======= +LEGEND +======= +CroffR = CroffR0 or CroffR1 or CroffR2 or CroffR3 or CroffR4 or CroffR5 +CroffU = CroffU0 or CroffU1 or CroffU2 or CroffU3 or CroffU4 or CroffU5 +CroffL = CroffL0 or CroffL1 or CroffL2 or CroffL3 or CroffL4 or CroffL5 +CroffD = CroffD0 or CroffD1 or CroffD2 or CroffD3 or CroffD4 or CroffD5 +Croff = CroffR or CroffU or CroffL or CroffD + +Croff0 = CroffR0 or CroffU0 or CroffL0 or CroffD0 +Croff5 = CroffR5 or CroffU5 or CroffL5 or CroffD5 + +CrimgR = CrimgR1 or CrimgR2 or CrimgR3 or CrimgR4 +CrimgU = CrimgU1 or CrimgU2 or CrimgU3 or CrimgU4 +CrimgL = CrimgL1 or CrimgL2 or CrimgL3 or CrimgL4 +CrimgD = CrimgD1 or CrimgD2 or CrimgD3 or CrimgD4 +Crimg = Crimg0 or CrimgR or CrimgU or CrimgL or CrimgD + + +PloffR = PloffR0 or PloffR1 or PloffR2 or PloffR3 or PloffR4 or PloffR5 +PloffU = PloffU0 or PloffU1 or PloffU2 or PloffU3 or PloffU4 or PloffU5 +PloffL = PloffL0 or PloffL1 or PloffL2 or PloffL3 or PloffL4 or PloffL5 +PloffD = PloffD0 or PloffD1 or PloffD2 or PloffD3 or PloffD4 or PloffD5 +Ploff = PloffR or PloffU or PloffL or PloffD + +Ploff0 = PloffR0 or PloffU0 or PloffL0 or PloffD0 +Ploff5 = PloffR5 or PloffU5 or PloffL5 or PloffD5 + +PlimgR = PlimgR1 or PlimgR2 or PlimgR3 +PlimgU = PlimgU1 or PlimgU2 or PlimgU3 +PlimgL = PlimgL1 or PlimgL2 or PlimgL3 +PlimgD = PlimgD1 or PlimgD2 or PlimgD3 +Plimg = Plimg0 or PlimgR or PlimgU or PlimgL or PlimgD + +HSinew0 = CrimgD3 or CrimgD2 or CrimgD1 or VAdjImg0 +HSinew1 = CrimgD2 or CrimgD1 or Crimg0 or VAdjImg1 +HSinew2 = CrimgD1 or Crimg0 or CrimgU1 or VAdjImg2 +HSinew3 = Crimg0 or CrimgU1 or CrimgU2 or VAdjImg3 +HSinew4 = CrimgU1 or CrimgU2 or CrimgU3 or VAdjImg4 + +VSinew0 = CrimgL3 or CrimgL2 or CrimgL1 or HAdjImg0 +VSinew1 = CrimgL2 or CrimgL1 or Crimg0 or HAdjImg1 +VSinew2 = CrimgL1 or Crimg0 or CrimgR1 or HAdjImg2 +VSinew3 = Crimg0 or CrimgR1 or CrimgR2 or HAdjImg3 +VSinew4 = CrimgR1 or CrimgR2 or CrimgR3 or HAdjImg4 + + +FillImg = FillImg00 or FillImg10 or FillImg20 or FillImg30 or FillImg40 or FillImg41 or FillImg42 or FillImg43 or FillImg44 or FillImg34 or FillImg24 or FillImg14 or FillImg04 or FillImg03 or FillImg02 or FillImg01 + +SinewImg = SinewImg00 or SinewImg10 or SinewImg20 or SinewImg30 or SinewImg40 or SinewImg41 or SinewImg42 or SinewImg43 or SinewImg44 or SinewImg34 or SinewImg24 or SinewImg14 or SinewImg04 or SinewImg03 or SinewImg02 or SinewImg01 + + +HAdjImg = HAdjImg0 or HAdjImg1 or HAdjImg2 or HAdjImg3 or HAdjImg4 +VAdjImg = VAdjImg0 or VAdjImg1 or VAdjImg2 or VAdjImg3 or VAdjImg4 + +Piece = Piece0 or Piece1 or Piece2 + +nbOld = nbROld or nbUOld or nbLOld or nbDOld + +CollisionR = CollisionR_f1 or CollisionR_f2 or CollisionR_f3 or CollisionR_f4 or CollisionR_f5 +CollisionU = CollisionU_f1 or CollisionU_f2 or CollisionU_f3 or CollisionU_f4 or CollisionU_f5 +CollisionL = CollisionL_f1 or CollisionL_f2 or CollisionL_f3 or CollisionL_f4 or CollisionL_f5 +CollisionD = CollisionD_f1 or CollisionD_f2 or CollisionD_f3 or CollisionD_f4 or CollisionD_f5 + +Collision = CollisionR or CollisionU or CollisionL or CollisionD +CollisionDone = CollisionR_f5 or CollisionU_f5 or CollisionL_f5 or CollisionD_f5 + +NoiseA = NoiseA1 or NoiseA2 or NoiseA3 +NoiseB = NoiseB1 or NoiseB2 or NoiseB3 +NoiseC = NoiseC1 or NoiseC2 or NoiseC3 + +Checker = Checker0 or Checker1 + + + +Wall = Wall0 or Wall1 +Fire = Fire0 or Fire1 or FireDown0 or FireDown1 + +, = Blank +. = Background +# = Wall0 +P = Player and Crate and Piece0 +T = Target +F = Fire0 +G = FireDown0 + +0 = Crate and Piece0 +1 = Crate and Piece1 +2 = Crate and Piece2 + +! = NoVerticals and Wall0 +? = DontLetGo + +⓿ = Level0 and Wall0 +❶ = Level1 and Wall0 +❷ = Level2 and Wall0 +❸ = Level3 and Wall0 +❹ = Level4 and Wall0 +❺ = Level5 and Wall0 +❻ = Level6 and Wall0 +❼ = Level7 and Wall0 +❽ = Level8 and Wall0 +❾ = Level9 and Wall0 + +======= +SOUNDS +======= + +ENDLEVEL 36376503 (73093503) + +CollidedTrue CREATE 36772507 ( 24829904) (78745707) ( 33959907) ( 98628102) + +sfx0 52309302 (19346501) (burn) + +sfx1 10437907 (land after falling) + +sfx2 64139106 (bad input) + + + +================ +COLLISIONLAYERS +================ + +Background + +NoiseA +NoiseB +NoiseC + + +DontLetGo + +Blank + +Checker0 +Checker1 + +Wall + +WallR +WallU +WallL +WallD + +WallUR +WallUL +WallDL +WallDR + + +Crate + +Target + + +CroffR, CroffU, CroffL, CroffD + +Crimg0 +CrimgR +CrimgU +CrimgL +CrimgD + + +SinewImg00 +SinewImg10 +SinewImg20 +SinewImg30 +SinewImg40 +SinewImg41 +SinewImg42 +SinewImg43 +SinewImg44 +SinewImg34 +SinewImg24 +SinewImg14 +SinewImg04 +SinewImg03 +SinewImg02 +SinewImg01 + + +FillImg00 +FillImg10 +FillImg20 +FillImg30 +FillImg40 +FillImg41 +FillImg42 +FillImg43 +FillImg44 +FillImg34 +FillImg24 +FillImg14 +FillImg04 +FillImg03 +FillImg02 +FillImg01 + + + +HAdjImg0 +HAdjImg1 +HAdjImg2 +HAdjImg3 +HAdjImg4 + +VAdjImg0 +VAdjImg1 +VAdjImg2 +VAdjImg3 +VAdjImg4 + +PloffR, PloffU, PloffL, PloffD +Plimg0 +PlimgR +PlimgU +PlimgL +PlimgD + +Player + +Fire + +Piece + +nbR +nbU +nbL +nbD + + +CollisionR +CollisionU +CollisionL +CollisionD + +Globals +DoneAnimating + +Current +CrateOld +CrateNew +nbROld +nbUOld +nbLOld +nbDOld + +CantFall +WillFall +IsGravityMove +CollidedTrue, CollidedFalse +NoVerticals + +JustMoved + +Level0, Level1, Level2, Level3, Level4, Level5, Level6, Level7, Level8, Level9 + + +====== +RULES +====== + + + + + + +[Level0] -> [] message . Pilot CrateBlob to the . . gray targets! . . . . Move LEFT and RIGHT to . . slide rows past each other. . + +late [Crate DontLetGo] -> [Crate] message See how rows won't fully let go of their neighboring rows? They drag them along if necessary. + +[Level1] -> [] message . Now use UP and DOWN too! . . . . Columns slide just like rows. . +[Level2] -> [] message Watch out for falling CrateBlobs! + +([Level3] -> [] message Level 3) +([Level4] -> [] message Level 4) +([Level5] -> [] message Level 5) +([Level6] -> [] message Level 6) + +[Level7] -> [] message CrateBlob says these last three levels are more challenging. Good luck! + +([Level8] -> [] message Level 8) +([Level9] -> [] message Level 9) + + + + +(-----------------------------------) +(-- Initialize. Only needed once. --) +(-----------------------------------) + +[no NoiseA] -> [random NoiseA] +[no NoiseB] -> [random NoiseB] +[no NoiseC] -> [random NoiseC] +( +[NoiseA no NoiseC] -> [random NoiseA NoiseC1] +[NoiseC1 no NoiseB] -> [random NoiseB no NoiseC] +[no NoiseC] -> [random NoiseC] +) + +(put in lower left corner, just so it's predictable) +[] -> [Globals] +right [ | ... | Globals] -> [Globals | ... | ] +up [ | ... | Globals] -> [Globals | ... | ] +[Globals no CollidedTrue no CollidedFalse] -> [Globals CollidedFalse] + +[Globals] -> [Globals Checker0] +right [Checker0 | ] -> [Checker0 | Checker1] ++ right [Checker1 | ] -> [Checker1 | Checker0] ++ up [Checker0 | ] -> [Checker0 | Checker1] ++ up [Checker1 | ] -> [Checker1 | Checker0] + + +[Wall0 Checker1] -> [Wall1 Checker1] + +[Wall] -> [Wall WallR WallU WallL WallD] +right [Wall | Wall] -> [Wall no WallR | Wall no WallL] +up [Wall | Wall] -> [Wall no WallU | Wall no WallD] + +up [Wall WallR no WallU | no WallR] -> [Wall WallR | WallDR] +up [Wall WallL no WallU | no WallL] -> [Wall WallL | WallDL] + +down [Wall WallR no WallD | no WallR] -> [Wall WallR | WallUR] +down [Wall WallL no WallD | no WallL] -> [Wall WallL | WallUL] + +[Fire0 Checker1] -> [Fire1 Checker1] +[FireDown0 Checker1] -> [FireDown1 Checker1] + +(Note: Pieces are only used for inputting levels. Everything is a Crate after init, and connectivity is stored only with nb pointers.) + +( +> [Piece{N;0;1;2} | Piece{N;0;1;2}] -> [Piece{N;0;1;2} nb> | Piece{N;0;1;2} nb<] +Only use R and U +) +right [Piece0 | Piece0] -> [Piece0 nbR | Piece0 nbL] +right [Piece1 | Piece1] -> [Piece1 nbR | Piece1 nbL] +right [Piece2 | Piece2] -> [Piece2 nbR | Piece2 nbL] +up [Piece0 | Piece0] -> [Piece0 nbU | Piece0 nbD] +up [Piece1 | Piece1] -> [Piece1 nbU | Piece1 nbD] +up [Piece2 | Piece2] -> [Piece2 nbU | Piece2 nbD] + +[Piece] -> [] + + + +(------------------------) +(-- advance animations --) +(------------------------) + +[NoVerticals] [PloffU1] -> [NoVerticals] [] sfx2 +[NoVerticals] [PloffD1] -> [NoVerticals] [] sfx2 + +( +[Croff>{D;4;3;2;1;0}] [CollidedFalse] -> [Croff>{D;5;4;3;2;1}] [CollidedFalse] {D;;again;again;again;again} +) +[CroffR4] [CollidedFalse] -> [CroffR5] [CollidedFalse] +[CroffR3] [CollidedFalse] -> [CroffR4] [CollidedFalse] again +[CroffR2] [CollidedFalse] -> [CroffR3] [CollidedFalse] again +[CroffR1] [CollidedFalse] -> [CroffR2] [CollidedFalse] again +[CroffR0] [CollidedFalse] -> [CroffR1] [CollidedFalse] again +[CroffU4] [CollidedFalse] -> [CroffU5] [CollidedFalse] +[CroffU3] [CollidedFalse] -> [CroffU4] [CollidedFalse] again +[CroffU2] [CollidedFalse] -> [CroffU3] [CollidedFalse] again +[CroffU1] [CollidedFalse] -> [CroffU2] [CollidedFalse] again +[CroffU0] [CollidedFalse] -> [CroffU1] [CollidedFalse] again +[CroffL4] [CollidedFalse] -> [CroffL5] [CollidedFalse] +[CroffL3] [CollidedFalse] -> [CroffL4] [CollidedFalse] again +[CroffL2] [CollidedFalse] -> [CroffL3] [CollidedFalse] again +[CroffL1] [CollidedFalse] -> [CroffL2] [CollidedFalse] again +[CroffL0] [CollidedFalse] -> [CroffL1] [CollidedFalse] again +[CroffD4] [CollidedFalse] -> [CroffD5] [CollidedFalse] +[CroffD3] [CollidedFalse] -> [CroffD4] [CollidedFalse] again +[CroffD2] [CollidedFalse] -> [CroffD3] [CollidedFalse] again +[CroffD1] [CollidedFalse] -> [CroffD2] [CollidedFalse] again +[CroffD0] [CollidedFalse] -> [CroffD1] [CollidedFalse] again + + +( +[Ploff>{D;4;3;2;1;0}] [CollidedFalse] -> [Ploff>{D;5;4;3;2;1}] [CollidedFalse] {D;;again;again;again;again} +) +[PloffR4] [CollidedFalse] -> [PloffR5] [CollidedFalse] +[PloffR3] [CollidedFalse] -> [PloffR4] [CollidedFalse] again +[PloffR2] [CollidedFalse] -> [PloffR3] [CollidedFalse] again +[PloffR1] [CollidedFalse] -> [PloffR2] [CollidedFalse] again +[PloffR0] [CollidedFalse] -> [PloffR1] [CollidedFalse] again +[PloffU4] [CollidedFalse] -> [PloffU5] [CollidedFalse] +[PloffU3] [CollidedFalse] -> [PloffU4] [CollidedFalse] again +[PloffU2] [CollidedFalse] -> [PloffU3] [CollidedFalse] again +[PloffU1] [CollidedFalse] -> [PloffU2] [CollidedFalse] again +[PloffU0] [CollidedFalse] -> [PloffU1] [CollidedFalse] again +[PloffL4] [CollidedFalse] -> [PloffL5] [CollidedFalse] +[PloffL3] [CollidedFalse] -> [PloffL4] [CollidedFalse] again +[PloffL2] [CollidedFalse] -> [PloffL3] [CollidedFalse] again +[PloffL1] [CollidedFalse] -> [PloffL2] [CollidedFalse] again +[PloffL0] [CollidedFalse] -> [PloffL1] [CollidedFalse] again +[PloffD4] [CollidedFalse] -> [PloffD5] [CollidedFalse] +[PloffD3] [CollidedFalse] -> [PloffD4] [CollidedFalse] again +[PloffD2] [CollidedFalse] -> [PloffD3] [CollidedFalse] again +[PloffD1] [CollidedFalse] -> [PloffD2] [CollidedFalse] again +[PloffD0] [CollidedFalse] -> [PloffD1] [CollidedFalse] again + +[CollisionDone] [Croff] -> [CollisionDone] [] +[CollisionDone] [Ploff] -> [CollisionDone] [] +[CollisionDone] [Globals CollidedTrue] -> [CollisionDone] [Globals CollidedFalse] +[Globals CollidedFalse] [Collision] -> [Globals CollidedFalse] [] + +( +[Collision>_f4] -> [Collision>_f5] +[Collision>_f3] -> [Collision>_f4] +[Collision>_f2] -> [Collision>_f3] +[Collision>_f1] -> [Collision>_f2] +) +[CollisionR_f4] -> [CollisionR_f5] +[CollisionR_f3] -> [CollisionR_f4] +[CollisionR_f2] -> [CollisionR_f3] +[CollisionR_f1] -> [CollisionR_f2] +[CollisionU_f4] -> [CollisionU_f5] +[CollisionU_f3] -> [CollisionU_f4] +[CollisionU_f2] -> [CollisionU_f3] +[CollisionU_f1] -> [CollisionU_f2] +[CollisionL_f4] -> [CollisionL_f5] +[CollisionL_f3] -> [CollisionL_f4] +[CollisionL_f2] -> [CollisionL_f3] +[CollisionL_f1] -> [CollisionL_f2] +[CollisionD_f4] -> [CollisionD_f5] +[CollisionD_f3] -> [CollisionD_f4] +[CollisionD_f2] -> [CollisionD_f3] +[CollisionD_f1] -> [CollisionD_f2] + + +(--------------) +(-- movement --) +(--------------) + +[NoVerticals] [up Player] -> [NoVerticals] [Player PloffU1] again +[NoVerticals] [down Player] -> [NoVerticals] [Player PloffD1] again + +([NoVerticals] [vertical Player] -> [NoVerticals] [Player]) + +(player moves without pushing) + +( > [> Player nb>] -> [Player Ploff>1 nb>] ) +right [right Player nbR] -> [Player PloffR1 nbR] +up [up Player nbU] -> [Player PloffU1 nbU] +left [left Player nbL] -> [Player PloffL1 nbL] +down [down Player nbD] -> [Player PloffD1 nbD] + + +(player initiates push) +( > [> Player no nb>] -> [Player Ploff>1 Croff>1] ) +right [right Player no nbR] -> [Player PloffR1 CroffR1] +up [up Player no nbU] -> [Player PloffU1 CroffU1] +left [left Player no nbL] -> [Player PloffL1 CroffL1] +down [down Player no nbD] -> [Player PloffD1 CroffD1] + +(gravity) +[Crate WillFall] -> [Crate CroffD1] +[Player CroffD1] -> [Player PloffD1 CroffD1] + +(propagate) + +( +> [Croff>1 | Crate no Croff] -> [Croff>1 | Crate Croff>1] ++ > [Crate nb> no Croff | Croff>1] -> [Crate nb> Croff>1 | Croff>1] ++ ^ [Croff>2 nb^ no nb< | Crate no nb> no Croff] -> [Croff>2 nb^ | Crate Croff>0] ++ $ [Croff>2 nb$ no nb< | Crate no nb> no Croff] -> [Croff>2 nb$ | Crate Croff>0] +) + + + +(1) +right [CroffR1 | Crate no Croff] -> [CroffR1 | Crate CroffR1] ++ right [Crate nbR no Croff | CroffR1] -> [Crate nbR CroffR1 | CroffR1] ++ up [CroffR1 nbU no nbL | Crate no nbR no Croff] -> [CroffR1 nbU | Crate CroffR0] ++ down [CroffR1 nbD no nbL | Crate no nbR no Croff] -> [CroffR1 nbD | Crate CroffR0] + +up [CroffU1 | Crate no Croff] -> [CroffU1 | Crate CroffU1] ++ up [Crate nbU no Croff | CroffU1] -> [Crate nbU CroffU1 | CroffU1] ++ left [CroffU1 nbL no nbD | Crate no nbU no Croff] -> [CroffU1 nbL | Crate CroffU0] ++ right [CroffU1 nbR no nbD | Crate no nbU no Croff] -> [CroffU1 nbR | Crate CroffU0] + +left [CroffL1 | Crate no Croff] -> [CroffL1 | Crate CroffL1] ++ left [Crate nbL no Croff | CroffL1] -> [Crate nbL CroffL1 | CroffL1] ++ down [CroffL1 nbD no nbR | Crate no nbL no Croff] -> [CroffL1 nbD | Crate CroffL0] ++ up [CroffL1 nbU no nbR | Crate no nbL no Croff] -> [CroffL1 nbU | Crate CroffL0] + +down [CroffD1 | Crate no Croff] -> [CroffD1 | Crate CroffD1] ++ down [Crate nbD no Croff | CroffD1] -> [Crate nbD CroffD1 | CroffD1] ++ right [CroffD1 nbR no nbU | Crate no nbD no Croff] -> [CroffD1 nbR | Crate CroffD0] ++ left [CroffD1 nbL no nbU | Crate no nbD no Croff] -> [CroffD1 nbL | Crate CroffD0] + + +(2) +( +right [CroffR1 | Crate no Croff] -> [CroffR1 | Crate CroffR1] ++ right [Crate nbR no Croff | CroffR1] -> [Crate nbR CroffR1 | CroffR1] ++ up [CroffR2 nbU no nbL | Crate no nbR no Croff] -> [CroffR2 nbU | Crate CroffR0] ++ down [CroffR2 nbD no nbL | Crate no nbR no Croff] -> [CroffR2 nbD | Crate CroffR0] +up [CroffU1 | Crate no Croff] -> [CroffU1 | Crate CroffU1] ++ up [Crate nbU no Croff | CroffU1] -> [Crate nbU CroffU1 | CroffU1] ++ left [CroffU2 nbL no nbD | Crate no nbU no Croff] -> [CroffU2 nbL | Crate CroffU0] ++ right [CroffU2 nbR no nbD | Crate no nbU no Croff] -> [CroffU2 nbR | Crate CroffU0] +left [CroffL1 | Crate no Croff] -> [CroffL1 | Crate CroffL1] ++ left [Crate nbL no Croff | CroffL1] -> [Crate nbL CroffL1 | CroffL1] ++ down [CroffL2 nbD no nbR | Crate no nbL no Croff] -> [CroffL2 nbD | Crate CroffL0] ++ up [CroffL2 nbU no nbR | Crate no nbL no Croff] -> [CroffL2 nbU | Crate CroffL0] +down [CroffD1 | Crate no Croff] -> [CroffD1 | Crate CroffD1] ++ down [Crate nbD no Croff | CroffD1] -> [Crate nbD CroffD1 | CroffD1] ++ right [CroffD2 nbR no nbU | Crate no nbD no Croff] -> [CroffD2 nbR | Crate CroffD0] ++ left [CroffD2 nbL no nbU | Crate no nbD no Croff] -> [CroffD2 nbL | Crate CroffD0] +) + +(check for wall collision) + +(> [Croff>1 | Wall no Collision] -> [Croff>1 | Wall Collision [CroffR1 | Wall CollisionL_f1] again +up [CroffU1 | Wall no Collision] -> [CroffU1 | Wall CollisionD_f1] again +left [CroffL1 | Wall no Collision] -> [CroffL1 | Wall CollisionR_f1] again +down [CroffD1 | Wall no Collision] -> [CroffD1 | Wall CollisionU_f1] again +[Collision] [Globals CollidedFalse] -> [Collision] [Globals CollidedTrue] + + + +(-----------------------------) +(-- Restore After Animation --) +(-----------------------------) + +(are we done animating?) +[Globals] -> [Globals DoneAnimating] +[DoneAnimating] [Croff no Croff5] -> [] [Croff] again +[DoneAnimating] [Ploff no Ploff5] -> [] [Ploff] again + +(move player) +( > [DoneAnimating] [Player Ploff> | ] -> [DoneAnimating] [ | Player] ) +right [DoneAnimating] [Player PloffR | ] -> [DoneAnimating] [ | Player] +up [DoneAnimating] [Player PloffU | ] -> [DoneAnimating] [ | Player] +left [DoneAnimating] [Player PloffL | ] -> [DoneAnimating] [ | Player] +down [DoneAnimating] [Player PloffD | ] -> [DoneAnimating] [ | Player] +[Player Fire] -> [Fire] sfx0 + +(move crates and recompute connectivity) +[DoneAnimating] [Crate] -> [DoneAnimating] [CrateOld] +([DoneAnimating] [nb>] -> [DoneAnimating] [nb>Old]) +[DoneAnimating] [nbR] -> [DoneAnimating] [nbROld] +[DoneAnimating] [nbU] -> [DoneAnimating] [nbUOld] +[DoneAnimating] [nbL] -> [DoneAnimating] [nbLOld] +[DoneAnimating] [nbD] -> [DoneAnimating] [nbDOld] + +startloop + (mark one component as current, using the "action" flag) + random [CrateOld] -> [action CrateOld] + ( + > [action CrateOld nb>Old | ] -> [action CrateOld nb>Old | action CrateOld] ) + right [action CrateOld nbROld | ] -> [action CrateOld nbROld | action CrateOld] + + up [action CrateOld nbUOld | ] -> [action CrateOld nbUOld | action CrateOld] + + left [action CrateOld nbLOld | ] -> [action CrateOld nbLOld | action CrateOld] + + down [action CrateOld nbDOld | ] -> [action CrateOld nbDOld | action CrateOld] + + (move to new positions) + ( > [action CrateOld Croff> | ] -> [ | CrateNew] ) + right [action CrateOld CroffR | ] -> [ | CrateNew JustMoved] + up [action CrateOld CroffU | ] -> [ | CrateNew JustMoved] + left [action CrateOld CroffL | ] -> [ | CrateNew JustMoved] + down [action CrateOld CroffD | ] -> [ | CrateNew JustMoved] + [action CrateOld] -> [CrateNew] + + [CrateNew Fire] -> [Fire] sfx0 + + (mark new adjacencies) + right [CrateNew | CrateNew] -> [CrateNew nbR | CrateNew nbL] + up [CrateNew | CrateNew] -> [CrateNew nbU | CrateNew nbD] + + [CrateNew] -> [Crate] +endloop + +[nbOld] -> [] + + +(-----------------------) +(-- Check for Gravity --) +(-----------------------) + + +down [DoneAnimating] [Crate | Wall] -> [DoneAnimating] [Crate CantFall | Wall] + +down [Crate | CantFall] -> [Crate CantFall | CantFall] ++ right [CantFall nbR | ] -> [CantFall nbR | CantFall] ++ up [CantFall nbU | ] -> [CantFall nbU | CantFall] ++ left [CantFall nbL | ] -> [CantFall nbL | CantFall] ++ down [CantFall nbD | ] -> [CantFall nbD | CantFall] + +[IsGravityMove] [CantFall JustMoved] -> sfx1 (something just landed) +[JustMoved] -> [] + +[DoneAnimating] [IsGravityMove] -> [DoneAnimating] [] +[DoneAnimating] [Crate no CantFall] -> [DoneAnimating] [Crate WillFall] again +[WillFall] [Globals] -> [WillFall] [Globals IsGravityMove] +[CantFall] -> [] + + + +(------------) +(-- Render --) +(------------) + +[Crimg] -> [] +[HAdjImg] -> [] +[VAdjImg] -> [] +[FillImg] -> [] +[SinewImg] -> [] + + + +(Draw components one by one. +Properties are marked "active" as the component is built up, then de"active"ated after each component. +This is a horrible misappropriation of the "action" flag, but it works!) + +startloop + (mark one component as current, using the "action" flag) + random [Crate] -> [action Crate] + ( + > [action Crate nb> | ] -> [action Crate nb> | action Crate] ) + right [action Crate nbR | ] -> [action Crate nbR | action Crate] + + up [action Crate nbU | ] -> [action Crate nbU | action Crate] + + left [action Crate nbL | ] -> [action Crate nbL | action Crate] + + down [action Crate nbD | ] -> [action Crate nbD | action Crate] + + (crate images) + + (... for in-place crates) + [action Crate no Croff] -> [action Crate action Crimg0] + [action Crate Croff0] -> [action Crate action Croff0 action Crimg0] + + (... for offset crates) + right [action Crate CroffR1 | ] -> [action Crate action CroffR1 action CrimgR1 | action CrimgL4] + right [action Crate CroffR2 | ] -> [action Crate action CroffR2 action CrimgR2 | action CrimgL3] + right [action Crate CroffR3 | ] -> [action Crate action CroffR3 action CrimgR3 | action CrimgL2] + right [action Crate CroffR4 | ] -> [action Crate action CroffR4 action CrimgR4 | action CrimgL1] + right [action Crate CroffR5 | ] -> [action Crate action CroffR5 | action Crimg0 ] + up [action Crate CroffU1 | ] -> [action Crate action CroffU1 action CrimgU1 | action CrimgD4] + up [action Crate CroffU2 | ] -> [action Crate action CroffU2 action CrimgU2 | action CrimgD3] + up [action Crate CroffU3 | ] -> [action Crate action CroffU3 action CrimgU3 | action CrimgD2] + up [action Crate CroffU4 | ] -> [action Crate action CroffU4 action CrimgU4 | action CrimgD1] + up [action Crate CroffU5 | ] -> [action Crate action CroffU5 | action Crimg0 ] + left [action Crate CroffL1 | ] -> [action Crate action CroffL1 action CrimgL1 | action CrimgR4] + left [action Crate CroffL2 | ] -> [action Crate action CroffL2 action CrimgL2 | action CrimgR3] + left [action Crate CroffL3 | ] -> [action Crate action CroffL3 action CrimgL3 | action CrimgR2] + left [action Crate CroffL4 | ] -> [action Crate action CroffL4 action CrimgL4 | action CrimgR1] + left [action Crate CroffL5 | ] -> [action Crate action CroffL5 | action Crimg0 ] + down [action Crate CroffD1 | ] -> [action Crate action CroffD1 action CrimgD1 | action CrimgU4] + down [action Crate CroffD2 | ] -> [action Crate action CroffD2 action CrimgD2 | action CrimgU3] + down [action Crate CroffD3 | ] -> [action Crate action CroffD3 action CrimgD3 | action CrimgU2] + down [action Crate CroffD4 | ] -> [action Crate action CroffD4 action CrimgD4 | action CrimgU1] + down [action Crate CroffD5 | ] -> [action Crate action CroffD5 | action Crimg0 ] + + + + (adj) + + (... in-place) + right [action Crimg0 | action Crimg0] -> [action Crimg0 action HAdjImg4 | action Crimg0 action HAdjImg0] + up [action Crimg0 | action Crimg0] -> [action Crimg0 action VAdjImg4 | action Crimg0 action VAdjImg0] + + (... offset) + right [action CrimgR1 | action CrimgR1] -> [action CrimgR1 | action CrimgR1 action HAdjImg0 action HAdjImg1] + right [action CrimgR2 | action CrimgR2] -> [action CrimgR2 | action CrimgR2 action HAdjImg1 action HAdjImg2] + right [action CrimgR3 | action CrimgR3] -> [action CrimgR3 | action CrimgR3 action HAdjImg2 action HAdjImg3] + right [action CrimgR4 | action CrimgR4] -> [action CrimgR4 | action CrimgR4 action HAdjImg3 action HAdjImg4] + up [action CrimgU1 | action CrimgU1] -> [action CrimgU1 | action CrimgU1 action VAdjImg0 action VAdjImg1] + up [action CrimgU2 | action CrimgU2] -> [action CrimgU2 | action CrimgU2 action VAdjImg1 action VAdjImg2] + up [action CrimgU3 | action CrimgU3] -> [action CrimgU3 | action CrimgU3 action VAdjImg2 action VAdjImg3] + up [action CrimgU4 | action CrimgU4] -> [action CrimgU4 | action CrimgU4 action VAdjImg3 action VAdjImg4] + + + (fill) + + (equally-offset adjacent crates) + +(this direction tested by gravity) +right [action CrimgU1 | action CrimgU1] -> [action CrimgU1 action FillImg42 action FillImg43 action FillImg44 | action CrimgU1 action FillImg02 action FillImg03 action FillImg04] +right [action CrimgU2 | action CrimgU2] -> [action CrimgU2 action FillImg43 action FillImg44 | action CrimgU2 action FillImg03 action FillImg04] +right [action CrimgU3 | action CrimgU3] -> [action CrimgU3 action FillImg44 | action CrimgU3 action FillImg04] + +right [action CrimgD1 | action CrimgD1] -> [action CrimgD1 action FillImg42 action FillImg41 action FillImg40 | action CrimgD1 action FillImg02 action FillImg01 action FillImg00] +right [action CrimgD2 | action CrimgD2] -> [action CrimgD2 action FillImg41 action FillImg40 | action CrimgD2 action FillImg01 action FillImg00] +right [action CrimgD3 | action CrimgD3] -> [action CrimgD3 action FillImg40 | action CrimgD3 action FillImg00] + +(todo: this direction untested) +up [action CrimgR1 | action CrimgR1] -> [action CrimgR1 action FillImg24 action FillImg34 action FillImg44 | action CrimgR1 action FillImg20 action FillImg30 action FillImg40] +up [action CrimgR2 | action CrimgR2] -> [action CrimgR2 action FillImg34 action FillImg44 | action CrimgR2 action FillImg30 action FillImg40] +up [action CrimgR3 | action CrimgR3] -> [action CrimgR3 action FillImg44 | action CrimgR3 action FillImg40] + +up [action CrimgL1 | action CrimgL1] -> [action CrimgL1 action FillImg24 action FillImg14 action FillImg04 | action CrimgL1 action FillImg20 action FillImg10 action FillImg00] +up [action CrimgL2 | action CrimgL2] -> [action CrimgL2 action FillImg14 action FillImg04 | action CrimgL2 action FillImg10 action FillImg00] +up [action CrimgL3 | action CrimgL3] -> [action CrimgL3 action FillImg04 | action CrimgL3 action FillImg00] + + +(gaps between equally-offset adjacent crates) + + + +up [action Crimg0 action HAdjImg0 | action Crimg0 action HAdjImg0] -> [action Crimg0 action HAdjImg0 action FillImg04 | action Crimg0 action HAdjImg0 action FillImg00] +up [action CrimgR1 action HAdjImg1 | action CrimgR1 action HAdjImg1] -> [action CrimgR1 action HAdjImg1 action FillImg14 | action CrimgR1 action HAdjImg1 action FillImg10] +up [action CrimgR2 action HAdjImg2 | action CrimgR2 action HAdjImg2] -> [action CrimgR2 action HAdjImg2 action FillImg24 | action CrimgR2 action HAdjImg2 action FillImg20] +up [action CrimgR3 action HAdjImg3 | action CrimgR3 action HAdjImg3] -> [action CrimgR3 action HAdjImg3 action FillImg34 | action CrimgR3 action HAdjImg3 action FillImg30] +up [action CrimgR4 action HAdjImg4 | action CrimgR4 action HAdjImg4] -> [action CrimgR4 action HAdjImg4 action FillImg44 | action CrimgR4 action HAdjImg4 action FillImg40] + +up [action CrimgR1 action HAdjImg0 | action CrimgR1 action HAdjImg0] -> [action CrimgR1 action HAdjImg0 action FillImg04 | action CrimgR1 action HAdjImg0 action FillImg00] +up [action CrimgR2 action HAdjImg1 | action CrimgR2 action HAdjImg1] -> [action CrimgR2 action HAdjImg1 action FillImg14 | action CrimgR2 action HAdjImg1 action FillImg10] +up [action CrimgR3 action HAdjImg2 | action CrimgR3 action HAdjImg2] -> [action CrimgR3 action HAdjImg2 action FillImg24 | action CrimgR3 action HAdjImg2 action FillImg20] +up [action CrimgR4 action HAdjImg3 | action CrimgR4 action HAdjImg3] -> [action CrimgR4 action HAdjImg3 action FillImg34 | action CrimgR4 action HAdjImg3 action FillImg30] +up [action Crimg0 action HAdjImg4 | action Crimg0 action HAdjImg4] -> [action Crimg0 action HAdjImg4 action FillImg44 | action Crimg0 action HAdjImg4 action FillImg40] + +right [action Crimg0 action VAdjImg0 | action Crimg0 action VAdjImg0] -> [action Crimg0 action VAdjImg0 action FillImg40 | action Crimg0 action VAdjImg0 action FillImg00] +right [action CrimgU1 action VAdjImg1 | action CrimgU1 action VAdjImg1] -> [action CrimgU1 action VAdjImg1 action FillImg41 | action CrimgU1 action VAdjImg1 action FillImg01] +right [action CrimgU2 action VAdjImg2 | action CrimgU2 action VAdjImg2] -> [action CrimgU2 action VAdjImg2 action FillImg42 | action CrimgU2 action VAdjImg2 action FillImg02] +right [action CrimgU3 action VAdjImg3 | action CrimgU3 action VAdjImg3] -> [action CrimgU3 action VAdjImg3 action FillImg43 | action CrimgU3 action VAdjImg3 action FillImg03] +right [action CrimgU4 action VAdjImg4 | action CrimgU4 action VAdjImg4] -> [action CrimgU4 action VAdjImg4 action FillImg44 | action CrimgU4 action VAdjImg4 action FillImg04] + +right [action CrimgU1 action VAdjImg0 | action CrimgU1 action VAdjImg0] -> [action CrimgU1 action VAdjImg0 action FillImg40 | action CrimgU1 action VAdjImg0 action FillImg00] +right [action CrimgU2 action VAdjImg1 | action CrimgU2 action VAdjImg1] -> [action CrimgU2 action VAdjImg1 action FillImg41 | action CrimgU2 action VAdjImg1 action FillImg01] +right [action CrimgU3 action VAdjImg2 | action CrimgU3 action VAdjImg2] -> [action CrimgU3 action VAdjImg2 action FillImg42 | action CrimgU3 action VAdjImg2 action FillImg02] +right [action CrimgU4 action VAdjImg3 | action CrimgU4 action VAdjImg3] -> [action CrimgU4 action VAdjImg3 action FillImg43 | action CrimgU4 action VAdjImg3 action FillImg03] +right [action Crimg0 action VAdjImg4 | action Crimg0 action VAdjImg4] -> [action Crimg0 action VAdjImg4 action FillImg44 | action Crimg0 action VAdjImg4 action FillImg04] + + + + (sinew) + right [action HSinew0 | action HSinew0] -> [action HSinew0 action SinewImg40 | action HSinew0 action SinewImg00] + right [action HSinew1 | action HSinew1] -> [action HSinew1 action SinewImg41 | action HSinew1 action SinewImg01] + right [action HSinew2 | action HSinew2] -> [action HSinew2 action SinewImg42 | action HSinew2 action SinewImg02] + right [action HSinew3 | action HSinew3] -> [action HSinew3 action SinewImg43 | action HSinew3 action SinewImg03] + right [action HSinew4 | action HSinew4] -> [action HSinew4 action SinewImg44 | action HSinew4 action SinewImg04] + up [action VSinew0 | action VSinew0] -> [action VSinew0 action SinewImg04 | action VSinew0 action SinewImg00] + up [action VSinew1 | action VSinew1] -> [action VSinew1 action SinewImg14 | action VSinew1 action SinewImg10] + up [action VSinew2 | action VSinew2] -> [action VSinew2 action SinewImg24 | action VSinew2 action SinewImg20] + up [action VSinew3 | action VSinew3] -> [action VSinew3 action SinewImg34 | action VSinew3 action SinewImg30] + up [action VSinew4 | action VSinew4] -> [action VSinew4 action SinewImg44 | action VSinew4 action SinewImg40] + + + + + [action Crate] -> [CrateNew] + [action Croff] -> [Croff] + [action Crimg] -> [Crimg] + [action HAdjImg] -> [HAdjImg] + [action VAdjImg] -> [VAdjImg] + [action FillImg] -> [FillImg] +endloop + +[CrateNew] -> [Crate] + + + +) + +(player) + +[Plimg] -> [] +[Player no Ploff] -> [Player Plimg0] +[Player Ploff0] -> [Player Ploff0 Plimg0] + +( +> [Ploff>1 | ] -> [Ploff>1 Plimg>1 | ] +> [Ploff>2 | ] -> [Ploff>2 Plimg>2 | Plimg<3] +> [Ploff>3 | ] -> [Ploff>3 Plimg>3 | Plimg<2] +> [Ploff>4 | ] -> [Ploff>4 | Plimg<1] +> [Ploff>5 | ] -> [Ploff>5 | Plimg0] +) +right [PloffR1 | ] -> [PloffR1 PlimgR1 | ] +right [PloffR2 | ] -> [PloffR2 PlimgR2 | PlimgL3] +right [PloffR3 | ] -> [PloffR3 PlimgR3 | PlimgL2] +right [PloffR4 | ] -> [PloffR4 | PlimgL1] +right [PloffR5 | ] -> [PloffR5 | Plimg0] +up [PloffU1 | ] -> [PloffU1 PlimgU1 | ] +up [PloffU2 | ] -> [PloffU2 PlimgU2 | PlimgD3] +up [PloffU3 | ] -> [PloffU3 PlimgU3 | PlimgD2] +up [PloffU4 | ] -> [PloffU4 | PlimgD1] +up [PloffU5 | ] -> [PloffU5 | Plimg0] +left [PloffL1 | ] -> [PloffL1 PlimgL1 | ] +left [PloffL2 | ] -> [PloffL2 PlimgL2 | PlimgR3] +left [PloffL3 | ] -> [PloffL3 PlimgL3 | PlimgR2] +left [PloffL4 | ] -> [PloffL4 | PlimgR1] +left [PloffL5 | ] -> [PloffL5 | Plimg0] +down [PloffD1 | ] -> [PloffD1 PlimgD1 | ] +down [PloffD2 | ] -> [PloffD2 PlimgD2 | PlimgU3] +down [PloffD3 | ] -> [PloffD3 PlimgD3 | PlimgU2] +down [PloffD4 | ] -> [PloffD4 | PlimgU1] +down [PloffD5 | ] -> [PloffD5 | Plimg0] + + +============== +WINCONDITIONS +============== + +all Target on Crate +no WillFall +no Collision +some DoneAnimating + +======= +LEVELS +======= + + + +⓿######### +#0P.TT..?# +#00.TT...# +#00.TT...# +#00.TT...# +#########! + + + +❶############ +#000.#......# +#0P0.......T# +#000.#......# +############# + + + +❷######### +#........# +#........# +#.....#..# +#0..#....# +#0P#T....# +########## + + +❸####### +#......# +#.T....# +#......# +#....#.# +#......# +#....#.# +#......# +#....#.# +#......# +#.#....# +#....P.# +#.0000.# +######## + + + +❹###### +#.....# +#..T..# +#.....# +#.....# +#.....# +#00000# +#0.#.0# +#00P00# +#.....# +####### + + + +❺############# +#............# +#....1111....# +#......1.....# +#.....11.....# +#..P000......# +#..#.........# +#.........T..# +#.........#..# +#............# +#............# +#FFFFFFFFFFFF# + +,,❻###### +###.....# +#.......# +#0...F.## +#00.#..#, +#0P.#.##, +###...T#, +,,####.#, +,,,,,###, + +❼########## +##G......## +#...000...# +#...000...# +#...000...# +#....P....# +#FFFF#....# +#....#....# +#.........# +##T###....# +######FFFF# + +,,,,❽### +,,,,#TT# +,,,,#TT# +,,,,#TT# +#####..# +#00T...# +#00111.# +#P0111.# +######## + +❾########## +#.........# +#.......T.# +#.........# +#.........# +#...0P....# +#...0#....# +#.110.....# +#.100.....# +#.1.......# +#.1.......# +#FFFFFFFFF# + + + +message CrateBlob says GrateJob! + + + +(Test for landing sound effect) +( +####################### +#..................T..# +#.P0..................# +#.#00.................# +#...011220011.........# +#...0011220011........# +#.....................# +#............#........# +#..........#..........# +#........#............# +#......#..............# +#....#................# +#.....................# +####################### +) + diff --git a/Crate_Game_Five.txt b/Crate_Game_Five.txt new file mode 100644 index 0000000000000000000000000000000000000000..67c142c548ae8cfae612527962a9b56a2910e964 --- /dev/null +++ b/Crate_Game_Five.txt @@ -0,0 +1,270 @@ +Title Crate Game Five +Author Connorses [Loneship Games] +background_color #170036 +again_interval 0.04 +scanline +run_rules_on_level_start +======== +OBJECTS +======== +grass1 +green +grass2 +lightgreen + +player +lightblue + +body +blue + +crate1 +orange +crate2 +#FFA500 + +target +black + +wall1 +brown +wall2 +darkbrown + +moveto +transparent +..... +.000. +.000. +.000. +..... + +stop +transparent +.000. +00000 +00000 +00000 +.000. + +grid +darkgrey +..... +..... +..0.. +..... +..... + +on1 +yellow +on2 +#FFFF00 +======= +LEGEND +======= +. = grass1 +, = grass2 +p = body and grass1 +q = body and grass2 +d = player and grass1 +1 = wall1 +2 = wall2 +x = target +o = crate1 and grass1 +0 = crate1 and grass2 +u = crate2 and grass1 +n = crate2 and grass2 + +@ = crate1 and target and on1 + +g = grid and wall1 + +wall = wall1 or wall2 +crate = crate1 or crate2 +background = grass1 or grass2 +moveable = player or body or crate +======= +SOUNDS +======= +crate move 40949707 +moveto create 14901307 +restart 9643709 +startgame 17441908 (6337508) +startlevel 16855508 +endlevel 47758508(48095708) +endgame 11918308 +(57768908) +================ +COLLISIONLAYERS +================ +grass1, grass2 +target +player, wall, crate, body +moveto +on1, on2 +stop +grid +====== +RULES +====== +[on1 ] -> [ ] +[on2 ] -> [ ] +[stop] -> [ ] + +[> player no moveto| | | | | ] -> [player|moveto|moveto|moveto|moveto|moveto] again +[> player no moveto| | | | ] -> [player|moveto|moveto|moveto|moveto] again +[> player no moveto| | | ] -> [player|moveto|moveto|moveto] again +[> player no moveto| | ] -> [player|moveto|moveto] again +[moveto wall] -> [wall] +[player|moveto] -> [> player|] again + + +[moving player|body] -> [moving player|moving body] +[moving body|body] -> [moving body|moving body] + +[> player|crate] -> [> player|> crate] +[> body|crate] -> [> body|> crate] +[moving crate1|crate1] -> [moving crate1|moving crate1] +[moving crate2|crate2] -> [moving crate2|moving crate2] + +[> moveable no stop|wall] -> [> moveable stop|wall] +[> crate1|crate2] -> [crate1 stop|crate2] +[> crate2|crate1] -> [crate2 stop|crate1] +[> moveable] [stop] -> [moveable] [stop] +[moveto] [stop] -> [ ] [stop] + +late [crate1 target] -> [crate1 target on1] +late [crate2 target] -> [crate2 target on2] + +[grid] [no grid] -> [grid] [grid] +============== +WINCONDITIONS +============== + +all crate on target +no moveto + +======= +LEVELS +======= + + +1112111121111211112111121 +2222222222222222222222222 +1211121111211112111121111 +2222222222222222222222222 +1112111121111211112111121 +11121.ppp...........11121 +22222,pdp.,....,....22222 +12111pppqp...,....,.12111 +22222.ppp...........22222 +11121.q.p..,....,...11121 +11121.....ooooo.....11121 +22222,....0...o,....22222 +12111...,.o..,o...,.12111 +22222.....o...o.....22222 +11121.,...o0ooo.,...11121 +11121...............11121 +22222,....,....,....22222 +12111...,....,....,.12111 +22222...............22222 +11121.,....,....,...11121 +11121..........xxxxx11121 +22222,....,....x...x22222 +12111...,....,.x..,x12111 +22222..........x...x22222 +11121.,....,...xxxxx11121 +1112111121111211112111121 +2222222222222222222222222 +1211121111211112111121111 +2222222222222222222222222 +1112111121111211112111121 + +111211112111121.....11121 +222222222222222.....22222 +121112111121111.....21111 +222222222222222.....22222 +111211112111121.....11121 +11121..........xxxxx11121 +22222,ppp.,....x...x22222 +12111.pdq....,.x..,x12111 +22222.ppp......x...x22222 +11121.,....,...xxxxx11121 +11121.....ooooouuuuu11121 +22222,....0...on...u22222 +12111...,.o..,ou..,u12111 +22222.....o...ou...u22222 +11121.,...o0ooounuuu11121 +11121...............11121 +22222,....,....,....22222 +12111...,....,....,.12111 +22222...............22222 +11121.,....,....,...11121 +11121xxxxx..........11121 +22222x...x,....,....22222 +12111x..,x...,....,.12111 +22222x...x..........22222 +11121xxxxx.,....,...11121 +1112111121111211112111121 +2222222222222222222222222 +1211121111211112111121111 +2222222222222222222222222 +1112111121111211112111121 + +1111111111111111111 +1........xxx......1 +1........x.x......1 +1........xxx......1 +1........ooo......1 +1........o.o......1 +1........ooo......1 +1........ppp......1 +1...xx@oopdpoooxxx1 +1........ppp......1 +1........ooo......1 +1........o.o......1 +1........ooo......1 +1........xxx......1 +1........x.x......1 +1........xxx......1 +1111111111111111111 + +1111111111111111111111 +1,,,,,xxxxx11111111111 +1,...,x...x1...,.....1 +1,...,x...x1...,.....1 +1,...,x...x1,,,,.....1 +1,,,,,xxxxx1....,,,,,1 +1.....,,,,,1....,...,1 +1.....,...,1....,...,1 +1.....,...,1....,...,1 +1.....,...,1....,,,,,1 +1.....,,,,,11111111111 +1@@@@@ppppp,,,,,.....1 +1@...@p...p,...,.....1 +1@...@p...p,...,.....1 +1@...@p.d.p,...,.....1 +1@@@@@ppppp,,,,,.....1 +1.....,,,,,uuuuu,,,,,1 +1.....,...,u...u,...,1 +1.....,...,u...u,...,1 +1.....,...,u...u,...,1 +1.....,,,,,uuuuu,,,,,1 +1,,,,,.....11111111111 +1,...,.....1.,..,...,1 +1,...,.....1.,..,...,1 +1,...,.....1.,..,...,1 +1,,,,,.....11111111111 +1111111111111111111111 + +1ggggggggg +1gggggg.gg +1.1....oxg +1........g +1...d..o.g +1ggggg.g.g +1gg2gg.g.g +22222g...g +12ggggggxg +2222222g.g +1gg2gggggg \ No newline at end of file diff --git a/Crate_Rotate.txt b/Crate_Rotate.txt new file mode 100644 index 0000000000000000000000000000000000000000..27fa82aeb64a71873e45f7619365866c5006b644 --- /dev/null +++ b/Crate_Rotate.txt @@ -0,0 +1,257 @@ +title Crate Rotate +author Adam Gates +homepage www.puzzlescript.net +(verbose_logging) + +======== +OBJECTS +======== + +Background . +Darkgrey + +Empty - +Black + +Target +DarkBlue +.000. +00000 +00000 +00000 +.000. + +PlayerRight +Blue lightblue +.00.. +00001 +000.. +00001 +.00.. + +PlayerLeft +Blue lightblue +..00. +10000 +..000 +10000 +..00. + +PlayerUp +Blue lightblue +.1.1. +.0.0. +00000 +00000 +.000. + +PlayerDown +Blue lightblue +.000. +00000 +00000 +.0.0. +.1.1. + +PlayerDownTemp +Red +..... +00000 +.000. +..0.. +..... + +Wall +lightgrey grey +11111 +00000 +00000 +00000 +00000 + +Crate +Orange Yellow +.000. +01110 +01010 +01110 +.000. + +Carry +Red lightred +.000. +01110 +01010 +01110 +.000. + +CarryTemp +Blue + +======= +LEGEND +======= + +# = Wall +P = PlayerRight +* = Crate +@ = Crate and Target +O = Target + +Player = PlayerRight or PlayerLeft or PlayerUp or PlayerDown +Obstacle = Carry or Crate or Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Empty, Target +CarryTemp +Player, PlayerDownTemp, Obstacle + +====== +RULES +====== + +[ LEFT PlayerLeft | Carry ] -> [ LEFT PlayerLeft | Down CarryTemp ] +[ RIGHT PlayerLeft | Carry ] -> [ RIGHT PlayerLeft | Up CarryTemp ] +[ LEFT PlayerUp | Carry ] -> [ LEFT PlayerUp | Left CarryTemp ] +[ RIGHT PlayerUp | Carry ] -> [ RIGHT PlayerUp | Right CarryTemp ] +[ LEFT PlayerRight | Carry ] -> [ LEFT PlayerRight | Up CarryTemp ] +[ RIGHT PlayerRight | Carry ] -> [ RIGHT PlayerRight | Down CarryTemp ] +[ LEFT PlayerDown | Carry ] -> [ LEFT PlayerDown | Right CarryTemp ] +[ RIGHT PlayerDown | Carry ] -> [ RIGHT PlayerDown | Left CarryTemp ] + +[ > CarryTemp | Obstacle ] -> [ CarryTemp | Obstacle ] + +[ Moving Player | Stationary CarryTemp ] -> [ Player | Carry ] + +[ Moving Player | Moving CarryTemp ] -> [ Moving Player Moving CarryTemp | no CarryTemp ] + +[ > CarryTemp | Obstacle ] -> [ CarryTemp | Obstacle ] + +[ Moving Player Stationary CarryTemp ] -> [ Player CarryTemp ] + +[ LEFT PlayerLeft ] -> [ PlayerDown ] +[ RIGHT PlayerLeft ] -> [ PlayerUp ] +[ LEFT PlayerUp ] -> [ PlayerLeft ] +[ RIGHT PlayerUp ] -> [ PlayerRight ] +[ LEFT PlayerRight ] -> [ PlayerUp ] +[ RIGHT PlayerRight ] -> [ PlayerDown ] +[ LEFT PlayerDown ] -> [ PlayerRight ] +[ RIGHT PlayerDown ] -> [ PlayerLeft ] + +LEFT [ PlayerLeft CarryTemp | No Obstacle ] -> [ PlayerLeft | Carry ] +UP [ PlayerUp CarryTemp | No Obstacle ] -> [ PlayerUp | Carry ] +RIGHT [ PlayerRight CarryTemp | No Obstacle ] -> [ PlayerRight | Carry ] +DOWN [ PlayerDown CarryTemp | No Obstacle ] -> [ PlayerDown | Carry ] + +[ UP PlayerLeft ] -> [ LEFT PlayerLeft ] +[ DOWN PlayerLeft ] -> [ RIGHT PlayerLeft ] +[ UP PlayerRight ] -> [ RIGHT PlayerRight ] +[ DOWN PlayerRight ] -> [ LEFT PlayerRight ] +[ UP PlayerDown ] -> [ DOWN PlayerDownTemp ] +[ DOWN PlayerDown ] -> [ UP PlayerDown ] + +[ PlayerDownTemp ] -> [ PlayerDown ] + +LEFT [ Action PlayerLeft | Crate ] -> [ PlayerLeft | Carry ] +UP [ Action PlayerUp | Crate ] -> [ PlayerUp | Carry ] +RIGHT [ Action PlayerRight | Crate ] -> [ PlayerRight | Carry ] +DOWN [ Action PlayerDown | Crate ] -> [ PlayerDown | Carry ] + +LEFT [ Action PlayerLeft | Carry ] -> [ PlayerLeft | Crate ] +UP [ Action PlayerUp | Carry ] -> [ PlayerUp | Crate ] +RIGHT [ Action PlayerRight | Carry ] -> [ PlayerRight | Crate ] +DOWN [ Action PlayerDown | Carry ] -> [ PlayerDown | Crate ] + +[ > Player | Carry ] -> [ > Player | > Carry ] +[ < Player | Carry ] -> [ < Player | < Carry ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +######### +#.......# +#.P.*..O# +#.......# +######### + +-######## +##......# +#P.*....# +##.O....# +-######## + +-######## +##......# +#P.*....# +##.O#...# +-######## + +-######## +##..#...# +#P.*....# +##.O#...# +-######## + +######## +#P.*...# +#####..# +----#..# +----#O.# +----#### + +######## +#P.*...# +#####..# +----#..# +----#.O# +----#### + +######## +#P.*...# +#.###..# +#.####.# +#.....O# +######## + +######### +#P.*....# +#####.#.# +----#...# +----#..O# +----##### + +######### +#P.*....# +#####.#.# +----#...# +----##.O# +-----#### + +######### +#P.*....# +#####.#.# +#O###...# +#..###..# +#.......# +######### + +####### +#P.*.*# +#.##..# +#O...O# +####### diff --git a/Crates_and_Portals.txt b/Crates_and_Portals.txt new file mode 100644 index 0000000000000000000000000000000000000000..49b6ba4aa39a5bab573603ef3457372eb7fad5d9 --- /dev/null +++ b/Crates_and_Portals.txt @@ -0,0 +1,860 @@ +title Crates and Portals +author Mrquaotta +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +DarkGray Gray +00000 +01110 +01110 +01110 +00000 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#262626 +00000 +00000 +00000 +00000 +00000 + +FloorA +#262626 Blue +11111 +00000 +00000 +00000 +00000 + +FloorB +#262626 Orange +11111 +00000 +00000 +00000 +00000 + +FloorBT +#262626 Orange +11111 +00000 +00000 +00000 +00000 + +Break +#262626 Orange +.1.1. +0.0.0 +.0.0. +0.0.0 +.0.0. + +BreakT +#262626 Orange +.1.1. +0.0.0 +.0.0. +0.0.0 +.0.0. + +PlayerR +DarkGreen White Orange Black +..2.. +.1333 +.221. +.000. +.0.0. + +PlayerL +DarkGreen White Orange Black +..2.. +3331. +.122. +.000. +.0.0. + +PlayerR2 +DarkGreen White Orange Black +..2.. +.1333 +.221. +.000. +.0.0. + +PlayerL2 +DarkGreen White Orange Black +..2.. +3331. +.122. +.000. +.0.0. + +PlayerDeadR +DarkGreen White Orange Black +..... +..... +.1100 +2130. +33320 + + +PlayerDeadL +DarkGreen White Orange Black +..... +..... +0011. +.0312 +02333 + +PlayerClimb +DarkGreen White Orange Black +2.2.2 +21112 +.1133 +.0003 +.0.03 + +PlayerBack +DarkGreen White Orange Black +..2.. +.111. +21133 +20003 +.0.03 + +PortalA +DarkBlue Blue +.000. +01110 +01110 +01110 +.000. + +PortalB +DarkBlue Orange +.000. +01110 +01110 +01110 +.000. + +PortalAT +DarkBlue Blue +.000. +01110 +01110 +01111 +.000. + +PortalBT +DarkBlue Orange +.000. +01110 +01110 +01110 +.000. + +DroidR +LightBlue Black +.000. +00000 +00011 +0...0 +0...0 + +DroidL +LightBlue Black +.000. +00000 +11000 +0...0 +0...0 + +DroidRT +LightBlue Black +.000. +00000 +00011 +0...0 +0...0 + +DroidLT +LightBlue Black +.000. +00000 +11000 +0...0 +0...0 + +LaserR +Red +..... +..... +00000 +..... +..... + +LaserL +Red +..... +..... +00000 +..... +..... + +CrateM +Brown Orange Yellow +22222 +01112 +01112 +01112 +00002 + +CrateW +DarkBrown Brown LightBrown +00000 +0.1.0 +01110 +0.1.0 +00000 + +CrateWT +DarkBrown Brown +00000 +0.1.0 +01110 +0.1.0 +00000 + +Ladder +#4d4d4d +0...0 +00000 +0...0 +00000 +0...0 + +ExitOpen +Black +.000. +00000 +00000 +00000 +00000 + +ExitLocked +Black #66b3ff +.101. +11111 +01010 +11111 +01010 + +TempR +Transparent + +TempL +Transparent + +GateCheck +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall +_ = FloorA +% = FloorB +- = Break +P = PlayerR +L = PlayerL +: = DroidR +" = DroidL +@ = CrateM +* = CrateW +` = ExitOpen +$ = ExitLocked and GateCheck +& = Ladder +/ = PortalA +' = PortalB +O = Target + + +Player = PlayerR or PlayerL or PlayerDeadR or PlayerDeadL or PlayerClimb or PlayerBack +PlayerRL = PlayerR or PlayerL +PClimbBack = PlayerClimb or PlayerBack +PlayerDead = PlayerDeadR or PlayerDeadL +Crate = CrateM or CrateW +Portal = PortalA or PortalB +Droid = DroidR or DroidL +Stand = Crate or FloorA or FloorB or Break or FloorBT or BreakT or Droid +Object = Portal or Wall or Stand +Detect = Object or CrateWT or DroidRT or DroidLT or Player +Moveable = Crate or Portal or Droid +CrushA = Crate or Droid or Player +Floor = FloorA or FloorB or Break or Wall +CrushB = CrateM or Droid +Laser = LaserR or LaserL +Warp = Crate or Droid +DroidLaserL = DroidL or LaserL +DroidLaserR = DroidR or LaserR + +======= +SOUNDS +======= + +Player Move 36772507 +Moveable Move 36772507 +sfx0 71146307 +sfx1 34308502 +sfx2 61954103 +sfx3 20557704 +sfx4 83540908 + +================ +COLLISIONLAYERS +================ + +Background +Target, Ladder, ExitOpen, ExitLocked +Detect, PlayerL2, PlayerR2, TempR, TempL, PortalAT, PortalBT, Laser, GateCheck + +====== +RULES +====== + +Late [ PlayerClimb no Ladder ] -> [ PlayerBack no Ladder ] +Late [ PlayerBack Ladder ] -> [ PlayerClimb Ladder ] +Down [ Down PlayerRL | Ladder ] -> [ PlayerBack | Ladder ] +[ Down PlayerRL | Floor ] -> [ PlayerRL | Floor ] +[ Vertical PlayerRL Ladder ] -> [ PlayerClimb Ladder ] +[ Right PlayerClimb ] -> [ PlayerR ] +[ Left PlayerClimb ] -> [ PlayerL ] +[ Right PlayerBack ] -> [ PlayerR ] +[ Left PlayerBack ] -> [ PlayerL ] +[ Right PlayerL ] -> [ PlayerR ] +[ Left PlayerR ] -> [ PlayerL ] +[ > PlayerDead ] -> [ PlayerDead ] +Horizontal [ Portal | > Player | Warp | Portal ] -> [ Portal | Warp | Player | Portal ] sfx2 +Up [ > Player | Moveable ] -> [ Player | Moveable ] +[ > Player | Moveable ] -> [ > Player | > Moveable ] + + +[ CrateWT ] -> [ ] sfx1 +[ DroidLT ] -> [ ] sfx1 +[ DroidRT ] -> [ ] sfx1 + + +Down [ Player | no FloorBT ] [ FloorBT ] -> [ Player | no FloorBT ] [ Break ] +Down [ Player Ladder | FloorB ] -> [ Player Ladder | FloorBT ] +Down [ Player | no BreakT ] [ BreakT ] -> [ Player | no BreakT ] [ ] +Down [ Player Ladder | Break ] -> [ Player Ladder | BreakT ] +Down [ Player | no FloorBT ] [ FloorBT ] -> [ Player | no FloorBT ] [ Break ] +Down [ Player | FloorB ] -> [ Player | FloorBT ] +Down [ Player | no BreakT ] [ BreakT ] -> [ Player | no BreakT ] [ ] +Down [ Player | Break ] -> [ Player | BreakT ] + + +[ Moving Player ] -> [ Moving Player ] again +Down [ Stationary Moveable ] -> [ > Moveable ] again +Down [ Stationary PlayerDead ] -> [ > PlayerDead ] again +Down [ Stationary Player no Ladder | no Ladder ] -> [ > Player no Ladder | no Ladder ] again +Down [ CrushA | Portal ] -> [ CrushA | ] sfx1 +Down [ CrushB | CrateW ] -> [ CrushB | ] sfx1 +[ Up Player no Ladder ] -> [ Player ] + + +Right [ > Player | Warp | PortalA ] [ PortalB | Object ] -> [ TempR | Warp | PortalA ] [ PortalB | Object ] +Right [ > Player | Warp | PortalB ] [ PortalA | Object ] -> [ TempR | Warp | PortalB ] [ PortalA | Object ] +Right [ > Player | Portal | Warp ] [ Object | Portal ] -> [ TempR | Portal | Warp ] [ Object | Portal ] +Right [ > Player | Floor ] -> [ TempR | Floor ] +Up [ TempR | no Object ] -> [ | v PlayerR2 ] +Left [ > Player | Warp | PortalA ] [ PortalB | Object ] -> [ TempL | Warp | PortalA ] [ PortalB | Object ] +Left [ > Player | Warp | PortalB ] [ PortalA | Object ] -> [ TempL | Warp | PortalB ] [ PortalA | Object ] +Left [ > Player | Portal | Warp ] [ Object | Portal ] -> [ TempL | Portal | Warp ] [ Object | Portal ] +Left [ > Player | Floor ] -> [ TempL | Floor ] +Up [ TempL | no Object ] -> [ | ^ PlayerL2 ] + + +[ > Player | Warp | PortalA ] [ PortalB | ] -> [ | > Player | PortalAT ] [ PortalB | Warp ] sfx2 +[ > Player | Warp | PortalB ] [ PortalA | ] -> [ | > Player | PortalBT ] [ PortalA | Warp ] sfx2 +[ > Player | PortalA | Warp ] [ | PortalB ] -> [ | > Player | PortalAT ] [ Warp | PortalB ] sfx2 +[ > Player | PortalB | Warp ] [ | PortalA ] -> [ | > Player | PortalBT ] [ Warp | PortalA ] sfx2 +[ > Player | PortalAT ] -> [ Player | PortalAT ] +[ > Player | PortalBT ] -> [ Player | PortalBT ] +[ PortalAT ] -> [ PortalA ] +[ PortalBT ] -> [ PortalB ] + + +Right [ > Player | Object | Object ] -> [ TempR | Object | Object ] +Up [ TempR | no Object ] -> [ | v PlayerR ] +[ TempR ] -> [ PlayerR ] +Left [ > Player | Object | Object ] -> [ TempL | Object | Object ] +Up [ TempL | no Object ] -> [ | ^ PlayerL ] +[ TempL ] -> [ PlayerL ] + + +[ Action Player ] [ PortalA ] [ PortalB ] -> [ Player ] [ ] [ ] sfx0 +Right [ Action PlayerR | Object ] -> [ PlayerR | Object ] +Right [ Action PlayerR | ] [ PortalA ] -> [ PlayerR | PortalB ] [ PortalA ] sfx0 +Right [ Action PlayerR | ] -> [ PlayerR | PortalA ] sfx0 +Left [ Action PlayerL | Object ] -> [ PlayerL | Object ] +Left [ Action PlayerL | ] [ PortalA ] -> [ PlayerL | PortalB ] [ PortalA ] sfx0 +Left [ Action PlayerL | ] -> [ PlayerL | PortalA ] sfx0 + + +[ Laser ] -> [ ] +Late Right [ DroidR | no Detect ] -> [ DroidR | LaserR ] +Late Left [ DroidL | no Detect ] -> [ DroidL | LaserL ] +Late Right [ LaserR | no Detect ] -> [ LaserR | LaserR ] +Late Left [ LaserL | no Detect ] -> [ LaserL | LaserL ] +Late Right [ DroidLaserR | PortalA ] [ PortalB | no Detect ] -> [ DroidLaserR | PortalA ] [ PortalB | LaserR ] +Late Right [ DroidLaserR | PortalB ] [ PortalA | no Detect ] -> [ DroidLaserR | PortalB ] [ PortalA | LaserR ] +Late Left [ DroidLaserL | PortalA ] [ PortalB | no Detect ] -> [ DroidLaserL | PortalA ] [ PortalB | LaserL ] +Late Left [ DroidLaserL | PortalB ] [ PortalA | no Detect ] -> [ DroidLaserL | PortalB ] [ PortalA | LaserL ] +Late Right [ LaserR | no Detect ] -> [ LaserR | LaserR ] +Late Left [ LaserL | no Detect ] -> [ LaserL | LaserL ] +[ > Moveable | Laser ] -> [ | Moveable ] + +Late Right [ CrateW | DroidLaserL ] -> [ CrateWT | DroidLaserL ] +Late Left [ CrateW | DroidLaserR ] -> [ CrateWT | DroidLaserR ] +Late Right [ PlayerR | DroidLaserL ] -> [ PlayerDeadR | DroidLaserL ] sfx3 +Late Right [ PlayerL | DroidLaserL ] -> [ PlayerDeadL | DroidLaserL ] sfx3 +Late Left [ PlayerR | DroidLaserR ] -> [ PlayerDeadR | DroidLaserR ] sfx3 +Late Left [ PlayerL | DroidLaserR ] -> [ PlayerDeadL | DroidLaserR ] sfx3 +Late Right [ PClimbBack | DroidLaserL ] -> [ PlayerDeadR | DroidLaserL ] sfx3 +Late Left [ PClimbBack | DroidLaserR ] -> [ PlayerDeadL | DroidLaserR ] sfx3 +Late Right [ DroidL | DroidLaserL ] -> [ DroidLT | DroidLaserL ] +Late Left [ DroidR | DroidLaserR ] -> [ DroidRT | DroidLaserR ] + +Late Right [ PortalA | DroidLaserL ] [ PlayerR | PortalB ] -> [ PortalA | DroidLaserL ] [ PlayerDeadR | PortalB ] sfx3 +Late Right [ PortalA | DroidLaserL ] [ PlayerL | PortalB ] -> [ PortalA | DroidLaserL ] [ PlayerDeadL | PortalB ] sfx3 +Late Right [ PortalB | DroidLaserL ] [ PlayerR | PortalA ] -> [ PortalB | DroidLaserL ] [ PlayerDeadR | PortalA ] sfx3 +Late Right [ PortalB | DroidLaserL ] [ PlayerL | PortalA ] -> [ PortalB | DroidLaserL ] [ PlayerDeadL | PortalA ] sfx3 +Late Right [ PortalA | DroidLaserL ] [ PClimbBack | PortalB ] -> [ PortalA | DroidLaserL ] [ PlayerDeadR | PortalB ] sfx3 +Late Right [ PortalB | DroidLaserL ] [ PClimbBack | PortalA ] -> [ PortalB | DroidLaserL ] [ PlayerDeadR | PortalA ] sfx3 + +Late Left [ PortalA | DroidLaserR ] [ PlayerL | PortalB ] -> [ PortalA | DroidLaserR ] [ PlayerDeadL | PortalB ] sfx3 +Late Left [ PortalA | DroidLaserR ] [ PlayerR | PortalB ] -> [ PortalA | DroidLaserR ] [ PlayerDeadR | PortalB ] sfx3 +Late Left [ PortalB | DroidLaserR ] [ PlayerL | PortalA ] -> [ PortalB | DroidLaserR ] [ PlayerDeadL | PortalA ] sfx3 +Late Left [ PortalB | DroidLaserR ] [ PlayerR | PortalA ] -> [ PortalB | DroidLaserR ] [ PlayerDeadR | PortalA ] sfx3 +Late Left [ PortalA | DroidLaserR ] [ PClimbBack | PortalB ] -> [ PortalA | DroidLaserR ] [ PlayerDeadL | PortalB ] sfx3 +Late Left [ PortalB | DroidLaserR ] [ PClimbBack | PortalA ] -> [ PortalB | DroidLaserR ] [ PlayerDeadL | PortalA ] sfx3 + +Late Right [ PortalA | DroidLaserL ] [ CrateW | PortalB ] -> [ PortalA | DroidLaserL ] [ CrateWT | PortalB ] +Late Right [ PortalB | DroidLaserL ] [ CrateW | PortalA ] -> [ PortalB | DroidLaserL ] [ CrateWT | PortalA ] +Late Left [ PortalA | DroidLaserR ] [ CrateW | PortalB ] -> [ PortalA | DroidLaserR ] [ CrateWT | PortalB ] +Late Left [ PortalB | DroidLaserR ] [ CrateW | PortalA ] -> [ PortalB | DroidLaserR ] [ CrateWT | PortalA ] + +Late Right [ PortalA | DroidLaserL ] [ DroidL | PortalB ] -> [ PortalA | DroidLaserL ] [ DroidLT | PortalB ] +Late Right [ PortalB | DroidLaserL ] [ DroidL | PortalA ] -> [ PortalB | DroidLaserL ] [ DroidLT | PortalA ] +Late Left [ PortalA | DroidLaserR ] [ DroidR | PortalB ] -> [ PortalA | DroidLaserR ] [ DroidRT | PortalB ] +Late Left [ PortalB | DroidLaserR ] [ DroidR | PortalA ] -> [ PortalB | DroidLaserR ] [ DroidRT | PortalA ] + + +[ no GateCheck ExitLocked ] -> [ GateCheck ExitLocked ] +[ Crate Target ] [ [ ExitLocked ] -> [ Crate Target ] [ ExitOpen ] +[ no Crate Target ] [ ExitOpen ] -> [ no Crate Target ] [ ExitLocked ] +[ GateCheck ExitOpen ] -> [ ExitOpen ] sfx4 + + +[ PlayerR2 ] -> [ PlayerR ] +[ PlayerL2 ] -> [ PlayerL ] + + +Down [ Player ExitOpen | Stand ] -> Win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +Message Room 1 +########### +#.........# +#.........# +#.........# +#.........# +#........`# +#........_# +#@.p.....## +#________## + +Message Room 2 +########### +#.........# +#.........# +#.........# +#.........# +#......`.l# +#....._..@# +#...@.#___# +#_____##### + +Message Room 3 +########## +#........# +#........# +#........# +#........# +#`.......# +#_...__&.# +#..p.@.&.# +#________# + +Message Room 4 +########### +#.........# +#....`....# +#....@....# +#.&___....# +#.&.......# +#.&.......# +#.&......@# +#.&....___# +#...p..#### +#______#### + +Message Room 5 +########## +#........# +#........# +#........# +#.._.....# +#.&......# +#.&......# +#.&..`...# +#__@..l__# +###____### + +Message Room 6 +########### +#.........# +#.*...l..@# +#.________# +#.........# +#........`# +#.......__# +#.__....### +#_##____### + +Message Room 7 +######### +#.......# +#.......# +#`..p...# +#.*.@.@.# +#._____.# +#.#####.# +#_#####_# + +Message Room 8 +######### +#.......# +#.......# +#....__&# +#......&# +#.....l&# +#...@.__# +#`**_*### +#.__#_### +#_####### + +Message Room 9 +######### +#.......# +#.......# +#..p....# +#._@.._.# +#&#___#.# +#&......# +#&.....`# +#&......# +#&.@..._# +#**_***## + +Message Room 10 +######### +#.....### +#....@### +#__&__### +#..&....# +#..&....# +#.p&....# +#***....# +#___...*# +#`.#__*_# +#.....*.# +#_____*_# + +Message Room 11 +######### +#.......# +#.......# +#.......# +#.......# +#...l...# +#...@...# +#...__..# +#$o.....# +#_______# + +Message Room 12 +########### +#.........# +#..@...l..# +#.._____..# +#.........# +#.........# +#..___....# +#*_###....# +#*...#....# +#*..$#...o# +#____#____# + +Message Room 13 +########## +#........# +#........# +#........# +#........# +#........# +#o..@.@..# +#.p.@$@o.# +#______**# + +Message Room 14 +########### +#.........# +#.........# +#...._@...# +#....#__&.# +#.......&.# +#$......&.# +#__.....&.# +##o._*.l&.# +##_*#*****# + +Message Room 15 +########## +#........# +#........# +#._$_....# +#&#_#....# +#&.......# +#&.......# +#&.......# +#_p..o...# +##_.**@..# +###__*___# + +Message Room 16 +########### +#.........# +#.........# +#p.......@# +#%%%%%%%%%# +#.........# +#....`....# +#.........# +#_________# + +Message Room 17 +########### +#@........# +#%%%&-----# +#$..&.....# +#..._@...l# +#---#%%%%%# +#.........# +#........o# +#_________# + +Message Room 18 +######## +#......# +#......# +#...%&.# +#....&.# +#..$.&.# +#.&-.&.# +#.&..&@# +#.&.l&@# +#o..*__# +#*%.-### +#_#_o### + +Message Room 19 +########### +#.........# +#.........# +#..@%%%%..# +#.&-#..`..# +#.&.......# +#.&...%%%%# +#.&.......# +#...**....# +#.p@*%...*# +#%_%%#%%%%# + +Message Room 20 +############ +#..........# +#.*........# +#.*p.@$.@..# +#-___%%___%# +#...#..#...# +#...#oo#...# +#...#**#...# +#....__....# +#.o......o.# +#*________*# + +Message Room 21 +########### +#.........# +#.........# +#...@*l...# +#...___...# +#.........# +#.........# +#.........# +#:...`..."# +#_________# + +Message Room 22 +########### +#.........# +#.........# +#......--.# +#........&# +#........&# +#........&# +#.......o-# +#:.$.@..l.# +#_________# + +Message Room 23 +############ +#..........# +#..........# +#...&_.....# +#...&..`...# +#...&..l...# +#.&__.%%...# +#.&........# +#.&.@......# +#.&._....."# +#___#______# + +Message Room 24 +############ +#..........# +#..........# +#&:o..$.o"&# +#&%-.&_.-%&# +#&...&....&# +#&...&....&# +#&_..&..._&# +#&#p.**..#&# +###______### + +Message Room 25 +############ +#..........# +#..........# +#.........@# +#..-%--____# +#.&....#...# +#.&....*..`# +#.&...._..*# +#.&p..:#..*# +#____*_#___# + +Message Room 26 +############ +#..........# +#.*..o.....# +#&----.....# +#&.........# +#&".....--&# +#&_$....o.&# +#&......--&# +#___&.....&# +#...&...".&# +#.p.&...@.&# +#______*___# + +Message Room 27 +########### +#.........# +#.........# +#.........# +#&%%%%%%..# +#&........# +#&........# +#&........# +#&..$...lo# +#:%%_****_# +#_###____## + +Message Room 28 +############ +#..........# +#..........# +#....&.....# +#.@p...@...# +#.___%%_...# +#..........# +#........."# +#........._# +#..........# +#...:.....`# +#__________# + +Message Room 29 +############ +#..........# +#..:$.@o...# +#&---.__&..# +#&.....#&..# +#&.....#__&# +#&........&# +#&......."&# +#&%%%_&._-&# +#....#&.#p&# +#....#&***&# +#____#___%_# + +Message Room 30 +########### +#.........# +#..p.....@# +#..--&...@# +#$...&.___# +#....&..."# +#---.&____# +#:...&...o# +#____&..__# +###..&._### +###____#### + + diff --git a/Cratopia.txt b/Cratopia.txt new file mode 100644 index 0000000000000000000000000000000000000000..80f8ccd6ced061a3c9f6d376dd9624905daa9e34 --- /dev/null +++ b/Cratopia.txt @@ -0,0 +1,710 @@ +title Cratopia +author CHz [v1] +homepage quiteajolt.com + +again_interval 0.06 +run_rules_on_level_start + +======== +OBJECTS +======== + +BlueSky +Blue + +CrateInfection +#3F5AC2 #5063C5 Blue +00000 +02120 +01110 +02120 +00000 + + +Space +Black + +EditModeDrop +Black +..... +..... +..... +..... +..... + +EditModeArrow +White Black +11011 +11011 +11011 +10001 +11011 + +EditModeCursor +Red +00.00 +0...0 +..... +0...0 +00.00 + + +Goal +DarkBlue #0D1319 +11111 +10001 +10001 +10001 +10001 + +GoalLocked +DarkBlue #0D1319 Gray +12121 +22222 +12021 +22222 +12021 + +Key +Yellow +..... +..... +...00 +00000 +0.0.. + +Crate +#765026 #C77629 +00000 +0.1.0 +01110 +0.1.0 +00000 + +Ladder +DarkBrown +0...0 +00000 +0...0 +00000 +0...0 + + +Fire +Brown #765026 Orange Red +33232 +32222 +22220 +00000 +00100 + +BurningCrate +DarkRed Red +00000 +0.1.0 +01110 +0.1.0 +00000 + +BurntCrate +DarkGray Gray +00000 +0.1.0 +01110 +0.1.0 +00000 + + +PlayerRight +Black Orange White Red +.000. +.111. +.2222 +.333. +.3.3. + +PlayerLeft +Black Orange White Red +.000. +.111. +2222. +.333. +.3.3. + +PlayerLadder +Black Orange White Red +.000. +.111. +22222 +.333. +.3.3. + +PlayerRightDisabled +Gray +.000. +.000. +.0000 +.000. +.0.0. + +PlayerLeftDisabled +Gray +.000. +.000. +0000. +.000. +.0.0. + +PlayerLadderDisabled +Gray +.000. +.000. +00000 +.000. +.0.0. + +PlayerJumpLeft +Black + +PlayerJumpRight +Black + + +Orb +Red Purple DarkBlue +.000. +01110 +01210 +01110 +.000. + +CrateArtifact +#765026 #C77629 +..... +.000. +.010. +.000. +..... + +CrateInfectionSeed +White + +CrateInfectionComplete +White +..... +..... +..... +..... +..... + +CrateInfectionTemp +White +..... +..... +..... +..... +..... + + +Grass +Brown #765026 Green LightGreen +23233 +02002 +10000 +00000 +00100 + +Dirt +Brown #765026 +00001 +00000 +10000 +00000 +00100 + +Crumble +Brown +0.0.0 +00000 +..... +..... +..... + + +======= +LEGEND +======= + +Background = BlueSky or CrateInfection +. = BlueSky ++ = CrateInfection +S = Space + +D = EditModeDrop and Space + +G = Goal +@ = GoalLocked +K = Key +L = Ladder + +> = PlayerRight +< = PlayerLeft +^ = PlayerLadder +Player = PlayerLeft or PlayerRight or PlayerLadder or EditModeCursor +NonCursorPlayer = PlayerLeft or PlayerRight or PlayerLadder +PlayerJump = PlayerJumpLeft or PlayerJumpRight +PlayerDisabled = PlayerLeftDisabled or PlayerRightDisabled or PlayerLadderDisabled + +C = Crate + +O = Orb +A = CrateArtifact and CrateInfection +T = Dirt and EditModeDrop +Y = Goal and CrateInfectionSeed +U = Grass and EditModeDrop +I = EditModeDrop + +* = Grass +# = Dirt +F = Fire +- = Crumble +Ground = Grass or Dirt or Fire or Crumble + +Solid = Crate or Ground or Space or Key or Fire or Crumble + +Thing = Orb or Player or PlayerDisabled or Crate or Ground or EditModeArrow or Key or Fire or Crumble + +Transformable = Key or Ladder or Fire or BurningCrate or BurntCrate or Grass or Dirt or Crumble + + +======= +SOUNDS +======= + +ShowMessage 72692706 + +Crate Move Horizontal 99804707 +EditModeCursor Move 44871706 + +SFX0 97366302 (win; manually triggered because some levels are cutscenes) +SFX1 41487108 (activate edit mode) +SFX2 37184702 (bridge crumble) +SFX3 79796108 (CRATE RAIN) +SFX4 73912901 (leave edit mode) +SFX5 26404105 (jump) +SFX6 31560708 (get orb) +SFX7 16509700 (get key) +SFX8 38835508 (crate fire) +SFX9 24561108 (crate infection) + +================ +COLLISIONLAYERS +================ + +Background +Goal, GoalLocked, Ladder, EditModeDrop +Orb, Key, Player, PlayerJump, PlayerDisabled, Crate, Ground, Space, EditModeArrow, Fire, BurningCrate, BurntCrate, CrateArtifact +EditModeCursor, CrateInfectionSeed, CrateInfectionComplete, CrateInfectionTemp + +====== +RULES +====== + +( ================== + ENDGAME ANIMATIONS + ================== ) + +(play the sound effect when infection begins) +[ NonCursorPlayer CrateInfectionSeed ] -> [ Crate CrateInfectionSeed ] SFX9 +[ Goal CrateInfectionSeed ] -> [ Goal CrateInfectionSeed ] SFX9 + +(infection radiation) +[ CrateInfectionSeed | no CrateInfectionComplete no Space ] -> [ CrateInfectionSeed | CrateInfectionTemp ] again +[ CrateInfectionSeed ] -> [ CrateInfectionComplete ] + +(when the infection hits a specified trigger tile, move on to the next level; due to the object limit, I'm using EditModeDrop for this) +[ CrateInfectionComplete EditModeDrop ] -> [ CrateInfectionComplete EditModeDrop ] win + +(infection tile transformations) +late [ CrateInfectionTemp BlueSky ] -> [ CrateInfectionTemp CrateInfection ] +late [ CrateInfectionTemp Transformable ] -> [ CrateInfectionTemp Crate ] +late [ CrateInfectionTemp ] -> [ CrateInfectionSeed ] + +(when the player touches the artifact, start infection) +[ > NonCursorPlayer | CrateArtifact ] -> [ | NonCursorPlayer CrateInfectionSeed ] + + +( ========= + EDIT MODE + ========= ) + +(hitting the X key when in the normal game activates the edit mode) +[ EditModeDrop Space ] UP [ ACTION NonCursorPlayer | ... | EditModeDrop ] -> [ EditModeDrop Space ] [ ACTION NonCursorPlayer | ... | EditModeDrop EditModeCursor ] SFX1 +[ EditModeDrop Space ] [ ACTION NonCursorPlayer ] -> [ EditModeDrop EditModeArrow ] [ ACTION NonCursorPlayer ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerLeft ] -> [ EditModeDrop EditModeArrow ] [ PlayerLeftDisabled ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerRight ] -> [ EditModeDrop EditModeArrow ] [ PlayerRightDisabled ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerLadder ] -> [ EditModeDrop EditModeArrow ] [ PlayerLadderDisabled ] + +(hitting the X key while in edit mode returns to platform control) +[ ACTION EditModeCursor ] [ EditModeDrop EditModeArrow ] -> [ ACTION EditModeCursor ] [ EditModeDrop Space ] +[ ACTION EditModeCursor ] [ PlayerLeftDisabled ] -> [ ACTION EditModeCursor ] [ PlayerLeft ] +[ ACTION EditModeCursor ] [ PlayerRightDisabled ] -> [ ACTION EditModeCursor ] [ PlayerRight ] +[ ACTION EditModeCursor ] [ PlayerLadderDisabled ] -> [ ACTION EditModeCursor ] [ PlayerLadder ] +[ ACTION EditModeCursor ] -> [ ] SFX4 + +(restrict the cursor's movement) +HORIZONTAL [ > EditModeCursor | no EditModeArrow ] -> [ EditModeCursor | no EditModeArrow ] +[ UP EditModeCursor ] -> [ EditModeCursor ] + +( {1} ) +(Hitting the down arrow in edit mode drops a crate. The rule that does this is further down so that it happens after the normal gravity assertion; if it were here, the crate would fall one row before drawing and would appear to start on the second row from the top. + +Search for {2} to find the rule.) + + + +( =============== + NORMAL MOVEMENT + =============== ) + +(forces another turn after player movement to assert gravity) +[ MOVING NonCursorPlayer ] -> [ MOVING NonCursorPlayer ] again + +(Change the player's orientation based on movement.) +[ LEFT NonCursorPlayer ] -> [ LEFT PlayerLeft ] +[ RIGHT NonCursorPlayer ] -> [ RIGHT PlayerRight ] +late [ NonCursorPlayer Ladder ] -> [ PlayerLadder Ladder ] + +(shove crates) +HORIZONTAL [ > NonCursorPlayer | Crate ] -> [ > NonCursorPlayer | > Crate ] + +(level 2 ends when you grab the orb) +[ > NonCursorPlayer | Orb ] -> [ > NonCursorPlayer | Orb ] SFX6 win + +(burn some crates) +[ BurntCrate ] -> [ ] +[ BurningCrate ] -> [ BurntCrate ] again +[ BurntCrate | Crate ] -> [ BurntCrate | BurningCrate ] +DOWN [ Crate no CrateInfection | Fire ] -> [ BurningCrate | Fire ] SFX8 again + + + +( ================== + CLIMBING & GRAVITY + ================== ) + +(A player can climb on top of a crate by walking into it or pressing up while facing it, but only if there's something on the other side of the crate so the player can't push it, and also if there's nothing above the player or the crate. Done by using a temporary player object that moves up if there's no obstacle above and then moves on top of the crate if there's no obstacle there.) +RIGHT [ > NonCursorPlayer | Crate | Solid ] -> [ PlayerJumpRight | Crate | Solid ] +RIGHT [ ^ PlayerRight | Crate | Solid ] -> [ PlayerJumpRight | Crate | Solid ] +UP [ PlayerJumpRight | no Solid ] -> [ PlayerJumpRight | v PlayerRight ] +LEFT [ > NonCursorPlayer | Crate | Solid ] -> [ PlayerJumpLeft | Crate | Solid ] +LEFT [ v PlayerLeft | Crate | Solid ] -> [ PlayerJumpLeft | Crate | Solid ] +UP [ PlayerJumpLeft | no Solid ] -> [ PlayerJumpLeft | ^ PlayerLeft ] + +(don't let the player move up or down unless they're on a ladder) +[ UP NonCursorPlayer no Ladder ] -> [ NonCursorPlayer no Ladder ] + +(assert gravity) +DOWN [ STATIONARY Crate ] -> [ > Crate ] again +DOWN [ STATIONARY NonCursorPlayer no Ladder | no Ladder ] -> [ > NonCursorPlayer no Ladder | no Ladder ] again + +(get keys and unlock goals; happens after gravity so you can fall on keys) +HORIZONTAL DOWN [ > NonCursorPlayer | Key ] [ GoalLocked ] -> [ > NonCursorPlayer | ] [ Goal ] SFX7 + +(Clean up after jumping.) +(If the player is on top of a temporary jump token, then the player moved up but was blocked by an obstacle on top of the crate, so move the player back down.) +late DOWN [ NonCursorPlayer | PlayerJump ] -> [ | NonCursorPlayer ] +(If the player and the temporary jump token both exist here, then the player jumped successfully. Clear the token and destroy the crumbling floor if the player was standing on one.) +late DOWN [ NonCursorPlayer ] [ PlayerJump | Crumble ] -> [ NonCursorPlayer ] [ | ] SFX5 SFX2 +late [ NonCursorPlayer ] [ PlayerJump ] -> [ NonCursorPlayer ] [ ] SFX5 +(If there's a temporary jump token remaining here, then the player tried jumping but was blocked from above. Turn the token back into the player.) +late [ PlayerJumpLeft ] -> [ PlayerLeft ] +late [ PlayerJumpRight ] -> [ PlayerRight ] + + + +( ============= + MISCELLANEOUS + ============= ) + +( {2} ) +(Hitting X over one of the arrows in edit mode drops a crate. Search for {1} for an explanation of why this rule is here after gravity.) +DOWN [ DOWN EditModeCursor | no Thing ] -> [ EditModeCursor | Crate ] SFX3 again +[ DOWN EditModeCursor ] -> [ EditModeCursor ] + +(win condition; player must be standing on solid ground to enter the goal) +late DOWN [ NonCursorPlayer Goal | Solid ] -> [ NonCursorPlayer Goal | Solid ] SFX0 win + +(crumble breakable floors if the player is walking away after standing on one; happens after pushing, climbing, & gravity) +DOWN [ PERPENDICULAR NonCursorPlayer no Ladder | Crumble ] -> [ PERPENDICULAR NonCursorPlayer no Ladder | ] SFX2 + + + +============== +WINCONDITIONS +============== + +(win condition is a rule to enforce that the player must be stationary on the goal) + +======= +LEVELS +======= + +message I love crates. +message I could push them or climb on them every day. + +(mechanics tutorial) +SSSSSSSSS +S.......S +S.*..C..S +S.#****LS +SG.C..#LS +S..C..#LS +S*****#LS +S......LS +S>.C..C.S +S*******S +SSSSSSSSS + +(mechanics quiz) +SSSSSSSSSSSSSSSSSSSSS +S................C..S +S..............****LS +S................C.LS +S.......C.CL...****LS +S.......***L.......LS +SG....>......***...LS +S**...C....C......C*S +S##*.**************#S +S###*###############S +SSSSSSSSSSSSSSSSSSSSS + +message I wish the world had more crates. + +(rain tutorial prelude) +SSSSSSSSSSSSSSSSSSS +SG..<.............S +S*.*L.............S +S...L.............S +S.***.********....S +S..C..............S +SL***.****.****...S +SL.........C...***S +SL.......L***....OS +S*......C.....C.**S +S#*************.##S +S##############*##S +SSSSSSSSSSSSSSSSSSS + +message [Press X to rain crates. Use the arrow keys to drop crates and X to return.] +message +message Who said that? + +(rain tutorial) +SDDDDDDDDDDDDDDDDDS +SG................S +S*.*L.............S +S...L.............S +S.***.********....S +S.................S +SL***.****.****...S +SL.............***S +SL.......L***....>S +S*.....CC......C**S +S#*************C##S +S##############*##S +SSSSSSSSSSSSSSSSSSS + +message This is... exhilarating. + +(rain 1) +SDDDS +SG..S +S*..S +S...S +S...S +S...S +S>..S +S***S +SSSSS + +(rain 2) +SDDDDDDDDDDDDS +S.K..........C..C...@S +S****F*****S +SSSSSSSSSSSS + +(fire 3) +SDDDDDDDDDS +S.........S +S...^.....S +S*.***....S +S#.#......S +S#.#K*....S +S#.#......S +S#.#**....S +S#.....**LS +S#.....@#LS +S......*#LS +S........LS +S***F*****S +SSSSSSSSSSS + +(crumble 1) +SDDDDDDDDDDDS +SK..........S +S****...L...S +S@.>........S +S****-----**S +S####*FFF*##S +SSSSSSSSSSSSS + +(crumble 2) +SDDDDDDDDDS +S.......**S +S.****..##S +S.......C........+++++++CCCS +S*******CCCCCCCCCCCCS +ST##CCCCCCCCCCCCCCCCS +SSSSSSSSSSSSSSSSSSSSS + +(endgame 2 [crumble 3 redux]) +SSSSSSSSSSSSSSSSS +SU******.*******S +S...............S +SL*.**.****L***LS +SL.........L...LS +SL**.***.****.*LS +SL.............LS +SL*.****.*.F*.*LS +SL.............LS +SL****-.*.-*F.*LS +SL......Y......LS +S*C...........C*S +S#**FFF***FFF**#S +SSSSSSSSSSSSSSSSS + +(endgame 3 [mechanics tutorial redux]) +SSSSSSSSS +S.......S +S.*..C..S +S.#****LS +SY.C..#LS +S..C..#LS +S*****#LS +S......LS +S..C..C.S +S******US +SSSSSSSSS + +(endgame 4 [planet]) +SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS +SSSSSSSSSSSS###.....SSSSSSSSSSSS +SSSSSSSSS#####**#......SSSSSSSSS +SSSSSSSS######****#.....SSSSSSSS +SSSSSY##########***#.....*SSSSSS +SSSSS#############.........SSSSS +SSSS###FFFFF................SSSS +SSSS................****###.SSSS +SSS................****######SSS +SSFF..............#****####**.SS +SS##....*.........##########**SS +SS#.....#..........##########.SS +S#.................#######.....S +S.................#######......S +S...............FFF##..........S +S............#FF...............S +S........#######..........F....S +S......#####****#..............S +S.......#####***#..............S +S..............................S +SS............................SS +SSFFF......................***SS +SS.FFF.....................***SS +SSS.##......................*SSS +SSSS#.......................SSSS +SSSS........................SSSS +SSSSS#....................ISSSSS +SSSSSS###.................SSSSSS +SSSSSSSS####............SSSSSSSS +SSSSSSSSS######........SSSSSSSSS +SSSSSSSSSSSS######..SSSSSSSSSSSS +SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS + +message +message +message Bliss. + diff --git a/Crocodiles_Love_Cookies.txt b/Crocodiles_Love_Cookies.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4cbf286db6a7479c84b28fc4b2d2459c54efb38 --- /dev/null +++ b/Crocodiles_Love_Cookies.txt @@ -0,0 +1,262 @@ +title Crocodiles Love Cookies +author Ethan Clark +homepage www.puzzlescript.net +again_interval 0.1 + + + +======== +OBJECTS +======== + +Background +#f2e4cd + +Croc +green + +tounge +pink + +cookie +brown +.000. +00000 +00000 +00000 +.000. + +wall +black + +toungeP +red + +goal +#a3a300 +0.0.0 +..... +0...0 +..... +0.0.0 + +prevToungePosition +transparent + +goDown +transparent + +destroyTounge +transparent + +originalToungeP +transparent + +noOriginalTOungeP +transparent + +======= +LEGEND +======= + +. = Background +a = Croc +c = cookie +d = wall +e = toungeP +f = goal +g = tounge + +moveable = toungeP or cookie +solid = wall or tounge or moveable or croc + +player = toungeP + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +goal +croc,tounge,cookie,wall,toungeP +prevToungePosition,goDown,destroyTounge +originalToungeP,noOriginalToungeP + +====== +RULES +====== + +[toungeP no noOriginalTOungeP] -> [toungeP originalToungeP] +[no originalToungeP] -> [noOriginalTOungeP] + +[moving toungeP] -> [moving toungeP prevToungePosition] + +[> moveable | moveable] -> [> moveable | > moveable] + +down [cookie goDown | ] -> [ | cookie] + +late [prevToungePosition toungeP] -> cancel +late [prevToungePosition] -> [tounge] + +late [toungeP goal] -> [destroyTounge goal] + +late [destroyTounge | no destroyTounge] -> [destroyTounge | destroyTounge] + + +late [destroyTounge tounge] -> [destroyTounge] +late [destroyTounge originalToungeP] -> [toungeP] +late [destroyTounge] -> [] + + +late down [cookie | no solid] -> [cookie goDown | ] +late [goDown] -> again + +============== +WINCONDITIONS +============== + +all goal on cookie + +======= +LEVELS +======= + +message I want a cookie! + +.......... +.......... +.aaa...... +.a........ +.af....c.. +.ae....d.. +.aaa...... + +.......... +.......... +.aaa...... +.a.....c.. +.af....d.. +.ae....... +.aaa...... + +.......... +.......... +.......c.. +.aaa...d.. +.a........ +.af....... +.ae....... +.aaa...... + +.......... +........c. +........d. +.aaa...... +.a......d. +.af....... +.ae....... +.aaa...... + +........... +........... +........... +........... +......c.... +.....aaa... +.....a..... +.....af.... +.....ae.... +.....aaa... + +........... +..c........ +..d........ +........... +........... +.....aaa... +.....a..... +.....af.... +.....ae.... +.....aaa... + +message Two Cookies? Eh, just one will do. + +.......... +.......... +.aaa...... +.a........ +.af....... +.ae....... +.aaa...... +.aa....c.. +.aa....c.. +.aa....d.. +.aa....... + +message I wonder what happens if I eat my own tounge? + +.......... +..c....... +..d....... +......d... +.......... +d...aaa... +....a..... +....af.... +....ae.... +....aaa... + +.............. +.............. +.aaa.......... +.a............ +.af....dd.ddd. +.ae....ddcddd. +.aaa...d.c.dd. +.aa....dddcdd. +.aa.......c... +.aa.......d... +.aa........... + +message "Hey, can I have a cookie?" +message Sure thing! + +............. +............. +............. +............. +............. +.aaa.....aaa. +.a....c....a. +.a....d...fa. +.ae.......aa. +.aaa.....aaa. + +............... +............... +............... +............... +......c.c...... +.aaa..d.d..aaa. +.a...........a. +.af.........fa. +.ae.........aa. +.aaa.......aaa. + +............... +............... +............... +............... +......c....c... +.aaa..ddd..aaa. +.a......d....a. +.af.....d...fa. +.ae.........aa. +.aaa.......aaa. + +message "That was weird." +message Yeah, let's never do that again. \ No newline at end of file diff --git a/Cross_All_Logs.txt b/Cross_All_Logs.txt new file mode 100644 index 0000000000000000000000000000000000000000..f794bfff8a0b3dc954df654ac367e853e11af4e6 --- /dev/null +++ b/Cross_All_Logs.txt @@ -0,0 +1,492 @@ +title Cross All Logs +author arrogantgamer & edderiofer +homepage www.puzzlescript.net +norepeat_action +run_rules_on_level_start +again_interval 0.1 +zoomscreen 24x12 + +======== +OBJECTS +======== + +Background +black + +Grass +LIGHTGREEN + +Water +#ADD8E6 + +Player +brown #493c2b #000000 +..0.. +.111. +01110 +02220 +.2.2. + +TreeTip +#44891A brown #54992A #64A93A +..... +..... +..... +..... +..3.. + +tree +#44891A brown #54992A #64A93A +.232. +02220 +00000 +.111. +..... + +stump +brown LIGHTBROWN +.111. +.111. +.111. +.000. +..... + +LogH +brown +..... +00000 +00000 +00000 +..... + +LogV +brown LIGHTBROWN +.000. +.000. +.000. +.000. +.111. + +BridgeH +brown #ADD8E6 +11111 +00000 +00000 +00000 +11111 + +BridgeV +brown #ADD8E6 yellow #BDE8F6 +10001 +10001 +10001 +10001 +10001 + +Stone +lightgrey grey +..000 +00011 +00001 +01111 +1111. + +SunkenStone +LIGHTGRAY grey #ADD8E6 #9DC8E6 +..... +..000 +20011 +30001 +33333 + +Momentum +TRANSPARENT + +Beach +yellow #BDE8F6 +00000 +11111 +..... +..... +..... + +BirchTop +white #44891A #54992A #64A93A #74B94A +44444 +44444 +33333 +22222 +11111 + +BirchTopLeft +white #44891A #54992A #64A93A +..... +....2 +....2 +....2 +....1 + +BirchTopRight +white #44891A #54992A #64A93A +..... +2.... +2.... +2.... +1.... + +BirchTrunkTop +white #337819 DARKGRAY grey +11111 +.003. +.020. +.000. +.300. + +BirchTrunkBottom +white green DARKGRAY grey +.020. +.000. +.003. +.200. +..... + + +BirchStump +white YELLOW +.111. +.111. +.111. +.000. +..... + +BirchLogVTop +white #337819 DARKGRAY grey +.010. +.000. +.000. +.000. +.000. + +BirchLogVBottom +white #337819 DARKGRAY grey YELLOW +.000. +.000. +.000. +.000. +.444. + +BirchLogHLeft +white #337819 DARKGRAY grey +..... +00000 +10000 +00000 +..... + +BirchLogHRight +white #337819 DARKGRAY grey +..... +00000 +00001 +00000 +..... + +BirchBridgeVTop +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +30003 +30013 +32003 +30003 +30203 + +BirchBridgeVBottom +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +30003 +30013 +30003 +30103 +32003 + +BirchBridgeHLeft +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +33333 +10001 +00200 +00000 +33333 + +BirchBridgeHRight +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +33333 +20000 +00010 +02000 +33333 + +======= +LEGEND +======= + +~ = water + +. = Background and Grass +P = Player and Grass +T = tree and Grass +o = stone and Grass +I = BirchTrunkBottom and grass + +Log = LogV or LogH + +BirchLogH = BirchLogHLeft or BirchLogHRight +BirchLogV = BirchLogVTop or BirchLogVBottom + +BirchLog = BirchLogV or BirchLogH +BirchBridgeH = BirchBridgeHLeft or BirchBridgeHRight +BirchBridgeV = BirchBridgeVTop or BirchBridgeVBottom + +Bridge = BridgeV or BridgeH or BirchBridgeVTop or BirchBridgeVBottom or BirchBridgeHLeft or BirchBridgeHRight +Obstacle = Log or Tree or Stone or SunkenStone + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grass, +Water, +Beach, +SunkenStone, +Stump, Bridge, BirchStump +Player, Tree, Log, Stone, BirchTrunkBottom, BirchLog +Momentum, TreeTip, BirchTrunkTop, BirchTop, BirchTopRight, BirchTopLeft + +====== +RULES +====== + +( the player can push stones ) +[ > player | stone ] -> [ > player | > stone ] + +( stones that land in the water sink ) +late [ stone water ] -> [ water SunkenStone ] + +( the player can't cross water like, at all ) +[ > player | water ] -> [ player | water ] +[ > player | SunkenStone ] -> [ player | SunkenStone ] + + +( bridges are checkpoints ) +late [ player bridge ] -> checkpoint + +( the player can push logs ) +vertical [ > player | logV ] -> [ > player | > logV ] +horizontal [ > player | logH ] -> [ > player | > logH ] + +( the player just wwwwrecks trees ) +vertical [> player | tree | no Obstacle ] -> [player | stump | LogV ] +horizontal [ > player | tree | no Obstacle ] -> [player | stump | LogH ] + +up [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogVBottom | BirchLogVTop ] +down [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogVTop | BirchLogVBottom ] +left [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogHRight | BirchLogHLeft ] +right [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogHLeft | BirchLogHRight ] + +( rolling: this could be cleaned up ) +vertical [ > player | logH ] -> [ player | > logH ] +horizontal [ > player | logV ] -> [ player | > logV ] + +( pine log ) + +( roll logs horizontally ) +horizontal [ LogV | Momentum ] -> [ > LogV | ] +horizontal [ > LogV | no Obstacle | ] -> [ > LogV | | Momentum ] again + +( roll logs vertically ) +vertical [ LogH | Momentum ] -> [ > LogH | ] +vertical [ > LogH | no Obstacle | ] -> [ > LogH | | Momentum ] again + +( birch logs ) + +( pushing Vertical Logs ) +vertical [ > Player | BirchLogV ] -> [ > Player | > BirchLogV ] ++ horizontal [ > Player | BirchLogV ] -> [ Player | > BirchLogV ] + ++ rigid horizontal [ BirchLogVTop | Momentum ] -> [ > BirchLogVTop | ] ++ rigid horizontal [ > BirchLogVTop | no Obstacle | ] -> [ > BirchLogVTop | | Momentum ] again + ++ rigid horizontal [ BirchLogVBottom | Momentum ] -> [ > BirchLogVBottom | ] ++ rigid horizontal [ > BirchLogVBottom | no Obstacle | ] -> [ > BirchLogVBottom | | Momentum ] again + ++ rigid up [ Moving BirchLogVBottom | BirchLogVTop ] -> [ Moving BirchLogVBottom | MOVING BirchLogVTop ] ++ rigid down [ Moving BirchLogVTop | BirchLogVBottom ] -> [ Moving BirchLogVTop | MOVING BirchLogVBottom ] + +( pushing Horizontal Logs ) +horizontal [ > Player | BirchLogH ] -> [ > Player | > BirchLogH ] ++ vertical [ > Player | BirchLogH ] -> [ Player | > BirchLogH ] + ++ rigid vertical [ BirchLogHLeft | Momentum ] -> [ > BirchLogHLeft | ] ++ rigid vertical [ > BirchLogHLeft | no Obstacle | ] -> [ > BirchLogHLeft | | Momentum ] again + ++ rigid vertical [ BirchLogHRight | Momentum ] -> [ > BirchLogHRight | ] ++ rigid vertical [ > BirchLogHRight | no Obstacle | ] -> [ > BirchLogHRight | | Momentum ] again + ++ rigid right [ Moving BirchLogHLeft | BirchLogHRight ] -> [ Moving BirchLogHLeft | MOVING BirchLogHRight ] ++ rigid left [ Moving BirchLogHRight | BirchLogHLeft ] -> [ Moving BirchLogHRight | MOVING BirchLogHLeft ] + +( remove the momentum marker ) +[ Momentum Obstacle ] -> [ Obstacle ] +[ Momentum Obstacle | Momentum ] -> [ Obstacle | ] + +( logs in water become bridges ) +late [ water logV ] -> [ bridgeV ] +late [ water logH ] -> [ bridgeH ] + +late down [ water BirchLogVTop | water BirchLogVBottom ] -> [ BirchBridgeVTop | BirchBridgeVBottom ] +late right [ water BirchLogHLeft | water BirchLogHRight ] -> [ BirchBridgeHLeft | BirchBridgeHRight ] + +( render pretty things ) + +down [ TreeTip | no tree ] -> [ | ] +up [ tree | no TreeTip ] -> [ tree | TreeTip ] + +down [ Grass | water no beach ] -> [ Grass | water beach ] + +up [ BirchTrunkBottom | | ] -> [ BirchTrunkBottom | BirchTrunkTop | BirchTop ] +down [ BirchTop | BirchTrunkTop | no BirchTrunkBottom ] -> [ | | ] + +left [ BirchTop | ] -> [ BirchTop | BirchTopLeft ] +right [ BirchTopLeft | no BirchTop ] -> [ | ] + +right [ BirchTop | ] -> [ BirchTop | BirchTopRight ] +left [ BirchTopRight | no BirchTop ] -> [ | ] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..I..~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~..I.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~...o.~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~..I..~~.~.o...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~...~~..~..o.~~~.o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~..~~~~~~~~~~~~~~...~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~..~~~~~~~~~..I...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....I.~~~~.I..~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....o.~~.....~~~o.~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I......~....o~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~...~~~.I....~~oT.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~I.~~~..I~..~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~..o...~~~~~~~~~~~~~~.~~.~~.......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~.....o~~~~~~~~~~~~~~~~~~~~...I...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~......~....~~~..~~~~~~~~~~~..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~.I..~~~.o...~....~~~o...~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~...~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~....~......T~.T..~~.......~..~~..~~~~.....~~~..~~~~~~~~.o.~..T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~..~~.I.....~~..o~~.......~....o...~~.I...~~I...~~~~~~~...o....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..~~~....~~~..I..~~.oI.....~..o.~~~..o.~~..~~~~T..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~..o~~~~~~~..~~~~~~.I..~~.....o~~..~~.I..~~..~~~~...~~...~~....o~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~..~~~.o...~~~~~~~~..~~~~~~~~~~...~T...~.T.o.T~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~......~~~~~~~...~~~~~~~~~~...~~~~~...~~~~~~~~~~~..~~..~....~......~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~.....~~~~~~~.....~~~~~~~~~~~~~~~~.....~~~~~~~~~...o~.~~~I.~~~.o.~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~..~~~~~~~~......~~~~~~~~~~~~~~~...o..~~~~~~~~~~T.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~....~~~~~~~~~~~~.....~~~~~~~~~~...~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..~~~~~~~~~~~~~~~~~I.~~~~~~~~~~~~~~.o.~~~...~~~~.T....~.T..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.T.o~...oT.~T....~~..~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T.~~......o.~T.o..~~.o..~...o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~o.T....~~~..~~~..o.~.T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....T.~~~~..~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~~T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o..~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.o~~~~~~~~~~o....~~...o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~...~~~.T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~..o~~~~~~~~o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~.T....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~.T~~.....o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..TT...o~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~...~..~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..~....~~~~o......~~~~~~~~~~....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~....~~~~.....T.~~~~~~~~~..o.o..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~~..~~~~~......~~~~~~~~~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~..~~~~~~~~..~~..o....o~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~....~~~~~~~~~~~~~~~~~...~...~....o.T.~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~o..~~~~~~~~~~..~..o~....T..~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..T.~~~~~~~~~~~~~...~T...~.o....~~~~~.o.~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~..T...~~~~~~~~~~~.o......~~...~~~~~~~~~~~~~~~~..~.~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~.....~~~~~~~~~~~~..~~...~~~~~~~~~~~~~...~~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~.......~~...~~..~~~~~~~T~~~~~...~~~~~.o...~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~......~.........~~T.~~~~~~~.....~~~~...T~~~~~o..~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o..~~......T..~......~~~~.o...~~~~~~o..~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o....~~......~~~~~~..~~~~~~~...~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.....~~~.....T~....~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~.T~..~...o.~~.....~~~.....~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~.T...~......~~...o..~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~.o.....~......~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~...T.~~.o...~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....o~~~~~~.o..~~...~~~...T.~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~.o....~~~~~~~~~..~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~...~~....T~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T.~~~.o..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..o....~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....T~....T..~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T...~...~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o..~~~~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~....~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~..P..~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~T~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o...~~~~..o~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..~..~~~~....~...~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~...~~.o~..~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~..~~.T....~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~.....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o...~~~~~~~..~..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...T..~~~~~~~~~..T.~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~...~~~~....~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~.o...~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..T..~.....~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~...o.~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~...~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~.....o..~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~o....~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + diff --git a/Crypt_of_the_Necrodancer__DEMAKE_.txt b/Crypt_of_the_Necrodancer__DEMAKE_.txt new file mode 100644 index 0000000000000000000000000000000000000000..bad1b5ed9870c9850418463ea2fdfcf63eabc773 --- /dev/null +++ b/Crypt_of_the_Necrodancer__DEMAKE_.txt @@ -0,0 +1,333 @@ +(Paste into http://www.puzzlescript.net/editor.html to run it!) +Title Crypt of the Necrodancer *DEMAKE* +Author Connorses [original by Brace Yourself Games] +noundo +realtime_interval 0.25 +zoomscreen 13 x 13 +key_repeat_interval 1 +======== +OBJECTS +======== +background +darkbrown black +01011 +10000 +00001 +10000 +10101 +player +red lightbrown brown +..... +..... +20002 +.000. +.1.1. +playerhead1 +yellow pink lightbrown brown +.222. +.000. +.0.0. +..... +..... +playerhead2 +yellow pink brown +.000. +.010. +..... +..... +..... +dirt +brown lightbrown +10101 +01010 +10101 +00000 +00000 + +wall +grey + +door +orange +clear +transparent + +nort +transparent +..0.. +..... +..... +..... +..... +sout +transparent +..... +..... +..... +..... +..0.. +east +transparent +..... +..... +....0 +..... +..... +west +transparent +..... +..... +0.... +..... +..... +beat1 +transparent +beat2 +transparent +wait +transparent +..... +..... +..0.. +..... +..... +turn +transparent +..... +.0.0. +..... +.0.0. +..... +turn2 +transparent +..... +..0.. +.0.0. +..0.. +..... + +wraith +red white +.000. +.101. +.000. +..00. +..0.. + + +skele1 +white lightgrey grey +.000. +.202. +.101. +1.0.1 +.0.0. +skele2 +white lightgrey grey +.000. +02020 +.101. +..0.. +.0.0. + +move +transparent +..... +..... +..0.. +..... +..... +one +transparent +..... +..... +..0.. +..... +..... +two +transparent +..... +...0. +..... +.0... +..... +three +transparent +..... +.0... +..0.. +...0. +..... +stairs +lightgrey grey darkgrey black +00000 +03330 +02220 +01110 +00000 +blocked +white #8A2BE2 grey +..... +.0000 +.1010 +.0000 +.020. + +======= +LEGEND +======= +. = background +p = player +# = wall +% = dirt +& = beat1 and wall +| = door +W = wraith +x = stairs +s = skele1 +z = skele2 +beat = beat1 or beat2 +monster = wraith or skele1 or skele2 +skele = skele1 or skele2 +follower = wraith or skele2 +path = one or two or three +solid = wall or door or dirt +dir = nort or sout or west or east +extra = playerhead1 or playerhead2 +======= +SOUNDS +======= +beat1 create 86216306(63206506)(85105306)(19704707) +(beat2 create 52494908 86216306 24421500) +dirt destroy 3761107 +sfx0 81867509(45903708)(68091309) +door destroy 98202904 +player destroy 80402708 +sfx1 36648504 +(80093106) +(84979308) +(wind? 79589308 43885908) +startlevel 15642908 +endlevel 34600108 +================ +COLLISIONLAYERS +================ +background +stairs +blocked +player, wall, dirt, door, monster +extra +move +path +clear +beat1, beat2 +wait +turn +turn2 +nort, sout, east, west +====== +RULES +====== +(draw x on stairs until level is done) +[blocked] -> [ ] +[stairs] [monster] -> [stairs blocked] [monster] +(force player to move once per 2 ticks) +[wait] -> [ ] +[moving player] [beat turn] -> cancel (insert extra move penalty here) +[moving player] [beat no turn] -> [moving player] [beat turn wait turn2] + +(allow digging and opening doors) +[> player|dirt] -> [player|no dirt] +[> player|door] -> [player|door clear] +(kill monstars!) +[> player|wraith] -> [player| ] sfx0 +[> player|skele] -> [player| ] sfx1 + +[door clear|door no clear] -> [door clear|door clear] +[door clear] -> [ ] + + +(cycle beats) +[beat1 turn no wait] -> [beat2 wait no turn] +[beat1 no wait no turn] -> [beat2 wait no turn turn2] +[beat2 no wait] -> [beat1 wait] + + +(extra graphics) +late [extra] -> [ ] +late [beat1] [player] -> [beat1] [player playerhead1] +late [beat2] [player] -> [beat2] [player playerhead2] + +(make uphill paths toward Player) +late [path] -> [ ] +late [player no path] -> [player three] +startloop +late [three|no path no solid] -> [three|two] +late [two| no path no solid] -> [two|one] +late [one|no path no solid] -> [one|three] +endloop + +(prime monsters after player moves) +late [turn2] [monster] -> [turn2] [monster move] +late [turn2] -> [ ] +(do other monster changes) +late [skele1 move no path] -> [skele1] +late [skele1 move path] -> [skele2] +(determine monster directions) +late up [follower move one|two ] -> [nort follower one|two] +late up [follower move two|three] -> [nort follower two|three] +late up [follower move three|one] -> [nort follower three|one] +late down [follower move one|two ] -> [sout follower one|two] +late down [follower move two|three] -> [sout follower two|three] +late down [follower move three|one] -> [sout follower three|one] +late left [follower move one|two ] -> [west follower one|two] +late left [follower move two|three] -> [west follower two|three] +late left [follower move three|one] -> [west follower three|one] +late right [follower move one|two ] -> [east follower one|two] +late right [follower move two|three] -> [east follower two|three] +late right [follower move three|one] -> [east follower three|one] +(execute monster movements - moving onto the player kills them, for now) +late up [skele2 nort|no solid no monster] -> [ |skele1] +late down [skele2 sout|no solid no monster] -> [ |skele1] +late left [skele2 west|no solid no monster] -> [ |skele1] +late right [skele2 east|no solid no monster] -> [ |skele1] + +late [skele2] -> [skele2 no dir] (for when skele2 is stuck behind monsters) + +late up [monster nort|no solid no monster] -> [ |monster] +late down [monster sout|no solid no monster] -> [ |monster] +late left [monster west|no solid no monster] -> [ |monster] +late right [monster east|no solid no monster] -> [ |monster] + + +============== +WINCONDITIONS +============== +no monster +some player on stairs +======= +LEVELS +======= +message I hope you have sound turned on! +message No really, turn on your sound! +#&&&&&&&&&&&&&&&&&&&&&&&&& +#&&%%%%&&&&&&&&&&&&&&&&&&& +##%%%%%%&&%%%&&&&&&&&&&&&& +##%....%%%%%%%%########### +#%%....%%%%%%%%%##%%%%%%## +#%%.s..|.......%#%%%%%%%%# +#%%....%%%.....%#%.w....%# +#%%|%%%%#%..p..%#%w..sx.%# +#%.....%#%.....%#%......%# +#%.....%#%.....%#%s.....%# +#%.....%#%%%%%%%#%......%# +#%....w%##%%%%###%.....s%# +#%%%%.%%#############|#### +#%%%%..%####%%%%%%%%..%%%# +#%%%%%|%%%%%%.....z%..%%%# +##%%%.......%.%..%s|..%%## +##%%%.....%.|.%w.%.%%%%%## +##%%%.w...%%%..w...%%%%### +###%%....w%%%%%%%%%%%##### +####%%%%%%%%%%%%%%%%###### +########################## \ No newline at end of file diff --git a/Cuddlefish.txt b/Cuddlefish.txt new file mode 100644 index 0000000000000000000000000000000000000000..8f7da57f9b0fb604cb3b2092f82e922d1a7b85e7 --- /dev/null +++ b/Cuddlefish.txt @@ -0,0 +1,116 @@ +title Cuddlefish +author Dr. Em . +homepage oneforeachhand.com +norepeat_action +run_rules_on_level_start +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +GREEN darkblue +11111 +01111 +11101 +11111 +10111 + + +Player (Required by game) +Orange +00000 +0...0 +0...0 +0...0 +00000 + +HappyFish +Purple White Pink +...00 +..000 +.0010 +2020. +2020. + +LonelyFish +Blue White LightBlue +...00 +..000 +.0010 +2020. +2020. + +ScaredFish +Yellow White LIGHTBROWN +...00 +..000 +.0010 +2020. +2020. + +AngryFish +Red White LightRed +...00 +..000 +.0010 +2020. +2020. + +Shark +GRAY +..... +..... +..0.. +.000. +00000 + +======= +LEGEND +======= +Fish = HappyFish or ScaredFish or AngryFish or LonelyFish +. = Background +P = Player +F = HappyFish +S = Shark + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Fish, ScaredFish, AngryFish, LonelyFish, Shark +Player + +====== +RULES +====== + + +[ action Player no Fish no Shark| Fish] -> [Player LonelyFish | no Fish] +[ Fish | ... | Fish] -> [HappyFish | ... | HappyFish] +[ Fish | ... | Shark] -> [ ScaredFish | ... | Shark] +[ Fish | Fish ] -> [AngryFish | AngryFish ] + +============== +WINCONDITIONS +============== + +No ScaredFish +No AngryFish +No LonelyFish +======= +LEVELS +======= + +....FF. +S..F... +....... +...S..F +......F +.P.F..F + diff --git a/Cyberbox.txt b/Cyberbox.txt new file mode 100644 index 0000000000000000000000000000000000000000..569627e707e1891117d44e1d1e0499f748c70a35 --- /dev/null +++ b/Cyberbox.txt @@ -0,0 +1,594 @@ +title Cyberbox +author Doug Beeferman & anna anthropy +homepage auntiepixelante.com +run_rules_on_level_start +noaction +text_color pink + +(this game is a remake of doug beeferman's 1991 dos puzzle game, CYBERBOX. the puzzles were all designed by him.) + +======== +OBJECTS +======== + +Background +#9A00C2 #5200C2 +11011 +10101 +01110 +10101 +11011 + +Cornerwall +#FFB591 #FF5501 #A83700 +00001 +01212 +02022 +01212 +12222 + +Horiwall +#FFB591 #FF5501 #A83700 +00000 +10122 +21012 +22101 +22222 + +Vertwall +#FFB591 #FF5501 #A83700 +01222 +00122 +01012 +02102 +02212 + +Player +Brown Pink White +.111. +.0011 +.0011 +.222. +02220 + +Exit +transparent + +Everyslider +#BCF818 #58D858 #006800 Black +00201 +01312 +23333 +01312 +12322 + +Horislider +#38C0FC #0088FC #0000FC Black +00001 +01112 +23333 +01112 +12222 + +Vertslider +#FCFF00 #FCB800 #503000 Black +00201 +01312 +01312 +01312 +12322 + +Block +#FCA048 #FC3800 #AC1000 +00001 +01112 +01212 +01112 +12222 + +Righteleport +White #FC78FC #94008C Black +03001 +03312 +01332 +03312 +13222 + +Downteleport +White #FC78FC #94008C Black +00001 +33133 +03332 +01312 +12222 + +Lefteleport +White #FC78FC #94008C Black +00131 +01332 +03312 +01332 +12232 + +Upteleport +White #FC78FC #94008C Black +00001 +01312 +03332 +33133 +12222 + +Rightpusher +White #00E8E4 #0088FC Black +03001 +03312 +03332 +03312 +13222 + +Downpusher +White #00E8E4 #0088FC Black +00001 +33333 +03332 +01312 +12222 + +Leftpusher +White #00E8E4 #0088FC Black +00131 +01332 +03332 +01332 +12232 + +Uppusher +White #00E8E4 #0088FC Black +00001 +01312 +03332 +33333 +12222 + +Selector +White +00.00 +0...0 +..... +0...0 +00.00 + +Fakeselector +White +00.00 +0...0 +..... +0...0 +00.00 + +Xselector +White +00.00 +0...0 +..0.. +0...0 +00.00 + +Barnaby +#503000 #905F25 #FC3800 Black +.0.0. +.000. +.303. +00020 +10001 + +Void +Black +00000 +00000 +00000 +00000 +00000 + +Marker +Transparent + +======= +LEGEND +======= + +. = Background +# = Cornerwall +H = Horiwall +I = Vertwall +* = Block +p = Player +e = Exit ++ = Everyslider +- = Horislider +| = Vertslider +6 = Righteleport +8 = Upteleport +4 = Lefteleport +5 = Downteleport +d = Rightpusher +w = Uppusher +a = Leftpusher +s = Downpusher +O = Selector +X = Xselector +b = Barnaby +0 = Void +Wall = Cornerwall or Horiwall or Vertwall +Horipushable = Horislider or Everyslider or Selector or Xselector +Vertpushable = Vertslider or Everyslider or Selector or Xselector +Anypushable = Horislider or Vertslider or Everyslider or Selector or Xselector +Anypusher = Uppusher or Leftpusher or Rightpusher or Downpusher +Anyteleport = Upteleport or Lefteleport or Righteleport or Downteleport +Obstacle = Wall or Anyteleport or Anypushable or Player +Pusher = Anypusher or Player or Anypushable +Anyotherpusher = Anypusher or Anypushable + +======= +SOUNDS +======= + +Anypushable Move 89849307 +Player CantMove 71349904 +Endlevel 53562900 +Sfx0 85238901 (teleport) +Sfx1 71349904 (player tries to push an Xselector) + +================ +COLLISIONLAYERS +================ + +Marker +Background +Exit +Barnaby, Void +Player, Cornerwall, Horiwall, Vertwall, Everyslider, Horislider, Vertslider, Block, Righteleport, Upteleport, Lefteleport, Downteleport, Rightpusher, Uppusher, Leftpusher, Downpusher,Selector,Xselector +Fakeselector + +====== +RULES +====== + +(thanks to alan hazelden, jonah ostroff and jamie perconti for help with weird rules issues) + +(selectors) +[ > Player | Xselector ] -> [ Stationary Player | Stationary Xselector ] Sfx1 +[ > Player | Selector ] -> [ | Stationary Player Fakeselector] +[ Fakeselector no Player ] -> [ Selector ] + +[Stationary Player][Rightpusher] -> [Player][Right Rightpusher] +[Stationary Player][Downpusher] -> [Player][Down Downpusher] +[Stationary Player][Leftpusher] -> [Player][Left Leftpusher] +[Stationary Player][Uppusher] -> [Player][Up Uppusher] + +[ moving Pusher ] -> [ moving Pusher Marker ] + +startloop + +Horizontal [Marker > Pusher|stationary Horipushable] -> [Marker > Pusher|> HoriPushable] +Vertical [Marker > Pusher|stationary VertPushable] -> [Marker > Pusher|> VertPushable] + +[Marker > Pusher|no Marker > Anypushable] -> [> Pusher|Marker > Anypushable] + +Horizontal [Marker > Pusher|Vertical Pusher] -> [Pusher|Vertical Pusher] +Vertical [Marker > Pusher|Horizontal Pusher] -> [Pusher|Horizontal Pusher] + +endloop + +(teleporters) +Right [> Player|Righteleport|No Obstacle] -> [ |Righteleport|Player] Sfx0 +Down [> Player|Downteleport|No Obstacle] -> [ |Downteleport|Player] Sfx0 +Left [> Player|Lefteleport|No Obstacle] -> [ |Lefteleport|Player] Sfx0 +Up [> Player|Upteleport|No Obstacle] -> [ |Upteleport|Player] Sfx0 + +[Player] -> [Player] again + +[ Barnaby ] -> [ Barnaby Exit ] + +[ Marker ] -> [] + +============== +WINCONDITIONS +============== + +All player on exit + +======= +LEVELS +======= + +MESSAGE Finally, all moved into my eccentric Great-Aunt's old mansion! +(beeferman's name: "the lobby.") + +#HHHHHH#E#HHHHHH# +I....*.....*....I +I.....-|-|-.....I +I|.....+.+.....|I +I|.*..*.|.*..*.|I +I...............I +I.*.*.-.+.-.*.*.I +I...............I +I|.*..*.|.*..*.|I +I|.............|I +I....--.p.--....I +#HHHHHHHHHHHHHHH# + +MESSAGE Of course, the real work is going to be unpacking all these boxes. +(beeferman's name: "no problem.") + +#hhhh#h#E#h#hhhh# +i....*....**....i +i....**....*....i +i..-----|---..*|i +#..*....+|..***|# +i|.-.....+.....|i +i|+.**......*...i +#|**..****....*.# +i|..|..***..*.-.i +i|.*.+|..*..-|*.i +i..*.*..p-..*.-.i +#hhhh#hhhhh#hhhh# + +MESSAGE Now, where's Barnaby? +(beeferman's name: "think ahead.") + +#hhhh#h#e#h#hhhh# +i*..*..*....*...i +i..|*.*...||..*.i +i.|+******++**..i +#..|......|...*.# +i.*.....**+*.*..i +i..****..*|..--.i +#.*....*.*|*.--.# +i..*++.*...d|*..i +i...||..*..*.+..i +i..*..*.p*.*.+.*i +#hhhh#hhhhh#hhhh# + +MESSAGE I couldn't have forgetten to pack him, could I? +(beeferman's name: "choices, choices.") + +#hhhh#h#e#h#hhhh# +i......+-+++++s.i +i....*....*.*.-|i +i..**.***...-...i +#.*......****.*|# +i.*.-.**.-....*.i +i.*.*|..*.-..*..i +#|*.*|*..****...# +i|a|a|a.----....i +i.*.*.****......i +i.......p*.----.i +#hhhh#hhhhh#hhhh# + +MESSAGE He isn't in any of these boxes! +(beeferman's name: "you can do it!") + +#hhhh#h#e#h#hhhh# +i......*.....--.i +i.*.....*.|.-.*.i +i*.*.|.|.*...*..i +#*.**|*.|.***..|# +i*.*ss*..|..*...i +i.|---+...*.*...i +#.|*..***.*.*.**# +i.+*...****.--+.i +i*|********.+--.i +i.......p*......i +#hhhh#hhhhh#hhhh# + +MESSAGE I don't even remember packing this much stuff! +(beeferman's name: "chain reaction.") + +#hhhh#h#e#h#hhhh# +i...*..s........i +i...---s------|ai +i......-.....*+.i +#.............|.# +i......*......|.i +id---|********|*i +#****.*.*...**|.# +i.....-......*|.i +i.....******|+-.i +i.......p*....w.i +#hhhh#hhhhh#hhhh# + +MESSAGE Could some of this have belonged to my Great-Aunt? +(beeferman's name: "your guess...") + +#hhhh#h#e#h#hhhh# +i--s----..*.....i +i..-...*+.*.....i +i....+dd|.*..**.i +#**..+-..*..*..*# +i.d|.+..-......*i +i....+..w.....*.i +#....+.......*..# +i**.--+-----.*..i +i...............i +i.......p....*..i +#hhhh#hhhhh#hhhh# + +MESSAGE She sure collected a lot of weird junk. +(beeferman's name: "go with the flow.") + +#hhhh#h#e#h#hhhh# +i......*.*......i +i.**..*.8.*..**.i +i*..*..|.|...**.i +#..5...+*+...**.# +i.*.*..|*|...**.i +i8d|...----.....i +#.*.***w*ww.....# +i.*.*.4..*...**.i +i.***.4..*...**.i +i.....4.p*......i +#hhhh#hhhhh#hhhh# + +MESSAGE I guess when you have a place this big, you have to fill the space somehow. +(beeferman's name: "don't get zapped!") + +#hhhh#h#e#h#hhhh# +i.....*sss..-s..i +i|----+--+...-..i +i.**5..6.4..*...i +#8.*..**.***....# +i..***.4.6.*....i +i.*.4..*.*.**8**i +#8.8.5.*.*..---.# +i.4.6.5*8*....s.i +i6.8.5.*.*..-+-.i +i.4.4.**p*.....*i +#hhhh#hhhhh#hhhh# + +MESSAGE I wonder what causes someone to hold on to stuff like this for so long. +(beeferman's name: "prioritize!") + +#hhhh#h#e#h#hhhh# +i.*....*.*.*....i +i.d|....-...****i +i..+*..*.***....i +#..|..*.-.......# +i..|..*d|*...**.i +i.*|..**.****...i +#8.-+---.*ddd+++# +i.*|..**8**.....i +i...**..........i +i.......p....***i +#hhhh#hhhhh#hhhh# + +MESSAGE Maybe it's the satisfaction of having something real to show for your experiences. +(beeferman's name: "fifty-fifty.") + +#hhhh#h#e#h#hhhh# +i....***s****...i +i...*..---+-.*..i +i..*.+----....*.i +#..*..---+--..*.# +i..*.-+--+--..*.i +i..*..---+--..*.i +#...*...-....*..# +i......*.*......i +i.....*s*s*.....i +i.....--p--.....i +#hhhh#hhhhh#hhhh# + +MESSAGE Or maybe it's pure nostalgia. +(beeferman's name: "watch your step!") + +#hhhh#h#e#h#hhhh# +i..*s.x--..s....i +i...-...*..|....i +i*8*|....**+*...i +#...|------a.|..# +i..4..+.*5***...i +i..4..+..+..--..i +#..4..+..+.**w88# +i...**.***.*....i +i.....x.-.x.....i +i.....x.p.x.....i +#hhhh#hhhhh#hhhh# + +MESSAGE Maybe having something you can hold in your hands makes the memories real. +(beeferman's name: "move it or lose it.") + +#hhhh#h#e#h#hhhh# +i......xxx......i +i........****...i +i.....***...4...i +#*****.....**...# +i......****..*.*i +i..*....-....4..i +#*.******.*.*...# +i.....+.4.*.*...i +i......**.....-.i +i.......p*..**w*i +#hhhh#hhhhh#hhhh# + +MESSAGE Or maybe it's just being afraid to get rid of things and move on. +(beeferman's name: "zapperland.") + +#hhhh#h#e#h#hhhh# +i..6.6.6.6.4.4..i +i.6.6.4.4.4.6.4.i +i8.5.8.8.5.8.5.8i +#.4.4.6.4.5.4.4.# +i5.5.8.8.5.4.6.8i +i.6.4.4.4.6.8.6.i +#8.5.5.5.5.8.8.5# +i.4.6.6.4.6.6.6.i +i5.8.8.8.8.8.5.8i +i.6.4.4.p.6.6.6.i +#hhhh#hhhhh#hhhh# + +MESSAGE Is this stuff mine or my Great Aunt's? I can't remember now. +(beeferman's name: "logistics.") + +#hhhh#h#e#h#hhhh# +i.+...--s--s--s-i +i.+..***|*.x..x.i +i.***..*|*.o..o.i +#8..***.|*.o..o.# +i.||.*..x***+.*.i +i*oo8*..o..*.***i +#.||.*..o..*.*..# +i**.***.*.**....i +i...............i +i....*..p..*....i +#hhhh#hhhhh#hhhh# + +MESSAGE I just want to find Barnaby! +(beeferman's name: "last but not least.") + +#hhhh#h#e#h#hhhh# +i......*.4......i +i**...*.*.****..i +i..|o|..*.*..*.*i +#8.x*x*..|..-o-.# +i.4o.o.*.x****.*i +i*.....*.o..-o-.i +#......*5x****.*# +i......*.|6.-o-.i +i.--+-.4..**.*.*i +i..w.w.*p**.....i +#hhhh#hhhhh#hhhh# + +MESSAGE Oh, there you are! + +00000000000000000 +00000000000000000 +00000000000000000 +00000#hh#hh#00000 +00000i.....i00000 +00000i..b..i00000 +00000i.....i00000 +00000i.....i00000 +00000#h#.#h#00000 +0000000i.i0000000 +0000000ipi0000000 +0000000#h#0000000 + +MESSAGE Come on, Barnaby, let's go to bed. We can unpack all these boxes tomorrow. + +( +empty room + +#hhhh#h#e#h#hhhh# +i...............i +i...............i +i...............i +#...............# +i...............i +i...............i +#...............# +i...............i +i...............i +i.......p.......i +#hhhh#hhhhh#hhhh# +) + diff --git a/Cyberpunk_2020.txt b/Cyberpunk_2020.txt new file mode 100644 index 0000000000000000000000000000000000000000..017622ee8c02c8fb84f075271f2fcd90dcab255b --- /dev/null +++ b/Cyberpunk_2020.txt @@ -0,0 +1,158 @@ +title Cyberpunk 2020 +author Lily, Gaelin, and Isabelle +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +blue #2AA5E8 darkblue +22222 +22222 +22222 +22222 +22222 + +Target +#F048ED +..... +..0.. +.0.0. +.0.0. +..0.. + +Targetb +blue +..0.. +..0.. +00000 +..0.. +..0.. + +Wall +#53585E #2AA5E8 black +22222 +01110 +00010 +01110 +01010 + +Player +Black #80520D White lightgray #11F730 +.333. +.343. +32221 +32221 +.1.3. + +Crate +#F048ED gray darkgray +00000 +11211 +11221 +11121 +22222 + +CrateB +blue gray darkgray +00000 +11211 +11221 +11121 +22222 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +2 = Targetb +b = Crateb +& = Crateb and Targetb +t = Crateb and Target + +======= +SOUNDS +======= + +StartGame 45896706 +Restart 11006908 +Undo 61504300 +EndLevel 99134706 +Crate MOVE 36772507 +Crateb MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, Targetb +Player, Wall, Crate, Crateb + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crateb ] -> [ > Player | > Crateb ] + +============== +WINCONDITIONS +============== + +All Target on Crate +All Targetb on Crateb + +======= +LEVELS +======= + +Message Far into the future, cyborgs find themselves relentlessly persecuted by androids. Desperate to help your fellow cyborgs, you break into an android laboratory in search of cyborg parts. +###### +#...2# +#.*### +#....# +#..b.# +#p.O## +####.. + +Message It seems like you've succeeded so far. But you know that the security will only get tougher. +###### +#....# +#.#P.# +#.2*.# +#.t@.# +#....# +###### + +###### +#...## +#b.O## +#..@.# +#&.*.# +#2..P# +###### + +###### +#P...# +##*..# +#.t..# +#2...# +#....# +###### + +###### +#.2.## +#.&.O# +#..b.# +#..*## +#.P..# +###### +Message The break-in, though risky, resulted in high gains. You've successfully gathered an abundance of cyborg parts. +Message The end. diff --git a/DASH_2.txt b/DASH_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..3bb5d48789323a78837b36fa86d2b1478fd7110d --- /dev/null +++ b/DASH_2.txt @@ -0,0 +1,1488 @@ +Title DASH 2 +realtime_interval 0.12 +key_repeat_interval 0.11 +throttle_movement +run_rules_on_level_start +noundo + +======== +OBJECTS +======== + +Player +transparent +Tick TK +transparent +GoU +transparent +GoD +transparent +GoL +transparent +GoR +transparent +Background . +black +Wall # +darkgrey darkgreen darkbrown +00000 +01110 +00010 +00010 +00000 +Block € +darkgrey darkgreen darkbrown +00000 +01110 +00010 +00010 +00000 +Goal +lightbrown yellow white orange +11111 +10001 +11101 +11101 +11111 +Flash +white +Sand ; +darkbrown darkbrown darkblue +00010 +20000 +00002 +00100 +02001 +Rock o +darkgrey grey darkblue +.011. +01111 +01111 +00110 +2000. +FallingRock RockF +darkgrey grey darkblue +.011. +01111 +01111 +00110 +2000. +Gem * +white lightblue blue darkblue +.303. +31003 +11000 +32113 +.313. +FallingGem GemF +white lightblue blue darkblue +.303. +31003 +11000 +32113 +.313. +Bomb & +darkred red lightred darkblue +30113 +01121 +01111 +00110 +30003 +BombF +darkred red lightred darkblue +30113 +01121 +01111 +00110 +30003 +Slippery +transparent +..... +..... +..... +..... +.000. +NoRoll DontRollHere +transparent +..... +..... +..0.. +..... +..... +RightStopper +transparent +HeroDown @D +orange green darkgreen brown +30003 +02020 +30003 +21112 +.2.2. +HeroUp @U +orange green darkgreen brown +30003 +00000 +30003 +21112 +.2.2. +HeroLeft @L +orange green darkgreen brown +30003 +20200 +30003 +2111. +.2.2. +HeroRight @R +orange green darkgreen brown +30003 +00202 +30003 +.1112 +.2.2. +Pushing +transparent + +Bat1 B +purple darkred darkblue +..... +.0.0. +.101. +00000 +.202. +Bat2 A +purple darkred darkblue +.0.0. +.101. +.000. +20002 +0.2.0 +BatTemp +transparent +RoboR R +darkgrey grey darkblue darkred red lightgrey +.111. +11111 +.334. +00000 +.000. +RoboL +darkgrey grey darkblue darkred red lightgrey +.111. +11111 +.433. +00000 +.000. +RoboU +darkgrey grey darkblue darkred red lightgrey +.111. +11111 +.333. +00000 +.000. +RoboD +darkgrey grey darkblue darkred red lightgrey +.111. +11111 +.343. +00000 +.000. +Explosion1 X1 +darkblue yellow orange +02220 +21112 +21112 +21112 +02220 +Explosion2 X2 +darkblue red orange yellow +02110 +21001 +23101 +23312 +02220 +Explosion3 X3 +darkblue darkred red orange yellow black +01055 +10550 +20051 +21001 +02210 +1 +orange +.00.. +000.. +.00.. +.00.. +0000. +2 +orange +.000. +...0. +.000. +00... +0000. +3 +orange +0000. +..00. +.000. +..00. +0000. +4 +orange +00... +00.0. +0000. +..00. +..00. +5 +orange +000.. +00... +0000. +..00. +0000. +6 +orange +000.. +00... +0000. +00.0. +0000. +7 +orange +0000. +..00. +.00.. +00... +00... +8 +orange +000.. +00.0. +0000. +00.0. +0000. +9 +orange +0000. +00.0. +0000. +...0. +0000. +0 +orange +0000. +00.0. +00.0. +00.0. +0000. +Minus1 +transparent +Ones +transparent +Hourglass +darkblue orange yellow white +01110 +11311 +11311 +11121 +01110 +Gemcounter D +white yellow orange darkblue +.303. +31003 +11000 +32113 +.313. +Swamp1 S +black darkblue darkgreen green lightgreen +34113 +23442 +12331 +33324 +33112 +Swamp2 +black darkblue darkgreen green lightgreen +34112 +33432 +23331 +33341 +31234 +Swamp3 +black darkblue darkgreen green lightgreen +41133 +34332 +33332 +23341 +33234 +SwampTemp +green + + +( Monochrome objects ) + +( +Player +transparent +Tick TK +transparent +GoU +transparent +GoD +transparent +GoL +transparent +GoR +transparent +Background . +black +Wall # +lightgrey black +00000 +01110 +00010 +00010 +00000 +Block € +orange black +00000 +01110 +00010 +00010 +00000 + +Goal +yellow black +00000 +01110 +00010 +00010 +00000 +Flash +white +Sand ; +darkbrown +000.0 +.0000 +00000 +00.00 +00000 +Rock o +darkgrey +.000. +00000 +0.000 +0..00 +.000. +FallingRock RockF +darkgrey +.000. +00000 +0.000 +0..00 +.000. +Gem * +white +..0.. +.000. +0.000 +.0.0. +..0.. +FallingGem GemF +white +..0.. +.000. +0.000 +.0.0. +..0.. +Bomb & +lightred +.000. +000.0 +00000 +00000 +.000. +BombF +lightred +.000. +000.0 +00000 +00000 +.000. +Slippery +transparent +..... +..... +..... +..... +.000. +NoRoll DontRollHere +transparent +..... +..... +..0.. +..... +..... +RightStopper +transparent +HeroDown @D +white +00000 +0.0.0 +00000 +.000. +.0.0. +HeroUp @U +white +00000 +00000 +00000 +.000. +.0.0. +HeroLeft @L +white +00000 +.0.00 +00000 +.000. +.0.0. +HeroRight @R +white +00000 +00.0. +00000 +.000. +.0.0. +Pushing +transparent + +Bat1 B +purple +..... +.0.0. +00000 +00000 +.000. +Bat2 A +purple +.0.0. +.000. +.000. +00000 +0.0.0 +BatTemp +transparent +RoboR R +blue +.000. +000.0 +...0. +000.0 +.000. +RoboL +blue +.000. +0.000 +.0... +0.000 +.000. +RoboU +blue +.000. +00000 +..... +00000 +.000. +RoboD +blue +.000. +00.00 +..0.. +00.00 +.000. + + +Explosion1 X1 +yellow +.000. +00000 +00000 +00000 +.000. +Explosion2 X2 +orange +.00.. +00... +00... +000.0 +.000. +Explosion3 X3 +red +..... +0.... +0.... +00... +.000. + + +1 +lightblue +.00.. +000.. +.00.. +.00.. +0000. +2 +lightblue +.000. +...0. +.000. +00... +0000. +3 +lightblue +0000. +..00. +.000. +..00. +0000. +4 +lightblue +00... +00.0. +0000. +..00. +..00. +5 +lightblue +000.. +00... +0000. +..00. +0000. +6 +lightblue +000.. +00... +0000. +00.0. +0000. +7 +lightblue +0000. +..00. +.00.. +00... +00... +8 +lightblue +000.. +00.0. +0000. +00.0. +0000. +9 +lightblue +0000. +00.0. +0000. +...0. +0000. +0 +lightblue +0000. +00.0. +00.0. +00.0. +0000. +Minus1 +transparent +Ones +transparent +Hourglass +lightblue black +00000 +10.01 +11011 +10001 +00000 +Gemcounter D +lightblue +..0.. +.000. +0.000 +.0.0. +..0.. +Swamp1 S +green black +00110 +10001 +11001 +00010 +00111 +Swamp2 +green black +00111 +00001 +10000 +00001 +00100 +Swamp3 +green black +01100 +00001 +00001 +10000 +00100 +SwampTemp +transparent + +) + + + +======= +LEGEND +======= +Go = GoU or GoD or GoL or GoR +Hero = HeroUp or HeroDown or HeroLeft or HeroRight +Bat = Bat1 or Bat2 or BatTemp +Robo = RoboU or RoboR or RoboD or RoboL +Creature = Hero or Bat or Robo + +Mob = Bat or Robo + +Explosion = X1 or X2 or X3 + +Falling = RockF or GemF or BombF + +Swamp = Swamp1 or Swamp2 or Swamp3 or Swamptemp +Obstacle = Rock or Gem or Bomb or Falling or Wall or Block or Sand or Swamp or Hero or Bat or Robo +Swampstacle = Rock or Gem or Bomb or Falling or Wall or Block or Swamp or Hero or Bat or Robo or Goal +StopRoll = Obstacle or NoRoll +Round = Gem or Rock or Bomb + +Pushable = Rock or Bomb + +@ = HeroDown and Player and Tick + +Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 +H = Hourglass and 9 + +G = Goal and Wall + +======= +SOUNDS +======= + + +sfx0 45494304 (Stone falling) +sfx1 98513500 (Gem falling) +sfx2 85505507 (Dig) +sfx3 53172900 (Pickup Gem) +sfx4 50080107 (Walk) +sfx5 28859102 (Flash) +sfx6 30309906 (Last seconds) +sfx7 46780308 (Swamp) + +(sand destroy 57263107) + +X1 create 9081108 (good shot sound!) +Goal create 49296103 +Endlevel 82673103 + +(RoboD create 4554906) + + +restart 71414908 + +( + + +45678708 loputn narina +99374708 uhruhrruhr +9255908 zlok +44246908 purlurjur +27362902 clean beep +69492908 väpätin +34859508 metallic hollow, cello +34735108 bwwww +37358908 dp dp dp dp dp.... +60412508 faibt, strange +95364508 faint drp drp drp +35998108 hitting a ball with echo +72291708 long computery +17013508 clean chimey whooom +23666708 chilu +13219708 epic wrououwrou +98407308 zhiu with late wouwou +9001908 another echoing gunshot +25554508 distant helicopter +80908308 rythmic fading dumdumdum +75727308 loud long xplosion +) + +================ +COLLISIONLAYERS +================ + +Background +Pushing +Player +Tick +Go Slippery +NoRoll +RightStopper +Explosion +Goal +Number +Hero Wall Block Sand Round Falling Bat Robo Swamp +HourGlass Gemcounter +Minus1 +Ones +Flash +====== +RULES +====== + +( Tick ) +(------) + +[ Player ] -> [ Player TK ] + + +( "Player" ) +(----------) + +( Getting movement instructions ) +[ up Player TK ] -> [ Player GoU no TK ] +[ down Player TK ] -> [ Player GoD no TK ] +[ left Player TK ] -> [ Player GoL no TK ] +[ right Player TK ] -> [ Player GoR no TK ] + + +( Rolling ) +horizontal [ TK ][ Rock Slippery | no NoRoll ] -> [ TK ][ randomdir Rock | ] +horizontal [ TK ][ Bomb Slippery | no NoRoll ] -> [ TK ][ randomdir Bomb | ] +horizontal [ TK ][ Gem Slippery | no NoRoll ] -> [ TK ][ randomdir Gem | ] +[ TK ][ up Round ] -> [ TK ][ left Round ] +[ TK ][ down Round ] -> [ TK ][ right Round ] +[ TK ][ > Round | NoRoll ] -> [ TK ][ < Round | NoRoll ] + + +( Falling) +down [ TK ][ RockF | no Obstacle ] -> [ TK ][ > RockF | ] +down [ TK ][ GemF | no Obstacle ] -> [ TK ][ > GemF | ] +down [ TK ][ BombF | no Obstacle ] -> [ TK ][ > BombF | ] + + + +( Landing ) +late down [ TK ][ Falling | Bomb ] -> [ TK ][ Falling | X1 ] + +late down [ TK ][ BombF | Obstacle no Falling ] -> [ TK ][ X1 | Obstacle ] +late down [ TK ][ GemF | Obstacle no Creature no Falling ] -> [ TK ][ Gem | Obstacle ] sfx1 +late down [ TK ][ RockF | Obstacle no Creature no Falling ] -> [ TK ][ Rock | Obstacle ] sfx0 + +late down [ TK ][ o | no Obstacle ] -> [ TK ][ RockF | NoRoll ] +late down [ TK ][ * | no Obstacle ] -> [ TK ][ GemF | NoRoll ] +late down [ TK ][ & | no Obstacle ] -> [ TK ][ BombF | NoRoll ] + + + + +( Moving ) + +[ TK No Go ][ Hero ] -> [ TK ][ @D ] + +[ TK GoU ][ Hero ] -> [ TK ][ up @U ] +[ TK GoD ][ Hero ] -> [ TK ][ down @D ] +[ TK GoL ][ Hero ] -> [ TK ][ left @L ] +[ TK GoR ][ Hero ] -> [ TK ][ right @R ] + + +[ TK ][ > Hero | no obstacle ] -> [ TK ][ > Hero | ] sfx4 +[ TK ][ > Hero | sand ] -> [ TK ][ > Hero | ] sfx2 +[ TK ][ > Hero | RightStopper ] -> [ TK ][ Hero | Rightstopper ] +[ TK ][ > Hero | Gem ][ Ones ] -> [ TK ][ > Hero | ][ Ones Minus1 ] sfx3 + + +( Pushing ) +horizontal [ TK ][ > Hero Pushing | Pushable | no Obstacle] -> [ TK ][ > Hero | > Pushable | ] sfx2 +[ TK ][ Pushing ] -> [ TK ][ ] +horizontal [ TK ][ > Hero | stationary Pushable | no Obstacle] -> [ TK ][ Hero Pushing | Pushable | ] + + +( Bat ) +[ TK ][ Bat2 ] -> [ TK ][ BatTemp ] +[ TK ][ Bat1 ] -> [ TK ][ randomdir Bat2 ] +[ TK ][ BatTemp ] -> [ TK ][ Bat1 ] + + +( Robo ) + +[ TK ][ RoboU ] -> [ TK ][ up RoboU ] +[ TK ][ RoboR ] -> [ TK ][ right RoboR ] +[ TK ][ RoboD ] -> [ TK ][ down RoboD ] +[ TK ][ RoboL ] -> [ TK ][ left RoboL ] + +[ TK ][ > RoboU | Obstacle no Hero ] -> [ TK ][ RoboL | Obstacle ] +[ TK ][ > RoboR | Obstacle no Hero ] -> [ TK ][ RoboU | Obstacle ] +[ TK ][ > RoboD | Obstacle no Hero ] -> [ TK ][ RoboR | Obstacle ] +[ TK ][ > RoboL | Obstacle no Hero ] -> [ TK ][ RoboD | Obstacle ] + +[ TK ][ right Mob | Rightstopper ] -> [ TK ][ Mob | Rightstopper ] + + +( Swamp ) + +[ TK ][ Swamp no number ] -> [ TK ][ Swamp 9 ] +[ TK ][ Swamp ] -> [ TK ][ Swamp Minus1 ] +[ TK ][ Swamp 1 ] -> [ TK ][ Swamp random number ] +random [ TK ][ Swamp 0 | no Swampstacle ] -> [ TK ][ Swamp 9 | random Swamp 9 ] sfx7 + +[ TK ][ Swamp3 ] -> [ TK ][ SwampTemp ] +[ TK ][ Swamp2 ] -> [ TK ][ Swamp3 ] +[ TK ][ Swamp1 ] -> [ TK ][ Swamp2 ] +[ TK ][ SwampTemp ] -> [ TK ][ Swamp1 ] + + + +( Explosion ) +[ TK ][ Explosion3 ] -> [ TK ][ ] +[ TK ][ Explosion2 ] -> [ TK ][ Explosion3 ] +[ TK ][ Explosion1 ] -> [ TK ][ Explosion2 ] + +down [ TK ][ Falling | Creature ] -> [ TK ][ Falling | X1 ] +down [ TK ][ Falling | Mob ] -> [ TK ][ Falling | X1 ] +[ TK ][ > Hero | Mob ] -> [ TK ][ X1 | ] +[ TK ][ > Mob | Hero ] -> [ TK ][ | X1 ] +[ TK ][ Mob | Swamp ] -> [ TK ][ X1 | Swamp ] + +[ TK ][ BombF Explosion ] -> [ TK ][ X1 ] +[ TK ][ Bomb Explosion ] -> [ TK ][ X1 ] + + +( TIME'S UP!!! ) +right [ TK ][ 0 | 0 | 0 | Hourglass ][ hero] -> [ TK ][ 0 | 0 | 0 | 0 Hourglass ][ X1 ] + + + +late left [ TK ][ no X1 | X1 | no X1 ] -> [ TK ][ X1 | X1 | X1 ] +late down [ TK ][ no X1 | X1 | no X1 ] -> [ TK ][ X1 | X1 | X1 ] +late late [ TK ][ X1 Obstacle no Wall no Bomb no BombF ] -> [ TK ][ X1 ] + + + + + + +( Setting up slippery spots and such ) + +late [ TK ][ NoRoll ] -> [ TK ][ ] +late [ TK ][ Slippery ] -> [ TK ][ ] +late [ TK ][ RightStopper ] -> [ TK ][ ] + +late up [ TK ][ Obstacle | ] -> [ TK ][ Obstacle NoRoll | NoRoll ] +late up [ TK ][ Falling | ] -> [ TK ][ Falling NoRoll | no NoRoll ] + +late down [ TK ][ Falling | ] -> [ TK ][ Falling | NoRoll RightStopper ] +late down [ TK ][ Round | no Obstacle ] -> [ TK ][ Round | NoRoll Rightstopper ] + +late up [ TK ][ Round | Round | no Round ] -> [ TK ][ Round | Slippery Round | ] + + +( RightStopper stops player or rolling rocks coming from right on the way of falling stuff ) + + + +( Counting gems and time) + +left [ TK ][ Gemcounter | Number ] -> [ TK ][ Gemcounter | Number Ones ] + +( Time is running... ) +[ TK ][ Hourglass ][ Hero ] -> [ TK ][ Hourglass Minus1 ][ Hero ] + +right [ TK ][ 0 | 0 | 0 | 0 Hourglass Minus1 ] -> [ TK ][ 0 | 0 | 0 | 0 Hourglass ] +right [ TK ][ 0 | 0 Minus1 | Gemcounter ] -> [ TK ][ 0 | 0 | Gemcounter ] + + + +right [ TK ][ 0 | 1 | 0 | 9 Hourglass ] -> [ TK ][ 0 | 1 | 0 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 9 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 9 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 8 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 8 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 7 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 7 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 6 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 6 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 5 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 5 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 4 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 4 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 3 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 3 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 2 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 2 | 9 Hourglass ] sfx6 +right [ TK ][ 0 | 0 | 1 | 9 Hourglass ] -> [ TK ][ 0 | 0 | 1 | 9 Hourglass ] sfx6 + +(right [ TK Go ][ 0 | 0 | 0 | 0 Hourglass ] -> restart) + + + +startloop +[ TK ][ Minus1 9 ] -> [ TK ][ 8 ] +[ TK ][ Minus1 8 ] -> [ TK ][ 7 ] +[ TK ][ Minus1 7 ] -> [ TK ][ 6 ] +[ TK ][ Minus1 6 ] -> [ TK ][ 5 ] +[ TK ][ Minus1 5 ] -> [ TK ][ 4 ] +[ TK ][ Minus1 4 ] -> [ TK ][ 3 ] +[ TK ][ Minus1 3 ] -> [ TK ][ 2 ] +[ TK ][ Minus1 2 ] -> [ TK ][ 1 ] +[ TK ][ Minus1 1 ] -> [ TK ][ 0 ] +left [ TK ][ Minus1 0 | Number ] -> [ TK ][ 9 | Minus1 Number ] + +endloop + +( Enough Gems collected ) +[ TK ][ Flash ][ Goal Wall ] -> [ TK ][ Flash ][ Goal ] +[ TK ][ Flash ] -> [ TK ][ ] +right [ TK ][ 0 | 0 | Gemcounter ][ Goal Wall ][ ] -> [ TK ][ 0 | 0 | Gemcounter ][ Goal Wall ][ Flash ] sfx5 + + + +( Clear tokens ) +late [ TK Go ] -> [ TK ] +late [ Explosion Number ] -> [ Explosion ] + + +============== +WINCONDITIONS +============== + +All Goal on Hero + +======= +LEVELS +======= + +( + +##############.00D.999H +#@;;;;;;;;;;;#......... +#;;;;;;;;;;;;########## +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;G# +####################### + + + +###############.040H.10D +#;;;;;;;;;;;;o#......... +#;;;;;;;;;;;;.########## +#@..&..o.;;&&;&;.o.*;;*# +#;;.;o.;;&;;*oo;;;;o;;o# +#;o.;;;;.o.;;;.;;oo;;;;# +#*;.;*.o;;*;;..R.....;;# +#.;.;.*;;o;;oo;..;;.;;;# +#;;.;;.;o;;;.;;.o;;..o;# +#;o;&o;.;;;;;;;......;&# +#;;;;;oo;;o;;;*..;;;;;o# +#oo;;oo;*;;;;;;;;;;o;;;# +#*;;;ooo;o;o;;*;;;;;;;G# +######################## + +) + + + +(message ARROWS TO MOVE - R TO RESTART) + + +message GET THE DIAMONDS + +060H.12D.############### +.........#G;;oo*o;;;;oo# +##########;;;;ooo;;;;;o# +#@.....o.#o;;;;;.o.*;;*# +#;;;;o.;;#;;*oo;;;;o;;o# +#;o;;;;;.o.;;;.;;oo;;;*# +#*;;;*.o;#*;;.;;.;o;.;;# +#.;;;.*;;###oo###;;;;;;# +#;;;;;.;o;;;.;;;o;;;.o;# +#;o;;o;.;;;;;;;.o;;*o;;# +#;;;;;oo;;o;;;*..;;;;;o# +#.o;;oo;;;;;;;.;;;;o;o*# +#*;;;ooo;o;o;;;;;*;;;;.# +######################## + + +message DON'T MESS WITH THE BATS + +######################## +#;;o*oo;;.o;o;;o;oo....# +#*;;;;;;;*;;.;;;.....b.# +#;;;..o;;;;;.;;*.......# +#o;....*;;.;;;.......o*# +#.;....o;;o;;.........;# +#.*a...;;o;;;........;;# +#o;;....;;*;..a....;;;o# +#;;;o...;;........;;o;;# +#;;.;.........o;*;.;;o;# +#G;o;;......b.;;;;o.;;;# +##########.....;;;;;;;;# +.........#.....;;*;;;;@# +040H.08D.############### + + +message BOOM! + +####################.14D +#@;&..;;*;.#o..;;;.#.... +#;;;;o;;&;;#*.;&;;*##### +#;o;;.;;;;;#;o;o;;;;&*;# +#;.;;;;;oo;#;;;;;o;;;;;# +#;;;&;;o*;;#o;;;;;o;;o;# +#;;;*#######;*;o#;&;;.;# +#&;;;o&.;;&;;;.;#;;;o;;# +#.;;;.;;;&;.;;o;#*;;;;*# +#;;;;;;;;.;&;*;o######## +#o&;;o;;;.;o;;;o;&;o&o*# +#o;;;#######o;;;;.;;;oo# +#*o;o#;;;o&;;&;;;.;o;;;# +#.;;;#;;;.;;;;;o;.;o;;;# +#;;;*#;oG;&*;o;.;.o.;&;# +######o;;;;;;o;;&.o;;;;# +.....#*;;;;o;;;;;.;;*;;# +060H.################### + + +message DO NOT TOUCH THE APPARATUS + +06D.###################### +....#*&...;;;;o;..r&;;;;@# +#####;;...;;&;;;...;;;;;;# +#oo&;o;...o;;;*o...*o;;;;# +#;;;;;;...;;;;;;...;;;;;;# +#........................# +#........................# +#...r....................# +#;*;;;;...&;;;o;...o*;;o;# +#;;;;;;...;;;;;o...;;;;;;# +#;;;;o;...*;o;;;...;o##### +#G;;;;;..r;;;;*;...;;#.... +######################.40H + + +message YOU MIGHT HAVE TO RUN + +040H.10D........................ +................................ +################################ +#Go;;;;;o*;;......;;;*#;;;oo;;@# +#&;;;;;;;o;;.o;o*.;;.;#;;;;;;;;# +#o;;;.;;;.;o.;;;;.;;o;#*;o;;;o;# +#;o;;.o;;.;;..r...o;.;#.;;;;;.;# +#;*;o.;;;o;;####;;*;;;##o;;o;;;# +#o.;;.;;;;;;;o;;;;;;;*;;;;;;o;;# +#.;;&o;;o;s;;;;;;o*;;;;;;;o.&;;# +#.;;o;;;;;;;;;;;;;o;;;;o;;;;;;o# +#;;;;;;;b;;;*;;s;;;;;#;;;.....o# +#;;*o;...;;.;;;;;;;o;#;;;.;o;.*# +#;o;;;..*;;o;;;;;o;;;#;;;r;oo.;# +#..;;....o;;;;;;o;;;o.o;;.o;;.;# +#;&;;b....;&;..;;;;;;;;*;.;;;.o# +#*oo;..*..;;oo;;*#;;;;;;;.....;# +################################ + + +message ROCKY ROAD + +############################.20D +#@;o;o..o.;;*oo.;;o;;o;.;;;#.... +#;;;;oo;.;;;ooo;;;;;;;;o;;*##### +#;;;oo;ooo;;;;oo;;;oo..;;;;;;oo# +#o*;;;;*ooo;;;;;..oo*oo;oo;;o;;# +#####o######.o####oooo###;;;.;;# +#Go.oo*oo;;oo;o#;;;oo;o*#;o;oo;# +#oo;;o;;;;ooo;;;;;;;;ooo#;oo;;o# +#o;;;;;o;;;oo;;#;;;;;;oo#*o;;;*# +#o;;o;;;;;*;oo.#;;oo;;;o#oo;;;.# +#;*ooo;oo;;;;;.o;;;oo;;;#*;;;;.# +#;;ooo;;;;o;;oo#o;;;;o;*#o;;;;o# +#.;;;oo*;;;;oo;#*;;;*ooo;;;;;..# +######ooo;;;;o*#;;o;;;;;...;ooo# +.....#;;;;;;;;*#;;;*;;;oo;;;*o;# +120H.########################### + + +( + + +message MIXED BAG + +################################ +#@;;oo;o#.;*o.#..........#o;o;*# +#o;;;.;;..;;;r#..........#;;;o;# +#*;;;;;*#.o;;.#..........;;o;;;# +#.;o.;;;#.;;o.;...;;;o...#;;;o*# +#;;;*;o;#r;;;.#..bo;*;...####### +#;;;;;;;#.*;;.#...;;;;...#*o***# +###;#######;###..........#o****# +#*o;;oo#......#..........#**o**# +#;;;;;;#.;o;;.#..........#****o# +#o;;;;;#.;;;o.#;#####;#####;#### +#;;oo;o;.;*;;.#;ooo*#.........;# +#;;;*;;#.;;o*.#;oso;#r;;;;;;;.;# +#;;;;;;#.;;;;.#;ooo;#.;;;;;;;.;# +#s;;oo;#..r...#;;;;;#.........@# +################################ + + +) + +message YOU SHOULD PLAN AHEAD + +120H.................08D +........................ +######################## +#r...;;;o;;;;;o*;;ooo*o# +#;o;;;o..;;;o#####ooooo# +#o;o;;#o.;;oo#oooo#o;oo# +#o..;;########.;oo#;;;;# +#*;.;;;;;@;;;;;;;;*;;;o# +##;####;;;;G;#;#####o;## +#*;o;.o;;;;;;#;;o#;;;;;# +#.;ooo#;######;;*#...;;# +#.o*o;#;;oo;*#o.o#...oo# +#;;;;;#;;.;;;;;;;#r..;*# +######################## + + + + +message That was the last cave. Well dashed! + + +( + + +####################.15D +#@;;;;;;o*;;;S;;;;*#.... +#;;;o;;;;;;;;;;;;;;##### +#;;;;;;;;;o;*;;;;;;;;;S# +#;;*;;;...;;;;;;;o;;;;;# +#;;;;S;...;;;;;;;;;*;;;# +#;;;;;;..b;;;;;*;;;;;;o# +#S;o;;;;;;;;S;;;...;;;;# +#;;;;o;;;*;;;o;;.a.;*;;# +#;;;;;;;;;;;;;;;...;;;;# +#;;;*;;;;;o;;;;*;;;;;;;# +#o;;;...;;;o;;;;;;;;o*;# +#;;;;...;;;;;o;;;;;;;;;# +#;;;;.b.;;;*;;;*;;S;;;o# +#S;;;;;;;;;;;;o;;;;;;;;# +######;;;;;;;;;;;;;;;G;# +.....#;*;;;;;*;;;;;;;;;# +030H.################### + + +###########....9997 +#******;**#........ +#******;**#........ +########;;######### +#*****************# +#;###############;# +#*;.............#*# +#*;.&*&*&*&*&*&.#*# +#*#;###########;#*# +#*#*;....*....;*#*# +#*;*o.&*****&.o*;*# +#*#;###########;#*# +#*;*;....*....;*;*# +#*;*o.&*****&.o*#*# +#*#;###########;#*# +#*#b&.&bbbb&&..b#*# +#*;a*ssabbasss*a;*# +#*#boss####sssob#*# +#*######;;#######*# +#*;##;*#;;#**###;*# +#;;***##;;##****;*# +#;#####*@;;######## +#;;;;;;;;;g#....... +############....99d + +###########....999H +#******;**#........ +#******;**#........ +########;;######### +#*****************# +#;###############;# +#*;.............#*# +#*;.&*&*&*&*&*&.#*# +#*#;###########;#*# +#*#*;....*....;*#*# +#*;*o..*****..o*;*# +#*#;###########;#*# +#*;*;....*....;*;*# +#*;*o..*****..o*#*# +#*#;###########;#*# +#*#b*..bbbb...*b#*# +#*;a*..abba...*a;*# +#*#bo..####...ob#*# +#*######;;#######*# +#*;##;*#;;#**###;*# +#;;***##;;##****;*# +#;#####*@;;######## +#;;;;;;;;;G#....... +############....99D + + + + + ++###################.10D +#@;;;;;;;;;;;;;;;;;#.... +#;;;;;;;;;;;;;;;;;;##### +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +######;;;;;;;;;;;;;;;G;# +.....#;;;;;;;;;;;;;;;;;# +099H.################### + + + 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+#;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;# +#;;;;*;;;;;;;;;;;;;;# +#;;;;;;;;;G;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;# +#;;;;*********;;;;;;# +#;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;##### +#;;;;;;;;;;;;;;;#.... +#################.15D + + + +045H..............15D +..................... +##################### +#@;;;;;.;;;;..€;;;;;# +#;;;&;.;..&;;;€***;;# +####;;.;&.;;;;€*r*;;# +#**#*;;;;;.;;;€*r*;;# +#**#;;*;;;.;;€€***;;# +#*b;;;;;;;.;;€;.;;;;# +#€€€;;;&;;;;;€....;;# +#;;€€;;;;€€€€;;..r;;# +#;;a€€€€€€*r€;.b;.;;# +#;;...€€;€€.€;.;...;# +#;;;;*.;;;;.;;...;.;# +#......;;;;;.;.;;;.;# +#.***...a....r.;;;;;# +#.***.;;;;;.....;;.;# +#..*.r;;;;;.;;;;;;;G# +##################### + + + +....1234567890* ++############## +#.@...;o;...;o# +#......o.....o# +#......o..B..o# +#......o.....o# +#......*.....o# +#..A...o.....&# +#......o.A...o# +#......o.....o# +#......*.....o# +#......o...B.o# +############### + + + + + ++€€€€€€€€€€€€€€€€€€ +€;;;;;;;;;;;;;;;;;€ +€;@;;;&;;;;;;;;;;;€ +€;;;;;;;&;;;;&;;;;€ +€;;;;;;;;;;;;;;;;;€ +€;;;;;;;;;;;;;;;;;€ +€;;;;;;;;;;;;;;;;&€ +€;;;;;&;;;&;;;;;;;€ +€&;;;;;;;;;;;;;;;;€ +€;;;;;;;;;;;;;;;;;€ +€;;;;;;;;;;;;;;;;;€ +€;;;;;;;;;;;;;;&;;€ +€;;;&;;;;;;;;;;;;;€ +€;;;;;;;;;&;;;;;;;€ +€;;;;;;;;;;;;;;;;;€ +€€€€€€€€€€€€€€€€€€€ + + + ++############## +#.............# +#.&.&.&@&.&.&.# +#;###########;# +#..*.rbabr.*..# +#.o*.rabar.*o.# +#.###########.# +#......*......+ +#....*****....# +#.###########.# +#....;;;;;....# +#....rbabr....# +#....rabar....# +############### + ++############## +#.############# +#.&@&@&@&@&@&.# +#.###########.# +#..rrrrrrrrr..# +#..rrrrrrrrr..# +#.###########.# +#.o*********@@+ +#.o*********@@# +#.###########o# +#..bbbbbbbbb#o# +#..bbbbbbbbb#o# +############### + + ++############## +#************.# +#@***********.# +#++++++++++++.# +#........r....# +#.............# +#.++++++++++++# +#........r....# +#.............# +#++++++++++++.# +#b............# +############### + + ++############## +#*;;;oo;;;o;*o# +#o;;**;;.;;;.;# +#;;.o;o;o;;o;;# +#@;;;.;;;*;;;o# +###########o.;# +#;;*o;;.;;;;;*# +#o;;.;oo;*;;;o# +#.;;.;;..;..;;# +#*o;.;;;;;o;o;# +#;;;;o;*o;;..*# +############### + + ++############## +#;;ooo;;;;;;;*# +#@.o@o..;;o&;;# +#o;ooo;.;o;+++# +#*;;;;;.;o...r# +#;;o*;;&;o....# +#;*;;;.;;o..b.# +#o;;;;.;oo.*.*# +#;;;b..;;ooooo# +#@.;;;;.;@;;;o# +#*.;o;;o;@*..o# +############### + + + + + + + + + + + + + + + + +) + + + + + + +( + ++xxxxxxxxxx +x#####@###x +x##o##o###x +x#########x +x###*#.oo#x +x#####.###x +x##o##.###x +x#####Bo##x +xxx###*o##x +xxx#######x +xxx##o####x +xxxxxxxxxxx + + + +) \ No newline at end of file diff --git a/Dang_I'm_Huge.txt b/Dang_I'm_Huge.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa87ee6138fa9819bdde5da1e30580a224a44c8d --- /dev/null +++ b/Dang_I'm_Huge.txt @@ -0,0 +1,385 @@ +title Dang I'm Huge +author Guilherme Tows +homepage zarat.us + +run_rules_on_level_start +noaction +youtube 7qGttcfFLBo +color_palette atari + +======== +OBJECTS +======== + +Background . +BLACK + +Trampled +DARKGRAY + +Wall # +Red + +Block O +Blue Black +.000. +01110 +00010 +00010 +.000. + +Block1 B +Blue Black +.0000 +01111 +00000 +00000 +00000 + +Block2 +Blue Black +0000. +11110 +00010 +00010 +00010 + +Block3 +Blue Black +00000 +00000 +00000 +00000 +.0000 + +Block4 +Blue Black +00010 +00010 +00010 +00010 +0000. + +PlayerSmall @ +Yellow Black +.000. +01010 +00000 +01110 +.000. + +Player1 P +Yellow Black +..000 +.0000 +00010 +00010 +00000 + +Player2 +Yellow Black +000.. +0000. +01000 +01000 +00000 + +Player3 +Yellow Black +00000 +00100 +00011 +.0000 +..000 + +Player4 +Yellow Black +00000 +00100 +11000 +0000. +000.. + +Target X +Purple +0...0 +.0.0. +..0.. +.0.0. +0...0 + +ZapSmall * +DarkGreen +.000. +00000 +00000 +00000 +.000. + +ZapSmallOff +DarkRed +.000. +00000 +00000 +00000 +.000. + +Zap1 Z +DarkGreen +..000 +.0000 +00000 +00000 +00000 + +Zap2 +DarkGreen +000.. +0000. +00000 +00000 +00000 + +Zap3 +DarkGreen +00000 +00000 +00000 +.0000 +..000 + +Zap4 +DarkGreen +00000 +00000 +00000 +0000. +000.. + +Zap1Off +DarkRed +..000 +.0000 +00000 +00000 +00000 + +Zap2Off +DarkRed +000.. +0000. +00000 +00000 +00000 + +Zap3Off +DarkRed +00000 +00000 +00000 +.0000 +..000 + +Zap4Off +DarkRed +00000 +00000 +00000 +0000. +000.. + +======= +LEGEND +======= + +Anything = PlayerSmall or Player1 or Player2 or Player3 or Player4 or Block or Block1 or Block2 or Block3 or Block4 +Player = PlayerSmall or Player1 or Player2 or Player3 or Player4 +PlayerBig = Player1 or Player2 or Player3 or Player4 +Pushable = Block or Block1 or Block2 or Block3 or Block4 +BlockBig = Block1 or Block2 or Block3 or Block4 +Solid = Pushable or Wall +0 = Block and Target + +======= +SOUNDS +======= + +Block MOVE 36772507 +BlockBig MOVE 99321507 + +================ +COLLISIONLAYERS +================ + +Background +Trampled +Target, ZapSmall, Zap1, Zap2, Zap3, Zap4, ZapSmallOff, Zap1Off, Zap2Off, Zap3Off, Zap4Off +PlayerSmall, Player1, Player2, Player3, Player4, Wall, Block, Block1, Block2, Block3, Block4 + +====== +RULES +====== + +right [ Block1 | no Block2 ] -> [ Block1 | Block2 ] +down [ Block1 | no Block3 ] -> [ Block1 | Block3 ] +down [ Block2 | no Block4 ] -> [ Block2 | Block4 ] + +right [ Zap1 | no Zap2 ] -> [ Zap1 | Zap2 ] +down [ Zap1 | no Zap3 ] -> [ Zap1 | Zap3 ] +down [ Zap2 | no Zap4 ] -> [ Zap2 | Zap4 ] + +right [ Player1 | no Player2 ] -> [ Player1 | Player2 ] +down [ Player1 | no Player3 ] -> [ Player1 | Player3 ] +down [ Player2 | no Player4 ] -> [ Player2 | Player4 ] + +rigid [ > PlayerBig | BlockBig ] -> [ > PlayerBig | > BlockBig ] ++ rigid right [ Moving Block1 | Block2 ] -> [ Moving Block1 | MOVING Block2 ] ++ rigid down [ Moving Block1 | Block3 ] -> [ Moving Block1 | MOVING Block3 ] ++ rigid left [ Moving Block2 | Block1 ] -> [ Moving Block2 | MOVING Block1 ] ++ rigid down [ Moving Block2 | Block4 ] -> [ Moving Block2 | MOVING Block4 ] ++ rigid right [ Moving Block3 | Block4 ] -> [ Moving Block3 | MOVING Block4 ] ++ rigid up [ Moving Block3 | Block1 ] -> [ Moving Block3 | MOVING Block1 ] ++ rigid left [ Moving Block4 | Block3 ] -> [ Moving Block4 | MOVING Block3 ] ++ rigid up [ Moving Block4 | Block2 ] -> [ Moving Block4 | MOVING Block2 ] + +[ > PlayerBig | Stationary BlockBig ] -> [ PlayerBig | Stationary BlockBig ] + +[ > PlayerBig | Block | Block | no Solid ] -> [ > PlayerBig | > Block | > Block | ] +[ > Player | Block | no Solid ] -> [ > Player | > Block | ] + +[ > Player | Stationary Solid ] -> [ Player | Solid ] + +[ MOVING Player ] [ STATIONARY Player ] -> [ Player ] [ Player ] +[ STATIONARY Player ] [ MOVING Pushable ] -> [ Player ] [ Pushable ] + +late [ Player1 Zap1 ] [ Player2 Zap2 ] [ Player3 Zap3 ] [ Player4 Zap4 ] [ ZapSmall ] -> [ Zap1Off ] [ Zap2Off ] [ Zap3Off ] [ Zap4Off ] [ PlayerSmall ZapSmallOff ] + +late [ Zap1 no Anything ] [ Zap2 no Anything ] [ Zap3 no Anything ] [ Zap4 no Anything ] [ PlayerSmall ZapSmall ] -> [ Player1 Zap1Off ] [ Player2 Zap2Off ] [ Player3 Zap3Off ] [ Player4 Zap4Off ] [ ZapSmallOff ] + +late [ Block1 Zap1 ] [ Block2 Zap2 ] [ Block3 Zap3 ] [ Block4 Zap4 ] [ ZapSmall no Anything ] -> [ Zap1Off ] [ Zap2Off ] [ Zap3Off ] [ Zap4Off ] [ Block ZapSmallOff ] + +late [ Zap1 no Anything ] [ Zap2 no Anything ] [ Zap3 no Anything ] [ Zap4 no Anything ] [ Block ZapSmall ] -> [ Block1 Zap1Off ] [ Block2 Zap2Off ] [ Block3 Zap3Off ] [ Block4 Zap4Off ] [ ZapSmallOff ] + +late [ ZapSmallOff no Anything ] [ Zap1Off no Anything ] [ Zap2Off no Anything ] [ Zap3Off no Anything ] [ Zap4Off no Anything ] -> [ ZapSmall ] [ Zap1 ] [ Zap2 ] [ Zap3 ] [ Zap4 ] + +(late [ Player no Trampled ] -> [ Player Trampled ]) +============== +WINCONDITIONS +============== + +all Target on Pushable + +======= +LEVELS +======= + +message gotta get huge + + +############ +#........p.# +#..........# +###.oob..### +###.oo...### +###......### +###......### +#xx......xx# +#xx......xx# +############ + +message huge huge huge + +######## +#....#*# +#....#.# +#....#.# +#....#@# +#...oo.# +###..#.# +###..#.# +###z.#.# +###..#x# +######## + +message a huge saved is a huge earned + +############ +#*.......o@# +#..........# +#xx....z...# +#xx........# +############ + +message pledge allegiance to the huge + +##########.. +#........#.. +#@.o####.#.. +###.##*#.### +#z.....b...# +#...o......# +######.#.### +######.#.#.. +#x.......#.. +##########.. + +message i am so huge it hurts + +############ +#.....b....# +#..........# +#..##.##o### +#...#.##.### +#...#.*..@x# +#.z.######## +##.o#....... +##.x#....... +#####....... + +message live by the huge die by the huge + +######### +#...*..x# +#..###### +##....o.# +##..#..@# +##......# +#####.o.# +#....o### +#z...o.## +#....o.## +######### + +message the good the bad and the huge + +########### +####*.x#### +#####x##### +#..xx.xx..# +#..xx.xx..# +#...o.o...# +#.ooo.ooo.# +#...o.o...# +#z......p.# +#.........# +########### + +message in huge we trust + +####.....####. +#..#.....#..#. +#..#######..#. +#.......o0..## +#........#z..# +#..####..#...# +#....#...##..# +#..#.#.......# +#..#.0o......# +#..#.#####..## +#.@....b....#. +#...........#. +##....######## +.#.........*x# +.############# + +message my bigness is perfection diff --git a/Dangerous_Dungeon.txt b/Dangerous_Dungeon.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3dea26ec453dc1ebd1d1c543cff6738322d9bdd --- /dev/null +++ b/Dangerous_Dungeon.txt @@ -0,0 +1,727 @@ +title Dangerous Dungeon + +run_rules_on_level_start +again_interval 0.05 +======== +OBJECTS +======== + +Background +#222 #BBBBBB #CCCCCC +01110 +12221 +12221 +12221 +01110 + + +wall +darkgrey + +wu +#222 +00000 +..... +..... +..... +..... + +wd +#222 +..... +..... +..... +..... +00000 + +wl +#222 +0.... +0.... +0.... +0.... +0.... + +wr +#222 +....0 +....0 +....0 +....0 +....0 + + +bu +darkbrown lightbrown darkbrown +..... +.212. +.111. +.111. +..... + +bl +darkbrown lightbrown darkbrown +..... +.211. +.111. +.211. +..... + +br +darkbrown lightbrown darkbrown +..... +.112. +.111. +.112. +..... + +bd +darkbrown lightbrown darkbrown +..... +.111. +.111. +.212. +..... + +gu +black green darkblue +..... +.212. +.111. +.111. +..... + +gl +black green darkblue +..... +.211. +.111. +.211. +..... +gr +black green darkblue +..... +.112. +.111. +.112. +..... + +gd +black green darkblue +..... +.111. +.111. +.212. +..... + +au +transparent + +ad +transparent + +al +transparent + +ar +transparent + + + +ag +transparent + +vt +transparent + +ht +transparent + +spikes +darkgrey +..... +..0.. +.0.0. +..0.. +..... + +ru +red grey +..1.. +.111. +..0.. +..0.. +..0.. +rr +red grey +..... +...1. +00011 +...1. +..... + +rd +red grey +..0.. +..0.. +..0.. +.111. +..1.. +rl +red grey +..... +.1... +11000 +.1... +..... + +goal +green + +tag +transparent + +tut1 +transparent + +tut2 +transparent + +blood1 +red +..0.. +...0. +00... +.0..0 +.0... + +blood2 +red +...0. +...0. +.0..0 +0..0. +.0... + +blood3 +red +..0.. +0.0.0 +...0. +.0... +...0. +blood4 +red +.0... +...0. +0.0.. +..0.0 +..0.. + +blood5 +red +..0.. +.0..0 +.0.0. +0.... +.0... + +su1 +#9999FF +.000. +..... +..... +..... +..... + +sl1 +#9999FF +..... +0.... +0.... +0.... +..... + +sd1 +#9999FF +..... +..... +..... +..... +.000. + +sr1 +#9999FF +..... +....0 +....0 +....0 +..... + +s1 +#9999FF +..... +.000. +.000. +.000. +..... + +su2 +#FF9999 +.000. +..... +..... +..... +..... + +sl2 +#FF9999 +..... +0.... +0.... +0.... +..... + +sd2 +#FF9999 +..... +..... +..... +..... +.000. + +sr2 +#FF9999 +..... +....0 +....0 +....0 +..... + +s2 +#FF9999 +..... +.000. +.000. +.000. +..... + +temp +transparent + +togg1 +transparent + +togg2 +transparent + +stay +transparent + +endspot +transparent + +noarrow +transparent + +bulls +transparent + +bulls2 +transparent + +endspot2 +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +blood = blood1 or blood2 or blood3 or blood4 or blood5 +bx = bu or br or bd or bl +player = bx +gx = gu or gr or gd or gl +ax = au or al or ad or ar +rx = ru or rl or rd or rr +sx1 = su1 or sd1 or sl1 or sr1 + +s = spikes +1 = bu +2 = bd +3 = bl +4 = br +5 = gu +6 = gd +7 = gl +8 = gr +! = wu +@ = wd +$ = wl +% = wr +~ = s and wu +- = tut1 +_ = tut2 +^ = su1 and wu +& = sl1 and wl +* = sr1 and wr ++ = sd1 and wd +: = su2 and wu +; = sl2 and wl +" = sr2 and wr +' = sd2 and wd +\ = su1 and wr +[ = s1 +] = s1 and s +{ = s2 +} = s2 and s +? = gl and wu +/ = s1 and s and wu +e = s1 and wu +> = endspot +< = 8 and wu +x = noarrow and wall +y = bulls and wall +q = s1 and spikes and wd +w = s1 and wd +r = endspot2 and s + +======= +SOUNDS +======= +SFX0 28968702 +SFX1 36492501 +SFX2 10918307 +SFX3 33819107 +SFX4 36751101 +SFX5 21509902 +SFX6 97185102 + +================ +COLLISIONLAYERS +================ + +Background +blood1 +blood2 +blood3 +blood4 +blood5 +tag +ag +au +al +ar +ad +s1 +s2 +bx, +Wall, +wu +wd +wl +wr + +sl1 +sr1 +sd1 +su1 +sl2 +sr2 +su2 +sd2 +gx + +goal +spikes +rx +ht +vt +tut1 +tut2 +temp +togg1 +togg2 +stay +endspot +noarrow +bulls +bulls2 +endspot2 +====== +RULES +====== + +late [bx tut1] -> [bx] message Watch out! If that monster sees you, you're a goner for sure! +late [bx tut2] -> [bx] message Make sure not to step on those sharp spikes either! + +up [no wall|wall] -> [|wall wd] +down [no wall|wall] -> [|wall wu] +right [no wall|wall] -> [|wall wl] +left [no wall|wall] -> [|wall wr] + +down [|wu] -> [wd|wu] +up [|wd] -> [wu|wd] +right [| wl] -> [wr|wl] +left [| wr] -> [wl|wr] + +[ax] -> [] +[bx] -> [bx au ad al ar] + +[noarrow][action bx] -> [noarrow][bx] + + [action bu ] -> [action bu ru] + [action bl ] -> [action bl rl] + [action bd ] -> [action bd rd] + [action br ] -> [action br rr] + + + +up [au no wu no gx| no wd] -> [au|au] +down [ad no wd no gx| no wu] -> [ad|ad] +left [al no wl no gx| no wr] -> [al|al] +right [ar no wr no gx| no wl] -> [ar|ar] + +[tag][stationary ru] -> [tag][up ru] +[tag][stationary rl] -> [tag][left rl] +[tag][stationary rd] -> [tag][down rd] +[tag][stationary rr] -> [tag][right rr] + +[au gx] -> [au gd] +[al gx] -> [al gr] +[ar gx] -> [ar gl] +[ad gx] -> [ad gu] +(late [au gx] -> [au gd] +late [al gx] -> [al gr] +late [ar gx] -> [ar gl] +late [ad gx] -> [ad gu] +) +[ag][gu] -> [ag ][up gu] +[ag][gl] -> [ag][left gl] +[ag ][gr] -> [ag ][right gr] +[ag ][gd] -> [ag ][down gd] + + +[up gx wu] -> [stationary gx wu] +[left gx wl] -> [stationary gx wl] +[right gx wr] -> [stationary gx wr] +[down gx wd] -> [stationary gx wd] + +[left bx] -> [left bl] +[right bx] -> [right br] +[down bx] -> [down bd] +[up bx] -> [up bu] + +[ag] -> [] +[tag] -> [ag] again +[moving player] -> [tag moving player] again +[action player] -> [tag action player] again SFX1 + + +[up bx wu] -> [stationary bx wu] +[left bx wl] -> [stationary bx wl] +[right bx wr] -> [stationary bx wr] +[down bx wd] -> [stationary bx wd] +[ > bx | rx ] -> [ stationary bx | rx ] + + +[moving gx stay] -> [stationary gx stay] + +[moving gx] -> SFX2 +[moving bx] -> SFX3 +[moving rx] -> SFX4 + +([> bx | gx] -> cancel) +[> gx| | < gx] -> [|random blood|] SFX5 +vertical [> gx|] -> [> gx | vt] +horizontal [> gx|] -> [> gx | ht] +vertical [> gx | ht] -> [|random blood ht] SFX5 +horizontal [> gx | vt] -> [|random blood vt] SFX5 +[ht] -> [] +[vt] -> [] + +[up rx su1] -> [up rx su1 togg1] SFX6 +[left rx sl1] -> [left rx sl1 togg1] SFX6 +[down rx sd1] -> [down rx sd1 togg1] SFX6 +[right rx sr1] -> [right rx sr1 togg1] SFX6 + +[s1 spikes][togg1] -> [s1 temp][togg1] +[s1 no spikes no temp][togg1] -> [s1 spikes][togg1] + +[up rx su2] -> [up rx su2 togg2] SFX6 +[left rx sl2] -> [left rx sl2 togg2] SFX6 +[down rx sd2] -> [down rx sd2 togg2] SFX6 +[right rx sr2] -> [right rx sr2 togg2] SFX6 + +[s2 spikes][togg2] -> [s2 temp][togg2] +[s2 no spikes no temp][togg2] -> [s2 spikes][togg2] + +[togg1][ bulls2] -> [togg1] []message I can't hit the switch with my hand, because... uh.... that just wouldn't look nearly as cool! +[togg1][ bulls] -> [togg1] [bulls2]message Bullseye! + + + +[temp] -> [] +[togg1] -> [] +[togg2] -> [] + +[up rx wu] -> [ wu] +[left rx wl] -> [ wl] +[right rx wr] -> [ wr] +[down rx wd] -> [ wd] + + + +late [bx s] -> [s random blood stay] SFX0 +late [bx gx] -> [gx random blood stay] SFX0 +late [gx s] -> [s random blood] SFX5 +late [gx rx] -> [random blood] SFX5 +============== +WINCONDITIONS +============== +all endspot2 on blood +all endspot on player +no gx + + +======= +LEVELS +======= + + + + + + + + +( + +######### +#@.!%~@.# +#.@~@.@_# +#$s.@.5$# +#@!%4-!@# +######### +) + +message I'd better watch out, those look like some really sharp spikes, and definitely not just like four squares on the ground + + +message This dungeon sure is dangerous... but it will all pay off! + + + +####### +#.@.s># +#%s%!.# +#1%%@!# +#%!.s.# +#s.!!.# +x###### + +message I've heard a legend that if I get to the end of this dungeon and defeat the ultimate monster, there'll be a huge treasure! + +message And there better not be some "The treasure was me the whole time" twist... + +message Uh oh. Speaking of monsters, there's one now. It'll probably chase after me if it sees me. + +message I've gotta make sure to kill all the monsters, so they won't fight me on my way out + +#### +##7# +##$# +#4%# +#%s# +#.@# +x### + + + + +##### +#8@.# +#8!%# +###$# +#!!%# +#4!.# +x#### + +message Hah! Killed two monsters with one stone! + +message I don't care how tough you think you are "ultimate monster", I'm coming for you! + +message Press action to fire an arrow! How do you like a piece of that! + +######## +#.@@@@.# +#@@6@@.# +#4.!..7# +######## + +######## +#!!!...# +#$.....# +#4..%#7# +#....!.# +#.....%# +#....@@# +######## + +message I think if I fire an arrow, I might be able to hit that switch + + + +####### +#4@].*# +#!6/!.# +y###### + +############# +#6!!!/![!e!!# +#!!4!??7???*# +#######7##### +############# + +####### +#5s...# +#!:!^$# +#$..%$# +#$..*$# +#&3.%]# +#$.."}# +#;..{[# +#@@'+.# +####### + +######## +#^%5@..# +#.%!^].# +#].&..## +#.2$]*## +#...6.## +######## + +message "Why are you killing us off!?" + +message "I have a family!" + +message Oh... + +message Oh god... + +message The treasure wasn't me the whole time... + +message The ultimate monster was... + +message I've gotta make sure to kill all the monsters + +############# +#4.........r# +############# + + + + + diff --git a/Dark_Maze_3.txt b/Dark_Maze_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..c6a0fe60487542c2f45f9c89e487a23c8858e14a --- /dev/null +++ b/Dark_Maze_3.txt @@ -0,0 +1,137 @@ +title Dark Maze 3 +author Adam Gates +homepage www.puzzlescript.net +noaction +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +DARKGRAY + +Wall # +White + +FixedWall * +White + +Door +BROWN WHITE YELLOW +10001 +00000 +00020 +00000 +00000 + +Hall +RED +..... +..... +..... +..... +..... + +New . +Red + +Dark +BLACK + +GazeH +RED + +GazeV +RED + +Player @ +BLUE +..... +.000. +.000. +.000. +..... + +Exit +YELLOW +..... +.000. +.000. +.000. +..... + +================ +LEGEND +================ + +Opening = Door or Hall or Hall or Hall + +================ +SOUNDS +================ + +================ +COLLISIONLAYERS +================ + +Background +Exit, Opening +Player, Wall, FixedWall, New +Dark, GazeH, GazeV + +================ +RULES +================ + +random [ New ] -> [ Player ] +random [ New ] -> [ New Exit ] + +startloop +random [ New | Wall | No New ] -> [ | random Opening | ] +random [ New | Wall | No New ] -> [ | random Opening | ] ( workaround for bug ) +endloop + +late [ ] -> [ Dark ] +late HORIZONTAL [ | Player | ] -> [ GazeH | Player | GazeH ] +late HORIZONTAL [ GazeH No Wall No Door | Dark ] -> [ GazeH | GazeH ] +late VERTICAL [ | GazeH | ] -> [ No Dark | | No Dark ] +late VERTICAL [ | Player | ] -> [ GazeV | Player | GazeV ] +late VERTICAL [ GazeV No Wall No Door | Dark ] -> [ GazeV | GazeV ] +late HORIZONTAL [ | GazeV | ] -> [ No Dark | | No Dark ] + +================ +WINCONDITIONS +================ + +All Exit on Player + +======= +LEVELS +======= + +***************** +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +*###############* +*.#.#.#.#.#.#.#.* +***************** diff --git a/Darkness_Sokoban.txt b/Darkness_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..743b12fec6cdc55c16c4e422d47a8609b61f861b --- /dev/null +++ b/Darkness_Sokoban.txt @@ -0,0 +1,142 @@ +title Darkness Sokoban +author Stephen Lavelle +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +BLACK + +BackgroundM +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Target +BLACK + +TargetM +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BLACK + +WallM +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +BLACK + +CrateM +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +x = Wall +p = Player +c = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Wall, Crate +BackgroundM +TargetM +Player, WallM, CrateM + +====== +RULES +====== + +[> Player|Wall] -> [Player|Wall] +LATE[Player Background] -> [Player Background Backgroundm] +LATE[Player Target] -> [Player Target Targetm] + +LATE[Background No Backgroundm|Player] -> [Background Backgroundm|Player] +LATE[Wall No Wallm|Player] -> [Wall Wallm|Player] +LATE[Crate No Cratem|Player] -> [Crate Cratem|Player] +LATE[Target No Targetm|Player] -> [Target Targetm|Player] + +LATE[Backgroundm no Background] -> [no Backgroundm] +LATE[Wallm no Wall] -> [no Wallm] +LATE[Cratem no Crate] -> [no Cratem] +LATE[Targetm no Target] -> [no Targetm] + +[Background Backgroundm|No Player] -> [Background No Backgroundm|No Player] +[Wall Wallm|No Player] -> [Wall No Wallm|No Player] +[Crate Cratem|No Player] -> [Crate No Cratem|No Player] +[Target Targetm|No Player] -> [Target No Targetm|No Player] + +[> Player|Crate] -> [> Player|> Crate] +[> Player|> Crate|Wall] -> [Player|Crate|Wall] +[> Player|> Crate|Crate] -> [Player|Crate|Crate] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +xxxxxxx +xo....x +xxx.x.x +xp....x +x..c..x +x.....x +xxxxxxx + +xxxxxxx +xxx...x +xxo.xxx +xx@.c.x +x.c...x +xp...ox +xxxxxxx \ No newline at end of file diff --git a/Darn_gifs_for_my_game.txt b/Darn_gifs_for_my_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..57814bac50ec4bf0d72f81a695cbfb4f5514f1ea --- /dev/null +++ b/Darn_gifs_for_my_game.txt @@ -0,0 +1,683 @@ +Title Darn gifs for my game +author Battle Pillow +realtime_interval 0.15 +key_repeat_interval 0.15 +again_interval 0.01 +background_color #F9F9F9 +text_color #786D5F +noundo +youtube j1w69c0Ef-U +======== +OBJECTS +======== + +Background +grey darkgrey +00000 +11111 +00000 +11111 +00000 + +WireLR +#D8D8D8 white +..... +..... +00000 +..... +..... + +WireUD +#D8D8D8 white +..0.. +..0.. +..0.. +..0.. +..0.. + +WireLD +#D8D8D8 white +..... +..... +000.. +..0.. +..0.. + +WireRD +#D8D8D8 white +..... +..... +..000 +..0.. +..0.. + +WireLU +#D8D8D8 white +..0.. +..0.. +000.. +..... +..... + +WireRU +#D8D8D8 white +..0.. +..0.. +..000 +..... +..... + +CLock +white black red +00000 +00002 +01110 +00000 +00000 + +OLock +white black blue +00000 +00002 +01110 +00000 +00000 + +onTarget +white lightblue blue #D8D8D8 +30003 +00200 +02120 +00200 +30003 + +offTarget +white #A9F5F2 lightblue #D8D8D8 +30003 +00200 +02120 +00200 +30003 + +TestWall +grey white +11111 +10001 +10001 +10001 +11111 + +Player +black #FF8000 red #F79F81 white +.222. +.333. +31143 +.111. +.1.1. + +Bunshin1 +black #0040FF #01A9DB +.001. +.000. +00100 +2000. +.0.0. + + +Bunshin2 +black #0040FF #01A9DB +.0102 +.000. +00010 +.000. +.1.0. + +Bunshin3 +black #0040FF #01A9DB +.001. +.010. +01001 +.000. +20.0. + +Bunshin4 +black #0040FF #01A9DB +2000. +.010. +01000 +.0102 +.0.0. + +Crate +darkbrown brown red + +01110 +10001 +10201 +10001 +01110 + +Crateunlock +darkbrown white blue + +01110 +10001 +10201 +10001 +01110 + +Dumbot +white #E6E6E6 #FF0000 #F6CECE #F78181 +.141. +13231 +42324 +13231 +.141. + +Door +blue #0404B4 +00000 +1...1 +0...0 +1...1 +00000 + +Key +yellow +..... +..... +.000. +..... +..... + +button +white black yellow #D8D8D8 +30003 +02220 +02220 +02220 +30003 + + +Tele +white lightblue blue #A9F5F2 +3.2.3 +.212. +21012 +.212. +3.2.3 + +Bomb +blue white #D8D8D8 + +..... +.212. +.101. +.212. +..... + +activebomb +#FF0000 #F6CECE #D8D8D8 + +..... +.212. +.101. +.212. +..... + +deactivebomb +black white #D8D8D8 +..... +.212. +.101. +.212. +..... + +keyoff +grey white black + +11111 +10001 +12221 +10001 +11111 + +keyon +grey white yellow + +11111 +10001 +12221 +10001 +11111 + +Boom +orange yellow + +.010. +01110 +11111 +01110 +.010. + +CopyBot +white #40FF00 #A9F5A9 +.000. +00200 +02120 +00200 +.000. + +Stalker +white red #BDBDBD +.010. +.101. +20002 +.202. +.0.0. + + + +======= +LEGEND +======= +Lockx = Olock or Clock +bombx = bomb or activebomb +Wirex = wireUD or WireLR or WireLD or WireRD or WireLU or WireRU +Bunshin = Bunshin1 or Bunshin2 or Bunshin3 or Bunshin4 +B = Bunshin1 +. = Background +# = testWall +P = Player +* = Crate +- = offTarget ++ = onTarget +R = Dumbot +{ = CLock and wireUD +} = Clock and wireLR +[ = Clock and WireLU +] = Clock and WireRU +K = Key +1 = WireLR +2 = WireUD +3 = WireLD +4 = WireRD +5 = WireLU +6 = WireRU +I = Button and WireLR +O = Button and WireLU +U = Button and WireUD +% = Button and WireRU +: = Keyoff +E = Bomb +C = Copybot +D = Door +S = Stalker +L = crateunlock +======= +SOUNDS +======= + +sfx1 8222288 +sfx2 64516508 +sfx3 81255702 +sfx5 88823532888 +sfx6 908 +sfx7 18168708 +startlevel 83888888 +Ontarget create 41303100 +Olock create 88823532888 +Tele create 24544508 +Boom create 81255702 +Stalker move 2125808 +TitleScreen 4150108 +restart 83888888 +================ +COLLISIONLAYERS +================ + +(background layers) +Background +(ground objects) +offTarget, onTarget, WireLR, WireLD, WireRD, WireUD, WireLU, WireRU +(higher objects) +button, CLock, OLock +(key) +key +(phsycial objects) +Player, testWall, Crate, Crateunlock, Bunshin1, bunshin2, bunshin3, bunshin4, Dumbot, Tele, bomb, activebomb, deactivebomb, keyon, keyoff, Copybot, Door, Stalker +(overlay) +boom + +====== +RULES +====== + +(boom mechanics) +[ boom player ] -> restart + +vertical late [ boom| no testwall no clock no olock no offtarget no ontarget no button no bunshin ] -> [boom|boom] +horizontal late [ boom| no testwall no clock no olock no offtarget no ontarget no button no bunshin ] -> [boom|boom] + +late [boom crate] -> [boom] +[boom bombx] -> [ Activebomb key boom] +[boom] -> [] +(key interaction) + +[ > Player | Key Lockx ] [keyoff] -> [ Player | Lockx ] [keyoff] +[ > Player | Key ][Keyoff] -> [ > Player| ][keyon] sfx6 +[ Olock key WireUD ] -> [ Olock WireUD ] +[ Olock key WireRU ] -> [ Olock WireRU ] +[ Olock key WireLU ] -> [ Olock WireLU ] +[ Olock WireLR key ] -> [ Olock WireLR ] +[ Olock WireLR ] -> [ Clock WireLR ] +[ action Player | Clock ][keyon] -> [Player | OLock key][keyoff] + +(AI) +[ Stalker |...| Player] -> [ > Stalker |...| Player ] +[ > Stalker | Player ] -> [ > Stalker | ] +[ action player |...| Stalker] -> [action player |...| stalker] +[stationary player][Dumbot]->[player][randomdir Dumbot] +[stationary player][ > Dumbot | Player ] -> [player][ > Dumbot |] sfx7 +[stationary player][ > Player | Dumbot ] -> [player][ | Dumbot ] sfx7 +[ > Player ] [ copybot ] -> [ > Player ] [ > copybot ] + +(crate interaction) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Copybot | Crate ] -> [ > Copybot | > Crate ] +[ > Crate | Crate] -> [ > Crate | > Crate] +[ > Player | > Crate | offTarget ] -> [ Player | stationary Crate | offTarget] + + + +(bomb interaction) +[ Activebomb key ] -> [ boom ] +[ > Player | Activebomb ] -> [ Player | Activebomb key ] sfx2 +[ > Player | bomb ] -> [ > Player | > activebomb ] +[ > Player | deactivebomb ] -> [ > Player | > deactivebomb] +[ > Crate | activebomb ] -> [ Crate | boom ] +[ > Crate | bomb ] -> [ > Crate | > activebomb ] +[ > Crate | deactivebomb ] -> [ > Crate | > deactivebomb ] +[ > Copybot | activebomb ] -> [ > Copybot | boom ] +[ > Copybot | bomb ] -> [ > Copybot | > activebomb ] +[ > Copybot | deactivebomb ] -> [ > Copybot | > deactivebomb ] +(in rows) +[ > activebomb | bomb | bomb | bomb | bomb ] -> [ activebomb | activebomb | activebomb | activebomb| activebomb ] +[ > activebomb | bomb | bomb | bomb ] -> [ activebomb | activebomb | activebomb | activebomb ] +[ > activebomb | bomb | bomb] -> [ activebomb | activebomb | activebomb] +[ > activebomb | bomb ] -> [ activebomb | activebomb ] +(must be able to push dead bombs) +[ > deactivebomb | deactivebomb ] -> [ > deactivebomb | > deactivebomb ] + +(bunshin interaction) +[ action Player ][ Bunshin ] -> [ Bunshin ][ Player ] sfx1 +[Bunshin1]->[random Bunshin] +[Bunshin2]->[random Bunshin] +[Bunshin3]->[random Bunshin] +[Bunshin4]->[random Bunshin] + +(crate button interaction) + +late [Crate Button] -> [Crateunlock] +[ > player | Crateunlock] -> [ > player | button > Crate ] + +(Doors) +[Crateunlock WireLU][door] -> [Crateunlock wireLU][] sfx5 +[Olock WireLU][door] ->[Olock WireLU][] sfx5 + +(win condition activation) +[ > Player | Ontarget ] -> [ | Tele Ontarget ] + +late [Olock WireUD][offtarget] -> [Olock WireUD][ontarget] +late [Crateunlock WireUD][offtarget] -> [crateunlock WireUD][ontarget] +late [Crateunlock WireRU][offtarget][Olock WireRU] -> [Crate Button WireRU][Ontarget][Olock WireRU] +late [button WireUD][ontarget] -> [button WireUD][offtarget] + + + +(wire lock bomb) +[Olock WireLR][ deactivebomb wirex ] -> [Olock WireLR][ bomb wirex ] sfx5 +[Olock WireLR][ bombx wirex ] -> [Olock WireLR][ deactivebomb wirex ] sfx5 + +(Wire button bomb) +[Crateunlock WireLR][ bombx wirex ] -> [ Crateunlock WireLR][ deactivebomb wirex ] +[ Crateunlock WireLR][ deactivebomb wirex ] -> [ Crateunlock WireLR][ bomb wirex ] + +( lock LR = bomb defusal/arming + lock UD = target unlocking + Button LR = bomb defusal/arming + Button UD = target unlocking + Button LU = Doors + lock RU + Button RU = combined target unlock +) + + +( sophistic layer rules) +[ > Player | lockx ] -> [ Player | lockx ] +[ > Crate | lockx ] -> [ Crate | lockx ] +[ > Dumbot | lockx ] -> [ Dumbot | lockx ] +[ > Copybot | lockx ] -> [ Copybot | lockx ] +[ > Crate | ontarget] -> [ Crate | ontarget ] +[ > Crate | offtarget] -> [ Crate | offtarget] +[ > Stalker | ontarget] -> [ Stalker | ontarget ] +[ > Stalker | offtarget] -> [ Stalker | offtarget] +[ > Stalker | lockx ] -> [ Stalker | lockx ] +============== +WINCONDITIONS +============== + +Some Tele + +======= +LEVELS +======= +( +message - "How do you feel?" +message "... Where am..." +message - "Test passed: Subject is conscious, but shows slight memory loss" +message - "Can you move?" +message Level 1: Memory +message Use the arrow keys to move + +:######### +#P......+# +########## + +message - "Good it seems like you still know how to walk, sort off..." +message - "Can you still use your Bunshin?" +message "I don't know what..." +message - "Come on just do it, we are sure you'll remember" +message Level 2: An Old Friend +message Use X to swap with your Bunshin + +:########## +#....#....# +#....#....# +#P...#B..+# +#....#....# +#....#....# +########### + +message Your Bunshin can be used to block space. +message - "Let's speed the procedure up" +message - "Throw some energy coil keys, Copy bots and crates at him +Message Level 3: Mirror +message Use X next to a lock to activate it, this wil consume the key from your key holder in the top left corner. +message When a crate is pushed on a button, it will become fortified and resistant to explosions. +message however it cannot be pushed indirectly anymore + +:########### +#.411#1U.### +#.2..#...*%# +#P2.[#...*## +#.2.2#..%**# +#.2.6#DD...# +#K61-#CD...# +############ + +message - "Now well introduce you to some deadly hazards." +message "DEADLY?!" +message - "Well... yeah, explosions, blade equiped robots and cyber assasins seem kind of deadly to us " +message - "Here are two Dumbots to start with" +message Level 4: Unpredictable Directions + +:########### +#....R..U13# +#.......*.-# +#P.........# +#..........# +#....R.....# +############ + +message - "Well done, you're still intact" +message - "Here come some explosives" +message - "The defuser can only be used once, since there is only one key" +message - "Remember: watch the copybot" +message Level 5: Fire Pit + +:######### +#...E2KC-# +#...E2EE{# +#PK.E6111# +#.#.EEEEE# +#.}..B...# +#.2......# +########## + +message - "If You are fast enough you can swap with the bushin during the blast" +message Level 6: V = Meters Per Instant + +:######## +#CD.-EEE# +####2#EE# +####]#..# +#B.*%#.P# +#.#[*#KK# +#..*E..E# +######### + +message - "Let us show you our new cyber assasin" +message - " It is quite a big test room, we know" +message - "You'll need the travel time as they move twice as fast" +Message Level 7: Unwelcome Hallway + + +:######## +#...-...# +#.......# +#K..P..{# +#.......# +#.......# +#.......# +#.......# +#.......# +#..SSS..# +######### + +message "Can i leave?" +message - "Oh we are just getting started" +message - "Now we'll put you in some real tests chambers" +message Level 8: Close Shielding + +:######### +#{11113#-# +#..K..615# +#...EEP..# +#.S.E##### +#...E#...# +#..CE#R..# +########## + + + +message - "If you're lucky they'll only move once." +message - "This one is about patience" +message Level 9: Patience And Temptation + +:########## +##S######## +#..#...DDR# +#..#.K.DDD# +#3.#...DDD# +#[.#411#3.# +#..D2##-5.# +#..{##B#.## +#..#K###.## +#........S# +#.....P#.## +########S## +########### + +message - "Oh this is one of our favorites" +message - "Remember seeing is believing..." +message - "... to them." +message Level 10: Illusions +) +:###################### +#.....................# +#.B.................s.# +#...#......411111%#.*.# +#...#.]##11-11###k#.p.# +#...#.611115.....o#...# +#.s........s.....2....# +#................2....# +####################### + +message - "What a mess!" +message Level 11: The Mess + +:###################### +#...##E....EEE.E...S..# +#.P.##EE.E.EE..E.E...E# +#....EE..EE..E.......E# +###EE*..E..E#..E.E..E.# +#E.E..EEE.E.E.E.E...### +#.EEEE.E.EK..E.E.E411-# +#E..E.EEEE.E.EE..E2.### +#...{.E.E.E.E.E4115.E.# +#...2..E..E.E.45E.E..E# +#E..2E.E.E...E2E...S..# +####################### + +message - "It's is like they are waiting for a start sign..." +message - "...and by the way, how do you feel?" +message "I'm ti..." +message - "GOOD" +message Level 12: Home Moving + +:################## +#########-#413..2.# +##.****.#.D5#2..2.# +#.***K*...DS#O.*2.# +]P*****B..DS#**#%.# +#.*.E**...DS#C...O# +##**.**.##D##*...2# +##########2##O...2# +##########615###### + + + +message - "You have proven to be a worthy Bunshin user" +message - "You can leave soon" +message "Really?" +message "Thank you!" +message h8$a@ 13: I7F[.A327 + +:######### +#P......+# +########## + +message "This looks familiar" +message - #$% Correct F85 +message - hgdfu5 I said you could leave soon... gn@sa +message - 001010 not 120jjh34 +message - +message - NOW! +message Bunshin Master +message By Battlepillow +message Thank you for playing our game +message If you want to create your own levels +message You can click the link on our website +message Located underneath the game link + + diff --git a/Dash_Boulder.txt b/Dash_Boulder.txt new file mode 100644 index 0000000000000000000000000000000000000000..f6327399dad71d0e6ef045fbe9f71fbc40e41660 --- /dev/null +++ b/Dash_Boulder.txt @@ -0,0 +1,331 @@ +(,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,) +(Original Puzzlescript Boulder Dash source code made) +(by Connor M (connorses.devianart.com) Please credit) +(him by pasting this in if you use this code! ^-^; ) +(,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,) + +title Dash Boulder +author Connorses +homepage connorses.deviantart.com + +realtime_interval 0.25 +noundo +zoomscreen 25x13 + +======== +OBJECTS +======== +background +black + +player +grey darkblue orange white +.0.0. +.101. +.000. +.222. +.3.3. + +corpse +red +.0.0. +00000 +.000. +00000 +.0.0. + +dirt +brown darkbrown +00000 +10101 +01010 +01101 +11111 +wall +grey +00000 +0.0.0 +00000 +0.0.0 +00000 + +brick +white grey +01000 +11111 +00010 +11111 +01000 + +boulder +lightgrey grey +.000. +10101 +01010 +01101 +.111. + + +diamond +blue lightblue darkblue +..1.. +.011. +02111 +.220. +..2.. + +chest +brown yellow darkbrown +..... +.000. +00000 +22122 +00000 + +key +yellow +..... +..... +...00 +000.0 +00.00 + +gate +darkblue blue +11111 +10001 +10011 +10001 +11111 +opengate +blue +00000 +0...0 +0...0 +0...0 +00000 + +fireflyd +yellow white darkblue +11.11 +11.11 +20002 +.000. +.2.2. +fireflyu +yellow white darkblue +.2.2. +.000. +20002 +11.11 +11.11 +fireflyl +yellow white darkblue +..211 +20011 +.00.. +20011 +..211 +fireflyr +yellow white darkblue +112.. +11002 +..00. +11002 +112.. + + +l +black +r +black +m +green +..... +..... +..... +..... +..... +t +black +======= +LEGEND +======= +. = background +# = wall +$ = brick +@ = dirt +p = player +o = boulder +* = diamond +c = chest +k = key +g = gate and m +f = fireflyu +pushable = boulder or chest or key +round = boulder or diamond +falling = boulder or diamond or chest or key + +firefly = fireflyl or fireflyr or fireflyu or fireflyd + +obstacle = round or player or dirt or wall or chest or key or t or firefly or brick +required = diamond or chest +marker = l or m or r +======= +SOUNDS +======= +Sfx0 4196300 (pickup) +Sfx1 53087508 (death) +Sfx2 87691904 (boulder) +Sfx3 54502 (chest) + +boulder move 87691904 +diamond move 53046700 + +Sfx4 80749107 (player move) + +================ +COLLISIONLAYERS +================ +background +l +r +m,t +corpse,gate,opengate +obstacle + +====== +RULES +====== + + +[corpse] -> [] + +[l] -> [] +[r] -> [] +[t] -> [] + +[> player|dirt] -> [t|player] Sfx4 +[> player |no obstacle] -> [t|player ]Sfx4 +[player] -> [player] +[> player|diamond] -> [|player] Sfx0 + +(MONSTERS! [WIP] not in any levels yet) + +[fireflyu m] -> [up fireflyu] +[fireflyr m] -> [right fireflyr] +[fireflyd m] -> [down fireflyd] +[fireflyl m] -> [left fireflyl] +up [fireflyu|obstacle] -> [right fireflyr|obstacle] +right [fireflyr|obstacle] -> [down fireflyd|obstacle] +down [fireflyd|obstacle] -> [left fireflyl|obstacle] +left [fireflyl|obstacle] -> [up fireflyu|obstacle] +[firefly] -> [firefly m] +[m no gate no opengate no firefly] -> [] + + +(----V-V-Falling objects-V-V----) + +down [falling|no obstacle] -> [> falling|] Sfx2 +(chest opens with key) +[stationary chest|stationary key] -> [diamond| ] Sfx3 + +down[> falling|no obstacle|stationary player] -> [|falling|corpse] Sfx1 + +down[falling|firefly] -> [falling|corpse] (Rocks fall, everyone dies.) + +[> falling|no obstacle] -> [t|falling] + +left [stationary round|no obstacle] -> [round l| ] +right[stationary round|no obstacle] -> [round r| ] + +down [round|round l] -> [left round|round l] +down [round|round r] -> [right round|round r] +down [round|round l r] -> [round m|round l r] +horizontal [round m|no obstacle] -> [|round] +horizontal [> round|obstacle] -> [round|obstacle] +(player pushes things) +horizontal [> player|pushable] -> [> player|> pushable] Sfx2 + + + + +(gates) +[gate] -> opengate] +[required][opengate] -> [required][gate] +[opengate m] -> [opengate no m] message DIAMONDS COLLECTED - the EXIT is OPEN! + +============== +WINCONDITIONS +============== +all opengate on player +no required + +======= +LEVELS +======= +message Dig up all diamonds! +######### +#@@@@o@g# +#@@@@@$$# +#*o@@@@@# +#o@@@@@*# +#@.@@o@@# +#@p@@*@@# +#@@@@@@@# +######### + +#*@@@@@@@@@@@@@@@@@@o*o@@@@@@@@o@@# +#o@o@@@@@@@@@@@@@@@@@o@@@@@@@@.@o@# +#@.o.@@@@@*o@@@@@@@..@.@@@@@@@o@oo# +#@@@.@@@@@@@@@@@*@@@@o@@oo@@@@ogo@# +#@@@@@@@@@@..@@@@@@@@oo@@o@oo@@o@@# +#@@o@@o@@@@@@@@@o@@@oo@@@@*@o@@@@@# +#o@oo@@@@########################## +#@o@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# +#@o@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# +#@@@@o@@@@@@@@@@@@@@*@@@@o@o@@@@@@# +#@@o@o.@@@@@@@@@@@@@o@@@.o@@@@@@@@# +#@@@.o@@@@@.@@@@o@@@@@@@*o@@@@@@@@# +#@..o@@@@@@o@o@@@@@@@@@@@@@@@@@@p@# +#@@@*o@@@@@@@o@@@@@@@@@@@@@@@@@@@@# +################################### +message Unlock buried treasure! +############ +#@@@...@@@@# +#@@@.k.@@@@# +#@p@@@o@@@@# +#@@@@@@@@@@g +#@o*@@@@@@@# +#@@@@@@oc@@# +############ +message Beware of cave-ins. +############ +##.......### +##o.oo.o*### +#@#ooooo#o@# +#@@#ooo#@@@# +#@o@#*#@@@@# +#@*o.@.@o@p# +#@@o@...@@@# +#g@@......@# +#..........# +#.....o....# +#@@@@@@@@@@# +############ + +############ +#@@@@*@@@@@# +#*o@@@@@@@@# +#@@@@@@lll@# +#@@@@@#rkl@# +#@co@#@ooo@# +#g@@@@@@@@@# +####...llll# +#@@....llll# +#@@@.......# +#@p@..#....# +#@@@@.#olll# +############ + +message ALL LEVELS COMPLETED! diff --git a/Dating_Queens.txt b/Dating_Queens.txt new file mode 100644 index 0000000000000000000000000000000000000000..553b164af003fed213fbea4a649bf283a8537a1f --- /dev/null +++ b/Dating_Queens.txt @@ -0,0 +1,443 @@ +title Dating Queens +author Pedro Rabinovitch +homepage http://twitter.com/kathrrak +run_rules_on_level_start +require_player_movement +noaction +color_palette ega + +======== +OBJECTS +======== + +Background +LightGrey LightGrey +00000 +00010 +10000 +00100 +00000 + +Target1 O +Red DarkRed +..... +.000. +.0.0. +.000. +..... + +Target2 W +Blue DarkBlue +..... +.000. +.0.0. +.000. +..... + +Glass + +LightBlue White +00000 +0..10 +0...0 +0...0 +00000 + +DLMirror | +LightBlue White DarkGrey +02222 +01222 +.0122 +..012 +...00 + +DLMirror1 +LightBlue White DarkGrey DarkRed +02222 +01222 +30322 +..012 +..300 + +DLMirror2 +LightBlue White DarkGrey DarkBlue +02222 +01222 +30322 +..012 +..300 + +URMirror \ +LightBlue White DarkGrey +00... +210.. +2210. +22210 +22220 + +URMirror1 +LightBlue White DarkGrey DarkRed +003.. +210.. +22303 +22210 +22220 + +URMirror2 +LightBlue White DarkGrey DarkBlue +003.. +210.. +22303 +22210 +22220 + +ULMirror / +LightBlue White DarkGrey +...00 +..012 +.0122 +01222 +02222 + +ULMirror1 +LightBlue White DarkGrey DarkRed +..300 +..012 +30322 +01222 +02222 + +ULMirror2 +LightBlue White DarkGrey DarkBlue +..300 +..012 +30322 +01222 +02222 + +DRMirror ? +LightBlue White DarkGrey +22220 +22210 +2210. +210.. +00... + +DRMirror1 +LightBlue White DarkGrey DarkRed +22220 +22210 +22103 +210.. +003.. + +DRMirror2 +LightBlue White DarkGrey DarkBlue +22220 +22210 +22103 +210.. +003.. + + +AngryQueen +Purple Green Pink +..1.. +.121. +.000. +.202. +.000. + +Queen1 I +DarkRed Black Orange +..1.. +.121. +.000. +.202. +.000. + +Queen2 Q +DarkBlue Yellow Pink +..1.. +.121. +.000. +.202. +.000. + +Wall +DarkGrey + +Player +DarkGreen Black Orange +.111. +.222. +20102 +.000. +.2.2. + + +Buddy +Green DarkRed Orange +.111. +.222. +20102 +.000. +.2.2. + +HSight1 +Red DarkRed +..... +..... +.1.1. +..... +..... + +VSight1 +Red DarkRed +..... +..1.. +..... +..1.. +..... + +HSight2 +Blue DarkBlue +..... +..... +.1.1. +..... +..... + +VSight2 +Blue DarkBlue +..... +..1.. +..... +..1.. +..... + +Conflict +Red +..... +.0.0. +..0.. +.0.0. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +B = Buddy +Queen = Queen1 or Queen2 +Follower = Queen +Pushable = Queen1 or Buddy or Queen2 +Pullable = Queen1 or Queen2 or Buddy + +Sight1 = HSight1 or VSight1 +Sight2 = HSight2 or VSight2 +Sight = Sight1 or Sight2 + +LMirror1 = ULMirror1 or DLMirror1 +UMirror1 = ULMirror1 or URMirror1 +LMirror2 = ULMirror2 or DLMirror2 +UMirror2 = ULMirror2 or URMirror2 + +DMirror1 = DRMirror1 or DLMirror1 +RMirror1 = DRMirror1 or URMirror1 +DMirror2 = DRMirror2 or DLMirror2 +RMirror2 = DRMirror2 or URMirror2 + +Mirror = ULMirror or URMirror or DRMirror or DLMirror or UMirror1 or UMirror2 or DMirror1 or DMirror2 + +Blocking = Buddy or Wall or Player or Mirror +Opaque = Blocking or Queen +Obstacle = Blocking or Glass + +RView1 = HSight1 or Queen1 or RMirror1 +LView1 = HSight1 or Queen1 or LMirror1 +UView1 = VSight1 or Queen1 or UMirror1 +DView1 = VSight1 or Queen1 or DMirror1 +HView1 = HSight1 or Queen1 +VView1 = VSight1 or Queen1 + +RView2 = HSight2 or Queen2 or RMirror2 +LView2 = HSight2 or Queen2 or LMirror2 +UView2 = VSight2 or Queen2 or UMirror2 +DView2 = VSight2 or Queen2 or DMirror2 +HView2 = HSight2 or Queen2 +VView2 = VSight2 or Queen2 + +HView = HView1 or HView2 +VView = VView1 or VView2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target1, Target2 +HSight1, HSight2 +VSight1, VSight2, Conflict +Queen1, Player, Wall, Buddy, Queen2, AngryQueen, Glass, ULMirror, ULMirror1, ULMirror2, DRMirror, DRMirror1, DRMirror2, URMirror, URMirror1, URMirror2, DLMirror, DLMirror1, DLMirror2 + +====== +RULES +====== + +([ Moving Player | Follower ] -> [ Moving Player | Moving Follower ]) + +[> Player] [AngryQueen] -> RESTART + +[ > Player | Pushable ] -> [ > Player | > Pushable ] +[ < Player | Pullable ] -> [ < Player | < Pullable ] + +( Clear the field of transient lines of sight. ) +[Sight] -> [] +[ULMirror1] -> [ULMirror] +[ULMirror2] -> [ULMirror] +[URMirror1] -> [URMirror] +[URMirror2] -> [URMirror] +[DRMirror1] -> [DRMirror] +[DRMirror2] -> [DRMirror] +[DLMirror1] -> [DLMirror] +[DLMirror2] -> [DLMirror] + +( Normal line of sight. ) +late horizontal [HView1 | No Opaque] -> [HView1 | HSight1] ++ late vertical [VView1 | No Opaque] -> [VView1 | VSight1] ++ late horizontal [HView2 | No Opaque] -> [HView2 | HSight2] ++ late vertical [VView2 | No Opaque] -> [VView2 | VSight2] + +( For Queen 1, light up mirrors she can see. ) ++ late right [RView1 | ULMirror] -> [RView1 | ULMirror1] ++ late down [DView1 | ULMirror] -> [DView1 | ULMirror1] ++ late left [LView1 | DRMirror] -> [LView1 | DRMirror1] ++ late up [UView1 | DRMirror] -> [UView1 | DRMirror1] ++ late left [LView1 | URMirror] -> [LView1 | URMirror1] ++ late down [DView1 | URMirror] -> [DView1 | URMirror1] ++ late right [RView1 | DLMirror] -> [RView1 | DLMirror1] ++ late up [UView1 | DLMirror] -> [UView1 | DLMirror1] + +( Mirror, mirror, on the wall, can you see beyond at all? ) ++ late up [UMirror1 | No Opaque] -> [UMirror1 | VSight1] ++ late left [LMirror1 | No Opaque] -> [LMirror1 | HSight1] ++ late down [DMirror1 | No Opaque] -> [DMirror1 | VSight1] ++ late right [RMirror1 | No Opaque] -> [RMirror1 | HSight1] + +( Rinse and repeat -- a handy text editor with search and replace helps here ["1" -> "2"] ) + +( For Queen 2, light up mirrors she can see. ) ++ late right [RView2 | ULMirror] -> [RView2 | ULMirror2] ++ late down [DView2 | ULMirror] -> [DView2 | ULMirror2] ++ late left [LView2 | DRMirror] -> [LView2 | DRMirror2] ++ late up [UView2 | DRMirror] -> [UView2 | DRMirror2] ++ late left [LView2 | URMirror] -> [LView2 | URMirror2] ++ late down [DView2 | URMirror] -> [DView2 | URMirror2] ++ late right [RView2 | DLMirror] -> [RView2 | DLMirror2] ++ late up [UView2 | DLMirror] -> [UView2 | DLMirror2] + +( Mirror, mirror, on the wall, can you see beyond at all? ) ++ late up [UMirror2 | No Opaque] -> [UMirror2 | VSight2] ++ late left [LMirror2 | No Opaque] -> [LMirror2 | HSight2] ++ late down [DMirror2 | No Opaque] -> [DMirror2 | VSight2] ++ late right [RMirror2 | No Opaque] -> [RMirror2 | HSight2] + + +( Check if they can see each other. Directional instead of axis-based so we can check when coming out of mirrors. ) +late right [RView1|LView2] [Queen] -> [RView1|LView2] [AngryQueen] +late right [RView2|LView1] [Queen] -> [RView2|LView1] [AngryQueen] +late left [LView1|RView2] [Queen] -> [LView1|RView2] [AngryQueen] +late left [LView2|RView1] [Queen] -> [LView2|RView1] [AngryQueen] +late up [UView1|DView2] [Queen] -> [UView1|DView2] [AngryQueen] +late up [UView2|DView1] [Queen] -> [UView2|DView1] [AngryQueen] +late down [DView1|UView2] [Queen] -> [DView1|UView2] [AngryQueen] +late down [DView2|UView1] [Queen] -> [DView2|UView1] [AngryQueen] + +( Vision is symmetrical... No one-way mirrors or cameras (yet) ) +late [Queen] [AngryQueen] -> [AngryQueen] [AngryQueen] +late [AngryQueen] -> [AngryQueen] message What is *SHE* doing here? + +============== +WINCONDITIONS +============== + +No AngryQueen +All Queen1 on Target1 +All Queen2 on Target2 + +======= +LEVELS +======= + +########## +#.......i# +#.......## +#w?.|../.# +#........# +#...P#...# +#....#...# +#\.Q/./.O# +########## + +########## +#........# +#........# +#w...../.# +#........# +#...P#.Q.# +#...i#...# +#../.../O# +########## + +( +Message Take me to our wonderful date! + +######### +#i.P....# +#.......# +#####...# +#.......# +#......O# +######### +) +Message You better not date anyone else! + +######### +#w......# +#.i###..# +#.P.#...# +#...#.Q.# +#......O# +######### + +Message Are you going to introduce me? + +######### +#w.....O# +#.......# +#.P..+.B# +#....#..# +#...i#.Q# +######### + +Message ... + + +######### +#w+....O# +#.......# +#.P.....# +###...### +#i..B..Q# +######### + + + +Message Congratulations! diff --git a/Dead_Grass.txt b/Dead_Grass.txt new file mode 100644 index 0000000000000000000000000000000000000000..04d4a96201908983b8d7adb1ee9a76548abfd9d9 --- /dev/null +++ b/Dead_Grass.txt @@ -0,0 +1,227 @@ +title Dead Grass +author ncrecc +homepage www.puzzlescript.net +require_player_movement +noaction + +======== +OBJECTS +======== + +PushTerritory +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +PullTerritory +Lightred Red +11111 +01111 +11101 +11111 +10111 + +SweepTerritory +Yellow Lightbrown +11111 +01111 +11101 +11111 +10111 + +DeadGrass +Lightgray Gray +11111 +01111 +11101 +11111 +10111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +1 = PushTerritory +2 = PullTerritory +3 = SweepTerritory +# = Wall +Q = Player and PushTerritory +A = Player and PullTerritory +Z = Player and SweepTerritory +W = Crate and PushTerritory +S = Crate and PullTerritory +X = Crate and SweepTerritory +E = Crate and Target and PushTerritory +D = Crate and Target and PullTerritory +C = Crate and Target and SweepTerritory +R = Target and PushTerritory +F = Target and PullTerritory +V = Target and SweepTerritory +~ = DeadGrass +! = DeadGrass and Crate +@ = DeadGrass and Player +$ = DeadGrass and Target + +Background = PushTerritory or PullTerritory or SweepTerritory or DeadGrass + +======= +SOUNDS +======= + +sfx1 36772507 +sfx2 4170907 +sfx3 63575307 +endlevel 17009708 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[> Player PushTerritory|Crate] -> [> Player DeadGrass|> Crate] sfx1 +[< Player PullTerritory|Crate] -> [< Player DeadGrass|< Crate] sfx2 + +(SweepTerritory is more complicated because it shouldn't become deadgrass unless the player actually moves a crate) +[perpendicular Player SweepTerritory|Crate] -> [perpendicular Player action SweepTerritory|perpendicular Crate] + +[> Crate|Crate] -> [Crate|Crate] +[> Crate|Wall] -> [Crate|Wall] + +[action SweepTerritory|moving Crate] -> [DeadGrass|moving Crate] sfx3 + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message The grass is wilting! + +####### +#11r11# +#11w11# +#rw1wr# +#11w11# +#q1r11# +####### + +#######1 +#1w1w1#1 +#1w1w1#1 +#qw1w1## +#1w1w1wr +#1w1w1## +#######1 + +11#####11 +###111### +#1111111# +#11r1w11# +#1rr1ww1# +#111q111# +###111### +11#####11 + +########## +#q1~~11~~# +#~~rw~~11# +#11~~11~~# +#~~11~$w1# +#11$!11~~# +#~~11~~11# +#11~~1r!~# +#~~11~~11# +########## + +####### +#2222s# +#a22ss# +#22ss2# +#2ss2f# +#ss2f2# +####### + +message Italy! + +####### +#11#22# +#1w~f2# +#1w#f2# +#11@22# +##1~2## +####### + +message You look familiar... + +####### +#3333x# +#z33xx# +#33xx3# +#3xx3v# +#xx3v3# +####### + +##q############### +#1111111111111111# +#~~11~~~1~~~1~~11# +#~3~1~333~3~3~3~1# +#~3~3~~11~~~3~3~3# +#~3~3~331~3~3~3~3# +#~~13~~~1~3~3~~13# +#1331133313131331# +#1111111111111111# +#2211221122212211# +#2~~12~212~2~2~22# +#2~21221~222~122~# +#2~2~2~212~2~22~2# +#222~2~2~2~2~1~22# +#1~~~1~1~1~1~111~# +#11111111111111w1# +###############r## diff --git a/Deadly_Cat_Maze.txt b/Deadly_Cat_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..28f5f9556114c0bf17425f1f94bf2575786f9fa3 --- /dev/null +++ b/Deadly_Cat_Maze.txt @@ -0,0 +1,122 @@ +title Deadly Cat Maze +author Maux B.S. +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#ffffcc + +Target +DarkBlue #ffffcc #666633 #999966 +12021 +20002 +00000 +20002 +12021 + +Wall +#333366 #666699 +01010 +10101 +01010 +10101 +01010 + +Player +#ffffcc #cc99cc #ffcccc #cccccc #663366 #ff99ff +10001 +31113 +14141 +31513 +03130 + +Crate +#ff0000 #ff9966 #ffcccc +21012 +10001 +00000 +10001 +21012 + +Skull +#660000 white black +01110 +12121 +11111 +01110 +01110 + +Deathground +#ffffcc #660000 +01010 +10101 +01011 +10101 +11010 + +======= +LEGEND +======= + +. = Background +D = Deathground +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +s = Skull + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, Deathground +Skull +Player, Wall, Crate + +====== +RULES +====== +[> Player | Crate | Target] -> [ Wall | Player | Target] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [ Player Target ] -> [ Skull ] + +(late [Skull] [Background] -> [Skull] [Deathground]) + + +============== +WINCONDITIONS +============== + +No Crate + +======= +LEVELS +======= + +#O############ +#......*.....# +#............# +#.P.O........# +#............# +#............# +#............# +#.....*..O...# +#.O..........# +#...*........# +############O# + +Message "Congratulations." \ No newline at end of file diff --git a/Decker_GO.txt b/Decker_GO.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e6a5c5dbd534037f6c6ce6502b91133d3976cd0 --- /dev/null +++ b/Decker_GO.txt @@ -0,0 +1,2167 @@ +title Decker GO +author Mark Richardson +again_interval 0.05 +key_repeat_interval 0.5 +(noundo) +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +(Background) + +Background +Black + +Inventory +#111 + +(Paths) + +StandardPath +#222 #444 +00000 +00000 +00100 +00000 +00000 + +SentinelPath +#330 #660 +00000 +00000 +00100 +00000 +00000 + +WirelessPath +Transparent + +(Items) + +PasscodeA +#FFF +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeB +#00F +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeG +#0F0 +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeC +#0AA +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeR +#F00 +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeM +#A0A +0...0 +.0.0. +00000 +.0.0. +0...0 + +PasscodeY +#AA0 +0...0 +.0.0. +00000 +.0.0. +0...0 + +Stealth +#777 #00F #0F0 #0AA #F00 #A0A #AA0 +1...5 +.1.5. +33044 +.2.6. +2...6 + +Bomb +#888 #F00 +..... +.000. +.010. +.000. +..... + +LaidBomb +#888 #F00 +..... +.000. +.010. +.000. +..... + +(Links) + +LinkW +Transparent + +LinkX +Transparent + +LinkY +Transparent + +LinkZ +Transparent + +(Instructions) + +DatabaseI +Transparent + +CoreI +Transparent + +BombI +Transparent + +StealthI +Transparent + +(Nodes) + +Gateway1 +#000 #303 +00000 +00000 +00011 +00111 +00111 + +Gateway2 +#303 +..... +00000 +00000 +00000 +00000 + +Gateway3 +#000 #303 +00000 +00000 +11000 +11100 +11100 + +Gateway4 +#303 #F0F +.0000 +.0001 +.0001 +.0001 +.0000 + +Gateway5I +#303 #F0F #808 +01110 +12221 +22222 +12221 +01110 + +Gateway5O +#303 #F0F #808 +01110 +12221 +21112 +12221 +01110 + +Gateway6 +#303 #F0F +0000. +1000. +1000. +1000. +0000. + +Gateway7 +#000 #303 +00111 +00111 +00011 +00000 +00000 + +Gateway8 +#303 +00000 +00000 +00000 +00000 +..... + +Gateway9 +#303 #000 +00011 +00011 +00111 +11111 +11111 + +Worker1 +#000 #033 +00000 +00000 +00000 +00001 +00011 + +Worker2 +#033 #088 +..0.. +.000. +00000 +00100 +00000 + +Worker3 +#000 #033 +00000 +00000 +00000 +10000 +11000 + +Worker4 +#033 #088 +..000 +.0000 +00010 +.0000 +..000 + +Worker5 +#033 #088 +00000 +00100 +01010 +00100 +00000 + +Worker6 +#033 #088 +000.. +0000. +01000 +0000. +000.. + +Worker7 +#000 #033 +00011 +00001 +00000 +00000 +00000 + +Worker8 +#033 #088 +00000 +00100 +00000 +.000. +..0.. + +Worker9 +#033 #000 +00111 +01111 +11111 +11111 +11111 + +Database1 +#000 #0A0 #050 +00000 +02111 +01222 +01222 +01222 + +Database2 +#0A0 #050 +..... +10001 +01110 +01110 +01110 + +Database3 +#000 #0A0 #050 +00000 +11120 +22210 +22210 +22210 + +Database4 +#0A0 #050 +.1000 +.0111 +.0111 +.0111 +.1000 + +Database5 +#0A0 #050 +10001 +01110 +01110 +01110 +10001 + +Database6 +#0A0 #050 +0001. +1110. +1110. +1110. +0001. + +Database7 +#000 #0A0 #050 +01222 +01222 +01222 +02111 +00000 + +Database8 +#0A0 #050 +01110 +01110 +01110 +10001 +..... + +Database9 +#050 #0A0 #000 +00012 +00012 +00012 +11102 +22222 + +Security1 +#000 +00000 +00000 +00000 +00000 +00000 + +Security2 +#330 #880 +..0.. +..0.. +.000. +.000. +00100 + +Security3 +#000 +00000 +00000 +00000 +00000 +00000 + +Security4 +#330 #880 +..... +....0 +....1 +...01 +...01 + +Security5 +#330 #880 +00100 +10101 +00100 +00100 +00000 + +Security6 +#330 #880 +..... +0.... +1.... +10... +10... + +Security7 +#000 #330 #880 +00112 +00112 +01111 +01111 +00000 + +Security8 +#330 #880 +00000 +00000 +11111 +00000 +..... + +Security9 +#880 #330 #000 +01122 +01122 +11112 +11112 +22222 + +Router1 +#000 #006 #00F +00001 +00001 +00001 +00000 +11101 + +Router2 +#000 #006 #00F +11111 +12221 +11211 +11111 +11111 + +Router3 +#000 #006 #00F +10000 +10000 +10000 +00000 +10111 + +Router4 +#000 #006 #00F +11111 +12111 +12211 +12111 +11111 + +Router5 +#000 #006 #00F +11111 +12221 +12221 +12221 +11111 + +Router6 +#000 #006 #00F +11111 +11121 +11221 +11121 +11111 + +Router7 +#000 #006 #00F +11101 +00000 +00001 +00001 +00001 + +Router8 +#000 #006 #00F +11111 +11111 +11211 +12221 +11111 + +Router9 +#000 #006 #00F +10111 +00000 +10000 +10000 +10000 + +Core1 +#000 #F00 #600 +00000 +00000 +00001 +00012 +00122 + +Core2 +#F00 #600 +..... +00000 +11111 +11111 +11111 + +Core3 +#000 #F00 #600 +00000 +00000 +10000 +21000 +22100 + +Core4 +#F00 #600 +.0111 +.0111 +.0111 +.0111 +.0111 + +Core5 +#FFF #999 +00000 +01010 +00100 +01010 +00000 + +Core6 +#600 #F00 +0001. +0001. +0001. +0001. +0001. + +Core7 +#000 #F00 #600 +00122 +00012 +00001 +00000 +00000 + +Core8 +#600 #F00 +00000 +00000 +00000 +11111 +..... + +Core9 +#600 #F00 #000 +00122 +01222 +12222 +22222 +22222 + +(Firewalls) + +FirewallB +#00F #009 +0...0 +00000 +01010 +01010 +00000 + +FirewallG +#0F0 #090 +0...0 +00000 +01010 +01010 +00000 + +FirewallC +#0AA #066 +0...0 +00000 +01010 +01010 +00000 + +FirewallR +#F00 #900 +0...0 +00000 +01010 +01010 +00000 + +FirewallM +#A0A #606 +0...0 +00000 +01010 +01010 +00000 + +FirewallY +#AA0 #660 +0...0 +00000 +01010 +01010 +00000 + +(Player) + +Player +#DD0 #F00 #000 +.000. +02020 +00000 +01110 +.000. + +(Data File) + +DataFile3 +#0F0 +..... +..... +000.. +000.. +000.. + +DataFile2 +#0F0 +..... +..... +0.0.. +.0... +0.0.. + +DataFile1 +#0F0 +..... +..... +0.0.. +.0... +0.0.. + +(Cover) + +Cover +Black + +(Timers) + +Timer2 +Transparent + +Timer1 +Transparent + +(ICEs) + +SentinelU +#CCF #F00 #FFF +..2.. +.202. +21012 +20002 +.222. + +SentinelD +#CCF #F00 #FFF +.222. +20002 +21012 +.202. +..2.. + +SentinelL +#CCF #F00 #FFF +..22. +.2102 +20002 +.2102 +..22. + +SentinelR +#CCF #F00 #FFF +.22.. +2012. +20002 +2012. +.22.. + +Hunter +#FFF #000 #F00 +..... +.010. +01210 +.010. +..... + +(ICEs) + +FrozenSentinelU +#040 #0F0 #080 +..2.. +.202. +21012 +20002 +.222. + +FrozenSentinelD +#040 #0F0 #080 +.222. +20002 +21012 +.202. +..2.. + +FrozenSentinelL +#040 #0F0 #080 +..22. +.2102 +20002 +.2102 +..22. + +FrozenSentinelR +#040 #0F0 #080 +.22.. +2012. +20002 +2012. +.22.. + +FrozenHunter +#080 #040 #0F0 +..... +.010. +01210 +.010. +..... + +(Codes) + +Code0 +#000 #040 #080 #0F0 +33320 +00320 +10200 +23300 +00000 + +Code1 +#000 #040 #080 #0F0 +01110 +03120 +03300 +33230 +00000 + +Code2 +#000 #040 #080 #0F0 +00330 +23330 +30210 +01100 +00000 + +Code3 +#000 #040 #080 #0F0 +23010 +03030 +31320 +30020 +00000 + +Code4 +#000 #040 #080 #0F0 +23330 +13100 +23110 +13220 +00000 + +Code5 +#000 #040 #080 #0F0 +23100 +00300 +33310 +22130 +00000 + +Code6 +#000 #040 #080 #0F0 +12020 +33010 +03320 +23130 +00000 + +Code7 +#000 #040 #080 #0F0 +33120 +33000 +02000 +03310 +00000 + +Code8 +#000 #040 #080 #0F0 +12200 +00330 +00330 +31320 +00000 + +Code9 +#000 #040 #080 #0F0 +13230 +22130 +31300 +03000 +00000 + +(States) + +Morph +Transparent + +MoveU +Transparent + +MoveD +Transparent + +MoveL +Transparent + +MoveR +Transparent + +Validation +Transparent + +Initialise +Transparent + +Target1 +#FFF +0.... +.0... +..0.. +...0. +....0 + +Target3 +#FFF +....0 +...0. +..0.. +.0... +0.... + +(Epilogue) + +End00a À +white +..... +..... +...00 +..... +..... + +End01a Á +white +..... +..... +0...0 +..... +..... + +End02a  +white +..... +..... +00... +..... +..... + +End04a à +white +0...0 +.0.0. +.0.0. +..0.. +..0.. + +End05a Ä +white +.0000 +...0. +...0. +...0. +.0000 + +End06a Å +white +0.000 +..0.. +..000 +..0.. +0.0.. + +End07a Æ +white +0..0. +.0.0. +0..0. +.0.0. +.0.00 + +End08a Ç +white +..0.. +..0.0 +..0.. +..0.. +000.0 + +End09a È +white +0000. +..... +000.. +...0. +000.. + +End12a É +white +0.0.. +..00. +..0.0 +..0.. +0.0.. + +End13a Ê +white +.0..0 +.0.0. +.0..0 +00... +.0.00 + +End14a Ë +white +000.0 +..... +00... +..0.. +00... + +End15a Ì +white +0000. +.0... +.0... +.0... +.0... + +End16a Î +white +00000 +0...0 +00000 +0...0 +0...0 + +End17a Ï +white +.0... +.0... +.0... +.0... +.0000 + +End18a Ð +white +..0.. +..0.. +..0.. +..0.. +0.000 + +End19a Ñ +white +...00 +...0. +...00 +...0. +00.00 + +End20a Ò +white +000.0 +....0 +000.0 +....0 +000.0 + +End21a Ó +white +000.. +...0. +...0. +...0. +000.. + +End23a Ô +white +..... +..... +..000 +..... +..... + +End25a Õ +white +..... +..... +0.... +..... +..... + +End05b Ö +white +.0... +..0.0 +...0. +..0.0 +.0... + +End06b × +white +0.... +..... +..... +..... +0.... + +End07b Ø +white +....0 +...00 +....0 +....0 +..... + +End08b Ù +white +..... +0.... +....0 +..0.0 +00... + +End09b Ú +white +..... +00... +..0.. +..0.. +00... + +End11b Û +white +..... +..000 +.0... +.0... +..000 + +End12b Ü +white +..... +...00 +..0.. +..0.. +...00 + +End13b Ý +white +..... +....0 +0..0. +0..0. +...0. + +End14b Þ +white +..... +0...0 +.0... +.0... +.0... + +End15b ß +white +0.... +00... +0.... +0..0. +.00.. + +End16b Ā +white +..0.. +..... +.00.. +..0.. +.000. + +End17b Ă +white +..... +..00. +.0..0 +.0..0 +.0..0 + +End18b Ą +white +..... +..0.. +..0.. +..0.. +..000 + +End19b Ć +white +....0 +0..0. +0..00 +0..0. +....0 + +End20b Ĉ +white +0.... +.0... +0.... +..... +0.... + + +======= +LEGEND +======= + +- = Background +/ = Inventory +~ = Inventory and Initialise ++ = StandardPath +* = SentinelPath +' = WirelessPath +0 = PasscodeA +1 = PasscodeB +2 = PasscodeG +3 = PasscodeC +4 = PasscodeR +5 = PasscodeM +6 = PasscodeY +7 = Stealth +8 = Bomb +W = LinkW +X = LinkX +Y = LinkY +Z = LinkZ +T = Gateway5I +I = Gateway5I and Player +Q = Gateway5I and Player and Cover and Code0 +A = Worker5 +Ž = Worker1 and LinkZ and Cover +B = Database5 +S = Security5 +N = Router5 +G = Gateway5O +C = Core5 +E = Inventory and DatabaseI +F = Inventory and CoreI +J = Inventory and BombI +K = Inventory and StealthI +! = FirewallB +@ = FirewallG +# = FirewallC +$ = FirewallR +% = FirewallM +& = FirewallY +U = SentinelU and SentinelPath +D = SentinelD and SentinelPath +L = SentinelL and SentinelPath +R = SentinelR and SentinelPath +H = Hunter +Ċ = Core5 and Player and Cover +Č = Inventory and PasscodeA and Cover + +End = End00a or End01a or End02a or End04a or End05a or End06a or End07a or End08a or End09a or End12a or End13a or End14a or End15a or End16a or End17a or End18a or End19a or End20a or End21a or End23a or End25a or End05b or End06b or End07b or End08b or End09b or End11b or End12b or End13b or End14b or End15b or End16b or End17b or End18b or End19b or End20b +Path = StandardPath or SentinelPath or WirelessPath +Item = PasscodeA or PasscodeB or PasscodeG or PasscodeC or PasscodeR or PasscodeM or PasscodeY or Stealth or Bomb +Link = LinkW or LinkX or LinkY or LinkZ +Instruction = DatabaseI or CoreI or BombI or StealthI +Gateway5 = Gateway5I or Gateway5O +Gateway = Gateway1 or Gateway2 or Gateway3 or Gateway4 or Gateway5 or Gateway6 or Gateway7 or Gateway8 or Gateway9 +Worker = Worker1 or Worker2 or Worker3 or Worker4 or Worker5 or Worker6 or Worker7 or Worker8 or Worker9 +Database = Database1 or Database2 or Database3 or Database4 or Database5 or Database6 or Database7 or Database8 or Database9 +Security = Security1 or Security2 or Security3 or Security4 or Security5 or Security6 or Security7 or Security8 or Security9 +Router = Router1 or Router2 or Router3 or Router4 or Router5 or Router6 or Router7 or Router8 or Router9 +Core = Core1 or Core2 or Core3 or Core4 or Core5 or Core6 or Core7 or Core8 or Core9 +Goal = Core5 or Gateway5O +Node = Gateway or Worker or Database or Security or Router or Core +Node1 = Worker1 or Database1 or Security1 +Node5 = Gateway5 or Worker5 or Database5 or Security5 or Router5 or Core5 +Firewall = FirewallB or FirewallG or FirewallC or FirewallR or FirewallM or FirewallY +DataFile = DataFile1 or DataFile2 or DataFile3 +Sentinel = SentinelU or SentinelD or SentinelL or SentinelR +Ice = Sentinel or Hunter +FrozenIce = FrozenSentinelU or FrozenSentinelD or FrozenSentinelL or FrozenSentinelR or FrozenHunter +Walker = Ice or Player +Timer = Timer1 or Timer2 +Code = Code0 or Code1 or Code2 or Code3 or Code4 or Code5 or Code6 or Code7 or Code8 or Code9 +Move = MoveU or MoveD or MoveL or MoveR +Target = Target1 or Target3 + + +======= +SOUNDS +======= + +ShowMessage 33610109 +StartLevel 2117508 +Cancel 45973506 +Player Create 42276707 +Ice Create 42276707 +sfx0 36965903 (Database Searched) +sfx1 17172503 (Use Stealth) +sfx2 82885700 (Lay Bomb) +sfx3 84487301 (Ice Frozen) +sfx4 98857105 (Ice Thawed) +sfx5 13664503 (Router Actioned) +sfx6 89437308 (Core Crashed) +sfx7 89168508 (Player Killed) + + +================ +COLLISIONLAYERS +================ + +Background +Inventory, Path, End +Item, Link, Instruction +Node, Firewall +LaidBomb +Ice, FrozenIce, Morph +Player, DataFile +Cover, Timer +Code, Move, Validation, Initialise, Target + + +====== +RULES +====== + +(===== Initialise level =====) +(Tear down nodes.) +right [Initialise][Link|Node5]->[Initialise][|Link action Node5] +right [Initialise][action Worker5 ]->[Initialise][stationary Worker1 Cover] +right [Initialise][action Database5||]->[Initialise][stationary Database1 Cover||DataFile3 Cover] +right [Initialise][action Security5 ]->[Initialise][stationary Security1 Cover] +(Expand nodes.) +right [Initialise][no Gateway4 |Gateway5 |no Gateway6 ]->[Initialise][Gateway4 |Gateway5 |Gateway6 ] +down [Initialise][no Gateway1 |Gateway4 |no Gateway7 ]->[Initialise][Gateway1 |Gateway4 |Gateway7 ] +down [Initialise][no Gateway2 |Gateway5 |no Gateway8 ]->[Initialise][Gateway2 |Gateway5 |Gateway8 ] +down [Initialise][no Gateway3 |Gateway6 |no Gateway9 ]->[Initialise][Gateway3 |Gateway6 |Gateway9 ] +right [Initialise][no Worker4 |Worker5 |no Worker6 ]->[Initialise][Worker4 |Worker5 |Worker6 ] +down [Initialise][no Worker1 |Worker4 |no Worker7 ]->[Initialise][Worker1 |Worker4 |Worker7 ] +down [Initialise][no Worker2 |Worker5 |no Worker8 ]->[Initialise][Worker2 |Worker5 |Worker8 ] +down [Initialise][no Worker3 |Worker6 |no Worker9 ]->[Initialise][Worker3 |Worker6 |Worker9 ] +right [Initialise][no Database4|Database5|no Database6]->[Initialise][Database4|Database5|Database6] +down [Initialise][no Database1|Database4|no Database7]->[Initialise][Database1|Database4|Database7] +down [Initialise][no Database2|Database5|no Database8]->[Initialise][Database2|Database5|Database8] +down [Initialise][no Database3|Database6|no Database9]->[Initialise][Database3|Database6|Database9] +right [Initialise][no Security4|Security5|no Security6]->[Initialise][Security4|Security5|Security6] +down [Initialise][no Security1|Security4|no Security7]->[Initialise][Security1|Security4|Security7] +down [Initialise][no Security2|Security5|no Security8]->[Initialise][Security2|Security5|Security8] +down [Initialise][no Security3|Security6|no Security9]->[Initialise][Security3|Security6|Security9] +right [Initialise][no Router4 |Router5 |no Router6 ]->[Initialise][Router4 |Router5 |Router6 ] +down [Initialise][no Router1 |Router4 |no Router7 ]->[Initialise][Router1 |Router4 |Router7 ] +down [Initialise][no Router2 |Router5 |no Router8 ]->[Initialise][Router2 |Router5 |Router8 ] +down [Initialise][no Router3 |Router6 |no Router9 ]->[Initialise][Router3 |Router6 |Router9 ] +right [Initialise][no Core4 |Core5 |no Core6 ]->[Initialise][Core4 |Core5 |Core6 ] +down [Initialise][no Core1 |Core4 |no Core7 ]->[Initialise][Core1 |Core4 |Core7 ] +down [Initialise][no Core2 |Core5 |no Core8 ]->[Initialise][Core2 |Core5 |Core8 ] +down [Initialise][no Core3 |Core6 |no Core9 ]->[Initialise][Core3 |Core6 |Core9 ] +(Start with virus) +[Initialise][Gateway5I Code]->[Initialise][Gateway5I Code]sfx6 +(Distribute database items.) +[Initialise][Database3]->[Initialise][Database3 DataFile3] +[Initialise][Item Database]->[Initialise][action Item Database] +startloop +random [action Item Database]->[action Item action Database] +[action Database|stationary Database]->[action Database|action Database] +random [action Item action Database][action Database3]->[action Database][stationary Item action Database3] +[stationary PasscodeA][action PasscodeA]->[stationary PasscodeA][] +[stationary PasscodeB][action PasscodeB]->[stationary PasscodeB][] +[stationary PasscodeG][action PasscodeG]->[stationary PasscodeG][] +[stationary PasscodeC][action PasscodeC]->[stationary PasscodeC][] +[stationary PasscodeR][action PasscodeR]->[stationary PasscodeR][] +[stationary PasscodeM][action PasscodeM]->[stationary PasscodeM][] +[stationary PasscodeY][action PasscodeY]->[stationary PasscodeY][] +[action Item action Database]->[action Database] +[action Database]->[stationary Database] +endloop +(Add paths under links.) +[Initialise][SentinelPath|Link|SentinelPath]->[Initialise][SentinelPath|Link SentinelPath|SentinelPath] +[Initialise][StandardPath|Link|StandardPath]->[Initialise][StandardPath|Link StandardPath|StandardPath] +(Add paths under firewalls.) +[Initialise][SentinelPath|Firewall no Path|SentinelPath]->[Initialise][SentinelPath|SentinelPath Firewall|SentinelPath] +[Initialise][StandardPath|Firewall no Path|StandardPath]->[Initialise][StandardPath|StandardPath Firewall|StandardPath] +(Add covers over rotational firewalls.) +[Initialise][Firewall no Path no Cover]->[Initialise][Firewall Cover] +(Move hunters to nodes.) +[Initialise][Path|Hunter|Node5]->[Initialise][Path|Path|Hunter Node5] +[Initialise][Link|Hunter]->[Initialise][|Link Hunter] +(Prepopulate inventory.) +[Initialise][Item no Database3 no Inventory]->[Initialise][Item Inventory] +(End initialisation.) +[Initialise]->[] + +(===== Animation =====) +(Animate code.) +[stationary Code]->[action Code] +[action Code]->[random Code] +(Remove targets.) +[Target]->[] + +(===== Rotational firewall =====) +(If there is no code, activate firewalls.) +[Firewall]->[action Firewall] +[Code][action Firewall]->[Code][stationary Firewall] + +(===== Worker node =====) +(If the player acts in a worker node, lay a bomb.) +[action Player Worker5 no Bomb][Inventory Bomb]->[stationary Player Worker5 LaidBomb][Inventory]sfx2 +(If there is a bomb here already or the player has no bomb, cancel the action.) +[action Player Worker5]->cancel +(Activate bomb.) +[LaidBomb]->[action LaidBomb] + +(===== Database node =====) +(Continue previous scan.) +[stationary DataFile2]->[action DataFile2] +[stationary DataFile1]->[action DataFile1] +[Ice Path][action DataFile]->[Ice Path][stationary DataFile] +(If the player acts in a database, start scanning the data file.) +up [action Player Database5|Database2]->[action Player Database5|action Database2] +right [action Database2|DataFile3]->[stationary Database2|stationary DataFile2]sfx0 +(If the database has already been scanned, cancel the move.) +[action Database2]->cancel +(Complete scan.) +[action DataFile2]->[stationary DataFile1]again +[action DataFile1][stationary Player]->[action DataFile1][action Player] +[action DataFile1 Item][Inventory no Item]->[action DataFile1][Inventory Item] +[action DataFile1]->[] + +(===== Security node =====) +(Frozen ICE timers decrement.) +[moving Player][Timer1]->[moving Player][] +[moving Player][Timer2]->[moving Player][Timer1] +(If the player acts in a security node activate the link.) +up [action Player Security5|Security2]->[stationary Player Security5|action Security2] +left [action Security2|Link]->[stationary Security2|action Link] +(Link to the ICE.) +[action LinkW][stationary LinkW]->[action LinkW][action LinkW] +[action LinkX][stationary LinkX]->[action LinkX][action LinkX] +[action LinkY][stationary LinkY]->[action LinkY][action LinkY] +[action LinkZ][stationary LinkZ]->[action LinkZ][action LinkZ] +[action Link Ice]->[action Link action Ice] +[action Ice][action Link]->[action Ice][stationary Link] +(If there's nothing at the other end of the link, cancel the action.) +[action Link]->cancel +(If there is something at the other end, deactivate firewalls.) +[action Ice][action Firewall]->[action Ice][stationary Firewall] +(If ICE was found, freeze it.) +[action SentinelU]->[stationary FrozenSentinelU Timer2]sfx3 +[action SentinelD]->[stationary FrozenSentinelD Timer2]sfx3 +[action SentinelL]->[stationary FrozenSentinelL Timer2]sfx3 +[action SentinelR]->[stationary FrozenSentinelR Timer2]sfx3 +[action Hunter ]->[stationary FrozenHunter Timer2]sfx3 + +(===== Router node =====) +(If the player acts in a router node activate the link.) +up [action Player Router5|Router2]->[stationary Player Router5|action Router2] +left [action Router2|Link]->[stationary Router2|action Link] +(Link to the other node.) +[action LinkW][stationary LinkW]->[action LinkW][action LinkW] +[action LinkX][stationary LinkX]->[action LinkX][action LinkX] +[action LinkY][stationary LinkY]->[action LinkY][action LinkY] +[action LinkZ][stationary LinkZ]->[action LinkZ][action LinkZ] +[action Link Router1]->[stationary Link Router1] +[action Link Node1]->[stationary Link action Node1] +(If there's nothing at the other end of the link, cancel the action.) +[action Link]->cancel +(If there is something at the other end, deactivate firewalls.) +[action Node1][action Firewall]->[action Node1][stationary Firewall] +(Morph the node. If the node contains ICE, cancel the action.) +right [action Node1||]->[Node1 action Morph|action Morph|action Morph] +down [action Morph|Ice]->cancel +down [action Morph|FrozenIce]->cancel +down [action Morph||]->[stationary Morph|Morph|Morph]sfx5 +(Recode the node.) +[Player][Goal][Code]->[Player][Goal][action Code] +[Morph no Code][action Code]->[Morph][stationary Code] +random [Morph no Code]->[Morph random Code]again +random [action Code]->[] +[action Code]->[stationary Code]again +(If the node is completely recoded, activate the rebuild.) +[Morph Code]->[action Morph Code] +[Morph no Code][action Morph]->[Morph][stationary Morph] +(If the node was up, tear the node down.) +[action Morph Node1 no Cover]->[action Node1 Cover] +[action Node|stationary Node]->[action Node|action Node] +[action Morph action Node]->[action Node] +[action Node1]->[stationary Node1] +[action Database3]->[Cover] +[SentinelPath|action Node5|SentinelPath]->[SentinelPath|SentinelPath|SentinelPath] +[StandardPath|action Node5|StandardPath]->[StandardPath|StandardPath|StandardPath] +[action Node]->[] +(If the node was down, build the node up.) +[action Morph Node1 Cover]->[action Node1] +right [action Worker1 ||no Worker3 ]->[action Worker1|action Worker2|action Worker3] +right [action Database1||Cover ]->[action Database1 |action Database2 |action Database3 ] +right [action Security1||no Security3]->[action Security1 |action Security2 |action Security3 ] +down [action Worker1 ||]->[stationary Worker1 |Worker4 |Worker7 ] +down [action Worker2 ||]->[stationary Worker2 |Worker5 |Worker8 ] +down [action Worker3 ||]->[stationary Worker3 |Worker6 |Worker9 ] +down [action Database1||]->[stationary Database1|Database4|Database7] +down [action Database2||]->[stationary Database2|Database5|Database8] +down [action Database3||]->[stationary Database3|Database6|Database9] +down [action Security1||]->[stationary Security1|Security4|Security7] +down [action Security2||]->[stationary Security2|Security5|Security8] +down [action Security3||]->[stationary Security3|Security6|Security9] +[Node5 Path]->[Node5] +[action Morph]->[] + +(===== Gateway node =====) +(If the player acts in the exit gateway, win the level.) +[action Player Gateway5O]->[stationary Player Gateway5O]win +(If the player acts in the entry gateway, cancel the action.) +[action Player Gateway5I]->cancel + +(===== Core node =====) +(If the player acts in the core with the passcode, activate the core.) +[action Player Core5][Inventory PasscodeA]->[Player Worker5 random Code][Inventory PasscodeA]sfx6 +(If the player acts in the core without the passcode, cancel the action.) +[action Player Core5]->cancel +(Check if everything has crashed) +random [Inventory]->[action Inventory] +[Node][action Inventory]->[Node][stationary Inventory] +[Code][action Inventory]->[Code][stationary Inventory] +[action Inventory]->[stationary Inventory]win +(Expand the crash.) +[Player][Code]->[Player][action Code] +[Goal][action Code]->[Goal][stationary Code] +[action Code]->again +[action Code no Node no Path no End]->[] +[action Code Item ]->[action Code] +[action Code DataFile ]->[action Code] +[action Code Firewall ]->[action Code] +[action Code Ice ]->[action Code] +[action Code FrozenIce]->[action Code] +[action Code Node ]->[action Code] +[action Code Path ]->[action Code] +[action Code End ]->[action Code] +[action Code|Node no Code]->[action Code|Node random Code] +[action Code|Path no Code]->[action Code|Path random Code] +[action Code|End no Code]->[action Code|End random Code] +[action Code]->[stationary Code] + +(===== Validate player movement =====) +(If there is no path, cancel the move.) +[> Player|no Path]->cancel +(Create validation object) +[> Player|Path]->[> Player|Path Validation] +startloop +(If the validation leaves a path, it is good.) +[Validation no Path]->[] +(Otherwise, urge the validation away from the player.) +[Player|...|Validation]->[Player|...|> Validation] +(Validate through firewalls if the passcode is in the inventory.) +[> Validation|FirewallB][Inventory PasscodeB]->[|Validation FirewallB][Inventory PasscodeB] +[> Validation|FirewallG][Inventory PasscodeG]->[|Validation FirewallG][Inventory PasscodeG] +[> Validation|FirewallC][Inventory PasscodeC]->[|Validation FirewallC][Inventory PasscodeC] +[> Validation|FirewallR][Inventory PasscodeR]->[|Validation FirewallR][Inventory PasscodeR] +[> Validation|FirewallM][Inventory PasscodeM]->[|Validation FirewallM][Inventory PasscodeM] +[> Validation|FirewallY][Inventory PasscodeY]->[|Validation FirewallY][Inventory PasscodeY] +[> Validation|Firewall ][Inventory stationary Stealth]->[|Validation Firewall][Inventory action Stealth] +(Otherwise, firewalls cancel the move.) +[> Validation|Firewall]->cancel +(Move the validation forward.) +[> Validation|]->[|Validation] +endloop +(Deactivate stealth until the p[layer actually passes through the firewall.) +[action Stealth]->[stationary Stealth] + +(===== Move Hunters =====) +(If player starts moving, activate hunters.) +[action Player][stationary Hunter]->[action Player][action Hunter] +[moving Player][stationary Hunter]->[moving Player][action Hunter] +(If the player is not in an adjacent node, deactivate the hunter.) +[action Hunter|Path|...|Player]->[action Hunter|action Path|...|Player] +[action Path|Path|...|Player]->[stationary Path|action Path|...|Player] +[action Hunter|...|action Path|Player]->[> Hunter|...|stationary Path|Player] +[action Hunter]->[stationary Hunter] +(Tell the active hunters to start moving.) +[up Hunter]->[Hunter MoveU] +[down Hunter]->[Hunter MoveD] +[left Hunter]->[Hunter MoveL] +[right Hunter]->[Hunter MoveR] +(Tell the hunters to continue moving.) +up [Hunter MoveU]->[> Hunter > MoveU] +down [Hunter MoveD]->[> Hunter > MoveD] +left [Hunter MoveL]->[> Hunter > MoveL] +right [Hunter MoveR]->[> Hunter > MoveR] +(If hunter is on a path, move again.) +[> Hunter Link]->[> Hunter > Link] +[> Hunter > Move|Path]->[|Hunter Move Path]again +(If hunter reaches a node, stop walking.) +[> Hunter > Move|Node5]->[|Hunter Node5] + +(===== Move Sentinels =====) +(If player starts moving, tell sentinels to move forward.) +[action Player][Node5 Sentinel]->[action Player][Node5 action Sentinel]again +[moving Player][Node5 Sentinel]->[moving Player][Node5 action Sentinel]again +(If sentinel is on a path, tell it to move forward.) +[SentinelPath Sentinel]->[SentinelPath action Sentinel]again +(All sentinels told to move forward initialise their heading.) +[action SentinelU]->[up SentinelU] +[action SentinelD]->[down SentinelD] +[action SentinelL]->[left SentinelL] +[action SentinelR]->[right SentinelR] +(If any sentinel is moving, deactivate bombs and firewalls.) +[moving Sentinel][action LaidBomb]->[moving Sentinel][stationary LaidBomb] +[moving Sentinel][action Firewall]->[moving Sentinel][stationary Firewall] +(All sentinels stationary on nodes to told to change direction, unless there is ICE moving on a path.) +[stationary Node5 stationary Sentinel]->[action Node5 action Sentinel] +[Path Ice][action Node5 action Sentinel]->[Path Ice][stationary Node5 stationary Sentinel] +(Move all sentinels forward.) +[> Sentinel Link]->[> Sentinel > Link] +[> Sentinel|no Ice no FrozenIce]->[|Sentinel] +[> Link|]->[|Link] +(If a sentinel cannot move forward, turn it around.) +[> Sentinel|Ice]->[< Sentinel|Ice] +[> Sentinel|FrozenIce]->[< Sentinel|FrozenIce] +(If no ICE is moving, tell frozen ICE to thaw.) +[action Ice][FrozenIce no Timer]->[action Ice][action FrozenIce] +(If all ICE have stopped moving, all sentinals choose a new direction.) +[action SentinelU]->[up SentinelU] +[action SentinelD]->[down SentinelD] +[action SentinelL]->[left SentinelL] +[action SentinelR]->[right SentinelR] +[action Node5 > Sentinel|SentinelPath]->[stationary Node5 > Sentinel|SentinelPath] +[action Node5 ^ Sentinel|SentinelPath]->[stationary Node5 > Sentinel|SentinelPath] +[action Node5 v Sentinel|SentinelPath]->[stationary Node5 > Sentinel|SentinelPath] +[action Node5 < Sentinel|SentinelPath]->[stationary Node5 > Sentinel|SentinelPath] +[action Node5 > Sentinel] ->[stationary Node5 stationary Sentinel] +(If any sentinel didn't move, rotate it.) +[up Sentinel]->[SentinelU] +[down Sentinel]->[SentinelD] +[left Sentinel]->[SentinelL] +[right Sentinel]->[SentinelR] + +(===== Move player =====) +(Start moving.) +[up Player]->[Player MoveU] +[down Player]->[Player MoveD] +[left Player]->[Player MoveL] +[right Player]->[Player MoveR] +(If player was already moving, keep moving.) +up [Player MoveU]->[> Player > MoveU] +down [Player MoveD]->[> Player > MoveD] +left [Player MoveL]->[> Player > MoveL] +right [Player MoveR]->[> Player > MoveR] +(If the player is moving, deactivate firewalls.) +(If player is on a path, walk again.) +[> Player > Move|Path no Move]->[|Player Move Path]again +[> Player > Move|Path Move]->[|Player Move Path] +(If player reaches a node, stop walking.) +[> Player > Move|Node5]->[|Player Node5] +(If the player passes a firewall without the passcode, use stealth.) +random [Player Firewall][Inventory stationary Stealth]->[Player Firewall][Inventory action Stealth] +[Player FirewallB][Inventory PasscodeB][action Stealth]->[Player FirewallB][Inventory PasscodeB][stationary Stealth] +[Player FirewallG][Inventory PasscodeG][action Stealth]->[Player FirewallG][Inventory PasscodeG][stationary Stealth] +[Player FirewallC][Inventory PasscodeC][action Stealth]->[Player FirewallC][Inventory PasscodeC][stationary Stealth] +[Player FirewallR][Inventory PasscodeR][action Stealth]->[Player FirewallR][Inventory PasscodeR][stationary Stealth] +[Player FirewallM][Inventory PasscodeM][action Stealth]->[Player FirewallM][Inventory PasscodeM][stationary Stealth] +[Player FirewallY][Inventory PasscodeY][action Stealth]->[Player FirewallY][Inventory PasscodeY][stationary Stealth] +[action Stealth]->[]sfx1 + +(If anything is still on a path, deactivate bombs and firewalls.) +[Path Walker][action LaidBomb]->[Path Walker][stationary LaidBomb] +[Path Walker][action Firewall]->[Path Walker][stationary Firewall] + +(===== Kill player =====) +(If ICE catches a player, player is destroyed.) +[Player Ice]->[Ice]sfx7 +(If there is no player, generate random code forever.) +random [Background]->[action Background] +[Player][action Background]->[Player][stationary Background] +vertical [action Background|...|stationary Background]->[action Background|...|action Background]again +startloop +random horizontal [action Background|...|no Code]->[stationary Background|...|random Code] +endloop + +(===== Detonate Bomb =====) +[SentinelU action LaidBomb]->[FrozenSentinelU Timer2]sfx3 +[SentinelD action LaidBomb]->[FrozenSentinelD Timer2]sfx3 +[SentinelL action LaidBomb]->[FrozenSentinelL Timer2]sfx3 +[SentinelR action LaidBomb]->[FrozenSentinelR Timer2]sfx3 +[Hunter action LaidBomb]->[FrozenHunter Timer2]sfx3 + +(===== Thaw ICE =====) +[action FrozenSentinelU]->[stationary SentinelU]sfx4 +[action FrozenSentinelD]->[stationary SentinelD]sfx4 +[action FrozenSentinelL]->[stationary SentinelL]sfx4 +[action FrozenSentinelR]->[stationary SentinelR]sfx4 +[action FrozenHunter ]->[stationary Hunter ]sfx4 + +(===== Rotate Firewalls =====) +[action Firewall Path|Cover]->[> Firewall action Path|Cover] +[> Firewall|action Firewall]->[> Firewall|> Firewall] +[|action Path|...|> Firewall|no Cover]->[> Firewall|Path|...||] +[> Firewall|no Firewall]->[|Firewall] +[action Firewall]->[stationary Firewall] + +(===== Display Security Target =====) +(Activate the link to display the target.) +up [Player Security5|Security2]->[Player Security5|action Security2] +left [action Security2|Link]->[stationary Security2|action Link] +(Link to the other node.) +[action LinkW][stationary LinkW]->[action LinkW][action LinkW] +[action LinkX][stationary LinkX]->[action LinkX][action LinkX] +[action LinkY][stationary LinkY]->[action LinkY][action LinkY] +[action LinkZ][stationary LinkZ]->[action LinkZ][action LinkZ] +[action Link Security1]->[stationary Link Security1] +(Display the target.) +right [Background|action Link|Background]->[left Background|stationary Link|right Background] +down [|left Background|]->[Target1|stationary Background|Target3] +down [|right Background|]->[Target3|stationary Background|Target1] + +(===== Display Router Target =====) +(Activate the link to display target.) +up [Player Router5|Router2]->[Player Router5|action Router2] +[Code ][action Router2]->[Code ][stationary Router2] +[Morph][action Router2]->[Morph][stationary Router2] +left [action Router2|Link]->[stationary Router2|action Link] +(Link to the other node.) +[action LinkW][stationary LinkW]->[action LinkW][action LinkW] +[action LinkX][stationary LinkX]->[action LinkX][action LinkX] +[action LinkY][stationary LinkY]->[action LinkY][action LinkY] +[action LinkZ][stationary LinkZ]->[action LinkZ][action LinkZ] +[action Link Router1]->[stationary Link Router1] +[action Link Node1]->[stationary Link action Node1] +[action Link Code]->[stationary Link] +(Display the target.) +right [action Node1||]->[stationary Node1 action Target1||action Target3] +down [action Target1||]->[stationary Target1||Target3] +down [action Target3||]->[stationary Target3||Target1] + +(===== Tutorial =====) +[Player Database5 ][DatabaseI]->[Player Database5 ][]message ♪ Press X to search a green ♪ ♪ Database node for passcodes. ♪ ♪ ♪ ♪ Passcodes will let you pass ♪ ♪ firewalls. ♪ +[Player Core5 ][CoreI ]->[Player Core5 ][]message ♪ Find the white Admin passcode ♪ ♪ in a database. ♪ ♪ ♪ ♪ Then return to the red Core ♪ ♪ node and press X to install a ♪ ♪ cascading virus. ♪ +[Inventory Bomb ][BombI ]->[Inventory Bomb ][]message ♪Press X in a cyan Worker node to♪ ♪install this ICE Breaker virus. ♪ ♪ ♪ ♪ When a Sentinel encounters it, ♪ ♪ the virus will briefly crash ♪ ♪ the Sentinel. ♪ +[Inventory Stealth][StealthI ]->[Inventory Stealth][]message ♪ A stealth module allows you ♪ ♪ pass through any firewall once ♪ ♪ without a valid passcode. ♪ + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +(Prologue) + +message -- SECURE CONNECTION -- + +message ♪ Thank you for joining our ♪ ♪ cause. Together, we will ♪ ♪ topple the corporate ♪ ♪ stranglehold on humanity! ♪ ♪ ♪ ♪I know you're new here, so I'll ♪ ♪start you off on something easy.♪ + +(1. Introduce Worker, Sentinal, Firewall, Database, Passcode, Core) + +message ♪ A script kiddie wanted to join ♪ ♪ us. He thought he'd get our ♪ attention by hacking our network.♪ ♪ ♪ ♪ He didn't get anywhere, but ♪ ♪ we don't let any attack ♪ ♪ go unpardoned. ♪ ♪ ♪ ♪ Show this kid he has a lot to ♪ ♪ learn. Crash his network. ♪ + +message ♪You'll always enter the network ♪ ♪ at the purple Gateway node. ♪ ♪ ♪ ♪ Watch out for Sentinel ICE ♪ ♪patrolling the network. They'll♪ ♪flatline you if they catch you! ♪ + +--------------------1-----1 +-------I+++++A+++++B+++++B- +-------------------------+- +-------------------------+- +-------------------------!- +-------------------------+- +--------0-----------2----+- +-A*****B+++++A-----B-----A- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*0----U-----------+-----+- +-B+++++C++@++A*****AR****A- +-*-----*-----------+------- +-*-----*-----------+------- +-*-----*-----------+------- +-*-----*-----------+------- +-*-----*0----------+2---~// +-A*****B+++++A-----B----//E +------------------------//F + +message ♪ Great! ♪ ♪ ♪ ♪ You'll go far here. ♪ + +(2. Introduce Security, Bomb) + +message ♪ Your next target is a ♪ ♪ journalist who is reporting ♪ ♪ on our activities. ♪ ♪ ♪ Crash his network ♪ ♪ and wipe his files. ♪ + +message ♪ Press X in the yellow Security ♪ ♪node to breifly crash a Seninel.♪ + +------420-----------8------ +-------B-----C-----B------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----$-----@------- +-------+-----+-----+------- +420----+-----+-----+----420 +-B+++++A*****ARZ***A+++++B- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------A*****AR****A------- +-------+-----+------------- +-------+-----+------------- +-------+-----+------------- +-------+-----+------------- +------Z+-----+----------~// +-------S-----A+++++I----/// +------------------------//J + +(3. Introduce Router, Hunter) + +message ♪ Excellent! ♪ ♪ ♪ ♪ Next we need to secure a ♪ ♪ network to use as a relay ♪ ♪ for future attacks. ♪ ♪ This hosting company has a ♪ ♪ suitable connection and node ♪ ♪ array we can utilise. ♪ + +message ♪ Hunter ICE will chase you if ♪ ♪ you're nearby. ♪ ♪ ♪ ♪ Press X in the blue Router ♪ ♪ node to bring other nodes ♪ ♪ online or offline. ♪ + +--------------------------5 +-B+++++A*****A*****A+++++B- +-------*-----------D------- +-------*-----------*------- +-------*-----------*------- +-------*-----------*------- +-------U-----------*------- +-I+++++A*****A**%**A+++++B- +-------------+------------- +-------------+------------- +-------------+------------- +-------------+------------- +------Z-----Z+------------6 +-B+++++N+++++A+++++A+++++B- +-+-----+-----------+------- +-+-----+-----------+------- +-+-----+-----------+------- +-+-----+-----------+------- +-H-----+0---------Y+----~// +-A+++++B-----C++&++S----/// +-Y----------------------/// + +(4a. Introduce Rotational Firewall, Gateway) + +message ♪ Okay, the path is set. ♪ ♪ ♪ ♪Together, we need to compromise ♪ ♪ several satelite networks ♪ ♪ before we can take on the ♪ Yutani-Boyd Alliance headquarters. ♪ I'm directing you to your ♪ ♪ assigned target now. ♪ + +message ♪ This network is layered. ♪ ♪ Press X in the second purple ♪ ♪ Gateway node to connect to ♪ ♪ the internal network. ♪ ♪ ♪ ♪The firewall here has a rotating♪ ♪ passcode. Time it right and ♪ ♪ you can slide past with ♪ ♪ just one passcode. ♪ + +------------Z-------------- +-------------N------------- +-------------+------------- +-------------+------------- +-------------+------------- +-------------+------------- +-------------+------------- +-A*****BR****A*****B*****A- +-+-----+-----+-----+-----+- +-+-----+-----+-----+-----+- +-+-----+-----#-----+-----+- +-+-----+-----+-----+-----+- +-+-----+3---Z+-----+-----+- +-A*****BR****A*****A-----I- +-------------+------------- +-------------+------------- +-------------#!#@---------- +-------------+------------- +-------------+----------~// +-------------G----------/// +------------------------/// + +(4b. Introduce Stealth) + +-------60----------60------ +-------B++$++A++$++B------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-C**&**AR*$**B**$**A*****A- +-+-----+-----+-----+-----+- +-+-----+-----+-----+-----+- +-&-----+-----+-----+-----+- +-+-----+-----+-----+-----+- +-+7----+-----+-----+-----+7 +-B**#**AR*$**B**$**A**#**B- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+------- +-------+-----+-----+----3// +-------A++#++I++#++A----~// +------------------------//K + +(5a. Introduce multi-Security) + +message ♪ Yes! ♪ ♪ That's what we want to see! ♪ + +message Unfortunately, one of our members♪ ♪failed and was flatlined by the ♪ ♪ network he was infiltrating. ♪ ♪ ♪ ♪ You'll have to make a ♪ ♪ second attempt. ♪ ♪ ♪ ♪ Watch out, ♪ ♪ security has been increased! ♪ + +--3---------------------Y-- +-B++#++A+++++I-----A+++++N- +-+-----*-----+-----+-----+- +-+-----*-----+-----+-----+- +-+-----*-----+-----+-----+- +-+-----*-----+-----+-----+- +-+-----*-----+-----+-----+- +-A+++++*+++++A+++++A-----+- +-------*-----+-----*-----+- +-------*-----+-----*-----+- +-------*-----+-----*-----+- +-------Z-----+-----Z-----+- +-------U----Y+-----U-----+- +-A+++++A+++++A+++++A+++++A- +-+-----------+------------- +-+-----------+------------- +-#-----------+------------- +-+-----------+------------- +-+----------Z+----------~// +-GR****A-----S----------/// +------------------------/// + +(5b. Introduce multi-Router) + +--------1-----------4---Y-- +-A**!**B-----I-----B+++++SY +-*-----*-----+-----+-----H- +-*-----*-----+-----+-----+- +-*-----*-----+-----+-----+- +-*-----*-----+-----+-----+- +-*-----*2----+-----+----Z+7 +-A-----B+++++A++@++A-----B- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*-----*-----------+-----+- +-*-----*0---------Z+-----+- +-A****LB-----C++%++A+++++A- +----------------$--+------- +-------------------+------- +-------------------+------- +-------------------+------- +------------------Z+----3// +-------------------N----~// +------------------------/// + +(6a. Introduce sentinel colission) + +message ♪ The time has come. ♪ ♪ ♪ ♪ Today will be the day the ♪ ♪ world will witness the ♪ ♪ corporate empire topple! ♪ + +message ♪ We're attacking from multiple ♪ ♪ fronts to stretch their ♪ ♪ security resources thin. ♪ ♪ ♪ ♪ Use the last network you ♪ ♪ compromised as a relay. ♪ ♪ ♪ ♪ Let's make this happen! ♪ + +--------------------------8 +-G**%**A-----A*****A+++++B- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----!-----!- +-------*-----*-----+-----+- +--1----*-----*-----+-----+- +-B****LA*****A*****A-----I- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +Z------*-----*----Z+-----+- +-N++!++A-----A++!++A+++++A- +-+-----*-----*-----+------- +-+-----*-----*-----+------- +-$!----$-----$-----!------- +-+-----*-----*-----+------- +-+--$--U-----U--$--+5---~// +-B++!++A+++++A++!++B----/// +------------------------/// + +(6b. No safe zone) + +--7------------------------ +-B++@++A****LA*****A------- +-+--&--*-----------*------- +-+-----*-----------*------- +-@&----*-----------*------- +-+-----*-----------*------- +-+2----*------7----*------- +-B****LA*****B-----A++$++G- +-*-----*-----*-----*------- +-*-----*-----*-----*------- +-*-----$-----*-----*------- +-*-----*-----*-----*------- +-*-----*6----*-----*------- +-A-----B**@**AR*$**A------- +-*-----------*-----+------- +-*-----------*-----+------- +-*-----------*-----%------- +-*-----------*-----+------- +-*8----------*2----+----1// +-B*****AR****B++$++I----5// +------------------------~// + +(6c. Extensive planning) + +------Z-----X-----Y-------- +-A+++++N+++++N+++++N+++++I- +-+-----D-----D-----D------- +-+-----*-----*-----*------- +-+-----$-----$-----$------- +-+-----*-----*-----*------- +-+--$-X*--$-Y*--@-Z*--&---- +-A++!++A++%++A++$++A++$++C- +-+-----*-----*-----*------- +-+-----*-----*-----*------- +-+-----*-----*-----*------- +-+-----*-----*-----*------- +-+-----*-----*0----*------3 +-A++#++A++#++B++#++A+++++B- +-------*-----*-----*------- +-------*-----*-----*------- +-------*-----*-----*------- +-------*-----*-----*------- +-------*-----*-----*----16/ +-------A-----A-----A----5~/ +------------------------2// + +(Epilogue) + +--7------------------------ +-B++@++A****LA*****A------- +-+--&--*-----------*------- +-+-----*-----------*------- +-@&----*-----------*------- +-+-----*-----------*------- +-+2----*------7----*------- +-B****LA*****B-----A++$++Q- +-*-----*-----*-----*------- +-*-----*-----*-----*------- +-*-----$-----*-----*------- +-*-----*-----*-----*------- +-*-----*6----*-----*------- +-A-----B**@**AR*$**A------- +-*-----------*-----+------- +-*-----------*-----+------- +-*-----------*-----%------- +-*-----------*-----+------- +-*8----------*2----+----16~ +-B*****AR****B++$++T----53/ +------------------------20/ + +--------------------------8 +-Q**%**A-----A*****A+++++B- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----!-----!- +-------*-----*-----+-----+- +--1----*-----*-----+-----+- +-B****LA*****A*****A-----T- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-------*-----*-----+-----+- +-N++!++A-----A++!++++++++A- +-+-----*-----*-----+------- +-+-----*-----*-----+------- +-$!----$-----$-----!------- +-+-----*-----*-----+------- +-+--$--U-----U--$--+5---16~ +-B++!++A+++++A++!++B----53/ +------------------------20/ + + +message ♪ Haha! ♪ ♪ It's all over the media feeds. ♪ ♪ ♪ ♪ "Yutani-Boyd networks suffer ♪ massive outages and loss of data." ♪ ♪ ♪ "YBN stock prices plummet." ♪ ♪ ♪ Reports say it'll be months before ♪ they make a full recovery. ♪ + +message I can't thank you enough. Your skills and moral code made this possible. There's no other way we'd have been able to do this without scrutiny and retaliation. + +message ♪ Our corporation, ♪ ♪ Northdyne Industries, ♪ ♪will fill the void left behind. ♪ ♪ ♪ ♪We will surpass the Yutani-Boyd ♪ ♪ Alliance as the world's number ♪ ♪ one corporation! ♪ + +message ♪ And best of all, ♪ ♪ you worked for free. ♪ + +message -- DISCONNECTED -- + +message + +(7a. Persistent hunter) + +message Northdyne Industries have nowhere♪ ♪ near as many resources as ♪ ♪ Yutani-Boyd. ♪ ♪ ♪ And Northdyne has forgotten about♪ one of their unused attack relays. + +message ♪ And I intend to make them pay! ♪ + + +------Z-------------------7 +-A+++++A++%++I+++++A*****B- +-+-----------+-----*-----*- +-+-----------+-----*-----*- +-+-----------%-----*-----*- +-+-----------+-----*-----*- +-+----Z------+-----U-----*- +-A+++++N+++++A++$++A*****A- +-+-----------------+-----+- +-+-----------------+-----+- +-+-----------------%-----+- +-+-----------------+-----+- +Y+----0-5---Z------+-----H- +-S+++++B**$**A****LA++%++AY +-+-----*-----------*------- +-+-----*-----------*------- +-+-----$-----------*------- +-+-----*-----------*------- +0+5----*-----------*----~// +-B-----C*****A*****A----/// +------------------------/// + +(7b. Entensive patience) + +------W-------------------- +-I+++++N-----------A++#++G- +-+-----D-----------*-----+- +-+-----*-----------*-----+- +-+-----*-----------!-----!- +-+-----*-----------*-----+- +Y+----W*1---------X*-----+- +-N*****B*****A*****A**#*LA- +-------*-----------*------- +-------*-----------*------- +-------!-----------*------- +-------*-----------*------- +Z-----Y*3---------Z*------- +-NR*%**B*****A*****A*****A- +-+-----*-----------*------- +-+-----*-----------*------- +-+-----%-----------*------- +-+-----*-----------*------- +-+----X*-----------U----5// +-A+++++N-----------A----~// +------------------------/// + +(7c. Double network) + +----------7-------6-----Z-- +---------B*******B+++++++N- +---------*-------*-------+- +---------*-------*-------+- +------2--*-------*--Z----+- +-----B+++%+++A+++@+++N---+- +-----+---*---+---*---+---+- +-----+---*---+---*---+---+- +Y----+--Z*--Ž+--Z*---+---+7 +-S***&***A*******ARX*@***B- +-*---+---D---+---*---+---*- +-*---+---Y---+---*---+---*- +-*---+--Ž*--Z+--Ž*---+---*- +-*---A+++*+++A+++*+++A---*- +-*---+---*---+---*---+---*- +-*---+---*---+---Y---+---*- +-*7--+--Z*--Ž+--ZU---+---*7 +-B***$*XLA*******A***%***B- +-+---+---*---+---*---+----- +-+---+---*---+---*---+----- +-+---+---*---+---*---+----- +-+---C+++$+++I+++&+++B----- +-+-------*-------*--------- +-+-------*-------*--------- +-+0------*7-----X*------5~/ +-B+++++++B*******S------1// +------------------------3// + +(Epilogue) + +message -- BROADCASTING -- + +message ♪ Northdyne Industries, ♪ ♪ you sought to be the leader, ♪ ♪ but you are just a gear in the ♪ ♪ greater corporate machine. ♪ ♪ ♪ ♪ You are a petty gear that ♪ ♪ sought to tear apart the ♪ ♪ machine you are part of. ♪ + +message ♪ Yutani-Boyd Alliance, ♪ ♪ Northdyne Industries, ♪ ♪ Ultrabreak Merchants, ♪ ♪ Ortov-Lei Group, ♪ ♪and every other inhuman entity: ♪ ♪ ♪ ♪ You put a spanner in ♪ ♪ your own gears. ♪ + +message ♪ And gave us little people ♪ ♪ the leverage we need to ♪ ♪ tear your machine apart! ♪ + +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''ÀÁÂ'ÃÄÅÆÇÈ'ÄÉÊËÌÎÏÐÑÒÓ'ÔÀÕ''''''' +'''''''''''''''''''Ċ'''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +''''''''''''ÖרÙÚ'ÛÜÝÞßĀĂĄĆĈ'''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''' +'''''''''''''''''''''''''''''''''''''''Č diff --git a/Delicious_Ships!.txt b/Delicious_Ships!.txt new file mode 100644 index 0000000000000000000000000000000000000000..310186584f9bf6e358d55bda59f473d679c24311 --- /dev/null +++ b/Delicious_Ships!.txt @@ -0,0 +1,477 @@ +( +Created for Ludum Dare 33 +Casey Brant http://www.twitter.com/basecase +Josh Hertel http://www.twitter.com/herteljt + +Ocean Waves Recorded by Mike Koenig, License: Attribution 3.0, http://soundbible.com/1935-Ocean-Waves.html +) + +title Delicious Ships! +author Josh & Casey +homepage uhacc.club +require_player_movement +youtube cmiX1FrL_88 +(verbose_logging) +run_rules_on_level_start +(realtime_interval 1) +noaction + + +======== +OBJECTS +======== + +Background +#1072da #177eee +00001 +00100 +00000 +00010 +01000 + +Sidebar +Black + +Player +Pink Purple +..... +.000. +00000 +01010 +..... + +PlayerDead +Pink Purple +.0..1 +.00.. +..... +00..0 +.1.0. + +GoalShip +Black Red Gray DarkGrey +33333 +32233 +30000 +31113 +33333 + +EmptyGoal +White Black +00000 +01110 +01110 +01110 +00000 + +CompletedGoal +White Green +00000 +01110 +01110 +01110 +00000 + +CargoShip +Black Red Gray +..... +.22.. +.0000 +.111. +..... + +PirateShip +DarkBrown Brown Black +..12. +..1.. +..1.. +00000 +.0000 + +TentacleCargoShip +Black Red Gray Purple Pink +...3. +.2343 +.0300 +.131. +.33.. + +TentaclePirateShip +DarkBrown Brown Black Purple Pink +.312. +.433. +..1.3 +00034 +.0330 + +CargoShipwreck +Black Red Gray +...1. +02.2. +.1..0 +...0. +0.1.. + +PirateShipwreck +DarkBrown Brown Black +..0.. +1...2 +...10 +00... +..0.. + +Island +Yellow #F9E889 +00001 +00100 +10000 +00100 +00000 + +Tree +Brown #05ff1a +..... +.11.. +.111. +..0.. +.000. + +IslandRubble +Yellow #8a8a8a #a3a3a3 #cfc930 +00001 +20030 +00200 +30000 +02010 + + +Whirlpool1 +#0022ff #00e5ff DarkBlue +00000 +02110 +01210 +01120 +00000 + +Whirlpool2 +#0022ff #00e5ff DarkBlue +00000 +01110 +02220 +01110 +00000 + +Whirlpool3 +#0022ff #00e5ff DarkBlue +00000 +01120 +01210 +02110 +00000 + +Whirlpool4 +#0022ff #00e5ff DarkBlue +00000 +01210 +01210 +01210 +00000 + +temp +white +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +. = Background +# = Sidebar +G = GoalShip +_ = EmptyGoal +@ = Player +P = PirateShip +C = CargoShip +Q = PirateShipwreck +D = CargoShipwreck +I = Island +T = Tree and Island +W = Whirlpool1 +R = IslandRubble + +Ship = CargoShip or PirateShip +TentacleShip = TentacleCargoShip or TentaclePirateShip +Whirlpool = Whirlpool1 or Whirlpool2 or Whirlpool3 or Whirlpool4 + + +======= +SOUNDS +======= + +PirateShipwreck create 29648102 +PlayerDead move 89775108 +CargoShipwreck create 46205502 +CompletedGoal create 67660100 +EndLevel 45420300 + + +================ +COLLISIONLAYERS +================ + +Background +temp +Player, Ship, GoalShip, CompletedGoal, EmptyGoal, TentacleShip, CargoShipwreck, PirateShipwreck, Island, PlayerDead, GoalShip, Sidebar, Whirlpool, IslandRubble +Tree + + +====== +RULES +====== + +late [ Player | CargoShip ] -> [ Player | TentacleCargoShip ] +[ EmptyGoal ] [ > Player | TentacleCargoShip ] -> [ CompletedGoal ] [ > Player | ] +[ < Player | TentacleCargoShip ] -> [ < Player | CargoShipwreck ] +[ TentacleCargoShip | no Player ] -> [ CargoShip | ] + +late [ Player | PirateShip ] -> [ Player | TentaclePirateShip ] +[ > Player | TentaclePirateShip ] -> [ > PlayerDead | ] +[ < Player | TentaclePirateShip ] -> [ < Player | PirateShipwreck ] +[ TentaclePirateShip | no Player ] -> [ PirateShip | ] +[ > Player | PirateShipwreck ] -> [ > Player | > PirateShipwreck ] + + +((( +(Whirlpool Animations) +[stationary Player][Whirlpool1 no temp] -> [stationary Player][Whirlpool2 temp] +[stationary Player][Whirlpool2 no temp] -> [stationary Player][Whirlpool3 temp] +[stationary Player][Whirlpool3 no temp] -> [stationary Player][Whirlpool4 temp] +[stationary Player][Whirlpool4 no temp] -> [stationary Player][Whirlpool1 temp] +[stationary Player][Whirlpool temp] -> [stationary Player][Whirlpool] + +(Whirlpool as Player Moves) +[Whirlpool1 no temp] -> [Whirlpool2 temp] +[Whirlpool2 no temp] -> [Whirlpool3 temp] +[Whirlpool3 no temp] -> [Whirlpool4 temp] +[Whirlpool4 no temp] -> [Whirlpool1 temp] +late [Whirlpool temp] -> [Whirlpool] + +(Whirlpool Rules) +[ > Player | Whirlpool ] -> [ > PlayerDead | ] +[ < Player | Whirlpool ] -> [ < Player | Whirlpool ] +[ ^ Player | Whirlpool ] -> [ > PlayerDead | ] message You are pulled into the Whirlpool! +[ v Player | Whirlpool ] -> [ > PlayerDead | ] message You are pulled into the Whirlpool! +))) + + +============== +WINCONDITIONS +============== + +No EmptyGoal + + +======= +LEVELS +======= + +message Ah, so hungry! Those cargo ships look amazing! +(Level 1) +#ri......t.. +git......ir. +_........... +_........... +#..@....c... +#........... +#...ri...... +#..cii...... +#...t....... +#........... + + +(Level 2) +#........... +gcirit...... +_.rit.....r. +_.i......rr. +_....@.i.... +#..it..iii.. +#.ii.i...ic. +#itc.....t.. +#........... +#........... + + +(Level 3) +#........... +g........... +_......tiiri +_......iccir +#..@.....it. +#.....ircii. +#.....riii.. +#ti......... +#ii......... +#........... + +(Level 4) +#.........ii +g....t...iri +_...rci...i. +_...i....ii. +_....c..iti. +#..it@iriiti +#cri.c...r.. +#itc........ +#.i.......ii +#.......iri. + +(Level 5) +#iiiiirrt... +giiitiiri... +_iriiiiii... +_iiic@cii... +_.ttc.ci.... +_........... +#........... +#........ti. +#.........i. +#........... + +(Level 6) +#........i..i +g.......tic.i +_..@..i.r..it +_r...itii..ii +_.i.i.iiic..i +#.c.c.i...iii +#.t.r.i.ic... +#ci.r...i.... +#..tt...r.... +#...i...i.... + + +(Level 7) +#rriiiii.... +giiirrriiii. +_...ticccii. +_....ic.ci.. +_....ic@ct.. +_....ii.cr.. +_........... +_........... +_........... +_........... + + +message Uh oh, those pirates look mean! +(Level 8) +#itrii...... +gitri...@... +_iii........ +#iicp....... +#iii........ +#ii......... +#i.......... +#........... +#......trt.. +#......rii.. + + +(Level 9) +#............ +gi.......it.. +_i.p....irrii +_i.i.@..p...i +_c.tc...ti.i. +_..iri.p.i... +#.i.i.i.i.... +#ti.ici..c.ri +#......iii.it +#......p...i. + + +(Level 10) + +#............ +g....tiirr... +_.r.....ri... +_i...@...p... +_tti.itiiciii +#...pi.p..t.. +#ci.p..ci.... +#.iriiiiiii.. +#....iiir.... +#.....ti..... + + +(Level 11) + +#...ii.....p. +gc..itc..ti.. +_...iii...i.. +_..i@..irp.p. +_r.i...ii.i.. +_..p.p..i.ci. +#t.i....i.ii. +#itrpr..iii.. +#....ii...... +#..c...i..... + +message Surrounded! +(Level 12) +#.....i...... +gc..i.i..c... +_.i...ip..... +_.riici.riii. +_..p.@.p.it. +_it.rcii.ir.. +_...i....ti.. +#..ctr...it.. +#...ii....... +#....i....... + +(Level 13) +giiiiiiiiiiii +_iqqc........ +_@..qq...qqdq +_...pp..d.pc. +_i..pq...iii. +#i..qp.dqiiid +#i..qc.i....d +#ii.q..r..c.. +#diiiirrr..q. + +(Level 14) +#c.i..@..irc. +g..tri.ip...i +_..i...p.iic. +_..ppp..p..i. +_..i.t.ii..i. +#..i...i...r. +#.riiriir.ii. +#ri...tt.p.i. +#...c.i..p.t. +#........i... + +(Level 15) +#c....i...... +g.ir..p.i.... +_ttiti.irii.. +_....p....i.. +_..piicii.it. +_i..pc@c.p... +_..p.iciri... +#ii.i....ii.. +#....t.r..... +#..c..rrr.... + + +message Yum! Time for a nap. +message Created by basecase and herteljt for Ludum Dare 33 +message Thanks for playing! diff --git a/Deltarune_block_pushing_game.txt b/Deltarune_block_pushing_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..f6a4a194ce2dcc720d9050456bdacfc42abd8663 --- /dev/null +++ b/Deltarune_block_pushing_game.txt @@ -0,0 +1,101 @@ +title Deltarune block pushing game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and Wall +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Wall, Crate +Player + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +late [player Crate] -> cancel + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +######## +#o.##.o# +##....## +##....## +##.**.## +###p#### diff --git a/Depth-First_Maze.txt b/Depth-First_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..713594476bbd420fa1343ca63a07704412436522 --- /dev/null +++ b/Depth-First_Maze.txt @@ -0,0 +1,117 @@ +title Depth-First Maze +author Rob Glazebrook +homepage www.canvasisaweso.me +run_rules_on_level_start +again_interval 0.01 + +======== +OBJECTS +======== + +Background +lightgray white +00010 +10000 +00100 +00001 +01000 + +Player +blue +..... +.000. +.000. +.000. +..... + +Wall +black darkgray +00000 +01000 +00000 +00010 +01000 + +Maze +transparent + +MazeMaker +red +..... +..... +..0.. +..... +..... + +Visited +green +..... +.0.0. +.0.0. +..0.. +..... + +======= +LEGEND +======= +. = background +# = wall +P = player and maze and mazemaker + +======= +SOUNDS +======= + +SFX0 89865904 + +================ +COLLISIONLAYERS +================ + +Background +maze +mazemaker +visited +wall, player + +====== +RULES +====== + + +startloop +random [mazemaker | wall | wall] -> [maze visited | maze | maze mazemaker] +endloop + +random [mazemaker | no wall | visited] -> [maze | no wall | mazemaker] again + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +##################### +#P################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### +##################### diff --git a/Deserted_Island.txt b/Deserted_Island.txt new file mode 100644 index 0000000000000000000000000000000000000000..2691353b876e8a21f9efc886a7944ef80c9bf9e0 --- /dev/null +++ b/Deserted_Island.txt @@ -0,0 +1,174 @@ +title Deserted Island +author Elaina Trapatsos +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightbrown yellow +01111 +11101 +11111 +10110 +11101 + +Target +orange lightblue black +..... +0.00. +00010 +00000 +0.00. + +Water +blue darkblue lightblue white +02000 +00202 +02020 +20002 +02020 + +Player +yellow orange purple pink black darkred green +.555. +54145 +53135 +12221 +22222 + +Cat +blue pink white black +2.2.2 +2.323 +22212 +2222. +2..2. + +Plastic +white lightblue darkblue +..2.. +.100. +..0.. +.100. +.100. + +Crab +red darkred lightred black +.0.0. +0...0 +03030 +00000 +0...0 + +shipl +brown darkbrown lightbrown white blue lightblue +45433 +44333 +45454 +50000 +45000 + +shipr +brown darkbrown lightbrown white blue lightblue +31444 +31545 +41444 +00005 +00054 + +======= +LEGEND +======= + +. = Background +# = Water +P = Player +O = Cat +W = Target +I = Plastic +C = Crab +L = shipl +R = shipr + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background, +Target, shipr, shipl +Player, Water, Cat, plastic, crab + +====== +RULES +====== + +[ Cat| ... | Player ] -> [ > Cat| ... | Player ] SFX0 +[ > Player | Cat] -> [ > Player | > Cat ] +[ Crab| ...| Player ] -> [ > Crab|... | Player ] SFX0 + +============== +WINCONDITIONS +============== + +All cat on target + +======= +LEVELS +======= +message This kitty seems hungry, I should bring him to some food. +######### +#.......# +#....W..# +#.P.....# +#.......# +#...O...# +######### +message This island is so dirty! +######### +#......## +#...I...# +#.P...I.# +#.I...WI# +##.IOII.# +######### +message Evil crabs! +######### +##...CW## +#C....C.# +#.P.....# +#.......# +##O.C..## +######### +message I think I see a rescue ship! +######### +##I..CW## +##C...C.# +#...P...# +#IC..I.## +##....O## +#######LR + +message Use the ship to get across! +##########...## +###..C###...W.# +##.I...##W....# +#..OP.CLR.....# +#I....I##..W..# +###.C.###....W# +############### +message Freedom! + + + + + + + + diff --git a/Detroit__Become_Immense.txt b/Detroit__Become_Immense.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f889b9ce11ef2eb47041907916351831e11d8be --- /dev/null +++ b/Detroit__Become_Immense.txt @@ -0,0 +1,211 @@ +title Detroit: Become Immense +author Guilherme S. Tows +homepage zarat.us +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +BLACK + +Wall # +BLUE + +GrowR R +Green +..0.. +...0. +00000 +...0. +..0.. + +GrowL L +Green +..0.. +.0... +00000 +.0... +..0.. + +GrowU U +Green +..0.. +.000. +0.0.0 +..0.. +..0.. + +GrowD D +Green +..0.. +..0.. +0.0.0 +.000. +..0.. + +Player +Black +..... +.0.0. +..... +.000. +..... + +Body +White +.000. +00000 +00000 +00000 +.000. + +BodyD +White +..... +..... +..... +..... +00000 + +BodyU +White +00000 +..... +..... +..... +..... + +BodyL +White +0.... +0.... +0.... +0.... +0.... + +BodyR +White +....0 +....0 +....0 +....0 +....0 + +WinL +Black + +WinR +Black + +WinU +Black + +WinD +Black + +LoseL +Black + +LoseR +Black + +LoseU +Black + +LoseD +Black + +WinStar +Black + +======= +LEGEND +======= + +. = Background +@ = Player and Body +WinX = WinR or WinL or WinD or WinU +Lose = LoseR or LoseL or LoseD or LoseU +Grow = GrowR or GrowL or GrowD or GrowU +BodyX = BodyD or BodyU or BodyL or BodyR + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +WinU, LoseU +WinD, LoseD +WinR, LoseR +WinL, LoseL +Grow, WinStar +Body +BodyD +BodyU +BodyL +BodyR +Player +Wall + +====== +RULES +====== + +[ BodyX ] -> [ ] +[ WinX ] -> [ ] +[ Lose ] -> [ ] +[ > Player ] [ stationary Body ] -> [ > Player ] [ > Body ] +[ > Body | Wall ] -> cancel +[ > Player | ] -> [ | Player ] +[ > Body | no Body ] -> [ | Body ] + +right [ Body GrowR | no Wall no Body ] -> [ Body | Body ] +left [ Body GrowL | no Wall no Body ] -> [ Body | Body ] +down [ Body GrowD | no Wall no Body ] -> [ Body | Body ] +up [ Body GrowU | no Wall no Body ] -> [ Body | Body ] + +down [ Body no BodyD | no bodyU Body ] -> [ Body BodyD | BodyU Body ] +right [ Body no BodyR | no bodyL Body ] -> [ Body BodyR | BodyL Body ] + +right [ Body | no Body no LoseR ] -> [ Body | LoseR ] +left [ Body | no Body no LoseL ] -> [ Body | LoseL ] +down [ Body | no Body no LoseD ] -> [ Body | LoseD ] +up [ Body | no Body no LoseU ] -> [ Body | LoseU ] + +[ LoseL Wall ] -> [ WinL Wall ] +[ LoseR Wall ] -> [ WinR Wall ] +[ LoseD Wall ] -> [ WinD Wall ] +[ LoseU Wall ] -> [ WinU Wall ] + +[ WinX ] [ Grow ] -> [ ] [ Grow ] + +[ WinL ] [ WinR ] [ WinD ] [ WinU ] -> win +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message 1.Get all arrows so that you 2.Become unable to move + +############ +#.L.#..#...# +#..#...#.R.# +#.......#..# +#..........# +#....@.....# +#..........# +#.#........# +#..#.D..#.L# +#U.#.......# +############ + diff --git a/Dharma_Dojo_demake.txt b/Dharma_Dojo_demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..8bbd263aab6860722c87759709c4233ef95a01ca --- /dev/null +++ b/Dharma_Dojo_demake.txt @@ -0,0 +1,435 @@ +(version 1.2.1) +title Dharma Dojo demake +author Metro [cloned by CHz] +homepage quiteajolt.com + +again_interval 0.03 +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Green + +Wall +Brown + +Ceiling +Brown + + +Player +Black +...00 +..000 +..000 +..0.. +.0... + +DeadPlayer +Black +...00 +..000 +..000 +..0.. +.0... + +PlayerSmacking +Black +000.. +0000. +000.. +.0... +.0... + + +Block1 +Red +.000. +00000 +00000 +00000 +.000. + +Block2 +Blue +..0.. +.000. +00000 +.000. +..0.. + +Block3 +Yellow +..0.. +.000. +.000. +00000 +00000 + +Block4 +White +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Block5 +DarkBrown +..0.. +..0.. +00000 +..0.. +..0.. + +Block6 +LightBlue +00000 +00000 +..... +00000 +00000 + +Block7 +Orange +00.00 +00.00 +00.00 +00.00 +00.00 + + +Chute +Gray Black +01110 +01110 +01110 +01110 +01110 + +Feeder +Gray Black +01110 +01111 +01111 +01111 +00000 + +Hopper +Gray Black +00000 +11111 +11111 +11111 +00000 + + +SetsToken1 +Transparent + +SetsToken2 +Transparent + +SetsToken3 +Transparent + +SetsToken4 +Transparent + +SetsToken5 +Transparent + +SetsToken6 +Transparent + +SetsToken7 +Transparent + +BlockToken +Transparent + +Field +Transparent + + +AssertGravityToken +Transparent + +MatchTokenPositive +Transparent + +MatchTokenNegative +Transparent + +CheckMatchToken +Transparent + + +DeathCoverSeed1 +Transparent + +DeathCoverSeed2 +Transparent + +DeathCover1 +Red +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +DeathCover1Token +Transparent + +DeathCover2 +Red +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +DeathCover2Token +Transparent + + +======= +LEGEND +======= + +. = Background +# = Wall +x = Ceiling + +P = Player + +| = Chute +- = Hopper +1 = Feeder and SetsToken1 +2 = Feeder and SetsToken1 and SetsToken2 +3 = Feeder and SetsToken1 and SetsToken2 and SetsToken3 +4 = Feeder and SetsToken1 and SetsToken2 and SetsToken3 and SetsToken4 +5 = Feeder and SetsToken1 and SetsToken2 and SetsToken3 and SetsToken4 and SetsToken5 +6 = Feeder and SetsToken1 and SetsToken2 and SetsToken3 and SetsToken4 and SetsToken5 and SetsToken6 +7 = Feeder and SetsToken1 and SetsToken2 and SetsToken3 and SetsToken4 and SetsToken5 and SetsToken6 and SetsToken7 +SetsToken = SetsToken1 or SetsToken2 or SetsToken3 or SetsToken4 or SetsToken5 or SetsToken6 or SetsToken7 + +F = Field + +Block = Block1 or Block2 or Block3 or Block4 or Block5 or Block6 or Block7 + +MatchToken = MatchTokenPositive or MatchTokenNegative + +DeathCover = DeathCoverSeed1 or DeathCoverSeed2 or DeathCover1 or DeathCover2 +DeathCoverToken = DeathCover1Token or DeathCover2Token + + +======= +SOUNDS +======= + +sfx0 23301902 (death) +sfx1 79689507 (smack) +sfx2 69201902 (clear) + + +================ +COLLISIONLAYERS +================ + +Background +Ceiling Chute Feeder Hopper +Wall Block Field +Player DeadPlayer PlayerSmacking +BlockToken AssertGravityToken MatchToken CheckMatchToken DeathCover DeathCoverToken +SetsToken1 +SetsToken2 +SetsToken3 +SetsToken4 +SetsToken5 +SetsToken6 +SetsToken7 + + +====== +RULES +====== + +(================ + LEVEL GENERATION + ================) + +(Randomly splat down N blocks for each requested color, where N is the length of the hopper.) +[SetsToken1] [Hopper] -> [SetsToken1] [Hopper BlockToken] +startloop +random [Field] [BlockToken] [SetsToken1] -> [Block1] [BlockToken] [SetsToken1] +random [Field] [BlockToken] [SetsToken2] -> [Block2] [BlockToken] [SetsToken2] +random [Field] [BlockToken] [SetsToken3] -> [Block3] [BlockToken] [SetsToken3] +random [Field] [BlockToken] [SetsToken4] -> [Block4] [BlockToken] [SetsToken4] +random [Field] [BlockToken] [SetsToken5] -> [Block5] [BlockToken] [SetsToken5] +random [Field] [BlockToken] [SetsToken6] -> [Block6] [BlockToken] [SetsToken6] +random [Field] [BlockToken] [SetsToken7] -> [Block7] [BlockToken] [SetsToken7] +random [BlockToken] -> [] +endloop +[SetsToken] -> [no SetsToken] + +(Shove all the blocks down and then to the left.) +DOWN [Block | Field] -> [Field | Block] +RIGHT [Field | Block] -> [Block | Field] +[Field] -> [] + + +(=============== + PLAYER MOVEMENT + ===============) + +(Player can only move up and down, and they'll automatically snap to the end of the row. If the player tries to move into the frame, then cancel the move.) +[Left Player] -> [Action Player] +late RIGHT [no Block no Chute | Player] -> [Player | ] +late RIGHT [Player Block | ] -> [Block | Player] +late [Player Feeder] -> cancel +late [Player Wall] -> cancel +late [Player Ceiling] -> cancel + + +(============ + ROW SMACKING + ============) + +(These rules are listed in reverse order so that they can happen sequentially with again statements for animation.) + +(4. When the receptacle is full, clear it if it's all the same color or push the stack up if it's mixed.) +RIGHT [Feeder | MatchToken] [PlayerSmacking] -> [Feeder | MatchToken] [PlayerSmacking CheckMatchToken] +[MatchTokenNegative] [PlayerSmacking CheckMatchToken] -> [MatchTokenNegative] [PlayerSmacking] +[PlayerSmacking CheckMatchToken] [Block MatchToken] -> [PlayerSmacking CheckMatchToken] [] sfx2 +[PlayerSmacking CheckMatchToken] -> [Player] +RIGHT [Feeder | Block MatchToken] -> [Feeder | ^ Block MatchToken] +RIGHT [^ Block Hopper | Block] -> [^ Block Hopper | ^ Block] +DOWN [Block | < Block] -> [< Block | < Block] +DOWN [PlayerSmacking | < Block] -> [< PlayerSmacking | < Block] +late [MatchToken no Block] [PlayerSmacking] -> [] [Player] again +late [MatchToken no Block] -> [] + +(3. Pull the block in the chute to the right when it's at the bottom and check if its color matches the block it's next to.) +RIGHT [Block no MatchToken | Hopper] -> [> Block no MatchToken | Hopper] again +late RIGHT [PlayerSmacking] [Block no MatchToken | Wall] -> [Player] [Block MatchTokenPositive | Wall] +late RIGHT [PlayerSmacking] [Block1 no MatchToken | Block1 MatchTokenPositive] -> [Player] [Block1 MatchTokenPositive | Block1 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block2 no MatchToken | Block2 MatchTokenPositive] -> [Player] [Block2 MatchTokenPositive | Block2 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block3 no MatchToken | Block3 MatchTokenPositive] -> [Player] [Block3 MatchTokenPositive | Block3 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block4 no MatchToken | Block4 MatchTokenPositive] -> [Player] [Block4 MatchTokenPositive | Block4 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block5 no MatchToken | Block5 MatchTokenPositive] -> [Player] [Block5 MatchTokenPositive | Block5 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block6 no MatchToken | Block6 MatchTokenPositive] -> [Player] [Block6 MatchTokenPositive | Block6 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block7 no MatchToken | Block7 MatchTokenPositive] -> [Player] [Block7 MatchTokenPositive | Block7 MatchTokenPositive] +late RIGHT [PlayerSmacking] [Block no MatchToken | Block MatchToken] -> [Player] [Block MatchTokenNegative | Block MatchToken] +(When the block is moved into position, control is returned to the player above. But when the hopper is full, we still have stuff to do, so we'll cancel that.) +late RIGHT [Player] [Feeder | Block] -> [PlayerSmacking] [Feeder | Block] + +(2. Assert gravity: pull the stack and the block in the chute down.) +DOWN [AssertGravityToken] [Block | no Wall no Hopper] -> [AssertGravityToken] [> Block | ] again +[AssertGravityToken] -> [] +(The AssertGravityToken rule in the step 1 block below will continue to trigger until the block reaches the bottom left corner, repeating this block.) + +(1. Push the row to the left.) +RIGHT [Block | Action Player] -> [Block | Action PlayerSmacking] sfx1 +RIGHT [Block | Action PlayerSmacking] -> [< Block | Action PlayerSmacking] +RIGHT [Block | < Block] -> [< Block | < Block] +late [Block Chute] [PlayerSmacking] -> [Block Chute] [PlayerSmacking AssertGravityToken] again + + +(========= + GAME OVER + =========) + +(If a block hits the kill zone at the top, cover the screen with the death overlay and kill the player.) +random [Block Ceiling no DeathCover] -> [Block Ceiling DeathCoverSeed1] +startloop +[Block Ceiling DeathCoverSeed1 | Block Ceiling no DeathCover] -> [Block Ceiling DeathCoverSeed1 | Block Ceiling DeathCoverSeed2] +[Block Ceiling DeathCoverSeed2 | Block Ceiling no DeathCover] -> [Block Ceiling DeathCoverSeed2 | Block Ceiling DeathCoverSeed1] +endloop +[DeathCoverSeed1 | no DeathCover] -> [DeathCoverSeed1 | DeathCover1Token] +[DeathCoverSeed2 | no DeathCover] -> [DeathCoverSeed2 | DeathCover2Token] + +[Player] [DeathCoverToken] -> [DeadPlayer] [DeathCoverToken] sfx0 +[DeathCover1 | no DeathCover] -> [DeathCover1 | DeathCover2Token] +[DeathCover2 | no DeathCover] -> [DeathCover2 | DeathCover1Token] +late [DeathCover1Token] -> [DeathCover1 no DeathCover1Token] again +late [DeathCover2Token] -> [DeathCover2 no DeathCover2Token] again + + +============== +WINCONDITIONS +============== + +No Block + + +======= +LEVELS +======= + +message Move up and down with the arrows and hammer a row with X. +message Fill the hopper with blocks of the same color to clear them. A mismatched row will be pushed back up into the stack. +message Clear all the blocks to proceed. + +xxxxxxx +|.....# +|.....# +|.....# +|.....# +|.....# +|.....# +|FFFF.# +|FFFF.# +|FFFF.# +|FFFFP# +4---### + +message Don't let blocks hit the ceiling! +message Z undoes moves. R will reset with a new puzzle. + +xxxxxxxx +|......# +|......# +|FFFFF.# +|FFFFF.# +|FFFFF.# +|FFFFF.# +|FFFFFP# +5----### + +xxxxxxxxx +|.......# +|.......# +|FFFFFF.# +|FFFFFF.# +|FFFFFF.# +|FFFFFF.# +|FFFFFF.# +|FFFFFFP# +6-----### + +xxxxxxxxxx +|........# +|FFFFFFF.# +|FFFFFFF.# +|FFFFFFF.# +|FFFFFFF.# +|FFFFFFF.# +|FFFFFFF.# +|FFFFFFFP# +7------### + +xxxxxxxxx +|FFFFFF.# +|FFFFFF.# +|FFFFFF.# +|FFFFFF.# +|FFFFFFP# +4------## + +message :) \ No newline at end of file diff --git a/Diagonal_Block_Pushing_Prototype.txt b/Diagonal_Block_Pushing_Prototype.txt new file mode 100644 index 0000000000000000000000000000000000000000..b87d3773e1b3feb0611f33b4794d51da6b8ce01e --- /dev/null +++ b/Diagonal_Block_Pushing_Prototype.txt @@ -0,0 +1,300 @@ +title Diagonal Block Pushing Prototype +author Zithral +homepage www.puzzlescript.net + +key_repeat_interval 10 +realtime_interval 0.1 + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +..0.. +.000. +..0.. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +.000. +00.00 +0...0 +00.00 +.000. + +( Half-directions ) +N +transparent +S +transparent +W +transparent +E +transparent +( Full-directions ) +NN +transparent +SS +transparent +WW +transparent +EE +transparent +NW +transparent +NE +transparent +SW +transparent +SE +transparent + +ArrowN +transparent +..... +..0.. +.000. +..... +..... + +ArrowS +transparent +..... +..... +.000. +..0.. +..... + +ArrowW +transparent +..... +..0.. +.00.. +..0.. +..... + +ArrowE +transparent +..... +..0.. +..00. +..0.. +..... + +MidArrow +transparent +Src +transparent +HalfDst +transparent +Dst +transparent +Abort +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +HalfDir = N or S or W or E +NorS = N or S +WorE = W or E +FullDir = NN or SS or WW or EE or NW or NE or SW or SE +DiagN = NW or NE +DiagS = SW or SE +DiagW = NW or SW +DiagE = NE or SE +Dir = HalfDir or FullDir + +Arrow = ArrowN or ArrowS or ArrowW or ArrowE + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Wall, Crate +Player +NorS +WorE +FullDir +Src, HalfDst, Dst, Abort +Arrow +MidArrow + +====== +RULES +====== + +( Going back cancels ) +[ up Player S ] -> [ Player ] +[ down Player N ] -> [ Player ] +[ left Player E ] -> [ Player ] +[ right Player W ] -> [ Player ] +( Letting go of all keys confirms an orthogonal move ) +[ stationary Player N ] -> [ Player NN ] +[ stationary Player S ] -> [ Player SS ] +[ stationary Player W ] -> [ Player WW ] +[ stationary Player E ] -> [ Player EE ] +( Same direction twice confirms ) +[ up Player N ] -> [ Player NN ] +[ down Player S ] -> [ Player SS ] +[ left Player W ] -> [ Player WW ] +[ right Player E ] -> [ Player EE ] +( Going perpendicular to first move results in diagonal ) +[ up Player WorE ] -> [ Player WorE N ] +[ down Player WorE ] -> [ Player WorE S ] +[ left Player NorS ] -> [ Player NorS W ] +[ right Player NorS ] -> [ Player NorS E ] +[ Player N W ] -> [ Player NW ] +[ Player N E ] -> [ Player NE ] +[ Player S W ] -> [ Player SW ] +[ Player S E ] -> [ Player SE ] + +( Do first half of the move ) +[ up Player no Dir ] -> [ Player N ] +[ down Player no Dir ] -> [ Player S ] +[ left Player no Dir ] -> [ Player W ] +[ right Player no Dir ] -> [ Player E ] + +( Move direction marker ) +[ FullDir ] -> [ FullDir Src ] +up [ NN | ] -> [ NN | Dst ] +down [ SS | ] -> [ SS | Dst ] +left [ WW | ] -> [ WW | Dst ] +right [ EE | ] -> [ EE | Dst ] +up [ DiagN | ] -> [ DiagN | HalfDst ] +down [ DiagS | ] -> [ DiagS | HalfDst ] +left [ HalfDst | ] [ DiagW ] -> [ | Dst ] [ DiagW ] +right [ HalfDst | ] [ DiagE ] -> [ | Dst ] [ DiagE ] +[ FullDir Src ] [ Dst ] -> [ Src ] [ FullDir Dst ] +( Cancel diagonal movement against edge of the map ) +[ FullDir no Dst ] -> [ ] +[ HalfDst ] -> [ ] +[ Dst ] -> [ ] + +( If moving onto blank spot, just do it ) +[ Player ] [ FullDir no Crate no Wall ] -> [ ] [ Player ] + +( If moving onto wall, cancel ) +[ FullDir Wall ] -> [ Wall ] + +( If moving onto crate, tell crate to move ) +( Move direction marker ) +[ FullDir ] -> [ FullDir Src ] +up [ NN | ] -> [ NN | Dst ] +down [ SS | ] -> [ SS | Dst ] +left [ WW | ] -> [ WW | Dst ] +right [ EE | ] -> [ EE | Dst ] +up [ DiagN | ] -> [ DiagN | HalfDst ] +down [ DiagS | ] -> [ DiagS | HalfDst ] +left [ HalfDst | ] [ DiagW ] -> [ | Dst ] [ DiagW ] +right [ HalfDst | ] [ DiagE ] -> [ | Dst ] [ DiagE ] +[ FullDir Src ] [ Dst ] -> [ Src ] [ FullDir Dst ] +( Cancel diagonal movement against edge of the map ) +[ FullDir no Dst ] -> [ ] +[ HalfDst ] -> [ ] +[ Dst ] -> [ ] + +( If crate move is valid, move everything ) +[ Player ] [ Src Crate ] [ FullDir no Crate no Wall ] -> [ ] [ Player ] [ Crate ] + +( If crate move is not valid, cancel ) +[ FullDir Crate ] -> [ Crate ] +[ FullDir Wall ] -> [ Wall ] + +( Should be unnecessary, but just in case... ) +[ FullDir ] -> [ ] + + +( Mark directions after half-move ) +[ MidArrow ] -> [ ] +[ Arrow ] -> [ ] +up [ Player N | ] -> [ Player N | ArrowN MidArrow ] +down [ Player S | ] -> [ Player S | ArrowS MidArrow ] +left [ Player W | ] -> [ Player W | ArrowW MidArrow ] +right [ Player E | ] -> [ Player E | ArrowE MidArrow ] +up [ MidArrow no ArrowN no ArrowS | ] -> [ MidArrow | ArrowN ] +down [ MidArrow no ArrowN no ArrowS | ] -> [ MidArrow | ArrowS ] +left [ MidArrow no ArrowW no ArrowE | ] -> [ MidArrow | ArrowW ] +right [ MidArrow no ArrowW no ArrowE | ] -> [ MidArrow | ArrowE ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +#####.. +##.o#.. +##..### +##@p.## +#.#.*.# +#..#### +#####.. + +###### +#....# +###p.# +#.*@.# +#.o@.# +#.#..# +###### + +##################### +#.....#########.....# +#..*......#.....o...# +#.****..#...##.oooo.# +#..*...#.#.#....o...# +#..*...##...#...o...# +#..*.*.#.....#..o.o.# +#...*...##.##....o..# +#p..................# +##################### diff --git a/Diamond_Mine.txt b/Diamond_Mine.txt new file mode 100644 index 0000000000000000000000000000000000000000..c579d89438f4117078369773d0abcbccb2a4a945 --- /dev/null +++ b/Diamond_Mine.txt @@ -0,0 +1,655 @@ +title Diamond Mine +author Joseph Mansfield +homepage www.puzzlescript.net +text_color DarkBrown +run_rules_on_level_start +noaction +flickscreen 14x12 + +======== +OBJECTS +======== + +Background +Black + +PlayerRight +DarkBrown Yellow DarkGreen #FFDCB2 #430000 +.0001 +4003. +4222. +.222. +..2.. + +PlayerLeft +DarkBrown Yellow DarkGreen #FFDCB2 #430000 +1000. +.3004 +.2224 +.222. +..2.. + +Ladder +#1A0A01 +0...0 +00000 +0...0 +0..00 +000.0 + +WallDark +#0a0a0a #0c0c0c +10000 +01000 +00001 +00110 +00000 + +WallLight +#0f0f0f #141414 +10000 +01000 +00001 +00110 +00000 + +Diamond1Dark +#0a0a0a #0c0c0c +10000 +01000 +00001 +00110 +00000 + +Diamond1Light +#0f0f0f #064C54 #1B9CAB #141414 +30000 +01000 +00003 +00230 +00000 + +SecretDark +#0a0a0a #0c0c0c +10000 +010.0 +00001 +0.110 +00000 + +SecretLight +#0f0f0f #141414 +10000 +010.0 +00001 +0.110 +00000 + +Diamond2Dark +#0a0a0a #0c0c0c +10000 +01000 +00001 +00110 +00000 + +Diamond2Light +#0f0f0f #064C54 #1B9CAB #141414 +30000 +01000 +00023 +00230 +00000 + +Diamond3Dark +#0a0a0a #0c0c0c +10000 +01000 +00001 +00110 +00000 + +Diamond3Light +#0f0f0f #064C54 #1B9CAB #141414 +30010 +01000 +00023 +00230 +00000 + +DiamondShards +#064C54 #1B9CAB +..... +..... +..0.. +..01. +.011. + +Gold +#595C06 #777A0C +..... +..... +..0.. +..01. +.011. + +BoulderDark +#0a0a0a #0c0c0c +.00.. +01000 +00010 +00100 +.000. + +BoulderLight +#0f0f0f #141414 +.00.. +01000 +00010 +00100 +.000. + +Water +#02101F #041D36 +00000 +01100 +00000 +00010 +00000 + +Lava +#300D03 #451406 +00000 +01100 +00000 +00010 +00000 + +Exit8 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit7 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit6 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit5 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit4 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit3 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit2 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit1 +#1A0A01 +00000 +..... +..... +..... +..... + +Exit0 +#1A0A01 +....0 +....0 +....0 +....0 +....0 + +Rope +#261503 #361E05 +..0.. +..1.. +..0.. +..1.. +..1.. + +Trigger +Black +..... +..... +..... +..... +..... + +Skeleton +#BABABA #D6D6D6 DarkBrown #262102 +..... +....3 +..1.2 +.1112 +10002 + + +======= +LEGEND +======= + +P = PlayerRight +L = Ladder +# = WallDark +S = SecretDark +$ = Diamond1Dark +B = BoulderDark +2 = Exit2 +3 = Exit3 +4 = Exit4 +6 = Exit6 +7 = Exit7 +8 = Exit8 +0 = Exit0 +R = Rope +G = Gold +W = Water +* = Lava +! = Trigger +K = Skeleton +~ = DiamondShards +T = Ladder and Trigger +F = SecretDark and Water +(C = CountPlace) + +. = Background + +Player = PlayerLeft or PlayerRight +Wall = WallDark or WallLight +Secret = SecretDark or SecretLight +Diamond1 = Diamond1Dark or Diamond1Light +Diamond2 = Diamond2Dark or Diamond2Light +Diamond3 = Diamond3Dark or Diamond3Light +Diamond = Diamond1 or Diamond2 or Diamond3 +Exit = Exit8 or Exit7 or Exit6 or Exit5 or Exit4 or Exit3 or Exit2 or Exit1 +Boulder = BoulderDark or BoulderLight +Solid = Wall or Diamond or Exit or Boulder or Player +BoulderSolid = Solid or DiamondShards +Liquid = Water or Lava + +======= +SOUNDS +======= + +Sfx0 90746700 (Diamond) +Sfx1 3966900 (Gold) +Sfx2 93960104 (Hit block) +Sfx3 60826702 (Break block) +Sfx4 75198907 (Push) +Sfx5 8646908 (Cave in) +Sfx6 35485702 (Boulder fall) +Sfx7 7890507 (Player fall) +Sfx8 78569902 (Burn) + +================ +COLLISIONLAYERS +================ + +Background +Ladder, Exit0, Rope, Skeleton +DiamondShards, Gold, Liquid, Trigger +Player, Wall, Diamond, Boulder, Exit +Secret + +====== +RULES +====== + +( Change character sprite ) +[ RIGHT PlayerLeft ] -> [ PlayerRight] +[ LEFT PlayerRight ] -> [ PlayerLeft ] + +( Move horizontally before gravity ) +HORIZONTAL [ > Player | NO Solid ] -> [ | Player ] +DOWN [ DOWN Player | NO Solid ] -> [ | Player ] + +( Collect diamond ) +[ Player DiamondShards ] [ Exit8 ] -> [ Player ] [ Exit7 ] sfx0 +[ Player DiamondShards ] [ Exit7 ] -> [ Player ] [ Exit6 ] sfx0 +[ Player DiamondShards ] [ Exit6 ] -> [ Player ] [ Exit5 ] sfx0 +[ Player DiamondShards ] [ Exit5 ] -> [ Player ] [ Exit4 ] sfx0 +[ Player DiamondShards ] [ Exit4 ] -> [ Player ] [ Exit3 ] sfx0 +[ Player DiamondShards ] [ Exit3 ] -> [ Player ] [ Exit2 ] sfx0 +[ Player DiamondShards ] [ Exit2 ] -> [ Player ] [ Exit1 ] sfx0 +[ Player DiamondShards ] [ Exit1 ] -> [ Player ] [ Exit0 ] sfx0 +[ Player DiamondShards ] -> [ Player ] sfx0 + +( Collect gold ) +[ Player Gold ] [ Rope ] -> [ Player ] [ Rope ] sfx1 message Some gold! Sweet! +[ Player Gold ] -> [ Player ] sfx1 + +( Gravity ) +DOWN [ Player NO Ladder NO Liquid NO Exit0 | NO Solid NO Ladder ] -> [ | Player ] sfx7 +late DOWN [ Boulder | NO BoulderSolid ] -> [ | Boulder ] sfx6 + +( Move up after gravity ) +UP [ UP Player | NO Solid ] -> [ | Player ] + +( Mine diamond ) +HORIZONTAL [ > Player | Diamond1Light ] -> [ Player | Diamond2Light ] sfx2 +HORIZONTAL [ > Player | Diamond2Light ] -> [ Player | Diamond3Light ] sfx2 +HORIZONTAL [ > Player | Diamond3Light ] -> [ Player | DiamondShards ] sfx3 + +HORIZONTAL [ > Player | Boulder ] -> [ > Player | > Boulder ] sfx4 + +late [ WallLight ] -> [ WallDark ] +late RIGHT [ PlayerRight | ... | WallDark ] -> [ PlayerRight | ... | WallLight] +late LEFT [ PlayerLeft | ... | WallDark ] -> [ PlayerLeft | ... | WallLight] +late VERTICAL [ Player | ... | WallDark ] -> [ Player | ... | WallLight] +late [ SecretLight ] -> [ SecretDark ] +late RIGHT [ PlayerRight | ... | SecretDark ] -> [ PlayerRight | ... | SecretLight] +late LEFT [ PlayerLeft | ... | SecretDark ] -> [ PlayerLeft | ... | SecretLight] +late VERTICAL [ Player | ... | SecretDark ] -> [ Player | ... | SecretLight] +late [ Player SecretDark ] -> [ Player SecretLight ] +late [ Diamond1Light ] -> [ Diamond1Dark ] +late RIGHT [ PlayerRight | ... | Diamond1Dark ] -> [ PlayerRight | ... | Diamond1Light] +late LEFT [ PlayerLeft | ... | Diamond1Dark ] -> [ PlayerLeft | ... | Diamond1Light] +late VERTICAL [ Player | ... | Diamond1Dark ] -> [ Player | ... | Diamond1Light] +late [ Diamond2Light ] -> [ Diamond2Dark ] +late RIGHT [ PlayerRight | ... | Diamond2Dark ] -> [ PlayerRight | ... | Diamond2Light] +late LEFT [ PlayerLeft | ... | Diamond2Dark ] -> [ PlayerLeft | ... | Diamond2Light] +late VERTICAL [ Player | ... | Diamond2Dark ] -> [ Player | ... | Diamond2Light] +late [ Diamond3Light ] -> [ Diamond3Dark ] +late RIGHT [ PlayerRight | ... | Diamond3Dark ] -> [ PlayerRight | ... | Diamond3Light] +late LEFT [ PlayerLeft | ... | Diamond3Dark ] -> [ PlayerLeft | ... | Diamond3Light] +late VERTICAL [ Player | ... | Diamond3Dark ] -> [ Player | ... | Diamond3Light] +late [ BoulderLight ] -> [ BoulderDark ] +late RIGHT [ PlayerRight | ... | BoulderDark ] -> [ PlayerRight | ... | BoulderLight] +late LEFT [ PlayerLeft | ... | BoulderDark ] -> [ PlayerLeft | ... | BoulderLight] +late VERTICAL [ Player | ... | BoulderDark ] -> [ Player | ... | BoulderLight] + +( Ending ) +late RIGHT [ Player | ... | Trigger | Ladder | Diamond1 ] -> [ Player | ... | | Ladder | Diamond1 ] message "Except maybe diamonds" +late RIGHT [ Player Trigger | Ladder | Diamond1 ] -> [ Player | Ladder | Diamond1 ] message "Except maybe diamonds" +late RIGHT [ Trigger | Player Ladder | Diamond1 ] -> [ | Player Ladder | Diamond1 ] message "Except maybe diamons" +late RIGHT [ WallDark | WallDark | PlayerRight Trigger | Diamond1Light | Diamond1Light ] -> [ WallDark | WallDark | PlayerRight | Diamond1Light | Diamond1Light ] sfx5 message "What's that noise?" +late RIGHT [ Diamond1Light | Diamond1Light | PlayerLeft Trigger | Diamond1Dark | Diamond1Dark | Diamond1Dark | Diamond1Dark | Diamond1Dark | WallDark ] [ Trigger | WallDark | WallDark | WallDark ] [ | WallDark | | Trigger ] -> [ Diamond1Light | Diamond1Light | PlayerLeft | Diamond1Dark | Diamond1Dark | Diamond1Dark | Diamond1Dark | Diamond1Dark | BoulderDark ] [ | WallDark | BoulderDark | WallDark ] [ | BoulderDark | | ] sfx5 message "I'd better get out of here" +late RIGHT [ Diamond1Dark | Diamond1Dark | PlayerRight Trigger | Diamond1Light | Diamond1Light | Diamond1Light | Diamond1Light | Diamond1Light | WallLight ] [ Trigger | WallDark | WallDark | WallDark ] [ | WallDark | | Trigger ] -> [ Diamond1Dark | Diamond1Dark | PlayerRight | Diamond1Light | Diamond1Light | Diamond1Light | Diamond1Light | Diamond1Light | BoulderLight ] [ | BoulderDark | BoulderDark | WallDark ] [ | BoulderDark | | ] sfx5 message "I'd better get out of here" +late RIGHT [ | Player Trigger | NO Solid | NO Solid | Trigger ] -> [ Trigger | Player | | BoulderDark | BoulderDark ] sfx6 +late RIGHT [ Player Trigger | NO Solid | NO Solid | BoulderDark | BoulderDark ] -> [ Player | | | BoulderDark | BoulderDark ] message "Now I'm screwed" +late DOWN [ PlayerRight Trigger | BoulderLight | BoulderLight | BoulderLight | BoulderLight ] -> [ PlayerRight | BoulderLight | BoulderLight | BoulderLight | WallLight ] message "Hello?" +late RIGHT [ WallDark | BoulderDark | BoulderDark | PlayerRight | Skeleton ] -> [ BoulderDark | BoulderDark | BoulderDark | PlayerRight | Skeleton ] message "Is that..." +late RIGHT [ Skeleton | | PlayerRight ] -> Win + + +( Death ) +late [ Player Lava ] -> sfx8 +late [ Player Lava ] -> restart + +============== +WINCONDITIONS +============== + +Some Player on Exit0 + +======= +LEVELS +======= + +message Mine all diamonds to proceed +message Each level has 1 secret gold +message Level 1 +message "I'll bring her around" + +#R############ +#R###$....#### +#R#######L#### +#.#######L#### +#P.......L...# +############L# +##..$SSSSS##L# +##L######SG#L# +##L....#####L# +####...#####L# +#####.......L# +#######2###### + +message Level 2 +message "She won't always feel this way" + +#######.#################### +#..$##.P..B.$############### +#L####L#L##.#####...G####### +#L...#L#L#######...######### +#L..B.L#L....###..########## +##.#########.###L######.#### +##.####....B.###L#####...### +#######L####.###L####....### +#######L#$...SSSL####WWWW### +#######L#.##.#########WW#### +#######L.....############### +#########3################## + +message Level 3 +message "Only the brightest diamond..." + +#########.################## +#$....B..P.B.############### +##L##.######L#######WW###### +##.#........L######WWWW##### +#.B.....#...########WWWW#### +#L#######$.##########W###### +#L##.L..#################### +#..B...L.L.L$############### +#.###.#.....################ +###.$...#.#..############### +#...#........SSSS##..G###### +#4##############L##L######## +################L##L######## +################L..L#GSSSLS# +#########################SS# +###############.....####SS## +###############L##L.###SS### +##############.L##L.#SSS#### +##################L..$###### +##############......######## +#################..######W## +##############..$#######WW## +##############..#######WWWW# +#######################WWW## + +message Level 4 +message "No other man would be so kind" + +#.##############L##L######## +#.#..#$......###L..L#GSSSLS# +#.#L#####L##L############SS# +#.#L#....L.#L##.....####SS## +#P.L.....L.#L##L##L.###SS### +########L#.#L..L##L.#SSS#### +##$.##..B..#######L..$###### +###L#B..####........######## +#..L.B..#.BL.####..######W## +#L#######L#.##..$#######WW## +#L$#$....L......#######WWWW# +#.#####6###############WWW## + +message Level 5 +message "How could she resist?" + +#####################.###############WW### +.L###############..........###########W### +#L##########...$#....P.....############### +#L##...#####L####....#....GSSSS########### +#L##L#.##..BL##...........####L########### +#L##L#.###L#.##............###L########### +#L##L#.###L..##............###L########### +#L##L#.$.#...##............###L########### +#L##L###..B#.##L#WWWWWWWWW####L##...B...## +#L##L.....B..##L#WWWWWWW######L##.#####L## +#L####....B....L##WWWWWWFFFFFFL##L$####L## +#L#############L###W#############.#####L## +#L#############L###W#############.#####L.# +#L#....L.......L...W..............#......# +#L#....L#B#....L..#WWWWW..###..#.L..#.B..# +#L#L#####$........#####W#########.######## +#L#L......##......L.$l.W.......##....$#### +#L#L.$..L........#..L..W..L######.L####### +#L#L.###........L#.#.#.W..L#.............# +#L#L.............#.....W..L#.........B.B.# +#L#WWWWWW##WWWWWW#WWWWWWWWWWWWW##WW#####L# +#L##WWWW####WWW#W#WWWWWWWWWWWWWW########L# +#L############W#####WWWWWWWWWWWWWWW#####.# +#L######################################7# + +message Level 6 +message "How DARE she resist?" + +##########################.############### +...###SS#######S#SSS##SS$#PSSSS#####WWWW## +##L##SSSSSSS###SSSSSSSS$##L###L#####WWW### +##L##S#####S.###L######SS#.###L########### +..L##S#SSS##L###LSSSS#S#S#.###L####.BSSSS# +####WWWW#S##L#######SSSSSS.###L####.####L# +######W##SS#LSSS..########L###L####.SSG#L# +##.B.#####S######L#SSSSSS#.###L####.##S#L# +##.#L####SS$B...$L##SS##SS.SSSL####.$#S#L# +##.BL####S#####L#L########L####..SS$S#S#L# +#$.#L####S#####L#LSSS.SS##.####L####S#S#L# +##.#L####S#####L##########L###.L......SSL# +##.#L####.##...L.#########L###........#### +####L####.##WWWWF###W#####W####WWWWWW##### +####L####.###WWWFF#WWWWW##W######WWW###### +####L.###.#######FWWW##W$#W#######WW##FFF# +#.....SSS.#########WW#####W#######W#####F# +##...####.S#WWWW####WW####W#######W#FFFFF# +##..###S#.S####WWWW##W###WWWW##WWWW####F## +##L###SS##F####WW#WWWWWWWWWWWWWW#WWWWW#F## +##LSSSS###FF#######W####WWWWW#######WW#F## +##L########FFFFFFFFWWW###WWWW##FFWWWWWWW## +##L...####################WW###F#W######## +#####8#################################### + +message Level 7 +message "She needs me!" + +###############L########################## +#SSS..L..######L............############## +#SB..........############################# +####L#.#####.L.LL.L......################# +#*#.L......##*#**#*#6#**##..############## +#*#.L......#########.#####L############### +**#######L....$####...####L############### +**#....L..##L######...####L############### +*##.........L...###.#.####L############### +###L###.#######L###...####L############### +###L...........L##.....###L############### +**#L.L##.#.######........#L############### +**#L.L..L..######.......##L############### +*##L.L.#.L.#SSSS#..#.#..##L############### +###L.L.#...SS#$S#........################# +*##L.L.#..L######....L$$$LL############### +###L.###...#####$$$$L$$$$$L############### +#SSL.......#####$L$$$$L$$$L############### +#S#L######L#####L$$$$$$$$#L############### +#S#..$#...L######$$.$$$$$#L############### +#S#.L##.L#.#######L$#$$L#..############### +#SB.....L.##....########################## +#.B........#L##L########################## +#L#####**#L#L##L########################## +#L########L#L##L#################.######## +#L########L#L##L##WWW############.##SSSS## +#L#...###.L#L##L#WWWWWW##....B..#.#$S##L## +#L#....L..L#L##L#########L#####S#.#S###L## +#L#L##....LSL##L#SSBSSS..L.......P.B...L## +#L#L..#.####L##L#S#####L###...######**#### +#L#.#......#L##L...#B##L#####L############ +#L####......L###....B..L.....L#####..$#### +#W*$W#L####L#####.###########L##....###### +#W*#W#L......SSS#####SSG......LLL..####### +#WWWW#######*##SSSSSSS##*********######### +#########***#############******########### + +message "What else could she want?" + +########################################## +##.......!..!..L########################## +#..############L##########..############## +#.#####....####L##...#####L############### +#..##.......###L##L#.##...L############### +#!...........##L##L#.###L#.############### +#B...........##L##L#.###L..############### +#B...........##L##L#...#...############### +#BB.........B##L##L###...#.############### +#BBB.K.~....B##L##L.....B..############### +########****###L####...BB...############## +###############L########################## +###############L########################## +###############L#....L......############## +###############L#....L#.#...############## +###############L#L#####.....############## +###############L#L......##..############## +###############L#L....L.....############## +###############L#L.###......############## +###############L#L.....B....############## +###############L#WWWWWW##WWW############## +###############L##WWWW####WW############## +###############L########################## +###############L########################## +###############L########################## +###############L...............###SS###### +##############################L##SSSSSSS## +##############.LL.L......#####L##S#####S.# +###############**#*#0#**##....L##S#SSS##L# +####################.#####L#####WWWW#S##L# +##############.####...####L#######W##SS#LS +###################.P.####L###.B.#####S### +##############..###.#.####L###.#L####SS..! +###############L###...####L###.BL####S#### +##############.L##.....###L##..#L####S#### +#################........#L###.#L####S#### +#################.......##L############### +##############SS#..#.#.!##L############### +##############.S#.......!################# +#################...!L$$$LL############### +################$$$$L$$$$$L############### +################$L$$$$L$$$L############### +################T$$$$$$$$#L############### +#################$$T$$$$$#L############### +##################L$#$$L#..############### +##############..########################## +###############L########################## +###############L########################## + +message "Will somebody come for me?" +message "Anybody..?" +message "Please..." +message END \ No newline at end of file diff --git a/Dinosaur_Love_Story.txt b/Dinosaur_Love_Story.txt new file mode 100644 index 0000000000000000000000000000000000000000..84d9aca88caea570978d32a1262c0ee0888b32dc --- /dev/null +++ b/Dinosaur_Love_Story.txt @@ -0,0 +1,462 @@ + + +title Dinosaur Love Story +author A. Sun C. Sun E. Wan J. Lance + +require_player_movement +realtime_interval .1 + +noaction +======== +OBJECTS +======== + +Background +WHITE + +rightup +lightgrey darkgrey +1.... +11... +101.. +1001. +11111 + + +leftup +lightgrey darkgrey +....1 +...11 +..101 +.1001 +11111 + + +rightdown +lightgrey darkgrey +11111 +1001. +101.. +11... +1.... + + +leftdown +lightgrey darkgrey +11111 +.1001 +..101 +...11 +....1 + + + + +playerright +green +...00 +...0. +.000. +0000. +00.0. + +playerleft +green +00... +.0... +.000. +.0000 +.0.00 + +corpse +darkred red green +1...1 +.1.1. +..1.. +.1.1. +1...1 + +girl +pink +00... +.0... +.000. +.0000 +.0.00 + +meteorleft +darkred red orange +.00.. +0100. +12111 +0100. +.00.. + +meteorright +darkred red orange +..00. +.0010 +11121 +.0010 +..00. + +meteorup +darkred red orange +.010. +01210 +00100 +.010. +..1.. + +meteordown +darkred red orange +..1.. +.010. +00100 +01210 +.010. + +Block +Darkbrown Brown +00000 +01110 +01110 +01110 +00000 + + +Heart +lightred +..... +.0.0. +00000 +.000. +..0.. + +Heart2 +lightred +..... +.0.0. +00000 +.000. +..0.. + +metal +lightgrey darkgrey +11111 +10001 +10001 +10001 +11111 + +======= +LEGEND +======= +h = heart +. = Background +X=Block +r=playerright +l=playerleft +player = playerright or playerleft or corpse +g=girl +w = meteorleft +n = meteorup +s = meteordown +e = meteorright +c=corpse +b=rightup +d=leftup +p=rightdown +q=leftdown +meteor = meteorleft or meteorright or meteorup or meteordown +m=metal +metals=metal or rightup or leftup or rightdown or leftdown +object = meteor or block or metal or girl +hearts = heart or heart2 +======= +SOUNDS +======= + +SFX1 64240304 +SFX2 16396905 +================ +COLLISIONLAYERS +================ + +Background +Heart, heart2 +playerright, girl, block, playerleft, corpse, metals + + meteor + +====== +RULES +====== +[> corpse]->restart + + +[ left playerright] -> [ left playerleft] +[ right playerleft] -> [ right playerright] + +[> player][ meteorleft] -> [> player][left meteorleft] +[> player][ meteorright] -> [> player][right meteorright] +[> player][ meteordown] -> [> player][down meteordown] +[> player][ meteorup] -> [> player][up meteorup] + +[> player|< meteor] -> [player |< meteor] +[block|< meteor ] -> [|< meteor] + +[| < player | metals] -> [| < player | < metals] +[ > player | metals| no object] -> [ > player | > metals| no object] +[> meteor| stationary metal] ->[meteor|stationary metal] + +up[> meteorup| stationary rightup ] -> [stationary meteorup|stationary rightup] +right[> meteorright|stationary rightup ] -> [stationary meteorright|stationary rightup] +down[> meteordown|stationary rightdown] -> [stationary meteordown |stationary rightdown] +right[> meteorright| stationary rightdown] -> [stationary meteorright|stationary rightdown] +up[> meteorup|stationary leftup ] -> [stationary meteorup|stationary leftup] +left[> meteorleft|stationary leftup] -> [ stationary meteorleft |stationary leftup] +down[> meteordown|stationary leftdown] -> [stationary meteordown |stationary leftdown] +left[> meteorleft|stationary leftdown] -> [stationary meteorleft |stationary leftdown] + +late up[|metal meteorup] -> [meteorup|metal] +late down[|metal meteordown] -> [meteordown|metal] +late right[|metal meteorright] -> [meteorright|metal] +late left[|metal meteorleft] -> [meteorleft|metal] + +late down[|rightup meteordown] -> [|meteorright rightup] +late left[|rightup meteorleft] -> [| meteorup rightup] +late up[|rightdown meteorup] -> [| meteorright rightdown] +late left[|rightdown meteorleft] -> [| meteordown rightdown] +late down[|leftup meteordown] -> [|meteorleft leftup] +late right[|leftup meteorright] -> [|meteorup leftup] +late up[|leftdown meteorup] -> [|meteorleft leftdown] +late right[|leftdown meteorright] -> [|meteordown leftdown] + +late [meteor girl] -> [corpse] SFX1 +late [meteor player] -> [corpse] SFX1 + +late right [playerleft| girl] -> [playerright|girl] + + right [ playerright|girl]->[|heart]SFX2 + +[no hearts|heart2]->[heart|heart2] +[heart]->[heart2] + +============== +WINCONDITIONS +============== +all background on hearts + +==== +LEVELS +==== + + +message Fight against extinction +message Kiss your beloved Miss Dinosaur + +r..........g + +message The approach matters + +.....l.. +........ +...g.... +........ + +message Love isn't always straightforward + +rX...X +.X.X.X +.X.X.X +...X.g + +message Love can be dangerous + +XX..XX +XXs.XX +XX...g +r...XX +XX.nXX + +message It can be beautiful +.s... +..X.w +.XgX. +e.X.. +r..n. + +message You can get caught up in love + +.....X +....wX +...w.g +...w.X +r.w..X + +message It may seem overwhelming at times + +.sss...g +.....ss. +.s.ssww. +.....w.. +s......w +.......w +....w..w +r...w... + +message Love has both give and take + +rm..... +m...... +....... +......m +.....mg + +message Love opens doors + +..mw.... +...n.... +...n..s. +...nwww. +......Xg +r..m.... + +message Sometimes you won't see eye to eye + +...... +.mmmm. +.mgrm. +.mmmm. +...... + +message You won't always be the one in danger + +ssssssss +........ +........ +m..m.... +........ +........ +.....m.. +.g....l. + +message Love can be chaotic + +xeexxeexxxsxxx. +xxxexexxxx..xxx +xeeeexxxexm.xxx +eeexeex........ +xeeexxx.r...... +xxxexxxe....... +xexxxxxxx....x. +xxxxxxxxx.xg.x. +xxxexxexxxxxnxx +xeexeeexxxxxxx. + +message Obstacles can bring you closer together + +.emX... +.XsX.X. +..mX..g +XXXXXXX +eemX... +em.m.rs +n..X.mwr + +message Upon reflection, some problems become unimportant + +.....l +...... +....d. +e....g + +message Love goes around and comes around + +p..e..q +...X... +..XXXl. +nXXgXXs +..XXX.. +...X... +b..w..d + +message Make the most of what time you have + +p......q +b....mw. +xxxxxlmg +...emmx. +...mm... +........ +........ + +message Don't forget to keep her safe + + +e....XX +....q.X +....... +...pl.. +....... +....bXg +....... + +message She is the center of your universe + +pw.w.w.w.w. +.p......q.. +s.p....q... +..b..xg.... +sb....xd... +be.e.e.ed.l + +message Love lasts forever + +mmmmpqmmmm +mmmp..qmmm +mmp....qmm +mp......qm +p...xg...q +be..s.l..d +mb......dm +mmb....dmm +mmmb..dmmm +mmmmbdmmmm + +message Love comes from both sides + +p..x.g.x..q +.p.xxxxx.q. +........... +.s...r..... +..eb...dw.. +...n...n... +nb.......d. +........... +........... +..........n +........... + +message Love grows fonder as time passes + +pX.X.X +X...X. +.X.X.X +.gXpq. +.X.X.X +X..sX. +.X.X.X +..Xb.r +bX.XdX +X...X. + +message True love conquers all + +........ +..dbdb.. +..qrgp.. +...qp... +........ + diff --git a/Dinosaur_Love_Story_Bonus_Levels.txt b/Dinosaur_Love_Story_Bonus_Levels.txt new file mode 100644 index 0000000000000000000000000000000000000000..7be50986953f5ac3d5577a21149a0458b4dcc882 --- /dev/null +++ b/Dinosaur_Love_Story_Bonus_Levels.txt @@ -0,0 +1,555 @@ + + +title Dinosaur Love Story Bonus Levels + + + +require_player_movement +again_interval 0.1 + +noaction +======== +OBJECTS +======== + +Background +WHITE + +rightup +lightgrey darkgrey +1.... +11... +101.. +1001. +11111 + + +leftup +lightgrey darkgrey +....1 +...11 +..101 +.1001 +11111 + + +rightdown +lightgrey darkgrey +11111 +1001. +101.. +11... +1.... + + +leftdown +lightgrey darkgrey +11111 +.1001 +..101 +...11 +....1 + + + + +playerright +green +...00 +...0. +.000. +0000. +00.0. + +playerleft +green +00... +.0... +.000. +.0000 +.0.00 + +corpse +darkred red green +1...1 +.1.1. +..1.. +.1.1. +1...1 + +corpse2 +darkred red green +1...1 +.1.1. +..1.. +.1.1. +1...1 + +girl +pink +00... +.0... +.000. +.0000 +.0.00 + +meteorleft +darkred red orange +.00.. +0100. +12111 +0100. +.00.. + +meteorright +darkred red orange +..00. +.0010 +11121 +.0010 +..00. + +meteorup +darkred red orange +.010. +01210 +00100 +.010. +..1.. + +meteordown +darkred red orange +..1.. +.010. +00100 +01210 +.010. + +Block +Darkbrown Brown +00000 +01110 +01110 +01110 +00000 + + +Heart +lightred +..... +.0.0. +00000 +.000. +..0.. + +Heart2 +lightred +..... +.0.0. +00000 +.000. +..0.. + +metal +lightgrey darkgrey +11111 +10001 +10001 +10001 +11111 + +======= +LEGEND +======= +h = heart +. = Background +X=Block +r=playerright +l=playerleft +player = playerright or playerleft +g=girl +w = meteorleft +n = meteorup +s = meteordown +e = meteorright +c=corpse +b=rightup +d=leftup +p=rightdown +q=leftdown +meteor = meteorleft or meteorright or meteorup or meteordown +m=metal +metals=metal or rightup or leftup or rightdown or leftdown +object = meteor or block or metal or girl +hearts = heart or heart2 +======= +SOUNDS +======= + +SFX1 64240304 +SFX2 16396905 +================ +COLLISIONLAYERS +================ + +Background +Heart, heart2 +playerright, girl, block, playerleft, corpse, corpse2, metals + + meteor + +====== +RULES +====== +[corpse2]->restart +[corpse]->[corpse2] again + + +[ left playerright] -> [ left playerleft] +[ right playerleft] -> [ right playerright] + +[> player|heart] -> [player|heart] +[> metals|heart] -> [stationary metal|heart] + +[> player][ meteorleft] -> [> player][left meteorleft] +[> player][ meteorright] -> [> player][right meteorright] +[> player][ meteordown] -> [> player][down meteordown] +[> player][ meteorup] -> [> player][up meteorup] + +[> player|< meteor] -> [player |< meteor] +[block|< meteor ] -> [|< meteor] + +[| < player | metals] -> [| < player | < metals] +[ > player | metals| no object no heart] -> [ > player | > metals| no object no heart] +[> meteor| stationary metal] ->[meteor|stationary metal] + +up[> meteorup| stationary rightup ] -> [stationary meteorup|stationary rightup] +right[> meteorright|stationary rightup ] -> [stationary meteorright|stationary rightup] +down[> meteordown|stationary rightdown] -> [stationary meteordown |stationary rightdown] +right[> meteorright| stationary rightdown] -> [stationary meteorright|stationary rightdown] +up[> meteorup|stationary leftup ] -> [stationary meteorup|stationary leftup] +left[> meteorleft|stationary leftup] -> [ stationary meteorleft |stationary leftup] +down[> meteordown|stationary leftdown] -> [stationary meteordown |stationary leftdown] +left[> meteorleft|stationary leftdown] -> [stationary meteorleft |stationary leftdown] + +late up[|metal meteorup] -> [meteorup|metal] +late down[|metal meteordown] -> [meteordown|metal] +late right[|metal meteorright] -> [meteorright|metal] +late left[|metal meteorleft] -> [meteorleft|metal] + +late down[|rightup meteordown] -> [|meteorright rightup] +late left[|rightup meteorleft] -> [| meteorup rightup] +late up[|rightdown meteorup] -> [| meteorright rightdown] +late left[|rightdown meteorleft] -> [| meteordown rightdown] +late down[|leftup meteordown] -> [|meteorleft leftup] +late right[|leftup meteorright] -> [|meteorup leftup] +late up[|leftdown meteorup] -> [|meteorleft leftdown] +late right[|leftdown meteorright] -> [|meteordown leftdown] + +late [meteor girl] -> [corpse] SFX1 again +late [meteor player] -> [corpse] SFX1 again + + late right [ playerright|girl]->[heart|heart]SFX2 again + +late right [playerleft| girl] -> [playerright|girl] again + + +[no hearts|heart2]->[heart|heart2] again +[heart]->[heart2] +[girl][heart2] -> [girl][heart] +[heart2] -> [heart2] again +============== +WINCONDITIONS +============== +all background on hearts +no girl +==== +LEVELS +==== + + + + + +message Everyone has a soulmate... +.....X.. +.XX..X.g +.l.X.X.. +...X.... +XXXXXXXX +.....X.. +.XX..X.l +.g.X.X.. +...X.... + +message ...and everyone must find love, in the end.... + +...m....w. +........wg +.l......w. +........w. +XXXXXXXXXX +..e....... +..e.....l. +.ge....... +..e...m... + +message ...but only when the time is right. + +.........m. +......g.mml +XXXmm.XXXXX +XXXmmrmmXXX +XXXXX.mmXXX +......g..m. +.g......mml + + + +message Love can break through barriers +........wg +rpq......g +rbd......g +r.......Xg +XXXXXXXXXX +rr......Xg +rpq......g +rbd......g +r.......wg + +message To find love, you must first lower your walls. + +pw.X..wX..q +...X.r.X..n +...X...X... +XXXXXXXXXXX +s..XgXgX... +...XXXXX... +r..XgXgX.rn +XXXXXXXXXXX +...X...X... +s..X...X... +b..Xer.X.ed + +message Persisting through hard times makes love stronger. + +m.l.m +.g.g. +l.m.l +.g.g. +m.l.m + + + +( +OLD LEVELS: +message Fight against extinction + +message Kiss your beloved Miss Dinosaur + +r..........g + +message The approach matters + +.....l.. +........ +...g.... +........ + +message Love isn't always straightforward + +rX...X +.X.X.X +.X.X.X +...X.g + +message Love can be dangerous + +XX..XX +XXs.XX +XX...g +r...XX +XX.nXX + +message It can be beautiful +.s... +..X.w +.XgX. +e.X.. +r..n. + +message You can get caught up in love + +.....X +....wX +...w.g +...w.X +r.w..X + +message It may seem overwhelming at times + +.sss...g +.....ss. +.s.ssww. +.....w.. +s......w +.......w +....w..w +r...w... + +message Love has both give and take + +rm..... +m...... +....... +......m +.....mg + +message Love opens doors + +..mw.... +...n.... +...n..s. +...nwww. +......Xg +r..m.... + +message Sometimes you won't see eye to eye + +...... +.mmmm. +.mgrm. +.mmmm. +...... + +message You won't always be the one in danger + +ssssssss +........ +........ +m..m.... +........ +........ +.....m.. +.g....l. + +message Love can be chaotic + +xeexxeexxxsxxx. +xxxexexxxx..xxx +xeeeexxxexm.xxx +eeexeex........ +xeeexxx.r...... +xxxexxxe....... +xexxxxxxx....x. +xxxxxxxxx.xg.x. +xxxexxexxxxxnxx +xeexeeexxxxxxx. + +message Obstacles can bring you closer together + +.emX... +.XsX.X. +..mX..g +XXXXXXX +eemX... +em.m.rs +n..X.mwr + +message Upon reflection, some problems become unimportant + +.....l +...... +....d. +e....g + +message Love goes around and comes around + +p..e..q +...X... +..XXXl. +nXXgXXs +..XXX.. +...X... +b..w..d + +message Make the most of what time you have + +p......q +b....mw. +xxxxxlmg +...emmx. +...mm... +........ +........ + +message Don't forget to keep her safe + + +e....XX +....q.X +....... +...pl.. +....... +....bXg +....... + +message She is the center of your universe + +pw.w.w.w.w. +.p......q.. +s.p....q... +..b..xg.... +sb....xd... +be.e.e.ed.l + +message Love lasts forever + +mmmmpqmmmm +mmmp..qmmm +mmp....qmm +mp......qm +p...xg...q +be..s.l..d +mb......dm +mmb....dmm +mmmb..dmmm +mmmmbdmmmm + +message Love comes from both sides + +p..x.g.x..q +.p.xxxxx.q. +........... +.s...r..... +..eb...dw.. +...n...n... +nb.......d. +........... +........... +..........n +........... + +message Love grows fonder as time passes + +pX.X.X +X...X. +.X.X.X +.gXpq. +.X.X.X +X..sX. +.X.X.X +..Xb.r +bX.XdX +X...X. + +message True love conquers all + +........ +..dbdb.. +..qrgp.. +...qp... +........ +) + + diff --git a/Directioban.txt b/Directioban.txt new file mode 100644 index 0000000000000000000000000000000000000000..69e1491bce011bd35da36de5502ae8bf5476b4ad --- /dev/null +++ b/Directioban.txt @@ -0,0 +1,183 @@ +title Directioban +author Franklin P. Dyer +color_palette gameboycolour +text_color Orange + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate1 +Orange +00000 +0.0.0 +0.0.0 +0.0.0 +00000 + +Crate2 +Orange +00000 +0...0 +00000 +0...0 +00000 + +Crate3 +Orange +00000 +0...0 +0...0 +0...0 +00000 + +Crate4 +Orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Crate = Crate1 or Crate2 or Crate3 or Crate4 + +. = Background +x = Wall +P = Player +1 = Crate1 +2 = Crate2 +3 = Crate3 +4 = Crate4 +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Wall ] -> [ Player | Wall ] +VERTICAL [ > Player | Crate1 ] -> [ > Player | > Crate1 ] +VERTICAL [ < Player | Crate1 ] -> [ < Player | < Crate1 ] +VERTICAL [ > Crate | Crate1 ] -> [ > Crate | > Crate1 ] +HORIZONTAL [ > Player | Crate2 ] -> [ > Player | > Crate2 ] +HORIZONTAL [ < Player | Crate2 ] -> [ < Player | < Crate2 ] +HORIZONTAL [ > Crate | Crate2 ] -> [ > Crate | > Crate2 ] +[ > Player | Crate3 ] -> [ > Player | > Crate3 ] +[ > Crate | Crate3 ] -> [ > Crate | > Crate3 ] +[ ^ Player |...| Crate4 ] -> [ ^ Player |...| ^ Crate4 ] +[ v Player |...| Crate4 ] -> [ v Player |...| v Crate4 ] +[ ^ Player | Crate4 ] -> [ ^ Player | ^ Crate4 ] +[ v Player | Crate4 ] -> [ v Player | v Crate4 ] +[ > Crate | Crate4 ] -> [ > Crate | > Crate4 ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + + +xxxxxxx +xo.ooox +x3x.x3x +x..3..x +x.3p3.x +x....ox +xxxxxxx + +xxxxxxx +x..xoox +x..x.4x +x..x..x +x..x4.x +xp.x..x +xxxxxxx + +xxxxxxx +x4..oxx +x.4..ox +xxxxxxx +xo.3.px +xo.3..x +xxxxxxx + +xxxxxxx +xo3.pox +x.o...x +x1xo33x +x..1x.x +xo.2.ox +xxxxxxx + +xxxxxxx +x.....x +x.....x +x.....x +x.....x +x.....x +xxxxxxx + +xxxxxxx +x.....x +x.....x +x.....x +x.....x +x.....x +xxxxxxx + diff --git a/Do_You_Want_to_Build_a_Snowman_.txt b/Do_You_Want_to_Build_a_Snowman_.txt new file mode 100644 index 0000000000000000000000000000000000000000..ecc71e3ed3947d98d3719f0daccecada6ba1a00d --- /dev/null +++ b/Do_You_Want_to_Build_a_Snowman_.txt @@ -0,0 +1,485 @@ +title Do You Want to Build a Snowman? +author Lukas +run_rules_on_level_start + +======== +OBJECTS +======== + +background +lightgreen #5f1 +00100 +00000 +10000 +00010 +00000 + +snow +white + +snow_edge_up +transparent white +01010 +.0.0. +..... +..... +..... + +snow_edge_down +transparent white +..... +..... +..... +.0.0. +01010 + +snow_edge_left +transparent white +0.... +10... +0.... +10... +0.... + +snow_edge_right +transparent white +....0 +...01 +....0 +...01 +....0 + +wall +darkred red +00000 +00000 +11111 +11111 +11111 + +player_up +green blue black darkbrown orange +40304 +.111. +.1.1. +.2.2. +..... + +player_down +green blue black orange +30003 +.111. +.1.1. +.2.2. +..... + +player_left +green blue black orange +.103. +.11.. +.21.. +..2.. +..... + +player_right +green blue black orange +.301. +..11. +..12. +..2.. +..... + +small +white darkgray +..1.. +.101. +..1.. +..... +..... + +medium +white gray darkgray +20012 +.212. +..2.. +..... +..... + +big +white gray darkgray +20012 +21112 +.222. +..... +..... + +snowman_base +white gray darkgray +20212 +21112 +.222. +..... +..... + +snowman +white gray darkgray +20212 +21112 +.222. +..... +..... + +wall_top +darkred +..... +..... +00000 +00000 +00000 + +player_up_top +green darkbrown +..... +.111. +11111 +11111 +01110 + +player_down_top +green orange blue darkbrown +..... +.333. +32123 +31113 +00000 + +player_left_top +green orange blue darkbrown +.333. +.2333 +.1233 +01133 +10003 + +player_right_top +green orange blue darkbrown +.333. +3332. +3321. +33110 +30001 + +medium_top +white darkgray +..... +..... +..... +..1.. +.101. + +big_top +white darkgray +..... +..... +..... +.111. +10001 + +snowman_base_top +white gray darkgray +..... +..2.. +.202. +20012 +22122 + +snowman_top +white gray darkgray +..2.. +.202. +.222. +20012 +22122 + +shadow +transparent + +tick +transparent + +missing_snowman +darkgray black +..1.. +.101. +.111. +10001 +.111. + +built_snowman +white black +..1.. +.101. +.111. +10001 +.111. + +======= +LEGEND +======= + +. = background +# = wall +x = snow +@ = player_down +$ = player_down and snow +, = small and snow and shadow +o = medium and snow and shadow +0 = big and snow and shadow +' = small and shadow +° = medium and shadow +Q = big and shadow +! = missing_snowman and wall + +player = player_up or player_down or player_left or player_right +snowball = small or medium or big +snow_edge = snow_edge_up or snow_edge_down or snow_edge_left or snow_edge_right +top = wall_top or player_up_top or player_down_top or player_left_top or player_right_top or medium_top or big_top or snowman_base_top or snowman_top + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +snow_edge_up +snow_edge_down +snow_edge_left +snow_edge_right +snow +shadow, tick +player, wall, snowball, snowman_base, snowman +top +missing_snowman, built_snowman + +====== +RULES +====== + +(graphics - "turn" player) +up [> player] -> [> player_up] +down [> player] -> [> player_down] +left [> player] -> [> player_left] +right [> player] -> [> player_right] + +(push snowballs) +[> player|snowball] -> [> player|> snowball] + +(build snowmen) +[> medium|big] -> [|snowman_base] +[> small|snowman_base]-> [|snowman] + +(new snowman built?) +late right [snowman no tick][no missing_snowman|missing_snowman] -> [snowman tick][|built_snowman] + +(shrink a pushed snowball) +late [shadow no snowball no snow|big no shadow] -> [snow|medium shadow] +late [shadow no snowball no snow|medium no shadow] -> [snow|small shadow] +late [shadow no snowball no snow|small no shadow] -> [snow|] + +(grow a pushed snowball) +late [shadow no snowball snow|medium no shadow] -> [|big shadow] +late [shadow no snowball snow|small no shadow] -> [|medium shadow] + +(handle leftover shadows) +late [shadow no snowball] -> [] +late [snowball no shadow] -> [snowball shadow] + +(graphics - draw snow outlines) +late [snow_edge] -> [] +late up [no snow|snow] -> [snow_edge_up|snow] +late down [no snow|snow] -> [snow_edge_down|snow] +late left [no snow|snow] -> [snow_edge_left|snow] +late right [no snow|snow] -> [snow_edge_right|snow] + +(graphics - remove old tops and add new ones) +late [top] -> [] +late up [wall|] -> [wall|wall_top] +late up [player_up|] -> [player_up|player_up_top] +late up [player_down|] -> [player_down|player_down_top] +late up [player_left|] -> [player_left|player_left_top] +late up [player_right|] -> [player_right|player_right_top] +late up [medium|] -> [medium|medium_top] +late up [big|] -> [big|big_top] +late up [snowman_base|] -> [snowman_base|snowman_base_top] +late up [snowman|] -> [snowman|snowman_top] + +============== +WINCONDITIONS +============== + +no missing_snowman + +======= +LEVELS +======= + +message 1/12: Frosty the Snowman + +###########! +#xxxxxxxx### +#x######oxx# +#x#$0xxxx,x# +#x#####x#### +#xxxxxxx#### +############ + +message 2/12: Army of Two + +###############!! +################# +#xxxxxxxxxxx...q# +#x#x##x##0#####.# +#x#0#xxx#x###$#.# +#x#x#x#0#xxxxxxx# +#xxxxx#xxxx##x#x# +#.###xxxx#xxxx#x# +#.######x###0##x# +#q...xxxxxxxxxxx# +################# + +message 3/12: The Ice Is Getting Thinner + +#########! +##@q...### +##'###,### +#.'..'x°.# +##.#q#.#.# +##.......# +########## + +message 4/12: The Great Thaw + +########! +######### +###.....# +##..#°#.# +#...q.'.# +#....x..# +#@.###### +######### + +message 5/12: Diamonds on the Soles of Her Shoes + +##########!!! +######x###### +#####xxx##### +####xxxxx#### +###xxx,xxx### +##xxx,x,xxx## +#xxx,x,x,xxx# +##xxx,x,xxx## +###xxx,xxx### +####xxxxx#### +#####x$x##### +######x###### +############# + +message 6/12: Evaporated + +##########!! +##.......### +##.##q##°### +#q'........# +#.........'# +#...#@#q...# +###.....#.## +#######...## +############ + +message 7/12: Both Sides Now + +#######!! +######### +##xxxxx## +#xxxxxxx# +#$x,o0xx# +#xxxxxxx# +#xxxxxxx# +#.......# +#.......# +#..'°q..# +#.......# +##.....## +######### + +message 8/12: Blurred Lines + +###########! +####xx###### +###......### +#$0xxx0xxx0# +###..##..### +############ + +message 9/12: Butterfly + +#########!! +########### +#####.....# +##.......°# +##....q...# +##.q.....## +#.......### +#@######### +#.......### +##.q.....## +##....o...# +##.......'# +#####.....# +########### + +message 10/12: Another Brick in the Wall, Part I + +#########!! +########### +#.........# +#.........# +#..q.°.'..# +#..#####..# +#..q.°.'..# +#.........# +#....@....# +########### + +message 11/12: Another Brick in the Wall, Part II + +#########!! +########### +#.........# +#.........# +#..q.°.'..# +#..#####..# +#..°.q.'..# +#.........# +#....@....# +########### + +message 12/12: O + +#######!!!! +########### +#@........# +#.........# +#...°°°...# +#..°...°..# +#..°...°..# +#..°...°..# +#...°°°...# +#.........# +#.........# +########### + +message Congratulations! \ No newline at end of file diff --git a/Dogs,_dogs_and_additional_dogs.txt b/Dogs,_dogs_and_additional_dogs.txt new file mode 100644 index 0000000000000000000000000000000000000000..45f87f68229fdcbc49d9b9b2b5a7ac96588f1c70 --- /dev/null +++ b/Dogs,_dogs_and_additional_dogs.txt @@ -0,0 +1,117 @@ +title Dogs, dogs and additional dogs +author Tom Rigby +homepage www.essexterror.com/space +noaction +run_rules_on_level_start +again_interval 0.6 + +======== +OBJECTS +======== + +Background +Grey + +PotentialBone +Black + +Player +Yellow Black +0..0. +00001 +0000. +0..0. +0..0. + +B1 +Grey + +B2 +Grey + +B3 +Grey + +Indicator +Grey + +Clearance +Grey + +HiddenBone +Grey + +UnhiddenBone +White +00000 +.000. +..0.. +.000. +00000 + +======= +LEGEND +======= +. = Background +P = Player +T = PotentialBone +BarkTile = B1 or B2 or B3 +Bone = HiddenBone +B = HiddenBone +S = Player and Background + +======= +SOUNDS +======= + +SFX0 40250105 +SFX1 94949494 + +================ +COLLISIONLAYERS +================ + +Background +HiddenBone, PotentialBone +Indicator, BarkTile, Clearance +Bone +Player +UnhiddenBone + +====== +RULES +====== + +random [PotentialBone] -> [HiddenBone] +[PotentialBone] -> [.] +[BarkTile] -> [.] +late [Indicator] -> [Clearance] +late [Player | .] -> [Player | B1] +late [B1 | .] -> [B1 | B2] +late [B2 | .] -> [B2 | B3] +[Clearance] -> [.] + +late [B1 | Clearance] -> [Indicator | Clearance] SFX0 again +late [B2 | Clearance] -> [Indicator | Clearance] SFX0 again +late [B1 Bone] -> [Indicator Bone] Again +late [B2 Bone] -> [Indicator Bone] Again +late [B3 Bone] -> [Indicator Bone] Again + +============== +WINCONDITIONS +============== + +Any Player On HiddenBone + +======= +LEVELS +======= +TTTTTTTT +TTTTTTTT +TTTTTTTT +STTTTTTT +TTTTTTTT +TTTTTTTT +TTTTTTTT + +Message You found the bone!!!!!!! \ No newline at end of file diff --git a/Doktor_Lezer.txt b/Doktor_Lezer.txt new file mode 100644 index 0000000000000000000000000000000000000000..f0fcc8e50787facaebcd259aa95d6646dfbe1454 --- /dev/null +++ b/Doktor_Lezer.txt @@ -0,0 +1,624 @@ +title Doktor Lezer +author Ax +homepage axelceard.fr + +background_color gray +text_color red + +run_rules_on_level_start +norepeat_action + +======== +OBJECTS +======== + +background +#639bff #86b2ff +10001 +01110 +01110 +01110 +10001 + +wall +gray + +wallSide +darkgray +..... +..... +..... +00000 +00000 + +playerU +#EEC39A #222034 red #FFFFFF +.000. +00000 +.000. +.333. +.1.1. + +playerD +#EEC39A #222034 red #FFFFFF +.000. +02020 +.000. +.333. +11.11 + + +playerL +#EEC39A #222034 red #FFFFFF +.000. +20200 +.000. +.333. +11.1. + +playerR +#EEC39A #222034 red #FFFFFF +.000. +00202 +.000. +.333. +.1.11 + +grabbing +#EEC39A +..... +..... +..... +0...0 +..... +laserL +red +..... +..... +..000 +..... +..... + +laserD +red +..0.. +..0.. +..0.. +..... +..... + +laserR +red +..... +..... +000.. +..... +..... + +laserU +red +..... +..... +..... +..0.. +..0.. + +emitR +red +..... +..... +..000 +..... +..... + +emitU +red +..0.. +..0.. +..0.. +..... +..... + +emitL +red +..... +..... +000.. +..... +..... + +emitD +red +..... +..... +..... +..0.. +..0.. + +frontL +red +..... +..... +000.. +..... +..... + +frontR +red +..... +..... +..000 +..... +..... + + +pewU +darkblue blue +..... +..... +.111. +.111. +.000. + +pewD +darkblue blue red +.111. +.111. +.020. +..... +..... + +pewR +darkblue blue +..... +111.. +111.. +000.. +..... + +pewL +darkblue blue +..... +..111 +..111 +..000 +..... + +mirrorZ +white darkgreen +...1. +..10. +.100. +.001. +.01.. + +mirrorS +white darkgreen +.1... +.01.. +.001. +.100. +..10. + +grabbed +transparent + +targetH +#EEC39A #524B24 #222034 #DF7126 #663931 #AC3232 +..... +..4.. +.000. +02020 +.000. + +target +#EEC39A #524B24 #222034 #DF7126 #663931 #AC3232 +13331 +.111. +.333. +.040. +..4.. + +targetHDead +#663931 +..... +..0.. +..0.. +..0.. +..0.. + +targetDead +#847E87 #000000 #222034 #663931 +.03.0 +0.30. +.02.0 +.122. +12212 + +playerDead +#847E87 #000000 #222034 +.0..0 +0..0. +.02.. +.122. +12212 + +targetHMouth +#AC3232 +..... +..... +..... +..... +..0.. + + + +grabMirrorNotLitV +transparent +grabMirrorLitV +transparent +grabMirrorNotLitH +transparent +grabMirrorLitH +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerD and grabMirrorNotLitV and grabMirrorNotLitH +u = pewU +d = pewD +l = pewL +r = pewR +@ = target +/ = mirrorZ +\ = mirrorS + +player = playerU or playerD or playerL or playerR +mirror = mirrorZ or mirrorS +emit = emitR or emitL or emitU or emitD +laser = laserL or laserD or laserR or laserU +laserV = laserU or laserD +laserH = laserL or laserR +pew = pewU or pewD or pewR or pewL + +laserObstacle = pew or wall +playerObstacle = laserObstacle or target or mirror +alive = player or target +movable = mirror + +deco = frontL or frontR or targetH + +======= +SOUNDS +======= +player move 40664307 +player create 40664307 +movable move 29090307 +playerDead create 99288701 (5076501) +target destroy 99288701 +grabbing create 9239704 +grabbing destroy 17724501 +sfx0 75572300(87063501)(6483701)(44611502) +(48607701) + +================ +COLLISIONLAYERS +================ + +Background + +laserD (') +emitU + +emitR (- ) +laserL + +emitL ( -) +laserR + +player, playerDead, wall, target, targetDead, mirror, pewU, pewD, pewR, pewL + +grabbing +wallSide + +frontL (- ) +frontR ( -) + +emitD (,) +laserU + +targetH, targetHDead +targetHMouth + +(transparent) +grabbed +grabMirrorNotLitV +grabMirrorLitV +grabMirrorNotLitH +grabMirrorLitH + +====== +RULES +====== + +(GAMEPLAY) + +(grab) +up [action playerU no grabbing | movable] -> [grabbing playerU | grabbed movable] +down [action playerD no grabbing | movable] -> [grabbing playerD | grabbed movable] +left [action playerL no grabbing | movable] -> [grabbing playerL | grabbed movable] +right [action playerR no grabbing | movable] -> [grabbing playerR | grabbed movable] +(let go) +[action player grabbing | grabbed] -> [player|] + +(turn) +[up player no playerU no grabbing] -> [playerU] +[down player no playerD no grabbing] -> [playerD] +[left player no playerL no grabbing] -> [playerL] +[right player no playerR no grabbing] -> [playerR] + +(move stuff) +[ moving player grabbing | grabbed movable ] -> [ moving player moving grabbing | moving grabbed moving movable ] + +[ > grabbed | playerObstacle] -> cancel +[ > grabbing | playerObstacle no grabbed] -> cancel + + +(LASERS) +late [emit] -> [] +late [laser] -> [] + +late [pewU] -> [pewU emitU] +late [pewD] -> [pewD emitD] +late [pewR] -> [pewR emitR] +late [pewL] -> [pewL emitL] + +late up [emitU|no laserObstacle] -> [emitU|laserU] ++ late down [emitD|no laserObstacle] -> [emitD|laserD] ++ late left [emitL|no laserObstacle] -> [emitL|laserL] ++ late right [emitR|no laserObstacle] -> [emitR|laserR] + ++ late up [laserU no mirror] -> [laserU emitU] ++ late down [laserD no mirror] -> [laserD emitD] ++ late left [laserL no mirror] -> [laserL emitL] ++ late right [laserR no mirror] -> [laserR emitR] + ++ late up [laserU mirrorZ] -> [laserU mirrorZ emitR] ++ late down [laserD mirrorZ] -> [laserD mirrorZ emitL] ++ late left [laserL mirrorZ] -> [laserL mirrorZ emitD] ++ late right [laserR mirrorZ] -> [laserR mirrorZ emitU] + ++ late up [laserU mirrorS] -> [laserU mirrorS emitL] ++ late down [laserD mirrorS] -> [laserD mirrorS emitR] ++ late left [laserL mirrorS] -> [laserL mirrorS emitU] ++ late right [laserR mirrorS] -> [laserR mirrorS emitD] + + +(DEATH) +late [laser target] -> [laser targetDead] +late [laser player] -> [laser playerDead] +late [grabbing playerDead] -> [playerDead] +(restart when press any key) +[playerDead] -> restart + + +(DECO) +up [no wall|wall] -> [|wall wallSide] + +late [deco] -> [] + +late up [target|] -> [target|targetH] +late up [targetDead|] -> [targetDead|targetHDead] +late [playerDead] [targetH] -> [playerDead] [targetH targetHMouth] + +(fix perspective) +late [mirrorS emitL] -> [mirrorS emitL frontL] +late [mirrorS laserR]-> [mirrorS laserR frontL] +late [mirrorZ emitR] -> [mirrorZ emitR frontR] +late [mirrorZ laserL]-> [mirrorZ laserL frontR] + +(SOUND) +late [grabbed laserV] [grabMirrorNotLitV] -> [grabbed laserV] [grabMirrorLitV] sfx0 +late [grabbed no laserV] [grabMirrorLitV] -> [grabbed no laserV] [grabMirrorNotLitV] +late [grabbed laserH] [grabMirrorNotLitH] -> [grabbed laserH] [grabMirrorLitH] sfx0 +late [grabbed no laserH] [grabMirrorLitH] -> [grabbed no laserH] [grabMirrorNotLitH] + + +============== +WINCONDITIONS +============== + +no playerDead +no target + +======= +LEVELS +======= + +######### +#...@...# +#.......# +#.......# +#r......# +#.......# +#./.p...# +#.......# +######### + +######### +#...d...# +#@......# +#.......# +#r......# +#../....# +#.p.....# +#.......# +######### + +######### +#.@.....# +#.../\..# +#.......# +#...\.\.# +#.......# +#..../..# +#.p...u.# +######### + +######### +#.@.....# +#.../\..# +#.......# +#..#\.\.# +#.......# +#..../..# +#.p...u.# +######### + +######### +#.@.....# +#.../\..# +#.......# +#..#\.\.# +#..#....# +#..#./..# +#.p#..u.# +######### + +######### +#.@...d.# +#..../.l# +#...../.# +#.......# +#.......# +#.p/...\# +#.......# +######### + +########### +#.........# +#.........# +#../\./\..# +#..\.../..# +#....@....# +#../...\..# +#..\/../..# +#..../....# +#.........# +#....pu...# +########### + +########### +#.........# +#....#....# +#../\./\..# +#..\.../..# +#.#..@....# +#.#/...\#.# +#..\/../..# +#..../....# +#.........# +#....pu...# +########### + +########### +#.........# +#..#####..# +#.#/\./\#.# +#.#\.../#.# +#.#..@..#.# +#.#/...\#.# +#..\/../..# +#..../....# +#.........# +#....pu...# +########### + +########### +#...#/...\# +#.@.#.....# +#...#..#..# +#......#..# +#\.../.#..# +########..# +#../...../# +#...p.....# +#..\.....l# +########### + +########### +#.........# +#...d.d...# +#.........# +#.r.....l.# +#....@....# +#.r.....l.# +#.........# +#...upu...# +#.........# +########### + +########### +#.....#...# +#.p.d.#...# +#.........# +###.....l.# +#....@....# +#.r.....### +#.........# +#...#.u...# +#...#.....# +########### + +########### +####..##### +#.../.#...# +#.p.d.#...# +#...\.....# +###.....l.# +#....@....# +#.r.....### +#.........# +#...#.u...# +#...#.....# +########### + +########### +#....d....# +#.p/......# +#.........# +#..../....# +#r..\@\..l# +#..../....# +#.........# +#.........# +#....u....# +########### + +########### +#./.d.....# +#.p.......# +#.........# +#.../.\..l# +#....@....# +#r..\./...# +#.........# +#......\..# +#.....u...# +########### + +######### +#/.....\# +#./...\.# +#...@...# +#.../\..# +#...u...# +#.\../..# +#\..../.# +##...../# +#...p...# +######### \ No newline at end of file diff --git a/Don't_Die.txt b/Don't_Die.txt new file mode 100644 index 0000000000000000000000000000000000000000..14387c256b2d46de6ab91dd7d86bf89477bf051f --- /dev/null +++ b/Don't_Die.txt @@ -0,0 +1,491 @@ +title Don't Die +author Guillem G T +noaction + +======== +OBJECTS +======== + +Background +Grey + +Target +DarkBlue + +Wall +Black + +Player +#333333 #FFBB99 DarkBrown Brown +.333. +.111. +00000 +.000. +.2.2. + +DeadPlayer +#333333 #FFBB99 DarkBrown Brown Red +.3334 +41114 +00440 +40044 +.2444 + +Crate +Orange + +Time0 +Orange Grey Black +.000. +01210 +01210 +01110 +.000. + +Time1 +Yellow White Black +.000. +01120 +01210 +01110 +.000. + +Time2 +Yellow White Black +.000. +01110 +01220 +01110 +.000. + +Time3 +Yellow White Black +.000. +01110 +01210 +01120 +.000. + +Time4 +Yellow White Black +.000. +01110 +01210 +01210 +.000. + +Time5 +Yellow White Black +.000. +01110 +01210 +02110 +.000. + +Time6 +Yellow White Black +.000. +01110 +02210 +01110 +.000. + +Time7 +Yellow White Black +.000. +02110 +01210 +01110 +.000. + +Time8 +Yellow White Black +.000. +01210 +01210 +01110 +.000. + +WasActiveTime +Transparent + +Zombie +#333333 #77BB77 DarkBrown #446600 +.333. +.111. +00000 +.000. +.2.2. + +CannonDown8 +Black Yellow White +.222. +.2022 +.0002 +.0002 +.111. + +CannonDown7 +Black Yellow White +.222. +.2022 +.0002 +.000. +.111. + +CannonDown6 +Black Yellow White +.222. +.2022 +.000. +.000. +.111. + +CannonDown5 +Black Yellow White +.222. +.202. +.000. +.000. +.111. + +CannonDown4 +Black Yellow White +.222. +.20.. +.000. +.000. +.111. + +CannonDown3 +Black Yellow White +.22.. +.20.. +.000. +.000. +.111. + +CannonDown2 +Black Yellow White +.2... +.20.. +.000. +.000. +.111. + +CannonDown1 +Black Yellow White +..... +.20.. +.000. +.000. +.111. + +CannonDown0 +Black Orange White +..... +..0.. +.000. +.000. +.111. + +CannonDownUsed +Black Yellow White +..... +..0.. +.000. +.000. +.111. + + +CannonUp8 +Black Yellow White +.111. +2000. +2000. +2202. +.222. + +CannonUp7 +Black Yellow White +.111. +.000. +2000. +2202. +.222. + +CannonUp6 +Black Yellow White +.111. +.000. +.000. +2202. +.222. + +CannonUp5 +Black Yellow White +.111. +.000. +.000. +.202. +.222. + +CannonUp4 +Black Yellow White +.111. +.000. +.000. +..02. +.222. + +CannonUp3 +Black Yellow White +.111. +.000. +.000. +..02. +..22. + +CannonUp2 +Black Yellow White +.111. +.000. +.000. +..02. +...2. + +CannonUp1 +Black Yellow White +.111. +.000. +.000. +..02. +..... + +CannonUp0 +Black Orange White +.111. +.000. +.000. +..0.. +..... + +CannonUpUsed +Black Yellow White +.111. +.000. +.000. +..0.. +..... + +VerticalCannonBeam +Red Orange Yellow +01210 +01210 +01210 +01210 +01210 + +======= +LEGEND +======= + +ActiveTime = Time1 or Time2 or Time3 or Time4 or Time5 or Time6 or Time7 or Time8 +Time = Time0 or ActiveTime + +CannonDown = CannonDown0 or CannonDown1 or CannonDown2 or CannonDown3 or CannonDown4 or CannonDown5 or CannonDown6 or CannonDown7 or CannonDown8 or CannonDownUsed + +CannonUp = CannonUp0 or CannonUp1 or CannonUp2 or CannonUp3 or CannonUp4 or CannonUp5 or CannonUp6 or CannonUp7 or CannonUp8 or CannonUpUsed + +Cannon = CannonDown or CannonUp +CannonBeam = VerticalCannonBeam + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +Z = Zombie + +0 = Time0 and Wall +1 = Time1 and Wall +2 = Time2 and Wall +3 = Time3 and Wall +4 = Time4 and Wall +5 = Time5 and Wall +6 = Time6 and Wall +7 = Time7 and Wall +8 = Time8 and Wall + +a = CannonDown0 +b = CannonDown1 +c = CannonDown2 +d = CannonDown3 +e = CannonDown4 +f = CannonDown5 +g = CannonDown6 +h = CannonDown7 +i = CannonDown8 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +WasActiveTime, +Target, +Player, Wall, Crate, Zombie, DeadPlayer, Cannon +Time, VerticalCannonBeam + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ Player | ... | Zombie ] -> [ Player | ... | < Zombie ] +[ > Player | Cannon ] -> [ > Player | > Cannon ] + +late [ Player | Zombie ] -> [ DeadPlayer | Zombie ] + +[ ActiveTime ] -> [ ActiveTime WasActiveTime] + +Right [ Time1 | no WasActiveTime ] [ Player ] -> [ Time0 | ] [ Player ] +Right [ Time2 | no WasActiveTime ] [ Player ] -> [ Time1 | ] [ Player ] +Right [ Time3 | no WasActiveTime ] [ Player ] -> [ Time2 | ] [ Player ] +Right [ Time4 | no WasActiveTime ] [ Player ] -> [ Time3 | ] [ Player ] +Right [ Time5 | no WasActiveTime ] [ Player ] -> [ Time4 | ] [ Player ] +Right [ Time6 | no WasActiveTime ] [ Player ] -> [ Time5 | ] [ Player ] +Right [ Time7 | no WasActiveTime ] [ Player ] -> [ Time6 | ] [ Player ] +Right [ Time8 | no WasActiveTime ] [ Player ] -> [ Time7 | ] [ Player ] + +[ WasActiveTime ] -> [ ] + + +[ VerticalCannonBeam ] -> [] + +Down [ CannonDown0 | ... | ] -> [ CannonDown0 | ... | VerticalCannonBeam ] +[ CannonDown0 ] -> [ CannonDownUsed ] +[ CannonDown1 ] -> [ CannonDown0 ] +[ CannonDown2 ] -> [ CannonDown1 ] +[ CannonDown3 ] -> [ CannonDown2 ] +[ CannonDown4 ] -> [ CannonDown3 ] +[ CannonDown5 ] -> [ CannonDown4 ] +[ CannonDown6 ] -> [ CannonDown5 ] +[ CannonDown7 ] -> [ CannonDown6 ] +[ CannonDown8 ] -> [ CannonDown7 ] +Up [ CannonUp0 | ... | ] -> [ CannonUp0 | ... | VerticalCannonBeam ] +[ CannonUp0 ] -> [ CannonUpUsed ] +[ CannonUp1 ] -> [ CannonUp0 ] +[ CannonUp2 ] -> [ CannonUp1 ] +[ CannonUp3 ] -> [ CannonUp2 ] +[ CannonUp4 ] -> [ CannonUp3 ] +[ CannonUp5 ] -> [ CannonUp4 ] +[ CannonUp6 ] -> [ CannonUp5 ] +[ CannonUp7 ] -> [ CannonUp6 ] +[ CannonUp8 ] -> [ CannonUp7 ] + +late [ Player CannonBeam ] -> [ DeadPlayer CannonBeam ] +late [ Zombie CannonBeam ] -> [ CannonBeam ] + +============== +WINCONDITIONS +============== + +No ActiveTime +Some Player + +======= +LEVELS +======= + +message Survive until time runs out + +#4####### +ZZZZZZZZZ +Z.......Z +Z.......Z +Z.......Z +Z...P...Z +Z.......Z +Z.......Z +Z.......Z +ZZZZZZZZZ + +#8######### +ZZZZZZZZZZZ +Z.........Z +Z.........Z +Z.........Z +Z.........Z +Z....P....Z +Z.........Z +Z.........Z +Z.........Z +Z.........Z +ZZZZZZZZZZZ + +#88########## +ZZZZZZZZZZZZZ +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z.....P.....Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +ZZZZZZZZZZZZZ + +#887######## +#######Z#### +#######.#### +#######.#### +#######.#### +Z...P...#### +####.##.#### +####.##.#### +####.......Z +####.####### +####.####### +####.####### +####Z####### + +#888888###### +.i.i.i.i.i.i. +ZZZZZZZZZZZZZ +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z.....P.....Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +ZZZZZZZZZZZZZ + +#88888888#### +.a.a.a.a.a.a. +ZZZZZZZZZZZZZ +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z.....P.....Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +Z...........Z +ZZZZZZZZZZZZZ \ No newline at end of file diff --git a/Don't_Play_On_the_Ice.txt b/Don't_Play_On_the_Ice.txt new file mode 100644 index 0000000000000000000000000000000000000000..245cb2521ef6517ba53072bae39bca8374e7b372 --- /dev/null +++ b/Don't_Play_On_the_Ice.txt @@ -0,0 +1,404 @@ +Title Don't Play On the Ice +Author Loneship Games +(scanline) +background_color darkblue +text_color #F5F5FF +color_palette mastersystem +key_repeat_interval 0.15 +again_interval 0.12 +run_rules_on_level_start +noaction +======== +OBJECTS +======== +background +darkblue + +level1 +red +..... +..... +..0.. +..... +..... + +level1B +red +..... +...0. +..... +.0... +..... + +player +black darkred red +.111. +.222. +00000 +.000. +..... + +pU +black darkred red +.111. +.222. +00000 +.000. +..... +pD +black darkred red +.111. +.222. +00000 +.000. +..... +pL +black darkred red +.111. +.222. +00000 +.000. +..... +pR +black darkred red +.111. +.222. +00000 +.000. +..... + +ice1 +blue white +00000 +01000 +00001 +10000 +00000 + +ice2 +lightblue white +00010 +01000 +00101 +10000 +00101 + +iceB +blue white +01010 +0.010 +010.0 +01010 +0.010 + +iceC +blue white +00000 +1.11. +00000 +11.11 +00000 + +shore +#F5F5FF + +rock +lightgrey grey +.000. +00000 +00000 +00000 +10001 + +tree +green darkgreen brown lightgreen +..2.. +30011 +.111. +.222. +..... + +treetop +green darkgreen brown lightgreen +..... +..3.. +.301. +..2.. +30011 + +exit1 +transparent white +00101 +00010 +00001 +00000 +00000 + +exit2 +transparent white +10100 +01000 +01000 +00000 +00000 + +exit3 +transparent white +00000 +00000 +01000 +10100 +01000 + +exit4 +transparent white +00000 +00000 +00010 +00000 +00011 + +end +red +.000. +0...0 +0...0 +0...0 +.000. + +end1 +pink +..... +.0.0. +..0.. +.0.0. +..... + +end2 +red +..0.. +.0.0. +0...0 +.0.0. +..0.. +======= +LEGEND +======= +~ = background (water) +P = player and shore and end1 +m = player and shore +n = shore and end1 +1 = ice1 +2 = ice2 +# = shore +O = rock and shore +0 = rock and ice1 +t = tree and shore +e = exit1 +f = exit2 +g = exit1 and exit2 +h = exit3 +i = exit3 and exit4 +j = exit4 +k = exit1 and exit4 +l = exit2 and exit3 +Q = level1 and shore +wall = rock or tree +move = pu or pd or pr or pl +ice = ice1 or ice2 + +exit = exit1 or exit2 or exit3 or exit4 +======= +SOUNDS +======= +sfx0 23633307 +sfx1 43003708(64226908)(73994308) +sfx2 39217108 (A wild exit appeared!) +================ +COLLISIONLAYERS +================ +background +ice, iceB, iceC shore +end,end1,end2 +exit1 +exit2 +exit3 +exit4 +player, move, wall +level1, level1B +treetop +====== +RULES +====== +(end) +[end2] -> [end] +[end1] -> [end2] +[end2] [ice] -> [end1] [ice] +[end2] -> [end2] sfx2 again + +(tutorial message) +late [level1] -> [level1B] +late [level1B] [ice] -> [level1] [ice] +late [level1B] [player] -> [ ] [player] Message Level complete! Go back to the exit. + +(visual stuff) +up [tree|no treetop] -> [tree|treetop] +up [rock ice|no shore no ice] -> [rock| ] +(remove breaking ice) +[iceB] -> [ ] +[iceC] -> [ ] + +(stop player on shore) +[move shore] -> [player shore] +[move exit] -> [player exit] + +(player falls in water) +[player no ice no shore no exit] -> [ ] +[move no ice no shore no exit] -> [ ] + +[> player | no ice no shore no exit] -> cancel + +(start sliding) +[up player ] -> [up pU] again +[down player ] -> [down pD] again +[left player ] -> [left pL] again +[right player] -> [right pR] again + +(stop at obstacles) +up [pU | wall] -> [player | wall] +down [pD | wall] -> [player | wall] +left [pL | wall] -> [player | wall] +right [pR | wall] -> [player | wall] + +(break ice under the player) +[pU ice1] -> [up pU iceB] again +[pD ice1] -> [down pD iceB] again +[pL ice1] -> [left pL iceC] again +[pR ice1] -> [right pR iceC] again + +[pU ice2] -> [up pU ice1] again +[pD ice2] -> [down pD ice1] again +[pL ice2] -> [left pL ice1] again +[pR ice2] -> [right pR ice1] again +============== +WINCONDITIONS +============== +some player on end +no ice +no move (prevents bug when player is sliding) +======= +LEVELS +======= + +jiiiiiiiiiiih +ko##########l +k####11#####l +k#t#1111####l +k###11#1####l +k##p######q#l +k##o######t#l +k###########l +egggggggggggf + +jiiiiiiiiiiih +k###########l +kt##########l +k####1o1##t#l +k###11111###l +k####111####l +k#o#########l +k###t##p####l +egggggggggggf + +jiiiiiiiiiiih +k##o##p#o###l +k###########l +k##1111111##l +kt#1111011##l +k##1101111##l +k##1111111#tl +k###########l +egggggggggggf + +jiiiiiiiiiiih +k#t####t#oo#l +kt###1#####tl +k##111t11#t#l +ko#11##11#t#l +k##111111##tl +k####111####l +ktt#######p#l +egggggggggggf + +jiiiiiiiiiiih +k###########l +k####2222##pl +k##2211112##l +k#221111122#l +k#22o111122#l +k###111112##l +k###########l +egggggggggggf + +jiiiiiiiiiiih +k###p#######l +k#t#2212##t#l +k###2212####l +kt##1101####l +k###2221t###l +k###t##t####l +k###########l +egggggggggggf + +jiiiiiiiiiiih +k#########o#l +k#o####222##l +k###t12111#ol +k##2222111##l +kp#2101111##l +k##1111111##l +k########totl +egggggggggggf + +jiiiiiiiiiiiiih +k#############l +k#####2221####l +k####111112###l +k##p22210121##l +k###11101221##l +k###1111111###l +k#####1211####l +k#############l +egggggggggggggf + +jiiiiiiiiiiih +k###o#######l +k###11112###l +k##110~~11#ol +kop10~~~11##l +k##21~~~11##l +k###2111####l +k###########l +egggggggggggf + +~~~~~~~~~~~~~ +jiiii~ototh~~ +k####o####oh~ +k#t##21###toh +k###12121##tl +k###12121###o +k##p##11##o#t +k######0####o +k######ot#otf +egggggg~etgf~ + +~~~~~~~~~~~~~ +~~totttotto~~ +~o##o######t~ +t###11111##ot +o#o1111111##t +t#11####11##t +to111o##11##o +ot#111#11##pt +t#n###o#####t +~ggggg~ggggg~ diff --git a/Doors_and_Boxes.txt b/Doors_and_Boxes.txt new file mode 100644 index 0000000000000000000000000000000000000000..6bf8641fb274f1c9baf8c28e059023c21a4af328 --- /dev/null +++ b/Doors_and_Boxes.txt @@ -0,0 +1,837 @@ +title Doors and Boxes +author Marcos Donnantuoni +homepage https://marcosd.itch.io/ + +key_repeat_interval 0.15 +(verbose_logging) +require_player_movement +noaction +run_rules_on_level_start + +======== +OBJECTS +======== + +background +black black +11111 +10001 +10001 +10001 +11111 + +wall +brown + +box +green +..... +.000. +.000. +.000. +..... + +player +yellow +..... +..0.. +.000. +.0.0. +..... + +target +#777777 #666666 #555555 #444444 +00.11 +0...1 +..... +2...3 +22.33 + +axis +transparent blue transparent +00000 +01110 +01210 +01110 +00000 + +door1 +blue +....0 +...0. +..0.. +..... +..... + +door2 +blue +..0.. +..0.. +..0.. +..0.. +..... + +door3 +blue +0.... +.0... +..0.. +..... +..... + +door4 +blue +..... +..... +.0000 +..... +..... + +door6 +blue +..... +..... +0000. +..... +..... + +door7 +blue +..... +..... +..0.. +...0. +....0 + +door8 +blue +..... +..0.. +..0.. +..0.. +..0.. + +door9 +blue +..... +..... +..0.. +.0... +0.... + +fdoor1 +blue +..... +..... +..... +.0... +0.... + +fdoor2 +blue +..... +..... +..... +..0.. +..0.. + +fdoor3 +blue +..... +..... +..... +...0. +....0 + +fdoor4 +blue +..... +..... +00... +..... +..... + +fdoor6 +blue +..... +..... +...00 +..... +..... + +fdoor7 +blue +0.... +.0... +..... +..... +..... + +fdoor8 +blue +..0.. +..0.. +..... +..... +..... + +fdoor9 +blue +....0 +...0. +..... +..... +..... + +pd1 +transparent +pd3 +transparent +pd7 +transparent +pd9 +transparent + +r1 +blue +..... +..... +...00 +..... +..... +u1 +blue +..0.. +..0.. +..... +..... +..... + +r2 +blue +..... +..... +...00 +..... +..... +l2 +blue +..... +..... +00... +..... +..... + +u3 +blue +..0.. +..0.. +..... +..... +..... +l3 +blue +..... +..... +00... +..... +..... + +u6 +blue +..0.. +..0.. +..... +..... +..... +d6 +blue +..... +..... +..... +..0.. +..0.. + +l9 +blue +..... +..... +00... +..... +..... +d9 +blue +..... +..... +..... +..0.. +..0.. + +r8 +blue +..... +..... +...00 +..... +..... +l8 +blue +..... +..... +00... +..... +..... + +r7 +blue +..... +..... +...00 +..... +..... +d7 +blue +..... +..... +..... +..0.. +..0.. + +u4 +blue +..0.. +..0.. +..... +..... +..... +d4 +blue +..... +..... +..... +..0.. +..0.. + +f1 +transparent +f2 +transparent +f3 +transparent +f4 +transparent +f6 +transparent +f7 +transparent +f8 +transparent +f9 +transparent + + +======= +LEGEND +======= + +. = background +# = wall +@ = player +t = target +b = box +1 = door1 +2 = door2 +3 = door3 +4 = door4 +5 = axis +6 = door6 +7 = door7 +8 = door8 +9 = door9 + +door = door1 or door2 or door3 or door4 or door6 or door7 or door8 or door9 +dir = r1 or u1 or l2 or r2 or l3 or u3 or u4 or d4 or u6 or d6 or d7 or r7 or l8 or r8 or l9 or d9 +f = f1 or f2 or f3 or f4 or f6 or f7 or f8 or f9 +decor = fdoor1 or fdoor2 or fdoor3 or fdoor4 or fdoor6 or fdoor7 or fdoor8 or fdoor9 or pd1 or pd3 or pd7 or pd9 + +======= +SOUNDS +======= + +cancel 36229308 +endlevel 19134109 +door move 79244109 + +================ +COLLISIONLAYERS +================ + +background +target +wall, player, axis, box +door1 +door2 +door3 +door4 +door6 +door7 +door8 +door9 +r1 +u1 +l2 +r2 +l3 +u3 +u4 +d4 +u6 +d6 +d7 +r7 +l8 +r8 +l9 +d9 +f1 +f2 +f3 +f4 +f6 +f7 +f8 +f9 +pd1 +pd3 +pd7 +pd9 +fdoor1 +fdoor2 +fdoor3 +fdoor4 +fdoor6 +fdoor7 +fdoor8 +fdoor9 + + +====== +RULES +====== + +[ dir ] -> [ ] +[ f ] -> [ ] + +(initial push) + +[ > player | box ] -> [ > player | > box ] + +right [ > player | door1 ] -> [ > player | door1 r1 ] +left [ > player | door1 ] -> [ > player | door1 u1 ] +up [ > player | door1 ] -> [ > player | door1 u1 ] +down [ > player | door1 ] -> [ > player | door1 r1 ] +right [ > player | door2 ] -> [ > player | door2 r2 ] +left [ > player | door2 ] -> [ > player | door2 l2 ] +right [ > player | door3 ] -> [ > player | door3 u3 ] +left [ > player | door3 ] -> [ > player | door3 l3 ] +up [ > player | door3 ] -> [ > player | door3 u3 ] +down [ > player | door3 ] -> [ > player | door3 l3 ] +up [ > player | door4 ] -> [ > player | door4 u4 ] +down [ > player | door4 ] -> [ > player | door4 d4 ] +up [ > player | door6 ] -> [ > player | door6 u6 ] +down [ > player | door6 ] -> [ > player | door6 d6 ] +right [ > player | door7 ] -> [ > player | door7 r7 ] +left [ > player | door7 ] -> [ > player | door7 d7 ] +up [ > player | door7 ] -> [ > player | door7 r7 ] +down [ > player | door7 ] -> [ > player | door7 d7 ] +right [ > player | door8 ] -> [ > player | door8 r8 ] +left [ > player | door8 ] -> [ > player | door8 l8 ] +right [ > player | door9 ] -> [ > player | door9 d9 ] +left [ > player | door9 ] -> [ > player | door9 l9 ] +up [ > player | door9 ] -> [ > player | door9 l9 ] +down [ > player | door9 ] -> [ > player | door9 d9 ] + +startloop + +(propagate rotations) +right [ r1 | no r2 ] -> [ r1 | r2 ] +up [ u1 | no u4 ] -> [ u1 | u4 ] +left [ l2 | no u1 ] -> [ l2 | u1 ] +right [ r2 | no u3 ] -> [ r2 | u3 ] +left [ l3 | no l2 ] -> [ l3 | l2 ] +up [ u3 | no u6 ] -> [ u3 | u6 ] +up [ u4 | no r7 ] -> [ u4 | r7 ] +down [ d4 | no r1 ] -> [ d4 | r1 ] +up [ u6 | no l9 ] -> [ u6 | l9 ] +down [ d6 | no l3 ] -> [ d6 | l3 ] +down [ d7 | no d4 ] -> [ d7 | d4 ] +right [ r7 | no r8 ] -> [ r7 | r8 ] +left [ l8 | no d7 ] -> [ l8 | d7 ] +right [ r8 | no d9 ] -> [ r8 | d9 ] +left [ l9 | no l8 ] -> [ l9 | l8 ] +down [ d9 | no d6 ] -> [ d9 | d6 ] + +(propagate pushes) +(door pushes door) +right [ door1 r1 | door1 no r1 ] -> [ door1 r1 | door1 r1 ] +up [ door1 u1 | door1 no u1 ] -> [ door1 u1 | door1 u1 ] +right [ door1 r1 | door2 no r2 ] -> [ door1 r1 | door2 r2 ] +right [ door1 r1 | door3 no u3 ] -> [ door1 r1 | door3 u3 ] +up [ door1 u1 | door3 no u3 ] -> [ door1 u1 | door3 u3 ] +up [ door1 u1 | door4 no u4 ] -> [ door1 u1 | door4 u4 ] +up [ door1 u1 | door6 no u6 ] -> [ door1 u1 | door6 u6 ] +right [ door1 r1 | door7 no r7 ] -> [ door1 r1 | door7 r7 ] +up [ door1 u1 | door7 no r7 ] -> [ door1 u1 | door7 r7 ] +right [ door1 r1 | door8 no r8 ] -> [ door1 r1 | door8 r8 ] +right [ door1 r1 | door9 no d9 ] -> [ door1 r1 | door9 d9 ] +up [ door1 u1 | door9 no l9 ] -> [ door1 u1 | door9 l9 ] + +left [ door2 l2 | door1 no u1 ] -> [ door2 l2 | door1 u1 ] +right [ door2 r2 | door1 no r1 ] -> [ door2 r2 | door1 r1 ] +left [ door2 l2 | door2 no l2 ] -> [ door2 l2 | door2 l2 ] +right [ door2 r2 | door2 no r2 ] -> [ door2 r2 | door2 r2 ] +left [ door2 l2 | door3 no l3 ] -> [ door2 l2 | door3 l3 ] +right [ door2 r2 | door3 no u3 ] -> [ door2 r2 | door3 u3 ] +left [ door2 l2 | door7 no d7 ] -> [ door2 l2 | door7 d7 ] +right [ door2 r2 | door7 no r7 ] -> [ door2 r2 | door7 r7 ] +left [ door2 l2 | door8 no l8 ] -> [ door2 l2 | door8 l8 ] +right [ door2 r2 | door8 no r8 ] -> [ door2 r2 | door8 r8 ] +left [ door2 l2 | door9 no l9 ] -> [ door2 l2 | door9 l9 ] +right [ door2 r2 | door9 no d9 ] -> [ door2 r2 | door9 d9 ] + +left [ door3 l3 | door1 no u1 ] -> [ door3 l3 | door1 u1 ] +up [ door3 u3 | door1 no u1 ] -> [ door3 u3 | door1 u1 ] +left [ door3 l3 | door2 no l2 ] -> [ door3 l3 | door2 l2 ] +left [ door3 l3 | door3 no l3 ] -> [ door3 l3 | door3 l3 ] +up [ door3 u3 | door3 no u3 ] -> [ door3 u3 | door3 u3 ] +up [ door3 u3 | door4 no u4 ] -> [ door3 u3 | door4 u4 ] +up [ door3 u3 | door6 no u6 ] -> [ door3 u3 | door6 u6 ] +left [ door3 l3 | door7 no d7 ] -> [ door3 l3 | door7 d7 ] +up [ door3 u3 | door7 no r7 ] -> [ door3 u3 | door7 r7 ] +left [ door3 l3 | door8 no l8 ] -> [ door3 l3 | door8 l8 ] +left [ door3 l3 | door9 no l9 ] -> [ door3 l3 | door9 l9 ] +up [ door3 u3 | door9 no l9 ] -> [ door3 u3 | door9 l9 ] + +up [ door4 u4 | door1 no u1 ] -> [ door4 u4 | door1 u1 ] +down [ door4 d4 | door1 no r1 ] -> [ door4 d4 | door1 r1 ] +up [ door4 u4 | door3 no u3 ] -> [ door4 u4 | door3 u3 ] +down [ door4 d4 | door3 no l3 ] -> [ door4 d4 | door3 l3 ] +up [ door4 u4 | door4 no u4 ] -> [ door4 u4 | door4 u4 ] +down [ door4 d4 | door4 no d4 ] -> [ door4 d4 | door4 d4 ] +up [ door4 u4 | door6 no u6 ] -> [ door4 u4 | door6 u6 ] +down [ door4 d4 | door6 no d6 ] -> [ door4 d4 | door6 d6 ] +up [ door4 u4 | door7 no r7 ] -> [ door4 u4 | door7 r7 ] +down [ door4 d4 | door7 no d7 ] -> [ door4 d4 | door7 d7 ] +up [ door4 u4 | door9 no l9 ] -> [ door4 u4 | door9 l9 ] +down [ door4 d4 | door9 no d9 ] -> [ door4 d4 | door9 d9 ] + +up [ door6 u6 | door1 no u1 ] -> [ door6 u6 | door1 u1 ] +down [ door6 d6 | door1 no r1 ] -> [ door6 d6 | door1 r1 ] +up [ door6 u6 | door3 no u3 ] -> [ door6 u6 | door3 u3 ] +down [ door6 d6 | door3 no l3 ] -> [ door6 d6 | door3 l3 ] +up [ door6 u6 | door4 no u4 ] -> [ door6 u6 | door4 u4 ] +down [ door6 d6 | door4 no d4 ] -> [ door6 d6 | door4 d4 ] +up [ door6 u6 | door6 no u6 ] -> [ door6 u6 | door6 u6 ] +down [ door6 d6 | door6 no d6 ] -> [ door6 d6 | door6 d6 ] +up [ door6 u6 | door7 no r7 ] -> [ door6 u6 | door7 r7 ] +down [ door6 d6 | door7 no d7 ] -> [ door6 d6 | door7 d7 ] +up [ door6 u6 | door9 no l9 ] -> [ door6 u6 | door9 l9 ] +down [ door6 d6 | door9 no d9 ] -> [ door6 d6 | door9 d9 ] + +right [ door7 r7 | door1 no r1 ] -> [ door7 r7 | door1 r1 ] +down [ door7 d7 | door1 no r1 ] -> [ door7 d7 | door1 r1 ] +right [ door7 r7 | door2 no r2 ] -> [ door7 r7 | door2 r2 ] +right [ door7 r7 | door3 no u3 ] -> [ door7 r7 | door3 u3 ] +down [ door7 d7 | door3 no l3 ] -> [ door7 d7 | door3 l3 ] +down [ door7 d7 | door4 no d4 ] -> [ door7 d7 | door4 d4 ] +down [ door7 d7 | door6 no d6 ] -> [ door7 d7 | door6 d6 ] +right [ door7 r7 | door7 no r7 ] -> [ door7 r7 | door7 r7 ] +down [ door7 d7 | door7 no d7 ] -> [ door7 d7 | door7 d7 ] +right [ door7 r7 | door8 no r8 ] -> [ door7 r7 | door8 r8 ] +right [ door7 r7 | door9 no d9 ] -> [ door7 r7 | door9 d9 ] +down [ door7 d7 | door9 no d9 ] -> [ door7 d7 | door9 d9 ] + +left [ door8 l8 | door1 no u1 ] -> [ door8 l8 | door1 u1 ] +right [ door8 r8 | door1 no r1 ] -> [ door8 r8 | door1 r1 ] +left [ door8 l8 | door2 no l2 ] -> [ door8 l8 | door2 l2 ] +right [ door8 r8 | door2 no r2 ] -> [ door8 r8 | door2 r2 ] +left [ door8 l8 | door3 no l3 ] -> [ door8 l8 | door3 l3 ] +right [ door8 r8 | door3 no u3 ] -> [ door8 r8 | door3 u3 ] +left [ door8 l8 | door7 no d7 ] -> [ door8 l8 | door7 d7 ] +right [ door8 r8 | door7 no r7 ] -> [ door8 r8 | door7 r7 ] +left [ door8 l8 | door8 no l8 ] -> [ door8 l8 | door8 l8 ] +right [ door8 r8 | door8 no r8 ] -> [ door8 r8 | door8 r8 ] +left [ door8 l8 | door9 no l9 ] -> [ door8 l8 | door9 l9 ] +right [ door8 r8 | door9 no d9 ] -> [ door8 r8 | door9 d9 ] + +left [ door9 l9 | door1 no u1 ] -> [ door9 l9 | door1 u1 ] +down [ door9 d9 | door1 no r1 ] -> [ door9 d9 | door1 r1 ] +left [ door9 l9 | door2 no l2 ] -> [ door9 l9 | door2 l2 ] +left [ door9 l9 | door3 no l3 ] -> [ door9 l9 | door3 l3 ] +down [ door9 d9 | door3 no l3 ] -> [ door9 d9 | door3 l3 ] +down [ door9 d9 | door4 no d4 ] -> [ door9 d9 | door4 d4 ] +down [ door9 d9 | door6 no d6 ] -> [ door9 d9 | door6 d6 ] +left [ door9 l9 | door7 no d7 ] -> [ door9 l9 | door7 d7 ] +down [ door9 d9 | door7 no d7 ] -> [ door9 d9 | door7 d7 ] +left [ door9 l9 | door8 no l8 ] -> [ door9 l9 | door8 l8 ] +left [ door9 l9 | door9 no l9 ] -> [ door9 l9 | door9 l9 ] +down [ door9 d9 | door9 no d9 ] -> [ door9 d9 | door9 d9 ] + +(box pushes door) +right [ > box | door1 no r1 ] -> [ > box | door1 r1 ] +left [ > box | door1 no u1 ] -> [ > box | door1 u1 ] +up [ > box | door1 no u1 ] -> [ > box | door1 u1 ] +down [ > box | door1 no r1 ] -> [ > box | door1 r1 ] +right [ > box | door2 no r2 ] -> [ > box | door2 r2 ] +left [ > box | door2 no l2 ] -> [ > box | door2 l2 ] +right [ > box | door3 no u3 ] -> [ > box | door3 u3 ] +left [ > box | door3 no l3 ] -> [ > box | door3 l3 ] +up [ > box | door3 no u3 ] -> [ > box | door3 u3 ] +down [ > box | door3 no l3 ] -> [ > box | door3 l3 ] +up [ > box | door4 no u4 ] -> [ > box | door4 u4 ] +down [ > box | door4 no d4 ] -> [ > box | door4 d4 ] +up [ > box | door6 no u6 ] -> [ > box | door6 u6 ] +down [ > box | door6 no d6 ] -> [ > box | door6 d6 ] +right [ > box | door7 no r7 ] -> [ > box | door7 r7 ] +left [ > box | door7 no d7 ] -> [ > box | door7 d7 ] +up [ > box | door7 no r7 ] -> [ > box | door7 r7 ] +down [ > box | door7 no d7 ] -> [ > box | door7 d7 ] +right [ > box | door8 no r8 ] -> [ > box | door8 r8 ] +left [ > box | door8 no l8 ] -> [ > box | door8 l8 ] +right [ > box | door9 no d9 ] -> [ > box | door9 d9 ] +left [ > box | door9 no l9 ] -> [ > box | door9 l9 ] +up [ > box | door9 no l9 ] -> [ > box | door9 l9 ] +down [ > box | door9 no d9 ] -> [ > box | door9 d9 ] + +(door pushes box) +down [ door4 d4 | stationary box ] -> [ door4 d4 | down box ] +down [ door6 d6 | stationary box ] -> [ door6 d6 | down box ] +down [ door7 d7 | stationary box ] -> [ door7 d7 | down box ] +down [ door9 d9 | stationary box ] -> [ door9 d9 | down box ] +left [ door2 l2 | stationary box ] -> [ door2 l2 | left box ] +left [ door3 l3 | stationary box ] -> [ door3 l3 | left box ] +left [ door8 l8 | stationary box ] -> [ door8 l8 | left box ] +left [ door9 l9 | stationary box ] -> [ door9 l9 | left box ] +right [ door1 r1 | stationary box ] -> [ door1 r1 | right box ] +right [ door2 r2 | stationary box ] -> [ door2 r2 | right box ] +right [ door7 r7 | stationary box ] -> [ door7 r7 | right box ] +right [ door8 r8 | stationary box ] -> [ door8 r8 | right box ] +up [ door1 u1 | stationary box ] -> [ door1 u1 | up box ] +up [ door3 u3 | stationary box ] -> [ door3 u3 | up box ] +up [ door4 u4 | stationary box ] -> [ door4 u4 | up box ] +up [ door6 u6 | stationary box ] -> [ door6 u6 | up box ] + +(box pushes box) +[ > box | stationary box ] -> [ > box | > box ] + +endloop + +[ r1 u1 ] -> cancel +[ l2 r2 ] -> cancel +[ l3 u3 ] -> cancel +[ u4 d4 ] -> cancel +[ u6 d6 ] -> cancel +[ r7 d7 ] -> cancel +[ l8 r8 ] -> cancel +[ l9 d9 ] -> cancel + +(assign movements) +right [ r1 door1 no f1 ] -> [ right door2 f2 ] +up [ u1 door1 no f1 ] -> [ up door4 f4 ] +left [ l2 door2 no f2 ] -> [ left door1 f1 ] +right [ r2 door2 no f2 ] -> [ right door3 f3 ] +left [ l3 door3 no f3 ] -> [ left door2 f2 ] +up [ u3 door3 no f3 ] -> [ up door6 f6 ] +up [ u4 door4 no f4 ] -> [ up door7 f7 ] +down [ d4 door4 no f4 ] -> [ down door1 f1 ] +up [ u6 door6 no f6 ] -> [ up door9 f9 ] +down [ d6 door6 no f6 ] -> [ down door3 f3 ] +down [ d7 door7 no f7 ] -> [ down door4 f4 ] +right [ r7 door7 no f7 ] -> [ right door8 f8 ] +left [ l8 door8 no f8 ] -> [ left door7 f7 ] +right [ r8 door8 no f8 ] -> [ right door9 f9 ] +left [ l9 door9 no f9 ] -> [ left door8 f8 ] +down [ d9 door9 no f9 ] -> [ down door6 f6 ] + +late [ player door ] -> cancel +late [ wall door ] -> cancel +late [ box door ] -> cancel +late [ axis door ] -> cancel +late [ door1 door2 ] -> cancel +late [ door1 door3 ] -> cancel +late [ door1 door4 ] -> cancel +late [ door1 door6 ] -> cancel +late [ door1 door7 ] -> cancel +late [ door1 door8 ] -> cancel +late [ door1 door9 ] -> cancel +late [ door2 door1 ] -> cancel +late [ door2 door3 ] -> cancel +late [ door2 door4 ] -> cancel +late [ door2 door6 ] -> cancel +late [ door2 door7 ] -> cancel +late [ door2 door8 ] -> cancel +late [ door2 door9 ] -> cancel +late [ door3 door1 ] -> cancel +late [ door3 door2 ] -> cancel +late [ door3 door4 ] -> cancel +late [ door3 door6 ] -> cancel +late [ door3 door7 ] -> cancel +late [ door3 door8 ] -> cancel +late [ door3 door9 ] -> cancel +late [ door4 door1 ] -> cancel +late [ door4 door2 ] -> cancel +late [ door4 door3 ] -> cancel +late [ door4 door6 ] -> cancel +late [ door4 door7 ] -> cancel +late [ door4 door8 ] -> cancel +late [ door4 door9 ] -> cancel +late [ door6 door1 ] -> cancel +late [ door6 door2 ] -> cancel +late [ door6 door3 ] -> cancel +late [ door6 door4 ] -> cancel +late [ door6 door7 ] -> cancel +late [ door6 door8 ] -> cancel +late [ door6 door9 ] -> cancel +late [ door7 door1 ] -> cancel +late [ door7 door2 ] -> cancel +late [ door7 door3 ] -> cancel +late [ door7 door4 ] -> cancel +late [ door7 door6 ] -> cancel +late [ door7 door8 ] -> cancel +late [ door7 door9 ] -> cancel +late [ door8 door1 ] -> cancel +late [ door8 door2 ] -> cancel +late [ door8 door3 ] -> cancel +late [ door8 door4 ] -> cancel +late [ door8 door6 ] -> cancel +late [ door8 door7 ] -> cancel +late [ door8 door9 ] -> cancel +late [ door9 door1 ] -> cancel +late [ door9 door2 ] -> cancel +late [ door9 door3 ] -> cancel +late [ door9 door4 ] -> cancel +late [ door9 door6 ] -> cancel +late [ door9 door7 ] -> cancel +late [ door9 door8 ] -> cancel + +late [ dir ] -> [ ] +late [ f ] -> [ ] + +(decorations for the axis) +late [ decor ] -> [ ] +late up [ door2 | axis ] -> [ door2 | axis fdoor2 ] +late right [ door4 | axis ] -> [ door4 | axis fdoor4 ] +late left [ door6 | axis ] -> [ door6 | axis fdoor6 ] +late down [ door8 | axis ] -> [ door8 | axis fdoor8 ] +late right [ door1 | no pd1 ] -> [ door1 | pd1 ] +late left [ door3 | no pd3 ] -> [ door3 | pd3 ] +late right [ door7 | no pd7 ] -> [ door7 | pd7 ] +late left [ door9 | no pd9 ] -> [ door9 | pd9 ] +late up [ pd1 | axis ] -> [ pd1 | axis fdoor1 ] +late up [ pd3 | axis ] -> [ pd3 | axis fdoor3 ] +late down [ pd7 | axis ] -> [ pd7 | axis fdoor7 ] +late down [ pd9 | axis ] -> [ pd9 | axis fdoor9 ] + + +============== +WINCONDITIONS +============== + +(some player on target) +all box on target + +======= +LEVELS +======= + +message You can push boxes... + +######### +#.......# +#@.bbtt.# +#.......# +######### + + +message ...doors can push boxes... + +######### +#@.7bbtt# +#...56..# +#...2...# +######### + + +message ...boxes can push doors... + +######## +#......# +#@b..9t# +#..45..# +#.b..3t# +#......# +######## + + +message ...and doors can push other doors. Good luck! + +######### +#.......# +#..7....# +#@.b556t# +#...22..# +#.......# +######### + + +######### +##..5..## +#.b1.3t.# +#@......# +#.b7.9t.# +##..5..## +######### + + +######### +#..tb9..# +#@.45...# +#..tb3..# +######### + + +######### +#...@...# +#.b...b.# +#.8...8.# +#.54565.# +#.t3.1t.# +######### + + +######### +#...@...# +#..bbb..# +#...9.9.# +#.4545..# +#..ttt..# +######### + + +######### +#.......# +#..7t9..# +#7t.5.t9# +#.5...5.# +#1b.5.b3# +#..1b3..# +#...@...# +######### + + +############## +#t.7.7.7.7.b.# +#...5.5.5.5..# +#@b.2.2.2.2.t# +############## + diff --git a/Dot_Puzzle_3.1.txt b/Dot_Puzzle_3.1.txt new file mode 100644 index 0000000000000000000000000000000000000000..004a1bc0b00e8e8ccc69ff139f54ba45ce3d06fe --- /dev/null +++ b/Dot_Puzzle_3.1.txt @@ -0,0 +1,242 @@ +title Dot Puzzle 3.1 +author Alkatayn +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN DarkGreen +00000 +01000 +00000 +00010 +00000 + +Target +DarkBlue + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange Black DarkBlue +.000. +.111. +22222 +.333. +.3.3. + +Crate +BROWN DARKBROWN +10001 +01110 +01010 +01110 +10001 + +Fire +RED +0.... +000.. +0000. +00000 +00000 + +Ice +BLUE +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +F = Fire +I = Ice +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, Ice +Player, Wall, Crate, Fire + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Fire ] -> [ < Player | > Fire ] +============== +WINCONDITIONS +============== + +All Target on Crate +All Ice on Fire +======= +LEVELS +======= + +############# +#..........I# +#.....F.....# +#.P.........# +#...........# +#...........# +#...........# +#...........# +############# + +message Use R To Restart The Level + +################################### +#...........O.....................# +#.....*...........................# +#..P..............................# +#.................................# +#O................................# +#........*........................# +#.................................# +################################### + + +######################## +#.............O........# +#.....P................# +#................*.....# +#O...........*.........# +######################## + + +######## +#...P..# +#.*...O# +#.**..O# +#..O...# +######## + + +########### +#P......*O# +########.## +#O.....*..# +#.........# +########### + + +########### +#O@......P# +#*........# +#.........# +########### + + +############### +#P........I...# +#.........F...# +#.........F..I# +############### + + +############### +#P......*O##### +#######.#.....# +#######.#..*..# +#O............# +############### + +############## +#P*.........O# +#*...........# +#............# +#O...........# +############## + +############## +#............# +#*P*........O# +#O...........# +############## + +############## +#O...*P*...O.# +#.....*......# +#.############ +#O############ +############## + +############## +#..P.........# +#............# +#.*########### +#O.# +#### + +############ +#..P......## +#O.......*## +########...# +########...# +########...# +############ + +############ +#P........O# +#.....**...# +#O.........# +############ + +############# +##########..# +#P........*.# +###########.# +###########O# +############# + + +############ +#P.......OO# +#..........# +#....**....# +#O...*.....# +############ + + +############ +#..........# +#.P*.*...OO# +#.*........# +#..........# +#.*........# +#..........# +#..........# +#O.........# +#O.........# +############ + +########## +#I...FPFI# +#.....F..# +#.....I..# +########## + +############ +#.........P# +#..........# +#....FF....# +#I........I# +############ diff --git a/Dotsnake.txt b/Dotsnake.txt new file mode 100644 index 0000000000000000000000000000000000000000..633cdbc879214562268d5237adc8d2b3adda02f6 --- /dev/null +++ b/Dotsnake.txt @@ -0,0 +1,347 @@ +title Dotsnake +author Franklin P. Dyer +key_repeat_interval 1 + +======== +OBJECTS +======== + +Background . +#9a7c1e #81681d +00100 +00010 +00001 +10000 +01000 + +Exit # +#9a7c1e #81681d +00100 +00010 +00001 +10000 +01000 + +Wall / +#675316 #4d3d0c +01000 +00100 +00010 +00001 +10000 + +Black - +Black + +Dot o +#3e3827 +..... +.000. +.0.0. +.000. +..... + +HeadUp ^ +#198c19 #004c00 Yellow +0...0 +00.00 +02000 +00000 +.000. + +HeadDown v +#198c19 #004c00 Yellow +.000. +00000 +00020 +00.00 +0...0 + +HeadLeft < +#198c19 #004c00 Yellow +0000. +.0200 +..000 +.0000 +0000. + +HeadRight > +#198c19 #004c00 Yellow +.0000 +0020. +000.. +0000. +.0000 + +Tail1 +#198c19 #004c00 Yellow +.000. +.111. +.000. +.111. +.000. + +Tail2 +#198c19 #004c00 Yellow +..... +01010 +01010 +01010 +..... + +Tail3 +#198c19 #004c00 Yellow +.000. +0100. +0010. +0001. +..... + +Tail4 +#198c19 #004c00 Yellow +.000. +.0010 +.0100 +.1000 +..... + +Tail5 +#198c19 #004c00 Yellow +..... +0001. +0010. +0100. +.000. + +Tail6 +#198c19 #004c00 Yellow +..... +.1000 +.0100 +.0010 +.000. + +======= +LEGEND +======= + +Player = HeadUp or HeadDown or HeadLeft or HeadRight +Tail = Tail1 or Tail2 or Tail3 or Tail4 or Tail5 or Tail6 +LeftyTail = Tail3 or Tail5 or Tail2 +RightyTail = Tail4 or Tail6 or Tail2 +UppyTail = Tail4 or Tail3 or Tail1 +DownyTail = Tail5 or Tail6 or Tail1 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Tail, Exit, Dot +Wall, Player, Black + +====== +RULES +====== + +[> Player|Tail] -> cancel +[> Player|Wall] -> cancel + +[UP Player] -> [Up HeadUp] +[DOWN Player] -> [Down HeadDown] +[LEFT Player] -> [Left HeadLeft] +[RIGHT Player] -> [Right HeadRight] + +LATE[Player Dot] -> [Player] + +(player movement - do not touch!!!) +Down[DownyTail|Left Player] -> [DownyTail|Left Player Tail3] +Right[RightyTail|Up Player] -> [RightyTail|Up Player Tail3] +Down[DownyTail|Right Player] -> [DownyTail|Right Player Tail4] +Left[LeftyTail|Up Player] -> [LeftyTail|Up Player Tail4] +Up[UppyTail|Left Player] -> [UppyTail|Left Player Tail5] +Right[RightyTail|Down Player] -> [RightyTail|DOwn Player Tail5] +Up[UppyTail|Right Player] -> [UppyTail|Right Player Tail6] +Left[LeftyTail|Down Player] -> [LeftyTail|Down Player Tail6] +[VERTICAL Player No Tail] -> [VERTICAL Player Tail1] +[HORIZONTAL Player No Tail] -> [HORIZONTAL Player Tail2] +(/player movement) + +============== +WINCONDITIONS +============== + +No Dot +All Player on Exit + +======= +LEVELS +======= + +message Eat the DOTS, then leave through the EXIT. +message Don't get trapped by your own TAIL! + + +message Stage 1 of 4: Neonate + +/////// +/....// +/.//.// +/.//../ +/..o..< +////#// + +////// +/o..o/ +/..o./ +#.././ +/..o./ +//^/// + +//////// +/.....o/ +/./o/../ +/...o../ +/.////./ +/.../../ +/..o.o./ +/^//#/// + +///////// +/...o/.o/ +/......./ +>.o../../ +//....../ +#..o./.o/ +///////// + +////////---- +/.....o/---- +/./o.../---- +/.///..///// +/.../....../ +/./....///./ +/.o./o..././ +////////././ +----/.o/././ +----/../o/o/ +----#....../ +----//./././ +----/o..././ +----/....../ +----//////^/ + +--/////-- +///.o./-- +#.o././// +/......./ +/o//.././ +/.....o./ +//.o../// +-///..//- +--//^//-- + +message Stage 2 of 4: Adult + +////////- +/..o...// +>...o/../ +//./o/.o/ +#......// +////////- + +////////#/ +/o.....o./ +/..//.//./ +/.......o/ +/o/.o//o./ +/......../ +/..//o//./ +/o.......< +////////// + +///////// +/o..o..o/ +/././././ +/./o.././ +/....o../ +/./././o/ +/......./ +/././o/./ +/./o.././ +/.o...../ +/////#/^/ + +message Stage 3 of 4: Serpent + +/////v///// +/.........# +/.//././../ +/./..o.//o/ +/oo../..../ +/./o///././ +/..../.o../ +/.//.o.././ +/../././/./ +/o......o./ +/////////// + +/v////////// +/.....o..../ +/././././o// +/........../ +//o/o/o/./o/ +/........../ +/././o/./.// +/o........o/ +//./././././ +#........../ +//////////// + +///////////// +/...../..o../ +#./o/..../../ +/....././//o/ +/././..o./../ +>...../...../ +//././//./.// +/...o./.o..o/ +/o./..../././ +/.///./..o../ +/../..../././ +/...../o...o/ +///////////// + +message You win! + +(message Stage 4 of 4: Dragon + +/v/#///////////////////// +/..................oo.../ +/././././././././o/./o/./ +/...o..............o..../ +/./o//.//.//.//.//.//././ +/.../.............../.../ +/./..././////////./..././ +/.../.............../.../ +/./././../...../.././././ +/....././//././//./...../ +/./././../...../.././././ +/..././...../....././.../ +/./.../.././//./../..././ +/..././...../....././.../ +/./././../...../.././././ +/....././//././//./...../ +/./././../...../.././././ +/.../.............../.../ +/./..././////////./..././ +/.../.............../.../ +/././/.//.//.//.//.//././ +/......................./ +/././././././././././o/./ +/.........o.....o..o...o/ +/////////////////////////) diff --git a/Dragon_Quest.txt b/Dragon_Quest.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9cbe17bf61cdce2635cb7260666967515bd75f7 --- /dev/null +++ b/Dragon_Quest.txt @@ -0,0 +1,295 @@ +title Dragon Quest +author Trevor Farnsworth & Steven Brown +homepage www.puzzlescript.net +background_color black +text_color darkred + + +======== +OBJECTS +======== + +Background +#4a4a4a #575757 #ff0000 #005900 +10111 +01010 +11101 +01010 +10111 + + +Wall +#808080 #6f6f6f #000000 #005900 +13230 +32003 +03121 +31210 +10231 + +fakewall +#808080 #6f6f6f #000000 #005900 +23232 +32002 +02121 +21210 +20232 + + +Player +#ffd1bb #ff9428 #c0c0c0 #6cacec +.11.2 +.00.2 +33332 +.33.. +3..3. + +Dragon +#008000 #ff0000 #ffffff #000000 +21012 +.000. +.222. +00000 +03030 + +box +#804000 #000000 #9d4f00 #ff0000 +12221 +20002 +20002 +20002 +12221 + +box2 +#008000 #000000 #009b00 #ff0000 +12221 +20002 +20002 +20002 +12221 + +target +#3c3c3c #575757 #ff0000 #ff0000 +00000 +01110 +01110 +01110 +00000 + +target2 +#3c3c3c #575757 #008000 #ff0000 +00000 +01210 +02220 +01210 +00000 + + +gate +#575757 #804000 #797979 #4a4a4a +13001 +11211 +12221 +11211 +03000 + +gate2 +#575757 #804000 #008000 #4a4a4a +13001 +11211 +12221 +11211 +03000 + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +D = dragon +T = target +B = box +@ = box2 +G = gate +! = target2 +$ = gate2 +F = fakewall +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +target, target2 +Player, Wall, dragon,box, gate, box2, gate2, fakewall + + + + +====== +RULES +====== +[ > Player | box ] -> [ > Player | > box ] +[ > Player | box2 ] -> [ > Player | > box2 ] +[ Stationary dragon ] -> [randomDir dragon] + + [Action Player | dragon] -> [Player | No dragon] + [Action Player | fakewall] -> [Player | No fakewall] +[ > dragon| < Player] -> restart +[ box target] [gate] -> [box] [] +[ box2 target2] [gate2] -> [box2] [] + + + + + +============== +WINCONDITIONS +============== + +no dragon + +======= +LEVELS +======= +message Press X next to the dragon to kill it. + +######### +#...D...# +#.......# +#...P...# +#.......# +#.......# +#.......# +######### + +message Open the gate to kill the dragon. + +########### +#...#D#...# +#....G....# +#....P....# +#.........# +#B........# +#.........# +#T........# +########### + +message Some Dragon lairs are more difficult than others. + +######### +#D#....T# +#G......# +######..# +#.......# +#BBB##..# +#.....### +#......P# +######### + +message Sometimes there is multiple dragons... + +########### +#T.#D#D#.T# +#...G#G...# +#.........# +##.......## +#....#....# +#...B.B...# +#........P# +########### + +message Some gates can only be opened with certin triggers. + +############# +#D#..T.!..#D# +#G.........$# +#....@.B....# +#...........# +#...........# +#...........# +#...........# +#.....P.....# +############# + +############### +##D#......#...# +#.$...P...#.T.# +#........###.## +######.##.....# +#...##.#....@.# +#.!.##.#..#...# +#...##.##.##### +##.###.#..##D## +#.B.........G.# +#...####......# +############### + + + + +message The deeper you go the more difficult the dragon lairs get. +############# +#.D#.T.!..#D# +#$##......#G# +#........#..# +#...#.##....# +#..#.#......# +#...........# +###@###.##### +#.B.........# +#..........P# +############# + +############# +#D#..T.!..#D# +#G.........$# +#....###....# +###.......### +###.......### +#....#.#....# +#.@.#...#.B.# +#...#.P.#...# +############# + + + +message Some walls can be destroyed + +############# +#####...##### +#####.D.##### +#####...##### +######f###### +######ff#fff# +#######fff#f# +###########f# +#T#........G# +#f#.........# +#.....f...B.# +#....#P#....# +############# +message Good luck + +############## +#..DDDDDDD..## +#..D.D.D.D..## +#...........## +######$####### +######G####### +#T......F##### +#####....##### +#....##.#....# +#............# +##F####...#FF# +#.@.....###.## +#....#F#..B.## +#....#P#...!## +############## \ No newline at end of file diff --git a/Drainage.txt b/Drainage.txt new file mode 100644 index 0000000000000000000000000000000000000000..8501ed05a069b5fe7ffd7a204461ba38f7269b8b --- /dev/null +++ b/Drainage.txt @@ -0,0 +1,117 @@ +Author Loneship Games. +Title Drainage +again_interval 0.03 +run_rules_on_level_start +======== +OBJECTS +======== +background +lightblue + +w +blue + +w_L +blue lightblue +00000 +01000 +10001 +01110 +00000 +w_R +blue lightblue +00000 +00010 +10001 +01110 +00000 +w_D +blue lightblue +00000 +01010 +01010 +00100 +00100 + +wall +brown + +player +green +00000 +0.0.0 +00000 +0...0 +00000 + +======= +LEGEND +======= +. = background +# = wall +p = player +water = w or w_L or w_R or w_D +solid = wall or w +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +wall, water, w_L,w_R,w_D +player +====== +RULES +====== + +[water] -> [stationary w] +down [water|no wall no water] -> [down w_D| ] again + +down [w_D|wall] -> [stationary w|wall]again + +right [water|w_D] -> [right w_R|w_D] again +right [w_D|water] -> [w_D|left w_L] again +right [w|w_r] -> [right w_r|w_r] again +right [w_l|w] -> [w_l|left w_l]again + +down [w_D|w] -> [w_d|right w] +right [right w|w] -> [left w|w] + +horizontal [solid|w|no solid] -> [solid|> w| ] +random horizontal [no solid|stationary w|no solid] -> [ |> w| ] + +[action player wall] -> [player] again + +late down [water|no wall no water] -> [water| ] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +##..........### +#wwwwwwwwwwww## +#wwwwwwwwwwww## +#wwwwwwwwwwww## +#www#wwwwwww### +##w#wwwwwwww### +####www#wwww#.# +#..#www##ww##.# +#p.###.#####..# +#....#.###....# +#.............# +##..#...#....## +#.##....#...#.# +#........###..# +#.............# +#.....#......## +##...###...#### +##........#..## +##.........#.## +##...........## +#.###......##.# +#....#######..# \ No newline at end of file diff --git a/Dreaming_of_Strawberries.txt b/Dreaming_of_Strawberries.txt new file mode 100644 index 0000000000000000000000000000000000000000..4324c3c99abedec1dd5d324ffe450ee5e5c0451c --- /dev/null +++ b/Dreaming_of_Strawberries.txt @@ -0,0 +1,200 @@ +title Dreaming of Strawberries +author Yifan Zheng & Rachel Han +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN +00000 +00000 +00000 +00000 +00000 + +Target +blue +00000 +00000 +00000 +00000 +00000 + +Target2 +red green white +..1.. +.002. +02000 +.020. +..0.. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +pink black +00000 +01010 +10001 +01110 +00000 + +Crate +orange black +11111 +00000 +11111 +00000 +11111 + +crate2 +yellow +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate2 +O = Target +a = Target2 + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +crate2 move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target2, target +Player, Wall, Crate, crate2 +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ < Player | Crate ] -> [ < Player | < Crate ] +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] +[ < Player | Crate2 ] -> [ < Player | < Crate2 ] +[ target | crate2 ] -> [ Target | ] +[ crate Target] -> [Background] +late [ player Target ] -> restart + +=== +WINCONDITIONS +============== + +all Player on Target2 + +======= +LEVELS +======= +...........o.. +...........o.. +...........o.. +...........o.. +...........o.. +....p....@.oa. +..........*o.. +...........o.. +...........o.. +...........o.. + +#######..ooo.. +#p...#...ooo.. +#....#...ooo.. +#..###...ooo.. +#..*.#...ooo.. +#..@...*.oooa. +#..#.....ooo.. +#.##.....ooo.. +#*##.....ooo.. +#####....ooo.. + +........o..... +.....#..o..... +.p...#..o..... +####.#..o..... +####.##.o..... +###*@.#.o..... +####..#.o..... +####....oa.... +########o..... +########o..... + +#######.oo.... +#p...##.oo.... +####..##oo.... +#.....@.oo.... +#.....##oo.... +#.##.##.oo.... +#....#..oo.... +#@..*#..oo..a. +#*####..oo.... +######..oo.... + +p.#.#...oo........ +#.#.#...oo........ +#.#.#...oo........ +#.#.#...oo........ +#...#...oo..#..... +#...#...oo..#####. +#@..#...oo.....@#. +#*@*#...oo.####.## +..######oo....#... +........oo....##.. +########oo.....##. +........oo......#. +........oo......#a + +.......oo#######.. +###....oo......#.. +#.#####oo.###..#.. +#@*..##oo...#..#.. +#.#..##oo...#..#.. +#.#..##oo...#..#.. +#.#..##oo...#..##. +p.#...#oo...#.@.#. +##...##oo...##.##. +#...#..oo....#.##. +##.@###oo....#.### +.##*...oo....#.... +.......oo....###.a +....###oo......##. + +...........ooooooooooooo..... +...........o...........o..... +...........o...........o..... +...........o###########o..... +...#######.o........*.#o..... +...#@...p#.o...#####..#o####. +...#.#.#.#.o...#####..#o#.a#. +...#.#...#.o...#...#..#o#..#. +...#.#####.o...#...#..#o#..#. +...#*......o...#....@.#o#..#. +...#.......o...#.....##o#..#. +...########o...#.......o...#. +...........o##########.o####. +...........o...........o..... +...........ooooooooooooo..... diff --git a/Drop_Kick.txt b/Drop_Kick.txt new file mode 100644 index 0000000000000000000000000000000000000000..c727a1645d54c77deaa334747714715b9a53eb77 --- /dev/null +++ b/Drop_Kick.txt @@ -0,0 +1,1175 @@ +title Drop Kick +author Aaron Steed +homepage www.robotacid.com + +key_repeat_interval 0.23 +again_interval 0.1 +noaction +background_color Black +text_color Yellow +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#e5b679 + +LightBlock +#f1dab7 + +LightAngle +#f1dab7 +00000 +.0000 +..000 +...00 +....0 + +LightUnder +#f1dab7 +0.... +00... +000.. +0000. +00000 + +WallTop +#d32112 #820e00 #d34900 #9da3c7 +02222 +11110 +11111 +11111 +11111 + +WallLit +#d32112 #820e00 #d34900 #9da3c7 +21111 +21111 +21111 +21111 +01111 + +WallTopLit +#d32112 #820e00 #d34900 #9da3c7 +22222 +21111 +21111 +21111 +01111 + +WallBase +#820e00 + +Spawner +#ffffff #820e00 #d32112 #b7b7b7 #000000 +22222 +22222 +20002 +01410 +34443 + + +SpawnSwitch +#ff8df9 #ac1efa #a62514 #ffffff +..... +..... +.301. +.001. +20012 + +SpawnSwitchDown +#ff8df9 #ac1efa #a62514 #c93700 +..... +..... +..... +..... +20012 + +SpringRight +#ffffff #820e00 #d32112 #b7b7b7 +22220 +22210 +22210 +22210 +22223 + +SpringRightOn +#ffffff #820e00 #d32112 #b7b7b7 +22222 +22211 +22211 +22211 +22222 + +SpringRightArm +#ffffff #820e00 #d32112 #b7b7b7 +0.... +0.3.3 +03.3. +0.3.3 +3.... + +SpringLeft +#ffffff #820e00 #d32112 #b7b7b7 +02222 +01222 +01222 +01222 +32222 + +SpringLeftOn +#ffffff #820e00 #d32112 #b7b7b7 +22222 +11222 +11222 +11222 +22222 + +SpringLeftArm +#ffffff #820e00 #d32112 #b7b7b7 +....0 +3.3.0 +.3.30 +3.3.0 +....3 + +BreakWall +#ffd600 #ffa30d #b76800 #979594 +10101 +00002 +10101 +00002 +12121 + +BreakDebris1 +#ffd600 #ffa30d #b76800 #979594 +10101 +0.0.2 +10.01 +0.0.2 +12121 + +BreakDebris2 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0.0.2 +.0.0. +0.0.2 +.2.2. + +BreakDebris3 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0...2 +..... +0...2 +.2.2. + +SpikeUp +#d32112 #820e00 #ffffff #9da3c7 +..3.. +..2.. +.223. +.223. +10201 + +Mine +#d32112 #878787 #ffffff #9da3c7 +..2.. +.223. +22231 +.331. +..1.. + +Blood1 +#d21d00 #ffe02c #ffc700 #c87700 +0.0.0 +.000. +00000 +.000. +0.0.0 + +Blood2 +#d21d00 #ffe02c #ffc700 #c87700 +..... +.0.0. +..0.. +.0.0. +..... + +Blood3 +#d21d00 #ffe02c #ffc700 #c87700 +..... +..... +..0.. +..... +..... + +Blood4 +#d21d00 #ffe02c #ffc700 #c87700 +..... +..... +..... +..... +..... + +PlayerGround +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.000. +.111. +.0.0. + +PlayerFall +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.000. +01110 +..... + +PlayerJumpStart +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.111. +.0.0. +..... + +PlayerJump +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.111. +.0.0. +..... + +PlayerKickRight +#000000 #e72119 #ffffff #ff0000 +000.. +002.. +11100 +.00.. +..... + +PlayerKickRightBack +#000000 #e72119 #ffffff #ff0000 +.000. +.200. +0111. +.0... +..... + +PlayerKickRightBackWait +#000000 #e72119 #ffffff #ff0000 +.000. +.200. +0111. +.0... +..... + +PlayerKickLeft + #000000 #e72119 #ffffff #ff0000 +..000 +..200 +00111 +..00. +..... + +PlayerKickLeftBack +#000000 #e72119 #ffffff #ff0000 +.000. +.002. +.1110 +...0. +..... + +PlayerKickLeftBackWait +#000000 #e72119 #ffffff #ff0000 +.000. +.002. +.1110 +...0. +..... + +Rock +#d32112 #ffa30d #ff8126 #c93700 +.233. +22233 +32333 +33333 +.333. + +AGem +#ff8df9 #ac1efa #ffffff #ff0000 +..0.. +.221. +02211 +11101 +.111. + +BGem +#00f2ff #3a8eee #ffffff #ff0000 +.001. +02201 +02011 +10101 +.111. + +CGem +#8dffb6 #00b402 #ffffff #ff0000 +.000. +02201 +12111 +.101. +..1.. + +GemDebris1 +#ffffff #0739f5 #1f0f42 #ffffff +.0.0. +00.00 +..0.. +00.00 +.0.0. + +GemDebris2 +#ffffff #0739f5 #1f0f42 #ffffff +..... +.0.0. +..0.. +.0.0. +..... + +Collect +White + +MoveWait +pink + +Exit +#000000 #ffe02c #ffc700 #c87700 +.000. +00000 +00010 +00000 +00000 + +Switch +#ffd600 #ffa30d #a62514 #c93700 +..... +..... +.001. +.001. +20012 + +GateClosed +#ffd600 #ffa30d #a62514 #c93700 +33333 +30012 +31.12 +21112 +22222 + +GateOpen +#ffd600 #ffa30d #a62514 #c93700 +3.3.3 +..... +3...2 +..... +2.2.2 + +GateClosing +Pink + +MoveUp +#ffffff +.000. +00.00 +0...0 +..... +0...0 + +MoveRight +#ffffff +0.00. +...00 +....0 +...00 +0.00. + +MoveDown +#ffffff +0...0 +..... +0...0 +00.00 +.000. + +MoveLeft +#ffffff +.00.0 +00... +0.... +00... +.00.0 + + +King +#ffd600 #ffffff #000000 #ac1efa #3a8eee #00b402 +4.3.5 +00000 +21212 +22222 +.2.2. + +Abacus +#d32112 #ffa30d #ff8126 #c93700 +21112 +32333 +33333 +.333. +..... + +AbacusTrack +#e5865a #820e00 #f1dab7 #9da3c7 +..... +00000 +..... +22222 +..... + +======= +LEGEND +======= + +. = Background +# = WallBase +h = WallTop +n = WallLit +r = WallTopLit +@ = PlayerGround +o = Rock +a = SpikeUp +e = SpawnSwitch +f = Switch +g = GateOpen +j = Mine +k = BreakWall +x = AGem +y = BGem +z = CGem +s = AGem and LightBlock +t = AGem and LightAngle +u = AGem and LightUnder +b = BGem and LightBlock +l = Rock and LightBlock +p = SpringRight +q = SpringLeft +m = King +w = Spawner +c = LightBlock +d = LightAngle +i = LightUnder +! = BreakWall and LightBlock +? = BreakWall and LightAngle +8 = Abacus and AbacusTrack +9 = Abacus and AbacusTrack and LightBlock + + + +Gem = AGem or BGem or CGem +Crate = Rock or Gem or King or Abacus + +Player = PlayerGround or PlayerJump or PlayerKickLeft or PlayerKickRight or PlayerKickLeftBack or PlayerKickRightBack or PlayerKickLeftBackWait or PlayerKickRightBackWait or PlayerFall or PlayerJumpStart +Wall = WallTop or WallBase or WallLit or WallTopLit +Spring = SpringRight or SpringRightArm or SpringRightOn or SpringLeft or SpringLeftArm or SpringLeftOn +Gate = GateOpen or GateClosed +Item = Player or Wall or Crate or GateClosed or BreakWall or Gem or Spring or Spawner or Abacus +Spike = SpikeUp or Mine +Blood = Blood1 or Blood2 or Blood3 or Blood4 +Debris = BreakDebris1 or BreakDebris2 or BreakDebris3 or GemDebris1 or GemDebris2 +Move = MoveUp or MoveRight or MoveLeft or MoveDown +MoveVert = MoveUp or MoveDown +MoveHoriz = MoveLeft or MoveRight +Switches = SpawnSwitch or Switch or SpawnSwitchDown +PlayerMove = PlayerJump or PlayerGround +Light = LightBlock or LightAngle or LightUnder + +======= +SOUNDS +======= + +sfx0 8545502 (kick crate) +sfx1 81312905 (jump) +sfx2 35565101 (kick) +sfx3 31029704 (kick wall) +sfx4 31651909 (death) +sfx5 83279102 (gate) +Crate MOVE 29447307 +sfx6 42954502 (break wall) +sfx7 9025907 (hit wall) +sfx8 7194508 (gem collect) +sfx9 70068703 (spring) + + +================ +COLLISIONLAYERS +================ + +Move +GateClosing +Background +Light +AbacusTrack +MoveWait +Spike, Exit, Switches, GateOpen +Item +Blood, Debris +Collect + +====== +RULES +====== + +(prep Abacus) +horizontal [AbacusTrack | No AbacusTrack] -> [AbacusTrack | AbacusTrack] + +(debris) + +[BreakDebris3] -> [] +[BreakDebris2] -> [BreakDebris3] again +[BreakDebris1] -> [BreakDebris2] again + +[GemDebris2] -> [] again +[GemDebris1] -> [GemDebris2] again + + +(KING - needs to run before the player to use their move inputs) +(bit buggy as I couldn't figure out how to stop failed player inputs before I converted them) +right [moving PlayerMove] [King | ... | Gem] [Stationary King] -> [moving PlayerMove][King | ... | Gem] [right King] +right [moving PlayerMove] [King No Switches| ... | No Gem] [Stationary King] -> [moving PlayerMove] [King No Switches| ... | No Gem] [left King] +[> King | Crate] -> [> King|> Crate] + + +(PLAYER) +(A chunk of the original code is Terry's from a game he did ages ago. +I could probably have refactored this so there wouldn't be so many +hacks, but it runs mostly okay, so, eh.) + +(input) +right [right PlayerJump] -> [PlayerKickRightBackWait] sfx2 +left [left PlayerJump] -> [PlayerKickLeftBackWait] sfx2 +up [up PlayerJump] -> [PlayerJump] +down [down PlayerJump] -> [PlayerFall] again + +(jump) +up [PlayerJumpStart | No Item] -> [ | PlayerJump] +[PlayerJumpStart] -> [PlayerJump] +random up [Up PlayerGround | No Item] -> [ | PlayerJumpStart] again sfx1 + +(falling) +random down [PlayerFall | No Item] -> [ | PlayerFall] again +random down [PlayerFall | Item] -> [PlayerGround | Item] +late down [PlayerGround | No Item] -> [PlayerFall | ] again + +(flying kick) +right [PlayerKickRight | Crate] -> [PlayerKickRight | Crate MoveRight] sfx0 +right [PlayerKickRight | BreakWall] -> [PlayerFall | BreakDebris1] again sfx6 +right [PlayerKickRight | Item] -> [PlayerFall | Item] again sfx3 +random right [PlayerKickRight | No Item] -> [ | PlayerKickRight] again +[PlayerKickRightBack] -> [PlayerKickRight] again +[PlayerKickRightBackWait] -> [PlayerKickRightBack] again +left [PlayerKickLeft | Crate] -> [PlayerKickLeft | Crate MoveLeft] sfx0 +left [PlayerKickLeft | BreakWall] -> [PlayerFall | BreakDebris1] again sfx6 +left [PlayerKickLeft | Item] -> [PlayerFall | Item] again sfx3 +random left [PlayerKickLeft | No Item] -> [ | PlayerKickLeft] again +[PlayerKickLeftBack] -> [PlayerKickLeft] again +[PlayerKickLeftBackWait] -> [PlayerKickLeftBack] again + +(SPRINGS) + +right [SpringRightOn | SpringRightArm] -> [SpringRight |] +right [SpringRight | Crate Move | No Item] -> [SpringRightOn | SpringRightArm | Crate MoveRight] again sfx9 +right [SpringRight | Crate No Move | No Item] -> [SpringRightOn | SpringRightArm | Crate MoveRight] again sfx9 + +left [SpringLeftOn | SpringLeftArm] -> [SpringLeft |] +left [SpringLeft | Crate Move | No Item] -> [SpringLeftOn | SpringLeftArm | Crate MoveLeft] again sfx9 +left [SpringLeft | Crate No Move | No Item] -> [SpringLeftOn | SpringLeftArm | Crate MoveLeft] again sfx9 + +(GATES) + +late [Item Switch] [GateOpen] -> [Item Switch] [GateOpen GateClosing] +late [No Item Switch] [GateClosing] -> [Switch] [] +late [GateClosing GateOpen] -> [GateClosed] sfx5 +late [No Item Switch] [GateClosed] -> [Switch] [GateOpen] sfx5 + + +(SPAWNER) + +late [No Item SpawnSwitchDown] -> [No Item SpawnSwitch] +late down [Item SpawnSwitch] [Spawner | No Item] -> [Item SpawnSwitch] [Spawner | AGem ] sfx8 +late [Item SpawnSwitch] -> [Item SpawnSwitchDown] + +(CRATES) + +(push) +horizontal [> Player | Crate] -> [> Player | > Crate] + +(ABACUS) +[Abacus MoveVert] -> [Abacus No MoveVert] + +(falling) + +random down[Crate MoveDown | No Item] -> [ | Crate MoveDown] again +random down [Crate MoveDown | Item] -> [Crate | Item] again +late down [Crate No Move| No Item] -> [Crate MoveDown | ] again + +(stop abacus) +late [Abacus MoveVert] -> [Abacus No MoveVert] + +(flying) +right [Crate MoveRight | Crate No MoveRight] -> [Crate MoveDown | Crate MoveRight] again +right [Crate MoveRight | BreakWall] -> [Crate MoveDown | BreakDebris1] again sfx6 +right [Crate MoveRight | Item] -> [Crate MoveDown | Item] again sfx7 +random right [Crate MoveRight | No Item] -> [ | Crate MoveRight] again + +left [Crate MoveLeft | Crate No MoveLeft] -> [Crate MoveDown | Crate MoveLeft] again +left [Crate MoveLeft | BreakWall] -> [Crate MoveDown | BreakDebris1] again sfx6 +left [Crate MoveLeft | Item] -> [Crate MoveDown | Item] again sfx7 +random left [Crate MoveLeft | No Item] -> [ | Crate MoveLeft] again + + +(GEMS) + +(force waiting till no movement occurs - necessary for 4+ match) +(I spent 3 hours trying to get this to work and it kept refusing to do so, +hence I just turn the entire fucking background pink to do the job) +late [Move][Background No MoveWait] -> [Move][Background MoveWait] + +(gem combos - marking "collect" avoids greedy verification) +late [AGem No MoveWait | AGem No MoveWait | AGem No MoveWait] -> [AGem Collect | AGem Collect | AGem Collect] +late [BGem No MoveWait | BGem No MoveWait | BGem No MoveWait] -> [BGem Collect | BGem Collect | BGem Collect] +late [CGem No MoveWait | CGem No MoveWait | CGem No MoveWait] -> [CGem Collect | CGem Collect | CGem Collect] + +late [AGem Collect] -> [GemDebris1] sfx8 again +late [BGem Collect] -> [GemDebris1] sfx8 again +late [CGem Collect] -> [GemDebris1] sfx8 again + +(clear waiting flag) +late [No Move][Background MoveWait] -> [No move][Background] + +(SPIKES + DEATH) + +[Blood4|Blood3] -> [|] +[Blood3|] -> [Blood3 | Blood4] again +[Blood2|] -> [Blood2 | Blood3] again +[Blood1|] -> [Blood1 | Blood2] again +late [Player Spike] -> [Blood1 Spike] again sfx4 +late [King Move] [Gem] -> [King Move] [GemDebris1] sfx8 again +late [King Spike] -> [Blood1 Spike] again sfx4 + +(clear orphaned move) +late [No Crate Move] -> [No Crate No Move] + +============== +WINCONDITIONS +============== + +No Gem +No Move +No MoveWait +No Debris +No Blood1 +No Blood2 +No Blood3 +No King + +======= +LEVELS +======= + +(LEVEL WORKSHOP) + + +( + + +cut weaker levels from the start because Stephen got bored + + +#.dccccccccn +#..dcccccrh# +#...dcccci.# +#h...dcscci# +#.....hhhdcn +#...o.....dn +#...h..x..o# +#.@.#..x.oo# +#hhh#hhhhhh# + +#...dcccccn +#....dccccn +#...x@tcccn +#...hhhdccn +#....x..dcn +#..hhhhh.dn +#.........# +#hhhhhhhhh# + +##dcccsccn +##.dccsccn +##..dclccn +##h..hhdcn +###...#.dn +#@o...#hx# +#hhhhh##h# + +(convoluted switch - faux difficulty from extending the task) + +#cccccccccn.dccccn +#cccccccscn.odcccn +#dccccchhdnhh.dccn +#.dccsci..#...hdr# +#..dhhdci.#...o..# +#......dsi#..hhhh# +#gg....hhdnh.....# +#................# +#.hh......hhh....# +#.##..@..f###..hh# +#h##hhhhhh###hh### + +(switch intro) + +#ccccccccccn +#ccscccccccn +#hhhhdcccccn +#.....dcccr# +#......dscn# +#.......hh## +#h...g..#### +#..o.g..#### +#hhhhg.x#### +#.@.f..h#### +#hhhhhh##### + +(trying out stuff from here on......) + +########w#### +##........### +##...e.m..### +##..hhhhh.### +#.....#.....# +#.....#..@..# +#.....#.hhh.# +#.....#.....# +#aaaaa#aaaaa# +############# + +#.y.y.y.y.# +#.xyx.xyx.# +#.hhh.hhh.# +#.........# +#gg.....gg# +#.........# +#.x..f@.x.# +#hhhhhhhhh# + + +#........wdccccc..# +#............ccc..# +#....o...x...occ..# +#..#.888888888.#..# +##...............## +#..@...........e..# +#####.#.#.#.#.##### +###aaaaaaaaaaaaa### +###hhhhhhhhhhhhh###) + + +(THE GAME ----------------------------------) + +MESSAGE I must defeat the King of Dotcom tower. + +(you can kick) + +#dcccccccccccn +#.dccccccccccn +#..dscccccsccn +#x..hdccccrdsn +#x..#.dcccn.tn +#hhh#..dhh#hh# +#.......###### +#.....hh###### +#.....######## +#...hh######## +#.@.########## +#hhh########## + +MESSAGE His gems are no match for my flying kick... + +MESSAGE AAAIIIAAAARRRGGGHHH!!! + +(you can push) + +#..dccccccccccn +#.h.hdhdhdhdhdn +#.x...x...x.@.# +#hhhhhhhhhhhhh# + +MESSAGE z to undo + +####dsccccccn +#@.x.hdscsccn +#hhh.#.hdhdcn +###x.......tn +###hhhhhhhhh# + +MESSAGE r to restart + +(rocks intro) + +###dccsscn +#...dchhcn +#.x..dcccn +#hh...hhh# +###...#### +###....o@# +###hhhhhh# + +(this one is easy, but I feel it may catch some people out) + +#...dcccccccn +#....dccccccn +#....otlccccn +#.x..hhhdcccn +#.x.@...odlln +#hhhhhhhhhhh# + +(increpare style - can be broken at the start) + +#.dccccccccn +#..dcccclccn +#...dcccsccn +#..x.drhhhh# +#..o.......# +#hhhhh.....# +#.......o..# +#.@..h..x..# +#hhhh#hhhhh# + +(spawner intro) +######w## +#.......# +#.......# +#.....o.# +#.e.@.x.# +#hhhhhhh# + +#..dccccccn +#..xdccbccn +#h.y.dcscr# +#..y.@dsci# +#hhhhhhhhh# + +(abacus intro) +##.x...8dccn +##.8.....dcn +##...8.x..tn +##h..hhhhhh# +##...####### +##.....8@### +##hhhhhhh### + +#.dcccccscn +#..dcccclcn +#x..tccclcn +#hh.odcclcn +###hhhdcrdn +#.@.o..di.# +#hhhhhhhhh# + +(springs intro) + +#dccccccn +#.dcccccn +#..tccscq +#..hdcrh# +p.x..di.# +#hhhh.diq +#......dn +#.o..@..# +#hhhhhhh# + +#dccccccccccn +#.tscccccsscn +#.hhhdccrhhdn +#.....tci...# +#....hhhdi..# +#.xx.....tu.# +#.hhh...hhh.# +#.....@.....# +#hhhhhhhhhhh# + +(abacus confidence) +#...dcccn +#....tccn +#.x..8dcn +#.8..x.dn +#..@.8..# +#hhhhhhh# + +####dccccn## +####.dsccn## +#@8...tccn## +#hh8.88dcn## +###..8..dn## +###..h..x### +###hh#hhh### + +##w###w## +#...o...# +#...x...# +#...h...# +#.@.e.o.# +#hhhhhhh# + +#..dccccn +#.o.tclcn +p.8.8d9cn +#.x.o.tcq +#.8.8.8dn +#...@...# +#hhhhhhh# + +(2 cols) + +#dccccccccccccn +#.tcbcscbcscbcn +#.rdrdrdrdrdrdn +#......@......# +#hhhhhhhhhhhhh# + +(match 4 intro) + +#dccccccccccccn +#.hdcccsccccrdn +#.#.dscscsccn.# +#....rdrdrdci.# +#h..@......dcr# +##hhhhhhhhhhh## + +#....dccn +#.x.x.tcn +#.8.8.8dn +#.8.8.8.# +#...@...# +#hhhhhhh# + +#...dcccccccn +#...ydcclcccn +#...o.dcscccn +#...y..dlcccn +#...o...tcccn +#...y...odccn +#...o.@.x.dcn +#hhhhhhhhhhh# + +(break blocks) + +#.d!clccn +#..tc!ccn +#..kdlccn +#..x.?ccn +#..k.odcn +#..x.k.dn +#..k@o..# +#hhhhhhh# + +#.dcccccccn +#..dccccbcn +#...dsccbcn +#.o..tcc!!n +#.o..kdcccn +#kk....dbcn +#....x..?!n +#.o..k...dn +#kk....@..# +#hhhhhhhhh# + +#....dccccn +#.oyo.tlscn +#.yoy.otlcn +#.kkk.kk?cn +#........dn +#....@....# +#hhhhhhhhh# + +(match 5 junction - easy once you know) + +#dcccndcccccccn +#.dccn.tscccccn +#..dcn.hhdccrdn +#.x.di..#.dcn.# +#.h..di....h#.# +#.....di@..x..# +#hhh...hhhhhhh# +####.x.######## +####hhh######## + +(3-cols, all pushing) +##.....dcccccccn# +##......dccccccn# +#....o..@dclccci# +#.h..y..y.dbccrdn +#....x..x..tcci.# +#h...z..z..zdccr# +##hhhhhhhhhhhhh## + +(springs) + +#.dcccccccn +#..dccccccn +p.xydcccccn +#hhh.dccccn +#.....dbscq +p.xy...hhh# +#hhh......# +#....@....# +#hhhhhhhhh# + +#dbcbcbcbcn +#.tbscsbscn +#.hhhdrhhdn +#.........# +#gg.....gg# +#.........# +#.xf...@x.# +#hhhhhhhhh# + +(dropping them to the floor is easiest) +#..x.x.tccn +#..8.8.8dcn +#.8.8.8.8dn +#..8.8.8..# +#.8.8.8.8.# +#..8.8.8..# +#.8.8.8.8.# +#....@....# +#hhhhhhhhh# + +(spikes intro) + +###.tcccbcn## +#...ydccsci.# +#..@x.dcbcci# +#.hhh..drhhdn +#...........# +#haaaaaaaaah# +############# + +#...dcccccccn +#.oxodccccccn +#.hhh.dcccccn +#.....gdslscn +#....gg.hhhdn +p.o.@.......# +#hhhh.......# +#...........q +#.....o.f.hh# +#...hhhhhh### +#hhh######### + +(spikes) + +###.dcccccccccccn## +###..dccccccccccn## +###..otlcccslsccn## +##..hhhhhdrhhhhdi## +#...............di# +#.@.aaaaa.aaaaa.od# +#hhh#####h#####hhh# + +(possibly a slog) +####w#w#w#### +##.........## +##.........## +##..@.x.x..## +#...8.8.8...# +#.....e.....# +#hhhhhhhhhhh# + +(not sure how hard - took me a while to figure out, but probably trivial) + +##.dcscccbcccn# +##..dbcccscccn# +##...tcccbcccn# +##...ydccscccn# +##...x.dcbcccn# +#....y.@dsccci# +#...hhhhhhhdcc# +#hhh#######hhh# + +(a bit tedious, not sure whether to cut or keep in for novelty) + +#...dcccccn +#...ytbcccn +#...xytcccn +#...yxydccn +#.@.xyx.dcn +#.hhhhhhhdn +#.#######.# +#h#######h# + +message I can feel him nearby... + +#......@dcccccn +p.....x8xdccccn +#....x8.8xdcccq +p...x8...8xdccn +#..x8.....8xdcq +p.x8.......8xdn +#.8.........8.# +#.............# +#hhhhhhhhhhhhh# + +(multiple solutions - usually a 5 & 3) + +#..dccccccccn +#...?c!c!cccn +#k.kx?s!s!c!n +#...kx?s!cccn +#k.kxkx?s!c!n +#...k.k.?cccn +#.@......dccn +#hhhhhhhhhhh# + +message He's here! + +(boss fight) +########w#### +##........### +##...e.m..### +##..hhhhh.### +#.....#.....# +#.....#..@..# +#.....#.hhh.# +#.....#.....# +#aaaaa#aaaaa# +############# + +MESSAGE I have crushed his saga! + +MESSAGE No candy for you King Dotcom! + +MESSAGE He's no longer be-jewelled 'cause I popped his cap! + +MESSAGE I panelled his... de pon? + +MESSAGE ... + +MESSAGE Right. I'm off down the pub. + + diff --git a/Drop_Maze.txt b/Drop_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..0010963be553787a19181faaac0d93340aa9237e --- /dev/null +++ b/Drop_Maze.txt @@ -0,0 +1,434 @@ +title Drop Maze +author Guy Walker +homepage www.cr31.co.uk + +flickscreen 11x11 +again_interval 0.2 + +======== +OBJECTS +======== + +Background +#474 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall0 +#852 #630 #a74 +20001 +00000 +00000 +00000 +11111 + +Wall1 +#852 #630 #a74 +20002 +20000 +20000 +20000 +20001 + +Wall2 +#852 #630 #a74 +22222 +00000 +00000 +00000 +20001 + +Wall3 +#852 #630 #a74 +20001 +00001 +00001 +00001 +10001 + +Wall4 +#852 #630 #a74 +22222 +00000 +00000 +00000 +11111 + +Wall5 +#852 #630 #a74 +20001 +20001 +20001 +20001 +20001 + +Wall6 +#852 #630 #a74 +22220 +20001 +20001 +20001 +20001 + +Wall7 +#852 #630 #a74 +22220 +00001 +00001 +00001 +11111 + +Wall8 +#852 #630 #a74 +20001 +20001 +20001 +20001 +01111 + +Wall9 +#852 #630 #a74 +22222 +20000 +20000 +20000 +01111 + +WallNW +#852 #630 #a74 +22222 +20000 +20000 +20000 +20001 + +WallNE +#852 #630 #a74 +22220 +00001 +00001 +00001 +10001 + +WallSE +#852 #630 #a74 +20001 +00001 +00001 +00001 +11111 + +WallSW +#852 #630 #a74 +20001 +20000 +20000 +20000 +01111 + +Block +#852 #630 #a74 +22220 +20001 +20001 +20001 +01111 + +BallD +#c22 #d99 +.000. +01000 +00000 +00000 +.000. + +BallL +#c22 #d99 +.000. +01000 +00000 +00000 +.000. + +BallU +#c22 #d99 +.000. +01000 +00000 +00000 +.000. + +BallR +#c22 #d99 +.000. +01000 +00000 +00000 +.000. + +Player +#852 +..... +..... +..0.. +..... +..... + +Mark +blue +..... +..... +..0.. +..... +..... + +MarkL +blue +..... +..... +0.... +..... +..... + +MarkR +blue +..... +..... +....0 +..... +..... + +Wait +#c22 +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +0 = Wall0 +1 = Wall1 +2 = Wall2 +3 = Wall3 +4 = Wall4 +5 = Wall5 +6 = Wall6 +7 = Wall7 +8 = Wall8 +9 = Wall9 +h = WallNW +i = WallNE +j = WallSE +k = WallSW +P = WallSE and Player +B = Block +X = Target +D = BallD +L = BallL +U = BallU +R = BallR + +Wall = Wall0 or Wall1 or Wall2 or Wall3 or Wall4 or Wall5 or Wall6 or Wall7 or Wall8 or Wall9 or WallNW or WallNE or WallSE or WallSW or Block +Ball = BallU or BallL or BallD or BallR +Marks = MarkL or MarkR or Mark +Obj = Wall or Ball + +======= +SOUNDS +======= + +SFX0 27574503 +SFX1 56952107 +SFX2 47307906 + +================ +COLLISIONLAYERS +================ + +Background +BallD, BallL, BallU, BallR, Wall0, Wall1, Wall2, Wall3, Wall4, Wall5, Wall6, Wall7, Wall8, Wall9, WallNW, WallNE, WallSE, WallSW, Block +Player, Target +MarkL, MarkR, Mark, Wait + +====== +RULES +====== + +(cancel input) +[ VERTICAL Player ] -> CANCEL +[ > Player ] [ Wait ] -> CANCEL + +(move player and so correctly flick screen) +[ RIGHT Player WallNE ] -> [ UP Player WallNE MarkR ] (above) +[ LEFT Player WallNE ] -> [ RIGHT Player WallNE MarkL ] (below) +[ LEFT Player WallSE ] -> [ DOWN Player WallSE MarkL ] +[ LEFT Player WallSW ] -> [ LEFT Player WallSW MarkL ] +[ LEFT Player WallNW ] -> [ UP Player WallNW MarkL ] +[ RIGHT Player WallSE ] -> [ RIGHT Player WallSE MarkR ] +[ RIGHT Player WallNW ] -> [ LEFT Player WallNW MarkR ] +[ RIGHT Player WallSW ] -> [ DOWN Player WallSW MarkR ] + +(cycle balls right or left) +[ MarkR ] [BallD NO Mark] [BallL NO Mark] [BallU NO Mark] [BallR NO Mark] -> [ MarkR ] [BallR Mark] [BallD Mark] [BallL Mark] [BallU Mark] +[ MarkL ] [BallD NO Mark] [BallL NO Mark] [BallU NO Mark] [BallR NO Mark] -> [ MarkL ] [BallL Mark] [BallU Mark] [BallR Mark] [BallD Mark] + +(cremove marks) +[Marks] -> [ ] + +(ball drop) +DOWN [ BallD | NO Obj ] -> [ > BallD > Wait | ] again +LEFT [ BallL | ] -> [ > BallL | ] +UP [ BallU | ] -> [ > BallU | ] +RIGHT [ BallR | ] -> [ > BallR | ] + +(ball hit) +DOWN [ BallD Wait | Wall ] -> [ BallD | Wall ] SFX1 +DOWN [ BallD Wait | Ball ] -> [ BallD | Ball ] (SFX2) + +============== +WINCONDITIONS +============== + +All Ball on Target + +======= +LEVELS +======= + +Message 1/5 turn and drop + +h444244444ih444244424i +5X..5.....55...5...5X5 +147.8.947.55...8...8.5 +5.........55.........5 +5...947.6.5147...6.943 +5.......5.55.....5...5 +147.....8.55.6...8.6.5 +5.........55.5.....5.5 +5...6.947.55.8.947.8.5 +5...5....D55L........5 +k444044444Pk444444444j +h444444444ih444442444i +5........R55U....5...5 +5.6.947.6.55.947.8...5 +5.5.....5.55.........5 +5.8.6...8.55.6.....943 +5...5.....55.5.......5 +147.8...9435.8.947...5 +5.........55.........5 +5.6...6...55.947.6.943 +5X5...5...55.....5..X5 +k404440444jk444440444j + +Message 2/5 too easy? + +h444424444ih442442444i +5....5....55..8..8...5 +5..94j..9435.........5 +5.........517....6.6.5 +17.947..6X55.....5.5.5 +5.......k435L.h7.8.k43 +5....6....517.8......5 +17...k7...55.........5 +5.........517...h7.6.5 +5..6.D6.6.55....5X.5.5 +k440440404Pk444404404j +h424424444ih424244244i +5.5.X5....55.8.8U.8..5 +5.8.9j...935.........5 +5.........55...9i...93 +5......6.935....8....5 +14i.6.9j.R514i.......5 +5.5.5.....55X8..947.93 +5.8.8....935.........5 +5.........5147..h47..5 +5...6..6..55....5....5 +k444044044jk444404444j + +Message 3/5 open spaces + +h442442444ih444444244i +5..8..8...55......8..5 +5.......B.55.B.B.....5 +17.B......55......B.93 +5...B....935..6..B...5 +5........X55..8L.....5 +5.B..D...935........93 +5...97....55.........5 +5.B.......517......B.5 +5.......6.55...6X6...5 +k444444404Pk444040444j +h444242444ih424444444i +5...8X8...55.8.......5 +5.B......935.......B.5 +5.........55....97...5 +17........517...U..B.5 +5.....R6..55X........5 +5...B..8..517....B...5 +17.B......55......B.93 +5.....B.B.55.B.......5 +5..6......55...6..6..5 +k440444444jk444044044j + +Message 4/5 double trouble + +h444244444ih444244424i +5...5.....55...5XX.5.5 +147.8.947.55...8...8.5 +5.........55L........5 +5X..947.6.5147...6.943 +5X......5.55.....5...5 +147.....8.55.6...8.6.5 +5.........55.5.....5.5 +5...6.947.55.8.947.8.5 +5..D5....D55L........5 +k444044444Pk444444444j +h444444444ih444442444i +5........R55U....5U..5 +5.6.947.6.55.947.8...5 +5.5.....5.55.........5 +5.8.6...8.55.6.....943 +5...5.....55.5......X5 +147.8...9435.8.947..X5 +5........R55.........5 +5.6...6...55.947.6.943 +5.5.XX5...55.....5...5 +k404440444jk444440444j + +Message 5/5 multi ball + +h442442444ih444444244i +5D.8..8.D.55XXXXXX8LL5 +5D......B.55.BLB.....5 +17.BD.....55......B.93 +5X..B....935..6..BL..5 +5X........55..8L.....5 +5XB..D..B.55........93 +5XD.97....55.........5 +5XB.......517..B...BL5 +5X......6.55.....6...5 +k444444404Pk444440444j +h444244444ih424444444i +5...8.....55.8......X5 +5RB...B..935.......BX5 +5.........55....97.UX5 +17........55.B..U..BX5 +5.....R6..55........X5 +5..RB..8..517....B..X5 +17.B......55.....UB.93 +5.....BRB.55.B......U5 +5RR6XXXXXX55.U.6..6.U5 +k440444444jk444044044j + +Message All done! \ No newline at end of file diff --git a/Drop_Swap.txt b/Drop_Swap.txt new file mode 100644 index 0000000000000000000000000000000000000000..bba67b50a4a96281d27ebbf71a3fb776cd9ce6d7 --- /dev/null +++ b/Drop_Swap.txt @@ -0,0 +1,471 @@ +title Drop Swap +author Aaron Steed +homepage www.robotacid.com + +key_repeat_interval 0.23 +again_interval 0.05 +noaction +noundo +background_color Black +text_color Grey +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Black + +Player +#ffffff #000000 #626263 #3c3b3c +.222. +21112 +23132 +20102 +.222. + +DeadPlayer +#ffffff #000000 #626263 #3c3b3c +.222. +21112 +21112 +23132 +.222. + +BaseWall +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +APill +#ff0000 #ff7374 #ff0000 #ff0000 +.111. +11110 +11010 +11100 +.000. + +BPill +#00de00 #cffa92 #ff0000 #ff0000 +.111. +10010 +10110 +11100 +.000. + +CPill +#7a35fc #b56bfd #ff0000 #ff0000 +.111. +10110 +11010 +11100 +.000. + +DPill +#0094fc #79b5fd #ff0000 #ff0000 +.111. +10100 +11010 +10100 +.000. + +EPill +#d1c200 #fff919 #ffffff #ff0000 +.111. +10010 +10010 +11110 +.000. + +FPill +#ff33b1 #ff76d2 #ff0000 #ff0000 +.111. +10100 +11110 +10110 +.000. + +AllPill +#eeee66 #ffffff #ffffcc #ffffff +.112. +11112 +11012 +21120 +.220. + +NoPill +#ffffff #000000 #ffde85 #ff0000 +.000. +00000 +21012 +.000. +..2.. + +Bomb +#6e6e6e #000000 #ff0000 #fcf26b +.020. +02320 +01210 +01110 +.000. + +GemPill +#ffffff #000000 #626263 #3c3b3c +..0.. +.002. +00022 +.223. +..2.. + +Count +#ffffff #000000 #5a595a #ff0000 +..... +.000. +.000. +.000. +..... + +Marked +#ffffff #000000 +..... +..1.. +.101. +..1.. +..... + +CountTray +#333333 + +GemTray +#333333 + +StartGem +red + +Collect +White + +Debris1 +#ffffff #0739f5 #1f0f42 #ffffff +.0.0. +00.00 +..0.. +00.00 +.0.0. + +Debris2 +#ffffff #0739f5 #1f0f42 #ffffff +..... +.0.0. +..0.. +.0.0. +..... + +Empty +Black + +OldPos +Black + +StartCount +Black + +DropWall1 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall2 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall3 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall4 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropMarker +Blue + +Init +Purple + +======= +LEGEND +======= + +. = Background +@ = Player +p = DeadPlayer +# = BaseWall +a = APill +b = BPill +c = CPill +d = DPill +e = EPill +f = FPill +n = NoPill +x = AllPill +u = Count and CountTray +w = Count and CountTray and StartCount +g = GemPill +q = GemTray +o = GemTray and StartGem +i = Init +j = DropWall1 +k = DropWall2 +l = DropWall3 +m = DropWall4 + + +MatchPill = APill or BPill or CPill or DPill or EPill or FPill or AllPill +Pill = MatchPill or NoPill or GemPill or Bomb +Debris = Debris1 or Debris2 +AMatch = APill or AllPill +BMatch = BPill or AllPill +CMatch = CPill or AllPill +DMatch = DPill or AllPill +EMatch = EPill or AllPill +FMatch = FPill or AllPill +Wall = BaseWall or DropWall1 or DropWall2 or DropWall3 or DropWall4 +Item = Pill or Debris or Wall or Player +Heavy = Pill or Player +Dropping = Marked or DropMarker +DropMix1 = APill or BPill or CPill or DPill or EPill +DropMix2 = APill or BPill or CPill or DPill or EPill or GemPill +DropMix3 = APill or BPill or CPill or DPill or EPill or NoPill +DropMix4 = APill or BPill or CPill or DPill or EPill or FPill or GemPill +DropMix5 = APill or BPill or CPill or DPill or EPill or FPill +DropWallMarked = DropWall1 or DropWall3 + +======= +SOUNDS +======= + +sfx0 54236904 (illegal) +sfx1 5160507 (swap) +sfx2 19008103 (allpill) +sfx3 50665503 (crush 3) +sfx4 80820507 (land) +sfx5 2030908 (blast) +sfx6 3032303 (bomb) +sfx7 83704102 (dead) +sfx8 7194508 (gem collect) +EndLevel 16709508 (win) + +================ +COLLISIONLAYERS +================ + + +Collect, StartCount, StartGem +Background +OldPos, CountTray, GemTray +Player, Wall, Pill, Empty, Count, DeadPlayer, Bomb, Init +Debris, Marked, DropMarker + +====== +RULES +====== + +(init) +[ DropWall1 ] [ Init ] -> [ DropWall1 ] [ random DropMix1 Marked ] +[ DropWall2 ] [ Init ] -> [ DropWall2 ] [ random DropMix1 ] +[ DropWall3 ] [ Init ] -> [ DropWall3 ] [ random DropMix1 Marked ] +[ DropWall4 ] [ Init ] -> [ DropWall4 ] [ random DropMix5 ] + +(debris clean up) +[ Debris2 ] -> [ Empty ] again +[ Debris1 ] -> [ Debris2 ] again + +(player - pill swapping) +[ > Player | Pill ] -> [ Pill OldPos | Player ] sfx1 +[ Player Marked | OldPos ] -> [ Player | OldPos Marked ] + +(blocked move) +[ > Player | No Pill ] -> [ Player | ] sfx0 + +(pill combos) +[ AMatch | AMatch | AMatch ] -> [ AMatch Collect | AMatch Collect | AMatch Collect ] +[ BMatch | BMatch | BMatch ] -> [ BMatch Collect | BMatch Collect | BMatch Collect ] +[ CMatch | CMatch | CMatch ] -> [ CMatch Collect | CMatch Collect | CMatch Collect ] +[ DMatch | DMatch | DMatch ] -> [ DMatch Collect | DMatch Collect | DMatch Collect ] +[ EMatch | EMatch | EMatch ] -> [ EMatch Collect | EMatch Collect | EMatch Collect ] +[ FMatch | FMatch | FMatch ] -> [ FMatch Collect | FMatch Collect | FMatch Collect ] +[ NoPill | NoPill | NoPill ] -> [ NoPill Collect | NoPill Collect | NoPill Collect ] + +(bomb activate) +[ OldPos Bomb ] -> sfx5 +up [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +right [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +down [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +left [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +[ OldPos Bomb ] -> [ OldPos Empty ] + +(blast) +up [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +right [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +down [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +left [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +[ > Collect ] -> [ Collect ] +[ GemPill Collect ] -> [ GemPill ] + +(reward matches) +(junction) +Right [ Collect | Collect ] -> [ > Collect | > Collect ] +Down [ Collect | Collect ] -> [ > Collect | > Collect ] +[ Down Collect | Right Collect ] [ Collect OldPos ] -> [ Collect | Collect ] [ Bomb OldPos ] sfx6 +(4: create AllPill) +[ MatchPill Collect | MatchPill Collect | MatchPill Collect | MatchPill Collect ] [ Collect OldPos ] -> [ MatchPill Collect | MatchPill Collect | MatchPill Collect | MatchPill Collect ] [ AllPill OldPos ] sfx2 + +(count moves) +(subtract on move) +random right [ OldPos ] [ Count | No Count ] -> [ OldPos ] [ | ] +(fill on Debris) +[ Collect ] [ CountTray ] -> [ Collect ] [ CountTray Count ] + +(dead?) +[ DeadPlayer ] -> cancel +[ No Count StartCount CountTray ] [ Player ] -> [ No Count StartCount CountTray ] [ DeadPlayer ] sfx7 +[ Player | NoPill Collect ] -> [ DeadPlayer | NoPill ] +[ DeadPlayer ] [ CountTray Count ] -> [ DeadPlayer ] [ CountTray ] sfx7 + +(destroy matched) +[ APill Collect ] -> [ Debris1 ] sfx3 again +[ BPill Collect ] -> [ Debris1 ] sfx3 again +[ CPill Collect ] -> [ Debris1 ] sfx3 again +[ DPill Collect ] -> [ Debris1 ] sfx3 again +[ EPill Collect ] -> [ Debris1 ] sfx3 again +[ FPill Collect ] -> [ Debris1 ] sfx3 again +[ AllPill Collect ] -> [ Debris1 ] sfx3 again +[ Player ] [ NoPill Collect ] -> [ Player ] [ Debris1 ] sfx3 again + +(destroy NoPills) +down [ NoPill | Wall ] -> [ Debris1 | Wall ] again + +(collect gems) +down [ GemPill | Wall ] -> [ GemPill Collect | Wall ] +[ GemPill Collect ] [ StartGem No GemPill ] -> [ Debris1 ] [ StartGem GemPill ] again sfx8 +right [ GemPill Collect ] [ GemPill GemTray | No GemPill GemTray ] -> [ Debris1 ] [ GemPill GemTray | GemPill GemTray ] again sfx8 + +(drop) +[ Heavy No Dropping ] -> [ Heavy DropMarker ] +down [ Heavy Dropping | Empty ] -> [ Empty | Heavy Dropping ] +[ DropMarker ] -> [ ] +down [ DropWall1 | Empty ] -> [ DropWall1 | random DropMix1 ] again +down [ DropWall2 | Empty ] -> [ DropWall2 | random DropMix2 ] again +down [ DropWall3 | Empty ] -> [ DropWall3 | random DropMix3 ] again +down [ DropWall4 | Empty ] -> [ DropWall4 | random DropMix4 ] again + +(gem drop win) +right [ GemPill GemTray | Wall ] -> win + +[ OldPos ] -> [ ] + +============== +WINCONDITIONS +============== + +No Marked +Some DropWallMarked + +======= +LEVELS +======= + +message collect orbs by matching 3 +message match 3 to restore move-energy +message level 1: collect all marked orbs + +wuuuuu# +#jjjjj# +#iiiii# +#iiiii# +#iiiii# +#iiiii# +#ii@ii# +####### + +message level 2: collect all marked orbs + +wuuuuuu# +#jjjjjj# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iii@ii# +######## + +message collect gray gems by getting them to the bottom +message level 3: collect 8 gems + +oqqqqqqq# +wuuuuuuu# +#kkkkkkk# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iii@iii# +######### + +message if you are next to 3 matching skulls you die +message skulls can be destroyed by getting them to the bottom +message level 4: collect all marked orbs + +wuuuuuu# +#llllll# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iii@ii# +######## + +message level 5: collect 7 gems + +oqqqqqqq# +wuuuuuuu# +#mmmmmmm# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iii@iii# +######### + +message thanks for playing + diff --git a/Dull_Pacman_Clone.txt b/Dull_Pacman_Clone.txt new file mode 100644 index 0000000000000000000000000000000000000000..ca6139e6e2bd587f3917a88ca373a27079eabb3d --- /dev/null +++ b/Dull_Pacman_Clone.txt @@ -0,0 +1,199 @@ +title Dull Pacman Clone +author Tom Rigby +homepage www.essexterror.com/space +require_player_movement +noaction +realtime_interval 0.5 + +======== +OBJECTS +======== + +Background +Black + +DeadPlayer +Black + +Dot +White +..... +..... +..0.. +..... +..... + +HorizontalWall +BLUE +00000 +..... +..... +..... +00000 + +VerticalWall +BLUE +0...0 +0...0 +0...0 +0...0 +0...0 + +LeftTopWall +BLUE +00000 +0.... +0.... +0.... +0.... + +LeftBottomWall +Blue +0.... +0.... +0.... +0.... +00000 + +RightTopWall +Blue +00000 +....0 +....0 +....0 +....0 + +RightBottomWall +Blue +....0 +....0 +....0 +....0 +00000 + +Player +Yellow Black +11011 +11001 +11101 +11001 +11011 + +GhostOne +Black Red +00100 +01110 +11111 +10101 +11111 + +GhostTwo +Black Blue +00100 +01110 +11111 +10101 +11111 + +GhostThree +Black Pink +00100 +01110 +11111 +10101 +11111 + +GhostFour +Black Orange +00100 +01110 +11111 +10101 +11111 + +======= +LEGEND +======= +B = Background +. = Dot +P = Player +/ = LeftTopWall +\ = LeftBottomWall +¬ = RightTopWall +~ = RightBottomWall +- = HorizontalWall +| = VerticalWall +1 = GhostOne +2 = GhostTwo +3 = GhostThree +4 = GhostFour +Ghost = GhostOne or GhostTwo or GhostThree or GhostFour +Wall = HorizontalWall or VerticalWall or LeftTopWall or LeftBottomWall or RightTopWall or RightBottomWall + +======= +SOUNDS +======= + +Dot Destroy 82155502 +Player Destroy 84870703 +EndLevel 97512101 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall +Wall, Ghost +Dot +DeadPlayer + +====== +RULES +====== + +(For some reason I have to specify no moving into walls) +[> Player | Wall] -> [Player | Wall] + +(Ghosts kill you) +late [Player Ghost] -> message Eaten by a ghostie! +late [Player Ghost] -> [DeadPlayer Ghost] + +(Ghosts are random) +([ Stationary GhostOne ] -> [randomDir GhostOne] + +[ Stationary GhostTwo ] -> [randomDir GhostTwo] + +[ Stationary GhostThree ] -> [randomDir GhostThree] + +[ Stationary GhostFour ] -> [randomDir GhostFour]) + +random [ Stationary Ghost ] -> [randomDir Ghost] +random [ Stationary Ghost ] -> [randomDir Ghost] + +(eat dots) +late [Player Dot] -> [Player Background] + +============== +WINCONDITIONS +============== + +No Dot + +======= +LEVELS +======= + +/-------------------------¬ +|....|...............|....| +|./-.|.-------------.|.-¬.| +|.|.....................|.| +|.|.-./.1......2....¬.-.|.| +|.....|..3...4......|.....| +|.|.-.\-------------~.-.|.| +|.|..........P..........|.| +|.\-.|.-------------.|.-~.| +|....|...............|....| +\-------------------------~ + +Message To Whom It May Concern, It is my sad duty to inform you that Pacman has once again eaten all the children's medicine. Christmas is cancelled. diff --git a/Dungeon_Generator_V_-_Key_Hunt_edition.txt b/Dungeon_Generator_V_-_Key_Hunt_edition.txt new file mode 100644 index 0000000000000000000000000000000000000000..8932a1b279c93e1bda72587f271db353f6d63b09 --- /dev/null +++ b/Dungeon_Generator_V_-_Key_Hunt_edition.txt @@ -0,0 +1,177 @@ +title Dungeon Generator V - Key Hunt edition +author Connorses +homepage connorspuzzles.tumblr.com +run_rules_on_level_start +again_interval 0 +zoomscreen 7x7 +======== +OBJECTS +======== + +floor +darkGREEN + +footprints +darkgreen darkgreen +11111 +10111 +11111 +11101 +11111 + +Target +Blue +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 +Wall +darkbrown + +Player +Blue +.000. +.000. +00000 +.000. +.0.0. +solid +darkblue darkbrown +00000 +01010 +00000 +01010 +00000 +hori +darkblue +0...0 +0...0 +0...0 +0...0 +0...0 + +vert +darkblue +00000 +..... +..... +..... +00000 + +key +yellow +..... +00... +0.000 +00.00 +..... +gotkey +transparent +gen_player +transparent + +gen_target +transparent + +flood +orange +new +red +======= +LEGEND +======= +background = floor or footprints +. = floor +# = Wall +P = gen_player and gen_target and wall +O = Target and wall +% = solid and wall +deleteflood = flood or new or gotkey or key +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +solid +Player, Wall, key +hori +vert +gen_player +gen_target +Target, gotkey +flood, new + +====== +RULES +====== +[> player|target] [key] -> [> player|target] [key] message Find the key! + +random [gen_player] [wall no player no solid] -> [ ] [player] +random [gen_target] [wall no target no solid] -> [ ] [target wall] + +startloop +horizontal [wall no target|no wall] -> [wall hori| ] +vertical [wall no target|no wall] -> [wall vert| ] + +horizontal random [no wall no solid|wall no vert|wall] -> [ | |wall] +vertical random [no wall no solid|wall no hori|wall] -> [ | |wall] + +[hori no wall] -> [ ] +[vert no wall] -> [ ] +endloop + + +[player no flood] -> [player flood] +[target no flood] -> [target flood] +[flood] [deleteflood] -> [ ] [deleteflood] +[new ] [deleteflood] -> [ ] [deleteflood] + +startloop +[flood|no flood no new no wall] -> [flood|new] +[new|no wall no flood] [new] -> [new| ] [flood] +[new|no wall no flood] -> [flood| ] +endloop +random [new] -> [key] +[new] [deleteflood] -> [ ] [deleteflood] +[flood] [deleteflood] -> [ ] [deleteflood] + +[target wall] -> [target] + +[> player|key] -> [> player|gotkey] message Key get! + +[player no footprints] -> [player footprints] +============== +WINCONDITIONS +============== + +some player on target +no key + +======= +LEVELS +======= +%%%%%%%%%%%%%%%%%%%% +%p#################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%##################% +%%%%%%%%%%%%%%%%%%%% \ No newline at end of file diff --git a/Dungeon_Janitor.txt b/Dungeon_Janitor.txt new file mode 100644 index 0000000000000000000000000000000000000000..b6a711f69b3b987d63a9fac135b09b916fe992ff --- /dev/null +++ b/Dungeon_Janitor.txt @@ -0,0 +1,343 @@ +title Dungeon Janitor +author Farbs +homepage www.farbs.org +noundo +noaction +key_repeat_interval 0.1 + +======== +OBJECTS +======== + +Background +DARKBLUE BLACK +11111 +10000 +10000 +10000 +10000 + +Entry +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +ExitClosed +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +ExitOpen +GRAY BLACK DARKBLUE +01110 +11111 +11111 +11111 +12221 + +Slime +LIGHTGREEN GREEN DARKGREEN +..... +..... +..... +..... +..... + +Head +LIGHTGREEN GREEN DARKGREEN BLACK +.000. +03130 +11111 +23332 +.222. + +SlimeU +LIGHTGREEN GREEN DARKGREEN +11111 +21112 +.222. +..... +..... + +SlimeD +LIGHTGREEN GREEN DARKGREEN +..... +..... +.000. +01110 +11111 + +SlimeUD +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +11111 + +SlimeL +LIGHTGREEN GREEN DARKGREEN +00... +110.. +111.. +112.. +22... + +SlimeR +LIGHTGREEN GREEN DARKGREEN +...00 +..011 +..111 +..211 +...22 + +SlimeLR +LIGHTGREEN GREEN DARKGREEN +00000 +11111 +11111 +11111 +22222 + +SlimeUL +LIGHTGREEN GREEN DARKGREEN +11111 +11112 +1112. +112.. +22... + +SlimeUR +LIGHTGREEN GREEN DARKGREEN +11111 +21111 +.2111 +..211 +...22 + +SlimeULR +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +22222 + +SlimeDL +LIGHTGREEN GREEN DARKGREEN +00... +110.. +1110. +11110 +11111 + +SlimeDR +LIGHTGREEN GREEN DARKGREEN +...00 +..011 +.0111 +01111 +11111 + +SlimeDLR +LIGHTGREEN GREEN DARKGREEN +00000 +11111 +11111 +11111 +11111 + +SlimeUDLR +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +11111 + +SlimeSolo +LIGHTGREEN GREEN DARKGREEN +.000. +01110 +11111 +21112 +.222. + +Wall +LIGHTGREY GREY +11111 +01000 +01000 +11111 +00010 + +PlayerA +Black Orange White Blue Brown +..... +.11.. +2224. +333.4 +3.322 + +PlayerB +Black Orange White Blue Brown +..... +.11.. +.4222 +4.333 +223.3 + +Temp +PINK +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +E = Wall AND Entry +P = PlayerA +O = Slime AND Head +X = Wall AND ExitClosed + +SlimeDecal = SlimeU OR SlimeD OR SlimeUD OR SlimeL OR SlimeR OR SlimeLR OR SlimeUL OR SlimeUR OR SlimeULR OR SlimeDL OR SlimeDR OR SlimeDLR OR SlimeUDLR OR SlimeSolo +Player = PlayerA OR PlayerB + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Slime +SlimeU, SlimeD, SlimeUD, SlimeL, SlimeR, SlimeLR, SlimeUL, SlimeUR, SlimeULR, SlimeDL, SlimeDR, SlimeDLR, SlimeUDLR, SlimeSolo, ExitOpen +Player, Wall, PlayerA, PlayerB, Temp +Head, Entry, ExitClosed + +====== +RULES +====== + +(Stomp Heads) +[ > Player | Head ] -> [ > Player | NO Head ] +[ > Player | Slime ] -> [ > Player | NO Slime ] + +(New Head) +[ Head ] -> [] +RANDOM [ Slime NO Player ] -> [ Slime Head ] + +(Grow Slime) +[ Head | NO Slime NO Wall NO Player ] -> [ Head | Slime ] + +(Clear Slime from under player) +[ > Player | Slime ] -> [ > Player | NO Slime ] +LATE [ Player Slime ] -> [ Player NO Head ] + +(Make slime pretty) +[ SlimeDecal ] ->[ ] +VERTICAL [ Slime | Slime | Slime ] -> [ Slime | Slime SlimeUD | Slime ] +UP [ Slime NO SlimeUD | Slime ] -> [ Slime SlimeU | Slime ] +DOWN [ Slime NO SlimeUD | Slime ] -> [ Slime SlimeD | Slime ] +HORIZONTAL [ Slime | Slime NO SlimeU NO SlimeD NO SlimeUD | Slime ] -> [ Slime | Slime SlimeLR | Slime ] +LEFT [ Slime NO SlimeU NO SlimeD NO SlimeUD NO SlimeLR | Slime ] -> [ Slime SlimeL | Slime ] +RIGHT [ Slime NO SlimeU NO SlimeD NO SlimeUD NO SlimeLR | Slime ] -> [ Slime SlimeR | Slime ] +HORIZONTAL [ Slime | Slime SlimeU | Slime ] -> [ Slime | Slime SlimeULR | Slime ] +LEFT [ Slime SlimeU | Slime ] -> [ Slime SlimeUL | Slime ] +RIGHT [ Slime SlimeU | Slime ] -> [ Slime SlimeUR | Slime ] +HORIZONTAL [ Slime | Slime SlimeD | Slime ] -> [ Slime | Slime SlimeDLR | Slime ] +LEFT [ Slime SlimeD | Slime ] -> [ Slime SlimeDL | Slime ] +RIGHT [ Slime SlimeD | Slime ] -> [ Slime SlimeDR | Slime ] +[ Slime NO SlimeDecal ] -> [ Slime SlimeSolo ] + +( Shut the door if slime still around) +( Have to open it first unfortunately ) +[ ExitClosed Wall ] -> [ ExitOpen ] +[ ExitOpen ][ Slime ] -> [ ExitClosed Wall ][ Slime ] + +(Player Anim) +[ LEFT PlayerB ] -> [ LEFT PlayerA ] +[ RIGHT PlayerA ] -> [ RIGHT PlayerB ] +LATE [ PlayerA ] -> [ Temp ] +LATE [ PlayerB ] -> [ PlayerA ] +LATE [ Temp ] -> [ PlayerB ] +============== +WINCONDITIONS +============== + +ALL Player ON ExitOpen + +======= +LEVELS +======= + +MESSAGE It's Thursday. +MESSAGE Today I mop the slime pit. + + +##X## +##.## +##.## +##O## +##.## +##P## +##E## + +MESSAGE Damn slime sticking to my shoes. + +..####.. +..#O.#.. +###..### +#......# +#P#..#.# +#E#..#X# +..####.. + +MESSAGE Goes SHLUCK SHCLUK when I walk. + +######X############# +###......#...#...### +###.##.#...#...#...# +##.....###########.# +#..#.#.....#.......# +#.##.###.#.##.###### +#......#.#.#.O.....# +#.####.#.#.#.#####.# +#P.....#.#.........# +#E################## + +MESSAGE Last room before home. +MESSAGE This one can take a while. + +##########X######### +#..................# +#..................# +#..#######.######..# +#..#.#...#.#.#..#..# +#..#...#.#.#.#..#..# +#..#.....#.#.#..#..# +#..##....#.#...##..# +#..#............#..# +#..#......O.....#..# +#..#............#..# +#..#............#..# +#..##############..# +#.........P........# +##########E######### + +MESSAGE Done for the day. Back tomorrow. +MESSAGE Fridays is rat scrubbing day. \ No newline at end of file diff --git a/Dungeon_Walk_II__Stephen's_Delight.txt b/Dungeon_Walk_II__Stephen's_Delight.txt new file mode 100644 index 0000000000000000000000000000000000000000..e9602a79b8ee21e2a6f752b9b3709d1f0c4556dc --- /dev/null +++ b/Dungeon_Walk_II__Stephen's_Delight.txt @@ -0,0 +1,419 @@ +title Dungeon Walk II: Stephen's Delight +author guilherme tows +homepage zarat.us +debug +flickscreen 11x11 +run_rules_on_level_start +(this interval is not actually 0.001) +again_interval 0.001 + +======== +OBJECTS +======== + +Background +Black + +(Renderables / Wall pieces) + +WallUL b +Red +0.... +00... +000.. +0000. +00000 + +WallUR d +Red +....0 +...00 +..000 +.0000 +00000 + +WallDL p +Red +00000 +0000. +000.. +00... +0.... + +WallDR q +Red +00000 +.0000 +..000 +...00 +....0 + +(eight tiles for two map sections. so painful but it looks so terrible otherwise.) + +Wall4UL 1 +Red +00... +0000. +00000 +00000 +00000 + +Wall2UL 2 +Red +..... +..... +0.... +000.. +00000 + +Wall2UR 3 +Red +..... +..... +....0 +..000 +00000 + + +Wall4UR 4 +Red +...00 +.0000 +00000 +00000 +00000 + +Wall4DL 5 +Red +00000 +00000 +00000 +0000. +00... + +Wall2DL 6 +Red +00000 +000.. +0.... +..... +..... + +Wall2DR 7 +Red +00000 +..000 +....0 +..... +..... + + +Wall4DR 8 +Red +00000 +00000 +00000 +.0000 +...00 + + +WallX X +Red + +WallDark O +DarkRed + +(Background) + +Sky ! +DarkBlue + +Floor _ +DarkGray + +Horizon = +DarkBlue DarkGray +00000 +00000 +..... +11111 +11111 + + + +(Map wall) +Wall # +Red + +Player +Black + +(various internal objects) + +Renderer * +Pink + +Limit / +Black + +Walker A +Blue + +Eye , +White +..0.. +..0.. +00000 +..0.. +..0.. + +First +Black + +Testing +Black +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Sweeper ' +Black + +======= +LEGEND +======= + +. = Background +@ = Player +& = Renderer and First +Renderable = WallUL or WallUR or WallDL or WallDR or Wall4UR or Wall4DR or Wall2UR or Wall2DR or Wall4UL or Wall4DL or Wall2UL or Wall2DL or WallX or WallDark + +BG = Sky or Floor or Horizon + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +BG +Player, Renderer, Wall, Limit, Walker +Eye, Renderable, First +Testing, Sweeper + + +====== +RULES +====== + +(erase everything and prepare to re-render) +[ Renderable BG ] -> [ BG ] + +(START map walking controls) + +(the eye object is used to store the map walker's orientation) + +[ Walker | Eye ] -> [ > Walker | ] + +[ right Player ] [ > Walker ] -> [ action Player ] [ v Walker ] +[ left Player ] [ > Walker ] -> [ action Player ] [ ^ Walker ] +[ up Player ] [ > Walker | no Wall ] -> [ action Player ] [ | > Walker ] +[ down Player ] [ no Wall | > Walker ] -> [ action Player ] [ > Walker | ] + +[ up Player ] -> cancel +[ down Player ] -> cancel + +(END map walking controls) + +(START map 'raytracing') + +[ > Walker no Eye ] -> [ > Walker > Eye ] + +(assign Testing objects to the first row of renderers) +right [ First no Testing Renderer | ... | no Testing Renderer ] -> [ First left Testing Renderer | ... | right Testing Renderer ] ++ right [ right Testing Renderer | ... | no Testing Renderer ] -> [ right Testing Renderer | ... | action Testing Renderer ] ++ left [ First left Testing Renderer | ... | no Testing Renderer ] -> [ First left Testing Renderer | ... | up Testing Renderer ] ++ left [ up Testing Renderer | ... | no Testing Renderer ] -> [ up Testing Renderer | ... | down Testing Renderer ] +( if there's an object two tiles to the < of ^ Eye, renderer with down Testing is active ) ++ [ Wall | | ^ Eye ] [ down Testing stationary Renderer ] -> [ Wall | | ^ Eye ] [ stationary Testing action Renderer ] ++ [ no Wall | | ^ Eye ] [ down Testing stationary Renderer ] -> [ | | ^ Eye ] [ stationary Testing stationary Renderer ] +( if there's an object two tiles to the > of ^ Eye, renderer with up Testing is active ) ++ [ ^ Eye | | Wall ] [ up Testing stationary Renderer ] -> [ ^ Eye | | Wall ] [ stationary Testing action Renderer ] ++ [ ^ Eye | | no Wall ] [ up Testing stationary Renderer ] -> [ ^ Eye | | ] [ stationary Testing stationary Renderer ] +( if there's an object directly to the < of ^ Eye, renderer with left Testing is active ) ++ [ Wall | ^ Eye ] [ left Testing stationary Renderer ] -> [ Wall | ^ Eye ] [ stationary Testing action Renderer ] ++ [ no Wall | ^ Eye ] [ left Testing stationary Renderer ] -> [ | ^ Eye ] [ stationary Testing stationary Renderer ] +( if there's an object directly to the > of ^ Eye, renderer with right Testing is active ) ++ [ ^ Eye | Wall ] [ right Testing stationary Renderer ] -> [ ^ Eye | Wall ] [ stationary Testing action Renderer ] ++ [ ^ Eye | no Wall ] [ right Testing stationary Renderer ] -> [ ^ Eye | ] [ stationary Testing stationary Renderer ] +( if there's an object right below Eye, renderer with action Testing is active... ) ++ [ ^ Eye Wall ] [ action Testing stationary Renderer ] -> [ ^ Eye Wall ] [ stationary Testing action Renderer ] ++ [ ^ Eye no Wall ] [ action Testing stationary Renderer ] -> [ ^ Eye ] [ stationary Testing stationary Renderer ] +( move Eye one tile upwards. ) ++ [ stationary First stationary Testing ] [ > Eye | ] -> [ action First stationary Testing ] [ | > Eye ] +( move First up to next Renderer) ++ up [ action First | ... | no First Renderer ] -> [ First | ... | First Renderer ] +( and do the loop again, this time on the new row of Renderers.) + +(btw the rules above could have used an object like Eye instead of Testing) +(i just didn't want to confuse you) +(am i not thoughtful) + +(END map 'raytracing') + +(START renderer) + +[ moving Player ] -> [ stationary Player ] + +(Each active Sweeper makes a line of r-Sweepers below them) + +down [ action Renderer no Sweeper no Limit ] -> [ action Renderer right Sweeper ] +down [ stationary Sweeper | no Sweeper no Limit ] -> [ stationary Sweeper | left Sweeper ] +down [ right Sweeper | no Sweeper no Limit ] -> [ right Sweeper | right Sweeper ] +down [ left Sweeper | no Sweeper no Limit ] -> [ left Sweeper | left Sweeper ] + +(everyone sweeps right, copying to the left column as they go) +(this can be simpler than the code below because, at the same depth, there's a strict +rendering order between various wall sections - flat wall always goes on top of diagonal +wall, for instance) + +right [ left Sweeper | ... | right Sweeper Renderable | ] -> [ left Sweeper Renderable | ... | Renderable | action Sweeper ] ++ right [ left Sweeper | ... | right Sweeper | ] -> [ left Sweeper | ... | | action Sweeper ] ++ [ action Sweeper ] -> [ right Sweeper ] +( hit the limit, stop) ++ right [ left Sweeper | no Limit ] -> [ | action Sweeper ] ++ right [ left Sweeper | Limit ] -> [ | Limit ] ++ [ action Sweeper ] -> [ left Sweeper ] + +(cleanup) + +[ moving Sweeper ] -> [ ] + +(same code as above, but now switching right and down and merging the various depths) + +down [ stationary Sweeper | ] -> [ | down Sweeper ] + +right [ Player | no Sweeper no Limit ] -> [ Player | left Sweeper ] +right [ down Sweeper | no Sweeper no Limit ] -> [ down Sweeper | right Sweeper ] +right [ right Sweeper | no Sweeper no Limit ] -> [ right Sweeper | right Sweeper ] +right [ left Sweeper | no Sweeper no Limit ] -> [ left Sweeper | left Sweeper ] + +down [ | down Sweeper ] -> [ stationary Sweeper | ] + + + +(Puzzlescript's rule breakup is the death of this. Renderable breaks the rule into 10+ different rules so +one Renderable takes precedence over the smaller-longer rule, making a huge mess.) +(i am not proud of this hack) + +down [ right Sweeper | ... | right Sweeper ] -> [ right Sweeper | ... | up Sweeper ] + +down [ left Sweeper | ... | right Sweeper Renderable | ] -> [ left Sweeper Renderable | ... | Renderable | action Sweeper ] ++ down [ left Sweeper | ... | right Sweeper | ] -> [ left Sweeper | ... | | action Sweeper ] ++ down [ action Sweeper | ... | up Sweeper ] -> [ down Sweeper | ... | right Sweeper ] ++ down [ left Sweeper | ... | right Sweeper Renderable | ] -> [ left Sweeper Renderable | ... | Renderable | action Sweeper ] ++ down [ left Sweeper | ... | right Sweeper | ] -> [ left Sweeper | ... | | action Sweeper ] ++ down [ action Sweeper | ... | up Sweeper ] -> [ down Sweeper | ... | right Sweeper ] ++ down [ left Sweeper | ... | right Sweeper Renderable | ] -> [ left Sweeper Renderable | ... | Renderable | action Sweeper ] ++ down [ left Sweeper | ... | right Sweeper | ] -> [ left Sweeper | ... | | action Sweeper ] ++ down [ action Sweeper | ... | up Sweeper ] -> [ down Sweeper | ... | right Sweeper ] ++ down [ left Sweeper | ... | right Sweeper Renderable | ] -> [ left Sweeper Renderable | ... | Renderable | action Sweeper ] ++ down [ left Sweeper | ... | right Sweeper | ] -> [ left Sweeper | ... | | action Sweeper ] ++ [ down Sweeper ] -> [ right Sweeper ] ++ [ action Sweeper ] -> [ right Sweeper ] ++ down [ right Sweeper | ... | right Sweeper ] -> [ right Sweeper | ... | up Sweeper ] ++ down [ left Sweeper | no Limit ] -> [ | action Sweeper ] ++ down [ left Sweeper | Limit ] -> [ | Limit ] ++ [ action Sweeper ] -> [ left Sweeper ] +[ moving Sweeper ] -> [ ] + + + +(END renderer) + +(cleanup) + +down [ First | ... | First ] -> [ | ... | First ] +[ Eye ] -> [ ] +[ Testing ] -> [ ] + +(the eye object is used to store the map walker's orientation) + +[ > Walker | no Eye ] -> [ Walker | Eye ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(map sections have to be ordered this way because the way rules pick objects) +(so, topmost, leftmost map sections get rendered first) + +///////////....................................................... +@!!!!!!!!!/.#########............................................. +.!!!!!!!!!..##......#............................................. +.!!!!!!!!!..#..###.##............................................. +.!!!!!!!!!..#.###...#............................................. +.=========..#.###...#............................................. +._________..#...#...#............................................. +._________..###,#.#.#............................................. +._________..###A#...#............................................. +._________..#########............................................. +'//////////....................................................... +._________/*........./*........./*........./*........./*........./ +._________/....................................................... +._________/....................................................... +._________/....................................................... +._________/...o..............o.......o............o.........o..... +._________/....................................................... +._________/....................................................... +._________/....................................................... +._________/....................................................... +'///////////////////////////////////////////////////////////////// +._________/*........./*........./*........./*........./*........./ +._________/....................................................... +._________/....................................................... +._________/.o12..............34o...oob............doo......ooo.... +._________/.oxx..............xxo...oox............xoo......ooo.... +._________/.o56..............78o...oop............qoo......ooo.... +._________/....................................................... +._________/....................................................... +._________/....................................................... +'///////////////////////////////////////////////////////////////// +._________/*........./*........./*........./*........./*........./ +._________/.......................ob................do...ooooooo.. +._________/.2..................3..oxb..............dxo...ooooooo.. +._________/.x..................x..oxx..............xxo...ooooooo.. +._________/.x..................x..oxx..............xxo...ooooooo.. +._________/.x..................x..oxx..............xxo...ooooooo.. +._________/.6..................7..oxp..............qxo...ooooooo.. +._________/.......................op................qo...ooooooo.. +._________/....................................................... +'///////////////////////////////////////////////////////////////// +._________/......................&b......../*........d/*ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................x..................x..ooooooooo. +._________/.......................p..................q..ooooooooo. +////////////////////////////////////////////////////////////////// + + + + + + + diff --git a/Duplex.txt b/Duplex.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc5f938a102c9d53a5f035c687737f40b54e71ad --- /dev/null +++ b/Duplex.txt @@ -0,0 +1,116 @@ +title Duplex +author Jack Lance + + + + +======== +OBJECTS +======== + +Player +darkblue + +background +lightblue + +food +red + +lava +lightgreen + +wall +black + +======= +LEGEND +======= + +. = Background +P = Player +X=wall +F = food +L=lava +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +food, lava +Player, wall + +====== +RULES +====== + +[> player|food] -> [player|player] +[> player| lava] -> restart + +============== +WINCONDITIONS +============== + +no food + + +======= +LEVELS +======= + +message WINCONDTION: no food + +XXXXXX +XP...X +X....X +X....X +X...FX +XXXXXX + +message [> player|food] -> [player|player] + +XXXXXX +XPFFFX +XFFFFX +XFFFFX +XFFFFX +XXXXXX + +message [> player| poison] -> restart + +XXXXXX +XP...X +XLL..X +X...LX +XFL..X +XXXXXX + + +XXXXXXX +XXF.FXX +XF...FX +X..L..X +XF..PFX +XXF.FXX +XXXXXXX + +XXXXXXX +XXF.FXX +XF...FX +X..P..X +XF..LFX +XXF.FXX +XXXXXXX + +XXXXXXX +X....PX +X.FFF.X +X.FLF.X +X.FFF.X +XX....X +XXXXXXX diff --git a/ESCAPE!.txt b/ESCAPE!.txt new file mode 100644 index 0000000000000000000000000000000000000000..becbd54dc64a1366368963e5a517b6aea1656a8e --- /dev/null +++ b/ESCAPE!.txt @@ -0,0 +1,161 @@ +title ESCAPE! +author Adrian +homepage www.tinyurl.com/vcscodeclub + +( +Escape the dungeon! +) + +======== +OBJECTS +======== + +Background +DarkBlue Lightblue +00000 +01000 +00000 +00010 +00000 + +Wall +darkred Red +00111 +00000 +11100 +00000 +00111 + +Target +Yellow Orange +11111 +10000 +10110 +10010 +11110 + +Crate +purple lightbrown +00000 +01110 +01110 +01110 +00000 + +Player +Black Brown Green Blue +.000. +.111. +22222 +.222. +.3.3. + +======= +LEGEND +======= + +. = Background +# = Wall +o = Target +P = Player +@ = Crate + + +========= +SOUNDS +========= + +Crate Move 12011307 +endlevel 74212103 +closemessage 3758506 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message Push the crates to get out +message Level 1 + +######p +.@..... +#.##### +#....@. +#####.# +o.....# + +message Level 2 + +.#..## +.#..@p +##.### +#..### +#..... +####o# + +message Level 3 + +.#p## +##@.# +#...# +##.## +#.@## +#...# +##.## +##@.# +#...# +##o## + +message Level 4 + +############ +#@.@.@.@.@p# +#.@#@.@.@.@# +#@#@.@.@.@.# +#.@...@.@.@# +#@.@.##..@.# +#.@..##.@.@# +#@.@.@...@.# +#.@.@.@.@#@# +.@.@.@.@#@.# +#o@.@.@.@.@# +##.######### + +message Level 5 + +..@...... +..###.#@# +.#..@@#.. +.#.#@.... +.#.#o##.# +.#.#.##.# +.#.####.# +@#......# +..####### +.......@p + +message You escaped! + + + + + diff --git "a/ESL_Puzzle_Game_--_CHALLENGE_MODE_\343\202\242\343\203\200\343\203\240\343\201\256\343\203\221\343\202\272\343\203\253\343\202\262\343\203\274\343\203\240.txt" "b/ESL_Puzzle_Game_--_CHALLENGE_MODE_\343\202\242\343\203\200\343\203\240\343\201\256\343\203\221\343\202\272\343\203\253\343\202\262\343\203\274\343\203\240.txt" new file mode 100644 index 0000000000000000000000000000000000000000..18ec5993b779132f4cc63fbcde9a17732ef5d579 --- /dev/null +++ "b/ESL_Puzzle_Game_--_CHALLENGE_MODE_\343\202\242\343\203\200\343\203\240\343\201\256\343\203\221\343\202\272\343\203\253\343\202\262\343\203\274\343\203\240.txt" @@ -0,0 +1,281 @@ +title ESL Puzzle Game -- CHALLENGE MODE アダムのパズルゲーム +author A.R.Nakama +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +TargetB +Blue +..... +.000. +.0.0. +.000. +..... + +TargetBWall +Blue +..... +.000. +.000. +.000. +..... + +TargetR +Red +..... +.000. +.0.0. +.000. +..... + +TargetRWall +Red +..... +.000. +.000. +.000. +..... + +TargetP +GRAY +..... +.000. +.0.0. +.000. +..... + +TargetPWall +GRAY +..... +.000. +.000. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +CrateR +Red Yellow +00000 +0...0 +0...0 +0...0 +00000 + +CrateB +Blue Yellow +00000 +0...0 +0...0 +0...0 +00000 + +CrateP +GRAY +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +1 = Player +R = CrateR +B = CrateB +P = CrateP +e = TargetR +c = TargetB +o = TargetP +w = TargetRWall +x = TargetBWall +i = TargetPWall + + +======= +SOUNDS +======= + +CrateR MOVE 36772507 +CrateB MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +TargetR, TargetB, TargetP, TargetBWall, TargetRWall, TargetPWall +Player, Wall, CrateR, CrateB, CrateP + +====== +RULES +====== + +[ > Player | CrateR ] -> [ > Player | > CrateR ] +[ > Player | CrateB ] -> [ > Player | > CrateB ] +[ < Player | CrateP ] -> [ < Player | < CrateP ] + +late [ CrateR | CrateR | CrateR | CrateR | CrateR ] -> win +late [ CrateR | CrateR | CrateR ] -> [ | |] +late [ CrateB | CrateB | CrateB ] -> [ | |] +late [ CrateP | CrateP | CrateP ] -> [ | |] +late [ CrateR TargetRWall ] -> [ Wall ] +late [ CrateB TargetBWall ] -> [ Wall ] +late [ CrateP TargetPWall ] -> [ Wall ] + +============== +WINCONDITIONS +============== + +All CrateR on TargetR +All CrateB on TargetB +All CrateP on TargetP + +======= +LEVELS +======= + +MESSAGE Stage 11: push the middle red down and then back up. + +######### +#.c1..e.# +#.R.....# +####R#### +#.B...e.# +#.......# +###...### +...###... + +MESSAGE Stage 12: you can only pull the gray blocks. + +######## +#..Peo.# +#.#.#..# +#.R1...# +#.#.#..# +#......# +######## + +MESSAGE Stage 13: finish red second + +############# +#...#####...# +#.BPBw1xR...# +#...#####...# +#....o.x....# +#...#####...# +############# + +MESSAGE Stage 14: the gray will move up and down + +########## +#eP....### +#...R....# +##o##.##.# +#.oP1..#.# +##.##R##.# +#e.......# +########## + +MESSAGE Stage 15: Make 5 red in a row to win. Blues first. + +####### +#..B..# +#.RR..# +#.B1R.# +#B.RR.# +#.....# +####### + +MESSAGE Stage 16: make a hallway + +######### +#####.w.# +#####...# +#####R..# +#...#.B.# +#1R.x.Bx# +#...#w..# +######### + +MESSAGE Stage 17: the red is first + +####### +#...Bx# +#R#.#.# +#xB1Rw# +#.iiiP# +#P#P#.# +#w....# +####### + +MESSAGE Stage 18: the gray is last + +############# +#####...##### +##..#.1.#..## +##..wBiRx..## +##.##...##.## +##.##...##.## +#..#######..# +#.....P.....# +############# + +MESSAGE Stage 19: you must move and then replace the blue block to move the others. + +######## +######## +#..P..## +#...R..# +#..#P#.# +##B.1Pc# +#..#R#.# +#....R.# +####.### +######## + +MESSAGE Stage 20: don't close doors until you have to + +############ +#....####### +#...Px.R1### +#...P#.RR### +#..#####.### +##w#w.#...## +#..#.o.....# +#..#.#.#.#.# +#....Bi#.#.# +#......w...# +#..######### +############ + +MESSAGE OMG YOU DID IT!! \ No newline at end of file diff --git a/Easy_Enigma.txt b/Easy_Enigma.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d15bd10f6e45b02d9103eddd3b5c07295a94282 --- /dev/null +++ b/Easy_Enigma.txt @@ -0,0 +1,1712 @@ +title Easy Enigma + +run_rules_on_level_start +realtime_interval 0.2 + +norepeat_action + +background_color black + +flickscreen 42x19 + +======== +OBJECTS +======== + +Background +black + +fakeground +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + + +fakeWall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +capa あ +black transparent +01100 +10010 +11110 +10010 +10010 + +capb い +black transparent +11100 +10010 +11100 +10010 +11100 + +capc う +black transparent +01110 +10000 +10000 +10000 +01110 + +capd え +black transparent +11100 +10010 +10010 +10010 +11100 + +cape 1 +black transparent +11110 +10000 +11100 +10000 +11110 + +capf お +black transparent +11110 +10000 +11100 +10000 +10000 + +capg か +black transparent +01110 +10000 +10110 +10010 +01100 + +caph き +black transparent +10010 +10010 +11110 +10010 +10010 + +capi く +black transparent +01110 +00100 +00100 +00100 +01110 + +capj け +black transparent +11110 +00100 +00100 +10100 +01000 + +capk こ +black transparent +10010 +10010 +11100 +10010 +10010 + +capl そ +black transparent +10000 +10000 +10000 +10000 +11110 + +capm し +black transparent +01010 +10101 +10101 +10101 +10101 + +capn ゐ +black transparent +10010 +11010 +10110 +10010 +10010 + +capo る +black transparent +01100 +10010 +10010 +10010 +01100 + +capp ら +black transparent +11100 +10010 +11100 +10000 +10000 + +capq み +black transparent +01100 +10010 +10010 +10110 +01110 + +capr 5 +black transparent +11100 +10010 +11100 +10010 +10010 + +caps 2 +black transparent +01110 +10000 +01100 +00010 +11100 + +capt わ +black transparent +01110 +00100 +00100 +00100 +00100 + +capu ゆ +black transparent +10010 +10010 +10010 +10010 +01100 + +capv を +black transparent +10010 +10010 +10100 +11000 +10000 + +capw む +black transparent +10001 +10101 +10101 +10101 +01010 + +capx 3 +black transparent +10010 +10010 +01100 +10010 +10010 + +capy ふ +black transparent +10010 +10010 +01110 +00010 +11100 + +capz 4 +black transparent +11110 +00010 +00100 +01000 +11110 + +lhash 6 +black transparent +01010 +11111 +01010 +11111 +01010 + +rhash 0 +black transparent +01010 +11111 +01010 +11111 +01010 + + +a +black transparent +00000 +01110 +10010 +10010 +01110 + +b +black transparent +10000 +10000 +11100 +10010 +01100 + +c +black transparent +00000 +01110 +10000 +10000 +01110 + +d +black transparent +00010 +00010 +01110 +10010 +01100 + +e +black transparent +01100 +10010 +11100 +10000 +01100 + +f +black transparent +00000 +00110 +01000 +11100 +01000 + +g +black transparent +01100 +10010 +01110 +00010 +01100 + +h +black transparent +10000 +10000 +11100 +10010 +10010 + +i +black transparent +01000 +00000 +11000 +01000 +11100 + +j +black transparent +00100 +00000 +00100 +10100 +01000 + +k +black transparent +10000 +10010 +11100 +10010 +10010 + +l +black transparent +10000 +10000 +10000 +10010 +01100 + +m +black transparent +00000 +01010 +10101 +10101 +10101 + +n +black transparent +00000 +01100 +10010 +10010 +10010 + +o +black transparent +00000 +01100 +10010 +10010 +01100 + +p +black transparent +00000 +01100 +10010 +11100 +10000 + +q +black transparent +00000 +01100 +10010 +01110 +00010 + +r +black transparent +00000 +01110 +10000 +10000 +10000 + +s +black transparent +01110 +10000 +01100 +00010 +11100 + +t +black transparent +10000 +11000 +10000 +10010 +01100 + +u +black transparent +00000 +10010 +10010 +10010 +01100 + +v +black transparent +00000 +10010 +10100 +11000 +10000 + +w +black transparent +00000 +10001 +10101 +10101 +01010 + +x +black transparent +00000 +10010 +01100 +01100 +10010 + +y +black transparent +10010 +10010 +01110 +00010 +11100 + +z +black transparent +00000 +11110 +00100 +01000 +11110 + +glitch1 +transparent + +glitch2 +transparent + +white +white + +black +black + +mark +transparent + +mark2 +transparent + +glitchright1 +#af1239 #2167ee +00000 +11111 +...1. +00000 +..... + +glitchright2 +#3fa257 #1878ff #ae2629 +..... +012.. +...20 +22222 +11111 + +glitchright3 +#c0ffee #3de312 #087a55 +00000 +..00. +1111. +....1 +22222 + + + +glitchright4 +transparent + +glitchright5 +#e451b8 #cbff12 +.0... +0.000 +.00.. +11111 +..... + +glitchright6 +#12baef #55efcb #f16743 +..... +22222 +000.0 +..... +.1111 + +roulette1 +transparent + +roulette2 +transparent + +roulette3 +transparent + +roulette4 +transparent + +roulette5 +transparent + +roulette6 +transparent + +glitch3 +transparent + +glitch4 +transparent + +glitch6 +transparent + +back1 + black +.00.0 +.00.0 +.00.0 +.00.0 +.00.0 + +back2 + black +00.0. +00.0. +00.0. +00.0. +00.0. + +back3 + black +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +back4 + black +..0.. +..0.. +..0.. +..0.. +..0.. + +timer9 +transparent + +timer8 +transparent + +timer7 +transparent + +timer6 +transparent + +timer5 +transparent + +timer4 +transparent + +timer3 +transparent + +timer2 +transparent + +timer1 +transparent + +timer0 +transparent + +pressaction +transparent + +cover +black + +play1 +transparent + +play2 +transparent + +glitch5 +transparent + +textgrass +white black +11111 +11111 +11111 +11011 +11111 + +textwall +white black +11111 +10101 +11011 +10101 +11111 + +textsecret +white black +10001 +11101 +11001 +11111 +11011 + +textplayer +white black +11011 +11011 +11011 +11111 +11011 + +textcrate +white black +11111 +10001 +01111 +01111 +10001 + +texttarget +white black +10001 +01101 +10001 +11101 +10011 + +play3 +transparent + +leftbracket ろ +black transparent +01100 +01000 +01000 +01000 +01100 + +rightbracket ゑ +black transparent +00110 +00010 +00010 +00010 +00110 + + +colon +black transparent +00000 +01000 +00000 +01000 +00000 + +arrow り +black transparent +00100 +00010 +11101 +00010 +00100 + +vertica や +black transparent +00100 +00100 +00100 +00100 +00100 + +equals ひ +black transparent +00000 +11110 +00000 +11110 +00000 + +caret れ +black transparent +00000 +01000 +00100 +01000 +00000 + +comma よ +black transparent +00000 +00000 +00000 +00100 +01000 + +tmark +transparent + +pmark +transparent + +cmark +transparent + +play4 +transparent + +nott +transparent + +nota +transparent + +notr +transparent + +notg +transparent + +note +transparent + +play5 +transparent + +blackwall に +black + +sgoal の +transparent + +tgoal さ +transparent + +agoal た +transparent + +rgoal な +transparent + +ggoal は +transparent + +mgoal ぬ +transparent + +egoal ま +transparent + +ending " +transparent + +sf2 | +transparent + +fakeTarget = +DarkBlue +..... +.000. +.0.0. +.000. +..... + +green +#10ae1c + +purple +#a055c0 + +grey +#888888 + +red +#c11d16 + +sfa め +transparent + +sfb へ +transparent + + +======= +LEGEND +======= + +7 = timer2 and cover +8 = timer5 and cover +9 = timer9 and cover +. = Background +, = fakeground ++ = Wall and fakeground +? = player and fakeground +- = Crate and fakeground +~ = target and fakeground +} = Crate and Target and fakeground +glitchright = glitchright1 or glitchright2 or glitchright3 or glitchright4 or glitchright5 or glitchright6 +roulette = roulette1 or roulette2 or roulette3 or roulette4 or roulette5 or roulette6 +back = back1 or back2 or back3 or back4 +timer = timer0 or timer1 or timer2 or timer3 or timer4 or timer5 or timer6 or timer7 or timer8 or timer9 +$ = glitch1 +% = glitch2 +& = glitch3 +* = glitch4 +^ = mark +` = pressaction +\ = cover and player +/ = play1 +> = play2 +{ = play3 +< = glitch5 +; = glitch6 +[ = textsecret and fakeground +] = play4 and mark +text = textplayer or textgrass or textwall or textcrate or texttarget +' = play5 +せ = p and pmark +す = t and tmark +と = c and cmark +# = colon +xmark = pmark or tmark or cmark +item = player or crate or wall +capxx = capq or capw or cape or capr or capt or capy or capu or capi or capo or capp or capa or caps or capd or capf or capg or caph or capj or capk or capl or capz or capx or capc or capv or capv or capb or capn or capm +letter = 1 or 2 or 3 or 4 or 5 or q or w or e or r or t or y or u or i or o or p or a or s or d or f or g or h or j or k or l or z or x or c or v or b or n or m or leftbracket or rightbracket or vertica or arrow or equals or comma or caret or capq or capw or cape or capr or capt or capy or capu or capi or capo or capp or capa or caps or capd or capf or capg or caph or capj or capk or capl or capz or capx or capc or capv or capv or capb or capn or capm or colon +: = fakewall +xgoal = sgoal or tgoal or agoal or rgoal or ggoal or mgoal or egoal +cols = grey or purple or green or red +======= +SOUNDS +======= + +SFX7 24019108 +SFX8 5183708 +SFX9 32607708 +SFX0 51652308 +SFX1 11432507 +SFX2 10961308 +================ +COLLISIONLAYERS +================ + +Background +fakeground, +black +Target +sfa +sfb +faketarget +xgoal +white +back +fakewall +Player, Wall, Crate, blackwall +red, green, purple, grey +letter +6, rhash +ending +glitch1, glitch2, glitch3, glitch4, glitch5, glitch6, play1, play2, play3, play4, play5 +glitchright +roulette +timer +mark +mark2 +pressaction +tmark, +cmark, pmark +nott, nota,notr,notg,note +text, textsecret +cover +sf2 + +====== +RULES +====== + +[faketarget] -> [faketarget fakeground] + +[sf2] -> SFX2 +[action player][pressaction] -> [player][] + + +[player cover no timer] -> [player cover mark2] +[player cover mark2][pressaction] -> [player cover ][pressaction] + + +left [player cover mark2][lhash|] -> [player cover mark2][lhash|lhash] +right [player cover mark2][rhash|] -> [player cover mark2][rhash|rhash] +[player cover mark2] -> [player cover] + +[timer0] -> [] +[timer1] -> [timer0] +[timer2] -> [timer1] +[timer3] -> [timer2] +[timer4] -> [timer3] +[timer5] -> [timer4] +[timer6] -> [timer5] +[timer7] -> [timer6] +[timer8] -> [timer7] +[timer9] -> [timer8] + + + +late [letter no white] -> [letter white] + +[6 no white] -> [6 white] +[0 no white] -> [0 white] + +up [glitch1][letter ] -> [glitch1][random letter mark] +left [glitch1][letter |...| no mark] -> [glitch1][letter mark | ... |letter] +down [glitch1][letter |...| no mark] -> [glitch1][letter mark| ... |letter] + + + +[glitch2][glitchright no roulette] -> [glitch2][glitchright random roulette] +[glitch2][roulette6 glitchright] -> [glitch2][] +[glitch2][roulette] -> [glitch2][] +down [glitch2][no glitchright|mark] -> [glitch2][random glitchright|mark] +right [glitch2][glitchright|] -> [glitch2][glitchright|glitchright] + + +left [glitch3][letter no mark| no letter] -> [glitch3][letter mark|letter ] +left [glitch3][letter no mark| mark] -> [glitch3][letter mark|letter mark] +up [glitch3][letter no mark| no letter] -> [glitch3][letter mark|letter ] +up [glitch3][letter no mark| mark] -> [glitch3][letter mark|letter mark] +[glitch3][letter mark] -> [glitch3][letter] + +[glitch5][mark] -> [glitch5][] +right [glitch5][3 no mark | no 3 | ] -> [glitch5][3|3 mark | 3 mark] + +[glitch4][letter no mark] -> [glitch4][letter random back mark] +[glitch4][mark] -> [glitch4][] SFX0 + +[play1][moving player][wall no roulette] -> [play1][moving player][wall random roulette] +[play1][moving player][wall roulette6 mark2] -> [play1][moving player][] +[play1][moving player][wall roulette6 mark] -> [play1][moving player][wall mark2] +[play1][moving player][wall roulette6] -> [play1][moving player][wall mark] +[play1][moving player][roulette] -> [play1][moving player][] + + +[play2][no fakeground no black] -> [play2][black] +[play2][no fakeground] -> [play2][fakeground ] +[play2][moving player][black] -> [play2][moving player][moving black] +[play2][moving player][fakeground] -> [play2][moving player][moving fakeground] +[play2][> fakeground no black no mark| black] -> [play2][> fakeground | mark] +[play2][moving player] -> [play2][stationary player] +[play2][> black | wall] -> [play2][> black | > wall] +[play2][moving wall | wall] -> [play2][moving wall | moving wall] +[play2][> wall | player] -> [play2][> wall | > player] +[play2][> wall | crate] -> [play2][> wall | > crate] +[play2][> player | wall] -> [play2][> player | > wall] +[play2][> crate | wall] -> [play2][> crate | > wall] +[play2][> crate | player] -> [play2][> crate | > player] +[play2][> player | crate] -> [play2][> player | > crate] + +late [play3][text] -> [play3][] +late [play3][crate] -> [play3][ textcrate crate] +late [play3][player] -> [play3 ][textplayer player] +[play3][> player | letter no c no g] -> [play3][stationary player | letter] + +late [play3][target no crate no player] -> [play3][ texttarget target] +late [play3][fakeground no crate no wall no player no target no textsecret] -> [play3 ][textgrass fakeground] +late [play3][wall] -> [play3 ][textwall wall] + +right [play4 mark][pmark | letter no comma no vertica] -> [play4 mark][pmark | pmark letter] +right [play4 mark][tmark | letter] -> [play4 mark][tmark | tmark letter] +right [play4 mark][cmark | letter no rightbracket no comma] -> [play4 mark][cmark | cmark letter] +[play4 mark] -> [play4] + +[play4][t tmark no nott no nota no notr no notg no note] -> [play4][t tmark nott] +[play4][a tmark no nott no nota no notr no notg no note] -> [play4][a tmark nota] +[play4][r tmark no nott no nota no notr no notg no note] -> [play4][r tmark notr] +[play4][g tmark no nott no nota no notr no notg no note] -> [play4][g tmark notg] +[play4][e tmark no nott no nota no notr no notg no note] -> [play4][e tmark note] + +late [play4][white no letter] -> [play4][] +[play4][moving player][pmark letter] -> [play4][moving player][moving pmark moving letter] + +[play4][> pmark > letter| stationary letter no cmark no tmark no pmark] -> [play4][stationary pmark stationary letter | letter] ++ [play4][> cmark > letter| stationary letter no tmark no cmark] -> [play4][stationary cmark stationary letter | letter] ++ [play4][stationary letter stationary pmark | letter pmark] -> [play4][stationary letter stationary pmark |stationary letter stationary pmark] ++ [play4][stationary letter stationary cmark | letter cmark] -> [play4][stationary letter stationary cmark |stationary letter stationary cmark] + +[play4][> letter > pmark | letter cmark] -> [play4][> letter > pmark |> letter > cmark] ++ [play4][> letter > cmark | letter cmark] -> [play4][> letter > cmark |> letter > cmark] ++ [play4][moving letter moving pmark | letter pmark] -> [play4][moving letter moving pmark |moving letter moving pmark] ++ [play4][moving letter moving cmark | letter cmark] -> [play4][moving letter moving cmark |moving letter moving cmark] + + +[sfa] -> SFX1 +[sfb] -> SFX7 +[sfb] -> SFX9 + + +[> letter | letter tmark no pmark no cmark] -> [> letter | tmark] +late [tmark no letter nott] -> [tmark t] +late [tmark no letter nota] -> [tmark a] +late [tmark no letter notg] -> [tmark g] +late [tmark no letter note] -> [tmark e] +late [tmark no letter notr] -> [tmark r] + +late [play4][letter no white] -> [play4][letter white] + + +[play4][> pmark > letter| stationary letter] -> [play4][stationary pmark stationary letter | letter] ++ [play4][> cmark > letter| stationary letter] -> [play4][stationary cmark stationary letter | letter] ++ [play4][stationary letter stationary pmark | letter pmark] -> [play4][stationary letter stationary pmark |stationary letter stationary pmark] ++ [play4][stationary letter stationary cmark | letter cmark] -> [play4][stationary letter stationary cmark |stationary letter stationary cmark] + + +[cover moving player] -> [cover stationary player] + +[> player | crate] -> [> player | > crate] SFX1 + + +[play3][> crate | letter] -> [play3][stationary crate |stationary letter] +[play3][> player | stationary crate] -> [play3][stationary player |stationary crate] + +[play5][> player | wall] -> [play5][> player | > wall] + +[play5][> wall | letter] -> [play5][stationary wall | letter] +[play5][> wall | blackwall] -> [play5][stationary wall | blackwall] +[play5][> wall | lhash] -> [play5][stationary wall | lhash] +[play5][> wall | rhash] -> [play5][stationary wall | rhash] +[play5][> wall | wall] -> [play5][stationary wall | wall] +[play5][> wall | crate] -> [play5][stationary wall | crate] + +[play5][> player | letter] -> [play5][> player | > letter] +late [play5][white no letter no 6 no 0] -> [play5][] + +[play5][> letter | wall] -> [play5][stationary letter | wall] +[play5][> letter | letter] -> [play5][stationary letter | letter] +[play5][> letter | blackwall] -> [play5][stationary letter | blackwall] +[play5][> letter | lhash] -> [play5][stationary letter | lhash] +[play5][> letter | rhash] -> [play5][stationary letter | rhash] +[play5][> letter | crate] -> [play5][stationary letter | crate] +[play5][> player | stationary letter] -> [play5][stationary player | stationary letter] +[play5][> player | stationary wall] -> [play5][stationary player | stationary wall] + +[play5] -> [play5 mark2] +[play5 mark2][sgoal no s] -> [play5][sgoal] +[play5 mark2][tgoal no t] -> [play5][tgoal] +[play5 mark2][agoal no a] -> [play5][agoal] +[play5 mark2][rgoal no r] -> [play5][rgoal] +[play5 mark2][ggoal no g] -> [play5][ggoal] +[play5 mark2][mgoal no m] -> [play5][mgoal] +[play5 mark2][egoal no e] -> [play5][egoal] + +[action player][play5 no mark2] -> [player][play5] +[play5][action player][pressaction] -> [play5][player][] +[play5 mark2][pressaction] -> [play5][pressaction] + + + +left [play5 mark2][lhash| no target] -> [play5 mark2][lhash|lhash] +[lhash | target] -> [lhash | target crate] +[lhash crate] -> [lhash] +right [play5 mark2][rhash|] -> [play5 mark2][rhash|rhash] + +[glitch1][mark] -> [glitch1][] + +[crate target][player ending][play5] -> [crate target][player ending][] + +[glitch6][item no roulette] -> [glitch6 ][ item random roulette] +[glitch6][item roulette6] -> [glitch6][random item] +[glitch6][roulette] -> [glitch6][] + + + +late [fakeground][player no fakeground] -> [fakeground][player fakeground] + +late [play4][xmark] -> [play4][xmark green] +late [play4][equals] -> [play4][equals grey] +late [play4][caret] -> [play4][caret red] +late [play4][arrow] -> [play4][arrow red] +late [play4][capxx] -> [play4][capxx purple] +late right [play4][white a no grey no green no red | ... | green ] -> [play4][white a purple | ... | green ] +late right [play4][white l no grey no green no red| ... | green ] -> [play4][white l purple | ... | green ] +late right [play4][white o no grey no green no red| ... | green ] -> [play4][white o purple | ... | green ] +late right [play4][white n no grey no green no red| ... | green ] -> [play4][white n purple | ... | green ] +late [play4][letter no rightbracket no leftbracket no vertica no purple no grey no red] -> [play4][letter green] + +late [green no letter] -> [] +late [red no letter] -> [] +late [grey no letter] -> [] +late [purple no letter] -> [] +============== +WINCONDITIONS +============== +no timer +all target on crate +no pressaction +all notg on cmark +no play5 + + + +======= +LEVELS +======= + + + +(.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.........................................;) + + + + + + + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............,,,,,,,,,,,,,............... +..............,+++++++++++,............... +..............,+,?-,,,,~,+,............... +..............,+++++++++++,............... +..............,,,,,,,,,,,,,............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +...you.can.only.push.one.box.at.a.time.... +.......................................... +.......................................... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.......................................... +.........................................` +.........................................\ + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..dont.forget.to.press.5.if.you.get.stuck. +.......................................... +.......................................... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.........................................` +.........................................` +.........................................\ + +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,dont7forget.to.press.5.if.you.get.stuck, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,press.3.to.continue,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,????,,,................ +................,???,,???,................ +................,?+~,,~,?,................ +................,?,,--,,?,................ +................,????????,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + + + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+,,,,,,+,................ +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time...| +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time...8 +...you.can.only.push.one.box.at.a.time.... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............,,,,,,,,,,,,,............... +..............,+++++++++++,............... +..dont.forget.to?pr-ss.5~if.you.get.stuck. +..............,+++++++++++,............... +..............,,,,,,,,,,,,,............... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,9- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,へ- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, + +.......................................... +.......................................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.........................................` +.........................................\ + +&......................................... +.......................................... +...............1ゐかくゐ1.155る5.........7..... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... + +(.......................................... +.......................................... +...............1ngine.1rror............... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.........................................>) + + + + + +.......................................... +.......................................... +.......................................... +..............2?+,~-}..................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + + +%.....................................7... +.....................^.................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +...........^.............................. +.......................................... +.......................................... +..............6.2tart.game.6.............. +.....................^.................... +.......................................... +.......................................... +arrow.keys.to.move........................ +...^...................................... +3.to.action............................... +..................................^....... +4.to.undo..5.to.restart................... +.......................................... +..............^........................... + +ect.canmove.has.been.defined.but.not.assig +.......................................... +ule.matches.object.types.that.cant.overlap +.......................................... +.name.crtae.referred.to.in.a.rule.does.not +.......................................... +o.indicate.in.which.direction.a.rule.appli +.......................................... +ch.on.the.left.must.have.a.corresponding.p +.......................................... +.was.looking.for.color.for.object.playerle +.......................................... +ed.an.object.v.but.this.is.a.keyword.dont. +................\`````````````............ +...........press.3.to.continue............ +.........................................< +.arrow.here.consider.reading.up.about.rule +.......................................... +rors.detected.during.compilation.the.game. + +.......................................... +.......................................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undoよ.5.to.restart................... +.........................................` +.........................................\ + +*....................め.................... +.......................................... +...............1ゐかくゐ1.155る5..........8.... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... + + + + + +.......................................... +.......................................... +らrintin~.level.-ontents#.................. +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++[+,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.........................................{ + +$.....................................7... +.....................^.................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +...........^.............................. +.......................................... +.......................................... +..............6.2tart.game.6.............. +.....................^.................... +.......................................... +.......................................... +arrow.keys.to.move........................ +...^...................................... +3.to.action............................... +..................................^....... +4.to.undo..5.to.restart................... +.......................................... +..............^........................... + +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ 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+ろれ.せlayerやとrateゑりろれ.せlayerやれ.とrateゑ....... +.......................................... +ひひひひひひひひひひひひひひ............................ +むくゐうるゐえくわくるゐ2............................. +ひひひひひひひひひひひひひひ............................ +.......................................... +all.すarget.on.とrate....................... +.........................................\ +ひひひひひひひひひ................................] + + + +......................................"............................................' +......................................"............................................. +......................................".................1ngine.1rror................ +......................................"............................................. +......................................"............................................. +......................................"............................................. +................,,,,,,,,,,............"............................................. +................,++++++++,............"............................................. +................,+?,~,-,+,............"................6.のさたなさ.はたぬま.0............... +................,++++++++,............"............................................. +................,,,,,,,,,,............"............................................. +......................................"............................................. +......................................"..arrow.keys.to.move......................... +......................................"............................................. +......................................"..3.to.action................................ +......................................"............................................. +......................................"..4.to.undo..5.to.restart.................... +......................................"...にににににににににににににににににににににににににににににににににににににににににに +......................................"...にににににににににににににににににににににににににににににににににににににににににに + + + + + + + + + + + + + + +( + + + +.......................................... +.......................................... +...............1ngine.1rror............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.6.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... \ No newline at end of file diff --git a/Ebony_&_Ivory.txt b/Ebony_&_Ivory.txt new file mode 100644 index 0000000000000000000000000000000000000000..35507b9a34f7c357dba7cbca90f7fe853f835b12 --- /dev/null +++ b/Ebony_&_Ivory.txt @@ -0,0 +1,93 @@ +title Ebony & Ivory +author Guilherme Töws +homepage zarat.us + +======== +OBJECTS +======== + +Background +Purple + +Gray +GRAY + +White +WHITE + +Black +BLACK + +PlayerRed +Red +..... +.000. +.000. +.000. +..... + +PlayerGold +Yellow +..... +.000. +.000. +.000. +..... + + +======= +LEGEND +======= + +. = White +, = Black +# = Gray +: = PlayerRed and White +; = PlayerRed and Black +Player = PlayerRed or PlayerGold + +======= +SOUNDS +======= + +SFX0 72488907 + +================ +COLLISIONLAYERS +================ + +Background +Black, White, Gray +Player + +====== +RULES +====== + +[ PlayerGold ] -> [ PlayerRed ] +[ > Player White | Black ] -> [ > Player White | > Black ] +[ > Player Black | White ] -> [ > Player Black | > White ] +[ > Black | White ] -> [ White | Black ] SFX0 +[ > White | Black ] -> [ Black | White ] SFX0 +[ > Player White | Black ] -> [ Player White | Black ] +[ > Player Black | White ] -> [ Player Black | White ] +[ > Player | Gray ] -> [ Player | Gray ] +late [ Player | PlayerRed ] -> [ Player | PlayerGold ] + +============== +WINCONDITIONs +============== + +No PlayerRed + +======= +LEVELS +======= + +######## +#..,,,,# +#.:.,.,# +#...,,,# +#.,.,;,# +#....,,# +######## \ No newline at end of file diff --git a/Electric_Slide.txt b/Electric_Slide.txt new file mode 100644 index 0000000000000000000000000000000000000000..08d2c80451679a1bdff7c5b1e968e4ee384fef25 --- /dev/null +++ b/Electric_Slide.txt @@ -0,0 +1,252 @@ +title Electric Slide +author Tobin Mollett +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +powercell +red lightblue +10001 +01.10 +0.1.0 +01.10 +10001 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Door +grey darkgrey red +20102 +00100 +11111 +00100 +20102 + +No_Door +red +0...0 +..... +..... +..... +0...0 + +Exit +Purple +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +nocharge +black +00000 +00000 +00000 +00000 +00000 + +charge +blue +00000 +00000 +00000 +00000 +00000 + +simpleblock +orange +00000 +00000 +00000 +00000 +00000 + +nsblock +orange +00.00 +00.00 +00.00 +00.00 +00.00 + +ewblock +orange +00000 +00000 +..... +00000 +00000 + +nwblock +orange +00.00 +00.00 +...00 +00000 +00000 + +neblock +orange +00.00 +00.00 +00... +00000 +00000 + +seblock +orange +00000 +00000 +00... +00.00 +00.00 + +swblock +orange +00000 +00000 +...00 +00.00 +00.00 + +turnoff +white +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +! = Door +? = Exit +@ = Player and turnoff +* = powercell +i = nsblock +- = ewblock +p = seblock +q = swblock +4 = nwblock +6 = neblock +8 = simpleblock + +northblock = nsblock or nwblock or neblock or powercell or door or no_door +southblock = nsblock or swblock or seblock or powercell or door or no_door +westblock = ewblock or nwblock or swblock or powercell or door or no_door +eastblock = ewblock or neblock or seblock or powercell or door or no_door + +state = charge or nocharge + +block = nsblock or ewblock or seblock or swblock or nwblock or neblock or nsblock or ewblock or seblock or swblock or nwblock or neblock or simpleblock + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +nocharge, charge +Exit, No_Door +Player, Wall, block, powercell, Door +turnoff + +====== +RULES +====== + +[ > Player | block charge ] -> [ > Player > turnoff | > block ] +[ > Player | block no charge ] -> [ > Player | > block ] + +late [ Player turnoff ] [ charge ] -> [ Player turnoff ] [ nocharge ] +late [ block no state ] -> [ block nocharge ] +late [ turnoff ] -> [] + +late [ powercell no charge ] -> [ powercell charge ] + +late down [ southblock charge | northblock ] -> [ southblock charge | northblock charge ] again +late up [ northblock charge | southblock ] -> [ northblock charge | southblock charge ] again +late left [ westblock charge | eastblock ] -> [ westblock charge | eastblock charge ] again +late right [ eastblock charge | westblock ] -> [ eastblock charge | westblock charge ] again + +late [ no_door no charge no block no player ] -> [ door ] again +late [ door charge ] -> [ no_door nocharge ] again + +late [ no_door charge no block ] -> [ no_door ] + +late [ nocharge no block ] -> [ ] + +============== +WINCONDITIONS +============== + +All Exit on Player + +======= +LEVELS +======= + +..####. +..#?.## +..##!-q +###...4 +#..p..# +#.#i.i# +#@...*# +####### + +...###### +.###....# +##..q##.# +#?!@..!.# +###.*.4.# +#.....8.# +#.#-..### +#...###.. +#####.... + +####.... +#?.####. +##!...## +#...q6## +#.#*.!.# +#.-.@..# +#.#...## +#....##. +######.. \ No newline at end of file diff --git a/Elementals.txt b/Elementals.txt new file mode 100644 index 0000000000000000000000000000000000000000..69cc635ea5ecb12267af6132adb69be0f2638d3d --- /dev/null +++ b/Elementals.txt @@ -0,0 +1,477 @@ +title Elementals +author Joel Ryan +homepage www.puzzlescript.net + + +key_repeat_interval 0.25 +(noundo) +again_interval .05 + +======== +OBJECTS +======== + +Background +#000022 #002233 +00011 +01001 +01100 +10001 +11000 + +(#002233 #000022 +01010 +10101 +01010 +10101 +01010) + +Lava +#990000 #770000 #550000 #330000 #FF5533 #FFCC00 +34113 +13351 +04321 +32110 +22121 + +puddle +blue lightblue darkblue white +02110 +12131 +03101 +02110 +20121 + +PolsVoice +orange white #CC7700 #ffaa88 +22.22 +.2.2. +31013 +.222. +32023 + +PolsVoiceStone +grey white darkgrey lightgrey +22.22 +.2.2. +31013 +.222. +32023 + +Slimes +green lightgreen white #003322 black +.001. +00011 +32020 +33300 +.333. + +Slimes2 +#003322 green red black +.001. +00011 +32020 +33300 +.333. + +Slimestatue +grey #666666 white black +.001. +00011 +32020 +33300 +.333. + +Wall +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa #666666 +.212. +62323 +02120 +62106 +.606. + +TrapWall +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa #666666 +.212. +62323 +02120 +62106 +.606. + + +Ice +blue #dddddd lightblue #ffffff #bbbbbb #aaaaaa #dddddd +.212. +62323 +02120 +60106 +.606. + +Player1 +blue yellow #FF9900 #FF8800 #FF5500 #336699 #0077EE +..6.1 +6.0.6 +..0.3 +.0.02 +.6.63 + +statue +#666666 #AAAAAA #444444 #CCCCCC +..1.. +1.0.3 +..0.. +.2.2. +.2.2. + +Player2 +#666666 #AAAAAA #444444 #CCCCCC yellow #FF8800 #FF5500 +..1.4 +1.0.1 +..0.5 +.2.26 +.2.25 + + +Player3 +red #CC6611 #FF7733 #CCCCCC yellow #FF8800 #FF5500 +..1.4 +1.0.1 +..0.5 +.2.26 +.2.26 + +empty +black +..... +..... +..... +..... +..... + + +BrokenStatue +#666666 #AAAAAA #444444 +..... +...2. +1.... +.20.1 +.2.2. + +Chest +#440000 #FFFF00 BLACK +..... +.000. +02220 +00000 +00000 + +crystal +blue lightblue white +..... +..0.. +.021. +..0.. +..... + +waterbullet +blue +..... +..... +..0.. +..... +..... + +stonebullet +grey +..... +..... +..0.. +..... +..... + +firebullet +red +..... +..... +..0.. +..... +..... + +Ladder +Black White +.1.1. +.111. +01010 +01110 +.101. + +LOCK +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa BLACK +.212. +46663 +06665 +50605 +.505. + +KEY +#FFFF00 +..... +0..0. +000.0 +...0. +..... + +Obsidian +#333333 #555555 #444444 #777777 #AAAAAA #CCCCCC +34113 +13351 +04321 +32110 +23131 + + +trigger +#002233 #000022 +01010 +10101 +01010 +10101 +01010 + +======= +LEGEND +======= + +. = Background +, = Empty +# = Wall +o = Lock +L = Ladder +P = Player1 +c = Chest +G = crystal +K = Key +D = PolsVoice ++ = Slimes +B = Player2 +S = Statue +0 = Obsidian +q = BrokenStatue +1 = waterbullet +2 = stonebullet +3 = firebullet +M = Lava +z = ice +4 = polsvoicestone +t = trigger +% = trapwall +e = empty + +bullet = waterbullet or stonebullet or firebullet +Enemy = PolsVoice or slimes or slimes2 +Object = PolsVoice or slimes or ladder or lock or key or statue or wall or BrokenStatue or bullet or ice or polsvoicestone or trapwall or slimes2 or slimestatue or crystal +Player = Player1 or Player2 or player3 + + +======= +SOUNDS +======= +Player1 Move 75179507 +Player1 CantMove 4306701 +Player2 Move 75179507 +Player2 CantMove 4306701 +Sfx0 98562100 +Sfx1 5663104 +Sfx2 14588102 +Sfx3 90582505 +================ +COLLISIONLAYERS +================ + +Background +Obsidian, Lava, BrokenStatue +Empty +Ladder, trigger, trapwall, empty, puddle, crystal +Player1, Wall, Chest, PolsVoice, Lock, Key, Statue, Player2, bullet, ice, player3, polsvoicestone, trapwall, empty, slimes, slimestatue, slimes2 + + +====== +RULES +====== + +(turning into other players) +[Action Player1 | statue ] -> [Player2 | statue ] Sfx1 +[Action Player3 | statue ] -> [Player2 | statue ] Sfx1 +[Action Player1 | lava ] -> [Player3 | lava ] Sfx1 +[Action Player2 | lava ] -> [Player3 | lava ] Sfx1 +[Action Player2 | ice ] -> [Player1 | ice ] Sfx1 +[Action Player3 | ice ] -> [Player1 | ice ] Sfx1 + +(shooting rules) +Up [Action Player1 | ] -> [Player1 | waterbullet ] Sfx1 +Up [Action Player2 | ] -> [Player2 | stonebullet ] Sfx1 +Up [Action Player3 | ] -> [Player3 | firebullet ] Sfx1 + +(bullets move upwards) +Up [ bullet ] -> [ > bullet ] again + +(pushing stuff) +[ > player | polsvoicestone] -> [ > player | > polsvoicestone] +[ > player | slimestatue] -> [ > player | > slimestatue] +[ > player | ice ] -> [ > player | > ice] +[ > player | key ] -> [ > player | > key] +[ > Player | Statue ] -> [ > Player | > Statue ] +[ > Player | polsvoicestone | Lava] -> [ Player | > Obsidian | ] +[ > Player | ice | Lava] -> [ Player | > puddle | ] +[ > Player | Statue | Lava] -> [ Player | > Obsidian | ] +[ > Player | slimestatue | Lava] -> [ Player | > Obsidian | ] + +(bullet effects on enemies) +[ stonebullet | polsvoice ] -> [ | polsvoicestone ] +[ stonebullet | slimes ] -> [ | slimes2 ] +[ firebullet | slimes ] -> [ | slimes2 ] +[ waterbullet | slimes ] -> [ | slimes2 ] +[ stonebullet | slimes2 ] -> [ | slimestatue ] +[ firebullet | slimes2 ] -> [ | lava] +[ waterbullet | slimes2 ] -> [ | ice ] +[ firebullet | enemy ] -> [ | lava ] +[ waterbullet | enemy ] -> [ | ice ] + +(stone bullets break statues) +[ > stonebullet | statue ] -> [ | brokenstatue ] + +(bullet hitting wall) +[ > bullet | object ] -> [ | object ] + +(player triggers trapwall) +[ > player | trigger ] -> [ trapwall | player] + +(enemy movement) +[ Stationary Enemy ] -> [randomDir Enemy] + +(Player dies when he/she hits an enemy) +[ > Enemy | Player] -> restart + +(key and lock rules) +[ > player | Key | Lock] -> [> Player||] Sfx3 +[ > Player1 | Key] -> [> Player1 | > Key] + +(collect gold) +[ player | crystal] -> [ player | ] + +(lava rules) +[ > Player1 | Lava] -> Restart +[ > Player1 | Lava] -> Sfx2 +[ > Player2 | Lava] -> Restart +[ > Player2 | Lava] -> Sfx2 +[ > Enemy | Lava] -> [ | Lava ] + +(Ice rules) +[> enemy | ice] -> [ | puddle ] + + + +============== +WINCONDITIONS +============== + +some player on ladder +no crystal + +======= +LEVELS +======= + +message There are three elements- Stone, Fire, and Ice. +message Each element abides by certain rules +message switch by pressing X next to an example of the element +message Gather crystals before climbing up the ladder + +################## +################## +#..dd.dddd.d.dd.## +#....dddddd...d..# +#..dd.......dd...# +#......d.dddd....# +#...d....t....d..# +#mmmmmmmmommm#.d.# +#..S.z.m.....s...# +#.g.......k..s.d.# +#.l..........z.d.# +#.g...P......z.d.# +################## + +message Choose Wisely + +############################ +############################ +#....................d....## +#............d...g....d..### +#....d.....####.....d......# +#......d.....d..d..........# +#....####..d...d..d..d.....# +#....ddd......###..........# +#....g.............d.d.....# +#..........d..g......d.....# +#..dd......................# +#......d....d......####....# +#........t........d........# +#########o####........d....# +#..S.z.m.....#.......####..# +#.........k..#.............# +#............#........l....# +#.....P......#.............# +############################ + + +##################################### +##################################### +#...............dd..................# +#.....gg.................l..g.......# +#.......########...mmm..............# +#........d..++.....mm.ddd.......dd..# +#..Z...d......z..ddd..#########.....# +#.#.....+++++................s#.....# +#.###########..+++...ddd......#.....# +#.#...g...............ddd.....#.....# +#...ddd......mmmmmm...........dd....# +#.......ddd....####.......d.........# +#.........ddd....+..........+....d..# +######........+++...##########..z...# +#......Z............++++.....g#.....# +#.............................#.....# +#.........########...........g......# +#.S.Z.M......z......zzz.............# +#..................zzzzz....+++.....# +#...P...............................# +##################################### + + +##################################### +##################################### +#g..............#...#.g#+.....++....# +#..+....+...+...#.k.#..#....g..+....# +#....+k.........#...#....#..........# +#.........+...+.ot..#.ddd#....#.dd..# +#....++.........#.#.#..+.#.+..#..+..# +#..+.........t..#...#....#...s#.....# +#############o###g..#ddd...dd.#.....# +#g......ddd.....#...#.ddd.....#..#.+# +#...ddd.........#g..#...+.....+..#..# +#s......ddd.....##..#.....d...+..#..# +#z..............#...#.......+....#..# +#m..k...........#...#....#.#z.......# +#.........t.....#.g.#g...#t#.g#...l.# +##########o######...######o########## +#..S.z.m.....#............k.SMZ.....# +#............#......................# +#..k.........#......................# +#.....P......#......................# +##################################### + + + + + + + diff --git a/Elements.txt b/Elements.txt new file mode 100644 index 0000000000000000000000000000000000000000..31df2121fd42cd23cfd552d15529c6a1c7f84bda --- /dev/null +++ b/Elements.txt @@ -0,0 +1,429 @@ +title Elements +author TheGreatEscaper + +======== +OBJECTS +======== + +Background +White + +Temp +White + +Target +Black +00.00 +0...0 +..... +0...0 +00.00 + +Wall +Black Darkgrey +00000 +01110 +01110 +01110 +00000 + +Player +Black Pink +..... +.000. +.010. +.000. +..... + +Rock +Brown +..... +.000. +.000. +.000. +..... + +Sand +Yellow +..... +.000. +.000. +.000. +..... + +Water +Blue +..... +.000. +.000. +.000. +..... + +Ice +Lightblue +..... +.000. +.000. +.000. +..... + +ILeft +Lightblue +..... +0.... +0.... +0.... +..... + +IUp +Lightblue +.000. +..... +..... +..... +..... + +IRight +Lightblue +..... +....0 +....0 +....0 +..... + +IDown +Lightblue +..... +..... +..... +..... +.000. + +Fire +Red +..... +.000. +.000. +.000. +..... + +Air +LightGrey +0...0 +.000. +.000. +.000. +0...0 + +Glass +LightGrey +.000. +00000 +00000 +00000 +.000. + +Grass +LightGreen +..... +.000. +.000. +.000. +..... + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Target +R = Rock +S = Sand +W = Water +I = Ice +F = Fire +A = Air +G = Glass +border = iup or idown or ileft or iright +L = Grass + +Moveable = Rock or Sand or Player +Obstacle = Wall or Rock +Element = Rock or Sand or Water or Ice or Fire or Air or Glass or grass +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +Air, Glass +ileft +iup +iright +idown +Target, Temp +Fire +Player, Wall, Rock, Sand, Water, Ice, Grass + +====== +RULES +====== + +startloop +late [ice|water] -> [ice|ice] +endloop + +late left [ice no ileft| ice] -> [ice ileft| ice] +late right [ice no iright| ice] -> [ice iright| ice] +late up [ice no iup|ice] -> [ice iup|ice] +late down [ice no idown|ice] -> [ice idown| ice] + +late left [ileft| no ice] -> [no ileft| ] +late right [iright| no ice] -> [no iright| ] +late up [iup|no ice] -> [no iup|] +late down [idown|no ice] -> [no idown| ] + +late [no ice border] -> [no ice no border] + +right[right ice ]->[stationary ice no ileft] +left[left ice ]->[stationary ice no iright] +down[down ice ]->[stationary ice no iup] +up[up ice ]->[stationary ice no idown] + +startloop + +left [moving ice | stationary ice ] -> [moving ice | moving ice] +up [moving ice | stationary ice ] -> [moving ice | moving ice] +down [moving ice | stationary ice ] -> [moving ice | moving ice] +right [moving ice | stationary ice ] -> [moving ice | moving ice] + +[> moveable | ice] -> [> moveable | > ice] ++ rigid [ moving ice| ice ] -> [ moving ice | moving ice ] +endloop + +[ > ice | moveable no rock] -> [> ice|> moveable ] +[ > Moveable no Water| Moveable ] -> [ > Moveable | > Moveable ] +[ > Moveable no Sand | Water ] -> [ > Moveable | > Water ] +[ > Water | Moveable no Sand no Obstacle] -> [ > Water | > Moveable ] +[ > Water | Water ] -> [ > Water | > Water ] + +[ > Moveable no Player | Obstacle] -> cancel + +startloop + +left [moving ice | stationary ice ] -> [moving ice | moving ice] +up [moving ice | stationary ice ] -> [moving ice | moving ice] +down [moving ice | stationary ice ] -> [moving ice | moving ice] +right [moving ice | stationary ice ] -> [moving ice | moving ice] + +[> moveable | ice] -> [> moveable | > ice] ++ rigid [ moving ice| ice ] -> [ moving ice | moving ice ] +endloop + +[ action player no temp ] -> [temp player] +[ action player temp ] -> [ player target no temp] +late [temp no player] -> [no temp] + +[ > Sand | Water ] -> [ > Rock |] +[ > Water | Sand ] -> [ > Rock |] + +[> Player | Fire] -> cancel +late [Rock Fire] -> [] +late [Sand Fire] -> [Glass] +late [Water Fire] -> [Air] +late [Ice Fire] -> [Air] + +[> Player | Glass] -> cancel +[> Element | Air ] -> cancel + +late [grass|fire] -> [fire|fire] + +[> moveable| grass] -> [> moveable| > grass] +[> water | grass] -> [|grass] +[> grass | water] -> [|grass] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message ELEMENTS +message Press X twice to skip a level + + +message Level 1: Blank Space + +########### +#.........# +#.........# +#.........# +#.........# +#..P...O..# +#.........# +#.........# +#.........# +#.........# +########### + + +message Level 2: Rocky Rooms + +########### +#.R...R.R.# +#.R..#RR.R# +#.RRR#.RR.# +#P...#R...# +#########.# +#O.R.#R.R.# +#..RR#..R.# +#R.R.#RR..# +#.R.....RR# +########### + + +message Level 3: Sand Dunes + +########### +#PSS.R.S..# +#S.SS.....# +########..# +#..S...RR.# +#.R...SR..# +#.######### +#.S.S.S.S.# +#S.S.S.S.O# +#.S.S.S.S.# +########### + + +message Level 4: A Rude Sandstorm + +########### +#RRR.O..RR# +#........R# +#SSSSSSSSS# +#S.SRSSS.S# +#SSS.RSSSS# +#SSSSSSSSS# +#SSSSSSSSS# +#R........# +#RR..P.RRR# +########### + + +message Level 5: Waterfall + +########### +#P..RW....# +#####W#.### +#....WS...# +##.##W##### +#.WWWW....# +#.W.#W###.# +#.W..RSSS.# +#.WSWWW##.# +#WS..W..O.# +########### + + +message Level 6: Mosaic I + +########### +#P........# +#.RSSSSSR.# +#.SRWRWRS.# +#.SWSRSWS.# +#.SRRORRS.# +#.SWSRSWS.# +#.SRWRWRS.# +#.RSSSSSR.# +#.........# +########### + + +message Level 7: Mosaic II + +########### +#P........# +#.RSSSSSR.# +#.SWWWWWS.# +#.SWRRRWS.# +#.SWRORWS.# +#.SWSRSWS.# +#.SWWWWWS.# +#.RSSSSSR.# +#.........# +########### + + +message Level 8: Ice Cavern + +########### +#PI.I.IRRR# +#I.I.I.RRR# +#.I.I.IRRR# +#I.I.I.RRR# +#.I.I.IRRR# +#I.I.I.R.I# +#RRRRRRRI.# +#RRRRRI.RI# +#RRRRR...O# +########### + + +message Level 9: Barricade + +########### +#P..SWRWS.# +#...SWRWS.# +#.I.SWRWS.# +#...SWRWS.# +#.I.SWRWS.# +#...SWRWS.# +#.I.SWRWS.# +#...SWRWSO# +#...SWRWS.# +########### + + +message Level 10: Smoke and Mirrors + +########### +#P........# +#S#S#S#.#.# +#S#S#S#.#.# +#.#.#.#.#.# +#A#G#G#A#G# +#.G.A.A.G.# +#.#.#.#.#.# +#G#A#G#G#A# +#O#O#O#O#O# +########### + +message Level 11: FireWall +########### +#P.....FF.# +#.I.S..FF.# +#..S...FF.# +#.I.S..FF.# +#..I...FF.# +#.I.S..FF.# +#..S...FF.# +#.I.S..FF.# +#......FFO# +########### diff --git a/Elimination.txt b/Elimination.txt new file mode 100644 index 0000000000000000000000000000000000000000..09fe2e964c0d7fe36fe2c5bd1e529437037dbdc5 --- /dev/null +++ b/Elimination.txt @@ -0,0 +1,580 @@ +title Elimination +author Mrquaotta +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + + +Background +Gray DarkGray +11111 +01111 +11101 +11111 +10111 + +Target1 +Purple +..... +.000. +.0.0. +.000. +..... + +Target2 +Green +..... +.000. +.0.0. +.000. +..... + +WallBlank +DarkBlue +00000 +00000 +00000 +00000 +00000 + +WallU +DarkRed +00000 +..... +..... +..... +..... + +WallD +DarkRed +..... +..... +..... +..... +00000 + +WallL +DarkRed +0.... +0.... +0.... +0.... +0.... + +WallR +DarkRed +....0 +....0 +....0 +....0 +....0 + +WallUD +DarkRed DarkBlue +00000 +11111 +11111 +11111 +00000 + +WallLR +DarkRed DarkBlue +01110 +01110 +01110 +01110 +01110 + +WallCornerUL +DarkRed +0.... +..... +..... +..... +..... + +WallCornerUR +DarkRed +....0 +..... +..... +..... +..... + +WallCornerDL +DarkRed +..... +..... +..... +..... +0.... + +WAllCornerDR +DarkRed +..... +..... +..... +..... +....0 + +WallCornerULR +DarkRed +0...0 +..... +..... +..... +..... + +WallCornerDLR +DarkRed +..... +..... +..... +..... +0...0 + +WallCornerLUD +DarkRed +0.... +..... +..... +..... +0.... + +WallCornerRUD +DarkRed +....0 +..... +..... +..... +....0 + +PlayerNorm +DarkBlue Orange DarkBrown Black +..1.. +.222. +12221 +10001 +.0.0. + +PlayerL +DarkBlue Orange DarkBrown Black +..1.. +.222. +.221. +.001. +.0.0. + +PlayerR +DarkBlue Orange DarkBrown Black +..1.. +.222. +.122. +.100. +.0.0. + +Crate1 +Purple #c299ff +11000 +1...0 +0...0 +0...1 +00011 + +Crate2 +Green LightGreen +11000 +1...0 +0...0 +0...1 +00011 + +Crate3 +Blue LightBlue +11000 +1...0 +0...0 +0...1 +00011 + +CrateTarget1 +Blue Purple LightBlue +22000 +21110 +01.10 +01112 +00022 + +CrateTarget2 +Blue Green LightBlue +22000 +21110 +01.10 +01112 +00022 + +Temp +Transparent + +Temp2 +Transparent + +Detect +Transparent + +======= +LEGEND +======= + +. = Background and Detect +# = WallBlank +p = PlayerNorm +* = Crate1 +@ = Crate2 +% = Crate3 +O = Target1 +& = Target2 + +Player = PlayerNorm or PlayerL or PlayerR +Moveable = Crate1 or Crate2 or Crate3 or CrateTarget1 or CrateTarget2 +Object = PlayerNorm or Moveable or Target1 or Target2 +WallCorner = WallCornerDL or WallCornerDR or WallCornerUL or WallCornerUR or WallCornerDLR or WallCornerULR + + + +======= +SOUNDS +======= + +Player Move 36772507 +Moveable CantMove 92127902 +Crate1 Create 4458903 +Crate2 Create 4458903 +sfx0 34463902 + +================ +COLLISIONLAYERS +================ + +Background +Target1 Target2, Temp, Temp2 +Player, PlayerL, PlayerR, Crate1, Crate2, Crate3, CrateTarget1, CrateTarget2, WallBlank, WallUD, WallLR +WallU +WallD +WallL +WallR +WallCorner +WallCornerLUD, WallCornerRUD +Detect + +====== +RULES +====== + +[ no Detect Object ] -> [ Detect Object ] + +Down [ Detect | WallBlank | Detect ] -> [ Detect | WallUD | Detect ] +Right [ Detect | WAllBlank | Detect ] -> [ Detect | WallLR | Detect ] +Down [ WallLR | Detect ] -> [ WallD WallLR | Detect ] +Up [ WallLR | Detect ] -> [ WallU WallLR | Detect ] +Right [ WallUD | Detect ] -> [ WallR WallUD | Detect ] +Left [ WallUD | Detect ] -> [ WallL WallUD | Detect ] + +Down [ WallBlank | Detect ] -> [ WallD WallBlank | Detect ] +Up [ WallBlank | Detect ] -> [ WallU WallBlank | Detect ] +Left [ WallBlank | Detect ] -> [ WallL WallBlank | Detect ] +Right [ WallBlank | Detect ] -> [ WallR WallBlank | Detect ] + +Down [ WallBlank | WallL ] -> [ WallCornerDL WallBlank | WallL ] +Down [ WallBlank | WallR ] -> [ WallCornerDR WallBlank | WallR ] +Up [ WallBlank | WallL ] -> [ WallCornerUL WallBlank | WallL ] +Up [ WallBlank | WallR ] -> [ WallCornerUR WAllBlank | WallR ] + +Down [ WallBlank | WallLR ] -> [ WallCornerDLR WAllBlank | WallLR ] +Up [ WallBlank | WallLR ] -> [ WallCornerULR WallBlank | WallLR ] +Left [ WallBlank | WallUD ] -> [ WallCornerLUD WallBlank | WallUD ] +Right [ WallBlank | WallUD ] -> [ WallCornerRUD WallBlank | WallUD ] + + +[ Left Player ] -> [ Left PlayerL ] +[ Right Player ] -> [ Right PlayerR ] +[ Right PlayerR ] -> [ Right PlayerR ] +[ Vertical PlayerL ] -> [ Vertical PlayerNorm ] +[ Vertical PlayerR ] -> [ Vertical PlayerNorm ] +[ Moving Player ] -> [ Moving Player ] again +[ > Player | Moveable ] -> [ > Player | > Moveable ] +[ Crate3 Target1 ] -> [ CrateTarget1 ] +[ Crate3 Target2 ] -> [ CrateTarget2 ] +[ CrateTarget1 Target1 ] -> [ CrateTarget1 Temp ] +[ CrateTarget1 Target2 ] -> [ CrateTarget1 Temp2 ] +[ CrateTarget2 Target1 ] -> [ CrateTarget2 Temp ] +[ CrateTarget2 Target2 ] -> [ CrateTarget2 Temp2 ] +Late [ CrateTarget1 | Temp ] [ Player Temp ] -> [ CrateTarget1 | Target1 ] [ Player Target1 ] +Late [ CrateTarget1 | Temp2 ] [ Player Temp2 ] -> [ CrateTarget1 | Target2 ] [ Player Target2 ] +Late [ CrateTarget2 | Temp ] [ Player Temp ] -> [ CrateTarget2 | Target1 ] [ Player Target1 ] +Late [ CrateTarget2 | Temp2 ] [ Player Temp2 ] -> [ CrateTarget2 | Target2 ] [ Player Target2 ] +Late [ Crate1 Target1 ] [ no Crate2 Target1 ] -> [ Crate1 Target1 ] [ Crate1 Target1 ] +Late [ Crate1 Target1 ] -> [ Crate1 ] +Late [ Crate2 Target2 ] [ no Crate1 Target2 ] -> [ Crate2 Target2 ] [ Crate2 Target2 ] +Late [ Crate2 Target2 ] -> [ Crate2 ] +[ Crate1 | Crate1 | Crate1 ] -> [ | | ] sfx0 +[ Crate2 | Crate2 | Crate2 ] -> [ | | ] sfx0 +[ Crate3 | Crate3 | Crate3 ] -> [ | | ] sfx0 +[ CrateTarget1 | Crate3 | Crate3 ] -> [ Target1 | | ] sfx0 +[ Crate3 | CrateTarget1 | Crate3 ] -> [ | Target1 | ] sfx0 +[ Crate3 | Crate3 | CrateTarget1 ] -> [ | | Target1 ] sfx0 +[ Crate3 | CrateTarget1 | CrateTarget1 ] -> [ | Target1 | Target1 ] sfx0 +[ CrateTarget1 | Crate3 | CrateTarget1 ] -> [ Target1 | | Target1 ] sfx0 +[ CrateTarget1 | CrateTarget1 | Crate3 ] -> [ Target1 | Target1 | ] sfx0 +[ Crate3 | CrateTarget1 | CrateTarget2 ] -> [ | Target1 | Target2 ] sfx0 +[ Crate3 | CrateTarget2 | CrateTarget1 ] -> [ | Target2 | Target1 ] sfx0 +[ CrateTarget1 | Crate3 | CrateTarget2 ] -> [ Target1 | | Target2 ] sfx0 +[ CrateTarget2 | Crate3 | CrateTarget1 ] -> [ Target2 | | Target1 ] sfx0 +[ CrateTarget1 | CrateTarget2 | Crate3 ] -> [ Target1 | Target2 | ] sfx0 +[ CrateTarget2 | CrateTarget1 | Crate3 ] -> [ Target2 | Target1 | ] sfx0 +[ CrateTarget1 | CrateTarget1 | CrateTarget1 ] -> [ Target1 | Target1 | Target1 ] sfx0 +[ CrateTarget1 | CrateTarget1 | CrateTarget2 ] -> [ Target1 | Target1 | Target2 ] sfx0 +[ CrateTarget1 | CrateTarget2 | CrateTarget1 ] -> [ Target1 | Target2 | Target1 ] sfx0 +[ CrateTarget2 | CrateTarget1 | CrateTarget1 ] -> [ Target2 | Target1 | Target1 ] sfx0 +[ CrateTarget1 | CrateTarget2 | CrateTarget2 ] -> [ Target1 | Target2 | Target2 ] sfx0 +[ CrateTarget2 | CrateTarget1 | CrateTarget2 ] -> [ Target2 | Target1 | Target2 ] sfx0 +[ CrateTarget2 | CrateTarget2 | CrateTarget1 ] -> [ Target2 | Target2 | Target1 ] sfx0 +[ CrateTarget2 | CrateTarget2 | CrateTarget2 ] -> [ Target2 | Target2 | Target2 ] sfx0 +[ CrateTarget2 | Crate3 | Crate3 ] -> [ Target2 | | ] sfx0 +[ Crate3 | CrateTarget2 | Crate3 ] -> [ | Target2 | ] sfx0 +[ Crate3 | Crate3 | CrateTarget2 ] -> [ | | Target2 ] sfx0 +[ Crate3 | CrateTarget2 | CrateTarget2 ] -> [ | Target2 | Target2 ] sfx0 +[ CrateTarget2 | Crate3 | CrateTarget2 ] -> [ Target2 | | Target2 ] sfx0 +[ CrateTarget2 | CrateTarget2 | Crate3 ] -> [ Target2 | Target2 | ] sfx0 + + +============== +WINCONDITIONS +============== + +No Target1 +No Target2 +No Crate1 +No Crate2 +No Crate3 + +======= +LEVELS +======= + +Message Level 1 +###### +#p...# +####.# +####*# +####.# +####*# +####*# +###### + +Message Level 2 +####### +##....# +#..*#.# +#.*.*.# +##.p.## +####### + +Message Level 3 +##### +#.p.# +#.*.# +##**# +#...# +#...# +##### + +Message Level 4 +########### +###..p....# +#**..@..@.# +######*.### +######..### +######..### +######@#### +########### + +Message Level 5 +############ +###........# +#*@.p#**@@.# +###......### +###..#...### +############ + +Message Level 6 +########### +####.....## +####..p@.*# +#....*@#### +#.#*...#### +#@...###### +########### + +Message Level 7 +########### +#....###### +#.##.###### +#.##.##...# +#.*..@....# +#.#p@##.*.# +#@#..##...# +#*######### +########### + +Message Level 8 +######### +#....##@# +#..@*##*# +##.*.##.# +##.p....# +##.#.#@.# +##...#..# +######### + +Message Level 9 +######## +###..### +#..oo..# +#..o...# +#p*##### +#..##### +######## + +Message Level 10 +######### +###*#...# +#..o..&.# +#p*o..&.# +#..@..&.# +###@#...# +######### + +Message Level 11 +######## +#@#..#*# +#.#..#.# +#.#.@#.# +#.#oo#.# +#..p@*.# +#......# +######## + +Message Level 12 +######### +####*#### +####@#### +##.....## +##.*.*.## +#..#&#..# +#.p&@&..# +##.#&#.## +##.....## +######### + +Message Level 13 +########## +#######..# +#######..# +#....&*..# +#...*&@..# +#######p.# +####*@...# +########## + +Message Level 14 +########### +#.........# +#..p%.....# +##.##.##.## +##.##.#%..# +#*@*%.#@*@# +##.......## +########### + +Message Level 15 +########### +#####....## +#....@.*.## +#....@p*.## +#.%######## +#..######## +#.%######## +#......#### +#......#### +#####..*@%# +#####..#### +########### + +Message Level 16 +####### +##..### +##.%### +##p.### +#**o%## +##.#### +##.o.## +##.%.## +##...## +####### + +Message Level 17 +####### +####%## +###...# +#.o.p.# +#.o.*.# +###.#.# +###.#.# +###.%.# +##..%.# +##....# +####*## +####### + +Message Level 18 +########### +#######*### +#######...# +#..####*..# +#..o&.op.%# +#..####.### +#...@.%&%.# +#.........# +#######@### +########### + +Message Level 19 +########## +#......### +#.&.p%.@@# +#.&..%.### +#.&..@.### +#.&..%.@@# +#......### +########## + +Message Level 20 +######### +####*#### +#..o&o..# +#..#*#..# +##&#@#&## +#...@...# +#..p%.*.# +###%#%#.# +###.....# +######### + +Message Congratulations! You Win! + + diff --git a/Emerita.txt b/Emerita.txt new file mode 100644 index 0000000000000000000000000000000000000000..6fab85cc2be4c14fb32c470c3d65bc999d7c8fa7 --- /dev/null +++ b/Emerita.txt @@ -0,0 +1,390 @@ +title Emerita +author Aaron Steed +homepage www.robotacid.com + +again_interval 0.05 +background_color Black +text_color yellow +(youtube LkYhVE9QuOo) (bah, can't use stock music for Ludum Dare) + +======== +OBJECTS +======== + +background +#bcbcbc #00195a #1b1252 #01126e +13333 +33311 +11222 +22222 +22232 + +downplayer +#372804 black #00fbbe black +.103. +10330 +10333 +13333 +.232. + +upplayer +#372804 black #00fbbe black +.232. +10330 +10333 +10331 +.113. + +rightplayer +#372804 black #00fbbe black +.131. +10002 +01333 +11332 +.113. + +leftplayer +#372804 black #00fbbe black +.131. +20001 +11330 +21331 +.113. + +deadplayer +#bcbcbc #d3eeff #a2d5dc #ffffff +.020. +02000 +02000 +00000 +.000. + +mine +#002538 #d3eeff #247cfe #ffffff +..1.. +.030. +13321 +.020. +..1.. + +spike +#002538 #d3eeff #247cfe #ffffff +..3.. +.030. +.132. +01320 +21320 + +drill +#002538 #d3eeff #247cfe #ffffff +21320 +01320 +.132. +.030. +..3.. + +drilling +#002538 #d3eeff #247cfe #ffffff +21320 +01320 +.132. +.030. +..3.. + +sand +#ebb42f #ffc82d #e2fefb #fff0aa +01010 +30131 +11011 +13111 +01103 + +mud +#84710d #cb6e00 #ffa308 #b69811 +01010 +30131 +11011 +13111 +01103 + +rock +#342604 #473606 #fffbe5 #5d573c +.110. +12320 +12330 +01310 +.000. + +wall +#2c2003 #1e1915 #43423c #867e5b +33231 +22200 +30201 +20000 +10011 + +plinkton +#044400 #8de800 #00fbbe #867e5b +.212. +01110 +.010. +0.0.0 +..0.. + + +======= +LEGEND +======= + +. = background +# = wall +@ = downplayer and sand +m = downplayer and mud +* = rock +p = plinkton and sand +o = sand +u = mud +x = mine +a = spike +w = drill + +medium = mud or sand +heavy = rock or mine or drill or drilling +player = upplayer or downplayer or leftplayer or rightplayer +drills = drill or drilling + +======= +SOUNDS +======= + +sfx0 35032108 (eat plinkton) +sfx1 89671908 (mine death) +sfx2 13358907 (move) + +EndLevel 69038308 +EndGame 28032108 + +================ +COLLISIONLAYERS +================ + +background +sand, mud +plinkton +player, rock, wall, mine, deadplayer, drill, drilling, spike + +====== +RULES +====== + +(draw direction travelled) +[ up player ] -> [ up upplayer ] +[ down player ] -> [ down downplayer ] +[ right player ] -> [ right rightplayer ] +[ left player ] -> [ left leftplayer ] + +(block moving out of medium) +[ > player | no medium ] -> [ player | ] + +(prepare drills) +[ > player ] [ drill ] -> [ > player ] [ drilling ] sfx2 + +(dig) +[ > player sand | medium ] -> [ | player medium ] + +(move drills) +random down [ drilling | medium no plinkton] -> [ | drill ] + +(drop sand) +down [ sand | no wall no sand no heavy no mud no drill no spike ] -> [ down sand | ] again +[ down sand plinkton ] -> [ down sand down plinkton ] + +(convert hanging spikes to drills) +down [ spike | no heavy no medium no wall ] -> [ drill | ] + +(drop heavies) +late down [ heavy | no spike no drill no drilling no mud no sand no upplayer no downplayer no leftplayer no rightplayer no heavy no wall no deadplayer ] -> [ no spike no drill no drilling no sand no mud no upplayer no downplayer no leftplayer no rightplayer no heavy no wall no deadplayer | heavy ] again + +(eat plinkton) +[ player plinkton ] -> [ player ] sfx0 +late [ player plinkton ] -> [ player ] sfx0 + +(kill player) +late [ player | mine ] -> [ deadplayer | mine ] sfx1 +late down [ drills | player ] -> [ drill | deadplayer ] sfx1 + +============== +WINCONDITIONS +============== + +no plinkton +some player + +======= +LEVELS +======= + +......... +.o.....o. +.o....ooo +ooo.o.opo +o@o.o.ooo +ooooooooo +oopoooooo +ooooopooo +ooooooooo + +..o.... +..oo... +..oooo. +..oooo. +..ooo@o +o.ooo## +ooo#p#o +poo###o +ooooopo +ooooooo + +..o....... +o@oo...... +oooooo.... +#o#ooo...o +#p#poooooo +#o###oooop +#oooooo### +#ooo###op# +##ooooooo# +########## + +...oo.... +.ooo@o... +.poooo... +.ooooo... +.ooooooo. +#ooooo#o. +#ooopo#o# +#o#####oo +#opo#opoo +#ooo#ooo# +##oo##o## +######### + +.ooop....... +.oouuuo..... +ooo..#o..... +uom##oooo... +uuuoooooo.p. +#u.#ouuoooo. +.o.oopuuuuu. +oopoooo###.. +poouuooop... + +........o. +........o. +.......pop +..p..o.oou +..oo.p.uo. +..uo.o..o. +.ouo.oooo. +#o.o.o#oo# +#o#o#o#o## +#o#uuuooo# +#ouuuuuoo# +#ouumuuo## +##uuuuu### +########## + +......... +p*oo**o*o +ooooooo*p +o#oo#oo*o +o@o#poooo +ooo#ooooo + +......... +********* +popopopop +ooooooooo +#oooo##oo +##ooooooo +###ooooo# +###o@oo## + +*x*x*x* +ooooooo +opopopo +ooooooo +o#o@o#o +ooooooo + +xx.....xx +oo**x**oo +pooooooop +oooopoooo +uuxuouxuu +uoouuuoou +opoouoopo +#ooo@ooo# +##ooooo## + +aaaaaaa +ooooooo +pooooop +uooooou +up#p#pu +uu.u.uu +uuumuuu + +**....... +oo****... +o@oooo*** +ooooopooo +***pooooo +oop*o**po +pooooop** +oooopoooo +ooooooooo + +xxxxxxx +ooooooo +ooooooo +opppppo +ooooooo +aaaaaaa +ooooooo +ooooooo +ooooooo +opppppo +ooooooo +ooo@ooo + +........... +ooooooooooo +ooooooooooo +ooxoxoxoxoo +ooooooooooo +opooopooopo +o#opooopo#o +ooooooooooo +ooo#ooo#ooo +#ooooooooo# +##ooo@ooo## + +.x.x.x.x. +xoxoxoxox +opopopopo +ooooooooo +ooooooooo +oooo@oooo +ooooooooo + +p.......p +o.p...p.o +o.o.p.o.o +*.*.*.*.* +ooooooooo +ooooooooo +ooooooooo +oooo@oooo +ooooooooo + diff --git a/Enqueue.txt b/Enqueue.txt new file mode 100644 index 0000000000000000000000000000000000000000..d39bc6b06dada176b731d36203d0e9864885d9e4 --- /dev/null +++ b/Enqueue.txt @@ -0,0 +1,509 @@ +title Enqueue +author Allen Webster +homepage www.pushthegame.com + +norepeat_action +run_rules_on_level_start + +======== +OBJECTS +======== + +Background . +BLACK + +Wall # +DARKGRAY +00.00 +0.0.0 +.000. +0.0.0 +00.00 + +Player S +TRANSPARENT + +Selector +WHITE +00.00 +0...0 +..... +0...0 +00.00 + +RedBlock R +#990000 + +BlueBlock B +#000099 + +GreenBlock G +#009900 + +YellowBlock Y +#888800 + +PurpleBlock P +#660066 + +OrangeBlock O +#994400 + +PinkBlock I +PINK + +BrownBlock W +#222200 + +RedPad +#990000 +..... +..0.. +.000. +..0.. +..... + +BluePad +#000099 +..... +..0.. +.000. +..0.. +..... + +GreenPad +#009900 +..... +..0.. +.000. +..0.. +..... + +YellowPad +#888800 +..... +..0.. +.000. +..0.. +..... + +PurplePad +#660066 +..... +..0.. +.000. +..0.. +..... + +OrangePad +#994400 +..... +..0.. +.000. +..0.. +..... + +PinkPad +PINK +..... +..0.. +.000. +..0.. +..... + +BrownPad +#222200 +..... +..0.. +.000. +..0.. +..... + +QueueLocation +TRANSPARENT + +QueueHead +TRANSPARENT + +EnqueueHead +TRANSPARENT + +Taker +TRANSPARENT + +Filler +TRANSPARENT + +WaitingFiller +TRANSPARENT + +FillerTakerLocation +TRANSPARENT + +ModeGen +TRANSPARENT + +WaitingGen +TRANSPARENT + +SendMode +TRANSPARENT + +SendModePerm +TRANSPARENT + +ReceiveMode +TRANSPARENT + +ReceiveModePerm +TRANSPARENT + +======= +LEGEND +======= + +@ = Wall and Player and QueueLocation +H = Wall and QueueLocation +x = SendMode and Wall +z = ReceiveMode and ModeGen and Wall +? = WaitingGen and Wall ++ = SendModePerm +- = ReceiveModePerm + +Block = RedBlock or BlueBlock or GreenBlock or YellowBlock or OrangeBlock or PurpleBlock or PinkBlock or BrownBlock +Pad = RedPad or BluePad or GreenPad or YellowPad or OrangePad or PurplePad or PinkPad or BrownPad +Head = QueueHead or EnqueueHead + +F = Filler and Wall +! = Taker and Wall +a = Filler and FillerTakerLocation and Wall + +[ = RedPad +{ = BluePad +] = GreenPad +} = YellowPad +: = PurplePad +; = OrangePad +' = PinkPad +" = BrownPad + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +QueueHead +EnqueueHead +QueueLocation +Wall +RedBlock, BlueBlock, GreenBlock, YellowBlock, PurpleBlock, OrangeBlock, PinkBlock, BrownBlock +RedPad, BluePad, GreenPad, YellowPad, PurplePad, OrangePad, PinkPad, BrownPad +Selector +Filler +WaitingFiller +Taker +FillerTakerLocation +ModeGen +WaitingGen +SendMode +ReceiveMode +SendModePerm +ReceiveModePerm +Player + +====== +RULES +====== + +vertical [ > Player ] -> [ Player ] +[ > Player | ... | Head ] -> [ | ... | Player Head ] +[ > Player | ... | No Head ] -> [ Player | ... | ] + +[SendModePerm][ action Player ][ Selector Block ][ Filler ] -> [SendModePerm][ action Player ][ Wall Selector ][ RIGHT Filler Block ] + +[ReceiveModePerm][ action Player ][ Selector ][ Taker Block ] -> [ReceiveModePerm][ action Player ][ Selector Block ][ RIGHT Taker Wall ] + +(kill pads) +[RedBlock RedPad] -> [RedBlock] +[BlueBlock BluePad] -> [BlueBlock] +[GreenBlock GreenPad] -> [GreenBlock] +[YellowBlock YellowPad] -> [YellowBlock] +[PurpleBlock PurplePad] -> [PurpleBlock] +[OrangeBlock OrangePad] -> [OrangeBlock] +[PinkBlock PinkPad] -> [PinkBlock] +[BrownBlock BrownPad] -> [BrownBlock] + +(queue locations generating appropriate management types) +horizontal [QueueLocation | ... | SendMode] -> [QueueLocation QueueHead | ... | SendMode] +[SendMode][Player No Head][QueueLocation] -> [SendMode][][QueueLocation Player] +[SendMode] [ReceiveModePerm] -> [] [SendModePerm] +[SendMode] -> [] + +horizontal [QueueLocation | ... | ReceiveMode] -> [QueueLocation EnqueueHead | ... | ReceiveMode] +[ReceiveMode][Player No Head][QueueLocation] -> [ReceiveMode][][QueueLocation Player] +[ReceiveMode] [SendModePerm] -> [] [ReceiveModePerm] +[ReceiveMode] -> [] + +(moving the player, queuehead and selector upon an action) +[ action Player Head ] -> [ RIGHT Player RIGHT Head ] +late down [ QueueHead | No Block ] -> [ | ] +late down [ EnqueueHead | Wall ] -> [ | Wall ] +late horizontal [ Player No Head | ... | Head ] -> [ | ... | Player Head ] + +(selector always goes with player) +late down [ Player | No Selector ] -> [ Player | Selector ] +late down [ No Player | Selector ] -> [ | ] +late [Selector Wall] -> [Wall] + +(fix filler/taker advance mode hack) +late up [ Filler Wall | No Wall ] -> [ Wall | Filler ] +late down [ Filler | ... | Filler ] -> [ Filler | ... | WaitingFiller ] +late up [ Taker Wall | No Taker ] -> [ Wall | Taker ] + +(killing the filler/taker when it is finished) +late [ Taker No Block ][ModeGen] -> [][SendMode] again +late up [ Filler Wall | Wall ][WaitingGen] up [FillerTakerLocation | Block ][WaitingFiller] -> [ Wall | Wall ][ModeGen ReceiveMode][ | Block Taker][Filler] again + +============== +WINCONDITIONS +============== + +No Pad + +======= +LEVELS +======= + +(level 1) +#@###H#x +#RR##BB# +######## ++....... +######## +##{[{[## +##F##### + +(level 2) +#@###H#x +#RB##GR# +######## ++....... +######## +##[]{[## +##F##### + +Message The problem grows + +(level 3) +######## +##RBRB## +##!##### +-....... +#@###H#z +#..##..# +######## +........ +######## +##{[{[## +##F##### + +(level 4) +######## +##RGBY## +##!##### +-....... +#@###H#z +#..##..# +######## +........ +######## +##][}{## +##F##### + +(level 5) +########## +##RGRROR## +##!####### +-......... +#@####H##z +#...##...# +########## +.......... +########## +##[;[[][## +##F####### + +(level 6) +########## +##RRGORR## +##!####### +-......... +#@####H##z +#...##...# +########## +.......... +########## +##[;[[][## +##F####### + +Message Mind the subsequences + +(level 7) +########## +##RGBYOP## +##!####### +-......... +#@####H##z +#...##...# +########## +.......... +########## +##[;]{}:## +##F####### + +(level 8) +########## +##RGBYOP## +##!####### +-......... +#@####H##z +#...##...# +########## +.......... +########## +##[];:{}## +##F####### + +Message One shall not be enough + +(level 9) +############ +##RGGBBYYR## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##]][[}}{{## +##F######### + +(level 10) +############ +##RRGGBBYY## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##[}[}]{]{## +##F######### + +(level 11) +############ +##GRRRRRRB## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##{[[[[[[]## +##F######### + +(level 13) +############ +##RGBYOPIW## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##";:']{}[## +##F######### + +(level 14) +############ +##RGBYOPIW## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##"]{};:'[## +##F######### + +(level 15) +############ +##RGBYOPIW## +##!######### +-........... +#@#####H###z +#....##....# +############ +............ +############ +##........## +##a######### +............ +#H#####H###? +#....##....# +############ +............ +############ +##";:]'{}[## +##F######### + +Message Thanks for playing! \ No newline at end of file diff --git a/EntrepotPhage_Demake.txt b/EntrepotPhage_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c7c579cbb8270c4229d901337604de13a6281a3 --- /dev/null +++ b/EntrepotPhage_Demake.txt @@ -0,0 +1,563 @@ +title EntrepotPhage Demake +author Xavier Direz +homepage www.lafaceobscuredupixel.fr +run_rules_on_level_start +require_player_movement + +======== +OBJECTS +======== + +Background +DARKGREY + + +Target +Green +..... +0.0.. +.0... +0.0.. +..... + +WallVisible +#565b9e #474a81 #373a71 +01000 +00010 +11121 +12111 +11211 + + +WallInvisible +#565b9e #474a81 +00000 +01000 +00000 +00000 +00010 + +WallUp +#565b9e #474a81 +..... +..... +..... +..... +00000 + + +WallDown +#474a81 +00000 +..... +..... +..... +..... + +Player +#ccc133 white #D1B42E +.000. +.101. +00002 +.022. +.2.2. + +PlayerEars +#ccc133 +..... +..... +..... +.0.0. +.0.0. + +CrateOffTarget +#8d683d #9e7545 #6b4f2f #7d582d +0000. +0110. +0000. +2222. +2332. + +CrateOffDown +#6b4f2f +0000. +..... +..... +..... +..... + +CrateOnTarget +#3c8d3c #4b9e44 #2e6b39 #2c7d2c +0000. +0110. +0000. +2222. +2332. + +CrateOnDown +#2e6b39 +0000. +..... +..... +..... +..... + +CrateOnDownFlag +transparent + +CrateOffDownFlag +transparent + +vide +black + +======= +LEGEND +======= + +. = Background +# = WallInvisible +@ = Player +$ = CrateOffTarget +o = Target +* = CrateOnTarget and Target ++ = Player and Target +x = vide + +Crate = CrateOffTarget or CrateOnTarget +CrateDown = CrateOnDown or CrateOffDown +PlayerMember = PlayerEars +Wall = WallVisible or WallInvisible +CrateDownFlag = CrateOnDownFlag or CrateOffDownFlag +======= +SOUNDS +======= + +sfx0 3774300 +sfx1 87345902 + +================ +COLLISIONLAYERS +================ + +CrateOnDownFlag, CrateOffDownFlag +Background +vide +WallDown +Target +crateOffDown, crateOnDown +Player, Wall, Crate +WallUp +PlayerEars + + +====== +RULES +====== + +[crateDown]->[ no crateDown] +[CrateDownFlag]->[no CrateDownFlag] + +up [Player | no PlayerEars]->[Player | PlayerEars] + +down [Wall|no Wall]->[WallVisible| no Wall] +up [Wall | no Wall]->[Wall|WallUp] +down [WallVisible | no Wall]->[WallVisible|WallDown] +[ > Player][PlayerEars]->[ > Player][> PlayerEars] +[ > Player | Crate ] -> [ > Player | > Crate ] + +[> Crate | Target]->[> CrateOnTarget | Target] sfx0 +[> Crate | no Target]->[> CrateOffTarget|] sfx1 + +down [ PlayerEars | no Player]->[ no PlayerEars | no Player] + + +[> crateOnTarget | no crateOnDownFlag]-> [> crateOnTarget | crateOnDownFlag] +[> crateOffTarget | no crateOffDownFlag]-> [> crateOffTarget | crateOffDownFlag] + +[stationary crateOnTarget no crateOnDownFlag]-> [stationary crateOnTarget crateOnDownFlag] +[stationary crateOffTarget no crateOffDownFlag]-> [stationary crateOffTarget crateOffDownFlag] + +down [ crateOnDownFlag | no crateOnDown]->[ crateOnDownFlag | crateOnDown] +down [ crateOffDownFlag | no crateOffDown]->[ crateOffDownFlag | crateOffDown] +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Easy levels +message Beginning +xxxxxxxxxx +########## +#o$....$o# +#@.......# +#o$....$o# +########## +xxxxxxxxxx + +message Chain +xxxxxxxxxxxx +############ +#####......# +#oooo@$$$$.# +#####......# +#######.#.## +#######....# +############ +xxxxxxxxxxxx + +message Square +xxxxxxxx +######## +#..#...# +#..$.$.# +#.o###o# +#.$o$.o# +#@.....# +######## +xxxxxxxx + +message No Way ? +xxxxxxx +####### +###@### +###..## +#.$$$o# +#....o# +#...#o# +####### +xxxxxxx + +message Center +xxxxxxxxxxxx +############ +#####..##### +#..........# +#...$oo$...# +#####oo##### +#...$$...### +#.....@....# +#####..##### +############ +xxxxxxxxxxxx + +message Thorn +xxxxxxxxx +######### +#.@.#...# +#.$$$$.o# +#....ooo# +######### +xxxxxxxxx + +message Closet +xxxxxxx +####### +#...$o# +#...$@# +##o#### +#oooo## +#.$.### +#.$$$.# +#.....# +####### +xxxxxxx + +message U-turn +xxxxxxxxxxx +########### +####...#### +####.#.#..# +#...$.$...# +#@#.$.$.#.# +#.#.$.$.#.# +#oooo$.ooo# +########### +xxxxxxxxxxx + +message Spacecraft +xxxxxxxxx +######### +##..o..## +#...$...# +#.o$o$o.# +#.oo$oo.# +#.$$o$$.# +#.$o$o$.# +#@......# +######### +xxxxxxxxx + +Message Normal levels +message No Escape +xxxxxxxxxx +########## +##oooooo## +##......## +##.$$$$.## +##.$@.$.## +##.$..$.## +##.$$$$.## +##......## +##oooooo## +########## +xxxxxxxxxx + +message Right +xxxxxxxx +######## +#@....o# +#...##.# +##$$$.o# +##.....# +######o# +######## +xxxxxxxx + +message Left +xxxxxxxxx +xxx###### +####....# +#oo...#.# +#o.$$$..# +##..#@..# +x######## +xxxxxxxxx + +message Fall +xxxxxxxx +######## +##@.#### +##...### +#..$.$.# +#.$$.#.# +#.oooo.# +######## +xxxxxxxx + +message Lounge +xxxxxxxxxxx +########### +#####...### +####..$.### +####.$...@# +#....##...# +#..$oooo$## +###.####.## +###......## +########### +xxxxxxxxxxx + +message Align +xxxxxxxxxxxxxxx +############### +####.......#### +#@.#.#.#.#...## +#..$.$.$.$.$..# +#..ooooooooo..# +#.##$.$.$.$#.## +#..#.#####.#..# +#.............# +############### +xxxxxxxxxxxxxxx + +message Corners +xxxxxxxxxx +########## +#.o...$o## +#..##.#..# +##..$@..## +###.$##..# +##o.....## +########## +xxxxxxxxxx + +message Cross +xxxxxxx +####### +#...### +#.o$o.# +#.$$$.# +#.o$o.# +#@.o..# +#..#### +####### +xxxxxxx + +message Crowd +xxxxxxxxx +######### +#.......# +##.###.## +##.$o$.## +##.o$o.## +#..$o$.## +#..o$o.## +##.###### +#...@...# +######### +xxxxxxxxx + +message Garage +xxxxxxxxxx +########## +#@.#.....# +#..#.$.$.# +##...##### +#..#$.ooo# +#.$#..ooo# +#..#..#### +#.$$..#### +#..#..#### +########## +xxxxxxxxxx + +message hard levels +message Corridor +xxxxxxxxxx +########## +##.......# +##.o$o.#.# +#+$.#$.#.# +##.o$o.#.# +x###...#.# +xxx##$##.# +xxx#..##.# +xxx#.....# +xxx####### +xxxxxxxxxx + +message Order +xxxxxxxxxxx +########### +#@.....#.## +#.$.$.$..o# +##..###.#o# +##$....o#o# +##..##.o#o# +##$..####o# +##.$.$....# +##...###..# +########### +xxxxxxxxxxx + +message Close +xxxxxxxxxxx +xxxxx###### +######...## +#.........# +##$####o.## +#@.$...o.## +#...$.#o.## +####..#..## +########### +xxxxxxxxxxx + +message Conceal +xxxxxxxx +######## +####.oo# +#.@$.oo# +#.$##*$# +##..$..# +##.$...# +##.##.## +#o..$.o# +######## +xxxxxxxx + +message Arrange +xxxxxxxxxxxx +############ +#.........o# +#.$.$oo$.$.# +####.oo.#### +#.$.$oo$.$.# +#o....@....# +############ +xxxxxxxxxxxx + +message Encounter +xxxxxxxxxxxx +############ +#......#.@.# +#...#..#...# +#.$$#oo#$$.# +#.o$oooo$o.# +#.$$#oo#$$.# +#...#..#...# +#...#..#...# +############ +xxxxxxxxxxxx + +message Overstocked +xxxxxxx +####### +####..# +###ooo# +#...$o# +#.$$$.# +#.$.$o# +#.$.### +##.oo## +####@## +####### +xxxxxxx + +message Exiguous +xxxxxxxx +######## +#o.#@..# +#..$.$.# +#.$.#o.# +##o##o## +#..$.$.# +#o.$..o# +######## +xxxxxxxx + +message Separate +xxxxxxxx +######## +#@#..#.# +#..o.#.# +#.#.$#.# +#.#$$..# +#.o..o.# +#.#..#.# +######## +xxxxxxxx + +message unreachable +xxxxxxxxxx +########## +#@..##...# +#..$...$.# +#..$o$o..# +####oo#### +####$o#### +#.#.oo$..# +#.###..$.# +#...#....# +########## +xxxxxxxxxx + +message Opened +xxxxxxxxxxxxx +############# +#@....#.....# +#.#$#####$#.# +#...oo$oo...# +#...$$$$$...# +#####o$o##### +#..$ooooo$..# +#...#.#.#...# +#...#...#...# +############# +xxxxxxxxxxxxx + diff --git a/EpicJamGame.txt b/EpicJamGame.txt new file mode 100644 index 0000000000000000000000000000000000000000..cb7809d9109d9f974e05bda38aee533f495e84d3 --- /dev/null +++ b/EpicJamGame.txt @@ -0,0 +1,251 @@ +title EpicJamGame +author Toombler +homepage www.puzzlescript.net + +again_interval 0.05 + +======== +OBJECTS +======== + +Background +#ffaf47 #ffbf69 +11011 +01110 +11001 +11100 +00111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Red green darkblue darkgray +.000. +.111. +02220 +02220 +.0.0. + +Crate +darkbrown Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Spirit +Purple +..... +.000. +.000. +.000. +..... + +Water +#27A599 + +BlockingU +transparent + +BlockingD +transparent + +BlockingR +transparent + +BlockingL +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +S = Spirit +~ = Water + +Blocking = BlockingU or BlockingD or BlockingR or BlockingL +Opaque = Crate or Wall + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +Endlevel 96976903 + +Spirit move 39212302 + +Player move 74291507 + +================ +COLLISIONLAYERS +================ + +Background +Water +Target +Player, Wall, Crate, Spirit + +Blocking + + +====== +RULES +====== + +[ > Player | Water ] -> [ Player | Water ] +[ > Player | Crate ] -> [ > Player | > Crate ] + + + +(check lines of sight from spirit) +[Blocking] -> [] +up [ Spirit | ... | Opaque ] -> [ Spirit | ... | Opaque BlockingU] +down [ Spirit | ... | Opaque ] -> [ Spirit | ... | Opaque BlockingD] +right [ Spirit | ... | Opaque ] -> [ Spirit | ... | Opaque BlockingR] +left [ Spirit | ... | Opaque ] -> [ Spirit | ... | Opaque BlockingL] + +(make spirit move away) +[ Player | ... | Spirit | no wall no crate Background] -> [ Player | ... | > Spirit | no wall no crate Background] +(cancel spirit movement if line of sight blocked) +up [up Spirit][ Player | ... | BlockingD ] -> [ stationary Spirit][ Player | ... | BlockingD ] +down [down Spirit][ Player | ... | BlockingU ] -> [ stationary Spirit][ Player | ... | BlockingU ] +right [right Spirit][ Player | ... | BlockingL ] -> [ stationary Spirit][ Player | ... | BlockingL ] +left [left Spirit][ Player | ... | BlockingR ] -> [ stationary Spirit][ Player | ... | BlockingR ] + + +[stationary Spirit Target] -> win + +late [Player | ... | Spirit] -> [Player | ... | Spirit] again + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + + + +~~~~~~~~~~ +~~~#...#.~ +~~.#o....~ +~........~ +~........~ +~~#.s...~~ +~~......#~ +~.....p.#~ +~~.###...~ +~~~~~~~~~~ + +~~~~~~~~~~~ +~~~~~~~..~~ +~~~###...~~ +~~~....#.~~ +~~...p....~ +~~........~ +~~..s.o#..~ +~##...##.~~ +~~.......~~ +~~~.....~~~ +~~~~~~~~~~~ + + +( +~~~~~~~~~~~ +~~####~~~~~ +~~#..####~~ +~~#......~~ +~~#...s..~~ +~~.......~~ +~~...p.o#~~ +~~~##...~~~ +~~~~~~~~~~~ +~~~~~~~~~~~) + + + + +~~~~~~~~~~~~ +~~~~####~~~~ +~####..o~~~~ +~~........~~ +~~.#..s...~~ +~~......p.~~ +~~~##...###~ +~~~~#.#.#~~~ +~~~~~...~~~~ +~~~~~~~~~~~~ + +~~~~~~~~~~~~ +~~~....##~~~ +~~#.#.....~~ +~#...~.#...~ +~#.#.~~.s..~ +~~..~~~..p.~ +~~~..~~~.##~ +~~~~.~~~o#~~ +~~~~#~#~~#~~ +~~~~~~#~~~~~ +~~~~~~~~~~~~ + + +~~~~~~~~~~~~~~~ +~~~#~..~..~~~~~ +~.~#.......~~~~ +~~~#........~~~ +~~.#o.*s..#.~~~ +~~~.......#..~~ +~.~#.p.......~~ +~.~~~......~~~~ +~~~~~~#.~~~~#~~ +~~~~~~~~~~~~~~~ + +~~~~~~~~~~~~~ +~~~~~..~~~~~~ +~~~~.....###~ +~~###.....o#~ +~~#........#~ +~.#..s......~ +~...........~ +~..*....##.~~ +~~....~.##.~~ +~~.p.~~....~~ +~~~~~~~~~~~~~ + +~~~~~~~~~~#~~~ +~#~~~~~~~~~#~~ +~~~~~....~~~~~ +~~~...*..~~#~~ +~~....o...~~#~ +~~..p.*...~~#~ +~~.......~~~#~ +#~....s..~~#~~ +~~~......~~#~~ +~#~~~~..~~~~#~ +~#~~~~~~~~#~~~ diff --git a/Escape_The_Haunted_Mansion.txt b/Escape_The_Haunted_Mansion.txt new file mode 100644 index 0000000000000000000000000000000000000000..e49b5a0e750081303c4684da34af4b107936b95a --- /dev/null +++ b/Escape_The_Haunted_Mansion.txt @@ -0,0 +1,123 @@ +title Escape The Haunted Mansion +author Grant Hildreth +homepage www.puzzlescript.net +youtube LvpfP1sMbzM +======== +OBJECTS +======== + +Background +darkbrown lightbrown +11111 +00000 +11111 +00000 +11111 + + +Target +Brown yellow +00000 +00000 +00001 +00000 +00000 + +Wall +BLACK GRAY +00010 +11111 +01000 +11111 +00010 + +Player +Brown orange purpleblue +.000. +.111. +22222 +.333. +.3.3. + +Ghost +White gray +.000. +00100 +00010 +.001. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Target +G = Ghost + +======= +SOUNDS +======= + +restart 21462704 +player move 33555107 +endlevel 59108903 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall +Ghost +====== +RULES +====== +[ Player | | Ghost ] -> [ Player | Ghost|] +[ Player Ghost] -> restart + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + + +######### +#....#### +#.......# +#.p...G.O +#.......# +##...G..# +######### + +message Good Job! You beat the first level! + +############## +#g..#...#...g# +#...#...#..### +#p......#.g.o# +#.#....g...### +#.#.....#...g# +############## + +message Holy Guacamole You beat the second level! + +############################ +#g......g....g.....g.......# +#.......#....#......#...#..# +#.......#...###.....#...#..# +#p.##################...#.g# +#...#.......##..g..g....#### +#...#........#..#..#...g..o# +#g..g...........#..#....#### +############################ + +message Cluth thy pearls and slap your grandmother with a thanksgiving turkey, you beat the third and final level! diff --git a/Escape_the_Void_Full_.txt b/Escape_the_Void_Full_.txt new file mode 100644 index 0000000000000000000000000000000000000000..caa71336365fcc3d71d2a2b92a8c3e6099586350 --- /dev/null +++ b/Escape_the_Void_Full_.txt @@ -0,0 +1,303 @@ +title Escape the Void Full +(Solve Puzzles. Escape while you can.) +author Croubble +homepage www.puzzlescript.net +background_color darkblue +verbose_logging +run_rules_on_level_start +======== +OBJECTS +======== + +Background +#050505 + + +Target +Red +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +White White White White Red +.000. +.141. +22222 +.333. +.3.3. + +Crate2 +Orange +00000 +0...0 +0.0.0 +0...0 +00000 + +Crate1 +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Water +#FAFAFA + + + +======= +LEGEND +======= +Cratey = Crate1 or Crate2 + +. = Background +# = Water +P = Player +O = Target +y = Crate1 +x = Crate1 and Target +w = Wall +s = Crate2 +t = Crate2 and Target +a = Crate1 and Target +b = Crate2 and Target +======= +SOUNDS +======= + +Cratey MOVE 36772507 +EndLevel 41533300 +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate1, Crate2, Water + +====== +RULES +====== + +[ < Player | Crate1 ] -> [ < Player | < Crate1] (2: Players pull pull crates) +[ > Player | Crate2] -> [ > Player | > Crate2] (3: Players can push push crates) + +============== +WINCONDITIONS +============== + +All Target on Cratey +======= +LEVELS +======= + +message Push +####### +####..# +#.....# +#.....# +##.#### +##s#### +##p#### +##o#### +####### + +message Pull +####### +#..#### +#..#### +#..#### +##..o.# +#...y## +#.#p### +#...### +####### + + +message Act 1 - Edge of Nowhere + +message 1/15 - Fresh Breeze + +####### +#...### +#.t.### +##s.o.# +##.p#.# +###...# +####### + + + +message 2/15 - Infinity Corridor + +###### +##..## +##.o.# +##p.## +##yy## +##..## +#.o.## +#...## +###### + +message 3/15 - Storm Drain + +######### +######..# +###.....# +#...#...# +#..soo### +#...s.### +####p#### +######### + + +message 4/15 - Storage Void +########## +####..#### +####..#### +##....#### +##o#o##..# +#........# +#....#yy.# +######p..# +########## + +message [5-6]/15 - David Skinner Microban 1 Remix +###### +###### +#.o### +#..### +#tp..# +#..s.# +#..### +###### + +###### +#..### +#.o### +#.p### +#x...# +#..y.# +#..### +###### + +message 7/15 - Overwrought Loop + +########## +#####....# +#...ooo..# +#.#.sss.## +#.###.#### +#.p...#### +########## + +message 8/15 - Alien Key +######## +###..### +###..### +###.yo.# +#.o...p# +###y.### +###..### +######## + + +message Act 2 - Escape The Void + +message 9/15 - Pit Stop +###### +##..## +#.o..# +#.xs.# +##.p## +###### + +message 10/15 - Silent Maze + +######## +###ox### +###...## +#ps...x# +##x...## +###x#### +######## + + +message 11/15 - Mystery Box + +####### +#.py.## +#.#ooy# +#.soo## +#...y## +####### + + + +message 12/15 - Chromatic Foundry + +####### +##..### +##.o.## +##.#### +#..p..# +#.stx.# +#.....# +####..# +####### + + + +message 13/15 - Flickering Hallway + +###### +###..# +#.y..# +#.oso# +###.## +##.p## +##..## +##..## +###### + +message 14/15 - Abstract Train + +###### +##o### +##.### +##..## +##..## +##.s.# +##...# +##b### +##p### +##a### +###### + +message FINALE/FINALE - Last Stop + +######## +####x### +###.px## +##x.sx## +###..o.# +##...#.# +##.#.#.# +#y.o...# +######## + +message Victory! Thank you for playing escape the void. \ No newline at end of file diff --git a/Escaping_Limbo.txt b/Escaping_Limbo.txt new file mode 100644 index 0000000000000000000000000000000000000000..da0e274412243ceec889ea35b9728fbfa2f2efd2 --- /dev/null +++ b/Escaping_Limbo.txt @@ -0,0 +1,216 @@ +title Escaping Limbo +author Doublepancake +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +white + +Wall +black + +Player +#3582ff +..... +.000. +.000. +.000. +..... + +Goal +#0b4fbc +..... +.000. +.000. +.000. +..... + +Stone +#46484c black +11111 +10001 +10001 +10001 +11111 + +grate +lightgrey + +pinkdoor +#fc2fa3 + +pinkbutton +#fc2fa3 #d6087d +11111 +10001 +10001 +10001 +11111 + +pinkx +#f9e0ef + +orangedoor +#ff9d2d + +orangebutton +#ed8107 #ff9d2d +00000 +01110 +01110 +01110 +00000 + +orangex +#ffe0bc + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +G = Goal +H = stone +: = grate +a = pinkbutton +b = pinkdoor +0 = pinkx +c = orangebutton +d = orangedoor +x = orangex +door = orangedoor or pinkdoor + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +pinkx, orangex +grate +Goal, pinkbutton, orangebutton +Player, Wall, Stone, pinkdoor, orangedoor + +====== +RULES +====== +(Moveable stones) +[> player | stone] -> [> player | > stone] +[> stone | stone] -> [> stone | > stone] +[> stone | grate] -> cancel +[> stone | door] -> cancel + +(Doors and buttons) +late [stone pinkbutton] [pinkdoor] -> [stone pinkbutton] [pinkx] +late [no stone pinkbutton] [pinkx] -> [no stone pinkbutton] [pinkdoor] +late [stone orangebutton] [orangedoor] -> [stone orangebutton] [orangex] +late [no stone orangebutton] [orangex] -> [no stone orangebutton] [orangedoor] + + +============== +WINCONDITIONS +============== + +all player on goal + +======= +LEVELS +======= + +... +.p. +... +... +... +... +.g. +... + +#####... +#####.g. +#####... +#####... +#####... +........ +.p...... +........ + +...###### +.g.###### +...###### +...###### +......... +......... +......... +######... +######... +######... +......... +.p....... +......... + +...##... +.p.##.g. +...##... +...###.# +hhh###h# +........ +........ +........ + +#####...# +#####.p.# +#####.h.# +#####...# +#####:::# +####.h.h. +...:hh.hh +.g.:h..h. +...:.hhh. + +......... +.p.h....a +......... +######... +....b.... +.g..b.... +....b.... + +######::...###### +...###.....b..... +.p.###.a...b...g. +...###.....b..... +...###::...###### +...:.:::...###### +.h.:...:...###### +...:.:.:...###### +.....:.:...###### +...:::.....###### +...:::.....###### + +...d.....::::::::: +.g.d.p...:h..:..a: +...d.....:::...::: +####:::::::::::::: +####:..c:...:::::: +####:.:::.:.:::::: +####:..bb.:...h::: +####:::::::::::::: + +###########....:... +###########....:.a. +###########..:..... +...d...b.....:::::: +.g.d.h.b.p...::::a: +...d...b...::::::.: +###########::::::.: +###########::c...h: +###########:::::::: \ No newline at end of file diff --git a/Eschoban.txt b/Eschoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e2d1afc799b0fb9d460f58ecaa9982cdf462317 --- /dev/null +++ b/Eschoban.txt @@ -0,0 +1,283 @@ +title Eschoban +author Franklin P. Dyer +again_interval 0.1 + +======== +OBJECTS +======== + +Background . +#330000 #220000 +00010 +10000 +00100 +01000 +00001 + +Wall x +#663300 #996633 +11111 +00000 +11111 +00000 +11111 + +Slope1 1 +#663300 #996633 +....1 +...00 +..111 +.0000 +11111 + +Slope2 2 +#663300 #996633 +11111 +.0000 +..111 +...00 +....1 + +Slope3 3 +#663300 #996633 +11111 +0000. +111.. +00... +1.... + +Slope4 4 +#663300 #996633 +1.... +00... +111.. +0000. +11111 + +Player1 p +Black #ffcc99 Darkblue Blue +.000. +.111. +33333 +.222. +.2.2. + +Player2 +Black #ffcc99 Darkblue Blue +..3.. +01322 +0132. +01322 +..3.. + +Player3 +Black #ffcc99 Darkblue Blue +.2.2. +.222. +33333 +.111. +.000. + +Player4 +Black #ffcc99 Darkblue Blue +..3.. +22310 +.2310 +22310 +..3.. + +Crate1 a +#ff9933 +00000 +0...0 +0.0.0 +0...0 +00000 + +Crate2 b +#ff9933 +00000 +0...0 +0.0.0 +0...0 +00000 + +Crate3 c +#ff9933 +00000 +0...0 +0.0.0 +0...0 +00000 + +Crate4 d +#ff9933 +00000 +0...0 +0.0.0 +0...0 +00000 + +Target o +#006633 +..... +.000. +.0.0. +.000. +..... + +Spikes ! +Gray +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +======= +LEGEND +======= + +Solid = Wall or Crate1 or Crate2 or Crate3 or Crate4 +Crate = Crate1 or Crate2 or Crate3 or Crate4 +Slope = Slope1 or Slope2 or Slope3 or Slope4 +Player = Player1 or Player2 or Player3 or Player4 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Spikes +Wall, Player, Crate +Slope + +====== +RULES +====== +[> Player|Crate] -> [> Player|> Crate] + +startloop +LATE UP[Player1 Slope1|No Wall] -> [Slope1|Player2] +LATE LEFT[Player2 Slope2|No Wall] -> [Slope2|Player3] +LATE DOWN[Player3 Slope3|No Wall] -> [Slope3|Player4] +LATE RIGHT[Player4 Slope4|No Wall] -> [Slope4|Player1] +LATE UP[Player1 Slope4|No Wall] -> [Slope4|Player4] +LATE RIGHT[Player4 Slope3|No Wall] -> [Slope3|Player3] +LATE DOWN[Player3 Slope2|No Wall] -> [Slope2|Player2] +LATE LEFT[Player2 Slope1|No Wall] -> [Slope1|Player1] +[> Player|Spikes] -> [|Spikes] +endloop + +UP[> Player1] -> [Player1] +[LEFT Player2] -> [Player2] +[RIGHT Player2] -> [Player2] +[UP Player3] -> [Player3] +[DOWN Player3] -> [Player3] +[LEFT Player4] -> [Player4] +[RIGHT Player4] -> [Player4] + +startloop +DOWN[Player1|No Solid] -> [> Player1|No Solid] again +RIGHT[Player2|No Solid] -> [> Player2|No Solid] again +UP[Player3|No Solid] -> [> Player3|No Solid] again +LEFT[Player4|No Solid] -> [> Player4|No Solid] again +DOWN[Crate1|No Solid] -> [> Crate1|No Solid] again +RIGHT[Crate2|No Solid] -> [> Crate2|No Solid] again +UP[Crate3|No Solid] -> [> Crate3|No Solid] again +LEFT[Crate4|No Solid] -> [> Crate4|No Solid] again +[> Player|Spikes] -> [|Spikes] +endloop + +============== +WINCONDITIONS +============== + +All target on crate + +======= +LEVELS +======= + +message Move with the arrow keys. +message Push the box onto the target. + +..... +..... +xpaox +xxxxx + +.....xx +.....ox +.....bx +......x +xp...1x +xxxxxxx + +xxxxxxx +x3...2x +x.....x +xbx...x +x....ox +x.p..1x +xxxxxxx + +xxxxxxxxxxxxxxxxxx +x.......2xo.c....x +........1x.......x +.................x +.....x3..........x +xp..1xxxx....2x41x +xxxxxxxxxxxx.1xxxx +xxxxxxxxxxxxxxxxxx + + +xxxxxxxxxxxxxxxxxxxx +x3....2xx....2x3oc.x +x.......x.xx.......x +x4.px...x.2x.......x +xxxxxd.....x...xx41x +xo......x..xd.xxxxxx +xo....xxx41x...x3.2x +x.......2xxx..ox...x +x............bxxd..x +x.............xx...x +x4.....xx......x...x +xx.....2x...x41x...x +x......1x4..xxxx...x +xxxxxxxxxx.........x +xo................1x +xxxxxxxxxxxxxxxxxxxx + +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxo +x............................x +x............................x +x............................x +x............................x +x............................x +x............................x +x............................x +x............................x +x............................x +x............................x +x...xxxx.....................x +x.xxx3.xxxx..................x +x........xo..................x +x.xxxxxx.xx.xd...............x +x..!......x..................x +x.........x..................x +x.x.xxxxx.x..................x +x......2x.x..................x +xd...xx.x.xxx................x +x..x.2x.x..2x................x +xo.x..x.....x................x +x.....x......................x +xp.1x...!....................x +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + +message You win! diff --git a/Every_Three_Steps_You_Hit_a_Wall_Out_of_Nowhere.txt b/Every_Three_Steps_You_Hit_a_Wall_Out_of_Nowhere.txt new file mode 100644 index 0000000000000000000000000000000000000000..895d011bc1b8ac49c8cb970c9f6c6075f8b92883 --- /dev/null +++ b/Every_Three_Steps_You_Hit_a_Wall_Out_of_Nowhere.txt @@ -0,0 +1,140 @@ +title Every Three Steps You Hit a Wall Out of Nowhere +author Sky Chan +homepage https://skyychann.itch.io + +======== +OBJECTS +======== + +Background +grey + +Target +darkgreen +..... +..... +..0.. +..... +..... + +Wall +darkblue +00000 +00000 +00.00 +00000 +00000 + +Player1 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player2 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player3 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player4 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player5 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Goal +yellow +.0000 +.0000 +.0000 +.0... +0000. + +======= +LEGEND +======= + +Player = Player1 or Player2 or Player3 or Player4 or Player5 + +. = Background +# = Wall +p = Player2 +o = Target +g = goal + +======= +SOUNDS +======= +sfx0 31208307 +sfx1 43425507 +sfx2 97896507 +sfx3 12421307 + +================ +COLLISIONLAYERS +================ + +Background +Target, Goal +Player1, Player2, Player3, Player4, Player5, Wall + +====== +RULES +====== +[ > Player4 | | no Player ] -> [ > Player1 | | Wall ] sfx0 +[ > Player3 ] -> [ > Player4 ] sfx1 +[ > Player2 ] -> [ > Player3 ] sfx2 +[ > Player1 ] -> [ > Player2 ] sfx3 + +[ > Player | Wall ] -> cancel + +============== +WINCONDITIONS +============== +All Player on Goal +All Target on Wall + +======= +LEVELS +======= + +########## +#..#.....# +#..#.#...# +#....#...# +#.####...# +#p#....#.# +###g.....# +########## + +########## +#oo#.....# +#..#.#...# +#....#...# +#.####...# +#p#...ooo# +###g.....# +########## diff --git a/Everything_Antimatters.txt b/Everything_Antimatters.txt new file mode 100644 index 0000000000000000000000000000000000000000..a4e058488f3ca1943b3457bc808e0a38fc947f61 --- /dev/null +++ b/Everything_Antimatters.txt @@ -0,0 +1,454 @@ +title Everything Antimatters +author Le Slo +homepage www.puzzlescript.net +background_color #452c5b + +======== +OBJECTS +======== + +Background +#b4b4ff +00000 +00000 +00000 +00000 +00000 + + +Wall +#452c5b +00000 +00000 +00000 +00000 +00000 + +Pit +#050c0b +00000 +00000 +00000 +00000 +00000 + +Cursor +#9494ff +00.00 +0...0 +..0.. +0...0 +00.00 + +CursorStop +#b22b61 +00.00 +0...0 +..0.. +0...0 +00.00 + +Positive +#fabbbd +..0.. +.000. +00000 +.000. +..0.. + +Negative +#3f0c6b +..0.. +.000. +00000 +.000. +..0.. + +TargetP +#fabbbd +00.00 +0...0 +..... +0...0 +00.00 + +TargetN +#3f0c6b +00.00 +0...0 +..... +0...0 +00.00 + + +PositiveAux +#fabbbd +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +NegativeAux +#3f0c6b +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +Anim01 +#3f0c6b #fabbbd +..0.. +.010. +01010 +.010. +..0.. + +Anim02 +#fabbbd #3f0c6b +..0.. +.010. +01010 +.010. +..0.. + +NFAnim01 +#3f0c6b +..... +..0.. +.000. +..0.. +..... + +PFAnim01 +#fabbbd +..... +..0.. +.000. +..0.. +..... + +NFAnim02 +#3f0c6b +..... +..... +..0.. +..... +..... +PFAnim02 +#fabbbd +..... +..... +..0.. +..... +..... + + + +LeftS +transparent + +RightS +transparent + +UpS +transparent + +DownS +transparent + +MovingS +transparent + + + +(MovingS +#e9ffff +0...0 +00.00 +0.0.0 +0...0 +0...0 + +RightS +#e9ffff +..0.. +...0. +00000 +...0. +..0.. + +LeftS +#e9ffff +..0.. +.0... +00000 +.0... +..0.. + +DownS +#e9ffff +..0.. +..0.. +0.0.0 +.000. +..0.. + +UpS +#e9ffff +..0.. +.000. +0.0.0 +..0.. +..0..) + + +True +transparent + + + + +======= +LEGEND +======= + +. = Background +# = Wall +C = Cursor +N = TargetN +P = TargetP +X = Pit + +Player = Cursor or PositiveAux +crate = Positive or Negative +state = lefts or rights or ups or downs or Movings +horizontalS = lefts or RightS +verticals = ups or downs +directions = horizontalS or verticals + +animations = Anim01 or Anim02 or PFAnim01 or PFAnim02 or NFAnim01 or NFAnim02 +======= +SOUNDS +======= + +sfx0 36341904 +cancel 36341904 +Anim01 create 50439708 +PFAnim01 create 15358708 +NFAnim01 create 15358708 +endlevel 20753708 +Positive create 78297703 + +================ +COLLISIONLAYERS +================ + +Background +true +TargetP, TargetN +pit +Negative +Positive + +NegativeAux +PositiveAux + +animations +Cursor, Wall, CursorStop + +state + +====== +RULES +====== + +[action cursor ] -> [ cursorStop PositiveAux NegativeAux Movings] +[action PositiveAux] [ NegativeAux ] [directions] [CursorStop] -> [positive] [Negative] [] [cursor] +[action PositiveAux NegativeAux movings cursorStop] -> [cursor] + +[> cursor | crate] -> [cursor | crate] sfx0 +[> cursor | pit] -> [cursor | pit] sfx0 + + +[left PositiveAux NegativeAux] [Movings] -> [left PositiveAux right NegativeAux true] [lefts] +[right PositiveAux NegativeAux] [Movings] -> [right PositiveAux left NegativeAux true] [rights] +[up PositiveAux NegativeAux] [Movings] -> [up PositiveAux down NegativeAux true] [ups] +[down PositiveAux NegativeAux] [Movings] -> [down PositiveAux up NegativeAux true] [downs] + +[left PositiveAux] [NegativeAux] [horizontalS]-> [left PositiveAux true] [right NegativeAux] [horizontalS] +[right PositiveAux] [NegativeAux] [horizontalS]-> [right PositiveAux true] [left NegativeAux] [horizontalS] +[up PositiveAux] [NegativeAux] [verticals]-> [up PositiveAux true] [down NegativeAux] [verticals] +[down PositiveAux] [NegativeAux] [verticals]-> [down PositiveAux true] [up NegativeAux] [verticals] + + +(Los fantasmas empujan las cajas) +right[right NegativeAux | negative | no wall no Negative][leftS]->[right NegativeAux | right negative|][leftS] +right[right positiveAux | positive | no wall no positive][rightS]->[right PositiveAux | right positive|][rightS] + +left[left NegativeAux | negative | no wall no Negative] [rightS] -> [left NegativeAux | left negative | ][rightS] +left[left positiveAux | positive | no wall no positive] [leftS] -> [left PositiveAux | left positive | ][leftS] + +up[up NegativeAux | negative | no wall no Negative] [downS] -> [up NegativeAux | up negative | ][downS] +up[up positiveAux | positive | no wall no positive] [upS]-> [up PositiveAux | up positive | ][upS] + +down[down NegativeAux | negative | no wall no Negative] [upS] -> [down NegativeAux | down negative | ][upS] +down[down positiveAux | positive | no wall no positive] [downS]-> [down PositiveAux | down positive | ][downS] + + + +[> PositiveAux no true] -> [PositiveAux] sfx0 + +late [NegativeAux negative] -> cancel +late [PositiveAux positive] -> cancel + +late [NegativeAux wall] -> cancel +late [PositiveAux wall] -> cancel + +late[true] -> [] + +(ANIMATIONS) +late [pfanim02] -> [] +late [pfanim01] -> [pfanim02] again +late [nfanim02] -> [] +late [nfanim01] -> [nfanim02] again +late [anim02] -> [] +late [anim01] -> [anim02] again + +(ANIMATIONS) +late [Positive Negative] -> [anim01] again +late [Positive Pit] -> [Pit PFAnim01] again +late [Pit Negative] -> [Pit nFAnim01] again +late[PositiveAux NegativeAux directions] -> [PositiveAux NegativeAux MovingS] + +============== +WINCONDITIONS +============== + +All TargetP on Positive +All TargetN on Negative + +======= +LEVELS +======= + +message Press x and use arrows to create matter and antimatter + +message 0/10 + +####### +#.....# +#.n.p.# +#..c..# +#.p.n.# +#.....# +####### + +message 1/9 + +###### +##...# +##.n.# +##.n.# +#...n# +#..c.# +###### + +message 2/8 + +###### +##...# +##.n.# +##.n.# +#n..p# +#..c.# +###### + +message 3/7 + +##### +#.n.# +#.n.# +#.n.# +#.n.# +#.c.# +#xxx# +##### + +message 4/6 + +##### +#.n.# +#.p.# +#.n.# +#.p.# +#.c.# +#xxx# +##### + +message 5/5 + +######## +##..xp.# +#...x..# +#...xxx# +##.#...# +##c....# +####...# +######## + +message 6/4 + +###### +##c### +#....# +#.np.# +#.pn.# +#....# +###### + +message 7/3 + +####### +##.n.## +#c.n.## +##.n..# +##.n.## +####### + +message 8/2 + +####### +###n### +#.ncn.# +#x.x.x# +#x...x# +####### + +message 9/1 + +###### +#pn..# +#n.#.# +#.#c.# +#....# +#....# +###### + +message 10/0 + +######## +#p.##### +#..x..## +#xxx..## +#...c.## +#xxx..## +#..x...# +#p.x...# +######## + +message You are the antimaster! :) + + + diff --git a/Exercice_de_Style.txt b/Exercice_de_Style.txt new file mode 100644 index 0000000000000000000000000000000000000000..720a1e350637822d767e95d8ddc1569d044a2cae --- /dev/null +++ b/Exercice_de_Style.txt @@ -0,0 +1,494 @@ +title Exercice de Style +author arrogantgamer & edderiofer +homepage www.puzzlescript.net +norepeat_action +run_rules_on_level_start +again_interval 0.1 +zoomscreen 24x12 + +======== +OBJECTS +======== + +Background +black + +Grass +LIGHTGREEN + +Water +#ADD8E6 + +Player +brown #493c2b #000000 +..0.. +.111. +01110 +02220 +.2.2. + +TreeTip +#44891A brown #54992A #64A93A +..... +..... +..... +..... +..3.. + +tree +#44891A brown #54992A #64A93A +.232. +02220 +00000 +.111. +..... + +stump +brown LIGHTBROWN +.111. +.111. +.111. +.000. +..... + +LogH +brown +..... +00000 +00000 +00000 +..... + +LogV +brown LIGHTBROWN +.000. +.000. +.000. +.000. +.111. + +BridgeH +brown #ADD8E6 +11111 +00000 +00000 +00000 +11111 + +BridgeV +brown #ADD8E6 yellow #BDE8F6 +10001 +10001 +10001 +10001 +10001 + +Stone +lightgrey grey +..000 +00011 +00001 +01111 +1111. + +SunkenStone +LIGHTGRAY grey #ADD8E6 #9DC8E6 +..... +..000 +20011 +30001 +33333 + +Momentum +TRANSPARENT + +Beach +yellow #BDE8F6 +00000 +11111 +..... +..... +..... + +BirchTop +white #44891A #54992A #64A93A #74B94A +44444 +44444 +33333 +22222 +11111 + +BirchTopLeft +white #44891A #54992A #64A93A +..... +....2 +....2 +....2 +....1 + +BirchTopRight +white #44891A #54992A #64A93A +..... +2.... +2.... +2.... +1.... + +BirchTrunkTop +white #337819 DARKGRAY grey +11111 +.003. +.020. +.000. +.300. + +BirchTrunkBottom +white green DARKGRAY grey +.020. +.000. +.003. +.200. +..... + + +BirchStump +white YELLOW +.111. +.111. +.111. +.000. +..... + +BirchLogVTop +white #337819 DARKGRAY grey +.010. +.000. +.000. +.000. +.000. + +BirchLogVBottom +white #337819 DARKGRAY grey YELLOW +.000. +.000. +.000. +.000. +.444. + +BirchLogHLeft +white #337819 DARKGRAY grey +..... +00000 +10000 +00000 +..... + +BirchLogHRight +white #337819 DARKGRAY grey +..... +00000 +00001 +00000 +..... + +BirchBridgeVTop +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +30003 +30013 +32003 +30003 +30203 + +BirchBridgeVBottom +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +30003 +30013 +30003 +30103 +32003 + +BirchBridgeHLeft +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +33333 +10001 +00200 +00000 +33333 + +BirchBridgeHRight +white DARKGRAY grey #ADD8E6 yellow #BDE8F6 +33333 +20000 +00010 +02000 +33333 + +======= +LEGEND +======= + +~ = water + +. = Background and Grass +P = Player and Grass +T = tree and Grass +o = stone and Grass +I = BirchTrunkBottom and grass + +Log = LogV or LogH + +BirchLogH = BirchLogHLeft or BirchLogHRight +BirchLogV = BirchLogVTop or BirchLogVBottom + +BirchLog = BirchLogV or BirchLogH +BirchBridgeH = BirchBridgeHLeft or BirchBridgeHRight +BirchBridgeV = BirchBridgeVTop or BirchBridgeVBottom + +Bridge = BridgeV or BridgeH or BirchBridgeVTop or BirchBridgeVBottom or BirchBridgeHLeft or BirchBridgeHRight +Obstacle = Log or Tree or Stone or SunkenStone + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grass, +Water, +Beach, +SunkenStone, +Stump, Bridge, BirchStump +Player, Tree, Log, Stone, BirchTrunkBottom, BirchLog +Momentum, TreeTip, BirchTrunkTop, BirchTop, BirchTopRight, BirchTopLeft + +====== +RULES +====== + +( the player can push stones ) +[ > player | stone ] -> [ > player | > stone ] + +( stones that land in the water sink ) +late [ stone water ] -> [ water SunkenStone ] + +( the player can't cross water like, at all ) +[ > player | water ] -> [ player | water ] +[ > player | SunkenStone ] -> [ player | SunkenStone ] +vertical [ > player | bridgeH ] -> [ player | bridgeH ] +horizontal [ > player | bridgeV ] -> [ player | bridgeV ] +vertical [ > player | BirchBridgeH ] -> [ player | BirchBridgeH ] +horizontal [ > player | BirchBridgeV ] -> [ player | BirchBridgeV ] + +( bridges are checkpoints ) +late [ player bridge ] -> checkpoint + +( the player can push logs ) +vertical [ > player | logV ] -> [ > player | > logV ] +horizontal [ > player | logH ] -> [ > player | > logH ] + +( the player just wwwwrecks trees ) +vertical [> player | tree | no Obstacle ] -> [player | stump | LogV ] +horizontal [ > player | tree | no Obstacle ] -> [player | stump | LogH ] + +up [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogVBottom | BirchLogVTop ] +down [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogVTop | BirchLogVBottom ] +left [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogHRight | BirchLogHLeft ] +right [> player | BirchTrunkBottom | no Obstacle | no Obstacle ] -> [player | BirchStump | BirchLogHLeft | BirchLogHRight ] + +( rolling: this could be cleaned up ) +vertical [ > player | logH ] -> [ player | > logH ] +horizontal [ > player | logV ] -> [ player | > logV ] + +( pine log ) + +( roll logs horizontally ) +horizontal [ LogV | Momentum ] -> [ > LogV | ] +horizontal [ > LogV | no Obstacle | ] -> [ > LogV | | Momentum ] again + +( roll logs vertically ) +vertical [ LogH | Momentum ] -> [ > LogH | ] +vertical [ > LogH | no Obstacle | ] -> [ > LogH | | Momentum ] again + +( birch logs ) + +( pushing Vertical Logs ) +vertical [ > Player | BirchLogV ] -> [ > Player | > BirchLogV ] ++ horizontal [ > Player | BirchLogV ] -> [ Player | > BirchLogV ] + ++ rigid horizontal [ BirchLogVTop | Momentum ] -> [ > BirchLogVTop | ] ++ rigid horizontal [ > BirchLogVTop | no Obstacle | ] -> [ > BirchLogVTop | | Momentum ] again + ++ rigid horizontal [ BirchLogVBottom | Momentum ] -> [ > BirchLogVBottom | ] ++ rigid horizontal [ > BirchLogVBottom | no Obstacle | ] -> [ > BirchLogVBottom | | Momentum ] again + ++ rigid up [ Moving BirchLogVBottom | BirchLogVTop ] -> [ Moving BirchLogVBottom | MOVING BirchLogVTop ] ++ rigid down [ Moving BirchLogVTop | BirchLogVBottom ] -> [ Moving BirchLogVTop | MOVING BirchLogVBottom ] + +( pushing Horizontal Logs ) +horizontal [ > Player | BirchLogH ] -> [ > Player | > BirchLogH ] ++ vertical [ > Player | BirchLogH ] -> [ Player | > BirchLogH ] + ++ rigid vertical [ BirchLogHLeft | Momentum ] -> [ > BirchLogHLeft | ] ++ rigid vertical [ > BirchLogHLeft | no Obstacle | ] -> [ > BirchLogHLeft | | Momentum ] again + ++ rigid vertical [ BirchLogHRight | Momentum ] -> [ > BirchLogHRight | ] ++ rigid vertical [ > BirchLogHRight | no Obstacle | ] -> [ > BirchLogHRight | | Momentum ] again + ++ rigid right [ Moving BirchLogHLeft | BirchLogHRight ] -> [ Moving BirchLogHLeft | MOVING BirchLogHRight ] ++ rigid left [ Moving BirchLogHRight | BirchLogHLeft ] -> [ Moving BirchLogHRight | MOVING BirchLogHLeft ] + +( remove the momentum marker ) +[ Momentum Obstacle ] -> [ Obstacle ] +[ Momentum Obstacle | Momentum ] -> [ Obstacle | ] + +( logs in water become bridges ) +late [ water logV ] -> [ bridgeV ] +late [ water logH ] -> [ bridgeH ] + +late down [ water BirchLogVTop | water BirchLogVBottom ] -> [ BirchBridgeVTop | BirchBridgeVBottom ] +late right [ water BirchLogHLeft | water BirchLogHRight ] -> [ BirchBridgeHLeft | BirchBridgeHRight ] + +( render pretty things ) + +down [ TreeTip | no tree ] -> [ | ] +up [ tree | no TreeTip ] -> [ tree | TreeTip ] + +down [ Grass | water no beach ] -> [ Grass | water beach ] + +up [ BirchTrunkBottom | | ] -> [ BirchTrunkBottom | BirchTrunkTop | BirchTop ] +down [ BirchTop | BirchTrunkTop | no BirchTrunkBottom ] -> [ | | ] + +left [ BirchTop | ] -> [ BirchTop | BirchTopLeft ] +right [ BirchTopLeft | no BirchTop ] -> [ | ] + +right [ BirchTop | ] -> [ BirchTop | BirchTopRight ] +left [ BirchTopRight | no BirchTop ] -> [ | ] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..I..~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~..I.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~...o.~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~..I..~~.~.o...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~...~~..~..o.~~~.o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~..~~~~~~~~~~~~~~...~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~..~~~~~~~~~..I...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....I.~~~~.I..~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....o.~~.....~~~o.~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I......~....o~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~...~~~.I....~~oT.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~I.~~~..I~..~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~..o...~~~~~~~~~~~~~~.~~.~~.......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~.....o~~~~~~~~~~~~~~~~~~~~...I...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~......~....~~~..~~~~~~~~~~~..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~.I..~~~.o...~....~~~o...~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~...~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~....~......T~.T..~~.......~..~~..~~~~.....~~~..~~~~~~~~.o.~..T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~..~~.I.....~~..o~~.......~....o...~~.I...~~I...~~~~~~~...o....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..~~~....~~~..I..~~.oI.....~..o.~~~..o.~~..~~~~T..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~..o~~~~~~~..~~~~~~.I..~~.....o~~..~~.I..~~..~~~~...~~...~~....o~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~..~~~.o...~~~~~~~~..~~~~~~~~~~...~T...~.T.o.T~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~......~~~~~~~...~~~~~~~~~~...~~~~~...~~~~~~~~~~~..~~..~....~......~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~.....~~~~~~~.....~~~~~~~~~~~~~~~~.....~~~~~~~~~...o~.~~~I.~~~.o.~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~..~~~~~~~~......~~~~~~~~~~~~~~~...o..~~~~~~~~~~T.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~....~~~~~~~~~~~~.....~~~~~~~~~~...~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..~~~~~~~~~~~~~~~~~I.~~~~~~~~~~~~~~.o.~~~...~~~~.T....~.T..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.T.o~...oT.~T....~~..~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~~~~~~~~~~~~.T.~~......o.~T.o..~~.o..~...o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....oI~~~~~~~~~~~~......~o.T....~~~..~~~..o.~.T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~~~~~~~~~~~....T.~~~~..~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~~T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o..~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~..~.o~~~~~~~~~~o....~~...o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o~~~~~~~~.T.~~~~~~~~~~~~~~~~~~......~~~~~~~~~~...~~~.T...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~.I..o.~~~~~~~..~...~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~.......~~~~~~~~...I.~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~...T.~~~~~~~~.....~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~..o~~~~~~~~o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o~~~~~~~~~o..~~I.~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~..~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..~~~...~.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....T..~~~.T....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T...o.~~~..~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o..~~~~~~..~~~~~o..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o.~~~...~.T~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~.I.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~..~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~.T....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~.T~~.....o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....I.~~~~~~..~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..TT...o~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..o..~~~~~.....T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~...~..~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~.T....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~~~~~~~~~~~..o.o..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~........~~...~~~~~~I..~..o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.I.....o.~.T..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..~....~~~~o......~~~~~~~~~~....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..I..~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~....~~~~.....T.~~~~~~~~~..o.o..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~...~~~......~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~~..~~~~~......~~~~~~~~~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T....~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~..~~~~~~~~..~~..o....o~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~..~~I....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~....~~~~~~~~~~~~~~~~~...~...~....o.T.~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.~~~~~~~~..~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~o..~~~~~~~~~~..~..o~....T..~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~..T..~~~~~~~~T..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..T.~~~~~~~~~~~~~...~T...~.o....~~~~~.o.~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~...~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~..T...~~~~~~~~~~~.o......~~...~~~~~~~~~~~~~~~~..~.~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~..o.~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~.....~~~~~~~~~~~~..~~...~~~~~~~~~~~~~...~~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~.I...~~...~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~.......~~...~~..~~~~~~~T~~~~~...~~~~~.o...~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~....~~o....~.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~......~.........~~T.~~~~~~~.....~~~~...T~~~~~o..~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o..~~......T..~......~~~~.o...~~~~~~o..~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o....~~......~~~~~~..~~~~~~~...~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.o.....~~~.....T~....~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~.T~..~...o.~~.....~~~.....~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...T.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~.T...~......~~...o..~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~..oo....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~.o.....~......~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~...T.~~.o...~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~..~~~~.....o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....o~~~~~~.o..~~...~~~...T.~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~......~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~.o....~~~~~~~~~..~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~...~~....T~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~......~~o.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T.~~~.o..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~....~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~..~~..o..~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..o....~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~........~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....T~....T..~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..T~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T...~...~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o..~~~~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~....~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~..P..~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~T~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...o...~~~~..o~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..~..~~~~....~...~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~...~~.o~..~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~..~~.T....~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~.....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..o...~~~~~~~..~..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...T..~~~~~~~~~..T.~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~...~~~~....~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~.o...~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..T..~.....~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~...o.~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~...~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~.....o..~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~o....~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \ No newline at end of file diff --git a/Explod.txt b/Explod.txt new file mode 100644 index 0000000000000000000000000000000000000000..dfeab26a8d3d3099e25d35045cca6319a4b02d77 --- /dev/null +++ b/Explod.txt @@ -0,0 +1,303 @@ +title Explod +author CHz +homepage quiteajolt.com + +======== +OBJECTS +======== + +Background +Green + +Goal +DarkBlue Black +.111. +10001 +10001 +10001 +10001 + +Wall +DarkBrown DarkGray +00000 +01110 +01110 +01110 +00000 + +LivePlayer +PINK +..0.. +..0.. +.000. +..0.. +.0.0. + +DeadPlayer +RED +..... +..... +0.0.. +.0000 +0.0.. + +Water +Blue + +MovementCheck +Black +..... +..... +..... +..... +..... + +ExplodingCheck +Black +..... +..... +..... +..... +..... + +UnlitBomb3 +Black Gray Brown +...22 +..2.. +.101. +.000. +.101. + +UnlitBomb2 +Black Gray Brown +...2. +..2.. +.101. +.000. +.101. + +UnlitBomb1 +Black Gray Brown +..... +..2.. +.101. +.000. +.101. + +(internal) +LitBomb4 +BLACK + +LitBomb3 +Black Gray Brown Yellow +...23 +..2.. +.101. +.000. +.101. + +LitBomb2 +Black Gray Brown Yellow +...3. +..2.. +.101. +.000. +.101. + +LitBomb1 +Black Gray Brown Yellow +..... +..3.. +.101. +.000. +.101. + +Explosion +Red Orange Yellow +0.0.0 +.010. +01210 +.010. +0.0.0 + +======= +LEGEND +======= + +. = Background +# = Wall +P = LivePlayer +G = Goal +W = Water +3 = UnlitBomb3 +2 = UnlitBomb2 +1 = UnlitBomb1 + +Player = LivePlayer or DeadPlayer +Bomb = UnlitBomb3 or UnlitBomb2 or UnlitBomb1 or LitBomb4 or LitBomb3 or LitBomb2 or LitBomb1 + +======= +SOUNDS +======= + +showmessage 89095700 +endlevel 83499103 +SFX0 93522108 (explosion) +SFX1 7122702 (dead) +SFX2 60043507 (push) +SFX3 57545505 (lighting a bomb) +SFX4 47357104 (douse) +SFX5 10248707 (tick) + +================ +COLLISIONLAYERS +================ + +Background +MovementCheck, ExplodingCheck +Goal, Water +Player, Wall, Bomb +Explosion + +====== +RULES +====== + +(don't let a dead player move) +[ MOVING DeadPlayer ] -> [ STATIONARY DeadPlayer ] + +(require movement to tick: set flag under player) +[ Player ] -> [ Player MovementCheck ] + +(if this is the 2nd explosion animation frame, we'll say the player moved so the animation isn't cancelled) +[ ExplodingCheck ] [ Player MovementCheck ] -> [ ExplodingCheck ] [ Player no MovementCheck ] + +(shove bombs) +[ > LivePlayer | Bomb ] -> [ > LivePlayer | > Bomb ] SFX2 + +(light bombs that aren't on water; a tick will occur later on this turn, so when we light a bomb we add 1 to its fuse) +[ Action LivePlayer | UnlitBomb3 No Water ] -> [ Action LivePlayer | LitBomb4 No Water ] SFX3 +[ Action LivePlayer | UnlitBomb2 No Water ] -> [ Action LivePlayer | LitBomb3 No Water ] SFX3 +[ Action LivePlayer | UnlitBomb1 No Water ] -> [ Action LivePlayer | LitBomb2 No Water ] SFX3 + +(hitting X counts as movement, so clear the movement flag) +[ Action LivePlayer MovementCheck ] -> [ Action LivePlayer ] + + +(the ticking and movement rules here are fairly order-sensitive 〔゚~゚〕 ) + +(douse bombs) +late [ LitBomb3 Water ] -> [ UnlitBomb3 Water ] SFX4 +late [ LitBomb2 Water ] -> [ UnlitBomb2 Water ] SFX4 +late [ LitBomb1 Water ] -> [ UnlitBomb1 Water ] SFX4 + +(draw/clear explosions) +late [ Explosion ] -> [ ] +late [ ExplodingCheck ] -> [ ] +late [ LitBomb1 ] [ Bomb ] -> [ LitBomb1 ] [ Bomb ExplodingCheck ] +late [ LitBomb1 no Explosion ] -> [ LitBomb1 Explosion ] again +late [ LitBomb1 | no Explosion ] -> [ LitBomb1 | Explosion ] + +(explosions blow things up) +late [ LitBomb1 | LivePlayer ] -> [ LitBomb1 | DeadPlayer ] SFX1 +late [ LitBomb1 | Wall ] -> [ LitBomb1 | ] +late [ LitBomb1 | UnlitBomb3 ] -> [ LitBomb1 | LitBomb4 ] SFX3 +late [ LitBomb1 | UnlitBomb2 ] -> [ LitBomb1 | LitBomb3 ] SFX3 +late [ LitBomb1 | UnlitBomb1 ] -> [ LitBomb1 | LitBomb2 ] SFX3 +late [ LitBomb1 ] -> [ ] SFX0 + +(fuse ticking; if ExplodingCheck is set anywhere, then a bomb exploded this frame, so we'll hold off ticking until the next frame so we don't double tick) +late [ LitBomb2 no ExplodingCheck ] -> [ LitBomb1 no ExplodingCheck ] SFX5 +late [ LitBomb3 no ExplodingCheck ] -> [ LitBomb2 no ExplodingCheck ] SFX5 +late [ LitBomb4 no ExplodingCheck ] -> [ LitBomb3 no ExplodingCheck ] + +(require movement to tick: check if the player didn't move and cancel the move if so) +late [ Player MovementCheck ] -> CANCEL +late [ MovementCheck ] -> [ ] + +============== +WINCONDITIONS +============== + +some LivePlayer on Goal + +======= +LEVELS +======= + +message X lights bombs. + +.#...#. +.#..1#. +.#...#. +G#.P2#. +.#...#. +.#..3#. +.#...#. + +G#.... +.#.33. +.#.33. +.#...P + +message X causes time to pass too. + +3333333.#. +3333333.#. +3.3P3.3.#G +3333333.#. +3333333.#. + +..G.. +##### +##### +##### +.3P3. +3#3#3 +.###. +3###3 +.#3#. +.###. + +P#... +.332. +###2. +###2. +G#.3. + +.3.3.3####### +3.3.3.####### +P3.3.3######G +3.3.3.####### +.3.3.3####### + +message Water douses lit fuses. + +.#.33WP +.#.33W. +.#.33W. +G#.33W. + +.3###G###3. +.3#######3. +.3WWWWWWW3. +.3#######3. +.3#.3P3.#3. + +G#W3# +##W3# +W.W3. +..W3. +P.W3. + +........P +...WWWWW. +...W333W. +...W333W. +#..W333W. +##.WWWWW. +###...... +####..... +G####.... + +message You are an excellent bomb exploder! diff --git a/Eyes_On_You.txt b/Eyes_On_You.txt new file mode 100644 index 0000000000000000000000000000000000000000..668477028d584801c06e29f3ad309ee67456db70 --- /dev/null +++ b/Eyes_On_You.txt @@ -0,0 +1,172 @@ +title Eyes On You +author whoever +homepage crouton.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +TargetNeutral +#0a0a0a +..... +.000. +.0.0. +.000. +..... + +TargetTowards +Orange +..... +.000. +.0.0. +.000. +..... + +TargetAway +Blue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Red Blue +.000. +.020. +..... +00000 +01010 + +PlayerDecoy +Black Orange White Blue +.000. +.202. +...0. +00000 +01010 + +EyeballAway +White lightBlue lightRed +.000. +00100 +01110 +20102 +.202. + +EyeballTowards +White orange Red +.000. +00100 +01110 +20102 +.202. + +PlayerDoor +Yellow Black +10001 +10101 +11111 +00000 +01010 + +EyeballDoor +Yellow Black +10001 +00100 +01110 +00100 +10001 +======= +LEGEND +======= + +. = Background +: = TargetNeutral +% = TargetTowards +$ = TargetAway +Target = TargetNeutral or TargetTowards or TargetAway +# = Wall +P = Player +Q = PlayerDecoy +O = EyeballTowards +i = EyeballAway +Eyeball = EyeballAway or EyeballTowards +G = PlayerDoor +H = EyeballDoor + +======= +SOUNDS +======= + +SFX0 67117309 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, EyeballTowards, EyeballAway, PlayerDecoy, PlayerDoor, EyeballDoor +====== +RULES +====== +[ EyeballTowards | ... | PlayerDecoy ] -> [ > EyeballTowards | ... | PlayerDecoy ] SFX0 +[ EyeballAway | ... | PlayerDecoy ] -> [ < EyeballAway | ... | PlayerDecoy ] SFX0 +[ EyeballTowards | ... | Player ] -> [ > EyeballTowards | ... | Player ] SFX0 +[ EyeballAway | ... | Player ] -> [ < EyeballAway | ... | Player ] SFX0 +[ > Player | PlayerDecoy ] -> [ Player | > PlayerDecoy ] SFX0 +[ > Player | PlayerDoor | ] -> [ | PlayerDoor | Player ] SFX0 +[ > Eyeball | EyeballDoor | ] -> [ | EyeballDoor | Eyeball ] SFX0 +============== +WINCONDITIONS +============== + +all TargetNeutral on Eyeball +all TargetTowards on EyeballTowards +all TargetAway on EyeballAway + +======= +LEVELS +======= + +message Try to get all eyeballs on targets! + +######### +#.......# +#.......# +#...#.P.# +#.O###..# +#.......# +#...##..# +#...:...# +######### + +message Blue eyeballs are afraid of you. +########### +#.........# +#.........# +#..P.#....# +#...###i..# +#.........# +#....##...# +#....:....# +#.........# +########### \ No newline at end of file diff --git a/FACED.txt b/FACED.txt new file mode 100644 index 0000000000000000000000000000000000000000..cd83fe4ce9c56dc5097164a6f041f2d330a8164e --- /dev/null +++ b/FACED.txt @@ -0,0 +1,465 @@ +title FACED +author Daniel Haazen +homepage www.sheepolution.com + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +BLACK +00000 +00000 +00000 +00000 +00000 + + +Player +#2491FF black +00000 +01010 +00000 +01110 +00000 + +Pulling +yellow +..... +.0.0. +..... +.000. +..... + +Yellow +#EBB000 +00000 +00000 +00000 +00000 +00000 + +Red +#FF5454 +00000 +0.0.0 +00000 +0...0 +00000 + +Green +#009900 +00000 +0.0.0 +00000 +0...0 +00000 + + +Purple +#C500FF +00000 +0.0.0 +00000 +0...0 +00000 + +Grey +#646464 +00000 +0.0.0 +00000 +0...0 +00000 + +Orange +#FF8A24 +00000 +0.0.0 +00000 +0...0 +00000 + + +Red2 +#FF5454 +..... +.0.0. +..... +.000. +..... + + +Green2 +#009900 +..... +.0.0. +..... +.000. +..... + +Purple2 +#C500FF +..... +.0.0. +..... +.000. +..... + +Grey2 +#646464 +..... +.0.0. +..... +.000. +..... + +Orange2 +#FF8A24 +..... +.0.0. +..... +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Yellow +@ = Player and Yellow +P = Purple +R = Red +G = Green +E = Grey +O = Orange + + +FACE1 = Purple or Red or Green or Grey or Orange +FACE2 = Purple2 or Red2 or Green2 or Grey2 or Orange2 +FACE = face1 or face2 + + +======= +SOUNDS +======= + +Face1 move 30027107 +sfx1 7798903 + +Endlevel 29861900 + +================ +COLLISIONLAYERS +================ + +Background +Yellow +Face2 +Player face1 +pulling + +====== +RULES +====== + + +[action player no pulling] -> [player pulling] +[action player pulling] -> [player] + +[> Player|Red] -> [> Player|> Red] +[> Player|Green] -> [> Player|> Green] +[< Player pulling|Purple] -> [< Player|< Purple] +[> Player no Yellow no pulling|Orange] -> [Orange|Player] sfx1 +[< Player pulling|Red] -> [< Player|< Red] +[> Player pulling] -> [> Player] + +[> Face1|Yellow] -> [Face1|Yellow] +[> Face1|Face1] -> [Face1|Face1] + + +[Face2] -> [] +[Purple|||||||] -> [Purple|||||||Purple2] +[Red|||||||] -> [Red|||||||Red2] +[Green|||||||] -> [Green|||||||Green2] +[Grey|||||||] -> [Grey|||||||Grey2] +[Orange|||||||] -> [Orange|||||||Orange2] + +[orthogonal Face1|||||||Face2] -> [orthogonal Face1|||||||orthogonal Face2] + +============== +WINCONDITIONS +============== +No Face1 on face2 + +======= +LEVELS +======= + +Message Push the blocks so that they don't overlay with the blocks of the opposite side + +############## +#.....##.....# +#.r..r##.....# +#..r..@#r.r..# +#.....##.....# +#..r..##..r.r# +############## + +Message Green can be pushed + +############## +#.....##.....# +#.....##.....# +#..G..@#..G..# +#.....##.....# +#.....##.....# +############## + +Message Purple can be pulled (press space, then pull) + +############## +#.....##.....# +#.....##.....# +#..P..@#..P..# +#.....##.....# +#.....##.....# +############## + +Message Red can do both + +############## +#.....##.....# +#.....##.....# +#..R..@#..R..# +#.....##.....# +#.....##.....# +############## + +Message You can switch positions with orange + +############## +#.....##.....# +#.....##.....# +#..O..@#..O..# +#.....##.....# +#.....##.....# +############## + +Message You can't move gray + +############## +#.....##.....# +#..e..##.e.e.# +#..pe.@#.eo..# +#..e..##.e.e.# +#.....##.....# +############## + +Message Sometimes You'll need to move squares on both sides + +############## +#.....##.....# +#.r.rp##.o.eg# +#.....@#..e.e# +#.eg..##.pe..# +#.....##..o..# +############## + +Message Z to undo - R to restart level + +############## +#p.p.o##ggrr.# +#rr..p##..og.# +#o...p@#....p# +#or.rr##.op..# +#..p..##o..po# +############## + + +Message Level 9 + +############## +#.r...##.o.op# +#..r.r##.rrr.# +#ogpgp@#g.r..# +#g...g##..o.o# +#r..pr##..rg.# +############## + +Message Level 10 + +############## +#..gro##.g..r# +#r.g..##..rp.# +#er.r.@#..ep.# +#op...##..gpg# +#p.o.e##o.e.r# +############## + +Message Level 11 + +############## +#p.e.e##p.gp.# +#e.gp.##.pp.o# +#..o..@#....p# +#.rp..##..gor# +#.oror##r..o.# +############## + +Message Level 12 + +############## +#.r.rp##r.p..# +#p..gp##p.rpo# +#.pp..@#.or..# +#.erg.##.pog.# +#...pr##.r...# +############## + +Message Level 13 + +############## +#epo.r##r.ep.# +#g..pr##rg...# +#.p.o.@#....r# +#g..re##.rgpp# +#o....##.o..o# +############## + +Message Level 14 + +############## +#eg.o.##...g.# +#..g..##e..r.# +#rgre.@#....g# +#pe.go##.p.op# +#...g.##eerpr# +############## + +Message Level 15 + +############## +#e.o.o##....e# +#gr...##e....# +#e....@#.rgrr# +#..orp##gp.re# +#.eope##.p.e.# +############## + +Message Level 16 + +############## +#.r.p.##rg...# +#op..p##p..r.# +#roop.@#....p# +#..ro.##ppop.# +#..r.p##pg.r.# +############## + +Message Level 17 + + +############## +#ogppo##.or..# +#pr.g.##g..pr# +#p.o..@#.r..r# +#.....##.g..r# +#p.g.r##.o.rg# +############## + +Message Level 18 + +############## +#rrr.r##..p..# +#..p.g##oog..# +#.g.p.@#opg..# +#.g...##g...o# +#orpp.##.g.og# +############## + +Message Level 19 + +############## +#op...##...gp# +#p..po##.eo..# +#...p.@#..o..# +#..pre##e.o..# +#.egrp##rggeo# +############## + +Message Level 20 + +############## +#..eg.##.g.r.# +#o.pgp##er.ro# +#p..o.@#....g# +#r.g..##per..# +#.oop.##.ge..# +############## + +Message Level 21 + +############## +#eeg..##.rrog# +#.eg..##.o.e.# +#..pg.@#.pr..# +#peg.p##..ogr# +#p.g..##..g..# +############## + +Message Level 22 + +############## +#.er.r##.rrer# +#.gg.e##...e.# +#...er@#..o.p# +#o.g.p##.o.p.# +#p..e.##.orp.# +############## + +Message Level 23 + +############## +#....p##.o..g# +#.p.o.##.ep..# +#g.p.e@#ep..p# +#.egeg##.pgr.# +#pp.r.##...ep# +############## + +Message Level 24 + +############## +#.g...##pgo..# +#gp.g.##e...e# +#..oo.@#...r.# +#..rrr##..g.e# +#oog.e##poo.r# +############## + +Message Level 25 + +############## +#...e.##..g..# +#..pog##...gg# +#.pggg@#.rg.g# +#rgop.##.pr.r# +#p....##g..gr# +############## + +Message THE LAST LEVEL + +############## +#...rg##g...r# +#og.oe##.e.po# +#e..g.@#..gor# +#p.r..##g..o.# +#ge.e.##r...p# +############## + +message CONGRATULATIONS! YOU BEAT THE GAME! +message THANKS FOR PLAYING! \ No newline at end of file diff --git a/FROWN_INVERSION_SQUAD.txt b/FROWN_INVERSION_SQUAD.txt new file mode 100644 index 0000000000000000000000000000000000000000..d062138726a71c4e04ab14d47f3bebcc92887fde --- /dev/null +++ b/FROWN_INVERSION_SQUAD.txt @@ -0,0 +1,826 @@ +title FROWN INVERSION SQUAD +author Jim Palmeri +homepage twitter.com/JimPalmeri +again_interval .1 + +======== +OBJECTS +======== + +Background +#bbbbbb #aaaaaa +11111 +01111 +11101 +11111 +10111 + +Wall +#222222 #272727 +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange Green Blue +.000. +.111. +22222 +.333. +.3.3. + +FaceSad +Yellow Red +.000. +01010 +00000 +01110 +.000. + +FaceHappy +Yellow Green +.000. +01010 +00000 +01010 +.010. + +Heart +Red +.0.0. +00000 +00000 +.000. +..0.. + +HeartAnim1 +Red +..... +.0.0. +.000. +..0.. +..... + +HeartAnim2 +Red +..... +..... +..0.. +..... +..... + +HeartAnim3 +Red +..... +.0.0. +..... +.0.0. +..... + +HeartAnim4 +Red +0...0 +..... +..... +..... +0...0 + +HeartLeft +Red +.0... +000.. +00... +.00.. +..0.. + +HeartRight +Red +...0. +...00 +..000 +...0. +..0.. + +AnimMarker +Red +..... +..... +..... +..... +..... + +WallHappy +White +..... +.0.0. +..... +.0.0. +..0.. + +WallSad +#888888 +..... +.0.0. +..... +.000. +..... + +BigFace1 +#777777 #555555 +..000 +.0000 +00110 +00110 +00000 + +BigFace2 +#777777 #555555 +000.. +0000. +01100 +01100 +00000 + +BigFace3 +#777777 #555555 +00000 +00100 +00011 +.0000 +..000 + +BigFace4 +#777777 #555555 +00000 +00100 +11000 +0000. +000.. + +BigFace1a +#777777 #555555 Yellow Green +..000 +.0000 +00110 +00110 +00002 + +BigFace1b +#777777 #555555 Yellow Green +..000 +.0000 +00110 +00132 +00022 + +BigFace1c +#777777 #555555 Yellow Green +..000 +.0000 +00132 +00332 +00222 + +BigFace1d +#777777 #555555 Yellow Green +..000 +.0222 +02332 +02332 +02222 + +BigFace2a +#777777 #555555 Yellow Green +000.. +0000. +01100 +01100 +20000 + +BigFace2b +#777777 #555555 Yellow Green +000.. +0000. +01100 +23100 +22000 + +BigFace2c +#777777 #555555 Yellow Green +000.. +0000. +23100 +23300 +22200 + +BigFace2d +#777777 #555555 Yellow Green +000.. +2220. +23320 +23320 +22220 + +BigFace3a +#777777 #555555 Yellow Green +00002 +00100 +00011 +.0000 +..000 + +BigFace3b +#777777 #555555 Yellow Green +00022 +00122 +00011 +.0000 +..000 + +BigFace3c +#777777 #555555 Yellow Green +00222 +00322 +00033 +.0000 +..000 + +BigFace3d +#777777 #555555 Yellow Green +02222 +02322 +02233 +.0222 +..000 + +BigFace4a +#777777 #555555 Yellow Green +20000 +00100 +11000 +0000. +000.. + +BigFace4b +#777777 #555555 Yellow Green +22000 +22100 +11000 +0000. +000.. + +BigFace4c +#777777 #555555 Yellow Green +22200 +22300 +33000 +0000. +000.. + +BigFace4d +#777777 #555555 Yellow Green +22220 +22320 +33220 +2220. +000.. + +BigFaceTL +Yellow Green +..000 +.0000 +00110 +00110 +00000 + +BigFaceTR +Yellow Green +000.. +0000. +01100 +01100 +00000 + +BigFaceBL +Yellow Green +00000 +00100 +00011 +.0000 +..000 + +BigFaceBR +Yellow Green +00000 +00100 +11000 +0000. +000.. + +FaceMarker +Blue +..... +..... +..... +..... +..... + +BeamVert1 +Yellow Orange +.010. +.101. +.010. +.101. +.010. + +BeamVert2 +Yellow Orange +..1.. +..0.. +..1.. +..0.. +..1.. + +BeamVert3 +Yellow Orange +..1.. +..... +..1.. +..... +..1.. + +BeamHoriz1 +Yellow Orange +..... +01010 +10101 +01010 +..... + +BeamHoriz2 +Yellow Orange +..... +..... +10101 +..... +..... + +BeamHoriz3 +Yellow Orange +..... +..... +1.1.1 +..... +..... + +MoveMarker +Green +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = FaceSad +H = FaceHappy +L = Heart +{ = HeartLeft +} = HeartRight +D = WallSad and Wall +Y = WallHappy and Wall +F = BigFace1 +A = BigFace2 +C = BigFace3 +E = BigFace4 +Face = FaceSad or FaceHappy +Sadness = FaceSad or WallSad +Animation = HeartAnim1 or HeartAnim2 or HeartAnim3 or HeartAnim4 or BigFace1a or BigFace1b or BigFace1c or BigFace1d or BigFace2a or BigFace2b or BigFace2c or BigFace2d or BigFace3a or BigFace3b or BigFace3c or BigFace3d or BigFace4a or BigFace4b or BigFace4c or BigFace4d +Marker = AnimMarker or FaceMarker or MoveMarker +Hearts = Heart or HeartLeft or HeartRight +BigFace = BigFace1 or BigFace2 or BigFace3 or BigFace4 or BigFaceTL or BigFaceTR or BigFaceBL or BigFaceBR +BigFaceParts = BigFace1 or BigFace2 or BigFace3 or BigFace4 +BigFaceFull = BigFaceTL or BigFaceTR or BigFaceBL or BigFaceBR +SolidObject = Wall or Face or Hearts or Player +BeamBlocker = Wall or Face or Hearts or Player or BigFace +BeamHoriz = BeamHoriz1 or BeamHoriz2 or BeamHoriz3 +BeamVert = BeamVert1 or BeamVert2 or BeamVert3 + +======= +SOUNDS +======= +(Cool explosion sound: 8491708) + +FaceHappy Create 99943700 +WallHappy Create 99943700 +BigFace1a Create 55169103 +BigFaceFull Create 61033502 +BeamHoriz Create 60069109 +BeamVert Create 60069109 +Heart Create 35345302 +Heart Destroy 6128508 + +SFX0 64346508 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Face, Heart, HeartLeft, HeartRight, BigFace +WallSad, WallHappy +Animation +BeamHoriz +BeamVert +Marker + +====== +RULES +====== + +(Handle animation) +(Hearts) +[ HeartAnim4 ] -> [ ] again +[ HeartAnim3 ] -> [ HeartAnim4 ] again +[ HeartAnim2 ] -> [ HeartAnim3 ] again +[ HeartAnim1 ] -> [ HeartAnim2 ] again +[ Heart AnimMarker ] -> [ HeartAnim1 ] again +(Faces) +[ BigFace1d ] -> [ BigFaceTL MoveMarker ] again +[ BigFace1c ] -> [ BigFace1d ] again +[ BigFace1b ] -> [ BigFace1c ] again +[ BigFace1a ] -> [ BigFace1b ] again +[ BigFace1 AnimMarker ] -> [ BigFace1a ] again +[ BigFace2d ] -> [ BigFaceTR MoveMarker ] again +[ BigFace2c ] -> [ BigFace2d ] again +[ BigFace2b ] -> [ BigFace2c ] again +[ BigFace2a ] -> [ BigFace2b ] again +[ BigFace2 AnimMarker ] -> [ BigFace2a ] again +[ BigFace3d ] -> [ BigFaceBL MoveMarker ] again +[ BigFace3c ] -> [ BigFace3d ] again +[ BigFace3b ] -> [ BigFace3c ] again +[ BigFace3a ] -> [ BigFace3b ] again +[ BigFace3 AnimMarker ] -> [ BigFace3a ] again +[ BigFace4d ] -> [ BigFaceBR MoveMarker ] again +[ BigFace4c ] -> [ BigFace4d ] again +[ BigFace4b ] -> [ BigFace4c ] again +[ BigFace4a ] -> [ BigFace4b ] again +[ BigFace4 AnimMarker ] -> [ BigFace4a ] again +(Beams) +[ BeamVert3 ] -> [ ] again +[ BeamVert2 ] -> [ BeamVert3 ] again +[ BeamVert1 ] -> [ BeamVert2 ] again +[ BeamHoriz3 ] -> [ ] again +[ BeamHoriz2 ] -> [ BeamHoriz3 ] again +[ BeamHoriz1 ] -> [ BeamHoriz2 ] again + +(Push small happy faces) +[ > Player | FaceHappy ] -> [ > Player | > FaceHappy ] + +(Push hearts) +[ > Player | Hearts ] -> [ > Player | > Hearts ] + +(Merge heart pieces) +right [ > HeartLeft | HeartRight ] -> [ | Heart ] +right [ HeartLeft | < HeartRight ] -> [ Heart | ] + +(Push big face) +[ > Player | BigFace ] -> [ > Player | > BigFace ] + +(Complete big face moves as a unit) +[ moving BigFaceFull | BigFaceFull ] -> [ moving BigFaceFull | moving BigFaceFull ] +[ > BigFaceFull | stationary SolidObject ] -> cancel + +(Complete moving big face fires happiness beams) +(First, mark moving big face) +[ moving BigFaceFull ] -> [ moving BigFaceFull moving MoveMarker ] +(Next, fire beams from marked faces) +late left [ BigFaceTL MoveMarker | no BeamBlocker ] -> [ BigFaceTL MoveMarker | BeamHoriz1 ] again +late left [ BigFaceBL MoveMarker | no BeamBlocker ] -> [ BigFaceBL MoveMarker | BeamHoriz1 ] again +late right [ BigFaceTR MoveMarker | no BeamBlocker ] -> [ BigFaceTR MoveMarker | BeamHoriz1 ] again +late right [ BigFaceBR MoveMarker | no BeamBlocker ] -> [ BigFaceBR MoveMarker | BeamHoriz1 ] again +late up [ BigFaceTL MoveMarker | no BeamBlocker ] -> [ BigFaceTL MoveMarker | BeamVert1 ] again +late up [ BigFaceTR MoveMarker | no BeamBlocker ] -> [ BigFaceTR MoveMarker | BeamVert1 ] again +late down [ BigFaceBL MoveMarker | no BeamBlocker ] -> [ BigFaceBL MoveMarker | BeamVert1 ] again +late down [ BigFaceBR MoveMarker | no BeamBlocker ] -> [ BigFaceBR MoveMarker | BeamVert1 ] again +(Propagate beams) +startloop +late horizontal [ BeamHoriz1 | no BeamBlocker ] -> [ BeamHoriz1 | BeamHoriz1 ] +late vertical [ BeamVert1 | no BeamBlocker ] -> [ BeamVert1 | BeamVert1 ] +endloop +(Clear move markers) +late [ BigFaceFull MoveMarker ] -> [ BigFaceFull ] + +(Things hit by beams become happy) +late horizontal [ BeamHoriz | FaceSad ] -> [ BeamHoriz | FaceHappy ] +late horizontal [ BeamHoriz | WallSad ] -> [ BeamHoriz | WallHappy ] +late vertical [ BeamVert | FaceSad ] -> [ BeamVert | FaceHappy ] +late vertical [ BeamVert | WallSad ] -> [ BeamVert | WallHappy ] + +(If a small sad face is adjacent to a small happy face, it will become happy) +late [ FaceSad | FaceHappy ] -> [ FaceHappy | FaceHappy ] + +(Happy faces can also make walls happy) +late [ FaceHappy | WallSad ] -> [ FaceHappy | WallHappy ] + +(Complete big faces can make things happy) +late [ BigFaceFull | FaceSad ] -> [ BigFaceFull | FaceHappy ] +late [ BigFaceFull | WallSad ] -> [ BigFaceFull | WallHappy ] + +(If two faces have a heart between them, they will turn happy and the heart will disappear) +late [ Face | Heart | Face ] -> [ FaceHappy | Heart AnimMarker | FaceHappy ] again + +(Check for big faces) +late right [ BigFace1 | BigFace2 ] -> [ BigFace1 FaceMarker | BigFace2 FaceMarker ] +late right [ BigFace3 | BigFace4 ] -> [ BigFace3 FaceMarker | BigFace4 FaceMarker ] +late down [ BigFace1 FaceMarker | BigFace3 FaceMarker ] -> [ BigFace1 AnimMarker | BigFace3 AnimMarker ] +late down [ BigFace2 FaceMarker | BigFace4 FaceMarker ] -> [ BigFace2 AnimMarker | BigFace4 AnimMarker ] again +late [ FaceMarker ] -> [ ] + +============== +WINCONDITIONS +============== + +No Sadness +No Animation +No AnimMarker +No BigFaceParts +No BeamHoriz +No BeamVert + +======= +LEVELS +======= + +message It looks like some people are sad. Fortunately, happiness is contagious! +message Move with the arrow keys. Make everyone happy! +message - Level 1 of 20 - + +####### +#..#..# +#..#..# +#p.h.s# +#..#..# +#..#..# +####### + +message If someone is sad, don't push them! Cheer them up first! +message - Level 2 of 20 - + +######### +#...#..s# +#.p.#...# +#...s...# +#.h.#...# +#...#..s# +######### + +message The world needs cheering up, and only YOU can do it! +message - Level 3 of 20 - + +########## +#.....s.s# +#...p..#.# +#..h##..s# +#s..##h..# +#.#......# +#s.s.....# +########## + +message Hmmm...it looks like everyone is sad here. :( +message But never fear! Love is in the air! +message - Level 4 of 20 - + +####### +#..#..# +#.###s# +#p.l..# +#.###s# +#..#..# +####### + +message Happy or sad, it doesn't matter! Everyone can use some love! +message - Level 5 of 20 - + +########### +#...#.#.#.# +#...#h#h#s# +#p.l......# +#...#h#h#s# +#...#.#.#.# +########### + +message Spread the love! +message - Level 6 of 20 - + +########### +#s.s...s.s# +#.........# +#...#p##..# +#..#.l..#.# +#.#....#..# +#..#.h..#.# +#...#.##..# +#.........# +#s.s...s.s# +########### + +message Sometimes, we can help mend broken hearts. +message - Level 7 of 20 - + +######### +##..#..## +#..###.s# +#p.{.}..# +#..###.s# +##..#..## +######### + +message There's only one way to fix broken hearts, but don't worry. It isn't brain surgery. +message - Level 8 of 20 - + +######### +#s.s#s.s# +#..{.}..# +#...#...# +#..}.{..# +#p..#...# +######### + +message Frown Inversion Squad Go Go Go! +message - Level 9 of 20 - + +########### +#p...#.s.s# +#.#.}..#..# +#...#.h..## +##....#...# +#s.#....#.# +#....#..{.# +#s#....#s.# +########### + +message Oh no! The walls are being possessed by :| emoticons! +message Better make them happy, too! :D +message - Level 10 of 20 - + +####### +#.....# +d..s..d +d.p.l.d +d..s..d +#.....# +####### + +message :D +message - Level 11 of 20 - + +######### +##.....## +#.......# +#.d.dd..# +#...d.d.# +#ph.d.d.# +#...d.d.# +#.d.dd..# +#.......# +#.......# +######### + +message You're doing great! Keep it up! +message - Level 12 of 20 - + +############# +#s....#....s# +#.}d#.s..{..# +#.....d..d.s# +#d.#...#....# +#..#.d..}.### +#......#ds..# +##.d.{......# +#p.....d.sd.# +#d.s.#......# +############# + +message Hmmm. The sadness epidemic is worse than expected. Time to bring out the weapons of mass delight! +message That's all I'll say on the matter...it's up to you to put the pieces together! +message - Level 13 of 20 - + +####### +#.....# +#.f.a.# +#..p..# +#.c.e.# +#.....# +####### + +message Behold...the Frown Inverter 7000! It shoots happiness beams that can cheer up even the grumpiest of grumps! +message - Level 14 of 20 - + +##ddddd## +#s......# +d.f...a.d +d...p...d +d.c...e.d +#......s# +##ddddd## + +message This thing's a little bulky at times... +message - Level 15 of 20 - + +########### +#....#....# +d..e.#.c..d +d....#....d +d.p..h....d +d....#....d +d..a.#.f..d +#....#....# +########### + +message ...but it gets the job done! +message - Level 16 of 20 - + +############# +#pd.......d.# +#.d.fdd.es..# +#.....c..df.# +#d...s...d..# +#..a..d.s.d.# +#.dd........# +#..c..dds.d.# +#d...e...a..# +#..d.....d..# +############# + +message The happiness is spreading like wildfire! +message - Level 17 of 20 - + +#ddd#ddddddd# +d...d.......d +d...e.......d +d....dp..cd.d +d.......d...d +d...s}s{s...d +d...d.......d +d.da..sd....d +d.......f...d +d.......d...d +#ddddddd#ddd# + +message You're almost there! Three to go! +message - Level 18 of 20 - + +############# +##..ddddd..## +#.f.......a.# +#...f...a...# +#d..sc.es..d# +#d.#.}p{.#.d# +#d..sf.as..d# +#...c...e...# +#.c.......e.# +##..ddddd..## +############# + +message You're so close! Just two levels to go! +message - Level 19 of 20 - + +############# +#p..#s.s#...# +#.e..#s#..c.# +##.........## +#s#.l.l.l.#s# +#.sl.l.l.ls.# +#s#.l.l.l.#s# +##.........## +#.a..#s#..f.# +#...#s.s#...# +############# + +message This is it! Give it all you've got! +message - Final Level - + +############# +#p..........# +#.a.ded.d.c.# +#..s....es..# +#.d.d.dfd.d.# +#..c..h..e..# +#.d.dfd.d.d.# +#.as.....s..# +#.f.d.dcd.a.# +#...........# +############# + +message The whole world is happy thanks to you! You're the best! +message Congratulations, you won! :D +message Thanks for playing!! - Jim \ No newline at end of file diff --git a/FS_Game_Dev_Workshop.txt b/FS_Game_Dev_Workshop.txt new file mode 100644 index 0000000000000000000000000000000000000000..44ce9cdb5535f5bab57f6a34f4464350f32a3bc1 --- /dev/null +++ b/FS_Game_Dev_Workshop.txt @@ -0,0 +1,268 @@ +title FS Game Dev Workshop +author Stephen Lavelle +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightblue white +11111 +11111 +11101 +11011 +11111 + +Ice +lightblue white +11111 +11111 +11111 +11111 +11111 + +CornerTL +White Red LightGray +01100 +11000 +10000 +00000 +00000 + +TopSide +White Red LightGray +11111 +00000 +00000 +00000 +00000 + +BotSide +White Red LightGray +00000 +00000 +00000 +00000 +11111 + +LeftSide +White Red LightGray +10000 +10000 +10000 +10000 +10000 + +RightSide +White Red LightGray +00001 +00001 +00001 +00001 +00001 + +BlueBlock +Blue White LightGray +00000 +00000 +00010 +00100 +00000 + +WhiteBlock +White LightBlue LightGray +00000 +00000 +00020 +00200 +00000 + +RedBlock +Red LightGray LightRed +00000 +00000 +00020 +00200 +00000 + +RedPuck +DarkRed Red LightRed Gray +..... +.332. +..02. +01110 +.000. + +BluePuck +DarkBlue Blue LightBlue Gray +..... +.332. +..02. +01110 +.000. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange LightBlue Blue +..00. +..11. +2222. +.3322 +33.3. + +Brushers +Black Orange Blue DarkBlue Brown +..00. +4211. +.422. +.3412 +3.300 + + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +UpPad +LightBlue Yellow +..... +..0.. +.0.0. +0.0.0 +..... + +RightPad +LightBlue Yellow +.0... +..0.. +.0.0. +..0.. +.0... + +DownPad +LightBlue Yellow +..... +0.0.0 +.0.0. +..0.. +..... + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +B = Brushers +I = Ice +U = UpPad +D = DownPad +R = RightPad +1 = CornerTL +2 = BlueBlock +3 = RedBlock +4 = WhiteBlock +5 = TopSide +6 = BotSide +7 = LeftSide +8 = RightSide +* = Crate +9 = BluePuck +@ = RightPad and BlueBlock +! = Brushers and RightPad +0 = RedPuck +(Classes of objects) +Pads = UpPad or RightPad or DownPad +Brushable = Pads or Brushers +Pucks = RedPuck or BluePuck + +======= +SOUNDS +======= + +Pucks MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +CornerTL, BlueBlock, RedBlock, WhiteBlock, Ice, TopSide, BotSide, LeftSide, RightSide +RightPad, UpPad, DownPad +Player, Wall, Crate, Brushers, Pucks + +====== +RULES +====== + +(Player moves pucks) +[ > Player | Pucks ] -> [ > Player | > Pucks ] +[ < Player | Pucks ] -> [ < Player | < Pucks ] + +(Grab and move from the side) +[ Vertical Player | Pucks] -> [ Vertical Player | Vertical Pucks] + +(Player pushes brushers) +Vertical [ > Player | Brushers ] -> [ > Player | > Brushers ] +Vertical [ < Player | Brushers ] -> [ < Player | < Brushers ] +(Brushers brush their column) +Vertical [ > Brushers |...| Brushable] -> [ > Brushers |...| > Brushable] +Vertical [ < Brushers |...| Brushable] -> [ < Brushers |...| < Brushable] + +(Pucks slide on ice) +[ Pucks UpPad ] -> [ UP Pucks UpPad ] +[ Pucks RightPad ] -> [ RIGHT Pucks RightPad] +[ Pucks DownPad ] -> [ DOWN Pucks DownPad ] + +(Moving pucks push pucks) +[ > Pucks | Pucks ] -> [ > Pucks | > Pucks ] + +(Player rides the puck) +Right [ Player RightPad | Pucks] -> [ RIGHT Player RightPad | Pucks ] +Right [ Player | Pucks RightPad ] -> [ Right Player | Pucks RightPad ] + +(Keep sliding) +Late [Pucks Pads] -> [Pucks Pads] Again +Late [ Player RightPad ] -> [ Player RightPad ] Again + +============== +WINCONDITIONS +============== + +ALL BluePuck on Crate +ALL RedPuck on Crate + +======= +LEVELS +======= +.................................... +.................................... +.................................... +............................22222... +..p........................2222222.. +....666666666666666666666.222iii222. +..98.b.b.b.b.b.b.b.b.b.b.@@@ri3ii222 +..08rrurrurdrrrrrrudrrrur@@ur333ii22 +..9rrrurrrurrdurrrrrrrurr@@d33i33i22 +..08rrrrrrrurrdrurdrrrdrr@@du333ii22 +..98b.b.b.b.b.b.b.b.b.b.b@@@ui3ii222 +..0.555555555555555555555.222iii222. +...........................2222222.. +............................22222... +.................................... +.................................... \ No newline at end of file diff --git a/FULL_CIRCLE.txt b/FULL_CIRCLE.txt new file mode 100644 index 0000000000000000000000000000000000000000..21f005e80595bf7cd313a041f0f5ce33b54b7ce9 --- /dev/null +++ b/FULL_CIRCLE.txt @@ -0,0 +1,430 @@ +title FULL CIRCLE +author Julien Grimard +homepage www.jgrimard.com + +(2020-01-09 - First version) +(2020-01-10 - Added 2/4 objects, added levels 5-6-7) +(2020-01-11 - Modified level 4 and swapped with level 3) +(2020-01-12 - Added Tutorial, updated level 3) + +color_palette arnecolors +background_color darkgray +text_color white + +noaction + +======== +OBJECTS +======== + +Logo +white lightgray +11011 +01011 +01010 +11011 +11011 + +Background +black darkgray +00000 +00000 +00100 +00000 +00000 + +Wall_V +white #f5f5f5 lightgray +01000 +00100 +10000 +00010 +22222 + +Wall_H +white #f5f5f5 +01000 +00100 +10000 +00010 +00001 + +Outside +darkgray + +Arrow_D +black darkgray +..... +1...1 +.101. +..1.. +..... + +Arrow_R +black darkgray +.1... +..1.. +..01. +..1.. +.1... + +Player +red lightred darkred +.111. +.212. +10001 +.000. +.1.1. + +Round_TL +blue lightblue +...11 +..100 +.1000 +10000 +10000 + +Round_TL2 +green lightgreen +...11 +..100 +.1000 +10000 +10000 + +Round_TR +purple pink +11... +001.. +0001. +00001 +00001 + +Round_TR2 +blue lightblue +11... +001.. +0001. +00001 +00001 + +Round_BL +green lightgreen +10000 +10000 +.1000 +..100 +...11 + +Round_BL2 +orange yellow +10000 +10000 +.1000 +..100 +...11 + +Round_BR +orange yellow +00001 +00001 +0001. +001.. +11... + +Round_BR2 +purple pink +00001 +00001 +0001. +001.. +11... + +Round_TL_Win +blue white +...11 +..100 +.1000 +10000 +10000 + +Round_TL2_Win +green white +...11 +..100 +.1000 +10000 +10000 + +Round_TR_Win +purple white +11... +001.. +0001. +00001 +00001 + +Round_TR2_Win +blue white +11... +001.. +0001. +00001 +00001 + +Round_BL_Win +green white +10000 +10000 +.1000 +..100 +...11 + +Round_BL2_Win +orange white +10000 +10000 +.1000 +..100 +...11 + +Round_BR_Win +orange white +00001 +00001 +0001. +001.. +11... + +Round_BR2_Win +purple white +00001 +00001 +0001. +001.. +11... + +Target_TL +blue darkgray black +...11 +..1.. +.12.2 +1...2 +1.222 + +Target_TR +purple darkgray black +11... +..1.. +2.21. +2...1 +222.1 + +Target_BL +green darkgray black +1.222 +1...2 +.12.2 +..1.. +...11 + +Target_BR +orange darkgray black +222.1 +2...1 +2.21. +..1.. +11... + +======= +LEGEND +======= + +L = Logo +. = Background +# = Wall_V +% = Wall_H +/ = Outside +P = Player +1 = Round_TL +a = Round_TL2 +2 = Round_TR +b = Round_TR2 +3 = Round_BL +c = Round_BL2 +4 = Round_BR +d = Round_BR2 +5 = Target_TL +6 = Target_TR +7 = Target_BL +8 = Target_BR +: = Round_TL and Target_BR +¨ = Round_BR and Target_TL +' = Round_TR_Win and Target_TR +j = Round_BL_Win and Target_BL +z = Round_BR_Win and Target_BR +↓ = Arrow_D +→ = Arrow_R + +Wall = Wall_V or Wall_H +Round = Round_TL or Round_TL2 or Round_TR or Round_TR2 or Round_BL or Round_BL2 or Round_BR or Round_BR2 +Round_Win = Round_TL_Win or Round_TL2_Win or Round_TR_Win or Round_TR2_Win or Round_BL_Win or Round_BL2_Win or Round_BR_Win or Round_BR2_Win +Round_T = Round_TL or Round_TL_Win or Round_TR2 or Round_TR2_Win +Round_B = Round_BR or Round_BR_Win or Round_BL2 or Round_BL2_Win +Round_L = Round_BL or Round_BL_Win or Round_TL2 or Round_TL2_Win +Round_R = Round_TR or Round_TR_Win or Round_BR2 or Round_BR2_Win +Target = Target_TL or Target_TR or Target_BL or Target_BR +Decor = Arrow_D or Arrow_R + +======= +SOUNDS +======= + +Player cantmove 57560304 +Player move 58069907 +Round create 43564103 +Round move 1477107 +Round_Win create 54731300 +Round_Win move 1477107 +endlevel 15696709 +startgame 26890109 +startlevel 78054309 +closemessage 26890109 +undo 61005704 + +================ +COLLISIONLAYERS +================ + +Background +Target, Decor +Player, Wall, Round, Round_Win, Round_T, Outside, Logo + +====== +RULES +====== + +(Movement Round_T) +rigid [ > Player | Round_T ] -> [ > Player | > Round_T ] ++ rigid [ Moving Round_T | Round_T ] -> [ Moving Round_T | MOVING Round_T ] +(Movement Round_B) +rigid [ > Player | Round_B ] -> [ > Player | > Round_B ] ++ rigid [ Moving Round_B | Round_B ] -> [ Moving Round_B | MOVING Round_B ] +(Movement Round_L) +rigid [ > Player | Round_L ] -> [ > Player | > Round_L ] ++ rigid [ Moving Round_L | Round_L ] -> [ Moving Round_L | MOVING Round_L ] +(Movement Round_R) +rigid [ > Player | Round_R ] -> [ > Player | > Round_R ] ++ rigid [ Moving Round_R | Round_R ] -> [ Moving Round_R | MOVING Round_R ] + +(Round on Target) +late [ Round_TL Target_TL ] -> [ Round_TL_Win Target_TL ] +late [ Round_TL2 Target_TL ] -> [ Round_TL2_Win Target_TL ] +late [ Round_TR Target_TR ] -> [ Round_TR_Win Target_TR ] +late [ Round_TR2 Target_TR ] -> [ Round_TR2_Win Target_TR ] +late [ Round_BL Target_BL ] -> [ Round_BL_Win Target_BL ] +late [ Round_BL2 Target_BL ] -> [ Round_BL2_Win Target_BL ] +late [ Round_BR Target_BR ] -> [ Round_BR_Win Target_BR ] +late [ Round_BR2 Target_BR ] -> [ Round_BR2_Win Target_BR ] + +(Round_Win out of Target) +late [ Round_TL_Win | Target_TL ] -> [ Round_TL | Target_TL ] +late [ Round_TL2_Win | Target_TL ] -> [ Round_TL2 | Target_TL ] +late [ Round_TR_Win | Target_TR ] -> [ Round_TR | Target_TR ] +late [ Round_TR2_Win | Target_TR ] -> [ Round_TR2 | Target_TR ] +late [ Round_BL_Win | Target_BL ] -> [ Round_BL | Target_BL ] +late [ Round_BL2_Win | Target_BL ] -> [ Round_BL2 | Target_BL ] +late [ Round_BR_Win | Target_BR ] -> [ Round_BR | Target_BR ] +late [ Round_BR2_Win | Target_BR ] -> [ Round_BR2 | Target_BR ] + +============== +WINCONDITIONS +============== + +No Round + +======= +LEVELS +======= + +message complete the circle + +%#######% +%.......% +%.p1→5'.% +%....jz.% +%.......% +######### + +message 1 / 7 + +/%####%/ +%#....#% +%.4..3.% +%..56..% +%..78..% +%.2..1.% +#%.p..%# +/######/ + +message 2 / 7 + +%###%/ +%...#% +%.2..% +%.¨6.% +%.7:.% +%..3.% +#%p..% +/##### + +message 3 / 7 + +/%####%/ +%#.p..#% +%..1b..% +%.4..3.% +##%56%## +//%78%// +//####// + +message 4 / 7 + +%####% +%...p% +%.32.% +%561.% +%784.% +###### + +message 5 / 7 + +///%###% +%###..p% +%56.2..% +%78.41.% +###%.3.% +///%...% +///##### + +message 6 / 7 + +/%####%/ +%#....#% +%.c4...% +%562a56% +%78d378% +%p..1b.% +#%....%# +/######/ + +message 7 / 7 + +%##%%###% +%78##...% +%p..12..% +%56..34.% +###%...%# +///#####/ + +message Thank you for playing! \ No newline at end of file diff --git a/Fabric.txt b/Fabric.txt new file mode 100644 index 0000000000000000000000000000000000000000..843e5b9ec9c0e4fae852e71546f9792b678dec2e --- /dev/null +++ b/Fabric.txt @@ -0,0 +1,440 @@ +title Fabric + +run_rules_on_level_start +noaction + +======== +OBJECTS +======== +Background +darkblue + +ScarfTile +lightgray white +00000 +01110 +01110 +01110 +00000 + +ScarfCutTile +lightgray white +00000 +00000 +00000 +00000 +00000 + +StarTile +lightgray white +00000 +01110 +01010 +01110 +00000 + +NotTile +lightgrey white +..... +.000. +.0.0. +.000. +..... + +HeroGrey +darkgrey darkgreen grey +21212 +00000 +00000 +11111 +11111 + +RedHero +red black darkred yellow +31313 +00000 +00000 +22222 +22222 + +RedHeroBack +red black darkred yellow +31313 +00000 +00000 +00000 +22222 + +RedScarfStar +red yellow +..... +.000. +.0.0. +.000. +..... + +StarGrey +grey +..... +..... +..0.. +..... +..... + +Star +yellow +..... +..... +..0.. +..... +..... + +RedScarf +red yellow +..... +.000. +.000. +.000. +..... + +RedScarfTail +red yellow +..... +.000. +.0.0. +.000. +..... + +RedGrow +transparent + +RedDrop +transparent + +RedPick +transparent + +RedPick2 +transparent + +RedPick3 +transparent + +ToLeft +red +..... +0.... +0.... +0.... +..... + +ToRight +red +..... +....0 +....0 +....0 +..... + +ToUp +red +.000. +..... +..... +..... +..... + +ToDown +red +..... +..... +..... +..... +.000. + +Tail +transparent + +Check +blue + +Border +grey + +ToDelete +transparent + +======= +LEGEND +======= +. = Background +p = RedHero +b = RedHeroBack + +t = StarTile ++ = ScarfTile + +- = StarGrey + + +\ = NotTile +/ = ScarfCutTile + +0 = RedScarf +1 = ToUp +2 = ToRight +3 = ToDown +4 = ToLeft +@ = RedScarfStar and ToRight +o = HeroGrey + +9 = ToLeft and RedScarf +8 = ToDown and RedScarf +7 = ToRight and RedScarf +6 = ToUp and RedScarf +5 = ToRight and RedScarfTail + +c = Check + +# = Border + +Player = RedHero or RedHeroBack + +RedHeros = RedHero or RedHeroBack + +Heros = RedHeros + +Stars = StarGrey + +RedScarfs = RedScarf or RedScarfTail or RedScarfStar + +Scarfs = RedScarfs + +Obstacles = Player or Scarfs or Border + +Directions = ToUp or ToDown or ToLeft or ToRight + +r = RedGrow + +======= +SOUNDS +======= + +sfx0 99652103 + +================ +COLLISIONLAYERS +================ + +Background +RedGrow +RedDrop, RedPick, RedPick2, RedPick3 +Check +StarTile, StarGrey, ScarfTile, HeroGrey, NotTile, ScarfCutTile +ToLeft, ToRight, ToUp, ToDown +RedHero, RedHeroBack, RedScarf, RedScarfTail, RedScarfStar +Border +ToDelete +Star +Tail + +====== +RULES +====== + +[ > Heros | Border ] -> cancel + +[ Check ] -> [ ] + +[ Star ] -> [ ] + +[ Directions no Heros no Scarfs ] -> [ ] + +[ > RedHero | RedScarfs ] -> cancel +[ > RedHeroBack | RedScarfs ] -> cancel + +[ > RedHeroBack ] -> [ > RedHero ] +up [ > Player ] -> [ > RedHeroBack ] + + +[ up RedHeros | no Obstacles ] -> [ ToUp up RedHeros | ] +[ down RedHeros | no Obstacles ] -> [ ToDown down RedHeros | ] +[ left RedHeros | no Obstacles ] -> [ ToLeft left RedHeros | ] +[ right RedHeros | no Obstacles ] -> [ ToRight right RedHeros | ] + +[ up RedHeros | no RedScarfs ] -> [ ToUp up RedHeros | ] +[ down RedHeros | no RedScarfs ] -> [ ToDown down RedHeros | ] +[ left RedHeros | no RedScarfs ] -> [ ToLeft left RedHeros | ] +[ right RedHeros | no RedScarfs ] -> [ ToRight right RedHeros | ] + + +[ ToUp Scarfs ] -> [ ToUp up Scarfs ] +[ ToDown Scarfs ] -> [ ToDown down Scarfs ] +[ ToLeft Scarfs ] -> [ ToLeft left Scarfs ] +[ ToRight Scarfs ] -> [ ToRight right Scarfs ] + +[ > RedScarfTail StarTile | no StarTile ] -> [ > RedScarfTail StarTile | RedPick ] +[ > RedScarfTail no StarTile | StarTile ] -> [ > RedScarfTail | StarTile RedPick2 ] + + +[ ToUp Scarfs ] -> [ ToUp up Scarfs ] +[ ToDown Scarfs ] -> [ ToDown down Scarfs ] +[ ToLeft Scarfs ] -> [ ToLeft left Scarfs ] +[ ToRight Scarfs ] -> [ ToRight right Scarfs ] + + +late down [ Directions RedScarfStar | ToUp no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] +late down [ Directions RedScarf | ToUp no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] + +late up [ Directions RedScarfStar | ToDown no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] +late up [ Directions RedScarf | ToDown no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] + +late right [ Directions RedScarfStar | ToLeft no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] +late right [ Directions RedScarf | ToLeft no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] + +late left [ Directions RedScarfStar | ToRight no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] +late left [ Directions RedScarf | ToRight no RedScarfs ] [ RedHeros ScarfCutTile ] -> [ | ] [ RedHeros ScarfCutTile ] + + + +late [ Directions RedScarfStar | Directions no RedScarfs ] [ RedHeros StarTile ] -> [ Directions RedScarfStar | Directions RedScarfStar ] [ RedHeros StarTile ] +late [ Directions RedScarf | Directions no RedScarfs ] [ RedHeros StarTile ] -> [ Directions RedScarf | Directions RedScarfStar ] [ RedHeros StarTile ] + +late [ Directions RedScarfStar | Directions no RedScarfs ] [ RedHeros ScarfTile ] -> [ Directions RedScarfStar | Directions RedScarf ] [ RedHeros ScarfTile ] +late [ Directions RedScarf | Directions no RedScarfs ] [ RedHeros ScarfTile ] -> [ Directions RedScarf | Directions RedScarf ] [ RedHeros ScarfTile ] + +late [ RedHeros | Directions no RedScarfs ] [ RedHeros ScarfTile ] -> [ RedHeros | Directions RedScarf ] [ RedHeros ScarfTile ] +late [ RedHeros | Directions no RedScarfs ] [ RedHeros StarTile ] -> [ RedHeros | Directions RedScarfStar ] [ RedHeros StarTile ] + + +late [ StarGrey RedScarfStar ] -> [ StarGrey RedScarfStar Star ] +late [ StarGrey RedScarfTail ] -> [ StarGrey RedScarfTail Star ] + +( +late [ StarTile | no Check no Obstacles no StarTile ] -> [ StarTile | Check ] +late [ Obstacles Check ] -> [ Obstacles ] +late [ StarTile | Check ] -> [ StarTile Check | Check ] + +late [ Directions RedScarfTail | Directions no RedScarf ] [ StarTile no Check | StarTile no Check ] -> again [ Directions RedScarf | Directions RedScarfTail ] [ StarTile ToDelete | StarTile ToDelete ] + +late [ StarTile ToDelete | StarTile ] -> [ StarTile ToDelete | StarTile ToDelete ] + +late [ ToDelete StarTile ] -> again [ ] + +late [ Directions RedScarfTail | Directions no RedScarf ] [ StarTile no Check ] -> [ Directions RedScarf | Directions RedScarfTail ] [ ]) + + + + +============== +WINCONDITIONS +============== + +all StarGrey on Star +all RedScarfStar on Star +all HeroGrey on Heros + +no Heros on NotTile +no Scarfs on NotTile + +======= +LEVELS +======= + + +########## +#78....o.# +#.7p.....# +#........# +########## + +########## +#........# +#o######.# +#78#...#.# +##7p####.# +.##......# +..######## + +############# +#.......-...# +#777po......# +#.........t.# +############# + + +########## +#tttttttt# +#777p...t# +#tttttt.t# +#t......t# +#t.tttttt# +#t..-...o# +#tttttttt# +########## + +############ +#.......-.t# +#777po....+# +#.......-.t# +############ + +########### +#.78.+....# +#..7p+.t..# +#o..-+.-..# +########### + +###### +#----# +#-78t# +#-.7p# +#----# +###### + +###### +#----# +#---t# +#--8p# +#--76# +###### + +######### +#78.....# +#.7b\.\.# +#..\\.\\# +#....o..# +#..\\.\\# +######### + + +###### +#78\o# +#.7b\# +#.##.# +#.//.# +###### + +######## +#.78#\o# +#..7b\\# +#/####+# +#///+++# +######## + +####### +#.-t-.# +#.....# +#.78.+# +#..7p.# +#.-t-.# +####### + +####### +#.-t-.# +#.....# +#/78.+# +#..7p.# +#.-t-.# +####### + diff --git a/Fall_Leaves_.txt b/Fall_Leaves_.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd0ec1760e03c34108588d3ce0a4e9f43066e52d --- /dev/null +++ b/Fall_Leaves_.txt @@ -0,0 +1,341 @@ +title Fall Leaves +author Le Slo +homepage www.puzzlescript.net + +run_rules_on_level_start +background_color #5d3a2f + +======== +OBJECTS +======== + +PlayerL +#ad6545 #c96845 #d97865 +0.12. +.0012 +.1112 +..111 +..... + + +PlayerR +#c96845 #ad6545 #d97865 +..222 +.0002 +.0100 +1100. +..... + +PlayerN +#c96845 #ad6545 #d97865 +.02.. +.002. +11102 +.000. +.00.. + +Vent1 +#485259 #7a8891 +1..11 +01.0. +..0.. +.0.01 +00..0 + +Vent2 +#485259 #7a8891 +..11. +1.0.. +00001 +..0.0 +.00.. + +Air0 +#86A2E4 +.0... +...0. +.0.0. +.0... +...0. + +Air1 +#86A2E4 +...0. +.0.0. +.0... +...0. +.0... + +Air2 +#86A2E4 +.0.0. +.0... +...0. +.0... +...0. + +Air3 +#86A2E4 +.0... +...0. +.0... +...0. +.0.0. + +Air4 +#86A2E4 +...0. +.0... +...0. +.0.0. +.0... + +Crate +#7b865e #3d743d +.000. +11100 +11110 +11110 +.111. + +Target +#5d3a2f +..... +.000. +.0.0. +.000. +..... + +Background +#cfb39b #f5bda2 #e6b3a1 #d9b193 #dba886 #f0cbb9 +01100 +23340 +44425 +42245 +32340 + +Background2 +#9d7a5f #5d3a2f +11111 +11111 +11111 +11111 +11111 + + +Wall +#9d7a5f #d07953 #c96845 #906646 #ad6545 #dd906f +01100 +23340 +44425 +42245 +32340 + +auxAnim +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerN +* = Crate +@ = Crate and Target +O = Target +x = vent1 +` = vent2 +y = Background2 + +vent = Vent1 or Vent2 +collision = wall or crate or vent +air = Air0 or Air1 or Air2 or Air3 or Air4 +pushable = vent or crate +player = PlayerL or PlayerR or playerN + +====== +SOUNDS +======= + +Crate MOVE 36772507 +vent move 19444907 +startgame 60152908 +undo 31509107 +restart 24415508 +showmessage 5759908 + +sfx1 37419308 +sfx0 36262108 + +================ +COLLISIONLAYERS +================ + +Background +Background2 +auxAnim +Target +air +Player, Wall, Crate, Vent + +====== +RULES +====== +[right playerN no auxAnim] -> [right playerR auxAnim] +[left playerN no auxAnim] -> [left playerL auxAnim] +[right playerL no auxAnim] -> [right playerN auxAnim] +[left playerR no auxAnim] -> [left playerN auxAnim] +[down player no auxAnim] -> [down playerN auxAnim] + +[ up player no air] -> [ player] sfx1 + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Vent ] -> [ > Player | > Vent ] +[ > pushable | pushable] -> [> pushable | > pushable] + + +up[vent | ... | player air | no collision] -> [vent | ... | up player | no collision] + +(animations) +late [vent1] -> [vent2 auxAnim] +late [vent2 no auxAnim] -> [vent1] + + +late [air crate ] -> [crate] +late down[air | no air no vent] -> [ | ] + +late [air0 no auxAnim] -> [ air1 auxAnim] +late [air1 no auxAnim] -> [ air2 auxAnim] +late [air2 no auxAnim] -> [ air3 auxAnim] +late [air3 no auxAnim] -> [ air4 auxAnim] +late [air4 no auxAnim] -> [ air0 auxAnim] + +late [ auxAnim ] -> [] + +startLoop +late up[vent | no air no collision] -> [vent | Air0] +late up[air0 | no air no collision] -> [air0 | air1] +late up[air1 | no air no collision] -> [air1 | air2] +late up[air2 | no air no collision] -> [air2 | air3] +late up[air3 | no air no collision] -> [air3 | air4] +late up[air4 | no air no collision] -> [air4 | air0] +endLoop + +late up[vent | ... | player air | no collision] -> again sfx0 + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +(########## +#........# +#..#.*...# +#..p.#...# +#.x....#.# +#.....x..# +#...x....# +#..#o#...# +#..###...# +##########) + + + +(SOLVABLE) + +message 7 leaves left + +######## +#.p....# +#...*..# +#.*...`# +#.o...## +#...o.#y +#.....#y +#######y + +message 6 leaves left + +########## +#........# +#.*..p...# +#.....o..# +#.*o.....# +#.....o..# +#.*......# +#........# +###`##`### +yy######yy + +message 5 leaves left + +yy####### +###.....# +#.....o.# +#.*..*o.# +#.p.....# +#....*### +##....#yy +y##...#yy +yy#xxx#yy +yy#####yy + +message 4 leaves left + +yyy#######yyy +####..p..#### +#.....#.....# +#..*..#.....# +#..#.....#o.# +#...#.......# +###...x...### +yy####`####yy +yyyyy###yyyyy + +message 3 leaves left + +y#########y +y#.#.#.#.#y +##.......## +#..p......# +#..*..#.o.# +#..x......# +#..x......# +#..x......# +########### + +message 2 leaves left + +########## +#.....#o.# +#.#p.....# +#.....#..# +#..*.....# +#....x#..# +#........# +#........# +#.x......# +########## + +message 1 leaf left + +yyy#####yyy +yyy#.#.#yyy +####.o.#### +#.........# +#....p.x..# +#....*....# +#..x......# +#......x..# +#.........# +########### + +message no more leaves +message welcome to winter + diff --git a/Fallow_Land.txt b/Fallow_Land.txt new file mode 100644 index 0000000000000000000000000000000000000000..111589e9c0437c1acae9593263bf1fb84d4a5a79 --- /dev/null +++ b/Fallow_Land.txt @@ -0,0 +1,404 @@ +title Fallow Land +author Le Slo +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +PlayerT +#8d8b90 #f4f0eb +..... +..... +.011. +01111 +01111 + +Sprout +#dee4ad +..... +..... +.0.0. +..0.. +..0.. + +CrateT +#ca4e9b #f54cac #80ab47 +..... +..... +..... +..... +..1.. + +Crate +#ca4e9b #f54cac #80ab47 +.011. +.001. +2.2.2 +.2.2. +..2.. + +deadcrate +#ca4e9b #f54cac #807b47 +...2. +..2.. +2.2.2 +.2.2. +..2.. + +Player +#8d8b90 #2b7f94 #2b4f84 +.000. +.2..1 +..12. +1.... +.1.1. + +PlayerToxic +#8d8b90 #bbcf14 #8b9f04 +.000. +.2..1 +..12. +1.... +.1.1. + +Background +#78735d #b0a987 #cec8bc +00000 +11111 +11111 +11111 +22222 + +fallowLandE +red #b0a987 red +00000 +11111 +11111 +11111 +22222 + +fallowLand +#78735d #b0a987 #cec8bc +00000 +11111 +11111 +11111 +22222 + + +Target +#3f6a0d #9dc640 #cde640 +00000 +11111 +11111 +11111 +22222 + +cross +#663c13 #e09d44 #f6d180 +00000 +11111 +11111 +11111 +22222 + +ToxicLand +#3c5c3c #9dbd9d #daeada +00000 +11111 +11111 +11111 +22222 + + + +WallT +#4d702a +..... +..... +..... +..... +00000 + +Wall +#233216 #2e4b19 #4d702a +01112 +01112 +01112 +00002 +01110 + + + +Trail +transparent + +flowerWall +transparent + +cantMove +transparent + + + +======= +LEGEND +======= + +. = Background +# = Wall and flowerWall +P = Player +I = Player and fallowLandE +* = Crate +@ = Crate and Target +O = Target +x = cross +f = fallowLandE +t = ToxicLand +r = crate and cross + +crates = crate or deadcrate +======= +SOUNDS +======= + +Crate MOVE 36772507 + +sfx0 70832502 +sfx1 67827703 +sfx2 61743103 + +restart 87115708 + +endlevel 75839708 + +startgame 81871308 +================ +COLLISIONLAYERS +================ + +Background +cantMove +fallowLand, fallowLandE, ToxicLand +trail +Sprout +Target + +cross +Crates, flowerWall +Player, Wall + + +crateT +PlayerT, wallT + +PlayerToxic + +====== +RULES +====== + +[player PlayerToxic no ToxicLand] -> [player] + + +[ > Player PlayerToxic ] -> [> Player > PlayerToxic] +[ > Player ] -> [> Player trail] +([ > Player ToxicLand| crate ] -> [ > Player ToxicLand| deadcrate] +[ > Player ToxicLand| sprout ] -> [ > Player ToxicLand| ]) +[ > Player no ToxicLand| Crates ] -> [ > Player | > Crates ] +[ > Crates | Crates ] -> [ > Crates | > Crates ] + + +Startloop + +[ > crates | wall ] -> [ > crates cantMove| wall ] +[ > crates no cantMove| cantMove ] -> [ > crates cantMove| cantMove] +[ > player no playerToxic| cantMove ] -> [ player | cantMove] + +endloop +late [cantMove] -> [] + +late [trail Sprout no player fallowLand] -> [Crate no fallowLand toxicLand] sfx2 +late [trail Sprout no player no deadcrate] -> [Crate] sfx2 +late [trail no player no target no cross no ToxicLand no deadcrate] -> [Sprout] sfx1 +late [trail] -> [] + + + +late [player ToxicLand no PlayerToxic] -> [player ToxicLand PlayerToxic] +late[PlayerToxic no Player] -> [] + +late [crate playerToxic] -> [deadcrate PlayerToxic] AGAIN sfx0 +late [sprout playerToxic] -> [playerToxic] AGAIN sfx0 + +late[fallowLandE] -> [fallowLand] +late[player playerToxic no ToxicLand] -> [player playerToxic no ToxicLand] AGAIN + + +late down[playerT | no player] -> [ | ] +late up [player | no playerT] -> [player | playerT] + +late down[wallT | no wall] -> [ | ] +late up [wall | no wallT] -> [wall | wallT] + +late down[crateT | no crate] -> [ | ] +late up [crate | no crateT] -> [crate | crateT] +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Part I: A field + +message ...Y +#### +#.o# +#..# +#..# +#op# +#### + +message .Y.Y + +######## +#....### +#..#...# +#.oooop# +#...#..# +###....# +######## + +message .YYY + +###### +#....# +#.oo.# +#.op.# +#....# +###### + +message YYYY + +###### +#o.### +#o..## +#op..# +#oooo# +###### + +message Part II : A tired field + +message .Y... + +####### +##.#### +##.p.## +#ooxoo# +##...## +###.### +####### + +message .Y..Y + +######## +###..### +###..### +#ooxxoo# +###.p### +###..### +######## + +message YY..Y + +######## +#....### +#xx#p.x# +#xoooox# +#x..#xx# +###....# +######## + +message YYY.Y + +###### +###### +#....# +#.p..# +##.x## +##ooo# +##ooo# +###### + +message YYYYY + +######. +#ooo.#. +#opo.## +#oooxx# +#..xxx# +###xxx# +..##### + +message Part III : A resented field + +message Y.... + +######## +#ffffff# +#ffffxf# +#fifxof# +#ffffff# +######## + +message YY... + +###### +##ofo# +#ofif# +##off# +###### + +message YY.Y. + +#### +#oo# +#if# +#ff# +#ff# +#oo# +#### + +message YY.YY + +.######## +.###xxx## +###xfxxx# +#oxoffix# +###xfxxx# +####xxx## +.######## + +message YYYYY + +########## +#xxxfffxx# +#xrrfixox# +####fxxxx# +####xoxox# +####xxxxx# +########## + + + + + + + diff --git a/Fast_Forward.txt b/Fast_Forward.txt new file mode 100644 index 0000000000000000000000000000000000000000..ca81a53a84216da19e1f6e6cea9fd22d3399519e --- /dev/null +++ b/Fast_Forward.txt @@ -0,0 +1,406 @@ +realtime_interval 1.5 +throttle_movement + +title Fast Forward +author Sky + +======== +OBJECTS +======== + +s +Red +..... +..... +..... +..... +..... + +Background +darkgreen darkblue +00010 +11111 +01000 +11111 +00010 + + +Target +lightblue +..0.. +.000. +00000 +00000 +.0.0. + +Stone +blue lightbrown lightbrown #eda263 black +..1.. +.000. +20003 +24443 +.4.4. + +Gate +darkgray +00000 +0...0 +00000 +0...0 +00000 + + +RoadMiddleA +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +RoadMiddleA1 +darkgray + +RoadMiddleA2 +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +RoadMiddleB +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +RoadMiddleB1 +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +RoadMiddleB2 +darkgray + +RoadMiddleC +darkgray + +RoadMiddleC1 +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +RoadMiddleC2 +darkgray lightgray +01100 +01100 +01100 +01100 +01100 + +Road +darkgray + +Win +darkgreen darkblue +00010 +11111 +01000 +11111 +00010 + +Wall +Black + +Person +darkbrown lightbrown lightbrown #eda263 black +..1.. +.000. +20003 +24443 +.4.4. + + +People +grey lightbrown lightbrown #eda263 black +..1.. +.000. +20003 +24443 +.4.4. + +Staircase +lightgray Grey darkgray Black +00000 +03330 +02230 +01110 +00000 + +Activate +transparent + +NotVisited +transparent + +Visited +transparent + +======= +LEGEND +======= + +1 = Staircase +w = Win +# = Wall +. = Background +e = People +player = Person +p = Person +Obstacle = People or Person or Wall or Road + +t = Target +o = Stone +g = Gate + +r = Road +a = RoadMiddleA +b = RoadMiddleA1 +c = RoadMiddleA2 +m = RoadMiddleB +i = RoadMiddleB1 +d = RoadMiddleB2 +x = RoadMiddleC +y = RoadMiddleC1 +z = RoadMiddleC2 + +in = 1 + +AllPeople = People or Stone + +Freemove = Stone or Person + +Movable = AllPeople or Stone or Person + +AllObj = Movable or Wall or Road + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Win, Target, 1 +s +People, Person, Wall, Road, a, b, c, m, i, d, x, y, z, Stone, Gate +Visited, NotVisited +Activate + +====== +RULES +====== + +[ > Person | Stone ] -> [ > Person | > Stone ] +[ > Person | AllPeople s ] -> again [ > Person | > AllPeople s ] + + +vertical [ > Freemove s | AllPeople ] -> again [ > Freemove s | > AllPeople ] +horizontal [ > Freemove | AllPeople ] -> [ > Freemove | > AllPeople ] + + +[ Movable s ] -> [ Movable ] +late horizontal [ AllObj | Freemove | AllObj ] -> [ AllObj | Freemove s | AllObj ] +late horizontal [ Movable | Movable | Movable | Movable | Movable ] -> [ Movable s | Movable s | Movable s | Movable s | Movable s ] + + +( This is the road animation. ) + +[ stationary player ] [ c ] [ d ] [ z ] -> [ player ] [ a ] [ m ] [ x ] +[ stationary player ] [ b ] [ i ] [ y ] -> [ player ] [ c ] [ d ] [ z ] +[ stationary player ] [ a ] [ m ] [ x ] -> [ player ] [ b ] [ i ] [ y ] + +[ Activate ] -> [ ] +[ moving Player ] -> [ moving Player Activate ] + +late [ Activate ] [ Staircase ] -> [ Activate ] [ Staircase NotVisited ] +late [ Activate ] [ Staircase Person ] -> [ Activate ] [ Staircase Visited ] +late [ Activate ] [ Staircase NotVisited no AllPeople ] [ Visited ] -> [ Activate ] [ Staircase Person ] [ Visited ] +late [ Activate ] [ Staircase Visited ] -> [ Activate ] [ Staircase ] + + + +============== +WINCONDITIONS +============== +All Person on Win +All Target on Movable + +======= +LEVELS +======= + + + + + +rrarrwwwww# +rrmrr.....# +rrxrree...# +rrarr...ee# +rrmrre....# +rrxrr..eee# +rrarr.....# +rrmrr.....# +rrxrr...p.# + +rrarrwwwww# +rrmrr.....# +rrxrr.....# +rrarre.eee# +rrmrre.eee# +rrxrr.e...# +rrarr.....# +rrmrr.....# +rrxrr...p.# + +rrbrrwwwww# +rrirr.....# +rryrreeeee# +rrbrr.....# +rrirr.....# +rryrr.....# +rrbrreeeee# +rrirr.....# +rryrr...p.# + +rrbrrwwwww# +rrirr.....# +rryrree...# +rrbrr..eee# +rrirr.....# +rryrr...e.# +rrbrreee.e# +rrirr.....# +rryrr...p.# + +rrbrrwwwww# +rrirr.....# +rryrre.eee# +rrbrre...e# +rrirreee.e# +rryrre...e# +rrbrreeeee# +rrirr.....# +rryrr..p..# + +rrcrrwwwww# +rrdrr.....# +rrzrreeee.# +rrcrr....e# +rrdrree...# +rrzrr...e.# +rrcrr.....# +rrdrr.....# +rrzrr..p..# + +rrarrwwwww# +rrmrr.....# +rrxrr.....# +rrarr.t...# +rrmrr.....# +rrxrr.....# +rrarr.toe.# +rrmrr.....# +rrxrr...p.# + +rrcrrwwwww# +rrdrr.....# +rrzrr.....# +rrcrr.....# +rrdrreeee.# +rrzrr.....# +rrcrr.t..o# +rrdrr.....# +rrzrr...p.# + +rrbrrwwwww# +rrirr.....# +rryrr.....# +rrbrr..e..# +rrirr...ee# +rryrreee.t# +rrbrr...e.# +rrirr.....# +rryrr...p.# + +rrcrrwwwww# +rrdrr.o.o.# +rrzrro.o.o# +rrcrr.o.o.# +rrdrro.o.o# +rrzrr.o.o.# +rrcrro.o.o# +rrdrr.o.o.# +rrzrro.p.o# + +rrbrrwwwww# +rrirr.oto.# +rryrro.o.o# +rrbrr.oto.# +rrirro.o.o# +rryrr.oto.# +rrbrro.o.o# +rrirr.oto.# +rryrro.p.o# + +rrcrrwwwww# +rrdrr.....# +rrzrr.....# +rrcrr..1..# +rrdrreeeee# +rrzrreeeee# +rrcrr..1..# +rrdrr.....# +rrzrr...p.# + +rrcrreewee# +rrdrr.....# +rrzrr1111.# +rrcrr.....# +rrdrr.1111# +rrzrr.....# +rrcrr1111.# +rrdrr.....# +rrzrr..p..# + +rrbrreewee# +rrirr.....# +rryrr11111# +rrbrr.....# +rrirr11111# +rryrr.....# +rrbrr11111# +rrirr.....# +rryrr..p..# + +rrcrreewee# +rrdrr...ee# +rrzrr...ee# +rrcrro11o.# +rrdrro11o.# +rrzrro11o.# +rrcrr.....# +rrdrr.....# +rrzrr..p..# + diff --git a/Feed_Me_Through_A_Straw.txt b/Feed_Me_Through_A_Straw.txt new file mode 100644 index 0000000000000000000000000000000000000000..742240d01d244f6a2d8df7e9ba7ea4bb07205dfc --- /dev/null +++ b/Feed_Me_Through_A_Straw.txt @@ -0,0 +1,1225 @@ +title Feed Me Through A Straw +author drusilla +homepage www.puzzlescript.net +color_palette 3 +background_color darkred +text_color darkgrey +norepeat_action + + +( -- Rules -- + +Elf1 can only push + +Elf2 can only pull + +Elf3 can only rotate straws using x + +Elf4 can only "destroy" one pseudorandom object orthogonally oriented using x, turning it into a StrawElf, an object that can fill straws in any direction + +All elves can use x to 'sacrifice' themselves next to a filled straw, i.e. objects in the Straw2 class + + +The straws are filled by turns; arrow keys will still progress them while in the StrawElf state + +Tongues only kill you if you walk into them + +All elves have to die before the level restarts + +♥ drusilla + +) + +======== +OBJECTS +======== + +Background +LightGreen Pink +00100 +00000 +00010 +01000 +00000 + + +Wall +Green Red DarkRed Yellow +..112 +..132 +0.122 +.0... +0.0.. + +Fence +White +.0.0. +00000 +.0.0. +00000 +.0.0. + +Elf1 +DarkBlue Red Black +..... +..11. +.222. +.0.0. +..... + +Elf2 +Yellow Purple Black +..... +.00.. +.222. +.1.1. +..... + +Elf3 +DarkGreen Black DarkBrown +..... +.0.0. +.111. +.2.2. +..... + +Elf4 +Black DarkRed +..... +.0.0. +.010. +.0.0. +..... + +(Hazards) + +Tongue +Pink Grey +000.. +01000 +.0100 +.0000 +00000 + +Tongue2 +Pink Grey +..000 +00010 +0010. +0000. +00000 + +(Straws) + +StrawLR +White Red +..... +01010 +..... +10101 +..... + +StrawUD +White Red +.1.0. +.0.1. +.1.0. +.0.1. +.1.0. + +StrawRU +White Red +.1.0. +10.1. +...0. +0101. +..... + +StrawRD +White Red +..... +1010. +...1. +01.0. +.0.1. + + +StrawLD +White Red +..... +.1010 +.0... +.1.01 +.0.1. + +StrawLU +White Red +.1.0. +.0.10 +.1... +.0101 +..... + +(Straws, filled) + +StrawLR2 +White Red Brown +..... +01010 +22222 +10101 +..... + +StrawUD2 +White Red Brown +.021. +.120. +.021. +.120. +.021. + +StrawRU2 +White Red Brown +.120. +1021. +2220. +0101. +..... + +StrawRD2 +White Red Brown +..... +1010. +2221. +0120. +.021. + + +StrawLD2 +White Red Brown +..... +.1010 +.0222 +.1201 +.021. + +StrawLU2 +White Red Brown +.120. +.0210 +.1222 +.0101 +..... + +StrawElf +DarkRed Red Brown +22001 +0112. +01220 +11022 +.2120 + +StrawElf2 +DarkRed Red Brown +2200. +.1120 +0201. +11022 +0..20 + +StrawElf3 +DarkRed Red Brown +021.2 +.0021 +.2102 +12010 +1120. + + + +NoPlayerDetected +Black +..... +..... +..... +..... +..... + +( Coffee Pots. Take up too much space on the counter ) + +( CoffeePotA1 +Black Grey LightGrey Brown LightBrown +..... +..... +..... +....1 +...12 + + +CoffeePotA2 +Black Grey LightGrey Brown LightBrown +..011 +.0.14 +.0.10 +.0.14 +..013 + +CoffeePotA3 +Black Grey LightGrey Brown LightBrown +...13 +...13 +...11 +...1. +..... + +CoffeePotB1 +Black Grey LightGrey Brown LightBrown DarkGreen +..... +..0.. +10001 +22022 +22222 + +CoffeePotB2 +Black Grey LightGrey Brown LightBrown +22222 +11111 +44444 +00000 +44424 + +CoffeePotB3 +Black Grey LightGrey Brown LightBrown +33323 +33323 +33321 +11111 +...11 + +CoffeePotC1 +Black Grey LightGrey Brown LightBrown +..... +..... +..... +1.... +21... + +CoffeePotC2 +Black Grey LightGrey Brown LightBrown +111.. +41... +01... +41... +31... + +CoffeePotC3 +Black Grey LightGrey Brown LightBrown +31... +31... +1.... +..... +..... + +CoffeeCup +White Brown LightBrown +01120 +01120 +01120 +01120 +.000. + +CoffeePotA1 +Black LightBlue Brown White +.000. +0..00 +0.011 +.0111 +02222 + +CoffeePotA2 +Black LightBlue Brown White +02222 +02222 +02222 +.0222 +..000 + +CoffeePotB1 +Black LightBlue Brown White +.0000 +0000. +110.. +1110. +22220 + +CoffeePotB2 +Black LightBlue Brown White +22320 +22320 +23220 +2220. +000..) + +(More food) + +CoffeeCup +White Brown LightBrown +01120 +01120 +01120 +01120 +.000. + +Cupcake +Orange Yellow DarkRed Brown White +..2.. +.444. +33333 +01010 +.010. + +Avocado +Green DarkGreen Brown +..1.. +.101. +10201 +10201 +.111. + +Egg +White Yellow Red +.000. +01110 +01210 +01110 +.000. + +Peach (?) +Red DarkRed +.1.1. +10101 +10001 +.101. +..1.. + +Mushroom +Red White +.000. +01000 +00010 +.000. +..1.. + +Mushroom1 +Red White +.000. +00100 +01000 +.000. +...1. + +Mushroom2 +Red White +.001. +00000 +00100 +.000. +.1... + +(Mouth) + +LipsA1 +Black Red White +..00. +.0110 +01111 +00000 +02022 + +LipsA2 +Black Red White +00000 +02022 +00000 +.0111 +..000 + +LipsB1 +Black Red White +.00.. +0110. +11110 +00000 +22220 + +LipsB2 +Black Red White +02020 +22220 +00000 +1110. +000.. + +======= +LEGEND +======= + +. = Background +# = Wall +1 = Elf1 +2 = Elf2 +B = Elf3 +C = Elf4 + + +@ = StrawRU +$ = StrawRD +% = StrawLU +& = StrawLD +- = StrawLR ++ = StrawUD + +3 = StrawRU2 +4 = StrawRD2 +5 = StrawLU2 +6 = StrawLD2 +7 = StrawLR2 +8 = StrawUD2 +9 = StrawElf + + +! = Tongue +* = Fence + + +E = LipsA1 +F = LipsA2 +G = LipsB1 +H = LipsB2 + +A = CoffeeCup +I = Cupcake +J = Avocado +K = Egg +L = Peach +M = Mushroom + + +(Other coffee options. + +French Press! + +a = CoffeePotA1 +b = CoffeePotA2 +c = CoffeePotA3 +d = CoffeePotB1 +e = CoffeePotB2 +f = CoffeePotB3 +g = CoffeePotC1 +h = CoffeePotC2 +i = CoffeePotC3 +j = CoffeeCup + +Drip + +A = CoffeePotA1 +B = CoffeePotA2 +C = CoffeePotB1 +D = CoffeePotB2) + +Player = Elf1 or Elf2 or Elf3 or Elf4 or StrawElf or StrawElf2 or StrawElf3 + +Lips = LipsA1 or LipsA2 or LipsB1 or LipsB2 + +Straw1 = StrawRU or StrawRD or StrawLU or StrawLD or StrawLR or StrawUD +Straw2 = StrawRU2 or StrawRD2 or StrawLU2 or StrawLD2 or StrawLR2 or StrawUD2 or StrawElf or StrawElf2 or StrawElf3 + +Straw = Straw1 or Straw2 + +StrawElfs = StrawElf or StrawElf2 or StrawElf3 + + +Food = CoffeeCup or Cupcake or Avocado or Egg or Peach or Mushroom + +Tongues = Tongue or Tongue2 + +Everything = Player or Straw or Wall or Fence or Tongues + +Mushrooms = Mushroom or Mushroom1 or Mushroom2 + +======= +SOUNDS +======= +Player Move 99161708 +Player CantMove 125738 +EndLevel 78220108 +(EndLevel 57702908) +TitleScreen 20161908 +SFX0 18987702 (Straw action) +SFX1 61651109 (Sacrifice) +SFX2 20895308 (Rotate straw) + +================ +COLLISIONLAYERS +================ + +Background +Wall, Player, Straw, Food, Fence +Wall, Player, Food, Fence, Lips +Player, Straw, Wall, Fence, Food, Mushrooms +Tongues +NoPlayerDetected + + +====== +RULES +====== + +(Restart after death) + +random [] -> [NoPlayerDetected] +[Player] [NoPlayerDetected] -> [Player] [] +[NoPlayerDetected] -> restart + +(Dead, immobile elves) + +[Action Player | Straw2 ] -> [ StrawElf | Straw2 ] SFX1 + +[orthogonal StrawElf] -> [ StrawElf ] + +(Push those straws around!) +[ > Elf1 | Straw1 ] -> [ > Elf1 | > Straw1 ] + +(Or pull!) + +[ < Elf2 | Straw1 ] -> [ < Elf2 | < Straw1 ] + +(Rotate straw) + +[ Action Elf3 | StrawUD ] -> [ Elf3 | StrawLR ] SFX2 +[ Action Elf3 | StrawLR ] -> [ Elf3 | StrawUD ] SFX2 +[ Action Elf3 | StrawRU ] -> [ Elf3 | StrawLU ] SFX2 +[ Action Elf3 | StrawLU ] -> [ Elf3 | StrawLD ] SFX2 +[ Action Elf3 | StrawLD ] -> [ Elf3 | StrawRD ] SFX2 +[ Action Elf3 | StrawRD ] -> [ Elf3 | StrawRU ] SFX2 + +(Destroy objects) + +[ Action Elf4 | Everything ] -> [ StrawElf | StrawElf ] SFX1 + +(Fill straws. There's got to be a better way.) + +late up [ Food | StrawUD ] -> [ Food | StrawUD2 ] SFX0 +late down [ Food | StrawUD ] -> [ Food | StrawUD2 ] SFX0 +late left [ Food | StrawLR ] -> [ Food | StrawLR2 ] SFX0 +late right [ Food | StrawLR ] -> [ Food | StrawLR2 ] SFX0 +late right [ Food | StrawRU ] -> [ Food | StrawRU2 ] SFX0 +late down [ Food | StrawRU ] -> [ Food | StrawRU2 ] SFX0 +late left [ Food | StrawLU ] -> [ Food | StrawLU2 ] SFX0 +late down [ Food | StrawLU ] -> [ Food | StrawLU2 ] SFX0 +late left [ Food | StrawLD ] -> [ Food | StrawLD2 ] SFX0 +late up [ Food | StrawLD ] -> [ Food | StrawLD2 ] SFX0 +late right [ Food | StrawRD ] -> [ Food | StrawRD2 ] SFX0 +late up [ Food | StrawRD ] -> [ Food | StrawRD2 ] SFX0 + +(StrawUD) + +late up [ StrawUD2 | StrawUD ] -> [ StrawUD2 | StrawUD2 ] SFX0 +late down [ StrawUD2 | StrawUD ] -> [ StrawUD2 | StrawUD2 ] SFX0 +late down [ StrawUD2 | StrawRU ] -> [ StrawUD2 | StrawRU2 ] SFX0 +late down [ StrawUD2 | StrawLU ] -> [ StrawUD2 | StrawLU2 ] SFX0 +late up [ StrawUD2 | StrawLD ] -> [ StrawUD2 | StrawLD2 ] SFX0 +late up [ StrawUD2 | StrawRD ] -> [ StrawUD2 | StrawRD2 ] SFX0 + +(StrawLR) + +late left [ StrawLR2 | StrawLR ] -> [ StrawLR2 | StrawLR2 ] SFX0 +late right [ StrawLR2 | StrawLR ] -> [ StrawLR2 | StrawLR2 ] SFX0 +late right [ StrawLR2 | StrawRU ] -> [ StrawLR2 | StrawRU2 ] SFX0 +late left [ StrawLR2 | StrawLU ] -> [ StrawLR2 | StrawLU2 ] SFX0 +late left [ StrawLR2 | StrawLD ] -> [ StrawLR2 | StrawLD2 ] SFX0 +late right [ StrawLR2 | StrawRD ] -> [ StrawLR2 | StrawRD2 ] SFX0 + +(StrawRU) + +late up [ StrawRU2 | StrawUD ] -> [ StrawRU2 | StrawUD2 ] SFX0 +late left [ StrawRU2 | StrawLR ] -> [ StrawRU2 | StrawLR2 ] SFX0 +late left [ StrawRU2 | StrawLU ] -> [ StrawRU2 | StrawLU2 ] SFX0 +late down [ StrawRU2 | StrawLU ] -> [ StrawRU2 | StrawLU2 ] SFX0 +late left [ StrawRU2 | StrawLD ] -> [ StrawRU2 | StrawLD2 ] SFX0 +late up [ StrawRU2 | StrawLD ] -> [ StrawRU2 | StrawLD2 ] SFX0 +late up [ StrawRU2 | StrawRD ] -> [ StrawRU2 | StrawRD2 ] SFX0 + +(StrawLU) + +late up [ StrawLU2 | StrawUD ] -> [ StrawLU2 | StrawUD2 ] SFX0 +late right [ StrawLU2 | StrawLR ] -> [ StrawLU2 | StrawLR2 ] SFX0 +late left [ StrawLU2 | StrawRU ] -> [ StrawLU2 | StrawRU2 ] SFX0 +late up [ StrawLU2 | StrawLD ] -> [ StrawLU2 | StrawLD2 ] SFX0 +late up [ StrawLU2 | StrawRD ] -> [ StrawLU2 | StrawRD2 ] SFX0 +late right [ StrawLU2 | StrawRD ] -> [ StrawLU2 | StrawRD2 ] SFX0 + +(StrawLD) + +late down [ StrawLD2 | StrawUD ] -> [ StrawLD2 | StrawUD2 ] SFX0 +late right [ StrawLD2 | StrawLR ] -> [ StrawLD2 | StrawLR2 ] SFX0 +late right [ StrawLD2 | StrawRU ] -> [ StrawLD2 | StrawRU2 ] SFX0 +late down [ StrawLD2 | StrawRU ] -> [ StrawLD2 | StrawRU2 ] SFX0 +late down [ StrawLD2 | StrawLU ] -> [ StrawLD2 | StrawLU2 ] SFX0 +late right [ StrawLD2 | StrawRD ] -> [ StrawLD2 | StrawRD2 ] SFX0 + +(StarRD) + +late down [ StrawRD2 | StrawUD ] -> [ StrawRD2 | StrawUD2 ] SFX0 +late left [ StrawRD2 | StrawLR ] -> [ StrawRD2 | StrawLR2 ] SFX0 +late down [ StrawRD2 | StrawRU ] -> [ StrawRD2 | StrawRU2 ] SFX0 +late left [ StrawRD2 | StrawLU ] -> [ StrawRD2 | StrawLU2 ] SFX0 +late down [ StrawRD2 | StrawLU ] -> [ StrawRD2 | StrawLU2 ] SFX0 +late left [ StrawRD2 | StrawLD ] -> [ StrawRD2 | StrawLD2 ] SFX0 + +(StrawElf) + +late down [ StrawElf | StrawUD ] -> [ StrawElf | StrawUD2 ] SFX0 +late up [ StrawElf | StrawUD ] -> [ StrawElf | StrawUD2 ] SFX0 +late left [ StrawElf | StrawLR ] -> [ StrawElf | StrawLR2 ] SFX0 +late right [ StrawElf | StrawLR ] -> [ StrawElf | StrawLR2 ] SFX0 +late down [ StrawElf | StrawRU ] -> [ StrawElf | StrawRU2 ] SFX0 +late right [ StrawElf | StrawRU ] -> [ StrawElf | StrawRU2 ] SFX0 +late up [ StrawElf | StrawRD ] -> [ StrawElf | StrawRD2 ] SFX0 +late right [ StrawElf | StrawRD ] -> [ StrawElf | StrawRD2 ] SFX0 +late left [ StrawElf | StrawLU ] -> [ StrawElf | StrawLU2 ] SFX0 +late down [ StrawElf | StrawLU ] -> [ StrawElf | StrawLU2 ] SFX0 +late up [ StrawElf | StrawLD ] -> [ StrawElf | StrawLD2 ] SFX0 +late left [ StrawElf | StrawLD ] -> [ StrawElf | StrawLD2 ] SFX0 + + +(It kills you) + +[> Player | Tongues ] -> [ NoPlayerDetected | Tongues ] + +(Just saying 'hi'!) + +[ Tongues ] -> [ action Tongues ] +[ action Tongues ] -> [ random Tongues ] + +[ StrawElfs ] -> [ action StrawElfs ] +[ action StrawElfs ] -> [ random StrawElfs ] + +[ Mushrooms ] -> [ action Mushrooms ] +[ action Mushrooms ] -> [ random Mushrooms ] + +============== +WINCONDITIONS +============== + +some lips on straw2 + +======= +LEVELS +======= + +Message one + +Message Could you get my coffee? + +Message Bring it to my lips + +######eg +#.&--.fh +#.+..--# +#&@.1..# +#+*....# +#a###### + +Message two + +Message Needs more sugar + +########eg +#.&--.$*fh +#.+.*-.-+# +#.....%..# +#.+*.*.*.# +#*+*.+..@# +#*+*..1..# +##a####### + +Message three + +Message Feed me with your body + +#########eg +#.#..*..&fh +##.#*...+-# +#****...+.# +#&------..# +#+******.1# +#+.....*..# +#i######### + +Message four + +Message What's this? + +Message You have a little friend to help you? + +Message I wonder what she can do + +eg###### +fh---$.# +#....+.# +#-.2..+# +#.....+# +#&---@.# +#a###### + +Message five + +Message Work it out together + +#########eg +#2*..-..+fh +#.*.&....+# +#.......-@# +#....+....# +#..-..+...# +#.&.--@.*1# +##i######## + +Message six + +Message It's good you believe in each other + +Message Let's have a nice egg + + +#####eg## +#....fh+# +#2*....+# +#**..-.+# +k-...@**# +#**-...1# +######### + +Message seven + +Message Another egg? I don't want to coddle them... + +eg######### +fh-$......# +#..+.+..*2# +#..-....**# +#..%-$....# +#....%-$..# +#**.**.%$.# +#.1..*..57k +########### + +Message eight + +Message My tongues will eat anyone + +########## +#........k +#..1.!-!63 +#.!...-.8# +#.......+# +#.&--.--@# +eg.@.....# +fh######## + +Message nine + +Message After all those eggs I need some roughage + +eg######*! +fh1......* +#+..$...*# +#.-.!j.$.# +#+%%....@# +#....-.2*# +**..-....* +!*######*! + + +Message ten + +Message Sucking on some guacamole + +#j######## +#.......1# +#+.$..-$+# +#+-.-.-!eg +#..-.-.!fh +#.%...-@+# +#.......2# +#j######## + +Message eleven + +Message It's so close + +########### +#.........# +#.*******.# +#.......*eg +#.*****.*fh +#.....*.*.# +#****.*.*+# +#.....*.*k# +#.*.***.*!# +#.*..1*..2# +########### + +Message twelve + +Message I can taste your enzymes + +########### +#.........# +#.!+!!!!..# +#.......*eg +#.!!!.!.!fh +#.....!.!.# +#!!!!..2!.# +#.....!.!j# +#.!.!!!.!*# +#.!..1!...# +########### + +Message thirteen + +Message I don't really care what we eat, just pick a place and I'll find something I like. + +#####eg##### +#....fh....# +#.@........# +#!!!...!!..# +#..!...j!.%# +#..!k...!!!# +#.+!!......# +#.+.......+# +#.....!...+# +#1....!...2# +############ + +Message fourteen + +Message There's another one of you? + +Message Looks like my straw got twisted. Fix it. + +!########eg +#.......&fh +#.!.%++-&.# +#..$+.....# +#..&$.****# +#.%%$.*!.!# +#.a.....b.# +#.....*!.!# +!#########! + +Message fifteen + +Message I can't get these chia seeds out of my teeth + +eg######## +!!......j# +fh...%.+.# +#....%.+.# +#......+.# +#....%.+.# +#....%.+.# +#.b..%.+.# +#k....1..# +########## + +Message sixteen + +Message Can you save yourself? + +!########i +#!...--..$ +#.!@-....# +#......-.# +#.&.!.1.+# +#..+.!...# +#-..+...+# +#..+...!.# +egb@..-.!# +fh#######! + +Message seventeen + +Message Your presentation leaves something to be desired + +#########eg +#+.+....-fh +#.+.-.....# +#......$..# +#.....$...# +#*.***....# +#1..-*..+.# +#.ja.*...+# +#.ik..$..+# +#...2*..-.# +########### + +Message eighteen + +Message Mmm + +Message It doesn't matter + +###########eg +#..........fh +#!.!!-.---!.# +#!.1........# +#!.!.!.!.+.@# +#!.!.!-!.+..# +#!...!.!.+&.# +#!+!.....+.+# +#!.!-!.!.+..# +#!.!.!.!.+.+# +#!i!...!.+-.# +#!!!.!......# +############# + +Message juneteenth + +Message How many of you are there? + +Message I hope this one's better at cramming produce into straws + +eg###### +fh-1..!# +#*+****# +#*%---$# +#*****+# +i*c---@# +######## + +Message twenty + +Message The taste of fence and flesh lingers on my lips + +l#######eg +#......1fh +#.....1%b# +#....1%..# +#...1%...# +#..1%....# +#.1%.....# +#*%......# +#c*.....1# +l########l + + +Message twenty-one + +Message So sweet, twisted, and burning + +l#######eg +#......&fh +#.....&%b# +#..@&&%..# +#....%...# +#..&.....# +#.&%.....# +#*.@.....# +#c*...1..# +l########l + +Message twenty-two + +Message I wish it would last + +#######a###### +#21.......---# +#..........&.# +#...!.!.!....# +#..!.........# +#....****.!..# +#..!..eg*b...i +k....*fh..!..# +#..!.****....# +#.........!..# +#.&..!.!.!.&.# +#............# +#---......---# +######j####### + + +Message twenty-three + +Message Milk moustache + + +############################### +#!...........................!# +#1.b.b.b.b.b.b.b.b.b.b.b.b.b.b# +#*.*+*.*+*.*+*.*+*.*+*.*+*.*.** +a-.-.+.-.-.-.-.-.-.-.-.-.-.-.eg +#*+*.*+*.*+*.*+*.*+*.*+*.*+*.** +#.1.1.1.1.1.1.1.1.1.1.1.1.1.1.# +#!...........................!# +############################### + +Message twenty-four + +Message Broken Up + +e.......g +.!.-.%.!. +......... +.+.!.!.1. +....l.... +.+.!.!.+. +......... +.!.-.-.!. +f...2...h + +Message twenty-five + +#######j#### +#..+!......# +#.-+!......# +#..+!......# +#.++!......# +#1.+!......# +#.-%!......# +#...!..2.eg# +#########fh# + +Message twenty-six + +Message I feel some hostility + +#################### +#kkkkkkkk#........1# +#kjjjjjjk#.......2.# +#kjaaa...#..&.....1# +#kja...jk#..+....2.# +#kjac.ajk#..+.....1# +#kjaaaajk#..+....2.# +#kjjjjjji#..+.....1# +#kkkkkkieg..@....b.# +########fh########## + +Message twenty-seven + +Message C'mon, just give me a little bite + +############# +#.....c.....# +#..1..+...2.# +#.1.*.+.*2..# +#.....+.....# +#e*.11+2..*g# +#f*...+.2.*h# +#...1.+2.2..# +#.1...+...2.# +#1..*.+.*...# +#..1.1+.2.2.# +#.....+.....# +######a###### + +Message vingt-huit + +Message All I do is give, all you do is take + +c#########c###### +#!$$$$$$$!####### +#+.......+##!#!## +#+...*...+####### +#+..1*2..+####### +#+...*...+.....eg +#+...*...+.....fh +#+...*...+####### +#+...*...+####### +#+...b...+##!#!## +#!-------!####### +c#########c###### + +Message twenty-nine + +Message Just shove it right in there + +######################## +#*..c*..11...2..1..2...# +#*.#.*.........2.......# +#*b1.******!**...*!***!# +#*..2*.......*****.1*1.# +#******!*.1..*..2*2.*.2# +#.*.....**...*c#.*.1*1.# +#c*...1..!.2.*..b*..*..# +#.*.2.1.2*...******!**!# +#.!...11.*.2....*...*..# +#!*!*..2.*....1.*...*..# +#.11*....**!**..!.1.!.eg +#...****!*...*2.*...*.fh +#.2..1...!.1.*..*.2.*c.# +#...1..2**.1.*****!**.l# +#!*****.*....!..*...*2.# +#.2...*.*.2***.2*..2*..# +#.....*b*1.!....!.1.!.1# +#*!*2.*.!..*b.1.*b..*..# +#.-!..*.*..!..***.1.*..# +#1.*1.!.*..*..*c*...*.b# +######################## + +Message thirty + +Message Give me your everything + +.#.#.#.#.#.#. +#........e!g# +2........!l!. +#........f!h# +b.1.......... +#...........# +1.b.2........ +#...........# +1.1.b.1...... +#...........# +2.1.1.b.2.... +@2..........# +l%2#1#2#b#1#. + +Message I think I ate too much + +Message the end + +Message ... + +Message ... + +Message ... + +Message ... I could eat + +Message Collective Noun: An Assault of Mushrooms + +eg!!!!!!!!!!!!!!!!!!!!!! +fh.m.......m.....m.....! +!+...m.m.mmm...m.m.mmm.! +!mmm.mmmmm...mmm.m.m...! +!....m.....m.m.m...m.mm! +!.mm...mmmmm.m.mmmmm...! +!..mmmmm...........m.m.! +!.mm.m...mmmmmmmmmmmmm.! +!.m..mmmmm..m........m.! +!.m.mm.....mm.mmmmm.mm.! +!mm.m..mmmmm...m....m..! +!............mmm.mmmmm.! +!mmmmmm.mmmm.m.m...m.m.! +!.....m.m....m.mmm.m...! +!.mmm...m.mmmm...m.m.mm! +!.m...m.m.m....m.m.m...! +!.m.mmm.m.m.mmmm.m.mmm.! +!.m.m...m2m....m.......! +!!!!!!!!!!!!!!!!!!!!!!!! + +Message the end, again + + diff --git a/Festive_Lights.txt b/Festive_Lights.txt new file mode 100644 index 0000000000000000000000000000000000000000..2044f6d95280ff9026d2426a1e7873786f510916 --- /dev/null +++ b/Festive_Lights.txt @@ -0,0 +1,276 @@ +title Festive Lights +author Madball + +======== +OBJECTS +======== + +Active +Transparent + +Background +Brown Green +01010 +10101 +00000 +00000 +00000 + +Lamp +LightGray DarkGray Black +.000. +01120 +01220 +02220 +.000. + +LampY +LightGray White Yellow +.000. +01120 +01220 +02220 +.000. + +LampP +LightGray White Pink +.000. +01120 +01220 +02220 +.000. + +LampB +LightGray White Blue +.000. +01120 +01220 +02220 +.000. + +LampO +LightGray White Orange +.000. +01120 +01220 +02220 +.000. + +WireRight +Gray +..... +..... +..000 +..... +..... + +WireLeft +Gray +..... +..... +000.. +..... +..... + +WireUp +Gray +..0.. +..0.. +..0.. +..... +..... + +WireDown +Gray +..... +..... +..0.. +..0.. +..0.. + +Player4 +Pink +00.00 +0...0 +..... +0...0 +00.00 + +Player3 +LightRed +00... +0.... +..... +0...0 +00.00 + +Player2 +Red +00... +0.... +..... +0.... +00... + +Player1 +DarkRed +00... +0.... +..... +..... +..... + +======= +LEGEND +======= + +Player = Player1 or Player2 or Player3 or Player4 +Wire = WireRight or WireLeft or WireUp or WireDown +LampLit = LampY or LampP or LampB or LampO +LampAny = Lamp or LampLit +. = Background +# = Player4 +@ = Lamp and WireRight and WireLeft and WireUp and WireDown +H = WireRight and WireLeft +V = WireUp and WireDown +1 = WireRight and WireUp +2 = WireRight and WireDown +3 = WireLeft and WireDown +4 = WireLeft and WireUp +5 = WireRight and WireUp and WireDown +6 = WireDown and WireRight and WireLeft +7 = WireLeft and WireUp and WireDown +8 = WireUp and WireRight and WireLeft + +========= +SOUNDS +========= + +sfx0 71529500 +sfx1 17019902 +endlevel 81546102 + +================ +COLLISIONLAYERS +================ + +Active +Background +WireRight +WireLeft +WireUp +WireDown +LampAny +Player + + +====== +RULES +====== + + + +[ Action Player no LampAny ] -> [ Player ] +[ Action Player LampAny ] -> [ Action Player Active ] + +startloop +Right [ Active WireRight no LampAny | WireLeft ] -> [ Active WireRight | Active WireLeft ] +Left [ Active WireLeft no LampAny | WireRight ] -> [ Active WireLeft | Active WireRight ] +Up [ Active WireUp no LampAny | WireDown ] -> [ Active WireUp | Active WireDown ] +Down [ Active WireDown no LampAny | WireUp ] -> [ Active WireDown | Active WireUp ] +endloop + +[ Action Player ] -> [ Action Player Lamp ] +[ Active Lamp ] -> [ random LampLit ] + +[ Action Player4 ] -> [ Player3 ] sfx0 +[ Action Player3 ] -> [ Player2 ] sfx0 +[ Action Player2 ] -> [ Player1 ] sfx0 +[ Action Player1 ] [ Lamp ] -> [ ][ Lamp ] sfx1 +[ Action Player1 ] -> [ ] sfx0 + +============== +WINCONDITIONS +============== + +no Lamp + +======= +LEVELS +======= + +@H@H@ +..V.. +#.@.. +..V.. +@H@H@ + +#...... +....... +@.@.@.@ +V.V.V.V +@H@H@H@ + +#...@ +..... +@.@.@ +@H@.V +@.@.@ + +#..... +.@@@@. +.@@@@. +.@@@@. +.@@@@. +...... + +....@H@. +...24.13 +.@H@...@ +24.13.24 +@.#.@H@. +13.24.13 +.@H@...@ +...13.24 +....@H@. + +.@H@...@H@. +24.13.24.13 +@...@H@...@ +13.24.13.24 +.@H@.#.@H@. +...13.24... +....@H@.... + +@H@.@H@ +V.V.@.@ +@H@H@H@ +..@.@.. +#.@H@.. + +2@@3 +@@@@ +1@@4 +#@@. +2@@3 +@@@@ +1@@4 + +#.@@@.... +..1@4..2@ +...@6@@@@ +@3.5@7.1@ +@@@@8@... +@4...@... + +2HH@HH3 +V2H@H3V +VV@@3VV +VV#@VVV +@@@@@@@ +VVV@@VV +VV1@4VV +V1H@H4V +1HH@HH4 + +message Happy New Year! \ No newline at end of file diff --git a/Fi_&_BOXES!!!.txt b/Fi_&_BOXES!!!.txt new file mode 100644 index 0000000000000000000000000000000000000000..8eb912818b3da0bf136a041c984a51ce3535101a --- /dev/null +++ b/Fi_&_BOXES!!!.txt @@ -0,0 +1,612 @@ +title Fi & BOXES!!! +author YBlu +realtime_interval 0.125 +noundo + +======== +OBJECTS +======== + +Background +#8781bd + +Frame +#322c66 + +Backframe +#322c66 + +Boxframe +#322c66 + +Head +black #4080E0 #80b0ff +0002. +22012 +00000 +00222 +20002 + +Body +black #80b0ff +1...1 +01111 +10000 +11000 +00011 + +Tail +black #80b0ff +...11 +11100 +00011 +111.1 +...10 + +TailTip +black #80b0ff +..111 +.1000 +..111 +..... +..... + +Body2 +black #80b0ff +....1 +11111 +00000 +11000 +00011 + +Tail2 +black #80b0ff +111.. +00011 +11100 +...11 +...10 + +TailTip2 +black #80b0ff +..... +..111 +.1000 +..111 +..... + +Glow0 +#80b0ff +..... +..... +..... +..... +000.. + +Glow1 +#80b0ff +....0 +..... +..... +..... +..... + +Glow2 +#80b0ff +000.. +..... +..... +..... +..... + +Glow3 +#80b0ff +.000. +..... +..... +..... +..... + +Glow4 +#80b0ff +..... +..... +0.... +..... +..... + +Until1up +lightblue +..... +..... +..0.. +..... +..... + +Box1 +#a08060 #c0a080 +00000 +01110 +01110 +01110 +00000 + +Box2 +#c08060 #e0a080 +00000 +01110 +01110 +01110 +00000 + +Box3 +#908060 #b0a080 +00000 +01110 +01110 +01110 +00000 + +Box4 +#a08060 #b0a080 +00000 +01110 +01110 +01110 +00000 + +1UpBox +#4080E0 #80b0ff +00000 +00100 +01110 +00100 +00000 + +Snatched +#a08060 #c0a080 +00000 +01110 +01110 +01110 +00000 + +1UpLauncher +darkblue + +Missed +transparent + +Almost +pink + +Ready +purple + +NewBox +blue + +PseudoHead +black #4080E0 #60a0ff +0002. +22012 +00000 +00222 +20002 + +0pt +#322c66 +00000 +00000 +00000 +00000 +00000 + +1pt +#322c66 +00000 +00000 +00000 +00000 +0..00 + +2pt +#322c66 +00000 +00000 +00000 +0..00 +0..00 + +3pt +#322c66 +00000 +00000 +0..00 +0..00 +0..00 + +4pt +#322c66 +00000 +0..00 +0..00 +0..00 +0..00 + +5pt +#322c66 +0..00 +0..00 +0..00 +0..00 +0..00 + +Gold +#ffc000 + +Silver +#c0c0c0 + +Bronze +#c08060 + +Life +#4080E0 +..... +.0... +.0... +.0... +..... + +TwoLives +#4080E0 +..... +.0.0. +.0.0. +.0.0. +..... + +ThirdLife +#4080E0 +..... +0.... +0.... +0.... +..... + +Shield +lightblue + +Shielded +#8F819E #9A8BA9 +00000 +01110 +01110 +01110 +00000 + +LetterS +white +.000. +.0... +.000. +...0. +.000. + +LetterC +white +.000. +.0... +.0... +.0... +.000. + +LetterO +white +.000. +.0.0. +.0.0. +.0.0. +.000. + +LetterR +white +.00.. +.0.0. +.00.. +.0.0. +.0.0. + +LetterE +white +.000. +.0... +.000. +.0... +.000. + +Colon +white +..... +.0... +..... +.0... +..... + +Number0 +white +.000. +.0.0. +.0.0. +.0.0. +.000. + +Number1 +white +...0. +...0. +...0. +...0. +...0. + +Number2 +white +.000. +...0. +.000. +.0... +.000. + +Number3 +white +.000. +...0. +.000. +...0. +.000. + +Number4 +white +.0.0. +.0.0. +.000. +...0. +...0. + +Number5 +white +.000. +.0... +.000. +...0. +.000. + +Number6 +white +.000. +.0... +.000. +.0.0. +.000. + +Number7 +white +.000. +...0. +...0. +...0. +...0. + +Number8 +white +.000. +.0.0. +.000. +.0.0. +.000. + +Number9 +white +.000. +.0.0. +.000. +...0. +.000. + +CarryOne +darkred + +TheEnd +#322c66 + +======= +LEGEND +======= + +, = Frame and Backframe and Boxframe and Until1up +. = Background +w = TailTip +a = Tail +r = Body +p = Head +g = Almost and Gold and 0pt and Frame and Boxframe and Until1up +s = Silver and 0pt and Frame and Boxframe and Until1up +b = Bronze and 0pt and Frame and Boxframe and Until1up +0 = Glow0 +1 = Glow1 +2 = Glow2 +3 = Glow3 +4 = Glow4 +5 = LetterS and Frame and Backframe and Boxframe and Until1up +6 = LetterC and Frame and Backframe and Boxframe and Until1up +7 = LetterO and Frame and Backframe and Boxframe and Until1up +8 = LetterR and Frame and Backframe and Boxframe and Until1up +9 = LetterE and Frame and Backframe and Boxframe and Until1up +: = Colon and Frame and Backframe and Boxframe and Until1up +_ = Number0 and Frame and Backframe and Boxframe and Until1up +@ = TwoLives and Frame and Backframe and Boxframe and Until1up +# = ThirdLife and Frame and Backframe and Boxframe and Until1up +Player = Tail or Body or Head or Body2 or Tail2 or PseudoHead or TailTip or TailTip2 +Box = Box1 or Box2 or Box3 or Box4 +Box+ = Box1 or Box2 or Box3 or Box4 or 1UpBox +Box++ = Box1 or Box2 or Box3 or Box4 or 1UpBox or Shielded +Spawner = Almost or Ready +Grab = Head or Body or Body2 +Points = 0pt or 1pt or 2pt or 3pt or 4pt or 5pt +Glow = Glow0 or Glow1 or Glow2 or Glow3 or Glow4 +Letter = LetterS or LetterC or LetterO or LetterR or LetterE or Colon +Number = Number0 or Number1 or Number2 or Number3 or Number4 or Number5 or Number6 or Number7 or Number8 or Number9 +LifeOrTwo = Life or TwoLives + +======= +SOUNDS +======= + +sfx0 39178103 (box snatched) +sfx1 68146303 (game over) +sfx2 32472704 (box missed) +sfx3 24176103 (1up) + +================ +COLLISIONLAYERS +================ + +Shield +Ready, NewBox, Backframe +Almost, 1UpLauncher +Background +Box, Snatched, Boxframe, Missed +Shielded +Until1up +Glow +Player, Frame +Gold, Silver, Bronze +Points, Life, TwoLives, ThirdLife +TheEnd +Letter +Number +CarryOne +1UpBox + +====== +RULES +====== + +(Movement) +[> Player|Frame] -> [Player|Frame] +[> Player][Glow] -> [> Player][> Glow] +[stationary Player][Glow] -> [stationary Player][stationary Glow] + +(Generating boxes) +[NewBox] -> [Almost] +down [Spawner|no Backframe] -> [action Spawner|] +down [Backframe|no Backframe||Almost] -> [Backframe|Ready||] +down [Backframe|no Backframe||Ready] -> [Backframe|NewBox|NewBox|NewBox] +random [Newbox] -> [random Box] + +right [LifeOrTwo][||||||||||Box][1UpLauncher] -> [LifeOrTwo][||||||||||1UpBox][] +[1UpLauncher][ThirdLife] -> [][ThirdLife] + +down [action Spawner|no Backframe] -> [|Spawner] +random vertical [NewBox|...|no Newbox no Backframe][NewBox] -> [Almost|...|][] + +(Boxes) +[Tail2][Box] -> [Tail2][left Box] +late [Grab Box][Colon|||Number] -> [Grab Snatched][Colon|||Number CarryOne] sfx0 +late [Grab Shielded][Colon|||Number] -> [Grab Snatched][Colon|||Number CarryOne] sfx0 +late right [Grab 1UpBox][TwoLives|no ThirdLife] -> [Grab Snatched][TwoLives|ThirdLife] sfx3 +late right [Grab 1UpBox][Life] -> [Grab Snatched][TwoLives] sfx3 +late [CarryOne][Bronze 5pt] -> [CarryOne][Bronze 5pt CarryOne] +late [CarryOne][Silver 5pt] -> [CarryOne][Silver 5pt CarryOne] +late [CarryOne][Gold 5pt] -> [CarryOne][Gold 5pt CarryOne] +[Box++] -> [left Box++] + +(Missed) +startloop +right [Box|||||||||] -> [Missed|||||||||] sfx2 +right [1UpBox|||||||||] -> [|||||||||] +[Missed][Points|Points|Points] ->[Missed][0pt|0pt|0pt] + +right [Missed][Frame|||||] -> [Missed][Frame|Shield|Shield|Shield|Shield|Shield] +[Shield Box] -> [Shielded] +[Shield no Box] -> [] +[Shielded Frame] -> [Frame] + +[Missed][Life][Head] -> [][][Head TheEnd] +right [Missed][TwoLives|no ThirdLife] -> [][Life|] +[Missed][ThirdLife] -> [][] +endloop + +(Tail) +[Head] -> [PseudoHead] +[TailTip|Tail|Body|PseudoHead] -> [TailTip2|Tail2|Body2|Head] +[TailTip2|Tail2|Body2|PseudoHead] -> [TailTip|Tail|Body|Head] + +(Combo) +[Snatched][4pt] -> [][5pt] +[Snatched][3pt] -> [][4pt] +[Snatched][2pt] -> [][3pt] +[Snatched][1pt] -> [][2pt] +[Snatched][0pt] -> [][1pt] +down [Points|0pt] -> [0pt|Points] +[Snatched] -> [] + +(Score) +startloop +late right [|CarryOne Number9] -> [CarryOne|Number0] +late [CarryOne Number8] -> [Number9] +late [CarryOne Number7] -> [Number8] +late [CarryOne Number6] -> [Number7] +late [CarryOne Number5] -> [Number6] +late [CarryOne Number4] -> [Number5] +late [CarryOne Number3] -> [Number4] +late [CarryOne Number2] -> [Number3] +late [CarryOne Number1] -> [Number2] +late [CarryOne Number0] -> [Number1] +late [CarryOne|Number0] -> [Number1|Number0] +late right [Bronze CarryOne][Colon|||no CarryOne] -> [Bronze][Colon|||CarryOne] +late right [Silver CarryOne][Colon|||no CarryOne] -> [Silver][Colon|||CarryOne] +late right [Gold CarryOne][Colon|||no CarryOne] -> [Gold][Colon|||CarryOne] +endloop + +(1up) +late right [1UpBox|Frame] -> [random Box+|Frame] +[Head] -> [Head 1UpLauncher] +[Until1up][1UpLauncher] -> [Until1up][] +[ThirdLife][1UpLauncher] -> [ThirdLife][] +late random [Until1up] -> [] +right [Life|no ThirdLife][Frame][1UpBox] -> [Life|][Frame Until1up][1UpBox] +right [TwoLives|no ThirdLife][Frame][1UpBox] -> [TwoLives|][Frame Until1up][1UpBox] + +(Game over) +late [TheEnd][Spawner] -> [TheEnd][] +late [TheEnd][NewBox] -> [TheEnd][] +late [TheEnd][Box++] -> [TheEnd][] +late [TheEnd][] -> [TheEnd][TheEnd] +late down [TheEnd][Letter|||||] -> [TheEnd][||Letter|||] sfx1 +late down [TheEnd][Number|||||] -> [TheEnd][||Number|||] +[action Player] -> restart + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +message Use the arrow keys to control Fi +message Snatch as many BOXES as you can +message Earn extra points for combos +message Missing a BOX will cost you a life +message ...however, lives can be regained by collecting special BLUE BOXES +message Press 'Space' or 'R' at any time to start a new game + +@#,,,,,,,,, +,56789:,,_, +,,,,,,,,,,, +,...0.....g +,warp4....s +,.123.....b +,,,,,,,,,,, \ No newline at end of file diff --git a/Filler.txt b/Filler.txt new file mode 100644 index 0000000000000000000000000000000000000000..37749257c951af174b1dbd87a09bc6a7ee718a3d --- /dev/null +++ b/Filler.txt @@ -0,0 +1,2033 @@ +title Filler +author HugoBDesigner +homepage hugobdesigner.blogspot.com +background_color #DEDEDE +key_repeat_interval 0.17 +text_color #232323 +noaction +run_rules_on_level_start (For decorations only) +require_player_movement + +( + "Filler" is a game I've wanted to work on ever since I was a kid. + The very first version of it was made in Excel, back when I didn't + even know programming. A few years later, I started working on it + through a 2D Framework called "LÖVE2D", and I got relatively far with + it, but ended up abandoning it. Here's how far I went with it: + https://twitter.com/HugoBDesigner/status/772669618238418944 + + I doubt this code is the most optimized it can be, but I'm glad I + got everything working on my first ever attempt at making a game here. + Hope you guys enjoy it! Feel free to give me any feedback on it. +) + +======== +OBJECTS +======== + +Background +#C0FF80 + +BackgroundDarker +#B6F078 + +BackgroundVisited +#80FFFF + +BackgroundVisitedDarker +#78F0EE + +BackgroundVisited2 +#DFBFFF + +BackgroundVisited2Darker +#D1B4F0 + +Deco +Transparent + +Marker +Transparent + +(These are visible in-editor only, to help you identify which tiles they are) +DecoL +Gray +..... +.0... +.0... +.0... +..... + +DecoR +Gray +..... +...0. +...0. +...0. +..... + +DecoU +Gray +..... +.000. +..... +..... +..... + +DecoD +Gray +..... +..... +..... +.000. +..... + +("Empty" controls whether the whole board has been walked through) +Empty +Black +..... +..... +..0.. +..... +..... + +(Temp is the trail the player leaves behind whenever they move) +Temp +Black +..... +..0.. +.0.0. +..0.. +..... + +(Directional Temps are just to assign the direction the player moved from that tile. This is used later to draw the corresponding trail corners and alike) +TempU +Black +..0.. +.0.0. +..... +..... +..... + +TempD +Black +..... +..... +..... +.0.0. +..0.. + +TempL +Black +..... +.0... +0.... +.0... +..... + +TempR +Black +..... +...0. +....0 +...0. +..... + +(A Start dummy was the best alternative I found for the first move. Also allows me to add fancy starts to the trail) +Start +Black Red +..... +..1.. +.111. +..1.. +..... + +Target +DarkRed Red Brown +00000 +01110 +01210 +01110 +00000 + +TargetVisited +#292973 #2626BF #22A3A3 +00000 +01110 +01210 +01110 +00000 + +TargetVisited2 +#4E2973 #7326BF #A32263 +00000 +01110 +01210 +01110 +00000 + + +Wall +#DEDEDE + +(Dropshadow effect around the map) +ShadowL +#C0BBCE +..... +..... +0.... +0.... +..... + +ShadowL2 +#C0BBCE +..... +0.... +..... +..... +..... + +ShadowU +#C0BBCE +..00. +..... +..... +..... +..... + +ShadowU2 +#C0BBCE +.0... +..... +..... +..... +..... + +ShadowR +#C0BBCE +..... +..... +....0 +....0 +..... + +ShadowR2 +#C0BBCE +..... +....0 +..... +..... +..... + +ShadowD +#C0BBCE +..... +..... +..... +..... +..00. + +ShadowD2 +#C0BBCE +..... +..... +..... +..... +.0... + +ShadowC1 +#C0BBCE +0.... +..... +..... +..... +..... + +ShadowC2 +#C0BBCE +....0 +..... +..... +..... +..... + +ShadowC3 +#C0BBCE +..... +..... +..... +..... +0.... + + +ShadowC4 +#C0BBCE +..... +..... +..... +..... +....0 + +(Finally the player itself!) +Player1 +#0080ff #1990ff #4ca8ff +.000. +01110 +01210 +01110 +.000. + +Player2 +#8000FF #8819FF #A34DFF +.000. +01110 +01210 +01110 +.000. + +(Official trail parts) +BodyH +LightBlue #9fd6ee +..... +00000 +11111 +00000 +..... + +BodyV +LightBlue #9fd6ee +.010. +.010. +.010. +.010. +.010. + +BodyL +LightBlue #9fd6ee +.010. +.0100 +.0011 +..000 +..... + +BodyJ +LightBlue #9fd6ee +.010. +0010. +1100. +000.. +..... + +BodyF +LightBlue #9fd6ee +..... +..000 +.0011 +.0100 +.010. + +Body7 +LightBlue #9fd6ee +..... +000.. +1100. +0010. +.010. + +(Start of the trail) +BodyLeft +LightBlue #9fd6ee +..... +000.. +1110. +000.. +..... + +BodyRight +LightBlue #9fd6ee +..... +..000 +.0111 +..000 +..... + +BodyUp +LightBlue #9fd6ee +.010. +.010. +.010. +..0.. +..... + +BodyDown +LightBlue #9fd6ee +..... +..0.. +.010. +.010. +.010. + +(Crossroads can be crossed twice, but only in straight lines) +Cross +#408000 #80ff80 +0.1.0 +..1.. +11111 +..1.. +0.1.0 + +CrossUp +#408000 #80ff80 +0.1.0 +..1.. +11111 +..1.. +0.1.0 + +CrossDown +#408000 #80ff80 +0.1.0 +..1.. +11111 +..1.. +0.1.0 + +CrossLeft +#408000 #80ff80 +0.1.0 +..1.. +11111 +..1.. +0.1.0 + +CrossRight +#408000 #80ff80 +0.1.0 +..1.. +11111 +..1.. +0.1.0 + +(Player Walked through crossroad) +CrossH +#408000 #b2dcef #9fd6ee #9efb7e #99edb7 #8feab7 #80ff80 +01210 +34543 +66666 +34543 +01210 + +CrossV +#408000 #b2dcef #9fd6ee #9efb7e #99edb7 #8feab7 #80ff80 +03630 +14641 +25652 +14641 +03630 + +CrossBothH +#1DADFF #9cc1d1 #8bbbd1 #b2dcef #9fd6ee +01210 +33333 +44444 +33333 +01210 + +CrossBothV +#1DADFF #b2dcef #9fd6ee #9cc1d1 #8bbbd1 +01210 +31213 +41214 +31213 +01210 + +CrossBoth2H +#9D1CFF #9cc1d1 #8bbbd1 #b2dcef #9fd6ee +01210 +33333 +44444 +33333 +01210 + +CrossBoth2V +#9D1CFF #b2dcef #9fd6ee #9cc1d1 #8bbbd1 +01210 +31213 +41214 +31213 +01210 + +CrossBlockedH +#841100 #80ff80 +0.1.0 +0.1.0 +01110 +0.1.0 +0.1.0 + +CrossBlockedBoth +#841100 #80ff80 +00000 +0.1.0 +01110 +0.1.0 +00000 + +CrossBlockedHFilled +#841100 #b2dcef #9fd6ee #99edb7 #8feab7 #80ff80 +01210 +03430 +05550 +03430 +01210 + +CrossBlockedV +#841100 #80ff80 +00000 +..1.. +11111 +..1.. +00000 + +CrossBlockedVFilled +#841100 #b2dcef #9fd6ee #99edb7 #8feab7 #80ff80 +00000 +13531 +24542 +13531 +00000 + +(Oh yeah baby, we're adding portals) +Portal1 +#00dede #00ffff #80ffff #bfffff +.010. +01210 +12321 +01210 +.010. + +Portal2 +#ff8000 #ffa040 #ffbf40 #ffd68c +.010. +01210 +12321 +01210 +.010. + +Portal3 +#6F00DE #8000FF #C080FF #DFBFFF +.010. +01210 +12321 +01210 +.010. + +(Directional walls, cuz I'm lazy) +WallL +#DEDEDE +0.... +0.... +0.... +0.... +0.... + +WallR +#DEDEDE +....0 +....0 +....0 +....0 +....0 + +WallU +#DEDEDE +00000 +..... +..... +..... +..... + +WallD +#DEDEDE +..... +..... +..... +..... +00000 + +(Ice Ice Baby) +Ice +#ffffff #c0ffff #c0ffc0 +00121 +01210 +12100 +21001 +10012 + +Ice0Darker +#f0f0f0 #a6efef #a6efb0 +00121 +01210 +12100 +21001 +10012 + +Ice1 +#ffffff #c0ffff #D9FFFF +00121 +01210 +12100 +21001 +10012 + +Ice1Darker +#f0f0f0 #a6efef #C9F0EF +00121 +01210 +12100 +21001 +10012 + +Ice2 +#ffffff #c0ffff #ECD9FF +00121 +01210 +12100 +21001 +10012 + +Ice2Darker +#f0f0f0 #a6efef #DBC9F0 +00121 +01210 +12100 +21001 +10012 + + +======= +LEGEND +======= + +p = Player1 and Start +q = Player2 and Start +. = Empty +# = Wall +s = Ice and Empty +o = Target and Empty ++ = Cross and Empty +1 = Portal1 and Empty +2 = Portal2 and Empty +3 = Portal3 and Empty +l = WallL and Empty and DecoL +u = WallU and Empty and DecoU +r = WallR and Empty and DecoR +d = WallD and Empty and DecoD +┌ = WallL and WallU and Empty and DecoL and DecoU +┐ = WallU and WallR and Empty and DecoU and DecoR +└ = WallL and WallD and Empty and DecoL and DecoD +┘ = WallD and WallR and Empty and DecoD and DecoR +═ = WallU and WallD and Empty and DecoU and DecoD +║ = WallL and WallR and Empty and DecoL and DecoR + +Player = Player1 or Player2 +Portal = Portal1 or Portal2 or Portal3 +Crossroad = Cross or CrossH or CrossV or CrossBothH or CrossBothV or CrossBlockedH or CrossBlockedHFilled or CrossBlockedV or CrossBlockedVFilled + +======= +SOUNDS +======= +Undo 92921307 +SFX0 1989707 (Player moved) +SFX1 98104107 (Through Crossroad) +SFX2 64072704 (Blocked Crossroad) +SFX3 64771702 (Walking through portals) +EndLevel 62328103 +Restart 18418708 +StartGame 83159308 +CloseMessage 51463506 + +================ +COLLISIONLAYERS +================ + +Marker +Empty, Start +Deco +DecoL +DecoR +DecoU +DecoD +Temp, TempU, TempD, TempL, TempR +Background +BackgroundVisited BackgroundVisited2 +BackgroundDarker BackgroundVisited2Darker +BackgroundVisitedDarker +Ice +Ice1, Ice2 +Ice0Darker Ice1Darker Ice2Darker +Portal1, Portal2, Portal3 +Cross, CrossUp, CrossDown, CrossLeft, CrossRight, CrossBlockedH, CrossBlockedV, CrossBlockedBoth, CrossBlockedHFilled, CrossBlockedVFilled, CrossBothH, CrossBothV +CrossBoth2H, CrossBoth2V +Target +TargetVisited, TargetVisited2 +WallU +WallD +WallL +WallR +Wall, BodyH, BodyV, BodyL, BodyJ, BodyF, Body7, BodyLeft, BodyRight, BodyUp, BodyDown +ShadowU +ShadowL +ShadowD +ShadowR +ShadowC1 +ShadowC2 +ShadowC3 +ShadowC4 +ShadowR2 +ShadowD2 +ShadowL2 +ShadowU2 +Player +CrossH, CrossV + +====== +RULES +====== + + +(Let's see if I can handle decorations without manually inserting them) + +(Checkerboard background tiles) +RIGHT[No Deco | No Deco] -> [No Deco | Deco] +DOWN[No Deco | No Deco] -> [No Deco | Deco] +RIGHT[Deco | Deco] -> [Deco | ] +DOWN[Deco | Deco] -> [Deco | ] +[Deco No Wall No BackgroundDarker No BackgroundVisitedDarker No BackgroundVisited2Darker] -> [Deco BackgroundDarker No Wall] +[Deco Ice No Ice0Darker No Ice1Darker No Ice2Darker] -> [Deco Ice Ice0Darker] + + +(Making walls THICC) +RIGHT[WallR | No Wall No WallL No Portal No Target No Crossroad] -> [WallR | No Wall WallL] +RIGHT[No Wall No WallR No Portal No Target No Crossroad | WallL] -> [No Wall WallR | WallL] +DOWN[WallD | No Wall No WallU No Portal No Target No Crossroad] -> [WallD | No Wall WallU] +DOWN[No Wall No WallD No Portal No Target No Crossroad | WallU] -> [No Wall WallD | WallU] + + +(Casting shadow from level) +( + [C1] [U2] [U1 U1] [C2] + [L2] [R2] + [L1 [R1 + L1] R1] + [C3] [D2] [D1 D1] [C4] +) + +(C1) +RIGHT[No Wall No WallD No WallR | ] -> [ | Marker] +DOWN[Marker | WallL No ShadowC1] -> [Marker | WallL ShadowC1] +DOWN[Marker | WallU No ShadowC1] -> [Marker | WallU ShadowC1] +DOWN[Marker | Wall No ShadowC1] -> [Marker | Wall ShadowC1] +[Marker] -> [] +(U2) +DOWN[No Wall No WallD No WallL | Wall No ShadowU2] -> [ | Wall ShadowU2] +DOWN[No Wall No WallD No WallL | WallU No ShadowU2] -> [ | WallU ShadowU2] +(U1) +DOWN[No Wall No WallD | Wall No ShadowU] -> [ | Wall ShadowU] +DOWN[No Wall No WallD | WallU No ShadowU] -> [ | WallU ShadowU] +(C2) +DOWN[No Wall No WallD | Wall No ShadowC2] -> [ | Wall ShadowC2] +DOWN[No Wall No WallD | WallU No ShadowC2] -> [ | WallU ShadowC2] +DOWN[No Wall No WallD | WallR No ShadowC2] -> [ | WallR ShadowC2] +(L2) +RIGHT[No Wall No WallU No WallR | Wall No ShadowL2] -> [ | Wall ShadowL2] +RIGHT[No Wall No WallU No WallR | WallL No ShadowL2] -> [ | WallL ShadowL2] +(R2) +[No Wall No WallU WallR No ShadowR2] -> [WallR ShadowR2] +(L1) +RIGHT[No Wall No WallR | Wall No ShadowL] -> [ | Wall ShadowL] +RIGHT[No Wall No WallR | WallL No ShadowL] -> [ | WallL ShadowL] +(R1) +[No Wall WallR No ShadowR] -> [WallR ShadowR] +(C3) +RIGHT[No Wall No WallR | Wall No ShadowC3] -> [ | Wall ShadowC3] +RIGHT[No Wall No WallR | WallL No ShadowC3] -> [ | WallL ShadowC3] +RIGHT[No Wall No WallR | WallD No ShadowC3] -> [ | WallD ShadowC3] +(D2) +[No Wall No WallL WallD No ShadowD2] -> [WallD ShadowD2] +(D1) +[No Wall WallD No ShadowD] -> [WallD ShadowD] +(C4) +[No Wall WallR No ShadowC4] -> [WallR ShadowC4] +[No Wall WallD No ShadowC4] -> [WallD ShadowC4] + + +( + "But Hugo," I hear you ask, "why are you preparing yourself for so + many edge cases that never happen within your levels"? Glad you asked: + because... erm... ummmm... I guess I can't live with the idea that if + someone was to try something different, it might break. After all, people + *will* (or at least *should*) be able to crack open my code and try to + make levels for this game, and I'd be quite sad if it didn't work. +) + +(Handles all player collisions) +[> Player | Player] -> [Player | Player] +[> Player | Wall] -> [Player | Wall] +DOWN[> Player WallD] -> [Player WallD] +DOWN[> Player | WallU] -> [Player | WallU] +RIGHT[> Player WallR] -> [Player WallR] +RIGHT[> Player | WallL] -> [Player | WallL] +UP[> Player WallU] -> [Player WallU] +UP[> Player | WallD] -> [Player | WallD] +LEFT[> Player WallL] -> [Player WallL] +LEFT[> Player | WallR] -> [Player | WallR] +[> Player | BodyH] -> [Player | BodyH] +[> Player | BodyV] -> [Player | BodyV] +[> Player | BodyL] -> [Player | BodyL] +[> Player | BodyF] -> [Player | BodyF] +[> Player | BodyJ] -> [Player | BodyJ] +[> Player | Body7] -> [Player | Body7] +[> Player | BodyLeft] -> [Player | BodyLeft] +[> Player | BodyRight] -> [Player | BodyRight] +[> Player | BodyUp] -> [Player | BodyUp] +[> Player | BodyDown] -> [Player | BodyDown] +[> Player | CrossBlockedBoth] -> [Player | CrossBlockedBoth] +[> Player | CrossBlockedHFilled] -> [Player | CrossBlockedHFilled] +[> Player | CrossBlockedVFilled] -> [Player | CrossBlockedVFilled] +[> Player | CrossBothH] -> [Player | CrossBothH] +[> Player | CrossBothV] -> [Player | CrossBothV] + + +(I'm gonna hate myself for this, but this is a lazy fix for +two players crossing the same crossroad) +HORIZONTAL[> Player | CrossH] -> [> Player | CrossH Marker] +DOWN[CrossH Marker | Left Player] -> [CrossH | Left Player BodyJ] +DOWN[CrossH Marker | Right Player] -> [CrossH | Right Player BodyL] +DOWN[Left Player | CrossH Marker] -> [Left Player Body7 | CrossH] +DOWN[Right Player | CrossH Marker] -> [Right Player BodyF | CrossH] +[Marker] -> [] + +VERTICAL[> Player | CrossV] -> [> Player | CrossV Marker] +RIGHT[CrossV Marker | Up Player] -> [CrossV | Up Player BodyJ] +RIGHT[CrossV Marker | Down Player] -> [CrossV | Down Player Body7] +RIGHT[Up Player | CrossV Marker] -> [Up Player BodyL | CrossV] +RIGHT[Down Player | CrossV Marker] -> [Down Player BodyF | CrossV Marker] +[Marker] -> [] + + +(Then do the PROPER crossroad management) +HORIZONTAL[> Player | CrossV] -> [Player | CrossV] +VERTICAL[> Player | CrossH] -> [Player | CrossH] +HORIZONTAL[> Player | CrossBlockedH Empty] -> [Player | CrossBlockedH] +VERTICAL[> Player | CrossBlockedV Empty] -> [Player | CrossBlockedV] +HORIZONTAL[> Player | Cross] -> [> Player | CrossRight] +VERTICAL[> Player | Cross] -> [> Player | CrossUp] +HORIZONTAL[> Player | CrossH] -> [> Player | CrossLeft] +VERTICAL[> Player | CrossV] -> [> Player | CrossDown] + + +(Leaves a Temp where the player moved from) +UP[> Player | Empty] -> [> Player > TempU | Temp]SFX0 +DOWN[> Player | Empty] -> [> Player > TempD | Temp]SFX0 +LEFT[> Player | Empty] -> [> Player > TempL | Temp]SFX0 +RIGHT[> Player | Empty] -> [> Player > TempR | Temp]SFX0 + +(At the start, place a directional tail) +late RIGHT[Player | Start No Player No TempR No TempU No TempD] -> [Player | BodyLeft] +late RIGHT[Start No Player No TempL No TempU No TempD | Player] -> [BodyRight | Player] +late DOWN[Player | Start No Player No TempD No TempL No TempR] -> [Player | BodyUp] +late DOWN[Start No Player No TempU No TempL No TempR| Player] -> [BodyDown | Player] + +(Place horizontal trails) +late RIGHT[BodyH | TempR] -> [BodyH | BodyH] +late RIGHT[BodyL | TempR] -> [BodyL | BodyH] +late RIGHT[BodyF | TempR] -> [BodyF | BodyH] +late RIGHT[BodyRight | TempR] -> [BodyRight | BodyH] +late RIGHT[CrossV | TempR] -> [CrossV | BodyH] +late RIGHT[CrossBlockedVFilled | TempR] -> [CrossBlockedVFilled | BodyH] +late RIGHT[CrossBothH | TempR] -> [CrossBothH | BodyH] +late RIGHT[TempL | BodyH] -> [BodyH | BodyH] +late RIGHT[TempL | Body7] -> [BodyH | Body7] +late RIGHT[TempL | BodyJ] -> [BodyH | BodyJ] +late RIGHT[TempL | BodyLeft] -> [BodyH | BodyLeft] +late RIGHT[TempL | CrossV] -> [BodyH | CrossV] +late RIGHT[TempL | CrossBlockedVFilled] -> [BodyH | CrossBlockedVFilled] +late RIGHT[TempL | CrossBothH] -> [BodyH | CrossBothH] + +(Place vertical trails) +late DOWN[BodyV | TempD] -> [BodyV | BodyV] +late DOWN[BodyF | TempD] -> [BodyF | BodyV] +late DOWN[Body7 | TempD] -> [Body7 | BodyV] +late DOWN[BodyDown | TempD] -> [BodyDown | BodyV] +late DOWN[CrossH | TempD] -> [CrossH | BodyV] +late DOWN[CrossBlockedHFilled | TempD] -> [CrossBlockedHFilled | BodyV] +late DOWN[CrossBothV | TempD] -> [CrossBothV | BodyV] +late DOWN[TempU | BodyV] -> [BodyV | BodyV] +late DOWN[TempU | BodyL] -> [BodyV | BodyL] +late DOWN[TempU | BodyJ] -> [BodyV | BodyJ] +late DOWN[TempU | BodyUp] -> [BodyV | BodyUp] +late DOWN[TempU | CrossH] -> [BodyV | CrossH] +late DOWN[TempU | CrossBlockedHFilled] -> [BodyV | CrossBlockedHFilled] +late DOWN[TempU | CrossBothV] -> [BodyV | CrossBothV] + +(Place corner F - a.k.a Up to Right) +late RIGHT[TempD | BodyH] -> [BodyF | BodyH] +late RIGHT[TempD | Body7] -> [BodyF | Body7] +late RIGHT[TempD | BodyJ] -> [BodyF | BodyJ] +late RIGHT[TempD | BodyLeft] -> [BodyF | BodyLeft] +late RIGHT[TempD | CrossV] -> [BodyF | CrossV] +late RIGHT[TempD | CrossBlockedVFilled] -> [BodyF | CrossBlockedVFilled] +late RIGHT[TempD | CrossBothH] -> [BodyF | CrossBothH] +late DOWN[TempR | BodyV] -> [BodyF | BodyV] +late DOWN[TempR | BodyL] -> [BodyF | BodyL] +late DOWN[TempR | BodyJ] -> [BodyF | BodyJ] +late DOWN[TempR | BodyUp] -> [BodyF | BodyUp] +late DOWN[TempR | CrossH] -> [BodyF | CrossH] +late DOWN[TempR | CrossBlockedHFilled] -> [BodyF | CrossBlockedHFilled] +late DOWN[TempR | CrossBothV] -> [BodyF | CrossBothV] + +(Place corner L - a.k.a Down to Right) +late RIGHT[TempU | BodyH] -> [BodyL | BodyH] +late RIGHT[TempU | BodyJ] -> [BodyL | BodyJ] +late RIGHT[TempU | Body7] -> [BodyL | Body7] +late RIGHT[TempU | BodyLeft] -> [BodyL | BodyLeft] +late RIGHT[TempU | CrossV] -> [BodyL | CrossV] +late RIGHT[TempU | CrossBlockedVFilled] -> [BodyL | CrossBlockedVFilled] +late RIGHT[TempU | CrossBothH] -> [BodyL | CrossBothH] +late DOWN[BodyV | TempR] -> [BodyV | BodyL] +late DOWN[BodyF | TempR] -> [BodyF | BodyL] +late DOWN[Body7 | TempR] -> [Body7 | BodyL] +late DOWN[BodyDown | TempR] -> [BodyDown | BodyL] +late DOWN[CrossH | TempR] -> [CrossH | BodyL] +late DOWN[CrossBlockedHFilled | TempR] -> [CrossBlockedHFilled | BodyL] +late DOWN[CrossBothV | TempR] -> [CrossBothV | BodyL] + +(Place corner 7 - a.k.a Up to Left) +late RIGHT[BodyH | TempD] -> [BodyH | Body7] +late RIGHT[BodyL | TempD] -> [BodyL | Body7] +late RIGHT[BodyF | TempD] -> [BodyF | Body7] +late RIGHT[BodyRight | TempD] -> [BodyRight | Body7] +late RIGHT[CrossV | TempD] -> [CrossV | Body7] +late RIGHT[CrossBlockedVFilled | TempD] -> [CrossBlockedVFilled | Body7] +late RIGHT[CrossBothH | TempD] -> [CrossBothH | Body7] +late DOWN[TempL | BodyV] -> [Body7 | BodyV] +late DOWN[TempL | BodyJ] -> [Body7 | BodyJ] +late DOWN[TempL | BodyL] -> [Body7 | BodyL] +late DOWN[TempL | BodyUp] -> [Body7 | BodyUp] +late DOWN[TempL | CrossH] -> [Body7 | CrossH] +late DOWN[TempL | CrossBlockedHFilled] -> [Body7 | CrossBlockedHFilled] +late DOWN[TempL | CrossBothV] -> [Body7 | CrossBothV] + +(Place corner J - a.k.a Down to Left) +late RIGHT[BodyH | TempU] -> [BodyH | BodyJ] +late RIGHT[BodyL | TempU] -> [BodyL | BodyJ] +late RIGHT[BodyF | TempU] -> [BodyF | BodyJ] +late RIGHT[BodyRight | TempU] -> [BodyRight | BodyJ] +late RIGHT[CrossV | TempU] -> [CrossV | BodyJ] +late RIGHT[CrossBlockedVFilled | TempU] -> [CrossBlockedVFilled | BodyJ] +late RIGHT[CrossBothH | TempU] -> [CrossBothH | BodyJ] +late DOWN[BodyV | TempL] -> [BodyV | BodyJ] +late DOWN[BodyF | TempL] -> [BodyF | BodyJ] +late DOWN[Body7 | TempL] -> [Body7 | BodyJ] +late DOWN[BodyDown | TempL] -> [BodyDown | BodyJ] +late DOWN[CrossH | TempL] -> [CrossH | BodyJ] +late DOWN[CrossBlockedHFilled | TempL] -> [CrossBlockedHFilled | BodyJ] +late DOWN[CrossBothV | TempL] -> [CrossBothV | BodyJ] + + +startloop +(Blocking crossroads) +late VERTICAL[Cross | BodyH] -> [CrossBlockedV | BodyH]SFX2 +late VERTICAL[Cross | BodyLeft] -> [CrossBlockedV | BodyLeft]SFX2 +late VERTICAL[Cross | BodyRight] -> [CrossBlockedV | BodyRight]SFX2 +late DOWN[Cross | Body7] -> [CrossBlockedV | Body7]SFX2 +late DOWN[Cross | BodyF] -> [CrossBlockedV | BodyF]SFX2 +late DOWN[Cross | BodyDown] -> [CrossBlockedV | BodyDown]SFX2 +late DOWN[BodyL | Cross] -> [BodyL | CrossBlockedV]SFX2 +late DOWN[BodyJ | Cross] -> [BodyJ | CrossBlockedV]SFX2 +late DOWN[BodyUp | Cross] -> [BodyUp | CrossBlockedV]SFX2 +late HORIZONTAL[Cross | BodyV] -> [CrossBlockedH | BodyV]SFX2 +late HORIZONTAL[Cross | BodyUp] -> [CrossBlockedH | BodyUp]SFX2 +late HORIZONTAL[Cross | BodyDown] -> [CrossBlockedH | BodyDown]SFX2 +late RIGHT[Cross | BodyL] -> [CrossBlockedH | BodyL]SFX2 +late RIGHT[Cross | BodyF] -> [CrossBlockedH | BodyF]SFX2 +late RIGHT[Cross | BodyRight] -> [CrossBlockedH | BodyRight]SFX2 +late RIGHT[Body7 | Cross] -> [Body7 | CrossBlockedH]SFX2 +late RIGHT[BodyJ | Cross] -> [BodyJ | CrossBlockedH]SFX2 +late RIGHT[BodyLeft | Cross] -> [BodyLeft | CrossBlockedH]SFX2 +late HORIZONTAL[Player | Cross | Player] -> [Player | CrossBlockedH | Player]SFX2 +late VERTICAL[Player | Cross | Player] -> [Player | CrossBlockedV | Player]SFX2 +late HORIZONTAL[Player | CrossBlockedV | Player] -> [Player | CrossBlockedBoth | Player]SFX2 +late VERTICAL[Player | CrossBlockedH | Player] -> [Player | CrossBlockedBoth | Player]SFX2 + +(Blocking half-crossed crossroads) +late VERTICAL[CrossV | BodyH] -> [CrossBlockedVFilled | BodyH]SFX2 +late VERTICAL[CrossV | BodyLeft] -> [CrossBlockedVFilled | BodyLeft]SFX2 +late VERTICAL[CrossV | BodyRight] -> [CrossBlockedVFilled | BodyRight]SFX2 +late DOWN[CrossV | Body7] -> [CrossBlockedVFilled | Body7]SFX2 +late DOWN[CrossV | BodyF] -> [CrossBlockedVFilled | BodyF]SFX2 +late DOWN[CrossV | BodyDown] -> [CrossBlockedVFilled | BodyDown]SFX2 +late DOWN[BodyL | CrossV] -> [BodyL | CrossBlockedVFilled]SFX2 +late DOWN[BodyJ | CrossV] -> [BodyJ | CrossBlockedVFilled]SFX2 +late DOWN[BodyUp | CrossV] -> [BodyUp | CrossBlockedVFilled]SFX2 +late HORIZONTAL[CrossH | BodyV] -> [CrossBlockedHFilled | BodyV]SFX2 +late HORIZONTAL[CrossH | BodyUp] -> [CrossBlockedHFilled | BodyUp]SFX2 +late HORIZONTAL[CrossH | BodyDown] -> [CrossBlockedHFilled | BodyDown]SFX2 +late RIGHT[CrossH | BodyL] -> [CrossBlockedHFilled | BodyL]SFX2 +late RIGHT[CrossH | BodyF] -> [CrossBlockedHFilled | BodyF]SFX2 +late RIGHT[CrossH | BodyRight] -> [CrossBlockedHFilled | BodyRight]SFX2 +late RIGHT[Body7 | CrossH] -> [Body7 | CrossBlockedHFilled]SFX2 +late RIGHT[BodyJ | CrossH] -> [BodyJ | CrossBlockedHFilled]SFX2 +late RIGHT[BodyLeft | CrossH] -> [BodyLeft | CrossBlockedHFilled]SFX2 + +(Blocking blocked crossroads, what kind of madness is this?) +late VERTICAL[CrossBlockedH | BodyH] -> [CrossBlockedBoth | BodyH]SFX2 +late VERTICAL[CrossBlockedH | BodyLeft] -> [CrossBlockedBoth | BodyLeft]SFX2 +late VERTICAL[CrossBlockedH | BodyRight] -> [CrossBlockedBoth | BodyRight]SFX2 +late DOWN[CrossBlockedH | Body7] -> [CrossBlockedBoth | Body7]SFX2 +late DOWN[CrossBlockedH | BodyF] -> [CrossBlockedBoth | BodyF]SFX2 +late DOWN[CrossBlockedH | BodyDown] -> [CrossBlockedBoth | BodyDown]SFX2 +late DOWN[BodyL | CrossBlockedH] -> [BodyL | CrossBlockedBoth]SFX2 +late DOWN[BodyJ | CrossBlockedH] -> [BodyJ | CrossBlockedBoth]SFX2 +late DOWN[BodyUp | CrossBlockedH] -> [BodyUp | CrossBlockedBoth]SFX2 +late HORIZONTAL[CrossBlockedV | BodyV] -> [CrossBlockedBoth | BodyV]SFX2 +late HORIZONTAL[CrossBlockedV | BodyUp] -> [CrossBlockedBoth | BodyUp]SFX2 +late HORIZONTAL[CrossBlockedV | BodyDown] -> [CrossBlockedBoth | BodyDown]SFX2 +late RIGHT[CrossBlockedV | BodyL] -> [CrossBlockedBoth | BodyL]SFX2 +late RIGHT[CrossBlockedV | BodyF] -> [CrossBlockedBoth | BodyF]SFX2 +late RIGHT[CrossBlockedV | BodyRight] -> [CrossBlockedBoth | BodyRight]SFX2 +late RIGHT[Body7 | CrossBlockedV] -> [Body7 | CrossBlockedBoth]SFX2 +late RIGHT[BodyJ | CrossBlockedV] -> [BodyJ | CrossBlockedBoth]SFX2 +late RIGHT[BodyLeft | CrossBlockedV] -> [BodyLeft | CrossBlockedBoth]SFX2 + +(Blocked crossroad also blocks all the adjacent crossroads) +late VERTICAL[CrossBlockedV | Cross] -> [CrossBlockedV | CrossBlockedV] +late VERTICAL[CrossBlockedV | CrossV] -> [CrossBlockedV | CrossBlockedVFilled] +late VERTICAL[CrossBlockedV | CrossBlockedH] -> [CrossBlockedV | CrossBlockedBoth] +late VERTICAL[CrossBlockedVFilled | Cross] -> [CrossBlockedVFilled | CrossBlockedV] +late VERTICAL[CrossBlockedVFilled | CrossV] -> [CrossBlockedVFilled | CrossBlockedVFilled] +late VERTICAL[CrossBlockedVFilled | CrossBlockedH] -> [CrossBlockedVFilled | CrossBlockedBoth] +late HORIZONTAL[CrossBlockedH | Cross] -> [CrossBlockedH | CrossBlockedH] +late HORIZONTAL[CrossBlockedH | CrossH] -> [CrossBlockedH | CrossBlockedHFilled] +late HORIZONTAL[CrossBlockedH | CrossBlockedV] -> [CrossBlockedH | CrossBlockedBoth] +late HORIZONTAL[CrossBlockedHFilled | Cross] -> [CrossBlockedHFilled | CrossBlockedH] +late HORIZONTAL[CrossBlockedHFilled | CrossH] -> [CrossBlockedHFilled | CrossBlockedHFilled] +late HORIZONTAL[CrossBlockedHFilled | CrossBlockedV] -> [CrossBlockedHFilled | CrossBlockedBoth] + +late HORIZONTAL[CrossBlockedBoth | Cross] -> [CrossBlockedBoth | CrossBlockedH] +late HORIZONTAL[CrossBlockedBoth | CrossBlockedV] -> [CrossBlockedBoth | CrossBlockedBoth] +late HORIZONTAL[CrossBlockedBoth | CrossH] -> [CrossBlockedBoth | CrossBlockedHFilled] +late VERTICAL[CrossBlockedBoth | Cross] -> [CrossBlockedBoth | CrossBlockedV] +late VERTICAL[CrossBlockedBoth | CrossBlockedH] -> [CrossBlockedBoth | CrossBlockedBoth] +late VERTICAL[CrossBlockedBoth | CrossV] -> [CrossBlockedBoth | CrossBlockedVFilled] + +late VERTICAL[CrossBlockedVFilled | CrossBlockedH] -> [CrossBlockedVFilled | CrossBlockedBoth] +late HORIZONTAL[CrossBlockedHFilled | CrossBlockedV] -> [CrossBlockedHFilled | CrossBlockedBoth] + +(Ice Decoration) +late[Player1 Ice No Ice0Darker No Ice1 No Ice1Darker] -> [Player1 Ice Ice1] +late[Player1 Ice Ice0Darker No Ice1Darker] -> [Player1 Ice Ice1Darker] + +late[Player2 Ice No Ice0Darker No Ice2 No Ice2Darker] -> [Player2 Ice Ice2] +late[Player2 Ice Ice0Darker No Ice2Darker] -> [Player2 Ice Ice2Darker] + +(Moving the player through ice) +late RIGHT[BodyL | Player Temp Ice No WallR | Empty] -> [BodyL | BodyH Ice | Player] +late RIGHT[BodyF | Player Temp Ice No WallR | Empty] -> [BodyF | BodyH Ice | Player] +late RIGHT[BodyRight | Player Temp Ice No WallR | Empty] -> [BodyRight | BodyH Ice | Player] +late LEFT[BodyJ | Player Temp Ice No WallL | Empty] -> [BodyJ | BodyH Ice | Player] +late LEFT[Body7 | Player Temp Ice No WallL | Empty] -> [Body7 | BodyH Ice | Player] +late LEFT[BodyLeft | Player Temp Ice No WallL | Empty] -> [BodyLeft | BodyH Ice | Player] +late DOWN[Body7 | Player Temp Ice No WallD | Empty] -> [Body7 | BodyV Ice | Player] +late DOWN[BodyF | Player Temp Ice No WallD | Empty] -> [BodyF | BodyV Ice | Player] +late DOWN[BodyDown | Player Temp Ice No WallD | Empty] -> [BodyDown | BodyV Ice | Player] +late UP[BodyJ | Player Temp Ice No WallU | Empty] -> [BodyJ | BodyV Ice | Player] +late UP[BodyL | Player Temp Ice No WallU | Empty] -> [BodyL | BodyV Ice | Player] +late UP[BodyUp | Player Temp Ice No WallU | Empty] -> [BodyUp | BodyV Ice | Player] + +late RIGHT[BodyH | Player Temp Ice No WallR | Empty] -> [BodyH | BodyH Ice | Player] +late LEFT[BodyH | Player Temp Ice No WallL | Empty] -> [BodyH | BodyH Ice | Player] +late DOWN[BodyV | Player Temp Ice No WallD | Empty] -> [BodyV | BodyV Ice | Player] +late UP[BodyV | Player Temp Ice No WallU | Empty] -> [BodyV | BodyV Ice | Player] +late RIGHT[CrossBothH | Player Temp Ice No WallR | Empty] -> [CrossBothH | BodyH Ice | Player] +late LEFT[CrossBothH | Player Temp Ice No WallL | Empty] -> [CrossBothH | BodyH Ice | Player] +late DOWN[CrossBothH | Player Temp Ice No WallD | Empty] -> [CrossBothH | BodyV Ice | Player] +late UP[CrossBothH | Player Temp Ice No WallU | Empty] -> [CrossBothH | BodyV Ice | Player] +late RIGHT[CrossBothV | Player Temp Ice No WallR | Empty] -> [CrossBothV | BodyH Ice | Player] +late LEFT[CrossBothV | Player Temp Ice No WallL | Empty] -> [CrossBothV | BodyH Ice | Player] +late DOWN[CrossBothV | Player Temp Ice No WallD | Empty] -> [CrossBothV | BodyV Ice | Player] +late UP[CrossBothV | Player Temp Ice No WallU | Empty] -> [CrossBothV | BodyV Ice | Player] +late RIGHT[CrossBlockedVFilled | Player Temp Ice No WallR | Empty] -> [CrossBlockedVFilled | BodyH Ice | Player] +late LEFT[CrossBlockedVFilled | Player Temp Ice No WallL | Empty] -> [CrossBlockedVFilled | BodyH Ice | Player] +late DOWN[CrossBlockedHFilled | Player Temp Ice No WallD | Empty] -> [CrossBlockedHFilled | BodyV Ice | Player] +late UP[CrossBlockedHFilled | Player Temp Ice No WallU | Empty] -> [CrossBlockedHFilled | BodyV Ice | Player] + +late RIGHT [CrossV | Player Temp Ice No WallR | Empty] -> [CrossV | BodyH Ice | Player] +late LEFT [CrossV | Player Temp Ice No WallL | Empty] -> [CrossV | BodyH Ice | Player] +late DOWN [CrossH | Player Temp Ice No WallD | Empty] -> [CrossH | BodyV Ice | Player] +late UP [CrossH | Player Temp Ice No WallU | Empty] -> [CrossH | BodyV Ice | Player] + +late [Player No Temp] -> [Player Temp] (This exist so that each ice tile gets tinted) + + +(In case the player gets into a crossroad via ice or something) +(I hate myself now...) +late HORIZONTAL[Cross Player Temp | BodyH] -> [CrossRight Player Temp | BodyH] +late HORIZONTAL[Cross Player Temp | CrossBothH] -> [CrossRight Player Temp | CrossBothH] +late HORIZONTAL[Cross Player Temp | CrossBothV] -> [CrossRight Player Temp | CrossBothV] +late RIGHT[Cross Player Temp | BodyJ] -> [CrossRight Player Temp | BodyJ] +late RIGHT[Cross Player Temp | Body7] -> [CrossRight Player Temp | Body7] +late RIGHT[Cross Player Temp | BodyLeft] -> [CrossRight Player Temp | BodyLeft] +late RIGHT[Cross Player Temp | CrossBlockedVFilled] -> [CrossRight Player Temp | CrossBlockedVFilled] +late RIGHT[BodyL | Cross Player Temp] -> [BodyL | CrossRight Player Temp] +late RIGHT[BodyF | Cross Player Temp] -> [BodyF | CrossRight Player Temp] +late RIGHT[BodyRight | Cross Player Temp] -> [BodyRight | CrossRight Player Temp] +late RIGHT[CrossBlockedVFilled| Cross Player Temp] -> [CrossBlockedVFilled | CrossRight Player Temp] + +late VERTICAL[Cross Player Temp | BodyV] -> [CrossUp Player Temp | BodyV] +late VERTICAL[Cross Player Temp | CrossBothH] -> [CrossUp Player Temp | CrossBothH] +late VERTICAL[Cross Player Temp | CrossBothV] -> [CrossUp Player Temp | CrossBothV] +late DOWN[Cross Player Temp | BodyL] -> [CrossUp Player Temp | BodyL] +late DOWN[Cross Player Temp | BodyJ] -> [CrossUp Player Temp | BodyJ] +late DOWN[Cross Player Temp | BodyUp] -> [CrossUp Player Temp | BodyUp] +late DOWN[Cross Player Temp | CrossBlockedHFilled] -> [CrossUp Player Temp | CrossBlockedHFilled] +late DOWN[BodyF | Cross Player Temp] -> [BodyF | CrossUp Player Temp] +late DOWN[Body7 | Cross Player Temp] -> [Body7 | CrossUp Player Temp] +late DOWN[BodyDown | Cross Player Temp] -> [BodyDown | CrossUp Player Temp] +late DOWN[CrossBlockedHFilled | Cross Player Temp] -> [CrossBlockedHFilled | CrossUp Player Temp] + +(In case the player gets into a CROSSED crossroad via ice or something) +(I'm sure there's a simpler approach...) +late HORIZONTAL[CrossH Player Temp | BodyH] -> [CrossLeft Player Temp | BodyH] +late HORIZONTAL[CrossH Player Temp | CrossBothH] -> [CrossLeft Player Temp | CrossBothH] +late HORIZONTAL[CrossH Player Temp | CrossBothV] -> [CrossLeft Player Temp | CrossBothV] +late RIGHT[CrossH Player Temp | BodyJ] -> [CrossLeft Player Temp | BodyJ] +late RIGHT[CrossH Player Temp | Body7] -> [CrossLeft Player Temp | Body7] +late RIGHT[CrossH Player Temp | BodyLeft] -> [CrossLeft Player Temp | BodyLeft] +late RIGHT[CrossH Player Temp | CrossBlockedVFilled] -> [CrossLeft Player Temp | CrossBlockedVFilled] +late RIGHT[BodyL | CrossH Player Temp] -> [BodyL | CrossLeft Player Temp] +late RIGHT[BodyF | CrossH Player Temp] -> [BodyF | CrossLeft Player Temp] +late RIGHT[BodyRight | CrossH Player Temp] -> [BodyRight | CrossLeft Player Temp] +late RIGHT[CrossBlockedVFilled| CrossH Player Temp] -> [CrossBlockedVFilled | CrossLeft Player Temp] + +late VERTICAL[CrossV Player Temp | BodyV] -> [CrossDown Player Temp | BodyV] +late VERTICAL[CrossV Player Temp | CrossBothH] -> [CrossDown Player Temp | CrossBothH] +late VERTICAL[CrossV Player Temp | CrossBothV] -> [CrossDown Player Temp | CrossBothV] +late DOWN[CrossV Player Temp | BodyL] -> [CrossDown Player Temp | BodyL] +late DOWN[CrossV Player Temp | BodyJ] -> [CrossDown Player Temp | BodyJ] +late DOWN[CrossV Player Temp | BodyUp] -> [CrossDown Player Temp | BodyUp] +late DOWN[CrossV Player Temp | CrossBlockedHFilled] -> [CrossDown Player Temp | CrossBlockedHFilled] +late DOWN[BodyF | CrossV Player Temp] -> [BodyF | CrossDown Player Temp] +late DOWN[Body7 | CrossV Player Temp] -> [Body7 | CrossDown Player Temp] +late DOWN[BodyDown | CrossV Player Temp] -> [BodyDown | CrossDown Player Temp] +late DOWN[CrossBlockedHFilled | CrossV Player Temp] -> [CrossBlockedHFilled | CrossDown Player Temp] + +late [Player CrossV No Marker] -> [Player CrossV Marker] +late [Player CrossH No Marker] -> [Player CrossH Marker] + +(Moving the player through crossroads) +late HORIZONTAL[CrossRight Player Temp | Cross Empty] -> [CrossV | CrossRight Player Temp] +late HORIZONTAL[CrossRight Player Temp | CrossH Empty] -> [CrossV | CrossLeft Player Temp] +late HORIZONTAL[CrossRight Player Temp | CrossBlockedV Empty] -> [CrossV | CrossBlockedV Player Temp] +late HORIZONTAL[CrossBlockedV Player Temp | Cross Empty] -> [CrossBlockedVFilled | CrossRight Player Temp] +late HORIZONTAL[CrossBlockedV Player Temp | CrossH Empty] -> [CrossBlockedVFilled | CrossLeft Player Temp] +late HORIZONTAL[CrossBlockedV Player Temp | CrossBlockedV Empty] -> [CrossBlockedVFilled | CrossBlockedV Player Temp] +late HORIZONTAL[CrossLeft Player1 Temp | Cross Empty] -> [CrossBothH | CrossRight Player1 Temp] +late HORIZONTAL[CrossLeft Player1 Temp | CrossH Empty] -> [CrossBothH | CrossLeft Player1 Temp] +late HORIZONTAL[CrossLeft Player1 Temp | CrossBlockedV Empty] -> [CrossBothH | CrossBlockedV Player1 Temp] +late HORIZONTAL[CrossLeft Player2 Temp | Cross Empty] -> [CrossBothH CrossBoth2H | CrossRight Player2 Temp] +late HORIZONTAL[CrossLeft Player2 Temp | CrossH Empty] -> [CrossBothH CrossBoth2H | CrossLeft Player2 Temp] +late HORIZONTAL[CrossLeft Player2 Temp | CrossBlockedV Empty] -> [CrossBothH CrossBoth2H | CrossBlockedV Player2 Temp] + +late VERTICAL[CrossUp Player Temp | Cross Empty] -> [CrossH | CrossUp Player Temp] +late VERTICAL[CrossUp Player Temp | CrossV Empty] -> [CrossH | CrossDown Player Temp] +late VERTICAL[CrossUp Player Temp | CrossBlockedH Empty] -> [CrossH | CrossBlockedH Player Temp] +late VERTICAL[CrossBlockedH Player Temp | Cross Empty] -> [CrossBlockedHFilled | CrossUp Player Temp] +late VERTICAL[CrossBlockedH Player Temp | CrossV Empty] -> [CrossBlockedHFilled | CrossDown Player Temp] +late VERTICAL[CrossBlockedH Player Temp | CrossBlockedH Empty] -> [CrossBlockedHFilled | CrossBlockedH Player Temp] +late VERTICAL[CrossDown Player1 Temp | Cross Empty] -> [CrossBothV | CrossUp Player1 Temp] +late VERTICAL[CrossDown Player1 Temp | CrossV Empty] -> [CrossBothV | CrossDown Player1 Temp] +late VERTICAL[CrossDown Player1 Temp | CrossBlockedH Empty] -> [CrossBothV | CrossBlockedH Player1 Temp] +late VERTICAL[CrossDown Player2 Temp | Cross Empty] -> [CrossBothV CrossBoth2V | CrossUp Player2 Temp] +late VERTICAL[CrossDown Player2 Temp | CrossV Empty] -> [CrossBothV CrossBoth2V | CrossDown Player2 Temp] +late VERTICAL[CrossDown Player2 Temp | CrossBlockedH Empty] -> [CrossBothV CrossBoth2V | CrossBlockedH Player2 Temp] + + +(Moving the player through crossroads) +late HORIZONTAL[CrossRight Player Temp | No Crossroad Empty] -> [CrossV | Player Temp]SFX1 +late HORIZONTAL[CrossLeft Player1 Temp | No Crossroad Empty] -> [CrossBothH | Player1 Temp]SFX1 +late HORIZONTAL[CrossLeft Player2 Temp | No Crossroad Empty] -> [CrossBothH CrossBoth2H | Player2 Temp]SFX1 +late HORIZONTAL[CrossBlockedV Player Temp | No Crossroad Empty] -> [CrossBlockedVFilled | Player Temp]SFX1 +late VERTICAL[CrossUp Player Temp | No Crossroad Empty] -> [CrossH | Player Temp]SFX1 +late VERTICAL[CrossDown Player1 Temp | No Crossroad Empty] -> [CrossBothV | Player1 Temp]SFX1 +late VERTICAL[CrossDown Player2 Temp | No Crossroad Empty] -> [CrossBothV CrossBoth2V | Player2 Temp]SFX1 +late VERTICAL[CrossBlockedH Player Temp | No Crossroad Empty] -> [CrossBlockedHFilled | Player Temp]SFX1 + + +(Teleport player across portals) +late [Player1 Portal1][Portal1 Empty] -> [Player1 Portal1][Portal1 Player1 Start]SFX3 +late [Player1 Portal2][Portal2 Empty] -> [Player1 Portal2][Portal2 Player1 Start]SFX3 +late [Player1 Portal3][Portal3 Empty] -> [Player1 Portal3][Portal3 Player1 Start]SFX3 + +late [Player2 Portal1][Portal1 Empty] -> [Player2 Portal1][Portal1 Player2 Start]SFX3 +late [Player2 Portal2][Portal2 Empty] -> [Player2 Portal2][Portal2 Player2 Start]SFX3 +late [Player2 Portal3][Portal3 Empty] -> [Player2 Portal3][Portal3 Player2 Start]SFX3 + +(Add tails to portals + +I originally had much less code for portals - 12 lines only - but EDGE CASES RUIN EVERYTHING) + +late RIGHT[Portal No BodyRight No Start No Empty | BodyH] -> [Portal BodyRight | BodyH] +late RIGHT[Portal No BodyRight No Start No Empty | BodyJ] -> [Portal BodyRight | BodyJ] +late RIGHT[Portal No BodyRight No Start No Empty | Body7] -> [Portal BodyRight | Body7] +late RIGHT[Portal No BodyRight No Start No Empty | CrossV] -> [Portal BodyRight | CrossV] +late RIGHT[Portal No BodyRight No Start No Empty | CrossBlockedVFilled] -> [Portal BodyRight | CrossBlockedVFilled] +late RIGHT[Portal No BodyRight No Start No Empty | CrossBothH] -> [Portal BodyRight | CrossBothH] +late RIGHT[Portal No BodyRight No Start No Empty | CrossBothV] -> [Portal BodyRight | CrossBothV] +late RIGHT[Portal No BodyRight No Start No Empty | BodyLeft] -> [Portal BodyRight | BodyLeft] + +late RIGHT[BodyH | Portal No BodyLeft No Start No Empty] -> [BodyH | Portal BodyLeft] +late RIGHT[BodyL | Portal No BodyLeft No Start No Empty] -> [BodyL | Portal BodyLeft] +late RIGHT[BodyF | Portal No BodyLeft No Start No Empty] -> [BodyF | Portal BodyLeft] +late RIGHT[CrossV | Portal No BodyLeft No Start No Empty] -> [CrossV | Portal BodyLeft] +late RIGHT[CrossBlockedVFilled | Portal No BodyLeft No Start No Empty] -> [CrossBlockedVFilled | Portal BodyLeft] +late RIGHT[CrossBothH | Portal No BodyLeft No Start No Empty] -> [CrossBothH | Portal BodyLeft] +late RIGHT[CrossBothV | Portal No BodyLeft No Start No Empty] -> [CrossBothV | Portal BodyLeft] +late RIGHT[BodyRight | Portal No BodyLeft No Start No Empty] -> [BodyRight | Portal BodyLeft] + +late DOWN[Portal No BodyDown No Start No Empty | BodyV] -> [Portal BodyDown | BodyV] +late DOWN[Portal No BodyDown No Start No Empty | BodyJ] -> [Portal BodyDown | BodyJ] +late DOWN[Portal No BodyDown No Start No Empty | BodyL] -> [Portal BodyDown | BodyL] +late DOWN[Portal No BodyDown No Start No Empty | CrossV] -> [Portal BodyDown | CrossV] +late DOWN[Portal No BodyDown No Start No Empty | CrossBlockedHFilled] -> [Portal BodyDown | CrossBlockedHFilled] +late DOWN[Portal No BodyDown No Start No Empty | CrossBothH] -> [Portal BodyDown | CrossBothH] +late DOWN[Portal No BodyDown No Start No Empty | CrossBothV] -> [Portal BodyDown | CrossBothV] +late DOWN[Portal No BodyDown No Start No Empty | BodyUp] -> [Portal BodyDown | BodyUp] + +late DOWN[BodyV | Portal No BodyUp No Start No Empty] -> [BodyV | Portal BodyUp] +late DOWN[BodyF | Portal No BodyUp No Start No Empty] -> [BodyF | Portal BodyUp] +late DOWN[Body7 | Portal No BodyUp No Start No Empty] -> [Body7 | Portal BodyUp] +late DOWN[CrossV | Portal No BodyUp No Start No Empty] -> [CrossV | Portal BodyUp] +late DOWN[CrossBlockedHFilled | Portal No BodyUp No Start No Empty] -> [CrossBlockedHFilled | Portal BodyUp] +late DOWN[CrossBothH | Portal No BodyUp No Start No Empty] -> [CrossBothH | Portal BodyUp] +late DOWN[CrossBothV | Portal No BodyUp No Start No Empty] -> [CrossBothV | Portal BodyUp] +late DOWN[BodyDown | Portal No BodyUp No Start No Empty] -> [BodyDown | Portal BodyUp] +endloop + + + +(Finish off the chain) +late [CrossBlockedV no Empty no Player] -> [CrossBlockedV Empty] +late [CrossBlockedVFilled no Empty no Player] -> [CrossBlockedVFilled Empty] +late [CrossBlockedH no Empty no Player] -> [CrossBlockedH Empty] +late [CrossBlockedHFilled no Empty no Player] -> [CrossBlockedHFilled Empty] +late [CrossBlockedBoth no Empty] -> [CrossBlockedBoth Empty] +late [CrossV no Empty no Player] -> [CrossV Empty] +late [CrossH no Empty no Player] -> [CrossH Empty] +late [CrossBothV Empty] -> [CrossBothV] +late [CrossBothH Empty] -> [CrossBothH] + +late [Portal Player1 No Start No BackgroundDarker] -> [Portal BackgroundVisited] +late [Portal Player1 No Start BackgroundDarker] -> [Portal BackgroundVisitedDarker] +late [Portal Player2 No Start No BackgroundDarker] -> [Portal BackgroundVisited2] +late [Portal Player2 No Start BackgroundDarker] -> [Portal BackgroundVisited2Darker] + + +(Final decoration: visited tiles get blue-fied) +late [Background Player1] -> [BackgroundVisited Player1] +late [BackgroundDarker Player1] -> [BackgroundVisitedDarker Player1] + +late [Background Player2] -> [BackgroundVisited2 Player2] +late [BackgroundDarker Player2] -> [BackgroundVisited2Darker Player2] + +late [Player1 Target No TargetVisited] -> [Player1 Target TargetVisited] +late [Player2 Target No TargetVisited2] -> [Player2 Target TargetVisited2] + + +============== +WINCONDITIONS +============== + +No Empty +All Player On Target + +======= +LEVELS +======= + +( + CHAPTER 1: + BASIC +) + +message CHAPTER 1/6 - BASIC + +message [1/10] "Tutorial" + +######### +#p..##### +###.##### +#...#...# +#.###.#.# +#.....#o# +######### + +message [2/10] "Baby Steps" + +####### +#p..### +#.....# +#.##..# +#.##..# +#....o# +####### + +message [3/10] "Free Choice" + +####### +#..p..# +#.....# +#.o#o.# +#..#..# +#..#..# +####### + +message [4/10] "The Deceiver" + +####### +#..#..# +#.o...# +#.....# +#.....# +#..po.# +####### + +message [5/10] "Runny Nose" +message Designed by Demon Arisen + +####### +#.....# +#.o.o.# +#..p..# +#.....# +#.###.# +#.....# +####### + +message [6/10] "Far Loop" + +########## +#####....# +#.....o..# +#.##....## +#.#..p...# +#.#......# +#.#......# +#...##...# +########## + +message [7/10] "Inside-Out" + +######## +#......# +#......# +#..po..# +#..##..# +#..#...# +#......# +#.....## +######## + +message [8/10] "Serpentine" + +############ +##.........# +#....opo...# +#.....#...## +###...#...## +###...#..### +###......### +############ + +message [9/10] "Dicey" +message Designed by Demon Arisen + +########### +#.........# +#.#..#..#o# +#.........# +#.........# +#.........# +#.#..#..#.# +#.p.......# +########### + +message [10/10] "Grated Cheese" + +############ +####o...#### +####....#### +#........### +#....#.....# +#..#..p..#.# +#....#.....# +###....#..## +###.......## +######....## +############ + +( + CHAPTER 2: + WALLS +) + +message CHAPTER 2/6 - WALLS + +message [1/10] "Sealed Down" + +####### +#p.r..# +#.l.r.# +#d.or.# +#.dd┘.# +#.....# +####### + +message [2/10] "Witnessing" + +####### +#.d..o# +#.....# +#..p..# +#...d.# +#.....# +####### + +message [3/10] "Tied Up" + +####### +#..d..# +#.l...# +#o.p.o# +#...r.# +#..u..# +####### + +message [4/10] "Focus" +message Designed by Demon Arisen + +########### +#.........# +#.┌.....┐.# +#..┌...┐..# +#...o.p...# +#..└...┘..# +#.└.....┘.# +#.........# +########### + +message [5/10] "Money" + +######## +##....## +#......# +#.p.═..# +#ddu═.o# +#uud═..# +#......# +##....## +######## + +message [6/10] "Tight curve" + +######### +#...d...# +#..r....# +#.┌..┌..# +#...p.┐.# +#..└....# +#o......# +######### + +message [7/10] "Left or Right" + +######### +#.......# +#.....┐.# +#..┌d...# +#.o.p.o.# +#...u┘..# +#.└.....# +#.......# +######### + +message [8/10] "Across a Cross" + +############# +####.....#### +####..d..#### +#.....═.....# +#.p.║.═.║.o.# +#.....═.....# +####..u..#### +####.....#### +############# + +message [9/10] "Central Park" + +######### +#.d....o# +#r┌r║║└.# +#..d┘└═.# +#..═┐┌═.# +#..┐║lu.# +#.p...┘l# +#.....u.# +######### + +message [10/10] "Outside-In" + +########### +#.dd...dd.# +#.┌.....┐.# +#..o...o..# +#.║.....║.# +#.║║║p║║║.# +#.║.....║.# +#....═....# +#...═══...# +#....u....# +########### + +( + CHAPTER 3: + CROSSROADS +) + +message CHAPTER 3/6 - CROSSROADS + +message [1/10] "Bridge the Gap" + +##### +##..# +#.+.# +#..o# +#.p## +#...# +#...# +##### + +message [2/10] "Gridlock" +message Designed by Demon Arisen + +######## +#......# +#....p.# +#o.++..# +##.++..# +#....#.# +#......# +######## + +message [3/10] "Crisscross" + +####### +#.....# +#..++.# +#.+++.# +#o....# +#..p..# +####### + +message [4/10] "Pretzel" + +######### +####....# +###.....# +##...++.# +#...++.o# +#.p++...# +#......## +##....### +######### + +message [5/10] "Cross Stitch" + +######### +####...## +#.......# +#....+..# +#...+++.# +#......o# +#.....p.# +#####...# +######### + +message [6/10] "Around the Corner" + +###### +#....# +#.d..# +#.u..# +#..+.# +#....# +#o.p.# +#..u.# +###### + +message [7/10] "Cardinal" + +########### +####...#### +###....#### +##...+...## +#.........# +#..+.p.+..# +#.........# +###..+.o### +###....#### +####...#### +########### + +message [8/10] "Tangled" + +######### +####...## +##..+..## +##.....## +#.+..++.# +#...++..# +#...++..# +##o..+.## +##p+...## +###....## +######### + +message [9/10] "Intersection" +message Designed by Demon Arisen + +########### +##...#...## +#.+.+.+.+.# +#.........# +#..+.+.+..# +##..o.....# +##..+.+..## +#p...#...## +########### + +message [10/10] "Downtown" + +######### +#.......# +#.......# +#.......# +#o.+++..# +#...p...# +#..+.++.# +#.......# +#.......# +#.......# +######### + + +( + CHAPTER 4: + PORTALS +) + +message CHAPTER 4/6 - PORTALS + +message [1/10] "Thinking with Portals" + +####### +#..p..# +#.....# +#..1..# +####### +#..#..# +#.....# +#.o1o.# +####### + +message [2/10] "Wormhole" +message Designed by Demon Arisen + +####### +####.o# +###3.3# +##1+2## +#1.2### +#p.#### +####### + +message [3/10] "Across the Road" + +####### +#....## +#.....# +#o.+1.# +#p....# +##...1# +##....# +####### + +message [4/10] "Crawler" + +############ +#..........# +#..1..1l...# +#p3....rl3o# +#..rlrl....# +############ + +message [5/10] "Shelter" + +######### +#.......# +#.1.p.1.# +#r║ldr2l# +#...u...# +#.d.d.d.# +#ou.u.u2# +######### + +message [6/10] "No Return" + +####### +#....o# +#..+..# +#..+..# +#pl+..# +#2.+.2# +#.....# +#.....# +####### + +message [7/10] "Resonance Cascade" +message Designed by Demon Arisen + +######### +#.......# +#.p.1.3.# +#.##..#.# +#.1.+.2.# +#.#..##.# +#.3.2.o.# +#.......# +######### + +message [8/10] "Null Pointer" + +######### +#..3..### +#.2rl...# +#....#..# +#p.2.#.o# +##r3....# +##......# +######### + +message [9/10] "Funhouse Mirror" + +######### +#.......# +#.......# +#1.opo.3# +#.......# +#.......# +#.══+══.# +#.......# +#.......# +#1.o.o.3# +#.......# +#.......# +######### + +message [10/10] "Boltzmann Brain" + +########### +###..o..### +##.......## +#..p.3.1..# +#.........# +#..║.1.║..# +#.........# +#..2...2..# +#....3....# +##.......## +##...o...## +########### + + +( + CHAPTER 5: + ICE +) + +message CHAPTER 5/6 - ICE + +message [1/10] "Slippery Slope" + +####### +###p### +#.....# +#..s..# +#.sss.# +#..s..# +###o### +####### + +message [2/10] "Chevron" +message Designed by Demon Arisen + +####### +#.....# +#.sss.# +#.sss.# +#.sss.# +#p...o# +####### + +message [3/10] "River Crossing" +message Designed by Demon Arisen + +########### +#.........# +#.........# +#sssssssss# +#sssssssos# +#sssssssss# +#.........# +#p........# +########### + +message [4/10] "A Song of Ice and Fire" +message Designed by Demon Arisen + +########### +#........p# +#..1sss2..# +#..sssss..# +#..sssss..# +#..2sso1..# +#.........# +########### + +message [5/10] "Crossover" + +########## +#..rl....# +#...rl...# +#ssssssss# +#....rl..# +#........# +#.....po.# +########## + +message [6/10] "Cold-Hearted" +message Designed by HankyMueller + +########## +#######..# +##o..#.+.# +##..sss.p# +#.+..+.+.# +#.....#..# +#.+..+...# +##..sss.## +########## + +message [7/10] "Column Blocker" +message Designed by HankyMueller + +########## +##.dd.#### +##.uu....# +#1ssss+o.# +##..p..1.# +##....#### +########## + +message [8/10] "Greenland" + +########### +#sssssssss# +#ss..++.os# +#..sssss..# +#.++++++ss# +##.ss.ss..# +##.ss.ss..# +##.ss.ssp.# +########### + +message [9/10] "Light Bulb" + +########### +#sssssssss# +#s.s.s.s.s# +#s.o.s.o.s# +#s.s.s.s.s# +#s.s.s.s.s# +#s.sspss.s# +#s..s.s..s# +#s.sssss.s# +##sssssss## +##sssssss## +########### + +message [10/10] "Andromeda" +message Designed by HankyMueller + +################# +#....#######....# +#..............d# +#..+sssssssss+.u# +#..s.........s..# +##.s.#######.s.## +##.s.#######.s.## +##.s.##...##.s.## +##.s.##.o.##.s.## +##.s.##.s.##.s.## +##.s.##.s.##.s.## +##.s.##.s.##.s.## +#..s....s....s.## +#d.+ssssssssss.## +#u........p....## +#....############ +################# + + +( + CHAPTER 6: + PLAYERS +) + +message CHAPTER 6/6 - PLAYERS + +message [1/10] "Partnership" + +####### +###...# +#p#..o# +#....## +####### +#.q..o# +#.....# +##..### +####### + +message [2/10] "They Come in Waves" + +########### +#o.......o# +#.p..o..q.# +#.........# +#o.......o# +#.........# +#.q..o..q.# +#o.......o# +########### + +message [3/10] "Quantum Entanglement" + +########### +#####1##### +#1..#.#..1# +#...#p#...# +#...###...# +#.3##o##3.# +#..##.##..# +#####3##### +########### + +message [4/10] "Annihilation" + +########### +###..o..### +#.........# +#2.......2# +#.........# +#...qpq...# +########### + +message [5/10] "Synchronise" +message Designed by Demon Arisen + +######### +#...s#### +#.#2sp### +#...s.#o# +#..2s.#.# +#...s.#.# +#.p.s.#2# +#...s.### +######### + +message [6/10] "Live Fire" + +######### +#.......# +#....o.o# +#2...2..# +#.......# +#p...q..# +######### + +message [7/10] "Multifaceted" + +######### +#...o...# +#o1.1.1o# +#.......# +#.1opo1.# +#...o...# +######### + +message [8/10] "Time to Split" +message Designed by Demon Arisen + +########### +#.....#..o# +#..1..1...# +#.........# +#.........# +#..p..1..o# +#.........# +#........## +########### + +message [9/10] "Skip" +message Designed by HankyMueller + +######## +#o.##### +#o.##### +#......# +#sss.ss# +#..s.ss# +#..s...# +#pqs...# +######## + +message [10/10] "End Of" + +################# +###..qrl......### +###...rl......### +###p.+rl......### +#o#...rl...+..#o# +#.#...+.......#.# +#.#.....1.....#.# +#.#..1..dd....#.# +#1#....2uu.s..#2# +###...2..+.s..### +###.sssss..s..### +###.sssss.....### +################# + + +message You filled the whole game! Congratulations! +message Thanks to Demon Arisen and HankyMueller for designing levels and playtesting! +message And thank you for playing! \ No newline at end of file diff --git a/Find_Girlfriend!.txt b/Find_Girlfriend!.txt new file mode 100644 index 0000000000000000000000000000000000000000..a2303df42733ab5d01f96acad4e459f2a05c2950 --- /dev/null +++ b/Find_Girlfriend!.txt @@ -0,0 +1,229 @@ +title Find Girlfriend! + +======== +OBJECTS +======== +Background +Yellow + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Girl +White Orange Pink Blue +.000. +.111. +22222 +.333. +.3.3. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +StairsD +Grey White +00001 +00011 +00111 +01111 +11111 + +StairsD2 +Grey White +00001 +00011 +00111 +01111 +11111 + +StairsU +Grey White +00001 +00011 +00111 +01111 +11111 +======= +LEGEND +======= +. = Background +# = Wall +P = Player +O = Girl +U = StairsU +D = StairsD +A = StairsD2 +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Girl +StairsD, StairsD2 +StairsU, Player, Wall +====== +RULES +====== +late [Player|Girl] -> WIN +late [Player StairsD] -> WIN +[> Player|StairsD2] -> [Player|StairsD2] message I'm not going down! +[> Player|StairsU] -> [Player|StairsU] message I'm not going up! +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Once upon a time, there a girlfriend in lost building. +message Can you help to find it? + +####.. +#..#.. +UP.### +#....A +#.O..# +#..### +####.. + +message I'm not a girlfriend... I'm boyfriend! HAHAHAHAHA! +message At next day... + +####.. +#..#.. +UP.### +#....D +#....# +#..### +####.. + + +###### +#....# +#.UP.# +#....# +#.O..A +#....# +###### + +message I'm not a girlfriend... I'm boyfriend! HAHAHAHAHA! +message At next day... + +####.. +#..#.. +UP.### +#....D +#....# +#..### +####.. + + +###### +#....# +#.UP.# +#....# +#....D +#....# +###### + +..####... +###..#### +#.......# +#.#..#..# +#.O.A#P.# +######U## + +message I'm not a girlfriend... I'm boyfriend! HAHAHAHAHA! +message At next day... + +####.. +#..#.. +UP.### +#....D +#....# +#..### +####.. + + +###### +#....# +#.UP.# +#....# +#....D +#....# +###### + +..####... +###..#### +#.......# +#.#..#..# +#...D#P.# +######U## + +###A#### +#......# +#.O..UP# +#......# +#####..# +....#### + +message I'm not a girlfriend... I'm boyfriend! HAHAHAHAHA! +message At next day... + +####.. +#..#.. +UP.### +#....D +#....# +#..### +####.. + + +###### +#....# +#.UP.# +#....# +#....D +#....# +###### + +..####... +###..#### +#.......# +#.#..#..# +#...D#P.# +######U## + +###D#### +#......# +#....UP# +#......# +#####..# +....#### + +.####### +.#.....# +.#.U...# +##.P...# +#..O.A.# +#......# +######## + +message I'm not a girlfriend... I'm boyfriend! HAHAHAHAHA! +message Where is real?! +message Fake girl: The girl is in the another building! +message WHAT? +message END \ No newline at end of file diff --git a/Fireproof_bomber.txt b/Fireproof_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..f12528a6312e675de880334d53a2722ec2ee4ab0 --- /dev/null +++ b/Fireproof_bomber.txt @@ -0,0 +1,849 @@ +(PuzzleScript) +title Fireproof bomber +author MarcinK +youtube K6EJ2iPWfCA + +(verbose_logging) +key_repeat_interval 0.3 +noundo + +text_color Blue + +======== +OBJECTS +======== +( +MAIN TILES +) +Background +DarkBlue DarkGreen +11101 +01111 +11101 +11111 +10111 +Bomberman +DarkGray LightBlue White Blue +.000. +.111. +22222 +.333. +.3.3. +Cinderman +Black LightBlue +.000. +.101. +00000 +.000. +.0.0. +Crate +Brown Lightbrown Darkbrown Black +01012 +11111 +01012 +11111 +21213 +TNT +DarkRed Red Black +..22. +.111. +01010 +01010 +.101. +ExitClosed +Red +..... +.000. +.0.0. +.000. +..... +ExitOpen +Lightgreen +..... +.000. +.0.0. +.000. +..... +( +WALL TILES +) +WallSolid +DarkBlue DarkGray Black +00000 +02000 +00000 +00020 +00000 +WallLeft +DarkBlue DarkGray Black +10000 +12000 +12000 +12000 +10000 +WallRight +DarkBlue DarkGray Black +00001 +00021 +00021 +00021 +00001 +WallUp +DarkBlue DarkGray Black +11111 +02220 +00000 +00000 +00000 +WallDown +DarkBlue DarkGray Black +00000 +00000 +00000 +02220 +11111 +WallUpLeft +DarkBlue DarkGray Black +.1111 +12220 +12000 +12000 +10000 +WallUpRight +DarkBlue DarkGray Black +1111. +02221 +00021 +00021 +00001 +WallDownLeft +DarkBlue DarkGray Black +10000 +12000 +12000 +12220 +.1111 +WallDownRight +DarkBlue DarkGray Black +00001 +00021 +00021 +02221 +1111. +WallULeft +DarkBlue DarkGray Black +.1111 +12220 +12000 +12220 +.1111 +WallURight +DarkBlue DarkGray Black +1111. +02221 +00021 +02221 +1111. +WallUUp +DarkBlue DarkGray Black +.111. +12221 +12021 +12021 +10001 +WallUdown +DarkBlue DarkGray Black +10001 +12021 +12021 +12221 +.111. +WallVert +DarkBlue DarkGray Black +10001 +12021 +12021 +12021 +10001 +WallHoriz +DarkBlue DarkGray Black +11111 +02220 +00000 +02220 +11111 +WallO +DarkBlue DarkGrey Black +.111. +12021 +10001 +12021 +.111. +( +ARMORY TILES +) +Armory0 +Grey Purple LightGrey +.222. +00000 +00000 +00000 +.222. +Armory1 +Grey Purple LightGrey +.222. +00000 +00100 +00000 +.222. +Armory2 +Grey Purple LightGrey +.222. +01000 +00000 +00010 +.222. +Armory3 +Grey Purple LightGrey +.222. +00010 +00100 +01000 +.222. +Armory4 +Grey Purple LightGrey +.222. +01010 +00000 +01010 +.222. +Armory5 +Grey Purple LightGrey +.222. +01010 +00100 +01010 +.222. +Armory6 +Grey Purple LightGrey +.222. +01010 +01010 +01010 +.222. +Armory7 +Grey Purple LightGrey +.222. +01010 +01110 +01010 +.222. +Armory8 +Grey Purple LightGrey +.222. +01110 +01110 +01010 +.222. +Armory9 +Grey Purple LightGrey +.222. +01110 +01110 +01110 +.222. +ArmoryI (Infinite bombs) +Grey Purple LightGrey +.222. +01010 +10101 +01010 +.222. +( +BOMB TILES +) +BombPlaced +Transparent +Bomb1 +Pink Purple Orange +...2. +.011. +.111. +.111. +..... +Bomb1Dummy +Transparent +Bomb2 +Pink Purple Orange +...2. +.020. +.111. +.111. +..... +Bomb2Dummy +Transparent +Bomb3 +Pink Purple Orange +...2. +.020. +.021. +.111. +..... +Bomb3Dummy +Transparent +( +FIREBALL TILES +) +(FIRE I) +Fire1Center +Orange Yellow Red +10001 +00200 +02220 +00200 +10001 +Fire1CenterDummy +Transparent +Fire1Top +Orange Yellow Red +..... +..... +..... +..... +.111. +Fire1TopDummy +Transparent +Fire1Bottom +Orange Yellow Red +.111. +..... +..... +..... +..... +Fire1BottomDummy +Transparent +Fire1Right +Orange Yellow Red +..... +1.... +1.... +1.... +..... +Fire1RightDummy +Transparent +Fire1Left +Orange Yellow Red +..... +....1 +....1 +....1 +..... +Fire1LeftDummy +Transparent +((Fire II)) +Fire2Center +Orange Yellow Red +00200 +02220 +22222 +02220 +00200 +Fire2CenterDummy +Transparent +Fire2Top +Orange Yellow Red +..... +.111. +11111 +10001 +00000 +Fire2TopDummy +Transparent +Fire2Bottom +Orange Yellow Red +00000 +10001 +11111 +.111. +..... +Fire2BottomDummy +Transparent +Fire2Right +Orange Yellow Red +011.. +0011. +0011. +0011. +011.. +Fire2RightDummy +Transparent +Fire2Left +Orange Yellow Red +..110 +.1100 +.1100 +.1100 +..110 +Fire2LeftDummy +Transparent +Fire2TopLeft +Orange Yellow Red +..... +..... +...11 +..111 +..110 +Fire2TopLeftDummy +Transparent +Fire2TopRight +Orange Yellow Red +..... +..... +11... +111.. +011.. +Fire2TopRightDummy +Transparent +Fire2BottomLeft +Orange Yellow Red +..110 +..111 +...11 +..... +..... +Fire2BottomLeftDummy +Transparent +Fire2BottomRight +Orange Yellow Red +011.. +111.. +11... +..... +..... +Fire2BottomRightDummy +Transparent +((Fire III)) +Fire3Center +Orange Yellow Red Black +10.0. +.2.20 +.22.. +0.20. +.1.0. +Fire3CenterDummy +Transparent +Fire3Top +Orange Yellow Red Black +..... +..11. +..1.1 +11.01 +..0.. +Fire3TopDummy +Transparent +Fire3Bottom +Orange Yellow Red Black +.0..0 +10.0. +.1.11 +.1... +..... +Fire3BottomDummy +Transparent +Fire3Right +Orange Yellow Red Black +.1... +..11. +0.1.. +0.0.. +..1.. +Fire3RightDummy +Transparent +Fire3Left +Orange Yellow Red +...1. +..1.0 +.1... +..10. +..1.0 +Fire3LeftDummy +Transparent +Fire3TopLeft +Orange Yellow Red Black +..... +..... +...1. +..1.0 +....0 +Fire3TopLeftDummy +Transparent +Fire3TopRight +Orange Yellow Red Black +..... +..... +.1... +0.... +1.1.. +Fire3TopRightDummy +Transparent +Fire3BottomLeft +Orange Yellow Red Black +..0.. +..1.. +....1 +..... +..... +Fire3BottomLeftDummy +Transparent +Fire3BottomRight +Orange Yellow Red Black +..01. +1..0. +..1.. +..... +..... +Fire3BottomRightDummy +Transparent +( +CINDER TILES +) +PlayerCinder1 +Black +.000. +.000. +00000 +.000. +.0.0. +PlayerCinder1Dummy +Transparent +PlayerCinder2 +Black +.000. +.000. +00000 +.000. +.0.0. +PlayerCinder2Dummy +Transparent +PlayerCinder3 +Black LightBlue +.000. +.100. +00000 +.000. +.0.0. +PlayerCinder3Dummy +Transparent +PlayerCinder4 +Black LightBlue +.000. +.101. +00000 +.000. +.0.0. +PlayerCinder4Dummy +Transparent + +======= +LEGEND +======= + +. = Background +u = Crate +i = ExitClosed +k = ExitOpen +o = TNT +P = Bomberman +(Wall normal) +s = WallSolid +w = WallUp +x = WallDown +a = WallLeft +d = WallRight +q = WallUpLeft +e = WallUpRight +z = WallDownLeft +c = WallDownRight +(Wall special) +g = WallO +t = WallUUp +b = WallUDown +f = WallULeft +h = WallURight +r = WallHoriz +y = WallVert +(Armory) +0 = Armory0 +1 = Armory1 +2 = Armory2 +3 = Armory3 +4 = Armory4 +5 = Armory5 +6 = Armory6 +7 = Armory7 +8 = Armory8 +9 = Armory9 +j = ArmoryI + +Player = Cinderman or Bomberman + +Armory = Armory0 or Armory1 or Armory2 or Armory3 or Armory4 or Armory5 or Armory6 or Armory7 or Armory8 or Armory9 or ArmoryI + +Wall = WallSolid or WallUp or WallDown or WallLeft or WallRight or WallUpLeft or WallUpRight or WallDownLeft or WallDownRight or WallO or WallUUp or WallUDown or WallULeft or WallURight or WallHoriz or WallVert + +(All the fire tiles) +Fire = Fire1Center or Fire1Top or Fire1Bottom or Fire1Left or Fire1Right or Fire2Center or Fire2Top or Fire2Bottom or Fire2Left or Fire2Right or Fire2TopRight or Fire2TopLeft or Fire2BottomRight or Fire2BottomLeft or Fire3Center or Fire3Top or Fire3Bottom or Fire3Left or Fire3Right or Fire3TopRight or Fire3TopLeft or Fire3BottomRight or Fire3BottomLeft + +FireDummy = Fire1CenterDummy or Fire1TopDummy or Fire1BottomDummy or Fire1LeftDummy or Fire1RightDummy or Fire2CenterDummy or Fire2TopDummy or Fire2BottomDummy or Fire2LeftDummy or Fire2RightDummy or Fire2TopRightDummy or Fire2TopLeftDummy or Fire2BottomRightDummy or Fire2BottomLeftDummy or Fire3CenterDummy or Fire3TopDummy or Fire3BottomDummy or Fire3LeftDummy or Fire3RightDummy or Fire3TopRightDummy or Fire3TopLeftDummy or Fire3BottomRightDummy or Fire3BottomLeftDummy + +(Fire which deals damage (All but fire 3 edges)) +FireDamage = Fire1Center or Fire1Top or Fire1Bottom or Fire1Left or Fire1Right or Fire2Center or Fire2Top or Fire2Bottom or Fire2Left or Fire2Right or Fire2TopRight or Fire2TopLeft or Fire2BottomRight or Fire2BottomLeft or Fire3Center +======= +SOUNDS +======= + +Crate move 57980107 (Alt: 55553507) +Endlevel 83115308 (Alt: 77202908) + +(Explosion) +sfx0 24133102 +sfx1 80845302 +sfx2 3561102 +(Reload) +sfx3 23799500 +(Place Bomb) +sfx4 10532107 +(Bomb) +sfx5 84375702 +(Hurt) +sfx6 3541504 +sfx7 2372508 (Alt: 62159308) +(Recover) +sfx8 22236503 +(Destroy crate) +Crate destroy 2734102 + +================ +COLLISIONLAYERS +================ + +Background + +ExitClosed,ExitOpen,BombPlaced + +Cinderman,Bomberman,Crate,WallSolid,WallUp,WallDown,WallLeft,WallRight,WallUUp,WallUDown,WallULeft,WallURight,WallHoriz,WallVert,WallO,WallUpLeft,WallUpRight,WallDownLeft,WallDownRight,TNT,Armory0,Armory1,Armory2,Armory3,Armory4,Armory5,Armory6,Armory7,Armory8,Armory9,ArmoryI + +(Breaking down fire into collision layer makes the fireballs look better (merge) when bombs are set off close to one another) +Fire1Center,Fire1Top,Fire1Bottom,Fire1Left,Fire1Right,Fire1CenterDummy,Fire1TopDummy,Fire1BottomDummy,Fire1LeftDummy,Fire1RightDummy + +Fire2Center,Fire2Top,Fire2Bottom,Fire2Left,Fire2Right,Fire2CenterDummy,Fire2TopDummy,Fire2BottomDummy,Fire2LeftDummy,Fire2RightDummy,Fire2TopRight,Fire2TopRightDummy,Fire2TopLeft,Fire2TopLeftDummy,Fire2BottomRight,Fire2BottomRightDummy,Fire2BottomLeft,Fire2BottomLeftDummy + +Fire3Center,Fire3Top,Fire3Bottom,Fire3Left,Fire3Right,Fire3CenterDummy,Fire3TopDummy,Fire3BottomDummy,Fire3LeftDummy,Fire3RightDummy,Fire3TopRight,Fire3TopRightDummy,Fire3TopLeft,Fire3TopLeftDummy,Fire3BottomRight,Fire3BottomRightDummy,Fire3BottomLeft,Fire3BottomLeftDummy + +(Cindered player in front of the fire) +PlayerCinder1,PlayerCinder1Dummy,PlayerCinder2,PlayerCinder2Dummy,PlayerCinder3,PlayerCinder3Dummy,PlayerCinder4,PlayerCinder4Dummy,Bomb1,Bomb2,Bomb3,Bomb1Dummy,Bomb2Dummy,Bomb3Dummy + +====== +RULES +====== + +(Push crates and TNT) +[> Player | Crate] -> [Player | > Crate] +[> Player | TNT] -> [Player | > TNT] + +(Open exit when no crates) +[ExitClosed] -> [ExitOpen] +late [ExitOpen][Crate] -> [ExitClosed][Crate] + +(Place the bomb only if enough bombs in the armoury) +[Action Player NO BombPlaced][ArmoryI] -> [Player BombPlaced][ArmoryI] sfx4 +[Action Player NO BombPlaced][Armory1] -> [Player BombPlaced][Armory0] sfx4 +[Action Player NO BombPlaced][Armory2] -> [Player BombPlaced][Armory1] sfx4 +[Action Player NO BombPlaced][Armory3] -> [Player BombPlaced][Armory2] sfx4 +[Action Player NO BombPlaced][Armory4] -> [Player BombPlaced][Armory3] sfx4 +[Action Player NO BombPlaced][Armory5] -> [Player BombPlaced][Armory4] sfx4 +[Action Player NO BombPlaced][Armory6] -> [Player BombPlaced][Armory5] sfx4 +[Action Player NO BombPlaced][Armory7] -> [Player BombPlaced][Armory6] sfx4 +[Action Player NO BombPlaced][Armory8] -> [Player BombPlaced][Armory7] sfx4 +[Action Player NO BombPlaced][Armory9] -> [Player BombPlaced][Armory8] sfx4 + +(Reload on bombs by walking into the armoury) +[> Player | Armory0] -> [Player | Armory1] sfx3 +[> Player | Armory1] -> [Player | Armory2] sfx3 +[> Player | Armory2] -> [Player | Armory3] sfx3 +[> Player | Armory3] -> [Player | Armory4] sfx3 +[> Player | Armory4] -> [Player | Armory5] sfx3 +[> Player | Armory5] -> [Player | Armory6] sfx3 +[> Player | Armory6] -> [Player | Armory7] sfx3 +[> Player | Armory7] -> [Player | Armory8] sfx3 +[> Player | Armory8] -> [Player | Armory9] sfx3 + +(Light the fuse only when player on the neighbouring tile) +late [Player | BombPlaced] -> [Player | Bomb1] sfx5 +[Bomb1] -> [Bomb1Dummy] sfx5 + late [Bomb1Dummy] -> [Bomb2] +[Bomb2] -> [Bomb2Dummy] sfx5 + late [Bomb2Dummy] -> [Bomb3] +[Bomb3] -> [Bomb3Dummy] sfx5 + +(Fireball I propagation) +[Fire1Center] -> [Fire1CenterDummy] sfx1 + late [Fire1CenterDummy] -> [Fire2Center] +[Fire1Top] -> [Fire1TopDummy] + late [Fire1TopDummy] -> [Fire2Top] +[Fire1Bottom] -> [Fire1BottomDummy] + late [Fire1BottomDummy] -> [Fire2Bottom] +[Fire1Left] -> [Fire1LeftDummy] + late [Fire1LeftDummy] -> [Fire2Left] +[Fire1Right] -> [Fire1RightDummy] + late [Fire1RightDummy] -> [Fire2Right] + +late LEFT [Fire2Top | NO Fire NO Wall] -> [Fire2Top | Fire2TopLeft] +late RIGHT [Fire2Top | NO Fire NO Wall] -> [Fire2Top | Fire2TopRight] +late LEFT [Fire2Bottom | NO Fire NO Wall] -> [Fire2Bottom | Fire2BottomLeft] +late RIGHT [Fire2Bottom | NO Fire NO Wall] -> [Fire2Bottom | Fire2BottomRight] +late UP [Fire2Left | NO Fire NO Wall] -> [Fire2Left | Fire2TopLeft] +late DOWN [Fire2Left | NO Fire NO Wall] -> [Fire2Left | Fire2BottomLeft] +late UP [Fire2Right | NO Fire NO Wall] -> [Fire2Right | Fire2TopRight] +late DOWN [Fire2Right | NO Fire NO Wall] -> [Fire2Right | Fire2BottomRight] + +(Fireball II propagation) +[Fire2Center] -> [Fire2CenterDummy] sfx2 + late [Fire2CenterDummy] -> [Fire3Center] +[Fire2Top] -> [Fire2TopDummy] + late [Fire2TopDummy] -> [Fire3Top] +[Fire2Bottom] -> [Fire2BottomDummy] + late [Fire2BottomDummy] -> [Fire3Bottom] +[Fire2Left] -> [Fire2LeftDummy] + late [Fire2LeftDummy] -> [Fire3Left] +[Fire2Right] -> [Fire2RightDummy] + late [Fire2RightDummy] -> [Fire3Right] +[Fire2TopRight] -> [Fire2TopRightDummy] + late [Fire2TopRightDummy] -> [Fire3TopRight] +[Fire2TopLeft] -> [Fire2TopLeftDummy] + late [Fire2TopLeftDummy] -> [Fire3TopLeft] +[Fire2BottomRight] -> [Fire2BottomRightDummy] + late [Fire2BottomRightDummy] -> [Fire3BottomRight] +[Fire2BottomLeft] -> [Fire2BottomLeftDummy] + late [Fire2BottomLeftDummy] -> [Fire3BottomLeft] + +(Dissipate the fireball) +[Fire3Center] -> [] +[Fire3Top] -> [] +[Fire3Bottom] -> [] +[Fire3Left] -> [] +[Fire3Right] -> [] +[Fire3TopLeft] -> [] +[Fire3TopRight] -> [] +[Fire3BottomLeft] -> [] +[Fire3BottomRight] -> [] + +(Create the fireball) (This happening after the propagation step makes exploding TNT look nicer) +late [Bomb3Dummy] -> [Fire1Center] sfx0 +late UP [Fire1Center | NO Wall] -> [Fire1Center | Fire1Top] +late DOWN [Fire1Center | NO Wall] -> [Fire1Center | Fire1Bottom] +late LEFT [Fire1Center | NO Wall] -> [Fire1Center | Fire1Left] +late RIGHT [Fire1Center | NO Wall] -> [Fire1Center | Fire1Right] + +(Char the Bomberman with the fireball; Only Fire II edges can cinder the player) +late [Bomberman FireDamage] -> [PlayerCinder1 FireDamage] sfx6 + +(Stay charred if still in the fireball when charred) +late [PlayerCinder1Dummy Fire] -> [PlayerCinder1 Fire] + +(Die if in fireball - The cinderman is fragile) +late [Cinderman FireDamage] -> [FireDamage] sfx7 + +(Recover from char. Become the cinderman) +[PlayerCinder1] -> [PlayerCinder1Dummy] + late [PlayerCinder1Dummy] -> [PlayerCinder2] +[PlayerCinder2] -> [PlayerCinder2Dummy] + late [PlayerCinder2Dummy] -> [PlayerCinder3] sfx8 (Blink) +[PlayerCinder3] -> [PlayerCinder3Dummy] + late [PlayerCinder3Dummy] -> [PlayerCinder4] sfx8 (Blink) +[PlayerCinder4] -> [Cinderman] + +(Destroy crates; Fire 3 edges destroy crates too) +late [Crate FireDamage] -> [FireDamage] + +(Blow up TNT; Even Fire 1 ignites TNT - it's really unstable) +late [TNT Fire] -> [Bomb3Dummy Fire] + +(You can blow up the exit...; Do not need to specify all the fireball interactions because the fireballs do not appear arbitrarily) +late [ExitClosed FireDamage] -> [Fire1Center] +late [ExitOpen FireDamage] -> [Fire1Center] + +(...and the armoury too!) (But only have to care about the collision with the edges of fire II) +late [Armory FireDamage] -> [Bomb3Dummy FireDamage] + +============== +WINCONDITIONS +============== + +Some Player on ExitOpen + +======= +LEVELS +======= + +message Blow up the crates + +sxxxxxxxs +d.......a +d.i.....a +d.....p.a +d..u....a +d.uuu...a +d..u..qws +d.....a1s +swwwwwsss + +message Bombs are finite + +sxxxxxxs +d......a +d......a +d.uuu..a +d..iu..a +d.uuu..a +swe..p.a +s2d....a +ssswwwws + +message Chicken run + +sxxxxxxss +d..uou.zs +d..ouou.a +d..uguoua +dp.gu.uoa +d..uguo.a +d...ujuua +d..u.u.ia +swwwwwwws + +message Reload + +ssxsxsxss +scububuzs +duo...oua +srrh.frrs +dp.....ia +srrh.frrs +du.....ua +seut0qwws +sswswssss + +message Run + +sxsxsxxxsss +duyib.o.zxs +dob..ogo..a +duo.o.ugopa +swe.gog..ua +sscouuo..qs +sc...2go.zs +d..ufhu...a +d.fh......a +d....qwwwws +swwwwssssss \ No newline at end of file diff --git a/Fish_Friend.txt b/Fish_Friend.txt new file mode 100644 index 0000000000000000000000000000000000000000..9867f30ddcea47ff544cf6633fbadc9f91871f8a --- /dev/null +++ b/Fish_Friend.txt @@ -0,0 +1,2116 @@ +title Fish Friend +run_rules_on_level_start +(verbose_logging) + +again_interval 0.05 + +norepeat_action +======== +OBJECTS +======== + +background +#a6fffc + +water +#3a5fff + +ground +#4f2700 + +groundair +#4f2700 +00000 +00000 +..... +..... +..... + +groundwet +#2f1700 + +topair +#a6fffc +00000 +00000 +..... +..... +..... + + +humana +#4e3720 #b5866a #22b14c #2d2f91 +.000. +.111. +22222 +.333. +.3.3. + +hughdead +#4e3720 #b5b6ca #22b14c #2d2f91 +.000. +.111. +.222. +23332 +.3.3. + + + +crashr +#4e3720 #b5866a #22b14c #2d2f91 +..... +.000. +.111. +2222. +3332. + +crashl +#4e3720 #b5866a #22b14c #2d2f91 +..... +.000. +.111. +.2222 +.2333 + +step1ra +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +..... +..... +2.... + +step1rb +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +...00 +...11 +...22 + +step1rc +#4e3720 #b5866a #22b14c #2d2f91 +...22 +...33 +....3 +..... +..... + +step1la +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +..... +..... +....2 + +step1lb +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +00... +11... +22... + +step1lc +#4e3720 #b5866a #22b14c #2d2f91 +22... +33... +3.... +..... +..... + +step2ra +#4e3720 #b5866a #22b14c #2d2f91 +..... +00... +11... +22... +332.. + +step2rb +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +..... +....2 +....2 + +step2rc +#4e3720 #b5866a #22b14c #2d2f91 +....3 +....3 +..... +..... +..... + +step2la +#4e3720 #b5866a #22b14c #2d2f91 +..... +...00 +...11 +...22 +..233 + +step2lb +#4e3720 #b5866a #22b14c #2d2f91 +..... +..... +..... +2.... +2.... + +step2lc +#4e3720 #b5866a #22b14c #2d2f91 +3.... +3.... +..... +..... +..... + +gonnajump +#4e3720 #b5866a #22b14c #2d2f91 +..... +.000. +.111. +.222. +23332 + + +fisha +#af4509 +..... +..... +0.00. +00000 +0.00. + +fitchdead +#af4509 #8f2209 +..... +..... +..... +1.1.1 +00010 + +humani +#af9290 #ddcbbd #99dcae #9e9fcc +.000. +.111. +22222 +.333. +.3.3. + +fishi +#7a73ab +..... +..... +0.00. +00000 +0.00. + +tryhere +transparent + +toherel +transparent + +toherer +transparent + +rock +#707070 +.000. +00000 +00000 +00000 +.000. + +light +#ffd53b +.000. +00000 +00000 +00000 +.000. + +rockair +#707070 +.000. +00000 +..... +..... +..... + +lightair +#ffd53b +.000. +00000 +..... +..... +..... + +rockwet +#303070 +.000. +00000 +00000 +00000 +.000. + +lightwet +#8f753b +.000. +00000 +00000 +00000 +.000. + +a +#1876d6 transparent +00000 +01110 +10010 +10010 +01110 + +b +#1876d6 transparent +10000 +10000 +11100 +10010 +01100 + +c +#1876d6 transparent +00000 +01110 +10000 +10000 +01110 + +d +#1876d6 transparent +00010 +00010 +01110 +10010 +01100 + +e +#1876d6 transparent +01100 +10010 +11100 +10000 +01100 + +f +#1876d6 transparent +00000 +00110 +01000 +11100 +01000 + +g +#1876d6 transparent +01100 +10010 +01110 +00010 +01100 + +h +#1876d6 transparent +10000 +10000 +11100 +10010 +10010 + +i +#1876d6 transparent +00100 +00000 +01100 +00100 +01110 + +j +#1876d6 transparent +00010 +00000 +00010 +01010 +00100 + +k +#1876d6 transparent +10000 +10010 +11100 +10010 +10010 + +l +#1876d6 transparent +10000 +10000 +10000 +10010 +01100 + +m +#1876d6 transparent +00000 +01010 +10101 +10101 +10101 + +n +#1876d6 transparent +00000 +01100 +10010 +10010 +10010 + +o +#1876d6 transparent +00000 +01100 +10010 +10010 +01100 + +p +#1876d6 transparent +00000 +01100 +10010 +11100 +10000 + +q +#1876d6 transparent +00000 +01100 +10010 +01110 +00010 + +r +#1876d6 transparent +00000 +01110 +10000 +10000 +10000 + +s +#1876d6 transparent +01110 +10000 +01100 +00010 +11100 + +t +#1876d6 transparent +10000 +11000 +10000 +10010 +01100 + +u +#1876d6 transparent +00000 +10010 +10010 +10010 +01100 + +v +#1876d6 transparent +00000 +10010 +10100 +11000 +10000 + +w +#1876d6 transparent +00000 +10001 +10101 +10101 +01010 + +x +#1876d6 transparent +00000 +10010 +01100 +01100 +10010 + +y +#1876d6 transparent +10010 +10010 +01110 +00010 +11100 + +z +#1876d6 transparent +00000 +11110 +00100 +01000 +11110 + +period { +#1876d6 transparent +00000 +00000 +00000 +00000 +01000 + +comma } +#1876d6 transparent +00000 +00000 +00000 +00100 +01000 + +exclamation ! +#1876d6 transparent +01000 +01000 +01000 +00000 +01000 + +question ? +#1876d6 transparent +11100 +00100 +01100 +00000 +01000 + +quotes +#1876d6 transparent +01010 +01010 +00000 +00000 +00000 + +tick +#1876d6 transparent +00100 +00100 +00000 +00000 +00000 + + + +wintest +transparent + +nowin +transparent + +lose +transparent + +jumping +transparent + +nofall +transparent + +fall +transparent + +marker +transparent + +downvote +transparent + +upvote +transparent + +fishvote +transparent + +maybevote +transparent + +upvote2 +transparent + +downvote2 +transparent + +turnend +transparent + + +drown +transparent + +black +black + +dleft +transparent + +dright +transparent + +htl +#99d9ea #5e4226 #4d3720 #45311d #38b6d6 +40000 +00000 +00001 +00012 +00012 + +htm +#99d9ea #5e4226 #4d3720 #45311d +00000 +11111 +12222 +22222 +23333 + +htr +#99d9ea #5e4226 #4d3720 #45311d #38b6d6 +00004 +12000 +22300 +23300 +33300 + +hml +#99d9ea #4d3720 #be957c #b5866a +00011 +00011 +00021 +00021 +00033 + +hmm +#99d9ea #4d3720 #be957c #b5866a #45311d #cbc7fe #171742 #1d2378 +42223 +23113 +23563 +33573 +33333 + +hmr +#99d9ea #4d3720 #be957c #b5866a #45311d #aa7555 #cbc7fe #171742 #1d2378 +33400 +31100 +36700 +56800 +53300 + +hbl +#99d9ea #be957c #aa7555 #b5866a #22b14c #25c555 #38b6d6 +00001 +05551 +55413 +54442 +64444 + +hbm +#99d9ea #be957c #aa7555 #b5866a #784632 +33332 +33433 +32344 +33222 +23333 + +hbr +#99d9ea #be957c #aa7555 #b5866a #22b14c #25c555 #38b6d6 #784632 +33200 +33000 +72000 +25540 +44446 + +humanback +#99d9ea + +fishback +#232b85 + +ftr +#232b85 #f05a00 #111442 +00002 +00000 +00000 +00001 +00011 + +ftm +#232b85 #f05a00 #ff8f2b #ffab4f +00000 +02000 +23300 +33230 +11332 + + +ftl +#232b85 #f05a00 #ff8f2b #ffab4f #111442 +40000 +00000 +00000 +00002 +00011 + +fmr +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 +00113 +31444 +14433 +14340 +44400 + +fmm +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 #ff7a2b +44423 +44443 +44444 +44445 +44445 + +fml +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 #ff7a2b #ffd1a4 #4f2700 #6c3600 +00144 +01444 +17644 +18644 +44444 + +fbr +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 #ff7a2b #111442 +43440 +44333 +54444 +05533 +00056 + +fbm +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 #ff7a2b +44445 +44455 +44500 +55000 +00000 + +fbl +#232b85 #f05a00 #ff8f2b #ffab4f #ff6509 #ff7a2b #111442 #6c3600 +54444 +07774 +00544 +00055 +00000 + +ft +#111442 +..... +..... +..... +..... +00000 + +fl +#111442 +....0 +....0 +....0 +....0 +....0 + +fr +#111442 +0.... +0.... +0.... +0.... +0.... + +fb +#111442 +00000 +..... +..... +..... +..... + +ht +#38b6d6 +..... +..... +..... +..... +00000 + +hl +#38b6d6 +....0 +....0 +....0 +....0 +....0 + +hr +#38b6d6 +0.... +0.... +0.... +0.... +0.... + +hb +#38b6d6 +00000 +..... +..... +..... +..... + +curmarker +transparent + +hrevealed +#99d9ea + +frevealed +#232b85 + + +revealed +transparent + +unrevealed +#1876d6 + +startrow +transparent + +moved +transparent + +notext +transparent + +aged +transparent + +pause3 +transparent + +pause2 +transparent + +pause1 +transparent + +textback +#1876d6 + +tutorial +transparent + +rarrow +darkblue +..0.. +...0. +00000 +...0. +..0.. + +xarrow +darkblue +0...0 +.0.0. +..0.. +.0.0. +0...0 + +good1 +transparent + + + +======= +LEGEND +======= + +step = step1la or step1lb or step1lc or step2la or step2lb or step2lc or step1ra or step1rb or step1rc or step2ra or step2rb or step2rc +: = htl +; = curmarker and startrow +_ = ftl +. = Background ++ = humana +~ = fishi and water +player = humana or fisha or gonnajump or curmarker or crashl or crashr or step1rc or step2rc or step1lc or step2lc or hughdead or fitchdead +human = humana or humani or gonnajump or crashl or crashr or step1rc or step2rc or step1lc or step2lc +fish = fisha or fishi +, = water +# = ground +* = light and water +[ = rock and water +3 = pause3 +2 = pause2 +1 = pause1 + +' = tick +" = quotes +| = black and tutorial + +4 = ht +5 = hb +6 = hl +7 = hr + +8 = ft +9 = fb +0 = fl +` = fr + +- = black + +^ = light + +@ = rock +letter = q or w or e or r or t or y or u or i or o or p or a or s or d or f or g or h or j or k or l or z or x or c or v or b or n or m or period or comma or exclamation or question or tick or quotes + +solid = light or rock or ground or human or fish or black +voter = light or rock or human or fish + +hxx = htl or htm or htr or hml or hmm or hmr or hbl or hbm or hbr +fxx = ftl or ftm or ftr or fml or fmm or fmr or fbl or fbm or fbr +hx = ht or hb or hl or hr +fx = ft or fb or fl or fr +pause = pause3 or pause2 or pause1 +arrow = xarrow or rarrow +======= +SOUNDS +======= + +SFX1 14382107 +SFX5 87201707 + +================ +COLLISIONLAYERS +================ + +Background +humanback, fishback +textback +hrevealed, frevealed +water +topair +human, fish, ground, rock, light, black, step, hughdead, + +rockwet,lightwet,groundwet, +rockair,lightair,groundair, +fitchdead +revealed +unrevealed +letter +tryhere +toherel, toherer +wintest +nowin +lose +hxx, hx, fxx, fx +jumping +nofall +fall +marker +upvote, +downvote, +fishvote +upvote2 +downvote2 +maybevote +drown +turnend +dleft, dright +curmarker + +startrow +moved +notext +aged +pause3, pause2, pause1 +tutorial +arrow +good1 +====== +RULES +====== + + + +late [good1] -> [] +late [arrow] -> [] +late down [tutorial | | no arrow | | | | | no arrow] -> [tutorial | | rarrow | | | | | ] +late right [human|black] -> [human good1|black] +late down [good1][tutorial | | rarrow | | | | | no arrow] -> [good1][tutorial | | xarrow | | | | | ] + +late down [fisha][good1][tutorial | | xarrow | | | | | no arrow] -> [fisha][good1][tutorial | | | | | | | rarrow] + +[moving player][hughdead] -> restart +[moving player][fitchdead] -> restart + +horizontal [water|] -> [water|water] +down [water|] -> [water|] + + + +horizontal [hx | ... | ] -> [hx | ... | humanback] +horizontal [fx | ... | ] -> [fx | ... | fishback] + +right [hl | ] -> [hl | textback] +right [fl | ] -> [fl | textback] +right [textback | no hr no fr] -> [textback | textback ] + +([stationary humana no aged][topair] -> cancel +[stationary fisha no aged] [topair]-> cancel) + +[curmarker] -> [notext curmarker] +[notext][letter unrevealed] -> [][letter unrevealed] +[action curmarker][letter unrevealed] -> [action curmarker][letter revealed] +[action curmarker][notext] -> win +[notext][curmarker] -> [notext][curmarker moved] +[notext] -> [] + +[moving curmarker] -> [stationary curmarker] + + +[pause1 curmarker] -> [curmarker moved] +[pause2 curmarker] -> [pause1 curmarker moved] +[pause3 curmarker] -> [pause2 curmarker moved] + +[letter no revealed no unrevealed humanback][curmarker humanback] -> [letter unrevealed humanback][curmarker humanback] +[letter no revealed no unrevealed fishback][curmarker fishback] -> [letter unrevealed fishback][curmarker fishback] + +[letter no revealed no unrevealed] -> [letter revealed] + +right [curmarker no moved fishback| ] -> [fishback|curmarker moved] SFX1 +right [curmarker no moved humanback| ] -> [humanback|curmarker moved] SFX5 +[curmarker letter unrevealed] -> [curmarker letter revealed] +right [curmarker moved | ... | letter] -> [curmarker | ... | letter] +right [curmarker moved | ... | pause] -> [curmarker | ... | pause] +down [startrow|][curmarker no pause moved] -> [|startrow curmarker][] + +[curmarker] -> again + + +[letter revealed fishback] -> [letter revealed fishback frevealed] +[letter revealed humanback] -> [letter revealed humanback hrevealed] +right [htl||] -> [htl|htm|htr] +down [htl||] -> [htl|hml|hbl] +down [htm||] -> [htm|hmm|hbm] +down [htr||] -> [htr|hmr|hbr] + +right [hxx|no hxx] -> [hxx | hr] +right [no hxx|hxx] -> [hl| hxx] +up [no hxx|hxx] -> [hb|hxx] +up [hxx|no hxx] -> [hxx|ht] + +right [ftl||] -> [ftl|ftm|ftr] +down [ftl||] -> [ftl|fml|fbl] +down [ftm||] -> [ftm|fmm|fbm] +down [ftr||] -> [ftr|fmr|fbr] + +right [fxx|no fxx] -> [fxx | fr] +right [no fxx|fxx] -> [fl| fxx] +up [no fxx|fxx] -> [fb|fxx] +up [fxx|no fxx] -> [fxx|ft] + +[player] -> [player turnend] + +[action human] -> [action human fall] +[moving human] -> [moving human fall] +[left human] -> [left human dleft] +[right human] -> [right human dright] + +up [water | no water] -> [water topair | ] +horizontal [topair | ... | water no topair] -> [|...|water] + +[action humana][fishi] -> [humani][fisha] +[action fisha][humani] -> [fishi][humana] +[action gonnajump][fishi] -> [humani][fisha] + + +up [gonnajump | solid] -> [humana | solid] +down [vertical humana | solid ] -> [gonnajump | solid] + + +up[fall] [solid|horizontal gonnajump | no solid ] ->[] [solid| |horizontal humana jumping] SFX2 +up[fall] [solid|up gonnajump | no solid ] ->[] [solid| | humana jumping] SFX2 +[vertical human] -> [stationary human] + +[> fish | no water] -> [stationary fish | ] + +left [left human no jumping| ground] -> [human | ground toherel] +left [left human no jumping| fish] -> [human | fish toherel] +left [left human no jumping| rock | solid] -> [human | rock toherel | solid] +left [left human no jumping| light | solid] -> [human | light toherel | solid] +right [right human no jumping| ground] -> [human | ground toherer] +right [right human no jumping| fish] -> [human | fish toherer] +right [right human no jumping| rock | solid] -> [human | rock toherer | solid] +right [right human no jumping| light | solid] -> [human | light toherer | solid] + + +[step2la] -> [humana] +[turnend][step1la] -> [][step2la] again +[step1la] -> [step2la] again +[step2ra] -> [humana] +[turnend][step1ra] -> [][step2ra] again +[step1ra] -> [step2ra] again +[step1lb] -> [] +[step1lc] -> [] +[step1rb] -> [] +[step1rc] -> [] +[step2lb] -> [] +[step2lc] -> [] +[step2rb] -> [] +[step2rc] -> [] + +up [turnend][human][solid toherel| no solid] -> [][][solid | step1la] SFX0 again +up [turnend][human][solid toherer| no solid] -> [][][solid | step1ra] SFX0 again +up [human][solid toherel| no solid] -> [][solid | step1la] SFX0 again +up [human][solid toherer| no solid] -> [][solid | step1ra] SFX0 again + +left [solid | step1la] -> cancel +left [solid | step2la] -> cancel +right [solid | step2ra] -> cancel +right [solid | step1ra] -> cancel + +left [| step1la] -> [step1lb|step1la] +up [| step1lb] -> [step1lc|step1lb] +left [| step2la] -> [step2lb|step2la] +up [| step2lb] -> [step2lc|step2lb] +right [| step1ra] -> [step1rb|step1ra] +up [| step1rb] -> [step1rc|step1rb] +right [| step2ra] -> [step2rb|step2ra] +up [| step2rb] -> [step2rc|step2rb] +[toherel] -> [] +[toherer] -> [] + + +horizontal [> fish | light] -> [> fish | > light] +horizontal [> fish | rock] -> [> fish | > rock] +[> human | light] -> [> human | > light] +[> human | rock] -> [> human | > rock] + + + +up [up fish | solid] -> [fish upvote upvote2| solid] +down [down fish | solid no ground ] -> [fish downvote downvote2| solid] + + + late [jumping humani] -> [humani] + +late [crashl no pause2] -> [humana] +late [crashr no pause2] -> [humana] + +late [turnend][crashl pause2] -> [][crashl] again +late [turnend][crashr pause2] -> [][crashr] again +late [crashl pause2] -> [crashl] again +late [crashr pause2] -> [crashr] again + +late down [turnend][dleft][jumping][human | solid] -> [][][][crashl pause2| solid] again SFX3 +late down [turnend][dright][jumping][human | solid] -> [][][][crashr pause2| solid] again SFX3 +late down [dleft][jumping][human | solid] -> [][][crashl pause2| solid] again SFX3 +late down [dright][jumping][human | solid] -> [][][crashr pause2| solid] again SFX3 +late down [jumping][human | solid] -> [][human | solid] SFX4 +late down [jumping no human][human] -> [][jumping human] + +late down [turnend][fall][human jumping | no solid] -> [][][ | human jumping] again +late down [fall][human jumping | no solid] -> [][ | human jumping] again + +late [human no jumping] -> [human downvote] +late [rock] -> [rock downvote] +late [light water no topair] -> [light water upvote] +late [light water topair] -> [light water maybevote topair] +late [light no water] -> [light downvote] +late [fish no upvote no downvote] -> [fish fishvote] + + + +late up [upvote | downvote] -> [|] ++ late up [upvote no fish| no downvote no upvote no fish voter] -> [|upvote voter] ++ late down [downvote no fish| no downvote no upvote no fish voter] -> [|downvote voter] ++ late down [maybevote no fish| no downvote no upvote no fish voter] -> [|maybevote voter] ++ late [upvote2 no upvote] -> [upvote] ++ late [downvote2 no downvote] -> [downvote] + +late up [upvote | downvote] -> [|] ++ late up [upvote no fish| no downvote no upvote no fish voter] -> [|upvote voter] ++ late down [downvote no fish| no downvote no upvote no fish voter] -> [|downvote voter] ++ late down [maybevote no fish| no downvote no upvote no fish voter] -> [|maybevote voter] ++ late [upvote2 no upvote] -> [upvote] ++ late [downvote2 no downvote] -> [downvote] ++ late up [upvote | fish | downvote] -> [|fish|] + +late up [fishvote | downvote] -> [|] +late down [fishvote | upvote] -> [|] + +late up [upvote | downvote] -> [|] ++ late up [upvote no fish| no downvote no upvote no fish voter] -> [|upvote voter] ++ late down [downvote no fish| no downvote no upvote no fish voter] -> [|downvote voter] ++ late down [maybevote no fish| no downvote no upvote no fish voter] -> [|maybevote voter] ++ late [upvote2 no upvote] -> [upvote] ++ late [downvote2 no downvote] -> [downvote] ++ late up [upvote | fish | downvote] -> [|fish|] + +late [maybevote downvote] -> [] + + +late down [upvote voter no light | voter no fish] -> [upvote voter | upvote voter] ++ late down [upvote voter no water | voter no fish] -> [upvote voter | upvote voter] ++ late down [upvote voter | light water] -> [upvote voter | upvote light water] + +late down [voter | voter upvote] -> [voter upvote | voter upvote] + +late down [ voter no light no fish|downvote voter] -> [downvote voter | downvote voter] ++ late down [ voter no water no fish|downvote voter] -> [downvote voter | downvote voter] ++ late down [ voter no fish|downvote light water] -> [downvote voter | downvote light water] + + +late down [voter downvote| voter ] -> [voter downvote | voter downvote] + +late up [turnend][upvote voter | no solid] -> [][|voter] again +late down [turnend][downvote voter | no solid] -> [][|voter] again +late up [upvote voter | no solid] -> [|voter] again +late down [downvote voter | no solid] -> [|voter] again ++ late up [downvote fish | solid] -> [fitchdead | solid] + + + +late [downvote] -> [] +late [fishvote] -> [] +late [upvote ] -> [] +late [upvote2 ] -> [] +late [downvote2 ] -> [] +late [maybevote ] -> [] +late [marker] -> [] +late [solid] -> [solid marker] +late [dleft] -> [] +late [dright] -> [] + +late up [turnend][human water | water no topair] -> [turnend][hughdead water| water] + +late [turnend][human topair][drown] -> [][human topair][] +late [turnend][human no water][drown] -> [][human][] +late [turnend][human water no topair][ drown] -> [turnend][hughdead water no topair][ drown] +late [turnend][human water no topair] -> [][human water drown] + + + +late [turnend][fish no water] -> restart + +late [player] -> [player aged] +late [aged][turnend] -> [][] +late [turnend] -> [] +late [fall] -> [] + +late [human] -> [human wintest] +late right [human | no black ][wintest] -> [human|][] +late right [fish |no black ][wintest] -> [fish|][] +late [wintest] -> win + +late [rockwet] -> [] +late [lightwet] -> [] +late [groundwet] -> [] +late [rockair] -> [] +late [lightair] -> [] +late [groundair] -> [] + +late [rock water] -> [rock water rockwet] +late [light water] -> [light water lightwet] +late [ground water] -> [ground water groundwet] +late [rock topair] -> [rock topair rockair] +late [light topair] -> [light topair lightair] +late [ground topair] -> [ground topair groundair] + +late [human water][tutorial] -> cancel +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= + +----------|-- +-...........- +-...........- +-...........- +-......+....- +-#####,#####- +-,,,,,~,,,,,- +-,,,,,,,,,,,- +-,,,,,,,,,,,- +------------- + +......4444444444444444444444444. +.....6.........................7 +.:...6;ooh.look}2a.fish!3......7 +.....6.........................7 +.....6.hi.fish!................7 +.....6.........................7 +......5555555555555555555555555. +.8888888888888888888888888...... +0.........................`..... +0.........................`._... +0.........................`..... +0.........................`..... +0.........................`..... +.9999999999999999999999999...... + +......4444444444444444444444444. +.....6.........................7 +.:...6.ooh.look}2a.fish!3......7 +.....6.........................7 +.....6.hi.fish!................7 +.....6.........................7 +......5555555555555555555555555. 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mode 100644 index 0000000000000000000000000000000000000000..0c75d0e49ae31f45ea7f7979147760d081626c6b --- /dev/null +++ b/Five_Pulloban_Puzzles.txt @@ -0,0 +1,214 @@ +title Five Pulloban Puzzles +author Croubble +homepage www.puzzlescript.net +verbose_logging +flickscreen 11x10 +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +Blue Blue +00000 +10000 +00010 +00000 +01000 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +PullCrate +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Raft +DarkBrown +..... +..... +..0.. +..... +..... + +ActiveRaft +LightBrown Brown +11111 +10001 +10001 +10001 +11111 + + +Pulse +White +..... +..... +..0.. +..... +..... + +Failure +transparent + +Success +transparent + +StartToken +transparent + +PullCrateToken +transparent + +CrateToken +transparent + +Save +transparent + +SitTillFinishedLevel +transparent + +Realtime +transparent + +======= +LEGEND +======= +Crateish = PullCrate or Crate +SuccessDelete = Crateish or CrateToken or PullCrateToken or Target +. = Background +# = Wall +P = Player and StartToken and Player +* = PullCrate +@ = PullCrate and Target +O = Target +r = Raft and Wall and Save +s = Raft and Wall and Save +======= +SOUNDS +======= + +Crateish MOVE 36772507 + +sfx0 31094700 +sfx1 76105709 +================ +COLLISIONLAYERS +================ + +Background +REALTIME +SitTillFinishedLevel +Player +Save +CrateToken,PullCrateToken,StartToken +Success +Failure +Pulse +Target +ActiveRaft +Player, Wall, Crate, PullCrate +Raft + +====== +RULES +====== + +(camera modes) + (1: player follow) + (2: sit position) + (3: ) + + +(camera work) + +(end camera work) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ < Player | PullCrate ] -> [ < Player | < PullCrate ] + +(we pulse out from the Player) + +late [Player no Raft no ActiveRaft] -> [Player Pulse] +late [Pulse no Raft no ActiveRaft | no Pulse no Wall] -> [Pulse|Pulse] +late [Pulse | Raft no Pulse] -> [Pulse | Pulse Raft] + +late [Target Pulse no Crateish] -> [Target Pulse Failure] + +late [Player] | [Pulse Target] -> [Player Success] | [Pulse Target] +late [Player Success] [Failure] -> [Player] [Failure] +late [Player Success] -> [Player Success] sfx0 checkpoint + +late [SuccessDelete Pulse] [Success] -> [Pulse] [Success] +late [Raft Pulse] [Success] -> [ActiveRaft Pulse no Wall] [Success] + +late [Failure] [ActiveRaft] -> [Failure] [Wall] sfx1 +late [Pulse] -> [] +late [Failure] -> [] +late [Success] -> [] + + +late [Player Save] [Crate] -> [Player Save] [] +late [Player Save] [PullCrate] -> [Player Save] [] +late [Player Save] [CrateToken] -> [Player Save] [CrateToken Crate] +late [Player Save] [PullCrateToken] -> [Player Save] [PullCrateToken PullCrate] +late [Player Save] -> [Player Save] checkpoint + +[StartToken] [Crate] -> [StartToken] [Crate CrateToken] +[StartToken] [PullCrate] -> [StartToken] [PullCrate PullCrateToken] +[StartToken] -> [] +============== +WINCONDITIONS +============== +no Target +======= +LEVELS +======= + +message Press R to restart current island. + +####################################################### +######################rrrrrrrr######################### +##############..######r######r#rrrrrr#rrrrrrrrrrrrr#### +##############.o.rrrrrr##...#...####r#r###########r#### +###..#########..#########o#o#**.####r#r#######..##r#### +###*.########.**#######.........##.......####*o@.#r#### +##..p.o.#####...#######.#...##..##..*o*o.#####.......## +##..@...######o.#######...##########.#.#@#####.@.@...## +#######rrrrrrr..####################...################ +####################################################### + +message Victory! Thanks for playing. \ No newline at end of file diff --git a/Flash_Point__Fire_Rescue.txt b/Flash_Point__Fire_Rescue.txt new file mode 100644 index 0000000000000000000000000000000000000000..b49aeab65c8b1deb82ef404163d7d5fde45655ae --- /dev/null +++ b/Flash_Point__Fire_Rescue.txt @@ -0,0 +1,2124 @@ +title Flash Point: Fire Rescue +author Mark Richardson +again_interval 0.05 +key_repeat_interval 0.5 +norepeat_action +noundo +realtime_interval 0.25 +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background +Black + +(State) +Last +Transparent + +Turn1 +Transparent + +Turn2 +Transparent + +(Floor) +Outside +#0A0 + +Inside +#00A + +Excluded +#00A + +Elevator +#444 + +Air +#5AF + +(Letters) +A +#FFF +..00. +.0..0 +.0000 +.0..0 +.0..0 + +C +#FFF +..00. +.0..0 +.0... +.0..0 +..00. + +D +#FFF +.000. +.0..0 +.0..0 +.0..0 +.000. + +E +#FFF +.0000 +.0... +.000. +.0... +.0000 + +I +#FFF +.000. +..0.. +..0.. +..0.. +.000. + +K +#FFF +.0..0 +.0.0. +.00.. +.0.0. +.0..0 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+FireWallDR +#666 #888 +1.... +.1... +..1.. +...1. +....1 + +FireWallUL +#666 #888 +10000 +01000 +00100 +00010 +00001 + +FireWallUR +#666 #888 #EEE +10000 +21000 +22100 +22210 +22221 + +FireWallDLU +#666 #888 +00000 +00000 +00000 +00000 +00000 + +FireWallDRU +#666 #888 +10000 +01000 +00100 +00010 +00001 + +FireWallH4 +#666 #888 +.1111 +..000 +...00 +....0 +..... + +FireWallV8 +#666 #888 +..... +1.... +10... +100.. +1000. + +(Doors) +DoorHClosed5 +#A50 #000 #FD0 +0.... +00... +000.. +0000. +00000 + +DoorHClosed4 +#A50 #000 #FD0 +.0000 +..000 +...02 +....0 +..... + +DoorHOpened5 +#A50 #000 #FD0 +0.... +.0... +..0.. +...0. +....0 + +DoorHOpened4 +#A50 #000 #FD0 +..... +..... +..... +..... +..... + +DoorHBroken5 +#A50 #000 #FD0 +..... +..1.. +...1. +....1 +..... + +DoorHBroken4 +#A50 #000 #FD0 +..... +.1... +..1.. +...1. +..... + +DoorVClosed5 +#A50 #000 #FD0 +00000 +.0000 +..000 +...00 +....0 + +DoorVClosed8 +#A50 #000 #FD0 +..... +0.... +00... +000.. +0020. + +DoorVOpened5 +#A50 #000 #FD0 +0.... +.0... +..0.. +...0. +....0 + +DoorVOpened8 +#A50 #000 #FD0 +..... +..... +..... +..... +..... + +DoorVBroken5 +#A50 #000 #FD0 +..... +..... +.1... +..1.. +...1. + +DoorVBroken8 +#A50 #000 #FD0 +..... +.1... +..1.. +...1. +..... + +Crack +#000 +0...0 +.00.0 +.0.0. +..00. +00..0 + +FireDoorVClosed5 +#AAA #888 +00100 +.0010 +..001 +...00 +....0 + +FireDoorVClosed8 +#AAA #888 +..... +0.... +00... +100.. +0100. + +FireDoorVOpened5 +#AAA #888 +0.... +.0... +..0.. +...0. +....0 + +FireDoorVOpened8 +#AAA #888 +..... +..... +..... +..... +..... + +(People) +Firefighter +#FF0 #EE0 #CC0 +.000. +01210 +02020 +01210 +.000. + +PlayerNew +Transparent + +PersonPendingTrue +Transparent + +PersonPendingFalse +Transparent + +PersonAlertTrue +#0FF +.000. +0...0 +..00. +..... +..0.. + +PersonAlertFalse +#0FF +.000. +0...0 +..00. +..... +..0.. + +PersonNew +Transparent + +PersonGoal +#A00 #500 +....0 +....1 +....0 +....1 +....0 + +PersonTalk +Transparent + +PersonGhost +#553528 #2E1706 +.11.. +1111. +1001. +0000. +.00.. + +PersonAlive +#FFA07A #8B4513 +.11.. +1111. +1001. +0000. +.00.. + +PersonDead +#AAA #888 #666 +.01.. +0011. +1122. +.12.. +.12.. + +(Phases) +Phase1Next +Transparent + +Phase1Done +Transparent + +Phase2Init +Transparent + +Phase2Next +Transparent + +Phase2Done +Transparent + +Phase3Next +Transparent + +Phase3Done +Transparent + +(Water) +WaterD1 +#AAF #88F #66F +..0.. +..0.. +..0.. +.101. +.101. + +WaterD2 +#AAF #88F #66F +.101. +.202. +21112 +..... +..... + +WaterL1 +#AAF #88F #66F +..... +11... +00000 +11... +..... + +WaterL2 +#AAF #88F #66F +..2.. +..121 +..100 +..121 +..2.. + +WaterR1 +#AAF #88F #66F +..... +...11 +00000 +...11 +..... + +WaterR2 +#AAF #88F #66F +..2.. +121.. +001.. +121.. +..2.. + +WaterU1 +#AAF #88F #66F +.101. +.101. +..0.. +..0.. +..0.. + +WaterU2 +#AAF #88F #66F +..... +..... +21112 +.202. +.101. + +WaterO +#AAF #88F #66F +2.2.2 +.101. +20002 +.101. +2.2.2 + + +======= +LEGEND +======= + +Floor = Outside or Inside or Excluded or Elevator or Air +WalkFloor = Outside or Inside or Elevator +FireFloor = Outside or Elevator or Air +RuinFloor = Inside or Excluded or Elevator +Letter = A or C or D or E or I or K or L or O or P or R or S or T or W or X or Y +HouseIcon = HouseIcon5 or HouseIcon6 or HouseIcon8 or HouseIcon9 +House = HouseIcon or House1 or House2 or House3 or House4 or House5 +GridCell = GridO +GridLine = GridH or GridV +GridNode = GridX or GridD or GridL or GridR or GridU or GridDL or GridDR or GridUL or GridUR +Grid = GridCell or GridLine or GridNode +Fire = Fire1 or Fire2 or Fire3 or Fire4 +Smoke = Smoke1 or Smoke2 or Smoke3 or Smoke4 or Smoke5 +Heat = Smoke or Fire +Turn = TurnOn or TurnOff or TurnUse or TurnAdd or TurnBad +NTurn = Turn1 or Turn2 +Damage = Damage1 or Damage2 or Damage3 or Damage4 or Damage5 +ModeIcon = UseDoor or Axe or Spray or Walk or Carry or Fire +ModeIconDeco = UseDoor8 or Axe8 or Spray1 or Spray2 or Spray4 or Spray6 or Spray8 or Walk2 or Walk3 or Walk4 or Walk6 +ThinWall = ThinWallH or ThinWallV or ThinWallDLR or ThinWallDLU or ThinWallDRU or ThinWallLRU +Wall = WallH or WallV or WallDL or WallDR or WallUL or WallUR or WallDLR or WallDLU or WallDRU or WallLRU or WallDLRU +FireWall = FireWallH or FireWallV or FireWallDR or FireWallUR or FireWallDL or FireWallUL or FireWallDLU or FireWallDRU +FireDoor = FireDoorVClosed5 or FireDoorVOpened5 +DoorClosed = DoorHClosed5 or DoorVClosed5 or FireDoorVClosed5 +DoorOpened = DoorHOpened5 or DoorVOpened5 or FireDoorVOpened5 +DoorBroken = DoorHBroken5 or DoorVBroken5 +Door = DoorClosed or DoorOpened or DoorBroken +HDeco = WallH4 or ThinWallH4 or FireWallH4 or DoorHClosed4 or DoorHOpened4 or DoorHBroken4 +VDeco = WallV8 or ThinWallV8 or FireWallV8 or DoorVClosed8 or DoorVOpened8 or DoorVBroken8 or FireDoorVClosed8 or FireDoorVOpened8 +ModeX = Mode1 or Mode2 or Mode3 or Mode4 or Mode or Mode6 or Mode7 or Mode8 or Mode9 +PersonPending = PersonPendingTrue or PersonPendingFalse +PersonAlert = PersonAlertTrue or PersonAlertFalse +Cursor = Cursor11 or Cursor21 or Cursor31 or Cursor41 or Cursor51 or Cursor61 or Cursor71 or Cursor81 or Cursor91 or Cursor12 or Cursor22 or Cursor32 or Cursor42 or Cursor52 or Cursor62 or Cursor72 or Cursor82 or Cursor92 or Cursor13 or Cursor23 or Cursor33 or Cursor43 or Cursor53 or Cursor63 or Cursor73 or Cursor83 or Cursor93 or Cursor14 or Cursor24 or Cursor34 or Cursor44 or Cursor54 or Cursor64 or Cursor74 or Cursor84 or Cursor94 +Phase1 = Phase1Next or Phase1Done +Phase2 = Phase2Init or Phase2Next or Phase2Done +Phase3 = Phase3Next or Phase3Done +Phase = Phase1 or Phase2 or Phase3 +Water = WaterD1 or WaterD2 or WaterL1 or WaterL2 or WaterR1 or WaterR2 or WaterU1 or WaterU2 or WaterO + +Obstruction = Wall or ThinWall or FireWall or DoorClosed +Carryable = PersonAlive +DamageSource = Crack or DoorHBroken5 or DoorVBroken5 + +. = Background +┼ = GridX +─ = GridH +│ = GridV +┬ = GridD +┤ = GridL +├ = GridR +┴ = GridU +┐ = GridDL +┌ = GridDR +┘ = GridUL +└ = GridUR +═ = GridH and WallH +║ = GridV and WallV +╪ = GridX and WallH +╫ = GridX and WallV +╗ = GridX and WallDL +╔ = GridX and WallDR +╝ = GridX and WallUL +╚ = GridX and WallUR +╦ = GridX and WallDLR +╣ = GridX and WallDLU +╠ = GridX and WallDRU +╩ = GridX and WallLRU +╬ = GridX and WallDLRU +╧ = GridH and DoorHClosed5 +╤ = GridH and WallH and Crack +╢ = GridV and DoorVClosed5 +╟ = GridV and WallV and Crack +- = GridH and ThinWallH +| = GridV and ThinWallV +* = GridO and Outside +$ = GridO and Outside and PlayerNew +# = GridO and Inside +! = GridO and Inside and Fire1 +@ = GridO and Inside and Smoke1 +? = GridO and Inside and PersonNew +/ = GridO and Excluded +\ = GridO and Elevator and PlayerNew +~ = GridO and Air +{ = PersonPendingTrue +} = PersonPendingFalse +H = HouseIcon5 +1 = House1 +2 = House2 +3 = House3 +4 = House4 +5 = House5 and Damage1 +% = PersonGhost +& = PersonGhost and PersonGoal and PersonTalk +, = PersonGhost and Last +" = TurnOn +' = TurnOff +` = TurnOff and Last +6 = Turn1 and UseDoor +7 = Turn2 and Axe +8 = Turn1 and Spray +9 = Turn1 and Walk and Mode +0 = Carry +_ = Fire1 +b = Phase1Next + + +======= +SOUNDS +======= + +StartLevel 22127108 (Start) +sfx3 50402700 (Mode selection) +sfx5 44798700 (Mode action) +sfx0 68848302 (Cancel Turn) +DoorOpened create 48747304 (Open door) +DoorClosed create 19108904 (Close door) +sfx2 43578308 (Spray fire) +sfx1 96679105 (Person rescued) +PersonDead create 58572102 (Person lost) +Flare create 76287302 (Flare up) +Explosion create 44138102 (Flare up explodes) +Crack create 7273508 (Wall cracked) +DoorBroken create 7273508 (Wall destroyed) +ThinWall destroy 7273508 (Thin wall destroyed) +Ruin create 27909108 (House collapses) +sfx6 10448508 (Firefighter burned) +EndLevel 83024708 (Goal met) +sfx4 21697908 (Goal lost) + + +================ +COLLISIONLAYERS +================ + +Background +Floor, Letter, House, PersonGhost +GridCell, GridLine, GridNode, PersonGoal, Last +Wall, ThinWall, FireWall, Door, Firefighter, ModeX, PersonTalk +Smoke, Fire, Turn, Damage, ModeIcon, ModeIconDeco, Crack +VDeco, PersonAlive, PersonDead, PersonNew, NTurn, PersonAlert +HDeco, Player, PlayerNew, PersonPending +Cursor, Phase, Flare, Explosion, Shockwave, Ruin, Water + + +====== +RULES +====== + +(========== Initialise ==========) +(Initialise Floor) +[Floor|Grid no Wall no Door no Floor]->[Floor|Grid Floor] + right[Floor|Grid no Floor]->[Floor|Grid Floor] ++ down [Floor|Grid no Floor]->[Floor|Grid Floor] + +(Initialise Elevator) +vertical [Elevator|WallH]->[Elevator|FireWallH] +right[WallV|Elevator|DoorVClosed5]->[FireWallV|Elevator|FireDoorVClosed5] +down[WallDLR|FireWallV |WallDLRU|FireWallV |WallLRU]->[FireWallDR|FireWallV |FireWallDRU|FireWallV |FireWallUR] +down[WallDL |FireDoorVClosed5|WallDLU |FireDoorVClosed5|WallUL ]->[FireWallDL|FireDoorVClosed5|FireWallDLU|FireDoorVClosed5|FireWallUL] + +(Initialise Graphics) +down[|UseDoor||Axe||Spray||Walk||Carry||Fire|]->[UseDoor8|UseDoor|Axe8|Axe|Spray8|Spray|Spray2|Walk|Walk2|Carry||Fire|] +right[|Spray |]->[Spray4|Spray |Spray6] +right[|Spray2|]->[Spray1|Spray2| ] +right[|Walk |]->[Walk4 |Walk |Walk6 ] +right[|Walk2 |]->[ |Walk2 |Walk3 ] +down [|HouseIcon5]->[HouseIcon8|HouseIcon5] +right[HouseIcon8|]->[HouseIcon8|HouseIcon9] +right[HouseIcon5|]->[HouseIcon5|HouseIcon6] + +(Place New Player) +random[PlayerNew]->[Firefighter Player Cursor51] +[PlayerNew]->[] + +(========== Alert Phase ==========) +(Count Persons and Alerts) +[Phase3Next]->[up Phase3Done] +[PersonAlive]->[action PersonAlive] +[PersonAlert]->[action PersonAlert] +[up Phase3][action PersonAlive Carry ]->[down Phase3][PersonAlive Carry ] +[up Phase3][action PersonAlive Inside]->[down Phase3][PersonAlive Inside] +[down Phase3][action PersonAlive Inside]->[left Phase3][PersonAlive Inside] +[up Phase3][action PersonAlert Inside]->[down Phase3][PersonAlert Inside] +[down Phase3][action PersonAlert Inside]->[left Phase3][PersonAlert Inside] +[left Phase3][action PersonAlert Inside]->[right Phase3][PersonAlert Inside] +[action PersonAlive]->[PersonAlive] +[action PersonAlert]->[PersonAlert] + +(Add Alerts) +random[up Phase3][Inside GridCell no Firefighter no Carryable no PersonAlert]->[down Phase3][Inside GridCell PersonNew] +random[down Phase3][Inside GridCell no Firefighter no Carryable no PersonAlert]->[left Phase3][Inside GridCell PersonNew] +random[left Phase3][Inside GridCell no Firefighter no Carryable no PersonAlert]->[right Phase3][Inside GridCell PersonNew] +[moving Phase3]->[stationary Phase3] +startloop +random[PersonNew no PersonPending][PersonPending]->[PersonNew PersonPending][] +endloop +[PersonNew PersonPending Heat]->[PersonNew PersonPending] +[PersonNew PersonPendingTrue ]->[PersonAlertTrue ] +[PersonNew PersonPendingFalse]->[PersonAlertFalse] +[PersonNew ]->[ ] +[Phase3Done][TurnAdd]->[Phase3Done][TurnOn] +[Phase3Done][Ruin]->[][Ruin] +[Phase3Done][Fire Mode][Walk][Firefighter]->[Phase1Next][Fire][Walk Mode][Firefighter Player Cursor51]checkpoint + +(========== Fire Phase ==========) +random[Phase2Init][Inside GridCell]->[Phase2Done][Inside GridCell Flare]checkpoint +[Phase2]->[Phase2Done] +[Phase2][Flare no Heat]->[Phase2Next][Smoke1 ]again +[Phase2][Flare Smoke ]->[Phase2Next][Fire1 ]again +[Phase2][Flare Fire ]->[Phase2Next][Fire action Explosion]again +[|action Explosion|]->[Shockwave|action Explosion|Shockwave] +[action Explosion]->[Explosion] + +(Burn Person) +right[PersonAlertFalse Fire] ->[Fire] +right[PersonAlertTrue Fire][PersonGhost Last ]->[Fire][PersonDead Last ] +right[PersonAlertTrue Fire][PersonGhost|PersonDead]->[Fire][PersonDead|PersonDead] +right[PersonAlive Fire][PersonGhost Last ]->[Fire][PersonDead Last ] +right[PersonAlive Fire][PersonGhost|PersonDead]->[Fire][PersonDead|PersonDead] + +(Burn Player) +right[Firefighter Fire][Carry PersonAlive][PersonGhost Last ]->[Firefighter Fire][Carry][PersonDead Last ] +right[Firefighter Fire][Carry PersonAlive][PersonGhost|PersonDead]->[Firefighter Fire][Carry][PersonDead|PersonDead] +right[Firefighter Fire]->[Fire]sfx6 + +(Extinguish Outside Fires) +[Phase2][FireFloor GridCell Fire]->[Phase2][FireFloor GridCell] + +(Expand Shockwave) +[Phase2][Shockwave GridCell no Fire]->[Phase2Next][GridCell Fire1 ]again +[Phase2][Shockwave DoorHClosed5 ]->[Phase2Next][ DoorHBroken5 ]again +[Phase2][Shockwave DoorVClosed5 ]->[Phase2Next][ DoorVBroken5 ]again +[Phase2][Shockwave FireWall ]->[Phase2 ][ ] +[Phase2][Shockwave FireDoorVClosed5]->[Phase2 ][ ] +[Phase2][Shockwave WallH Crack ]->[Phase2Next][action DoorHBroken5 ]again +[Phase2][Shockwave WallV Crack ]->[Phase2Next][action DoorVBroken5 ]again +[Phase2][Shockwave Wall ]->[Phase2Next][action Crack Wall ]again +[Phase2][Shockwave ThinWall ]->[Phase2Next][action Crack ThinWall]again +[Phase2][Explosion|...|Shockwave ]->[Phase2Next][Explosion|...|> Shockwave]again + +(Flashover) +[Phase2Done][GridCell Smoke|no Obstruction|Fire]->[Phase2Next][GridCell Fire||Fire]again + +(Next Phase) +[Phase2Done][Explosion]->[Phase2Done][] +[Phase2Done]->[Phase3Next]again + +(========== Player Phase ==========) +(Prevent Invalid Actions) +[> Player Firefighter][TurnBad]->[Player Firefighter][TurnBad]sfx0 + +(Door Mode) +[UseDoor Mode][> Player Firefighter|DoorBroken]->[UseDoor Mode][Player Firefighter|DoorBroken]sfx0 +[UseDoor Mode][> Player Firefighter|no Door]->[UseDoor Mode][Player Firefighter|]sfx0 +[UseDoor Mode][> Player Firefighter][TurnUse]->[UseDoor Mode][> Player Firefighter][TurnOff] +[UseDoor Mode][Walk][> Player Firefighter|DoorHClosed5]->[UseDoor][Walk Mode][Player Firefighter|DoorHOpened5] +[UseDoor Mode][Walk][> Player Firefighter|DoorHOpened5]->[UseDoor][Walk Mode][Player Firefighter|DoorHClosed5] +[UseDoor Mode][Walk][> Player Firefighter|DoorVClosed5]->[UseDoor][Walk Mode][Player Firefighter|DoorVOpened5] +[UseDoor Mode][Walk][> Player Firefighter|DoorVOpened5]->[UseDoor][Walk Mode][Player Firefighter|DoorVClosed5] +[UseDoor Mode][Walk][> Player Firefighter|FireDoorVClosed5]->[UseDoor][Walk Mode][Player Firefighter|FireDoorVOpened5] +[UseDoor Mode][Walk][> Player Firefighter|FireDoorVOpened5]->[UseDoor][Walk Mode][Player Firefighter|FireDoorVClosed5] + +(Axe Mode) +[Axe Mode][> Player Firefighter|no Wall no ThinWall]->[Axe Mode][Player Firefighter|]sfx0 +[Axe Mode][> Player Firefighter][TurnUse]->[Axe Mode][> Player Firefighter][TurnOff] +[Axe Mode][> Player Firefighter|Crack WallH]->[Axe Mode][Player Firefighter|action DoorHBroken5 ] +[Axe Mode][> Player Firefighter|Crack WallV]->[Axe Mode][Player Firefighter|action DoorVBroken5 ] +[Axe Mode][> Player Firefighter| Wall ]->[Axe Mode][Player Firefighter|action Crack Wall ] +[Axe Mode][> Player Firefighter| ThinWall ]->[Axe Mode][Player Firefighter|action Crack ThinWall] + +(Spray Mode) +[Spray Mode][> Player Firefighter|Obstruction]->[Spray Mode][Player Firefighter|Obstruction]sfx0 +[Spray Mode][> Player Firefighter||no Heat]->[Spray Mode][Player Firefighter||]sfx0 +[Spray Mode][> Player Firefighter][TurnUse]->[Spray Mode][> Player Firefighter][TurnOff] +[Firefighter||WaterO Smoke]->[Firefighter Cursor51|| ] +[Firefighter||WaterO Fire ]->[Firefighter Cursor51||Smoke1] +[Water|Water GridCell]->[|WaterO GridCell]again +up [WaterU1|]->[WaterU1|WaterU2]again +down [WaterD1|]->[WaterD1|WaterD2]again +left [WaterL1|]->[WaterL1|WaterL2]again +right[WaterR1|]->[WaterR1|WaterR2]again +up [Spray Mode][> Player Cursor Firefighter|]->[Spray Mode][Player Firefighter|WaterU1]sfx2 again +down [Spray Mode][> Player Cursor Firefighter|]->[Spray Mode][Player Firefighter|WaterD1]sfx2 again +left [Spray Mode][> Player Cursor Firefighter|]->[Spray Mode][Player Firefighter|WaterL1]sfx2 again +right[Spray Mode][> Player Cursor Firefighter|]->[Spray Mode][Player Firefighter|WaterR1]sfx2 again + +(Walk Mode) +[Walk Mode][> Player Firefighter| Obstruction]->[Walk Mode][Player Firefighter| Obstruction]sfx0 +[Walk Mode][> Player Firefighter||Obstruction]->[Walk Mode][Player Firefighter||Obstruction]sfx0 +[Walk Mode][> Player Firefighter||Fire ]->[Walk Mode][Player Firefighter||Fire ]sfx0 +[Walk Mode][> Player Firefighter||no WalkFloor]->[Walk Mode][Player Firefighter||]sfx0 +[Walk Mode][> Player Firefighter||][TurnUse]->[Walk Mode][> Player Firefighter||][TurnOff] +[Walk Mode][> Player Cursor Firefighter||]->[Walk Mode][||Player Cursor Firefighter] + +(Carry Mode) +[Carry Mode action Player Carryable][Firefighter Carryable]->[Carry Mode Player Carryable][Firefighter Carryable]sfx0 +[Carry Mode action Player no Carryable][Firefighter no Carryable]->[Carry Mode Player][Firefighter]sfx0 +[Carry Mode action Player Cursor Carryable][Walk][Firefighter]->[Carry][Walk Mode][Player Firefighter Cursor Carryable] +[Carry Mode action Player Cursor][Walk][Firefighter Carryable]->[Carry Carryable][Walk Mode][Player Cursor Firefighter] + +(Wait Mode) +[Fire Mode action Player Cursor][Phase1]->[Fire Mode][Phase2Init]again + +(Investigate Alert) +[Firefighter PersonAlertTrue ]->[Firefighter PersonAlive]message Person located! +[Firefighter PersonAlertFalse]->[Firefighter]message False alarm. There's no one here. + +(Rescue Person) +right[Firefighter Outside][Carry PersonAlive][no PersonGhost|PersonGhost]->[Firefighter Outside][Carry][|PersonAlive]sfx1 message Person rescued, transferred to EMT. +right[Firefighter Elevator|FireDoorVClosed5][Carry PersonAlive][no PersonGhost|PersonGhost]->[Firefighter Elevator|FireDoorVClosed5][Carry][|PersonAlive]sfx1 message Person rescued, transferred to EMT. + +(Action/Selection Toggle) +[action Player Cursor Firefighter][Mode]->[Firefighter][Player Cursor Mode]sfx3 +[action Player Cursor Mode][TurnBad]->[Player Cursor Mode][TurnBad]sfx0 +[action Player Cursor Mode][Firefighter]->[Mode][Player Cursor Firefighter]sfx5 + +(Measure Door Turns) +[Turn2 UseDoor]->[Turn1 UseDoor] +[Firefighter|FireDoor][Turn1 UseDoor]->[Firefighter|FireDoor][Turn2 UseDoor] +(Measure Walk Turns) +down[Turn2 Walk||Carry no Carryable]->[Turn1 Walk||Carry ] +down[Turn1 Walk||Carry Carryable]->[Turn2 Walk||Carry Carryable] +(Mode Selection) +[TurnUse]->[TurnOn ] +[TurnBad]->[TurnOff] +[TurnAdd]->[TurnOff] +[> Player Cursor Mode ModeIcon||ModeIcon]->[ModeIcon||Player Cursor Mode ModeIcon] +[> Player]->[Player] +(1 Turn Mode) +right[Turn1 Mode][no Turn|Turn] ->[Turn1 Mode][|down Turn] +right[Turn2 Mode][no Turn|Turn|Turn] ->[Turn2 Mode][|down Turn|down Turn] +right[Fire Mode][Turn|Turn|Turn|Turn|Turn Last]->[Fire Mode][up Turn|up Turn|up Turn|up Turn|up Turn Last] +right[down TurnOn|stationary TurnOn]->[stationary TurnOn|down TurnOn] +right[stationary TurnOff|up TurnOff]->[up TurnOff|stationary TurnOff] +[up TurnOn ]->[TurnOn ] +[up TurnOff]->[TurnAdd] +[down TurnOn ]->[TurnUse] +[down TurnOff]->[TurnBad] + +(========== House Damage ==========) +(Collapse) +[Ruin]->[action Ruin] +[action Ruin|no Ruin RuinFloor]->[action Ruin|Ruin RuinFloor]again +[action Ruin|no Ruin Wall ]->[action Ruin|Ruin Wall ]again +[action Ruin|no Ruin ThinWall ]->[action Ruin|Ruin ThinWall ]again +[action Ruin|no Ruin FireWall ]->[action Ruin|Ruin FireWall ]again +[action Ruin|no Ruin Door ]->[action Ruin|Ruin Door ]again +[action Ruin|no Ruin FireDoor ]->[action Ruin|Ruin FireDoor ]again +[action Ruin]->[Ruin] +[Ruin Firefighter]->[Ruin] +random right[Ruin][PersonGhost|PersonDead]->[Ruin][PersonDead|PersonDead] +right[Ruin][PersonGhost Last]->[Ruin][PersonDead Last] +[Ruin][Player]->[Ruin][] +[Ruin][Phase1]->[Ruin][] + +(Apply Damage) +right[action DamageSource][ Damage1]->[DamageSource][ Damage2] +right[action DamageSource][ Damage2]->[DamageSource][ Damage3] +right[action DamageSource][ Damage3]->[DamageSource][ Damage4] +right[action DamageSource][ Damage4]->[DamageSource][ Damage5] +right[action DamageSource][no Damage|Damage5]->[DamageSource][Damage1|Damage5] +random[Damage5|Damage5|Damage5|Damage5|Damage5][PersonTalk][Inside]->[Damage5|Damage5|Damage5|Damage5|Damage5][][Inside Ruin]again +left[Crack ThinWallH|ThinWallH4]->[|] +up [Crack ThinWallV|ThinWallV8]->[|] + +(========== Decoration ==========) +(Wall and Door Decoration) +left[WallH |]->[WallH |WallH4 ] +left[WallDL |]->[WallDL |WallH4 ] +left[WallUL |]->[WallUL |WallH4 ] +left[WallDLR |]->[WallDLR |WallH4 ] +left[WallDLU |]->[WallDLU |WallH4 ] +left[WallLRU |]->[WallLRU |WallH4 ] +left[WallDLRU |]->[WallDLRU |WallH4 ] +left[ThinWallH |]->[ThinWallH |ThinWallH4 ] +left[FireWallH |]->[FireWallH |FireWallH4 ] +left[FireWallUL |]->[FireWallUL |FireWallH4 ] +left[FireWallDL |]->[FireWallDL |FireWallH4 ] +left[FireWallUR |]->[FireWallUR |WallH4 ] +left[FireWallDR |]->[FireWallDR |WallH4 ] +left[FireWallDLU |]->[FireWallDLU |FireWallH4 ] +left[FireWallDRU |]->[FireWallDRU |WallH4 ] +left[DoorHClosed5 |]->[DoorHClosed5 |DoorHClosed4 ] +left[DoorHOpened5 |]->[DoorHOpened5 |DoorHOpened4 ] +left[DoorHBroken5 |]->[DoorHBroken5 |DoorHBroken4 ] +up [WallV |]->[WallV |WallV8 ] +up [WallUL |]->[WallUL |WallV8 ] +up [WallUR |]->[WallUR |WallV8 ] +up [WallDLU |]->[WallDLU |WallV8 ] +up [WallDRU |]->[WallDRU |WallV8 ] +up [WallLRU |]->[WallLRU |WallV8 ] +up [WallDLRU |]->[WallDLRU |WallV8 ] +up [ThinWallV |]->[ThinWallV |ThinWallV8 ] +up [FireWallV |]->[FireWallV |FireWallV8 ] +up [FireWallUL |]->[FireWallUL |FireWallV8 ] +up [FireWallUR |]->[FireWallUR |FireWallV8 ] +up [FireWallDLU |]->[FireWallDLU |FireWallV8 ] +up [FireWallDRU |]->[FireWallDRU |FireWallV8 ] +up [DoorVClosed5 |]->[DoorVClosed5 |DoorVClosed8 ] +up [DoorVOpened5 |]->[DoorVOpened5 |DoorVOpened8 ] +up [DoorVBroken5 |]->[DoorVBroken5 |DoorVBroken8 ] +up [FireDoorVClosed5|]->[FireDoorVClosed5|FireDoorVClosed8] +up [FireDoorVOpened5|]->[FireDoorVOpened5|FireDoorVOpened8] + +(Thin Wall Deco) +[ThinWallH WallH4]->[ThinWallH ThinWallH4] +[ThinWallV WallV8]->[ThinWallV ThinWallV8] +right[ThinWallH|WallDLR|ThinWallH]->[ThinWallH|ThinWallDLR|ThinWallH] +right[ThinWallH|WallLRU|ThinWallH]->[ThinWallH|ThinWallLRU|ThinWallH] +down [ThinWallV|WallDLU|ThinWallV]->[ThinWallV|ThinWallDLU|ThinWallV] +down [ThinWallV|WallDRU|ThinWallV]->[ThinWallV|ThinWallDRU|ThinWallV] + +(Fire Decoration) +[GridLine Heat]->[GridLine] +[GridNode Heat]->[GridNode] +[Fire |no Heat no Obstruction no DoorClosed|Fire]->[Fire |Fire1 |Fire] +[Smoke|no Heat no Obstruction no DoorClosed|Heat]->[Smoke|Smoke1|Heat] + +[GridLine Fire |GridNode no Heat no Obstruction]->[Fire GridLine|Fire1 GridNode] +[GridLine Smoke|GridNode no Heat no Obstruction]->[Smoke GridLine|Smoke1 GridNode] +[no Heat|GridNode Heat|no Heat]->[|GridNode|] + +[Heat]->[action Heat] +[action Fire ]->[random Fire ] +[action Smoke]->[random Smoke] + +(Mode Decoration) +[GridLine ModeX]->[GridLine] +[GridNode ModeX]->[GridNode] +down [|Mode |]->[Mode8|Mode |Mode2] +right[|Mode8|]->[Mode7|Mode8|Mode9] +right[|Mode |]->[Mode4|Mode |Mode6] +right[|Mode2|]->[Mode1|Mode2|Mode3] + +(Cursor Decoration) +[Cursor no Player]->[] +[Cursor Player]->[action Cursor Player] +[action Cursor51]->[Cursor52] +[action Cursor52]->[Cursor53] +[action Cursor53]->[Cursor54] +[action Cursor54]->[Cursor51] +down [|Cursor51|]->[Cursor81|Cursor51|Cursor21] +down [|Cursor52|]->[Cursor82|Cursor52|Cursor22] +down [|Cursor53|]->[Cursor83|Cursor53|Cursor23] +down [|Cursor54|]->[Cursor84|Cursor54|Cursor24] +right[|Cursor81|]->[Cursor71|Cursor81|Cursor91] +right[|Cursor51|]->[Cursor41|Cursor51|Cursor61] +right[|Cursor21|]->[Cursor11|Cursor21|Cursor31] +right[|Cursor82|]->[Cursor72|Cursor82|Cursor92] +right[|Cursor52|]->[Cursor42|Cursor52|Cursor62] +right[|Cursor22|]->[Cursor12|Cursor22|Cursor32] +right[|Cursor83|]->[Cursor73|Cursor83|Cursor93] +right[|Cursor53|]->[Cursor43|Cursor53|Cursor63] +right[|Cursor23|]->[Cursor13|Cursor23|Cursor33] +right[|Cursor84|]->[Cursor74|Cursor84|Cursor94] +right[|Cursor54|]->[Cursor44|Cursor54|Cursor64] +right[|Cursor24|]->[Cursor14|Cursor24|Cursor34] + +(========== Game Over ==========) +right[PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive|PersonAlive]->message All reported persons have been rescued. You've given a heroic effort! +[PersonDead PersonGoal PersonTalk]->[PersonDead PersonGoal PersonTalk]sfx4 message Unacceptable casualties! You are a disgrace to the service! + + +============== +WINCONDITIONS +============== + +some PersonAlive on PersonGoal +no PersonGhost +some Firefighter on FireFloor + + +======= +LEVELS +======= + +message ♪This is an unofficial, digital, ♪single-player conversion of the ♪ board game ♪ ♪ Flash Point: Fire Rescue ♪ by Kevin Lanzing ♪produced by Indie Boards & Cards + +message Monday + +message Structure fire, persons reported. Free standing domicile. Enact search and resuce operation. Be quick, structure collapse is imminent. + +message Locate victims and carry them out of the building. + +┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐........... +│*│*│*│*│*│*│$│*│*│*│}H.12345..b +├─╔═╪═╪═╦═╪═╦╧╪═╪═╗─┤}%%%%%%&%%, +│*║#│#│#╢#│#║#│#│#║*│}"""""''''` +├─╫─┼─┼─╫─┼─╫─┼─┼─╫─┤}┌─┐....... +│*║#│!│!║?│#╢#│#│#║*│}│6│DOOR... +├─╫─┼─╔═╩═╪═╩═╦═╪╧╣─┤{├─┤....... +│$╢#│!╢!│!│!│#║#│#║*│{│7│AXE.... +├─╫─┼─╫─┼─┼─┼─╫─┼─╫─┤{├─┤....... +│*║#│#║#│!│#│#╢#│#╢$│{│8│SPRAY.. +├─╠═╪═╩═╪╧╪═╦═╩═╦═╣─┤{├─┤....... +│*║?│#│#│#│#║!│!║?║*│{│9│WALK... +├─╫─┼─┼─┼─┼─╫─┼─╫─╫─┤{├─┤....... +│*║#│#│#│#│#╢!│#╢#║*│{│0│CARRY.. +├─╚═╪═╪╧╪═╪═╩═╪═╩═╝─┤{├─┤....... +│*│*│*│$│*│*│*│*│*│*│{│_│WAIT... +└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘.└─┘....... + +message All reported persons are accounted for. Evacuate immediately. Well done! + +message Tuesday + +message Structure fire, persons reported. Free standing domicile. Enact search and resuce operation. Be quick, structure collapse is imminent. + +┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐........... +│*│*│*│*│*│*│*│*│*│*│}H.12345..b +├─╔═╪═╪═╦═╪═╦═╪═╪═╗─┤}%%%%%%&%%, +│*║#│#│#║#│#╢#│#│#║*│}"""""''''` +├─╫─┼─┼─╠═╪═╣─┼─┼─╫─┤}┌─┐....... +│*║#│!│!║?│#║#│#│#║*│}│6│DOOR... +├─╠═══┼─╫─┼─╫─┼─┼─╫─┤{├─┤....... +│$╢#│!│!║!│!╢#│#│#║*│{│7│AXE.... +├─╫─┼─┼─╚═╪╧╩╧╦═╪═╣─┤{├─┤....... +│*║#│#│#│!│#│#╢#│#║*│{│8│SPRAY.. +├─╠═╪═╪╧╦═╪═╪╧╣─┼─╫─┤{├─┤....... +│*║?│#│#║#│#│!║!│?║*│{│9│WALK... +├─╫─┼─┼─╫─┼─┼─╫─┼─╫─┤{├─┤....... +│*║#│#│#║#│#│!║#│#║*│{│0│CARRY.. +├─╚═╪═╪╧╩═╪═╪═╩═╪═╝─┤{├─┤....... +│*│*│*│$│*│*│*│*│*│*│{│_│WAIT... +└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘.└─┘....... + +message All reported persons are accounted for. Evacuate immediately. Well done! + +message Wednesday + +message Fire lert in Multiple terraced domiciles. Persons reported. Enact search and resuce operation. Be quick, structure collapse is imminent. + +┌─╫─┬─┬─╫─┬─╫─┬─┬─╫─┐........... +│*║/│/│/║/│/║/│/│/║*│}H.12345..b +├─╠═╪═╪═╬═╪═╬═╪═╪═╣─┤}%%%%%%&%%, +│*║#│#│#║#│#║#│#│#║*│}"""""''''` +├─╫─┼─┼─╫─┼─╫─┼─┼─╫─┤}┌─┐....... +│*║#│!│!║?│#║#│#│#╢$│}│6│DOOR... +├─╫─┼─┼─╠═╪╧╣─┼─┼─╫─┤{├─┤....... +│$╢#│!│!╢!│!╢#│#│#║*│{│7│AXE.... +├─╠═╪═╪═╬═╪═╬═╪═╪═╣─┤{├─┤....... +│$╢#│#│#╢!│#╢#│#│#║*│{│8│SPRAY.. +├─╫─┼─┼─╠═╪╧╣─┼─┼─╫─┤{├─┤....... +│*║?│#│#║#│#║!│!│?╢$│{│9│WALK... +├─╫─┼─┼─╫─┼─╫─┼─┼─╫─┤{├─┤....... +│*║#│#│#║#│#║!│#│#║*│{│0│CARRY.. +├─╠═╪═╪═╬═╪═╬═╪═╪═╣─┤{├─┤....... +│*║/│/│/║/│/║/│/│/║*│{│_│WAIT... +└─╫─┴─┴─╫─┴─╫─┴─┴─╫─┘.└─┘....... + +message All reported persons are accounted for. Evacuate immediately. Well done! + +message Thursday + +message Fire alert in high rise office. Persons reported. Utilise fire safe elevator to access floor. + +message Carry victims to the elevator. Close the door to travel to the lobby and rescue them. + +┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐........... +│~│~│~│~│~│~│~│~│~│~│}H.12345..b +├─╔═╦═╪═╦═╪═╪═╦═╪═╗─┤}%%%%%%&%%, +│~║#|#│#╢#│#│#╢#│#║~│}"""""''''` +├─╠-╣─┼─╠╧╦═╗─╫─┼─╫─┤}┌─┐....... +│~║#|!│!║?║\╢#║#│#║~│}│6│DOOR... +├─╠-╣─┼─╠-╬═╣─╫─┼─╫─┤{├─┤....... +│~║#|!│!║!║\╢#║#│#║~│{│7│AXE.... +├─╠═╬═╪═╬╧╩═╝─╠═╪═╣─┤{├─┤....... +│~║#|#│#╢!│#│#╢#│#║~│{│8│SPRAY.. +├─╠-╣─┼─╠═╪╧╪═╣─┼─╫─┤{├─┤....... +│~║?|#│#║#│#│!║!│?║~│{│9│WALK... +├─╠-╩-╦-╣─┼─┼─╫─┼─╫─┤{├─┤....... +│~║#│#|#║#│#│!║#│#║~│{│0│CARRY.. +├─╚═╪═╩═╩═╪═╪═╩═╪═╝─┤{├─┤....... +│~│~│~│~│~│~│~│~│~│~│{│_│WAIT... +└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘.└─┘....... + +message All reported persons are accounted for. Evacuate immediately. Well done! + +message Friday + +message I'm taking the rest of the week off... diff --git a/Flippin'_Ladybug.txt b/Flippin'_Ladybug.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e3d2cddb9531914bd68f688965c4803aeac5e33 --- /dev/null +++ b/Flippin'_Ladybug.txt @@ -0,0 +1,387 @@ +title Flippin' Ladybug +author Chris Zorg +homepage https://chriszorg.itch.io + +require_player_movement + + + +======== +OBJECTS +======== + +Background +Lightgreen + +Blank +black + +Target0 +#73AB20 + +Target1 +#CDD849 + +Wall +Brown Darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +transparent + +Playerv01 +Red Black White +.010. +00000 +10101 +00100 +..... + +Playerh01 +Red Black White +.010. +00000 +10121 +00011 +..... + +Playerv10 +Red Black White +.010. +00000 +12121 +01110 +..... + +Playerh10 +Red Black White +.010. +00000 +12101 +11000 +..... + +Card000 +Green Yellow +.000. +00000 +00000 +10001 +.111. + +Card111 +Green Yellow +.111. +11111 +11111 +01110 +.000. + +Cardh01 +Green Yellow +..10. +.100. +.100. +.100. +..10. + +Cardh10 +Green Yellow +..01. +.011. +.011. +.011. +..01. + +Cardv01 +Green Yellow +..... +.000. +01110 +11111 +..... + +Cardv10 +Green Yellow +..... +.111. +10001 +00000 +..... + + +Temp000 +Transparent + +Temp111 +Transparent + +Temph01 +Transparent + +Temph10 +Transparent + +Tempv01 +Transparent + +Tempv10 +Transparent + + + + + + +======= +LEGEND +======= + +0 = Blank +. = Background +# = Wall +p = Player and Playerv10 +a = Card000 +b = Card111 +x = Target0 +y = Target1 + +Obj = Card000 or Card111 or Cardh01 or Cardh10 or Cardv01 or Cardv10 or Temp000 or Temp111 or Temph01 or Temph10 or Tempv01 or Tempv10 + + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +Blank, Target0, Target1 +Playerv01, Playerh01, Playerv10, Playerh10 +Player, Wall, Card000, Cardv01, Cardh01, Cardv10, Cardh10, Card111, Cardv10, Cardv10, Cardv01, Cardv01, Temp000, Tempv01, Temph01, Tempv10, Temph10, Temp111, Tempv10, Temph10, Tempv01, Temph01 + + + + + +====== +RULES +====== + +right [ right Player ] -> [ right Player right Playerh01 ] +left [ left Player ] -> [ left Player left Playerh10 ] +up [ up Player ] -> [ up Player up Playerv01 ] +down [ down Player ] -> [ down Player down Playerv10 ] + +[ Player Blank ] -> [ Blank ] +[ Playerh01 Blank ] -> [ Blank ] +[ Playerh10 Blank ] -> [ Blank ] +[ Playerv01 Blank ] -> [ Blank ] +[ Playerv10 Blank ] -> [ Blank ] + + +right [ right Player | Card000 ] -> [ right Player | right Temph01 ] +right [ right Player | Card111 ] -> [ right Player | right Temph10 ] +right [ right Player | Cardh01 ] -> [ right Player | right Temp111 ] +right [ right Player | Cardh10 ] -> [ right Player | right Temp000 ] +right [ right Player | Cardv01 ] -> [ right Player | right Tempv01 ] +right [ right Player | Cardv10 ] -> [ right Player | right Tempv10 ] + +left [ left Player | Card000 ] -> [ left Player | left Temph10 ] +left [ left Player | Card111 ] -> [ left Player | left Temph01 ] +left [ left Player | Cardh01 ] -> [ left Player | left Temp000 ] +left [ left Player | Cardh10 ] -> [ left Player | left Temp111 ] +left [ left Player | Cardv01 ] -> [ left Player | left Tempv01 ] +left [ left Player | Cardv10 ] -> [ left Player | left Tempv10 ] + +up [ up Player | Card000 ] -> [ up Player | up Tempv01 ] +up [ up Player | Card111 ] -> [ up Player | up Tempv10 ] +up [ up Player | Cardh01 ] -> [ up Player | up Temph01 ] +up [ up Player | Cardh10 ] -> [ up Player | up Temph10 ] +up [ up Player | Cardv01 ] -> [ up Player | up Temp111 ] +up [ up Player | Cardv10 ] -> [ up Player | up Temp000 ] + +down [ down Player | Card000 ] -> [ down Player | down Tempv10 ] +down [ down Player | Card111 ] -> [ down Player | down Tempv01 ] +down [ down Player | Cardh01 ] -> [ down Player | down Temph01 ] +down [ down Player | Cardh10 ] -> [ down Player | down Temph10 ] +down [ down Player | Cardv01 ] -> [ down Player | down Temp000 ] +down [ down Player | Cardv10 ] -> [ down Player | down Temp111 ] + + + + +startloop + +right [ right Obj | Card000 ] -> [ right Obj | right Temp000 ] +right [ right Obj | Card111 ] -> [ right Obj | right Temp111 ] +right [ right Obj | Cardh01 ] -> [ right Obj | right Temp111 ] +right [ right Obj | Cardh10 ] -> [ right Obj | right Temp000 ] +right [ right Obj | Cardv01 ] -> [ right Obj | right Tempv01 ] +right [ right Obj | Cardv10 ] -> [ right Obj | right Tempv10 ] + +left [ left Obj | Card000 ] -> [ left Obj | left Temp000 ] +left [ left Obj | Card111 ] -> [ left Obj | left Temp111 ] +left [ left Obj | Cardh01 ] -> [ left Obj | left Temp000 ] +left [ left Obj | Cardh10 ] -> [ left Obj | left Temp111 ] +left [ left Obj | Cardv01 ] -> [ left Obj | left Tempv01 ] +left [ left Obj | Cardv10 ] -> [ left Obj | left Tempv10 ] + +up [ up Obj | Card000 ] -> [ up Obj | up Temp000 ] +up [ up Obj | Card111 ] -> [ up Obj | up Temp111 ] +up [ up Obj | Cardh01 ] -> [ up Obj | up Temph01 ] +up [ up Obj | Cardh10 ] -> [ up Obj | up Temph10 ] +up [ up Obj | Cardv01 ] -> [ up Obj | up Temp111 ] +up [ up Obj | Cardv10 ] -> [ up Obj | up Temp000 ] + +down [ down Obj | Card000 ] -> [ down Obj | down Temp000 ] +down [ down Obj | Card111 ] -> [ down Obj | down Temp111 ] +down [ down Obj | Cardh01 ] -> [ down Obj | down Temph01 ] +down [ down Obj | Cardh10 ] -> [ down Obj | down Temph10 ] +down [ down Obj | Cardv01 ] -> [ down Obj | down Temp000 ] +down [ down Obj | Cardv10 ] -> [ down Obj | down Temp111 ] + +endloop + + +[ Card000 Blank ] -> [ Blank ] +[ Card111 Blank ] -> [ Blank ] +[ Cardh01 Blank ] -> [ Blank ] +[ Cardh10 Blank ] -> [ Blank ] +[ Cardv01 Blank ] -> [ Blank ] +[ Cardv10 Blank ] -> [ Blank ] +[ Temp000 Blank ] -> [ Blank ] +[ Temp111 Blank ] -> [ Blank ] +[ Temph01 Blank ] -> [ Blank ] +[ Temph10 Blank ] -> [ Blank ] +[ Tempv01 Blank ] -> [ Blank ] +[ Tempv10 Blank ] -> [ Blank ] + + + +late [ Temp000 ] -> [ Card000 ] +late [ Temp111 ] -> [ Card111 ] +late [ Temph01 ] -> [ Cardh01 ] +late [ Temph10 ] -> [ Cardh10 ] +late [ Tempv01 ] -> [ Cardv01 ] +late [ Tempv10 ] -> [ Cardv10 ] + + +============== +WINCONDITIONS +============== + +All Target0 On Card000 +All Target1 On Card111 + + + + +======= +LEVELS +======= + +message 1 +00000000000 +00000000000 +0000######0 +#####.....# +#.......b.# +#a..p..y..# +#.........# +#y###.....# +###00###### +00000000000 +00000000000 + + + +message 2 +000000000000 +000000000000 +000000#####0 +0###......#0 +0#....p.a.#0 +0#..a..y..#0 +0#........#0 +0#..x.#####0 +00#####00000 +000000000000 +000000000000 + + + +message 3 +000000000 +00#####00 +###.x.### +#y..p..y# +##.#.#.## +0.b.a.a.0 +0.......0 +0##...##0 +00#####00 +000000000 +000000000 + + + +message 4 +000000000000 +000000000000 +000000000### +0##0000..#y# +0#...##..b.# +0..p.......0 +#.a..##...#0 +#x#..0000##0 +###000000000 +000000000000 +000000000000 + + + +message 5 +000000000000 +000000000000 +###000000### +#x#..00..#y# +#.a..##..b.# +0..p.......0 +0##..##..##0 +000000000000 +000000000000 +000000000000 +000000000000 + + + +message You are a winner! + + + +message 6 - for movement testing purposes only - someone told me there is at least one bug in the game. +############## +#............# +#..........b.# +#.p.ab.a.....# +#.....#.b.b..# +#.......b....# +#......a...a.# +#.....b......# +#..0..a.a.#### +#.........#xy# +############## + + + + + diff --git a/Flipush__An_Exciting_Square_Game.txt b/Flipush__An_Exciting_Square_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..93fb36a3a322de7dc2e8b9ff4b5e4c69b442379f --- /dev/null +++ b/Flipush__An_Exciting_Square_Game.txt @@ -0,0 +1,504 @@ +title Flipush: An Exciting Square Game +author Taito +homepage www.puzzlescript.net +again_interval 0.05 +run_rules_on_level_start +norepeat_action +key_repeat_interval 0.1 + +======== +OBJECTS +======== + +Background . +Black + +Wall # +Brown DarkBrown +00000 +00001 +00001 +00001 +01111 + +1 +Brown +000.0 +000.0 +000.0 +000.0 +000.0 + +2 +Brown +0...0 +000.0 +0...0 +0.000 +0...0 + +3 +Brown +0...0 +000.0 +0...0 +000.0 +0...0 + +4 +Brown +0.0.0 +0.0.0 +0...0 +000.0 +000.0 + +5 +Brown +0...0 +0.000 +0...0 +000.0 +0...0 + +6 +Brown +0...0 +0.000 +0...0 +0.0.0 +0...0 + +7 +Brown +0...0 +000.0 +000.0 +000.0 +000.0 + +8 +Brown +0...0 +0.0.0 +0...0 +0.0.0 +0...0 + +9 +Brown +0...0 +0.0.0 +0...0 +000.0 +000.0 + +0 +Brown +0...0 +0.0.0 +0.0.0 +0.0.0 +0...0 + +Pipe % +Brown DarkBrown +00000 +0...1 +0...1 +0...1 +01111 + +Heart - +Red +..... +..00. +.0..0 +.0..0 +..00. + +NextHeart +Red +..... +..... +..00. +..00. +..... + +Ladder1 | +DarkBrown +00000 +0...0 +0...0 +00000 +0...0 + +Ladder2 +DarkBrown +0...0 +0...0 +00000 +0...0 +0...0 + +Ladder3 +DarkBrown +0...0 +00000 +0...0 +0...0 +00000 + +NormalPlayer +Orange Black +..0.. +.000. +01010 +00000 +.000. + +ActionPlayer +Orange Black +.0... +000.. +1010. +00000 +.000. + +AnimationTimer +Transparent + +PowerUp PWR Z +White LightGray Red Green Blue Black +00000 +00251 +00301 +05401 +11111 + +BlackX BLK X +Gray DarkGray White +00000 +02021 +00201 +02021 +01111 + +RedCircle RED O +Red DarkRed White +00000 +00201 +02221 +00201 +01111 + +GreenSquare GRN S +Green DarkGreen White +00000 +02221 +02221 +02221 +01111 + +BlueTriangle BLU T +Blue DarkBlue White +00000 +00021 +00221 +02221 +01111 + +Marker +Brown +..0.. +..0.. +.000. +..0.. +..... + +Leftward +Transparent (White +..... +..... +1.... +..... +.....) + +Downward +Transparent (White +..... +..... +..... +..... +..1..) + +Matched +Transparent + +Hand +Transparent + +Only +Transparent + +NoWin +Transparent + +======= +LEGEND +======= + +Block = PWR or BLK or RED or GRN or BLU +PWRBLK = PWR or BLK +PWRRED = PWR or RED +PWRGRN = PWR or GRN +PWRBLU = PWR or BLU + +Player = NormalPlayer or ActionPlayer +Ladder = Ladder1 or Ladder2 or Ladder3 +LadderBase = Ladder3 or Wall + +OtherBlock = Block +Solid = Wall or Block +Deflector = Wall or Pipe +InMotion = Leftward or Downward +Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 + +@ = NormalPlayer and Ladder1 +* = Heart and NextHeart + +======= +SOUNDS +======= + +Player move 16417107 +ActionPlayer create 90453905 +Sfx0 29560900 +Sfx1 35028302 +Sfx2 14655702 +endlevel 32226908 + +================ +COLLISIONLAYERS +================ + +Background +Ladder, Hand +Player, Wall, Block, Heart +Pipe + +Marker, NextHeart, Number + +Only +InMotion +Matched +NoWin +AnimationTimer + +====== +RULES +====== + +[NoWin] -> [] + +(Blocks fall, everyone dies.) +down [Block no InMotion no Hand | no Solid] -> [> Block |] + + +((( Player movement ))) + +(Left can be used instead of action. + Disable rightward-movement.) +[left Player] -> [action Player] +[right Player] -> cancel + +(Deduct one from health. + Cancel the move if we couldn't do so.) +[action Player] [NextHeart] -> [Player] [action NextHeart] +[action Player] -> cancel +[action NextHeart Heart] [Player] -> [] [action Player] +down [no Heart | Heart] -> [| NextHeart Heart] + +(Move the block in the player's hand with the player.) +[moving Player | Block] -> [moving Player | moving Block] + +(Fire at will, commander.) +[action Block] -> [Leftward Block] + +(Player leans left for 5 ticks.) +[action NormalPlayer] -> [ActionPlayer AnimationTimer] +[AnimationTimer] -> [left AnimationTimer] again +[ActionPlayer |||| AnimationTimer] -> [NormalPlayer ||||] + + +((( Block movement ))) + +(Apply motion to the moving block. + Left-bound blocks that can't continue are redirected down.) +left [Leftward Block | Deflector] -> [Downward Block | Deflector] +[Leftward Block] -> [left Leftward left Block] +[Downward Block] -> [down Downward down Block] +[moving Block] -> again + +(A moving block clears anything of its own color. + Note in the player's hand that we've matched something. + Powerups match anything, then convert to the color of the thing matched.) +[> PWRBLK InMotion | BLK] [Hand] -> [| BLK InMotion] [Matched Hand] Sfx0 +[> PWRRED InMotion | RED] [Hand] -> [| RED InMotion] [Matched Hand] Sfx0 +[> PWRGRN InMotion | GRN] [Hand] -> [| GRN InMotion] [Matched Hand] Sfx0 +[> PWRBLU InMotion | BLU] [Hand] -> [| BLU InMotion] [Matched Hand] Sfx0 + +(The moving block hit a non-matching block, but previously matched. + Move the target block to the player's hand. + Put the moving block in its place.) +[> BLK InMotion | Block] [Matched Hand] -> [| BLK] [Block Hand] Sfx1 +[> RED InMotion | Block] [Matched Hand] -> [| RED] [Block Hand] Sfx1 +[> GRN InMotion | Block] [Matched Hand] -> [| GRN] [Block Hand] Sfx1 +[> BLU InMotion | Block] [Matched Hand] -> [| BLU] [Block Hand] Sfx1 + +(The moving block hit a non-matching block first. + Beep angrily and move it back to the player's hand.) +[> Block InMotion | OtherBlock] [Hand] -> [| OtherBlock] [Block Hand] Sfx2 + +(The moving block hit the floor, but previously matched. + Move it back to the player's hand.) +[> Block InMotion | Wall] [Matched Hand] -> [| Wall] [Block Hand] Sfx1 + +(The moving block hit the floor first. + Beep angrily and move it back to the player's hand.) +[> Block InMotion | Wall] [Hand] -> [| Wall] [Block Hand] Sfx2 + + +((( Late bookkeeping ))) + +(Keep the player's hand next to the player.) +late [Hand] -> [] +late left [Player | ] -> [Player | Hand] + +(The random trick: + Each rule will be applied to exactly one block of each color. + If there is exactly one, then all blocks will be marked as only. + If there are more, then one will remain unmarked (we don't care which).) +late [Only] -> [] +random late [BLK] -> [Only BLK] +random late [RED] -> [Only RED] +random late [GRN] -> [Only GRN] +random late [BLU] -> [Only BLU] + +(Blocks want to fall. + Run another tick, and mark that the player shouldn't win yet.) +late down [Block no InMotion no Hand | no Solid] -> [NoWin Block |] again + +(Put a marker where a downward block will go.) +late [Marker] -> [] +late [Player | Block |] -> [Player | Block | Marker] +late left [Marker | no Deflector no Block] -> [| Marker] +late left [Marker | Block] -> [| Block] +late down [Marker | no Wall no Block] -> [| Marker] + +(Make ladder pretty.) +late up [LadderBase || Ladder1 | Ladder1] -> [LadderBase || Ladder2 | Ladder3] + +============== +WINCONDITIONS +============== + +no NoWin +some Block on Hand +all Block on Only + +======= +LEVELS +======= + +#############. +#####......|#* +####.......|#- +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#xsss......|#- +#oxxx......|#- +#tttt......|#- +#sooo.....t@1- +#############- + +#############. +#####......|#* +####.......|#- +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#xooo......|#- +#sxxx......|#- +#tooo......|#- +#oxxx.....z@2- +#############- + +#############. +#####......|#* +####.......|#- +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#oooo......|#- +#ttto......|#- +#oooo......|#- +#txso.....z@3- +#############- + +#############. +#####......|#* +####.......|#- +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#xoxo......|#- +#xoxo......|#- +#oxox......|#- +#stox.....z@4- +#############- + +#############. +#####......|#* +####.......|#- +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#xsto......|#- +#stox......|#- +#stox......|#- +#stox.....z@5- +#############- + +#############. +######.....|#* +###........|#- +##.........|#- +#..........|#- +#..........|#- +#..........|#- +#..........|#- +#......%...|#- +#ttss......|#- +#oott..%...|#- +#txxx......|#- +#ostx.....s@6- +#############- + +message That's all for now! \ No newline at end of file diff --git a/Flood.txt b/Flood.txt new file mode 100644 index 0000000000000000000000000000000000000000..7620674deb4559d7f07e755373a41352d953effb --- /dev/null +++ b/Flood.txt @@ -0,0 +1,280 @@ +title Flood +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background . +#a8a8a8 #939393 #7e7e7e +11110 +10002 +10002 +10002 +02222 + +Player @ +#cc0000 #b20000 #990000 +11110 +10002 +10002 +10002 +02222 + +Wall x +#696969 #545454 #3f3f3f +11110 +10002 +10002 +10002 +02222 + +Closed +#696969 #545454 #3f3f3f +11110 +10002 +10002 +10002 +02222 + +Wave1 a +#7f7fff #6666ff #4c4cff +11110 +10002 +10002 +10002 +02222 + +Wave2 +#7f7fff #6666ff #4c4cff +11110 +10002 +10002 +10002 +02222 + +Wave3 +#7f7fff #6666ff #4c4cff +11110 +10002 +10002 +10002 +02222 + +Wave4 +#7f7fff #6666ff #4c4cff +11110 +10002 +10002 +10002 +02222 + +Block b +#5b3b13 #4e3310 #412a0e +11110 +10002 +10002 +10002 +02222 + +Button c +#cb0000 #b10000 #930000 +..... +.110. +.102. +.022. +..... + +Open # +#696969 #545454 #3f3f3f +1.1.0 +.0.0. +1.0.2 +.0.0. +0.2.2 + +======= +LEGEND +======= + +Wave = Wave1 or Wave2 or Wave3 or Wave4 +Waterproof = Wall or Wave or Block or Closed +Pusher = Block or Player + +& = Block and Button + +======= +SOUNDS +======= + +TitleScreen 37335108 +Startlevel 3559508 +Player Destroy 89374908 +Block Move 11575907 +Endlevel 48475708 + +================ +COLLISIONLAYERS +================ + +Background +Button, Open +Wall, Player, Wave, Block, Closed + +====== +RULES +====== +(Interaction) +[> Player|Block] -> [> Player|> Block] +[> Block|Block] -> [> Block|> Block] +([> Block|Wave] -> [|Block]) +[Pusher Button] [Open] -> [Pusher Button] [Closed] +[No Pusher Button] [Closed] -> [No Pusher Button] [Open] + + +(Wave Physics) +[Wave3] -> [Wave1] + +VERTICAL [Waterproof|Wave4|Waterproof] -> [Waterproof|Wave2|Waterproof] +HORIZONTAL [Waterproof|Wave2|Waterproof] -> [Waterproof|No Wave|Waterproof] + +LEFT [Wave1|No Waterproof] -> [Wave1|Wave3] +RIGHT [Wave1|No Waterproof] -> [Wave1|Wave3] +UP [Wave1|No Waterproof] -> [Wave1|Wave3] +DOWN [Wave1|No Waterproof] -> [Wave4|Wave3] + +[Wave Open] -> [Wave No Open] + +============== +WINCONDITIONS +============== + +No Wave3 +Some Player + +======= +LEVELS +======= + +message Save yourself from the flood! + +message Level 1: Blockage +xxxxxxx +x...@.x +x...b.x +x.xxxxx +x.....x +x....ax +xxxxxxx + +message Level 2: Close the door behind you +xxxxxxx +x...b.x +x...b@x +xxxxx.x +xa....x +x.....x +xxxxxxx + +message Level 3: Barricade +xxxxxxxxxxxxx +x...........x +x.....xxxx..x +x.....x..x..x +x...@b..bxx.x +x.xx.b......x +x.x.....b...x +x.x..b....x.x +x.xx.x.bx.x.x +x....x......x +x....x..x.x.x +xa...x....x.x +xxxxxxxxxxxxx + +message Level 4: Button +xxxxxxx +x...xxx +xcx..@x +x#xxxxx +x.x...x +x...xax +xxxxxxx + +message Level 5: Button or Bust +xxxxxxxxxxxxxx +xxxx..xxxxxxxx +x...b.......xx +x..b...##...xx +x...b...#...xx +xxx...x.#.xxxx +x.b..xc.x...xx +x....xb.x.#.xx +x..@....x##.xx +x.......x...xx +xxxxxxxxxx.xxx +x...x.......xx +xa....###...xx +xxxxxxxxxxxxxx + +message Level 6: Busted Pipe +xxxxxxxxxxxxx +x...........x +x#xxxxxxxxx.x +x....b..ccx.x +x..@bbb..cx.x +x....b..ccx.x +xxxxxxxxxxx.x +x...........x +x.xxxx.xx.xxx +x...........x +xxxxxxxxxxx.x +xa..........x +xxxxxxxxxxxxx + +message Level 7: Hidden Switch +xxxxxxxxxxxxx +x...........x +x.xxxx#xxxx.x +x.xxxx#x..x.x +x.x.b.......x +x.x....bx&x.x +x..b....x...x +x.x.......xxx +x.xb.@....x.x +x.x.......x.x +x.x.xxxxxxx.x +x.....a.....x +xxxxxxxxxxxxx + +message Level 8: Simpler than it Seems +xxxxxxxxxxxxx +x....ax.....x +x.xxxxx...b.x +x......b....x +xxx.bbbbbb.bx +x...........x +xb....@...b.x +x.....b.....x +x...bbbbb...x +x...........x +x..b........x +x.......b...x +xxxxxxxxxxxxx + +xxxxxxxxxxxxxxxx +xa....x.x...xxxx +xx.xx.x.x.xxxxxx +xx.xx...x...xxxx +xx.xx.x.x.xxxxxx +xx.xx.x.....xxxx +xxxxxxxxxxx.xxxx +x...x...x.x...xx +x.xxx.x.x.x.x..x +x...x.x.x.x.xx.x +x.xxx.x.x.x.x..x +x.....x.......xx +xxxxxxxxxxxxxxxx +x@..........xxxx +xxxxxxxxxxxxxxxx + +message You win! diff --git a/Floor_Painter.txt b/Floor_Painter.txt new file mode 100644 index 0000000000000000000000000000000000000000..d71a7ee717ea48e250bcb69e837b51a9b4e3d4ca --- /dev/null +++ b/Floor_Painter.txt @@ -0,0 +1,349 @@ +Title Floor Painter +Author Connorses +background_color #363636 +run_rules_on_level_start +======== +OBJECTS +======== +background +#363636 +player1 +lightgrey +.000. +.000. +00000 +.0.0. +..... +player2 +lightgrey +..... +.000. +.000. +00000 +..... +player3 +lightgrey +..... +.000. +.000. +00000 +.0.0. + +crate1 +lightbrown brown +00000 +01110 +00000 +01110 +00000 +sponge +yellow +000.0 +.0000 +0.00. +00000 +00.00 +wall +lightgrey +edge +grey +side +darkgrey +..... +..... +..... +..... +00000 +A +red +B +blue +C +#e6e708(yellow) +AB +#b410bf(violet) +BC +green +AC +orange +mix +brown +goalA +red +00.00 +0...0 +..... +0...0 +00.00 +goalB +blue +00.00 +0...0 +..... +0...0 +00.00 +goalC +#e6e708 (yellow) +00.00 +0...0 +..... +0...0 +00.00 +goalmix +brown +00.00 +0...0 +..... +0...0 +00.00 +goalAB +#b410bf(violet) +00.00 +0...0 +..... +0...0 +00.00 +goalBC +green +00.00 +0...0 +..... +0...0 +00.00 +goalAC +orange +00.00 +0...0 +..... +0...0 +00.00 +======= +LEGEND +======= +player = player1 or player2 or player3 +crate = crate1 or sponge +s = player3 +p = player1 and edge +# = wall and edge +% = edge +. = background +o = crate1 +$ = sponge +1 = goalA +2 = goalb +3 = goalc +4 = goalAB +5 = goalBC +6 = goalAC +] = goalc and crate1 +[ = goalA and crate1 +} = goalB and crate1 +flood = A or B or C or AB or AC or BC or mix +======= +SOUNDS +======= +crate move 63532307 +flood create 74777103(3018508) +(mix create 94723508) +(42806908)(81672308)(94723508)(41847308) +sfx0 3018508(70129504) +endlevel 42806908 +sfx1 55720907 +(74777103 +95445303) +================ +COLLISIONLAYERS +================ +background +flood,crate,edge +goalA,goalB,goalC,goalAB,goalBC,goalAC,goalMix +player,wall +side +====== +RULES +====== +[> player|crate] -> [> player|> crate] +[> crate|edge] -> [crate|edge] +[> crate1|flood] -> [crate1|flood] +[> crate|crate] -> [crate|crate] +[> sponge|flood] -> [> sponge| ] +[> player|stationary crate] -> [player|crate] + +down [wall|no wall] -> [wall side| ] +down [wall|wall] -> [wall no side|wall] +down [edge no wall|no edge no wall] -> [edge side| ] +down [edge no wall|edge no wall] -> [edge no side|edge] + +late down [flood|no edge no flood no crate] -> [flood|flood] +late [flood|no edge no flood no crate] -> [flood|flood] + +late [A|B] -> [AB|AB] +late [B|C] -> [BC|BC] +late [A|C] -> [AC|AC] +late [A|AB] -> [AB|AB] +late [B|AB] -> [AB|AB] +late [B|BC] -> [BC|BC] +late [C|BC] -> [BC|BC] +late [A|AC] -> [AC|AC] +late [C|AC] -> [AC|AC] +late [AB|BC] -> [mix|mix] +late [BC|AC] -> [mix|mix] +late [AC|AB] -> [mix|mix] +late [A|BC] -> [mix|mix] +late [B|AC] -> [mix|mix] +late [C|AB] -> [mix|mix] + + +late [mix|flood] -> [mix|mix] + +late [player flood] -> [player2 flood] sfx0 +late [player no flood no edge] -> [player3] sfx1 +late [player edge] -> [player1 edge] sfx1 +============== +WINCONDITIONS +============== +all goalA on A +all goalB on B +all goalC on C +all goalMix on mix +======= +LEVELS +======= + +message sponges can wipe up color +########### +#%%%%%%%%%# +#%%%%p%%%%# +#%c$3.2bb%# +#%%%%%%%%%# +#%%%%%%%%%# +########### + + +(message Level 1/11) +####### +#%aa%%# +#%aa%%# +#p%o.%# +#%%.1%# +#%%%%%# +####### + +####### +#%%%%%# +#%bbb%# +#p%o%%# +#%...%# +#%222%# +####### + +##### +#%p%# +#%c%# +#.]3# +#3].# +#%3%# +#%%%# +##### + +####### +#%aaa%# +#%[[[%# +#%111%# +#p111%# +#%...%# +####### + +######## +####.### +####2### +###.o.2# +#pbo..2# +###..o2# +######## + +########### +###.2}22p## +###2.o22### +###}}bo}### +###.2o22### +###.2}2.### +########### + +####### +#%ccc%# +#%ccc%# +#p%c%%# +#3]]]3# +#.33]3# +#%...3# +####### + +######## +#p%%b%%# +#%%.o.%# +#%..o.%# +#aooo.2# +#%....%# +#%%%1%%# +######## + +######## +#%%a%%%# +#p.ooc%# +#%...o%# +#%[.3.%# +#%%%%%%# +######## + +######### +#%%%%%%%# +#%ab%bc%# +#%%o.o%%# +#%o...o%# +#%o.s.o%# +#%44.55%# +#%%%%%%%# +######### + +########### +#%%apb%c%%# +#%ooooooo%# +#%.1.....%# +#%..2..3.%# +#%%%%%%%%%# +########### +message Congraduation_ you are win! +(message Level 10/10 +########### +#......#### +#.####..### +#.##a##.### +#.#1o..2.## +#.#.s.o#oc# +#.#.o....## +#...o.3..## +####b###### +###########) + +(message Remember, paint flows downward first. +####### +#%%%%%# +#%acb%# +#pacb%# +#.ooo%# +#....%# +#.132%# +####### + +########## +#%%....%%# +#%%.oo.%%# +#%poabo%%# +#%..oo..%# +#%o.....%# +#%%2%%1%%# +#%%.%%.%%# +##########) + + diff --git a/Flower_Bed.txt b/Flower_Bed.txt new file mode 100644 index 0000000000000000000000000000000000000000..a0181c2a0af9609a0b0584fd1f851b874656e2de --- /dev/null +++ b/Flower_Bed.txt @@ -0,0 +1,779 @@ +title Flower Bed +author Theta Games +homepage http://theta.freehostia.com +color_palette c64 +key_repeat_interval 0.25 +(background_color #0A0705) (darker) +background_color #120C08 +text_color #399E24 + + + + +( +PURPLE #D149CF +RED #911919 +DARKGREEN #335E2A +GREEN #399E24 +WHITE #F7EDF2 +LIGHTGREEN #8AFA34 +DARKBROWN #403227 +BROWN #61503E +LIGHTBROWN #8A7054 +DARKGREY #4A4643 +GREY #948D87 +DARKBLUE #2763A3 +BLUE #47A2DE +SILT #384F75 +) + +======== +OBJECTS +======== + +Background +TRANSPARENT + +Border # +TRANSPARENT + +Player +(White) +#F7EDF2 +00... +00... +000.. +0.... +00... + +(#9933CC) + + +ShownFlower +#D149CF #399E24 +(PURPLE GREEN) +..0.. +.000. +.10.. +..11. +..1.. + +Seed +#399E24 #8AFA34 +(GREEN LIGHTGREEN) +..... +..... +..... +..1.. +..0.. + +Soil +#403227 #61503E #4A4643 +(DARKBROWN BROWN DARKGREY) +00000 +01000 +00000 +00020 +00000 + + + +Target +#911919 +(RED) +00.00 +0...0 +..... +0...0 +00.00 + + +Rock O +#403227 #948D87 #4A4643 +(DARKBROWN GREY DARKGREY) +00000 +01100 +11111 +11112 +02220 + +Water W +(DARKBROWN DARKBLUE BLUE SILT) +#403227 #2763A3 #47A2DE #344563 +00330 +03113 +32113 +31123 +03330 + +Dirtblock D +#8A7054 #61503E +(LIGHTBROWN BROWN) +11111 +10001 +10001 +10001 +11111 + +ShownWeed +(DARKGREEN GREEN) +#335E2A #399E24 +.100. +.0.10 +10... +..01. +..0.. + +BugRight +#911919 #399E24 #335E2A +(RED GREEN DARKGREEN) +2.2.. +00011 +00011 +2.2.. +..... + +BugDown +#911919 #399E24 #335E2A +(RED GREEN BROWN) +.2002 +..00. +.2002 +..11. +..11. + +BugLeft +#911919 #399E24 #335E2A +(RED GREEN BROWN) +..... +..2.2 +11000 +11000 +..2.2 + +BugUp +#911919 #399E24 #335E2A +(RED GREEN BROWN) +.11.. +.11.. +2002. +.00.. +2002. + + + + +Counter0 +TRANSPARENT + +Counter1 +TRANSPARENT + +Counter2 +TRANSPARENT + +Counter3 +TRANSPARENT + +Counter4 +TRANSPARENT + +LeftCounted +TRANSPARENT + +RightCounted +TRANSPARENT + +UpCounted +TRANSPARENT + +DownCounted +TRANSPARENT + +Flower +TRANSPARENT + +Weed +TRANSPARENT + +WCounter0 +TRANSPARENT + +WCounter1 +TRANSPARENT + +WCounter2 +TRANSPARENT + +WCounter3 +TRANSPARENT + +WCounter4 +TRANSPARENT + +WLeftCounted +TRANSPARENT + +WRightCounted +TRANSPARENT + +WUpCounted +TRANSPARENT + +WDownCounted +TRANSPARENT + +BugMoved +TRANSPARENT + +BugParent +TRANSPARENT + +BugResidue +TRANSPARENT + + + + + + + + + + +======= +LEGEND +======= + +T = Soil and Target +. = Soil +P = Player and Soil +F = ShownFlower and Soil +X = ShownWeed and Soil +4 = BugLeft and Soil +6 = BugRight and Soil +2 = BugDown and Soil +8 = BugUp and Soil + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Border +Soil +Target +Rock, Water +Seed +ShownFlower, ShownWeed +BugLeft, BugRight, BugUp, BugDown +Dirtblock, Player +Counter0, Counter1, Counter2, Counter3, Counter4 +WCounter0, WCounter1, WCounter2, WCounter3, WCounter4 +LeftCounted, RightCounted, UpCounted, DownCounted +WLeftCounted, WRightCounted, WUpCounted, WDownCounted +BugMoved +BugParent +BugResidue +Flower, Weed + + + + +====== +RULES +====== + +(seeds grow) +[Seed] -> [ShownFlower] + + +[Soil] -> [Soil Counter0 WCounter0] +[action Player No Seed] -> [ Player Flower Seed] + +(don't step on flowers) +[> Player | ShownFlower] -> [ | Player No ShownFlower] + +(do step on weeds) +[> Player | ShownWeed] -> [ | Player No ShownWeed] + +(step on bugs) +[> Player | BugLeft] -> [ | Player No BugLeft] +[> Player | BugRight] -> [ | Player No BugRight] +[> Player | BugUp] -> [ | Player No BugUp] +[> Player | BugDown] -> [ | Player No BugDown] + +(flowers don't like weeds) +[ShownWeed | ShownFlower] -> [ShownWeed | No ShownFlower] + + + +(collisions) +[> Player | Rock] -> [Player | Rock] +[> Player | Water] -> [Player | Water] +[> Player | Border] -> [Player | Border] + +(pushing blocks) +[> Player | Dirtblock | Soil] -> [ | Soil Player | Dirtblock] +[> Player | Dirtblock | ShownFlower Soil] -> [ | Soil Player | Dirtblock No Soil No ShownFlower] +[> Player | Dirtblock | ShownWeed Soil] -> [ | Soil Player | Dirtblock No Soil No ShownWeed] +[> Player | Dirtblock | No Soil No Water] -> [Player | Dirtblock | ] +[> Player | Dirtblock | Water] -> [ | Soil Player | Soil No Water] + + +[BugLeft] -> [BugLeft BugParent] +[BugRight] -> [BugRight BugParent] +[BugUp] -> [BugUp BugParent] +[BugDown] -> [BugDown BugParent] + +(moving bugs) +down [BugDown No BugMoved | Soil No Player No BugParent] -> [No BugParent BugResidue| BugDown Soil BugMoved BugParent] +down [BugDown No BugMoved| No Soil] -> [BugLeft BugMoved| ] +down [BugDown No BugMoved| Player] -> [BugLeft BugMoved| Player] +down [BugDown No BugMoved| BugParent] -> [BugLeft BugMoved| BugParent] + +right [BugRight No BugMoved| Soil No Player No BugParent] -> [No BugParent BugResidue | BugRight Soil BugMoved BugParent] +right [BugRight No BugMoved| No Soil] -> [BugDown BugMoved| ] +right [BugRight No BugMoved| Player] -> [BugDown BugMoved| Player] +right [BugRight No BugMoved| BugParent] -> [BugDown BugMoved| BugParent] + +up [BugUp No BugMoved| Soil No Player No BugParent] -> [No BugParent BugResidue| BugUp Soil BugMoved BugParent] +up [BugUp No BugMoved| No Soil] -> [BugRight BugMoved| ] +up [BugUp No BugMoved| Player] -> [BugRight BugMoved| Player] +up [BugUp No BugMoved| BugParent] -> [BugRight BugMoved| BugParent] + +left [BugLeft No BugMoved| Soil No Player No BugParent] -> [No BugParent BugResidue| BugLeft Soil BugMoved BugParent] +left [BugLeft No BugMoved| No Soil] -> [BugUp BugMoved| ] +left [BugLeft No BugMoved| Player] -> [BugUp BugMoved| Player] +left [BugLeft No BugMoved| BugParent] -> [BugUp BugMoved| BugParent] + + +(Flower is an invisible object for counting, same with Weed) +[ShownFlower] -> [ShownFlower Flower] +[ShownWeed] -> [ShownWeed Weed] +[Water] -> [Water Flower] + + +(counting Flowers) +left [Soil Counter0 No LeftCounted | Flower] -> [Soil Counter1 LeftCounted | Flower] +left [Soil Counter1 No LeftCounted | Flower] -> [Soil Counter2 LeftCounted | Flower] +left [Soil Counter2 No LeftCounted | Flower] -> [Soil Counter3 LeftCounted | Flower] +left [Soil Counter3 No LeftCounted | Flower] -> [Soil Counter4 LeftCounted | Flower] + +right [Soil Counter0 No RightCounted | Flower] -> [Soil Counter1 RightCounted | Flower] +right [Soil Counter1 No RightCounted | Flower] -> [Soil Counter2 RightCounted | Flower] +right [Soil Counter2 No RightCounted | Flower] -> [Soil Counter3 RightCounted | Flower] +right [Soil Counter3 No RightCounted | Flower] -> [Soil Counter4 RightCounted | Flower] + +up [Soil Counter0 No UpCounted | Flower] -> [Soil Counter1 UpCounted | Flower] +up [Soil Counter1 No UpCounted | Flower] -> [Soil Counter2 UpCounted | Flower] +up [Soil Counter2 No UpCounted | Flower] -> [Soil Counter3 UpCounted | Flower] +up [Soil Counter3 No UpCounted | Flower] -> [Soil Counter4 UpCounted | Flower] + +down [Soil Counter0 No DownCounted | Flower] -> [Soil Counter1 DownCounted | Flower] +down [Soil Counter1 No DownCounted | Flower] -> [Soil Counter2 DownCounted | Flower] +down [Soil Counter2 No DownCounted | Flower] -> [Soil Counter3 DownCounted | Flower] +down [Soil Counter3 No DownCounted | Flower] -> [Soil Counter4 DownCounted | Flower] + + +(counting Weeds) +left [Soil WCounter0 No WLeftCounted | Weed] -> [Soil WCounter1 WLeftCounted | Weed] +left [Soil WCounter1 No WLeftCounted | Weed] -> [Soil WCounter2 WLeftCounted | Weed] +left [Soil WCounter2 No WLeftCounted | Weed] -> [Soil WCounter3 WLeftCounted | Weed] +left [Soil WCounter3 No WLeftCounted | Weed] -> [Soil WCounter4 WLeftCounted | Weed] + +right [Soil WCounter0 No WRightCounted | Weed] -> [Soil WCounter1 WRightCounted | Weed] +right [Soil WCounter1 No WRightCounted | Weed] -> [Soil WCounter2 WRightCounted | Weed] +right [Soil WCounter2 No WRightCounted | Weed] -> [Soil WCounter3 WRightCounted | Weed] +right [Soil WCounter3 No WRightCounted | Weed] -> [Soil WCounter4 WRightCounted | Weed] + +up [Soil WCounter0 No WUpCounted | Weed] -> [Soil WCounter1 WUpCounted | Weed] +up [Soil WCounter1 No WUpCounted | Weed] -> [Soil WCounter2 WUpCounted | Weed] +up [Soil WCounter2 No WUpCounted | Weed] -> [Soil WCounter3 WUpCounted | Weed] +up [Soil WCounter3 No WUpCounted | Weed] -> [Soil WCounter4 WUpCounted | Weed] + +down [Soil WCounter0 No WDownCounted | Weed] -> [Soil WCounter1 WDownCounted | Weed] +down [Soil WCounter1 No WDownCounted | Weed] -> [Soil WCounter2 WDownCounted | Weed] +down [Soil WCounter2 No WDownCounted | Weed] -> [Soil WCounter3 WDownCounted | Weed] +down [Soil WCounter3 No WDownCounted | Weed] -> [Soil WCounter4 WDownCounted | Weed] + + + +(bugs eat flowers) +late [BugParent ShownFlower] -> [BugParent No ShownFlower] +late [BugParent Counter0] -> [BugParent No Counter0] +late [BugParent Counter1] -> [BugParent No Counter0] +late [BugParent Counter2] -> [BugParent No Counter0] +late [BugParent Counter3] -> [BugParent No Counter0] +late [BugParent Counter4] -> [BugParent No Counter0] + +(bugs eat weeds) +late [BugParent ShownWeed] -> [BugParent No ShownWeed] +late [BugParent WCounter0] -> [BugParent No WCounter4] +late [BugParent WCounter1] -> [BugParent No WCounter4] +late [BugParent WCounter2] -> [BugParent No WCounter4] +late [BugParent WCounter3] -> [BugParent No WCounter4] +late [BugParent WCounter4] -> [BugParent No WCounter4] + + +(cellular automata - Flowers) + +late [Soil No ShownWeed No ShownFlower Counter0 No BugResidue] -> [Soil No Counter0 No ShownFlower] +late [Soil No ShownWeed No ShownFlower Counter1 No BugResidue] -> [Soil No Counter1 No ShownFlower] +late [Soil No ShownWeed No ShownFlower Counter2 No BugResidue] -> [Soil No Counter2 ShownFlower] +late [Soil No ShownWeed No ShownFlower Counter3 No BugResidue] -> [Soil No Counter3 No ShownFlower] +late [Soil No ShownWeed No ShownFlower Counter4 No BugResidue] -> [Soil No Counter4 No ShownFlower] + +late [Soil ShownFlower Counter0 No BugResidue] -> [Soil No Counter0 No ShownFlower] +late [Soil ShownFlower Counter1 No BugResidue] -> [Soil No Counter1 ShownFlower] +late [Soil ShownFlower Counter2 No BugResidue] -> [Soil No Counter2 ShownFlower] +late [Soil ShownFlower Counter3 No BugResidue] -> [Soil No Counter3 No ShownFlower] +late [Soil ShownFlower Counter4 No BugResidue] -> [Soil No Counter4 No ShownFlower] + + +(cellular automata - Weeds) + + +late [Soil No ShownWeed WCounter0 No BugResidue] -> [Soil No WCounter0 No ShownWeed] +late [Soil No ShownWeed WCounter1 No BugResidue] -> [Soil No WCounter1 ShownWeed] +late [Soil No ShownWeed WCounter2 No BugResidue] -> [Soil No WCounter2 ShownWeed] +late [Soil No ShownWeed WCounter3 No BugResidue] -> [Soil No WCounter3 No ShownWeed] +late [Soil No ShownWeed WCounter4 No BugResidue] -> [Soil No WCounter4 No ShownWeed] + +late [Soil ShownWeed WCounter0 No BugResidue] -> [Soil No WCounter0 ShownWeed] +late [Soil ShownWeed WCounter1 No BugResidue] -> [Soil No WCounter1 ShownWeed] +late [Soil ShownWeed WCounter2 No BugResidue] -> [Soil No WCounter2 ShownWeed] +late [Soil ShownWeed WCounter3 No BugResidue] -> [Soil No WCounter3 No ShownWeed] +late [Soil ShownWeed WCounter4 No BugResidue] -> [Soil No WCounter4 No ShownWeed] + + + + +(not needed anymore) +late [Flower] -> [] +late [Weed] -> [] + + +(don't step on flowers) +late [Player ShownFlower] -> [Player No ShownFlower] + +(don't leave blocks on flowers) +late [Dirtblock ShownFlower] -> [Dirtblock No ShownFlower] + +(stomp them out!) +late [Dirtblock ShownWeed] -> [Dirtblock No ShownWeed] +late [Player ShownWeed] -> [Player No ShownWeed] +late [Player BugLeft] -> [Player No BugLeft] +late [Player BugRight] -> [Player No BugRight] +late [Player BugUp] -> [Player No BugUp] +late [Player BugDown] -> [Player No BugDown] + + +(flowers don't like weeds) +late [ShownWeed | ShownFlower] -> [ShownWeed | No ShownFlower] + + + +(removing temp stuff) +late [LeftCounted] -> [] +late [RightCounted] -> [] +late [UpCounted] -> [] +late [DownCounted] -> [] + +late [WLeftCounted] -> [] +late [WRightCounted] -> [] +late [WUpCounted] -> [] +late [WDownCounted] -> [] + +late [BugMoved] -> [] +late [BugParent] -> [] +late [BugResidue] -> [] + + + +============== +WINCONDITIONS +============== + +all Target on ShownFlower + + +======= +LEVELS +======= + + +MESSAGE Press X to plant a flower! +MESSAGE Grow flowers in the red flowerbed! +MESSAGE If the soil has exactly two flowers nearby, a new flower will grow! +MESSAGE If a flower has one or two neighbors, it will stay alive. +MESSAGE If a flower has no neighbors, it will be lonely :( +MESSAGE If a flower has three or four neighbors, it will be too crowded :( +MESSAGE Please don't step on the flowers. + + +MESSAGE 1: Linear + +########### +#FF.P...T.# +########### + +MESSAGE 2: Square Bed + +######## +#P.....# +#......# +#..TT..# +#..TT..# +#.....F# +#.....F# +######## + +MESSAGE 3: Rocks + +######## +#F....P# +#F.O...# +#F.O..T# +#F.....# +######## + +MESSAGE 4: Why are there so many rocks in my garden? + +######### +#.....P.# +#O.OO...# +#..OO.F.# +#TO...F.# +#TT.....# +######### + +MESSAGE 5: Please don't wilter, flowers! + +########### +#........O# +#.........# +#.FPO.....# +#.......TT# +#....O..TT# +########### + +MESSAGE 6: Crowded Bed + +########## +#FF.FF.FT# +#.FFOFF.F# +#OFFOFFOF# +#P.OFO.O.# +#O.FOF..O# +#.FF.O.FF# +#T.O..FFF# +########## + +MESSAGE 7: Rockwall + +########## +#OT.....T# +#T.O...O.# +#..OP....# +#..O...OO# +#T..O..FF# +########## + +MESSAGE 8: Dancing Flowers + +################ +#P.....TOOOOOOO# +#..FFFO.......T# +#T.FFFO.OOOO.OT# +#..FFFO.......T# +#......TOOOOOOO# +################ + +MESSAGE 9: Growing up + +###### +#T..T# +#T..T# +#TOOT# +#.OO.# +#....# +#....# +#....# +#....# +#P.FF# +###### + +MESSAGE 10: Flowers like water + +######## +#T.....# +#......# +#....P.# +#......# +#.W....# +#......# +######## + +MESSAGE 11: Stream by the Garden + +############ +#..........# +#.O........# +#..P....TOT# +#.......TOT# +#.......WWW# +#TT.WWWWWWW# +#TWWWWW..O.# +############ + +MESSAGE 12: To the East! + +################# +#.........T.....# +#....P..........# +#...............# +#.OOO.OOOOOOOOOO# +#WWWWWWWWWWWWWWW# +#W............T.# +################# + +MESSAGE 13: Rocky Bank + +############# +#WWWWWWWWWWW# +#WWOOOOOOOWT# +#WOTT....OW.# +#WOTT....OW.# +#WWO...P.OW.# +#WWWO....OW.# +#WOO........# +############# + +MESSAGE 14: lol chip's challenge + +############### +#.........WW.T# +#.........WW..# +#..P.D....WW..# +#....D....WW..# +#.........WW..# +#.........WW.T# +############### + +MESSAGE 15: Vase + +######### +#.......# +#.P...D.# +#.......# +#..O.O..# +#..OWO..# +#..O.O..# +#..OTTO.# +#..OTTO.# +######### + +MESSAGE 16: Flowers don't like weeds :( + +############### +#.......FFP...# +#.............# +#.............# +#X...........T# +############### + +MESSAGE 17: They can get everywhere! + +######## +#OWWWWO# +#......# +#.P....# +#......# +#DDDDDD# +#......# +#......# +#..OO..# +#T....T# +#X.OO.X# +######## + +MESSAGE 18: Bramble and Brook + +########### +#...D...XW# +#...D...W.# +#..P..WW..# +#....W..D.# +#.....W...# +#.....W.TT# +#......WTT# +#.OOOOOOOO# +#........X# +########### + +MESSAGE 19: Growing Among Rocks + +########### +#...O...O.# +#...O.D.W.# +#...D...O.# +#.PO.O..O.# +#.O...O.O.# +#.OX.O..O.# +#..OOWOOW.# +#..D.TOT.T# +#....TOT.T# +########### + +MESSAGE 20: Little Garden + +###### +#.X.W# +#..PT# +#.D..# +#....# +###### + +MESSAGE 21: Bugs like to eat flowers + +############ +#6.FF.P..T.# +############ + +MESSAGE 22: Bugs only turn right + +######## +#.O.O..# +#O.FFO.# +#....PT# +#O8..O.# +#.O.O..# +######## + +MESSAGE 23: Bugs also like to eat weeds! + +############## +#..6.......X.# +#P.6.........# +#..6........T# +#..6........W# +############## + +MESSAGE 24: Why are there so many bugs in my garden? + +########## +#FF..P...# +#.....2..# +#.2..TT.O# +#8..6TT..# +#.O..6..2# +#4..8.4..# +#....2...# +########## diff --git a/Flower_Dance.txt b/Flower_Dance.txt new file mode 100644 index 0000000000000000000000000000000000000000..138fdbeb6aab408bb4e5f2de977104b3ffbff9db --- /dev/null +++ b/Flower_Dance.txt @@ -0,0 +1,173 @@ +title Flower Dance +author quat +background_color lightbrown +text_color darkbrown + +require_player_movement + +color_palette 14 + +again_interval 0.1 + +noaction + +======== +OBJECTS +======== + +Background . +lightbrown + +Player +red lightred +.110. +10000 +00000 +00000 +.000. + +Marker +transparent + +Check & +brown +..... +.000. +.0... +.000. +..... + +Bud +red green lightgreen +..... +..... +...2. +...1. +...1. + +Plant +red green lightgreen +..0.. +.020. +..01. +..11. +...1. + +Wall # +darkgrey +(darkgrey grey +00000 +00100 +01110 +00100 +00000) + +End W +brown +..... +.000. +.0.0. +.000. +..... + +======= +LEGEND +======= + +Collidable = Wall or Plant + +P = Player and Marker + +======= +SOUNDS +======= + +sfx7 34533704 +sfx1 78722500 +sfx2 38016702 +EndLevel 82634105 + +================ +COLLISIONLAYERS +================ + +Background +End +Check +Marker +Bud +Player, Wall, Plant + + +====== +RULES +====== + +[> Player | No Collidable] -> [ | > Player] sfx7 + +[Player] -> [Marker Player] + +[Bud Player] -> sfx2 + +[Bud] -> [Plant] +[Marker no Player] -> [Bud] + +[Player Check] -> [Player] checkpoint sfx1 + +============== +WINCONDITIONS +============== + +Some Player +All Player on End + +======= +LEVELS +======= + +Message Arrow keys to run across the garden. +Message Plant flowers in the dirt. +Message Don't land on the flower buds... + +......................#............#............. +............#......#..#..#...#................... +...........###..##...#...#....#....#............. +...........##.##....#.#..#.#..#...#....#......... +....##....#..##...##..#..#....#..#.#...##........ +........###..######....##.##..##.#.#.##.......... +...#######.#.###.#######.######..##..##.#........ +...#.#.###############.#####.##..##.#......#..... +.....#.######.####.############.#####.###.#...... +.....#####.#..#..#..#.########..#.#######..#..... +.......##.###########.#...#..###########.##...... +......######......###.#...#..##.....###.##....... +..##.####.#........####...#####.###.###..#....#.. +.....#..###.........###...#####.###.#####.####... +.#...######&....................###.########..... +..#..##.###.........###...#####..&..###.###...... +...#.#.####........####...######....#####.....#.. +...#.#######......#####...#######.#######..#...## +...#.#.#######.########...#######.#####.##.###... +....#.####...#.#######.....##...#.##.###.#.#..... +..###.#.#.####.##...#.......#...#.####.####.#.... +....#####.#..#.##.P.....w......##.##..#.###...#.# +....#.###.#..#.##...#.......#...#.####...###.#... +......########.#######.....##...#.#######........ +..##.##.######.########...###...#.###...###...... +.....##.##..........####.####.#.#.#######.#...... +.....#.##...........####.####...#.....#.#####.... +.....###............####.####...###...##..##...#. +...#####................&####...###...####..##... +.....###............#########.........####...#... +.......##...........#########.........#.#.#...... +.##....#.#....&.....####################.#..#.... +....####.#############..##.####.#.####.##.#...... +.......###...#.##.##...####.###.#.###......#.#... +..#.#.##.##.####.#####.##.#.#.#.##.#.##.##.#..... +......#####......####.##.#.##.#####...#.####..... +.....############.####.#..#...#.#.#.......#...... +.....####.##...#..#..........#...##...#.......... +.....#...#.....##.#..####...#...#..#....#........ +........#...#.#...##.....#.#.........#........... +...........#..#...#.......#.....#................ +..............#....##....##.....#....#........... diff --git a/Flying_Kick.txt b/Flying_Kick.txt new file mode 100644 index 0000000000000000000000000000000000000000..0f1aac5d869beae10bd904f8630a03510480b3c0 --- /dev/null +++ b/Flying_Kick.txt @@ -0,0 +1,598 @@ +title Flying Kick +author Aaron Steed +homepage www.robotacid.com + +key_repeat_interval 0.23 +again_interval 0.1 +noaction +background_color Black +text_color Yellow + +======== +OBJECTS +======== + +Background +#e5b679 + +WallTop +#d32112 #820e00 #d34900 #9da3c7 +22220 +21110 +01111 +11111 +11111 + +WallBase +#820e00 + +BreakWall +#ffd600 #ffa30d #b76800 #979594 +10101 +00002 +10101 +00002 +12121 + +BreakDebris1 +#ffd600 #ffa30d #b76800 #979594 +10101 +0.0.2 +10.01 +0.0.2 +12121 + +BreakDebris2 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0.0.2 +.0.0. +0.0.2 +.2.2. + +BreakDebris3 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0...2 +..... +0...2 +.2.2. + +SpikeUp +#d32112 #820e00 #ffffff #9da3c7 +..3.. +..2.. +.223. +.223. +10201 + +Mine +#d32112 #878787 #ffffff #9da3c7 +..2.. +.223. +22231 +.331. +..1.. + +Blood1 +#d21d00 #ffe02c #ffc700 #c87700 +0.0.0 +.000. +00000 +.000. +0.0.0 + +Blood2 +#d21d00 #ffe02c #ffc700 #c87700 +..... +.0.0. +..0.. +.0.0. +..... + +Blood3 +#d21d00 #ffe02c #ffc700 #c87700 +..... +..... +..0.. +..... +..... + +Blood4 +#d21d00 #ffe02c #ffc700 #c87700 +..... +..... +..... +..... +..... + +PlayerGround +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.000. +.111. +.0.0. + +PlayerFall +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.000. +01110 +..... + +PlayerJumpStart +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.111. +.0.0. +..... + +PlayerJump +#000000 #e72119 #ffffff #ff0000 +.000. +.202. +.111. +.0.0. +..... + +PlayerKickRight +#000000 #e72119 #ffffff #ff0000 +000.. +002.. +11100 +.00.. +..... + +PlayerKickRightBack +#000000 #e72119 #ffffff #ff0000 +.000. +.200. +0111. +.0... +..... + +PlayerKickRightBackWait +#000000 #e72119 #ffffff #ff0000 +.000. +.200. +0111. +.0... +..... + +PlayerKickLeft + #000000 #e72119 #ffffff #ff0000 +..000 +..200 +00111 +..00. +..... + +PlayerKickLeftBack +#000000 #e72119 #ffffff #ff0000 +.000. +.002. +.1110 +...0. +..... + +PlayerKickLeftBackWait +#000000 #e72119 #ffffff #ff0000 +.000. +.002. +.1110 +...0. +..... + +CrateGround +#d32112 #ffa30d #ff8126 #c93700 +.223. +21123 +21123 +32233 +.333. + +CrateFall +#d32112 #ffa30d #ff8126 #c93700 +.223. +21123 +21123 +32233 +.333. + +CrateLeft +#d32112 #ffe02c #ffc700 #c87700 +.223. +21123 +21123 +32233 +.333. + +CrateRight +#d32112 #ffe02c #ffc700 #c87700 +.223. +21123 +21123 +32233 +.333. + +Exit +#000000 #ffe02c #ffc700 #c87700 +.000. +00000 +00010 +00000 +00000 + +Switch +#ffd600 #ffa30d #a62514 #c93700 +..... +..... +.001. +.001. +20012 + +GateClosed +#ffd600 #ffa30d #a62514 #c93700 +33333 +30012 +31.12 +21112 +22222 + +GateOpen +#ffd600 #ffa30d #a62514 #c93700 +3.3.3 +..... +3...2 +..... +2.2.2 + +GateClosing +Pink + + + +======= +LEGEND +======= + +. = Background +# = WallBase +h = WallTop +@ = PlayerGround +o = CrateGround +a = SpikeUp +e = Exit +f = Switch +g = GateOpen +j = Mine +k = BreakWall + +Player = PlayerGround or PlayerJump or PlayerKickLeft or PlayerKickRight or PlayerKickLeftBack or PlayerKickRightBack or PlayerKickLeftBackWait or PlayerKickRightBackWait or PlayerFall or PlayerJumpStart +Wall = WallTop or WallBase +Gate = GateOpen or GateClosed +Crate = CrateGround or CrateFall or CrateRight or CrateLeft +Item = Player or Wall or Crate or GateClosed or BreakWall +Spike = SpikeUp or Mine +Blood = Blood1 or Blood2 or Blood3 or Blood4 +Debris = BreakDebris1 or BreakDebris2 or BreakDebris3 + +======= +SOUNDS +======= + +sfx0 8545502 (kick crate) +sfx1 25968909 (jump) +sfx2 2437309 (kick) +sfx3 31029704 (kick wall) +sfx4 31651909 (death) +sfx5 83279102 (gate) +Crate MOVE 29447307 +sfx6 42954502 (break wall) + + +================ +COLLISIONLAYERS +================ + +GateClosing +Background +Spike, Exit, Switch, GateOpen +Player, Wall, Crate, GateClosed, BreakWall +Blood, Debris + +====== +RULES +====== + +(AGAIN AGAIN AGAIN!!!) + +[Blood4] -> Restart + +[BreakDebris3] -> [] +[BreakDebris2] -> [BreakDebris3] again +[BreakDebris1] -> [BreakDebris2] again + +(PLAYER) + +(input) +right [right PlayerJump] -> [PlayerKickRightBackWait] sfx2 +left [left PlayerJump] -> [PlayerKickLeftBackWait] sfx2 +up [up PlayerJump] -> [PlayerJump] +down [down PlayerJump] -> [PlayerFall] again + +(jump) +up [PlayerJumpStart | No Item] -> [ | PlayerJump] +[PlayerJumpStart] -> [PlayerJump] +random up [Up PlayerGround | No Item] -> [ | PlayerJumpStart] again sfx1 + +(falling) +random down [PlayerFall | No Item] -> [ | PlayerFall] again +random down [PlayerFall | Item] -> [PlayerGround | Item] +late down [PlayerGround | No Item] -> [PlayerFall | ] again + +(flying kick) +right [PlayerKickRight | CrateGround] -> [PlayerKickRight | CrateRight] sfx0 +right [PlayerKickRight | BreakWall] -> [PlayerFall | BreakDebris1] again sfx6 +right [PlayerKickRight | Item] -> [PlayerFall | Item] again sfx3 +random right [PlayerKickRight | No Item] -> [ | PlayerKickRight] again +[PlayerKickRightBack] -> [PlayerKickRight] again +[PlayerKickRightBackWait] -> [PlayerKickRightBack] again +left [PlayerKickLeft | CrateGround] -> [PlayerKickLeft | CrateLeft] sfx0 +left [PlayerKickLeft | BreakWall] -> [PlayerFall | BreakDebris1] again sfx6 +left [PlayerKickLeft | Item] -> [PlayerFall | Item] again sfx3 +random left [PlayerKickLeft | No Item] -> [ | PlayerKickLeft] again +[PlayerKickLeftBack] -> [PlayerKickLeft] again +[PlayerKickLeftBackWait] -> [PlayerKickLeftBack] again + +(CRATES) + +(push) +horizontal [> Player | Crate] -> [> Player | > Crate] + +(falling) +random down[CrateFall | No Item] -> [ | CrateFall] again +random down [CrateFall | Item] -> [CrateGround | Item] +late down [CrateGround | No Item] -> [CrateFall | ] again + +(flying) +right [CrateRight | CrateGround] -> [CrateFall | CrateRight] again +right [CrateRight | BreakWall] -> [CrateFall | BreakDebris1] again sfx6 +right [CrateRight | Item] -> [CrateFall | Item] again +random right [CrateRight | No Item] -> [ | CrateRight] again +left [CrateLeft | CrateGround] -> [CrateFall | CrateLeft] again +left [CrateLeft | BreakWall] -> [CrateFall | BreakDebris1] again sfx6 +left [CrateLeft | Item] -> [CrateFall | Item] again +random left [CrateLeft | No Item] -> [ | CrateLeft] again + +(SPIKES + DEATH) +[Blood3|] -> [Blood3 | Blood4] +[Blood2|] -> [Blood2 | Blood3] again +[Blood1|] -> [Blood1 | Blood2] again +late [Player Spike] -> [Blood1 Spike] again sfx4 + +(GATES) +late [Item Switch] [GateOpen] -> [Item Switch] [GateOpen GateClosing] +late [No Item Switch] [GateClosing] -> [Switch] [] +late [GateClosing GateOpen] -> [GateClosed] sfx5 +late [No Item Switch] [GateClosed] -> [Switch] [GateOpen] sfx5 + +============== +WINCONDITIONS +============== + +Some Player on Exit + +======= +LEVELS +======= + +MESSAGE AIIIYYAAAARRGGHH!! + +#......# +#.e....# +#hhh...# +#......# +#....hh# +#......# +#hh....# +#......# +#....hh# +#.@....# +#hhhhhh# + +#............# +#............# +#............# +#..........e.# +#.......o.hhh# +#.......o.#### +#.......o.#### +#.......o.#### +#......hhh#### +#......####### +#..o.@.####### +#hhhhhh####### + +#...........# +#...........# +#.........e.# +#........hhh# +#...........# +#a.o........# +#hhhh.......# +#...........# +#.......oaa.# +#......hhhhh# +#.@.aa.###### +#hhhhhh###### + +#.......# +#.......# +#.e.....# +#hhh....# +#.......# +#.....gg# +#.......# +#hh..o..# +#....o..# +#..hhhhh# +#...f.@.# +#hhhhhhh# + +#.......# +#.......# +#.e.....# +#hhh....# +#.......# +#....kkk# +#....kkk# +#....kkk# +#kkk....# +#kkk....# +#kkk..@.# +#hhhhhhh# + +#............# +#............# +#.......e....# +#.......h....# +#....o.....o.# +#....o.....o.# +#....o.....o.# +#...hhh...hhh# +#aaa###.@.#### +#hhh###hhh#### + +#.........# +#.......e.# +#......hhh# +#.........# +#hh.......# +#.........# +#h.ooo....# +#..hhh..gg# +#.......h.# +#hhh.hhh#.# +#.@.f.....# +########### + +#..................# +#..................# +#..................# +#.e................# +#hhh.......o...o...# +####.......o...o...# +####.......o...o...# +####gg.....o...o...# +####.......o...o...# +####hhh....o...o...# +####....f..o.@.o...# +####hhhhhhhhhhhhhhh# + +#.......# +#...e...# +#...h...# +#...o...# +#..ooo..# +#..ooo..# +#..hhh..# +#.......# +#hh.@.hh# +###hhh### + +#...........# +#...........# +#.e.........# +#hhh........# +##..........# +##.ooo..ooo.# +##.kkk..kkk.# +##..........# +##.....@....# +##hhhhhhhhhh# + +#...........# +#..o..e..o..# +#..o..h..o..# +#..o.....o..# +#..o.....o..# +#..o.....o..# +#.hhhhhhhhh.# +#...........# +#hh..o......# +##...o...o..# +##...o...o..# +##...o...h..# +##.@.o..aaa.# +##hhhhhhhhhh# + +h.............h +h.............h +h...........e.h +h..........hhhh +h......g......h +h.....ggg.....h +h..ooo...ooo..h +h..kkk...kkk..h +h.............h +h...f..@..f...h +hhhhhhhhhhhhhhh + +#...............# +#.............e.# +#.....o...o..hhh# +#.....o...o.....# +#.....o...o.....# +#gg...o...o....h# +#.....o...o.....# +#..@..o...o....f# +#hhhhhhhhhhh..hh# +###########aaaa## +################# + +#...............# +#...............# +#...............# +#.............e.# +#............hhh# +#.......g.......# +#......ggg......# +#...............# +#..ooo.....ooo..# +#..hhh.....hhh..# +#...f...@...f...# +#hhhhhhhhhhhhhhh# + +#...............# +#............e..# +#...........hhh.# +#...............# +#....o.o.o.o....# +#....h.h.h.h....# +#....ooo.ooo....# +#h...hhh.hhh....# +##............@.# +##hh...aaa...hhh# +################# + +#..........# +#..........# +#..........# +#...o....e.# +#...o...hhh# +#...o......# +#...o......# +#kkkk.kkkkk# +#...k.k....# +#.@.k.k....# +#hhhhhhhhhh# + +MESSAGE Right, that's my training done for the day... + +MESSAGE ...off to the pub I go. + + diff --git a/Footprint_Puzzle_.txt b/Footprint_Puzzle_.txt new file mode 100644 index 0000000000000000000000000000000000000000..167c843f1ae792e958f0462470b9df26bd3d8086 --- /dev/null +++ b/Footprint_Puzzle_.txt @@ -0,0 +1,170 @@ +title Footprint Puzzle +author Tung Cao +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN gray +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +0...0 +0...0 +0...0 +0...0 +00000 + +TreeApple +BROWN GREEN RED +.111. +12121 +.101. +..0.. +..0.. +TreeKaputt +BROWN GREEN BLACK +.111. +12121 +.101. +..0.. +..0.. +TreeHarvest +BROWN GREEN white +.111. +12121 +.101. +..0.. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +K = TreeKaputt +H = TreeHarvest +A = TreeApple +@ = Crate and Target +& = Crate and TreeHarvest +% = Crate and TreeKaputt +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +TreeKaputt, TreeHarvest, TreeApple +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | TreeHarvest ] -> [ > Crate | TreeKaputt ] +[ > Crate | TreeApple ] -> [ > Crate | TreeHarvest ] + +============== +WINCONDITIONS +============== + +All Target on Crate +NO TreeApple +NO TreeKaputt + +======= +LEVELS +======= + + +############## +#............# +#............# +#.....O......# +#....#.#.....# +#.....A......# +#.....*......# +#.....P......# +#............# +############## + +############## +#............# +#............# +#....#A#.....# +#....A.O.....# +#....#A#.....# +#....#*......# +#.....P......# +#............# +############## + +############## +#............# +#............# +#....#A###...# +#..*A..OO#...# +#....#A###...# +#.....*......# +#.....P......# +#............# +############## + +############## +#...###....O.# +#...A...A.#..# +#..#.#A.#.#..# +#.*A.....A..A# +#..#.#A##.#..# +#.....*...##O# +#.....P....### +######.......# +############## + + + diff --git a/Forest_Road.txt b/Forest_Road.txt new file mode 100644 index 0000000000000000000000000000000000000000..76d1c9b93812ccb0c37b4350d87875b9fca54135 --- /dev/null +++ b/Forest_Road.txt @@ -0,0 +1,710 @@ +title Forest Road +author Mark Richardson +key_repeat_interval 0.3 +norepeat_action +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +#0A0 #0C0 +00000 +00100 +10000 +00000 +00001 + +Grass +Transparent + +Tree +#842 #080 #060 +.222. +21112 +.212. +..0.. +..0.. + +Refuel +Red DarkRed DarkGray +..... +.00.2 +.100. +.000. +.000. + +House +Red Orange LightBlue Black +.000. +00000 +11111 +12131 +11131 + +DryTruck +Yellow Black Gray LightBlue +00.02 +030.. +00000 +11011 +11.11 + +WetTruck +Yellow Black Gray LightBlue +..... +00.02 +030.. +00000 +..... + +WaterO +#00A #007 #00D +.002. +00100 +10002 +02000 +.000. + +WaterU +#00A #007 #00D +00020 +00100 +10002 +02000 +.000. + +WaterD +#00A #007 #00D +.002. +00100 +10002 +02000 +00001 + +WaterL +#00A #007 #00D +0002. +00100 +10002 +02000 +0000. + +WaterR +#00A #007 #00D +.0020 +00100 +10002 +02000 +.0001 + +WaterUL +#00A #007 #00D +00020 +00100 +10002 +02000 +0000. + +WaterUR +#00A #007 #00D +00020 +00100 +10002 +02000 +.0001 + +WaterDL +#00A #007 #00D +0002. +00100 +10002 +02000 +00001 + +WaterDR +#00A #007 #00D +.0020 +00100 +10002 +02000 +00001 + +WaterX +#00A #007 #00D +00020 +00100 +10002 +02000 +00001 + +MountainO +DarkGray Gray +.11.. +1001. +10110 +10101 +11001 + +MountainL +DarkGray Gray +011.. +1001. +10110 +10101 +11001 + +MountainR +DarkGray Gray +.1100 +10010 +10110 +10101 +11001 + +MountainLR +DarkGray Gray +01100 +10010 +10110 +10101 +11001 + +RoadO +#333 #DDB +.000. +00000 +00000 +00000 +.000. + +RoadU +#333 #DDB +00100 +00000 +00000 +00000 +.000. + +RoadD +#333 #DDB +.000. +00000 +00000 +00000 +00100 + +RoadL +#333 #DDB +0000. +00000 +10000 +00000 +0000. + +RoadR +#333 #DDB +.0000 +00000 +00001 +00000 +.0000 + +RoadUD +#333 #DDB +00100 +00000 +00000 +00000 +00100 + +RoadUL +#333 #DDB +00100 +00000 +10000 +00000 +0000. + +RoadUR +#333 #DDB +00100 +00000 +00001 +00000 +.0000 + +RoadDL +#333 #DDB +0000. +00000 +10000 +00000 +00100 + +RoadDR +#333 #DDB +.0000 +00000 +00001 +00000 +00100 + +RoadLR +#333 #DDB +00000 +00000 +10001 +00000 +00000 + +RoadUDL +#333 #DDB +00100 +00000 +10000 +00000 +00100 + +RoadUDR +#333 #DDB +00100 +00000 +00001 +00000 +00100 + +RoadULR +#333 #DDB +00100 +00000 +10001 +00000 +00000 + +RoadDLR +#333 #DDB +00000 +00000 +10001 +00000 +00100 + +RoadUDLR +#333 #DDB +00100 +00000 +10001 +00000 +00100 + +TracksH +Brown +..... +00000 +..... +00000 +..... + +TracksV +Brown +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +TracksX +Brown +.0.0. +00000 +.0.0. +00000 +.0.0. + +HUD +Black + +Full +White Gray +..... +.000. +.01.. +.0... +..... + +Empty +White Gray +..... +.000. +.01.. +.000. +..... + +Guage +White +..... +..... +00000 +..... +..... + +Fuel5 +Red +00000 +..... +..... +..... +..... + +Fuel4 +Red +..... +00000 +..... +..... +..... + +Fuel3 +Red +..... +..... +00000 +..... +..... + +Fuel2 +Red +..... +..... +..... +00000 +..... + +Fuel1 +Red +..... +..... +..... +..... +00000 + +Player +Transparent + +======= +LEGEND +======= + +. = Grass +M = MountainO +W = WaterO +T = Tree and Grass +Q = Refuel and RoadO +R = Refuel and Grass ++ = RoadO +H = House +P = Player and RoadO +# = HUD +F = HUD and Full +S = HUD and Refuel +E = HUD and Empty +- = HUD and Guage +3 = HUD and Guage and Fuel3 + +Water = WaterX or WaterU or WaterD or WaterL or WaterR or WaterUL or WaterUR or WaterDL or WaterDR or WaterO +Fuel = Fuel1 or Fuel2 or Fuel3 or Fuel4 or Fuel5 +Fuel123 = Fuel1 or Fuel2 or Fuel3 +Fuel45 = Fuel4 or Fuel5 +Road = RoadO or RoadU or RoadD or RoadL or RoadR or RoadUD or RoadUL or RoadUR or RoadDL or RoadDR or RoadLR or RoadUDL or RoadUDR or RoadULR or RoadDLR or RoadUDLR +Tracks = TracksH or TracksV or TracksX +Mountain = MountainO or MountainL or MountainR or MountainLR +Truck = DryTruck or WetTruck +Marking = Guage or Empty or Full + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Grass, Water, Road +Tracks +Player, Tree, Mountain, House, HUD +Marking +Truck, Refuel, Fuel + + +====== +RULES +====== + +( Decorate water ) +up [ WaterO | Water ] -> [ WaterU | Water ] +down [ WaterO | Water ] -> [ WaterD | Water ] +down [ WaterU | Water ] -> [ WaterX | Water ] +left [ WaterO | Water ] -> [ WaterL | Water ] +left [ WaterU | Water ] -> [ WaterUL | Water ] +left [ WaterD | Water ] -> [ WaterDL | Water ] +right [ WaterO | Water ] -> [ WaterR | Water ] +right [ WaterU | Water ] -> [ WaterUR | Water ] +right [ WaterD | Water ] -> [ WaterDR | Water ] +right [ WaterL | Water ] -> [ WaterX | Water ] +right [ WaterUL | Water ] -> [ WaterX | Water ] +right [ WaterDL | Water ] -> [ WaterX | Water ] + +(Decorate mountains) +up [ MountainO | Mountain ] -> [ MountainLR | Mountain ] +left [ MountainO | Mountain ] -> [ MountainL | Mountain ] +right [ MountainO | Mountain ] -> [ MountainR | Mountain ] +right [ MountainL | Mountain ] -> [ MountainLR | Mountain ] + +(Check win conditions) +[ House | Road ] -> [ House | down Road ] +startloop +random [ down Road ] -> [ up Road ] +[ up Road | Road ] -> [ up Road | up Road ] +[ up Road ] [ House ] -> [ up Road ] [ down House ] +[ up Road | down House ] -> [ up Road | up House ] +[ down House ] [ up House ] -> [ down House ] [ House ] +[ up House ] [ Fuel ] [ Player ] -> [ up House ] [ ] [ stationary Player ] win +[ > House ] -> [ House ] +[ up Road ] -> [ Road ] +endloop + +(Check lose conditions) +right [ Fuel123 | Empty ] -> cancel + [ Fuel no Guage ] -> cancel + +(Watch for player activity) +[ > Player ] -> [ > Player Guage ] +[ action Player ] -> [ action Player Guage ] + +(Clear tree: costs 2 fuel) +[ > Player Guage | Tree ] -> [ Player Full | action Tree ] +down [ action Tree ] [ Fuel5 ] -> [ ] [ Fuel3 ] +down [ action Tree ] [ Fuel4 ] -> [ ] [ Fuel2 ] +down [ action Tree ] [ Fuel3 ] -> [ ] [ Fuel1 ] +down [ action Tree ] [ Fuel2 | ] -> [ ] [ | Fuel5 ] +down [ action Tree ] [ Fuel1 | ] -> [ ] [ | Fuel4 ] + +(Lay road: costs 1 fuel, which is deducted as "drive on road".) +[ action Player Guage no Road ] -> [ Player Empty RoadO ] + +(Decorate roads) + [ Road Tracks ] -> [ Road ] + [ Road ] -> [ RoadO ] +up [ RoadO | Road ] -> [ RoadU | Road ] +down [ RoadO | Road ] -> [ RoadD | Road ] +down [ RoadU | Road ] -> [ RoadUD | Road ] +left [ RoadO | Road ] -> [ RoadL | Road ] +left [ RoadU | Road ] -> [ RoadUL | Road ] +left [ RoadD | Road ] -> [ RoadDL | Road ] +left [ RoadUD | Road ] -> [ RoadUDL | Road ] +right [ RoadO | Road ] -> [ RoadR | Road ] +right [ RoadU | Road ] -> [ RoadUR | Road ] +right [ RoadD | Road ] -> [ RoadDR | Road ] +right [ RoadL | Road ] -> [ RoadLR | Road ] +right [ RoadUD | Road ] -> [ RoadUDR | Road ] +right [ RoadUL | Road ] -> [ RoadULR | Road ] +right [ RoadDL | Road ] -> [ RoadDLR | Road ] +right [ RoadUDL | Road ] -> [ RoadUDLR | Road ] + +(Make tracks) +horizontal [ > Player Grass no Tracks ] -> [ > Player Grass TracksH ] +horizontal [ > Player Grass TracksV ] -> [ > Player Grass TracksX ] +vertical [ > Player Grass no Tracks ] -> [ > Player Grass TracksV ] +vertical [ > Player Grass TracksH ] -> [ > Player Grass TracksX ] +horizontal [ > Player | Grass no Tracks ] -> [ > Player | Grass TracksH ] +horizontal [ > Player | Grass TracksV ] -> [ > Player | Grass TracksX ] +vertical [ > Player | Grass no Tracks ] -> [ > Player | Grass TracksV ] +vertical [ > Player | Grass TracksH ] -> [ > Player | Grass TracksX ] + +(Cancel if no player activity) +late [ Player Guage ] -> cancel +late [ Guage no HUD ] [ Player no Marking ] -> [ ] [ Player Empty ] + +(Drive on road: costs 1 fuel) +late down [ Player Empty Road ] [ Fuel5 ] -> [ Player Road ] [ Fuel4 ] +late down [ Player Empty Road ] [ Fuel4 ] -> [ Player Road ] [ Fuel3 ] +late down [ Player Empty Road ] [ Fuel3 ] -> [ Player Road ] [ Fuel2 ] +late down [ Player Empty Road ] [ Fuel2 ] -> [ Player Road ] [ Fuel1 ] +late down [ Player Empty Road ] [ Fuel1 | ] -> [ Player Road ] [ | Fuel5 ] +(Drive on grass: costs 3 fuel) +late down [ Player Empty Grass ] [ Fuel5 ] -> [ Player Grass ] [ Fuel2 ] +late down [ Player Empty Grass ] [ Fuel4 ] -> [ Player Grass ] [ Fuel1 ] +late down [ Player Empty Grass ] [ Fuel3 | ] -> [ Player Grass ] [ | Fuel5 ] +late down [ Player Empty Grass ] [ Fuel2 | ] -> [ Player Grass ] [ | Fuel4 ] +late down [ Player Empty Grass ] [ Fuel1 | ] -> [ Player Grass ] [ | Fuel3 ] +(Drive on water: costs 5 fuel) +late down [ Player Empty Water ] [ Fuel5 | ] -> [ Player Water ] [ | Fuel5 ] +late down [ Player Empty Water ] [ Fuel4 | ] -> [ Player Water ] [ | Fuel4 ] +late down [ Player Empty Water ] [ Fuel3 | ] -> [ Player Water ] [ | Fuel3 ] +late down [ Player Empty Water ] [ Fuel2 | ] -> [ Player Water ] [ | Fuel2 ] +late down [ Player Empty Water ] [ Fuel1 | ] -> [ Player Water ] [ | Fuel1 ] +late [ Player Marking ] -> [ Player ] (Only necessary for win condition) + +(Refuel) +late [ Player Refuel ] [ Fuel ] -> [ Player Refuel ] [ Fuel3 ] +late up [ Player Refuel ] [ Fuel3 Guage | Guage ] -> [ Player Refuel ] [ Guage | Guage Fuel3 ] +late [ Player Refuel ] -> [ Player ] + +(Draw truck) +late [ Truck ] -> [ ] +late [ Player Water ] -> [ Player Water WetTruck ] +late [ Player no Water ] -> [ Player DryTruck ] + + +============== +WINCONDITIONS +============== + +(All houses connected by one continuous road) + + +======= +LEVELS +======= + +message Connect all building by road. Watch your fuel! + +message Amber Trail + +.H....T### ++P....T#3F +TTTTT.T#-# +TTTTT.T#-# +T..R..T#-S +T.TTTTT#-# +T.TTTTT#-# +T....++#-E +T....H.### + +message Buttercup Fields + +.H....T### ++P.T...#3F +.T...T.#-# +..T....#-# +T...T.T#-S +...T...#-# +.....R.#-# +.T...+H#-E +...T.+.### + +message Castle Wood + +TTTTTTTTTTTTT### ++PTTTTTTTTTQ+#3F +HRTTTTTTTTTTH#-# +..TT.WW...T..#-# +M...WWWT.....#-S +MM.TMW...T...#-# +MM....RT...T.#-# +MMM..........#-E +MMM..T....T..### + +message Domino Mountain + +THTTTTRTTTTTRTTT### ++PTTTTTTTTTTTTTT#3F +TTTTTTRTTTTTRTTT#-# +MMMMMMMMMMMMTTTT#-# +MMMMMMMMMMMMMTTT#-S +MMMMMMMMMMMMTTTT#-# +TTTTTTRTTTTTRTTT#-# ++QTTTTTTTTTTTTTT#-E +THTTTTRTTTTTTTTT### + +message Ether Peak + +.....MMMMMMM.....### +....M.......M....### +...M..MM.MM..M...### +..M..MR....M.RM..#3F +..M.M..MMMR.M.M..#-# +..M.M.M...M.M.M..#-# +++R.M...H...M..++#-S +.HM.M.M.P.M.M.MH.#-# +..M.M..MMM..M.M..#-# +..M..M....RM..M..#-E +...M.RMM.MM..M...### +....M.......M....### +.....MMMMMMM.....### + +message Fortesque Island + +.+...........### +HP.TTTWWWWW..#3F +..TTTWWW.WWW.#-# +..TTTWW...WW.#-# +..TTTWW.H.WW.#-S +..TTTWWR..WW.#-# +..TTTWWW.WWW.#-# +H+RTTTWWWWW..#-E +.+...........### + +message Greenacres + +.H....TTT.H.### ++P.....R..++### +M.WW........#3F +M.WW.......T#-# +M...........#-# +M...........#-S +...........T#-# +...........T#-# +M.R........T#-E +++.......R++### +.H.T....T.H.### + +message Hunter Valley + +.H.MM.W.MMMM### ++P....W.RMMM### +T...M.WW.MMM### +...MM..W.MM.#3F +.T.M..WW.MM.#-# +..MM.WW..M..#-# +..M..W..MM..#-S +.MMRWW..M..T#-# +.MM.WR.MM...#-# +MMM.W.MM....#-E +MMM.W..M.TT.### +MMM.WW...R++### +MMM..W.M..H.### + +message Isolda's Retreat + +TTTMMMTTT### +TTMRRRMTT### +TTTM.MTTT#3F +TTTTTTTTT#-# +THTTTTTHT#-# ++PTTTTT++#-S +TTTTTTTTT#-# +TTTTTTTTT#-# +TTTTTTTTT#-E +TTTT+HTTT### +TTTT+TTTT### + +message Journey's End + +................### +.HHRHHRHH.HHRHH.### +.HH.HH.HHRHH.HH.#3F ++P..............#-# +.HH.HH.HH.HH.HHR#-# +.HH.HH.HH.HHRHH.#-S +.....R..........#-# +.HH.HH.HH.HH.HH.#-# +RHH.HHRHH.HH.HH.#-E +................### +WWWWWWWWWWWWWWWW### diff --git a/Forest_of_Tizenhat.txt b/Forest_of_Tizenhat.txt new file mode 100644 index 0000000000000000000000000000000000000000..f02532817939a045d445a691ae6921932b403686 --- /dev/null +++ b/Forest_of_Tizenhat.txt @@ -0,0 +1,906 @@ +title Forest of Tizenhat +author Ax … +homepage axelceard.fr +background_color #301a17 +text_color #936d45 + +run_rules_on_level_start +norepeat_action +realtime_interval 0.2 +youtube 2dljZWZQLFQ +noundo + + +======== +OBJECTS +======== + +background +#004CD4 + +backgroundTemp +transparent + +background0 +#004CD4 #0047C6 #0058F6 +00000 +01110 +12221 +20002 +00000 + +background1 +#004CD4 #0047C6 #0058F6 +00000 +00000 +00111 +11222 +22000 + +background2 +#004CD4 #0047C6 #0058F6 +00000 +00000 +10011 +21122 +02200 + + +background3 +#004CD4 #0047C6 #0058F6 +00000 +00000 +11001 +22112 +00220 + +background4 +#004CD4 #0047C6 #0058F6 +00000 +11100 +22211 +00022 +00000 + + + +tileSide +#25331b +00000 +00000 +..... +..... +..... + +stopSide +#331f1b +00000 +00000 +..... +..... +..... + +woodSide +#331f1b +..... +..... +..... +00000 +00000 + +rightDir +transparent + +leftDir +transparent + +grass +#75d434 #71cb34 #6abe30 #64b62c #5fad2a +00112 +02223 +12223 +12224 +23344 + +outR +#d9a066 #8f563b #b16f4f #c7896b #e1a66a #975c3f #ffd6ac #eeb67d +51123 +40076 +40076 +40076 +51123 + +outL +#d9a066 #8f563b #b16f4f #c7896b #cf9962 #865138 #ffd6ac #eeb67d +32115 +67004 +67004 +67004 +32115 + +outU +#d9a066 #8f563b #b16f4f #c7896b #cf9962 #865138 #ffd6ac #eeb67d +36663 +27772 +10001 +10001 +54445 + +outD +#d9a066 #8f563b #b16f4f #c7896b #e1a66a #975c3f #ffd6ac #eeb67d +54445 +10001 +10001 +27772 +36663 + +inR +#d9a066 #8f563b #5f3e2e #3d281e #e1a66a #975c3f #5b452f #8f6943 +51123 +40076 +40076 +40076 +51123 + +inL +#d9a066 #8f563b #5f3e2e #3d281e #cf9962 #865138 #5b452f #8f6943 +32115 +67004 +67004 +67004 +32115 + +inU +#d9a066 #8f563b #5f3e2e #3d281e #cf9962 #865138 #5b452f #8f6943 +36663 +27772 +10001 +10001 +54445 + +inD +#d9a066 #8f563b #5f3e2e #3d281e #e1a66a #975c3f #5b452f #8f6943 +54445 +10001 +10001 +27772 +36663 + + + +pathTile +#d9a066 #975c3f #8f563b #865138 +.222. +20002 +20002 +20002 +.222. + +pup +#e1a66a #975c3f #8f563b #865138 +10001 +..... +..... +..... +..... + +pdown +#cf9962 #975c3f #8f563b #865138 +..... +..... +..... +..... +30003 + +pleft +#e1a66a #975c3f #8f563b #865138 +1.... +0.... +0.... +0.... +1.... + +pright +#cf9962 #975c3f #8f563b #865138 +....3 +....0 +....0 +....0 +....3 + +wood +#452621 #936d45 #613a28 +00000 +11111 +22222 +00000 +22222 + +gem +yellow red +..0.. +.000. +00100 +.000. +..0.. + + +pMove +#EEC39A #ac3232 #c76c2e #3F3F74 #222034 +..... +..... +..0.. +..... +..... + + +pPush +transparent + +pBald +#EEC39A +..... +..... +..... +..... +.000. + +pMoveHeadRight +#EEC39A #ac3232 #c76c2e #3F3F74 #222034 +..... +..... +..... +2.222 +.200. + +pMoveBodyRight +#EEC39A #ac3232 #c76c2e #3F3F74 #222034 +00404 +.000. +.131. +13331 +.4.44 + + +pPushHeadRight +#EEC39A #ac3232 #FBF236 #3F3F74 #c76c2e #222034 #D95763 +..... +..... +..... +2.222 +.200. + +pPushbodyRight +#EEC39A #ac3232 #FBF236 #3F3F74 #c76c2e #222034 #D95763 +00505 +10061 +.131. +.333. +.5.55 + +pMoveHeadLeft +#EEC39A #ac3232 #c76c2e #3F3F74 #222034 +..... +..... +..... +222.2 +.002. + +pMoveBodyLeft +#EEC39A #ac3232 #c76c2e #3F3F74 #222034 +40400 +.000. +.131. +13331 +44.4. + + +pPushHeadLeft +#EEC39A #ac3232 #FBF236 #3F3F74 #c76c2e #222034 #D95763 +..... +..... +..... +222.2 +.002. + +pPushbodyLeft +#EEC39A #ac3232 #FBF236 #3F3F74 #c76c2e #222034 #D95763 +50500 +16001 +.131. +.333. +55.5. + + +one +#eec39a +..0.. +.00.. +..0.. +..0.. +.000. + +two +#eec39a +.00.. +...0. +..0.. +.0... +.000. + +thr +#eec39a +.00.. +...0. +..0.. +...0. +.00.. + +fou +#eec39a +.0... +.0... +.0.0. +.000. +...0. + +fiv +#eec39a +.000. +.0... +.00.. +...0. +.00.. + +six +#eec39a +..0.. +.0... +.00.. +.0.0. +..00. + +sev +#eec39a +.000. +...0. +..0.. +..0.. +..0.. + +eig +#eec39a +.00.. +.0.0. +..0.. +.0.0. +..00. + +nin +#eec39a +.00.. +.0.0. +..00. +...0. +..0.. + +zer +#eec39a +..0.. +.0.0. +.0.0. +.0.0. +..0.. + +temp +transparent + +hermit +#DF7126 #EEC39A #222034 #FFFFFF #663931 +..121 +...11 +...33 +...33 +..11. + +hermit2 +#DF7126 #EEC39A #222034 #FFFFFF #663931 +21... +1.4.. +314.. +3.4.. +1.4.. + +hermit3 +#DF7126 #EEC39A #222034 #FFFFFF #663931 +..... +..... +..... +..000 +...11 + +hermit4 +#DF7126 #EEC39A #222034 #FFFFFF #663931 +..... +..... +..... +.0... +0.... + +hermit3Bald +#DF7126 #EEC39A #222034 #FFFFFF #663931 +..... +..... +..... +..... +...11 + +hermit4Bald +#DF7126 #EEC39A #222034 #FFFFFF #663931 +..... +..... +..... +..... +1.... + +crate +#663931 +..... +.000. +.000. +.000. +..... + + +txtBridge +transparent + +txtHermit1 +transparent +txtHermit2 +transparent +txtHermit3 +transparent +txtHermit4 +transparent +txtHermit5 +transparent +txtHermit6 +transparent +txtHermit7 +transparent + +txtBye +transparent + +baldness +transparent + +freeTile +transparent + +======= +LEGEND +======= + +in = inR or inL or inU or inD +out = outR or outL or outU or outD + +player = pMove or pPush +path = pathTile or out or in +tile = grass or pathTile +item = gem or crate +available = background or tile +stop = in or out or wood + +head = pMoveHeadRight or pMoveHeadleft or pPushHeadRight or pPushHeadleft + +winTile = out or gem + +dir = leftDir or rightDir + +pathDecoration = pup or pdown or pleft or pright +playerDecoration = pMoveHeadRight or pMoveBodyRight or pPushHeadRight or pPushbodyRight or pMoveHeadleft or pMoveBodyleft or pPushHeadleft or pPushbodyleft or pBald + +decoration = pathDecoration or playerDecoration or tileSide or stopSide + +numbers = one or two or thr or fou or fiv or six or sev or eig or nin or zer + +waterAnim = background0 or background1 or background2 or background3 or background4 or backgroundTemp + +1 = one and wood +2 = two and wood +3 = thr and wood +4 = fou and wood +5 = fiv and wood +6 = six and wood +7 = sev and wood +8 = eig and wood +9 = nin and wood +0 = zer and wood + +. = background +# = grass +o = pathTile and grass + +c = crate and o + +P = pMove and o and rightDir +z = pMove and inU and rightDir +q = pMove and inL and rightDir +s = pMove and inD and rightDir +d = pMove and inR and leftDir + +* = gem and o +/ = wood + +l = outR +j = outL +i = outU +k = outD + +h = hermit and o +e = hermit2 and grass +r = hermit3 and grass +m = hermit4 and grass + +! = txtBridge and o +? = txtHermit1 and o +y = txtBye and o + +b = baldness and wood + +======= +SOUNDS +======= + +pMove move 9640507 +dir create 9640507 + +tile move 24057709(43000102)(52066902) +pPush create 54048109(10435709) +pMove create 66800909 +endlevel 78643909 +baldness destroy 91626703 +txtHermit3 create 18094302 + +crate move 80548707 +crate destroy 68162102 + +================ +COLLISIONLAYERS +================ + +background + +waterAnim + +tileSide +stopSide + +stop, grass, out, in + +woodSide + +pathTile + +freeTile + +pup +pdown +pleft +pright + +gem +player, crate, hermit, hermit2, hermit3, hermit4, hermit3Bald, hermit4Bald + +rightDir, leftDir + +numbers + +playerDecoration + +temp + +txtBridge, txtHermit1, txtHermit2, txtHermit3, txtHermit4, txtHermit5, txtHermit6, txtHermit7, txtBye +baldness +====== +RULES +====== + +(playerDir) +[right pmove] [leftDir] -> [right pmove] [rightDir] +[left pmove] [rightDir] -> [left pmove] [leftDir] + + +(do not speed up animation if player bumps into walls) +(require_player_movement prevented from pressing Action) +([> Player]->[> Player Temp] +late [ Player Temp ] -> CANCEL +late [ Temp ] -> [ ] +) +(compute free tiles) +[background] -> [background freeTile] +[grass freeTile] -> [grass] +[stop freeTile] -> [stop] +[path freeTile] -> [path] + + +(INTRO) +[player txtBye] [hermit][hermit2][hermit3Bald][hermit4Bald] -> [player] [][][][] message "See ya never, kiddo!" + +[player][txtHermit6] -> [player][] message [Press SPACE to mess up] +[action player][txtHermit5] -> [player][txtHermit6] message "It's a really powerful hat. You can really mess up with space." + +[player txtHermit4] [baldness] [hermit3|hermit4] -> [player txtHermit5] [] [hermit3Bald|hermit4Bald] message [You got the Tizen Hat!] +[player txtHermit3] -> [player txtHermit4] message "Here you go, take my hat. I won't need it anymore." +[player txtHermit2] -> [player txtHermit3] message "Ha! Ha!" +[action player txtHermit1] -> [player txtHermit2] message "Oy! Kiddo! Can't you swim?" + +[player txtBridge] -> [player] message "The bridge! It collapsed!" + +[action pMove] [baldness] -> [pMove] [baldness] + + + + +(GAMEPLAY) +(change mode) +[action pMove] -> [pPush] +[action pPush] -> [pMove] + +(move) +[ > pMove | no path ] -> [ pMove | no path ] +[ > pMove | crate | pathTile ] -> [ > pMove | > crate | pathTile ] +[ > pMove | crate | freeTile ] -> [ > pMove | | pathTile grass] + + +(above) +[> pPush tile] -> [> pPush > tile] +(push) +[> tile | tile] -> [> tile | > tile] +(pull) +[< tile | tile] -> [< tile | < tile] + +(items move along) +[item > tile] -> [> item > tile] + +(not on in) +[> ppush in] -> cancel + +(collision) +[> tile | stop] -> cancel + + +(BONUS LEVEL) +[nin] [pathTile|pathTile|pathTile|pathTile|pathTile|pathTile] -> win + + + + +(DECORATION) +late [decoration] -> [] + +(pathDeco) +late up [path | path] -> [path pup | path] +late down [path | path] -> [path pdown | path] +late left [path | path] -> [path pleft | path] +late right [path | path] -> [path pright | path] + +(playerDeco) +late [pMove] [rightDir]-> [pMoveBodyRight pMove][rightDir] +late [pPush] [rightDir]-> [pPushBodyRight pPush][rightDir] + +late up [pMove | ] [rightDir]-> [pMove | pMoveHeadRight][rightDir] +late up [pPush | ] [rightDir]-> [pPush | pPushHeadRight][rightDir] + +late [pMove] [leftDir]-> [pMoveBodyLeft pMove][leftDir] +late [pPush] [leftDir]-> [pPushBodyLeft pPush][leftDir] + +late up [pMove | ] [leftDir]-> [pMove | pMoveHeadLeft][leftDir] +late up [pPush | ] [leftDir]-> [pPush | pPushHeadLeft][leftDir] + +(sides) +late up [background | tile] -> [tileSide background | tile] +late up [background | stop] -> [stopSide background | stop] +late down [wood | no wood] -> [woodSide wood | no wood] + +(water) +[background no waterAnim] -> [background background0] +[stationary player] [background4] -> [stationary player] [backgroundTemp] +[stationary player] [background3] -> [stationary player] [background4] +[stationary player] [background2] -> [stationary player] [background3] +[stationary player] [background1] -> [stationary player] [background2] +[stationary player] [background0] -> [stationary player] [background1] +[stationary player] [backgroundTemp] -> [stationary player] [background0] + +(baldness) +late [head] [baldness] -> [pBald] [baldness] + + + +============== +WINCONDITIONS +============== + +some player on winTile + +======= +LEVELS +======= + +(essage .1 9. 17..18 .26 34.) +(essage 1234567890123456789012345678901234) + +message Lost in the woods... +message [ARROWS to move] + +b//i// +/##o#/ +/##o#/ +/#po#/ +/####/ +////// + +message He just wants to go back home. + +b///// +/####/ +/#oool +/#o##/ +/#oo#/ +///s// + +message [Press X to talk to people] + +b///////// +/##rm####/ +/#?he####/ +/#o######/ +qo!....oyl +/########/ +////////// + +/////1 +qoo.o/ +/###o/ +/###./ +/###./ +////k/ + +message Why was he in the forest in the first place? + +//z//2 +/#o#./ +/#ooo/ +/oo#o/ +/o###/ +//k/// + +message Nobody knows. +message [Press R to reset level] + +/////3 +/.##o/ +qo#o#l +/o#oo/ +/oo../ +////// + +message He doesn't remember anything. +message [Remember, if you're stuck in a level, press R] + +/z///4 +/o.##/ +/o###/ +/.#o./ +/oo#ol +////// + +message But he likes his new hat. +message [You can join blocks to pull them together] + +/////5 +/oooo/ +/o##o/ +/o..#/ +/o##o/ +/s//k/ + +message He roams and wanders... + +/////6 +/####/ +/ooo#/ +qo.#o/ +/##ool +////// + +message But the forest changes... + +/z///7 +/o#o./ +/#o.o/ +/o.o#/ +/.o#o/ +////k/ + +message He has no idea where to go... + +/////8 +/##ood +/#o.#/ +/#.o#/ +/oo##/ +///k// + +message He runs south, north, back and forth... + +//i//9 +/.o#o/ +/##oo/ +/##o./ +/ooo./ +/s//// + +message He moves every rock, every leaf... + +////10 +/.##o/ +/#o.o/ +/o.o#/ +/o##.l +/s//// + +message But the forest keeps getting bigger. + +///////11 +/.##ooo#/ +/.##o##ol +/#ooo#o#/ +/##o##o#/ +/..o###o/ +///s///// + +message He's obviously going around in circles. + +///////12 +/.##ooo#/ +/.##o##o/ +/#ooo#o#/ +/##o##o#/ +/..o###ol +///s///// + +message Hasn't he already been here? +///////13 +/.##ooo#/ +/.##o##o/ +/#ooo#o#/ +/##o##o#/ +/..o###o/ +///s/k/// + +message But he's gaining confidence... + +///i14 +/o##o/ +/.o#./ +/.#o./ +/o##o/ +/s//// + +message Bonus level : try to align the six path blocks. + +//////99 +/....../ +/.###o./ +/.#oo#./ +/.#po#./ +/.o###./ +/....../ +//////// + +message Oh nice you made it. +message Congratulations! +message The end. diff --git a/Forever_Hallway.txt b/Forever_Hallway.txt new file mode 100644 index 0000000000000000000000000000000000000000..d9754da77e8274cb34d7b63ea9a26737ecf1c889 --- /dev/null +++ b/Forever_Hallway.txt @@ -0,0 +1,223 @@ +title Forever Hallway +author gamez7 +homepage www.puzzlescript.net +flickscreen 5x5 + +======== +OBJECTS +======== + +Background +Lightgrey + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +Lightblue Blue +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +tile +red +..0.. +...0. +00000 +...0. +..0.. + +tile2 +red +..0.. +.0... +00000 +.0... +..0.. + +tile3 +red +..0.. +..0.. +0.0.0 +.000. +..0.. + +tile4 +red +..0.. +.000. +0.0.0 +..0.. +..0.. + +jump +white +..... +..... +..... +..... +..... + +exit +white +..... +..... +..... +..... +..... + +exit2 +white +..... +..... +..... +..... +..... + +jump2 +white +..... +..... +..... +..... +..... + +jumpback +white +..... +..... +..... +..... +..... + +Grey +Grey Darkgrey +00010 +11111 +01000 +11111 +00010 + +======= +LEGEND +======= + +. = Background +& = tile +% = tile2 +# = Wall +P = Player +1 = jump +2 = exit +3 = jump2 +4 = exit2 +5 = jumpback +$ = Grey +o = target +* = tile3 +@ = tile4 + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, tile, jump, exit, exit2, jump2, tile2, jumpback, tile3, tile4 +Player, Wall, Crate, Grey + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Jump | ... | exit ] -> [ | Jump | ... | Player exit ] +[ Jumpback | < Player | ... | exit ] -> [ Jumpback | | ... | Player exit ] +[ > Player | jump2 | ... | exit2 ] -> [ | jump2 | ... | Player exit2 ] + +============== +WINCONDITIONS +============== + +All player on target + +======= +LEVELS +======= + +##########.....#####.....##########. +#$.......41....#....1...32.........5 +#o.....%.41....#.&..1...32.&.......5 +#$.......41....#P...1...32.........5 +##########.....#####.....##########. + +########## +#........# +#.&....*.# +#........# +#222##444# +.111..333. +.......... +.......... +.......... +.......... +########## +#$.$##...# +#.p.##...# +#...##...# +#...##222# +.111..111. +.......... +.......... +.......... +.111..111. +#222##222# +#........# +#.&....@.# +#........# +########## +.......... +.......... +.......... +.......... +......333. +.....#444# +.....#...# +.....#.*.# +.....#...# +.....#...# +.....#...# +.....#...# +.....#...# +.....#$o$# +.....##### \ No newline at end of file diff --git a/Four-room_tilt_mazes.txt b/Four-room_tilt_mazes.txt new file mode 100644 index 0000000000000000000000000000000000000000..19fd78f40d35e8a3e74eff02eff9459983115ab8 --- /dev/null +++ b/Four-room_tilt_mazes.txt @@ -0,0 +1,332 @@ +title Four-room tilt mazes +author Andrea Gilbert +homepage http://www.clickmazes.com +again_interval 0.05 +flickscreen 16x16 + +======== +OBJECTS +======== + +Background +white + +Edge +darkgrey +00000 +00000 +00000 +00000 +00000 + +Bar +darkgrey +00000 +00000 +00000 +00000 +00000 + +P1 +red #ff4040 #990000 +...20 +.2200 +.2000 +22001 +22001 + +P2 +red #ff4040 #ff8080 +00... +0000. +1100. +12100 +11100 + +P3 +red #990000 #660000 +21000 +21100 +.1110 +.2111 +...22 + +P4 +red #ff4040 #990000 +11000 +00002 +0002. +2222. +22... + + +T1 +blue +..... +..... +..... +...00 +...00 + +T2 +blue +..... +..... +..... +00... +00... + +T3 +blue +...00 +...00 +..... +..... +..... + +T4 +blue +00... +00... +..... +..... +..... + +vBar +#f0f0f0 +..0.. +..0.. +..0.. +..0.. +..0.. + +hBar +#f0f0f0 +..... +..... +00000 +..... +..... + +xBar +#f0f0f0 +..0.. +..0.. +00000 +..0.. +..0.. + +Cell +white +00000 +00000 +00000 +00000 +00000 + +Cursor +transparent + +======= +LEGEND +======= + +. = Cell +x = Bar +o = Edge +! = vBar +- = hBar ++ = xBar +1 = T1 +2 = T2 +3 = T3 +4 = T4 +a = P1 +b = P2 +c = P3 +d = P4 +Wall = Bar or Edge +Target = T1 or T2 or T3 or T4 +Grid = Cell or Wall or vBar or hBar or xBar +Player = P1 or P2 or P3 or P4 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grid +Target +Player, Cursor + +====== +RULES +====== + +[ Player | Player | Cursor ] -> [ > Player | > Player | ] + +[ > Player | > Player | Wall ] -> cancel +[ > Player | > Player | no Wall | ] -> [ > Player | > Player | | Cursor ] again +late [Player Target | Player Target] -> [Player | Player] +late [ Cursor Edge ] -> [ Edge ] +late [ Cursor Bar ] -> [ Bar ] + +============== +WINCONDITIONS +============== + +No Target + +======= +LEVELS +======= + +Message To the blue target + +Message Maze 1 of 3 + +oooooooooooooooooooooooooooooooo +oab!..x..!..!..oo..!..!..x..!12o +ocd!..x..!..!..oo..!..!..x..!34o +oxxx--x--x--+--ooxxx--+--x--xxxo +o..x..!..x..!......!..!..!..!..o +o..x..!..x..!......!..!..!..!..o +o--+--+--xxxx--oo--xxxx--+--x--o +o..!..!..!..x..oo..!..!..!..x..o +o..!..!..!..x..oo..!..!..!..x..o +o--xxxx--x--x--ooxxx--x--xxxx--o +o..!..!..x..!......x..x..!..x..o +o..!..!..x..!......x..x..!..x..o +o--x--xxxx--+--oo--x--x--+--x--o +o..x..!..!..!..oo..!..!..!..!..o +o..x..!..!..!..oo..!..!..!..!..o +oooo..oooo..oooooooo..oooo..oooo +oooo..oooo..oooooooo..oooo..oooo +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +o--xxxx--+--+--oo--+--+--x--xxxo +o..x..!..!..!......!..!..x..!..o +o..x..!..!..!......!..!..x..!..o +o--x--+--xxxx--ooxxx--+--xxxx--o +o..!..!..x..!..oo..x..!..!..!..o +o..!..!..x..!..oo..x..!..!..!..o +oxxx--+--x--xxxoo--x--+--+--x--o +o..!..!..!..!......!..!..!..x..o +o..!..!..!..!......!..!..!..x..o +o--x--xxxx--xxxoo--+--x--+--x--o +o..x..!..!..!..oo..!..x..!..!..o +o..x..!..!..!..oo..!..x..!..!..o +oooooooooooooooooooooooooooooooo + +Message Maze 2 of 3 + +oooooooooooooooooooooooooooooooo +oab!..!..x..!..oo..!..!..x..!..o +ocd!..!..x..!..oo..!..!..x..!..o +oxxx--+--x--xxxoo--+--+--xxxx--o +o..x..!..!..!......!..!..!..!..o +o..x..!..!..!......!..!..!..!..o +o--x--xxxx--x--ooxxx--+--x--xxxo +o..!..!..!..x......!..!..x..!..o +o..!..!..!..x......!..!..x..!..o +o--x--+--+--x--oo--+--xxxx--+--o +o..x..!..!..!......!..!..!..!..o +o..x..!..!..!......!..!..!..!..o +o--x--+--+--xxxoo--+--xxxx--+--o +o..!..!..!..!12oo..!..!..!..!..o +o..!..!..!..!34oo..!..!..!..!..o +oooo..o..o..oooooooo..o..o..oooo +oooo..o..o..oooooooo..o..o..oooo +o..!..!..!..!..oo..x..x..!..!..o +o..!..!..!..!..oo..x..x..!..!..o +o--+--+--xxxx--oo--x--x--+--+--o +o..!..!..!..!......x..!..!..!..o +o..!..!..!..!......x..!..!..!..o +o--xxxx--x--+--oo--x--+--xxxx--o +o..x..!..x..!......!..!..!..x..o +o..x..!..x..!......!..!..!..x..o +oxxx--x--x--x--oo--+--xxxx--x--o +o..!..x..!..x......!..x..!..!..o +o..!..x..!..x......!..x..!..!..o +o--+--x--+--xxxoo--+--x--+--xxxo +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +oooooooooooooooooooooooooooooooo + +Message Maze 3 of 3 + +oooooooooooooooooooooooooooooooo +o..x..!..!..!..oo..!..x..!..!..o +o..x..!..!..!..oo..!..x..!..!..o +o--xxxx--+--+--oo--+--x--xxxx--o +o..!..!..!..!......!..!..!..!..o +o..!..!..!..!......!..!..!..!..o +o--+--xxxx--+--oo--xxxx--+--xxxo +o..!..!..!..!......x..!..!..x..o +o..!..!..!..!......x..!..!..x..o +oxxx--+--+--+--oo--x--+--x--x--o +o..!..!..!..!......!..!..x..!..o +o..!..!..!..!......!..!..x..!..o +o--+--x--+--xxxoo--+--+--x--+--o +o..!..x..!..!aboo..!..!..!..!..o +o..!..x..!..!cdoo..!..!..!..!..o +oooo..o..o..oooooooo..o..o..oooo +oooo..o..o..oooooooo..o..o..oooo +o..!..!..!..!..oo12!..!..!..!..o +o..!..!..!..!..oo34!..!..!..!..o +o--+--xxxx--+--ooxxx--x--xxxx--o +o..!..!..!..!......!..x..!..x..o +o..!..!..!..!......!..x..!..x..o +o--xxxx--+--+--ooxxx--x--+--x--o +o..x..!..!..!......x..!..!..!..o +o..x..!..!..!......x..!..!..!..o +oxxx--xxxx--+--oo--x--+--+--xxxo +o..!..x..!..!......!..!..!..!..o +o..!..x..!..!......!..!..!..!..o +o--+--x--+--x--oo--+--xxxx--x--o +o..!..!..!..x..oo..!..!..!..x..o +o..!..!..!..x..oo..!..!..!..x..o +oooooooooooooooooooooooooooooooo + +(oooooooooooooooooooooooooooooooo +oab!..!..!..!..oo..!..!..!..!12o +ocd!..!..!..!..oo..!..!..!..!34o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!......!..!..!..!..o +o..!..!..!..!......!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!......!..!..!..!..o +o..!..!..!..!......!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +oooo..oooo..oooooooo..ooox..oooo +oooo..oooo..oooooooo..oooo..oooo +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!......!..!..!..!..o +o..!..!..!..!......!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!......!..!..!..!..o +o..!..!..!..!......!..!..!..!..o +o--+--+--+--+--oo--+--+--+--+--o +o..!..!..!..!..oo..!..!..!..!..o +o..!..!..!..!..oo..!..!..!..!..o +oooooooooooooooooooooooooooooooo) + +MESSAGE Thank you for playing! :) + + + + diff --git a/Four_Colour_Theorem.txt b/Four_Colour_Theorem.txt new file mode 100644 index 0000000000000000000000000000000000000000..783a76ffd218d5fe5485dbc70e8e4978637a2e53 --- /dev/null +++ b/Four_Colour_Theorem.txt @@ -0,0 +1,271 @@ +title Four Colour Theorem +author Dennis Au +background_color Black +run_rules_on_level_start + +======== +OBJECTS +======== + +HBorder +DarkBlue +....0 +....0 +....0 +....0 +....0 + +VBorder +DarkBlue +..... +..... +..... +..... +00000 + +Corner +DarkBlue +..... +..... +..... +..... +....0 + +Player +White +..... +.00.. +.00.. +..... +..... + +C1 +LightGreen + +C2 +Yellow + + +C3 +Green + +C4 +DarkGreen + +Background +Grey + +Error +Red +..... +..... +..... +..... +..... + +RegionSeed +LightBlue +..... +.0... +..... +..... +..... + +Seeding +Green +0.... +..... +..... +..... +..... + +======= +LEGEND +======= + +Border = HBorder or VBorder + +Colour = C1 or C2 or C3 or C4 +- = VBorder +| = HBorder ++ = HBorder and VBorder +. = Background +P = Seeding and RegionSeed +o = RegionSeed + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Colour +HBorder +VBorder, Corner +Player, Seeding +Error, RegionSeed + + +====== +RULES +====== + +(================ + Level Generation + ================) + +(create a new region for each seed) +startloop +Random [RegionSeed][No C1] -> [][C1 HBorder VBorder] +Up [C1|][Seeding] -> [C1|VBorder][Seeding] +Left [C1|][Seeding] -> [C1|HBorder][Seeding] +endloop + +(expand regions until no free space) +startloop +(expand one region by one square) +Random [C1| No C1][Seeding] -> [Action C1| Action C1][Seeding] + +(use borders to find extent of current region) +Left [Action C1|C1 No HBorder] -> [Action C1| Action C1] ++ Right [Action C1 No HBorder|C1] -> [Action C1| Action C1] ++ Up [Action C1|C1 No VBorder] -> [Action C1| Action C1] ++ Down [Action C1 No VBorder|C1] -> [Action C1| Action C1] + +(clear and redraw borders to include new square) +(clear borders) +[Action C1 Border] -> [Action C1] +Left [Action C1| HBorder] -> [Action C1|] +Up [Action C1|VBorder] -> [Action C1|] + +(redraw borders) +Right [Action C1|No C1] -> [Action C1 HBorder|] +Right [Action C1|Stationary C1] -> [Action C1 HBorder| C1] + +Down [Action C1|No C1] -> [Action C1 VBorder|] +Down [Action C1|Stationary C1] -> [Action C1 VBorder| C1] + +Up [Action C1|No C1] -> [Action C1|VBorder] +Up [Action C1|Stationary C1] -> [Action C1|VBorder C1] + +Left [Action C1|No C1] -> [Action C1|HBorder] +Left [Action C1|Stationary C1] -> [Action C1| HBorder C1] + +[action C1] -> [Stationary C1] +endloop + +(draw corners) +left [VBorder| No Border] -> [VBorder| Corner] + +(apply right hand level border) +Right [C1|] -> [Action C1|] +[Stationary C1][Seeding] -> [C1 HBorder][Seeding] +[C1] -> [Stationary C1] + +(apply bottom level border) +Down [C1|] -> [Action C1|] +[Stationary C1][Seeding] -> [C1 VBorder][Seeding] +[C1] -> [Stationary C1] + + +[Seeding][C1] -> [Seeding][] +[Seeding] -> [Player] + +(============== + Main Game Code + ==============) + +(clear error) +[Error] -> [] + +(action toggles colour) +[Action Player No Colour] -> [Player Action C1] +[Action Player C1] -> [Player Action C2] +[Action Player C2] -> [Player Action C3] +[Action Player C3] -> [Player Action C4] +[Action Player C4] -> [Player Action C1] + +(colours fill areas) +Left [Action C1|No Colour No HBorder] -> [Action C1| Action C1] ++ Right [Action C1 No HBorder|No Colour] -> [Action C1| Action C1] ++ Up [Action C1|No Colour No VBorder] -> [Action C1| Action C1] ++ Down [Action C1 No VBorder|No Colour] -> [Action C1| Action C1] + +Left [Action C2|C1 No HBorder] -> [Action C2| Action C2] ++ Right [Action C2 No HBorder|C1] -> [Action C2| Action C2] ++ Up [Action C2|C1 No VBorder] -> [Action C2| Action C2] ++ Down [Action C2 No VBorder|C1] -> [Action C2| Action C2] + +Left [Action C3|C2 No HBorder] -> [Action C3| Action C3] ++ Right [Action C3 No HBorder|C2] -> [Action C3| Action C3] ++ Up [Action C3|C2 No VBorder] -> [Action C3| Action C3] ++ Down [Action C3 No VBorder|C2] -> [Action C3| Action C3] + +Left [Action C4|C3 No HBorder] -> [Action C4| Action C4] ++ Right [Action C4 No HBorder|C3] -> [Action C4| Action C4] ++ Up [Action C4|C3 No VBorder] -> [Action C4| Action C4] ++ Down [Action C4 No VBorder|C3] -> [Action C4| Action C4] + +Left [Action C1|C4 No HBorder] -> [Action C1| Action C1] ++ Right [Action C1 No HBorder|C4] -> [Action C1| Action C1] ++ Up [Action C1|C4 No VBorder] -> [Action C1| Action C1] ++ Down [Action C1 No VBorder|C4] -> [Action C1| Action C1] + +(====== + Errors + ======) + +(can't have uncoloured squares) +[No Colour] -> [Error] + +(can't have same colour neighbours) +Up [C1| VBorder C1] -> [C1| Error VBorder C1] +Up [C2| VBorder C2] -> [C2| Error VBorder C2] +Up [C3| VBorder C3] -> [C3| Error VBorder C3] +Up [C4| VBorder C4] -> [C4| Error VBorder C4] + +Left [C1| HBorder C1] -> [C1| Error HBorder C1] +Left [C2| HBorder C2] -> [C2| Error HBorder C2] +Left [C3| HBorder C3] -> [C3| Error HBorder C3] +Left [C4| HBorder C4] -> [C4| Error HBorder C4] + +============== +WINCONDITIONS +============== + +No Error + +======= +LEVELS +======= + +Poooo +..... +..... +..... +..... + + +Poooooooo +......... +......... +......... +......... +......... + +Pooooooooooooooo +oooooooooooooooo +................ +................ +................ +................ +................ +................ +................ +................ +................ +................ + diff --git a/Fox_Cave_v0.32_(this_version_added_Demon).txt b/Fox_Cave_v0.32_(this_version_added_Demon).txt new file mode 100644 index 0000000000000000000000000000000000000000..f4cf9de14616ff19322a6e3d8c91e3f37b60f912 --- /dev/null +++ b/Fox_Cave_v0.32_(this_version_added_Demon).txt @@ -0,0 +1,568 @@ +(,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,) +(Original Puzzlescript Boulder Dash source code made) +(by Connor M (connorses.devianart.com) Please credit) +(him by pasting this in if you use the falling ) +(objects code! ^-^; ) +(,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,.-•*^*•-.,) + +title Fox Cave v0.32 (this version added Demon) +author Connorses +homepage connorses.deviantart.com + +color_palette arnecolors +background_color #160035 +text_color white +realtime_interval 0.25 + +noundo +noaction +require_player_movement +zoomscreen 25x13 +youtube slUuwvfXil0 + +======== +OBJECTS +======== +backg +black +dirtbg +black darkbrown +01010 +10001 +10000 +00001 +01100 + +player +Orange Red Darkblue +.0.0. +.202. +.111. +.0001 +.0.0. + +corpse +red +.0.0. +00000 +.000. +00000 +.0.0. + +dirt +brown darkbrown +01011 +10101 +01010 +01101 +11011 + +brick +darkblue blue +00000 +01110 +00000 +01110 +01110 +brick2 +red lightred darkred +00020 +01112 +20222 +21110 +01102 + +rock +darkred red +.111. +11000 +10101 +00100 +10000 +rock1 +darkblue blue +.111. +11000 +10101 +00100 +10000 + + +boulder +lightgrey grey +.000. +10101 +01010 +01101 +.111. + + +diamond +green lightgreen darkgreen +..1.. +.011. +02111 +.220. +..2.. + +chest +brown yellow darkbrown +..... +.000. +00000 +22122 +00000 + +key +yellow +..... +..... +...00 +000.0 +00.00 + +gate +yellow brown +11111 +10001 +10011 +10001 +11111 +opengate +yellow +00000 +0...0 +0...0 +0...0 +00000 + +fireflyd +yellow white darkblue +11.11 +11.11 +20002 +.000. +.2.2. +fireflyu +yellow white darkblue +.2.2. +.000. +20002 +11.11 +11.11 +fireflyl +yellow white darkblue +..211 +20011 +.00.. +20011 +..211 +fireflyr +yellow white darkblue +112.. +11002 +..00. +11002 +112.. + +explosion +red yellow +.10.1 +01.10 +10.10 +.1001 +0.1.0 +explosion2 +red yellow +.10.1 +01.10 +10.10 +.1001 +0.1.0 +explosion3 +red yellow +.10.1 +01.10 +10.10 +.1001 +0.1.0 + +nibblerr +grey white +..... +.0000 +0.1.1 +00000 +0..0. +nibblerl +grey white +..... +0000. +1.1.0 +00000 +.0..0 + +demon +red white darkblue +.1.1. +1...1 +12021 +.000. +.0.0. + +tele +blue white +00.0. +.1.10 +01... +0..10 +.0.00 + +l +black +..... +..... +..... +..... +..... +r +black +..... +..... +..... +..... +..... +m +green +..... +..... +..... +..... +..... +t +black +..... +..... +..... +..... +..... +======= +LEGEND +======= +. = backg +; = dirtbg + +# = brick +1 = brick +2 = brick2 +3 = brick2 +4 = rock +5 = rock1 +6 = rock + +@ = dirt and dirtbg + +p = player + +o = boulder and backg +* = diamond and backg + +c = chest and backg +k = key and backg + +g = gate and m and backg + +f = fireflyu and backg +n = nibblerr and backg +d = demon + +! = explosion + +0 = tele + +wall = brick or brick or brick2 or rock or rock1 + +pushable = boulder or chest or key +round = boulder or diamond +falling = boulder or diamond or chest or key + +firefly = fireflyl or fireflyr or fireflyu or fireflyd +nibbler = nibblerr or nibblerl +monster = firefly or nibbler or demon + +splosion = explosion or explosion2 or explosion3 + +obstacle = round or player or dirt or wall or chest or key or t or monster + +destructible = player or rock1 or rock or monster or key or dirt or boulder + +required = diamond or chest +marker = l or m or r + +background = backg or dirtbg + +======= +SOUNDS +======= +Sfx0 65945500 (pickup) +Sfx1 53087508 (death) +Sfx2 87691904 (boulder) +Sfx3 54502 (chest) +Sfx4 53046700 (diamond) +Sfx5 86310507 (walk) +Sfx6 90045707 (player move) +Sfx7 6157308 (win) +Sfx8 97434708 (teleport) + +boulder move 87691904 +diamond move 53046700 +Explosion2 create 1261502 +EndLevel 35743508 + +================ +COLLISIONLAYERS +================ +background +l +r +m,t,explosion,explosion2,explosion3 +corpse,gate,opengate, tele +obstacle + +====== +RULES +====== + +(teleports) +[> player|tele|...|no obstacle] -> [|tele|...|player] Sfx8 + + +[corpse] -> [] + +[l] -> [] +[r] -> [] +[t] -> [] + +[> player|dirt] -> [t|player] Sfx6 +[> player |no obstacle] -> [t|player] +[player] -> [player] +[> player|diamond] -> [|player] Sfx0 + +(Explosions!!) +[explosion3] -> [] +[explosion2 |destructible] -> [explosion2|explosion3] +[explosion2 |no obstacle] -> [explosion2|explosion3] +[explosion2 |destructible] -> [explosion2|explosion3] +[explosion2 |no obstacle] -> [explosion2|explosion3] +[explosion2 |destructible] -> [explosion2|explosion3] +[explosion2 |no obstacle] -> [explosion2|explosion3] +[explosion2 |destructible] -> [explosion2|explosion3] +[explosion2 |no obstacle] -> [explosion2|explosion3] +[explosion2] -> [] +[explosion |destructible] -> [explosion|explosion2] +[explosion |no obstacle] -> [explosion|explosion2] +[explosion |destructible] -> [explosion|explosion2] +[explosion |no obstacle] -> [explosion|explosion2] +[explosion |destructible] -> [explosion|explosion2] +[explosion |no obstacle] -> [explosion|explosion2] +[explosion |destructible] -> [explosion|explosion2] +[explosion |no obstacle] -> [explosion|explosion2] +[explosion] -> [] +[splosion|player] -> [splosion|corpse]Sfx1 +late[destructible splosion] -> [splosion] +late[splosion dirtbg] -> [splosion backg] +(MONSTERS!) + +[fireflyu] -> [up fireflyu] +[fireflyr] -> [right fireflyr] +[fireflyd] -> [down fireflyd] +[fireflyl] -> [left fireflyl] +[> firefly|obstacle] -> [v firefly|obstacle] +[up firefly] -> [up fireflyu] +[right firefly] -> [right fireflyr] +[down firefly] -> [down fireflyd] +[left firefly] -> [left fireflyl] + +right [nibblerr|obstacle] -> [nibblerl|obstacle] +left [nibblerl|obstacle] -> [nibblerr|obstacle] +[nibblerr] -> [right nibblerr] +[nibblerl] -> [left nibblerl] + +[demon|...|no obstacle|player] -> [ |...|demon|player] + +[demon |player] -> [demon |corpse]Sfx1 +[firefly|player] -> [firefly|corpse]Sfx1 +horizontal [nibbler|player] -> [nibbler|corpse]Sfx1 + +(----V-V-Falling objects-V-V----) + +[> diamond] ->[> diamond] Sfx4 +[> boulder] ->[> boulder] Sfx2 +(chest opens with key) +[stationary chest|stationary key] -> [diamond| ] Sfx3 + + +[> falling|no obstacle] -> [t|falling] + +left [stationary round|no obstacle] -> [round l| ] +right[stationary round|no obstacle] -> [round r| ] + +down [round|round l] -> [left round|round l] +down [round|round r] -> [right round|round r] +down [round|round l r] -> [round m|round l r] +horizontal [round m|no obstacle] -> [|round] +horizontal [> round|obstacle] -> [round|obstacle] + +down [falling|no obstacle] -> [> falling|] + +down[> falling|no obstacle|stationary player] -> [|falling|corpse] Sfx1 + +down[falling|firefly] -> [falling|explosion] Sfx3 +down[falling|monster] -> [falling|corpse] Sfx3 (Rocks fall, everyone dies.) + +(player pushes things LIKE A FOX) +horizontal [> player|pushable] -> [> player|> pushable] Sfx2 + + + + +(gates) +[gate] -> opengate] +[required][opengate] -> [required][gate] +[opengate m] -> [opengate no m] Sfx7 ( message DIAMONDS COLLECTED - the EXIT is OPEN!) + +============== +WINCONDITIONS +============== +all opengate on player +no required + +======= +LEVELS +p*g + +111111111111 +1p@@@@o@@@@1 +1@@@@@*@@@o1 +1@@@@@@@@@@1 +1@@@@@@@@@@1 +1@@*;@d@;*@1 +1@@@@@@@@@@1 +1@@@@@;@@@@1 +1@@@@@*@@@@1 +1g@@@@@@@@@1 +111111111111 + +...0551o55o5.... +....1@@@@@@1;;;; +5555#......1@@*@ +##51#.......@*@@ +##0##.......@@@@ +....1.......;;;; +.g.p1........... +...555.515550... + +2222222222222222222 +2@@6;g.;66@@@@4@@@2 +2@@@;;;;6@@@@@6@@@2 +2@@@@@@o@@@o@@4**@2 +2@@@@@@@@@@@@@6o*@2 +2@@p@@@@@@@@@@4@@@2 +2@@@@@@@@@@@@@6@@*2 +2@@@@@@@@@@@@@6*@@2 +2@@@4@@@@@@@@@6@@@2 +2@@@@......@@@4@@@2 +2@@@4......@@@4@@o2 +2@@44f.....4@@4@oo2 +2222222222222222222 + +...........5o;*; +.p...o.....5o@*@ +...5555....5o@@@ +####n......;5;;; +...#5555........ +.g.#;...n......5 +..;@@;.........* +..;@@;........** + +p@@@@@@ +@@@@@*@ +@@@@@@@ +@@@@@@@ +@@@*@@@ +@@@@*o5 +@@@@@5@ +@@@@@@@ +@@@@;;; +r;;;;;; +55n55;. +;;;;5.. +g...5.. +message Kill the fireflies! +############## +#@@@@@@@@@@@@# +#@@@@@@@@@@@@# +#@@@@@o@@@@@@# +#@@@@@6@@...@# +#@@@@@@@.....# +#6@@@@@......# +#@@@@@@......# +#@@@@@@;;;;;;# +#@@@@@@6;p;;6# +#@@@@@@@6666@# +#44...4@@@@@@# +#4*fg.44@@@@@# +#44...*4@@@@@# +#422222@@@@@@# +############## + +message Dig up all diamonds! +######### +#4644o@g# +#44@@@55# +#*o@@@@@# +#o@@@@@*# +#@.@@o@@# +#@p@@*@@# +#4@@@@@6# +######### + +message Unlock buried treasure! +############ +#@@@...@@@@# +#@@@.k.@@@@# +#@p@@@o@@@@# +#@@@@@@@@@@g +#@o*@@@@@@@# +#@@@@@@oc@@# +############ +message Beware of cave-ins. +############ +#@.......@## +#2o.oo.*o2@# +#@2ooooo2o@# +#@@2ooo2@@@# +#@o@2*2@@@@# +#@*o.@.@o@p# +#@@o@...@@@# +#g@@......@# +#.....o....# +#;;;;;;;;;;# +#@@@@@@@@@@# +############ + +############ +#@@@@@@@@@@# +#@o@@@@@@@@# +#@@@@@@;;;@# +#...@@5;k;@# +#....5@ooo@# +#g.c.@@@@@@# +#555...;;;;# +#@@....;;;;# +#@@@.......# +#@p@..5....# +#@@@@.5o;;;# +############ + +message ALL LEVELS COMPLETED! diff --git a/Fractured_Identity.txt b/Fractured_Identity.txt new file mode 100644 index 0000000000000000000000000000000000000000..345a714b0ac29b3faebab5486351ce946e5c340e --- /dev/null +++ b/Fractured_Identity.txt @@ -0,0 +1,382 @@ +title Fractured Identity +author Adam Conway +homepage www.puzzlescript.net + +(Thank you to Ryan Barthelet for helping huge with this project, and dave tomczyk for helping fleshout the idea of the game) +======== +OBJECTS +======== + +Background +lightgreen white +11111 +01111 +11101 +11111 +10111 + +Blackened +black +00000 +00000 +00000 +00000 +00000 + +teleporter3 +black +00000 +00000 +00000 +00000 +00000 + +Forevers +white white +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +darkblue black +00010 +11111 +01000 +11111 +00010 + +Player1 +Black lightblue black lightgreen +33333 +31313 +33333 +33333 +22322 + +Player2 +white lightblue black red +33333 +31313 +33333 +33333 +22322 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Teleporter +black blue darkblue +10001 +00200 +02120 +00200 +10001 + +Teleporter2 +black red darkred +10001 +00200 +02120 +00200 +10001 + +death +black darkgray +10001 +00000 +00000 +00000 +10001 + +OffButton +red +0...0 +..0.. +.000. +..0.. +0...0 + +OButton +yellow +0...0 +..0.. +.000. +..0.. +0...0 + +OnButton +green +0...0 +..0.. +.000. +..0.. +0...0 + +filler +purple +00000 +00000 +00000 +00000 +00000 + +key +yellow +.000. +.0.0. +.000. +..0.. +.00.. + +lock +gray black yellow +20002 +20202 +11111 +11111 +11111 + + + +======= +LEGEND +======= + +u = Background +# = Wall +P = Player1 and Forevers +* = Crate +O = Target +t = Teleporter +d = death +g = OnButton +r = OffButton +f = filler +a = OButton +e = OffButton and OButton and OnButton +. = Forevers +c = Player1 and e +k = key +l = lock +b = Player2 and Forevers +z = Player2 and e +y = Teleporter2 and Forevers +w = Blackened +m = teleporter3 + +Player = Player1 or Player2 +teleport = teleporter3 or Teleporter or Teleporter2 +======= +SOUNDS +======= + +Player1 MOVE 36772507 +Player2 move 82006704 +teleport destroy 8855903 +sfx0 70769904 +teleporter3 destroy 47239908 +key destroy 72341100 +startgame 7389508 + + +================ +COLLISIONLAYERS +================ + +Background +Forevers, Blackened +death, filler +OffButton +OButton +Target, Teleporter, OnButton, key, lock, Teleporter2, teleporter3 +Player1, player2, Wall, Crate + +====== +RULES +====== + +[ > Player1 ] [ Player2 ] -> [ > Player1 ] [ > Player2 ] +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player2 Forevers] -> [ > Player2 death ] +[ > Player | death] -> [Player | death] +[ > Player | lock] -> [Player | lock] +[ > Player2 | Blackened] -> [Player2 | Blackened] + + + +([action Player OffButton] -> [action Player OButton] +[action Player OButton] -> [action Player OnButton]) + +[action Player OffButton] [Forevers] -> [action Player offButton] [ filler] sfx0 + +[action Player OButton] [death] -> [action Player OButton] [ Forevers] sfx0 + +[action Player OnButton] [filler] -> [action Player OnButton] [ death] sfx0 + + +[Player1 Teleporter3] -> [Player1] +[Player1 Teleporter] -> [Player1] +[Player2 Teleporter2] -> [Player2] +late [player1 key] [lock] -> [Player1] [] + + + + + + + +============== +WINCONDITIONS +============== + +no Teleport +all Teleport on Player + + +======= +LEVELS +======= + +message Make your way over to the Blue ??? to advance. Activate the green button to switch planes. +message level 1: Two Worlds +######### +#######t# +#######d# +#######d# +#######d# +###...#d# +#p..d..e# +######### + +message What is.. H̹̻͓̼̩̀̇̑̎͗ḁ̫͈̠̀̑͘͞p̫̗̟͎̄͂̅͘peñ̠ì̢̟̟̾͂̕͢nǵ̺̬̕ +message Level 2: A Fractured Whole +######### +#e......# +#######.# +#b......# +######### +#pdddddt# +######### + +message H̴̶̶̷̸̵̷̶̶̷̴̵̵̷̵̷̴̵̷̵̶̘̟̭̱͓̃̇͛̎͛͂͋͑̒͘͝͠͝e̸̶̵̴̸̶̷̴̵̸̴̶̶̵̴̷̵̸̸̴̴̡̼̻͚̥̜̼̙̰̰̥̞̐̑̿͌̑̀l̷̷̷̷̶̶̴̷̴̴̴̷̸̴̴̴̵̸̸̴͍̯͔̻̣̮̞̝͊̓̊͋̃̀̈̕ͅp̶̷̶̷̵̶̴̶̶̸̷̶̷̵̴̵̴̛̼̜̈́̄̈́̃̃̾̏͛͘͘ͅ +message Level 3: A World Inverted +######### +#.......# +#l#####.# +#.#...#.# +#.#.#t#.# +#.#.#e#.# +#c#.###.# +#k#.....# +######### + +message H̵̶̶̴̷̶̸̶̴̶̴̶̷̶̡̢̦͙̼̮̞̳̤͈̓ȩ̸̴̷̵̸̶̵̸̶̵̵̸̵̴̴̶̸̷̴̶̸̧̗̖̹̭͓͙͛͊̒͒͆̂̇̉̒͝ĺ̶̶̸̷̸̸̴̴̶̶̴̷̶̷̷̴̟͔̹̯̬̼͚̱̩̤͕̙l̸̶̶̴̴̸̵̷̶̸̶̶̴̸̴̶̷̷̸̶̶̴̵̶̴̗͔̖̥̺͔͉̲̯̍̎͗̽̋͑̽͆̈́̆̈̚ͅõ̴̸̵̶̴̶̷̴̵̶̗̾̋́̕͠ +message Level 3b: detrevnI dlroW A +######### +#.......# +#.#####.# +#.#...#.# +#kl.#y#.# +#.#.le#.# +#z#.###.# +#y#.....# +######### + + +message ...this is new... +message Level 4: One World +######### +#e.###.e# +#.y.#.y.# +##.....## +###.z.### +##.....## +#.y.#.y.# +#e.###.e# +######### + + +message It gets closer...It... +message Level 5: Seperate +######### +##e.....# +#p#.....# +#dd#b...# +#...#...# +#dddd#..# +#dd..d#y# +#d..det## +######### + + +message What is he...is he...me? ...am i...him? +message Level 6: The Merge +######### +#kdd..### +###...### +#e..b.lt# +#.###.### +#.###.### +#p...e### +######### + +message no no no. He is NOT me. I AM ME. HE IS...they? +message Level 7: The Crack +########### +#.........# +#..k..e.b.# +#.b.....k.# +#.####....# +#.#tlll.b.# +#.####....# +#c.......k# +########### + + +message ... +message Level 8: Hole Fracture +########### +#.........# +#....e....# +#..#......# +#..#b.b.b.# +#..#......# +#..#......# +#..#.#l#### +#cu#k#bklt# +########### + +message ...One Way Out... +message Level 9: surrounded +########### +#bbbbbbbbb# +#bt.....tb# +#b.......b# +#b.......b# +#b...c...b# +#b.......b# +#b.......b# +#bt.....tb# +#bbbbbbbbb# +########### + +message Level 10: The surrender +#########wwwww +#pddddddwwmwzw +#########wwwww \ No newline at end of file diff --git a/Freeform_Bal_Ru's_Curse.txt b/Freeform_Bal_Ru's_Curse.txt new file mode 100644 index 0000000000000000000000000000000000000000..778faea9047de48fca672f04702c7bac4e74ed9c --- /dev/null +++ b/Freeform_Bal_Ru's_Curse.txt @@ -0,0 +1,235 @@ +(version 1.0) +title Freeform Bal Ru's Curse +author Creative Windows [cloned by CHz] +homepage quiteajolt.com + +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Blue + + +Block1 +Black +..0.. +.000. +.000. +.000. +..0.. + +Block2 +White +..0.. +.000. +.000. +.000. +..0.. + +Block3 +Black +..... +.000. +00000 +.000. +..... + +Block4 +White +..... +.000. +00000 +.000. +..... + + +Cursor +Orange +00.00 +0...0 +..... +0...0 +00.00 + +LeftArrow +Orange +...0. +..00. +.000. +..00. +...0. + +UpArrow +Orange +..... +..0.. +.000. +00000 +..... + +RightArrow +Orange +.0... +.00.. +.000. +.00.. +.0... + +DownArrow +Orange +..... +00000 +.000. +..0.. +..... + + +BlockStart +Transparent + +BlockStorage +Transparent + +WinToken +Green + + +======= +LEGEND +======= + +. = Background + +# = BlockStart +1 = Block1 +2 = Block2 +3 = Block3 +4 = Block4 +VertBlock = Block1 or Block2 +HorizBlock = Block3 or Block4 +Block = VertBlock or HorizBlock + +@ = BlockStart and Cursor +Player = Cursor +Arrow = LeftArrow or UpArrow or RightArrow or DownArrow + +- = BlockStorage + + +======= +SOUNDS +======= + +EndLevel 39733503 +sfx0 13540905 (swap) + + +================ +COLLISIONLAYERS +================ + +Background +BlockStorage WinToken +BlockStart Block +Arrow +Cursor + + +====== +RULES +====== + +(================ + LEVEL GENERATION + ================) + +(Randomly place 4 of each block. I could make this nicer and generalize it to different grid sizes with a loop but nah.) +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block1] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block2] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block3] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] +random [BlockStart] -> [Block4] + + +(=============== + PLAYER MOVEMENT + ===============) + +(If the player has arrows up but moves in a different direction, clear the arrows.) +[Arrow] [> Player | no Arrow] -> [] [> Player | no Arrow] + +(Cancel movement if the player tries to move outside of the grid.) +[> Cursor | no Block] -> [Cursor | no Block] + +(If the player moves in the direction of an arrow, swap the blocks and clear the arrows.) +[Arrow | > Cursor | Arrow] -> [ | > Cursor | Arrow] +[> Cursor Block | Arrow] [BlockStorage] -> [> Cursor | Arrow] [BlockStorage Block] +[> Cursor | Arrow Block] -> [> Cursor Block | Arrow] +[> Cursor | Arrow] [BlockStorage Block] -> [> Cursor | Arrow Block] [BlockStorage] +[> Cursor | Arrow] -> [ | Cursor] sfx0 (switch this rule with the one below it to keep the cursor active after the block moves) +([> Cursor | Arrow] -> [ | Action Cursor] sfx0) + + +(============== + PLAYER ACTIONS + ==============) + +(If the player doesn't have arrows up and hits action, then pop up the appropriate arrows.) +UP [no Arrow | Action Player VertBlock | no Arrow] -> [DownArrow | Player VertBlock | UpArrow] +[Arrow no Block] -> [] +RIGHT [no Arrow | Action Player HorizBlock | no Arrow] -> [LeftArrow | Player HorizBlock | RightArrow] +[Arrow no Block] -> [] + +(If the player does have arrows up and hits action, then clear the arrows.) +[Action Player] [Arrow] -> [Action Player] [] + + +(============ + WIN CHECKING + ============) + +(Check that all four blocks in a row or column are the same.) +[WinToken] -> [] +[Block1 | Block1 | Block1 | Block1] -> [Block1 WinToken | Block1 WinToken | Block1 WinToken | Block1 WinToken] +[Block2 | Block2 | Block2 | Block2] -> [Block2 WinToken | Block2 WinToken | Block2 WinToken | Block2 WinToken] +[Block3 | Block3 | Block3 | Block3] -> [Block3 WinToken | Block3 WinToken | Block3 WinToken | Block3 WinToken] +[Block4 | Block4 | Block4 | Block4] -> [Block4 WinToken | Block4 WinToken | Block4 WinToken | Block4 WinToken] + + +============== +WINCONDITIONS +============== + +All Block on WinToken + + +======= +LEVELS +======= + +message Sort the blocks so each row of the grid contains only the same type of block. (Or you can sort by column.) +message Move the cursor with the arrow keys and press X to select a block. Swap that block with one next to it using the arrow keys or hit X to cancel. +message Long blocks can only move horizontally, and tall blocks can only move vertically. +message Press R to reset with a new puzzle. + +-..... +.@###. +.####. +.####. +.####. +...... \ No newline at end of file diff --git a/Frogbike__Magnet_Hero.txt b/Frogbike__Magnet_Hero.txt new file mode 100644 index 0000000000000000000000000000000000000000..54f4b2fbd91471c1951d39ad8cb4c924c5a2bc9d --- /dev/null +++ b/Frogbike__Magnet_Hero.txt @@ -0,0 +1,347 @@ +title Frogbike: Magnet Hero +author Ian, modified by chaotic_iak +homepage ianfitzpatrick.com + +color_palette c64 +realtime_interval 0.4 +text_color #90b0b1 +noaction + +======== +OBJECTS +======== +Background +#c0ebe3 +00000 +00000 +00000 +00000 +00000 + +Player +#298781 #232b35 #4c5e67 +00.00 +.101. +01010 +00200 +00.00 + +Wall +#232b35 +00000 +00000 +00000 +00000 +00000 + +Wall2 +#6e878c +00000 +00000 +00000 +00000 +00000 + +Wall3 +#90b0b1 +00000 +00000 +00000 +00000 +00000 + +Wall2MagnetDown +#6e878c #9cbfbe +00000 +00000 +00000 +00000 +11111 + +Wall2MagnetUp +#6e878c #9cbfbe +11111 +00000 +00000 +00000 +00000 + + +Wall2MagnetRight +#6e878c #9cbfbe +00001 +00001 +00001 +00001 +00001 + +Wall2MagnetLeft +#6e878c #9cbfbe +10000 +10000 +10000 +10000 +10000 + +MagnetLeft +#7a618f #9cbfbe +..... +1000. +1000. +1000. +1000. + +MagnetRight +#7a618f #9cbfbe +..... +.0001 +.0001 +.0001 +.0001 + +MagnetLeftRight +#7a618f #9cbfbe +..... +10001 +10001 +10001 +10001 + +MagnetUp +#7a618f #9cbfbe +..... +.1111 +.0000 +.0000 +.0000 + +MagnetDown +#7a618f #9cbfbe +..... +.0000 +.0000 +.0000 +.1111 + +BlockLeft +#536162 #9cbfbe +..... +1000. +1000. +1000. +1000. + +BlockRight +#536162 #9cbfbe +..... +.0001 +.0001 +.0001 +.0001 + +BlockUp +#536162 #9cbfbe +..... +.1111 +.0000 +.0000 +.0000 + +BlockDown +#536162 #9cbfbe +..... +.0000 +.0000 +.0000 +.1111 + +BlockLeftRight +#536162 #9cbfbe +..... +.101. +.101. +.101. +.101. + + +Exit +blue +00000 +00000 +00000 +00000 +00000 + + + +======= +LEGEND +======= +. = Background +█ = Wall3 +% = MagnetLeft +* = MagnetRight +- = MagnetLeftRight +@ = MagnetUp +! = MagnetDown +L = BlockLeft +R = BlockRight +U = BlockUp +D = BlockDown +W = BlockLeftRight +# = Wall +& = Wall2 +I = Wall2MagnetUp +H = Wall2MagnetDown +J = Wall2MagnetLeft +F = Wall2MagnetRight +P = Player +X = Exit + +======= +SOUNDS +======= +====== +Player Move 42480307 +Player CantMove 20989704 +BlockLeft Move 3976303 +BlockRight Move 3976303 +BlockDown Move 3976303 +BlockUp Move 3976303 +BlockLeftRight Move 3976303 +MagnetLeft Move 9296507 +MagnetRight Move 9296507 +MagnetUp Move 9296507 +MagnetDown Move 9296507 +MagnetLeftRight Move 9296507 +EndLevel 91140703 + +================ +COLLISIONLAYERS +================ +Background +Exit +Player, Wall, Wall2, Wall3, MagnetLeft, MagnetRight, MagnetUp, MagnetDown, MagnetLeftRight, BlockLeft, BlockRight, BlockUp, BlockDown, BlockLeftRight, Wall2MagnetUp, Wall2MagnetDown, Wall2MagnetLeft, Wall2MagnetRight + +====== +RULES +====== +(Magnet Movements) +[ > Player | MagnetRight ] -> [ > Player | > MagnetRight ] +[ > Player | MagnetLeft ] -> [ > Player | > MagnetLeft ] +[ > Player | MagnetLeftRight ] -> [ > Player | > MagnetLeftRight ] +[ > Player | MagnetUp ] -> [ > Player | > MagnetUp ] +[ > Player | MagnetDown ] -> [ > Player | > MagnetDown ] + + +(Left Magnet / Right Magnet Interaction) +RIGHT [ MagnetRight | MagnetLeft ] -> [ MagnetRight | > MagnetLeft ] +RIGHT [ MagnetRight | MagnetLeftRight ] -> [ MagnetRight | > MagnetLeftRight ] +RIGHT [ MagnetLeftRight | MagnetLeft ] -> [ MagnetLeftRight | > MagnetLeft ] +RIGHT [ MagnetLeftRight | MagnetLeftRight ] -> [ MagnetLeftRight | > MagnetLeftRight ] + +LEFT [ MagnetLeft | MagnetRight ] -> [ MagnetLeft | > MagnetRight ] +LEFT [ MagnetLeft | MagnetLeftRight ] -> [ MagnetLeft | > MagnetLeftRight ] +LEFT [ MagnetLeftRight | MagnetRight ] -> [ MagnetLeftRight | > MagnetRight ] +LEFT [ MagnetLeftRight | MagnetLeftRight ] -> [ MagnetLeftRight | > MagnetLeftRight ] + +(Up Magnet / Down Magnet Interaction) +UP [ MagnetUp | MagnetDown ] -> [ MagnetUp | > MagnetDown ] +DOWN [ MagnetDown | MagnetUp ] -> [ MagnetDown | > MagnetUp ] + +(---------------------------------------------------------------------------) + +(Left Block / Right Block Interaction) +RIGHT [ BlockRight | BlockLeft ] -> [ BlockRight | > BlockLeft ] +RIGHT [ BlockRight | BlockLeftRight ] -> [ BlockRight | > BlockLeftRight ] +RIGHT [ BlockLeftRight | BlockLeft ] -> [ BlockLeftRight | > BlockLeft ] +RIGHT [ BlockLeftRight | BlockLeftRight ] -> [ BlockLeftRight | > BlockLeftRight ] + +LEFT [ BlockLeft | BlockRight ] -> [ BlockLeft | > BlockRight ] +LEFT [ BlockLeft | BlockLeftRight ] -> [ BlockLeft | > BlockLeftRight ] +LEFT [ BlockLeftRight | BlockRight ] -> [ BlockLeftRight | > BlockRight ] +LEFT [ BlockLeftRight | BlockLeftRight ] -> [ BlockLeftRight | > BlockLeftRight ] + +(Up Block / Down Block Interaction) +UP [ BlockUp | BlockDown ] -> [ BlockUp | > BlockDown ] +DOWN [ BlockDown | BlockUp ] -> [ BlockDown | > BlockUp ] + +(---------------------------------------------------------------------------) +(Magnet to Block Interaction RIGHT) +RIGHT [ MagnetRight | BlockLeft ] -> [ MagnetRight | > BlockLeft ] +RIGHT [ MagnetRight | BlockLeftRight ] -> [ MagnetRight | > BlockLeftRight ] +RIGHT [ MagnetLeftRight | BlockLeft ] -> [ MagnetLeftRight | > BlockLeft ] +RIGHT [ MagnetLeftRight | BlockLeftRight ] -> [ MagnetLeftRight | > BlockLeftRight ] + +(Magnet to Block Interaction LEFT) +LEFT [ MagnetLeft | BlockRight ] -> [ MagnetLeft | > BlockRight ] +LEFT [ MagnetLeft | BlockLeftRight ] -> [ MagnetLeft | > BlockLeftRight ] +LEFT [ MagnetLeftRight | BlockRight ] -> [ MagnetLeftRight | > BlockRight ] +LEFT [ MagnetLeftRight | BlockLeftRight ] -> [ MagnetLeftRight | > BlockLeftRight ] + +(Magnet to Block Interaction Up Down) +UP [ MagnetUp | BlockDown ] -> [ MagnetUp | > BlockDown ] +DOWN [ MagnetDown | BlockUp ] -> [ MagnetDown | > BlockUp ] + +(---------------------------------------------------------------------------) +(Block to Magnet Interaction RIGHT) +RIGHT [ BlockRight | MagnetLeft ] -> [ BlockRight | > MagnetLeft ] +RIGHT [ BlockRight | MagnetLeftRight ] -> [ BlockRight | > MagnetLeftRight ] +RIGHT [ BlockLeftRight | MagnetLeft ] -> [ BlockLeftRight | > MagnetLeft ] +RIGHT [ BlockLeftRight | MagnetLeftRight ] -> [ BlockLeftRight | > MagnetLeftRight ] + +(Block to Magnet Interaction LEFT) +LEFT [ BlockLeft | MagnetRight ] -> [ BlockLeft | > MagnetRight ] +LEFT [ BlockLeft | MagnetLeftRight ] -> [ BlockLeft | > MagnetLeftRight ] +LEFT [ BlockLeftRight | MagnetRight ] -> [ BlockLeftRight | > MagnetRight ] +LEFT [ BlockLeftRight | MagnetLeftRight ] -> [ BlockLeftRight | > MagnetLeftRight ] + +(Block to Magnet Interaction Up Down) +UP [ BlockUp | MagnetDown ] -> [ BlockUp | > MagnetDown ] +DOWN [ BlockDown | MagnetUp ] -> [ BlockDown | > MagnetUp ] + +(---------------------------------------------------------------------------) +(Magnetic Wall to Magnet) +UP [ Wall2MagnetUp | MagnetDown ] -> [ Wall2MagnetUp | > MagnetDown ] +DOWN [ Wall2MagnetDown | MagnetUp ] -> [ Wall2MagnetDown | > MagnetUp ] + +RIGHT [ Wall2MagnetRight | MagnetLeft ] -> [ Wall2MagnetRight | > MagnetLeft ] +RIGHT [ Wall2MagnetRight | MagnetLeftRight ] -> [ Wall2MagnetRight | > MagnetLeft ] + +LEFT [ Wall2MagnetLeft | MagnetRight ] -> [ Wall2MagnetLeft | > MagnetRight ] +LEFT [ Wall2MagnetLeft | MagnetLeftRight ] -> [ Wall2MagnetLeft | > MagnetLeft ] + + + +============== +WINCONDITIONS +============== +Some player on exit + + +======= +LEVELS +======= +message Some levels from chaotic_iak just for fun. + +######### +#.....### +#....!..# +#..##.#.# +#..##u..# +#p*.%..## +#####.### +####x.### +######### + +################# +####d.....#...### +#x..u..*.w.-..### +###.r.wd..#...### +####...u..#....## +####..p*..#..#!## +#####.###.##.#.## +#.....w.w.w.l.u## +#####.####.#.#.## +#####........#### +################# \ No newline at end of file diff --git a/Fruit_Ghost.txt b/Fruit_Ghost.txt new file mode 100644 index 0000000000000000000000000000000000000000..7301700bac16c2894a5f3bd6875fd5af3fcedcdd --- /dev/null +++ b/Fruit_Ghost.txt @@ -0,0 +1,133 @@ +title Fruit Ghost +author Loneship Games +homepage http://connorses.deviantart.com/ + +color_palette mastersystem + +again_interval 0.3 +======== +OBJECTS +======== + +Background +GREEN + +Wall +BROWN + +Player +Blue +.000. +..0.. +00.00 +.0.0. +0000. + +Orange +Orange darkgreen +.000. +00010 +00000 +00000 +.000. + +Apple +red brown +..1.. +00100 +00000 +00000 +.000. + +pear +lightgreen brown +.010. +.000. +00000 +00000 +.000. + +banana +yellow orange black +...2. +...00 +..010 +01100 +.000. + +mark +white +..... +..... +..... +..... +..... + +smoke +lightgrey +.0.0. +0...0 +..... +0...0 +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +G = Player +o = Orange +A = apple +p = pear +b = banana + +fruit = apple or orange or pear or banana + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, fruit, smoke +mark + +====== +RULES +====== +(Ideas: Different fruit must be arranged differently) +[smoke] -> [ ] + +[ > Player | Fruit ] -> [ > Player | > Fruit ] again +[ > Fruit | Fruit ] -> [ > Fruit | > Fruit ] + +[O|O|O|O] -> [smoke|smoke|smoke|smoke] sfx0 again +[O|O|O] -> [smoke|smoke|smoke] sfx0 again + +[A|A] -> [A mark|A] +[A mark] -> [smoke] again + +============== +WINCONDITIONS +============== + +no fruit +no smoke + +======= +LEVELS +======= +(The Master needs more fruit. You must bring the fruit back to his domain in the spirit realm! Collect groups of 3 or more like fruit to spirit them away.) + +######### +#.......# +#...A.A.# +#.g.....# +#...A.A.# +#.......# +######### diff --git a/Futuristic_Block_Pushing_Game.txt b/Futuristic_Block_Pushing_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..b122e1b0264db196ef561fec1a89391a15f164a0 --- /dev/null +++ b/Futuristic_Block_Pushing_Game.txt @@ -0,0 +1,102 @@ +title Futuristic Block Pushing Game +author Jazzy Williams +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +white lightgray +00000 +01110 +01110 +01110 +00000 + + +Target +blue +..... +.000. +.0.0. +.000. +..... + +Wall +blue darkblue +00010 +11111 +01000 +11111 +00010 + +Player +Black white Blue gray orange +.444. +.040. +22222 +.333. +.0.0. + +Crate +black +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +######### +###...### +###.#.### +#p#..*..# +#.#.*@..# +#o*...#.# +###...#.# +#o....#o# +######### + diff --git a/GASP.txt b/GASP.txt new file mode 100644 index 0000000000000000000000000000000000000000..8cf21c8485d98208323e5418dd11aed434490aad --- /dev/null +++ b/GASP.txt @@ -0,0 +1,137 @@ +title GASP +author Alain Brobecker +homepage abrobecker.free.fr + +======== +OBJECTS +======== + +Background +Black + +Wall +Black + +Player +White +00.00 +0...0 +..... +0...0 +00.00 + + +On +#88ff22 #44ff00 #11cc00 +.112. +10012 +10012 +21122 +.222. + +Off +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + +d0 +Red + +d1 +Red + +d2 +Red + +Empty +Black +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +# = Wall +p = Off and Player +P = On and Player +f = Off and Empty +N = on and Empty + +======= +SOUNDS +======= + +sfx0 5160507 (move) +sfx1 83704102 (wrong move) +sfx2 16709508 +EndLevel 123413 (win) +EndGame 10475908 + +================ +COLLISIONLAYERS +================ + +Background +Wall, On, Off +Player, Empty, d0, d1, d2 + +====== +RULES +====== + +[> Player | Empty] -> [ Empty | Player ] sfx1 +[Action Player] -> [d0] +[d0 | Empty] -> [d0 | d1] +[d1 | Empty] -> [d1 | d2] +[d0 | d1 | d2] -> [d0 | d1 | Empty] +[d2] -> [d1] +[Off d1] -> [On Empty] +[On d1] -> [Off Empty] +[d0] -> [Player] + +============== +WINCONDITIONS +============== + +No Off + +======= +LEVELS +======= + +message X to change surrounding pawns. Invert all pawns! + +message 4x4, at least 6 actions + +ffff +fpff +ffff +ffff + +message 6x6, at least 16 actions + +ffffff +ffffff +ffpfff +ffffff +ffffff +ffffff + + +message 8x8, at least 32 actions + +ffffffff +ffffffff +ffffffff +ffpfffff +ffffffff +ffffffff +ffffffff +ffffffff diff --git a/GDD301_Demo_Game.txt b/GDD301_Demo_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..99cc7eb36a8c3c60a592758d893a82ea56b4465d --- /dev/null +++ b/GDD301_Demo_Game.txt @@ -0,0 +1,167 @@ +title GDD301 Demo Game +author Edward T. Reyes +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +lightgray +00000 +00000 +00000 +00000 +00000 + +Wall +darkgray +00000 +00000 +00000 +00000 +00000 + + +Player +darkblue red +00000 +01010 +11111 +01110 +00100 + +Player2 +darkblue green +00000 +01010 +11111 +01110 +00100 + +Button1 +black gray darkgray red +02220 +21112 +21312 +21112 +02220 + +Button2 +black gray darkgray green +02220 +21112 +21312 +21112 +02220 + +Crate +orange brown darkbrown +21112 +10001 +10001 +10001 +21112 + + +======= +LEGEND +======= + +. = Background +P = Player +t = Player2 +W = Wall +c = Crate +B = Button1 +u = Button2 + + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Button1, Button2 +Player, Player2, Wall, Crate + + +====== +RULES +====== +[ > Player ] [ Player2] -> [ > Player ] [ > Player2 ] +[ action Player ] [ Player2 ] -> [ > Player ] [ < Player2 ] +(push) +([ > Player | Crate ] -> [ > Player | > Crate ]) +([ > Player | Crate | Crate] -> [ > Player | > Crate | > Crate]) +([ > Player | Crate | Crate | Crate ] -> [ Player | | | ]) +([ action Player | Crate ] -> [ Player | > Crate]) + + + +============== +WINCONDITIONS +============== +All Button1 On Player +All Button2 On Player2 +======= +LEVELS +======= + +MESSAGE Match your blocks with the corresponding buttons! + +wwwwwww +w.b.u.w +w.....w +w.....w +w.p.t.w +w.....w +wwwwwww + +MESSAGE Use crates to seperate your players! + +wwwwwwwww +w..B.u..w +w.......w +w...c...w +w...p...w +w...t...w +wwwwwwwww + +MESSAGE That was pretty easy, lets try something tougher! + +wwwwwwwwww +w.......uw +w........w +w.......tw +w......c.w +w.....p..w +w.B......w +w.c......w +w........w +wwwwwwwwww + +MESSAGE Ok im working on a new mechanic..... its not working :( + +wwwwwwwww +wb......w +w..cccc.w +w..c.uc.w +w.....c.w +wt...ccpw +wwwwwwwww + +MESSAGE More easy levels just for filler! + +wwwwwwwww +w...c...w +w...c.c.w +w.cbcuc.w +w.c.....w +wt.....pw +wwwwwwwww diff --git a/GDD301_Game.txt b/GDD301_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..398127c398a5a4831ef752f2c71e3257961e2c96 --- /dev/null +++ b/GDD301_Game.txt @@ -0,0 +1,283 @@ +title GDD301 Game +author Mikey Bikey +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +lightgray +00000 +00000 +00000 +00000 +00000 + +Cursor +gray +..... +..... +..... +..... +..... + +Target +lightblue +..... +.000. +.000. +.000. +..... + +RemoveTrail +brown lightbrown +..0.. +..0.. +..0.. +11111 +1.1.1 + + + +Wall +darkgray black brown +00102 +01000 +20000 +00210 +00000 + + +Player +darkblue white lightgreen +.000. +01010 +00000 +.000. +.2.2. + +Trail +lightgreen +..... +..... +...0. +.0... +..... + +Key1 +yellow black +.000. +.010. +.000. +..0.. +.00.. + +Door1 +yellow white purple +00000 +01010 +00002 +00000 +00000 +( +Bounce +purple +00000 +00000 +00000 +00000 +00000 +) + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +T = Trail +C = Target +K = Key1 +D = Door1 +(B = Bounce) +O = RemoveTrail + + +======= +SOUNDS +======= + +Key1 destroy 46055703 + +================ +COLLISIONLAYERS +================ + +Background +Cursor +Key1 +RemoveTrail +Target +Player, Wall, Door1 +Trail + +====== +RULES +====== + +([ Player | Bounce Cursor | no Wall | Wall ] -> cancel) + +(the following code was found online in the comment section of "Rooky Moves") +(https://8bitllama.itch.io/rooky-moves) +(-------------------) +[ Player | Cursor ] -> [ > Player | ] + +[ > Player | no Wall | ] -> [ > Player | | Cursor ] again + +[ Cursor Wall ] -> [ Wall ] +(------------------) + +(Bounce mechanic +[ Bounce | Cursor ] -> [ < Bounce | ] + +[ < Bounce | no Wall | ] -> [ < Bounce | | Cursor ] again + +[ Cursor Wall ] -> [ Wall ] +-----------) + +[ > Player ] -> [ > Player Trail ] + +[Player RemoveTrail] [Trail] -> [Player] [] + +([ > Player | Bounce ] -> [ > Player | < Bounce ]) + +late [ Player Trail ] -> restart + +[Player Key1] [Door1] -> [Player] [] + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + +message Level 1: Get the dirty guy to the bar of soap! + +wwwwwwwww +w.......w +wp.....cw +w.......w +wwwwwwwww + +message Level 2: Don't touch your trail - it's nasty! + +wwwwwwwwww +ww.w.....w +ww....w..w +wp..wc...w +ww.....w.w +ww.w.....w +wwwwwwwwww + +message Level 3: Keys open doors! + +wwwwwwww +wp...kww +w.....ww +w.....ww +w....www +w.....dc +wwwwwwww + +message Level 4: Grab the key, but watch your trail! + +wwwwwwwwwww +wp.kw....ww +ww.....w.dw +w.......dcw +w....wwwwww +wwwwwwwwwww + +message Level 5: Multiple Keys + +wwwwwwwwwwwww +w....w.w....w +w.ww..p..wwkw +w.......w...w +wk..........w +w..ww.......w +w.....dwww..w +wwwwwwdwwwwww +wwwwwwcwwwwww + +message Level 6: Getting bigger... +wwwwwwcwwwwww +wwwwwwdwwwwww +w..w.wd.....w +w...........w +w..w...ww...w +w..w........w +w.k.......w.w +w.w.....w...w +w...w..w....w +w.....p..k..w +wwwwwwwwwwwww + +message Level 7: Brooms sweep away dirty trails! + +wwwwwwwwwww +wwp.w...kww +w..o.kww..w +w..o......w +w..o.w.cd.w +w..owwwd..w +wwwwwwwwwww + +Message Level 8: Even more brooms! + +wwwwwwwwwwwww +wp.o.w.o.o.kw +w....o....w.w +w...w......ow +w...........w +wk....o..o.ow +wwwwwwdwwwwww +wwwwwwcwwwwww + +Message Level 9: Almost clean! + +wwwwwwwwwwwwwww +p....owwww...kw +ww......dd.w..w +ww.o.w..wwk..ww +w.ow.....w..w.w +w......kw...w.w +w.w..wk.wwwdwww +w.k.w..ww...dcw +wwwwwwwwwwwwwww + +Message Level 10: The Final Bath + +wwwwwwcwwwwwwwww +wwwwwwdw.......w +w..w..dw...w...w +ww...w..o..o.w.w +w..w...ww......w +w..w......w.o..w +w.k..w.o....w..w +w.w....w.w.....w +w...w..w.......w +w.....p..k.....w +wwwwwwwwwwwwwwww + + + + + + + diff --git a/GDD301_Lab_010_.txt b/GDD301_Lab_010_.txt new file mode 100644 index 0000000000000000000000000000000000000000..3856a72bb181d64206566567b8cc19e7781a5f48 --- /dev/null +++ b/GDD301_Lab_010_.txt @@ -0,0 +1,284 @@ +title GDD301 Lab 010 +author Paulo Da Costa +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +lightgray white +00000 +00000 +00100 +00000 +00000 + +Wall +darkgray gray +00000 +01110 +00000 +01110 +00000 + + +Player +darkblue blue red +00000 +01010 +00000 +02220 +00000 + +Crate +red grey +01110 +10001 +10001 +10001 +01110 + +Crate2 +blue grey +10001 +01110 +01110 +01110 +10001 + +Portal1 +purple +0.0.0 +.000. +00.00 +.000. +0.0.0 + +PortalEnd +Yellow +00000 +0...0 +0.0.0 +0...0 +00000 + +Goal +green +00000 +0.0.0 +0.0.0 +0.0.0 +00000 + +Battery +Yellow Green +00001 +01010 +01100 +01010 +10000 + +Break +darkgrey darkred +10001 +00000 +00100 +00000 +10001 + + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +I = Portal1 +O = PortalEnd +C = Crate +B = Crate2 +G = Goal +N = Battery +D = Break + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate +Player, Wall, Crate2 +Player, Wall, Break, Battery + +Portal1 +PortalEnd +Goal + + +====== +RULES +====== +(use paran to comment) + +(Player can move parts) +[ > player|Crate] -> [ > player| > Crate] +[ > player|Crate2] -> [ > player| > Crate2] + +(combine parts to make portal) +[Crate Crate2] -> [Portal1] + +(teleports to adjacent end portal) +[Player Portal1|...|PortalEnd] -> [Portal1|...|Player PortalEnd] + +(destroys break block player is touching if battery is adjacent) +[action Player|Break|...|Battery] -> [Player|Background|...|Background] + + +[ > player|Battery] -> [ > player| > Battery] + + + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= + +message use the action button to destroy certain walls. + +wwwwwwwwwwwwwwwwwwwwww +w........w...........w +w.p......d..n........w +w........d........g..w +w........w...........w +wwwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwwwwwww +w.......d...ww.......wn.w +w.p...ww....ww.......wn.w +w.....ww....ww....g..w..w +wwwdwwww....ww.......w..w +wwwdww......dd.......wnnw +w...........ww.......w..w +wwwwwwwwwwwwwwwwwwwwwwwww +w..n....................w +wwwwwwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwwww +w.w.p.w........w.ggw.w +w.w...w........w...w.w +w.wwwdw........wn..w.w +w.w...w........w..pw.w +w.w...d........d...w.w +w.w...d........d...wnw +w.w...d........d...w.w +w.wwwwwwwwwddwwwwwww.w +w.w..n..nn....n....w.w +wwwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwwwwww +w...........w....w..g..w +wwwwwwwwwwwww....w.....w +w..........dd..n.w....ow +w...c......dw..n.wwwwwww +w..........ww.........cw +w.p........ww.....b....w +w...wwww...dd..........w +w.....bw...ww...o......w +wwwwwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwww +w...ow....w.c...w +w.wwww....w...b.w +w.w....i..w.o...w +w.w..p....w.....w +wgw.......w.....w +w.w....i..w..o..w +w.w.......w.....w +wwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwwwwww +w.....w.b..wo.w.......ww +w.....wbcb.w.iw.....o.ww +w.....w....w..w.......ww +w.p...w....wn.w.......ww +w.....w....w..w.......ww +w.....d....d..w....p..ww +w.....w....w..w.......ww +wwdwwww....w..w...c...ww +wg...gw....w..w.b.....ww +w.n..ow....w..w.......ww +w.n...w....d..d.......ww +wwwwwwwwwwwwwwwwwwwwwwww + +w........................w +.wwwwwwwwwwwwwwwwwwwwwwww. +gwpiwo.......g.o.wc.owipw. +.wiw.............w.w..wiw. +.ww......wwwww...w.w...ww. +.w.......w.g.w...wbw....w. +.w..b....w...w...w.wwwwww. +.w.......w...w...w..g.dow. +.w....n..w...w...wwwwwwww. +.w.......wdddw..........w. +.ww......w...w.......c.ww. +.wiw.....w...w.n.ww...wiw. +.wpiw....w.o.w...wgd.wipw. +.wwwwwwwwwwwwwwwwww.wwwww. +w......o.....n...........w + +message Try to lose yourself before losing it + +wwwwwwwwwwwwwwwwwwwwww +w........w...........w +www......www.........w +w.i......w.i...o...g.w +www......www.....p...w +w........w...........w +wwwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwww +wpiwow...w.wipw +wiw..w...w..wiw +ww...d...w...ww +w....w...w...ow +w....w...w.c..w +w....w...w....w +w....w.g.w.b..w +w....w...w....w +wo...w...w..n.w +ww.g.w...w...ww +wiw..w...w..wiw +wpiw.w...wowipw +wwwwwwwwwwwwwww + +wwwwwwwwwwwwwww +wbbbbbpbbbbbbbw +wbbbbbbbbbbbbbw +wbpbbbbbbbbcbbw +wbbbbbbbbbbbbbw +wbbbbbbbbbbbbbw +wbbbbbbgbbbbbpw +wbbbbbbbbbbbbbw +wbbpbbbbbbbbbbw +wbbbbbbbbbbbbbw +wbbbbbbpbbbbpbw +wbbbbbbbbbbbbbw +wbbbbbbobbbbbbw +wwwwwwwwwwwwwww + + +message This is the part where I make a witty remark on how I didn't make more levels because it was getting dark + + diff --git a/Game_101.txt b/Game_101.txt new file mode 100644 index 0000000000000000000000000000000000000000..25b115b942e128ef8c1011a7062842b0b3653684 --- /dev/null +++ b/Game_101.txt @@ -0,0 +1,243 @@ +title Game 101 +author Lucas Svangard +homepage www.puzzlescript.net + +======== +OBJECTS +======== +temp +black + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +crate2 +orange +00000 +0...0 +0...0 +0...0 +00000 + +crate3 +orange +00000 +0...0 +0...0 +0...0 +00000 + + +EyeBall +White Blue Red +.000. +00100 +01110 +20102 +.202. + + + +sprite + pink bluered +..... +.000. +00100 +01110 +.212. + + +block +blue white +00000 +00000 +01110 +00000 +00000 + +Sumo +Pink White +..0.. +00000 +.000. +.111. +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +' = crate2 +cratesome = crate or crate2 or crate3 +cratepush = crate or crate3 +¨ = crate3 +e = eyeball +s = sprite +b = block +k = sumo +======= +SOUNDS +======= +block move 36772507 +Cratesome MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate crate2 crate3 sprite block sumo +eyeball +temp +====== +RULES +====== +[ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ] + +late [ Crate3 | Crate3 | Crate3 ] -> [ | | ] + +[ < Player | Crate2 ] -> [ < Player | < Crate2 ] + +[ > Player | Cratepush ] -> [ > Player | > Cratepush ] + +Horizontal [ > Player | Block ] -> [ > Player | > Block ] + +late [ Sprite | ... | Player ] -> [ Temp | ... | Sprite ] +late [ Temp ] -> [ Player ] + +[ > Player ] [ Sumo ] -> [ > Player ] [ > Sumo ] + +============== +WINCONDITIONS +============== + +All crate on target +All crate2 on target +No crate3 +All eyeball on player +ALL SPRITE ON TARGET +All block on target +All sumo on target +======= +LEVELS +======= +message .WINCONDITIONS all target on crate + + +message [ > Player | Crate ] -> [ > Player | > Crate ] Player and crate are on two block next to each other player moves towards the crate the crate and player moves. + +...... +p.*..o +...... + +message [ < Player | Crate ] -> [ < Player | < Crate ] The same thing but the player moves away from the crate +....... +.o...p' +....... + +message .WINCONDITIONS no crate +message late [ Crate | Crate | Crate ] -> [ | | ] as soon as three crate are lined up they disepear. Without late it would happend first the next turn + +.......¨ +p...¨... +.......¨ + + +message .WINCONDISITION all eyeball on player +message [ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ] If player and eye ball are in a line eyeball will go towards the player. ... Means that they dosen't have to be on the blocks next to the other. + + +######### +#.......# +#....e..# +#.P.....# +#.......# +#.......# +######### + + + +message .WINCONDITIONS all sprite on target +message late [ Sprite | ... | Player ] -> [ Temp | ... | Sprite ] late [ Temp ] -> [ Player ] If plaer is in line (...) with sprite sprite will be where player where earlier and where sprite where Temp will be. +message late [ Temp ] -> [ Player ] when the game notice there is a temp the temp will become a player +message Test removing late [ Temp ] -> [ Player ] + +######### +#......o# +#....s..# +#.P.....# +#.......# +#.......# +######### + + + + + +message .WINCONDITIONS all block on target + + +message Horizontal [ > Player | Block ] -> [ > Player | > Block ] The player can push the Block but only Horizontaly. You can also use Vertical + + +........ +.p.b...o +........ +message .WINCONDITIONS all sumo on target +message [ > Player ] [ Sumo ] -> [ > Player ] [ > Sumo ] Player and sumo can be anywhere and if the player moves the sumo will move + +######### +#......o# +#....k..# +#.P.....# +#.......# +#.......# +######### +message NOW HACK THIS THING!! + diff --git a/Game_Loading.txt b/Game_Loading.txt new file mode 100644 index 0000000000000000000000000000000000000000..6119fdbe2ef33358f5f1507f957c5f83bfe66e87 --- /dev/null +++ b/Game_Loading.txt @@ -0,0 +1,391 @@ +title Game Loading +author Ricky Cruz +homepage www.puzzlescript.net +verbose_logging +background_color #0000FF + +======== +OBJECTS +======== + +Background +DARKGREEN + +WindowBackground +LIGHTGRAY + +HeaderBackground1 +#112472 #1E42CE #1835A5 +00000 +11111 +22222 +22222 +00000 + +HeaderBackground2 +#112472 ORANGE YELLOW #1E42CE #1835A5 +00000 +31113 +41414 +41214 +00000 + +HeaderBackground3 +#112472 LIGHTGREEN #1E42CE #1835A5 +00000 +22112 +33113 +31133 +00000 + +BarBackground +#828282 + +StartBackground +#007F0E #00AD11 #00960C +00000 +11111 +22222 +22222 +00000 + +Player +WHITE GRAY LIGHTGRAY +1.... +11... +101.. +1001. +121.. + +BarStart1 +PURPLE +..... +..... +..0.. +..... +..... + +BarEnd1 +PINK +..... +..... +..0.. +..... +..... + +LoadingBar1 +#007F0E #00EA17 #00CE14 #00AD11 +00000 +11111 +22222 +33333 +00000 + +LoadingMarker1 +TRANSPARENT +..... +..... +..0.. +..... +..... + + +BarStart2 +YELLOW +..... +..... +..0.. +..... +..... + +BarEnd2 +ORANGE +..... +..... +..0.. +..... +..... + +LoadingBar2 +DARKBLUE + +LoadingMarker2 +TRANSPARENT +..... +..... +..0.. +..... +..... + +Flag1 +TRANSPARENT + +Flag2 +TRANSPARENT + +DeleteFlag1 +TRANSPARENT + +DeleteFlag2 +TRANSPARENT + +GrabFlag +TRANSPARENT + +ClickFlag +TRANSPARENT + +CorruptFlag +TRANSPARENT + +XButton1 +RED WHITE +00000 +01010 +00100 +01010 +00000 + +XButton2 +RED YELLOW +00000 +01010 +00100 +01010 +00000 + +GarbageDoc +LIGHTGRAY BLACK ORANGE +22... +22000 +.0110 +.0000 +.0110 + +CorruptDoc +#FF00FF BLACK +01010 +10101 +01010 +10101 +01010 + +Trash +#2323A0 #2E2ED3 WHITE +00000 +.111. +.121. +.111. +.111. + +CleanFolder +LIGHTBROWN +00... +0000. +0000. +0000. +..... + +GarbageFolder +LIGHTGRAY +00... +0000. +0000. +0000. +..... +======= +LEGEND +======= + +. = Background +, = WindowBackground +- = HeaderBackground1 +/ = HeaderBackground2 +\ = HeaderBackground3 ++ = StartBackground +_ = BarBackground +M = Player and CorruptFlag +T = Trash + +G = GarbageDoc + +{ = BarStart1 +} = BarEnd1 +$ = BarStart1 and LoadingMarker1 and LoadingBar1 and BarBackground +% = LoadingMarker1 and LoadingBar1 and WindowBackground +? = WindowBackground and BarEnd1 +X = XButton1 + +6 = BarStart2 +7 = BarEnd2 +8 = BarStart2 and LoadingMarker2 and LoadingBar2 and WindowBackground +9 = LoadingMarker2 and LoadingBar2 and WindowBackground +0 = WindowBackground and BarEnd2 +* = XButton2 + +GarbageFile = GarbageDoc or GarbageFolder +Folder = CleanFolder or GarbageFolder +File = GarbageFile or Folder +HeaderBackground = HeaderBackground1 or HeaderBackground2 or HeaderBackground3 +Window = WindowBackground or HeaderBackground or BarBackground +LoadingBar = LoadingBar1 or LoadingBar2 +LoadingMarker = LoadingMarker1 or LoadingMarker2 +XButton = XButton1 or XButton2 + +======= +SOUNDS +======= + +Player action 76304301 +XButton destroy 76304301 +GrabFlag create 76304301 +File destroy 63141304 +cancel 88504304 +sfx0 76304301 + +================ +COLLISIONLAYERS +================ + +Background +Trash +File +WindowBackground, HeaderBackground, BarBackground, StartBackground +XButton +Player +LoadingBar1 +LoadingBar2 +CorruptDoc +LoadingMarker1 +LoadingMarker2 +BarStart1, BarEnd1 +BarStart2, BarEnd2 +Flag1 +Flag2 +DeleteFlag1 +DeleteFlag2 +GrabFlag +ClickFlag +CorruptFlag + +====== +RULES +====== +right[LoadingMarker1 no Flag1| no LoadingBar1] -> [ | LoadingBar1 LoadingMarker1 Flag1] +right [LoadingMarker1 BarEnd1 no Flag1] [BarStart1] -> [BarEnd1 LoadingBar1] [BarStart1 LoadingBar1 LoadingMarker1 Flag1] +down[BarEnd1 no Flag1 LoadingBar1 | ] -> [LoadingBar1 | BarEnd1] +down[BarStart1 LoadingBar1 | ] -> [LoadingBar1 | BarStart1] + +right[LoadingMarker2 no Flag1| no LoadingBar2] -> [ | LoadingBar2 LoadingMarker2 Flag1] +right [LoadingMarker2 BarEnd2 no Flag1] [BarStart2] -> [BarEnd2 LoadingBar2] [BarStart2 LoadingBar2 LoadingMarker2 Flag1] +down[BarEnd2 no Flag1 LoadingBar2 | ] -> [LoadingBar2 | BarEnd2] +down[BarStart2 LoadingBar2 | ] -> [LoadingBar2 | BarStart2] + +[Flag1] -> [] + +[> Player | LoadingBar no LoadingMarker] -> cancel + +[action Player XButton1 no GrabFlag] [CorruptFlag] -> [Player DeleteFlag1] [CorruptFlag] +[DeleteFlag1 | Window] -> [DeleteFlag1 | DeleteFlag1] +[DeleteFlag1] [LoadingBar1] -> [DeleteFlag1] [] +[DeleteFlag1] [BarStart1] [BarEnd1] [LoadingMarker1] -> [DeleteFlag1] [] [] [] +[DeleteFlag1] -> [] + +[action Player XButton2 no GrabFlag] [CorruptFlag] -> [Player DeleteFlag2] [CorruptFlag] +[DeleteFlag2 | Window] -> [DeleteFlag2 | DeleteFlag2] +[DeleteFlag2] [LoadingBar2] -> [DeleteFlag2] [] +[DeleteFlag2] [BarStart2] [BarEnd2] [LoadingMarker2] -> [DeleteFlag2] [] [] [] +[DeleteFlag2] -> [] + +[action Player File no GrabFlag no XButton no Window] -> [Player File GrabFlag ClickFlag] +[> Player File GrabFlag] -> [> Player > File > GrabFlag] +late[ClickFlag no Player] -> [] + +[action Player File GrabFlag] -> [Player File] sfx0 +[File no GrabFlag Trash] -> [Trash] + +late [Player LoadingBar] -> [LoadingBar] +late [GarbageDoc LoadingBar] -> [CorruptDoc LoadingBar] +late [CorruptDoc] [CorruptFlag] -> [CorruptDoc] [] + +random[no Player] -> [Flag2] +[Flag2 no Player] [Player] -> [] [Flag2 Player] +[Flag2 no Player] -> cancel +[Flag2] -> [] +============== +WINCONDITIONS +============== + +no XButton +no GarbageFile + +======= +LEVELS +======= + +message [Disclaimer: This is most likely not how computers work.] +message ... +message Yeah, the loading bars just aren't working. +message They overflow. Mhm, they go outside the bar. It's freaking me out. +message Ha, if only I knew the cause. So can you come by and fix it then? +message Not till tomorrow? Okay, fine. I'll just deal with it for now. +message I'll have to close all of my loading programs, though. +message [CONTROLS] +message [Arrow Keys/WASD to move. Enter/Space/X to click.] +message [U to undo, R to restart.] + +........... +........... +.../----x.. +...,,,,,,.. +...,%___,.} +{..,,,,,,.. +........... +......m.... +........... +........... +++--------- + +message *sigh* I really should've installed a pop-up blocker on this thing. + +................ +................ +................ +..----x......... +..,,,,,......... +..,%__,........} +{.,,,,,....---*. +...........,,,,. +...........,9_,7 +6..........,,,,. +......m......... +................ +................ +++-------------- + +message I wonder if some of these junk files might be causing this. +message I definitely don't need them anymore, so I'll try deleting all of them. +message [JUNK FILES] +message [Click once on a file to start dragging it. Click again to release the file.] +message [All junk files must be trashed, and all loading windows must be closed.] + +.............. +.............. +.............. +........\---*. +.....m..,,,,,. +........,9__,7 +6.......,,,,,. +.............. +...g..t....... +.............. +++------------ + +message Ooh, hold on a second. There's a forum thread from someone who had the same problem. +message Dang, there's no info on how to solve it. +message Wait, what's this? +message "THE BAR ALSO CORUPTED MY FI LES! NOW I CANT CLOSE ANY OFMY WINDOWS!!" +message "what that guy said, deleting the corrupt files doesn't even help." +message "Yeah, and it ate my trash too! I can't even delete anything now! DX" +message This could be bad. + diff --git a/Game_One.txt b/Game_One.txt new file mode 100644 index 0000000000000000000000000000000000000000..27f982c291e4a6cab93ff3ae6288a81718a949cf --- /dev/null +++ b/Game_One.txt @@ -0,0 +1,171 @@ +title Game One +author Tyler Decker +homepage www.example.com + +======== +OBJECTS +======== + + +Background +GREEN darkgreen +11111 +01111 +11101 +11111 +10111 + + +Player +gray black red +.000. +.202. +.000. +00200 +10.01 + +MirrorPlayer +gray black blue +.000. +.202. +.000. +00200 +10.01 + +HorizontalMirrorPlayer +gray black purple +.000. +.202. +.000. +00200 +10.01 + +VerticalMirrorPlayer +gray black yellow +.000. +.202. +.000. +00200 +10.01 + +Wall +brown orange black +.102. +12121 +02102 +10201 +.211. + +Goal +lightblue blue +0...0 +.0.0. +..0.. +.0.0. +0...0 + +======= +LEGEND +======= +Players = Player or MirrorPlayer or HorizontalMirrorPlayer or VerticalMirrorPlayer + + +. = Background +P = Player +M = MirrorPlayer +H = HorizontalMirrorPlayer +S = VerticalMirrorPlayer +W = Wall +G = Goal + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ +Background +Goal +Players, MirrorPlayer, Wall + +====== +RULES +====== +[ > Player ] [ MirrorPlayer ] -> [ > Player ] [ < MirrorPlayer ] +[ < Player ] [ MirrorPlayer ] -> [ < Player ] [ > MirrorPlayer ] + +[ Left Player ] [ HorizontalMirrorPlayer ] -> [ Left Player ] [ Right HorizontalMirrorPlayer ] +[ Right Player ] [ HorizontalMirrorPlayer ] -> [ Right Player ] [ Left HorizontalMirrorPlayer ] +[ Up Player ] [ HorizontalMirrorPlayer ] -> [ Up Player ] [ Up HorizontalMirrorPlayer ] +[ Down Player ] [ HorizontalMirrorPlayer ] -> [ Down Player ] [ Down HorizontalMirrorPlayer ] + +[ Left Player ] [ VerticalMirrorPlayer ] -> [ Left Player ] [ Left VerticalMirrorPlayer ] +[ Right Player ] [ VerticalMirrorPlayer ] -> [ Right Player ] [ Right VerticalMirrorPlayer ] +[ Up Player ] [ VerticalMirrorPlayer ] -> [ Up Player ] [ Down VerticalMirrorPlayer ] +[ Down Player ] [ VerticalMirrorPlayer ] -> [ Down Player ] [ Up VerticalMirrorPlayer ] + + + +WINCONDITIONS +============== + +All Players on Goal + + +======= +LEVELS +======= + + +wwwwwwwwwwwww. +w.....w.....w. +w.p...w...h.w. +w.....w.....w. +w...g.w.g...w. +w.....w.....w. +wwwwwwwwwwwww. +w.....w.....w. +w...g.w.g...w. +w.....w.....w. +w.s...w...m.w. +w.....w.....w. +wwwwwwwwwwwww. + + + + +............... +..P....W....... +......G.....G.. +........W..P... +......G...G.... +.....W........W +...W......W.... + +..P............ +............... +......W........ +..M.....G...G.. +............W.. + + +........W..... +.W...W..P...W. +...G.....M...G + + +.......g...... +...g.......... +.....PS....... +.....HM....... +........g..... +....g......... + + +........W..... +.W...W..P...W. +...G.....M...G +.............. +.............. + diff --git a/Gamlet_v16.09.04_Alpha.txt b/Gamlet_v16.09.04_Alpha.txt new file mode 100644 index 0000000000000000000000000000000000000000..0dc2c9b219691ceccbc379d3925896f5822eb252 --- /dev/null +++ b/Gamlet_v16.09.04_Alpha.txt @@ -0,0 +1,2402 @@ +Title Gamlet v16.09.04 Alpha + +author Jere Majava +homepage www.twitter.com/jjmajava +realtime_interval 0.08 +key_repeat_interval 0.07 +throttle_movement +zoomscreen 23x15 +run_rules_on_level_start +norepeat_action +noundo + +( +Todo: +- Invisibility (animation works) +- Different hues for different floor tilesets +- Floating eye +- Sound for opening the hatch +- Sound for trying to open a lock door +- No orcs (or only orcs?) in the 1st level +- Spiderwebs! +- Oil ad fire +- Openings in the floor +- Magic arrows +- Quiver (running out of arrows!) +- Goblins (make orcs harder) +- Kobolds with bows +- Bosses... +) + +======== +OBJECTS +======== + +Player P +transparent +Tick tk +transparent +GoU +transparent +GoD +transparent +GoL +transparent +GoR +transparent +Act +transparent + +Use +transparent +ElfZone EZ +transparent + +HFlickZone hfz +transparent +..... +..... +.000. +..... +..... +VFlickZone vfz +transparent +..... +..0.. +..0.. +..0.. +..... + +Blackness ~ +black +Bottom +transparent +Shadows +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 +Background . +darkblue #161e27 +00100 +00000 +10101 +00000 +00100 +Engraving , +darkblue #161e27 +01010 +10101 +01010 +10101 +01010 +Board + +darkblue #161e27 darkgreen +11111 +10001 +10201 +10001 +11111 +Tile1 : +darkblue #161e27 +00010 +11111 +10000 +11111 +00100 +Tile2 +darkblue #161e27 +11111 +00001 +11111 +01000 +11111 +Square2 +darkblue #161e27 +00000 +00000 +00000 +00000 +00000 +Square1 ' +darkblue #161e27 +11111 +11111 +11111 +11111 +11111 +Stone1 +darkblue #161e27 +11111 +10010 +10011 +11110 +10010 +Stone2 +darkblue #161e27 +11111 +10010 +11100 +10010 +10001 +Stone3 +darkblue #161e27 +11111 +10010 +11101 +10100 +10100 +Stone4 +darkblue #161e27 +11111 +10100 +11100 +10011 +10010 +Stoner ; +red + +WallH # +darkgrey darkgreen black +00000 +00000 +00000 +11111 +11111 + +WallV +darkgrey darkgreen black +00022 +00022 +00022 +00022 +00022 + +WallC +darkgrey darkgreen black +00000 +00000 +00000 +00021 +00022 + +WallS +darkgrey darkgreen black +00022 +00022 +00022 +11112 +11111 + +Altar $ +darkgrey darkgreen black grey +.030. +.303. +.030. +.111. +..... +Statue S +grey darkgrey darkgreen black +1.00. +23003 +21221 +01100 +23211 + +StatueLit +lightgrey grey darkgrey darkgreen black +1.00. +24004 +21221 +01100 +24211 + +DoorH - +brown darkgreen +..... +00000 +11111 +11111 +..... +DoorH2 +brown darkgreen +..... +...00 +....1 +..... +..... +DoorV I +lightgrey black darkgrey +.011. +.011. +.011. +.011. +.011. +DoorV2 +lightgrey black darkblue +..... +..... +..... +.01.. +.011. +SDoorH / +darkgrey darkgreen +00000 +01010 +00000 +11111 +11111 + +SDoorH2 +darkgrey darkgreen +...00 +...01 +...00 +....1 +..... + +SDoorV \ +darkgrey black darkgreen +00011 +02011 +00011 +02011 +00011 +SDoorV2 +darkgrey black darkgreen +..... +..... +..... +0001. +02011 + +SDVTrap ! +darkblue #161e27 black +..... +..... +..2.. +..... +..... +SDHTrap ? +darkblue #161e27 black +..... +..... +..2.. +..... +..... +RubbleTrap u +darkblue #161e27 black +..... +..... +..2.. +..... +..... + +RubbleFall F +transparent + +KeyH 1 +yellow lightbrown brown +..... +.1... +1211. +.1.2. +..... +KeyV 2 +lightgrey grey darkgrey +..... +.1... +1211. +.1.2. +..... +HasHKey +transparent +HasVKey +transparent + +ElfTemp ET +yellow + +( +TargetL TL +red +TargetR TR +blue +TargetU TU +green +TargetD TD +yellow +) +IZ1 +transparent +..... +..... +..0.. +..... +..... +IZ2 +transparent +..... +..... +..0.. +..... +..... +TargetL TL +transparent +..... +..0.. +.0... +..0.. +..... +TargetR TR +transparent +..... +..0.. +...0. +..0.. +..... +TargetU TU +transparent +..... +..0.. +.0.0. +..... +..... +TargetD TD +transparent +..... +..... +.0.0. +..0.. +..... +ElFD +green darkgreen black brown darkbrown +..00. +..00. +.1331 +41113 +.434. +ElFD1 +green darkgreen black brown darkbrown +.1331 +41113 +.434. +..... +..... + +ElFD2 +green darkgreen black brown darkbrown +..... +..... +..... +..00. +..00. + +ElFU +green darkgreen black brown darkbrown +.300. +4100. +.1143 +.241. +..22. +ElFU1 +green darkgreen black brown darkbrown +..... +..... +.300. +4100. +.1143 + +ElFU2 +green darkgreen black brown darkbrown +.1403 +..22. +..... +..... +..... +ElFL +green darkgreen black brown darkbrown +.11.. +4300. +4.004 +31114 +.422. +ElFL1 +green darkgreen black brown darkbrown +...11 +..430 +..4.0 +..311 +...4. +ElFL2 +green darkgreen black brown darkbrown +..... +01... +04... +14... +.2... +ElFR +green darkgreen black brown darkbrown +..11. +.0034 +400.4 +41113 +.224. +ElFR1 +green darkgreen black brown darkbrown +11... +034.. +0.4.. +113.. +.4... +ElFR2 +green darkgreen black brown darkbrown +..... +....0 +...40 +...41 +...2. +ElFUR +green darkgreen black brown darkbrown +..44. +.00.3 +40014 +.41.4 +.22.. +ElFUL +green darkgreen black brown darkbrown +.44.. +3.00. +41004 +4.14. +..22. +ElFDR +green darkgreen black brown darkbrown +.00.. +.00.. +413.4 +41114 +.443. +ElFDL +green darkgreen black brown darkbrown +..00. +..00. +4.314 +41114 +.344. +ElFDead +green darkgreen darkred brown darkbrown +.1.1. +31224 +.2014 +.3323 +.004. + +H10 +red darkred #161e27 +00000 +00000 +..... +..... +..... +H9 +red darkred #161e27 +00001 +00001 +..... +..... +..... +H8 +red darkred #161e27 +00002 +00002 +..... +..... +..... +H7 +red darkred #161e27 +00012 +00012 +..... +..... +..... +H6 +red darkred #161e27 +00022 +00022 +..... +..... +..... +H5 +red darkred #161e27 +00122 +00122 +..... +..... +..... +H4 +red darkred #161e27 +00222 +00222 +..... +..... +..... +H3 +red darkred #161e27 +01222 +01222 +..... +..... +..... +H2 +red darkred #161e27 +02222 +02222 +..... +..... +..... +H1 +red darkred #161e27 +12222 +12222 +..... +..... +..... +H0 +red darkred #161e27 +22222 +22222 +..... +..... +..... +HUp +lightred +00000 +00000 +..... +..... +..... + +( +Aim1 +lightgreen +..... +..... +..... +..... +..... +Aim2 +green +..... +..... +..... +..... +..... +Aim3 +yellow +..... +..... +..... +..... +..... +Aim4 +orange +..... +..... +..... +..... +..... +Aim5 +red +..... +..... +..... +..... +..... +Aim6 +darkred +..... +..... +..... +..... +..... +) + + + +HP5 +transparent +HP4 +transparent +HP3 +transparent +HP2 +transparent +HP1 +transparent +HP0 +transparent + +W32 +transparent +W16 +transparent +W8 +transparent +W4 +transparent +W2 +transparent +W1 +transparent + +CD +transparent + +GhostR +white lightgrey grey #161e27 +...11 +..003 +.100. +2211. +33300 +GhostL +white lightgrey grey #161e27 +11... +300.. +.001. +.1122 +00333 +GhostU +white lightgrey grey #161e27 +1...0 +10010 +30013 +.312. +..32. +GhostD +white lightgrey grey #161e27 +...2. +..12. +.001. +10010 +13330 +GhostGone1 +lightgrey grey darkgrey +1...1 +.101. +.1.1. +..2.. +...2. +GhostGone2 +lightgrey grey darkgrey +.2... +2..2. +..... +..2.. +....2 +Bones1 +lightgrey grey darkgrey black +0.02. +.120. +00121 +03202 +.1..0 +Bones2 +lightgrey grey darkgrey black +.1... +2.120 +.00.0 +.03.. +..1.1 +Boneyard +transparent + +BatU2 +black +00.00 +.000. +..0.. +..... +..... +BatU1 B +black +..... +..0.. +.000. +.0.0. +..... +BatD2 +black +..... +..... +..0.. +.000. +00.00 +BatD1 +black +..... +.0.0. +.000. +..0.. +..... +BatL2 +black +0.... +00... +.00.. +00... +0.... +BatL1 +black +..... +..00. +.00.. +..00. +..... +BatR2 +black +....0 +...00 +..00. +...00 +....0 +BatR1 +black +..... +.00.. +..00. +.00.. +..... +BWait +transparent +BRadar +blue + + + +SpiderL +black red darkbrown darkred darkgrey #161e27 +.0050 +05425 +55130 +.0550 +0...0 + +SpiderR +black red darkbrown darkred darkgrey #161e27 +0500. +54250 +03155 +0550. +0..50 + +SpiderD +black red darkbrown darkred darkgrey #161e27 +0550. +0420. +5115. +0550. +0..0. + + +SpiderU +black red darkbrown darkred darkgrey #161e27 +.0..0 +.0550 +.5425 +.0330 +.0550 + + +SpiderDead +black red darkbrown darkred darkgrey #161e27 +..... +0..30 +.202. +.330. +30..3 + +EyeS o +green darkgreen black yellow white darkbrown lightgreen +.666. +66000 +60000 +13531 +.111. + +EyeA +green darkgreen black yellow white darkbrown lightgreen +.000. +03530 +43234 +13531 +.111. + + +OrcPassive +black darkbrown darkgrey green grey darkred +..00. +..00. +.5331 +31144 +.4.22 +OrcD +black darkbrown darkgrey green grey darkred +..00. +4.00. +45331 +31144 +.0.22 + +OrcU +black darkbrown darkgrey green grey darkred +.00.4 +400.4 +11513 +1511. +1511. + +OrcL +black darkbrown darkgrey green grey darkred +2231. +..005 +.4001 +.4311 +.200. + +OrcR +black darkbrown darkgrey green grey darkred +.114. +1004. +5002. +111.. +.1322 + +OrcDead1 +black darkbrown darkgrey #557640 darkred +..... +031.. +.1430 +04130 +.30.. +OrcDead2 +black darkbrown darkgrey #557640 darkred +.0.0. +3141. +.114. +.33.3 +.004. + +OrcDead3 +black darkbrown darkgrey #557640 darkred +..11. +04130 +0311. +..340 +..... + + +ArrowTemp +lightbrown +ArrowU AU +darkbrown brown lightbrown +..2.. +..0.. +..0.. +..1.. +..... +ArrowD AD +darkbrown brown lightbrown +..... +..1.. +..0.. +..0.. +..2.. +ArrowL AL +darkbrown brown lightbrown +..... +..... +2001. +..... +..... +ArrowR AR +darkbrown brown lightbrown +..... +..... +.1002 +..... +..... +ArrowUR AUR +darkbrown brown lightbrown +..... +...2. +..0.. +.1... +..... +ArrowUL AUL +darkbrown brown lightbrown +..... +.2... +..0.. +...1. +..... +ArrowDR ADR +darkbrown brown lightbrown +..... +.1... +..0.. +...2. +..... +ArrowDL ADL +darkbrown brown lightbrown +..... +...1. +..0.. +.2... +..... + +HitCreature +darkred +..... +.0.0. +..0.. +.0.0. +..... +HitUndead +lightblue +..... +.0.0. +..0.. +.0.0. +..... + +ExitL x +black darkblue #161e27 darkgreen +00003 +00013 +00313 +02313 +22222 +ExitR y +black darkblue #161e27 darkgreen +30000 +31000 +31300 +31320 +22222 + +Lid +darkblue #161e27 black +11111 +12121 +11111 +12121 +11111 + +Torch1 +darkbrown white yellow +..... +..... +.2... +010.. +.0... + +Torch2 +darkbrown yellow lightbrown +..... +..... +.2... +010.. +.0... + +Torch3 +darkbrown lightbrown orange lightbrown +..... +..... +.2... +010.. +.0... +Potion q +(yellow lightbrown orange) +(lightred red darkred orange) +lightgreen green white lightblue darkblue #161e27 lightgrey grey +..... +.434. +.3675 +.0115 +..555 + +(darkgreen green lightgrey grey darkgrey +..... +..3.. +.424. +.010. +.....) +(..... +..0.. +.534. +.344. +.....) + +Gem * +lightgreen green darkgreen +..... +..0.. +.100. +..2.. +..... +Chest € +brown darkbrown lightbrown lightgreen lightblue yellow red white green +00000 +14531 +13762 +11111 +...8. +ChestLocked +brown darkbrown orange +00000 +00000 +00000 +11111 +..... +Gold ¢ +white yellow lightbrown +2.... +..12. +.101. +..... +.2... +Sacked +transparent +GotIt +transparent + +FountainF +darkgrey darkgreen blue black +.0003 +02220 +02220 +10003 +.111. + +FountainH +darkgrey darkgreen blue darkblue +.000. +03330 +02220 +10001 +.111. + +FountainE +darkgrey darkgreen black darkblue +.000. +03330 +02220 +10001 +.111. + +Blood1 +#471c21 +..... +0.... +..... +.0.0. +..00. +Blood2 +#471c21 +..0.. +...00 +..00. +..... +.0... +Blood3 +#471c21 +..00. +00... +0.... +....0 +..... +Blood4 +#471c21 +..... +..0.. +.000. +..00. +..... + +Web W +grey darkgrey +.1... +..0.1 +10.0. +.10.1 +1.... + + + + + + +Rubbler § +brown + +Rubble1 +darkgrey darkgreen black +.1.02 +..002 +02111 +102.. +.11.0 +Rubble2 +darkgrey darkgreen black +.02.1 +02... +1.020 +.1002 +..11. +Rubble3 +darkgrey darkgreen black +..1.. +0002. +002.. +11.02 +.2.1. +Invisible +transparent +Invi1 +#161e27 +00000 +..... +00000 +..... +00000 +Invi2 +#161e27 +..... +00000 +..... +00000 +..... +InviTemp +blue + + + +======= +LEGEND +======= +E = ElfD and Player and Tick +Go = GoU or GoD or GoL or GoR or Act +Wall = WallH or WallV or WallC or WallS +Elf = ElfU or ElfD or ElfL or ElfR or ElfUR or ElfUL or ElfDR or ElfDL +HalfElf = ElfR1 or ElfR2 or ElfL1 or ElfL2 or ElfU1 or ElfU2 or ElfD1 or ElfD2 +AnyElf = Elf or HalfElf +Health = H10 or H9 or H8 or H7 or H6 or H5 or H4 or H3 or H2 or H1 or H0 +Arrow = AR or AL or AU or AD or AUR or AUL or ADR or ADL + +Hit = HitCreature or HitUndead + +(Aim = Aim1 or Aim2 or Aim3 or Aim4 or Aim5 or Aim6) + + +HP = HP5 or HP4 or HP3 or HP2 or HP1 or HP0 + +Dying = GhostGone1 or GhostGone2 + +IZ = IZ1 or IZ2 +T = TR or TL or TU or TD + +Wait = W1 or W2 or W4 or W8 or W16 or W32 +W2-8 = W2 or W4 or W8 + +fz = hfz or vfz (flickzone) + +Tile = Tile1 or Tile2 +Square = Square1 or Square2 +Stone = Stone1 or Stone2 or Stone3 or Stone4 + +Exit = ExitL or ExitR + +Torch = Torch1 or Torch2 or Torch3 +% = WallH and Torch1 + +Bones = Bones1 or Bones2 +Ghost = GhostU or GhostD or GhostR or GhostL +GhostH = GhostL or GhostR +GhostV = GhostU or GhostD + +Spider = SpiderR or SpiderL or SpiderU or SpiderD +SpiderH = SpiderR or SpiderL +SpiderV = SpiderU or SpiderD + +Bat = BatU1 or BatU2 or BatD1 or BatD2 or BatL1 or BatL2 or BatR1 or BatR2 +BatU = BatU1 or BatU2 +BatD = BatD1 or BatD2 +BatL = BatL1 or BatL2 +BatR = BatR1 or BatR2 +BatH = BatL2 or BatR2 +BatV = BatU2 or BatD2 +BatA = BatU1 or BatD1 or BatL1 or BatR1 + +Eye = EyeS or EyeA + +Orc = OrcU or OrcD or OrcL or OrcR +OrcH = OrcL or OrcR +OrcV = OrcU or OrcD +OrcDead = OrcDead1 or OrcDead2 or OrcDead3 +Treasure = Gold or Chest + +Mob = Ghost or Spider or Eye or Orc or OrcPassive + +Critter = Bat +Undead = Ghost or Bones +Monster = Spider or Eye or Orc + +Rubble = Rubble1 or Rubble2 or Rubble3 + +Crate = Statue or StatueLit +Fountain = FountainF or FountainH or FountainE +Door = DoorH or DoorV +SDoor = SDoorH or SDoorV +Usable = Fountain or Door + +Trap = SDVTrap or SDHTrap or RubbleTrap + +InviMask = Invi1 or Invi2 or InviTemp + + +Mark = Elf or Statue + +Obs = Wall or Altar or Elf or HalfElf or Ghost or Bones or Spider or Orc or Door or SDoor or Fountain or Crate or Blackness or Rubble +Obstr = Wall or Door or SDoor or Blackness or Crate +Struct = Wall or Altar or Door or SDoor or Fountain or Crate or Blackness +BatWall = Bat or Wall or Door or SDoor or Blackness + +Key = KeyH or KeyV + +Item = KeyH or KeyV or Potion or Gem or Chest or ChestLocked or Gold or Potion + +Blood = Blood1 or Blood2 or Blood3 or Blood4 + +z = Bottom and Blackness + +& = FountainF and HP1 +G = GhostR and HP2 +@ = Bones1 and HP4 +R = SpiderL and HP3 +c = OrcPassive +H = H10 and Blackness +L = StatueLit and Board +¿ = SDVTrap and SDHTrap +3 = KeyV and SDVTrap and SDHTrap +4 = KeyV and SDVTrap and SDHTrap +======= +SOUNDS +======= + +sfx0 12917107 ( Step ) +sfx1 28568508 (87819908) ( Ghost spawns) +sfx2 98925508 ( Shoot ) +sfx3 26397503 ( Sacked ) + +sfx6 83736704 ( Orc attacks ) +sfx7 45077708 ( Bat ) +sfx8 94900708 (61193508) (76068708) ( Ghost attacks ) +sfx9 30850508 ( Spider attacks ) + +EndLevel 36939103 +Titlescreen 2476508 +Startlevel 26246308 +restart 20157508 +GhostGone1 create 76700108 +(Bat destroy 86912108) +Hit create 42429504 +ElfDead create 52430708 +Gold destroy 27913900 +Chest destroy 96868300 +Bones1 destroy 96047108 +Bones2 destroy 38062308 +HUp create 52933303 +Key destroy 67739909 +Door destroy 11977904 +Statue create 48749907 +StatueLit create 22836108 +Rubble create 6908308 +Sdoor destroy 94134908 +OrcDead create 91599104 (94915104) (78850708) +SpiderDead create 76587508 +(Act create 98925508) (Shooting) +(14296501 +78051308 +73324708 +99601901 +98925508) + + + +( !!!!!) +( +Slime create 71799908 +) + + +( + +90246908 rumble, like push? +33010708 deathsound for something +8521708 Robotsy computer excellent +49940508 Multiexplosion +40741908 low long rumble +65450908 clean explosion +82588308 funny low rumble, motorbike? +43054508 Wobwobwobwobwohwoh whwhwhw... +42553308 Electric interference +21487508 Buu-hoo, horn +30530108 Arcade lasers or something +6856708 Low shotish explosion +91134508 Whoosh, like a big sword? +60065108 long shoft explosion +98992308 fast funny beeps +57940908 dojoujojou-clang, weird... +11306508 small caliber shot +11071108 BIG shot +80916108 shot, long echo +18243908 intense drrrrm +72257908 jet engine + +62187508 fuljuljuljul +14939108 shot, stops short +2431508 fiuuu, pitches down +21839108 ihan tuubaa +64186508 small flutey sound +87815508 biiiig rumble +10677508 low explosion +72022708 low, danger +26027508 metallinen kumina +47536708 pinei robottivalikko +22903308 sähkölaite +295708 dihjunjunjunjun... +82233308 hauska, robotsy +72605108 djouu-juu... +99280908 Hitchcock-scary +2014308 nice soft hit + +36182308 du dul guitar? +68576708 wublulj crazy! +70567508 low rumbing woosh +33783708 witch laughing +79146908 t k d d d d silent +80229508 mosquito? +20746708 pieru +10255108 long low silent brwmmm +16274908 lng steady tsrrrrrg +86240708 great steady water fall!!!! +94155508 low brooww +49268308 crazy +80634108 flaming explosion +65915908 long metallic fluity noise +10560108 short metallic flute +26241908 Ou, fail! +33052308 zrrour, miss +76853908 loong arching swoosh +28180508 satisfyin dlomb +97638308 endless tsjktsjktsjktsjk +88916108 water streaming +95463708 door locked? +54022308 robotsy duljulju paradroid +20265908 another explosion +18830708 +43072108 dzrr effective +978508 small shot +) +================ +COLLISIONLAYERS +================ + +Background +Tick +Bottom +Engraving Tile Square Stoner Stone +Board RubbleTrap SDVTrap RubbleFall +SDHTrap +Blood1 +Blood2 +Blood3 +Blood4 +Web +Boneyard +SpiderDead OrcDead +Go +vfz +HP +CD +W1 +W2 +W4 +W8 +W16 +W32 +Use +BWait BRadar +(Aim) +Exit Altar Fountain Rubbler Rubble +Lid +Item Treasure ElfDead +Arrow ArrowTemp +Blackness Wall Door SDoor Crate Elf HalfElf Dying Bones Mob +Invi1 Invi2 InviTemp +Invisible +Bat +DoorH2 DoorV2 SDoorH2 SDoorV2 +Torch Hit +ElfZone +Health Shadows +HUp +Sacked GotIt +ElfTemp +Player +HasHKey +HasVKey +IZ +T +hfz + +====== +RULES +====== + + +( Tick ) +[ Player ] -> [ Player TK ] + +( Walls ) +down [ tk ][ WallH | WallH ] -> [ tk ][ WallV | WallH ] +[ tk ][ Treasure ][ Sacked ] -> [ tk ][ Treasure ][ ] +[ tk ][ Sacked ] -> [ tk ][ ] sfx3 Message Well done Rogue! You have collected all the gold. +[ tk ][ Health ][ Treasure ] -> [ tk ][ Health Sacked ][ Treasure ] + +left [ tk ][ WallH | WallV ] -> [ tk ][ WallH | WallC ] +right [ tk ][ WallH | no Wall ] -> [ tk ][ WallS | ] +right [ tk ][ WallV | WallV ] -> [ tk ][ WallC | WallV ] +right [ tk ][ WallV | WallC ] -> [ tk ][ WallC | WallC ] + + +( Torch ) +[ tk ][ Torch no Wait ] -> [ tk ][ random Torch W2 ] + +( Floor ) +[ tk ][ Tile | no Tile ] -> [ tk ][ Tile | Tile] +down [ tk ][ Tile1 | Tile1 ] -> [ tk ][ Tile1 | Tile2 ] +startloop +[ tk ][ Square1 | no Square ] -> [ tk ][ Square1 | Square2 ] +[ tk ][ Square2 | no Square ] -> [ tk ][ Square2 | Square1 ] +endloop +[ tk ][ Stoner | ] -> [ tk ][ Stoner | Stoner ] +[ tk ][ Stoner ] -> [ tk ][ random Stone ] +[ tk ][ Rubbler ] -> [ tk ][ random Rubble ] + +( Doors ) +up [ tk ][ DoorV | ] -> [ tk ][ DoorV | DoorV2 ] +left [ tk ][ DoorH | ] -> [ tk ][ DoorH | DoorH2 ] +up [ tk ][ SDoorV | ] -> [ tk ][ SDoorV | SDoorV2 ] +left [ tk ][ SDoorH | ] -> [ tk ][ SDoorH | sDoorH2 ] + +( Traps ) +[ tk ][ Mark SDHTrap ][ SDoorH ] -> [ tk ][ Mark SDHTrap ][ ] +[ tk ][ Mark SDVTrap ][ SDoorV ] -> [ tk ][ Mark SDVTrap ][ ] +[ tk ][ Mark RubbleTrap ][ RubbleFall ] -> [ tk ][ Mark RubbleTrap ][ random Rubble ] + +( Fountain ) +[ tk ][ FountainF HP0 ] -> [ tk ][ FountainH HP1 ] +[ tk ][ FountainH HP0 ] -> [ tk ][ FountainE ] +[ tk ][ HUp no Wait ] ->[ tk ][ ] + +( Statues and closed exits ) +[ tk ][ Lid ] -> [ tk ][ ] +[ tk ][ Exit ][ Board no Crate ] -> [ tk ][ Exit Lid ][ Board ] +[ tk ][ Statue Board ] -> [ tk ][ StatueLit Board ] +[ tk ][ StatueLit no Board ] -> [ tk ][ Statue ] + + + +(Aim) +( +[ tk ][ Aim ] -> [ tk ][ ] +[ tk ][ Elf | ] -> [ tk ][ Elf | Aim1 ] +[ tk ][ Aim1 | no Aim ] -> [ tk ][ Aim1 | Aim2 ] +[ tk ][ Aim2 | no Aim ] -> [ tk ][ Aim2 | Aim3 ] +[ tk ][ Aim3 | no Aim ] -> [ tk ][ Aim3 | Aim4 ] +[ tk ][ Aim4 | no Aim ] -> [ tk ][ Aim4 | Aim5 ] +[ tk ][ Aim5 | no Aim ] -> [ tk ][ Aim5 | Aim6 ] +) + +( "Player" ) +[ tk ][ up Player TK ] -> [ tk ][ Player GoU no TK ] +[ tk ][ down Player TK ] -> [ tk ][ Player GoD no TK ] +[ tk ][ left Player TK ] -> [ tk ][ Player GoL no TK ] +[ tk ][ right Player TK ] -> [ tk ][ Player GoR no TK ] +[ tk ][ action Player TK ] -> [ tk ][ Player Act no TK ] + +( Clearing things ) +[ tk ][ Hit ] -> [ tk ][ ] + +( Elf uses things such as... ) +up [ tk ][ GoU ][ ElfU no Wait | Usable ] -> [ tk ][ ][ ElfU | Usable Use ] +down [ tk ][ GoD ][ ElfD no Wait | Usable ] -> [ tk ][ ][ ElfD | Usable Use ] +left [ tk ][ GoL ][ ElfL no Wait | Usable ] -> [ tk ][ ][ ElfL | Usable Use ] +right [ tk ][ GoR ][ ElfR no Wait | Usable ] -> [ tk ][ ][ ElfR | Usable Use ] + +( ...doors... ) +[ tk ][ HasHKey ][ DoorH Use ] -> [ tk ][ HasHKey ][ ] +[ tk ][ HasVKey ][ DoorV Use ] -> [ tk ][ HasVKey ][ ] + + + +( ...and fountains. ) +[ tk ][ Fountain HP Use ][ Health no H10 ] -> [ tk ][ Fountain HP CD ][ H10 HUp W4 W2 ] + +[ tk ][ Use ] -> [ tk ][ ] + +( Elf moves crates ) +up [ tk ][ GoU ][ ElfU no Wait | Crate | no Obs ] -> [ tk ][ ][ ElfU2 | ElfTemp W8 | Crate ] +down [ tk ][ GoD ][ ElfD no Wait | Crate | no Obs ] -> [ tk ][ ][ ElfD2 | ElfTemp W8 | Crate ] +left [ tk ][ GoL ][ ElfL no Wait | Crate | no Obs ] -> [ tk ][ ][ ElfL2 | ElfTemp W8 | Crate ] +right [ tk ][ GoR ][ ElfR no Wait | Crate | no Obs ] -> [ tk ][ ][ ElfR2 | ElfTemp W8 | Crate ] + + +( Elf moves ) +right [ tk ][ GoR ][ ElfR no Wait | no Obs ] -> [ tk ][ ][ ElfR2 | ElfTemp ] sfx0 +right [ tk ][ ElfR2 | ElfR1 ] -> [ tk ][ | ElfR ] +right [ tk ][ ElfR2 | ElfTemp ] -> [ tk ][ ElfR2 | ElfR1 ] + +left [ tk ][ GoL ][ ElfL no Wait | no Obs ] -> [ tk ][ ][ ElfL2 | ElfTemp ] sfx0 +left [ tk ][ ElfL2 | ElfL1 ] -> [ tk ][ | ElfL ] +left [ tk ][ ElfL2 | ElfTemp ] -> [ tk ][ ElfL2 | ElfL1 ] + +up [ tk ][ GoU ][ ElfU no Wait | no Obs ] -> [ tk ][ ][ ElfU2 | ElfTemp ] sfx0 +up [ tk ][ ElfU2 | ElfU1 ] -> [ tk ][ | ElfU ] +up [ tk ][ ElfU2 | ElfTemp ] -> [ tk ][ ElfU2 | ElfU1 ] + +down [ tk ][ GoD ][ ElfD no Wait | no Obs ] -> [ tk ][ ][ ElfD2 | ElfTemp ] sfx0 +down [ tk ][ ElfD2 | ElfD1 ] -> [ tk ][ | ElfD ] +down [ tk ][ ElfD2 | ElfTemp ] -> [ tk ][ ElfD2 | ElfD1 ] + +( Elf turns quickly, if next to a mob ) +[ tk ][ GoR ][ Elf | Mob ] -> [ tk ][ ][ ElfR | Mob ] +[ tk ][ GoL ][ Elf | Mob ] -> [ tk ][ ][ ElfL | Mob ] +[ tk ][ GoU ][ Elf | Mob ] -> [ tk ][ ][ ElfU | Mob ] +[ tk ][ GoD ][ Elf | Mob ] -> [ tk ][ ][ ElfD | Mob ] + +( Elf turns ) +[ tk ][ GoU ][ ElfR ] -> [ tk ][ ][ ElfUR ] +[ tk ][ GoR ][ ElfU ] -> [ tk ][ ][ ElfUR ] + +[ tk ][ GoU ][ ElfL ] -> [ tk ][ ][ ElfUL ] +[ tk ][ GoL ][ ElfU ] -> [ tk ][ ][ ElfUL ] + +[ tk ][ GoD ][ ElfR ] -> [ tk ][ ][ ElfDR ] +[ tk ][ GoR ][ ElfD ] -> [ tk ][ ][ ElfDR ] + +[ tk ][ GoD ][ ElfL ] -> [ tk ][ ][ ElfDL ] +[ tk ][ GoL ][ ElfD ] -> [ tk ][ ][ ElfDL ] + +[ tk ][ GoL ][ ElfDR ] -> [ tk ][ ][ ElfDL ] +[ tk ][ GoD ][ ElfUL ] -> [ tk ][ ][ ElfDL ] + +[ tk ][ GoU ][ ElfDL ] -> [ tk ][ ][ ElfUL ] +[ tk ][ GoL ][ ElfUR ] -> [ tk ][ ][ ElfUL ] + +[ tk ][ GoU ][ ElfDR ] -> [ tk ][ ][ ElfUR ] +[ tk ][ GoR ][ ElfUL ] -> [ tk ][ ][ ElfUR ] + +[ tk ][ GoR ][ ElfDL ] -> [ tk ][ ][ ElfDR ] +[ tk ][ GoD ][ ElfUR ] -> [ tk ][ ][ ElfDR ] + + +[ tk ][ GoD ][ ElfU ] -> [ tk ][ ][ ElfDR ] +[ tk ][ GoU ][ ElfD ] -> [ tk ][ ][ ElfUL ] +[ tk ][ GoR ][ ElfL ] -> [ tk ][ ][ ElfUR ] +[ tk ][ GoL ][ ElfR ] -> [ tk ][ ][ ElfDL ] + + +[ tk ][ GoR ][ Elf ] -> [ tk ][ ][ ElfR ] +[ tk ][ GoL ][ Elf ] -> [ tk ][ ][ ElfL ] +[ tk ][ GoU ][ Elf ] -> [ tk ][ ][ ElfU ] +[ tk ][ GoD ][ Elf ] -> [ tk ][ ][ ElfD ] + +( Elf picks up stuff ) +[ tk ][ Elf KeyH ] -> [ tk ][ Elf HasHKey ] +[ tk ][ Elf KeyV ] -> [ tk ][ Elf HasVKey ] +[ tk ][ Elf Treasure ] -> [ tk ][ Elf ] +[ tk ][ Elf Potion ] -> [ tk ][ Elf Invisible Invi1 ] + + +( Invisibility ) +[ tk ][ Invisible ][ AnyElf Invi2 ] -> [ tk ][ Invisible ][ AnyElf InviTemp ] +[ tk ][ Invisible ][ AnyElf Invi1 ] -> [ tk ][ Invisible ][ AnyElf Invi2 ] +[ tk ][ Invisible ][ AnyElf InviTemp ] -> [ tk ][ Invisible ][ AnyElf Invi1 ] +late [ tk ][ Invimask no AnyElf ] -> [ tk ][ ] +late [ tk ][ Invisible ][ AnyElf no Invimask ] -> [ tk ][ Invisible ][ AnyElf Invi1 ] +late up [ tk ][ Invi1 | Invi1 ] -> [ tk ][ Invi1 | Invi2 ] +late up [ tk ][ Invi2 | Invi2 ] -> [ tk ][ Invi2 | Invi1 ] + + +( Elf Shoots ) +[ tk ][ Act ][ ElfR no Wait ] -> [ tk ][ ][ ElfR W2 AR ] sfx2 +[ tk ][ Act ][ ElfL no Wait ] -> [ tk ][ ][ ElfL W2 AL ] sfx2 +[ tk ][ Act ][ ElfD no Wait ] -> [ tk ][ ][ ElfD W2 AD ] sfx2 +[ tk ][ Act ][ ElfU no Wait ] -> [ tk ][ ][ ElfU W2 AU ] sfx2 + +[ tk ][ Act ][ ElfUR no Wait ] -> [ tk ][ ][ ElfUR W2 AUR ] sfx2 +[ tk ][ Act ][ ElfUL no Wait ] -> [ tk ][ ][ ElfUL W2 AUL ] sfx2 +[ tk ][ Act ][ ElfDR no Wait ] -> [ tk ][ ][ ElfDR W2 ADR ] sfx2 +[ tk ][ Act ][ ElfDL no Wait ] -> [ tk ][ ][ ElfDL W2 ADL ] sfx2 + +( Arrows fly ) +[ tk ][ AR ] -> [ tk ][ right AR ] +[ tk ][ AL ] -> [ tk ][ left AL ] +[ tk ][ AD ] -> [ tk ][ down AD ] +[ tk ][ AU ] -> [ tk ][ up AU ] + +up [ tk ][ AUR | ] -> [ tk ][ | ArrowTemp ] +right [ tk ][ ArrowTemp | ] -> [ tk ][ | AUR ] +up [ tk ][ AUL | ] -> [ tk ][ | ArrowTemp ] +left [ tk ][ ArrowTemp | ] -> [ tk ][ | AUL ] +down [ tk ][ ADR | ] -> [ tk ][ | ArrowTemp ] +right [ tk ][ ArrowTemp | ] -> [ tk ][ | ADR ] +down [ tk ][ ADL | ] -> [ tk ][ | ArrowTemp ] +left [ tk ][ ArrowTemp | ] -> [ tk ][ | ADL ] + +( Things get hit) +[ tk ][ > Arrow | Obstr ] -> [ tk ][ | Obstr ] +[ tk ][ Arrow Obstr ] -> [ tk ][ Obstr ] + +[ tk ][ > Arrow | Bat ] -> [ tk ][ | HitCreature random Blood ] +[ tk ][ Arrow Bat ] -> [ tk ][ HitCreature random Blood ] + +[ tk ][ > Arrow | Spider HP ] -> [ tk ][ | Spider HP HitCreature CD random Blood ] +[ tk ][ Arrow Spider HP ] -> [ tk ][ Spider HP HitCreature CD random Blood ] + +[ tk ][ > Arrow | Orc HP ] -> [ tk ][ | Orc HP HitCreature CD random Blood ] +[ tk ][ Arrow Orc HP ] -> [ tk ][ Orc HP HitCreature CD random Blood ] + +[ tk ][ > Arrow | OrcPassive ] -> [ tk ][ | OrcD HP4 HitCreature random Blood ] +[ tk ][ Arrow | OrcPassive ] -> [ tk ][ | OrcD HP4 HitCreature random Blood ] + +[ tk ][ > Arrow | Ghost HP ] -> [ tk ][ | Ghost HP HitUndead CD ] +[ tk ][ Arrow Ghost HP ] -> [ tk ][ Ghost HP HitUndead CD ] + +[ tk ][ > Arrow | Bones HP ] -> [ tk ][ | Bones HP HitUndead CD ] +[ tk ][ Arrow Bones HP ] -> [ tk ][ Bones HP HitUndead CD ] + + +( Screen flicks ) + + +[ tk ][ P ][ Elf fz ][ Health ] -> [ ][ ][ Elf P tk Health ][ ] + + +[ tk ][ fz ] -> [ tk ][ ] +right [ tk ][ Bottom | no Bottom ] -> [ tk ][ Bottom | Bottom ] + + +up [ tk ][ Health | ] -> [ tk ][ | Health ] + +right [ tk ][ P | | | | no vfz | | | | ] -> [ tk ][ P | | | | vfz | | | | ] +left [ tk ][ P | | | | no vfz | | | | ] -> [ tk ][ P | | | | vfz | | | | ] +down [ tk ][ P | | | no hfz | | | | | ] -> [ tk ][ P | | | hfz | | | | | ] +up [ tk ][ Health ][ P | | | no hfz | | | | | ] -> [ tk ][ ][ P | | | hfz | | | | Health | ] + +up [ tk ][ Health Bottom | ] -> [ tk ][ Bottom | Health ] + + +horizontal [ tk ][ hfz | no fz ] -> [ tk ][ hfz | hfz ] +vertical [ tk ][ vfz | no fz ] -> [ tk ][ vfz | vfz ] + + + +( Exit ) +[ tk ][ Elf Exit no Lid ] -> [ tk ][ Elf Exit ] win + +( Bat bites ) +[ tk ][ BatA Elf no Hit ] -> [ tk ][ BatA Elf HitCreature ] sfx7 + +( Bat Turns ) +up [ tk ][ BatU no BWait | | BatWall ] -> [ tk ][ random BatH BWait | | BatWall ] +down [ tk ][ BatD no BWait | | BatWall ] -> [ tk ][ random BatH BWait | | BatWall ] +left [ tk ][ BatL no BWait | | BatWall ] -> [ tk ][ random BatV BWait | | BatWall ] +right [ tk ][ BatR no BWait | | BatWall ] -> [ tk ][ random BatV BWait | | BatWall ] + +up [ tk ][ BatU no BWait | BatWall ] -> [ tk ][ random BatH BWait | BatWall ] +down [ tk ][ BatD no BWait | BatWall ] -> [ tk ][ random BatH BWait | BatWall ] +left [ tk ][ BatL no BWait | BatWall ] -> [ tk ][ random BatV BWait | BatWall ] +right [ tk ][ BatR no BWait | BatWall ] -> [ tk ][ random BatV BWait | BatWall ] + +( Bat Moves ) +up [ tk ][ BatU1 no BWait ] -> [ tk ][ BatU2 BWait ] +up [ tk ][ BatU2 no BWait | no BatWall ] -> [ tk ][ | BatU1 BWait ] +down [ tk ][ BatD1 no BWait ] -> [ tk ][ BatD2 BWait ] +down [ tk ][ BatD2 no BWait | no BatWall ] -> [ tk ][ | BatD1 BWait ] +left [ tk ][ BatL1 no BWait ] -> [ tk ][ BatL2 BWait ] +left [ tk ][ BatL2 no BWait | no BatWall ] -> [ tk ][ | BatL1 BWait ] +right [ tk ][ BatR1 no BWait ] -> [ tk ][ BatR2 BWait ] +right [ tk ][ BatR2 no BWait | no BatWall ] -> [ tk ][ | BatR1 BWait ] + +( Ghost turns towards Elf ) +right [ tk ][ Ghost no GhostR TR no Wait no EZ | no Struct ] -> [ tk ][ GhostR W2 W1 | ] +left [ tk ][ Ghost no GhostL TL no Wait no EZ | no Struct ] -> [ tk ][ GhostL W2 W1 | ] +down [ tk ][ Ghost no GhostD TD no Wait no EZ | no Struct ] -> [ tk ][ GhostD W2 W1 | ] +up [ tk ][ Ghost no GhostU TU no Wait no EZ | no Struct ] -> [ tk ][ GhostU W2 W1 | ] + +( Ghost turns away from obstacles ) +right [ tk ][ GhostR no Wait | Obs no Elf ] -> [ tk ][ random GhostV W2 W1 | Obs ] +left [ tk ][ GhostL no Wait | Obs no Elf ] -> [ tk ][ random GhostV W2 W1 | Obs ] +down [ tk ][ GhostD no Wait | Obs no Elf ] -> [ tk ][ random GhostH W2 W1 | Obs ] +up [ tk ][ GhostU no Wait | Obs no Elf ] -> [ tk ][ random GhostH W2 W1 | Obs ] + +( Ghost attacks ) +right [ tk ][ GhostR no Wait | Elf ] -> [ tk ][ GhostGone1 no Wait W1 | Elf HitCreature ] sfx8 +left [ tk ][ GhostL no Wait | Elf ] -> [ tk ][ GhostGone1 no Wait W1 | Elf HitCreature ] sfx8 +down [ tk ][ GhostD no Wait | Elf ] -> [ tk ][ GhostGone1 no Wait W1 | Elf HitCreature ] sfx8 +up [ tk ][ GhostU no Wait | Elf ] -> [ tk ][ GhostGone1 no Wait W1 | Elf HitCreature ] sfx8 + +( Ghost moves ) +right [ tk ][ GhostR HP no Wait | no Obs no Struct ] -> [ tk ][ | GhostR HP W4 W2 ] +left [ tk ][ GhostL HP no Wait | no Obs no Struct ] -> [ tk ][ | GhostL HP W4 W2 ] +down [ tk ][ GhostD HP no Wait | no Obs no Struct ] -> [ tk ][ | GhostD HP W4 W2 ] +up [ tk ][ GhostU HP no Wait | no Obs no Struct ] -> [ tk ][ | GhostU HP W4 W2 ] + +( Ghost Spawns ) +[ tk ][ Bones IZ no Wait ] -> [ tk ][ Bones IZ W16 W1 random Wait randomdir Boneyard ] +[ tk ][ Boneyard no Obs no Ghost no Bones ] -> [ tk ][random Ghost HP2 W4 ] sfx1 +[ tk ][ Boneyard Obs no Bones ] -> [ tk ][ Obs ] +([ tk ][ Bones T no Wait | no Ghost no Obs ] -> [ tk ][ Boneyard random Ghost HP2 W4 | Bones T W6 ] sfx1) + +( Ghost dies ) +[ tk ][ GhostGone2 no Wait ] -> [ tk ][ ] +[ tk ][ GhostGone1 no Wait ] -> [ tk ][ GhostGone2 W1 ] +[ tk ][ Ghost HP0 ] -> [ tk ][ GhostGone1 no Wait W1 ] + +[ tk ][ Bones1 HP0 ] -> [ tk ][ Bones2 HP3 ] +[ tk ][ Bones2 HP0 ] -> [ tk ][ GhostGone1 no Wait W1 ] + +( Orc turns towards Elf ) +right [ tk ][ Orc no OrcR TR no Wait no EZ | no Struct ] -> [ tk ][ OrcR W2 W1 | ] +left [ tk ][ Orc no OrcL TL no Wait no EZ | no Struct ] -> [ tk ][ OrcL W2 W1 | ] +down [ tk ][ Orc no OrcD TD no Wait no EZ | no Struct ] -> [ tk ][ OrcD W2 W1 | ] +up [ tk ][ Orc no OrcU TU no Wait no EZ | no Struct ] -> [ tk ][ OrcU W2 W1 | ] + +( Orc turns away from obstacles ) +right [ tk ][ OrcR no Wait | Obs no Elf ] -> [ tk ][ random OrcV W2 W1 | Obs ] +left [ tk ][ OrcL no Wait | Obs no Elf ] -> [ tk ][ random OrcV W2 W1 | Obs ] +down [ tk ][ OrcD no Wait | Obs no Elf ] -> [ tk ][ random OrcH W2 W1 | Obs ] +up [ tk ][ OrcU no Wait | Obs no Elf ] -> [ tk ][ random OrcH W2 W1 | Obs ] + +( Orc attacks ) +right [ tk ][ OrcR no Wait | Elf ] -> [ tk ][ OrcR W4 W2 | Elf HitCreature ] sfx6 +left [ tk ][ OrcL no Wait | Elf ] -> [ tk ][ OrcL W4 W2 | Elf HitCreature ] sfx6 +down [ tk ][ OrcD no Wait | Elf ] -> [ tk ][ OrcD W4 W2 | Elf HitCreature ] sfx6 +up [ tk ][ OrcU no Wait | Elf ] -> [ tk ][ OrcU W4 W2 | Elf HitCreature ] sfx6 + +( Orc moves ) +right [ tk ][ OrcR HP no Wait | no Obs no Struct ] -> [ tk ][ | OrcR HP W4 ] +left [ tk ][ OrcL HP no Wait | no Obs no Struct ] -> [ tk ][ | OrcL HP W4 ] +down [ tk ][ OrcD HP no Wait | no Obs no Struct ] -> [ tk ][ | OrcD HP W4 ] +up [ tk ][ OrcU HP no Wait | no Obs no Struct ] -> [ tk ][ | OrcU HP W4 ] + +( Passive orc Gets active ) +[ tk ][ OrcPassive T ] -> [ tk ][ OrcD HP5 ] + + +( Orc dies ) +[ tk ][ Orc HP0 ] -> [ tk ][ random OrcDead ] + + +( Spider turns towards Elf ) +right [ tk ][ Spider no SpiderR TR no Wait no EZ | no Struct ] -> [ tk ][ SpiderR W2 | ] +left [ tk ][ Spider no SpiderL TL no Wait no EZ | no Struct ] -> [ tk ][ SpiderL W2 | ] +down [ tk ][ Spider no SpiderD TD no Wait no EZ | no Struct ] -> [ tk ][ SpiderD W2 | ] +up [ tk ][ Spider no SpiderU TU no Wait no EZ | no Struct ] -> [ tk ][ SpiderU W2 | ] + +( Spider turns away from obstacles ) +right [ tk ][ SpiderR no Wait | Obs no Elf ] -> [ tk ][ random Spider W2 | Obs ] +left [ tk ][ SpiderL no Wait | Obs no Elf ] -> [ tk ][ random Spider W2 | Obs ] +down [ tk ][ SpiderD no Wait | Obs no Elf ] -> [ tk ][ random Spider W2 | Obs ] +up [ tk ][ SpiderU no Wait | Obs no Elf ] -> [ tk ][ random Spider W2 | Obs ] + +( Spider attacks ) +right [ tk ][ SpiderR no Wait | Elf ] -> [ tk ][ SpiderR W4 W1 | Elf HitCreature ] sfx9 +left [ tk ][ SpiderL no Wait | Elf ] -> [ tk ][ SpiderL W4 W1 | Elf HitCreature ] sfx9 +down [ tk ][ SpiderD no Wait | Elf ] -> [ tk ][ SpiderD W4 W1 | Elf HitCreature ] sfx9 +up [ tk ][ SpiderU no Wait | Elf ] -> [ tk ][ SpiderU W4 W1 | Elf HitCreature ] sfx9 + +( Spider moves ) +right [ tk ][ SpiderR HP no Wait | no Obs no Struct ] -> [ tk ][ | SpiderR HP W2 ] +left [ tk ][ SpiderL HP no Wait | no Obs no Struct ] -> [ tk ][ | SpiderL HP W2 ] +down [ tk ][ SpiderD HP no Wait | no Obs no Struct ] -> [ tk ][ | SpiderD HP W2 ] +up [ tk ][ SpiderU HP no Wait | no Obs no Struct ] -> [ tk ][ | SpiderU HP W2 ] + +( Spider dies ) +[ tk ][ Spider HP0 ] -> [ tk ][ SpiderDead ] + +( Eye awakes) +[ tk ][ EyeS T ] -> [ tk ][ EyEA T W4 W1 HP5 ] + +( Diagonally near the Elf ) +late [ tk ][ EZ ] -> [ tk ][ ] +late down [ tk ][ | Elf | ] -> [ tk ][ ET | Elf | ET ] +late left [ tk ][ | ET | ] -> [ tk ][ EZ | | EZ ] + +( Elf targeted ) + +late [ tk ][ T ] -> [ tk ][ ] +late [ tk ][ IZ ] -> [ tk ][ ] + + +( Create the targeting zone ) +late [ tk ][ | | Elf | | ] -> [ tk ][ IZ1 | IZ1 | Elf IZ1 TU | IZ1 | IZ1 ] +late [ tk ][ | no IZ | IZ | no IZ | ] -> [ tk ][ IZ1 | IZ1 | IZ1 | IZ1 | IZ1 ] +late [ tk ][ IZ1 | no IZ | ] -> [ tk ][ IZ1 | IZ2 | IZ2 ] +late [ tk ][ IZ2 | IZ2 | no IZ | no IZ ] -> [ tk ][ IZ2 | IZ2 | IZ1 | IZ1 ] +late [ tk ][ IZ2 | IZ1 | IZ1 | no IZ ] -> [ tk ][ IZ2 | IZ1 | IZ1 | IZ2 ] + +( Pathfinding ) +startloop +late up [ tk ][ T IZ | no T no Wall no Door ] -> [ tk ][ T IZ | TD ] +late down [ tk ][ T IZ | no T no Wall no Door ] -> [ tk ][ T IZ | TU ] +late left [ tk ][ T IZ | no T no Wall no Door ] -> [ tk ][ T IZ | TR ] +late right [ tk ][ T IZ | no T no Wall no Door ] -> [ tk ][ T IZ | TL ] +endloop + + +( Old targeting and "pathfinding" ) + +( +startloop +late right [ tk ][Elf|] -> [ tk ][Elf|TL] +late right [ tk ][Elf||] -> [ tk ][Elf|TL|TL] +late right [ tk ][Elf|||] -> [ tk ][Elf|TL|TL|TL] +late right [ tk ][Elf||||] -> [ tk ][Elf|TL|TL|TL|TL] +late right [ tk ][Elf|||||] -> [ tk ][Elf|TL|TL|TL|TL|TL] +late right [ tk ][Elf||||||] -> [ tk ][Elf|TL|TL|TL|TL|TL|TL] +late right [ tk ][Elf|||||||] -> [ tk ][Elf|TL|TL|TL|TL|TL|TL|TL] + +late left [ tk ][Elf|] -> [ tk ][Elf|TR] +late left [ tk ][Elf||] -> [ tk ][Elf|TR|TR] +late left [ tk ][Elf|||] -> [ tk ][Elf|TR|TR|TR] +late left [ tk ][Elf||||] -> [ tk ][Elf|TR|TR|TR|TR] +late left [ tk ][Elf|||||] -> [ tk ][Elf|TR|TR|TR|TR|TR] +late left [ tk ][Elf||||||] -> [ tk ][Elf|TR|TR|TR|TR|TR|TR] +late left [ tk ][Elf|||||||] -> [ tk ][Elf|TR|TR|TR|TR|TR|TR|TR] + +late down [ tk ][Elf|] -> [ tk ][Elf|TU] +late down [ tk ][Elf||] -> [ tk ][Elf|TU|TU] +late down [ tk ][Elf|||] -> [ tk ][Elf|TU|TU|TU] +late down [ tk ][Elf||||] -> [ tk ][Elf|TU|TU|TU|TU] +late down [ tk ][Elf|||||] -> [ tk ][Elf|TU|TU|TU|TU|TU] +late down [ tk ][Elf||||||] -> [ tk ][Elf|TU|TU|TU|TU|TU|TU] +late down [ tk ][Elf|||||||] -> [ tk ][Elf|TU|TU|TU|TU|TU|TU|TU] + +late up [ tk ][Elf|] -> [ tk ][Elf|TD] +late up [ tk ][Elf||] -> [ tk ][Elf|TD|TD] +late up [ tk ][Elf|||] -> [ tk ][Elf|TD|TD|TD] +late up [ tk ][Elf||||] -> [ tk ][Elf|TD|TD|TD|TD] +late up [ tk ][Elf|||||] -> [ tk ][Elf|TD|TD|TD|TD|TD] +late up [ tk ][Elf||||||] -> [ tk ][Elf|TD|TD|TD|TD|TD|TD] +late up [ tk ][Elf|||||||] -> [ tk ][Elf|TD|TD|TD|TD|TD|TD|TD] +endloop + + +late down [ tk ][no TR|TR|no TR] -> [ tk ][TR|TR|TR] +late down [ tk ][no TL|TL|no TL] -> [ tk ][TL|TL|TL] +late right [ tk ][no TD|TD|no TD] -> [ tk ][TD|TD|TD] +late right [ tk ][no TU|TU|no TU] -> [ tk ][TU|TU|TU] +late right [ tk ][no T|TD|TD|TD|no T] -> [ tk ][TD|TD|TD|TD|TD] +late right [ tk ][no T|TU|TU|TU|no T] -> [ tk ][TU|TU|TU|TU|TU] +late down [ tk ][no T|TR|TR|TR|no T] -> [ tk ][TR|TR|TR|TR|TR] +late down [ tk ][no T|TL|TL|TL|no T] -> [ tk ][TL|TL|TL|TL|TL] +late right [ tk ][no T|TD|TD|TD|TD|TD|no T] -> [ tk ][TD|TD|TD|TD|TD|TD|TD] +late right [ tk ][no T|TU|TU|TU|TU|TU|no T] -> [ tk ][TU|TU|TU|TU|TU|TU|TU] +late down [ tk ][no T|TR|TR|TR|TR|TR|no T] -> [ tk ][TR|TR|TR|TR|TR|TR|TR] +late down [ tk ][no T|TL|TL|TL|TL|TL|no T] -> [ tk ][TL|TL|TL|TL|TL|TL|TL] +late right [ tk ][no T|TD|TD|TD|TD|TD|TD|TD|no T] -> [ tk ][TD|TD|TD|TD|TD|TD|TD|TD|TD] +late right [ tk ][no T|TU|TU|TU|TU|TU|TU|TU|no T] -> [ tk ][TU|TU|TU|TU|TU|TU|TU|TU|TU] +late down [ tk ][no T|TR|TR|TR|TR|TR|TR|TR|no T] -> [ tk ][TR|TR|TR|TR|TR|TR|TR|TR|TR] +late down [ tk ][no T|TL|TL|TL|TL|TL|TL|TL|no T] -> [ tk ][TL|TL|TL|TL|TL|TL|TL|TL|TL] +late right [ tk ][no T|TD|TD|TD|TD|TD|TD|TD|TD|TD|no T] -> [ tk ][TD|TD|TD|TD|TD|TD|TD|TD|TD|TD|TD] +late right [ tk ][no T|TU|TU|TU|TU|TU|TU|TU|TU|TU|no T] -> [ tk ][TU|TU|TU|TU|TU|TU|TU|TU|TU|TU|TU] +late down [ tk ][no T|TR|TR|TR|TR|TR|TR|TR|TR|TR|no T] -> [ tk ][TR|TR|TR|TR|TR|TR|TR|TR|TR|TR|TR] +late down [ tk ][no T|TL|TL|TL|TL|TL|TL|TL|TL|TL|no T] -> [ tk ][TL|TL|TL|TL|TL|TL|TL|TL|TL|TL|TL] +) + + + + +( Counting ) +late [ tk ][ HP5 CD ] -> [ tk ][ HP4 ] +late [ tk ][ HP4 CD ] -> [ tk ][ HP3 ] +late [ tk ][ HP3 CD ] -> [ tk ][ HP2 ] +late [ tk ][ HP2 CD ] -> [ tk ][ HP1 ] +late [ tk ][ HP1 CD ] -> [ tk ][ HP0 ] +late [ tk ][ HP0 CD ] -> [ tk ][ HP0 ] + +( Hurting ) +late [ tk ][ Health no CD ][ Elf Hit ] -> [ tk ][ Health CD ][ Elf Hit random Blood ] +late [ tk ][ H10 CD ] -> [ tk ][ H9 ] +late [ tk ][ H9 CD ] -> [ tk ][ H8 ] +late [ tk ][ H8 CD ] -> [ tk ][ H7 ] +late [ tk ][ H7 CD ] -> [ tk ][ H6 ] +late [ tk ][ H6 CD ] -> [ tk ][ H5 ] +late [ tk ][ H5 CD ] -> [ tk ][ H4 ] +late [ tk ][ H4 CD ] -> [ tk ][ H3 ] +late [ tk ][ H3 CD ] -> [ tk ][ H2 ] +late [ tk ][ H2 CD ] -> [ tk ][ H1 ] +late [ tk ][ H1 CD ] -> [ tk ][ H0 ] +late [ tk ][ H0 CD ][ Elf ] -> [ tk ][ H0 ][ ElfDead ] + +late [ tk ][ CD ] -> [ tk ][ ] + +( Waiting ) +late [ tk ][ Wait ] -> [ tk ][ Wait CD ] +late [ tk ][ W1 CD ] -> [ tk ][ ] +late [ tk ][ W2 CD no W1 ] -> [ tk ][ W1 ] +late [ tk ][ W4 CD no W2 no W1 ] -> [ tk ][ W2 W1 ] +late [ tk ][ W8 CD no W4 no W2 no W1 ] -> [ tk ][ W4 W2 W1 ] +late [ tk ][ W16 CD no W8 no W4 no W2 no W1 ] -> [ tk ][ W8 W4 W2 W1 ] +late [ tk ][ W32 CD no W16 no W8 no W no W2 no W1 ] -> [ tk ][ W16 W8 W4 W2 W1 ] + + +late [ tk ][ BWait ] -> [ tk ][ ] + +( Opening ) +late right [ tk ][ DoorH2 | no DoorH ] -> [ tk ][ | ] +late down [ tk ][ DoorV2 | no DoorV ] -> [ tk ][ | ] +late right [ tk ][ SDoorH2 | no SDoorH ] -> [ tk ][ | ] +late down [ tk ][ SDoorV2 | no SDoorV ] -> [ tk ][ | ] + + +( Clear tokens ) +late [ TK Go ] -> [ tk ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + +message Gamlet pronunciation of "Gauntlet" (the video game) by my 4-year-old son Nooa. + + + +( +~~~~~~~~~~~~~~~~~~~~H~~~~~~~~~~~~~~~~~~ +~~######~~~~###########~~~~~~~~~~#####~ +~~#..ww######.........############...#~ +~~#r..w#cccc#c..c............#...#...#~ +~~#w..r#cc.c#c.....c..#####..........#~ +~~#r.w.#c.c.####..#####...#..........#~ +~###.###.c.c#......#..#...#..#...#...#~ +~#.w...###.##...c..#......#..######.##~ +~#wr.....c.........#..#...#....#....#~~ +~#...w..ww.......######...#....#....#~~ +~#..r.w.w######..#....##.#######.####~~ +~#.ww....#....#.......#.....#.......#~~ +z######..#....#..#..E.#.....#.......#~~ +z#....#.r##.######....#.....#######.##~ +z#..r.........#@.#....#..........#...#~ +z#....#.r.....#..##.###..........#...#~ +z#....#########.......############...#~ +z#....#.......#.......#..........#...#~ +z#............#@......#..........#...#~ +z#....#.......#......@#..........#...#~ +z#....##########.###.######.###.##...#~ +z##.###...........#..........#...#...#~ +z~#...............#..........#.......#~ +z~#####...........############...#####~ +z~~~~~#############~~~~~~~~~~#####~~~~~ +z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +) + +( + +~~~~~~~~~~~H~~~~~~~~~~~~~~~~~~~~~~ +~################################~ +~#..............................#~ +~#.E............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +~#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z#..............................#~ +Z################################~ +Z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + + +) + + + +( +~~~~~~~~H~~~~~~~~ +~~#############~~ +~~#...........#~~ +~~#.E.....c...#~~ +~~#...........#~~ +~~#######.....#~~ +~~~~~~~~#§.#-%#~~ +~~#######..#..#~~ +~~#www#s.c.#.c#~~ +~~#ww......####~~ +~~#w......¢#~~~~~ +~~#.c.#@######~~~ +~~#c..#.#....#~~~ +~~#.c......y.#~~~ +~~#1..###..c.#~~~ +~~#####~######~~~ +~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~ +) + + + +( +message LEVEL X - Fool's Errand +~~~H~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~###########################~~ +~~#E..........#;......#.....#~~ +~~#...........#.......#.....#~~ +~~#.....#####.#.$.$.###..##.#~~ +~~#.........#........#....#.#~~ +~~#.........#........#....#.#~~ +~~#.######..###############.#~~ +~~#.#....#...#.....#.........#~~ +~~#.#....#...#.....#.........#~~ +~~#.#.#..###.#.###.#.#.......#~~ +~~#...#.#.#.#.#...#.#.......#~~ +~~#...#.#.#.#.#...#.#.......#~~ +~~#####.#.#.#.#.###.#######~~ +~~#.......#.#.#.......#...#~~ +~~#.......#.#.#.......#...#~~ +~~#...#####.#.#######.#.#.#~~ +~~#...#.....#.....#.....#.#~~ +~~#...#.....#.....#.....#.#~~ +~~#.###.###.#####.#.#####.#~~ +~~#.#...#2#.#.#...#.#...#.#~~ +~~#.#...#.#.#.#...#.#...#.#~~ +~~#.#.###.#.#.#...#.#.#.###~~ +~~#.#.#...#...#...#.#.#...#~~ +~~#.#.#...#...#...#.#.#...#~~ +~~#.#.#.#####.###.###.###.#~~ +~~#...#...#...#...#...#...#~~ +~~#...#...#...#...#...#...#~~ +~~###.#...#.###.###.###.#.#~~ +~~#...#.....#...#x#.#...#.#~~ +~~#...#.....#...#.I.#...#.#~~ +~~#.#########.#####.#.#####~~ +~~#.#.........#...#.#.....#~~ +~~#.#.........#...#.#.....#~~ +~~###.#####...#.#.#######.#~~ +~~#.......#.....#.........#~~ +~~#.......#.....#.........#~~ +~~#########################~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +) + + +( +message LEVEL 3 - Harm's Way +~~~~~~~~~~~~~~~~~~~~H~~ +~~~~~~~~~~~~~~~~~~~~~~~ +~~~###########~######~~ +~~##:g..@....###2¢.€#~~ +~~#€..#..%......¢..g#~~ +~~#g..@........g....#~~ +~~##.........###.B..#~~ +~~##-#####...#~###.##~~ +~~#.g.#~~#$.$##~~#.#~~~ +~~#...####.B.¢#~##.##~~ +~~#..,#¢.#...g#~#...#~~ +~~#x@.#ggI..B.#~#.,.#~~ +~~#####1g#@.¢€#~#..e#~~ +~~~~~~#########~#####~~ +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +) + + +message LEVEL 1 - Welcome to The Dungeon + + +~~~~~~~H~~~~~~~~~ +~#####~#########~ +~#:..###......€#~ +z#.E.......¢,..#~ +z#...###.......#~ +z#####~#......B#~ +z~~~~~~#c..##-%#~ +z#######...#..€#~ +z#B@.#s#...#¢.@#~ +z#.........#####~ +z#........¢#~~~~~ +z#..c##.#-##%##~~ +z#¢..#¢.#.....#~~ +z#...B.c#..By@#~~ +z#1¢.####.¢...#~~ +z#####~~#######~~ +z~~~~~~~~~~~~~~~~ + + + +( +~~~~~~~H~~~~~~~ +~#####~#######~ +~#...###....€#~ +z#.E.....,¢,.#~ +z#...###.....#~ +z#####~#....B#~ +z~~~~~~#c.#-%#~ +z#######..#¢€#~ +z#B..#s#..#€@#~ +z#.,......####~ +z#.......¢#~~~~ +z#.c.#.######~~ +z#¢..#.#....#~~ +z#.,B.c..By@#~~ +z#1¢.###¢...#~~ +z#####~######~~ +z~~~~~~~~~~~~~- +) + +message LEVEL 2 - The Unknown Warriors + + + +~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~ +~~~~~#######~~~ +~~~~~#x...:##~~ +~~~~~#..##S+%#~ +~~~~~#e.+%...#~ +~~~~~#.....S.#~ +~~~~~###.....#~ +~~~~~~~#######~ +~~~~~~~~~~~~~~~ + + +message LEVEL 3 - The Crypt + +~~~~~~~~~~~~~~~~H~~~ +~~~~~###%###~##%##~~ +~#####.¢..¢###¢.€#~~ +~#.@€#@..b.#s#...#~~ +~#¢.2#¢¢..¢I....@#~~ +~#...###-#####.b.#~~ +~#..¢##...###....#~~ +z#b.##.....#...####~ +z#.##...%b....#...#~ +z#.#...#@#...#.b..#~ +z#....%1,.%..I..y.#~ +z###...#@#.@b#....#~ +z~~##...s.....#..@#~ +z##%.b.....#...####~ +z#¢g..#...###....#~~ +z#ggg###-##~##.e.#~~ +z#¢g¢#~#.#%#~#...#~~ +z#####~#.¢€#~#####~~ +z~~~~~~#¢@.#~~~~~~~~ +z~~~~~~#####~~~~~~~~ +z~~~~~~~~~~~~~~~~~~~ + +message LEVEL 4 - Dancing Statues + +( +~~~~~~~~~~~~ +~~~~~~~~~~~~ +~~~~~~~~~~~~ +~~~~~~~~~~~~ +~~~~~####~~~ +~~~~~#.+###~ +~~~~~#..%x#~ +~~~~~#LE..#~ +~~~~~#..S.#~ +~~~~~#.:###~ +~~~~~####~~~ +~~~~~~~~~~~~ +) + +message LEVEL 4 - The Haunted Halls + +~~~~~~~~~~~~~~H~~~~~~~~~~~~~~~ +~~~#####~~~~~~~~~~~~#######~~~ +~###sxs###~######~~~#..,..#~~~ +~#.......#~#....#~~~#...@.#~~~ +~#.$@..$.#~#.e..#~~~#,.&.,#~~~ +~#.@.....#~#....#~~~#..g@.#~~~ +~#.......#~##..######g.,B.#~~~ +z#.$...$.#~~#..#¢G..##.%.##~~~ +z#.......#~~#..#.........#~~~~ +z####%#-#####..###.......####~ +z~~#@€#...#......#..##......#~ +z~~#g¢#.............##...B..#~ +z~~#¢gI.....,¢B,.....#¢..%..#~ +z~~#€.#.....¢........#.¢....#~ +z~~#¢@#...#......#######..g.#~ +z~~####%..########..¢1...g.g#~ +z~~#@.....#~#¢.......########~ +z~~#....g.#~#@...B...#~~~~~~~~ +z~~#2¢g..€#~####¢...@#~~~~~~~~ +z~~########~~~~#######~~~~~~~~ +z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +( +~~~~~~~~~~~~~~H~~~~~~~~~~~~~~~~~ +~~~~#####~~~~~~~~~~~~#######~~~~ +~~###sxs###~######~~~#..,..#~~~~ +~~#.......#~#....#~~~#...@.#~~~~ +~~#.$@..$.#~#.e..#~~~#,.&.,#~~~~ +~~#.@.....#~#....#~~~#..g@.#~~~~ +~~#.......#~##..######g.,B.#~~~~ +~~#.$...$.#~~#..#¢G..##.%.##~~~~ +~~#.......#~~#..#.........#~~~~~ +~~####%#-#####..###.......####~~ +~~~~#@€#...#......#..##......#~~ +~~~~#g¢#.............##...B..#~~ +~~~~#¢gI.....,¢B,.....#¢..%..#~~ +~~~~#€.#.....¢........#.¢....#~~ +~~~~#¢@#...#......#######..g.#~~ +~~~~####%..########..¢1...g.g#~~ +~~~~~#@.....#~#¢.......#######~~ +~~~~~#....g.#~#@...B...#~~~~~~~~ +~~~~~#2¢g..€#~####¢...@#~~~~~~~~ +~~~~~########~~~~#######~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +) + +( + +message LEVEL 6 - By the Fountain + +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ +~~#%####%##~~ +~~#.+.+#e.#~~ +~~#.&..#sy#~~ +~~#.....s.#~~ +~~###..####~~ +~~~~####~~~~~ +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ +) + + +message LEVEL 5 - Gauntlet + +~~~~H~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~####~~#############~#####~~~~~ +~~#¢¢####,.....,#¢@R###+S+###~~~ +~~#RR#..I.b.....\RR@#b.....@#~~~ +~~#@R#x.#.......#####.@.....###~ +~###/####....b......u.$.,.$.#@#~ +~#.............,#####.......#/#~ +~#......#########~~~#...g.b...#~ +z#..%...\R@#~~~~~~~~#.$.,.$.&.#~ +z#..@...#@¢#######~~#.........#~ +z#b.....####4....#~~###...#####~ +z#..%.1.I..I...&.#~~~~#.S.#~~~~~ +z#.@...#####.....#~~###..b###~~~ +z#..b..#~~~#¢....#~##.......##~~ +z###-#########-#####.¢#.,.#@.##~ +z~#...g##S##.....#...g........#~ +z~#............¢.#..b.,.,.,.b.#~ +z~#....#####@....ff....g.....¢#~ +z~#.E..#~~~#f.¢.f###..#b,.#.¢##~ +z~######~~~#.fb..#~##...¢¢..##~~ +z~~~~~~~~~~#######~~#########~~~ +z~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + + + +(hard sokobans... + +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~~~~~~~~~ +~~~######~~ +~~##e...##~ +~~#..s#s+#~ +~~#.#.s..#~ +~~#..s.#+#~ +~~#..#+s.#~ +~~##.+..+#~ +~~~#######~ +~~~~~~~~~~~ + + + + +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ +~~~~~~##%#~~~ +~~~~~~#..#~~~ +~~#####..#~~~ +~~#y#.s+.##~~ +~~#..+..s.#~~ +~~#.#s.&+.#~~ +~~#.#.+se##~~ +~~#.#%#.##~~~ +~~#.....#~~~~ +~~#######~~~~ +~~~~~~~~~~~~~ +~~~~~~~~~~~~~ + +) \ No newline at end of file diff --git a/Gears.txt b/Gears.txt new file mode 100644 index 0000000000000000000000000000000000000000..9c2e71e101e8a0b0d69691e1eead0a4a4a9ba23b --- /dev/null +++ b/Gears.txt @@ -0,0 +1,287 @@ +title Gears +author Chris Zorg +homepage https://chriszorg.itch.io + + + +======== +OBJECTS +======== + +Colors1 +lightred red darkred lightgreen green darkgreen lightblue blue darkblue +..... +.012. +.345. +.678. +..... + +Colors2 +white lightgray gray darkgray black +..... +01234 +..... +..... +..... + +Colors3 +lightbrown brown darkbrown yellow orange pink purple white +..... +.012. +.34.. +..56. +..... + +Colors4 +red green blue #ff3333 #00cc00 #3399ff #cc3300 #2288cc +..... +0.36. +1.41. +2.57. +..... + +Background +#394959 + +Blank +black + +Wall +gray #446677 +00010 +11111 +01000 +11111 +00010 + +Gem0 +lightred #ff3333 white pink +..0.. +.021. +02113 +.113. +..3.. + +Gem1 +lightgreen #00cc00 white pink +..0.. +.021. +02113 +.113. +..3.. + +Gem2 +lightblue #3399ff white pink +..0.. +.021. +02113 +.113. +..3.. + +Target0 +#cc3300 +00.00 +0...0 +..... +0...0 +00.00 + +Target1 +green +00.00 +0...0 +..... +0...0 +00.00 + +Target2 +#2288cc +00.00 +0...0 +..... +0...0 +00.00 + +Player +black +..... +..... +..0.. +..... +..... + +Player0 +orange yellow +..1.. +01110 +.1.1. +01010 +..0.. + +Player1 +orange yellow +.0.0. +.111. +00.11 +.111. +.0.0. + +Player2 +orange yellow +..0.. +01010 +.1.1. +01110 +..1.. + +Player3 +orange yellow +.0.0. +.111. +11.00 +.111. +.0.0. + +TempPlayer +transparent + +TempPlayer0 +transparent + +TempPlayer1 +transparent + +TempPlayer2 +transparent + +TempPlayer3 +transparent + + + + + + + + + +======= +LEGEND +======= + +. = Background +0 = Blank +# = Wall +P = Player and Player1 + +a = Gem0 +b = Gem1 +c = Gem2 + +x = Target0 +y = Target1 +z = Target2 + +r = Colors1 +s = Colors2 +t = Colors3 +u = Colors4 + + + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +Colors1, Colors2, Colors3, Colors4, Target0, Target1, Target2, Blank +Player0, Player1, Player2, Player3, TempPlayer0, TempPlayer1, TempPlayer2, TempPlayer3 +Player, TempPlayer, Gem0, Gem1, Gem2, Wall + + + + +====== +RULES +====== + + +Horizontal [ ^ Player Player0 | Gem0 ] -> [ Player Player3 | ^ Gem0 ] +Horizontal [ v Player Player0 | Gem0 ] -> [ Player Player1 | v Gem0 ] +Horizontal [ ^ Player Player2 | Gem0 ] -> [ Player Player1 | ^ Gem0 ] +Horizontal [ v Player Player2 | Gem0 ] -> [ Player Player3 | v Gem0 ] + +Horizontal [ ^ Player Player1 | Gem0 ] -> [ ^ Player Player2 | Gem0 ] +Horizontal [ v Player Player1 | Gem0 ] -> [ v Player Player0 | Gem0 ] +Horizontal [ ^ Player Player3 | Gem0 ] -> [ ^ Player Player0 | Gem0 ] +Horizontal [ v Player Player3 | Gem0 ] -> [ v Player Player2 | Gem0 ] + +Vertical [ ^ Player Player1 | Gem0 ] -> [ Player Player0 | ^ Gem0 ] +Vertical [ v Player Player1 | Gem0 ] -> [ Player Player2 | v Gem0 ] +Vertical [ ^ Player Player3 | Gem0 ] -> [ Player Player2 | ^ Gem0 ] +Vertical [ v Player Player3 | Gem0 ] -> [ Player Player0 | v Gem0 ] + +Vertical [ ^ Player Player0 | Gem0 ] -> [ ^ Player Player1 | Gem0 ] +Vertical [ v Player Player0 | Gem0 ] -> [ v Player Player3 | Gem0 ] +Vertical [ ^ Player Player2 | Gem0 ] -> [ ^ Player Player3 | Gem0 ] +Vertical [ v Player Player2 | Gem0 ] -> [ v Player Player1 | Gem0 ] + +Horizontal [ ^ Player Player0 | Gem1 ] -> [ Player Player3 | ^ Gem1 ] +Horizontal [ v Player Player0 | Gem1 ] -> [ Player Player1 | v Gem1 ] +Horizontal [ ^ Player Player2 | Gem1 ] -> [ Player Player1 | ^ Gem1 ] +Horizontal [ v Player Player2 | Gem1 ] -> [ Player Player3 | v Gem1 ] + +Horizontal [ ^ Player Player1 | Gem1 ] -> [ ^ Player Player2 | Gem1 ] +Horizontal [ v Player Player1 | Gem1 ] -> [ v Player Player0 | Gem1 ] +Horizontal [ ^ Player Player3 | Gem1 ] -> [ ^ Player Player0 | Gem1 ] +Horizontal [ v Player Player3 | Gem1 ] -> [ v Player Player2 | Gem1 ] + +Vertical [ ^ Player Player1 | Gem1 ] -> [ Player Player0 | ^ Gem1 ] +Vertical [ v Player Player1 | Gem1 ] -> [ Player Player2 | v Gem1 ] +Vertical [ ^ Player Player3 | Gem1 ] -> [ Player Player2 | ^ Gem1 ] +Vertical [ v Player Player3 | Gem1 ] -> [ Player Player0 | v Gem1 ] + +Vertical [ ^ Player Player0 | Gem1 ] -> [ ^ Player Player1 | Gem1 ] +Vertical [ v Player Player0 | Gem1 ] -> [ v Player Player3 | Gem1 ] +Vertical [ ^ Player Player2 | Gem1 ] -> [ ^ Player Player3 | Gem1 ] +Vertical [ v Player Player2 | Gem1 ] -> [ v Player Player1 | Gem1 ] + + +late [ Player | Player0 ] -> [ Player Player0 | ] +late [ Player | Player1 ] -> [ Player Player1 | ] +late [ Player | Player2 ] -> [ Player Player2 | ] +late [ Player | Player3 ] -> [ Player Player3 | ] + +============== +WINCONDITIONS +============== + +All Target0 On Gem0 +All Target1 On Gem1 +All Target2 On Gem2 + + + +======= +LEVELS +======= + +00000000000000 +000000######## +000..........# +#...#..xa..0.# +#............0 +#.P.......b..0 +#...zc....y..0 +00..........#0 +000#########00 +00000000000000 +rstu0000000000 + + diff --git a/Getting_ready_for_bed._.txt b/Getting_ready_for_bed._.txt new file mode 100644 index 0000000000000000000000000000000000000000..45b1ddd2322e580591fc95abfc72e6ad1af67a8f --- /dev/null +++ b/Getting_ready_for_bed._.txt @@ -0,0 +1,397 @@ +title Getting ready for bed. +author Dan $ations +youtube ZMuHPpG7OwY +norestart +noundo +realtime_interval .05 + +======== +OBJECTS +======== + +background +#ecd8c6 #ecd8c6 #ffe680 +00100 +00021 +10000 +00010 +02100 + +BodyD +brown lightbrown green +.000. +.101. +.222. +.1.1. +..... + +BodyU +brown lightbrown green +.000. +.000. +.222. +.1.1. +..... + +BodyH +brown lightbrown green +.000. +.010. +.222. +.1.1. +..... + +HeadR +Black lightbrown darkgrey +..... +..22. +.0000 +.0011 +2211. + +HeadL +Black lightbrown darkgrey +..... +.22.. +0000. +1100. +.1122 + +HeadU +Black DarkGrey +..... +.111. +00000 +00000 +11111 + +HeadD +Black DarkGrey LightBrown +..... +.111. +00200 +02220 +12221 + +Player +transparent + +Door +brown lightbrown darkbrown +12221 +20002 +20012 +20002 +20002 + +wallu +orange lightbrown +00000 +00001 +00000 +01000 +11111 + +wallul +orange lightbrown +00100 +00101 +00100 +00100 +00111 + +wallur +orange lightbrown +00100 +00100 +00101 +01100 +11100 + +walld +lightbrown brown +0000. +00010 +00100 +01000 +10000 + +walld2 +lightbrown + +walldr +lightbrown brown +0000. +0001. +0011. +0111. +1111. + +walllr +#ecd8c6 #ecd8c6 #ffe680 +00100 +00021 +10000 +00010 +02100 + +walllu +orange lightbrown +01... +01... +1.... +1.... +..... + +wallru +orange lightbrown +...10 +...10 +....1 +....1 +..... + +MouseU +grey pink red +..... +..... +.00.. +0000. +0110. + +MouseD +grey pink red +.11.. +..1.. +.00.. +2002. +0000. + +MouseL +grey pink red +..... +..... +..0.. +.200. +.0001 + +MouseR +grey pink red +..... +..... +..0.. +.002. +1000. + +TailU +pink +..0.. +..0.. +.0... +..... +..... + +TailD +pink +..... +..... +..... +.0... +.0... + +TailL +pink +..... +..... +..... +.0... +0.0.. + +TailR +pink +..... +..... +..... +..0.. +...00 + +dresser1 +lightbrown brown black white +..... +..... +..000 +.0022 +00222 + +dresser2 +lightbrown brown black white +..... +..... +00000 +30001 +00011 + +dresser3 +lightbrown brown darkbrown +00011 +22011 +22011 +..01. +..0.. + +dresser4 +lightbrown brown darkbrown +00000 +02222 +02222 +02... +0.... + +table1 +lightbrown brown red pink +..... +..... +..000 +.0032 +00322 + +table2 +lightbrown brown red pink +..... +..... +00000 +22301 +23011 + +table3 +lightbrown brown darkbrown +00011 +22011 +22011 +..01. +..0.. + +table4 +lightbrown brown darkbrown +00000 +02222 +02222 +02... +0.... + +======= +LEGEND +======= + +wall = wallu or wallul or wallur or walld or walld or walld2 or walldr or walllu or wallru or Door +body = bodyh or bodyu or bodyd +head = headr or headl or headd or headu +Mouse = MouseU or MouseD or MouseL or MouseR +Tail = TailU or TailD or TailL or TailR +furniture1 = dresser1 or dresser2 or table1 or table2 +furniture2 = dresser3 or dresser4 or table3 or table4 + +. = background +n = bodyd and player +o = headD +# = wallu +x = walllr +{ = wallul +} = wallur +D = walld +W = walld2 +] = walldr +/ = walllu +\ = wallru +Q = Door +s = mouser +~ = tailr +1 = dresser1 and wallu +2 = dresser2 and wallu +3 = dresser3 +4 = dresser4 +! = table1 and wallu +@ = table2 and wallu +E = table3 +$ = table4 + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +background +walllr +mouse, tail +player, wall, furniture2 +body +head +furniture1 + +====== +RULES +====== + +[> player| wall] -> cancel +[> player| walllr] -> cancel +[> player| furniture2] -> cancel + +[action player|mouse] -> message you grabbed the mouse.. but it got away. +[action player|tail] -> message so close. +[action player|door] -> [player no body|no head door] message Leaving is best. This is my life. + +[stationary player|...|mouse] -> [stationary player|...|> mouse] +[stationary player][mouse wall] -> [stationary player][randomdir mouse wall] +[stationary player][mouse walllr] -> [stationary player][randomdir mouse walllr] +[stationary player no body][mouse] -> [stationary player no body][randomdir mouse] + + +[up player][body][head] -> [up player][up bodyu][up headu] +[down player][body][head] -> [down player][down bodyd][down headd] +[right player][body][head] -> [right player][right bodyh][right headr] +[left player][body][head] -> [left player][left bodyh][left headl] + +[moving player][body] -> [moving player][moving body] +[moving body][head] -> [moving body][moving head] + +[up mouse] -> [up mouseu] +[down mouse] -> [down moused] +[right mouse] -> [right mouser] +[left mouse] -> [left mousel] + + +late [tail] -> [] + +late up[moused|no tail]->[moused|taild] +late down[mouseu|no tail]->[mouseu|tailu] +late left[no tail|mousel]->[taill|mousel] +late right[no tail|mouser]->[tailr|mouser] + +============== +WINCONDITIONS +============== + +(There is no winning, barefoot at 5am.) + +======= +LEVELS +======= + +{#12!@##Q!@12} +/.43$E...$E43\ +x............x +x...~s.......x +x............x +x............x +x............x +x............x +x........o...x +x........n...x +x............x +x............x +DWDWDWDWDWDWDW diff --git a/Gingham.txt b/Gingham.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c97a4d226f25a756ddc71030913b5212308c6ef --- /dev/null +++ b/Gingham.txt @@ -0,0 +1,494 @@ +title Gingham +author Jack Kutilek +homepage www.jackkutilek.com + +again_interval .05 +run_rules_on_level_start + +background_color #1F272E +text_color #E8E1D1 +======== +OBJECTS +======== + +Background +#193b42 + +ground_checker1 +#2b4952 + +ground_checker2 +#91af9f + +ground_checker3 +#e8e1d1 + +Target +darkred +..... +.000. +.0.0. +.000. +..... + +Wall +#D3AB96 +.000. +00000 +00000 +00000 +.000. + +PlayerAll +#d25a4d #b23a2d +11111 +10001 +10001 +10001 +11111 + + +PlayerLR +#d25a4d #b23a2d +11111 +10101 +10001 +10101 +11111 + +jumping_player_all +#b23a2d #d25a4d +..... +.000. +.010. +.000. +..... + +jumping_player_all2 +#b23a2d #d25a4d +..... +.000. +.010. +.000. +..... + + +jumping_player_lr +#b23a2d #d25a4d +..... +.000. +.010. +.000. +..... + +jumping_player_lr2 +#b23a2d #d25a4d +..... +.000. +.010. +.000. +..... + + +player_marker +transparent +..... +..... +..0.. +..... +..... + +Crate +#F1B665 +..... +.000. +.000. +.000. +..... + +Crate_left_mark +#d25a4d +..... +..... +.0... +..... +..... + +Crate_right_mark +#d25a4d +..... +..... +...0. +..... +..... + +Crate_up_mark +#d25a4d +..... +..0.. +..... +..... +..... + +Crate_down_mark +#d25a4d +..... +..... +..... +..0.. +..... + +hole h +#1F272E + +three +transparent + +two +transparent + +one +transparent + +move_right +transparent + +move_left +transparent + +move_up +transparent + +move_down +transparent + +start +transparent + + +num_one 1 +#E8E1D1 +..0.. +.00.. +..0.. +..0.. +.000. + +num_two 2 +#E8E1D1 +.000. +0...0 +...0. +..0.. +00000 + +num_three 3 +#E8E1D1 +.000. +0...0 +..00. +0...0 +.000. + +num_four 4 +#E8E1D1 +0..0. +0..0. +00000 +...0. +...0. + +num_five 5 +#E8E1D1 +0000. +0.... +000.. +...0. +000.. + +num_six 6 +#E8E1D1 +.00.. +0.... +000.. +0..0. +.00.. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerAll +R = PlayerLR +* = Crate +@ = Crate and Target +O = Target + +player = PlayerAll or PlayerLR + +adjuster = wall or crate + +count = one or two or three + +mover = move_right or move_left or move_up or move_down + +jumping_player = jumping_player_all or jumping_player_lr +jumping_player2 = jumping_player_all2 or jumping_player_lr2 + +ground_checker = ground_checker1 or ground_checker2 or ground_checker3 + +crate_mark = Crate_left_mark or Crate_right_mark or Crate_up_mark or Crate_down_mark + +number = num_one or num_two or num_three or num_four or num_five or num_six +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +ground_checker1, ground_checker2, ground_checker3 +Target, hole +Player, Wall, Crate +one +two, three +mover + +player_marker +jumping_player_all, jumping_player_all2, jumping_player_lr, jumping_player_lr2 +start + +Crate_left_mark +Crate_right_mark +Crate_up_mark +Crate_down_mark + +number +====== +RULES +====== + +[number no hole]->[number hole] + +[player no start]->[player start] +[player start][start no player] -> [player][start] + + +[jumping_player_all2]->[playerall] +[jumping_player_lr2]->[playerlr] + + + + + +right [jumping_player_lr move_right | ]->[ | jumping_player_lr2] +left [jumping_player_lr move_left | ]->[ | jumping_player_lr2] + +right [jumping_player_all move_right | ]->[ | jumping_player_all2] +left [jumping_player_all move_left | ]->[ | jumping_player_all2] +down [jumping_player_all move_down | ]->[ | jumping_player_all2] +up [jumping_player_all move_up | ]->[ | jumping_player_all2] + + +[ > Player | Crate ] -> [ > Player | > Crate ] + +right [ right PlayerLR | no crate | no wall no crate]->[ | move_right jumping_player_lr | ] again +left [ left PlayerLR | no crate | no wall no crate]->[ | move_left jumping_player_lr | ] again + +right [ right PlayerAll | no crate | no wall no crate]->[ | move_right jumping_player_all | ] again +left [ left PlayerAll | no crate | no wall no crate]->[ | move_left jumping_player_all | ] again +up [ up PlayerAll | no crate | no wall no crate]->[ | move_up jumping_player_all | ] again +down [ down PlayerAll | no crate | no wall no crate]->[ | move_down jumping_player_all | ] again + + +[jumping_player2] -> again +[player hole]->[hole] + + +( +late [player][player_marker]->[player][] +) +( +late [player][ground_checker]->[player][] +) + +(late [player no player_marker]->[player player_marker]) +late right [player start | no ground_checker2]->[player start | ground_checker2] +late down [player start | no ground_checker1]->[player start | ground_checker1 three] +late right [three | no ground_checker3] -> [ | ground_checker3] + + +(late [player_marker | | no player_marker]->[player_marker | | player_marker]) +late [ground_checker1 | | no ground_checker1]->[ground_checker1 | | ground_checker1] +late [ground_checker2 | | no ground_checker2]->[ground_checker2 | | ground_checker2] +late [ground_checker3 | | no ground_checker3]->[ground_checker3 | | ground_checker3] + + +late [player][crate_mark]->[player][] + +late [player no ground_checker][adjuster no ground_checker ]->[player ][adjuster Crate_left_mark Crate_right_mark Crate_down_mark Crate_up_mark] +late [player ground_checker1 ][adjuster ground_checker1 ]->[player ground_checker1][adjuster ground_checker1 Crate_left_mark Crate_right_mark Crate_down_mark Crate_up_mark] +late [player ground_checker2 ][adjuster ground_checker2 ]->[player ground_checker2][adjuster ground_checker2 Crate_left_mark Crate_right_mark Crate_down_mark Crate_up_mark] +late [player ground_checker3 ][adjuster ground_checker3 ]->[player ground_checker3][adjuster ground_checker3 Crate_left_mark Crate_right_mark Crate_down_mark Crate_up_mark] + +late [player no ground_checker][crate ground_checker1 ]->[player][crate ground_checker1 Crate_up_mark Crate_down_mark] +late [player no ground_checker][crate ground_checker2 ]->[player][crate ground_checker2 Crate_left_mark Crate_right_mark] + +late [player ground_checker1 ][crate no ground_checker ]->[player ground_checker1][crate Crate_up_mark Crate_down_mark] +late [player ground_checker1 ][crate ground_checker3 ]->[player ground_checker1][crate ground_checker3 Crate_left_mark Crate_right_mark] + +late [player ground_checker2 ][crate no ground_checker ]->[player ground_checker2][crate Crate_left_mark Crate_right_mark] +late [player ground_checker2 ][crate ground_checker3 ]->[player ground_checker2][crate ground_checker3 Crate_up_mark Crate_down_mark] + +late [player ground_checker3 ][crate ground_checker1 ]->[player ground_checker3][crate ground_checker1 Crate_left_mark Crate_right_mark] +late [player ground_checker3 ][crate ground_checker2 ]->[player ground_checker3][crate ground_checker2 Crate_up_mark Crate_down_mark] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +( +hhhhhhhhhhhhhhh +h.............h +h...*.........h +h......ro.*...h +h...o.........h +h.............h +hhhhhhhhhhhhhhh + +hhhhhhhhhhhhhhh +h.............h +h...*.........h +h......ro.*...h +h....o........h +h.............h +hhhhhhhhhhhhhhh +) + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh........hhh +hh.o..*....hh +hh.........hh +hhh.......hhh +hhhhhhhhhhhhh +hhhhhhh.hhhhh +hhhhhhhhhhhhh +hhh.......hhh +hh.........hh +hh..#......hh +hh.........hh +hh......p..hh +hhh.......hhh +hhhh.....hhhh +h1hhhhhhhhhhh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh........hhh +hh..o..*...hh +hh.........hh +hhh.......hhh +hhhhhhhhhhhhh +hhhhhhh.hhhhh +hhhhhhhhhhhhh +hhh.......hhh +hh.........hh +hh..*..o...hh +hh.........hh +hh......p..hh +hhh.......hhh +hhhh.....hhhh +h2hhhhhhhhhhh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh........hhh +hh.........hh +hh.....#...hh +hh...#.....hh +hh......#..hh +hh....#....hh +hh.........hh +hh..h.hhhh.hh +hh.hh..*...hh +hhhh..hh...hh +hh.........hh +hh.o..p....hh +hhh.hh....hhh +hhhh.....hhhh +h3hhhhhhhhhhh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh........hhh +hh.........hh +hh.........hh +hh...o.....hh +hh.........hh +hh......*..hh +hh.........hh +hh...*..o..hh +hh.........hh +hh.........hh +hh.........hh +hh....p....hh +hhh.......hhh +hhhh.....hhhh +h4hhhhhhhhhhh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh#...hh..hhh +hh....hh...hh +hh.#..h....hh +hh....hh...hh +hh....hh...hh +hhhhhhhh...hh +hhhh.hh....hh +hh.........hh +hh...o.*...hh +hh...o.*...hh +hh.........hh +hh....p..#.hh +hhh.......hhh +hhhh.....hhhh +h5hhhhhhhhhhh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhhhhhhhhhhh +hh........hhh +hh.........hh +hh.........hh +hh...o.*...hh +hh.........hh +hh.........hh +hh...o.*...hh +hh.........hh +hh.........hh +hh...o.*...hh +hh.........hh +hh....p....hh +hhh.......hhh +hhhh.....hhhh +h6hhhhhhhhhhh +hhhhhhhhhhhhh + +message Thanks for playing! \ No newline at end of file diff --git a/Give_me_ur_key.txt b/Give_me_ur_key.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d57dc0223b240dc486aa25be66972086481b81a --- /dev/null +++ b/Give_me_ur_key.txt @@ -0,0 +1,133 @@ +title Give me ur key +author DAGON +homepage gmuk.dagon.icu + +color_palette atari +noaction +background_color #fff +text_color #000 +flickscreen 10x10 +run_rules_on_level_start +noundo +throttle_movement +zoomscreen 10x10 + +======== +OBJECTS +======== + +Background +GREEN + +Target +DarkBlue + +Wall +BROWN + +Player +Blue Brown Green +..0.. +00000 +.111. +11111 +22.22 + +Crate +Orange + +Stone +Black + +Key +White +.000. +.0.0. +.000. +..0.. +000.. + +Lock +Brown + +SavePoint +Purple + +Robot +Red + +RobotSpawn +Yellow + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +S = Stone +K = Key +L = Lock +U = SavePoint +R = Robot +Q = RobotSpawn + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, Key, Lock, SavePoint +Player, Wall, Crate, Stone, Robot, RobotSpawn + + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ] -> [ > Player | NO Key ] +late [ Player SavePoint ] -> CHECKPOINT +[ RobotSpawn no robot ] -> [ RobotSpawn random Robot] +[ Stationary Robot ] -> [randomDir Robot] +[ > Player | Robot ] -> [ < Player | Robot ] message Beap beap! + + +============== +WINCONDITIONS +============== + +NO Key +All Player on Lock + +======= +LEVELS +======= + +message And the story begin so... + +###################################################### +#....................................................# +#.....@........@....k...@.##.......r.......r....r....# +#...*.o......*.o......*.o.##....r.....rr.............# +#........s...*.o......*.o.##........r....r...........# +#.........................##..r..r..........r........# +#.........................##........r..r.r...........# +#.....@........@........@......................r..r..# +#...*.o......*.o....l.*.o.##....r...r.u..............# +#............*.o......*.o.##.r....r......r.r.........# +#.........................##...........r.....r...r...# +#......p........................r...r................# +#sss..@........@........@r##..........r..............# +#.....o.....**.o......*.o.##..r..r..r....r...........# +#sss.........*.o......*.o.##.................r....r..# +#....................................................# +###################################################### diff --git a/Gloves_and_Boots.txt b/Gloves_and_Boots.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e02633bfc34de01a1d7d041e783ec0c67484928 --- /dev/null +++ b/Gloves_and_Boots.txt @@ -0,0 +1,577 @@ +title Gloves and Boots +author Cabledragon + + + +realtime_interval .3 +key_repeat_interval .3 + + +======== +OBJECTS +======== +Background +#73AC38 #85C048 +01101 +11011 +10110 +01101 +11011 + +Ice +White LightBlue +11101 +11011 +10111 +01111 +11110 + + +Water +#236CB6 #3D8BDA #1D5996 +22222 +21222 +22212 +22222 +22122 + +Water2 +#236CB6 #3D8BDA #1D5996 +22222 +22212 +22222 +21222 +22221 + +Dirt +Brown + +BootsBlue +#4A94DD #287CD0 +..... +..... +..... +.0.0. +11.11 + +BootsRed +#CA4D4D #A73232 +..... +..... +..... +.0.0. +11.11 + +BootsYellow +#DED858 #D0C828 +..... +..... +..... +.0.0. +11.11 + +BoxWhite +#EAEAEA #FFFFFF #DADADA +01111 +20001 +20001 +20001 +22220 + + +BoxGrey +#ACACAC #B7B7B7 #9A9A9A +01111 +20001 +20001 +20001 +22220 + +BoxBlack +#333333 #555555 #101010 +01111 +20001 +20001 +20001 +22220 + +BoxBlue +#4A94DD #6FA9E3 #287CD0 +01111 +20001 +20001 +20001 +22220 + +BoxRed +#CA4D4D #D77979 #A73232 +01111 +20001 +20001 +20001 +22220 + +BoxYellow +#DED858 #E9E48B #D0C828 +01111 +20001 +20001 +20001 +22220 + +GlovesBlue +#4A94DD #6FA9E3 #287CD0 +..... +..01. +.200. +..2.. +..... + +GlovesRed +#CA4D4D #D77979 #A73232 +..... +..01. +.200. +..2.. +..... + +GlovesYellow +#DED858 #E9E48B #D0C828 +..... +..01. +.200. +..2.. +..... + +Player +#E0CB98 #BFAFDA #6D9DC0 +.000. +11111 +02220 +.2.2. +00.00 + +RPlayer +#E0CB98 #BFAFDA #6D9DC0 +.000. +11111 +02220 +.2.2. +00.00 + +LPlayer +#E0CB98 #BFAFDA #6D9DC0 +.000. +11111 +02220 +.2.2. +00.00 + +UPlayer +#E0CB98 #BFAFDA #6D9DC0 +.000. +11111 +02220 +.2.2. +00.00 + +DPlayer +#E0CB98 #BFAFDA #6D9DC0 +.000. +11111 +02220 +.2.2. +00.00 + +Wall +#AC863E #9F7B39 #866831 +00001 +01112 +01112 +01112 +12222 + + +EquipGlovesYellow +#DED858 +..... +..... +0...0 +..... +..... + +EquipGlovesBlue +#4A94DD +..... +..... +0...0 +..... +..... + +EquipGlovesRed +#CA4D4D +..... +..... +0...0 +..... +..... + +EquipBootsYellow +#D0C828 +..... +..... +..... +..... +00.00 + +EquipBootsBlue +#287CD0 +..... +..... +..... +..... +00.00 + +EquipBootsRed +#A73232 +..... +..... +..... +..... +00.00 + +Exit +#866831 Black #9F7B39 +.202. +02020 +02120 +02120 +02020 + + + +Key +#DED858 #E9E48B #D0C828 +..... +11..0 +12000 +00... +..... + +Lava +Orange + +Tick +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +G = BoxGrey +R = BoxRed +B = BoxBlue +D = BoxBlack +T = BoxWhite +I = Ice +L = Lava +E = Exit +K = Key +Y = BoxYellow +Q = GlovesYellow +W = BootsYellow +A = GlovesBlue +S = BootsBlue +Z = GlovesRed +X = BootsRed +C = Water + +Items = GlovesYellow or GlovesBlue or GlovesRed or BootsYellow or BootsBlue or BootsRed +Box = BoxYellow or BoxRed or BoxBlue or BoxGrey or BoxBlack or BoxWhite +Boots = BootsYellow or BootsBlue or BootsRed +Gloves = GlovesYellow or GlovesBlue or GlovesRed +WaterX = Water or Water2 +Solid = Box or Wall or Gloves or Boots or Exit or Key or Ice or WaterX +SolidX = Box or Wall +PlayerX = Player or RPlayer or LPlayer or UPlayer or DPlayer +SolidY = Solid or PlayerX +EquipGloves = EquipGlovesYellow or EquipGlovesBlue or EquipGlovesRed +EquipBoots = EquipBootsYellow or EquipBootsBlue or EquipBootsRed +Decoy = Rplayer or LPlayer or UPlayer or DPlayer + +======= +SOUNDS +======= +sfx0 17081504 +sfx1 95227908 +sfx2 7748909 + +Dirt DESTROY 60660904 +Box MOVE 38827504 +Key DESTROY 73742500 +Boots DESTROY 68729303 +Gloves DESTROY 40606503 +================ +COLLISIONLAYERS +================ + +Background +Ice, Lava, WaterX, Dirt +Box, Exit, Key +Player, Wall, BoxBlack, Decoy +EquipGloves +EquipBoots +Items +Tick + +====== +RULES +====== +(Level Skip Code) + +[Action Player]->[Action Player] Win + + +(WaterCode) +[> Player| WaterX]->[Tick Player| WaterX] + +[Stationary Player][Water Tick]->[Stationary Player][Water2] +[Stationary Player][Water2 Tick]->[Stationary Player][Water] +[Stationary Player][Water]->[Stationary Player][Water Tick] +[Stationary Player][Water2]->[Stationary Player][Water2 Tick] + +[> Player| BoxGrey|WaterX]->[> Player|No BoxGrey|Dirt No WaterX] sfx1 +(Lava Code) +[> Player| Lava No Box]->[Stationary Player| Lava No Box] + +(Dirt Code) +[> SolidY| Dirt]->[> SolidY|Background No Dirt] + +(Ice Code) +[RPlayer No Ice]->[Player No Ice] +[LPlayer No Ice]->[Player No Ice] +[UPlayer No Ice]->[Player No Ice] +[DPlayer No Ice]->[Player No Ice] +Right [> Player|Ice]->[> RPlayer|Ice] sfx2 +Left [> Player|Ice]->[> LPlayer|Ice] sfx2 +Up [> Player|Ice]->[> UPlayer|Ice] sfx2 +Down [> Player|Ice]->[> DPlayer|Ice] sfx2 +Right [Stationary RPlayer Ice| No SolidX]->[Right RPlayer Ice| No SolidX] +Left [Stationary LPlayer Ice| No SolidX]->[Left LPlayer Ice| No SolidX] +Up [Stationary UPlayer Ice| No SolidX]->[Up UPlayer Ice| No SolidX] +Down [Stationary DPlayer Ice| No SolidX]->[Down DPlayer Ice| No SolidX] + +Right [Stationary RPlayer Ice| SolidX]->[Player Ice| SolidX] sfx0 +Left [Stationary LPlayer Ice| SolidX]->[Player Ice| SolidX] sfx0 +Up [Stationary UPlayer Ice| SolidX]->[Player Ice| SolidX] sfx0 +Down [Stationary DPlayer Ice| SolidX]->[Player Ice| SolidX] sfx0 + + +(Wall Code) +[> Player| Wall]->[Stationary Player| Wall] sfx0 +(Key Code) +[> PlayerX| Key]->[> PlayerX| No Key] +(Exit Code) +[> Player| Exit][Key]->[Stationary Player| Exit][Key] sfx0 + +(GreyBox Code) +[> Player| BoxGrey| No Solid]->[> Player| > BoxGrey| No Solid] +[> Player| BoxGrey| Solid]->[Stationary Player| BoxGrey| Solid] sfx0 + + +(BlackBox Code) +[BoxBlack| PlayerX No Solid]->[> BoxBlack| PlayerX No Solid] +(WhiteBox Code) +[> Player| BoxWhite| No Solid]->[> Player| > BoxWhite| No Solid] +[> Player| BoxWhite| Solid]->[Stationary Player| BoxWhite| Solid] sfx0 +[BoxWhite|BoxBlack]->[BoxBlack|BoxBlack] +[BoxWhite|BoxYellow]->[BoxYellow|BoxYellow] +[BoxWhite|BoxBlue]->[BoxBlue|BoxBlue] +[BoxWhite|BoxRed]->[BoxRed|BoxRed] + +(GLOVE CODE) + +(Gloves follow player when equipped) +late[EquipGloves No PlayerX][PlayerX]->[No PlayerX][PlayerX EquipGloves] + +(Remove gloves if picking up new ones) +[> PlayerX EquipGloves| Gloves]->[> PlayerX | Gloves] +(Equipd gloves) +[> PlayerX| GlovesYellow]->[> PlayerX| EquipGlovesYellow] +[> PlayerX| GlovesRed]->[> PlayerX| EquipGlovesRed] +[> PlayerX| GlovesBlue]->[> PlayerX| EquipGlovesBlue] + +(Push box if player has correct gloves) +[> Player EquipGlovesYellow| BoxYellow No Lava| No Solid] -> [> Player EquipGlovesYellow| > BoxYellow| No Solid] +[> Player EquipGlovesBlue| BoxBlue No Lava| No Solid] -> [> Player EquipGlovesBlue| > BoxBlue| No Solid] +[> Player EquipGlovesRed| BoxRed No Lava| No Solid] -> [> Player EquipGlovesRed | > BoxRed| No Solid] + +(Stop player if he pushes a box into a solid object) + +([> Player| Box| Solid]->[Stationary Player| Box| Solid]) + +(Stop player if he's wearing the wrong color gloves or no gloves) + + +(BOOT CODE) + +(Boots follow player when equipped) +late[EquipBoots No PlayerX][PlayerX]->[No PlayerX][PlayerX EquipBoots] + +(Remove Boots if picking up new ones) +[> PlayerX EquipBoots| Boots]->[> PlayerX | Boots] + +(Equipd Boots) +[> PlayerX| BootsYellow]->[> PlayerX| EquipBootsYellow] +[> PlayerX| BootsRed]->[> PlayerX| EquipBootsRed] +[> PlayerX| BootsBlue]->[> PlayerX| EquipBootsBlue] + +[> Player No EquipBootsYellow| BoxYellow] -> [Stationary Player No EquipBootsYellow| BoxYellow] sfx0 +[> Player No EquipBootsBlue| BoxBlue] -> [Stationary Player No EquipBootsBlue| BoxBlue] sfx0 +[> Player No EquipBootsRed| BoxRed] -> [Stationary Player No EquipBootsRed| BoxRed] sfx0 + + +============== +WINCONDITIONS +============== +No Key +All Exit on PlayerX + +======= +LEVELS +======= +######### +#p.g.g.g# +#.g.gkg.# +#g.g.g.g# +#.g.g.g.# +#gkg.g..# +#.g.g..e# +######### + +############### +#k.g...g...g.k# +#..g..gkg..g..# +#ggggg.g.ggggg# +#..gk.gkg.kg..# +#.gggg.g.gggg.# +#k.g..gpg..g.e# +#.gggg.g.gggg.# +#..gk.gkg.kg..# +#ggggg.g.ggggg# +#..g..gkg..g..# +#k.g...g...g.k# +############### + +########### +#e.gg..g..# +#..g.gg.g.# +#ggkg..g.g# +#g.g..gggk# +#.g..gg..g# +#.g.gg.g..# +#g.gg.g.g## +#.g.g..g..# +#..gkg.#.p# +########### + +############ +#p.....c...# +#......c.g.# +#......cccc# +#.ggg.ccccc# +#c...ccccc.# +#cccccccc..# +#c...ccc.g.# +#..e..c..kg# +############ + +########## +#kckckcke# +#ckckckck# +#gcgcgcgc# +#.g.g.g.g# +#g.g.g.g.# +#pg.g.g.g# +########## + +################ +#.....c.k.ccc..# +#c.k.ccc.ccc..e# +#cc.ccccccccc..# +#cccccccccccccc# +#cc.ccccccccccc# +#cccccccc#....c# +#cc.cccc..ggg.k# +#...ccc...gpg..# +#.#.ccc...ggg.c# +#...cccc.....cc# +################ + +############### +#g....gpg....g# +#k.ggg.#.ggg.k# +#g..g.g.g.g..g# +#.#g.g.#.g.g#.# +#.#.#.....#.#.# +#ccccccccccccc# +#ccccccccccccc# +###ccccccccc### +#..#ccccccc#..# +#.e.##.c.##.k.# +#...cc.c.cc...# +############### + +############### +#p..c.g..k#g..# +#.g.c#.#.g..g.# +#...c.g..g#g..# +#cccc#.#...g.g# +#.#.#kg.#c#.gk# +#g.g.g..#c#.g.# +#.g.g..g#c#gg.# +#.#c#.g..c..#.# +#.ckcg..#c#.g.# +#.#c#..g#c#g#.# +#.....g.#e#...# +############### + +############### +#..gggg#ky....# +#.g....#.y..e.# +#zg.ggg#yyy...# +#.g.g....y....# +#.g...ggg..g..# +####g.gpg.g#### +#rr.g.ggg..gb.# +#.r.r.r.bbb.bb# +#ar.rrr#...rw.# +#.r.b..#..b.b.# +#rr....#..b.b.# +############### + + +############### +#..gabw.......# +#.pg.gggd.r.y.# +#ggg..yg.bby.k# +#z....yxr.b.y.# +#bg..bb######## +#bbbbb.r....y.# +#.g..bdr..r.ye# +#gby.#.r...ry.# +#..gs#..bbddrr# +#w...#....dwrr# +############### + +######### +#p#.xd#k# +#gzrb#.l# +#.riiibs# +#q..bab.# +#yy.b.d.# +#.k.#..e# +######### diff --git a/Glue_Factory.txt b/Glue_Factory.txt new file mode 100644 index 0000000000000000000000000000000000000000..facdae7f052aab16d47021c32d73f89e697d2892 --- /dev/null +++ b/Glue_Factory.txt @@ -0,0 +1,129 @@ +title Glue Factory +author Cale Bradbury +homepage www.netgrindgames.com + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Gray + +Glue +White + +Wall +BROWN + +Player +Blue + +Shooter +Orange + +Hole +Black + +Guide +#808080 #ff0000 #ff0000 #ff0000 +0...0 +..... +..... +..... +0...0 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Shooter +O = Glue +- = Hole +g = Guide + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Glue +Hole +Player, Wall, Shooter +Guide + +====== +RULES +====== + +late [player Glue] -> cancel +late [player Hole] -> cancel +late [Glue Hole] ->[] + +[ > Player | Shooter|no wall ] -> [ > Player | > Shooter| ] + +[MOVING Shooter|...|Glue] ->[MOVING Shooter|...|MOVING Glue] +[> Glue|Wall] -> [|Wall] +[< Glue|Wall] -> [< Glue |< Glue wall] +[Guide]->[] +late [Shooter|...|no Guide]->[Shooter|...|guide] + + +============== +WINCONDITIONS +============== + +No Hole +No Glue + +======= +LEVELS +======= + +######### +#-#.....# +#.#..p..# +#.#.....# +#.#..*..# +#.#.....# +#O#.....# +#.#.....# +######### + +######### +#-......# +#-...o..# +#-......# +######### +#.......# +#.......# +#..p*...# +#.......# +######### + +######### +#-..o...# +#-......# +#...*o.## +#.p.....# +#.......# +######### + +######### +#-..o...# +##..P...# +#...*...# +##......# +#...o...# +#.....### +#-......# +######### diff --git a/Go.txt b/Go.txt new file mode 100644 index 0000000000000000000000000000000000000000..f160322c8a1968092891cb1d0e5c0c76616897b1 --- /dev/null +++ b/Go.txt @@ -0,0 +1,313 @@ +title Go +author Zithral +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightbrown + +N +#7F6119 +..0.. +..0.. +..0.. +..... +..... + +S +#7F6119 +..... +..... +..0.. +..0.. +..0.. + +W +#7F6119 +..... +..... +000.. +..... +..... + +E +#7F6119 +..... +..... +..000 +..... +..... + +GridSpot +black black transparent transparent #B48923 +..... +.212. +.101. +.212. +..... + +BlackStone +black +.000. +00000 +00000 +00000 +.000. + +WhiteStone +white +.000. +00000 +00000 +00000 +.000. + +ClearPrev +transparent + +BlackPrev +transparent + +WhitePrev +transparent + +ClearPrevPrev +transparent + +BlackPrevPrev +transparent + +WhitePrevPrev +transparent + +Mine +transparent + +Yours +transparent + +Captured +transparent + +Safe +transparent + +BlackCursor +gray black +..... +..0.. +.010. +..0.. +..... + +WhiteCursor +lightgray white +..... +..0.. +.010. +..0.. +..... + +BlackTurn +transparent + +WhiteTurn +transparent + + +======= +LEGEND +======= + +. = Background +┼ = N and S and W and E +O = GridSpot and N and S and W and E +┬ = S and W and E +┴ = N and W and E +├ = N and S and E +┤ = N and S and W +┘ = N and W +└ = N and E +┐ = S and W +┌ = S and E +P = BlackCursor + +Grid = N or S or E or W +Stone = BlackStone or WhiteStone +Prev = ClearPrev or BlackPrev or WhitePrev +PrevPrev = ClearPrevPrev or BlackPrevPrev or WhitePrevPrev +Owner = Mine or Yours +CaptureStatus = Captured or Safe +Cursor = BlackCursor or WhiteCursor +Turn = BlackTurn or WhiteTurn ( exists when a turn is being processed ) +Player = Cursor or Turn + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +N +S +W +E +GridSpot +Stone +Prev +PrevPrev +Owner +CaptureStatus +Player + +====== +RULES +====== + +( Invalid actions ) +[ action Player Stone ] -> cancel +[ action Player no Grid ] -> cancel + +( Initiate turn ) +[ action BlackCursor ] -> [ BlackTurn ] +[ action WhiteCursor ] -> [ WhiteTurn ] + +( Record previous state ) +[ Turn ] [ ClearPrev ] -> [ Turn ] [ ClearPrevPrev ] +[ Turn ] [ BlackPrev ] -> [ Turn ] [ BlackPrevPrev ] +[ Turn ] [ WhitePrev ] -> [ Turn ] [ WhitePrevPrev ] +[ Turn ] [ Grid no Stone ] -> [ Turn ] [ Grid no Stone ClearPrev ] +[ Turn ] [ BlackStone ] -> [ Turn ] [ BlackStone BlackPrev ] +[ Turn ] [ WhiteStone ] -> [ Turn ] [ WhiteStone WhitePrev ] + +( Place stone ) +[ BlackTurn ] -> [ BlackTurn BlackStone ] +[ WhiteTurn ] -> [ WhiteTurn WhiteStone ] + +( Mark current player's stones as "mine", other player's "yours" ) +[ BlackTurn ] [ BlackStone ] -> [ BlackTurn ] [ BlackStone Mine ] +[ BlackTurn ] [ WhiteStone ] -> [ BlackTurn ] [ WhiteStone Yours ] +[ WhiteTurn ] [ WhiteStone ] -> [ WhiteTurn ] [ WhiteStone Mine ] +[ WhiteTurn ] [ BlackStone ] -> [ WhiteTurn ] [ BlackStone Yours ] + +( Capture opponent stones ) +[ Yours ] -> [ Yours Captured ] +[ Captured | Grid no Stone ] -> [ Safe | Grid no Stone ] +[ Captured | Safe ] -> [ Safe | Safe ] +[ Captured ] -> [ no Stone ] +[ CaptureStatus ] -> [ ] + +( Capture own stones ) +[ Mine ] -> [ Mine Captured ] +[ Captured | Grid no Stone ] -> [ Safe | Grid no Stone ] +[ Captured | Safe ] -> [ Safe | Safe ] +[ Captured ] -> cancel +[ CaptureStatus ] -> [ ] + +( Clear markers ) +[ Owner ] -> [ ] + +( Check that this is not a repeat of a previous state ) +( - Remove PrevPrev that don't match, to mark a difference ) +[ ClearPrevPrev Stone ] -> [ Stone ] +[ BlackPrevPrev no BlackStone ] -> [ no BlackStone ] +[ WhitePrevPrev no WhiteStone ] -> [ no WhiteStone ] +( - If there are any differences, remove all PrevPrev ) +[ Grid no PrevPrev ] [ PrevPrev ] -> [ Grid no PrevPrev ] [ ] +( - If there are any PrevPrev left, this is a repeated position, so an invalid move ) +[ PrevPrev ] -> cancel + +( Next player's turn ) +[ BlackTurn ] -> [ WhiteCursor ] +[ WhiteTurn ] -> [ BlackCursor ] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +(9x9) +........... +.┌┬┬┬┬┬┬┬┐. +.├┼┼┼┼┼┼┼┤. +.├┼O┼┼┼O┼┤. +.├┼┼┼┼┼┼┼┤. +.├┼┼┼O┼┼┼┤. +.├┼┼┼┼┼┼┼┤. +.├┼O┼┼┼O┼┤. +.├┼┼┼┼┼┼┼┤. +.└┴┴┴┴┴┴┴┘. +.........P. + +(7x7) +......... +.┌┬┬┬┬┬┐. +.├┼┼┼┼┼┤. +.├┼┼┼┼┼┤. +.├┼┼O┼┼┤. +.├┼┼┼┼┼┤. +.├┼┼┼┼┼┤. +.└┴┴┴┴┴┘. +.......P. + +(5x5) +....... +.┌┬┬┬┐. +.├┼┼┼┤. +.├┼O┼┤. +.├┼┼┼┤. +.└┴┴┴┘. +.....P. + + +(13x13) +............... +.┌┬┬┬┬┬┬┬┬┬┬┬┐. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼O┼┼┼┼┼O┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼O┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼O┼┼┼┼┼O┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┤. +.└┴┴┴┴┴┴┴┴┴┴┴┘. +.............P. + +(19x19) +..................... +.┌┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┐. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼O┼┼┼┼┼O┼┼┼┼┼O┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼O┼┼┼┼┼O┼┼┼┼┼O┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼O┼┼┼┼┼O┼┼┼┼┼O┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤. +.└┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┘. +...................P. + diff --git a/Gobble_Rush!.txt b/Gobble_Rush!.txt new file mode 100644 index 0000000000000000000000000000000000000000..98bab78dc9bce251260f8d3985fdf3b6c2663890 --- /dev/null +++ b/Gobble_Rush!.txt @@ -0,0 +1,461 @@ +title Gobble Rush! +author Mark Richardson +again_interval 0.05 +noaction +require_player_movement +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Black + +Exit +White Black +01010 +10101 +01010 +10101 +01010 + +Wall +Brown + +Hole +Brown +00000 +00.00 +0...0 +0...0 +0...0 + +Player +Pink Blue Brown Red DarkBlue +.222. +.101. +33333 +.444. +44.44 + +Enemy +LightBrown +..... +0..0. +.00.. +0000. +0..0. + +Alert +Red +....0 +....0 +..... +....0 +..... + +Chicken +#EA3 #FC9 #FEA +..... +2.... +.110. +01100 +.000. + +Lettuce +#6C3 #5A2 #482 #361 #240 +.2.2. +24342 +12421 +01310 +.002. + +LoS +White +..... +..... +..... +..... +..... + +MoveU +White +..... +..... +..... +..... +..... + +MoveD +White +..... +..... +..... +..... +..... + +MoveL +White +..... +..... +..... +..... +..... + +MoveR +White +..... +..... +..... +..... +..... + +CanMove +White +..... +..... +..... +..... +..... + +Level0 +White #F00 +..... +..... +.111. +..... +..... + +Level1 +White #F00 +00000 +..... +.111. +..... +..... + +Level2 +White #F00 +..... +00000 +.111. +..... +..... + +Level3 +White #F88 +..... +..... +01110 +..... +..... + +Level4 +White #F00 +..... +..... +.111. +00000 +..... + +Level5 +White #F00 +..... +..... +.111. +..... +00000 + + +======= +LEGEND +======= + +. = Background +X = Exit +# = Wall +H = Hole +P = Player +Q = Player and Exit +E = Enemy +F = Enemy and Exit +C = Chicken +D = Chicken and Exit +L = Lettuce +M = Lettuce and Exit +0 = Level0 +1 = Level1 +2 = Level2 +3 = Level3 +4 = Level4 +5 = Level5 + +Move = MoveU or MoveD or MoveL or MoveR +Obstacle = Wall or Enemy +Food = Player or Chicken + + +======= +SOUNDS +======= + +SFX0 97542903 (enemy alerted) +Player Destroy 41368102 (player eaten) +Chicken Destroy 74663702 (chicken eaten) +Lettuce Destroy 74663702 (lettuce eaten) +Enemy Create 81259707 (enemy moving) +EndLevel 22595303 + + +================ +COLLISIONLAYERS +================ + +Background +Exit, Hole, Level0, Level1, Level2, Level3, Level4, Level5 +Wall, Player, Enemy, Chicken, Lettuce +LoS, Move +Alert, CanMove + + +====== +RULES +====== + +(Prevent illegal moves) +[ > Player | Hole ] -> cancel + +(Tell alert enemies to move) +[ Enemy Move ] -> [ Enemy CanMove Move ] + +(Stop enemies) +late up [ Enemy CanMove MoveU | Obstacle no Move ] -> [ Enemy | Obstacle ] +late down [ Enemy CanMove MoveD | Obstacle no Move ] -> [ Enemy | Obstacle ] +late left [ Enemy CanMove MoveL | Obstacle no Move ] -> [ Enemy | Obstacle ] +late right [ Enemy CanMove MoveR | Obstacle no Move ] -> [ Enemy | Obstacle ] +late down [ Enemy CanMove MoveD | Enemy CanMove MoveU ] -> [ Enemy | Enemy ] +late right [ Enemy CanMove MoveR | Enemy CanMove MoveL ] -> [ Enemy | Enemy ] +late up [ Enemy CanMove MoveU | Enemy no Move ] -> [ Enemy | Enemy ] +late down [ Enemy CanMove MoveD | Enemy no Move ] -> [ Enemy | Enemy ] +late left [ Enemy CanMove MoveL | Enemy no Move ] -> [ Enemy | Enemy ] +late right [ Enemy CanMove MoveR | Enemy no Move ] -> [ Enemy | Enemy ] + +(Move enemies) +late up [ Enemy CanMove MoveU | no Obstacle ] -> [ | Enemy MoveU ] again +late down [ Enemy CanMove MoveD | no Obstacle ] -> [ | Enemy MoveD ] again +late left [ Enemy CanMove MoveL | no Obstacle ] -> [ | Enemy MoveL ] again +late right [ Enemy CanMove MoveR | no Obstacle ] -> [ | Enemy MoveR ] again +late [ Enemy CanMove ] -> [ Enemy ] + +(Remove alerts) +late [ Enemy Alert ] -> [ Enemy ] + +(Create line of sight) +late [ Food no CanMove ] -> [ Food CanMove ] +late [ Move ] [ CanMove ] -> [ Move ] [ ] + +(Chase player) +late [ Player CanMove ] -> [ Player LoS ] +late [ Player LoS | no Wall no LoS ] -> [ Player LoS | LoS ] +late [ Player Los | ... | LoS | no Wall no LoS ] -> [ Player LoS | ... | LoS | LoS ] +late up [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveU Alert | ... | Player LoS ] SFX0 +late down [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveD Alert | ... | Player LoS ] SFX0 +late left [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveL Alert | ... | Player LoS ] SFX0 +late right [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveR Alert | ... | Player LoS ] SFX0 +late [ LoS ] -> [ ] + +(Chase chickens) +startloop +late random [ Chicken CanMove ] -> [ Chicken LoS ] +late [ Chicken LoS | no Wall no LoS ] -> [ Chicken LoS | LoS ] +late [ Chicken Los | ... | LoS | no Wall no LoS ] -> [ Chicken LoS | ... | LoS | LoS ] +late up [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveU Alert | ... | Chicken LoS ] SFX0 +late down [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveD Alert | ... | Chicken LoS ] SFX0 +late left [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveL Alert | ... | Chicken LoS ] SFX0 +late right [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveR Alert | ... | Chicken LoS ] SFX0 +late [ LoS ] -> [ ] +endloop + + +============== +WINCONDITIONS +============== + +some Exit on Player +no Alert +no Move + + +======= +LEVELS +======= + +..#####.... +..#X..#...3 +..#...###.0 +..#E....#.0 +..###...#.0 +....#..P#.0 +....#####.. + +..#######.. +..#P....#.4 +..#.....#.0 +..#####.#.0 +..#EX...#.0 +..###...#.0 +....#####.. + +..#######.. +..#.....#.5 +..#..#..#.0 +..#.....#.0 +..#.P##E#.0 +..#..#XE#.0 +..#######.. + +..#######.. +..#.....#.0 +..#.E...#.1 +..#.E...#.0 +..#.E...#.0 +..#XE.P.#.0 +..#######.. + +..#######.. +..#..#.X#.0 +..#..E..#.2 +..##.#E##.0 +..#.....#.0 +..#P.#..#.0 +..#######.. + +..#######.. +..#X...P#.0 +..##.#..#.3 +..#...#.#.0 +..#.....#.0 +..#.E#.E#.0 +..#######.. + +..######... +..#P.#.##.0 +..#.X..E#.4 +..##.#..#.0 +..#.....#.0 +..##..E.#.0 +...######.. + +...####.... +..##..##..0 +..#.P..##.5 +..#..X.E#.0 +..##...##.0 +...##E##..0 +....###.... + +..#######.. +..#XE...#.0 +..#EE..##.0 +..#..P..#.1 +..#.....#.0 +..#.#...#.0 +..#######.. + +..#######.. +..#P..#X#.0 +..#.....#.0 +..##....#.2 +..#.....#.0 +..#E..#E#.0 +..#######.. + +..#######.. +..#X...P#.0 +..#.###.#.0 +..#.....#.3 +..#E###.#.0 +..#....C#.0 +..#######.. + +..#######.. +..#P....#.0 +..#..#.E#.0 +..#.....#.4 +..##.C.##.0 +...##X##..0 +....###.... + +..#######.. +..#....C#.0 +..##X#.##.0 +..#EH..#..5 +..##...#..0 +...#.PC#..0 +...#####... + +...######.. +...#.#..#.0 +..##Q..E#.0 +..#...#.#.0 +..#..#..#.1 +..#.E.C.#.0 +..#######.. + +.....####.. +...###.E#.0 +...#P...#.0 +..##..L.#.0 +..#..LXL#.2 +..#E..L.#.0 +..#######.. + +...######.. +..##LLCX#.0 +..#LLCLC#.0 +..#LCL.L#.0 +..#ELLPL#.3 +..#LLC#L#.0 +..#######.. + +..#######.. +..#....P#.0 +..#E.#E.#.0 +..#.....#.0 +..##LLL##.4 +...##X##..0 +....###.... + +..#######.. +..##LXL##.0 +..#..L..#.0 +..#..#..#.0 +..#E...E#.5 +..##.P.##.0 +..#######.. + +..#######.. +..#H.P..#.0 +..#XH...#.0 +..#..H.E#.0 +..#...H.#.0 +..#.E...#.1 +..#######.. + +..#######.. +..#.E.E.#.0 +..#P....#.0 +..#..X.E#.0 +..#L..L.#.0 +..#.E.EL#.2 +..#######.. + +..#######.. +..#L.L.L#.0 +..#L.L.L#.0 +..#L.P.L#.0 +..#L.L.L#.0 +..#L.L.L#.3 +..##X#X##.. diff --git a/Goblin_Hooblob.txt b/Goblin_Hooblob.txt new file mode 100644 index 0000000000000000000000000000000000000000..b09bcbddcee6636ce84fe44190257b39ff6db93d --- /dev/null +++ b/Goblin_Hooblob.txt @@ -0,0 +1,238 @@ +title Goblin Hooblob +author Evan Kuhn and Michael Franklin +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +(Brick pattern from 'Count Mover' by Jonah Ostroff: https://www.puzzlescript.net/play.html?p=ed8845d930c8940bef1236cf18ca5bd2) +Background +GRAY DARKGRAY +00010 +11111 +01000 +11111 +00010 + +Target +Yellow + +Wall +DARKBLUE + +Player +GREEN BROWN BLACK PINK +00.00 +.202. +00000 +.000. +11.11 + +HoomanUp +PINK BROWN +.000. +.000. +01110 +.111. +11.11 + +HoomanDown +PINK BROWN +.000. +.000. +01110 +.111. +11.11 + +HoomanLeft +PINK BROWN +.000. +.000. +01110 +.111. +11.11 + +HoomanRight +PINK BROWN +.000. +.000. +01110 +.111. +11.11 + +HoomanStationary +PINK BROWN BLACK +.000. +.202. +01110 +.111. +11.11 + +Splatter +Red Brown +..0.0 +1001. +..0.0 +0.0.. +1.... + +CratePush +BROWN BLACK +00000 +11111 +00000 +11111 +00000 + +CratePull +BROWN LightGreen +00000 +11111 +00000 +11111 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = CratePush +' = CratePull +O = Target +U = HoomanUp +D = HoomanDown +L = HoomanLeft +R = HoomanRight +S = Splatter +$ = HoomanStationary + +Crate = CratePush or CratePull +Hooman = HoomanUp or HoomanDown or HoomanStationary or HoomanLEft or HoomanRight +Object = Crate or Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Splatter, Player, Wall, Crate, Hooman + +====== +RULES +====== +(Crate movement) +[ > Player | CratePush ] -> [ > Player | > CratePush ] +[ < Player | CratePull ] -> [ < Player | < CratePull ] + +(HoomanUp movement) +[ > Player | No Object ][ Stationary HoomanUp ] -> [ > Player | ][ Up HoomanUp ] +[ > Player | CratePush | No Object ][ Stationary HoomanUp ] -> [ > Player | CratePush | ][ Up HoomanUp ] + +(HoomanDown movement) +[ > Player | No Object ][ Stationary HoomanDown ] -> [ > Player | ][ Down HoomanDown ] +[ > Player | CratePush | No Object ][ Stationary HoomanDown ] -> [ > Player | > CratePush | ][ Down HoomanDown ] + +(HoomanLeft movement) +[ > Player | No Object ][ Stationary HoomanLeft ] -> [ > Player | ][ Left HoomanLeft ] +[ > Player | CratePush | No Object ][ Stationary HoomanLeft ] -> [ > Player | > CratePush | ][ Left HoomanLeft ] + +(HoomanRight movement) +[ > Player | No Object ][ Stationary HoomanRight ] -> [ > Player | ][ Right HoomanRight ] +[ > Player | CratePush | No Object ][ Stationary HoomanRight ] -> [ > Player | > CratePush | No Object ][ Right HoomanRight ] + +(Player killed by Hooman) +[ > Hooman | Player ] -> [ Hooman | Splatter ] +[ > Player | Hooman ] -> [ Splatter | Hooman ] + +(Change in Hooman direction) +[ > HoomanUp | Object ] -> [ HoomanDown | Object ] +[ > HoomanDown | Object ] -> [ HoomanUp | Object ] +[ > HoomanLeft | Object ] -> [ HoomanRight | Object ] +[ > HoomanRight | Object ] -> [ HoomanLeft | Object ] + +============== +WINCONDITIONS +============== + +all Player on Target +no Splatter on Background + +======= +LEVELS +======= +Message Just another day of movin' boxes for ol' Hooblob +########## +#....###.# +#....*.#.# +#.p..*...o +#....*.#.# +#....###.# +########## + +Message I sure hope there aren't any of those ~sticky~ boxes lyin' around +########### +#p.'...#### +#...#.##### +#####*##### +####...#..o +####...#..# +####..*...# +####.**...# +########### + +Message At least none of those pesky humies are getting between me and my go- ..... +############### +#....d........# +#.............o +#p............# +#.........u...# +############### + +############### +#p.....#......o +#......#......# +#......#####'## +#......#......# +#...*.*#......# +#....*.#......# +#...*.*...u...# +############### + +####### +#.....# +#.lp..# +##.'.## +##***## +##.*.## +##.'*## +###.### +##.o.## + + +Message Now to collect the last of my gold! + + +############### +########d'.'.'# +########..*.*.o +#P######.'.'.'# +#.#.......*.*l# +#..*.....'.'.'# +####d##...*.*r# +#.....#..'d'.'# +############### + + + +Message I did it! Silly humies can't keep up with me! + diff --git a/Goblin_Slayer.txt b/Goblin_Slayer.txt new file mode 100644 index 0000000000000000000000000000000000000000..df8a958f75146ff65ded2a161d2276050dd2940f --- /dev/null +++ b/Goblin_Slayer.txt @@ -0,0 +1,526 @@ +title Goblin Slayer +author Mark Richardson +again_interval 0.0 +run_rules_on_level_start +noundo +zoomscreen 9x7 + +======== +OBJECTS +======== + +Background +#210 #321 #432 #543 #654 +21242 +22220 +22312 +02222 +23224 + +Player +Pink #BBB #CCC #DDD #888 +.1234 +.0004 +21232 +.123. +12.23 + +Heart +#000 #F00 #A00 +21012 +11111 +21112 +02120 +00100 + +Wall +#222 #333 #444 #555 #666 +34040 +01001 +03214 +14303 +01101 + +ClosedDoorH +DarkRed +..... +..... +00000 +..... +..... + +OpenDoorH +DarkRed +0...0 +0...0 +0...0 +..... +..... + +ClosedDoorV +DarkRed +..0.. +..0.. +..0.. +..0.. +..0.. + +OpenDoorV +DarkRed +000.. +..... +..... +..... +000.. + +SpikesDown +#222 +..... +.0.0. +..... +0.0.0 +..... + +SpikesUp +Gray #F00 +.1.1. +.0.0. +1.1.1 +0.0.0 +..... + +ArrowTrap +#222 #333 #444 #555 #666 +34.40 +01001 +.321. +14303 +01.01 + +Blood +#F00 +..... +.0.0. +..0.. +.0.0. +..... + +Plate +#210 #321 #432 #543 #654 +..... +.33.. +.3.1. +..11. +..... + +Boulder1 +#555 #666 #777 #888 #999 +...20 +.2322 +.4212 +42223 +22022 + +Boulder2 +#555 #666 #777 #888 #999 +21... +2232. +2421. +42223 +22022 + +Boulder3 +#555 #666 #777 #888 #999 +21220 +22322 +.4212 +.2223 +...22 + +Boulder4 +#555 #666 #777 #888 #999 +21220 +22322 +2421. +4222. +22... + +FlameReset +#D00 #866 +01010 +11111 +01010 +11111 +01010 + +FlameCold1 +#D00 #866 +01010 +11111 +01010 +11111 +01010 + +FlameCold2 +#D00 #866 +01010 +11111 +01010 +11111 +01010 + +FlameHot +#F00 #F40 #F80 #FC0 #FF0 #D00 +54345 +42124 +31013 +42124 +54345 + +Goblin +Green DarkGray +..... +..01. +.000. +..0.. +.0.0. + +King5 +Green DarkGray #DD0 #FF0 #FF2 #F00 +.2341 +.2041 +.000. +..0.. +.0.0. + +King4 +Green DarkGray #DD0 #FF0 #FF2 #F00 +.2341 +.2041 +.500. +..0.. +.0.0. + +King3 +Green DarkGray #DD0 #FF0 #FF2 #F00 +.2341 +.2041 +.500. +..0.. +.0.5. + +King2 +Green DarkGray #DD0 #FF0 #FF2 #F00 +.2341 +.2541 +.500. +..0.. +.0.5. + +King1 +Green DarkGray #DD0 #FF0 #FF2 #F00 +.2341 +.2541 +.500. +..5.. +.0.5. + +Dead +#F00 +.0... +....0 +.000. +0..00 +..... + +Stab +#F00 +..... +..... +..... +..... +..... + +Dark +#000 + +Dim +#000 +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +Dimmer +#000 + + +======= +LEGEND +======= + +. = Dark and Background +, = Dark and Background and Dim +; = Dark and Background and Dimmer +@ = Player +# = Dark and Wall +* = Dark and Wall and Heart +$ = Dark and Wall and Dim +% = Dark and Wall and Dimmer +| = ClosedDoorV +- = ClosedDoorH +" = Dark and SpikesDown +' = Dark and SpikesUp and Dead +A = Dark and ArrowTrap +B = Dark and ArrowTrap and Dead ++ = Dark and Plate +1 = Boulder1 +2 = Boulder2 +3 = Boulder3 +4 = Boulder4 +5 = Dark and FlameCold1 +6 = Dark and FlameCold2 +7 = Dark and FlameHot +G = Dark and Goblin +H = Dark and Goblin and Dead +K = Dark and King5 + +King = King5 or King4 or King3 or King2 or King1 +Monster = Goblin or King +Person = Player or Monster +Boulder = Boulder1 or Boulder2 or Boulder3 or Boulder4 +ClosedDoor = ClosedDoorH or ClosedDoorV +FlameTrap = FlameCold1 or FlameCold2 or FlameHot or FlameReset +Blockage = Wall or Boulder or ArrowTrap +Pain1 = SpikesUp or Boulder or Blood or FlameHot +Pain2 = Pain1 or Stab + + +======= +SOUNDS +======= + +SFX0 22109704 ( Player Hurt ) +SFX1 26961104 ( Monster Hurt ) +SFX2 49269908 ( Spike Trap ) +SFX3 49002301 ( Arrow Trap ) +SFX4 98661508 ( Boulder ) +SFX5 89620908 ( Open Door ) + +================ +COLLISIONLAYERS +================ + +Background +Plate, FlameTrap, SpikesDown, SpikesUp +Dead +Wall, ArrowTrap, Person +ClosedDoor, OpenDoorH, OpenDoorV, Dark, Boulder, Blood +Heart, Stab, Dim, Dimmer + + +====== +RULES +====== + +( Initialise random dungeon ) +StartLoop +random horizontal [ SpikesDown | SpikesDown ] -> [ SpikesDown | ] + + horizontal [ SpikesDown | SpikesDown ] -> [ | SpikesDown ] + + vertical [ SpikesDown | SpikesDown ] -> [ SpikesDown | ] + + vertical [ SpikesDown | SpikesDown ] -> [ | SpikesDown ] + + horizontal [ SpikesDown | | SpikesDown ] -> [ SpikesDown | | ] + + horizontal [ SpikesDown | | SpikesDown ] -> [ | | SpikesDown ] + + vertical [ SpikesDown | | SpikesDown ] -> [ SpikesDown | | ] + + vertical [ SpikesDown | | SpikesDown ] -> [ | | SpikesDown ] +random horizontal [ ArrowTrap | ArrowTrap ] -> [ ArrowTrap | Wall ] + + horizontal [ ArrowTrap | ArrowTrap ] -> [ Wall | ArrowTrap ] + + vertical [ ArrowTrap | ArrowTrap ] -> [ ArrowTrap | Wall ] + + vertical [ ArrowTrap | ArrowTrap ] -> [ Wall | ArrowTrap ] + + horizontal [ ArrowTrap | | ArrowTrap ] -> [ ArrowTrap | | Wall ] + + horizontal [ ArrowTrap | | ArrowTrap ] -> [ Wall | | ArrowTrap ] + + vertical [ ArrowTrap | | ArrowTrap ] -> [ ArrowTrap | | Wall ] + + vertical [ ArrowTrap | | ArrowTrap ] -> [ Wall | | ArrowTrap ] + + horizontal [ ArrowTrap | | | ArrowTrap ] -> [ ArrowTrap | | | Wall ] + + horizontal [ ArrowTrap | | | ArrowTrap ] -> [ Wall | | | ArrowTrap ] + + vertical [ ArrowTrap | | | ArrowTrap ] -> [ ArrowTrap | | | Wall ] + + vertical [ ArrowTrap | | | ArrowTrap ] -> [ Wall | | | ArrowTrap ] + + horizontal [ ArrowTrap | | | | ArrowTrap ] -> [ ArrowTrap | | | | Wall ] + + horizontal [ ArrowTrap | | | | ArrowTrap ] -> [ Wall | | | | ArrowTrap ] + + vertical [ ArrowTrap | | | | ArrowTrap ] -> [ ArrowTrap | | | | Wall ] + + vertical [ ArrowTrap | | | | ArrowTrap ] -> [ Wall | | | | ArrowTrap ] + + horizontal [ ArrowTrap | | | | | ArrowTrap ] -> [ ArrowTrap | | | | | Wall ] + + horizontal [ ArrowTrap | | | | | ArrowTrap ] -> [ Wall | | | | | ArrowTrap ] + + vertical [ ArrowTrap | | | | | ArrowTrap ] -> [ ArrowTrap | | | | | Wall ] + + vertical [ ArrowTrap | | | | | ArrowTrap ] -> [ Wall | | | | | ArrowTrap ] +EndLoop + +( Kill player ) +[ Player Dim ] -> [ Dead ] + +( Player hits wall ) +[ > Player | Blockage ] -> [ Player | Blockage ] + +( Open doors ) +[ > Player | ClosedDoorV ] -> [ Player | OpenDoorV ] SFX5 +[ > Player | ClosedDoorH ] -> [ Player | OpenDoorH ] SFX5 + +( Stab monsters ) +[ > Player | Goblin ] -> [ Player | Dead ] +[ > Player | King ] -> [ Player | King Stab ] + +( Move overlay with player ) +[ > Player ] [ Heart ] -> [ > Player ] [ > Heart ] +[ > Player ] [ Dim ] -> [ > Player ] [ > Dim ] +[ > Player ] [ Dimmer ] -> [ > Player ] [ > Dimmer ] + +( Move player ) +[ > Player | no Blockage ] -> [ | Player ] + +( Clear darkness ) +[ no Dark no Blockage no ClosedDoor | Dark SpikesUp Dead ] -> [ | SpikesUp Dead ] message As the door opens, the first thing you see is a man laying on the ground, several spikes protruding from his body. +[ no Dark no Blockage no ClosedDoor | Dark Goblin Dead ] -> [ | Goblin ] message The door opens, revealing a pair of small green goblins. This must be the lair! +[ no Dark no Blockage no ClosedDoor | Dark Goblin no Dead ] -> [ | Goblin ] +[ no Dark no Blockage no ClosedDoor | Dark ArrowTrap Dead ] -> [ | ArrowTrap Dead ] message This room is littered with arrows, but goblins are too short to use bows... +[ no Dark no Blockage no ClosedDoor | Dark ArrowTrap no Dead ] -> [ | ArrowTrap ] +[ no Dark no Blockage no ClosedDoor | Dark King ] -> [ | King ] message YAAAAH! Kill the human! +[ no Dark no Blockage no ClosedDoor | Dark no SpikesUp no Goblin no ArrowTrap no King ] -> [ | ] +[ no Dark Blockage | Dark Wall | Dark no Blockage ] -> [ Blockage | Wall | Dark ] +[ no Dark ClosedDoor | Dark Wall | Dark no Blockage ] -> [ ClosedDoor | Wall | Dark ] +[ no Dark Blockage | Dark ArrowTrap | Dark no Blockage ] -> [ Blockage | ArrowTrap | Dark ] +[ no Dark ClosedDoor | Dark ArrowTrap | Dark no Blockage ] -> [ ClosedDoor | ArrowTrap | Dark ] + +( Move goblins ) +[ Monster no Dark | ... | Player ] -> [ > Monster | ... | Player ] + [ stationary Monster no Dark ] -> [ randomdir Monster ] ++ [ > Monster | SpikesUp ] -> [ Monster | SpikesUp ] ++ [ > Monster | Blood ] -> [ Monster | Blood ] ++ [ > Monster | Blockage ] -> [ Monster | Blockage ] ++ [ > Monster | FlameCold2 ] -> [ Monster | FlameCold2 ] +[ > Monster | Player ] -> [ Monster | Player Stab ] +[ > Monster | Player ] -> [ Monster | Player Stab ] + +( Roll boulder ) +left [ Boulder1 | no Blockage ] -> [ > Boulder1 | ] +left [ > Boulder | ... | Plate] -> [ Boulder | ... | Plate ] +[ > Boulder | Blood ] -> [ > Boulder | ] +[ > Boulder1 ] [ Boulder ] -> [ > Boulder1 ] [ > Boulder ] +[ > Boulder1 ] -> SFX4 + +( Cycle flame traps ) +late [ FlameHot ] -> [ FlameReset ] +late [ FlameCold2 ] -> [ FlameHot ] +late [ FlameCold1 ] -> [ FlameCold2 ] +late [ FlameReset ] -> [ FlameCold1 ] + +( Trigger spike traps ) +late [ SpikesDown Person ] -> [ SpikesUp Person ] SFX2 + +( Trigger arrow traps ) +late [ ArrowTrap | Person ] -> [ ArrowTrap | Person Blood ] SFX3 +late [ ArrowTrap | no Blockage no ClosedDoor | Person ] -> [ ArrowTrap | | Person Blood ] SFX3 + +( Trigger plate traps ) +late [ Player Plate | Plate ] -> [ Player Plate | ] +late [ Player Plate ] -> [ Player ] message Click! Rumble... + +( Hurt people ) +random late up [ Pain2 Player ] [ Heart | Heart | no Heart ] -> [ Pain2 Player ] [ Heart | Dimmer | ] SFX0 + + late up [ Stab Player ] [ no Heart | Heart | no Heart ] -> [ Player Dim ] [ | Dimmer | ] SFX0 again + + late up [ Pain1 Player ] [ no Heart | Heart | no Heart ] -> [ Pain1 Player Dim ] [ | Dimmer | ] SFX0 again +late [ Pain1 Goblin ] -> [ Pain1 Dead ] SFX1 +late [ Pain2 King1 ] -> [ Pain2 Dead ] SFX1 +late [ Pain2 King2 ] -> [ Pain2 King1 ] SFX1 +late [ Pain2 King3 ] -> [ Pain2 King2 ] SFX1 +late [ Pain2 King4 ] -> [ Pain2 King3 ] SFX1 +late [ Pain2 King5 ] -> [ Pain2 King4 ] SFX1 +late [ Stab ] -> [ ] + + +============== +WINCONDITIONS +============== + +no Monster +some Heart + + +======= +LEVELS +======= + +message Goblins have been raiding settlements across the county. + +message Someone must put a stop to their attacks. + +message You have followed a goblin back to what you hope is his lair. + +message It's time to exterminate every last one of them! + +( + ===== + Rooms + ===== + Entrance corridor + Simple curving passage with scattered spikes + Goblin guard rooms + Fire trap chamber with goblins + Diagonal arrow hall + Hall with spikes and boulder + Fire traps interlaced with spikes + Goblins + Hall with fires and boulder + Grid with spikes and arrows + Throne room +) + +............................................................................. +............##............................................................... +...........####.............................................................. +..........##..##............#####################............................ +.........#A....A#...........#....G.........G....#............................ +........##......##..........#.......#####.......#............................ +.......##........##.........#..##..G#.K.#G..##..#............................ +......##....##....##........#..##.G.......G.##..#............................ +.....##....####....#A##A##A##.G.................##########################A.. +....##....A#..#A............#......G.....G.....G#.........................#.. +...#A....A#....##...........#...G...........G...|.##.##.##.##.##.##.##.##.A.. +..##....##......##..........#.........G........G#.#A.##.A#.AA.##.##.A#.##.#.. +..##....##.......######A##-######################.."."................."."#.. +...#A....A#......#.....#.....".."..".."..+....12#.##.##.#A.##.##.##.A#.AA.#.. +....##....##.....#.G..G#.....".."..".."..+....34#.##.##.##.##.AA.A#.A#.##.#.. +.....##....#.....#.....######################-###........."...............#.. +......##...#.....#.....#...###".".###..#"6"5...7#.##.##.#A.##.##.##.A#.#A.#.. +.......B...B.....#.....#..##."..".".##.#""67""6"#.##.##.##"##.##.##.##.##.#.. +.......#...#.....###-###.##".".""."..#.#575"75"5#.........."."............#.. +.......##-##.....#.....###.".".###.".###6""#############################-##.. +.......#...#.....#...G.#..""."##.##".".#"75"6"6#7656#75#55#66#77#55#66#...#.. +.......#...#.....#.....|.."..##...#"...#"5"7""7#...56.65.567..57...+....12#.. +.......#555#.....#.H...#...###....##.".#67"6"5.#...7565567.76.67...+....34#.. +.......#..G##....#.....#####.......#"".######-####-##75#55#66#77#55#66#####.. +.......##G..##...###-##########...##"".#.G..G....G..###################...... +........#..5.#####.....#......#...#.'..#.......G...G#........................ +........##5.G.5..#.....#..G...#...#...##.G.#....#...#........................ +.........##...5..|..G..|......#...##-####..G..G..G.##........................ +..........###.5..#.....#...G..#.;;;%,%;;%#........##......................... +............######...G.#......#.;;;$.$;;*###..G.###.......................... +.................##############.;;,#.#,;*..######............................ +................................;,.#@#.,*.................................... +................................;;,###,;*.................................... +................................;;;,.,;;*.................................... +................................;;;;,;;;;.................................... + +message The last goblin falls in a pool of blood. + +message You sever the head of the goblin king as proof of your victory and carefully make you way back out into the daylight. + +message You are showered in glory in every town you pass through. + +message + +message One night, a young boy runs into the tavern where you are staying. + +message Exhausted and bruised, he shouts one word before collapsing. + +message "DRAGON!" diff --git a/Godzilla.txt b/Godzilla.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3ab085c674070ba6dce8ae8d6d9ed61d9a73636 --- /dev/null +++ b/Godzilla.txt @@ -0,0 +1,493 @@ +title Godzilla +author Mark Richardson +noaction +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +DarkGray + +Player +#063 #063 #F00 #EEE +..12. +.1001 +.103. +1000. +1.003 + +PlayerWreck +DarkGreen Red White +.11.. +111.. +.002. +0000. +0.002 + +Roof4 +LightBlue #FFF #DDD #BBB #999 #777 +..... +11111 +12221 +12221 +12221 + +Building4 +LightBlue #FFF #DDD #BBB #999 #777 +11111 +10101 +20202 +30303 +40404 + +Roof3 +LightBlue #FFF #DDD #BBB #999 #777 +..... +..... +22222 +23332 +23332 + +Building3 +LightBlue #FFF #DDD #BBB #999 #777 +23332 +22222 +20202 +30303 +40404 + +Roof2 +LightBlue #FFF #DDD #BBB #999 #777 +..... +..... +..... +33333 +34443 + +Building2 +LightBlue #FFF #DDD #BBB #999 #777 +34443 +34443 +33333 +30303 +40404 + +Roof1 +LightBlue #FFF #DDD #BBB #999 #777 +..... +..... +..... +..... +44444 + +Building1 +LightBlue #FFF #DDD #BBB #999 #777 +45554 +45554 +45554 +44444 +40404 + +Rubble +#DDD #AAA #999 #777 #555 +00442 +00311 +42211 +32203 +31443 + +Water +#00A #007 #00D +00020 +00100 +10002 +02000 +00001 + +Stone +#444 #333 #555 +00020 +00100 +10002 +02000 +00001 + +Grass +#0A0 #070 #0D0 +00020 +00100 +10002 +02000 +00001 + +RoadV +Black Yellow +00000 +00100 +00100 +00100 +00000 + +RoadH +Black Yellow +00000 +00000 +01110 +00000 +00000 + +RoadX +Black Yellow +00000 +00000 +00100 +00000 +00000 + +Airplane +White +..0.. +..0.. +00000 +..0.. +.000. + +AirplaneWreck +White +.00.. +..... +000.0 +....0 +0.0.. + +PeopleWake +Pink Blue +.0... +.1... +..... +...0. +...1. + +PeopleWalk +Pink Blue +.0... +.1... +..... +...0. +...1. + +PeopleRest +Pink Blue +.0... +.1... +..... +...0. +...1. + +PeopleWreck +Red +..... +.0... +..... +..... +...0. + +TankL +DarkGreen Green +..... +.0000 +1100. +.0000 +..... + +TankU +DarkGreen Green +..1.. +.010. +.000. +.000. +.0.0. + +TankD +DarkGreen Green +.000. +.000. +.000. +.010. +..1.. + +TankWreck +DarkGreen Green +00.00 +..... +1.00. +.1... +00.00 + +BulletL +Red DarkRed +..... +.100. +.000. +.100. +..... + +BulletU +Red DarkRed +..... +.101. +.000. +.000. +..... + +BulletD +Red DarkRed +..... +.000. +.000. +.101. +..... + + +======= +LEGEND +======= + +@ = Player and Grass +4 = Building4 and Stone +3 = Building3 and Stone +2 = Building2 and Stone +1 = Building1 and Stone +# = Rubble and Stone +~ = Water +" = Grass +. = Stone +| = RoadV +- = RoadH ++ = RoadX +p = PeopleWake and RoadV +a = Airplane and RoadV +l = TankL and RoadH +u = TankU and RoadV +d = TankD and RoadV + +Building = Building4 or Building3 or Building2 or Building1 +Roof = Roof4 or Roof3 or Roof2 or Roof1 +Blockage = Building or Rubble or PlayerWreck +Ground = Grass or RoadV or RoadH or RoadX or Stone +People = PeopleWake or PeopleWalk or PeopleRest +Tank = TankL or TankU or TankD +Human = Airplane or People or Tank + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Water, Ground +PeopleWreck, AirplaneWreck, TankWreck +Rubble, Human +Player, PlayerWreck, Building, BulletL, BulletU, BulletD +Roof + + +====== +RULES +====== + +[ PlayerWreck ] -> restart + +[ > Player | Water ] -> [ Player | Water ] +[ > Player | Rubble ] -> [ Player | Rubble ] +[ > Player | Building ] -> [ > Player | > Building ] + + [ > Building4 | no Blockage ] -> [ | Rubble > Building3 ] ++[ > Building4 | Blockage ] -> cancel ++[ > Building3 | no Blockage ] -> [ | Rubble > Building2 ] ++[ > Building3 | Blockage ] -> cancel ++[ > Building2 | no Blockage ] -> [ | Rubble > Building1 ] ++[ > Building2 | Blockage ] -> cancel ++[ > Building1 | Building ] -> [ | Rubble > Building ] ++[ > Building1 | no Blockage ] -> [ | Rubble ] ++[ > Building1 | Rubble ] -> cancel + +up [ Building1 | no Roof ] -> [ Building1 | Roof1 ] +up [ Building2 | no Roof ] -> [ Building2 | Roof2 ] +up [ Building3 | no Roof ] -> [ Building3 | Roof3 ] +up [ Building4 | no Roof ] -> [ Building4 | Roof4 ] + +down [ Roof | no Building ] -> [ | ] + +late left [ TankL | ... | Player ] -> [ TankL BulletL | ... | Player ] +late up [ TankU | ... | Player ] -> [ TankU BulletU | ... | Player ] +late down [ TankD | ... | Player ] -> [ TankD BulletD | ... | Player ] + late left [ BulletL | no Blockage ] -> [ | BulletL ] ++ late up [ BulletU | no Blockage ] -> [ | BulletU ] ++ late down [ BulletD | no Blockage ] -> [ | BulletD ] ++ late left [ BulletL | Player ] -> [ | PlayerWreck ] ++ late up [ BulletU | Player ] -> [ | PlayerWreck ] ++ late down [ BulletD | Player ] -> [ | PlayerWreck ] ++ late left [ BulletL | Blockage ] -> [ | Blockage ] ++ late up [ BulletU | Blockage ] -> [ | Blockage ] ++ late down [ BulletD | Blockage ] -> [ | Blockage ] + +late [ Rubble Water ] -> [ Stone ] +late [ Player People ] -> [ Player PeopleWreck ] +late [ Player PeopleRest ] -> [ Player PeopleWreck ] +late [ Player Airplane ] -> [ Player AirplaneWreck ] +late [ Player Tank ] -> [ Player TankWreck ] + +late [ Player | ... | PeopleWake | no Water no Blockage no Human ] -> [ Player | ... | | PeopleWalk ] +late [ PeopleRest ] -> [ PeopleWake ] +late [ PeopleWalk ] -> [ PeopleRest ] + +============== +WINCONDITIONS +============== + +no Building +no Human + + +======= +LEVELS +======= + +message What a lovely day for a stroll! + +message What is this long white box in front of me? + +message It makes me angry. I will knock it down! RAAAAGH! + +""""""""""" +""""""""""" +""""""""""" +"""11113""" +"""|a||"""" +"--------"" +""""""""""" +"""""""""~~ +"""""""~~~~ +""""@"~~~~~ + +message I see more boxes in the distance. + +message They block my lovely view! RAAAAGH! + +"""""""""" +"""""""""" +@"2|22|2"" +---+--+--- +""2|22|2"" +"""""""""" +"""""""""" + +message What's on the other side of the river? + +message Those boxes are in the way! RAAAAGH! + +""""""|~|""""" +""""""|~|""""" +------+~+----- +""23"4|~|4"""" +"""""4|~|4"""" +""2""4|~|4"""" +"""""4|~|4"""" +""23"4|~|4"""" +------+~+----- +""""""|~|""""" +""""@"|~|""""" + +message These boxes are everywhere! RAAAAGH! + +"""|""|""|"""~~" +"11|11|11|11~~1" +"11|11|11|1~~11" +---+--+--+~~+--- +"11|11|31~~1|11" +"11|11|1~~13|11" +---+--+~~+--+--- +"11|11~~1|11|11" +"11|1~~11|11|11" +@""|~~"""|""|""" + +message What are these tiny things? + +message Their high-piched noises are hurting my ears. + +message RAAAAGH! + +""""""|"""""" +""""11|11"""" +""""11|11"""" +"""322p223""" +"""2+-+-+2""" +"1"2p.1.p2"1" +----+141+---- +"1"2p.1.p2"1" +"""2+-+-+2""" +"""322p222""" +""""""|"""""" +""""11|11"""" +"""""@|"""""" + +message Squeeky little green boxes are moving around. + +message It sounds like claws on slate! RAAAAGH! + +---------------- +#11111111111111# +"1"""""""""1"""" +"1"""""""""1"""" +@11"""""""11"3"" +--------------l- +""""2"3"""1"11"" +""""2"1"11"11""" +#111111""""1"""" +""""""111111111# +---------------- + +message I've found the lair or the squeeky green boxes. + +message They will never spoil my stroll again! RAAAAGH! + +""""""""""""""""" +""""""""""""""""" +""2211111111122"" +""21.........12"" +""1.+-------+.1"" +""1.d.......d.1"" +@"1.|.21212.|.1"" +""1.|.......|.1"" +----+------l+.1"" +""1.|.......|.1"" +""1.|.21212.|.1"" +""1.u.......u.1"" +""1.+-------+.1"" +""21.........12"" +""2211111111122"" +""""""""""""""""" +""""""""""""""""" + +message RAAAaahhh... Much better! + +"""""""""" +"""""""""" +@""""""""" +"""""""""~ +"""""2~~~~ +""""~~~~~~ +"~~~~~~""" +~~~~~""a1" +~~-------" +"""""""""" + +message Same time next century? diff --git a/Good_Example.txt b/Good_Example.txt new file mode 100644 index 0000000000000000000000000000000000000000..d7c098aa4dc3f62a3a194563f6ad2a21d421e780 --- /dev/null +++ b/Good_Example.txt @@ -0,0 +1,194 @@ +title Good Example +flickscreen 8x9 +verbose_logging + +======== +OBJECTS +======== +Wall W +BLUE LIGHTBLUE +01000 +11111 +00001 +11111 +01000 + +Box B +PURPLE PINK LIGHTRED +00000 +00210 +01010 +01200 +00000 + +Player P +Yellow gray +..0.. +.101. +00000 +.000. +..0.. + +Background . +black #222222 +00001 +00001 +00001 +00001 +11111 + +Target1 T +White +00000 +0...0 +0...0 +0...0 +00000 + +Target2 Y +White +00000 +0...0 +0...0 +0...0 +00000 + +Target3 U +White +00000 +0...0 +0...0 +0...0 +00000 + +Door1 d +brown white +.000. +00000 +00000 +00010 +00000 + +Door2 f +brown white +.000. +00000 +00000 +00010 +00000 + +Check1 C +TRANSPARENT + +Check2 O +TRANSPARENT + +Zero 0 +TRANSPARENT +..0.0 +...0. +..0.0 +..... +..... + +One 1 +TRANSPARENT +....0 +..... +..... +..... +..... + +Two 2 +TRANSPARENT +..0.0 +..... +..... +..... +..... + +Three 3 +TRANSPARENT + +Four 4 +TRANSPARENT + +Five 5 +TRANSPARENT + +Six 6 +TRANSPARENT + +Counted L +TRANSPARENT + + +======= +LEGEND +======= + +Target = Target1 or Target2 or Target3 +Door = Door1 or Door2 +Number = 0 or 1 or 2 or 3 or 4 or 5 or 6 +Check = Check1 or Check2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Wall Box Player Door +Target Check +Number Counted + +====== +RULES +====== + +[> Player | Box] -> [> Player | > Box] + +[Number] -> [] +[Counted] -> [] + +late[Door] -> [Door Zero] +late[Box Target1 no Counted] [Door1 Zero] -> [Box Target1 counted] [Door1 One] +late[Box Target1 no Counted] [Door1 One] -> [Box Target1 Counted] [Door1 Two] +late[Box Target1 no Counted] [Door1 Two] -> [Box Target1 Counted] [Door1 Three] +late[Box Target1 no Counted] [Door1 Three] -> [Box Target1 Counted] [] + +late[Box Target2 no Counted] [Door2 0] -> [Box Target2 counted] [Door2 1] +late[Box Target2 no Counted] [Door2 1] -> [Box Target2 counted] [Door2 2] +late[Box Target2 no Counted] [Door2 2] -> [Box Target2 counted] [Door2 3] +late[Box Target2 no Counted] [Door2 3] -> [Box Target2 counted] [Door2 4] +late[Box Target2 no Counted] [Door2 4] -> [Box Target2 counted] [Door2 5] +late[Box Target2 no Counted] [Door2 5] -> [Box Target2 counted] [] + +late [Player Check1] -> [Player] checkpoint message Level 2 of 3 +late [Player Check2] -> [Player] checkpoint message Level 3 of 3 + +============== +WINCONDITIONS +============== + +All Box on Target + +======= +LEVELS +======= + +message Level 1 of 3 +.wwwwww.wwwwww.......... +.wwwwwwwwwu..ww......... +.w.....wwo.bb.w..wwwwwww +.w.yby.f..w...w..w.....w +.w.byb.wwwww..w..w.tbt.w +.w.yby.wwwwwwuwwww.bpb.w +.w.byb.ww...wwwww..tbt.w +.w....c...w.....d......w +.wwwwwwwwwwwwwwwwwwwwwww + +message Solved! \ No newline at end of file diff --git a/Good_title_for_my_puzzle_game.txt b/Good_title_for_my_puzzle_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..4855eb0e698233a75778d1713c14b41d900e7e55 --- /dev/null +++ b/Good_title_for_my_puzzle_game.txt @@ -0,0 +1,716 @@ +title Good title for my puzzle game +author quaternary +homepage www.highlysuspect.agency +background_color darkblue +color_palette proteus_mellow + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +darkgray + +Wall +darkblue + +Pit +black + +CrumblePitA +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +CrumblePitB +black +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +PitCrate1 +darkgreen black +00000 +01110 +01110 +01110 +00000 + +PitCrate2 +darkgreen black +00000 +01110 +01110 +01110 +00000 + +PitCrate3 +darkgreen black +00000 +01110 +01110 +01110 +00000 + +Player +blue +.000. +.000. +00000 +.000. +.0.0. + +PlayerGhost +lightblue +.0.0. +..... +0...0 +..... +.0.0. + +PlayerTarget +lightred +.000. +.000. +00000 +.000. +.0.0. + +Crate1 +orange +00000 +0...0 +0...0 +0...0 +00000 + +Crate1Ghost +lightbrown +0.0.0 +..... +0...0 +..... +0.0.0 + +Crate2 +orange +00000 +0...0 +0...0 +0...0 +00000 + +Crate2Ghost +lightbrown +0.0.0 +..... +0...0 +..... +0.0.0 + +Crate3 +orange +00000 +0...0 +0...0 +0...0 +00000 + +Crate3Ghost +lightbrown +0.0.0 +..... +0...0 +..... +0.0.0 + +CrateTarget +lightred +00.00 +0...0 +..0.. +0...0 +00.00 + +DeviceInactive +orange +..... +.000. +.0.0. +.000. +..... + +DeviceActive +orange +0...0 +.000. +.0.0. +.000. +0...0 + +Outline00 +darkbrown +0.0.0 +..... +0.... +..... +0.... + +Outline01 +darkbrown +.0.0. +..... +..... +..... +..... + +Outline02 +darkbrown +0.0.0 +..... +..... +..... +..... + +Outline03 +darkbrown +.0.0. +..... +..... +..... +..... + +Outline04 +darkbrown +0.0.0 +..... +..... +..... +..... + +Outline05 +darkbrown +.0.0. +..... +..... +..... +..... + +Outline06 +darkbrown +0.0.0 +..... +....0 +..... +....0 + +Outline10 +darkbrown +..... +0.... +..... +0.... +..... + +Outline11 +transparent + +Outline12 +transparent + +Outline13 +transparent + +Outline14 +transparent + +Outline15 +transparent + +Outline16 +darkbrown +..... +....0 +..... +....0 +..... + +Outline20 +darkbrown +0.... +..... +0.... +..... +0.... + +Outline21 +transparent + +Outline22 +transparent + +Outline23 +transparent + +Outline24 +transparent + +Outline25 +transparent + +Outline26 +darkbrown +....0 +..... +....0 +..... +....0 + +Outline30 +darkbrown +..... +0.... +..... +0.... +..... + +Outline31 +transparent + +Outline32 +transparent + +Outline33 +transparent + +Outline34 +transparent + +Outline35 +transparent + +Outline36 +darkbrown +..... +....0 +..... +....0 +..... + +Outline40 +darkbrown +0.... +..... +0.... +..... +0.... + +Outline41 +transparent + +Outline42 +transparent + +Outline43 +transparent + +Outline44 +transparent + +Outline45 +transparent + +Outline46 +darkbrown +....0 +..... +....0 +..... +....0 + +Outline50 +darkbrown +..... +0.... +..... +0.... +..... + +Outline51 +transparent + +Outline52 +transparent + +Outline53 +transparent + +Outline54 +transparent + +Outline55 +transparent + +Outline56 +darkbrown +..... +....0 +..... +....0 +..... + +Outline60 +darkbrown +0.... +..... +0.... +..... +0.0.0 + +Outline61 +darkbrown +..... +..... +..... +..... +.0.0. + +Outline62 +darkbrown +..... +..... +..... +..... +0.0.0 + +Outline63 +darkbrown +..... +..... +..... +..... +.0.0. + +Outline64 +darkbrown +..... +..... +..... +..... +0.0.0 + +Outline65 +darkbrown +..... +..... +..... +..... +.0.0. + +Outline66 +darkbrown +....0 +..... +....0 +..... +0.0.0 + +Bang +red +..0.. +..0.. +..0.. +..... +..0.. + +Already +transparent + +Activating +transparent + +Deactivating +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +p = Player +o = PlayerTarget +1 = Crate1 +2 = Crate2 +3 = Crate3 +t = CrateTarget +x = DeviceInactive +% = Pit +- = CrumblePitA ++ = CrumblePitB + +Crate = Crate1 or Crate2 or Crate3 +Device = DeviceActive or DeviceInactive +Pushable = Crate or Device +Pittable = Pushable or Player + +Ghost = Crate1Ghost or Crate2Ghost or Crate3Ghost or PlayerGhost + +PitCrate = PitCrate1 or PitCrate2 or PitCrate3 +CrumblePit = CrumblePitA or CrumblePitB + +( + 00 01 02 03 04 05 06 + 10 11 12 13 14 15 16 + 20 21 22 23 24 25 26 + 30 31 32 33 34 35 36 + 40 41 42 43 44 45 46 + 50 51 52 53 54 55 56 + 60 61 62 63 64 65 66 +) + +( + Outline00 or Outline01 or Outline02 or Outline03 or Outline04 or Outline05 or Outline06 or + Outline10 or Outline11 or Outline12 or Outline13 or Outline14 or Outline15 or Outline16 or + Outline20 or Outline21 or Outline22 or Outline23 or Outline24 or Outline25 or Outline26 or + Outline30 or Outline31 or Outline32 or Outline33 or Outline34 or Outline35 or Outline36 or + Outline40 or Outline41 or Outline42 or Outline43 or Outline44 or Outline45 or Outline46 or + Outline50 or Outline51 or Outline52 or Outline53 or Outline54 or Outline55 or Outline56 or + Outline60 or Outline61 or Outline62 or Outline63 or Outline64 or Outline65 or Outline66 or +) + +Outline = Outline00 or Outline01 or Outline02 or Outline03 or Outline04 or Outline05 or Outline06 or Outline10 or Outline11 or Outline12 or Outline13 or Outline14 or Outline15 or Outline16 or Outline20 or Outline21 or Outline22 or Outline23 or Outline24 or Outline25 or Outline26 or Outline30 or Outline31 or Outline32 or Outline33 or Outline34 or Outline35 or Outline36 or Outline40 or Outline41 or Outline42 or Outline43 or Outline44 or Outline45 or Outline46 or Outline50 or Outline51 or Outline52 or Outline53 or Outline54 or Outline55 or Outline56 or Outline60 or Outline61 or Outline62 or Outline63 or Outline64 or Outline65 or Outline66 + +======= +SOUNDS +======= + +sfx0 45016502 ( activating ) +sfx1 107102 ( deactivating ) +sfx2 35432702 ( cant deactivate ) +sfx3 94344509 ( fall in pit ) +sfx4 15300109 ( pit crumble ) +sfx5 93043900 ( activate target ) +sfx6 49873104 ( deactivate target ) + +( unfortunately these play while using the device as well ) +Player move 50409107 +Player cantmove 61411504 +Device move 60897304 +Crate move 95413104 + +endlevel 99189500 + +================ +COLLISIONLAYERS +================ + +Background +Already +Activating, Deactivating +PlayerTarget, CrateTarget +Pit, CrumblePit +PitCrate +Player, Wall, Pushable +Outline +Ghost +Bang + +====== +RULES +====== + +[ Bang ] -> [] + +( Pushing stuff ) +rigid [ > Player | Pushable ] -> [ > Player | > Pushable ] ++ rigid [ > DeviceActive ] [ Ghost ] -> [ > DeviceActive ] [ > Ghost ] + +[ > Crate | CrateTarget ] -> [ > Crate | CrateTarget ] sfx5 +[ > Player | PlayerTarget ] -> [ > Player | PlayerTarget ] sfx5 +[ CrateTarget moving Crate ] -> [ CrateTarget moving Crate ] sfx6 +[ PlayerTarget moving Player ] -> [ PlayerTarget moving Player ] sfx6 + +( Using device ) +[ action Player ] [ DeviceInactive no Already ] -> [ Player ] [ DeviceActive Activating Already ] sfx0 +[ action Player ] [ DeviceActive no Already ] -> [ Player ] [ DeviceInactive Deactivating Already ] sfx1 +[ Already ] -> [] + +( Draw outline ) +[ Outline ] -> [] + +right late [ | | | Device | | | ] -> [ Outline30 | Outline31 | Outline32 | Outline33 Device | Outline34 | Outline35 | Outline36 ] ++down late [ | | | Outline30 | | | ] -> [ Outline00 | Outline10 | Outline20 | Outline30 | Outline40 | Outline50 | Outline60 ] ++down late [ | | | Outline31 | | | ] -> [ Outline01 | Outline11 | Outline21 | Outline31 | Outline41 | Outline51 | Outline61 ] ++down late [ | | | Outline32 | | | ] -> [ Outline02 | Outline12 | Outline22 | Outline32 | Outline42 | Outline52 | Outline62 ] ++down late [ | | | Outline33 | | | ] -> [ Outline03 | Outline13 | Outline23 | Outline33 | Outline43 | Outline53 | Outline63 ] ++down late [ | | | Outline34 | | | ] -> [ Outline04 | Outline14 | Outline24 | Outline34 | Outline44 | Outline54 | Outline64 ] ++down late [ | | | Outline35 | | | ] -> [ Outline05 | Outline15 | Outline25 | Outline35 | Outline45 | Outline55 | Outline65 ] ++down late [ | | | Outline36 | | | ] -> [ Outline06 | Outline16 | Outline26 | Outline36 | Outline46 | Outline56 | Outline66 ] + +( Activating and deactivating logic ) +late [ Activating ] [ Player Outline ] -> [ Activating ] [ Player PlayerGhost Outline ] +late [ Activating ] [ Crate1 Outline ] -> [ Activating ] [ Crate1 Crate1Ghost Outline ] +late [ Activating ] [ Crate2 Outline ] -> [ Activating ] [ Crate2 Crate2Ghost Outline ] +late [ Activating ] [ Crate3 Outline ] -> [ Activating ] [ Crate3 Crate3Ghost Outline ] + +late [ Activating ] -> [] + +( Can't deactivate if there is a ghost on top of a wall ) +late [ Deactivating ] [ DeviceInactive ] [ Ghost Wall ] -> [] [ DeviceActive ] [ Ghost Wall Bang ] sfx2 + +( Deactivate edge cases where the ghost is directly on top of the item ) +late [ Deactivating ] [ PlayerGhost Player ] -> [ Deactivating ] [ Player ] +late [ Deactivating ] [ Crate1Ghost Crate1 ] -> [ Deactivating ] [ Crate1 ] +late [ Deactivating ] [ Crate2Ghost Crate2 ] -> [ Deactivating ] [ Crate2 ] +late [ Deactivating ] [ Crate3Ghost Crate3 ] -> [ Deactivating ] [ Crate3 ] +( Cases where it's not ) +late [ Deactivating ] [ PlayerGhost ] [ Player ] -> [ Deactivating ] [ Player ] [] +late [ Deactivating ] [ Crate1Ghost ] [ Crate1 ] -> [ Deactivating ] [ Crate1 ] [] +late [ Deactivating ] [ Crate1Ghost ] [ PitCrate1 ] -> [ Deactivating ] [ Crate1 ] [ Pit ] +late [ Deactivating ] [ Crate2Ghost ] [ Crate2 ] -> [ Deactivating ] [ Crate2 ] [] +late [ Deactivating ] [ Crate2Ghost ] [ PitCrate2 ] -> [ Deactivating ] [ Crate2 ] [ Pit ] +late [ Deactivating ] [ Crate3Ghost ] [ Crate3 ] -> [ Deactivating ] [ Crate3 ] [] +late [ Deactivating ] [ Crate3Ghost ] [ PitCrate3 ] -> [ Deactivating ] [ Crate3 ] [ Pit ] + +late [ Deactivating ] -> [] + +late [ Player Pit ] -> [ Pit ] sfx3 +late [ Crate1 Pit ] -> [ PitCrate1 ] sfx3 +late [ Crate2 Pit ] -> [ PitCrate2 ] sfx3 +late [ Crate3 Pit ] -> [ PitCrate3 ] sfx3 + +late [ Player CrumblePit ] -> [ Player Pit ] sfx4 +late [ Crate CrumblePit ] -> [ Crate Pit ] sfx4 + +============== +WINCONDITIONS +============== + +All PlayerTarget on Player +All CrateTarget on Crate + +======= +LEVELS +======= + +%%%##########%%%%%### +%%%%%#########%%%%%%% +#%%%########%%%%%%%%# +##%%-+-+-%%%%%-...%%# +##%%%..-+-%%%-.p..%%# +###%.t...+%%%+....%%# +###......%%%+.....%## +###.2.....-%...1..%## +#%%.......%%%.....%## +%%%.......-.%%%%%%%## +%%%%+-+-+-+.....%%%## +%%%%%%-+-+.......%%%# +#%%%%%......o....%### +#%%%%.........%%%%### +##%%%%%%%-+-+-+-##### +###%%###%%%%-+-+##### +##################### + +message Press X to toggle the device + +####%%###%%%######### +#%%%%%%%%%%%%%####### +#%%%%%%%%%%########## +#%%%%%-.%%%%....##### +###-+-...%%.......##% +###...p...%...t...#%# +###.......%.......#%% +###....1..%%.....%%%% +###........%%%%%%%%%% +###.............%%%%# +###......x.......#%%% +###%.............#%## +##%%%..........-+#### +%%%%%%%#.##...-+##### +#%%%%%%############## +#%%%%%############%%% +#################%%%% + +####%###%%%%%%##%%### +##%%%%##%%%%###%%%%%# +#%%%%%###%%%##%%%%%%% +%%%%%%+..%.......%%%% +%%%%-+-...1#.....#%## +#%%%.....###......### +#%%%......#..p....### +#%%.......#.......### +#%%.......#.......### +#%%...t...#...t...### +#%%-......#.......### +##%+-...-+%%....x-### +##%%%-+-+..%...+-+%## +##%%%%.2...%...-%%%%% +####%%.....%%##%%%%%% +####%%%%%%%%%%%%%%%%% +#######%%%%%%%#####%% + +###########%%%%%%%%%% +###########%%%%%%%%%% +#%%%#########%%%%%%## +#%%.............+-%## +###....x.....t.+-+%## +###..p.........-+%%## +###....%%......+-%%## +###...%%%%.....%%%%%# +###...%%%%%%%%%%%%%%% +%%%...%%%.......%%%%% +%%%%-+%%.........##%# +#%%%%-%%.....o...#### +#%%+-+-....1......### +###-+-+-+.....####### +######%%############# +######%%%############ +#####%%%%############ + +######%###%%%#%%##### +#####%%%####%%%%%#### +####%%%%###########%# +####%%%%......#####%# +###%%%.........###%%# +###%%%...x......##%%# +###%%%..........##%%% +##%%%........%%.%%%%% +##%%%...t...%%%%%%%%% +#%%%%......%%%%-%%%%% +#%%%+.....%%%....%%%% +#%%+-+-+-+%%...1..#%% +#%%-+-+-+-+-..p.o.##% +#%%%%###%%%%#.....### +##%%%%##%%%###...#### +####%####%########### +##################### + +message Harder version of level 3! + +####%####%%%%%%%%%%## +##%%%####%%%%%%%%%%%# +#%%%%%####%%%%%%%%%%% +%%%%%%%#####%+-+-%%%% +%%%%-+-..###....+%%## +#%%%#.....#......%### +#%%%.....1#..p....### +#%%..t....#.......#%# +#%%.......#.......#%# +#%%.......#...t...%%# +#%%-+-+-+-##......%%# +##%+-.....##....x-%%# +##%%%.....+%....-+%%# +##%%%%.2..-%....%%%%% +####%%....#####%%%%%% +#####%%%%%%%%%%%%%%%% +#######%%%%%%%#####%% + +message Yuo are supar gamer ! !! \ No newline at end of file diff --git a/Government_Final_Exam.txt b/Government_Final_Exam.txt new file mode 100644 index 0000000000000000000000000000000000000000..04bc28704a74c2923a5771ac1bdd563c74649696 --- /dev/null +++ b/Government_Final_Exam.txt @@ -0,0 +1,200 @@ +title Government Final Exam +author Samuel Diaz +homepage www.puzzlescript.net +background_color White +text_color Black + +======== +OBJECTS +======== + +Background +Green Lightgreen +10010 +00100 +10010 +01000 +00010 + +Hedge +Darkgreen Green +00000 +00000 +00000 +00000 +00000 + +Floor +LightRed + +Wall +DarkRed Red +11101 +00000 +10111 +00000 +11101 + +News +Black Orange Grey +.000. +.111. +00000 +.0002 +.0.0. + +Player +Yellow Orange Red Black +.000. +.111. +33233 +.333. +.3.3. + +End1 +Yellow Orange Red Black +.000. +.111. +33233 +.333. +.3.3. + +End2 +Brown +..... +..... +00000 +..... +..... + +End3 +Brown +..... +..... +00000 +00... +0.... + +End4 +Brown +..... +..... +00000 +...00 +....0 + + +Target +Red White Blue +22200 +22211 +00000 +11111 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +@ = Target +$ = Hedge +% = News +& = Floor +\ = End1 +- = End2 +{ = End3 +} = End4 + +====== +SOUNDS +====== + +================ +COLLISIONLAYERS +================ + +Background +Floor +Target, End1, End2, End3, End4 +Player, Wall, Hedge, News + +====== +RULES +====== + +[ stationary News ] -> [randomDir News ] + +============== +WINCONDITIONS +============== + +All PLayer on Target + +======= +LEVELS +======= + +Message Help President Trump make it to his office without getting caught by any paparazzi or News Teams! + +$$$$$$$$$$$$$$$$$ +$P..............$ +$...............$ +$......%........$ +$......%%.......$ +$.......%.......$ +$...............$ +$..............@$ +$$$$$$$$$$$$$$$$$ + +Message Nice! + +$$$$$$$$$$$$$$$$$ +$....%.........@$ +$...............$ +$............%..$ +$.....%.........$ +$...............$ +$...............$ +$P.....%........$ +$$$$$$$$$$$$$$$$$ + +Message You've made it into the house now get to the Oval Office! Quick! + +################# +#&%&&&&&&&&&&&&@# +#&&&&&&&&&&&&&&&# +#&&&&%&&&&&&&&&&# +#&&&&&&&&%&&&&&&# +#&&&&&&&&&&&&&&&# +#&&&&&&&&&&%&&&&# +#P&&&&&&&&&&&&&&# +################# + +Message Almost there! + +################# +#P&&&&&&&&&&&&&&# +#&&&&&&&&&&&&&&&# +#&&&&&&&&&&&&&&&# +#&&&&&&&&&&&&&&&# +#&&&&&&&&&&&&&&&# +#&&&&&&%%%&&&&&&# +#&&&&&&%@%&&&&&## +################# + +Message Congrats!! You made it! + +######### +###&&&### +##&&\&&## +#&{---}&# +#&&&&&&&# +#&&&&&&&# +##&&&&&## +###&&&### +######### + +Message Thanks for the great 2017-2018 School Year Mrs. Fork <3 \ No newline at end of file diff --git a/Graded_Sir.txt b/Graded_Sir.txt new file mode 100644 index 0000000000000000000000000000000000000000..57cb846f01fed5f8060060d7e1d88c8f57a58ca2 --- /dev/null +++ b/Graded_Sir.txt @@ -0,0 +1,386 @@ +title Graded Sir +author Jeremiah 'CaptainKraft' Goerdt +homepage www.gameskraft.com + +noundo +text_color green +zoomscreen 10x10 + +======== +OBJECTS +======== + +background , +#968981 #9e9188 + +01010 +10101 +01010 +10101 +01010 + +background2 . +#9e9188 #968981 + +01010 +10101 +01010 +10101 +01010 + +start * +#9e9188 #968981 + +01010 +10101 +01010 +10101 +01010 + +winTarget w +#8c613b #865930 #79512c #7b6d60 + +00000 +00001 +00000 +03001 +22222 + +restartTarget r +#8c613b #865930 #79512c #7b6d60 + +00000 +00001 +00000 +03001 +22222 + +switchOn l +#bcb0a4 #3e3b38 #2f2c29 + +..... +.210. +.20.. +.21.. +..... + +switchOff o +#bcb0a4 #3e3b38 #2f2c29 + +..... +.21.. +.20.. +.210. +..... + +leverOn q +#bcb0a4 #3e3b38 #2f2c29 + +..... +.0... +.101. +.222. +..... + +leverOff f +#bcb0a4 #3e3b38 #2f2c29 + +..... +...0. +.101. +.222. +..... + +temp t +#c0855d #a17050 #b17a55 #9b6b4b + +00000 +22222 +22222 +22222 +11111 + +temp2 m +#c0855d #a17050 #b17a55 #9b6b4b + +00000 +22222 +22222 +22222 +11111 + +block b +#946235 #ad794a #a1754d #865930 #97673c #a1754d #79512c #7d5939 + +01010 +23435 +34343 +23235 +67676 + +fakeDoor k +#8c613b #865930 #79512c #7b6d60 + +00000 +00001 +00000 +03001 +22222 + +wallTopLeft # +#c0855d #a17050 #b17a55 #9b6b4b + +00000 +12222 +12222 +12222 +12221 + +wallTop $ +#c0855d #a17050 #b17a55 #9b6b4b + +00000 +22222 +22222 +22222 +11111 + +wallLeft % +#c0855d #a17050 #b17a55 #9b6b4b + +12221 +12221 +12221 +12221 +12221 + +wallBottomLeft & +#c0855d #a17050 #b17a55 #9b6b4b + +12221 +12222 +12222 +12222 +11111 + +wallBottomRight - +#c0855d #a17050 #b17a55 #9b6b4b + +12221 +22221 +22221 +22221 +11111 + +wallTopRight + +#c0855d #a17050 #b17a55 #9b6b4b + +00000 +22221 +22221 +22221 +12221 + +player @ +#ad4936 #e3ae8b #923f30 #72838c #624b3b + +..... +00100 +12221 +.333. +.4.4. + +executioner x +#618157 #e3ae8b #447b33 #72838c #2f2c29 + +..... +00100 +12221 +.333. +.4.4. + +corpse c +#ad4936 #e3ae8b #923f30 #72838c #624b3b + +..1.. +00000 +10001 +.333. +.4.4. + +======= +LEGEND +======= + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +background2 +start +winTarget, restartTarget, fakeDoor +player, wallTopLeft, wallTop, wallLeft, wallBottomLeft, wallBottomRight, wallTopRight, temp, temp2, switchOn, switchOff, leverOn, leverOff, block, executioner +corpse + +====== +RULES +====== + +(LEVEL 1) +(restart conditions) +late RIGHT [start | ... | player restartTarget] -> [start player | ... | restartTarget] message Well done. You have received an A for your latest grade. Now please exit to your right. + +(LEVEL 2) +(restart conditions) +late [switchOff][player restartTarget | ... | start] -> [switchOn][restartTarget | ... | player start] message Well done. You have received an A for your latest grade. Now please flip the switch to the bottom-left and exit through the door to the South. + +(flip switches and levers on/off) +[action player | switchOff] -> [player | switchOn] +[action player | switchOn] -> [player | switchOff] +[action player | leverOff] -> [player | leverOn] +[action player | leverOn] -> [player | leverOff] + +(show winTarget when light is switched off) +[switchOff][temp] -> [switchOff][winTarget] +[switchOn][winTarget] -> [switchOn][temp] + +(LEVEL 3) +(restart conditions) +late [leverOff][player restartTarget][start] -> [leverOn][restartTarget][player start] message Well done. You get another A. Pull the lever to your right and exit north. + +(show winTarget when light is off and level is flipped) +[switchOff][leverOff][temp2] -> [switchOff][leverOff][winTarget] +[switchOn][leverOn][winTarget] -> [switchOn][leverOn][temp2] +[switchOff][leverOn][winTarget] -> switchOff][leverOn][temp2] +[switchOn][leverOff][winTarget] -> [switchOn][leverOff][temp2] + +(LEVEL 4) +(restart conditions) +[block restartTarget][fakeDoor] -> [block restartTarget][winTarget] +late [start | ][block fakeDoor][player restartTarget] -> [block start | player][fakeDoor][restartTarget] message Well done. Another A. Please push the block into the left door and exit right. + +(moving the block) +[> player | block] -> [> player | > block] + +(LEVEL 5) +(restart conditions) +late [executioner | ... | restartTarget player][start] -> [executioner | ... | restartTarget][player start] message It is good to see you obeying. Next, you will be required to exit South. +late [executioner | player | winTarget] -> [executioner | corpse | winTarget] message The executioner has taken your life for disobediance. + +(moving the executioner) +horizontal [> player | executioner] -> [> player | > executioner] + +============== +WINCONDITIONS +============== + +all player on winTarget + +======= +LEVELS +======= + +message Welcome to the obedience simulator. You will be graded on your ability to follow instructions. Let's begin. + +message Your first task is to exit through the door to the East. + +#$$$$$$$$$$$$$$$$$$$+ +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +w.,.,.,.,*@.,.,.,.,.r +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +&$$$$$$$$$$$$$$$$$$$- + +message You have failed to follow the instructions and will receive a B for your latest grade. + +message For your next task, please flip the switch to the bottom-left. Then exit through the door to the South. + +#$t$$$$$$$$$$$$$$$$$+ +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +l.,.,.,.,@*.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +&$$$$$$$$$r$$$$$$$$$- + +message Once again you fail me. Your grade has dropped to a C. If this behavior continues, there will be consequences. + +message Pull the lever to your right to unlock the door and exit North. + +#$$$$$$$$r$$$$$$$$$$+ +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,*,.,.,.,.,% +l.,.,.,.,.@.,.,.,.,q% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +&$$$$$$$$$m$$$$$$$$$- + +message Your situation is deteriorating quickly. Your grade of D is unacceptable. + +message The next task is important for your well-being. Push the block into the left door and exit right. I pray you don't disregard your instructions. + +#$$$$$$$$$$$$$$$$$$$+ +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +k.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.@*,.,.,.,.% +%,.,.,.,.,b,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.r +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +&$$$$$$$$$$$$$$$$$$$- + +message Unfortunately you have now received an F for your grade. You get one more chance to follow instructions. + +message The man in the room will execute you if you do not obey. Exit to the south. + +#$$$$$$$$$w$$$$$$$$$+ +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,x,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.@.,.,.,.,.% +%,.,.,.,.,*,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +%,.,.,.,.,.,.,.,.,.,% +%.,.,.,.,.,.,.,.,.,.% +&$$$$$$$$$r$$$$$$$$$- \ No newline at end of file diff --git a/Grandma's_Christmas_Kisses.txt b/Grandma's_Christmas_Kisses.txt new file mode 100644 index 0000000000000000000000000000000000000000..ee8f5f1c398f704bc0d668051c2924d2d7c5b785 --- /dev/null +++ b/Grandma's_Christmas_Kisses.txt @@ -0,0 +1,510 @@ +title Grandma's Christmas Kisses +author Julianna Shevchenko +homepage www.puzzlescript.net + +background_color white +text_color green + +youtube 9DlD7-TykIU +zoomscreen 8x8 + + +======== +OBJECTS +======== + +Temp +Black +..... +..... +..... +..... +..... + +Background +#B0926E #C9A578 +10111 +00000 +11101 +00000 +11011 + +Background2 +#B0926E #C9A578 +00000 +11101 +00000 +11011 +00000 + +Grandson +Black Orange lightgreen Red +..... +.000. +.111. +22222 +.0.0. + +Player +Grey Orange White lightbrown darkbrown +.000. +.010. +30303 +.333. +.4.4. + +Mom +Black Orange White Brown +.000. +00100 +20202 +.222. +.3.3. + +Dad +Black Orange green Red +.000. +.111. +22222 +.000. +.0.0. + +Uncle +Black Orange #003200 darkgray +.003. +.111. +22222 +.000. +.0.0. + +Banner1 +lightbrown Red #967C63 +01111 +21111 +22111 +22211 +22222 + +BannerX +White Black #967C63 +00000 +01010 +00100 +01010 +22222 + +BannerM +Green Black #967C63 +01010 +10101 +10001 +10001 +22222 + +BannerA +Red Black #967C63 +00100 +01010 +11111 +10001 +22222 + +BannerS +White Black #967C63 +01110 +01100 +00110 +01110 +22222 + +Banner2 +lightbrown Green #967C63 +11110 +11112 +11122 +11222 +22222 + +Rug1 +Red White +....1 +...10 +..100 +.1000 +10000 + +Rug2 +Red White +11111 +00000 +00000 +00000 +00000 + +Rug3 +Red White +1.... +01... +001.. +0001. +00001 + +Rug4 +Red White +10000 +10000 +10000 +10000 +10000 + +Rug5 +Red White +00000 +00000 +00000 +00000 +00000 + +Rug6 +Red White +00001 +00001 +00001 +00001 +00001 + +Rug7 +Red White +10000 +.1000 +..100 +...10 +....1 + +Rug8 +Red White +00000 +00000 +00000 +00000 +11111 + +Rug9 +Red White +00001 +0001. +001.. +01... +1.... + +Gift +Blue White +..... +..... +.1.1. +.010. +.010. + +Tree1 +lightbrown Green lightgreen Brown +....0 +...22 +..221 +.2211 +....3 + +Tree2 +lightbrown Green lightgreen Brown +0.... +11... +111.. +1111. +3.... + + +Wall +#967C63 +00000 +00000 +00000 +00000 +00000 + +Target1 +RED green +..11. +..111 +00... +00... +..... + +Target2 +RED green +..1.. +.11.. +111.. +...00 +...00 + +======= +LEGEND +======= + +. = Background +, = Background2 +1 = Banner1 +2 = Banner2 +3 = BannerX +4 = BannerM +5 = BannerA +6 = BannerS + +f = Rug1 +n = Rug2 +b = Rug3 +j = Rug4 +c = Rug5 +x = Rug6 +z = Rug7 +l = Rug8 +k = Rug9 + + +p = Player +s = Grandson +m = Mom +d = Dad +u = Uncle +r = Tree1 +e = Tree2 +g = gift +w = Wall +t = Target1 +a = Target2 + +========= +SOUNDS +========= + +EndLevel 829507 + +================ +COLLISIONLAYERS +================ + +Background +Background2, Temp +Rug1, Rug2, Rug3, Rug4, Rug5, Rug6, Rug7, Rug8, Rug9 +Player, Wall, Tree1, Tree2, Grandson, Banner1, BannerX, BannerM, BannerA, BannerS, Banner2, Gift, Mom, Dad, Uncle +Target1, Target2 + + +====== +RULES +====== + +[ > Player ] [ Grandson ] -> [ > Player ] [ > Grandson ] + +[ > Player | Gift ] -> [ > Player | > Gift ] +[ < Player | Gift ] -> [ < Player | < Gift ] + +late [Player | Mom] -> message Is my boy giving you trouble? Maybe you can lure him out with an early Christmas present. + +[ Gift | ... | Grandson ] -> [ Temp | ... | ] +[ Temp ] -> [ Grandson ] + + +[stationary Uncle] -> [randomDir Uncle] +[Uncle|Gift] -> [< Uncle|Gift] +[Uncle|Target1] -> [< Uncle|Target1] +[Uncle|Target2] -> [< Uncle|Target2] +([Player|...|Uncle] -> [Player|...| < Uncle]) +late [Player | Uncle] -> message Mom, why don't you go sit down over by the Christmas tree? Leave the poor boy in peace. +late [Player | Uncle] -> again +[Player | Uncle] -> restart + +[stationary Dad] -> [randomDir Dad] +[Dad|Gift] -> [< Dad|Gift] +[Dad|Target1] -> [< Dad|Target1] +[Dad|Target2] -> [< Dad|Target2] +([Player|...|Dad] -> [Player|...| < Dad]) +late [Player | Dad] -> message Mom, stop harassing the boy! He's a grown man now, and he doesn't want your kisses. +late [Player | Dad] -> again +[Player | Dad] -> restart + +============== +WINCONDITIONS +============== +All Grandson on Target1 +All Player on Target2 + +======= +LEVELS +======= + +message Level 1 of 10: Your grandson thinks he's too grown up for kisses! Corner him under the mistletoe. + +w1212w +w,,atw +w....w +w,,,,w +w...sw +w,,,,w +w.p..w +wwwwww + +message Level 2 of 10: Where did that boy run off to? + +www134562www +wre......rew +w,,,,,,,,,,w +w.......s..w +w,,,,,fnnb,w +w..re.jccx.w +w,,,w,jccx,w +w...w.zllk.w +w,,,w,,,,,,w +w.p.w....atw +wwwwwwwwwwww + +message Level 3 of 10: L is for LOVE! Also left. You always need to be on the left... It's easier on grandma's artifical hip. + +www134562www +wat..re....w +w,,,,,,,,,,w +w.fnnnnnnbpw +w,jccccccx,w +w.jccwwccx.w +w,jccccccx,w +wszllllllk.w +w,,,,,,,,,,w +wre......rew +wwwwwwwwwwww + +message Level 4 of 10: Your son is a meanie who doesn't want you to get any Christmas kisses. Avoid him at all costs! + +wwwwww134562w +wres.w....atw +w,,,,w,,,,,,w +w...d.......w +w,,,,fnnnnb,w +w12..jccccx.w +w,,,,jccccx,w +w....zllllk.w +w,,,,,,,,,,,w +w..re....p..w +wwwwwwwwwwwww + +message Level 5 of 10: Sonny seems to have locked himself in his room to get out of family time. Maybe his mom knows how to lure him out? + +w134562wwwww +w..m...w...w +w,fnnb,w,,,w +w.jccx.ws..w +w,jccx,wwwww +w.zllk.w..pw +w,,,,,,w,,,w +ww1at2ww...w +w,,,,,,,,,,w +wreg.......w +wwwwwwwwwwww + +message Level 6 of 10: Why is so hard for Grandma to get some sugar? + +wwwwww134562wwwwwww +w...w..m....w...rew +w,,,wfnnnnnb,,,,,,w +w.s.wzlllllk..d...w +wwwwwwww,,,,,,,,,,w +wp.........w....atw +w,fb,,,,,,,w134562w +w.jx.w.....w......w +w,jx,w,fnnnnnb,,,,w +w.zk.w.zlllllk.grew +wwwwwwwwwwwwwwwwwww + +message Level 7 of 10: Your son managed to get his brothers on his side. So much for Christmas spirit of giving... + +www134562wwwwwwwwwww +wre,,,,,,w,fnb,w,,,w +w........w.jcx.w...w +w,,,,,,,,w,zlk,w,,,w +w...u....wre...w...w +w,,,,,,,,www,,,watww +w........w........uw +w134562,,,,,,,,,,,,w +w.fnnb.....ww1...2ww +w,jccx,,,,,w,,,,,,,w +w.jccxu....w.fnnnb.w +w,zllk,,,,,w,jcccx,w +ww....w....w.jcccx.w +wre,,,,,,,,,,jcccx,w +w............jcccxdw +w,,,,,,,,,,,,zlllk,w +w...p....rew...s...w +wwwwwwwwwwwwwwwwwwww + +message Level 8 of 10: Who put the mistletoe in the wine cellar? Squeezing through tight places is hard on grandma's hip. + +wwwwwwwwwwww134562ww +w,,at,,,,,w,,,,,,,,w +w.w..w..w.w.fnnnnbdw +w,w,,w,,w,w,jccccx,w +w.........wsjccccx.w +ww1,2w1,2ww,jccccx,w +wrefnnnb..w.zllllk.w +w,,jcccx,,wre,,,,rew +w.ujcccx..ww1....2ww +w,,zlllk,,,,,,,,,,,w +w..................w +w,,,ww1,,2wwww,,,,,w +w...w..fnnnnbw.....w +w,,,w,,jccccxw,,,,,w +w....u.jccccxw...p.w +w,,,w,,jccccxw,,,,,w +w...w..zllllkw.re..w +wwwwwwwwwwwwwwwwwwww + +message Level 9 of 10: This is Christmas! Time for all the family to get together! Yet everyone is in separate rooms. + +w134562wwwwww134562w +wat,,,rew,,,w,,,,,,w +w.......w.s.w.fnnb.w +w,,,,,,,w,,,w,jccx,w +w...u...wwwww.jccx.w +w,,,,,,,,fnbw,jccx,w +wre......jcxw.zllk.w +ww134562wjcx,,,,,,,w +w.....rewjcx....u..w +w,,,,,,,wjcxw134562w +w.u.w...wjcxw......w +w,,,w,,,wjcxw,wwww,w +w...w...wjcxw..m...w +w,,,w,,,,jcxw,wwww,w +w...w....jcx....d..w +w,,,,,,,wzlk,,wwww,w +wreg....w.p.w......w +wwwwwwwwwwwwwwwwwwww + +message Level 10 of 10: It's almost sonny's bedtime. Give him one last goodnight kiss... + +wwwwwwwwwwwwwwwwwwww +w,,,w,,,,watwgrew,,w +w.s.w.u..w..wgggw..w +w,,,w,,,,w,,wgggw,,w +wwwww....w..wgggw..w +w,,,,,,,,w1,21m21,2w +w.fnnnnnnnnnnnnnb..w +w,jcccccccccccccx,,w +w.jcccccccccccccx..w +w,zlllllllllllllk,,w +w121..21..212w.....w +w,,fb,ww,,fb,w,,,,,w +w..jx.ww..jx.w.....w +w,,jx,ww,,jx,w,,,,,w +w..jxuwwd.jx.w.....w +w,,zk,ww,,zk,w,,,,,w +w..re.ww.gre.w...p.w +wwwwwwwwwwwwwwwwwwww + +message Thanks for playing! Merry Christmas! diff --git a/Gravity_Sokoban.txt b/Gravity_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..8228dc90109e144b0f07ff52b09170057fd444e2 --- /dev/null +++ b/Gravity_Sokoban.txt @@ -0,0 +1,295 @@ +title Gravity Sokoban +author Franklin P. Dyer +run_rules_on_level_start on + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerGround +Black #d2b48c White Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerJump1 +Black #d2b48c White Blue +.000. +.111. +22222 +.333. +3...3 + +PlayerJump2 +Black #d2b48c White Blue +.000. +.111. +22222 +.333. +3...3 + +BoxJump1 +Black #d2b48c White Blue Orange +.000. +.1444 +22424 +.3444 +3...3 + +BoxJump2 +Black #d2b48c White Blue ORange +.000. +.1444 +22424 +.3444 +3...3 + +Playerbox +Black #d2b48c White Blue Orange +.000. +.1444 +22424 +.3444 +.3.3. + +DropBox +Black #d2b48c White Blue Orange +.000. +.444. +24242 +.444. +.3.3. + +Pickup +Black #d2b48c White Blue +.000. +.111. +.222. +23332 +.3.3. + +Box +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Socket +Orange Darkblue +00000 +01110 +01.10 +01110 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerGround +* = Box +@ = Socket +O = Target + +JumpingPlayer = PlayerJump1 or PlayerJump2 +BoxJump = Boxjump1 or Boxjump2 +Player = PlayerGround or PlayerJump1 or PlayerJump2 or PlayerBox or Dropbox or Pickup or BoxJump1 or BoxJump2 +Canfall = Box or PlayerGround or PlayerBox or Dropbox or Pickup +Obstacle = Box or Wall or Player or Socket + +======= +SOUNDS +======= + +Box MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Box, Socket + +====== +RULES +====== + +LATE[Box Target] -> [Socket] + +[ > Player | Box ] -> [ > Player | > Box ] + +UP [ Up PlayerGround | No Obstacle ] -> [ Up PlayerJump2 | ] +DOWN [ Up JumpingPlayer | no Obstacle ] -> [ JumpingPlayer | ] +DOWN [ Up PlayerJump2 | no Obstacle ] -> [ PlayerJump2 | ] +HORIZONTAL [ > PlayerJump1 | NO Obstacle ] -> [ | PlayerGround ] +HORIZONTAL [ > PlayerJump2 | NO Obstacle ] -> [ | PlayerJump1 ] +LATE DOWN [ PlayerGround | NO Obstacle ] -> [ | playerground ] +LATE DOWN [ JumpingPlayer | Obstacle ] -> [ PlayerGround | Obstacle ] + +UP [ Up PlayerBox | No Obstacle ] -> [ Up BoxJump2 | ] +DOWN [ Up boxjump | no Obstacle ] -> [ boxjump | ] +DOWN [ Up boxJump2 | no Obstacle ] -> [ boxJump2 | ] +HORIZONTAL [ > boxJump1 | NO Obstacle ] -> [ | Playerbox ] +HORIZONTAL [ > boxJump2 | NO Obstacle ] -> [ | boxJump1 ] +LATE DOWN [ playerbox | NO Obstacle ] -> [ | playerbox ] +LATE DOWN [ boxjump | Obstacle ] -> [ playerbox | Obstacle ] + +[Action PlayerGround] -> [Pickup] +[> Pickup|Box] -> [Playerbox|] +[> Pickup|Socket] -> [Playerbox|Target] +[Action PlayerBox] -> [Dropbox] +[> Dropbox|No Obstacle] -> [PlayerGround|Box] +DOWN[No Obstacle|DOWN Dropbox|Obstacle] -> [PlayerGround|Box|Obstacle] +[> Dropbox|Obstacle] -> [Dropbox|Obstacle] + +[ Stationary CanFall ] -> [ Down CanFall ]again + +============== +WINCONDITIONS +============== + +All Target on Box + +======= +LEVELS +======= + +message level 1 of 10 + +#####. +#.O.#. +#*.*## +#@P.*# +#****# +#**### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#..O.# +#.OO.# +#.***# +###### + +message level 3 of 10 + +..####... +###..#### +#....**.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O*# +#.....*# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +..###### +..#.OOP# +..#**..# +..##*### +...#*#.. +...#*#.. +####.#.. +#..**##. +#.#**.#. +#..*#.#. +###**.#. +..#####. + +message level 9 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + +message level 10 of 10 + +......##### +....###O..# +....#..O.*# +#####..O**# +#.P.*.*.#.# +#.#.#.#*### +#*.*.*..#.. +#########.. + +message congratulations! diff --git a/Greedy_Explorer.txt b/Greedy_Explorer.txt new file mode 100644 index 0000000000000000000000000000000000000000..149ffb464868e379b517ba490bb33619d4fc0170 --- /dev/null +++ b/Greedy_Explorer.txt @@ -0,0 +1,244 @@ +title Greedy Explorer +author Ed Lago +homepage www.edlago.com + +background_color LightGray +text_color Darkgray +noundo + +======== +OBJECTS +======== + +Background +#c5c5c5 #ded4dc +11111 +01111 +11101 +11111 +10111 + +Target +White +00.00 +0...0 +..... +0...0 +00.00 + +Wall +#202020 #706249 #A6957B +.000. +02220 +02210 +01110 +.000. + +Player +#e3aa12 #f2f9a8 #3b6217 Black #ef9a5b +.010. +.444. +22322 +.232. +.3.3. + +Nugget +#b4ba09 #c9b612 #f1da18 +.000. +02220 +02210 +01110 +.000. + +Slime +#1b4d98 Red +..... +000.. +1010. +00000 +00000 + +Trex +Green DarkGreen Red DarkGrey +..... +023.. +0003. +.3003 +..11. + +Bat +Black Red #c20aa2 +0...0 +00.00 +21012 +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Nugget +@ = Nugget and Target +O = Target +S = Slime +T = Trex +B = Bat + +======= +SOUNDS +======= + +StartGame 64215908 +Startlevel 123413 +ShowMessage 123434 +TitleScreen 123414 +Player Move 70977707 +Player CantMove 4123412 +Restart 10027508 +EndLevel 11860108 +EndGame 123413 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Nugget, Slime, Trex, Bat + +====== +RULES +====== + +[ > Player | Nugget ] -> [ > Player | > Nugget ] +[ Slime | ... | Player ] -> [ > Slime | ... | Player ] +[ Trex | ... | Player ] -> [ > Trex | ... | Player ] +[ Bat | ... | Player ] -> [ > Bat | ... | Player ] + +============== +WINCONDITIONS +============== + +All Target on Nugget + +======= +LEVELS +======= + +message 1/10 "Beneath the surface is where the gold lies" +#o########## +#p.........# +#....s.....# +#....*.....# +#..........# +############ + +message 2/10 "We need to go deeper" +#o########## +#..........# +#..*.s.....# +#.#.#.#.#..# +#......*...# +#.........p# +##########o# + +message 3/10 "They are watching you" +#o########### +#...........# +#.s..#...*..o +#..*...#....# +#.....s.....# +#...#....*..# +#.....p.....# +######o###### + +message 4/10 "Rocks... rocks everywhere" +#o############# +#.............# +#.....s....*..# +#.*#.#.#.#.#..# +#..#.#.#.#.#..# +#......*..s...# +#p............o +#o############# + +message 5/10 "Can't stop the greediness" +#o###########o# +#.............# +#.....#*#..s..# +#.............# +#..#*#.s.#*#..# +#.............# +#.s...#*#.....# +#............p# +#o###########o# + +message 6/10 "Here comes a new challenger" +################ +#..............# +#...p...*......# +#..#o#....#o#..# +#..............# +#.*...s..t...*.# +#..............# +#..#o#.*..#o#..# +#..............# +################ + +message 7/10 "Who moved my gold nugget?" +#####o############ +#................# +#.##.....*.......# +#.#..####.s.#o#..# +#.#.*...#...###..# +#.s.....#........# +#..###..###......# +#..#o#.t...*.###.# +#.*..........#...# +#.........p......# +##########o####### + +message 8/10 "Triple trouble" +#o################## +#..................# +#....#...*...#.....# +#.....#.....#...#..# +#.....#..b..#.*..s.# +#..#.*....#..#.##..# +#..o#..###.....#o..# +#..#.t........#....# +#.......*.....#....# +#.........p........# +##########o######### + +message 9/10 "I love gooollldddd!!!" +#o##################o# +#....................# +#....#.#.....#.#.....# +#...#...#...#.s.#....# +#.b...*...p........*.# +#...#...#.o.#...#....# +#.*...t.......*....b.# +#...#...#.*.#...#....# +#....#.#.....#.#.....# +#....................# +#o##################o# + +message 10/10 "Keep calm and go for gold" +#####o#####o#####o##### +#.....#....p....#.....# +#.....#.........#.....# +#.*.###....#..*.###...# +#..t......###.......*.# +#........#####..s.....# +#..####....o....####..# +#........#####........# +#....b....###.......b.# +#.*.###...###...###...# +#...#...*..#..t...#.*.# +#...#.............#...# +#####o###########o##### \ No newline at end of file diff --git a/Grunt_work_of_the_revolution.txt b/Grunt_work_of_the_revolution.txt new file mode 100644 index 0000000000000000000000000000000000000000..37cf68ffbf783b306af27b36a9fe3d25e783a50f --- /dev/null +++ b/Grunt_work_of_the_revolution.txt @@ -0,0 +1,289 @@ +Title Grunt work of the revolution +color_palette 7 +run_rules_on_level_start +======== +OBJECTS +======== + +background . +darkgrey + +(crowd objects. All of these are treated equally, and only exist for visual appeal) +play o +red + +p1 +red darkred +1.... +0.1.. +..0.1 +.1..0 +.0... + +p2 +red darkred +..1.. +..0.1 +....0 +1..1. +0..0. + +p3 +red darkred +....0 +.0..1 +.1.0. +...1. +..... + +p4 +red darkred +.0... +.1.0. +...1. +0..0. +1..1. + +punder +red darkred +..... +..... +..0.. +..1.. +..... + +marker +yellow +..... +..... +..0.. +..... +..... + +wall # +blue blue +11111 +10001 +10001 +10001 +11111 + +wallbot +darkblue +00000 +..... +..... +..... +..... + +(Statue objects) +statue +#bbbbbb #779977 #ffffff #ff0000 +..1.. +.012. +.010. +.000. +.111. + +foundation +darkblue +..... +.000. +.0.0. +.000. +..... +(fallen statues) +statueR +#bbbbbb #779977 #ffffff #99bb99 +..... +300.. +1133. +1012. +..0.. + +statueL +#bbbbbb #779977 #ffffff #99bb99 +..... +..003 +33311 +.2101 +..0.. + +statueu +#bbbbbb #779977 #ffffff #99bb99 +.3... +..3.. +.111. +.000. +.000. + +statued +#bbbbbb #779977 #ffffff #99bb99 +.111. +.002. +.010. +.010. +..1.. + +newstatue Y +#bbbbbb #997777 #ffffff #ff0000 +..1.. +.012. +.010. +.000. +.111. + +level1 1 (this is just to make level one easier) +black +======= +LEGEND +======= +X = statue and foundation +player = p1 or p2 or p3 or p4 +toppled = statuel or statuer or statued or statueu +statues = wall or statue or newstatue or toppled + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +level1 +marker +background +foundation +wallbot +toppled +punder +play player wall newstatue statue +====== +RULES +====== +[level1][toppled] -> win + +[play] -> [random player](in editor, i can just block in areas of crowd.) + +(ensures statue topples nicely) +Right [> player|statue|no player no wall] -> [|player|statuer] +Left [> player|statue|no player no wall] -> [|player|statuel] +Down [> player|statue|no player no wall] -> [|player|statued] +Up [> player|statue|no player no wall] -> [|player|statueu] + +(the crowd pushes the new statue) +[> player|newstatue] -> [> player| > newstatue] +[> newstatue | player] -> [newstatue|player] (without hurting others, of course) + +(the crowd moves normally when unconstrained, but if pressed against a wall it will "squish" and can be halved in size temporarily this way. This was to make the gameplay more loose and less precise. Precision is not what happens in a riot.) +[> player no punder|no statues no player] ->[|random player] (punder indicates if the crowd is compressed or spread) +[> player no punder|player no punder] -> [|random player punder] +[> player punder] -> [random player > punder](if squished and moving, the squish moves instead) +[> punder|statues] -> [punder|statues] + +(controls graphics and letting the crowd uncompress) +late[punder no player] -> [random player] +[player marker] -> [random player no marker] +[marker] -> [no marker] + +down[wall|no wall] -> [wall|wallbot](automatic aesthetics) +late[player no marker] -> [player marker](ditto) + +============== +WINCONDITIONS +============== +all foundation on newstatue +======= +LEVELS +======= +message Topple the old government! +########### +#1oo####### +#.oo####### +#..####...# +#..#....x.# +#..#.##...# +#....###### +########### +########### + +message Set up the new one! + +########### +#ooo......# +#oy.......# +#ooo......# +#oooo....## +#oooo..x.## +#ooo.....## +#.....##### +########### + +########### +#oooo###### +#oooo###### +#oooo##...# +#ooy....x.# +#oooo##...# +#oooo###### +#oooo###### +########### + +########### +#ooooooo..# +#ooooooo..# +#oo#oo.#..# +#o.#.x.#..# +#..#...#..# +#..y......# +#.........# +########### + +########### +#.........# +#....y....# +#oooo###..# +#oooo#.x..# +#oooo#....# +#oooo#..### +#oooo#..### +#oooo###### +########### + +########### +#oo..##...# +#oox......# +#oooo##...# +#oooo##.y.# +#######...# +########### + +########### +#ooooooooo# +#oooooooyo# +#ooooooooo# +#...####### +#.........# +#.......x.# +#.........# +########### + +########### +#oo######## +#oo####ooo# +#oo###oooo# +#ooooooxoo# +#oo###oooo# +#oy####ooo# +#..######## +########### + +############# +#ooo#...#ooo# +#oyo#....oxo# +#ooo#...#ooo# +##o###.###o## +#ooo#...#ooo# +#ooo....#ooo# +#ooo#...#ooo# +############# \ No newline at end of file diff --git a/Hack_It!.txt b/Hack_It!.txt new file mode 100644 index 0000000000000000000000000000000000000000..51c136c8a5de0e3fcf38d7a87f1730532f57c031 --- /dev/null +++ b/Hack_It!.txt @@ -0,0 +1,180 @@ +title Hack It! +author Everyone +background_color green +text_color #6a1294 +again_interval 0.3 +======== +OBJECTS +======== +Background +Green Lightgreen +11101 +10111 +11110 +11011 +01111 + +JamesJoyce +black white #ffca95 +.000. +00000 +.222. +01110 +.2.2. + +Player +Brown #FFDFC4 Green #6a1294 white +.000. +.1144 +22222 +.333. +.3.3. + +Finish +Pink Yellow +000.. +010.. +00000 +..010 +..000 + +Start +LightGray +.000. +..0.. +.000. +.000. +.000. + +SubConscious +#FFDFC4 #FA5C59 +..... +...00 +00.10 +01... +..... + +SubConscious2 +brown red +..... +...00 +00.10 +01... +..... + +Tripping1 +Purple Red +1.0.. +.1.10 +..101 +...0. +1.0.. + +Tripping2 +Blue Pink +..0.1 +..01. +.0..1 +00... +110.. + +Tripping3 +Yellow Grey +..10. +.1..0 +0.1.. +.01.1 +.0.10 + +DisappearingPlayer +Black Black Black Black Black +.000. +.1144 +22222 +.333. +.3.3. + + +======= +LEGEND +======= +. = Player and Start +B = Background +F = Finish +S = Start +# = Background +@ = Background +j = JamesJoyce +SubConsciousAll = SubConscious or SubConscious2 +Solid = SubConsciousAll or Jamesjoyce +Everything = subconscious +Tripping = Tripping1 or Tripping2 or Tripping3 +obstacle = Background + +======= +SOUNDS +======= +startgame 94294908 +sfx1 111111 +endlevel 222222 +sfx3 333333 +sfx4 94412308 +sfx5 431431 +SFX6 21193702 +================ +COLLISIONLAYERS +================ +Background +Start +Finish +DisappearingPlayer +Player SubConsciousAll JamesJoyce +Tripping + +====== +RULES +====== +late [DisappearingPlayer] -> [] +random [ jamesjoyce ] -> [ randomdir jamesjoyce ] +[ DisappearingPlayer | JamesJoyce ] -> [ | ] sfx6 message What do you think of what I think you think I think of this game? +[ Tripping Everything No Player] -> [Random Everything] +[ Tripping] -> [] + +[ > Player ] -> [ > Player] sfx3 +[ no solid no start | > Player ] -> [ subconscious | > Player ] +[ > Player | SubConsciousAll | finish ] -> [ finish | | Player ] sfx4 +[ > Player | SubConsciousAll | no Solid ] -> [ | | Player ] sfx1 +[ > Player | SubConsciousAll | SubConsciousAll | finish ] -> [ finish | | | Player ] sfx4 +[ > Player | SubConsciousAll | SubConsciousAll | no Solid ] -> [ | | | Player ] sfx4 +late [ Subconscious2 ] -> [ ] +late [ Subconscious |Subconscious| Subconscious ] -> [ Subconscious2 | Subconscious2 | Subconscious2] sfx5 +[ Start > Player | Finish ] -> [ Start Finish | > Player ] +[ No Start > Player | Finish | no Solid] -> [ Random Tripping | Finish | Player] again +late [No Tripping] [Tripping] -> [random Tripping] [Tripping] +late [Finish SubconsciousAll] -> [Finish] + +[ action Player | no Solid ] -> [ action Player | Player ] +late [Player|] -> [Player|DisappearingPlayer] +late [DisappearingPlayer Solid] -> [Solid] + +[Start|...|Player] -> [v start|...|player] +[> start|obstacle] -> [start|obstacle] +============== +WINCONDITIONS +============== + +all Start on Finish + +======= +LEVELS +======= +.bbbbbbbbbbb +b#bbbb@b@@@@ +bbbb#f@b@bb@ +bbbbbb@b@bb@ +bbbbbb@b@@b@ +jbbbbbbbbbbb + +.bbbbbbbbbbbbb +bbbbbbbbbbbbbb +Fbbbbbbbbbbbbj \ No newline at end of file diff --git a/Hack_It!_-_Tilt_Game.txt b/Hack_It!_-_Tilt_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e223bd10b58a44e9faf27f22b2ed5a25d1d023d --- /dev/null +++ b/Hack_It!_-_Tilt_Game.txt @@ -0,0 +1,149 @@ +(Legacy: +Aarex: + Base + +James N: + Wall swap + +James P: + Graphics + Level + Prettified source + +Meow: + Crates + Pits + Modified levels + This thing + +Aarex: + No more pits! + +Jonah: + Finish respawns! + +Mark R (Hand-E-Food): + Added timer object + Timer primer + Timer reset + Timer countdown + Randomize finish on timer + +Christopher + Crates don't destroy objects they pass through + Modified level + Changed timer appearance to be more subtle + No undo. No more rerolling random numbers! + +Aarex: + The level bigger + Made 10x5 zoomscreen +) + +(Note: +Aarex: + Timer have WxH level moves. +) + +title Hack It! - Tilt Game +author Everyone +noundo +zoomscreen 10x5 + +======== +OBJECTS +======== +Background . +Green + +Finish O +Red DarkRed +00000 +01110 +01..0 +01..0 +00000 + +Wall # +Brown DarkBrown +00000 +01110 +01..0 +01..0 +00000 + +Crate C +Brown DarkBrown +..... +.000. +.0001 +.0001 +..111 + +Player @ +Orange Blue +.000. +01010 +00000 +00000 +.000. + +Timer +#309800 + +======= +LEGEND +======= +Solid = Player or Wall or Crate +======= +SOUNDS +======= + +SFX1 57192908 +SFX2 8014908 +SFX3 61815708 + +================ +COLLISIONLAYERS +================ + +Background +Timer +Finish +Player, Wall, Crate + +====== +RULES +====== + +[ Finish ] -> [ action Finish ] +random [ action Finish ] [ Timer ] -> [ Finish ] [ ] +random [ action Finish ] [ Wall ] -> [ Wall ] [ action Finish ] +[ action Finish ] [ no Timer ] -> [ action Finish ] [ Timer ] + +[> Player | no Solid] -> [ | > Player] ++ [> Player | Crate | no Solid no Finish] -> [ | > Player | Crate ] + + +[ | > Player Finish | Wall ] -> [ Finish | Wall | Player ] SFX2 +[> Player | Wall] -> [Wall | Player] SFX3 + +random [Player Finish][Wall] -> [Player][Finish] + +[ Player finish ] -> SFX1 win + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +C################c +#.#...c#o.ccc.#..# +##c....c..###.#..# +##c.@#..#.###....# +##c....c..###.#..# +#.#...c##.ccc.#..# +c################c \ No newline at end of file diff --git a/Hamiltwo.txt b/Hamiltwo.txt new file mode 100644 index 0000000000000000000000000000000000000000..b4f4b301b352f8e57c363a5cfbdd272a2d9aa2a3 --- /dev/null +++ b/Hamiltwo.txt @@ -0,0 +1,225 @@ +title Hamiltwo +author Zithral +homepage www.puzzlescript.net + +background_color BLACK +text_color WHITE +noaction +key_repeat_interval 0.5 +run_rules_on_level_Start + + +======== +OBJECTS +======== + +Background +BLACK + +Wall +GRAY +00000 +00000 +00000 +00000 +00000 + +Zero +WHITE +..... +.000. +.0.0. +.000. +..... + +One +WHITE +..... +.00.. +..0.. +.000. +..... + +Two +WHITE +..... +.00.. +..0.. +..00. +..... + +Three +WHITE +..... +.000. +..00. +.000. +..... + +Four +WHITE +..... +.0.0. +.000. +...0. +..... + +Five +WHITE +..... +..00. +..0.. +.00.. +..... + +Six +WHITE +..... +.0... +.000. +.000. +..... + +Seven +WHITE +..... +.000. +...0. +...0. +..... + +Eight +WHITE +..... +..00. +.000. +.000. +..... + +Nine +WHITE +..... +.000. +.000. +...0. +..... + +LivePlayer +BLUE +00000 +0...0 +0...0 +0...0 +00000 + +DeadPlayer +RED +00000 +0...0 +0...0 +0...0 +00000 + +Sub +TRANSPARENT + + +======= +LEGEND +======= + +0 = Background and Wall +1 = Background and One +2 = Background and Two +3 = Background and Three +4 = Background and Four +5 = Background and Five +6 = Background and Six +7 = Background and Seven +8 = Background and Eight +9 = Background and Nine ++ = Background +P = Background and LivePlayer + +Q = Background and LivePlayer and Two + +Player = LivePlayer or DeadPlayer + +Digit = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background + +Player, Wall +Digit +Sub + + +====== +RULES +====== + +[ > DeadPlayer ] -> [ DeadPlayer ] + +[ > LivePlayer Digit | no Wall ] -> [ > LivePlayer Digit Sub | no Wall ] +[ > LivePlayer | Digit no Wall ] -> [ > LivePlayer | Digit Sub no Wall ] + +[ Nine Sub ] -> [ Eight ] +[ Eight Sub ] -> [ Seven ] +[ Seven Sub ] -> [ Six ] +[ Six Sub ] -> [ Five ] +[ Five Sub ] -> [ Four ] +[ Four Sub ] -> [ Three ] +[ Three Sub ] -> [ Two ] +[ Two Sub ] -> [ One ] +[ One Sub ] -> [ Zero ] + +[ Zero Sub ] [ LivePlayer ] -> [ Zero ] [ DeadPlayer ] + + +============== +WINCONDITIONS +============== + +no Nine +no Eight +no Seven +no Six +no Five +no Four +no Three +no Two +no One + + +======= +LEVELS +======= + +0000000 +0p++++0 +0+224+0 +0+456+0 +0+688+0 +0+++++0 +0000000 + +0000000 +0++2+20 +0+0+0+0 +02+Q+20 +0+0+0+0 +02+2+20 +0000000 + + + diff --git a/Handle_with_Care.txt b/Handle_with_Care.txt new file mode 100644 index 0000000000000000000000000000000000000000..143d55c1af5dd68791f1962b3f82fa88ce621c66 --- /dev/null +++ b/Handle_with_Care.txt @@ -0,0 +1,218 @@ +title Handle with Care +author Jim Palmeri +homepage www.twitter.com/JimPalmeri + +======== +OBJECTS +======== + +Background +Green + +Player1 +DarkBrown + +Player2 +Orange + +Player3 +White + +Player4 +Blue + +Box +Black + +Target +Red + +Wall1 +#333333 + +Wall2 +#555555 + +LL +#333333 #555555 +00000 +10000 +10000 +10000 +11110 + +OO +#333333 #555555 +00000 +11110 +10010 +10010 +11110 + +======= +LEGEND +======= + +. = Background +1 = Player1 +2 = Player2 +3 = Player3 +4 = Player4 +B = Box +T = Target +# = Wall1 +$ = Wall2 +L = LL +O = OO +Wall = Wall1 or Wall2 +Player = Player1 or Player2 or Player3 or Player4 + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Box, Wall, LL, OO + +====== +RULES +====== + +[ > Player | Box ] -> [ > Player | > Box ] +[ > Box | Box ] -> [ > Box | > Box ] +[ > Box | Wall ] -> cancel +[ > Player | Wall ] -> cancel + +============== +WINCONDITIONS +============== + +All Box on Target + +======= +LEVELS +======= + +message Move the black box onto the red target. +message Level 1 of 3 + +################################### +################################### +################################### +################################### +################################### +#####...........111...........##### +#####...........222...........##### +#####..........33333..........##### +#####...........444...........##### +#####...........4.4...........##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.....bbbbb.....ttttt.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....bbbbb.....ttttt.....##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +################################### +################################### +################################### +################################### +################################### + +message My, what long hands you have! +message Level 2 of 3 + +################################### +################################### +################################### +################################### +################################### +#####........3..111...........##### +#####........3..222...........##### +#####........333333333........##### +#####...........444..3........##### +#####...........4.4..3........##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.....bbbbb.....ttttt.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....bbbbb.....ttttt.....##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +################################### +################################### +################################### +################################### +################################### + +message You might want to see a doctor about that. +message Level 3 of 3 + +################################### +################################### +################################### +################################### +#####.........................##### +#####.......3.........3.......##### +#####.......3...111...3.......##### +#####........33.222.33........##### +#####..........33333..........##### +#####........33.444.33........##### +#####.......3...4.4...3.......##### +#####.......3.........3.......##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.....bbbbb.....ttttt.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....b...b.....t...t.....##### +#####.....bbbbb.....ttttt.....##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +#####.........................##### +################################### +################################### +################################### +################################### \ No newline at end of file diff --git a/Hanoi__Winter.txt b/Hanoi__Winter.txt new file mode 100644 index 0000000000000000000000000000000000000000..1029cc75cfa67191c8a857b550813f5661de4bc1 --- /dev/null +++ b/Hanoi__Winter.txt @@ -0,0 +1,186 @@ +title Hanoi: Winter +author TheGreatEscaper + +======== +OBJECTS +======== + +Background +LIGHTBLUE + +Target +BLUE + +Wall +LIGHTGREY GREY DARKGREY +...2. +..22. +.2102 +22012 +20002 + +Player +BLACK GREY DARKGREY +..2.. +.202. +.222. +.111. +.222. + +Top +LIGHTGREY +..... +..... +..0.. +..... +..... + +Mid +GREY +..... +.000. +.0.0. +.000. +..... + +Base +DARKGREY +00000 +0...0 +0...0 +0...0 +00000 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +1 = Top +A = Target +2 = Mid +4 = Base +3 = Mid and Top +5 = Base and Top +6 = Base and Mid +7 = Base and Mid and Top +q = Top and Target +w = Mid and Target +e = Mid and Top and Target +r = Base and Target +t = Base and Top and Target +y = Base and Mid and Target +u = Base and Mid and Top and Target + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, +Player, Top +Player, Mid +Player, Base +Top, Wall +Mid, Wall +Base, Wall + +====== +RULES +====== + +[ > p | # ] -> [ p | # ] +[ > p | 1 | # ] -> [ p | 1 | # ] +[ > p | 2 | # ] -> [ p | 2 | # ] +[ > p | 3 | # ] -> [ p | 3 | # ] +[ > p | 4 | # ] -> [ p | 4 | # ] +[ > p | 5 | # ] -> [ p | 5 | # ] +[ > p | 6 | # ] -> [ p | 6 | # ] +[ > p | 7 | # ] -> [ p | 7 | # ] + +[ > p | 2 | 1 ] -> [ p | 2 | 1 ] +[ > p | 2 | 5 ] -> [ p | 2 | 5 ] +[ > p | 4 | 1 ] -> [ p | 4 | 1 ] +[ > p | 6 | 1 ] -> [ p | 6 | 1 ] + + +[ > p | 3 | ] -> [ p | 2 | 1 ] +[ > p | 5 | ] -> [ p | 4 | 1 ] +[ > p | 6 | ] -> [ p | 4 | 2 ] +[ > p | 7 | ] -> [ p | 6 | 1 ] +[ > p | 5 | 2 ] -> [ p | 4 | 3 ] +[ > p | 1 ] -> [ > p | > 1 ] + +[ > p | 4 | 2 ] -> [ p | 4 | 2 ] + +[ > p | 2 ] -> [ > p | > 2 ] +[ > p | 4 ] -> [ > p | > 4 ] + +============== +WINCONDITIONS +============== + +All Top on Target +All Mid on Target +All Base on Target + +======= +LEVELS +======= + +message I: Silence + + +######### +#.......# +#.P.1.y.# +#.......# +######### + +message II: Ripple + +######### +#.......# +#.......# +#.P.7.A.# +#.......# +#.......# +######### + +message III: Confinement + +######### +######### +##...#### +##P.7.A## +##....### +####..### +######### + +message IV: Passage + +######### +#P...#### +#..7...A# +#.#.##### +#.#.##### +#...##### +######### + +message V: Separation + +######### +###....## +###.##..# +#P..421A# +##..##..# +###....## +######### + +message The journey is over \ No newline at end of file diff --git a/Harvesting_Apples.txt b/Harvesting_Apples.txt new file mode 100644 index 0000000000000000000000000000000000000000..8652eb59699e4e7bb4d45c7e5852c6d2b6969c47 --- /dev/null +++ b/Harvesting_Apples.txt @@ -0,0 +1,149 @@ +title Harvesting Apples +author PJ +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +TreeApple +red darkgreen brown +.101. +11101 +.011. +..2.. +..... + +TreeHarvest +darkgreen brown +.000. +00000 +.000. +..1.. +..... + +TreeKaputt +darkgreen brown grey +.220. +02002 +.020. +..1.. +..... + + +Target +DarkBlue orange +..0.. +00000 +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +10101 +00000 +.010. +.010. +..... + +Wall2 +Brown darkbrown +.0.0. +10101 +00000 +10101 +10101 + +Player +yellow Orange red Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +..... +..... +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +2 = Wall2 +P = Player +* = Crate +@ = Crate and Target +O = Target +T = TreeApple +H = TreeHarvest +K = TreeKaputt + + +======= +SOUNDS +======= + +Crate MOVE 12257109 +TreeHarvest CREATE 3355903 +TreeKaputt create 50006902 + + +================ +COLLISIONLAYERS +================ + +Background +Target, TreeApple, TreeHarvest, TreeKaputt +Player, Wall, Crate, Wall2 + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | TreeHarvest ] -> [ > Crate | TreeKaputt ] +[ > Crate | TreeApple ] -> [ > Crate | TreeHarvest ] + + + +============== +WINCONDITIONS +============== +No TreeApple +No TreeKaputt +All Crate on Target + +======= +LEVELS +======= + + message Collect the apples by pushing the crate on the apple trees. + message Pushing the crate on a tree without apples makes the tree kaputt! + +hhho.hhhh. +htt.t#t.th +t.h...ttt. +.t.ht.t.#. +..h#tt.p.h +.thh.#h.*. +.h#.t.tt*h +ohh#h#..h. + + diff --git a/Harvesting_Apples_II.txt b/Harvesting_Apples_II.txt new file mode 100644 index 0000000000000000000000000000000000000000..d171af2bf2ff59b6080c04c41090cf0a2d3f3b12 --- /dev/null +++ b/Harvesting_Apples_II.txt @@ -0,0 +1,192 @@ +title Harvesting Apples II +author PJ +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +TreeApple +red darkgreen brown +.101. +11101 +.011. +..2.. +..... + +TreeHarvest +darkgreen brown +.000. +00000 +.000. +..1.. +..... + +TreeKaputt +darkgreen brown grey +.220. +02002 +.020. +..1.. +..... + + +Goal +DarkBlue orange +00.00 +..... +.000. +00.00 +0...0 + +Wall +BROWN DARKBROWN +10101 +00000 +.010. +.010. +..... + +Wall2 +Brown darkbrown +.0.0. +10101 +00000 +10101 +10101 + +Dood +yellow Orange red Blue +.000. +.111. +22222 +.333. +.3.3. + +CrateDood +orange +..... +..... +0...0 +0...0 +00000 + + +PushableCrate +Orange Yellow +..... +..... +0...0 +0...0 +00000 + +TargetDood +DarkBlue orange +00.00 +..... +.000. +00.00 +0...0 + +PushableDood +yellow Orange red Blue +.000. +.111. +22222 +.333. +.3.3. + +DoodAsTarget +yellow Orange red Blue +.000. +.111. +22222 +.333. +.3.3. + + +======= +LEGEND +======= + +. = Background +# = Wall +2 = Wall2 +P = Dood +* = PushableCrate +@ = PushableCrate and Goal +O = Goal +T = TreeApple +H = TreeHarvest +K = TreeKaputt +C = CrateDood +F = TargetDood +Ö = PushableDood +D = DoodAsTarget + + +Player = Dood or CrateDood or TargetDood +Crate = PushableCrate or PushableDood +Target = DoodAsTarget or Goal + +======= +SOUNDS +======= + +Crate MOVE 12257109 +TreeHarvest CREATE 3355903 +TreeKaputt create 50006902 + + +================ +COLLISIONLAYERS +================ + +Background +Goal, TreeApple, TreeHarvest, TreeKaputt, DoodAsTarget +Dood, Wall, Crate, Wall2, CrateDood, TargetDood, PushableDood + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | TreeHarvest ] -> [ > Crate | TreeKaputt ] +[ > Crate | TreeApple ] -> [ > Crate | TreeHarvest ] + + + +============== +WINCONDITIONS +============== +No TreeApple +No TreeKaputt +All Crate on Target + +======= +LEVELS +======= + + message Collect the apples by pushing the crate on the apple trees. + message Pushing the crate on a tree without apples makes the tree Break or die + message This level was created by Ousama Andari Enjoy!!! +.h..o..h. +.h.tht.h. +......... +.h.#t#.h. +.t.ttt.t. +.t.#t#.t. +.h*....h. +...tht... +.h.p...h. + + +message Congrationlations you collected all apples!!! \ No newline at end of file diff --git a/Hazard_Golf.txt b/Hazard_Golf.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e670508e69a180714d30c9f65d34292ca91093d --- /dev/null +++ b/Hazard_Golf.txt @@ -0,0 +1,721 @@ +title Hazard Golf +author Mark Richardson +again_interval 0.1 +run_rules_on_level_start +zoomscreen 14x13 +(verbose_logging) + + +======== +OBJECTS +======== + +Background +Black + +Hud +Black + +Stroke +LightGray Gray DarkGray +...0. +...0. +..02. +111.. +.12.. + +OverPar +#F22 #D00 #800 +...0. +...0. +..02. +111.. +.12.. + +Player +White Pink DarkBlue Red LightGray +.00.. +.11.. +22224 +.03.4 +.30.4 + +Ball +White +..... +..... +..0.. +..... +..... + +AirBall +White +..... +.00.. +.00.. +..... +..... + +Tee +Red #A00 +..... +..... +0...0 +..1.. +..... + +Hole +Black White +..1.. +..1.. +..0.. +..... +..... + +Pin +Red White +..0.. +..00. +..000 +..1.. +..1.. + +Green +#6F6 + +Fairway +#2F2 + +Rough +#0D0 + +Water +Blue + +BridgeV +#C83 #D94 #B72 #A61 +01110 +02220 +03330 +01110 +02220 + +BridgeH +#C83 #D94 #B72 #A61 +00000 +21321 +21321 +21321 +00000 + +Sand +#FF4 #FF0 #DD0 +00022 +12110 +22120 +00121 +21001 + +Tree +Brown #7F7 #3F3 #0B0 +.111. +32221 +32221 +.333. +..0.. + +Concrete +#AAA #999 +10000 +10000 +10000 +10000 +01111 + +Ice +#FF8 + +Crack +#FFD +....0 +0.00. +.0.0. +..0.. +..0.. + +BrokenGlass +#FFF #BBF #77F +11020 +01100 +20202 +11001 +20110 + +Duck +White Yellow Gray +..... +...0. +02001 +.000. +..... + +AirDuck +White Yellow Gray +..... +22.0. +02201 +.000. +..... + +Bear +Red Black #B72 #A61 +..... +.222. +22221 +22220 +3..3. + +AimH +White +..... +..... +.000. +..... +..... + +AimV +White +..... +..0.. +..0.. +..0.. +..... + +Cursor1 +Transparent Yellow +..... +.0.0. +..... +.0.0. +..... + +Cursor2 +White +..... +..0.. +.000. +..0.. +..... + +Cursor3 +Transparent Yellow +.0.0. +0...0 +..... +0...0 +.0.0. + +CheatMessage +Transparent + +BrokenGlassMessage +Transparent + +Hole12Message +Transparent + +Blood +Red +0...0 +.0... +00000 +0..0. +...0. + +OutOfBounds +#F88 +0...0 +..... +..... +..... +0...0 + +Init +Transparent + + +======= +LEGEND +======= + +/ = Stroke and Hud and Rough +_ = Hud and Rough +@ = Player and Rough +Y = Fairway and Tee and Ball and CheatMessage and Init +W = Rough and BrokenGlassMessage +Z = Rough and Duck and Hole12Message +P = Hole and Green +: = Green +, = Fairway +. = Rough +~ = Water +# = BridgeV +H = BridgeH +- = Sand +T = Tree and Rough +Q = Tree and Fairway ++ = Concrete +% = Ice +" = BrokenGlass +d = Duck and Rough +e = Duck and Fairway +f = Duck and Green +g = Duck and Water +A = Bear and Rough +B = Bear and Fairway +* = Blood and Fairway +(Hole planning) +x = Rough +c = Rough + +Deadly = Bear +Edible = Player or Duck +Hitable = Ball or Duck or Bear +AirHitable = AirBall or AirDuck +Sinkable = Ball or Player +Swimable = Duck +WalkStop = Water or Tree or BrokenGlass or OutOfBounds +AirStop = Tree or OutOfBounds +RollGo = Green or BridgeV or BridgeH or Concrete or Ice +RollStop = AirStop or Duck or Player or Bear +Score = Stroke or OverPar +Aim = AimH or AimV +Hit2 = Green or Fairway or Concrete or Ice or Rough or BridgeV or BridgeH or Water or Sand or BrokenGlass +Hit3 = Green or Fairway or Concrete or Ice or Rough or BridgeV or BridgeH or Water +Hit5 = Green or Fairway or Concrete or Ice +AirDeco = Pin or OutOfBounds or CheatMessage or BrokenGlassMessage or Hole12Message + + +======= +SOUNDS +======= + +AirBall Create 58489507 +AirDuck Create 60653709 +Blood Create 50259908 +Crack Create 93556707 +Water Create 48152908 +EndLevel 26251903 +sfx1 26251903 (Sink ball) +sfx2 96277908 (Splash) + + +================ +COLLISIONLAYERS +================ + +Background (I don't need this layer) +RollGo, Hit2 (Surfaces) +Tee, Hole, Crack, Blood (Ground decoration) +Hitable (Ground objects) +Player, Tree, Bear (Obstacles) +AirHitable (Airborne objects) +AirDeco (Air decoration) +Cursor1, Cursor2, Cursor3, Init (Cursors) +Hud (Hud underlay) +Aim, Stroke, OverPar (Hud overlay) + + +====== +RULES +====== + +(Decoration) +up[Init][Hole|no Pin]->[Init][Hole|Pin] +[Init][no AirDeco]->[Init][left OutOfBounds] +left[Init][||||||left OutOfBounds|||||||]->[Init][||||||down OutOfBounds|||||||] +down[Init][||||||down OutOfBounds||||||]->[Init][||||||||||||] +[Init][moving OutOfBounds]->[Init][OutOfBounds] +[Init]->[] + +(Cheat) +up[moving Player][OverPar|OverPar][CheatMessage]->[moving Player][OverPar|OverPar][]message Psst... If you want to cheat, just walk up the hole and press X. +[action Player Hole][OverPar]->[action Player Hole][] +[action Player Hole][Ball]->[Player Hole Ball][]again message ♪ Nobody's watching, and... Hooray! I scored par! + +(Dead) +[Edible|Deadly]->[Blood|Deadly] + +(Adjust aim) +[moving Player][Cursor2]->[Player][moving Cursor2] +[> Cursor2|Cursor1][Aim]->[> Cursor2|Cursor1][] +[> Cursor2|Cursor1]->[|] +[action Cursor2 Hitable]->cancel + +(Ready swing) +[> Player|Hitable]->[Player|^ Hitable action Cursor1] +[> Hitable Hit2 action Cursor1 |no AirStop no AimH]->[> Hitable Hit2 Cursor1|AimH Cursor2] +[> Hitable Hit2|AimH |no AirStop no AimH]->[> Hitable Hit2|AimH|AimH] +[> Hitable Hit3|AimH|AimH |no AirStop no AimH]->[> Hitable Hit3|AimH|AimH|AimH] +[> Hitable Hit5|AimH|AimH|AimH |no AirStop no AimH]->[> Hitable Hit5|AimH|AimH|AimH|AimH] +[> Hitable Hit5|AimH|AimH|AimH|AimH|no AirStop no AimH]->[> Hitable Hit5|AimH|AimH|AimH|AimH|AimH] +[vertical Hitable][AimH]->[vertical Hitable][AimV] +[action Cursor1]->[] +[> Hitable]->[Hitable] + +(Swim) +[moving Player][stationary Swimable Water]->[moving Player][randomdir Swimable Water] +[Cursor1][moving Swimable]->[Cursor1][Swimable] +[> Swimable|no Water]->[Swimable|] + +(Cancel aim) +[Player|Cursor1 Ball][> Cursor2][Aim]->[> Player|Cursor1 Ball][> Cursor2][] +[Player|Cursor1][< Cursor2][Aim]->[< Player|Cursor1][< Cursor2][] +[Player|Cursor1 Ball][> Cursor2]->[> Player|Ball][] +[Player|Cursor1][< Cursor2]->[< Player|][] +[> Cursor2|no Aim]->[Cursor2|] + +(Move ball) +[Cursor1|stationary Cursor3 stationary Ball RollGo|no RollStop]->[> Cursor1|> Cursor3 > Ball RollGo|]again +[Cursor1|stationary Cursor3 stationary Ball]->[|Ball] +late[Cursor1 AirBall|Cursor3 Ice]->[Cursor1|Cursor3 Ice Crack] +late[Cursor1 AirBall|Cursor3]->[Cursor1|Cursor3 Ball]again +late[Cursor1 AirDuck|Cursor3]->[|Duck] +[Cursor1 AirHitable|...|Cursor3]->[> Cursor1 > AirHitable|...|Cursor3]again + +(Sink) +late[Player Ice Crack]->[Player Water]again +[Water Sinkable]->[Water]sfx2 + +(Hit ball) +[action Cursor2][Aim]->[action Cursor2][] +up[Cursor1 Ball][action Cursor2][Stroke|no Stroke]->[Cursor1 AirBall][Cursor3][|]again +up[Cursor1 Ball][action Cursor2][OverPar|Hud no OverPar]->[Cursor1 AirBall][Cursor3][OverPar|Hud OverPar]again +up[Cursor1 Ball][action Cursor2][Hud||||||||||||Hud]->[Cursor1 AirBall][Cursor3][Hud OverPar||||||||||||Hud]again +[Cursor1 Duck][action Cursor2]->[Cursor1 AirDuck][Cursor3]again + +(Walk) +[> Player|BrokenGlass][BrokenGlassMessage]->[Player|BrokenGlass][]message Ouch! That's broken glass! +[> Player|WalkStop]->cancel +[> Player][stationary Score]->[> Player][> Score] +[> Player][stationary Hud]->[> Player][> Hud] +late[Player|Deadly]->again + +(Start Hole 12) +late down[Player Hole12Message][Hud||||||||||||Hud]->[Player][Hud|||||||||Stroke|Stroke|Stroke|Hud Stroke]message Hole 12, Par 4 + +(Fail) +late [Ball Hole][OverPar]->[Ball Hole][OverPar]again sfx1 message I'm over par. Let's pretend that never happened and try again. +[Ball Hole][OverPar]->restart + + +============== +WINCONDITIONS +============== + +some Player +all Hole on Ball +no OverPar + + +======= +LEVELS +======= + +message What a lovely day to play a round of golf. +message Hole 1, Par 3 + +....................... +....................... +....................... +..T.................... +...................T... +....................... +.........T............. +..........,,,,,........ +......T..,,:::,,....... +.........,:::::,....... +........,,::P::,..+++++ +........,,,::::,....... +.T......,,,,::,,....... +.._.....,,,,,,,........ +.._.....,,,,,.......... +.._.....,,,,,.T........ +.._.T....,,,........... +.._.................... +.._.................... +.._......@Y...T........ +.._T................... +.._.................... +.._.......+.......T.... +../.......+............ +../..T....+............ +../.......+............ +..........+............ + +message Hole 2, Par 4 + +.....T................ +...................... +............T......... +...................... +.......T.........T.... +...................... +...............T...... +..........,,,......... +..T......,,:,,....T... +.........,:P:,........ +.........,,:,,........ +.........,,,,,...T.... +........,,,,,--....... +.....T..,,,----....... +........,,,---........ +.........,,,,,........ +..T......,,,,,........ +..........,,,,,....... +..........,,,,,...T... +..........,,,,,....... +......T..,,,,,........ +.........,,,,,........ +..._.....---,,,....... +T.._....----,,,....... +..._....--,,,,........ +..._.....,,,,......... +..._T................. +..._............T..... +..._......@Y.......... +..._.................. +..._..T..............T +.../.......+.......... +.../.......+.......... +.../.......+....T..... +.T./.......+.......... +...........+.......... + +message Hole 3, Par 5 + +.....+.T..T..T..T........ +...T.+............T...... +.....+++++++++++......... +...............+......... +...T..T..T..T..+..T...... +......................... +......................... +..............,,,....T... +..T..........,,:,,....... +.............,:P:,....... +.............,,:,,....... +.............,,,,,.....T. +.............,,,,,....... +.........T...,,,,,....... +...T.........,,,,,..T.... +.............,,,,........ +............,,,,......... +............,,,,......T.. +.....T.....,,,,,......... +._.........,,,,...T...... +T_........,,,,........... +._......,,,,,............ +._......,,,,..........T.. +._.............T......... +._....................... +._T.....@Y............... +._...............T....... +./....................... +./.......+.T...........T. +./.......+............... +./.......+.........T..... +./...T...+............... +.........+............... + +message Hole 4, Par 4 + +..............T..+.......... +.................+.......... +.........T.......+.......... +.................+.....T..T. +.....T...........+..T....... +.................+......~~~~ +......T.....T.T..+.~~g~~~~~~ +..........T.....~#~~~~g~~~.. +..T.....T....~~~~#~~~~...... +...........~~~~~.,,,....T.T. +......T..~~~~~.,,,:,,.T..... +....T...~~~~.,,,,:P:,....... +......~~~~.,,,,,,,:,,...T... +._T..~~~~~,,,,,,,,,,........ +._..~~~~~,,,,,,,............ +._T.~~~.,,,,,,........T..... +._..~~~.,,,................. +._.~~~~.........T........... +._.~g~~..................... +._.~~~..@Y.................. +._.~~~......T.......T....... +._~~~~...................... +./~~~~...+.................. +./~~~~...+........T......... +./~~~....+.....T............ +./~~~....+.................. +..~~~....+.................. + +message There's ducks on the fairway! Why am I paying green fees? +message Hole 5, Par 3 + +~~~~...T................. +~~~~~~...T......T........ +++~~~~~~...T..........T.. +.++++~~~~~...T........... +....++++~~~~...T...T..... +.......+..~~~~........... +............~~~..T....... +.........,,,.~~~......... +........,,:,,.~~~..T..... +........,:P:,.~~~~....T.. +........,,:,,..~~~..T.... +......_.,,,,,...~~~...... +......_.,,e,,,,,~~~~.T... +......_.,e,,,,,,,~~~..... +......_..,,e,,,,,~~~.T... +......_.......d..~~~..... +......_..........~~~.T... +......_......@Y..~~~..... +......_.........~g~~.T... +......_.........~~~...... +......_.......+~~~~.T.... +....../......++~~~....... +....../......+~~~~.T..T.. +....../.....++~~~........ +............+~~~~.T...... + +message What's that sparkly stuff? +message Hole 6, Par 4 + +........................ +...T.................... +..................T..... +........................ +............T........... +.......T................ +.....................T.. +....T....,,,...T........ +........,,:,,........... +++++++..,:P:,.....T..... +........,,:,,........... +..T......,,,,,.......... +......._.,,,,,,.......T. +......._"",,,,,""....... +......._"",,,,,""....... +...T..._....,,,......... +......._............T... +......._.T.............. +......._......@YW.++++++ +......._................ +.T....._................ +......./...T........T... +......./................ +......./........T....... +......./................ +.....T.................. + +message Hole 7, Par 5 + +...T.....T.......T.......T... +.T...T.......T......T........ +........T........T.....T..... +...T........T...T........T... +.T....T...T..........T....... +....T........T....T.....T.... +.T.....T........T..........T. +....T......T..T...,,,.T...... +..T......T......T,,:,,....T.. +......T.....T....,:P:,..T.... +...T....""...T.T.,,:,,..+++++ +._...T.."",,,,,..T,,,...T.... +._T.....,,,,,,,,T.,,,T....T.. +._...T..,,,,,"",.T,,,........ +T_.....T,,,T.,,,,,,,,.T...T.. +._..T.......T,,,,,"",...T.... +._T........T..,,,,""......... +._....T.@Y......T....T.....T. +._............T....T...T..... +./.T.....T.....T............. +T/....T.+...T....T...T...T... +./......+T....T.......T....T. +./..T...+....T....T......T... +./....T.+..T..........T...... +.T......+T......T........T... + +message That's a bear sleeping there. I'd better not disturb him. +message Hole 8, Par 5 + +.............................. +.............................. +.............................. +.............................. +.............................. +.............................. +.T.T.......................... +.....T.T...........--......... ++++......T.........---........ +~~+++++....T......,,---....... +~~~~~~++++...T...,,:,--....... +~~~~~~~~~+++.....,:P:,........ +~~~~~~~~~~~++++..,,:,,...T.... +...T~~~~~~~~#~~~~~,,,......T.T +T........~~~#~~~g~~~~~~~~..... +..T...---.....~~~~~~~~~~~~~~~~ +T.....----.........~~g~~~~~~~~ +.T.....---,,,,,,,,,,,...~~~~~~ +._.....,,,,,,,,,,,B,,,..T....T +._T....,,,,,,,,,,,,,,,....T... +T_.....,,,,,,,,,,,,---..T....T +._.T....,,,,,,,,,,,----....T.. +._..................---..T.... +._..T......................T.. +T_......@Y..............T..... +._.T.............T...T....T.T. +./....T......T.....T....T..... +T/..T....+.....T......T....T.. +./.T...T.+..T.T......T..T....T +./...T...+.......T........T... +./T......+.....T...T...T...... +T.....T..+...T...T.........T.. + +message Oh. Now I see why the course isn't being maintained... +message Hole 9, Par 5 + +....T...T...T.......T....T. +.T..T..........T.......T... +.........T...T....T........ +......T............T....T.. +..T............T........... +......T..T.T..T..........T. +.T..T...................... +........T..T....,,,........ +....T..........,,:,,....... +.T........T....,:P:,..+++++ +...T..T.....T..,,:,,....... +........T.....,,,,,........ +..T..........,,,,,,........ +......T....,,,B,,,......... +...T.....,,,,,,,,,......... +........,,,B*,,--,......... +.....T..,,,,,,,----........ +..T.....,,,,,,,.---........ +........,,,,,.............. +.._.T...,,,,,.............. +.._.....,,,,,.............. +.._.....,,,,,............T. +.._......,,,.........T.T... +.._................T....+++ +.._............T.T...++++~~ +.._......@Y..T....++++~~~~~ +.._............++++~~~g~~~. +../....T....++++~~~~~~~.... +../T.T.......~~~~~~~....T.T +.T/.......~g~~~~~.....T.... +../....~~~~~~~....T.T...... +../.~~~~~~~.....T.......... +.~~~~~~~....T.T............ + +message Maybe I'll take up lawn bowls instead. diff --git a/Heavy_Sword.txt b/Heavy_Sword.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c8cc74811b1cef423931a77a5b1531c2d345540 --- /dev/null +++ b/Heavy_Sword.txt @@ -0,0 +1,415 @@ +title Heavy Sword +author MagiMaster + +noaction + +======== +OBJECTS +======== + +Background +DarkGreen DarkBrown +00000 +00010 +00000 +01000 +00000 + +Stain +Red +0.0.0 +.000. +00000 +.000. +0.0.0 + +Outside +Black + +Wall +Red DarkRed Black +00001 +01112 +01112 +01112 +12222 + +SwordU +White Blue +..0.. +..0.. +..0.. +.000. +..1.. + +SwordD +White Blue +..1.. +.000. +..0.. +..0.. +..0.. + +SwordL +White Blue +..... +...0. +00001 +...0. +..... + +SwordR +White Blue +..... +.0... +10000 +.0... +..... + +Player +LightBlue Blue DarkBlue Brown +.333. +.030. +12221 +.222. +.2.2. + +PlayerTarget +DarkBlue +..... +..... +..0.. +..... +..... + +SwordTarget +White +..... +..... +..0.. +..... +..... + +BugU +Yellow Black +.000. +01010 +00000 +00000 +.000. + +BugD +Yellow Black +.000. +00000 +00000 +01010 +.000. + +BugL +Yellow Black +.000. +01000 +00000 +01000 +.000. + +BugR +Yellow Black +.000. +00010 +00000 +00010 +.000. + +Eyeball +White Black DarkRed +.222. +20102 +00100 +20102 +.222. + +Snake +Green White +.000. +.1..0 +..00. +.0000 +00000 + +Golem +DarkGrey Red +.000. +.101. +00000 +.000. +.0.0. + +Rock +DarkGrey +..... +..... +.000. +00000 +00000 + +Exit +Brown Black +.000. +00000 +01000 +00000 +00000 + +Smell3 +White + +Smell2 +LightGrey + +Smell1 +Grey + +======= +LEGEND +======= + +. = Background +% = Outside +# = Wall +@ = Player +i = SwordU +j = SwordL +k = SwordD +; = SwordR +u = BugU +d = BugD +l = BugL +r = BugR +E = Eyeball +S = Snake +G = Golem +X = Exit +* = Stain +o = Rock +Sword = SwordU or SwordD or SwordL or SwordR +Bug = BugU or BugD or BugL or BugR +Enemy = Bug or Eyeball or Snake or Golem +Obstacle = Wall or Enemy or Rock +Smell = Smell3 or Smell2 or Smell1 +Temporary = PlayerTarget or SwordTarget or Smell + +======= +SOUNDS +======= + +SFX0 59977507 +SFX1 26699907 +SFX3 16711302 + +EndLevel 73135102 + +================ +COLLISIONLAYERS +================ + +Background +Smell3, Smell2, Smell1 +PlayerTarget, SwordTarget +Outside, Exit, Stain +Bug, Eyeball, Snake, Golem, Wall, Rock +Player, Wall, Sword + +====== +RULES +====== + +( Player movement ) +[ > Player | Wall ] -> cancel +[ > Player | Rock ] -> cancel +[ > Player | Sword | Wall ] -> cancel + +[ > Player | ] -> [ > Player | PlayerTarget ] + +[ > Player | Sword ] -> [ > Player | > Sword ] SFX0 +[ < Player | Sword ] -> [ < Player | < Sword ] SFX1 +[ ^ Player | Sword ] -> [ ^ Player | < Sword ] SFX1 +[ v Player | Sword ] -> [ v Player | < Sword ] SFX1 + +[ > Sword | ] -> [ > Sword | SwordTarget ] + +( Propagate Smells ) +[ PlayerTarget | no Smell no Obstacle ] -> [ PlayerTarget | Smell3 ] +[ Smell3 | no Smell no Obstacle ] -> [ Smell3 | Smell2 ] +[ Smell2 | no Smell no Obstacle ] -> [ Smell2 | Smell1 ] + +( Bug movement ) +UP [ BugU | no Obstacle ] -> [ > BugU | ] ++ UP [ BugU | Obstacle ] -> [ BugL | Obstacle ] ++ LEFT [ BugL | no Obstacle ] -> [ > BugL | ] ++ LEFT [ BugL | Obstacle ] -> [ BugD | Obstacle ] ++ DOWN [ BugD | no Obstacle ] -> [ > BugD | ] ++ DOWN [ BugD | Obstacle ] -> [ BugR | Obstacle ] ++ RIGHT [ BugR | no Obstacle ] -> [ > BugR | ] ++ RIGHT [ BugR | Obstacle ] -> [ BugU | Obstacle ] + +( Eyeball movement ) +[ Eyeball | ... | PlayerTarget ] -> [ > Eyeball | ... | PlayerTarget ] + +( Golem movement ) +UP [ Golem | Smell1 ] -> [ > Golem | Smell1 ] +LEFT [ Golem | Smell1 ] -> [ > Golem | Smell1 ] +DOWN [ Golem | Smell1 ] -> [ > Golem | Smell1 ] +RIGHT [ Golem | Smell1 ] -> [ > Golem | Smell1 ] + +UP [ Golem | Smell2 ] -> [ > Golem | Smell2 ] +LEFT [ Golem | Smell2 ] -> [ > Golem | Smell2 ] +DOWN [ Golem | Smell2 ] -> [ > Golem | Smell2 ] +RIGHT [ Golem | Smell2 ] -> [ > Golem | Smell2 ] + +UP [ Golem | Smell3 ] -> [ > Golem | Smell3 ] +LEFT [ Golem | Smell3 ] -> [ > Golem | Smell3 ] +DOWN [ Golem | Smell3 ] -> [ > Golem | Smell3 ] +RIGHT [ Golem | Smell3 ] -> [ > Golem | Smell3 ] + +UP [ Golem | PlayerTarget ] -> [ > Golem | PlayerTarget ] +LEFT [ Golem | PlayerTarget ] -> [ > Golem | PlayerTarget ] +DOWN [ Golem | PlayerTarget ] -> [ > Golem | PlayerTarget ] +RIGHT [ Golem | PlayerTarget ] -> [ > Golem | PlayerTarget ] + +[ Golem PlayerTarget ] -> [ stationary Golem PlayerTarget ] + +( Snake movement ) +[ Snake | PlayerTarget ] -> [ > Snake | PlayerTarget ] + +( Clean up ) +[ > Enemy SwordTarget ] -> [ Enemy SwordTarget ] +[ > Enemy | SwordTarget ] -> [ Enemy | SwordTarget ] +[ > Enemy | stationary Obstacle ] -> [ Enemy | Obstacle ] + +late [ Sword Golem ] -> [ Sword Rock ] SFX3 +late [ Sword Enemy ] -> [ Sword Stain ] SFX3 +late [ Player Enemy ] -> [ Enemy Stain ] SFX3 +late [ Temporary ] -> [ ] + +late UP [ Player | Sword ] -> [ Player | SwordU ] +late DOWN [ Player | Sword ] -> [ Player | SwordD ] +late LEFT [ Player | Sword ] -> [ Player | SwordL ] +late RIGHT [ Player | Sword ] -> [ Player | SwordR ] + +============== +WINCONDITIONS +============== + +some Player on Exit + +======= +LEVELS +======= + +message That sword looks heavy, but it's the only way past the snake. + +%#####%######%% +##...###....##% +#.....#..u...## +#.i..@......SX# +#.....#..d...## +##...###....##% +%#####%######%% + +########### +#....S#.#X# +##.#....#.# +%#.i.S#.#.# +%#.@###S#.# +%#........# +%########## + +######### +#.......# +#.#.....# +#i.....E# +#@#.#...# +#.#....E# +#E#.....# +#X####### +###%%%%%% + +%%#####%%%% +%%#i..#%%%% +%##@#.##### +##......GX# +#E...###### +######%%%%% + +%%###%%%%% +###s###### +#si.ss...# +#x@.o...## +##.....##% +%#s...u#%% +%##s.ss#%% +%%######%% + +######### +#.......# +#.#####.# +#.#...#.# +#.#e#.#.# +#.#x#.#.# +#.###.#.# +#..j@...# +##...#.## +%###...#% +%%%#####% + +%%##### +%##...# +%#....# +%#.#..# +%#@...# +##k#sg# +#xg#### +####%%% + +%%%%%%%%%%%###%% +%%%%%#######.#%% +%%%###.e..#..#%% +%%%#.........#%% +####..#.####s### +#e......@;...sx# +####..#.####s### +%%%#..#...#..##% +%%%#...e......#% +%%%#######...s#% +%%%%%%%%%######% + +%%%###%% +%%%#.#%% +%%%#x#%% +%%##.### +%##d.le# +%#e...## +####..e# +#.@...## +##k..##% +%###.#%% +%%%#.#%% +%%%#e#%% +%%%###%% + +message Is that a light ahead? + +%%#######% +###.##..## +#e......s# +###i##...# +%%#@##...# +%##e.e...# +%#e.#....# +%##x####e# +%%###%%### + +message Finally, freedom. +message Congratulations and thanks for playing. \ No newline at end of file diff --git a/Hector.txt b/Hector.txt new file mode 100644 index 0000000000000000000000000000000000000000..51ec40a118c24298c2ff717bb67dcfe707e847f1 --- /dev/null +++ b/Hector.txt @@ -0,0 +1,1014 @@ +title Hector +author Samuel Moore +homepage www.puzzlescript.net +zoomscreen 10x10 +======== +OBJECTS +======== + +Background +Gray darkgray +00100 +10010 +00100 +00001 +01000 + +Background2 +Darkblue white +00000 +00000 +00000 +01000 +00000 + +Background3 +darkblue +00000 +00000 +00000 +00000 +00000 + +Moon1 +darkblue white lightgray +00011 +00111 +01111 +21111 +22111 + +moon2 +darkblue white lightgray +22111 +22211 +02221 +00221 +00022 + +moon3 +darkblue white lightgray +11000 +11100 +11110 +11111 +11111 + +moon4 +darkblue white lightgray +11111 +11111 +11110 +11100 +21000 + +Wall +darkgray gray lightgray +00000 +01110 +01210 +01110 +00000 + +Player1 +Black White +11111 +10101 +11111 +00000 +11.11 + +Crate +darkbrown brown lightbrown +00000 +01110 +01210 +01110 +00000 + +Baddie +Red Darkred yellow +.0.0. +10001 +02020 +00000 +0...0 + +DeadPlayer +Black White Red +..... +..... +.010. +11111 +22222 + +Door +darkbrown brown lightbrown +.000. +02220 +02210 +02220 +00000 + +Portal1 +lightblue darkblue +11111 +11101 +00000 +11101 +11111 + +Portal2 +red lightred +00000 +01010 +00100 +01010 +00000 + +Portal3 +lightblue darkblue +11111 +10111 +00000 +10111 +11111 + + +Portal4 +lightblue darkblue +11011 +10001 +11011 +11011 +11011 + +Portal5 +lightblue darkblue +11011 +11011 +11011 +10001 +11011 + +Statue +gray lightgray +11111 +10101 +11111 +00000 +11.11 + +Oldworld1 +Yellow lightbrown +00100 +10010 +00100 +00001 +01000 + +Oldworld2 +lightgreen green +00100 +10010 +00100 +00001 +01000 + +Water +blue lightblue +01001 +10010 +01001 +10010 +01001 + +tree +green darkgreen lightgreen +11111 +10001 +10201 +10001 +11111 + +Hectors +darkgray White +11111 +10101 +11111 +00000 +11.11 + +Player2 +Black White +11111 +10101 +11111 +00000 +11.11 + +blood +darkred red +.0.00 +0.100 +011.0 +001.1 +0.0.0 + + +======= +LEGEND +======= +Player = Player1 or Player2 + +. = Background +# = Wall +P = Player1 +* = Crate +B = Baddie +X = DeadPlayer +D = Door +2 = Background2 +3 = Background3 +{ = Moon1 +} = Moon2 +: = Moon3 +" = Moon4 +T = portal1 +Y = portal2 +L = portal3 +U = portal4 +J = portal5 +S = statue +o = oldworld1 +g = oldworld2 +w = water +q = tree +H = hectors +1 = player2 +2 = blood + +======= +SOUNDS +======= +Sfx0 30853904 +Sfx1 34655303 +Crate Move 3476507 +player1 move 96993907 +EndLevel 44246100 +Player1 cantmove 42335304 +sfx2 17738509 +sfx3 67725909 + +Player2 move 96993907 +Player2 cantmove 42335304 +sfx4 31478502 +================ +COLLISIONLAYERS +================ + +Background, +Background2, Moon1, Moon2, Moon3, Moon4, Background3 +Oldworld1, Oldworld2, blood +Player, Player1, Wall, Crate, Baddie, Portal1, Portal2, Portal3, Portal4, Portal5, statue, water, tree, hectors +Door +DeadPlayer + + +====== +RULES +====== + +[ > Player1 | Crate ] -> [ > Player1 | > Crate ] +[ Stationary Baddie ] -> [randomDir Baddie] +[ Baddie | ... | Player1 ] -> [ > Baddie | ... | Player1 ] +[ Baddie | Player1 ] -> [ DeadPlayer | Baddie ] sfx0 message Ouch. +Right [right Player1 | Portal1 | | | | | |] -> [| Portal1 | | | | |Portal2| Player1 ] sfx1 +Left [left Player1 | Portal3 | | | | | |] -> [| Portal3 | | | | |Portal2| Player1 ] sfx1 +Up [up Player1 | Portal4 | | | | | |] -> [| Portal4 | | | | |Portal2| Player1 ] sfx1 +Down [down Player1 | Portal5 | | | | | |] -> [| Portal5 | | | | |Portal2| Player1 ] sfx1 +[ > Player1 | Statue ] -> [ Player1 | statue ] sfx2 message It's a statue. Looks like you... +late [ Player1 Door ] -> WIN +[ Stationary Hectors ] -> [randomDir Hectors] +[ > Player1 | hectors ] -> [ Player1 | hectors ] sfx3 message :) + + + +[ > Player2 | Crate ] -> [ > Player2 | > Crate ] +[ Baddie | ... | Player2 ] -> [ > Baddie | ... | Player2 ] +Right [right Player2 | Portal1 | | | | | |] -> [| Portal1 | | | | |Portal2| Player2 ] sfx1 +Left [left Player2 | Portal3 | | | | | |] -> [| Portal3 | | | | |Portal2| Player2 ] sfx1 +Up [up Player2 | Portal4 | | | | | |] -> [| Portal4 | | | | |Portal2| Player2 ] sfx1 +Down [down Player2 | Portal5 | | | | | |] -> [| Portal5 | | | | |Portal2| Player2 ] sfx1 +[ > Player2 | Statue ] -> [ Player2 | statue ] sfx2 message It's a statue. Looks like you... +late [ Player2 Door ] -> WIN +[ Action Player2 | Baddie] -> [ Action Player2 | blood ] sfx4 message rage. + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message You know this place... +qqqqqqqqq#******#qqqqqqwwg#######ggggggggg +gqgggqgg#********#gqgqgwwg#.....#ggggggggg +ggqqggg#**********#ggggwwg#.....#gggg###gg +ggqqggg######d#####ggggwwg#.....#gqgg#w#gg +gggggggggggqooqggggggggwwg#.....#gggg###gg +ggggggggggggoogggggggggwwg###g###gqggggggg +ggg.......gqooqggggggggwwggggggggggggggggg +....wwwww.ggoogggggggggwwggggggggggggggggg +wwwwwwwww.gqooqggggggggwwwwwwggggggggggggg +....wwwww.ggooggg**ggggwwwwwwggggggggggggg +ggg.......ggooggg**ggggggggwwqggggggggqgqg +ggggggggggggooggg**ggggggggwwggggggggggggg +ggggggggggggoogggggggggggggwwggggggg###### +ggggggggggggoogggggggggggggwwggggggg#....# +gggg**ggggggoogggggggggggggwwggggggg#....# +gggg**ggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggoogwwgggoogg#....# +gggooooooooooooooooooooooogwwgggoogg#....# +g*gooooooooooooooooooooooogwwgggoogg###### +*ggooggggggggggggggggggggggwwgggoogggggggg +g*googwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +*ggoogwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +g*googwwggggggggggggggggggggggggoogggggqqg +gggoogwwggggggggggggggggggggggggooggqggqqg +gggoogwwggggggggggggggggggggggggoogggggggg +gggoogwwggggggggggggggggggggggggoogggggqgg +gggoogwwggggggggggggggggggggggggoogggggggg +gggoogwwgggggggggggqggggggggoooooogqqggggg +gqgoogwwgggggggggqgggoooooooooooooggggqggq +gggoogwwwwggggggqgqggooooooooooggggggggggg +gqgoogwwwwwwwwwwgqggqooogggggggggqgqqggqqq +gggoogqgggwwwwwwqqqggooogqgggqgggqgqqgqqqq +gqgopggqggqgqgwwqqqqqqgqqqgqqggqqqggggqqqq +gggooggggqgqgqwwqqqqqqqqqqqqqqqqqqqqqqqqqq +message But it is so empty... + +message You are Hector. +message Reach the door at the end of each maze to progress through the dungeon. +message The red ones kill you. Trap them with blocks. +message Don't die. +message But if you do, restart by pressing [R]. + +################################# +#p..............*.....b..*......# +#******.*******.*........*......# +#.....*.*...b.*.*..*****.*......# +#.....*.*.....*.**.....*.*.*****# +#.**..*.*.***.*..*******.*.*....# +#.*...*.*.*.*.*..........*.***..# +#.*...*.*...*.*.*******..*...*..# +#.*.b.*.*...*.*.*.....*..*...*..# +#.*****.*****.*.*.*...*..*.*.*..# +#.............*.*.*...*..*.*.*..# +#.******.*.*..*.*.**..*..*.*.*..# +#.*......*.*..*.*..****..*.*.*.b# +#........*.*..*.*........***.*..# +#..*****.*.*..*.*............*..# +#..*..b..*.*..*.*.*******..***..# +#..*.....*.*..*.*.*.....*..*....# +#..*******.*.b..*.*..b..*.**....# +#..........*....*.*.....*.*.....# +#.*.*.******..*.*.*.*.*.*.*.....# +#.*.*.*.......*.*.*.*.*.*.*.....# +#.*.*.*.*****.*.*.***.***.*..*..# +#.***.*.....*.*.*.........*..*..# +#.....*******...********..****..# +#..b...................*.......d# +################################# + +################################# +#p................*............b# +################....##########..# +#.....*.....................b...# +#.......################...*....# +#..b............................# +#......*................#######.# +#...*......############.........# +############....................# +#.....b........*.........####...# +#.................#######...###.# +##########..............*.......# +#.........#####.######....b.....# +#...............................# +#########...########..########..# +#......b..*.....................# +###.........*...................# +#.##########....###########.....# +#...............................# +#.b......###########..*.........# +#....................*..#######.# +#########.######.............b..# +#.................############### +#...###############.........*...# +#..........................*.*.d# +################################# + +################################# +#...*...........b...........*..b# +#.d.*.......................*...# +#...*.*********************.*...# +#****.*...................*.****# +#.....*.#....#..#..#....#.*.....# +#.....*.#..b.#..#..#.b..#.*.....# +#.....*.#....#..#..#....#.*.....# +#..*..*.#.b..#..#..#...b#.*..*..# +#..*..*.#....#..#..#....#.*..*..# +#..*..*.######.....######.*..*..# +#..*..*...................*..*..# +#..*..*........***........*..*..# +#b.*..*..#####.*p*.#####..*..*.b# +#..*..*........***........*..*..# +#..*..*...................*..*..# +#..*..*.######.....######.*..*..# +#..*..*......#..#..#....#.*..*..# +#.....*....b.#..#..#....#.*..*..# +#.....*..b...#..#..#.b.b#.*.....# +#.....*......#..#..#....#.*.....# +#****.*.######..#..#....#.*.****# +#...*.*...................*.*...# +#...*.*********************.*...# +#b..*...........b...........*..b# +################################# + +################################# +#p.#.....#.*.#.*.#.*.#.*.#.*.#.b# +#..*..#.......b.................# +##*#...#.*.#.*.#.*.#.*.#.*.#.*.## +#...............................# +#.#..#.*.#.*.#.*.#.*.#.*.#.*.#.*# +#...........................b...# +#..#.*.#.*.#.*.#.*.#.*.#.*.#.*.## +#......................b........# +##.*.#.*.#.*.#.*.#.*.#.*.#.*.#.*# +#...............................# +#*.#.*.#.*.#.*.#.*.#.*.#.*.#.*.## +#..................b............# +##.*.#.*.#.*.#.*.#.*.#.*.#.*.#.*# +#...............................# +#*.#.*.#.*.#.*.#.*.#.*.#.*.#.*.## +#...............b...............# +##.*.#.*.#.*.#.*.#.*.#.*.#.*.#..# +#.b.............................# +#*.#.*.#.*.#b*.#.*.#.*.#.*.#.*.## +#....b..........................# +##.*.#.*.#.*.#.*.#.*.#.*.#.*#..## +#........b...................#*## +#*.#.*.#.*.#.*.#.*.#.*.#.*.#.*..# +#............................#.d# +################################# + +############# +#.b...p.....# +#...........# +#....#...#..# +#..*.#.*.#..# +#..*.#...#..# +#..*.#...#..# +#....#...#..# +#..#.#.#.#..# +#..#.#.#.#.b# +#..#.#.#.#..# +#..#.#.#.#..# +#..#...#.#..# +#..#.b.#.#..# +#..#...#.#..# +#..#...#....# +#..#...#.*..# +#..#.#.#....# +#..#.#.#.#..# +#..#.#.#.#..# +#..#.#.#.#..# +#..#.#.#.#..# +#..#.#.#.#..# +#..*.#.#.#..# +#..*.#.#.#..# +#....#.*.#..# +#b.#.#...#..# +#..#.#.#.#..# +#..#.#.#.#.b# +#..#.#.#.#..# +#..#.#.#.#..# +#..#.#.#.#..# +#..#...#.*..# +#..#.*.#....# +#..#.*.#.#### +#..#...#.#.d# +#..#.#.#.#..# +#..#.#.#.#..# +#..#.#.#.#**# +#..#.#.#.#..# +#..#.#.#.#..# +#....#...#..# +#..b.#.*.#**# +#....#.#.#..# +#....#.#.#..# +#....#.#.#..# +#..#.#.#.#**# +#..#.#.#....# +#..#.#.#.*..# +#..#.*.#.*..# +#......#....# +############# + +######################################################## +#p.........*.....b..................#....#..#..#..#.#..# +####*####*##..#####.#####*####*.########.#..#..*..*...d# +#................b.....................#.#..*..#..#.#..# +####.####.#########*#.##########*.########..*..*..#**..# +#...................#..........b............#..#..#....# +######################################################## + +message Have you ever felt so alone? 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Do you remember? +qqqqqqqqq#******#qqqqqqwwg#######ggggggggg +gqgggqgg#********#gqgqgwwg#.....#ggggggggg +ggqqggg#**********#ggggwwg#.....#gggg###gg +ggqqggg############ggggwwg#..h..#gqgg#w#gg +gggggggggggqooqggggggggwwg#.....#gggg###gg +ggggggggggggoogggggggggwwg###g###gqggggggg +ggg.......gqooqggggggggwwgggggggggggggghgg +....wwwww.ggoogggggggggwwggggggggggggggggg +wwwwwwwww.gqooqggggggggwwwwwwggggggggggggg +....wwwww.ggooggg**ggggwwwwwwggggggggggggg +ggg.......ggooggg**ggggggggwwqggggggggqgqg +ggggggggggggooggg**gghgggggwwggggggggggggg +ggghggggggggoogggggggggggggwwggggggg###### +ggggggggggggoogggggggggggggwwggggggg#....# +gggg**ggggggooggggggghgggggwwggggggg#..h.# +ghgg**ggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggoogwwgggoogg#..h.# +gggooooooooooooooooooooooogwwgggoogg#....# +g*gooooooooooooooooooooooogwwgggoogg###### +*ggooggggggggggggggggggggggwwgggoogggggggg +g*googwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +*ggoogwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +g*googwwggggggggggggggggggggggggoogggggqqg +ghgoogwwgggggggggghgggggggggggggooggqggqqg +gggoogwwgggghgggggggggggggggggggoogggggggg +gggoogwwggggggghghggggggggggggggoogggggqgg +ghgoogwwgggghgggggggggggggggggggoogggggggg +gggoogwwgggggggggggqggggggggoooooogqqggggg +gqgoogwwgggggggggqgggoooooooooooooggggqggq +gggoogwwwwggggggqgqggooooooooooggggggggggg +gqgoogwwwwwwwwwwgqggqooogggggggggqgqqggqqq +gggoogqgggwwwwwwqqqggooogqgggqgggqgqqgqqqq +gqgopggqggqgqgwwqqqqqqdqqqgqqggqqqggggqqqq +gggooggggqgqgqwwqqqqqqqqqqqqqqqqqqqqqqqqqq +message It was home. +qqqqqqqqq#******#qqqqqqwwg#######ggggggggg +gqgggqgg#********#gqgqgwwg#.....#ggggggggg +ggqqggg#**********#ggggwwg#.....#gggg###gg +ggqqggg######d#####ggggwwg#..s..#gqgg#w#gg +gggggggggggqooqggggggggwwg#.....#gggg###gg +ggggggggggggoogggggggggwwg###g###gqggggggg +ggg.......gqooqggggggggwwggggggggggggggsgg +....wwwww.ggoogggggggggwwggggggggggggggggg +wwwwwwwww.gqooqggggggggwwwwwwggggggggggggg +....wwwww.ggooggg**ggggwwwwwwggggggggggggg +ggg.......ggooggg**ggggggggwwqggggggggqgqg +ggggggggggggooggg**ggsgggggwwggggggggggggg +gggsggggggggoogggggggggggggwwggggggg###### +ggggggggggggoogggggggggggggwwggggggg#....# +gggg**ggggggoogggggggsgggggwwggggggg#..s.# +gsgg**ggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggoogwwgggoogg#..s.# +gggooooooooooooooooooooooogwwgggoogg#....# +g*gooooooooooooooooooooooogwwgggoogg###### +*ggooggggggggggggggggggggggwwgggoogggggggg +g*googwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +*ggoogwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +g*googwwggggggggggggggggggggggggoogggggqqg +gsgoogwwggggggggggsgggggggggggggooggqggqqg +gggoogwwggggsgggggggggggggggggggoogggggggg +gggoogwwgggggggsgsggggggggggggggoogggggqgg +gsgoogwwggggsgggggggggggggggggggoogggggggg +gggoogwwgggggggggggqggggggggoooooogqqggggg +gqgoogwwgggggggggqgggoooooooooooooggggqggq +gggoogwwwwggggggqgqggooooooooooggggggggggg +gqgoogwwwwwwwwwwgqggqooogggggggggqgqqggqqq +gggoogqgggwwwwwwqqqggooogqgggqgggqgqqgqqqq +gqgopggqggqgqgwwqqqqqqoqqqgqqggqqqggggqqqq +gggooggggqgqgqwwqqqqqqqqqqqqqqqqqqqqqqqqqq +message They weren't statues. +3333333333333#####333333333333333 +3333333333333#.d.#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#...#333333333333333 +3333333333333#.1.#333333333333333 +3333333333333##.##333333333333333 +message It's ok. You can press [x] now. + +3#...........#####...........#333 +3#........b...#d#.....b......#333 +3#...##.................##...#333 +3#..##............b....b.##..#333 +33#.#.bb.bbb...........b..#.#3333 +33#.#....b................#.#3333 +33#.##........b.....b....##.#3333 +33#..##.b.....bb.bb.b...##..#3323 +33#....................b....#3333 +33#.......bbb..........b....#3333 +333#.....b.................#33333 +3233#....bb.*.*.*.*.......#333323 +33333#.....*.*.*.*b*.....#3332223 +333333#........b........#33333333 +333233#.........bb......#33233333 +333333#.................#33333333 +333333#.................#33333333 +333333#.................#33333333 +3333333#........b......#322333333 +33332333#.............#3333333333 +333333333#.b.........#33333333333 +3333333333#.........#333233333333 +33333333332#.......#3223333333333 +333333233333#.bbb.#33333333333333 +3333333333333#.1.#323333333333333 +3333333333333##.##333333333333333 + +################################# +#*..*..*..*.....*...............# +#.*..*..*..*....*.b#...b........# +#..*..*..*..*...*..#............# +#...#########################...# +#...#33333333333333333333333#...# +#...####33######33######33###...# +#b..#..#33#....#33#....#33#.....# +#...#.t#33#y...#33#...y#33#l....# +#...#.y#33#l..t#33#y..t#33#y....# +#...#j.#33#..y.#33#..j.#33####### +#..b####33######33######333333333 +#...#3333333333333333333333333333 +#...#333333333333333333333####### +#b..####33######33######33#.....# +#...#y.#33#..u.#33#..y.#33#..d..# +#...#.t#33#y..t#33#y...#33#.....# +#...#..#33#...y#33#l...#33#.....# +#..b#jy#33#....#33#....#33#.....# +#...####33######33######33#.bbb.# +#...#333333333333333333333#.....# +#b..#333333333333333333333#.....# +#...####33##############33#.....# +#...#yu#33#...........t#33#y....# +#...#..#33#...........y#33#l....# +#.1.#.t#33#y...........#33####### + +################################# +#1.#..#...............#...#..#.d# +#..#..#...............#...#..#..# +#..#..#..########**#..#...#..#**# +#..#..#..b......#..#..#...#.....# +#..#..#.........#..#..#...#.b...# +#..#..########..#..#..#...*..#### +#..#.......*.#..#.b#..#..*...#..# +#..#..b...*.*#..#..#..####...#..# +#..#######...#..#..#..#..#...#.b# +#*.......#...*..#..#..#..#...#..# +#.*......#...*..#..#..#..#...*..# +#..#######...*..#..#..#..#...*..# +#..........b.#..#..#..#..#...#### +#............#..#..#..#..#...#..# +#**###########..#..#..#..#...#..# +#..#............#..#**#..#...#..# +#..#............#...........*...# +#..###########..#.......b..*....# +#............#..############....# +#....b.......#*............#....# +##############.*...........#....# +#...............############....# +#...***.......b.................# +#...............................# +################################# + +333332333323####d####233333333233 +3#############.....#############3 +3#.............................#3 +3#........................b....#3 +3#.............................#3 +3#.......................b.....#3 +3#.............................#3 +3#.....#....................bb.#3 +3###*##.##*##...........b......#3 +3#..........#########..........#3 +3###*##*##*##3323333#..........#3 +3#..........#2333323############3 +3###.##*##.##33333333333233333333 +2#..........#33333333333333332233 +3###*##.#####3323333############3 +3#..........#3333333#..........#3 +3###*##*##*##########..b.......#3 +3#.....................b.......#3 +3#.............................#3 +3#.........................b...#3 +2#.....................b.......#3 +3#.............................#3 +3#.1...........................#3 +3#..........................b..#3 +3###############################3 +333322333333333333333333233333333 +message You can end this now. Just one more door. + +333332333323####d#####33333333233 +333333333333#.....b..#33333333333 +333333333333#..#.....#33333333333 +333333333333#..#..####33333333333 +333333333333#..#..#..#33333333333 +333333333333#..#..#..#33333333333 +333333333333#..####..#33333333333 +333333333333#.....#..#33333333333 +333333333333####..#..#33333333333 +333333333333#..#.b...#33333333333 +333333333333#..#.....#33333333333 +333333333333#..#..####33333333333 +333333333333#..#..#..#33333333333 +233333333333#..#..#..#33333332333 +333333333333#..#..#..#33333333333 +333333333333#..#..#..#33333333333 +333333333333#........#33333333333 +333333333333#b.......#33333333333 +333333333333#........#33333333333 +333333333333#..####..#33333333333 +233333333333#..#..#..#33333333333 +333333333333#..#..#..#33333333333 +333333333333#..#..#..#33333333333 +333333333333#....y#..#33333333333 +333333333333##########33333333333 +333322333333333333333333233333333 +333333333333333333333333333333333 +333333333333#########333333333333 +333333333333#....u..#333333333333 +333333333333#.b.....#333333333333 +333333333333#.......#333333333333 +333333333333#....y..#333333333333 +##########33#########333######### +.........#33333333333333#........ +..b......#33333333333333#........ +.........#33##########33#.....b.. +...j.y..y#33#l...u...#33#........ +.........#33#.......y#33#l....... +.........#33##########33#........ +.........#33#.......t#33#y....... +##########33#........#33######### +...y.u..t#33#y.......#33#........ +.........#33##########33#........ +.........#33#.......y#33#l....... +........y#33#l.......#33#........ +.........#33#....1..t#33#y....... + +message The explosion was deafening. + +.3333333332333333333333333333333333333333 +.323333333233b333333323333333333333333333 +.b333333333333333333333333333333333333333 +.3333333333333333333333333333333233332333 +...33233332333333333333333233333333333333 +.3333332333333333333333333333333333333333 +3.3333333333333333b33333333333333333333.3 +13333333333333332333333333333333333333.d. +3.3333333233333333333333333333333333333.3 +.3333333333333333333333333333322333333333 +...333333333b3333333333333333333333333333 +..33233333233333333332333333333{:33333333 +.333333333333333333333333333333}"33333333 +.3333333333333333323333333333333333333233 + +message What is left for you? + +qqqqqqqqq#******#qqqqqqwwg#######ggggggggg +gqgggqgg#********#gqgqgwwg#.....#ggggggggg +ggqqggg#**********#ggggwwg#.....#gggg###gg +ggqqggg############ggggwwg#.....#gqgg#w#gg +gggggggggggqo1qggggggggwwg#.....#gggg###gg +ggggggggggggoogggggggggwwg###g###gqggggggg +ggg.......gqooqggggggggwwggggggggggggggggg +....wwwww.ggoogggggggggwwggggggggggggggggg +wwwwwwwww.gqooqggggggggwwwwwwggggggggggggg +....wwwww.ggooggg**ggggwwwwwwggggggggggggg +ggg.......ggooggg**ggggggggwwqggggggggqgqg +ggggggggggggooggg**ggggggggwwggggggggggggg +ggggggggggggoogggggggggggggwwggggggg###### +ggggggggggggoogggggggggggggwwggggggg#....# +gggg**ggggggoogggggggggggggwwggggggg#....# +gggg**ggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggooooooooooggg....# +ggggggggggggooggggggggggoogwwgggoogg#....# +gggooooooooooooooooooooooogwwgggoogg#....# +g*gooooooooooooooooooooooogwwgggoogg###### +*ggooggggggggggggggggggggggwwgggoogggggggg +g*googwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +*ggoogwwwwwwwwwwwwwwwwwwwwwwwgggoogggggggg +g*googwwggggggggggggggggggggggggoogggggqqg +gggoogwwggggggggggggggggggggggggooggqggqqg +gggoogwwggggggggggggggggggggggggoogggggggg +gggoogwwggggggggggggggggggggggggoogggggqgg +gggoogwwggggggggggggggggggggggggoogggggggg +gggoogwwgggggggggggqggggggggoooooogqqggggg +gqgoogwwgggggggggqgggoooooooooooooggggqggq +gggoogwwwwggggggqgqggooooooooooggggggggggg +gqgoogwwwwwwwwwwgqggqooogggggggggqgqqggqqq +gggoogqgggwwwwwwqqqggooogqgggqgggqgqqgqqqq +gqgooggqggqgqgwwqqqqqqdqqqgqqggqqqggggqqqq +gggooggggqgqgqwwqqqqqqqqqqqqqqqqqqqqqqqqqq + +qqqqqo1qqqqqqqqqqqqq +qqqqqooqqqqqqqqqqqqq +qqqq*ooqqqqqqqqqqqqq +qqqqqooqqqqqqqqqqqqq +qqqqqooqqqqqqqqqqqqq +q*qqqooqqqqqqqqqqqqq +qqqqqooqqqqqq*qqqqqq +qqqqqooqqqqqqqqqqqqq +qqqqqooqqqqqqqqqqqqq +qqqqqooqqqqqqqqqqqqq +qq*qqooqqqqqqqqqq**q +qqqqqoooqqqqqqqqqqqq +qqqqqooogqqqqqqqqqqq +qqqqqqogogqqqqqqqqqq +qqqqqqqgoggqqqqqqqqq +qqqqqqqqooogqqqqqqqq +qqqqqqqqqgogqqqqqqqq +q*qqq*qqqggoqqqqqqqq +qqqqqqqqqoooqqqqq*qq +qqqqqqqqqogoqqqqqqqq +qqqqq*qqqgogqqqqqqqq +qqqqqqqqgggqqqqqqqqq +qqqqqqqqggoqqqqqqqqq +qqqqqqqqggqqqq*qqqqq +qq*qqqgg*qqqqqqqqqqq +qqqqqqgggqqqqqqqqqqq +qqqqqggggggqqqqqqqqq +qqqq###gggggqq*qq*qq +qqqq#w#gggggdqqqqqqq +qqqq###gggggqqqqqqqq +qqqqqqqqqqqqqqqqqqqq + +message You don't know this place... +message +message Guess that makes it as good a place as any. \ No newline at end of file diff --git a/Helping.txt b/Helping.txt new file mode 100644 index 0000000000000000000000000000000000000000..13fdf8331382b1808dd521e36f67492de1aa28e0 --- /dev/null +++ b/Helping.txt @@ -0,0 +1,261 @@ +title Helping... +author Karam Byun +homepage www.byunnnn.com +color_palette whitingjp +(debug) +key_repeat_interval 0.5 +run_rules_on_level_start +(verbose_logging) +scanline +zoomscreen 7x4 + +youtube 0njLoYAHvhI + +======== +OBJECTS +======== + +Background +GREEN lightgreen +00000 +00010 +01000 +00010 +10000 + +Object o +Green + +Target +DarkBlue + +Wall +lightbrown black darkbrown +00010 +02000 +00020 +20000 +10020 + +Wall2 a +lightbrown black darkbrown +00010 +01102 +00020 +10000 +20022 + + +next N +green + +helping y +green + +Door d +brown darkbrown black +.101. +01010 +01012 +01010 +01010 + +Player +Red Blue Black + +.0000 +.0202 +.0000 +.0000 +.0..0 + +PlayerR P +Red Blue Black darkred + +.3000 +.3202 +.3300 +.3333 +.3..3 + +PlayerL +Red Blue Black darkred + +0003. +2023. +0033. +0333. +0..3. + +PlayerDL +Red Blue Black darkred + +..... +0033. +2023. +0003. +3333. + +PlayerDR +Red Blue Black darkred + +..... +.3300 +.3202 +.3333 +.3333 + +Key k +yellow black +..... +..... +000.. +0.000 +000.0 + +Sobby s +white Blue Black gray + +..... +0033. +1013. +0003. +3333. + +Crate +Orange + +Msg1 M +green + +Msg2 Q +green + +Msg3 E +green + +Temp t +Red Blue Black + +.000. +.101. +22222 +.000. +.0.0. + +lib l +red + +======= +LEGEND +======= + +. = Background +# = Wall +Player = PlayerR or playerL or PlayerDR or PlayerDl +* = Crate +@ = Crate and Target +O = Target +Object = key or crate + +======= +SOUNDS +======= + +Player Move Left Right 2202507 +key move left right 19864100 +door destroy 52208108 +(closemessage 58068106) +Endgame + + +================ +COLLISIONLAYERS +================ + +Background +lib,msg1,msg2,msg3 +Target,next,door,helping +Player,PlayerR, PlayerL,PlayerDR,PlayerDL, Wall,Wall2, object,crate,key, sobby +temp + +====== +RULES +====== +(Sprite Movement) +[Left PlayerR] -> [PlayerL] +[Right PlayerL]-> [PlayerR] + +[down PlayerR] -> [PlayerDR] +[right PlayerDR]-> [PlayerR] +[left PlayerDR]-> [PlayerL] + +[down PlayerL] -> [PlayerDL] +[right PlayerDL]-> [PlayerR] +[left PlayerDL]-> [PlayerL] + +(Basic Moving) +[ > Player | object ] -> [ > Player | > object ] + +(Ending) +[Right Player | helping]->[PlayerDR|win] + +(Sobby reactions) +[action Player| sobby]->[< Player | > sobby] message sob... sob... who are you? +[sobby helping] -> [helping] message I wanted to live... + +(To next screen) +[ RIGHT Player next ] -> [win] + +(messages) +late [ Key Door ] -> [ ] message sob... sob... +late [msg1 player]->[player] message why... why? +late [msg2 player]->[player] message you... you shouldn't come... +late [msg3 player]->[player] + +============== +WINCONDITIONS +============== + + (No winning conditions) + +======= +LEVELS +======= + +MESSAGE You hear sobbing in the distance + +#a######a### +.P..m......N +###a##a###a# +# + +Message no... please go away... + +#a###a######a# +P.....q......N +#a##a####aa### +#a +Message go away... go away... + +##a#########a### +P...k.....de...N +#######aa#####a# +###########a###a +Message sob... sob... sob... +Message can you please help me? + +########aa. +P.....s...y +##a####a##. +##########. +Message She can now rest in peace +Message The End + + + + + + + + diff --git a/Hero.txt b/Hero.txt new file mode 100644 index 0000000000000000000000000000000000000000..1fe14ca8ee21abf3ca2ec4bc4452012a2338af2c --- /dev/null +++ b/Hero.txt @@ -0,0 +1,470 @@ +title Hero +author SRP +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightbrown + +WinR +lightbrown + +Princess +Pink white Yellow +.222. +..1.. +00000 +.000. +.0.0. + +Wall +BROWN DARKBROWN +00000 +11111 +01000 +11111 +00000 + +Hero1 +Black Gray Brown +.0001 +.0001 +00002 +.000. +.0.0. + +Hero2 +Black Gray Brown Pink +.0001 +.0001 +00002 +.000. +.0.0. +Hero3 +Black Gray Brown Pink +.0001 +.0001 +00002 +.000. +.0.0. + +Stairs +Gray Black +11110 +11100 +11000 +10000 +00000 + +NRStairs +Gray Black +11110 +11100 +11000 +10000 +00000 + +Crate +Orange black +00000 +01110 +01110 +01110 +00000 + +Monster +green +..0.. +.000. +00000 +.000. +.0.0. +IMonster +lightgreen +..0.. +.000. +00000 +.000. +.0.0. + +MockBox1 +White Black +....1 +....1 +00001 +....1 +....1 + +Pipe +White +..... +..... +00000 +..... +..... + +MockBox2 +White Black +1.... +1.... +10000 +1.... +1.... + +======= +LEGEND +======= + +Player = Hero1 or Hero2 or Hero3 +. = Background +# = Wall +P = Hero1 +R = Hero1 and WinR +3 = Hero3 +* = Crate +O = Princess +W = WinR +S = Stairs +Y = WinR and Stairs +4 = Stairs and Hero2 +2 = Hero2 +N = NRStairs +I = IMonster +M = Monster +Enemy = Monster or IMonster +B = MockBox1 ++ = Mockbox2 +Mockbox = Mockbox1 or Mockbox2 +Object = Player or Crate or Princess or Stairs or NRStairs or enemy +OWall = Pipe or MockBox or Wall + +======= +SOUNDS +======= + +SFX0 36772507 +SFX1 77548904 +SFX2 3 +SFX3 4 +SFX4 31336105 + +================ +COLLISIONLAYERS +================ + +Background +WinR +Stairs, NRStairs +Player, Wall, Crate, Princess, IMonster, Monster, Pipe, MockBox + +====== +RULES +====== +[ > Player | OWall ] -> SFX3 +[ > Player | Crate ] -> [ > Player | > Crate ] SFX0 +[ > Hero1 | Princess ] -> [ > Hero2 | ] SFX2 +[ > Hero3 | Stairs ] -> Win SFX4 +[ > Hero2 | Stairs ] -> [ Hero2 | Stairs ] Message You have the princess, there's no point in going here. +[ > Hero1 | Stairs ] -> [ Hero1 | Stairs ] Message The princess is on this floor! +[ > Hero3 | NRStairs ] -> [ Hero3 | NRStairs ] Message The princess is farther in! +[ > Player | Monster ] -> Restart +[ Action Player | < Monster ] -> Restart +[ Player | < Monster] -> Restart +[ > Player | IMonster ] -> [ > Player | ] SFX1 +[ Player | ... | Enemy ] -> [ Player | ... | < Enemy ] +[ Player | Enemy ] -> [ Player | < Enemy ] +late horizontal[ wall | mockbox | No object | player ] -> [ wall | pipe | mockbox | player ] +late horizontal[ wall | pipe | mockbox | no object ] -> [ Wall | mockbox | . | . ] +late horizontal[ wall | Mockbox | no object | no object | Player ] -> [ wall | pipe | pipe | mockbox | player ] +late horizontal[ wall | pipe | pipe | mockbox | no object ] -> [ wall | Mockbox | . | . | . ] +late Horizontal[ Wall | MockBox | no object | no object | no object | Player ] -> [ wall | Pipe | Pipe | Pipe | MockBox | Player ] +late horizontal[ Wall | Pipe | Pipe | Pipe | Mockbox | no object ] -> [ Wall | MockBox | . | . | . | . ] +late Horizontal[ Wall | MockBox | no object | no object | no object | no object | Player ] -> [ Wall | Pipe | Pipe | Pipe | Pipe | MockBox | Player ] +late Horizontal[ Wall | Pipe | Pipe | Pipe | Pipe | MockBox | no object ] -> [ Wall | MockBox | . | . | . | . | . ] + +============== +WINCONDITIONS +============== + +Some WinR on Hero2 + +======= +LEVELS +======= + +Message Once upon a time, a young hero went off to save a princess from a castle, since that's what all heroes do. +Message After a long search, he finally discovered a castle where a princess was being held, known as the "Castle of Illusions". That was no ordinary castle, though. That castle created illusions used to keep prisoners in and heroes out, along with some actual dangers too. Did the hero save the princess? Let's find out! +Message OBJECTIVE: Find princess and save her. +################# +#######.######### +#....#.*.......S# +#.....**.#......# +wR.....*.#......# +#....#**.#.....O# +################# +Message Princess: Ha ha! I'm not actually the princess! Loser! + +################# +#######*######### +#....#*........S# +#.......*#......# +w3.....*.#......# +#....#**.#......# +################# + +################# +#...I..........S# +#......M..M.....# +sR.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...MO# +################# + +################# +#######*######### +#....#*.......2S# +#.......*#......# +w......*.#......# +#....#**.#......# +################# +Message Princess: Ha ha! I'm not actually the princess! Loser! +################# +#######*######### +#....#*........S# +#.......*#......# +w3.....*.#......# +#....#**.#......# +################# + +################# +#...I..........S# +#......M..M.....# +n3.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +############################## +#....*#..M...M.....M.....M..s# +#..M.*.......*..I....*...##### +#....*.M.*....M.#.*....M.....# +#.M..*....*....M.*..#.*..*..M# +#....*.*.M..*.....M....M..*..# +sr.I.*....#...M*..*........M.# +#....*..M...*....M.M..#*#M.I.# +#....*.*.*.M..M*...*.........# +#..M.*......*....I....M....*M# +#....*...M..#.M.*....*..M..*o# +############################## + +################# +#...I.........2S# +#......M..M.....# +sw.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +################# +#######*######### +#....#*.......2S# +#.......*#......# +w......*.#......# +#....#**.#......# +################# +Message Princess: Ha ha! I'm not actually the princess! Loser! +################# +#######*######### +#....#*........S# +#.......*#......# +w3.....*.#......# +#....#**.#......# +################# + +################# +#...I..........S# +#......M..M.....# +n3.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +############################## +#....*#..M...M.....M.....M..s# +#..M.*.......*..I....*...##### +#....*.M.*....M.#.*....M.....# +#.M..*....*....M.*..#.*..*..M# +#....*.*.M..*.....M....M..*..# +n3.I.*....#...M*..*........M.# +#....*..M...*....M.M..#*#M.I.# +#....*.*.*.M..M*...*.........# +#..M.*......*....I....M....*M# +#....*...M..#.M.*....*..M..*.# +############################## + +############### +sr........mmMs# +#b....*..*...+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#mmmmmmmommmmm# +############### + +############################## +#....*#..M...M....M........2s# +#..M.*.......*..I....*..M##### +#....*.M.*....M.#.*....M.....# +#.M..*....*....M.*..#.*..*..M# +#....*.*.M..*.....M....M..*..# +sw.I.*....#...M*..*........M.# +#....*..M...*....M.M..#*#M.I.# +#....*.*.*.M..M*...*.........# +#..M.*......*....I....M....*M# +#....*...M..#.M.*....*..M..*.# +############################## + +################# +#...I.........2S# +#......M..M.....# +sw.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +################# +#######*######### +#....#*.......2S# +#.......*#......# +w......*.#......# +#....#**.#......# +################# +Message Princess: Ha ha! I'm not actually the princess! Loser! +################# +#######*######### +#....#*........S# +#.......*#......# +w3.....*.#......# +#....#**.#......# +################# + +################# +#...I..........S# +#......M..M.....# +n3.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +############################## +#....*#..M...M.....M.....M..s# +#..M.*.......*..I....*...##### +#....*.M.*....M.#.*....M.....# +#.M..*....*....M.*..#.*..*..M# +#....*.*.M..*.....M....M..*..# +n3.I.*....#...M*..*........M.# +#....*..M...*....M.M..#*#M.I.# +#....*.*.*.M..M*...*.........# +#..M.*......*....I....M....*M# +#....*...M..#.M.*....*..M..*.# +############################## + +############### +n3...........s# +#b....*..*...+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#mmmmmmmimmmmm# +############### + +############################## +sr...........................# +#b**************************+# +#b............i.............+# +#b......m........M.....m....+# +#b.i........................+# +#b.......m....m...i..m......+# +###############b.......i....+# +###############b.m..........+# +###############b....m....i..+# +###############........m....+# +##############...m.........+## +#############.............+### +###########mmmmmmmommmmmm##### +############################## + +############### +sw..........2s# +#b....*..*...+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#b...........+# +#mmmmmmmimmmmm# +############### + +############################## +#....*#..M...M....M........2s# +#..M.*.......*..I....*..M##### +#....*.M.*....M.#.*....M.....# +#.M..*....*....M.*..#.*..*..M# +#....*.*.M..*.....M....M..*..# +sw.I.*....#...M*..*........M.# +#....*..M...*....M.M..#*#M.I.# +#....*.*.*.M..M*...*.........# +#..M.*......*....I....M....*M# +#....*...M..#.M.*....*..M..*.# +############################## + +################# +#...I.........2S# +#......M..M.....# +sw.............M# +#.....M....I..M.# +#.M.....I.......# +#...I.....M...M.# +################# + +################# +#######*######### +#....#*.......2S# +#.......*#......# +w......*.#......# +#....#**.#......# +################# +Message Princess: Ha ha! I'm not actually the real princess! Loser! +Message Hero: But that was the top of the tower! Where's the real princess? +Message Fake Princess: Wait, did you actually think there was a princess in that tower? The princess is in the one right over there. +Message Hero: What!? So I did all that work for nothing!? +Message Fake Princess: Yep! +Message END \ No newline at end of file diff --git a/Heroes_of_Sokoban.txt b/Heroes_of_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..d3e54f0ff2c897bc63ec246b3d61726537511cf1 --- /dev/null +++ b/Heroes_of_Sokoban.txt @@ -0,0 +1,434 @@ +title Heroes of Sokoban +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#AAAAAA #DDDDDD +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#00BB00 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +Temp +Pink + +ShadowDoor +Purple + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief +SPlayer = Swizard or Sthief or SFighter +Hero = Player or Splayer +ClosedDoor = PurpleDoor or YellowDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Moveable = Crate or SPlayer +Static = Wall or ClosedDoor +Weighing = Crate or Player or SPlayer +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +1 = SFighter +2 = SThief +3 = SWizard +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 +Endlevel 36315908 +Sfx1 66399906 +Sfx2 92172900 +Sfx3 15129100 +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Temp +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall + +====== +RULES +====== + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] + +[ > Wizard ] -> [ Wizard > Temp] +[ > Temp | no Moveable no Static] -> [ | > Temp] +[ > Temp | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Temp | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] + +Late [Temp] -> [] + +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SFighter] -> [SWizard] [Fighter Sfx1] +[ Action Fighter] [no SThief] [SWizard] -> [SFighter] [no SThief] [Wizard Sfx1] +[ Action Thief] [no Swizard] [SFighter] -> [SThief] [no SWizard] [Fighter Sfx1] +[ Action Wizard] [no SFighter] [SThief] -> [SWizard] [no SFighter] [Thief Sfx1] + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Walk to the exit. + +############# +#...........# +#.F.......G.# +#...........# +############# + +Message Red warrior pushes blocks. + +############# +#...#.*.#.*.# +#.F...*.**G.# +#...#.*.#.*.# +############# + +Message Hold down switches to open doors. + +############# +#...#...#...# +#.F.*.{.#.G.# +#...#...[...# +############# + +Message Press multiple switches at once. + +######### +#.....#G# +#.#*..#[# +#.**.F..# +#.......# +#.{.{.{.# +#.......# +######### + +Message Green thief pulls blocks. + +############# +#...#..*#...# +#.T.*.{.#.G.# +#...#..*[...# +############# + +######### +#.....#G# +#.#*..#[# +#.**.T..# +#.......# +#.{.{.{.# +#.......# +######### + +######### +#...##G.# +#.#..##[# +#....{..# +#.#.#.#.# +#..*.T..# +######### + +Message Blue wizard teleports to blocks. + +############# +#...*.{.#...# +#.W.*.{.[.G.# +#...#...#...# +############# + +######### +#.....#G# +#.#*..#[# +#.**.W..# +#.......# +#.{.{.{.# +#.......# +######### + +####### +#W#G#*# +#.#.#.# +#*...*# +#.###.# +#*.*..# +####### + +Message Press action to switch heroes. + +############# +#...#...#...# +#.F...}.[.G.# +#...#...#...# +############# +#...#...#...# +#.3.].{...G.# +#...#...#...# +############# + +Message Heroes can move each other. + +########### +#*#..##G.G# +#.#.2.#...# +#.....#..## +#W###.*..*# +########### + +########### +#F.*.#.*#{# +#..#...*..# +####...*.*# +#..#.##[### +#2...#*.GG# +########### + +############# +#.########### +#*....{....3# +#.####.###### +#.#..#.###..# +#.#G....[].G# +#.#..#.###..# +#.####.###### +#.....}....T# +############# + +############# +##G.#F#*#...# +#*..[.....{.# +##G.#3###...# +############# + +########### +#W..{...[*# +#######.#[# +#G#G#G#.#2# +#.......#1# +########### + +######### +#*......# +#######.# +#F23.]#.# +#..##G#.# +#..#GG#.# +##.####.# +#.......# +##}####.# +######### + +############# +#...#G.G#...# +#.*.#F23#.G.# +#...#...#...# +##[###.###[## +#...#...#...# +#.{...{...{.# +#...#...#...# +############# + +####### +#G***F# +#*****# +#G***2# +#*****# +#G***3# +####### + +######## +#3..G[*# +######## +#F**G{{# +######## +#2.[G..# +######## + +############# +#...#...#...# +#F#.*.#.*.#3# +#...#...#...# +######.###### +#...#...##### +#2#.*.#...}*# +#...#...##### +######.###### +#G..#...#...# +#G..].#...#.# +#G..#...#...# +############# + +############# +#F.........G# +############# +#T.........G# +############# +#W.........G# +############# +Message Thanks for playing! \ No newline at end of file diff --git a/Heroes_of_Sokoban_-_Ancient_Japan.txt b/Heroes_of_Sokoban_-_Ancient_Japan.txt new file mode 100644 index 0000000000000000000000000000000000000000..40f4d3c0c6a43a78c6d251a19043733904d7d4d4 --- /dev/null +++ b/Heroes_of_Sokoban_-_Ancient_Japan.txt @@ -0,0 +1,274 @@ +title Heroes of Sokoban - Ancient Japan +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background . +Lightgreen Pink +00100 +00000 +10000 +00000 +00010 + +Wall / +Darkred Red +00010 +00010 +11111 +00010 +11111 + +MetalWall \ +Darkbrown Brown +00010 +00010 +11111 +00010 +11111 + +Select1 4 +Black +.000. +.000. +00000 +.000. +.0.0. + +Select2 5 +Black Black Black +.212. +21012 +.222. +.121. +.2.2. + +Select3 6 +Black Black Black Black +.1213 +.1013 +22122 +.1113 +.2.2. + +Ninja1 1 +#d2b48c Black +.111. +.000. +11111 +.111. +.1.1. + +Ninja2 +Lightgray +.000. +.000. +00000 +.000. +.0.0. + +Daimyo 2 +#d2b48c Red Darkred +.212. +21012 +.222. +.121. +.2.2. + +Shogun 3 +#d2b48c Green Darkgreen Gray +.1213 +.1013 +22122 +.1113 +.2.2. + +Samurai a +#d2b48c Orange Yellow Gray +.1213 +.1013 +22122 +.1113 +.2.2. + +Block b +Darkbrown Brown +00000 +01010 +00100 +01010 +00000 + +Door c +Darkbrown Yellow +.000. +00000 +00000 +00010 +00000 + +Button d +Blue Darkblue +..... +.000. +.010. +.000. +..... + +Open +Gray +0.0.0 +..... +0...0 +..... +0.0.0 + +Closed e +Gray Darkgray +11111 +10101 +11011 +10101 +11111 + +======= +LEGEND +======= + +Ninja = Ninja1 or Ninja2 +Player = Select1 or Select2 or Select3 +Person = Ninja or Daimyo or Shogun or Samurai +Blocker = Block or Person or Closed or Metalwall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Door, Open, Button +Wall, Ninja1, Daimyo, Shogun, Samurai, Block, Closed, Metalwall +Player +Ninja2 + +====== +RULES +====== + +(Selecting player rules) +[Action Select2] [Shogun] -> [Select3] [Shogun] +[Action Select2] [Ninja] -> [Select1] [Ninja] +[Action Select3] [Ninja] -> [Select1] [Ninja] +[Action Select3] [Daimyo] -> [Select2] [Daimyo] +[Action Select1] [Daimyo] -> [Select2] [Daimyo] +[Action Select1] [Shogun] -> [Select3] [Shogun] + +[Moving Select1] [Ninja] -> [Select1] [Moving Ninja] +[Moving Select2] [Daimyo] -> [Select2] [Moving Daimyo] +[Moving Select3] [Shogun] -> [Select3] [Moving Shogun] + +(Player powers) +[> Blocker|Closed] -> [Blocker|Closed] + +LATE[Ninja No Wall] -> [Ninja1 No Wall] +[> Ninja|Wall] -> [> Ninja2|Wall] +[> Ninja|Blocker] -> [Ninja|Blocker] + +[> Daimyo|Block] -> [> Daimyo|> Block] +[> Block|Block] [Select2] -> [> Block|> Block] [Select2] + +[Moving Shogun] [Samurai] -> [Moving Shogun] [Moving Samurai] +[> Shogun|Block] -> [> Shogun|> Block] + +[> Samurai|Block] -> [> Samurai|> Block] + +(Door) +LATE[Closed] -> [Open] +LATE[Button No Person No Block][Open No Blocker] -> [Button][Closed] + +============== +WINCONDITIONS +============== + +All Ninja on door +All Daimyo on door +All Shogun on door + +======= +LEVELS +======= + +message This is the ninja. He can go through walls. + +//b//// +/../bc/ +/.b/../ +/..bbb/ +/1....b +//..../ +/////// +///4/// + +message This is the daimyo. He can push many crates at once. + +/////// +/c...// +////.// +/.bbb./ +/...../ +//.2../ +/////// +///5/// + +message This is the shogun. He can control all of the samurai. + +/////// +/ca/.3/ +/../../ +/../../ +//b.../ +//./../ +/////// +///6/// + +message Some walls are ninja-proof. +message Press x to switch players. + +/////// +/c...c/ +/..d../ +/e\\b// +\...b\\ +/.1.2./ +/////// +///4/// + +/////// +/cc.../ +/...a./ +/..db./ +/abd../ +/..dba/ +///e/// +/...../ +/...2./ +/..3../ +/////// +///5/// + +\\\\\\\\\\/// +\\\\\\\\\//// +\../..b.../c/ +\.3e../\a././ +\///../\..ed/ +\.1.../\.././ +\...e.b.../c/ +\\\\\\/////// +//////4////// + +message End of demo... diff --git a/Heroes_of_Sokoban_III__The_Bard_and_The_Druid.txt b/Heroes_of_Sokoban_III__The_Bard_and_The_Druid.txt new file mode 100644 index 0000000000000000000000000000000000000000..35f7b66f594f88e6ceea460622a27384463ed90c --- /dev/null +++ b/Heroes_of_Sokoban_III__The_Bard_and_The_Druid.txt @@ -0,0 +1,651 @@ +title Heroes of Sokoban III: The Bard and The Druid +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#989898 #C8C8C8 +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter (Warrior sounds better in-game, but I want different abbreviations for the classes in the editor.) +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#66DD66 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Priest +#FFFFAA Pink +.000. +.111. +00000 +.000. +00000 + +Bard +#8800FF #884400 #444444 +.222. +.111. +00000 +.000. +.0.0. + +Druid +#FF8800 Pink DarkBrown +.212. +.111. +00000 +.000. +00000 + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SPriest +#B8B800 Pink +.000. +.111. +00000 +.000. +00000 + +SBard +#440088 #884400 #444444 +.222. +.111. +00000 +.000. +.0.0. + +SDruid +#884400 Pink DarkBrown +.212. +.111. +00000 +.000. +00000 + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +MonsterDoor +DarkGrey #222222 Red +21002 +22122 +20212 +20012 +21112 + +Warpball +Blue + +ShadowDoor +Purple + +Goblin +Green DarkBrown DarkGreen +0.2.0 +00000 +..0.. +.111. +.1.1. + +Dying +White + +Saved +#D8D800 +..0.. +.000. +..0.. +..0.. +..... + +HasSavedDoor +Yellow +..... +..... +..... +..... +..... + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +Note +#8800FF +..... +..00. +.00.. +.00.. +..... + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief or Priest or Bard or Druid +SPlayer = Swizard or Sthief or SFighter or SPriest or SBard or SDruid +Hero = Player or Splayer +Healer = Priest or SPriest (Unlike the other heroes, priests must function even when inactive. "Healer" is the generic term for an active or inactive priest.) +ClosedDoor = PurpleDoor or YellowDoor or MonsterDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Monster = Goblin +Moveable = Crate or SPlayer or Monster +Static = Wall or ClosedDoor +Weighing = Crate or Hero or Monster or Wall +Vulnerable = Hero or Monster +Invulnerable = Crate or Static +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +P = Priest +B = Bard +D = Druid +1 = SFighter +2 = SThief +3 = SWizard +4 = SPriest +5 = SBard +6 = SDruid +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +O = Goblin +M = MonsterDoor + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 (teleport) +Endlevel 36315908 +Sfx1 66399906 (switch player) +Sfx2 92172900 (close door) +Sfx3 15129100 (open door) +Sfx4 69860105 (saved) +Sfx5 63194902 (kill enemy) +Sfx6 81996702 (dying player) +Sfx7 20187909 (Bard leading) +Sfx8 93615108 (Transmutation) +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Warpball, Dying +Goal, Switch, OpenDoor, ShadowDoor, HasSavedDoor +ClosedDoor, Hero, Crate, Wall, Monster, Corpse +Saved +Note + +====== +RULES +====== +[Saved] [Goal] -> [] [HasSavedDoor] (Remembering whether we saved someone last round by temporarily changing some door to a HasSavedDoor. This is purely for sound effects purposes.) + +[Corpse] -> Restart + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] (Fighters push.) + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Thieves pull.) + +[ > Wizard ] -> [ Wizard > Warpball] +[ > Warpball | no Moveable no Static] -> [ | > Warpball] +[ > Warpball | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Warpball | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] +[ > Warpball] [Wizard] -> [] [> Wizard] +(Wizards telexport. What they really do is shoot a "warpball", which causes them to move normally if it hits a wall or the edge of the screen and warp if it hits something they can warp with.) + +(Druid does his thing. Warpball gets reused as a placeholder here. That's gonna happen a lot.) +[> Druid | Crate] -> [Druid | Wall Sfx8] +[> Druid | Monster] -> [Druid | Wall Sfx8] +[> Druid | Wall] -> [Druid | Crate Sfx8] +[> Druid | Healer] -> [Druid | Healer Saved] +[> Druid | Hero] -> [Druid | Hero Warpball] +[Warpball | Healer] -> [Saved | Healer] +[Warpball Hero] -> [Wall Sfx8] +(What strategic purpose could it serve for healers to protect against petrification? None, but it's fun.) + +(I mean, theoretically you could write some horrid dragon breath timing puzzle where the ability to delay an extra turn without moving or switching characters is necessary in order to let you move someone else at the correct moment, but even if dragons still existed, that sounds like a really gross level.) + +(Bard moves stuff. Reusing "WarpBall" for totally different purpose, so we can cancel the move if he doesn't move.) +[> Bard no Note] -> [> Note > Bard WarpBall] +[> Note] [Note] -> [> Note] [> Note] +[> Note Moveable | no Static no Moveable no Bard] -> [| Moveable Sfx7] ++[> Note Bard WarpBall| no Static no Moveable no Bard] -> [| Bard] + +(Why are we doing this pseudo-movement instead of using the built-in version? Because using movement directions makes the note-adding stuff way easier below, and you can't use movement directions in the LATE phase, so the actual moving has to be done before then.) + +[WarpBall] -> Cancel +[Note] -> [] + +(The following mess is for changing characters. But at least it's less messy than before. Thanks to Stephen for spotting my silly redundancies.) +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SPriest] -> [SWizard] [Priest Sfx1] +[ Action Priest] [SBard] -> [SPriest] [Bard Sfx1] +[ Action Bard] [SDruid] -> [SBard] [Druid Sfx1] +[ Action Druid] [SFighter] -> [SDruid] [Fighter Sfx1] + +[ Action Fighter] [SWizard] -> [SFighter] [Wizard Sfx1] +[ Action Thief] [SPriest] -> [SThief] [Priest Sfx1] +[ Action Wizard] [SBard] -> [SWizard] [Bard Sfx1] +[ Action Priest] [SDruid] -> [SPriest] [Druid Sfx1] +[ Action Bard] [SFighter] -> [SBard] [Fighter Sfx1] +[ Action Druid] [SThief] -> [SDruid] [Thief Sfx1] + +[ Action Fighter] [SPriest] -> [SFighter] [Priest Sfx1] +[ Action Thief] [SBard] -> [SThief] [Bard Sfx1] +[ Action Wizard] [SDruid] -> [SWizard] [Druid Sfx1] +[ Action Priest] [SFighter] -> [SPriest] [Fighter Sfx1] +[ Action Bard] [SThief] -> [SBard] [Thief Sfx1] +[ Action Druid] [SWizard] -> [SDruid] [Wizard Sfx1] + +[ Action Fighter] [SBard] -> [SFighter] [Bard Sfx1] +[ Action Thief] [SDruid] -> [SThief] [Druid Sfx1] +[ Action Wizard] [SFighter] -> [SWizard] [Fighter Sfx1] +[ Action Priest] [SThief] -> [SPriest] [Thief Sfx1] +[ Action Bard] [SWizard] -> [SBard] [Wizard Sfx1] +[ Action Druid] [SPriest] -> [SDruid] [Priest Sfx1] + +[ Action Fighter] [SDruid] -> [SFighter] [Druid Sfx1] +[ Action Thief] [SFighter] -> [SThief] [Fighter Sfx1] +[ Action Wizard] [SThief] -> [SWizard] [Thief Sfx1] +[ Action Priest] [SWizard] -> [SPriest] [Wizard Sfx1] +[ Action Bard] [SPriest] -> [SBard] [Priest Sfx1] +[ Action Druid] [SBard] -> [SDruid] [Bard Sfx1] + +(Bard plays music. This is my favorite part of the code, btw. Yes, you can make square area effects with just one object!) +[no Note | no Note | Bard] -> [^ Note | ^ Note | Bard] +[no Note | Bard] -> [^ Note | Bard] +[> Note | no Note | no Note] -> [Note | Note | Note] +[> Note | no Note] -> [Note | Note] +[> Note] -> [Note] + +(Now enemies attack. Yeah, there's only one kind of enemy now.) + +Late [Goblin | Vulnerable] -> [Goblin | Dying Vulnerable] + +(Vulnerable objects that are attacked are designated as "Dying", but heroes can be saved by the Priest. Then the stuff that didn't get saved dies.) + +Late [Dying Healer] -> [Saved Healer] +Late [Healer | Dying Hero] -> [Healer | Saved Hero] +Late [Dying Monster] -> [Sfx5] +Late [Dying Hero] -> [Corpse Sfx6] + +(Doors opening.) + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +late [MonsterDoor] -> [ShadowDoor] +late [ShadowDoor] [Monster] -> [MonsterDoor] [Monster] +late [ShadowDoor] -> [sfx3] + +(Looks for a HasSavedDoor and, if there is one, puts a warpball on the Priest. Then, if someone was saved this turn, plays the sound only if the Priest doesn't have the warpball. Finally, cleans that up.) + +late [HasSavedDoor] [Healer] -> [Goal] [Healer WarpBall] +late [Saved] [Healer no WarpBall] -> [Saved sfx4] [Healer] +late [HasSavedDoor] -> [Goal] +late [WarpBall] -> [] + +late [Note no Moveable] -> [] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Many years have passed since the events of Heroes of Sokoban II. + +Message Dragons have vanished from the realm, never to be seen again. + +Message And new heroes have cropped up, as if there were only room for so many beings in one world. + +################### +#.F.#.........#**G# +#***#...*****.#..*# +#.G.#...*...*.#2..# +#####...*...*.##### +#.......*...*.....# +#.......*...*.....# +#####..**..**.##### +#*..#.***.***.#..G# +#*G*#..*...*..#.O.# +#3.*#.........#4..# +################### + +Message Purple bard charms nearby crates. + +############# +#{#....{#...# +#.#.*#B.[.G.# +#*#.....#...# +############# + +############### +#..############ +#.B..****.....# +#..######.##### +#########G##### +############### + +Message Monsters may also be charmed. + +############# +#.......#...# +#...#...#...# +#O..B..OM.G.# +#...#...#...# +#.......#...# +############# + +Message No one can resist the bard's music. + +############ +#G#.F.{..O.# +#.[........# +#G#.5.{..O.# +############ + +############ +##[[[[[[[### +##[#####[### +##[##[[[[{*# +#...#[###### +#.T.#......# +#...#.5.G.G# +############ + +######## +#*G{#### +###.#### +#...[W## +###.#.5# +#*G*#### +######## + +######### +#....G#G# +#.#*..#[# +#.**....# +#.......# +#.{4{B{.# +#...{...# +######### + +############ +#*.{..{.**{# +############ +#B21.......# +##########[# +#.G..G..G..# +############ + +Message Orange druid turns stone into wood, wood into stone. + +############# +#.[.{.2.#.D.# +#.#########.# +#....G.G..#.# +############# + +############# +#...#####{{{# +#.D.##...{{{# +#...##.##{{{# +############# +#...#..###### +#.1.#..##G.G# +#...#..#[...# +############# + +############# +#O*....{...3# +##.####.##### +##.###O.O##G# +##.####.###.# +##D[....###G# +############# + +Message Living things may also be turned into stone. + +Message Try not to think about the moral implications, and don't do it any more than necessary. + +############# +####.4..##G.# +#O..F..OM#.G# +####.6..##G.# +############# + +############### +#.............# +#.5.}}}.]]]]].# +#...}}}.]G.G].# +#.D.}}}.]]]]].# +#.............# +############### + +######### +#G#####W# +######### +#G#####6# +######### + +############# +#......O.G.G# +#.########### +#.########### +#...######### +#B.6######### +############# + +################ +#...#...######## +#.G.#.}.....{[O# +#...#.F.######## +#...#...######## +#.G.].4.######## +#...#...######## +#...#.5.######## +#.G.#.}.....{[O# +#...#...######## +################ + +#####M######## +#G.GM#F.2###O# +#...#M.......# +#G.GM#3.6###O# +#####M######## + +############ +#6######B### +#........### +############ +#.#######.4# +#.......##1# +#G.G.G.G##O# +############ + +############### +#....#O.O#...G# +#..##W...1##..# +#..#O..O..O#.G# +#4.#..OGO..#..# +#..#O..O..O#.G# +#..##2...6##..# +#....#O.O#...G# +############### + +Message Get ready. + +####################### +#.F.*....#G.G#....*.4.# +#...#....#...#....#...# +#######.........####### +#####.#####O#####.##### +#..##O#..#...#..#O##..# +#.2.*....#G.G#....*.5.# +#..##O#..*...#..#O##..# +#####.####...####.##### +#######..#..*O.*####### +#...###.#######...#...# +#.3.###.##G.G##...#.6.# +####################### + +################ +#..............# +#.1.4......G.G.# +#..............# +#.2.B......G.G.# +#..............# +#.3.6......G.G.# +#..............# +################ + +Message Thanks for playing! \ No newline at end of file diff --git a/Heroes_of_Sokoban_II__Monsters.txt b/Heroes_of_Sokoban_II__Monsters.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc63361e84088ce9937eef5e6a57370597ea443c --- /dev/null +++ b/Heroes_of_Sokoban_II__Monsters.txt @@ -0,0 +1,627 @@ +title Heroes of Sokoban II: Monsters +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#989898 #C8C8C8 +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter (Warrior sounds better in-game, but I want different abbreviations for the classes in the editor.) +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#66DD66 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Priest +#FFFFAA Pink +.000. +.111. +00000 +.000. +00000 + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SPriest +#B8B800 Pink +.000. +.111. +00000 +.000. +00000 + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +MonsterDoor +DarkGrey #222222 Red +21002 +22122 +20212 +20012 +21112 + +Warpball +Blue + +ShadowDoor +Purple + +DragonLeft +Green Red Orange Yellow DarkGreen +..... +1100. +3210. +1100. +...4. + +DragonRight +Green Red Orange Yellow DarkGreen +..... +.0011 +.0123 +.0011 +.4... + +Goblin +Green DarkBrown DarkGreen +0.2.0 +00000 +..0.. +.111. +.1.1. + +Dying +White + +Saved +#D8D800 +..0.. +.000. +..0.. +..0.. +..... + +HasSaved +Yellow +..... +..... +..... +..... +..... + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +LFireball +Orange + +RFireball +Orange + +DidNotMove +Purple + +======= +LEGEND +======= + +Dragon = DragonLeft or DragonRight +Player = Fighter or Wizard or Thief or Priest +SPlayer = Swizard or Sthief or SFighter or SPriest +Hero = Player or Splayer +Healer = Priest or SPriest (Unlike the other heroes, priests must function even when inactive. "Healer" is the generic term for an active or inactive priest.) +ClosedDoor = PurpleDoor or YellowDoor or MonsterDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Monster = Dragon or Goblin +Moveable = Crate or SPlayer or Monster +Static = Wall or ClosedDoor +Weighing = Crate or Hero or Monster +Vulnerable = Hero or Monster +Invulnerable = Crate or Static +Fireball = LFireball or RFireball +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +P = Priest +1 = SFighter +2 = SThief +3 = SWizard +4 = SPriest +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +L = DragonLeft +R = DragonRight +O = Goblin +M = MonsterDoor + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 (teleport) +Endlevel 36315908 +Sfx1 66399906 (switch player) +Sfx2 92172900 (close door) +Sfx3 15129100 (open door) +Sfx4 69860105 (saved) +Sfx5 63194902 (kill enemy) +Sfx6 81996702 (dying player) +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Warpball, Dying +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall, Monster, Corpse +RFireball, Saved, DidNotMove +LFireball, HasSaved + +====== +RULES +====== +[Saved] [Wall] -> [] [Wall HasSaved] (Remembering whether we saved someone last round by attaching a note to some wall.) + +[Corpse] -> Restart + +(Adds a DidNotMove to where the player currently is, to cancel moves where they bump into a wall.) + +[Player] -> [Player DidNotMove] + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] (Fighters push.) + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Thieves pull.) + +[ > Wizard ] -> [ Wizard > Warpball] +[ > Warpball | no Moveable no Static] -> [ | > Warpball] +[ > Warpball | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Warpball | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] (Wizards telexport. What they really do is shoot a "warpball", which causes them to move normally if it hits a wall and warp if it hits something they can warp with.) + +(The following mess is for changing characters.) +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SPriest] -> [SWizard] [Priest Sfx1] +[ Action Priest] [SFighter] -> [SPriest] [Fighter Sfx1] + +[ Action Fighter] [no SThief] [SWizard] -> [SFighter] [no SThief] [Wizard Sfx1] +[ Action Thief] [no Swizard] [SPriest] -> [SThief] [no SWizard] [Priest Sfx1] +[ Action Wizard] [no SPriest] [SFighter] -> [SWizard] [no SPriest] [Fighter Sfx1] +[ Action Priest] [no SFighter] [SThief] -> [SPriest] [no SFighter] [Thief Sfx1] + +[ Action Fighter] [no SThief] [no SWizard] [SPriest] -> [SFighter] [no SThief] [no SWizard] [Priest Sfx1] +[ Action Thief] [no SWizard] [no SPriest] [SFighter] -> [SThief] [no SWizard] [no SPriest] [Fighter Sfx1] +[ Action Wizard] [no SPriest] [no SFighter] [SThief] -> [SWizard] [no SPriest] [no SFighter] [Thief Sfx1] +[ Action Priest] [no SFighter] [no SThief] [SWizard] -> [SPriest] [no SFighter] [no SThief] [Wizard Sfx1] + +(Cancels the move if the player is in the same place that they started. Notice that switching characters negates this. Only matters in levels where one dragon has multiple targets.) + +Late [Player DidNotMove] -> Cancel +Late [DidNotMove] -> [] + +(Now enemies attack.) + +Late [DragonLeft] -> [LFireball DragonLeft] +Late [DragonRight] -> [RFireball DragonRight] + +Late RIGHT [RFireball | No Vulnerable no Invulnerable] -> [ | RFireball] +Late LEFT [LFireball | No Vulnerable no Invulnerable] -> [ | LFireball] +Late RIGHT [RFireball | Vulnerable] -> [ | Dying Vulnerable] +Late Right [RFireball | Invulnerable] -> [ | Invulnerable] +Late Left [LFireball | Vulnerable] -> [ | Dying Vulnerable] +Late LEFT [LFireball | Invulnerable] -> [ | Invulnerable] + +Late [Goblin | Vulnerable] -> [Goblin | Dying Vulnerable] + +(Vulnerable objects that are attacked are designated as "Dying", but heroes can be saved by the Priest. Then the stuff that didn't get saved dies.) + +Late [Dying Healer] -> [Saved Healer] +Late [Healer | Dying Hero] -> [Healer | Saved Hero] +Late [Dying Monster] -> [Sfx5] +Late [Dying Hero] -> [Corpse Sfx6] + +(Doors opening.) + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +late [MonsterDoor] -> [ShadowDoor] +late [ShadowDoor] [Monster] -> [MonsterDoor] [Monster] +late [ShadowDoor] -> [sfx3] + +(Looks for a HasSaved on a wall and moves it to the Priest. Then, if someone was saved this turn, plays the sound only if the Priest doesn't have the HasSaved note. Finally, cleans that up.) + +late [Wall HasSaved] [Healer] -> [Wall] [Healer HasSaved] +late [Saved] [Healer no HasSaved] -> [Saved sfx4] [Healer] +late [HasSaved] -> [] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Welcome back. + +Message [You've played the original, yes?] + +Message [If not, this might be confusing.] + +############# +#.......[...# +#.*.F.{.[.G.# +############# +#.......[...# +#.*.2.{.[.G.# +############# +#.......[...# +#.*.3.{.[.G.# +############# + +Message Watch out for goblins. + +############# +#F.O.......O# +#...O.......# +#.......O...# +#O..........# +#....O......# +#O.......O..# +#.O.....O.G.# +############# + +############# +###O###O##### +#W.*****...O# +#..*****....# +#####O###O..# +#O########..# +#*G...O.O...# +##..O..O.O..# +############# + +Message Goblins attack each other too. + +############# +#.......#...# +#...*...#.G.# +#.F...O.#...# +#...*...##O## +#...........# +############# + +Message Dragons breath fire. + +############### +#.............# +#..T..###.....# +#.....L.#.....# +#.......#.....# +#.............# +#.....#.......# +#.....#.R..G..# +#.....###.....# +#.............# +############### + +Message Fire hurts enemies. + +############## +#...#....O.RG# +#.T.#......R.# +#...#R*L...R.# +#R*.#...#..R.# +#...#...#..R.# +#...O.*.#..R.# +#.......#....# +############## + +########### +#3.O.O.O.T# +#.######### +#......G.G# +#.######### +#R.O.O.O.O# +########### + +Message Think fast! + +############# +#R.O.O.O.O.T# +###########{# +###########]# +#G#3.[.}.G#G# +#]########### +#{########### +#1..O...O..L# +############# + +Message Sorry about that one. + +####### +##G*G## +##.G.## +#R...## +##...## +##...## +##...## +##...L# +##...## +##F23## +####### + +Message Kill monsters to open the M wall. + +########### +#L...R#...# +#.....#...# +#.....M.G.# +#.T.*.#...# +#.....#...# +########### + +############# +#.......#...# +#..O.O..#...# +#R......M.G.# +#.*.F.*.#...# +#.......#...# +############# + +############# +#.......#...# +#.{.*.{.#...# +#..W.O..M.G.# +#.{.*.[.#...# +#.......#...# +############# + +Message Yellow priest is protected. + +########### +#...#O#O#O# +#.P.......# +#...**O**.# +#********.# +#R..G.....# +########### + +########### +#W#######G# +#.#O#O#O#.# +#.........# +#.##O#O##.# +#4#######G# +########### + +Message Heroes next to a priest are safe. + +############ +#...#.O#O### +#.F.#......# +#...#.##O..# +#.4...O#G.G# +#...#.##.O.# +############ + +############ +#.#..T..#4## +#.#.{.*...L# +#.#.....#..# +#G[.*.{...L# +#.#.....#..# +#.#.{.*...L# +#.#.....#G## +############ + +########### +#W...O#...# +#.....#.G.# +#..4..M...# +#.....#.G.# +#O...O#...# +########### + +########### +#.T.##O#O## +#.........# +#.4.#O#O..# +########.## +#G..####.O# +#G#.O###.## +###.###O..# +#O..O#....# +##...*....# +########### + +########### +#{*F#.4#.3# +#{*.#..#..# +###[#[###.# +#R[.......# +####O#.##.# +######.##.# +#G.G.G.#O*# +########### + +########### +#.T.####O## +#.3......O# +#.4.###O.## +#####O##.## +#.G..*.O.## +#G.G#O##.## +########### + +########### +##O#O#O#O## +#T[.[.[.[.# +##{#{#{#{.# +#.........# +#.3G*G*G4.# +#.........# +########### + +Message The final challenge. + +############# +#...#O.O#...# +#.F.#G.G#.2.# +#...#.O.#...# +##.###*###.## +#R*L.....R*L# +#.#.......#.# +#R*L.....R*L# +##.###M###.## +#...#...#...# +#.3.#G.G#.4.# +#...#...#...# +############# + +Message Thanks for playing! \ No newline at end of file diff --git a/Heroes_of_Sokoban_and_Other_Tales__The_Ranger.txt b/Heroes_of_Sokoban_and_Other_Tales__The_Ranger.txt new file mode 100644 index 0000000000000000000000000000000000000000..41345806c79e2e7e1a4af38147b87f9e6a290c0c --- /dev/null +++ b/Heroes_of_Sokoban_and_Other_Tales__The_Ranger.txt @@ -0,0 +1,566 @@ +title Heroes of Sokoban and Other Tales: The Ranger +author Chris Pickel +homepage http://www.puzzlescript.net/play.html?p=6860122 +text_color yellow +key_repeat_interval 0.25 +require_player_movement + +======== +OBJECTS +======== + +Background +#AAA #DDD +00000 +00100 +00000 +00010 +00000 + +Water +#03C Blue +00000 +00100 +00000 +00010 +00000 + +Swimming +#03C +..... +..... +..... +0.0.0 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222 +01000 +11111 +00010 +00010 +11111 + +Fighter +#F44 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#26F Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#0B0 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Ranger +#A74 Green DarkBrown +.222. +.212. +11011 +.000. +.1.1. + +Dog +#A74 DarkBrown +..... +.000. +01010 +00100 +.0.0. + +SFighter +#800 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#008 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#060 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SRanger +#754 Green DarkBrown +.222. +.212. +11011 +.000. +.1.1. + +SDog +#754 DarkBrown +..... +.000. +01010 +00100 +.0.0. + +Crate +Orange #520 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #A72 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#61C Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#61C #208 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#61C +0...0 +..... +..... +..... +0...0 + +Teleport +Pink + +Opening +Purple + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief or Ranger +SPlayer = SFighter or SWizard or SThief or SRanger +Hero = Player or SPlayer +Companion = Dog or SDog + +ClosedDoor = PurpleDoor or YellowDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch + +Pusher = Fighter or Dog +Moveable = Crate or SPlayer or Companion +Static = Wall or ClosedDoor +Sinks = Crate +Swims = Hero or Companion +Weighing = Sinks or Swims + +. = Background +~ = Water +# = Wall +F = Fighter +W = Wizard +T = Thief +R = Ranger +D = Dog +1 = SFighter +2 = SThief +3 = SWizard +4 = SRanger +$ = SDog +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +≤ = Water and YellowSwitch +≥ = Water and PurpleSwitch +Ɛ = Water and SWizard and Swimming + + +======= +SOUNDS +======= + +Moveable move 82056307 +Player create 66399906 +ClosedDoor create 92172900 +OpenDoor create 15129100 +Sfx0 21221308 +EndLevel 36315908 +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Water +Teleport, Opening +Goal, Switch, OpenDoor +Static, Hero, Dog, SDog, Crate +Swimming + +====== +RULES +====== + +(The dog follows the ranger over any distance. The ranger pushes the dog, but isn't allowed to push other objects by pushing the dog into them.) +[ Dog | ... | > Ranger ] -> [ > Dog | ... | > Ranger ] +[ > Ranger | Dog | Moveable ] -> [ Ranger | Moveable | Dog ] +[ > Ranger | Dog ] -> [ > Ranger | > Dog ] + +(The fighter and dog push any number of movable objects) +[ > Pusher | Moveable ] -> [ > Pusher | > Moveable ] +[ > Moveable | Moveable ] -> [ > Moveable | > Moveable ] + +(The thief pulls one movable object) +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] + +(Anything that sinks is not allowed to move into water) +[ > Sinks | Water ] -> [ Sinks | Water ] + +(The wizard swaps with movable objects, but not if it would put an object that sinks into water) +[ > Wizard ] -> [ > Wizard > Teleport] +[ > Teleport | no Moveable no Static] -> [ | > Teleport] +[ > Teleport | Sinks ] [> Wizard Water] -> [ | Sinks ] [> Wizard Water] +[ > Teleport | Moveable] [> Wizard] -> [ | Wizard Sfx0] [Moveable] +[ > Teleport ] -> [ ] + +(Character switching. Try each possibility in turn; first succeeds) +[Action Fighter] [SThief ] -> [SFighter] [Thief ] +[Action Fighter] [SWizard ] -> [SFighter] [Wizard ] +[Action Fighter] [SRanger ] -> [SFighter] [Ranger ] +[Action Thief ] [SWizard ] -> [SThief ] [Wizard ] +[Action Thief ] [SRanger ] -> [SThief ] [Ranger ] +[Action Thief ] [SFighter] -> [SThief ] [Fighter] +[Action Wizard ] [SRanger ] -> [SWizard ] [Ranger ] +[Action Wizard ] [SFighter] -> [SWizard ] [Fighter] +[Action Wizard ] [SThief ] -> [SWizard ] [Thief ] +[Action Ranger ] [SFighter] -> [SRanger ] [Fighter] +[Action Ranger ] [SThief ] -> [SRanger ] [Thief ] +[Action Ranger ] [SWizard ] -> [SRanger ] [Wizard ] + +(Doors try to open, but are closed if any switch lacks a weight) +late [YellowDoor] -> [Opening YellowDoor] +late [YellowSwitch no Weighing] [Opening YellowDoor] -> [YellowSwitch] [YellowDoor] +late [YellowSwitch no Weighing] [ YellowOpen] -> [YellowSwitch] [YellowDoor] +late [Opening YellowDoor] -> [YellowOpen] + +late [PurpleDoor] -> [Opening PurpleDoor] +late [PurpleSwitch no Weighing] [Opening PurpleDoor] -> [PurpleSwitch] [PurpleDoor] +late [PurpleSwitch no Weighing] [ PurpleOpen] -> [PurpleSwitch] [PurpleDoor] +late [Opening PurpleDoor] -> [PurpleOpen] + +(Copy active/inactive state from ranger to dog) +late [SRanger] [Dog ] -> [SRanger] [SDog] +late [Ranger ] [SDog] -> [Ranger ] [Dog] + +(Visual effect: cover bottom half of swimming characters with water) +late [Swimming] -> [] +late [Swims Water] -> [Swimming Swims Water] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Welcome. + +Message [You've played Jonah Ostroff's excellent original, yes?] +Message [If not, this might be confusing.] + +(*** + *** Prologue + ***) + +(Temple of Sokoban) +############# +####3.F.2#### +###.......### +###.##.##.### +#.*{#.{*#{.*# +#...#...#...# +#...#...#...# +###[##[##[### +##.G..G..G.## +############# + +(*** + *** Act I: The Ranger + ***) + +Message Brown ranger's dog follows her. + +(Corridog) +######### +#.......# +#.DR..G.# +#.......# +######### + +Message The dog can push crates. + +(Dog on Rails) +####### +#R....# +###.### +#D*{}.# +#####.# +#G].[.# +####### + +Message The ranger can push the dog. + +(Spin Dogtor) +####### +#R#...# +#D..#.# +#.*.{.# +###[### +#G].### +###}### +####### + +(The Classic Levels I, Ranger Edition) +############# +#.D...{.#...# +#.R.*.{.[.G.# +#...#...#...# +############# + +(The Classic Levels II, Ranger Edition) +######### +#.....#G# +#.#*..#[# +#.*D.R..# +#.......# +#.{.{.{.# +#.......# +######### + +(*** + *** Act II: The Ranger and Friends + ***) + +(Hashbang) +########## +##.#.##### +#.$.4[..G# +##.#.##*.# +#{F..{#.G# +##.#.##### +########## + +(Balancing Act) +########## +##4$...### +#G.{*{..[# +##T....#G# +########## + +(Goblet of Crates) +######### +#..{.{..# +#.*#{#*.# +#.*###*.# +#F....$4# +####.#### +#G.[.[.G# +######### + +(Ranger++) +######## +##.##G## +#W}4$].# +##.##G## +######## + +(Spring-Loaded) +########### +####.F.#### +#.{{{..[.G# +###***.#### +#.}}}..].G# +####.4$#### +########### + +(Alley) +######### +#W....$4# +#..###..# +#..{.{..# +####[#### +##G.*.G## +######### + +(Ollie) +######## +#G..#.T# +#.#.[}{# +#4$.#.G# +##]##}{# +#G..#.3# +######## + +(*** + *** Act III: The Deep + ***) + +Message Crates can't be pushed into water. + +(Pool Party, Fighter and Thief Edition) +######### +#F....#G# +#.~*~.#.# +#.~~~.[.# +#.~{~.#.# +#2....#G# +######### + +(Pool Party, Wizard Edition) +######### +#W....#.# +#.~*~.#.# +#.~~~.[.# +#.~{~.#.# +#.....#G# +######### + +(Pool Party, Ranger Edition) +######### +#R....#.# +#D~*~.#.# +#.~~~.[.# +#.~≤~.#.# +#.....#G# +######### + +(Sewer Rat) +############ +##*******### +#*W.~...~[G# +#*~~~~~{~*## +#*....~~~*## +#*~~~.~.~*## +#*~{~~~.~*## +#*~.....{*## +#*~~~~~~~*## +##*******### +############ + +(Zero Island) +######### +##~~~~#.# +#*~.{~#G# +##~T3~[.# +#*~.{~#G# +##~~~~#.# +######### + +(Shameless Plug) +############ +#F...*{{[..# +#..##*#.#.G# +#..#~.#.#### +#..#~...[.G# +#$4#~~#~#~~# +############ + +(Two Canal) +############ +#####~~~~### +#T.3.{*{~[G# +#####~~~~### +#G.G]~}.}$4# +#####~~~~### +############ + +(Top Dog) +############# +#G.G#.$.#~Ɛ~# +#...#...#~~~# +##[###*###*## +#...#...~...# +#F#.***.#~≤~# +#...#...~...# +##[###*###*## +#...#...#...# +#G.G#.4.#..2# +############# + +(*** + *** Epilogue + ***) + +(Conga Line) +############## +#............# +#.D123R.GGGG.# +#............# +############## + +Message Thanks for playing! \ No newline at end of file diff --git a/Heroes_of_Sokoban_and_Other_Tales__The_Rogue.txt b/Heroes_of_Sokoban_and_Other_Tales__The_Rogue.txt new file mode 100644 index 0000000000000000000000000000000000000000..b7b76c4d86856f9768c0e14bf316567917cca722 --- /dev/null +++ b/Heroes_of_Sokoban_and_Other_Tales__The_Rogue.txt @@ -0,0 +1,600 @@ +title Heroes of Sokoban and Other Tales: The Rogue +author Connorses [original HoS by Jonah Ostroff] +homepage http://www.puzzlescript.net/play.html?p=6860122 +text_color blue +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#989898 #C8C8C8 +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter (Warrior sounds better in-game, but I want different abbreviations for the classes in the editor.) +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#66DD66 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Priest +#FFFFAA Pink +.000. +.111. +00000 +.000. +00000 + +Rogue +pink #0e60b4 darkbrown +.111. +.101. +02220 +.111. +.2.2. + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SPriest +#B8B800 Pink +.000. +.111. +00000 +.000. +00000 + +SRogue +pink darkblue darkbrown +.111. +.101. +02220 +.111. +.2.2. + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +MonsterDoor +DarkGrey #222222 Red +21002 +22122 +20212 +20012 +21112 + +Warpball +Blue + +ShadowDoor +Purple + +DragonLeft +Green Red Orange Yellow DarkGreen +..... +1100. +3210. +1100. +...4. + +DragonRight +Green Red Orange Yellow DarkGreen +..... +.0011 +.0123 +.0011 +.4... + +Goblin +Green DarkBrown DarkGreen +0.2.0 +00000 +..0.. +.111. +.1.1. + +Dying +White + +Saved +#D8D800 +..0.. +.000. +..0.. +..0.. +..... + +HasSaved +Yellow +..... +..... +..... +..... +..... + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +LFireball +Orange + +RFireball +Orange + +DidNotMove +Purple + +======= +LEGEND +======= + +Dragon = DragonLeft or DragonRight +Player = Fighter or Wizard or Thief or Priest or Rogue +SPlayer = Swizard or Sthief or SFighter or SPriest or SRogue +Hero = Player or Splayer +Healer = Priest or SPriest (Unlike the other heroes, priests must function even when inactive. "Healer" is the generic term for an active or inactive priest.) +ClosedDoor = PurpleDoor or YellowDoor or MonsterDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Monster = Dragon or Goblin +Moveable = Crate or SPlayer or Monster +Static = Wall or ClosedDoor +Weighing = Crate or Hero or Monster +Vulnerable = Hero or Monster +Invulnerable = Crate or Static +Fireball = LFireball or RFireball +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +P = Priest +\ = Rogue +1 = SFighter +2 = SThief +3 = SWizard +4 = SPriest +5 = SRogue +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +L = DragonLeft +R = DragonRight +O = Goblin +M = MonsterDoor + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 (teleport) +Endlevel 36315908 +Sfx1 66399906 (switch player) +Sfx2 92172900 (close door) +Sfx3 15129100 (open door) +Sfx4 69860105 (saved) +Sfx5 63194902 (kill enemy) +Sfx6 81996702 (dying player) +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Warpball, Dying +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall, Monster, Corpse +RFireball, Saved, DidNotMove +LFireball, HasSaved + +====== +RULES +====== +[Saved] [Wall] -> [] [Wall HasSaved] (Remembering whether we saved someone last round by attaching a note to some wall.) + +[Corpse] -> Restart + +(Adds a DidNotMove to where the player currently is, to cancel moves where they bump into a wall.) + +[Player] -> [Player DidNotMove] + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] (Fighters push.) + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Thieves pull.) + +[ > Wizard ] -> [ Wizard > Warpball] +[ > Warpball | no Moveable no Static] -> [ | > Warpball] +[ > Warpball | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Warpball | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] (Wizards telexport. What they really do is shoot a "warpball", which causes them to move normally if it hits a wall and warp if it hits something they can warp with.) + +(The Rogue pulls blocks that are to her side) +[^ Rogue | Moveable] -> [ ^ Rogue | ^ Moveable] +[v Rogue | Moveable] -> [ v Rogue | v Moveable] + +(The following mess is for changing characters.) +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SPriest] -> [SWizard] [Priest Sfx1] +[ Action Priest] [SRogue] -> [SPriest] [Rogue Sfx1] +[ Action Rogue] [SFighter] -> [SRogue] [Fighter Sfx1] + +[ Action Fighter] [no SThief ] [SWizard ] -> [SFighter] [ ] [Wizard Sfx1] +[ Action Thief ] [no Swizard ] [SPriest ] -> [SThief ] [ ] [Priest Sfx1] +[ Action Wizard ] [no SPriest ] [SRogue ] -> [SWizard ] [ ] [Rogue Sfx1] +[ Action Priest ] [no SRogue ] [SFighter] -> [SPriest ] [ ] [Fighter Sfx1] +[ Action Rogue ] [no SFighter] [SThief ] -> [SRogue ] [ ] [Thief Sfx1] + +[ Action Fighter] [no SWizard] [SPriest] -> [SFighter] [ ] [Priest Sfx1] +[ Action Thief ] [no SPriest] [SRogue] -> [SThief] [ ] [Rogue Sfx1] +[ Action Wizard] [no SRogue] [SFighter] -> [SWizard] [ ] [Fighter Sfx1] +[ Action Priest] [no SFighter] [SThief] -> [SPriest] [ ] [Thief Sfx1] +[ Action Rogue] [no SThief] [SWizard] -> [SRogue] [ ] [Wizard Sfx1] + +[ Action Fighter ] [no SPriest ] [SRogue] -> [SFighter] [ ] [Rogue] +[ Action Thief ] [no SRogue ] [SFighter] -> [SThief] [ ] [Fighter] +[ Action Wizard ] [no SFighter] [SThief] -> [SWizard] [ ] [Thief] +[ Action Priest ] [no SThief ] [SWizard] -> [SPriest] [ ] [Wizard] +[ Action Rogue ] [no SWizard ] [SPriest] -> [SRogue] [ ] [Priest] + +(Cancels the move if the player is in the same place that they started. Notice that switching characters negates this. Only matters in levels where one dragon has multiple targets.) + +Late [Player DidNotMove] -> Cancel +Late [DidNotMove] -> [] + +(Now enemies attack.) + +Late [DragonLeft] -> [LFireball DragonLeft] +Late [DragonRight] -> [RFireball DragonRight] + +Late RIGHT [RFireball | No Vulnerable no Invulnerable] -> [ | RFireball] +Late LEFT [LFireball | No Vulnerable no Invulnerable] -> [ | LFireball] +Late RIGHT [RFireball | Vulnerable] -> [ | Dying Vulnerable] +Late Right [RFireball | Invulnerable] -> [ | Invulnerable] +Late Left [LFireball | Vulnerable] -> [ | Dying Vulnerable] +Late LEFT [LFireball | Invulnerable] -> [ | Invulnerable] + +Late [Goblin | Vulnerable] -> [Goblin | Dying Vulnerable] + +(Vulnerable objects that are attacked are designated as "Dying", but heroes can be saved by the Priest. Then the stuff that didn't get saved dies.) + +Late [Dying Healer] -> [Saved Healer] +Late [Healer | Dying Hero] -> [Healer | Saved Hero] +Late [Dying Monster] -> [Sfx5] +Late [Dying Hero] -> [Corpse Sfx6] + +(Doors opening.) + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +late [MonsterDoor] -> [ShadowDoor] +late [ShadowDoor] [Monster] -> [MonsterDoor] [Monster] +late [ShadowDoor] -> [sfx3] + +(Looks for a HasSaved on a wall and moves it to the Priest. Then, if someone was saved this turn, plays the sound only if the Priest doesn't have the HasSaved note. Finally, cleans that up.) + +late [Wall HasSaved] [Healer] -> [Wall] [Healer HasSaved] +late [Saved] [Healer no HasSaved] -> [Saved sfx4] [Healer] +late [HasSaved] -> [] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= +Message Welcome. + +Message [You've played Jonah Ostroff's excellent original, yes?] +Message [If not, this might be confusing.] +Message [The original HoS is in the link below.] + +(*** + *** Prologue + ***) + +(Temple of Sokoban) +############# +####3.F.2#### +###.......### +###.##.##.### +#.*{#.{*#{.*# +#...#...#...# +#...#...#...# +###[##[##[### +##.G..G..G.## +############# + +(*** + *** Act I: The Rogue + ***) + +Message The Blue Rogue slides blocks next to her. + +############# +#...#*..#...# +#.\....*..g.# +#...#...#...# +############# + +############# +#...#..{#...# +#.\.....#.g.# +#...#*..[...# +############# + +############# +#..*.*.{#...# +#.\.....#.g.# +#...#...[...# +############# + +####### +#\....# +#..*..# +#..##.# +#..{..# +#.....# +###[### +###g### +####### + +######## +#g#.{..# +#[*....# +##....\# +##*....# +###.{..# +######## + +######### +#.....#G# +#.#*..#[# +#.**.\..# +#.......# +#.{.{.{.# +#.......# +######### + +Message Heroes can move each other. + +########### +#*#..##g.g# +#...5.#...# +#..#...#.## +#w.*#..*.*# +########### + +######### +#*####### +#.....#g# +#\.*.{#g# +#.#####.# +#.#.#...# +#*..[.3.# +##..#...# +######### + +############# +########gg### +#.........#w# +#.*###*#..#.# +#..#.#.#..#.# +r...........# +#.....*.....# +#.....5.....# +r***********# +#o#o#o#o#o#o# + +############# +#g..[...##### +#...#.*.{..*# +#g..#5{t##### +############# + +############# +#.......#g.g# +#########[#[# +#2..#...#.{.# +#.\...*.....# +#...#...#...# +############# + +########### +#f.*...*#{# +#..#...*..# +####...*.*# +#..#.##[### +#5...#*.gg# +########### + +####### +#gg.\.# +#.....# +####*.# +#r....# +#r....# +#r....# +####..# +#.1...# +#.....# +####### + +####o#o#o#### +#g.........4# +#g.........\# +#####o#o##### + +######### +##.....## +#...#..## +#{..#*.o# +#...o..## +#{.*#..o# +##..o..## +###[#..\# +#g..#...# +#.gg#4.2# +######### + +######### +#...[..g# +#{.{#...# +r...#..g# +#...l#.## +r*..##.## +#*..l#.## +#...#...# +#.\.#...# +#..2[...# +######### + +############# +#F.........G# +############# +#T.........G# +############# +#W.........G# +############# +#\.........G# +############# +#P.........G# +############# + +Message Thanks to Jonah for his cool game +Message [And the forums people who helped us mod it. Haha] \ No newline at end of file diff --git a/Heroes_of_sokoban_edited.txt b/Heroes_of_sokoban_edited.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a555ed240f9abb4d90ddaaf47db60ddb51dbada --- /dev/null +++ b/Heroes_of_sokoban_edited.txt @@ -0,0 +1,497 @@ +title Heroes of sokoban edited +author Jonah O edited by BW +text_color yellow +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#AAAAAA #DDDDDD +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +Yellow Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#00BB00 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SFighter +White #FF4444 DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +White Yellow +.000. +.010. +00000 +.000. +00000 + +SThief +White #00BB00 DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +Temp +Pink + +ShadowDoor +Purple + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief +SPlayer = Swizard or Sthief or SFighter +Hero = Player or Splayer +ClosedDoor = PurpleDoor or YellowDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Moveable = Crate or SPlayer +Static = Wall or ClosedDoor +Weighing = Crate or Player or SPlayer +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +1 = SFighter +2 = SThief +3 = SWizard +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 +Endlevel 36315908 +Sfx1 66399906 +Sfx2 92172900 +Sfx3 15129100 +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Temp +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall + +====== +RULES +====== + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] + +[ > Wizard ] -> [ Wizard > Temp] +[ > Temp | no Moveable no Static] -> [ | > Temp] +[ > Temp | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Temp | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] + +Late [Temp] -> [] + +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SFighter] -> [SWizard] [Fighter Sfx1] +[ Action Fighter] [no SThief] [SWizard] -> [SFighter] [no SThief] [Wizard Sfx1] +[ Action Thief] [no Swizard] [SFighter] -> [SThief] [no SWizard] [Fighter Sfx1] +[ Action Wizard] [no SFighter] [SThief] -> [SWizard] [no SFighter] [Thief Sfx1] + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Get to the door to continue. + +############## +#............# +#............# +#............# +#...........G# +#............# +#.F..........# +#............# +############## + +Message Press Z to undo moves. + +############## +#............# +############## +#...#.*.#.*.## +#.F...*.**G.## +#...#.*.#.*.## +############## +#............# +############## + +Message Use boxes to hold switches that open gates. + +############# +#...#...#...# +#.F.*.{.#.G.# +#...#...[...# +############# + +Message Cover all same colored switches to open same colored gates. + +######### +#.....#G# +#.#*..#[# +#.**.F..# +#.......# +#.{.{.{.# +#.......# +######### + +Message The green thief can only pull boxes. + +############# +#...#..*#...# +#.T.*.{.#.G.# +#...#..*[...# +############# + +######### +#.....#G# +#.#*..#[# +#.**.T..# +#.......# +#.{.{.{.# +#.......# +######### + +Message Press R to restart + +######### +#...##G.# +#.#..##[# +#....{..# +#.#.#.#.# +#..*.T..# +######### + +############# +#.........**# +#.........**# +#......*****# +#......****G# +#T.....*****# +#.........**# +#.........**# +############# + +Message Press space or X to switch between players. The inactive player(s) is white. + +############# +#...#...#...# +#.F...}.[.G.# +#...#...#...# +############# +#...#...#...# +#.3.].{...G.# +#...#...#...# +############# + +############# +#...........# +#...........# +#........#.## +#........#*G# +##.......#### +#.*#*..*..*.# +#F#...2...*G# +############# + +############# +#..#G#......# +#..#*#......# +#........##*# +#.......2#*G# +########.#### +#.*#*..*..*F# +#.#.........# +############# + +############# +#.......F...# +#.**........# +#********##[# +#........#*G# +#........#### +#........*..# +#{{{{{{{{{{{# +############# + +############# +##*#G*.....## +#...##......# +#........#.*# +##*#....2#*G# +##...*...#### +#.*#*..*..*.# +#F.#...*....# +############# + +Message The yellow wizard teleports to objects that are in a striaght line with it. + +############# +#**..*..*..*# +#...........# +#*.......#.*# +#.*#.....#*G# +#....*...##*# +#.*#*..*...## +#..#...*...W# +############# + +############# +#G*..#.....## +###.#.3.....# +#........##*# +#........#*G# +##.......#### +#.*#*..*..*.# +#F#...2...*G# +############# + +############# +##*#G*.....## +#...##......# +#........##*# +##*#....T#*G# +##...*...#### +#.*#*..*..*.# +#3.#...*....# +############# + +############# +##*#G*.....## +#...##......# +#........##*# +#.......3#*G# +#****....#### +#****..*..*.# +#T***.......# +############# + +############## +#G#***#***#*F# +#************# +#G**#***#***2# +#************# +#G#***#***#*3# +############## + +Message Sometimes the players move together. + +############# +#...........# +#..*...G....# +##.........G# +#...T..*....# +#..........## +#..*....*...# +#.........F.# +############# + +############# +#....*......# +#..*..*G....# +##.......*..# +#..*T..*...G# +#.....*..*.## +#..*.*..*...# +#.........F.# +############# + +############# +#.....W.....# +#G#*...*....# +##..........# +#...T*.*..#G# +#*.........## +#..*....*...# +#G#.......F.# +############# + +############# +#...#G.G#...# +#.*.#F23#.G.# +#...#...#...# +##[###.###[## +#...#...#...# +#.{...{...{.# +#...#...#...# +############# + +############# +#...#...#...# +#F#.*.#.*.#3# +#...#...#...# +######.###### +#...#...##### +#2#.*.#...}*# +#...#...##### +######.###### +#G..#...#...# +#G..].#...#.# +#G..#...#...# +############# + +############# +#G].........# +##..........# +#{.#..*....## +#}.#..*...[G# +#}.#..*....## +##..........# +#G]......F23# +############# + +############### +######*#*###.## +##G]...#.....## +######.#.###.## +##.*1#*.*#G..## +##*#######...## +#*....3.....{*# +##.####......## +##G[..}.....T## +############### + +Message Thanks for playing and any feedback is appreciated. \ No newline at end of file diff --git a/Hi,_Vmind!.txt b/Hi,_Vmind!.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e0b0d096f2a1a129858a198fc4622d0064ec81e --- /dev/null +++ b/Hi,_Vmind!.txt @@ -0,0 +1,715 @@ +title Hi, Vmind! +author Denis Prause + +realtime_interval 0.3 +throttle_movement +norepeat_action +noundo + +======== +OBJECTS +======== + +Background +DARKGREEN + + +Target1 +blue darkblue +..0.. +..... +.1.1. +..1.. +..... + +Target2 +blue darkblue +..... +..0.. +.1.1. +..1.. +..... + +FrozenTarget1 +yellow darkblue +..... +..... +.101. +..1.. +..... + +FrozenTarget2 +yellow darkblue +..... +..... +.101. +..1.. +..... + + +Tmp +transparent + +Tree +BROWN GREEN blue +..1.. +.111. +.111. +..0.. +..... + +Shroom +lightbrown red +..... +..1.. +.111. +..0.. +..... + +Dead +red +..... +....0 +.00.. +0000. +.000. + +endingblack +black +endingblue +blue +endinggreen +green +endingred +red +endingred2 +red +endingwhite +white +endingFinished +transparent + + +Loss1 +transparent +Loss2 +transparent +Loss3 +transparent +Loss4 +transparent +Loss5 +transparent +Loss6 +transparent + +Red1 +red darkred +1.0.1 +.111. +11011 +.101. +1...1 + +Red2 +red darkred +..0.. +11111 +.101. +11011 +.1.1. + +Silver1 +lightgrey grey darkgrey +1.2.1 +.000. +10001 +.000. +1...1 + +Silver2 +lightgrey grey darkgrey +..2.. +10001 +.000. +10001 +.1.1. + +Green1 +lightgreen orange +..... +..... +..... +0001. +..... + +Green2 +lightgreen orange green +..... +..... +..00. +.221. +..... + +GreenB1 +lightgreen orange +..... +.1... +..0.. +..0.. +..... + +GreenB2 +lightgreen orange +..... +...1. +..0.. +..0.. +..... + +YellowOff2 +yellow orange +1.0.1 +.000. +10001 +.000. +1...1 + +YellowOff1 +yellow orange +..0.. +10001 +.000. +10001 +.1.1. + +YellowOn2 +yellow orange pink +1.0.1 +.020. +12221 +.020. +1...1 + +YellowOn1 +yellow orange pink +..0.. +10201 +.222. +10201 +.1.1. + +Pheromones +pink +..0.. +0...0 +..0.. +0.... +...0. + +BearRight +darkbrown brown +...0. +10000 +00100 +0011. +00.0. + +BearLeft +darkbrown brown +.0... +00001 +00100 +.1100 +.0.00 + +Trap +lightgrey grey +..... +..... +.1.1. +1.0.1 +.111. + +UsedTrap +grey +..... +.0.0. +.000. +.000. +..0.. + +UsedTrap2 +grey +..... +.0.0. +.000. +.000. +..0.. + +Honey +orange Yellow +.010. +01110 +.010. +01110 +.010. + +CollectedHoney +orange Yellow +.010. +01110 +.010. +01110 +.010. + +MutatingYellow +Yellow Orange Pink +.000. +10201 +12221 +02220 +01010 + +Hive +Yellow Orange Pink +.000. +10201 +12221 +02220 +01010 + +CreepL +Yellow +..... +00... +...00 +.0000 +00..0 + +CreepR +Yellow +..... +..... +000.. +0..00 +0000. + +CreepD +Yellow +00000 +.000. +0..00 +....0 +...0. + +AudioDummy +transparent + +======= +LEGEND +======= + +ActiveTarget = Target1 or Target2 +FrozenTarget = FrozenTarget1 or FrozenTarget2 +Target = ActiveTarget or FrozenTarget +Red = Red1 or Red2 +Silver = Silver1 or Silver2 +Green = Green1 or Green2 or GreenB1 or GreenB2 +Locked = GreenB1 or GreenB2 +Yellow = YellowOn1 or YellowOn2 or YellowOff1 or YellowOff2 +YellowOn = YellowOn1 or YellowOn2 +Player = Red or Silver or Green or Yellow +Obstacle = Tree or Shroom +Bear = BearRight or BearLeft +Enemy = Bear +EnemyBlocker = Obstacle or Enemy or Silver +Loss = Loss1 or Loss2 or Loss3 or Loss4 or Loss5 or Loss6 +EndingEarth = endingblue or endinggreen or endingwhite +AnyHoney = Honey or CollectedHoney +Ending = EndingEarth or endingblack or endingred or endingred2 + +. = Background +# = Tree +m = Shroom +R = Red1 +1 = Red2 +S = Silver1 +G = Green1 +Y = YellowOff1 +O = Target1 +B = BearRight +ß = BearLeft +X = Trap ++ = endingblack +4 = endingblue +5 = endinggreen +6 = endingwhite +7 = endingred +H = Honey +! = CollectedHoney and MutatingYellow +? = Hive +I = CreepL +P = CreepR +L = CreepD +D = Dead +A = AudioDummy +~ = AudioDummy and endingblack + +======= +SOUNDS +======= +Player move 53174907 +Endlevel 64555908 +Titlescreen 45324108 +EndGame 45324108 +Shroom destroy 72700102 +UsedTrap Create 19593507 +Dead Create 52537708 +CloseMessage 80097500 +SFX0 91500705 +SFX2 71683507 +SFX3 79803108 +SFX4 24411903 + +================ +COLLISIONLAYERS +================ + +Background +Tmp +Dead +Trap, UsedTrap, UsedTrap2, CollectedHoney, CreepD, CreepL, CreepR +MutatingYellow, Hive +Player, Obstacle, Bear, Honey +Pheromones, +Target +Loss +Ending +AudioDummy +endingfinished + +====== +RULES +====== + + [ stationary Player ] [ Target2 ] -> [ stationary Player ] [ Tmp ] + [ stationary Player ] [ Target1 ] -> [ stationary Player ] [ Target2 ] + [ Tmp ] -> [ Target1 ] + [ Target2 ] [ FrozenTarget1 ] -> [ Target2 ] [ FrozenTarget2 ] + [ Target1 ] [ FrozenTarget2 ] -> [ Target1 ] [ FrozenTarget1 ] + + [ stationary Red2 ] -> [ stationary Tmp ] + [ stationary Red1 ] -> [ stationary Red2 ] + [ Tmp ] -> [ stationary Red1 ] + + [ stationary Silver2 ] -> [ stationary Tmp ] + [ stationary Silver1 ] -> [ stationary Silver2 ] + [ Tmp ] -> [ stationary Silver1 ] + + [ stationary Green2 ] -> [ stationary Tmp ] + [ stationary Green1 ] -> [ stationary Green2 ] + [ Tmp ] -> [ stationary Green1 ] + [ stationary GreenB2 ] -> [ stationary Tmp ] + [ stationary GreenB1 ] -> [ stationary GreenB2 ] + [ Tmp ] -> [ stationary GreenB1 ] + + [ stationary YellowOff2 ] -> [ stationary Tmp ] + [ stationary YellowOff1 ] -> [ stationary YellowOff2 ] + [ Tmp ] -> [ stationary YellowOff1 ] + [ stationary YellowOn2 ] -> [ stationary Tmp ] + [ stationary YellowOn1 ] -> [ stationary YellowOn2 ] + [ Tmp ] -> [ stationary YellowOn1 ] + + [ AudioDummy ] -> [ ] SFX3 + + late [ ActiveTarget ] [ no Player FrozenTarget ] -> [ ActiveTarget ] [ no Player ActiveTarget ] + late [ Player ActiveTarget ] -> [ Player FrozenTarget1 ] + +late [ Dead no Loss ] -> [ Dead Loss1 ] +late [ AnyHoney ] [ Yellow ] [ Loss1 ] -> [ AnyHoney ] [ Yellow ] [ ] +late [ Hive ] [ Loss1 ] -> [ Hive ] [ ] +late [ Loss6 ] -> restart +late [ Loss5 ] -> [ Loss6 ] +late [ Loss4 ] -> [ Loss5 ] +late [ Loss3 ] -> [ Loss4 ] +late [ Loss2 ] -> [ Loss3 ] +late [ Loss1 ] -> [ Loss2 ] + + + +[ stationary Player ] [ BearRight ] -> [ stationary Player] [ RIGHT BearRight ] +[ stationary Player ] [ BearLeft ] -> [ stationary Player] [ LEFT BearLeft ] +[ Silver | < Bear ] -> [ Silver | Bear ] +[ Player | < Bear ] -> [ Dead | < Bear ] + + +[ Loss ] [ moving Player ] -> [Loss] [ Player ] + +[ > Locked ] -> [ Locked ] +[ Player Pheromones | moving Yellow ] -> [ > Player Pheromones | moving Yellow ] +[ moving Player ] [ Pheromones ] -> [ moving Player ] [ ] +[ > Silver | Enemy ] -> [ Silver | Enemy ] +[ > Player | Hive ] -> [ Player | Hive ] +[ > Yellow ][ Pheromones ] -> [ Yellow ][ ] +[ > YellowOn ] -> [ > YellowOn Pheromones] +late [ Yellow Pheromones ] -> [ Yellow ] +[ > Player | Enemy ] -> [ | Dead Enemy ] +[ > Yellow | Honey ] -> [ > Yellow | CollectedHoney ] +late [ Yellow CollectedHoney ] -> win +late [ MutatingYellow CollectedHoney ] -> win + +[ Action Red | Shroom ] -> [ Action Red | ] +[ Action Green1 ] -> [ Action Tmp ] sfx2 +[ Action GreenB1 ] -> [ Action Green1 ] sfx2 +[ Action Tmp ] -> [ Action GreenB1 ] +[ Action Green2 ] -> [ Action Tmp ] sfx2 +[ Action GreenB2 ] -> [ Action Green2 ] sfx2 +[ Action Tmp ] -> [ Action GreenB2 ] +[ Action YellowOff1 ] -> [ Action Tmp ] +[ Action YellowOn1 ] -> [ Action YellowOff1 ] +[ Action Tmp ] -> [ Action YellowOn1 ] +[ Action YellowOff2 ] -> [ Action Tmp ] +[ Action YellowOn2 ] -> [ Action YellowOff2 ] +[ Action Tmp ] -> [ Action YellowOn2 ] + + +late right [ NO EnemyBlocker | BearRight | EnemyBlocker ] -> [ NO Enemy | BearLeft | EnemyBlocker ] +late left [ NO EnemyBlocker | BearLeft | EnemyBlocker ] -> [ NO EnemyBlocker | BearRight | EnemyBlocker ] + +late [ UsedTrap2 ] -> [ ] +late [ UsedTrap ] -> [ UsedTrap2 ] +late [ Silver Trap ] -> [ Silver UsedTrap ] +late [ Player Trap ] -> [ Dead UsedTrap] +late [ Enemy Trap ] -> [ UsedTrap ] + +[ Hive no Player ] -> [ Hive random Red ] + + +random [ Ending ] -> [ Ending endingfinished ] again +[ endingEarth ] [ endingfinished ] -> [ endingEarth ] [ ] +[ endingred ] -> [ endingred2 ] +[ EndingEarth | endingred2 ] -> [ endingred | endingred2 ] +[ endingfinished ] -> win sfx4 + + +============== +WINCONDITIONS +============== +All Target on Player +No Ending + + +======= +LEVELS +======= + +MESSAGE "We are the Vmind. We have finally arrived on Earth. Now we must gather! This one moves north..." +######### +####O#### +#.#..#..# +#..#....# +#..####.# +#.#.....# +#....#..# +####R#### + +MESSAGE "Yes... Yeeees! We are not only one anymore, and yet we are one." +######### +#.O...O## +#.......# +#####...# +#.......# +#...#..## +#...#.R.# +##1###### + +MESSAGE "These puny lifeforms are no match for our drones! Assist us, or be eradicated!" +MESSAGE Hint: Command red drones to destroy adjacent mushrooms by pressing X. +######### +#.......# +#.#....O# +#.#..mO.# +#.#....O# +#.......# +##R#1R### + +MESSAGE "The furry giants are Earth's fighting forces for sure. We must avoid them at all costs! For now..." +######### +#.O.#.OO# +#....#..# +#....mB.# +###m....# +#m....m.# +##R##1R## + +MESSAGE "We are almost at the rendezvous. Only a little further." +######## +#.....OO +#.....OO +#.B.#### +#...#### +#.#.#### +#..R#### +#..1#### +#1.R#### + +MESSAGE "Yeeeees - beetles! We can protect ourselves again." +MESSAGE Hint: Silver beetles are invulnerable and block enemy movement. +########## +##..#.#O.# +######Om.# +##.OOOß..# +R1..##.#.# +1R..##...# +######S### + +MESSAGE "Ha! Noone will stop our advance!" +########S# +R...#m...# +###m##m### +#OO..B.OO# +###m##m### +S...m#...1 +########## + +MESSAGE "Just a bit further and we will catch up with the rooters. Eeeeexcellent!" +#R##########S# +#B..........ß# +########O#.#O# + +MESSAGE "We are glad to have met up. This will help assuming formation. Advance!" +MESSAGE Hint: Lock and unlock green rooters in place by pressing X. +########## +R........O +1...G....O +R........O +S.....O..O +1....O.... +########## + +MESSAGE "We are making good progress here. We can feeeel it." +#O##.## +#O##### +#B.m.X# +#.#mX## +#.X#O## +#R.#OS# +#G.#R## + +MESSAGE "Security is tight around here! We must be getting close." +######### +#...GX#SO +#RX..X#mO +#Bm.m.mX# +.R###..#O +.......XO +#B.###### + +MESSAGE "At last, our swarm is compleeeete again!" +MESSAGE Hint: Yellow queens can leave behind a pheromon cloud that compells other Vmind to follow them. Toggle with X. +######## +#..m..XO +#...X..O +#.X##### +#......# +#......# +#.YR...# + +MESSAGE "We can smeeeell our reward. We are almost there. +######### +##....mO. +#...X...O +#....#### +#M.....m. +XY#..#m#. +#.X.##.R. + +MESSAGE "Let us round up us who are still on their own and then claim what is meant to be ours!" +#.XOO.OOOO...S# +#.############# +#.....#B.##mm.1 +###...X..XmMm.R +##X##.X..###### +#X...#..ß#X...# +#XmX...XY...Xm# +#XGX..m.m###XR# + +MESSAGE "THERE IT IS!! Earth bee honey! No matter how many of us die, if our queen feeds on it, victory will be guaranteed! +######O###### +......H...... +...#B...#.... +...##...ß#... +...#...B#.#.. +.#..#m.m#.... +...#..X..#... +..##.#X#.##.. +..#..#G#..#.. +.#...#.#...#. +.#.###R###.#. +#SßmRRYRRmBS# + +MESSAGE "Our intelligence was correct! Earth invented a substance that would speed up our metabolism by thousandfold. Our queen immediately began to... grow, change, optimize." +MESSAGE "The queen was no more. In her place... the birthing pit. +######O###### +.A....!...... +...#....#.... +...##....#... +...#D...#.#.. +.#..#..D#.... +...#.....#... +..##.#D#.##.. +..#..#.#..#.. +.#...#.#...#. +.#.###.###.#. +#..D...D....# + +######O###### +.....I!P..... +...#..L.#.... +...##....#... +...#D...#.#.. +.#..#..D#.... +...#.....#... +..##.#D#.##.. +..#..#.#..#.. +.#...#.#...#. +.#.###.###.#. +#..D...D....# + +######O###### +O....I?P....O +O..#..L.#...O +O..##....#..O +O..#D...#.#.O +O#..#..D#...O +O..#.....#..O +O.##.#D#.##.O +O.#..#.#..#OO +O#...#.#...#O +O#.###.###.#O +#.OOOOOOOOO.# + + +MESSAGE "And thus, there was no stopping us anymore. We later learned that a species far more advanced than what we initially faced inhabitated the planet but we were already undefeatable when they even realized we were there!" +++++++++++++++++++ ++~++++466664++++++ +++++4444444444++++ ++++555544444444+++ ++++554444544445+++ +++55444454455555++ +++54444445557555++ +++55444555455555++ +++55544455445544++ +++55444554454455++ ++++444455544444+++ ++++444445544444+++ +++++4444444444++++ +++++++446664++++++ +++++++++++++++++++ +MESSAGE Congratulations! Earth has been overrun! +MESSAGE Credits +MESSAGE A game by Denis Prause +MESSAGE Made in PuzzleScript by Stephen Lavelle +MESSAGE #1 playtester: Matthias Weimann +MESSAGE Global Game Jame 2015 \ No newline at end of file diff --git a/High_Noon_RPG_game.txt b/High_Noon_RPG_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..0e1f449e7b38e55010ce431b471a52821978045d --- /dev/null +++ b/High_Noon_RPG_game.txt @@ -0,0 +1,350 @@ +title High Noon RPG game +author Slatero +noundo +youtube watch?v=_bdOTUocn5w +background_color LightBrown +text_color Black +norestart + +======== +OBJECTS +======== + +Solaire +LightGrey Yellow +.000. +.000. +00000 +.010. +.0.0. + +WhiteCowboy +Brown DarkBrown Orange DarkBlue White +.000. +.222. +23432 +.111. +.1.1. + +IdleWhiteCowboy +Brown DarkBrown Orange DarkBlue White +.000. +.222. +23432 +.111. +.1.1. + +BlackCowboy +Brown DarkBrown DarkBlue White +.000. +.000. +02320 +.111. +.1.1. + +Slave +Brown Orange +.000. +.000. +01110 +.111. +.1.1. + +IdleSlave +Brown Orange +.000. +.000. +01110 +.111. +.1.1. + +Sheriff +Darkblue Orange Brown Yellow +.222. +.111. +10031 +.000. +.0.0. + +BadSlave +DarkGray Orange DarkBrown +.222. +.2220 +21110 +.111. +.1.1. + +Grass +LightGreen + +Floor +DarkBrown + +Bush +Green + +Bricks +Orange White +00010 +01000 +00010 +01000 +00010 + +Target +White +..... +..... +..... +..... +..... + +Street +Gray + +None +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +\ = BlackCowboy and Target +* = Sheriff and Floor +Wall = Bush or Bricks +Background = Grass or Floor or Street +Enemy = Sheriff or BadSlave +Player = WhiteCowboy or Slave or BlackCowboy +Cowboy = WhiteCowboy or BlackCowboy + +G = BlackCowboy +C = WhiteCowboy +S = Slave +@ = Bush +# = Bricks +, = Floor +. = Grass +& = Sheriff +! = Badslave +T = Target +' = Street +I = IdleSlave ++ = Solaire +_ = None +K = IdleWhiteCowboy + +======= +SOUNDS +======= + +Enemy Destroy 80958902 +EndGame 80958902 +Restart 80958902 + +================ +COLLISIONLAYERS +================ + +Background +Target +Enemy, Player, Wall, IdleSlave, Solaire, None, IdleWhiteCowboy + +====== +RULES +====== + +[ Action Player | Solaire ] -> message Solaire of Astrora "Praise the sun!" +[ Action Cowboy | | | Enemy ] -> [ Cowboy | | | ] +[ Action Player | | Enemy ] -> [ Player | | ] +[ Enemy | ... | Player ] -> [ > Enemy | ... | Player ] +[ Enemy | Player ] -> Restart + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message Your life - work, work, work. +message You have to revenge! +message Killing is awful but you have to do it! +message Move with arrows keys! +message Kill (awful) with x key! +message That is tragedy of your life +message you must kill... +@@@@@@@@@@@@@@@@@@@########## +@..................#,,,,,,,,T +@........!.........#,,,,,,,,# +@S.................,,,,,,,,,# +@..................#,,,,,,,,# +@..............!...#,,,*,,,,# +@@@@@@@@@@@@@@@@@@@########## + +message "What have I did?" +message "I killed person!" +message "I abandoned my ideals!" +message "But i have to kk..." +message "...kkil..." +message "...kkkilll..." +message "I am a monster!" +message "Killing machine!" +################### +#,,,,,,,!,,,,,,,,,# +#,,,,!,,,,,,,,,*,,# +S,,,,,,!,,,,,,,,,,# +#,,,,!,,,,,,,,,,,,T +############,###### +_________#,,,,,#___ +_________#,,,,,#___ +__________#,+,#____ +___________###_____ + +message "Ooo!" +message "There is exit!" +##### +#,,,T +S,,,# +#,,,# +##### + +message "Cowboy!" +message "Maybe he will not kill me!" +''''''''''''' +##''''''''''' +TST''''''''K' +'#''''''''''' +'#''''''''''' +##''''''''''' +'''''''''''&' +''''''''''''' + +message "Do not hurt me!" +message "Oh wait!" +message "That is the duel!" +'''''''''''' +#T'''''''''' +TST'''''''K' +#T'''''''''' +#''''''''''' +#''''''''''' +''''''''''&' +'''''''''''' + +message As a cowboy you have a Colt Peacemaker. +message It has increased range! +message More than rocks! +''''''''''''''''''''' +#''''''''''C''''''''' +T'''''''''''''''''''' +#'''''''''''''''''''' +#'''''''''''''''''''' +#''''''''''&''''''''' +''''''''''''''''''''' + +message "Wait!" +message "Don't be aware of me!" +message "Hey!" +message "Let me in!" +##### +#,,,C +IT,,# +#,,,# +##### + +message Cowboy "Are Ya right?" +message Slave "Yeah..." +message Cowboy "Okay!" +message Cowboy "It is to dangerous to go alone!" +message Cowboy "Take this!" +message Received Colt Peacemaker! +message Received new clothes! +message You are not longer slave! +message Gunman "Thanks a lot!" + +##### +#,,,T +G,,,# +#,K,# +##### + +message Gunman "Now lets kill some bastards for him..." +message Gunman "What is his name?" +message Gunman "Don't even..." +'''''T''''''' +#''''T*''G''' +_''''T''''''' +#''''T*'''''' +#''''T''''''! +#''''T!'''''' +'''''T'''!''' + +message Cowboy "Wait!" +'''''''''' +#''''''''' +K''''\'''' +#''''''''' +#''''''''' +#''''''''' +'''''''''' + +message Cowboy "Also take this!" +message Received Error 404! +message Cowboy "Ooo! Something wrong!" +message Cowboy "Sorry You will not receive ice cream..." +message Gunman -_- +'''''''''!!! +#''''''''!!! +K'\''''''!!! +#''''''''!!! +#''''''''!!! +#''''''''!!! +'''''''''!!! + +message Gunman !?!? +message Outlaws "Well, well, well!" +message Outlaws "Who do we have here?" +message Outlaws "Huh!" +message Gunman "Don't step aside bad guys! +message Outlaws "You went a step too far!" +message Gunman "Enough talk! EAT MY BULLETS YOU BASTARD!" +'''''''''!!! +#''''''''!!! +K'G''''''!!! +#''''''''!!! +#''''''''!!! +#''''''''!!! +'''''''''!!! + +message Gunman "Nice, what?" +message Cowboy "Ughhh!!" +message Gunman ! +'''''''''''' +#####''''''' +#,,!K'\''''' +,,,,#''''''' +#,,,#''''''' +#####''''''' + +message Cowboy [Screams of death!] +message Corpse falling sound! +message Gunman "You killed he! You bastard!" +message Outlaws "Suprise!" +message Gunman ? +###'!'' +,!,'\!' +,,#'!'' +,,#'''' +###'''' + +message Outlaws "Last word!" +message Gunman " You all bastards!" +message THE END! \ No newline at end of file diff --git a/Hill_Buddies.txt b/Hill_Buddies.txt new file mode 100644 index 0000000000000000000000000000000000000000..3e935486ff4d4eb5ddeafa6f1336e3d7b03e731f --- /dev/null +++ b/Hill_Buddies.txt @@ -0,0 +1,265 @@ +title Hill Buddies +author Anonymous + +======== +OBJECTS +======== +Wall +black + +Background +darkbrown + + +Sky +lightblue + +DownHillR +darkbrown lightblue +11111 +01111 +00111 +00011 +00001 + +DownHillL +darkbrown lightblue +11111 +11110 +11100 +11000 +10000 + +Player +Red +..000 +.0... +0.... +0.... +0...0 + +Player2 +Red +00... +..0.. +...0. +...0. +...0. + +Player3 +Red +...0. +...0. +..0.. +00... +..... + +Player4 +Red +0.... +0.... +.0... +..000 +..... + +Character +blue pink lightblue +22222 +22222 +22221 +22220 +22220 + + +Character1 +blue pink lightblue +22222 +22222 +22212 +22202 +22202 + +Character2 +blue pink lightblue +22222 +22222 +22122 +22022 +22022 + +Character3 +blue pink lightblue +22222 +22222 +21222 +20222 +20222 + +Character4 +blue pink lightblue +22222 +22222 +12222 +02222 +02222 + +CharR0 +darkbrown lightblue blue pink +11111 +01111 +00113 +00012 +00002 + +CharR1 +darkbrown lightblue blue pink +11111 +01131 +00121 +00021 +00001 + +CharR2 +darkbrown lightblue blue pink +11311 +01211 +00211 +00011 +00001 + + +CharR3 +darkbrown lightblue blue +12111 +02111 +00111 +00011 +00001 + + +SkyR3 +blue pink lightblue +22222 +22222 +22222 +22222 +21222 + +CharR4 +darkbrown lightblue blue +21111 +01111 +00111 +00011 +00001 + + +SkyR4 +blue pink lightblue +22222 +22222 +22222 +12222 +02222 + + +======= +LEGEND +======= +. = Background +# = Wall +S = Sky + +p = Player +q = Player2 +d = Player3 +b = Player4 + +I = Character +1 = Character1 +2 = Character2 +3 = Character3 +4 = Character4 + +5 = CharR0 +6 = CharR1 +7 = CharR2 +8 = CharR3 +e = SkyR3 +9 = CharR4 +n = SkyR4 + +r = DownHillR +l = DownHillL + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ +Background + +Sky, Wall, DownHillR, DownHillL +Character, Character1, Character2, Character3, Character4 +CharR0, CharR1, CharR2, CharR3, SkyR3, CharR4, SkyR4 +Player,Player2, Player3, Player4 + +====== +RULES +====== +[ moving Player | stationary Player2 ] -> [ moving Player | moving Player2 ] +[ moving Player2 | stationary Player3 ] -> [ moving Player2 | moving Player3 ] +[ moving Player | stationary Player4 ] -> [ moving Player | moving Player4 ] + +[CharR4] -> [DownHillR] +left [SkyR4|DownHillR] -> [Sky|CharR0] +left [SkyR4|Sky] -> [Sky|Character] +[SkyR4] -> [Sky] +up [CharR4|Wall] -> [DownHillR|Wall] +up [CharR3|Wall] -> [CharR4|Wall] +up [CharR2|Wall] -> [CharR3|Wall] +up [CharR3|SkyR3] -> [CharR4|SkyR4] +up [CharR2|Sky] -> [CharR3|SkyR3] +[CharR1] -> [CharR2] +[CharR0] -> [CharR1] +[Character4 | DownHillR] -> [Character | CharR0] +left [Character4 | Sky] -> [Character | Character] +left [Character4 | Character4] -> [Character | Character] +[Character3] -> [Character4] +[Character2] -> [Character3] +[Character1] -> [Character2] +[Character] -> [Character1] + +============== +WINCONDITIONS +============== +All Player on CharR0 + +======= +LEVELS +======= +########################## +.rssssssssssssssssssssssss +..rsssssssssssssssssssssss +.....rssssssssssssssssssss +......rsssssssssssssssssss +...........rssssssssssssss +............rsssssssssssss +..............rsssssssssss +...............rssssssssss +.........pq.....rsssssssss +.........bd......rssssssss +...................rssssss +.....................rssss +.......................rss +........................rI +.......................... +.......................... +.......................... +.......................... +.......................... + +message "You Found Waldo!" diff --git a/Hitori.txt b/Hitori.txt new file mode 100644 index 0000000000000000000000000000000000000000..29f09abf421db54450763880a6645659d5c226ec --- /dev/null +++ b/Hitori.txt @@ -0,0 +1,405 @@ +title Hitori +author Drew Besse + + +======== +OBJECTS +======== + +Background . +LightGrey + +One +green +00.00 +00.00 +00.00 +00.00 +00.00 + +Two +yellow +0...0 +000.0 +0...0 +0.000 +0...0 + +Three +orange +0...0 +000.0 +00..0 +000.0 +0...0 + +Four +red +0.0.0 +0.0.0 +0...0 +000.0 +000.0 + +Five +purple +0...0 +0.000 +0...0 +000.0 +0...0 + +Six +lightblue +0...0 +0.000 +0...0 +0.0.0 +0...0 + +Seven +Pink +0...0 +000.0 +000.0 +000.0 +000.0 + +Eight +Brown +0...0 +0.0.0 +0...0 +0.0.0 +0...0 + +Nine +blue +0...0 +0.0.0 +0...0 +000.0 +000.0 + + +Error +Red +..... +..... +..... +..... +..... + + +Player +White +00.00 +0...0 +0...0 +0...0 +00.00 + +TempPlayer +White +00.00 +0...0 +0...0 +0...0 +00.00 + +Covered +Black +00000 +00000 +00000 +00000 +00000 + +Saved +LightGreen +00000 +00000 +00000 +00000 +00000 + +Fill +Green +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +1 = One +2 = Two +3 = Three +4 = Four +5 = Five +6 = Six +7 = Seven +8 = Eight +9 = Nine +A = One and Player +B = Two and Player +C = Three and Player +D = Four and Player +E = Five and Player +F = Six and Player +G = Seven and Player +H = Eight and Player +I = Eight and Player + + +========= +SOUNDS +========= +endlevel 78887103 +startgame 33832706 + +================ +COLLISIONLAYERS +================ + +Background +Saved +One Two Three Four Five Six Seven Eight Nine +Covered, Fill +Error +Player, TempPlayer + +====== +RULES +====== + +[Action Player No Covered No Saved] -> [Player Covered No Saved] +[Action Player Covered] -> [Player Saved] +[Action Player Saved] -> [Player] + +[Error] -> [] +[Fill] -> [] + +(Rule 1: No row or column can have two uncovered copies of any number) +late [ One No Covered | ... | One No Covered ] -> [ One Error | ... | One Error ] +late [ Two No Covered | ... | Two No Covered ] -> [ Two Error | ... | Two Error ] +late [ Three No Covered | ... | Three No Covered ] -> [ Three Error | ... | Three Error ] +late [ Four No Covered | ... | Four No Covered ] -> [ Four Error | ... | Four Error ] +late [ Five No Covered | ... | Five No Covered ] -> [ Five Error | ... | Five Error ] +late [ Six No Covered | ... | Six No Covered ] -> [ Six Error | ... | Six Error ] +late [ Seven No Covered | ... | Seven No Covered ] -> [ Seven Error | ... | Seven Error ] +late [ Eight No Covered | ... | Eight No Covered ] -> [ Eight Error | ... | Eight Error ] +late [ Nine No Covered | ... | Nine No Covered ] -> [ Nine Error | ... | Nine Error ] + +(Rule 2: No two covered cells can touch) +late [ Covered | Covered ] -> [Covered Error | Covered Error] + +(Rule 3: Uncovered cells must form contigous region) + +(Step 1: Mark one cell as Filled. Either pick the cell the player is in [if it is not covered], the cell to their right, or the cell to their left [if there is no cell to the right]) + +late right [ Player No Covered] -> [TempPlayer Fill No Covered] +late right [ Player Covered | No Fill No Covered ] -> [TempPlayer Covered | Fill No Covered] +late left [ Player Covered | No Fill No Covered ] -> [Player Covered | Fill No Covered] +late [TempPlayer] -> [Player] + +(Ste 2: Fill all uncovered cells touching a filled cell) + +late [ Fill No Covered | No Fill No Covered ] -> [ Fill No Covered | Fill ] + +(Step 3: mark any cells that are not covered and not filled as errors) +late [ No Fill No Covered ] -> [No Fill No Covered Error] + +============== +WINCONDITIONS +============== +No Error + +======= +LEVELS +======= + +(you can use http://www.menneske.no/hitori/eng/ to generate more puzzles) + +message Press x to cover or flag cells + +message Same number cannot be left uncovered in same row or column + +message Covered cells cannot touch + +message Uncovered cells must form continuous region + +message 4x4 + +4412 +3114 +2324 +124C + +message 5x5 + +42132 +32351 +24412 +51242 +2352C + +message 5x5 + +42331 +33254 +44534 +52412 +2511C + +message 6x6 + +231262 +463123 +613154 +124612 +426241 +14253F + +message 6x6 + +415132 +326431 +544516 +313615 +155363 +34132C + +message 8x8 + +3A364425 +32523857 +25842361 +28766422 +55325741 +83815374 +57435118 +1458753F + +message 8x8 + +82646354 +54168523 +56776247 +63273164 +68455131 +45812567 +21683445 +3455411B + +message 8x8 + +12315767 +38142714 +47231325 +71524376 +25143554 +63417558 +75163172 +3375684A + +message 8x8 + +25172483 +23155778 +57648272 +48431675 +62112347 +86236153 +31163823 +1475356F + +message 9x9 + +562692813 +618272834 +162342798 +369418263 +497481324 +237857348 +525153429 +711638285 +98321475B + +message 9x9 + +381685698 +498617715 +669241388 +721983467 +137466932 +715594387 +836822142 +263729151 +95481657D + +message 9x9 + +771268582 +163274798 +762143983 +498752154 +246855327 +239611824 +688921735 +118486259 +82213247C + +message 9x9 + +674923475 +497547328 +747386251 +981825462 +354272119 +268154746 +682817964 +813249678 +12362855G + +message 9x9 + +647549259 +495283178 +737591452 +342784193 +851437139 +923615884 +364657912 +527876361 +16694284E + +message 9x9 + +629415856 +264836691 +693458227 +173916757 +546782329 +115694239 +932172964 +976263165 +46712928C + +message 9x9 + +439525386 +724756953 +252693412 +386812134 +162183149 +627264396 +814935246 +745769821 +39147872B + + +message congratulations! diff --git a/Honey_Giants.txt b/Honey_Giants.txt new file mode 100644 index 0000000000000000000000000000000000000000..969ad82010f771ff1fbb421b2280133a6a2f7ae0 --- /dev/null +++ b/Honey_Giants.txt @@ -0,0 +1,282 @@ +title Honey Giants +author Jon Reid +homepage www.jonsgames.com + +======== +OBJECTS +======== + +Background +#2ECC40 + +Floor +#2ECC40 #b1ef1d +00000 +00010 +00000 +01000 +00000 + + +WallT +#eab000 #eadc00 #a35e13 #d57208 #2ECC40 +00000 +00000 +00000 +00000 +22322 + +WallL +#eab000 #eadc00 #a35e13 #d57208 #2ECC40 +00002 +00002 +00003 +00002 +00002 + +WallB +#eab000 #eadc00 #a35e13 #d57208 #2ECC40 +22322 +00000 +00000 +00000 +00000 + +WallR +#eab000 #eadc00 #a35e13 #d57208 #2ECC40 +20000 +20000 +30000 +20000 +20000 + +WallBL +#eab000 #a35e13 +00001 +00000 +00000 +00000 +00000 + +WallBR +#eab000 #a35e13 +10000 +00000 +00000 +00000 +00000 + +WallTR +#eab000 #a35e13 +00000 +00000 +00000 +00000 +10000 + +WallTL +#eab000 #a35e13 +00000 +00000 +00000 +00000 +00001 + +WallE +#eab000 #a35e13 +00000 +00000 +00000 +00000 +00000 + +Player +Black blue white yellow +..2.. +00000 +20002 +20.02 +3...3 + + + +Boulder +#DDDDDD #AAAAAA #c1c1c1 #cfcfcf +.222. +21123 +21233 +22330 +.330. + +Target +#3D9970 #2ECC40 +00000 +01110 +01010 +01110 +00000 + +======= +LEGEND +======= + +. = Background and Floor +T = WallT +L = WallL +B = WallB +R = WallR +/ = WallTL +\ = WallTR +' = WallBR +` = WallBL +# = WallE + +Wall = WallT or WallB or WallR or WallL or WallTL or WallTR or WallBR or WallBL or WallE + +P = Player +* = Boulder and Floor +O = Target and Floor +& = Target and Boulder and Floor +@ = Player and WallT + + +======= +SOUNDS +======= + +Boulder Move 92664107 +Player Move 85435307 +EndLevel 65690303 +CloseMessage 36778306 +Undo 11360706 +Restart 91509302 + +================ +COLLISIONLAYERS +================ +Background + +Wall +Player,Floor +Target +Boulder +====== +RULES +====== + + +startloop + + +[ Perpendicular Player | Boulder ] -> [Perpendicular Player |Perpendicular Boulder ] ++ rigid [ moving Boulder | Boulder ] -> [ moving Boulder | moving Boulder ] + + +endloop + +[Action Player | Boulder] -> [ Player | > Boulder] + +[> Player | Boulder ] -> [Player | Boulder] +[> Boulder | Wall ] -> [Boulder | Wall ] + + +============== +WINCONDITIONS +============== + +All Boulder on Target + +======= +LEVELS +======= + +Message "The boulder giants around this way like to keep all the boulders nice and tidy" + +/TT@\ +L..*R +L.O.R +LO.*R +`BBB' + +Message "But they tend to eat lots of honey as well" + +/@TT\ +L..*R +#LOOR +L*.&R +`BBB' + +Message "With their hands so sticky with honey, the boulders easily stick to them" + +/TT@TT\ +L.....R +L...B*R +L...### +#L..OOR +L*....R +`BBBBB' + +/TTT@T\ +L.....R +L.B..*R +L*#.R## +###O..R +L.OO.*R +`BBBBB' + +/TT#@T\ +LOOT*.R +LO...*R +L*...*R +L*....R +LOOB..R +`BB#BB' + +/tt#t@tt\ +l*.#*..*r +#l.#....r +*l.#....r +.l.t..bor +ol....### +#lo.....r +loo....*r +`bbbbbbb' + +/t@#tttt\ +l*.#..oor +l*.#*..or +l..#**..r +l..###### +l*.o...*r +l.oo...*r +loo....## +`bbbbbb## + +/tttt#ttt@\ +l...o#*...r +l.#######.r +l.#.....#.r +..#.###.#.r +..#.#*#...r +..#.#o#.#.r +*.#.###.#.r +###.*#o.#.r +lo#######.r +lo...*....r +`bbbbbbbbb' + +/ttt@\ +lo..or +lob.or +###.r# +l****r +`bbbb' + +/@t#t\ +l**tor +l*oo.r +l.oo*r +lob**r +`b#bb' + +Message "And with the honey giants work for the day complete, they rest easy until tomorrow" \ No newline at end of file diff --git a/How_Many_Digits_Of_Pi_Do_You_Know_.txt b/How_Many_Digits_Of_Pi_Do_You_Know_.txt new file mode 100644 index 0000000000000000000000000000000000000000..4cf2121c3320ff04730f87bf78630631228eb3be --- /dev/null +++ b/How_Many_Digits_Of_Pi_Do_You_Know_.txt @@ -0,0 +1,760 @@ +title How Many Digits Of Pi Do You Know? +author Jeremy Adinolfi +homepage Jerisaboss.wix.com/adventuresofp +noundo +norestart +youtube 1eL0GdQVXSw +======== +OBJECTS +======== + +Background +yellow white +01010 +01110 +10011 +10100 +11110 + +Wall +gray darkgray +01010 +01110 +10011 +10100 +11110 + +Player +gray blue black orange +.222. +.232. +00000 +.111. +.1.1. + +zero +black +.000. +0...0 +0...0 +0...0 +.000. +one +black +..0.. +..0.. +..0.. +..0.. +..0.. + +two +black +.000. +0...0 +..00. +.0... +00000 + +three +black +.000. +....0 +.000. +....0 +.000. + +four +black +0..0. +0..0. +00000 +...0. +...0. + +Five +black +00000 +0.... +0000. +....0 +0000. + +six +black +.000. +0.... +.00.. +0..0. +.00.. + +seven +black +00000 +...0. +..0.. +.0... +..... + +eight +black +.000. +0...0 +.000. +0...0 +.000. + +nine +black +..00. +.0..0 +..00. +....0 +..00. + +1 +black +..0.. +..0.. +..0.. +..0.. +..0.. + +2 +black +.000. +0...0 +..00. +.0... +00000 + +3 +black +.000. +....0 +.000. +....0 +.000. + +4 +black +0..0. +0..0. +00000 +...0. +...0. + +5 +black +00000 +0.... +0000. +....0 +0000. + +6 +black +.000. +0.... +.00.. +0..0. +.00.. + +7 +black +00000 +...0. +..0.. +.0... +..... + +8 +black +.000. +0...0 +.000. +0...0 +.000. + +9 +black +..00. +.0..0 +..00. +....0 +..00. + +0 +black +.000. +0...0 +0...0 +0...0 +.000. +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +o=0 +!=1 +@=2 +q=3 +$=4 +%=5 +^=6 +&=7 +*=8 +w=9 +a=one +b=two +c=three +d=four +e=five +f=six +g=seven +h=eight +i=nine +j=zero +winner = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 +lose = one or two or three or four or five or six or seven or eight or nine or zero + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, zero, one, two, three, four, five, six, seven, eight, nine + + +====== +RULES +====== +[ > player | winner ] -> [ | win] + +[ > player | lose] -> [ | lose ] Message Wrong! Reload the page to try again. + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= +Message Think you know Pi by heart? Here's your chance to find out. + +Message No Google! + +Message Good luck! + +###### +#...a# +#....# +#...b# +#....# +#...q# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3. + +###### +#...!# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...$# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.14 + +###### +#...1# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.141 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...%# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...w# +#....# +#...j# +###### + +Message You have: 3.14159 + +###### +#...a# +#....# +#...@# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.141592 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..^# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415926 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...%# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.14159265 + +###### +#...a# +#....# +#...b# +#....# +#...q# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.141592653 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...%# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415926535 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...*# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.14159265358 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...w# +#....# +#...j# +###### + +Message You have: 3.141592653589 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...&# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415926535897 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...w# +#....# +#...j# +###### + +Message You have: 3.1415926535897 + +###### +#...a# +#....# +#...b# +#....# +#...q# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.141592653589793 + +###### +#...a# +#....# +#...@# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415926535897932 + +###### +#...a# +#....# +#...b# +#....# +#...q# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.14159265358979323 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...*# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.141592653589793238 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...$# +#....# +#...e# +#....# +#p..f# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.1415926535897932384 + +###### +#...a# +#....# +#...b# +#....# +#...c# +#....# +#...d# +#....# +#...e# +#....# +#p..^# +#....# +#...g# +#....# +#...h# +#....# +#...i# +#....# +#...j# +###### + +Message You have: 3.14159265358979323846 diff --git a/Hungry_Kitty.txt b/Hungry_Kitty.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3b2f1343a4d3a20d29316eaa818727c5b20a1da --- /dev/null +++ b/Hungry_Kitty.txt @@ -0,0 +1,173 @@ +title Hungry Kitty +author Adrian Arias +homepage tinyurl.com/vcscodeclub + +( +A feline remake of Neko by lexaloffle + +www.lexaloffle.com/neko.htm +) + +======== +OBJECTS +======== + +Background . +darkgreen + +Fish F +lightblue darkblue +..... +0.00. +.0010 +0.00. +..... + +Player P +white gray lightblueblue +1.1.. +202.1 +00000 +.0000 +.0..0 + +======= +LEGEND +======= + +========= +SOUNDS +========= +endlevel 97301508 +startgame 97301508 +endgame 97301508 +sfx0 13465707 + +================ +COLLISIONLAYERS +================ + +Background +Player, Fish + +====== +RULES +====== + +[ > Player | ... | Fish ] -> [ | ... | Player ] sfx0 +[ > Player ] -> [ Player] + +============== +WINCONDITIONS +============== +No Fish + +======= +LEVELS +======= + +message level 1 of 10 + +......F. +........ +F......F +......FF +........ +........ +P....... + + +message level 2 of 10 + +........ +....P... +...F.F.. +........ +........ +..F.FF.. +........ + +message level 3 of 10 + +........ +.FF....F +........ +........ +F...P... +........ +........ +F.F..... + +message level 4 of 10 + +....F..F +........ +.......F +F....... +P....... +........ +F...F... + +message level 5 of 10 + +........ +....F.P. +F.F..... +........ +F...F... +..F.F... +........ + +message level 6 of 10 + + +F.....F. +........ +........ +FF..F... +F.....F. +........ +.P...... + +message level 7 of 10 + + +...FP..F +F.F..... +F......F +........ +........ +..F..... +........ + +message level 8 of 10 + +..F..P.. +........ +........ +.FFF.... +F..F..F. +........ +........ + +message level 9 of 10 + +....F..F +........ +.F..F... +........ +.F.P..F. +.F...... +........ + +message level 10 of 10 + +....F.F. +........ +.F..F..F +...F..F. +.......F +...FP... +........ + +message congratulations! diff --git a/HyperMaze.txt b/HyperMaze.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd1c926aa7c1a818ee4fca82b356fe89a26e1c3a --- /dev/null +++ b/HyperMaze.txt @@ -0,0 +1,409 @@ +title HyperMaze +author Mark Richardson +zoomscreen 3x3 + + +======== +OBJECTS +======== + +Background . +Black + +Exit ! +White Black +01010 +10101 +01010 +10101 +01010 + +Player +Yellow Black +.000. +01010 +00000 +01110 +.000. + +WallB5 ╡ +Blue DarkBlue +..... +000.. +1110. +000.. +..... + +WallB9 ╣ +Blue DarkBlue +.010. +0110. +1110. +0110. +.010. + +WallBA ║ +Blue DarkBlue +.010. +.010. +.010. +.010. +.010. + +WallBB ╗ +Blue DarkBlue +..... +000.. +1110. +0110. +.010. + +WallBC ╝ +Blue DarkBlue +.010. +0110. +1110. +000.. +..... + +WallC6 ╞ +Blue DarkBlue +..... +..000 +.0111 +..000 +..... + +WallC8 ╚ +Blue DarkBlue +.010. +.0110 +.0111 +..000 +..... + +WallC9 ╔ +Blue DarkBlue +..... +..000 +.0111 +.0110 +.010. + +WallCA ╩ +Blue DarkBlue +.010. +01110 +11111 +00000 +..... + +WallCB ╦ +Blue DarkBlue +..... +00000 +11111 +01110 +.010. + +WallCC ╠ +Blue DarkBlue +.010. +.0110 +.0111 +.0110 +.010. + +WallCD ═ +Blue DarkBlue +..... +00000 +11111 +00000 +..... + +WallCE ╬ +Blue DarkBlue +.010. +01110 +11111 +01110 +.010. + +WallD0 ╨ +Blue DarkBlue +.010. +.010. +.010. +..0.. +..... + +WallD2 ╥ +Blue DarkBlue +..... +..0.. +.010. +.010. +.010. + +Jump1 1 +Transparent +..... +..... +..0.. +..... +..... + +Jump2 2 +Transparent +..... +..... +.0.0. +..... +..... + +Jump3 3 +Transparent +..... +.0... +..0.. +...0. +..... + +Jump4 4 +Transparent +..... +.0.0. +..... +.0.0. +..... + +Back1 5 +Transparent +..... +..... +..0.. +..... +..... + +Back2 6 +Transparent +..... +..... +.0.0. +..... +..... + +Back3 7 +Transparent +..... +.0... +..0.. +...0. +..... + +Back4 8 +Transparent +..... +.0.0. +..... +.0.0. +..... + +HeatA A +#00F +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatB B +#10E +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatC C +#20D +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatD D +#30C +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatE E +#40B +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatF F +#50A +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatG G +#609 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatH H +#708 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatI I +#807 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatJ J +#906 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatK K +#A05 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatL L +#B04 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatM M +#C03 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatN N +#D02 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatO O +#E01 +..0.. +.0.0. +0...0 +.0.0. +..0.. + +HeatP P +#F00 +..0.. +.0.0. +0...0 +.0.0. +..0.. + + +======= +LEGEND +======= + +@ = Player and HeatC + +Jump = Jump1 or Jump2 or Jump3 or Jump4 or Back1 or Back2 or Back3 or Back4 +Wall = WallB5 or WallB9 or WallBA or WallBB or WallBC or WallC6 or WallC8 or WallC9 or WallCA or WallCB or WallCC or WallCD or WallCE or WallD0 or WallD2 +Heat = HeatA or HeatB or HeatC or HeatD or HeatE or HeatF or HeatG or HeatH or HeatI or HeatJ or HeatK or HeatL or HeatM or HeatN or HeatO or HeatP + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Exit,Jump,Heat +Player,Wall + +====== +RULES +====== + +[> Player|Jump1||] ->[|Jump1||Player] +[> Player|Jump2|||||||] ->[|Jump2|||||||Player] +[> Player|Jump3||||||||||||] ->[|Jump3||||||||||||Player] +[> Player|Jump4|||||||||||||||||]->[|Jump4|||||||||||||||||Player] + [||> Player|Back1]->[Player|||Back1] + [|||||||> Player|Back2]->[Player||||||||Back2] + [||||||||||||> Player|Back3]->[Player|||||||||||||Back3] +[|||||||||||||||||> Player|Back4]->[Player||||||||||||||||||Back4] + + +============== +WINCONDITIONS +============== + +all Exit on Player + + +======= +LEVELS +======= + +.................................................. +.╔═══.╔════════════════╗.════════╗.══════════..... +.║J.4.║L.11.M.11.N.24.K║.8.O.11.N║.4.O.11.P.8..... +.║.╔╗.║.╔═╔═══╗═╗.╔═╔╗.║.╔═══╗═╗.║.╔═══╗═╗.╔═..... +.║3╚..║1╚.......║3╚..╝3║.......╝1║.......║1║...... +......║1╔.......╗6╔............╗1║..║5╔..╗1╔...... +......║.╚═╚═════╝.╚═╚════════╝═╝.║..║.╚═.║.║...... +......║K.11.J.37.@.11.B.11.B.71.M║..║A.8.║!║...... +......╚═════════╗.╔═╔════════╗═╗.║..║.╔═.╚═╝...... +................╝1╚............╝5║..║1╚........... +................╗1╔.................║1╔........... +.╔══════╗..╔══╝═╝.╚═╚════.╔══════╗..║.╚═╚═══════╗. +.║I.11.J║..║F.11.E.11.D.2.║A.41.A║..║A.11.A.11.A║. +.║.╔╗╔╗.║..║.╔╗╔╗.╔═╔════.╚══════╝..╚═══════════╝. +.║1╚..║1╚..╝1║..╝6╚............................... +.║1╔..╗1║..║1╔..╗3╔..╗3║.......................... +.║.╚╝.║.╚╝╚╝.║..║.╚╝╚╝.║.......................... +.║H.2.║K.32.G║..║M.61.L║.......................... +.╚═══.╚══════╝..╚══════╝.......................... +.................................................. diff --git a/Hysteresis_mazes.txt b/Hysteresis_mazes.txt new file mode 100644 index 0000000000000000000000000000000000000000..b28bbb1e2b5c943ff8814c0a59b7d68b5d2a0271 --- /dev/null +++ b/Hysteresis_mazes.txt @@ -0,0 +1,278 @@ +title Hysteresis mazes +author Andrea Gilbert +homepage http://www.clickmazes.com/hk/new-hk.htm + +======== +OBJECTS +======== + +background +white + +xNE +black +0.... +.0... +..0.. +...0. +....0 + +xNW +black +....0 +...0. +..0.. +.0... +0.... + + +zSW +black +00000 +.0..0 +..0.0 +...00 +....0 + +zSE +black +00000 +0..0. +0.0.. +00... +0.... + +zNE +black +0.... +00... +0.0.. +0..0. +00000 + +zNW +black +....0 +...00 +..0.0 +.0..0 +00000 + +moveVH +purple pink +..1.. +.010. +11111 +.010. +..1.. + +moveH +purple pink +..0.. +.000. +11111 +.000. +..0.. + +moveV +purple pink +..1.. +.010. +00100 +.010. +..1.. + +goal +red +..... +.000. +.000. +.000. +..... + +switch +yellow +00.00 +0...0 +..... +0...0 +00.00 + +cell +transparent + +border +darkgrey grey +00010 +11111 +01000 +11111 +00010 + +======= +LEGEND +======= + +o = border +. = cell +\ = xNE +/ = xNW +a = zNE +b = zSE +c = zSW +d = zNW +p = moveH +g = goal +* = switch + +player = moveV or moveH or moveVH + +slide = xNE or xNW +halfslide = zNW or zNE or zSW or zSE +wall = slide or halfslide +maze = cell or wall or switch + +rPushN = xNW or zNW +rPushS = xNE or zSW +lPushN = xNE or zNE +lPushS = xNW or zSE +uPushR = xNW or zSE +uPushL = xNE or zSW +dPushR = xNE or zNE +dPushL = xNW or zNW + +moveHx = moveH or moveVH +moveVx = moveV or moveVH + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +border +maze +player +goal + +====== +RULES +====== + +[ > player | border ] -> cancel +horizontal [ > moveV ] -> cancel +vertical [ > moveH ] -> cancel + +horizontal [ > moveVH switch | cell ] -> [ switch | moveH cell ] +vertical [ > moveVH switch | cell ] -> [ switch | moveV cell ] + +right [ right moveHx | rPushN ] -> [ | up moveH rPushN ] +right [ right moveHx | rPushS ] -> [ | down moveH rPushS ] +left [ left moveHx | lPushS ] -> [ | down moveH lPushS ] +left [ left moveHx | lPushN ] -> [ | up moveH lPushN ] +up [ up moveVx | uPushR ] -> [ | right moveV uPushR ] +up [ up moveVx | uPushL ] -> [ | left moveV uPushL ] +down [ down moveVx | dPushL ] -> [ | left moveV dPushL ] +down [ down moveVx | dPushR ] -> [ | right moveV dPushR ] + +late [ player wall ] -> cancel +late [ player border ] -> cancel + +late [ player switch ] -> [ moveVH switch ] +late [ player goal ] -> [ player ] + +============== +WINCONDITIONS +============== + +No goal + +======= +LEVELS +======= + +Message The Hysteresis mazes are based on an original puzzle concept by M.Oskar van Deventer + +Message Maze 1 of 5 - To the red target using EAST/WEST movement only + +oooooooooooo +o./.......\o +o...c...d..o +o./...\...\o +og./..../..o +o/.../..../o +o...d../...o +o\...\...\po +o..a.../..\o +o\.../../..o +o..\../.../o +oooooooooooo + +Message Maze 2 of 5 + +oooooooooooooooooooo +o/.......\.....\g..o +o..d....\..../..../o +o\..../....c......\o +o../.....\.....d...o +o\..../.....\...../o +o/......../....a...o +o..a...\...../..../o +o/.../....\....\...o +o..\...c..../...\..o +o\....a..c....\.../o +o..\....\.../..b...o +o\.p./...../....../o +oooooooooooooooooooo + +Message Maze 3 of 5 + +oooooooooooooooooooo +o/........\........o +o..d....b...../..g/o +o\....\.....\...a..o +o...d....\/......./o +o\...../\.....c....o +o.../.......\...../o +o..d..c...\.../\...o +o\....../...\..../.o +o...b....d....\.../o +o\..../\...\....a..o +o.p.\..../.../..../o +o\..../\......../..o +oooooooooooooooooooo + +Message Maze 4 of 5 - Explore the yellow portals + +oooooooooooo +o.\/.*..\/.o +o*....c....o +o/........*o +o.*/*...*./o +o.c../..\..o +o*.....\..*o +o\.\.*..../o +o...../...po +o*/......*.o +o..*/\*/g\.o +oooooooooooo + +Message Maze 5 of 5 + +oooooooooooo +o*./...\.*.o +o..../.../.o +o.\..*...\.o +o...*.b*...o +o\.*c../*/.o +o*.\......*o +o.....*././o +o.d.*.....\o +o.../...*..o +o\*.p./g.\.o +oooooooooooo + +Message Thank you for playing! :) diff --git a/I'm_Sick_Today.txt b/I'm_Sick_Today.txt new file mode 100644 index 0000000000000000000000000000000000000000..c53903a1203de7de4fc138bfa169514364430def --- /dev/null +++ b/I'm_Sick_Today.txt @@ -0,0 +1,337 @@ +title I'm Sick Today +author Ben Porter +homepage bp.io +run_rules_on_level_start +noaction +noundo +color_palette famicom +(youtube sH_FX6-W4xI (under the skin - micachu)) + +======== +OBJECTS +======== + +Background +#001 #000 +11111 +01111 +11101 +11111 +10111 + +WallStart +White +..... +..... +..... +..... +..... + +Wall_S +DarkGreen #010 #050 +00000 +20202 +00000 +11111 +11111 + +Wall +DarkGreen #050 +01110 +11011 +01110 +10101 +00100 + +GermStain1 +#010 +..... +.0... +..... +...0. +..... + +GermStain2 +#010 +..... +...0. +.0... +...0. +..... + +GermStain3 +#010 +..... +..0.. +....0 +.0... +..... + +InfectedPlayer +White Green +..1.. +.111. +..1.. +.1.1. +..... + +CuredPlayer +Orange +..0.. +.000. +..0.. +.0.0. +..... + +Infected +White Green +..1.. +.111. +..1.. +.1.1. +..... + +Dead +DarkGreen #400 +..1.. +01011 +10001 +01011 +1..1. + +Person +Orange Grey +..0.. +.111. +..1.. +.1.1. +..... + +Person2 +Orange Grey +..0.. +.111. +..1.. +.1.1. +..... + +Doctor +Orange White +..0.. +.111. +..1.. +.1.1. +..... + +Bed +White Brown +..... +..... +00000 +11111 +1...1 + +BedWithInfected +White Brown Green +..... +22222 +00000 +11111 +1...1 + +======= +LEGEND +======= + +. = Background +# = WallStart +P = InfectedPlayer +@ = Person +D = Doctor +B = Bed + +Walls = Wall or Wall_S or WallStart +Collidable = Walls or Person or Infected or Dead or Doctor or Bed or BedWithInfected +GermStain = GermStain1 or GermStain2 or GermStain3 + +Player = InfectedPlayer or CuredPlayer + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +GermStain +Player, Walls, Infected, Dead, Person, Person2, Doctor, Bed, BedWithInfected + +====== +RULES +====== + +(Spread Infection) +late [InfectedPlayer | Person] -> [Infected | InfectedPlayer] +late [Infected | Person] -> [Infected | Infected] +late [Infected] -> [Dead] + +(Cure Infection) +late [InfectedPlayer | Doctor] -> [CuredPlayer | Doctor] + +(Leave Germ Stains) +[> InfectedPlayer | No Collidable] -> [random GermStain | InfectedPlayer] + +(Doctors walk towards patient) +[Doctor | ... | stationary InfectedPlayer] -> [> Doctor | ... | InfectedPlayer] + +(Go To Bed) +[> Player | Bed] -> [ | BedWithInfected] +[BedWithInfected] [Person] -> [BedWithInfected] [Person2] + +(Build proper walls) +DOWN [WallStart | No Walls] -> [Wall_S | No Walls] +[WallStart] -> [Wall] + +============== +WINCONDITIONS +============== + +No Person + +======= +LEVELS +======= + +message I'm sick today *cough* + +###### +#@...# +#....# +###@## +#....# +#P...# +###### + +########## +#@.......# +#....#...# +###@###..# +#.....@..# +#P...#...# +########## + +########## +#@.......# +#...@#...# +###@###..# +#.....@..# +#P...#...# +########## + +message I better go to the doctor *cough* + +#######@####### +#D..........P.# +############### + +###### +#@..D# +#....# +###@## +#....# +#P...# +###### + +######. +#@..@#. +#...@#. +##@#### +#....D# +#P...D# +####### + +########## +#@..D....# +#...@#...# +#.#@###..# +#.....@..# +#P.......# +########## + +message These hospitals seem crowded. + +###### +#@@@@# +#@@@@# +###.## +#....# +#P...# +###### + +######## +#@@@@..# +#@...#.# +###.##.# +#@@@@#.# +#@@@@#.# +###.##.# +#......# +#P.....# +######## + +######D##### +######.##### +#@@@@....@@# +#@@@#...#.@# +###.#####.@# +#.....@@@.@# +#P..@@@.@@@# +############ + +############ +#@@@@@@@@@@# +#@DDDDDDDD@# +#@@@@@@@@D@# +#DDDDDDDDD@# +#@@@@@@@@@@# +#@DDDDDDDDD# +#@@@@@@@@@@# +#@DDDDDDDD@# +#@@@@@@@@D@# +##DDDDDDDD@# +#@@@@@@@@@@# +#.########.# +#P.........# +#.########.# +#@@@@@@@@@@# +#@DDDDDDDDD# +#@@@@@@@@@@# +#DDDDDDDDD@# +#@@@@@@@@@@# +#@DDDDDDDDD# +#@@@@@@@@@@# +#@DDDDDDDD@# +#@@@@@@@@D@# +#DDDDDDDDD@# +#@@@@@@@@@@# +############ + +############ +#D.D......@# +#..........# +#.........D# +#..........# +#P........D# +############ + +message Maybe I'll just go back to bed. + +######### +#P...B#@# +######### + +message *snore* *splutter* *cough* + + diff --git a/I'm_too_far_gone.txt b/I'm_too_far_gone.txt new file mode 100644 index 0000000000000000000000000000000000000000..6a6bf5d854734dbfe1f486477a6a144a496a5bd2 --- /dev/null +++ b/I'm_too_far_gone.txt @@ -0,0 +1,428 @@ +title I'm too far gone + + +zoomscreen 11x11 +run_rules_on_level_start +======== +OBJECTS +======== + +Background +white + +b1 +white #dddddd +00000 +00010 +00000 +10000 +00000 + +b2 +white #dddddd +00000 +00000 +00100 +00000 +00000 + +b3 +white #dddddd +01000 +00000 +00000 +00100 +00000 + +b4 +white #dddddd +00000 +00000 +00000 +00000 +00001 + +b5 +white #dddddd +00000 +10000 +00000 +00100 +00000 + +floor +darkgrey + +Ee +darkgrey yellow +01110 +01000 +01110 +01000 +01110 + +Nn +darkgrey yellow +00000 +01110 +01010 +01010 +00000 + +Dd +darkgrey yellow +01100 +01010 +01010 +01010 +01100 + +wall +grey + +redgen +red lightgrey +11011 +11011 +01010 +10001 +11011 + +bluegen +blue lightgrey +11011 +10001 +01010 +11011 +11011 + +red +lightred red +.111. +10001 +10001 +10001 +.111. + +blue +lightblue blue +.111. +10001 +10001 +10001 +.111. + +red1 +red darkred +11111 +10001 +10001 +10001 +11111 + +blue1 +blue darkblue +11111 +10001 +10001 +10001 +11111 + +ru +lightred red +10001 +..... +..... +..... +..... + +rd +lightred red +..... +..... +..... +..... +10001 + +rr +lightred red +....1 +....0 +....0 +....0 +....1 + +rl +lightred red +1.... +0.... +0.... +0.... +1.... + +bu +lightblue blue +10001 +..... +..... +..... +..... + +bd +lightblue blue +..... +..... +..... +..... +10001 + +br +lightblue blue +....1 +....0 +....0 +....0 +....1 + +bl +lightblue blue +1.... +0.... +0.... +0.... +1.... + +ded +brown +..... +.000. +.000. +.000. +..... + +ru1 +red darkred +10001 +..... +..... +..... +..... + +rd1 +red darkred +..... +..... +..... +..... +10001 + +rr1 +red darkred +....1 +....0 +....0 +....0 +....1 + +rl1 +red darkred +1.... +0.... +0.... +0.... +1.... + +bu1 +blue darkblue +10001 +..... +..... +..... +..... + +bd1 +blue darkblue +..... +..... +..... +..... +10001 + +br1 +blue darkblue +....1 +....0 +....0 +....0 +....1 + +bl1 +blue darkblue +1.... +0.... +0.... +0.... +1.... + + +player +yellow +..... +.000. +.000. +.000. +..... + +supp +transparent + +movee +transparent + +moven +transparent + +moved +transparent + +mem +transparent + +======= +LEGEND +======= + +. = Background +# = Wall and floor +r = redgen and wall +b = bluegen and wall +- = floor +p = player and floor +E = Ee +N = Nn +D = Dd +col = red or blue +col1 = red1 or blue1 +xx = rr or rl or ru or rd or br or bl or bd or bu +xx1 = rr1 or rl1 or ru1 or rd1 or br1 or bl1 or bd1 or bu1 +end = ee or nn or dd +! = red and floor +? = mem +bx = b1 or b2 or b3 or b4 or b5 +======= +SOUNDS +======= +SFX1 9924503 +SFX2 79825304 +SFX3 17145902 + +================ +COLLISIONLAYERS +================ + +Background +bx +floor, red1, blue1, ded +rr1 +rl1 +ru1 +rd1 +br1 +bl1 +bd1 +bu1 +Player, Wall, red, blue, +rr +rl +ru +rd +br +bl +bd +bu +redgen, bluegen, Ee, Nn, Dd +supp +movee +moven +moved +mem +====== +RULES +====== +[background no bx] -> [background random bx] +late down [redgen|no player no red no blue] -> [redgen|red movee moven moved] SFX1 +late up [bluegen|no player no red no blue] -> [bluegen|blue movee moven moved] SFX1 + +late right[movee][ee|] -> [][|ee] +late right[moven][nn|] -> [][|nn] +late right[moved][dd|] -> [][|dd] + +[> player | red] -> [> player| > red] +[> player | blue] -> [> player| > blue] + +[moving red | red] -> [moving red | moving red] ++[moving blue | blue] -> [moving blue | moving blue] ++[moving red1 | red1] -> [moving red1 | moving red1] ++[moving blue1 | blue1] -> [moving blue1 | moving blue1] ++[moving red red1] -> [moving red moving red1] ++[moving blue blue1] -> [moving blue moving blue1] ++[ red moving red1] -> [moving red moving red1] ++[ blue moving blue1] -> [moving blue moving blue1] ++[> red | blue] -> [> red | > blue] ++[> blue | red] -> [> blue | > red] ++[> red1 | blue1] -> [> red1 | > blue1] ++[> blue1 | red1] -> [> blue1 | > red1] + +[player moving col1] -> cancel +[> col | wall] -> cancel +[> col1 | floor] -> cancel + +late [supp] -> [] +late [col floor] -> [col supp floor] +late [col col1] -> [col supp col1] +late [red supp | red] -> [red supp | red supp] +late [blue supp | blue] -> [blue supp | blue supp] + +late [red no supp] -> [red1] SFX2 +late [blue no supp] -> [blue1] SFX2 +late [player no col1 no floor] -> [ded] SFX3 + +late [xx] -> [] +late [xx1] -> [] + +late up [red | red] -> [red ru | red rd] +late left [red | red] -> [red rl | red rr] +late up [blue | blue] -> [blue bu | blue bd] +late left [blue | blue] -> [blue bl | blue br] +late up [red1 | red1] -> [red1 ru1 | red1 rd1] +late left [red1 | red1] -> [red1 rl1 | red1 rr1] +late up [blue1 | blue1] -> [blue1 bu1 | blue1 bd1] +late left [blue1 | blue1] -> [blue1 bl1 | blue1 br1] + +late [nn mem][player] -> [nn mem][ded] message YOU'VE GONE TOO FAR (THIS IS NOT A WIN) +============== +WINCONDITIONS +============== + +all player on end +no ded +======= +LEVELS +======= + + +message Level 25 of 25 + +########################################################################################################################################################################## +#......................................................................................................................................................................... +#.-------................................................................................................................................................................. +#.---r---................................................................................................................................................................. +#.---!---E................................................................................................................................................................ +#.-----p-N...............................................................................................................................................................? +#.-------D................................................................................................................................................................ +#.---b---................................................................................................................................................................. +#.-------................................................................................................................................................................. +#......................................................................................................................................................................... +########################################################################################################################################################################## + + diff --git a/IDIBAW.txt b/IDIBAW.txt new file mode 100644 index 0000000000000000000000000000000000000000..45358e9ce88bb354d5defc9d37e52d98ee9484da --- /dev/null +++ b/IDIBAW.txt @@ -0,0 +1,489 @@ +title IDIBAW +author TheGreatEscaper +run_rules_on_level_start +======== +OBJECTS +======== + +Background +WHITE + +Temp +White + +tempv +White + +tempv2 +purple +..... +..0.. +..0.. +..0.. +..... + +temph +White + +temph2 +purple +..... +..... +.000. +..... +..... + +Exit +Black LIGHTBLUE +.111. +.111. +11111 +.111. +11111 + +Wall +DarkGray + +Hole +Black + +Fear +Darkgray +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + + +Player +Black DARKGRAY Grey Lightgray +.111. +.101. +11111 +.333. +22222 + +memory +pink purple green yellow red orange blue +04153 +62341 +45602 +31256 +56034 + + + + +Love +Pink +.000. +00000 +00000 +00000 +.000. + +Despair +Purple +.000. +00000 +00000 +00000 +.000. + +Dead +black grey +.000. +01010 +00100 +01010 +.000. + +drop +white +..... +..... +..... +..... +..... + + + +======= +LEGEND +======= + +. = Background +O = Hole +P = Player +X = Exit +# = Wall +L = love +F = fear +Q = Hole and Fear +D = Despair +U = love and Hole + + +M = memory + +tempd = tempv or temph +moveable = love or despair +obstacle = Wall or exit or despair or dead or memory +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +hole +temp +tempv +temph +drop +tempv2 +temph2 +Exit +Player, Wall, Love, dead, despair memory +Fear + +====== +RULES +====== + + + +(player can't move into stuff) +[> player|hole] -> cancel +[> player|fear] -> cancel +[> player|dead] -> cancel +[> player|memory] -> cancel + +(blocks can't move into stuff) +[> moveable| wall] -> cancel +[> moveable| exit] -> cancel + +(player can push blocks) +[> player| moveable] -> [> player | > moveable] + + +(how love works, idk really) +startloop ++ rigid [ moving love| love ] -> [ moving love | moving love ] +endloop + +(how despair works) +[temph] -> [no temph] +[tempv] -> [no tempv] +startloop +late [despair] -> [despair temph tempv] +late horizontal [temph|no temph no moveable no obstacle no love] -> [temph| temph] +late vertical [tempv|no tempv no moveable no obstacle no love] -> [tempv|tempv] +endloop +late horizontal [temph|love] -> [temph| no love dead] +late vertical [tempv|love] -> [tempv| no love dead] +(clear thingos) +late [temph] -> [no temph] +late [tempv] -> [no tempv] + +(how love drops, idk really) +startloop +late [love hole] -> [love hole drop] +endloop +startloop +late [love no drop|love drop] -> [love no drop| love no drop] +endloop +late [drop] -> [no moveable no drop no hole] + + +(visual cue) +[temph2] -> [no temph2] +[tempv2] -> [no tempv2] +startloop +late [despair] -> [despair temph2 tempv2] +late horizontal [temph2|no temph2 no moveable no obstacle no love] -> [temph2| temph2] +late vertical [tempv2|no tempv2 no moveable no obstacle no love] -> [tempv2|tempv2] +endloop + +(not multiban, also things can't push love) +[ > Moveable no Player | Obstacle] -> cancel +[ > Moveable no player no love| love] -> cancel + + + + + +(skip level) +[ action player no temp ] -> [temp player] +[ action player temp ] -> [ player exit no temp] +late [temp no player] -> [no temp] +============== +WINCONDITIONS +============== + +All Player on Exit + +======= +LEVELS +======= + +OOOOOOOOOOO +OOOO...OOOO +OO.......OO +O...OO...OO +OXOOOOO...O +OOOOOOO...O +OPOOOOO...O +O...OO...OO +OO.......OO +OOOO...OOOO +OOOOOOOOOOO + +message IDIBAW + +message a game about stuff + +message and some other things + +message LOVE I + +###### +X..OO# +###O.# +###O.# +#.L..# +#..L.# +#P...# +###### + +########## +X.OOOO.L.P +#.OOO....# +#OOOO.L..# +#OO.L....# +#OO......# +########## + + +(######### +#.......P +#.L.L...# +#.....### +#.L.L.### +#.....### +####OO### +####OOO.# +####OOO.X +#########) + +(########## +#OO.....O# +#OOO.L.L.P +#.OOO.L..# +#.LOOO.L.# +#..LOOO..# +#O...OOO.# +#OO...OOO# +#OOO...OO# +##X#######) + +######### +#.......P +#..L.L..# +#.L.L.L.# +#..L.L..# +#.......# +####OO### +####OO### +#.OOOO### +X.OOOO### +######### + +######### +#.......P +#L.L.L..# +#.L.L.L.# +#.......# +####OOO## +####OOO## +#.OOOOO## +#.OOOOO## +X.OOOOO## +######### + +(#P######### +#.......### +#L.L.L.L### +#.L.L.L..## +#.....#..## +####OO#.### +####OO#.### +#.OOOO..### +X.OOOO##### +###########) + + +(########## +#........P +#.######.# +#..#####.# +#...####.# +#.L.L###.# +#L.L..##.# +#.L.L..#.# +##.OO....# +###OO####L +#OOOOOO..L +L.OOOO..LL +L..OO...LL +LL.....LLL +LLLLXLLLLL +LLLLLLLLLL) + +OOOOOOOOOOO +OOOO...OOOO +OO.......OO +OX..OO...OO +OLOOOOO...O +OOOOOOO...O +OPOOOOO...O +O...OO...OO +OO.......OO +OOOO...OOOO +OOOOOOOOOOO + +message FEAR I + +(########### +###O..L#### +X..O.F.L.P# +###O.L.#### +###########) + +############## +#####........# +#####.L.L.L..P +#####..L.L.L.# +#.....L.L.L..# +#............# +#OQ########### +#OO########### +#OOOO........# +#OOOO........X +############## + + + +OOOOOOOOOOO +OOOO...OOOO +OO.......OO +OFX.OO...OO +OLOOOOO...O +OOOOOOO...O +OPOOOOO...O +O...OO...OO +OO.......OO +OOOO...OOOO +OOOOOOOOOOO + + + +message LOVE II + +######### +###...### +###.L.### +X.L..L..P +###.L..## +####..### +######### + +OOOOOOOOOOO +OOOO...OOOO +OOX......OO +OFL.OO...OO +OLOOOOO...O +OOOOOOO...O +OPOOOOO...O +O...OO...OO +OO.......OO +OOOO...OOOO +OOOOOOOOOOO + +message DESPAIR I + +############# +####......### +####......### +####.LLL..### +####..LL..### +####....D.### +###........P# +X.OO.######## +############# + +#P#############X# +#..###...#####OO# +#..###.#.#####OO# +#......O......OO# +##..LL.O.......## +##.L...O.......## +##.L.LLO.......## +##.....O.......## +###########D##### +################# + +message MEMORY VERSIONS (might belong to level set of remixed levels) + +(#P############X# +M.MMMMMMMMMMMOOM +#..###...####OO# +#..###.#.####OO# +#......O.....OO# +##..LL.O......## +##.L...O......## +##.L.LLO......## +##.....O......## +###########D#### +################) + +#P#############MMM +#..###...####OOOOM +#..###.#.####OOOOX +#......O.....OOOOM +##..LL.O......#MMM +##.L...O......#MMM +##.L.LLO....MM#MMM +##..MM.O....MM#MMM +####MM#####D###MMM +###############MMM + +MPMMMMMMMMMMMMMXM +M..MMMMMMMMMMMOOM +M.DMMMMMMMMMMMOOM +#..###...#####OO# +#..###.#.#####OO# +#......O......OO# +##..LL.O.......## +##.L...O.......## +##.L.LLO.......## +##.....O.......## +##########MLM#### +###########M##### + + +OOOOOOOOOOO +OOOO...OOOO +OOD......OO +OFLXOO...OO +OLOOOOO...O +OOOOOOO...O +OPOOOOO...O +O...OO...OO +OO.......OO +OOOO...OOOO +OOOOOOOOOOO \ No newline at end of file diff --git a/IDOLS_TO_THE_BURNT_GOD.txt b/IDOLS_TO_THE_BURNT_GOD.txt new file mode 100644 index 0000000000000000000000000000000000000000..3952f650dff1f6f027b6ca13e553eba2ea113c9a --- /dev/null +++ b/IDOLS_TO_THE_BURNT_GOD.txt @@ -0,0 +1,1045 @@ +title IDOLS TO THE BURNT GOD +author Edalcmagal +homepage www.puzzlescript.net +background_color darkred +text_color Red +noaction + + + +======== +OBJECTS +======== +Outlineup +blue darkgreen +00000 +11111 +11111 +11111 +11111 +Outlinedown +blue darkgreen +11111 +11111 +11111 +11111 +00000 + +Outlineright +blue darkgreen +11110 +11110 +11110 +11110 +11110 + +Outlineleft +blue darkgreen +01111 +01111 +01111 +01111 +01111 + +UpRight +darkgreen blue +00001 +00000 +00000 +00000 +00000 +UpLeft +darkgreen blue +10000 +00000 +00000 +00000 +00000 +DownRight +darkgreen blue +00000 +00000 +00000 +00000 +00001 +DownLeft +darkgreen blue +00000 +00000 +00000 +00000 +10000 + +Background +grey #973043 #773043 +22222 +22222 +22222 +22222 +22222 +Background2 +grey #973043 #773043 +22222 +22222 +22222 +22222 +22222 + + +Target +DarkBlue purple pink +..1.. +.202. +10101 +.202. +..1.. + +(Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010) + +Wall +darkred + + +Player +black red yellow darkgray #222222 +1.2.1 +.030. +..0.. +.434. +.000. + +ClosedDoor +Red DarkRed black +..... +.000. +.200. +.000. +.000. + + + + +MarkerUp +transparent +00000 +00000 +00000 +00000 +00000 +MarkerDown +transparent +00000 +00000 +00000 +00000 +00000 +MarkerLeft +transparent +00000 +00000 +00000 +00000 +00000 +MarkerRight +transparent +00000 +00000 +00000 +00000 +00000 +Marker1 +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStart +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStop +transparent +00000 +00000 +00000 +00000 +00000 +Fill +black +..... +..... +..0.. +..... +..... +Fill2 +black +..... +..... +..0.. +..... +..... +MarkerAgain +transparent +00000 +00000 +00000 +00000 +00000 +MarkerPathCount1 +transparent +..... +..... +..... +..... +..... +MarkerAlreadyFound +transparent +..... +..... +..... +..... +..... +Marker2 +black +..... +..... +..... +..... +..... + +Box +pink purple +..... +..0.. +.010. +..0.. +..... + + +NewTarget +DarkRed +..... +.000. +.0.0. +.000. +..... +MarkerMoveUp +transparent blue +..... +..... +..... +..... +..... +MarkerMoveDown +transparent yellow +..... +..... +..... +..... +..... +MarkerMoveLeft +transparent purple +..... +..... +..... +..... +..... +MarkerMoveRight +transparent black +..... +..... +..... +..... +..... +Teleporter +purple pink +.010. +10001 +10001 +10001 +.010. + +Marker3 +transparent +..... +..... +..... +..... +..... +Marker4 +transparent +..... +..... +..... +..... +..... +Marker5 +transparent +..... +..... +..... +..... +..... +Marker6 +transparent +..... +..... +..... +..... +..... +Marker7(markerstart teleporter) +transparent +..... +..... +..... +..... +..... +Marker8(markerstop teleporter) +transparent +..... +..... +..... +..... +..... +Loop +transparent blue +..... +..... +..... +..... +..... +Loop2 +transparent red +..... +..... +..... +..... +..... +MarkerChange +transparent green +..... +..... +..... +..... +..... +MarkerChange2 +transparent darkgreen +..... +..... +..... +..... +..... +Key +yellow brown +.00.. +.00.. +..0.. +.010. +.000. + +ImmovableWallVert +#3690ff blue +11011 +11111 +10111 +11101 +11111 +ImmovableWallVert2 +#3690ff blue +11111 +11011 +11111 +10111 +11101 + +ImmovableWallHor +#3690ff blue +11111 +11101 +01111 +11011 +11111 +ImmovableWallHor2 +#3690ff blue +11111 +11110 +10111 +11101 +11111 + + +Enabler +darkred +00000 +00000 +00000 +00000 +00000 + +Idol +white brown +1.0.1 +.000. +..0.. +.0.0. +00.00 + +IdolCool +lightblue yellow +1.0.1 +.000. +..0.. +.0.0. +00.00 + +Burn1 +yellow red +1.0.1 +.000. +..0.. +.0.0. +00.00 + +Burn2 +red black +1.0.1 +.000. +..0.. +.0.0. +00.00 + +Burn3 +black black +1.0.1 +.000. +..0.. +.0.0. +00.00 + +Ash +black darkgray grey +..... +..... +.121. +10001 +00000 + +Campfire +brown +..... +..... +0...0 +.000. +00.00 + +Campfire1 +brown yellow red +..... +..... +01210 +.000. +00.00 + +Campfire2 +brown yellow red +..... +.222. +02120 +.000. +00.00 + +Campfire3 +brown yellow red orange +..2.. +12221 +01110 +.000. +00.00 + +MiniIdol +white brown +..... +1.0.1 +.000. +..0.. +.0.0. + +MiniBurn1 +yellow red +..... +1.0.1 +.000. +..0.. +.0.0. + +MiniBurn2 +red black +..... +1.0.1 +.000. +..0.. +.0.0. + +MiniBurn3 +black black +..... +1.0.1 +.000. +..0.. +.0.0. + + +MiniAsh +black darkgray grey +..... +..... +..2.. +.101. +.000. + +MiniIdolCool +lightblue yellow +..... +1.0.1 +.000. +..0.. +.0.0. + +HereticIdol +#CCCCCC brown +..0.. +.000. +1.0.1 +.0.0. +00.00 + +HereticBurn1 +#c0bb35 #ab3838 +..0.. +.000. +1.0.1 +.0.0. +00.00 + +HereticBurn2 +#ab3838 #404040 +..0.. +.000. +1.0.1 +.0.0. +00.00 + +HereticBurn3 +#404040 +..0.. +.000. +0.0.0 +.0.0. +00.00 + +HereticAsh +black darkgray grey +..... +..... +.121. +10001 +00000 + +MiniHeretic +#CCCCCC brown +..... +..0.. +.000. +1.0.1 +.0.0. + +MiniHereticBurn1 +#c0bb35 #ab3838 +..... +..0.. +.000. +1.0.1 +.0.0. + +MiniHereticBurn2 +#ab3838 #404040 +..... +..0.. +.000. +1.0.1 +.0.0. + +MiniHereticBurn3 +#404040 +..... +..0.. +.000. +0.0.0 +.0.0. + + +MiniHereticAsh +black darkgray grey +..... +..... +..2.. +.101. +.000. + +Move +transparent +..... +..... +..... +..... +..... +LEGEND +======= + +. = Background +; = Background2 +# = Wall and Background +P = Player and Background + + + +C = Campfire +D = Campfire1 +E = Campfire2 +F = Campfire3 + + + +ImmovableWall = ImmovableWallVert or ImmovableWallHor or ImmovableWallVert2 or ImmovableWallHor2 + +1=Outlineup +2=Outlinedown +3=Outlineright +4=Outlineleft +5=UpRight +6=UpLeft +7=DownRight +8=DownLeft + +MarkerMove = MarkerMoveUp or MarkerMoveDown or MarkerMoveLeft or MarkerMoveRight +I = ImmovableWallVert +S = ImmovableWallHor + + +Boundary = Outlineup or Outlinedown or Outlineright or Outlineleft or ImmovableWall + +U = Burn1 +G = Burn2 +T = Burn3 +] = Ash +[ = Idol +} = Enabler and ClosedDoor +{ = Enabler and ClosedDoor and Target + +w = Player and Background2 +x = box and Background2 +y = key and Background2 +z = ClosedDoor and Background2 +v = Target and Background2 + +?=Loop +!=Loop2 + +MiniStatue = MiniIdol or MiniBurn1 or MiniBurn2 or MiniBurn3 or MiniIdolCool or MiniHeretic or MiniHereticBurn1 or MiniHereticBurn2 or MiniHereticBurn3 +Camp = Campfire or Campfire1 or Campfire2 or Campfire3 +M = MiniIdol +L=MiniIdolCool + + +H = HereticIdol +A = HereticBurn1 +B = HereticBurn2 +J = HereticBurn3 +K = HereticAsh +0 = MiniHeretic +~ = MiniHereticBurn1 +* =IdolCool +Heretic = HereticIdol or HereticBurn1 or HereticBurn2 or HereticBurn3 or MiniHeretic or MiniHereticBurn1 or MiniHereticBurn2 or MiniHereticBurn3 +Unburnt =MiniIdolCool or Idol or Burn1 or Burn2 or MiniIdol or MiniBurn1 or MiniBurn2 or Heretic or IdolCool +Statue = Idol or Burn1 or Burn2 or Burn3 or MiniIdol or MiniBurn1 or MiniBurn2 or MiniBurn3 or MiniIdolCool or IdolCool +======= +SOUNDS +======= +sfx0 81093904 + +sfx1 7079301 + +sfx2 21713307 + +sfx3 87272103 + +sfx4 83058700 + +sfx5 86641306 + +sfx6 53215501 + +sfx7 50290908 + +================ +COLLISIONLAYERS +================ +Background +Background2 +(Background,Background2) +Teleporter +Enabler +Fill +Fill2 +MarkerAgain,MarkerPathCount1 +MarkerStart +MarkerStop +MarkerAlreadyFound,MarkerUp,MarkerDown,MarkerRight,MarkerLeft +Target +Wall +Ash,MiniAsh,HereticAsh,MiniHereticAsh +ClosedDoor +Player,Burn1,Burn2,Burn3,Idol,Campfire,Campfire1,Campfire2,Campfire3,MiniIdol,MiniBurn1,MiniBurn2,MiniBurn3,MiniIdolCool,Heretic,IdolCool +Move +Key +Box +Marker1 +Marker2 +Marker3 +Marker4 +Marker5 +Marker6 +Marker7 +Marker8 +NewTarget +MarkerMoveUp +MarkerMoveDown +MarkerMoveLeft +MarkerMoveRight +Outlineup,Outlinedown,Outlineright,Outlineleft,UpRight,UpLeft,DownRight,DownLeft,ImmovableWall +Loop +Loop2 +MarkerChange +MarkerChange2 +====== +RULES +====== + + +[> Player][Loop]->[> Player][Loop2] +[action Player][Loop]->[action Player][Loop2] + +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStart] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStop] + +[ImmovableWallVert no MarkerChange][Loop]->[ImmovableWallVert MarkerChange][Loop] +[ImmovableWallVert2 no MarkerChange][Loop]->[ImmovableWallVert2 MarkerChange][Loop] +[ImmovableWallHor no MarkerChange][Loop]->[ImmovableWallHor MarkerChange][Loop] +[ImmovableWallHor2 no MarkerChange][Loop]->[ImmovableWallHor2 MarkerChange][Loop] +[Background no MarkerChange][Loop]->[Background MarkerChange][Loop] +[Background2 no MarkerChange2][Loop]->[Background2 MarkerChange2][Loop] + + +[ImmovableWallVert MarkerChange]->[ImmovableWallVert2 no MarkerChange] +[ImmovableWallVert2 MarkerChange]->[ImmovableWallVert no MarkerChange] +[ImmovableWallHor MarkerChange]->[ImmovableWallHor2 no MarkerChange] +[ImmovableWallHor2 MarkerChange]->[ImmovableWallHor no MarkerChange] +[Background MarkerChange]->[Background2 no MarkerChange] +[Background2 MarkerChange2]->[Background no MarkerChange2] + + + + +[> Player|Boundary]->[Player|Boundary] +[> Player|Wall]->[Player|Wall] +[> Player|MiniStatue]->[> Player|> MiniStatue] sfx2 +[> Player|Camp]->[> Player| > Camp] +[> Camp|Camp]->[> Camp| > Camp] +[> MiniStatue|MiniStatue]->[> MiniStatue|> MiniStatue] + +late[Player Move]->[Player Marker1] +late[Player no Move no Marker1]->[Player Move] + + +late[Player Move|HereticBurn3]->[Player Move|HereticAsh] sfx0 +late[Player Move|Burn3]->[Player Move|Ash] sfx0 +late[Player Move|MiniHereticBurn3]->[Player Move|MiniHereticAsh] sfx0 +late[Player Move|MiniBurn3]->[Player Move|MiniAsh] sfx0 +late[Player Move|HereticBurn2]->[Player Move|HereticBurn3] +late[Player Move |Burn2]->[Player Move |Burn3] +late[Player Move|MiniHereticBurn2]->[Player Move|MiniHereticBurn3] +late[Player Move|MiniBurn2]->[Player Move|MiniBurn3] +late[Player Move|HereticBurn1]->[Player Move|HereticBurn2] +late[Player Move |Burn1]->[Player Move |Burn2] +late[Player Move|MiniHereticBurn1]->[Player Move|MiniHereticBurn2] +late[Player Move|MiniBurn1]->[Player Move|MiniBurn2] +late[Player Move|HereticIdol]->[Player Move|HereticBurn1] +late[Move Player|Idol]->[Move Player|Burn1] +late[Player Move|MiniHeretic]->[Player Move|MiniHereticBurn1] +late[Player Move|MiniIdol]->[Player Move|MiniBurn1] +late[Player Move|IdolCool]->[Player Move|Idol] +late[Player Move|MiniIdolCool]->[Player Move|MiniIdol] + + +late[Player|Campfire2]->[Player|Campfire3] +late[Player|Campfire1]->[Player|Campfire2] +late[Player|Campfire]->[Player|Campfire1] +late[Campfire2|Idol]->[Campfire2|Burn1] +late[Campfire3|Burn1]->[Campfire3|Burn2] +late[Campfire3|Idol]->[Campfire3|Burn1] +late[Campfire3|Campfire1]->[Campfire3|Campfire2] +late[Campfire2|Campfire]->[Campfire2|Campfire1] + +late random [Marker1]->[Move] +late[Loop2]->[Loop] + +late[Ash]->[Ash] message Idol Destroyed. DO. YOUR. DUTY. Z to undo, R to restart +late[MiniAsh]->[MiniAsh] message Idol Destroyed. DO. YOUR. DUTY. Z to undo, R to restart + +[Move no Player]->[] + +late[]->[Marker1] +late[Marker1 no Ash][Marker1 Ash]->[][Marker1 Ash] +late[Marker1 no Unburnt][Marker1 Unburnt]->[][Marker1 Unburnt] +late random[Marker1 no Ash no Unburnt]->[]sfx7 +late[Marker1]->[] + + + + +============== +WINCONDITIONS +============== +no Heretic +no Ash +no MiniAsh +no Unburnt + +======= +LEVELS +======= +message DO. YOUR. DUTY. + + +..[.. +..... +..p.. +..... +..[.. + + +..[[[ +[.... +..[[. +...[. +....p + + +..[[. +[.... +[.[.[ +....[ +.[[p. + + + +.[... +.[.[. +..p.[ +[.... +..[.. + + +...... +u[.... +..u[u. +..[... +.u.... +...p.. + + +......... +..g...g.. +...u.u... +....[.... +...u.u... +..g...g.. +....p.... + +message Dad! Are you coming home? + +...;; +mm;;; +mm.;; +...p. + + +..[[[ +.[... +...mm +..... +..p.. + + +[...[ +.m.m. +[[.[[ +..... +..p.. + + + +...;; +mmm;; +mmm;; +...p. + + + +w..... +..;... +...... +..mm.. +.mmmm. + +message TURN ALL TO STONE. +....... +....... +..mmm.. +..mmm.. +..mmm.. +....... +...w... + + +...;; +mmmm; +mmmm; +...p. + + + +..... +.mmm. +.mpm. +.mmm. +..... +..... + +..... +.mmm. +.mmm. +.mmm. +..... +..w..(super hard - cool) + + +message START. THE. SUMMONING +m...?...m +.m.....m. +..m.g.m.. +...g.g... +...g.g... +......... +....p.... +......... + + +.t.gttt;(hell) +tg;...;; +t.....gt +t.g...;. +t....g;t +.....;.g +....g.w. +g.ttt.tt + + + +;m; +;;; +.mm +m;. +;;m +m;; +;p; + + + +;.;. +mmm; +..;; +.mmm +.;;; +mmm; +p.;. + +message REBUILD. THE. SANCTUARIES. +....(cold) +lll. +lll. +...p + + +..... +.lll. +.lpl. +.lll. +..... +(cold) + +.....(cold idols) +.lll. +.lll. +.lll. +..p.. + + +message DESTROY. THE. HERECTICS. +....#.[ +...#... +...#... +p..0..# +...#... +...#... +....#.h(fake idols) + +...m.(fake) +mmhm. +....w + + +[.[... +h.m... +.m0... +.[.... +...p..(fake) + + +..... +.mmm. +.mwm. +.m0m. +.....(fake) + + +message You're here! +......### +.*..?#[.g +..l0.#.h. +..0...mh. +.;....... +...0.#..u +..w...### +message THE ACOLYTE HAS AWAKENED US +message IMMORTALIZE HIS DEED. TURN HIM INTO A STATUE \ No newline at end of file diff --git a/IMS445_Puzzlescript_Game__Buoy_Deploy_.txt b/IMS445_Puzzlescript_Game__Buoy_Deploy_.txt new file mode 100644 index 0000000000000000000000000000000000000000..88e97b086c2ad9fd5b80a78d85a39ecdab442ef1 --- /dev/null +++ b/IMS445_Puzzlescript_Game__Buoy_Deploy_.txt @@ -0,0 +1,233 @@ +title IMS445 Puzzlescript Game "Buoy Deploy" +author Breton Ballas +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +BLUE +00000 +00000 +00000 +00000 +00000 + + +Target +YELLOW +00000 +0...0 +0...0 +0...0 +00000 + +Wall +GREY DARKGREY +00010 +11111 +01000 +11111 +00010 + +Player +WHITE LIGHTBROWN DARKBROWN +.000. +..1.. +22222 +22222 +.222. + +Buoy +Orange grey red +..0.. +.010. +01210 +.010. +..0.. + +Bomb +Black Red +..0.. +01110 +01110 +01110 +..0.. + +Octopus +pink +0.0.0 +.000. +00000 +.000. +0.0.0 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Buoy +O = Target +@ = Buoy and Target +B = Bomb +M = Octopus + + +======= +SOUNDS +======= + +Buoy MOVE 4189907 +sfx0 85120702 (Bomb Explosion) + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Buoy, Bomb, Octopus + +====== +RULES +====== + +(Player can push or pull Crates) +[ > Player | Buoy ] -> [ > Player | > Buoy ] + +[ < Player | Buoy ] -> [ < Player | < Buoy ] + + +(Player restarts if they touch a bomb) +[ > Player | Bomb ] -> restart + +(Player restarts if they touch a Octopus) +[ > Player | Octopus ] -> restart + +(When Crate touches Bomb, Bomb destroyed.) +[ > Buoy | Bomb ] -> [ | ] sfx0 + +(Octopus moves in random direction) +[ Stationary Octopus ] -> [randomDir Octopus] + + + +============== +WINCONDITIONS +============== + +All Target on Buoy + +======= +LEVELS +======= + +MESSAGE Push the buoys into the correct positions but watch out for the bombs! + +################# +#ob.............# +#############*..# +##############..# +#p....###*####..# +#...........b...# +#######...####### +#*b.......####### +#*b.......####### +#*.############## +################# + +MESSAGE Great job Captain! Woah, watch out for those octupi! + +################# +#...............# +#...#m..#..m#...# +#..###.###.###..# +#...#...#...#...# +#p..o.*.o.*.o..*# +#...#m..#..m#...# +#..###.###.###..# +#...#...#...#...# +#...............# +################# + +MESSAGE Now it's going to get a little bit harder! + +################# +#p....m.........# +######.#####*...# +#....###...####b# +#o...b.......*#.# +######....m####.# +#*...........*#.# +#*......#######.# +######..#######.# +#o...b..........# +#....############ +################# + +MESSAGE Nice moves Captain; on to the next one! + +################# +#...............# +#...............# +#.#..#######.#..# +#.#..#p...m#.#..# +#.#..#.....#o#..# +#.#..#....*###bb# +#*#..#m.........# +###..#######....# +#..........b....# +#m.........b....# +################# + +MESSAGE Tread carefully sir, get the buoy into position. + +################# +#b...b...b......# +#..b...b.....m..# +#..#######*.....# +#..#.....######b# +#..#o.....*####.# +#..#............# +#..#######......# +#........######## +#.m...m.........# +#..............p# +################# + +MESSAGE On to the next one! Almost done! + +################# +#p....m.........# +#...............# +#*#.#*#.#*####bb# +###########oo#bb# +#.........#..#..# +#.#####m.*#..#..# +#.#*......#..#..# +#.######b##..#..# +#...............# +#....m.........m# +################# + +MESSAGE Last mission captain! Bring us home safe. + +################# +#o...mb...bm...o# +#..*..b.*.b..*..# +#.....b.*.b.....# +#bbbbbb.*.bbbbbb# +#m......o......m# +#.......o.......# +#bbbbbb.*.bbbbbb# +#.....b.*.b.....# +#..*..b.*.b..*..# +#o...mb.p.bm...o# +################# + +MESSAGE Congradulations Captain! We've made it back to port. \ No newline at end of file diff --git a/I_Only_Play_REAL_Multiban.txt b/I_Only_Play_REAL_Multiban.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb4906ee627a86a2aea2210bf695c5a96f1c9785 --- /dev/null +++ b/I_Only_Play_REAL_Multiban.txt @@ -0,0 +1,141 @@ +title I Only Play REAL Multiban +author ncrecc +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +% = Crate and Wall + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, Wall +Player, Crate + +====== +RULES +====== + +[> Player|Crate|Crate] -> [> Player|> Crate|> Crate] + +[> Crate|Crate] -> [> Crate|> Crate] + +[> Player|Wall] -> [Player|Wall] + +[> Crate|Wall] -> [Crate|Wall] + +[> Crate Wall] -> [Crate Wall] + +============== +WINCONDITIONS +============== + +All Target on Crate +Some Target + +======= +LEVELS +======= + +##### +#P*O# +#.#*# +#..*# +##..# +.#### + +######## +#ooo...# +#ooo**.# +#.**p*.# +....*..# +.......# +....#### + +########## +#..o.....# +#....*...# +#..*...*.# +#.....*..# +#p**.....# +#..o.....# +########## + +########## +#..o..#### +#........# +#.***....# +#.*p**..o# +#.***....# +#........# +#..o..#### +########## + +####### +#p.o..# +#..*..# +#o*%*o# +#..*..# +#..o..# +####### \ No newline at end of file diff --git a/IceCrates.txt b/IceCrates.txt new file mode 100644 index 0000000000000000000000000000000000000000..a73f849cce210a81e35c18ff62ab177edbabf97b --- /dev/null +++ b/IceCrates.txt @@ -0,0 +1,483 @@ +title IceCrates +author Tyler Glaiel +homepage twitter.com/tylerglaiel +run_rules_on_level_start true +noaction + +======== +OBJECTS +======== + +Background +DarkBlue White LightBlue +22112 +21122 +11222 +12221 +22211 + + + + +Wall_0000 +DarkBlue Gray DarkGray DarkGray Gray +10001 +00000 +00000 +00000 +30003 + +Wall_0001 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00000 +00000 +00000 +30003 + +Wall_0010 +DarkBlue Gray DarkGray DarkGray Gray +10002 +00002 +00002 +00002 +30002 + +Wall_0011 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00002 +00002 +00002 +30002 + +Wall_0100 +DarkBlue Gray DarkGray DarkGray Gray +10001 +00000 +00000 +00000 +33333 + +Wall_0101 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00000 +00000 +00000 +33333 + +Wall_0110 +DarkBlue Gray DarkGray DarkGray Gray +10002 +00002 +00002 +00002 +33333 + +Wall_0111 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00002 +00002 +00002 +33333 + +Wall_1000 +DarkBlue Gray DarkGray DarkGray Gray +40001 +40000 +40000 +40000 +40003 + +Wall_1001 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40000 +40000 +40000 +40003 + +Wall_1010 +DarkBlue Gray DarkGray DarkGray Gray +40002 +40002 +40002 +40002 +40002 + +Wall_1011 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40002 +40002 +40002 +40002 + +Wall_1100 +DarkBlue Gray DarkGray DarkGray Gray +40001 +40000 +40000 +40000 +33333 + +Wall_1101 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40000 +40000 +40000 +33333 + +Wall_1110 +DarkBlue Gray DarkGray DarkGray Gray +40002 +40002 +40002 +40002 +33333 + +Wall_1111 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40002 +40002 +40002 +33333 + + + +PlayerStill +Red Orange DarkGrey Gray Black +.000. +01110 +04140 +01210 +.333. + +PlayerL +Red Orange DarkGrey Gray Black +.000. +04110 +01410 +02110 +.333. + +PlayerR +Red Orange DarkGrey Gray Black +.000. +01140 +01410 +01120 +.333. + +PlayerU +Red Orange DarkGrey Gray Black +.000. +04140 +01110 +01210 +.333. + +PlayerD +Red Orange DarkGrey Gray Black +.000. +01110 +01110 +04240 +.333. + + +Crate +Brown Yellow Orange +11111 +10002 +10002 +10002 +22222 + + +Water1 +Blue LightBlue +00000 +01100 +10011 +00000 +01100 + +Water2 +Blue LightBlue +00000 +00110 +11001 +00000 +00110 + +Water3 +Blue LightBlue +00000 +00011 +11100 +00000 +00011 + +Water4 +Blue LightBlue +00000 +10001 +01110 +00000 +10001 + +Water5 +Blue LightBlue +00000 +11000 +00111 +00000 +11000 + +Water6 +Blue LightBlue +00000 +01100 +10011 +00000 +01100 + +FilledWater +LightBrown LightBlue White +11111 +10002 +10002 +10002 +22222 + +Goal +Black Green DarkGreen +..12. +.112. +1112. +...2. +...2. + + + +StillCrate +Orange + + + +======= +LEGEND +======= + +Wall = Wall_0000 or Wall_0001 or Wall_0010 or Wall_0011 or Wall_0100 or Wall_0101 or Wall_0110 or Wall_0111 or Wall_1000 or Wall_1001 or Wall_1010 or Wall_1011 or Wall_1100 or Wall_1101 or Wall_1110 or Wall_1111 + +Water = Water1 or Water2 or Water3 or Water4 or Water5 or Water6 + +. = Background +# = Wall_1111 +P = PlayerStill +* = Crate +W = Water1 +G = Goal +(@ = Crate and Target +O = Target) + +Player = PlayerStill or PlayerL or PlayerR or PlayerU or PlayerD +Obstacle = Wall or StillCrate or Water + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +FilledWater +Goal +(Target) +Player, Wall, Crate, StillCrate, Water + +====== +RULES +====== + +( 0001 + +1000 0010 + + 0100 +) + +(make pretty walls) +Right [Wall | Wall_1111 | Wall] -> [Wall | Wall_0101 | Wall] +Right [Wall_1111 | Wall] -> [Wall_1101 | Wall] +Right [Wall | Wall_1111] -> [Wall | Wall_0111] + + +Down [Wall | Wall_1111 | Wall] -> [Wall | Wall_1010 | Wall] +Down [Wall_1111 | Wall] -> [Wall_1011 | Wall] +Down [Wall | Wall_1111] -> [Wall | Wall_1110] + + +Down [Wall | Wall_0101 | Wall] -> [Wall | Wall_0000 | Wall] +Down [Wall_0101 | Wall] -> [Wall_0001 | Wall] +Down [Wall | Wall_0101] -> [Wall | Wall_0100] + + +Down [Wall | Wall_1101 | Wall] -> [Wall | Wall_1000 | Wall] +Down [Wall_1101 | Wall] -> [Wall_1001 | Wall] +Down [Wall | Wall_1101] -> [Wall | Wall_1100] + + +Down [Wall | Wall_0111 | Wall] -> [Wall | Wall_0010 | Wall] +Down [Wall_0111 | Wall] -> [Wall_0011 | Wall] +Down [Wall | Wall_0111] -> [Wall | Wall_0110] + + +(animate water) +[Water5]->[Water6] +[Water4]->[Water5] +[Water3]->[Water4] +[Water2]->[Water3] +[Water1]->[Water2] + +[Water6]->[Water1] + + +(game logic) + +[ LEFT PlayerStill ] -> [ PlayerL ] +LEFT [ PlayerL | Crate ] -> [ PlayerL | LEFT Crate ] again +LEFT [ > Crate | Crate ] -> [ > Crate | > Crate ] again +LEFT [ > Crate | Water ] -> [ | FilledWater] +LEFT [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +LEFT [ PlayerL | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerL ] -> [ LEFT PlayerL ] again + +[ RIGHT PlayerStill ] -> [ PlayerR ] +RIGHT [ PlayerR | Crate ] -> [ PlayerR | RIGHT Crate ] again +RIGHT [ > Crate | Crate ] -> [ > Crate | > Crate ] again +RIGHT [ > Crate | Water ] -> [ | FilledWater] +RIGHT[ > Crate | Obstacle ] -> [StillCrate | Obstacle] +RIGHT [ PlayerR | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerR ] -> [ RIGHT PlayerR ] again + +[ UP PlayerStill ] -> [ PlayerU ] +UP [ PlayerU | Crate ] -> [ PlayerU | UP Crate ] again +UP [ > Crate | Crate ] -> [ > Crate | > Crate ] again +UP [ > Crate | Water ] -> [ | FilledWater] +UP [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +UP [ PlayerU | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerU ] -> [ UP PlayerU ] again + +[ DOWN PlayerStill ] -> [ PlayerD ] +DOWN [ PlayerD | Crate ] -> [ PlayerD | DOWN Crate ] again +DOWN [ > Crate | Crate ] -> [ > Crate | > Crate ] again +DOWN [ > Crate | Water ] -> [ | FilledWater] +DOWN [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +DOWN [ PlayerD | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerD ] -> [ DOWN PlayerD ] again + +[StillCrate]->[Crate] + + +============== +WINCONDITIONS +============== + +Some PlayerStill on Goal + +======= +LEVELS +======= + + + +message Level 1: Get to the Goal + +####### +#g.#..# +#.....# +#.....# +#.#.p.# +###...# +####### + +message Level 2: You must land ON the goal + +######### +######### +#...g...# +#.......# +#....#p.# +#.......# +#....#..# +##....#.# +######### + +message Level 3: Push Crates + +######### +####.#### +#.......# +#..#...g# +##......# +#...*.### +#.....### +###....p# +..##....# +...###### + + +message Level 4: Fill the Water Hole + +########### +#.........# +####......# +#g..W..p..# +####...#..# +#..#***.#.# +#..#......# +#........## +##...##..## +########### + +message Level 5 + +############# +#......#....# +#...........# +#........p..# +##....w.....# +#..**wgw....# +#.....w....## +#.....*.....# +#.....*.....# +#...........# +#....#......# +############# + +message Level 6 + +##############. +#...###......#. +#.#...#....#### +#.#...w..**...# +#.....#.......# +#####w#......## +.##..........#. +.##..........#. +###.*........#. +.###.g....p..#. +.#.##........#. +##..##.......#. +.#############. + +message You are win congratulations diff --git a/Ice_Block_Game.txt b/Ice_Block_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..d59bac11e4da5290dab5e3b1b1909fb08d6c3cb7 --- /dev/null +++ b/Ice_Block_Game.txt @@ -0,0 +1,107 @@ +title Ice Block Game +author Taha Bokhari +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#bff5ff #99dfff +00000 +10000 +00010 +00000 +01000 + +Target +DARKBLUE +..... +.000. +.0.0. +.000. +..... + +Wall +GRAY DARKGRAY +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > Crate | Background No Crate No Wall ] -> [ | > Crate Background ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Objective: Place each crate (orange box) onto a target (black square) + +########################## +#P......#...O..######....# +#............*.####.....O# +#.......................## +#....*........######.....# +#.*.....*#.....#####.....# +#......#........####...### +############...O########## +###########O....########## +########################## + +message Congratulations! diff --git a/Ice_Breaker.txt b/Ice_Breaker.txt new file mode 100644 index 0000000000000000000000000000000000000000..ceb50d6853c4273dc62cb6e4ae9f18afea40bd8d --- /dev/null +++ b/Ice_Breaker.txt @@ -0,0 +1,180 @@ +title Ice Breaker +author Aarex +homepage sites.google.com/site/aarexnumbers +again_interval 0 +run_rules_on_level_start (make the random walk begin) +======== +OBJECTS +======== + +Background +Lightblue + +Water +Lightblue + +Player +grey white +.111. +.101. +01110 +.000. +.0.0. + +Player2 +grey white +..... +..... +.111. +.101. +01110 + +Player3 +white +..... +..... +..... +..... +.000. + +Finish +black orange red +01220 +01220 +01000 +01000 +01000 + +Ice1 +Blue Darkblue +01000 +01001 +00110 +00100 +01000 + +Ice2 +Darkblue Black +01000 +01001 +00110 +00100 +01000 + +Ice3 +Black +00000 +00000 +00000 +00000 +00000 + +Ice4 +Black #3F3F3F +00000 +01110 +01110 +01110 +00000 + +Ice5 +Black #3F3F3F Grey +00000 +01110 +01210 +01110 +00000 + +Ice6 +#3F3F3F Grey Grey +00000 +01110 +01210 +01110 +00000 + +Placer +white +..... +.0.0. +..0.. +.0.0. +..... +ma +red +..... +..0.. +.0.0. +..0.. +..... +======= +LEGEND +======= + +Ice = Ice1 or Ice2 or Ice3 or Ice4 or Ice5 or Ice6 +# = Water +F = Finish +Q = Placer and Ice1 +M = Player and Ice1 +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Water +Ice, Finish +Player, Player2, Player3 +Placer +ma +====== +RULES +====== +[ma] -> [] +random [Placer no ma|ice5 no player] -> [|Placer ice6 ma] again ++ random [Placer no ma|ice4 no player] -> [|Placer ice5 ma] again ++ random [Placer no ma|ice3 no player] -> [|Placer ice4 ma] again ++ random [Placer no ma|ice2 no player] -> [|Placer ice3 ma] again ++ random [Placer no ma|ice1 no player] -> [|Placer ice2 ma] again ++ random [Placer no ma|no ice no player] -> [|Placer Ice1 ma] again + +[> Player Ice1|] [finish] -> [ Water|Player][finish] +[> Player Ice2|] [finish] -> [Ice1|Player] [finish] +[> Player Ice3|] [finish] -> [Ice2|Player] [finish] +[> Player Ice4|] [finish] -> [Ice3|Player] [finish] +[> Player Ice5|] [finish] -> [Ice4|Player] [finish] +[> Player Ice6|] [finish] -> [Ice5|Player] [finish] +late [Player3] -> restart +late [Player2] -> [Player3] +late [Player no ice no finish] -> [Player2] +late [placer no ma] -> [finish] +============== +WINCONDITIONS +============== + +some player on finish + +no ice + +======= +LEVELS +======= + +MQ############# +############### +############### +############### +############### +############### +############### +############### +############### +############### +############### +############### +############### +############### +############### \ No newline at end of file diff --git a/Ice_Cubes.txt b/Ice_Cubes.txt new file mode 100644 index 0000000000000000000000000000000000000000..715a757863c181a3aed59c02935a79cfae48b9d6 --- /dev/null +++ b/Ice_Cubes.txt @@ -0,0 +1,689 @@ +title Ice Cubes + +author Alexi +(Base game created by Increpare) + +run_rules_on_level_start +key_repeat_interval 1 + +realtime_interval 0.3 + +noaction + +======== +OBJECTS +======== + +hot +darkred + +cold +darkblue + +coldcratecold +blue +..... +..... +..0.. +..... +..... + +Grate g +darkgrey +..0.. +.0.0. +..0.. +..0.. +.0.0. + +ClosedDoor0 0 +darkgrey darkgreen +00000 +0.0.0 +0.0.0 +00000 +11111 + +OpenDoor0 5 +darkgrey darkgreen +00000 +0...0 +0...0 +0...0 +1...1 + +Button0 q +grey +..... +.000. +.000. +.000. +..... + +ClosedDoor1 1 +red darkred +00000 +0.0.0 +0.0.0 +00000 +11111 + +OpenDoor1 6 +red darkred +00000 +0...0 +0...0 +0...0 +1...1 + +Button1 w +red +..... +.000. +.000. +.000. +..... + +ClosedDoor2 2 +green darkgreen +00000 +0.0.0 +0.0.0 +00000 +11111 + +OpenDoor2 7 +green darkgreen +00000 +0...0 +0...0 +0...0 +1...1 + +Button2 e +green +..... +.000. +.000. +.000. +..... + +ClosedDoor3 3 +yellow orange +00000 +0.0.0 +0.0.0 +00000 +11111 + +OpenDoor3 8 +yellow orange +00000 +0...0 +0...0 +0...0 +1...1 + +Button3 r +yellow +..... +.000. +.000. +.000. +..... + +HotSource h +red darkred white yellow lightgrey +..3.. +.020. +.040. +.000. +..... + +ColdHotSource c +red darkred white lightgrey +..... +.000. +.030. +.000. +..... + +icecube i +lightblue blue white +.101. +00021 +12000 +10201 +.110. + + +Background +black darkblue +11111 +11111 +11111 +11111 +11111 + + +Target +darkgreen blue lightblue +0...0 +.020. +.212. +.020. +0...0 + +PuddleTarget +darkgreen blue +00000 +0.1.0 +.111. +0.1.0 +00000 + +Wall +darkbrown darkblue +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White green darkgreen lightgrey +.000. +.111. +52525 +.233. +.3.3. + +Crate +brown darkbrown +10000 +00110 +01010 +01100 +00001 + +ColdCrate +brown blue darkbrown +20000 +01110 +01110 +01110 +00002 + +puddle u +blue +..... +.000. +00000 +.000. +..... + +tempclose0 +transparent + +tempopen0 +transparent + +tempclose1 +transparent + +tempopen1 +transparent + +tempclose2 +transparent + +tempopen2 +transparent + +tempclose3 +transparent + +tempopen3 +transparent + +tempbutton0 +transparent + +tempbutton1 +transparent + +tempbutton2 +transparent + +tempbutton3 +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +$ = coldcrate +@ = Crate and Target +! = IceCube and PuddleTarget +O = Target +l = PuddleTarget + +insulation = wall or crate or coldcrate or coldcratecold or closeddoor0 or closeddoor1 or closeddoor2 or closeddoor3 + +pushable = crate or hotsource or icecube or coldcrate or coldhotsource + +movable = crate or hotsource or icecube or coldcrate or coldhotsource or player + +======= +SOUNDS +======= + +Crate MOVE 36772507 +sfx0 87367102 (melt) +endlevel 87961509 + +================ +COLLISIONLAYERS +================ +tempclose0, tempclose1, tempclose2, tempclose3, tempopen0, tempopen1, tempopen2, tempopen3, tempbutton0, tempbutton1,tempbutton2, tempbutton3 +Background +Hot,Cold,coldcratecold +Target, PuddleTarget +puddle +opendoor0, opendoor1, opendoor2, opendoor3 +button0, button1, button2, button3 +Player, Wall, Crate, HotSource, icecube, coldcrate, coldhotsource, grate, closeddoor0, closeddoor1, closeddoor2, closeddoor3 + +====== +RULES +====== + +[ icecube hot ] -> [ puddle ] + +[ > Player | pushable ] -> [ > Player | > pushable ] + +late [ Player button0 ] [opendoor0] -> [Player button0] [tempclose0] +late [ Player button0 ] [closeddoor0] -> [Player button0] [tempopen0] +late [ Player button0] -> [ Player tempbutton0] + +late [ Player button1 ] [opendoor1] -> [Player button1] [tempclose1] +late [ Player button1 ] [closeddoor1] -> [Player button1] [tempopen1] +late [ Player button1] -> [ Player tempbutton1] + +late [ Player button2 ] [opendoor2] -> [Player button2] [tempclose2] +late [ Player button2 ] [closeddoor2] -> [Player button2] [tempopen2] +late [ Player button2] -> [ Player tempbutton2] + +late [ Player button3 ] [opendoor3] -> [Player button3] [tempclose3] +late [ Player button3 ] [closeddoor3] -> [Player button3] [tempopen3] +late [ Player button3] -> [ Player tempbutton3] + +late [tempclose0] -> [closeddoor0] +late [tempclose1] -> [closeddoor1] +late [tempclose2] -> [closeddoor2] +late [tempclose3] -> [closeddoor3] +late [tempopen0] -> [opendoor0] +late [tempopen1] -> [opendoor1] +late [tempopen2] -> [opendoor2] +late [tempopen3] -> [opendoor3] + +late [no player tempbutton0] -> [no player button0] +late [no player tempbutton1] -> [no player button1] +late [no player tempbutton2] -> [no player button2] +late [no player tempbutton3] -> [no player button3] + + +late [hot]->[] +late [cold]->[] +late [coldcratecold]->[] +late [ no insulation ] -> [ cold ] + +late [hot | coldcrate] -> [coldcratecold | coldcrate] +late [cold | coldcrate] -> [coldcratecold | coldcrate] + +late [hotsource coldcratecold] -> [coldhotsource coldcratecold] +late [puddle coldcratecold] -> [icecube coldcratecold] +late [HotSource] -> [HotSource hot] + +late [ hot | no insulation ] -> [ hot | hot ] +late [coldhotsource hot] -> [hotsource hot] +============== +WINCONDITIONS +============== +all icecube on target +all puddle on PuddleTarget + +======= +LEVELS +======= + +message Move the ice cube to the target + +######### +#.......# +#.......# +#.p.i.o.# +#.......# +#.......# +######### + +message very good + +######### +#......o# +#.......# +#...p...# +#.i.....# +#.......# +######### + +message very good + +message Don't get the ice cube stuck + +############ +#......#...# +#..........# +#.p.i..#..o# +#......#...# +#......#...# +############ + +message very good + +############ +#..#....#..# +#.i#.......# +#..#..p..#.# +#........#.# +#...#....#o# +############ + +message very good + +message Each ice cube needs to get to a target + +########### +#.........# +#...o..o..# +#.p.......# +#...i..i..# +#.........# +########### + +message very good + +########### +#oo.......# +########..# +#.........# +#.p.i..i..# +#.........# +########### + +message very good + +message Not every target needs to be filled + +########### +#........o# +#........o# +#.p.i....o# +#........o# +#........o# +########### + +message very good + +########### +#....p....# +#.i.....i.# +#.#...###.# +#.#.#.#o..# +#.o.#.##### +#.#......o# +#o..#.o#o.# +########### + +message very good + +message You can move crates + +############# +#.....#.....# +#.....#...i.# +#..p..*.....# +#.....#...o.# +#.....#.....# +############# + +message very good + +############# +#.....*.....# +#......*....# +#.p.i...*..o# +#......*....# +#.....*.....# +############# + +message very good + +message You can't move two crates + +############## +#.....**.....# +#.....**.....# +#..p.*...i.o.# +#.....**.....# +#.....**.....# +############## + +message very good + +############## +#*.....*.*...# +#.pi**.*..*..# +#...*...*.**.# +#..*..*.*....# +#..*...**.*.o# +############## + +message very good + +message Ice cubes melt in heat + +############### +#.....#.......# +#.....#.......# +#.h.!.#.p.i.o.# +#.....#.......# +#.....#.......# +############### + +message very good + +message Crates block heat + +############### +#.....*.......# +#.....*.......# +#..h..*.p.i.o.# +#.....*.......# +#.....*.......# +############### + +message very good + +############### +##......#.....# +##......#.....# +#h.p..o.*...i.# +##*.....#.....# +##......#.....# +############### + +message very good + +message You can move candles + +############### +#.......#.....# +#..*....#.....# +#h.p..o.*...i.# +#..*....#.....# +#.......#.....# +############### + +message very good + +################### +#.....#.....#.....# +#.....#..h..#.....# +#..o..*.....*..i..# +#.....#..p..#.....# +#.....#.....#.....# +################### + +message very good + +message Doors block everything when they're closed + +############# +#..0........# +#..0.....o..# +#h.0..p.....# +#..0.....i..# +#..0........# +############# + +message very good + +message Doors block nothing when they're open + +############# +#.5.#...5...# +#.5.#...5.o.# +#h5.#.p.5...# +#.5.#...5.i.# +#.5.#...5...# +############# + +message very good + +message Switches open and close doors + +################ +#..#.....#.....# +#..#..q..#..i..# +#h.5.....0.....# +#..#..p..#..o..# +#..#.....#.....# +################ + +message very good + +################ +#..#..........q# +#.i0...5..p..### +#..0#55#.......# +####...######00# +#q.....0q....0o# +################ + +message very good + +message Grates block you, but not heat + +############## +#..g..#......# +#..g..#...o..# +#h.g..#p.....# +#..g..#...i..# +#..g..#......# +############## + +message very good + +message Cold crates create cold around themselves + +################ +#...g.#........# +#...g.#.....o..# +#.h.g.$..p.....# +#...g.#.....i..# +#...g.#........# +################ + +message very good + +message Heat can't travel through cold + +############## +#.g.$....p...# +#hg..........# +#hg....i...o.# +#.g.$........# +############## + +message very good + +############## +#..g.....#...# +#..g.....#.i.# +#h.g.p...#...# +#..g....*.o..# +#..g.$...#...# +############## + +message very good + +message Cold crates put out candles + +################### +#...........#.....# +#........p..#..i..# +#..h........*.....# +#........$..#..o..# +#...........#.....# +################### + +message very good + +message Cold crates re-freeze puddles + +############### +#.............# +#.....p....i..# +#..h..........# +#.....$....o..# +#.............# +############### + +message very good + +############ +#.#..h..#..# +#p#ggggg#..# +#o......*i.# +#.#.....#..# +#.#$$$$$#..# +#..........# +############ + +message very good + +################### +#.....#..h..#.....# +#.....#.....#..i..# +#p.$..5..q..0.....# +#.....#.....#..o..# +#.....#.....#.....# +################### + +message very good + diff --git a/Ice_Maze.txt b/Ice_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..2f6af4bd8192b17233692a2b619fbb09426422e7 --- /dev/null +++ b/Ice_Maze.txt @@ -0,0 +1,169 @@ +title Ice Maze +author Son Nguyen +homepage http://mywebspace.quinnipiac.edu/sdnguyen/portfolio/ +======== +OBJECTS +======== + +Background +#def6ff #e8fffc +00000 +00101 +01000 +00010 +00000 + +Wall +#001942 #220078 +11100 +11000 +11100 +11000 +11100 + + +Player +#ffe4e0 black #ffd447 +22222 +20002 +21012 +20002 +00000 + +RBox1 +Red black +00000 +01110 +01110 +01110 +00000 + +RBox2 +Red black +00100 +01110 +11011 +01110 +00100 + +Ice +White #00aceb #f5faff +20000 +22120 +01210 +01122 +00002 + +Hole +black orange +..... +..0.. +.010. +..0.. +..... + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +R = RBox1 +x = RBox2 +0 = Ice +h = hole + + + +Box = RBox1 or RBox2 +Object = Box or Player or Wall + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, RBox1, RBox2, Ice +hole + +====== +RULES +====== +[ > Player | RBox1 ] -> [ > Player | > RBox1 ] +[ RBox2 | RBox1 ] -> [ RBox2 | ] + +[ > Player | Ice ] -> [ Player | ] +[ > Player | Hole ] -> [ | Hole ] +([ > Player ] -> [ > Player Trail ]) + + + + + +============== +WINCONDITIONS +============== + +no RBox1 + +======= +LEVELS +======= +wwwwwwww +w...0..w +w...0..w +wpr.0.xw +w...0..w +w...0..w +wwwwwwww + +wwwwwwwww +wh..p..hw +ww0w0w0ww +w...r...w +ww0www0ww +w0000000w +w...w...w +w0.www.0w +w.00000.w +wh.0x0.hw +wwwwwwwww + +wwwwwwwwwww +wp..w0000ww +w.r.w0...hw +w.00w0.w.ww +w.00...w.hw +wwww0w0w0ww +w.w00w0..ww +w00w00w...w +wx.0000...w +wwwwwwwwwww + +wwwwwwwwwwwwwwwww +wp.w.....w000w..w +w.r..00000000w..w +w..w00w0w0..0000w +w....w00www0ww00w +w0000w00w0000000w +wwwwww00w00...00w +w0.....0w..wwww0w +w00wwwwww.0w0000w +w000..00w00w0..0w +wwwwww0000000..0w +w0...000wwwwwwwww +w00000000000w000w +w0000wwww000.0..w +w00...00w0..w0w0w +www00...0000w0.0w +w0..00000000w00xw +wwwwwwwwwwwwwwwww + +message You Win diff --git a/Ice_and_Tar.txt b/Ice_and_Tar.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4a0b38d409274da82216b76b385cb915494229a --- /dev/null +++ b/Ice_and_Tar.txt @@ -0,0 +1,559 @@ +title Ice and Tar +author ncrecc +homepage www.puzzlescript.net +(zoomscreen 5x5) +color_palette 14 +again_interval 0.05 +(verbose_logging) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Deco +LIGHTGREEN GREEN +11101 +11111 +11111 +01111 +11111 + + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerUP1 +Black Orange White Blue +1..31 +21112 +20002 +.000. +.3... + +PlayerUP2 +Black Orange White Blue +13..1 +21112 +20002 +.000. +...3. + +PlayerDP1 +Black Orange White Blue +...3. +.000. +20002 +21112 +13..1 + +PlayerDP2 +Black Orange White Blue +.3... +.000. +20002 +21112 +1..31 + +PlayerLP1 +Black Orange White Blue +122.. +3100. +.100. +.1003 +122.. + +PlayerLP2 +Black Orange White Blue +122.. +.1003 +.100. +3100. +122.. + +PlayerRP1 +Black Orange White Blue +..221 +3001. +.001. +.0013 +..221 + +PlayerRP2 +Black Orange White Blue +..221 +.0013 +.001. +3001. +..221 + +PlayerUW1 +Black Orange White Blue +1..3. +2111. +20002 +.0002 +.3..1 + +PlayerUW2 +Black Orange White Blue +.3..1 +.1112 +20002 +2000. +1..3. + +PlayerDW1 +Black Orange White Blue +1..3. +2000. +20002 +.1112 +.3..1 + +PlayerDW2 +Black Orange White Blue +.3..1 +.0002 +20002 +2111. +1..3. + +PlayerLW1 +Black Orange White Blue +..221 +3100. +.100. +.1003 +122.. + +PlayerLW2 +Black Orange White Blue +122.. +.1003 +.100. +3100. +..221 + +PlayerRW1 +Black Orange White Blue +..221 +3001. +.001. +.0013 +122.. + +PlayerRW2 +Black Orange White Blue +122.. +.0013 +.001. +3001. +..221 + +PlayerUS +Black White Orange +..... +.222. +10001 +.000. +..... + +PlayerDS +Black White Orange +..... +.000. +10001 +.222. +..... + +PlayerLS +Black White Orange +..1.. +.200. +.200. +.200. +..1.. + +PlayerRS +Black White Orange +..1.. +.002. +.002. +.002. +..1.. + + +Crate +Lightbrown Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Ice +Lightblue + +Tar +Darkgray + +Iron +Black +.000. +0...0 +0...0 +0...0 +.000. + +Balloon +White +.000. +0...0 +0...0 +0...0 +.000. + +AgainU +Red +..... +..... +..0.. +..... +..... + +AgainD +Darkred +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +> = PlayerRS +v = PlayerDS +< = PlayerLS +^ = PlayerUS +* = Crate +@ = Crate and Target +O = Target +~ = Ice +- = Tar +1 = Crate and Ice +2 = Crate and Tar +3 = Target and Ice +4 = Target and Tar +5 = Crate and Tar and Target +6 = Crate and Ice and Target +7 = PlayerUS and Ice +, = Deco +A = Iron +B = Balloon + + +PlayerU1 = PlayerUP1 or PlayerUW1 +PlayerU2 = PlayerUP2 or PLayerUW2 or PlayerUS +PlayerD1 = PlayerDP1 or PlayerDW1 +PlayerD2 = PlayerDP2 or PLayerDW2 or PlayerDS +PlayerL1 = PlayerLP1 or PlayerLW1 +PlayerL2 = PlayerLP2 or PLayerLW2 or PlayerLS +PlayerR1 = PlayerRP1 or PlayerRW1 +PlayerR2 = PlayerRP2 or PLayerRW2 or PlayerRS + +PlayerU = PlayerU1 or PlayerU2 +PlayerD = PlayerD1 or PlayerD2 +PlayerL = PlayerL1 or PlayerL2 +PlayerR = PlayerR1 or PlayerR2 + +Player = PlayerU or PlayerD or PlayerL or PlayerR + +Solid = Crate or Wall or Player or Iron or Balloon +Filler = Crate or Iron or Balloon + +Player1 = PlayerU1 or PlayerD1 or PlayerL1 Or PlayerR1 +Player2 = PlayerU2 or PlayerD2 or PlayerL2 Or PlayerR2 + +Blocker = Crate or Wall or Player or Iron + +IronBlocker = Player or Wall + +======= +SOUNDS +======= + +Crate MOVE 36772507 +Iron MOVE 39192307 +sfx0 58346507 +Balloon MOVE 44651907 +endlevel 11345500 +sfx1 66312107 +sfx2 55168304 +(84121904) +restart 62937702 +undo 76729507 + +================ +COLLISIONLAYERS +================ + +Background +Deco +Ice, Tar +Target +Player, Wall, Crate, Iron, Balloon +AgainU +AgainD + +====== +RULES +====== + +[up PlayerU Tar] -> cancel +[down PlayerD Tar] -> cancel +[right PlayerR Tar] -> cancel +[left PlayerL Tar] -> cancel +[down PlayerU Tar] -> cancel +[up PlayerD Tar] -> cancel +[left PlayerR Tar] -> cancel +[right PlayerL Tar] -> cancel + +[left PlayerU Ice] -> cancel +[right PlayerU Ice] -> cancel +[left PlayerD Ice] -> cancel +[right PlayerD Ice] -> cancel +[up PlayerL Ice] -> cancel +[down PlayerL Ice] -> cancel +[up PlayerR Ice] -> cancel +[down PlayerR Ice] -> cancel + +[right Player2 Background] -> [right PlayerRW1] +[right Player1 Background] -> [right PlayerRW2] +[left Player2 Background] -> [left PlayerLW1] +[left Player1 Background] -> [left PlayerLW2] +[down Player2 Background] -> [down PlayerDW1] +[down Player1 Background] -> [down PlayerDW2] +[up Player2 Background] -> [up PlayerUW1] +[up Player1 Background] -> [up PlayerUW2] + +[> PlayerRW1|Solid] -> [ > PlayerRP1|Solid] +[> PlayerRW2|Solid] -> [ > PlayerRP2|Solid] +[> PlayerLW1|Solid] -> [ > PlayerLP1|Solid] +[> PlayerLW2|Solid] -> [ > PlayerLP2|Solid] +[> PlayerUW1|Solid] -> [ > PlayerUP1|Solid] +[> PlayerUW2|Solid] -> [ > PlayerUP2|Solid] +[> PlayerDW1|Solid] -> [ > PlayerDP1|Solid] +[> PlayerDW2|Solid] -> [ > PlayerDP2|Solid] + +[> Player|Filler] -> [> Player|> Filler] + +[no Background] -> [Background] + +[> Solid] -> [> Solid > Background] +[> Background|] -> [Background|] + +[> PlayerRW1 > Background] -> [ > PlayerRP1 Background] +[> PlayerRW2 > Background] -> [ > PlayerRP2 Background] +[> PlayerLW1 > Background] -> [ > PlayerLP1 Background] +[> PlayerLW2 > Background] -> [ > PlayerLP2 Background] +[> PlayerUW1 > Background] -> [ > PlayerUP1 Background] +[> PlayerUW2 > Background] -> [ > PlayerUP2 Background] +[> PlayerDW1 > Background] -> [ > PlayerDP1 Background] +[> PlayerDW2 > Background] -> [ > PlayerDP2 Background] + +startloop +[> Solid|stationary Balloon] -> [> Solid|> Balloon] +[> Iron|stationary Filler] -> [> Iron|> Filler] +endloop + +[AgainD no Iron] -> [] +down [down Iron no AgainD|no IronBlocker] -> [down Iron down AgainD|] +[Iron AgainD|no IronBlocker] -> [down Iron down AgainD|] +down [> Iron AgainD|Iron|no IronBlocker] -> [> Iron > AgainD|> Iron > AgainD|] +down [> Iron AgainD|Filler no Iron|Blocker] -> [Iron|Filler|Blocker] +[stationary AgainD] -> [] +down [> AgainD|IronBlocker] -> [|IronBlocker] +[down AgainD] -> again + +startloop +[> Solid|stationary Balloon] -> [> Solid|> Balloon] +[> Iron|stationary Filler] -> [> Iron|> Filler] +endloop + +[AgainU no Balloon] -> [] +up [up Balloon no AgainU|no Blocker] -> [up Balloon up AgainU|] +[Balloon AgainU|no Crate no Blocker] -> [up Balloon up AgainU|] +up [> Balloon AgainU|Balloon|no Blocker] -> [> Balloon > AgainU|> Balloon > AgainU|] +[stationary AgainU] -> [] +up [> AgainU|Blocker] -> [|Blocker] +[up AgainU] -> again + +[> Player Tar|Wall] -> cancel +[> Player Tar] [> Solid|Wall] -> cancel +[> Player Tar] [> Balloon|Crate] -> cancel +[> Player Tar] [> Crate|Iron] -> cancel +[> Player Tar] [> Balloon|Iron] -> cancel +[> Player Tar] [> Crate|Crate] -> cancel + +[> Player no Ice no Tar] -> [> Player] sfx0 +[> Player Ice] -> [> Player Ice] sfx1 +[> Player Tar] -> [> Player Tar] sfx2 + +============== +WINCONDITIONS +============== + +All Target on Filler +No AgainU +No AgainD +some target +some player + +======= +LEVELS +======= + +######### +#.~~~~~.# +#.~~1~~o# +#o~~1~~.# +#>~~~~~.# +######### + +######- +#vo..## +#-2-2-# +##..o.# +-###### + +####### +#o.~.o# +#.~1~.# +#~1~1~# +#.~1~<# +#o.~.o# +####### + + +######## +##.--.## +#.o-2o.# +#-2-#--- +#--#-2-- +#.o2-o.# +##^--.## +######## + +######## +##.--.## +#.o-2o.# +#-2-~--# +#--~-2-# +#.o2-o.# +##^--.## +######## + +######## +##.--.## +#.o-2o.# +#-2~~--# +#--~~2-# +#.o2-o.# +##^--.## +######## + +v###-~~-~. +.~~~~~~-~. +.#-~31~~#. +.#~####~#. +.#~~13~-#. +.~-~~~~~~. +.~-~~-###. + +#,,#.. +,~3,.< +,~~#,# +,6~~~, +,~~1~, +,~~#,# +#,,,.. + +#######. +#..#..#. +>a*...#. +#.....#. +#,,,#### +#...2oo# +#...#### +#####... + +####..# +#,.,o.# +#,.,o.# +##,#b## +#,.,b.# +#,.,..< +####### + +########-#### +.,.....**..., +##a#####-##,# +~#*#........# +~#b#.b##.b..# +##o#.#...#.## +..3..#.a##.#~ +.#o#.#.a.#.#~ +.#a#.b...b.#~ +.#*#.......#~ +.#b#########~ +..^#~~~~~~~~~ + +( +#### +.,.. +##a. +~#*. +~#b. +##o. +..3. +.#o# +.#a# +.#*# +.#b# +..^# +) + +#####4# +#,.,#4# +#,a,#4# +#,.,#-# +#,.,*-# +#,b#,,# +#,...^# +####,,# diff --git a/Illuminate.txt b/Illuminate.txt new file mode 100644 index 0000000000000000000000000000000000000000..03bcd0959b6cbb20415f42e1e850326167b18f7c --- /dev/null +++ b/Illuminate.txt @@ -0,0 +1,487 @@ +title Illuminate +author Aaron Dobbe +homepage nintendooutcast.tumblr.com +(based on Light Up from Simon Tatham's Puzzle Collection: + http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ ) + +key_repeat_interval 0.5 +again_interval 0.0 + +======== +OBJECTS +======== + +Background +Red + +Player +Blue Yellow Pink Black +.010. +.222. +00000 +.333. +.0.0. + +Unlit +DarkGray Gray +00000 +00000 +00100 +00000 +00000 + +Lit +Yellow + +Bulb +Gray Yellow +.000. +01110 +01110 +01110 +.000. + +BlockX +Black + +Block0 +Black White +01110 +01010 +01010 +01010 +01110 + +Block1 +Black White +00100 +00100 +00100 +00100 +00100 + +Block2 +Black White +01110 +00010 +01110 +01000 +01110 + +Block3 +Black White +01110 +00010 +01110 +00010 +01110 + +Block4 +Black White +01010 +01010 +01110 +00010 +00010 + +Incomplete +Red +..... +..... +..... +..... +..... + +VeryBad +Red +..... +0...0 +0...0 +0...0 +..... + +LightNS +Yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +LightEW +Yellow +..... +..... +00000 +..... +..... + +LightCross +Yellow +..0.. +..0.. +00000 +..0.. +..0.. + +Counter1 +Black +Counter2 +Black +Counter3 +Black +Counter4 +Black + +BulbCheck +Black + +======= +LEGEND +======= + +P = Player and Unlit +. = Unlit +X = BlockX +0 = Block0 +1 = Block1 +2 = Block2 +3 = Block3 +4 = Block4 +Block = BlockX or Block0 or Block1 or Block2 or Block3 or Block4 +Bad = Incomplete or VeryBad +Light = LightNS or LightEW or LightCross +LightVr = LightNS or LightCross +LightHr = LightEW or LightCross +Counter = Counter1 or Counter2 or Counter3 or Counter4 + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Unlit, Lit, Counter +Light +Bulb, BulbCheck +Block, Player +Bad + +====== +RULES +====== + +(Bulb placement/removal) +[ action Player ] [ Light ] -> [ action Player ] [ no Light ] +[ action Player no Bulb ] -> [ Player Bulb ] +[ action Player Bulb ] -> [ Player no Bulb ] + +(Reset light so we can figure out what's illuminated now) +[ Lit ] -> [ Unlit ] + +(Shoot orthogonal beams from bulbs) +[ Bulb no LightCross ] -> [ Bulb LightCross ] +vertical [ LightVr | no Light no Block ] -> [ LightVr | LightNS ] again +vertical [ LightVr | LightEW ] -> [ LightVr | LightCross ] again +horizontal [ LightHr | no Light no Block ] -> [ LightHr | LightEW ] again +horizontal [ LightHr | LightNS ] -> [ LightHr | LightCross ] again +[ Light Unlit ] -> [ Light Lit ] + +(Figure out if puzzle rules have been broken) +[ Bad ] -> [ no Bad ] + +[ Block no Bad ] -> [ Block Incomplete ] +[ BlockX Bad ] -> [ BlockX no Bad ] (Blank blocks have no rules to break) + +(Count number of bulbs next to blocks) + +horizontal [ Bulb | Block no Counter | Bulb ] -> [ Bulb | Block Counter2 | Bulb ] +horizontal [ Block no Counter | Bulb ] -> [ Block Counter1 | Bulb ] + +vertical [ Bulb | Block Counter2 | Bulb ] -> [ Bulb | Block Counter4 | Bulb ] + +vertical [ Block Counter2 | Bulb ] -> [ Block Counter3 | Bulb ] +vertical [ Bulb | Block Counter1 | Bulb ] -> [ Bulb | Block Counter3 | Bulb ] +vertical [ Block Counter1 | Bulb ] -> [ Block Counter2 | Bulb ] +vertical [ Bulb | Block no Counter | Bulb ] -> [ Bulb | Block Counter2 | Bulb ] +vertical [ Block no Counter | Bulb ] -> [ Block Counter1 | Bulb ] + +(Figure out if we have too few, too many, or the correct number + of bulbs next to each block.) +[ Block0 Counter Incomplete ] -> [ Block0 Counter VeryBad ] +[ Block0 no Counter Incomplete ] -> [ Block0 no Incomplete ] + +[ Block1 Counter Incomplete ] -> [ Block1 Counter VeryBad ] +[ Block1 Counter1 Bad ] -> [ Block1 Counter1 no Bad ] + +[ Block2 Counter Incomplete ] -> [ Block2 Counter VeryBad ] +[ Block2 Counter1 Bad ] -> [ Block2 Counter1 Incomplete ] +[ Block2 Counter2 Bad ] -> [ Block2 Counter2 no Bad ] + +[ Block3 Counter4 Incomplete ] -> [ Block3 Counter4 VeryBad ] +[ Block3 Counter3 Incomplete ] -> [ Block3 Counter3 no Incomplete ] + +[ Block4 Counter4 Incomplete ] -> [ Block4 Counter4 no Incomplete ] + +[ Block Counter ] -> [ Block no Counter ] + +(Make sure no two bulbs can see each other) +right [ Bulb | no BulbCheck no Bulb no Block ] -> [ Bulb | BulbCheck ] +right [ Bulb | Bulb ] -> [ Bulb | Bulb VeryBad ] +right [ BulbCheck | no Block no Bulb ] -> [ no BulbCheck | BulbCheck ] +right [ BulbCheck | Block ] -> [ no BulbCheck | Block ] +right [ BulbCheck | Bulb no VeryBad ] -> [ no BulbCheck | Bulb VeryBad ] +[ BulbCheck ] -> [ no BulbCheck ] +up [ Bulb | no BulbCheck no Bulb no Block ] -> [ Bulb | BulbCheck ] +up [ Bulb | Bulb ] -> [ Bulb | Bulb VeryBad ] +up [ BulbCheck | no Block no Bulb ] -> [ no BulbCheck | BulbCheck ] +up [ BulbCheck | Block ] -> [ no BulbCheck | Block ] +up [ BulbCheck | Bulb no VeryBad ] -> [ no BulbCheck | Bulb VeryBad ] +[ BulbCheck ] -> [ no BulbCheck ] +left [ Bulb | no BulbCheck no Bulb no Block ] -> [ Bulb | BulbCheck ] +left [ Bulb | Bulb ] -> [ Bulb | Bulb VeryBad ] +left [ BulbCheck | no Block no Bulb ] -> [ no BulbCheck | BulbCheck ] +left [ BulbCheck | Block ] -> [ no BulbCheck | Block ] +left [ BulbCheck | Bulb no VeryBad ] -> [ no BulbCheck | Bulb VeryBad ] +[ BulbCheck ] -> [ no BulbCheck ] +down [ Bulb | no BulbCheck no Bulb no Block ] -> [ Bulb | BulbCheck ] +down [ Bulb | Bulb ] -> [ Bulb | Bulb VeryBad ] +down [ BulbCheck | no Block no Bulb ] -> [ no BulbCheck | BulbCheck ] +down [ BulbCheck | Block ] -> [ no BulbCheck | Block ] +down [ BulbCheck | Bulb no VeryBad ] -> [ no BulbCheck | Bulb VeryBad ] +[ BulbCheck ] -> [ no BulbCheck ] + + +============== +WINCONDITIONS +============== + +No Unlit +No Bad + +======= +LEVELS +======= + +message Light up the museum. + +..P.. + +message Don't let bulbs illuminate each other. + +... +.P. +... + +X... +.PX. +X... + +message No bulbs next to zeroes. + +P.. +.0. +... + +0.. +.PX +0.. + +message Exactly one bulb next to ones. + +XXX1X +..P.. +XXX1X + +1.X +.P. +X.X + +.... +.P1. +.0.. +.... + +message Exactly two bulbs next to twos. + +2.. +.P. +... + +.2. +.P. +XX. + +..P.. +.2X2. +..... + +.... +2.X1 +.P.. +1.X1 +.... + +..... +.2.0. +..P.. +.0.2. +..... + +message You get the idea. + +.P. +.1. +.3. +... + +P.X.. +..... +X.4.X +..... +..X.. + +...... +.3P.2. +...... + +.0... +....0 +..P.. +3.... +...X. + +..... +.2.1. +..P.. +.4.X. +..... + +...2. +0.... +.P0.. +....X +.0... + +....1... +.3.....X +...P0..1 +X....1.. +...2.... + +.....0.. +.11...X. +X.....1. +...P.... +........ +.2.....1 +.X...12. +..2..... + +....0... +..1..... +...P.... +..X.X11. +11...... + +........ +..2..3.. +.3..2.X. +..XP.... +.....X.. +.2.3..0. +..3..1.. +........ + +..2....X +..X..... +...P..3. +.......2 +.X0..1.. + +....X... +.2..0.0. +........ +X0...... +...P..2X +........ +.2.1..4. +...X.... + +..2X....2X.. +.X..X..2..X. +..X......X.. +..1..22..X.. +......P..... +............ +..1..X0..0.. +..1......2.. +.1..1..X..X. +..X0....XX.. + +....0..1.... +...1....1... +..X......1.. +1.2.X..2.1.1 +....XP.0.... +....X..X.... +2.0.X..X.2.1 +..X......1.. +...0....X... +....X..X.... + +.....0.0.... +.0..1..0.... +.X........2. +...X0...0..1 +1.....P..... +X........... +...X1...0..3 +.1........X. +.X..2..1.... +.....1.0.... + +..........XX +.1....2.2... +....3..2X..0 +X.....XX...2 +1..X.P.XXX.. +X..0...XXX.. +X.....1X...X +....1..X0..X +.1....3.1... +..........XX + +....1....... +1.XX...0.01. +..2...1....X +....1.....X. +2..X....0... +...0.X.....1 +X....P0.X... +...X....X..X +.1.....X.... +X....1...1.. +.0X.X...21.X +.......2.... + +X....X0.XXXX +X...0......0 +.....X...... +...2.X0X.... +0......X.2XX +1.X..1PX..X. +.....X1X..X. +.X.X0....X.. +.....X....3. +...1..X2.... +..1...2..2.. +X..0....X... + +message All clear! +message Game based on Light Up from Simon Tatham's Puzzle Collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ +message Thanks for playing! \ No newline at end of file diff --git a/Impasse.txt b/Impasse.txt new file mode 100644 index 0000000000000000000000000000000000000000..ace4be5b71f17de0d24a46bbebed4827e66445c4 --- /dev/null +++ b/Impasse.txt @@ -0,0 +1,345 @@ +title Impasse +author RatoLibre1 [Wanderlands's Impasse demake] +homepage https://www.facebook.com/RatoLibre1Games +noaction + +======== +OBJECTS +======== + +Background +GREY + +Border +BLACK + +Player +BLACK WHITE +.111. +11011 +10001 +11011 +.111. + +Fixed +DARKGREY +.000. +00000 +00000 +00000 +.000. + +Goal +BLACK LIGHTGREEN +.111. +11101 +10101 +11011 +.111. + +Upper +BLACK ORANGE +.111. +11011 +10101 +10101 +.111. + +Lower +BLACK PINK +.111. +10101 +10101 +11011 +.111. + +Vanisher1 +BLACK LIGHTBLUE +.111. +11111 +10001 +11111 +.111. + +VanisherTemp +BLACK LIGHTBLUE +.111. +11111 +10001 +11111 +.111. + +Vanisher2 +LIGHTBLUE +.0.0. +0...0 +..... +0...0 +.0.0. + +PerpUp +BLACK YELLOW +.111. +11011 +10101 +10101 +.111. + +PerpDown +BLACK PURPLE +.111. +10101 +10101 +11011 +.111. + +Blocker1 +BLACK RED +.111. +10101 +11011 +10101 +.111. + +BlockerTemp +BLACK RED +.111. +10101 +11011 +10101 +.111. + +Blocker2 +RED +.0.0. +0...0 +..... +0...0 +.0.0. + +Switch +BLACK GREEN +.111. +11011 +10101 +11011 +.111. + +======= +LEGEND +======= + +Obstacle = Fixed or Upper or Lower or Vanisher1 or VanisherTemp or PerpUp or PerpDown or Blocker1 or BlockerTemp +Mover = Player or Upper or Lower or PerpUp or PerpDown + +.=Background ++=Border +P=Player +*=Fixed +U=Upper +L=Lower +G=Goal +Q=Vanisher1 +W=Vanisher2 +Y=PerpUp +S=PerpDown +B=Blocker1 +N=Blocker2 +/=Switch + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Border +Fixed +Goal +Vanisher1, Vanisher2, VanisherTemp +Blocker1, Blocker2, BlockerTemp +Switch +Upper +Lower +PerpUp +PerpDown +Player + +====== +RULES +====== + +[ vertical Player ][ Upper ] -> [ vertical Player ][ up Upper ] +[ vertical Player ][ Lower ] -> [ vertical Player ][ down Lower ] +[ vertical Player ][ Vanisher1 ] -> [ vertical Player ][ VanisherTemp ] +[ vertical Player ][ Vanisher2 ] -> [ vertical Player ][ Vanisher1 ] +[ horizontal Player ][ PerpUp ] -> [ horizontal Player ][ up PerpUp ] +[ horizontal Player ][ PerpDown ] -> [ horizontal Player ][ down PerpDown ] + +(scroll border) +late [Border Mover | ... | | Border ] -> [Border | ... | Mover | Border ] + + +(post-movement changes) +late [ Player Switch ][ Blocker1 ] -> [ Player Switch ][ BlockerTemp ] +late [ Player Switch ][ Blocker2 ] -> [ Player Switch ][ Blocker1 ] +late [ VanisherTemp ] -> [ Vanisher2 ] +late [ BlockerTemp ] -> [ Blocker2 ] + +(death) +late [ Player Obstacle ] -> restart + +([action Player] -> win) + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= + +message Demake of the Flash game 'Impasse', by Wanderlands + +++++++++++ +..*....... +p.*....*.g +.......*.. +++++++++++ + +++++++++++ +****...*** +p.*..*.*.g +*...**...* +++++++++++ + +++++++++++ +..*....*.. +p.******.g +....**.... +++++++++++ + +++++++++++ +....uu.u.. +p.u....u.g +..u.uu.... +++++++++++ + +++++++++++ +.*...*...* +p*u*u..*ug +..u*u***u* +++++++++++ + +++++++++++ +....u*.... +p.u*u..u*g +.*u...uu** +++++++++++ + +++++++++++ +..l.l.*.l. +pul*lu*ulg +.u.*.u.u.. +++++++++++ + +++++++++++ +*l..u*l..* +p.ulull*ug +***l...uu* +++++++++++ + +++++++++++ +.l.u**l.u. +pluuulllug +..*....*.. +++++++++++ + +++++++++++ +..*.*.q..* +p.q.*.*qqg +..*.q.*..* +++++++++++ + +++++++++++ +.*.q.u.*.* +pqu*lu*qlg +.*.ql*qql* +++++++++++ + +++++++++++ +*uq*uqu*.* +pq..q.q.lg +.uq*uq.*l* +++++++++++ + +++++++++++ +...wq.qw.. +p.qw.wq..g +..q.qw.w.. +++++++++++ + +++++++++++ +.w.q.*...* +p*lqu*lu*g +.*l*w.w*q. +++++++++++ + +++++++++++ +.*qq.*.u.q +p*u*wul**g +.ww*wuwu.q +++++++++++ + +++++++++++ +...*.y*..* +p*y.ly...g +.*..l.*yy* +++++++++++ + +++++++++++ +.*yyyyyyy* +p......u.g +.*.q.l.u.* +++++++++++ + +++++++++++ +...**.yq.. +p*y*.lyuyg +.*.q.l.uy* +++++++++++ + +++++++++++ +..ysulys.. +p........g +..ysulys.. +++++++++++ + +++++++++++ +.qs.lwy.u* +p*syl*ysug +.w.y.q.s.* +++++++++++ + +++++++++++ +u.l.u.l.u. +p*ly**ly*g +usq.usq.us +++++++++++ + +++++++++++ +../b.uw*.. +p..b./ssbg +../b.u./*. +++++++++++ + +++++++++++ +..wsu./**. +p*ysuys/bg +..y/by.**. +++++++++++ \ No newline at end of file diff --git a/Impetus.txt b/Impetus.txt new file mode 100644 index 0000000000000000000000000000000000000000..1bf6d83c4d5864532a9fdfed3e8e6196c236cda6 --- /dev/null +++ b/Impetus.txt @@ -0,0 +1,581 @@ +title Impetus +author Dennis Au +key_repeat_interval 0.15 +realtime_interval 0.15 +youtube jm-okHwrnzI + +(verbose_logging) +(debug) + +======== +OBJECTS +======== + +Space . +Black + +PlayerU +LightGrey DarkGrey Grey White +..... +..0.. +..1.. +.232. +..... + +PlayerR +LightGrey DarkGrey Grey White +..... +.2... +.310. +.2... +..... + +PlayerD +LightGrey DarkGrey Grey White +..... +.232. +..1.. +..0.. +..... + +PlayerL +LightGrey DarkGrey Grey White +..... +...2. +.013. +...2. +..... + +ThrustU +LightBlue +..... +..... +..... +..... +..0.. + +ThrustR +LightBlue +..... +..... +0.... +..... +..... + +ThrustD +LightBlue +..0.. +..... +..... +..... +..... + +ThrustL +LightBlue +..... +..... +....0 +..... +..... + +RotateVR +Yellow +..... +0.... +..... +....0 +..... + +RotateVL +Yellow +..... +....0 +..... +0.... +..... + +RotateHL +Yellow +.0... +..... +..... +..... +...0. + +RotateHR +Yellow +...0. +..... +..... +..... +.0... + +Comp +LightGrey Grey DarkGrey +..0.. +.1... +..1.. +..... +.22.. + +MomH +Red +..... +..... +..... +..... +..... + +MomV +Blue +..... +..... +..... +..... +..... + +SPlayer +Black + +Wall w +Grey White +.0.0. +00000 +.0.0. +00000 +.0.0. + +(Nos) +No1 1 +LightGrey Grey DarkGrey +..0.. +.11.. +..1.. +..2.. +.222. + +No2 2 +LightGrey Grey DarkGrey +.00.. +1..1. +..1.. +.2... +2222. + +No3 3 +LightGrey Grey DarkGrey +000.. +...1. +.11.. +...2. +222.. + +No4 4 +LightGrey Grey DarkGrey +..0.. +.11.. +1.1.. +2222. +..2.. + +No5 5 +LightGrey Grey DarkGrey +0000. +1.... +111.. +...2. +222.. + +No6 6 +LightGrey Grey DarkGrey +.00.. +1.... +111.. +2..2. +.22.. + +No7 7 +LightGrey Grey DarkGrey +0000. +...1. +..1.. +..2.. +.2... + +No8 8 +LightGrey Grey DarkGrey +.00.. +1..1. +.11.. +2..2. +.22.. + +No9 9 +LightGrey Grey DarkGrey +.00.. +1..1. +.111. +...2. +.22.. + +No0 0 +LightGrey Grey DarkGrey +.00.. +1..1. +1..1. +2..2. +.22.. + + +Border # +Black + +Ticker +Black + +LapLine | +Grey +0.... +..... +0.... +..... +0.... + +======= +LEGEND +======= + +. = Space +R = PlayerR and MomH and MomV +L = PlayerL and MomH and MomV + +- = comp and Ticker ++ = Ticker and border +Background = Space or LapLine +Player = PlayerU or PlayerR or PlayerD or PlayerL +PlayerLR = PlayerL or PlayerR +PlayerUD = PlayerU or PlayerD +Momentum = MomH or MomV +Time = No1 or No2 or No3 or No4 or No5 or No6 or No7 or No8 or No9 or No0 +Thrust = ThrustU or ThrustR or ThrustD or ThrustL +Rotate = RotateVL or RotateVR or RotateHL or RotateHR +Obstacle = wall or border + +LT1 = No0 +LT2 = LT1 or No1 +LT3 = LT2 or No2 +LT4 = LT3 or No3 +LT5 = LT4 or No4 +LT6 = LT5 or No5 +LT7 = LT6 or No6 +LT8 = LT7 or No7 +LT9 = LT8 or No8 +LT0 = LT9 or No9 + +======= +SOUNDS +======= + +sfx0 36023901 (pew pew) +sfx1 96751102 (explosion) +sfx2 6211500 (lap gong) +sfx3 29974907 (turn thrusters) +sfx4 81941907 (main thrusters) + +EndLevel 87182903 + +================ +COLLISIONLAYERS +================ + +Background +Border, Thrust, Rotate +Player, Splayer, Wall, Time, Ticker +MomH +MomV +Comp + +====== +RULES +====== + +[thrust] -> [] +[rotate] -> [] +[stationary Ticker] -> [left Ticker] (to tick timer) + +(right turns CCW) +Right [ > PlayerU ] -> [ RotateHR PlayerR ] sfx3 +Right [ > PlayerR ] -> [ RotateVR PlayerD ] sfx3 +Right [ > PlayerD ] -> [ RotateHR PlayerL ] sfx3 +Right [ > PlayerL ] -> [ RotateVR PlayerU ] sfx3 + +(left turns CW) +Left [ > PlayerU ] -> [ RotateHL PlayerL ] sfx3 +Left [ > PlayerL ] -> [ RotateVL PlayerD ] sfx3 +Left [ > PlayerD ] -> [ RotateHL PlayerR ] sfx3 +Left [ > PlayerR ] -> [ RotateVL PlayerU ] sfx3 + +(turn impulses into momentum) +[ Up PlayerU ] [ MomV ] -> [ ThrustU PlayerU ] [ Up MomV ] sfx4 +[ Up PlayerR ] [ MomH ] -> [ ThrustR PlayerR ] [ Right MomH ] sfx4 +[ Up PlayerD ] [ MomV ] -> [ ThrustD PlayerD ] [ Down MomV ] sfx4 +[ Up PlayerL ] [ MomH ] -> [ ThrustL PlayerL ] [ Left MomH ] sfx4 + +[> Momentum| obstacle] -> [stationary Momentum|obstacle] + +(disable down) +Down [> Player] -> [Player] + +(keep momentum markers next to player) +[PlayerLR| > MomH] -> [PlayerLR| MomH] +[PlayerUD| > MomV] -> [PlayerUD| MomV] + +(process horizontal momentum) +late vertical [Player No MomH| MomV][MomH|no obstacle] -> [Player|][MomH|MomV] (move momv in direction of momh) +late vertical [Player No MomH| MomV][MomH|obstacle] -> [Player MomV|][MomH|obstacle] (if obstacle revert momv to player location) +late horizontal [Player MomV| MomH] -> [Player| MomV MomH] (if zero momv) +late horizontal [Player| MomH no SPlayer no obstacle] -> [Player| SPlayer MomH] +late horizontal [Player| MomH][Splayer| No Obstacle] -> [Player|][Splayer| MomH] +late [Player][Splayer] -> [][Player] + +(process vertical momentum) +late horizontal [Player No MomV| MomH][MomV|no obstacle] -> [Player|][MomV|MomH] (move momh in direction of momv) +late horizontal [Player No MomV| MomH][MomV|obstacle] -> [Player MomH|][MomV| obstacle] (if obstacle revert momh to player location) +late vertical [Player MomH| MomV] -> [Player| MomV MomH] (if zero momh) +late vertical [Player| MomV no SPlayer no obstacle] -> [Player| SPlayer MomV] +late vertical [Player| MomV][Splayer| No Obstacle] -> [Player|][Splayer| MomV] +late [Player][Splayer] -> [][Player] + +(scoring) +left [> Ticker| Time] -> [> Ticker| > Time] +left [> No9| Time] -> [No0|> Time] +left [> No9| border] -> [No0| border] + +left [> No0] -> [No1] +left [> No1] -> [No2] +left [> No2] -> [No3] +left [> No3] -> [No4] +left [> No4] -> [No5] +left [> No5] -> [No6] +left [> No6] -> [No7] +left [> No7] -> [No8] +left [> No8] -> [No9] + + +(compare lap time with goal time) +[Comp] -> [] + +(hundreds) +right [Player LapLine][Ticker|Time] -> [Player LapLine][Ticker| Comp Time] + +down [Comp No9| LT9] -> win +down [Comp No8| LT8] -> win +down [Comp No7| LT7] -> win +down [Comp No6| LT6] -> win +down [Comp No5| LT5] -> win +down [Comp No4| LT4] -> win +down [Comp No3| LT3] -> win +down [Comp No2| LT2] -> win +down [Comp No1| LT1] -> win + +random down [Comp No9| No9] -> [No9| Comp No9] +random down [Comp No8| No8] -> [No8| Comp No8] +random down [Comp No7| No7] -> [No7| Comp No7] +random down [Comp No6| No6] -> [No6| Comp No6] +random down [Comp No5| No5] -> [No5| Comp No5] +random down [Comp No4| No4] -> [No4| Comp No4] +random down [Comp No3| No3] -> [No3| Comp No3] +random down [Comp No2| No2] -> [No2| Comp No2] +random down [Comp No1| No1] -> [No1| Comp No1] +random down [Comp No0| No0] -> [No0| Comp No0] + +right [comp|||Ticker] -> [|comp||Ticker] +up [comp|] -> [|comp] + +(tens) +down [Comp No9| LT9] -> win +down [Comp No8| LT8] -> win +down [Comp No7| LT7] -> win +down [Comp No6| LT6] -> win +down [Comp No5| LT5] -> win +down [Comp No4| LT4] -> win +down [Comp No3| LT3] -> win +down [Comp No2| LT2] -> win +down [Comp No1| LT1] -> win + +random down [Comp No9| No9] -> [No9| Comp No9] +random down [Comp No8| No8] -> [No8| Comp No8] +random down [Comp No7| No7] -> [No7| Comp No7] +random down [Comp No6| No6] -> [No6| Comp No6] +random down [Comp No5| No5] -> [No5| Comp No5] +random down [Comp No4| No4] -> [No4| Comp No4] +random down [Comp No3| No3] -> [No3| Comp No3] +random down [Comp No2| No2] -> [No2| Comp No2] +random down [Comp No1| No1] -> [No1| Comp No1] +random down [Comp No0| No0] -> [No0| Comp No0] + +right [|comp||Ticker] -> [||comp|Ticker] +up [comp|] -> [|comp] + +(ones) +down [Comp No9| LT0] -> win +down [Comp No8| LT9] -> win +down [Comp No7| LT8] -> win +down [Comp No6| LT7] -> win +down [Comp No5| LT6] -> win +down [Comp No4| LT5] -> win +down [Comp No3| LT4] -> win +down [Comp No2| LT3] -> win +down [Comp No1| LT2] -> win +down [Comp No0| LT1] -> win + +[Comp] -> [] + + +(use comp to protect goal time from the lap time reset) +right [Player LapLine][Ticker|Time] -> [Player LapLine][Ticker| Comp Time] +right [comp| no border] -> [comp|comp] + + +(record lap time) +left [Player LapLine][no comp Time][Ticker] -> [Player LapLine][down Time][stationary Ticker] sfx2 +(lap time reset) +late left [Ticker|no Time||] -> [Ticker|No0|No0|No0] +(remove earliest lap time if no room) +down [Time|border] -> [| border] +[Comp] -> [] +right [Ticker|Time] -> [comp Ticker|Time] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Beat the target lap time to win +message Dunkirk International Space Circuit - 85s + +-085#........................|.................w......... +#000+........................|.................w......... +#...#........................|r................w......... +#...#........................|.................w......... +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#.........wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......... +#...#.................w.................................. +#...#.................w.................................. +#...#.................w.................................. +#...#.................w..............w................... +#...#.................w..............w................... +#...#.................w..............w................... +#...#................................w................... +#...#................................w................... +#####................................w................... + +message Dunkirk International Space Circuit - 80s + +-080#........................|.................w......... +#000+........................|.................w......... +#...#........................|r................w......... +#...#........................|.................w......... +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#........................|........w.................. +#...#.........wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......... +#...#.................w.................................. +#...#.................w.................................. +#...#.................w.................................. +#...#.................w..............w................... +#...#.................w..............w................... +#...#.................w..............w................... +#...#................................w................... +#...#................................w................... +#####................................w................... + +message Ursa Minor Speedway - 100s + +-100#.....................w......w................ +#000+.....................w......w................ +#...#.....................w......w................ +#...#.....................w......w................ +#...#.....................wwwwwwww................ +#...#............................................. +#...#.......wwwwwwwwwww........................... +#...#.......w.........w...........wwwwwww......... +#...#.......www.......w...........w.....w......... +#...#.........w.......w...........w.....w......... +#...#.........w.......wwwwwwwwwwwww.....w......... +#...#wwwww....w.........................w......... +#...#.........w.........................w......... +#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... +#...#.......www..w...........|.................... +#...#.......w....w...........|.................... +#...#.......wwwwww...........|r................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#####........................|.................... + + +message Ursa Minor Speedway - 95s + +-095#.....................w......w................ +#000+.....................w......w................ +#...#.....................w......w................ +#...#.....................w......w................ +#...#.....................wwwwwwww................ +#...#............................................. +#...#.......wwwwwwwwwww........................... +#...#.......w.........w...........wwwwwww......... +#...#.......www.......w...........w.....w......... +#...#.........w.......w...........w.....w......... +#...#.........w.......wwwwwwwwwwwww.....w......... +#...#wwwww....w.........................w......... +#...#.........w.........................w......... +#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... +#...#.......www..w...........|.................... +#...#.......w....w...........|.................... +#...#.......wwwwww...........|r................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#####........................|.................... + +message Ursa Minor Speedway - 90s + +-090#.....................w......w................ +#000+.....................w......w................ +#...#.....................w......w................ +#...#.....................w......w................ +#...#.....................wwwwwwww................ +#...#............................................. +#...#.......wwwwwwwwwww........................... +#...#.......w.........w...........wwwwwww......... +#...#.......www.......w...........w.....w......... +#...#.........w.......w...........w.....w......... +#...#.........w.......wwwwwwwwwwwww.....w......... +#...#wwwww....w.........................w......... +#...#.........w.........................w......... +#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... +#...#.......www..w...........|.................... +#...#.......w....w...........|.................... +#...#.......wwwwww...........|r................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#...#........................|.................... +#####........................|.................... + +message Thanks for playing! +message Music - Bach Ricercar 6 - Seabamirum + +(CC BY 3.0) \ No newline at end of file diff --git a/Impossible_Sokoban.txt b/Impossible_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..f188faa808e9b7468c870376522bbe4bd8792c0d --- /dev/null +++ b/Impossible_Sokoban.txt @@ -0,0 +1,123 @@ +title Impossible Sokoban +author AlaD +text_color black +background_color gray +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +darkgray gray +10001 +01010 +00100 +01010 +10001 + +Target +DarkBlue black red +01010 +11011 +01210 +11011 +01010 + +Wall +BROWN darkbrown +01010 +10101 +01010 +10101 +01010 + +Player +darkred White +.000. +01010 +.000. +.000. +00.00 + +Crate +Orange yellow +.000. +01110 +01010 +01110 +.000. + +Block +black +..0.. +.000. +00000 +.000. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +B = Block + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Block + +====== +RULES +====== + + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ < Player | Crate ] -> [ < Player | < Crate ] + +[ > Player | Target ] -> [ > Player | > Target ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] +[ < Crate | Crate ] -> [ < Crate | < Crate ] + + +[ moving Crate | Crate ] -> [ moving Crate | moving Crate ] + + + +============== +WINCONDITIONS +============== + +All Target on Crate + + + +======= +LEVELS +======= + +############### +#.**......b...# +#.....@.......# +#.p.*ooo...*..# +#.....o..*....# +#........*.#### +#...b.........# +#.........b...# +#.....#.......# +#.....#.......# +############### \ No newline at end of file diff --git a/Impostor_crated!.txt b/Impostor_crated!.txt new file mode 100644 index 0000000000000000000000000000000000000000..689c2d15aeda6e656b572c49c404b65dd42fad10 --- /dev/null +++ b/Impostor_crated!.txt @@ -0,0 +1,347 @@ +title Impostor crated! +author builder17 +homepage www.puzzlescript.net +noaction +again_interval 0.3 +flickscreen 7x7 +(verbose_logging) + +======== +OBJECTS +======== + +Background +GREEN + +Wall +BROWN + +PlayerLeft +red lightblue +.000. +.1100 +.0000 +.0000 +.0.0. + +PlayerRight +red lightblue +.000. +0011. +0000. +0000. +.0.0. + +PlayerDead +red white +..... +..00. +1.000 +1100. +1.000 + +Crate +Orange + +ScareCrate +red +.0.0. +..... +.000. +.000. +..... + +ImpostorCrate +Orange + +Impostor +Orange lightblue +.000. +.010. +00000 +00000 +00000 + +BoxBreaking +orange red +.000. +.010. +..... +0...0 +00000 + +ImpostorAngry +orange red +.000. +.010. +00000 +.000. +.0.0. + +ImpostorDead +Orange black +..... +11.00 +.110. +11.00 +..... + +Temp +transparent +Temp2 +transparent +Temp3 +transparent + +CrewmateBlack +black white +..... +..00. +1.000 +1100. +1.000 + +CrewmateYellow +yellow lightblue +..000 +.0011 +.0000 +.0000 +..0.0 + +CrewmateBlue +purple lightblue +000.. +1100. +0000. +0000. +0.0.. + +CrateTemp +transparent +WallTemp +transparent +SaveSpot +transparent +Gaze +transparent +Message1 1 +transparent +Message2 2 +transparent +Message3 3 +transparent +Message4 4 +transparent +Message5 5 +transparent +AngeredImp A +transparent +CaughtImp C +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerLeft +' = Crate +0 = ScareCrate +* = ImpostorCrate +X = CrewmateBlack +Y = CrewmateYellow +B = CrewmateBlue +S = SaveSpot and Wall + +Player = PlayerLeft or PlayerRight +Crewmate = CrewmateBlack or CrewmateYellow or CrewmateBlue +Obstacle = Wall or Crate +Dialogue = Message1 or Message2 or Message3 or Message4 or Message5 + +======= +SOUNDS +======= + +sfx0 26675304 +sfx1 87409703 + +================ +COLLISIONLAYERS +================ + +Background +PlayerDead, Impostor, ImpostorDead, AngeredImp +PlayerLeft, PlayerRight, Wall, Crate, ImpostorCrate, Crewmate, BoxBreaking +ImpostorAngry, SaveSpot, ScareCrate +Temp +Temp2 +Temp3 +CrateTemp +WallTemp +Gaze +Dialogue +CaughtImp + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ScareCrate ] -> [ > Player | > ScareCrate ] +[ left Player ] -> [ left PlayerLeft ] +[ right Player ] -> [ right PlayerRight ] +[ > Player | CrewmateBlack ] -> [ Player | CrewmateBlack ] message - Oh no, do we have an impostor here?! +[ > Player | CrewmateYellow ] -> [ Player | CrewmateYellow ] message - Such a scaredy cat this impostor, lol! +[ > Player | CrewmateBlue ] -> [ Player | CrewmateBlue] message - You better be careful, that imp isn't on good mood any longer! + +(if impostor is angry, only move when pushed) +[ Player | Crate | ImpostorAngry | no Obstacle ] -> [ > Player | > Crate | > ImpostorAngry | no Obstacle ] again +(wait until next move before ImpostorAngry is created) +[BoxBreaking] -> [ImpostorAngry] +(if impostor is on AngeredImp, initiate BoxBreaking) +late [ ImpostorCrate AngeredImp ] -> [ BoxBreaking ] +(when cornered, impostor gets crushed) +late [ ImpostorAngry CaughtImp ] -> [ ImpostorDead ] message Looks like this one won't be returning anymore. + +(give the box ability to move if there's an impostor inside) +late [ ImpostorCrate | no Obstacle | ... | no Crate | Player ] -> [ | ImpostorCrate | ... | no Crate | Player ] +late [ ImpostorCrate | no Obstacle | ... | Crewmate ] -> [ | ImpostorCrate | ... | Crewmate ] +(the impostor box should also move away if there is crate between it and player) +late [ no Obstacle | ImpostorCrate | ... | Crate | | Player ] -> [ ImpostorCrate | | ... | Crate ScareCrate | | Player ] +(late [ no Obstacle | ImpostorCrate | ... | Crate | | Crewmate ] -> [ ImpostorCrate | | ... | Crate ScareCrate | | Crewmate ]) +late [ no Obstacle | ImpostorCrate | ... | Crate | Player ] -> [ ImpostorCrate | | ... | Crate ScareCrate | Player ] +(late [ no Obstacle | ImpostorCrate | ... | Crate | Crewmate ] -> [ ImpostorCrate | | ... | Crate ScareCrate | Crewmate ]) + +(check if ImpostorCrate is next to player, if yes kill the player) +late [ Player | ImpostorCrate ] -> [ PlayerDead | Impostor ] sfx0 +late [ Player | ImpostorAngry ] -> [ PlayerDead | ImpostorAngry ] sfx0 +(fancy temp counter for crates surrounding this) +late [ Crate | ImpostorCrate no Temp ] -> [ Wall WallTemp CrateTemp | ImpostorCrate Temp ] +late [ Crate | ImpostorCrate Temp no Temp2 no Temp3 ] -> [ Wall WallTemp CrateTemp | ImpostorCrate Temp Temp2 ] +late [ Crate | ImpostorCrate Temp2 no Temp3 ] -> [ Wall WallTemp CrateTemp | ImpostorCrate Temp3 ] +late [ Crate no WallTemp | ImpostorCrate Temp3 ] -> [ Wall | ImpostorDead ] +(should work with walls too) +late [ Wall no WallTemp | ImpostorCrate no Temp ] -> [ Wall WallTemp | ImpostorCrate Temp ] +late [ Wall no WallTemp | ImpostorCrate Temp no Temp2 no Temp3 ] -> [ Wall WallTemp | ImpostorCrate Temp Temp2 ] +late [ Wall no WallTemp | ImpostorCrate Temp2 no Temp3 ] -> [ Wall WallTemp | ImpostorCrate Temp3 ] +late [ Wall no WallTemp | ImpostorCrate Temp3 ] -> [ Wall | ImpostorDead ] +(return walls back into crates once ImpostorCrate has moved away) +late [ no ImpostorCrate Temp | CrateTemp Wall ] -> [ no ImpostorCrate | Crate ] +late [ no ImpostorCrate Temp2 | CrateTemp Wall ] -> [ no ImpostorCrate | Crate ] +late [ no ImpostorCrate Temp3 | CrateTemp Wall ] -> [ no ImpostorCrate | Crate ] +(make scarecrates back to normal crates) +late [ ScareCrate | ... | no Player ] -> [ | ... | no Player ] +late [ ImpostorCrate | ... | Crate | Player ] -> [ ImpostorCrate | ... | Crate ScareCrate | Player] +late [ ImpostorCrate | ... | Crate | | Player ] -> [ ImpostorCrate | ... | Crate ScareCrate | | Player] +late [ ScareCrate no Crate ] -> [ no Crate ] + +late [ Player | SaveSpot ] -> checkpoint sfx1 + +late [ Player Message1 ] -> [ Player ] message One day, one of your co-workers gets cruelly murdered! +late [ Player Message2 ] -> [ Player ] message With all these boxes around here, impostor could be in one of them! +late [ Player Message3 ] -> [ Player ] message Looks like this impostor gets scared easily? +late [ Player Message4 ] -> [ Player ] message I really hope that there won't be more victims to this beast... +late [ Player Message5 ] -> [ Player ] message Is this pushing or pulling? I can't tell... + +============== +WINCONDITIONS +============== + +No ImpostorCrate +No PlayerDead +No BoxBreaking +No ImpostorAngry + +======= +LEVELS +======= + +message You are one of many employees in local box storage. + +#####################.............. +#.....###.'..'..'...#.............. +#..X..###.'.'''P'.'.########....... +#....1..''.'..''''''####C###....... +###.#####.'.''.''...####.###....... +##S.#####.''....'...####.###....... +###.####################.###....... +###.####################.########## +#..2'.###......Y....##..5......##B# +#.'''.###.#....'....####........'.# +#.''''###3#'.......4...........A#.# +#.'.*...........'...##.#'######'#.# +#...'.##S#..........##............# +################################### + +(combine all of these levels into one when you are ready) + +(############## +##.'..'..'...# +##.'.'''P'.'.# +.''.'..''''''# +##.'.''.''...# +##.''....'...# +############## + +(message One day, one of your co-workers gets cruelly murdered!) + +(Level 2, with black crewmate murdered in it) +####### +#.....# +#..X..# +#....1. +###.### +##S.### +###.### + +(message With all these boxes around here, impostor could be in one of them!) +(Level 3, introduction to impostor boxes) +###.### +#..2'.# +#.'''.# +#.''''# +#.'.*.. +#...'.# +####### + +(message Looks like this impostor gets scared easily?) +(Level 4, long corridor with lots of boxes...) +############## +##......Y....# +##.#....'....# +##3#'.......4. +......*..'...# +#S#..........# +############## +(message I really hope that there won't be more victims to this beast...) + +(Level 5, now it's gonna get angry!) +###.########## +#'.5......''B# +#''........'.# +.P....*...A'.# +#.''''''''''.# +#............# +############## +(message Is this pushing or pulling? I can't tell...) + +(Final level!) +....... +....... +####### +###C### +###.### +###.### +###.###) + +(Testing level, not part of the story) +(############# +#...........# +#.....''....# +#.P...*.....# +#...''......# +#...........# +#...........# +#############) diff --git a/Inchworm.txt b/Inchworm.txt new file mode 100644 index 0000000000000000000000000000000000000000..908eb420163c0cd69b84ceb353533cdd85f834e9 --- /dev/null +++ b/Inchworm.txt @@ -0,0 +1,305 @@ +title Inchworm +author Tobin Mollett +homepage www.puzzlescript.net + +again_interval 0.1 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +orange +00000 +00000 +00000 +00000 +00000 + +Day +lightblue +00000 +00000 +00000 +00000 +00000 + +Night +black +00000 +00000 +00000 +00000 +00000 + +Sun_Home +black +..... +..... +..... +..... +..... + +Moon_Home +black +..... +..... +..... +..... +..... + +Sun +yellow +.000. +00000 +00000 +00000 +.000. + +Moon +white +..00. +...00 +0..00 +00000 +.000. + +Player +pink +..0.. +.000. +.000. +00.00 +00.00 + +Worm_Left +pink +..... +..... +...00 +00000 +000.. + +Worm_Right +pink +..... +..... +00... +00000 +..000 + +Exit +darkblue blue +..... +1...1 +01.10 +00100 +.100. + +Earth +brown +00000 +00000 +00000 +00000 +00000 + +Wall +purple darkblue +00100 +11011 +00100 +00100 +11011 + +Rock +grey +.000. +00000 +00000 +00000 +.000. + +Seed +lightbrown brown +000.. +0100. +00100 +.0010 +..000 + +Seedling +lightgreen +..... +..... +..... +.0.0. +..0.. + +Plant_Leaf +lightgreen green +.0000 +0000. +0000. +.111. +..1.. + +Plant_Stalk +green +..0.. +..000 +..00. +000.. +.00.. + +Spore +red +..... +..... +..... +..0.. +.000. + +Mushroom_Cap +red white grey lightgrey +.000. +00010 +01000 +0.2.0 +..3.. + +Mushroom_Stalk +lightgrey +..0.. +..0.. +.000. +.000. +00000 + +mark +black +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +. = Day +S = Sun and Day +# = Wall +% = Earth +P = Player and Day +t = Seedling and Day +m = Spore and Day +o = Rock and day +* = seed and day +x = Exit and day + +Weight = Player or rock or seed +Obstacle = Wall or Mushroom_Cap or Mushroom_Stalk or Plant_Leaf or Plant_Stalk or Weight or Earth + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Day, Night +Sun, Moon +Seedling, Spore, Exit +Player, Worm_Left, Worm_Right, Wall, Mushroom_Cap, Mushroom_Stalk, Plant_Leaf, Plant_Stalk, Rock, seed, Earth +mark, Sun_Home, Moon_home + +====== +RULES +====== + +( Player can't go up ) + +vertical [ > Player ] -> cancel + +( Player Animation ) + +[ Worm_Left mark | Worm_Right ] -> [ Player | ] +[ Worm_Left | Worm_Right mark ] -> [ | Player ] + +right [ > Player | no obstacle ] -> [ Worm_Left | Worm_Right mark ] again +left [ > Player | no Obstacle ] -> [ Worm_Right | Worm_Left mark ] again +right [ > Player | weight | no obstacle ] -> [ Worm_Left | Worm_Right mark | weight ] again +left [ > Player | weight | no obstacle ] -> [ Worm_Right | Worm_Left mark | weight ] again + +( Gravity ) + +down [ stationary weight ] -> [ > Weight ] again + +( Day to Night ) + +down [ Action Player ] [ Sun ] -> [ Player ] [ Sun Moon_home ] +down [ Action Player ] [ Moon ] -> [ Player ] [ Moon Sun_Home ] + +down [ Sun ] [ Moon_Home ] -> [ > Sun ] [ Moon_Home ] again +down [ Moon ] [ Sun_Home ] -> [ > Moon ] [ Sun_Home ] again + +up [ Sun no Sun_Home ] [ Sun_Home ] -> [ > Sun ] [ Sun_Home ] again +up [ Moon no Moon_Home ] [ Moon_Home ] -> [ > Moon ] [ Moon_Home ] again + +( Seedlings and Mushrooms grow and shrink ) +late up [ no Mushroom_Stalk | Night Mushroom_Cap | Weight | ] -> [ | Night Mushroom_Stalk | Mushroom_Cap | Weight ] +late up [ no Mushroom_Stalk | Night Mushroom_Cap | ] -> [ | Night Mushroom_Stalk | Mushroom_Cap ] +late up [ Spore Night Weight | ] -> [ Mushroom_Cap Night | Weight ] again +late [ Spore Night ] -> [ Mushroom_Cap Night ] again + +late up [ no Plant_Stalk | Day Plant_Leaf | Weight | ] -> [ | Day Plant_Stalk | Plant_Leaf | Weight ] +late up [ no Plant_Stalk | Day Plant_Leaf | ] -> [ | Day Plant_Stalk | Plant_Leaf ] +late up [ Seedling Day Weight | ] -> [ Plant_Leaf Day | Weight ] again +late [ Seedling Day ] -> [ Plant_Leaf Day ] again + +late down [ Plant_Leaf Night | no Plant_Stalk ] -> [ Seedling Night | ] +late down [ Plant_Leaf Night | Plant_Stalk ] -> [ Night | Plant_Leaf ] + +late down [ Mushroom_Cap Day | no Mushroom_Stalk ] -> [ Spore Day | ] +late down [ Mushroom_Cap Day | Mushroom_Stalk ] -> [ Day | Mushroom_Cap ] + +( seeds turn into seedlings) + +late down [ Seed | Earth ] -> [ Seedling | Earth ] + +( Sun and Moon switch places out of sight ) + +late [ Sun Wall ] [ Day ] -> [ Sun Wall ] [ Night ] +late [ Moon Wall ] [ Night ] -> [ Moon Wall ] [ Day ] + +late [ Sun Wall ] -> [ Sun Wall mark ] +late [ Moon Wall ] -> [ Moon Wall mark ] +late [ Sun mark ] -> [ Moon ] +late [ Moon mark ] -> [ Sun ] + +============== +WINCONDITIONS +============== + all exit on Player + +======= +LEVELS +======= + +message Move left and right with the arrow keys. Press X or Space to wait. + +........... +........... +...*...s... +..##....... +.t.p......x +%%%##....## +####.m...## +########%## \ No newline at end of file diff --git a/Indiana_Jones_And_His_Adventure_In_The_Lost_Temple_Of_Owls.txt b/Indiana_Jones_And_His_Adventure_In_The_Lost_Temple_Of_Owls.txt new file mode 100644 index 0000000000000000000000000000000000000000..14ad13cd76da61f811920b31c1e051dd15a28b84 --- /dev/null +++ b/Indiana_Jones_And_His_Adventure_In_The_Lost_Temple_Of_Owls.txt @@ -0,0 +1,260 @@ +title Indiana Jones And His Adventure In The Lost Temple Of Owls +author Frederic Wendt +homepage http://www.fredericwendt.com + +======== +OBJECTS +======== + +Background +lightgray gray +00010 +11111 +01000 +11111 +00010 + +Background2 +darkgray black +00010 +11111 +01000 +11111 +00010 + +breakableFLoor +darkgray +0.... +...0. +..... +.0... +....0 + +brokenFloor +darkgray +00..0 +...00 +.0.0. +00... +0..00 + +noFloor +darkgray black +01.10 +11110 +.1111 +111.. +0.110 + +Target +DarkBlue +..0.. +.000. +00000 +.000. +..0.. + +Wall0 +DARKBROWN +..... +..0.. +00000 +..0.. +..... + +Wall1 +DARKBROWN +..0.. +..0.. +.000. +..0.. +..0.. + +Wall2 +DARKBROWN +..0.. +..0.. +0000. +..0.. +..... + +Wall3 +DARKBROWN +..0.. +..0.. +.0000 +..0.. +..... + +Wall4 +DARKBROWN +..... +..0.. +0000. +..0.. +..0.. + +Wall5 +DARKBROWN +..... +..0.. +.0000 +..0.. +..0.. + +trap +black +..... +.0.0. +..0.. +.0.0. +..... + +Player +Black Orange darkbrown brown +.222. +.111. +22222 +.333. +.3.3. + +Crate +orange yellow +..0.. +.111. +01110 +.111. +..0.. + + +======= +LEGEND +======= + +. = Background +, = Background2 +0 = Wall0 +1 = Wall1 +2 = Wall2 +3 = wall3 +4 = wall4 +5 = wall5 +P = Player +* = Crate +@ = Crate and Target +O = Target +T = trap +b = breakableFLoor +a = brokenFloor +n = noFloor + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Background2, breakableFLoor, brokenFloor, noFloor +Target +Trap +Player, Wall0, Wall1, Wall2, Wall3, Wall4, Wall5, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +late [ player noFloor ] -> restart +[ > Player | brokenFloor ] -> [ > Player | noFloor ] +[ > Player | breakableFloor ] -> [ > Player | brokenFloor ] +late [ crate trap ] -> [ crate ] +late [ player trap ] -> restart + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,504,,,,,, +,,,,,,1o1,,,,,, +,,,,,,1.1,,,,,, +,,,,,,1*1,,,,,, +,,,,,,1.1,,,,,, +,,,,,,1.1,,,,,, +,,,,,,1.1,,,,,, +,,,,,,1p1,,,,,, +,,,,,,302,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, + +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,504,,,,,504,, +,,1o3000002o1,, +,,1bab..b..b1,, +,,1.tb.*..t.1,, +,,1*504.504*1,, +,,1.1,1.1,1b1,, +,,1.302o302b1,, +,,1.......b.1,, +,,1t504.504a1,, +,,1a1,1@1,1b1,, +,,1b1,1.1,1.1,, +,,1a1,1.1,1a1,, +,,1n1,1.1,1b1,, +,,1.1,1.1,1n1,, +,,1.1,1.1,1b1,, +,,1b1,1p1,1t1,, +,,1n302.302.1,, +,,1abtb..aan1,, +,,30000000002,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, + +...n..bb....bn. +.ba.n.bb......b +...04..aa.504.b +..bn300a002.aba +bb1bab.b....1bn +.a1.b.b...b.a.. +.b1.5*4.5*4a1.. +bb1.1o1.1o1n1.. +na1b302@302b1.. +ba1...b....b1.. +ba1.5.4.5b4.1a. +a.1b1b1.1bb.1aa +an1.b.1b1.1.1.. +b.1.1.1.1.1ba.. +a.a.1.1.1b1b1.a +..1.1*bb1*1.1nb +..1b1.b.1.1.1bb +.nbn1o1p1obb1.a +..1a302.3b2aabn +.a1bb..b..bnb.a +.n30000000002.a +.nb.a..ba.....b +..b......an.... \ No newline at end of file diff --git a/Indigestion.txt b/Indigestion.txt new file mode 100644 index 0000000000000000000000000000000000000000..2fe73487dded4314f7aa2f3f4b3ea3cee6dd8a18 --- /dev/null +++ b/Indigestion.txt @@ -0,0 +1,864 @@ +title Indigestion +author Le Slo +homepage www.puzzlescript.net + +run_rules_on_level_start + +again_interval 0.05 + +noaction + +background_color #5974eF + +======== +OBJECTS +======== + +Background +#A9E4EF + +BorderB +#4026bf #5046ef #5565ef +..... +..... +.1111 +..... +00000 + +BorderBL +#4026bf #5046ef #5565ef +..... +..... +.11.. +..1.. +0.1.. + +BorderBR +#4026bf #5046ef #5565ef +..... +..... +..111 +..1.. +....0 + + +BorderL +#4026bf #5046ef #5565ef +0.... +0.1.. +0.1.. +0.1.. +0.1.. + +BorderR +#4026bf #5046ef #5565ef +..1.0 +..1.0 +..1.0 +..1.0 +....0 + + +BorderT +#4026bf #5046ef #5565ef +00000 +..... +1111. +..... +..... + +BorderTL +#4026bf #5046ef #5565ef +0.... +..1.. +111.. +..... +..... + +BorderTR +#4026bf #5046ef #5565ef +..1.0 +..1.. +..11. +..... +..... + +CornerTR +#4026bf #5046ef +00000 +....0 +111.0 +..1.0 +....0 + +CornerTL +#4026bf #5046ef +00000 +0.... +0.11. +0.1.. +0.1.. + +CornerBL +#4026bf #5046ef +0.... +0.1.. +0.111 +0.... +00000 + +CornerBR +#5046ef #4026bf +..0.1 +..0.1 +.00.1 +....1 +11111 + +TL +#4026bf #5046ef +00000 +0.... +0.111 +0.... +00000 + +TB +#4026bf #5046ef +0.1.0 +0.1.0 +0.1.0 +0...0 +00000 + +TR +#4026bf #5046ef +00000 +....0 +111.0 +....0 +00000 + +TT +#4026bf #5046ef +00000 +0...0 +0.1.0 +0.1.0 +0.1.0 + +Center +#4026bf #5046ef +00000 +0...0 +0.1.0 +0...0 +00000 + +PlayerR +#96d550 +..... +....0 +....0 +....0 +..... + +PlayerL +#96d550 +..... +0.... +0.... +0.... +..... + +PlayerT +#96d550 +.000. +..... +..... +..... +..... + +PlayerB +#96d550 +..... +..... +..... +..... +.000. + +PlayerExtraR +#A9E4EF +..... +....0 +....0 +....0 +..... + +PlayerExtraL +#A9E4EF +..... +0.... +0.... +0.... +..... + +PlayerExtraT +#A9E4EF +.000. +..... +..... +..... +..... + +PlayerExtraB +#A9E4EF +..... +..... +..... +..... +.000. + +ThingR +#7A306C #A9E4EF +..... +...00 +...1. +...00 +..... + +ThingL +#7A306C #A9E4EF +..... +00... +.1... +00... +..... + +ThingB +#7A306C #A9E4EF +..... +..... +..... +.010. +.0.0. + +ThingT +#7A306C #A9E4EF +.0.0. +.010. +..... +..... +..... + +ThingJellyR +#7A706C #96d550 +..... +...00 +...1. +...00 +..... + +ThingJellyL +#7A706C #96d550 +..... +00... +.1... +00... +..... + +ThingJellyB +#7A706C #96d550 +..... +..... +..... +.010. +.0.0. + +ThingJellyT +#7A706C #96d550 +.0.0. +.010. +..... +..... +..... + +TargetA +#7A306C +..... +..... +..0.. +..... +..... + +TargetB +#E15554 +..... +..... +..0.. +..... +..... + +TargetC +#499167 +..... +..... +..0.. +..... +..... + +Wall +#5974eF + +Player +#96d550 #499167 +11111 +10001 +10001 +10001 +11111 + +PlayerExtra +#499167 +00000 +0...0 +0...0 +0...0 +00000 + +thing +#7A306C +..... +.000. +.0.0. +.000. +..... + +miniCrate +#E15554 +..... +.000. +.0.0. +.000. +..... + +miniCrateJelly +#E19564 +..... +.000. +.0.0. +.000. +..... + +thingJelly +#7A706C +..... +.000. +.0.0. +.000. +..... + +TargetAJelly +#7A706C +..... +..... +..0.. +..... +..... + +TargetBJelly +#E19564 +..... +..... +..0.. +..... +..... + +TargetCJelly +#76b530 +..... +..... +..0.. +..... +..... + +move +transparent + +canMovePlayer +transparent + +start +transparent + +cantMovePlayer +#c97167 +00000 +0...0 +0...0 +0...0 +00000 + +endanimation +transparent +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and start +* = PlayerExtra +O = TargetA +b = TargetB +d = TargetC +x = thing +c = miniCrate +e = PlayerExtra and Thing +f = playerExtra and miniCrate +g = Player and Thing +h = player and miniCrate +j = player and TargetB +k = playerExtra and TargetB + +Target = TargetA or TargetB or TargetC +players = Player or PlayerExtra +pushable = miniCrate or thing + +corners = CornerTR or CornerTL or CornerBL or CornerBR or TL or TB or TR or TT or center + +playerArt = PlayerR or PlayerL or PlayerT or PlayerB or PlayerExtraR or PlayerExtraL or PlayerExtraT or PlayerExtraB or thingR or ThingL or ThingB or ThingT or ThingJellyR or ThingJellyL or ThingJellyB or ThingJellyT or TargetAJelly or TargetBJelly or TargetCJelly + +pushableArt = miniCrateJelly or thingJelly + + + + +======= +SOUNDS +======= + +sfx0 91710308 +sfx1 92912108 (out of thing) +player move 99671708 (jelly move) + +sfx3 39045308 (wrong move) +sfx5 51693308 (jelly moveout) +sfx4 26547308 (jelly move2) + +sfx6 12306908 (jello no move) + +startgame 87148308 + +showmessage 26755108 +endlevel 33616908 + +restart 24552908 +undo 24552908 + +================ +COLLISIONLAYERS +================ + +Background +canMovePlayer, endanimation +Target +PlayerExtra +Player, Wall +thing +miniCrate +move +start + +cantMovePlayer, + +PlayerR +PlayerL +PlayerT +PlayerB + +PlayerExtraR +PlayerExtraL +PlayerExtraT +PlayerExtraB + +pushableArt + +ThingR +ThingL +ThingB +ThingT + +ThingJellyR +ThingJellyL +ThingJellyB +ThingJellyT + +BorderTR +BorderTL +BorderBR +BorderBL +BorderT +BorderB +BorderR +BorderL + +corners + +TargetAJelly +TargetBJelly +TargetCJelly + + + +====== +RULES +====== + +(----------------------------Aesthetic borders---------------------) +right[start][wall | no wall] -> [start][wall BorderR | ] +left [start][wall | no wall] -> [start][wall BorderL | ] +up [start][wall | no wall] -> [start][wall BorderT | ] +down [start][wall | no wall] -> [start][wall BorderB | ] + +right[start][no borderT wall | borderT] -> [start][wall borderTR | borderT] +left[start][no borderT wall | borderT] -> [start][wall borderTL | borderT] +right[start][no borderB wall | borderB] -> [start][wall borderBR | borderB] +left [start][no borderB wall | borderB] -> [start][wall borderBL | borderB] + +[start][borderT borderB borderR borderL] -> [start][center] + +[start][borderT borderB borderR] -> [start][TR] +[start][borderT borderB borderL] -> [start][TL] +[start][borderL borderR borderT] -> [start][TT] +[start][borderL borderR borderB] -> [start][TB] + + +[start][borderT borderR] -> [start][CornerTR] +[start][borderT borderL] -> [start][CornerTL] +[start][borderL borderB] -> [start][CornerBL] +[start][borderR borderB] -> [start][CornerBR] + +[start] -> [] + +[canMovePlayer] -> [] +(-----------------------Player movement--------------------------) + + +[moving player | stationary player] -> [moving player | moving player] + +[> players | wall] -> [players | wall] + +[moving players | stationary players] -> [ players | players] + + (------------------------Pushable movement --------------------) + +[> Players pushable | ] -> [ > Players move pushable |] +[> players] [pushable move] -> [> players] [> pushable canMovePlayer] + + +startloop +[moving thing canMovePlayer| stationary thing no canMovePlayer] -> [moving thing canMovePlayer| moving thing canMovePlayer] +[moving thing | stationary thing] -> [moving thing | moving thing] +[> pushable canMovePlayer| stationary pushable no canMovePlayer ] -> [> pushable canMovePlayer| > pushable canMovePlayer] +[> pushable | stationary pushable ] -> [> pushable | > pushable ] + +(Move groups of jelly that are not the player) +[> Pushable stationary PlayerExtra | ] -> [ > Pushable move playerExtra |] +[> players] [PlayerExtra move] -> [> players] [> PlayerExtra] + +[moving playerExtra | playerExtra] -> [moving playerExtra | moving playerExtra] +[> PlayerExtra stationary pushable | ] -> [ > PlayerExtra move pushable |] +[> playerExtra] [pushable move] -> [> playerExtra] [> pushable] +endloop + +[> pushable | wall] -> [pushable | wall] +[> PlayerExtra | wall] -> [PlayerExtra | wall] + +startloop +[moving thing | stationary thing] -> [ thing | thing] +[> pushable | stationary pushable] -> [ pushable | pushable] + +[stationary PlayerExtra moving pushable no canMovePlayer] -> [PlayerExtra pushable] + +[moving PlayerExtra stationary pushable canMovePlayer] -> [PlayerExtra pushable] +[moving PlayerExtra | stationary PlayerExtra] -> [PlayerExtra | playerExtra] + +[stationary pushable | > miniCrate no players] -> [pushable | miniCrate] +endloop + +[canMovePlayer] -> [] +[player] -> [player canMovePlayer] + + +startloop +[canMovePlayer | moving pushable no canMovePlayer] -> [canMovePlayer | moving pushable canMovePlayer] +[canMovePlayer | moving PlayerExtra no canMovePlayer] -> [canMovePlayer | moving PlayerExtra canMovePlayer] +endloop + +[stationary pushable canMovePlayer] -> [pushable] +[moving PlayerExtra no canMovePlayer] -> [playerExtra] +[moving pushable no canMovePlayer] -> [pushable] + +(_--------------------------------------Sound RULES--------------------------------) + +[stationary pushable moving player] -> sfx4 +[stationary pushable moving player] -> sfx4 + + +[stationary player cantMovePlayer] -> [stationary player endAnimation] +[stationary player no cantMovePlayer no endanimation] -> [stationary player cantMovePlayer] again sfx6 +[player cantMovePlayer][player] -> [player cantMovePlayer][player cantMovePlayer] + +[> player no pushable | stationary pushable no player] -> sfx3 + +[endanimation]->[] + +(_--------------------------------------LATE RULES--------------------------------) + +late[player | PlayerExtra] -> [player | player] sfx5 + + +late[playerArt] -> [] +late[pushableArt] -> [] +late right [player | player] -> [player playerR | player playerL] +late down [player | player] -> [player playerB | player playerT] + +late right [playerExtra | playerExtra] -> [playerExtra playerExtraR | playerExtra playerExtraL] +late down [playerExtra | playerExtra] -> [playerExtra playerExtraB | playerExtra playerExtraT] + +late right [thing | thing] -> [thing thingR | thing thingL] +late down [thing | thing] -> [thing thingB | thing thingT] + +late[miniCrate player] -> [miniCrate miniCrateJelly player] +late[thing player] -> [thing thingJelly player] +late[thingR player] -> [thingR thingJellyR player] +late[thingL player] -> [thingL thingJellyL player] +late[thingT player] -> [thingT thingJellyT player] +late[thingB player] -> [thingB thingJellyB player] + +late[targetA player] -> [targetA TargetAJelly player] +late[TargetB player] -> [targetB TargetBJelly player] +late[targetC player] -> [targetC TargetCJelly player] + +============== +WINCONDITIONS +============== + +All TargetA on thing +All TargetB on miniCrate +All TargetC on players + +======= +LEVELS +======= + +message . [o]o o o o o o o o o o o o o o + +######### +######### +###.c.### +##p...b## +##p...b## +###.c.### +######### +######### + +message . [o o]o o o o o o o o o o o o o + +######### +######### +###.c.### +##p...b## +##....b## +###.c.### +######### +######### + +message . [o o o]o o o o o o o o o o o o + +######## +######## +###ppb## +##..b.## +##.b..## +##.ccc## +######## +######## + +message . [o o o o]o o o o o o o o o o o + +######## +######## +##.c#### +##.ccc## +##.b..## +##bbpp## +##b.pp## +######## +######## + +message . [o o o o o] o o o o o o o o o o + +########### +########### +####.b.#### +###.cfc.### +##.......## +##*..*..*## +##.......## +###.bpb.### +####...#### +########### +########### + +message . [o o o o o] [o]o o o o o o o o o + +######### +######### +###.#.### +##.pppp## +##x...o## +##x#.#o## +######### +######### + +message . [o o o o o] [o o]o o o o o o o o + +########## +########## +####b#x.## +####.#x.## +##......## +##..pp..## +##....c.## +######*### +######**## +########## +########## + +message . [o o o o o] [o o o]o o o o o o o + +######### +######### +##..o..## +##.xxgp## +##..c.p## +##.bcb.## +######### +######### + +message . [o o o o o] [o o o o]o o o o o o + +########### +########### +##*k**##### +###...cc.## +##.......## +##..g....## +###ggg..o## +########### +########### + +message . [o o o o o] [o o o o o] o o o o o + +############# +############# +##.......#### +##.ggggg..### +##.g...g..### +##.gc...cbb## +##.g...g..### +##.ggggg..### +##.......#### +############# +############# + +message . [o o o o o] [o o o o o] [o]o o o o + +########### +########### +##x.o...o## +##x...o..## +##*#.ppxx## +###e.pp..## +####.....## +########### +########### + +message . [o o o o o] [o o o o o] [o o]o o o + +########### +########### +##k######## +##******k## +##*.....### +##*.xc.p### +##*.....### +##f.xx.x### +##ex....### +########### +########### + +message . [o o o o o] [o o o o o] [o o o]o o + +########## +########## +##...o..## +##..p..*## +##..c.#*## +##x..x#k## +###xx##### +########## +########## + + +message . [o o o o o] [o o o o o] [o o o o]o + + +############ +############ +##....###### +##..c...#### +##p.bbc.#### +##pxxx#.#### +##p.....#*## +##.x...c**## +##......#### +############ +############ + + +message . [o o o o o] [o o o o o] [o o o o o] + +########## +########## +###....### +##x.obb### +##x.p..### +##x.hh.### +##..p..### +###....### +####..#### +##**fk.### +########## +########## + +message . [o o o o o] [o o o o o] [o o o o o] + +message . [x x x x x] [x x x x x] [x x x x x] + +############ +############ +##...x.xb.## +##..ppp...## +##..p.....## +##..ppp...## +##..coc.o.## +############ +############ + + +message . [ ] [ ] [ ] + + diff --git a/Infected_World.txt b/Infected_World.txt new file mode 100644 index 0000000000000000000000000000000000000000..050354cce9982fc676e345608849f878742aa0d3 --- /dev/null +++ b/Infected_World.txt @@ -0,0 +1,952 @@ +title Infected World +author Edalcmagal +homepage www.puzzlescript.net +background_color darkgreen +======== +OBJECTS +======== +Outlineup +blue darkgreen +00000 +11111 +11111 +11111 +11111 +Outlinedown +blue darkgreen +11111 +11111 +11111 +11111 +00000 + +Outlineright +blue darkgreen +11110 +11110 +11110 +11110 +11110 + +Outlineleft +blue darkgreen +01111 +01111 +01111 +01111 +01111 + +UpRight +darkgreen blue +00001 +00000 +00000 +00000 +00000 +UpLeft +darkgreen blue +10000 +00000 +00000 +00000 +00000 +DownRight +darkgreen blue +00000 +00000 +00000 +00000 +00001 +DownLeft +darkgreen blue +00000 +00000 +00000 +00000 +10000 + +Background +darkgreen +00000 +00000 +00000 +00000 +00000 +Background2 +darkgray + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +#f7942b #6d3d0a #d0822e #000000 #aa374a +..... +0.... +.0123 +..114 +.2.2. + +ClosedDoor +Red DarkRed black +..... +.000. +.200. +.000. +.000. + + + + +MarkerUp +transparent +00000 +00000 +00000 +00000 +00000 +MarkerDown +transparent +00000 +00000 +00000 +00000 +00000 +MarkerLeft +transparent +00000 +00000 +00000 +00000 +00000 +MarkerRight +transparent +00000 +00000 +00000 +00000 +00000 +Marker1 +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStart +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStop +transparent +00000 +00000 +00000 +00000 +00000 +Fill +black +..... +..... +..0.. +..... +..... +Fill2 +black +..... +..... +..0.. +..... +..... +MarkerAgain +transparent +00000 +00000 +00000 +00000 +00000 +MarkerPathCount1 +transparent +..... +..... +..... +..... +..... +MarkerAlreadyFound +transparent +..... +..... +..... +..... +..... +Marker2 +black +..... +..... +..0.. +..... +..... + +Box +gray darkgray +..... +.100. +.000. +.000. +..... + + +NewTarget +DarkRed +..... +.000. +.0.0. +.000. +..... +MarkerMoveUp +transparent blue +..... +..... +..1.. +..... +..... +MarkerMoveDown +transparent yellow +..... +..... +..1.. +..... +..... +MarkerMoveLeft +transparent purple +..... +..... +..1.. +..... +..... +MarkerMoveRight +transparent black +..... +..... +..1.. +..... +..... +Teleporter +purple pink +.010. +10001 +10001 +10001 +.010. + +Marker3 +transparent +..... +..... +..... +..... +..... +Marker4 +transparent +..... +..... +..... +..... +..... +Marker5 +transparent +..... +..... +..... +..... +..... +Marker6 +transparent +..... +..... +..... +..... +..... +Marker7(markerstart teleporter) +transparent +..... +..... +..... +..... +..... +Marker8(markerstop teleporter) +transparent +..... +..... +..... +..... +..... +Key +yellow brown +.00.. +.00.. +..0.. +.010. +.000. + +ImmovableWall +lightblue darkblue +00000 +01110 +01110 +01110 +00000 + +Enabler +darkred +00000 +00000 +00000 +00000 +00000 +LEGEND +======= + +. = Background +; = Background2 +# = Wall and Background +P = Player and Background + +O = Target and Background +D = ClosedDoor and Background +B = Box and Background + +N = NewTarget +K = Key and Background + +E=Enabler + +1=Outlineup +2=Outlinedown +3=Outlineright +4=Outlineleft +5=UpRight +6=UpLeft +7=DownRight +8=DownLeft + +MarkerMove = MarkerMoveUp or MarkerMoveDown or MarkerMoveLeft or MarkerMoveRight +I = ImmovableWall + +L = Teleporter + +Stuff = Wall or Box or ClosedDoor or Key or Player +Stuff2 = Stuff +Everything = Wall or Box or ClosedDoor or Key or Player +Boundary = Outlineup or Outlinedown or Outlineright or Outlineleft or ImmovableWall + +U = Enabler and Key +G = Enabler and Box +T = Enabler and Target +] = Enabler and Key and Target +[ = Enabler and Box and Target +} = Enabler and ClosedDoor +{ = Enabler and ClosedDoor and Target + +w = Player and Background2 +x = box and Background2 +y = key and Background2 +z = ClosedDoor and Background2 +v = Target and Background2 +h = Wall and Background2 +======= +SOUNDS +======= +sfx0 81093904 + +sfx1 7079301 + +sfx2 21713307 + +sfx3 87272103 + +sfx4 83058700 +================ +COLLISIONLAYERS +================ +Background +Background2 +(Background,Background2) +Teleporter +Enabler +Fill +Fill2 +MarkerAgain,MarkerPathCount1 +MarkerStart +MarkerStop +MarkerAlreadyFound,MarkerUp,MarkerDown,MarkerRight,MarkerLeft +Target +Wall +ClosedDoor +Player +Key +Box +Marker1 +Marker2 +Marker3 +Marker4 +Marker5 +Marker6 +Marker7 +Marker8 +NewTarget +MarkerMoveUp +MarkerMoveDown +MarkerMoveLeft +MarkerMoveRight +Outlineup,Outlinedown,Outlineright,Outlineleft,UpRight,UpLeft,DownRight,DownLeft,ImmovableWall +====== +RULES +====== + +(key into doorbox - should it open? currently it does) + +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStart] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStop] + + +([Background|no Background2]->[Background|Background2] ++[Background2|no Background]->[Background2|Background] +) + + +[> Everything|Boundary]->[Everything|Boundary] +[> Stuff|Wall]->[Stuff|Wall] +[> Player|Box no ClosedDoor no Key]->[> Player|> Box] +[> Player|Key no Box]->[> Player|> Key] +[> Box Key|ClosedDoor]->[Box Key|ClosedDoor] +[> Box|ClosedDoor]->[Box|ClosedDoor] +[> Player|Key Box|no ClosedDoor]->[> Player|> Key > Box|] +[> Key no Box|ClosedDoor]->[|]sfx4 +[> Player|ClosedDoor]->[Player|ClosedDoor] + +[> Stuff no Player|Stuff no ClosedDoor no Wall no Player]->[> Stuff|> Stuff] + +[> Everything|Boundary]->[Everything|Boundary] +[> Stuff|stationary Stuff]->[Stuff|Stuff] +(--)( +[> Player|Boundary]->[Player|Boundary] +[> Player|Wall]->[Player|Wall] +[> Player|Stuff|Wall]->[Player|Stuff|Wall] +[> Player|Stuff|Boundary]->[Player|Stuff|Boundary] +[> Player|Box no Wall no ClosedDoor]->[> Player|> Box] +[> Player|Key no Wall no ClosedDoor]->[> Player|> Key] +[> Key no Box|Box ClosedDoor]->[|Box] sfx4 +[> Key no Box|ClosedDoor]->[|]sfx4 +[> Everything|Boundary]->[Everything|Boundary] +[> Stuff|Stuff no Boundary no Wall no ClosedDoor]->[> Stuff|> Stuff] +[> Player|stationary Stuff]->[Player|Stuff] +[> Stuff| stationary Stuff]->[Stuff|Stuff] +[> Player|ClosedDoor]->[Player|ClosedDoor] +[> Stuff|stationary Player]->[Stuff|stationary Player] + +[> Stuff no Wall no ClosedDoor no Player|Stuff no Wall no ClosedDoor no Player]->[> Stuff|> Stuff] + +[> Stuff|stationary Player]->[Stuff|stationary Player] + +[> Everything|Boundary]->[Everything|Boundary] +[> Key Box| ClosedDoor]->[stationary Key Box| ClosedDoor] +[> Stuff no Key|stationary Stuff]->[stationary Stuff|stationary Stuff] +[> Stuff no Player|stationary Stuff no Player no ClosedDoor]->[stationary Stuff|stationary Stuff] +[> Key|Wall]->[Key|Wall] +[> Box|Wall]->[Box|Wall] +[> Box|ClosedDoor]->[Box|ClosedDoor] +[> Player|stationary stuff no Player]->[Player|stationary stuff] +[> Player|Teleporter]->[> Player|> Teleporter] +) + +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStart] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStop] +(put this here to make teleport trigger before spread) +(late[Teleporter MarkerStart Key][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker4] +late[Teleporter MarkerStart Box][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker2] +late[Teleporter MarkerStart ClosedDoor][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker3] +late[Teleporter MarkerStart Wall][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker1] + +late[Teleporter MarkerStop Key][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker4] +late[Teleporter MarkerStop Box][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker2] +late[Teleporter MarkerStop ClosedDoor][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker3] +late[Teleporter MarkerStop Wall][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker1] + +late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker3 Marker4]->[Wall] ++late[ Marker2 Marker3 Marker4]->[Box] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker2 Marker3]->[ ClosedDoor Box] ++late[ Marker2 Marker4]->[ Key Box] ++late[ Marker3 Marker4]->[](closed door and key) ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key]) + +(Wall 1 Box 2 Door 3 Key 4) +late[Wall|Wall]->[Wall Marker1|Wall Marker1] +late[Box|Box]->[Box Marker2|Box Marker2] +late[ClosedDoor|ClosedDoor]->[ClosedDoor Marker3|ClosedDoor Marker3] +late[Key|Key]->[Key Marker4|Key Marker4] +late[Player Enabler|Player Enabler]->[Player Enabler Marker5|Player Enabler Marker5] + +late [Wall|Key]->[Wall Marker4|Key Marker1] +late [Box|Wall]->[Box Marker1|Wall Marker2] +late [Box|Key]->[Box Marker4|Key Marker2] +late [ClosedDoor|Wall]->[ClosedDoor Marker1|Wall Marker3] +late [ClosedDoor|Box]->[ClosedDoor Marker2|Box Marker3] +late [ClosedDoor|Key]->[ClosedDoor Marker4|Key Marker3] +late [Wall|Player Enabler]->[Wall Marker5|Player Enabler Marker1] +late [Box|Player Enabler]->[Box Marker5|Player Enabler Marker2] +late [ClosedDoor|Player Enabler]->[ClosedDoor Marker5|Player Enabler Marker3] +late[Key|Player Enabler]->[Key Marker5|Player Enabler Marker4] + +late[Player no Enabler]->[Player Marker5] + +(teleporters functioning as wildcards) +( +late [Wall|Teleporter]->[Wall|Teleporter MarkerMoveUp] +late [Box|Teleporter]->[Box|Teleporter MarkerMoveDown] +late [Key|Teleporter]->[Key|Teleporter MarkerMoveLeft] +late [ClosedDoor|Teleporter]->[ClosedDoor|Teleporter MarkerMoveRight] +late [Teleporter MarkerMove|Teleporter]->[Teleporter MarkerMove|Teleporter MarkerMove] +late [Teleporter MarkerMove|Stuff]->[Teleporter MarkerMove|Stuff MarkerMove] +late [Stuff MarkerMoveUp]->[Stuff Marker1] +late [Stuff MarkerMoveDown]->[Stuff Marker2] +late [Stuff MarkerMoveLeft]->[Stuff Marker4] +late [Stuff MarkerMoveRight]->[Stuff Marker3] +late [MarkerMove]->[] +) + +(teleporters functioning as spreaders) +late[Stuff no Player|Teleporter MarkerStart]->[Stuff Marker7|Teleporter MarkerStart] +late[Stuff no Player|Teleporter MarkerStop]->[Stuff Marker8|Teleporter MarkerStop] +late [Wall|Teleporter MarkerStart][Stuff Marker8]->[Wall|Teleporter MarkerStart][Stuff Marker1 Marker8] +late [Box|Teleporter MarkerStart][Stuff Marker8]->[Box|Teleporter MarkerStart][Stuff Marker2 Marker8] +late [ClosedDoor|Teleporter MarkerStart][Stuff Marker8]->[ClosedDoor|Teleporter MarkerStart][Stuff Marker3 Marker8] +late [Key|Teleporter MarkerStart][Stuff Marker8]->[Key|Teleporter MarkerStart][Stuff Marker4 Marker8] +late [Wall|Teleporter MarkerStop][Stuff Marker7]->[Wall|Teleporter MarkerStop][Stuff Marker7 Marker1] +late [Box|Teleporter MarkerStop][Stuff Marker7]->[Box|Teleporter MarkerStop][Stuff Marker7 Marker2] +late [ClosedDoor|Teleporter MarkerStop][Stuff Marker7]->[ClosedDoor|Teleporter MarkerStop][Stuff Marker7 Marker3] +late [Key|Teleporter MarkerStop][Stuff Marker7]->[Key|Teleporter MarkerStop][Stuff Marker7 Marker4] + + + + +late[Stuff Marker1 Marker2 Marker3 Marker5]->[Marker1 Marker2 Marker3 Marker5] ++late[Stuff Marker1 Marker2 Marker4 Marker5]->[Marker1 Marker2 Marker4 Marker5] ++late[Stuff Marker2 Marker3 Marker4 Marker5]->[Marker2 Marker3 Marker4 Marker5] ++late[Stuff Marker1 Marker2 Marker3]->[Marker1 Marker2 Marker3] ++late[Stuff Marker1 Marker2 Marker4]->[Marker1 Marker2 Marker4] ++late[Stuff Marker1 Marker2 Marker5]->[Marker1 Marker2 Marker5] ++late[Stuff Marker1 Marker3 Marker4]->[ Marker1 Marker3 Marker4] ++late[Stuff Marker1 Marker3 Marker5]->[ Marker1 Marker3 Marker5] ++late[Stuff Marker2 Marker3 Marker4]->[Marker2 Marker3 Marker4] ++late[Stuff Marker2 Marker3 Marker5]->[Marker2 Marker3 Marker5] ++late[Stuff Marker1 Marker2]->[Marker1 Marker2] ++late[Stuff Marker1 Marker3]->[Marker1 Marker3] ++late[Stuff Marker1 Marker4]->[Marker1 Marker4] ++late[Stuff Marker1 Marker5]->[Marker1 Marker5] ++late[Stuff Marker2 Marker3]->[ Marker2 Marker3] ++late[Stuff Marker2 Marker4]->[ Marker2 Marker4] ++late[Stuff Marker2 Marker5]->[ Marker2 Marker5] ++late[Stuff Marker3 Marker4]->[]sfx4 ++late[Stuff Marker3 Marker5]->[Marker3 Marker5] ++late[Stuff Marker4 Marker5]->[Marker4 Marker5] ++late[Stuff Marker1]->[Marker1] ++late[Stuff Marker2]->[Marker2] ++late[Stuff Marker3]->[Marker3] ++late[Stuff Marker4]->[Marker4] ++late[Stuff Marker5]->[Marker5] ++late[ Marker1 Marker2 Marker3 Marker5]->[Wall ClosedDoor Player Box] ++late[ Marker1 Marker2 Marker4 Marker5]->[Wall Player Key Box] ++late[ Marker1 Marker3 Marker4 Marker5]->[Wall Player ]sfx4 ++late[ Marker2 Marker3 Marker4 Marker5]->[ Player Box]sfx4 ++late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker2 Marker5]->[Wall Player Box] ++late[ Marker1 Marker3 Marker4]->[Wall]sfx4 ++late[ Marker1 Marker3 Marker5]->[Wall ClosedDoor Player] ++late[ Marker2 Marker3 Marker4]->[Box]sfx4 ++late[ Marker2 Marker3 Marker5]->[Player] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker1 Marker5]->[Wall Player] ++late[ Marker2 Marker3]->[ClosedDoor Box] ++late[ Marker2 Marker4]->[Key Box] ++late[ Marker2 Marker5]->[Player Box] ++late[ Marker3 Marker4]->[]sfx4 ++late[ Marker3 Marker5]->[ClosedDoor Player] ++late[ Marker4 Marker5]->[Player Key] ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key] ++late[Marker5]->[Player] + +late[ClosedDoor Key]->[] sfx4 +(remove this if teleport should trigger before spread) + +() + ++late[ Marker1 Marker2 Marker3 Marker5]->[Wall ClosedDoor Player Box] ++late[ Marker1 Marker2 Marker4 Marker5]->[Wall Player Key Box] ++late[ Marker1 Marker3 Marker4 Marker5]->[Wall Player ]sfx4 ++late[ Marker2 Marker3 Marker4 Marker5]->[ Player Box]sfx4 ++late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker2 Marker5]->[Wall Player Box] ++late[ Marker1 Marker3 Marker4]->[Wall]sfx4 ++late[ Marker1 Marker3 Marker5]->[Wall ClosedDoor Player] ++late[ Marker2 Marker3 Marker4]->[Box]sfx4 ++late[ Marker2 Marker3 Marker5]->[Player] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker1 Marker5]->[Wall Player] ++late[ Marker2 Marker3]->[ClosedDoor Box] ++late[ Marker2 Marker4]->[Key Box] ++late[ Marker2 Marker5]->[Player Box] ++late[ Marker3 Marker4]->[]sfx4 ++late[ Marker3 Marker5]->[ClosedDoor Player] ++late[ Marker4 Marker5]->[Player Key] ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key] ++late[Marker5]->[Player] + +late random[Player Teleporter][Teleporter no Player]->[Teleporter][Teleporter Player] +(late random[Stuff Teleporter][Teleporter no Stuff no Player]->[Teleporter][Teleporter Stuff] +late random[Player Teleporter][Teleporter no Stuff]->[Teleporter][Teleporter Player] +late random[Player Teleporter][Teleporter Stuff]->[Stuff Teleporter][Player Teleporter] +late random[Stuff Teleporter MarkerStart][Stuff2 Teleporter MarkerStop]->[Stuff2 Teleporter MarkerStart][Stuff Teleporter MarkerStop](need to make it so it teleports multiple things on same tile)) + + +late[Marker1]->[] +late[Marker2]->[] +late[Marker3]->[] +late[Marker4]->[] +late[Marker5]->[] +late[Marker6]->[] +late[Marker7]->[] +late[Marker8]->[] + + +late [Target Box]->[Target Box Marker1] +late [Target no Box][Marker1]->[Target][] +late random [Marker1]->[] sfx3 +late [Marker1]->[] +============== +WINCONDITIONS +============== + +All Target on Box + +======= +LEVELS +======= + +message A-1 - Whoops +72222228 +3.;.ho;4 +3;.;.;o4 +3.;.h.h4 +3;.x.;.4 +3.w.;.;4 +3;.;.;.4 +51111116 + +message A-2 - Remote Hacking +722222228 +3;p;i;o;4 +3.y.i.v.4 +3;.;i;.;4 +3.;.i.;.4 +3idiiidi4 +3.;.;.;.4 +3;b;.;k;4 +3.;.;.;.4 +511111116 + + +message A-3 - Deception +722222228 +3.v.;i;.4 +3idi.;.;4 +3.;.;.y.4 +3idi.;.w4 +3.;.;.y.4 +3;.;.;.;4 +3.ibi.;.4 +511111116 + + +message A-4 - Efficiency +72222228 +3.;.hov4 +3;.;.;o4 +3.;.h.h4 +3;.x.;.4 +3.w.;.;4 +3;.;.;.4 +51111116 + + +message A-5 - The Lesson +722222228 +3;.;.i.;4 +3.;.ibi.4 +3wb;.y.v4 +3.;.idi.4 +3;.;.i.;4 +511111116 + + +message A-6 - The Test +722222228 +3;.;.;.;4 +3.;.;k;.4 +3wb;.;ov4 +3.;.idi.4 +3;.;.i.;4 +511111116 + +message B-1 - Trial and Error +722222228 +3.;.;.;.4 +3;.ykw.;4 +3.;.;.;o4 +3;.;.;.v4 +3.;.;.;o4 +3;.zdx.;4 +3.;.;.;.4 +511111116 + +message B-2 - Stubborn +72222228 +3.;.hov4 +3;.;.vo4 +3.;.h.h4 +3;.x.;.4 +3.w.;.;4 +3;.;.;.4 +51111116 + +message B-3 - Conversion +7222222228 +3.;.;iv.v4 +3;dx.io;o4 +3.w.;i;.;4 +3;.;.zk;.4 +3.;.;i;.;4 +3;.;.i.;.4 +5111111116 + +message B-4 - Waste of Space +722222222228 +3.;.;.;.;.;4 +3;.;.;.;.;.4 +3.;.;.;.;.;4 +3;.;.y.;.;.4 +3.w.;.zd;.;4 +3;.;.;dz.;.4 +3.;.;b;.;.;4 +3;.;o;o;o;o4 +511111111116 + +message B-5 - Hydra +7222222228 +3.;.;.;.;4 +3;.;.;bx.4 +3.wk;.xb;4 +3;.;.;.z.4 +3.;.;.;.;4 +3;.vovovo4 +5111111116 + +message B-6 - Not Enough Time +722222228 +3ixbxbxo4 +3ibiiib;4 +3ixi;ix.4 +3wd;.;b;4 +3.i.;.z.4 +3;i;kii;4 +3.;.;.;.4 +511111116 + + +message C-1 - Mutation +7222222228 +3.y.;.vi;4 +3;.;.ie;.4 +3.iiiiei;4 +3iieeeei.4 +3eeeiiii;4 +3eiii;.;.4 +3ei.;.;.;4 +3x.;.;.;.4 +3p;.;.;.;4 +3;.;.;.;.4 +5111111116 + +message C-2 - A Return to the Basics +72222228 +3.;.;dv4 +3;.;.z.4 +3.y.;d;4 +3;p;.z.4 +3.x.;d;4 +3;.;.z.4 +51111116 + +message C-3 - Broken Road +7222222228 +3.y.;.v.;4 +3;.;.iei.4 +3.iiiiei;4 +3ii;eeei.4 +3eeeiiii;4 +3eiii;.;.4 +3ei.;.;.;4 +3x.;.;.;.4 +3p;.;.;.;4 +3;.;.;.;.4 +5111111116 + +message C-4 - Endoctrination +7222222228 +3.;.;ivov4 +3;b;.iovo4 +3.;d;izdz4 +3;p;.i.;.4 +3.;.;dy.;4 +3;.;.i.;.4 +3.;.;i;o;4 +5111111116 + +message C-5 - Hallway +722222222228 +3e;.e.;e;;e4 +3;.e.;e;.e;4 +3iii;e;.e.;4 +3x.;iiiiiii4 +3eee;ovovow4 +3x.;iiiiiii4 +3iii;.;.;.;4 +3e;;e;.e.;e4 +3.;e;.e.;e;4 +511111111116 + +message C-6 - The Home Stretch +722222228 +3iiiiiiv4 +3ixbxbx.4 +3ibiiib;4 +3ixi;ix.4 +3wd;.;b;4 +3.i.;.z.4 +3;i;kii;4 +3.;.;.;.4 +511111116 + + +message * - Family +722222222228 +3e;.e.;e;;e4 +3;.e.;e;.e;4 +3iii;e;.e.;4 +3x.;iiiiiii4 +3eeewovovov4 +3x.;iiiiiii4 +3iii;.;.;.;4 +3e;;e;.e.;e4 +3.;e;.e.;e;4 +511111111116 + +message ** - The Fortress +722222222228 +3;.;.;iiiii4 +3.;.;.ibiii4 +3;.;.;dydvi4 +3.;.;.;iyii4 +3z.;.;dydvi4 +3eeew.;iyii4 +3z.;.;dydvi4 +3.;.;.;iyii4 +3;.;.;dydvi4 +3.;.;.ibiii4 +3;.;.;iiiii4 +511111111116 + +message *** - One of Each +722222228 +3.;.i.;.4 +3;b;i;.;4 +3.;.i.;.4 +3;pe#;kv4 +3.;.i.;.4 +3;d;i;.;4 +3.;.i.;.4 +511111116 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Insey_Winsey_Spider.txt b/Insey_Winsey_Spider.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd2678aaaa3cb062e6892d36933d30dd22b14fd8 --- /dev/null +++ b/Insey_Winsey_Spider.txt @@ -0,0 +1,544 @@ +title Insey Winsey Spider +author Mark Richardson +again_interval 0.02 +noaction +require_player_movement +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background +#AAA + +Player +Black #222 +1.1.1 +.000. +10001 +.000. +1.1.1 + +Wall +#642 + +Grate +#555 +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +Crate +#686 #464 #242 +00001 +01112 +01112 +01112 +12222 + +Sky +#AAF + +EmptyTank +#AAF + +Inlet1 +White +..... +..... +..... +..... +..000 + +Inlet2 +White +..... +..... +..... +..... +00000 + +Inlet3 +White +..... +..... +..... +..... +000.. + +Inlet4 +White +..0.. +..0.0 +..0.0 +..0.0 +....0 + +Inlet5 +#AAF + +Inlet6 +White +..0.. +0.0.. +0.0.. +0.0.. +0.... + +Outlet +Transparent + +Exit +Transparent + +Water0 +#55F +..... +..... +..... +..... +..... + +Water1 +#55F +..... +..... +..... +..... +00000 + +Water2 +#55F +..... +..... +..... +00000 +00000 + +Water3 +#55F +..... +..... +00000 +00000 +00000 + +Water4 +#55F +..... +00000 +00000 +00000 +00000 + +Water5 +#55F +00000 +00000 +00000 +00000 +00000 + +WaterD +#55F +00000 +00000 +00000 +00000 +00000 + +WaterL +#55F +00000 +00000 +00000 +00000 +00000 + +WaterR +#55F +00000 +00000 +00000 +00000 +00000 + +WaterH +#55F +00000 +00000 +00000 +00000 +00000 + +Waterfall1 +#55F #AAF +00111 +10011 +11011 +11001 +11101 + +Waterfall4 +#55F #AAF #88F +11101 +11101 +11101 +12101 +21101 + +Waterfall5 +#55F #AAF #88F +11111 +11111 +11111 +21111 +12111 + +Draining +Transparent + +Grass +#0A0 #060 #080 #AAF +33333 +03333 +03132 +02102 +02102 + +Sun00 q +#AAF #BAE #DAA +00012 +00012 +00012 +00012 +00012 + +Sun10 w +#EA7 #FB4 #FC3 #FD2 #FE1 +01123 +01234 +01234 +01234 +01123 + +Sun20 e +#FE1 yEllow +01110 +11111 +11111 +11111 +01110 + +Sun30 r +#FD2 #FC3 #FB4 #EA7 #FE1 +01223 +40123 +40123 +40123 +01223 + +Sun40 t +#DAA #BAE #AAF +01222 +01222 +01222 +01222 +01222 + +Sun01 a +#AAF #BAE +00001 +00001 +00000 +00000 +00000 + +Sun11 s +#DAA #EA7 #FB4 #FC3 #BAE #AAF +01233 +01223 +40122 +44011 +54400 + +Sun21 d +#FD2 #FE1 #FC3 #FB4 #EA7 +01110 +20002 +32223 +33333 +44444 + +Sun31 f +#FC3 #FB4 #EA7 #DAA #BAE #AAF +00123 +01123 +11234 +22344 +33445 + +Sun41 g +#BAE #AAF +01111 +01111 +11111 +11111 +11111 + +Sun12 z +#AAF #BAE +00011 +00000 +00000 +00000 +00000 + +Sun22 x +#DAA #BAE #AAF +00000 +11111 +22222 +22222 +22222 + +Sun32 c +#BAE #AAF +00111 +11111 +11111 +11111 +11111 + + +======= +LEGEND +======= + +. = Background +@ = Player +U = Exit +# = Wall ++ = Grate +O = Crate +- = Sky +~ = EmptyTank and Water0 +/ = Inlet1 and Sky +_ = Inlet2 and Sky +\ = Inlet3 and Sky +{ = Inlet4 and EmptyTank and Water0 +! = Inlet5 +} = Inlet6 and EmptyTank and Water0 +1 = Waterfall1 +4 = Waterfall4 and Water0 +5 = Waterfall5 and Water0 +: = Outlet +" = Grass +' = Grass and Exit + +WaterFlow = WaterD or WaterL or WaterR +Tank = EmptyTank or Waterfall4 or Waterfall5 +Inlet = Inlet1 or Inlet2 or Inlet3 or Inlet4 or Inlet6 +TankWater = Water0 or Water1 or Water2 or Water3 or Water4 or Water5 +Drainable = Player or Crate or WaterFlow +SolidObstacle = Player or Wall or Grate or Crate +WaterObstacle = Wall or Crate or Inlet4 or Inlet6 +Sun = Sun00 or Sun10 or Sun20 or Sun30 or Sun40 or Sun01 or Sun11 or Sun21 or Sun31 or Sun41 or Sun12 or Sun22 or Sun32 + + +======= +SOUNDS +======= + +Player Move 8898507 +Crate Move Horizontal 69151107 +Draining Create 29362508 +EndLevel 48612503 + + +================ +COLLISIONLAYERS +================ + +Background +Tank, Sky, Waterfall1, Inlet5, WaterH, Grass, Sun +TankWater, WaterFlow +SolidObstacle +Inlet1, Inlet2, Inlet3, Inlet4, Inlet6, Outlet, Exit, Draining + + +====== +RULES +====== + +(Move crates) +horizontal [> Player|Crate]->[> Player|> Crate] +down [stationary Crate]->[> Crate] +late down [Crate|no SolidObstacle]->again +late [Crate Outlet]->again + +(Fill tank) +[moving Player][Tank]->[moving Player][action Tank] +[action Tank Water0]->[Tank Water1] +[action Tank Water1]->[Tank Water2] +[action Tank Water2]->[Tank Water3] +[action Tank Water3]->[Tank Water4] +[action Tank Water4]->[Tank Water5] +random [action Tank Water5][Wall]->[Tank Water5][Wall Draining] +[action Tank]->[Tank] + +(Drain tank) +[Draining][Tank]->[Draining][action Tank] +[action Tank Water5]->[Tank Water4] +[action Tank Water4]->[Tank Water3] +[action Tank Water3]->[Tank Water2] +[action Tank Water2]->[Tank Water1] +[action Tank Water1]->[Tank Water0] +late [Draining][Inlet5 no WaterD]->[Draining][Inlet5 WaterD]again +late [Draining][Water0]->[][Water0] + +(Move water) +[WaterFlow]->[action WaterFlow] + +down [action WaterFlow|no WaterObstacle]->[> WaterD|] +left [action WaterL|WaterObstacle]->[|WaterObstacle] +right [action WaterR|WaterObstacle]->[|WaterObstacle] +right [no WaterObstacle|action WaterD|no WaterObstacle]->[|WaterH|] +left [action WaterD|no WaterObstacle]->[> WaterL|] +right [action WaterD|no WaterObstacle]->[> WaterR|] +left [action WaterL|no WaterObstacle]->[> WaterL|] +right [action WaterR|no WaterObstacle]->[> WaterR|] +[action WaterD]->[] +right [WaterR|WaterL]->[|] +[> WaterFlow Player]->[> WaterFlow > Player] +[WaterH Player]->[WaterH left Player] +[> WaterFlow]->again +late right [|WaterH|]->[WaterL||WaterR]again + +(Empty outlet) +[Outlet Drainable]->[Outlet]again + + +============== +WINCONDITIONS +============== + +some Player on Exit + + +======= +LEVELS +======= + +###1----/_\-----#U# +###45~~~{!}~~~~~#.# +#########+#######.# +#####.............# +#####.###.######### +#####.###.######### +#####.###+######### +#.................# +#+###########+###.# +:.#######.###.###.# +#########.###.###.# +#.................# +#.###.###########+# +#.###.###########.# +#........@#######.: +#+#######+######### +#:#######:######### + +###1----/_\-----#U# +###45~~~{!}~~~~~#.# +#########+#######.# +#########.........# +#########.######### +#####.....######### +#####.###.######### +#####.###+######### +#####.###..O..##### +#####.....###.##### +########.####.##### +########...##.##### +##########....##### +#########..######## +#########@######### +#########+######### +#########:######### + +###1----/_\-----#U# +###45~~~{!}~~~~~#.# +#########+#######.# +########+.+######.# +#..O..............# +#.#####+###.#####+# +#.#####.###.#####.# +#.+###+.##+.+###+.# +#.......#+.....O..# +##.######.######.## +##.+####+.+####+.## +##...............## +###.##.#####.##.### +###....+###+....### +######...@...###### +#########+######### +#########:######### + +###1----/_\-----#U# +###45~~~{!}~~~~~#.# +#########+#######.# +#########.........# +#########.######### +###...O.#.#.O...### +###.###.#.#.###.### +###.#...O.O...#.### +###.#.#+#.++#.#.### +###.#.#...#.#.#.### +###.#.#.#...#.#.### +###.#.#...#.#.#.### +#.......#.........# +#.###############.# +#.......@.........# +########+########## +########:########## + +###1----/_\-----#U# +###45~~~{!}~~~~~#.# +#########+#######.# +##................# +##.#####.#######.## +#..........####...# +#.########.####.#.# +#.....O...........# +###+#####.####+++## +#...#####........## +#.######+++###...## +#.....O.....##...## +#.#.###+###.##.+.## +#.#.....###....O.## +#.#.#######.##+#.## +#@..........##...## +#:##############:## + +------qwert-------- +------asdfg-------- +-------zxc--------- +------------------- +------------------- +------------------- +------------------- +------------------- +""""""""'"""""""""" +########.########## +########.########## +########.########## +########.########## +########.########## +########.########## +########@########## +########.########## diff --git a/Instrumenta_de_Superi.txt b/Instrumenta_de_Superi.txt new file mode 100644 index 0000000000000000000000000000000000000000..76ed1289ff6f566743ec1536ca95f3cf577946cd --- /dev/null +++ b/Instrumenta_de_Superi.txt @@ -0,0 +1,705 @@ +title Instrumenta de Superi +author Mark Richardson +again_interval 0.1 +key_repeat_interval 0.2 +noaction +realtime_interval 0.1 +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Brown + +Wall +Orange + +Cliff +#842 #632 #421 #211 #000 +00102 +12102 +12324 +34324 +34444 + +Exit +#408 #80F #C0F #F0F +32221 +21110 +21110 +21110 +10000 + +Water +#00C + +Waterfall1 +#00A #007 #004 #001 #000 +00102 +12102 +12324 +34324 +34444 + +Waterfall2 +#00A #007 #004 #001 #000 +20001 +22011 +42213 +44233 +44434 + +Waterfall3 +#00A #007 #004 #001 #000 +01002 +21102 +23124 +43324 +44344 + +Waterfall4 +#00A #007 #004 #001 #000 +00120 +01122 +21342 +23344 +43444 + +Waterfall5 +#00A #007 #004 #001 #000 +10200 +11220 +31422 +33442 +43444 + +Ice +#44F #CCF +00001 +01010 +10000 +00010 +00100 + +Icefall +#33C #229 #116 #003 #000 +00102 +12102 +12324 +34324 +34444 + +Crack +Brown Black +00001 +01010 +10100 +00100 +01000 + +Cracked +Brown Black +10001 +01010 +10100 +00101 +01010 + +Chasm +Black + +Vine +#080 #0C0 #0F0 +..10. +.1020 +02101 +101.. +..01. + +Fire +#C00 #F00 #F40 #F80 #FC0 #FF0 +..54. +.3434 +32323 +212.. +..10. + +Pedestal +#333 #666 #999 #CCC +32221 +21110 +21110 +21110 +10000 + +WindU +Transparent White +..0.. +.000. +..... +..... +..... + +WindD +Transparent White +..... +..... +..... +.000. +..0.. + +WindL +Transparent White +..... +.0... +00... +.0... +..... + +WindR +Transparent White +..... +...0. +...00 +...0. +..... + +WindV1 +Green +...0. +.0... +..... +...0. +..... + +WindV2 +Green +..... +....0 +.0... +..... +..0.. + +WindV3 +Green +..0.. +..... +....0 +.0... +..... + +WindV4 +Green +..... +...0. +..... +....0 +0.... + +WindV5 +Green +0.... +..... +...0. +..... +...0. + +WindH1 +Green +..... +.0..0 +..... +...0. +..... + +WindH2 +Green +..... +0.0.. +..... +..... +....0 + +WindH3 +Green +.0... +...0. +..... +..... +0.... + +WindH4 +Green +..0.. +..... +....0 +.0... +..... + +WindH5 +Green +...0. +..... +0.... +..0.. +..... + +Naked +Transparent + +Brace +Yellow White +.11.. +.00.. +0..0. +0..0. +.00.. + +Wings +#0C0 #0F0 +1...1 +00100 +00.00 +.0.0. +.1.1. + +Torch +Gray Red Yellow +.1... +121.. +.10.. +...0. +....0 + +Flake +LightBlue +0...0 +.000. +00.00 +.000. +0...0 + +PlayerNaked +Purple +..... +..00. +.0000 +..00. +.0..0 + +PlayerBrace +Purple Yellow White +..... +.200. +.1000 +..00. +.0..0 + +PlayerWings +Purple #0F0 +.1..1 +.1001 +.0000 +.1001 +.0..0 + +PlayerTorch +Purple Gray #F00 +2.... +1.00. +10000 +..00. +.0..0 + +PlayerFlake +Purple LightBlue +..... +1100. +10000 +..00. +.0..0 + +Light1 +White +..... +...0. +..... +..... +..... + +Light2 +White +..... +.0.0. +..... +0.... +..0.. + +Light3 +White +0.... +.0.00 +.0... +0..0. +..0.0 + +Light4 +White +0.0.0 +00.00 +.00.0 +00.0. +.00.0 + +Light5 +White + + +======= +LEGEND +======= + +Ç = Background and PlayerNaked +0 = Background and PlayerBrace +1 = Background and PlayerWings +2 = Background and PlayerTorch +3 = Background and PlayerFlake +ü = Pedestal and Naked +4 = Pedestal and Brace +5 = Pedestal and Wings +6 = Pedestal and Torch +7 = Pedestal and Flake +8 = Exit +9 = Exit and Vine +` = Wall +~ = Background +! = Water +@ = Ice +# = Crack +$ = Chasm +% = Vine and Background +& = Vine and Water +* = Vine and Ice +_ = Vine and Crack +- = Vine and Chasm ++ = WindU and Background +q = WindU and Water +w = WindU and Ice +e = WindU and Crack +r = WindU and Chasm +t = WindU and Vine and Background +y = WindU and Vine and Water +u = WindU and Vine and Ice +i = WindU and Vine and Crack +o = WindU and Vine and Chasm +p = WindD and Background +[ = WindD and Water +] = WindD and Ice +{ = WindD and Crack +} = WindD and Chasm +a = WindD and Vine and Background +s = WindD and Vine and Water +d = WindD and Vine and Ice +f = WindD and Vine and Crack +g = WindD and Vine and Chasm +h = WindL and Background +j = WindL and Water +k = WindL and Ice +l = WindL and Crack +; = WindL and Chasm +: = WindL and Vine and Background +' = WindL and Vine and Water +" = WindL and Vine and Ice +z = WindL and Vine and Crack +x = WindL and Vine and Chasm +c = WindR and Background +b = WindR and Water +n = WindR and Ice +m = WindR and Crack +, = WindR and Chasm +. = WindR and Vine and Background +/ = WindR and Vine and Water +? = WindR and Vine and Ice +\ = WindR and Vine and Crack +| = WindR and Vine and Chasm +é = Light1 and Background +â = Light1 and Chasm +ä = Light2 and Background +à = Light2 and Chasm +å = Light3 and Background +ê = Light3 and Chasm +ë = Light4 and Background +è = Light4 and Chasm +ï = Light5 and Exit +î = Light5 and Chasm + +Player = PlayerNaked or PlayerBrace or PlayerWings or PlayerTorch or PlayerFlake +Obstacle = Wall or Vine or Fire or Pedestal +Wind = WindU or WindD or WindL or WindR +WindV = WindV1 or WindV2 or WindV3 or WindV4 or WindV5 +WindH = WindH1 or WindH2 or WindH3 or WindH4 or WindH5 +WindX = WindV or WindH +Tool = Naked or Brace or Wings or Torch or Flake +Waterfall = Waterfall1 or Waterfall2 or Waterfall3 or Waterfall4 or Waterfall5 +Light = Light1 or Light2 or Light3 or Light4 or Light5 + + +======= +SOUNDS +======= + +Cracked Create 47546308 (Standing on a cracked tile) +Ice Create 89632100 (Freezing water) +Fire Create 51371108 (Burning vines) +SFX0 53552309 (Switching tools) +SFX1 03957505 (Floating on the wind) +SFX2 04971508 (Fall down chasm) +SFX3 87099508 (Fall into water) +EndLevel 18589508 +EndGame 87988708 +Restart 45760308 + + +================ +COLLISIONLAYERS +================ + +Background +Exit, Water, Ice, Chasm, Crack, Cracked, Pedestal +Cliff, Waterfall, Icefall +Player, Vine, Fire, Wall, Tool +WindX +Wind, Light + + +====== +RULES +====== + +(Animate) +[ Wind WindX ] -> [ action Wind WindX ] +[ Waterfall ] -> [ action Waterfall ] +[ moving Player ] [ action Wind ] -> [ moving Player ] [ Wind ] +[ moving Player ] [ action Waterfall ] -> [ moving Player ] [ Waterfall ] +[ action WindU WindV1 ] -> [ WindU WindV5 ] +[ action WindU WindV2 ] -> [ WindU WindV1 ] +[ action WindU WindV3 ] -> [ WindU WindV2 ] +[ action WindU WindV4 ] -> [ WindU WindV3 ] +[ action WindU WindV5 ] -> [ WindU WindV4 ] +[ action WindD WindV1 ] -> [ WindD WindV2 ] +[ action WindD WindV2 ] -> [ WindD WindV3 ] +[ action WindD WindV3 ] -> [ WindD WindV4 ] +[ action WindD WindV4 ] -> [ WindD WindV5 ] +[ action WindD WindV5 ] -> [ WindD WindV1 ] +[ action WindL WindH1 ] -> [ WindL WindH5 ] +[ action WindL WindH2 ] -> [ WindL WindH1 ] +[ action WindL WindH3 ] -> [ WindL WindH2 ] +[ action WindL WindH4 ] -> [ WindL WindH3 ] +[ action WindL WindH5 ] -> [ WindL WindH4 ] +[ action WindR WindH1 ] -> [ WindR WindH2 ] +[ action WindR WindH2 ] -> [ WindR WindH3 ] +[ action WindR WindH3 ] -> [ WindR WindH4 ] +[ action WindR WindH4 ] -> [ WindR WindH5 ] +[ action WindR WindH5 ] -> [ WindR WindH1 ] +[ action Waterfall1 ] -> [ Waterfall2 ] +[ action Waterfall2 ] -> [ Waterfall3 ] +[ action Waterfall3 ] -> [ Waterfall4 ] +[ action Waterfall4 ] -> [ Waterfall5 ] +[ action Waterfall5 ] -> [ Waterfall1 ] + + +(Glide) +up [ PlayerWings WindU | no Obstacle ] -> [ > PlayerWings WindU | ] again +down [ PlayerWings WindD | no Obstacle ] -> [ > PlayerWings WindD | ] again +left [ PlayerWings WindL | no Obstacle ] -> [ > PlayerWings WindL | ] again +right [ PlayerWings WindR | no Obstacle ] -> [ > PlayerWings WindR | ] again + +(Die) +[ stationary Player Chasm ] -> [ Chasm ] SFX2 +[ stationary Player Water ] -> [ Water ] SFX3 + +(Get tool) +[ > PlayerNaked | Brace ] -> [ PlayerBrace | Naked ] SFX0 +[ > PlayerNaked | Wings ] -> [ PlayerWings | Naked ] SFX0 +[ > PlayerNaked | Torch ] -> [ PlayerTorch | Naked ] SFX0 +[ > PlayerNaked | Flake ] -> [ PlayerFlake | Naked ] SFX0 +[ > PlayerBrace | Naked ] -> [ PlayerNaked | Brace ] SFX0 +[ > PlayerBrace | Wings ] -> [ PlayerWings | Brace ] SFX0 +[ > PlayerBrace | Torch ] -> [ PlayerTorch | Brace ] SFX0 +[ > PlayerBrace | Flake ] -> [ PlayerFlake | Brace ] SFX0 +[ > PlayerWings | Naked ] -> [ PlayerNaked | Wings ] SFX0 +[ > PlayerWings | Brace ] -> [ PlayerBrace | Wings ] SFX0 +[ > PlayerWings | Torch ] -> [ PlayerTorch | Wings ] SFX0 +[ > PlayerWings | Flake ] -> [ PlayerFlake | Wings ] SFX0 +[ > PlayerTorch | Naked ] -> [ PlayerNaked | Torch ] SFX0 +[ > PlayerTorch | Brace ] -> [ PlayerBrace | Torch ] SFX0 +[ > PlayerTorch | Wings ] -> [ PlayerWings | Torch ] SFX0 +[ > PlayerTorch | Flake ] -> [ PlayerFlake | Torch ] SFX0 +[ > PlayerFlake | Naked ] -> [ PlayerNaked | Flake ] SFX0 +[ > PlayerFlake | Brace ] -> [ PlayerBrace | Flake ] SFX0 +[ > PlayerFlake | Wings ] -> [ PlayerWings | Flake ] SFX0 +[ > PlayerFlake | Torch ] -> [ PlayerTorch | Flake ] SFX0 + +(Burn Vines) +[ Fire ] -> [ action Fire ] +[ action Fire Ice ] -> [ action Fire Water ] +[ action Fire | Vine ] -> [ action Fire | Fire ] again +[ action Fire ] -> [ ] +[ > PlayerTorch | Vine ] -> [ PlayerTorch | Fire ] again + +(Modify map) +[ stationary Player no PlayerBrace Crack ] -> [ stationary Player Cracked ] +late [ Cracked no Player ] -> [ Chasm ] +late [ PlayerFlake Water ] -> [ PlayerFlake Ice ] +late [ PlayerTorch Ice ] -> [ PlayerTorch Water ] again +late [ PlayerNaked Crack ] -> [ PlayerNaked Cracked ] +late [ PlayerWings Crack no Wind ] -> [ PlayerWings Cracked ] +late [ PlayerFlake Crack ] -> [ PlayerFlake Cracked ] +late [ PlayerTorch Crack ] -> [ PlayerTorch Cracked ] +late down [ no Wall no Water no Ice no Crack no Cracked no Chasm | Chasm no Cliff ] -> [ | Chasm Cliff ] +late down [ Wall | Chasm no Cliff ] -> [ Wall | Chasm Cliff ] +late down [ Water | Chasm no Waterfall ] -> [ Water | Chasm random Waterfall ] +late down [ Ice | Chasm no Icefall ] -> [ Ice | Chasm Icefall ] +late up [ PlayerWings WindU | no Obstacle ] -> SFX1 again +late down [ PlayerWings WindD | no Obstacle ] -> SFX1 again +late left [ PlayerWings WindL | no Obstacle ] -> SFX1 again +late right [ PlayerWings WindR | no Obstacle ] -> SFX1 again +startloop +random late [ WindU no WindV ] -> [ WindU random WindV ] +random late [ WindD no WindV ] -> [ WindD random WindV ] +random late [ WindL no WindH ] -> [ WindL random WindH ] +random late [ WindR no WindH ] -> [ WindR random WindH ] +late vertical [ WindU WindV | WindU no WindV ] -> [ WindU WindV | WindU WindV ] +late vertical [ WindD WindV | WindD no WindV ] -> [ WindD WindV | WindD WindV ] +late horizontal [ WindL WindH | WindL no WindH ] -> [ WindL WindH | WindL WindH ] +late horizontal [ WindR WindH | WindR no WindH ] -> [ WindR WindH | WindR WindH ] +endloop + + +============== +WINCONDITIONS +============== + +some Player on Exit + + +======= +LEVELS +======= + +(Tutorial) +```$$$$$$$$$$$$$$ +Ç~~~$$$~~~$$$~~~$ +`~~~###~4~###~6~$ +$~~~$$$%%%$$$~~~$ +$$$$$$$-_-$$$}}}$ +$}};;;;xzx;;;;;;$ +$}}}$$$-_-$$$rrr$ +$~~~$$$%%%$$$!!!$ +$~8~$$$~7~###!5!$ +$~~~$$$~~~$$$!!!$ +$$$$$$$$$$$$$$$$$ + +(Tornado chasm) +````````````` +`!!!~~~~~~~6` +`!$$$$#$$$$~` +`!$,,,{,}$$#` +`~$r$`{$}$$~` +`~$r$`~~}$$~` +`~~+~71~[!!~` +`#$r$`~~}$$~` +`~$8;`:;;$$~` +`~--&$%$$$$~` +`~$$!$%$$$$~` +`4~~~~~~~~~~` +````````````` + +(Windy corridors) +``````````````` +`~~7+~~~~~p6~~` +`#``r``4``}``~` +`#``r`````}``~` +`#_#e##8``}``~` +`#``r`````}``~` +`#``r`````}``~` +`~1~+~!!!~p~~~` +``````````````` + +(Quilted) +$$$`````````````$$$ +$$#~jj~~~~~\\!!~#$$ +$#~~jj~~~~~\\!!2~#$ +$4#~##%%rrr!!__~#5$ +$#~~##%%rrr!!__~~#$ +$$#~%%rr+++rr##~#$$ +$$~~%%rr+8+rr##~~$$ +$$#~%%rr+++rr##~#$$ +$#~~##~~rrr~~__~~#$ +$6#~##~~rrr~~__~#7$ +$#~~,,!!%%%##,,~~#$ +$$#~,,!!%%%##,,~#$$ +$$$`````````````$$$ + +(Ice pit) +``````````` +`8&~~`~~~~` +`&&~~4~~~~` +`~~1#`#~~~` +`~~mb,bm~~` +````!$!`7`` +`~~lj;jl~~` +`~~~#`#~~~` +`~~~~5~~~~` +`6~~~`~~~~` +``````````` + +(Target) +$$``````````` +$``~~~~~~~%9` +``~~,,b,,~~%` +`~~,mmcmm,~~` +`~,mm,,,mm,~` +`~,m,mmm,m,~` +`~,c4m6mbc,~` +`~,m,mmm,m,~` +`~,mm,,,mm,~` +`~~,mmcmm,~~` +``3~,,5,,~~`` +$``~~~~~~~``$ +$$`````````$$ +$$$$$$$$$$$$$ + +(Crumbling temple) +$$$$$$$$$$$$$$$$$$$$$ +$@!j;;;;;hhh;;;;;h~~$ +$@@!$$$$}p8p}$$$$~~~$ +$@@@$$$$}aaa}$$$$~~~$ +$$ü#$$$$}-@-}$$$$#ü$$ +$~~~$~~~,%~~;~~~$##$$ +$~~~ü~~~ü~~~ü~~~5###$ +$~~~$~~+#~~~#~~~$##$$ +$$4#$$$r$$ü$$$$$$#ü$$ +$~~~###e#~~~#####~~~$ +$~~~$$$e$~2~$###$~~~$ +$~~~$$#e$~~~$#$$$~~~$ +$$ü#$$$r$$ü$$$$-$!ü$$ +$~~~#~~+##~##~%%!!##$ +$~~~7~~~ü~#~ü%%%ü###$ +$~~~$~~~$###-%%~$##$$ +$$$$$$$$$$$$$-$$$$$$$ + +(Into the light) +èîïïïîè +êèëëëèê +àêåååêà +âàäääàâ +$âéééâ$ +$$~~~$$ +$$~~~$$ +$$~ç~$$ +$$~~~$$ +$$$$$$$ diff --git a/Inswaption.txt b/Inswaption.txt new file mode 100644 index 0000000000000000000000000000000000000000..6d2915e49bdef13b6f7c54c472eb349e9030d244 --- /dev/null +++ b/Inswaption.txt @@ -0,0 +1,1042 @@ +title Inswaption +author Edalcmagal +homepage www.puzzlescript.net +background_color darkgreen +text_color pink +realtime_interval 1.5 + + + +======== +OBJECTS +======== +Outlineup +blue darkgreen +00000 +11111 +11111 +11111 +11111 +Outlinedown +blue darkgreen +11111 +11111 +11111 +11111 +00000 + +Outlineright +blue darkgreen +11110 +11110 +11110 +11110 +11110 + +Outlineleft +blue darkgreen +01111 +01111 +01111 +01111 +01111 + +UpRight +darkgreen blue +00001 +00000 +00000 +00000 +00000 +UpLeft +darkgreen blue +10000 +00000 +00000 +00000 +00000 +DownRight +darkgreen blue +00000 +00000 +00000 +00000 +00001 +DownLeft +darkgreen blue +00000 +00000 +00000 +00000 +10000 + +Background +darkgreen #396253 +01000 +00000 +10000 +00010 +00000 +Background2 +darkgreen #477043 +00010 +00000 +00001 +00000 +00100 +Target +DarkBlue purple pink +..1.. +.202. +10101 +.202. +..1.. + +(Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010) + +Wall +orange yellow darkbrown +01110 +12221 +12021 +12221 +01110 + +Player +white blue black grey purple +..1.. +.141. +03130 +.232. +.2.2. +ClosedDoor +Red DarkRed black +..... +.000. +.200. +.000. +.000. + + + + +MarkerUp +transparent +00000 +00000 +00000 +00000 +00000 +MarkerDown +transparent +00000 +00000 +00000 +00000 +00000 +MarkerLeft +transparent +00000 +00000 +00000 +00000 +00000 +MarkerRight +transparent +00000 +00000 +00000 +00000 +00000 +Marker1 +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStart +transparent +00000 +00000 +00000 +00000 +00000 +MarkerStop +transparent +00000 +00000 +00000 +00000 +00000 +Fill +black +..... +..... +..0.. +..... +..... +Fill2 +black +..... +..... +..0.. +..... +..... +MarkerAgain +transparent +00000 +00000 +00000 +00000 +00000 +MarkerPathCount1 +transparent +..... +..... +..... +..... +..... +MarkerAlreadyFound +transparent +..... +..... +..... +..... +..... +Marker2 +black +..... +..... +..... +..... +..... + +Box +pink purple +..... +..0.. +.010. +..0.. +..... + + +NewTarget +DarkRed +..... +.000. +.0.0. +.000. +..... +MarkerMoveUp +transparent blue +..... +..... +..... +..... +..... +MarkerMoveDown +transparent yellow +..... +..... +..... +..... +..... +MarkerMoveLeft +transparent purple +..... +..... +..... +..... +..... +MarkerMoveRight +transparent black +..... +..... +..... +..... +..... +Teleporter +purple pink +.010. +10001 +10001 +10001 +.010. + +Marker3 +transparent +..... +..... +..... +..... +..... +Marker4 +transparent +..... +..... +..... +..... +..... +Marker5 +transparent +..... +..... +..... +..... +..... +Marker6 +transparent +..... +..... +..... +..... +..... +Marker7(markerstart teleporter) +transparent +..... +..... +..... +..... +..... +Marker8(markerstop teleporter) +transparent +..... +..... +..... +..... +..... +Loop +transparent blue +..... +..... +..... +..... +..... +Loop2 +transparent red +..... +..... +..... +..... +..... +MarkerChange +transparent green +..... +..... +..... +..... +..... +MarkerChange2 +transparent darkgreen +..... +..... +..... +..... +..... +Key +yellow brown +.00.. +.00.. +..0.. +.010. +.000. + +ImmovableWallVert +#3690ff blue +11011 +11111 +10111 +11101 +11111 +ImmovableWallVert2 +#3690ff blue +11111 +11011 +11111 +10111 +11101 + +ImmovableWallHor +#3690ff blue +11111 +11101 +01111 +11011 +11111 +ImmovableWallHor2 +#3690ff blue +11111 +11110 +10111 +11101 +11111 + + +Enabler +darkred +00000 +00000 +00000 +00000 +00000 +LEGEND +======= + +. = Background +; = Background2 +# = Wall and Background +P = Player and Background + +O = Target and Background +D = ClosedDoor and Background +B = Box and Background + +N = NewTarget +K = Key and Background + +Q = ClosedDoor and Target +J = Box and Target + +E=Enabler +ImmovableWall = ImmovableWallVert or ImmovableWallHor or ImmovableWallVert2 or ImmovableWallHor2 + +1=Outlineup +2=Outlinedown +3=Outlineright +4=Outlineleft +5=UpRight +6=UpLeft +7=DownRight +8=DownLeft + +MarkerMove = MarkerMoveUp or MarkerMoveDown or MarkerMoveLeft or MarkerMoveRight +I = ImmovableWallVert +S = ImmovableWallHor + +L = Teleporter + +Stuff = Wall or Box or ClosedDoor or Key or Player +Stuff2 = Stuff +Everything = Wall or Box or ClosedDoor or Key or Player +Boundary = Outlineup or Outlinedown or Outlineright or Outlineleft or ImmovableWall + +U = Enabler and Key +G = Enabler and Box +T = Enabler and Target +] = Enabler and Key and Target +[ = Enabler and Box and Target +} = Enabler and ClosedDoor +{ = Enabler and ClosedDoor and Target + +w = Player and Background2 +x = box and Background2 +y = key and Background2 +z = ClosedDoor and Background2 +v = Target and Background2 +h = Wall and Background2 +?=Loop +!=Loop2 +======= +SOUNDS +======= +sfx0 81093904 + +sfx1 7079301 + +sfx2 21713307 + +sfx3 87272103 + +sfx4 83058700 + +sfx5 86641306 + +================ +COLLISIONLAYERS +================ +Background +Background2 +(Background,Background2) +Teleporter +Enabler +Fill +Fill2 +MarkerAgain,MarkerPathCount1 +MarkerStart +MarkerStop +MarkerAlreadyFound,MarkerUp,MarkerDown,MarkerRight,MarkerLeft +Target +Wall +ClosedDoor +Player +Key +Box +Marker1 +Marker2 +Marker3 +Marker4 +Marker5 +Marker6 +Marker7 +Marker8 +NewTarget +MarkerMoveUp +MarkerMoveDown +MarkerMoveLeft +MarkerMoveRight +Outlineup,Outlinedown,Outlineright,Outlineleft,UpRight,UpLeft,DownRight,DownLeft,ImmovableWall +Loop +Loop2 +MarkerChange +MarkerChange2 + +====== +RULES +====== + + +[> Player][Loop]->[> Player][Loop2] +[action Player][Loop]->[action Player][Loop2] + +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStart] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStop] + +[ImmovableWallVert no MarkerChange][Loop]->[ImmovableWallVert MarkerChange][Loop] +[ImmovableWallVert2 no MarkerChange][Loop]->[ImmovableWallVert2 MarkerChange][Loop] +[ImmovableWallHor no MarkerChange][Loop]->[ImmovableWallHor MarkerChange][Loop] +[ImmovableWallHor2 no MarkerChange][Loop]->[ImmovableWallHor2 MarkerChange][Loop] +[Background no MarkerChange][Loop]->[Background MarkerChange][Loop] +[Background2 no MarkerChange2][Loop]->[Background2 MarkerChange2][Loop] + + +[ImmovableWallVert MarkerChange]->[ImmovableWallVert2 no MarkerChange] +[ImmovableWallVert2 MarkerChange]->[ImmovableWallVert no MarkerChange] +[ImmovableWallHor MarkerChange]->[ImmovableWallHor2 no MarkerChange] +[ImmovableWallHor2 MarkerChange]->[ImmovableWallHor no MarkerChange] +[Background MarkerChange]->[Background2 no MarkerChange] +[Background2 MarkerChange2]->[Background no MarkerChange2] +([Background|no Background2]->[Background|Background2] ++[Background2|no Background]->[Background2|Background] +) + +[> Player|Boundary]->[Player|Boundary] +[> Player|Wall]->[Player|Wall] +[> Player|Stuff|Wall]->[Player|Stuff|Wall] +[> Player|Stuff|Boundary]->[Player|Stuff|Boundary] +[> Player|Box no Wall no ClosedDoor]->[> Player|> Box] +[> Player|Key no Wall no ClosedDoor]->[> Player|> Key] +[> Player|ClosedDoor]->[Player|ClosedDoor] +[> Stuff|stationary Player]->[Stuff|stationary Player] + +[> Stuff no Wall no ClosedDoor no Player|Stuff no Wall no ClosedDoor no Player]->[> Stuff|> Stuff] + +[> Stuff|stationary Player]->[Stuff|stationary Player] + +[> Everything|Boundary]->[Everything|Boundary] +[> Key Box| ClosedDoor]->[stationary Key Box| ClosedDoor] +[> Stuff no Key|stationary Stuff]->[stationary Stuff|stationary Stuff] +[> Stuff no Player|stationary Stuff no Player no ClosedDoor]->[stationary Stuff|stationary Stuff] +[> Key|Wall]->[Key|Wall] +[> Box|Wall]->[Box|Wall] +[> Box|ClosedDoor]->[Box|ClosedDoor] +[> Key|ClosedDoor]->[|]sfx4 +[> Player|stationary stuff no Player]->[Player|stationary stuff] +[> Player|Teleporter]->[> Player|> Teleporter] + +[stationary Player]->[Player] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStart] +random[Teleporter no MarkerStart no MarkerStop]->[Teleporter MarkerStop] +(put this here to make teleport trigger before spread) +(late[Teleporter MarkerStart Key][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker4] +late[Teleporter MarkerStart Box][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker2] +late[Teleporter MarkerStart ClosedDoor][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker3] +late[Teleporter MarkerStart Wall][Teleporter MarkerStop]->[Teleporter MarkerStart ][Teleporter MarkerStop Marker1] + +late[Teleporter MarkerStop Key][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker4] +late[Teleporter MarkerStop Box][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker2] +late[Teleporter MarkerStop ClosedDoor][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker3] +late[Teleporter MarkerStop Wall][Teleporter MarkerStart]->[Teleporter MarkerStop ][Teleporter MarkerStart Marker1] + +late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker3 Marker4]->[Wall] ++late[ Marker2 Marker3 Marker4]->[Box] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker2 Marker3]->[ ClosedDoor Box] ++late[ Marker2 Marker4]->[ Key Box] ++late[ Marker3 Marker4]->[](closed door and key) ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key]) + +(Wall 1 Box 2 Door 3 Key 4) +late[Wall|Wall][Loop2]->[Wall Marker1|Wall Marker1][Loop2] +late[Box|Box][Loop2]->[Box Marker2|Box Marker2][Loop2] +late[ClosedDoor|ClosedDoor][Loop2]->[ClosedDoor Marker3|ClosedDoor Marker3][Loop2] +late[Key|Key][Loop2]->[Key Marker4|Key Marker4][Loop2] +late[Player Enabler|Player Enabler][Loop2]->[Player Enabler Marker5|Player Enabler Marker5][Loop2] + +late [Wall|Key][Loop2]->[Wall Marker4|Key Marker1][Loop2] +late [Box|Wall][Loop2]->[Box Marker1|Wall Marker2][Loop2] +late [Box|Key][Loop2]->[Box Marker4|Key Marker2][Loop2] +late [ClosedDoor|Wall][Loop2]->[ClosedDoor Marker1|Wall Marker3][Loop2] +late [ClosedDoor|Box][Loop2]->[ClosedDoor Marker2|Box Marker3][Loop2] +late [ClosedDoor|Key][Loop2]->[ClosedDoor Marker4|Key Marker3][Loop2] +late [Wall|Player Enabler][Loop2]->[Wall Marker5|Player Enabler Marker1][Loop2] +late [Box|Player Enabler][Loop2]->[Box Marker5|Player Enabler Marker2][Loop2] +late [ClosedDoor|Player Enabler][Loop2]->[ClosedDoor Marker5|Player Enabler Marker3][Loop2] +late[Key|Player Enabler][Loop2]->[Key Marker5|Player Enabler Marker4][Loop2] + +late[Player no Enabler][Loop2]->[Player Marker5][Loop2] + +(teleporters functioning as wildcards) +( +late [Wall|Teleporter]->[Wall|Teleporter MarkerMoveUp] +late [Box|Teleporter]->[Box|Teleporter MarkerMoveDown] +late [Key|Teleporter]->[Key|Teleporter MarkerMoveLeft] +late [ClosedDoor|Teleporter]->[ClosedDoor|Teleporter MarkerMoveRight] +late [Teleporter MarkerMove|Teleporter]->[Teleporter MarkerMove|Teleporter MarkerMove] +late [Teleporter MarkerMove|Stuff]->[Teleporter MarkerMove|Stuff MarkerMove] +late [Stuff MarkerMoveUp]->[Stuff Marker1] +late [Stuff MarkerMoveDown]->[Stuff Marker2] +late [Stuff MarkerMoveLeft]->[Stuff Marker4] +late [Stuff MarkerMoveRight]->[Stuff Marker3] +late [MarkerMove]->[] +) + +(teleporters functioning as spreaders) +late[Stuff no Player|Teleporter MarkerStart][Loop2]->[Stuff Marker7|Teleporter MarkerStart][Loop2] +late[Stuff no Player|Teleporter MarkerStop][Loop2]->[Stuff Marker8|Teleporter MarkerStop][Loop2] +late [Wall|Teleporter MarkerStart][Stuff Marker8][Loop2]->[Wall|Teleporter MarkerStart][Stuff Marker1 Marker8][Loop2] +late [Box|Teleporter MarkerStart][Stuff Marker8][Loop2]->[Box|Teleporter MarkerStart][Stuff Marker2 Marker8][Loop2] +late [ClosedDoor|Teleporter MarkerStart][Stuff Marker8][Loop2]->[ClosedDoor|Teleporter MarkerStart][Stuff Marker3 Marker8][Loop2] +late [Key|Teleporter MarkerStart][Stuff Marker8][Loop2]->[Key|Teleporter MarkerStart][Stuff Marker4 Marker8][Loop2] +late [Wall|Teleporter MarkerStop][Stuff Marker7][Loop2]->[Wall|Teleporter MarkerStop][Stuff Marker7 Marker1][Loop2] +late [Box|Teleporter MarkerStop][Stuff Marker7][Loop2]->[Box|Teleporter MarkerStop][Stuff Marker7 Marker2][Loop2] +late [ClosedDoor|Teleporter MarkerStop][Stuff Marker7][Loop2]->[ClosedDoor|Teleporter MarkerStop][Stuff Marker7 Marker3][Loop2] +late [Key|Teleporter MarkerStop][Stuff Marker7][Loop2]->[Key|Teleporter MarkerStop][Stuff Marker7 Marker4][Loop2] + + + + +late[Stuff Marker1 Marker2 Marker3 Marker5]->[Marker1 Marker2 Marker3 Marker5] ++late[Stuff Marker1 Marker2 Marker4 Marker5]->[Marker1 Marker2 Marker4 Marker5] ++late[Stuff Marker2 Marker3 Marker4 Marker5]->[Marker2 Marker3 Marker4 Marker5] ++late[Stuff Marker1 Marker2 Marker3]->[Marker1 Marker2 Marker3] ++late[Stuff Marker1 Marker2 Marker4]->[Marker1 Marker2 Marker4] ++late[Stuff Marker1 Marker2 Marker5]->[Marker1 Marker2 Marker5] ++late[Stuff Marker1 Marker3 Marker4]->[ Marker1 Marker3 Marker4] ++late[Stuff Marker1 Marker3 Marker5]->[ Marker1 Marker3 Marker5] ++late[Stuff Marker2 Marker3 Marker4]->[Marker2 Marker3 Marker4] ++late[Stuff Marker2 Marker3 Marker5]->[Marker2 Marker3 Marker5] ++late[Stuff Marker1 Marker2]->[Marker1 Marker2] ++late[Stuff Marker1 Marker3]->[Marker1 Marker3] ++late[Stuff Marker1 Marker4]->[Marker1 Marker4] ++late[Stuff Marker1 Marker5]->[Marker1 Marker5] ++late[Stuff Marker2 Marker3]->[ Marker2 Marker3] ++late[Stuff Marker2 Marker4]->[ Marker2 Marker4] ++late[Stuff Marker2 Marker5]->[ Marker2 Marker5] ++late[Stuff Marker3 Marker4]->[]sfx4 ++late[Stuff Marker3 Marker5]->[Marker3 Marker5] ++late[Stuff Marker4 Marker5]->[Marker4 Marker5] ++late[Stuff Marker1]->[Marker1] ++late[Stuff Marker2]->[Marker2] ++late[Stuff Marker3]->[Marker3] ++late[Stuff Marker4]->[Marker4] ++late[Stuff Marker5]->[Marker5] ++late[ Marker1 Marker2 Marker3 Marker5]->[Wall ClosedDoor Player Box] ++late[ Marker1 Marker2 Marker4 Marker5]->[Wall Player Key Box] ++late[ Marker1 Marker3 Marker4 Marker5]->[Wall Player ]sfx4 ++late[ Marker2 Marker3 Marker4 Marker5]->[ Player Box]sfx4 ++late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker2 Marker5]->[Wall Player Box] ++late[ Marker1 Marker3 Marker4]->[Wall]sfx4 ++late[ Marker1 Marker3 Marker5]->[Wall ClosedDoor Player] ++late[ Marker2 Marker3 Marker4]->[Box]sfx4 ++late[ Marker2 Marker3 Marker5]->[Player] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker1 Marker5]->[Wall Player] ++late[ Marker2 Marker3]->[ClosedDoor Box] ++late[ Marker2 Marker4]->[Key Box] ++late[ Marker2 Marker5]->[Player Box] ++late[ Marker3 Marker4]->[]sfx4 ++late[ Marker3 Marker5]->[ClosedDoor Player] ++late[ Marker4 Marker5]->[Player Key] ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key] ++late[Marker5]->[Player] + +late[ClosedDoor Key]->[] sfx4 +(remove this if teleport should trigger before spread) + +() + ++late[ Marker1 Marker2 Marker3 Marker5]->[Wall ClosedDoor Player Box] ++late[ Marker1 Marker2 Marker4 Marker5]->[Wall Player Key Box] ++late[ Marker1 Marker3 Marker4 Marker5]->[Wall Player ]sfx4 ++late[ Marker2 Marker3 Marker4 Marker5]->[ Player Box]sfx4 ++late[ Marker1 Marker2 Marker3]->[Wall ClosedDoor Box] ++late[ Marker1 Marker2 Marker4]->[Wall Key Box] ++late[ Marker1 Marker2 Marker5]->[Wall Player Box] ++late[ Marker1 Marker3 Marker4]->[Wall]sfx4 ++late[ Marker1 Marker3 Marker5]->[Wall ClosedDoor Player] ++late[ Marker2 Marker3 Marker4]->[Box]sfx4 ++late[ Marker2 Marker3 Marker5]->[Player] ++late[ Marker1 Marker2]->[Wall Box] ++late[ Marker1 Marker3]->[Wall ClosedDoor] ++late[ Marker1 Marker4]->[Wall Key] ++late[ Marker1 Marker5]->[Wall Player] ++late[ Marker2 Marker3]->[ClosedDoor Box] ++late[ Marker2 Marker4]->[Key Box] ++late[ Marker2 Marker5]->[Player Box] ++late[ Marker3 Marker4]->[]sfx4 ++late[ Marker3 Marker5]->[ClosedDoor Player] ++late[ Marker4 Marker5]->[Player Key] ++late[ Marker1]->[Wall] ++late[ Marker2]->[Box] ++late[ Marker3]->[ClosedDoor] ++late[ Marker4]->[Key] ++late[Marker5]->[Player] + +late random[Player Teleporter][Teleporter no Player]->[Teleporter][Teleporter Player] +(late random[Stuff Teleporter][Teleporter no Stuff no Player]->[Teleporter][Teleporter Stuff] +late random[Player Teleporter][Teleporter no Stuff]->[Teleporter][Teleporter Player] +late random[Player Teleporter][Teleporter Stuff]->[Stuff Teleporter][Player Teleporter] +late random[Stuff Teleporter MarkerStart][Stuff2 Teleporter MarkerStop]->[Stuff2 Teleporter MarkerStart][Stuff Teleporter MarkerStop](need to make it so it teleports multiple things on same tile)) + + +late[Marker1]->[] +late[Marker2]->[] +late[Marker3]->[] +late[Marker4]->[] +late[Marker5]->[] +late[Marker6]->[] +late[Marker7]->[] +late[Marker8]->[] + + + + + +late [Target Box]->[Target Box Marker1] +late [Target no Box][Marker1]->[Target][] +late random [Marker1]->[] sfx3 +late [Marker1]->[] +late[Loop2]->[Loop] +============== +WINCONDITIONS +============== + +All Target on Box + +======= +LEVELS +======= + + +message A-1 - Simple Task +#222222#(basic push and targetfill mechanic) +3.;i;.;4 +3;?i.x.4 +3.;.;.;4 +3;.o.ss4 +3.w.;.;4 +3;.;.;.4 +#111111# + +message A-2 - A Necessary Headache +72222222228(main swap mechanic introduction) +3#ssssssss4 +3?;.;;;..;4 +3op#.;.b;.4 +3.;.;.;..;4 +3#ssssssss4 +51111111116 + + + +message A-3 - Doors and Keys +722222228(door and key introduction) +3;p;i;.;4 +3?y.i.v.4 +3;.;i;;;4 +3.;.i.;.4 +3sdsssds4 +3.;b;.;.4 +3;;;.;k;4 +3sssssss4 +511111116 + +message A-4 - Efficiency +72222228(deeper training into swap manipulation and swap mechanic) +3?;.hov4 +3;.;.;o4 +3.;.h.h4 +3;.x.;.4 +3.w.;.;4 +3;.;.;.4 +51111116 + + +message A-5 - Deception +722222228(deeper training into swap mechanic and key-door interaction) +3sbs.;.;4 +3?v.;i;.4 +3;.i.;.;4 +3sds;k;.4 +3;.;.;..4 +3sdssdss4 +3;;kw..;4 +3.;.;.;.4 +511111116 + + +message A-6 - The Lesson +722222228(deeper lesson about spreading objects, and maybe the player realizes he can't push BoxKey into a Door) +3;p;i;o;4 +3?y.i.v.4 +3;.;i;o;4 +3.;.i.;.4 +3sdsssds4 +3.;.;.;.4 +3;b;.;k;4 +3.;.;.;.4 +511111116 + +message A-7 - Stability +722222228(deeper lesson about spreading objects, and maybe the player realizes he can't push BoxKey into a Door 2) +3;.;.i.;4 +3?;.iji.4 +3wb;.yvv4 +3.;.iqi.4 +3;.;.i.;4 +511111116 + + + + +message B-1 - Stubborn +72222228(final training about simple swap manipulation) +3?;.hov4 +3;.;.vo4 +3.;.h.h4 +3;.x.;.4 +3.w.;.;4 +3;.;.;.4 +51111116 + + +message B-2 - Conversion +7222222228(training) +3?;.;iv.v4 +3;dx.io;o4 +3.w.;i;.;4 +3;.;.zk;.4 +3.;.;i;.;4 +3;.;.i.;.4 +5111111116 + +message B-3 - Waste of Space +722222222228(training into spatial thinking and calculation) +3?;.;.;.;.;4 +3;.;.;.;.;.4 +3.;.;.;.;.;4 +3;.;.y.;.;.4 +3.w.;.zd;.;4 +3;.;.;dz.;.4 +3.;.;b;.;.;4 +3;.;o;o;o;o4 +511111111116 + +message B-4 - Hydra +7222222228(different type of puzzle, something fresh) +3?;.;.;.;4 +3;.;.;bx.4 +3.wk;.xb;4 +3;.;.;.z.4 +3.;.;.;.;4 +3;.vovovo4 +5111111116 + +message B-5 - Not Enough Time +722222228(calculation) +3ixbxbxo4 +3ibsssb;4 +3ixi;ix.4 +3wd;.;b;4 +3.i.;.z.4 +3;i;kss;4 +3?;.;.;.4 +511111116 + + +message C-1 - Mutation +7222222228(new mechanic, field where player acts as an object) +3?y.;.vi;4 +3;.;.ie;.4 +3.isssei;4 +3iseeeei.4 +3eeessss;4 +3esss;.;.4 +3ei.;.;.;4 +3x.;.;.;.4 +3p;.;.;.;4 +3;.;.;.;.4 +5111111116 + + +message C-2 - A Return to the Basics +72222228(interesting, seems really basic but requires some calculation or luck) +3?;.;dv4 +3;.;.z.4 +3.y.;d;4 +3;p;.z.4 +3.x.;d;4 +3;.;.z.4 +51111116 + +message C-3 - Claustrophobia +7222222228(introduction to crazy player behavior as now it can be in the same tile as other objects) +3?;.;isss4 +3;.yoivii4 +3.;.;i.ii4 +3;.w.ex.i4 +3.;.;s;ii4 +3;...isss4 +3.;.;.;.;4 +5111111116 + + +message C-4 - Endoctrination +7222222228(major level about swap manipulation) +3?;.;ivov4 +3;b;.iovo4 +3.;d;izdz4 +3;p;.i.;.4 +3.;.;dy.;4 +3;.;.i.;.4 +3.;.;i;o;4 +5111111116 + + + +message C-5 - Hallway +722222222228(player-as-object training) +3e;.e.;e;;e4 +3;?e.;e;.e;4 +3sss;e;.e.;4 +3x.;sssssss4 +3eee;ovovow4 +3x.;sssssss4 +3sss;.;.;.;4 +3e;;e;.e.;e4 +3.;e;.e.;e;4 +511111111116 + + + +message C-6 - Beep Beep Beep Beep +722222228 +3isisiso4 +3sisisio4 +3ssssssv4 +3ixbxbxo4 +3ibsssb;4 +3ixi;ix.4 +3wd;?;b;4 +3.i.;.z.4 +3;i;kss;4 +3.;.;.;.4 +511111116 + + + +message * - Family +722222222228 +3e;.e.;e;;e4 +3;?e.;e;.e;4 +3sss;e;.e.;4 +3x.;sssssss4 +3eeewovovov4 +3x.;sssssss4 +3sss;.;.;.;4 +3e;;e;.e.;e4 +3.;e;.e.;e;4 +511111111116 + +message ** - The Fortress +722222222228 +3;?;.;sssss4 +3.;.;.ibssi4 +3;.;.;dydvi4 +3.;.;.;iysi4 +3z.;.;dydvi4 +3eeew.;iysi4 +3z.;.;dydvi4 +3.;.;.;iysi4 +3;.;.;dydvi4 +3.;.;.ibssi4 +3;.;.;sssss4 +511111111116 + +message *** - One of Each +722222228(simple but very difficult - very hard to beat by luck) +3?;.i.;.4 +3;b;i;.;4 +3.;.i.;.4 +3;pe#;kv4 +3.;.i.;.4 +3;d;i;.;4 +3.;.i.;.4 +511111116 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Involuntary_Line_Force_Plus.txt b/Involuntary_Line_Force_Plus.txt new file mode 100644 index 0000000000000000000000000000000000000000..fddf690e08664f2f39da42c7dc34c352e7c328a7 --- /dev/null +++ b/Involuntary_Line_Force_Plus.txt @@ -0,0 +1,280 @@ +title Involuntary Line Force Plus +author Joel Fox +noaction + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerU +Black Orange White Blue +.111. +22222 +.333. +.3.3. +..... + +PlayerD +Black Orange White Blue +..... +.010. +22222 +.333. +.3.3. + +PlayerL +Black Orange White Blue +.01.. +.22.. +2222. +.333. +.3.3. + +PlayerR +Black Orange White Blue +..10. +..22. +.2222 +.333. +.3.3. + +OrangeCrate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +PurpleCrate +Purple +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +Player = PlayerU or PlayerD or PlayerL or PlayerR +crate = PurpleCrate or OrangeCrate +Blocking = wall or crate + +. = Background +# = Wall +P = PlayerU +* = OrangeCrate +@ = OrangeCrate and Target +O = Target +X = playerU and Target +U = PurpleCrate + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +up [> Player] -> [> PlayerU] +down [> Player] -> [> PlayerD] +left [> Player] -> [> PlayerL] +right [> Player] -> [> PlayerR] + +[> player|wall] -> [player|wall] +[> player|crate|wall] -> [player|crate|wall] +[> player|crate|crate|wall] -> [player|crate|crate|wall] +[> player|crate|crate|crate|wall] -> [player|crate|crate|crate|wall] +[> player|crate|crate|crate|crate|wall] -> [player|crate|crate|crate|crate|wall] +[> player|crate|crate|crate|crate|crate|wall] -> [player|crate|crate|crate|crate|crate|wall] + +[> player|PurpleCrate] -> [player|PurpleCrate] +[> player||PurpleCrate] -> [player||PurpleCrate] + +[parallel Player|...|Orangecrate] -> [parallel Player|...|parallel Orangecrate] +[> Player|...|Purplecrate] -> [> Player|...|< Purplecrate] +[Purplecrate|...|> Player] -> [< Purplecrate|...|> Player] +[> PurpleCrate||< OrangeCrate] -> [PurpleCrate||OrangeCrate] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Use the force of lines! Wait, I didn't mean to do that +message level 1 of 10 + +####.. +#..#.. +#.o### +#*p..# +#..*.# +#.o### +####.. + +message Hmm, something is wrong with this one. +message level 1.5 of 10 + +####.. +#..#.. +#.o### +#up..# +#..*.# +#.o### +####.. + +message level 2 of 10 + +###### +#u...# +#.#p.# +#.@@.# +#.o@.# +#....# +###### + +message level 3 of 10 + +######### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 10 + +####### +#..*..# +#uo@ox# +#..*..# +####### + +message level 5 of 10 + +####### +#.....# +#.O*O.# +#.*P*.# +#.O*O.# +#.....# +####### + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#p# +#.*#..ooo..# +############ + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +###### +#.OOP# +#.**.# +##.### +.#.#.. +.#.#.. +##.#.. +#..##. +#...#. +#.#.#. +#...#. +#####. + +message level 9 of 10 + +###### +#o.#.# +#p**.# +##...# +.###.# +..##o# +.....# + +message level 10 of 10 + +######### +#....ooo# +#...#.#.# +#####.#.# +#.......# +#*#*#*### +#.p...#.. +#######.. + +message congratulations! + +(these next two both work) +####### +#*****# +#ooooo# +##....# +###...# +####..# +#####p# +####### + +###### +#****# +#oooo# +##...# +###..# +####p# +###### \ No newline at end of file diff --git a/Isle_of_Sokoban.txt b/Isle_of_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..d0c200d1c57ccdf9c2364718cc10d3f21cedad1b --- /dev/null +++ b/Isle_of_Sokoban.txt @@ -0,0 +1,281 @@ +title Isle of Sokoban +author MustacheMan64 +youtube vJhGfhljWeY +verbose_logging + +======== +OBJECTS +======== + +Background2 +yellow white +00000 +00000 +00000 +00000 +00000 + +WaterBlock +grey +00000 +00000 +00000 +00000 +00000 + +Water +blue #8aace2 +00000 +00010 +01000 +00000 +00000 + + +Player +Black Orange White Red +.000. +.111. +22222 +.333. +.3.3. + +Orangebox +Orange +00000 +00000 +00000 +00000 +00000 + + +Finish +White gray +11111 +10001 +10001 +10001 +11111 + +Fence2 +brown +..... +..... +00000 +..... +..... + +Fence1 +brown +..0.. +.000. +0000. +.000. +..... + +Fence3 +brown +..0.. +.000. +.0000 +.000. +..... + +Fence4 +brown +..... +.000. +.0000 +.000. +..0.. + +Fence5 +brown +..0.. +..0.. +..0.. +..0.. +..0.. + +Fence6 +brown +..... +.000. +0000. +.000. +..0.. + +======= +LEGEND +======= + +Background = Background2 or WaterBlock +Fence = Fence2 or Fence1 or Fence3 or Fence4 or Fence5 or Fence6 + +. = Background2 +P = Player +* = Orangebox +e = Finish +{ = Water +w = Waterblock +f = fence2 +g = fence1 +h = fence3 +t = Fence4 +k = Fence5 +d = Fence6 + +======= +SOUNDS +======= + +Orangebox move 55291707 +endlevel 87856100 +endgame 48268900 +cancel 17945108 +Player move 56736507 + +================ +COLLISIONLAYERS +================ + +Background +Water +Finish +Player,Orangebox,Fence + +====== +RULES +====== + + +[ > Player | Orangebox ] -> [ > Player | > Orangebox ] + + +[ > Orangebox | Orangebox ] -> [ > Orangebox |> Orangebox ] + + +[ > Player | Water ] -> [ Player | Water ] + + +late [ Orangebox Water no WaterBlock] -> [ WaterBlock no Orangebox no Water] + + +[ Player Water] -> cancel + + +[ > Player | > Orangebox | Player ] -> [ > Player | > Orangebox | > Player] + + + + +============== +WINCONDITIONS +============== + +All Player on Finish + +======= +LEVELS +======= + +message Level 1/8 + +{{{{{{{ +{{{{e{{ +{{...{{ +{{{p{{{ +{{{{{{{ +{{{{{{{ + +message Level 2/8 + +{{{{{{{{{{{{{{{ +{{{{{e{{{.{{{{{ +{{{...{{{..{{{{ +{{{{p{{{{p.e{{{ +{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{ + +message Level 3/8 + +{{{{{{{{{{{{{{{ +{{{{{{{{{p{{{{{ +{{{{{{{{{.e{{{{ +{{{{{{{{{...{{{ +{{{{{{{{{{...{{ +{{{{{{{{{{{{{{{ +{{{{{e{{{.{{{{{ +{{{...{{{..{{{{ +{{{{p{{{{p.e{{{ +{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{ + +message Level 4/8 + +{{{{{{{{{{{{{{{ +{{{{{{{{{p{{{{{ +{{{...{{{.e{{{{ +{{{..e{{{...{{{ +{{{p{{{{{{...{{ +{{{{{{{{{{{{{{{ +{{{{{e{{{.{{{{{ +{{{...{{{..{{{{ +{{{{p{{{{p.e{{{ +{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{ + +message Level 5/8 + +{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{ +{{{g..p...h{{{ +{{{..t..d..{{{ +{{{.pkeek..{{{ +{{{..keekp.{{{ +{{{..hffg..{{{ +{{{d...p..t{{{ +{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{ + +message Level 6/8 + +{{{{{{{{{{{{{ +{{{{{{{{{{{{{ +{e{.....{{{{{ +{{{.{{{p{{{{{ +{{{.{{{.{{{{{ +{{{.*..{*.p{{ +{{{.{{{.{{{{{ +{{{.{{{*{{{{{ +{e{.....{{{{{ +{{{{{{{{{{{{{ +{{{{{{{{{{{{{ + +message Level 7/8 + +{{{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{{{ +{{{{{.*.*{*.*.{{{ +{{e{{..*.{....{{{ +{{{{{p...{....{{{ +{{{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{{{ + +message Level 8/8 + +{{{{{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{{{{{ +{{{tfffdtfdtfffd{{{ +{{{k.*.hg.hg.*.k{{{ +{{{k.e**p*p**e.k{{{ +{{{k.*.td.td.*.k{{{ +{{{hfffghfghfffg{{{ +{{{{{{{{{{{{{{{{{{{ +{{{{{{{{{{{{{{{{{{{ + + +Message Thanks for playing :) + + + diff --git a/It_Dies_In_The_Light.txt b/It_Dies_In_The_Light.txt new file mode 100644 index 0000000000000000000000000000000000000000..162a9cc25a0436274633a41dbb32dbf59f99f4ae --- /dev/null +++ b/It_Dies_In_The_Light.txt @@ -0,0 +1,253 @@ +title It Dies In The Light +author Christopher Wells +homepage www.tophwells.com + +noaction +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +BackgroundNeutral +LIGHTGray Gray +11011 +10101 +01110 +10101 +11011 + +BackgroundDark +Black + +Wall +Lightblue Blue +00010 +11111 +01000 +11111 +00010 + +LivePlayer +Black LightRed White Blue +.000. +.111. +12321 +.232. +.222. + +Corpse +LightGrey +.000. +.0.0. +0.0.0 +..0.. +.0.0. + +Crate +Orange LightBrown Brown +.222. +21012 +20102 +21012 +.222. + +GoldCrate +White Yellow Orange +.222. +21012 +20002 +21012 +.222. + +GlassCrate +White +.000. +0...0 +0...0 +0...0 +.000. + +Prism +LightBlue White +.000. +00110 +00010 +00000 +.000. + +ActivePrism +LightBlue White Yellow +.000. +02120 +01110 +02120 +.000. + +Glass +White +00000 +0...0 +0...0 +0...0 +00000 + +BeamVert +White Yellow +.101. +.101. +.101. +.101. +.101. + +BeamHor +White Yellow +..... +11111 +00000 +11111 +..... + +BeamCross +White Yellow +.101. +11011 +00000 +11011 +.101. + +Shadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +TempShadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +======= +LEGEND +======= + +. = BackgroundNeutral +# = Wall +P = LivePlayer +C = Crate +G = GoldCrate +S = Shadow +X = Prism +O = Glass + +Background = BackgroundNeutral or BackgroundDark +Player = LivePlayer or Corpse +Light = BeamVert or BeamHor or BeamCross +Hlight = BeamHor or BeamCross +Vlight = BeamVert or BeamCross +Opaque = Player or Crate or Wall or GoldCrate +Pushable = Crate or GoldCrate or Prism or GlassCrate + + +======= +SOUNDS +======= + +SFX0 93002904 + +================ +COLLISIONLAYERS +================ + +Background +BeamVert, BeamHor, BeamCross, Shadow, TempShadow +Player, Corpse, Wall, Crate, GoldCrate, GlassCrate, Prism, ActivePrism, Glass + +====== +RULES +====== + +[> Corpse] -> RESTART +[Light] -> [] +[ActivePrism] -> [Prism] +[ > Player | Pushable ] -> [ > Player | > Pushable ] +late HORIZONTAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamHor] +late VERTICAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamVert] +late VERTICAL [GoldCrate|no Opaque BeamHor] -> [GoldCrate | BeamCross] +late HORIZONTAL [Hlight|no Opaque no Light] -> [Hlight|BeamHor] ++ late HORIZONTAL [Hlight|no Opaque BeamVert] -> [Hlight|BeamCross] ++ late VERTICAL [Vlight|no Opaque no Light] -> [Vlight|BeamVert] ++ late VERTICAL [Vlight|no Opaque BeamHor] -> [Vlight|BeamCross] ++ late [Light Prism] ->[BeamCross ActivePrism] +late [Shadow Pushable] -> [Pushable] +late [TempShadow] -> [Shadow] +late [Shadow | no Light no Wall no Pushable no Glass no Shadow] -> [shadow | Tempshadow] again +late [Shadow] -> [Shadow BackgroundDark] +late [TempShadow] -> [TempShadow BackgroundDark] +late [no Shadow no TempShadow] -> [no Shadow BackgroundNeutral] +late [Shadow Player] -> [Shadow Corpse] + +============== +WINCONDITIONS +============== + +no Shadow + +======= +LEVELS +======= + +......####. +..#####ss#. +###ssssss#. +#..ssscss## +#..#s#s#ss# +#.g#s#ssss# +#p.#s#ssss# +#..css#sss# +########### + +........########. +........#...#.C#. +...######...GC.## +...#..CsssssO.C.# +...#P.Csss#sO.CC# +...#..Csss#sO#..# +########ss#s....# +#ssssssOss#s##### +#sssssssss###.... +#########s#...... +........###...... + +########## +###G#G#G## +##P......# +#G.......# +##..C....# +#G.......# +##..C....# +#G.......# +##......S# +########## + +........######## +........#......# +#########..#o#.# +#........gooxo.# +#g#####c#.sso#s# +#.ssssss#.ss.ss# +##soooss#.ss##s# +##c.p.c###ss#ss# +##.....#ssss#ss# +#...g.......#ss# +#########.xx#ss# +........##sssss# +.........####### + +MESSAGE Earth is safe once again. \ No newline at end of file diff --git a/It_Is_Pitch_Black.txt b/It_Is_Pitch_Black.txt new file mode 100644 index 0000000000000000000000000000000000000000..137f31a31ff0b502bc5ec706a7dc3f80484f7b83 --- /dev/null +++ b/It_Is_Pitch_Black.txt @@ -0,0 +1,209 @@ +Title It Is Pitch Black +Author Connorses +again_interval 0.15 +background_color black +======== +OBJECTS +======== +bg +purple +lg +lightgrey + +Player +white purple +..... +.111. +10101 +.111. +.1.1. + +Crate +purple +00000 +0..00 +0.0.0 +00..0 +00000 + + +wall +purple + +lightswitch +purple red darkred +00200 +02120 +0.2.0 +0...0 +00000 +lightswitch_on +purple red +00000 +0...0 +0...0 +0.1.0 +00000 + +endlevel +purple red +00000 +0...0 +0...0 +0.1.0 +00000 + +cratedust +grey +.0.0. +0...0 +..... +0...0 +.0.0. + +switch +purple lightgreen green +00000 +0.2.0 +02120 +0.2.0 +00000 +Door +purple +00.00 +00.00 +00.00 +00.00 +00.00 +door1 +darkgrey grey lightgrey purple lightgreen green +00113 +01125 +01254 +01125 +00113 +door2 +darkgrey grey lightgrey purple lightgreen green +.0113 +.1125 +.1254 +.1125 +.0113 +door3 +darkgrey grey lightgrey purple lightgreen green +...13 +...25 +...54 +...25 +...13 +door4 +darkgrey grey lightgrey purple lightgreen green +....3 +....5 +...54 +....5 +....3 +======= +LEGEND +======= +background = bg or lg +. = bg +p = player +# = wall +% = crate +* = lightswitch +! = switch +D = door + + +======= +SOUNDS +======= +lightswitch_on create 12092707 +Cratedust move 91605502 +Cratedust cantmove 1370102 +Player cantmove 94637307 + +Sfx0 67255700 (ding) +Sfx1 9189909 (slide) +================ +COLLISIONLAYERS +================ +background +door1, door2, door3, door4 +player, wall, lightswitch,lightswitch_on, switch, endlevel, crate, cratedust, door + +====== +RULES +====== +[cratedust] -> [crate] + +[lightswitch_on] -> [endlevel] +[> player|lightswitch] -> [player|lightswitch_on] +[lightswitch_on][bg] -> [lightswitch_on][lg] + +[> player|crate] -> [> player|> cratedust] again +[door3] -> [door4] +[door2] -> [door3] again +[door1] -> [door2] Sfx1 again +[> player|switch] [door] -> [> player|switch] [door1] Sfx0 again + +============== +WINCONDITIONS +============== +no lightswitch +no lightswitch_on +======= +LEVELS +======= + +message Sure is dark in here. +#####*### +#.......# +#...###.# +#.......# +#####...# +#......## +#.p.#...# +#...#...# +######### +message What's this in the way? +######### +#..#*#..# +#.......# +#.......# +####%#### +#.......# +#.....p.# +#.......# +######### +message Great. The door is shut tight. +######!## +#%..#...# +#*..#...# +#%..#...# +##d##...# +#.......# +#.p.....# +#.......# +######### +message Boxes? Crates? +######### +#%%#p#%%# +#%%.%.%%# +#%%...%%# +####%#### +#.......# +#.......# +#.......# +####*#### +message Press z to undo, r to restart. +######### +##..%...# +#...%...# +#...##..# +#..%%%%.# +#*#%p%.%# +#..%%%..# +#...#...# +######### diff --git a/JAM3_Game.txt b/JAM3_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..5bc934b9df922a7240a4cef77e4af599af66e1c0 --- /dev/null +++ b/JAM3_Game.txt @@ -0,0 +1,709 @@ +title JAM3 Game +author chaotic_iak +homepage chaosatthesky.wordpress.com + +again_interval 0.07 +key_repeat_interval 0.2 +run_rules_on_level_start + +======== +OBJECTS +======== +background +white + +target +#ccc + +player +black +..... +..0.. +.000. +..0.. +..... + +gem1 +#c00 #f33 +..... +.001. +.000. +.000. +..... + +gem2 +#990 #cc3 +..... +.001. +.000. +.000. +..... + +gem3 +#0c0 #3f3 +..... +.001. +.000. +.000. +..... + +gem4 +#00c #33f +..... +.001. +.000. +.000. +..... + +gem5 +#909 #c3c +..... +.001. +.000. +.000. +..... + +gem1pop +#c00 +0.0.0 +..... +0...0 +..... +0.0.0 + +gem2pop +#990 +0.0.0 +..... +0...0 +..... +0.0.0 + +gem3pop +#0c0 +0.0.0 +..... +0...0 +..... +0.0.0 + +gem4pop +#00c +0.0.0 +..... +0...0 +..... +0.0.0 + +gem5pop +#909 +0.0.0 +..... +0...0 +..... +0.0.0 + +wall0 +#333 white +00000 +00000 +00000 +00000 +00100 + +wall1 +#333 #f33 +00000 +00000 +00000 +00000 +00100 + +wall2 +#333 #cc3 +00000 +00000 +00000 +00000 +00100 + +wall3 +#333 #3f3 +00000 +00000 +00000 +00000 +00100 + +wall4 +#333 #33f +00000 +00000 +00000 +00000 +00100 + +wall5 +#333 #c3c +00000 +00000 +00000 +00000 +00100 + +walls +#333 + +lv1 +white +.00.. +..0.. +..0.. +..0.. +.000. + +lv2 +white +.000. +...0. +.000. +.0... +.000. + +lv3 +white +.000. +...0. +.000. +...0. +.000. + +lv4 +white +.0.0. +.0.0. +.000. +...0. +...0. + +lv5 +white +.000. +.0... +.000. +...0. +.000. + +lv6 +white +.000. +.0... +.000. +.0.0. +.000. + +lv7 +white +.000. +...0. +..0.. +..0.. +..0.. + +lv8 +white +.000. +.0.0. +.000. +.0.0. +.000. + +lv9 +white +.000. +.0.0. +.000. +...0. +.000. + +lv10 +white +0.000 +0.0.0 +0.0.0 +0.0.0 +0.000 + +lv11 +white +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +lv12 +white +0.000 +0...0 +0.000 +0.0.. +0.000 + +lv13 +white +0.000 +0...0 +0.000 +0...0 +0.000 + +lv14 +white +0.0.0 +0.0.0 +0.000 +0...0 +0...0 + +lv15 +white +0.000 +0.0.. +0.000 +0...0 +0.000 + +lvbin0 +red + +lvbin1 +blue + +startlevel +black + +pop +black + +remnant +black + +resume +black + +skiplevel +white blue +01110 +00010 +00110 +00000 +00100 + +winmarker +black + +======= +LEGEND +======= +. = background +* = target +# = walls +p = wall0 +q = wall1 +w = wall2 +e = wall3 +r = wall4 +t = wall5 +& = player and startlevel +0 = walls and lvbin0 +1 = walls and lvbin1 + +gem = gem1 or gem2 or gem3 or gem4 or gem5 +gempop = gem1pop or gem2pop or gem3pop or gem4pop or gem5pop +movable = player or gem +wall = walls or wall0 or wall1 or wall2 or wall3 or wall4 or wall5 +object = player or gem or gempop or wall +marker = startlevel or pop or remnant or winmarker +lv = lv1 or lv2 or lv3 or lv4 or lv5 or lv6 or lv7 or lv8 or lv9 or lv10 or lv11 or lv12 or lv13 or lv14 or lv15 + +======= +SOUNDS +======= +gempop create 66716500 +sfx0 49292707 (move) +sfx1 38953904 (hit wall) +sfx2 54419303 (win) +sfx3 14600703 (skip generation) +sfx4 70706108 (skip level) + +================ +COLLISIONLAYERS +================ +resume +marker +background +target +wall, player +gem, gempop +lv, lvbin0, lvbin1, skiplevel + +====== +RULES +====== +(start level: generate gems) +[startlevel][no wall no player no gem] -> [startlevel][random gem] +startloop + [startlevel][gem1|gem1|gem1] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem2|gem2|gem2] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem3|gem3|gem3] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem4|gem4|gem4] -> [startlevel][random gem|random gem|random gem] ++[startlevel][gem5|gem5|gem5] -> [startlevel][random gem|random gem|random gem] + down [startlevel][wall1|gem no gem1] -> [startlevel][wall1|gem1] ++ down [startlevel][wall2|gem no gem2] -> [startlevel][wall2|gem2] ++ down [startlevel][wall3|gem no gem3] -> [startlevel][wall3|gem3] ++ down [startlevel][wall4|gem no gem4] -> [startlevel][wall4|gem4] ++ down [startlevel][wall5|gem no gem5] -> [startlevel][wall5|gem5] +endloop + +(start level: generate level number) +right [startlevel][lvbin0|lvbin0|lvbin0|lvbin1] -> [startlevel][lv1|||] +right [startlevel][lvbin0|lvbin0|lvbin1|lvbin0] -> [startlevel][lv2|||] +right [startlevel][lvbin0|lvbin0|lvbin1|lvbin1] -> [startlevel][lv3|||] +right [startlevel][lvbin0|lvbin1|lvbin0|lvbin0] -> [startlevel][lv4|||] +right [startlevel][lvbin0|lvbin1|lvbin0|lvbin1] -> [startlevel][lv5|||] +right [startlevel][lvbin0|lvbin1|lvbin1|lvbin0] -> [startlevel][lv6|||] +right [startlevel][lvbin0|lvbin1|lvbin1|lvbin1] -> [startlevel][lv7|||] +right [startlevel][lvbin1|lvbin0|lvbin0|lvbin0] -> [startlevel][lv8|||] +right [startlevel][lvbin1|lvbin0|lvbin0|lvbin1] -> [startlevel][lv9|||] +right [startlevel][lvbin1|lvbin0|lvbin1|lvbin0] -> [startlevel][lv10|||] +right [startlevel][lvbin1|lvbin0|lvbin1|lvbin1] -> [startlevel][lv11|||] +right [startlevel][lvbin1|lvbin1|lvbin0|lvbin0] -> [startlevel][lv12|||] +right [startlevel][lvbin1|lvbin1|lvbin0|lvbin1] -> [startlevel][lv13|||] +right [startlevel][lvbin1|lvbin1|lvbin1|lvbin0] -> [startlevel][lv14|||] +right [startlevel][lvbin1|lvbin1|lvbin1|lvbin1] -> [startlevel][lv15|||] +[startlevel] -> [] + +(skip level) +[action player skiplevel] -> win sfx4 + +(move) +[action player no skiplevel] -> [player skiplevel] sfx3 +[orthogonal player skiplevel] -> [orthogonal player] +[> player|gem] -> [gem|player] sfx0 +[> player|wall] -> [player|wall] sfx1 + +(drop gems) +[resume] -> [] +[lv][remnant] -> [lv resume][] +down [movable|no object][lv] -> [> movable|][lv resume] +down [movable|> movable][lv] -> [> movable|> movable][lv resume] + +(generate gems) +late down [resume][wall0|no object] -> [resume][wall0|random gem] again +late down [resume][wall1|no object] -> [resume][wall1|gem1] again +late down [resume][wall2|no object] -> [resume][wall2|gem2] again +late down [resume][wall3|no object] -> [resume][wall3|gem3] again +late down [resume][wall4|no object] -> [resume][wall4|gem4] again +late down [resume][wall5|no object] -> [resume][wall5|gem5] again + +(pop, with animation) +late [gempop] -> [remnant] again +late [gem1 pop] -> [gem1pop] +late [gem2 pop] -> [gem2pop] +late [gem3 pop] -> [gem3pop] +late [gem4 pop] -> [gem4pop] +late [gem5 pop] -> [gem5pop] +late [gempop] -> again + +(win check) +late [lv] -> [lv winmarker] +late [winmarker][target player] -> [][target player] +late [winmarker][target gem] -> [][target gem] +late [winmarker][target no object] -> [][target] +late [winmarker][target gem1pop][target gem2pop] -> [][target gem1pop][target gem2pop] +late [winmarker][target gem1pop][target gem3pop] -> [][target gem1pop][target gem3pop] +late [winmarker][target gem1pop][target gem4pop] -> [][target gem1pop][target gem4pop] +late [winmarker][target gem1pop][target gem5pop] -> [][target gem1pop][target gem5pop] +late [winmarker][target gem2pop][target gem3pop] -> [][target gem2pop][target gem3pop] +late [winmarker][target gem2pop][target gem4pop] -> [][target gem2pop][target gem4pop] +late [winmarker][target gem2pop][target gem5pop] -> [][target gem2pop][target gem5pop] +late [winmarker][target gem3pop][target gem4pop] -> [][target gem3pop][target gem4pop] +late [winmarker][target gem3pop][target gem5pop] -> [][target gem3pop][target gem5pop] +late [winmarker][target gem4pop][target gem5pop] -> [][target gem4pop][target gem5pop] +late [winmarker] -> sfx2 + +(prepare popping) +late [lv no resume][gem1|gem1|gem1] -> [lv][gem1 pop|gem1 pop|gem1 pop] +late [lv no resume][gem2|gem2|gem2] -> [lv][gem2 pop|gem2 pop|gem2 pop] +late [lv no resume][gem3|gem3|gem3] -> [lv][gem3 pop|gem3 pop|gem3 pop] +late [lv no resume][gem4|gem4|gem4] -> [lv][gem4 pop|gem4 pop|gem4 pop] +late [lv no resume][gem5|gem5|gem5] -> [lv][gem5 pop|gem5 pop|gem5 pop] +late [gem pop] -> again + +============== +WINCONDITIONS +============== +some winmarker + +======= +LEVELS +======= +message JUST ANOTHER MATCH 3 GAME + +message X TWICE TO SKIP + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...****...# +#..........# +#....&.....# +#..........# +0001######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...*......# +#...*......# +#...***....# +#..........# +#....&.....# +#..........# +0010######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...***....# +#....*.....# +#....*.....# +#..........# +#....&.....# +#..........# +0011######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..******..# +#..........# +#....&.....# +#..........# +0100######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#....*.....# +#....*.....# +#...***....# +#..........# +#....&.....# +#..........# +0101######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#....*.....# +#...#*#....# +#...#*#....# +#...ppp....# +#..........# +#....&.....# +#..........# +0110######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...#*#....# +#...#*#....# +#...#*#....# +#...ppp....# +#..........# +#....&.....# +#..........# +0111######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..#q..r#..# +#..#****#..# +#..pp..pp..# +#..........# +#....&.....# +#..........# +1000######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...qwr....# +#...***....# +#...ppp....# +#..........# +#....&.....# +#..........# +1001######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...q......# +#....wr#...# +#...***#...# +#...pppp...# +#..........# +#....&.....# +#..........# +1010######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...***....# +#..........# +#..........# +#...***....# +#..........# +#....&.....# +#..........# +1011######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...***....# +#...***....# +#...***....# +#..........# +#....&.....# +#..........# +1100######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#...****...# +#...qrqr...# +#..........# +#...****...# +#...pppp...# +#..........# +#....&.....# +#..........# +1101######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#...*..*...# +#...*..*...# +#...*..*...# +#...*..*...# +#...*..*...# +#...*..*...# +#..........# +#....&.....# +#..........# +1110######## + +#pppppppppp# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..#.......# +#..#*......# +#..#*qr#...# +#..#***#...# +#..ppppp...# +#..........# +#....&.....# +#..........# +1111######## \ No newline at end of file diff --git a/Jailbreak.txt b/Jailbreak.txt new file mode 100644 index 0000000000000000000000000000000000000000..520696ca6126d276494fd215e919458876095015 --- /dev/null +++ b/Jailbreak.txt @@ -0,0 +1,888 @@ +title Jailbreak +author scorched +homepage https://gamin.me/entries/629 + +text_color #8ea7a7 + +noundo +noaction +run_rules_on_level_start +again_interval 0.1 + +key_repeat_interval 0.2 +color_palette 2 + +======== +OBJECTS +======== + +(Background +BLACK + +Target +DarkBlue + +Wall +BROWN) + +Pit +BLACK + +PlatformMiddle +WHITE + +PlatformLone +WHITE +.000. +00000 +00000 +00000 +.000. + +PlatformLeft +WHITE +.0000 +00000 +00000 +00000 +.0000 + +PlatformRight +WHITE +0000. +00000 +00000 +00000 +0000. + +PlatformUp +WHITE +.000. +00000 +00000 +00000 +00000 + +PlatformDown +WHITE +00000 +00000 +00000 +00000 +.000. + +PlatformUpLeft +WHITE +.0000 +00000 +00000 +00000 +00000 + +PlatformUpRight +WHITE +0000. +00000 +00000 +00000 +00000 + +PlatformDownLeft +WHITE +00000 +00000 +00000 +00000 +.0000 + +PlatformDownRight +WHITE +00000 +00000 +00000 +00000 +0000. + +PlayerWalk +Orange lightblue +..... +.100. +.000. +.0.0. +00.00 + +PlayerFall2 +Orange lightblue +..... +.100. +.000. +.0.0. +00.00 + +PlayerFall1 +Orange lightblue +..... +..... +.10.. +.00.. +0000. + +PlayerFall0 +Orange lightblue +..... +..... +..... +.00.. +.00.. + +PlayerFall0A +Orange lightblue +..... +..... +..... +..... +..... + +PlayerFall0B +Orange lightblue +..... +..... +..... +..... +..... + +PlayerFall0C +Orange lightblue +..... +..... +..... +..... +..... + +PlayerFall0D +Orange lightblue +..... +..... +..... +..... +..... + +PlayerFall0E +Orange lightblue +..... +..... +..... +..... +..... + +(Crate +Orange) + +LeftArrow +WHITE +...0. +..00. +.000. +..00. +...0. + +RightArrow +WHITE +.0... +.00.. +.000. +.00.. +.0... + +DownArrow +WHITE +..... +00000 +.000. +..0.. +..... + +UpArrow +WHITE +..... +..0.. +.000. +00000 +..... + +SaveIcon +Orange lightblue +.1110 +01110 +00000 +00000 +00000 + +SaveGame +Orange lightblue +.1110 +01110 +00000 +00000 +00000 + +ExitIcon +Orange lightblue WHITE +.000. +02220 +02120 +02220 +02220 + +NextLevel +Orange lightblue +.000. +0...0 +0.1.0 +0...0 +0...0 + +Fly +Orange lightblue +..... +0...0 +00.00 +.000. +..1.. + +DoubleTypeInit +Orange +..... +0...0 +0...0 +0...0 +..... + +DoubleTypeNotAgain +Orange +..... +0...0 +0...0 +0...0 +..... + +InversionIcon +lightblue Orange +..... +0011. +0011. +0011. +..... + +Inversion +Orange lightblue +..... +0011. +0011. +0011. +..... + +(...1. +.0..1 +0...1 +0..1. +.0...) + +PlayerFly +Orange lightblue +0...0 +00.00 +.000. +..1.. +..... + +Jailbreak +Orange lightblue +..11. +.111. +..0.. +..0.. +..0.. + +ReadyInit +Orange +..... +..... +..... +0.... +00... + +ReadyMatched +Orange +..... +..... +..... +0.... +00... + +ReadyUnmatched +RED +..... +..... +..... +0.... +00... + +Highlight +Orange +00000 +00000 +00000 +00000 +00000 + +Execution0 +lightblue +..... +..... +..0.. +..... +..... + +Execution1 +lightblue +..... +.000. +.000. +.000. +..... + +Execution2 +lightblue + +Execution3 +lightblue + +InversionAgentFinal +lightblue +..... +.000. +.000. +.000. +..... + +InversionAgent0 +lightblue +..... +.000. +.000. +.000. +..... + +InversionAgent1 +lightblue +..... +.000. +.000. +.000. +..... + +InversionAgent2 +lightblue +..... +.000. +.000. +.000. +..... + +InversionAgent3 +lightblue +..... +.000. +.000. +.000. +..... + +JailbreakAgent +lightblue +..... +.000. +..00. +.0.0. +0.... + +Text_L +#8ea7a7 +..0.. +.00.. +..0.. +..0.0 +..00. + +Text_V +#8ea7a7 +..... +.0.0. +.0.00 +.0.0. +..0.. + +Text_Zero +#8ea7a7 +.000. +.0.0. +.0.0. +.0.0. +.000. + +Text_One +#8ea7a7 +..0.. +.00.. +..0.. +..0.. +..0.. + +Text_Two +#8ea7a7 +.000. +0..0. +..0.. +.0... +0000. + +Text_Three +#8ea7a7 +.000. +0..0. +..0.. +0..0. +.000. + +Text_Four +#8ea7a7 +..0.. +.00.. +0.0.. +0000. +..0.. + +Text_Five +#8ea7a7 +0000. +0.... +000.. +...0. +0000. + +Text_Six +#8ea7a7 +..00. +.0... +000.. +0..0. +.00.. + +Jail +ORANGE +00000 +0...0 +0...0 +0...0 +00000 + +JailLevel +TRANSPARENT + +MusicPlayer +TRANSPARENT + +Note1 +TRANSPARENT + +Note2 +TRANSPARENT + +Note3 +TRANSPARENT + +NotePause +TRANSPARENT + +MusicTimer0 +TRANSPARENT + +MusicTimer1 +TRANSPARENT + +MusicTimer2 +TRANSPARENT + +MusicTimer3 +TRANSPARENT + +MusicTimer4 +TRANSPARENT + +MusicTimer5 +TRANSPARENT + +======= +LEGEND +======= + +# = Jail and JailLevel +M = MusicPlayer and Jail +t = Note1 +y = Note2 +h = Note3 +r = NotePause + +MusicTimer = MusicTimer0 or MusicTimer1 or MusicTimer2 or MusicTimer3 or MusicTimer4 or MusicTimer5 +Note = Note1 or Note2 or NotePause or Note3 + +. = Pit +o = PlatformMiddle + +Platform = PlatformMiddle or PlatformLeft or PlatformRight or PlatformUp or PlatformDown or PlatformUpLeft or PlatformUpRight or PlatformDownLeft or PlatformDownRight or PlatformLone + +P = PlayerWalk and PlatformMiddle + +PlayerFall = PlayerFall2 or PlayerFall1 or PlayerFall0 or PlayerFall0A or PlayerFall0B or PlayerFall0C or PlayerFall0D or PlayerFall0E +Player = PlayerFly or PlayerWalk + +( directions for recipe ) +a = LeftArrow +d = RightArrow +w = UpArrow +s = DownArrow + +NotRightArrow = LeftArrow or UpArrow or DownArrow +NotLeftArrow = RightArrow or UpArrow or DownArrow +NotDownArrow = RightArrow or UpArrow or LeftArrow +NotUpArrow = RightArrow or DownArrow or LeftArrow + +Direction = LeftArrow or RightArrow or UpArrow or DownArrow +Ready = ReadyInit or ReadyMatched or ReadyUnmatched + +Execution = Execution3 or Execution2 or Execution1 or Execution0 + +( programs ) +N = NextLevel +F = Fly +G = SaveGame +(X = DoubleTypeInit) +X = Inversion +J = Jailbreak + +InversionAgent = InversionAgent0 or InversionAgent1 or InversionAgent2 or InversionAgent3 or InversionAgentFinal +InversionTarget = Pit or Platform + +JailbreakTarget = InversionTarget +(or Text_Zero) + +DoubleType = DoubleTypeNotAgain or DoubleTypeInit +Program = NextLevel or Fly or SaveGame or DoubleType or Inversion or Jailbreak + +( text ) +l = Text_L +u = Text_V ( v is a keyword, so lul instead of lvl ) +0 = Text_Zero +1 = Text_One +2 = Text_Two +3 = Text_Three +4 = Text_Four +5 = Text_Five +6 = Text_Six + +Text = Text_L or Text_V or Text_Zero or Text_One or Text_Two or Text_Three or Text_Four or Text_Five or Text_Six + +(* = Crate +@ = Crate and Target +O = Target) + +Background = Pit + +======= +SOUNDS +======= + +sfx0 60274706 +sfx1 22811906 +sfx2 25332301 + +(Jail Destroy 60274706) + +================ +COLLISIONLAYERS +================ + +Pit, Highlight, Execution, Ready, ReadyMatched, Platform, Jail +Text +Direction, Program +InversionAgent, JailbreakAgent, JailLevel, Note, MusicPlayer, MusicTimer +Player, PlayerFall +InversionIcon, SaveIcon, ExitIcon + +====== +RULES +====== + +( further in sequence ) +[ RIGHT Player ] [ RightArrow Ready ] -> [ RIGHT Player ] [ RightArrow Highlight ] +[ LEFT Player ] [ LeftArrow Ready ] -> [ LEFT Player ] [ LeftArrow Highlight ] +[ UP Player ] [ UpArrow Ready ] -> [ UP Player ] [ UpArrow Highlight ] +[ DOWN Player ] [ DownArrow Ready ] -> [ DOWN Player ] [ DownArrow Highlight ] + +RIGHT [ Highlight | Program ] -> [ Highlight | Program Execution3 ] sfx2 + +[ Ready ] -> [ ReadyUnmatched ] + +LEFT [ Direction no Highlight no Execution no ReadyUnmatched | Highlight ] -> [ Direction ReadyMatched | Highlight ] + +(LEFT [ Execution ] [ Highlight ] -> [ Execution ] [ no Highlight ]) +LEFT [ Execution | Highlight ] -> [ Execution | ReadyUnmatched ] +LEFT [ ReadyUnmatched | Highlight ] -> [ | ReadyUnmatched ] + +LEFT [ Direction no Highlight no Execution | no Direction ] -> [ Direction ReadyInit | ] + + +([ DoubleTypeNotAgain Execution ] -> [ DoubleTypeInit Execution ] +[ DoubleTypeInit Execution ] -> again +[ DoubleTypeInit Execution ] -> [ DoubleTypeNotAgain Execution ]) + + +late [ Fly Execution0 ] [ PlayerFly ] -> [ Fly Execution0 ] [ PlayerWalk ] sfx0 + +late [ Execution0 ] -> [ ] +late [ Execution1 ] -> [ Execution0 ] +late [ Execution2 ] -> [ Execution1 ] +late [ Execution3 ] -> [ Execution2 ] + +(late [ InversionAgent0 ] -> [ ] +late [ InversionAgent1 ] -> [ InversionAgent0 ] +late [ InversionAgent2 ] -> [ InversionAgent1 ] +late [ InversionAgent3 ] -> [ InversionAgent2 ]) + +(late [ NextLevel Execution ] -> win) + +late [ SaveIcon ] -> [ ] + +late [ SaveGame Execution ] [ Player Platform ] -> [ SaveGame Execution ] [ Player Platform SaveIcon ] +late [ SaveIcon ] -> checkpoint sfx2 + +late [ SaveGame Execution ] -> [ SaveGame ] + +(late [ Program Execution ] [ No JailLevel ] -> sfx2) + +late [ NextLevel Execution ] [ Player ] -> [ NextLevel Execution ] [ Player ExitIcon ] + + +late [ InversionIcon ] -> [ ] + +late [ Inversion Execution ] [ Player ] -> [ Inversion ] [ Player InversionAgent3 ] +late UP [ InversionAgent3 | InversionTarget ] -> [ InversionAgent3 | InversionAgent2 InversionTarget ] +late DOWN [ InversionAgent3 | InversionTarget ] -> [ InversionAgent1 | InversionAgent2 InversionTarget ] +late UP [ InversionAgent2 | InversionTarget ] -> [ InversionAgent2 | InversionAgent1 InversionTarget ] +late DOWN [ InversionAgent2 | InversionTarget ] -> [ InversionAgent1 | InversionAgent1 InversionTarget ] + +late LEFT [ InversionAgent1 | InversionTarget ] -> [ InversionAgent1 | InversionAgent0 InversionTarget ] +late RIGHT [ InversionAgent1 | InversionTarget ] -> [ InversionAgentFinal | InversionAgent0 InversionTarget ] +late LEFT [ InversionAgent0 | InversionTarget ] -> [ InversionAgent0 | InversionAgentFinal InversionTarget ] +late RIGHT [ InversionAgent0 | InversionTarget ] -> [ InversionAgentFinal | InversionAgentFinal InversionTarget ] + +late [ InversionAgentFinal Pit no Player ] -> [ InversionIcon PlatformMiddle ] +late [ InversionAgentFinal Platform no Player ] -> [ InversionIcon Pit ] + +late [ InversionAgent ] -> [ ] + +late [ Jailbreak Execution ] [ Player no Platform ] -> [ Jailbreak ] [ Player ] +late [ Jailbreak Execution ] [ Player ] -> [ Jailbreak ] [ Player JailbreakAgent ] + +late RIGHT [ JailbreakAgent | JailbreakTarget ] -> [ | JailbreakAgent PlatformMiddle ] ++ late UP [ JailbreakAgent | JailbreakTarget ] -> [ | JailbreakAgent PlatformMiddle ] + +(late [ JailbreakAgent ] -> [ ]) + + +(late [ DoubleTypeInit Execution ] -> [ DoubleTypeNotAgain Execution ]) + +late [ Fly Execution ] [ Player ] -> [ Fly Execution ] [ PlayerFly ] + +late [ PlayerWalk No Platform ] -> [ PlayerFall2 ] sfx1 + +late [ JailbreakAgent Text_Zero ] -> [ JailbreakAgent ] +late [ Player JailbreakAgent ] -> win + +random [ Jail ] -> [ Pit ] again +([ Jail ] -> again) + +late [ JailLevel ] [ NextLevel ] -> [ JailLevel ] [ NextLevel Execution3 ] + +[ MusicPlayer | Note1 ] -> [ | MusicTimer2 ] sfx0 +[ MusicPlayer | Note2 ] -> [ | MusicTimer2 ] sfx1 +[ MusicPlayer | Note3 ] -> [ | MusicTimer2 ] sfx2 +[ MusicPlayer | NotePause ] -> [ | MusicTimer2 ] + +late [ PlayerFall0E ] -> restart +late [ PlayerFall0D ] -> [ PlayerFall0E ] again +late [ PlayerFall0C ] -> [ PlayerFall0D ] again +late [ PlayerFall0B ] -> [ PlayerFall0C ] again +late [ PlayerFall0A ] -> [ PlayerFall0B ] again +late [ PlayerFall0 ] -> [ PlayerFall0A ] again +late [ PlayerFall1 ] -> [ PlayerFall0 ] again +late [ PlayerFall2 ] -> [ PlayerFall1 ] again + +late [ MusicTimer0 ] -> [ MusicPlayer ] +late [ MusicTimer1 ] -> [ MusicTimer0 ] +late [ MusicTimer2 ] -> [ MusicTimer1 ] +late [ MusicTimer3 ] -> [ MusicTimer2 ] +late [ MusicTimer4 ] -> [ MusicTimer3 ] +late [ MusicTimer5 ] -> [ MusicTimer4 ] + +============== +WINCONDITIONS +============== + +Some NextLevel on Execution +No Jail on JailLevel + +======= +LEVELS +======= + +......lul.4 +........... +........... +........... +........... +....ooo.... +....Poo.... +....ooo.... +........... +........... +.ddwwaasdN. +........... + +......lul.3 +........... +........... +........... +........... +...ooo.o... +...ooo.o... +...ooo.o... +......oo... +......o.... +.....Po.... +........... +........... +.wwwwF..... +.ddwwaasdN. +........... + +............lul.2 +................. +................. +................. +................. +..oo.ooo......... +..oo.o....o...... +..oo.o....o..o... +...o.o....o...... +...o......o...... +...o..ooo........ +...o..ooo....o... +...o..ooo....o... +...o.........o... +...o.........P... +................. +................. +....aassG........ +....wwwwF........ +....ddwwaasdN.... +................. + +.........lul.1 +.............. +.............. +.............. +.............. +.............. +......ooo..... +.....o..o..... +.....o..o..... +.ooooo........ +......o.o..... +......ooo..... +.....o..oo.... +......oPo.o... +.....o...o.... +......ooo..... +.............. +.............. +..aaaaddddX... +..aassG....... +..wwwwF....... +..ddwwaasdN... +.............. + +.......................lul.0 +............................ +............................ +..................oo........ +..................o......... +.............o.oooo.oo...... +..............o..o..ooo..... +........ooooo.oo....o.o..... +.......o.....oooo..o........ +.......o.....o.oo..o........ +.......o.o....ooo..o........ +.......P.oo...o.o..o........ +.......o..ooooo............. +.......o........o........... +............o..o............ +..............o............. +............................ +...........dwdwdwdwJ........ +...........aaaaddddX........ +...........aassG............ +...........wwwwF............ +...........ddwwaasdN........ +............................ + +############# +Mtrrtrryrryrr +############t +htrryrryrrtrr +r############ +thryrryhhthrt +######N#####h +ryyryyhhyrryr +h############ +############# +############# +############# +############# + + +MESSAGE Congratulations! You've made it out of the jail! +MESSAGE Thank you for playing Jailbreak! The game was originally created for KOD jam on Gamin.me + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Janitor_Ted.txt b/Janitor_Ted.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a435c40ec1b509df26c3d12259ec8252e251717 --- /dev/null +++ b/Janitor_Ted.txt @@ -0,0 +1,368 @@ +title Janitor Ted +author Chris A. And Caitie V. +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +DarkGrey Black +00000 +00000 +00000 +00000 +00000 + +Pizza +Orange Red Brown +22222 +0010. +.001. +..10. +....0 + +TrashCan +Grey DarkBlue +..0.. +00000 +.010. +.010. +.010. + +Wall +DarkBlue Grey +00000 +01110 +00000 +01110 +00000 + +Player +Black Orange White Blue +.3333 +.000. +..0.. +.000. +.0.0. + +Banana +Yellow Brown Orange +..1.. +..0.. +.000. +00.00 +..... + +BananaN +Yellow Brown Orange +..1.. +..0.. +.000. +00.00 +..... + +BananaR +Yellow Brown Orange +..1.. +..0.. +.000. +00.00 +..... + +BananaD +Yellow Brown Orange +..1.. +..0.. +.000. +00.00 +..... + +BananaL +Yellow Brown Orange +..1.. +..0.. +.000. +00.00 +..... + +Button +Red Black +..... +.000. +00000 +10001 +11111 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +B = Banana +O = TrashCan +T = Pizza +a = BananaN +b = BananaL +c = BananaD +d = BananaR +x = Button + + +======= +SOUNDS +======= + +(Banana) +sfx0 36772507 +sfx1 530500 +sfx2 17589703 + +================ +COLLISIONLAYERS +================ + +Background +TrashCan +Player, Wall, Banana, Pizza, BananaN, BananaL, BananaD, BananaR, Button + +====== +RULES +====== + +[ > Player | Banana ] -> [ > Player | > Banana ] sfx0 +[ > Player | Button ] -> [ BananaL | > Background ] sfx2 +[ > Player | Pizza ] -> [ > Player | > Pizza ]sfx0 +[ > Banana ] [ Banana ] -> [ > Banana ] [ > Banana ] +late [ Pizza TrashCan ] -> [ TrashCan ] sfx1 +late [ Banana TrashCan ] -> [ TrashCan ] sfx1 +late [ BananaN TrashCan ] -> [ TrashCan ]sfx1 +late [ BananaL TrashCan ] -> [ TrashCan ]sfx1 +late [ BananaD TrashCan ] -> [ TrashCan ]sfx1 +late [ BananaR TrashCan ] -> [ TrashCan ]sfx1 + +UP [ > Banana ] -> [ > BananaN ] sfx0 +down [ > Banana ] -> [ > BananaD ] sfx0 +left [ > Banana ] -> [ > BananaL ] sfx0 +right [ > Banana ] -> [ > BananaR ] sfx0 + + +UP [ BananaN ] -> [ > BananaN ] again +[ > BananaN | Wall ] -> [ Banana | Wall] +[ > BananaN | Player ] -> [ Banana | Player] +[ > BananaN | Banana ] -> [ Banana | Banana ] +[ > BananaN | Pizza ] -> [ Banana | Pizza ] + +down [ BananaD ] -> [ > BananaD ] again +[ > BananaD | Wall ] -> [ Banana | Wall] +[ > BananaD | Player ] -> [ Banana | Player] +[ > BananaD | Banana ] -> [ Banana | Banana ] +[ > BananaD | Pizza ] -> [ Banana | Pizza ] + +left [ BananaL ] -> [ > BananaL ] again +[ > BananaL | Wall ] -> [ Banana | Wall] +[ > BananaL | Player ] -> [ Banana | Player] +[ > BananaL | Banana ] -> [ Banana | Banana ] +[ > BananaL | Pizza ] -> [ Banana | Pizza ] + +right [ BananaR ] -> [ > BananaR ] again +[ > BananaR | Wall ] -> [ Banana | Wall] +[ > BananaR | Player ] -> [ Banana | Player] +[ > BananaR | Banana ] -> [ Banana | Banana ] +[ > BananaR | Pizza ] -> [ Banana | Pizza ] + +[ > Pizza | Pizza ] -> [ > Pizza | > Pizza ] + + + +============== +WINCONDITIONS +============== + +no Banana +no BananaN +no BananaR +no BananaD +no BananaL +no Pizza +no Button + +======= +LEVELS +======= + +message Push the trash into the trash can! + +### +#o# +#.# +#.# +#.# +#t# +#p# +#.# +### + +message Stupid pizza... + +###### +#...O# +#..### +#..### +#..### +#.B### +#p.### +#.#### +###### + +message Stupid banana peels... + + +###### +#.p#o# +#.b#.# +#..#.# +#....# +#....# +#.t..# +#....# +###### + +message Ugh, look at all this crap! + +############ +###o#....### +###.##....## +###.##...b.# +##......#..# +#.t.......## +#p....#..### +############ + +message Can't people be cleaner... please? + +############## +####...#..o.## +#....#.#..t.## +#......#...### +#..........### +#..##..#....## +#..##.######## +##...........# +##.###....b.p# +##...........# +############## + + +message Nobody thinks of the janitor. + +#################### +#p.##.....##b....o.# +#......#...#.......# +#.b#......##.......# +#..#..##..##..##...# +#..#..#o#..#.......# +#..#..#.#..#.......# +#....##....#....#..# +###..##..#.#....#..# +#################### + +message *grumble* All this waste... + + +################### +#p...............## +#..b.......#......# +#...............#.# +#####.....t.......# +#.........##...#### +#.###...#.######### +#.#o......#......## +#.###.....#..#...## +#........##..#..### +####.t...##..#.o.## +####...#####b....## +################### + +message When will people learn? + +message It's about to get... +message ...bananas! + +#######.#....###### +#..o#####...#o..#.# +#....##o....#.#...# +##.b..#.....#....## +#.#...#.....#....b# +#######....b####### +#................o# +#.................# +#.....#######.....# +#.....#....o#.....# +#.....#.#...#.....# +#.....#..p..#.....# +#.....#.#b..#.....# +#.....#.....#.....# +#.....#######.....# +#................b# +#######.....####### +#.#...#.....#....bo +...#.##.....##...#. +..#...#.....#..#... +ob....#.....#....#. + +message Meet Todd... + +############### +#####o...#...o# +######...#....# +#.............# +#..p#.#..#..t.# +#.#......#..p.# +#...#.b..#....# +#........#....# +############### + +message The gang's all here! + +########### +#o######### +#.....##### +#..p......# +#......p..# +#p..p.....# +#......p..# +#...p.....# +#.p.......# +#...p...t.# +#.........# +########### + +message Soccer time! + +############ +#......###.# +#..........# +#.......p..# +#.......b..# +#.p...o....# +#..........# +#..........# +#..........# +#..........# +#..p....p..# +#..........# +#..........# +#..........# +############ + +message What's this button do? + +################ +#op........x...# +################ + +message Ted was never seen again... +message Thanks for playing! + diff --git a/Jesus_Respawns.txt b/Jesus_Respawns.txt new file mode 100644 index 0000000000000000000000000000000000000000..d91f4b5d52eb1ef084e0cc39d731fb1cbe165a6a --- /dev/null +++ b/Jesus_Respawns.txt @@ -0,0 +1,928 @@ +title Jesus Respawns +author Recher +homepage www.recher.wordpress.com + +(source for the picture of Madeleine) +(http://www.cassicia.com/FR/Vie-de-sainte-Marie-Madeleine-penitente-Fete-le-22-juillet-Consolation-et-esperance-des-pecheurs-No_533.htm) + +norepeat_action +again_interval 0.5 +(debug) +(verbose_logging) + +======== +OBJECTS +======== + +Background +#303030 + +Jesus +transparent white brown +00200 +11111 +01110 +01110 +01110 + +Wall +#A0A0A0 + +Cross +transparent #886600 +00000 +01000 +11100 +01000 +01000 + +Cross_Ray +transparent + +Jesus_wearing_Cross +transparent white brown #886600 +00200 +11111 +03110 +33330 +03110 + +Bread +transparent #fff575 #ffee00 #ce8f12 +00000 +00000 +00000 +00012 +00023 + +Jesus_wearing_Bread +transparent white brown #fff575 #ffee00 #ce8f12 +00200 +34111 +45110 +01110 +01110 + +Madeleine +transparent #fff575 #ffee00 #ce8f12 +00000 +01100 +33333 +02220 +00000 + +Hole +#303030 Black +01110 +11111 +11111 +11111 +01110 + +Ghost_Jesus +transparent #C0C0C0 #E0E0E0 +00100 +11111 +01210 +01110 +01120 + +Water +Blue #0000B0 +00001 +00000 +01000 +00010 +10000 + +Wine +#A00000 #400000 +01000 +00100 +00001 +10000 +00010 + +Drunkenness +transparent #900000 #C00000 +00000 +00100 +00200 +00000 +00010 + +Wait_for_anim +transparent + +Global_marker +transparent + +Global_walk_on_wine +transparent + +Movable_madeleine +transparent #fff575 #ffee00 #ce8f12 +00000 +00000 +01100 +33333 +02220 + +Jesus_wearing_Madeleine +transparent white brown #fff575 #ffee00 #ce8f12 +00200 +13311 +44444 +05550 +01110 + +Madeleine_slot +#808000 transparent +00000 +00000 +01100 +11111 +01110 + +Madeleine_00 +#000000 +00000 +00000 +00000 +00000 +00000 + +Madeleine_01 +#59481D #785C2C #704A1B #9B7338 #000000 #764E1D +44444 +44444 +44444 +44440 +41203 + +Madeleine_02 +#91561C #000000 #766740 #6E5012 #A66A2D #684722 #C38233 #5C3708 #E1A646 #CD9541 +11111 +11575 +27044 +36669 +99898 + +Madeleine_03 +#BB913F #DEAD51 #000000 #BF9658 #C89F50 #E7B85E #B68946 #D6A340 #9F6E2F #8B6025 +29888 +99888 +63689 +74088 +71576 + +Madeleine_04 +#824E15 #9E751B #906339 #C29446 #996525 #5F3C14 #0F0000 #845430 #704622 #AB7933 +66666 +28866 +47856 +91050 +13977 + +Madeleine_05 +#5F472B #50330B #000000 #70441D #5A492D +22222 +22222 +22222 +02222 +31422 + +Madeleine_06 +#000000 +00000 +00000 +00000 +00000 +00000 + +Madeleine_07 +#A26F20 #7C5923 #D9B267 #DFA951 #000000 #A57231 #8E7459 #C68C38 #734F28 #B08441 +44448 +44489 +44857 +44103 +46192 + +Madeleine_08 +#DBBE9C #AA8858 #D09D5B #BC7E27 #886235 #E3A751 #ECB667 #AB7F39 #FBE7D7 #8D6122 +77997 +33399 +56294 +61408 +91888 + +Madeleine_09 +#755616 #E2B45E #A2813E #BB9D5C #DFC9A4 #E3C381 #B48E46 #CAA96F #F9EEDE #836724 +73615 +26909 +37444 +88888 +88888 + +Madeleine_10 +#D8BEA5 #E0C155 #86643E #9F7717 #AB7F29 #A6966E #EBCA92 #BF9541 #F9ECE6 #70521C +11747 +94173 +59974 +88593 +88602 + +Madeleine_11 +#9C6139 #E3BC7B #C99C61 #B69138 #7F4D06 #895A1B #C69553 #D6A65D #AA7544 #996D25 +38880 +99905 +54962 +67771 +45855 + +Madeleine_12 +#BA8D56 #8B6622 #000000 #9A7527 #78491D #60421B #825220 #976B34 #B69148 #694011 +99552 +69595 +07645 +81995 +38874 + +Madeleine_13 +#61381C #000000 #6D3B16 #643A21 #5D4430 #693712 +11111 +11111 +41111 +03111 +25111 + +Madeleine_14 +#C2A57D #A88F66 #000000 #B2946E #8F7042 #8A6038 #AC8D54 #835F35 #6C4918 #73532B +29968 +29799 +29881 +27790 +24593 + +Madeleine_15 +#DDD2B2 #EFD8AF #A6905E #FBE3D7 #D7CAAA #E6E6C4 #EBE8C9 #E5DEBF #D1C29E #F4EBD2 +21633 +87699 +05669 +46553 +87576 + +Madeleine_16 +#E4E1C0 #ECE7D0 #EFE9CC #F3EFD2 #EDEBD2 #F1EDCA #F4E8D8 #F9EEE1 #F8F2DF #F4F3D9 +89698 +51321 +32639 +25762 +01248 + +Madeleine_17 +#F2F3D1 #E4DFC2 #DECBAA #E2DEB9 #DDD8B2 #E5DCC0 #EFEBD4 #F1EED4 #E8E4CA #EEE9CB +06052 +06884 +09688 +90085 +93109 + +Madeleine_18 +#9A8359 #6F4F1C #C7B583 #926730 #7A5523 #DFD2A9 #E5DDB8 #AE905B #D9CA9D #BE9E6D +01479 +59443 +68934 +65891 +65827 + +Madeleine_19 +#C29E46 #8F6823 #A17628 #8B6115 #865C1D #B4883D #BC964D #A57D2F #D4AC61 #714C14 +88853 +52337 +47088 +31686 +99948 + +Madeleine_20 +#C9A163 #9C7437 #69380F #9E7B43 #000000 #664A23 #645035 #AF894B #5F3907 #6A4619 +22644 +62844 +79844 +01864 +73954 + +Madeleine_21 +#925A29 #6A3B0D #A26B42 #89633F #000000 #BDA07E #B19E66 #7B4E13 #765426 #AC7C4F +48385 +48076 +40276 +48919 +40978 + +Madeleine_22 +#5E4411 #9B8860 #E1C095 #E8D6B4 #C8AD7F #F5E4CB #816232 #BA986A #907949 #D4CBA2 +93555 +99395 +41718 +82476 +77160 + +Madeleine_23 +#786837 #B39D6E #998D51 #88793E #A59464 #EFE9DD #E7E3CA #C4B189 #DED1A6 #6A5A26 +65557 +66847 +88441 +48430 +96729 + +Madeleine_24 +#7A6844 #ECD6B5 #190F00 #C4B894 #F1E5D2 #6E6037 #867A52 #D9C8A0 #BDAA82 #9F9271 +31144 +17777 +89055 +22686 +59388 + +Madeleine_25 +#A19871 #BCB58B #B6A464 #EFE6C7 #8B8257 #DCCFA2 #E0D7B6 #C6BC81 #E7DEBE #D2C59A +36572 +59979 +41955 +08659 +83699 + +Madeleine_26 +#654B12 #F6E6AB #FFD8A2 #613101 #B5A36C #9E8A51 #A99760 #977A42 #775824 #C7B47F +58327 +47895 +96790 +99456 +99491 + +Madeleine_27 +#805715 #000000 #4E3107 #6A4A24 #8C6525 #A66F2F #CCA46A #D6AF73 #61411D #A88149 +99021 +96481 +67581 +97931 +46981 + +Madeleine_28 +#794A06 #895931 #916035 #000000 #875717 #956B41 #6A460D #54350B #815225 #CB8E51 +31906 +34946 +38587 +35287 +33867 + +Madeleine_29 +#988161 #8A715B #75561F #644B34 #DDD1AD #D5C69B #BFA77F #A49A6B #310D00 #877443 +28869 +33177 +06655 +96545 +27444 + +Madeleine_30 +#F1DFBB #68551B #B29458 #9A8A57 #A59E72 #BCA87B #E9D7AC #C7B694 #D1C8A7 #D6BE8B +19954 +37677 +77688 +95077 +92687 + +Madeleine_31 +#B5B18E #D0C598 #BEB894 #EFE8CB #F5ECCD #B9AD87 #FBF0D0 #D6BB99 #DDCAB5 #E8DFC2 +50289 +19346 +78998 +18898 +78888 + +Madeleine_32 +#E5DABC #C5B48F #E0D3B7 #D1BE9E #DACBAD #D7C8AA #CEBC9C #DBCDB0 #E7DEBF #D3C2A4 +88243 +02765 +24496 +45431 +54791 + +Madeleine_33 +#836A42 #E9D6AC #73662F #D7CD98 #98895E #DCCE9F #CFBD90 #BAB07E #C5B987 #AAA070 +67932 +68787 +66775 +68791 +88740 + +Madeleine_34 +#694721 #C8B37A #A0814A #000000 #99621F #F3DCAA #C3A96C #D8BC84 #836033 #835214 +27403 +16993 +52993 +70983 +08983 + +Madeleine_35 +#82522C #804A24 #734815 #714C22 #000000 #6C4526 #8A6C48 #7C5013 #7A4B17 #6E3F0E +44379 +44628 +44451 +44449 +44440 + +Madeleine_36 +#AF9268 #673000 #C6AC85 #A4835C #D0BA95 #B79874 #7F4A1B #D6C2A3 #6E3F0F #967248 +83477 +19544 +88024 +68952 +61635 + +Madeleine_37 +#514D27 #FFF3D2 #E7DDAC #F8EDBF #A88C4B #938055 #C5AF86 #A59C71 #D7BF91 #70673D +84886 +85238 +89769 +85096 +66781 + +Madeleine_38 +#AD7C44 #DFC5AE #F9E3CB #B99B7F #82632A #ECDAB4 #C9BA93 #D8BEA7 #C7AB89 #D5BC9C +39671 +03999 +48979 +59977 +26877 + +Madeleine_39 +#DBCBB2 #D6C7B0 #CDBB9B #D9C9AC #CEBF9F #D4C4A7 #CDBDA4 #D7C6A8 #D3C1A2 #DAC8AF +32421 +24355 +44117 +75034 +75195 + +Madeleine_40 +#877148 #7C663F #AA9C6B #9F8E61 #917B52 #64431E #58350E #CEC191 #B3A773 #BFB282 +79935 +97946 +99846 +98206 +98315 + +Madeleine_41 +#8F6E43 #000000 #98621A #6E4014 #9F652B #9E703C #9B7B4E #764616 #955F2A #855210 +38961 +34951 +75901 +74961 +78281 + +Madeleine_42 +#764B29 #865C43 #000000 #9E7A56 #60350A #936943 +22221 +22223 +22221 +22220 +22224 + +Madeleine_43 +#6D3001 #613E16 #B38E62 #93561F #997640 #7F400B #74481A #896238 #583509 #754D23 +09872 +16164 +53689 +66798 +67998 + +Madeleine_44 +#B77D4D #874F1E #E4D1A6 #9D7642 #C3A06F #7F582B #643509 #AB895B #836839 #CCB082 +99735 +49610 +34478 +57994 +68792 + +Madeleine_45 +#BFAB78 #6B613D #B57F51 #CBBE9B #9D8E71 #928247 #6C4526 #DECFB3 #D3C6A3 #E9DEBB +61477 +29997 +59777 +08977 +99783 + +Madeleine_46 +#C8B684 #9F8F5C #A89666 #D2C19F #BAAA7A #D7C8A7 #E0D1AE #C1B289 #B09F6D #CDBB93 +55653 +65539 +63904 +59788 +77421 + +Madeleine_47 +#A79D62 #4D2D04 #69552C #A0935F #988C5C #756038 #908354 #C2B283 #AFA36D #51310E +78359 +70629 +84629 +34659 +44421 + +Madeleine_48 +#B07E43 #000000 #6F3D02 #744B23 #A97536 #83562D #68441A #7C4F18 #9A693D #946226 +79461 +37461 +65848 +65502 +38749 + +Madeleine_49 +#946521 #6B4611 #000000 #C18E4C #785E39 #86591B #A47225 #B2803C #8D7343 #7D4E0B +22215 +22450 +22160 +21789 +88397 + +Madeleine_50 +#8F6243 #643716 #BD8F53 #9E7150 #986631 #764314 #A3743E #B88A58 #805226 #71401C +55081 +58399 +57855 +76548 +28835 + +Madeleine_51 +#957D57 #D2BC95 #542706 #714A29 #8F7547 #836C42 #756134 #4C2C12 #A48F5F #623A1C +29581 +97950 +97765 +37964 +37748 + +Madeleine_52 +#B19F6D #D2B597 #BEAF86 #8D7649 #C4B68E #83703D #9B8958 #B7A980 #927E4B #A78F5E +14274 +66970 +96835 +35586 +09090 + +Madeleine_53 +#D8CE9D #CEC290 #D3C998 #A29263 #C9BB8B #C1B282 #AB9C6D #B7A77B #998C5B #908053 +76688 +88936 +98365 +36740 +75412 + +Madeleine_54 +#826C43 #9D865D #7B5A31 #68471E #D4CC9D #503007 #8D744B #A7976B #B4A77A #C2B98B +78705 +88765 +99863 +99812 +49876 + +Madeleine_55 +#A16F30 #A57626 #835112 #C59646 #5C2F06 #8D5A28 #98662D #64380E #72431B #A3733B +89029 +76956 +75695 +78991 +45193 + +======= +LEGEND +======= + +. = Background +O = Hole +# = Wall +C = Cross +J = Jesus +M = Madeleine +B = Bread +~ = Water +W = Wine +G = Wall and Global_marker +Z = Wall and Global_marker and Global_walk_on_wine +Liquid = Water or Wine +Player = Jesus or Jesus_wearing_Cross or Jesus_wearing_Bread or Jesus_wearing_Madeleine + ++ = Movable_madeleine +- = Madeleine_slot + +0 = Madeleine_00 and Madeleine_slot +1 = Madeleine_01 +2 = Madeleine_02 +3 = Madeleine_03 +4 = Madeleine_04 +5 = Madeleine_05 +6 = Madeleine_06 and Madeleine_slot +7 = Madeleine_07 +8 = Madeleine_08 +9 = Madeleine_09 +A = Madeleine_10 +D = Madeleine_11 +E = Madeleine_12 +F = Madeleine_13 +H = Madeleine_14 +I = Madeleine_15 +K = Madeleine_16 +L = Madeleine_17 +N = Madeleine_18 +P = Madeleine_19 +Q = Madeleine_20 +R = Madeleine_21 +S = Madeleine_22 +T = Madeleine_23 +U = Madeleine_24 +X = Madeleine_25 and Movable_madeleine +Y = Madeleine_26 +_ = Madeleine_27 +à = Madeleine_28 +á = Madeleine_29 +â = Madeleine_30 +ã = Madeleine_31 +ä = Madeleine_32 +å = Madeleine_33 +æ = Madeleine_34 +ç = Madeleine_35 +è = Madeleine_36 +é = Madeleine_37 +ê = Madeleine_38 +ë = Madeleine_39 +ì = Madeleine_40 and Movable_madeleine +í = Madeleine_41 +î = Madeleine_42 +ï = Madeleine_43 and Movable_madeleine +ð = Madeleine_44 +ñ = Madeleine_45 +ò = Madeleine_46 +ó = Madeleine_47 +ô = Madeleine_48 +õ = Madeleine_49 +ö = Madeleine_50 +÷ = Madeleine_51 +ø = Madeleine_52 +ù = Madeleine_53 and Movable_madeleine +ú = Madeleine_54 +û = Madeleine_55 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Madeleine_00, Madeleine_01, Madeleine_02, Madeleine_03, Madeleine_04, Madeleine_05, Madeleine_06, Madeleine_07, Madeleine_08, Madeleine_09, Madeleine_10, Madeleine_11, Madeleine_12, Madeleine_13, Madeleine_14, Madeleine_15, Madeleine_16, Madeleine_17, Madeleine_18, Madeleine_19, Madeleine_20, Madeleine_21, Madeleine_22, Madeleine_23, Madeleine_24, Madeleine_25, Madeleine_26, Madeleine_27, Madeleine_28, Madeleine_29, Madeleine_30, Madeleine_31, Madeleine_32, Madeleine_33, Madeleine_34, Madeleine_35, Madeleine_36, Madeleine_37, Madeleine_38, Madeleine_39, Madeleine_40, Madeleine_41, Madeleine_42, Madeleine_43, Madeleine_44, Madeleine_45, Madeleine_46, Madeleine_47, Madeleine_48, Madeleine_49, Madeleine_50, Madeleine_51, Madeleine_52, Madeleine_53, Madeleine_54, Madeleine_55 +Madeleine_slot +Hole, Water, Wine +Player, Wall +Drunkenness +Cross_Ray +Cross, Bread +Madeleine, Movable_madeleine +Ghost_Jesus +Wait_for_anim +Global_marker +Global_walk_on_wine + + +====== +RULES +====== + +( -------- action rules -------- ) + +[ Action Player Water ] -> cancel +[ Action Player Wine ] -> cancel + +[ Action Jesus Cross ] -> [ Jesus_wearing_Cross ] +[ Action Jesus Bread ] -> [ Jesus_wearing_Bread ] +[ Action Jesus_wearing_Cross no Bread ] -> [ Jesus Cross ] +[ Action Jesus_wearing_Bread Cross ] -> [ Jesus_wearing_Cross Bread ] +[ Action Jesus_wearing_Cross Bread ] -> [ Jesus_wearing_Bread Cross ] +(transformation de l'eau en vin) +[ Action Player | Water] -> [ Player | Wine ] +(multiplication des pains) +[ Action Jesus_wearing_Bread no Cross ] -> [ Jesus_wearing_Bread Bread ] + + +( -------- movement rules -------- ) + +[ > Jesus | Water ] -> cancel +[ > Jesus_wearing_Bread | Water ] -> cancel +[ > Jesus Drunkenness | Wine ] -> cancel +[ Global_marker no Global_walk_on_wine ][ > Jesus_wearing_Cross Drunkenness | Wine ] -> cancel + +(Jesus ne devrait pas aller dans un trou avec sa croix.) +[ > Jesus_wearing_Cross | Hole ] -> cancel + +[ Global_marker no Global_walk_on_wine ][ > Player | Wine ] -> [ Global_marker no Global_walk_on_wine ][ > Player Drunkenness | ] + +[ Global_marker Global_walk_on_wine ][ > Jesus | Wine ] -> [ Global_marker Global_walk_on_wine ][ > Jesus Drunkenness | ] + + +( -------- late rules -------- ) + +late [ Player No Drunkenness ][ Drunkenness ] -> [ Player Drunkenness ][ ] + +late [ No Player Drunkenness ] -> [ ] + +late [ Wine | Water ] -> [ Wine | Wine ] + +(suppression des rayons de la Cross) +(TODO : essayer de pas les effacer si on a un Ghost_Jesus dans le jeu, pour faire moins d'instructions) +late [ Cross_Ray ] -> [ ] + +late [ Ghost_Jesus ][ Cross | ... | No Cross_Ray ] -> [ Ghost_Jesus ][ Cross | ... | Cross_Ray ] +late [ Ghost_Jesus ][ Cross No Cross_Ray ] -> [ Ghost_Jesus ][ Cross Cross_Ray ] + +late [ Ghost_Jesus Cross ] -> [ Jesus Cross ] again + +late random [ Ghost_Jesus | Cross ] -> [ | Ghost_Jesus Cross ] again +late random [ Ghost_Jesus | | ... | Cross ] -> [ | Ghost_Jesus | ... | Cross ] again + +late random [ Ghost_Jesus No Cross_Ray | Cross_Ray ] -> [ | Ghost_Jesus Cross_Ray ] again +late random [ Ghost_Jesus No Cross_Ray | | ... | Cross_Ray ] -> [ | Ghost_Jesus | ... | Cross_Ray ] again + +late [ Jesus Hole ] -> [ Ghost_Jesus Hole ] again +late [ Jesus_wearing_Bread Hole ] -> [ Ghost_Jesus Hole ] again + +(Jesus mange le pain et redevient sobre) +(En plusieurs étapes, pour qu'on comprenne ce qu'il se passe) +late [ Jesus Drunkenness Wait_for_anim ] -> [ Jesus ] again +late [ Jesus_wearing_Bread Drunkenness Wait_for_anim ] -> [ Jesus Drunkenness Wait_for_anim ] again +late [ Jesus_wearing_Bread Drunkenness no Wait_for_anim ] -> [ Jesus_wearing_Bread Drunkenness Wait_for_anim ] again + + +( -------- last level rules -------- ) + +[ Action Jesus Movable_madeleine ] -> [ Jesus_wearing_Madeleine ] +[ Action Jesus_wearing_Madeleine no Movable_madeleine ] -> [ Jesus Movable_madeleine ] + + +============== +WINCONDITIONS +============== + +Some Player +All Madeleine on Player + +( -------- last level winconditions -------- ) +All Movable_madeleine on Madeleine_slot +No Jesus_wearing_Madeleine + +======= +LEVELS +======= + +message Jesus must find his madeleine (which is a sort of cake). + +G######## +#...J...# +#.......# +#.......# +#.....M.# +#.......# +######### + +message When Jesus falls in a hole, he resurrects on his cross. + +G############ +#...J.#.C#M.# +#.#####..#..# +#.....#..#..# +#####.#..#..# +#.....#..#..# +#.#####..#..# +#.#...#..#..# +#...#O#.....# +############# + +message Jesus can walk on water when he holds his cross. + +message Move onto the cross and push the 'X' key to take it. + +G########### +#........O.# +#.....J....# +############ +#....~~~..M# +#C...~~~...# +############ + +message Jesus can change water to wine, then drink it. + +message Move next to the water and push 'X' to change it to wine. + +G########### +#.....~....# +#..J..~...M# +#.....~....# +############ + +message Jesus can not drink too much wine. + +message But when he eats bread, he feels better. + +message Move onto the bread and push 'X' to take it. + +G############ +#.J..~..~..M# +#....~..~~~~# +#....~....B.# +############# + +message When Jesus dies, he can drink wine once again. + +G############ +#C...WWWW...# +#..J.WWWW..M# +#O...WWWW...# +############# + +message Drink wisely ! + +message Push the 'R' key to restart the level if you are stuck. + +G####### +#.M....# +#......# +#~~~~~~# +#~~~~~~# +#..~...# +#J.~..C# +#..~...# +###.#### +###O#### +######## + +message Yippeeeee ! + +G########## +#...M.....# +#.........# +#~~~~~~~~~# +#~~~~~~~~~# +#...~.....# +#J..#....C# +#...#.....# +#~~~~~~~~~# +#~~~~~~~~~# +#.........# +#...O.....# +########### + +message Jesus can multiply the bread. + +message Take some bread, then push 'X'. + +G########### +#....~~~...# +#.J..~~~..M# +#B...~~~...# +############ + +message Be sure to multiply breads before drinking. + +G############ +#~~~~~~~~~..# +#~~C..~~~~..# +#J~...~~~~.M# +#~~.BB~~~~..# +############# + +message Jesus has just improved his super-powers. + +message He can now walks on wine while holding his cross. + +Z############ +#C...WWWW...# +#..J.WWWW..M# +#....WWWW...# +############# + +message Jesus managed to retrieve all his madeleines. + +message He can now use them to build an aureole to his girlfriend Mary Magdalene. + +message An aureole made out of madeleine may be the christian equivalent of the noodle necklace. + +........+ +++-----.. +.0123456. +-789ADEF- +-HIKLNPQ- +.RSTUXY_. ++àáâãäåæ+ ++çèéêëìí. +.îïðñòóô+ +Jõö÷øùúû. + +message That's all. Hope you liked it. Goodbye. diff --git a/Jormungandr.txt b/Jormungandr.txt new file mode 100644 index 0000000000000000000000000000000000000000..c89b1bf4f0288bbe447074d19af9b65f5d21969a --- /dev/null +++ b/Jormungandr.txt @@ -0,0 +1,365 @@ +title Jormungandr +author Franklin P. Dyer +(edited one square to be solvable by Joel Fox) +noaction +zoomscreen 10x10 +text_color Green +color_palette c64 + +======== +OBJECTS +======== + +Background , +Lightgreen Green +00000 +00000 +00000 +00000 +00000 + +Water . +Blue + +Black - +Black + +Tree i +Darkgreen Darkbrown +..0.. +.000. +.000. +00000 +..1.. + +Rock x +Gray Darkgray +.001. +00001 +00001 +00001 +00001 + +House o +Lightgray Red Brown +.111. +11111 +.000. +.020. +.020. + +Building b +gray yellow brown +.000. +.101. +.000. +.101. +.020. + +HeadUp ^ +#198c19 #004c00 Yellow +0...0 +00.00 +02000 +00000 +.000. + +HeadDown v +#198c19 #004c00 Yellow +.000. +00000 +00020 +00.00 +0...0 + +HeadLeft < +#198c19 #004c00 Yellow +0000. +.0200 +..000 +.0000 +0000. + +HeadRight > +#198c19 #004c00 Yellow +.0000 +0020. +000.. +0000. +.0000 + +Tail1 +#198c19 #004c00 Yellow +.000. +.111. +.000. +.111. +.000. + +Tail2 +#198c19 #004c00 Yellow +..... +01010 +01010 +01010 +..... + +Tail3 +#198c19 #004c00 Yellow +.000. +0100. +0010. +0001. +..... + +Tail4 +#198c19 #004c00 Yellow +.000. +.0010 +.0100 +.1000 +..... + +Tail5 +#198c19 #004c00 Yellow +..... +0001. +0010. +0100. +.000. + +Tail6 +#198c19 #004c00 Yellow +..... +.1000 +.0100 +.0010 +.000. + +Endup +#198c19 +.000. +.000. +.000. +..0.. +..... + +Enddown +#198c19 +..... +..0.. +.000. +.000. +.000. + +Endleft +#198c19 +..... +000.. +0000. +000.. +..... + +Endright +#198c19 +..... +..000 +.0000 +..000 +..... + +Upmarker +Transparent + +Downmarker +Transparent + +Leftmarker +Transparent + +Rightmarker +Transparent + +Someout +Transparent + +Good +Transparent + +Bad +Transparent + +======= +LEGEND +======= + +Player = HeadUp or HeadDown or HeadLeft or HeadRight +Tail = Tail1 or Tail2 or Tail3 or Tail4 or Tail5 or Tail6 +LeftyTail = Tail3 or Tail5 or Tail2 +RightyTail = Tail4 or Tail6 or Tail2 +UppyTail = Tail4 or Tail3 or Tail1 +DownyTail = Tail5 or Tail6 or Tail1 +Marker = upmarker or downmarker or leftmarker or rightmarker +End = endup or enddown or endleft or endright +Obstacle = rock or tree +Snakepart = player or end or tail +Curvetail = tail3 or tail4 or tail5 or tail6 +Dot = house or building + +r = tail2 and rightmarker +e = endright and rightmarker +$ = someout and water + +======= +SOUNDS +======= + +SFX0 10999102 + +================ +COLLISIONLAYERS +================ + +Someout, Good, Bad +Marker +Background +Water +Tail, End, Dot +Player, Black, Obstacle + +====== +RULES +====== + +(DO NOT TOUCH ANY OF THIS STUFF) + +[> Player|Tail] -> cancel +[> Player|End] -> cancel +[> Player|Obstacle] -> cancel +[> Player|No background] -> cancel + +[UP Player] -> [Up HeadUp upmarker] +[DOWN Player] -> [Down HeadDown downmarker] +[LEFT Player] -> [Left HeadLeft leftmarker] +[RIGHT Player] -> [Right HeadRight rightmarker] + +[Tail upmarker] -> [UP tail1 upmarker] +[Tail downmarker] -> [DOWN tail1 downmarker] +[Tail leftmarker] -> [LEFT tail2 leftmarker] +[Tail rightmarker] -> [RIGHT tail2 rightmarker] + +[End upmarker][> Player|No dot] -> [UP End ][> Player|No dot] +[End downmarker][> Player|No dot] -> [DOWN End ][> Player|No dot] +[End leftmarker][> Player|No dot] -> [LEFT End ][> Player|No dot] +[End rightmarker][> Player|No dot] -> [RIGHT End ][> Player|No dot] + +LATE[End upmarker] -> [ Endup upmarker] +LATE[End downmarker] -> [ Enddown downmarker] +LATE[End leftmarker] -> [ Endleft leftmarker] +LATE[End rightmarker] -> [ Endright rightmarker] + +LATE RIGHT[Rightmarker|Tail Upmarker] -> [Rightmarker|Tail3 Upmarker] +LATE DOWN[Downmarker|Tail leftmarker] -> [downmarker|Tail3 leftmarker] +LATE RIGHT[Rightmarker|Tail Downmarker] -> [rightmarker|Tail5 downmarker] +LATE UP[Upmarker|Tail Leftmarker] -> [upmarker|Tail5 leftmarker] +LATE LEFT[leftmarker|Tail Upmarker] -> [leftmarker|Tail4 upmarker] +LATE DOWN[downmarker|Tail rightmarker] -> [downmarker|Tail4 rightmarker] +LATE LEFT[leftmarker|Tail downmarker] -> [leftmarker|Tail6 downmarker] +LATE UP[upmarker|Tail rightmarker] -> [upmarker|Tail6 rightmarker] + +UP[> Player |Dot] -> [upmarker Tail1|Player] +DOWN[> Player |Dot] -> [downmarker Tail1|Player] +LEFT[> Player |Dot] -> [leftmarker Tail2|Player] +RIGHT[> Player |Dot] -> [rightmarker Tail2|Player] + +(DO NOT TOUCH ANY OF THIS STUFF) + +LATE[Someout][Curvetail water]->[Bad][Curvetail water] +LATE[Someout][Snakepart no water] -> [Good][Snakepart no water] +LATE[Someout]->[Bad] +LATE[Snakepart][Bad]->[][Bad] SFX0 +LATE[Good]->[Someout] + + +============== +WINCONDITIONS +============== + +No dot + +======= +LEVELS +======= + +message After sleeping for ten million years, you awake. And you are hungry for villagers. +message Eat as many houses as possible. When travelling across water, make sure to leave part of yourself on land at all times or you will fall in. +message Also, don't try to change directions while crossing the water. This will also cause you to fall in. + +$........................................................... +.....................ixx.................................... +..i,,x,.............,i,,x....................,,,,........... +..er>,,,,,........,,,x,oi,..........,,,.....,,,i,........... +...,,,i,,,......,,,,x,,,,,i.......,i,,x,.......,,,,......... +...,i,,,,,.....,,,,,,ii,,,,,.....i,,,iio,.......,x,......... +....,,i,x,,,...,,,,x,,,,x,,,.....,,,,,,,x......x,,,......... +...,,,,i,,,,i.,,,x,,,,i,,,,,.....x,,,,xi,.......,o,......... +..,,,iii,,x,,,,,x,i,,,,,,x,.......,,x,,,.........,x......... +..,,,,i,,,.i,i,,xo,i,,,x,,.........,,,,..........,,x........ +...x,,,,,x..,,ii,,o,x,,,,........................x,i........ +.............,,,,,,i,ii,.........................x,x........ +.................................................i,i........ +..................................................,i........ +............................................................ +............................................................ +............................................................ +............................................................ +............................................................ +............................................................ +............................................................ +.................................ii,,i...........i,ii....... +......................,,,,,,,,,,,i,,,,,,,......iii,i,i...... +.....................,,,,,,i,,,,,x,i,,i,,,,...i,,,,,,ii..... +....................i,,xixi,ixi,,,i,xiii,,,,,,i,xiii,i,..... +...................,,,,i,o,,,,,i,,,,,,,i,,iii,i,i,,i,,,i.... +...................ix,,,x,,,,,i,,,,i,,,,x,i,i,,,,,,i,i,,i... +.....................,,,i,i,i,x,,x,io,,ox,,,ixiiii,i,i,ii... +.....................x,,,i,,,i,,,,,,x,,i,,,,,,x,,iix,i,i.... +......................iiiixi,,,,,,,,,ii,x,,,,,,,,,,,,i...... +............................iiiii,,,,,i,,,,,xiixx,,,i....... +.................................ixi,,,,,ii......iix........ +...............,....................iixxi................... +..............,,............................................ +.........,,..,i,x,x......................................... +........,i,,x,,,,,,,........................................ +.........,,,,,,,i,,,,....................................... +.........,i,,,x,,x,i,....................................... +.........,,xi,,,,,,x,.............,,........................ +........,x,x..,i.................x,,,................i,..... +.......x,x,x....................,,ii,,,.............,,,,.... +........,i,,..ii...............,i,x,,,,,,...........,i,x.... +.............x,,x.............i,,,,i,,,i,............,,..... +............x,,,,.............,,,,x,,,,,.................... +...........,ii,,,.............,,o,,i,,,,.................... +...........,x,,.................,i,,,,,..................... +............,i..................x,,,,,...................... +..................................,i,....................... +....................................................ii,ii... +...................................................x,,,,,,.. +..................................................,,,i,,i,.. +.............................,ii,i,...............,,,,,o,... +............................,xo,x,,i...............x,i,x.... +............................,i,,,,,i.................x,..... +.............................i,,,,,i,....................... +.............................,i,iix,x....................... +.....,i,.....................x,x,,,,........................ +....i,,,,,....................,,,........................... +...,,o,oi,,................................................. +...i,i,,,i,,................................................ +............................................................ +............................................................ + +message Mmm, delicious. Time to sleep off a couple pounds + +message Zzz... + +message Okay, I'm hungry again. \ No newline at end of file diff --git a/Jump_Fox.txt b/Jump_Fox.txt new file mode 100644 index 0000000000000000000000000000000000000000..e1bd68e5331bec384afea983a5abf4341dd07cfc --- /dev/null +++ b/Jump_Fox.txt @@ -0,0 +1,149 @@ +Author Connorses +Title Jump Fox + +noundo + +realtime_interval 0.2 + +======== +OBJECTS +======== +background +lightblue + +fox_R2 +orange red +..... +..00. +.1100 +0.11. +.0..0 + +fox_R1 +orange red +..... +..00. +.1100 +0.11. +.000. + +fox_L2 +orange red +..... +.00.. +0001. +.11.0 +0..0. + +fox_L1 +orange red +..... +.00.. +0001. +.11.0 +.000. + +floor +darkbrown lightbrown brown +11111 +02202 +00000 +00000 +00000 + +wall +darkbrown + +goal +green brown darkbrown black +00000 +03330 +03330 +02220 +01110 + +turtle_R +green darkgreen +..... +..... +.000. +.0001 +.1.1. + +turtle_L +green darkgreen +..... +..... +.000. +1000. +.1.1. + +move +transparent + +======= +LEGEND +======= +. = background +# = wall +% = floor +f = fox_R1 +t = turtle_R + +player = fox_R1 or Fox_R2 or fox_L1 or fox_L2 + +solid = wall or floor + +turtle = turtle_L or turtle_R +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +goal +move +player, turtle, solid +====== +RULES +====== +[vertical player] -> cancel + +[move no player] -> [ ] + +[stationary fox_R2 move] -> [right fox_R1 move] +[stationary fox_L2 move] -> [left fox_L1 move] + +[right player no move] -> [fox_R2 move] +[left player no move] -> [fox_L2 move] + +[right fox_R1 move] -> [right fox_R1] +[left fox_L1 move] -> [left fox_L1] + +(How to check player didn't move:) +( [player no move] [x1] -> [player] [x2]) +[player no move] [stationary turtle_R] -> [player] [right turtle_R] +[player no move] [stationary turtle_L] -> [player] [left turtle_L] + +right [right turtle|solid] -> [left turtle_L|solid] +left [left turtle|solid] -> [right turtle_R|solid] + + + + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +...... +.f.... +%%%%%% +#....# +#t...# +%%%%%% diff --git a/Juxtaposition.txt b/Juxtaposition.txt new file mode 100644 index 0000000000000000000000000000000000000000..185f42e2ee02de6d46afdfa31af253413a8638aa --- /dev/null +++ b/Juxtaposition.txt @@ -0,0 +1,800 @@ +title Juxtaposition +author Croubble +homepage www.puzzlescript.net +background_color DarkBrown +run_rules_on_level_start +norepeat_action +again_interval 0.04 +realtime_interval 0.85 + +======== +OBJECTS +======== + +Background +White Grey Black +20120 +12011 +01022 +20210 +10210 + +Light +White +00000 +00000 +00000 +00000 +00000 + +Grey +Grey +00000 +00000 +00000 +00000 +00000 + +Dark +Black +00000 +00000 +00000 +00000 +00000 + +DarkPlayer +Black +.000. +00000 +.000. +.0.0. +.0.0. + +LightPlayer +White +.000. +00000 +.000. +.0.0. +.0.0. + +GreyPlayer +Grey #9D9D9D #EEB62F +.000. +00000 +.000. +.0.0. +.0.0. + +ActiveDarkPlayer +Black Red +.000. +00100 +.000. +.0.0. +.0.0. + +ActiveLightPlayer +White Red +.000. +00100 +.000. +.0.0. +.0.0. + +ActiveGreyPlayer +Grey Red +.000. +00100 +.000. +.0.0. +.0.0. + +LightGoal +white #FB6900 +1...1 +.1.1. +..1.. +.1.1. +1...1 + +LightGoal1 +white #FB6900 +1...1 +..1.. +.111. +..1.. +1...1 + +DarkGoal +Black #9D9D9D #FB6900 +1...1 +.1.1. +..1.. +.1.1. +1...1 + +GreyGoal +Grey #FB6900 +1...1 +.1.1. +..1.. +.1.1. +1...1 + + +IsActivePlayer +White +..... +..... +..... +..... +..... + +TempBlueMarker +Blue +..... +..... +..... +..... +..... + +Crate +#FB6900 +00000 +0...0 +0...0 +0...0 +00000 + +CrateTarget +#FB6900 +..... +.000. +.0.0. +.000. +..... + +Apple +Red +..... +.000. +.000. +.000. +..... + +DontActiveDark +Black +..... +..... +..... +..... +..... + +DontActiveGrey +Grey +..... +..... +..... +..... +..... + +DontActiveLight +White +..... +..... +..... +..... +..... + +CrateAnimate +#FB6900 +00000 +00000 +00.00 +00000 +00000 + +CrateAnimate1 +#FB6900 +.0000 +0.000 +00.00 +00000 +00000 + +CrateAnimate2 +#FB6900 +...00 +0..00 +00.00 +00000 +00000 + +CrateAnimate3 +#FB6900 +..... +0...0 +00.00 +00000 +00000 + +CrateAnimate4 +#FB6900 +..... +0.... +00... +00000 +00000 + +CrateAnimate5 +#FB6900 +..... +0.... +00... +000.. +0000. + +CrateAnimate6 +#FB6900 +..... +0.... +00... +000.. +000.. + +CrateAnimate7 +#FB6900 +..... +0.... +00... +00... +0.... + +CrateAnimate8 +#FB6900 +..... +0.... +00... +..... +..... + +CrateAnimate9 +#FB6900 +..... +..... +..... +..... +..... + +TargetWait +white +..... +..... +..... +..... +..... + +PlayerAnim +#FB6900 +..... +..... +..0.. +..0.. +..0.. + +PlayerAnim1 +#FB6900 +..... +..... +..0.. +.000. +00000 + +PlayerAnim2 +#FB6900 +..... +..... +00000 +00000 +00000 + +PlayerAnim3 +#FB6900 +0...0 +00.00 +00000 +00000 +00000 + +PlayerAnim4 +#FB6900 +00000 +00000 +00000 +00000 +00000 + +PlayerAnim5 +#FB6900 +00000 +00000 +00.00 +00000 +00000 + +PlayerAnim6 +#FB6900 +00000 +0...0 +0...0 +0...0 +00000 + +PlayerAnim7 +Blue +..... +..... +..... +..... +..... + +Extend +white +..... +..... +..... +..... +..... +Extend2 +white +..... +..... +..... +..... +..... + +Spikes +DarkRed Black +10000 +00100 +00000 +01000 +00010 + +SpreadFireExtend +DarkRed Red +00001 +00011 +00001 +00011 +00001 + +SpreadFire +DarkRed Red +01011 +11111 +01101 +11111 +01110 + +SpreadFireImminent +RedLightRed +1.... +01... +1.... +01... +1.... +Wait +White +..... +..... +..... +..... +..... + +activeTurn +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= +Lethal = SpreadFireExtend or SpreadFire or Spikes +CrateAnimations = CrateAnimate or CrateAnimate1 or CrateAnimate2 or CrateAnimate3 or CrateAnimate4 or CrateAnimate5 or CrateAnimate6 or CrateAnimate7 or CrateAnimate8 or CrateAnimate9 +PlayerAnimations = PlayerAnim or PlayerAnim1 or PlayerAnim2 or PlayerAnim3 or PlayerAnim4 or PlayerAnim5 or PlayerAnim6 or PlayerAnim7 +Tile = Light or Dark or Grey +Target = LightGoal or DarkGoal or GreyGoal or LightGoal1 +Player = ActiveLightPlayer or ActiveDarkPlayer or ActiveGreyPlayer +WaitPlayer = LightPlayer or DarkPlayer or GreyPlayer +AllPlayer = Player or WaitPlayer +ADarkPlayer = DarkPlayer or ActiveDarkPlayer +ALightPlayer = LightPlayer or ActiveLightPlayer +AGreyPlayer = GreyPlayer or ActiveGreyPlayer + +canPush = AllPlayer or Light or Dark or Grey + +w = Light +# = Dark +. = Grey +, = background +l = LightPlayer +m = LightPlayer and Dark +► = LightPlayer and Grey +n = LightGoal and Dark +├ = LightGoal and Grey +d = DarkPlayer + +e = DarkPlayer and light +Ä = DarkPlayer and Grey +f = LightGoal +☼ = LightGoal and light + +h = GreyPlayer +i = GreyPlayer and Dark +╚ = GreyPlayer and Light +k = LightGoal and Dark +é = LightGoal and Light + +§ = Crate and Light +╝ = Crate and Dark +ë = Crate and Grey + +Ù = CrateTarget and Light +¿ = CrateTarget and Dark +7 = CrateTarget and Crate and Light +6 = CrateTarget and Crate and Dark +∟ = CrateTarget and Grey + +a = ActiveDarkPlayer and Grey +♀ = ActiveLightPlayer and Grey +▼ = Grey and Crate and LightGoal +s = SPikes + +ƒ = SpreadFire +======= +SOUNDS +======= + +(--sfx0 73384100--) +sfx0 88746700 +sfx1 89944907 +sfx2 7059504 +================ +COLLISIONLAYERS +================ + +Background +Extend Extend2 +TargetWait +IsActivePlayer +TempBlueMarker +Light,Grey,Dark +LIGHTGOAL, DARKGOAL, GREYGOAL, CRATETARGET, Apple, LightGoal1 +DontActiveDark,DontActiveGrey,DontActiveLight +Spikes SpreadFire SpreadFireExtend SpreadFireImminent +LightPlayer,DarkPlayer,GreyPlayer,ActiveDarkPlayer,ActiveLightPlayer,ActiveGreyPlayer,CRATE +CrateAnimations +PlayerAnimations +Wait +activeTurn +====== +RULES +====== + +[ moving Player ] -> [ moving Player activeTurn] + +[Action Player | Action Player] -> [Player | Player] +[Player] -> [Player IsActivePlayer] + + +(--Handle animation--) +[ stationary Player ] [ LightGoal1 no TargetWait] -> [ Player ] [ LightGoal TargetWait ] +[ stationary Player ] [ LightGoal no TargetWait ] -> [ Player ] [ LightGoal1 TargetWait ] +[TargetWait] -> [] + +(--if no player activated, active, in order black, grey, white --) +[IsActivePlayer] [DarkPlayer] -> [IsActivePlayer] [DontActiveDark] +[DarkPlayer] -> [IsActivePlayer ActiveDarkPlayer] +[DontActiveDark] -> [DarkPlayer] + +[IsActivePlayer] [GreyPlayer] -> [IsActivePlayer] [DontActiveGrey] +[GreyPlayer] -> [IsActivePlayer ActiveGreyPlayer] +[DontActiveGrey] -> [GreyPlayer] + +[IsActivePlayer] [LightPlayer] -> [IsActivePlayer] [DontActiveLight] +[LightPlayer] -> [IsActivePlayer ActiveLightPlayer] +[DontActiveLight] -> [LightPlayer] + +[IsActivePlayer] -> [] + +(--action cycling active players --) + +[action ActiveLightPlayer] [DarkPlayer] -> [LightPlayer] [ActiveDarkPlayer] +[action ActiveLightPlayer] [GreyPlayer] -> [LightPlayer] [ActiveGreyPlayer] +[action ActiveDarkPlayer] [GreyPlayer] -> [DarkPlayer] [ActiveGreyPlayer] +[action ActiveDarkPlayer] [LightPlayer] -> [DarkPlayer] [ActiveLightPlayer] +[action ActiveGreyPlayer] [LightPlayer] -> [GreyPlayer] [ActiveLightPlayer] +[action ActiveGreyPlayer] [DarkPlayer] -> [GreyPlayer] [ActiveDarkPlayer] + + +[> ActiveDarkPlayer | LightPlayer] -> [DarkPlayer | ActiveLightPlayer] +[> ActiveLightPlayer | DarkPlayer] -> [LightPlayer | ActiveDarkPlayer] + +[> ADarkPlayer | Dark] -> [> ADarkPlayer | > Dark] +[> ALightPlayer | Light] -> [> ALightPlayer | > Light] +[> AGreyPlayer | Grey] -> [> AGreyPlayer | > Grey] + +(--Can't move player onto orange--) +[> Player | Spikes] -> [ | Spikes] sfx2 +[> Player | no Light no Grey no Dark] -> [Player | ] + +(--Can't push colors on target--) +[> Dark Target] -> [Dark Target] +[> Grey Target] -> [Grey Target] +[> Light Target] -> [Light Target] + +(-- Can't push colors on crate target--) +[> Dark CrateTarget] -> [Dark CrateTarget] +[> Grey CrateTarget] -> [Grey CrateTarget] +[> Light CrateTarget] -> [Light CrateTarget] + +late [Player Apple] -> [Player] + + +(-- Apple move --) + +[> Light Apple | Dark no Target Apple] -> [Dark Apple | Light Apple] +[> Light Apple | Grey no Target Apple] -> [Grey Apple | Light Apple] +[> Dark Apple | Light no Target Apple] -> [Light Apple | Dark Apple] +[> Dark Apple | Grey no Target Apple] -> [Grey Apple | Dark Apple] +[> Grey Apple | Light no Target Apple] -> [Light Apple | Grey Apple] +[> Grey Apple | Dark no Target Apple] -> [Dark Apple| Grey Apple] + +[> Light Apple | Dark no Target] -> [Dark | Light Apple] +[> Light Apple | Grey no Target] -> [Grey | Light Apple] +[> Dark Apple | Light no Target] -> [Light | Dark Apple] +[> Dark Apple | Grey no Target] -> [Grey | Dark Apple] +[> Grey Apple | Light no Target] -> [Light | Grey Apple] +[> Grey Apple | Dark no Target] -> [Dark | Grey Apple] + + +(-- Regular move --) + +[> Light no Apple | Dark no Target no Apple] -> [Dark | Light] sfx1 +[> Light no Apple | Grey no Target no Apple] -> [Grey | Light] sfx1 +[> Dark no Apple | Light no Target no Apple] -> [Light | Dark] sfx1 +[> Dark no Apple | Grey no Target no Apple] -> [Grey | Dark] sfx1 +[> Grey no Apple | Light no Target no Apple] -> [Light | Grey] sfx1 +[> Grey no Apple | Dark no Target no Apple] -> [Dark | Grey] sfx1 +[> Tile | no Tile] -> [Tile | ] + +[> ALightPlayer | Light ] -> [ALightPlayer | Light] +[> ADarkPlayer | Dark ] -> [ADarkPlayer | Dark] +[> AGreyPlayer | Grey ] -> [AGreyPlayer | Grey] +[> Player | Crate ] -> [> Player | > Crate ] +[> Crate | no tile] -> [Crate | ] + +[CrateAnimate9] -> [] +[CrateAnimate8] -> [CrateAnimate9] again +[CrateAnimate7] -> [CrateAnimate8] again +[CrateAnimate6] -> [CrateAnimate7] again +[CrateAnimate5] -> [CrateAnimate6] again +[CrateAnimate4] -> [CrateAnimate5] again +[CrateAnimate3] -> [CrateAnimate4] again +[CrateAnimate2] -> [CrateAnimate3] again +[CrateAnimate1] -> [CrateAnimate2] again +[CrateAnimate] -> [CrateAnimate1] again +late [Crate CrateTarget] -> [CrateAnimate] again sfx0 + + + +[PlayerAnim7 Extend2] -> [] +[PlayerAnim6 Extend2] -> [PlayerAnim7] again +[PlayerAnim5 Extend2] -> [PlayerAnim6] again +[PlayerAnim4 Player Target Extend2] -> [PlayerAnim5] again +[PlayerAnim3 Extend2] -> [PlayerAnim4] again +[PlayerAnim2 Extend2] -> [PlayerAnim3] again +[PlayerAnim1 Extend2] -> [PlayerAnim2] again +[PlayerAnim Extend2] -> [PlayerAnim1] again + + +late [Player Target no PlayerAnimations] -> [Player Target PlayerAnim Extend] sfx0 again +[PlayerAnimations Extend] -> [PlayerAnimations Extend2] again +[PlayerAnimations no Extend no Extend2] -> [PlayerAnimations Extend] again + +[> Crate | no Crate no CrateTarget ] -> [ | Crate no CrateTarget ] sfx1 + +(--[CrateAnimate7] -> [CrateAnimate8] again--) +(--[DarkGoal Dark] -> [LightGoal Dark]--) +(--[LightGoal Light] -> [DarkGoal Light]--) + + +late [SpreadFire no Wait | no SpreadFire no Spikes no SpreadFireExtend Tile] [ActiveTurn] -> [SpreadFire | SpreadFireImminent Tile] [ActiveTurn] +late [SpreadFire] [ActiveTurn] -> [SpreadFireExtend Wait] [ActiveTurn] +late [SpreadFireExtend no Wait| no SpreadFire no Spikes no SpreadFireExtend Tile] [ActiveTurn] -> [SpreadFireExtend | SpreadFire Wait] [ActiveTurn] + +late [SpreadFireExtend no Wait] [ActiveTurn] -> [Spikes] [ActiveTurn] +late [Wait] -> [] +late [ActiveTurn] -> [] + +late [Player Lethal] -> [Lethal] sfx2 + +============== +WINCONDITIONS +============== + +All Target on AllPlayer +no CrateTarget +no CrateAnimations +no Apple +no PlayerAnimations +======= +LEVELS +======= + +message 7 - Overgrown Path + +#####################wé# +www##############wwww##w +www#######www####www##w# +www#####w#w#w####ww##ww# +ewwww#w#w#wwwww##w##www# +www##w########ww###wwww# +www##wwww######wwwwwwww# + +message 6 - Press X to change Characters + +w##n##w +w#####w +eww#ww☼ +w#####w +w##m##w + +message 5 - Broken Bridge + +wwwwwwww +wwwwwwww +ww#ww#ww +eww##ww☼ +mww##wwn +www##www + +message 4 - Leaky Raft + +###w#n +###www +#####w +mew##☼ +#####w +#####w + +message 3 - To win, cover all targets with crates. + +wwù### +ww§#m# +ù§e§## +wwwww# +wwwwwù + +message 2 - Open River + +wwww##¿ +ww#wwm# +w###ew# +ww###ww +#ww###w +#╝ww#ww +###wwww + + +message 1 - Cluttered Passage + +wwww +w§## +wm¿w +ewww + +message 0 - Home + +www##w#ww##ww +e§#www###www¿ +www##www#w##w + + +message 7 - Unsigned Byte Overflow. + +,,,,,,,,,, +,ww....##, +,ww....##, +,..,,,,.., +,..,,,,.., +,..,,,,.., +,.ë,├..∟., +,►ä..├,.., +,,,,,,,,,, + +message 6 - Faulty Path + +,,,,,,,,,,, +,####...ww, +,####.w.ww, +,####.w.ww, +,☼#m#.wewn, +,##.#.wwww, +,##.#.wwww, +,##...wwww, +,,,,,,,,,,, + + + +message 5 - Page Error + +,,,,,,, +,m#ww,, +,#ww#., +,,we#,, +,,§ùww, +,,wwww, +,,ww,,, +,,,,,,, + +message 4 - Leaky Memory + +,,,,,,,,,,, +,wwwww,,,,, +,wwwww,,,☼, +,wwwwwwww## +,em.wwwww## +,wwwwwwww## +,wwwww,,,n, +,wwwww,,,,, +,,,,,,,,,,, + + +message 3 - Execute Violation + +.,..ww,, +∟...www, +,ë,.##ww +∟.,,,##w +.ë#¿╝#├w +►ä├wwwww + +message 2 - CPU Meltdown + +sssssssss +.ww..ssss +♀..s....├ +a..s....├ +.##..ssss +sssssssss + + +message 1 - Combustion + +,,,,,,,,,,, +ƒ...ww..##. +ƒ.♀.ww..##├ +ƒ.a.##..ww├ +ƒ...##..ww. +,,,,,,,,,,, + + +message 0 - Inferno + +,,,,,,,,,,,,,, +,ƒ..........., +,ƒ♀.........├, +,ƒa.........├, +,ƒ..........., +,,,,,,,,,,,,,, + + +message Victory! You've been the playtest prototype. Thanks for playing! + diff --git a/Kettle.txt b/Kettle.txt new file mode 100644 index 0000000000000000000000000000000000000000..678615a38d9306d4e31428d3bd71bf703dbd021d --- /dev/null +++ b/Kettle.txt @@ -0,0 +1,347 @@ +title Kettle +author stephen lavelle +homepage www.increpare.com + +color_palette gameboycolour + +(a port of a flash game of mine, the original of which can be played here: +http://ded.increpare.com/~locus/kettle +) + + +======== +OBJECTS +======== + +Background +darkgray + +Target +yellow +00000 +0...0 +0...0 +0...0 +00000 + + +UPolice +black +.000. +.000. +00000 +.000. +.0.0. + +DPolice +black +.000. +.000. +00000 +.000. +.0.0. + +LPolice +black +.000. +.000. +0000. +.000. +.0.0. + +RPolice +black +.000. +.000. +.0000 +.000. +.0.0. + +Crate +blue +..0.. +00000 +..0.. +.000. +.0.0. + +wall +black + +======= +LEGEND +======= + +. = Background +player = upolice or dpolice or lpolice or rpolice +i = upolice +k = dpolice +j = lpolice +l = rpolice +c = Crate +@ = Crate and Target +t = Target +# = wall + + +========= +SOUNDS +========= +target move 59810707 +player move 86872107 +startlevel 63638302 +endlevel 86642102 +endgame 63929902 +showmessage 42200307 +closemessage 42200307 +startgame 94059902 + +================ +COLLISIONLAYERS +================ + +Background +Target +player, Crate, wall + +====== +RULES +====== + +(the idea is simple: lots of players, each of which only responds to a particular input direction) + +[ up rpolice] -> [rpolice] +[ down rpolice] -> [rpolice] +[ left rpolice] -> [rpolice] + +[ down upolice] -> [upolice] +[ left upolice] -> [upolice] +[ right upolice] -> [upolice] + +[ up lpolice] -> [lpolice] +[ down lpolice] -> [lpolice] +[ right lpolice] -> [lpolice] + +[ up dpolice] -> [dpolice] +[ left dpolice] -> [dpolice] +[ right dpolice] -> [dpolice] + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > crate | Crate ] -> [ > crate | > Crate ] + +============== +WINCONDITIONS +============== +all target on crate + +======= +LEVELS +======= + +message Let's see your ID + +############### +#.............# +#.............# +#.....kkkk....# +#....l...cj...# +#....l.tt.j...# +#....lctt.j...# +#....lc..cj...# +#.....iiii....# +#.............# +#.............# +#.............# +############### + +message Area Secure +message Gonna lock you up, sonny! + +############### +#.............# +#.............# +#.....kkkk....# +#....l@@t.j...# +#....ltttcj...# +#....l@t@cj...# +#....lc.ccj...# +#.....iiii....# +#.............# +#.............# +#.............# +############### + +message Area Secure +message We didn't see nothing! + +############### +#.............# +#.............# +#....kkkkk....# +#...l@t@@cj...# +#...l@@ttcj...# +#...ltt@tcj...# +#...lt@@@.j...# +#...l.ccccj...# +#....iiiii....# +#.............# +#.............# +############### + + +message Area Secure +message You'll be late for class, eh! + +############### +#.............# +#.............# +#....kkkkk....# +#...lc.c.cj...# +#...lc@tt.j...# +#...l.tt@cj...# +#...l.ttt.j...# +#...lc...cj...# +#....iiiii....# +#.............# +#.............# +############### + +message Area Secure +message Ha! You shat yourself! + + +############### +#.............# +#.............# +#....kkkkkk...# +#...lc.c..cj..# +#...lcttt..j..# +#...l.t@@..j..# +#...l.ttt..j..# +#...lc...ccj..# +#....iiiiii...# +#.............# +#.............# +############### + +message Area Secure +message Have to confiscate your camera! + + +############### +#.............# +#.............# +#....kkkkkk...# +#...lcc..ccj..# +#...l.tttt.j..# +#...l.t@@t.j..# +#...lcttt@cj..# +#...lct@ttcj..# +#...lcc..ccj..# +#....iiiiii...# +#.............# +############### + + +message Area Secure +message Keeping the peace is hard work + + +############### +#.............# +#...kkkkkkk...# +#..l..cc..cj..# +#..l.tttt..j..# +#..lc@t@t..j..# +#..lctttt.cj..# +#..l.@@tt..j..# +#..lc.....cj..# +#..lcc.c..cj..# +#...iiiiiii...# +#.............# +############### + + +message Area Secure +message You should've packed lunch! + + + +############### +#.............# +#..kkkkkkkk...# +#.lccccc...j..# +#.lct@@tt.cj..# +#.l.t@t@t.cj..# +#.lc@@ttt.cj..# +#.lct@tttccj..# +#.l.tt@@t..j..# +#.l........j..# +#.lc..cc...j..# +#..iiiiiiii...# +############### + + +message Area Secure +message I want to hit you + +############### +#.............# +#..kkkkkkkkk..# +#.lc.cccc...j.# +#.l.........j.# +#.lccttttt..j.# +#.lc.tt@tt.cj.# +#.lc.tt@@t.cj.# +#.l..@@tt@.cj.# +#.l..t@t@t..j.# +#.l.........j.# +#.lc.c.c.c.cj.# +#..iiiiiiiii..# +############### + + +message Area Secure +message Don't be naughty! + + +############### +#.kkkkkkkkkk..# +#lccc..c...cj.# +#lc.........j.# +#lc.@t@tt...j.# +#lc.t@@@t...j.# +#l..@ttt@..cj.# +#lc.tt@@t..cj.# +#l..ttttt...j.# +#l..........j.# +#l.........cj.# +#l....c.c.ccj.# +#.iiiiiiiiii..# +############### + +message Area Secure +message I'm upholding human rights! + + + +############### +#.kkkkkkkkkkk.# +#lccc.c.c...cj# +#l....c......j# +#lc.@ttttt...j# +#l..@ttt@t...j# +#l..t@@ttt..cj# +#lc.@tt@@t..cj# +#l..@@t@@t...j# +#l..t@t@tt..cj# +#lc..c.......j# +#lc....c.....j# +#lcc.c.c.c..cj# +#.iiiiiiiiiii.# +############### + +message Area Secure +message I'm all out of lines, matey: +message It's game over for you + diff --git a/Keys_and_Doors_0.1.0.txt b/Keys_and_Doors_0.1.0.txt new file mode 100644 index 0000000000000000000000000000000000000000..e797b485499bcbc6312200f4472e0de0073e8a84 --- /dev/null +++ b/Keys_and_Doors_0.1.0.txt @@ -0,0 +1,191 @@ +/* Play this game by pasting all lines below this one in http://www.puzzlescript.net/editor.html */ + +title Keys and Doors 0.1.0 +author Timo Dreyer +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen GREEN +11011 +10111 +10111 +01110 +11101 + +Target +black +..... +.0.0. +..0.. +.0.0. +..... + +Wall +BROWN darkbrown +11111 +11011 +10111 +10101 +11111 + +Player +purple +..0.. +00000 +.000. +.0.0. +00.00 + +Crate +Orange Brown +11111 +1.1.1 +11111 +1.1.1 +11111 + +redKey +Red +..... +00... +0.000 +00.0. +..... + +blueKey +blue +..... +00... +0.000 +00.0. +..... + +redDoor +Red brown +00000 +01110 +01010 +01010 +01110 + +blueDoor +blue brown +00000 +01110 +01010 +01010 +01110 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +1 = redKey +2 = blueKey +A = redDoor +B = blueDoor +* = Crate +@ = Crate and Target +O = Target +Key = redKey or blueKey +Door = redDoor or blueDoor + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, redKey, blueKey, redDoor, blueDoor + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Key ] -> [ > Player | > Key ] +[ > redKey | redDoor ] -> [ | ] +[ > blueKey | blueDoor ] -> [ | ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message TUTORIAL + +message Push a box on every X! + +############# +#...........# +#...........# +#..p..*..o..# +#...........# +#...........# +############# + +message Use keys to open matching doors! + +############# +#.....#.....# +#...2.A.*.o.# +#.p...#.....# +#...1.B.o.*.# +#.....#.....# +############# + +message Level 1 + +############## +#.......#....# +#..1..@.#..O.# +#.P.*.O.A..*.# +#.......#....# +#.......#....# +############## + +message Level 2 + +############## +#.p.....#....# +#.o...*.#....# +#...*...b....# +#.1#..*.#.*#o# +#..#....#..#o# +####a######### +..#..2.#...... +..#.o..#...... +..######...... + +message Level 3 + +############## +###.......#### +#.##*##.*...## +#.p....*2*#.## +#*......*.#..# +#..#a##......# +#.1#.##.###.## +#..#o#...##..# +####o#....#*.# +#oooob..@.#..# +############## + +message All done! \ No newline at end of file diff --git a/Kick_the_Can.txt b/Kick_the_Can.txt new file mode 100644 index 0000000000000000000000000000000000000000..ea73faba98bab3baad39b055c0d4b66adbaf0693 --- /dev/null +++ b/Kick_the_Can.txt @@ -0,0 +1,654 @@ +title Kick the Can +author Mark Richardson +again_interval 0.1 +key_repeat_interval 0.15 + + +======== +OBJECTS +======== + +Background +#333 #444 +00000 +01111 +01111 +01111 +01111 + +Road +#000 #111 #222 +00120 +10000 +00002 +02000 +00010 + +Grass +#060 #030 #090 +00120 +10000 +00002 +02000 +00010 + +Water +#006 #008 +00010 +11000 +00000 +00110 +00000 + +Move +Black +..... +..... +..... +..... +..... + +RollL +Yellow +..... +..... +0.... +..... +..... + +RollR +Yellow +..... +..... +....0 +..... +..... + +RollU +Yellow +..0.. +..... +..... +..... +..... + +RollD +Yellow +..... +..... +..... +..... +..0.. + +Wall +Red DarkGray +10000 +11111 +00100 +11111 +10000 + +Window +White Blue +11011 +11011 +00000 +11011 +11011 + +Barrier +Yellow LightGray +...0. +..00. +.00.1 +.0... +1.1.. + +ClosedDoor +Gray LightBlue DarkGray +00000 +01110 +01112 +00000 +00000 + +OpenDoor +Gray +00... +00... +00... +0.... +0.... + +Bed +White Red +.000. +.111. +.111. +.111. +.111. + +Player +Pink Yellow Blue Orange DarkBlue +.111. +.202. +33333 +.444. +44.44 + +Zombie +Green Brown Red #F00 +.000. +.202. +03330 +.111. +11.31 + +Soldier +Pink Red Blue #999 #666 +.111. +.202. +44443 +.111. +44.44 + + +Can +#666 #777 #888 #999 +..... +..... +2223. +11123 +0001. + +Dead +#F00 +..... +00..0 +.000. +0..0. +..... + +Sound4 +White +.0... +...0. +0.... +..0.. +..... + +Sound3 +White +..... +...0. +0.... +..... +..0.. + +Sound2 +White +..... +.0... +..... +..... +...0. + +Sound1 +White +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +. = Background +, = Road +' = Grass +~ = Water +# = Wall +* = Background and Window +$ = Background and Barrier +% = Road and Barrier +& = Grass and Barrier +| = Background and ClosedDoor +- = Background and ClosedDoor +/ = Background and OpenDoor +B = Background and Bed +P = Background and Player +Q = Road and Player +R = Grass and Player +X = Background and Zombie and Move +Y = Road and Zombie and Move +Z = Grass and Zombie and Move +S = Background and Soldier +T = Road and Soldier +U = Grass and Soldier +C = Background and Can +D = Road and Can +E = Grass and Can + +Roll = RollL or RollR or RollU or RollD +Sound = Sound4 or Sound3 or Sound2 or Sound1 +Obstacle = Wall or Window or Barrier or ClosedDoor or Player or Zombie or Soldier or Can + + +======= +SOUNDS +======= + +SFX0 46128707 (Step) +SFX1 43332502 (Door) +SFX2 70464908 (Dead) +SFX3 23431508 (Slam) +SFX4 94600108 (Rattle) +SFX5 47059108 (Snore) +SFX6 76381100 (Window) +SFX7 83050708 (Water) +SFX8 55787708 (Gun fire) + + +================ +COLLISIONLAYERS +================ + +Background +Road, Grass, Water, Bed, OpenDoor +Can, Dead +Wall, Window, Barrier, ClosedDoor, Player, Zombie, Soldier +Sound +Move, Roll + + +====== +RULES +====== + +(Fade sound) +[ Sound ] -> [ action Sound ] +[ action Sound ] [ Roll ] -> [ Sound ] [ Roll ] +[ action Sound ] -> [ ] + +(Reset zombie movement) +[ > Player ] [ Zombie ] -> [ > Player ] [ Zombie Move ] +[ action Player ] [ Zombie ] -> [ action Player ] [ Zombie Move ] + +(Drag out death) +[ Dead ] -> [ action Dead ] +[ action Dead ] [ Player ] -> [ Dead ] [ Player ] +[ action Dead no Roll ] -> restart +[ Dead RollR ] -> [ Dead Sound4 ] again +[ Dead RollL ] -> [ Dead RollR Sound4 ] again +[ Dead RollD ] -> [ Dead RollL Sound4 ] again +[ Dead RollU ] -> [ Dead RollD Sound4 ] again + +(Player kicks can) +left [ action Player | Can ] -> [ Player | Can RollL ] +right [ action Player | Can ] -> [ Player | Can RollR ] +up [ action Player | Can ] -> [ Player | Can RollU ] +down [ action Player | Can ] -> [ Player | Can RollD ] + +(Player moves can) +[ > Player | Can ] -> [ Player | action Can Sound3 ] SFX4 again +[ Player | action Can | no Obstacle ] -> [ Player | | Can Sound3 ] +[ Obstacle | action Can | no Obstacle ] -> [ Obstacle | | Can Sound3 ] +[ no Obstacle | action Can | no Obstacle ] -> [ | | Can Sound3 ] + +(Player breaks window) +[ > Player | Window ] -> [ Player | Sound4 ] SFX6 again + +(Player operates door) +[ action Player | OpenDoor no Obstacle ] -> [ Player | ClosedDoor Sound4 ] SFX1 again +[ action Player | ClosedDoor | ] -> [ Player | OpenDoor Sound4 | ] SFX1 again +[ > Player | ClosedDoor | ] -> [ Player | OpenDoor Sound4 | ] SFX1 again +[ action Player | ClosedDoor ] -> [ Player | ClosedDoor Sound4 ] SFX1 again +[ > Player | ClosedDoor ] -> [ Player | ClosedDoor Sound4 ] SFX1 again + +(Player walks) +[ > Player | no Obstacle ] -> [ Sound2 | Player Sound2 ] SFX0 again +[ > Player | Obstacle ] -> [ Player | Obstacle ] + +(Player sleeps) +[ Player RollR ] -> win +[ Player RollL ] -> [ Player RollR Sound2 ] SFX5 again +[ Player RollD ] -> [ Player RollL Sound2 ] SFX5 again +[ Player RollU ] -> [ Player RollD Sound2 ] SFX5 again +[ Player no Roll Bed ] -> [ Player RollU Sound2 Bed ] SFX5 again +[ Player Roll ] [ Zombie no Move ] -> [ Player Roll ] [ Zombie Move ] again + +(Roll can) +[ stationary Can RollL ] -> [ left Can left RollL ] +[ stationary Can RollR ] -> [ right Can right RollR ] +[ stationary Can RollU ] -> [ up Can up RollU ] +[ stationary Can RollD ] -> [ down Can down RollD ] +[ > Can > Roll | no Obstacle ] -> [ > Can > Roll Sound3 | ] SFX4 again +[ > Can > Roll | Window ] -> [ Can Sound4 | Sound4 ] SFX6 again +[ > Can > Roll | Zombie ] -> [ Can Sound4 | Zombie ] SFX3 again +[ > Can > Roll | Obstacle ] -> [ Can Sound4 | Obstacle ] SFX3 again + +(Things fall into water) +[ Water Can Roll ] -> [ Water Sound4 ] SFX7 again +[ Water Can no Roll ] -> [ Water Sound4 ] SFX7 again +[ Water Player ] -> [ Water Sound4 Dead RollU ] SFX7 again +[ Water Zombie ] -> [ Water Sound4 Dead ] SFX7 again + +(Solider shoots zombie) +[ Soldier | Zombie ] -> [ Soldier Sound4 | Dead Sound2 ] SFX8 again +[ Soldier | | Zombie ] -> [ Soldier Sound4 | | Dead Sound2 ] SFX8 again + +(Expand sound) +[ Sound4 | no Wall no Sound4 no Sound3 ] -> [ Sound4 | Sound3 ] +[ Sound3 | no Wall no Sound4 no Sound3 no Sound2 ] -> [ Sound3 | Sound2 ] +[ Sound2 | no Wall no Sound4 no Sound3 no Sound2 no Sound1 ] -> [ Sound2 | Sound1 ] + +(Delay zombies until cans stop rolling) +[ Zombie Move ] -> [ action Zombie Move ] +[ action Zombie Move ] [ Can Roll ] -> [ Zombie Move ] [ Can Roll ] + +(Zombie eat player) +[ action Zombie Move | Player ] -> [ Zombie | Dead Sound4 RollU ] SFX2 again + +(Zombie moves can) +[ action Zombie Move Sound3 | Sound4 Can | no Obstacle ] -> [ Sound3 | Zombie Sound4 | Can Sound3 ] SFX4 +[ action Zombie Move Sound2 | Sound3 Can | no Obstacle ] -> [ Sound2 | Zombie Sound3 | Can Sound3 ] SFX4 +[ action Zombie Move Sound1 | Sound2 Can | no Obstacle ] -> [ Sound1 | Zombie Sound2 | Can Sound3 ] SFX4 +[ action Zombie Move no Sound | Sound1 Can | no Obstacle ] -> [ | Zombie Sound1 | Can Sound3 ] SFX4 + +(Zombie follows sound) +[ action Zombie Move Sound3 | Sound4 no Obstacle ] -> [ Sound3 | Zombie Sound4 ] +[ action Zombie Move Sound2 | Sound3 no Obstacle ] -> [ Sound2 | Zombie Sound3 ] +[ action Zombie Move Sound1 | Sound2 no Obstacle ] -> [ Sound1 | Zombie Sound2 ] +[ action Zombie Move no Sound | Sound1 no Obstacle ] -> [ | Zombie Sound1 ] + + +============== +WINCONDITIONS +============== + +(Never...) + + +======= +LEVELS +======= + +message Oh no! I've stayed out too late. +message The zombies are out, and they're between me and my bed. +message All I have is this trash can... +message (Press X to kick cans and use doors.) +message * Ailsa Street * + +#########%%%# +#........,,,# +#........,Q,# +%,,,,,,,,,,,# +%,Y,,,,,,,,,# +%,,,,,,,,,,,# +#.......C,,,# +#####....,,,# +#...#X...,,,# +|...*....,,,# +#...#....Y,,# +#...|....,,,# +#B..#....,,,# +#########%%%# + +message I can't stay here. I have to find another bed. +message * Borg Street * + +#%%%############### +%,,,,,,,,,,,,,,,.X# +%,,,,,Y,,,,,,,,,,.# +%,,,,,,,Y,,,,,D,,,% +#,,,##-##..###,,,,% +#,,,#...#..#.##,,,% +#,,,#...#..#..##..# +#,,,#...#..*...#..# +#,,,#...#..#...#..# +#,,,#.B.#..#...|.P| +#,,,#####..*...#..# +#,,,.......#...#..# +#,,,.......#...#..# +#%%%############$$# + +message Sometimes the beds are still warm. +message * Crown Alley * + +#%%%########## +#,,,.........$ +#,,,.........$ +#,,,###/###..# +#,,D#.....#..# +#,,,*.....*..# +#,Q,#...XB#..# +#%%%########## + +message * Denver Road * + +############### +%,,,,,,,,,,,,,% +%,,,,,Y,,,,,Y,% +%,Q,,,,,,,,,,,% +%,,,,,,,,Y,,,,% +%,,,,,,,,,,,,,% +###*########*## +#......#......# +#......#......# +#.CC...#.....B# +#####-###-##### + +(message * Enderman Close *) +(message * Fitzroy Street *) + +( +message * Grand Haven Hotel * + +#%%%####################### +#,,,*...X.....#.BX.#.|....# +#,Q,*.......C.#....#.#....# +#,,,*.........#..../.#..B.# +#,D,*.X.......######.###### +#,,,*.......X.#....|.#..B.# +#,,,*.........#....#.#....# +#,,,*.........#.B..#./X...# +#,,,*.....X...######.###### +#,,,*.....................$ +#,,,|.....................$ +#,,,*..X..................$ +#,,,*.........######X###### +#,,,*.........#.BX.#.|X...# +#,,D*....X....#....#.#....# +#,,,*.........#....|.#..B.# +#,,,*.........######.###### +#,,,*.X.......#..../.#..B.# +#,,,*.......X.#....#.#....# +#,,,*.........#.B..#./X...# +#%%%####################### +) + +message * Ilkew Court * + +#################$%%%# +#...#.#.BX.#....#.,Q,# +#...|.#....#B.X.#C,,,# +#...*.#....#....#C,,,# +#B..#.##-*###-*##.,,,# +#####.,,,,,,,,,,,,,,,# +#...#.Y,,D,,,,,,,,,,,# +#...*.##-*###-*##C,,,# +#...|.#....#....#C,,,# +#...#.#...B#....#C,,,# +#.B.#.#....#....#.,,,# +#################$%%%# + +(message * Jester Highway *) + +message Is there a person in that house? +message * Kiora Court * + +###########''''# +#'''''''''#''''# +#''''&''''#''''# +##-*###*-####### +#...X#....#''''# +#....#....#''''# +#....#....#''''# +##-*###*-###*-## +..........#....# +,,,,,,,,,.#....# +Q,,,,Y,,,.*....# +,,,,,,,Y,.|S...# +..........#.BB.# +##-*###*-####### +#....#...X#.BB.# +#....#....#....| +#....#....#....* +##-*###*-##....# +#''''&''''#....# +#''''&''''##-*## +###########''''# + +message "Hi, I'm Joe. Sleep here tonight. I'll keep watch." +message "There's a survivors' refuge past the wetlands to the east. I'm heading the other way but you should make your way there." + +message * Lord Malcolm Highway * + +######$%%%%%$%%%%%$###### +#....#.,,,,,.,,,,,.#.B..# +#....#.,Y,,,#,,,,,C#....# +#....#.,,,,,#,,,,,.#....# +#....#.,,,,,#,,,,Y.#....# +##-###.,,,,,#,,,,,.###-## +#....#.,,,,,#,,,,,.#....# +#....*.,,,,,#,Y,,,.$....# +#....#.,,Y,,#,,,,,.#....# +#....#.,,,,,#,,,,,.#....# +##*-##.Y,,,,#,,,,,.##-*## +$......,,,,,.,,,,,......$ +%Q,,,,,,,,,,,,,,,,,Y,,,,% +%,,,,,,,,,,,Y,,,,,,,,,,,% +$..X...,,,,,.,,,,,......$ +##*-##.,,,,,#,,,,,.##-*## +#....#.,,,,,#,,,,,.#....# +#....#.,,,,,#,,,,,.#....# +#....#.,,,,,#,,,,,.#....# +#....#X,,,,,#,,,,,.#....# +##-###.,,,,,#,,Y,,.###-## +#....#.,,,,,#,,,,,.#....# +#....#.,,,,,#,,,,,.#....# +#....*.,,,,,#,,,,,.$....# +#....#.,,,,,.,,,,,.#....# +######$%%%%%$%%%%%$###### + +(message * Nina Crescent *) + +( +message * Olivia Road x Paige Place * + +#%%%######%%%######%%%# +%,,,,,,,,%,,,,,,,,,,,,% +%,P,,,,,,%,,,,,,,,,,,,% +%,,,,,,,,%,,,,,,,,,,,,% +#,,,##*###,,,###*##,,,# +#,,,#....#,,,#....#,,,# +#,,,#....|,,X|....#,,,# +#,,,#....#X,,#....#,,,# +#,,,#....#,,,#....#,,,# +#%%%##*###,X,###*##,,,# +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +#,,,##*###X,,###%##%%%# +#,,,#C..C#,,X#....#,,,# +#,,,#....|,,,|....#,,,# +#,,,#....#,X,#....#,,,# +#,,,#C..C#,,,#...B#,,,# +#,,,##*###,,,###*##,,,# +%,,,,,,,,,,,,%,,,,,,,,, +%,,,,,,,,,,,,%,,,,,,,,, +%,,,,,,,,,,,,%,,,,,,,,, +#%%%######%%%######,,,# +) + +message * Quiet Square * + +#%%%################### +%,,,,,,,,,,,,,,,,,,,,,% +%,Q,,,,,,D,,,,,,,,,Y,,% +%,,,Y,,,,,,,,,,,,,,,,,% +#,,,........X....###### +#,,,.....X.......#....# +#,,,.........X.../....# +#,,,X............#..X.# +#,,,.............#....# +#D,,.....X.......#...B# +#,,,.............###### +#,,,.............#.X..# +#,,,X....C....X..#....# +#,,,............./....# +#,,,.....X.......#....# +#,,,.............#....# +#,,,.............#...B# +#%%%################### + +(message * Research Drive *) +(message * Southern Parkway *) +(message * Taurus Junction *) +(message * Ultra Violet Boulevard *) + +( +message * Wetlands Causeway * + +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +%Q,,,,Y,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +~~~C.~~~..~~~..~~~..~~~ +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,Y,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +%,,,,,,,,,,,,,,,,,,,,,% +~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~ +) + +(message * Xiang Drive *) +(message * Yellowstone Trail *) + +message This is it, the survivors' refuge! + +message * Route Zed * + +#########.,,,.######### +#.B.B.B.#.,,,.#.B.B.B.# +#.......|.,,,.|.......# +#.B.B.B.#.,,,.#.B.B.B.# +#########.,,,.######### +..........,,,.......... +........S.,,,.S........ +#########$%%%.######### +........$.,,,.$....X... +..X.....$.%%%$$........ +......X...,,,..X....... +..........,,,........X. +..........,,Y.......... +...X....X.,,,..X...X... +..........,,,.......... +......X...,,,X.......X. +X.........Y,,....X..... +..........,,,..X....... +..X.......,Y,.........X +.....X....,,,.......... +..........,,,..X....... +.......X..,,,.......X.. +..X.......,Q,....X..... + +message You fall asleep, for the first time in many weeks, without fear. diff --git a/Kicking_walls.txt b/Kicking_walls.txt new file mode 100644 index 0000000000000000000000000000000000000000..abbf39f11ce8372a2679407b22bbd58a2ef4e5f7 --- /dev/null +++ b/Kicking_walls.txt @@ -0,0 +1,230 @@ +title Kicking walls +author Jere Majava +homepage www.twitter.com + +run_rules_on_level_start +background_color darkblue +======== +OBJECTS +======== + +Background . +darkblue + +WallV ! +grey darkgrey +0.... +0.... +0.... +0.... +0.... +WallH _ +grey darkgrey +..... +..... +..... +..... +00000 +Dot +grey +..... +..... +..... +..... +0.... + +FacadeV +darkgrey +0.... +0.... +..... +..... +..... +FacadeH +darkgrey +00000 +00000 +..... +..... +..... + +Player p +red Orange blue +..00. +..11. +..22. +.1221 +..22. +Crate o +darkbrown brown +..... +.1111 +.1111 +.0000 +.0000 + +HappyCrate +brown orange +..... +.1111 +.1111 +.0000 +.0000 + +Target x +darkgreen +..... +..... +.0000 +.0..0 +.0000 + +======= +LEGEND +======= + + +Movable = Player or Crate + + +L = WallH and WallV + +N = Target and Crate and Happycrate + +A = WallH and Crate +B = WallV and Crate +C = WallH and WallV and Crate + +D = WallH and Target +E = WallV and Target +F = WallH and WallV and Target + +G = WallH and Target and Crate and Happycrate +H = WallV and Target and Crate and Happycrate +I = WallH and WallV and Target and Crate and Happycrate + + + +======= +SOUNDS +======= + +sfx0 89304304 + +(Player move 88498507) +Crate move 21130908 + +Happycrate create 23265906 +Restart 86246108 +Endlevel 67687308 + +================ +COLLISIONLAYERS +================ + +Background +Target +FacadeH +FacadeV +Player Crate +Happycrate +WallH +WallV +Dot + +====== +RULES +====== + +( Make walls pretty ) +down [ WallH | ] -> [ WallH | FacadeH ] +down [ WallV | ] -> [ WallV | FacadeV ] +up [ WallV | ] -> [ WallV | Dot ] + +( SOKOBAN! ) +[ > Player | Crate ] -> [ > Player | > Crate ] + +( Block movement through walls ) +up [ > Movable | WallH ] -> [ Movable | WallH ] sfx0 +down [ > Movable WallH | ] -> [ Movable WallH | ] sfx0 +left [ > Movable WallV | ] -> [ Movable WallV | ] sfx0 +right [ > Movable | WallV ] -> [ Movable | WallV ] sfx0 + +( Make crates happy when on target ) +late [ Happycrate no Crate ] -> [ ] +late [ Crate Target no Happycrate ] -> [ Crate Target Happycrate ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + + +======= +LEVELS +======= + + + +message One of these again? This is getting tedious... + +__... +!x!.. +!.l_. +hp..! +!.a_! +l_!.. + +message Wait... What? + + +____. +!x!x! +!.c_! +hp..! +!.a_! +l_!.. + +message Such a mess + +_______. +e_a_._.! +!!o.po!! +!bxxx..! +!.xxn.!! +!c_o_a!! +l_____d! + + +message This is NOT how you design a functional storage room + +_____. +epx.x! +!_o._! +b!.!o! +!aa!.! +f___d! + +message Last one.. + +_______. +ep.d..x! +b.oc_!_! +la..oob! +f__d__f! + +message Ok, Santa, take it away: All done here! + +( +_______. +!P.....! +!......! +!....x.! +!......! +!......! +L______! + +) + diff --git a/KidsCoding.txt b/KidsCoding.txt new file mode 100644 index 0000000000000000000000000000000000000000..af26e61d6b47ffc1d2d9385f9d2fe2e30ef159a8 --- /dev/null +++ b/KidsCoding.txt @@ -0,0 +1,617 @@ +title KidsCoding +author Syd + +realtime_interval 0.6 + +run_rules_on_level_start + +verbose_logging + +======== +OBJECTS +======== + +Background +DARKGREY + +Grass ~ +lightgreen + +Carrot +ORANGE GREEN +..... +...1. +..1.. +..0.. +..... + +GardenHide H +DARKGREY +GardenMarker +DARKGREY +GardenFiller = +transparent +(green) + + +Go G +WHITE +.00.. +0..0. +0.... +0.00. +.00.. + +GoO +WHITE +..... +.0... +0.0.. +0.0.. +.0... + +Del X +WHITE +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Move +RED +..0.. +...0. +00..0 +...0. +..0.. + +TurnR +Blue +000.. +..0.. +0...0 +.0.0. +..0.. + +TurnL +BLUE +..0.. +.0.0. +0...0 +..0.. +000.. + +LoopB +YELLOW +00000 +0.... +0..0. +00..0 +...0. +LoopF +YELLOW +.0... +0..00 +.0..0 +....0 +00000 +(loop ids) +L1 +transparent +L2 +transparent +L3 +transparent + +IPlace i +WHITE +000.. +00... +0.0.. +...0. +....0 + +ElBack : +transparent +(lightblue) + +Itrack _ +Transparent +CtrackGold 1 +lightgrey +CtrackSilver 2 +grey +CtrackBronze 3 +Darkgrey + + +SetUp +transparent +(lightBlue) +StartRun +transparent +(purple) +Run +transparent +(purple) +Wait +transparent +(pink) +EndRun +transparent +(red) + +tree T +green darkgreen brown +.001. +00011 +.011. +..2.. +..2.. + +RabbitS +grey black pink lightbrown +.0.0. +.202. +.010. +03330 +03330 +RabbitN +grey black pink lightbrown white +.0.0. +.000. +.000. +03330 +03430 +RabbitE +grey black pink lightbrown white +.0... +.02.. +.001. +.033. +40330 +RabbitW +grey black pink lightbrown white +...0. +..20. +.100. +.330. +03304 + +RScopy +transparent +RNcopy +transparent +REcopy +transparent +RWcopy +transparent + +Help ? +White +.00.. +0..0. +..0.. +..... +..0.. + +Player +ORANGE + +(digits from Jere Majava ) +one +BLACK +..0.. +.00.. +..0.. +.000. +..... +two +BLACK +..00. +.000. +.0... +.000. +..... +three +BLACK +.000. +..00. +...0. +.000. +..... +four +BLACK +.0... +.0.0. +.000. +...0. +..... +five +BLACK +.00.. +.000. +...0. +.000. +..... +six +BLACK +.000. +.00.. +.0.0. +.000. +..... +seven +BLACK +.000. +...0. +..0.. +.0... +..... +eight +BLACK +.000. +.000. +.0.0. +.000. +..... +nine +BLACK +.000. +.0.0. +..00. +.000. +..... +zero +BLACK +.000. +.0.0. +.0.0. +.000. +..... + +======= +LEGEND +======= + +. = Background +P = Player and Iplace and Itrack + +M = Move and elBack +R = TurnR and elBack +L = TurnL and elBack +B = LoopB and elBack +F = LoopF and elBack + +code = Move or TurnL or TurnR or LoopB or LoopF +doElement = Go or Del +element = code or doElement +LoopId = L1 or L2 or L3 + +Ctrack = CtrackGold or CtrackSilver or CtrackBronze + +rabbit = RabbitN or RabbitS or RabbitE or RabbitW +N = RabbitN and grass +S = RabbitS and grass +E = RabbitE and grass +W = RabbitW and grass +RabbitCopy = RNcopy or RScopy or REcopy or RWcopy + +$ = carrot and grass +OKmove = carrot or grass +veg = carrot or tree +garden = grass or veg or GardenFiller +SG = veg or rabbit +GC = SG or GardenFiller or RabbitCopy +GM = GardenMarker +Z = GM and H +Q = Z and SetUP + +running = StartRun or Run or Wait or EndRun + +number = one or two or three or four or five or six or seven or eight or nine or zero + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +grass +gardenFiller, veg +rabbit, rabbitCopy +GardenHide Itrack, Ctrack, ElBack, help +player, GardenMarker +Iplace, running, SetUp +code, Element, GoO +number +loopId + + +====== +RULES +====== + +(setup) +[SetUp][Grass no SG] -> [SetUp][Grass GardenFiller] +right[SetUp H|||||GC] -> [H GC|SetUp||||GC] +[setUp][RabbitN H] -> [setUp][RNcopy H] +[setUp][RabbitS H] -> [setUp][RScopy H] +[setUp][RabbitE H] -> [setUp][REcopy H] +[setUp][RabbitW H] -> [setUp][RWcopy H] +right[Go | no GoO] -> [Go | GoO] +[SetUp] -> [] + +(RUNNING) +(catch key presses) +[Run][> player] -> [Run][player] +[Run][action player] -> [EndRun][player] +(move) +right[RabbitE | OKmove][Run Move] -> [ | OKmove RabbitE][Wait Move] +left[RabbitW | OKmove][Run Move] -> [ | OKmove RabbitW][Wait Move] +up[RabbitN | OKmove][Run Move] -> [ | OKmove RabbitN][Wait Move] +down[RabbitS | OKmove][Run Move] -> [ | OKmove RabbitS][Wait Move] +(if can not move then halt) +[Rabbit | no OKmove][Run Move] -> [ Rabbit | ][Wait Move] +(turn Right clockwise) +[RabbitE][Run TurnR] -> [RabbitS][Wait TurnR] +[RabbitS][Run TurnR] -> [RabbitW][Wait TurnR] +[RabbitW][Run TurnR] -> [RabbitN][Wait TurnR] +[RabbitN][Run TurnR] -> [RabbitE][Wait TurnR] +(turn Left anticlockwise) +[RabbitE][Run TurnL] -> [RabbitN][Wait TurnL] +[RabbitN][Run TurnL] -> [RabbitW][Wait TurnL] +[RabbitW][Run TurnL] -> [RabbitS][Wait TurnL] +[RabbitS][Run TurnL] -> [RabbitE][Wait TurnL] +(looping) +(set up this loop) +[Run LoopB L1 no number][LoopF L1 number] -> [wait LoopB L1 number][LoopF L1 number] +[Run LoopB L2 no number][LoopF L2 number] -> [wait LoopB L2 number][LoopF L2 number] +[Run LoopB L3 no number][LoopF L3 number] -> [wait LoopB L3 number][LoopF L3 number] +(when get to a loop end jump back to beginning otherwise move forward) +(remove Iplace) +down[Run LoopF LoopId | Iplace] -> [Run LoopF LoopId | ] +[Run LoopF L1][LoopB L1 number] -> [LoopF L1][Run LoopB L1 number] +[Run LoopF L2][LoopB L2 number] -> [LoopF L2][Run LoopB L2 number] +[Run LoopF L3][LoopB L3 number] -> [LoopF L3][Run LoopB L3 number] +[Run LoopF] -> [wait LoopF] + +(decease count) +[Run LoopB LoopId two] -> [wait LoopB LoopId] +[Run LoopB LoopId three] -> [wait LoopB LoopId two] +[Run LoopB LoopId four] -> [wait LoopB LoopId three] +[Run LoopB LoopId five] -> [wait LoopB LoopId four] +[Run LoopB LoopId six] -> [wait LoopB LoopId five] +[Run LoopB LoopId seven] -> [wait LoopB LoopId six] +[Run LoopB LoopId eight] -> [wait LoopB LoopId seven] +[Run LoopB LoopId nine] -> [wait LoopB LoopId eight] + + +(check if RABBIT got CARROT) +[Rabbit Carrot] -> [Rabbit] + +(if Run stoped or no more code then tidy up) +[EndRun][carrot grass] -> [EndRun][carrot grass] (message Your instructions have finished but not ALL the carrots have gone) +( reset loop counters) +[EndRun][LoopB Number] -> [EndRun][LoopB] +( copy save garden to visable one) +[EndRun][GM] -> [EndRun][GM EndRun] +[EndRun][GC Grass] -> [EndRun][Grass] +right[EndRun H GC|||||] -> [H GC|EndRun||||GC] +[EndRun][RNcopy Grass] -> [EndRun][RabbitN Grass] +[EndRun][RScopy Grass] -> [EndRun][RabbitS Grass] +[EndRun][REcopy Grass] -> [EndRun][RabbitE Grass] +[EndRun][RWcopy Grass] -> [EndRun][RabbitW Grass] +[EndRun] -> [] + + +(get ready for next code on next realtimg interval) +( move on if more code) +random right[Wait | code] -> [Wait | Run Code] +( if no more code then stop Running) +right[Wait | no Code] -> [EndRun | ] +[EndRun][carrot grass] -> [EndRun][carrot grass] message Your instructions have finished but not ALL the carrots have gone +( remove Iplace if more code) +down[Wait | Iplace] -> [ | ] +[wait] -> [] +( replace Iplace below run) +down[Run | no Iplace] -> [Run | Iplace] +down[EndRun | no Iplace] -> [EndRun | Iplace] + +(if putting loop in code then select loop iterations) +( stop vertical movement) +[LoopF ElBack][vertical player] -> [LoopF ElBack][player] +( if ACTION on number use it) +[LoopF ElBack LoopId][action player number][Iplace] -> [LoopF ElBack LoopId][player][Iplace LoopF number LoopId] +( if number used tidy up) +[LoopF number Itrack][LoopF ElBack |...| number] -> [[LoopF number Itrack][LoopF ElBack |...| ] +right[LoopF ElBack | no number][LoopF number Itrack][player] -> [LoopB ElBack player | ][LoopF number Itrack][] +( stop moving off end of user line) +right[right player | number][LoopF ElBack] -> [ | player number][LoopF ElBack] +left[left player | number][LoopF ElBack] -> [ | player number][LoopF ElBack] +( stop player actioning LoopF) +[action player loopF] -> [player loopF] + + +(END RUNNING) + + +(if DOWN pressed when on coding track go to first code element +OTHERWISE go downwards to next coding element) +up[ElBack | no ElBack][down player Itrack] -> [ElBack player | no ElBack][Itrack] +down[down player Element | ... | Element] -> [Element | ... | Element player] + +(if UP pressed when on coding elements go to Insert track on insert +OTHERWISE go upwards to next coding element) +up[up player ElBack | no ElBack][Iplace] -> [ElBack | no ElBack][Iplace player] +up[up player Element | ... | Element ElBack] -> [Element | ... | Element ElBack player] + +(if LEFT or RIGHT pressed when on code track then move taking insert + OTHERWISE on code elements LEFT to help but lose RIGHT) +right[right player Iplace Itrack | Itrack] -> [ Itrack | player Iplace Itrack] +left[left player Iplace Itrack | Itrack] -> [ Itrack | player Iplace Itrack] +(HELP selected) +right[Help | left player Iplace] -> [Help | player Iplace] message Move this arrow left & right to place your sequence of instruction +right[Help | left player Move] -> [Help | player Move] message Moves Rabbit forwards in direction the Rabbit is facing. The rabbit can not move off the green grass and is stopped by trees. +right[Help | left player TurnR] -> [Help | player TurnR] message Turns Rabbit to right (clockwise) a quarter turn +right[Help | left player TurnL] -> [Help | player TurnL] message Turns Rabbit to left (anti-clockwise) a quarter turn +right[Help | left player LoopB] -> [Help | player LoopB] message Repeats a sequence of commands a set number of times. You select thenumber of times the repeat occures. Upto 3 loops, which can be nested as required. +right[Help | left player LoopF] -> [Help | player LoopF] message Select the number repeats of this loop. +right[Help | left player Del] -> [Help | player Del] message Deletes command above arrow (both beginning & and of loop are deleted), instructions are packed upto the left after delections +right[Help | left player Go] -> [Help | player Go] message Gets Rabbit to follow the sequence of command. You can halt the sequence by pressing X + + +(ACTION on code element puts it on code track {above insert} and moves insert to right) +( if code already in place above insert then need to shuffle code right) +up[Iplace | code][action player ElBack code] -> [Iplace | right code][action player ElBack code] +( If LoopF to insert then also shuuffle code) +up[Iplace LoopF | code] -> [Iplace LoopF | right code] +( do shuffle) +right[> code | stationary code] -> [> code | > code] +( copy code to Itrack then into Ctrack) +right[Iplace | ][action player ElBack code] -> [code | Iplace][player ElBack code] +( ACTION on LoopB find a free loop number and remember this for next real time interval by changing LoopB to LoopF at player) +[Itrack LoopB] -> [Itrack LoopB L1] +[Itrack LoopB L1][Ctrack L1] -> [Itrack LoopB L2][Ctrack L1] +[Itrack LoopB L2][Ctrack L2] -> [Itrack LoopB L3][Ctrack L2] +[Itrack LoopB L3][Ctrack L3] -> [Itrack LoopB][Ctrack L3] +[Itrack LoopB no LoopId] -> [Itrack] message Sorry max 3 loops +right[player loopB||||||||][Itrack LoopB LoopId] -> [player loopF LoopId |one|two|three|four|five|six|seven|eight][Itrack LoopB LoopId] + +late up [Itrack code | ] -> [Itrack | code] +late up [Itrack number | ] -> [Itrack | number] +late up [Itrack loopId | ] -> [Itrack | LoopId] + +(ACTION on Delete removes code above insert) +( if loop then find other end of this loop and delete it) +up[Iplace | LoopB L1][action player Del][LoopF L1 number] -> [Iplace | ][player Del][] +up[Iplace | LoopB L2][action player Del][LoopF L2 number] -> [Iplace | ][player Del][] +up[Iplace | LoopB L3][action player Del][LoopF L3 number] -> [Iplace | ][player Del][] +up[Iplace | LoopF L1 number][action player Del][LoopB L1 Ctrack] -> [Iplace | ][player Del][Ctrack] +up[Iplace | LoopF L2 number][action player Del][LoopB L2 Ctrack] -> [Iplace | ][player Del][Ctrack] +up[Iplace | LoopF L3 number][action player Del][LoopB L3 Ctrack] -> [Iplace | ][player Del][Ctrack] +( for any other code delete it ) +up[Iplace | code][action player Del] -> [Iplace | ][player Del] + +(regaurdless if deleting or not then shuffles code left if any gap) +right[Ctrack no code | code] -> [Ctrack | < code] +right[< code | code] -> [< code | < code] + +(ACTION on GO starts rabbit moving) +[action player Go] -> [player Go StartRun] +left[Iplace | Itrack][startRun] -> [ | Iplace Itrack][startRun] again +up[Iplace | ][StartRun] ->[Iplace | Run][] + +(if code moving then move any numbers & Ids with it) +[horizontal code number] -> [horizontal code horizontal number] +[horizontal code LoopId] -> [horizontal code horizontal LoopId] + +(Lose any other movement) +[> player] -> [player] + +============== +WINCONDITIONS +============== + +no carrot on Grass + +======= +LEVELS +======= + +Message You set up the sequence of command to instruct the Ribbit to collect ALL the carrots. +Message Select command from the vertical list which places them on the horizontal track. When you selct Go the Rabbit will move acording to your instructions. +message First moving forwards +................. +.112233333333333. +?P______________. +.......QHHHH===== +.......QHHHH=E$$= +?M.....QHHHH===== +.:.....QHHHH===== +.:.....QHHHH..... +?G............... + +message Well done. In the next garden a TURN is required +................. +.111112233333333. +.P______________. +.......QHHHH===== +?L.....QHHHH=E$$= +.M.....QHHHH===$= +?R.....QHHHH===$= +.:.....QHHHH..... +?X............... +.G............... + +message Well done. A loop can be used to repeat a group of commands a set number of times + +................. +.111112233333333. +.P______________. +.......QHHHH===== +.L.....QHHHH=E$$= +.M.....QHHHH=$=$= +.R.....QHHHH=$$$= +?B.....QHHHH..... +.X.....QHHHH..... +.G............... + +message You have got all the basics now. The next one is a bit harder, can you completed it in 9 commands. + +................. +.111111111223333. +?P______________. +.......QHHHH$$$== +?L.....QHHHH$t$== +?M.....QHHHH$$E$$ +?R.....QHHHH==$t$ +?B.....QHHHH==$$$ +?X.....QHHHH..... +?G............... + +message Need to think for the next one, can you completed it in 8 commands. + +................. +.111111112233333. +.P______________. +.......QHHHH$$$$$ +?L.....QHHHH$t$t$ +?M.....QHHHH$$E$$ +?R.....QHHHH$t$t$ +?B.....QHHHH$$$$$ +?X.....QHHHH..... +?G............... + +message Last one from Google, can you completed it in 8 commands. + +................. +.111111112233333. +?P______________. +.......QHHHH=$$$= +?L.....QHHHH$~~~$ +?M.....QHHHH$~E~$ +?R.....QHHHH$~~~$ +?B.....QHHHH=$$$= +?X.....QHHHH..... +?G............... + +message An extra one. More gardens to come in next release + +................. +.111111122333333. +?P______________. +.......QHHHH=$$$= +?L.....QHHHH=$E$= +?M.....QHHHH=$$$= +?R.....QHHHH..... +?B.....QHHHH..... +?X.....QHHHH..... +?G............... + diff --git a/Kill_the_eyes.txt b/Kill_the_eyes.txt new file mode 100644 index 0000000000000000000000000000000000000000..ed624e9f98e4ac6fe133c4094c2fd538ed5c6b54 --- /dev/null +++ b/Kill_the_eyes.txt @@ -0,0 +1,109 @@ +title Kill the eyes +author Johan +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +EyeBall +White Blue Red +.000. +00100 +01110 +20102 +.202. + +Lava +Orange Yellow +01010 +10101 +01010 +10101 +01010 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = EyeBall +L = Lava + +======= +SOUNDS +======= + +SFX0 67117309 + +================ +COLLISIONLAYERS +================ + +Background +Lava +Target +Player, Wall, EyeBall + +====== +RULES +====== + +[ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ] +[ Player Lava ] -> Restart +[ Eyeball Lava ] -> [ Background ] + +============== +WINCONDITIONS +============== + +All Eyeball on Lava + +======= +LEVELS +======= + +######### +#.O.....# +#...LO..# +#.P.....# +#.....L.# +#.......# +######### + +Message You win! \ No newline at end of file diff --git a/King_of_walls.txt b/King_of_walls.txt new file mode 100644 index 0000000000000000000000000000000000000000..e5ae781a5678761773ed92b6c1dc6d8f2abb30ef --- /dev/null +++ b/King_of_walls.txt @@ -0,0 +1,109 @@ +title King of walls +author PJ +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Behold! You are being watched + +............. +.#.#.#.#.#.#. +.###########. +.#o...*...o#. +.#..#.#.#..#. +.#p.#####..#. +.##.#.#.#.##. +..#*#####*#.. +.##.#...#.##. +.#..#####..#. +.#....*....#. +.#o.#####.o#. +.####...####. +............. + diff --git a/Kiri's_Garden.txt b/Kiri's_Garden.txt new file mode 100644 index 0000000000000000000000000000000000000000..08a3ba4f272bb3c7999b7c52462b638a31f38894 --- /dev/null +++ b/Kiri's_Garden.txt @@ -0,0 +1,1719 @@ +title Kiri's Garden +author Tim Knauf + +realtime_interval 0.2 +key_repeat_interval 0.2 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Black + +Water +#42A2DD #58AADD #6EB3DD +10111 +11112 +11011 +21111 +11111 + +Player +(Hair Skin Dress) +#462909 #DD7600 #DD3100 +.000. +.010. +12221 +.222. +.1.1. + + +Stone +#DDDDDD #DDBBB1 #DD9885 +22111 +21110 +11110 +11110 +10000 + +VerticalBridge +#DDBBB1 +00000 +..... +00000 +..... +00000 + +HorizontalBridge +#DDBBB1 +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +HorizontalBridgeBroken +#DDBBB1 #DD9885 +0.0.0 +..011 +..1.. +0.... +110.0 + +HorizontalBridgeRepairing1 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +040.0 +2.011 +2.1.. +0..4. +210.0 + +HorizontalBridgeRepairing2 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +050.0 +3.011 +3.1.. +04.5. +320.0 + +HorizontalBridgeRepairing3 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +0.0.0 +0.011 +0.2.4 +052.. +030.0 + +HorizontalBridgeRepairing4 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +040.0 +0.021 +0.3.5 +0.3.. +0.0.0 + +HorizontalBridgeRepairing5 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +050.0 +0.032 +0.0.2 +0.0.2 +0.040 + +HorizontalBridgeRepairing6 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +0.0.0 +0.0.3 +0.0.3 +0.0.3 +0.050 + +VerticalBridgeBroken +#DDBBB1 #DD9885 +10..0 +1.... +0.100 +...1. +0..10 + +VerticalBridgeRepairing1 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +20220 +1..4. +0.100 +.4.1. +0..10 + +VerticalBridgeRepairing2 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +30330 +2..5. +0.100 +.5.14 +0..10 + +VerticalBridgeRepairing3 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +00000 +34... +02200 +...15 +0..10 + +VerticalBridgeRepairing4 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +00000 +.5... +03300 +4..2. +0..10 + +VerticalBridgeRepairing5 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +00000 +....4 +00000 +5..3. +02220 + +VerticalBridgeRepairing6 +#DDBBB1 #DD9885 #BC85DD #CCB1DD #B1CCDD #85BBDD +00000 +....5 +00000 +..... +03330 + +Earth +#DD8B2C #DDA058 +00000 +00010 +00000 +01000 +00000 + +Shore +#DDA058 #DDB485 #DDC8B1 +11111 +10121 +11111 +12111 +11111 + +GrassResource +#6FDD00 #85DD2C #DD9885 +22222 +22212 +20202 +20002 +22222 + +GrassCarried +#6FDD00 #85DD2C +....1 +..0.0 +..000 +..... +..... + +GrassYoung +#6FDD00 #85DD2C #69D100 +..... +..... +..1.. +.10.. +.002. + +GrassMatureStraight +#6FDD00 #85DD2C #69D100 +..... +....1 +.1..0 +.0.20 +22222 + +GrassMatureRustle1 +#6FDD00 #85DD2C #69D100 +..... +..... +.10.. +0200. +22222 + +GrassMatureRustle2 +#6FDD00 #85DD2C #69D100 +..... +..... +...10 +.1020 +22222 + +ReedResource +#DADD00 #DBDD58 #DD9885 +22222 +21212 +20202 +20002 +22222 + +ReedCarried +#DADD00 #DBDD58 +....1 +..1.0 +..0.0 +..000 +..... + +ReedYoung +#DADD00 #DBDD58 +..... +..... +...1. +..10. +.000. + +ReedMatureStraight +#DADD00 #DBDD58 +...1. +.1.1. +.0.0. +.0.0. +00000 + +ReedMatureRustle1 +#DADD00 #DBDD58 +..... +..... +..... +0000. +00000 + +ReedMatureRustle2 +#DADD00 #DBDD58 +..... +..... +.11.. +.000. +00000 + +FlowerResource +#DD3100 #DADD00 #6FDD00 #DD9885 +33333 +30303 +33133 +30203 +33333 + +FlowerCarried +#DD3100 #DADD00 #6FDD00 +..0.0 +...1. +..020 +...2. +..... + +FlowerStraight +#DD3100 #DADD00 #6FDD00 #69D100 +..... +.0.0. +..1.. +.020. +.223. + +FlowerRustle1 +#DD3100 #DADD00 #6FDD00 #69D100 +..... +..... +.0.0. +..1.. +.030. + +FlowerRustle2 +#DD3100 #DADD00 #6FDD00 #69D100 +.0.0. +..1.. +.020. +..2.. +.223. + +KumaraResource +#8900DD #6FDD00 #DD9885 +22222 +20022 +20002 +22002 +22222 + +KumaraCarried +#8900DD #6FDD00 +..00. +..000 +...00 +..... +..... + +KumaraYoung +#8900DD #6FDD00 +..... +..... +..... +.11.. +.100. + +KumaraMatureStraight +#8900DD #6FDD00 #69D100 +..... +1...1 +1111. +1002. +20002 + +KumaraMatureRustle1 +#8900DD #6FDD00 #69D100 +1...1 +1111. +1122. +1002. +20002 + +KumaraMatureRustle2 +#8900DD #6FDD00 #69D100 +..... +..... +1...1 +1111. +20002 + +TomatoResource +#DD2C2C #6FDD00 #DD9885 +22222 +20002 +20002 +20012 +22222 + +TomatoCarried +#DD2C2C #6FDD00 +..000 +..000 +..001 +..... +..... + +TomatoYoung +#DD2C2C #6FDD00 +..... +.1... +.01.. +.00.. +..1.. + +TomatoMatureStraight +#DD2C2C #6FDD00 #69D100 #DD5858 #DD0000 +301.. +0011. +11101 +.1104 +.12.. + +TomatoMatureRustle1 +#DD2C2C #6FDD00 #69D100 #DD5858 #DD0000 +0011. +11101 +.1100 +.11.. +.12.. + +TomatoMatureRustle2 +#DD2C2C #6FDD00 #69D100 #DD5858 #DD0000 +..... +30... +0011. +.1101 +.1204 + +MushroomResource +#9A2CDD #AB58DD #CCB1DD #DD9885 +33333 +32213 +21111 +30003 +33333 + +MushroomCarried +#9A2CDD #AB58DD #CCB1DD +.221. +21111 +.000. +..... +..... + +MushroomMiniStraight +#9A2CDD #AB58DD #CCB1DD +..... +..... +..1.. +.111. +..0.. + +MushroomMiniRustle1 +#9A2CDD #AB58DD #CCB1DD +..... +..1.. +.111. +..0.. +..0.. + +MushroomMiniRustle2 +#9A2CDD #AB58DD #CCB1DD +..... +..... +..... +..1.. +.111. + +MushroomLargeStraight +#9A2CDD #AB58DD #CCB1DD +..... +.221. +22111 +.000. +.000. + +MushroomLargeRustle1 +#9A2CDD #AB58DD #CCB1DD +.221. +21111 +.000. +.000. +.000. + +MushroomLargeRustle2 +#9A2CDD #AB58DD #CCB1DD +..... +..... +.222. +22111 +.000. + +MushroomChanged +Transparent + +NoMushroomChanged +Transparent + +TreeResource +#462909 #06462A #85DD2C #DD9885 +33333 +31113 +31113 +33033 +33333 + +TreeCarried +#462909 #06462A #85DD2C +..111 +..111 +...0. +...0. +..... + +TreeCrownLeft +#DD7600 #DD8B2C #06462A #85DD2C +..... +...22 +..232 +..222 +...22 + +TreeCrownRight +#DD7600 #DD8B2C #06462A #85DD2C +..... +22... +222.. +222.. +22... + +TreeCrownMiddle +#DD7600 #DD8B2C #06462A #85DD2C +.222. +23222 +23222 +22223 +22222 + +TreeBase +#462909 #DD8B2C +.000. +.000. +.000. +00.00 +000.0 + +TreeGoal +Transparent + +TreeGoalMarkerNotReady +#B1CCDD #CCB1DD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerBlocked +#DD5858 #CCB1DD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady1 +#B1CCDD #CCB1DD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady2 +#BCD0DD #D0BCDD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady3 +#C7D4DD #D4C7DD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady4 +#BCD0DD #D0BCDD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady5 +#B1CCDD #CCB1DD +0.1.0 +..... +1...1 +..... +0.1.0 + +TreeGoalMarkerReady6 +#B1CCDD #CCB1DD +0.1.0 +..... +1...1 +..... +0.1.0 + +GrowthParticles1 +#DDC8B1 #DDB485 #DDA058 +..... +..... +....0 +0.... +..0.. + +GrowthParticles2 +#DDC8B1 #DDB485 #DDA058 +..... +....0 +0...1 +1.0.. +..1.. + +GrowthParticles3 +#DDC8B1 #DDB485 #DDA058 +..... +....1 +1...2 +2.1.. +..2.. + +GrowthParticles4 +#DDC8B1 #DDB485 #DDA058 +..... +....2 +2.... +..2.. +..... + +GrowthParticlesAlt1 +#DDC8B1 #DDB485 #DDA058 +..... +..... +.0... +....0 +...0. + +GrowthParticlesAlt2 +#DDC8B1 #DDB485 #DDA058 +..... +.0... +.1..0 +...01 +...1. + +GrowthParticlesAlt3 +#DDC8B1 #DDB485 #DDA058 +..... +.1... +.2..1 +...12 +...2. + +GrowthParticlesAlt4 +#DDC8B1 #DDB485 #DDA058 +..... +.2... +....2 +...2. +..... + +TreeParticles1 +#CCB1DD #BC85DD #AB58DD +..... +..... +....0 +0.... +..0.. + +TreeParticles2 +#CCB1DD #BC85DD #AB58DD +..... +....0 +0...1 +1.0.. +..1.. + +TreeParticles3 +#CCB1DD #BC85DD #AB58DD +....0 +0...1 +1.0.2 +2.1.. +..2.. + +TreeParticles4 +#CCB1DD #BC85DD #AB58DD +....1 +1...2 +2.1.. +..2.. +..... + +TreeParticles5 +#CCB1DD #BC85DD #AB58DD +....2 +2.... +..2.. +..... +..... + +CantPlantSymbol1 +#DDB1B1 +..... +.0.0. +..0.. +.0.0. +..... + +CantPlantSymbol2 +#DD5858 +..... +.0.0. +..0.. +.0.0. +..... + +CantPlantSymbol3 +#DD0000 +..... +.0.0. +..0.. +.0.0. +..... + +NeedToWaitSymbol1 +#CCB1DD #BC85DD +..0.. +..0.. +110.. +..... +..... + +NeedToWaitSymbol2 +#CCB1DD #BC85DD +..... +..... +11000 +..... +..... + +NeedToWaitSymbol3 +#CCB1DD #BC85DD +..... +..... +110.. +..0.. +..0.. + +NeedToWaitSymbol4 +#CCB1DD #BC85DD +..... +..... +000.. +..... +..... + +NeedToWaitViable +Transparent + +SunsetTop +#8900DD #0088DD #2C99DD #58AADD #85BBDD +11111 +11111 +22222 +33333 +44444 + +SunsetBottom +#b1ccdd #ccb1dd #ddb1b1 #ddc8b1 #dcddb1 +00000 +11111 +22222 +33333 +44444 + +HouseRoof +#ddb485 #dda058 #dd8b2c #dd3100 +01010 +12121 +12121 +12121 +33333 + +HouseRoofAlt +#ddb485 #dda058 #dd8b2c #dd3100 +10101 +21212 +21212 +21212 +33333 + +HouseRoofLeft +#ddb485 #dda058 #dd8b2c #dd3100 +....1 +....2 +....2 +....2 +....3 + +HouseRoofRight +#ddb485 #dda058 #dd8b2c #dd3100 +1.... +2.... +2.... +2.... +3.... + +HouseDoorShut +#dd3100 #dd522c #dd7600 +11111 +10021 +10001 +10001 +00000 + +HouseDoorOpen +#dd3100 #dd522c #dd7600 #462909 +11111 +10331 +10331 +10331 +10331 + +HouseWindow +#dd3100 #dd522c #dd9885 #dd7558 +11111 +12221 +13331 +11111 +00000 + +Gravestone +#999999 #666666 #333333 #06462a +.330. +30000 +01110 +00000 +12221 + +StillViable +Transparent + +GoalSurroundsReady +Transparent + +GoalReady +Transparent + +AllGoalsReady +Transparent + +GoalSurround +Transparent + +GoalAdjacent +Transparent + +RepairOnGoalsReady +Transparent + +RepairOnExitReady +Transparent + +ExitLeft +Transparent + +ExitLeftIndicator +#DCDDB1 +..0.. +...0. +00000 +...0. +..0.. + +ExitLeftDesignTool +#DCDDB1 +..0.. +...0. +00000 +...0. +..0.. + +ExitRight +Transparent + +ExitRightIndicator +#DCDDB1 +..0.. +.0... +00000 +.0... +..0.. + +ExitRightDesignTool +#DCDDB1 +..0.. +.0... +00000 +.0... +..0.. + +ExitUp +Transparent + +ExitUpIndicator +#DCDDB1 +..0.. +.000. +0.0.0 +..0.. +..0.. + +ExitUpDesignTool +#DCDDB1 +..0.. +.000. +0.0.0 +..0.. +..0.. + +ExitDown +Transparent + +ExitDownIndicator +#DCDDB1 +..0.. +..0.. +0.0.0 +.000. +..0.. + +ExitDownDesignTool +#DCDDB1 +..0.. +..0.. +0.0.0 +.000. +..0.. + +RepairOnGoalsReadyDesignTool +White +..000 +..0.. +..0.0 +..0.0 +..000 + +RepairOnExitReadyDesignTool +White +..000 +..0.. +..000 +..0.. +..000 + +AnimationLooping +Transparent + +FootstepSoundEarth +Transparent + +FootstepSoundShore +Transparent + +FootstepSoundStone +Transparent + +FootstepSoundPlant +Transparent + +FootstepSoundBridge +Transparent + +(*** Convenience markers. ***) + +(stationary Player. Shortened for brevity because it's used so much.) +_SP +Transparent + +GrowingCrops +Transparent + +InitialSetup +Transparent + +======= +LEGEND +======= + +. = Background +~ = Water +@ = Player and InitialSetup and Stone +$ = Player and InitialSetup and HorizontalBridge and Water +` = Player and InitialSetup and VerticalBridge and Water +# = Stone +_ = Earth +% = Shore +G = GrassResource and Stone +R = ReedResource and Stone +F = FlowerResource and Stone +K = KumaraResource and Stone +O = TomatoResource and Stone +S = MushroomResource and Stone +T = TreeResource and Stone +- = HorizontalBridge and Water +/ = HorizontalBridgeBroken and Water and RepairOnExitReady and RepairOnExitReadyDesignTool +Y = VerticalBridgeBroken and Water and RepairOnExitReady and RepairOnExitReadyDesignTool +X = HorizontalBridge and Water and ExitRight and ExitRightDesignTool +U = HorizontalBridge and Water and ExitLeft and ExitLeftDesignTool +D = VerticalBridge and Water and ExitUp and ExitUpDesignTool +W = VerticalBridge and Water and ExitDown and ExitDownDesignTool +\ = VerticalBridgeBroken and Water and RepairOnGoalsReady and RepairOnGoalsReadyDesignTool +H = HorizontalBridgeBroken and Water and RepairOnGoalsReady and RepairOnGoalsReadyDesignTool +! = VerticalBridge and Water +* = TreeGoal and TreeGoalMarkerNotReady and Earth +; = FlowerStraight and Earth +: = FlowerStraight and Shore +{ = ReedMatureStraight and Shore +} = GrassMatureStraight and Earth +M = GrassMatureStraight and Shore +P = TomatoMatureStraight and Earth +L = MushroomLargeStraight and Earth +I = MushroomLargeStraight and Shore +A = KumaraMatureStraight and Earth +1 = SunsetTop +2 = SunsetBottom +3 = HouseRoof +4 = HouseRoofAlt +5 = HouseDoorShut and Stone and RepairOnExitReady +6 = HouseWindow and Stone +7 = HouseRoofLeft and SunsetBottom +8 = HouseRoofRight and SunsetBottom +9 = Gravestone and Earth + +GrowthParticles = GrowthParticles1 or GrowthParticles2 or GrowthParticles3 or GrowthParticles4 or GrowthParticlesAlt1 or GrowthParticlesAlt2 or GrowthParticlesAlt3 or GrowthParticlesAlt4 + +RandomGrowthParticles1 = GrowthParticles1 or GrowthParticlesAlt1 + +TreeParticles = TreeParticles1 or TreeParticles2 or TreeParticles3 or TreeParticles4 or TreeParticles5 + +VerticalBridgeRepairing = VerticalBridgeRepairing1 or VerticalBridgeRepairing2 or VerticalBridgeRepairing3 or VerticalBridgeRepairing4 or VerticalBridgeRepairing5 or VerticalBridgeRepairing6 +HorizontalBridgeRepairing = HorizontalBridgeRepairing1 or HorizontalBridgeRepairing2 or HorizontalBridgeRepairing3 or HorizontalBridgeRepairing4 or HorizontalBridgeRepairing5 or HorizontalBridgeRepairing6 + +Bridge = VerticalBridge or VerticalBridgeRepairing or HorizontalBridge or HorizontalBridgeRepairing +BridgeBroken = VerticalBridgeBroken or HorizontalBridgeBroken +Walkable = Earth or Shore or Stone or Bridge +Arable = Earth or Shore + +Resource = GrassResource or ReedResource or FlowerResource or KumaraResource or TomatoResource or MushroomResource or TreeResource +Carried = GrassCarried or ReedCarried or FlowerCarried or KumaraCarried or TomatoCarried or MushroomCarried or TreeCarried +StandardArableCarried = GrassCarried or FlowerCarried or KumaraCarried or TomatoCarried or MushroomCarried +FlowerRustle = FlowerRustle1 or FlowerRustle2 +Flower = FlowerStraight or FlowerRustle +GrassMatureRustle = GrassMatureRustle1 or GrassMatureRustle2 +GrassMature = GrassMatureStraight or GrassMatureRustle +Grass = GrassYoung or GrassMature +ReedMatureRustle = ReedMatureRustle1 or ReedMatureRustle2 +ReedMature = ReedMatureStraight or ReedMatureRustle +Reed = ReedYoung or ReedMature +KumaraMatureRustle = KumaraMatureRustle1 or KumaraMatureRustle2 +KumaraMature = KumaraMatureStraight or KumaraMatureRustle +Kumara = KumaraYoung or KumaraMature +TomatoMatureRustle = TomatoMatureRustle1 or TomatoMatureRustle2 +TomatoMature = TomatoMatureStraight or TomatoMatureRustle +Tomato = TomatoYoung or TomatoMature +MushroomLargeRustle = MushroomLargeRustle1 or MushroomLargeRustle2 +MushroomLarge = MushroomLargeStraight or MushroomLargeRustle +MushroomMiniRustle = MushroomMiniRustle1 or MushroomMiniRustle2 +MushroomMini = MushroomMiniStraight or MushroomMiniRustle +Mushroom = MushroomMini or MushroomLarge + +Blocker = Grass or Reed or Flower or Kumara or Tomato or Mushroom or TreeBase +Young = GrassYoung or ReedYoung or KumaraYoung or TomatoYoung +Mature = GrassMature or ReedMature or Flower or KumaraMature or TomatoMature or Mushroom + +CantPlantSymbol = CantPlantSymbol1 or CantPlantSymbol2 or CantPlantSymbol3 +NeedToWaitSymbol = NeedToWaitSymbol1 or NeedToWaitSymbol2 or NeedToWaitSymbol3 or NeedToWaitSymbol4 + +RepairStarting = HorizontalBridgeRepairing1 or VerticalBridgeRepairing1 + +TreeGoalMarkerReady = TreeGoalMarkerReady1 or TreeGoalMarkerReady2 or TreeGoalMarkerReady3 or TreeGoalMarkerReady4 or TreeGoalMarkerReady5 or TreeGoalMarkerReady6 +TreeGoalMarker = TreeGoalMarkerNotReady or TreeGoalMarkerBlocked or TreeGoalMarkerReady + +TreeCrown = TreeCrownMiddle or TreeCrownLeft or TreeCrownRight + +Sky = SunsetTop or SunsetBottom +House = HouseRoof or HouseRoofAlt or HouseDoorShut or HouseDoorOpen or HouseWindow or HouseRoofLeft or HouseRoofRight + +Exit = ExitLeft or ExitRight or ExitUp or ExitDown +ExitIndicator = ExitLeftIndicator or ExitRightIndicator or ExitUpIndicator or ExitDownIndicator + +FootstepSound = FootstepSoundEarth or FootstepSoundShore or FootstepSoundBridge or FootstepSoundStone or FootstepSoundPlant + +(DesignTools are level design tools, just making the functions clearer in the level editor.) +ExitDesignTool = ExitLeftDesignTool or ExitRightDesignTool or ExitUpDesignTool or ExitDownDesignTool +DesignTool = ExitDesignTool or RepairOnGoalsReadyDesignTool or RepairOnExitReadyDesignTool + +======= +SOUNDS +======= + +TitleScreen 95445909 +StartGame 19073909 +ShowMessage 81176109 (7999500) +StartLevel 67340508 (68685109) (24488908) +EndLevel 90998109 (4436300) +EndGame 24729308 + +(Undo 35024309) +Restart 57588909 + +FootstepSoundEarth Create 75298707 +FootstepSoundShore Create 49745107 (35454907) (82022907) +FootstepSoundBridge Create 63002907 (54128907) +FootstepSoundStone Create 5256307 +FootstepSoundPlant Create 76285107 (71804907) (62181307) (69766707) + +Carried Create 70294508 (25821900) +Carried Destroy 91056709 (83306308) +(TreeBase Create 24766908 (86655108) (65762103) (82864303)) +TreeCrownMiddle Create 72260508 + +RepairStarting Create 2725909 + +(cute: 98625508) +(triplet: 61518108) + +================ +COLLISIONLAYERS +================ + +Background +Water +Sky +Walkable, BridgeBroken +House +ExitIndicator +TreeGoalMarker +GrowthParticles +Gravestone +Resource, Blocker +TreeParticles +Player +Carried +TreeCrownLeft +TreeCrownMiddle +TreeCrownRight +Exit +TreeGoal +CantPlantSymbol, NeedToWaitSymbol +NeedToWaitViable +RepairOnGoalsReady, RepairOnExitReady +GoalSurround, GoalReady +GoalAdjacent, +GoalSurroundsReady +AllGoalsReady +FootstepSound +StillViable +MushroomChanged +NoMushroomChanged +AnimationLooping +_SP +GrowingCrops +InitialSetup +DesignTool + +====== +RULES +====== + +(*** Per-level set-up. ***) + +(Hide all the level design tools.) +[ InitialSetup ] [ DesignTool ] -> [ InitialSetup ] [ ] + +(Identify the entire square - including diagonals - around the goal.) +[ InitialSetup ] [ | TreeGoal | ] -> [ InitialSetup ] [ GoalAdjacent GoalSurround | TreeGoal | GoalAdjacent GoalSurround ] +[ InitialSetup ] [ no TreeGoal | GoalAdjacent | no TreeGoal ] -> [ InitialSetup ] [ GoalSurround | GoalAdjacent | GoalSurround ] + +[ InitialSetup ] -> [ ] + +(*** Per-turn set-up. ***) + +[ FootstepSound ] -> [ ] + +(Convenience markers.) +[ stationary Player ] -> [ Player _SP ] +[ Young ] [ Player ] -> [ Young ] [ Player GrowingCrops ] + +[ Player ] -> [ Player NoMushroomChanged ] +[ MushroomChanged ] [ NoMushroomChanged ] -> [ MushroomChanged ] [ ] +[ MushroomChanged ] -> [ ] + +(Animations.) +[ _SP ] [ GrassMatureRustle2 ] -> [ _SP ] [ GrassMatureStraight ] +[ _SP ] [ GrassMatureRustle1 ] -> [ _SP ] [ GrassMatureRustle2 ] + +[ _SP ] [ ReedMatureRustle2 ] -> [ _SP ] [ ReedMatureStraight ] +[ _SP ] [ ReedMatureRustle1 ] -> [ _SP ] [ ReedMatureRustle2 ] + +[ _SP ] [ FlowerRustle2 ] -> [ _SP ] [ FlowerStraight ] +[ _SP ] [ FlowerRustle1 ] -> [ _SP ] [ FlowerRustle2 ] + +[ _SP ] [ TomatoMatureRustle2 ] -> [ _SP ] [ TomatoMatureStraight ] +[ _SP ] [ TomatoMatureRustle1 ] -> [ _SP ] [ TomatoMatureRustle2 ] + +[ _SP ] [ KumaraMatureRustle2 ] -> [ _SP ] [ KumaraMatureStraight ] +[ _SP ] [ KumaraMatureRustle1 ] -> [ _SP ] [ KumaraMatureRustle2 ] + +[ _SP ] [ MushroomLargeRustle2 ] -> [ _SP ] [ MushroomLargeStraight ] +[ _SP ] [ MushroomLargeRustle1 ] -> [ _SP ] [ MushroomLargeRustle2 ] + +[ _SP ] [ MushroomMiniRustle2 ] -> [ _SP ] [ MushroomMiniStraight ] +[ _SP ] [ MushroomMiniRustle1 ] -> [ _SP ] [ MushroomMiniRustle2 ] + +[ _SP ] [ TreeParticles5 ] -> [ _SP ] [ ] +[ _SP ] [ TreeParticles4 ] -> [ _SP ] [ TreeParticles5 ] +[ _SP ] [ TreeParticles3 ] -> [ _SP ] [ TreeParticles4 ] +[ _SP ] [ TreeParticles2 ] -> [ _SP ] [ TreeParticles3 ] +[ _SP ] [ TreeParticles1 ] -> [ _SP ] [ TreeParticles2 ] + +[ _SP ] [ GrowthParticles4 ] -> [ _SP ] [ ] +[ _SP ] [ GrowthParticles3 ] -> [ _SP ] [ GrowthParticles4 ] +[ _SP ] [ GrowthParticles2 ] -> [ _SP ] [ GrowthParticles3 ] +[ _SP ] [ GrowthParticles1 ] -> [ _SP ] [ GrowthParticles2 ] + +[ _SP ] [ GrowthParticlesAlt4 ] -> [ _SP ] [ ] +[ _SP ] [ GrowthParticlesAlt3 ] -> [ _SP ] [ GrowthParticlesAlt4 ] +[ _SP ] [ GrowthParticlesAlt2 ] -> [ _SP ] [ GrowthParticlesAlt3 ] +[ _SP ] [ GrowthParticlesAlt1 ] -> [ _SP ] [ GrowthParticlesAlt2 ] + +[ _SP ] [ VerticalBridgeRepairing6 ] -> [ _SP ] [ VerticalBridge ] +[ _SP ] [ VerticalBridgeRepairing5 ] -> [ _SP ] [ VerticalBridgeRepairing6 ] +[ _SP ] [ VerticalBridgeRepairing4 ] -> [ _SP ] [ VerticalBridgeRepairing5 ] +[ _SP ] [ VerticalBridgeRepairing3 ] -> [ _SP ] [ VerticalBridgeRepairing4 ] +[ _SP ] [ VerticalBridgeRepairing2 ] -> [ _SP ] [ VerticalBridgeRepairing3 ] +[ _SP ] [ VerticalBridgeRepairing1 ] -> [ _SP ] [ VerticalBridgeRepairing2 ] + +[ _SP ] [ HorizontalBridgeRepairing6 ] -> [ _SP ] [ HorizontalBridge ] +[ _SP ] [ HorizontalBridgeRepairing5 ] -> [ _SP ] [ HorizontalBridgeRepairing6 ] +[ _SP ] [ HorizontalBridgeRepairing4 ] -> [ _SP ] [ HorizontalBridgeRepairing5 ] +[ _SP ] [ HorizontalBridgeRepairing3 ] -> [ _SP ] [ HorizontalBridgeRepairing4 ] +[ _SP ] [ HorizontalBridgeRepairing2 ] -> [ _SP ] [ HorizontalBridgeRepairing3 ] +[ _SP ] [ HorizontalBridgeRepairing1 ] -> [ _SP ] [ HorizontalBridgeRepairing2 ] + +[ _SP ] [ TreeGoalMarkerReady6 ] -> [ _SP ] [ TreeGoalMarkerReady1 AnimationLooping ] +[ _SP ] [ TreeGoalMarkerReady5 ] -> [ _SP ] [ TreeGoalMarkerReady6 ] +[ _SP ] [ TreeGoalMarkerReady4 ] -> [ _SP ] [ TreeGoalMarkerReady5 ] +[ _SP ] [ TreeGoalMarkerReady3 ] -> [ _SP ] [ TreeGoalMarkerReady4 ] +[ _SP ] [ TreeGoalMarkerReady2 ] -> [ _SP ] [ TreeGoalMarkerReady3 ] +[ _SP ] [ TreeGoalMarkerReady1 no AnimationLooping ] -> [ _SP ] [ TreeGoalMarkerReady2 ] + +[ _SP ] [ CantPlantSymbol3 ] -> [ _SP ] [ ] +[ _SP ] [ CantPlantSymbol2 ] -> [ _SP ] [ CantPlantSymbol3 ] +[ _SP ] [ CantPlantSymbol1 ] -> [ _SP ] [ CantPlantSymbol2 ] + +[ _SP ] [ NeedToWaitSymbol4 ] -> [ _SP ] [ NeedToWaitSymbol1 AnimationLooping ] +[ _SP ] [ NeedToWaitSymbol3 ] -> [ _SP ] [ NeedToWaitSymbol4 ] +[ _SP ] [ NeedToWaitSymbol2 ] -> [ _SP ] [ NeedToWaitSymbol3 ] +[ _SP ] [ NeedToWaitSymbol1 no AnimationLooping ] -> [ _SP ] [ NeedToWaitSymbol2 ] + +[ _SP ] [ AnimationLooping ] -> [ _SP ] [ ] + +(*** Gameplay. ***) + +(Planting) +[ action Player GrassCarried Arable no Blocker no GrowingCrops ] -> [ Player Arable GrassYoung ] +[ action Player ReedCarried Shore no Blocker no GrowingCrops ] -> [ Player Shore ReedYoung ] +[ action Player FlowerCarried Arable no Blocker no GrowingCrops ] -> [ Player Arable FlowerStraight GrowthParticles1 ] +[ action Player KumaraCarried Arable no Blocker no GrowingCrops ] -> [ Player Arable KumaraYoung ] +[ action Player TomatoCarried Arable no Blocker no GrowingCrops ] -> [ Player Arable TomatoYoung ] +[ action Player MushroomCarried Arable no Blocker no GrowingCrops ] -> [ Player Arable MushroomLargeStraight MushroomChanged random RandomGrowthParticles1 ] +[ action Player TreeCarried TreeGoal TreeGoalMarker no Blocker no GrowingCrops ] -> [ Player TreeGoal TreeBase random TreeParticles1 ] + +up [ TreeBase | ] -> [ TreeBase | TreeCrownMiddle ] +right [ | TreeCrownMiddle | ] -> [ TreeCrownLeft | TreeCrownMiddle | TreeCrownRight ] + +(Putting back) +[ action Player GrassCarried Stone no Resource ] -> [ Player GrassResource Stone ] +[ action Player ReedCarried Stone no Resource ] -> [ Player ReedResource Stone ] +[ action Player FlowerCarried Stone no Resource ] -> [ Player FlowerResource Stone ] +[ action Player KumaraCarried Stone no Resource ] -> [ Player KumaraResource Stone ] +[ action Player TomatoCarried Stone no Resource ] -> [ Player TomatoResource Stone ] +[ action Player MushroomCarried Stone no Resource ] -> [ Player MushroomResource Stone ] +[ action Player TreeCarried Stone no Resource ] -> [ Player TreeResource Stone ] + +(Is the exit ready, all tree goals filled with a base?) +[ ExitLeft ] -> [ ExitLeft ExitLeftIndicator ] +[ ExitRight ] -> [ ExitRight ExitRightIndicator ] +[ ExitUp ] -> [ ExitUp ExitUpIndicator ] +[ ExitDown ] -> [ ExitDown ExitDownIndicator ] +[ HouseDoorShut ] -> [ HouseDoorShut ExitUpIndicator ] +[ Exit ExitIndicator ] [ TreeGoal no TreeBase ] -> [ Exit ] [ TreeGoal ] +[ HouseDoorShut ExitIndicator ] [ TreeGoal no TreeBase ] -> [ HouseDoorShut ] [ TreeGoal ] +(Repair appropriate bridges.) +[ ExitIndicator ] [ RepairOnExitReady HorizontalBridgeBroken ] -> [ ExitIndicator ] [ HorizontalBridgeRepairing1 ] +[ ExitIndicator ] [ RepairOnExitReady VerticalBridgeBroken ] -> [ ExitIndicator ] [ VerticalBridgeRepairing1 ] +[ HouseDoorShut ExitIndicator ] -> [ HouseDoorOpen ExitUp ] +[ HouseDoorOpen ExitIndicator ] -> [ HouseDoorOpen ] + +(Grass growing and spreading) +[ _SP ] [ GrassYoung ] -> [ _SP ] [ GrassMatureStraight random RandomGrowthParticles1 ] +[ _SP ] [ GrassMature | Arable no Blocker ] -> [ _SP ] [ GrassMature | Arable GrassYoung ] + +(Kumara growing and spreading horizontally) +[ _SP ] [ KumaraYoung ] -> [ _SP ] [ KumaraMatureStraight random RandomGrowthParticles1 ] +horizontal [ _SP ] [ KumaraMature | Arable no Blocker ] -> [ _SP ] [ KumaraMature | Arable KumaraYoung ] + +(Mushrooms spreading a bit differently. Minis grow into large if they're touching 2+ large.) +[ _SP ] [ MushroomLarge | MushroomMini | MushroomLarge ] -> [ _SP ] [ MushroomLarge | MushroomLargeStraight MushroomChanged random RandomGrowthParticles1 | MushroomLarge ] +horizontal [ _SP ] [ MushroomLarge | MushroomMini ] -> [ _SP ] [ MushroomLarge | MushroomMini StillViable ] +vertical [ _SP ] [ MushroomLarge | MushroomMini StillViable ] -> [ _SP ] [ MushroomLarge | MushroomLarge MushroomChanged random RandomGrowthParticles1 ] +[ _SP ] [ MushroomMini StillViable ] -> [ _SP ] [ MushroomMini ] +[ _SP ] [ MushroomLarge | Arable no Blocker ] -> [ _SP ] [ MushroomLarge | Arable MushroomMiniStraight MushroomChanged random RandomGrowthParticles1 ] + +(Reeds growning and spreading) +[ _SP ] [ ReedYoung ] -> [ _SP ] [ ReedMatureStraight random RandomGrowthParticles1 ] +(Grow around the shoreline.) +[ _SP ] [ ReedMature Shore | Shore no Blocker ] -> [ _SP ] [ ReedMature Shore | Shore ReedYoung ] + +[ _SP ] [ TomatoYoung ] -> [ _SP ] [ TomatoMatureStraight random RandomGrowthParticles1 ] +(GROSS. But gets the job done easier than any alternative, what with all the edge cases.) +[ _SP ] [ TomatoMature | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Flower ] +[ _SP ] [ TomatoMature | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Arable no Blocker | Flower ] -> [ _SP ] [ TomatoMature | Arable TomatoYoung | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Arable | Flower ] + +(Picking up) +[ action Player GrassResource no Carried ] -> [ Player GrassCarried ] +[ action Player ReedResource no Carried ] -> [ Player ReedCarried ] +[ action Player FlowerResource no Carried ] -> [ Player FlowerCarried ] +[ action Player KumaraResource no Carried ] -> [ Player KumaraCarried ] +[ action Player TomatoResource no Carried ] -> [ Player TomatoCarried ] +[ action Player MushroomResource no Carried ] -> [ Player MushroomCarried ] +[ action Player TreeResource no Carried ] -> [ Player TreeCarried ] + +(If a goal is blocked, mark it as such.) +[ TreeGoal TreeGoalMarker Blocker no TreeBase ] -> [ TreeGoal TreeGoalMarkerBlocked Blocker ] + +(Is a goal ready for a tree?) +[ GoalSurround Mature | GoalAdjacent Mature | GoalSurround Mature ] -> [ GoalSurround Mature | GoalAdjacent Mature GoalSurroundsReady | GoalSurround Mature ] +[ NoMushroomChanged ] [ TreeGoal no GoalReady no Blocker | no MushroomLarge ] -> [ NoMushroomChanged ] [ TreeGoal StillViable | ] +[ TreeGoal StillViable | no GoalSurroundsReady ] -> [ TreeGoal | ] +[ TreeGoal StillViable TreeGoalMarkerNotReady ] -> [ TreeGoal GoalReady TreeGoalMarkerReady1 ] + +(Are all goals ready?) +[ Player ] -> [ Player AllGoalsReady ] +[ AllGoalsReady ] [ TreeGoal no GoalReady ] -> [ ] [ TreeGoal ] + +[ AllGoalsReady ] [ RepairOnGoalsReady VerticalBridgeBroken ] -> [ AllGoalsReady ] [ VerticalBridgeRepairing1 ] +[ AllGoalsReady ] [ RepairOnGoalsReady HorizontalBridgeBroken ] -> [ AllGoalsReady ] [ HorizontalBridgeRepairing1 ] +[ AllGoalsReady ] -> [ ] + +(If action and still carrying, probably can't do that thing here...) +[ action Player Carried no NeedToWaitSymbol ] -> [ action Player Carried CantPlantSymbol1 ] + +(...but maybe you just need to wait. NeedToWaitSymbol replaces CantPlantSymbol on same layer.) +[ GrowingCrops ] [ action Player StandardArableCarried Arable no Blocker ] -> [ GrowingCrops ] [ action Player StandardArableCarried Arable NeedToWaitSymbol1 ] +[ GrowingCrops ] [ action Player ReedCarried Shore no Blocker ] -> [ GrowingCrops ] [ action Player ReedCarried Shore NeedToWaitSymbol1 ] +[ GrowingCrops ] [ action Player TreeCarried TreeGoal no Blocker ] -> [ GrowingCrops ] [ action Player TreeCarried TreeGoal NeedToWaitSymbol1 ] + +[ GrowingCrops ] [ NeedToWaitSymbol ] -> [ GrowingCrops ] [ NeedToWaitSymbol NeedToWaitViable ] +[ NeedToWaitSymbol no NeedToWaitViable ] -> [ ] +[ NeedToWaitViable ] -> [ ] + +[ > Player NeedToWaitSymbol ] -> [ > Player > NeedToWaitSymbol ] + +(Walking) +[ > Player | Shore no Blocker ] -> [ > Player | Shore FootstepSoundShore ] +[ > Player | Earth no Blocker ] -> [ > Player | Earth FootstepSoundEarth ] +[ > Player | Arable Blocker ] -> [ > Player | Arable Blocker FootstepSoundPlant ] +[ > Player | Bridge ] -> [ > Player | Bridge FootstepSoundBridge ] +[ > Player | Stone ] -> [ > Player | Stone FootstepSoundStone ] + +[ > Player Arable no Blocker no GrowthParticles ] -> [ > Player Arable random RandomGrowthParticles1 ] +[ < Player GrassMature ] -> [ < Player GrassMatureRustle1 ] +[ < Player ReedMature ] -> [ < Player ReedMatureRustle1 ] +[ < Player TomatoMature ] -> [ < Player TomatoMatureRustle1 ] +[ < Player KumaraMature ] -> [ < Player KumaraMatureRustle1 ] +[ < Player MushroomLarge ] -> [ < Player MushroomLargeRustle1 ] +[ < Player MushroomMini ] -> [ < Player MushroomMiniRustle1 ] +[ < Player Flower ] -> [ < Player FlowerRustle1 ] +[ > Player Carried ] -> [ > Player > Carried ] +[ > Player | Gravestone ] -> cancel +[ > Player | no Walkable ] -> cancel + +(*** Per-turn teardown. ***) + +late [ _SP ] -> [ ] +late [ GrowingCrops ] -> [ ] +late [ NoMushroomChanged ] -> [ ] + +============== +WINCONDITIONS +============== + +all Player on Exit + +======= +LEVELS +======= + +message 1/21 Tree + +~~~d~~~~~~~ +~~~y~~~~~~~ +~~{{{{{{{~~ +{{{__;__{{~ +{}__;*;__{{ +{{{__;___}{ +~~{{_____{{ +~~~{{{{{{{~ +~~~~~~~!~~~ +~~~~~~###~~ +$-----#t#~~ +~~~~~~###~~ + +message 2/21 Trees love friends + +{{{{~~{{{{~~ +{}}{{{{}}{~~ +{{}{~~{;}{~~ +~{}{{{{*{{/u +~{}}}};__{~~ +~{{{}}}{{{~~ +~~~{{{{{~!~~ +~~~~~!~~~\~~ +~~~~f#f~#t#~ +~~~~~`~~~~~~ + +message 3/21 Grass loves to spread + +~~~~~~~t#t~~~ +~~:%%%~~\~~~~ +$-%__%%%%%:~~ +~~%%______%%~ +~~~%_;*;*;_%~ +~~:%_{{{;__%~ +f~%__{~{{_;%~ +g-%__{~~{_%%~ +f~%__{{{{_%~~ +~~%:______:/u +~~~:%%%%:::~~ + +message 4/21 Welcome + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~%%~~~~%%%~~~%%%~~~~%%~~~~ +~~~~%%{{{{{%%%%{{{%%%%%%%%~~~~ +~~%%%%{;{{;%;%;_p{p{*{p;%~~~~~ +~%%_%%{_{;%%_%_{_{_%;{_{%~###~ +~%_l_%{_;%%%_%__;%_%%{;p%~#t#~ +~%%_%%{_{;%{_{_;%%_%~{%_%~###~ +~~%%%~{p{{;{p{p{;%;%~%;;%~~!~~ +~~~~~~%%%%%%%%%%%%%%%%%%%~~\~~ +~~~~~{%a_______________%~~~!~~ +$--{{{{{{{%%%%%%%%%%%%%%%%{{/u +~~~%___{___%___%__{{__%_%%_{~~ +~~%%_{{{_{_%_{_%_{_{_%%__%_%%~ +~~%%_{_%___%___%_{_{__%_{__%%~ +~~%{_{_%_{_{__{{_{}{_{{_{{_{%~ +~~%{}__{_{}{}{}{}_{{_}{}{{}{%~ +~~~{{{{{{{{{{{{{{{%{{{{{{{{{~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +message 5/21 Reeds love the shore + +~~~~~~~`~~~~~~ +~%%%~~~%%%%~~~ +~%;%%~%%_;%%~~ +~%;*%%%%___%%% +~%%%%~~%;___;% +~~~!~~%%*;__%% +#t~r#~%_;__%%~ +t#h#g~%___%%~~ +~~~y~~%%_%%~~~ +~~~w~~~%%%~~~~ + +message 6/21 Sweet potato rows + +~~~`~~~~~~~ +~~%%%%%%-/u +~~%____%~~~ +~:%*;%%%%%~ +%%_______%~ +%______;*%: +%%______;_% +~%%%%%%___% +~~!~~~%%%%% +~#g#~~~~\~~ +#krk#~~t#t~ + +message 7/21 Mushrooms + +$---k~d~t +~~~~r~y~# +{{{~s~#ht +{}{~!~!~~ +{_:%%%%%~ +{__l_;_%% +:;;_*___% +%______*% +%%%%%%%%% + +message 8/21 Bloom + +~%%%{{{{{{{~ +%%________{~ +%_l_%%%%%_{{ +%%_*:~~~%__{ +~:__%%~~%__{ +~%___%~%%_{{ +~%_l_%%%__%~ +~:%%_____%%~ +~~~%_____%~~ +#--%%%%:%%-# +!~~~!~~~\~~y +`~~s#g~#t#~w + +message 9/21 Colony + +{{{{~###~~`~ +{;_{-#s#--#~ +{_l{~###~~~~ +{__{~~~~~~~~ +{_li{{{{~### +{____;}{h#t# +{____*;{~### +{;_l_;}{~~~~ +{{{{{{{{--/u + +message 10/21 Tomatoes love flowers + +k#o~%:{%%%%~~ +~!~~%_{:{*%%i +~%%{%_*_____% +~:_______;%%% +~{{_*__%%%{~~ +~~{__li%~~\~~ +$-{_%%%~~~##t +~~{;%~y~~~#t# +~~%%%~w~~~t## + +message 11/21 Winding + +##~~###~~`~ +tt-h#o#--#~ +##~~###~~~~ +~~~~~!~~~~~ +~~:~~!~{{{{ +%~%%%:{{__{ +i%%*_{{}__{ +%:___*{{__{ +~{{{__;{{{{ +~~~{:{{{~y~ +~~~~~~~~~w~ + +message 12/21 Explosion + +~~%~~~~~%~~` +%%i%~~:%i%~! +%;%~~~%*_%%% +%_%%%%%%__;% +%_%%%%%%%_%% +%_%~~~~~%_%~ +%_%--g#~%_%~ +%_%~~or-%_%~ +%_%:~~~~%_%% +%_*%%%%%%_*% +%__i%%:%%_%% +%%_l_____;%~ +~%%_*;_%%%%~ +~~%%%%%%~~~~ +~~~\~~~:~~~~ +~#t#t#~y~~~~ +~t###t~w~~~~ + +message 13/21 Twin islands + +~~~~~`~~~~~~ +~~#t~ro~{{{{ +x/t#~sk~{~~{ +~~~\~!~~{{{{ +{{:%%%%~{__: +:___%~%-{_*% +%%*;%~%~{_%% +~%%%%%%~{::~ + +message 14/21 Guidance + +#t~~%%%%~~ +t#h-%;_%~~ +~~~~%*_%%~ +gs--%___%$ +fo~~%___%~ +~~~%%___%~ +x/-%___;%~ +~~~%_*__%~ +i%%%__;_%~ +%_______%~ +%__%%%%%%~ +%%_%~~~%%~ +~%_%%%%%%~ +~%_____%~~ +~%{___%%~~ +~~%%%%:~~~ + +message 15/21 Mushroom minefield + +~~~~~ttt~srs~~ +~~%i~~\~~~!~~~ +%i%%%%%%%%%%-$ +%_%%i_____l%~~ +%*%~%__%%%_%%i +%%%~%l_%~i__%i +~~%~%__i~%%*%~ +%i%%i__%~~%_i~ +%_*%___%%~i%%~ +i%____l%%~~y~~ +~%i%%%%%~~~w~~ + +message 16/21 Salad + +~~~`~~~%%i~~ +ss~!~~~%*%~~ +ok-#~~:%%:~t +ff~!~~:%%~~t +~~~!~~:*:-ht +%%%%%%%%%~~t +%*_____:~~~~ +i%____*%-/#~ +~%%{%%%i~~w~ + +message 17/21 You go first + +`~ko~~~~~~~~ +#-rg~~%%%~~~ +!~~~~%%_%%%~ +%%%%~%;___%~ +%*;%%%*%%%%~ +%____%_%~%~~ +%____%_:~%/u +%%*;%%%%%%~~ +~%%%%~~~\~~~ +~~~~~~t#t#t~ + +message 18/21 Waterside + +~~~~t#t~~ +~~~~~\~~~ +~fs~:::~~ +$ko-%%%%~ +~~~~~:*%~ +~:%%%%%%: +~:__*%~!~ +~%%:%%~y~ +~~~~%%~!~ +~~~~ii~w~ + +message 19/21 Halfmoon Bay + +sgs~`~t#t~~ +rk#-#h###/u +s#o~!~t#t~~ +~~~~!~~~~~~ +~~~%%%%%%~~ +~:%%____%%% +{{____l__*% +{________%% +{____*_%%%~ +{____;%%~~~ +{_;___%~~~~ +{___*_%%~~~ +{____;;%~~~ +{{_____%%~~ +~{{:%*_%%%% +~~:%%__%%%% +~~~%%%%%%%~ + +message 20/21 Remembering + +~~~d~~~~~~~ +~~~y~~~~~~~ +~~{:{{{{{~~ +{{{___;9{{~ +{};_;*;_;{{ +{{:______;{ +~~{%*___*%{ +~~~%%ii%%%~ +~~~!~~~\~~~ +~~##o~t#t~~ +$-###~###~~ +~~f##~#t#~~ + +message 21/21 Return + +1111111111111111 +2222734382222222 +~~~~{656;;{~~~~~ +~~~{{:#;__{~~~~~ +s#~{}##_;_{{~~## +o#-{}#___*;{{ht# +k#~{{#{{____{~## +~~~~~!~{{{{{{~~~ +~~~~~`~~~~~~~~~~ + +message Thanks for playing! Get in touch: @timknauf / timknauf@gmail.com Special thanks to: Tristan Clark Additional testers: Dan Kyles, Sharon + Jay + Zoe Knauf diff --git a/Knight's_Tour.txt b/Knight's_Tour.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b49afbbfbd90ce770d34c076982cdf980a75efc --- /dev/null +++ b/Knight's_Tour.txt @@ -0,0 +1,373 @@ +title Knight's Tour +author Daniel Sherlock +(Note: The puzzle itself is traditional.) +homepage https://en.wikipedia.org/wiki/Knight's_tour +(I [the author] am temorarily lacking in webpage, so you can read all about the Knight's Tour puzzle instead. It's good fun.) + +background_color DarkGreen +run_rules_on_level_start +key_repeat_interval 0.2 + + +======== +OBJECTS +======== + +(As you can probably tell, I've struggled to get reasonable colours and shapes for all the things. Suggestions welcome.) + +Background +#6bb745 #45b758 #93b745 +10201 +00000 +20102 +00000 +10201 + +Board +#ad914a #937b3e +01000 +10000 +00001 +00010 +00100 + +EdgeBoard_Top +#ad914a #937b3e LightBrown +22222 +10000 +00001 +00010 +00100 + +EdgeBoard_Top_Right +#ad914a #937b3e LightBrown +2.... +12... +002.. +0002. +00102 + +EdgeBoard_Right +#ad914a #937b3e LightBrown +01002 +10002 +00002 +00012 +00102 + +EdgeBoard_Bottom_Right +#ad914a #937b3e LightBrown +01002 +1002. +002.. +02... +2.... + +EdgeBoard_Bottom +#ad914a #937b3e #8d712a +01000 +10000 +00001 +00010 +22222 + +EdgeBoard_Bottom_Left +#ad914a #937b3e DarkBrown +21000 +.2000 +..201 +...20 +....2 + +EdgeBoard_Left +#ad914a #937b3e DarkBrown +21000 +20000 +20001 +20010 +20100 + +EdgeBoard_Top_Left +#ad914a #937b3e #8d712a +....2 +...20 +..201 +.2010 +20100 + +Black +lightgray #BFBFBF grey darkgray +32222 +20010 +20100 +21001 +20010 + +White +white #EFEFEF gray darkgray +32222 +20100 +21001 +20010 +20100 + +Knight +#B62430 #992805 #703722 #443333 +..02. +10322 +01112 +..12. +.0000 + +Visited +purple +..... +..... +..00. +..00. +..... + +Target +red +..... +..... +..00. +..00. +..... + +VisitedTarget +red purple +..... +..... +..01. +..10. +..... + +Player +green darkgreen +..... +.0101 +.1..0 +.0..1 +.1010 + +ValidMarker +lightblue blue +..... +.0101 +.1..0 +.0..1 +.1010 + +======= +LEGEND +======= + +. = Background +! = Board + +# = Black and Board +' = White and Board + +K = Knight and Visited and Black and Board +J = Knight and Visited and White and Board + +T = Knight and Target and Black and Board +R = Knight and Target and White and Board + +P = Player and Black and Board +O = Player and White and Board + +EdgeBoard = EdgeBoard_Top or EdgeBoard_Top_Right or EdgeBoard_Right or EdgeBoard_Bottom_Right or EdgeBoard_Bottom or EdgeBoard_Bottom_Left or EdgeBoard_Left or EdgeBoard_Top_Left + +AnyBoard = Board or EdgeBoard +AnySquare = Black or White +AnyVisited = Visited or VisitedTarget + + +======= +SOUNDS +======= + +(I considered doing some sounds for various things, but was listening to music at the time, so didn't. As with above, suggestions are welcome.) + + +================ +COLLISIONLAYERS +================ + +Background +AnyBoard +AnySquare +ValidMarker +Target, Visited, VisitedTarget +Player +Knight + + +====== +RULES +====== + +[> Player | no Board] -> [Player | ] + +[Knight] [action Player ValidMarker no Target] -> [] [Player Knight Visited] +[Knight] [action Player ValidMarker Target] -> [] [Player Knight VisitedTarget] + +[ValidMarker] -> [] + +[Knight | | ] -> [Knight | | > ValidMarker ] +[v ValidMarker | no AnyVisited AnySquare] -> [v ValidMarker | ValidMarker AnySquare] +[^ ValidMarker | no AnyVisited AnySquare] -> [ | ValidMarker AnySquare] +[> ValidMarker] -> [] + +late up [Board | no AnyBoard] -> [EdgeBoard_Top |] +late right [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Right |] +late right [Board | no AnyBoard] -> [EdgeBoard_Right |] +late down [EdgeBoard_Right | no AnyBoard] -> [EdgeBoard_Bottom_Right |] +late down [Board | no AnyBoard] -> [EdgeBoard_Bottom |] +late left [EdgeBoard_Bottom | no AnyBoard] -> [EdgeBoard_Bottom_Left |] +late left [Board | no AnyBoard] -> [EdgeBoard_Left |] +late left [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Left |] + + +============== +WINCONDITIONS +============== + +All AnySquare on AnyVisited +All VisitedTarget on Knight + + +======= +LEVELS +======= + +( +--Tutorial: +--Comment/Uncomment this as necessary. +) + +message Hi. +message The "Knight's Tour" is a classic mathematical puzzle, using a chess-knight and chess-board. +message In it, the knight must (making only it's ordinary knight-moves) visit each square of the board exactly once. +message Here's a practice round: arrow keys to select a valid square, "X" or "SPACE" to move the knight there, "R" to restart, "Z" to undo. + +............. +.!!!!!!!!!!!. +.!J!!!'!!!'!. +.!!!P!!!#!!!. +.!!!!!!!!!!!. +............. + +message That was easy enough! +message Sometimes, the puzzle asks for a "closed" knight's tour. +message This means the knight finishes where it first started. +message When this is the case, we indicate the starting square with a red dot: + +....... +.!!!!!. +.!RP'!. +.!#!#!. +.!'#'!. +.!!!!!. +....... + +message See? That wasn't so bad! Now, obviously neither of these have been "real" chessboards... +message ... we'll start relatively small, and work up. + +( +--End of tutorial. +) + +message First, a five-by-five board: + +......... +.!!!!!!!. +.!'#'#'!. +.!#'#'#!. +.!'#J#'!. +.!#'#O#!. +.!'#'#'!. +.!!!!!!!. +......... + +message Excellent! +message Now though, a full-sized eight-by-eight board: + +............ +.!!!!!!!!!!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#J#'#'!. +.!'#'#O#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!!!!!!!!!!. +............ + +message Nicely done! +message This time the challenge is on the same board... +message ... but you have to finish in your starting square. +message In other words, this requires a closed knight's tour: + +............ +.!!!!!!!!!!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#R#'#'!. +.!'#'#O#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!!!!!!!!!!. +............ + +message Superb! +message Finally, a massive board, to keep you busy for a little while (also closed): + +............................ +.!!!!!!!!!!!!!!!!!!!!!!!!!!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#R#'#'#'#'#'#'!. +.!'#'#'#'#'#'#O#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'#'#'#'!. +.!!!!!!!!!!!!!!!!!!!!!!!!!!. +............................ + +message Wow, you did it! You solved every version I threw at you. Metaphorically thrown, obvs. +message Seriously, that's very good. + +message If you still need more touring knights, that's easy - why not make a board yourself... +message 1. Find the source code for all this at https://gist.github.com/DanielSherlock/9e1fc8920d5a3538216f113d2adccb36 +message 2. Copy and paste it into https://puzzlescript.net/editor.html +message 3. Click "Level Editor" and draw to your heart's content. Then click "S" to save. +message 4. Copy and past the output (in blue) into the source on the left, just under where it says "Levels". +message 5. There is no step 5 - you can just run the new code (click "Run"). + +message Oh, and I should say that... +message ... other than the amazing PuzzleScript by https://www.increpare.com/ ... +message ... the "Knight's Tour" page on Wikipedia was a massive help in writing this. \ No newline at end of file diff --git a/Knighted_chtp_2.txt b/Knighted_chtp_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..743698f0ca67be82713c9426ab040947d339532f --- /dev/null +++ b/Knighted_chtp_2.txt @@ -0,0 +1,483 @@ +title Knighted chtp 2 +author Funatuns +homepage www.puzzlescript.net +flickscreen 9x9 +key_repeat_interval 0.35 + + + +======== +OBJECTS +======== + +Backgrounds +#2BFF00 #25DE00 #22CF00 +10210 +02120 +10212 +22100 +02011 + +Backgroundfake +#2BFF00 #25DE00 #22CF00 +10210 +02120 +10212 +22100 +02011 + +tree +#1EB300 #199600 #168500 +01011 +10210 +02221 +01211 +10010 + +Player +lightred red darkred gray #705600 black +....3 +21103 +15553 +10514 +21214 + +heftyarmor +#A3A3A3 #969696 #808080 +..... +2110. +1.... +10.1. +2121. + + +morkai +#A17B00 brown #705600 black +..... +2110. +1031. +1303. +2121. + +Tenka +blue #636EFF #000ED1 black +.011. +00011 +20301 +22300 +.220. + +peasent +#FFA617 orange #E38C00 #D18100 black +..... +1000. +0404. +2101. +332.. + +peasentw1 +#FFA617 orange #E38C00 #D18100 black brown gray #754800 +....6 +10005 +04045 +21017 +332.7 + +slime +purple #8300A3 #A300CC white +..... +.11.. +1231. +1221. +.11.. + +faketree +#1EB300 #199600 #168500 +01011 +10210 +02221 +01211 +10010 + +faketreef +#1EB300 #199600 #168500 +01011 +10210 +02221 +01211 +10010 + +glonka +#C70000 #FF5E5E #A80000 black +.011. +00011 +20301 +22300 +.220. + +talkblock1 +#2BFF00 #25DE00 #22CF00 +10210 +02120 +10212 +22100 +02011 + +peasent1 +#FFA617 orange #E38C00 #D18100 black +..... +1000. +0404. +2101. +332.. + +peasent2 +#FFA617 orange #E38C00 #D18100 black +..... +1000. +0404. +2101. +332.. + +peasent3 +#FFA617 orange #E38C00 #D18100 black +..... +1000. +0404. +2101. +332.. + +background2 +#707070 #858585 #5C5C5C +12210 +00120 +10212 +22100 +02011 + +backgroundbutton +#707070 #858585 #5C5C5C +12210 +00120 +10212 +22100 +02011 + +gravestone +#575757 #424242 #292929 +01011 +10210 +02221 +01211 +10010 + +monster +#C70AC7 #960596 black +..... +000.. +0020. +1000. +.0.0. + +spirtew +blue #0017C7 brown orange +....3 +.11.3 +.0102 +.1..2 +..... + +spirte1 +blue #0017C7 +..... +.11.. +.010. +.1... +..... + +spirte2 +blue #0017C7 +..... +.11.. +.010. +.1... +..... + +redblade +orange brown +....0 +....0 +....0 +....1 +....1 + +smallstone +grey white +..... +..... +..... +.001. +0000. + +bigstone +grey white +..0.. +..01. +.000. +00001 +00000 + +flower +black +..... +..... +..... +..... +..... + +bluef +green blue +1...1 +.111. +.111. +..0.. +.0... + +orangef +green orange +1...1 +.111. +.111. +..0.. +.0... + +purplef +green pink +1...1 +.111. +.111. +..0.. +.0... + +redf +green red +1...1 +.111. +11111 +..0.. +.000. + +fire +orange red black +..... +..0.. +.010. +01212 +01110 + +ice +lightblue blue black +..... +..0.. +.010. +01212 +01110 + +pit +black + +Die +blue #455BFF #0018CC yellow +..... +.110. +.1102 +.3032 +..02. + +Die1 +blue #455BFF #0018CC yellow +..... +.110. +.1102 +.3032 +..02. + +fireball +orange red black +..... +..0.. +.010. +01110 +01110 +======= +LEGEND +======= + +. = Backgrounds +" = backgroundfake +# = tree +P = Player +M = morkai +T = Tenka +y = peasent +w = peasentw1 +s = slime +? = faketree +g = glonka +1 = talkblock1 +b = peasent1 +n = peasent2 +F = monster +, = peasent3 +' = background2 and backgrounds +i = gravestone +d = spirtew +0 = faketreef +; = spirte1 and background2 +: = spirte2 and background2 +u = smallstone +o = bigstone +e = flower +r = redf +` = pit +~ = die and background2 +$ = fire and background2 +l = fireball +7 = die1 +5 = backgroundbutton +8 = purplef and background2 +q = ice and backgroundbutton +Background = backgrounds or background2 +peasentw = peasentw1 or spirtew +solid = peasentw or peasent1 or peasent2 or peasent3 or faketree +! = heftyarmor +flowerchange = purplef or bluef or orangef +======= +SOUNDS +======= +sfx1 24823308 +sfx2 18051108 +sfx3 828702 +sfx4 13568908 + +================ +COLLISIONLAYERS +================ + +Backgrounds +background2, backgroundfake, backgroundbutton +Tenka, slime, glonka, talkblock1, faketreef, smallstone, bigstone, flowerchange, flower, redf +Player, tree, morkai, peasent, peasentw, faketree, peasent1, peasent2, peasent3, gravestone, monster, spirte2, spirte1, fire, pit, die, die1, ice +heftyarmor, fireball, +redblade +====== +RULES +====== +(morkai ai) +[morkai |...| Player] -> [> morkai |...| Player] +[Tenka no monster|...| Player] -> [Tenka morkai no monster|...|Player] + +(peasent crap) +[> player | peasentw] [morkai] -> [> player | peasentw] []message there you go! +late [player talkblock1]-> [player]message orange-ish warrior: over here! +[> player|peasent1] -> [player| peasent1] message Hey where is this place? orange thing: goto forest. +[> player|peasent2] -> [player| peasent2] message where should I go? orange thing: south if you know what your doing, otherwise east +[> player|peasent3] -> [player| peasent3] message who am I? orange thing: red armor... long blade... its on the tip of my tounge... + +(spirte crap) +[> player | spirte1]->[player | spirte1] message a blade of flames burns the tents of the morkai (the brown things) to enchant a blade, find a red flower. +[> player | spirte2]->[player | spirte2] message a big stone shall give some hefty armor. + +(morkai camp stuff) +late [player slime] [faketree] -> [player][] sfx1 + +(monster) +[monster] -> [randomdir monster] +late [monster|player ] -> [monster|] message a monster ate your face! +late [monster|morkai] -> [monster|] +[> monster|backgroundfake]->[ monster|backgroundfake] +[fire|heftyarmor]->[< fire|heftyarmor] + +(epuipment) +[> player redblade]->[> player > redblade] +late [redblade|player]->[|player redblade] +[> redblade| tenka]->[> redblade|] +[> player heftyarmor]->[> player > heftyarmor] +late [heftyarmor|player]->[|player heftyarmor] +late [player bigstone]->[player heftyarmor] +late [player redf]->[player redblade] +late [flower]->[random flowerchange] + +(boss) +[stationary die]->[randomdir die] +right [| die] ->[fireball|die] +late[player|die]->[player|]sfx2 + + + +(fireball) +[fireball]->[< fireball] +[> fireball|gravestone]->[|gravestone] +random [player backgroundbutton][pit]->[player backgroundbutton][background2] +late[player fireball]-> [fireball]sfx3 +(ice) +[stationary ice]->[randomdir ice] +[> player|ice]->[player|ice]sfx4 +[< player|ice]->[player|ice]sfx4 +[v player|ice]->[player|ice]sfx4 +[^ player|ice]->[player|ice]sfx4 + + + + +============== +WINCONDITIONS +============== +no die + + +======= +LEVELS +======= +message what... where am I? +message weird brown things: we cook you!! we cook you!! +message what?... oh god (the weird brown things reach for you) +message I have to get out of here +message The tents! they come from there! +message those purple orbs look helpful + + +################."00####### +#s...t.s##.......##.....e.# +#.t.....##.......##.e....e# +#.....t.##.......##..e.e..# +#p..st.??."......##......e# +#..t....##.......##e..r...# +#.t...t.##.......##.e...e.# +#s..?..s##.......##...e...# +####?#################.#### +####1#############iii#.#### +#.......##t......#i';.....# +#gg..n.g##..t.f..#i''.d...# +#g.b....##..t....##.......# +#.........".....".........# +#w...,..##......t##.....''i +#.ggg...##.t..t..####...':i +#..g....##..f..t.?..#...''i +####.##############.##.#iii +iiii'iiiiiiiiiiiii#.##.#### +i$'$'$'$ii555``''i#.#.....# +i'$'$'$'ii5q5``''i#.#..u..# +i''$'$''ii555``'~i#.#.....# +i''''''''555```''i##.u....# +i'''''''ii55``'''i#......u# +i'''''''iiq5``'''i#....o..# +i'''''''iiq5``'''i#.u.....# +iiiiiiiiiiiiiiiiii######### + + + + + + + diff --git a/Knightoban.txt b/Knightoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..41b43b75c49c48714100fcbea5d435787dbfd194 --- /dev/null +++ b/Knightoban.txt @@ -0,0 +1,219 @@ +title Knightoban +author Nick Sperry + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +red +00000 +0...0 +0...0 +0...0 +00000 + +knight_marker +blue + +possible_crate +darkred +0.0.0 +..... +0...0 +..... +0.0.0 + +selected_crate +darkred +00000 +0...0 +0...0 +0...0 +00000 + +indicator_selecting +transparent + +zero_choices +transparent +one_choice +transparent +two_choices +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +object = Crate or wall or player +crates = Crate +ghostcrate = possible_crate or selected_crate +indicator = zero_choices or one_choice or two_choices or indicator_selecting + + +======= +SOUNDS +======= + +sfx0 50376306 +sfx1 67537905 +sfx2 92863706 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, possible_crate, selected_crate +knight_marker +indicator + +====== +RULES +====== + +(push crates and create choices) +[> player no indicator | Crate | | ] -> [ | player zero_choices | | > knight_marker] +[^ knight_marker | no object] -> [^ knight_marker | possible_crate one_choice] +[v knight_marker | no object] -> [v knight_marker | possible_crate one_choice] +[ knight_marker ] -> [] + +(add them up on the player) +[player zero_choices][no player one_choice] -> [player one_choice][] +[player one_choice][no player one_choice] -> [player two_choices][] + +(handle each possibility) +[zero_choices] -> cancel +[one_choice][possible_crate] -> [][crate] +[two_choices][possible_crate] -> [indicator_selecting][selected_crate] + +(exit selection) +[action player][possible_crate][player indicator_selecting] -> [action player][][player indicator_selecting] +[action player][selected_crate][player indicator_selecting] -> [action player][Crate][player] sfx1 + +(pick crate) +up [up player][selected_crate | ... | possible_crate] -> [player][possible_crate | ... | selected_crate] sfx2 +down [down player][selected_crate | ... | possible_crate] -> [player][possible_crate | ... | selected_crate] sfx2 +left [left player][selected_crate | ... | possible_crate] -> [player][possible_crate | ... | selected_crate] sfx2 +right [right player][selected_crate | ... | possible_crate] -> [player][possible_crate | ... | selected_crate] sfx2 +[player indicator_selecting] -> [stationary player indicator_selecting] + + +============== +WINCONDITIONS +============== + +All Target on crates + +======= +LEVELS +======= + +message 0/5 (Tutorial) + +######### +#.......# +#.......# +#.p.*.o.# +#.......# +#.......# +######### + +message Microban levels by D. Skinner: + +message 1/5 (Microban 1) + +####.. +#.o#.. +#..### +#@P..# +#..*.# +#..### +####.. + + +message 2/5 (Microban 5) + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message 3/5 (Microban 6) + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message 4/5 (Microban 7) + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message 5/5 (Microban 13) + +####... +#o.##.. +#op.#.. +#o.*#.. +##*.### +.#.*..# +.#....# +.#..### +.####.. + +message YOU ARE NOW A KNIGHT diff --git a/L.A.S.E.R.txt b/L.A.S.E.R.txt new file mode 100644 index 0000000000000000000000000000000000000000..ee9cd9f63b10ed02a6cab3fdc507f4efbbc1dade --- /dev/null +++ b/L.A.S.E.R.txt @@ -0,0 +1,335 @@ +title L.A.S.E.R. +author Franklin P. Dyer +run_rules_on_level_start on +key_repeat_interval 1 +youtube 4cg1jXGZpjc +======== +OBJECTS +======== + +Background . +#ecaeae + +Wall / +#380707 #3c1616 +10000 +01000 +00100 +00010 +00001 + +Player @ +#6d1b1b Red +.000. +.101. +00000 +.000. +.0.0. + +Box o +#742d2d +00000 +00.00 +0...0 +00.00 +00000 + +Target + +#511d1d +..... +..0.. +.000. +..0.. +..... + +Horizap +#f26363 +..... +..... +00000 +..... +..... + +Vertzap +#f26363 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserRight > +#850e0e #a31616 +00... +000.. +01000 +000.. +00... + +LaserLeft < +#850e0e #a31616 +...00 +..000 +00010 +..000 +...00 + +LaserUp ^ +#850e0e #a31616 +..0.. +..0.. +.000. +.010. +00000 + +LaserDown v +#850e0e #a31616 +00000 +.010. +.000. +..0.. +..0.. + +======= +LEGEND +======= + +# = Wall +& = Box and Target + +Laser = LaserUp or LaserDown or LaserLeft or LaserRight +Obstacle = Wall or Laser or Box +Zap = Horizap or Vertzap + +======= +SOUNDS +======= + +SFX0 69003702 + +================ +COLLISIONLAYERS +================ + +Background +Target +Horizap +Vertzap +Wall, Player, Laser, Box + +====== +RULES +====== + +[Player Zap] -> [Zap] SFX0 + +[Zap] -> [] + +[> Player|Laser] -> [> Player|> Laser] +[> Player|Box] -> [> Player|> Box] + +LATE RIGHT[LaserRight|No Horizap No Obstacle] -> [LaserRight|Horizap] +LATE LEFT[LaserLeft|No Horizap No Obstacle] -> [LaserLeft|Horizap] +LATE UP[LaserUp|No Vertzap No Obstacle] -> [LaserUp|Vertzap] +LATE DOWN[LaserDown|No Vertzap No Obstacle] -> [LaserDown|Vertzap] +LATE HORIZONTAL[Horizap|No Horizap No Obstacle] -> [Horizap|Horizap] +LATE VERTICAL[Vertzap|No Vertzap No Obstacle] -> [Vertzap|Vertzap] + +============== +WINCONDITIONS +============== + +All target on box +No player on zap +Some player + +======= +LEVELS +======= + +message Stage 1 of 3: Beginner +message Push the boxes so that every target is covered up. +message Don't let the lasers zap you. + +///// +/+../ +/.o./ +/..@/ +///// + +////// +/@..+/ +/.oo// +/........< +/...o./ +/.o.o./ +/@..../ +/////// + +//// +/.@/ +/o+...../ +/././/.// +/....oo@/ +///./.../ +///.../// +///////// + +////////// +////....// +/./.o...// +/..+oo..+ooo+./ +/.../......./// +/.....//// +////////// + +message Stage 3 of 3: Expert + +///////// +/+..v..@/ +/....o../ +/.....o./ +/>..... restart +[BackgroundLeft MovingLeft] -> [BackgroundLeft] + +Horizontal [> Player] -> cancel +vertical [> Player] -> [> PlayerBase] + + +Right [Action Player | ... | Shootable] -> [PlayerShooting | ... |Shootable Temp] Sfx2 Sfx3 +Right [Action Player | ... | No Shootable] -> [PlayerShooting | ... | ] Sfx1 +[Enemy Temp] -> [] +[Enemy2 Temp] -> [Enemy] +[Enemy3 Temp] -> [Enemy2] +[Friend Temp] -> [Left Crash] +([BackgroundLeft| MovingLeft] -> [BackgroundLeft| ]) +[BackgroundLeft| ... | MovingLeft] -> [BackgroundLeft | ... |Left MovingLeft] + + late [Player Wall] -> [Crash] Sfx0 +late [Player Enemies] -> [Crash] Sfx0 +late [Player Mine] -> [Crash] Sfx0 +late [Player Friend] -> [Crash] Sfx0 + + +============== +WINCONDITIONS +============== + +No Enemies +No Crash + +======= +LEVELS +======= + +Message * violent conflict * + +Message piuv piuv + +Message James be quick + +Message Whats the password + +Message ok got it + +Message now let's get out of here + +Message omg polices have landed + +Message Level 1 out of 10 +############## +;:,:,,e.,,.,:, +;,:,,,..,,,,,. +;p:,,,.,,:,.,, +;,.,:,..,,,,,: +;,:,,,e.,:,:,, +############## + +Message Their number is increasing. + +Message You can shoot at polices by pressing space. + +Message be carefull + +Message Level 2 out of 10 +############## +;:,:e,,f,,.g:, +;,,,e,,f,,,g,. +;p:,e,,f,:,g,, +;,,,e,,f,,,g,: +;,:,e,,f,:,g,, +############## + + +Message Where was the exit of the bank mate + +Message I dont remember, f word + + +Message Level 3 out of 10 + +############## +;:,,e,,gf,g,:, +;,,,g,,g,,g,,. +;p,:gf,f,:g,,, +;,,,g,,f,,g.,: +;,,:e,,fg:g,,, +############## + +Message James did you watch the snake serdar video + +Message Why + +Message Follow me + +Message Level 4 out of 10 +############## +;:f:f,e,e,,,:, +;,,g.e,f,g,,,. +;pg,g,e.g:,,,, +;,,e,f,f,g,.,: +;,f,e,g,f:,,,, +############## + + +Message time is running out + +Message we must surrender + +Message you have to shoot me first idiot + +Message go go go + + +Message Level 5 out of 10 +############# +;:,e,f,g,g,:, +;,,e,fg,,fg,. +;p,feeg,egf,, +;,,f,ef,eg,,: +;,,,f,,eege,, +############# + + +Message call other members + +Message otherwise we will not be able to get out of here + +Message we lost the way, f word + +Message policemen are everywhere + + + + +Message Level 6 out of 10 +############# +;:,,eefe,e,:, +;,,ee,g:,fg,. +;p,eeff,g,e,, +;,,efef,efe,: +;,,,ge,gefe,, +;:,.,e,,gf,,, +;,,,:,ef,ge,, +;,:,,,,ee,g,, +############# + + +Message After this corridor group members will meet us + +Message There's a fire everywhere + +Message Watch out for smoke and breath + +Message omg police traps + + +Message Level 7 out of 10 +################ +;:,,.ff,ef,:e,,, +;,,,,m,eme,mm,:, +;p,:,m,g,fe,e,,, +;,,,,me,m,fmg,., +;,,,:,ge,e,fe,,, +;:,.,,,gf,f,m:,, +################ + +Message Finally + +Message Friends will show the way + + +Message Do not shoot Friends + + +Message Level 8 out of 10 +################ +;:,,.ef,e,r:,,,, +;,,,rem,,m,f,,:, +;p,:r,rg,,ff,,,, +;,,,r,,ffmre,,., +;,,,:fge,,eg,,,, +################ + +Message This way + + +Message We are close to the exit + + +Message Level 9 out of 10 +################## +;:,,,,,,r,.r,,me,, +;,,:,,er,re,f:fr,, +;,,,,,r,e,eme,,,r, +;p,,,:,rr,,,r,mg,, +;,,,,,r,eer,ggem., +;,.,,,re,m,m,ef,,, +;,,,,,,,r,:,rme,,, +;,,.,,fee,mr,ee.,, +################## + + + +Message CMON GUYZ we re free after this + +Message I see the light + +Message Level 10 out of 10 +################## +;:,,,:f.e,,r,:g,,, +;,,:,,g,fee,f,g,,, +;,,,,,mrmer,f,r,,, +;p,,,:me,.:,e,e,:, +;,,,,,meeeeee,r,,, +;,.,,,,er,,,gmm,,, +;,,,,,,m,ree,,g,,, +;,,.,,,,f,,fr:f.,, +;,,,,,.,eg,eemf,,, +################## + + + +Message ow yeaaaaaaaa + +Message look michael we re super rich now you dont need to ask debt + +Message lets go to nusret for celebration + +Message END \ No newline at end of file diff --git a/Labyrinth.txt b/Labyrinth.txt new file mode 100644 index 0000000000000000000000000000000000000000..d8fdf8dcd4e9ee042d624b0ef7da218708a004e8 --- /dev/null +++ b/Labyrinth.txt @@ -0,0 +1,313 @@ +title Labyrinth +author Jared Poulsen +homepage www.Labyrinth.com +======== +OBJECTS +======== + +Background +gray +00000 +00000 +00000 +00000 +00000 + +Wall +gray red +01110 +11011 +00000 +11011 +01110 + + +Player +blue white +.000. +01010 +00000 +00000 +0.0.0 + +Copy +green white +.000. +01010 +00000 +00000 +0.0.0 + +Finish +blue +00000 +00000 +00000 +00000 +00000 + +Target +green +00000 +00000 +00000 +00000 +00000 + + +======= +LEGEND +======= + +. = Background +p = Player +W = Wall +c = Copy +f = Finish +t = Target + +======= +SOUNDS +======= + +Player MOVE 36772507 +Player endlevel 95871303 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Copy +Finish +Target + + + +====== +RULES +====== +[ > Player ] [Copy] -> [ > Player ] [ > Copy] +late [ Player Finish] [] [Copy Target] -> win + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +wwwwwwwwwwwwwwwww +w.......w.......w +w...f...w...t...w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w.......w.......w +w...p...w...c...w +w.......w.......w +wwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwww +w.............wcw +w.wwwwwwwwwww.w.w +w.wwww.....wwww.w +w..ww..www....w.w +ww.w..w...www.w.w +w....ww.f...w.w.w +w.wwwww...w.w.w.w +w.....wwww..w.w.w +w.w.w.wt.w.ww...w +w.w.w.ww.w.www.ww +w.w.w..w.w.w....w +w.w.wwww.w.wwww.w +wpw......w......w +wwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwww +wp..............w...w +w.wwwwwwwwwwwwww..w.w +w.w..............ww.w +w.w.w.wwwwww..www..ww +w.w.w.w.....w....w..w 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+w.www.w...w.w.w.www.w +w...w.w...w.w.w.w...w +www.w.w.www.w.w.wwwww +w.w.w.w.w.w.w.w.w.w.w +w.w.w.w.w.w.w.w.w.w.w +w.w.w.w.w.w.w.w.w.w.w +w....p.....c........w +wwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwww +w...................w +w....f.w..w......t..w +wwwwww......wwwwww..w +w...................w +w.wwwwwwwwwww.wwww..w +w.w.........w.w.....w +w.w..c....p.w.w.....w +w...........w.......w +www..........ww.....w +w..w.w.........w.w..w +w..w.w.........w.w..w +w..w.w.........w.w..w +w..w.w.........w.w..w +w..w.w....w....w.w..w +w........www........w +w.........w.........w +w...................w +wwwwwwwwwwwwwwwwwwwww + + + + diff --git a/LameLightsOut.txt b/LameLightsOut.txt new file mode 100644 index 0000000000000000000000000000000000000000..f501bc4c13c330fae9d4969dadb20534e1c03982 --- /dev/null +++ b/LameLightsOut.txt @@ -0,0 +1,91 @@ +title LameLightsOut +author Matthew VanDevander +homepage www.lowtideproductions.com + +======== +OBJECTS +======== +RuleApplier +Transparent + +TempOn +Transparent +TempOff +Transparent + +Background +DarKGrey + +LightOn +White + +LightOff +Grey + +Player +Red +0...0 +..... +..... +..... +0...0 + +======= +LEGEND +======= + +. = Background +1 = LightOn +0 = LightOff +I = Player and LightOn +O = Player and LightOff + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +LightOn, LightOff +Player +RuleApplier +TempOn, TempOff + +====== +RULES +====== + +[Action Player] -> [Player RuleApplier] +[RuleApplier | LightOff] -> [RuleApplier |TempOn] +[RuleApplier | LightOn] -> [RuleApplier | TempOff] +[RuleApplier LightOn] -> [TempOff] +[RuleApplier LightOff] -> [TempOn] +[TempOn] -> [LightOn] +[TempOff] -> [LightOff] + + +============== +WINCONDITIONS +============== + +No LightOff + +======= +LEVELS +======= + +O10 + +O101 + +i0101 + +o0 +00 + + +MESSAGE Thanks for playing! \ No newline at end of file diff --git a/Laser.txt b/Laser.txt new file mode 100644 index 0000000000000000000000000000000000000000..3fc0dca23c382877d8448027909905a79f29e3c6 --- /dev/null +++ b/Laser.txt @@ -0,0 +1,500 @@ +title Laser +author Max +noaction +run_rules_on_level_start (for StartActivated) + +======== +OBJECTS +======== + +Activated +Transparent + +StartActivated +green + +GunShadow +Transparent + +Background +black + +Wall +grey + +LaserWall +grey +00.00 +00.00 +..... +00.00 +00.00 + +Player +#678 #222 red +.101. +.020. +..0.. +.000. +.0.0. + + +GunUp +#222 #666 +..1.. +.000. +.111. +.000. +11111 + +GunDown +#222 #666 +11111 +.000. +.111. +.000. +..1.. + +GunRight +#222 #666 +1.... +1010. +10101 +1010. +1.... + +GunLeft +#222 #666 +....1 +.0101 +10101 +.0101 +....1 + + +LaserUp +#f00 +..0.. +..0.. +..0.. +..0.. +..0.. + + +LaserDown +#f00 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserLeft +#f00 +..... +..... +00000 +..... +..... + +LaserRight +#f00 +..... +..... +00000 +..... +..... + + +BlockedLaserUp +#f00 +..... +..... +..0.. +..0.. +..0.. + +BlockedLaserDown +#f00 +..0.. +..0.. +..0.. +..... +..... + +BlockedLaserRight +#f00 +..... +..... +000.. +..... +..... + + +BlockedLaserLeft +#f00 +..... +..... +..000 +..... +..... + + +SwitchUpOff +#666 +..... +..... +..... +.0... +..0.. + +SwitchUpOn +#666 +..... +..... +..... +...0. +..0.. + +SwitchDownOff +#666 +..0.. +.0... +..... +..... +..... + +SwitchDownOn +#666 +..0.. +...0. +..... +..... +..... + +SwitchRightOff +#666 +..... +..... +0.... +.0... +..... + +SwitchRightOn +#666 +..... +.0... +0.... +..... +..... + +SwitchLeftOff +#666 +..... +..... +....0 +...0. +..... + +SwitchLeftOn +#666 +..... +...0. +....0 +..... +..... + + +TargetDown +#666 #888 grey +22222 +22222 +22222 +00100 +.0.0. + +TargetUp +#666 #888 grey +.0.0. +00100 +22222 +22222 +22222 + +TargetRight +#666 #888 grey +2220. +22200 +2221. +22200 +2220. + +TargetLeft +#666 #888 grey +.0222 +00222 +.1222 +00222 +.0222 + + +DoorClosed +grey #eee +11111 +10001 +10001 +10001 +11111 + +DoorOpen +#eee +00000 +0...0 +0...0 +0...0 +00000 + + +AntiDoorOpen +grey +00000 +0...0 +0...0 +0...0 +00000 + +AntiDoorClosed +#eee grey +11111 +10001 +10001 +10001 +11111 + +Goal +yellow +..... +.0.0. +..0.. +.0.0. +..... + + +======= +LEGEND +======= + +. = Background +# = Wall +& = LaserWall +P = Player +* = Goal +? = StartActivated + +$ = DoorClosed +@ = AntiDoorOpen + +8 = GunUp +2 = GunDown +6 = GunRight +4 = GunLeft + +w = SwitchUpOff +s = SwitchDownOff +d = SwitchRightOff +a = SwitchLeftOff + +i = TargetUp +k = TargetDown +l = TargetRight +j = TargetLeft + + +SwitchOn = SwitchUpOn or SwitchDownOn or SwitchRightOn or SwitchLeftOn +SwitchOff = SwitchUpOff or SwitchDownOff or SwitchRightOff or SwitchLeftOff +Switch = SwitchOn or SwitchOff + +BlockedLaser = BlockedLaserUp or BlockedLaserDown or BlockedLaserRight or BlockedLaserLeft +Laser = LaserUp or LaserDown or LaserRight or LaserLeft or BlockedLaser +Gun = GunUp or GunDown or GunRight or GunLeft +Target = TargetUp or TargetDown or TargetRight or TargetLeft +Door = DoorClosed or DoorOpen or AntiDoorClosed or AntiDoorOpen + +BlockLaser = Wall or Player or Gun or DoorClosed or AntiDoorClosed + +========= +SOUNDS +========= +sfx0 14137301 +sfx1 29885504 +SwitchOn create 84213107 +SwitchOff create 84213107 +EndLevel 3301903 + + +================ +COLLISIONLAYERS +================ + +Background +Goal, Activated +StartActivated +GunShadow +LaserUp +LaserDown +LaserRight +LaserLeft +BlockedLaserUp +BlockedLaserDown +BlockedLaserRight +BlockedLaserLeft +Door +Player, Wall, LaserWall, Gun, Target +Switch + +====== +RULES +====== + +(player can't move if stuck inside closed door) +[ > Player DoorClosed ] -> [ Player DoorClosed ] +[ > Player AntiDoorClosed ] -> [ Player AntiDoorClosed ] + +(player can't move into closed door) +[ > Player | DoorClosed ] -> [ Player | DoorClosed ] +[ > Player | AntiDoorClosed ] -> [ Player | AntiDoorClosed ] + +(player flips switch) +[ > Player | SwitchUpOff ] -> [ | Player SwitchUpOn ] +[ > Player | SwitchDownOff ] -> [ | Player SwitchDownOn ] +[ > Player | SwitchRightOff ] -> [ | Player SwitchRightOn ] +[ > Player | SwitchLeftOff ] -> [ | Player SwitchLeftOn ] + +[ > Player | SwitchUpOn ] -> [ | Player SwitchUpOff ] +[ > Player | SwitchDownOn ] -> [ | Player SwitchDownOff ] +[ > Player | SwitchRightOn ] -> [ | Player SwitchRightOff ] +[ > Player | SwitchLeftOn ] -> [ | Player SwitchLeftOff ] + +(set up GunShadow. these will be used to determine whether to play laser sfx) +[ GunShadow ] -> [] +[ Gun Laser ] -> [ Gun Laser GunShadow ] + +(switches activate) +[ Activated ] -> [] +[ StartActivated ] -> [ Activated ] +[ SwitchOn ] -> [ SwitchOn Activated ] + +(targets activate) +[ LaserUp TargetDown ] -> [ LaserUp TargetDown Activated ] +[ LaserDown TargetUp ] -> [ LaserDown TargetUp Activated ] +[ LaserRight TargetLeft ] -> [ LaserRight TargetLeft Activated ] +[ LaserLeft TargetRight ] -> [ LaserLeft TargetRight Activated ] + +(clear old lasers) +[ Laser ] -> [] + +(guns create lasers) +[ Activated | GunUp ] -> [ Activated | GunUp LaserUp ] +[ Activated | GunDown ] -> [ Activated | GunDown LaserDown ] +[ Activated | GunRight ] -> [ Activated | GunRight LaserRight ] +[ Activated | GunLeft ] -> [ Activated | GunLeft LaserLeft ] + +(maybe play laser sfx) +[ Gun Laser no GunShadow ] -> sfx0 + +(after this is 'late' because lasers depend on player's position after moving) + +(lasers propagate) +late up [ LaserUp no Target | no LaserUp no BlockedLaserUp ] -> [ LaserUp | LaserUp ] ++ late up [ LaserUp BlockLaser ] -> [ BlockedLaserUp BlockLaser ] + +late down [ LaserDown no Target | no LaserDown no BlockedLaserDown ] -> [ LaserDown | LaserDown ] ++ late down [ LaserDown BlockLaser ] -> [ BlockedLaserDown BlockLaser ] + +late right [ LaserRight no Target | no LaserRight no BlockedLaserRight ] -> [ LaserRight | LaserRight ] ++ late right [ LaserRight BlockLaser ] -> [ BlockedLaserRight BlockLaser ] + +late left [ LaserLeft no Target | no LaserLeft no BlockedLaserLeft ] -> [ LaserLeft | LaserLeft ] ++ late left [ LaserLeft BlockLaser ] -> [ BlockedLaserLeft BlockLaser ] + +(Laser on Player sfx1) +late [ Player Laser ] -> sfx1 + +(switches & targets activate) +[ Activated ] -> [] +[ SwitchOn ] -> [ SwitchOn Activated ] +late [ LaserUp TargetDown ] -> [ LaserUp TargetDown Activated ] +late [ LaserDown TargetUp ] -> [ LaserDown TargetUp Activated ] +late [ LaserRight TargetLeft ] -> [ LaserRight TargetLeft Activated ] +late [ LaserLeft TargetRight ] -> [ LaserLeft TargetRight Activated ] + +(doors) +late [ DoorOpen ] -> [ DoorClosed ] +late [ AntiDoorClosed ] -> [ AntiDoorOpen ] +late [ Activated | DoorClosed ] -> [ Activated | DoorOpen ] +late [ Activated | AntiDoorOpen ] -> [ Activated | AntiDoorClosed ] + + +============== +WINCONDITIONS +============== + +some Player +all Player on Goal + + +======= +LEVELS +======= + +MESSAGE Level 1 of 4 +MESSAGE Laser + +....###### +#####...*# +#...#.#### +#.#$k@...# +#.#..###.# +#a6....j$# +#.#w8..p.# +########## + +MESSAGE Level 2 of 4 +MESSAGE Laser + +########### +#.$.......# +#.l$...4#.# +#*#k@..a#.# +###..#..#.# +#6s..&..j$# +##w8##.p..# +########### + +MESSAGE Level 3 of 4 +MESSAGE Laser +########### +#p.wwwww..# +#..22222..# +#.........# +#..@@@@@..# +#..iiiii### +#..$$@$$.*# +########### + +MESSAGE Level 4 of 4 +MESSAGE Laser +..@.*.k6j. +..l&4l&&4k +.k2..2...& +.8&......8 +.l&.....4k +..i6.....& +..2....p.& +..&?..8..8 +..i6.&j6&j +....@i.... +....l4.... + + +MESSAGE LASER \ No newline at end of file diff --git a/Lasers_[study].txt b/Lasers_[study].txt new file mode 100644 index 0000000000000000000000000000000000000000..7371555c35ab2cbd264ebc2b0d5bc5989c3e7fba --- /dev/null +++ b/Lasers_[study].txt @@ -0,0 +1,958 @@ +title Lasers [study] +author Aaron Williams + +(Merged realtime_experiments) + +(#NOTE: Comment this line before trying to create or edit any levels. It'll make things much easier.) +run_rules_on_level_start + +(The level editor disables this automatically, so you'll need to hide the editor palette before you can test your level- less than ideal, I know, but shouldn't be a huge hassle) +realtime_interval 0.1 + +norepeat_action + +======== +OBJECTS +======== + +Background +Black + +Wall +DarkGray +00000 +00.00 +0...0 +00.00 +00000 + +Exit +Brown LightBrown +.0.0. +.010. +.0.0. +.010. +.0.0. + +LaserU +LightBlue Red Gray White +2.3.2 +2.3.2 +23332 +11111 +.101. + +LaserD +LightBlue Red Gray White +.101. +11111 +23332 +2.3.2 +2.3.2 + + +LaserL +LightBlue Red Gray White +2221. +..311 +33310 +..311 +2221. + +LaserR +LightBlue Red Gray White +.1222 +113.. +01333 +113.. +.1222 + +LaserOffU +Blue Red Gray White +2...2 +20002 +20002 +11111 +.101. + +LaserOffD +Blue Red Gray White +.101. +11111 +20002 +20002 +2...2 + + +LaserOffL +Blue Red Gray White +2221. +.0011 +.0010 +.0011 +2221. + +LaserOffR +Blue Red Gray White +.1222 +1100. +0100. +1100. +.1222 + + +LaserOnU +LightBlue Red Gray White Orange +2.3.2 +24342 +23332 +11111 +.141. + +LaserOnD +LightBlue Red Gray White Orange +.141. +11111 +23332 +24342 +2.3.2 + + +LaserOnL +LightBlue Red Gray White Orange +2221. +.4311 +33314 +.4311 +2221. + +LaserOnR +LightBlue Red Gray White Orange +.1222 +1134. +41333 +1134. +.1222 + +BeamU +White +..0.. +..0.. +..0.. +..0.. +..0.. + +BeamD +White +..0.. +..0.. +..0.. +..0.. +..0.. + +BeamL +White +..... +..... +00000 +..... +..... + +BeamR +White +..... +..... +00000 +..... +..... + +StableBeamU +White +..0.. +..0.. +..0.. +..... +..... + +StableBeamD +White +..... +..... +..0.. +..0.. +..0.. + +StableBeamL +White +..... +..... +000.. +..... +..... + +StableBeamR +White +..... +..... +..000 +..... +..... + +MirrorUL +DarkGray LightGray +....1 +...10 +..100 +.1000 +10000 + +MirrorUR +DarkGray LightGray +1.... +01... +001.. +0001. +00001 + +MirrorDR +DarkGray LightGray +00001 +0001. +001.. +01... +1.... + +MirrorDL +DarkGray LightGray +10000 +.1000 +..100 +...10 +....1 + +GoalOff +Green +..... +.000. +.0.0. +.000. +..... + +GoalOn +LightGreen +..... +.000. +.0.0. +.000. +..... + +GuardU +DarkGray +00000 +..... +..... +..... +..... + +GuardD +DarkGray +..... +..... +..... +..... +00000 + +GuardL +DarkGray +0.... +0.... +0.... +0.... +0.... + +GuardR +DarkGray +....0 +....0 +....0 +....0 +....0 + +Glass +LightBlue +00000 +0.0.0 +00..0 +0...0 +00000 + +Splitter1 +Lightgray +....0 +...0. +..0.. +.0... +0.... + +Splitter2 +Lightgray +0.... +.0... +..0.. +...0. +....0 + +PlayerEmpty +Gray +..0.. +.000. +0.0.0 +.0.0. +.0.0. + +PlayerCarrying +Gray +0.0.0 +.000. +..0.. +.0.0. +.0.0. + +PlayerNoMove +Transparent + +Crate +Brown +00000 +0...0 +0...0 +0...0 +00000 + +WireOff +Blue +..... +.000. +.000. +.000. +..... + +WireOn +Orange +..... +.000. +.000. +.000. +..... + +(Cosmetic wires) + +WireOffU +Blue +.000. +..... +..... +..... +..... + +WireOffD +Blue +..... +..... +..... +..... +.000. + +WireOffL +Blue +..... +0.... +0.... +0.... +..... + +WireOffR +Blue +..... +....0 +....0 +....0 +..... + +WireOnU +Orange +.000. +..... +..... +..... +..... + +WireOnD +Orange +..... +..... +..... +..... +.000. + +WireOnL +Orange +..... +0.... +0.... +0.... +..... + +WireOnR +Orange +..... +....0 +....0 +....0 +..... + +ButtonOff +DarkGray DarkRed +00.00 +01110 +.111. +01110 +00.00 + +ButtonOn +DarkGray Red +00.00 +01110 +.111. +01110 +00.00 + +DoorClosed +Gray Blue +00000 +01110 +01110 +01110 +00000 + +DoorOpen +DarkBrown Orange +.000. +01110 +01110 +01110 +.000. + +AntiDoorClosed +Gray Orange +00000 +01110 +01110 +01110 +00000 + +AntiDoorOpen +DarkBrown Blue +.000. +01110 +01110 +01110 +.000. + +(An AND gate. Takes inputs from opposite sides; outputs to a wire on a third side) +Gate0 +DarkGray Blue Orange +.000. +01100 +01010 +00110 +.000. + +Gate1 +DarkGray Blue Orange +.000. +02200 +02010 +00110 +.000. + +Gate2 +DarkGray Blue Orange +.000. +02200 +02020 +00220 +.000. + +Translator1 +Pink +..... +..... +00000 +..... +..... + +Translator2 +Pink +..... +..... +00000 +..... +..... + +Translator3 +Pink +..0.. +..0.. +..0.. +..0.. +..0.. + + +Translator4 +Pink +..0.. +..0.. +..0.. +..0.. +..0.. +(..... +..... +..... +..... +.....) + +Rotator1 +Yellow +0...0 +..... +..... +..... +0...0 + +Rotator2 +Yellow +.0... +....0 +..... +0.... +...0. + +Rotator3 +Yellow +..0.. +..... +0...0 +..... +..0.. + +Rotator4 +Yellow +...0. +0.... +..... +....0 +.0... + +Temp +Transparent + +======= +LEGEND +======= + +(Map tiles) +. = Background +# = Wall +P = PlayerEmpty +Player = PlayerEmpty or PlayerCarrying +* = Crate and Translator1 +! = Exit +% = Glass + +W = LaserU +S = LaserD +A = LaserL +D = LaserR + +I = LaserOffU +K = LaserOffD +J = LaserOffL +L = LaserOffR + +¨ = LaserU and Rotator1 +ø = LaserD and Rotator1 +≥ = LaserL and Rotator1 +µ = LaserR and Rotator1 + + = LaserU and Translator1 + = LaserD and Translator1 +Ô = LaserL and Translator1 +Ò = LaserR and Translator1 + +ˆ = LaserOffU and Rotator1 +˚ = LaserOffD and Rotator1 +∆ = LaserOffL and Rotator1 +¬ = LaserOffR and Rotator1 + +Q = MirrorUL +E = MirrorUR +C = MirrorDR +Z = MirrorDL + +œ = MirrorUL and Translator1 +´ = MirrorUR and Translator1 +ç = MirrorDR and Translator1 +Ω = MirrorDL and Translator1 + +∑ = MirrorUL and Rotator1 +ß = MirrorUR and Rotator1 +å = MirrorDR and Rotator1 +≈ = MirrorDL and Rotator1 + +R = Splitter1 +Y = Splitter2 +® = Splitter1 and Translator1 +¥ = Splitter2 and Translator1 +‰ = Splitter1 and Rotator1 +Á = Splitter2 and Rotator1 + +T = GoalOff and GuardD and GuardL and GuardR +G = GoalOff and GuardU and GuardL and GuardR +F = GoalOff and GuardU and GuardD and GuardR +H = GoalOff and GuardU and GuardD and GuardL +B = GoalOff + ++ = WireOff +@ = WireOff and Wall +_ = ButtonOff +$ = DoorClosed +› = AntiDoorOpen +& = Gate0 + +(Action-button-related groups) +Rotator = Rotator1 or Rotator2 or Rotator3 or Rotator4 +Translator = Translator1 or Translator2 or Translator3 or Translator4 + +(Laser-related groups) +LaserConstant = LaserU or LaserD or LaserL or LaserR +LaserOn = LaserOnU or LaserOnD or LaserOnL or LaserOnR +LaserOff = LaserOffU or LaserOffD or LaserOffL or LaserOffR +Laser = LaserConstant or LaserOn or LaserOff +Mirror = MirrorUL or MirrorUR or MirrorDR or MirrorDL +Splitter = Splitter1 or Splitter2 +Beam = BeamU or BeamD or BeamL or BeamR +StableBeam = StableBeamU or StableBeamD or StableBeamL or StableBeamR +Goal = GoalOn or GoalOff +Guard = GuardU or GuardD or GuardL or GuardR + +LightU = LaserU or LaserOnU or BeamU or StableBeamU +LightD = LaserD or LaserOnD or BeamD or StableBeamD +LightL = LaserL or LaserOnL or BeamL or StableBeamL +LightR = LaserR or LaserOnR or BeamR or StableBeamR + +MirrorU = MirrorUL or MirrorUR +MirrorD = MirrorDL or MirrorDR +MirrorL = MirrorUL or MirrorDL +MirrorR = MirrorUR or MirrorDR + +Opaque = Wall or Crate or DoorClosed or AntiDoorClosed +OpaqueU = Opaque or MirrorDL or MirrorDR or GuardU +OpaqueD = Opaque or MirrorUL or MirrorUR or GuardD +OpaqueL = Opaque or MirrorUR or MirrorDR or GuardL +OpaqueR = Opaque or MirrorUL or MirrorDL or GuardR + +(Wire-related groups) +Wire = WireOn or WireOff +Button = ButtonOn or ButtonOff +Door = DoorOpen or DoorClosed +AntiDoor = AntiDoorOpen or AntiDoorClosed +Gate = Gate0 or Gate1 or Gate2 + +PowerSource = WireOn or ButtonOn or GoalOn +PowerSink = ButtonOff or Gate0 or Gate1 or GoalOff +Heavy = Player or Translator or Splitter + +(Movement-related groups) + +Movable = Mirror or Crate or Splitter or LaserConstant +Solid = Movable or Goal or Laser or Wall or DoorClosed or AntiDoorClosed or Guard or Glass + +(Cosmetic groups) +CWireU = WireOffU or WireOnU +CWireD = WireOffD or WireOnD +CWireL = WireOffL or WireOnL +CWireR = WireOffR or WireOnR +WireReciever = Door or Antidoor or Gate or LaserOn or LaserOff +WireConnect = WireReciever or Wire or Button or Goal +(CWire = CWireU or CWireD or CWireL or CWireR) + +======= +SOUNDS +======= + +(Crate MOVE 36772507) + +================ +COLLISIONLAYERS +================ + +Exit +PlayerNoMove +Temp +Background +Wire +CWireU +CWireD +CWireL +CWireR +Button +Gate +DoorOpen, AntiDoorOpen +BeamU +BeamD +BeamL +BeamR +StableBeamU +StableBeamD +StableBeamL +StableBeamR +GuardU +GuardD +GuardL +GuardR +Crate, Mirror, Goal, Laser, Splitter +Translator, Rotator +Player, Wall, DoorClosed, AntiDoorClosed, Glass + +====== +RULES +====== + +[stationary Player] -> [stationary Player PlayerNoMove] + +(Handle player actions + movement) +[action PlayerEmpty Translator Movable] -> [PlayerCarrying Translator Movable] +[> PlayerCarrying Translator Movable | no Solid] -> [> PlayerCarrying > Translator > Movable | ] +[> Mirror StableBeam] -> [> Mirror no StableBeam] +[> Splitter StableBeam] -> [> Splitter no StableBeam] +[> PlayerCarrying | Solid] -> [PlayerCarrying | Solid] +[action PlayerCarrying] -> [PlayerEmpty] + +[action Player Rotator MirrorUL] -> [Player Rotator MirrorUR] +[action Player Rotator MirrorUR] -> [Player Rotator MirrorDR] +[action Player Rotator MirrorDR] -> [Player Rotator MirrorDL] +[action Player Rotator MirrorDL] -> [Player Rotator MirrorUL] + +[action Player Rotator Splitter1] -> [Player Rotator Splitter2] +[action Player Rotator Splitter2] -> [Player Rotator Splitter1] + +[action Player Rotator LaserU] -> [Player Rotator LaserR] +[action Player Rotator LaserR] -> [Player Rotator LaserD] +[action Player Rotator LaserD] -> [Player Rotator LaserL] +[action Player Rotator LaserL] -> [Player Rotator LaserU] + +[action Player Rotator LaserOffU] -> [Player Rotator LaserOffR] +[action Player Rotator LaserOffR] -> [Player Rotator LaserOffD] +[action Player Rotator LaserOffD] -> [Player Rotator LaserOffL] +[action Player Rotator LaserOffL] -> [Player Rotator LaserOffU] + +[action Player Rotator LaserOnU] -> [Player Rotator LaserOnR] +[action Player Rotator LaserOnR] -> [Player Rotator LaserOnD] +[action Player Rotator LaserOnD] -> [Player Rotator LaserOnL] +[action Player Rotator LaserOnL] -> [Player Rotator LaserOnU] + +(Animate Rotator/Translator markers) +[PlayerNoMove][Rotator1 no Temp] -> [PlayerNoMove][Rotator2 Temp] +[PlayerNoMove][Rotator2 no Temp] -> [PlayerNoMove][Rotator3 Temp] +[PlayerNoMove][Rotator3 no Temp] -> [PlayerNoMove][Rotator4 Temp] +[PlayerNoMove][Rotator4 no Temp] -> [PlayerNoMove][Rotator1 Temp] + +[PlayerNoMove][Translator1 no Temp] -> [PlayerNoMove][Translator2 Temp] +[PlayerNoMove][Translator2 no Temp] -> [PlayerNoMove][Translator3 Temp] +[PlayerNoMove][Translator3 no Temp] -> [PlayerNoMove][Translator4 Temp] +[PlayerNoMove][Translator4 no Temp] -> [PlayerNoMove][Translator1 Temp] + +[Temp] -> [] + +(Handle wires) +(turn off unpowered wires) +late [PlayerNoMove][ButtonOn no Heavy] -> [PlayerNoMove][ButtonOff] +late [PlayerNoMove][PowerSink | WireOn] -> [PlayerNoMove][PowerSink | WireOff] +late [PlayerNoMove][WireOff | WireOn] -> [PlayerNoMove][WireOff | WireOff] + +(turn on powered wires) +late [PlayerNoMove][ButtonOff Heavy] -> [PlayerNoMove][ButtonOn Heavy] +late [PlayerNoMove][no Wire no PowerSource | Gate2 | WireOff] -> [PlayerNoMove][ | Gate2 | WireOn] +late [PlayerNoMove][PowerSource | WireOff] -> [PlayerNoMove][PowerSource | WireOn] + +(activate doors) +(late [WireOn Door] -> [WireOn DoorOpen] +late [WireOff Door no Heavy] -> [WireOff DoorClosed] +late [WireOn AntiDoor no Heavy] -> [WireOn AntiDoorClosed] +late [WireOff AntiDoor] -> [WireOff AntiDoorOpen]) +late [PlayerNoMove][Door no Heavy] -> [PlayerNoMove][DoorClosed] +late [PlayerNoMove][PowerSource | Door] -> [PlayerNoMove][PowerSource | DoorOpen] +late [PlayerNoMove][AntiDoor] -> [PlayerNoMove][AntiDoorOpen] +late [PlayerNoMove][PowerSource | AntiDoor no Heavy] -> [PlayerNoMove][PowerSource | AntiDoorClosed] + +(activate AND gates) +late [PlayerNoMove][Gate] -> [PlayerNoMove][Gate0] +late [PlayerNoMove][PowerSource | Gate] -> [PlayerNoMove][PowerSource | Gate1] (again) +late [PlayerNoMove][PowerSource | Gate | PowerSource] -> [PlayerNoMove][PowerSource | Gate2 | PowerSource] (again) + +(activate lasers) +late [PlayerNoMove][LaserOnU] -> [PlayerNoMove][LaserOffU] +late [PlayerNoMove][LaserOnD] -> [PlayerNoMove][LaserOffD] +late [PlayerNoMove][LaserOnL] -> [PlayerNoMove][LaserOffL] +late [PlayerNoMove][LaserOnR] -> [PlayerNoMove][LaserOffR] + +late [PlayerNoMove][PowerSource | LaserOffU] -> [PlayerNoMove][PowerSource | LaserOnU] +late [PlayerNoMove][PowerSource | LaserOffD] -> [PlayerNoMove][PowerSource | LaserOnD] +late [PlayerNoMove][PowerSource | LaserOffL] -> [PlayerNoMove][PowerSource | LaserOnL] +late [PlayerNoMove][PowerSource | LaserOffR] -> [PlayerNoMove][PowerSource | LaserOnR] + +(Update cosmetic wire edges) +late Up [WireOn | WireConnect] -> [WireOn WireOnU | WireConnect WireOnD] +late Down [WireOn | WireConnect] -> [WireOn WireOnD | WireConnect WireOnU] +late Left [WireOn | WireConnect] -> [WireOn WireOnL | WireConnect WireOnR] +late Right [WireOn | WireConnect] -> [WireOn WireOnR | WireConnect WireOnL] + +late Up [WireOff | WireConnect] -> [WireOff WireOffU | WireConnect WireOffD] +late Down [WireOff | WireConnect] -> [WireOff WireOffD | WireConnect WireOffU] +late Left [WireOff | WireConnect] -> [WireOff WireOffL | WireConnect WireOffR] +late Right [WireOff | WireConnect] -> [WireOff WireOffR | WireConnect WireOffL] + +late Up [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnU | WireReciever WireOnD] +late Down [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnD | WireReciever WireOnU] +late Left [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnL | WireReciever WireOnR] +late Right [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnR | WireReciever WireOnL] + +late Up [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffU | WireReciever WireOffD] +late Down [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffD | WireReciever WireOffU] +late Left [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffL | WireReciever WireOffR] +late Right [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffR | WireReciever WireOffL] + +(Handle lasers) +startLoop + +(Propagate beams) +late Up [LightU no OpaqueU | no OpaqueD] -> [LightU | BeamU] +late Down [LightD no OpaqueD | no OpaqueU] -> [LightD | BeamD] +late Left [LightL no OpaqueL | no OpaqueR] -> [LightL | BeamL] +late Right [LightR no OpaqueR | no OpaqueL] -> [LightR | BeamR] + +(Remove blocked beams) +late Up [no LightU | BeamU] -> [ | ] (No beam/laser below) +late Up [OpaqueU | BeamU] -> [OpaqueU | ] (Top of tile below blocked) +late Up [OpaqueD BeamU] -> [OpaqueD] (Bottom of this tile blocked) + +late Down [no LightD | BeamD] -> [ | ] +late Down [OpaqueD | BeamD] -> [OpaqueD | ] +late Down [OpaqueU BeamD] -> [OpaqueU] + +late Left [no LightL | BeamL] -> [ | ] +late Left [OpaqueL | BeamL] -> [OpaqueL | ] +late Left [OpaqueR BeamL] -> [OpaqueR] + +late Right [no LightR | BeamR] -> [ | ] +late Right [OpaqueR | BeamR] -> [OpaqueR | ] +late Right [OpaqueL BeamR] -> [OpaqueL] + +(Handle mirrors) +late [MirrorUL BeamR] -> [MirrorUL BeamR StableBeamU] (Crate reflected beam) +late [MirrorUL BeamD] -> [MirrorUL BeamD StableBeamL] +late [MirrorUL no BeamR] -> [MirrorUL no LightU] (Remove when no incident beam) +late [MirrorUL no BeamD] -> [MirrorUL no LightL] + +late [MirrorUR BeamL] -> [MirrorUR BeamL StableBeamU] +late [MirrorUR BeamD] -> [MirrorUR BeamD StableBeamR] +late [MirrorUR no BeamL] -> [MirrorUR no LightU] +late [MirrorUR no BeamD] -> [MirrorUR no LightR] + +late [MirrorDR BeamL] -> [MirrorDR BeamL StableBeamD] +late [MirrorDR BeamU] -> [MirrorDR BeamU StableBeamR] +late [MirrorDR no BeamL] -> [MirrorDR no LightD] +late [MirrorDR no BeamU] -> [MirrorDR no LightR] + +late [MirrorDL BeamR] -> [MirrorDL BeamR StableBeamD] +late [MirrorDL BeamU] -> [MirrorDL BeamU StableBeamL] +late [MirrorDL no BeamR] -> [MirrorDL no LightD] +late [MirrorDL no BeamU] -> [MirrorDL no LightL] + +(Handle splitters) +late [Splitter1 BeamU] -> [Splitter1 BeamU StableBeamR] +late [Splitter1 no BeamU] -> [Splitter1 no StableBeamR] +late [Splitter1 BeamD] -> [Splitter1 BeamD StableBeamL] +late [Splitter1 no BeamD] -> [Splitter1 no StableBeamL] +late [Splitter1 BeamL] -> [Splitter1 BeamL StableBeamD] +late [Splitter1 no BeamL] -> [Splitter1 no StableBeamD] +late [Splitter1 BeamR] -> [Splitter1 BeamR StableBeamU] +late [Splitter1 no BeamR] -> [Splitter1 no StableBeamU] + +late [Splitter2 BeamU] -> [Splitter2 BeamU StableBeamL] +late [Splitter2 no BeamU] -> [Splitter2 no StableBeamL] +late [Splitter2 BeamD] -> [Splitter2 BeamD StableBeamR] +late [Splitter2 no BeamD] -> [Splitter2 no StableBeamR] +late [Splitter2 BeamL] -> [Splitter2 BeamL StableBeamU] +late [Splitter2 no BeamL] -> [Splitter2 no StableBeamU] +late [Splitter2 BeamR] -> [Splitter2 BeamR StableBeamD] +late [Splitter2 no BeamR] -> [Splitter2 no StableBeamD] + +endLoop + +late [GoalOn no Beam] -> [GoalOff] (again) +late [GoalOff Beam] -> [GoalOn Beam] (again) + +late [PlayerNoMove] -> [] + +(Update cosmetic elements) +(late Up [WireOn | WireConnect] -> [WireOn WireOnU | WireConnect WireOnD] +late Down [WireOn | WireConnect] -> [WireOn WireOnD | WireConnect WireOnU] +late Left [WireOn | WireConnect] -> [WireOn WireOnL | WireConnect WireOnR] +late Right [WireOn | WireConnect] -> [WireOn WireOnR | WireConnect WireOnL] + +late Up [WireOff | WireConnect] -> [WireOff WireOffU | WireConnect WireOffD] +late Down [WireOff | WireConnect] -> [WireOff WireOffD | WireConnect WireOffU] +late Left [WireOff | WireConnect] -> [WireOff WireOffL | WireConnect WireOffR] +late Right [WireOff | WireConnect] -> [WireOff WireOffR | WireConnect WireOffL] + +late Up [PowerSource | WireReciever] -> [PowerSource WireOnU | WireReciever WireOnD] +late Down [PowerSource | WireReciever] -> [PowerSource WireOnD | WireReciever WireOnU] +late Left [PowerSource | WireReciever] -> [PowerSource WireOnL | WireReciever WireOnR] +late Right [PowerSource | WireReciever] -> [PowerSource WireOnR | WireReciever WireOnL] + +late Up [PowerSink | WireReciever] -> [PowerSink WireOffU | WireReciever WireOffD] +late Down [PowerSink | WireReciever] -> [PowerSink WireOffD | WireReciever WireOffU] +late Left [PowerSink | WireReciever] -> [PowerSink WireOffL | WireReciever WireOffR] +late Right [PowerSink | WireReciever] -> [PowerSink WireOffR | WireReciever WireOffL]) + +============== +WINCONDITIONS +============== + +All Player on Exit + +======= +LEVELS +======= + +####@@@@@########## +p...g...@.........# +#.......$++_._+++k# +#.......#.........# +@h..¨..f@..g+.....# +@.......@...+.....# +@.......@l.å+&+++t# +@...t...#....+...+# +@@$#@@@@@#$@@@._.+# +@.+.....@...###›#@# +@.++++g.@.µ.#....+# +@.......@...#....+# +@@›##...@%%%#..*.+# +#...#...@...#....+# +#.*.#.ø.$.t+$....+# +#...#...#...###$@@# +###############!### + +message Please exit and return to the survey \ No newline at end of file diff --git a/Laserverse.txt b/Laserverse.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0308bd0d3be437c3cd854b66503599137078025 --- /dev/null +++ b/Laserverse.txt @@ -0,0 +1,1074 @@ +title Laserverse +author Ryan Alexander + +(Merged realtime_experiments) + +(#NOTE: Comment this line before trying to create or edit any levels. It'll make things much easier.) +run_rules_on_level_start + +(The level editor disables this automatically, so you'll need to hide the editor palette before you can test your level- less than ideal, I know, but shouldn't be a huge hassle) +realtime_interval 0.1 + +norepeat_action + +======== +OBJECTS +======== + +Background +Black + +Wall +DarkGray +00000 +00.00 +0...0 +00.00 +00000 + +Exit +Brown LightBrown +.0.0. +.010. +.0.0. +.010. +.0.0. + +LaserU +LightBlue Red Gray White +2.3.2 +2.3.2 +23332 +11111 +.101. + +LaserD +LightBlue Red Gray White +.101. +11111 +23332 +2.3.2 +2.3.2 + + +LaserL +LightBlue Red Gray White +2221. +..311 +33310 +..311 +2221. + +LaserR +LightBlue Red Gray White +.1222 +113.. +01333 +113.. +.1222 + +LaserOffU +Blue Red Gray White +2...2 +20002 +20002 +11111 +.101. + +LaserOffD +Blue Red Gray White +.101. +11111 +20002 +20002 +2...2 + + +LaserOffL +Blue Red Gray White +2221. +.0011 +.0010 +.0011 +2221. + +LaserOffR +Blue Red Gray White +.1222 +1100. +0100. +1100. +.1222 + + +LaserOnU +LightBlue Red Gray White Orange +2.3.2 +24342 +23332 +11111 +.141. + +LaserOnD +LightBlue Red Gray White Orange +.141. +11111 +23332 +24342 +2.3.2 + + +LaserOnL +LightBlue Red Gray White Orange +2221. +.4311 +33314 +.4311 +2221. + +LaserOnR +LightBlue Red Gray White Orange +.1222 +1134. +41333 +1134. +.1222 + +BeamU +White +..0.. +..0.. +..0.. +..0.. +..0.. + +BeamD +White +..0.. +..0.. +..0.. +..0.. +..0.. + +BeamL +White +..... +..... +00000 +..... +..... + +BeamR +White +..... +..... +00000 +..... +..... + +StableBeamU +White +..0.. +..0.. +..0.. +..... +..... + +StableBeamD +White +..... +..... +..0.. +..0.. +..0.. + +StableBeamL +White +..... +..... +000.. +..... +..... + +StableBeamR +White +..... +..... +..000 +..... +..... + +MirrorUL +DarkGray LightGray +....1 +...10 +..100 +.1000 +10000 + +MirrorUR +DarkGray LightGray +1.... +01... +001.. +0001. +00001 + +MirrorDR +DarkGray LightGray +00001 +0001. +001.. +01... +1.... + +MirrorDL +DarkGray LightGray +10000 +.1000 +..100 +...10 +....1 + +GoalOff +Green +..... +.000. +.0.0. +.000. +..... + +GoalOn +LightGreen +..... +.000. +.0.0. +.000. +..... + +GuardU +DarkGray +00000 +..... +..... +..... +..... + +GuardD +DarkGray +..... +..... +..... +..... +00000 + +GuardL +DarkGray +0.... +0.... +0.... +0.... +0.... + +GuardR +DarkGray +....0 +....0 +....0 +....0 +....0 + +Glass +LightBlue +00000 +0.0.0 +00..0 +0...0 +00000 + +Splitter1 +Lightgray +....0 +...0. +..0.. +.0... +0.... + +Splitter2 +Lightgray +0.... +.0... +..0.. +...0. +....0 + +PlayerEmpty +Gray +..0.. +.000. +0.0.0 +.0.0. +.0.0. + +PlayerCarrying +Gray +0.0.0 +.000. +..0.. +.0.0. +.0.0. + +PlayerNoMove +Transparent + +Crate +Brown +00000 +0...0 +0...0 +0...0 +00000 + +WireOff +Blue +..... +.000. +.000. +.000. +..... + +WireOn +Orange +..... +.000. +.000. +.000. +..... + +(Cosmetic wires) + +WireOffU +Blue +.000. +..... +..... +..... +..... + +WireOffD +Blue +..... +..... +..... +..... +.000. + +WireOffL +Blue +..... +0.... +0.... +0.... +..... + +WireOffR +Blue +..... +....0 +....0 +....0 +..... + +WireOnU +Orange +.000. +..... +..... +..... +..... + +WireOnD +Orange +..... +..... +..... +..... +.000. + +WireOnL +Orange +..... +0.... +0.... +0.... +..... + +WireOnR +Orange +..... +....0 +....0 +....0 +..... + +ButtonOff +DarkGray DarkRed +00.00 +01110 +.111. +01110 +00.00 + +ButtonOn +DarkGray Red +00.00 +01110 +.111. +01110 +00.00 + +DoorClosed +Gray Blue +00000 +01110 +01110 +01110 +00000 + +DoorOpen +DarkBrown Orange +.000. +01110 +01110 +01110 +.000. + +AntiDoorClosed +Gray Orange +00000 +01110 +01110 +01110 +00000 + +AntiDoorOpen +DarkBrown Blue +.000. +01110 +01110 +01110 +.000. + +(An AND gate. Takes inputs from opposite sides; outputs to a wire on a third side) +Gate0 +DarkGray Blue Orange +.000. +01100 +01010 +00110 +.000. + +Gate1 +DarkGray Blue Orange +.000. +02200 +02010 +00110 +.000. + +Gate2 +DarkGray Blue Orange +.000. +02200 +02020 +00220 +.000. + +Translator1 +Pink +..... +..... +00000 +..... +..... + +Translator2 +Pink +..... +..... +00000 +..... +..... + +Translator3 +Pink +..0.. +..0.. +..0.. +..0.. +..0.. + + +Translator4 +Pink +..0.. +..0.. +..0.. +..0.. +..0.. +(..... +..... +..... +..... +.....) + +Rotator1 +Yellow +0...0 +..... +..... +..... +0...0 + +Rotator2 +Yellow +.0... +....0 +..... +0.... +...0. + +Rotator3 +Yellow +..0.. +..... +0...0 +..... +..0.. + +Rotator4 +Yellow +...0. +0.... +..... +....0 +.0... + +Temp +Transparent + +======= +LEGEND +======= + +(Map tiles) +. = Background +# = Wall +P = PlayerEmpty +Player = PlayerEmpty or PlayerCarrying +* = Crate and Translator1 +! = Exit +% = Glass + +W = LaserU +S = LaserD +A = LaserL +D = LaserR + +I = LaserOffU +K = LaserOffD +J = LaserOffL +L = LaserOffR + +¨ = LaserU and Rotator1 +ø = LaserD and Rotator1 +≥ = LaserL and Rotator1 +µ = LaserR and Rotator1 + + = LaserU and Translator1 + = LaserD and Translator1 +Ô = LaserL and Translator1 +Ò = LaserR and Translator1 + +ˆ = LaserOffU and Rotator1 +˚ = LaserOffD and Rotator1 +∆ = LaserOffL and Rotator1 +¬ = LaserOffR and Rotator1 + +Q = MirrorUL +E = MirrorUR +C = MirrorDR +Z = MirrorDL + +œ = MirrorUL and Translator1 +´ = MirrorUR and Translator1 +ç = MirrorDR and Translator1 +Ω = MirrorDL and Translator1 + +∑ = MirrorUL and Rotator1 +ß = MirrorUR and Rotator1 +å = MirrorDR and Rotator1 +≈ = MirrorDL and Rotator1 + +R = Splitter1 +Y = Splitter2 +® = Splitter1 and Translator1 +¥ = Splitter2 and Translator1 +‰ = Splitter1 and Rotator1 +Á = Splitter2 and Rotator1 + +T = GoalOff and GuardD and GuardL and GuardR +G = GoalOff and GuardU and GuardL and GuardR +F = GoalOff and GuardU and GuardD and GuardR +H = GoalOff and GuardU and GuardD and GuardL +B = GoalOff + ++ = WireOff +@ = WireOff and Wall +_ = ButtonOff +$ = DoorClosed +› = AntiDoorOpen +& = Gate0 + +(Action-button-related groups) +Rotator = Rotator1 or Rotator2 or Rotator3 or Rotator4 +Translator = Translator1 or Translator2 or Translator3 or Translator4 + +(Laser-related groups) +LaserConstant = LaserU or LaserD or LaserL or LaserR +LaserOn = LaserOnU or LaserOnD or LaserOnL or LaserOnR +LaserOff = LaserOffU or LaserOffD or LaserOffL or LaserOffR +Laser = LaserConstant or LaserOn or LaserOff +Mirror = MirrorUL or MirrorUR or MirrorDR or MirrorDL +Splitter = Splitter1 or Splitter2 +Beam = BeamU or BeamD or BeamL or BeamR +StableBeam = StableBeamU or StableBeamD or StableBeamL or StableBeamR +Goal = GoalOn or GoalOff +Guard = GuardU or GuardD or GuardL or GuardR + +LightU = LaserU or LaserOnU or BeamU or StableBeamU +LightD = LaserD or LaserOnD or BeamD or StableBeamD +LightL = LaserL or LaserOnL or BeamL or StableBeamL +LightR = LaserR or LaserOnR or BeamR or StableBeamR + +MirrorU = MirrorUL or MirrorUR +MirrorD = MirrorDL or MirrorDR +MirrorL = MirrorUL or MirrorDL +MirrorR = MirrorUR or MirrorDR + +Opaque = Wall or Crate or DoorClosed or AntiDoorClosed +OpaqueU = Opaque or MirrorDL or MirrorDR or GuardU +OpaqueD = Opaque or MirrorUL or MirrorUR or GuardD +OpaqueL = Opaque or MirrorUR or MirrorDR or GuardL +OpaqueR = Opaque or MirrorUL or MirrorDL or GuardR + +(Wire-related groups) +Wire = WireOn or WireOff +Button = ButtonOn or ButtonOff +Door = DoorOpen or DoorClosed +AntiDoor = AntiDoorOpen or AntiDoorClosed +Gate = Gate0 or Gate1 or Gate2 + +PowerSource = WireOn or ButtonOn or GoalOn +PowerSink = ButtonOff or Gate0 or Gate1 or GoalOff +Heavy = Player or Translator or Splitter + +(Movement-related groups) + +Movable = Mirror or Crate or Splitter or LaserConstant +Solid = Movable or Goal or Laser or Wall or DoorClosed or AntiDoorClosed or Guard or Glass + +(Cosmetic groups) +CWireU = WireOffU or WireOnU +CWireD = WireOffD or WireOnD +CWireL = WireOffL or WireOnL +CWireR = WireOffR or WireOnR +WireReciever = Door or Antidoor or Gate or LaserOn or LaserOff +WireConnect = WireReciever or Wire or Button or Goal +(CWire = CWireU or CWireD or CWireL or CWireR) + +======= +SOUNDS +======= + +(Crate MOVE 36772507) + +================ +COLLISIONLAYERS +================ + +Exit +PlayerNoMove +Temp +Background +Wire +CWireU +CWireD +CWireL +CWireR +Button +Gate +DoorOpen, AntiDoorOpen +BeamU +BeamD +BeamL +BeamR +StableBeamU +StableBeamD +StableBeamL +StableBeamR +GuardU +GuardD +GuardL +GuardR +Crate, Mirror, Goal, Laser, Splitter +Translator, Rotator +Player, Wall, DoorClosed, AntiDoorClosed, Glass + +====== +RULES +====== + +[stationary Player] -> [stationary Player PlayerNoMove] + +(Handle player actions + movement) +[action PlayerEmpty Translator Movable] -> [PlayerCarrying Translator Movable] +[> PlayerCarrying Translator Movable | no Solid] -> [> PlayerCarrying > Translator > Movable | ] +[> Mirror StableBeam] -> [> Mirror no StableBeam] +[> Splitter StableBeam] -> [> Splitter no StableBeam] +[> PlayerCarrying | Solid] -> [PlayerCarrying | Solid] +[action PlayerCarrying] -> [PlayerEmpty] + +[action Player Rotator MirrorUL] -> [Player Rotator MirrorUR] +[action Player Rotator MirrorUR] -> [Player Rotator MirrorDR] +[action Player Rotator MirrorDR] -> [Player Rotator MirrorDL] +[action Player Rotator MirrorDL] -> [Player Rotator MirrorUL] + +[action Player Rotator Splitter1] -> [Player Rotator Splitter2] +[action Player Rotator Splitter2] -> [Player Rotator Splitter1] + +[action Player Rotator LaserU] -> [Player Rotator LaserR] +[action Player Rotator LaserR] -> [Player Rotator LaserD] +[action Player Rotator LaserD] -> [Player Rotator LaserL] +[action Player Rotator LaserL] -> [Player Rotator LaserU] + +[action Player Rotator LaserOffU] -> [Player Rotator LaserOffR] +[action Player Rotator LaserOffR] -> [Player Rotator LaserOffD] +[action Player Rotator LaserOffD] -> [Player Rotator LaserOffL] +[action Player Rotator LaserOffL] -> [Player Rotator LaserOffU] + +[action Player Rotator LaserOnU] -> [Player Rotator LaserOnR] +[action Player Rotator LaserOnR] -> [Player Rotator LaserOnD] +[action Player Rotator LaserOnD] -> [Player Rotator LaserOnL] +[action Player Rotator LaserOnL] -> [Player Rotator LaserOnU] + +(Animate Rotator/Translator markers) +[PlayerNoMove][Rotator1 no Temp] -> [PlayerNoMove][Rotator2 Temp] +[PlayerNoMove][Rotator2 no Temp] -> [PlayerNoMove][Rotator3 Temp] +[PlayerNoMove][Rotator3 no Temp] -> [PlayerNoMove][Rotator4 Temp] +[PlayerNoMove][Rotator4 no Temp] -> [PlayerNoMove][Rotator1 Temp] + +[PlayerNoMove][Translator1 no Temp] -> [PlayerNoMove][Translator2 Temp] +[PlayerNoMove][Translator2 no Temp] -> [PlayerNoMove][Translator3 Temp] +[PlayerNoMove][Translator3 no Temp] -> [PlayerNoMove][Translator4 Temp] +[PlayerNoMove][Translator4 no Temp] -> [PlayerNoMove][Translator1 Temp] + +[Temp] -> [] + +(Handle wires) +(turn off unpowered wires) +late [PlayerNoMove][ButtonOn no Heavy] -> [PlayerNoMove][ButtonOff] +late [PlayerNoMove][PowerSink | WireOn] -> [PlayerNoMove][PowerSink | WireOff] +late [PlayerNoMove][WireOff | WireOn] -> [PlayerNoMove][WireOff | WireOff] + +(turn on powered wires) +late [PlayerNoMove][ButtonOff Heavy] -> [PlayerNoMove][ButtonOn Heavy] +late [PlayerNoMove][no Wire no PowerSource | Gate2 | WireOff] -> [PlayerNoMove][ | Gate2 | WireOn] +late [PlayerNoMove][PowerSource | WireOff] -> [PlayerNoMove][PowerSource | WireOn] + +(activate doors) +(late [WireOn Door] -> [WireOn DoorOpen] +late [WireOff Door no Heavy] -> [WireOff DoorClosed] +late [WireOn AntiDoor no Heavy] -> [WireOn AntiDoorClosed] +late [WireOff AntiDoor] -> [WireOff AntiDoorOpen]) +late [PlayerNoMove][Door no Heavy] -> [PlayerNoMove][DoorClosed] +late [PlayerNoMove][PowerSource | Door] -> [PlayerNoMove][PowerSource | DoorOpen] +late [PlayerNoMove][AntiDoor] -> [PlayerNoMove][AntiDoorOpen] +late [PlayerNoMove][PowerSource | AntiDoor no Heavy] -> [PlayerNoMove][PowerSource | AntiDoorClosed] + +(activate AND gates) +late [PlayerNoMove][Gate] -> [PlayerNoMove][Gate0] +late [PlayerNoMove][PowerSource | Gate] -> [PlayerNoMove][PowerSource | Gate1] (again) +late [PlayerNoMove][PowerSource | Gate | PowerSource] -> [PlayerNoMove][PowerSource | Gate2 | PowerSource] (again) + +(activate lasers) +late [PlayerNoMove][LaserOnU] -> [PlayerNoMove][LaserOffU] +late [PlayerNoMove][LaserOnD] -> [PlayerNoMove][LaserOffD] +late [PlayerNoMove][LaserOnL] -> [PlayerNoMove][LaserOffL] +late [PlayerNoMove][LaserOnR] -> [PlayerNoMove][LaserOffR] + +late [PlayerNoMove][PowerSource | LaserOffU] -> [PlayerNoMove][PowerSource | LaserOnU] +late [PlayerNoMove][PowerSource | LaserOffD] -> [PlayerNoMove][PowerSource | LaserOnD] +late [PlayerNoMove][PowerSource | LaserOffL] -> [PlayerNoMove][PowerSource | LaserOnL] +late [PlayerNoMove][PowerSource | LaserOffR] -> [PlayerNoMove][PowerSource | LaserOnR] + +(Update cosmetic wire edges) +late Up [WireOn | WireConnect] -> [WireOn WireOnU | WireConnect WireOnD] +late Down [WireOn | WireConnect] -> [WireOn WireOnD | WireConnect WireOnU] +late Left [WireOn | WireConnect] -> [WireOn WireOnL | WireConnect WireOnR] +late Right [WireOn | WireConnect] -> [WireOn WireOnR | WireConnect WireOnL] + +late Up [WireOff | WireConnect] -> [WireOff WireOffU | WireConnect WireOffD] +late Down [WireOff | WireConnect] -> [WireOff WireOffD | WireConnect WireOffU] +late Left [WireOff | WireConnect] -> [WireOff WireOffL | WireConnect WireOffR] +late Right [WireOff | WireConnect] -> [WireOff WireOffR | WireConnect WireOffL] + +late Up [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnU | WireReciever WireOnD] +late Down [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnD | WireReciever WireOnU] +late Left [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnL | WireReciever WireOnR] +late Right [PlayerNoMove][PowerSource | WireReciever] -> [PlayerNoMove][PowerSource WireOnR | WireReciever WireOnL] + +late Up [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffU | WireReciever WireOffD] +late Down [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffD | WireReciever WireOffU] +late Left [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffL | WireReciever WireOffR] +late Right [PlayerNoMove][PowerSink | WireReciever] -> [PlayerNoMove][PowerSink WireOffR | WireReciever WireOffL] + +(Handle lasers) +startLoop + +(Propagate beams) +late Up [LightU no OpaqueU | no OpaqueD] -> [LightU | BeamU] +late Down [LightD no OpaqueD | no OpaqueU] -> [LightD | BeamD] +late Left [LightL no OpaqueL | no OpaqueR] -> [LightL | BeamL] +late Right [LightR no OpaqueR | no OpaqueL] -> [LightR | BeamR] + +(Remove blocked beams) +late Up [no LightU | BeamU] -> [ | ] (No beam/laser below) +late Up [OpaqueU | BeamU] -> [OpaqueU | ] (Top of tile below blocked) +late Up [OpaqueD BeamU] -> [OpaqueD] (Bottom of this tile blocked) + +late Down [no LightD | BeamD] -> [ | ] +late Down [OpaqueD | BeamD] -> [OpaqueD | ] +late Down [OpaqueU BeamD] -> [OpaqueU] + +late Left [no LightL | BeamL] -> [ | ] +late Left [OpaqueL | BeamL] -> [OpaqueL | ] +late Left [OpaqueR BeamL] -> [OpaqueR] + +late Right [no LightR | BeamR] -> [ | ] +late Right [OpaqueR | BeamR] -> [OpaqueR | ] +late Right [OpaqueL BeamR] -> [OpaqueL] + +(Handle mirrors) +late [MirrorUL BeamR] -> [MirrorUL BeamR StableBeamU] (Crate reflected beam) +late [MirrorUL BeamD] -> [MirrorUL BeamD StableBeamL] +late [MirrorUL no BeamR] -> [MirrorUL no LightU] (Remove when no incident beam) +late [MirrorUL no BeamD] -> [MirrorUL no LightL] + +late [MirrorUR BeamL] -> [MirrorUR BeamL StableBeamU] +late [MirrorUR BeamD] -> [MirrorUR BeamD StableBeamR] +late [MirrorUR no BeamL] -> [MirrorUR no LightU] +late [MirrorUR no BeamD] -> [MirrorUR no LightR] + +late [MirrorDR BeamL] -> [MirrorDR BeamL StableBeamD] +late [MirrorDR BeamU] -> [MirrorDR BeamU StableBeamR] +late [MirrorDR no BeamL] -> [MirrorDR no LightD] +late [MirrorDR no BeamU] -> [MirrorDR no LightR] + +late [MirrorDL BeamR] -> [MirrorDL BeamR StableBeamD] +late [MirrorDL BeamU] -> [MirrorDL BeamU StableBeamL] +late [MirrorDL no BeamR] -> [MirrorDL no LightD] +late [MirrorDL no BeamU] -> [MirrorDL no LightL] + +(Handle splitters) +late [Splitter1 BeamU] -> [Splitter1 BeamU StableBeamR] +late [Splitter1 no BeamU] -> [Splitter1 no StableBeamR] +late [Splitter1 BeamD] -> [Splitter1 BeamD StableBeamL] +late [Splitter1 no BeamD] -> [Splitter1 no StableBeamL] +late [Splitter1 BeamL] -> [Splitter1 BeamL StableBeamD] +late [Splitter1 no BeamL] -> [Splitter1 no StableBeamD] +late [Splitter1 BeamR] -> [Splitter1 BeamR StableBeamU] +late [Splitter1 no BeamR] -> [Splitter1 no StableBeamU] + +late [Splitter2 BeamU] -> [Splitter2 BeamU StableBeamL] +late [Splitter2 no BeamU] -> [Splitter2 no StableBeamL] +late [Splitter2 BeamD] -> [Splitter2 BeamD StableBeamR] +late [Splitter2 no BeamD] -> [Splitter2 no StableBeamR] +late [Splitter2 BeamL] -> [Splitter2 BeamL StableBeamU] +late [Splitter2 no BeamL] -> [Splitter2 no StableBeamU] +late [Splitter2 BeamR] -> [Splitter2 BeamR StableBeamD] +late [Splitter2 no BeamR] -> [Splitter2 no StableBeamD] + +endLoop + +late [GoalOn no Beam] -> [GoalOff] (again) +late [GoalOff Beam] -> [GoalOn Beam] (again) + +late [PlayerNoMove] -> [] + +(Update cosmetic elements) +(late Up [WireOn | WireConnect] -> [WireOn WireOnU | WireConnect WireOnD] +late Down [WireOn | WireConnect] -> [WireOn WireOnD | WireConnect WireOnU] +late Left [WireOn | WireConnect] -> [WireOn WireOnL | WireConnect WireOnR] +late Right [WireOn | WireConnect] -> [WireOn WireOnR | WireConnect WireOnL] + +late Up [WireOff | WireConnect] -> [WireOff WireOffU | WireConnect WireOffD] +late Down [WireOff | WireConnect] -> [WireOff WireOffD | WireConnect WireOffU] +late Left [WireOff | WireConnect] -> [WireOff WireOffL | WireConnect WireOffR] +late Right [WireOff | WireConnect] -> [WireOff WireOffR | WireConnect WireOffL] + +late Up [PowerSource | WireReciever] -> [PowerSource WireOnU | WireReciever WireOnD] +late Down [PowerSource | WireReciever] -> [PowerSource WireOnD | WireReciever WireOnU] +late Left [PowerSource | WireReciever] -> [PowerSource WireOnL | WireReciever WireOnR] +late Right [PowerSource | WireReciever] -> [PowerSource WireOnR | WireReciever WireOnL] + +late Up [PowerSink | WireReciever] -> [PowerSink WireOffU | WireReciever WireOffD] +late Down [PowerSink | WireReciever] -> [PowerSink WireOffD | WireReciever WireOffU] +late Left [PowerSink | WireReciever] -> [PowerSink WireOffL | WireReciever WireOffR] +late Right [PowerSink | WireReciever] -> [PowerSink WireOffR | WireReciever WireOffL]) + +============== +WINCONDITIONS +============== + +All Player on Exit + +======= +LEVELS +======= + + +message Level 1: First Steps +message Press X to rotate tiles with spinning yellow dots + +######### +#.≈..z.$! +#......@# +#......@# +p.µ..t+@# +######### + +message Level 2: Crate Expectations +message Press X to pick up or place down tiles with flashing pink lines + +######### +#.g+++.$! +#....&+@# +#.*..+.## +p.w.._.## +######### + +message Level 3: Clear as Mud + +##@@@@@@@# +#.g.$...›! +#...#.*.## +#.≈.%..a## +p...#...## +########## + +message Level 4: Locks and Keys + +####@@@@@@@###### +p...@...#.+....$! +#._+$._+$._+++.@# +#...#...@....&+@# +#.*.####@+_+*+.## +#...#...#..&++.## +#._+$.*.#._+...## +#...#...#......## +################# + +message Level 5: Only Half a Mirror + +##g###### +p.+....## +#.+....## +h&+.á.a## +#+.+++.## +#+++¥&+$! +####t@### + +message Level 6: Fourth Splittermerge + +################## +#######.......#### +p...$.$.c.≥.z.$.$! +#..#@#@+b...b+@#@# +#..#@###%###%###@# +#...++g++++++++++# +#................# +#.....e.œ...®....# +################## + +message Level 7: Beamlock + +##@@@####### +p.k.g.s..¥$! +#.........@# +#...e...z.@# +#.........@# +#.......q.@# +#.....´...@# +#...t.....@# +####@@@@@@@# + +message Level 8: FT2 + +################### +#..$...›...$...›..! +#.#@###@###@###@### +#..+.g++.g++.g++..# +##.+.+...+...+....# +p.._.+._.+._.+._.*# +##...+.+.+.+.+.+..# +#....i++.i++.i++..# +################### + +message Level 9: Weighted Mirror Cube + +####p#### +#..ç.f.## +#....&+@# +#+++++.@# +#_.´.a.$! +######### + +message Level 10: Talos + +######################## +p..ç´¥¥...$.....#.....## +#.........@.....#.....## +#......r.f@.....#.....## +#...#.....@.....#.....## +#...#c.%..$..a..#.._..## +#...#.....#.....#..+..## +#...#.....#.....$..&++$! +#...#.....#.....@..+..## +#...#.....%....f@.._..## +#...#t....#.....#.....## +#...#@@$###.....#.....## +#........a#.....#.....## +#.........#.....#.....## +######################## + +message Level 11: WireFu + +####@@@@@########## +p...g...@.........# +#.......$++_._+++k# +#.......#.........# +@h..¨..f@..g+.....# +@.......@...+.....# +@.......@l.å+&+++t# +@...t...#....+...+# +@@$#@@@@@#$@@@._.+# +@.+.....@...###›#@# +@.++++g.@.µ.#....+# +@.......@...#....+# +@@›##...@%%%#..*.+# +#...#...@...#....+# +#.*.#.ø.$.t+$....+# +#...#...#...###$@@# +###############!### + diff --git a/Last_day_of_the_year.txt b/Last_day_of_the_year.txt new file mode 100644 index 0000000000000000000000000000000000000000..05c1edda484363323a6599cf315a67d76cec3408 --- /dev/null +++ b/Last_day_of_the_year.txt @@ -0,0 +1,298 @@ +title Last day of the year +author Le Slo +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#fffde7 #fffde7 +11101 +01111 +10101 +11111 +10111 + +Calendar01 +#fff5d2 #fffde7 #3a414e +00011 +01121 +01111 +11111 +11111 + +Calendar02 +#fff5d2 #fffde7 #3a414e +00011 +01221 +01111 +11111 +11111 + +CalendarEnd +#fff5d2 #fffde7 #c75252 +00011 +01221 +01111 +11111 +11111 + +calendarCross +#4a614e +..... +.0.0. +..0.. +.0.0. +..... + +Symbol01 +#c75252 +..... +.0.0. +..0.. +.0.0. +..... + +Symbol02 +#c75252 +..... +.0.0. +..... +.0.0. +..... + +Symbol03 +#c75252 +..... +..... +..0.. +..... +..... + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +December01 +#fffde7 #3a414e +00110 +00101 +00101 +00110 +00000 + +December02 +#fffde7 #3a414e +01110 +01100 +01000 +01110 +00000 + +December03 +#fffde7 #3a414e +01101 +10001 +10001 +01101 +00000 + +December04 +#3a414e #fffde7 +00101 +01100 +11101 +00101 +11111 + +December05 +#3a414e #fffde7 +01001 +01000 +01010 +01000 +11111 + +December06 +#fffde7 #3a414e +01110 +01100 +01000 +01110 +00000 + +December07 +#3a414e #fffde7 +00011 +01011 +00111 +01011 +11111 + +check01 +transparent + +check02 +transparent + +check03 +transparent + +done +transparent + +breakGroup +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and Calendar01 and calendarCross +* = Crate +@ = Crate and Target +O = Target +1 = Calendar01 +2 = calendar02 +3 = CalendarEnd +4 = Calendar01 and calendarCross +5 = Calendar02 and calendarCross + +x = December01 and check01 + +calendars = calendar01 or Calendar02 or CalendarEnd +symbols = Symbol01 or Symbol02 or Symbol03 +checks = check01 or check02 or check03 +win = calendarCross or Symbol01 +decembers = December01 or December02 or December03 or December04 or December05 or December06 or December07 + +======= +SOUNDS +======= + +symbol02 MOVE 37677708 +endlevel 62893108 +player move 1405308 +symbol01 create 30473708 + +sfx0 80694504 + +================ +COLLISIONLAYERS +================ + +Background +breakGroup +checks +done +Decembers +Calendars +calendarCross +symbol01 +Symbol02 +symbol03 +Target +Player, Wall, Crate + +====== +RULES +====== + +(--------------CREAR NIVEL---------------) +right [december01 | no December02] -> [December01 | December02] +right [december02 | no December03] -> [December02 | December03] +right [december03 | no December04] -> [December03 | December04] +right [december04 | no December05] -> [December04 | December05] +right [december05 | no December06] -> [December05 | December06] +right [december06 | no December07] -> [December06 | December07] + + + + +([ > player | no calendars] -> [player | ]) +[ > player | symbol01] -> [player | symbol01] sfx0 +([ > player | symbol03] -> [player | symbol03]) + +[ > Player | symbol02 | no symbol02 no Symbol01 calendars no calendarCross] -> [> Player | > Symbol02 | calendars] +[ > Player | symbol02 | symbol02] -> [ Player | Symbol02 | Symbol02] sfx0 +[ > Player | symbol02 | symbol01] -> [ Player | Symbol02 | Symbol01] sfx0 +[ > Player | symbol02 | calendarCross] -> [ Player | Symbol02 | calendarCross] sfx0 +[ > Player | symbol02 | no calendars] -> [ Player | Symbol02 | ] sfx0 + +[ > Player calendars no symbols no calendarCross][check01 no done] -> [> Player calendars symbol01 ][check02 done] +[ > Player calendars no symbols no calendarCross][check02 no done] -> [> Player calendars symbol02 ][check03 done] +[ > Player calendars no symbols no calendarCross][check03 no done] -> [> Player calendars symbol03 ][check01 done] + +([symbol01 | symbol01 | symbol01] -> [symbol01 breakGroup | symbol01 breakGroup | symbol01 breakGroup] +[symbol02 | symbol02 | symbol02] -> [symbol02 breakGroup | symbol02 breakGroup | symbol02 breakGroup] +[symbol03 | symbol03 | symbol03] -> [symbol03 breakGroup | symbol03 breakGroup | symbol03 breakGroup]) + +late[done] -> [] +late[symbols breakGroup] -> [] + +late[symbol02 Symbol03] -> [Symbol01] + +============== +WINCONDITIONS +============== + +all calendar01 on win +all calendar02 on win +all calendarEnd on player + +======= +LEVELS +======= + +message "I forgot to cross the days in the calendar!" + +message Cross past days in the calendar. + +message Some red ink patterns can be pushed or walk into. + +......... +.x....... +......... +.p444444. +.4455555. +.5555222. +.2222222. +.223..... +......... + +message Happy new year! + + diff --git a/Lawn-Mowing_Robot.txt b/Lawn-Mowing_Robot.txt new file mode 100644 index 0000000000000000000000000000000000000000..0680fe13df488d44ef3974f41c2f98171b9069a4 --- /dev/null +++ b/Lawn-Mowing_Robot.txt @@ -0,0 +1,355 @@ +title Lawn-Mowing Robot +author Alex Baines +homepage abaines.me.uk +again_interval 0.5 +background_color #1B1825 +( +debug +verbose_logging +) +======== +OBJECTS +======== + +Background +DarkBlue + +Wall +DarkBlue + +Dirt +DarkBrown Brown +10000 +00010 +01000 +00000 +00010 + +Weed +Green LightGreen +10010 +01000 +00001 +10100 +00010 + +LawnU +LightGreen + +LawnD +Green + +Rock +Purple Brown +..... +.000. +.010. +.000. +..... + + +Player +White Pink +..... +.111. +.101. +.111. +..... + + +Error +Red +0.0.0 +..... +0...0 +..... +0.0.0 + +TryMoveU +Transparent + +TryMoveD +Transparent + +Num_1 +LightGray +.00.. +..0.. +..0.. +..0.. +.000. + +Num_2 +LightGray +.00.. +0..0. +..0.. +.0... +0000. + +Num_3 +LightGray +.00.. +0..0. +..0.. +0..0. +.00.. + +Num_4 +LightGray +0.... +0.... +0.0.. +0000. +..0.. + +Num_5 +LightGray +0000. +0.... +000.. +...0. +000.. + +Num_6 +LightGray +.00.. +0.... +000.. +0..0. +.00.. + +Num_7 +LightGray +0000. +...0. +..0.. +.0... +.0... + +Num_8 +LightGray +.00.. +0..0. +.00.. +0..0. +.00.. + +Num_9 +LightGray +.00.. +0..0. +.000. +...0. +..0.. + +======= +LEGEND +======= + +. = Background +x = Dirt +# = Wall +@ = Player and Dirt +- = Weed +u = LawnU +d = LawnD +* = Rock and Weed + +Lawn = LawnU or LawnD +TryMove = TryMoveU or TryMoveD + +1 = Num_1 +2 = Num_2 +3 = Num_3 +4 = Num_4 +5 = Num_5 +6 = Num_6 +7 = Num_7 +8 = Num_8 +9 = Num_9 + +Num = Num_1 or Num_2 or Num_3 or Num_4 or Num_5 or Num_6 or Num_7 or Num_8 or Num_9 + +======= +SOUNDS +======= + +sfx0 73072307 + +player move 62609307 +Lawn create 83421107 +endlevel 50950103 +restart 85196309 +undo 31084301 +closemessage 81199503 +startgame 81199503 +endgame 94648703 + +================ +COLLISIONLAYERS +================ + +Background +Dirt +Weed, LawnU, LawnD +Player, Wall, Rock, Num +Error, TryMove + +====== +RULES +====== + +[ Error ] -> [] + +[ > Player | Rock | no Wall ] -> [ > Player | > Rock | ] + +horizontal [ up Player Weed | LawnU ] -> [ Player Weed Error | LawnU Error ] +horizontal [ down Player Weed | LawnD ] -> [ Player Weed Error | LawnD Error ] +vertical [ up Player Weed | LawnD ] -> [ Player Weed Error | LawnD Error ] +vertical [ down Player Weed | LawnU ] -> [ Player Weed Error | LawnU Error ] + +up [ > Player Weed | no LawnD ] -> [ > Player LawnU | ] +down [ > Player Weed | no LawnU ] -> [ > Player LawnD | ] + +up [ > Player | Weed ] -> [ > Player | Weed TryMoveU ] +down [ > Player | Weed ] -> [ > Player | Weed TryMoveD ] + +horizontal [ TryMoveU | LawnU ] -> [ Error | Error LawnU ] +horizontal [ TryMoveD | LawnD ] -> [ Error | Error LawnD ] +vertical [ TryMoveU no Rock | LawnD ] -> [ Error | Error LawnD ] +vertical [ TryMoveD no Rock | LawnU ] -> [ Error | Error LawnU ] +vertical [ TryMoveU < Rock | LawnD ] -> [ Error Rock | Error LawnD ] +vertical [ TryMoveD < Rock | LawnU ] -> [ Error Rock | Error LawnU ] + +[ Error ] [ Rock ] -> [ Error ] [ stationary Rock ] +[ Error ] [ Player ] -> [ Error ] [ stationary Player ] sfx0 again + +[ > Rock | Lawn ] -> [ > Rock | Weed ] + +late [ Player TryMoveU ] -> [ Player LawnU ] +late [ Player TryMoveD ] -> [ Player LawnD ] + +late [ TryMove ] -> cancel + + +============== +WINCONDITIONS +============== + +no Weed + +======= +LEVELS +======= + +Message I must fulfill my destiny to be the best lawn-mowing robot! +Message Those lawns will look great if I cut them in vertical stripes like that one... + +######## +#ududud# +#ududud# +#ududud# +#ududud# +######## + +Message I'll only cut the grass when moving up or down. Here goes nothing! + +####### +#@----# +#-----# +#-----# +#-----# +1###### + +Message That was easy... How about this one? + +######## +#@----d# +#-#---d# +#--#--d# +#-----d# +2####### + +Message Rocks won't stop me. I'll just push 'em out the way. + +############### +#@---#-------## +#d--###-#-##--# +##----#-------# +#--##-#-*-#--## +#---------#--## +#--#---------x# +3############## + +Message This lawn is a mess! How will I fix this?! + +############## +####-d-------# +#-----d---##-# +#@-#---d--##-# +##-##---*--#-# +##-##-----#--# +##-----#----x# +4############# + +Message I thought I signed up for lawn-mowing not rock-pushing! + +############### +#-----#------x# +#---*x----###-# +#@-#-----####-# +##-###--*---#*# +#--#---#--#---# +#--*---#-----x# +#---#-----#--## +5############## + +Message Such lawn-negligence! I'd better get paid double for that one. + +############# +#---------@-# +#-----------# +#x####-###### +#x*--------x# +######-####x# +###---------# +###--------## +#--uu#-#----# +#-*--#------# +#----#----### +###d#----#### +#--------#### +#-------##### +6############ + +Message Hah! No lawn is too untidy for me! + +################ +#---------x---## +#----------#@-## +##*#-------##### +#---u#-###--*--# +#----#--#------# +#####---------## +#####-------#### +###x-------##### +7############### + +Message Just one more. Then I'll surely be recognised for my lawn-mowing prowess! + +###################### +##-#x------*-###@##### +#x--*----------#-#---# +#-##d##u##d#---#-#---# +#-#---------------**-# +#-#--####------#-#---# +#------#----#----#---# +##---#---------#u#---# +###########u####----u# +#########-----d---#-u# +####x-------------duu# +8##################### + +Message Congratulations! You are truely the best lawn-mowing robot there ever was. Thanks for playing. + diff --git a/Leo.txt b/Leo.txt new file mode 100644 index 0000000000000000000000000000000000000000..218bcb3c0069d1be8bc8d0febdea15564a86912e --- /dev/null +++ b/Leo.txt @@ -0,0 +1,394 @@ +title Leo +author Phillip Abram +homepage http://p3gamer.squarespace.com +color_palette proteus_rich +text_color #DFC327 +background_color #050A0A +noaction +youtube 2VWYunhXggE (EL CANAL DEL RELAX) + +======== +OBJECTS +======== + +ArrowDown +#892206 +..0.. +..0.. +00000 +.000. +..0.. + +ArrowLeft +#892206 +..0.. +.00.. +00000 +.00.. +..0.. + +ArrowRight +#892206 +..0.. +..00. +00000 +..00. +..0.. + +ArrowUp +#892206 +..0.. +.000. +00000 +..0.. +..0.. + +Background +#DBD995 + +Black +#000000 + +Cage +#7b7b7b #000000 #FFFFFF +00000 +0.0.0 +0.0.0 +0.0.0 +00000 + +Elephant +#A1A1A0 #000000 #FFFFFF +.000. +01010 +.000. +.202. +.00.. + +Player (Leo) +#DFC327 #CD900D #E681b1 #000000 +1...1 +03030 +00200 +33033 +.000. + +PoacherLeft +#000000 #A1A1A0 +..... +10000 +00000 +...00 +....0 + +PoacherRight +#000000 #A1A1A0 +..... +00001 +00000 +00... +0.... + +PoacherUp +#000000 #A1A1A0 +.11.. +.00.. +.00.. +.00.. +.00.. + +PoacherDown +#000000 #A1A1A0 +.00.. +.00.. +.00.. +.00.. +.11.. + +Wall +#34720b #67b236 +00010 +01000 +00010 +01000 +01010 + +Water +Blue +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +_ = Black +# = Wall +P = Player + +C = Cage +E = Elephant + +D = PoacherDown +L = PoacherLeft +R = PoacherRight +U = PoacherUp + +S = ArrowDown +A = ArrowLeft +F = ArrowRight +N = ArrowUp + +J = Elephant and Cage +@ = Elephant and Water +W = Water + +Poacher = PoacherLeft or PoacherRight or PoacherUp or PoacherDown + +======= +SOUNDS +======= + +sfx0 99472301 (poachers dead) +sfx1 63518700 (change direction) +sfx2 6137705 (elephant in water) +sfx3 77635904 (leo caught) +startlevel 72242308 +endlevel 70691700 +undo 30299704 +restart 86926306 + +================ +COLLISIONLAYERS +================ + +Background +Black, Cage, Water +Player, Wall, Elephant, PoacherLeft, PoacherRight, PoacherUp, PoacherDown, ArrowDown, ArrowLeft, ArrowRight, ArrowUp + +====== +RULES +====== + +(add sound for movement) +[ > Player ] -> [ > Player ] (no sound Leo must be quiet) + +[ > Player | PoacherLeft ] -> [ > Player | > PoacherLeft ] +[ > Player | PoacherRight ] -> [ > Player | > PoacherRight ] +[ > Player | PoacherUp ] -> [ > Player | > PoacherUp ] +[ > Player | PoacherDown ] -> [ > Player | > PoacherDown ] +[ > Player | Elephant ] -> [ > Player | > Elephant ] + +[ > Elephant | Water] -> [ > Elephant | Water ] sfx2 + +[ > Player | Cage] -> [ > Player | Cage ] sfx3 + +[ > PoacherLeft | PoacherRight] -> [ | ] sfx0 +[ > PoacherRight | PoacherLeft] -> [ | ] sfx0 +[ > PoacherDown | PoacherUp] -> [ | ] sfx0 +[ > PoacherUp | PoacherDown] -> [ | ] sfx0 + +(change direction of poacher) +[ > Poacher | ArrowDown] -> [ | PoacherDown] sfx1 +[ > Poacher | ArrowLeft] -> [ | PoacherLeft] sfx1 +[ > Poacher | ArrowRight] -> [ | PoacherRight] sfx1 +[ > Poacher | ArrowUp] -> [ | PoacherUp] sfx1 + +============== +WINCONDITIONS +============== + +All Water on Elephant +No Poacher + +======= +LEVELS +======= + +message Hi, I'm Leo! +message I'm gonna be king someday. +message Until then, I have to pay my dues. +message The elephants need water. + +(1) +########### +#.........# +#..#e#..ww# +#..epe..ww# +#..#e#....# +#.........# +########### + +(2) +__###### +__#....# +###e##.# +#...www# +#.#e#### +#...#___ +#.#e#___ +#.p.#___ +#.#.#___ +#...#___ +#####___ + +message They sure are thirsty. + +(3) +______###### +______#....# +__#####.w..# +###..###w..# +#.ee.e..w.## +#...e.#.w.#_ +##p...#####_ +_######_____ + +message Uh-Oh! +message We've got poachers! +message We have to get rid of them. +message Turn them against each other. + +(4) +######### +##.....## +#.w.d.w.# +#...e...# +#.re.el.# +#...e...# +#.w.u.w.# +##...p.## +######### + +(5) +############ +#...#..#r.w# +#.el...r.e.# +##...##..p.# +#w#.#..#.#w# +#..e.l.ee.## +#w.....#w..# +############ + +(8) +___######### +_###......w# +_#.....r.dw# +_#.e.d#.#.## +_#..#..#.#.# +_#r#.......# +###..lw@re.# +#.pe..wwe.## +#..e..uu...# +####.l..l.## +___#.....##_ +___#######__ + +message Poachers can change direction. + +(7) +_#########_ +##..u..u.## +#....f...## +#...w..w..# +#le.l.e.l.# +#le.use.u.# +#...w.sw..# +#.f.......# +#....p..### +##########_ + +(8) +_______###### +_______#....# +########.ne.# +#.w#w....e..# +#..w#w.l..l.# +#...w#w..e..# +##.s...e.n..# +_#...l#e#e#.# +_##w...su...# +####.r....r.# +#.....#.#.p.# +#.l.el....w## +#..e....####_ +##...####____ +######_______ + +(9) +###################_ +#..#...#...#...#dd#_ +#.l#.e.#...#.#.#dr## +#.f..a.ee#.en.....w# +#....#.......#.#.ww# +#.e#lu.#.u.....##ww# +#.p#...#...##..##### +################____ + +message Let's poach these poachers. + +(10) +####______####__ +#ww########..##_ +#..w##.....p..## +#.sw#..l..n#...# +#.r####..#.w.e.# +#.....#l...#.e## +##w..l#..#.n..#_ +_###.l.l.n.#.e## +___#..s..#...e.# +___#..l.ee.r...# +___#..........## +___#####.s#####_ +_______####_____ + +(11) +########### +##w..#..w## +#w#..s..#w# +#...u.u...# +#..reeel..# +##..epe..## +#..reeel..# +#...u.u...# +#w#s....#w# +#w#..#..#w# +########### + +(12) +____########__ +___###...#.#__ +__##..s...s##_ +__#..e.ff.l.## +__##..e.#llfw# +#####.e...l.w# +#....#..l#l.w# +#p.e..e..sl.w# +####.#....l.w# +__###...l.lw## +___#.e..#..##_ +___#..n#.ns.#_ +___##########_ + +message Where are all the poachers? + +(last level) +########### +#.........# +#...jwj...# +#p.cw.wc..# +#...jwj...# +#.........# +########### + +message Leo has been captured. +message Will he be in a zoo? +message Or in tonight's beef stew? +message Thank you for playing. +message Leo by Phillip Abram (@PhillipAbram) +message Thanks @increpare for PuzzleScript +message Thanks to those who made PuzzleScript games \ No newline at end of file diff --git a/Let_me_through_.txt b/Let_me_through_.txt new file mode 100644 index 0000000000000000000000000000000000000000..ce31bd0774a23d724a819036f0284ca5f2ffeebb --- /dev/null +++ b/Let_me_through_.txt @@ -0,0 +1,556 @@ +title Let me through +author Le Slo +homepage www.puzzlescript.net + +background_color #272a29 + +run_rules_on_level_start +verbose_logging + +again_interval 0.05 + +======== +OBJECTS +======== +FloorTL +#8d9a95 #5e7e67 +00000 +01100 +01000 +00000 +00000 + +FloorTR +#8d9a95 #5e7e67 +00000 +00110 +00010 +00000 +00000 + +FloorBL +#8d9a95 #5e7e67 +00000 +00000 +01000 +01100 +00000 + +FloorBR +#8d9a95 #5e7e67 +00000 +00000 +00010 +00110 +00000 + +PlayerTL +#5d5dde #4c4cd4 #7377ff #3c3ca6 #313187 +....0 +...12 +..320 +.4100 +43110 + +PlayerTR +#5d5dde #7377ff +0.... +10... +110.. +0110. +00110 + +PlayerBL +#313187 #3c3ca6 #4c4cd4 +01122 +.0112 +..011 +...01 +....0 + +PlayerBR +#5d5dde #7377ff #4c4cd4 #3c3ca6 #313187 +00010 +2012. +223.. +34... +4.... + +PlayerAnim01 +#4545be +..... +.000. +.000. +.000. +..... + +PlayerAnim02 +#39399d +..... +..... +..0.. +.000. +..0.. + + +PlayerAnim03 +#2c2c79 +..... +..... +..... +..... +..0.. + +CrateL +#a76b4e #c38155 #e29c5e #eeb05e +.0011 +01223 +01222 +00111 +.0000 + +CrateR +#e29c5e #eeb05e #c38155 #a76b4e +0000. +11110 +01102 +22223 +3333. + +Crate +#a76b4e #c38155 #e29c5e #eeb05e +.012. +01232 +01221 +00110 +.000. + +CrateT +#a76b4e #c38155 #e29c5e #eeb05e +.012. +01232 +01332 +01332 +01232 + +CrateB +#a76b4e #c38155 #e29c5e #eeb05e +01231 +01221 +01220 +01100 +.000. + +CrateAnim01 +#a76b4e #c38155 #e29c5e #eeb05e +..... +.012. +.011. +.000. +..... + +CrateAnim02 +#a76b4e #c38155 #e29c5e #eeb05e +..... +..... +..1.. +.011. +..0.. + + +CrateAnim03 +#a76b4e #c38155 #e29c5e #eeb05e +..... +..... +..... +..... +..0.. + + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +TargetTL +#8d9a95 #414644 +00000 +01110 +01010 +01100 +00000 + +TargetTR +#8d9a95 #414644 +00000 +01110 +01010 +00110 +00000 + +TargetBL +#8d9a95 #414644 +00000 +01100 +01010 +01110 +00000 + +TargetBR +#8d9a95 #414644 +00000 +00110 +01010 +01110 +00000 + +Target +#8d9a95 #414644 +00000 +01110 +01010 +00110 +00000 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +HoleTL +#717c78 #68716e #5f6764 #414644 #272a29 +00000 +33333 +44444 +44444 +44444 + +HoleTR +#717c78 #68716e #5f6764 #414644 #272a29 +00000 +33333 +44444 +44444 +44444 + +Hole +#272a29 +00000 +00000 +00000 +00000 +00000 + + + +turn +transparent + +R +transparent + +L +transparent + +U +transparent + +D +transparent + +start +transparent + +stop +transparent + +auxFall +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerTL and start and turn +* = Crate +h = hole +y = CrateL +z = crateT +@ = Crate and Target +O = Target + +Player = PlayerTL or PlayerTR or PlayerBL or PlayerBR +crates = CrateL or CrateR or Crate or CrateT or CrateB +floors = FloorTL or FloorTR or FloorBL or FloorBR +dirs = R or L or U or D +directions = turn or dirs +animations = CrateAnim01 or CrateAnim02 or CrateAnim03 or PlayerAnim01 or PlayerAnim02 or PlayerAnim03 +holes = HoleTL or HoleTR or hole + +targets = TargetTL or TargetTR or TargetBL or TargetBR or target +======= +SOUNDS +======= + +dirs create 37592107 +Crates MOVE 57019908 +CrateAnim01 create 80502508 +PlayerAnim01 create 80502508 +showmessage 50942708 +endlevel 85467908 +undo 21851307 +restart 26019708 + +================ +COLLISIONLAYERS +================ + +Background +start, auxFall +stop +floors +holes +animations +directions +Targets +Player, Wall, Crates + +====== +RULES +====== + +(---------------Level construction-----------------------) +right[PlayerTL | ][start] -> [PlayerTL | PlayerTR][start] +down[PlayerTL | ][start] -> [PlayerTL | PlayerBL][start] +down[PlayerTR | ][start] -> [PlayerTR | PlayerBR][start] + +[PlayerTL][start] -> [playerTL FloorTL][start] + +right[CrateL | no crateR][start] -> [crateL | crateR][start] +down[CrateT | no crateB][start] -> [crateT | crateB][start] + +down [no holes| hole] -> [ | HoleTL] +startLoop +(Square) +right[FloorTL | no floors][start] -> [FloorTL | FloorTR][start] +down[FloorTL | no floors][start]-> [FloorTL | FloorBL][start] +down[FloorTR | no floors][start] -> [FloorTR | FloorBR][start] + +right[FloorTR | no floors][start] -> [FloorTR | FloorTL][start] +down[FloorBL | no floors][start] -> [FloorBL | FloorTL][start] + +up[FloorTL | | no floors][start] -> [FloorTL | | FloorTL][start] +left[FloorTL | | no floors][start] -> [FloorTL | | FloorTL][start] +endloop + +[target FloorTL][start] -> [TargetTL FloorTL][start] +[target FloorTR][start] -> [TargetTR FloorTR][start] +[target FloorBL][start] -> [TargetBL FloorBL][start] +[target FloorBR][start] -> [TargetBR FloorBR][start] + +[start] -> [] + + +(------------------Double move-----------------) + + +[right playerTL][turn] -> [right playerTL][R] +[left playerTL][turn] -> [left playerTL][L] +[up playerTL][turn] -> [up playerTL][U] +[down playerTL][turn] -> [down playerTL][D] + +[stationary player][R] -> [right player][R stop] +[stationary player][L] -> [left player][L stop] +[stationary player][U] -> [up player][U stop] +[stationary player][D] -> [down player][D stop] + +[stop dirs] -> [turn] + +(-----------------Crate Push------------------) + +(Normal push) + +right[ right PlayerTR | CrateT ] -> [ > PlayerTR | right CrateT ] +left[ left PlayerTL | CrateT ] -> [ > PlayerTL | left CrateT ] +right[ right PlayerBR | CrateB ] -> [ > PlayerBR | right CrateB ] +left[ left PlayerBL | CrateB ] -> [ > PlayerBL | left CrateB ] + +up[ up PlayerTR | CrateR ] -> [ up PlayerTR | up CrateR ] +up[ up PlayerTL | CrateL ] -> [ up PlayerTL | up CrateL ] +down[ down PlayerBL | CrateL ] -> [ down PlayerBL | down CrateL ] +down[ down PlayerBR | CrateR ] -> [ down PlayerBR | down CrateR ] + +(Diagonal push) + +right[ right PlayerTR | stationary Crates ] -> [ > PlayerTR | up Crates ] +up[ up PlayerTR | stationary Crates ] -> [ > PlayerTR | right Crates ] + +left[ left PlayerTL | stationary Crates ] -> [ > PlayerTL | up Crates ] +up[ up PlayerTL | stationary Crates ] -> [ > PlayerTL | left Crates ] + +left[ left PlayerBL | stationary Crates ] -> [ > PlayerBL | down Crates ] +down[ down PlayerBL | stationary Crates ] -> [ > PlayerBL | left Crates ] + +right[ right PlayerBR | stationary Crates ] -> [ > PlayerBR | down Crates ] +down[ down PlayerBR | stationary Crates ] -> [ > PlayerBR | right Crates ] + +(--------------Crate multi push) +startLoop +[> crates | stationary crates] -> [> crates | > crates] + +right [ moving crateL | stationary crateR] -> [moving crateL | moving crateR] +left [ moving crateR | stationary crateL] -> [moving crateR | moving crateL] +down [ moving crateT | stationary crateB] -> [moving crateT | moving crateB] +up [ moving crateB | stationary crateT] -> [moving crateB | moving crateT] +endLoop + +(-------------------HOLES---------------------) + +late[PlayerAnim03] -> [] +late[PlayerAnim02] -> [PlayerAnim03] +late[PlayerAnim01] -> [PlayerAnim02] + + +late [player] -> [player auxFall] +late [player auxFall no holes] -> [player] +late [player no auxFall][player auxFall] -> [player][player] +late [player auxFall] -> [PlayerAnim01] + +late[CrateAnim03] -> [] +late[CrateAnim02] -> [CrateAnim03] +late[CrateAnim01] -> [CrateAnim02] + +late [crate holes] -> [CrateAnim01 holes] +late right[crateL holes | crateR holes ] -> [CrateAnim01 holes | CrateAnim01 holes] +late down[crateT holes | crateB holes ] -> [CrateAnim01 holes | CrateAnim01 holes] + + +late [animations] -> again +late [dirs] -> again + +============== +WINCONDITIONS +============== + +All Targets on Crates +no animations +no dirs + +======= +LEVELS +======= + +message 01/07 + +hhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhh +hhhhhhhh......hhhh +hhhhhhhh......hhhh +hhhhp..o*.....hhhh +hhhh...o*.....hhhh +hhhhhhhh......hhhh +hhhhhhhh......hhhh +hhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhh + +message 02 / 07 + +hhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhh +hhhhp.......hhhhhh +hhhh........hhhhhh +hhhh........hhhhhh +hhhh...o*...hhhhhh +hhhh...*o...hhhhhh +hhhh...o*...hhhhhh +hhhhhh.*o...hhhhhh +hhhhhh......hhhhhh +hhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhh + +message 03 / 07 + +hhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhh +hhhh............hhhh +hhhh............hhhh +hhhhp...........hhhh +hhhh...*h*....o.hhhh +hhhh....*.*h....hhhh +hhhh............hhhh +hhhh............hhhh +hhhh............hhhh +hhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhh + +message 04 / 07 + +hhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhh +hhhhp...........hhhh +hhhh............hhhh +hhhh....hh......hhhh +hhhh....hh......hhhh +hhhh.o..**..z.o.hhhh +hhhh...........ohhhh +hhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhh + +message 05 / 07 + +hhhhhhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhhhhhh +hhhh................hhhh +hhhh................hhhh +hhhh..p.............hhhh +hhhh.....yyyy**..o..hhhh +hhhh................hhhh +hhhh................hhhh +hhhh................hhhh +hhhh................hhhh +hhhhhhhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhhhhhhh + +message 06 / 07 + +hhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhh +hhhhp...h.hhhhhh +hhhh....hhhhhhhh +hhhh....*...hhhh +hhhh.......ohhhh +hhhh..y.....hhhh +hhhh..*.....hhhh +hhhh....hhhhhhhh +hhhh....hhhhhhhh +hhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhh + +message 07 / 07 + +hhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhh +hhhh.........h...hh +hhhh....y....h...hh +hhhhp........h...hh +hhhh.........h..ohh +hhhh.*...hhhhh..hhh +hhhh..z..h......hhh +hhhh.....h......hhh +hhhh.....h......hhh +hhhhhhhhhhhhhhhhhhh +hhhhhhhhhhhhhhhhhhh + +message Pushing is wrong. Don't push. + + + + diff --git a/Lieutenant_Americium_.txt b/Lieutenant_Americium_.txt new file mode 100644 index 0000000000000000000000000000000000000000..479cc228334552ba2a842fe802e2c79f9c7054be --- /dev/null +++ b/Lieutenant_Americium_.txt @@ -0,0 +1,401 @@ +title Lieutenant Americium +author Jeremy Adinolfi +homepage Jerisaboss.wix.com/adventuresofp +noundo +youtube _L3cseYnsIo +======== +OBJECTS +======== + +Background +GRay + +Wall +black + +Player +Blue white red lightbrown +.012. +.032. +00122 +.012. +.0.2. + +BadOne +black white +.000. +.101. +00000 +.000. +.0.0. + +badtwo +black white +.000. +.101. +00000 +.000. +.0.0. + +door +brown black +.111. +10001 +10001 +10001 +10001 + +ArnimZola1 +lightred black +00000 +01010 +00000 +01110 +00000 + +arnimzola2 +lightred black +00000 +01010 +00000 +01110 +00000 + +summercorp +black white +.111. +.010. +11111 +.111. +.1.1. + +summercorp2 +black white +.111. +.010. +11111 +.111. +.1.1. + +fire +yellow orange red +.22.. +21112 +11111 +10001 +00000 + +Block1 +black +00000 +00000 +00000 +00000 +00000 + +Block2 +black +00000 +00000 +00000 +00000 +00000 + +Orange +orange +00000 +00000 +00000 +00000 +00000 + +yellow +yellow +00000 +00000 +00000 +00000 +00000 + +white +white +00000 +00000 +00000 +00000 +00000 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +1 = badone +d = door +2 = badtwo +3 = arnimzola1 +4 = arnimzola2 +arnimzola = arnimzola1 or arnimzola2 +5 = summercorp +f = fire +b = block1 +6 = block2 +block = block1 or block2 +7 = summercorp2 +o = orange +y = yellow +w = white +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +door +orange, white, yellow +Player, Wall, badone, badtwo, arnimzola1, arnimzola2, summercorp, fire, summercorp2 +block + +====== +RULES +====== + +[ > player | badone ] -> [ player | door] + +[ player door ] -> [ win ] + +[ > player | badtwo ] -> [ player | ] + +[ > badtwo | player ] -> [ badtwo | ] + +[ Stationary badone ] -> [ randomDir badone ] + +[ Stationary badtwo ] -> [ randomDir badtwo ] + +[ > player | arnimzola1 ] -> Message So you are looking for Bucky? (use X to get past me) + +[ action player | arnimzola ] -> [ | win ] + +[ > player | arnimzola2 ] -> Message So you see, Bucky is still alive, but not as Bucky. The Summer Corporal is our greatest ally. + +[ | | | | | > player | summercorp ] [ ] -> [ player | fire | fire | fire | fire | fire | summercorp ] [ win ] + +[ action player| block1 ] -> [ player | ] + +[ action player | block2 ] -> [ player | summercorp2] win + +[ stationary fire ] -> [ randomdir fire ] + +[ player | summercorp2 ] -> [ win | ] + +[ stationary summercorp2 ] -> [ randomdir summercorp2] + +[ > player | fire ] -> [ | fire ] + +[ orange | orange ] -> [ | win ] +============== +WINCONDITIONS +============== + +All player on badone +All player on summercorp2 + +======= +LEVELS +======= +Message This is the story of a man........ +Message But not just any ordinary man....... +Message This man was rather special...... +Message This man had many powers....... +Message Some of which include....... +Message Detecting smoke and fires from long distances...... +Message Capturing gamma rays...... +Message Using said gamma rays on enemys....... +Message Being able to withstand temperatures of up to 2149 degrees fahrenheit....... +Message And past that, the LT. can operate as a liquid until 3652 degrees..... +Message He is also radioactive, which helps him fight...... +Message This man was born in 1944 at University of Chicago's Metallurgical Laboratory........ +Message He is the 95th of 118 children born at the lab....... +Message All his siblings call him Am...... +Message Every time a nuclear explosion goes off, He gets stronger...... +Message This man is....... +Message LIEUTENANT AMERICIUM! + +######### +#.......# +#.......# +#.P..1..# +#.......# +#.......# +######### + +Message Even when the odds are stacked against him...... + +##################### +#P....2.............# +#...2...............# +#2..2..........2....# +#.......2...........# +#...................# +#...................# +#....2......1.......# +#...................# +##################### + +Message He prevails! +Message He's a man on a mission...... + +####################### +#.....................# +#.....2....2..........# +#..2............2....1# +#.....2....2..........# +#P....................# +#........2.....2......# +#.....2...............# +#..2.........2........# +#.....................# +####################### + +Message You see, the LT. can't die of old age, being born in a lab and whatnot. +Message He is 71 and as fit as ever...... + +#################### +#p...2..2...2.....1# +#################### + +Message He was enlisted in World War II..... +Message Everyone looked up to Lieutenant Americium....... +Message But his best friend Bucky looked up to him the most........... + +################## +#p...............# +#................# +#.......222......# +#.......212......# +#.......222......# +#................# +################## + +Message Until the terrible accident that left poor bucky....... +Message Dead. + +############ +#p..2...2..# +#.2..2.....# +#...2..##### +#.2.2..#..1# +#..2.......# +############ + +Message Or, at least, that left him presumed dead...... +Message They never found a body...... +Message LT. is on the hunt for remaining nazi supporters. + +############ +#p.........# +#..2.......# +#.........5# +#.2........# +#..........# +############ + +Message But this.... +Message This was something bigger than the LT. had ever experienced...... +Message Who was this white clad super soldier whose poweress nearly matched his own? + +############ +#..........# +#..........# +#p........3# +#..........# +#..........# +############ + +Message Bucky was found, more dead than alive, by our troopers........ +Message He only survived due to the new science that was cryogenics....... +Message He was hidden away for years..... +Message Then, one day..... +Message He was let out of hiding for the first time..... +Message His Mission? +Message Take over the only ageency that could ever stop the people that saved him...... +Message The Nazis. + +############ +#..........# +#..........# +#p........4# +#..........# +#..........# +############ + +Message You wonder why I am telling you this...... +Message And I will answer..... +Message It dosen't matter what you know, for soon you will be blown to bits...... +Message After almost being blown to bits, the LT. is still hunting for his former friend...... +Message And his toughest enemy...... +Message He was hiding in a room of smoke..... +Message The LT. has to use his abilities to find him! (Press X) + +######### +#bbbbbb6# +#bbbbbbb# +#pbbbbbb# +#bbbbbbb# +######### + +Message Finally, the showdown everyone had been waiting for....... +Message The LT. Has to watch out for the corporal's fireballs..... +Message While the corporal has to watch out for the Lieutenant! + +############# +#...f.......# +#f.....f....# +#...........# +#p....f....7# +#..f........# +#........f..# +#....f......# +############# + +Message Bucky: "......" +Message Bucky: "...... Am?" +Message Bucky: "'Zat you 'ole buddy?" +Message LT.: "Yeah, yeah it's me. I'm here." +Message Bucky: "Do you know how much I love you?" +Message LT.: *Choking with emotion "Yes, of course. *cries +Message Bucky: *breath fading "Just know I always loved you...." *dies +Message LT.: *crumbles " No. No. Nonononononono! NO! +Message The End. +Message 401 lines of code by Jeremy Adinolfi +Message Oh, and an orange, for Elam + +.......ooooyww....... +.....ooooooyywww..... +....oooooooywwwww.... +...ooooooooyyyywww... +..ooooooooooooyywww.. +.oooooooooooooooyyyy. +.ooooooooooooooooooo. +ooooooooooooooooooooo +ooooooooooooooooooooo +ooooooooooooooooooooo +ooooooooooooooooooooo +ooooooooooooooooooooo +ooooooooooooooooooooo +.ooooooooooooooooooo. +.ooooooooooooooooooo. +..ooooooooooooooooo.. +...ooooooooooooooo... +....ooooooooooooo.... +.....ooooooooooo..... +.......ooooooo....... + +Message You thought I forgot, didn't you? +Message Bucky forgot. +Message Too soon? +Message Too soon. diff --git a/Life_at_Home_Depot.txt b/Life_at_Home_Depot.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac91f81d83ad96746ba9c833039f046b802b915c --- /dev/null +++ b/Life_at_Home_Depot.txt @@ -0,0 +1,314 @@ +title Life at Home Depot +author Leo Melendez +homepage www.JokesterDev.net +======== +OBJECTS +======== + +Background +lightgray #AAAAAA +00000 +01000 +00010 +01000 +00000 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + + +Player +black darkbrown blue darkgray lightbrown orange +.111. +.444. +35353 +.555. +.2.2. + + +Target +black +..... +.000. +.0.0. +.000. +..... + +Crate +orange lightbrown +00000 +01010 +01010 +01010 +00000 +Portali +blue lightblue +01110 +10001 +10101 +10001 +01110 + +Portal +blue lightblue +10111 +10000 +10101 +00001 +11101 +Portal2 +blue lightblue +11011 +10001 +00100 +10001 +11011 +Portal3 +blue lightblue +11101 +00001 +10101 +10000 +10111 + + +SwapPortali +green lightgreen +01110 +10001 +10101 +10001 +01110 +SwapPortal +green lightgreen +10111 +10000 +10101 +00001 +11101 +SwapPortal2 +green lightgreen +11011 +10001 +00100 +10001 +11011 +SwapPortal3 +green lightgreen +11101 +00001 +10101 +10000 +10111 + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +C = Crate +T = Target +O = Portali +S = SwapPortali +E = Portal + +PortalAnim = Portali or Portal or Portal2 or Portal3 +SwapPortalAnim = SwapPortali or SwapPortal or SwapPortal2 or SwapPortal3 + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate + +Target +Portali +SwapPortali +PortalAnim +SwapPortalAnim +====== +RULES +====== + +(These make the animations happen each frame) +[Portal3] -> [Portali] +[Portal2] -> [Portal3] +[Portal] -> [Portal2] +[Portali] -> [Portal] + +[SwapPortal3] -> [SwapPortali] +[SwapPortal2] -> [SwapPortal3] +[SwapPortal] -> [SwapPortal2] +[SwapPortali] -> [SwapPortal] +(pushing a block, if player is next to a crate, player will push the crate) +([ > Player | Crate] -> [ > Player | > Crate]) + +[ > Player | Crate] -> [ > Player | > Crate] + +(pulling) +[ < Player | Crate] -> [ < Player | < Crate] + +(Swap positions with crate) +([> Player | Portal] -> [Portal | Player]) + +(When player and crate are on same line and player moves towards the crate swap positions) +[> Player | ... | Portali] -> [|... | Player] +[> Player | ... | Portal] -> [|... | Player] +[> Player | ... | Portal2] -> [|... | Player] +[> Player | ... | Portal3] -> [|... | Player] + + + +(Player collision with all the swapPortals animation frames) +[> Player | ... | SwapPortal3] -> [SwapPortal3|... | Player] +[> Player | ... | SwapPortal2] -> [SwapPortal2|... | Player] +[> Player | ... | SwapPortal] -> [SwapPortal|... | Player] +[> Player | ... | SwapPortali] -> [SwapPortali|... | Player] + +[ Action Player | Crate] -> [Action Player | > Crate] + +(Crate collision with all the portal frames) +[> Crate | ... | Portali] -> [Portali | ... | Crate] +[> Crate | ... | Portal] -> [Portal | ... | Crate] +[> Crate | ... | Portal2] -> [Portal2 | ... | Crate] +[> Crate | ... | Portal3] -> [Portal3 | ... | Crate] + + +(Crate collisions with all the swapPortal frames) +[> Crate | ... | SwapPortal3] -> [SwapPortal3 | ... | Crate] +[> Crate | ... | SwapPortal2] -> [SwapPortal2 | ... | Crate] +[> Crate | ... | SwapPortal] -> [SwapPortal | ... | Crate] +[> Crate | ... | SwapPortali] -> [SwapPortali | ... | Crate] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= +MESSAGE Welcome to Home Depot Orientation here's your job: +MESSAGE Push the Pallets on to the shipping block +wwwwwwwww +w.......w +w..c....w +w.......w +w.p..t..w +w.......w +w.......w +w.......w +wwwwwwwww + +MESSAGE You know you can pull the pallets too dumb-dumb +wwwwwwwww +w.......w +w.....c.w +w..p....w +w.......w +w.......w +w.......w +w.t.c.t.w +wwwwwwwww + +MESSAGE Use the blue one-time portal to get to the pallet +wwwwwwwww +w...w...w +w.c.w...w +w...w.p.w +w...w...w +w..tw...w +w...w...w +w.o.w...w +wwwwwwwww + +MESSAGE You can shove the pallets with X. The green portals last forever +wwwwwwwwwww +w...w.....w +w.t.w.....w +w...w...o.w +ww.w......w +w.....wwwww +w....w...cw +w....w....w +w..s.w....w +w....wp...w +wwwwwwwwwww + +MESSAGE You have 5 more floors to go, finish 'em or you're fired +wwwwwwwwwww +w..s.w...cw +ww.tww....w +w.w.w.....w +w.........w +wwww.c....w +w..tw.....w +ws..w.....w +w...w..cwww +wo..wp...tw +wwwwwwwwwww + +wwwwwwwwwwwwwwwwwwwww +wc...w........w.....w +w.t.sw........wwwwwww +w....w.............cw +wwwwww........wwwwwww +w...................w +w...............wwwww +w..........p....w...w +wwwwwww......c..w.t.w +w.....w.........w...w +w.t.s.w.........w..sw +wwwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwww +w....w....w...w +w.s..w....w.s.w +w....w....wwwww +wwwww.....w...w +wc........w...w +w....wwwwww...w +w.o..w....w...w +w....w.t..w.p.w +w....w...ow...w +wwwwwwwwwwwwwww + +wwwwwwwwwwwwwww +wwtw.w.....w.ow +wwow.w........w +wwwwww...w..tww +w...wc..wwwwwww +w.....www.....w +w.......w.....w +w.c...........w +w...www..s....w +w............pw +wwwwwwwwwwwwwww + +MESSAGE If you can't get this one you're fired +wwwwwwwwwww +ww.....ww.w +ww.sw..wo.w +wwt.w..ww.w +wwwww...www +w..p.c....w +w......ww.w +w....www..w +w.owww....w +w.........w +wwwwwwwwwww diff --git a/Life_is_Hard.txt b/Life_is_Hard.txt new file mode 100644 index 0000000000000000000000000000000000000000..09851acf74737bda112ee0f626eca7c42bb6523c --- /dev/null +++ b/Life_is_Hard.txt @@ -0,0 +1,272 @@ +title Life is Hard +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +run_rules_on_level_start + +======== +OBJECTS +======== + +background +grey + +player +red +.000. +0...0 +0...0 +0...0 +.000. + +cell +#ffff00 #eeee00 #dddd00 +.000. +01112 +01112 +01112 +.222. + + +add +green +..... +..... +..0.. +..... +..... + + +del +red +..... +..... +..0.. +..... +..... + +calc +transparent + +c0 +transparent +..... +..... +..0.. +..... +..... + +c1 +transparent +..... +..... +..0.. +..... +..... + +c2 +transparent +..... +.0... +..... +...0. +..... + +c3 +transparent +..... +.0... +..0.. +...0. +..... + +c4 +transparent +..... +.0.0. +..... +.0.0. +..... + +ml +transparent +mr +transparent +mlu +transparent +mld +transparent +mru +transparent +mrd +transparent + + +======= +LEGEND +======= + +. = background +@ = player +$ = player and cell +c = cell +mark = ml or mr or mlu or mld or mru or mrd +count = c0 or c1 or c2 or c3 or c4 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +cell +player +add +del +mark +count +calc + +====== +RULES +====== + +( +[ action player no cell ] -> [ player add c0 ] +[ action player cell ] -> [ player cell del c0 ] +) + + +[ action player cell del ] -> [ player ] + +[ action player add ] -> [ player cell ] + + +[ add ] -> [ ] +[ del ] -> [ ] +[ calc ] -> [ ] +[ count ] -> [ ] +[ mark ] -> [ ] + +startloop +[ calc ] -> [ ] +random [ no count ] -> [ calc c0 ] +[ mark ] -> [ ] + +left [ calc c0 | ] -> [ calc c0 | ml ] +right [ calc c0 | ] -> [ calc c0 | mr ] +up [ ml | ] -> [ ml | mlu ] +down [ ml | ] -> [ ml | mld ] +up [ mr | ] -> [ mr | mru ] +down [ mr | ] -> [ mr | mrd ] + +[ mlu cell ] [ calc c3 ] -> [ mlu cell ] [ calc c4 ] +[ mlu cell ] [ calc c2 ] -> [ mlu cell ] [ calc c3 ] +[ mlu cell ] [ calc c1 ] -> [ mlu cell ] [ calc c2 ] +[ mlu cell ] [ calc c0 ] -> [ mlu cell ] [ calc c1 ] +[ mld cell ] [ calc c3 ] -> [ mld cell ] [ calc c4 ] +[ mld cell ] [ calc c2 ] -> [ mld cell ] [ calc c3 ] +[ mld cell ] [ calc c1 ] -> [ mld cell ] [ calc c2 ] +[ mld cell ] [ calc c0 ] -> [ mld cell ] [ calc c1 ] +[ mru cell ] [ calc c3 ] -> [ mru cell ] [ calc c4 ] +[ mru cell ] [ calc c2 ] -> [ mru cell ] [ calc c3 ] +[ mru cell ] [ calc c1 ] -> [ mru cell ] [ calc c2 ] +[ mru cell ] [ calc c0 ] -> [ mru cell ] [ calc c1 ] +[ mrd cell ] [ calc c3 ] -> [ mrd cell ] [ calc c4 ] +[ mrd cell ] [ calc c2 ] -> [ mrd cell ] [ calc c3 ] +[ mrd cell ] [ calc c1 ] -> [ mrd cell ] [ calc c2 ] +[ mrd cell ] [ calc c0 ] -> [ mrd cell ] [ calc c1 ] + +left [ calc c3 | cell ] -> [ calc c4 | cell ] +left [ calc c2 | cell ] -> [ calc c3 | cell ] +left [ calc c1 | cell ] -> [ calc c2 | cell ] +left [ calc c0 | cell ] -> [ calc c1 | cell ] +right [ calc c3 | cell ] -> [ calc c4 | cell ] +right [ calc c2 | cell ] -> [ calc c3 | cell ] +right [ calc c1 | cell ] -> [ calc c2 | cell ] +right [ calc c0 | cell ] -> [ calc c1 | cell ] +up [ calc c3 | cell ] -> [ calc c4 | cell ] +up [ calc c2 | cell ] -> [ calc c3 | cell ] +up [ calc c1 | cell ] -> [ calc c2 | cell ] +up [ calc c0 | cell ] -> [ calc c1 | cell ] +down [ calc c3 | cell ] -> [ calc c4 | cell ] +down [ calc c2 | cell ] -> [ calc c3 | cell ] +down [ calc c1 | cell ] -> [ calc c2 | cell ] +down [ calc c0 | cell ] -> [ calc c1 | cell ] + +endloop + +[ cell c0 ] -> [ cell del ] +[ cell c1 ] -> [ cell del ] +[ cell c4 ] -> [ cell del ] + +[ no cell c3 ] -> [ add ] + + + +============== +WINCONDITIONS +============== + +no cell + + +======= +LEVELS +======= + +message Your goal is to kill all cells + +message You can kill the red-marked ones directly + +message But sometimes you'll need to grou new ones in the green-marked spaces + +....... +.@..... +..ccc.. +..ccc.. +..ccc.. +....... +....... + + +........ +.@.cc... +...cc... +.cc..cc. +.cc..cc. +........ + + +....... +.@...c. +...cc.. +..c.c.. +..cc... +.c..... +....... + + +@....... +.cc..cc. +.cc..cc. +...cc... +...cc... +.cc..cc. +.cc..cc. +........ + + +......... +.cc.c.cc. +.c.c.c.c. +..cc.cc.. +.c..@..c. +..cc.cc.. +.c.c.c.c. +.cc.c.cc. +......... + diff --git a/Light_Knight.txt b/Light_Knight.txt new file mode 100644 index 0000000000000000000000000000000000000000..949d672f2e2706f12af9c5a9962f4c38e610bad3 --- /dev/null +++ b/Light_Knight.txt @@ -0,0 +1,432 @@ +title Light Knight +author Jorge Arroyo Esquivel +(verbose_logging) + +======== +OBJECTS +======== + +Background +Grey + +Player +LightBlue +0...0 +00000 +0.0.0 +00000 +0.0.0 + +========================= + +MirrorLU +White LightBlue +....0 +...00 +..010 +.0110 +00000 + +MirrorLUp +White LightBlue Yellow +....0 +...00 +..020 +.0210 +00000 + +MirrorRU +White LightBlue +0.... +00... +010.. +0110. +00000 + +MirrorRUp +White LightBlue Yellow +0.... +00... +020.. +0120. +00000 + +MirrorLD +White LightBlue +00000 +.0110 +..010 +...00 +....0 + +MirrorLDp +White LightBlue Yellow +00000 +.0210 +..020 +...00 +....0 + +MirrorRD +White LightBlue +00000 +0110. +010.. +00... +0.... + +MirrorRDp +White LightBlue Yellow +00000 +0120. +020.. +00... +0.... + +========================= + +SMirrorLU +White LightBlue Black +....2 +...02 +..012 +.0112 +22222 + +SMirrorLUp +White LightBlue Yellow Black +....3 +...03 +..023 +.0213 +33333 + +SMirrorRU +White LightBlue Black +2.... +20... +210.. +2110. +22222 + +SMirrorRUp +White LightBlue Yellow Black +3.... +30... +320.. +3120. +33333 + +SMirrorLD +White LightBlue Black +22222 +.0112 +..012 +...02 +....2 + +SMirrorLDp +White LightBlue Yellow Black +33333 +.0213 +..023 +...03 +....3 + +SMirrorRD +White LightBlue Black +22222 +2110. +210.. +20... +2.... + +SMirrorRDp +White LightBlue Yellow Black +33333 +3120. +320.. +30... +3.... + +========================= + +SourceRight +DarkGrey LightGrey +00000 +0.0.0 +0...1 +0.0.0 +00000 + +SourceLeft +DarkGrey LightGrey +00000 +0.0.0 +1...0 +0.0.0 +00000 + +SourceUp +DarkGrey LightGrey +00100 +0...0 +00.00 +0...0 +00000 + +SourceDown +DarkGrey LightGrey +00000 +0...0 +00.00 +0...0 +00100 + +LightH +Yellow +..... +..... +.0.0. +..... +..... + +LightV +Yellow +..... +..0.. +..... +..0.. +..... + +LightB +Yellow +..... +..0.. +.0.0. +..0.. +..... + +========================= + +Wall +DarkGrey + +Portal +White +..... +.000. +.0.0. +.000. +..... + +Portalp +White Yellow +..... +.010. +.111. +.010. +..... + +Spinner +LightBlue White +..0.. +..0.. +00000 +..0.. +..0.. + +======= +LEGEND +======= + +Light = LightV or LightH or LightB +Source = SourceRight or SourceLeft or SourceUp or SourceDown +Block = Wall or Source or Spinner +MMirror = MirrorLU or MirrorRU or MirrorRD or MirrorLD or MirrorLUp or MirrorLDp or MirrorRUp or MirrorRDp +SMirror = SMirrorLU or SMirrorRU or SMirrorRD or SMirrorLD or SMirrorLUp or SMirrorLDp or SMirrorRUp or SMirrorRDp +Mirror = MMirror or SMirror + +. = Background +# = Wall +P = Player +W = MirrorLU +U = MirrorRU +M = MirrorLD +A = MirrorRD +{ = SMirrorLU +} = SMirrorRU +_ = SMirrorLD +- = SMirrorRD +/ = SourceRight +\ = SourceLeft +; = SourceDown +' = SourceUp +@ = Portal +S = Spinner + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Light +Player, Block, Mirror, Portal, Portalp + +====== +RULES +====== + +======================================================================== +(LIGHT MECHANICS) +(clear light) +late [Light] -> [] + +(restore mirrors) +late left [MirrorLUp | no Light] -> [MirrorLU |] +late up [MirrorLUp | no Light] -> [MirrorLU |] + +late right [MirrorRUp | no Light] -> [MirrorRU |] +late up [MirrorRUp | no Light] -> [MirrorRU |] + +late left [MirrorRDp | no Light] -> [MirrorRD |] +late down [MirrorRDp | no Light] -> [MirrorRD |] + +late left [MirrorLDp | no Light] -> [MirrorLD |] +late up [MirrorLDp | no Light] -> [MirrorLD |] + +(restore portals) +late [Portalp | no Light] -> [Portal|] + +(shoot the light through the sources) +late right [SourceRight | no Mirror no Light] -> [SourceRight | LightH] +late left [SourceLeft | no Mirror] -> [SourceLeft | LightH] +late up [SourceUp | no Mirror] -> [SourceUp | LightV] +late down [SourceDown | no Mirror] -> [SourceDown | LightV] + + +startloop +(spread horizontal light) +late right [LightH | no Block no Mirror no Light] -> [LightH | LightH] +late left [LightH | no Block no Mirror no Light] -> [LightH | LightH] +(spread vertical light) +late up [LightV | no Block no Mirror no Light] -> [LightV | LightV] +late down [LightV | no Block no Mirror no Light] -> [LightV | LightV] +(spread crossing light) +late right [LightB | no Block no Mirror no Light] -> [LightB | LightH] +late left [LightB | no Block no Mirror no Light] -> [LightB | LightH] +late up [LightB | no Block no Mirror no Light] -> [LightB | LightV] +late down [LightB | no Block no Mirror no Light] -> [LightB | LightV] + +(generate crossing light) +late right [LightH no Block no Mirror | LightV] -> [LightH | LightB] +late right [SourceRight no Block no Mirror | LightV] -> [SourceRight | LightB] + +late left [LightH no Block no Mirror | LightV] -> [LightH | LightB] +late left [SourceLeft no Block no Mirror | LightV] -> [SourceLeft | LightB] + +late down [LightV no Block no Mirror | LightH] -> [LightV | LightB] +late down [SourceDown no Block no Mirror | LightH] -> [SourceDown | LightB] + +late up [LightV no Block no Mirror | LightH] -> [LightV | LightB] +late up [SourceUp no Block no Mirror | LightH] -> [SourceUp | LightB] + +(reflect light) +(HORIZONTAL) +late right [LightH | MirrorLU] -> [LightH | MirrorLUp] +late right [LightB | MirrorLU] -> [LightB | MirrorLUp] +late right [LightH | SMirrorLU] -> [LightH | SMirrorLUp] +late right [LightB | SMirrorLU] -> [LightB | SMirrorLUp] +late up [MirrorLUp | no Block] -> [MirrorLUp | LightV] +late up [SMirrorLUp | no Block] -> [SMirrorLUp | LightV] + +late left [LightH | MirrorRU] -> [LightH | MirrorRUp] +late left [LightB | MirrorRU] -> [LightB | MirrorRUp] +late left [LightH | SMirrorRU] -> [LightH | SMirrorRUp] +late left [LightB | SMirrorRU] -> [LightB | SMirrorRUp] +late up [MirrorRUp | no Block] -> [MirrorRUp | LightV] +late up [SMirrorRUp | no Block] -> [SMirrorRUp | LightV] + +late right [LightH | MirrorLD] -> [LightH | MirrorLDp] +late right [LightB | MirrorLD] -> [LightB | MirrorLDp] +late right [LightH | SMirrorLD] -> [LightH | SMirrorLDp] +late right [LightB | SMirrorLD] -> [LightB | SMirrorLDp] +late down [MirrorLDp | no Block] -> [MirrorLDp | LightV] +late down [SMirrorLDp | no Block] -> [SMirrorLDp | LightV] + +late left [LightH | MirrorRD] -> [LightH | MirrorRDp] +late left [LightB | MirrorRD] -> [LightB | MirrorRDp] +late left [LightH | SMirrorRD] -> [LightH | SMirrorRDp] +late left [LightB | SMirrorRD] -> [LightB | SMirrorRDp] +late down [MirrorRDp | no Block] -> [MirrorRDp | LightV] +late down [SMirrorRDp | no Block] -> [SMirrorRDp | LightV] + +(VERTICAL) +late down [LightV | MirrorLU] -> [LightV | MirrorLUp] +late down [LightB | MirrorLU] -> [LightB | MirrorLUp] +late down [LightV | SMirrorLU] -> [LightV | SMirrorLUp] +late down [LightB | SMirrorLU] -> [LightB | SMirrorLUp] +late left [MirrorLUp | no Block] -> [MirrorLUp | LightH] +late left [SMirrorLUp | no Block] -> [SMirrorLUp | LightH] + +late down [LightV | MirrorRU] -> [LightV | MirrorRUp] +late down [LightB | MirrorRU] -> [LightB | MirrorRUp] +late down [LightV | SMirrorRU] -> [LightV | SMirrorRUp] +late down [LightB | SMirrorRU] -> [LightB | SMirrorRUp] +late right [MirrorRUp | no Block] -> [MirrorRUp | LightH] +late right [SMirrorRUp | no Block] -> [SMirrorRUp | LightH] + +late up [LightV | MirrorRD] -> [LightV | MirrorRDp] +late up [LightB | MirrorRD] -> [LightB | MirrorRDp] +late up [LightV | SMirrorRD] -> [LightV | SMirrorRDp] +late up [LightB | SMirrorRD] -> [LightB | SMirrorRDp] +late right [MirrorRDp | no Block] -> [MirrorRDp | LightH] +late right [SMirrorRDp | no Block] -> [SMirrorRDp | LightH] + +late up [LightV | MirrorLD] -> [LightV | MirrorLDp] +late up [LightB | MirrorLD] -> [LightB | MirrorLDp] +late up [LightV | SMirrorLD] -> [LightV | SMirrorLDp] +late up [LightB | SMirrorLD] -> [LightB | SMirrorLDp] +late left [MirrorLDp | no Block] -> [MirrorLDp | LightH] +late left [SMirrorLDp | no Block] -> [SMirrorLDp | LightH] +endloop +======================================================================== + + +======================================================================== +(PLAYER MECHANICS) +(move mirrors) +[> Player | MMirror] -> [> Player | > MMirror] + +(spin static mirrors) +======================================================================== + + +======================================================================== +(OTHER MECHANICS) +late [Portal | Light] -> [Portalp | Light] + +======================================================================== + +============== +WINCONDITIONS +============== + +No Portal + +======= +LEVELS +======= + +######## +#......# +#...A..# +#.P....# +#......# +#......# +#......# +####'### \ No newline at end of file diff --git a/Light_Maze.txt b/Light_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..7a473055ef076c30229e29476c54d4a11a41d64d --- /dev/null +++ b/Light_Maze.txt @@ -0,0 +1,426 @@ +Title Light Maze +Author Loneship Games +background_color black +text_color red +realtime_interval 0.03 +key_repeat_interval 0.1 +noundo +======== +OBJECTS +======== + +background +black + +wait +darkred + +start +red + +u +pink + +d +pink + +l +pink + +r +pink + +dead +blue + +trail +red + +wall +white + +ulaser +white +..0.. +..0.. +..0.. +..0.. +..0.. +dlaser +white +..0.. +..0.. +..0.. +..0.. +..0.. +llaser +white +..... +..... +00000 +..... +..... +rlaser +white +..... +..... +00000 +..... +..... + +(ulaser +white +..0.. +.000. +.000. +..... +..... +dlaser +white +..... +..... +.000. +.000. +..0.. +llaser +white +..... +.00.. +000.. +.00.. +..... +rlaser +white +..... +..00. +..000 +..00. +.....) + +key +purple + +door +purple +00000 +0.0.0 +00.00 +0.0.0 +00000 + +goal +green +======= +LEGEND +======= +player = u or d or l or r or start or dead +alive = u or d or l or r or start +laser = ulaser or dlaser or llaser or rlaser +block = trail or wall or laser or door +. = background +# = wall +* = goal +s = wait +1 = ulaser +2 = dlaser +3 = llaser +4 = rlaser +k = key +% = door +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +goal, block, trail, ulaser, dlaser, llaser, rlaser, key, door, wait +player + +====== +RULES +====== +(makes sure level is initialized) +[wait] -> [start] + +(pick up key) +late [player|key] -> [player| ] + +([key|key] -> [up key|up key] + +[stationary key] -> [ ] + +[up key] -> [key]) + + +(doors die without keys) +[door] -> [up door] + +[up door] [key] -> [door] [key] + +[up door] -> [ ] + +(walls would be a pain to draw so we use lasers) +up [ulaser|no block] -> [ulaser|ulaser] +down [dlaser|no block] -> [dlaser|dlaser] +left [llaser|no block] -> [llaser|llaser] +right [rlaser|no block] -> [rlaser|rlaser] + +(dead can't move) +[> dead] -> cancel + +(You can't go straight backwards) +[down u] -> cancel +[up d] -> cancel +[right l] -> cancel +[left r] -> cancel + +(movement) +[up alive] -> [u] +[down alive] -> [d] +[left alive] -> [l] +[right alive] -> [r] + +[u] -> [up u] +[d] -> [down d] +[l] -> [left l] +[r] -> [right r] + +(hit obstacrle) +[player block] -> [dead block] + +[action dead] -> restart + +late up [no trail|u] -> [trail|u] +late down [no trail|d] -> [trail|d] +late left [no trail|l] -> [trail|l] +late right [no trail|r] -> [trail|r] + +============== +WINCONDITIONS +============== +some player on goal +======= +LEVELS +======= +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +..............................................................***..... +.............................................................*...*.... +........s....................................................*.*.*.... +.............................................................*...*.... +..............................................................***..... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... + + +...................................................................... +.#444444444444#.........................................#333333333333# +.1............2.........................................2............2 +.1............2.........................................2............2 +.1............2.........................................2............2 +.1............2.........................................2............2 +.1............2.........................................2.....***....2 +.1............2.........................................2....*...*...2 +.1......s.....2.........................................2....*.*.*...2 +.1............2.........................................2....*...*...2 +.1............2.........................................2.....***....2 +.1............2.........................................2............2 +.1............#44444444444444444444444444444444444444444#............2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.1...................................................................2 +.#4444444444444444444444444444444444444444444444444444444444444444444# +...................................................................... + +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +........................#...............3#............................ +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...............................#4..#.................................. +...................................................................... +...................................................................... +........................1................1............................ +..#....................3#................#..................3#*****#.. +.............................................................*.....*.. +.............................................................*.***.*.. +.............................................................*.***.*.. +.............................................................*.***.*.. +..1............................1...1.........................*.....*.. +..#.....#.....................3#...#........................3#*****#.. +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +..1.....1............................................................. +..#.....#............................................................. +...................................................................... +...................................................................... +.....s................................................................ +...................................................................... +..1.....1............................................................. +..#....3#............................................................. +...................................................................... +...................................................................... + +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +..................k................................................... +...................................................................... +...................................................................... +...............................................#4.................#... +...............................................%%.............***..... +...............................................%%............*...*.... +........s......................................%%............*.*.*.... +...............................................%%............*...*.... +...............................................%%.............***.1... +...............................................#4.................#... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... +...................................................................... + +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +..................................................... +......................*.*.*.*........................ +.......................*.*.*......................... +......................*.*.*.*........................ +.......................#%%%#......................... +..................................................... +..................................................... +.......................1...1......................... +..........#4...........#%%%#......................... +..................................................... +...........................1.....#4..#............... +...........................#.....3................... +...................................s................. +...........................#.....3...1............... +................######...........#4..#............... +................#....#............................... +................#....#............................... +................#....#............................... +................#....#............................... +................######............................... +..................................................... +..................................................... +.............k....................................... +..................................................... +..........1................1......................... +..........#4...............#......................... +..................................................... +..................................................... +..................................................... +..................................................... \ No newline at end of file diff --git a/Lights_Out.txt b/Lights_Out.txt new file mode 100644 index 0000000000000000000000000000000000000000..014e69ba5bff175ffd6312409910eab5ecce44bf --- /dev/null +++ b/Lights_Out.txt @@ -0,0 +1,395 @@ +title Lights Out +author Garbageio +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +white + + +floor +purple + +onFloor +darkred + +offFloor +lightred + +darkbg +darkgray + + + +semidarkbg +gray + +semilightBg +lightgray + + + +lightBg +white + + +offlamplight +darkgray + + +semiofflamplight +darkgray + +slofflamplight +darkgray + +Player +red +.000. +00000 +00000 +.000. +.0.0. + + +Wall +darkblue + + +switch +lightgreen darkblue +11111 +11011 +10001 +11011 +11111 + +offswitch +green darkblue +11111 +11011 +10001 +11011 +11111 + +switchlight +yellow white +10001 +01010 +00000 +01010 +10001 + +offswitchlight +darkgreen darkgray +10001 +01010 +00000 +01010 +10001 + +lamp +yellow white +10001 +00000 +11010 +11011 +00000 + +bed +darkbrown + + + +semidarkbed +brown + + +lightbed +lightbrown + + +offlamp +darkgreen darkgray +10001 +00000 +11010 +11011 +00000 + +window +blue + + +======= +LEGEND +======= + +.=Background +p=Player and onFloor and darkbg +1=Player and onFloor and bed +q=onfloor + +a=switch and onFloor +h=offswitch and offfloor +c=switchlight and onFloor +e=offswitchlight and offFloor + +b=bed and onFloor and darkbg +f=semidarkbed +g=lightbed + +w=Wall and onFloor +r=window and onfloor and darkbg + + +l=lamp and onfloor +o=offlamp and onfloor +d=lightBg +z=semilightBg +s=semidarkbg +x=offlamplight +n=slofflamplight +y=semiofflamplight +j=darkbg and onFloor + + +l1=lamp or switchlight +l2= offlamp or offswitchlight +l3=offlamp or offswitch +l4=switch or switchlight or offswitch or offswitchlight + +h1=semidarkbg or darkbg or offlamplight or semiofflamplight or semilightBg or slofflamplight + +h2=darkbg or offlamplight or semiofflamplight or semidarkbg or slofflamplight + +h3=offlamplight or semiofflamplight or darkbg or semidarkbg or slofflamplight +h4=offlamplight or semiofflamplight or slofflamplight +h5=darkbg or offlamplight or slofflamplight or semiofflamplight + +u1= lightBg or semidarkbg or darkbg or semiofflamplight or semilightBg or slofflamplight +u2= lightBg or semidarkbg or darkbg or semilightBg or semiofflamplight +u3=lightBg or semidarkbg or darkbg or semilightBg + +======= +SOUNDS +======= + + +sfx0 47837307 +endlevel 2782108 +sfx1 70445702 + +================ +COLLISIONLAYERS +================ + +Background +onFloor, offFloor,floor +switch,offswitch,switchlight,offswitchlight +darkbg,semidarkbg,offlamplight,semiofflamplight,lightBg,semilightBg,slofflamplight +lightbed,wall,bed,semidarkbed + +Player,lamp,offlamp +window + + +====== +RULES +====== + +(turn lamp on/off) +[> player|lamp] -> [player|offlamp] sfx0 +[> player|offlamp] -> [player|lamp] sfx0 + + +(floor/switch/lightswitch signaling rules) +[> player|switch] -> [player|offswitch offFloor] sfx0 +[> player|offswitch] -> [player|switch onFloor] sfx0 +late [onfloor]->[floor] +late [ offFloor]->[floor] +[floor|offFloor]->[offFloor|offFloor] +[Floor|onFloor]->[onFloor|onFloor] +[switchlight offFloor]->[offswitchlight Floor] sfx1 +[offswitchlight onFloor] -> [switchlight Floor] sfx1 + + +(things player can't interact with) +[> player|l4] -> [player|l4] +[> Player|Wall]->[Player|Wall] +[> Player|Window]->[Player|Window] +[> Player|h5]->[Player|h5] + + +(light goes on) +[h1|l1]->[lightBg|l1] +[h1|lightBg]->[semilightbg|lightBg] +[h2|semilightBg]->[semidarkbg|semilightBg] + +(light goes off) +[u1|l2]->[offlamplight|l2] +[u2|offlamplight]->[slofflamplight|offlamplight] +[u3|slofflamplight]->[semiofflamplight|slofflamplight] + +(on lights overrule off lights) +[h4|l1]->[lightBg|l1] +[h4|lightBg]->[semilightbg|lightBg] +[h4|semilightBg]->[semidarkbg|semilightBg] + +============== +WINCONDITIONS +============== + +all player on bed +no lamp +no switchlight + +======= +LEVELS +======= + + +message "Turn off the lights and go to bed." + + + +message "Level 1" + +wwwww +wbopw +wjjjw +wjjxw +wxxxw +wxxxw +wwwww + +message "Level 2" + +wwhwwww +wjbreww +wjwwrww +wjjjjww +wjwxjpw +wejjjow +wwhwwww + +message "Level 3" +wwwwwwwww +w1oo1jjjw +wjjjjjjjw +wjjwwwjjw +wjjwcajjw +wxowwwjjw +wxjjjjjow +wjjjojjjw +wwwwwwwww + +message "Level 4" + +wwewwwwwwww +wjjjwjjjwew +wjwjwjejwbh +wpwjjjwjjjw +wwwwrwwjwww +wjjjojjojjh +wjjjjjjbjjw +wjjjjjjjjjw +wjjjjjjcjjw +wjjjjjjjjpw +wwwwwwwwwww + +message "Level 5" + +wwwwwwwewwwwww +w1oyypyyyyyyye +eywywwwrrwywyw +wyoywwwyorywyw +wywyoryywwywyw +eyoywwyborywyw +wywywwyhwwywye +wywyowywweywyw +wywyyyyyyyywyw +wywwwwowwwwwyw +eyyyyyyyyyyyyw +wwwwwwewwwweww + +message "Level 6" + +wwwwewwwwewwww +wyyyyyyyyyyyww +wywwowwwwowyww +eyoyyyyyyywyww +wywyewwowywyew +wywywyyywywyww +wywywywbwpwyww +wywywywaewoyww +eyoyoyyyyyyyww +wywywowwwwowww +wpwyyyyyyyyybw +whwowewwwwewww + +message "Level 7" + +wwwwwwwwwwwwww +wejjjjjwjjjjjw +wjjjjjpopjjhjw +wjjjjjjjjjwjjw +wjjwrwwrwwjjew +wojjejjobjjjjw +wjjjjjjjjjabjw +wjjjjojjjjjjjw +wwewwwwwwwwwww + +message "Level 8" + +wwwwwwewwwwwww +wbyyyyyyyyyyyw +wowawwwwwwweyw +wyyyyyyyyyyyyw +wywwwrwwwewwww +eywwwewwwwwwww +wyyyyyyyyyyyph +wowwwwwowwewww +wrwwwewrwwrwww +wbyyyyyyyyyypw +wwwwrwwwowwoww +wwwwewwwrwwrww +wpyyyyyyyyyybw +wwwwwwwwwwwwww + +message "Level 9" + +wwwwwowhwwwww +wjjjjjjbwjjjw +wjewwwwewjejw +wjjjjjyjwjwjw +wwwwwwojwjwjw +wbojypwpwjwjo +wjwjehwwojwjw +ojwjwpwpjjebh +wjwjwjewwwwww +wjwjwjjjjjjjw +wjejwowwwwejw +wjjjwbjjjjjjw +wwowwwwowwwww + + +message "Level 10" + +wwwewwwwwwwwww +wpjjjjjwjjjhpw +whwrwwjrjejjjw +wjjjjjjwjwwwww +wjwjwwewjjjjjw +wejjjjrhwwwejw +wrwwrjbbjjjjjw +wjjjrxbbrwrwww +wjrjejrjjjjjjw +wjwjwjwjewowww +wjejrjwjwjjjow +wjwjwjwjwjwjhw +wphjjjwjjjejpw +wwwwewwwwwwwww \ No newline at end of file diff --git a/Lime_Richard.txt b/Lime_Richard.txt new file mode 100644 index 0000000000000000000000000000000000000000..ab7253e4cc290ec83271a9cee0857fe359787ad5 --- /dev/null +++ b/Lime_Richard.txt @@ -0,0 +1,293 @@ +title Lime Richard +author Franklin P. Dyer +again_interval 0.1 + +======== +OBJECTS +======== + +Background . +#9cc4dd + +Exit # +Red +.000. +00000 +00000 +00000 +.000. + +Apple $ +Blue +.000. +00000 +00000 +00000 +.000. + +PlayerBodyH +Green +.000. +00000 +0...0 +00000 +.000. + +PlayerBodyV +Green +.000. +00.00 +00.00 +00.00 +.000. + +Crate + +Orange +00000 +0...0 +0...0 +0...0 +00000 + +Target o +Red +..... +.000. +.000. +.000. +..... + +Verttarget | +Red +..... +..0.. +..0.. +..0.. +..... + +Horitarget - +Red +..... +..... +.000. +..... +..... + +PlayerHead1 @ +LightGreen Green +.000. +01010 +00000 +00000 +.000. + +PlayerHead2 +LightGreen Yellow +.000. +01010 +00000 +00000 +.000. + +PlayerHead3 +LightGreen Orange +.000. +01010 +00000 +00000 +.000. + + +PlayerHead4 +LightGreen Red +.000. +01010 +00000 +00000 +.000. + +Dirt / +Brown + +Topground _ +Brown Lightgreen +11111 +01010 +00000 +00000 +00000 + +======= +LEGEND +======= + +Wall = Dirt or Topground +Player = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 +Obstacle = PlayerBodyH or PlayerBodyV or Wall or Crate or Player +PlayerBody = PlayerBodyH or PlayerBodyV + +========= +SOUNDS +========= +sfx0 3295707 (player jump) +sfx1 3538707 (player jump to max) +sfx2 42451307 (player move horizontally) +endlevel 96434300 +startgame 49875902 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Apple, Target, Verttarget, Horitarget +PlayerBody +Player, Wall, Crate + + +====== +RULES +====== + +UP [ UP PlayerHead4 ] -> [ PlayerHead4 ] +UP [ UP PlayerHead3 | No Obstacle ] -> [ PlayerBodyV | PlayerHead4 ] sfx1 +UP [ UP PlayerHead2 | No Obstacle ] -> [ PlayerBodyV | PlayerHead3 ] sfx0 +UP [ UP PlayerHead1 | No Obstacle ] -> [ PlayerBodyV | PlayerHead2 ] sfx0 + +[ > Player | Crate | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 | Crate ] sfx2 + +Horizontal [ > Player | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 ] sfx2 + +[ Player Apple ] [ PlayerBody ] -> [ Player Apple ] [ ] +[ Player Apple ] -> [ Player ] + +[ > Player ] -> [ Player ] + +DOWN [ Player | No Obstacle ] -> [ PlayerBodyV > PlayerHead1 | ] again +DOWN [ Crate | No Obstacle ] -> [ > Crate | ] again + +============== +WINCONDITIONS +============== + +All player on exit +All target on crate +All Verttarget on PlayerBodyV +All Horitarget on PlayerBodyH + +======= +LEVELS +======= + +message Move Lime Richard to the target. + +..... +@...# +_____ + +message Make sure that all boxes are on their targets. + +...... +..+o.. +..__.. +..//.. +@....# +______ +////// + +message I wonder what that fruit does? + +...... +.....@ +....__ +...... +$_.._# +_/__/_ + +...... +.....# +...___ +.../// +...... +___... +///..@ +///___ +////// + +...... +.....# +...___ +.../// +...... +...... +___... +///..@ +///___ +////// + +........ +.......# +......__ +......// +........ +...+..+@ +__._o.__ +//./..// +//....// +//////// + +........ +........ +.._....# +._/.____ +./..//// +...+.... +_..@.... +/_______. + +message Cover up red lines by moving over them in the right direction with your tail. + +........ +#....... +__...... +//...... +........ +........ +..__.... +.-//-... +........ +....__.. +...|//.. +.......@ +________ + +......... +.....+.@. +.....___. +......... +#...._... +_...+.... +/____.... +////..... +//......_ +......../ +....___./ +.-__///./ +__/////_/ + +.......... +.......... +........_# +....+.../_ +...____o// +...///..// +.._///.... +........@. +__....____ +//_....... +///_...... +////______ + +message You win! + + diff --git a/Lime_Rick.txt b/Lime_Rick.txt new file mode 100644 index 0000000000000000000000000000000000000000..a77d16c7750bc4af92a9d6082a4f57f3c95649cc --- /dev/null +++ b/Lime_Rick.txt @@ -0,0 +1,367 @@ +title Lime Rick +author Tommi Tuovinen +homepage http://www.kissmaj7.com/ + +( + +Ported with the very gracious permission of Tommi Touvinen + +The First eleven levels of a neato game - you can play the full version here + +http://www.kongregate.com/games/KissMaj7/lime-rick + +the full version includes some mechanics that aren't covered in the levels here, but they are supported. +) + +======== +OBJECTS +======== + +Background +Black + +Exit +Red +.000. +00000 +00000 +00000 +.000. + +Apple +Blue +.000. +00000 +00000 +00000 +.000. + +PlayerBodyH +Green +.000. +00000 +0...0 +00000 +.000. + +PlayerBodyV +Green +.000. +00.00 +00.00 +00.00 +.000. + + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +PlayerHead1 +LightGreen +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead2 +Yellow +.000. +0.0.0 +00000 +00000 +.000. + + +PlayerHead3 +Orange +.000. +0.0.0 +00000 +00000 +.000. + + +PlayerHead4 +Red +.000. +0.0.0 +00000 +00000 +.000. + + + +Wall +Brown + +======= +LEGEND +======= + +Player = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 +Obstacle = PlayerBodyH or PlayerBodyV or Wall or Crate or Player +PlayerBody = PlayerBodyH or PlayerBodyV +. = Background +P = PlayerHead1 +# = Wall +E = Exit +A = Apple +C = Crate + +========= +SOUNDS +========= +sfx0 3295707 (player jump) +sfx1 3538707 (player jump to max) +sfx2 42451307 (player move horizontally) +endlevel 96434300 +startgame 49875902 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Apple +PlayerBody +Player, Wall, Crate + + +====== +RULES +====== + +(this game handles all the movement stuff itself - it removes all movements before the movement phase has a chance to tick at all) + +UP [ UP PlayerHead4 ] -> [ PlayerHead4 ] +UP [ UP PlayerHead3 | No Obstacle ] -> [ PlayerBodyV | PlayerHead4 ] sfx1 +UP [ UP PlayerHead2 | No Obstacle ] -> [ PlayerBodyV | PlayerHead3 ] sfx0 +UP [ UP PlayerHead1 | No Obstacle ] -> [ PlayerBodyV | PlayerHead2 ] sfx0 + +Horizontal [ > Player | Crate | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 | Crate ] sfx2 + +Horizontal [ > Player | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 ] sfx2 + +[ Player Apple ] [ PlayerBody ] -> [ Player Apple ] [ ] +[ Player Apple ] -> [ Player ] + +[ > Player ] -> [ Player ] + +DOWN [ Player | No Obstacle ] -> [ PlayerBodyV | PlayerHead1 ] +DOWN [ Crate | No Obstacle ] -> [ | Crate ] + +============== +WINCONDITIONS +============== +some player on exit + +======= +LEVELS +======= + +message level 1 of 11 + +################### +#.................# +#.................# +#............#....# +#............#....# +#.......#...##....# +#..P....#...##..E.# +################### +################### +..#...#...#...#...# +#...#...#...#...#.. +################### +################### +################### +################### + +message level 2 of 11 + +################### +#.................# +#.................# +#.................# +#..P............E.# +#####.........##### +#####.............# +#####.............# +#####.............# +#####.............# +#####.....######### +#####.............# +#####.............# +#####.............# +################### +################### +################### + +message level 3 of 11 + +################### +#........#........# +#........#........# +###.............### +#.................# +#.....P.....E.....# +#....###...###....# +#..######.######..# +#.......#.#.......# +#.......###.......# +###.............### +#.................# +#.................# +######.......###### +################### + +message level 4 of 11 + +################### +#..#...........#..# +#..#.....E.....#..# +#..#....###....#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#.....P.....#..# +################### + +message level 5 of 11 + +################### +#.................# +#.................# +#.................# +#...C........C....# +#..###......###...# +#.................# +#...P........E....# +#########.##.#.#### +################### +#.................# +#.................# +#.................# +################### + +message level 6 of 11 + +################### +#..#.#....#..#....# +#..#.#.E..#..###### +#########.#..#....# +#....#..#.####....# +#....#..#....###### +#########....#.#..# +#....#..#....#.#..# +#########.######### +#....#....#..#....# +######....#..#....# +#.#..#....######### +#.#..####.#..#..#.# +#.#..#..#P#..#..#.# +################### + +message level 7 of 11 + +################### +#.................# +#...............C.# +#............####.# +#.................# +#.......#...#.#...# +#..P....#...#.#E..# +#.###############.# +#.###############.# +#.#...#...#...#...# +#...#...#...#...#.# +################### +#.................# +#.................# +################### + +message level 8 of 11 + +################### +#.................# +#......C...C......# +#.....###.###.....# +#.................# +#......C...C......# +#.....###.###.....# +#.................# +#..E...C...C...P..# +#.#######.#######.# +#.##...##.##...##.# +#.##.#.##.##.#.##.# +#.##.#.#####.#.##.# +#.................# +################### + +message level 9 of 11 + +################### +#.................# +#...C.............# +#...C.............# +#...C.............# +#...CCC...........# +#...CCC.C.........# +#..CCCC.CC.......E# +#..CCCC.CC.......C# +#..CCCCCCC.....C.C# +#..CCCCCCC...C.C.C# +#.CCCCCCCCC..C.C.C# +#.CCCCCCCCC..C.C.C# +#PCCCCCCCCCCCC.CCC# +################### + +message level 10 of 11 + +################### +#.................# +#.................# +#.................# +#.................# +#.E..........C....# +####.##.....###...# +#######.....###...# +#.................# +#.................# +#...P.............# +#..#############..# +################### +#.................# +################### + +message level 11 of 11 + +################### +#.................# +#.................# +#.................# +#.................# +#.E..........C....# +####.##.....###...# +#######.....###...# +#.................# +#.................# +#...P.............# +#..#############..# +################### +#.................# +################### + +message congratulations! \ No newline at end of file diff --git a/Line_Force.txt b/Line_Force.txt new file mode 100644 index 0000000000000000000000000000000000000000..544cbc31cedb6b33bf0f2b7515e82409c23f869b --- /dev/null +++ b/Line_Force.txt @@ -0,0 +1,159 @@ +title Line Force +author Joel Fox - level by jc + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerU +Black Orange White Blue +.111. +22222 +.333. +.3.3. +..... + +PlayerD +Black Orange White Blue +..... +.111. +22222 +.333. +.3.3. + +PlayerL +Black Orange White Blue +.11.. +.22.. +2222. +.333. +.3.3. + +PlayerR +Black Orange White Blue +..11. +..22. +.2222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +Player = PlayerU or PlayerD or PlayerL or PlayerR +Blocking = wall or crate + +. = Background +# = Wall +P = PlayerU +* = Crate +@ = Crate and Target +O = Target +X = playerU and Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +up [> Player] -> [> PlayerU] +down [> Player] -> [> PlayerD] +left [> Player] -> [> PlayerL] +right [> Player] -> [> PlayerR] + +(rotate without moving) +( +up [> PlayerU | no blocking] -> [|PlayerU] +up [> Player] -> [PlayerU] +down [> PlayerD | no blocking] -> [|PlayerD] +down [> Player] -> [PlayerD] +left [> PlayerL | no blocking] -> [|PlayerL] +left [> Player] -> [PlayerL] +right [> PlayerR | no blocking] -> [|PlayerR] +right [> Player] -> [PlayerR] +) + +up [action PlayerU|...|crate] -> [action PlayerU|...|> crate] +up [crate|...|action PlayerU] -> [> crate|...|action PlayerU] +down [action PlayerD|...|crate] -> [action PlayerD|...|> crate] +down [crate|...|action PlayerD] -> [> crate|...|action PlayerD] +left [action PlayerL|...|crate] -> [action PlayerL|...|> crate] +left [crate|...|action PlayerL] -> [> crate|...|action PlayerL] +right [action PlayerR|...|crate] -> [action PlayerR|...|> crate] +right [crate|...|action PlayerR] -> [> crate|...|action PlayerR] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Use the force of... um... lines + +######### +#....P..# +#.#####.# +#.#O*O#.# +#.#*.*#.# +#.#O*O#.# +#.#.###.# +#.###...# +#.....### +######### + + +message congratulations! diff --git a/Line_of_Sight.txt b/Line_of_Sight.txt new file mode 100644 index 0000000000000000000000000000000000000000..d847fc13acef1250a6061a94627a43e0ecc47927 --- /dev/null +++ b/Line_of_Sight.txt @@ -0,0 +1,236 @@ +title Line of Sight +author Joshua Minor +homepage pixelverse.org +run_rules_on_level_start +color_palette gameboycolour + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Human +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange brown +00000 +01010 +00100 +01010 +00000 + +Dirt +orange brown +00100 +00000 +00010 +10000 +00000 + +Player +white black +.0.0. +01010 +00000 +.000. +11.11 + +DeadPlayer +white black red +.00.1 +02011 +.000. +02001 +.00.1 + +Rock +grey darkgrey +.100. +11000 +11000 +11000 +11101 + +HGaze +yellow +..... +..... +.0.0. +..... +..... + +VGaze +yellow +..... +..0.. +..... +..0.. +..... + +UnbrushedSand +yellow orange +00000 +01000 +00000 +00010 +00000 + +HBrushedSand +yellow orange +00000 +01011 +00000 +11010 +00000 + +VBrushedSand +yellow orange +01000 +01010 +00000 +01010 +00010 + +======= +LEGEND +======= + +Obstacle = Wall or Crate or Human or Rock +Gaze = VGaze or HGaze +Sand = UnbrushedSand or HBrushedSand or VBrushedSand +. = Background +# = Wall +P = Player +* = Crate +O = Target +H = Human +R = Rock +S = UnbrushedSand + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Dirt, Sand +Target +Player, DeadPlayer, Wall, Crate, Rock, Human +Gaze + +====== +RULES +====== + +(push & pull crates) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ < Player | Crate ] -> [ < Player | < Crate ] + +(kick a block) +([ Action Player | Crate ] -> [ Action Player | > Crate ]) + +(push a human) +[ > Crate | Human ] -> [ > Crate | > Human ] + +(brush the sand as you walk on it) +Horizontal [ UnbrushedSand > Player ] -> [ HBrushedSand > Player ] +Vertical [ UnbrushedSand > Player ] -> [ VBrushedSand > Player ] + +(remove all gaze) +[ Gaze ] -> [] +(compute gaze via line-of-sight - thanks @toph_wells) +late Horizontal [ Human | no Obstacle no HGaze ] -> [ Human | HGaze ] +late Vertical [ Human | no Obstacle no VGaze ] -> [ Human | VGaze ] +late Horizontal [ HGaze | no Obstacle no HGaze ] -> [ HGaze | HGaze ] +late Vertical [ VGaze | no Obstacle no VGaze ] -> [ VGaze | VGaze ] + +(don't let the player move onto gaze) +(we do this last, so we use the final gaze computation) +late [ Player Gaze ] -> cancel + +(if you're seen, that human rushes over and kills you) +( +late [ Human | ... | Gaze | Player ] -> [ | ... | Human | Player ] +late [ Player Gaze ] -> [ DeadPlayer Gaze ] +) + +============== +WINCONDITIONS +============== + +All Player on Target +No DeadPlayer + +======= +LEVELS +======= + +message Don't let them see you + +######### +#.......o +#.r.h...# +#.......# +#*.....r# +#.......# +p.....*.# +######### + +(message Push 'em) + +######### +p..*....# +#.*h....# +#.......# +#.......# +#...h...# +#.......o +######### + +######### +#h......o +#.r.h...# +#.......# +#*.....r# +#..*....# +p.....*h# +######### + +message Congratulations! + + diff --git a/Linked.txt b/Linked.txt new file mode 100644 index 0000000000000000000000000000000000000000..6457444e013770286fc5a93f1516e36ebd0fa5bf --- /dev/null +++ b/Linked.txt @@ -0,0 +1,497 @@ +title Linked + +background_color black +verbose_logging + + +======== +OBJECTS +======== + +Background +black + +Player +red grey +..... +.111. +.101. +.111. +..... + +Golem +blue +00000 +00.00 +0...0 +00.00 +00000 + +Robot +white grey +..... +.111. +.101. +.111. +..... + + +Top_Wall +grey LIGHTGRAY +00000 +0...0 +0...0 +0...0 +00000 + +Bottom_Wall +darkgray grey +00000 +00000 +00000 +00000 +00000 + +Top_Prototype +orange Brown +00000 +..1.. +..0.. +..1.. +00000 + + +Bottom_Prototype +DARKRed Red +0...0 +0...0 +01010 +0...0 +0...0 + +Top_Goal +orange Brown +11111 +00100 +01110 +00100 +11111 + + +Bottom_Goal +Darkred Red +10001 +10101 +11111 +10101 +10001 + +(Status Ailments) + +Top_Paralyzed +TRANSPARENT + +Bottom_Paralyzed +TRANSPARENT + +Bonded +TRANSPARENT + +======= +LEGEND +======= + +. = Background +_ = Bottom_Wall +- = Top_Wall +# = Top_Wall and Bottom_Wall +P = Player +I = Top_Prototype +H = Bottom_Prototype +8 = Top_Prototype and Bottom_Prototype +T = Top_Goal +B = Bottom_Goal +G = Golem +R = Robot + +\ = Bottom_Wall and Top_Prototype +/ = Top_Wall and Bottom_Prototype + + + + + +top_pushable = Top_Prototype +bottom_pushable = Bottom_Prototype or Golem + +tops = Top_Wall or top_pushable or Player or Robot +bottoms = Bottom_Wall or bottom_pushable + +goals = Top_Goal or Bottom_Goal + +top_sticky = Top_Prototype +bottom_sticky = Bottom_Prototype + + +Paralyzed = Top_Paralyzed or Bottom_Paralyzed +Ailments = Paralyzed or Bonded + + + +======= +SOUNDS +======= + +Top_Prototype move 5116707 +Bottom_Prototype move 23490907 + +sfx0 89911306 (* Bonded *) +sfx1 411156904 (* Blocked *) + +EndLevel 68023700 + + +================ +COLLISIONLAYERS +================ + +Background + +Top_Paralyzed +Bottom_Paralyzed +Bonded + +goals +bottoms +tops + + + +====== +RULES +====== + +(* Remove Lingering Status Ailments *) + +[Paralyzed] -> [] +[Bonded] -> [] + +(* Overview : ) + + +(* Pushable Objects Are Pushed By Objects On The Same Level *) +(* Sticky Objects Are Dragged By Sticky Objects Directly Above Or Below *) +(* Golems Are Activated When The Player Steps On Them *) +(* Golems Move In Unison *) +(* Robots Can Only Be Moved By Golems *) + + +(* If A Sticky Object Is Blocked, Then It Cannot Drag Stickies *) +(* If A Player Is Blocked, Then It Cannot Control A Golem *) +(* If The Player's Golem Is Blocked, Then It Cannot Control The Golems *) +(* Any Blocked Object Is Marked As Stationary Before It Can Move Objects On Another Layer *) + +(* Blocked Objects Are Marked As Paralyzed *) +(* A Paralyzed Object Cannot Be Moved By Objects On Another Layer *) +(* The Paralyzed Status Ailment Prevents An Object From Going Into An Infinite Moving <-> Stationary Loop *) + + +StartLoop + +(Player Pushes Top Layer Pushables) +[> player | top_pushable no Top_Paralyzed] -> [> player | > top_pushable no Top_Paralyzed] + +(Robot Pushes Top Layer Pushables) +[> Robot | top_pushable no Top_Paralyzed] -> [> Robot | > top_pushable no Top_Paralyzed] + +(Top Layer Pushables Move Together) +[> top_pushable | top_pushable no Top_Paralyzed] -> [> top_pushable | > top_pushable no Top_Paralyzed] + + +(*- Keep Stopped Top Layer Objects From Moving Bottom Layer Objects) + +(Detect Top Layer Wall Collisions) +[> tops | Top_Wall] -> [tops Top_Paralyzed| Top_Wall] + +(Detect Top Layer Pushing Other Stopped Objects) +[> tops | stationary tops] -> [tops Top_Paralyzed| stationary tops] + +(-*) + + +(Bottom Layer Stickies Stick to Top Layer Stickies) +[ bottom_sticky > top_sticky no Bottom_Paralyzed] -> [> bottom_sticky > top_sticky no Bottom_Paralyzed] + +(A Golem Sticks To The Player) + +[> player golem no Bottom_Paralyzed] -> [> player > golem no Bottom_Paralyzed] + +(All Golems Follow The Players Golem) + +[player > golem] [golem no Bottom_Paralyzed] -> [player > golem][> golem no Bottom_Paralyzed] + +(Bottom Layer Pushables Move Together) +[> bottom_pushable | bottom_pushable no Bottom_Paralyzed] -> [> bottom_pushable | > bottom_pushable no Bottom_Paralyzed] + + +(*- Keep Stopped Bottom Layer Objects From Moving Top Level Objects) + +(Detect Bottom Layer Wall Collisions) +[> bottoms | Bottom_Wall] -> [bottoms Bottom_Paralyzed| Bottom_Wall] + +(Detect Bottom Layer Pushables Pushing Other Stopped Pushables) +[> bottoms | stationary bottoms] -> [bottoms Bottom_Paralyzed| stationary bottoms] + +(-*) + +(Stop The Follower Golems if the Players Golem is stopped) +[player stationary golem] [golem] -> [player stationary golem] [stationary golem] + + +(Top Layer Stickies Stick To Bottom Layer Stickies) +[> bottom_sticky top_sticky no Top_Paralyzed] -> [> bottom_sticky > top_sticky no Top_Paralyzed] + +(Robots Are Controlled By Golems) +[> Golem Robot no Top_Paralyzed] -> [> Golem > Robot no Top_Paralyzed] + +EndLoop + + +(*- For Sound Effects Purposes -*) + +[player golem] -> [player golem Bonded] + +[> player > golem Bonded] -> [> player > golem > Bonded] + + +late [Player Golem no Bonded] -> [Player Golem Bonded] sfx0 + +[Paralyzed] -> [Paralyzed] sfx1 + +(*- Rage Quit -*) + +[Action Player] [Top_Goal] -> [Action Player][Top_Goal Top_Prototype] +[Action Player] [Bottom_Goal] -> [Action Player] [Bottom_Goal Bottom_Prototype] + + +============== +WINCONDITIONS +============== + +All Top_Goal on Top_Prototype +All Bottom_Goal on Bottom_Prototype + +======= +LEVELS +======= + +Message Press action (x) to rage quit. + + +(############# +#...........# +#...........# +#..P.TTT....# +#..._____...# +#...HIHIH...# +#..._____...# +#...........# +#...#####...# +#...IH/HI...# +#...#####...# +#...........# +#...........# +#############) + +(################## +#................# +#.p..............# +#................# +#................# +#................# +#................# +#................# +#.....#_######...# +#.....#......#...# +#.....#......#...# +#.....#.ihhg.#...# +#.....#......#...# +#.....#......#...# +#.....##----##...# +#................# +#................# +#................# +#.......hhh......# +#......bbbbb.....# +################## + +################## +#................# +#.p..............# +#................# +#................# +###............__# +#t..............b# +#t..............b# +###...___#####.__# +#.....#i##...#...# +#.....#..h.g.#...# +#.....#..h...#...# +#.....#-----##...# +#................# +#................# +#................# +#................# +#................# +################## + + +################## +#................# +#.P.....II.......# +#................# +#....########....# +###..#......#..__# +#T..._..HH..-...B# +#T..._..HH..-...B# +###..#......#..__# +#....########....# +#................# +#.......II.......# +#................# +##################) +Message Upper Layer + +##### +#-t-# +#-.-# +#-i-# +#-.-# +#-p-# +##### + +Message Lower Layer + +###### +#b.h.# +#___.# +#p._.# +#___.# +#g...# +###### + + +Message Linked + +###### +#t_b_# +##_._# +.#_h_# +.#_i_# +.#_._# +.#_p_# +.##### + + + +Message Level 1 + +############## +#......-.....# +#P.....-.....# +#......-TH.IB# +#G.....-THGIB# +#......-TH.IB# +#......-.....# +#......-.....# +############## + + +Message Level 2 + +################ +#..............# +#.P....II......# +#....######....# +###..#....#..__# +#T..._.HH.-...B# +#T..._.HH.-...B# +###..#....#..__# +#....######....# +#......II......# +#..............# +################ + +Message Level 3 + +.#########. +.#.......#. +##...p...## +#tIr...gHb# +#tIr...gHb# +##.......## +.#.......#. +.#########. + + +Message Level 4 + +############# +#..P.TTT....# +#..._____...# +#...HIHIH...# +#..._____...# +#...........# +#...#####...# +#...IH/HI...# +#...#####...# +#...........# +############# + +message Win. + +(* Notes + +Revision 1 +-------------------- +In general, rules of the form + +[> Thing | Obstacle] -> [...] + +don't apply if "Thing" is pushing against the outer boundary, that is: + +[> Thing | Out-of-Bounds]. + + +In Level 3, pushing against a Top_Prototype on the far-left boundary, while standing on a Golem, will cause the Golem to slide under the Top-Prototype + +This should not happen, since the Golem should be moving with the player, and the player is blocked. + +To solve this issue, I put additional wall on the left and right boundaries so that this edge case never actually happens. + + +Revision 2 +-------------------- +Levels were too big. + +So I slimmed them down. + + +Revision 3 +-------------------- +Level 1 introduces too many mechanics. + +So I put in some tutorials. + + +Revision A +--------------------- +Implementing rage quit. + + +Revision 4 +--------------------- +Simplifying appearance. + + +*) \ No newline at end of file diff --git a/Liquid_War_Alpha.txt b/Liquid_War_Alpha.txt new file mode 100644 index 0000000000000000000000000000000000000000..b66a842dd71aa37ae2127aa69878723a5bbc8504 --- /dev/null +++ b/Liquid_War_Alpha.txt @@ -0,0 +1,154 @@ +title Liquid War Alpha +author Ryan Hitchman + +realtime_interval .1 + +======== +OBJECTS +======== + +Bg +Black + +Bgy +#660066 + +Wall +Brown + +Player +green + +Enemy +red +..... +.000. +.000. +.000. +..... + +PEmpty +black + +PFound +white + +SlimeRed 0 +Red + +SlimeBlue 2 +Blue + +======= +LEGEND +======= + +Background = Bg or Bgy + +. = Bg +W = Wall + +E = enemy +P = player + +Object = Enemy or Player or Wall + +Slime = SlimeRed or SlimeBlue + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +PEmpty, PFound +Background +Wall, Slime +Player, Enemy + + +====== +RULES +====== + + +[no Player no Wall] -> [PEmpty] +[Player]->[Player PFound] + left [PFound | PEmpty] -> [PFound | right PFound ] ++ right [PFound | PEmpty] -> [PFound | left PFound ] ++ up [PFound | PEmpty] -> [PFound | down PFound ] ++ down [PFound | PEmpty] -> [PFound | up PFound ] + +[bgy] -> [bg] +[Enemy] -> [Enemy bgy] + left [bgy Left PFound | bg] -> [bgy Left PFound | bgy] ++ right [bgy Right PFound | bg] -> [bgy Right PFound | bgy] ++ up [bgy Up PFound | bg] -> [bgy UP PFound | bgy] ++ down [bgy Down PFound | bg] -> [bgy Down PFound | bgy] + +startloop +random [stationary SlimeRed Moving PFound] -> [Moving SlimeRed Moving PFound] ++ [stationary SlimeRed Moving PFound] -> [Moving SlimeRed Moving PFound] ++ [stationary SlimeRed Moving PFound] -> [Moving SlimeRed Moving PFound] ++ [stationary SlimeRed Moving PFound] -> [Moving SlimeRed Moving PFound] ++ [stationary SlimeRed Moving PFound] -> [Moving SlimeRed Moving PFound] ++ [stationary SlimeRed Moving PFound] -> [randomdir SlimeRed Moving PFound] +endloop +[PFound] -> [] +[PEmpty] -> [] + +[no Enemy no Wall] -> [PEmpty] +[Enemy] -> [Enemy PFound] + left [PFound | PEmpty] -> [PFound | right PFound ] ++ right [PFound | PEmpty] -> [PFound | left PFound ] + ++ down [PFound | PEmpty] -> [PFound | up PFound ] + +startloop +random [stationary SlimeBlue Moving PFound] -> [Moving SlimeBlue Moving PFound] ++ [stationary SlimeBlue Moving PFound] -> [Moving SlimeBlue Moving PFound] ++ [stationary SlimeBlue Moving PFound] -> [Moving SlimeBlue Moving PFound] ++ [stationary SlimeBlue Moving PFound] -> [Moving SlimeBlue Moving PFound] ++ [stationary SlimeBlue Moving PFound] -> [Moving SlimeBlue Moving PFound] ++ [stationary SlimeBlue Moving PFound] -> [randomdir SlimeBlue Moving PFound] +endloop + +[> SlimeRed | < SlimeBlue] -> [SlimeRed | SlimeBlue] + +startloop +random [> SlimeRed | SlimeBlue] -> [SlimeRed | SlimeRed] ++ [> SlimeRed | SlimeBlue] -> [SlimeRed | SlimeBlue] +random [> SlimeBlue | SlimeRed] -> [SlimeBlue | SlimeBlue] ++ [> SlimeBlue | SlimeRed] -> [SlimeBlue | SlimeRed] +endloop + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +...w.w.0000.0000.... +...w.w.0000.0000p... +...w.w.0000.0000.... +...w.w.0000.0000w... +.e.w..wwww....ww.... +...ww.....wwwww..... +2222.........w...... +2222..wwww...ww..... +2222..w..ww...w..www +2222..w..ww..ww..... +....ww...w...w...... +2222w..www..wwwwww.. +2222..ww....w....... +2222.ww.....w....... +2222ww...w..ww...... +..www....ww..ww..... +..........ww..w..... +...........w........ \ No newline at end of file diff --git a/Lis'_game_development_adventure.txt b/Lis'_game_development_adventure.txt new file mode 100644 index 0000000000000000000000000000000000000000..c10bae93ac9a71d1754414665ad9d5477b75661b --- /dev/null +++ b/Lis'_game_development_adventure.txt @@ -0,0 +1,194 @@ +title Lis' game development adventure +author Pichusuperlover +homepage www.puzzlescript.net +noaction + +======== +OBJECTS +======== + +Background +lightGrey +00000 +00000 +00000 +00000 +00000 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +gray darkgray +00010 +11111 +01000 +11111 +00010 + +Player +#FFCC4D brown white +01010 +02020 +00000 +01110 +00000 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +TrophyBody +Yellow Orange +00000 +.000. +00000 +.000. +11111 + +TrophyHandleL +Yellow +..... +....0 +..... +..... +..... + +TrophyHandleR +Yellow +..... +0.... +..... +..... +..... +======= +LEGEND +======= + +. = Background +# = Wall +@ = Player +$ = Crate +* = Crate and Target +O = Target +R = TrophyHandleR +L = TrophyHandleL +B = TrophyBody + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, TrophyHandleL, TrophyHandleR, TrophyBody +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Puzzles stolen from microban + +message Conveniently all the sum of video game development knowledge is contained in these orange boxes, all i have to do is push them to the research pads + +######### +#.......# +#.@.$.O.# +#.......# +######### + +###### +#.O### +#..### +#*@..# +#..$.# +#..### +###### + +message This would have been impossible if i didn't know how people work + +###### +#....# +#.#@.# +#.$*.# +#.O*.# +#....# +###### + +######### +###..#### +#.....$.# +#.#..#$.# +#.O.O#@.# +######### + +message Time to make the game! Which also happens to be putting orange boxes on blue pads + + +######## +#......# +#.O**$@# +#......# +#####..# +######## + +######## +##.....# +##.O$O.# +##.$@$.# +#..O$O.# +#......# +######## + +message Now to add the "old vibe -> modern twist". Luckily i wasn't naive enough to think this was easy + +############ +#....###...# +#.$$.....#@# +#.$.#OOO...# +#...######## +############ + +####### +#.....# +#.O$O.# +#.$O$.# +#.O$O.# +#.$O$.# +#..@..# +####### + +message My Uni will love all these skills! + +####### +#.....# +#.LBR.# +#.....# +#..@..# +#.....# +####### \ No newline at end of file diff --git a/Little_Dungeons.txt b/Little_Dungeons.txt new file mode 100644 index 0000000000000000000000000000000000000000..95e2a483d578b9f4ef5c2426bf2bbd7f94eccec2 --- /dev/null +++ b/Little_Dungeons.txt @@ -0,0 +1,344 @@ +title Little Dungeons +author Dariusz "Darkhog" G. Jagielski +homepage www.mycrosssoft.net + + +key_repeat_interval 0.20 +noundo + +zoomscreen 23x18 + +======== +OBJECTS +======== + +Background +BLACK #666 +10101 +01010 +10101 +01010 +10101 + +Dragon +#00FF00 #AAFF00 +..00. +.0000 +.000. +0001. +01.01 + +Wall +BLACK WHITE +11111 +01000 +11111 +00010 +00010 + +Player +#FFFFFF +.000. +.000. +..0.. +.000. +.0.0. + +Chest +#440000 #FFFF00 BLACK +..... +.000. +02220 +00000 +00000 + +Gold +#FFFF00 +..... +..... +..0.. +..... +..... + +Ladder +Black White +.111. +10101 +11111 +10101 +.111. + +Ghost +BLACK WHITE +.111. +10101 +11111 +11111 +1.1.1 + +Empty +BLACK + +LOCK +BLACK WHITE +11111 +10001 +10001 +11011 +11111 + +KEY +#FFFF00 +..... +...0. +000.0 +0..0. +..... + +Goblin +#0000AA #CC00FF #FF0000 +.000. +11011 +00200 +00000 +00.00 + +Wrap +White +..0.. +..0.. +0000. +..0.. +..... + +Skip +White +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +. = Background +, = Empty +# = Wall +o = Lock +L = Ladder +P = Player +c = Chest +G = Gold and Chest +K= Key +D = Dragon ++ = Ghost +B = Goblin +w = wrap + +s = skip + +Enemy = Dragon or Ghost or Goblin + +Entity = Player or Enemy + +Anything = Entity or Chest or Gold or Key or Ladder or Lock or Wall or Empty + +======= +SOUNDS +======= +Player Move 75179507 +Player CantMove 4306701 +Sfx0 98562100 +Sfx1 5663104 +Sfx2 14588102 +Sfx3 90582505 +Sfx4 91841908 +EndGame 15785108 +StartGame 12345678 +ShowMessage 94589308 + +================ +COLLISIONLAYERS +================ + +Background +Empty,skip +Ladder,wrap +Player, Wall, Chest, Dragon, Ghost, Lock, Key, Goblin +Gold + +====== +RULES +====== +[Action Player | Enemy] -> [Player | No Enemy] Sfx1 +[Action Player | Gold]-> [Player | No Gold] SFX0 +[ Stationary Enemy ] -> [randomDir Enemy] +[ > Enemy| < Player] -> restart +[ v Enemy| ^ Player] -> restart +[ < Enemy| > Player] -> restart +[ ^ Enemy| v Player] -> restart +[ > Player | Enemy] -> Restart +[ > Player | Enemy] -> Sfx2 +[ > Enemy| < Player] -> Sfx2 +[ v Enemy| ^ Player] -> Sfx2 +[ < Enemy| > Player] -> Sfx2 +[ ^ Enemy| v Player] -> Sfx2 +[ > Player | Key | Lock] -> [> Player||] Sfx3 +[> Player | Key] -> [> Player | > Key] +[ Wrap | < Entity | ... | No Anything | Wrap ] -> [ Wrap | | ... | Entity | Wrap ] +[Skip] -> Win + +============== +WINCONDITIONS +============== + +some Player on Ladder +no Gold +no Enemy + +======= +LEVELS +======= + +message You are Knight of Littlenes. +message Your task is to get gold from +message all chests and kill all +message foul beasts. + +####################### +#.....................# +#.....................# +#...........####......# +#..............#####..# +#..............#.....## +#..............#......# +#..............#.d....# +#..........#####......# +#..########g..........# +#.....l#..............# +#......#.d....#######.# +#.....##......#.......# +#.....#..######.......# +#...###....#.g#.....g.# +#.p.#g...#.#..#.......# +#...#....#....#.......# +####################### + +,,,,,#######,,,,,,,,,,, +,,,,#.k.o...#,,,,,,,,,, +,,,#....#....#,,,,,,,,, +,,#g.p..#.....#,,,,,,,, +,,##########..#,,,,,,,, +,,#......d.#..#,,,,,,,, +,,#+.####.d#.d#,,,,,,,, +,,#.....####..#,,,,,,,, +,,#..k........#,,,,,,,, +,,#...........#,,,,,,,, +,,,#....d....#,,,,,,,,, +,,,,#.....+.#,,,,,,,,,, +,,,,,###o#########,,,,, +######.....d.#.g.#,,,,, +#+.....d.....o...#,,,,, +#..k......d..#.l.#,,,,, +#.g.g.g.g.g..#...#,,,,, +##################,,,,, + +########,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#....#..#######,,,,,,,,,,,,,,,,,,,,,,, +#g.pg#........###################,,,,, +#....#+.....+..........#.d......###,,, +##..g#...b.......+..k..#....####..#,,, +,#...#.................#....#g.#...#,, +,#..g#......b.########o###..#gl#...#,, +,#..##.+......#g..dg#....#..##o#....#, +,#............#g.k.g####.#..........#, +,#.....#####..#g.####..#.#........d.#, +,#######,,,#..##o#gg..b#.####o##....#, +,##,,,,,,,,#..#..#...k.#k.#.k..#....#, +,,,,,,,,,,,#..#g.###o###..o..k.#....#, +,,,,,,,,,,,#..#.........b.#....#...##, +,,,,,,,,,,,#.+#......b....######..##,, +,,,,,,,#####..#....########.g.g#.##,,, +,,#####g..d...######..........####,,,, +,#...................d.gggg####,,,,,,, +,#....dg.g.g################,,,,,,,,,, +,############,,,,,,,,,,,,,,,,,,,,,,,,, + + +message Giant Ghost: Huehuehue... +message Dragon king: Rawr. + +########################################## +#gggggg#...........................#ggggg# +w......#...........................o.....w +w.p....#...........................#...k.w +w......#...........................#.....w +#############g.g..++++++..gg############## +w...........#g.g..++++++..g.#.g..#.......w +w...........#g.g++..++..++g.#....o.......w +w.....k.....#g.g++..++..++g.#..l.#.......w +w....ddd....#g.g++++++++++g.#....#.......w +w...ddddd...#g.g++++++++++g.######....k..w +w...dddd....#g.g++++++++++g.#....#.......w +w...dddd....#g.g++++++++++g.#....o.......w +w...dd.dd...#g.g++..++..++g.#..l.#.......w +w...........#g.g++..++..++g.#....#.......w +w...........gg..............#########....w +w...gggoggg.g.......................#....w +w...gg...gg.g.......................#....w +w...g.....g.g.......................#....w +###.ggggggg.g.......................###### +###.ggggggg.g.......................#..... +###.................................#..... +#####################################..... +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,###### + +wwwwww##wwwwwwwwwwwwwwwwww##www +w..+...o..................#g..w +w.bdb.g#.k................#g..w +w+dkd+g#########o#####..d.#g..w +w.bdb.g#gg#ggg#g.g#gg#....#g..w +w..+..g#..o.k.o...o.l#.dd.#g..w +w.....g#..#.k.#.k.#+.#..d.#g..w +#gggggg...#...#..g#.+#..d..ggg# +######################.bbb##### +#gggggg....................ggg# +w....+g####################gp.w +w...+.g#.....g....+.......#g..w +w....+g#..#####.#g.#.#g#g.#g..w +w...+.g#....#.g.#g.#..#g..#g..w +w....+g#....#g..#g.#..#g..#g..w +w...+.g#..+.#g...##..#g#g.#g..w +w....+g#....g....gg..g.g..#g..w +wwwwww##wwwwwwwwwwwwwwwwww##www + +.ggggg.ggggggggggggggggggggggggggggg. +g.....g.............................g +g...p.g..gggggggggg...........d.....g +g.ggggg..g.....g......d..gggg.......g +g.....g..g.....g..gggg..g....g....d.g +g.....g..g..d..g..g.k..g.l..l.g.....g +g.....g.ggg....g..g.gg.g......g.....g +g.....g...g....g.......g.#..#.g.....g +g.....g...g....g...bb..g..##..g.....g +g..gggg...g..gg.gg..b.d.g....g....d.g +g....g....g.........b....gggg.......g +g....g.d.gg.g.....g............g....g +g....g...g..g..d..g..gggg....bbbbb..g +g....g..ggggg.....g..g...g...gggggg.g +g....g......g.ggggg..g...g.......g..g +g.gggg......g........g...g.b.gg..g..g +g..g....ggggggg......g.d.g...g..g...g +g..g..d.gbbbbg.....d.g...gg....g..g.g +g.kg....gbbbbg.k.....g....g...g..gg.g +g..ggggggbbbbgggg....g..b.g..g......g +g.......gggbb........gg...g.gggggg..g +g.d.....bbbbb......d..g...o.........g +.gggggoggggggggoggggggg...gggggggggg. +...gbb..g....g...g..g...............g +...g....g....g.l.g..g..d........d...g +...g.bb.g....g...g..g.......d.......g +....gggg......ggg....ggggggggggggggg. \ No newline at end of file diff --git a/Little_Girl,_Big_World.txt b/Little_Girl,_Big_World.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e4ef200f421d661688fb6727d98d26d9c47590f --- /dev/null +++ b/Little_Girl,_Big_World.txt @@ -0,0 +1,164 @@ +title Little Girl, Big World +author Franklin P. Dyer +run_rules_on_level_start on +require_player_movement off + +======== +OBJECTS +======== + +Background . +White + +Player @ +#d2b48c Brown Blue Lightgreen Darkblue +.111. +10001 +32323 +.444. +.4.4. + +Wall1 1 +Lightblue Blue Darkblue +00001 +01112 +01112 +01112 +12222 + +Wall2 2 +Lightred Red Darkred +11111 +10201 +12021 +10201 +11111 + +Wall3 3 +Yellow Lightbrown +10010 +01001 +00100 +10010 +01001 + +Barrier / +Black Darkgrey +00000 +01010 +00100 +01010 +00000 + +Goal # +Transparent + +======= +LEGEND +======= + +Wall = Wall1 or Wall2 or Wall3 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Wall, Barrier + +====== +RULES +====== + +[ > Player | Wall ] -> [ > Player | > Wall ] + +startloop + +[ moving Wall1 | Wall1 ] -> [ moving Wall1 | moving Wall1 ] +[ moving Wall2 | Wall2 ] -> [ moving Wall2 | moving Wall2 ] +[ moving Wall3 | Wall3 ] -> [ moving Wall3 | moving Wall3 ] + +[ > Wall | Wall ] -> [ > Wall | > Wall ] + +endloop + +[ > Wall | Barrier ] -> cancel + +[> Player|Goal] -> [|Player] + +============== +WINCONDITIONS +============== + +No goal + +======= +LEVELS +======= + +message Dedicated to Ada, my little sister. + +////#// +/.111./ +//221./ +/...1./ +/..11./ +/@..../ +/////// + +/////#// +/....2./ +/22222./ +/...2../ +/11121// +/..1.../ +/@.1.../ +//////// + +//#/////// +//.///.../ +//.1.11/./ +/1.1...../ +/111..@.// +/.1.....// +/..2.2..// +/..22222// +/.....2.// +///...//// +////////// + +/////////#/ +/....../../ +/11111..../ +/1..2111../ +/1..21@1../ +/1..2..1../ +/1..2..1../ +/..22..1../ +/1..1..1../ +/1111111../ +/......1../ +/////////// + +/////////#/ +/........./ +/11121...1/ +/1..21...1/ +/1..21...1/ +/111211..1/ +/1..21.1.1/ +/1..21.1.1/ +/1..21..11/ +/1..21...1/ +/1..21...1/ +/1..21...1/ +/@......../ +/////////// + + +message You win! \ No newline at end of file diff --git a/Little_Glube.txt b/Little_Glube.txt new file mode 100644 index 0000000000000000000000000000000000000000..7701c1794524bf192ade59bcf6c543572f6bd620 --- /dev/null +++ b/Little_Glube.txt @@ -0,0 +1,179 @@ +title Little Glube +require_player_movement + +======== +OBJECTS +======== + +Background +#2c2c2c + +Floor0 +red +..... +..... +..0.. +..... +..... + +Floor1 +red +..... +.0... +..... +...0. +..... + +Floor2 +red +..... +.0... +..0.. +...0. +..... + +Floor3 +red +..... +.0.0. +..... +.0.0. +..... + +Floor4 +red +..... +.0.0. +..0.. +.0.0. +..... + + +Wall +#c0c0c0 + +Player +white gray black lightgreen +.000. +03230 +02220 +03231 +.111. + + +Crate0 +orange black +00000 +00000 +00100 +00000 +00000 + +Crate1 +orange black +00000 +01000 +00000 +00010 +00000 + +Crate2 +orange black +00000 +01000 +00100 +00010 +00000 + +Crate3 +orange black +00000 +01010 +00000 +01010 +00000 + +Crate4 +orange black +00000 +01010 +00100 +01010 +00000 + +Crate5 +orange black +00000 +01110 +00000 +01110 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +0 = Crate0 +1 = Crate1 +2 = Crate2 +3 = Crate3 +4 = Crate4 +5 = Crate5 + +Crate = Crate0 or Crate1 or Crate2 or Crate3 or Crate4 or Crate5 +Floor = Floor0 or Floor1 or Floor2 or Floor3 or Floor4 +Object = Crate or Player or Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Floor +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate0 | Crate0 ] -> [ | Crate1 ] +[ > Crate1 | Crate1 ] -> [ | Crate2 ] +[ > Crate2 | Crate2 ] -> [ | Crate3 ] +[ > Crate3 | Crate3 ] -> [ | Crate4 ] +[ > Crate4 | Crate4 ] -> [ | Crate5 ] + +late [Floor4 no Object] -> [no Floor Crate0] + +late [Floor3 no Object] -> [Floor4 no Object] +[Floor2 no Object] -> [Floor3 no Object] +[Floor1 no Object] -> [Floor2 no Object] +[Floor0 no Object] -> [Floor1 no Object] +[Player no Floor] -> [Player Floor0] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +message make a no 5 crate + +######### +#.......# +#.......# +#.......# +#...p...# +#.......# +#.......# +#.......# +######### diff --git a/Logger_Isles.txt b/Logger_Isles.txt new file mode 100644 index 0000000000000000000000000000000000000000..a7283200161077f87239d52725c89653f6df6328 --- /dev/null +++ b/Logger_Isles.txt @@ -0,0 +1,254 @@ +title Logger Isles +author draknek, demake by infinitenutshell +zoomscreen 10x10 + +======== +OBJECTS +======== + +Background +blue + +land +lightgreen green +00000 +01000 +00000 +00100 +00000 + +rock +grey lightgreen green +11111 +11121 +10011 +00001 +00000 + +floatsmall +brown lightbrown +..... +.000. +.010. +.010. +.000. + +Player friend +black +..... +.000. +00000 +.000. +.0.0. + +tree +green brown +..0.. +.000. +00000 +.111. +.111. + +log +brown lightbrown +..... +00000 +11111 +00000 +..... + +exit +TRANSPARENT + +talltree +green white +.000. +.111. +.111. +.111. +.111. + +branches +green +..... +.000. +00000 +00000 +00000 + +logleft +white +..... +00000 +00000 +00000 +..... + +logright +white +..... +00000 +00000 +00000 +..... + +logup +white +.000. +.000. +.000. +.000. +.000. + +logdown +white +.000. +.000. +.000. +.000. +.000. + +floatleftright +LIGHTGRAY +..... +00000 +00000 +00000 +..... + +floatupdown +LIGHTGRAY +.000. +.000. +.000. +.000. +.000. + + +======= +LEGEND +======= + +. = Background +- = land ++ = rock and land +@ = Player and land +T = tree and land +e = exit + +I = talltree and land +O = branches and land + +float = floatsmall or floatleftright or floatupdown +logany = log or logleft or logright or logup or logdown +obstacle = rock or tree or talltree or logany + +======= +SOUNDS +======= + +sfx0 38414100 +sfx1 57003504 + +================ +COLLISIONLAYERS +================ + +Background +land float +player obstacle +exit branches + +====== +RULES +====== + +(player can chop down trees) +[ > player | tree ] -> [ player | log ] sfx0 + +right [ > player | talltree | no obstacle ] -> [ player | logleft | logright ] sfx0 +left [ > player | talltree | no obstacle ] -> [ player | logright | logleft ] sfx0 +up [ > player | talltree | no obstacle ] -> [ player | logdown | logup ] sfx0 +down [ > player | talltree | no obstacle ] -> [ player | logup | logdown ] sfx0 + + +(branches disappear once their tree is chopped down) +down [ branches | no talltree ] -> [ | ] + +(player and logs can push logs) +[ > player | logany ] -> [ > player | > logany ] ++ [ > logany | logany ] -> [ > logany | > logany ] ++ rigid right [ moving logleft | logright ] -> [ moving logleft | moving logright ] ++ rigid left [ moving logright | logleft ] -> [ moving logright | moving logleft ] ++ rigid up [ moving logdown | logup ] -> [ moving logdown | moving logup ] ++ rigid down [ moving logup | logdown ] -> [ moving logup | moving logdown ] + +(player can't go in the water) +[ > player | no land no float ] -> [ player | ] sfx1 + + +(logs can fall in the water) +late [ log no land no float ] -> [ floatsmall ] + +late right [ logleft no land no float | logright no land no float ] -> [ floatleftright | floatleftright ] + +late up [ logdown no land no float | logup no land no float ] -> [ floatupdown | floatupdown ] + +============== +WINCONDITIONS +============== + +all player on exit + +======= +LEVELS +======= + +...........---.--+----............ +.........----T.----T--............ +.........-T---.---.--............. +.........----..................... +............e..................... +...........-T..................... +..........-----................... +..........------.................. +...........--+--........--........ +...........----........----....... +............--.........--@--...... +........................----...... +............--...........T........ +.........------....--............. +........---+---....--+..--........ +........-T--.--....----.---....... +.........--.........---..-+.--.... +..............-.....--..-T----.... +.............-----......-----..... +.............--+---.......--.--... +..............---T--.........--T-. +................---...---....----. +.....................-----..-+---. +.................--..--T--.-----.. +................----------.---+-.. +................----------..---... +.................-----+--......... +..................+----........... + +message "Let's skip ahead a bit, shall we?" + +.................... +....+T-............. +...-----............ +...---O---.......... +...---I---.......... +....--.--........... +...............---.. +....--.---....-O--@. +....--+O+---..-I---. +.....-+I--O--.--+-.. +.....--..-I--..--... +..........--........ +.....---............ +....-----........... +...---+--........... +...-O--............. +....I-.............. diff --git a/Lord_of_darkness.txt b/Lord_of_darkness.txt new file mode 100644 index 0000000000000000000000000000000000000000..c64b7271bc758e8c728d12dc46fec3a4cc701ef5 --- /dev/null +++ b/Lord_of_darkness.txt @@ -0,0 +1,286 @@ +title Lord of darkness +author Boa heck art gent +homepage www.puzzlescript.net +background_color black +require_player_movement +======== +OBJECTS +======== + +Background . +White + + + +Wall # +Darkgrey Grey lightgrey +22221 +21110 +21110 +21110 +10000 + +Dark X +Black + +Player +black orange darkbrown +0.00. +2.11. +20000 +2.00. +..00. + +HalfD \ +grey + +HalfL / +grey + +Lighter L +Lightgrey yellow lightbrown +.00.0 +.11.2 +00002 +.00.2 +.00.. + +door D +grey brown darkbrown + +02120 +12121 +12101 +12121 +12121 + +LG 1 +Lightgrey + +DG 2 +Darkgrey + +Or 3 +Orange + +Br 4 +Brown + +DB 5 +DarkBrown + +Gr 6 +Green + +Bl 7 +Blue + +Dgr 8 +Darkgreen + +Dbl 9 +DarkBlue + +Yl 0 +yellow + +Floor ' +DarkGreen DarkBlue +10101 +01010 +00000 +10101 +01010 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and floor +I = lighter and floor + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background + floor +HalfD,HalfL, Door, +Player, Wall, Dark, +Lighter, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, + +====== +RULES +====== + +[> Player|\] -> restart +[Player \] -> restart +[> Player|X] -> [> Player|X] +[\] -> [X] +[> Player '] -> [> Player \] +[/] -> ['] +late[ L X] -> [ L /] +[Left Player] [L] -> [Left Player] [Right L] +[Right Player] [L] -> [Right Player] [Left L] +[up Player] [L] -> [up Player] [down L] +[down Player] [L] -> [down Player] [up L] +[> L|#] -> [L|#] +[> L|#] -> [L|#] +[> L|#] -> [ L|#] +[> L|#] -> [L|#] +============== +WINCONDITIONS +============== +All D on Player + +All L on Player + + +======= +LEVELS +======= + +MessageI was alone... + +43043343344330330334 +0\0454445445044540\\ +101\\2\5555552\10\\1 +1\11\\2898xx2\2\0\11 +11\\\2\2584482\2\0\1 +1\\12\285xxxx\21\\11 +11\\\2\258xx22\\21\1 +1\1\\\2258xx8\2\\\11 +11\1\2\9999992\\1\11 +1\\899999999999981\1 +18898898989898989881 +88899889898989888988 +88888888888888888889 +89888988989898898888 +88888888888888888888 + +##### +##### +#p''d +##### +##### +MessageEverywhere I want I spread darkness... + +992\\2\889\2\1111\11 +2\22\\\89x\2\\\11211 +99222229xx42222\2\\\ +92\288\2\555\\\2\11\ +22\\8998899x4\121\1\ +992228989903x52\2\\\ +92\2\8889000354\1211 +2\\2\88990.0.555\2\1 +922228989000325542\\ +22\\898990033\\5551\ +922\989890445\\95542 +992289999900x29xx554 +2\\29989x99x1\99x255 +22\9999999x9x9xx1\11 +922999999x9xx9x2\2\\ + +####### +#p''''# +#####'# +#'''''# +#'##### +#'''''d +####### + +MessageThen I saw her. + +45045545544550550554 +0\0534443543044340\\ +202\\1\3333331\10\\2 +2\22\\11.1..1\1\0\22 +22\\\1\1310011\1\0\2 +22221\113....\12\\22 +22\\\1\131..11\\12\2 +2\2\\\1131..1\1\\\22 +22\2\1\8888881\\2\22 +2\\988988888889892\2 +29989989898989898992 +99988998989898999899 +99899999999999999998 +98999889898889989999 +99999999999999999999 + +##### +##### +#p'i# +##### +##### + +MessageEven though she was my oposite in every way... + +33030003033030003033 +3xxxxxxxxx....989x.3 +0xxx..x.xxx.899.x..0 +0xxx00x3xxx..x899.x0 +3xx....3xxx.9...89.3 +0xxx..x3xxx.....98.0 +0xxx..xxxx...9x.8.x0 +3xxx11xxxx....989..3 +0xx1x2xxxx..x.xx...0 +0xx2.1x.x...5.44...0 +3x.x2x1xx...5xxxx..3 +0x1xxx2xx...5.xx...0 +0.x2.1x1x.....xx...0 +3.x1xxxx.x.........3 +33030003033030003033 + +############# +#p''''''''#'# +#'###'#'###'# +#'#'''#'''#'# +#####'#'#'#'# +#'''''''#'''# +#'#########'# +#'''#'''''''# +#'#'#'#####'# +#'#'''#'''#'# +#'#####'###'# +#''''''''''i# +############# + +MessageSomehow she cleared up the dark and made me smile. + +xxxxxxx9xxxxx9xxxxxx +xxxxx9x98x99xx9xxxxx +xxxx9989999998x9xxxx +xxxxx8998889989xxxxx +xxxx99988888989x9xxx +8xx9x98881188999x9xx +xxxx99981..18989xxxx +xx9x98981..188999x9x +xxx9x998811889989xxx +xxxxx9998338999xx9xx +xxxx9x88933998x99xx8 +xxx9x9x994499x9xxxxx +xxxxxx9x94498x9x9xxx +xxxxxxxx955x99xxxxxx +xxxxx9xxx55xxx9xxxxx + +############# +#p##''''''''# +#''########'# +#'''''''''#'# +#''####'#'#'# +#'#'''''#'#'# +#'#'##x##'#'# +#'#'#'''''#'# +#'#'#'#####'# +#'#'''''''''# +#'########''# +#''''''''''i# +############# diff --git a/Loup-Mouton-Chou.txt b/Loup-Mouton-Chou.txt new file mode 100644 index 0000000000000000000000000000000000000000..4aff335e91909b03a441b5a09e454e00ca20c8f6 --- /dev/null +++ b/Loup-Mouton-Chou.txt @@ -0,0 +1,232 @@ +title Loup-Mouton-Chou +author Alain Brobecker +homepage abrobecker.free.fr + +again_interval 0.1 + +======== +OBJECTS +======== + +Background +LightBlue + +Ciel +LightBlue + +Herbe +Brown LightGreen +01111 +11101 +11111 +10111 +11111 + +Water +LightBlue Blue +00000 +00000 +11111 +11111 +11111 + +Boat +DarkBrown Blue +00000 +00000 +11111 +11111 +11111 + + +L1 +Black Red +..... +.000. +00.1. +00... +0000. + +M1 +Grey +..... +..0.. +..00. +000.. +0.0.. + +C1 +Green LightGreen +..... +..... +.000. +.010. +.000. + +B1 +White Brown +..... +00.1. +0001. +00.1. +00.1. + +L2 +Black Red +..... +.000. +.1.00 +...00 +.0000 + +M2 +Grey +..... +..0.. +.00.. +..000 +..0.0 + +C2 +Green LightGreen +..... +..... +.000. +.010. +.000. + +B2 +White Brown +..... +.1.00 +.1000 +.1.00 +.1.00 + +Player +Red +.00.. +..... +..... +..... +..... + +OnBoard +White +..... +..... +..... +..... +..... + +Death +White Black +..... +00000 +01010 +00000 +.010. + + + +======= +LEGEND +======= + +. = Background +L = L1 +M = M1 +C = C1 +B = B1 and Player +, = Herbe +# = Ciel +W = Water +_ = Boat +O = OnBoard + +Item = L1 or M1 or C1 or L2 or M2 or C2 or Death + +======= +SOUNDS +======= + +sfx0 5160507 (move) +sfx1 83704102 (jump) +EndGame 10475908 + +================ +COLLISIONLAYERS +================ + +Background +Herbe,Ciel,Water,Boat +L1,M1,C1,B1,L2,M2,C2,B2,Death +OnBoard +Player + +====== +RULES +====== + +(Player movements) +LEFT [ LEFT Player | ] -> [ | Player ] +RIGHT [ RIGHT Player | ] -> [ | Player ] +DOWN [ DOWN Player ] -> [ Player ] +UP [ UP Player ] -> [ Player ] + +(Boarding) +[Action Player L1 | | | B1 | OnBoard No Item ] -> [ | | | Player B1 | OnBoard L1 ] sfx0 +[Action Player M1 | | B1 | OnBoard No Item ] -> [ | | Player B1 | OnBoard M1 ] sfx0 +[Action Player C1 | B1 | OnBoard No Item ] -> [ | Player B1 | OnBoard C1 ] sfx0 +[Action Player L2 | | | B2 | OnBoard No Item ] -> [ | | | Player B2 | OnBoard L2 ] sfx0 +[Action Player M2 | | B2 | OnBoard No Item ] -> [ | | Player B2 | OnBoard M2 ] sfx0 +[Action Player C2 | B2 | OnBoard No Item ] -> [ | Player B2 | OnBoard C2 ] sfx0 + +(Un-Boarding) +[Action Player OnBoard L1 | B1 | | | No Item ] -> [ OnBoard | B1 | | | Player L1 ] sfx0 +[Action Player OnBoard M1 | B1 | | No Item ] -> [ OnBoard | B1 | | Player M1 ] sfx0 +[Action Player OnBoard C1 | B1 | No Item ] -> [ OnBoard | B1 | Player C1 ] sfx0 +[Action Player OnBoard L2 | B2 | | | No Item ] -> [ OnBoard | B2 | | | Player L2 ] sfx0 +[Action Player OnBoard M2 | B2 | | No Item ] -> [ OnBoard | B2 | | Player M2 ] sfx0 +[Action Player OnBoard C2 | B2 | No Item ] -> [ OnBoard | B2 | Player C2 ] sfx0 + +(Boat movement) +[Action Player B1 | OnBoard No Item | No Item | No Item ] -> [ | | OnBoard | Player B2 ] +[Action Player B1 | OnBoard C1 | No Item | No Item ] -> [ | | OnBoard C2 | Player B2 ] +[Action Player B1 | OnBoard M1 | No Item | No Item ] -> [ | | OnBoard M2 | Player B2 ] +[Action Player B1 | OnBoard L1 | No Item | No Item ] -> [ | | OnBoard L2 | Player B2 ] +[Action Player B2 | OnBoard No Item | No Item | No Item ] -> [ | | OnBoard | Player B1 ] +[Action Player B2 | OnBoard C2 | No Item | No Item ] -> [ | | OnBoard C1 | Player B1 ] +[Action Player B2 | OnBoard M2 | No Item | No Item ] -> [ | | OnBoard M1 | Player B1 ] +[Action Player B2 | OnBoard L2 | No Item | No Item ] -> [ | | OnBoard L1 | Player B1 ] + +[ Boat ] -> [ Water ] +[ OnBoard | Water ] -> [ OnBoard | Boat ] +[ B1 | Water ] -> [ B1 | Boat ] +[ B2 | Water ] -> [ B2 | Boat ] + +( Mouton mange chou? Loup mange Mouton?) +[M1 | C1 | No B1 ] -> [ M1 | Death | ] +[L1 | M1 | | No B1 ] -> [ L1 | Death | | ] +[M2 | C2 | No B2 ] -> [ M2 | Death | ] +[L2 | M2 | | No B2 ] -> [ L2 | Death | | ] + +(Win?) +[ L2 | M2 | C2 ] -> Win + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message When shepherd is not around, wolf eats sheep, sheep eats letuce. You have only one free space on your boat. Bring everybody on right bank! + +############ +............ +.LMCBO...... +,,,,__WW,,,, \ No newline at end of file diff --git a/Love_and_Pieces.txt b/Love_and_Pieces.txt new file mode 100644 index 0000000000000000000000000000000000000000..c332bb089cdf9b644b8f357bb441d4356e61c81a --- /dev/null +++ b/Love_and_Pieces.txt @@ -0,0 +1,194 @@ +title Love and Pieces +author lexaloffle +homepage www.lexaloffle.com + +======== +OBJECTS +======== + +Background +White LightBlue +00000 +01110 +01110 +01110 +00000 + + +Wall +DarkBlue Black DarkGray LightGray White +23330 +22300 +22100 +21110 +11111 + +Player +Yellow Orange Red White LightBrown +20002 +01130 +01110 +04110 +20002 + +GrayBlock +Gray DarkGray Green +10001 +01210 +02220 +01210 +10001 + +LitBlock +Green DarkGray +00000 +01110 +01110 +01110 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +o = GrayBlock +Block = GrayBlock or Player + +======= +SOUNDS +======= + +GrayBlock MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, GrayBlock, LitBlock + +====== +RULES +====== + +[ > Player | Wall ] -> cancel +late [ Player | GrayBlock ] -> [ Player | Player ] + +============== +WINCONDITIONS +============== + +No GrayBlock + +======= +LEVELS +======= + + + +############ +#...#......# +#..........# +#.p..o..o..# +#..........# +#..#.......# +#..........# +#......#...# +#..........# +############ + +############ +#..........# +#..........# +#....#o....# +#..#.o.#...# +#....#.....# +#....o.....# +#.o......p.# +#..........# +############ + +############ +#o...o.....# +#.o...o....# +#..o...o...# +#...o...o..# +#o...o...o.# +#.o...o...o# +#..o...o.p.# +#...o...o..# +############ + +############ +#..........# +#..o....o..# +#.p#....#o.# +#..........# +#..........# +#.o#....#o.# +#..o....o..# +#..........# +############ + + +############ +#..o.......# +#.....oo...# +#...o......# +#.o#..p..o.# +#....o.....# +#..o....o..# +#o.o...#...# +#...o...o..# +############ + +############ +#p.o.......# +#..........# +#.o..o...### +#........### +###.o......# +###......o.# +#o.....##..# +#......##.o# +############ + + +############ +#........o.# +#..o.##....# +#....o.o...# +#.#......#.# +#.#..p.o.#.# +#..o.......# +#....##....# +#.o......o.# +############ + + +############ +###........# +##....o.o..# +#....#.#...# +#...o.o.o..# +#....#.#...# +#...o.o....# +##........## +###.p....### +############ + + +###########o +#....p....## +#....p.....# +#...ppp....# +#ppppppppp.# +#...ppp....# +#..ppppp...# +#.pp...pp..# +#.p.....p..# +############ diff --git a/Lufia_Puzzle_Remake.txt b/Lufia_Puzzle_Remake.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4175b6019f64ef65b1ce63e0ea1251e5272ea28 --- /dev/null +++ b/Lufia_Puzzle_Remake.txt @@ -0,0 +1,126 @@ +title Lufia Puzzle Remake +author jc +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgrey grey +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +darkred orange White black +.000. +.111. +22222 +.333. +.3.3. + +RedCrate +Red +00000 +0...0 +0...0 +0...0 +00000 + +BlueCrate +Blue +00000 +0...0 +0...0 +0...0 +00000 + +YellowCrate +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +DestroyMarker +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +Y = YellowCrate +R = RedCrate +B = BlueCrate + +Crate = RedCrate or YellowCrate or BlueCrate + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +DestroyMarker + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +LATE [RedCrate|RedCrate|RedCrate] -> [RedCrate DestroyMarker|RedCrate DestroyMarker|RedCrate DestroyMarker] +LATE [BlueCrate|BlueCrate|BlueCrate] -> [BlueCrate DestroyMarker|BlueCrate DestroyMarker|BlueCrate DestroyMarker] +LATE [YellowCrate|YellowCrate|YellowCrate] -> [YellowCrate DestroyMarker|YellowCrate DestroyMarker|YellowCrate DestroyMarker] + +LATE [Crate DestroyMarker] -> [] + +============== +WINCONDITIONS +============== + +No Crate + +======= +LEVELS +======= +################ +####........#### +#.......R.Y....# +#.P...YRYBB....# +#.....YYBRR....# +#......RB.B....# +#......Y.......# +####........#### +################ diff --git a/Luxbend.txt b/Luxbend.txt new file mode 100644 index 0000000000000000000000000000000000000000..8fd3c96b4a218f42f25f4e8d6a3b23518eb242db --- /dev/null +++ b/Luxbend.txt @@ -0,0 +1,454 @@ +title Luxbend +author Max + +norepeat_action +run_rules_on_level_start +noundo +key_repeat_interval 0.11 +(verbose_logging +debug) + +======== +OBJECTS +======== + +Background +black + +Corner +transparent + +LaserOn +Transparent + +Reset +transparent + +ToRight +transparent + +ToLeft +transparent + +ToUp +transparent + +ToDown +transparent + +ResetMirrorUR +transparent + +ResetMirrorUL +transparent + +JustGot +transparent + +Hint1 +transparent + +Hint2 +transparent + +Cell +#222 +..... +..... +..0.. +..... +..... + +Player +#bbb +00.00 +0...0 +..... +0...0 +00.00 + +Gun +#333 #666 #f00 +..2.. +..1.. +.000. +.111. +00000 + +MirrorUL +#888 +0.... +.0... +..0.. +...0. +....0 + +MirrorUR +#888 +....0 +...0. +..0.. +.0... +0.... + +LaserUD +#f00 +..0.. +..0.. +..0.. +..0.. +..0.. + +LaserRL +#f00 +..... +..... +00000 +..... +..... + +LaserDR +#f00 +..... +..... +..000 +..0.. +..0.. + +LaserDL +#f00 +..... +..... +000.. +..0.. +..0.. + +LaserUR +#f00 +..0.. +..0.. +..000 +..... +..... + +LaserUL +#f00 +..0.. +..0.. +000.. +..... +..... + +NextGoal +blue +0...0 +..... +..... +..... +0...0 + +GoalFailed +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +GoalCompleted +green +..... +....0 +...0. +0.0.. +.0... + +One +yellow +..0.. +.00.. +..0.. +..0.. +..0.. + +Two +yellow +.000. +...0. +..00. +.0... +.000. + +Three +yellow +.000. +...0. +..00. +...0. +.000. + +Four +yellow +.0.0. +.0.0. +.000. +...0. +...0. + + +Five +yellow +.000. +.0... +.000. +...0. +.000. + +Six +yellow +..00. +.0... +.000. +.0.0. +.000. + +Seven +yellow +.000. +...0. +..0.. +..0.. +..0.. + +Eight +yellow +.000. +.0.0. +..0.. +.0.0. +.000. + +Nine +yellow +.000. +.0.0. +.000. +...0. +..0.. + +Help +#fff +.000. +...0. +..0.. +..... +..0.. + +Clear +#222 +..... +.000. +.0... +.000. +..... + +======= +LEGEND +======= + +. = Background +x = Corner +# = Cell +p = Player and Cell +g = Gun +? = Help and Corner +c = Clear and Corner + +Directions = ToRight or ToLeft or ToUp or ToDown +Laser = LaserUD or LaserRL or LaserUR or LaserUL or LaserDR or LaserDL +GoalMarker = NextGoal or GoalCompleted or GoalFailed +Goal = One or Two or Three or Four or Five or Six or seven or eight or nine +Mirror = MirrorUR or MirrorUL +ResetMirror = ResetMirrorUR or ResetMirrorUL + + +========= +SOUNDS +========= + + +================ +COLLISIONLAYERS +================ + +Background +Corner +Clear +Reset +ResetMirror +LaserOn +JustGot +Cell +Goal +ToLeft +ToRight +ToUp +ToDown +LaserRL +LaserUD +LaserUR +LaserUL +LaserDR +LaserDL +Mirror +Gun +NextGoal, GoalFailed, GoalCompleted +Help +Hint1, Hint2 +Player + +====== +RULES +====== + +[ Reset ] -> [] + +[ Hint1 four ] -> [ four ] Message Keep going! Can you get all the way to 9? +[ Hint1 three ] -> [ three ] Message Now set it up to hit 1, then 2, then 3, with exactly one rotation between each. +[ Hint1 two ] -> [ two ] Message Set up mirrors so that the laser hits 1, then is redirected to 2 when a single mirror is rotated. +[ Hint1 one ][ two ] -> [ one ][ Hint1 two ] Message You can add/remove mirrors while the gun is off. When it's on, you can only rotate them. + +( Make One if it doesn't exist yet ) +[ One ][ Gun ] -> [ One ][ action Gun ] +random [ stationary Gun ][ no cell no goal no gun no corner ] -> [ action Gun ][ One ] +[ action Gun ] -> [ Gun ] + +( Turn on Gun ) +[ Action Player Gun no LaserOn ] -> [ Player action Gun LaserOn Reset ] +[ Action Player Gun LaserOn ] -> [ Player Gun ] + +( turn off laser if you've failed, when you attempt an action ) +[ action Player ][ GoalFailed ][ LaserOn ] -> [ action Player ][ action GoalFailed ][ ] +( and prevent player's action ) +[ action Player ][ action GoalFailed ] -> [ Player ][ GoalFailed ] + +( detect Reseting ) +[ Gun no LaserOn ][ Laser ] -> [ Gun Reset ][ Laser ] + +( Reset goal markers) +[ Reset ][ GoalMarker ] -> [ Reset ][] +[ Gun LaserOn ][ One no GoalMarker ] -> [ Gun LaserOn ][ One NextGoal ] + +( Propagate LaserOn everywhere ) +[ Gun LaserOn ] [ no LaserOn ] -> [ Gun LaserOn ][ LaserOn ] +[ Gun no LaserOn ] [ LaserOn ] -> [ Gun ][] + +( Save mirror rotations ) +[ Reset LaserOn ][ ResetMirror ] -> [ Reset LaserOn ][] +[ Reset LaserOn ][ MirrorUR ] -> [ Reset LaserOn ][ MirrorUR ResetMirrorUR ] +[ Reset LaserOn ][ MirrorUL ] -> [ Reset LaserOn ][ MirrorUL ResetMirrorUL ] + +( Restore mirror rotations ) +[ Reset no LaserOn ][ Mirror ] -> [ Reset ][] +[ Reset no LaserOn ][ ResetMirrorUR ] -> [ Reset ][ MirrorUR ] +[ Reset no LaserOn ][ ResetMirrorUL ] -> [ Reset ][ MirrorUL ] + +( Place/rotate mirrors ) +[ no LaserOn Action Player Cell no Mirror ] -> [ Player Cell MirrorUR ] +[ Action Player Cell MirrorUR ][ gun ] -> [ Player Cell MirrorUL ][ action gun ] +[ no LaserOn Action Player Cell MirrorUL ] -> [ Player Cell ] +[ LaserOn Action Player Cell MirrorUL ][ gun ] -> [ Player Cell MirrorUR ][ action gun ] +( action gun means we just rotated something or turned on laser, so check failed ) + +[ Directions ] -> [] +[ Laser ] -> [] + +( Fire ) +[ LaserOn Gun ] -> [ LaserOn Gun ToUp ] + +startloop + +up [ ToUp | no Mirror ] -> [ | LaserUD ToUp ] +up [ ToUp | MirrorUR ] -> [ | MirrorUR LaserDR ToRight ] +up [ ToUp | MirrorUL ] -> [ | MirrorUL LaserDL ToLeft ] + +down [ ToDown | no Mirror ] -> [ | LaserUD ToDown ] +down [ ToDown | MirrorUR ] -> [ | MirrorUR LaserUL ToLeft ] +down [ ToDown | MirrorUL ] -> [ | MirrorUL LaserUR ToRight ] + +right [ ToRight | no Mirror ] -> [ | LaserRL ToRight ] +right [ ToRight | MirrorUR ] -> [ | MirrorUR LaserUL ToUp ] +right [ ToRight | MirrorUL ] -> [ | MirrorUL LaserDL ToDown ] + +left [ ToLeft | no Mirror ] -> [ | LaserRL ToLeft ] +left [ ToLeft | MirrorUR ] -> [ | MirrorUR LaserDR ToDown ] +left [ ToLeft | MirrorUL ] -> [ | MirrorUL LaserUR ToUp ] + +endloop + +[ JustGot ] -> [] + +( Check completed ) +[ NextGoal Laser ] -> [ GoalCompleted Laser JustGot ] +[ action gun ][ JustGot ] -> [ gun ][ JustGot ] + +( Activate next goal) +[ JustGot One ][ Two ] -> [ One ][ NextGoal Two ] +[ JustGot Two ][ Three ] -> [ Two ][ NextGoal Three ] +[ JustGot Three ][ Four ] -> [ Three ][ NextGoal Four ] +[ JustGot Four ][ Five ] -> [ Four ][ NextGoal Five ] +[ JustGot Five ][ Six ] -> [ Five ][ NextGoal Six ] +[ JustGot six ][ seven ] -> [ six ][ NextGoal seven ] +[ JustGot seven ][ eight ] -> [ seven ][ NextGoal eight ] +[ JustGot eight ][ nine ] -> [ eight ][ NextGoal nine ] + +( Check failed ) +[ action gun ][ NextGoal no Laser LaserOn ] -> [ gun ][ GoalFailed LaserOn ] + +( turn off laser upon success ) +([ JustGot ][ LaserOn ] -> [ JustGot ][]) +( turn off laser upon failure ) +( [ GoalFailed ][ LaserOn ] -> [ GoalFailed ][] ) + +( And add a new goal ) +random [ JustGot One ][ no cell no goal no gun no corner ] -> [ Hint1 one ][ two nextgoal ] +random [ JustGot Two ][ no cell no goal no gun no corner ] -> [ two ][ Hint1 three nextgoal ] +random [ JustGot three ][ no cell no goal no gun no corner ] -> [ three ][ Hint1 four nextgoal ] +random [ JustGot four ][ no cell no goal no gun no corner ] -> [ four ][ five nextgoal ] +random [ JustGot five ][ no cell no goal no gun no corner ] -> [ five ][ six nextgoal ] +random [ JustGot six ][ no cell no goal no gun no corner ] -> [ six ][ seven nextgoal ] +random [ JustGot seven ][ no cell no goal no gun no corner ] -> [ seven ][ eight nextgoal ] +random [ JustGot eight ][ no cell no goal no gun no corner ] -> [ eight ][ nine nextgoal ] + +( +( Clear button ) +[ action Player clear ][ Mirror ] -> [ action Player clear ][] +[ action Player clear ][ Laser ] -> [ action Player clear ][] +[ action Player clear ][ LaserOn ] -> [ action Player clear ][] +[ action Player clear ][ GoalMarker ] -> [ action Player clear ][] +) + +( [ action Player Help ][ Two ] -> Message "halp" ) + +============== +WINCONDITIONS +============== + +some JustGot + + +======= +LEVELS +======= + +Message Place mirrors in the grid, then turn on the laser. + +x.....x +.#####. +.#####. +.##p##. +.#####. +.#####. +x..g..x + +Message Incredible! diff --git a/Luxbend_II__Marbles.txt b/Luxbend_II__Marbles.txt new file mode 100644 index 0000000000000000000000000000000000000000..e8dca7b409f6572e5a7b98b169ea8040a64a9665 --- /dev/null +++ b/Luxbend_II__Marbles.txt @@ -0,0 +1,369 @@ +title Luxbend II: Marbles +author Max + +norepeat_action +run_rules_on_level_start +noundo +key_repeat_interval 0.12 +realtime_interval 0.25 +( verbose_logging +debug ) + +======== +OBJECTS +======== + +Background +black + +Corner +transparent + +GunOn +Transparent + +Reset +transparent + +ToRight +transparent + +ToLeft +transparent + +ToUp +transparent + +ToDown +transparent + +Flip +transparent + +ResetMirrorUR +transparent + +ResetMirrorUL +transparent + +JustGot +transparent + +NextGoal +transparent + +Cell +#222 +..... +..... +..0.. +..... +..... + +Player +#bbb +00.00 +0...0 +..... +0...0 +00.00 + +Gun +#333 #666 #f00 +0...0 +01110 +.000. +.111. +00000 + +MirrorUL +#888 +0.... +.0... +..0.. +...0. +....0 + +MirrorUR +#888 +....0 +...0. +..0.. +.0... +0.... + +Marble +#039 #06c +.000. +01100 +01000 +00000 +.000. + +GoalFailed +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +GoalCompleted +#093 #0c6 +.000. +01100 +01000 +00000 +.000. + +MarbleFailed +#903 #c06 +.000. +01100 +01000 +00000 +.000. + +One +yellow +..0.. +.00.. +..0.. +..0.. +..0.. + +Two +yellow +.000. +...0. +..00. +.0... +.000. + +Three +yellow +.000. +...0. +..00. +...0. +.000. + +Four +yellow +.0.0. +.0.0. +.000. +...0. +...0. + + +Five +yellow +.000. +.0... +.000. +...0. +.000. + +Six +yellow +..00. +.0... +.000. +.0.0. +.000. + +Seven +yellow +.000. +...0. +..0.. +..0.. +..0.. + +Eight +yellow +.000. +.0.0. +..0.. +.0.0. +.000. + +Nine +yellow +.000. +.0.0. +.000. +...0. +..0.. + + +======= +LEGEND +======= + +. = Background +x = Corner +# = Cell +p = Player and Cell +g = Gun + +Directions = ToRight or ToLeft or ToUp or ToDown +GoalMarker = GoalCompleted or GoalFailed or NextGoal or MarbleFailed +Goal = One or Two or Three or Four or Five or Six or seven or eight or nine +Mirror = MirrorUR or MirrorUL +ResetMirror = ResetMirrorUR or ResetMirrorUL + + +========= +SOUNDS +========= + + +================ +COLLISIONLAYERS +================ + +Background +Corner +Reset +ResetMirror +GunOn +ToUp, ToLeft, ToRight, ToDown +JustGot +Cell +Goal +Flip +Marble +Mirror +Gun +GoalFailed, GoalCompleted, NextGoal +MarbleFailed +Player + +====== +RULES +====== + +[ Reset ] -> [] + +( Make One if it doesn't exist yet ) +[ One ][ Gun ] -> [ One ][ action Gun ] +random [ stationary Gun ][ no cell no goal no gun no corner ] -> [ action Gun ][ One ] +[ action Gun ] -> [ Gun ] + +( Turn on Gun ) +[ action Player Gun no GunOn ] -> [ Player Gun GunOn Reset ] +[ action Player Gun GunOn ] -> [ Player Gun Reset ] + +( or if we just failed, action Player resets gun to off ) +[ action Player Gun GunOn ][ MarbleFailed ] -> [ Player Gun Reset ][] +( even not on Gun ) +[ action Player ][ Gun GunOn ][ MarbleFailed ] -> [ Player ][ Gun Reset ][] + +( Player can't move while there's a Marble ) +( [ moving Player ][ Marble ] -> cancel ) + +[ Reset ][ GoalMarker ] -> [ Reset ][] + +( Propagate GunOn everywhere ) +[ Gun GunOn ][ no GunOn ] -> [ Gun GunOn ][ GunOn ] +[ Gun no GunOn ][ GunOn ] -> [ Gun ][] + +( Place/rotate mirrors ) +[ no GunOn action Player Cell no Mirror ] -> [ Player Cell MirrorUR ] +[ no GunOn action Player Cell MirrorUR ] -> [ Player Cell MirrorUL ] +[ no GunOn action Player Cell MirrorUL ] -> [ Player Cell ] + +( If gun just turned off, restore mirror rotations ) +[ Reset no GunOn ][ Mirror ] -> [ Reset ][] +[ Reset no GunOn ][ ResetMirrorUR ] -> [ Reset ][ MirrorUR ] +[ Reset no GunOn ][ ResetMirrorUL ] -> [ Reset ][ MirrorUL ] + +( And remove Marbles ) +[ Reset no GunOn ][ Marble ] -> [ Reset ][] + +( If just turned on, save mirror rotations ) +[ Reset GunOn ][ ResetMirror ] -> [ Reset GunOn ][] +[ Reset GunOn ][ MirrorUR ] -> [ Reset GunOn ][ MirrorUR ResetMirrorUR ] +[ Reset GunOn ][ MirrorUL ] -> [ Reset GunOn ][ MirrorUL ResetMirrorUL ] + +( And reset NextGoal ) +[ Reset GunOn ][ NextGoal ] -> [ Reset GunOn ][] +[ Reset GunOn ][ One ] -> [ Reset GunOn ][ NextGoal One ] + +( And fire ) +[ Reset GunOn Gun ] -> [ Reset GunOn Gun Marble ToUp ] + +[ ToRight Marble ] -> [ right Marble ] +[ ToLeft Marble ] -> [ left Marble ] +[ ToUp Marble ] -> [ up Marble ] +[ ToDown Marble ] -> [ down Marble ] + +( Remove any dangling directions ) +[ Directions ] -> [] + +right [ up Marble MirrorUR | ] -> [ MirrorUL | ToRight Marble ] +right [ down Marble MirrorUL | ] -> [ MirrorUR | ToRight Marble ] +up [ right Marble MirrorUR | ] -> [ MirrorUL | ToUp Marble ] +up [ left Marble MirrorUL | ] -> [ MirrorUR | ToUp Marble ] +left [ up Marble MirrorUL | ] -> [ MirrorUR | ToLeft Marble ] +left [ down Marble MirrorUR | ] -> [ MirrorUL | ToLeft Marble ] +down [ right Marble MirrorUL | ] -> [ MirrorUR | ToDown Marble ] +down [ left Marble MirrorUR | ] -> [ MirrorUL | ToDown Marble ] + +[ right Marble ] -> [ right Marble right ToRight] +[ left Marble ] -> [ left Marble left ToLeft] +[ down Marble ] -> [ down Marble down ToDown] +[ up Marble ] -> [ up Marble up ToUp] + +[ JustGot ] -> [] + +( Check completed + Send another Marble ) +[ NextGoal Marble ][ Gun ] -> [ GoalCompleted JustGot ][ Reset Gun up Marble up ToUp ] + +( Activate next goal) +[ JustGot One ][ Two ] -> [ One ][ NextGoal Two ] +[ JustGot Two ][ Three ] -> [ Two ][ NextGoal Three ] +[ JustGot Three ][ Four ] -> [ Three ][ NextGoal Four ] +[ JustGot Four ][ Five ] -> [ Four ][ NextGoal Five ] +[ JustGot Five ][ Six ] -> [ Five ][ NextGoal Six ] +[ JustGot six ][ seven ] -> [ six ][ NextGoal seven ] +[ JustGot seven ][ eight ] -> [ seven ][ NextGoal eight ] +[ JustGot eight ][ nine ] -> [ eight ][ NextGoal nine ] + +( Check failed ) +late [ Marble no Cell no NextGoal ][ NextGoal ] -> [ MarbleFailed ][ GoalFailed ] + +( Add a new goal ) +random [ JustGot One ][ no cell no goal no gun no corner ] -> [ one ][ two nextgoal ] +random [ JustGot Two ][ no cell no goal no gun no corner ] -> [ two ][ three nextgoal ] +random [ JustGot three ][ no cell no goal no gun no corner ] -> [ three ][ four nextgoal ] +random [ JustGot four ][ no cell no goal no gun no corner ] -> [ four ][ five nextgoal ] +random [ JustGot five ][ no cell no goal no gun no corner ] -> [ five ][ six nextgoal ] +( +random [ JustGot six ][ no cell no goal no gun no corner ] -> [ six ][ seven nextgoal ] +random [ JustGot seven ][ no cell no goal no gun no corner ] -> [ seven ][ eight nextgoal ] +random [ JustGot eight ][ no cell no goal no gun no corner ] -> [ eight ][ nine nextgoal ] +) + +============== +WINCONDITIONS +============== + +some JustGot + + +======= +LEVELS +======= + +x.....x +.#####. +.#####. +.##p##. +.#####. +.#####. +x..g..x + +Message Wow! \ No newline at end of file diff --git a/MATCH_3_PUZZLE.txt b/MATCH_3_PUZZLE.txt new file mode 100644 index 0000000000000000000000000000000000000000..da9c636304b64aec76a872d75dbd15a8a3a5c21d --- /dev/null +++ b/MATCH_3_PUZZLE.txt @@ -0,0 +1,141 @@ +title MATCH 3 PUZZLE +author Alvaro +homepage www.alvarosalvagno.com +noundo +noaction + + +======== +OBJECTS +======== + +Background +GREY WHITE +11110 +11110 +11110 +11110 +00000 + +Wall +BLACK +00000 +00000 +00000 +00000 +00000 + +YELLOW +Yellow +0000. +0..0. +0..0. +0000. +..... + +RED +Red +0000. +0000. +0000. +0000. +..... + +BLUE +Blue +.00.. +0000. +0000. +.00.. +..... + + +GREEN +Green +.00.. +0..0. +0..0. +.00.. +..... + +PLAYER +black +..... +..... +..... +..... +..... + +BLOCKER +black +0000. +0000. +0000. +0000. +..... +======= +LEGEND +======= + +. = Background +# = Wall +Y = YELLOW +R = RED +B = BLUE +G = GREEN +P = PLAYER +D = BLOCKER +CRATES = Y or RED or BLUE or g + + + +=======x +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +player +Wall, YELLOW, RED, BLUE, GREEN,D + +====== +RULES +====== + +[moving Player] -> [moving PLayer] again + +[moving CRATES] -> [MOVING CRATES] AGAIN +[< Player ][ CRATES] -> [< Player ] [< CRATES] again + +[> Player ][ CRATES] -> [> Player ] [ > CRATES] again + +late horizontal [y | y | y ] -> [ | D |] + +late horizontal [Red | Red | Red ] -> [ |D |] +late horizontal [Blue | Blue | Blue ] -> [ | D| ] +late horizontal [g | g | g ] -> [ | D| ] +late vertical [Red | Red | Red ] -> [ | D | ] +late vertical [Blue | Blue | Blue ] -> [ | D | ] +late vertical [y | y | y ] -> [ | D |] +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +brrbp +bybpb +ydryr +bybDb +rrbyy + + + + diff --git a/MC_Escher's_Equestrian_Armageddon.txt b/MC_Escher's_Equestrian_Armageddon.txt new file mode 100644 index 0000000000000000000000000000000000000000..35ea5b5cc10ef3c97582fcd83dae3c2858efc348 --- /dev/null +++ b/MC_Escher's_Equestrian_Armageddon.txt @@ -0,0 +1,253 @@ +title MC Escher's Equestrian Armageddon +author Anna Clarke +homepage www.puzzlescript.net +again_interval 0.2 + +======== +OBJECTS +======== + +Background +BLACK DARKBLUE +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Steps1 +BROWN DARKBROWN GREEN +....0 +...11 +..000 +.1111 +00010 + +Steps2 +BROWN DARKBROWN GREEN +0.... +11... +010.. +1111. +00010 + + +Steps3 +BROWN DARKBROWN GREEN +00010 +.1111 +..000 +...11 +....0 + +Steps4 +BROWN DARKBROWN GREEN +00010 +1111. +010.. +11... +0.... + +Player1 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player2 +Black Orange White Blue +..2.. +01233 +0123. +01233 +..2.. + +Player3 +Black Orange White Blue +..2.. +33210 +.3210 +33210 +..2.. + +Player4 +Black Orange White Blue +.3.3. +.333. +22222 +.111. +.000. + +Horse +Orange Brown +...0. +...00 +0110. +0000. +0..0. + +Blood +Red +..... +..... +..... +..... +00000 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +B = Blood +# = Wall +1 = Steps1 +2 = Steps2 +3 = Steps3 +4 = Steps4 +Steps = Steps1 or Steps2 or Steps3 or Steps4 + +P = Player1 +Q = Player2 + +Player = Player1 or Player2 or Player3 or Player4 + +H = Horse + +Animated = Player or Horse +* = Crate +@ = Crate and Target +O = Target + +Solid = Wall or Steps or Horse or Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Blood +Target +Player1, Player2, Player3, Player4, Wall, Crate, Steps, Horse + +====== +RULES +====== + + +[ > Player1 ] -> [> Player1] again +DOWN [ Player1 | No Solid ] -> [ | Player1 ] again + +[ > Player2 ] -> [> Player2] again +right [ Player2 | No Solid ] -> [ | Player2 ] again + +[ > Player3 ] -> [> Player3] again +left [ Player3 | No Solid ] -> [ | Player3 ] again + +[ > Player4 ] -> [> Player4] again +up [ Player4 | No Solid ] -> [ | Player4 ] again + +right [ right Player1 | Steps1 ] -> [ up Player2 | Steps1 ] again +left [ left Player1 | Steps2 ] -> [ up Player3 | Steps2 ] again + +down [ down Player2 | Steps1 ] -> [ left Player1 | Steps1 ] again +up [ up Player2 | Steps3 ] -> [ left Player4 | Steps3 ] again + +down [ down Player3 | Steps2 ] -> [ right Player1 | Steps2 ] again +up [ up Player3 | Steps4 ] -> [ right Player4 | Steps4 ] again + +left [ left Player4 | Steps4 ] -> [ down Player3 | Steps4 ] again +right [ right Player4 | Steps3 ] -> [down Player2 | Steps3 ] again + +[ > Horse ] -> [> Horse] again +DOWN [ Horse | No Solid ] -> [ | Horse ] again + +[ Action Player | Horse ] -> [ Action Player | Blood ] + +============== +WINCONDITIONS +============== + +No Horse + +======= +LEVELS +======= +################# +#.....######....# +#.....######....# +#.P.............# +####.........H..# +################# + +####### +#4...3# +#.....# +#....Q# +#.....# +#.....# +#2.H.1# +####### + + +#################### +#4..3..3###4......3# +#.......3#4........# +#...H....#.....1...# +#...P.........1#...# +#2.1#2.H1##..1##.H.# +#################### + + +########################################### +#4........................3# +#..........................# +#.................####.....# +#2P..............H####2....# +#########################..# +######4.....................# +######.......................# +######........................# +######.........................# +######.........................# +######.....##..................# +######2.H..##2.............2..1# +###################........##### +###################........4..3# +###################............# +#4.............................# +#.................#............# +#2......H........##H......H..1## +########################################## diff --git a/Magical_Shoe_Adventure.txt b/Magical_Shoe_Adventure.txt new file mode 100644 index 0000000000000000000000000000000000000000..a575bb8a1a9ac618d48d026fb5533965ad1b296b --- /dev/null +++ b/Magical_Shoe_Adventure.txt @@ -0,0 +1,542 @@ +title Magical Shoe Adventure +author Tobin Mollett +homepage www.puzzlescript.net + +require_player_movement +again_interval 0.08 +noundo + +======== +OBJECTS +======== + +Background +Black + +Grass +green lightgreen +00000 +00010 +00000 +00100 +00000 + +Exit +DarkRed +.000. +00000 +00000 +00000 +00000 + +Gate +White +0.0.0 +00000 +0.0.0 +00000 +0.0.0 + +Entrance +White +0.0.0 +00000 +0.0.0 +00000 +0.0.0 + +Wall +Grey Darkgrey +10000 +00111 +11000 +00011 +01100 + +Floor +#261B12 + +Player +Yellow Red Pink Blue White +.000. +.020. +.111. +23332 +.4.4. + +PlayerUp +Yellow Red Pink Blue White +.000. +.000. +21112 +.333. +.4.4. + +PlayerDown +Yellow Red Pink Blue White +.000. +.020. +21112 +.333. +.4.4. + +PlayerLeft +Yellow Red Pink Blue White +..00. +..20. +2111. +..33. +...44 + +PlayerRight +Yellow Red Pink Blue White +.00.. +.02.. +.1112 +.33.. +44... + +Bush +darkgreen Red +..00. +.0000 +00010 +01000 +.000. + +Tree +darkgreen darkbrown +..0.. +.000. +00000 +0.1.0 +.111. + +SwitchUp +Grey Darkgrey Darkblue Black Red +12420 +02321 +12320 +02221 +02220 + +SwitchDown +Grey Darkgrey DarkBlue Black Red +12220 +02221 +12320 +02321 +02420 + +Statue +Darkblue DarkRed +0...0 +01010 +.000. +.000. +0.0.0 + +StatueOn +Darkblue Red +0...0 +01010 +.000. +.000. +0.0.0 + +Boulder +DarkGrey DarkBlue +.000. +01000 +00000 +00010 +.000. + +BoulderOn +Blue +..... +.0... +..... +...0. +..... + +BoulderUp +DarkGrey DarkBlue +.000. +01000 +00000 +00010 +.000. + +BoulderDown +DarkGrey DarkBlue +.000. +01000 +00000 +00010 +.000. + +BoulderRight +DarkGrey DarkBlue +.000. +01000 +00000 +00010 +.000. + +BoulderLeft +DarkGrey DarkBlue +.000. +01000 +00000 +00010 +.000. + +FloorPanel +Purple DarkRed +..... +..0.. +.010. +..0.. +..... + +ForceField +Blue +.0.0. +0.0.0 +..... +.0.0. +0.0.0 + +OpenForceField +Purple +..... +..... +.0.0. +..... +..... + +SpikeTrap +LightBlue White +..... +..... +..... +..0.. +0.1.0 + +Spikes +White LightBlue +..1.. +1.0.1 +0.0.0 +0.0.0 +0...0 + +TriggerSpikes +White +..... +..... +..... +..0.. +0...0 + +ShadowGate +Black +..... +..... +..... +..... +..... + +ShadowField +Black +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +- = Background +. = Floor +# = Wall +* = Entrance +, = Grass +P = Player and Floor +R = Player and Grass +X = Gate and Exit +B = Bush and Grass +T = Tree and Grass +U = SwitchUp +D = SwitchDown +S = Statue and Floor +Z = StatueOn and FloorPanel and Floor +O = Boulder and Floor +Q = Boulder and BoulderOn and FloorPanel +F = FloorPanel and Floor +% = ForceField and Floor +K = SpikeTrap and Floor + +Immovable = Wall or Bush or Tree or SwitchUp or Switchdown or Gate or Forcefield or Entrance or Spikes +Movable = Statue or StatueOn or Boulder +Weight = PlayerUp or PlayerDown or PlayerLeft or PlayerRight or Player or Statue or StatueOn or Boulder or BoulderUp or BoulderDown or BoulderRight or BoulderLeft + +======= +SOUNDS +======= + +( Gate opening ) +Sfx0 94191702 + +( Switch flipping ) +Sfx1 99768904 + +( Statue moving ) +Sfx2 80097301 + +( Forcefield opening ) +Sfx3 55900709 + +( ForceField closing ) +Sfx4 17645103 + +( Boulder hitting a wall ) +Sfx5 14620302 + +( SpikeTrap Springing ) +Sfx6 9748102 + +( Winning a level! ) +Sfx9 29086103 + +( Player hitting a wall ) +Sfx10 75256507 + +================ +COLLISIONLAYERS +================ + +Background +ShadowGate, ShadowField +Floor, Grass +Exit, FloorPanel, OpenForceField, SpikeTrap, TriggerSpikes +Player, PlayerUp, PlayerDown, PlayerLeft, PlayerRight, Wall, Bush, Tree, SwitchUp, SwitchDown, Gate, Statue, Forcefield, StatueOn, Boulder, BoulderUp, BoulderDown, BoulderLeft, BoulderRight, Entrance, Spikes +BoulderOn + +====== +RULES +====== + +( Player movement ) + +[ UP Player ] -> [ PlayerUp ] +[ RIGHT Player ] -> [ PlayerRight ] +[ DOWN Player ] -> [ PlayerDown ] +[ LEFT Player ] -> [ PlayerLeft ] + +UP [ PlayerUp | SwitchUp ] -> [ Player | SwitchDown Sfx1 ] +RIGHT [ PlayerRight | SwitchUp ] -> [ Player | SwitchDown Sfx1 ] +DOWN [ PlayerDown | SwitchUp ] -> [ Player | SwitchDown Sfx1 ] +LEFT [ PlayerLeft | SwitchUp ] -> [ Player | SwitchDown Sfx1 ] + +UP [ PlayerUp | Movable ] -> [ Player | UP Movable Sfx2 ] +RIGHT [ PlayerRight | Movable ] -> [ Player | RIGHT Movable Sfx2 ] +DOWN [ PlayerDown | Movable ] -> [ Player | DOWN Movable Sfx2 ] +LEFT [ PlayerLeft | Movable ] -> [ Player | LEFT Movable Sfx2 ] + +UP [ PlayerUp | Immovable ] -> [ Player | Immovable Sfx10 ] +RIGHT [ PlayerRight | Immovable ] -> [ Player | Immovable Sfx10 ] +DOWN [ PlayerDown | Immovable ] -> [ Player | Immovable Sfx10 ] +LEFT [ PlayerLeft | Immovable ] -> [ Player | Immovable Sfx10 ] + +[ PlayerUp ] -> [ UP PlayerUp ] again +[ PlayerRight ] -> [ RIGHT PlayerRight ] again +[ PlayerDown ] -> [ DOWN PlayerDown ] again +[ PlayerLeft ] -> [ LEFT PlayerLeft ] again + + + +( Spiketraps ) + +[ Weight SpikeTrap ] -> [ Weight TriggerSpikes ] +[ TriggerSpikes no Weight ] -> [ Spikes Sfx6 ] + + +( Boulders roll ) + +UP [ BoulderUp | SwitchUp ] -> [ Boulder | SwitchDown Sfx1 ] +RIGHT [ BoulderRight | SwitchUp ] -> [ Boulder | SwitchDown Sfx1 ] +DOWN [ BoulderDown | SwitchUp ] -> [ Boulder | SwitchDown Sfx1 ] +LEFT [ BoulderLeft | SwitchUp ] -> [ Boulder | SwitchDown Sfx1 ] + +UP [ BoulderUp | Immovable ] -> [ Boulder | Immovable Sfx5 ] +RIGHT [ BoulderRight | Immovable ] -> [ Boulder | Immovable Sfx5 ] +DOWN [ BoulderDown | Immovable ] -> [ Boulder | Immovable Sfx5 ] +LEFT [ BoulderLeft | Immovable ] -> [ Boulder | Immovable Sfx5 ] + +UP [ BoulderUp | Movable ] -> [ Boulder | UP Movable Sfx2 ] +RIGHT [ BoulderRight | Movable ] -> [ Boulder | Right Movable Sfx2 ] +DOWN [ BoulderDown | Movable ] -> [ Boulder | Down Movable Sfx2 ] +LEFT [ BoulderLeft | Movable ] -> [ Boulder | Left Movable Sfx2 ] + +[ UP Boulder ] -> [ BoulderUp ] +[ DOWN Boulder ] -> [ BoulderDown ] +[ RIGHT Boulder ] -> [ BoulderRight ] +[ LEFT Boulder ] -> [ BoulderLeft ] + +[ BoulderUp ] -> [ UP BoulderUp ] again +[ BoulderRight ] -> [ RIGHT BoulderRight ] again +[ BoulderLeft ] -> [ LEFT BoulderLeft ] again +[ BoulderDown ] -> [ DOWN BoulderDown ] again + + +( Switches and Gates ) + +late [ SwitchDown ] [ Gate ] -> [ SwitchDown ] [ Gate ShadowGate ] +late [ SwitchUp ] [ ShadowGate ] -> [ SwitchUp ] [ no ShadowGate ] +late [ Gate ShadowGate ] -> [ no Gate no ShadowGate Sfx0 ] + + +( Floor Panels and Forcefields ) + +late [ Weight FloorPanel ] [ Forcefield ] -> [ Weight FloorPanel ] [ ForceField ShadowField ] +late [ FloorPanel no Weight ] [ ShadowField ] -> [ FloorPanel ] [ no ShadowField ] +late [ ForceField ShadowField ] -> [ OpenForceField no ShadowField Sfx3 ] + +late [ FloorPanel no Weight ] [ OpenForceField ] -> [ FloorPanel] [ ForceField Sfx4 ] + + +( Statues light up on Panels ) + +late [ Statue FloorPanel ] -> [ StatueOn FloorPanel ] +late [ StatueOn no FloorPanel ] -> [ Statue ] + + +( Boulders light up on Panels ) + +late [ Boulder FloorPanel ] -> [ Boulder FloorPanel BoulderOn ] +late [ BoulderOn no Boulder ] -> [ no BoulderOn ] + + +( Winning a level ) + +late [ Player Exit ] -> [ Player Exit Sfx9 ] + +============== +WINCONDITIONS +============== + +Some Player on Exit + +======= +LEVELS +======= + +message When you wear your new magical shoes, you just can't stop moving! You should explore the old castle in the forest! + +---------------- +---------------- +---------------- +################ +#####U######U### +#####,#XXX##,### +TT,,,,,,,,B,,,,T +T,,,,,,,,,,,,,,T +T,,B,,,,,,,,,,,T +T,,,,,BB,,,,,B,T +T,B,,,,,R,,B,,,T +TTTTTTTTTTTTTTTT +---------------- +---------------- +---------------- +---------------- + +------#####----- +------##X##----- +------#...#----- +------#...#---- +#######%%%###### +#..............# +#.#....f.f...#.# +#........s.....# +#.#....s.......# +#.........#..#.# +#######........# +------#..####### +------##..####-- +------#.....u#-- +------#.p.####-- +------#***#----- + +---------------- +---------------- +-------######### +-------#....#.## +----####......## +---##.........X# +--##......#...## +###...#........# +#u.............# +###......#.....# +--##.........#.# +---##......#...# +----###U.#####.# +------##.......# +------##P####### +------##*##----- + +---############# +---##X#.......u# +####......###### +#.........o...u# +#.###.....###### +*P#,#.....#----- +#.#,#.....#----- +#.#,#.....#----- +#.###.....#----- +#......#..#----- +#.........#----- +#########o#----- +--------#.#----- +--------#u#----- +--------###----- +---------------- + +################ +#.....#######x## +#.###...##U##%## +#.###....#.#..## +#.#....f.#.#...# +#.#...#..#.#...# +#....s...#.#...# +##.........#.z.# +###.....##.#...# +#####.####.#...# +####..####.##..# +####...###.##..# +####.......##.## +---#...######.## +---#.p..%%%...## +---##*########## + +################ +#X###u##...#.u.# +#.#u#.##.#k#...# +#..........#...# +#......#.#.##k## +###.#o.#.#.#...# +#.k......#.#...# +#####.##o#.#..## +#u..o..o...k.o.# +###.#.#..#.##..# +###......#.#...# +#u#.#.##.#.#..## +#.....k..#.##..# +#.#.####k#.#...# +#...#..#.#u#.p.# +#############*## + +message You found a magical hat! When you wear it, you can't stop thinking! Congratulations! diff --git a/Magik.txt b/Magik.txt new file mode 100644 index 0000000000000000000000000000000000000000..1e455b6136567e7d54068b1e909385a7d59b1d7c --- /dev/null +++ b/Magik.txt @@ -0,0 +1,474 @@ +title Magik +zoomscreen 15x15 +realtime_interval 0.5 +key_repeat_interval 0.25 +(throttle_movement) + +======== +OBJECTS +======== + +( ----------------------- Background ----------------------- ) +Grass +GREEN + +Water +Blue + +Ice +LightBlue + +Earth +Brown + +Sand +yellow + +Target +Black Yellow +01100 +10010 +10110 +01000 +00100 + +( ----------------------- Obstacles/Objects ----------------------- ) +Wall +DarkBrown + +Shrub +Green LightGreen DarkBrown +..... +.111. +.111. +.121. +..2.. + +( ----------------------- Player ----------------------- ) + +PlayerN +Red DarkGreen +00000 +00100 +00100 +00000 +00000 + +PlayerE +Red DarkGreen +00000 +00000 +00110 +00000 +00000 + +PlayerS +Red DarkGreen +00000 +00000 +00100 +00100 +00000 + +PlayerW +Red DarkGreen +00000 +00000 +01100 +00000 +00000 + +( ----------------------- Magiks and Spells ----------------------- ) + +FireMagik +Orange +...00 +....0 +..... +..... +..... + +FireSpell +Orange Red +..... +..0.. +.010. +..0.. +..... + +FireCircle +DarkGrey Orange +..0.. +.010. +01010 +.010. +..0.. + +IceMagik +White +...00 +....0 +..... +..... +..... + +IceSpell +LightBlue Blue +..... +..0.. +.010. +..0.. +..... + +IceCircle +DarkGrey White +..0.. +.010. +01010 +.010. +..0.. + +WindMagik +LightBlue +...00 +....0 +..... +..... +..... + +WindSpell +White LightBlue +..... +..0.. +.010. +..0.. +..... + +WindCircle +DarkGrey LightBlue +..0.. +.010. +01010 +.010. +..0.. + +(directional tags) +TagN +transparent +TagE +transparent +TagS +transparent +TagW +transparent + +( ----------------------- Effects ----------------------- ) +Steam +LightBlue White +..... +.010. +01010 +.010. +..... + +Fire1 +Red Orange Yellow +..... +..... +..0.. +.010. +..... + +Fire2 +Red Orange Yellow +..... +..0.. +.010. +.020. +..... + +Fire3 +Red Orange Yellow +..0.. +.01.. +.010. +.0200 +..0.. + +PermFire1 +Red Orange Yellow +..0.. +.01.. +.010. +.020. +..0.. + +PermFire2 +Red Orange Yellow +..0.. +..10. +.020. +.020. +..0.. + +TmpFire +transparent + +WaterPuddle +Blue +...0. +..000 +000.. +.0... +..00. + +Ashes +Grey DarkGrey +..... +..... +.01.. +.110. +..0.. + +( +..... +..... +..... +..... +..... + +00000 +00000 +00000 +00000 +00000 +) + +======= +LEGEND +======= + +Player = PlayerN or PlayerE or PlayerS or PlayerW + +Magik = Firemagik or Icemagik or Windmagik +Spell = FireSpell or IceSpell or WindSpell +Tag = TagN or TagE or TagS or TagW +MagikCircle = FireCircle or IceCircle or WindCircle + +Background = Grass or Water or Ice or Earth or Sand or Target or MagikCircle + +PermFire = PermFire1 or PermFire2 +LargeFire = Fire2 or Fire3 or PermFire +Fire = Fire1 or LargeFire +Burnable = Shrub +Blowable = Steam or Ashes + +, = Grass +. = Earth +~ = Water +' = Sand +# = Wall +P = PlayerN and TagN +F = FireCircle +I = IceCircle +W = WindCircle +% = Shrub +T = Target +? = Target and Shrub +x = PermFire1 +y = PermFire2 + +======= +SOUNDS +======= +Magik Create 43368103 +Spell Create 43368103 +EndLevel 69539900 + +================ +COLLISIONLAYERS +================ + +Background +Waterpuddle +Ashes + +Player, Wall, Shrub + +Magik +Spell +Tag + +Steam Fire TmpFire + + +====== +RULES +====== +(player orientation) +[up Player no PlayerN] -> [PlayerN] +[right Player no PlayerE] -> [PlayerE] +[down Player no PlayerS] -> [PlayerS] +[left Player no PlayerW] -> [PlayerW] + +(keep current magik ability on player) +('rigid' keeps the magik from moving into tiles blocked for the player) +rigid [> Player Magik] -> [> Player > Magik] + +(spell movement) +[Spell TagN] -> [up Spell up TagN] +[Spell TagE] -> [right Spell right TagE] +[Spell TagS] -> [down Spell down TagS] +[Spell TagW] -> [left Spell left TagW] + +(clear leftover tags) +late [Tag no Spell] -> [] + +( ----------------------- Directional spell casting ----------------------- ) +( +up [action PlayerN TEMPLATEMagik | ] -> [PlayerN TEMPLATEMagik | TEMPLATEspell TagN] +right [action PlayerE TEMPLATEMagik | ] -> [PlayerE TEMPLATEMagik | TEMPLATEspell TagE] +down [action PlayerS TEMPLATEMagik | ] -> [PlayerS TEMPLATEMagik | TEMPLATEspell TagS] +left [action PlayerW TEMPLATEMagik | ] -> [PlayerW TEMPLATEMagik | TEMPLATEspell TagW] +) + +up [action PlayerN FireMagik | ] -> [PlayerN Firemagik | Firespell TagN] +right [action PlayerE FireMagik | ] -> [PlayerE Firemagik | Firespell TagE] +down [action PlayerS FireMagik | ] -> [PlayerS Firemagik | Firespell TagS] +left [action PlayerW FireMagik | ] -> [PlayerW Firemagik | Firespell TagW] + +up [action PlayerN IceMagik | ] -> [PlayerN IceMagik | Icespell TagN] +right [action PlayerE IceMagik | ] -> [PlayerE IceMagik | Icespell TagE] +down [action PlayerS IceMagik | ] -> [PlayerS IceMagik | Icespell TagS] +left [action PlayerW IceMagik | ] -> [PlayerW IceMagik | Icespell TagW] + +up [action PlayerN WindMagik | ] -> [PlayerN WindMagik | Windspell TagN] +right [action PlayerE WindMagik | ] -> [PlayerE WindMagik | Windspell TagE] +down [action PlayerS WindMagik | ] -> [PlayerS WindMagik | Windspell TagS] +left [action PlayerW WindMagik | ] -> [PlayerW WindMagik | Windspell TagW] + +( ----------------------- Magik Circles ----------------------- ) +late [Player FireCircle] -> [Player FireCircle FireMagik] +late [Player IceCircle] -> [Player IceCircle IceMagik] +late [Player WindCircle] -> [Player WindCircle WindMagik] + +( ----------------------- Spell effects ----------------------- ) +([> Windspell | Blowable] -> [ | > Blowable]) +[> Windspell Blowable] -> [> Blowable] +[> Blowable | Wall] -> [Blowable | Wall] +late [Windspell Fire] -> [Firespell] + +late [Firespell Water] -> [Steam Water] +late [Firespell Ice] -> [Water] +late [Firespell Burnable no Fire] -> [Fire1 Burnable] +late [Firespell Fire] -> [Fire] + +late [Icespell Water] -> [Ice] +late [Icespell Steam] -> [WaterPuddle] +late [Icespell Fire] -> [] + +late [Spell Wall] -> [Wall] + +( ----------------------- Elemental effects ----------------------- ) +[WaterPuddle Earth] -> [Grass] +[WaterPuddle] -> [] + +[Steam Ice] -> [WaterPuddle Ice] + +late [Ashes Water] -> [Water] +late [Ashes Sand] -> [Earth] +[> Ashes | Ashes] -> [ | Ashes] + +[LargeFire | no Fire Burnable] -> [LargeFire | TmpFire Burnable] +[Fire3 Burnable] -> [Ashes] +[Fire2 Burnable] -> [Fire3 Burnable] +[Fire1 Burnable] -> [Fire2 Burnable] +[TmpFire] -> [Fire1] +[Fire no Permfire no Burnable] -> [] +[Fire > Burnable] -> [> Fire > Burnable] + +[PermFire1] -> [TmpFire] (reusing TmpFire to enable animation) +[PermFire2] -> [PermFire1] +[TmpFire] -> [PermFire2] + +( ----------------------- Death conditions ----------------------- ) +late [Player Water] -> restart +late [Player LargeFire] -> restart + +============== +WINCONDITIONS +============== + +Some Target On Player + +======= +LEVELS +======= + +( +############# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +#,,,,,,,,,,,# +############# +) + +message Step on a Magik circle to get a spell +message Use the spells to reach the target +message As cold as Ice +############# +#,%,,~,,%,,,# +#,,,,~,,,,,,# +#,P,,~~,,%,,# +#,,,,,~,,,,,# +#,,,,,~,,T,,# +#,,I,,~~,,,,# +#,,,,,~~,,,%# +#,%,%,,~,,,,# +############# + +message I'm the Lord of Hellfire +############# +#,,,,,,,%,~~# +#,,F,,%,,,,~# +#,,,,,,,,,,,# +#,,,%,,%%%,,# +#,,,,,,%?%,,# +#,P,,,,%%%,,# +#,,,,,,,,,,,# +#,,,,%,,,%,,# +############# + + +message Blowing in the Wind +############# +#,,,,,,,%,,,# +#,,P,,%,,,,,# +#,,,,,,,,%,,# +#,,,,,,yxy,,# +#,,W,,,xTx,,# +#,,,,%,yxy,%# +#,%,,,,,,,,,# +#,,,,%,,,,,,# +############# + +message under construction +######### +#,'''',,# +#,,,,,,,# +#,%,,~,,# +#,,,,,,,# +#,P,,,,,# +#,I,,F,W# +#,,,,,,,# +#,%?%%,,# +#,,,,,,,# +#,,,,,,,# +######### + +message Whoo! diff --git a/Magnet_Jack.txt b/Magnet_Jack.txt new file mode 100644 index 0000000000000000000000000000000000000000..b2e757381691532dcb104da5ed8ce2aeabb9600f --- /dev/null +++ b/Magnet_Jack.txt @@ -0,0 +1,347 @@ +title Magnet Jack +author Connorses/Loneship Games +background_color #140500 +run_rules_on_level_start +======== +OBJECTS +======== +background +#050505 #212121 +10001 +00000 +00000 +00000 +10001 +wall +lightgrey +crate +orange grey +01110 +01110 +10001 +01110 +..... +player1 +blue +.000. +.000. +00000 +.0.0. +..... +player2 +lightblue +.000. +00000 +.000. +.0.0. +..... +target +red +..... +00000 +0...0 +0...0 +00000 +bottom +brown +..... +..... +..... +..... +00000 +a +white +.000. +.0.0. +.000. +.0.0. +.0.0. +b +white +.00.. +.0.0. +.00.. +.0.0. +.000. +c +white +.000. +.0... +.0... +.0... +.000. +d +white +.00.. +.0.0. +.0.0. +.0.0. +.00.. +e +white +.000. +.0... +.000. +.0... +.000. +f +white +.000. +.0... +.00.. +.0... +.0... +g +white +.000. +.0... +.0.00 +.0.0. +.000. +h +white +.0.0. +.0.0. +.000. +.0.0. +.0.0. +i +white +.000. +..0.. +..0.. +..0.. +.000. +j +white +.000. +..0.. +..0.. +..0.. +.0... +k +white +.0.0. +.0.0. +.00.. +.0.0. +.0.0. +l +white +.0... +.0... +.0... +.0... +.000. +m +white +.0.0. +.000. +.0.0. +.0.0. +.0.0. +n +white +.0..0 +.00.0 +.0.00 +.0..0 +.0..0 +o +white +..0.. +.0.0. +.0.0. +.0.0. +..0.. +p +white +000.. +0.0.. +000.. +0.... +0.... +q +white +r +white +.00.. +.0.0. +.00.. +.0.0. +.0.0. +s +white +..00. +.0... +..0.. +...0. +.00.. +t +white +.000. +..0.. +..0.. +..0.. +..0.. +u +white +.0.0. +.0.0. +.0.0. +.0.0. +..00. +vee +white +.0.0. +.0.0. +.0.0. +.0.0. +..0.. +w +white +0.0.0 +0.0.0 +0.0.0 +0.0.0 +.0.0. +x +white +.0.0. +.0.0. +..0.. +.0.0. +.0.0. +y +white +.0.0. +.0.0. +.0.0. +..0.. +..0.. +z +white +.000. +...0. +..0.. +.0... +.000. +exclamation_point +white +..0.. +..0.. +..0.. +..... +..0.. +======= +LEGEND +======= +player = player1 or player2 +solid = crate or wall +. = Background +# = Wall +@ = Player1 +* = Crate ++ = Crate and Target +, = Target +& = player1 and target +~ = vee +! = exclamation_point +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +bottom +q,w,e,r,t,y,u,i,o,p,a,s,d,f,g,h,j,k,l,z,x,c,vee,b,n,m,exclamation_point +====== +RULES +====== +down[wall|no wall] -> [wall bottom|] + +[action player1] -> [player2] +[action player2] -> [player1] + +[orthogonal player2|crate] -> [orthogonal player2|orthogonal crate] +[> crate|solid] -> cancel +[> player|wall] -> cancel +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +...#########.... +...#.......#.... +...#.....+.#.... +...#.@.*.,.#.... +...#.......#.... +...#########.... +.press.x.to..... +................ +toggle.magnetism +................ + +................. +.....#######..... +.....#.,.,.#..... +.....#.+.+.#..... +.....#.+.+.#..... +.....#.*.*.#..... +.....#.....#..... +.....#..@..#..... +.....#######..... +................. +you.can.mo~e.many +................. +.crates.at.once!. + +................... +.......######...... +.......#...+#...... +.......#*@.,#...... +.......######...... +.press.z.to.undo... +................... +.press.r.to.restart +................... + +.#######.ha~e.fun... +.#.**,,#............ +.#*.#.,#.doing.hard. +.##@...#............ +.##....#.work.in.a.. +.#######............ +.........warehouse!. +.................... + +...................... +.#######.no.seriously. +.#+@*.##.............. +.#.*...#.thats.what... +.##.####.............. +.##,#..#.sokoban...... +.##,#..#.............. +.#######.means........ + +its.japanese.for +................ +warehouse.worker +.......######### +.......#...,#### +.look..#.#,.,### +.......#*..,...# +.it.up.##*#....# +.......#*....@.# +.......##*.....# +.......######### \ No newline at end of file diff --git a/Magnetoban.txt b/Magnetoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..84c73c6fc10564eb61249958c223c6f2fe15f2f2 --- /dev/null +++ b/Magnetoban.txt @@ -0,0 +1,541 @@ +title Magnetoban +author Mrquaotta +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Blue DarkBlue +11111 +10001 +10001 +10001 +11111 + +Wall +DarkGreen #5c5c8a +10001 +01100 +11000 +00011 +01010 + +Cover1 +DarkGreen #5c5c8a #4db8ff +..... +..... +..... +..... +22222 + +Cover2 +DarkBlue Blue #4db8ff +22222 +..... +..... +..... +..... + +Cover3 +DarkGreen #5c5c8a +..... +..... +..... +..... +01010 + +Cover4 +#4db8ff +..... +..... +..... +00000 +00000 + +Empty +Black + +PlayerD +Orange DarkBrown Purple DarkGray +..0.. +.222. +02220 +01110 +.1.1. + +PlayerL +Orange DarkBrown Purple +..0.. +.222. +.220. +.110. +.1.1. + +PlayerR +Orange DarkBrown Purple +..0.. +.222. +.022. +.011. +.1.1. + +Crate +LightBrown Brown Yellow +.222. +.222. +.222. +.111. +.111. + +MagnetD +DarkRed Red DarkGray Gray +.111. +11111 +11011 +33.33 +22.22 + +MagnetU +DarkRed Red DarkGray Gray +33.33 +11.11 +11111 +01110 +.000. + +MagnetR +DarkRed Red DarkGray Gray +.1113 +11002 +11113 +01113 +.0002 + +MagnetL +DarkRed Red DarkGray Gray +3111. +20011 +31111 +31110 +2000. + +TargetD +LightBlue +..... +.000. +00000 +00.00 +00.00 + +TargetU +LightBlue +..... +00.00 +00.00 +00000 +.000. + +TargetR +LightBlue +..... +.0000 +00... +00000 +.0000 + +TargetL +LightBlue +..... +0000. +...00 +00000 +0000. + +Detect1 +Orange + +Detect2 +Orange + +Detect3 +Orange + +Detect4 +Orange + +WaveD +Purple + +WaveU +LightBrown + +WaveL +LightRed + +WaveR +LightGreen + +Center1 +Transparent + +Center2 +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall +- = Empty +P = PlayerD +* = Crate +a = MagnetD +b = MagnetU +c = MagnetR +d = MagnetL +e = TargetD +f = TargetU +g = TargetR +h = TargetL + +Player = PlayerD or PlayerL or PlayerR +Moveable = MagnetD or MagnetU or MagnetR or MagnetL or Crate +Target = TargetD or TargetU or TargetL or TargetR +Object = Moveable or Wall or Player +MagnetDU = MagnetD or MagnetU +MagnetLR = MagnetL or MagnetR +MagnetDLR = MagnetD or MagnetL or MagnetR +MagnetULR = MagnetU or MagnetL or MagnetR +MagnetDUR = MagnetD or MagnetU or MagnetR +MagnetDUL = MagnetD or MagnetU or MagnetL +Magnet = MagnetD or MagnetU or MagnetR or MagnetL + + + + +======= +SOUNDS +======= + +Player Move 77225307 +Moveable Move 18218307 +Undo 84326902 +Restart 60582902 +EndLevel 25938102 + +================ +COLLISIONLAYERS +================ + +Background +WaveD, Detect3, Detect4, Empty +WaveU +WaveL, Detect1, Detect2 +WaveR +Center1 +Center2 +Cover2 +Target +Object +Cover1, Cover3, Cover4 + + +====== +RULES +====== + +( Depth ) +Down [ Wall | no Wall ] -> [ Cover1 Wall | Cover2 no Wall ] +Up [ Wall | no Wall ] -> [ Wall | Cover3 no Wall ] + + +( Movement ) +[ Left PlayerD ] -> [ Left PlayerL ] +[ Right PlayerD ] -> [ Right PlayerR ] + +[ Vertical PlayerL ] -> [ Vertical PlayerD ] +[ Right PlayerL ] -> [ Right PlayerR ] + +[ Vertical PlayerR ] -> [ Vertical PlayerD ] +[ Left PlayerR ] -> [ Left PlayerL ] + +[ > Player | Moveable ] -> [ > Player | > Moveable ] +[ Moving Player ] -> [ Moving Player ] again + + + + +Down [ Detect3 | MagnetLR ] -> [ Detect3 | < MagnetLR ] again +Up [ Detect4 | MagnetLR ] -> [ Detect4 | < MagnetLR ] again +Left [ Detect2 | MagnetDU ] -> [ Detect2 | < MagnetDU ] again +Right [ Detect1 | MagnetDU ] -> [ Detect1 | < MagnetDU ] again + +Down [ no Object | MagnetDLR WaveD ] -> [ no Object | < MagnetDLR WaveD ] again +Up [ no Object | MagnetULR WaveU ] -> [ no Object | < MagnetULR WaveU ] again +Left [ no Object | MagnetDUL WaveL ] -> [ no Object | < MagnetDUL WaveL ] again +Right [ no Object | MagnetDUR WaveR ] -> [ no Object | < MagnetDUR WaveR ] again + +Down [ no Object | MagnetD | Center2 ] -> [ no Object | < MagnetD | Center2 ] again +Up [ no Object | MagnetU | Center2 ] -> [ no Object | < MagnetU | Center2 ] again +Left [ no Object | MagnetL | Center1 ] -> [ no Object | < MagnetL | Center1 ] again +Right [ no Object | MagnetR | Center1 ] -> [ no Object | < MagnetR | Center1 ] again + + +Down Late [ MagnetD | ] -> [ MagnetD | WaveD ] +Down Late [ WaveD | ] -> [ WaveD | WaveD ] +[ WaveD ] -> [ ] + +Up Late [ MagnetU | ] -> [ MagnetU | WaveU ] +Up Late [ WaveU | ] -> [ WaveU | WaveU ] +[ WaveU ] -> [ ] + +Left Late [ MagnetL | ] -> [ MagnetL | WaveL ] +Left Late [ WaveL | ] -> [ WaveL | WaveL ] +[ WaveL ] -> [ ] + +Right Late [ MagnetR | ] -> [ MagnetR | WaveR ] +Right Late [ WaveR | ] -> [ WaveR | WaveR ] +[ WaveR ] -> [ ] + +Late [ WaveR WaveL ] -> [ Center1 ] +[ Center1 ] -> [ ] + +Late [ WaveD WaveU ] -> [ Center2 ] +[ Center2 ] -> [ ] + + + + + +Down Late [ MagnetU Center2 | Center2 Center1 | no Object ] -> [ MagnetU Center2 | Center2 Center1 | Crate ] +Up Late [ MagnetD Center2 | Center2 Center1 | no Object ] -> [ MagnetD Center2 | Center2 Center1 | Crate ] + +Left Late [ MagnetR Center1 | Center2 Center1 | no Object ] -> [ MagnetR Center1 | Center2 Center1 | Crate ] +Right Late [ MagnetL Center1 | Center2 Center1 | no Object ] -> [ MagnetL Center1 | Center2 Center1 | Crate ] + +Down Late [ MagnetU WaveD | Center1 WaveD | no Object ] -> [ MagnetU WaveD | Center1 WaveD | Crate ] +Up Late [ MagnetD WaveD | Center1 WaveD | no Object ] -> [ MagnetD WaveD | Center1 WaveD | Crate ] + +Down Late [ MagnetU WaveU | Center1 WaveU | no Object ] -> [ MagnetU WaveU | Center1 WaveU | Crate ] +Up Late [ MagnetD WaveU | Center1 WaveU | no Object ] -> [ MagnetD WaveU | Center1 WaveU | Crate ] + +Left Late [ MagnetR Center1 | Center1 WaveD | no Object ] -> [ MagnetR WaveD | Center1 WaveD | Crate ] +Right Late [ MagnetL Center1 | Center1 WaveD | no Object ] -> [ MagnetL WaveD | Center1 WaveD | Crate ] + +Left Late [ MagnetR Center1 | Center1 WaveU | no Object ] -> [ MagnetR WaveU | Center1 WaveU | Crate ] +Right Late [ MagnetL Center1 | Center1 WaveU | no Object ] -> [ MagnetL WaveU | Center1 WaveU | Crate ] + +Down Late [ MagnetU Center2 | Center2 WaveR | no Object ] -> [ MagnetU Center2 | Center2 WaveR | Crate ] +Up Late [ MagnetD Center2 | Center2 WaveR | no Object ] -> [ MagnetD Center2 | Center2 WaveR | Crate ] + +Down Late [ MagnetU Center2 | Center2 WaveL | no Object ] -> [ MagnetU Center2 | Center2 WaveL | Crate ] +Up Late [ MagnetD Center2 | Center2 WaveL | no Object ] -> [ MagnetD Center2 | Center2 WaveL | Crate ] + +Left Late [ MagnetR WaveR | Center2 WaveR | no Object ] -> [ MagnetR WaveR | Center2 WaveR | Crate ] +Right Late [ MagnetL WaveR | Center2 WaveR | no Object ] -> [ MagnetL WaveR | Center2 WaveR | Crate ] + +Left Late [ MagnetR WaveL | Center2 WaveL | no Object ] -> [ MagnetR WaveL | Center2 WaveL | Crate ] +Right Late [ MagnetL WaveL | Center2 WaveL | no Object ] -> [ MagnetL WaveL | Center2 WaveL | Crate ] + +Left Late [ MagnetR WaveL | WaveL WaveD | no Object ] -> [ MagnetR WaveL | WaveL WaveD | Crate ] +Right Late [ MagnetDUL WaveL | WaveL WaveD | no Object ] -> [ MagnetDUL WaveL | WaveL WaveD | Crate ] + +Left Late [ MagnetDUR WaveR | WaveR WaveD | no Object ] -> [ MagnetDUR WaveR | WaveR WaveD | Crate ] +Right Late [ MagnetL WaveR | WaveR WaveD | no Object ] -> [ MagnetL WaveR | WaveR WaveD | Crate ] + +Down Late [ MagnetU WaveD | WaveR WaveD | no Object ] -> [ MagnetU WaveD | WaveR WaveD | Crate ] +Down Late [ MagnetU WaveD | WaveL WaveD | no Object ] -> [ MagnetU WaveL | WaveR WaveD | Crate ] + +Up Late [ MagnetD WaveU | WaveL WaveU | no Object ] -> [ MagnetD WaveU | WaveL WaveU | Crate ] +Up Late [ MagnetD WaveU | WaveR WaveU | no Object ] -> [ MagnetD WaveU | WaveR WaveD | Crate ] + +Left Late[ MagnetDUR WaveR | WaveR WaveU | no Object ] -> [ MagnetDUR WaveR | WaveR WaveU | Crate ] +Right Late [ MagnetL WaveR | WaveR WaveU | no Object ] -> [ MagnetL WaveR | WaveR WaveU | Crate ] + +Left Late [ MagnetR WaveL | WaveL WaveU | no Object ] -> [ MagnetR WaveL | WaveL WaveU | Crate ] +Right Late [ MagnetDUL WaveL | WaveL WaveU | no Object ] -> [ MagnetDUL WaveL | WaveL WaveU | Crate ] + + + +Right Late [ no MagnetR | MagnetDU Center1 | no MagnetL ] -> [ Detect1 | MagnetDU Center1 | Detect2 ] +Right Late [ | Detect1 no MagnetR | ... | Detect2 no MagnetL | ] -> [ Detect1 | no MagnetR | ... | no MagnetL | Detect2 ] +Late [ Detect1 no MagnetR ] -> [ no MagnetR ] +Late [ Detect2 no MagnetL ] -> [ no MagnetL ] +Left Late [ no MagnetDU | Detect1 ] -> [ Detect1 | Detect1 ] +Right Late [ no MagnetDU | Detect2 ] -> [ Detect2 | Detect2 ] +Right Late [ Detect1 | MagnetDU | Detect2 ] -> [ | MagnetDU | ] +[ Detect1 ] -> [ ] +[ Detect2 ] -> [ ] + +Down Late [ no MagnetD | MagnetLR Center2 | no MagnetU ] -> [ Detect3 | MagnetLR Center2 | Detect4 ] +Down Late [ | Detect3 no MagnetD | ... | Detect4 no MagnetU | ] -> [ Detect3 | no MagnetD | ... | no MagnetU | Detect4 ] +Late [ Detect3 no MagnetD ] -> [ no MagnetD ] +Late [ Detect4 no MagnetU ] -> [ no MagnetU ] +Up Late [ no MagnetLR | Detect3 ] -> [ Detect3 | Detect3 ] +Down Late [ no MagnetLR | Detect4 ] -> [ Detect4 | Detect4 ] +Down Late [ Detect3 | MagnetLR | Detect4 ] -> [ | MagnetLR | ] +[ Detect3 ] -> [ ] +[ Detect4 ] -> [ ] + + + + + + + + + + + + + +============== +WINCONDITIONS +============== + +All TargetU on MagnetU +All TargetD on MagnetD +All TargetR on MagnetR +All TargetL on MagnetL + +======= +LEVELS +======= + +Message Level 1 +-####### +-#....e# +##.c#### +#...##g# +#...p.a# +##....## +-#..###- +-####--- + +Message Level 2 +#######--- +#..ge.#### +#.....cpa# +###.#..### +--#.#.##-- +--#.#.#### +--#.#..ea# +--#...#### +--#####--- + +Message Level 3 +--####### +--#.....# +--#..a.f# +####....# +#..p..be# +#....#### +#....#--- +######--- + +Message Level 4 +-######- +##....## +#..af..# +#.c##p.# +#.g##..# +#..eb..# +##....## +-######- + +Message Level 5 +########### +#..g.e....# +#..######.# +#..#.*..#.# +#..*..a.*.# +#.c#.*..#.# +#.p######.# +#.........# +###.......# +--######### + +Message Level 6 +########### +#.........# +#...bpd...# +#..f###h..# +#..#b..#..# +#..#.f.#..# +#..#......# +#...###...# +#.........# +#.........# +########### + +Message Level 7 +############ +#..........# +#....p*....# +#..######..# +#..#.gh.#..# +#..*cadb#f.# +#..*....#..# +#.......#e.# +############ + +Message Level 8 +######--- +#...e#--- +#.ga*#--- +##..h#### +###.....# +#..p.d..# +#.c.##### +#####---- + +Message Level 9 +-----##### +-----#...# +-#####.#.# +-#..##...# +-#...*.p## +##...#d.#- +#dg.c#hh#- +##...#..#- +-########- + +Message Level 10 +----###----- +#####a#####- +#..#..##..#- +#..#..##..## +#.cc**...gg# +#.....p....# +############ + +Message Level 11 +########## +#....e#h.# +#.####...# +#b.......# +######..## +#fdpa...#- +#.......#- +#......##- +########-- + +Message Level 12 +-####-#### +-#..###..# +-#c..*...# +##p.###*.# +#..*.g#..# +#..*.a#*.# +##..###..# +-##..e...# +--######## + + + + diff --git a/Magnetron.txt b/Magnetron.txt new file mode 100644 index 0000000000000000000000000000000000000000..9571a1ac7b0b2f9393a9ae02335ed3283aece4c4 --- /dev/null +++ b/Magnetron.txt @@ -0,0 +1,877 @@ +title Magnetron +author Zanian00 +again_interval 0.01 +run_rules_on_level_start +background_color DarkRed +text_color White + + + + + +======== +OBJECTS +======== +Background1 +Yellow +00000 +00000 +00000 +00000 +00000 + +PlayerAttract +Green Red + +.111. +10001 +10001 +10001 +.111. + +PlayerOff +Green Grey + +.111. +10001 +10001 +10001 +.111. + +PlayerOff2 +Green Grey + +.111. +10001 +10001 +10001 +.111. + +PlayerRepel +Green Blue + +.111. +10001 +10001 +10001 +.111. + +Wall +Black Grey +00000 +01110 +01010 +01110 +00000 + +MetalBoulder +DarkGrey +.000. +00000 +00000 +00000 +.000. + +MetalAttract +DarkGrey Red +.000. +00100 +01110 +00100 +.000. + +MetalRepel +DarkGrey Blue +.000. +00100 +01110 +00100 +.000. + +Goal +LightBlue Brown +10000 +10000 +10000 +1.... +1.... + +RepelOn +Blue Black +..... +00100 +00100 +00100 +..... + +AttractOn +Red Black +..... +00100 +00100 +00100 +..... + +QuantumField +Purple +..... +.0.0. +..... +.0.0. +..... + +SpikyMetal +DarkGrey DarkGrey +..1.. +..0.. +10001 +..0.. +..1.. + +Corpse +Green +..... +.0.0. +.00.. +0.00. +.0... + +ElectroOn +Orange +..... +.0.0. +..... +.0.0. +..... + +ButtonOff +Brown +..... +.000. +.000. +.000. +..... + +ButtonOn +Green +..... +.000. +.000. +.000. +..... + +DoorOff +Black Brown +00000 +01110 +01010 +01110 +00000 + +DoorOn +Green +00.00 +0...0 +..... +0...0 +00.00 + +NoPlayerField +LightGrey +..... +.0.0. +..... +.0.0. +..... + +FireMetal +DarkGrey Orange +.000. +00100 +01110 +00100 +.000. + +AppearWall +Brown +00000 +0...0 +0...0 +0...0 +00000 + +Gold +Black Orange +00000 +01110 +01110 +01110 +00000 + +DieBoom +Red Blue +00100 +01110 +11111 +01110 +00100 + +DieBoom2 +Red Blue +00100 +01110 +11111 +01110 +00100 + +Magnetron +Red Black Blue +..... +00122 +00122 +00122 +..... + +PlayerAI +Green Grey + +.111. +10001 +10001 +10001 +.111. + +PlayerAI2 +Green Grey + +.111. +10001 +10001 +10001 +.111. + +Grass +LightGreen Green +00000 +01000 +00000 +00000 +00001 + +(BossOff + +Black Grey +.111. +10001 +10001 +10001 +.111. + +BossRepel +Black Blue +.111. +10001 +10001 +10001 +.111. +BossAttract +Black Red +.111. +10001 +10001 +10001 +.111. +BossDead +Black +.00.0 +0.000 +00.00 +000.. +...00 + +BombOff +Black White +00000 +00000 +00100 +00000 +00000 + +Bomb2 +Black White Red +12121 +00002 +12121 +20000 +12121 + +Bomb1 +Black White Red +01200 +00100 +00200 +00100 +01210 + +Explosion +Orange Yellow +.0.0. +01010 +.010. +01010 +.0.0.) +======= +LEGEND +======= +P = PlayerOff +G = Gold +Player = PlayerAttract or PlayerOff or PlayerOff2 or PlayerRepel +.= Background1 +Background = Background1 or Grass +# = Wall +O = MetalBoulder +~ = Goal +R = RepelOn +A = AttractOn +{ = MetalAttract +} = MetalRepel +F = FireMetal +Metal = MetalBoulder or MetalAttract or MetalRepel or SpikyMetal or FireMetal +Q = QuantumField +s = SpikyMetal +E = ElectroOn +1 = SpikyMetal and ElectroOn +Object = Player or Metal or Gold or PlayerAI or PlayerAI2 +B = ButtonOff +Button = ButtonOff or ButtonOn +D = DoorOff +N = NoPlayerField +W = AppearWall +M = Magnetron +I = PlayerAI +X = DieBoom +| = Grass + +======= +SOUNDS +======= +StartGame 99034308 +closeMessage 84062106 +Restart 64392704 +PlayerAI Move 67442107 +Player Move 67442107 +Player CantMove 39900304 +sfx2 39900304 +endlevel 15728103 +(on) +sfx0 562502 +(off) +sfx1 38653702 +Metal Move 43500108 +AttractOn Destroy 78298700 +RepelOn Destroy 78298700 +Corpse Create 49982902 +Wall Create 91782903 +Gold Create 78854303 +Magnetron Destroy 74052108 +DieBoom Create 62245308 +================ +COLLISIONLAYERS +================ +Background +Corpse +QuantumField, ElectroOn, ButtonOff, ButtonOn, DoorOn, NoPlayerField, AppearWall +Goal, RepelOn, AttractOn +PlayerAttract, PlayerOff, PlayerOff2, PlayerRepel, Wall, MetalBoulder, MetalAttract, MetalRepel, SpikyMetal, DoorOff, FireMetal, Gold, Magnetron, PlayerAI, PlayerAI2 +DieBoom, DieBoom2 + + +====== +RULES +====== +[> Player|Wall]->CANCEL +[> Player|Gold]->CANCEL +[> Player|Metal]->CANCEL +[> Player|NoPlayerField]->CANCEL +[> Player|DoorOff]->CANCEL +late [ Object Button][DoorOff] -> [Object Button][DoorOn] +late [ No Object Button][DoorOn] -> [Button][DoorOff] + +[> Player|NoPlayerField]->[Player|NoPlayerField] +[> PlayerAttract|QuantumField]->[|PlayerOff QuantumField] +[> PlayerRepel|QuantumField]->[|PlayerOff2 QuantumField] + +[> PlayerOff|ElectroOn]->[|PlayerAttract ElectroOn] +[> PlayerOff2|ElectroOn]->[|PlayerRepel ElectroOn] + +[Action PlayerOff No QuantumField]-> [PlayerAttract] sfx0 +[Action PlayerAttract No ElectroOn]-> [PlayerOff] sfx1 +[Action PlayerOff2 No QuantumField]-> [PlayerRepel] sfx0 +[Action PlayerRepel No ElectroOn]-> [PlayerOff2] sfx1 +[MetalBoulder|...|PlayerAttract] -> [> MetalBoulder|...|PlayerAttract]again + +[MetalBoulder|...|PlayerRepel] -> [< MetalBoulder|...|PlayerRepel]again +[^ PlayerAttract|...|MetalBoulder]->[^ PlayerAttract|...|^ MetalBoulder] +[v PlayerAttract|...|MetalBoulder]->[v PlayerAttract|...|v MetalBoulder] +[^ PlayerRepel|...|MetalBoulder]->[^ PlayerRepel|...|v MetalBoulder] +[v PlayerRepel|...|MetalBoulder]->[v PlayerRepel|...|^ MetalBoulder] +[MetalAttract|...|PlayerAttract] -> [> MetalAttract|...|PlayerAttract]again +[^ PlayerAttract|...|MetalAttract]->[^ PlayerAttract|...|^ MetalAttract] +[v PlayerAttract|...|MetalAttract]->[v PlayerAttract|...|v MetalAttract] + +[SpikyMetal|...|PlayerAttract] -> [> SpikyMetal|...|PlayerAttract]again + +[SpikyMetal|...|PlayerRepel] -> [< SpikyMetal|...|PlayerRepel]again +[^ PlayerAttract|...|SpikyMetal]->[^ PlayerAttract|...|^ SpikyMetal] +[v PlayerAttract|...|SpikyMetal]->[v PlayerAttract|...|v SpikyMetal] +[^ PlayerRepel|...|SpikyMetal]->[^ PlayerRepel|...|v SpikyMetal] +[v PlayerRepel|...|SpikyMetal]->[v PlayerRepel|...|^ SpikyMetal] + +[FireMetal|...|PlayerAttract] -> [> FireMetal|...|PlayerAttract]again + +[FireMetal|...|PlayerRepel] -> [< FireMetal|...|PlayerRepel]again +[^ PlayerAttract|...|FireMetal]->[^ PlayerAttract|...|^ FireMetal] +[v PlayerAttract|...|FireMetal]->[v PlayerAttract|...|v FireMetal] +[^ PlayerRepel|...|FireMetal]->[^ PlayerRepel|...|v FireMetal] +[v PlayerRepel|...|FireMetal]->[v PlayerRepel|...|^ FireMetal] + +[MetalRepel|...|PlayerRepel] -> [< MetalRepel|...|PlayerRepel]again +[^ PlayerRepel|...|MetalRepel]->[^ PlayerRepel|...|v MetalRepel] +[v PlayerRepel|...|MetalRepel]->[v PlayerRepel|...|^ MetalRepel] + +late[Player RepelOn] -> [PlayerOff2] +late[Player AttractOn] -> [PlayerOff] +[> Metal|QuantumField]->[Metal|QuantumField] +[> SpikyMetal | Player]-> [|SpikyMetal Corpse] + +[AppearWall > Player|No Wall No Metal No Gold]-> [Wall | Player] +[FireMetal QuantumField]-> [FireMetal ElectroOn] +[FireMetal ElectroOn]-> [FireMetal QuantumField] +[FireMetal AppearWall]-> [FireMetal] +late down [PlayerAI|No Wall]->[|PlayerAI2] +late[PlayerAI2]->[PlayerAI] +[> Player|Magnetron] -> [|Player] win +late[PlayerAI Goal] -> [Goal] win +late[DieBoom|No Wall No AppearWall No QuantumField]->[DieBoom|DieBoom2] again +late[DieBoom2]->[DieBoom] +late[Metal No FireMetal|Gold]->[Gold|Gold] +late[DieBoom Goal]->[DieBoom] + +late[No Player][No Goal][DieBoom]-> Win +DOWN [> PlayerAI|AppearWall|]->[|Wall|PlayerAI2] +============== +WINCONDITIONS +============== +Some Player on Goal +======= +LEVELS +======= +message You are one of the Magnetised. +message You work at Magnet-Build 7403. +message Every one of the Magnetised dreams of getting the Magnetron. +message --- +message While working you notice a secret passage. +message Now is your chance to find it. +message --- +message Arrows or WASD to move. + +###### +#p##~# +#.##.# +#.##.# +#....# +###### + +message X to toggle attract mode. +message Metal will be attracted to you. +##### +#p.## +#...# +#...# +###.# +#~.o# +##### + +message The power happens through walls. + +########## +##.....o~# +##.####### +##.####### +#........# +########.# +#.p......# +########## + +message Touch repel-o-trons to gain repelling power. +########## +###...#### +#.#...#.r# +#...#..o.# +#.######## +#p..o.~..# +########## + +message Touch attract-o-trons to restore attracting power. + +################ +#..aoo.........# +##########.##### +###..#p###.##### +###..#r###.##### +###.........o.~# +################ + + +message Your magnetic field is strong. + +############# +#p#...oo#.o~# +#r#...#.#.oo# +#.o.o.#a..oo# +#..o.o#.....# +#.o.o.#.##..# +#..o.o#.#...# +#######.##### +#######.....# +############# + +message However... +message Some metals won't respond to certain forces. + +######## +##~#pr## +##.#..## +##.#..## +##.#.### +##.#...# +##.#.#.# +##.#.#.# +##.#.#.# +#.}.{..# +######## + +message Metal will not go on quantum fields. You can, though. +message Your magnets will be disabled on quantum fields. +############ +#####q####r# +#####q####{# +#####.####.# +####~o#..q.# +#qq.oq...q.# +#####.....q# +#####.....p# +############ + +message Watch out for sharp metal. + +############ +#s.sss###### +#....pqq.o~# +#s.sss#qqq## +############ + +message Electromagnetic activators will turn your magnets on. +############# +#ssssssss#### +#pe......o~.# +#.e.eeeee#### +#.e.e..re#### +#.....e.e#### +############# + +message To open the door block you must have all the buttons held down. + +######## +#p...d~# +#r.o.### +#....### +#..b.### +######## + +message Attract-o-trons and repel-o-trons are dangerous to those who aren't one of the Magnetised. +############### +####p.b..b..d.# +####....o..od.# +####........#.# +####..r..a..#.# +####...}....#.# +#o....b..b..#~# +############### + +message Spiky metal can be your friend. + +############ +#...#b.s.dd# +#..o.....#.# +#...e....#.# +#..o..bbs#.# +#p.###...#~# +############ + +message And even when against you it's escapable. + +############# +#.........### +#..o..o.o.qq# +#.........qq# +#p..#######.# +#...###e###.# +#..oe#ee###.# +#..ee#eeee#.# +#...eee1e~#.# +#...eee#ee#.# +###########.# +#######.....# +############# + +message Anti-sentient fields prevent you from walking on them. +################ +#o...........s~# +#..qqqqqqqqqqqq# +######d######### +#..p.........### +#.#nnnnnnnnnn#.# +#.#qqqqqqqqqq#.# +#.#ooo......o#.# +#.#o.....b...#.# +#.#oo........#.# +#.############.# +#..............# +################ + +message You are not stopped by a field though, are you? + +############## +##~########### +##d########### +#....n.......# +#....n...o..b# +#b.a.n.o.....# +#p...n....o..# +#b.r.n..o....# +#....n......b# +#....n.......# +############## + + + +message Good luck. + +############ +############ +#pr.......r# +###...o.o..# +#......o...# +#.o........# +#...nnnnn.a# +#.o.nb..ndd# +#...n...nd~# +############ + +message Some walls appear only after you walk on them. + +############ +#######o#### +#######d#### +###nnn....r# +###b....w.a# +###nnn.....# +#####......# +###p#......# +###w#......# +###.o....w.# +###....w...# +###......dd# +#od....b.d~# +############ + +message It's done in the same way as anti-sentient fields. + +############### +#p............# +#...w.........# +#.......w..w..# +#.......s.....# +#....w.....w..# +#.............# +#..w..........# +#.......w.....# +#.............# +#......w......# +#..w...b....w.# +#.............# +#.....w.......# +#.........w...# +#.w.........dd# +#...........d~# +############### + +message Of course, they could just hinder you. +############ +#rw..{.{..b# +#w#...{..b.# +#.....{..b.# +########.b.# +#.w.ww....b# +#.w.www#.}.# +#.#######..# +#.wwww#s#..# +#d###w#e#### +#......ee.~# +#p.....ee..# +############ + +message Gold turns metal into gold. +message Gold can't move, but it can hold down switches. + +########### +####d#..g.# +##~.o#..b.# +####.#nnnn# +####.#....# +###g.#.}..# +####.#...r# +#....#...o# +#p...q..{.# +########### + +message Your magnetism leads to your goal. +############### +#...........### +#.#########.### +#.##}####..p### +#.#.........### +##g........r### +##gg...{....### +##gg........d.# +##gg........#.# +#####n#.....#.# +#####.#..{..#.# +#####b#######~# +############### + +message Well done! +message The exploration will continue soon. + +(message Finally! +message The Magnetron! + +############## +#ps.s.s.s##### +#.b.b.b.b.#### +#.........#### +#..o.ob....dm# +#...b.....#### +#.b.b.b.b.#### +#.s.s.s.s##### +############## + +message Uh-oh... +message RUN! + +########### +#xxxxxxxxx# +#xxxxxxxxx# +#xxxxxxxxx# +#x#xxxxxxx# +#.#xxxxx..# +#......#..# +#......#..# +#o...i..o.# +#.........# +#.........# +#.......#.# +#.#...o...# +#o......o.# +#.......#.# +#.#....x...# +#.........# +#..o...d.d# +#.d.......# +#g.d......# +#g.....d.d# +#gg......g# +#ggg.....g# +#ggg....gg# +#ggg....gg# +#ggg....gg# +#ggg...ggg# +#ggg +...ggg# +#ggg..gggg# +#ggg..gggg# +####.~##### + +#x###xxx###i## +#xxxxxxx..#.## +#####x###.#.## +#....x....#.## +#...#x#####..# +###.#x#####..# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +#............# +######.....~## + +#x#######.i###### +#xxxx#.........## +xxxxx#..........# +x....#..........# +#....#..........# +#....#..........# +#...............# +#.......o.......# +#..o....r.......# +#...............# +#.....{.........# +#.{.............# +#............#### +#.....o..#q###... +#........#......# +#...{..}.#......# +#....r...#......# +#........######## +#...............~ +################# + +################## +x.#...#.......#..# +#.....#..###.#...# +#####.#.....#..#.# +#.....#..###.#.#.# +#..####........#.# +#.......########.# +#########gggggg#.# +#........gggggg#.# +#..s.s.......gg#.# +#................# +#........######### +#.s...........q.f# +#....s..r.....q..# +#..........r..qqq# +#..s.............# +#.....s..........~ +################## + +x###||||||| +...|||||||| +###|||#|||| +||||||||||| +||||||||||| +||||||||||| +||#|||||||| +||#|||#|||| +###||##|||| +~..||#|||||) + +(message The end of Part 1.) \ No newline at end of file diff --git a/Manic_Ammo.txt b/Manic_Ammo.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d2c8a71dbf0de7784e4ff222308436d8402b0da --- /dev/null +++ b/Manic_Ammo.txt @@ -0,0 +1,460 @@ +title Manic Ammo +author David Eastman +homepage @eastmad + +======== +OBJECTS +======== + +Background +gray + +Target +darkgray gray lightgray white +33333 +31112 +31002 +31002 +32222 + +Wall +BROWN + +Boom +Red YELLOW orange +.101. +10001 +00200 +10001 +.101. + + +Player +PINK YELLOW BLACK +.222. +.000. +22122 +.222. +.2.2. + + +CrateW +Brown DarkBrown lightbrown +11111 +12001 +11111 +12001 +11111 + +CrateN +Brown DarkBrown lightbrown +11111 +12121 +10101 +10101 +11111 + +CrateMineN +Brown DarkBrown lightbrown darkblue +11111 +12121 +10101 +10301 +11111 + +CrateGunN +Brown DarkBrown lightbrown darkred +11111 +12121 +10101 +10301 +11111 + +CrateGunS +Brown DarkBrown lightbrown darkred +11111 +12321 +10101 +10101 +11111 + + +CrateS +Brown DarkBrown lightbrown +11111 +10101 +10101 +12121 +11111 + +CrateE +Brown DarkBrown lightbrown +11111 +10021 +11111 +10021 +11111 + + +Shell +yellow orange +..0.. +.000. +.000. +.000. +.101. + + +Bang +Yellow LightRed +.101. +10001 +00000 +10001 +.101. + +GunN +red lightred +..0.. +..0.. +.101. +00000 +.000. + +GunW +red lightred +...0. +..100 +00000 +..100 +...0. + +GunS +red lightred +.000. +00000 +.101. +..0.. +..0.. + +GunE +red lightred +.0... +001.. +00000 +001.. +.0... + +InertMine +darkblue blue lightblue +..... +.101. +.020. +.101. +..... + +ActiveMine +darkred red lightred +..... +.101. +.020. +.101. +..... + +Squawk +lightblue blue +....0 +.0000 +.0000 +.11.0 +1111. + +SquawkBang +orange lightblue +....0 +.0000 +.0000 +.11.0 +1111. + +Droid +black green +..0.. +.000. +00100 +.000. +..0.. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +N = CrateN +E = CrateE +W = CrateW +S = CrateS +O = Target ++ = Shell +^ = GunN +< = GunW +> = GunE +˅ = GunS +M = InertMine +A = ActiveMine +B = Boom +% = CrateGunN +& = CrateMineN +@ = CrateGunS +X = Squawk +D = Droid + +======= +SOUNDS +======= + +SFX1 55891909 +SFX2 5736502 +SFX4 6922102 + +Shell move 61960307 +InertMine move 61960307 +Droid move 81713505 +EndLevel 8341708 +Shell create 91688700 +GunN create 91688700 +GunS create 91688700 +GunW create 91688700 +InertMine create 91688700 +ActiveMine create 93182703 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, CrateN, CrateE, CrateW, CrateS, Shell, GunN, GunW, GunE, GunS, Bang, InertMine, ActiveMine, Boom, CrateMineN, CrateGunN, CrateGunS, Squawk, Droid, SquawkBang + +====== +RULES +====== + + +[Bang] -> [background] +[boom] -> restart +[> player][Droid] -> [> player][> Droid] +[ > Player | Shell ] -> [ > Player | > Shell ] +[ > Droid | Shell ] -> [ > Droid | > Shell ] +[ > Player | InertMine ] -> [ > Player | > InertMine ] +[Action Player|InertMine] -> [Action Player|ActiveMine] +[> Droid|InertMine] -> [Droid|ActiveMine] +[> Player | ActiveMine] -> [Player | boom ] +[> Droid | ActiveMine] -> [Droid | boom ] +[> shell | ActiveMine] -> [boom | boom ] + +[Action Player|Squawk] -> [Action Player|SquawkBang] +[> Droid|Squawk] -> [Droid |SquawkBang] + +[SquawkBang][CrateMineN] -> [SquawkBang][ActiveMine] +[SquawkBang][CrateGunN] -> [SquawkBang][GunN] +[SquawkBang][CrateGunS] -> [SquawkBang][GunS] +[SquawkBang][CrateN] -> [SquawkBang][Shell] +[SquawkBang][CrateS] -> [SquawkBang][Shell] +[SquawkBang][CrateE] -> [SquawkBang][Shell] +[SquawkBang][CrateW] -> [SquawkBang][Shell] +[SquawkBang] -> [] SFX1 + +DOWN [ Action Player |CrateN] -> [Action Player | Shell] +UP [Action Player | CrateS] -> [Action Player | Shell] +LEFT [Action Player | CrateE] -> [Action Player | Shell] +RIGHT [Action Player | CrateW] -> [Action Player | Shell] +DOWN [Action Player | CrateGunN] -> [Action Player | GunN] +UP [Action Player | CrateGunS] -> [Action Player | GunS] +DOWN [Action Player | CrateMineN] -> [Action Player | ActiveMine] + +UP [Action Player | GunN| No Bang ] -> [Player | GunN | Bang ] SFX4 +LEFT [Action Player | GunW | No Bang] -> [Player | GunW | Bang ] SFX4 +DOWN [Action Player | GunS| No Bang ] -> [Player | GunS | Bang ] SFX4 +RIGHT [Action Player | GunE | No Bang] -> [Player | GunE | Bang ] SFX4 + +UP [ > Droid | GunN| No Bang ] -> [Droid | GunN | Bang ] SFX4 +LEFT [ > Droid | GunW | No Bang] -> [Droid | GunW | Bang ] SFX4 +DOWN [> Droid | GunS| No Bang ] -> [Droid | GunS | Bang ] SFX4 +RIGHT [> Droid | GunE | No Bang] -> [Droid | GunE | Bang ] SFX4 +[bang|shell] -> [bang|bang ] +[boom|no player] -> [boom|boom] SFX2 + + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + + + +MESSAGE Due to a clerical error, You are trapped in a bunker + +######## +#.....P# +#......# +#......# +#......# +#O.....# +######## + +MESSAGE A bunker with several levels, full of crates and munitions + +######## +#.....O# +#..+...# +#......# +#..N...# +#P.....# +######## + +MESSAGE Crates open from one side + +######## +#...+.P# +#....+.# +#..++..# +#++..++# +#.ON...# +######## + +MESSAGE But shells are volatile +MESSAGE Try firing the gun + +######### +#..+.+.O# +#..N+...# +#....S..# +#...^...# +#.P.....# +######### + +MESSAGE Chain reaction + +######### +#+.+O+.P# +#+.++...# +#.+.+.N.# +#+......# +#E+++.<.# +######### + +MESSAGE Inert mines, active mines + +######### +#+.+P+..# +#.......# +#.......# +#SSSSM..# +#.O.E...# +######### + +Message Crates can have any munitions in them + +######### +#.......# +#.&+..+.# +#.+O&.+.# +#.+++%..# +#.P.S...# +######### + + +MESSAGE There seems to be another way to open crates + +######### +#.X.....# +#.......# +#..P....# +#....NNN# +#.>..SON# +######### + + +MESSAGE Hey, it's a friendly worker droid! + +######### +#.D...PN# +#..+...N# +#A.+....# +#.NN.O..# +#..+....# +######### + + +MESSAGE Now this is where the main bunker levels begin. + +########### +#O+N..+.W.# +#SN&..+.NX# +#.DN.+.+..# +#%.NWP.NS+# +#...+N....# +########### + + +MESSAGE This doesn't look safe + +########### +#P..&&&&&&# +#DX.N....&# +#...&&&&&&# +#.N.N...O.# +#&&&&&&&&&# +########### + + +MESSAGE Carefully packed + +########### +#PESW.WDW.# +#NW..&N@.N# +#.N%NWN.X.# +#N...NNNNN# +#N.NNNNNON# +########### + +MESSAGE Symbiosis + +########### +#P.NNN.DN.# +#MM>.+++N.# +#..N.NN+..# +#++N++....# +#++...<.O.# +########### + +MESSAGE Inert Mine field + +########### +#.P..M.M..# +#.MMM.M.MM# +#..M..MNM.# +#MM.MM.MOS# +#.M..MD...# +########### + +MESSAGE Last level + +########### +#..+..P.+.# +#.N..@.N..# +#+.&..E.&.# +#++..S.SSS# +#.X+&..NO.# +########### + +MESSAGE Congratulations! Now you can return to fighting on the front line. \ No newline at end of file diff --git a/Manni_the_Mountaineer.txt b/Manni_the_Mountaineer.txt new file mode 100644 index 0000000000000000000000000000000000000000..df7999bbb5560b03a00209adec812083bdd1753d --- /dev/null +++ b/Manni_the_Mountaineer.txt @@ -0,0 +1,452 @@ +title Manni the Mountaineer +author Zejety +homepage www.puzzlescript.net +again_interval 0.06 +key_repeat_interval 0.1 +run_rules_on_level_start +color_palette 4 +norepeat_action + +======== +OBJECTS +======== + +Background +darkblue + +Border +Black + +Grass1 +green +00000 +..... +..... +..... +..... + +Grass2 +green lightgreen +00010 +..... +..... +..... +..... + +Grass3 +green lightgreen +01000 +..... +..... +..... +..... + +Grass4 +green +00000 +..... +..... +..... +..... + +Grass5 +green +00000 +..... +..... +..... +..... + +Grass6 +green +00000 +..... +..... +..... +..... + +Grass7 +green +00000 +..... +..... +..... +..... + +Target +yellow +...0. +...0. +...0. +...0. +...0. + +ExtendedTarget +yellow +..... +...0. +...0. +...0. +...0. + +Flag +yellow pink +..... +.110. +1110. +.110. +...0. + + +EarthWall +brown +00000 +00000 +00000 +00000 +00000 + +RockWall +grey +00000 +00000 +00000 +00000 +00000 + +EarthBoulder + brown lightbrown Black +.111. +10002 +10002 +10002 +.222. + +RockBoulder + grey lightgrey darkgrey +.111. +10002 +10002 +10002 +.222. + +IceBoulder +lightblue white lightgrey +.111. +10002 +10002 +10002 +.222. + +Cloud +lightgrey white +..11. +.1110 +11100 +.000. +..... + +PlayerR +Red lightbrown black yellow +.11.. +.11.. +22220 +333.. +3.3.. + +PlayerL +Red lightbrown black yellow +..11. +..11. +02222 +..333 +..3.3 + +PlayerU +Red lightbrown black yellow +.110. +.112. +2222. +2333. +.3.3. + +PlayerGrabR +Red lightbrown black yellow +.11.. +.11.. +.2220 +.233. +..333 + +PlayerGrabL +Red lightbrown black yellow +..11. +..11. +0222. +.332. +333.. + +PlayerGrabU +Red lightbrown black yellow +2110. +2112. +.222. +.333. +.3.3. + +ChainV +red +...0. +...0. +...0. +...0. +...0. + +ChainH +red +..... +..... +00000 +..... +..... + + +Ticked +transparent + +FreeSpot +transparent + +BeingDragged +transparent + +RemoveChains +transparent + +FakeObstruction +transparent + +======= +LEGEND +======= + +Grass = Grass1 or Grass2 or Grass3 or Grass4 or Grass5 or Grass6 or Grass7 +PlayerFree = PlayerL or PlayerR or PlayerU +PlayerGrab = PlayerGrabL or PlayerGrabR or PlayerGrabU +PlayersL = PlayerL or PlayerGrabL +PlayersR = PlayerR or PlayerGrabR +PlayersU = PlayerU or PlayerGrabU +Boulder = RockBoulder or EarthBoulder or IceBoulder +Wall = EarthWall or RockWall +Earth = EarthBoulder or EarthWall +Rock = RockBoulder or RockWall +Ice = IceBoulder +Player = PlayerFree or PlayerGrab +Chain = ChainV or ChainH +Obstruction = Boulder or Wall or Border or FakeObstruction or Cloud +Anchorable = Earth +Grabable = Boulder or Wall or Cloud +Pullable = IceBoulder or Player or Cloud +CanFall = PlayerFree or Boulder +Pushable = Boulder or Cloud +RemoveOnMove = Chain or BeingDragged +RemoveOnTick = Ticked or FakeObstruction or FreeSpot + +. = Background +# = EarthWall +X = RockWall +P = PlayerR +E = EarthBoulder +R = RockBoulder +I = IceBoulder +C = Cloud +! = Target ++ = Border + + +======= +SOUNDS +======= +Boulder Move 22410307 +Player Move 23299100 +SFX0 39201707 +SFX1 57295507 +SFX2 30065707 +restart 73299508 +undo 15745906 +flag create 18026700 + + +================ +COLLISIONLAYERS +================ + +Background +Player, Obstruction, Chain +Target, ExtendedTarget, Flag +Grass +FreeSpot +Ticked +BeingDragged +RemoveChains + +====== +RULES +====== +Up [Wall no Grass|no Wall] -> [Wall random Grass|] +Up [Target | no ExtendedTarget] -> [Target | ExtendedTarget] + + +[RemoveOnTick] -> [] +[moving Player][RemoveOnMove] -> [moving Player][] + +[RemoveChains][Chain] -> [RemoveChains][] +[RemoveChains] -> [] + +[ ACTION PlayerGrab ] -> [ DOWN PlayerGrab ] + +[ LEFT PlayerU ] -> [ PlayerL] +[ RIGHT PlayerU ] -> [ PlayerR] +[ LEFT PlayerR ] -> [ PlayerL] +[ RIGHT PlayerL ] -> [ PlayerR] + +Horizontal [> PlayerFree|Pushable] ->[> PlayerFree|> Pushable] + + +UP [ UP PlayerGrabL | No Obstruction ] -> [ PlayerGrabL | FreeSpot ] +UP [ LEFT PlayerGrabL | No Obstruction ] -> [ PlayerGrabL | FreeSpot ] +UP [ UP PlayerGrabR | No Obstruction ] -> [ PlayerGrabR | FreeSpot ] +UP [ RIGHT PlayerGrabR | No Obstruction ] -> [ PlayerGrabR | FreeSpot ] +[ LEFT Player ] -> [ LEFT PlayerL ] +[ RIGHT Player ] -> [ RIGHT PlayerR ] +[ DOWN PlayersL ] -> [ PlayerL ] +[ DOWN PlayersR ] -> [ PlayerR ] +[ DOWN PlayersU ] -> [ PlayerU ] +[ UP PlayerFree ] -> [ PlayerU ] + + +RIGHT [ no Obstruction | FreeSpot ] [PlayerGrabL] -> [ PlayerL | ] [] SFX1 +Left [ no Obstruction | FreeSpot ] [PlayerGrabR] -> [ PlayerR | ] [] SFX1 + +Right [ACTION PlayerR | Grabable] -> [PlayerGrabR | Grabable] +Left [ACTION PlayerL | Grabable] -> [PlayerGrabL | Grabable] +Up [ACTION PlayerU | Grabable] -> [PlayerGrabU | Grabable] + +Right [ACTION PlayerR | no Obstruction] -> [PlayerR | ChainH ] sfx0 again +Left [ACTION PlayerL | no Obstruction] -> [PlayerL | ChainH ] sfx0 again +Up [ACTION PlayerU | no Obstruction] -> [PlayerU | ChainV ] sfx0 again + + +[Chain|Chain|Chain|Chain|Chain|no Obstruction no Player] -> [Chain|Chain|Chain|Chain|Chain|FakeObstruction] ++ Horizontal [ ChainH | no Player no Obstruction ] -> [ ChainH | ChainH ] ++ Up [ ChainV | no Player no Obstruction ] -> [ ChainV | ChainV ] +[Player|...|Chain | Pullable no BeingDragged] -> [Player|...|Chain | Pullable BeingDragged] SFX2 +[Player no BeingDragged|...|Chain | Anchorable] -> [Player BeingDragged |...| Chain | Anchorable] SFX2 +[Player|...| Chain | Obstruction no Anchorable no Pullable] -> [Player|...| Chain RemoveChains | Obstruction ] + + +Late Left [Player no Ticked BeingDragged|Chain|Anchorable] -> [| PlayerGrabL Ticked | Anchorable] again +Late Right [Player no Ticked BeingDragged|Chain|Anchorable] -> [|PlayerGrabR Ticked | Anchorable] again +Late Up [Player no Ticked|Chain|Anchorable] -> [|PlayerGrabU Ticked | Anchorable] again + + +Late [Pullable no Ticked BeingDragged|Chain] -> [|Pullable BeingDragged Ticked] again +Late [BeingDragged][no Chain] -> [][] + +Late DOWN [CanFall no BeingDragged no Ticked | no Obstruction no Player] -> [no CanFall no BeingDragged | CanFall Ticked ] again + + +Late Up [Target Player no BeingDragged|ExtendedTarget] -> [Target Player|Flag] + +============== +WINCONDITIONS +============== +Some Flag + +======= +LEVELS +======= + +MESSAGE I am Manni the Mountaineer! No mountain is too tall for my trusty grappling hook [ACTION]! I will reach the golden flagpole without breaking a sweat. ++++++++++++++++++++++++++++ ++.........................+ ++.........................+ ++................#........+ ++.....####..............!.+ ++.................########+ ++.....................####+ ++.........########....####+ ++........................#+ ++#.....................###+ ++#.P..........#####....###+ ++####.........#####....###+ ++#########################+ + +MESSAGE Even when my grappling hook does not work, I can overcome small hills by holding on to them [ACTION] and pulling myself UP or TOWARDS the ledge. ++++++++++++++++++++++++++++ ++.........................+ ++...............###..###..+ ++...............########..+ ++.P.....xx...............!+ ++##......x.......x......##+ ++##..............x......##+ ++#..............xx......##+ ++#.......XX....#x.......##+ ++#......##XX...#.......x##+ ++###....########......####+ ++#########################+ + ++++++++++++++++++++++++++++ ++................##..##...+ ++....######......#..###..!+ ++.......###........#.....#+ ++....................##.x#+ ++....####..........##...xx+ ++.....##.........x.....#x#+ ++.........#x......##...###+ ++..##.##.....xxxx.....x###+ ++.....##....###..xxxx..###+ ++.P..........##.......####+ ++#########################+ + +MESSAGE These boulders? Pah! I can push them around; no problem. [Remember: Undo last steps with Z and restart a level with R] ++++++++++++++++++++++++++++ ++#..#...#.................+ ++#P.R...E.......E##.......+ ++####...#X..#...###.......+ ++.......#X#........#......+ ++....R.........R..........+ ++.######....x#####.E...###+ ++.###.......xx..#..XX.....+ ++.##...#....r..!#.........+ ++.##..##..x.#.###.##....XX+ ++###......x.............XX+ ++#########################+ + ++++++++++++++++++++++++++++ ++.........................+ ++..#...........E........##+ ++.........#XX.####....#...+ ++.....##........##....#...+ ++......####.........I.#..!+ ++...#..#....###.....###..X+ ++.....I..#..####.........X+ ++P.#..####...............X+ ++#...####...............XX+ ++#...###########.##.###.XX+ ++#########################+ + ++++++++++++++++++++++++++++ ++...........#....#......#.+ ++.....#.............R.....+ ++P......C.#XX.....####...!+ ++#C......##......#.......x+ ++#.......................x+ ++#.....#...##.............+ ++#.....###I...............+ ++#######..I...............+ ++#######.#E...............+ ++#######..I###############+ ++#########################+ + +MESSAGE Thanks for playing! \ No newline at end of file diff --git a/Marble_Shoot.txt b/Marble_Shoot.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd8f61a9500923dbc80f68079573bc94c4962825 --- /dev/null +++ b/Marble_Shoot.txt @@ -0,0 +1,818 @@ +title Marble Shoot +author Stuart Burfield +homepage www.thepixelshelf.com + +======== +OBJECTS +======== + +Background +#CCFFCC + +Pit +Black + +Goal +Black grey +.000. +00000 +00000 +00000 +.000. + +Wall +Black #434f7b Blue #2ebdf5 #99CCFF darkblue #4DDBFF #B2F0FF +13366 +12226 +52223 +52223 +55511 + +HBlock +Black #293D3D #527A7A #85ADAD #99CCFF #0A0F0F #D1E0E0 white yellow #FF6600 +13367 +12226 +59993 +52223 +55511 + +VBlock +Black #293D3D #527A7A #85ADAD #99CCFF #0A0F0F #D1E0E0 white #FFFF00 orange +13367 +12826 +52823 +52823 +55511 + +PlayerStill +red Green orange Black grey darkred +.333. +.222. +.121. +20002 +.5.5. + +PlayerRight +red Green orange Black grey +.333. +.222. +.222. +.0002 +.0.0. + +PlayerLeft +red Green orange Black grey +.333. +.222. +.222. +2000. +.0.0. + +PlayerDown +red Green orange Black grey +.333. +.222. +.121. +20002 +.0.0. + +PlayerUp +red Green orange Black grey +.333. +.222. +22222 +.000. +.0.0. + +GMarbStill +#001A00 Darkgreen green #b5e622 white +.334. +12234 +01223 +00113 +.001. + +GMarbRight +#001A00 Darkgreen green #b5e622 white +.334. +12234 +01223 +00113 +.001. + +GMarbLeft +#001A00 Darkgreen green #b5e622 white +.334. +12234 +01223 +00113 +.001. + +GMarbDown +#001A00 Darkgreen green #b5e622 white +.334. +12234 +01223 +00113 +.001. + +GMarbUp +#001A00 Darkgreen green #b5e622 white +.334. +12234 +01223 +00113 +.001. + +GMarbGo1 +#001A00 Darkgreen green #b5e622 white +..... +.334. +12234 +01223 +.011. + +GMarbGo2 +#001A00 Darkgreen green #b5e622 white +..... +..... +.334. +12234 +.122. + +GMarbGo3 +Black Darkgreen green #b5e622 white +..... +..... +..... +.334. +.223. + +GMarbGo4 +Black Darkgreen green #b5e622 white +..... +..... +..... +..... +.334. + +GMarbGo5 +Black Darkgreen green #b5e622 white +..... +..... +..... +..... +..... + +RMarbStill +#2E0000 DarkRed red orange yellow +.334. +12234 +01223 +00113 +.001. + +RMarbRight +#2E0000 DarkRed red orange yellow +.334. +12234 +01223 +00113 +.001. + +RMarbLeft +#2E0000 DarkRed red orange yellow +.334. +12234 +01223 +00113 +.001. + +RMarbDown +#2E0000 DarkRed red orange yellow +.334. +12234 +01223 +00113 +.001. + +RMarbUp +#2E0000 DarkRed red orange yellow +.334. +12234 +01223 +00113 +.001. + +RMarbGo1 +#2E0000 DarkRed red orange yellow +..... +.334. +12234 +01223 +.011. + +RMarbGo2 +#2E0000 DarkRed red orange yellow +..... +..... +.334. +12234 +.122. + +RMarbGo3 +Black DarkRed red orange yellow +..... +..... +..... +.334. +.223. + +RMarbGo4 +Black DarkRed red orange yellow +..... +..... +..... +..... +.334. + +RightArrow +#2EB82E #FF3300#330000 #FFCC00 +21222 +21122 +21112 +21122 +21222 + +RightArrowUsed +#008AE6 #CCEBFF #001F7A #80CCFF +21222 +21122 +21112 +21122 +21222 + +LeftArrow +#2EB82E #FF3300 #330000 #FFCC00 +22212 +22112 +21112 +22112 +22212 + +LeftArrowUsed +#008AE6 #CCEBFF #001F7A #80CCFF +22212 +22112 +21112 +22112 +22212 + +UpArrow +#2EB82E #FF3300 #330000 #FFCC00 +22222 +22122 +21112 +11111 +22222 + +UpArrowUsed +#008AE6 #CCEBFF #001F7A #80CCFF +22222 +22122 +21112 +11111 +22222 + +DownArrow +#2EB82E #FF3300 #330000 #FFCC00 +22222 +11111 +21112 +22122 +22222 + +DownArrowUsed +#008AE6 #CCEBFF #001F7A #80CCFF +22222 +11111 +21112 +22122 +22222 + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerStill +G = GMarbStill +R = RMarbStill +O = Goal +H = RightArrow +J = LeftArrow +K = UpArrow +L = DownArrow +X = Pit +B = HBlock +C = VBlock + +Player = PlayerStill or PlayerRight or PlayerLeft or PlayerDown or PlayerUp +GreenMarble = GMarbStill or GMarbRight or GMarbLeft or GMarbDown or GMarbUp +RedMarble = RMarbStill or RMarbRight or RMarbLeft or RMarbDown or RMarbUp or RMarbGo1 or RMarbGo2 or RMarbGo3 or RMarbGo4 +GreenDisappear = GMarbGo1 or GMarbGo2 or GMarbGo3 or GMarbGo4 or GMarbgo5 +Object = Player or wall or GreenMarble or RedMarble or Hblock or VBlock +Arrow = RightArrow or LeftArrow or DownArrow or UpArrow +ArrowUsed = RightArrowUsed or LeftArrowUsed or DownArrowUsed or UpArrowUsed + + +======= +SOUNDS +======= +sfx0 48153307 (push marble) +sfx1 87174707 (marble hit) +sfx2 41179907 (marble stopped) +sfx3 72781708 (red marble in hole) +sfx4 50556508 (green marble in hole) +sfx5 91492107 (marble hit arrow) +sfx6 90173307 (push arrow) + +================ +COLLISIONLAYERS +================ + +Background +Goal, RightArrow, LeftArrow, DownArrow, UpArrow, Pit, Arrow, ArrowUsed +Player, Wall, GMarbStill, RMarbStill, Object, GreenDisappear + +====== +RULES +====== +(Marble Disappear) +[GMarbGo5] -> Restart +[RMarbGo4] -> [] +[RMarbGo3] -> [RMarbGo4] again +[RMarbGo2] -> [RMarbGo3] again +[RMarbGo1] -> [RMarbGo2] again +[GMarbGo4] -> [GMarbGo5] again +[GMarbGo3] -> [GMarbGo4] again +[GMarbGo2] -> [GMarbGo3] again +[GMarbGo1] -> [GMarbGo2] again + +(Player Directions) +right [ right Player ] -> [ right PlayerRight ] +left [ left Player ] -> [ left PlayerLeft ] +up [ up Player ] -> [ up PlayerUp ] +down [ down Player ] -> [ down PlayerDown] + +(Block Push) +Horizontal [ > Player | HBlock ] -> [ > Player | > HBlock ] +Vertical [ > Player | VBlock ] -> [ > Player | > VBlock ] + +(Can't Push) +[ > Player | Goal ] -> [ Player | Goal ] + +(Arrow Push) +[ > Player | Arrow | No Object ] -> [ > Player | > Arrow | No Object ] sfx6 +[ > Player | Arrow | Object ] -> [ Player | Arrow | Object ] sfx6 +[ > Player | Arrow | Arrow ] -> [ Player | Arrow | Arrow ] sfx6 +[ > Player | Arrow | ArrowUsed ] -> [ Player | Arrow | ArrowUsed ] sfx6 + +[ > Player | ArrowUsed | No Object ] -> [ Player | ArrowUsed | No Object ] sfx6 +[ > Player | ArrowUsed | Object ] -> [ Player | ArrowUsed | Object ] sfx6 +[ > Player | ArrowUsed | Arrow ] -> [ Player | ArrowUsed | Arrow ] sfx6 +[ > Player | ArrowUsed | ArrowUsed ] -> [ Player | ArrowUsed | ArrowUsed ] sfx6 + +(Marble Pushed) +[ > PlayerRight | GMarbStill ] -> [ > PlayerStill | > GMarbRight ] sfx0 +[ > PlayerLeft | GMarbStill ] -> [ > PlayerStill | > GMarbLeft ] sfx0 +[ > PlayerDown | GMarbStill ] -> [ > PlayerStill | > GMarbDown ] sfx0 +[ > PlayerUp | GMarbStill ] -> [ > PlayerStill | > GMarbUp ] sfx0 +(Marble collision check) +right [ GMarbRight | RMarbStill ] -> [ GMarbStill | > RMarbRight ] sfx1 +right [ RMarbRight | RMarbStill ] -> [ RMarbStill | > RMarbRight ] sfx1 +left [ GMarbLeft | RMarbStill ] -> [ GMarbStill | > RMarbLeft ] sfx1 +left [ RMarbLeft | RMarbStill ] -> [ RMarbStill | > RMarbLeft ] sfx1 +up [ GMarbUp | RMarbStill ] -> [ GMarbStill | > RMarbUp ] sfx1 +up [ RMarbUp | RMarbStill ] -> [ RMarbStill | > RMarbUp ] sfx1 +down [ GMarbDown | RMarbStill ] -> [ GMarbStill | > RMarbDown ] sfx1 +down [ RMarbDown | RMarbStill ] -> [ RMarbStill | > RMarbDown ] sfx1 +(MarblesOnArrows) +[ RedMarble LeftArrow ] -> [ LEFT RMarbLeft LeftArrowUsed ] again sfx5 +[ RedMarble RightArrow ] -> [ RIGHT RMarbRight RightArrowUsed ] again sfx5 +[ RedMarble DownArrow ] -> [ DOWN RMarbDown DownArrowUsed ] again sfx5 +[ RedMarble UpArrow ] -> [ UP RMarbUp UpArrowUsed ] again sfx5 +[ GreenMarble LeftArrow ] -> [ LEFT GMarbLeft LeftArrowUsed ] again sfx5 +[ GreenMarble RightArrow ] -> [ RIGHT GMarbRight RightArrowUsed ] again sfx5 +[ GreenMarble DownArrow ] -> [ DOWN GMarbDown DownArrowUsed ] again sfx5 +[ GreenMarble UpArrow ] -> [ UP GMarbUp UpArrowUsed ] again sfx5 + +[ RedMarble LeftArrowUsed ] -> [ LEFT RMarbLeft LeftArrowUsed ] again sfx5 +[ RedMarble RightArrowUsed ] -> [ RIGHT RMarbRight RightArrowUsed ] again sfx5 +[ RedMarble DownArrowUsed ] -> [ DOWN RMarbDown DownArrowUsed ] again sfx5 +[ RedMarble UpArrowUsed ] -> [ UP RMarbUp UpArrowUsed ] again sfx5 +[ GreenMarble LeftArrowUsed ] -> [ LEFT GMarbLeft LeftArrowUsed ] again sfx5 +[ GreenMarble RightArrowUsed ] -> [ RIGHT GMarbRight RightArrowUsed ] again sfx5 +[ GreenMarble DownArrowUsed ] -> [ DOWN GMarbDown DownArrowUsed ] again sfx5 +[ GreenMarble UpArrowUsed ] -> [ UP GMarbUp UpArrowUsed ] again sfx5 +(Marble In Hole) +right [ RMarbRight | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 +left [ RMarbLeft | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 +up [ RMarbUp | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 +down [ RMarbDown | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 +right [ GMarbRight | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 +left [ GMarbLeft | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 +up [ GMarbUp | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 +down [ GMarbDown | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 +(Marble Move Loop) +random left [ GMarbLeft | No Object ] -> [ | GMarbLeft ] again +random left [ RMarbLeft | No Object ] -> [ | RMarbLeft ] again +random right [ GMarbRight | No Object ] -> [ | GMarbRight ] again +random right [ RMarbRight | No Object ] -> [ | RMarbRight ] again +random down [ RMarbDown | No Object ] -> [ | RMarbDown ] again +random down [ GMarbDown | No Object ] -> [ | GMarbDown ] again +random up [ RMarbUp | No Object ] -> [ | RMarbUp ] again +random up [ GMarbUp | No Object ] -> [ | GMarbUp ] again + +(Green Marble Stop) +right [ GMarbRight | Wall ] -> [ GMarbStill | Wall ] sfx2 +left [ GMarbLeft | Wall ] -> [ GMarbStill | Wall ] sfx2 +down [ GMarbDown | Wall ] -> [ GMarbStill | Wall ] sfx2 +up [ GMarbUp | Wall ] -> [ GMarbStill | Wall ] sfx2 +right [ GMarbRight | HBlock ] -> [ GMarbStill | HBlock ] sfx2 +left [ GMarbLeft | HBlock ] -> [ GMarbStill | HBlock ] sfx2 +down [ GMarbDown | HBlock ] -> [ GMarbStill | HBlock ] sfx2 +up [ GMarbUp | HBlock ] -> [ GMarbStill | HBlock ] sfx2 + +(Red Marble Stop) +right [ RMarbRight | Wall ] -> [ RMarbStill | Wall ] sfx2 +left [ RMarbLeft | Wall ] -> [ RMarbStill | Wall ] sfx2 +down [ RMarbDown | Wall ] -> [ RMarbStill | Wall ] sfx2 +up [ RMarbUp | Wall ] -> [ RMarbStill | Wall ] sfx2 +right [ RMarbRight | HBlock ] -> [ RMarbStill | HBlock ] sfx2 +left [ RMarbLeft | HBlock ] -> [ RMarbStill | HBlock ] sfx2 +down [ RMarbDown | HBlock ] -> [ RMarbStill | HBlock ] sfx2 +up [ RMarbUp | HBlock ] -> [ RMarbStill | HBlock ] sfx2 + +(Player Change Back) +late [ Player ] -> [ PlayerStill ] + +(cheat) +([ action Player ] -> win) + +============== +WINCONDITIONS +============== + +No RedMarble + +======= +LEVELS +======= +Message 1 + +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xx##########xx +############## +###........### +##..#.......## +##p.g..r..r.o# +##..#.......## +###........### +############## +xx##########xx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx + +Message 2 + +xxxxxxxxxx +xxxxxxxxxx +xxxxxxxxxx +x#######xx +#########x +###....##x +#......##x +#.......#x +#..###..#x +#p.###..#x +#..###r.#x +#.g.....#x +#..###r.#x +x#####o.#x +xxxx####xx +xxxxxxxxxx +xxxxxxxxxx +xxxxxxxxxx + +Message 3 + +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxx#########xx +xxx##......##xx +x####.####..##x +#p..#.......##x +#...#..##...##x +#.g.##....#r.#x +#...#....##..#x +#........##r.#x +#######....o.#x +##############x +x########xxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx + +Message 4 + +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxx#########xx +x#############x +#o...r........# +######..#...#.# +######..##....# +#..g...r...#### +#p.........#### +#####.###....## +x####......###x +xxx##########xx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx + +Message 5 + +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxx###x +xxxxxxxxx##o#x +x#####xxx##.#x +##...######.## +##.#.g..r...## +##...........# +##p....r....## +##..#.......## +###.......#.## +x########...## +xxxxxxx######x +xxxxxxxxxx##xx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx +xxxxxxxxxxxxxx + +Message 6 + +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +########### +##p......## +###.g....## +##....r..o# +##.r....### +##...r....# +#o........# +####...#### +#####o##### +########### +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx + +Message 7 + +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +x###########x +##.p#o..##### +##.g#..r..### +###.#.....### +#o..r.....ro# +##........### +#####...r..## +#####....#.## +#####.##.#.## +x####......#x +xx#########xx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx + +Message 8 + +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +x#####xxxxxxx +x#...#####xxx +##.#.##..#### +##...##.....# +###......#..# +###....r....# +###..r......# +###.....#.g.# +###.##...r.p# +###o......#.# +xx########### +xx########### +xx########### +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx + +Message 9 + +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xx##########x +######......# +######.####.# +#o..........# +###.###...r.# +###r####....# +#.....r.....# +#.#.....r#..# +#.#..g.#....# +#..p......#o# +############# +xxxxxxxxxxx## +xxxxxxxxxxxxx +xxxxxxxxxxxxx +xxxxxxxxxxxxx + +Message 10 + +xxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx +xxxxxxx######xxxx +xx#######...#xxxx +xx#....##.g.#xxxx +###.##.##..####xx +###........###### +#...#...p....#### +#.#.#.####.#.#### +#.....r....#.#### +###r#.##.......## +xx#...##.....#.## +xx#o...r.......## +xxx#####..#####xx +xxxxxxx####xxxxxx +xxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx + +Message 11 + +xxxxxxxxxx +xxxxxxxxxx +xxxxxxxxxx +xxxx#####x +xxx#...### +xxx#g..### +xxx#..#### +x###.h..## +x#####..## +x######l## +###..#..## +#o.rpj..## +###..##### +########## +xxx####### +xxxxxxxxxx +xxxxxxxxxx +xxxxxxxxxx + +Message 12 + +xxxxxxxxxx +xxxxxxxxxx +xxxxxxxxxx +xxxxx####x +######..## +##h.....## +##.####l## +##g####.## +##.p....## +##o..##.## +##..#l.j## +##r.#.#### +##..#h.l## +##.k.##..# +##.......# +######.#.# +xxx###...# +xxxxx####x +xxxxxxxxxx +xxxxxxxxxx + +Message 13 + +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxx##### +xxxxxxxxxx#...## +x##########.g.## +#.............## +#.l##..##.##h##x +#..#..........#x +#...p...r.r...o# +###############x +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx + +Message 14 + +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxx##### +xxxxxx#...# +xxxxxx#.#.# +x######...# +#.g.l....## +#........## +##....r.### +###r....### +###.ph.o### +x########## +x########## +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx +xxxxxxxxxxx + +Message 15 + +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +##########xxxxx +##############x +##..........o#x +##.g..##...###x +###.#.##.....#x +x##.#...h....## +x##.###...#...# +x##.##...r#...# +x##....k....### +x#######.p...## +x#########.#.## +xx########...## +xxxxxxxx######x +xxxxxxxxxxx##xx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx + +Message 16 + +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +x############## +x##...p......o# +x##.#...r.###.# +x##.k..#..###.# +x##.k....####.# +x##...r.......# +x##.###.####### +x##.......k..## +x##.g...##.#.## +xx########...## +xxxxxxxx######x +xxxxxxxxxxx##xx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx + +Message Congratulations! You won! \ No newline at end of file diff --git a/Mars_Attacks.txt b/Mars_Attacks.txt new file mode 100644 index 0000000000000000000000000000000000000000..09992579ee642d98270f224865d381f3bea7ac71 --- /dev/null +++ b/Mars_Attacks.txt @@ -0,0 +1,177 @@ +title Mars Attacks + +homepage https://soundcloud.com/ridlaa + +text_color green + +======== +OBJECTS +======== + +Background +Black darkblue +00100 +00000 +00010 +10000 +00000 + + +Crate +lightbrown brown darkbrown +10000 +21110 +21110 +21110 +22221 + + +Wall +Green Darkgreen lightgreen +02222 +10002 +10002 +10002 +11110 + +Player +lightgreenBlack +.000. +01010 +01010 +.000. +..0.. + +Fruit +White gray +.000. +00000 +00010 +00010 +.000. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +F = Fruit +C = Crate + + +======= +SOUNDS +======= +Fruit destroy 66959100 +startgame 82125102 +endgame 70589308 +Crate move 47385307 +closemessage 83916906 + +================ +COLLISIONLAYERS +================ + +Background + +Player, Wall, Fruit, Crate + +====== +RULES +====== +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ] -> [ > Player | NO Fruit ] + + + +============== +WINCONDITIONS +============== + +No fruit + +======= +LEVELS +======= + +message collect all the pills + +message Wake up Ridlaa time to take your pills + +####### +#.P..F# +#.....# +###C#.. +#....#. +#...F.# +#.....# + +message You look kinda ill but I'm feeling them skills + +P#####. +...#... +...#... +.F.#.F. +...#... +...C... +.#####. + +message Raise it up raise it up + +####... +#...#.. +#.F..#. +#.....# +#..F..# +#F...C. +#####.P + +message Waiting for the aliens with bright lights n beams + +..#...P +..C.... +..#.F.. +..#.... +..#.F.. +..#.... +F.##### + +message We all killing one another, there's no I in team + +...#... +..#P#.. +.#...#. +###C### +#F....# +#.....# +#....F# + +message Beam me up scotty n don't forget my hottie + +P..C... +..#.#.. +.#...#. +###C### +#.....# +#.....# +#F...F# + +message A token of my life just trying to break free + +#######.......####....#........C......#... +#.P...#.#####.#...#...C.......#.#....#.#.. +#....C....#...#.F..#..#......#...#..#...#. +#####..F..C...#.....#.#.F...###C##.####### +#....#....#...#.....#.#.....#....#.C.....# +#.....#.#####.####C#..C.....#.F..#.#..F..# +#......#..............#####.#....#.#.....# + +message You won! + + + + + diff --git a/MatchLess_0.2.txt b/MatchLess_0.2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7bc52568fa673e167cd7d793b752ce4472c1b68e --- /dev/null +++ b/MatchLess_0.2.txt @@ -0,0 +1,415 @@ +title MatchLess 0.2 +author James ah ha + +run_rules_on_level_start +flickscreen 15x8 + +(verbose_logging) + +======== +OBJECTS +======== + +background _ +#aaaaaa + +backBlock . +lightgrey + +selectArea + +grey + +redBlock +red +..... +..0.. +.000. +..0.. +..... +greenBlock +green +..... +..0.. +.000. +..0.. +..... +yellowBlock +yellow +..... +..0.. +.000. +..0.. +..... +blueBlock +blue +..... +..0.. +.000. +..0.. +..... +purpleBlock +purple +..... +..0.. +.000. +..0.. +..... + +Player P +brown +..0.. +.0.0. +0...0 +.0.0. +..0.. +TrailU +brown +.0.0. +.0.0. +..... +.0.0. +..... +TrailD +brown +..... +.0.0. +..... +.0.0. +.0.0. +TrailL +brown +..... +00.0. +..... +00.0. +..... +TrailR +brown +..... +.0.00 +..... +.0.00 +..... + +2matches 7 +red +..... +00.00 +00.00 +..... +..... +3matches 8 +red +00.00 +00.00 +..... +00... +00... +4matches 9 +red +00.00 +00.00 +..... +00.00 +00.00 +matchNum +transparent +match1 +transparent +match2 +transparent +match3 +transparent +match4 +transparent + +blockNum +transparent +block2 2 +red green +...00 +...00 +..... +11... +11... +block3 3 +red green yellow +00... +001.. +.111. +..122 +...22 +block4 4 +red green yellow blue +00.11 +00.11 +..... +22.33 +22.33 +block5 5 +red green yellow blue purple +00.11 +0.4.1 +.444. +2.4.3 +22.33 +sizeNum +transparent +sizeSmall x +Green +..... +..... +..0.. +..... +..... +sizeMed y +Green +..... +.000. +.000. +.000. +..... +sizeLarge z +Green +00000 +00000 +00000 +00000 +00000 + +Help ? +white +..00. +.0..0 +...0. +..... +...0. +Go O +white +..... +....0 +...0. +0.0.. +.0... +Play +transparent +startPtSmall +transparent +startPtMed +transparent +startPtLarge +transparent + +temp +transparent +winId +transparent +loseId +transparent +loseline +(transparent) +brown +..... +00.00 +..... +00.00 +..... + +headSm H +transparent +headMed I +transparent +headLrg J +transparent +body = +transparent +tail t +transparent + +======= +LEGEND +======= + +2blocks = redBlock or greenBlock +3blocks = redBlock or greenBlock or yellowBlock +4blocks = redBlock or greenBlock or yellowBlock or blueBlock +5blocks = redBlock or greenBlock or yellowBlock or blueBlock or purpleBlock +allBlocks = 5blocks +block25 = block2 or block3 or block4 or block5 + +matchbits = match1 or match2 or match3 or match4 +trailBits = trailU or trailD or trailL or trailR + +m = matchNum and selectArea +b = blockNum and selectArea +s = sizeNum and selectArea +match24 = 2matches or 3matches or 4matches +startPtBits = startPtSmall or startPtMed or startPtLarge +U = startPtSmall and backblock +Q = startPtMed and backblock +W = startPtLarge and backblock +sizeSL = sizeSmall or sizeMed or sizeLarge +head = headSm or headMed or headLrg +pastLog = head or body or tail +$ = backBlock and redBlock + +======= +SOUNDS +======= + +SFX0 36072308 +SFX1 77854705 +SFX2 57544706 +player move 68226507 +undo 85445904 +endgame 22796708 + +================ +COLLISIONLAYERS +================ + +background +backBlock, pastLog +5blocks, selectArea +TrailU, sizeSL, loseId +temp, match1, TrailD +match2, TrailR +match3, TrailL +match4, play, startPtBits +winId, block25, match24 +loseline, matchNum, blockNum, sizeNum, go, help +player + + +====== +RULES +====== + +(SELECTING) +[Action player sizeSL] [sizeNum] -> [player sizeSL] [sizeSL sizeNum] SFX2 +[Action player match24] [matchNum] -> [player match24] [match24 matchNum] SFX2 +[Action player block25] [blockNum] -> [player block25] [block25 blockNum] SFX2 +(if ACTION tick and not all selections made then display help +OR action help) +[Action player go] [sizeNum no sizeSL] -> [Action player go temp] [sizeNum no sizeSL] +[Action player go] [matchNum no match24] -> [Action player go temp] [matchNum no match24] +[Action player go] [blockNum no block25] -> [Action player go temp] [blockNum no block25] +[Action player help] [go] -> [Action player help] [go temp] +[go temp] -> [go] message select a size of play area (small, medium or large) AND the sequence length to avoid (2, 3 or 4) AND the number of colours (2, 3, 4 or 5) + +(if ACTION tick & all selections made then set to play) +[Action player go] [sizeSL sizeNum] [match24 matchNum] [block25 blockNum] -> [player go play] [sizeSL sizeNum] [match24 matchNum] [block25 blockNum] SFX1 + +(depending on size select jump to play area, initate head and place first block) +[player go play] [sizeNum sizeSmall] [U] [H]-> [go play] [sizeNum sizeSmall] [U player random 2blocks] [H play] +[player go play] [sizeNum sizeMed] [Q] [I] -> [go play] [sizeNum sizeMed] [Q player random 2blocks] [I play] +[player go play] [sizeNum sizeLarge] [W] [J] -> [go play] [sizeNum sizeLarge] [W player random 2blocks] [J play] + +(SET UP play area) +(random layout blocks in play area, only place block if it is next to another block) +[blockNum block2][allBlocks | backBlock no 2blocks] -> [blockNum block2][allBlocks | backBlock random 2blocks] +[blockNum block3][allBlocks | backBlock no 3blocks] -> [blockNum block3][allBlocks | backBlock random 3blocks] +[blockNum block4][allBlocks | backBlock no 4blocks] -> [blockNum block4][allBlocks | backBlock random 4blocks] +[blockNum block5][allBlocks | backBlock no 5blocks] -> [blockNum block5][allBlocks | backBlock random 5blocks] + +(set up trail all other play areas) +[player allBlocks] [head play no allBlocks] [backBlock no allBlocks] -> [player allBlocks] [head play no allBlocks] [backBlock no allBlocks trailU] +(log block player is on) +late [player allBlocks] [head play no allBlocks] -> [player allBlocks] [head play allBlocks] + + +(check player move) +(can not go into select area) +[> player | selectArea] -> cancel +(if not playing then do not stray onto playing area]) +[> player | backBlock] [go no play] -> cancel +(if playing stay in play area) +[> player | no backBlock] [go play] -> cancel +(if playing no action) +[Action player] [go play] -> cancel +(can not walk over trail) +[> player | trailbits] -> cancel + +(PLAYING) + +(shuffle past blocks down by one) +(remove tail block) +[tail allBlocks] -> [tail] +(do this just once for last block in log line) +random right[allBlocks pastLog| pastlog no allBlocks] -> [pastLog temp no allBlocks | pastLog allBlocks] +(shuffle other blocks on one) +right [allBlocks | temp] -> [temp no allBlocks | allBlocks ] +[temp] -> [] + +(move players current block to head) +[> player | allBlocks] [head play] -> [> player | allBlocks] [head play allBlocks] +(mark all blocks in body that are same as head block) +right[head play redBlock| ... | redBlock] -> [head play redBlock | ... | redBlock match1] +right[head play blueBlock| ... | blueBlock] -> [head play blueBlock | ... | blueBlock match1] +right[head play yellowBlock| ... | yellowBlock] -> [head play yellowBlock | ... | yellowBlock match1] +right[head play greenBlock| ... | greenBlock] -> [head play greenBlock | ... | greenBlock match1] +right[head play purpleBlock| ... | purpleBlock] -> [head play purpleBlock | ... | purpleBlock match1] + +(check lose condition) +right[match1 | match2] [matchNum 2matches] -> [match1 loseline | match2 loseline] [matchNum 2matches loseId] +right[match1 | match2 | match3] [matchNum 3matches] -> [match1 loseline | match2 loseline | match3 loseline] [matchNum 3matches loseId] +right[match1 | match2 | match3 | match4] [matchNum 4matches] -> [match1 loseline | match2 loseline | match3 loseline | match4 loseline] [matchNum 4matches loseId] +[matchNum loseId] -> message You have repeated block sequence Press X to see the repeated sequence (you can then press Z to undo your last move and try again) +[matchNum loseId] -> [matchNum no loseId] SFX0 + +(put trail in place) +right [right player | allBlocks] -> [trailR | trailL allBlocks player] +left [left player | allBlocks] -> [trailL | trailR allBlocks player] +down [down player | allBlocks] -> [trailD | trailU allBlocks player] +up [up player | allBlocks] -> [trailU | trailD allBlocks player] + +(change match markers to next level of match) +[match4] -> [] +[matchNum 3matches] [match3] -> [matchNum 3matches] [] +right [match3 | ] -> [ | match4] +[matchNum 2matches] [match2] -> [matchNum 2matches] [] +right [match2 | ] -> [ | match3] +right [match1 | ] -> [ | match2] +=============== +WINCONDITIONS +============== + +all backBlock on trailBits + +======= +LEVELS +======= +__P__________++ +?___x__y__z__+S +_____________++ +O___7__8__9__+M +_____________++ +_2__3__4__5__+B +_____________++ +_____________++ ++++++++++++++++ ++++++++++++++++ +++++.......++++ +++++...U...++++ +++++.......++++ ++++++++++++++++ ++++++++++++++++ +H=============T ++++++++++++++++ +++.....+.....++ +++...........++ ++++....Q....+++ +++...........++ +++...........++ ++++++++++++++++ +I=============T +............... +............... +............... +.......W....... +............... +............... +............... +J=============T + +message welldone \ No newline at end of file diff --git a/Match_Flow.txt b/Match_Flow.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b36a81467b7174bc1c89b833f4aac0f25bf30d8 --- /dev/null +++ b/Match_Flow.txt @@ -0,0 +1,372 @@ +title Match Flow +author edderiofer +homepage http://edderiofer.blogspot.com +run_rules_on_level_start +background_color #000 +again_interval 0 +key_repeat_interval 0.15 +noaction + +======== +OBJECTS +======== + +background +grey + +square +darkgrey lightred +00000 +00000 +00100 +00000 +00000 + +block +darkgrey #303030 +00000 +00100 +01110 +00100 +00000 + +connectedl +lightblue +..... +..... +000.. +..... +..... + +connectedr +lightblue +..... +..... +..000 +..... +..... + +connectedu +lightblue +..0.. +..0.. +..0.. +..... +..... + +connectedd +lightblue +..... +..... +..0.. +..0.. +..0.. + +player +pink + +vwall +black + +iwall +transparent + +winning +transparent + +endpointcounter +transparent + +connected +transparent + +switch +transparent + + +fsquare +black lightred +00000 +00000 +00100 +00000 +00000 + +deactivator +red +..... +.0.0. +..0.. +.0.0. +..... + +overload +red +..... +..... +..0.. +..... +..... + +ksquare +darkgrey lightred +00000 +00000 +00100 +00000 +00000 + + + +dosquare +darkgrey lightred +00000 +00000 +00100 +00000 +00000 + + +======= +LEGEND +======= + +con = connectedu or connectedl or connectedr or connectedd or connected or overload +squares = square or fsquare or ksquare or dosquare +msquare = square or block or dosquare +wall = iwall or vwall +q = player +s = square +k = ksquare +. = background +# = vwall +x = deactivator +@ = square and deactivator +f = fsquare +b = block +i = switch +j = dosquare +% = iwall + + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +switch +player, wall, msquare, fsquare, ksquare +connectedl +connectedr +connectedu +connectedd +overload +deactivator +winning, endpointcounter, connected + +====== +RULES +====== + +(Move blocks around) +[> player|msquare] -> [> player | > msquare] + +(Setup for winning checks) +[player] -> [player winning] +[con] -> [] + +(Checks to make sure there aren't any desquares) + +late [winning][square deactivator] -> [][square deactivator] + +(Checks to make sure that all squares form a single connected mass) +late random [squares no deactivator] -> [squares connected] +late [squares connected|squares no connected no deactivator] -> [squares connected|squares connected] +late [winning][squares no connected] -> [][squares] + +(Renders connection) +late up [squares no deactivator|squares no deactivator] -> [squares connectedu|squares connectedd] +late right [squares no deactivator|squares no deactivator] -> [squares connectedr|squares connectedl] + +(Renders overloading) +late [connectedu connectedr connectedl] -> [connectedu connectedr connectedl overload] +late [connectedu connectedr connectedd] -> [connectedu connectedr connectedd overload] +late [connectedu connectedd connectedl] -> [connectedu connectedd connectedl overload] +late [connectedd connectedr connectedl] -> [connectedd connectedr connectedl overload] + +(Unrenders deactivation) +late [square deactivator con] -> [square deactivator no con] + +(Checks to make sure there's no overloading) +late [winning][overload] -> [][overload] + +(Last level check) +late [winning][dosquare] -> [][dosquare] +late [dosquare i] -> win + +(Winning check) +late [winning] -> win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +MESSAGE [With great thanks to Jack Lance, and no apologies to Ziad Antar.] + +MESSAGE I was hired by some researchers. + +#...# +fs..f +#.s.# +#..s# +#.q.# + +MESSAGE I have to connect up all their giant electronics towers. + +##f### +#..s.. +f..... +#ss... +#...q. +#..... + +MESSAGE Towers can only supply so much energy. I can't leave any of them overloaded, so no branching. + +##f### +#..s.. +f.s... +#ssss. +#.s.q. +#..... + +MESSAGE Once I'm done with this place, it's back home I go. + +#f###f# +..s.s.. +.f.s.f. +..s.s.. +...q... + +MESSAGE Why the hell are these broken towers in the way? + +f.f +... +sss +.b. +.q. + +MESSAGE They should have been thrown out long ago. + +f.f +... +bbb +.s. +.q. + +MESSAGE Ugh, interference from the floor above. + +#...# +#...# +f.x.f +#sxs# +#.s.# +#s.s# +#.q.# + +MESSAGE What sort of thing would generate so much interference, but only in one spot? + +....... +..s.s.. +.f.f.f. +.xs.s.. +.f.f.f. +..s.sx. +.f.f.f. +..s.s.. +...q... + +MESSAGE Too many towers! This place must be run by incompetent nincompoops! + +#.....# +f@xxs.f +f.@bs.f +f.xsx.f +f.sb@.f +f.sxx@f +#..q..# + +MESSAGE Right, just one more. + +....... +.fffff. +.f...f. +.f...f. +.f.s.f. +.ff.ff. +...q... + +MESSAGE Oh no, I'm trapped! + +....... +.fffff. +.f...f. +.f.%.f. +.f%q%f. +.ffkff. +....... + +MESSAGE ---THE END--- + +MESSAGE ---BONUS LEVEL--- + +#.....# +#x@x@x# +f.....f +fs.sxsf +f.sss.f +fsxs.sf +f.....f +#x@x@x# +#..q..# + +MESSAGE [If you're reading this, either you solved that last level, or you're looking at the game in the editor.] + +MESSAGE [If it's the former, great! If it's the latter, go back and solve it, you cheat.] + +MESSAGE ---EPILOGUE--- + +MESSAGE Zzz... Blagh, these towers have invaded my dreams! + +MESSAGE And I'm still stuck in here. + +....... +.fffff. +.f...f. +.f.%.f. +.f%q%f. +.ffkff. +....... +....... + +MESSAGE Oh wait, I can just push the tower out. + +....... +.fffff. +.f...f. +.f...f. +.f.q.f. +.ffjff. +....... +...i... + +MESSAGE ---THE TRUE END--- \ No newline at end of file diff --git a/Match_Pub.txt b/Match_Pub.txt new file mode 100644 index 0000000000000000000000000000000000000000..fbf5319d1781c9c45e4b1e61fb8e36e4c557b481 --- /dev/null +++ b/Match_Pub.txt @@ -0,0 +1,614 @@ +title Match Pub +author bregehr +homepage www.puzzlescript.net +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +Background +#262626 + +target +#722570 #91328e +01100 +11000 +10001 +00011 +00110 + +WallUD +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +23041 +23041 +23041 +23041 +23041 + +WallRL +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +22222 +33333 +00000 +44444 +11111 + +WallR +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +40401 +03401 +40031 +03001 +00001 + +WallL +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +20404 +20430 +23004 +20030 +20000 + +WallU +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +22222 +00000 +40300 +03044 +40430 + +WallD +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +04030 +03400 +04004 +30304 +11111 + +WallM +#ce8d2b #8c5f1a #e0a345 #c1862c #db952b +03040 +34430 +43340 +44303 +30030 + + +Wallsolo +#ce8d2b #8c5f1a #e0a345 #e2a546 #754e12 #c1862c #db952b +32220 +20651 +25561 +26601 +01114 + +mug +#c1993c #f9c448 #a5822e #ffd87f #d1a540 +4330. +41102 +41102 +41102 +4440. + + +coin +#ffc721 #ffd763 #e5b21b #d8ae2f +1111. +2002. +.2220 +.0002 +2333. + +bill +#60964f #558446 +..... +11111 +10001 +10001 +11111 + +bottle +#6d4c1f #845c26 #422e13 #5b3f19 +...02 +.1100 +1000. +0003. +.03.. + +glass +#d1d1d1 #c1c1c1 #dbdbdb +.010. +0.2.1 +12..0 +1...1 +.001. + +mugbreak +#f2b529 +0.0.0 +..... +0...0 +..... +0.0.0 + +coinbreak +#ffc721 +0.0.0 +..... +0...0 +..... +0.0.0 + +billbreak +#60964f +000.0 +00... +0...0 +...00 +0.000 + +bottlebreak +#9b5a1b +0.0.0 +..... +0...0 +..... +0.0.0 + +glassbreak +#d1d1d1 +.0.0. +..0.0 +0..0. +.0..0 +0...0 + + +Player +white +..000 +.0000 +00000 +.0000 +..000 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +startlevel +transparent + +dispenser +#4f3700 +..... +..... +..... +..... +00000 + +arrowMarker +#44330c #302409 +111.. +0001. +00001 +0000. +000.. + +n1 +#684d0f +.00.. +..0.. +..0.. +..0.. +.000. + +n2 +#684d0f +.000. +...0. +.000. +.0... +.000. + +n3 +#684d0f +.000. +...0. +.000. +...0. +.000. + +n4 +#684d0f +.0.0. +.0.0. +.000. +...0. +...0. + +n5 +#684d0f +.000. +.0... +.000. +...0. +.000. + +n6 +#684d0f +.000. +.0... +.000. +.0.0. +.000. + +n7 +#684d0f +.000. +...0. +..0.. +..0.. +..0.. + +n8 +#684d0f +.000. +.0.0. +.000. +.0.0. +.000. + +n9 +#684d0f +.000. +.0.0. +.000. +...0. +.000. + +n0 +#684d0f +.000. +.0.0. +.0.0. +.0.0. +.000. + +ruby +#ff2833 #fc4b55 #ce101a #fc4b55 +20001 +22011 +22011 +22011 +20001 + +rubybreak +#ff2833 +0.0.0 +..... +0...0 +..... +0.0.0 + + + + +resume +black + +pop +black + +remnant +black + +canMove +transparent + +corner +#44330c #302409 +..1.. +.101. +10001 +.000. +..0.. + + +======= +LEGEND +======= + +1 = n1 and Wallsolo +2 = n2 and Wallsolo +3 = n3 and Wallsolo +4 = n4 and Wallsolo +5 = n5 and Wallsolo +6 = n6 and Wallsolo +7 = n7 and Wallsolo +8 = n8 and Wallsolo +9 = n9 and Wallsolo +0 = n0 and Wallsolo +x = ruby +# = Wallsolo +_ = dispenser and Wallsolo +. = Background +P = Player and Wallsolo and startlevel +* = Crate +@ = Crate and Target +$ = Target +A = arrowMarker and Wallsolo +item = mug or coin or bill or bottle or glass +break = mugbreak or coinbreak or billbreak or bottlebreak or glassbreak or rubybreak +Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD +number = n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n0 +movable = item or ruby +object = wall or item or ruby + + +======= +SOUNDS +======= + +coinbreak create 72616700 +bottlebreak create 31700700 +mugbreak create 26584100 +glassbreak create 93669308 +billbreak create 25628302 +rubybreak create 90250500 +target destroy 11655907 +sfx0 85729907 +================ +COLLISIONLAYERS +================ + +resume, canMove + +pop, remnant +Background +Target +Crate, item, break, movable +wall +number +dispenser +Player +startlevel +arrowMarker +corner + +====== +RULES +====== + +(Wallify) +Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ] +Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ] +Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ] +Left [ WallUD | Wall ] -> [ WallR | Wall ] +Right [ WallUD | Wall ] -> [ WallL | Wall ] +Up [ WallRL | Wall ] -> [ WallD | Wall ] +Down [ WallRL | Wall ] -> [ WallU | Wall ] + +(generate) +[startlevel][no wall no player no item no ruby] -> [startlevel][random item] + +startloop + [startlevel][mug|mug|mug] -> [startlevel][random item|random item|random item] ++[startlevel][coin|coin|coin] -> [startlevel][random item|random item|random item] ++[startlevel][bill|bill|bill] -> [startlevel][random item|random item|random item] ++[startlevel][bottle|bottle|bottle] -> [startlevel][random item|random item|random item] ++[startlevel][glass|glass|glass] -> [startlevel][random item|random item|random item] +endloop +[startlevel][] -> [startlevel][corner] +startloop +UP [startlevel][corner | ... | corner] -> [startlevel][ | ... | corner] +LEFT [startlevel][corner | ... | corner] -> [startlevel][ | ... | corner] +endloop +[startlevel] -> [] + + +(pop) +[break] -> [remnant] again +[mug pop] -> [mugbreak] +[coin pop] -> [coinbreak] +[bill pop] -> [billbreak] +[bottle pop] -> [bottlebreak] +[glass pop] -> [glassbreak] +[ruby pop] -> [rubybreak] +[break] -> again + +(drop) +[resume] -> [] +[arrowMarker][remnant] -> [arrowMarker resume][] +down [movable|no object][arrowMarker] -> [> movable|][arrowMarker resume] again +down [movable|> movable][arrowMarker] -> [> movable|> movable][arrowMarker resume] +late down [dispenser | no movable] -> [dispenser | random item] + +(target break) +[break target] -> [break] + +(moving) +LEFT [action player | movable] -> [action player | LEFT movable] +[> movable | movable] -> [> movable | > movable] +[> movable | Wall] [player] -> [ | Wall] [player movable] +[player movable] -> [player LEFT movable] sfx0 + + +[canMove] -> [] +horizontal [player | ... | movable][arrowMarker] -> [player | ... | movable][arrowMarker canMove] +LEFT [canMove][ > Player | movable | ... | wall | movable] -> [canMove][ | movable | ... | wall player | movable] +RIGHT [canMove][ > Player | ... | movable | wall] -> [canMove][ | ... | movable | wall player] + +[> player | ... | corner] -> cancel +[> player | ... | arrowMarker] -> cancel +[< player | ... | corner] -> cancel +[< player | ... | arrowMarker] -> cancel + + + + +startloop +late LEFT [ player | wall | ... | movable] -> [ | player wall | ... | movable] +late RIGHT [ player no wall | ] -> [ | player] +endloop + +(prepare popping) +late [arrowMarker no resume][mug|mug|mug] -> [arrowMarker][mug pop|mug pop|mug pop] +late [arrowMarker no resume][coin|coin|coin] -> [arrowMarker][coin pop|coin pop|coin pop] +late [arrowMarker no resume][bill|bill|bill] -> [arrowMarker][bill pop|bill pop|bill pop] +late [arrowMarker no resume][bottle|bottle|bottle] -> [arrowMarker][bottle pop|bottle pop|bottle pop] +late [arrowMarker no resume][glass|glass|glass] -> [arrowMarker][glass pop|glass pop|glass pop] +late [arrowMarker no resume][ruby|ruby|ruby] -> [arrowMarker][ruby pop|ruby pop|ruby pop] +late [movable pop] -> again + + + +============== +WINCONDITIONS +============== + +no target +no ruby + +======= +LEVELS +======= + + +#_____# +#.....# +#.....# +#..$..# +#.$$$.# +#.$$$.p +#.$$$.# +#.$$$.# +#..$..# +#.....# +#.....# +a1##### + +###___# +###$$$# +###$$$# +#__$$$# +#$$$$$# +#$$$$$p +#$$$$$# +#$$$$$# +#$$$### +#$$$### +#$$$### +a2##### + +#____### +#....### +#...._## +##$$..## +##$$$._# +###$$..p +##_$$..# +##$$$.## +#_$$..## +#....### +#....### +a3###### + +#_____# +#.....# +#..x..# +#.....p +#..x..# +#.....# +#..x..# +#.....# +#.....# +#.....# +a4##### + +#________# +#$$$.....# +#$$$...x.p +#$$$.....# +#...###### +#.x.###### +#..._____# +#$$$.....# +#$$$...x.# +#$$$.....# +a5######## + +#_____# +#.....# +#.x.x.# +#.....# +#.....p +#.....# +#.....# +#.....# +#.....# +##...## +##...## +###x### +a6##### + +#_______## +#......._# +#.xx.....# +#.xx.....p +#........# +#####....# +#####....# +#####....# +#####....# +#####....# +a7######## + +#_________# +#.........# +#.........# +#...x.x...# +#...###...p +#...###...# +#...###...# +#...___...# +#...$$$...# +#...$$$...# +#x.x###x.x# +a8######### + +#_____# +#.....# +#.....p +#.....# +#__...# +#$$...# +#$$...# +#__...# +#$$...# +#$$...# +###...# +a9##### + +#___####_## +#...####x## +#.x.####.## +#...__##x## +#.....##.## +#.....##x## +#.....##.## +###...__._# +###.......# +###.......# +###.......p +###.......# +###.......# +####.....## +a10######## + diff --git a/Maze_it_all.txt b/Maze_it_all.txt new file mode 100644 index 0000000000000000000000000000000000000000..42372146ecc1f22645abb19b219c02a37635fea2 --- /dev/null +++ b/Maze_it_all.txt @@ -0,0 +1,181 @@ +title Maze it all +author Arnab +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +darkblue + +Timer +red +00000 +00000 +00000 +00000 +00000 + +Death +black +00000 +00000 +00000 +00000 +00000 + +Target +pink white green +21012 +12212 +10101 +20102 +1.2.1 + +Wall +GRAY + +Player +Blue yellow red +1.02. +2001. +0120. +.01.. +0201. + +Crate +Orange + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +T = Timer +D = Death + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Timer, Death + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ Moving Player ] [ Timer ] -> [ Moving Player ] [ Right Timer ] +[ > Timer | Death ] -> restart + + +============== +WINCONDITIONS +============== + +All Crate on Target + +======= +LEVELS +======= + + +###################### +#....................# +#......############..# +#.P..*............#O.# +#.......#...#.....#..# +#.......#...#.....#..# +#.......#...#.....#..# +#...#####..########..# +#...#................# +#...#######..........# +#....................# +#....................# +###################### + +message "great job!" + +############### +#.............# +#.............# +#.#####...*...# +#.#o.##.......# +#.#...........# +#.#.###.#.....# +#.#...#.#.#.#.# +#.##.##.#.#.#.# +#.....#.#.#.#.# +#.#######.#.#.# +#.........#.#.# +#######...#.#.# +#.....##..#.#.# +#.###.....#.#.# +#...#######.#.# +#.....p.......# +############### + +message "welcome to level 3!" + + +################################################################# +#..........................#.......................#.....######## +#..........................#.......................#.....######## +#..........#####...*.......#.......................############## +#..........#o.##...........#.......................#.....######## +#..........#...............#..................####.#.....######## +#..........#.###.#.........#.#####.######..##.#..#.############## +#..........#...#.#.#.#.....#...#...#.##.#..#..####.#.....######## +#..........##.##.#.#.#.....#...#.#.#.##.#..##.#.#..#.....######## +#..............#.#.#.#.....#...#.#.#....#..#..#.##.############## +#..........#######.#.#.....#...#.#.#....#..####..#.#.....######## +#..................#.#.....#.......................#.....######## +#.........######...#.#.....#..........#............############## +#..............##..#.#.....#..........#............#.....######## +#..........###.....#.#.....#........#####..........############## +#............#######.#.....#.........###...........#.....######## +#..............p...........#..........#............#.....######## +################################################################# +#t..............................................................D +################################################################# + +message "You won the timer level!" + + +################################################################## +#.#..#..#.#....#.....#.....##.......................#.....######## +##..........................#.......................#.....######## +#....#####..#.###..#..#.....#.......................############## +#...#.#.....#..##..#..#####.#.......................#.....######## +#.#.#.#..#..#............##.#..................####.#.....######## +#.#...#.###.#.###.#......#..#.#####.######..##.#..#.############## +#.#...#..#..#..##.#.#.#..#..#...#...#.##.#..#..####.#.....######## +#.....#..#..##..#.#.#.#..#..#...#.#.#.##.#..##.#.#..#.....######## +#.....#.##......#.#.#.#..#..#...#.#.#....#..#..#.##.############## +#.#.#.#..#..#..####.#.#..#..#...#.#.#....#..####..#.#.....######## +#.#..##..#...p.....O#.#..##.#.......................#.....######## +#.#...#..#.######...#.#...#.#..........#............############## +#.....#..#......##..#.#...#.#..........#............#.....######## +#.#.................#.#..##.#........#####..........############## +#.....*...###########.#.....#.........###...........#.....######## +#..........................##..........#............#.....######## +################################################################## +t................................................................d +################################################################## + + +message "You won!" \ No newline at end of file diff --git a/MazezaM.txt b/MazezaM.txt new file mode 100644 index 0000000000000000000000000000000000000000..c05ff200db4982413d4cbb21572dea201233a589 --- /dev/null +++ b/MazezaM.txt @@ -0,0 +1,593 @@ +title MazezaM +author Malcolm Tyrrell +homepage https://sites.google.com/site/malcolmsprojects/ + +noaction + +( +License: + +(C)2013 Malcolm Tyrrell +You can use and distribute this code under the terms of the AGPLv3: + +http://www.gnu.org/licenses/agpl-3.0.html +) + +======== +OBJECTS +======== + +Background +DarkBlue Black +11111 +01111 +11101 +11111 +10111 + +Entrance +Blue +..... +..... +..... +..... +..... + +Wall +Lightgrey Darkgrey Grey +11101 +12111 +11112 +11011 +11111 + +CPlayer +Red DarkGreen Green +..0.. +22222 +02220 +01110 +.1.1. + +LPlayer +Red DarkGreen Green +0.0.. +.222. +0002. +.111. +.1.1. + + +RPlayer +Red DarkGreen Green +..0.0 +.222. +.2000 +.111. +.1.1. + +ACrate +Orange Brown DarkBrown +00001 +01102 +01012 +00112 +12222 + +LCrate +Orange Brown DarkBrown +00000 +01101 +01011 +00111 +12222 + +ICrate +Orange Brown DarkBrown +00000 +11101 +11011 +10111 +22222 + +RCrate +Orange Brown DarkBrown +00001 +11102 +11012 +10112 +22222 + +Target +Orange Yellow +..... +..... +..... +..... +..... + +Exit +DarkBrown +..... +.000. +.0.0. +.000. +..... + +Gate +DarkBrown +.0.0. +00000 +.0.0. +00000 +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = CPlayer +C = ACrate +L = LCrate +R = RCrate +I = ICrate ++ = Entrance +* = Exit +X = Target + +Crate = ACrate or LCrate or RCrate or ICrate +WallLike = Wall or Gate or Exit +Obstacle = Gate or Wall +Object = Obstacle or Crate +Player = CPlayer or LPLayer or RPlayer +Space = Background or Exit + +======= +SOUNDS +======= + +Player CantMove 68096304 +Gate Create 97629502 +Crate Move 64536307 +EndLevel 56439303 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Entrance, Target +Player, RPlayer, Wall, LCrate, Crate, RCrate, ICrate, Gate + +====== +RULES +====== + +(Select the appropriate pushing sprite) + +Right [ > Player ] -> [ > RPlayer ] +Left [ > Player ] -> [ > LPlayer ] + +(Except when moving vertically or not pushing) + +Vertical [ > Player ] -> [ > CPlayer ] +Horizontal [ > Player | No Object ] -> [ > CPlayer | ] + +(The player can push a crate when the end of the row is free) + +Horizontal [ > Player | Crate | ... | No Object | WallLike ] -> [ > Player | > Crate | ... | | WallLike ] + +(All crates on a row move together) + +Horizontal [ > Crate | ... | Crate ] -> [ > Crate | ... | > Crate ] +Horizontal [ Crate | ... | > Crate ] -> [ > Crate | ... | > Crate ] + +(The gate closes when the player passes the entrance) + +Late Right [ Entrance | Player ] -> [ Gate | Player ] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message First Principles + +(Pushes: rRRuLdrRurr) +(Moves: rRRuLdrRurr) + +########### +###.C.C.*.X +P.+.C...### +########### + +message Humble Origins + +(Pushes: rdRRurRdLuLrdLLrurRdrrr) +(Moves: rdRRurRdLuLrdLLrurRdrrr) + +############# +P.+.C..LR.### +###.C..C..*.X +############# + +message Baby Steps + +(Pushes: rddRRuRuLrdLurRdRdLLuuLrdLurRdRdLruLdrrur) +(Moves: rddRRuRuLrdLurRdRdLLuuLrdLurRdLdRRurr) + +############# +P.+.LR..LR### +###.C.C.C.*.X +###.LR.C..### +############# + +message Easy Does It + +(Pushes: rurRdRRuLuLrdRdLLuurRdLuLrdLurRddRRurr) +(Moves: rurRdRRuLuLrdRdLLuurRdLuLrdLurRddRRurr) + +############## +###..C..LIR### +###..C.C.C.*.X +P.+.C.C.C..### +############## + +message Little Rascal + +(Pushes: ruuuRRddRdlLuluurrdLddrRuLdLruLdrRuruuLLLrrrddldlLuuurrrdddr) +(Moves: ruuuRRddRdlLuluurrdLddrRuLdLruLdrRuruuLLLddRdLruLuurrrdddr) + + +########### +###.C...### +###.C.LR### +###.C.C.### +P.+.C..C*.X +########### + +message Leap-frog + +(Pushes: rRdRRuLLdlddRRuLuuRRddRdLruLdLruuuLLddRdLruLuuRRddRdrrr) +(Moves: rRdRRuLLdlddRRuLuuRRddRdLruLdLruuLLdRdLruLuRRdRdrrr) + +############# +P.+.C.C.C.### +###C.LIR..### +###.C.C.LR### +###.C..C..*.X +############# + +message Shuttles + +(Pushes: rrdRRdddLLuuurrdLLddrRRRuuuLLLLdRRurruLdrruLdlldLLuRRRRdddlLLLuuurruRRddddrr) +(Moves: rrdRRdddLLuuurrdLLddrRRRuuuLLLLdRRurruLLddLLuRRRRdddlLLLuuurruRRddddrr) + +############# +P.+..LIR.C### +###..C.C..### +###..C.LIR### +###C.C.C.C### +###..C..C.*.X +############# + +message The Nudge + +(Pushes: rRuuRRRRdLdLLuLurrdRRuLLdLdRRuRuLLrrdLdLLuRurrdLurrrddr) +(Moves: rRuuRRRRdLdLLuLurrdRRuLLdLdRRuRuLLrrdLdLLuLuRRRRRdrdr) + +############## +###C.C.....### +###..C.C.LR### +P.+.LR.LIR.*.X +############## + +message Opening Gambit + +(Pushes: rurRRdLdLdRRuRRuuLLLdRRuLrdLurrrdLdLLdLLuRuRurrrddr) +(Moves: rurRRdLdLdRRuRRuuLLLdRRuLrdLurrrdLdLLdLLuRuRurrrddr) + +############# +###..C.C..### +P.+.LR.LR.### +###.C.C.C.*.X +###C.LIR..### +############# + +message Loop-de-Loop + +(Pushes: rrrdrRRuruLdLruRRRdrRRuLdLruLdrdLuLruLdLruRRRdrrdLdlLLLuuuLdrRRuLdLruLdLruRRRdrrddr) +(Moves: rrrdrRRuruLdLruRRRdrRRuLdLruLdrdLuLruLdLruRRRdrrdLdlLLLuuuLdrRRuLdLruLdLruRRRdrrddr) + +#################### +###.LIIIR.LR.LR..### +P.+...LR..LR..LR.### +###LR..C.LR.LIR..### +###...LIIIIIIR..C*.X +#################### + +message Nudge-nudge + +(Pushes: ruRldRlddrruRuLLddrRuuRuLLdLddrruLLuRuRRdRdrdLLLLrrruuLuLLdLdRdrrrruur) +(Moves: rRluRdldRdrRuuLLddrruuRuLLdLddrruLLuRuRRdRdrdLLLLrrruuLuLLdLdRdrrrruur) + +############# +###.LR.LR.### +P.+.C.C.C.*.X +###.C.LIR.### +###...LR..### +############# + +message To and Fro + +(Pushes: rrdRdRdrdLdRRurrdLLurrRdrRRuruuLLrrddldlLLullLdRRulldLLuurRuRRRururrrr) +(Moves: rrdRdRdrdLdRRurrdLLurrRdrRRuruuLLrrddldlLLullLdRRulldLLuRuRuRRRururrrr) + +################### +P.+...LIIIR.....*.X +###C.LIIIR..LIR.### +###.C.LIR.LIIR..### +###C.C..LIIIIIR.### +###.LIR.C...LR..### +###C.C.C.LR..C..### +################### + +message Ragged Rascal + +(Pushes: ruuuRRRddRululllddddrRuLuluurrrdrdLuLrdLurRdrddlLLLuRuRuLrdLdLdrrrruuur) +(Moves: ruRlddrRuLuluuRRRRddLuLrdLurRdrddlLLLuRuRuLrdLdLdrrrruuur) + +############ +###.C....### +###.LR..C*.X +###.LR.C.### +P.+.C.LIR### +###..C...### +############ + +message Hold Your Horses + +(Pushes: rruuRRllddRdRRRRuLLuLullldddrrrruRRdLLLLulluurrrdLddRRRRuuruLLLLrrrdddLLLLuuRurrrrdLddrr) +(Moves: rruuRRllddRdRRRRuLLuLullldddrrrruRRdLLLLulluurrrdLddRRRRuuruLLLLrrrdddLLLLuuRurrrrdLddrr) + +############## +###..LIR...### +###..LR.LIR### +P.+..LIR.C.### +###.C.C....*.X +############## + +message Knot Theory + +(Pushes: rrdddRRuuuLLddddRRuuuurrddLLdddLLuuuuuRRddrruuLLddddLLuuuuRRdddLLuRRRdrddr) +(Moves: rrdddRRuLLddRRuurruuLLdddddLLuuuRRuurrddLLddLLuuRRdLLuuuRRddRdrddr) + +############ +P.+..C.C.### +###C.C.C.### +###..C.C.### +###C.LR..### +###C.LR..### +###..C.LR*.X +############ + +message Rack and Pinion + +(Pushes: rrRRddLruRRdRdRRuLuLuLLdLdRdLuLrdLuruRuRRdLdRdRRuuuLLLdRRuLrdLurrrdLddLLuLuRurrrddr) +(Moves: rrRRddLruRRdRdRRuLuLuLLdLdRdLuLrdLuruRRdRdRRuLuLuLLdLdRdLuLrdLuruRRdRdRRuLuLurrrddr) + +################ +P.+..LR.C.C..### +###LIR.C.LR..### +###.LR..C.C.C*.X +###LR.LIR.C..### +################ + +message Blue Meanie + +(Pushes: rRRdLdRuRldRdLruLdLruLdrRRRuuuLLLdLruRRdRddlLLLuRuLrdLdrRRRuruuLrddldlLLLuurRuRRddrdr) +(Moves: rRRdLdRRdLLuurRdLLdrRRRuuuLLLdLruRRdRddlLLLuRuLrdLdrRRRuruuLrddldlLLLuurRuRRddrdr) + +############# +P.+.LR.C..### +###.C..C.C### +###C.LIR..### +###..C..C.*.X +############# + +message Up, Up and Away + +(Pushes: rRRluRdlluuuRuRRdLdddlluuuuuuRuRRdLLuluuurRllddRluurrdLdddRRuLLdlddddddrruuuRuLLdldddrruuRuuruLuuruuur) +(Moves: rRRluRdlluuuRuRRdLLuluuRuRRdLLuluRluurRdLdddRRuLLdlddrdRRuLLdldddrruuRuuruLuuruuur) + +########### +###..C..*.X +###.C.LR### +###.LR..### +###C.C..### +###.C.C.### +###.LIR.### +###C.C..### +###.C.C.### +###.C.C.### +###C.LR.### +P.+.C...### +########### + +message Great Things + +(Pushes: ruuRRRdddlLuluRddrRuLdLruLdrRuRuLLddLruLdrRuRRuuLLLdRRuLrdLurrrdLdLLdlLuRuRurrrdddr) +(Moves: ruuRRRdddlLuluRddrRuLdLruLdrRuRuLLddLruLdrRuRRuuLLLdRRuLrdLurrrdLdLLdlLuRuRurrrdddr) + +############# +###.C.C...### +###.LR.LR.### +P.+..C.C.C### +###.C..LIR*.X +############# + +message Through and Through + +(Pushes: rRRdLuruRRddrRRuLdLruLdLruRRuLLuLrdLddrRRuuRRRurRdLuLrdRddLruLdLruLuurRdLuLrdLddrRRuruur) +(Moves: rRRdLuruRRddrRRuLdLruLdLruRRuLLuLrdLddrRRuuRRRurRdddLruLdLruLdrRRuLuLuLrdLLdRRRurrur) + +##################### +###.LIIR..LIIR..LR*.X +###.C.LR.LR.C.LR..### +P.+.C.LR.LIIR.LR..### +###.C.LR..LIIR..C.### +##################### + +message Just Enough + +(Pushes: rrruRuRRdLdLLLdRRuRuRuLLdLdLddrRuLLuRuRuRRdLdRRdrdLLLLrrruuLLuRuLLdLdLddRRRRRurur) +(Moves: rrruRuRRdLdLLLdRRuRuRuLLdLdLddrRuLLuRuRuRRdLdRRdrdLLLLrrruuLLuRuLLdLdLddRRRRRurur) + +############## +###C.C.LR..### +###LR.C.LR.### +P.+...C.C.C*.X +###C.LIIR..### +###...C.C..### +############## + +message The Secret Staircase + +(Pushes: rRRRRdlLdldRuRldRRRRRRuuuLLLLLddlLruruRRRdRdRdLLLLLuuLrddRRRRRuuRuLLrrdLddLLLLLulLrurRuRRRdddrrrur) +(Moves: rRRRdLdRuRldlLdRRRRRRuuuLLLLdLruRRRdRddLLLLLuRuLddRRRRRRuuRuLLrrdLddLLLLLulLrurRuRRRdddrrrur) + +################# +P.+.LIR.LR....### +###.LR..LR.C.C### +###C..LIIR.LR.*.X +###C.LR.......### +################# + +message Clear the Way + +(Pushes: ruurrddRdlLuluurrdLddrRuLdLruLdrRuRRuuLLuLrdLuLrdrRRddLLdlLuuuurRRdrRldRulLLLdLddrRuRRuurrr) +(Moves: ruurrddRdlLuluurrdLddrRuLdLruLdrRuRRuuLLLruLLrdrRRddLLdlLuuuurRRdrRldRulLLLdLddrRuRRuRurr) + +############## +###..C..LIR### +###...LR..C*.X +###.C.LIR.C### +P.+.C.C.LR.### +###.C..C.LR### +############## + +message A Mismatch Made in Heaven + +(Pushes: rRRRuRRdLLLLuRuRRullLdddRRRRRuLLdlllluururrRdLLurrRRRddLrrdLLLrruuullLLLdRdRRdrrruuur) +(Moves: rRRRuRRdLLLLuRuRRullLdddRRRRRuLLuLLurRRRRdrddLLruLruullLLLdRdRdRRRuruur) + +############### +###.C...C...*.X +###LR.LIIR..### +###LIR.LR...### +P.+.C.C.....### +############### + +message Double Cross + +(Pushes: ruRuuRuuLrddRdLruLdLruuLururRdRRddRdrddlllllLLuurruLdlddrrrrrrruuuur) +(Moves: ruRuuRRdLLrruLuuLrdLururRdRRddRdrddlllllLLuurruLdlddrrrrrrruuuur) + +############### +###.C..LIIR.### +###.C..C.LR.### +###.C.LIIR.C*.X +###C.LR..C..### +###..C...LIR### +###.LIIIIR..### +P.+..C......### +############### + +message Zen Garden + +(Pushes: rdRRurRdLuLrdLuLrdLurRRddRululLLdRuRldRulLdlddrdRulluururRdLuLrdLurRRdrdLdLLddlluuRlddrruLdrrrrruuuulldRululLLdRuRldRulLdlddrddrrrrruuLLruLdrruuur) +(Moves: rdRRurRdLuLrdLuLrdLurRRddRululLLdRuRldRulLdlddrdRulluururRdLuLrdLurRRdrdLdLLdLdrrrrruuuulldRululLLdRuRldRulLdlddRddrrrrruuLLruLdrruuur) + +############# +P.+.C..LR.*.X +###.C.LR..### +###LIIR.C.### +###...C.LR### +###C.LIIR.### +###.......### +############# + +message Inside Out + +(Pushes: ruuuuRldRuluuurrrrrrrrrrdLdlllllLdLLdldddddrrrrrrrrrrrruuuuLrdLrdddlllllllllllluuRuRRurruLLdrrRRurRuRRuruur) +(Moves: ruRluRluRluuRluurrrrrrrrrrddddlLLdllLLuRRdlldLLuuluRuluurrrrrrrrrrdLdllllLLdLLdddRRurruLLdrrRRurRuRRuruur) + +################### +###...........C.*.X +###.LIIIIIIIR..C### +###.LIR......LR.### +###.C.LIIIIIR.C.### +###.LIR.LIR..LR.### +###.C.C...C..LR.### +###.C.LIIIIR.LR.### +P.+.C.C.C...LIR.### +###.LIIIIIIIIIR.### +###.............### +################### + +message Double Decker + +(Pushes: ruRRRddRRuuLrdLuLrdRdLLuuLrdLuLrdRdRRuurrdLurrddLruulldRulldLdRRuRulldLdLLuuRldRuRldLdRRuulLddllddrdRdRRRuLrdLLLLuRRuLLddRRuLLuRRRdrRRdLuLLuLLLdRdRRRururrr) +(Moves: ruRRRddRRuuLrdLuLrdRdLLuuLrdLuLrdRdRRuurrdLurrddLruulldRulldLdRRuRulldLdLLuuRldRuRldLdRRuulLddllddrdRdRRRuLrdLLLLuRRuLLddRRuLLuRRRdrRRdLuLLuLLLdRdRRRurRurr) + +############### +###.C..LR...### +P.+.LR.C.C.C### +###C.C.LR...### +###.LIIIIIIR### +###..C.LIIR.*.X +###C.LR..C..### +###.C.LCR...### +############### + +message Back to Front + +(Pushes: rrrrrrrrrrrddddLLLLuRRRdllluLLLuRRRdRRRdllluuLLdLLLdRRRRdRRdLdLruRuLLuLLLLuRRRuRRddrrrrdddLLLuRuulluuLLdLLLdRRRRddLLdRluRdRluRdRluuRRRdLLdRluRRuLLLdLLdlllddrrrrrrrrrrr) +(Moves: rrrrrrrrrrrddddLLLLuRRRdllluLLLuRRRdRRRdllluuLLdLLLdRRRRdRRdLdLruRuLLuLLLLuRRRuRRddrrrrdddLLLuRuulluuLLdLLLdRRRRddLLdRluRdRluRdRluuRRRdLLdRluRRuLLLdLLdlllddrrrrrrrrrrr) + +################# +P.+...........### +###LIIIIIIIIR.### +###LIR.LIIR...### +###C.C.LR.C...### +###....C.LIIR.### +###LIIIR.LR...### +###.LIR.LR.LR.### +###....LR..LIR### +###.LIIIIIIIIR### +###...........*.X +################# + +message The Beast + +(Pushes: rRddRRuuLLddlddddrRlluuuurrrdddRdLLLuuluurrrddRdLLulluurrrdLddRRuLLLddRRRuLuRRuuLLLLuuRRddRRddLLdRdLLLuuRuRuuuLLddRlldddrdRRRuuRRuuRuurrr) +(Moves: rRddRRuuLLddlddddrRlluuuurrrdddRdLLLuuluurrrddRdLLulluurrrdLddRRuLLLddRRRuLuRRuuLLLLuuRRddRRddLLdRdLLLuuRuRuuuLLddRlldddrdRRRuuRRuuRuurrr) + +################ +P.+.C.LR.C...*.X +###C.C.LIR.LR### +###..C.C.C...### +###.LR.LR.LIR### +###..C.C.C.C.### +###.LR.C.LIR.### +###..C.LIR.C.### +################ + +message Well done. You escaped. diff --git a/Meatball.txt b/Meatball.txt new file mode 100644 index 0000000000000000000000000000000000000000..43360d6f88c00bc8a1b4264ea8b91eb267de1b2c --- /dev/null +++ b/Meatball.txt @@ -0,0 +1,210 @@ +title Meatball +======== +OBJECTS +======== +background +green + +stick0 +brown +..0.. +.000. +.000. +.000. +.000. + +stick1 +brown +.000. +.000. +.000. +.000. +.000. + +wall +darkbrown + +meat +yellow +..... +.000. +00000 +.000. +..... + +grill +ORANGE +..... +.000. +00000 +.000. +..... + +sm0 +yellow +..... +.000. +00000 +.000. +..... + +sg0 +ORANGE +..... +.000. +00000 +.000. +..... + +sm1 +yellow +..... +.000. +00000 +.000. +..... + +sg1 +ORANGE +..... +.000. +00000 +.000. +..... + +sm2 +yellow +..... +.000. +00000 +.000. +..... + +sg2 +ORANGE +..... +.000. +00000 +.000. +..... + + +se0 +TRANSPARENT + +se1 +TRANSPARENT + +se2 +TRANSPARENT + +burner +red + +water +blue + +======= +LEGEND +======= +0 = stick0 and se0 +1 = stick1 and se1 +2 = stick1 and se2 +# = wall +. = background +m = meat +g = grill +b = burner +w = water + +player = stick0 +stick = stick0 or stick1 +top0 = sg0 or sm0 or se0 +top1 = sg1 or sm1 or se1 +top2 = sg2 or sm2 or se2 +mb = meat or grill +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +burner, water +wall,meat,stick,grill +top1, top2, top0 +====== +RULES +====== +(make meatball) +(lv0) +vertical[ > player| meat ][se0] -> [ > player|][sm0] +vertical[ > player| grill ][se0] -> [> player|][sg0] +(lv1) +vertical[ > player | meat ][sm0][se1] -> [> player|][sm0][sm1] +vertical[ > player | grill][sm0][se1] -> [> player|][sg0][sm1] +vertical[ > player | meat] [sg0][se1] -> [> player|][sm0][sg1] +vertical[ > player | grill][sg0][se1] -> [> player|][sg0][sg1] +(lv2) +vertical[ > player | meat ][sm0][sm1][se2] -> [> player|][sm0][sm1][sm2] +vertical[ > player | grill ][sm0][sm1][se2] -> [> player|][sg0][sm1][sm2] +vertical[ > player | meat ][sg0][sm1][se2] -> [> player|][sm0][sg1][sm2] +vertical[ > player | grill ][sg0][sm1][se2] -> [> player|][sg0][sg1][sm2] + +vertical[ > player | meat ][sm0][sg1][se2] -> [> player|][sm0][sm1][sg2] +vertical[ > player | grill][sm0][sg1][se2] -> [> player|][sg0][sm1][sg2] +vertical[ > player | meat ][sg0][sg1][se2] -> [> player|][sm0][sg1][sg2] +vertical[ > player | grill][sg0][sg1][se2] -> [> player|][sg0][sg1][sg2] + +(stick move) +[ > player ][ stick ] -> [ > player ][ > stick ] +[ > player ][ top0 ] -> [> player][> top0] +[ > player ][ top1 ] -> [> player][> top1] +[ > player ][ top2 ] -> [> player][> top2] +[ > stick | wall ] -> cancel + +(push) +[ > stick | mb ] -> [ > stick | > mb] +[ > mb | mb ] -> [ > mb | > mb ] +[ > mb | wall ] -> cancel + +(burn) +late [ meat burner ] -> [ grill burner] +late [ sm0 burner ] -> [ sg0 burner ] +late [ sm1 burner ] -> [ sg1 burner ] +late [ sm2 burner ] -> [ sg2 burner ] + +(drop) +late [ meat water ] -> restart + +(rigidbody fail when touch meat and grill) +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +wwwwwww +w.....w +wm...bw +w..m.bw +wm...bw +w.....w +w..0..w +w..1..w +w..2..w +wwwwwww + +wwwwwwwww +w....#..w +w.m..#..w +w..0.#..w +wm.1...bw +w.#2m..bw +w......bw +w....#..w +w...##..w +wwwwwwwww diff --git a/Medusa's_Wrath_v0.2.1.txt b/Medusa's_Wrath_v0.2.1.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ad8237ed0cb13a5381add237dc57804d8dd5bea --- /dev/null +++ b/Medusa's_Wrath_v0.2.1.txt @@ -0,0 +1,531 @@ +title Medusa's Wrath v0.2.1 +author Tom Hermans @Auroriax +homepage auroriax.itch.io +(run_rules_on_level_start) + +verbose_logging + +noaction + +(The Greek locked Medusa away the only way they know--by trapping her inside a gigantic maze, filled with puzzles. Nobody actually considered the fact that Medusa is a skilled puzzle solver...) + +======== +OBJECTS +======== + +Background . +#CC876A + +Wall 0 +#006 Blue lightblue +12222 +1...2 +1...2 +1...2 +00000 + +Cliff H +Black #28253C transparent +11111 +00000 +00000 +00000 +20002 + + +PlayerDown P +white black blue +.000. +00000 +00210 +00110 +.000. + +(LockedPlayerDown +white black red +.000. +00000 +00210 +00110 +.000.) + +PlayerRight O +white black blue +.000. +00210 +00110 +00000 +.000. + +(LockedPlayerRight +white black red +.000. +00210 +00110 +00000 +.000.) + +PlayerLeft I +white black blue +.000. +02100 +01100 +00000 +.000. + +(LockedPlayerLeft +white black red +.000. +02100 +01100 +00000 +.000.) + +PlayerUp U +white black blue +.210. +01100 +00000 +00000 +.000. + +(LockedPlayerUp +white black red +.210. +01100 +00000 +00000 +.000.) + +LaserR +yellow white +..... +.000. +..000 +.000. +..... + +LaserU +yellow white +..0.. +.000. +.000. +.0.0. +..... + +LaserL +yellow white +..... +..000 +.000. +..000 +..... + +LaserD +yellow white +..... +.0.0. +.000. +.000. +..0.. + +Mirror1 / +black gray +....0 +...01 +..01. +.01.. +01... + +(FrozenMirror1 +blue white +....0 +...01 +..01. +.01.. +01...) + +Mirror2 \ +black gray +0.... +10... +.10.. +..10. +...10 + +(FrozenMirror2 +blue white +0.... +10... +.10.. +..10. +...10) + +(SplitterR > +gray +0.... +000.. +00000 +000.. +0....) + +EmitR 6 +yellow +0.... +000.. +00000 +000.. +0.... + +(FrozenSplitterR +blue +0.... +000.. +00000 +000.. +0....) + +TeleportBlue b +blue white +.0.1. +10100 +.101. +00101 +.1.0. + +Citizen C +white +..0.. +.000. +..0.. +.0.0. +.0.0. + +Statue S +black +..0.. +.000. +..0.. +.0.0. +.0.0. + +GameOver +gray black blue +.000. +00000 +00210 +00110 +.000. + +BulbOff + +Gray Yellow +.000. +0...0 +0...0 +.0.0. +.000. + +BulbOn +Gray Orange +.000. +01110 +01110 +.010. +.000. + +StartTile +transparent red +00000 +00000 +00000 +00000 +00001 + +======= +LEGEND +======= + +(UnlockedPlayer = PlayerDown or PlayerRight or PlayerLeft or PlayerUp) +(LockedPlayer = LockedPlayerDown or LockedPlayerRight or LockedPlayerLeft or LockedPlayerUp) +Laser = LaserR or LaserU or LaserL or LaserD +Mirror = Mirror1 or Mirror2 (or SplitterR) (or FrozenMirror1 or FrozenMirror2 or FrozenSplitterR) +(FrozenMirror = FrozenMirror1 or FrozenMirror2 or FrozenSplitterR) +Teleport = TeleportBlue + +Player = PlayerDown or PlayerRight or PlayerLeft or PlayerUp (or Mirror) (or LockedPlayerDown or LockedPlayerRight or LockedPlayerLeft or LockedPlayerUp) + +PLeft = PlayerLeft (or LockedPlayerLeft) +PRight = PlayerRight (or LockedPlayerRight) +PUp = PlayerUp (or LockedPlayerUp) +PDown = PlayerDown (or LockedPlayerDown) + +M/ = Mirror1 (or FrozenMirror1) +M\ = Mirror2 (or FrozenMirror2) +(SR = SplitterR or FrozenSplitterR) + +Emit = EmitR + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Cliff +LaserU +LaserR +LaserD +LaserL +Player, Wall, Mirror, Statue, Citizen, BulbOff, BulbOn, GameOver, Emit +StartTile +Teleport + +====== +RULES +====== + +[Laser] -> [] +[BulbOn] -> [BulbOff] +[StartTile] -> [] +[GameOver] -> cancel + +(Rotate mirrors) +([action player | mirror1] -> [player | mirror2] ++[action player | mirror2] -> [player | mirror1]) + +(Push mirrors) + + +(Move) +(+right [> UnlockedPlayer ] -> [> PlayerRight] ++up [> UnlockedPlayer] -> [> PlayerUp] ++left [> UnlockedPlayer] -> [> PlayerLeft] ++down [> UnlockedPlayer] -> [> PlayerDown]) + +(+[> LockedPlayer] [FrozenMirror] -> [> LockedPlayer] [> FrozenMirror]) + +(Absorb player movement so I don't have to mess with late rules) +[> Player | Mirror] -> [> Player | > Mirror] +[> Mirror | Mirror] -> [> Mirror | > Mirror] +[> Mirror | no wall no BulbOff no BulbOn no Mirror no Wall no Player] -> [ | Mirror] +[> Mirror] -> [Mirror] +[> Player | no wall no BulbOff no BulbOn no Mirror no Wall no Player] -> [ | Player] +[> Player] -> [Player] + +(Dump stuff off cliffs) +[Mirror Cliff] -> [Cliff] +[Player Cliff] -> [Cliff] + +(Shoot lasers) +random [Mirror] -> [Mirror action LaserL action LaserR StartTile] +(up [PUp] -> [PUp LaserU next] +left [PLeft] -> [PLeft LaserL next] +down [PDown] -> [PDown LaserD next]) + +(Continue laser) +right [action LaserR | ] -> [LaserR | action LaserR] ++[action LaserR M/] -> [action LaserU M/] ++[action LaserR M\] -> [action LaserD M\] ++left [action LaserL | ] -> [LaserL | action LaserL] ++[action LaserL M/] -> [action LaserD M/] ++[action LaserL M\] -> [action LaserU M\] + + ++[action Laser StartTile] -> [Laser StartTile] + ++up [action LaserU | ] -> [LaserU | action LaserU] ++[action LaserU M/] -> [action LaserR M/] ++[action LaserU M\] -> [action LaserL M\] ++down [action LaserD | ] -> [LaserD | action LaserD] ++[action LaserD M/] -> [action LaserL M/] ++[action LaserD M\] -> [action LaserR M\] ++[action Laser TeleportBlue] [TeleportBlue] -> [TeleportBlue] [action Laser TeleportBlue] + ++[action Laser StartTile] -> [Laser StartTile] +(+down [ | LaserL next SR | ] -> [ LaserU next| LaserL SR | LaserD Next ]) + +(Lock rotation and mirrors you're looking at) +([action Player] [Mirror1 Laser] -> [action Player] [FrozenMirror1 Laser] ++[action Player] [Mirror2 Laser] -> [action Player] [FrozenMirror2 Laser] ++[action Player] [SplitterR Laser] -> [action Player] [FrozenSplitterR Laser] ++[action PlayerRight] -> [LockedPlayerRight] ++[action PlayerUp] -> [LockedPlayerUp] ++[action PlayerLeft] -> [LockedPlayerLeft] ++[action PlayerDown] -> [LockedPlayerDown] + +[action LockedPlayer] [FrozenMirror1] -> [action LockedPlayer] [Mirror1] ++[action LockedPlayer] [FrozenMirror2] -> [action LockedPlayer] [Mirror2] ++[action LockedPlayer] [FrozenSplitterR] -> [action LockedPlayer] [SplitterR] ++[action LockedPlayerRight] -> [action PlayerRight] ++[action LockedPlayerUp] -> [action PlayerUp] ++[action LockedPlayerLeft] -> [action PlayerLeft] ++[action LockedPlayerDown] -> [action PlayerDown]) + +(Activate bulbs) +[Laser BulbOff] -> [Laser BulbOn] + + +(Stone citizens) +[Laser Citizen] -> [Laser Statue] + +(Freeze yourself) +([Laser no LaserR PRight] -> [Laser GameOver] +[Laser no LaserL PLeft] -> [Laser GameOver] +[Laser no LaserU PUp] -> [Laser GameOver] +[Laser no LaserD PDown] -> [Laser GameOver]) + + +============== +WINCONDITIONS +============== + +No BulbOff +Some BulbOn +All Mirror on Laser + +======= +LEVELS +======= + +000000 +0.+\.0 +0....0 +0o..00 +0.+/.0 +0000.0 + +000.o...0 +000.\...0 +/+6./...0 +000..+..0 +000./...0 +\00./...0 +000.....0 + +000.o...0 +000./\..0 +/+6.....0 +000.\/\.0 +000.....0 +\00..\/.0 +000.....0 + +000.....0 +000\....0 +0.0/....0 +0o0..+..0 +0.0/....0 +0+0/....0 +000.....0 + +000.....0 +000\....0 +0+0/....0 +0o0..+..0 +0.0/....0 +0.0/....0 +000.....0 + +000.o...0 +000.\...0 +0/0./...0 +000..+..0 +000./...0 +0\0./...0 +000.....0 + +(000.....0 +000.....0 +0.......0 +0...>..i0 +0.......0 +0.......0 +000.....0) + +0/000000\ +0p0....00 +000....00 +0\\....00 +0.\\...00 +0..\...0/ +000000000 + +0..../.\. +0........ +0.p.././. +0........ +0.\../... +0........ +000000000 + +0........ +0../\.... +0.p//.... +0.\/..... +0........ +0........ +000000000 + +000........ +000../..\.. +0+0.../\... +0.0./../... +0.0..o/./.. +0.0.\./.... +000........ + +(00000000000 +0..+..\...0 +0.........0 +0........00 +0.o.......0 +0..+../...0 +000000000.0) + +(......... +.b.../... +......... +>o.../.b. +.........) + +......... +....+.... +.+....... +.\...+./. +......... + +0000000000 +0........0 +0.../+.\.0 +0........0 +0.../+./.0 +0........0 +0000000000 + +...../.c\. +.....c.... +..../..c/. +../.c/.... +..c....... +...c/..... +../....... +.......... + +0000000000..... +0........0...\. +0........0/.+.. +0........0..... +0........0.+.\. +0........0/.... +0000000000..... + +(00000000000 +0..+..\...0 +0.........0 +0........00 +0.o.......0 +0..+../...0 +000000000.0) \ No newline at end of file diff --git a/Memories_Of_Castlemouse.txt b/Memories_Of_Castlemouse.txt new file mode 100644 index 0000000000000000000000000000000000000000..5cfc9c5770fc056dabd1a672663efdceca2d1237 --- /dev/null +++ b/Memories_Of_Castlemouse.txt @@ -0,0 +1,621 @@ +title Memories Of Castlemouse +author Wayne Myers +homepage www.conniptions.org + +text_color lightgreen +again_interval 0 +youtube CnjtQbU0Gg8 + +======== +OBJECTS +======== + +Background +Black + +Wall +Brown DarkBrown +00010 +11111 +01000 +11111 +00010 + +Floor +#888855 #885588 +00100 +01110 +11011 +01110 +00100 + + +Hole +Black #222222 Brown +21112 +10000 +10000 +10000 +10000 + +Marker +Red +00.00 +0...0 +..... +0...0 +00.00 + +MMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +CMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +DMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +EMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +Mouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +UpMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +LeftMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +RightMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +DownMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +Cat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +RightMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +LeftMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +UpMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +DownMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +Dog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +UpMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +DownMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +LeftMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +RightMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +Elephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +UpMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +DownMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +LeftMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +RightMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +======= +LEGEND +======= + +X = Background +. = Floor +# = Wall +E = Elephant and Floor and Marker +D = Dog and Floor and Marker +C = Cat and Floor and Marker +M = Mouse and Floor and Marker +3 = Elephant and Floor +2 = Dog and Floor +1 = Cat and Floor +0 = Mouse and Floor +H = Hole and Floor + +Player = Marker + +Obstacle = Wall or Hole + +VerticalMovingElephant = UpMovingElephant or DownMovingElephant +HorizontalMovingElephant = LeftMovingElephant or RightMovingElephant +MovingElephant = VerticalMovingElephant or HorizontalMovingElephant + +VerticalMovingDog = UpMovingDog or DownMovingDog +HorizontalMovingDog = LeftMovingDog or RightMovingDog +MovingDog = VerticalMovingDog or HorizontalMovingDog + +VerticalMovingCat = UpMovingCat or DownMovingCat +HorizontalMovingCat = LeftMovingCat or RightMovingCat +MovingCat = VerticalMovingCat or HorizontalMovingCat + +VerticalMovingMouse = UpMovingMouse or DownMovingMouse +HorizontalMovingMouse = LeftMovingMouse or RightMovingMouse +MovingMouse = VerticalMovingMouse or HorizontalMovingMouse + +MoveMarker = MMarker or CMarker or DMarker or EMarker + +======= +SOUNDS +======= + +SFX0 40739509 (Mouse in hole) +SFX1 65087301 (Scared mouse) +SFX2 10901907 (Hit wall) +SFX3 45415107 (Scared dog) +SFX4 80636305 (Scared cat) +SFX5 3673502 (Scared elephant) + +================ +COLLISIONLAYERS +================ + +Background +Floor +Hole +Mouse, MovingMouse, Cat, MovingCat, Dog, MovingDog, Elephant, MovingElephant, Wall +Marker, MoveMarker + +====== +RULES +====== + +(Marker rules) +[ > Marker Mouse ] -> [ MMarker > Mouse ] +[ > Marker Cat ] -> [ CMarker > Cat ] +[ > Marker Dog ] -> [ DMarker > Dog ] +[ > Marker Elephant ] -> [ EMarker > Elephant ] + +startLoop + +(Elephant rules) +[ UP Elephant ] -> [ UP UpMovingElephant ] +[ DOWN Elephant ] -> [ DOWN DownMovingElephant ] +[ LEFT Elephant ] -> [ LEFT LeftMovingElephant ] +[ RIGHT Elephant ] -> [ RIGHT RightMovingElephant ] + +[ UpMovingElephant ] -> [ Up UpMovingElephant ] again +[ LeftMovingElephant ] -> [ Left LeftMovingElephant ] again +[ RightMovingElephant ] -> [ Right RightMovingElephant ] again +[ DownMovingElephant ] -> [ Down DownMovingElephant ] again + +right [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | right Dog | SFX3 ] +left [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | left Dog | SFX3 ] +up [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | up Dog | SFX3 ] +down [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | down Dog | SFX3] +right [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | right Dog | SFX3 ] +left [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | left Dog | SFX3 ] +up [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | up Dog | SFX3 ] +down [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | down Dog | SFX3] + +[ > MovingElephant | Cat | ] -> [ Elephant | Cat | SFX5 ] +[ > MovingElephant | Mouse ] -> [ Elephant | Mouse ] +[ > MovingElephant | Dog | Obstacle | ] -> [ Elephant | Dog | Obstacle | SFX3 ] +[ > MovingElephant | Dog | No Obstacle ] -> [ Elephant | > Dog | SFX3 ] +[ > MovingElephant | Obstacle | ] -> [ Elephant | Obstacle | SFX2 ] + +(Dog rules) +[ UP Dog ] -> [ UP UpMovingDog ] +[ DOWN Dog ] -> [ DOWN DownMovingDog ] +[ LEFT Dog ] -> [ LEFT LeftMovingDog ] +[ RIGHT Dog ] -> [ RIGHT RightMovingDog ] + +[ UpMovingDog ] -> [ Up UpMovingDog ] again +[ LeftMovingDog ] -> [ Left LeftMovingDog ] again +[ RightMovingDog ] -> [ Right RightMovingDog ] again +[ DownMovingDog ] -> [ Down DownMovingDog ] again + +right [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | right Cat | SFX4 ] +left [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | left Cat | SFX4 ] +up [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | up Cat | SFX4 ] +down [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | down Cat | SFX4] +right [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | right Cat | SFX4 ] +left [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | left Cat | SFX4 ] +up [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | up Cat | SFX4 ] +down [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | down Cat | SFX4] + +[ > MovingDog | Mouse | ] -> [ Dog | Mouse | SFX3 ] +[ > MovingDog | Elephant ] -> [ Dog | Elephant ] +[ > MovingDog | Cat | Obstacle | ] -> [ Dog | Cat | Obstacle | SFX4 ] +[ > MovingDog | Cat | No Obstacle ] -> [ Dog | > Cat | SFX4 ] +[ > MovingDog | Obstacle | ] -> [ Dog | Obstacle | SFX2 ] + +(Cat rules) +[ UP Cat ] -> [ UP UpMovingCat ] +[ DOWN Cat ] -> [ DOWN DownMovingCat ] +[ LEFT Cat ] -> [ LEFT LeftMovingCat ] +[ RIGHT Cat ] -> [ RIGHT RightMovingCat ] + +[ UpMovingCat ] -> [ Up UpMovingCat ] again +[ LeftMovingCat ] -> [ Left LeftMovingCat ] again +[ RightMovingCat ] -> [ Right RightMovingCat ] again +[ DownMovingCat ] -> [ Down DownMovingCat ] again + +right [ Cat | Stationary Mouse | No Wall ] -> [ Cat | right Mouse | SFX1 ] +left [ Cat | Stationary Mouse | No Wall ] -> [ Cat | left Mouse | SFX1 ] +up [ Cat | Stationary Mouse | No Wall ] -> [ Cat | up Mouse | SFX1 ] +down [ Cat | Stationary Mouse | No Wall ] -> [ Cat | down Mouse | SFX1] +right [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | right Mouse | SFX1 ] +left [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | left Mouse | SFX1 ] +up [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | up Mouse | SFX1 ] +down [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | down Mouse | SFX1] + +[ > MovingCat | Elephant | ] -> [ Cat | Elephant | SFX4 ] +[ > MovingCat | Dog ] -> [ Cat | Dog ] +[ > MovingCat | Mouse | Wall | ] -> [ Cat | Mouse | Wall | SFX1 ] +[ > MovingCat | Mouse | No Wall ] -> [ Cat | > Mouse | SFX1 ] +[ > MovingCat | Obstacle | ] -> [ Cat | Obstacle | SFX2 ] + +(Mouse rules) +[ UP Mouse ] -> [ UP UpMovingMouse ] +[ DOWN Mouse ] -> [ DOWN DownMovingMouse ] +[ LEFT Mouse ] -> [ LEFT LeftMovingMouse ] +[ RIGHT Mouse ] -> [ RIGHT RightMovingMouse ] + +[ UpMovingMouse ] -> [ Up UpMovingMouse ] again +[ LeftMovingMouse ] -> [ Left LeftMovingMouse ] again +[ RightMovingMouse ] -> [ Right RightMovingMouse ] again +[ DownMovingMouse ] -> [ Down DownMovingMouse ] again + +right [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | right Elephant | SFX5 ] +left [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | left Elephant | SFX5 ] +up [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | up Elephant | SFX5 ] +down [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | down Elephant | SFX5] +right [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | right Elephant | SFX5 ] +left [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | left Elephant | SFX5 ] +up [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | up Elephant | SFX5 ] +down [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | down Elephant | SFX5] + +[ > MovingMouse | Dog | ] -> [ Mouse | Dog | SFX1 ] +[ > MovingMouse | Cat ] -> [ Mouse | Cat ] +[ > MovingMouse | Elephant | Wall | ] -> [ Mouse | Elephant | Wall | SFX5 ] +[ > MovingMouse | Elephant | No Obstacle ] -> [ Mouse | > Elephant | SFX5 ] +[ > MovingMouse | Wall | ] -> [ Mouse | Wall | SFX2 ] +[ > MovingMouse | Hole | ] -> [ No MovingMouse | Hole | SFX0 ] + +endloop + + +(Late marker rules) + +late [ Mouse ] [ MMarker ] -> [ Mouse Marker ] [] +late [ Cat ] [ CMarker ] -> [ Cat Marker ] [] +late [ Dog ] [ DMarker ] -> [ Dog Marker ] [] +late [ Elephant ] [ EMarker ] -> [ Elephant Marker ] [] + +============== +WINCONDITIONS +============== + +No MovingMouse +No Mouse + +======= +LEVELS +======= + +Message In 2001 I was very lost. + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#...............###X +X#..#........#...###X +X#...............###X +X###...M..#........#X +X##H..........#....#X +X###..#.....#......#X +X#.............#...#X +X#..#....#.........#X +X#..............####X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +Message I was just trying to hide from the world. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#...##....###.###....###X +X#...##....#H#........###X +X#.M.............#......#X +X#....##..##.....##.....#X +X#.....#......##........#X +X#..##.......###........#X +X#..##....#.......###...#X +X#.......##........##...#X +X#...##..##........##...#X +X#...##.................#X +X###.........###.....####X +X###.........###....#####X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I spent a lot of time playing a game called Castlemouse. + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#.................#X +X#.........#.......#X +X###...............#X +X##H.....0.....#...#X +X###...............#X +X#.................#X +X#....#..........###X +X#.........0.....H##X +X#C..............###X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +Message Everything seemed to be slipping away from me. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.......##.###.........#X +X#......##..#H#.........#X +X#.................#....#X +X#..........0...0#......#X +X###....#...............#X +X##H..................###X +X###......0...........H##X +X#........#.....#.....###X +X#................#.....#X +X#......0...............#X +X#.C.......#H#..........#X +X#.........###..........#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message The world seemed full of fear. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.D......0....H##X +X#.#...........###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message Everything was falling apart for me at once. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X###..................###X +X##H.......0.0........H##X +X###..................###X +X#......................#X +X#..#...................#X +X#.1.........#..........#X +X#.........0............#X +X##.........1...........#X +X#.......D..............#X +X###..................###X +X##H.........0........H##X +X###.......#..........###X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I don't remember that time very well. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.....2..0....H##X +X#...#.......E.###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message I don't even remember exactly how Castlemouse went. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#....................#.#X +X#....1..........#......#X +X#...........0...#...2..#X +X#......................#X +X#..........#H#.........#X +X#..........###.........#X +X#..........###.........#X +X#..........#H#.........#X +X#...........0..........#X +X#...2...........1......#X +X#.E...................##X +X#......................#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message Many things were set in motion at that time. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#......0.......H#X +X##..........3..##X +X#H...0..........#X +X##..............#X +X####..1.........#X +X#............#..#X +X#...#..###......#X +X#..D#..#H#......#X +X#.......0.......#X +X#..........1....#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message Many unexpected chains of events, not all bad. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.....#..............###X +X#.....0..............H##X +X#.......3............###X +X#......................#X +X###....................#X +X##H.................0..#X +X###....................#X +X#......................#X +X#.....................C#X +X#...2.................##X +X#....#...2............##X +X#.....................##X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I'm doing a lot better now. + +Message Also, Castlemouse is a much better game than this - you should track it down. + +Message Thank you for playing. + +Message Music: Broken - Fit and the Conniptions (music.conniptions.org) \ No newline at end of file diff --git a/Memory_Push.txt b/Memory_Push.txt new file mode 100644 index 0000000000000000000000000000000000000000..e38f1d9196841c68fea3bcd6cde39c4068596e9c --- /dev/null +++ b/Memory_Push.txt @@ -0,0 +1,431 @@ +title Memory Push +author Le Slo +homepage www.puzzlescript.net + +background_color #243247 +text_color #98399c + +======== +OBJECTS +======== + +Background +#243247 #243247 +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +LitTarget01 +#446f99 +..... +.000. +.0.0. +.000. +..... + +LitTarget02 +#647fa9 +..... +.000. +.0.0. +.000. +..... + +LitTarget03 +#848fb9 +..... +.000. +.0.0. +.000. +..... + +LitTarget04 +#a49fc9 +..... +.000. +.0.0. +.000. +..... + +LitTarget05 +#c4afd9 +..... +.000. +.0.0. +.000. +..... + +Wall +#5f2b88 #5f2b88 #243247 +00010 +11111 +01000 +11111 +00010 + +Wall01 +#5f2b88 #5f2b88 #243247 +20010 +11111 +01000 +11111 +00010 + +Wall02 +#5f2b88 #5f2b88 #243247 +00010 +11111 +01000 +11111 +20010 + +Wall03 +#5f2b88 #5f2b88 #243247 +00010 +11111 +01000 +11111 +00012 + +Wall04 +#5f2b88 #5f2b88 #243247 +00012 +11111 +01000 +11111 +00010 + +Player +#98399c #c042a5 +.000. +00100 +01110 +00100 +.000. + +Crate +#c042a5 +00000 +0...0 +0...0 +0...0 +00000 + +CrateR +#c042a5 +00000 +0...0 +0..00 +0...0 +00000 + +CrateU +#c042a5 +00000 +0.0.0 +0...0 +0...0 +00000 + +CrateL +#c042a5 +00000 +0...0 +00..0 +0...0 +00000 + +CrateD +#c042a5 +00000 +0...0 +0...0 +0.0.0 +00000 + +push +transparent + +object +transparent + +object2 +transparent + +object3 +transparent + + +ACrateR +#e93f64 +00000 +0...0 +0..00 +0...0 +00000 + +ACrateU +#e93f64 +00000 +0.0.0 +0...0 +0...0 +00000 + +ACrateL +#e93f64 +00000 +0...0 +00..0 +0...0 +00000 + +ACrateD +#e93f64 +00000 +0...0 +0...0 +0.0.0 +00000 + +ACross +#e96f64 +..... +.0.0. +..0.. +.0.0. +..... + +end +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +1 = Wall01 +2 = Wall02 +3 = Wall03 +4 = Wall04 + +MCrate = CrateR or CrateU or CrateL or CrateD +walls = Wall or Wall01 or Wall02 or Wall03 or Wall04 +crates = Crate or MCrate +collision = crates or walls +aux = object or push or object2 or object3 or end +litTargets = LitTarget01 or LitTarget02 or LitTarget03 or LitTarget04 or LitTarget05 +animations = ACrateR or ACrateU or ACrateL or ACrateD or ACross + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +animations create 93865908 +sfx0 20765508 +restart 10342508 +undo 63171308 +closemessage 78310508 +crates move 1789707 +startgame 88668308 + +================ +COLLISIONLAYERS +================ + +Background +object, object2, object3, end +push +Target +LitTargets +Player, Walls, Crates +animations + +====== +RULES +====== + +[LitTarget04] -> [LitTarget05] +[LitTarget03] -> [LitTarget04] +[LitTarget02] -> [LitTarget03] +[LitTarget01] -> [LitTarget02] + +[ mcrate animations] -> [crate] +[animations] -> [] + +right [ > Player | Crates | no collision] -> [ > Player push | > CrateR object | no collision object] +left [ > Player | Crates | no collision] -> [ > Player push | > CrateL object | no collision object ] +up [ > Player | Crates | no collision ] -> [ > Player push | > CrateU object | no collision object ] +down [ > Player | Crates | no collision ] -> [ > Player push | > CrateD object | no collision object ] + +right [stationary crateR | no object no collision no object2 no object3] [moving player push] -> [right crateR | object2] [moving player push] +left [stationary crateL | no object no collision no object2 no object3] [moving player push] -> [left crateL | object2] [moving player push] +up [stationary crateU | no object no collision no object2 no object3] [moving player push] -> [up crateU | object2] [moving player push] +down [stationary crateD | no object no collision no object2 no object3] [moving player push] -> [down crateD | object2] [moving player push] + +right [stationary crateR | no object no collision object2] [moving player push] -> [right crateR | object3] [moving player push] +left [stationary crateL | no object no collision object2] [moving player push] -> [left crateL | object3] [moving player push] +up [stationary crateU | no object no collision object2] [moving player push] -> [up crateU | object3] [moving player push] +down [stationary crateD | no object no collision object2] [moving player push] -> [down crateD | object3] [moving player push] + +[player push][stationary crateR] -> [player push][crateR ACrateR] +[player push][stationary crateL] -> [player push][crateL ACrateL] +[player push][stationary crateU] -> [player push][crateU ACrateU] +[player push][stationary crateD] -> [player push][crateD ACrateD] + +right [moving crateR | object3] -> [ crateR | object3 Across] +left [moving crateL | object3] -> [ crateL | object3 Across] +up [moving crateU | object3] -> [ crateU | object3 Across] +down [moving crateD | object3] -> [ crateD | object3 Across] + +late[target no crates] -> [target end] +late[target no LitTargets crates] -> [target LitTarget01 crates] +late[LitTargets][end] -> [][end] + +late[animations] -> again +late[litTargets] -> again sfx0 +[aux] -> [] + +============== +WINCONDITIONS +============== + +All Target on LitTarget05 +(No animations) + +======= +LEVELS +======= + +(Debug) +( +############. +#........###. +#....*....##. +#.......*o### +#p*.......### +#.........### +#.........##. +############.) +message The past is in the future. Push carefully. + +message >.... .... + +1#####4 +#.....# +#.o...# +#...o.# +#..o..# +#.***.# +#..p..# +#.....# +2#####3 + +message >>... .... + +1#######4 +#.......# +#.**poo.# +#.......# +2###4...# +....2###3 + +message >>>.. .... + +1######4. +#......#. +#.*p.#.24 +##...oo.# +#.*..#.13 +#......#. +2######3. + +message >>>>. .... + +1#######4 +#...#...# +#...*o..# +#.po*...# +#...*o..# +#...#...# +2#######3 + + +message >>>>> .... + +1#####4...... +#.....24..... +#...p..2####4 +#.***.o.o.o.# +#......1####3 +#.....13..... +2#####3...... + +message >>>>> >... + +.1######4. +.#..o*..#. +13.####.24 +#..*p.*..# +#........# +#...oo...# +#........# +2########3 + +message >>>>> >>.. + +1#####4 +#.....# +#.**..# +#..*..# +#...#o# +#p..o.# +2#4o1#3 +..#.#.. +..2#3.. + +message >>>>> >>>. + +1######4.... +#......#.... +#..*..p#.... +#..*...2##4. +#..*....o.24 +#......o.o.# +#....##.1##3 +2##4.o*.#... +...2####3... + +message >>>>> >>>> + +..1######4 +1#3..##..# +#..*.##oo# +#.1#.23p.# +#.#...*..# +#.....*..# +2########3 + +message The push is in the future. Rest now. + + + + diff --git a/Memory_path.txt b/Memory_path.txt new file mode 100644 index 0000000000000000000000000000000000000000..952807fbc456cc646d149b54a56a86a7303b21ac --- /dev/null +++ b/Memory_path.txt @@ -0,0 +1,398 @@ +title Memory path +author Le Slo +homepage www.puzzlescript.net + +background_color #4d4d00 +text_color #dbdb00 +noaction + + + +======== +OBJECTS +======== + +background +#292900 +00000 +00000 +00000 +00000 +00000 + +wall +#4d4d00 +00000 +00000 +00000 +00000 +00000 + + +crateWall +#4d4d00 #292900 +01101 +11011 +10110 +01101 +11011 + +target +#2E6A8D +..... +.000. +.0.0. +.000. +..... + +crate +#949400 +00000 +0...0 +0...0 +0...0 +00000 + +crateup +#dbdb00 +00000 +0.0.0 +0...0 +0...0 +00000 + +crateright +#dbdb00 +00000 +0...0 +0..00 +0...0 +00000 + +cratedown +#dbdb00 +00000 +0...0 +0...0 +0.0.0 +00000 + +crateleft +#dbdb00 +00000 +0...0 +00..0 +0...0 +00000 + +crateupch +#949400 +00000 +0.0.0 +0...0 +0...0 +00000 + +craterightch +#949400 +00000 +0...0 +0..00 +0...0 +00000 + +cratedownch +#949400 +00000 +0...0 +0...0 +0.0.0 +00000 + +crateleftch +#949400 +00000 +0...0 +00..0 +0...0 +00000 + +player +#949400 yellow +.000. +00100 +01110 +00100 +.000. + + +charged +transparent + +pushed +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + +* = Crate +@ = Crate and Target +O = Target +d = crateWall +l = crateleft +r = crateright +u = crateup +j = cratedown + +x = target and player + + +CratesNoMove = crate or CrateUpCh or CrateLeftCh or CrateDownCh or CrateRightCh +cratesMove = CrateUp or CrateLeft or CrateDown or CrateRight +crates = CratesNoMove or cratesMove +collision = crates or player or wall +collisionL = crates or player or wall +======= +SOUNDS +======= + +sfx0 91405500 + +showmessage 92307308 + +startlevel 20530308 + +player cantmove 57023704 + +================ +COLLISIONLAYERS +================ + +Background +pushed +charged +Target +crateWall +Player, Wall, Crates, collisionL + +====== +RULES +====== + +[> Player | crates] -> [ > player| crates > pushed] +startLoop +[> pushed | crates] -> [ > pushed| crates > pushed] + +endLoop + + +[CrateUpCh] -> [CrateUp charged] +[CrateLeftCh] -> [CrateLeft charged] +[CrateDownCh] -> [CrateDown charged] +[CrateRightCh] -> [CrateRight charged] + +up [CrateUp no charged no pushed| no collision] -> [ > CrateUpCh | no collision] +left [CrateLeft no charged no pushed| no collision] -> [ > CrateLeftCh | no collision] +down [CrateDown no charged no pushed| no collision] -> [ > CrateDownCh | no collision] +right [CrateRight no charged no pushed| no collision] -> [ > CrateRightCh | no collision] + +up [CrateUp no charged no pushed| collision] -> [ Crate | collision ] +left [CrateLeft no charged no pushed| collision] -> [ Crate | collision ] +down [CrateDown no charged no pushed| collision] -> [ Crate | collision ] +right [CrateRight no charged no pushed| collision] -> [ Crate | collision ] + +[ > player | crateWall] -> [ player | crateWall] + +[> Player | no crates no wall] -> [ | player] + +down [ > Player | Crates | ] -> [ > Player | > cratedownCh | ] sfx0 +up [ > Player | Crates | ] -> [ > Player | > crateupCh | ] sfx0 +left [ > Player | Crates | ] -> [ > Player | > crateleftCh | ] sfx0 +right [ > Player | Crates | ] -> [ > Player | > craterightCh | ] sfx0 + +startLoop + +[ > crates | CrateUpCh ] -> [ > crates | > CrateUpCh ] +[ > crates | CrateLeftCh ] -> [ > crates | > CrateLeftCh ] +[ > crates | CrateDownCh ] -> [ > crates | > CrateDownCh ] +[ > crates | CrateRightCh ] -> [ > crates | > CrateRightCh] + + +[ > crates | CrateUp ] -> [ > crates | > CrateUpCh ] +[ > crates | CrateLeft ] -> [ > crates | > CrateLeftCh ] +[ > crates | CrateDown ] -> [ > crates | > CrateDownCh ] +[ > crates | CrateRight ] -> [ > crates | > CrateRightCh] +[ > crates | Crate] -> [ > crates | > Crate] + + + + +endLoop + +[charged] -> [] +[pushed] -> [] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +(debug + +######### +#.......# +#p*lruj.# +#.......# +#p*llll.# +#..o....# +#p*rrrr.# +#.......# +#p*uuuu.# +#.......# +#p*jjjj.# +#.......# +#p*ru...# +#.......# +#########) + +message >... .... .... + +######## +#......# +#...p..# +#..*#..# +#..o#..# +#......# +#......# +######## + +message >>.. .... .... + +######## +#......# +#.op.*.# +#......# +######## + +message >>>. .... .... + +####### +#.....# +#.*...# +#...*.# +#.p.oo# +#....## +####### + +message >>>> .... .... + +########## +########## +#####...## +#####.j.## +#####...## +##..#.o.## +##.op.l.## +##..#...## +########## + + +message >>>> >... .... + +######## +#....lo# +#..p.lo# +#....lo# +######## + +message >>>> >>.. .... + +####### +#.....# +#.**p.# +#.....# +#.oo#.# +#.....# +####### + +message >>>> >>>. .... + +######## +#......# +#....lo# +#..p.lo# +#....lo# +#......# +######## + +message >>>> >>>> .... + +######### +#.......# +#.......# +#.*.po..# +#.o..*..# +#.......# +######### + +message >>>> >>>> >... + +########## +#..##..### +#........# +#.#......# +#.*.p.#### +#..o..#### +#..#..#### +#.###.#### +########## + +message >>>> >>>> >>.. + +######## +#......# +#.p*...# +#.**...# +#...oo.# +#...o..# +#......# +######## + +message >>>> >>>> >>>. + +########## +########## +#####...## +#####.j.## +#####...## +##....o.## +##po..l.## +##......## +########## + +message >>>> >>>> >>>> + +######### +#.......# +#.*.....# +#...p...# +#.....*.# +#.......# +##.###### +#o.###### +##.###### +######### + + + diff --git a/Merge_and_Swap.txt b/Merge_and_Swap.txt new file mode 100644 index 0000000000000000000000000000000000000000..1925ab718acce47ee17859513b0046c3fc1d4cb2 --- /dev/null +++ b/Merge_and_Swap.txt @@ -0,0 +1,180 @@ +title Merge and Swap +author Scott Cooper +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN + +Target +#ffff80 #ffff80 #ffff80 #ffff80 +01.11 +0...0 +..... +1...0 +10.00 + +Wall +BROWN + +Player +#4f4fff #ffffff #0f31f2 #ff0000 +..0.. +.202. +00000 +.000. +..0.. + +Crate +#ff8040 #ffff80 #ffff80 #ffff80 +..0.. +.101. +00100 +.101. +..0.. + +Death +Red + +SuperCrate +#80ffff #ffffff #0f31f2 #ff0000 +..0.. +.000. +00000 +.000. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +/ = SuperCrate +@ = Crate and Target +O = Target +X = Death + +======= +SOUNDS +======= +Crate Create 123414 +EndLevel 99521702 +EndGame 22972308 +Restart 47369905 +SFX0 58027103 +SFX1 41918103 + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Death, SuperCrate + +====== +RULES +====== + + +[> Player | Crate] -> [Crate | Player] + +[> Player | SuperCrate] -> SFX1 +[> Player | SuperCrate] -> [ Player | Player] + + +[> Player | Death] -> restart + +[> Crate | Target] -> SFX0 + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +######### +#.......# +#.....@.# +#.P...O.# +#...*...# +#.......# +######### + +######### +#..O....# +###...@.# +#.P/..O.# +###.*.*.# +#.......# +######### + +######### +#..*....# +#..*..@.# +#.P/..O.# +#..O*.*.# +#.......# +######### + +######### +#.....*.# +#.o.....# +#.......# +#./...@.# +#/p/*.o.# +#./../..# +#.......# +######### + +######### +#.*...X.# +#.X.....# +#.......# +#.P..X..# +#.......# +#X..X..O# +#.......# +######### + + +######### +#.O....X# +#....@..# +#..*....# +#.//..@.# +#/P/*.O.# +#./../..# +#X......# +######### + +######### +#.*../x.# +#.#.....# +#.#.....# +#.p/.x..# +#.x.....# +#x..x..o# +#.......# +######### + +######### +#///////# +#/o///o/# +#///////# +#///p///# +#///////# +#///////# +#/*///*/# +######### \ No newline at end of file diff --git a/Merger_Tiles_-_2048_Remix_.txt b/Merger_Tiles_-_2048_Remix_.txt new file mode 100644 index 0000000000000000000000000000000000000000..ebbc9d39ad93d6a3b239ae268efa79e99cc2e725 --- /dev/null +++ b/Merger_Tiles_-_2048_Remix_.txt @@ -0,0 +1,290 @@ +Title Merger Tiles - 2048 Remix +Author PuzzleScriptGamer +Homepage https://puzzlescriptgamer.wordpress.com/ + +Noundo +Run_rules_on_level_start + +======== +OBJECTS +======== + +Background +WHITE + +Player +White + +Side +White + +Grid +WHITE BLACK +00001 +00001 +00001 +00001 +11111 + +FrameUL +BLACK +..... +..... +..... +..... +....0 + +FrameU +BLACK +..... +..... +..... +..... +00000 + + +FrameL +BLACK +....0 +....0 +....0 +....0 +....0 + +One +LIGHTGREY BLACK +00001 +01101 +01101 +00001 +11111 + +Two +DARKGREY BLACK +00001 +01101 +01101 +00001 +11111 + +Four +YELLOW BLACK +00001 +01101 +01101 +00001 +11111 + +Eight +ORANGE BLACK +00001 +01101 +01101 +00001 +11111 + +Sixteen +RED BLACK +00001 +01101 +01101 +00001 +11111 + +Match1 +BLUE LIGHTBLUE BLACK +00002 +11112 +00002 +11112 +22222 + +Match2 +GREEN LIGHTGREEN BLACK +00002 +11112 +00002 +11112 +22222 + +FillR1 +GREY RED BLACK +00002 +00002 +00002 +01002 +22222 + +FillR2 +GREY RED BLACK +00002 +00002 +01002 +01002 +22222 + +FillR3 +GREY RED BLACK +00002 +01002 +01002 +01002 +22222 + +FillR4 +GREY RED BLACK +01002 +01002 +01002 +01002 +22222 + +FillB1 +GREY BLUE BLACK +00102 +00002 +00002 +00002 +22222 + +FillB2 +GREY BLUE BLACK +00102 +00102 +00002 +00002 +22222 + +FillB3 +GREY BLUE BLACK +00102 +00102 +00102 +00002 +22222 + +FillB4 +GREY BLUE BLACK +00102 +00102 +00102 +00102 +22222 + +FillFull +GREY BLUE RED BLACK +02103 +02103 +02103 +02103 +33333 + +Happy +RED YELLOW BLACK BLUE +01302 +13012 +30132 +01302 +22222 + +======= +LEGEND +======= + +. = Side +; = Player +, = Grid +/ = FrameUL +| = FrameL +- = FrameU + +Spawn = FillR1 or One or Two or Match1 or Match2 or FillB1 +Tile = One or Two or Four or Eight or Sixteen or Match1 or Match2 or FillR1 or FillR2 or FillR3 or FillR4 or FillB1 or FillB2 or FillB3 or FillB4 or FillFull or Happy +Wall = Tile or FrameU or FrameL or Side +Final = Sixteen or FillFull + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Grid, Side +FrameUL, FrameL, FrameU +Tile + +====== +RULES +====== + +(Movement) +[ACTION Player] -> CANCEL ++ UP [> Player][Tile|NO Wall] -> [> Player][|Tile] ++ DOWN [> Player][Tile|NO Wall] -> [> Player][|Tile] ++ LEFT [> Player][Tile|NO Wall] -> [> Player][|Tile] ++ RIGHT [> Player][Tile|NO Wall] -> [> Player][|Tile] + +(Merger Tiles) ++ [> Player][One|One] -> [> Player][|Two] ++ [> Player][Two|Two] -> [> Player][|Four] ++ [> Player][Four|Four] -> [> Player][|Eight] ++ [> Player][Eight|Eight] -> [> Player][|Sixteen] + +(Matcher Tiles) ++ [> Player][Match1|Match1] -> [> Player][|] ++ [> Player][Match2|Match2] -> [> Player][|] + +(Filler Tiles) ++ [> Player][FillR1|FillR1] -> [> Player][|FillR2] ++ [> Player][FillR1|FillR2] -> [> Player][|FillR3] ++ [> Player][FillR1|FillR3] -> [> Player][|FillR4] ++ [> Player][FillR2|FillR1] -> [> Player][|FillR3] ++ [> Player][FillR3|FillR1] -> [> Player][|FillR4] ++ [> Player][FillR2|FillR2] -> [> Player][|FillR4] ++ [> Player][FillB1|FillB1] -> [> Player][|FillB2] ++ [> Player][FillB1|FillB2] -> [> Player][|FillB3] ++ [> Player][FillB1|FillB3] -> [> Player][|FillB4] ++ [> Player][FillB2|FillB1] -> [> Player][|FillB3] ++ [> Player][FillB3|FillB1] -> [> Player][|FillB4] ++ [> Player][FillB2|FillB2] -> [> Player][|FillB4] ++ [> Player][FillR4|FillB4] -> [> Player][|FillFull] ++ [> Player][FillB4|FillR4] -> [> Player][|FillFull] + +(Happy Tiles) ++ [> Player][Final|Final] -> [> Player][|Happy] + +(Misc) +[MOVING Player] -> [STATIONARY Player] +LATE RANDOM [Grid NO Tile] -> [Grid RANDOM Spawn] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +MESSAGE Merger cubes are idicated with a black dot in the center. +MESSAGE Collide two mergers of the same type to get the next level of merger. +MESSAGE Matcher cubes have horizontal stripes. +MESSAGE Collide two similar matchers to delete them. +MESSAGE Fill cubes have a red or blue vertical bar. +MESSAGE Collide two like-colored fill cubes to add their heights together. +MESSAGE Collide two full cubes of different colors to make a completely filled cube. +MESSAGE Collide either two red mergers, completely full cubes, or one of each to get a finish square. +MESSAGE Try to get as many finish squares as you can. Good luck! + +/------. +|,,,,,,. +|,,,,,,. +|,,,,,,. +|,,,,,,. +|,,,,,,. +|,,,,,,. +.......; + + diff --git a/Metal_and_Grass.txt b/Metal_and_Grass.txt new file mode 100644 index 0000000000000000000000000000000000000000..570dffadf1d1409c0bbc276e91e500576457f0c0 --- /dev/null +++ b/Metal_and_Grass.txt @@ -0,0 +1,484 @@ +title Metal and Grass +author bregehr +homepage www.puzzlescript.net +realtime_interval 0.25 +run_rules_on_level_start +youtube Gk3tXQzCeJA + +======== +OBJECTS +======== + +Background +#1d8213 + +grassfull +#259e1a + +grassedge +#259e1a #18770e +00000 +00000 +00000 +00000 +11111 + +shadowgrass +#16680d +....0 +....0 +....0 +....0 +....0 + +shadowflower +#137708 +....0 +....0 +....0 +....0 +....0 + +Wall +darkgrey + +walledge +#4c4b4b +00000 +00000 +..... +..... +..... + +shadowwall +#16680d +...00 +...00 +...00 +...00 +...00 + +doublewallshadow +#16680d #373837 #4c4b4b +22111 +22111 +...00 +...00 +...00 + +shadowwallcorner +#16680d +...00 +...00 +..... +..... +..... + +Player +transparent + +mowerup +white +..... +..0.. +.000. +.000. +..... + +mowerdown +white +..... +.000. +.000. +..0.. +..... + +mowerleft +white +..... +..00. +.000. +..00. +..... + +mowerright +white +..... +.00.. +.000. +.00.. +..... + +mowerout +gray +..... +.000. +.000. +.000. +..... + +fuel +#ff2828 #ad0f0f #f7dd18 #e5cc12 #ff4949 +...32 +102.. +1004. +1004. +1114. + +forflowers +white yellow +..... +.010. +.101. +.010. +..... + +flowers +#ffff00 #e9e9e9 #106a0b #c3c3c3 +21210 +10131 +31303 +22123 +21012 + +flowers2 +#ffff00 #e9e9e9 #106a0b #c3c3c3 +22303 +13031 +01210 +23101 +30321 + +flowers3 +#ffff00 #e9e9e9 #106a0b #c3c3c3 +32302 +10132 +31030 +23203 +10330 + +flowers4 +#ffff00 #e9e9e9 #106a0b #c3c3c3 +03020 +30212 +12310 +01031 +21203 + +flowershadow +#16680d +00000 +..... +..... +..... +..... + +levelstart +transparent + +fuelnext +transparent + +refuel +transparent + +refillhere +transparent + +notrandomized +transparent + +fuelbarcapfront +white +..... +0.... +0.... +0.... +..... + +fuelbar1 +white red +00000 +11111 +11111 +11111 +00000 + +fuelbar2 +white red +00000 +1111. +1111. +1111. +00000 + +fuelbar3 +white red +00000 +111.. +111.. +111.. +00000 + +fuelbar4 +white red +00000 +11... +11... +11... +00000 + +fuelbar5 +white red +00000 +1.... +1.... +1.... +00000 + +fuelbarempty +white red +00000 +..... +..... +..... +00000 + +fuelbarcapback +white +..... +....0 +....0 +....0 +..... + + + + +======= +LEGEND +======= + +. = Background +# = Wall +R = Player and mowerright and levelstart +D = Player and mowerdown and levelstart +U = Player and mowerup and levelstart +L = Player and mowerleft and levelstart +F = forflowers +` = grassfull +1 = fuelbar1 and wall +2 = fuelbar2 and wall +3 = fuelbar3 and wall +4 = fuelbar4 and wall +5 = fuelbar5 and wall +{ = fuelbarcapback and wall +} = fuelbarcapfront and wall +mower = mowerleft or mowerright or mowerup or mowerdown +markers = levelstart or fuelnext or refuel or notrandomized +fuelbarstuff = fuelbar1 or fuelbar2 or fuelbar3 or fuelbar4 or fuelbar5 or fuelbarcapfront or fuelbarcapback or fuelbarempty +fuelbarmain = fuelbar1 or fuelbar2 or fuelbar3 or fuelbar4 or fuelbar5 or fuelbarempty +grass = grassfull or grassedge +allflowers = flowers or flowers2 or flowers3 or flowers4 + + +======= +SOUNDS +======= + +mower move 24896102 +grass destroy 38733908 +allflowers destroy 38622302 +fuel destroy 92088702 + + +================ +COLLISIONLAYERS +================ + +Background +flowershadow +walledge, shadowgrass, shadowwall, shadowwallcorner, doublewallshadow, shadowflower +Player +mower, grass, wall, mowerout, allflowers, forflowers +fuel +fuelbarstuff +markers +refillhere + +====== +RULES +====== + +(preparing level) +[levelstart][fuelbar1] -> [levelstart][fuelbar1 refillhere] +[levelstart][forflowers] -> [levelstart][forflowers notrandomized] +startloop +[levelstart][forflowers notrandomized] -> [levelstart][random allflowers] +endloop +random [levelstart][no fuel][no fuel no wall no mower no allflowers] -> [levelstart][][fuel] +[levelstart] -> [] + +(fuel bar) +right [stationary player][fuelbar5] -> [player][fuelbarempty] +right [stationary player][fuelbar4] -> [player][fuelbar5] +right [stationary player][fuelbar3] -> [player][fuelbar4] +right [stationary player][fuelbar2] -> [player][fuelbar3] +right [stationary player][fuelbar1 fuelnext] -> [player][fuelbar2] +right [stationary player][fuelbar1 | no fuelbar1 no fuelbar2 no fuelbar3 no fuelbar4 no fuelbar5] -> [player][fuelbar1 fuelnext| ] +[fuelbarcapback | fuelbarempty][mower] -> [fuelbarcapback | fuelbarempty][mowerout] + +(moving mower) +[stationary player][stationary mowerup ] -> [player][up mowerup ] +[stationary player][stationary mowerleft ] -> [player][left mowerleft ] +[stationary player][stationary mowerright] -> [player][right mowerright] +[stationary player][stationary mowerdown ] -> [player][down mowerdown ] +random [> mower | fuel][no fuel no wall no mower no allflowers][fuelbarcapfront] -> [> mower | ][fuel][fuelbarcapfront refuel] +[refuel][fuelbarmain] -> [refuel][] +[refuel][fuelnext] -> [refuel][] +[refuel][refillhere] -> [refuel][refillhere fuelbar1] +[refuel] -> [] + +(changing mower direction) +[up player][mower] -> [player][mowerup ] +[left player][mower] -> [player][mowerleft ] +[right player][mower] -> [player][mowerright] +[down player][mower] -> [player][mowerdown ] + +(mowing grass) +[> mower | grass] -> [> mower | ] + +(flowers) +[> mower | allflowers] -> [ | mowerout] + +(making things pretty) +right [no allflowers no wall no grass | allflowers] -> [shadowflower | allflowers] +right [shadowflower | no allflowers] -> [|] +down [grassfull | no grass no wall no allflowers] -> [grassedge | ] +left [grass | no grass no wall] -> [grass | shadowgrass] +right [shadowgrass | no grass] -> [|] +down [wall | no grass no wall] -> [wall | walledge] +down [allflowers | no grass no wall no allflowers] -> [allflowers | flowershadow] +up [flowershadow | no allflowers] -> [ | ] +left [wall | no grass no wall no walledge] -> [wall | shadowwall] +right [walledge | wall] -> [doublewallshadow | wall] +left [walledge no allflowers| no grass no wall no walledge] -> [walledge | shadowwallcorner] + +(spawning fuel) + + + + + + + + +============== +WINCONDITIONS +============== + +no grass + +======= +LEVELS +======= + + +############## +#````````````# +#````````````# +#````````````# +#````````````# +#```R````````# +#````````````# +#````````````# +#````````````# +#````````````# +####{1111}#### + +######### +#```````# +#```d```# +#```````# +#```````# +#```````# +#``###``# +#``###``# +#``###``# +#```````# +#```````# +#```````# +#```````# +#```````# +#{11111}# + +################### +#ff````f###f````ff# +#f```d`fffff`````f# +#f```````````````f# +#f``````fff``````f# +#f`````f###f`````f# +#f`````f###f`````f# +#f`````f###f`````f# +#f`````f###f`````f# +#f``````fff``````f# +#f```````````````f# +#f`````fffff`````f# +#ff````f###f````ff# +######{11111}###### + +############### +#`````````````# +#`f```fff```f`# +#``r``````````# +#fff`f`f`f`fff# +#`````````````# +#`f```fff```f`# +#`````````````# +#####{111}##### + +############ +#ffffffffff# +#f``f`````f# +#fr````f``f# +#f``f`````f# +#ffffffffff# +####{11}#### + +############### +#fffffffffffff# +#ffr````````ff# +#ff``f`f`f``ff# +#fff```````fff# +#ff``f`f`f``ff# +#fff```````fff# +#ff``f`f`f``ff# +#ff`````````ff# +#fffffffffffff# +#####{1111}#### + +################ +###ff##ff##ff### +###``##`d##``### +#f````````````f# +#f````````````f# +#f`##``##``##`f# +#f`##``##``##`f# +#f````````````f# +#f````````````f# +###``##``##``### +###ff##ff##ff### +#####{1111}##### + +############# +#```f```f```# +#`d`f```f```# +#```f```f```# +#```f```f```# +#```````````# +#```````````# +#```f```f```# +#```f```f```# +#```f```f```# +#```f```f```# +####{111}#### diff --git a/Metamorph.txt b/Metamorph.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e28bff40709667c8017243dbb7b787c6d6882d4 --- /dev/null +++ b/Metamorph.txt @@ -0,0 +1,292 @@ +title Metamorph +author tim-timman +homepage www.puzzlescript.net + +key_repeat_interval 0.2 +norepeat_action + +(we want realtime to be able to handle gravity without infinite loops) +realtime_interval 0.2 +throttle_movement + +(just for debugging) +(verbose_logging) + +======== +OBJECTS +======== + +Background +Grey + +Wall +DarkGrey + +Goal +Black White +01010 +10101 +01010 +10101 +01010 + +Metamorph +Green + +(Fire Element) +FireBlock +Red +Fire +Red +..... +..0.. +.000. +..0.. +..... + +(Water element) +WaterBlock +Blue +Water +Blue +..... +..0.. +.000. +..0.. +..... +WaterTemp +DarkBlue + +(Air element) +AirBlock +LightBlue +Air +LightBlue +..... +..0.. +.000. +..0.. +..... + +(Earth Element) +EarthBlock +Brown +Earth +Brown +..... +..0.. +.000. +..0.. +..... + +Shadow +Transparent + +Teleporting +White Black +0.0.0 +.111. +0.1.0 +..1.. +0.0.0 + +Dashing +White Black +..... +011.0 +01.10 +011.0 +..... +DashTemp +lightgrey + +Ghost +LightGreen +00000 +0...0 +0...0 +0...0 +00000 + +Skull +White +.000. +0.0.0 +00.00 +.000. +.0.0. + +Spike +Black +..... +..0.. +..0.. +.000. +00000 + +======= +LEGEND +======= + +Element = Fire or Water or Air or Earth +Block = FireBlock or WaterBlock or AirBlock or EarthBlock + +Player = Metamorph or Ghost or Skull + +Temp = WaterTemp or DashTemp + +Object = Wall or Block or Player or Temp + +. = Background +# = Wall +F = FireBlock +W = WaterBlock +A = AirBlock +E = EarthBlock +P = Metamorph +G = Goal +S = Spike + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Shadow +Metamorph, Wall, Block, Spike +Element +Dashing, Teleporting +Ghost +Temp +Skull + +====== +RULES +====== + +(Winning) +[ Metamorph Goal ] -> Win +(Loosing) +[ MOVING Skull ] -> Restart + +[ Player ] -> [ Player Shadow ] +( +(Don't allow to move when falling) +DOWN [ MOVING Metamorph | NO Object ] -> Cancel +) +(Handling falling) +DOWN [ STATIONARY Metamorph | NO Object ] -> [ DOWN Metamorph | ] + + +( Toggling: Dash -> Teleport -> Move ) +[ ACTION Metamorph No Dashing No Teleporting ] -> [ Metamorph Dashing ] +[ ACTION Metamorph Dashing ] -> [ Metamorph Teleporting Ghost] +[ ACTION Metamorph Teleporting Ghost ] -> [ Metamorph ] + +(Handling dash mode) +[ VERTICAL Metamorph Dashing ] -> Cancel +[ HORIZONTAL Metamorph Dashing ] -> [ HORIZONTAL Metamorph DashTemp ] again +[ Metamorph | ... | DashTemp ] -> [ < Metamorph | ... | DashTemp ] again +(Max dash distance is 5) +[ HORIZONTAL Metamorph | | | | | DashTemp ] -> [ Metamorph | | | | | ] + + +(Teleporting into a wall or block kills you) +[ ACTION Ghost Wall ] -> [ Wall Skull ] +[ ACTION Ghost Block ] -> [ Block Skull ] +(Teleporting moves you to the new location) +[ ACTION Ghost ] [ Metamorph Teleporting ] -> [ Metamorph Ghost ] [ ] + +late [ Skull ] [ Metamorph Teleporting ] -> [ Skull ] [ ] + +(Handling teleporting only in orthogonal directions up to max 4 spaces) +[ MOVING Metamorph ] [ Ghost ] -> [ Metamorph ] [ Ghost ] +ORTHOGONAL [ < Ghost | | | | Teleporting ] -> Cancel +ORTHOGONAL [ v Ghost | ... | Teleporting ] -> Cancel +ORTHOGONAL [ ^ Ghost | ... | Teleporting ] -> Cancel + + +(Disallow moving up, have this before effects) +[ UP Metamorph ] -> [ Metamorph ] + +( +++ BLOCK EFFECTS +++ ) + +("Steam explosion reaction" - Send player flying in opposite direction +Setup like this to avoid lots of looping) +[ Metamorph Fire | WaterBlock ] -> [ < Metamorph Fire WaterTemp | WaterBlock ] again +[ Metamorph Fire | WaterTemp ] -> [ < Metamorph Fire WaterTemp | WaterTemp ] again +(Die if you can't move away from steam explosion) +late [ Metamorph Shadow WaterTemp | WaterBlock ] -> [ Skull | WaterBlock ] + +(Transfering Elemental powers) +late [ Metamorph NO Element | FireBlock ] -> [ Fire Metamorph | FireBlock ] +late [ Metamorph NO Element | WaterBlock ] -> [ Water Metamorph | WaterBlock ] +late [ Metamorph NO Element | EarthBlock ] -> [ Earth Metamorph | EarthBlock ] +late [ Metamorph NO Element | AirBlock ] -> [ Air Metamorph | AirBlock ] + +( --- BLOCK EFFECTS --- ) + +(Dying) +DOWN [ DOWN Metamorph | Spike ] -> [ Skull | Spike ] + +(Elements should follow the Metamorph on moving) +[ MOVING Metamorph STATIONARY Element ] -> [ MOVING Metamorph MOVING Element ] +(Move elemment back onto metamorph in case our move was blocked, unless we teleported) +late [ Metamorph Shadow NO Ghost | Element] -> [ Metamorph Shadow Element | ] +(Clean up any Ghosts when we are no longer teleporting) +late [ Metamorph Ghost NO Teleporting ] -> [ Metamorph ] +(Clean up any elements that are not on the metamorph) +late [ Element NO Metamorph ] -> [ ] +(We've stopped auto moving. Remove any used temps) +late [ Player Shadow ] [ Temp ] -> [ Player Shadow ] [ ] +(Turn's over; remove the shadow) +late [ Shadow ] -> [ ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +########## +#...###### +#.P.###### +###.###### +###.###### +###.###### +###.....G# +########## + +########### +#.........# +#P........# +###SSSS##.# +########..# +##.......## +##S#.#S#### +####.###### +#....###### +#.####....# +#........G# +##SS#S#S### + +############ +#...###....# +#P..###...G# +############ + +################ +#.P..A..#F.....# +###..F..#......# +#....E..#......# +#....W..#......# +#.......#.....G# +##########W##### diff --git a/Mice_and_Cheese.txt b/Mice_and_Cheese.txt new file mode 100644 index 0000000000000000000000000000000000000000..159d95207f776bcb5376c286f3afc959d632807b --- /dev/null +++ b/Mice_and_Cheese.txt @@ -0,0 +1,328 @@ +title Mice and Cheese +author Justin Sun +homepage www.puzzlescript.net + +key_repeat_interval 0.5x +noaction +require_player_movement +verbose_logging + + +======== +OBJECTS +======== + +Player +GRAY BLACK PINK +00.00 +02020 +.000. +.101. +.000. + + +Cheese +Yellow Orange +..... +.00.. +0000. +1001. +.11.. + +Wall +Brown Black +00100 +11111 +01010 +11111 +00100 + +Background +#361D00 #452500 +00001 +01000 +00010 +10000 +00100 +======= +LEGEND +======= + +P = Player + +C = Cheese + +# = Wall + +. = Background + + +======= +SOUNDS +======= + +EndLevel 19393503 + +Cheese Destroy 32465904 + +================ +COLLISIONLAYERS +================ + +Background +Cheese, Wall, Player, + +====== +RULES +====== +[ > Player | ... | Cheese ] -> [ | ... | Player ] + +[ > Player ] -> [ Player ] + +============== +WINCONDITIONS +============== + +No Cheese + +======= +LEVELS +======= + +Message Get all the cheese. + +########## +#P......C# +#C.....C.# +#.C...C..# +#..C.C...# +#...CC...# +#..C..C..# +#.C....C.# +#C......C# +########## + +############## +#..p..c.....c# +#...c.....c..# +#..c....c..c.# +#c........c..# +#.c.........c# +#...c...c....# +#............# +#c....c......# +#.c........c.# +############## + +############# +#...........# +#.c...c..c..# +#c..........# +#...c.....c.# +#...........# +#c..c.p..c..# +#...........# +#...........# +#...........# +#...........# +#.c...c...c.# +#...........# +############# + +MESSAGE Sometimes, you need teamwork. + +############ +#.pc.....c.# +#......p...# +#c........c# +#..........# +#..........# +#.c.......c# +#......c.c.# +#..........# +#c.c.......# +############ + +########## +#pcp....c# +#.c...c..# +#c.....c.# +#..c.c...# +#........# +#.c....c.# +#.....c..# +#.c..c..c# +########## + +################################ +#..............................# +#p...c.......c.....c..........c# +#............c...c.c.c........c# +#.p...c.....c..........c......c# +#...........c....c...c...c....c# +#..p...c...c...................# +#..........c.....c.....c.......# +#...p...c.c....................# +#.........c......c.......c.....# +################################ + +######################### +#c..c..c....c...c....c..# +#.c...........c....c...c# +#....p....c.....c.......# +#c..c..p...c...c.....c..# +#........p..c.c....c....# +#.c....................c# +######################### + +MESSAGE Tip: They're not synchronized. + +################## +#p..c............# +#..........c...c.# +#...c...c........# +#..c...........c.# +#.....c.c........# +#........c.c.....# +#.c...........c..# +#........c...c...# +#.c...c..........# +#............c..p# +################## + +############## +#p....c......# +#.c.......c..# +#...c.......c# +#c......c....# +#..c.......c.# +#............# +#..c...c.....# +#............# +#...c.....c..# +#.......c..c.# +#.c...c......# +#...........p# +############## + +################## +#p.c.........c.c.# +#.....c.....c....# +#.......c.....c..# +#.c.......c......# +#...p..c...c...c.# +#....c......c....# +#.......c..c.....# +#..c..c......c...# +#.c.........c....# +#....c.c..c...c..# +################## + +############# +#p..c......c# +#......c..c.# +#..c.c......# +#...........# +#.....c.c...# +#.c.c.......# +#...........# +#...........# +#..........c# +#...........# +#.....p.....# +#...........# +#...c......c# +#.c......c..# +#...........# +#c...c....c.# +#...........# +#c......c..p# +#..c.....c..# +#...c.....c.# +#c.....c....# +############# + +###################### +#..p.c...........c...# +#.....c.c.......c....# +#...c........c....c..# +#....c....c........p.# +#..c.....c.....c.c...# +#c......p..c.........# +#............c.....c.# +#.............p.c....# +#.........c......p...# +#c....c....p.......c.# +#...p....c.....c..c.c# +#.....c.......c......# +###################### + +MESSAGE It's a family! + +############################# +#c...c....c..c.......c.....c# +#.pc...c.......c..c....c..c.# +#...........c....p..c.......# +#....c..c.......c.......p...# +#..c......c...c......c...c..# +#.....c............c........# +#c.........p...c...........c# +#....p..c.......c...c....c..# +#....c.c.....c.........c....# +#c........c.........p.......# +#...c..........c.....c......# +#.......c.c.......c.c.....c.# +#........p....c....c.....p..# +#c.c...c....c........c.....c# +############################# + +############### +#p.cc.c.cc.c..# +#.............# +#p.cc.cc.cc...# +#.............# +#p.cc.c.......# +#.............# +#p.cc.cc.c....# +#.............# +#p.c.cc.c.....# +#.............# +#p.c.cc.......# +#.............# +#p.cc.........# +#.............# +#p.c.c.cc.....# +#.............# +#p.c.cc.c.c...# +#.............# +#p.c.cc.......# +#.............# +#p.cc.........# +#.............# +#p.c.c........# +#.............# +#p.cc.cc.cc...# +#.............# +#p.cc.c.......# +#.............# +#p.c.c.c......# +############### + +MESSAGE Congratulations, you win! + +################ +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +#ccccccpccccccc# +#ccccccccpccccc# +#cccccpcccccccc# +#cccccccpcccccc# +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +#cccccccccccccc# +################ \ No newline at end of file diff --git a/Michael_Bay's_Legend_of_Zelda.txt b/Michael_Bay's_Legend_of_Zelda.txt new file mode 100644 index 0000000000000000000000000000000000000000..721f38cb58a7ac311b3e160e953c50d32e7f10e8 --- /dev/null +++ b/Michael_Bay's_Legend_of_Zelda.txt @@ -0,0 +1,221 @@ +title Michael Bay's Legend of Zelda +author Soolseem +youtube 4qJ-xEZhGms +again_interval .4 +noaction +verbose_logging + +======== +OBJECTS +======== + +Background +darkgrey grey +11111 +01111 +11101 +11111 +10111 + +Temp +transparent + +Target +White +..... +..... +..... +..... +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black lightBrown White Green +.333. +.111. +22222 +.333. +.3.3. + +Torch +Brown +.00.. +..00. +...00 +..... +..... + +LitTorch +Brown Yellow Red Orange +.21.. +..30. +...00 +..... +..... + +LitBrazier +Black Yellow Red +0.0.0 +01020 +01210 +.000. +..0.. + +UnlitBrazier +Black +0.0.0 +0.0.0 +0.0.0 +.000. +..0.. + +Closed +Darkbrown Yellow +00100 +00100 +01110 +00100 +00100 + +Open +Darkbrown +0...0 +0...0 +0...0 +0...0 +0...0 + + +TNT +Blue Darkblue White +....2 +...2. +.000. +00010 +.000. + +Explosion +Red orange yellow +02122 +00121 +11102 +21021 +11220 + +T2 +transparent + +T3 +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +T = Torch +L = LitBrazier +* = Target +U = UnlitBrazier +C = Closed +O = Open +@ = Open and Target +N = TNT +E = Explosion + +Item = Torch or LitTorch +Fire = LitTorch or LitBrazier + + +======= +SOUNDS +======= + +LitTorch Create 84920302 +LitBrazier Create 18757502 +Player Move 43555907 +Target Create 49001708 +EndLevel 66884103 +Explosion Create 90347302 + +================ +COLLISIONLAYERS +================ + +Background +Temp +T2 +T3 +Target +Open +Player, Wall, Torch, LitTorch, LitBrazier, UnlitBrazier, Closed, TNT, Explosion + +====== +RULES +====== + +[Player | Item] -> [ Player T2 | Item T3 ] +late [ Player T2 ] [ Item no T3 ] -> cancel +late [ T2 ] -> [] +late [ T3 ] -> [] + +[ Moving Player | Stationary Item ] -> [ Moving Player | Moving Item ] +[ > player | TNT] -> [> Player | > TNT] +late [Torch | LitBrazier] -> [LitTorch | LitBrazier] +late [LitTorch | UnlitBrazier] -> [LitTorch | LitBrazier] again +late [Closed] -> [Open] +late [UnlitBrazier][Open] -> [UnlitBrazier][Closed] +late [Open] -> [Open Target] +late [Fire | TNT] -> [ Fire | Explosion] +late [Explosion | ] -> [Explosion | Temp] again +late [Temp] -> [Explosion] again + +============== +WINCONDITIONS +============== + +some player +All player on target + +======= +LEVELS +======= + +###C### +#.....# +#t..u.# +#.....# +#..u..# +#.....# +#l...p# +####### + +#c############# +#..l########### +#...########### +#p..tututututu# +############### + +Message You might want to be careful around the bombs. Or not. I'm not your boss. + +######## +#......# +#...n..# +#u.l.n.# +##n.t#.# +##.n...c +##..p..# +######## + +Message You win! This is obviously the best Zelda game, and anyone who says otherwise will be shot. + +Message Eat your heart out Ocarina of Time. \ No newline at end of file diff --git a/MicroChip.txt b/MicroChip.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad52ba7de721231809fc2e9ddb44dc0a0174b35a --- /dev/null +++ b/MicroChip.txt @@ -0,0 +1,611 @@ +title MicroChip +author Guilherme Tows +homepage zarat.us + +======== +OBJECTS +======== + +Player @ +White Green #888800 +.222. +.000. +11111 +.111. +.1.1. + +Background . +White LightGray +00001 +01111 +01111 +01111 +11111 + +Wall # +#888888 #666666 #444444 +00001 +01112 +01112 +01112 +12222 + +Chip * +DarkGray Black +..... +.101. +.101. +.101. +..... + +Lock ? +DarkGray Black +00000 +01110 +01.10 +01110 +00000 + +Exit ! +Blue LightBlue +00000 +01110 +01010 +01110 +00000 + +Number0 0 +Black White +01100 +10010 +10010 +01100 +00000 + +Number1 1 +Black White +00100 +01100 +00100 +00100 +00000 + +Number2 2 +Black White +11100 +00110 +01000 +11110 +00000 + +Number3 3 +Black White +11110 +00100 +10010 +01100 +00000 + +Number4 4 +Black White +01010 +10010 +11110 +00010 +00000 + +Number5 5 +Black White +11110 +01100 +00010 +11100 +00000 + +Number6 6 +Black White +01110 +11100 +10010 +01100 +00000 + +Number7 7 +Black White +11110 +00010 +00100 +01000 +00000 + +Number8 8 +Black White +01100 +11110 +10010 +01100 +00000 + +Number9 9 +Black White +01100 +10010 +01110 +11100 +00000 + +NumberNone +Black White +00000 +00000 +11110 +00000 +00000 + +Status _ +Black + +RedDoor r +LightRed Red DarkRed +00001 +01112 +01112 +01112 +12222 + +GreenDoor g +LightGreen Green DarkGreen +00001 +01112 +01112 +01112 +12222 + +YellowDoor y +White Yellow Orange +00001 +01112 +01112 +01112 +12222 + +BlueDoor b +LightBlue Blue DarkBlue +00001 +01112 +01112 +01112 +12222 + +RedKey d +LightRed Red DarkRed +.11.. +1.1.. +111.. +...1. +...11 + +GreenKey n +LightGreen Green DarkGreen +.11.. +1.1.. +111.. +...1. +...11 + +YellowKey w +White Yellow Orange +.11.. +1.1.. +111.. +...1. +...11 + +BlueKey e +LightBlue Blue DarkBlue +.11.. +1.1.. +111.. +...1. +...11 + +Water ~ +Blue DarkBlue +00000 +01000 +10100 +00011 +00000 + +Crate [ +#88ff00 #66cc00 #44aa00 +00001 +01112 +01112 +01112 +12222 + +Bee +Yellow Black White +.222. +.000. +21112 +.000. +..1.. + +Mark +Black + +Dirt +Brown + +Dead +Black White +10001 +01010 +00100 +10001 +10101 + +ForceN " +Green LightGreen +00100 +01110 +11011 +10001 +00000 + +ForceE ' +Green LightGreen +01100 +00110 +00011 +00110 +01100 + +ForceS ˜ +Green LightGreen +00000 +10001 +11011 +01110 +00100 + +ForceW ` +Green LightGreen +00110 +01100 +11000 +01100 +00110 + +AquaShoe a +Blue DarkBlue +..000 +...11 +00000 +.0000 +00... + +FireShoe f +Red DarkRed +..000 +...11 +.0000 +00000 +11111 + +IceShoe i +LightBlue Blue DarkGray +..000 +...11 +.0000 +00000 +22222 + +PushShoe p +LightGreen Green +..000 +...11 +.0000 +00000 +11.11 + +Fire % +Yellow Red +.0... +.000. +00100 +01110 +.000. + +IceX / +LightBlue White +01000 +10000 +00000 +00001 +00010 + +IceSW ▙ +LightBlue White DarkGray +01000 +20000 +20000 +22001 +22220 + +IceNW ▛ +LightBlue White DarkGray +22220 +22000 +20000 +20001 +00010 + +IceNE ▜ +LightBlue White DarkGray +02222 +10022 +00002 +00002 +00010 + +IceSE ▟ +LightBlue White DarkGray +01000 +10002 +00002 +00022 +02222 + +DirN +Black +..... +..... +..... +..... +..... + +DirE +Black +..... +..... +..... +..... +..... + +DirS +Black +..... +..... +..... +..... +..... + + +DirW +Black +..... +..... +..... +..... +..... + +Forced +Black +..... +..... +..... +..... +..... + +Invinco +Black +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Number = Number0 or Number1 or Number2 or Number3 or Number4 or Number5 or Number6 or Number7 or Number8 or Number9 or NumberNone +Door = RedDoor or BlueDoor or YellowDoor or GreenDoor +Item = RedKey or BlueKey or YellowKey or GreenKey or AquaShoe or FireShoe or IceShoe or PushShoe +Obstacle = Door or Wall or Lock or Crate +Enemy = Bee +Force = ForceN or ForceE or ForceS or ForceW +Ice = IceX or IceNE or IceNW or IceSE or IceSW +â = Bee and DirN +á = Bee and DirE +à = Bee and DirW +ã = Bee and DirS +Dir = DirN or DirE or DirS or DirW +DirNPObject = Bee or Crate +DirObject = DirNPObject or Player +ObjectObstacle = Obstacle or Dirt or Crate + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Status +Exit, Chip, Item, Water, Force, Fire, Ice +Wall, Lock, Number, Door, Bee, Crate, Dirt +Player +Dir, Forced, Invinco +Mark, Dead + +====== +RULES +====== + +(Dir is only used on player when next move is involuntary) + +[ Dir Player Ice ] [ IceShoe Status ] -> [ Player Ice ] [ IceShoe Status ] +[ Dir Player no Ice ] -> [ Player ] +[ Dir Crate no Ice ] -> [ Crate ] + +right [ DirObject DirN ] -> [ ^ DirObject ] +right [ DirObject DirE ] -> [ > DirObject ] +right [ DirObject DirS ] -> [ v DirObject ] +right [ DirObject DirW ] -> [ < DirObject ] + +(autonomous player movements) + +[ > Player | RedDoor ] [ Status RedKey ] -> [ | Player ] [ Status ] +[ > Player | BlueDoor ] [ Status BlueKey ] -> [ | Player ] [ Status ] +[ > Player | YellowDoor ] [ Status YellowKey ] -> [ | Player ] [ Status ] +[ > Player | GreenDoor ] [ Status GreenKey ] -> [ | Player ] [ Status GreenKey ] + +(ice and force floors) + +right [ ^ DirObject IceNE ] -> [ > DirObject IceNE ] +right [ < DirObject IceNE ] -> [ v DirObject IceNE ] +right [ ^ DirObject IceNW ] -> [ > DirObject IceNW ] +right [ < DirObject IceNW ] -> [ v DirObject IceNW ] +right [ V DirObject IceSE ] -> [ > DirObject IceSE ] +right [ < DirObject IceSE ] -> [ ^ DirObject IceSE ] +right [ V DirObject IceSW ] -> [ > DirObject IceSW ] +right [ < DirObject IceSW ] -> [ ^ DirObject IceSW ] +[ > DirObject Ice no Mark | Obstacle ] -> [ < DirObject Ice Mark | Obstacle ] + +right [ DirObject ForceN no Forced ] -> [ ^ DirObject ForceN Forced ] +right [ DirObject ForceE no Forced ] -> [ > DirObject ForceE Forced ] +right [ DirObject ForceS no Forced ] -> [ v DirObject ForceS Forced ] +right [ DirObject ForceW no Forced ] -> [ < DirObject ForceW Forced ] + +(player movements) + +[ > Player no Mark | Crate no Mark | no ObjectObstacle ] -> [ | > Player Mark | > Crate Mark ] +[ > Player no Mark | no Obstacle ] -> [ | > Player Mark ] +[ Player Mark Ice ] -> [ Player Ice ] again +[ Player Mark Force ] -> [ Player Force ] again +[ > Player Force Forced | no Obstacle ] -> [ Force | > Player ] again + +(player dead test 1) + +[ Player Enemy ] -> [ Dead ] + +(other object movements) + +[ > Bee | ObjectObstacle ] -> [ v Bee | ObjectObstacle ] +[ no ObjectObstacle | ^ Bee no Mark ] -> [ no ObjectObstacle | < Bee Mark ] +[ Bee Mark ] -> [ Bee No Mark ] + +[ > DirNPObject no Mark | no ObjectObstacle ] -> [ | > DirNPObject Mark ] +[ > DirNPObject Force Forced | no ObjectObstacle ] -> [ Force | > DirNPObject ] + +(object on top of object interactions) + +[ Crate Water ] -> [ stationary Dirt ] +[ Player Dirt ] -> [ Player ] +[ Player Enemy ] -> [ Dead ] +[ Player Water no Invinco ] [ AquaShoe Status ] -> [ Invinco Player Water ] [ AquaShoe Status ] +[ Player Fire no Invinco ] [ FireShoe Status ] -> [ Invinco Player Fire ] [ FireShoe Status ] +[ no Invinco Player Water ] -> [ Dead ] +[ no Invinco Player Fire ] -> [ Dead ] + +(chips) + +right [ Player Chip ] [ stationary Number | no Number ] -> [ Player ] [ action Number | ] +[ Player Item ] [ Status no Item ] -> [ Player ] [ Status Item ] + +right [ Number | action Number0 ] -> [ action Number | Number9 ] + +[ action Number1 ] -> [ Number0 ] +[ action Number2 ] -> [ Number1 ] +[ action Number3 ] -> [ Number2 ] +[ action Number4 ] -> [ Number3 ] +[ action Number5 ] -> [ Number4 ] +[ action Number6 ] -> [ Number5 ] +[ action Number7 ] -> [ Number6 ] +[ action Number8 ] -> [ Number7 ] +[ action Number9 ] -> [ Number8 ] + +right [ Number0 | Number0 | Number0 ] -> [ NumberNone | NumberNone | NumberNone ] +[NumberNone] [ Lock ] -> [ NumberNone] [] + +(final cleanups) + +right [ ^ DirObject ] -> [ DirN DirObject ] +right [ > DirObject ] -> [ DirE DirObject ] +right [ v DirObject ] -> [ DirS DirObject ] +right [ < DirObject ] -> [ DirW DirObject ] + +[ Invinco ] -> [ ] +[ Mark ] -> [ ] +[ Forced ] -> [ ] + +============== +WINCONDITIONS +============== +all Player on Exit +no Dead + +======= +LEVELS +======= + +*011_____________ +................. +...#####.#####... +...#...###...#... +...#.*.#!#.*.#... +.#####G#?#G#####. +.#.w.B.....R.w.#. +.#.*.#e...d#.*.#. +.#####*.@.*#####. +.#.*.#e...d#.*.#. +.#...R..*..B...#. +.######Y#Y######. +.....#..#..#..... +.....#.*#*.#..... +.....#..#n.#..... +.....#######..... +................. + +*004________________ +.................... +...#######.......... +...#..*..#.......... +...#.....#.......... +...#..#..##########. +.###..#â..~~.....*#. +.#!?..##â.~~.[[@..#. +.###..#â..~~.....*#. +...#..#..##########. +...#.....#.......... +...#..*..#.......... +...#######.......... +.................... + +*004______________ +.................. +........###....... +........#!#....... +....#####?####.... +....#˜```````#.... +....#˜######"#.... +.####˜#~~~~#"####. +.#˜```#~i*~#"```#. +.#˜####~~~~####"#. +.#˜#▛//....%%%#"#. +.#˜#/f#....%p%#"#. +.#˜#/*#.@..%*%#"#. +.#˜#▙//..a.%%%#"#. +.#˜####....####"#. +.#'''''"""'''''"#. +.######"*""######. +......#""""#...... +......######...... +.................. diff --git a/Microban.txt b/Microban.txt new file mode 100644 index 0000000000000000000000000000000000000000..f18eda4277c7d75e353ec544d934de43c32674ca --- /dev/null +++ b/Microban.txt @@ -0,0 +1,206 @@ +title Microban +author David Skinner +homepage www.sneezingtiger.com/sokoban/levels/microbanText.html + + +( +My favourite set of sokoban levels - here're the first ten of the Microban set. + +I tried contacting this guy, but he seems to have vanished from the net. The levels are in lots of places online, so I'm just chancing my arm by including them. BUT BE WARNED. +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + +message level 10 of 10 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message congratulations! \ No newline at end of file diff --git a/Microban_I.txt b/Microban_I.txt new file mode 100644 index 0000000000000000000000000000000000000000..f76140e7acf494be084cab1f033c7e013e4ee194 --- /dev/null +++ b/Microban_I.txt @@ -0,0 +1,1926 @@ +title Microban I +author David W. Skinner +homepage http://tiny.cc/davidskinner + +( +David W. Skinner's Microban I level-set, hopefully correctly transposed! +A tiny extension of the mechanics in Puzzlescript's Microban example, which did most of the hard work +source: http://www.abelmartin.com/rj/sokobanJS/Skinner/David%20W.%20Skinner%20-%20Sokoban.htm +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +X = Player and Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + + +message level 1 of 155 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 155 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 155 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 155 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 155 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 155 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 155 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 155 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 155 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# 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100644 index 0000000000000000000000000000000000000000..5cbb4fccdb3b087de2246436ab5eccf66eb9a07e --- /dev/null +++ b/Microbe_Destroyers.txt @@ -0,0 +1,622 @@ +title Microbe Destroyers +author Epic Slayers +homepage www.puzzlescript.net +======== +OBJECTS +======== + +Background +#4a0a0a + +GateOpenG +#4a0a0a + +GateOpenP +#4a0a0a + +Wall +darkred + +GateG +lightgreen + +SwitchG +lightgreen +..... +.000. +.000. +.000. +..... + +GateP +pink + +SwitchP +pink +..... +.000. +.000. +.000. +..... + +HR +red +..... +..... +..0.. +..... +..... + +HG +green +..... +..... +..0.. +..... +..... + +HY +yellow +..... +..... +..0.. +..... +..... + +HB +blue +..... +..... +..0.. +..... +..... + +Arrow +black +..... +...0. +00000 +...0. +..... + +Player +red orange +1.0.1 +.000. +00000 +.000. +1.0.1 + +CG +green orange +1.0.1 +.000. +00000 +.000. +1.0.1 + +CY +yellow orange +1.0.1 +.000. +00000 +.000. +1.0.1 + +CB +blue orange +1.0.1 +.000. +00000 +.000. +1.0.1 + +MG +green +..0.. +.000. +.000. +.000. +..0.. + +MY +yellow +..0.. +.000. +0.0.0 +.000. +..0.. + +MB +blue +..0.. +.0.0. +00000 +.0.0. +..0.. + +YWall1 +yellow orange +..1.. +.0.0. +..1.. +.0.0. +..1.. + +BWall1 +blue darkgreen +..1.. +.0.0. +..1.. +.0.0. +..1.. + +GWall1 +green darkbrown +..1.. +.0.0. +..1.. +.0.0. +..1.. + +YWall2 +yellow orange +..... +.0.0. +1.1.1 +.0.0. +..... + +BWall2 +blue darkgreen +..... +.0.0. +1.1.1 +.0.0. +..... + +GWall2 +green darkbrown +..... +.0.0. +1.1.1 +.0.0. +..... + +RiverDown1 +#bd0202 #f73831 #4a0000 +.002. +.210. +.012. +.111. +.010. + +RiverDown2 +#bd0202 #f73831 #4a0000 +.010. +.002. +.210. +.012. +.111. + +RiverDown3 +#bd0202 #f73831 #4a0000 +.111. +.010. +.002. +.210. +.012. + +RiverDown4 +#bd0202 #f73831 #4a0000 +.012. +.111. +.010. +.002. +.210. + +RiverDown5 +#bd0202 #f73831 #4a0000 +.210. +.012. +.111. +.010. +.202. + +RiverUp5 +#bd0202 #f73831 #4a0000 +.002. +.210. +.012. +.111. +.010. + +RiverUp4 +#bd0202 #f73831 #4a0000 +.010. +.002. +.210. +.012. +.111. + +RiverUp3 +#bd0202 #f73831 #4a0000 +.111. +.010. +.002. +.210. +.012. + +RiverUp2 +#bd0202 #f73831 #4a0000 +.012. +.111. +.010. +.002. +.210. + +RiverUp1 +#bd0202 #f73831 #4a0000 +.210. +.012. +.111. +.010. +.202. + +RiverLeft1 +#bd0202 #f73831 #4a0000 +..... +02102 +11110 +20100 +..... + +RiverLeft2 +#bd0202 #f73831 #4a0000 +..... +21020 +11101 +01002 +..... + +RiverLeft3 +#bd0202 #f73831 #4a0000 +..... +10202 +11011 +10020 +..... + +RiverLeft4 +#bd0202 #f73831 #4a0000 +..... +02021 +10111 +00201 +..... + +RiverLeft5 +#bd0202 #f73831 #4a0000 +..... +20210 +01111 +02010 +..... + +RiverRight5 +#bd0202 #f73831 #4a0000 +..... +02102 +11110 +20100 +..... + +RiverRight4 +#bd0202 #f73831 #4a0000 +..... +21020 +11101 +01002 +..... + +RiverRight3 +#bd0202 #f73831 #4a0000 +..... +10202 +11011 +10020 +..... + +RiverRight2 +#bd0202 #f73831 #4a0000 +..... +02021 +10111 +00201 +..... + +RiverRight1 +#bd0202 #f73831 #4a0000 +..... +20210 +01111 +02010 +..... + +temp +white + +stateRiver +white +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +1 = MG +2 = MY +3 = MB +r = HR +a = Arrow +g = HG +y = HY +b = HB +d = GateG +s = SwitchG +e = GateP +t = SwitchP +, = RiverDown1 +` = RiverUp1 +' = RiverLeft1 +" = RiverRight1 +o = YWall1 +w = GWall1 +i = BWall1 +\ = YWall2 +- = GWall2 +_ = BWall2 +RiversDown = RiverDown1 or RiverDown2 or RiverDown3 or RiverDown4 or RiverDown5 +RiversUp = RiverUp1 or RiverUp2 or RiverUp3 or RiverUp4 or RiverUp5 +RiversRight = RiverRight1 or RiverRight2 or RiverRight3 or RiverRight4 or RiverRight5 +RiversLeft = RiverLeft1 or RiverLeft2 or RiverLeft3 or RiverLeft4 or RiverLeft5 +YWall = YWall1 or YWall2 +GWall = GWall1 or GWall2 +BWall = BWall1 or BWall2 +Viruses = Player or CG or CB or CY +Viruses_G = Player or CB or CY +Viruses_B = Player or CG or CY +Viruses_Y = Player or CG or CB + +======= +SOUNDS +======= + +CG create 28683503 +CY create 54138103 +CB create 1041500 +CG destroy 18760504 +CY destroy 18760504 +CB destroy 18760504 +GateG destroy 13203109 +GateP destroy 13203109 +viruses move 48084307 +viruses destroy 18760504 +stateRiver destroy 94161103 +================ +COLLISIONLAYERS +================ + +Background +SwitchG, SwitchP, GateOpenG, GateOpenP +HR, Arrow, HG, HY, HB +Player, Wall, CG, MG, MB, CB, CY, MY, +GateG, GateP, YWall, GWall, BWall +RiversDown, RiversUp, RiversLeft, RiversRight +temp,stateRiver +====== +RULES +====== + +[ MOVING Player ][ STATIONARY Viruses ] -> [ MOVING Player ][ MOVING Viruses ] + +late [ Player | MG ] -> [ Player | CG ] +late [ CG | MY ] -> [ CG | CY ] +late [ CY | MB ] -> [ CY | CB ] + +[> Player | MB ] -> [ | MB ] +[> Player | MY ] -> [ | MY ] +[> CB | MY ] -> [ | MY ] +[> CY | MG ] -> [ | MG ] + +[ > Viruses_G | GWall] -> [ Viruses_G | GWall] +[ > Viruses_B | BWall] -> [ Viruses_B | BWall] +[ > Viruses_Y | YWall] -> [ Viruses_Y | YWall] + +[ > CG | MG ] -> [ > CG | > MG ] +[ > CY | MY ] -> [ > CY | > MY ] +[ > CB | MB ] -> [ > CB | > MB ] + + +late [ Viruses | SwitchG ][GateOpenG] -> [ Viruses | SwitchG ][GateG] +late [ Viruses SwitchG ][GateG] -> [ Viruses SwitchG ][ GateOpenG ] +late [ Viruses | SwitchP ][GateOpenP] -> [ Viruses | SwitchP ][ GateP] +late [ Viruses SwitchP ][GateP] -> [ Viruses SwitchP ][ GateOpenP ] + +[ Viruses RiversDown ][] -> [ down Viruses RiversDown][stateRiver] +[ Viruses RiversUp ][] -> [ up Viruses RiversUp][stateRiver] +[ Viruses RiversRight ][] -> [ right Viruses RiversRight][stateRiver] +[ Viruses RiversLeft ][] -> [ left Viruses RiversLeft][stateRiver] +[Viruses|RiversDown][stateRiver] -> [Viruses|RiversDown][] +[Viruses|RiversUp][stateRiver] -> [Viruses|RiversUp][] +[Viruses|RiversRight][stateRiver] -> [Viruses|RiversRight][] +[Viruses|RiversLeft][stateRiver] -> [Viruses|RiversLeft][] +[ > Viruses | GateG] -> [ Viruses | GateG] +[ > Viruses | GateP] -> [ Viruses | GateP] + +[RiverDown1 no temp] -> [RiverDown2 temp] +[RiverUp1 no temp] -> [RiverUp2 temp] +[RiverRight1 no temp] -> [RiverRight2 temp] +[RiverLeft1 no temp] -> [RiverLeft2 temp] +[RiverDown2 no temp] -> [RiverDown3 temp] +[RiverUp2 no temp] -> [RiverUp3 temp] +[RiverRight2 no temp] -> [RiverRight3 temp] +[RiverLeft2 no temp] -> [RiverLeft3 temp] +[RiverDown3 no temp] -> [RiverDown4 temp] +[RiverUp3 no temp] -> [RiverUp4 temp] +[RiverRight3 no temp] -> [RiverRight4 temp] +[RiverLeft3 no temp] -> [RiverLeft4 temp] +[RiverDown4 no temp] -> [RiverDown5 temp] +[RiverUp4 no temp] -> [RiverUp5 temp] +[RiverRight4 no temp] -> [RiverRight5 temp] +[RiverLeft4 no temp] -> [RiverLeft5 temp] +[RiverDown5 no temp] -> [RiverDown1 temp] +[RiverUp5 no temp] -> [RiverUp1 temp] +[RiverRight5 no temp] -> [RiverRight1 temp] +[RiverLeft5 no temp] -> [RiverLeft1 temp] + +late [RiversDown temp] -> [RiversDown] +late [RiversUp temp] -> [RiversUp] +late [RiversRight temp] -> [RiversRight] +late [RiversLeft temp] -> [RiversLeft] + +late [ Viruses GateG] -> [GateG] +late [ Viruses GateP] -> [GateP] +============== +WINCONDITIONS +============== + +No MG +No MB +No MY +======= +LEVELS +======= + + +message Level 1-1: First Recruit + +#####rag##### +############# +######..##### +#...#.....#.# +#.....##...1. +#...######.## +#.....#.p#### +#..##...##### +############# +############# +############# +############# + +message Level 1-2: Natural Selection + +#####rag##### +############# +############# +########1.### +#########.### +p...###...### +###.#...##### +###.#1..##### +###......#### +########-#### +#######..1.## +#######....## + +message Level 1-3: Viral Teamwork + +#####rag#p### +#########.### +####..1##.### +####.####.### +####d###...s# +####...#.#### +####...#.#### +###......#1## +###1...###..# +#####...###d# +#1....#.....# +############# + +message Level 2-2: Locked Room + +########### +###ragay### +########### +##.2.#...## +###d##...## +##..#.1..## +##......### +##.p....s## +########### +########### + +message Level 3-1: Sometimes it is Best to Get Stuck in the Flow + +###ragay### +########### +##.......## +#s,#.....## +#.1#.p..,## +##,#...#d## +##....##.## +##.....#2## +########### + +message Level 3-2: There's More in the Back + +############# +##ragayabar## +############# +######..1#2## +######3###.## +....##.###.## +###.#...'...# +###.#...#...# +###p....w...# +######1###..# +########.1..# +########....# +############# + + +message Level 3-3: Test bloodriver Level - double heroes + +..##ragayabar###### +..################# +,''.p......######## +,##.##.##.#####.### +,##.##.##.#####_### +,##........2..-.#.# +,###..........###-# +,###..........\...# +,#####........##### +,###......st..o.### +,###..###.#####.### +,"".......de.3#_### +.1################# + +message Test Playground + +######ragayabar###### +##################### +##...........######## +##,#`###.########.### +##,#`###.########_### +##,#`#1..2..3...i.#.# +##,#`#..........###-# +##,#`...........w...# +##,#`###p.......##### +##..........st..o.### +##.###..###.#####\### +##.'''..""".de..#.### +##################### + diff --git a/Midas.txt b/Midas.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd5300fc0772ab1e4bd4ae61fb52f9d48728f655 --- /dev/null +++ b/Midas.txt @@ -0,0 +1,382 @@ +title Midas +author wanderlands +homepage www.wanderlands.org + +(A port of the luxuriant Wanderlands game, Midas, with permission of the authors. It's a bit messy, if you can find a way to tidy it up, let me know :] + +the original is here +http://wanderlands.org/main/midas + +) + +======== +OBJECTS +======== + +Background +WHITE + +lovebase +white + +Target +BLACK +..... +..0.. +.000. +..0.. +.0.0. + + +GoldTarget +ORANGE +..... +..0.. +.000. +..0.. +.0.0. + +PlayerGround +BLACK +..... +..0.. +.000. +.000. +.0.0. + +PlayerJump1 +BLACK +..... +..0.. +00000 +.000. +.0.0. + +PlayerJump2 +BLACK +..... +..0.. +00000 +.000. +.0.0. + +Crown +Orange +.000. +.0.0. +..... +..... +..... + + +GoldBlock +Orange + + +GoldingBlock +brown + +Water +Blue + +Wall +GRAY + +love +pink +.0.0. +00000 +00000 +.000. +..0.. + +======= +LEGEND +======= + +JumpingPlayer = PlayerJump1 or PlayerJump2 +Player = PlayerGround or PlayerJump1 or PlayerJump2 +Obstacle = Player or Wall or Water or GoldingBlock or GoldBlock or Target or GoldTarget +CanFall = GoldBlock or Target or GoldTarget +. = Background +# = Wall +P = PlayerGround and Crown +T = Target +W = Water +G = GoldBlock +D = GoldingBlock + + +========= +SOUNDS +========= +SFX0 28219707 (touch water) +SFX1 45545307 (golding) +SFX2 42491507 (make lady gold :/ ) +StartGame 8892900 +EndLevel 28067900 +EndGame 28067900 +CloseMessage 44855507 + +================ +COLLISIONLAYERS +================ + +Background +lovebase +PlayerGround, PlayerJump1,PlayerJump2, Wall, Water, GoldBlock, Target, GoldTarget, GoldingBlock +Crown +love + +====== +RULES +====== + +UP [ Up PlayerGround | No Obstacle ] -> [ Up PlayerJump2 | ] +DOWN [ Up JumpingPlayer | no obstacle ] -> [ JumpingPlayer | ] +DOWN [ Up PlayerJump2 | no obstacle ] -> [ PlayerJump2 | ] + +[ Stationary CanFall ] -> [ Down CanFall ] + +HORIZONTAL [ > PlayerJump1 | NO obstacle ] -> [ | PlayerGround ] +HORIZONTAL [ > PlayerJump2 | NO obstacle ] -> [ | PlayerJump1 ] +LATE DOWN [ PlayerGround | NO obstacle ] -> [ | playerground ] + +LATE [ crown no player ] [ player ] -> [ ] [ crown player ] +LATE [ goldingblock ] -> [goldblock] +LATE [ crown | wall ] -> [crown | goldingblock] SFX1 +LATE [ crown | water ] -> [ | water ] SFX0 +LATE [ crown | target ] -> [ crown | goldtarget ] SFX2 +LATE DOWN [ JumpingPlayer | Obstacle ] -> [ PlayerGround | Obstacle ] + +LATE [ player | target ] -> [ player lovebase | target ] +LATE UP [ lovebase | ] -> [ | love ] + +============== +WINCONDITIONS +============== +some love (Awwww!) + +======= +LEVELS +======= +############## +#............# +#............# +#.P.......T..# +##G######WWW## +############## + +message MIDAS + +############### +#.............# +#.............# +#.....#.......# +#.P..##..#.T..# +##G#######WWW## +############### + +message She waits for me every day + +############### +#.............# +#.............# +#.............# +#.....#.#.....# +#.P..##.#..T..# +##G#######WWW## +############### + +message This is the price of gold: + +############## +#............# +#............# +#.P..........# +##G###T##WWW## +############## + +message A heavy heart + +################# +#...............# +#...............# +#......#.#......# +#.....#####.....# +#.......#.......# +#.T.P...#.......# +####G#######WWW## +################# + +message I step in the same river +message again and again + +##################### +#...................# +#...................# +#...................# +#.........#.#.......# +#..P........#.......# +#..d##########......# +#.......######......# +#...................# +#.......T...........# +#....#########WWW...# +#...................# +#...................# +#...................# +##################### + +message Just so I can touch her hand. + +##################### +#...................# +#...................# +#...................# +#...................# +#..P................# +#..d##T########WWW..# +#.....#.............# +#...................# +#...................# +##################### + +message I am a prison to Pactolus + +##################### +#...................# +#........###........# +#.......#####.......# +#......##...##......# +#.....T##.P.##W.....# +#.....####d####.....# +#.....#########.....# +#...................# +##################### + +message But I must have her! + +##################### +#...................# +#...................# +#..T..#...###..W....# +#..#####...#####....# +#.....###...#.......# +#........P..........# +#.....###D###.......# +#.....#######.......# +#...................# +#...................# +##################### + +message My burden only grows + +##################### +#...................# +#........G..........# +#.....W.GGG.T.......# +#.....#######.......# +#.....#.....#.......# +#.....#..P..#.......# +#.....###D###.......# +#.....#######.......# +#...................# +#...................# +#...................# +##################### + +message My world collapses. + +##################### +#...................# +#...................# +#..G....WW..........# +#..##.####..........# +#.....####..........# +#...................# +#.#...........T.....# +#.##.......P..#.....# +#..############.....# +#...#.....####......# +#...................# +#...................# +#...................# +#...................# +#...................# +##################### + +message And she feels so distant + +##################### +#...................# +#...................# +#...................# +#...................# +#..P......#.........# +#..GG...........WW..# +#..##T############..# +#....#..............# +#...................# +#...................# +##################### + + +message I live on borrowed time + + +##################### +#...................# +#...................# +#..........T........# +#.........##........# +#...................# +#.......P...........# +#.......D##.........# +#...........#.......# +#...................# +#...................# +#.......###W#.......# +##################### + + +message Is she still waiting? + + +##################### +#...................# +#....###########....# +#...................# +#....P.........W....# +#....###########....# +#....#.........#....# +#...................# +#.........#.........# +#......#..#..#......# +#....T.#..#..#......# +#....###########....# +#...................# +#...................# +#...................# +##################### + +message Is love just fool's gold? + + +##################### +#...................# +#...................# +#...........####....# +#..T##.##..#...#....# +#..#..#..#.#.P.#....# +#..#.....#...G#.....# +#...#...#....#......# +#....#W#.....#......# +#.....#.............# +#............#......# +#...................# +#...................# +##################### + + +message Midas diff --git a/Mimic_Translation.txt b/Mimic_Translation.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad95da18a8dc6794ea62814c44f167a618ef82d5 --- /dev/null +++ b/Mimic_Translation.txt @@ -0,0 +1,178 @@ +title Mimic Translation +author CNIAngel +homepage www.cniangel.net + +text_color DarkGreen +background_color LightGrey +======== +OBJECTS +======== + +Background +Green LightGreen +11101 +11111 +10111 +11011 +11111 + +Target +Blue DarkBlue +11111 +10101 +10101 +10001 +11111 + +MimicTarget +Red DarkRed +11111 +10001 +10101 +10101 +11111 + +Wall +Green Black LightGrey +22222 +20002 +20002 +21112 +22222 + + +Player +LightBlue White +.111. +11011 +10001 +10001 +11111 + +Doppler +LightRed White +.111. +11011 +10001 +10001 +11111 + +Crate +DarkGrey Brown +10101 +10101 +10101 +10101 +10101 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +D = Doppler +O = Target +I = MimicTarget +C = Crate + +======= +SOUNDS +======= + +sfx0 52762700 +sfx1 59191903 +sfx2 29566900 +sfx3 96551307 + +================ +COLLISIONLAYERS +================ + +Background +Target, MimicTarget +Player, Wall, Doppler, Crate + +====== +RULES +====== + +[ > Player ] [ Doppler ] -> [ > Player ] [ < Doppler ] +[ Action Player ] [ Doppler] -> [ Doppler ] [ Player ] sfx1 +[ > Player | Crate ] -> [ > Player | > Crate ] sfx3 ++[ > Doppler | Crate ] -> [ > Doppler | > Crate ] sfx3 ++[ > Crate | Crate ] -> [ > Crate | > Crate ] sfx3 + +[ > Player | Target ] -> [ > Player | Target ] ++[ > Doppler | MimicTarget ] -> [ > Doppler | MimicTarget ] + +late [ Player Target ] -> [ Player Target ] sfx0 +late [ Doppler MimicTarget ] -> [ Doppler MimicTarget ] sfx2 + +============== +WINCONDITIONS +============== + +All Target on Player +All MimicTarget on Doppler + +======= +LEVELS +======= + +######### +#P.....I# +######### +#.#.#.#.# +######### +#O.....D# +######### + +######### +#.......# +#.P..#I.# +#.......# +#.D...O.# +#.......# +######### + +######### +#P.#...O# +##.#.#### +#..#....# +##.#.#### +#I.#...D# +######### + +######### +#P..#I..# +#D......# +#.......# +#.......# +#..O#...# +######### + +######### +#......P# +#.I.....# +#..C....# +#.....O.# +#.D.....# +######### + +######### +##O.C.P.# +##..C...# +####C#### +#...C..## +#.D.C.I## +######### + +######### +#OC.....# +#.CCPCC.# +#.CCCCC.# +#.CCDCC.# +#.....CI# +######### \ No newline at end of file diff --git a/Minecraft.txt b/Minecraft.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ec816dedf01288b94174f31bb893bb493f979d6 --- /dev/null +++ b/Minecraft.txt @@ -0,0 +1,306 @@ +realtime_interval 0.25 +throttle_movement 0.5 +title Minecraft +author Mojang +homepage www.puzzlescript.net +background_color #593D29 +text_color gray +zoomscreen 17x17 +noundo +youtube Gpd85y_iTxY +require_player_movement + +======== +OBJECTS +======== + +Background +#69BA30 #5DB22A #6EC33B +01001 +02010 +10102 +02010 +10100 + +Sand +#EEE59D #F3E9A2 #E4DB97 #E4DB97 +10130 +02010 +30101 +01021 +20010 + +WoodPlanks +#68512F #B4905A #BC9660 #AA8A54 +32112 +21221 +00000 +11123 +23212 + +Stone +#747474 #6D6D6D #838383 #7A7A7A +01220 +20333 +00131 +02201 +03332 + +Player +#261B0B #171354 #BC8567 white +00000 +02220 +22222 +31213 +22222 + +Skeleton +(shoots arrows) +#C9C9C9 #878787 #0A0A0A +11111 +10001 +00000 +22022 +00000 + +Target +(Looks out for the player and fires arrows) +black +..... +..... +..... +..... +..... + +LeftArrow +(Arrow going Left) +#896430 #C0C0C0 #E2E2E2 #9E9E9E +..... +.2.11 +2100. +.3.11 +..... + +RightArrow +(Arrow going Right) +#896430 #C0C0C0 #E2E2E2 #9E9E9E +..... +11.2. +.0012 +11.3. +..... + +DownArrow +(Arrow going Down) +#896430 #C0C0C0 #E2E2E2 #9E9E9E +.1.1. +.101. +..0.. +.213. +..2.. + +UpArrow +(Arrow going Up) +#896430 #C0C0C0 #E2E2E2 #9E9E9E +..2.. +.213. +..0.. +.101. +.1.1. + +Zombie +(follows players) +#2A5B11 #0A0A0A #73D63E +00000 +02220 +22222 +11211 +22222 + +Spider +(goes randomly until they encounter a player) +#D50E0E #0C0907 #51473E #554B41 #4B423A #433B33 +23454 +03420 +20405 +32354 +31315 + +Creeper +(Blows up near players) +#0A0A0A #2BD823 #0CB700 #87E580 +13112 +00100 +21031 +10002 +30101 + +Enderman +(kills on contact if player goes into its range of sight) +#F7DDFD #E580FC black #161616 +32223 +23232 +22322 +01310 +23332 + +EnderParticle +(Effect for when Endermen teleport) +#E580FC +....0 +0.... +..00. +.0.0. +..0.. + +Blank +(Blank object for particles) +Black +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +- = Sand +, = Stone +# = WoodPlanks +P = Player +A = leftarrow +S = Skeleton +Z = Zombie +Enemy = Spider or Zombie or Skeleton +Seeker = Spider or Zombie or Creeper +R = Spider +E = Enderman +C = Creeper +Object = WoodPlanks or Player or Skeleton or Zombie or Spider or Enderman or Creeper +Arrow = LeftArrow or RightArrow or DownArrow or UpArrow +EnderParticles = Enderparticle or Blank or Blank or Blank + + +======= +SOUNDS +======= + +SFX0 93448108 +Player Move 96363907 + + +(Slime? 65441108) + +SFX2 84781301 + +SFX1 11071108 + +Arrow create 38215704 + +(75296308) + +(Spider 14988902) + +================ +COLLISIONLAYERS +================ + +Background +Sand, Stone +Target +Player, WoodPlanks, Spider, Skeleton, Zombie, Enderman, Enemy, Creeper +LeftArrow, RightArrow, UpArrow, DownArrow +EnderParticle, Blank + +====== +RULES +====== + +[ Seeker | stationary Player ] -> [ > Seeker | Player ] +[ Seeker || stationary Player ] -> [ > Seeker || Player ] +[ Seeker ||| stationary Player ] -> [ > Seeker ||| Player ] +[ Seeker |||| stationary Player ] -> [ > Seeker |||| Player ] +[ Seeker ||||| stationary Player ] -> [ > Seeker ||||| Player ] +[ Seeker |||||| stationary Player ] -> [ > Seeker |||||| Player ] +[ Seeker ||||||| stationary Player ] -> [ > Seeker ||||||| Player ] +[ Seeker |||||||| stationary Player ] -> [ > Seeker |||||||| Player ] +[ Seeker ||||||||| stationary Player ] -> [ > Seeker ||||||||| Player ] + +[ Player | Enemy ] -> [ No Player | Enemy] SFX2 +[ > Arrow | Player ] -> [ Arrow | No Player ] + +random [stationary Player] [ Spider ] -> [stationary Player] [ > Spider ] + + +[ LeftArrow ] -> [ left LeftArrow ] +[ RightArrow ] -> [ Right RightArrow ] +[ DownArrow ] -> [ Down DownArrow ] +[ UpArrow ] -> [ Up UpArrow ] + + +[ > Arrow | Object ] -> [ No Arrow | Object ] +[ Player | No Object ] -> [ Player | Target ] +[ Player |...| Target | No Object ] -> [ Player |...| Target | Target] +(late [ Target ] [ Arrow ] -> [ No Target ] [ Arrow ]) + + + + +right [ Player |...| Target | Skeleton ]->[ Player |...| LeftArrow | Skeleton ] +left [ Player |...| Target | Skeleton ]->[ Player |...| RightArrow | Skeleton ] +up [ Player |...| Target | Skeleton ]->[ Player |...| DownArrow | Skeleton ] +down [ Player |...| Target | Skeleton ]->[ Player |...| UpArrow | Skeleton ] + + +late [ Player |...| Enderman ] -> [ Enderman |...| EnderParticle ] SFX0 +[ Enderman | no Object ] -> [ Enderman | random EnderParticles ] + +[ Creeper || Player ] -> [ No Creeper || No Player ] SFX1 +[ Creeper | Player ] -> [ No Creeper | No Player ] SFX1 + +late [ Enderparticles ] -> [ Enderparticles ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +................................. +.............................e... +..z.............................. +.............s................... +................................. +................................. +.....................r........... +................................. +................................. +................................. +................................. +................................. +-................................ +-................................ +-................................ +-................................ +-................................ +-................................ +--............................... +--............................... +--............................... +--............................... +--..p.................#######.... +---...................#.....#.... +----....---...........#.....#.... +------------..........#.....#.... +-------------.........###.###.... +--------------................... +----------------...-----......c.. +----------------------------..... +--------------------------------- + + diff --git a/Miner_Guy.txt b/Miner_Guy.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d3c5af3844c336d3ad8760cb7a27b1c4bf5260d --- /dev/null +++ b/Miner_Guy.txt @@ -0,0 +1,464 @@ +title Miner Guy +author Dennis M. +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +gray +00000 +00000 +00000 +00000 +00000 + +Bomb +blackwhiteyellow +...1. +..1.. +.000. +00000 +.000. + +bomb2 +blackwhiteyellowred +...3. +..2.. +.000. +00000 +.000. + +Bomb3 +blackwhiteyellow +.1... +..1.. +.000. +00000 +.000. + +bomb4 +blackwhiteyellowred +.3... +..2.. +.000. +00000 +.000. + +explo1 +whiteredyellow +00000 +00001 +00012 +00122 +01222 +explo2 +whiteredyellow +01222 +00122 +00012 +00001 +00000 + +explo3 +whiteredyellow +22210 +22100 +21000 +10000 +00000 +explo4 +whiteredyellow +00000 +10000 +21000 +22100 +22210 + +explocion +redyellow +..0.. +.010. +01110 +.010. +..0.. + +Target1 +whiteRed +0...0 +.111. +.101. +.111. +0...0 + +Target2 +whitelightgray +0...0 +.111. +.1.1. +.111. +0...0 + +HUD1 +whiteblack +10000 +00000 +00000 +00000 +00000 + +HUD2 +whiteblack +00001 +00000 +00000 +00000 +00000 + +HUD3 +whiteblack +00000 +00000 +00000 +00000 +10000 + +HUD4 +whiteblack +00000 +00000 +00000 +00000 +00001 + +Rock +BROWNBlack +00000 +01110 +00010 +00110 +00000 + +Rock2 +greyblack +11111 +10111 +10101 +10001 +11111 + +PlayerRight +blackdarkblueRedlightredlightgreybrown +55... +33444 +2225. +11.5. +00... + +PlayerDown +blackdarkblueRedLightredlightgreybrown +.555. +.333. +24442 +22522 +.050. + +PlayerLeft +blackdarkblueRedLightredlightgreybrown +...55 +44433 +.5222 +.5.11 +...00 + +PlayerUp +blackdarkredRedLightredlightgreybrown +.555. +.333. +22222 +21112 +.0.0. + +PlayerDead +blackdarkblueRedLightredlightgreybrown +..22. +53215 +5321. +53215 +..22. +Cristal +white +..... +00000 +.000. +..0.. +..... + +Topacio +Red lightgray +..... +01110 +00000 +00000 +..... + + +======= +LEGEND +======= +1 = PlayerDown +2 = PlayerLeft +3 = PlayerRight +4 = PlayerUp +Player = PlayerDown or PlayerRight or PlayerLeft or PlayerUp +. = Background +# = rock +* = Cristal +@ = Cristal and Target1 +O = Target1 +t = Target2 +Q = Topacio and Target2 +R = Topacio +B = bomb +5 = Rock2 +6 = bomb2 +7 = explocion +8 = Bomb3 +9 = bomb4 +· = HUD1 +$ = HUD2 +% = HUD3 +& = HUD4 +/ = explo1 +a = explo2 +s = explo3 +d = explo4 +n = PlayerDead +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Target1, Target2, HUD1, hud2, hud3, hud4 +explo1, explo2, explo3, explo4 +Player, PlayerRight,PlayerDown, PlayerLeft, PlayerUp, Rock, Cristal, Topacio, bomb, rock2, bomb2, explocion, bomb3, bomb4, PlayerDead + + +====== +RULES +====== + +(bomba1 choca con pared y explota) + +[Playerup| bomb | | rock2] [HUD1][HUD2][HUD3][HUD4 ] -> [ | Playerup | bomb2 | rock2 ] [explo1][explo4][explo2][explo3] + +late [player] [bomb2|rock2] -> [Player] [ explocion|rock2] + +[> player | explocion] -> [PlayerDead | ] message You died! + + +[ explocion | Rock2 ][explo1][explo4][explo2][explo3] -> [ | ][HUD1][HUD2][HUD3][HUD4 ] + + +(bomba3 choca con pared y explota) + +[Playerdown | bomb3 | | rock2] [HUD1][HUD2][HUD3][HUD4 ] -> [ | PlayerUp | bomb4 | rock2 ] [explo1][explo4][explo2][explo3] + +late [player] [bomb4|rock2] -> [Player] [ explocion|rock2] + +[> player | explocion] -> [PlayerDead | ] message You died! + + + +[ explocion | Rock2 ] [explo1][explo4][explo2][explo3] -> [ | ] [HUD1][HUD2][HUD3][HUD4 ] + + +(movimientos de personaje y cristales) + +RIGHT [ right PlayerRight | Cristal ] -> [ right PlayerRight | right Cristal ] +RIGHT [ right PlayerRight | Topacio ] -> [ right PlayerRight | right Topacio ] +DOWN [ down PlayerDown | Cristal ] -> [ down PlayerDown | down Cristal ] +DOWN [ down PlayerDown | Topacio ] -> [ down PlayerDown | down Topacio ] +left [ left PlayerLeft | Cristal ] -> [ left PlayerLeft | left Cristal ] +Left [ left PlayerLeft | Topacio ] -> [ left PlayerLeft | left Topacio ] +UP [ up PlayerUp | Cristal ] -> [ up PlayerUp | up Cristal ] +UP [ up PlayerUp | Topacio ] -> [ up PlayerUp | up Topacio ] + +(personaje mueve bomba) + +RIGHT [ right PlayerRight | Bomb ] -> [ right PlayerRight | right Bomb ] + +DOWN [ down PlayerDown | Bomb ] -> [ down PlayerDown | down Bomb ] + +left [ left PlayerLeft | Bomb ] -> [ left PlayerLeft | left Bomb ] + +UP [ up PlayerUp | Bomb ] -> [ up PlayerUp | up Bomb] + +(personaje mueve bomba3) + +RIGHT [ right PlayerRight | Bomb3 ] -> [ right PlayerRight | right Bomb3 ] + +DOWN [ down PlayerDown | Bomb3 ] -> [ down PlayerDown | down Bomb3 ] + +left [ left PlayerLeft | Bomb3 ] -> [ left PlayerLeft | left Bomb3 ] + +UP [ up PlayerUp | Bomb3 ] -> [ up PlayerUp | up Bomb3] + +(personaje mueve bomba de una vez, similar al comando de abajo) + +left [ > PlayerUp | Bomb ] -> [ left PlayerLeft | left Bomb ] +left [> Playerright | Bomb ] -> [ left PlayerLeft | left Bomb] +left [> PlayerDown | Bomb ] -> [ left PlayerLeft | left Bomb] + +right [> PlayerDown |Bomb ] -> [ right PlayerRight | right Bomb] +right [> PlayerLeft | Bomb ] -> [ right PlayerRight | right Bomb] +right [> PlayerUp | Bomb] -> [ right PlayerRight | right Bomb] + + +up [> PlayerRight | Bomb] -> [up PlayerUp | up Bomb] +up [> PlayerDown | Bomb] -> [up PlayerUp | up Bomb] +up [> PlayerLeft | Bomb] -> [up PlayerUp | up Bomb] + +down [> PlayerRight | Bomb ] -> [down PlayerDown | down Bomb] +down [> PlayerUp | Bomb ] -> [down PlayerDown | down Bomb] +down [> PlayerLeft | Bomb ] -> [down PlayerDown | down Bomb] + +(personaje mueve bomba3 de una vez, similar al comando de abajo) + +left [ > PlayerUp | Bomb3 ] -> [ left PlayerLeft | left Bomb3 ] +left [> Playerright | Bomb3 ] -> [ left PlayerLeft | left Bomb3] +left [> PlayerDown | Bomb3 ] -> [ left PlayerLeft | left Bomb3] + +right [> PlayerDown |Bomb3 ] -> [ right PlayerRight | right Bomb3] +right [> PlayerLeft | Bomb3 ] -> [ right PlayerRight | right Bomb3] +right [> PlayerUp | Bomb3] -> [ right PlayerRight | right Bomb3] + + +up [> PlayerRight | Bomb3] -> [up PlayerUp | up Bomb3] +up [> PlayerDown | Bomb3] -> [up PlayerUp | up Bomb3] +up [> PlayerLeft | Bomb3] -> [up PlayerUp | up Bomb3] + +down [> PlayerRight | Bomb3 ] -> [down PlayerDown | down Bomb3] +down [> PlayerUp | Bomb3 ] -> [down PlayerDown | down Bomb3] +down [> PlayerLeft | Bomb3 ] -> [down PlayerDown | down Bomb3] + + +(movimientos que al estar en distinta posición mueva la piedra de una vez.) + +left [ > PlayerUp | Topacio ] -> [ left PlayerLeft | left topacio ] +left [> Playerright | Topacio ] -> [ left PlayerLeft | left Topacio] +left [> PlayerDown | Topacio ] -> [ left PlayerLeft | left Topacio] + +left [ > PlayerUp | Cristal ] -> [ left PlayerLeft | left Cristal ] +left [> Playerright | Cristal ] -> [ left PlayerLeft | left Cristal ] +left [> PlayerDown | Cristal ] -> [ left PlayerLeft | left Cristal ] + +right [> PlayerDown | topacio ] -> [ right PlayerRight | right Topacio] +right [> PlayerLeft | Topacio ] -> [ right PlayerRight | right Topacio] +right [> PlayerUp | Topacio ] -> [ right PlayerRight | right Topacio] + +right [> PlayerDown | Cristal ] -> [ right PlayerRight | right Cristal] +right [> PlayerLeft | Cristal ] -> [ right PlayerRight | right Cristal] +right [> PlayerUp | Cristal] -> [ right PlayerRight | right Cristal] + +up [> PlayerRight | Topacio] -> [up PlayerUp | up Topacio] +up [> PlayerDown | Topacio] -> [up PlayerUp | up Topacio] +up [> PlayerLeft | Topacio] -> [up PlayerUp | up Topacio] + +up [> PlayerRight | Cristal] -> [up PlayerUp | up Cristal] +up [> PlayerDown | Cristal] -> [up PlayerUp | up Cristal] +up [> PlayerLeft | Cristal] -> [up PlayerUp | up Cristal] + +down [> PlayerRight | Topacio ] -> [down PlayerDown | down Topacio] +down [> PlayerUp | Topacio ] -> [down PlayerDown | down Topacio] +down [> PlayerLeft | Topacio ] -> [down PlayerDown | down Topacio] + +down [> PlayerRight | Cristal ] -> [down PlayerDown | down Cristal] +down [> PlayerUp | Cristal ] -> [down PlayerDown | down Cristal] +down [> PlayerLeft | Cristal ] -> [down PlayerDown | down Cristal] + +(cambios de imagen del personaje al moverse) + +right [ > PlayerDown ] -> [ right PlayerRight] SFX1 +right [ > PlayerLeft ] -> [ right PlayerRight ] SFX1 +right [ > PlayerUp ] -> [right PlayerRight ] SFX1 + +left [ > PlayerRight] -> [ left PlayerLeft] SFX1 +left [ > PlayerDown] -> [ left PlayerLeft] SFX1 +left [ > PlayerUp ] -> [ left PlayerLeft] SFX1 + +up [ > PlayerRight ] -> [up PlayerUp ] SFX1 +up [ > PlayerDown ] -> [up PlayerUp ] SFX1 +up [ > PlayerLeft ] -> [up PlayerUp ] SFX1 + +down [ > PlayerRight ] -> [down PlayerDown] SFX1 +down [ > PlayerLeft ] -> [down PlayerDown ] SFX1 +down [ > PlayerUp ] -> [down PlayerDown ] SFX1 + + + + + +============== +WINCONDITIONS +============== + +All Target2 on Cristal +all Target1 on Topacio + +======= +LEVELS +======= +message Lets start! + +#o##t# +#.##.# +#.##.# +#r##*# +#....# +#....# +#.1..# +###### + +message Next round + +######### +#o..#...# +#..##.r.# +#.##....# +#.....### +#......t# +####..### +#..#....# +#.*.....# +#.....#1# +######### + +message Careful with bombs! + +############### +#..#...o...#..# +#.b#.##5##.#..# +#..#.......#..# +#.............# +###.###.###.### +#.............# +#.....#.#.....# +#.*....1....r.# +#.....#.#.....# +#.............# +###.###.###.### +#.............# +####.......#..# +#·$#.##5##.#8.# +#%&#...t...#..# +############### + +message You won! for now.. + diff --git a/Miner_To_Miner_Empire.txt b/Miner_To_Miner_Empire.txt new file mode 100644 index 0000000000000000000000000000000000000000..b196c2a0c72b18f829c9dcdec04ee59ba18401f2 --- /dev/null +++ b/Miner_To_Miner_Empire.txt @@ -0,0 +1,201 @@ +title Miner To Miner Empire +author Savage +homepage www.tinyurl.com/vcscodeclub + +( +a basic game to show engine's mechanics +) + +======== +OBJECTS +======== + +Background +white grey +10101 +01010 +10101 +10001 +01101 + +Wall +darkgray black +10101 +00010 +01101 +10011 +01100 + + +Target +darkgray grey lightblue blue +11111 +11231 +02231 +02301 +00000 + + +Player +blue purple yellow +..2.. +00000 +.000. +.1.1. +.1.1. + +======= +LEGEND +======= + +. = Background +# = Wall +o = Target +P = Player + + +========= +SOUNDS +========= + +player move 19748107 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall + +====== +RULES +====== + + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message level 1 + +message Starting The Quest + +...###p +.#..... +.###### +....#.. +###.##. +o...... + +message level 2 +message Your First Partner + +....#.#pp +#.###.#.# +#.#.....# +....##### +###....#o +....#.##. +.##...#.. +.o#.#...# + +message level 3 +message An Ordinary Job + +p#..#......# +p##.#.####.o +....#.#..### +##.##....... +...#..###.#. +.#....#.###. +.####....#.. +.#..#.##.### +.##.#.#...#o +....#.#.#.#. +.##...#.#... + +message level 4 +message Another Member + + +p#..#..#...### +p##.#.##.#...# +p...#.#..###.. +##.##........# +......###.#..# +.#.#..#.###.## +.####........# +##o.#.##.###.. +.##.###...#..# +....#...#.#.## +.##...#o#...#. +..#.#.###.#... +#.#.#..#..#.#o + +message Final Level +message Industrial + +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... + +message $100,000 + +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... + +message $1,000,000 + +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... + +message $999,999,999 + +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... +######################## +o.#.o.#...#...#...#p..#p +#.#.#.#.#.#.#.#.#.#.#.#. +#...#...#...#...#...#... + +message $5,942,183,352 +message YOU BECAME A BILLIONARE!!! +message YOU WIN!!! diff --git a/Mini_Nomerads.txt b/Mini_Nomerads.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf2edfef3667f7226572c9ed898308dae2ff1831 --- /dev/null +++ b/Mini_Nomerads.txt @@ -0,0 +1,527 @@ +title Mini Nomerads +author Dan Williams +homepage www.activeupgames.com + +======== +OBJECTS +======== + +Background +green #11aa11 +00000 +01000 +00000 +00010 +00000 + +Target +DarkBlue +.0.0. +0...0 +..... +0...0 +.0.0. + +Wall +BROWN orange darkbrown green +31113 +10002 +10002 +10002 +32223 + +Player +Black red White Blue +.222. +.020. +11111 +.333. +.3.3. + +ball +lightblue blue darkblue +.011. +01111 +11111 +11112 +.112. + +redball +yellow orange +..0.. +.000. +00100 +.000. +..0.. + +ballright +transparent + +balldown +transparent + +ballleft +transparent + +ballup +transparent + +rublock +white lightgray gray +0.... +01... +011.. +0111. +12222 + +rdblock +white lightgray gray +00001 +0112. +012.. +02... +1.... + +ldblock +white lightgray gray +00001 +.1112 +..112 +...12 +....2 + +lublock +white lightgray gray +....1 +...02 +..012 +.0112 +12222 + +srblock +pink #ffcccc #ff5599 +1.... +10... +102.. +12... +2.... + +sdblock +pink #ffcccc #ff5599 +11110 +.002. +..2.. +..... +..... + +slblock +pink #ffcccc #ff5599 +....0 +...12 +..102 +...02 +....2 + +sublock +pink #ffcccc #ff5599 +..... +..... +..1.. +.100. +12222 + +rugen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +rdgen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +ldgen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +lugen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +srgen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +sdgen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +slgen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +sugen +darkgray gray +.111. +10001 +10101 +10001 +01110 + +rugenbg +yellow +0.... +..... +0.0.. +..... +0.0.0 + +rdgenbg +yellow +0.0.0 +..... +0.0.. +..... +0.... + +ldgenbg +yellow +0.0.0 +..... +..0.0 +..... +....0 + +lugenbg +yellow +....0 +..... +..0.0 +..... +0.0.0 + +srgenbg +yellow +0.... +..... +0.0.. +..... +0.... + +sdgenbg +yellow +0.0.0 +..... +..0.. +..... +..... + +slgenbg +yellow +....0 +..... +..0.0 +..... +....0 + +sugenbg +yellow +..... +..... +..0.. +..... +0.0.0 + +stopper +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Target +* = ball +X = redball +@ = redball and Target +1 = rublock +2 = rdblock +3 = ldblock +4 = lublock +5 = srblock +6 = sdblock +7 = slblock +8 = sublock +a = rugen +b = rdgen +c = ldgen +d = lugen +e = srgen +f = sdgen +g = slgen +h = sugen +q = rugenbg +w = rdgenbg +v = ldgenbg +r = lugenbg +t = srgenbg +y = sdgenbg +u = slgenbg +i = sugenbg +block = rublock or rdblock or lublock or ldblock or srblock or sdblock or slblock or sublock +balldir = ballright or balldown or ballleft or ballup +genblock = rugen or rdgen or ldgen or lugen or srgen or sdgen or slgen or sugen +bg = rugenbg or rdgenbg or ldgenbg or lugenbg or srgenbg or sdgenbg or slgenbg or sugenbg + +======= +SOUNDS +======= + +player MOVE 29986507 +block create 8026309 +genblock create 8026309 +startgame 50407900 +restart 90013309 +closemessage 35794303 + +undo 21150709 +sfx0 6213103 (redirect) +sfx1 55324302 (split) +sfx2 24543300 (get redball on target) +sfx3 58317102 (destroy block) +sfx4 21946837 (push block) +sfx5 77326104 (ball thud against wall) + +================ +COLLISIONLAYERS +================ + +Background +bg +Target, block, genblock +Player, Wall, ball, redball +balldir +stopper + +====== +RULES +====== + +[ > Player | block ] -> [ > Player | > block ] sfx4 +[ > Player | ball ] -> [ > Player | > ball ] sfx4 + + +([ ball target ] -> [ redball target ]) + +[ ball | redball ] -> [ redball | redball ] sfx2 + +[ block wall ] -> [ wall ] sfx3 + + +(ball movement) +[UP ball] -> [ball ballup] +[DOWN ball] -> [ball balldown] +[LEFT ball] -> [ball ballleft] +[RIGHT ball] -> [ball ballright] + +UP [ ball ballup no stopper | no ball no Wall ] -> [ | ballup stopper ball ] again +DOWN [ ball balldown no stopper | no ball no Wall ] -> [ | balldown stopper ball ] again +LEFT [ ball ballleft no stopper | no ball no Wall ] -> [ | ballleft stopper ball ] again +RIGHT [ ball ballright no stopper| no ball no Wall ] -> [ | ballright stopper ball ] again + +(ball collision) +startloop +vertical [ | ballright slblock | ] -> [ ball balldown | no ball slblock | ball ballup ] sfx1 +horizontal [ | balldown sublock | ] -> [ ball ballright | no ball sublock | ball ballleft ] sfx1 +vertical [ | ballleft srblock | ] -> [ ball balldown | no ball srblock | ball ballup ] sfx1 +horizontal [ | ballup sdblock | ] -> [ ball ballright | no ball sdblock | ball ballleft ] sfx1 +endloop + +[ ballright lublock ] -> [ ballup lublock ] sfx0 +[ ballright ldblock ] -> [ ldblock balldown ] sfx0 + +[ balldown rublock ] -> [ ballright rublock ] sfx0 +[ balldown lublock ] -> [ ballleft lublock ] sfx0 + +[ ballleft rublock ] -> [ ballup rublock ] sfx0 +[ ballleft rdblock ] -> [ balldown rdblock ] sfx0 + +[ ballup rdblock ] -> [ ballright rdblock ] sfx0 +[ ballup ldblock ] -> [ ballleft ldblock ] sfx0 + + + + + +[ > ballleft ] -> [ > ballleft ] +[ > ballright ] -> [ > ballright ] + +(block generation) +late up [ player rugen | no block ] -> [ player rugen | rublock ] +late up [ player rdgen | no block ] -> [ player rdgen | rdblock ] +late up [ player ldgen | no block ] -> [ player ldgen | ldblock ] +late up [ player lugen | no block ] -> [ player lugen | lublock ] +late up [ player srgen | no block ] -> [ player srgen | srblock ] +late up [ player sdgen | no block ] -> [ player sdgen | sdblock ] +late up [ player slgen | no block ] -> [ player slgen | slblock ] +late up [ player sugen | no block ] -> [ player sugen | sublock ] + + +[stopper]->[] + + +============== +WINCONDITIONS +============== + +All redball on Target +All target on redball + +======= +LEVELS +======= + +message Video games. + +Message Push the blue ball. Blue balls stick to yellow targets and bounce off of blocks. You can push the blocks and generate them. Push blocks into walls to get rid of them. + +Message Level 1 of 9 + + +########### +#.........# +#.p.*..O@.# +#.........# +########### + + +Message Level 2 of 9 + +########### +#.........# +#.p.*..3..# +#.........# +#......O..# +#......@..# +########### + +message Level 3 of 9 + +########### +#.........# +#.p.*...3.# +#.........# +#....O.4..# +#....@....# +########### + +message Level 4 of 9 + +########### +#......@..# +#......O..# +#.p.*.....# +#..r......# +#..d......# +########### + +message Level 5 of 9 + +############# +#......O....# +#......@....# +#...........# +#.p.*.......# +#..q.w.v.r..# +#..a.b.c.d..# +############# + +message Level 6 of 9 + +############# +#...@O......# +#....O......# +#...........# +#.p.*...7...# +#...........# +#..q.w.v.r..# +#..a.b.c.d..# +############# + +Message Level 7 of 9 + +################### +#.................# +#........o........# +#.......o@o.......# +#........o........# +#.................# +#.p.*.............# +#.................# +#.q.w.v.r.t.y.u.i.# +#.a.b.c.d.e.f.g.h.# +################### + +Message Level 8 of 9 + +################### +#.................# +#.................# +#........@oo......# +#........oo.......# +#.................# +#.p.*.............# +#.................# +#.q.w.v.r.t.y.u.i.# +#.a.b.c.d.e.f.g.h.# +################### + +Message Level 9 of 9 + +####################### +#.....................# +#.....................# +#.....................# +#.........ooo.........# +#.........o@o.........# +#.........ooo.........# +#.....................# +#...p.*...............# +#.....................# +#...q.w.v.r.t.y.u.i...# +#...a.b.c.d.e.f.g.h...# +####################### + +Message You win! There will be a full version of this game coming out eventually. Follow @activeupgames if you want to know when that happens. I love video games! + + + + diff --git a/Mini_Nomerads_2__Constructaballs.txt b/Mini_Nomerads_2__Constructaballs.txt new file mode 100644 index 0000000000000000000000000000000000000000..a4c6afca6b20ca2c886e00f67b618f371e8e9820 --- /dev/null +++ b/Mini_Nomerads_2__Constructaballs.txt @@ -0,0 +1,511 @@ +title Mini Nomerads 2: Constructaballs +author Dan Williams +homepage www.activeupgames.com +(game is about grinding ghosts into ectoplasm and building shapes) + + +======== +OBJECTS +======== + +Background +#11aa11 GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +00.00 +0...0 +..... +0...0 +00.00 + +Wall +lightgray gray darkgray +00020 +11121 +22222 +12111 +12111 + +Player +Black red White Blue +.222. +.020. +11111 +.333. +.3.3. + +ballcore +pink red #ff4444 +.000. +02120 +01110 +02110 +.000. + +ballwall +pink orange #ff6622 +.000. +02120 +01110 +02110 +.000. + +ballgen +darkblue yellow +.0.0. +0...0 +..1.. +0...0 +.0.0. + +balllarva1 +pink red +.000. +01110 +01110 +01110 +.000. + +conright +white gray darkgray +20112 +11011 +11101 +11011 +20112 + +condown +white gray darkgray +21112 +01110 +10101 +11011 +21112 + +conleft +white gray darkgray +21102 +11011 +10111 +11011 +21102 + +conup +white gray darkgray +21112 +11011 +10101 +01110 +21112 + + +button1 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button2 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button3 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button4 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button5 +darkgray gray +.111. +10001 +10101 +10001 +01110 + + +ballright +transparent + +balldown +transparent + +ballleft +transparent + +ballup +transparent + +bgright +yellow +..0.. +...0. +0.0.0 +...0. +..0.. + +bgdown +yellow +..0.. +..... +0.0.0 +.0.0. +..0.. + +bgleft +yellow +..0.. +.0... +0.0.0 +.0... +..0.. + +bgup +yellow +..0.. +.0.0. +0.0.0 +..... +..0.. + +bggen +yellow +.0.0. +0...0 +..0.. +0...0 +.0.0. + +stopper +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + +X = Target + +a = conright +b = condown +c = conleft +d = conup + +* = ballcore +O = ballwall +@ = ballgen + +1 = button1 +2 = button2 +3 = button3 +4 = button4 +5 = button5 + +6 = bgright +7 = bgdown +8 = bgleft +9 = bgup +0 = bggen + + +ball = ballcore or ballwall +cons = conright or condown or conleft or conup +balldir = ballright or balldown or ballleft or ballup +button = button1 or button2 or button3 or button4 or button5 +block = cons or ballgen +bgs = bgright or bgdown or bgleft or bgup or bggen + +======= +SOUNDS +======= + +player MOVE 29986507 +block create 8026309 +startgame 50407900 +restart 90013309 +closemessage 35794303 +undo 21150709 +endlevel 24543300 + +sfx0 437309 (balsl stick to each other) +sfx1 21946837 (push block) +sfx2 6213103 (get redirected) +sfx3 74507102 (push block into wall) + +================ +COLLISIONLAYERS +================ + +Background +Target, button, bgs +cons, ballgen +Player, Wall, ball, balllarva1 +balldir +stopper + +====== +RULES +====== + +[ > Player | ball ] -> [ > Player | > ball ] sfx1 +[ > ball | ball ] -> [ > ball | > ball ] +[ > player | block ] -> [ > player | > block ] sfx1 + +[ > ball | wall ] -> [ | wall ] + +late [ block wall ] -> [ wall ] sfx3 + +[ > block | target ] -> [ block | target ] + + +late [ balldir | ballgen ] -> [ balldir | ballwall ] sfx0 + +(ball movement) + +[ ballcore balldir conright ] -> [ ballcore ballright conright ] again sfx2 +[ ballcore balldir condown ] -> [ ballcore balldown condown ] again sfx2 +[ ballcore balldir conleft ] -> [ ballcore ballleft conleft ] again sfx2 +[ ballcore balldir conup ] -> [ ballcore ballup conup ] again sfx2 + +startloop +[ ball ballup | ballwall ] -> [ ball ballup | ballwall ballup ] +[ ball balldown | ballwall ] -> [ ball balldown | ballwall balldown ] +[ ball ballleft | ballwall ] -> [ ball ballleft | ballwall ballleft ] +[ ball ballright | ballwall ] -> [ ball ballright | ballwall ballright ] +endloop + + +[UP ballcore ] -> [ballcore ballup ] +[DOWN ballcore ] -> [ballcore balldown ] +[LEFT ballcore ] -> [ballcore ballleft ] +[RIGHT ballcore ] -> [ballcore ballright ] + + + +UP [ ball ballup no stopper | no ball no Wall ] -> [ | ballup stopper ball ] again +DOWN [ ball balldown no stopper | no ball no Wall ] -> [ | balldown stopper ball ] again +LEFT [ ball ballleft no stopper | no ball no Wall ] -> [ | ballleft stopper ball ] again +RIGHT [ ball ballright no stopper | no ball no Wall ] -> [ | ballright stopper ball ] again + +[ balllarva1 ] -> [ ballwall ] + +late up [ player button1 | no block ] -> [ player button1 | conright ] +late up [ player button2 | no block ] -> [ player button2 | condown ] +late up [ player button3 | no block ] -> [ player button3 | conleft ] +late up [ player button4 | no block ] -> [ player button4 | conup ] +late up [ player button5 | no block ] -> [ player button5 | ballgen ] + + +[stopper]->[] + +============== +WINCONDITIONS +============== + +All Target on ball +All ball on target + +======= +LEVELS +======= + +message Video games. + +message Level 1 + +message Push the balls into the targets. + +########### +#.........# +#..p.*..X.# +#.........# +########### + +message Level 2 + +message You can push blocks around. To get rid of them, push them into the wall. + +############### +#.............# +#....d....X...# +#.............# +#..p.*........# +#.............# +############### + +message Level 3 + +message Balls that pass by a generator will create one and drag it along + +############### +#.............# +#.......@...X.# +#..p.*......X.# +#...@.......X.# +#.............# +############### + +message Level 4 + +message Step on buttons to generate objects. + +############### +#.............# +#..p.*......X.# +#...........X.# +#..0........X.# +#..5..........# +############### + +message Good luck! + +message Level 4 + +############### +#.............# +#..p.*........# +#.............# +#.............# +#.6.7.0...XXX.# +#.1.2.5.......# +############### + +message Level 5 + +############# +#...........# +#....XX.....# +#....X......# +#...........# +#...........# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# + +message Level 6 + +############# +#........X..# +#.......XXX.# +#........X..# +#...........# +#...........# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# + +message Level 7 + +############### +#.............# +#.............# +#....XXXXX....# +#.......X.....# +#.............# +#.............# +#...p.*.......# +#.............# +#.............# +#..6.7.8.9.0..# +#..1.2.3.4.5..# +############### + +message Level 8 + +############# +#...........# +#..xxx......# +#..x.x......# +#..xxx......# +#...........# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# + +message Level 9 + +############# +#...........# +#.......xxx.# +#.......x...# +#.......x.x.# +#.......xxx.# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# + +message Level 10 + +############# +#...........# +#......x....# +#...x..xx...# +#...xxxx....# +#....x.x....# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# + +message Congratulations! You are an engineering prodigy. I hope you make a spaceship one day! + +(############# +#...........# +#....XX.....# +#....X......# +#...........# +#...........# +#...........# +#..p.*......# +#...........# +#...........# +#.6.7.8.9.0.# +#.1.2.3.4.5.# +############# +) + diff --git a/Minimalist.txt b/Minimalist.txt new file mode 100644 index 0000000000000000000000000000000000000000..76c3c7d9199be35074028808a8e41562b368757d --- /dev/null +++ b/Minimalist.txt @@ -0,0 +1,117 @@ +title Minimalist +author Marcos Perez +color_palette ega +text_color green +======== +OBJECTS +======== +Player +lightblue +Background +blue +Finish +red +Block +white +======= +LEGEND +======= +P = Player +B = Block +. = Background +V = Finish +======= +SOUNDS +======= +Player move 54158907 +startgame 53877700 +endlevel 45563303 +endgame 80365502 +================ +COLLISIONLAYERS +================ +Background +Finish +Player,Block +====== +RULES +====== +[ > Player ] -> [ > Player ] +============== +WINCONDITIONS +============== +all Player on Finish +======= +LEVELS +======= +Message Level 1/10 +..... +.v... +..p.. +..... +..... +Message Level 2/10 +..... +...v. +b.bbb +...p. +..... +Message Level 3/10 +.v +.b +.. +b. +p. +Message Level 4/10 +vb... +.b.b. +...b. +bbbb. +p.... +Message Level 5/10 +....... +.bbbbb. +....vb. +bbbbbb. +p...... +Message Level 6/10 +...b... +.b.b.b. +vb...b. +bbbbbb. +pb...b. +.b.b.b. +...b... +Message Level 7/10 +......v +.bbbbbb +....... +bbbbbb. +p...... +Message Level 8/10 +......v +.bbbbbb +...b... +..bb.b. +b....b. +.bbbbb. +p...... +Message Level 9/10 +pb...bv +.b.b.b. +...b.b. +bbbb.b. +.....b. +.bbbbb. +....... +Message Level 10/10 +pbbb..... +.b...bbb. +...bbb... +bbbb...bb +.....bbb. +.bbbbb... +.......b. +bbbbbbbb. +v........ +Message Thanks For Playing This Little Game!!! :) diff --git a/Minsweeper_Demake.txt b/Minsweeper_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f8e682110d4698c8c2dd312bed7d6a05a2eaec5 --- /dev/null +++ b/Minsweeper_Demake.txt @@ -0,0 +1,281 @@ +title Minsweeper Demake +author Franklin P. Dyer +text_color lightred +run_rules_on_level_start on +noundo +background_color black +text_color gray + +======== +OBJECTS +======== + +Background . +Lightgray + +Player @ +LightRed +00.00 +0...0 +..... +0...0 +00.00 + +Fifteen n +Black + +Fourteen f +Black + +Thirteen h +Black + +Twelve w +Black + +Eleven e +Black + +Ten t +Black + +Nine 9 +Black + +Eight 8 +Black + +Seven 7 +Black + +Six 6 +Black + +Five 5 +Black + +Four 4 +Black + +Three 3 +Black + +Two 2 +Black + +One 1 +Black + +Dark +Black + +Bombcounter +Gray Darkgray +.1.1. +.000. +10101 +.000. +.1.1. + +Bomb +Gray Darkgray +.1.1. +.000. +10101 +.000. +.1.1. + +Uno +Purple +..0.. +.00.. +..0.. +..0.. +00000 + +Dos +Blue +.000. +0...0 +..00. +00... +00000 + +Tres +Green +.000. +0...0 +..00. +0...0 +.000. + +Cuatro +Red +...0. +..00. +.0.0. +00000 +...0. + +noop x +transparent + +flag +red +..... +..0.. +.000. +..0.. +..... + +======= +LEGEND +======= + +Bombamt = one or two or three or four or five or six or seven or eight or nine or ten or eleven or twelve or thirteen or fourteen or fifteen +Number = uno or dos or tres or cuatro +Thingy = number or bomb + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Noop +Bombamt +Background +Bomb, number, bombcounter +Dark +Flag +Player + + +====== +RULES +====== + +(START BOMB GENERATION) +random[no bomb][fifteen] -> random[bombcounter][fourteen] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][fourteen] -> random[bombcounter][thirteen] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][thirteen] -> random[bombcounter][twelve] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][twelve] -> random[bombcounter][eleven] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][eleven] -> random[bombcounter][ten] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][ten] -> random[bombcounter][nine] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][nine] -> random[bombcounter][eight] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][eight] -> random[bombcounter][seven] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][seven] -> random[bombcounter][six] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][six] -> random[bombcounter][five] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][five] -> random[bombcounter][four] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][four] -> random[bombcounter][three] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][three] -> random[bombcounter][two] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][two] -> random[bombcounter][one] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +random[no bomb][one] -> random[bombcounter][] +[bombcounter|tres]->[bombcounter|cuatro] +[bombcounter|dos]->[bombcounter|tres] +[bombcounter|uno]->[bombcounter|dos] +[bombcounter|no number no bomb]->[bombcounter|uno] +[bombcounter] -> [bomb] +[no dark thingy][noop] -> [dark thingy][noop] +[number dark|no dark no thingy]->[number|] +(END BOMB GENERATION) + +[moving player][noop]->[moving player][] +[action player dark bomb flag] -> [] +[action player dark no bomb flag] -> [player] +[action player dark no flag] -> [player dark flag] + + +============== +WINCONDITIONS +============== + +No number on dark + +======= +LEVELS +======= + + +@...nx. +....... +....... +....... +....... +....... +....... + + diff --git a/Mirror_Bounce.txt b/Mirror_Bounce.txt new file mode 100644 index 0000000000000000000000000000000000000000..40732238ab8ceccea96b4c2aa082054255f29d3a --- /dev/null +++ b/Mirror_Bounce.txt @@ -0,0 +1,199 @@ +title Mirror Bounce +author Chynna and Julia + +======== +OBJECTS +======== + +Background . +#042C47 + +MirrorLeft / +LightBlue White Blue +...00 +..10. +.01.. +00... +0.... + +MirrorRight \ +LightBlue White Blue +00... +.01.. +..10. +...00 +....0 + + +Player P +#853525 #B36757 #E6B2A8 +.111. +12210 +12110 +11110 +.000. + + +Invisi I +Gray White +..... +..... +..1.. +..... +..... + +Invisi2 * +Gray White +..... +..... +..1.. +..... +..... + + +Temp T +Gray White +..... +..... +..... +..... +..... + +Goal G +#83C1D4 #296B80 #032C38 +00000 +01110 +01210 +01110 +00000 + +Temp2 T2 +Gray White +..... +..... +..... +..... +..... + +Temp3 T3 +Gray White +..... +..... +..... +..... +..... + +Temp4 T4 +Gray White +..... +..... +..... +..... +..... + +Dotmap E +Gray White +..... +..... +..1.. +..... +..... + +======= +LEGEND +======= + +Mirror = MirrorLeft or MirrorRight + +========= +SOUNDS +========= +endlevel 97301508 +startgame 97301508 +endgame 97301508 +SFX0 54453707 + +================ +COLLISIONLAYERS +================ + +Background +Player, Invisi, Temp, Temp2, Goal, MirrorLeft +MirrorRight, Temp3, Temp4, Invisi2 +Dotmap + +====== +RULES +====== +[ > Player | Goal ] -> [ ... |Player ] + +[ > Player | ... | MirrorLeft ] -> [Temp2| ... | Player ] +late [Player | ... | Invisi ] -> [Temp| ... | Player ] +late [ Temp ] -> [ MirrorLeft ] +late [Temp2] -> [Invisi] SFX0 + +[ > Player | ... | MirrorRight ] -> [Temp2| ... | Player ] +late [Player | ... | Invisi2 ] -> [Temp| ... | Player ] +late [ Temp ] -> [ MirrorRight ] +late[Temp2] -> [Invisi2] SFX0 + +[ > Player ] -> [ Player] + +============== +WINCONDITIONS +============== +No Goal + +======= +LEVELS +======= + +message level 1 of 4 + +.../EEEI +...E...E +/EEEEeI/ +E..E.... +E..E.... +P..E.... +...I.... +...G.... + +message level wow of 4 + +G*\.............. +..*.............. +..E../EEEEI\..... +..E..*.....E..... +..E..E.....E..... +..E..E.....EP.... +..E..E.....*E.... +..\IEEEEEEE/E.... +.....\IEEEEE/.... + +message level 3 of 4 + +..*EEEEEEEEEEEEE\ +..E./EEEEEEEEEEIE +*EEEEEEEEEE\....E +E.E.E......E....I +E.\EEEEEEEEEEI..E +E...E../E*.E.E..E +\EEEPEEEEEEEE/..E +.......I.E.E....E +.......G.E.E....E +.........\EI..... +message level 4 of 4 + +..../EEEEEEEEE*E\ +.*EEEEEE\.....E.E +....E...E../EEEE* +/EEE*EEEEEEEE\E.. +E.......P..E.EE.. +E../EEEEEEGI.EE.. +E..E....E....*/.. +E..*....E........ +*EEEEEEE/........ + + +message Nicely Done! diff --git a/Misaligned.txt b/Misaligned.txt new file mode 100644 index 0000000000000000000000000000000000000000..5d20b5275afdc77ecf7f5562ef752f296c8d31f2 --- /dev/null +++ b/Misaligned.txt @@ -0,0 +1,370 @@ +title Misaligned +author Lucas Watson +homepage www.puzzlescript.net +again_interval 0.08 + +======== +OBJECTS +======== + +Background +LIGHTBLUE BLUE +00000 +01010 +00000 +01010 +00000 + +MoveBlock +Black +..... +..... +..... +..... +..... + +MoveResidue +Black +..... +..... +..... +..... +..... + +MoveR +Black +..... +..... +..... +..... +..... + +MoveR2 +Black +..... +..... +..... +..... +..... + +MoveL +Black +..... +..... +..... +..... +..... + +MoveL2 +Black +..... +..... +..... +..... +..... + +MoveU +Black +..... +..... +..... +..... +..... + +MoveU2 +Black +..... +..... +..... +..... +..... + +MoveD +Black +..... +..... +..... +..... +..... + +MoveD2 +Black +..... +..... +..... +..... +..... + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +PTarget +DarkBlue +.000. +.0.0. +00.00 +.000. +.0.0. + +Wall +DarkBlue DarkGreen +00010 +11111 +01000 +11111 +00010 + +Player1 +Black Red White Blue +.000. +.111. +32323 +.333. +.3.3. + +Player2 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player3 +Black Yellow White Blue +.000. +.111. +32323 +.333. +.3.3. + +Crate +Green LightGreen +00000 +01100 +00010 +00010 +00000 + + +======= +LEGEND +======= + +MoveGroup = MoveR or MoveR2 or MoveL or MoveL2 or MoveU or MoveU2 or MoveD or MoveD2 or MoveResidue +Player = Player1 or Player2 or Player3 +. = Background +# = Wall and MoveBlock +P = Player1 +Q = Player2 +R = Player3 +* = Crate +@ = Crate and Target +O = Target +X = PTarget + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +Player MOVE 52120707 + +================ +COLLISIONLAYERS +================ + +Background +MoveR, MoveR2, MoveD, MoveD2, MoveL, MoveL2, MoveU, MoveU2, MoveResidue, MoveBlock +Target, PTarget +Player1, Player2, Player3, Wall, Crate + +====== +RULES +====== + +[ right Player3 ] -> [ right Player3 right MoveR2 ] again +[ stationary Player3 MoveR2 ] -> [ right Player3 right MoveR] again +[ stationary Player3 MoveR ] -> [ right Player3 right moveResidue] again +[ left Player3 ] -> [ left Player3 left MoveL2 ] again +[ stationary Player3 MoveL2 ] -> [ left Player3 left MoveL] again +[ stationary Player3 MoveL ] -> [ left Player3 left moveResidue] again +[ up Player3 ] -> [ up Player3 up MoveU2 ] again +[ stationary Player3 MoveU2 ] -> [ up Player3 up MoveU] again +[ stationary Player3 MoveU ] -> [ up Player3 up moveResidue] again +[ down Player3 ] -> [ down Player3 down MoveD2 ] again +[ stationary Player3 MoveD2 ] -> [ down Player3 down MoveD] again +[ stationary Player3 MoveD ] -> [ down Player3 down moveResidue] again + +[ right Player2 ] -> [ right Player2 right MoveR ] again +[ stationary Player2 MoveR ] -> [ right Player2 right MoveResidue] again +[ left Player2 ] -> [ left Player2 left MoveL ] again +[ stationary Player2 MoveL ] -> [ left Player2 left MoveResidue] again +[ up Player2 ] -> [ up Player2 up MoveU ] again +[ stationary Player2 MoveU ] -> [ up Player2 up MoveResidue] again +[ down Player2 ] -> [ down Player2 down MoveD ] again +[ stationary Player2 MoveD ] -> [ down Player2 down MoveResidue] again + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate ] -> [ > Crate | > Crate ] +[ > Crate | Player] -> [ > Crate | > Player ] +[ > Player | Player] -> [ > Player | > Player ] + +late [MoveGroup no Player] -> [] +late [MoveResidue Player] -> [Player] + +============== +WINCONDITIONS +============== + +All PTarget on Player +All Target on Crate +No MoveGroup + +======= +LEVELS +======= + +Message Our story begins with Pamela, a simple and honest box pusher. +Message She is content with the peaceful life of pushing boxes. + +############ +#....##....# +#....**...O# +#O...##....# +#.P........# +###......### +############ + +Message Pamela was born with a talent for box pushing. +Message Everyone wishes they could be half as skilled as she was! +Message Unfortunately, for someone, that wish came true. +Message That someone is Quincy. + +########### +#####.O.### +#####...### +#.......### +#.......### +###..*..### +###..Q...## +###.....### +########### + +Message Quincy is forced to go by his quick wit to solve hard problems. +Message His "misalignment" is considered his most endearing quality. + +########### +###....O.## +###O..##### +###.......# +###.....*.# +#....Q..*.# +#.........# +########### + +Message Despite his shortcomings, Quincy is catching up to Pamela's level! +Message He should still learn to move 1 tile at a time, though. + +########### +##.####...# +##O.......# +##.####...# +##*####...# +#.........# +#......*.## +#.Q...##.## +#.....##O## +########### + +Message Thanks to his hard work, Quincy finally caught up to Pamela's level! +Message Congrats, Quincy! + +############ +#....##....# +#....**...O# +#O...##....# +#.Q........# +###......### +############ + +Message I think Quincy's doing just fine. +Message On that note, let's check in on Pamela real quick! + +########### +#.OO.O.OO.# +#.#.#.#.#.# +#.#.#*#.#.# +#.*.*.*.*.# +#.P.......# +########### + +Message That didn't look like a problem at all for our esteemed Pamela! +Message Now, I know what you're wondering: +Message Will our box pushers meet in a wondrous turn of fate?!?! +Message ...That's right now, actually! + +########## +#.......## +#......X## +#..P.Q..## +#......X## +#........# +########## + +Message They exchanged greetings! It was quite a nondescript experience. +Message Perhaps things will change in the workplace, though! + +############ +#...##.O.*.# +#......#...# +#.Q.#..#...# +#####..##### +#...#..#.P.# +#.*.O..#...# +#...#......# +############ + +Message Together, they work like a charm! +Message Wait a minute...Together.... +Message I have an idea. + +################## +##..#..########### +#.O....########### +#..*...########### +##..#..#..X.#.##.# +#R.....#....###### +#...........#.##.# +#......#....##..## +#####..########### +################## +################## + +Message Thus, Ray enters the picture. +Message Theoretically speaking, I wonder what weird stuff Ray and Quincy could do together! + +################ +#....######....# +#....######....# +#..............# +#....######....# +###.##....##.### +#...##....##.### +#......O..##.### +###########....# +#...Q*R........# +###########....# +###########....# +################ + +Message After concluding their shenanigans, Ray, Pamela, and Quincy go their separate ways. +Message Although apart, the three of them will always be kept together by the art of box pushing. +Message Good ending, right? I'm gonna go to sleep now. Hope that was a fun time! +Message Thanks for playing! ~The End~ diff --git a/Miss_Direction.txt b/Miss_Direction.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d4b5e0b76769804c65237a88b1978bc3bf266d6 --- /dev/null +++ b/Miss_Direction.txt @@ -0,0 +1,1123 @@ +title Miss Direction +author Malcolm Tyrrell +homepage https://sites.google.com/site/malcolmsprojects/miss-direction + +noaction +again_interval 0.125 + +( +License: + +(C)2014 Malcolm Tyrrell +You can use and distribute this code under the terms of the AGPLv3: + +http://www.gnu.org/licenses/agpl-3.0.html +) + + +======== +OBJECTS +======== + +Background +BLACK + +Wall +Blue + +InnerCornerBR +Blue DarkBlue +..... +..... +....1 +....0 +..100 + +InnerCornerTR +Blue DarkBlue +..100 +....0 +....1 +..... +..... + + +InnerCornerTL +Blue DarkBlue +001.. +0.... +1.... +..... +..... + +InnerCornerBL +Blue DarkBlue +..... +..... +1.... +0.... +001.. + +OuterCornerTR +Blue DarkBlue +0001. +00001 +00000 +00000 +00000 + +OuterCornerTL +Blue DarkBlue +.1000 +10000 +00000 +00000 +00000 + +OuterCornerBL +Blue DarkBlue +00000 +00000 +00000 +10000 +.1000 + +OuterCornerBR +Blue DarkBlue +00000 +00000 +00000 +00001 +0001. + +NorthTip +Blue DarkBlue +.101. +10001 +00000 +00000 +00000 + +SouthTip +Blue DarkBlue +00000 +00000 +00000 +10001 +.101. + +EastTip +Blue DarkBlue +0001. +00001 +00000 +00001 +0001. + +WestTip +Blue DarkBlue +.1000 +10000 +00000 +10000 +.1000 + +TrapDoor +Blue DarkBlue +10001 +01010 +00100 +01010 +10001 + +Flip +Blue DarkBlue +00100 +01010 +10001 +01010 +00100 + +(The white of the player's eyes are provided by the gravity tiles, below. See the broken crate logic for why.) + +PlayerDown +Green Pink +...1. +.0001 +0.0.0 +00000 +.000. + +PlayerUp +Green Pink +.000. +00000 +0.0.0 +1000. +.1... + +PlayerRight +Green Pink +.100. +10.00 +.0000 +.0.00 +..00. + +PlayerLeft +Green Pink +.00.. +00.0. +0000. +00.01 +.001. + +(With the current rule set, there aren't enough objects to give the crate four directional tiles. It would be possible to rewrite the rules so gravity is merged into bodies. However, I think the game works well as is.) + +Crate +Orange Yellow Brown +00000 +01110 +01210 +01110 +00000 + +(The gravity tiles determine which way gravity acts on a body, and also provide the whites of the player's eyes. They can be moved to the top layer for debugging.) + +GravityUp +White +..... +..0.. +.000. +..... +..... + +GravityDown +White +..... +..... +.000. +..0.. +..... + +GravityRight +White +..... +..0.. +..00. +..0.. +..... + +GravityLeft +White +..... +..0.. +.00.. +..0.. +..... + +(Movement tiles, used for automatic moves. These have to be invisible as they are added to the level when a body rounds a corner.) + +MoveUp +Blue +..... +..... +..... +..... +..... + +MoveLeft +Blue +..... +..... +..... +..... +..... + +MoveDown +Blue +..... +..... +..... +..... +..... + +MoveRight +Blue +..... +..... +..... +..... +..... + +Exit +Red DarkRed Yellow +01010 +01010 +01020 +01010 +01010 + +(As far as I know, I need a tile to detect the edge of the level.) + +OuterWall +Black +..... +..... +..... +..... +..... + +(For the most part, the game mechanics cooperate. However, there are a few annoying feature interactions. For example when a crate is blocked when rounding a corner. I deal with this by ending the level: Indicated by a broken crate and a dead player. + +Note that I can free up this tile if I use gravity tiles to provide part of the crates image. Unfortunately, it requires many additional instructions.) + +BrokenCrate +Orange Yellow Brown Red Pink Black +55555 +34343 +01230 +01130 +00434 + +======= +LEGEND +======= + +(By giving some of the immobile objects a gravity tile, I can partly exploit collision detection to ensure gravity tiles move consistently with their bodies.) + +. = Background + +# = Wall and GravityDown +0 = InnerCornerTL +1 = InnerCornerTR +2 = InnerCornerBL +3 = InnerCornerBR +4 = OuterCornerTL and GravityDown +5 = OuterCornerTR and GravityDown +6 = OuterCornerBL and GravityDown +7 = OuterCornerBR and GravityDown +N = NorthTip and GravityDown +S = SouthTip and GravityDown +E = EastTip and GravityDown +W = WestTip and GravityDown + +D = PlayerDown and GravityDown +U = PlayerUp and GravityUp +L = PlayerLeft and GravityLeft +R = PlayerRight and GravityRight + +* = Crate and GravityDown +^ = Crate and GravityUp +< = Crate and GravityLeft +> = Crate and GravityRight + +T = TrapDoor +F = Flip +X = Exit +_ = OuterWall + +(I try to make rules as specific as possible, to avoid generating too many instructions. This is why there are so many categories.) + +Player = PlayerDown or PlayerUp or PlayerLeft or PlayerRight + +InnerCorner = InnerCornerBR or InnerCornerTR or InnerCornerBL or InnerCornerTL +OuterCorner = OuterCornerTL or OuterCornerTR or OuterCornerBL or OuterCornerBR +Tip = NorthTip or SouthTip or EastTip or WestTip + +Gravity = GravityDown or GravityRight or GravityUp or GravityLeft + +GravityDL = GravityDown or GravityLeft +GravityDR = GravityDown or GravityRight +GravityUL = GravityUp or GravityLeft +GravityUR = GravityUp or GravityRight + +GravityVert = GravityUp or GravityDown +GravityHoriz = GravityLeft or GravityRight + +Body = Player or Crate +Movement = MoveUp or MoveDown or MoveLeft or MoveRight +Support = Body or Wall or OuterCorner or Tip or TrapDoor or Flip + +Special = Flip or Trapdoor + +SupportUp = Support or InnerCornerBL or InnerCornerBR +SupportDown = Support or InnerCornerTR or InnerCornerTL +SupportLeft = Support or InnerCornerTR or InnerCornerBR +SupportRight = Support or InnerCornerTL or InnerCornerBL + +======= +SOUNDS +======= + +(Unfortunately, the sounds are very minimal. There are too many rules already, and triggering sounds exactly when I'd like would require even more.) + +(Crate MOVE 98943507) +BrokenCrate CREATE 36512104 + +(Outer Wall) +sfx0 53728701 + +(Push crate) +sfx1 20584307 + + +EndLevel 307503 + +================ +COLLISIONLAYERS +================ + +Background +Movement +InnerCorner, TrapDoor, Exit, Flip +Gravity +Wall, OuterCorner, Tip, Body, BrokenCrate +OuterWall + +====== +RULES +====== + +(Although I'm very happy with the end result, PuzzleScript may not have been the right choice for this game. The interactions between objects in Miss Direction is probably easier to express with code than with rules.) + + +(Automatic movements) + +[ Body MoveUp ] -> [ Up Body ] again +[ Body MoveLeft ] -> [ Left Body ] again +[ Body MoveRight ] -> [ Right Body ] again +[ Body MoveDown ] -> [ Down Body ] again + +(Player with no gravity is dead.) + +[ Player No Gravity ] -> [ stationary Player ] + +(A broken crate ends the level) + +[ BrokenCrate ] [ Player Gravity ] -> [ BrokenCrate ] [ stationary Player ] + +(Player can't push towards gravity) + +Down [ > PlayerDown GravityDown | Crate ] -> [ PlayerDown GravityDown | Crate ] +Right [ > PlayerRight GravityRight | Crate ] -> [ PlayerRight GravityRight | Crate ] +Left [ > PlayerLeft GravityLeft | Crate ] -> [ PlayerLeft GravityLeft | Crate ] +Up [ > PlayerUp GravityUp | Crate ] -> [ PlayerUP GravityUp | Crate ] + +(Player pushes crates) + +[ > Player | Crate ] -> [ > Player | > Crate ] sfx1 + +(Notes: +* Rules are linear, but the interactions in Miss Direction are aften not. We deal with this by sending movement tiles towards their intended position using "up" (etc) in the rules. +* PuzzleScript properties don't seem to easily let me handle each corner type with a few general rule. I think I could do it with a large table of properties, but that wouldn't be much of an improvement. +) + +(INNER CORNERS) + +(Top Left Inner Corner) + +Left [ > Body GravityUL | InnerCornerTL ] -> [ > Body GravityLeft | InnerCornerTL MoveDown ] again +Up [ > Body GravityUL | InnerCornerTL ] -> [ > Body GravityUp | InnerCornerTL MoveRight ] again + +Right Down [ > Body | InnerCornerTL ] -> [ Body | InnerCornerTL ] + +(Top Right Inner Corner) + +Up [ > Body GravityUR | InnerCornerTR ] -> [ > Body GravityUp | InnerCornerTR MoveLeft ] again +Right [ > Body GravityUR | InnerCornerTR ] -> [ > Body GravityRight | InnerCornerTR MoveDown ] again + +Left Down [ > Body | InnerCornerTR ] -> [ Body | InnerCornerTR ] + +(Bottom Left Inner Corner) + +Down [ > Body GravityDL | InnerCornerBL ] -> [ > Body GravityDown | InnerCornerBL MoveRight ] again +Left [ > Body GravityDL | InnerCornerBL ] -> [ > Body GravityLeft | InnerCornerBL MoveUp ] again + +Right Up [ > Body | InnerCornerBL ] -> [ Body | InnerCornerBL ] + +(Bottom Right Inner Corner) + +Right [ > Body GravityDR | InnerCornerBR ] -> [ > Body GravityRight | InnerCornerBR MoveUp ] again +Down [ > Body GravityDR | InnerCornerBR ] -> [ > Body GravityDown | InnerCornerBR MoveLeft ] again + +Up Left [ > Body | InnerCornerBR ] -> [ Body | InnerCornerBR ] + +(OUTER CORNERS) + +(Top Left Outer Corner) + +Down [ Left Body GravityDown | OuterCornerTL ] -> [ Left Body GravityRight Left MoveDown | OuterCornerTL ] again +Right [ Up Body GravityRight | OuterCornerTL ] -> [ Up Body GravityDown Up MoveRight | OuterCornerTL ] again + +(Top Right Outer Corner) + +Down [ Right Body GravityDown | OuterCornerTR ] -> [ Right Body GravityLeft Right MoveDown | OuterCornerTR ] again +Left [ Up Body GravityLeft | OuterCornerTR ] -> [ Up Body GravityDown Up MoveLeft | OuterCornerTR ] again + +(Bottom Left Outer Corner) + +Up [ Left Body GravityUp | OuterCornerBL ] -> [ Left Body GravityRight Left MoveUp | OuterCornerBL ] again +Right [ Down Body GravityRight | OuterCornerBL ] -> [ Down Body GravityUp Down MoveRight | OuterCornerBL ] again + +(Bottom Right Outer Corner) + +Up [ Right Body GravityUp | OuterCornerBR ] -> [ Right Body GravityLeft Right MoveUp | OuterCornerBR ] again +Left [ Down Body GravityLeft | OuterCornerBR ] -> [ Down Body GravityUp Down MoveLeft | OuterCornerBR ] again + +(TIPS) + +(The "No Movement" stops a later rule from conflicting with an ealier rule in this section) + +(North tip) + +Right [ Up Body GravityRight No Movement | NorthTip | ] -> [ Up Body GravityLeft Up MoveRight | NorthTip Up MoveRight | Up MoveDown ] again +Left [ Up Body GravityLeft No Movement | NorthTip | ] -> [ Up Body GravityRight Up MoveLeft | NorthTip Up MoveLeft | Up MoveDown ] again + +(South tip) + +Right [ Down Body GravityRight No Movement | SouthTip | ] -> [ Down Body GravityLeft Down MoveRight | SouthTip Down MoveRight | Down MoveUp ] again +Left [ Down Body GravityLeft No Movement | SouthTip | ] -> [ Down Body GravityRight Down MoveLeft | SouthTip Down MoveLeft | Down MoveUp ] again + +(East tip) + +Down [ Right Body GravityDown No Movement | EastTip | ] -> [ Right Body GravityUp Right MoveDown | EastTip Right MoveDown | Right MoveLeft ] again +Up [ Right Body GravityUp No Movement | EastTip | ] -> [ Right Body GravityDown Right MoveUp | EastTip Right MoveUp | Right MoveLeft ] again + +(West tip) + +Down [ Left Body GravityDown No Movement | WestTip | ] -> [ Left Body GravityUp Left MoveDown | WestTip Left MoveDown | Left MoveRight ] again +Up [ Left Body GravityUp No Movement | WestTip | ] -> [ Left Body GravityDown Left MoveUp | WestTip Left MoveUp | Left MoveRight ] again + +(TRAPDOORS AND FLIPS) + +(This is a negative rule which prevents bodies going through these elements sideways. It seems more intuitive to prevent it than to allow it.) + +Horizontal [ > Body GravityVert | Special ] -> [ Body GravityVert | Special ] +Vertical [ > Body GravityHoriz | Special ] -> [ Body GravityHoriz | Special ] + +(FLIP) + +Up [ > Body GravityUp | Flip | No Crate ] -> [ > Body GravityDown | Flip MoveUp | ] again + +Down [ > Body GravityDown | Flip | No Crate ] -> [ > Body GravityUp | Flip MoveDown | ] again + +Left [ > Body GravityLeft | Flip | No Crate ] -> [ > Body GravityRight | Flip MoveLeft | ] again + +Right [ > Body GravityRight | Flip | No Crate ] -> [ > Body GravityLeft | Flip MoveRight | ] again + +(Force gravity to follow player) + +[ > Body Gravity ] -> [ > Body > Gravity ] + +(Gravity) + +Late Up [ Body GravityUp No Movement | No SupportUp ] -> [ Body GravityUp MoveUp | ] again +Late Down [ Body GravityDown No Movement | No SupportDown ] -> [ Body GravityDown MoveDown | ] again +Late Left [ Body GravityLeft No Movement | No SupportLeft ] -> [ Body GravityLeft MoveLeft | ] again +Late Right [ Body GravityRight No Movement | No SupportRight ] -> [ Body GravityRight MoveRight | ] again + +(Use gravity to select correct tile) + +Late [ Player GravityDown ] -> [ PlayerDown GravityDown ] +Late [ Player GravityUp ] -> [ PlayerUp GravityUp ] +Late [ Player GravityLeft ] -> [ PlayerLeft GravityLeft ] +Late [ Player GravityRight ] -> [ PlayerRight GravityRight ] + +(Falling off the edge is fatal) + +Late [ Body Gravity OuterWall ] -> [ OuterWall] sfx0 + +(If crates are obstructed during an automatic move, they break and that ends the level. This is not a game-mechanic per se, but is necessary to prevent glitchy behaviour. Known glitches remain, but I think they rarely arise in the current set of levels.) + +Late Down [ Crate MoveDown | Crate ] -> [ BrokenCrate | BrokenCrate ] +Late Up [ Crate MoveUp | Crate ] -> [ BrokenCrate | BrokenCrate ] +Late Left [ Crate MoveLeft | Crate ] -> [ BrokenCrate | BrokenCrate ] +Late Right [ Crate MoveRight | Crate ] -> [ BrokenCrate | BrokenCrate ] + +Late Down [ Player MoveDown | Crate | Crate ] -> [ Player | BrokenCrate | BrokenCrate ] +Late Up [ Player MoveUp | Crate | Crate ] -> [ Player | BrokenCrate | BrokenCrate ] +Late Left [ Player MoveLeft | Crate | Crate ] -> [ Player | BrokenCrate | BrokenCrate ] +Late Right [ Player MoveRight | Crate | Crate ] -> [ Player | BrokenCrate | BrokenCrate ] + +============== +WINCONDITIONS +============== + +(All of the current levels have a single exit, but multiple exits would be legitimate) + +Some Player on Exit + +======= +LEVELS +======= + + +message For Avery. + +( 1. + +Set the scene and introduce tips. +) + +..................... +................X.... +.............######E. +....D..#######....... +.W######............. +..................... +..................... + +( 2. + +Introduce falling safely, falling off the edge, trapdoors. +) +_____________ +............. +......X...... +....W###E.... +............. +............. +....D........ +...###T###... +............. +............. +............. +.W###E....... +............. +............. +............. +.......####E. +............. +............. +_____________ + + +( 3. + +Introduce corners. The level design is meant to visually disguise the corners. +) + +___________________ +................... +................... +.....W####T##E..... +................... +................... +.........X......... +......4####T#...... +......#.....#...... +......#.....#...... +......##E.W##...... +.....3#.....#...... +.W#####.....###T#E. +......#.....#.U.... +......#T#####...... +................... +................... +................... +..W#####T#######E.. +................... +................... +___________________ + + +( 4. + +This level is designed to draw the player in the wrong direction, but for the right reasons. Namely to give the player lots of opportunity to understand the inner corner logic. The level also introduces semi-circles. + +There are two ways to handle a body falling onto an inner corner. +a. you can shift it one tile sideways. +b. You can turn it and let it continue falling sideways. +Both probably lead to viable games. I suspect b. would lead to lots of flying around and make levels difficult to design. Thus, I went for a. +) + +_........#####........_ +_........#0.1#........_ +_....#####...#####...._ +_....#...........#...._ +_...##...........#...._ +_...#0...........#...._ +_...#2...........#...._ +_...##...........####._ +_....#.............1#._ +_.###7..............#._ +_.#0................#._ +_.#................3#._ +_.#X.............####._ +_.#..............#...._ +_....#...........#...._ +_....#D..........#...._ +_....####.....####...._ +_.......#.....#......._ +_.......#.....#......._ +_.......#2...3#......._ +_.......#######......._ +_....................._ + + +( 5. + +Mazes. + +A single maze is interesting enough, I think. They might get boring very quickly. +) +__________________________ +_........................_ +_........................_ +_..##########E..W#####5.._ +_..#0.................#.._ +_..#..........D.......#.._ +_..#.....4#T#####.....#.._ +_..#..N..#......#..#..#.._ +_..#..#.........T..#..#.._ +_..#..#..#...#..#..#..#.._ +_........T..X#........T.._ +_..N..#..#...#..N..#..#.._ +_..#..#.........#..#..#.._ +_..#..S..#.....3#..#..#.._ +_..#.....6####T##.....#.._ +_..#..................#.._ +_..#2.................#.._ +_..6##########..W######.._ +_........................_ +_........................_ +__________________________ + + +( 6. + +Crates, dorsal fin pattern, jump to exit. + +This level was designed to have 1 unit of crate challenge, and also reassure the player that jumping might have a purpose after all. A one-tile drop would give the same effect as the dorsal fin, but the dorsal fine looks nicer. +) + +_________________ +_..............._ +_.......D......._ +_.......*......._ +_..N...4#5...N.._ +_..#...#X#...#.._ +_..#2.......3#.._ +_..###.###.###.._ +_..6#########7.._ +_......1#......._ +_.......6......._ +_..............._ +_..............._ +_________________ + + +( 7. + +Crate pushing when player has different gravity to the crate. + +The platform topology is not just about making it complicated to get places. Objects with different gravities can interact. +) + +_______________ +_............._ +_.....D.X....._ +_...4##.#.5..._ +_...6##.##7..._ +_....^........_ +_............._ +_.....###....._ +_............._ +_..4###.###5.._ +_..#0.....1#.._ +_..#2.....3#.._ +_..6####.##7.._ +_............._ +_............._ +_...WT###TE..._ +_............._ +_............._ +_______________ + + +( 8. + +Jumping can push a crate. The player has used jump only once so far, so hopefully it's not completely trivial to solve this. The solution is also kind of painful, which I find amusing. +) + +___________________ +................... +................... +..4####TE.W#####5.. +..#0...........1#.. +..#......D......#.. +..#...#######...#.. +..#.............#.. +..#.*.....*...*.#.. +..#.###.#######.#.. +..#.............#.. +..#2.....X.....3#.. +..####...#.*.####.. +..6#############7.. +................... +................... +___________________ + + +( 9. + +Replacement level 9. Crates with surpising gravity. +) +##################### +#####.###.###.###.### +#0.^...*...^.......1# +#..#...#...#...#....# +#L.#...#...#...#...X# +#..#...#...#...#....# +#2.*...*...^.......3# +#####.###.###.###.### +##################### + + +( 10. + +Crates with a gravity different to bodies act as platforms. +) + +__________________ +_................_ +_................_ +_....4###5......._ +_....#01##......._ +_....#..##......._ +_..4.#<.##..N.#.._ +_..#.#.3##..#.#.._ +_.X#.#L.....#.#.._ +_..#.#..##..#.#.._ +_..6.#<.##..6.7.._ +_....#..##......._ +_....#23###......_ +_.....####7......_ +_................_ +_................_ +__________________ + + +( 11. + +Crates have square corners + +This has a red herring, but hopefully the player can discount it quite quickly. Moving a crate along the bottom from the left to the right also hints at the actual solution. +) + +___________________________ +_........................._ +_........................._ +_..4###.............###5.._ +_..####...#.....N...####.._ +_..####...#..#..#..X####.._ +_..####..##..#..#...####.._ +_..#0.1...#..#..#...0.1#.._ +_..#......#..#.>#......#.._ +_..#......#..#..#......#.._ +_..#.........#..#2D....#.._ +_..#......#.....######.#.._ +_..#......#............#.._ +_..#2....3#2..........3#.._ +_..#####################.._ +_........................._ +_........................._ +___________________________ + + +( 12. + +Introduce flips. + +This level has almost no challenge, so some players will rush through it. Hopefully some players get a mild surprise: The levels is intended to suggest that the new tile is a teleport. +) + +________________________________________ +_.......40....................15......._ +_......3#2....................3#2......_ +_.....4###23..15..15..15..15..1##5....._ +_....W######...#...#...#...#...###E...._ +_.....####01..37..37..37..37..3###....._ +_.....#1#0....................1#0#....._ +_.....#.62....................37.#....._ +_....3#2........................3#2...._ +_....4#5........................4#5...._ +_......................................_ +_......................................_ +_..###F##5....................###F##5.._ +_..................................1#.._ +_..N.....4...................>5.....6.._ +_..#2.*.3#....................#........_ +_..6#####7....................S.####7.._ +_.....U..........................X....._ +_......................................_ +________________________________________ + +( 13. + +Stack as platform. +) +___________________ +_................._ +_................._ +_..4###########5.._ +_..##0.......1##.._ +_..##....X....##.._ +_..##.4#####5.##.._ +_..##.#0...1#.##.._ +_..##.62.*.37.##.._ +_..#.....*.....#.._ +_..7.....*.....S.._ +_........*........_ +_........*........_ +_..5....6#7....N.._ +_..#.....U.....#.._ +_..#2.........3#.._ +_..######.######.._ +_..6#####F#####7.._ +_................._ +_................._ +___________________ + + +( 14. + +Trap/Flip interactions and reflectors + +It's probably not obvious that inner corners do support you. I'm not sure whether I should have exploited that feature. Fortunately, it should be obvious once the wrong solution is attemped. +) + +_________________ +_4555.......4445_ +_6#01.......01#7_ +_60...........17_ +_62.....X.....37_ +_.......#......._ +_......3#2......_ +_...*..*........_ +_...#F##T##F#5.._ +_............#.._ +_...#T##F##T#7.._ +_.....^..^..U..._ +_..............._ +_44...........55_ +_40...........15_ +_4237.......6235_ +_6777.......6667_ +_________________ + + +( 15. + +Building a stack against a wall. This level hints that you need four blocks at the bottom. +) +________________ +_.............._ +_.............._ +_.....######5.._ +_..........1#.._ +_...........#.._ +_.......X...#.._ +_.....4###..#.._ +_.....####..#.._ +_......*..*3#.._ +_....####T##7.._ +_....##........_ +_....##.*......_ +_....##.#####.._ +_....6#...^1#.._ +_...........F.._ +_........*.3#.._ +_..W###T####7.._ +_.........U...._ +_.............._ +________________ + + +( 16. + +Crates as gates. There's a subspace of puzzles based on these component. I was surprised at how many different element types I was able to find. +) + +4#####X#########5 +#0.1#..1##01#0.## +#...F...F...F..1# +#2.3#.*3#2*3#..3# +##F###F###F###F## +#0^1#0U.#0.1#0.1# +#...F...F..>F<..# +#2..#.*3#..3#...# +##F###F###F###F## +#0.1#..1#0^.#0.1# +#2.>F.*.F..>F..3# +##.3#2*.#2.3#..## +##F###F###F###F## +#..1#.^1#0^1#..## +#...F...F...F..1# +#...#..3#23##2.3# +6###############7 + + +( 17. + +Oscillating crate, broken corners. + +I had to have a level with an oscillating crate. The basic puzzle didn't seem challenging enough, so I added a red herring. Sorry. +) + +____________N____________ +_..........4X5.........._ +_......................._ +_........4#####5........_ +_..6#5..4########..4#7.._ +_...6#..6..###..7..#7.._ +_....6.............7...._ +_...........D..........._ +_..........##E.........._ +_......................._ +_......................._ +_...4#F##0...4#####5...._ +_...#0^1#....####01##..._ +_...#2.............1#..._ +_...6#23####....#2.3#..._ +_....######7...3##F#7..._ +_......................._ +_...........*..........._ +_..........W##.........._ +_......................._ +_......................._ +_________________________ + + +( 18. + +Nudge from a constructed stack. + +Composing existing puzzle elements is a good way to make new levels. I've limited the amount I do it in t his level set, as it tends to make the levels a bit arbitrary. +) + +_________________ +_..............._ +_...........*..._ +_.....*...###5.._ +_...4##F#...1#.._ +_...#0.......F.._ +_...#.......3#.._ +_...#2....###7.._ +_...6###........_ +_..............._ +_..............._ +_..####..###5..._ +_..#0......1#..._ +_..#<.......T..._ +_..#2......3#..._ +_..6#F#.#F##7..._ +_.....U....^...._ +_..............._ +_..............._ +_.W####.####E..._ +_...X.#.#......._ +_.....#.#......._ +_.....#.#......._ +_.....###......._ + + +( 19. + +Axis-bias. + +This level has a strong left-right bias, but actually requires some up-down thinking. +) +____________________________ +_.........................._ +_.........................._ +_..#5........##...#5...we.._ +_..##...4#...##...##......._ +_..t....t.....t........##.._ +_..#7...##...##...4#...##.._ +_.......t.........##...##.._ +_..45...##...##...6#...##<._ +_.>##...t....##........##.._ +_..##...6#...##...4#...##.._ +_..##........##....t...67.._ +_.......#5...##l..##......._ +_..##...##...##....t...##.._ +_.x##...t....##...##...##.._ +_..##...##.........t......._ +_...t...##...##...6#...##.._ +_..##...##...##........##.._ +_..##.......>##...##...67.._ +_..67...45...##...##......._ +_.......##........##...##.._ +_..45...##...##...##...##.._ +_..6#...#7...##........67.._ +_.........................._ +_.........................._ +____________________________ + + +( 20. + +Introduce one more mechanic, pushing through flips, right at the end of the game. + +Pushing through trapdoors also works, but I wanted to finish on a new mechanic, so I couldn't have both. +) + +........45........... +.......4##5.......... +.......6##7.......... +................45... +..45...........4##5.. +.4##5....4#5...6##7.. +.6##7....^^^......... +.........^^^......... +.........^X^......... +##########.########## +##########.########## +##########.#0.....1## +#01#0....#.#2....#.## +#...............3#.## +#...W#5..6#F##5.#7.## +#.............#...3## +#.............F...1## +#235.4##T##E.##2...## +####.........1###5.## +####..........##0..1# +####2...*.....##2.D.# +##################### + +message Thanks for helping Annie solve all those levels. + +message That bi-triangular head-mounted gravity distorter was really giving her a headache. + +message The End. + +message Thanks to: Nicole, Stephen, Nick, Ben (x2), Glenn, Jacob, Amy and Colin. + + +(Old level 9. Looks nice but doesn't belong. +______________________ +_#5.#####.########.4#_ +_67.6..1#.#0.10.1#.67_ +_....3..#.#<.....#..._ +_#####.3#.#2....3#.4#_ +_#0^17.6#.#7....6#21#_ +_#..................#_ +_#2....#####.4#.42.3#_ +_#0....60..7.1#.#####_ +_#............#......_ +_#2.35.#5.45..#.#####_ +_#####.#0.67.6#.60..#_ +_......#............#_ +_#####.#..4..35....3#_ +_#0.17.#7.#####....1#_ +_#.................R#_ +_#21#5....4#.#5.42.3#_ +_#7.#X....1#.#0.#####_ +_...#......#.#..0...._ +_45.#..32.3#.#2.35.45_ +_#7.########.#####.6#_ +______________________ + +) \ No newline at end of file diff --git a/Mitosys.txt b/Mitosys.txt new file mode 100644 index 0000000000000000000000000000000000000000..e057fc2f639f90a4cf4d02d1d8636b4b016635b1 --- /dev/null +++ b/Mitosys.txt @@ -0,0 +1,308 @@ +title Mitosys +author Connor McHarney +homepage connorspuzzles.tumblr.com + +======== +OBJECTS +======== + +Background +#0e5e24 #00362f +11111 +10101 +11111 +10101 +11111 + +player +green +00.00 +0...0 +..... +0...0 +00.00 + +Wall +darkred + +crate +brown DARKBROWN black +.000. +01110 +01110 +01110 +.000. + +cell +blue darkblue lightblue +.000. +01110 +02120 +01110 +.000. + +cell2 +red darkred orange +.000. +01210 +01110 +01210 +.000. + +target +blue +0...0 +.0.0. +..0.. +.0.0. +0...0 + +target2 +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +target3 +brown +0...0 +.0.0. +..0.. +.0.0. +0...0 + +overlay +lightgreen +00.00 +0...0 +..... +0...0 +00.00 + +hole +black grey +10001 +00000 +00100 +00000 +10001 +======= +LEGEND +======= + +. = Background +# = Wall +C = cell +R = cell2 ++ = Player +¢ = cell and player +X = target +Y = target2 +Z = target3 +% = cell and target +u = hole +* = crate + +solid = cell or wall or cell2 or crate + + + +======= +SOUNDS +======= +cell create 96278103 +================ +COLLISIONLAYERS +================ + +Background +target,target2,target3,hole +Cell, cell2 Wall, crate +Player +overlay + +====== +RULES +====== +(overlay is purely graphical) +[overlay] -> [ ] + +(Regular Cell Movement) +horizontal [no solid|crate|action player cell|no solid] -> [crate|cell|player|cell] +horizontal [no solid|crate|action player cell|crate|no solid] -> [crate|cell|player|cell|crate] +horizontal [no solid|action player cell|no solid] -> [cell|player|cell] + +vertical [no solid|crate|action player cell|no solid] -> [crate|cell|player|cell] +vertical [no solid|crate|action player cell|crate|no solid] -> [crate|cell|player|cell|crate] +vertical [no solid|action player cell|no solid] -> [cell|player|cell] + +(red cell movement rules) +vertical [no solid|crate|action player cell2|no solid] -> [crate|cell2|player|cell2] +vertical [no solid|crate|action player cell2|crate|no solid] -> [crate|cell2|player|cell2|crate] +vertical [no solid|action player cell2|no solid] -> [cell2|player|cell2] + +horizontal [no solid|crate|action player cell2|no solid] -> [crate|cell2|player|cell2] +horizontal [no solid|crate|action player cell2|crate|no solid] -> [crate|cell2|player|cell2|crate] +horizontal [no solid|action player cell2|no solid] -> [cell2|player|cell2] + + +(late rules) +late [player cell] -> [player cell overlay] +late [solid hole] -> [hole] +============== +WINCONDITIONS +============== +all target on cell +all target2 on cell2 +all target3 on crate +======= +LEVELS +======= +message Level 1 +####### +#+....# +#.x.x.# +#..c..# +#.x.x.# +#.....# +####### +message Level 2 +######### +#...x...# +#.......# +#.+.....# +#...c...# +#.......# +#.......# +#...x...# +######### +message Level 3 +####### +##.#### +#.x.### +##.#### +#.....# +##.#.## +##.#.## +##+#.## +#..c.## +##.#.## +####.## +####### +message Level 4 +####### +#.....# +#.x...# +#u.u..# +#.....# +#.c.+.# +#.....# +####### +message Level 5 +######### +##.....## +#.+.x...# +#..x.x..# +#.x.c.x.# +#..x.x..# +#...x...# +##.....## +######### +message Level 6 +######### +#.......# +#.uxuxu.# +#..+....# +#...c...# +#.......# +#.uxuxu.# +#.......# +######### +message Level 7 +####### +#.....# +#.....# +#+...y# +#.r...# +#....y# +#.....# +#.....# +####### +message Level 8 +######## +#....y.# +#...u.u# +#+r....# +#.r....# +#...u.u# +#....y.# +######## +message Level 9 +########### +#.........# +#..+..uuuu# +#.c..r....# +#....r...x# +#.....uuuu# +#.........# +########### + +######## +#+.....# +#......# +#.ycrx.# +#......# +#......# +######## +message Level 10 +####### +#y.#### +#..#### +#..#### +#..#.## +#...c.# +#..r+.# +###...# +####### +message Level 11 +######## +#.uuuu.# +#.uxyu.# +#.u..u.# +#.u..u.# +#..+...# +#.c..r.# +#......# +######## +message it wouldn't be a puzzlescript game +message without pushable SOKOBAN CELLS +message Level 12 +###### +#....# +#z*+.# +#.c*z# +#z*..# +#....# +###### +message Level 13 +######### +#.......# +#.z.z.z.# +#.*+*.*.# +#...c...# +#.*.*.*.# +#.z.z.z.# +#.......# +######### +message Level 14 +######### +####..### +###...u## +###.*.u## +#...z.### +#..+c.u## +#.....u## +#.....### +######### diff --git a/Modality.txt b/Modality.txt new file mode 100644 index 0000000000000000000000000000000000000000..ef61308850f9a1eac5a836a4c0e75c8768759984 --- /dev/null +++ b/Modality.txt @@ -0,0 +1,130 @@ +title Modality +author Sean Barrett +homepage www.silverspaceship.com +background_color #603060 +noaction + +======== +OBJECTS +======== + +White +White + +Black +#202020 + + +Grey +#505050 #a0a0a0 +01010 +10101 +01010 +10101 +01010 + + +Background +Red + +Target +#3030a0 +..... +.000. +.0.0. +.000. +..... + +Player +Black Orange #c0c0c0 Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Black ++ = White +g = Grey +p = Player and Black +Q = Player and White +* = Crate and Black +@ = Crate and White +t = Target and Black +U = Target and White + +Nonwhite = Black or Grey +Nonblack = White or Grey + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +White, Black, Grey +Target +Player, Crate + +====== +RULES +====== + +[ > Player Nonblack | Crate Nonblack ] -> [ > Player Nonblack | > Crate Nonblack ] +[ > Player Black | Crate Black ] -> [ > Player Black | > Crate Black ] +[ > Player White | Black ] -> CANCEL +[ > Player Black | White ] -> CANCEL + +============== +WINCONDITIONS +============== + +All Crate on Target + +======= +LEVELS +======= + + +u+... +@+g.p ++++.. + +++++q ++.*.+ +u++.+ ++g..+ ++++++ + +...... +.++.+. +.+q++. +..u.++ +g.*.++ +++++++ + +...t....... +...+....... +.+.+.+...++ +.+.++++..++ +q@g++..++++ +.+.++...+++ +.+.+....+++ +.+......+++ +.++++++++++ diff --git a/Monster_block_push_game.txt b/Monster_block_push_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..9953d88f306a7e3732d16bb0845d2a6f41b9be38 --- /dev/null +++ b/Monster_block_push_game.txt @@ -0,0 +1,259 @@ +title Monster block push game +author Zihe Zhao +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +Gray +00000 +00000 +00000 +00000 +00000 + +Target +blue +..... +..0.. +.000. +..0.. +..... + +Crate +blue +00000 +00000 +00000 +00000 +00000 + +target2 +red +..... +..0.. +.000. +..0.. +..... + +Crate2 +red +00000 +00000 +00000 +00000 +00000 + +target3 +yellow +..... +..0.. +.000. +..0.. +..... + +Crate3 +yellow +00000 +00000 +00000 +00000 +00000 + +target4 +purple +..... +..0.. +.000. +..0.. +..... + +Crate4 +purple +00000 +00000 +00000 +00000 +00000 + +Wall +black lightblue white +11111 +01000 +00100 +00010 +11111 + +Player +Orange White +.000. +01010 +00000 +00000 +.000. + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +O = Target +i = Target2 +u = Crate2 +y = Target3 +t = Crate3 +r = Target4 +e = Crate4 +======= +SOUNDS +======= +Crate MOVE 2244503 +Crate2 MOVE 2244503 +Crate3 MOVE 2244503 +Crate4 MOVE 2244503 +endlevel 3058563 +startgame 234593 +Undo 436234 +================ +COLLISIONLAYERS +================ + +Background +Target, Target2, Target3, Target4 +Player, Wall, Crate, Crate2, Crate3, Crate4 + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] +[ > Player | Crate3 ] -> [ > Player | > Crate3 ] +[ > Player | Crate4 ] -> [ > Player | > Crate4 ] + +============== +WINCONDITIONS +============== + +All Target on Crate +All Target2 on Crate2 +All Target3 on Crate3 +All Target4 on Crate4 +======= +LEVELS +======= + +message level 1 of 10 + +#### +#o.# +#*.# +#pu# +#.i# +#### + +message level 2 of 10 + +..####.. +###..### +#.....i# +#o*pu..# +###..### +..####.. + + +message level 3 of 10 + +..####.. +.##..##. +##..i.## +#..u.r.# +#.e.o..# +##.*..## +.##.p##. +..####.. + +message level 4 of 10 + +######### +#...#oo.# +#...y.*.# +#.t...e.# +#.e..iu.# +#.*.....# +#prr#...# +######### + +message level 5 of 10 + +..####### +###.....# +#.....u.# +#.*###.## +##.#..o.# +.#..p..i# +.######## + +message level 6 of 10 + +######### +#io#y#..# +#.*.....# +#..#.#..# +##..u..## +#r.#t#..# +#...p.e.# +#...#...# +######### + +message level 7 of 10 + +######### +#...#.yy# +#.....yy# +#..*t*..# +##.tpt.## +#..*t*..# +#oo.....# +#oo.#...# +######### + +message level 8 of 10 + +######### +#r..#...# +#re...u.# +##.#.#.## +##.t...## +#.*#.#t.# +#iu.pye.# +#io.#y..# +######### + +message level 9 of 10 + +######### +#yyyiiii# +#tut.u..# +#r...*o.# +#.et.utu# +#p......# +######### + +message level 10 of 10 + +######### +#.......# +#.ey#ou.# +#.#.p.#.# +#.*i#rt.# +#.......# +######### \ No newline at end of file diff --git a/Mow_Problems.txt b/Mow_Problems.txt new file mode 100644 index 0000000000000000000000000000000000000000..cacee6c99d758595e0af17737c7fe520a83bea30 --- /dev/null +++ b/Mow_Problems.txt @@ -0,0 +1,340 @@ +title Mow Problems +author Mark Diehr +homepage www.spielmatrix.com +require_player_movement +again_interval 0.05 +background_color darkgreen + +======== +OBJECTS +======== + +Background +DARKBROWN + +Grass +GREEN + +Tree +DARKGREEN LIGHTGREEN GREEN BROWN +00000 +00200 +02220 +02220 +00300 + +Clip1 +LIGHTGREEN +..... +..0.. +..0.. +..0.. +..... + +Clip2 +LIGHTGREEN +..... +.0.0. +.0.0. +.0.0. +..... + +Clip3 +LIGHTGREEN +.0.0. +00000 +.0.0. +00000 +.0.0. + +ClipPlus +Green + +Water +DarkBlue Blue Lightblue +00000 +01110 +12221 +21112 +10001 + +PlayerU +Black Red White +.111. +.1112 +.1112 +.0.0. +.000. + +PlayerR +Black Red White +..... +00111 +0.111 +00111 +..22. + +PlayerD +Black Red White +.000. +.0.0. +.111. +2111. +2111. + +PlayerL +Black Red White +.22.. +11100 +111.0 +11100 +..... + +Goat +Lightgray Gray Darkblue Blue +1...1 +10001 +02020 +00000 +.000. + + +======= +LEGEND +======= + +. = Background +1 = Grass and Clip1 +P = PlayerU +G = Goat +~ = Water +# = Tree +Clips = Clip1 or Clip2 or Clip3 +Player = PlayerU or PlayerR or PlayerL or PlayerD +Obstacle = Tree or Water + +======= +SOUNDS +======= + +Player Move 42382307 +Goat Move 76461503 +sfx0 43802903 +EndLevel 28066509 + +================ +COLLISIONLAYERS +================ + +Background +Grass +Player, Tree, Goat, Water +Clips +ClipPlus + +====== +RULES +====== + +( Movement with no backtracking ) +LEFT [ > PlayerU ] -> [ > PlayerL ] +UP [ > PlayerU ] -> [ > PlayerU ] +RIGHT [ > PlayerU ] -> [ > PlayerR ] +DOWN [ > PlayerU ] -> [ PlayerU ] + +UP [ > PlayerR ] -> [ > PlayerU ] +RIGHT [ > PlayerR ] -> [ > PlayerR ] +DOWN [ > PlayerR ] -> [ > PlayerD ] +LEFT [ > PlayerR ] -> [ PlayerR ] + +RIGHT [ > PlayerD ] -> [ > PlayerR ] +DOWN [ > PlayerD ] -> [ > PlayerD ] +LEFT [ > PlayerD ] -> [ > PlayerL ] +UP [ > PlayerD ] -> [ PlayerD ] + +DOWN [ > PlayerL ] -> [ > PlayerD ] +LEFT [ > PlayerL ] -> [ > PlayerL ] +UP [ > PlayerL ] -> [ > PlayerU ] +RIGHT [ > PlayerL ] -> [ PlayerL ] + +( Push goats ) +[ > Player | Goat ] -> [ > Player | > Goat ] +[ > Goat | Goat ] -> [ > Goat | > Goat ] + +( Block player from mowing Clip3 ) +[ > Player | Clip3 ] -> [ Player | Clip3 ] + +( Chop grass ) +late [ Player Grass ] -> [ Player ] + +( Shoot some clippings ) +late Right [ PlayerU Clip1 | ] -> [ PlayerU | ClipPlus ] +late Right [ PlayerU Clip2 | ] -> [ PlayerU Clip1 | ClipPlus ] again +late Down [ PlayerR Clip1 | ] -> [ PlayerR | ClipPlus ] +late Down [ PlayerR Clip2 | ] -> [ PlayerR Clip1 | ClipPlus ] again +late Left [ PlayerD Clip1 | ] -> [ PlayerD | ClipPlus ] +late Left [ PlayerD Clip2 | ] -> [ PlayerD Clip1 | ClipPlus ] again +late Up [ PlayerL Clip1 | ] -> [ PlayerL | ClipPlus ] +late Up [ PlayerL Clip2 | ] -> [ PlayerL Clip1 | ClipPlus ] again +( Put it in the pile ) +late [ Clip3 ClipPlus ] -> [ Clip3 ] +late [ Clip2 ClipPlus ] -> [ Clip3 ] +late [ Clip1 ClipPlus ] -> [ Clip2 ] +late [ no Clips ClipPlus ] -> [ Clip1 ] + +( Goats eat every clip ) +late [ Goat Grass ] -> [ Goat ] +late [ Goat Clips ] -> [ Goat ] + + +============== +WINCONDITIONS +============== + +no Grass +no Clips on Water + +======= +LEVELS +======= + +message Time to mow the lawn! + +111 +111 +111 +..p + +message Grass flies to the right. + +1111111 +1111#11 +1111111 +1111111 +..p.... + +message Think about your path! + +11111 +11111 +1#11# +1111# +1#p## + +message Don't put clippings in the pool. + +1111 +1~~1 +1~~1 +1111 +p111 + +message Mowing ain't easy. + +#11~~ +11.~~ +11.11 +11.11 +11p11 + +message I have a lot of lawns to mow. + +#1111 +#1111 +#1111 +~~111 +~~111 +11111 +p.... + +message I hope I don't get lost out here. + +###~~~###~### +~~11111111111 +1.111#1~1#1~1 +111~11111111p +###~##~##~### + +message Who's lawn is this? + +~~.1111 +~#111~1 +.111111 +111~111 +111111. +1~111#~ +p111.~~ + +message Good thing I have a small turning radius. + +...... +111111 +1.~~11 +#1#~## +#1#~~~ +#1#~~~ +#1#~~~ +#1#~~~ +#p#~~~ + +message I wish there were normal lawns in this neighborhood. + +#.11.# +111111 +11~~11 +11~~11 +111111 +p1111. + +message Goats? + +11111 +1~1~1 +11111 +11g11 +11111 +##p## + +message More goats! + +11111 +1~1~1 +11111 +11g~1 +1~111 +11g11 +11111 +##p## + +message At least they're friendly. + +11~~11 +11~~11 +111111 +111111 +1g~~11 +p1~~11 + +message Someone planted grass in this train. + +.p...~~~..... +##.########## +#111#111#~11# +#1gg111111111 +#111#1g1#~11# +############# + +message It's just you and me, goats. + +~~~~~~~~ +~~~11~~~ +11111g1# +11~1111# +11~1~~1# +11111g1# +##~~##1# +~#~~~~1# +~####~p# + +message There isn't any grass left. Oh well. + diff --git a/Mr._Dwarf.txt b/Mr._Dwarf.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d34bee205b35216829fbffa37a6ce2a5cf0fdbf --- /dev/null +++ b/Mr._Dwarf.txt @@ -0,0 +1,576 @@ +title Mr. Dwarf +author Guilherme Stutz Tows +zoomscreen 11x10 +run_rules_on_level_start +again_interval 0.01 + +======== +OBJECTS +======== + +Background . +DarkBrown + +PDU +Black + +PDD +Black + +PDL +Black + +PDR +Black + +ProtoDirt X +Brown + +ProtoDirt2 Y +Brown + +DirtX +Brown Orange Yellow Black +11101 +10111 +11110 +11011 +01111 + +DirtU +Brown Orange Yellow Black +22222 +10111 +11110 +11011 +01111 + +DirtR +Brown Orange Yellow Black +11100 +10110 +11110 +11010 +01110 + +DirtD +Brown Orange Yellow Black +11101 +10111 +11110 +11011 +33333 + +DirtL +Brown Orange Yellow Black +01101 +00111 +01110 +01011 +01111 + +DirtUR +Brown Orange Yellow Black +2222. +10112 +11112 +11012 +01112 + +DirtUL +Brown Orange Yellow Black +.2222 +20111 +21110 +21011 +21111 + +DirtDR +Brown Orange Yellow Black +11103 +10113 +11113 +11013 +3333. + +DirtDL +Brown Orange Yellow Black +31101 +30111 +31110 +31011 +.3333 + +DirtRL +Brown Orange Yellow Black +01100 +00110 +01110 +01010 +01110 + +DirtURL +Brown Orange Yellow Black +.222. +20112 +21112 +21012 +21112 + +DirtDRL +Brown Orange Yellow Black +31103 +30113 +31113 +31013 +.333. + +DirtUD +Brown Orange Yellow Black +22222 +10111 +11110 +11011 +33333 + +DirtUDR +Brown Orange Yellow Black +2222. +10112 +11112 +11012 +3333. + +DirtUDL +Brown Orange Yellow Black +.2222 +20111 +21110 +21011 +.3333 + +DirtUDRL +Brown Orange Yellow Black +.222. +20112 +21112 +21012 +.333. + +DirtCracked +Brown Orange Yellow Black +.022. +03112 +21330 +21312 +.333. + +PlayerGround @ +Gray LightGray Red Black +.000. +13131 +22222 +22222 +.1.1. + +PlayerAir +Gray LightGray Red Black +.000. +13131 +22222 +21212 +..... + +PlayerAir2 +Gray LightGray Red Black +.000. +.111. +13131 +22222 +12221 + +PlayerDead +Gray LightGray Red Black +.000. +13131 +22322 +23232 +.1.1. + + +Rock # +DarkBlue + +Generator O +Black + +Hole +Red + +Marker5 5 +DarkBlue White +01110 +01000 +01100 +00010 +01100 + +Marker4 4 +DarkBlue White +01010 +01010 +01110 +00010 +00010 + +Marker3 3 +DarkBlue White +01110 +00010 +01100 +00010 +01100 + +Marker2 2 +DarkBlue White +01100 +00010 +00110 +01000 +01110 + +Marker1 1 +DarkBlue White +01100 +00100 +00100 +00100 +01110 + +Marker0 0 +DarkBlue White +01100 +01010 +01010 +01010 +00110 + +FirstTurn ! +White + +Brace % +Gray DarkGray White +0...0 +12.21 +1.2.1 +12.21 +0...0 + +StatusBrace +Gray DarkGray White +0...0 +12.21 +1.2.1 +12.21 +0...0 + +Status _ +Black + +DetectPlayer +Black + +Sky : +Blue + +======= +LEGEND +======= + +Dirt = DirtX or DirtL or DirtR or DirtU or DirtD or DirtUL or DirtUR or DirtDL or DirtDR or DirtUD or DirtRL or DirtUDL or DirtUDR or DirtURL or DirtDRL or DirtUDRL or DirtCracked + +Falls = Dirt or Brace + +Marker = Marker0 or Marker1 or Marker2 or Marker3 or Marker4 or Marker5 +Built = Rock or ProtoDirt or Dirt or Marker or Brace +SolidToPlayer = Rock or ProtoDirt or Dirt or Marker +Support = DirtX or DirtL or DirtR or DirtU or DirtD or DirtUL or DirtUR or DirtDL or DirtDR or DirtUD or DirtRL or DirtUDL or DirtUDR or DirtURL or DirtDRL or Rock + +DirtDown = DirtD or DirtDL or DirtDR or DirtUD or DirtDRL or DirtUDR or DirtUDL or DirtUDRL or DirtCracked or Brace +DirtUp = DirtU or DirtUL or DirtUR or DirtUD or DirtURL or DirtUDR or DirtUDL or DirtUDRL or DirtCracked +DirtLeft = DirtL or DirtDL or DirtUL or DirtRL or DirtDRL or DirtURL or DirtUDL or DirtUDRL or DirtCracked +DirtRight = DirtR or DirtDR or DirtUR or DirtRL or DirtDRL or DirtURL or DirtUDR or DirtUDRL or DirtCracked + +DirtND = DirtX or DirtL or DirtR or DirtU or DirtUL or DirtUR or DirtRL or DirtURL or Brace +DirtNU = DirtX or DirtL or DirtR or DirtD or DirtDL or DirtDR or DirtRL or DirtDRL or Brace +DirtNR = DirtX or DirtL or DirtU or DirtD or DirtUL or DirtDL or DirtUD or DirtUDL or Brace +DirtNL = DirtX or DirtR or DirtU or DirtD or DirtUR or DirtDR or DirtUD or DirtUDR or Brace + +Player = PlayerGround or PlayerAir or PlayerDead or PlayerAir2 + +$ = Status and StatusBrace +* = Status and DetectPlayer and StatusBrace +======= +SOUNDS +======= + +SFX0 65719302 (dead) +SFX1 26152302 (dig) +SFX2 71766100 (support) +SFX3 70521902 (crumble) +SFX4 82348702 (crumble2) +SFX5 22613705 (jump) + +================ +COLLISIONLAYERS +================ + +Background +Generator, Sky +ProtoDirt, ProtoDirt2, Dirt, Rock, Marker +PDU +PDR, DetectPlayer +PDD, Status +PDL, StatusBrace +Player, PlayerDead, Hole, FirstTurn +Brace + +====== +RULES +====== + +down [ FirstTurn ] [ Generator | ... | Generator ] [ moving Player ] -> [ FirstTurn ] [ Generator | ... | ] [ moving Player ] + +[ FirstTurn ] [ moving Player ] -> [ ] [ moving Player ] + +[ stationary Generator Dirt ] -> [ action Generator Dirt ] + +random [ stationary Generator ] -> [ randomDir ProtoDirt Generator ] +random [ > ProtoDirt | no Built ] -> [ randomDir ProtoDirt | randomDir ProtoDirt ] +random [ > ProtoDirt | no Built ] -> [ randomDir ProtoDirt | randomDir ProtoDirt ] +random [ > ProtoDirt | no Built ] -> [ randomDir ProtoDirt | randomDir ProtoDirt ] +random [ > ProtoDirt | no Built ] -> [ randomDir ProtoDirt | randomDir ProtoDirt ] + +[ moving ProtoDirt ] -> [ stationary ProtoDirt ] + +up [ ProtoDirt no PDU | no ProtoDirt ] -> [ ProtoDirt PDU | ] +right [ ProtoDirt no PDR | no ProtoDirt ] -> [ ProtoDirt PDR | ] +down [ ProtoDirt no PDD | no ProtoDirt ] -> [ ProtoDirt PDD | ] +left [ ProtoDirt no PDL | no ProtoDirt ] -> [ ProtoDirt PDL | ] + +[ PDU PDR PDD PDL ProtoDirt ] -> [ ] + + +[ DirtUDRL ] -> [ PDU PDR PDD PDL ProtoDirt ] +[ DirtUDR ] -> [ PDU PDR PDD ProtoDirt ] +[ DirtURL ] -> [ PDU PDR PDL ProtoDirt ] +[ DirtUDL ] -> [ PDU PDD PDL ProtoDirt ] +[ DirtDRL ] -> [ PDR PDD PDL ProtoDirt ] +[ DirtUL ] -> [ PDU PDL ProtoDirt ] +[ DirtUD ] -> [ PDU PDD ProtoDirt ] +[ DirtUR ] -> [ PDU PDR ProtoDirt ] +[ DirtDR ] -> [ PDR PDD ProtoDirt ] +[ DirtRL ] -> [ PDR PDL ProtoDirt ] +[ DirtDL ] -> [ PDD PDL ProtoDirt ] +[ DirtU ] -> [ PDU ProtoDirt ] +[ DirtD ] -> [ PDD ProtoDirt ] +[ DirtL ] -> [ PDL ProtoDirt ] +[ DirtR ] -> [ PDR ProtoDirt ] +[ DirtX ] -> [ ProtoDirt ] + +[ moving PlayerDead ] -> cancel +[ > Player | DirtCracked ] -> [ Player | ] sfx1 +[ moving Player ] [ DirtCracked ] -> [ moving Player ] [ ] SFX4 +[ down Player ] -> [ stationary Player ] + +( dig ) + +[ > Player | Rock ] -> [ Player | Rock ] +[ > Player | ProtoDirt ] -> [ Player | Hole ] sfx1 +up [ no PDU ProtoDirt | Hole ] -> [ PDU ProtoDirt | Hole ] +down [ no PDD ProtoDirt | Hole ] -> [ PDD ProtoDirt | Hole ] +left [ no PDL ProtoDirt | Hole ] -> [ PDL ProtoDirt | Hole ] +right [ no PDR ProtoDirt | Hole ] -> [ PDR ProtoDirt | Hole ] + + +[ Hole ] -> [ ] + +[ PDU PDR PDD PDL ProtoDirt ] -> [ DirtUDRL ] +[ PDU PDR PDD ProtoDirt ] -> [ DirtUDR ] +[ PDU PDR PDL ProtoDirt ] -> [ DirtURL ] +[ PDU PDD PDL ProtoDirt ] -> [ DirtUDL ] +[ PDR PDD PDL ProtoDirt ] -> [ DirtDRL ] +[ PDU PDL ProtoDirt ] -> [ DirtUL ] +[ PDU PDD ProtoDirt ] -> [ DirtUD ] +[ PDU PDR ProtoDirt ] -> [ DirtUR ] +[ PDR PDD ProtoDirt ] -> [ DirtDR ] +[ PDR PDL ProtoDirt ] -> [ DirtRL ] +[ PDD PDL ProtoDirt ] -> [ DirtDL ] +[ PDU ProtoDirt ] -> [ DirtU ] +[ PDD ProtoDirt ] -> [ DirtD ] +[ PDL ProtoDirt ] -> [ DirtL ] +[ PDR ProtoDirt ] -> [ DirtR ] +[ ProtoDirt ] -> [ DirtX ] + +[ PDU ] -> [ ] +[ PDD ] -> [ ] +[ PDL ] -> [ ] +[ PDR ] -> [ ] + +[ ProtoDirt2 ] -> [ ProtoDirt ] again + + + +up [ action Player Brace ] [ StatusBrace | Status no StatusBrace ] -> [ Player ] [ StatusBrace | Status StatusBrace ] sfx2 +up [ action Player no Brace ] [ StatusBrace | StatusBrace ] -> [ Player Brace ] [ StatusBrace | ] sfx2 + +horizontal [ > Player | no SolidToPlayer ] -> [ | stationary Player ] +horizontal [ > Player | SolidToPlayer ] -> [ stationary Player | SolidToPlayer ] +down [ > Player | no SolidToPlayer ] -> [ | stationary Player ] +down [ > Player | SolidToPlayer ] -> [ stationary Player | SolidToPlayer ] +down [ PlayerAir2 | SolidToPlayer ] -> [ PlayerGround | SolidToPlayer ] +down [ PlayerAir2 | no SolidToPlayer ] -> [ | stationary PlayerAir ] +[ PlayerAir ] -> [ PlayerAir2 ] +down [ PlayerGround | no SolidToPlayer ] -> [ PlayerAir | ] SFX5 +up [ > PlayerAir ] -> [ stationary PlayerAir ] +up [ > PlayerAir2 ] -> [ stationary PlayerAir2 ] +up [ > PlayerGround | no SolidToPlayer ] -> [ | stationary PlayerAir ] SFX5 +down [ PlayerAir | SolidToPlayer ] -> [ PlayerGround | SolidToPlayer ] +down [ PlayerAir2 | SolidToPlayer ] -> [ PlayerGround | SolidToPlayer ] + +( things fall down ) + +[ stationary Falls ] -> [ down Falls ] + +down [ > DirtDown | Support ] -> [ stationary DirtDown | Support ] +[ down Brace | Rock ] -> [ stationary Brace | Rock ] + +up [ stationary DirtNU | down DirtND ] -> [ stationary DirtNU | stationary DirtND ] ++ down [ stationary DirtND | down DirtNU ] -> [ stationary DirtND | stationary DirtNU ] ++ left [ stationary DirtNL | down DirtNR ] -> [ stationary DirtNL | stationary DirtNR ] ++ right [ stationary DirtNR | down DirtNL ] -> [ stationary DirtNR | stationary DirtNL ] ++ [ stationary Dirt | down Brace ] -> [ stationary Dirt | stationary Brace ] ++ [ stationary Brace | down Dirt ] -> [ stationary Brace | stationary Dirt ] + +down [ > DirtDown | stationary DirtCracked ] -> [ stationary DirtDown | stationary DirtCracked ] +down [ > DirtDown | stationary DirtUDRL ] -> [ stationary DirtDown | stationary DirtCracked ] sfx3 + +up [ stationary DirtNU | down DirtND ] -> [ stationary DirtNU | stationary DirtND ] ++ down [ stationary DirtND | down DirtNU ] -> [ stationary DirtND | stationary DirtNU ] ++ left [ stationary DirtNL | down DirtNR ] -> [ stationary DirtNL | stationary DirtNR ] ++ right [ stationary DirtNR | down DirtNL ] -> [ stationary DirtNR | stationary DirtNL ] ++ [ stationary Dirt | down Brace ] -> [ stationary Dirt | stationary Brace ] ++ [ stationary Brace | down Dirt ] -> [ stationary Brace | stationary Dirt ] + +down [ > Dirt | Player | no SolidToPlayer ] -> [ > Dirt | > Player | ] again +down [ > Dirt | no Built | < Player ] -> [ > Dirt | | Player ] again +down [ > Dirt | no Built ] -> [ > Dirt | ] again + +[ Dirt Player ] -> [ Dirt PlayerDead ] sfx0 + +[ DetectPlayer ] -> [ action DetectPlayer ] +left [ DetectPlayer | no DetectPlayer ] -> [ DetectPlayer | left DetectPlayer ] + +[ left DetectPlayer up Player ] [ action DetectPlayer ] -> [ left DetectPlayer up Player ] [ up DetectPlayer ] +[ left DetectPlayer down Player ] [ action DetectPlayer ] -> [ left DetectPlayer down Player ] [ down DetectPlayer ] + +up [ left DetectPlayer | Player ] [ action DetectPlayer ] -> [ left DetectPlayer | Player ] [ up DetectPlayer ] +down [ left DetectPlayer | Player ] [ action DetectPlayer ] -> [ left DetectPlayer | Player ] [ down DetectPlayer ] + +up [ left DetectPlayer | down Player ] [ up DetectPlayer ] -> [ left DetectPlayer | Player ] [ DetectPlayer ] +down [ left DetectPlayer | up Player ] [ down DetectPlayer ] -> [ left DetectPlayer | Player ] [ DetectPlayer ] + +[ left DetectPlayer ] -> [ ] + +[ up DetectPlayer ] [ stationary Status ] -> [ up DetectPlayer ] [ up Status ] +[ down DetectPlayer ] [ stationary Status ] -> [ down DetectPlayer ] [ down Status ] +[ up DetectPlayer ] [ stationary StatusBrace ] -> [ up DetectPlayer ] [ up StatusBrace ] +[ down DetectPlayer ] [ stationary StatusBrace ] -> [ down DetectPlayer ] [ down StatusBrace ] + +============== +WINCONDITIONS +============== + +any Player on Sky + +======= +LEVELS +======= + +message LEFT/RIGHT to walk, UP to jump. Push onto dirt to dig it out. Press X to place/remove a support. Press DOWN to wait a turn. + +##########. +#!.......#. +#........#. +#........#. +#........#. +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +::::::::::: +::::::::::: +::::::::::: +::::::::::: +::::::::::: +::::::::::: +::::::::::: +::::::::::: +::::::::::: +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +1.OOOOOO.0. +#........#. +#........#. +#........#. +#........#. +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +2.OOOOOO.0. +#........#. +#........#. +#........#. +#........#. +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +3.OOOOOO.0. +#........#. +#........#. +#........#. +#........#. +#.OOOOOO.#. +#........#. +#........#. +#........#. +#........#. +4.OOOOOO.0. +#........#. +#........#. +#........#. +#........#. +#.OOOOOO.#$ +#........#$ +#........#$ +#YYYYYYYY#$ +#XX....XX#$ +5.XX.@XX.0* +##########$ +##########$ +##########$ +##########$ +##########$ diff --git a/Muddy_Sokoban_Level_Set_I.txt b/Muddy_Sokoban_Level_Set_I.txt new file mode 100644 index 0000000000000000000000000000000000000000..3aad70ca92a807d2e0c99c206f6ee03235328fef --- /dev/null +++ b/Muddy_Sokoban_Level_Set_I.txt @@ -0,0 +1,179 @@ +title Muddy Sokoban Level Set I +author Connorses +homepage connorspuzzles.tumblr.com + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player1 +Black Orange brown Blue white +.000. +.111. +43434 +.333. +.2.2. + +player2 +Black Orange darkbrown Blue white +.000. +.111. +43434 +.333. +.2.2. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +mud +darkbrown Darkred +01011 +10110 +01001 +00100 +10001 + +footprint +darkbrown +..... +.0... +....0 +..... +..0.. + +======= +LEGEND +======= +player = player1 or player2 +. = Background +# = Wall +P = Player1 +* = Crate +@ = Crate and Target +O = Target +! = mud +& = target and mud +? = crate and mud +¿ = crate and mud and target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +sfx0 86463304 (97363508) + +================ +COLLISIONLAYERS +================ + +Background +footprint +mud +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player no mud| Crate ] -> [ > Player | > Crate ] +late [player mud no footprint] -> [player2 mud footprint] +[player|footprint] -> [footprint player|footprint] +late [player mud] -> [player mud] sfx0 + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= +####### +#.....# +#...!.# +#p.?.o# +#...!.# +#.....# +####### + +####### +#.!o.!# +#!!.?p# +#!.!!!# +#!.!..# +#!.!!!# +####### + +####### +####.o# +##.#..# +#&*.*.# +#.!*!.# +#.po..# +####### + +####### +#.....# +###!*.# +#oo*!p# +##.!..# +#.....# +####### + +####### +#..!!.# +#.!!@.# +#..@*p# +#.!#..# +#!.o..# +####### + +####### +##..### +#..p..# +#.*?!.# +#.!@!.# +#..oo.# +####### + +####### +##..P.# +##.#!.# +#..*@.# +#..o@.# +##....# +####### \ No newline at end of file diff --git a/Multi-word_Dictionary_Game.txt b/Multi-word_Dictionary_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..f24db42867ca6913d45c798e2b05ccdc25fa7376 --- /dev/null +++ b/Multi-word_Dictionary_Game.txt @@ -0,0 +1,98 @@ +title Multi-word Dictionary Game +author Sarah Northway +homepage www.sarahnorthway.com + +(included with permission of Sarah Northway) + +======== +OBJECTS +======== + +Background +pink + +Wall +grey + +Player +Blue + +Won +yellow + +LetterC +white black +.111. +1.... +1.... +1.... +.111. + +LetterA +white black +.111. +1...1 +11111 +1...1 +1...1 + +LetterT +white black +11111 +..1.. +..1.. +..1.. +..1.. + +======= +LEGEND +======= + +Letter = LetterA or LetterC or LetterT +. = Background +# = Wall +P = Player +W = Won +C = LetterC +A = LetterA +T = LetterT + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Won +Player, Wall, Letter + +====== +RULES +====== + +[ > Player | Letter ] -> [ > Player | > Letter ] +[ < Player | Letter ] -> [ < Player | < Letter ] + +late right [LetterC | LetterA | LetterT ] -> [ Won LetterC | Won LetterA | Won LetterT ] message You spelled CAT! +late right [LetterA | LetterC | LetterT] -> [ Won LetterA | Won LetterC | Won LetterT ] message You spelled ACT! + +============== +WINCONDITIONS +============== + +Some Won + +======= +LEVELS +======= + +######### +#.......# +#.A..C..# +#.......# +#...P...# +#.T.....# +######### diff --git a/Multiply.txt b/Multiply.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e8f7ea7f902203c600bb2bb06c6cb5196fd6642 --- /dev/null +++ b/Multiply.txt @@ -0,0 +1,379 @@ +title Multiply +author Austyn Burgess + +======== +OBJECTS +======== + +Background +LightBlue + +Wall +DarkGrey + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerOff1 +Black Orange White Blue +.000. +.000. +00000 +.000. +.0.0. + +PlayerOff2 +Black Orange White Blue +.000. +.000. +00000 +.000. +.0.0. + +Duplicator +Pink + + +Button1 +Red +..... +.000. +.000. +.000. +..... + +DoorFrameV1 +Red DarkGrey +10001 +..... +..... +..... +10001 + +DoorFrameH1 +Red DarkGrey +1...1 +0...0 +0...0 +0...0 +1...1 + +DoorClosed1 +Red DarkGrey +..... +.000. +.000. +.000. +..... + +DoorOpen1 +Red DarkGrey +..... +..... +..... +..... +..... + +Button2 +Blue +..... +.000. +.000. +.000. +..... + +DoorFrameV2 +Blue DarkGrey +10001 +..... +..... +..... +10001 + +DoorFrameH2 +Blue DarkGrey +1...1 +0...0 +0...0 +0...0 +1...1 + +DoorClosed2 +Blue DarkGrey +..... +.000. +.000. +.000. +..... + +DoorOpen2 +Blue DarkGrey +..... +..... +..... +..... +..... + +Button3 +Green +..... +.000. +.000. +.000. +..... + +DoorFrameV3 +Green DarkGrey +10001 +..... +..... +..... +10001 + +DoorFrameH3 +Green DarkGrey +1...1 +0...0 +0...0 +0...0 +1...1 + +DoorClosed3 +Green DarkGrey +..... +.000. +.000. +.000. +..... + +DoorOpen3 +Green DarkGrey +..... +..... +..... +..... +..... + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +Goal +Brown + +TutDuplicator +Pink + +DoorTest1 +Black + +DoorTest2 +Black + +DoorTest3 +Black + +======= +LEGEND +======= + +Off = PlayerOff1 or PlayerOff2 +Pusher = Crate or Player or Off +Goaler = Player or Off +Button = Button1 or Button2 or Button3 +DoorFrame = DoorFrameV1 or DoorFrameH1 or DoorFrameV2 or DoorFrameH2 or DoorFrameV3 or DoorFrameH3 +DoorClosed = DoorClosed1 or DoorClosed2 or DoorClosed3 +DoorOpen = DoorOpen1 or DoorOpen2 or DoorOpen3 +DoorTest = DoorTest1 or DoorTest2 or DoorTest3 + +. = Background +# = Wall +P = Player +* = Duplicator +, = TutDuplicator + +1 = Button1 +Q = DoorFrameV1 and DoorClosed1 +A = DoorFrameH1 and DoorClosed1 +2 = Button2 +W = DoorFrameV2 and DoorClosed2 +S = DoorFrameH2 and DoorClosed2 +3 = Button3 +E = DoorFrameV3 and DoorClosed3 +D = DoorFrameH3 and DoorClosed3 + + +C = Crate +G = Goal + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +DoorTest +Background +DoorFrame +Goal, DoorOpen, Button, DoorClosed +Player, Off, Wall, Crate, Duplicator, TutDuplicator + +====== +RULES +====== + + +(Movement) +[> Player | Crate] -> [> Player | > Crate] +[> Pusher | DoorClosed] -> [Pusher | DoorClosed] + + + +(Activate duplicator) +[> Player | TutDuplicator] -> [Player | PlayerOff1] message Press X to change body +[> Player | Duplicator][PlayerOff1] -> [Player | PlayerOff2][PlayerOff1] +[> Player | Duplicator] -> [Player | PlayerOff1] + + + +(Player change) +[action Player][PlayerOff1][PlayerOff2] -> [PlayerOff2][Player][PlayerOff1] +[action Player][PlayerOff1] -> [PlayerOff1][Player] +[action Player][PlayerOff2] -> [PlayerOff2][Player] + + + +(Buttons) +Late [DoorOpen1] -> [DoorOpen1 DoorTest1] +Late [Button1 Pusher][DoorTest1] -> [Button1 Pusher][] +Late [DoorOpen1 DoorTest1] -> [DoorClosed1] +Late [Button1 Pusher][DoorClosed1] -> [Button1 Pusher][DoorOpen1] + +Late [DoorOpen2] -> [DoorOpen2 DoorTest2] +Late [Button2 Pusher][DoorTest2] -> [Button2 Pusher][] +Late [DoorOpen2 DoorTest2] -> [DoorClosed2] +Late [Button2 Pusher][DoorClosed2] -> [Button2 Pusher][DoorOpen2] + +Late [DoorOpen3] -> [DoorOpen3 DoorTest3] +Late [Button3 Pusher][DoorTest3] -> [Button3 Pusher][] +Late [DoorOpen3 DoorTest3] -> [DoorClosed3] +Late [Button3 Pusher][DoorClosed3] -> [Button3 Pusher][DoorOpen3] + + +(Door Crushing) +Late [Pusher DoorClosed] -> [DoorClosed] + + +============== +WINCONDITIONS +============== + +All Goal on Goaler + +======= +LEVELS +======= + +#############(Basic Crate) +#p....#.....# +#.....#.....# +#.....q...g.# +#.c.1.#.....# +#.....#.....# +############# + +#############(Duplicator Tutorial) +#p....#.....# +#.....#.....# +#.....w...g.# +#.,.2.#.....# +#.....#.....# +############# + +####################(Access) +#.....##..p..#.....# +#.....##.....#.....# +#..g..wq..c..q..*..# +#.....##.2.1.#.....# +#.....##.....#.....# +#################### + +#############(Double) +#.....#....p# +#.....#.....# +#..*..q...c.# +#.....#..1..# +#.....#.....# +#.....#.....# +###a#####s### +#.....###d### +#.....#.....# +#.....#.....# +#.....#..g..# +#.2.3.#.....# +#.....#.....# +############# + +####################(Follow) +#p....#.....##.....# +#.....#..*..##.....# +#...........##..g..# +#.....#.123.##.....# +#.....#.....##.....# +###a############s### +#.....#.....####d### +#.....#.....##.....# +#.....e..c..qw.....# +#.....#.....##.....# +#.....#.....##.....# +#################### + +#############(???) +#p..#g#.....# +#...#d#.....# +#..1..cc....# +#.c.c.#.....# +#.....#.....# +###a######### +#.....#.....# +#.....#.3...# +#..1..#.....# +#.....#.....# +#.....#.....# +############# + + + + + + + + + + + + + + + + + + + + + diff --git a/NAND_Circuit_Simulator.txt b/NAND_Circuit_Simulator.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac583fb6ce910314c8eee705499d0cad7a2ed8e3 --- /dev/null +++ b/NAND_Circuit_Simulator.txt @@ -0,0 +1,302 @@ +title NAND Circuit Simulator +author Dennis Au +run_rules_on_level_start +again_interval 0 +(flickscreen 70x48) +(flickscreen 25x16) + +======== +OBJECTS +======== + +Background +DarkGrey + +NAND +white black +00000 +0...0 +0...0 +0...0 +00000 + +Input +White +..... +..0.. +.0.0. +..0.. +..... + + +Output +White +..... +.0.0. +..0.. +.0.0. +..... + +Wire +Grey + +Player +Yellow +0...0 +..... +..... +..... +0...0 + +Source +Blue Grey +00000 +00100 +01110 +00100 +00000 + +High +Blue + +Low +Red + +Ground +Red Grey +00000 +00000 +01110 +00000 +00000 + +Cross +white +..0.. +..0.. +00000 +..0.. +..0.. + +Next +Yellow Black +11111 +11011 +11101 +11011 +11111 + +======= +LEGEND +======= + +n = NAND +i = Input and Wire +o = Output and Wire +p = player and next ++ = wire +s = source +x = cross +. = background +g = ground + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Wire +High, Low +Source, NAND, Input, Output, Cross, Ground +Next +Player + + +====== +RULES +====== + +[Action Player Source] -> [Player Ground] +[Action Player Ground] -> [Player Source] +[Action Player Next] -> win + +Vertical [> Player|No Source No Ground No Next|] -> [||Player] + +(propogate low) +[Ground|Wire] -> [Ground|Low Wire] +[Low Wire|Wire No Output] -> [Low Wire|Low Wire] +[Low|Cross|] -> [Low|Cross|Low] + +(propogate high) +[Source|Wire] -> [Source|High Wire] +[High Wire|Wire No Output] -> [High Wire|High Wire] +[High|Cross|] -> [High|Cross|High] + +(process NAND logic) +[NAND] -> [Action NAND] +[High Input|action NAND|High Input] -> [High Input|stationary NAND|High Input] +[Stationary Nand|Output] -> [Stationary Nand|Low Output] again +[Action Nand|Output] -> [Action Nand|High Output] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(The following chips are built to the specifications outlined in "The Elements of Computing Systems" by Nisan & Schocken. Go to www.nand2tetris.org to find out more) + +message Press x when over +/- to toggle input states +message Press x when over the yellow > to go the next circuit + +(nand) +message Circuit 01: NAND Gate +s+i. +p.no +g+i. + + +(not) +message Circuit 02: NOT Gate +g+i. +p+no +.+i. + +(and) +message Circuit 03: AND Gate +s+i.+i. +p.no+no +g+i.+i. + + +(or) +message Circuit 04: OR Gate +p.+i... +..+no+. +s++i.i. +.....no +s++i.i. +..+no+. +..+i... + +(xor) +message Circuit 05: XOR Gate +p.++i... +g+i.noi. +..noi.no +s+i.noi. +..++i... + +(2:1 mux) +(either there should actually be an or gate at the end of this one or I should implement a tristate buffer, but in the meantime, high + low = high) +message Circuit 06: 2-1 Multiplexor +p.++++i.+i... +g++...no+no+. (> a) +...+i.i.+i.+. +g+++no+....++ (> sel) +...+i...+i.+. +s++.no+++no+. (> b) +..++i...+i... + +(1:2 dmux) +message Circuit 07: 1-2 Demultiplexor +p..+i.+i.+i.... +g+++no+no+no++. (> sel) +...+i..i.+i..++ (a >) +s++.+++xi..+i.. (> input, b >) +..+....+no++no+ +..++++++i..+i.. + +(16-bit not) +message Circuit 08: 16-bit NOT + +p.++++++++++++++++++++++++++++++++++++++++++++++++ +..o............................................... +.ini.+++++++++++++++++++++++++++++++++++++++++++++ +g+++.o............................................ +....ini.++++++++++++++++++++++++++++++++++++++++++ +g++++++.o......................................... +.......ini.+++++++++++++++++++++++++++++++++++++++ +g+++++++++.o...................................... +..........ini.++++++++++++++++++++++++++++++++++++ +g++++++++++++.o................................... +.............ini.+++++++++++++++++++++++++++++++++ +g+++++++++++++++.o................................ +................ini.++++++++++++++++++++++++++++++ +g++++++++++++++++++.o............................. +...................ini.+++++++++++++++++++++++++++ +g+++++++++++++++++++++.o.......................... +......................ini.++++++++++++++++++++++++ +g++++++++++++++++++++++++.o....................... +.........................ini.+++++++++++++++++++++ +g+++++++++++++++++++++++++++.o.................... +............................ini.++++++++++++++++++ +g++++++++++++++++++++++++++++++.o................. +...............................ini.+++++++++++++++ +g+++++++++++++++++++++++++++++++++.o.............. +..................................ini.++++++++++++ +g++++++++++++++++++++++++++++++++++++.o........... +.....................................ini.+++++++++ +g+++++++++++++++++++++++++++++++++++++++.o........ +........................................ini.++++++ +g++++++++++++++++++++++++++++++++++++++++++.o..... +...........................................ini.+++ +g+++++++++++++++++++++++++++++++++++++++++++++.o.. +..............................................ini. +g++++++++++++++++++++++++++++++++++++++++++++++++. + + + +g+++++++++++++++++++++++++++++++i... +.p.............................+no+. +g+++++++++++++++++++++++++++++.+i.+. +.............................+i...+. +g+++++++++++++++++++++++++++.+no+.+. +...........................+.+i.+.+. +g+++++++++++++++++++++++++.+i...+.+. +.........................+.+no+.+.+. +g+++++++++++++++++++++++.+.+i.+.+.+. +.......................+.+i...+.+.+. +g+++++++++++++++++++++.+.+no+.+.+.+. +.....................+.+.+i.+.+.+.+. +g+++++++++++++++++++.+.+i...+.+.+.+. +...................+.+.+no+.+.+.+.+. +g+++++++++++++++++.+.+.+i.+.+.+.+.+. +.................+.+.+i...+.+.+.+.+. +g+++++++++++++++.+.+.+no+.+.+.+.+.++ +...............+.+.+.+i.+.+.+.+.+... +g+++++++++++++.+.+.+i...+.+.+.+.++++ +.............+.+.+.+no+.+.+.+.+..... +g+++++++++++.+.+.+.+i.+.+.+.+.++++++ +...........+.+.+.+i...+.+.+.+....... +g+++++++++.+.+.+.+no+.+.+.+.++++++++ +.........+.+.+.+.+i.+.+.+.+......... +g+++++++.+.+.+.+i...+.+.+.++++++++++ +.......+.+.+.+.+no+.+.+.+........... +g+++++.+.+.+.+.+i.+.+.+.++++++++++++ +.....+.+.+.+.+i...+.+.+............. +g+++.+.+.+.+.+no+.+.+.++++++++++++++ +...+.+.+.+.+.+i.+.+.+............... +g+.+.+.+.+.+i...+.+.++++++++++++++++ +.+.+.+.+.+.+no+.+.+................. +.+.+.+.+.+.+i.+.+.++++++++++++++++++ +.+.+.+.+.+i...+.+................... +.+.+.+.+.+no+.+.++++++++++++++++++++ +.+.+.+.+.+i.+.+..................... +.+.+.+.+i...+.++++++++++++++++++++++ +.+.+.+.+no+.+....................... +.+.+.+.+i.+.++++++++++++++++++++++++ +.+.+.+i...+......................... +.+.+.+no+.++++++++++++++++++++++++++ +.+.+.+i.+........................... +.+.+i...++++++++++++++++++++++++++++ +.+.+no+............................. +.+.+i.++++++++++++++++++++++++++++++ +.+i................................. +.+no++++++++++++++++++++++++++++++++ +.+i................................. diff --git a/N_Queens_Puzzle.txt b/N_Queens_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..22a6d714445f04277758660159a2cc7bdd11efc8 --- /dev/null +++ b/N_Queens_Puzzle.txt @@ -0,0 +1,559 @@ +title N Queens Puzzle +author Daniel Sherlock +(Note: The puzzle itself is by Max Bezzel, in 1848.) +homepage https://en.wikipedia.org/wiki/Eight_queens_puzzle +(I [the author] am temorarily lacking in webpage, so you can read all about the N Queens puzzle instead. It's good fun.) + +background_color DarkGreen +run_rules_on_level_start +key_repeat_interval 0.2 + + +======== +OBJECTS +======== + +(As you can probably tell, I've struggled to get reasonable colours and shapes for all the things. Suggestions welcome.) + +Background +#6bb745 #45b758 #93b745 +10201 +00000 +20102 +00000 +10201 + +Display +darkgreen + +Board +#ad914a #937b3e +01000 +10000 +00001 +00010 +00100 + +EdgeBoard_Top +#ad914a #937b3e LightBrown +22222 +10000 +00001 +00010 +00100 + +EdgeBoard_Top_Right +#ad914a #937b3e LightBrown +2.... +12... +002.. +0002. +00102 + +EdgeBoard_Right +#ad914a #937b3e LightBrown +01002 +10002 +00002 +00012 +00102 + +EdgeBoard_Bottom_Right +#ad914a #937b3e LightBrown +01002 +1002. +002.. +02... +2.... + +EdgeBoard_Bottom +#ad914a #937b3e #8d712a +01000 +10000 +00001 +00010 +22222 + +EdgeBoard_Bottom_Left +#ad914a #937b3e DarkBrown +21000 +.2000 +..201 +...20 +....2 + +EdgeBoard_Left +#ad914a #937b3e DarkBrown +21000 +20000 +20001 +20010 +20100 + +EdgeBoard_Top_Left +#ad914a #937b3e #8d712a +....2 +...20 +..201 +.2010 +20100 + +Black +lightgray #BFBFBF grey darkgray +32222 +20010 +20100 +21001 +20010 + +White +white #EFEFEF gray darkgray +32222 +20100 +21001 +20010 +20100 + +Queen +#B62430 #992805 #703722 #443333 +1.0.1 +2.1.2 +23132 +22122 +.000. + +Invalid +purple +..... +..... +..00. +..00. +..... + +Invalid_DiagHelper +transparent + +Player +green darkgreen +..... +.0101 +.1..0 +.0..1 +.1010 + +Queue +lightgray +0000. +0..0. +0..0. +0.0.. +00.0. + +Ewe +lightgray +0..0. +0..0. +0..0. +0..0. +.00.. + +Eeee +lightgray +0000. +0.... +000.. +0.... +0000. + +Enn +lightgray +0..0. +00.0. +0000. +0.00. +0..0. + +Ess +lightgray +.000. +0.... +.00.. +...0. +000.. + +Zero +white +.00.. +0..0. +0..0. +0..0. +.00.. + +One +white +..00. +.0.0. +...0. +...0. +...0. + +Two +white +.00.. +0..0. +..0.. +.0... +0000. + +Three +white +000.. +...0. +.00.. +...0. +000.. + +Four +white +.0.0. +0..0. +0000. +...0. +...0. + +Five +white +0000. +0.... +000.. +...0. +000.. + +Six +white +.00.. +0.... +000.. +0..0. +.00.. + +Seven +white +0000. +...0. +.000. +..0.. +.0... + +Eight +white +.000. +0...0 +.000. +0...0 +.000. + +Nine +white +.000. +0...0 +.0000 +...0. +..0.. + +======= +LEGEND +======= + +. = Background +! = Board + +# = Black and Board +' = White and Board + +P = Player and Black and Board +O = Player and White and Board + +EdgeBoard = EdgeBoard_Top or EdgeBoard_Top_Right or EdgeBoard_Right or EdgeBoard_Bottom_Right or EdgeBoard_Bottom or EdgeBoard_Bottom_Left or EdgeBoard_Left or EdgeBoard_Top_Left + +AnyBoard = Board or EdgeBoard +AnySquare = Black or White +AnyBlock = Invalid or Queen +NonZero = One or Two or Three or Four or Five or Six or Seven or Eight or Nine +AnyNum = Zero or NonZero +AnyChar = Queue or Ewe or Eeee or Enn or Ess or AnyNum + +Q = Queue and Display +U = Ewe and Display +E = Eeee and Display +N = Enn and Display +S = Ess and Display + +0 = Zero and Display +1 = One and Display +2 = Two and Display +3 = Three and Display +4 = Four and Display +5 = Five and Display +6 = Six and Display +7 = Seven and Display +8 = Eight and Display +9 = Nine and Display + +_ = Display + + +======= +SOUNDS +======= + +(I considered doing some sounds for various things, but was listening to music at the time, so didn't. As with above, suggestions are welcome.) + + +================ +COLLISIONLAYERS +================ + +Background +AnyBoard, Display +AnySquare, AnyChar +Player +Invalid_DiagHelper +Queen, Invalid + + +====== +RULES +====== + +[> Player | no Board] -> [Player |] + +right [AnyNum | no AnyNum] [NonZero] [action Player no Invalid no Queen] -> [v AnyNum |] [NonZero] [Player Queen] + +[v One] [Enn |] -> [Zero] [Enn | Ess] ++ [v Two] [Ess] -> [^ Zero] [] ++ [v Three] -> [Two] ++ [v Four] -> [Three] ++ [v Five] -> [Four] ++ [v Six] -> [Five] ++ [v Seven] -> [Six] ++ [v Eight] -> [Seven] ++ [v Nine] -> [Eight] ++ [AnyNum | v Zero] -> [v AnyNum | Nine] + +[^ Zero] [NonZero] [Enn |] -> [^ Zero] [NonZero] [Enn | Ess] +[^ Zero] -> [One] + +[Player Queen | AnySquare] -> [Player Queen | > Invalid AnySquare] +[> Invalid | AnySquare] -> [Invalid | > Invalid AnySquare] +[> Invalid] -> [Invalid] + +[Player Queen |] -> [Player Queen | > Invalid_DiagHelper] +[v Invalid_DiagHelper | AnySquare] -> [| v Invalid AnySquare] ++ [> Invalid |] -> [Invalid | > Invalid_DiagHelper] +[> Invalid_DiagHelper] -> [] + +late up [Board | no AnyBoard] -> [EdgeBoard_Top |] +late right [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Right |] +late right [Board | no AnyBoard] -> [EdgeBoard_Right |] +late down [EdgeBoard_Right | no AnyBoard] -> [EdgeBoard_Bottom_Right |] +late down [Board | no AnyBoard] -> [EdgeBoard_Bottom |] +late left [EdgeBoard_Bottom | no AnyBoard] -> [EdgeBoard_Bottom_Left |] +late left [Board | no AnyBoard] -> [EdgeBoard_Left |] +late left [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Left |] + + +============== +WINCONDITIONS +============== + +no NonZero +all AnySquare on AnyBlock + + +======= +LEVELS +======= + +( +--Tutorial: +--Comment/Uncomment this as necessary. +) + +message Hi. +message The "N Queens Puzzle" is a classic chess puzzle, published by Max Bezzel in 1848. +message In it, you must place N queens, without having any of them threaten any other. +message Here's a practice round: arrow keys to select a valid square, "X" or "SPACE" to place a Queen, "R" to restart, "Z" to undo. + +......... +..!!!!!.. +..!'#'!.. +..!#O#!.. +..!'#'!.. +..!!!!!.. +......... +_________ +02_QUEENS + +message That was easy enough! +message Usually, though, N is the size of the board, as well as the number of queens... + +( +--End of tutorial. +) + +message Try placing four queens on this four-by-four board: + +........ +.!!!!!!. +.!'#'#!. +.!#'#'!. +.!'P'#!. +.!#'#'!. +.!!!!!!. +........ +________ +4_QUEENS + +message Excellent! +message Now though, a full-sized eight-by-eight board: + +............ +.!!!!!!!!!!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#O#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!!!!!!!!!!. +............ +____________ +__8_QUEENS__ + +message Nicely done! +message This time the challenge is on the same board, but with a twist... +message ... Use only five queens to threaten the rest of the board! +message This is known as the "Independant Dominating Sets" puzzle: + +............ +.!!!!!!!!!!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!'#'#O#'#!. +.!#'#'#'#'!. +.!'#'#'#'#!. +.!#'#'#'#'!. +.!!!!!!!!!!. +............ +____________ +__5_QUEENS__ + +message Superb! +message And now for something largely the same: +message A few boards of larger sizes (and both puzzle-types) for you to try. + +............... +.!!!!!!!!!!!!!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#O#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!!!!!!!!!!!!!. +............... +_______________ +___11_QUEENS___ + +............... +.!!!!!!!!!!!!!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#O#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!#'#'#'#'#'#!. +.!'#'#'#'#'#'!. +.!!!!!!!!!!!!!. +............... +_______________ +___05_QUEENS___ + +...................... +.!!!!!!!!!!!!!!!!!!!!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'P'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!!!!!!!!!!!!!!!!!!!!. +...................... +______________________ +______018_QUEENS______ + +...................... +.!!!!!!!!!!!!!!!!!!!!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'P'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!'#'#'#'#'#'#'#'#'#!. +.!#'#'#'#'#'#'#'#'#'!. +.!!!!!!!!!!!!!!!!!!!!. +...................... +______________________ +______010_QUEENS______ + +message Wow, you did it! You solved every version I threw at you. Metaphorically thrown, obvs. +message Seriously, that's very good. + +message If you still need more N Queen Puzzles, that's easy - why not make a board yourself... +message 1. Find the source code for all this at https://gist.github.com/DanielSherlock/b679e445b90e3ef6282ecc74c33bcad3 +message 2. Copy and paste it into https://puzzlescript.net/editor.html +message 3. Click "Level Editor" and draw to your heart's content. Then click "S" to save. +message 4. Copy and past the output (in blue) into the source on the left, just under where it says "Levels". +message 5. There is no step 5 - you can just run the new code (click "Run"). + +message Oh, and I should say that... +message ... other than the amazing PuzzleScript by https://www.increpare.com/ ... +message ... the "Eight queens puzzle" page on Wikipedia was a massive help in writing this... +message as was this paper: http://www.combinatorics.org/ojs/index.php/eljc/article/view/v8i1r29 \ No newline at end of file diff --git a/N_Step_Punt.txt b/N_Step_Punt.txt new file mode 100644 index 0000000000000000000000000000000000000000..28284189ce48c8f9992864c4aa630c883f4a0c93 --- /dev/null +++ b/N_Step_Punt.txt @@ -0,0 +1,166 @@ +title N Step Punt +author Toombler +homepage https://www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +FillU +black + +FillD +black + +FillR +black + +FillL +black + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +Solid = Player or Wall or Crate +Fill = FillU or FillD or FillR or FillL + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +FillU +FillD +FillR +FillL + +====== +RULES +====== + +(number moved depends on number of crates: + on the player's side of the crate ) + +up [ > Player | Crate ] -> [ > Player FillD | > Crate ] +down [ > Player | Crate ] -> [ > Player FillU | > Crate ] +right [ > Player | Crate ] -> [ > Player FillL | > Crate ] +left [ > Player | Crate ] -> [ > Player FillR | > Crate ] + +up [ FillU | ] -> [ FillU | FillU ] ++left [ FillU | ] -> [ FillU | FillU ] ++right [ FillU | ] -> [ FillU | FillU ] + +down [ FillD | ] -> [ FillD | FillD ] ++left [ FillD | ] -> [ FillD | FillD ] ++right [ FillD | ] -> [ FillD | FillD ] + +right [ FillR | ] -> [ FillR | FillR ] ++up [ FillR | ] -> [ FillR | FillR ] ++down [ FillR | ] -> [ FillR | FillR ] + +left [ FillL | ] -> [ FillL | FillL ] ++up [ FillL | ] -> [ FillL | FillL ] ++down [ FillL | ] -> [ FillL | FillL ] + + +[ Crate Fill ][ Player | ... | > Crate | no Solid ] -> [ Crate ][ Player | ... | | > Crate ] + +[ Fill ] -> [] + +( +up [ Player | Crate PushU | no Solid ] -> [ Player | | Crate PushU ] + +[ > Player | Crate | no Solid ] -> [ > Player | | > Crate ] +) +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + + + +######### +#.......# +#.*...o.# +#.*...o.# +#.*.....# +#...p.o.# +#.......# +######### + +######### +#.......# +#.*...o.# +#.o.p.*.# +#.o...*.# +#.*...o.# +#.......# +######### + + + diff --git a/Net.txt b/Net.txt new file mode 100644 index 0000000000000000000000000000000000000000..8998c49003c17f915389bf517183e0f4dd365c0b --- /dev/null +++ b/Net.txt @@ -0,0 +1,712 @@ +title Net + +( +An implementation of Simon Tatham's "Net" [0] + +Simon says [1] "I originally saw this in the form of a Flash game called +FreeNet [2], written by Pavils Jurjans; there are several other +implementations under the name NetWalk." + +This PuzzleScript port is by Adam Gashlin. + +[0] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/net.html +[1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/doc/net.html +[2] http://www.jurjans.lv/stuff/net/FreeNet.htm + +Missing features: +- Probably impossible + * ensure unique solution (levels are thus harder than usual) + * clicking on stuff! + * clockwise rotation (input limitation) + * locking + * saving random seed + +- Maybe Possible: + * barriers + * solving + * checking for cycles (not sure if this is essential) +) + + +run_rules_on_level_start +key_repeat_interval 0.25 + +flickscreen 13x11 +noundo + +======== +OBJECTS +======== + +Space +Black + +PreBoard +Transparent + +Board +Grey + +BorderT +DarkGrey +00000 +..... +..... +..... +..... + +BorderB +DarkGrey +..... +..... +..... +..... +00000 + +BorderL +DarkGrey +0.... +0.... +0.... +0.... +0.... + +BorderR +DarkGrey +....0 +....0 +....0 +....0 +....0 + +WrapBorderL +Transparent + +WrapBorderR +Transparent + +WrapBorderT +Transparent + +WrapBorderB +Transparent + +BoardFlash +Black + +Off +Transparent + +On +Transparent + +OffBlock +Blue +..... +.000. +.000. +.000. +..... + +OnBlock +LightBlue +..... +.000. +.000. +.000. +..... + +OriginFlash +LightBlue +..... +.000. +.000. +.000. +..... + +Cursor +Red +..... +..... +..0.. +..... +..... + +ChoiceCursor +Yellow +..0.. +..00. +..000 +..00. +..0.. + +WonCursor +Transparent + +Seed3 +Transparent +Seed2 +Transparent +Seed1 +Transparent +SeedC +Transparent + +GoU +Transparent +GoD +Transparent +GoL +Transparent +GoR +Transparent + +OnU +LightBlue +..0.. +..0.. +..0.. +..... +..... + +OnD +LightBlue +..... +..... +..0.. +..0.. +..0.. + +OnL +LightBlue +..... +..... +000.. +..... +..... + +OnR +LightBlue +..... +..... +..000 +..... +..... + +OffU +Black +..0.. +..0.. +..0.. +..... +..... + +OffD +Black +..... +..... +..0.. +..0.. +..0.. + +OffL +Black +..... +..... +000.. +..... +..... + +OffR +Black +..... +..... +..000 +..... +..... + +Origin +Black +..... +.000. +.000. +.000. +..... + +WonFlag +Transparent + +Rand +Transparent +Rot +Transparent +Rot0 +Transparent +Rot90 +Transparent +Rot180 +Transparent +Rot270 +Transparent + + +No11 +Black White +10001 +10001 +10001 +10001 +10001 + +No13 +Black White +10111 +10001 +10111 +10001 +10111 + +No5 +Black White +01110 +01000 +01110 +00010 +01110 + +No7 +Black White +01110 +00010 +00010 +00010 +00010 + +No9 +Black White +01110 +01010 +01110 +00010 +01110 + +NoX +Black White +00000 +01010 +00100 +01010 +00000 + +HE +Black White +10101 +10101 +11101 +10101 +10101 + +EL +Black White +11010 +00010 +11010 +00010 +11011 + +LP +Black White +00111 +00101 +00111 +00100 +10100 + +wl +Black White +10001 +10101 +10101 +01010 +00000 + +ra +Black White +01100 +01001 +01001 +01000 +00000 + +ap +Black White +11011 +01010 +01011 +11010 +00010 + +pp +Black White +10000 +10000 +10000 +00000 +00000 + +Help +Transparent +Board5x5 +Transparent +Board7x7 +Transparent +Board9x9 +Transparent +Board11x11 +Transparent +Board13x11 +Transparent + +======= +LEGEND +======= + +Background = Space +Choice = Help or Board5x5 or Board7x7 or Board9x9 or Board11x11 or Board13x11 +WrapBorder = WrapBorderT or WrapBorderB or WrapBorderL or WrapBorderR + +Player = Cursor or ChoiceCursor or WonCursor +Block = OnBlock or OffBlock +Dir = GoU or GoD or GoL or GoR +Seed = Seed1 or Seed2 or Seed3 or SeedC +Filled = OnU or OffU or OnD or OffD or OnL or OffL or OnR or OffR + +# = Space +. = PreBoard +~ = BorderT and PreBoard +_ = BorderB and PreBoard +{ = BorderL and PreBoard +} = BorderR and PreBoard ++ = BorderL and BorderT and PreBoard +* = BorderL and BorderB and PreBoard +\ = BorderR and BorderT and PreBoard +/ = BorderR and BorderB and PreBoard + +1 = No11 +3 = No13 +5 = No5 +7 = No7 +9 = No9 +X = NoX +] = ChoiceCursor + +0 = Help +A = Board5x5 +B = Board7x7 +C = Board9x9 +D = Board11x11 +E = Board13x11 + +h = HE +l = EL +p = LP + +w = wl +r = ra +& = ap +% = pp + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +PreBoard, Board +WrapBorderT, WrapBorderB, BorderT, BorderB +WrapBorderL, WrapBorderR, BorderL, BorderR +BoardFlash + +No11, No13, No5, No7, No9, NoX, HE, EL, LP, wl, ra, ap, pp, Help, Board5x5, Board7x7, Board9x9, Board11x11, Board13x11 + +WonFlag + +Rand, Rot0, Rot90, Rot180, Rot270 + +GoU +GoD +GoL +GoR + +Seed3, Seed2, Seed1 +SeedC, Rot + + +OnU, OffU +OnD, OffD +OnL, OffL +OnR, OffR +OnBlock, OffBlock +Origin +OriginFlash + + +On, Off + +Cursor, ChoiceCursor, WonCursor + +====== +RULES +====== + +( *** WINNING *** ) +( win immediately if we do anything with WonCursor active ) +[ moving WonCursor ] -> win + +( *** MENU *** ) + +( init ChoiceCursor ) +right [ ChoiceCursor no Choice | Choice ] -> [ | ChoiceCursor Choice ] + +( move menu cursor only to a choice ) +[ > ChoiceCursor | ... | Choice ] -> [ | ... | ChoiceCursor Choice ] + +( switch to wrap mode ) +[ action ChoiceCursor Choice | | wl ] [ BorderT ] -> [ action ChoiceCursor Choice | | wl ] [ WrapBorderT ] +[ action ChoiceCursor Choice | | wl ] [ BorderB ] -> [ action ChoiceCursor Choice | | wl ] [ WrapBorderB ] +[ action ChoiceCursor Choice | | wl ] [ BorderL ] -> [ action ChoiceCursor Choice | | wl ] [ WrapBorderL ] +[ action ChoiceCursor Choice | | wl ] [ BorderR ] -> [ action ChoiceCursor Choice | | wl ] [ WrapBorderR ] + + +( help screen) +[ action ChoiceCursor Help ] -> message Rotate tiles to reassemble the network. Arrows to move selection cursor. Action to rotate selected tile. + +( switch to game Cursor on the appropriate board ) +down [ action ChoiceCursor Board5x5 ] [ Board5x5 | PreBoard ] -> [ ] [ Cursor Board Board5x5 | PreBoard ] +down [ action ChoiceCursor Board7x7 ] [ Board7x7 | PreBoard ] -> [ ] [ Cursor Board Board7x7 | PreBoard ] +down [ action ChoiceCursor Board9x9 ] [ Board9x9 | PreBoard ] -> [ ] [ Cursor Board Board9x9 | PreBoard ] +down [ action ChoiceCursor Board11x11 ] [ Board11x11 | PreBoard ] -> [ ] [ Cursor Board Board11x11 | PreBoard ] +down [ action ChoiceCursor Board13x11 ] [ Board13x11 | PreBoard ] -> [ ] [ Cursor Board Board13x11 | PreBoard ] + +( any remaining ChoiceCursor movement isn't wanted ) +[ moving ChoiceCursor ] -> [ stationary ChoiceCursor ] + +( *** CURSOR *** ) + +( wrap cursor in wrap mode ) +up [ Board WrapBorderB |...| Board WrapBorderT > Cursor ] -> [ Board WrapBorderB Cursor |...| Board WrapBorderT ] +down [ Board WrapBorderT |...| Board WrapBorderB > Cursor ] -> [ Board WrapBorderT Cursor |...| Board WrapBorderB ] +left [ Board WrapBorderR |...| Board WrapBorderL > Cursor ] -> [ Board WrapBorderR Cursor |...| Board WrapBorderL ] +right [ Board WrapBorderL |...| Board WrapBorderR > Cursor ] -> [ Board WrapBorderL Cursor |...| Board WrapBorderR ] + +( normal cursor stays on board (though this could be used in the future for + more options) ) +[ > Cursor | no Board ] -> cancel + + +( *** SETUP BOARD *** ) + +( init chosen board ) +[ Board | PreBoard ] -> [ Board | Board ] +[ Cursor Choice ] -> [ Cursor Seed3 Origin Rand ] checkpoint +[ Board Rand | Board no Rand ] -> [ Board Rand | Board Rand ] + + +( initial traversal ) +( see Net source for Simon's explanation of why this visits all tiles ) +startloop + +( cash in a connection ) +[ Seed3 no SeedC ] -> [ SeedC Seed2 ] +[ Seed2 no SeedC ] -> [ SeedC Seed1 ] +[ Seed1 no SeedC ] -> [ SeedC ] + +( at random, visit an adjacent unvisited tile ) +random up [ SeedC no GoU | Board no Dir ] -> [ GoU | GoD Seed2 Board ] + + down [ SeedC no GoD | Board no Dir ] -> [ GoD | GoU Seed2 Board ] + + left [ SeedC no GoL | Board no Dir ] -> [ GoL | GoR Seed2 Board ] + + right [ SeedC no GoR | Board no Dir ] -> [ GoR | GoL Seed2 Board ] ++ up [ Board WrapBorderB no Dir |...| SeedC no GoU WrapBorderT ] -> [ Board WrapBorderB GoD Seed2 |...| GoU WrapBorderT ] ++ down [ Board WrapBorderT no Dir |...| SeedC no GoD WrapBorderB ] -> [ Board WrapBorderT GoU Seed2 |...| GoD WrapBorderB ] ++ left [ Board WrapBorderR no Dir |...| SeedC no GoL WrapBorderL ] -> [ Board WrapBorderR GoR Seed2 |...| GoL WrapBorderL ] ++ right [ Board WrapBorderL no Dir |...| SeedC no GoU WrapBorderR ] -> [ Board WrapBorderL GoL Seed2 |...| GoR WrapBorderR ] +endloop + +[ Seed ] -> [] + +( randomized rotation for initial setup ) +[ Rand ] -> [ random Rot0 random Rot90 random Rot180 random Rot270 ] + +( *** ROTATION *** ) + +( player-driven rotation ) +[ action Cursor ] -> [ Cursor Rot ] + +( rotation loop is only needed for the initial setup, in order to + rotate a given tile several times in one turn ) +startloop +[ Rot0 ] -> [] +[ Rot90 ] -> [ Rot ] +[ Rot180 ] -> [ Rot Rot90 ] +[ Rot270 ] -> [ Rot Rot180 ] + +( 90 degree counter-clockwise rotation ) +([ Rot GoU GoR GoD GoL ] -> [ GoL GoU GoR GoD ]) +[ Rot GoU GoR GoD no GoL ] -> [ GoL GoU GoR no GoD ] +[ Rot GoU GoR no GoD GoL ] -> [ GoL GoU no GoR GoD ] +[ Rot GoU GoR no GoD no GoL ] -> [ GoL GoU no GoR no GoD ] +[ Rot GoU no GoR GoD GoL ] -> [ GoL no GoU GoR GoD ] +[ Rot GoU no GoR GoD no GoL ] -> [ GoL no GoU GoR no GoD ] +[ Rot GoU no GoR no GoD GoL ] -> [ GoL no GoU no GoR GoD ] +[ Rot GoU no GoR no GoD no GoL ] -> [ GoL no GoU no GoR no GoD ] +[ Rot no GoU GoR GoD GoL ] -> [ no GoL GoU GoR GoD ] +[ Rot no GoU GoR GoD no GoL ] -> [ no GoL GoU GoR no GoD ] +[ Rot no GoU GoR no GoD GoL ] -> [ no GoL GoU no GoR GoD ] +[ Rot no GoU GoR no GoD no GoL ] -> [ no GoL GoU no GoR no GoD ] +[ Rot no GoU no GoR GoD GoL ] -> [ no GoL no GoU GoR GoD ] +[ Rot no GoU no GoR GoD no GoL ] -> [ no GoL no GoU GoR no GoD ] +[ Rot no GoU no GoR no GoD GoL ] -> [ no GoL no GoU no GoR GoD ] +([ Rot no GoU no GoR no GoD no GoL ] -> [ no GoL no GoU no GoR no GoD ]) + +endloop + +( *** FLOW *** ) + +[ Dir ] -> [ Dir Off ] +[ Origin ] -> [ Origin On ] + + up [ On GoU | GoD Off ] -> [ On GoU | GoD On ] ++ down [ On GoD | GoU Off ] -> [ On GoD | GoU On ] ++ left [ On GoL | GoR Off ] -> [ On GoL | GoR On ] ++ right [ On GoR | GoL Off ] -> [ On GoR | GoL On ] ++ up [ WrapBorderB GoD Off |...| GoU On WrapBorderT ] -> [ WrapBorderB GoD On |...| GoU On WrapBorderT ] ++ down [ WrapBorderT GoU Off |...| GoD On WrapBorderB ] -> [ WrapBorderT GoU On |...| GoD On WrapBorderB ] ++ left [ WrapBorderR GoR Off |...| GoL On WrapBorderL ] -> [ WrapBorderR GoR On |...| GoL On WrapBorderL ] ++ right [ WrapBorderL GoL Off |...| GoR On WrapBorderR ] -> [ WrapBorderL GoL On |...| GoR On WrapBorderR ] + +( *** RENDER *** ) + + +( render network ) +[ Filled ] -> [] + + +[ GoU Off ] -> [ GoU Off OffU ] +[ GoD Off ] -> [ GoD Off OffD ] +[ GoL Off ] -> [ GoL Off OffL ] +[ GoR Off ] -> [ GoR Off OffR ] + +[ GoU On ] -> [ GoU On OnU ] +[ GoD On ] -> [ GoD On OnD ] +[ GoL On ] -> [ GoL On OnL ] +[ GoR On ] -> [ GoR On OnR ] + +( render leaf blocks ) +[ Block ] -> [] + +[ GoU no GoD no GoL no GoR Off ] -> [ GoU OffBlock Off ] +[ no GoU GoD no GoL no GoR Off ] -> [ GoD OffBlock Off ] +[ no GoU no GoD GoL no GoR Off ] -> [ GoL OffBlock Off ] +[ no GoU no GoD no GoL GoR Off ] -> [ GoR OffBlock Off ] + +[ GoU no GoD no GoL no GoR On ] -> [ GoU OnBlock On ] +[ no GoU GoD no GoL no GoR On ] -> [ GoD OnBlock On ] +[ no GoU no GoD GoL no GoR On ] -> [ GoL OnBlock On ] +[ no GoU no GoD no GoL GoR On ] -> [ GoR OnBlock On ] + +( *** WINNING *** ) +late [ Origin ] -> [ Origin WonFlag ] +late [ Off ] [ WonFlag ] -> [ Off ] [] +late [ ChoiceCursor ] [ WonFlag ] -> [ ChoiceCursor ] [] +late [ WonFlag ] [ Board ] -> [ WonFlag ] [ BoardFlash ] +late [ WonFlag ] [ Origin ] -> [ WonFlag ] [ Origin OriginFlash ] +late [ WonFlag ] [ Cursor ] -> [ WonFlag ] [ WonCursor ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +]A#5X5#A#wr&% +############# +#B#7X7#B#wr&% +############# +#C#9X9#C#wr&% +############# +#D#1X1#D#wr&% +############# +#E#3X1#E#wr&% +############# +#0#hlp####### +#############(5x5) +############# +############# +####+~~~\#### +####{...}#### +####{.A.}#### +####{...}#### +####*___/#### +############# +############# +############# +#############(7x7) +############# +###+~~~~~\### +###{.....}### +###{.....}### +###{..B..}### +###{.....}### +###{.....}### +###*_____/### +############# +############# +#############(9x9) +##+~~~~~~~\## +##{.......}## +##{.......}## +##{.......}## +##{...C...}## +##{.......}## +##{.......}## +##{.......}## +##*_______/## +############# +#+~~~~~~~~~\#(11x11) +#{.........}# +#{.........}# +#{.........}# +#{.........}# +#{....D....}# +#{.........}# +#{.........}# +#{.........}# +#{.........}# +#*_________/# +#############(Padding) +############# +############# +############# +############# +############# +############# +############# +############# +############# +############# ++~~~~~~~~~~~\(13x11) +{...........} +{...........} +{...........} +{...........} +{.....E.....} +{...........} +{...........} +{...........} +{...........} +*___________/ \ No newline at end of file diff --git a/Nethack_Sokoban.txt b/Nethack_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..511ed7543d38a395418e39b62973c2d623295022 --- /dev/null +++ b/Nethack_Sokoban.txt @@ -0,0 +1,389 @@ +title Nethack Sokoban +author Rex Peppers +color_palette c64 +noundo + +======== +OBJECTS +======== + +Background +Black + +Lava +Red DARKRED LIGHTRED +11101 +10112 +11211 +21101 +11211 + +Hole +Grey +..... +..0.. +.0.0. +..... +..... + +Wall +GREY DARKGREY LIGHTGREY +01020 +00000 +02010 +10002 +00200 + +Player +White +.000. +0..00 +0.000 +0.... +.000. + +Cat +White +..00. +.0... +.00.. +.0... +.0... + + +Boulder +Brown LIGHTBROWN DARKBROWN +.101. +10001 +00000 +10001 +.101. + +Finish +White +...0. +..0.. +.0... +..0.. +...0. + +FilledHole +Black + +======= +LEGEND +======= + +. = Background +# = Wall +@ = Player +* = Boulder +O = Hole +< = Finish +L = Lava +f = Cat + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Finish, FilledHole +Player, Hole, Wall, Boulder, Lava, Cat + +====== +RULES +====== + +[ > Player | Boulder ] -> [ > Player | > Boulder ] + +[ > Boulder | Hole ] -> [ | FilledHole ] + +[ > Boulder | Lava ] -> [ | FilledHole ] + +[ > Cat | Lava ] -> [ | Lava ] + +[ > Player | Hole ] -> RESTART + +[ > Player | Lava ] -> RESTART + +[ > PLayer | Cat ] -> RESTART + +[ Stationary Cat ] -> [ randomDir Cat ] + +============== +WINCONDITIONS +============== + +All Player on Finish + + +======= +LEVELS +======= + +message Find the exit + +############# +#@........o<# +#.........o.# +#...........# +############# + +message That boulder might come in handy. + +################## +#@...............# +#.............*..# +########o######### +#................# +#.............<..# +################## + +message Boulders work in Lava pits too + +############# +#@....L....<# +#..*..L.....# +#.....L.....# +############# + +message Things start to get tricky + +################### +#..........#....@.# +#.*.*......#......# +#.*.*..#...#.#....# +#.*.*..#.#.....#..# +#.*.*..#....**.#*.# +#......#.......#..# +################..# +#<.o.o.o.o.o.o.o..# +################### + +message Stay out of the hot lava + +LLLLLLLLLLL +L@..L...L [ Action Player | Fade Red ] +[ Fade Red | Red ] -> [ Fade Red | FFade Red ] +[ FFade Red | Fade Red ] -> [ FFade Red | FFade Red ] +[ Red | FFade Red ] -> [ FFade Red | FFade Red ] SFX0 +[ FFade Red ] -> [ Background ] +[ Fade Red ] -> [ Red ] SFX1 + +[ Action Player | Blue ] -> [ Action Player | Fade Blue ] +[ Fade Blue | Blue ] -> [ Fade Blue | FFade Blue ] +[ FFade Blue | Fade Blue ] -> [ FFade Blue | FFade Blue ] +[ Blue | FFade Blue ] -> [ FFade Blue | FFade Blue ] SFX0 +[ FFade Blue ] -> [ Background ] +[ Fade Blue ] -> [ Blue ] SFX1 + +[ Action Player | Green ] -> [ Action Player | Fade Green ] +[ Fade Green | Green ] -> [ Fade Green | FFade Green ] +[ FFade Green | Fade Green ] -> [ FFade Green | FFade Green ] +[ Green | FFade Green ] -> [ FFade Green | FFade Green ] SFX0 +[ FFade Green ] -> [ Background ] +[ Fade Green ] -> [ Green ] SFX1 + +[ Action Player | Yellow ] -> [ Action Player | Fade Yellow ] +[ Fade Yellow | Yellow ] -> [ Fade Yellow | FFade Yellow ] +[ FFade Yellow | Fade Yellow ] -> [ FFade Yellow | FFade Yellow ] +[ Yellow | FFade Yellow ] -> [ FFade Yellow | FFade Yellow ] SFX0 +[ FFade Yellow ] -> [ Background ] +[ Fade Yellow ] -> [ Yellow ] SFX1 + +[ > Player | Tile ] -> [ > Player | > Tile ] +[ > Tile | Portal ] -> [ Tile | Portal ] + +[ > Player | Inactive Portal ] -> [ Background | Out Portal ] +[ Out Portal ] [ Inactive Portal ] -> [ Inactive Portal ] [ Player Inactive Portal ] + +============== +WINCONDITIONS +============== + +no Tile + +======= +LEVELS +======= + +message Use arrow keys to move, X to neutralize acid. +message You can only neutralize two or more barrels of each color. + +message Level 1 + +###### +#P...# +#BBGG# +#BBRR# +#GGRR# +###### + +message Level 2 + +###### +#P...# +#.BR.# +#.RB.# +#....# +#.RB.# +#.RB.# +#....# +##### + +message Level 3 + +###### +#P...# +#BRRG# +#GBBG# +#GG.G# +###### + +message Level 4 + +####**#### +#..#**#..# +#.r####.r# +#pbg..gb.# +#........# +########## + +message Level 5 + +######### +#.p#r##g# +#...r.r.# +#..####.# +#.gb.b..# +#..##b#.# +######### + +message Level 6 + +####### +#p....# +#.rrr.# +#.bbb.# +#.ggg.# +#.###.# +#.r.g.# +#..b..# +####### + +message Level 7 + +######## +#p.....# +#....r.# +#r#.r.r# +#@#r.r@# +######## + +message Level 8 + +######### +#p.rr.r.# +#..###..# +#@b.bb.@# +######### + +message Level 9 + +**######** +**#p..g#** +###b..g### +#@.grrb.@# +###b..g### +#..b..r#** +#.####.#** +#......#** +########** + +message Level 10 + + +*###########***** +*#p........#***** +*#.rrr.bbb.#***** +*#.r@r.bbb.###### +##.rrr.bbb.##...# +#@..........rg..# +##..ggg.yyy.#byr# +*#..ggg.yyy.#...# +*#..ggg.yyy.##### +*#..........#**** +*############**** \ No newline at end of file diff --git a/Newton's_Crates.txt b/Newton's_Crates.txt new file mode 100644 index 0000000000000000000000000000000000000000..975d34284f29bbcb6cdc28678d77c0a303248a65 --- /dev/null +++ b/Newton's_Crates.txt @@ -0,0 +1,1323 @@ +title Newton's Crates +author Andrey Shevchuk +homepage shevchuk.net + +background_color darkbrown +text_color lightgrey +noaction + +again_interval 0.1 + +======== +OBJECTS +======== + +Background +lightgrey +00000 +00000 +00000 +00000 +00000 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN darkbrown +11111 +11111 +11111 +11111 +11111 + +Player +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Crate +orange Yellow +00000 +00000 +00000 +00000 +00000 + +Finalist0 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Finalist1 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Finalist2 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Genius +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner001 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner002 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner003 +Grey Orange White Brown Black +.000. +.0103 +3030. +.433. +...4. + +Winner004 +Grey Orange White Brown Black +.000. +3010. +.0303 +.334. +.4... + +Winner005 +Grey Orange White Brown Black +.000. +.0103 +3030. +.433. +...4. + +Winner006 +Grey Orange White Brown Black +.000. +3010. +.0303 +.334. +.4... + +Winner007 +Grey Orange White Brown Black +.000. +.0103 +3030. +.433. +...4. + +Winner008 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +m1 +transparent + +m2 +transparent + +m3 +transparent + +m4 +transparent + +m5 +transparent + +m6 +transparent + + +Winner101 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner102 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner103 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner104 +Grey Orange White Brown Black +.000. +.013. +3033. +.333. +.4.4. + +Winner105 +Grey Orange White Brown Black +.000. +.030. +3033. +.333. +.4.4. + +Winner106 +Grey Orange White Brown Black +.000. +.013. +3033. +.333. +.4.4. + +Winner107 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner108 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner109 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner201 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner202 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner203 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner204 +Grey Orange White Brown Black +..... +.0003 +3000. +.030. +.4.4. + +Winner205 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner206 +Grey Orange White Brown Black +..... +.0003 +3000. +.030. +.4.4. + +Winner207 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner208 +Grey Orange White Brown Black +..... +.0003 +3000. +.030. +.4.4. + +Winner209 +Grey Orange White Brown Black +.000. +.0103 +3030. +.333. +.4.4. + +Winner210 +Grey Orange White Brown Black +..... +.0003 +3000. +.030. +.4.4. + +Winner211 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner301 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner302 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner303 +Grey Orange White Brown Black +.000. +.010. +30303 +.343. +.4... + +Winner304 +Grey Orange White Brown Black +.000. +.010. +30303 +.334. +.4... + + +Winner305 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4..4 + +Winner306 +Grey Orange White Brown Black +.000. +3010. +.0303 +.333. +.4..4 + +Winner307 +Grey Orange White Brown Black +.000. +30103 +.030. +.333. +.4..4 + +Winner308 +Grey Orange White Brown Black DarkBrown +.000. +3010. +.030. +.3335 +.4..4 + +Winner309 +Grey Orange White Brown Black DarkBrown +.000. +3010. +.030. +.3335 +.4..4 + +(Hiding amongst the winners, a fruit) + +Apple +Green Red Transparent DarkRed +22200 +21032 +11133 +11133 +21332 + +AppleCore +Green Red Transparent DarkRed White +22200 +21032 +22422 +22342 +21332 + +Winner401 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner402 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner403 +Grey Orange White Brown Black +.000. +30103 +.030. +.333. +.4.4. + +Winner404 +Grey Orange White Brown Black +.000. +.313. +.333. +.333. +.4.4. + +Winner405 +Grey Orange White Brown Black +.000. +30103 +.030. +.333. +.4.4. + +Winner406 +Grey Orange White Brown Black +.000. +.313. +.333. +.333. +.4.4. + +Winner407 +Grey Orange White Brown Black +.000. +30103 +.030. +.333. +.4.4. + +Winner408 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner409 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner501 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner502 +Grey Orange White Brown Black +.000. +.010. +30303 +.333. +.4.4. + +Winner503 +Grey Orange White Brown Black +..... +.000. +30103 +.030. +.4.4. + +Winner504 +Grey Orange White Brown Black DarkGrey +..... +.000. +30003 +.030. +.5.5. + +Winner505 +Grey Orange White Brown Black DarkGrey +..... +.000. +30003 +.000. +.5.5. + +Winner506 +Grey Orange White Brown Black DarkGrey +..... +30003 +.000. +.000. +.5.5. + +Winner507 +Grey Orange White Brown Black DarkGrey +..... +30003 +.000. +.000. +.5.5. + +Winner508 +Grey Orange White Brown Black DarkGrey +..... +30003 +.000. +.000. +.5.5. + +Winner509 +Grey Orange White Brown Black DarkGrey +..... +30003 +.000. +.000. +.5.5. + +wait0 +transparent + +wait1 +transparent + +wait2 +transparent + +wait3 +transparent + +wait4 +transparent + +wait5 +transparent + +Cloud +green (as usual) +..... +..... +..... +..... +..... + +clearsky1 +transparent yellow + +clearsky2 +transparent yellow + +clearsky3 +transparent yellow + +fapple0 +Green #9a1f2a Transparent DarkRed +22200 +21032 +11133 +11133 +21332 + +fapple1 +#2a6308 DarkRed Transparent DarkRed +22002 +21100 +11113 +11133 +23332 + +fapple2 +#59a72a Red Transparent Red +22202 +21032 +11133 +11333 +21332 + +fapple3 +#32720C #9a1f2a Transparent #9a1f2a +00222 +21032 +11133 +11133 +23332 + +squashUL +Green Red Transparent DarkRed +11122 +12222 +22222 +22222 +22222 + +squashUR +Green Red Transparent Red +22333 +22223 +22222 +22222 +22222 + +squashDL +Green Red Transparent DarkRed +22222 +22222 +22222 +22222 +12222 + +squashDR +Green Red Transparent Red +22222 +22222 +22222 +22223 +22233 + +fappleg +#29580d #71ae4c Transparent #50723b +22200 +21032 +11133 +11133 +21332 + +squashgU +#50723b Red Transparent DarkRed +20022 +22222 +22222 +22222 +22222 + +squashgR +#29580d #71ae4c Transparent #50723b +22222 +22222 +22222 +22222 +22223 + +squashgL +#29580d #71ae4c Transparent #50723b +22222 +22222 +22222 +22222 +32222 + +squashgD +#29580d #71ae4c Transparent #50723b +22222 +22222 +22222 +22222 +32222 + +squashU +transparent + +squashR +transparent + +squashL +transparent + +squashD +transparent + +spaace +blue +..... +..... +..... +..... +..... + +zCrate +Orange Yellow +00000 +0...0 +0.0.0 +0...0 +00000 + +lastCrateOnTarget +Red Yellow +00000 +00000 +00000 +00000 +00000 + +lastTarget +transparent + +yeaCrate +Orange Yellow +00000 +0...0 +0.0.0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +z = zCrate +0 = Crate and Target +@ = zCrate and Target +o = Target +a = Apple +c = AppleCore +1 = m1 and Apple and Crate +2 = m2 and Apple +3 = m3 and Apple and Crate +4 = m4 and Apple and Crate +5 = m5 and Apple and Crate +6 = m6 and Apple and Crate +y = cloud +, = spaace +g = lastTarget +h = lastTarget and Crate + +Inertial = Crate or zCrate or Wall or lastCrateOnTarget + +Mumbling = m1 or m2 or m3 or m4 or m5 or m6 + +Clearsky = clearsky1 or clearsky2 or clearsky3 +Fapple = fapple0 or fapple1 or fapple2 or fapple3 +Fapples = Fapple or fappleg +Finalists = Finalist0 or Finalist1 or Finalist2 +Players = Player or Finalists or Genius +Squashing = fapple or Wall or fappleg or lastCrateOnTarget + +WaitFrames = wait0 or wait1 or wait2 or wait3 or wait4 or wait5 + +WinAnimationStartFrame = Winner001 or Winner101 or Winner201 or Winner301 or Winner401 or Winner501 + +WinnerFrames = Winner001 or Winner002 or Winner003 or Winner004 or Winner005 or Winner006 or Winner007 or Winner008 or Winner101 or Winner102 or Winner103 or Winner104 or Winner105 or Winner106 or Winner107 or Winner108 or Winner109 or Winner201 or Winner202 or Winner203 or Winner204 or Winner205 or Winner206 or Winner207 or Winner208 or Winner209 or Winner210 or Winner211 or Winner301 or Winner302 or Winner303 or Winner304 or Winner305 or Winner306 or Winner307 or Winner308 or Winner309 or Winner401 or Winner402 or Winner403 or Winner404 or Winner405 or Winner406 or Winner407 or Winner408 or Winner409 or Winner501 or Winner502 or Winner503 or Winner504 or Winner505 or Winner506 or Winner507 or Winner508 or Winner509 + +======= +SOUNDS +======= + +Inertial MOVE 62522307 (66976107) (36772507) (36718107) +(Player Move 61661707) (too repetitive on long runs) +sfx0 60497100 (zCrate moves on target) +(sfx1 (58358104) (16763304) (bumping into a wall)) + +sfx1 17123907 (green) +sfx2 74112904 +sfx3 60342907 +sfx5 47189907 +sfx6 68393107 +sfx4 21039704 (wall) +sfx10 70198308 +sfx7 65707900 (Level Complete) +Undo 54083907 +Restart 5315306 +sfx9 94701308 (30980508) (16825502) (apple!) +sfx8 67172908 (eurika) + +================ +COLLISIONLAYERS +================ + +Background +squashUL +squashUR +squashDL +squashDR +squashgU +squashgD +squashgL +squashgR +squashU +squashL +squashD +squashR, WaitFrames, Mumbling +Target, Apple, AppleCore, cloud, Clearsky, spaace, lastTarget +Players, Inertial, yeaCrate, WinnerFrames, fapples + +====== +RULES +====== + +(The actual rules of the game) + +[ > Player | Inertial ] -> [ > Player | > Inertial ] +[ > Inertial | Inertial ] -> [ Inertial | > Inertial ] +[ > Wall ] -> [ Wall ] +[ > zCrate | Target ] -> [ > zCrate | Target ] sfx0 + + +(Win conditions, convoluted for the purposes of animation) + +late [ zCrate Target ] -> [ yeaCrate Target ] +late [ yeaCrate ][ zCrate ] -> [ zCrate ][ zCrate ] +late [ yeaCrate ][Player] -> [yeaCrate][ wait0 random WinAnimationStartFrame ] sfx7 + + +(Win animations) + +late [wait4] -> [wait5] again +late [wait3] -> [wait4] again +late [wait2] -> [wait3] again +late [wait1] -> [wait2] again +late [wait0] -> [wait1] again + +late [ Winner509 ] -> Win +late [ Winner508 ][wait3] -> [ Winner509 ][wait0] again +late [ Winner507 ][wait3] -> [ Winner508 ][wait0] again +late [ Winner506 ][wait3] -> [ Winner507 ][wait0] again +late [ Winner505 ][wait3] -> [ Winner506 ][wait0] again +late [ Winner504 ][wait3] -> [ Winner505 ][wait0] again +late [ Winner503 ][wait3] -> [ Winner504 ][wait0] again +late [ Winner502 ][wait3] -> [ Winner503 ][wait0] again +late [ Winner501 ][wait3] -> [ Winner502 ][wait0] again + +late [ Winner409 ] -> Win +late [ Winner408 ][wait3] -> [ Winner409 ][wait0] again +late [ Winner407 ][wait3] -> [ Winner408 ][wait0] again +late [ Winner406 ][wait3] -> [ Winner407 ][wait0] again +late [ Winner405 ][wait3] -> [ Winner406 ][wait0] again +late [ Winner404 ][wait3] -> [ Winner405 ][wait0] again +late [ Winner403 ][wait3] -> [ Winner404 ][wait0] again +late [ Winner402 ][wait3] -> [ Winner403 ][wait0] again +late [ Winner401 ][wait3] -> [ Winner402 ][wait0] again + +late [ Winner309 ] -> Win +late [ Winner308 ][wait3] -> [ Winner309 ][wait0] again +late [ Winner307 ][wait3] -> [ Winner308 ][wait0] again +late [ Winner306 ][wait3] -> [ Winner307 ][wait0] again +late [ Winner305 ][wait3] -> [ Winner306 ][wait0] again +late [ Winner304 ][wait3] -> [ Winner305 ][wait0] again +late [ Winner303 ][wait3] -> [ Winner304 ][wait0] again +late [ Winner302 ][wait3] -> [ Winner303 ][wait0] again +late [ Winner301 ][wait3] -> [ Winner302 ][wait0] again + +late [ Winner211 ] -> Win +late [ Winner210 ][wait3] -> [ Winner211 ][wait0] again +late [ Winner209 ][wait3] -> [ Winner210 ][wait0] again +late [ Winner208 ][wait3] -> [ Winner209 ][wait0] again +late [ Winner207 ][wait3] -> [ Winner208 ][wait0] again +late [ Winner206 ][wait3] -> [ Winner207 ][wait0] again +late [ Winner205 ][wait3] -> [ Winner206 ][wait0] again +late [ Winner204 ][wait3] -> [ Winner205 ][wait0] again +late [ Winner203 ][wait3] -> [ Winner204 ][wait0] again +late [ Winner202 ][wait3] -> [ Winner203 ][wait0] again +late [ Winner201 ][wait3] -> [ Winner202 ][wait0] again + +late [ Winner109 ] -> Win +late [ Winner108 ][wait3] -> [ Winner109 ][wait0] again +late [ Winner107 ][wait3] -> [ Winner108 ][wait0] again +late [ Winner106 ][wait3] -> [ Winner107 ][wait0] again +late [ Winner105 ][wait3] -> [ Winner106 ][wait0] again +late [ Winner104 ][wait3] -> [ Winner105 ][wait0] again +late [ Winner103 ][wait3] -> [ Winner104 ][wait0] again +late [ Winner102 ][wait3] -> [ Winner103 ][wait0] again +late [ Winner101 ][wait3] -> [ Winner102 ][wait0] again + +late [ Winner008 ] -> Win +late [ Winner007 ][wait3] -> [ Winner008 ][wait0] again +late [ Winner006 ][wait3] -> [ Winner007 ][wait0] again +late [ Winner005 ][wait3] -> [ Winner006 ][wait0] again +late [ Winner004 ][wait3] -> [ Winner005 ][wait0] again +late [ Winner003 ][wait3] -> [ Winner004 ][wait0] again +late [ Winner002 ][wait3] -> [ Winner003 ][wait0] again +late [ Winner001 ][wait3] -> [ Winner002 ][wait0] again + + +(Apples and Mumblings) + +late [ Player Apple ] -> [ Player AppleCore] sfx9 + +late [ Player m1 ] -> [ Player ] message Doesn't make much sense to put easter eggs into an open source game, does it? :) +late [ Player m2 ] -> [ Player ] message Ooooo! An apple! +late [ Player m3 ] -> [ Player ] message Who even builds warehouses like this!? +late [ Player m4 ] -> [ Player ] message Boy, has science funding in this country seen better days... +late [ Player m5 ] -> [ Player ] message You've gained +3 health! +late [ Player m6 ] -> [ Player ] message Wait... how was I supposed to find this one!? + + + +(The cutscene ;) + +late [ Crate lastTarget ] -> [ yeaCrate lastTarget ] +late [lastTarget][ Crate ][ yeaCrate ] -> [lastTarget][ Crate ][ Crate ] +late down [yeaCrate][cloud | ... | Player] -> [lastCrateOnTarget][cloud fapple0 | ... | Player] sfx10 (the aimed apple spawn) + +down [ fapple | Player ] -> [ fapple | Finalist0 wait0 ] sfx8 again + +(The intriguing pause) +[Finalist2 wait5] -> [Genius] again +[Finalist1 wait5] -> [Finalist2 wait0] again +[Finalist0 wait5] -> [Finalist1 wait0] again + +random [cloud no fapple][Genius] -> [cloud random fapple][Genius] +down [ cloud fapple | ... | spaace no fapples | fapples] -> [ cloud fappleg | ... | spaace | fapples] +down [ fapples | no wall no players no fapples no lastCrateOnTarget] -> [> fapples |] again +down [fapples | ... | moving fapples] -> [ | ... | moving fapples] + +(These are only for sfx) +[> fapples | | wall] -> [ | fapples | wall] sfx4 +[> fapples | | lastCrateOnTarget] -> [ | fapples | lastCrateOnTarget] sfx4 +[> fappleg | | fapples] -> [ | fappleg | fapples] sfx1 +[> fapple0 | | fapples] -> [ | fapple0 | fapples] sfx2 +[> fapple1 | | fapples] -> [ | fapple1 | fapples] sfx3 +[> fapple2 | | fapples] -> [ | fapple2 | fapples] sfx5 +[> fapple3 | | fapples] -> [ | fapple3 | fapples] sfx6 + +(Randomize clouds for the next iteration) +[Clearsky] -> [cloud] +[moving fapple][cloud] -> [moving fapple][random Clearsky] +[clearsky1] -> [cloud] +[cloud] -> [cloud] again + +(Squashing) +left [stationary fapples | stationary squashing] -> [fapples squashL | squashing] +right [stationary fapples | stationary squashing] -> [fapples squashR | squashing] +down [stationary fapples | stationary squashing] -> [fapples squashD | squashing] +up [stationary fapples | stationary squashing] -> [fapples squashU | squashing] +[squashU squashL] -> [squashU squashL squashUL] +[squashU squashR] -> [squashU squashR squashUR] +[squashD squashL] -> [squashD squashL squashDL] +[squashD squashR] -> [squashD squashR squashDR] +[squashD squashU squashL squashR] -> [] + +right [stationary fappleg | stationary fappleg] -> [fappleg squashgR | squashgL fappleg] +down [stationary fappleg | stationary fappleg] -> [fappleg squashgD | squashgU fappleg] + +============== +WINCONDITIONS +============== + +(All zCrate on Target) + +======= +LEVELS +======= + +##################### +##################### +##################### +##################### +#######o############# +#######.......####### +#######.####1.####### +#######z#...#.####### +#######.#.p.#.####### +#######.#...#.####### +#######.##.##.####### +#######......z####### +#############o####### +##################### +##################### +##################### +##################### + +##################### +##################### +##################### +##################### +##################### +##################### +###...............### +###.......p.......### +###..###########..### +###o.z..*...*..z.o### +##################### +##################### +##################### +##################### +##################### +##################### +##################### + +##################### +##################### +##################### +##################### +##################### +##################### +###...............### +###.......p.......### +##########*#####..### +###o.z*********z.o### +##################### +##################### +##################### +##################### +##################### +##################### +##################### + +#################### +#################### +#################### +#################### +######........###### +######....*...###### +######..####..###### +######..#..#..###### +######....z#..###### +######...###..###### +######.o......###### +######...p....###### +#################### +#################### +#################### +#################### +#################### + +##################### +##################### +##################### +##################### +##################### +##################### +########.....######## +###########..######## +########..z*.######## +########.p########### +########....o######## +##################### +##################### +##################### +##################### +##################### +##################### + +##################### +######.........###### +#####...........##### +#####....p.z....##### +#####...##.##...##### +#####...#...#...##### +#####...#.#.#...##### +#####...#.@.#...##### +#####...#.o.#...##### +#####...#####...##### +#####...#####...##### +#####....####...##### +#####...#####...##### +#####....####...##### +#####..2..####..##### +#####..########.##### +##################### + +#################### +#################### +#################### +#################### +##................## +##....p...........## +##..#####..#####..## +##..#z**#..#zzz#..## +##..#*#*#..#*.*#..## +##..#**o#..#000#..## +##..#####..#####..## +##................## +##................## +#################### +#################### +#################### +#################### + +##################### +##################### +##################### +####.............#### +####.***********.#### +####.*.........*.#### +####.*.#######.*.#### +####.*.#######.*.#### +####.*.##.*.##.3.#### +####.*.##.*.##.*.#### +####.*.##.*.##.*.#### +####.*.##.*....*.#### +####.*p##.******.#### +####.zo##........#### +##################### +##################### +##################### + +##################### +##################### +#####..........###### +#####..........###### +#####........p.###### +#####...####*######## +#####...#***#....#### +#####...#*..*....#### +#####...#*..*....#### +#####...*#**z...o#### +#####...#........#### +#####...#...z....#### +#########...o....#### +#########........#### +##################### +##################### +##################### + +##################### +##################### +##################### +##.............#...## +##.............#...## +##.............#...## +##......z......#...## +##...#####*##..#...## +##...#..#o*.#..#...## +##...#..###.####...## +##...#....*........## +##...#....*.p......## +##...#.............## +##...#.............## +##################### +##################### +##################### + +#################### +######....########## +######.############# +###o##.......####### +###z########.####### +###.##******.#...### +###......***.#.#.### +######***.**.#.#.### +######***.**.#.#.### +####......***#.#.### +####.#*******#.##### +####.#*******..##### +####.############### +####.....p...####### +############.####### +#########....####### +#################### + +##################### +##################### +###.......p.......### +###.#z##.###.#.##.### +###.#*##.###.#.##.### +###.#*##.###.#z##.### +###.#*##.###*#*##.### +###..*..*...*.*oo.### +#####*##*###*#*###### +#####*##6###*#*###### +#####*##*###*#.###### +#####*##*###*#.###### +########.###.######## +############.######## +##################### +##################### +##################### + +##################### +##################### +###.######.######.### +###..####...####..### +###...##.....##...### +###...#4******#...### +###...#***z***#...### +###...#***#***#...### +###...#*******#...### +###...#*******#...### +###...####.####...### +###...............### +###...o.......p...### +###...............### +##################### +##################### +##################### + +##################### +##################### +####*#*.#*.#*.#*.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*..*.#### +####p#*..*.#*.#*.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*.#*.#### +####o.*.#*..*.#*.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*.#z.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*.#*.#### +####.#*.#*.#*.#*.#### +##################### +##################### + +##################### +##################### +##################### +############..####### +#####.........####### +#####..######.####### +#####.p****5#.####### +#####.##***##.####### +#####.#.***.#.####### +#####.#.****######### +#####.#****....###### +#####.#######.z.##### +#####.......#..o##### +##################### +##################### +##################### +##################### + +message No more than one more... + +##########.....########.o########### +###........###...........########### +###.######.#.z..####z#z#z########### +###.######.#...#####...#o########### +###.######.o.####.##.###.########### +###.#######..#######.#...#####..#### +#.o.**#####.########.###o.####..z... +#.###.#####.########......####.##o.. +....z.#####....#####....######*###.# +..###.########.##############..o##.# +#.....########.##############.p.z..# +##############.###############.##..# +############...##########.####.##### +############z.o#########.#####.##### +###########.*...##############.##### +###########..#.................##### +###########..#..#################### + +message That's it! +message I'm done! +message I quit! +message I'm going back to my calculus! + +################################################# +#yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy# +#...............................................# +#..................................,............# +#.....,,,,,,.......................,,...........# +#.....,....,...................,,,,,,,..........# +#.....,.........................................# +#.....,................,,,.,,....,,,,...........# +#.....,,,,.....,,,,,...,..,..,..,...,...........# +#.....,................,..,..,..,...,...........# +#.....,........,,,,,...,..,..,..,...,...........# +#.....,................,..,..,..,...,..,,.......# +#.....,................,..,..,...,,,,..,,.......# +#.......................................,.......# +#......................................,........# +#...............................................# +#.........,.............,.......................# +#.........,.............,.......................# +#.........,.............,.......................# +#.........,.............,...............,.......# +#......,,,,..,...,...,,,,...,,,.....,,...,......# +#.....,...,..,...,..,...,..,...,....,,...,,.....# +#.....,...,..,...,..,...,..,,,,,.........,,.....# +#.....,...,..,...,..,...,..,........,,...,,.....# +#.....,...,..,...,..,...,..,........,,...,,.....# +#......,,,,...,,,,...,,,,...,,,......,...,......# +#...................................,...,.......# +#...............................................# +#..................*........*...................# +#.................***.......*..**...............# +#................#####ggggg#####*...............# +#................#####g###g#####*...............# +#................#####g#h#g#####................# +#.......p........#####h###g#####................# +######################hhhhh###################### diff --git a/Nirvana.txt b/Nirvana.txt new file mode 100644 index 0000000000000000000000000000000000000000..190ad2ae5e344379fbec860479fd3b8b3220e8b3 --- /dev/null +++ b/Nirvana.txt @@ -0,0 +1,146 @@ +title Nirvana +author Sky Chan +homepage https://skyychann.itch.io/ + +norepeat_action + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White brown +.000. +.111. +22222 +.333. +.3.3. + +PlayerGrey +blue blue blue blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Nirvana +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +Obstacles = Wall or Player or Crate + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Nirvana +Target +Player, Wall, Crate, PlayerGrey + +====== +RULES +====== + +[ action Player ] [ Nirvana ] -> [ Player ] [ ] +[ action Player ] [ no Nirvana ] -> [ Player ] [ Nirvana ] + +late [ no Nirvana ] [ PlayerGrey ] -> [ ] [ ] +late [ Nirvana ] [ no Obstacles ] -> [ Nirvana ] [ PlayerGrey ] + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ... | PlayerGrey ] -> [ PlayerGrey | ... | Player ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +###### +#.*op# +#o*..# +###### + +####.. +#..#.. +#o*### +#o*..# +#o*.p# +###### + +#### +#p.# +#**# +#..# +#**# +#..# +#@@# +#oo# +#oo# +#### + +####### +#..o*o# +#..*@*# +##.o*o# +##.p..# +####### + + diff --git a/No_Ant_Not_Dead.txt b/No_Ant_Not_Dead.txt new file mode 100644 index 0000000000000000000000000000000000000000..9643de577fd9a554aee60703e238934b18fe55aa --- /dev/null +++ b/No_Ant_Not_Dead.txt @@ -0,0 +1,514 @@ +realtime_interval 0.25 +color_palette 4 +background_color lightblue +text_color black +noundo +title No Ant Not Dead +homepage berlinminijam.de + +======== +OBJECTS +======== + +Dirt +brown darkbrown +00001 +01000 +00000 +00010 +00000 + +Sky +lightblue blue +11111 +11111 +00000 +11111 +00000 + +Glass +grey brown white yellow +..... +.00.. +02201 +.33.. +..3.. + +LightH +yellow +..... +..... +00000 +..... +..... + +LightV +yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +LightCornerUpRight +yellow +..0.. +..0.. +...00 +..... +..... + +LightCornerUpLeft +yellow +..0.. +..0.. +00... +..... +..... + +LightCornerDownLeft +yellow +..... +..... +00... +..0.. +..0.. + +LightCornerDownRight +yellow +..... +..... +...00 +..0.. +..0.. + +Grass +Lightgreen brown darkbrown +00000 +10100 +11111 +11121 +11111 + +Tunnel +darkbrown darkred +10001 +01110 +00000 +11001 +00100 + +MirrorUp +darkblue lightblue +...11 +..101 +.101. +101.. +11... + +MirrorDown +darkblue lightblue +11... +101.. +.101. +..101 +...11 + +MirrorHTUp +lightblue +....0 +...0. +..0.. +.0... +0.... + +MirrorHTDown +lightblue +0.... +.0... +..0.. +...0. +....0 + +Ant +black +..... +..... +0.... +.0000 +0.0.0 + +AntBurning0 +black yellow orange red +..... +..2.. +0211. +.0000 +0.0.0 + +AntBurning1 +black yellow orange red +3.333 +.3232 +32112 +22020 +0.0.0 + +AntBurning2 +black yellow orange red +..3.3 +.3332 +32123 +21113 +20202 + +AntBurning3 +darkgrey orange black +..... +..... +.100. +10201 +22220 + +PlayerGrab +orange +.000. +0...0 +0...0 +0...0 +.000. + +PlayerFree +white +00.00 +0...0 +..... +0...0 +00.00 + +Sensor +white red +..... +.010. +.010. +.000. +..... + +SensorActivated +white green +..... +.000. +.010. +.010. +..... + +Gate +lightgray darkgrey black yellow +23232 +01000 +01110 +01010 +32323 + +GateOpen +lightgray black yellow +10.00 +11.10 +..... +10.10 +21.21 + +Tombstone +Grey darkgrey +.000. +01100 +00000 +01110 +00000 + +Stick +brown yellow +..0.. +00100 +..0.. +..0.. +..0.. + +DirN +transparent + +DirE +transparent + +DirS +transparent + +DirW +transparent + + +======= +LEGEND +======= + +Background = Sky or Tunnel +Light = LightH or LightV or LightCornerUpRight or LightCornerUpLeft or LightCornerDownRight or LightCornerDownLeft +Mirror = MirrorUp or MirrorDown or MirrorHTDown or MirrorHTup +Player = playerFree or playerGrab +AntsNotDead = Ant or Antburning0 or Antburning1 or Antburning2 +Ants = AntsNotDead or AntBurning3 +DirTag = dirn or dire or dirs or dirw +LightBlocker = Dirt or Grass or AntBurning3 or Gate + +A = Sky +O = Tombstone and Sky +F = Stick and Sky +. = Tunnel +P = PlayerFree and Sky +G = Grass +# = Dirt +T = Ant and tunnel +D = MirrorDown and Tunnel +U = MirrorUp and Tunnel +B = MirrorHTDown and Tunnel +C = MirrorHTUp and Tunnel +S = Glass +@ = Sensor and Tunnel +X = Gate +k = antburning3 and tunnel + +======= +SOUNDS +======= + +AntBurning0 create 8273908 +LightH create 44355300 +LightV create 44355300 +GateOpen create 39068107 + +================ +COLLISIONLAYERS +================ + +Sky, Tunnel +Grass, Dirt, Tombstone, Stick +Mirror, Glass, Sensor, SensorActivated, Gate, GateOpen, Ants +Light +Player +Dirn dire dirs dirw + +====== +RULES +====== +(--------------------- player input ---------------------) +(mirror placement) +[ Action PlayerFree Mirror ] -> [ PlayerGrab Mirror ] +[ Action PlayerGrab Mirror ] -> [ PlayerFree Mirror ] +(move mirror only with player) +rigid [ > PlayerGrab Mirror ] -> [ > PlayerGrab > Mirror ] +[ > PlayerGrab stationary Mirror ] -> [ PlayerGrab Mirror ] + +(avoid shooting multiple lights) +[ Action Player Glass ] [Light] -> [> Player Glass] [Light] +(reset ants on spawning light) +[ Action Player Glass ] [Ants] -> [ Action Player Glass ] [Ant] +(reset sensors) +[ Action Player Glass ] [SensorActivated] -> [Action Player Glass] [Sensor] +[ Action Player Glass ] [GateOpen] -> [ Action Player Glass ] [Gate] +(spawn light) +[ Action Player Glass ] -> [ Player Glass LightV DirS ] + +(--------------------- game tick ---------------------) +(movement rules) +[ stationary Player] [Light DirN] -> [Player] [up LightV up DirN] +[ stationary Player] [Light DirE] -> [Player] [right LightH right DirE] +[ stationary Player] [Light DirS] -> [Player] [down LightV down DirS] +[ stationary Player] [Light DirW] -> [Player] [left LightH left DirW] + +(light blocking, repeated later) +[ stationary Player ] [> Light | LightBlocker ] -> [Player] [ | LightBlocker] + +(--------------------- mirror rules ---------------------) +(mirror up) +[ stationary Player] [> Light DirN | MirrorUP] -> [Player] [ | LightCornerDownRight DirE MirrorUP] +[ stationary Player] [> Light DirE | MirrorUP] -> [Player] [ | LightCornerUpLeft DirN MirrorUP] +[ stationary Player] [> Light DirS | MirrorUP] -> [Player] [ | LightCornerUpLeft DirW MirrorUP] +[ stationary Player] [> Light DirW | MirrorUP] -> [Player] [ | LightCornerDownRight DirS MirrorUP] +(mirror down) +[ stationary Player] [> Light DirN | Mirrordown] -> [Player] [ | LightCornerDownLeft DirW Mirrordown] +[ stationary Player] [> Light DirE | Mirrordown] -> [Player] [ | LightCornerDownLeft DirS Mirrordown] +[ stationary Player] [> Light DirS | Mirrordown] -> [Player] [ | LightCornerUpRight DirE Mirrordown] +[ stationary Player] [> Light DirW | Mirrordown] -> [Player] [ | LightCornerUpRight DirN Mirrordown] +(half transparent mirror down) +[ stationary Player] [> Light DirN | MirrorHTdown | ] -> [Player] [ | LightCornerDownLeft DirW MirrorHTdown | LightV DirN] +[ stationary Player] [> Light DirE | MirrorHTdown | ] -> [Player] [ | LightCornerDownLeft DirS MirrorHTdown | LightH DirE] +[ stationary Player] [> Light DirS | MirrorHTdown | ] -> [Player] [ | LightCornerUpRight DirE MirrorHTdown | LightV DirS] +[ stationary Player] [> Light DirW | MirrorHTdown | ] -> [Player] [ | LightCornerUpRight DirN MirrorHTdown | LightH DirW] +(half transparent mirror up) +[ stationary Player] [> Light DirN | MirrorHTup | ] -> [Player] [ | LightCornerDownRight DirE MirrorHTup | LightV DirN] +[ stationary Player] [> Light DirE | MirrorHTup | ] -> [Player] [ | LightCornerUpLeft DirN MirrorHTup | LightH DirE] +[ stationary Player] [> Light DirS | MirrorHTup | ] -> [Player] [ | LightCornerUpLeft DirW MirrorHTup | LightV DirS] +[ stationary Player] [> Light DirW | MirrorHTup | ] -> [Player] [ | LightCornerDownRight DirS MirrorHTup | LightH DirW] + +(Dead ant) +[ stationary Player] [AntBurning2] -> [Player] [AntBurning3] +[ stationary Player] [AntBurning1] -> [Player] [AntBurning2] +[ stationary Player] [AntBurning0] -> [Player] [AntBurning1] + +(light blocking) +[ stationary Player ] [> Light | LightBlocker ] -> [Player] [ | LightBlocker] +late [Light Lightblocker] -> [Lightblocker] +(burning ants) +[ stationary Player ] [> Light | Ant ] -> [Player] [ > Light | AntBurning0 ] +[ stationary Player ] [Light Ant ] -> [Player] [ > Light AntBurning0 ] + +(sensors) +[ stationary Player ] [> Light | Sensor ] -> [Player] [ | SensorActivated ] +[ stationary Player ] [Light Sensor ] -> [Player] [SensorActivated ] +[ stationary Player ][ SensorActivated | Gate ] -> [Player] [ SensorActivated | Tunnel GateOpen ] + +(delete remaining dirtags) +late [dirtag no light] -> [] + +============== +WINCONDITIONS +============== + +No AntsNotDead +Any Player + +======= +LEVELS +======= + +message The ants have defied you! +message Use your magnifying glass to retaliate! + +AAAASAAAPA +GGGG.GGGGG +####.##### +####.##### +#U..U##### +#.######## +#D...T#### +########## + +message This one is hidden deep. +message You'll have to place the mirrors yourself. + +aaaasaaapa +gggg.ggggg +####.####d +####....#d +#######.#u +##......#u +##.######d +##.####### +##....t### +########## + +message Now place the mirrors to get them all with one shot. +(message The dead will cover the living.) + +asaaaaaapa +g.gggggggg +#.#...###d +#.#.#.###d +#.#.t..t#d +#.###.###u +#.....###u +########## + +message These anthills have lots of branches. +message You will need to take multiple pathes in parallel. + +asaaapaaaa +g.gggggggg +#.......t# +#.####.### +#.##t..#u# +#.######d# +#...t###b# +########b# + +message The dead will protect the living. + +asaapaaa +g.#ggggg +#.##t### +#.#..#u# +#b.tt#u# +#.##.#d# +#.##.### +#....### +######## + +message Curses, they use blast doors with light sensors! +message These ants are rather smart - or are they? + +asaaaaaapa +g.gggggggg +#..####### +#..##bdd## +#@x####### +##......t# +########## + +message Cowards! + +asaaaap +g.ggggg +#.....# +#.....# +#..#@## +#...xt# +#@x#### +##t##bb +#####bd + +message Think! Think! Think! + +aaasapaaaa +ggg.gggggg +###..@...# +#t...x...# +##t......# +###...#### +ud#t..#bb# +uu#####bb# +########## + +message Use what you learned to navigate this maze. + +aasapaaaaaaaaa +dg.ggg.ggg.ggg +u#.t.#t#...t.# +b#.#.####@x#.# +c#.........#.# +u#......t..#.# +u#...##.##.#.# +dd##..t......# +dd############ + +message We have reached their home. + +aaaaasaaapa +ggggg.ggggg +#####.##t## +#t....#t.## +##.##t##.## +##.#####.## +##.......t# +##t######## +####ccbcb## + +message What a massacre! +message Was victory worth this price? + +aofooaof +gggggggg +#k#kk#k# +###kk### +#k#k##k# +##kkkk## +##kkkk## diff --git a/No_Fault_of_My_Own.txt b/No_Fault_of_My_Own.txt new file mode 100644 index 0000000000000000000000000000000000000000..b5c1abbf65de6ccc4cebdeec9062365c5bb4c9d1 --- /dev/null +++ b/No_Fault_of_My_Own.txt @@ -0,0 +1,194 @@ +title No Fault of My Own +author Jonah Ostroff +Background_Color Black +Run_Rules_On_Level_Start +norepeat_action + +======== +OBJECTS +======== +Background +White + +Cursor +Red +00.00 +0...0 +..... +0...0 +00.00 + +Laying +Red Blue +00.00 +01110 +.111. +01110 +00.00 + +FaultR +#ECC +....0 +....0 +....0 +....0 +....0 + +FaultL +#ECC +0.... +0.... +0.... +0.... +0.... + +FaultU +#ECC +00000 +..... +..... +..... +..... + +FaultD +#ECC +..... +..... +..... +..... +00000 + +DominoR +Blue +..... +.0000 +.0000 +.0000 +..... + +DominoL +Blue +..... +0000. +0000. +0000. +..... + +DominoU +Blue +.000. +.000. +.000. +.000. +..... + +DominoD +Blue +..... +.000. +.000. +.000. +.000. + +Monomino +Black +======= +LEGEND +======= +Player = Cursor or Laying + +Domino = DominoR or DominoL or DominoD or DominoU or Monomino +Fault = FaultR or FaultL or FaultD or FaultU + +RThing = DominoR or FaultR +LThing = DominoL or FaultL +UThing = DominoU or FaultU +DThing = DominoD or FaultD + +FaultV = FaultU or FaultD +FaultH = FaultL or FaultR + +. = Background +@ = Cursor +M = Monomino +======= +SOUNDS +======= +EndLevel 17593700 +Sfx1 81815307 +Sfx2 13053302 +================ +COLLISIONLAYERS +================ +Background +LThing +RThing +UThing +DThing +Monomino +Player +====== +RULES +====== +(Switch between movement and laying dominoes.) +[Action Cursor no Domino] -> [Laying] +[Action Laying] -> [Cursor] +[Action Cursor Domino] -> [Cursor Action Domino] + +Right[Action DominoR|DominoL] -> [|] Sfx2 +Left[Action DominoL|DominoR] -> [|] Sfx2 +Down[Action DominoD|DominoU] -> [|] Sfx2 +Up[Action DominoU|DominoD] -> [|] Sfx2 + +(Lay a domino, if there's room.) +Right [> Laying|no Domino] -> [DominoR|DominoL Cursor] Sfx1 +Left [> Laying|no Domino] -> [DominoL|DominoR Cursor] Sfx1 +Up [> Laying|no Domino] -> [DominoU|DominoD Cursor] Sfx1 +Down [> Laying|no Domino] -> [DominoD|DominoU Cursor] Sfx1 +[> Laying] -> Cancel + +(Add fault lines...) +late Left [no LThing|] -> [FaultL|] +late Right [no RThing|] -> [FaultR|] +late Up [no UThing|] -> [FaultU|] +late Down [no DThing|] -> [FaultD|] + +(...and then erase the broken ones.) +late Horizontal[FaultU|no FaultU] -> [|] +late Horizontal[FaultD|no FaultD] -> [|] +late Vertical[FaultR|no FaultR] -> [|] +late Vertical[FaultL|no FaultL] -> [|] + +============== +WINCONDITIONS +============== +no Fault +all Background on Domino +======= +LEVELS +======= +@....... +........ +........ +........ +........ +........ +........ +........ + +@...... +....... +....... +...M... +....... +....... +....... + +@..... +...... +...... +...... +...... +...... + +Message Cheater! \ No newline at end of file diff --git a/No_Right_Turn_Sokoban.txt b/No_Right_Turn_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..5c91155f9b000c0e2b8b386e96e7f786ba4cd04d --- /dev/null +++ b/No_Right_Turn_Sokoban.txt @@ -0,0 +1,193 @@ +title No Right Turn Sokoban +author Kalev Tait +homepage www.puzzlescript.net +noaction + +======== +OBJECTS +======== + +Background +GREEN + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +DARKBROWN + +PlayerU +White +..0.. +.000. +0000. +.000. +..... + +PlayerL +White +..... +.000. +0000. +.000. +..0.. + +PlayerD +White +..... +.000. +.0000 +.000. +..0.. + +PlayerR +White +..0.. +.000. +.0000 +.000. +..... + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerU +* = Crate +@ = Crate and Target +O = Target + +Player = PlayerU or PlayerL or PlayerD or PlayerR + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +(Rotate player depending on direction, or cancel move) + +[ Left PlayerU ] -> [ Left PlayerL ] +[ Down PlayerU ] -> cancel +[ Right PlayerU ] -> cancel + +[ Down PlayerL ] -> [ Down PlayerD ] +[ Right PlayerL ] -> cancel +[ Up PlayerL ] -> cancel + +[ Right PlayerD ] -> [ Right PlayerR ] +[ Up PlayerD ] -> cancel +[ Left PlayerD ] -> cancel + +[ Up PlayerR ] -> [ Up PlayerU ] +[ Left PlayerR ] -> cancel +[ Down PlayerR ] -> cancel + +(Move crate) + +[ > Player | Crate ] -> [ > Player | > Crate ] + +(Csncel any move into a wall, by player or crate) + +[ > Player | Wall ] -> cancel +[ > Crate | Wall ] -> cancel + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +Message First a quick reminder of the rules of 'no right turn'... + +####### +#.....# +#.#p#.# +#..o..# +###.#.# +#..*..# +#.#.#.# +#.....# +#.#.#.# +#.....# +####### + +Message Now, a proper 'no right turn' maze. + +################### +#.................# +#.#####.#.###.#.#.# +#.................# +#.#.#.#.###.#.#.### +#.......#.....#...# +#.#.#.###.#.###.#.# +#...#.......#.....# +#.###.###.###.#.#.# +#.....#.#.*.o.#.#.# +#.#.#.###p#.#.#.#.# +#.............#...# +###.###.#.#.#.#.### +#.........#.#.....# +#.#.#.#.#.#.#.#.#.# +#...#.........#...# +################### + +Message But what does 'no right turn' mean for a more open sokoban level? + +######### +#.......# +#.o.#...# +#...#.*.# +#...#...# +##.###.## +#...#...# +#.*.#...# +#...#.o.# +#.p.....# +######### + +Message Okay, lets try this all in a puzzle + +########### +#....###### +#..@.....## +##...#.*.## +##...#...## +###.####.## +#....#....# +#.......o.# +#.p..#....# +##...###..# +########### diff --git a/Noleap.txt b/Noleap.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b6f0ac976bcccb8317c0857e20f564cba2d6060 --- /dev/null +++ b/Noleap.txt @@ -0,0 +1,981 @@ +title Noleap +author FunATuns +homepage www.puzzlescript.net +flickscreen 9x6 +youtube rRW3R1TFUTY + +======== +OBJECTS +======== + +Background +#303030 black +01000 +11111 +00010 +11111 +01000 + +Grass +green lightgreen +00000 +01000 +00000 +00010 +00000 + +sky +blue + +fall +blue + +Hit +transparent + +fight +transparent + +cratesign +transparent + +blockysign +transparent + +Wall +grey darkgrey +01000 +11111 +00010 +11111 +01000 + +Playerl +brown orange grey +.111. +.1000 +11020 +.1020 +.1000 + +Playerr +brown orange grey +.111. +0001. +02011 +0201. +0001. + +Shopkeeper +orange brown +.000. +.000. +01110 +.111. +.0.0. + +Die +Orange +..... +..... +..... +00000 +00000 + +crate +brown orange +01110 +10101 +11011 +10101 +01110 + +stopcrate +brown orange +01110 +10101 +11011 +10101 +01110 + +swordl +grey lightgrey brown +....2 +.0002 +01112 +.0002 +....2 + +swordr +grey lightgrey brown +2.... +2000. +21110 +2000. +2.... + +slimer +red lightred +..... +..... +..... +.0011 +00000 + +slimel +red lightred +..... +..... +..... +1100. +00000 + +keygreen +green +..... +00... +00000 +00.0. +..... + +keygitem +transparent + +keyred +red +..... +00... +00000 +00.0. +..... + +keyritem +transparent + +greendoor +darkgreen green +01110 +11111 +11011 +11011 +01110 + +reddoor +darkred red +01110 +11111 +11011 +11011 +01110 + +bluedoor +darkblue blue +01110 +11111 +11011 +11011 +01110 + +Ladder +lightbrown +0...0 +00000 +0...0 +00000 +0...0 + +dirt +brown +..... +..... +..... +..... +00..0 + +dirtkey +brown +..... +..... +..... +..... +0.000 + +shovel +brown lightgrey +.0... +00... +..01. +..111 +...11 + +blockysleep +grey lightgrey darkgrey +.000. +00000 +00000 +11011 +20202 + +blockylook +grey lightgrey darkgrey +.000. +01010 +01010 +00000 +20202 + +blockylookup +grey lightgrey darkgrey +.000. +01010 +01010 +00000 +20202 + +blockycharge +grey lightgrey red darkgrey +.000. +00000 +00000 +02020 +32323 + +greenknightfalling +green lightgreen darkgreen +.000. +.010. +.100. +00000 +.0.0. + +greenknightleft +green lightgreen brown +.000. +.1102 +00002 +.0002 +.0.0. + +bownothing +brown lightgrey +...00 +..0.1 +..0.1 +..0.1 +...00 + +bowarrow +brown lightgrey grey +...00 +..0.1 +20001 +..0.1 +...00 + +arrow +brown grey +..... +..... +1000. +..... +..... + +blocksense +transparent + +blocksenseon +transparent + +shovelitem +transparent + +coinitem +transparent + +keybitem +transparent + +enterstart +transparent + +wallmake +transparent + +greenknightmake +transparent + +noarrow +transparent + +nodraw +transparent + +nodraw1 +transparent + +greensense +transparent + +greensenseon +transparent + +ropetop +transparent + +rope +brown +..0.. +..0.. +..0.. +..0.. +..0.. + +(Treeland) + +trunk +brown darkbrown +00000 +01000 +01010 +00010 +00000 + +branchud +brown +..00. +000.. +..000 +.00.. +..0.. + +branchlr +brown +..0.. +..0.. +00000 +0..0. +..00. + +vine +green +.0.0. +00.0. +.0.0. +.0.00 +.0.0. + +bplayerr +orange brown +.000. +1000. +10000 +1000. +.0.0. + +bplayerl +orange brown +.000. +.0001 +00001 +.0001 +.0.0. + +bowleft +brown lightgrey +...00 +..0.1 +..0.1 +..0.1 +...00 + +legenbow +brown lightgrey +..00. +.0.1. +.0.1. +.0.1. +..00. + +bowright +brown lightgrey +00... +1.0.. +1.0.. +1.0.. +00... + +pchanger +transparent + +pchangel +transparent + +legenbowitem +transparent + +arrowl +brown grey +..... +..... +1000. +..... +..... + +arrowr +brown grey +..... +..... +.0001 +..... +..... + +Grassapple +green lightgreen red +00000 +01000 +00200 +02220 +00220 + +apple +red brown +..... +..... +..1.. +.000. +.000. + +appleitem +transparent + +nest +darkbrown +..... +..... +..... +0...0 +.000. + +nestapple +brown red +..... +..0.. +.111. +01110 +.000. + +batthingdown +black red darkgrey +..... +..... +.2222 +02121 +02222 + +batthingflying +black red darkgrey +0...0 +02222 +02121 +.2222 +..... + +batmarker +transparent + +batmarker1 +transparent + +batmarker2 +transparent + +batmarker3 +transparent + +seed +brown +..... +..... +..... +..0.. +.000. + +flowerstalk +green +..0.. +.00.. +..0.. +..00. +..0.. + +flowerhead +pink yellow green +..1.. +.101. +..1.. +..2.. +..2.. + +watercan +lightblue +..... +....0 +00000 +..000 +..000 + +watercanitem +transparent + +seedgrow +transparent + +wallboss +transparent + +bossmarker11 +transparent +bossmarker12 +transparent +bossmarker13 +transparent +bossmarker14 +transparent +bossmarker15 +transparent +bossmarker16 +transparent +bossmarker17 +transparent +bossmarker18 +transparent +bossmarker19 +transparent +bossmarker20 +transparent +bossmarker21 +transparent + +birdsit +brown lightbrown yellow +.111. +21110 +21100 +..00. +.222. + +birdflyaway +brown lightbrown yellow +.1110 +21100 +21001 +..12. +.222. + +birdfly +brown lightbrown yellow +.1110 +21100 +21001 +..222 +..... + +birdflyr +brown lightbrown yellow +0111. +00112 +10012 +222.. +..... + +birddead +brown lightbrown yellow +..... +..... +..... +..... +21110 + +exclaim +red +..0.. +..0.. +..0.. +..... +..0.. + +egg +white +..0.. +.000. +00000 +00000 +.000. + +eggg +white +..0.. +.000. +00000 +00000 +.000. + +======= +LEGEND +======= + +. = Background +# = Wall +g = grass +P = Playerr and sky +s = slimer +% = sky +@ = fall +c = crate +$ = hit +` = cratesign +h = dirt +i = dirtkey +* = blockysign +7 = vine and sky +9 = vine and trunk +signs = hit or fall or fight or cratesign or blockysign +k = keygreen +t = keyred +r = greendoor +d = reddoor +o = bluedoor +e = shovel +u = shopkeeper +j = blockysleep +y = enterstart and ladder and noarrow +q = wallmake +w = greenknightmake and sky +~ = branchlr and sky +| = branchud and sky +8 = trunk ++ = grassapple +/ = nest and sky +\ = batmarker and sky +_ = batmarker1 and sky +} = batmarker2 and sky +3 = batthingdown and sky +2 = legenbow and sky +6 = watercan and sky +0 = seed and sky +" = birdsit and sky +] = bossmarker11 and sky +[ = bossmarker12 and sky +{ = bossmarker13 and sky +? = bossmarker17 and sky +: = bossmarker19 and sky +╚ = bossmarker21 and sky +birdbossstuff = bossmarker11 or bossmarker12 or bossmarker13 or bossmarker14 or bossmarker15 or bossmarker16 or bossmarker17 or bossmarker18 or bossmarker19 or bossmarker20 or bossmarker21 +neststuff = nest or nestapple +pstuff = pchanger or pchangel +branches = branchud or branchlr or trunk +batstuff = batthingdown or batthingflying +doooooooooooors = reddoor or greendoor +keys = keyred or keygreen +items = keygitem or keyritem or shovelitem or coinitem or keybitem or appleitem or legenbowitem or watercanitem +splayer = playerl or playerr +bplayer = bplayerl or bplayerr +player = splayer or bplayer +oy = wall or ladder or grass or stopcrate or crate or rope or vine or grassapple or flowerstalk or flowerhead +ob = wall or grass or greendoor or stopcrate or reddoor or bluedoor +L = ladder +bowr = bowleft or bowright +sword = swordl or swordr +gk = greenknightfalling or greenknightleft +bow = bownothing or bowarrow +slime = slimer or slimel +blocky = blockysleep or blockylook or blockycharge or blockylookup +blockystuff = blocksense or blocksenseon +gkstuff = greensense or greensenseon +smlmonster = slime +allmonster = smlmonster or blocky +ladders = rope or ladder or vine or flowerstalk or flowerhead +arrows = arrowl or arrowr +flowerstuff = flowerstalk or flowerhead or seed +birdstuff = birdsit or birdfly or birddead or birdflyr or birdflyaway +======= +SOUNDS +======= +sfx0 20591508 +Die Create 86533108 +hit destroy 97721708 +keygreen destroy 27799700 +greendoor destroy 91586708 +keyred destroy 27799700 +reddoor destroy 91586708 +bluedoor destroy 91586708 +shovel destroy 27799700 +apple destroy 27799700 +dirt destroy 93381300 +dirtkey destroy 93381300 +blockycharge destroy 73962502 +arrow create 58886108 +arrow destroy 15659308 +arrows destroy 15659308 +eggg destroy 94570504 +greenknightfalling destroy 13092308 +bowarrow create 10060908 +wall create 18570902 +ropetop create 86370308 +birdstuff move 50817704 + +================ +COLLISIONLAYERS +================ + +Background +sky +signs, keys, shovel, blockystuff, enterstart, wallmake, batmarker, batmarker1, batmarker2, batmarker3, watercan, seedgrow, wallboss +birdbossstuff +items, noarrow, nodraw1, nodraw, legenbow, exclaim +gkstuff, ropetop, greenknightmake, birdstuff +branches +apple +ladders, neststuff, seed +pstuff +Player, ob, crate, shopkeeper, gk, grassapple, batstuff, egg, eggg +slime, dirt, blocky, dirtkey, arrow, bow, arrows +sword, Die, bowr + + +====== +RULES +====== +(PLayer Movement Stuff) + +[down player][bowright]->[down player][bowright arrowr] +[down player][bowleft]->[down player][bowleft arrowl] +down[arrows grassapple|]->[grass|apple] +left[arrowl|ob]->[|ob] +right[arrowr|ob]->[|ob] + +left [arrowl|no ob]->[> arrowl|]again +right [arrowr|no ob]->[> arrowr|]again + +[player||||||arrows]->[player||||||] +[action playerr][legenbowitem]->[action playerr pchanger][legenbowitem] +[action playerl][legenbowitem]->[action playerl pchangel][legenbowitem] + +[action bplayerr]->[action bplayerr pchanger] +[action bplayerl]->[action bplayerl pchangel] + +late[bplayer pchanger]->[playerr] +late[bplayer pchangel]->[playerl] +late[splayer pchanger]->[bplayerr] +late[splayer pchangel]->[bplayerl] + +down [no batthingflying|player no vine|no oy]->[|> player|] again + +[> player|crate]->[player|> crate] +down [crate|no oy]->[> crate|] +horizontal late [wall|crate|wall]->[wall|stopcrate|wall] + +up [> player no ladders no flowerstuff]->[player] +right[> splayer]->[> playerr] +left[> splayer]->[> playerl] +[sword]->[] +late left[playerl|no sword]->[playerl|swordl] +late right[playerr|no sword]->[playerr|swordr] + +right[> bplayer]->[> bplayerr] +left[> bplayer]->[> bplayerl] +[bowr]->[] +late left[bplayerl|no bow]->[bplayerl|bowleft] +late right[bplayerr|no bow]->[bplayerr|bowright] + + + +(Slime Movement) +right[Slimer|no ob]->[> slimer|] +left[Slimel|no ob]->[> slimel|] +right[slimer|ob]->[slimel|ob] +left[slimel|ob]->[slimer|ob] + +(Blocky Movement) +up[blockylookup|no ob]->[> blockylookup|no ob] +up[blockylookup|ob]->[blockysleep|ob] +down[blockylook]->[blockycharge] +down[blockycharge|no ob]->[> blockycharge|]again +down[blockycharge|ob]->[blockylookup|ob] +[no blocksense|blockysleep|no blocksense]->[blocksense|blockysleep|blocksense] +down late[blocksense|||player]->[blocksenseon|||player] +horizontal late[blocksenseon|blockysleep]->[blocksense|blockylook] + + +(Attacking) +late[sword smlmonster]->[sword] SFX0 +[> smlmonster|sword]->[|sword] SFX0 +[> player||< smlmonster]->[> player||]SFX0 + + +(Death) +late[player allmonster]->[die] + +(Signs and Special Stuff) +late[player fall]->[player sky] message Be careful! Theres a hole right there! +late[player hit]->[player ] message oof! I have to get out of here! +late[player fight]->[player ] message Look! There is a slime! Hit it with your sword to kill it! +late[player cratesign]->[player ] message There is a crate! Push it to make a bridge! +late[player blockysign]->[player ] message Thats a blocky up there! Be careful, he will try to fall on you! (Tip: press down to skip a turn) +late[player bossmarker11][flowerhead][birdsit]->[player ] [grass][birdfly]message You see a giant bird, it begins to shreak! It wants to crush you with its eggs! +late left[player |||||nest][bossmarker21]->[player |||||nest][]message You see a beast, it is looking hungerily at it's nest. + + +late[player shovel]->[player shovelitem] message You got a shovel! Press down on dirt and such to dig through it! + +late[player apple]->[player appleitem] message You got a apple! I'll bet there is someone that would like to eat it! + +late[player keygreen]->[player keygitem] message You got a green key! +[> player|greendoor][keygitem]->[player|fight][keygitem] +[> player|greendoor]->[player|greendoor] message You need a green key! + +late[player keyred]->[player keyritem] message You got a red key! +[> player|reddoor][keyritem]->[player|][keyritem] +[> player|reddoor]->[player|reddoor] message You need a red key! + +down[> player dirtkey][shovelitem]->[player keybitem][shovelitem] message You dug up a blue key! +[> player|bluedoor][keybitem]->[player|][keybitem] +[> player|bluedoor]->[player|bluedoor] message You need a blue key! + +down[> player dirt] [shovelitem]->[player coinitem][shovelitem] message You dug up a coin! + +[> player|shopkeeper][keyred][coinitem]->[player|keyred][shopkeeper][] message Shopkeeper: Thanks for the coin! Here is the key for ya. +[> player|shopkeeper] [keyred]->[player|shopkeeper][keyred] message Shopkeeper: Want the key? I'll give ya it for a gold coin! + +late[player legenbow]->[player legenbowitem] message You got a bow! press space to switch from bow to sword, and press down as a bowmen to shoot an arrow! + +down[apple|no ob]->[> apple|] again + +(Green Knight Entrance) +late[player enterstart][wallmake][greenknightmake]->[player enterstart][wall][greenknightfalling greenknightmake] +[> player][greenknightfalling]->[player][greenknightfalling] +down[greenknightfalling|no ob]->[> greenknightfalling|]again +down[greenknightfalling| ob]->[greenknightleft|ob] +right[greenknightleft|no ob]->[> greenknightleft|] again + +left late[ob|greenknightleft|no bow]->[ob|greenknightleft nodraw|bownothing] message I'll kill ya with my bow! +left [no nodraw|bowarrow|]->[|bownothing|arrow] +left [arrow|no ob]->[> arrow|]again +left [arrow|ob]->[noarrow|ob] +left late[no nodraw no nodraw1|bownothing|...|player][noarrow]->[|bowarrow|...|player][] +left late[nodraw|bownothing|...|player][noarrow]->[nodraw1|bownothing|...|player][noarrow] +left late[nodraw1|bownothing|...|player][noarrow]->[|bownothing|...|player][noarrow] + +up[greenknightleft|no gkstuff| no gkstuff]->[greenknightleft|greensense|greensense] +horizontal late[greensense|...|player]->[greensenseon|...|player] + +left[ob|greenknightleft|bownothing][ob|greensenseon|]->[ob|greensense|][ob|greenknightleft nodraw|bownothing] + +late[bow|sword greenknightleft][greenknightmake][bossmarker21]->[|sword][ropetop][ropetop bossmarker21] +down[ropetop|no ob no rope]->[ropetop|rope] +down[rope|no ob no rope]->[rope|rope] again + +late[arrow player]->[die] message Thats what ya get for entering me dungeon! + +(Tree) +[down player nest][appleitem]->[down player nestapple][] message You set the apple in the nest, the creature looks interested! + +late right[player batmarker][nestapple|][batthingdown]->[player ][nest|batthingdown][] message Flap! Flap! Flap! + +[> player|batthingdown][batmarker1]->[player|batmarker3][batthingflying batmarker1] message The beast flys away to the east +down late [batthingflying|player][batmarker3]->[batthingflying|player][] message The beast grabs onto your arms! + +up[right player|batthingflying no batmarker2]->[right player| right batthingflying] +up[left player|batthingflying no batmarker1]->[left player| left batthingflying] +up[down player|batthingflying no batmarker1]->[ player| batthingflying] + +late [player watercan]->[ player watercanitem] message You got a watering can! + +[> player|seed][watercanitem] ->[player|seed seedgrow][watercanitem] +up[seed|||][seedgrow] ->[flowerstalk|flowerstalk|flowerstalk wallboss|flowerhead][] + +(Bird Boss) +[birdfly bossmarker12] -> [birdfly] +up[moving player ][ egg]->[moving player ][ eggg] +up [birdfly] [bossmarker12]->[> birdfly] [bossmarker12] again +up [> birdfly| bossmarker12] -> [> birdfly |bossmarker14] +left[birdfly|...|bossmarker13]-> [ > birdfly|...|bossmarker13] again +left[birdfly|...|bossmarker18]-> [ > birdfly|...|bossmarker18] again +right[birdflyr|...|bossmarker15]-> [ > birdflyr|...|bossmarker15] again +down[birdflyr|...|bossmarker16]-> [ > birdflyr|...|bossmarker16] again +left[birdfly|...|bossmarker20]-> [ > birdfly|...|bossmarker20] again + +down[birdflyr|...|bossmarker15]-> [ > birdflyr|...|bossmarker15] again + +down[eggg][ bossmarker14]->[> eggg] [ bossmarker14]again +down[eggg][ bossmarker15]->[> eggg] [ bossmarker15]again +down[eggg][ bossmarker20]->[> eggg] [ bossmarker20]again +down[> eggg | grass][ birdflyr bossmarker13][bossmarker14]-> [|grass][ birdflyr bossmarker18][bossmarker15] +down[> eggg | grass][bossmarker15]-> [|grass][bossmarker15] + +right[birdfly bossmarker13||||||] ->[birdflyr bossmarker13||||||] + +left[birdflyr bossmarker15||||||] ->[birdfly bossmarker15 |bossmarker17|||||bossmarker13] + +down [birdfly|no egg|...|player] ->[birdfly| egg|...|player] +down [birdflyr|no egg|...|player] ->[birdflyr| egg|...|player] + +down [birdflyr bossmarker13||][bossmarker17][bossmarker15] -> [birdflyr bossmarker13||bossmarker16][bossmarker17][bossmarker15] + +late down [birdstuff|player]->[birdflyaway|player] + +[birdflyaway|> player] -> [birdflyaway|player] + +[> eggg| player] ->[|die] + +late left[birdflyaway bossmarker19||] -> [birdfly ||bossmarker20] + +down [bossmarker17 |...|birdflyaway|player]->[bossmarker17 |...|< birdflyaway|< player] again +right[bossmarker19 |...| birdflyaway][player] ->[bossmarker19 |...| < birdflyaway][ < player] again + +[> player | birdfly] ->[player | ] message You impale the bird with your weapon, saving the kingdom and living happily ever after! + +============== +WINCONDITIONS +============== +no birdstuff + +======= +LEVELS +======= +g%8%%:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?%%%%%%% +%~9%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%{%%%%%[% +||9|%%%%%%%%|ggggg7gg~g|%%%%%%%%%%%%%%%%%%%%% +~%9%~~%%%%%|~%~|%%7|%%~gg%%%%%%%%%%%%%%%%%%%% +g%9%%|~g%%%~%%\~%%7~%%%8~g%%%%%%%%%g%%%%]%%"% +ggggggg%%%%g%7gggggg~ggg7%~76%%%%%%%gggg7gggg +|%8%|%%%%%%g%7~%%%g|%%%8%+g~gg%%%%%%~%gg%g8g% +|%8|%%%%%3%~%7g~|%%|g~|8%|%%%%%%%%%%|||%%|8g| +%|8|%%%%%g~~%7%%g7%%|%%8%~%%_%%%%%}%~%%%0%8g% +%%8%%%%%%|%|~%7%g7%%~7%8||%%%%%%%%%%|7ggggg|g +%%8%%%%%%~/%~|7|~gg7|%78%~7gg%%%%%gggg|%%%8%% +%%8%%%%%%|gggg7g~%|~g~~g7g~|%%%%%%~~%%%%%%8%% +%%8%%%%%%%%%%%%%%%%%%%%87%%%%%%%%%%%%%%%%%8%% +%%8%%%%%%%%%%%%%%%%%%%%9%%%%%%%%%%%%%%%%%%8%% +%%8%%%%%%%%%%%%%%%%%%%78%%%%%%%%%%%%%%%%%%8%% +%%8%%%%%%%%%%%%%%%%%%%%9%%%%%%%%%%%%%%%%%%8%% +p%8%%%%%%%%%@╚%%%%%%%%%87%%%%%%%%%%%%%%2w%8%% +gggggggggggg#.#gggggggggggggggggggggggg#.#ggg +#############.##########################.#### +#...........c....##.j.j.........c..##.......# +#l###########....##.....l####.l##l.##.......# +#l...............##.....l.i...l..l.##.......# +#l...s####l.............l.##.##..l.oqy.l.l.l# +###########l#.##############.################ +###########l#.##############.################ +#.......d..l#....##................##..j....# +#......l#####....##.....l#######...##.......# +#......l......c`........l..........##.......# +#...h..l......#l###l.s..l.##l........*......# +#.###########.#l#############l#############.# +#.###########.#l#############l#############.# +#..............l.......r..##.l...........j..# +##..l#.k.......####l.s.#l.##.l..#####l......# +#...l#######.....#######l.##.l.....##l......# +#...l........$..........l.##.l...ut##l.e....# +############################################# \ No newline at end of file diff --git a/Nom.txt b/Nom.txt new file mode 100644 index 0000000000000000000000000000000000000000..3da830e7d521cc4db54f4ecd407742e8df40a78a --- /dev/null +++ b/Nom.txt @@ -0,0 +1,90 @@ +title Nom +author Ollie +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN + +Wall +BLACK + +Player +Blue + +Carno +RED WHITE +01... +00... +.0000 +.000. +.0.0. + +Herbi +Brown WHITE +..... +.0.0. +00000 +.0000 +.0..0 + +HerbiPadock +GREEN + +CarnoPadock +GREEN + +======= +LEGEND +======= + +. = Background +, = HerbiPadock +- = CarnoPadock +# = Wall +P = Player +C = Carno and HerbiPadock +H = Herbi and CarnoPadock + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +HerbiPadock, CarnoPadock +Player, Wall, Carno, Herbi + +====== +RULES +====== + +[ > Player | Herbi ] -> [ > Player | > Herbi ] +[ Carno | ... | Herbi ] -> [ > Carno | ... | Herbi ] +[ > Carno | Herbi ] -> [ Carno | ] +[ > Player | Carno ] -> [ > Player | > Carno ] + +============== +WINCONDITIONS +============== + +All Herbi on HerbiPadock +All Carno on CarnoPadock +Some Herbi + +======= +LEVELS +======= + +,,,,,#----- +,,,,,#----- +,,,,.p.--H- +,,C,...---- +,,,,,#----- +,,,,,#----- diff --git a/Not_Normal_Crates.txt b/Not_Normal_Crates.txt new file mode 100644 index 0000000000000000000000000000000000000000..ab709defbabfaec3130a11006ab80911a4921065 --- /dev/null +++ b/Not_Normal_Crates.txt @@ -0,0 +1,882 @@ +title Not Normal Crates +author Alex35.8crk +background_color black +text_color orange +flickscreen 10x10 +======== +OBJECTS +======== + +background +white black +10011 +00111 +01110 +11100 +11001 + +transition +black white +01010 +01010 +01010 +01010 +01010 + +wall +gray lightgrey darkgray +22222 +20001 +20001 +20001 +11111 + +playerv +orange yellow +.000. +.111. +00000 +.000. +.0.0. + +cratehorizontal +gray lightgray darkgray blue +22222 +20001 +23331 +20001 +11111 + +cratevertical +gray lightgray darkgray green +22222 +20301 +20301 +20301 +11111 + +bluebutton +gray blue darkblue +00000 +01110 +01110 +02220 +00000 + +bluebuttonlocked +gray blue +00000 +01110 +01110 +01110 +00000 + +bluedoor +lightgray gray blue darkblue +01010 +12321 +03330 +12321 +01010 + +bluedoor2 +lightgray gray blue darkblue +01010 +12321 +03330 +12321 +01010 + +cratecount4 +gray lightgrey darkgray red +22222 +23031 +23331 +20031 +11111 + +cratecount3 +gray lightgrey darkgray red +22222 +23331 +20331 +23331 +11111 + +cratecount2 +gray lightgrey darkgray red +22222 +23301 +20301 +20331 +11111 + +cratecount1 +gray lightgrey darkgray red +22222 +23301 +20301 +23331 +11111 + +greenbutton +gray lightgreen green +00000 +01110 +01110 +02220 +00000 + +greenbuttonlocked +gray lightgreen green +00000 +01110 +01110 +01110 +00000 + +greendoor +lightgray gray lightgreen green +01010 +12321 +03330 +12321 +01010 + +greendoor2 +lightgray gray lightgreen green +01010 +12321 +03330 +12321 +01010 + +cratereversed +red lightred darkred +22222 +20001 +20001 +20001 +11111 + +space1 +black white +00000 +10000 +00000 +00000 +00010 + +space2 +black white +00011 +10001 +00000 +00000 +00010 + +space3 +black white +10000 +00000 +00000 +00000 +00010 + +space4 +black white +00000 +10000 +00000 +00000 +00001 + +spaceglassleft +black white lightgrey +22222 +20000 +20000 +20000 +22222 + +spaceglassmiddle +black white lightgray +22222 +10000 +00000 +00000 +22222 + +spaceglassright +black white lightgrey +22222 +10002 +00002 +00002 +22222 + +message1 +transparent + +message2 +transparent + +message3 +transparent + +bed1 +brown grey red lightred +..000 +.0323 +01323 +.0323 +..000 + +bed2 +brown grey red lightred white +000.. +2440. +24410 +2440. +000.. + +bed1player +brown grey red lightred orange yellow +..000 +.0444 +01344 +.0444 +..000 + +bed2player +brown grey red lightred white orange yellow +000.. +6540. +65410 +6540. +000.. + +bed1after +brown grey red darkred +..000 +.0323 +01323 +.0323 +..000 + +bed2after +brown grey red darkred white +000.. +2440. +24410 +2440. +000.. + +earth1 +blue lightgreen yellow white black green +44443 +34015 +40005 +40100 +00510 + +earth2 +blue lightgreen yellow white black green +34444 +00544 +00104 +00004 +15000 + +railver +darkgrey grey +.010. +.010. +.010. +.010. +.010. + +railhor +darkgrey grey +..... +00000 +11111 +00000 +..... + +raildr +darkgrey grey +..... +.0000 +.0111 +.0100 +.010. + +raildl +darkgrey grey +..... +0000. +1110. +0010. +.010. + +railur +darkgrey grey +.010. +.0100 +.0111 +.0000 +..... + +railul +darkgrey grey +.010. +0010. +1110. +0000. +..... + +craterail +gray lightgrey darkgray black +22222 +20001 +20301 +20001 +11111 + +cratedown +gray lightgrey darkgray red darkred lightred +22222 +20301 +40305 +23331 +11511 + +crateup +gray lightgrey darkgray red darkred lightred +22422 +23331 +40305 +20301 +11111 + +crateleft +gray lightgrey darkgray red darkred lightred +22422 +23001 +43331 +23001 +11511 + +crateright +gray lightgrey darkgray red darkred lightred +22422 +20031 +23335 +20031 +11511 + +cratemashup3 +red lightred darkred green lightgreen darkgreen blue lightblue +22222 +26761 +50764 +27771 +11411 + +cratemashup2 +red lightred darkred green lightgreen darkgreen blue lightblue +22222 +26701 +50704 +23771 +11411 + +cratemashup1 +red lightred darkred green lightgreen darkgreen blue lightblue +22222 +26701 +50704 +27771 +11411 + +cratemashup0 +red lightred darkred green lightgreen darkgreen blue lightblue +22222 +26761 +56364 +27771 +11411 + +earth3 +blue lightgreen green yellow black white +44444 +54444 +44440 +44400 +44200 + +earth4 +blue lightgreen green yellow black white +44445 +45555 +00000 +00221 +02100 + +earth5 +blue lightgreen green yellow black white +54444 +55554 +05000 +00022 +00012 + +earthbg +lightgreen green +00000 +10000 +00000 +00000 +00010 + +earthglassleft +lightgreen green lightgrey +22222 +20000 +20000 +20000 +22222 + +earthglassmiddle +lightgreen green lightgrey +22222 +10000 +00000 +00000 +22222 + +earthglassright +lightgreen green lightgrey +22222 +10002 +00002 +00002 +22222 + +darkgrey +darkgrey + +grey +grey + +lightgrey +lightgrey + +white +white + +======= +LEGEND +======= + +player = playerv or bed1player +crate = cratehorizontal or cratevertical or cratecount4 or cratecount3 or cratecount2 or cratecount1 or wall or cratereversed or craterail or crateup or cratedown or crateleft or crateright or cratemashup3 or cratemashup2 or cratemashup1 or cratemashup0 +space = space1 or space2 or space3 or space4 or spaceglassleft or spaceglassmiddle or spaceglassright or earth1 or earth2 or earth3 or earth4 or earth5 +rail = raildr or railhor or raildl or railver or railur or railul +earth = earthbg or earthglassleft or earthglassmiddle or earthglassright + +. = background +# = wall +P = playerv +- = cratehorizontal +| = cratevertical +* = transition +& = bluebutton +² = bluedoor +☺ = bluedoor2 (alt+1) +4 = cratecount4 +3 = cratecount3 +2 = cratecount2 +1 = cratecount1 +é = greenbutton +~ = greendoor +☻ = greendoor2 (alt+2) +r = cratereversed +% = space1 +ù = space2 +╚ = space3 (alt+200) +╔ = space4 (alt+201) +! = spaceglassleft +: = spaceglassmiddle +; = spaceglassright +æ = message1 (alt+401) +ô = message2 (alt+403) +ö = message3 (alt+404) +b = bed1 +n = bed2 +, = bed1after +? = bed2after +╩ = earth1 (alt+202) +╦ = earth2 (alt+203) +a = raildr +z = railhor +e = raildl +q = railver +w = railur +c = railul +x = railhor and craterail +d = railver and craterail +§ = railver and bluebutton (alt+501) +÷ = railver and cratehorizontal (alt+502) +¸ = railhor and bluebutton (alt+503) +° = railhor and cratevertical (alt+504) +¨ = railur and craterail (alt+505) +t = crateup +g = cratedown +f = crateleft +h = crateright +m = railver and cratemashup3 +╠ = earth3 (204) +═ = earth4 (205) +╬ = earth5 (206) +7 = earthglassleft +8 = earthglassmiddle +9 = earthglassright ++ = earthbg +¢ = darkgrey +¥ = grey +┐ = lightgrey +└ = white + +======= +SOUNDS +======= + +playerv move 34534307 +crate move 33839504 +sfx0 33839504 +bluedoor destroy 24963102 + +================ +COLLISIONLAYERS +================ + +background +rail +transition , bluebutton , bluebuttonlocked , greenbutton , greenbuttonlocked , message1 , message2 , message3 , bed1 , bed2 , bed1player , bed2player , darkgrey , grey , lightgrey , white +playerv , wall , crate , bluedoor , bluedoor2 , greendoor , greendoor2 , space , bed1after , bed2after , craterail , earth + +====== +RULES +====== + +horizontal [ > player | cratehorizontal ] -> [ > player | > cratehorizontal ] +vertical [ > player | cratevertical ] -> [ > playerv | > cratevertical ] +late [ crate bluebutton ] [ bluedoor ] [ bluedoor2 ] -> [ crate bluebuttonlocked ] [ ] [ ] +late [ playerv transition ] -> win +[ > player | stationary cratecount4 | no crate ] -> [ > player | > cratecount3 | ] +[ > player | stationary cratecount3 | no crate ] -> [ > player | > cratecount2 | ] +[ > player | stationary cratecount2 | no crate ] -> [ > player | > cratecount1 | ] +[ > player | stationary cratecount1 | no crate ] -> [ > player | > wall | ] sfx0 +late [ crate greenbutton ] [ greendoor ] [ greendoor2 ] -> [ crate greenbuttonlocked ] [ ] [ ] +[ > player | cratereversed ] -> [ < player | < cratereversed ] +[ playerv message1 ] -> [ playerv ] message This is so beautiful. +[ playerv message2 ] -> [ playerv ] message And , also , we are in space for a little hour. +[ playerv message3 ] -> [ playerv ] message You'll be back on the earth , we promise. +late [ playerv bed1 ] [ bed2 ] -> [ bed1player ] [ bed2player ] win +late [ playerv bed2 ] [ bed1 ] -> [ bed2player ] [ bed1player ] win +[ > player | craterail rail | rail ] -> [ > player | > craterail rail | rail ] +up [ > player | crateup ] -> [ > player | > crateup ] +down [ > player | cratedown ] -> [ > player | > cratedown ] +left [ > player | crateleft ] -> [ > player | > crateleft ] +right [ > player | crateright ] -> [ > player | > crateright ] +up [ > player | stationary cratemashup3 ] -> [ < player | < cratemashup2 ] +up [ > player | stationary cratemashup2 ] -> [ < player | < cratemashup1 ] +up [ > player | stationary cratemashup1 ] -> [ < player | < cratemashup0 ] sfx0 + + +============== +WINCONDITIONS +============== + +some player on white + +======= +LEVELS +======= + +message Welcome to PuzzleScience Laboratories. +message Thanks for choosing our tests. +message Our devise is : "Ban Classic Sokoban.". +message Our crates are very special. +message These crates can only be pushed horizontally/vertically. + +########## +#........# +#.p..&...# +#.......## +#....-..²* +#.......☺* +#.......## +#....|...# +#........# +########## + +message This puzzle was easy , right? +message *laughs* +message I hope you can resolve this one. + +########## +#........# +#...&....# +#...-|...# +...|-...²* +p...-|..☺* +#..|-....# +#...|....# +#........# +########## + +message Good. +message I named the next type of crate "Crate Counter". + + + +########## +####&.#### +####..#### +#.....#### +...#2.#..* +p...1.#..* +#..#||#²☺# +#........# +#........# +########## + +message I think you understood these crates. +message Good luck on resolving this one. + +########## +#####é#### +###&.1..## +###.1.#.## +...2.1.²~* +p.#3.4#☺☻* +#.#.#.#.## +#........# +#........# +########## + +message Was it difficult? +message ... +message No? +message Oh , I have a mashup test chamber. + +########## +#......### +#..|...### +##.1.##### +.#.2.#.²~* +p..3...☺☻* +#..4...### +#&1.1-.### +##.é.##### +########## + +message You've made it! +message "Reversed Crates". + +########## +#........# +#.é......# +#.....r### +.......²~* +p......☺☻* +#.....r### +#.&......# +#........# +########## + +message Easy. + +########## +###.....## +###&###.## +#..r###.## +..#r..#²~* +p.....#☺☻* +#..r..#### +#.r.rr.é.# +#...#....# +########## + +message You can have a pause. +message It's a gift. +message You've made these puzzles so fast. + +%%%%╔%%%%%%%%%%%%%%% +%╔%%ù╚%%%%%╔%%%%%╔%% +%ù╚%%%%%%%%ù╚%%%%ù╚% +#!::::::::::::::::;# +......æ....ô....ö..* +p.....æ....ô....ö..* +#!::::::::::::::::;# +%%%%%%%%%%%╔%%%%%%%% +%%%╔%%%╔%%%ù╚%%╔%%%% +%%%ù╚%%ù╚%%%╩╦%ù╚%%% + +message Enter and... get some rest. + +%%%%%%╔%%% +%%╔%%%ù╚%% +%%ù╚%%%%%% +#!::::::;# +.........² +p........☺ +#........# +#........# +#...bn...# +########## + +message +message +message +message +message +message + +%%%%%%╔%%% +%%╔%%%ù╚%% +%%ù╚%%%%%% +#!::::::;# +.........* +.........* +#........# +#...p....# +#...,?...# +########## + +message Hello! +message Hope you are fine. +message Are you ready for new crates? +message "Rail Crate" + +########## +#.....q.## +#.aze.§.## +#.÷.q.÷.## +..q.÷.q.²* +p.÷.q.÷.☺* +#.q.÷.q.## +#.d.wzc.## +#.q.....## +########## + +message Good! +message The hardest puzzle comes after , as usual. + +########## +###r###### +##axeaxe## +##d.qd&q## +..wxcwxc☺* +p.#....#²* +#........# +#!::::::;# +%%╔%%ù╚╔%% +%%ù╚%%%ù╚% + +message Do I said "hardest"? +message The next crates are really similar to the vertical/horizontal crates. +message "One-way Crate" + +########## +#......### +#.g..é.### +#....f.### +.......²~* +p......☺☻* +#.h....### +#.&..t.### +#......### +########## + +message Hard puzzle this time , I hope... + +########## +##~☻...### +##gf&g.### +##.g.f.### +........²* +p.......☺* +###.h.#### +###.té#### +###...#### +########## + +message I forgot to say you this was the last chamber... +message But , I've created a little bonus! +message Enjoy the "Mashup Crate"! + +########## +#...q...## +#...m...## +#...q...## +....q...²* +p...&...☺* +#...q...## +#...q...## +#!:::::;## +%%%ù╚%%╠═╬ + +message You can get some rest. + +%%%%%%╔%%% +%%╔%%%ù╚%% +%%ù╚%%%%%% +#!::::::;# +.........² +p........☺ +#........# +#........# +#...bn...# +########## + +message +message +message +message +message +message + +++++++++++ +++++++++++ +++++++++++ +#78888889# +.........* +.........* +#........# +#...p....# +#...,?...# +########## + +message Thanks for participating to our research. + +++++++++++ +++++++++++ +++++++++++ +#78888889# +.........# +p........# +#79#¢¢¢¢¢# ++++#¥¥¥¥¥# ++++#┐┐┐┐┐# ++++#└└└└└# + +message -- NOT NORMAL CRATES -- +message by Alex35.8crk / Alex76FR +message on the Puzzlescript Engine +message made by increpare +message And... +message Thanks for playing! ^o^ diff --git a/Not_in_the_mood.txt b/Not_in_the_mood.txt new file mode 100644 index 0000000000000000000000000000000000000000..a29fc0538edef994815d9620d1276abfbcea0641 --- /dev/null +++ b/Not_in_the_mood.txt @@ -0,0 +1,752 @@ +title Not in the mood +author Le Slo +homepage www.puzzlescript.net + +norepeat_action +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#067C54 #067C54 +11111 +01111 +11101 +11111 +10111 + +Blackground +#067C54 #067C54 +11111 +01111 +11101 +11111 +10111 + +Background2 +#08a46f +00000 +00000 +00000 +00000 +00000 + +BackgroundA +#067c54 #08a46f +00011 +00011 +00011 +00011 +00011 + +BackgroundAA +#067c54 #08a46f +01111 +01111 +01111 +01111 +01111 + +Background2A +#08a46f #067c54 +00011 +00011 +00011 +00011 +00011 + +Background2AA +#08a46f #067c54 +01111 +01111 +01111 +01111 +01111 + + +Sym01 +#535353 #2f2a29 #e4f5ff #14a1ff +01110 +11111 +12311 +11111 +01110 + +Sym02 +#535353 #2f2a29 #9a9a9a #e4f5ff #14a1ff +01210 +11311 +23432 +11311 +01210 + +Sym03 +#535353 #2f2a29 #e4f5ff #14a1ff #9a9a9a +01110 +11211 +12341 +11411 +01110 + +Sym04 +#535353 #2f2a29 #e4f5ff #9a9a9a #14a1ff +01210 +11311 +23432 +11311 +01210 + + + +SymP01 +#535353 #2f2a29 #c6ff53 #14a1ff +01110 +11111 +12311 +11111 +01110 + +SymP02 +#535353 #2f2a29 #8bb33a #c6ff53 #14a1ff +01210 +11311 +23432 +11311 +01210 + + +SymP03 +#535353 #2f2a29 #c6ff53 #14a1ff #8bb33a +01110 +11211 +12341 +11411 +01110 + +SymP04 +#535353 #2f2a29 #c6ff53 #8bb33a #14a1ff +01210 +11311 +23432 +11311 +01210 + + +cursorAT +#1398f1 #0bbeff +..... +..... +..... +..... +01111 + +cursorA +#1186d4 #1398f1 #0bbeff #0e6fb0 +01112 +01112 +01112 +00001 +33333 + + +SymA01 +#2f2a29 #535353 #14a1ff #e4f5ff #9a9a9a +00110 +00000 +20043 +00000 +00110 + +SymA02 +#9a9a9a #2f2a29 #535353 #e4f5ff #14a1ff +01221 +31111 +43013 +31111 +01221 + +SymA03 +#2f2a29 #535353 #e4f5ff #14a1ff #9a9a9a +00110 +20000 +34024 +40000 +00110 + +SymA04 +#e4f5ff #2f2a29 #535353 #9a9a9a #14a1ff +01221 +31111 +43010 +31111 +01221 + + + +SymAP01 +#2f2a29 #535353 #14a1ff #c6ff53 #8bb33a +00110 +00000 +20043 +00000 +00110 + +SymAP02 +#8bb33a #2f2a29 #535353 #c6ff53 #14a1ff +01221 +31111 +43013 +31111 +01221 + + +SymAP03 +#2f2a29 #535353 #c6ff53 #14a1ff #8bb33a +00110 +20000 +34024 +40000 +00110 + +SymAP04 +#c6ff53 #2f2a29 #535353 #8bb33a #14a1ff +01221 +31111 +43010 +31111 +01221 + + +SymAAP01 +#535353 #2f2a29 #8bb33a #c6ff53 #14a1ff +00121 +11131 +12343 +11131 +00121 + +SymAAP02 +#535353 #2f2a29 #c6ff53 #8bb33a #14a1ff +00111 +11121 +31243 +11131 +00111 + +SymAAP03 +#535353 #2f2a29 #c6ff53 #8bb33a #14a1ff +00121 +11131 +12343 +11131 +00121 + +SymAAP04 +#535353 #2f2a29 #c6ff53 #14a1ff +00111 +11111 +21231 +11111 +00111 + +SymAA01 +#535353 #2f2a29 #9a9a9a #e4f5ff #14a1ff +00121 +11131 +12343 +11131 +00121 + +SymAA02 +#535353 #2f2a29 #e4f5ff #9a9a9a #14a1ff +00111 +11121 +31243 +11131 +00111 + +SymAA03 +#535353 #2f2a29 #e4f5ff #9a9a9a #14a1ff +00121 +11131 +12343 +11131 +00121 + +SymAA04 +#535353 #2f2a29 #e4f5ff #14a1ff +00111 +11111 +21231 +11111 +00111 + + +Cursor1 +transparent + +Cursor2 +transparent + +Cursor3 +transparent + +Cursor4 +transparent + +CursorV1 +transparent + +CursorV2 +transparent + +CursorV3 +transparent + +CursorV4 +transparent + +tileN +transparent + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +TB +#b00808 +.000. +.000. +.000. +..... +..... + +GB +#c6ff53 +.000. +.000. +.000. +..... +..... + + + + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +CornerCTL +#9a9a9a #bbb #937121 #7c7c7c +.0111 +00222 +32222 +32220 +32221 + +CornerCT +#bbb #937121 #7c7c7c #535353 +00000 +11111 +11111 +22222 +33333 + +CornerCTR +#bbb #937121 #7c7c7c +0000. +11100 +11110 +21110 +21110 + + + +CornerCL +#7c7c7c #937121 #bbb +01112 +01112 +01112 +01112 +01112 + +CornerCR +#7c7c7c #937121 #bbb +01112 +01112 +01112 +01112 +01112 + + +CornerCBL +#7c7c7c #937121 #bbb #535353 +01112 +01111 +00111 +30000 +.3333 + +CornerCB +#bbb #937121 #7c7c7c #535353 +00000 +11111 +11111 +22222 +33333 + +CornerCbR +#9a9a9a #937121 #bbb #7c7c7c #535353 +01112 +11112 +11100 +33304 +4444. + + +TileTop +#9a9a9a #bbb +..... +..... +..... +..... +01111 + + +Tile +#7c7c7c #937121 #9a9a9a #535353 #bbb +01114 +01114 +01114 +00002 +33333 + +Effect01 +#FF1818 #937121 #9a9a9a #535353 #bbb +0.0.0 +..... +0...0 +..... +0.0.0 + + + + +Effect02 +#c6ff53 #937121 #9a9a9a #535353 #bbb +0.0.0 +..... +0...0 +..... +0.0.0 + +counter4 +transparent + +counter3 +transparent + +counter2 +transparent + +counter1 +transparent + +counter0 +transparent + +======= +LEGEND +======= + +. = Background +¿ = Background2 +? = Blackground +¡ = Blackground and target +* = Crate +@ = Background2 and Target +5 = Blackground and cursorA +O = Target +1 = Sym01 and counter4 +2 = Sym02 +3 = Sym03 +4 = Sym04 +a = SymP01 +b = SymP02 +c = SymP03 +d = SymP04 + +e = CornerCTL +f = CornerCT +g = CornerCTR +h = CornerCL +i = CornerCR +j = CornerCBL +k = CornerCB +l = CornerCBR + +r = cursorA +auxCursors = Cursor1 or Cursor2 or Cursor3 or Cursor4 + +Symb = Sym01 or 2 or 3 or 4 or SymA01 or SymA03 or SymA04 or SymA02 or SymAP01 or SymAP02 or SymAP03 or SymAP04 or SymAA01 or SymAA03 or SymAA04 or SymAA02 or SymAAP01 or SymAAP02 or SymAAP03 or SymAAP04 +PlayerB = a or b or c or d +Player = playerB or cursorA +Wall = e or f or g or h or i or j or k or l + +cursorG1 = Cursor1 or cursorV1 +cursorG2 = Cursor2 or cursorV2 +cursorG3 = Cursor3 or cursorV3 +cursorG4 = Cursor4 or cursorV4 + +validCursor = cursorV1 or cursorV2 or CursorV3 or CursorV4 + +Effects = Effect01 or Effect02 + +counters = counter0 or counter1 or counter2 or counter3 or counter4 +======= +SOUNDS +======= + +startgame 71002308 + +(Colocar bien) +sfx0 66533708 + +(Sacar) + +sfx1 54116908 + +(Crear) + +sfx2 73731701 + +(Empujar) + +sfx3 4003708 + +(Invertir) + +sfx4 31116108 + +(Atraer) + +sfx5 62322108 + +(Fallar) +sfx6 68211304 + +endlevel 71002308 + +================ +COLLISIONLAYERS +================ + +Background +Background2, background2a, Background2AA, BackgroundAA, BackgroundA, Blackground +counters +Target + +Wall, Crate, Symb, Tile + +auxCursors, cursorV1, CursorV2, CursorV3, CursorV4, tileN +Player +TB, GB +Effects +TileTop , cursorAT + + +====== +RULES +====== + + +[> CursorA | wall][> playerB] -> [CursorA | Wall] [playerB] +[> CursorA | Tile][> playerB] -> [CursorA | Tile] [playerB] + +[ vertical PlayerB ] -> [ PlayerB] + + +[right SymP01] [Sym02] -> [Sym01][SymP02 ] +[right SymP02] [Sym03] -> [Sym02][SymP03 ] +[right SymP03] [Sym04] -> [Sym03][SymP04 ] +[right SymP04] [Sym01] -> [Sym04][SymP01 ] + +[left SymP01] [Sym04] -> [Sym01][SymP04 ] +[left SymP02] [Sym01] -> [Sym02][SymP01 ] +[left SymP03] [Sym02] -> [Sym03][SymP02 ] +[left SymP04] [Sym03] -> [Sym04][SymP03 ] + +[Effect02] -> [] +[Effect01] -> [] + +[symAAP01] -> [symP02] +[symAAP02] -> [symP03] +[symAAP03] -> [symP04] +[symAAP04] -> [symP01] + +[symAA01] -> [sym02] +[symAA02] -> [sym03] +[symAA03] -> [sym04] +[symAA04] -> [sym01] + +[BackgroundAA] -> [Background2] +[Background2AA] -> [Blackground] + +[BackgroundA] -> [BackgroundAA] +[Background2A] -> [Background2AA] + + + +[symAP01] -> [symAAP01] again +[symAP02] -> [symAAP02] again +[symAP03] -> [symAAP03] again +[symAP04] -> [symAAP04] again + +[symA01] -> [symAA01] again +[symA02] -> [symAA02] again +[symA03] -> [symAA03] again +[symA04] -> [symAA04] again + +(Convert Symbol in action) + +[action symP01] [cursorA] -> [symP01] [cursor1] +[action symP02] [cursorA] -> [symP02] [cursor2] +[action symP03] [cursorA] -> [symP03] [cursor3] +[action symP04] [cursorA] -> [symP04] [cursor4] + +(Create Wall == 1) + +left[cursorG1 | no Wall no Tile] [counter4] -> [cursorV1 | Tile Effect02] [counter3]sfx2 +left[cursorG1 | no Wall no Tile] [counter3] -> [cursorV1 | Tile Effect02] [counter2]sfx2 +left[cursorG1 | no Wall no Tile] [counter2] -> [cursorV1 | Tile Effect02] [counter1]sfx2 +left[cursorG1 | no Wall no Tile] [counter1] -> [cursorV1 | Tile Effect02] [counter0]sfx2 +left[cursorG1 | no Wall no Tile] [counter0] -> [cursor1 | ] [counter0] sfx1 message You can't overproduce + +(Switch Walls == 3) + +[no Wall no tile| cursorG3 | tile] -> [tileN | cursorV3 | Effect02] sfx4 +[no Wall no tile| cursorG3 | tile] -> [tileN | cursorV3 | Effect02] sfx4 +[no Wall no tile| cursorG3 | tile] -> [tileN | cursorV3 | Effect02] sfx4 +[no Wall no tile| cursorG3 | tile] -> [tileN | cursorV3 | Effect02] sfx4 + +(Pull Walls == 2) + +[cursorG2 | no tile no wall | tile] -> [cursorV2 | tile | Effect02] sfx5 +[cursorG2 | no tile no wall | tile] -> [cursorV2 | tile | Effect02] sfx5 +[cursorG2 | no tile no wall | tile] -> [cursorV2 | tile | Effect02] sfx5 +[cursorG2 | no tile no wall | tile] -> [cursorV2 | tile | Effect02] sfx5 + +(Push Walls == 4) + +[cursorG4 | tile | no tile no wall] -> [cursorV4 | Effect02 | tile] sfx3 +[cursorG4 | tile | no tile no wall] -> [cursorV4 | Effect02 | tile] sfx3 +[cursorG4 | tile | no tile no wall] -> [cursorV4 | Effect02 | tile] sfx3 +[cursorG4 | tile | no tile no wall] -> [cursorV4 | Effect02 | tile] sfx3 + +(Valid Move --> Symbol Change) +[validCursor ][SymP01] [Sym02] [Sym03] [Sym04]-> [validCursor ][SymAP01][SymA02] [SymA03] [SymA04] +[validCursor ][SymP02] [Sym03] [Sym04] [Sym01]-> [validCursor ][SymAP02][SymA03] [SymA04] [SymA01] +[validCursor ][SymP03] [Sym04] [Sym01] [Sym02]-> [validCursor ][SymAP03][SymA04] [SymA01] [SymA02] +[validCursor ][SymP04] [Sym01] [Sym02] [Sym03]-> [validCursor ][SymAP04][SymA01] [SymA02] [SymA03] + + + + +[TileN] -> [Tile] +[cursorV1] -> [cursorA] +[cursorV2] -> [cursorA] +[cursorV3] -> [cursorA] +[cursorV4] -> [cursorA] + + +[SymA01] [Blackground] [Background2]-> [SymA01] [BackgroundA] [Background2A] +[SymA02] [Blackground] [Background2]-> [SymA02] [BackgroundA] [Background2A] +[SymA03] [Blackground] [Background2]-> [SymA03] [BackgroundA] [Background2A] +[SymA04] [Blackground] [Background2]-> [SymA04] [BackgroundA] [Background2A] + +[Effect02] -> [Effect02] again +[SymA01] -> [SymA01] again +[SymA02] -> [SymA02] again +[SymA03] -> [SymA03] again +[SymA04] -> [SymA04] again + +(If no effect, animation) +left [cursor1 | ] -> [cursor1 | Effect01] again sfx6 +[cursor3 | ] -> [cursor3 | Effect01] again sfx6 +[cursor2 | | ] -> [cursor2 | | Effect01] again sfx6 +[cursor4 | ] -> [cursor4 | Effect01] again sfx6 + +[auxCursors] -> [cursorA] + +late up [Tile | No TileTop] -> [Tile | TileTop] +late down [TileTop | No Tile] -> [ | ] + +late up [CursorA | No cursorAT] -> [CursorA | cursorAT] +late down [CursorAT | No cursorA] -> [ | ] + + +late[TB no Tile] -> [] +late[GB no Tile] -> [] + +late[Tile no Target no TB] -> [Tile TB] +late[Tile Target no GB] -> [Tile Target GB] sfx0 + + +(right [ right SymP01 | Sym02 ] -> [ Sym01 | SymP02 ] +right [ right SymP02 | Sym03 ] -> [ Sym02 | SymP03 ] +right [ right SymP03 | Sym04 ] -> [ Sym03 | SymP04 ] +right [ Sym01 | Sym02 | Sym03 | right SymP04] -> [ SymP01 | Sym02 | Sym03 | Sym04 ] + +right [ left SymP01 | Sym02 | Sym03 | Sym04] -> [ Sym01 | Sym02 | Sym03 | SymP04 ] +left [ left SymP02 | Sym01 ] -> [ Sym02 | SymP01 ] +left [ left SymP03 | Sym02 ] -> [ Sym03 | SymP02 ] +left [ left SymP04 | Sym03 ] -> [ Sym04 | SymP03 ]) + + +============== +WINCONDITIONS +============== + +All Target on Tile +no TB +no SymA01 +no SymA02 +no SymA03 +no SymA04 + +======= +LEVELS +======= + +message Transform, Reject, Create, Concentrate + +message Press X to try + +........ +.effffg. +.h@?¿¡h. +.i¿5¿?i. +.i¿?¿?i. +.i@?¿¡i. +.jkkkkl. +.effffg. +.h3d12i. +.jkkkkl. +........ + +message Create, Concentrate, Transform, Reject + + + diff --git a/Number_Friends_-work_in_progress-.txt b/Number_Friends_-work_in_progress-.txt new file mode 100644 index 0000000000000000000000000000000000000000..130641aabf3d94f68cc7a091f4b575a997956921 --- /dev/null +++ b/Number_Friends_-work_in_progress-.txt @@ -0,0 +1,576 @@ +title Number Friends -work in progress- +author Vi Hart +homepage vihart.com + +background_color brown + +text_color black +======== +OBJECTS +======== + +Background +white LIGHTBLUE DarkGrey +11111 +00000 +00000 +00000 +00000 + +Line +white LIGHTBLUE LIGHTRED +11121 +00020 +00020 +00020 +00020 + + +Spiral +white GRAY black lightblue BROWN +11332 +40110 +10002 +41100 +40010 + +Wall +white blue black +11111 +12121 +11111 +12221 +11111 + + +Player +YELLOW BLACK +..0.. +.000. +01010 +00000 +.1.1. + +Nothing +white lightblue red +21112 +00000 +22222 +20002 +02220 + +x +white lightblue darkgray +11111 +00000 +22022 +00200 +22022 + +One +white lightblue DARKGRAY +11211 +02200 +00200 +00200 +02220 + +heavyOne +LIGHTGRAY DARKGRAY gray +11211 +02200 +00200 +00200 +02220 + +Two +white lightblue DARKGRAY +12221 +00020 +02220 +02000 +02220 + +heavyTwo +LIGHTGRAY DARKGRAY gray +12221 +00020 +02220 +02000 +02220 + +Three +white lightblue DARKGRAY +12221 +00020 +02220 +00020 +02220 + +heavyThree +LIGHTGRAY DARKGRAY gray +12221 +00020 +02220 +00020 +02220 + +Four +white lightblue DARKGRAY +12121 +02020 +02220 +00020 +00020 + +heavyFour +LIGHTGRAY DARKGRAY gray +12121 +02020 +02220 +00020 +00020 + +Five +white lightblue DARKGRAY +12221 +02000 +02220 +00020 +02220 + +heavyfive +LIGHTGRAY DARKGRAY gray +12221 +02000 +02220 +00020 +02220 + +six +white lightblue DARKGRAY +12221 +02000 +02220 +02020 +02220 + +seven +white lightblue DARKGRAY +12221 +02020 +00020 +00200 +00200 + +heavyseven +LIGHTGRAY DARKGRAY gray +12221 +02020 +00020 +00200 +00200 + +eight +white LIGHTBLUE DARKGRAY +12221 +20002 +02220 +20002 +02220 + +heavyeight +LIGHTGRAY DARKGRAY gray +12221 +20002 +02220 +20002 +02220 + + +ten +white LIGHTBLUE DARKGRAY +21222 +20202 +20202 +20202 +20222 + +n +white + +o +black + +======= +LEGEND +======= + +. = Background +` = Line +$ = Spiral +# = Wall +P = Player +1 = One +2 = Two +3 = Three +4 = Four +5 = Five +6 = six +7 = Seven +8 = eight +t = ten +a = heavyone +b = heavyTwo +c = heavythree +d = heavyfour +e = heavyfive +g = heavyseven +h = heavyeight +moveable = x or one or two or three or four or five or six or seven or eight or ten +number = x or One or Two or Three or Four or five or six or Seven or eight or ten or heavyone or heavyTwo or heavythree or heavyFour or heavyfive or heavyseven or heavyeight + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +n, o + +Background +Player, Wall, Line, Spiral, nothing, number +====== +RULES +====== + + +[nothing] -> [o] +[n] -> [o] +[ ] -> [o] +[number o] -> [number n] + +[ > Player | moveable ] -> [ > Player | > moveable ] + +late[number o] -> [number n] +late[player n] -> [player o] +late[ten||||||||||n] -> [nothing n||||||||||n] +late[eight||||||||n] -> [nothing n||||||||n] +late[seven|||||||n] -> [nothing n|||||||n] +late[six||||||n] -> [nothing n||||||n] +late[five|||||n] -> [nothing n|||||n] +late[four||||n] -> [nothing n||||n] +late[three|||n] -> [nothing n|||n] +late[two||n] -> [nothing n||n] +late[one|n] -> [nothing n|n] +late[heavyseven||||||||n] -> [nothing n||||||||n] +late[heavyseven|||||||n] -> [nothing n|||||||n] +late[heavyfive||||||n] -> [nothing n||||||n] +late[heavyFour||||n] -> [nothing n||||n] +late[heavythree|||n] -> [nothing n|||n] +late[heavytwo||n] -> [nothing n||n] +late[heavyone|n] -> [nothing n|n] + + + +============== +WINCONDITIONS +============== + +No number + +======= +LEVELS +======= + + + +message Hi, ready to make numbers be friends? +$`........... +$`........... +$`........... +$`P.1.1...... +$`........... +$`........... +$`........... + +message Yay! You made numbers be friends! :D +message For this next one, emember you can press z to undo or r to restart. +$`....1..... +$`.......... +$`.......... +$`P.1.1..... +$`.......... +$`.......... +$`.........1 + +message Now you've got it! Off we go! + +$`.......... +$`.......... +$`..1....... +$`P...1..... +$`.......... +$`...1...... +$`.......... + +$`.......... +$`.......... +$`.......... +$`P.2..2.... +$`.......... +$`.......... +$`.......... + +$`.......... +$`.......... +$`.......... +$`P.22...... +$`.......... +$`.......... +$`.......... + +$`.......... +$`.......... +$`..2....... +$`P.22...... +$`.......... +$`.......... +$`.......... + + +$`.......... +$`.......... +$`.1........ +$`P.22...... +$`.......... +$`.......... +$`.......... + + +$`.....2.... +$`..2......2 +$`.2...2...2 +$`P..2...... +$`..2....... +$`22.....22. +$`...2.....2 + +$`.......... +$`.......... +$`..3....... +$`.3P3...... +$`..3....... +$`.......... +$`.......... + +$`2......... +$`.......... +$`.......... +$`P......... +$`..3.3..... +$`.......... +$`..3....... + +$`1........1 +$`.......... +$`.....1.... +$`....1.3... +$`.....3P3.1 +$`......3... +$`1......1.1 + + +$`1...32.... +$`..2...33.2 +$`32...2...2 +$`P..2...1.. +$`..2.1...1. +$`22.....22. +$`3..23.1..2 + +$`.1.34....34 +$`........... +$`........... +$`P.2........ +$`........... +$`........... +$`23.4.32..2. + +$`......##### +$`......##### +$`.44...##### +$`P...#..444# +$`.44...##### +$`......##### +$`......##### + +$`....4###### +$`.....#..... +$`....4#..... +$`4.P..#..... +$`.....#..... +$`.....#.4... +$`#.......... + +$`1.1.1.1.1.1 +$`.1.1.1.1.1. +$`1.1.1.1.1.1 +$`.1.1p1.1.1. +$`1.1.1.1.1.1 +$`.1.1.1.1.1. +$`1.1.1.1.1.1 + +( +$`2...2.#p..# +$`......#.44# +$`......#.4.# +$`......###.. +$`3...#...... +$`....#.....# +$`1...#####.# +) + +$`..4..4..4.. +$`........... +$`.p......... +$`..4..4..4.. +$`........... +$`........... +$`..4..4..4.. + + +$`........... +$`p.3.3.3.3.3 +$`.########## +$`.1.1.1.1.1. +$`.########## +$`..3.3.3.3.3 +$`........... + +$`........... +$`...p.t..... +$`5.........5 +$`4.........4 +$`5.........5 +$`7.........7 +$`7.........7 + + +$`.....#..... +$`.....#..... +$`.3.....p... +$`.....#...3. +$`.3...#..... +$`.....#..... +$`1...1#1...1 + + +$`....#...... +$`.t..#...... +$`....#...... +$`..p.a...... +$`....#...... +$`..2.#...... +$`7...b...... + +$`...g....... +$`...g....... +$`...g....... +$`...g..p27.. +$`...g....... +$`...g....... +$`...g....... + + +$`6c......... +$`c5c........ +$`.c......... +$`....p2..... +$`.........c. +$`........c5c +$`.........c6 + + +$`########### +$`.....p..... +$`..##.#.##.. +$`..4..4..4.. +$`..#.#.#.#.. +$`........... +$`########### + + +$`..#...3.#.. +$`.#.......#. +$`.#.3..p.3#. +$`.#.##.##.#. +$`.#.3...#.#. +$`.#...#...#. +$`..#.3...#.. + +$`........... +$`........... +$`..p........ +$`..8........ +$`.88........ +$`.88........ +$`888........ + + +$`t.876...... +$`........... +$`........... +$`..2.p.2.... +$`..........4 +$`..........5 +$`..........6 + +( +$`........... +$`........... +$`........... +$`........... +$`........... +$`........... +$`........... + + +$`#......2..# +$`........... +$`........... +$`3...p7..... +$`..........7 +$`........... +$`#.......4.# + + +$`.##...2c.1. +$`...e4.#..#t +$`..###.#.p#. +$`..#...#.ch. +$`.6#...#.3#. +$`g..#.e5..#. +$`.t.#..##.#. + +$`....4..###. +$`.#####.3... +$`..5....###. +$`.#####...2. +$`.6.....#### +$`######1#### +$`.....tpt... + + +$`1..2...3... +$`.#######... +$`........... +$`....3.p.... +$`........... +$`........... +$`........... +) + +message You Win this Work In Progress! diff --git a/Nyetris_DEMOv1.8.txt b/Nyetris_DEMOv1.8.txt new file mode 100644 index 0000000000000000000000000000000000000000..538b98175ae60c48a4f08a80b3927cb4360358cc --- /dev/null +++ b/Nyetris_DEMOv1.8.txt @@ -0,0 +1,449 @@ +title Nyetris DEMOv1.8 +homepage https://tinyurl.com/srrtarq +author haechsoft +color_palette arnecolors +background_color black +text_color orange +======= +OBJECTS +======= + +Background +white + +Player +pink darkred white purple +02220 +23031 +20001 +20301 +01110 + +Box1 +red darkred lightred +02220 +20001 +20001 +20001 +01110 + +Box2 +green darkgreen lightgreen +02220 +20001 +20001 +20001 +01110 + +Box3 +blue darkblue lightblue +02220 +20001 +20001 +20001 +01110 + +Box4 +orange red yellow +02220 +20001 +20001 +20001 +01110 + +Box5 +lightbrown brown yellow +02220 +20001 +20001 +20001 +01110 + +Box6 +lightgray gray white +02220 +20001 +20001 +20001 +01110 + +Box7 +purple black pink +02220 +20001 +20001 +20001 +01110 + +Box8 +darkgray black gray +02220 +20001 +20001 +20001 +01110 + +Box9 +brown darkbrown lightbrown +02220 +20001 +20001 +20001 +01110 + +Box0 +darkblue black blue transparent +02220 +20001 +20001 +20001 +01110 + +Wall1 +grey darkgray +11111 +00000 +11001 +00110 +00000 + +Wall2 +grey darkgray +11111 +11011 +10101 +11011 +11111 + +Wall3 +grey darkgray +00000 +11011 +10101 +11011 +11111 + +Wall4 +grey darkgray +00000 +00000 +11001 +00110 +00000 + +====== +LEGEND +====== + +. = Background +@ = Player +1 = Box1 +2 = Box2 +3 = Box3 +4 = Box4 +5 = Box5 +6 = Box6 +7 = Box7 +8 = Box8 +9 = Box9 +0 = Box0 +a = Wall1 +b = Wall2 +c = Wall3 +d = Wall4 + +Box = Box1 or Box2 or Box3 or Box4 or Box5 or Box6 or Box7 or Box8 or Box9 or Box0 +Wall = Wall1 or Wall2 or Wall3 or Wall4 + +====== +SOUNDS +====== + +(Player move 85548502) +Box move 95240902 +Box destroy 6126576680 +endlevel 4206966613708 +endgame 34893108 +titlescreen 49317908 + +=============== +COLLISIONLAYERS +=============== + +Background +Player, Box, Wall + +===== +RULES +===== + +[ > Player | Box ] -> [ > Player | > Box ] +late [ Box | Box | Box | Box | Box | Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | | | | | | ] +late [ Box | Box | Box | Box | Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | | | | | ] +late [ Box | Box | Box | Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | | | | ] +late [ Box | Box | Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | | | ] +late [ Box | Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | | ] +late [ Box | Box | Box | Box | Box | Box | Box ] -> [ | | | | | | ] +late [ Box | Box | Box | Box | Box | Box ] -> [ | | | | | ] +late [ Box | Box | Box | Box | Box ] -> [ | | | | ] + +startloop + +[ moving Box1 | Box1 ] -> [ moving Box1 | moving Box1 ] +[ moving Box2 | Box2 ] -> [ moving Box2 | moving Box2 ] +[ moving Box3 | Box3 ] -> [ moving Box3 | moving Box3 ] +[ moving Box4 | Box4 ] -> [ moving Box4 | moving Box4 ] +[ moving Box5 | Box5 ] -> [ moving Box5 | moving Box5 ] +[ moving Box6 | Box6 ] -> [ moving Box6 | moving Box6 ] +[ moving Box7 | Box7 ] -> [ moving Box7 | moving Box7 ] +[ moving Box8 | Box8 ] -> [ moving Box8 | moving Box8 ] +[ moving Box9 | Box9 ] -> [ moving Box9 | moving Box9 ] +[ moving Box0 | Box0 ] -> [ moving Box0 | moving Box0 ] + +[ > Box | Box ] -> [ > Box | > Box ] + +endloop + +[ > Box | Wall ] -> cancel + +============= +WINCONDITIONS +============= + +no Box + +====== +LEVELS +====== + +message Push the blocks. +message If you get 5 or more in a row they will disappear. +message You win when there are no more blocks onscreen. + +....... +....... +.@..... +.1..... +...111. +..1.... +....... + +message Also the same coloured blocks kind of "stick" so keep that in mind. + +.......... +.......... +..31...3.. +....333... +...@...... +....111... +..13...1.. +.......... +.......... + +message TETRO + +baaaaaaaaaaaaaab +b..............b +b..............b +b..............b +b...@..222.....b +b......2.......b +b...3.....1....b +b..33.....1....b +b..3.....11....b +b....4.........b +b...444........b +b..............b +bccccccccccccccb + +message TRO + +bbbaaabaaaaaaaab +bba...b........b +ba....a......3.b +b..............b +b....@.222.....b +ba........aaaaab +b.aa...........b +b..33.....1...ab +b..3......1....b +b........a1....b +b..............b +b..c..........cb +bccbccccccccccbb + +message DO + +baaaaaaaaaaaaaaab +b@.1..........33b +b...............b +b...............b +b...............b +b...............b +b...............b +b...............b +b...............b +babaaab.c.......b +b.a...a.aa......b +b....1..........b +baaaaaa.aa......b +b....1.........1b +b.33.1..ba....c1b +b.......b.....b.b +bcccccccbcccccbcb + +message HEXO + +baaaaaaaaaaaab +b............b +b............b +b......2.....b +b...@..222...b +b......2.2...b +b.3.3.....11.b +b.333.....1..b +b..3.....11..b +b...444...1..b +b...444.....ab +b............b +b............b +b...5...6....b +b...5...6666.b +bc..55.....6.b +ba...5.......b +b....5.......b +ba...........b +b............b +b............b +b...........cb +bc......ccccbb +bbccccccbbbbbb + +message PENTO + +baaaaaaaaaaaaaab +b..............b +b..............b +b..............b +b......22.@....b +b......2.......b +b......2..1....b +b.3333.2.11....b +b..3.....11....b +b..............b +b.....4........b +b....444..555..b +b.....4...5....b +b.........5....b +b..............b +bccccccccccccccb + +message HEPTO + +baaaaaaaaaaaaaaaaaaaaab +b.........7...........b +b.......7777..........b +b........77...........b +b....@.....3....6.....b +b..........3...66.....b +b........3333...666...b +b..........3.....6....b +b...1.1...............b +b...111...22...555....b +b...1.1...2.2...55....b +b.........222..55.....b +b.....................b +b.....44.44...........b +b......444............b +b.....................b +bcccccccccccccccccccccb + +message MONO + +baaaaaaaaaaaaaaab +b...............b +b.1....1......1.b +b...1.1.1...1...b +b.1..1.c..1.....b +b......b.......cb +b.1.baabaab.1111b +b...a.....b....ab +b..1..a.a.a.....b +b.1.c..1...1....b +b..1b.a.a.c.....b +b.1.b.....b.....b +b...aaabaaa.....b +b.1.1..b........b +b......b.1.1.1..b +b.@.1..b........b +b......b........b +bccccccbccccccccb + +message OCTO + +baaaaaaaaaaaabaaaaab +b8.8.........b.....b +b8888........b.333.b +b8...........b.3.3.b +b8.111.1.....b.333.b +b..1.111.....b.....b +b.......55...b.....b +b........5555b.....b +b....aa.55...b.....b +b...c..c....@b.....b +b...a..a.....a.....b +b....aa............b +b...c..c.4444c.....b +b...a..a.4...b.....b +b.77.aa..4...b.....b +b.77.........b.....b +b.77.........b.....b +b.77..2...6..b.....b +b...222...66.b.....b +b....222...6.b.....b +b....2....66.b.....b +b........66..b.....b +b............b.....b +bccccccccccccbcccccb + +message NONO + +baaaaaaaaaaaaaaaaaaaaab +b...................9.b +b@..........666....999b +b.1111..222.6.6.....99b +b....11..22.6.666....9b +b...11..22..........99b +b...1..22......7777...b +b...........7777..7...b +b..333..8888..........b +b..333.4..8..5.55.....b +b..333.4.888.555......b +b......44.8.55.5......b +b...4444..............b +b.....4...............b +bcccccccccccccccccccccb + +message DECO + +baaaaaaaaaaaaaaaaabaaaaaaab +b........33.......b..0....b +b.111...333...444.b..0....b +b...111.3333..4...9..0....b +b.111.1...3...4...9..00...b +b.............44..9...00..b +b.222.baaaaab..44.99..00..b +b.222.b.....b...4..9..0...b +b..2..b.ccc.b.88...9......b +b.222.b..@b.b8888.99......b +b.....aaaaa.b8888.9.......b +b...........b.....b.......b +b.5...aaaaaaa.7777b.......b +b.555.........7...b.......b +b.5.5...666..7777.b.......b +b.555..6666...7...b.......b +b...5...666.......a.......b +b.........................b +bcccccccccccccccccccccccccb + +message Well, that's all. Thanks for playing! \ No newline at end of file diff --git a/Ocean_Treasure.txt b/Ocean_Treasure.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f485e975d8d37893e29bf5a116c4bd1a36e923f --- /dev/null +++ b/Ocean_Treasure.txt @@ -0,0 +1,302 @@ +title Ocean Treasure +author By Juan Pablo Peralta Pino +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightblue +00000 +00000 +00000 +00000 +00000 + +algae +green darkgreen lightblue +21022 +21022 +22102 +22002 +21002 + +coin +yellow lightblue +11111 +11111 +11001 +11001 +11111 + +rock +darkbrown darkgray lightblue +00110 +10010 +10110 +10010 +00100 + +bucle +blue darkblue +..... +..0.. +.010. +..0.. +..... + +desactivate +red darkred +..... +..0.. +.010. +..0.. +..... + +desactivate2 +red darkred +..... +..0.. +.010. +..0.. +..... + +Activate +lightgreen +..... +..... +..... +..... +00000 + +Activate2 +purple +..... +..... +..... +..... +00000 + +piedra +darkbrown darkgray lightblue +..... +..... +.0110 +10010 +01101 + +vortice +black +..... +..... +..... +..... +00000 + +vortice2 +black +..... +..... +..... +..... +00000 + +Player +yellow black white lightbrown +..122 +.313. +10031 +30010 +.300. + +======= +LEGEND +======= +. = Background +a = algae +P = Player +c = coin +2 = rock +b = bucle +k = Activate +d = desactivate +u = desactivate2 +l = Activate2 +ñ = piedra +8 = vortice +9 = vortice2 +======= +SOUNDS +======= + +endlevel 10014100 +startgame 5355708 +TitleScreen 85484308 +Player move 89370709 +coin destroy 36423300 +bucle destroy 32413701 + +================ +COLLISIONLAYERS +================ + +Background +algae, coin, bucle, desactivate, desactivate2, Activate, Activate2, vortice, vortice2 +Player, rock, piedra + +====== +RULES +====== + +[ > Player | coin ] -> [ > Player | ] +[ > Player | ... | bucle ] -> [ | ... | Player ] +[ > player | piedra ] -> [ > player | > piedra ] +[ Player | Activate ] [ desactivate ] -> [ Player | Activate ] [ bucle ] +[ piedra | Activate2 ] [ desactivate2 ] -> [ piedra | Activate2 ] [ bucle ] +[ piedra | vortice ] [vortice2] -> [ | vortice ] [ piedra ] + + +============== +WINCONDITIONS +============== + +no coin + +======= +LEVELS +======= +message Ahi estan las monedas!! Vamos a agarrarlas todas. + +........ +p....... +........ +....c... +.....c.. +.a..c..a + + +message mmm.. es una especie de teletransportador de moleculas... + +....2...b +....2..c. +..p.2.c.. +....2...c +....2c... +....2.... +a..a2...a + +message Funciono!! Con que asi va la mano eh... hmmm + +...p.2a... +.....22..c +...c..2... +a.a...2.c. +222.a.2... +..22222..b +...22....2 +bac.2.a.a2 + + +message Tendremos que tener cuidado... los teletransportadores solo funcionan una vez, y no nos iremos de aqui sin las monedas!! + +........a22... +.....c..22..c. +..p.....2.a... +a..a....22222. +22222.a22...2b +.....222...c22 +.......2...... +.....aa2...... +c...2222.a.ba. +...a2.b2222222 +ba.22a..c..a.2 + +p....2.....2.c +.ba..2c...a2.. +2222c2.ab.22.. +...22222222... +.c...2.....b.. +a....2222a..a. +22ba.2.b222222 +.222222...22.. +.c..222.c..... +b.a22...a.ca.a + +message Ese teletransportador esta desactivado.. veremos que podemos hacer!! + +..2...... +p.22...d. +...2a.... +...22c... +....2.c.. +aka.2a.a. + +message Aja!! teletransportador activado *bip* + +......2cd +c....a222 +....k22.. +p..a22... +..a22.... +..2.c...b +..2..c... + +....c....2.. +.p......a2.. +a..a..a.22.c +222222222... +.c2....2.... +..22.c.2..b. +...2.d.2.... +b.a2.a.2.ka. + +message Hmm.. esta placa es diferente.. + +.......... +.p........ +a......... +222añ.a... +..222222la +.......222 +....c..... +..u..c.... +a...a..a.a + +p......2...... +....c..2..u..c +......a2....c. +a.ka..222a.... +2222222.2222a. +.....22....222 +...c..2añ....b +.d....222.c... +.a..a..22a.al. + +message Oh no, la placa de presion esta del otro lado!! + +.......2..c. +.p.....2u..c +.......2..a. +.......22222 +.....ña2.... +.....222...d +....82...... +a.ka22a.9a.l + +message wow!! el vortice negro puede teletransportar rocas!! + +.p...c2.....c +....ña2.a.b.. +a8ak22222.... +222222..2.a.. +222222..222.a +.....2.....22 +.....2.9....d +...c.222..c.. +.u.....2....l +a.a..a.2..a.2 + +message Conseguimos todas las monedas!! + + diff --git a/Ogres_Are_Like_Onions.txt b/Ogres_Are_Like_Onions.txt new file mode 100644 index 0000000000000000000000000000000000000000..912ebe474e5f9ef3d4797956f36f6f8796a64167 --- /dev/null +++ b/Ogres_Are_Like_Onions.txt @@ -0,0 +1,437 @@ +title Ogres Are Like Onions +author TheGreatEscaper + +flickscreen 12x12 +======== +OBJECTS +======== + +Background +darkbrown brown +00000 +01000 +00001 +00000 +10000 + +Special1 +darkbrown darkgreen +00000 +01000 +00001 +00000 +10000 + +Special2 +darkbrown brown +01010 +10101 +01010 +10101 +01010 + +Target +Blue + +Floor +Darkbrown Black +10001 +00000 +00000 +00000 +10001 + +SpecFloor +Darkbrown Black brown +10001 +00000 +00200 +02020 +10001 + +WallNorm +orange yellow +...1. +..11. +.1001 +10001 +11111 + +SpecWall1 +pink yellow +...1. +..11. +.1001 +10001 +11111 + +Specwall2 +pink yellow +...1. +..11. +.1001 +10001 +11111 + +Specwall3 +pink yellow +...1. +..11. +.1001 +10001 +11111 + +Specwall4 +pink yellow +...1. +..11. +.1001 +10001 +11111 + +Player +green orange +.000. +.000. +00000 +.111. +.0.0. + +Start +black +..... +..... +..... +..... +..... + +RightTurret +grey red yellow +.000. +00111 +02222 +00111 +.000. + +LeftTurret1 +grey red yellow +.000. +11100 +22220 +11100 +.000. + +SpecTurret +grey red yellow +.000. +11100 +22220 +11100 +.000. + +Righto +red yellow +..... +00000 +11111 +00000 +..... + +Lefto +red yellow +..... +00000 +11111 +00000 +..... + +Normrock +darkgrey grey +.000. +0010. +01100 +01110 +00000 + +Hole +Black + +BridgeRock +darkgrey grey red +.000. +0020. +01100 +02110 +00000 + +FloorRock1 +darkgrey grey brown +.000. +0010. +01200 +02120 +00000 + +FinalRock +darkgrey grey darkgreen +.000. +0020. +01100 +02120 +00000 + +WallRock1 +darkgrey grey pink +.000. +0020. +02200 +02220 +00000 + +WallRock2 +darkgrey grey pink +.000. +0020. +02200 +02220 +00000 + +WallRock3 +darkgrey grey pink +.000. +0020. +02200 +02220 +00000 + +WallRock4 +darkgrey grey pink +.000. +0020. +02200 +02220 +00000 + +FinalMagicRock1 +darkgrey grey yellow +.000. +0010. +02100 +01120 +00000 + +FinalMagicRock2 +darkgrey grey yellow +.000. +0010. +02100 +01120 +00000 + +FinalMagicRock3 +darkgrey grey yellow +.000. +0010. +02100 +01120 +00000 + +Finalmagicrock4 +darkgrey grey yellow +.000. +0010. +02100 +01120 +00000 + +Stat1 +yellow purple blue +.111. +1121. +10211 +12201 +11111 + +Stat2 +yellow purple blue +.111. +1121. +10211 +12201 +11111 + +Stat3 +yellow purple blue +.111. +1121. +10211 +12201 +11111 + +Stat4 +yellow purple blue +.111. +1121. +10211 +12201 +11111 + +Lev1 +Blue + +Res +Red + +H +Blue Red +01010 +10101 +01010 +10101 +01010 + +======= +LEGEND +======= + +. = Background +Wall = Wallnorm or SpecWall1 or specwall2 or specwall3 or specwall4 +# = Wallnorm +$ = specwall1 +% = Specwall2 +~ = Specwall3 +` = Specwall4 +, = special1 +- = special2 +* = Wallnorm and Special1 +P = Player and Start +X = Target +1 = Lev1 +R = res +K = bridgerock +O = normrock +U = Hole +A = finalmagicrock1 +B = finalmagicrock2 +C = finalmagicrock3 +D = finalmagicrock4 +V = Stat1 +W = Stat2 +Y = Stat3 +Z = Stat4 +G = Finalrock +F = Floorrock1 +Wallrock = Wallrock1 or Wallrock2 or wallrock3 or wallrock4 +I = WallRock1 +J = WallRock2 +E = WallRock3 +N = WallRock4 +T = Specfloor and hole +& = specturret and special2 +leftturret = leftturret1 or specturret +> = rightturret +< = leftturret1 +finalmagicrock = finalmagicrock1 or finalmagicrock2 or finalmagicrock3 or finalmagicrock4 +rock = normrock or finalmagicrock or bridgerock or floorrock1 or finalrock or wallrock +obstacle = rock or wall or target or res or special2 or special1 or rightturret or leftturret or specturret +laser = righto or lefto +stats = stat1 or stat2 or stat3 or stat4 +laserstop = wall or rock or rightturret or leftturret or stats +turret = rightturret or leftturret or specturret +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Special1, special2, Hole, floor +specfloor +Start +Target +lev1, res, H +turret +righto +lefto +Player, Wall, rock, stats, + +====== +RULES +====== + +[> player|rock] -> [> player| > rock] +[> player|rock|obstacle] -> cancel +[> player|turret] -> cancel +[> player|hole no specfloor] -> cancel +[> F][specfloor] -> [> F][> specfloor] +[> K][specturret] -> [> K][> specturret] +[> A][stat1] -> [> A][> stat1] +[> B][W] -> [> B][> W] +[> C][Y] -> [> C][> Y] +[> D][Z] -> [> D][> Z] +[> I][$] -> [> I][> $] +[> J][%] -> [> J][> %] +[> E][~] -> [> E][> ~] +[> N][`] -> [> N][> `] + +late right [rightturret|no righto no laserstop] -> [rightturret|righto] +late left [leftturret|no lefto no laserstop] -> [leftturret|lefto] +startloop +late right [righto|no righto no laserstop] -> [righto|righto] +late left [lefto|no lefto no laserstop] -> [lefto|lefto] +endloop +late [laser rock]->[no laser rock] +late [laser stats] -> [no laser stats] +startloop +late right[no righto no rightturret|righto]->[|no righto] +late left [no lefto no leftturret|lefto]->[|no lefto] +endloop + +startloop +late right[special1 no wall||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||no G] -> [special1 wallnorm||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||no G] +late right[special1 wall|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| G] -> [special1 no wallnorm||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||G] +endloop + +late [rock hole] -> [floor no rock no hole] +late [player res][start] -> [res][player start] message Ogres Are Like Onions +late [player laser][start] -> [laser][player start] message Ogres Are Like Onions +late right [player lev1||||||||||||] -> [lev1||||||||||||player] message Level Complete +late right [player H||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||]->[H||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||player] message Level(s) Complete? + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= +message When mistakes are made, press Z to undo. + +message When all is lost, press R to restart. + +message Get to the blue square. + +message Ogres Are Like Onions + +################################################################################################ +#..##.1##H.##.O.......R##.........1##R.........##.....1....##.........1##R.........##R....UU..X# +#..##..##..##.A........##...##.....##..........##UU......UU##..........#>.V........##......UUUU# +#..##..##..##.O........##---#...F..##UUUUUUUTUU##UUUU..UUUU##.....----.##..........##......UUUU# +#..##..##..##.#####$%####.C.#U#######UUUU.UUUUU##UUUUUUUUUU##..----IJ-.##.Y........##.....-U-..# +#..##.,*#..##..........####.#U.....##UUUU-.UUUU##..........##..-..-...-#>..........<#....-G.-..# +#..##.,**..##.###~.###.###..#....#K##.-..OO....##..#.....U&##..--E.---.##..........##....-G..-.# +#..##.,##..######`####.###-##.-..#.#>...D..O...##..#...#.--##...-N-....##...Z......##....-G---.# +#..##..##..######O.O.O.##RO.#..#.#.##....-.....<#..#...-.O-##...---....##..........##....---...# +#..##..##..###....B.O..##...#.OO.#-#>..--......<#..#...-..-##..........##.....W....<#..........# +#..##PR##..##1...O.O.O.##.#...O-.#-##1.........##.R#.......##R.........##1.........##..........# +################################################################################################ + +message Ogres Are Like Onions... + +message ...they have layers. + +message CONGRATULATIONS! You have completed all 7 levels! \ No newline at end of file diff --git a/Okosban.txt b/Okosban.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff6e791e254655a01f9213da23c0d5d9dfae8132 --- /dev/null +++ b/Okosban.txt @@ -0,0 +1,262 @@ +title Okosban +author Ove Ahlman + +======== +OBJECTS +======== + +Background +White + +Target +DarkBlue +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Wall +Lightgrey grey +00000 +00000 +00000 +00000 +00000 + +Player +Blue Black Darkred +.000. +01010 +00000 +.2.2. +22.22 + +Crate +Orange +.000. +00000 +00.00 +00000 +.000. + +Ghost +Red Black +.000. +00000 +01010 +00000 +0.0.0 + +Temp +Red + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +Solid = Player or Wall or Crate +======= +SOUNDS +======= +Crate Move 397107 +EndLevel 72130700 +EndGame 52397908 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Ghost, Temp + +====== +RULES +====== + +[ No Solid | < Player | Crate ] -> [ No Solid | < Player | > Crate ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +Message Level 1 out of 11 + +###### +####.# +###..# +#....# +##p*o# +##..## +###.## +###### + +Message Level 2 out of 11 + +######### +##.#.#.## +#.o...o.# +#..*.*.## +##.....p# +#..*.*.## +#.o...o.# +##.#.#.## +######### + +Message Level 3 out of 11 + +######## +#.....## +#...#..# +#o.*...# +#o*o*..# +#o.*...# +#..p#..# +#.....## +######## + +Message Level 4 out of 11 + +####### +##....# +#.o..o# +#o....# +#.***.# +#.p*.o# +##....# +####### + +Message Level 5 out of 11 + +########## +#o#......# +#*#@.###.# +#....#o#.# +#.@..#*#.# +###.##.#.# +#.@......# +###.####*# +#o*p.@.#o# +########## + +Message Level 6 out of 11 + +########### +#o*......o# +#@..@.@@*.# +#....o.@.@# +#..*@*@@..# +#.@o@p.@..# +#..@@...@.# +#....@@...# +#**@.o*..@# +#oo@....*o# +########### + +Message Level 7 out of 11 + +#################### +#o.@..@o#.#.@#o#.### +#o#*#.#*#@#@@#*#@### +#.#...#..........@.# +#*#.@#@.#.#.##...### +#...#...#....#.#*#o# +#.#.#.###@#.@#*#o#.# +#..*..@o#o*..@o#@#*# +#.@o#*#.#*#..###.#.# +#.#@#o#*#.#.@#o*...# +#...*o@...#........# +#@#.#@#.#@#.##.#*#.# +#o*...#.*o.*...#o#.# +###.#.#.##*#.#.#@#.# +#.@p...............# +###*#*#@##.#@#@#.#.# +###o#o#o*..#.#.#...# +#################### + +Message Level 8 out of 11 + +................ +.@@@@@@@@@@@@@@. +.@............@. +.@.@@p......@.@. +.@.@@@@@@@@.@.@. +.@...*o@..@.@.@. +.@.....@....@.@. +.@o*...@.@....@. +.@.@.@@@.@@@..@. +.@.@..@@...@..@. +.@.@....@..@..@. +.@.@.@.@@@.@@.@. +.@.@.@........@. +.@............@. +.@@@@@@@@@@@@@@. +................ + +Message Level 9 out of 11 + +................ +.@@@@@@@@@@@@@@. +.@............@. +.@..*op@@.o*..@. +.@..@@.@@.....@. +.@..@@.@..*...@. +.@.....@.@@@@.@. +.@..*....*o@@.@. +.@............@. +.@@@@@@@@@@@@@@. +................ +Message Level 10 out of 11 + +................ +.@@@@@@@@@@@@@@. +.@............@. +.@.@....@.....@. +.@.p..@.@.....@. +.@..@@@*@@.*..@. +.@...@...@.o..@. +.@........@...@. +.@.o@.@@@@.@..@. +.@.*..@@@..@..@. +.@...@@...*@..@. +.@..*o..@.....@. +.@....@.@.@@..@. +.@............@. +.@@@@@@@@@@@@@@. +................ + +Message Level 11 out of 11 + +................ +.@@@@@@@@@@@@@@. +.@............@. +.@.p*o@..*..@.@. +.@..@@@....o@.@. +.@....@@@..@@.@. +.@.@@....@....@. +.@..*..@@**@@.@. +.@......@o..@.@. +.@.@@.@@@@*...@. +.@.@...@......@. +.@.....@...@*.@. +.@...@...@@@o.@. +.@............@. +.@@@@@@@@@@@@@@. +................ + +Message Congratulations! \ No newline at end of file diff --git a/Omniban.txt b/Omniban.txt new file mode 100644 index 0000000000000000000000000000000000000000..92cc638162e19115120989265f5df53a1b030f2a --- /dev/null +++ b/Omniban.txt @@ -0,0 +1,473 @@ +title Omniban +author Patrickgh3 +homepage www.puzzlescript.net +noaction +background_color black +text_color #b5f09e + +======== +OBJECTS +======== + +Background +(#406e30 #4a7d37) +#2c591d #336621 +00000 +00000 +00010 +00100 +00000 + +Target +#0a191f +..... +.000. +.0.0. +.000. +..... + +Wall +(#7bbf60 #7bbf60) +#4c8237 #5a8f45 +10011 +1...0 +0...0 +0...1 +11001 +( +10011 +10000 +00000 +00001 +11001 +) + +Human +#bf8aaf +..... +..0.. +00000 +..0.. +.0.0. + +Crate +#d48d4e +.000. +0...0 +0...0 +0...0 +.000. + +Hole +#0a191f #112930 #173642 +.222. +11111 +00000 +00000 +.000. +( +.000. +0...0 +0...0 +0...0 +.000. +) + +Omni1 +#51f0e5 +..... +..... +..0.. +..... +..... + +Omni2 +#f0e851 +..... +..... +..0.. +..... +..... + +Omni3 +#f75454 +..... +..... +..0.. +..... +..... + +Omni4 +#6ad145 +..... +..... +..0.. +..... +..... + +Player +Red +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +H = Human +* = Crate +@ = Crate and Target +O = Target +i = Hole +p = Omni1 +q = Wall and Omni1 +u = Crate and Omni1 +r = Omni2 +s = Wall and Omni2 +x = Omni3 +y = Omni3 and Wall +z = Omni1 and Target +t = Wall and Player +w = Player +a = Wall and Hole +b = Hole and Player +c = Hole and Omni2 +d = Human and Target +e = Omni4 +f = Omni4 and Wall +g = Wall and Target +j = Human and Omni1 + +Floors = Target or Hole +Objs = Crate or Wall or Human + +======= +SOUNDS +======= + +Omni1 move 2065107 +Omni2 move 21787707 +Omni3 move 77011707 +Omni4 move 21712907 + +sfx0 45987107 +sfx1 5580307 +sfx2 26411107 +sfx3 49435107 +sfx4 19502507 +sfx10 24925702 + +================ +COLLISIONLAYERS +================ + +Background +Target, Hole +Human, Wall, Crate +Omni1, Omni2, Omni3, Omni4 +Player + +====== +RULES +====== + +( Move omniscient beings using the arrow keys ) +( I'm not sure the best bay to do different players. I just +put a dummy Player in the corner of each level. ) +[ > Player ] [ Omni1 ] -> [ > Player ] [ > Omni1 ] +[ > Player ] [ Omni2 ] -> [ > Player ] [ > Omni2 ] +[ > Player ] [ Omni3 ] -> [ > Player ] [ > Omni3 ] +[ > Player ] [ Omni4 ] -> [ > Player ] [ > Omni4 ] + +( Omniscient beings move other objects ) +[ > Omni3 Crate ] -> [ > Omni3 > Crate ] + +[ > Omni1 Crate ] -> [ > Omni1 > Crate ] +[ > Omni1 Target ] -> [ > Omni1 > Target ] +[ > Omni1 Human ] -> [ > Omni1 > Human ] + +[ > Omni2 Crate ] -> [ > Omni2 > Crate ] +[ > Omni2 Target ] -> [ > Omni2 > Target ] +[ > Omni2 Human ] -> [ > Omni2 > Human ] +[ > Omni2 Hole ] -> [ > Omni2 > Hole ] + +[ > Omni4 Crate ] -> [ > Omni4 > Crate ] +[ > Omni4 Target ] -> [ > Omni4 > Target ] +[ > Omni4 Human ] -> [ > Omni4 > Human ] +[ > Omni4 Hole ] -> [ > Omni4 > Hole ] +[ > Omni4 Wall ] -> [ > Omni4 > Wall ] + +( Human pushes crates ) +[ > Human | Crate ] -> [ > Human | > Crate ] + +( Crates fill holes ) +late [ Crate Hole ] -> [ ] sfx10 + +( sound effects when moving objects ) +[ > Crate | no Objs ] -> [ > Crate | no Objs] sfx0 +[ > Human | no Objs ] -> [ > Human | no Objs] sfx1 +[ > Wall | no Objs ] -> [ > Wall | no Objs] sfx2 +[ > Target | no Floors ] -> [ > Target | ] sfx3 +[ > Hole | no Floors ] -> [ > Hole | ] sfx4 + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +( move blocks ) + +########### +########### +##.......## +##.......## +##...#...## +##.*.#.o.## +##...#...## +########### +y#########t + +########### +##......### +##......### +##.*...o### +##......### +##.*...o### +##......### +##......### +y#########t + +........... +........... +........... +...*...o... +........... +...*...o... +........... +........... +x.........w + +( move blocks and goals ) + +########### +######...## +######.o.## +######...## +########### +##...###### +##.*.###### +##...###### +q#########t + +########### +##...#...## +##.o.#.o.## +##...#...## +########### +########### +###*###*### +########### +q#########t + +######..... +#...##..... +#.o.##..o.. +#...##..... +######..... +######..... +##*###..*.. +######..... +q#####....w + +( holes ) + + +########### +########### +##iiii..*## +##i..i...## +##io.i...## +##i..i...## +##iiii..*## +########### +q#########t + +########### +########### +##.......## +##.....ii## +##..u..io## +##.....ii## +##.......## +########### +##########t + +.....*..... +.i......... +i.iii.i.iii +.....i.i... +.*.i...i.o. +....iii..i. +iii....ii.i +...iiii.... +p.........w + +.....i...## +.....i...## +.....i.o.## +.....i...## +.z.*.i.*.## +.....i...## +.....i...a# +.....i...## +.....i...#t + +( human ) + +.....i..... +.....i..... +...o.i.o... +.....i..... +...*.i.*... +.....i..... +.....i...h. +.....i..... +p....i....w + +.....i.#### +.....i.#### +..o..i.#o## +.....i.#### +.....i.#### +.....i.#### +..*..i..*h# +.....i.#### +p....i.###t + +( +......#.... +......#.... +......#.... +..*...#..ii +....#..h.io +..*...#..ii +......#.... +......#.... +p.....#...w +) + +( move holes ) + +########### +########### +##.......## +##....iii## +##.*..ioi## +##....iii## +##.......## +########### +s#########t + +########### +########### +########### +########### +##c..*..o## +########### +########### +########### +##########t + +########### +##...#...## +##.o.#.o.## +##...#...## +########### +###a###a### +##a*a#a*a## +###a###a### +s#########t + +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iii*.i.oiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +ciiiiiiiiib + +( move walls ) + +########### +########### +##.......## +##.*.....g# +##.......## +##.*.....g# +##.......## +########### +f#########t + +( +#####i##### +....#i#.... +..o.#i#.o.. +....#i#.... +..*.#i#.*.. +....#i#.... +....#i#.h.. +....#i#.... +f####i####t +) + +#####.##### +....#.#.... +..o.#.#.o.. +....#.#.... +..i.#h#.i.. +.i*i#.#i*i. +..i.#.#.i.. +....#.#.... +f####.####t + +message Thank you for playing! +( +message Bonus level warmup + +........... +........... +....*.*.... +........... +.....q..... +........... +....o.o.... +........... +..........w +) + +message Bonus level + +........... +........... +...*****... +........... +.....q..... +........... +...ooooo... +........... +..........w + +message Very thank you for playing! \ No newline at end of file diff --git a/Omnipresent.txt b/Omnipresent.txt new file mode 100644 index 0000000000000000000000000000000000000000..8108befc9752ecce2ac7d28747c2b0d9c075031e --- /dev/null +++ b/Omnipresent.txt @@ -0,0 +1,215 @@ +title Omnipresent +author Le Slo +homepage www.puzzlescript.net + +background_color #262626 + +======== +OBJECTS +======== + +Background +#ffffff #ffffff +10001 +11111 +01110 +11111 +10001 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#262626 +00000 +00000 +00000 +00000 +00000 + +PlayerPush +#4392f1 +.000. +.000. +00000 +.000. +.0.0. + +PlayerPull +#177e89 +.000. +.000. +00000 +.000. +.0.0. + +CantPull +#dc493a +.000. +.000. +00000 +.000. +.0.0. + +CantPush +#dc493a +.000. +.000. +00000 +.000. +.0.0. + +Crate +#dc493a +00000 +0...0 +0...0 +0...0 +00000 + +aux +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerPush +R = PlayerPull +* = Crate +@ = Crate and Target +O = Target + +player = PlayerPush or PlayerPull + +======= +SOUNDS +======= + +Crate MOVE 95992507 +sfx0 67850504 +showmessage 73880508 +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, CantPull, CantPush +aux + +====== +RULES +====== + +[CantPull] -> [PlayerPull] +[CantPush] -> [PlayerPush] + +[ > PlayerPush | Crate ] -> [ > PlayerPush | > Crate ] +[ < PlayerPull | Crate ] -> [ < PlayerPull | < Crate ] + +[ > PlayerPush | Crate | crate] -> [ PlayerPush aux | Crate | crate ] +[ > PlayerPush | Crate | wall] -> [ PlayerPush aux | Crate | wall ] + +[> playerPush | wall] -> [ CantPush aux | wall]sfx0 +[> playerPull | wall] -> [ CantPull aux | wall]sfx0 +[> playerPull | crate] -> [ CantPull aux | crate]sfx0 + +[aux] [> crate] -> [aux] [crate] +[aux] [> PlayerPull] -> [aux] [PlayerPull]sfx0 +[aux] [> PlayerPush] -> [aux] [PlayerPush]sfx0 + +[aux] -> [] + +[CantPull] -> [CantPull] again +[CantPush] -> [CantPush] again + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message One pushes, the other one pulls. You are all. + +message 1/7 + +############# +#.....#.....# +#.....#.....# +#.o*p.#.o*r.# +#.....#.....# +#.....#.....# +############# + +message 2/7 + +############# +#.....#.....# +#..o..#..*..# +#.*.*.#.o.o.# +#..op.#..*r.# +#.....#.....# +############# + +message 3/7 + +############# +#.....#.....# +#.....#..*..# +#.***ooo.*..# +#...p.#..*r.# +#.....#.....# +############# + +message 4/7 + +############# +#...........# +#..*o...o*..# +#..r..p..r..# +#..*o...o*..# +#...........# +############# + +message 5/7 + +############# +#...........# +#..*.....*..# +#..pooroop..# +#..*.....*..# +#...........# +############# + +message 6/7 + +########## +#..##....# +#...pr...# +#.o.rp.o.# +#...**...# +#....##..# +########## + +message 7/7 + +########### +#....o....# +#...p.r...# +#.*..@..*.# +#...r.p...# +#....o....# +########### diff --git a/On_Board.txt b/On_Board.txt new file mode 100644 index 0000000000000000000000000000000000000000..38a8b790374e1784fa40eb700ffaaf5acfffa89f --- /dev/null +++ b/On_Board.txt @@ -0,0 +1,4729 @@ +title On Board +author PuzzleScript +flickscreen 16x12 +again_interval 0.1 +noundo + +======== +OBJECTS +======== + +(..............................) +(............common............) +(..............................) +battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +underwater_battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +tree_battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +water_cave_battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +lava_battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +lava_passage_battery_left +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +lava_passage_battery_right +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +house_battery +lightgrey red blue white +.3.3. +33333 +01000 +11122 +01000 + +pickup +yellow lightblue white +0.1.0 +.101. +10201 +.101. +0.1.0 + +save_point +transparent + +(..............................) +(............players...........) +(..............................) + +(earth suit) +player_map_earth +lightblue white blue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_earth_ground +lightblue white blue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_earth_jump_start +lightblue white blue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_earth_jump +lightblue white blue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_earth_fall +lightblue white blue +.000. +.010. +00000 +22222 +..... + +(..............................) +(water suit) +(..............................) +player_map_water +lightred blue red +.000. +.010. +00000 +.222. +.2.2. + +player_platform_water_ground +lightred blue red +.000. +.010. +00000 +.222. +.2.2. + +player_platform_water_jump_start +lightred blue red +.000. +.010. +00000 +.222. +.2.2. + +player_platform_water_jump +lightred blue red +.000. +.010. +00000 +.222. +.2.2. + +player_platform_water_fall +lightred blue red +.000. +.010. +00000 +22222 +..... + +player_water_right +lightred blue red +...0. +22000 +.2010 +22000 +...0. + +player_water_left +lightred blue red +.0... +00022 +0102. +00022 +.0... + +player_water_up +lightred blue red +.000. +00100 +.000. +.222. +.2.2. + +player_water_down +lightred blue red +.2.2. +.222. +.000. +00100 +.000. + +(..............................) +(fire suit) +(..............................) +player_map_fire +white red lightblue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_fire_ground +white red lightblue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_fire_jump_start +white red lightblue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_fire_jump +white red lightblue +.000. +.010. +00000 +.222. +.2.2. + +player_platform_fire_fall +white red lightblue +.000. +.010. +00000 +22222 +..... + +player_fire_right +white red lightblue +...0. +22000 +.2010 +22000 +...0. + +player_fire_left +white red lightblue +.0... +00022 +0102. +00022 +.0... + +player_fire_up +white red lightblue +.000. +00100 +.000. +.222. +.2.2. + +player_fire_down +white red lightblue +.2.2. +.222. +.000. +00100 +.000. + +(..............................) +(..............................) +(..........map_objects.........) +(..............................) +(..............................) + +map_background +darkgreen green +00000 +00010 +00100 +00000 +10000 + +map_flower +green red lightblue darkgreen +32333 +21233 +32333 +00333 +30333 + +map_flower2 +lightgreen orange red blue darkblue +34234 +32123 +43243 +30003 +43034 + +map_direction_stone1 +darkgrey lightblue +...00 +..001 +.0111 +00011 +00001 + +map_direction_stone2 +darkgrey lightblue darkbrown +00... +100.. +1120. +12000 +20000 + +map_rock +darkbrown brown +..0.. +.01.. +.010. +.0001 +00001 + +map_stone +darkgrey lightblue +..... +..... +.000. +00010 +00000 + +map_stone_crush +darkgrey yellow red +0.0.0 +.1.1. +0.2.0 +.1.1. +0.0.0 + +map_fir +green darkbrown +..0.. +.000. +00000 +.010. +..1.. + +map_log1 +brown lightgreen +..... +...01 +...0. +00000 +00000 + +map_log2 +brown lightgreen +..... +...01 +...0. +00000 +00000 + +map_log3 +brown lightgreen +..... +...01 +...0. +00000 +00000 + +map_fire +yellow orange red +..0.. +0.00. +.010. +01110 +01210 + +map_water +blue darkblue +01010 +10001 +00100 +01010 +10101 + +map_lava +darkred red red +02020 +20002 +00100 +01010 +10201 + +(tree) +tree_bark_left +darkbrown brown +..010 +..010 +..010 +..000 +..000 + +tree_bark_right +darkbrown brown +010.. +010.. +010.. +000.. +000.. + + +tree_bark_centre +darkbrown brown +00000 +00000 +00000 +00000 +00000 + +tree_left_root +darkbrown brown +.0000 +0000. +0000. +0001. +001.. + +tree_right_root +darkbrown brown +0000. +.000. +..000 +.1000 +..100 + +map_tree_entrance +darkbrown black brown +02120 +21112 +11111 +11111 +11111 + +map_tree_hole1_closed +brown green lightgreen black +.12.. +1112. +11112 +.01.. +.0... + +map_tree_hole1_entrance +brown green lightgreen black +31233 +11123 +11112 +30133 +.0... + +map_tree_hole2_closed +brown green lightgreen black +.12.. +1112. +11112 +.01.. +.0... + +map_tree_hole2_entrance +brown green lightgreen black +31233 +11123 +11112 +30133 +.0... + +map_tree_hole3_closed +brown green lightgreen black +.12.. +1112. +11112 +.01.. +.0... + +map_tree_hole3_entrance +brown green lightgreen black +31233 +11123 +11112 +30133 +.0... + +tree_hollow +darkbrown brown +00100 +01110 +11111 +01110 +00100 + +tree_lb_bough +lightgreen green +00100 +10010 +.0010 +..001 +...00 + +tree_lt_bough +lightgreen green +...00 +..001 +.0010 +01001 +00100 + +tree_rb_bough +lightgreen green +00100 +01001 +0100. +100.. +00... + +tree_rt_bough +lightgreen green +00... +100.. +0100. +10010 +00100 + +tree_centre_bough +lightgreen green +00100 +00010 +00100 +01000 +00100 + +tree_top +lightgreen green +..... +..... +.000. +01010 +10101 + +map_pine +brown green lightgreen +.12.. +1112. +11112 +.01.. +.0... + +map_bridge_horizontal +brown darkbrown green blue darkblue +00010 +40330 +30430 +30340 +01000 + +map_bridge_vertical +brown darkbrown green blue darkblue +03430 +10000 +04330 +00001 +03340 + +map_dive_point +brown darkbrown blue darkblue +00012 +30203 +20302 +20212 +01003 + +map_dive_point_closed +brown darkbrown blue darkblue +00012 +30203 +20302 +20212 +01003 + +vulcano_left +darkblue black blue darkred +....0 +...03 +.0102 +01321 +01011 + +vulcano_right +darkblue black blue +0.... +00... +2010. +12010 +11010 + +vulcano_center +darkblue blue +00000 +00100 +00000 +00000 +01000 + +vulcano_steps +darkblue blue +00000 +01110 +00000 +01110 +00000 + +map_vulcano_entrance +darkblue black +01110 +11111 +11111 +11111 +11111 + +house_p1 +transparent + +house_p2 +darkred red +..... +..... +...00 +.0011 +01111 + +house_p3 +darkred red +...00 +.0001 +01011 +10111 +01111 + +house_p4 +darkred red grey orange +23... +330.. +32100 +33111 +11111 + +house_p5 +darkred red +..... +..... +0.... +100.. +11100 + +house_p6 +darkred red brown darkbrown +....0 +...01 +..010 +.0002 +00223 + +house_p7 +darkred red brown blue lightblue darkbrown +11110 +11005 +00223 +25234 +22223 + +house_p8 +darkred red brown blue lightblue darkbrown +01111 +20011 +32200 +43225 +32522 + +house_p9 +darkred red brown darkbrown +11111 +11111 +01111 +20011 +23200 + +house_p10 +darkred red darkbrown +11110 +11102 +11022 +10222 +02222 + +house_p11 +brown darkbrown lightblue +01000 +10000 +00010 +00100 +00000 + +house_p12 +brown darkbrown lightblue +00000 +01000 +10000 +00010 +00100 + +house_p13 +brown darkbrown lightblue blue +00010 +00000 +01333 +10322 +00322 + +house_p14 +brown darkbrown lightblue blue +00010 +00100 +33000 +23010 +23000 + +house_p15 +darkbrown +00000 +00000 +00000 +00000 +00000 + +house_p16 +brown darkbrown lightblue +01000 +10000 +00010 +00100 +00000 + +map_house_entrance +brown darkbrown black yellow grey +02420 +24242 +24433 +24242 +24442 + +house_p18 +brown darkbrown lightblue blue +00322 +00333 +01000 +10000 +00001 + +house_p19 +brown darkbrown lightblue blue +23010 +33000 +00000 +00100 +01000 + +house_p20 +darkbrown +00000 +0000. +000.. +00... +0.... + +house_smoke +white +..... +..... +0.0.. +.0... +0.... + +map_underwater_exit +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_passage1_entrance_left +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_passage1_entrance_right +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_hole1_entrance +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_hole2_entrance +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_cave_entrance +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_cave_exit +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +map_water_cave_path_exit +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +map_lava_hole_closed +red darkred grey +10001 +01010 +10201 +01010 +10001 + +map_lava_hole_entrance +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +map_water_passage2_entrance_left +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_water_passage2_entrance_right +blue darkblue lightblue +10001 +01010 +10201 +01010 +10001 + +map_lava_passage_entrance_left +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +map_lava_passage_entrance_right +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +map_escape_lava_exit_sealed +red darkred grey +10001 +01010 +10201 +01010 +10001 + +map_escape_lava_exit +red darkred lightred +10001 +01010 +10201 +01010 +10001 + +(..............................) +(..............................) +(.......Inside Tree............) +(..............................) +(..............................) + +tree_player_drown +lightblue blue white darkgreen darkbrown +33343 +23332 +02020 +01010 +11111 + +tree_background +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_log_placeholder +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_hole_log_placeholder +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_bark +brown darkbrown +01100 +11000 +00011 +11000 +01100 + +tree_platform +darkgreen lightgreen brown darkbrown +31313 +13313 +10010 +00100 +00000 + +tree_platform_moving +green darkbrown darkgreen +00000 +00011 +20202 +20222 +22222 + +tree_lever_off +green brown darkbrown darkgreen +33323 +33332 +00333 +31333 +33133 + +tree_lever_on +green brown darkbrown darkgreen +33323 +33332 +33300 +33313 +33133 + +tree_log +brown lightgreen darkbrown darkgreen +33323 +33301 +33303 +00000 +00000 + +tree_moss_floor +darkgreen green brown darkbrown +10100 +31313 +32223 +33222 +22332 + +tree_moss_top +green darkgreen darkbrown +00000 +00012 +10101 +10111 +11111 + +tree_vine +green darkgreen darkbrown +11101 +11012 +11101 +11011 +11111 + +tree_water +darkblue blue blue +02020 +20002 +00100 +01010 +10201 + +tree_entrance +black darkgreen +10001 +00000 +00000 +00000 +00000 + +tree_move_cancel +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_bark_move_cancel +brown darkbrown +01100 +11000 +00011 +11000 +01100 + +tree_s1 +blue lightblue white grey red +.1331 +00000 +.0000 +..22. +.2... + +tree_s2 +blue lightblue white yellow red +14441 +00400 +00000 +.22.. +.2... + +tree_s3 +blue lightblue white grey red +1331. +00000 +0000. +.22.. +...2. + +tree_exit +darkblue blue blue +02020 +20002 +00100 +01010 +10201 + +(..............................) +(.......Tree Hole 1............) +(..............................) +tree_flower +green red yellow darkgreen +32333 +21233 +32333 +00333 +30333 + +tree_mushroom +red white darkgreen +21002 +10010 +00000 +21112 +21112 + +tree_mushroom_hidden +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_mushroom_top +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_mushroom_jump +lightgreen darkgreen darkbrown +00000 +00012 +10101 +10111 +11111 + +tree_spike +grey white darkgreen darkbrown +22132 +22013 +21002 +10000 +00000 + +tree_hole1_entrance +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_hole1_exit +green darkgreen darkbrown +11101 +11012 +11101 +11011 +11111 + +(..............................) +(....Tree Hole 2 (near lake)...) +(..............................) +tree_flower2 +green red yellow darkgreen +32333 +21233 +32333 +00333 +30333 + +tree_mushroom_hidden2 +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_moss +lightblue green lightgreen +.1.1. +1.... +...2. +.2... +2.... + +tree_hole_water +blue white +00000 +00000 +00100 +01000 +00000 + +tree_hole_water_top +blue white darkgreen darkbrown +12131 +01010 +00000 +01000 +10000 + +tree_hole2_entrance +darkgreen darkbrown +00010 +00001 +00000 +00000 +00000 + +tree_hole2_exit +green darkgreen darkbrown +11101 +11012 +11101 +11011 +11111 + +(....................................) +(....Tree Hole 3 (down the bridge)...) +(....................................) + +tree_hole_bark_crushing +lightbrown darkbrown 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+(=========================) +(...level markers...) +inside_tree_marker +transparent + +inside_tree_init_marker +transparent + +inside_tree_reset_marker +transparent + +tree_hole1_marker +transparent + +tree_hole2_marker +transparent + +tree_hole3_marker +transparent + +underwater_marker +transparent + +water_cave_path_marker +transparent + +water_cave_path_init_marker +transparent + +water_cave_path_reset_marker +transparent + +water_cave_marker +transparent + +water_cave_lava_marker +transparent + +water_cave_reset_marker +transparent + +water_cave_init_marker +transparent + +water_hole1_marker +transparent + +water_hole2_marker +transparent + +water_passage1_marker +transparent + +water_passage2_marker +transparent + +vulcano_marker +transparent + +escape_lava_marker +transparent + +escape_lava_reset_marker +transparent + +lava_hole_marker +transparent + +lava_passage_marker +transparent + +house_marker +transparent + +house_init_marker +transparent + +house_reset_marker +transparent + +mountain_marker +transparent + +(...action markers...) + +map_marker +transparent + +platform_marker +transparent + +swim_marker +transparent + +lava_marker +transparent + +fly_marker +transparent + +(... suit markers ...) + +earth_suit_marker +transparent + +fire_suit_marker +transparent + +water_suit_marker +transparent + +(....holders...) + +action_marker_holder +transparent + +level_marker_holder +transparent + +suit_marker_holder +transparent + +(run these rules once!) +fix_backgrounds_marker +transparent + +(................) +(.....death......) +(................) +map_water_splash +darkblue white lightblue +.0.0. +0.2.0 +.212. +0.2.0 +.0.0. + +map_fire_splash +darkred white yellow +.0.0. +0.2.0 +.212. +0.2.0 +.0.0. + +tree_splash +darkred red darkgreen darkbrown +02030 +20103 +21012 +20102 +02020 + +water_splash +darkred red +0.0.0 +.010. +.101. +.010. +0.0.0 + +house_splash +darkred red +0.0.0 +.010. +.101. +.010. +0.0.0 + +lava_splash +darkred red +0.0.0 +.010. +.101. +.010. +0.0.0 + +======== +LEGEND +======== +(............) +(...common...) +(............) +(... batteries! ...) +α = battery +β = pickup +γ = save_point +δ = underwater_battery (10) +ε = tree_battery (4) +ζ = lava_battery (6) +≣ = lava_passage_battery_left (1) +≢ = lava_passage_battery_right (1) +η = house_battery (1) +θ = water_cave_battery (1) + +(.........) +(...map...) +(.........) +p = player_map_earth +. = map_background +* = map_flower +♡ = map_flower2 +s = map_direction_stone1 +t = map_direction_stone2 +r = map_rock +o = map_stone +f = map_fir +ι = map_log1 +κ = map_log2 +λ = map_log3 +& = map_fire +~ = map_water +q = tree_bark_left +d = tree_bark_right +w = tree_bark_centre +e = tree_left_root +a = tree_right_root +h = tree_hollow +b = tree_lb_bough +n = tree_lt_bough +m = tree_rb_bough +x = tree_rt_bough +j = tree_centre_bough +k = tree_top +y = map_tree_entrance +u = map_lava +! = map_pine +# = map_dive_point +- = map_bridge_horizontal +{ = map_bridge_vertical +$ = vulcano_left +% = vulcano_right +? = vulcano_center +" = vulcano_steps +а = house_p1 +б = house_p2 +в = house_p3 +г = house_p4 +д = house_p5 +е = house_p6 +ё = house_p7 +ж = house_p8 +з = house_p9 +и = house_p10 +й = house_p11 +к = house_p12 +л = house_p13 +м = house_p14 +н = house_p15 +о = house_p16 +п = map_house_entrance +р = house_p18 +с = house_p19 +т = house_p20 +у = house_smoke +⊗ = map_underwater_exit +⊰ = map_tree_hole1_entrance +⊲ = map_tree_hole2_entrance +⊴ = map_tree_hole3_entrance +⊱ = map_water_passage1_entrance_left +⊳ = map_water_passage1_entrance_right +⊵ = map_water_hole1_entrance +⋳ = map_water_hole2_entrance +⋂ = map_water_cave_entrance +⋃ = map_water_cave_exit +⋕ = map_water_cave_path_exit +⊎ = map_lava_hole_entrance +⊂ = map_water_passage2_entrance_left +⊃ = map_water_passage2_entrance_right +⊄ = map_lava_passage_entrance_left +⊅ = map_lava_passage_entrance_right +⊏ = map_vulcano_entrance +⊐ = map_escape_lava_exit_sealed +◰ = map_mountain_enter +◱ = map_mountain_exit +♳ = action_marker_holder +♴ = level_marker_holder +♵ = suit_marker_holder +♶ = fix_backgrounds_marker + +(.................) +(...Inside Tree...) +(.................) +˳ = tree_background +ˍ = tree_moss_floor +ˉ = tree_moss_top +ˤ = tree_vine +˦ = tree_bark +˘ = tree_entrance +˧ = tree_platform +˥ = tree_platform_moving +˩ = tree_log_placeholder +˨ = tree_lever_off +˼ = tree_move_cancel +˻ = tree_bark_move_cancel +˷ = tree_water +˱ = tree_s1 +˯ = tree_s2 +˲ = tree_s3 +ˇ = tree_exit +(.......tree hole 1........) +☼ = tree_flower +☇ = tree_mushroom_hidden +☝ = tree_mushroom_jump +☈ = tree_mushroom_top +∧ = tree_spike +♩ = tree_hole1_entrance +♪ = tree_hole1_exit +(.......tree hole 2........) +♠ = tree_flower2 +♣ = tree_mushroom_hidden2 +⌃ = tree_moss +≍ = tree_hole_water +≋ = tree_hole_water_top +♫ = tree_hole2_entrance +♬ = tree_hole2_exit +(.......tree hole 3........) +˾ = tree_hole_log_placeholder +♘ = tree_hole_bark_crushing +♝ = tree_mushroom +⚘ = tree_hole_flower3 +♭ = tree_hole3_entrance +♯ = tree_hole3_exit + +(.................) +(...Underwater....) +(.................) +∽ = water_background +≈ = water_top +≃ = water_bed +≄ = water_bed_return +∺ = water_grotto +∻ = water_depth +∴ = water_vegetation +∷ = water_stars +⊙ = underwater_entrance +⊠ = underwater_entrance2 +⊘ = underwater_exit +(.....Water Passage 1...........) +⊕ = water_passage1_left_entrance +⊖ = water_passage1_left_exit +⊚ = water_passage1_right_entrance +⊛ = water_passage1_right_exit +(.....Water Hole 1...........) +⊜ = water_hole1_entrance +⊝ = water_hole1_exit + +(.................) +(...Water Cave....) +(.................) + +(......path.......) +∝ = water_fish_placeholder +⊡ = water_block_placeholder +∀ = water_current_horizontal +∁ = water_current_vertical +∅ = water_fountain +∌ = water_bomb_placeholder +∩ = water_cave_entrance +∪ = water_cave_path_entrance +∄ = water_cave_path_exit +∸ = water_cave_path_lava_entrance +≟ = water_cave_path_lava_exit +≀ = water_cave_path_stone + +(......inside.......) +⍘ = water_cave_background +⌕ = water_cave_gate +⍛ = water_cave_s1 +⍜ = water_cave_s2 +⍚ = water_cave_s3 +⍓ = water_cave_stalagmite +⍔ = water_cave_stalactite +⍒ = water_cave_vine +⎕ = water_cave_block_placeholder +⌠ = water_cave_vent1 +⌡ = water_cave_vent2 +⎼ = water_cave_platform +⍨ = water_cave_water_top_hidden +⍪ = water_cave_water_side_hidden +⌑ = water_cave_water_hidden +⌅ = water_cave_fish_hidden +⍏ = water_cave_spike +⍆ = water_cave_spike_right +⍅ = water_cave_spike_left +⌾ = water_cave_fountain +⍦ = water_cave_lava +⌽ = water_cave_exit + +(..........................) +(..........Lava............) +(..........................) + +(........lava out..........) +⋅ = lava_background +⌓ = lava +⊟ = lava_boulder +⋜ = water_cave_lava_entrance +⋦ = water_cave_lava_entrance2 +⋝ = water_cave_lava_exit + +(........lava passage 2.....) +⊤ = lava_passage2_top_entrance +⊥ = lava_passage2_top_exit +⊣ = lava_passage2_bottom_entrance +⊢ = lava_passage2_bottom_exit +≡ = lava_passage_stone + +(...................) +(....Lava Hole......) +(...................) +⋞ = lava_hole_entrance +⋟ = lava_hole_exit + +(.........................) +(....Water Passage 2......) +(.........................) +⊆ = water_passage2_left_entrance +⊊ = water_passage2_left_exit +⊇ = water_passage2_right_entrance +⊋ = water_passage2_right_exit + +(.........................) +(......Lava Passage.......) +(.........................) +≗ = lava_rolling_stone +≕ = lava_rock_reset +≔ = lava_rock_placeholder +≦ = lava_passage_left_entrance +≨ = lava_passage_left_exit +≧ = lava_passage_right_entrance +≩ = lava_passage_right_exit + +(.........................) +(........Vulcano..........) +(.........................) +▕ = vulcano_hidden_lava +░ = vulcano_ladder +▔ = vulcano_platform +▍ = vulcano_wall +▓ = vulcano_wall_secret +▚ = vulcano_lever_blue +▜ = vulcano_barrier_blue +▯ = vulcano_lever_red +▨ = vulcano_barrier_red +▖ = vulcano_s1 +▗ = vulcano_s2 +▊ = vulcano_exit +▀ = vulcano_entrance +▇ = vulcano_escape +▆ = vulcano_return + +(.........................) +(......Escape Lava........) +(.........................) +█ = escape_lava_boulder_cold +▌ = escape_lava_hidden +▎ = escape_lava_entrance_left +▙ = escape_lava_exit_left +▐ = escape_lava_entrance_right +▝ = escape_lava_exit_right + +(..........................) +(......Water Hole 2........) +(..........................) +⎉ = water_hole_door1 +⎊ = water_hole_door2 +⍃ = water_hole_lever_red +⍇ = water_hole_lever_green +⋢ = water_hole2_entrance +⋣ = water_hole2_exit +(....dark....) +≁ = water_dark_background +⌘ = water_dark_depth +≠ = water_dark_vegetation +⍍ = water_dark_lever_yellow + +(..........................) +(.........House............) +(..........................) +(......ground floor.......) +▫ = house_background +▭ = house_floor +▱ = house_platform +◙ = house_barrel_placeholder +▥ = house_ceiling +▿ = house_ladder +◐ = house_ghost_placeholder +(......vault.......) +▪ = house_vault_background +▬ = house_vault_floor +▰ = house_vault_platform +▾ = house_vault_ladder +◑ = house_vault_ghost_placeholder +(......) +▦ = house_entrance +△ = house_spike +◓ = house_door1 +◒ = house_door2 +☥ = house_key +⚚ = house_lever_on +◘ = house_barrier + +(........Mountain Top...........) +★ = sky1 +☂ = sky2 +⋆ = high_sky1 +☄ = high_sky2 +☾ = moon +⚕ = cord_no_light +☆ = mountain_platform +1 = spaceship_holder1 +2 = spaceship_holder2 +3 = spaceship_holder3 +4 = spaceship_holder4 +5 = spaceship_holder5 +6 = spaceship_holder6 +7 = spaceship_holder7 +8 = spaceship_holder8 +9 = spaceship_holder9 +⌁ = battery_placeholder +࿋ = star1 +☸ = star2 +ॐ = star3 + +(........................) +(.........Bonus..........) +(........................) +☁ = no_fly +≉ = no_fly_water_top +∹ = no_fly_water_grotto +≒ = no_fly_water_depth +⊞ = no_fly_lava_boulder +☓ = no_fly_tree_bark +▏ = no_fly_vulcano_wall +◮ = mountain_enter +◭ = mountain_exit +(4 player) +◬ = mountain_leave + +(exits +▇ = vulcano_escape +⊕ = water_passage1_left_entrance +⊖ = water_passage1_left_exit +) +○ = navigation_background +● = navigation_fir + +(...................) +(.....common........) +(...................) +(earth suit) +player_platform_earth = player_platform_earth_ground or player_platform_earth_jump_start or player_platform_earth_jump or player_platform_earth_fall +(water suit) +player_platform_water = player_platform_water_ground or player_platform_water_jump_start or player_platform_water_jump or player_platform_water_fall +player_water = player_water_right or player_water_down or player_water_left or player_water_up +(fire suit) +player_platform_fire = player_platform_fire_ground or player_platform_fire_jump_start or player_platform_fire_jump or player_platform_fire_fall +player_fire = player_fire_right or player_fire_down or player_fire_left or player_fire_up +(platform) +player_platform = player_platform_earth or player_platform_water or player_platform_fire +(map) +player_swim = player_water or player_fire +player_map = player_map_earth or player_map_water or player_map_fire +player_game = player_map or player_platform or player_water or player_fire +player = player_game or player_spaceship + +batteries = underwater_battery or tree_battery or lava_battery or lava_passage_battery_left or lava_passage_battery_right or house_battery or water_cave_battery or battery + +background = map_background or tree_background or water_background or water_cave_background or lava_background or house_background or house_vault_background or water_dark_background or navigation_background +no_again_splash = map_water_splash or map_fire_splash or lava_splash +splash = no_again_splash or tree_splash or water_splash or house_splash or tree_player_drown + +action_markers = map_marker or platform_marker or swim_marker or lava_marker or fly_marker +level_markers = inside_tree_marker or tree_hole1_marker or tree_hole2_marker or tree_hole3_marker or underwater_marker or water_cave_path_marker or water_cave_marker or water_cave_lava_marker or water_hole1_marker or water_hole2_marker or water_passage1_marker or water_passage2_marker or vulcano_marker or escape_lava_marker or lava_hole_marker or lava_passage_marker or house_marker or mountain_marker +reset_markers = inside_tree_reset_marker or inside_tree_init_marker or water_cave_path_reset_marker or water_cave_path_init_marker or water_cave_reset_marker or water_cave_init_marker or escape_lava_reset_marker or house_reset_marker or house_init_marker +suit_markers = earth_suit_marker or fire_suit_marker or water_suit_marker +marker_holders = action_marker_holder or level_marker_holder or suit_marker_holder + +(...................) +(........map........) +(...................) +map_log = map_log1 or map_log2 or map_log3 +map_bridge = map_bridge_horizontal or map_bridge_vertical + +(........................) +(.....Inside Tree........) +(........................) +tree_placeholders = tree_log_placeholder or tree_hole_log_placeholder +tree_spaceship = tree_s1 or tree_s2 or tree_s3 +tree_levers = tree_lever_off or tree_lever_on +tree_transportable = tree_levers or player_platform +tree_obstacle = tree_moss_floor or tree_platform or tree_platform_moving or tree_log or tree_bark or player_platform or tree_spaceship or tree_spike or tree_battery or tree_mushroom or tree_hole_bark_crushing or tree_hole_log_water or tree_hole_log or no_fly_tree_bark + +(.......................) +(.....Water Cave........) +(.......................) +(........path........) +water_current = water_current_horizontal or water_current_vertical +water_placeholders = water_fish_placeholder or water_block_placeholder or water_bomb_placeholder +(........cave........) +water_cave_spikes = water_cave_spike or water_cave_spike_right or water_cave_spike_left +water_cave_vents = water_cave_vent1 or water_cave_vent2 +water_cave_vents_turned = water_cave_vent1_turn or water_cave_vent2_turn +water_cave_waters_on = water_cave_water or water_cave_water_top or water_cave_water_side +water_cave_waters_off = water_cave_water_hidden or water_cave_water_top_hidden or water_cave_water_side_hidden +water_cave_waters = water_cave_waters_on or water_cave_waters_off +water_cave_obstacle = player_platform or player_water or water_cave_stalactite or water_cave_stalagmite or water_cave_platform or water_cave_s1 or water_cave_s2 or water_cave_s3 or water_cave_battery or water_cave_fish or water_cave_vents or water_cave_vents_turned +water_cave_spaceship = water_cave_s1 or water_cave_s2 or water_cave_s3 +(...........out..........) +lava_obstacle = player_fire or lava_battery or lava_passage_battery_left or lava_passage_battery_right or lava_boulder or lava or lava_boulder_cold or escape_lava_boulder_cold or lava_rolling_stone or no_fly_lava_boulder +water_cave_path_markers = water_cave_path_marker or lava_passage_marker + +(.......................) +(.......Vulcano.........) +(.......................) +vulcano_levers = vulcano_lever_red or vulcano_lever_red_off or vulcano_lever_blue or vulcano_lever_blue_off +vulcano_barriers = vulcano_barrier_red or vulcano_barrier_blue +vulcano_spaceship = vulcano_s1 or vulcano_s2 +vulcano_obstacle = vulcano_spaceship or vulcano_wall or vulcano_platform or vulcano_barriers or no_fly_vulcano_wall +vulcano_swim = vulcano_hidden_lava or vulcano_entrance or vulcano_exit + +(...........................) +(.......Lava Escape.........) +(...........................) +burnable = player or escape_lava_boulder_cold + +(.....................) +(.......House.........) +(.....................) +house_placeholders = house_ghost_placeholder or house_vault_ghost_placeholder or house_barrel_placeholder +house_obstacle = house_floor or house_ceiling or house_platform or house_barrel or player_platform or house_battery or house_ghost or house_vault_ghost or house_door1 or house_door2 or house_vault_floor or house_vault_platform or house_barrier + +(...........................) +(.......Moutain Top.........) +(...........................) +mountain_spaceship = s4 or s5 or s6 or s8 or s1_light or s2_light or s3_light or s7_light or s9_light +mountain_spaceship_no_player = s1 or s2 or s3 or s4 or s5 or s6 or s7 or s9 or s7_light or s9_light +spaceship_holders = spaceship_holder1 or spaceship_holder2 or spaceship_holder3 or spaceship_holder4 or spaceship_holder5 or spaceship_holder6 or spaceship_holder7 or spaceship_holder8 or spaceship_holder9 +flash = flash1 or flash2 or flash3 or flash4 or flash5 or flash6 or flash7 or flash8 or flash9 +high_sky = high_sky1 or high_sky2 +sky = sky1 or sky2 + +(.....................) +(.......Bonus.........) +(.....................) +no_fly_backgrounds = no_fly_water_top or no_fly_water_grotto or no_fly_water_depth or no_fly_lava_boulder or no_fly_tree_bark or no_fly_vulcano_wall or vulcano_escape or water_passage1_left_entrance or water_passage1_left_exit + +(map entrances) +map_tree_hole_closed = map_tree_hole1_closed or map_tree_hole2_closed or map_tree_hole3_closed +map_tree_hole_entrances = map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance +map_water_entrances = map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_water_hole2_entrance or map_water_cave_entrance or map_water_passage2_entrance_left or map_water_passage2_entrance_right or map_underwater_exit +map_lava_entrances = map_lava_hole_entrance or map_lava_passage_entrance_left or map_lava_passage_entrance_right or map_water_cave_exit or map_water_cave_path_exit or map_escape_lava_exit + +(tree entrances) +tree_hole_entrances = tree_hole1_entrance or tree_hole2_entrance or tree_hole3_entrance +tree_hole_exits = tree_hole1_exit or tree_hole2_exit or tree_hole3_exit + +(water entrances) +water_entrances = water_passage1_left_entrance or water_passage1_right_entrance or water_hole1_entrance or water_hole2_entrance or water_cave_path_entrance or water_cave_entrance or water_passage2_left_entrance or water_passage2_right_entrance or underwater_entrance2 +water_exits = water_passage1_left_exit or water_passage1_right_exit or water_hole1_exit or water_hole2_exit or water_cave_path_exit or water_passage2_left_exit or water_passage2_right_exit + +(lava entrances) +lava_entrances = lava_hole_entrance or lava_passage_left_entrance or lava_passage_right_entrance or escape_lava_entrance_left or escape_lava_entrance_right or water_cave_lava_entrance2 or water_cave_path_lava_entrance or lava_passage2_top_entrance or lava_passage2_bottom_entrance +lava_exits = lava_hole_exit or lava_passage_left_exit or lava_passage_right_exit or escape_lava_exit_left or escape_lava_exit_right or lava_passage2_top_exit or lava_passage2_bottom_exit or water_cave_path_lava_exit + +(save points) +save_points = map_tree_entrance or map_underwater_exit or map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_dive_point or map_water_cave_exit or map_water_cave_path_exit or map_water_passage2_entrance_right or map_water_passage2_entrance_left or map_lava_passage_entrance_right or map_lava_passage_entrance_left or map_vulcano_entrance or map_escape_lava_exit or map_water_hole2_entrance or map_house_entrance or tree_entrance or underwater_entrance or water_cave_entrance or water_cave_gate or water_cave_lava_entrance or vulcano_entrance or vulcano_return or house_entrance or map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance or map_lava_hole_entrance or water_cave_path_lava_entrance + +(bonus) +navigation = navigation_fir or navigation_background + +(...................) +(.....common........) +(...................) +obstacle = tree_obstacle or water_cave_obstacle or lava_obstacle or vulcano_obstacle or house_obstacle or water_top or water_grotto or lava_boulder +vine = tree_vine or water_cave_vine or vulcano_ladder or vulcano_wall_secret_background or house_ladder or house_vault_ladder + +======== +SOUNDS +======== +StartGame 20896509 +Startlevel 2550109 +Restart 39007909 +CloseMessage 47089509 +EndLevel 31668901 +EndGame 47252302 +SFX0 12260107 (move obstacles) +SFX1 30062105 (jump & fly) +SFX2 51267503 (swim) +SFX3 68844503 (pickup) +SFX4 15790109 (fish & ghosts) +SFX5 60792102 (lava) +SFX6 74049301 (clear lava) +SFX7 51078902 (anihilate stones) +SFX8 70525902 (entry) +SFX9 18492302 (board) +SFX10 72825907 (walk) + +================ +COLLISIONLAYERS +================ + +background +save_point, tree_placeholders, water_placeholders, water_cave_waters_off, water_cave_waters_on, lava_passage_battery_left_placeholder, lava_passage_battery_right_placeholder, escape_lava_hidden, tree_hole_flower_on_hidden, tree_hole_can_drown, house_placeholders, sky, moon, spaceship_holders, mountain_enter, mountain_exit, mountain_leave, map_mountain_enter, map_mountain_exit +map_flower, map_flower2, map_tree_entrance, map_water_entrances, map_lava_hole_closed, map_escape_lava_exit_sealed, map_lava_entrances, map_water_cave_entrance, map_water_cave_exit, map_water_cave_path_exit, map_underwater_exit, tree_hole_entrances, tree_hole_exits, water_entrances, water_exits, lava_entrances, lava_exits, water_cave_lava_entrance, water_cave_lava_exit, map_vulcano_entrance, map_bridge, map_dive_point_closed, map_dive_point, vulcano_steps, map_house_entrance, (tree) tree_moss_top, tree_vine, tree_entrance, tree_lever_off, tree_lever_on, tree_move_cancel, tree_bark_move_cancel, tree_water, tree_exit, tree_hole_water, tree_hole_water_top, (water) underwater_exit, underwater_entrance, (tree_hole) tree_splash, tree_flower, tree_mushroom_hidden, tree_flower2, tree_mushroom_hidden2, tree_mushroom_jump, tree_mushroom_top, tree_hole_flower3, (water cave path) water_fountain, water_bam, (water cave) water_cave_vine, water_cave_gate, water_cave_fish_hidden, water_cave_spikes, water_cave_fountain, water_cave_lava, water_cave_burnt, water_cave_exit, (lava passage) lava_rock_placeholder, lava_rock_reset, (vulcano) vulcano_ladder, vulcano_hidden_lava, vulcano_entrance, vulcano_exit, vulcano_escape, vulcano_return, vulcano_levers, vulcano_wall_secret_background, (water hole 2) water_hole_lever_red, water_hole_lever_green, water_dark_lever_yellow, water_hole_lever_red_off, water_hole_lever_green_off, water_dark_lever_yellow_off, (house) house_ladder, house_vault_ladder, house_entrance, house_spike, house_key, house_hidden_key, house_lever_on, house_lever_off (mountain) mountain_platform, battery_placeholder, high_sky, hyperspace, star1, star2, star3 +player_game, batteries, map_direction_stone1, map_direction_stone2, map_rock, map_stone, lava_passage_stone, map_fir, navigation_fir, map_log, map_water, map_lava, tree_bark_left, tree_bark_right, tree_bark_centre, tree_left_root, tree_right_root, tree_hollow, tree_lb_bough, tree_lt_bough, tree_rb_bough, tree_rt_bough, tree_centre_bough, tree_top, vulcano_left, vulcano_right, vulcano_center, house_p1, house_p2, house_p3, house_p4, house_p5, house_p6, house_p7, house_p8, house_p9, house_p10, house_p11, house_p12, house_p13, house_p14, house_p15, house_p16, house_p18, house_p19, house_p20, (tree) tree_moss_floor, tree_bark, no_fly_tree_bark, tree_platform, tree_platform_moving, tree_log, tree_player_drown, tree_spaceship, (water) water_top, no_fly_water_top, water_bed, water_grotto, no_fly_water_grotto, water_depth, no_fly_water_depth, (tree_hole) tree_spike, tree_mushroom, tree_hole_bark_crushing, tree_hole_log_water, tree_hole_log, (water cave path) water_bomb, water_fish, water_cave_path_stone, (water cave) water_cave_stalactite, water_cave_stalagmite, water_cave_vents, water_cave_vents_turned, water_cave_fish, water_cave_spaceship, water_cave_platform, (cave) lava_boulder, no_fly_lava_boulder, lava_boulder_cold, escape_lava_boulder_cold, lava, escape_lava, lava_rolling_stone, (vulcano) vulcano_spaceship, vulcano_wall, no_fly_vulcano_wall, vulcano_platform, vulcano_barriers, (water hole 2) water_hole_door1, water_hole_door2, water_dark_depth, (house) house_floor, house_ceiling, house_barrel, house_platform, house_ghost, house_door1, house_door2, house_barrier, house_vault_floor, house_vault_platform, house_vault_ghost, (mountain) cord_no_light, cord_light, battery_installed, spaceship_closed +map_fire, map_pine, map_tree_hole_closed, map_tree_hole_entrances, house_smoke, (water) water_bed_return, water_vegetation, water_dark_vegetation, water_stars, pickup, (tree) tree_moss, (water cave path) water_block, water_current, fish_splash, water_splash, (vulcano) vulcano_wall_secret, (house) house_splash +water_cave_block, map_fire_splash, map_water_splash, map_stone_crush, lava_passage_stone_crush, water_cave_path_stone_crush, lava_splash +marker_holders +fix_backgrounds_marker, action_markers, level_markers, suit_markers +reset_markers, water_cave_block_placeholder +water_hole_darkness +no_fly, mountain_spaceship, mountain_spaceship_no_player, player_spaceship, flash + +====== +RULES +====== +(oops!) +[no_again_splash] -> restart + +[flash] -> win + +(.........................) +(.....player common.......) +(.........................) +(.......walk......) +[moving player_map] -> [moving player_map] SFX10 +[right player_platform] -> [right player_platform] SFX10 +[left player_platform] -> [left player_platform] SFX10 +[down player_platform] -> [down player_platform] SFX10 + +(earth platform) +(player platform jump) +up [earth_suit_marker][platform_marker][up player_platform_earth_ground | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_jump_start] SFX1 +up [earth_suit_marker][platform_marker][ player_platform_earth_jump_start | no obstacle] -> [earth_suit_marker][platform_marker][| player_platform_earth_jump] SFX1 +[earth_suit_marker][platform_marker][player_platform_earth_jump_start] -> [earth_suit_marker][platform_marker][player_platform_earth_jump] SFX1 +(player fall after jump) +vertical [earth_suit_marker][platform_marker][> player_platform_earth_jump no vine] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground] +vertical [earth_suit_marker][platform_marker][> player_platform_earth_fall] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground] +horizontal [earth_suit_marker][platform_marker][> player_platform_earth_jump | no obstacle no vine] -> [earth_suit_marker][platform_marker][ | player_platform_earth_fall] +horizontal [earth_suit_marker][platform_marker][> player_platform_earth_fall | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_ground] +random down [earth_suit_marker][platform_marker][player_platform_earth_ground | no obstacle no vine] -> [earth_suit_marker][platform_marker][| player_platform_earth_ground] again +(..................) +(water) +(.....platform.....) +(player platform jump) +up [water_suit_marker][platform_marker][up player_platform_water_ground | no obstacle] -> [water_suit_marker][platform_marker][ | player_platform_water_jump_start] SFX1 +up [water_suit_marker][platform_marker][ player_platform_water_jump_start | no obstacle] -> [water_suit_marker][platform_marker][| player_platform_water_jump] SFX1 +[water_suit_marker][platform_marker][player_platform_water_jump_start] -> [water_suit_marker][platform_marker][player_platform_water_jump] SFX1 +(player fall after jump) +vertical [water_suit_marker][platform_marker][> player_platform_water_jump no vine] -> [water_suit_marker][platform_marker][> player_platform_water_ground] +vertical [water_suit_marker][platform_marker][> player_platform_water_fall] -> [water_suit_marker][platform_marker][> player_platform_water_ground] +horizontal [water_suit_marker][platform_marker][> player_platform_water_jump | no obstacle no vine] -> [water_suit_marker][platform_marker][ | player_platform_water_fall] +horizontal [water_suit_marker][platform_marker][> player_platform_water_fall | no obstacle] -> [water_suit_marker][platform_marker][ | player_platform_water_ground] +random down [water_suit_marker][platform_marker][player_platform_water_ground | no obstacle no vine] -> [water_suit_marker][platform_marker][| player_platform_water_ground] again +(.......swim.......) +[water_suit_marker][swim_marker][right player_water] -> [water_suit_marker][swim_marker][right player_water_right] SFX2 +[water_suit_marker][swim_marker][left player_water] -> [water_suit_marker][swim_marker][left player_water_left] SFX2 +[water_suit_marker][swim_marker][up player_water] -> [water_suit_marker][swim_marker][up player_water_up] SFX2 +[water_suit_marker][swim_marker][down player_water] -> [water_suit_marker][swim_marker][down player_water_down] SFX2 + +(..................) +(fire) +(..................) +(player platform jump) +up [fire_suit_marker][platform_marker][up player_platform_fire_ground | no obstacle] -> [fire_suit_marker][platform_marker][ | player_platform_fire_jump_start] SFX1 +up [fire_suit_marker][platform_marker][ player_platform_fire_jump_start | no obstacle] -> [fire_suit_marker][platform_marker][| player_platform_fire_jump] SFX1 +[fire_suit_marker][platform_marker][player_platform_fire_jump_start] -> [fire_suit_marker][platform_marker][player_platform_fire_jump] SFX1 +(player fall after jump) +vertical [fire_suit_marker][platform_marker][> player_platform_fire_jump no vine] -> [fire_suit_marker][platform_marker][> player_platform_fire_ground] +vertical [fire_suit_marker][platform_marker][> player_platform_fire_fall] -> [fire_suit_marker][platform_marker][> player_platform_fire_ground] +horizontal [fire_suit_marker][platform_marker][> player_platform_fire_jump | no obstacle no vine] -> [fire_suit_marker][platform_marker][ | player_platform_fire_fall] +horizontal [fire_suit_marker][platform_marker][> player_platform_fire_fall | no obstacle] -> [fire_suit_marker][platform_marker][ | player_platform_fire_ground] +random down [fire_suit_marker][platform_marker][player_platform_fire_ground | no obstacle no vine] -> [fire_suit_marker][platform_marker][| player_platform_fire_ground] again +(......swim........) +[fire_suit_marker][swim_marker][right player_fire] -> [fire_suit_marker][swim_marker][right player_fire_right] SFX2 +[fire_suit_marker][swim_marker][left player_fire] -> [fire_suit_marker][swim_marker][left player_fire_left] SFX2 +[fire_suit_marker][swim_marker][up player_fire] -> [fire_suit_marker][swim_marker][up player_fire_up] SFX2 +[fire_suit_marker][swim_marker][down player_fire] -> [fire_suit_marker][swim_marker][down player_fire_down] SFX2 +(......lava........) +[fire_suit_marker][lava_marker][right player_fire] -> [fire_suit_marker][lava_marker][right player_fire_right] SFX5 +[fire_suit_marker][lava_marker][left player_fire] -> [fire_suit_marker][lava_marker][left player_fire_left] SFX5 +[fire_suit_marker][lava_marker][up player_fire] -> [fire_suit_marker][lava_marker][up player_fire_up] SFX5 +[fire_suit_marker][lava_marker][down player_fire] -> [fire_suit_marker][lava_marker][down player_fire_down] SFX5 + +(..................) +(.......map........) +(..................) +(close holes) +late [map_marker][map_log1][map_tree_hole2_entrance save_point] -> [map_marker][map_log1][map_tree_hole2_closed] +late [map_marker][map_log2][map_tree_hole1_entrance save_point] -> [map_marker][map_log2][map_tree_hole1_closed] +late [map_marker][map_log3][map_tree_hole3_entrance save_point] -> [map_marker][map_log3][map_tree_hole3_closed] +late [map_marker][map_stone][map_lava_hole_entrance save_point] -> [map_marker][map_stone][map_lava_hole_closed] +late [map_marker][earth_suit_marker][map_dive_point save_point] -> [map_marker][earth_suit_marker][map_dive_point_closed] +late [lava_passage_marker][lava_passage_stone][lava_passage_battery_right] -> [lava_passage_marker][lava_passage_stone][lava_passage_battery_right_placeholder] +late [water_cave_path_markers][water_cave_path_stone][lava_passage_battery_left] -> [water_cave_path_markers][water_cave_path_stone][lava_passage_battery_left_placeholder] + +(move logs on map) +[map_marker][< player_map | map_log] -> [map_marker][< player_map | < map_log] SFX0 +[map_marker][> player_map | map_log] -> [map_marker][> player_map | > map_log] SFX0 +[map_marker][map_fire map_log1][map_tree_hole2_closed] -> [map_marker][map_fire][map_tree_hole2_entrance save_point] SFX5 +[map_marker][map_fire map_log2][map_tree_hole1_closed] -> [map_marker][map_fire][map_tree_hole1_entrance save_point] SFX5 +[map_marker][map_fire map_log3][map_tree_hole3_closed] -> [map_marker][map_fire][map_tree_hole3_entrance save_point] SFX5 +(fire burns logs but not player) +[map_marker][> player_map | map_fire] -> [map_marker][< player_map | map_fire] SFX5 + +(crush stones in lava suit) +[map_marker][> player_map | map_stone] -> [map_marker][> player_map | > map_stone] SFX0 +[map_marker][action player_map_fire | map_stone][map_lava_hole_closed] -> [map_marker][player_map_fire | map_stone_crush][map_lava_hole_entrance save_point] SFX7 +[map_marker][> player_map_fire][map_stone_crush] -> [map_marker][> player_map_fire][] +[water_cave_path_marker][fire_suit_marker][action player_fire | water_cave_path_stone][lava_passage_battery_left_placeholder no lava_passage_battery_left] -> [water_cave_path_marker][fire_suit_marker][player_fire | water_cave_path_stone_crush][lava_passage_battery_left_placeholder lava_passage_battery_left] SFX7 +[water_cave_path_marker][fire_suit_marker][> player_fire][water_cave_path_stone_crush] -> [water_cave_path_marker][fire_suit_marker][> player_fire][] +[lava_passage_marker][fire_suit_marker][action player_fire | lava_passage_stone][lava_passage_battery_right_placeholder no lava_passage_battery_right] -> [lava_passage_marker][fire_suit_marker][player_fire | lava_passage_stone_crush][lava_passage_battery_right_placeholder lava_passage_battery_right] SFX7 +[lava_passage_marker][fire_suit_marker][> player_fire][lava_passage_stone_crush] -> [lava_passage_marker][fire_suit_marker][> player_fire][] + +(earth suit can neither swim nor lava) +late [player_map_earth map_water_entrances] -> [map_water_splash map_water_entrances] SFX2 +late [player_map_earth map_lava_entrances] -> [map_fire_splash map_lava_entrances] SFX5 +late [player_map_earth map_lava_hole_closed] -> [map_fire_splash map_lava_hole_closed] SFX5 +(water suit cannot lava) +late [player_map_water map_lava_entrances] -> [map_fire_splash map_lava_entrances] SFX5 +late [player_map_water map_lava_hole_closed] -> [map_fire_splash map_lava_hole_closed] SFX5 + + +(...................................) +(......Common platform rules........) +(...................................) +(tree) +[platform_marker][action player_platform_earth_ground tree_mushroom_top | ...| tree_mushroom_jump] -> [platform_marker][ tree_mushroom_top|...|tree_mushroom_jump player_platform_earth_jump_start] SFX1 +[platform_marker][action player_platform_water_ground tree_mushroom_top | ...| tree_mushroom_jump] -> [platform_marker][ tree_mushroom_top|...|tree_mushroom_jump player_platform_water_jump_start] SFX1 +[platform_marker][action player_platform_fire_ground tree_mushroom_top | ...| tree_mushroom_jump] -> [platform_marker][ tree_mushroom_top|...|tree_mushroom_jump player_platform_fire_jump_start] SFX1 + +(.........................) +(......Inside Tree........) +(.........................) +[inside_tree_marker][platform_marker][moving player_platform] -> [inside_tree_marker][platform_marker][moving player_platform] again +(drown) +[inside_tree_marker][platform_marker][player_platform_earth | tree_water] -> [inside_tree_marker][platform_marker][tree_player_drown | tree_water] SFX2 +[> tree_player_drown] -> cancel +(levers & platform movement) +[inside_tree_marker][platform_marker][action player_platform tree_lever_off] -> [inside_tree_marker][platform_marker][player_platform tree_lever_on] +[inside_tree_marker][platform_marker][player_platform tree_lever_on][tree_lever_off] -> [inside_tree_marker][platform_marker][player_platform tree_lever_on][tree_lever_on] +[inside_tree_marker][platform_marker][player_platform tree_lever_on][tree_lever_on][tree_platform_moving|tree_platform_moving] -> [inside_tree_marker][platform_marker][player_platform tree_lever_on][tree_lever_on][left tree_platform_moving| left tree_platform_moving] again SFX0 +[inside_tree_marker][platform_marker][action player_platform tree_lever_on] -> [inside_tree_marker][platform_marker][player_platform tree_lever_off] +[inside_tree_marker][platform_marker][player_platform tree_lever_off][tree_lever_on] -> [inside_tree_marker][platform_marker][player_platform tree_lever_off][tree_lever_off] +[inside_tree_marker][platform_marker][player_platform tree_lever_off][tree_lever_off][tree_platform_moving|tree_platform_moving] -> [inside_tree_marker][platform_marker][player_platform tree_lever_off][tree_lever_off][right tree_platform_moving| right tree_platform_moving] again SFX0 +(stick player & lever) +up [inside_tree_marker][platform_marker][moving tree_platform_moving|tree_transportable] -> [inside_tree_marker][platform_marker][moving tree_platform_moving|moving tree_transportable] + +(logs) +[inside_tree_marker][platform_marker][> player_platform | tree_log ] -> [inside_tree_marker][platform_marker][ > player_platform | > tree_log ] SFX0 +vertical [inside_tree_marker][platform_marker][moving tree_log | tree_log] -> [inside_tree_marker][platform_marker][moving tree_log | moving tree_log] +(fall) +random down [inside_tree_marker][platform_marker][tree_log | no tree_obstacle no tree_vine] -> [inside_tree_marker][platform_marker][| tree_log] again SFX0 + +(.......................) +(......Tree Hole 1......) +(.......................) +[tree_hole1_marker][platform_marker][moving player_platform] -> [tree_hole1_marker][platform_marker][moving player_platform] again + +[tree_hole1_marker][platform_marker][action player_platform tree_flower][tree_mushroom_hidden] -> [tree_hole1_marker][platform_marker][player_platform tree_flower][tree_mushroom] SFX3 +[tree_hole1_marker][platform_marker][player | tree_spike] -> [tree_hole1_marker][platform_marker][tree_splash | tree_spike] + +(.......................) +(......Tree Hole 2......) +(.......................) +[tree_hole2_marker][platform_marker][moving player_platform] -> [tree_hole2_marker][platform_marker][moving player_platform] again + +(water edge) +[tree_hole2_marker][action_marker_holder platform_marker][player_platform_earth tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder platform_marker][tree_hole_water_top map_water_splash] SFX2 +[tree_hole2_marker][action_marker_holder platform_marker][player_platform_water tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder swim_marker][player_water_down tree_hole_water_top] SFX2 +[tree_hole2_marker][action_marker_holder platform_marker][player_platform_fire tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder swim_marker][player_fire_down tree_hole_water_top] SFX2 +up [tree_hole2_marker][action_marker_holder swim_marker][> player_swim tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder swim_marker][player_swim tree_hole_water_top] +up [tree_hole2_marker][action_marker_holder swim_marker][action player_water tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder platform_marker][ up player_platform_water_jump_start tree_hole_water_top] +up [tree_hole2_marker][action_marker_holder swim_marker][action player_fire tree_hole_water_top] -> [tree_hole2_marker][action_marker_holder platform_marker][ up player_platform_fire_jump_start tree_hole_water_top] + +[tree_hole2_marker][action player_platform tree_flower2][tree_mushroom_hidden2] -> [tree_hole2_marker][player_platform tree_flower2][tree_mushroom] SFX3 + +(.......................) +(......Tree Hole 3......) +(.......................) +[tree_hole3_marker][platform_marker][moving player_platform] -> [tree_hole3_marker][platform_marker][moving player_platform] again + +(water edge) +[tree_hole3_marker][action_marker_holder platform_marker][player_platform_earth tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder platform_marker][tree_hole_water_top map_water_splash] SFX2 +[tree_hole3_marker][action_marker_holder platform_marker][player_platform_water tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder swim_marker][player_water_down tree_hole_water_top] SFX2 +[tree_hole3_marker][action_marker_holder platform_marker][player_platform_fire tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder swim_marker][player_fire_down tree_hole_water_top] SFX2 +up [tree_hole3_marker][action_marker_holder swim_marker][> player_swim tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder swim_marker][player_swim tree_hole_water_top] +up [tree_hole3_marker][action_marker_holder swim_marker][action player_water tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder platform_marker][ up player_platform_water_jump_start tree_hole_water_top] +up [tree_hole3_marker][action_marker_holder swim_marker][action player_fire tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder platform_marker][ up player_platform_fire_jump_start tree_hole_water_top] + +(logs) +[tree_hole3_marker][platform_marker][> player_platform | tree_hole_log ] -> [tree_hole3_marker][platform_marker][ > player_platform | > tree_hole_log ] SFX0 +vertical [tree_hole3_marker][platform_marker][moving tree_hole_log | tree_hole_log] -> [tree_hole3_marker][platform_marker][moving tree_hole_log | moving tree_hole_log] +(fall) +random down [tree_hole3_marker][platform_marker][tree_hole_log | no tree_obstacle no tree_vine] -> [tree_hole3_marker][platform_marker][| tree_hole_log] again SFX0 + +(water logs) +late [tree_hole3_marker][platform_marker][tree_hole_log | tree_hole_water_top] -> [tree_hole3_marker][platform_marker][tree_hole_log_water tree_hole_can_drown | tree_hole_water_top] +up [tree_hole3_marker][swim_marker][left player_swim | tree_hole_log_water] -> [tree_hole3_marker][swim_marker][left player_swim | left tree_hole_log_water ] SFX2 +up [tree_hole3_marker][swim_marker][right player_swim | tree_hole_log_water] -> [tree_hole3_marker][swim_marker][right player_swim | right tree_hole_log_water] SFX2 +down [tree_hole3_marker][action_marker_holder platform_marker][player_platform_water | tree_hole_log_water tree_hole_can_drown | tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder swim_marker][| tree_hole_log_water tree_hole_can_drown | tree_hole_water_top player_water_down] SFX2 +down [tree_hole3_marker][action_marker_holder platform_marker][player_platform_fire | tree_hole_log_water tree_hole_can_drown | tree_hole_water_top] -> [tree_hole3_marker][action_marker_holder swim_marker][| tree_hole_log_water tree_hole_can_drown | tree_hole_water_top player_fire_down] SFX2 +[tree_hole3_marker][swim_marker][player_swim][tree_hole_log_water] -> [tree_hole3_marker][swim_marker][player_swim][tree_hole_log_water tree_hole_can_drown] +down [tree_hole3_marker][platform_marker][player_platform | tree_moss_floor][tree_hole_can_drown] -> [tree_hole3_marker][platform_marker][player_platform | tree_moss_floor][] +(crush floor) +[tree_hole3_marker][platform_marker][action player_platform tree_hole_flower3][tree_hole_bark_crushing] -> [tree_hole3_marker][platform_marker][player_platform tree_hole_flower3 tree_hole_flower_on_hidden][] SFX5 +[tree_hole3_marker][platform_marker][tree_hole_flower_on_hidden][tree_hole_bark_crushing] -> [tree_hole3_marker][platform_marker][tree_hole_flower_on_hidden][] + +(.............................) +(......Common swim rules......) +(.............................) +(fountain) +[swim_marker][> player_swim water_fountain | ...| water_fountain] -> [swim_marker][water_fountain|...|water_fountain player_swim] SFX2 +[swim_marker][> player_swim | water_current] -> [swim_marker][player_swim | water_current] SFX5 + +(...........................) +(......Water Cave Path......) +(...........................) +(block) +[water_cave_path_marker][swim_marker][moving player_swim] -> [water_cave_path_marker][swim_marker][moving player_swim] again + +[water_cave_path_marker][swim_marker][> player_swim water_block] -> [water_cave_path_marker][swim_marker][> player_swim > water_block] +[water_cave_path_marker][swim_marker][> water_block | water_bed_return] -> [water_cave_path_marker][swim_marker][water_block | water_bed_return] +[water_cave_path_marker][swim_marker][player_swim |...| water_fish] -> [water_cave_path_marker][swim_marker][player_swim |...| < water_fish] SFX4 +[water_cave_path_marker][swim_marker][water_fish|player_swim no water_block] -> [water_cave_path_marker][swim_marker][water_fish|water_splash] SFX5 +[water_cave_path_marker][swim_marker][water_bomb | water_fish] -> [water_cave_path_marker][swim_marker][water_bam | fish_splash] SFX7 +[water_cave_path_marker][swim_marker][> player_swim | water_bomb] -> [water_cave_path_marker][swim_marker][> player_swim | > water_bomb] +[water_cave_path_marker][swim_marker][< player_swim | water_bomb] -> [water_cave_path_marker][swim_marker][< player_swim | < water_bomb] + +(...........................) +(.........Water Cave........) +(...........................) +[platform_marker][water_cave_marker][moving player_platform] -> [platform_marker][water_cave_marker][moving player_platform] again + +(water on/off and transitions) +(vent 1) +[action player_platform | water_cave_vent1 | water_cave_water_top_hidden] -> [player_platform | water_cave_vent1_turn | water_cave_water_top] SFX3 +[platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water_top | water_cave_water_top_hidden] -> [platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water_top | water_cave_water_top] +[platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water_top | water_cave_water_hidden] -> [platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water_top | water_cave_water] +[platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water | water_cave_water_top_hidden] -> [platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water | water_cave_water_top] +[platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water | water_cave_water_hidden] -> [platform_marker][water_cave_marker][water_cave_vent1_turn][water_cave_water | water_cave_water] +[action player_platform | water_cave_vent1_turn | water_cave_water_top ] -> [player_platform | water_cave_vent1 | water_cave_water_top_hidden ] SFX3 +[platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_top_hidden | water_cave_water_top] -> [platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_top_hidden | water_cave_water_top_hidden] +[platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_top_hidden | water_cave_water] -> [platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_top_hidden | water_cave_water_hidden] +[platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_hidden | water_cave_water_top] -> [platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_hidden | water_cave_water_top_hidden] +[platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_hidden | water_cave_water] -> [platform_marker][water_cave_marker][water_cave_vent1][water_cave_water_hidden|water_cave_water_hidden] +(vent 2) +[action player_platform | water_cave_vent2] -> [player_platform | water_cave_vent2_turn] SFX3 +[platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water_top_hidden] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water_top] +[platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water_side_hidden] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water_side] +[platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_fish_hidden] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_fish] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water no water_cave_water_top water_cave_block] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_block] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_cave_fountain] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_fountain] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_cave_battery] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_battery] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_current_horizontal] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_current_horizontal] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_cave_water_hidden] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_cave_spikes] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_spikes] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water water_cave_vine] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water water_cave_vine] +[platform_marker][water_cave_marker][water_cave_vent2_turn][no water_cave_water_top water_cave_vine | no water_cave_waters_on] -> [platform_marker][water_cave_marker][water_cave_vent2_turn][water_cave_water_top water_cave_vine | no water_cave_waters_on] + +[swim_marker][water_cave_marker][moving player_swim] -> [swim_marker][water_cave_marker][moving player_swim] again +[swim_marker][water_cave_marker][water_cave_fish no water_cave_waters] -> [swim_marker][water_cave_marker][fish_splash no water_cave_waters] SFX5 +late [swim_marker][water_cave_marker][water_cave_fish water_cave_spikes ] -> [swim_marker][water_cave_marker][fish_splash water_cave_spikes] SFX5 + +(player at the edge of water) +[action_marker_holder platform_marker][water_cave_marker][player_platform_water water_cave_water_top] -> [action_marker_holder swim_marker][water_cave_marker][player_water_down water_cave_water_top] SFX2 +[action_marker_holder platform_marker][water_cave_marker][player_platform_fire water_cave_water_top] -> [action_marker_holder swim_marker][water_cave_marker][player_fire_down water_cave_water_top] SFX2 +[action_marker_holder platform_marker][water_cave_marker][player_platform_water water_cave_water_side] -> [action_marker_holder swim_marker][water_cave_marker][player_water_right water_cave_water_side] SFX2 +[action_marker_holder platform_marker][water_cave_marker][player_platform_fire water_cave_water_side] -> [action_marker_holder swim_marker][water_cave_marker][player_fire_right water_cave_water_side] SFX2 +[swim_marker][water_cave_marker][> player_swim water_cave_waters_on | no water_cave_waters_on] -> [swim_marker][water_cave_marker][player_swim water_cave_waters_on | no water_cave_waters_on] +up [action_marker_holder swim_marker][action player_water water_cave_water_top] -> [action_marker_holder platform_marker][ up player_platform_water_jump_start water_cave_water_top] +up [action_marker_holder swim_marker][action player_fire water_cave_water_top] -> [action_marker_holder platform_marker][ up player_platform_fire_jump_start water_cave_water_top] + +[water_cave_marker][player water_cave_spikes no water_cave_block] -> [water_cave_marker][water_splash water_cave_spikes] SFX5 +[swim_marker][water_cave_marker][> player_swim > water_cave_block | water_cave_spikes] -> [swim_marker][water_cave_marker][> player_swim > water_cave_block water_cave_spikes |] +[swim_marker][water_cave_marker][> player_swim water_cave_block] -> [swim_marker][water_cave_marker][> player_swim > water_cave_block] + +[action player_swim water_cave_fountain | ...| water_cave_fountain] -> [water_cave_fountain|...|water_cave_fountain player_swim] SFX3 +[swim_marker][> player_swim | water_current] -> [swim_marker][< player_swim | water_current] + +down [action player_swim water_cave_block | water_cave_water] -> [player_swim | water_cave_water water_cave_block] SFX2 + +[swim_marker][water_cave_marker][player_swim |...| water_cave_fish] -> [swim_marker][water_cave_marker][player_swim |...| < water_cave_fish] SFX4 +[swim_marker][water_cave_marker][water_cave_fish|player_swim no water_cave_block] -> [swim_marker][water_cave_marker][water_cave_fish|water_splash] SFX5 + +late [platform_marker][water_cave_marker][player_platform_water | water_cave_lava] -> [platform_marker][water_cave_marker][water_cave_burnt | water_cave_lava] SFX5 +[> water_cave_burnt] -> cancel + +(.................................................) +(...........Vulcano (order for vulcano)...........) +(.................................................) +( +[vulcano_marker][lava_marker][moving player_platform_fire] -> [vulcano_marker][lava_marker][moving player_platform_fire] again +) +left [lava_marker][vulcano_marker][action player_fire_left | lava] -> [lava_marker][vulcano_marker][player_fire_left | vulcano_hidden_lava] SFX5 +left [lava_marker][vulcano_marker][action player_fire_left | lava_boulder] -> [lava_marker][vulcano_marker][player_fire_left | lava_boulder_cold] SFX6 +right [lava_marker][vulcano_marker][action player_fire_right | lava] -> [lava_marker][vulcano_marker][player_fire_right | vulcano_hidden_lava] SFX5 +right [lava_marker][vulcano_marker][action player_fire_right | lava_boulder] -> [lava_marker][vulcano_marker][player_fire_right | lava_boulder_cold] SFX6 +up [lava_marker][vulcano_marker][action player_fire_up | lava] -> [lava_marker][vulcano_marker][player_fire_up | vulcano_hidden_lava] SFX5 +up [lava_marker][vulcano_marker][action player_fire_up | lava_boulder] -> [lava_marker][vulcano_marker][player_fire_up | lava_boulder_cold] SFX6 +down [lava_marker][vulcano_marker][action player_fire_down | lava] -> [lava_marker][vulcano_marker][player_fire_down | vulcano_hidden_lava] SFX5 +down [lava_marker][vulcano_marker][action player_fire_down | lava_boulder] -> [lava_marker][vulcano_marker][player_fire_down | lava_boulder_cold] SFX6 +(.............................) +(......Common lava rules......) +(.............................) +left [lava_marker][action player_fire_left | lava] -> [lava_marker][player_fire_left |] SFX5 +left [lava_marker][action player_fire_left | lava_boulder] -> [lava_marker][player_fire_left | lava_boulder_cold] SFX6 +right [lava_marker][action player_fire_right | lava] -> [lava_marker][player_fire_right |] SFX5 +right [lava_marker][action player_fire_right | lava_boulder] -> [lava_marker][player_fire_right | lava_boulder_cold] SFX6 +up [lava_marker][action player_fire_up | lava] -> [lava_marker][player_fire_up |] SFX5 +up [lava_marker][action player_fire_up | lava_boulder] -> [lava_marker][player_fire_up | lava_boulder_cold] SFX6 +down [lava_marker][action player_fire_down | lava] -> [lava_marker][player_fire_down |] SFX5 +down [lava_marker][action player_fire_down | lava_boulder] -> [lava_marker][player_fire_down | lava_boulder_cold] SFX6 + +(.............................) +(.........Lava Passage........) +(.............................) +random down [lava_passage_marker][lava_marker][lava_rolling_stone | player_fire] -> [lava_passage_marker][lava_marker][lava_splash | lava_background lava_rolling_stone] again SFX5 +random down [lava_passage_marker][lava_marker][lava_rolling_stone | no lava no lava_rolling_stone no lava_battery] -> [lava_passage_marker][lava_marker][| lava_background lava_rolling_stone] again SFX5 +[lava_passage_marker][lava_marker][> player_fire | lava_rolling_stone] -> [lava_passage_marker][lava_marker][> player_fire | > lava_rolling_stone] SFX0 +[lava_passage_marker][lava_marker][player_fire lava_rock_reset][lava_rock_placeholder no lava_rolling_stone] -> [lava_passage_marker][lava_marker][player_fire lava_rock_reset][lava_rock_placeholder lava_rolling_stone] SFX3 + +(.............................) +(...........Vulcano...........) +(.............................) +(vulcano transitions) +[action_marker_holder lava_marker][vulcano_marker][> player_fire no vulcano_swim] -> [action_marker_holder platform_marker][vulcano_marker][player_platform_fire_ground] SFX5 +late [action_marker_holder lava_marker][vulcano_marker][player_fire no vulcano_swim] -> [action_marker_holder platform_marker][vulcano_marker][player_platform_fire_ground] SFX5 +[action_marker_holder platform_marker][vulcano_marker][> player_platform_fire vulcano_hidden_lava] -> [action_marker_holder lava_marker][vulcano_marker][vulcano_hidden_lava player_fire_down] SFX5 +late [action_marker_holder platform_marker][vulcano_marker][player_platform_fire vulcano_hidden_lava] -> [action_marker_holder lava_marker][vulcano_marker][vulcano_hidden_lava player_fire_down] SFX5 +[action player vulcano_lever_blue][vulcano_barrier_blue|vulcano_barrier_blue] -> [player vulcano_lever_blue_off][|] SFX3 +[action player vulcano_lever_red][vulcano_barrier_red] -> [player vulcano_lever_red_off][] SFX3 + +(.............................) +(.........Escape Lava ........) +(.............................) +[lava_marker][escape_lava_marker][escape_lava] -> [lava_marker][escape_lava_marker][right escape_lava] SFX5 +right [lava_marker][escape_lava_marker][|escape_lava] -> [lava_marker][escape_lava_marker][escape_lava | escape_lava] SFX5 +[lava_marker][escape_lava_marker][escape_lava|player_fire] -> [lava_marker][escape_lava_marker][escape_lava|lava_splash] SFX5 +[lava_marker][escape_lava_marker][escape_lava|burnable] -> [lava_marker][escape_lava_marker][left escape_lava|] + +(.............................) +(.........Water Hole 2........) +(.............................) +(darkness) +[swim_marker][water_hole2_marker][water_dark_background no water_hole_darkness] -> [swim_marker][water_hole2_marker][water_dark_background water_hole_darkness] +[swim_marker][water_hole2_marker][water_dark_depth no water_hole_darkness] -> [swim_marker][water_hole2_marker][water_dark_depth water_hole_darkness] +[swim_marker][water_hole2_marker][water_dark_vegetation no water_hole_darkness] -> [swim_marker][water_hole2_marker][water_dark_vegetation water_hole_darkness] +[swim_marker][water_hole2_marker][water_dark_lever_yellow no water_hole_darkness] -> [swim_marker][water_hole2_marker][water_dark_lever_yellow water_hole_darkness] +[swim_marker][water_hole2_marker][water_dark_lever_yellow_off no water_hole_darkness] -> [swim_marker][water_hole2_marker][water_dark_lever_yellow_off water_hole_darkness] +(light) +late [swim_marker][water_hole2_marker][player_fire | water_hole_darkness] -> [swim_marker][water_hole2_marker][player_fire | ] +late [swim_marker][water_hole2_marker][player_fire water_hole_darkness] -> [swim_marker][water_hole2_marker][player_fire ] + +[action player_fire water_hole_lever_red] -> [player_fire water_hole_lever_red_off] SFX3 +[action player_fire water_hole_lever_green] -> [player_fire water_hole_lever_green_off] SFX3 +[action player_fire water_dark_lever_yellow] -> [player_fire water_dark_lever_yellow_off] SFX3 + +[swim_marker][water_hole2_marker][water_hole_lever_red_off][water_hole_lever_green_off][water_dark_lever_yellow_off][water_hole_door1 | water_hole_door2] -> [swim_marker][water_hole2_marker][water_hole_lever_red_off][water_hole_lever_green_off][water_dark_lever_yellow_off][|] SFX3 + +(.............................) +(........Haunted House........) +(.............................) +[platform_marker][house_marker][moving player_platform_fire] -> [platform_marker][house_marker][moving player_platform_fire] again +[platform_marker][house_marker][> player_platform_fire | house_barrel ] -> [platform_marker][house_marker][ > player_platform_fire | > house_barrel] SFX0 +up [platform_marker][house_marker][left player_platform_fire | house_barrel] -> [platform_marker][house_marker][left player_platform_fire | left house_barrel] +up [platform_marker][house_marker][right player_platform_fire | house_barrel] -> [platform_marker][house_marker][right player_platform_fire | right house_barrel] +random down [platform_marker][house_marker][house_barrel | no house_obstacle] -> [platform_marker][house_marker][| house_barrel] again SFX0 +[platform_marker][house_marker][player_platform_fire house_spike] -> [platform_marker][house_marker][house_spike house_splash] SFX5 +[platform_marker][house_marker][house_ghost | ... | player_platform_fire] -> [platform_marker][house_marker][> house_ghost | ... | player_platform_fire] SFX4 +late [platform_marker][house_marker][player_platform_fire | house_ghost] -> [platform_marker][house_marker][house_splash | house_ghost ] SFX5 +[platform_marker][house_marker][house_vault_ghost | ... | player_platform_fire] -> [platform_marker][house_marker][> house_vault_ghost | ... | player_platform_fire] SFX4 +late [platform_marker][house_marker][player_platform_fire | house_vault_ghost] -> [platform_marker][house_marker][house_splash | house_vault_ghost ] SFX5 + +[action player_platform_fire | house_key] -> [player_platform_fire | house_hidden_key pickup] SFX3 +[action player_platform_fire | house_door2][house_door1][house_hidden_key] -> [player_platform_fire | ][][] SFX5 +[action player_platform_fire house_lever_on] -> [player_platform_fire house_lever_off] SFX3 +[platform_marker][house_marker][house_lever_off][house_barrier] -> [platform_marker][house_marker][house_lever_off][] + + +(.............................) +(.........Mountain Top........) +(.............................) +(not enough batteries) +[map_marker][mountain_marker][> player_map_fire | mountain_spaceship_no_player] -> [map_marker][mountain_marker][player_map_fire | mountain_spaceship_no_player] + +(install batteries) +[map_marker][mountain_marker][battery_placeholder battery_installed][cord_no_light] -> [map_marker][mountain_marker][battery_placeholder battery_installed][cord_light] +[map_marker][mountain_marker][battery_placeholder no battery_installed][cord_light] -> [map_marker][mountain_marker][battery_placeholder no battery_installed][cord_no_light] + +(energy tank full, open doors!) +[map_marker][mountain_marker][cord_light][spaceship_closed][s1 | s2 | s3][s7][s9] -> [map_marker][mountain_marker][cord_light][][s1_light | s2_light | s3_light][s7_light][s9_light] SFX3 + +(on board!) +[action player_map_fire s8 | s5][action_marker_holder map_marker] -> [ s8 | player_spaceship][action_marker_holder fly_marker] SFX9 +(fly! no break at corners) +rigid [fly_marker][> player_spaceship | mountain_spaceship] -> [fly_marker][> player_spaceship | > mountain_spaceship] ++ rigid [fly_marker][moving mountain_spaceship | mountain_spaceship] -> [fly_marker][moving mountain_spaceship | moving mountain_spaceship] SFX1 + +(enter hyperspace) +[fly_marker][mountain_marker][action player_spaceship star3][s1_light | s2_light | s3_light][s7_light | s8 | s9_light][s4][s6][high_sky][moon] -> [fly_marker][mountain_marker][flash5][flash1| flash2 | flash3][flash7| flash8| flash9 ][flash4][flash6][hyperspace][hyperspace] +late [fly_marker][mountain_marker][flash1][hyperspace | high_sky] -> [fly_marker][mountain_marker][flash1][hyperspace | hyperspace] + +(...............................) +(......background fixes.........) +(...............................) +(set major markers) +[fix_backgrounds_marker][action_marker_holder] -> [fix_backgrounds_marker][action_marker_holder map_marker] +[fix_backgrounds_marker][suit_marker_holder] -> [fix_backgrounds_marker][suit_marker_holder earth_suit_marker] +[fix_backgrounds_marker][save_points no save_point] -> [fix_backgrounds_marker][save_points save_point] + +(tree) +[fix_backgrounds_marker][tree_platform_moving no tree_background] -> [fix_backgrounds_marker][tree_background tree_platform_moving] +[fix_backgrounds_marker][tree_lever_off no tree_background] -> [fix_backgrounds_marker][tree_background tree_lever_off] +[fix_backgrounds_marker][tree_log no tree_background] -> [fix_backgrounds_marker][tree_background tree_log] +[fix_backgrounds_marker][tree_hole_log no tree_background] -> [fix_backgrounds_marker][tree_background tree_hole_log] +[fix_backgrounds_marker][tree_s1 no tree_background] -> [fix_backgrounds_marker][tree_background tree_s1] +[fix_backgrounds_marker][tree_s2 no tree_background] -> [fix_backgrounds_marker][tree_background tree_s2] +[fix_backgrounds_marker][tree_s3 no tree_background] -> [fix_backgrounds_marker][tree_background tree_s3] +[fix_backgrounds_marker][tree_bark_move_cancel no tree_bark] -> [fix_backgrounds_marker][tree_bark_move_cancel tree_bark] +[fix_backgrounds_marker][tree_battery no tree_background] -> [fix_backgrounds_marker][tree_background tree_battery] +[fix_backgrounds_marker][tree_moss no tree_background] -> [fix_backgrounds_marker][tree_background tree_moss] +[fix_backgrounds_marker][tree_hole_bark_crushing no tree_background] -> [fix_backgrounds_marker][tree_background tree_hole_bark_crushing] + +(underwater) +[fix_backgrounds_marker][underwater_battery no water_background] -> [fix_backgrounds_marker][water_background underwater_battery] +[fix_backgrounds_marker][water_bed_return no water_background] -> [fix_backgrounds_marker][water_background water_bed_return] +[fix_backgrounds_marker][water_vegetation no water_background] -> [fix_backgrounds_marker][water_background water_vegetation] +[fix_backgrounds_marker][water_stars no water_background] -> [fix_backgrounds_marker][water_background water_stars] +[fix_backgrounds_marker][water_cave_path_stone no water_background] -> [fix_backgrounds_marker][water_background water_cave_path_stone] + +(water cave) +[fix_backgrounds_marker][water_cave_vine no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_vine] +[fix_backgrounds_marker][water_cave_fountain no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_fountain] +[fix_backgrounds_marker][water_cave_spikes no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_spikes] +[fix_backgrounds_marker][water_cave_s1 no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_s1] +[fix_backgrounds_marker][water_cave_s2 no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_s2] +[fix_backgrounds_marker][water_cave_s3 no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_s3] +[fix_backgrounds_marker][water_cave_battery no water_cave_background] -> [fix_backgrounds_marker][water_cave_background water_cave_battery] + +(water cave lava) +[fix_backgrounds_marker][lava_battery no lava_background] -> [fix_backgrounds_marker][lava_background lava_battery] +[fix_backgrounds_marker][lava no lava_background] -> [fix_backgrounds_marker][lava_background lava] +[fix_backgrounds_marker][lava_passage_stone no lava_background] -> [fix_backgrounds_marker][lava_background lava_passage_stone] +[fix_backgrounds_marker][lava_passage_battery_left no lava_background] -> [fix_backgrounds_marker][lava_background lava_passage_battery_left] +[fix_backgrounds_marker][lava_passage_battery_right no lava_background] -> [fix_backgrounds_marker][lava_background lava_passage_battery_right] + +(lava hole) +[fix_backgrounds_marker][lava_rolling_stone no lava_background] -> [fix_backgrounds_marker][lava_background lava_rolling_stone] + +(vulcano) +[fix_backgrounds_marker][vulcano_wall_secret no vulcano_wall_secret_background] -> [fix_backgrounds_marker][vulcano_wall_secret_background vulcano_wall_secret] +[fix_backgrounds_marker][vulcano_s1 no lava_background] -> [fix_backgrounds_marker][lava_background vulcano_s1] +[fix_backgrounds_marker][vulcano_s2 no lava_background] -> [fix_backgrounds_marker][lava_background vulcano_s2] +[fix_backgrounds_marker][vulcano_barriers no lava_background] -> [fix_backgrounds_marker][lava_background vulcano_barriers] + +(escape lava) +[fix_backgrounds_marker][escape_lava_boulder_cold no lava_background] -> [fix_backgrounds_marker][lava_background escape_lava_boulder_cold] +[fix_backgrounds_marker][escape_lava_hidden no lava_background] -> [fix_backgrounds_marker][lava_background escape_lava] + +(water hole 2) +[fix_backgrounds_marker][water_hole_door1 no water_background] -> [fix_backgrounds_marker][water_background water_hole_door1] +[fix_backgrounds_marker][water_hole_door2 no water_background] -> [fix_backgrounds_marker][water_background water_hole_door2] +[fix_backgrounds_marker][water_dark_vegetation no water_background] -> [fix_backgrounds_marker][water_background water_dark_vegetation] + +(house) +[fix_backgrounds_marker][house_barrel no house_background] -> [fix_backgrounds_marker][house_background house_barrel] +[fix_backgrounds_marker][house_spike no house_background] -> [fix_backgrounds_marker][house_background house_spike] +[fix_backgrounds_marker][house_ghost no house_background] -> [fix_backgrounds_marker][house_background house_ghost] +[fix_backgrounds_marker][house_door1 no house_background] -> [fix_backgrounds_marker][house_background house_door1] +[fix_backgrounds_marker][house_door2 no house_background] -> [fix_backgrounds_marker][house_background house_door2] +[fix_backgrounds_marker][house_barrier no house_vault_background] -> [fix_backgrounds_marker][house_vault_background house_barrier] +[fix_backgrounds_marker][house_vault_ghost no house_vault_background] -> [fix_backgrounds_marker][house_vault_background house_vault_ghost] +[fix_backgrounds_marker][house_key no house_vault_background] -> [fix_backgrounds_marker][house_vault_background house_key] +[fix_backgrounds_marker][house_battery no house_background] -> [fix_backgrounds_marker][house_background house_battery] + +(bonus) +[fix_backgrounds_marker][no_fly_backgrounds no no_fly] -> [fix_backgrounds_marker][no_fly_backgrounds no_fly] + +[fix_backgrounds_marker] -> [] + +(......................) +(......pickups.........) +(......................) +[action player | batteries][battery_placeholder no battery_installed] -> [player | pickup][battery_placeholder battery_installed] SFX3 + +(tree spaceship) +[platform_marker][action player_platform_earth | tree_spaceship][suit_marker_holder earth_suit_marker][map_dive_point_closed][spaceship_holder7][spaceship_holder8][spaceship_holder9] -> [platform_marker][player_platform_water_ground | pickup][suit_marker_holder water_suit_marker][map_dive_point save_point][spaceship_holder7 s7][spaceship_holder8 s8 spaceship_closed][spaceship_holder9 s9] SFX3 +[inside_tree_marker][platform_marker][pickup][pickup | tree_s2 | tree_s3 ] -> [inside_tree_marker][platform_marker][pickup][pickup | pickup | pickup] +[inside_tree_marker][platform_marker][pickup][tree_s1 | pickup | tree_s3 ] -> [inside_tree_marker][platform_marker][pickup][pickup | pickup | pickup] +[inside_tree_marker][platform_marker][pickup][tree_s1 | tree_s2 | pickup ] -> [inside_tree_marker][platform_marker][pickup][pickup | pickup | pickup] + +(water cave spaceship) +[platform_marker][action player_platform_water | water_cave_spaceship][suit_marker_holder water_suit_marker][spaceship_holder4][spaceship_holder5][spaceship_holder6] -> [platform_marker][player_platform_fire_ground | pickup][suit_marker_holder fire_suit_marker][spaceship_holder4 s4][spaceship_holder5 s5][spaceship_holder6 s6] SFX3 +[water_cave_marker][platform_marker][pickup][pickup | water_cave_s2 | water_cave_s3 ] -> [water_cave_marker][platform_marker][pickup][pickup | pickup | pickup] +[water_cave_marker][platform_marker][pickup][water_cave_s1 | pickup | water_cave_s3 ] -> [water_cave_marker][platform_marker][pickup][pickup | pickup | pickup] +[water_cave_marker][platform_marker][pickup][water_cave_s1 | water_cave_s2 | pickup ] -> [water_cave_marker][platform_marker][pickup][pickup | pickup | pickup] + +(vulcano spaceship) +[platform_marker][action player_platform_fire | vulcano_spaceship][spaceship_holder1][spaceship_holder2][spaceship_holder3] -> [platform_marker][player_platform_fire | pickup][spaceship_holder1 s1][spaceship_holder2 s2][spaceship_holder3 s3] SFX3 +[vulcano_marker][platform_marker][pickup][pickup | vulcano_s2] -> [vulcano_marker][platform_marker][pickup][pickup | pickup] +[vulcano_marker][platform_marker][pickup][vulcano_s1 | pickup] -> [vulcano_marker][platform_marker][pickup][pickup | pickup] + +[> player][pickup] -> [> player][] + +(......................) +(......teleports.......) +(......................) +(tree) +[action player_map_earth map_tree_entrance][tree_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_entrance][player_platform_earth_ground tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker inside_tree_init_marker] SFX8 +[action player_map_water map_tree_entrance][tree_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_entrance][player_platform_water_ground tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker inside_tree_init_marker] SFX8 +[action player_map_fire map_tree_entrance][tree_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_entrance][player_platform_fire_ground tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker inside_tree_init_marker] SFX8 +[action player_platform_earth tree_entrance][map_tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker] -> [tree_entrance][player_map_earth map_tree_entrance][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +[action player_platform_water tree_entrance][map_tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker] -> [tree_entrance][player_map_water map_tree_entrance][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +[action player_platform_fire tree_entrance][map_tree_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker] -> [tree_entrance][player_map_fire map_tree_entrance][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +(underwater) +late [player_platform_water tree_exit][underwater_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker] -> [tree_exit][underwater_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder underwater_marker inside_tree_reset_marker] SFX8 +late [player_platform_fire tree_exit][underwater_entrance][action_marker_holder platform_marker][level_marker_holder inside_tree_marker] -> [tree_exit][underwater_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder underwater_marker inside_tree_reset_marker] SFX8 +late [player_water underwater_exit][map_underwater_exit][action_marker_holder swim_marker][level_marker_holder underwater_marker] -> [underwater_exit][player_map_water map_underwater_exit][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire underwater_exit][map_underwater_exit][action_marker_holder swim_marker][level_marker_holder underwater_marker] -> [underwater_exit][player_map_fire map_underwater_exit][action_marker_holder map_marker][level_marker_holder] SFX8 +[action player_map_water map_underwater_exit][underwater_entrance2][action_marker_holder map_marker][level_marker_holder] -> [map_underwater_exit][player_water_left underwater_entrance2][action_marker_holder swim_marker][level_marker_holder underwater_marker] SFX8 +[action player_map_fire map_underwater_exit][underwater_entrance2][action_marker_holder map_marker][level_marker_holder] -> [map_underwater_exit][player_fire_left underwater_entrance2][action_marker_holder swim_marker][level_marker_holder underwater_marker] SFX8 +(tree_hole 1) +[action player_map_earth map_tree_hole1_entrance][tree_hole1_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole1_entrance][tree_hole1_entrance player_platform_earth_ground][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] SFX8 +[action player_map_water map_tree_hole1_entrance][tree_hole1_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole1_entrance][tree_hole1_entrance player_platform_water_ground][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] SFX8 +[action player_map_fire map_tree_hole1_entrance][tree_hole1_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole1_entrance][tree_hole1_entrance player_platform_fire_ground][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] SFX8 +late [player_platform_earth tree_hole1_exit][map_tree_hole1_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] -> [tree_hole1_exit][map_tree_hole1_entrance player_map_earth][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_platform_water tree_hole1_exit][map_tree_hole1_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] -> [tree_hole1_exit][map_tree_hole1_entrance player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_platform_fire tree_hole1_exit][map_tree_hole1_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole1_marker] -> [tree_hole1_exit][map_tree_hole1_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(tree_hole 2) +[action player_map_earth map_tree_hole2_entrance][tree_hole2_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole2_entrance][tree_hole2_entrance player_platform_earth_ground][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] SFX8 +[action player_map_water map_tree_hole2_entrance][tree_hole2_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole2_entrance][tree_hole2_entrance player_platform_water_ground][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] SFX8 +[action player_map_fire map_tree_hole2_entrance][tree_hole2_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole2_entrance][tree_hole2_entrance player_platform_fire_ground][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] SFX8 +late [player_platform_earth tree_hole2_exit][map_tree_hole2_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] -> [tree_hole2_exit][map_tree_hole2_entrance player_map_earth][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_platform_water tree_hole2_exit][map_tree_hole2_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] -> [tree_hole2_exit][map_tree_hole2_entrance player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_platform_fire tree_hole2_exit][map_tree_hole2_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole2_marker] -> [tree_hole2_exit][map_tree_hole2_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(tree_hole 3) +[action player_map_earth map_tree_hole3_entrance][tree_hole3_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole3_entrance][tree_hole3_entrance player_platform_earth_ground][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker inside_tree_init_marker] SFX8 +[action player_map_water map_tree_hole3_entrance][tree_hole3_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole3_entrance][tree_hole3_entrance player_platform_water_ground][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker inside_tree_init_marker] SFX8 +[action player_map_fire map_tree_hole3_entrance][tree_hole3_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_tree_hole3_entrance][tree_hole3_entrance player_platform_fire_ground][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker inside_tree_init_marker] SFX8 +late [player_platform_earth tree_hole3_exit][map_tree_hole3_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker] -> [tree_hole3_exit][map_tree_hole3_entrance player_map_earth][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +late [player_platform_water tree_hole3_exit][map_tree_hole3_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker] -> [tree_hole3_exit][map_tree_hole3_entrance player_map_water][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +late [player_platform_fire tree_hole3_exit][map_tree_hole3_entrance][action_marker_holder platform_marker][level_marker_holder tree_hole3_marker] -> [tree_hole3_exit][map_tree_hole3_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder inside_tree_reset_marker] SFX8 +(water cave path) +late [player_map_water map_water_cave_entrance][water_cave_path_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_cave_entrance][water_cave_path_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker water_cave_path_init_marker] SFX2 +late [player_map_fire map_water_cave_entrance][water_cave_path_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_cave_entrance][water_cave_path_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker water_cave_path_init_marker] SFX2 +late [player_water water_cave_path_exit][map_dive_point][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] -> [water_cave_path_exit][map_dive_point player_map_water][action_marker_holder map_marker][level_marker_holder water_cave_path_reset_marker] SFX8 +late [player_fire water_cave_path_exit][map_dive_point][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] -> [water_cave_path_exit][map_dive_point player_map_fire][action_marker_holder map_marker][level_marker_holder water_cave_path_reset_marker] SFX8 +(water cave path lava) +late [player_fire water_cave_path_lava_entrance][lava_passage2_bottom_entrance][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] -> [water_cave_path_lava_entrance][lava_passage2_bottom_entrance player_fire_left][action_marker_holder lava_marker][level_marker_holder lava_passage_marker water_cave_path_reset_marker] SFX5 +late [player_fire lava_passage2_bottom_exit][water_cave_path_lava_exit][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] -> [lava_passage2_bottom_exit][water_cave_path_lava_exit player_fire_right][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker water_cave_path_init_marker] SFX2 +late [player_fire lava_passage2_top_exit][map_water_cave_path_exit][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] -> [lava_passage2_top_exit][map_water_cave_path_exit player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +[action player_map_fire map_water_cave_path_exit][lava_passage2_top_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_cave_path_exit][player_fire_down lava_passage2_top_entrance][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] SFX5 +(water cave) +[action player_water water_cave_entrance][water_cave_gate][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] -> [water_cave_entrance][water_cave_gate player_platform_water_ground][action_marker_holder platform_marker][level_marker_holder water_cave_marker water_cave_init_marker] SFX8 +[action player_fire water_cave_entrance][water_cave_gate][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] -> [water_cave_entrance][water_cave_gate player_platform_fire_ground][action_marker_holder platform_marker][level_marker_holder water_cave_marker water_cave_init_marker] SFX8 +[action player_platform_water water_cave_gate][water_cave_entrance][action_marker_holder platform_marker][level_marker_holder water_cave_marker] -> [water_cave_gate][water_cave_entrance player_water_down][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] SFX8 +[action player_platform_fire water_cave_gate][water_cave_entrance][action_marker_holder platform_marker][level_marker_holder water_cave_marker] -> [water_cave_gate][water_cave_entrance player_fire_down][action_marker_holder swim_marker][level_marker_holder water_cave_path_marker] SFX8 +(water cave lava) +late [player_platform_fire water_cave_exit][water_cave_lava_entrance][action_marker_holder platform_marker][level_marker_holder water_cave_marker] -> [water_cave_exit][water_cave_lava_entrance player_fire_right][action_marker_holder lava_marker][level_marker_holder water_cave_lava_marker water_cave_path_reset_marker] SFX5 +late [player_fire water_cave_lava_exit][map_water_cave_exit][action_marker_holder lava_marker][level_marker_holder water_cave_lava_marker] -> [water_cave_lava_exit][map_water_cave_exit player_map_fire][action_marker_holder map_marker][level_marker_holder water_cave_reset_marker] SFX8 +[action player_map_fire map_water_cave_exit][water_cave_lava_entrance2][action_marker_holder map_marker][level_marker_holder] -> [map_water_cave_exit][player_fire_down water_cave_lava_entrance2][action_marker_holder lava_marker][level_marker_holder water_cave_lava_marker] SFX5 +(water hole 1) +[action player_map_water map_water_hole1_entrance][water_hole1_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_hole1_entrance][water_hole1_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder water_hole1_marker] SFX2 +[action player_map_fire map_water_hole1_entrance][water_hole1_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_hole1_entrance][water_hole1_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder water_hole1_marker] SFX2 +late [player_water water_hole1_exit][map_water_hole1_entrance][action_marker_holder swim_marker][level_marker_holder water_hole1_marker] -> [water_hole1_exit][map_water_hole1_entrance player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_hole1_exit][map_water_hole1_entrance][action_marker_holder swim_marker][level_marker_holder water_hole1_marker] -> [water_hole1_exit][map_water_hole1_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(water hole 2) +[action player_map_water map_water_hole2_entrance][water_hole2_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_hole2_entrance][water_hole2_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder water_hole2_marker] SFX2 +[action player_map_fire map_water_hole2_entrance][water_hole2_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_hole2_entrance][water_hole2_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder water_hole2_marker] SFX2 +late [player_water water_hole2_exit][map_water_hole2_entrance][action_marker_holder swim_marker][level_marker_holder water_hole2_marker] -> [water_hole2_exit][map_water_hole2_entrance player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_hole2_exit][map_water_hole2_entrance][action_marker_holder swim_marker][level_marker_holder water_hole2_marker] -> [water_hole2_exit][map_water_hole2_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(water passage 1) +[action player_map_water map_water_passage1_entrance_left][water_passage1_left_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage1_entrance_left][water_passage1_left_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +[action player_map_fire map_water_passage1_entrance_left][water_passage1_left_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage1_entrance_left][water_passage1_left_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +late [player_water water_passage1_left_exit][map_water_passage1_entrance_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage1_left_exit][map_water_passage1_entrance_left player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_passage1_left_exit][map_water_passage1_entrance_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage1_left_exit][map_water_passage1_entrance_left player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +[action player_map_water map_water_passage1_entrance_right][water_passage1_right_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage1_entrance_right][water_passage1_right_entrance player_water_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +[action player_map_fire map_water_passage1_entrance_right][water_passage1_right_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage1_entrance_right][water_passage1_right_entrance player_fire_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +late [player_water water_passage1_right_exit][map_water_passage1_entrance_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage1_right_exit][map_water_passage1_entrance_right player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_passage1_right_exit][map_water_passage1_entrance_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage1_right_exit][map_water_passage1_entrance_right player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(water passage 2) +[action player_map_water map_water_passage2_entrance_left][water_passage2_left_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage2_entrance_left][water_passage2_left_entrance player_water_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +[action player_map_fire map_water_passage2_entrance_left][water_passage2_left_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage2_entrance_left][water_passage2_left_entrance player_fire_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +late [player_water water_passage2_left_exit][map_water_passage2_entrance_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage2_left_exit][map_water_passage2_entrance_left player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_passage2_left_exit][map_water_passage2_entrance_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage2_left_exit][map_water_passage2_entrance_left player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +[action player_map_water map_water_passage2_entrance_right][water_passage2_right_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage2_entrance_right][water_passage2_right_entrance player_water_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +[action player_map_fire map_water_passage2_entrance_right][water_passage2_right_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_water_passage2_entrance_right][water_passage2_right_entrance player_fire_left][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] SFX2 +late [player_water water_passage2_right_exit][map_water_passage2_entrance_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage2_right_exit][map_water_passage2_entrance_right player_map_water][action_marker_holder map_marker][level_marker_holder] SFX8 +late [player_fire water_passage2_right_exit][map_water_passage2_entrance_right][action_marker_holder swim_marker][level_marker_holder water_passage1_marker] -> [water_passage2_right_exit][map_water_passage2_entrance_right player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(lava hole) +[action player_map_fire map_lava_hole_entrance][lava_hole_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_lava_hole_entrance][lava_hole_entrance player_fire_right][action_marker_holder lava_marker][level_marker_holder lava_hole_marker] SFX5 +late [player_fire lava_hole_exit][map_lava_hole_entrance][action_marker_holder lava_marker][level_marker_holder lava_hole_marker] -> [lava_hole_exit][map_lava_hole_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(lava passage) +[action player_map_fire map_lava_passage_entrance_left][lava_passage_left_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_lava_passage_entrance_left][lava_passage_left_entrance player_fire_right][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] SFX5 +late [player_fire lava_passage_left_exit][map_lava_passage_entrance_left][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] -> [lava_passage_left_exit][map_lava_passage_entrance_left player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +[action player_map_fire map_lava_passage_entrance_right][lava_passage_right_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_lava_passage_entrance_right][lava_passage_right_entrance player_fire_left][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] SFX5 +late [player_fire lava_passage_right_exit][map_lava_passage_entrance_right][action_marker_holder lava_marker][level_marker_holder lava_passage_marker] -> [lava_passage_right_exit][map_lava_passage_entrance_right player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(vulcano) +[action player_map_fire map_vulcano_entrance][vulcano_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_vulcano_entrance][vulcano_entrance player_fire_down][action_marker_holder lava_marker][level_marker_holder vulcano_marker] SFX5 +[action player_fire vulcano_exit][map_vulcano_entrance][action_marker_holder lava_marker][level_marker_holder vulcano_marker] -> [vulcano_exit][map_vulcano_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder] SFX8 +(escape lava) +late [player_platform_fire vulcano_escape][escape_lava_entrance_left][action_marker_holder platform_marker][level_marker_holder vulcano_marker] -> [vulcano_escape][escape_lava_entrance_left player_fire_right][action_marker_holder lava_marker][level_marker_holder escape_lava_marker] SFX5 +late [player_fire escape_lava_exit_right][map_escape_lava_exit_sealed][action_marker_holder lava_marker][level_marker_holder escape_lava_marker] -> [escape_lava_exit_right][map_escape_lava_exit save_point player_map_fire][action_marker_holder map_marker][level_marker_holder escape_lava_reset_marker] SFX8 +late [player_fire escape_lava_exit_right][map_escape_lava_exit][action_marker_holder lava_marker][level_marker_holder escape_lava_marker] -> [escape_lava_exit_right][map_escape_lava_exit player_map_fire][action_marker_holder map_marker][level_marker_holder escape_lava_reset_marker] SFX8 +[action player_map_fire map_escape_lava_exit][escape_lava_entrance_right][action_marker_holder map_marker][level_marker_holder] -> [map_escape_lava_exit][escape_lava_entrance_right player_fire_left][action_marker_holder lava_marker][level_marker_holder escape_lava_marker] SFX5 +late [player_fire escape_lava_exit_left][vulcano_return][action_marker_holder lava_marker][level_marker_holder escape_lava_marker] -> [escape_lava_exit_left][vulcano_return player_platform_fire_ground][action_marker_holder platform_marker][level_marker_holder vulcano_marker] SFX8 +(house) +[action player_map_fire map_house_entrance][house_entrance][action_marker_holder map_marker][level_marker_holder] -> [map_house_entrance][player_platform_fire_ground house_entrance][action_marker_holder platform_marker][level_marker_holder house_marker house_init_marker] SFX8 +[action player_platform_fire house_entrance][map_house_entrance][action_marker_holder platform_marker][level_marker_holder house_marker] -> [house_entrance][map_house_entrance player_map_fire][action_marker_holder map_marker][level_marker_holder house_reset_marker] SFX8 +(mountain) +late [player_map_fire map_mountain_enter][mountain_enter][level_marker_holder] -> [map_mountain_enter][mountain_enter player_map_fire][level_marker_holder mountain_marker] +late [player_map_fire mountain_leave][map_mountain_exit][level_marker_holder mountain_marker] -> [mountain_leave][map_mountain_exit player_map_fire][level_marker_holder] +(bonus) +(clear in) +late horizontal [fly_marker][level_marker_holder no mountain_marker][player_spaceship navigation|...|map_mountain_enter][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder no mountain_marker][player_spaceship navigation|...|map_mountain_enter][||][|player_spaceship|][||] +late horizontal [fly_marker][level_marker_holder no mountain_marker][map_mountain_enter|...|player_spaceship navigation][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder no mountain_marker][map_mountain_enter|...|player_spaceship navigation][||][|player_spaceship|][||] +late horizontal [fly_marker][level_marker_holder no mountain_marker][player_spaceship map_mountain_enter][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder no mountain_marker][player_spaceship map_mountain_enter][||][|player_spaceship|][||] +(clear out) +late horizontal [fly_marker][level_marker_holder mountain_marker][player_spaceship navigation|...|mountain_enter][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder mountain_marker][player_spaceship navigation|...|mountain_enter][||][|player_spaceship|][||] +late horizontal [fly_marker][level_marker_holder mountain_marker][mountain_enter|...|player_spaceship navigation][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder mountain_marker][mountain_enter|...|player_spaceship navigation][||][|player_spaceship|][||] +late horizontal [fly_marker][level_marker_holder mountain_marker][player_spaceship mountain_enter][s1_light|s2_light|s3_light][s4|player_spaceship|s6][s7_light|s8|s9_light] -> [fly_marker][level_marker_holder mountain_marker][player_spaceship mountain_enter][||][|player_spaceship|][||] + +(1 in) +late [fly_marker][level_marker_holder no mountain_marker][player_spaceship ●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][● player_spaceship|○|●|○|●|○|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][player_spaceship ●|○|●|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f][☁|☁|☁|.|●|○][☁|☁|f|○|●] -> [fly_marker][level_marker_holder mountain_marker][player_spaceship ●|○|●|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f s1_light|. s2_light|f s3_light][☁|☁|☁|. s4|● player_spaceship|○ s6][☁|☁|f s7_light|○ s8|● s9_light] +(1 out) +late [fly_marker][level_marker_holder mountain_marker][player_spaceship ○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][player_spaceship ○|●|○|●|○|●|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][player_spaceship ○|●|○|●|○|●|○|●|map_mountain_exit][☁|r|●|○][☁|☁|r|○|●][☁|☁|☁|r|r|.] -> [fly_marker][level_marker_holder no mountain_marker][player_spaceship ○|●|○|●|○|●|○|●|map_mountain_exit][☁|r s1_light|● s2_light|○ s3_light][☁|☁|r s4|○ player_spaceship|● s6][☁|☁|☁|r s7_light|r s8|. s9_light] + +(2 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○ player_spaceship|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○ player_spaceship|●|○|●|○|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○ player_spaceship|●|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.][☁|☁|☁|.|●|○|●][☁|☁|f|○|●|○] -> [fly_marker][level_marker_holder mountain_marker][●|○ player_spaceship|●|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|. s1_light|f s2_light|. s3_light][☁|☁|☁|.|● s4|○ player_spaceship|● s6][☁|☁|f|○ s7_light|● s8|○ s9_light] +(2 out) +late [fly_marker][level_marker_holder mountain_marker][○|● player_spaceship|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|● player_spaceship|○|●|○|●|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|● player_spaceship|○|●|○|●|○|●|map_mountain_exit][☁|r|●|○|●][☁|☁|r|○|●|○][☁|☁|☁|r|r|.|f] -> [fly_marker][level_marker_holder no mountain_marker][○|● player_spaceship|○|●|○|●|○|●|map_mountain_exit][☁|r|● s1_light|○ s2_light|● s3_light][☁|☁|r|○ s4|● player_spaceship|○ s6][☁|☁|☁|r|r s7_light|. s8|f s9_light] + +(3 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|● player_spaceship|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|● player_spaceship|○|●|○|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|● player_spaceship|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f][☁|☁|☁|.|●|○|●|○][☁|☁|f|○|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|● player_spaceship|○|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f s1_light|. s2_light|f s3_light][☁|☁|☁|.|●|○ s4|● player_spaceship|○ s6][☁|☁|f|○|● s7_light|○ s8|● s9_light] +(3 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○ player_spaceship|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○ player_spaceship|●|○|●|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○ player_spaceship|●|○|●|○|●|map_mountain_exit][☁|r|●|○|●|○][☁|☁|r|○|●|○|●][☁|☁|☁|r|r|.|f|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○ player_spaceship|●|○|●|○|●|map_mountain_exit][☁|r|●|○ s1_light|● s2_light|○ s3_light][☁|☁|r|○|● s4|○ player_spaceship|● s6][☁|☁|☁|r|r|. s7_light|f s8|. s9_light] + +(4 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○ player_spaceship|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○ player_spaceship|●|○|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○ player_spaceship|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.][☁|☁|☁|.|●|○|●|○|●][☁|☁|f|○|●|○|●|○] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○ player_spaceship|●|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|. s1_light|f s2_light|. s3_light][☁|☁|☁|.|●|○|● s4|○ player_spaceship|● s6][☁|☁|f|○|●|○ s7_light|● s8|○ s9_light] +(4 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|● player_spaceship|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|● player_spaceship|○|●|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|● player_spaceship|○|●|○|●|map_mountain_exit][☁|r|●|○|●|○|●][☁|☁|r|○|●|○|●|○][☁|☁|☁|r|r|.|f|.|f] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|● player_spaceship|○|●|○|●|map_mountain_exit][☁|r|●|○|● s1_light|○ s2_light|● s3_light][☁|☁|r|○|●|○ s4|● player_spaceship|○ s6][☁|☁|☁|r|r|.|f s7_light|. s8|f s9_light] + +(5 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|● player_spaceship|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|● player_spaceship|○|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|● player_spaceship|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|.][☁|☁|☁|.|●|○|●|○|●|○][☁|☁|f|○|●|○|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|● player_spaceship|○|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f s1_light|. s2_light|. s3_light][☁|☁|☁|.|●|○|●|○ s4|● player_spaceship|○ s6][☁|☁|f|○|●|○|● s7_light|○ s8|● s9_light] +(5 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○ player_spaceship|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○ player_spaceship|●|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○ player_spaceship|●|○|●|map_mountain_exit][☁|r|●|○|●|○|●|○][☁|☁|r|○|●|○|●|○|●][☁|☁|☁|r|r|.|f|.|f|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○ player_spaceship|●|○|●|map_mountain_exit][☁|r|●|○|●|○ s1_light|● s2_light|○ s3_light][☁|☁|r|○|●|○|● s4|○ player_spaceship|● s6][☁|☁|☁|r|r|.|f|. s7_light|f s8|. s9_light] + +(6 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○ player_spaceship|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○ player_spaceship|○|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○ player_spaceship|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|.|.][☁|☁|☁|.|●|○|●|○|●|○|○][☁|☁|f|○|●|○|●|○|●|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○ player_spaceship|○|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|. s1_light|. s2_light|. s3_light][☁|☁|☁|.|●|○|●|○|● s4|○ player_spaceship|○ s6][☁|☁|f|○|●|○|●|○ s7_light|● s8|● s9_light] +(6 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|● player_spaceship|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|● player_spaceship|○|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|● player_spaceship|○|●|map_mountain_exit][☁|r|●|○|●|○|●|○|●][☁|☁|r|○|●|○|●|○|●|○][☁|☁|☁|r|r|.|f|.|f|.|f] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|● player_spaceship|○|●|map_mountain_exit][☁|r|●|○|●|○|● s1_light|○ s2_light|● s3_light][☁|☁|r|○|●|○|●|○ s4|● player_spaceship|○ s6][☁|☁|☁|r|r|.|f|.|f s7_light|. s8|f s9_light] + +(7 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|● player_spaceship|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○ player_spaceship|○|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○ player_spaceship|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.][☁|☁|☁|.|●|○|●|○|●|○|○|○][☁|☁|f|○|●|○|●|○|●|●|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○ player_spaceship|○|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|. s1_light|. s2_light|. s3_light][☁|☁|☁|.|●|○|●|○|●|○ s4|○ player_spaceship|○ s6][☁|☁|f|○|●|○|●|○|● s7_light|● s8|● s9_light] +(7 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|● player_spaceship|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○ player_spaceship|●|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○ player_spaceship|●|map_mountain_exit][☁|r|●|○|●|○|●|○|●|●][☁|☁|r|○|●|○|●|○|●|○|●][☁|☁|☁|r|r|.|f|.|f|.|f|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○ player_spaceship|●|map_mountain_exit][☁|r|●|○|●|○|●|○ s1_light|● s2_light|● s3_light][☁|☁|r|○|●|○|●|○|● s4|○ player_spaceship|● s6][☁|☁|☁|r|r|.|f|.|f|. s7_light|f s8|. s9_light] + +(8 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|● player_spaceship|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○ player_spaceship|mountain_exit] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○ player_spaceship|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○ player_spaceship|mountain_exit][☁|☁|☁|☁|f|.|f|.|f|.|.|. s1_light|. s2_light|f s3_light][☁|☁|☁|.|●|○|●|○|●|○|○ s4|○ player_spaceship|mountain_exit s6][☁|☁|f|○|●|○|●|○|●|● s7_light|● s8|mountain_enter s9_light] +(8 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|● player_spaceship|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|● player_spaceship|map_mountain_exit] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|● player_spaceship|map_mountain_exit][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit][☁|☁|☁|r|r|.|f|.|f|.|f|.|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|● player_spaceship|map_mountain_exit][☁|r|●|○|●|○|●|○|● s1_light|● s2_light|map_mountain_enter s3_light][☁|☁|r|○|●|○|●|○|●|○ s4|● player_spaceship|map_mountain_exit s6][☁|☁|☁|r|r|.|f|.|f|.|f s7_light|. s8|. s9_light] + +(9 in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter player_spaceship][●|○|●|○|●|○|○|○|mountain_exit] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter][●|○|●|○|●|○|○|○|mountain_exit player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|. s1_light|f s2_light|. s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○ s4|mountain_exit player_spaceship|○ s6][☁|☁|f|○|●|○|●|○|●|●|● s7_light|mountain_enter s8|● s9_light] +(9 out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter][○|●|○|●|○|●|○|●|map_mountain_exit player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit player_spaceship][☁|r|●|○|●|○|●|○|●|● s1_light|map_mountain_enter s2_light|● s3_light][☁|☁|r|○|●|○|●|○|●|○|● s4|map_mountain_exit player_spaceship|● s6][☁|☁|☁|r|r|.|f|.|f|.|f|. s7_light|. s8|f s9_light] + +(a in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|● player_spaceship][●|○|●|○|●|○|○|○|mountain_exit|○] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●][●|○|●|○|●|○|○|○|mountain_exit|○ player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f s1_light|. s2_light|f s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit s4|○ player_spaceship|● s6][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter s7_light|● s8|○ s9_light] +(a out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|● player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit|●] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●][○|●|○|●|○|●|○|●|map_mountain_exit|● player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter s1_light|● s2_light|● s3_light][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit s4|● player_spaceship|○ s6][☁|☁|☁|r|r|.|f|.|f|.|f|.|. s7_light|f s8|. s9_light] + +(b in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|● player_spaceship][●|○|●|○|●|○|○|○|mountain_exit|○|●] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●][●|○|●|○|●|○|○|○|mountain_exit|○|● player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|● player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|.][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|● player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|. s1_light|f s2_light|. s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○ s4|● player_spaceship|○ s6][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|● s7_light|○ s8|● s9_light] +(b out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○ player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit|●|○] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○][○|●|○|●|○|●|○|●|map_mountain_exit|●|○ player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○ player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○ player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|● s1_light|● s2_light|○ s3_light][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|● s4|○ player_spaceship|● s6][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f s7_light|. s8|у s9_light] + +(c in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○ player_spaceship][●|○|●|○|●|○|○|○|mountain_exit|○|●|○] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○][●|○|●|○|●|○|○|○|mountain_exit|○|●|○ player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|.|f][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f s1_light|. s2_light|f s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|● s4|○ player_spaceship|● s6][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○ s7_light|● s8|○ s9_light] +(c out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|● player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|●][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|● player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у|.] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|● s1_light|○ s2_light|● s3_light][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○ s4|● player_spaceship|○ s6][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|. s7_light|у s8|. s9_light] + +(d in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|● player_spaceship][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|● player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|● player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|.|f|.][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|● player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|. s1_light|f s2_light|. s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○ s4|● player_spaceship|○ s6][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|● s7_light|○ s8|● s9_light] +(d out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○ player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○ player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○ player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●|○][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|●][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у|.|f] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○ player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○ s1_light|● s2_light|○ s3_light][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|● s4|○ player_spaceship|● s6][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у s7_light|. s8|f s9_light] + +(e in) +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●|○ player_spaceship][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○] -> [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●|○][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○ player_spaceship] +late [fly_marker][level_marker_holder no mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|.|f|.|f][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○|f][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○|●|.] -> [fly_marker][level_marker_holder mountain_marker][●|○|●|○|●|○|○|○|mountain_exit|○|●|○|●|○ player_spaceship][☁|☁|☁|☁|f|.|f|.|f|.|.|.|.|f|.|f|.|f s1_light|. s2_light|f s3_light][☁|☁|☁|.|●|○|●|○|●|○|○|○|mountain_exit|○|●|○|● s4|○ player_spaceship|f s6][☁|☁|f|○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○ s7_light|● s8|. s9_light] +(e out) +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○|● player_spaceship][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|●] -> [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|●|●|mountain_enter|●|○|●|○|●][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|● player_spaceship] +late [fly_marker][level_marker_holder mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|●|○|f][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|●|.][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у|.|f|f] -> [fly_marker][level_marker_holder no mountain_marker][○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○|● player_spaceship][☁|r|●|○|●|○|●|○|●|●|map_mountain_enter|●|●|○|● s1_light|○ s2_light|f s3_light][☁|☁|r|○|●|○|●|○|●|○|●|map_mountain_exit|●|○|●|○ s4|● player_spaceship|. s6][☁|☁|☁|r|r|.|f|.|f|.|f|.|.|f|.|у|. s7_light|f s8|f s9_light] + + +(............................) +(........reset areas.........) +(............................) + +late [inside_tree_init_marker][tree_log_placeholder no tree_log] -> [inside_tree_init_marker][tree_log_placeholder tree_log] +late [inside_tree_init_marker][tree_hole_log_placeholder no tree_hole_log] -> [inside_tree_init_marker][tree_hole_log_placeholder tree_hole_log] +late [inside_tree_init_marker] -> [] + +late [inside_tree_reset_marker][tree_log] -> [inside_tree_reset_marker][] +late [inside_tree_reset_marker][tree_hole_log] -> [inside_tree_reset_marker][] +late [inside_tree_reset_marker][tree_hole_log_water] -> [inside_tree_reset_marker][] +late [inside_tree_reset_marker] -> [] + +late [water_cave_path_init_marker][water_fish_placeholder no water_fish] -> [water_cave_path_init_marker][water_fish_placeholder water_fish] +late [water_cave_path_init_marker][water_block_placeholder no water_block] -> [water_cave_path_init_marker][water_block_placeholder water_block] +late [water_cave_path_init_marker][water_bomb_placeholder no water_bomb] -> [water_cave_path_init_marker][water_bomb_placeholder water_bomb] +late [water_cave_path_init_marker] -> [] + +late [water_cave_path_reset_marker][water_fish] -> [water_cave_path_reset_marker][] +late [water_cave_path_reset_marker][water_block] -> [water_cave_path_reset_marker][] +late [water_cave_path_reset_marker][water_bomb] -> [water_cave_path_reset_marker][] +late [water_cave_path_reset_marker][fish_splash] -> [water_cave_path_reset_marker][] +late [water_cave_path_reset_marker][water_bam] -> [water_cave_path_reset_marker][] +late [water_cave_path_reset_marker] -> [] + +late [water_cave_init_marker][water_cave_block_placeholder water_cave_water no water_cave_block] -> [water_cave_init_marker][water_cave_block_placeholder water_cave_water water_cave_block] +late [water_cave_init_marker][water_cave_block_placeholder no water_cave_block] -> [water_cave_init_marker][water_cave_block_placeholder water_cave_block] +late [water_cave_init_marker] -> [] + +late [water_cave_reset_marker][water_cave_fish] -> [water_cave_reset_marker][] +late [water_cave_reset_marker][water_cave_block] -> [water_cave_reset_marker][] +late [water_cave_reset_marker] -> [] + +[escape_lava_reset_marker][escape_lava] -> [escape_lava_reset_marker][] +[escape_lava_reset_marker] -> [] + +late [house_init_marker][house_ghost_placeholder no house_ghost] -> [house_init_marker][house_ghost_placeholder house_ghost] +late [house_init_marker][house_vault_ghost_placeholder no house_vault_ghost] -> [house_init_marker][house_vault_ghost_placeholder house_vault_ghost] +late [house_init_marker][house_barrel_placeholder no house_barrel] -> [house_init_marker][house_barrel_placeholder house_barrel] +late [house_init_marker] -> [] + +late [house_reset_marker][house_ghost] -> [house_reset_marker][] +late [house_reset_marker][house_vault_ghost] -> [house_reset_marker][] +late [house_reset_marker][house_barrel] -> [house_reset_marker][] +late [house_reset_marker] -> [] + +(......................) +(........saves.........) +(......................) +late [player save_point] -> checkpoint + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Whence am I? +▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍⊟⊟⊟⊟⊟⊟⊟▊⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▓⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▕⌓⌓⌓⌓⌓⊟▀⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁☄⋆☾⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍░▔▔▔▔▔▔▔▔▔▔▔▔▔▍⊟⌓⌓⌓⌓⌓⊟▕⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍░⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍⊟⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁☄⋆☄⋆☄⋆☄ॐ☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍▍▔▔▔▔▔▔▔▔▔▔▔▔▔░▍⊟⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⌓⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅⋅▨⋅ζ⋅▍▍▍▍▍▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅░▍⊟⌓⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⌓⌓⊟⊟⌓⌓⌓⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍▍⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍░▔▔▔▔▔▔▔▔▔▔▔▔▔▍⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟⊟▍▍▍▍▍▍⋅▍▍▍▍▍▍▍▍▍...............................................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍░⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍⊟⌓⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⌓⌓⊟⊟⌓⌓⌓⌓⊟⌓⌓⌓⊟⊟⊟⊟⊟⌓⊟▍▍▍▍▍⋅⋅⋅▍▍▍▍▍▍▍▍...............................................................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍▍▔▔▔▔▔▔▔▔▔▔▔▔▔░▍⊟⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⊟⌓⌓⊟⊟⌓⌓⌓⊟⌓⌓⊟▍▍▍▍⋅⋅⋅⋅⋅▍▍▍⋅⋅▍▍...............................................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍▍⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅░▍⊟⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⊟⌓⌓⊟⌓⌓⌓⌓▯█⌓⌓⊟▍⋅▜⋅⋅⋅⋅⋅⋅⋅▍⋅⋅⋅⋅▍...............................................................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍⊟⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⊟⌓⌓⌓⌓██⌓⌓⌓⋅⋅▜⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍........................ffff...................................................................................................................☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍░▏...............☁r●○●○●○●●◰●●○●○f☁..............................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍░▏..............☁☁r○●○●○●○●◱●○●○●.☁..............................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆(vulcano) +▍⋅⋅⋅⋅▓▓▓▓▓▓⋅⋅⋅⋅▍⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⌓⌓⌓⊟▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▏.............☁☁☁rr.f.f.foof.у.ff☁..............................................................................................................☁⋆☄☾☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅⋅▓▓▓▓▓▓⋅⋅⋅⋅▍⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⌓⊟⌓⊟▍░▍▍▍▍▍▍▍▍▍▍▍▍▍▏............☁☁☁☁rrf.f.f..абвгд.f☁..............................................................................................................☁☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ 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+▍▓▓▍▍▍▍▍▍▍▍▍▍▍▍▍⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟▍▓▍▍▍▍▍▍▍▍▍▍▍▍▍▏☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁f.........ffffff☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁............................................˦˦˦˦...............≈≈≈............☁⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟▍⋅▍▍▍▍▍▍▍▍▍▍▍▍▍▏rrrrrrrrrrrrrrrrr.........ffffffffffffffffffffffffffffffffffffff☓˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦♫♬≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈∄≈≈≈≈≈≈≈≈≈≈≈≈≈≉⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄(tree hole 2/vine fix | water cave path) +▍⋅⋅⋅▍⋅⋅⋅⋅⋅▍⋅⋅⋅⋅▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▓▍▍▍▍▍▍▍▍▍▍▍▍▍▍▓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▏r..............rr..........ffffffffffffffffffff.!f!f!f!f!f!f!fff☓⌃⌃⌃⌃⌃⌃☝⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳ˤ∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∪∽∽∽∝∽∽∽∽∽∽∽∽∽∹☄⋆☾⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅▍⋅⋅▍⋅⋅▍⋅⋅⋅⋅▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▓▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▓▓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟▍▍▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▏r....$u%......rrrrrrrr......ffffffffffffffffff.*....λ.........ff☓˦˦˦˦˦˦˳˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦⌃˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳ˤ∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∝∹⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅▍▍⋅▍⋅⋅▍⋅▍▍⋅▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍▍⊟⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟▍⋅⋅⋅⋅⋅⋅▖▗⋅⋅⋅⋅⋅⋅▏r...$?⊏?%....rruuuuuu⊐.......ffffffffffffffff..λ..&.λ.λ......*.⋳☓ˉˉˉˉˉˉ˳ˉˉˉˉˉˉˉˉ˦⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃˦˦˦ˉˉˉˉˉˉˉˉˉˉˉˉ˳ˤ∺∽∽∽∽∽∽∽∽∽≃≄≃∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∝∽∹☄⋆☄⋆☄⋆☄࿋☄⋆☄⋆☄⋆☄⋆ +▍⋅ζ⋅▍⋅⋅▍⋅⋅▍⋅⋅▍⋅▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟▍⋅⋅⋅▍▍▍▍▍▍▍▍░⋅⋅▏r..$??"??%.rruuuuuuuur........................................~~☓˳˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦⌃˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳˳˳˳˳˳˳˳˳˳˳˳˳ˤ∺∽∽∽∽∽∽∽∽∽≃≄≃∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∝∹⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅▍▍▍⋅▍▍⋅⋅▍▍⋅▍⋅▍▍⋅⋅⋅⋅⋅⋅⋅▚⋅⋅⋅▍▍⋅▍▍▍⋅▍▍⋅⋅⋅⋅⋅⋅▍▍⋅▍▍⊟⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟▍▍⋅⋅⋅▍▍▍▍▍▍⋅░⋅⋅▏r.$???"???%ruuurrrrrrr.....*.................................~~~☓˳˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃⌃˦˦˦˳˳˳˳˳˳˳♠˳˳˳˳˳˳∺∽∽∽∽∽∽∽≄≄≃δ≃≄≄∺∺∽∽∽∽∽∽⊡∽∽∽∽∽∽∽∹☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅▍⋅⋅▍⋅⋅▍⋅⋅▍⋅▍▍⋅⋅⋅⋅░▍▍▍▍░⋅⋅⋅⋅▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟▍▍▍⋅⋅⋅▍▍▍▍⋅⋅░⋅⋅▏r$????"????%uuur.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~☓˳˳˳˳˳˳☈˳˳˳˳˳˳˳˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳˦˦˦˳˳˳˳˳˳ˤˍˍˍˍˍˍˍ∺≄∽∽∽∽∽∽∽≄≄≃≄≄∽≃∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∹⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅▍▍⋅▍⋅⋅▍⋅▍▍⋅▍▍⋅⋅⋅⋅░⋅⋅⋅⋅░⋅⋅⋅⋅▍▍▍⋅⋅⋅▍▍⋅⋅▍▍⋅⋅⋅▍▍⊟⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟▍▍▍▍⋅⋅⋅▍▍⋅⋅⋅░⋅⋅▏uu..........urrr....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~☓˳ε˳˳˳˳♣˳˳˳˳˳˳˳˦˦ˉˉˉˉˉ˳˳˳˳˳˳˳˳˳˦˦˦˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦∺≄≄∽∽∽∽∽∽∽≄≄≄∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∝∽∹☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅▍⋅⋅▍⋅⋅▍⋅⋅▍⋅▍▍⋅⋅⋅⋅░⋅⋅⋅⋅░⋅⋅⋅⋅▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍⊟⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟▍▍▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▏uu....⊄uuuuuur.~~~~~~........*fffff.f.f.f.f.f.f.f.f.f.f..*~~~~~~☓ˍˍˍˍˍˍˍˍˍˍˍˍˍˍ˦˦˳˳˳˳˳˳ˍˍˍˍˍˍˍˍ˦˦˦˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦∺≄∽∽∽∽∽∽∽∽∽≄∽∽∽∺∺∽∽∽∽∽∝∽∽∽∽∽∽∽∽∹⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍⋅⋅⋅▍⋅▍▍⋅⋅▍▍⋅▍⋅▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍▍⋅▍▍⋅⋅⋅⋅⋅⋅▍▍⋅▍▍⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍⋅⋅▏uuuuuuuu⊅....r~~~~~*.........fff⊴!!........................~~~~~☓˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦≋≋≋≋≋≋˦˦˦˦˦˦˦˦˦˦˦≋≋≋≋≋≋≋˦˦˦˦˦˦˦∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∽∝∽∝∽∽∽∽∽∽∽∽∽∽∹☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +▍⋅⋅⋅⋅⋅⋅▍⋅⋅⋅⋅⋅▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▍▍▍⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅▕⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▆▇r............~~fff..........ffff!ff.......................~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦˦≍≍≍≍≍≍≍≍≍≍≍≍˦˦˦˦˦≍≍≍≍≍≍≍≍˦˦˦˦˦˦∺∽∽∅∽∽∽∽∽∽∽∽∽∽∽∺∺∝∽∝∽∽∽∽∝∽∽∝∽∽∽∹⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄ +▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟▍▍▍▍▍▍▍▍▍▍▍▍▍▍▍▏rrrrr..rrrrr~~rrrf....rrrrrrrrrroffffffffffffffffffffffff~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍˦˦˦˦≍≍≍≍≍≍≍≍≍≍˦˦˦˦˦∺∺∺∁∺∺≃≃≃∺∺∺∺≄∺∺∺∺∺∺∺∺≃∽≃∺∺∺∺≃∺∹☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆☄⋆ +≨⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟≩⊟..............................................☁rrrrr..ffff~~ffrrf....rrrrrrrrrrofffffffffffffffrrrfffff~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍≍≍≍≍≍≍≍≍≍˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍≍˦˦˦˦∺∺∺∁∺∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺∺∺∺∽∺∺∺∺∺∺∺∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +≦⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓≕⌓⌓≧⊟..............................................☁rrr......!~~.ffrr.....♳♴♵♶....rr!!ff......*.f!f!rurf!f~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍≍≍≍≍≍≍≍≍˦˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍≍≍˦˦˦∺∺∺∁∺∺∺∺∺∺∺∺∽∽∺∺∺∽∽∽∽∽∽∽≃∽∽∅∽∽∽∹★⋆☾⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⊟⊟⊟⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓≔≔≔⌓⌓⌓⌓⌓⊟⊟..............................................☁rr.......~~f...rr.............rrr!....fffff...ffr⋃rfff~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍≍≍≍≍˦˦˦˦˦˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∺∺∺∺∺∽∽∺∺∺∺∅∽∽∽∽∽∽≃∌∽∁∽∽∽∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +⊟⌓⌓⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁r......*~~*....................rr...ff!!!!!ff..fr..ff~~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦˦˦˦˦≍≍≍˦≍≍≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∺∺∺∺∽∽∺∺∺∺∺≃≃≃≃≃≃≃≃∽∽∁∽∽∽∹★⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⌓⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁r......!~~f....rr.*...*...........fff!!!!!!!ff.......------#⋂~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍≍≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∺∺∺∽∽∺∺∺∺∺∺∁∽∅∝∽∽∽∽∽∽∁∽∽∽∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +⊟⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁f......*~⊃.....rr..............rr..fffffff!ff..ff....~~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍˦≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∺∺∽∽∽∺∺∺∺∺∺∁≃∁≃≃≃≃≃≃≃∁≃≃≃∹★⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⌓⊟⌓⌓⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁f.......~~f....rr.p.*.........rrr...f....fff..f!ff...~~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍˦≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∽∽∽∽∽∽∺∺∺≃∺∁≃∁≃∽∽∽∽∽∽∁∽∽∅∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +⊟⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⌓⊟⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁f......!~~.....rr.......st..rrrur......f..f..ffr!ff..~~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍˦≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∽∽∽δ∽∽∽∺∺∺∺∁∽∁≃∝∽∽∌∽∽∅∽∽∁∹★⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⌓⌓⌓⊟⌓⌓⊟⌓⊟⌓⌓⌓⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟...............................................☁ff......⊂~f....rr*.........rrruurf....fff...f!frf!ff.~~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍˦≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∽≄∺∺∺≄∽∽∺∺∺∁∽∅≃≃≃≃≃∽∽∽∽∽∁∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +⊟⌓⌓⌓⌓⊟⌓⌓⊟⌓⌓⊟⌓⌓⊟⊟⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⊟...............................................☁fff....!~~.....rr.......rrrrruuurff**f!!ff.fffrrfff!!o~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍˦≍˦≍˦≍˦≍˦≍˦≍˦˦≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺∺∺∁∺∺∽∽∽≄∽∽∽≄≄∺∺∁∽∽∽∽∽∅≃∽∽∽∽∽∁∹★⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⊟⌓⊟⌓⌓⊟⊟⌓⌓⊟⊟⊟⌓⊟⊟⊟⌓⊟⊟⊟⌓⊟...............................................☁f!f!f!f!~~f!f!frrr....rrrrrruuuur⊰!!fffrrr.fffrrff!!ro~~~~~~~~~~☓≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦≍≍≍≍˦≍≍≍˦≍≍≍˦≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍≍˦˦∺≃≃∁∺∺≄≄≄≄≄≄≄≄≄∺∺∅∀∀∀∀∀∁∀∀∀∀∀∀∅∹⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆★ +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟...............................................☁rrrrrrrr~~rrrrrrrrr.rrrrrrrrruuurrrrrrrrrr.rrrrrff⊲rr⋕r~~~~~~~~~☓˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∺∺∺∺∺∺∺∺∺∺∺∺≃∺∺∺∺∺∺∺∺≃∁≃∺∺∺∺≃∺∹★⋆★⋆★⋆★⋆★⋆★⋆★⋆★⋆ +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟...............................................☁rrrrrff!~~rrrrrrrrr.rrrrrrrrruuurrrrrrrrrr.rrrrr⊖≉≉≉≉≉≉≉≉≉≉≉≉≉≉≉≉≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈⊛∺fffffffffffffff∺≃∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∁∺∺∺∺∺∺∺∹☂★☂★☂★☂★☂★☂★☂★☂★(Water Passage 1, Lava Passage 1) +⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rrrrf!f.~~rrrrrrr.oor...o...ruurrrrrrrrrrr.rrrrr⊕∽≄≄≄≄≄≄∽≄≄≄≄≄≄∽∽≄≄≄≄≄≄≄∽≄≄≄≄≄≄∽∽≄≄≄≄≄≄∽≄≄≄≄≄≄∽⊚∺...............≃≃≃∺∽∽∽∅∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∅≃≄≄≃∝∝∝∹★☂☾☂★☂★☂★☂★☂★☂★☂ +⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rrrf!f..~~.....rr...r...roo.ruurrffffffff....~~~∹∽∽≄≄≄≄∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≄≄≄≄∽∽∺∺...............∺≃∅∀∀∀∀∀∀∀∀∅∺∺∺∺∺≄∽∽∽∽∽∽∽∽≄≃∽∽∽∹☂★☂★☂★☂★☂★☂★☂★☂★ +⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rrf!f...~~..*..rr.rrr..r....rr⊎rrffffff....~~~~~∹∽∽∽≄≄∽∽∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∽∽≄≄∽∽∽∺................∺≃∁∁∅∀∀∁∀∀∅∁∽∺∺∺≃≄≄∽∽∽∽∽∽≄≄≃∽∽∽∹★☂★☂★☂★☂★☂★☂★☂★☂ +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rf!f....~~.***.rr.....r.o.r....rrfffff...~~~*!ff∹∽∽∽≄∽∽∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∽∽≄∽∽∽∺................∺∽∁∁∁∅∀∁∀∅∁∁∽∽≃∺∺≃≃≃≃≃≃≃≃≃≃≃⊡∽∽∹☂★☂★☂★☂★☂★☂★☂★☂★ +⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁r!f.....~~..*.rrrrrrrr.o.rrrrr.rr......~~~*!ffff∹∽∽∽∽∽∽∺∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∺∺∽∽∽∽∽∺................∺≃∁∁∁∁∽∁∽∁∁∁∽≃≃∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽≄∹★☂★☂★☂★☂★☂★☂★☂★☂ +⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rf......~~...rrrr.o.o.o.rrrrrrrrr..&..~~~~~.!fff∹∽∽∽∽∽∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺≄∺∺∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺∽∽∽∽∺................≃≃∁∅∁∁∽∁∽∁∁∅≃≃≃∺∺≄∺∺∺∺∺∺∺∺∺∺∺∽∌∹☂★☂★☂★☂★☂★☂★☂★☂★ +⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁r!...f..~~....rrro.o.o.oorrrrr.rr..κκ~~.*~~~.!ff∹∽∽∽∽∺∺∺∺≄∺≄≄≄≄≄≄≄≄≄≄≄∺≄∺≄∺∺≄≄≄≄≄≄≄≄≄∺≄∺∺∺∺∽∽∽∽∺................∺≃∁∁∁∁∽∅∀∅∁∁∽∺∺∺∺≄∺≄≄≄≄≄≄≄≄≄∺∽∽∹★☂★☂★☂★☂★☂★☂★☂★☂ +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rf..frf.~~.!.!.rr.o.o.oo..rrr..rr.κκ~~.!..~~~.!f∹∽∽∽∽∺∺∺∺≄∺≄∺∺∺∺∺∺∺∺∺≄∺≄∺≄∺∺≄∺∺∺∺∺∺∺≄∺≄∺∺∺∺∽∽∽∽∺................∺≃∁∁∁∅∀∀∀∀∅∁∽∺∺∺∺≄≄≄≄≄≄≄≄≄∺≄∺≄∌∹☂★☂★☂★☂★☂★☂★☂★☂★ +⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓≗⊟≗⌓≗⊟≗⌓≗⊟≗⌓⊟...............................................☁rf...f..~~..!.!rro.o.oo.o.o*...rrκκ~~.!f!.*~~~.f∹∽∽∽∽∺∺∺∺≄∺≄∺≄≄≄≄≄≄≄∺≄∺≄∺≄∺∺≄∺≄≄≄≄≄≄≄∺≄∺∺∺∺∽∽∽∽∺................∺∽∁∁∅∀∀∀∀∀∀∅∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺∽∽∹★☂★☂★☂★☂★☂★☂★☂★☂ 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+⊟⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⊟≗⌓⌓≗≗≗⌓⌓⌓⌓⌓≗⊟≗⌓≗≗..............................☁..!...!!!!.!!!....f.f..*..~~...ff*~~~........ffff....jhw.....*~f∹≃∽∽∽∺∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺∺≄∺≄∺∺∺∺∺∺∺≄∺∺∺∽∽∽∽≃∺................∻∽∷∻∻∻∩∻∻∻∻∻∷∽∽∻∻∻∻∻∻∽∽∽∽∽∽∽∽∽∽≒☂★???????456??☂★ +⊟⌓⊟⌓⌓⌓⊟⌓⊟⌓⌓⌓⊟⌓⌓⊟≗⌓⌓≗≗≗⌓⌓⌓⌓⌓⌓⊟⌓⌓≗≗..............................☁..!...!..!.!..!..f.f.f.....~~..ff⊵~~~..&....fffff*...qwd.......f∹∺≃∽∽∺∺∺∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∺≄∺≄≄≄≄≄≄≄≄≄∺∺∽∽∽∽≃∺∺................∻∽∽∽∽∽∽∽∽∽∽∽∽∽∽∻∻∻∻∽∽∽∽∽∽∽∽∽∽∽∽≒..?.....☆789☆?.~ +⊟⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟≗⌓⌓≗≗≗⌓⌓⌓⌓⌓⌓⊟⌓⌓≗≗..............................☁....~♡♡~♡♡~.....f.f.f.f.....~~*ff~~~~........ffff....eya.......f∹∺∺≃∽∽∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∽∽∽∽≃∺≃∺................∻∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≒..?.....☆☆☆☆☆?.~ +⊟⌓⌓⌓⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟≗⌓⌓≗≗≗⌓⌓⌓⌓⌓⌓⊟⌓⌓≗≗..............................☁f..~♡♡♡♡♡♡♡~.......f.....*~~~~~~~~~~.ι.......ιfff............*.f∹∺∺∺≃∽∽∺∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∺∺∺∺∺∽∽∽∽≃∺∺∺∺...............∻∻≀∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∴∽∽∷∽∽∴∽∽∷≒..???"?????⚕??.~ +⊟⌓⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⌓⌓⊟≗⌓⌓≗≗≗⌓⌓⌓⌓⌓⌓⊟⌓⌓≗≗..............................☁f*~~~♡♡♡♡♡~~~~~~~~~~~~~~~~~.!.~~~~~.ιιι.....ιι.................f∹∺∺∺∺≃∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄≄∽∽∽∽∽∽∽∽∽≃∺≃∺∺∺...............∻∸≟≀∴∷∴∷∴∷∴∷∴∷∴∷∴∴∴∷∷∴∴∴∷∷∷∴∴∴∷∷≒.f???"?????⚕??.f +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟≗≗≗≗≗≗≗≗≗≗≗≗≗≗≗≗≗..............................☁~~~~~~~♡~~~~~~~~~~~~~~~~~~ffffffffffffffffffffffffffffffffffffff∹∺∺≃∺∺∺∺∺≃∺∺∺∺∺∺∺∺∺≃∺∺∺∺∺≃∺∺∺∺∺∺∺∺∺≃∺∺∺∺∺≃∺∺∺∺∺∺...............∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻≒.f???"?????⚕??ff +⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓.............................☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☁☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓☓˦˦˦˦˦˦˦˦˦˦˦˦˦♩♪˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦...............☁☂★???"?????⚕??☂★(Inside Tree | Tree Hole 1) +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉˉ˳ˤ˦ˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉˉ˦˦˦˦˦˦˦˦˦˦˦˦˦...............☁★☂???.⌁⌁⌁⌁⌁⌁.?★☂ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉ˳˳˳˳ˤ˻˳˳˳˳˳˳˳˳˳˳˳˳˨˼˳˳˳˳˳˳˳˳˳˩˳˦˳˳˳˳˳˦˳˳˳˳˳˳˳˳˳˳˳˳˳˳˳˳ˤˤˉˉˉˉˉˉˉˉˉ˦˦˦˦...............☁☂★???.⌁⌁⌁⌁⌁⌁.?☂★ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉ˳˳˳ˤˍˍ˦˳˳˳˳˳˳˳˳˳˳˳˳˥˥ˍ˳˳˳˳˩˳˳˧˧˧˦˳˳˳˳˳˦˳˳˳˳˳˳˳˳˳˳˳˳˳˳ˍˍ˳ˤˤˤ˳˳˳˳˳˳˳ˉ˦˦˦...............☁★☂???.⌁⌁⌁⌁⌁⌁.?★☂ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉ˳˳˳˳˳ˤ˦˦˦˳˳˳˨˳˳˳˳˳˳˳˳˳˳˦ˍˍ˳˩˩˳˳˳˳˳˳˳˳˳˳˳˦˳˳˳˳˳˳˳˳˩˳˩˳˳˧˦˦˳˳˳ˤ˳˳˱˯˲˳˳˳ˉ˦˦...............☁☂★???.⌁⌁⌁⌁⌁⌁.?☂★ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉ˳˳˳˳˳˳˳ˤ˦˦˦˳˧˧˧˳˳˳˳˳˳˳˳˳˳˦˦˦ˍˍˍ˳˳˳ˍ˳˳˳˳˳˳˳˦˳˳˩˳˩˳˳ˤ˧˧˧˳˳˳˦˦ˍ˳˳˧˧˧˧˧˧˧˳˳˳ˉ˦˦..............☁★☂???........?★☂ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉ˳˳˳˳˳ˤˍˍˍˍ˦˦˦˳˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦˦˦˦˦˳˳˳˦ˍ˳˳˳˳˳˳˦˳ˤ˧˧˧˳˳ˤ˳˳˳˳˳˳˦˦˦˳˳˳˳˳˳˳˳˳˳˳˳˳ˉ˦..............☁☂★?????"??????☂★ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉ˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦˳˳˳˳˧˧˧˳˳˳˳˳˳˳˦˦˦˦˦˦˳˳˳˦˦ˍ˳˳˳˳˳˳˳ˤ˳˳˳˳˳ˤ˳˳˳˳˳˳˦˦˦ˍ˳˳˳˳˳˳˳ˍˍˍˍˍ˦˦..............☁..?????"??????.~ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉ˳˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦˧˧˧˳˳˳˳˳˳˳˳˳˳˳˦˦˦˦˦˦ˍˍˍ˦˦˦ˍˍˍˍˍ˳˳ˤ˳˳˳˳˳ˤ˳˳˳˳˳˳˦˦˦˦˷˷˷˷˷˷˷˦˦˦˦˦˦...............☁..?????"??????.~ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉˉ˳˳˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦˳˘˳˳˳˳˳˳˳˳˳˳˳˳˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˍˍ˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦˦˷˷˷˷˷˷˷˷˦˦˦˦˦˦˦..............☁..?????"??????.~ +................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳˳˳˳ˍˍˍˍˍˍˍˍˍˍˍˍˍˍ˦ˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦ˍˍˍˍˍˍˍˍˍˍˍˍˍˍ˦˦˷˷˷˷˷˷˷˷˷˷˷˷˷˷˦..............☁.f?????"??????.f +∺∺............................................∺∺∺...............................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˍˤˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˇˇˇˇˇˇˇˇˇˇˇˇˇˇ˦.....⊟⊟⊟......☁.f?????"??????ff +⊊≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈⊋∺...............................˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˤˤˤ☝ˉˉ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˤ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⋝⊟⊟⊟⊟⊟⊟⊟⊞☂★?????"??????☂★(underwater, water cave lava) +⊆∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≃∽∽∽∽∽∽∽∽∽∽∽∽≃∽∽∽∽∽⊇∺...............................˦ˤˤˤˤˤˤˤˤˤˤˤˤˤˤˤ˦ˉ˳˳ˉ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˉˉ˳ˤ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≄∽⊙∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽⊠⊘⊟⌓⌓⌓⌓⌓⌓⌓⊟⌓⊟⌓⊟⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⋦⌓⌓⌓⌓⌓⌓⌓⊞★☂?????"??????★☂ +≃∽∽∅∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∅∽≃∺≃∽∽∽∽∽∽∽∽∽∽≃∺≃∽∽∽∽≃∺...............................˦ˤˤˤˤˤˤˤˤˤˤˤˤˤˤ˳˦˳˳˳˳ˉ˦˦˦˦˦ˉˉ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˳˳˳ˤ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽∽∽≄≄∽∽∽∽≄∽∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≃≃≃⊟⌓⊟⊟⊟⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⊟⊟⌓⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊞☂★?????"??????☂★ +∺∽∽∽∽∽∽∽≃∽∽∽∽≃∽∽≃≃∽∽∽∽∽∽∽∁∽∽≃∽∽∽∽∽∽∽∽∽∽∽∽≃∽∽∽∽∽∺................................˦˳ˤˤ˳˳ˤ˳˳ˤˤ˳˳ˤ˳˳˦˳˳˳˳˳ˉ˦˦˦ˉ˳˳ˉˉ˦˦˦˦ˍˍˍ˦˦˦ˉˉˉ˳ˤˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽∽≄≄≄≄∽∽≄≄≄∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≃∺∺∺⊟⌓⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⊟⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊞★☂?????"??????★☂ +∺≃≃∽∽∽∽≃∺≃∽∽≃∺≃∽≃∅∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∀∅∽∽∽∽∽∽∽∽≃≃∺................................˦˳ˤ˳˳˳˳ε˳˳˳˳˳˳˳˳˦˳˳˳˳˳˳ˉˉˉ˳˳˳˳˳˦˦˦˦˦˦˦˦˦ˉ˳˳˳˳ˤ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽≄≄≄≄≄≄∽∽≄∽∽∽∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≃∺∺∺∺⊟⌓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊞☂★?????"??????☂★ +∺∺∺≃≃∽∽∽≃∽∽≃∺∺∺≃≃∁∽≃≃≃≃≃∽∁∽∽∽∽∽∽∽∽∽≃∽∽∽∽∽∽∽≃≃∺∺∺................................˦˳˳˳˳˧˧˧˧˧˳˳˳˳˳˳˦˳˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦˦˦˦˦˦ˉˉ˳˳˳ˍˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽≄≄≄≄≄≄≄≄∽∽∽∽∽∺∺≃∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽≃∺≃∺∺∺⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⊟⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⌓⊟⌓⌓⌓⌓⊞★☂?????"??????★☂ +≃∺∺∺∺≃≃∽∽∽∽∽≃∺≃∽≃∅∁∅≃≃≃∅∁∅∽∽∽∽∽∽∽∽≃∺≃∽∽∽∽≃≃∺∺∺∺∺................................˦˳˳˳˳ˤˤˤˤˤ˳˳˳˳˳˳˦☈˳˳˳˳˳˳ˍˍˍˍ˳˳˳˦˦˦˦˦ˉˉ˳˳˳ˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽≄≄≄≄≄≄∽∽≄≄∽∽≄∺∺≃∽∽∽∽∽∽∽∽∽≃≃≃≃≃≃≃∽∽∽∽∽∽≃∺∺∺∺∺∺⊟⌓⌓⊟⊟⊟⊟⊟⌓⌓⌓⊟⊟⌓⌓⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⊟⊟⊟⊟⊟⌓⊞☂★?????"??????☂★ +∺∺∺∺∺∺∺≃≃∽∽∽∽≃∽≃≃≃∽∁∽≃∽∁∽∽≃∽∽∽∽∽∽∽∽≃∽∽∽≃≃∺∺∺∺∺≃∺................................˦˳˳˳˳˳ˤˤˤ˳˳˳˳˳˳˳˦☇˳ε˳˳☼ˍ˦˦˦˦ˍˤ˳˦˦˦˦˦˳˳˳ˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽∽≄≄≄≄∽∽≄≄∽∽≄≄∺∺∺≃∽∽∽∽∽∽∽≃∺∺∺∺∺∺∺≃∽∽∽∽≃∺∺≃∺∺≃∺⊟⌓⌓⊟⌓⌓⌓⊟⌓⌓⌓⊟⌓⌓⊟⊟⊟⌓⊟⌓⊟⌓⊟⌓⊟⊟⊟⊟⊟⊟⌓⊞..?????"??????.~ +∺∺∺≃∺∺∺∺∺≃≃∽∽∽≃∺≃≃∽∅∀∀∀∅∽≃∺≃∽∽∽∽∽∽∽∽∽≃≃∺∺∺∺≃∺∺∺∺................................˦˳˳˳˳˳˳ˤ˳˳˳˳˳˳˳˳˦˦ˍˍˍˍˍ˦˦˦˦˦˦ˤ˳ˉˉˉˉˉ˳ˤˍ˦˦˦˦ˍˍˍˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽≄∽∽≄≄∽∽≄≄∽∽∺∺≄∺∺∺∺≃∽∽∽∽∽≃∺∺≃∺∺∺∺∺∺≃≄≄≃∺∺∺∺≃∺∺∺⊟⌓⌓⊟⌓⊟⌓⊟⊟⊟⌓⊟⊟⌓⌓⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⊟⊟⊟⊟⊟⌓⊞..?????"??????.~ +∺∺∺∺∺∺∺∺≃∺∺≃≃∽∽≃≄≄∽∽∽∽∽∽≃∺∺∺≃∽∽∽∽∽∽≃≃∺∺∺∺∺∺∺∺∺≃∺...............................˦˦˳˳˳˳˳˳˳˳˳˳˳˳˳˳˳˦˦˦˦˦˦˦˦˦˦˦˦˦ˤ˳˳˳˳˳˳˳ˤ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∽∽≄∽∽∽∽≄≄∽∽∺≄∺∺∺≃∺∺∺≃∽∽∽≃∺∺∺∺∺∺∺≃∺∺∺≄∺∺∺≃∺∺∺∺∺∺⊟⌓⌓⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⌓⊟⌓⊟⌓⌓⌓⊟⌓⌓⌓⌓⊞..?????"??????.~ +∺∺∺∺∺∺∺∺≃∺∺∺≃≃≃≃≄≃∽∽∽∽∽∽∽≃∺≃∽∽∽∽∽∽≃≃∺∺∺∺∺∺∺∺∺∺≃∺...............................˦ˍ∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦ˍˍˍˍˍ˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∺∽∽≄≄≄≄≄∽∽∺∺∺∺∺∺∺∺≃∺∺≃∽≃∺∺∺≃∺∺∺∺∺∺≃∺≄≄∺∺∺≃∺∺∺∺∺⊟⌓⊟⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⌓⊟⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⊞.f?????"??????.f +∺∺∺≃∺∺≃∺∺∺∺∺≃∺∺≃∅≃∺≃∺∺≃∺∺∺∺∺≃∺∺∺∺∺∺≃∺∺≃∺∺∺∺∺≃∺∺∺......................⊟⊟⊟......˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦∺∺≄∽∽≄≄∽∽∽≄∺∺∺≄∺∺∺∺∺∺∺≃∽≃∺∺∺∺≃∺∺∺∺≃∺∺∺≄∺≃∺∺∺∺≃∺∺⊟ζ⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊞.f?????"??????ff +∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∴∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻................███████⊥████████⊝≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈................∺≄∺∺∽∽∽∽∽∺∺∺≃∺∺∺∺∺≃∺∺∺∺∽∺∺≃∺∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺∺∺∺⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊞☂★?????"??????☂★(water hole 1, lava passage 2, water passage 2) +∻∻∻∻∻∻∻∻∻∻∻∻∻∴∻∻∅∴∴∴∴∴∴∴∴∴∴∴∴∴∴∻∽∽∽∴∻∽∽∻∴∽∽∽∽∽∻∴................██████⋅⊤⋅███████⊜∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺................∺∺≄∺≄∽∽∽≄∺≄∺∺∺≄∺∺∺∺∺∺∺∺∽∺∺∺∺∺∺∺∺∺≄∺∺∺∺∽∽∺∺∺∺≄∺∺∺⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⌓⊟⌓⊟⌓⊟⌓⊟⌓⊟⌓⊟⊞★☂?????"??????★☂ +∻∻∻∻∽∽∽∽∽∽∽∽∽∻∻∴∻∻∻∻∻∻∻∻∻∻∻∻∻∴∻∻∅∀∀∀∀∀∀∀∀∀∀∀∅∽∻∻................██████⌓⌓⌓███████∺∽≄∺∺∺∺∽∽∽∺∽∽∽∽∺∽∺∺∺∺∺≄≄≄≄≄≄≄≄≄≄≄≄∺∺∺∺∽∽∽∽∽∺∽∺∽∺................∺∺∺∺∺∺∽∽∽∺∺∺∺∺∺∺∺∺∺∺≃∺∺∽∺∺∺∺∺∺∺∺∺∺∺≄∺∺∽∽∽∺∺∺∺∺∺∺⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊞☂★?????"??????☂★ +∻∻∴∽∽∽∽∽∽∽∽∽∽∽∻∻∻∴∴∴∴∴∴∴∴∴∴∴∻∴∻∻∁∽∽∻∴∽∽∴∻∽∽∽∁∽∻∻................██████⋅⋅⋅███████∺∽∽≄≄≄∺≄≄≄≄∺≄≄≄∺≄≄≄≄≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄≄≄≄∺∺∺∺≄≄∺∽∺................∺≄∺∺≄∽∽∽∽∽≄∺∺≃∺∺∺∺∺∺∺∺∺∽∺∺∺≃∺∺∺∺∺∺∺∺∺∺∺∽∽∽∺∺∺∺∺∺⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⊟⊟⊞★☂?????"??????★☂ +∻∻∽∽∽∽∽δ∽∽∽∽∽∅∀∻∻∴∻∻∻∻∻∻∻∻∻∴∻∴∻∻∁∀∀∀∀∀∀∀∀∀∅∽∁∽∴∻................█⋅⋅⋅⋅⌓⋅⋅⋅⌓⋅⋅⋅⋅⋅█∺∽≄∺∺≄∺≄≄≄≄≄∺≄≄≄∺∺∺∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺≄≄≄∺≄≄∺∽∺................∺∺∺≄∽∽∽∽∽∽∽∺≄∺∺∺∺∺∺∺≃∺∺∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∽∽∽∺≄∺∺∺⊟⌓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⊟⊞☂★?????"??????☂★ +∴∻∽∽∷∻∻∻∻∻∷∽∽∽∽∻∴∴∻∴∴∴∴∴∅∷∻∴∻∴∻∻∁∀∀∀∀∷∀∀∀∀∁∀∅∽∻∻................█⋅≣⋅██⋅⋅⋅█⋅⋅≢⋅⋅█∺∽≄≄∺≄∺∺∺∺∺∺∺∺≄≄≄≄≄≄∺∺∺∺∺∺∺∺≄≄≄≄≄≄≄≄≄≄∺≄∺≄∺≄≄∺∽∺................∺∺∺∽∽∽∽∽∽≄∽∽≄∺∺∺∺∺≃∺∺∺∺∽≃∺∺∺∺≃∺∺∺≄∺∺∺∺∺∺∺∽∽∽∺≄∺∺⊟⌓⊟⌓⊟⋜⌓⊟⊟⊟⊟⊟⌓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⌓⌓⊟⌓⌓⊞★☂?????"??????★☂ +∻∻∽∽∽∴∻∻∻∴∽∽∽∽∽∻∻∴∻∴∻∻∻∻∻∻∻∴∻∴∴∻∁∽∽∽∴∻∴∽∽∽∁∽∻∽∻∻................█∻∻∻█⋅⋅⋅⋅█⊟⊟⊟⊟⊟█∺∽≄≄∺≄≄≄≄≄≄≄≄∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∺∺∺∺∺∺∺∺∺∺≄∺≄∺≄≄∺∽∺................∺≄∽∽∽∽∽∽≄∺≄∽∽∺∺∺∺∺∺∺∺∺∺∽∺∺∺∺≃∺∺∺∺∺∺∺≄∺∺∺∺∺∽∽∽∺∺∺⊟⌓⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⊟⌓⊞☂★?????"??????☂★ +∻∻∻∽∽∽∽∴∽∽∽∽∽∽∻∴∻∴∻∴∴∴∴∴∴∴∴∴∻∴∻∻∁∽∽∽∴∻∴∽∽∽∁∻∻∻∻∴................█████⋅⋅⋅⋅███████∺∽∺∺∺∺∺∺∺∺∺≄≄∺≄≄≄≄≄≄∺∺∺∺∺∺≄∺≄≄≄≄≄≄≄≄≄≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽≄≄∺∺≄≄≄∽≄≃∺∺∺∺∺∺∺∽∺≃∺∺∺∺∺∺≄∺∺≄∺∺∺∺∺∺∺∽∽∽∺∺⊟⌓⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⌓⊟⌓⊞..?????"??????.~ +∻∻∻∴∽∽∽∽∽∽∽∽∽∻∻∻∻∴∻∻∻∻∻∻∻∻∻∻∻∴∻∻∁∽∽∽∽∷∽∽∽∽∁∽∻∽∻∻................█████⋅⋅⋅⋅███████∺∽∽≄≄≄≄≄≄≄≄∺≄∺∺∺∺∺∺∺∺≄≄≄≄∺∺≄≄≄≄∺∺∺∺∺∺≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽≄≄∺≄≄∽∽∽∺∺∺∺∺≃∺∺∽∺∺∺∺∺≃∺∺≄∺∺∺∺∺∺≄≄≄≄≄∽∽∽∺⊟⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⊟⌓⊟⌓⌓⌓⊟⌓⊞..?????"??????.~ +∻∴∻∻∻∻∻∻∻∻∻∻∻∴∻∻∴∴∴∴∴∴∴∴∴∴∴∴∴∴∻∻∅∀∀∀∀∀∀∀∀∀∅∽∽∽∻∻................████⋅⋅⋅⋅████████∺∽∺∺∺∺∺∺∺∺≄∺≄≄≄≄≄≄≄≄≄≄∺∺∺∺∺≄∺∺∺∺≄≄≄≄∺≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽≄∽∽∽∽∽≄∽∽∺≃≃∺∺∺∺∺∽∺∺∺∺∺∺∺∺∺∺≄∺∺∺≄≄∺∺∺∽∽∽∺∺⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⌓⊞.??????"??????.~ +∻∻∻∻∻∻∻∻∻∻∴∻∻∻∻∻∻∻∻∻∻∴∻∻∻∻∻∻∻∻∴∻∻∻∻∻∻∴∻∻∻∻∻∻∻∻∴∻................███⋅⋅⋅⋅█████████∺∽∽≄≄≄≄≄≄∺≄≄∺∺∺∺∺∺∺∺∺∺∺≄≄≄≄≄∺≄≄≄≄≄≄≄∺≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∺∺∽∺∺≃∺∺∺∺≄∺∺∺∺∺≄≄∺∺∺≃∽∽∺≄∺⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊞.??????"??????.f +∻∻∴∻∻∻∻∴∻∻∻∻∻∻∴∻∻∴∻∻∻∻∻∻∻∻∴∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∴∻∻∻∻∻................███⋅⋅⋅⋅█████████∺∽∺∺∺∺∺∺≄∺≄≄≄≄≄≄≄≄≄≄≄≄∺∽δ∽∺∺∺≄≄≄≄≄≄≄∺≄∺≄∺≄∺≄≄∺∽∺................∺∽≄∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∺∺∽∺∺∺∺∺∺∺∺∺∺∺≄≄≄∺∺∺∽∽∽∽∺∺∺⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊞.??????"??????ff +⋟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟███⋅⋅⋅⋅█████████∺∽∺≄≄≄≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄≄≄≄≄≄≄≄≄∺∺≄∺≄∺≄∺≄≄∺∽∺................∺≄∺≄∽∽∽∽∽∽∽∽∽∽∽∺∺∺≃∺∺∺∽∽∺∺≃∺∺≄∺∺∺≄≄≄∺∺∺∺∽∽∽∽∺∺∺∺................˦˦˦˦˦˦˦˦˦˦˦˦˦♭♯☓★??????"??????☂★(tree hole 3) +⋞⌓⌓⊟⌓⌓⊟⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟████⋅⋅⋅⋅████████∺∽∺≄∺∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∺∺≄∺≄∺≄∺≄≄∺∽∺................∺∽≄∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∽∽∺∺∺∺∺≃∺∺∺∺≄∺∺∺∺∺≄∽∽∽≄∺∺∺∺................˦ˉˉˤˤˤˤˉˉˉˉˉˉ˳ˤ☓☂??????"??????★☂ +⊟⊟⌓⌓⊟⌓⌓⊟⌓⌓⊟⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⊟⊟⌓⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟█████⋅⋅⋅⋅███████∺∽∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽∽≄≄≄∽∽∽∺∺∺≃∺∺∽∺∺∺∺∺≃∺∺∺∺∺≄∺∺≄∺∺≄∽∽∽∽≄≄≄∺................˦˳˳ˤˤˤˤ˳˳˳˳˳˳˳ˤ☓★??????"??????☂★ +⊟⌓⊟⌓⌓⊟⌓⌓⊟⌓⌓⊟⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⋅⋅⋅⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⌓⌓⊟⊟⌓⌓⊟⊟⌓⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⋅⋅⌓⌓⋅⋅⋅⋅██████∺∽∺≄∺≄∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽≄∺∺∺≄∽∽∺∺∽∽∽∽∽∽∽∽∽∺≃∺∺∺∺∺≄≄∺∺∺∺≄≄≄≄∽∽≄≄∺................˦˳˳ˤ˳˳ˤ˳˳˳˳˳˳˳ˤ☓☂??????"??????★☂ +⊟⌓⌓⊟⌓⌓⊟⌓⌓⊟⌓⊟⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⋅ζ⋅⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⋅⋅⋅██⋅⋅⋅⋅█████∺∽∺≄∺≄∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽∽≄≄≄∽∽∽∺∺∽∺∺≃∺∺∺∺∽∺∺∺∺∺∺∺∺≄∺∺∺∺≄∺∺∺∺∺∺≄∺................˦⚘˳˳˳˳˳˳˳˳˳˳˳˳˳☓☂??????"??????☂★ +⊟⌓⌓⌓⊟⌓⌓⊟⊟⌓⌓⊟⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⋅≡≡⋅██⋅⋅⋅⋅████∺∽∺≄∺≄∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∽≃∺∺∺∺∽∽∽∽∺∺≃∺∺∺∺≄≄≄∺∺∺∺∺∺≄∺≄≄∺................˦ˍˍ♘♘♘♘♘♘♘ˍˍˍˍˍ☓★??????"??????★☂ +⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⊟⊟⊟⊟███⋅⋅⋅⋅███∺∽∺≄∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺≄≄∺∽∺................∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∽∺∺∺∺∺∽∺∺∽∽∽∽∽∺∺∺∺∺≄∺∺∺∺≄∺∺∺≄∺∺................˦˦˦♘♘♘♘♘♘♘˦˦˦˦˦☓☂??????"??????☂★ +⊟⌓⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟█████████⌓⌓⌓⌓███∺∽∺≄∺≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺≄≄∺∽∺................∺∽∽∽∽≄≄∽∽∽∽∽∽∽∽∺∺∽∽∺∺∺∺∽∺≃∺∺∺∺∽∺∺∺∺∺≄≄≄∺∺∺≄∺∺≄∺∺................˦˦˦♘♘♘♘♘♘ˍ˦˦˦˦˦☓.??????"??????.~ +⊟⌓⌓⌓⌓⌓⊟⌓⌓⊟⌓⌓⊟⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟█████████⌓⌓⌓⌓███∺∽∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∺≄≄∺∽∺................∺∽∽∽≄∺∺≄∽∽∽∽∽∽∽∺∺∺∽∽≃∺∺∽∺∺∺∺∺∽∽∺∺∺≄∺∺∺≄∺∺≄∺∺∺≄∺∺................˦˦˦♘♘♘♘♘ˍ˦˦˦˦˦˦☓.??????"??????.~ +⊟⌓⌓⌓⌓⊟⌓⌓⌓⌓⊟⌓⌓⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟████████⋅⋅⋅⋅████∺∽∺∽≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄≄∺∽∺≄≄≄≄≄≄≄≄≄≄≄∽∽∺∽∺................∺∽∽≄∺∺∺∺≄∽∽∽∽∽∽∺∺≃∺∽∽∺∺∽∺∺∺∺∽∽∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺≄∺∺................˦˦˦♘♘♘♘ˍ˦˦˦˦˦˦˦☓.??????"???????~ +⊟⌓⌓⌓⊟⌓⌓⌓⌓⌓⊟⊟⊟⊟⌓⌓⋅⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⋅⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟███████⋅⋅⋅⋅█████∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺................∺∽≄∺∺∺∺∺∺≄∽∽∽∽∽∺∺∽∽∽∽∺∺∽∺∺≃∺∽∺∺∺∺∺∺≄∺∺≄≄≄∺∺≄∺≄∺∺................˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦˦☓.??????"???????f +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██████⋅⋅⋅⋅██████∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺................∺≄∺∺∺∺∺∺∺∺≄∽∽∽∽∺∺∽∺∺∺∺∺∽∺∺∺∺∽∺∺∺∺≄∺∺∺∺∺∺≄∺∺∺∺≄∺∺................˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦˦☓.??????"???????f +⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⋅⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██████⋅⋅⋅⋅██████⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⌾⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⎼⌾⌑⌑⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⎼⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔∺∽≄∺∺∺∺∺∺≄∽∽∽∽∽∺∺∽∽∺∺∺∺∽∺∽∽∽∽∺∺∺∺∺∺∺∺∺∺∺≄∺≄∺∺≄∺∺................˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦˦☓☂??????"???????★(water cave) +⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟████⋅⋅⋅⋅⋅⌓⌓⋅⋅⋅██⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼⎼⎼⌑⌅⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌅⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽≄∺∺∺∺≄∽∽∽∽∽∽∺∺∺∽∽∽∺∺∽∺∽∺∺≃∺∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺≄∺∺................˦˦˦ˍ♘♘ˤ˦˦˦˦˦˦˦˦☓★??????"???????☂ +⊟⊟⌓⊟⊟⊟⋅⋅⋅⊟⊟⊟⊟⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟███⋅⋅⋅⋅⋅██⋅≡⋅≡██⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⍘⍘⍘⍘⍘⍘⍘⌡⍨⍘⍘⍘⍘⍘⍅⎼⌑⌑⌑⌑⌅⌑⌑⌑⌑⌑⌑⌅⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽∽≄∺∺≄∽∽∽∽∽∽∽∺∺∺≃∺∽∽∺∽∺∽∽∽∽∽∽∺∺∺∺∺∺∺∺∺≄∺∺∺∺≄∺∺................˦˦˦˦♘♘ˤˉ˦˦˦˦˦˦˦☓☂??????"???????★ +⊟⊟⌓⊟⊟⊟⋅ζ⋅⊟⊟⊟⊟⌓⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⌓⋅⋅⋅⋅███⋅≡⋅███⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⍘⍘⍘⍘⍘⎼⎼⎼⍨⍘⍘⍘⍘⍘⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌅⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽∽∽≄≄∽∽∽∽∽∽∽∽∺∺∺∺∺∺∽∺∽∺∺∺≃∺∺∽∺∺∽∽≄∽∽∽≄≄≄∺∺∺≄∺∺................˦˦˦˦♘♘ˤˤ˦˦˦˦˦˦˦☓★??????"???????☂ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⌓⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⌓⌓⌓⌓██████████⍆⌑⌑⌑⌑⌑⌑θ⌑⌑⌑⌑⌑⌑⌑⍅⍆⍨⍒⎼⎼⎼⍨⍨⍨⍨⍨⍨⍨⍨⍨⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⍏⍏⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∺∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺∽∽∺∽∺∽∽∽∽∽∽∺∺∽≄∺≄∽∽∽≄≄∺≄≄≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓☂??????"???????★ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██⌓⌓⌓⌓██████████⍆⌑⌑⌑⌑⌑⎼⎼⎼⌑⌑⌑⌑⌑⌑⍅⍆⌑⍒⌑⌑⌑⌑⌅⌑⌑⌑⌑⌑⌑⌅⍅⎼⌑⌑⌑⌑⌑⌑⌑⌅⌑⎼⎼⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∺∺∽∽∽∽∽∽∽≄∽∽∽∽∺∺∺≃∽∽∺∺∽∺∽∺∺∺≃∺∺∺≄∺∺∺≄∽∽∽≄∺≄∺∺∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓★??????"???????☂ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟███⋅⋅⋅⋅█████████⍆⌑⌑⌑⌑⌑⌑⎼⌑⌑⌑⌑⌑⌑⌑⍅⍆⌑⍒⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∺∺∺∽∽∽∽∽≄∺≄∽∽∽∺∺∺∺∽∺∺∺∽∺∽∽∽∽∽∽∺∺∽≄∺≄∽≄∽∽∽∺≄≄≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓☂??????"???????★ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟████⋅⋅⋅⋅████████⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⌑⌅⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌅⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⌅⌑⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∺∺∺∺∽∽∽∽∽≄∽∽∽∽∺∺∺∽∽∺∺∺∽∺≃∺∺∺∺∽∺∺∽∽≄∽≄∺≄∽∽∺∺∺≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓.??????"???????~ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟█████⋅⋅⋅⋅███████⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍏⍏⌑⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∺∺∺∺∺∽∽∽∽∽∽∽∽∽∺∺∽∽∺≃∺∺∽∺∺∽∽∽∺∽∺∺∽∽∽≄∺∺∺≄∽∺≄≄≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓.??????"???????~ +⊟⊟⌓⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██████⋅⋅⋅⋅██████⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⌑⍅⎼⎼⍆⍒⌑⌑⌑⌑⎼⎼⌑⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∽∺∺∺∺∺∽∺∺∽∺∽∺∽∺∺∽≄∽∽≄∺≄∽∽∺≄∺∺∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓.??????"???????~ +⊟⊟⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⌓⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██████⋅⋅⋅⋅██████⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⍆⌑⌑⌑⌑⌑⍒⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽∽≄∽∽∽∽∽∽∽∽∽∽∺∺∽∽∺≃∺∺∽∺∺∽∺∽∽∽∺∺≄∺≄∽∽≄∽∽∽∺≄≄≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓.??????"???????f +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟██████⋅⋅⋅⋅██████⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍆⌑⌑⌑⌑⌑⍒⌑⌑⌑⎼⎼⎼⎼⎼⍅⎼⎼⎼⎼⎼⌑⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘∺∽∽≄∺≄∽∽∽∽∽∽∽∽∽∺∺≃∽∺≃∺∺∺∺∺∽∺≃≃≃∺∺∽≄∽∽∽≄∽∽∽∺∺∺≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓.??????"???????f +▌▌▙⋅█⋅⋅⋅█⋅⋅⋅⋅⋅⋅⋅███████████████⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█████████████████████████████⋅⋅⋅⋅██████⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⌑⌑⌑⌑⌑⍒⌑⌑⌑⍅⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⌑⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔⍔∺∽∽≄∺≄∽∽∽∽∽∽∽∽∽∺∺∺∽∺≃∺∺∺∺∺∽∺≃≃≃∺∺∽∽∽∽≄∺≄∽∽∺∺∺≄∺∺................˦˦˦˦♘♘♘ˤ˦˦˦˦˦˦˦☓☂??????"???????★ +▌▌⋅███⋅⋅█⋅⋅⋅⋅⋅⋅⋅███████████████⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅██████████████████████▝██████⋅⋅⋅⌓██████⌕⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼⌑⌑⌑⍅⎼⍆⌑⌑⌑⌑⍅⎼⍆⌑⌑⌑⌑⎕⍅⎼⍆⌑⍅⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼∺∽∽∽≄∽∽∽∽∽∽≄∽∽∽∺∺∺∽∺∺∺∺∺∺∺∽∽∺∺∺∺∺∽≄∽∽∽≄∽∽∽∺≄≄≄∺∺................˦˦˦˦ˍ♘♘ˤ˦˦˦˦˦˦˦☓★??????"???????☂ +▌▌⋅⋅█⋅⋅⋅█⋅⋅⋅⋅⋅⋅⋅██████████████⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█████████████████████▐▝██████⌓⌓⌓⌓██████⎼⎼⍘⍨⌠⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⍘⍘⍘⍘⍘⍘⍘⎼⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼∺∽∽∽∽∽∽∽∽∽≄∺≄∽∽∺∺∺∽∺∺∺∺∺∺∺∽∽∽∺∺∺∺≄∺≄∽∽∽∽∽∺≄≄∺∺∺∺................˦˦˦˦˦♘♘♘˦˦˦˦˦˦˦☓☂??????"???????★ +▌▌⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█⋅⋅⋅⋅⋅⋅█████⋅⋅⋅⋅⋅⋅██████⋅⋅⋅⋅████████████████████⋅⋅▝██████⌓⌓⌓⌓██████⎼⍘⍘⍨⎼⎼⎼⍘⍘⍘⍘⍘⍘⍘⍘⎼⍪⍅⎼⎼⍆⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⍨⍨⍨⍨⍨⍨⍨⎼⎼⍘⍘⍘⍘⍛⍜⍚⍘⍘⍘⍘⍘⍘⍘⎼∺∽∽∽∽∽∽∽∽≄∺∺∺≄∽∺∺∺∽≃∺∺∺∺∺∺∽∽∽∺∺∺∺∺∺∺≄∽∽∽∺≄≄≄≄∺∺∺................˦˦˦˦˦♘♘♘˦˦˦˦˦˦˦☓★??????"???????☂ +▌▌⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█⋅⋅⋅⋅⋅█████████⋅⋅⋅██████⋅⋅⋅⋅███████████████████⋅⋅⋅███████⌓⋅⋅⋅██████⎼⍘⍘⍨⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍪⌑⌑⌑⌑⌅⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⍘⍘⎼⎼⎼⎼⎼⎼⎼⍘⍘⍘⍘⍘⎼∺∽∽∽∽∽∽∽≄∺∺∺∺∺≄∺∺∺∽∽∽∽∽∽∽∺∺∺≃∺∺∺∺∺∺∺∺≄∽∺∺∺≄≄∺∺∺∺................˦˦˦˦˦♘ˤˍ˦˦˦˦˦˦˦☓☂??????"???????★ +▌▌⋅⋅⋅⋅⋅▎⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅████████⋅⋅⋅⋅████████⋅⋅⋅█████████████████⋅⋅⋅████████⋅⋅⋅⋅██████⎼⍘⍘⍨⍘⍘⍘⍘⎼⎼⎼⍘⍘⍘⎼⎼⎼⍆⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⍘⍘⍘⍓⍓⍓⍓⍓⍘⍘⍘⍘⍘⍘⎼∺∽∽∽∽≄∽∽∽≄∺∺∺≄∽∺∺∺≃∺∺∺∺∺∽∽∺∺∺∺∺∺∺∺∺∺≄∽∺∺≄∺∺≄∺∺∺∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓★??????"???????☂ +▌▌⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█⋅⋅⋅⋅⋅⋅██████⋅⋅⋅⋅⋅█████████⋅⋅⋅███████████████⋅⋅⋅██████⋅⌓⌓⋅⋅⋅⋅██████⎼⍨⍨⍨⍨⍨⍨⍨⍨⍨⍨⍨⍨⍨⍨⎼⎼⍆⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⍘⎼∺∽∽∽≄∺≄∽∽∽≄∺≄∽∽∺∺∺∺∺∺∺∺∺∺∽∽≃∺∺∺∺∺≄∺≄∽∽∽∺∺∺≄≄≄∺∺∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓☂??????"???????★ +▌▌⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█⋅⋅⋅⋅⋅⋅⋅█████⋅⋅⋅⋅███████████⋅⋅⋅⋅⋅⋅⋅⋅⋅███████⋅⋅⋅██████⋅≡⋅█⋅⋅⋅⋅⋅█████⎼⌑⌑⌑⎼⎼⎼⌑⌑⌑⌑⌑⌑⌑⌑⎼⎼⍆⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⎼⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⎼∺∽∽≄∺∺∺≄∽∽∽≄∽∽∽∺∺∺∺∺∺∺∺∺∺∺∽∽∺∺∺∺∺∽≄∽∽≄∽∽∺∺∺≄∺∺∺∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓.??????"???????~ +▌▌⋅⋅⋅⋅⋅█⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅████⋅⋅⋅⋅█████████████⋅⋅⋅⋅⋅⋅⋅⋅██████⋅⋅⋅██████⋅≡≡≡⋅█⋅⋅⋅⋅⋅████⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⎼⍆⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⍆⌑⍅⎼⎼⍆⍅⎼⍆⌑⍅⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⎼⎼⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⎼∺∽∽∽≄∺≄∽∽∽∽∽∽∽∽∺∺∺≃∺∺∺∺∺∺∺∺∽∽≃∺∺∺∽∽∽≄∺≄∽∽∺∺≄∺∺∺∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓.??????"???????~ +▌▌⋅⋅⋅⋅███⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅███⋅⋅⋅⋅██████████████████████⋅⋅████⋅⋅⋅██████████████⋅⋅⋅⋅⋅███⎼⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⌑⌑⌑⌑⎼⎼⍆⌑⌅⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⍅⎼⎼⍆⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⎼⎼⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⎼∺∽∽∽∽≄∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∺∺∺∺∺∺∺∽∽∺∺∺≄∺≄∽≄∽∽∺∺∺≄≄≄≄∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓???????"???????~ +▌▌⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅█⋅⋅⋅⋅█⋅⋅⋅⋅⋅███████████████████████⋅⋅██⋅⋅⋅█████████████████⋅⋅⋅⋅⊣⊢⎼⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⎼⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⍏⎼⎼⍏⍏⍏⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⌑⎼⎼⎼⎼⎼⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⍦⎼∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺∺∺∺∺∺≃∺∺∺∽∽∺∺∺∺∺∽∽∽∺∺≄∺∺≄≄≄∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓???????"???????f +▌▌⋅⋅⋅█⋅⋅█⋅⋅⋅█⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅⋅████████████████████████⋅⋅⋅⋅⋅████████████████████████⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⎼⎼⎼⎼⎼⌽⌽⌽⌽⌽⌽⌽⌽⌽⌽⌽⎼∺∽∽∽∽∽∽∽∽∽∽∽∽∽∽∺∺∺∺∺≃∺∺∺∺∺∺∺∺∺∽∺∺≄∺≄∽≃∺∺≄∺≄∺∺∺≄∺................˦˦˦˦˦♘ˤ˦˦˦˦˦˦˦˦☓???????"???????f +⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟⊟▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥▥⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓⍓∻∻∻∻∻∴∻∽∽∽∽∽∷∻∻∴∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∻∻∻∻∽∽∻∻∻∻∻∻∻∻∻∽∻................˦☝ˉˉˉ♘ˤˉˉˉˉˉˉˉˉ☓???????"???????★ +................................................................................▱▫▫◙▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▱▱▫▫▫▫▫▫▫▫▫▫▫▫▫▫▱................∻∷∻∻∻∻∻∽∽∽∽∽∽∻∻∻∻∻∴∻∻∽∽∽∽∻∻∻∻∻∽∻∻∻∻∽∽∻∴∻∻∽∽δ∽∽∽∻................˦˳˳˳˳˳˳˳˳˾˳˾˳˾˳☓???????"???????☂ +................................................................................▱▫▫▱▱▱▱▱▱▱▱▱▱▿▫▱▱▱▫◙▫▫▫▫▫▫▫▫▫▫▫▱▱▫▫▫▫▫▫▫▫▫▫▫▫▫▫▱................∻∻∻∻∻∷∽∽∽∽∽∽∽∽∻∴∻∴∻∻∽∽∴∻∽∽∻∴∻∻∽∻∴∻∻∻∽∽∻∻∻∽∷∻∷∽∻∻................˦˳˳˳ˤ˧˧˧˧˧˧˧˧˧˧☓???????"???????★ +................................................................................▱▫▫◙▫▫▫▫▫▫▫▫▫▿▫▱▱▫▫▱▱▱▱▱▱▱▱▱▱▱▿▱▱▫▫▫▫▱▱▱▱▱▱▱▫▫▫▱................∻∴∻∻∻∽∽∽∽∽∽∽∽∽∽∻∻∻∻∽∽∻∻∻∻∽∽∻∻∽∽∻∻∷∻∽∽∽∽∻∻∻∽∴∽∻∻∻................˦˳˳˳ˤ˳˳˳˳˳˳˳˳ε˳☓???????"???????☂ +................................................................................▱▫▫▱▱▱▱▱▱▱▱▱▱▿▫▱▱▫▫◙▫▫▫▫▫▫▫▫▫▫▿▱▱▫▫▫▫▱▫▫▫▫▫◓▫▫▫▱................∻∻∻∻∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∻∴∻∻∻∻∽∽∻∽∻∴∻∻∽∽∽∽∽∽∷∻∻∻∻∻∻∻................˦˳˳˳ˤ˳˳˳˳˳˳˳˧˧˧☓???????"???????★ +................................................................................▱▫▫▫▫▫▫▫▫▫▫▫▫▿▫▱▱▫▫▱▿▱▱▱▱▱▱▱▱▱▱▱▱▫▫▫▫▱▫▫η▫▫◒▫▫▫▱................∻∻∷∽∽∷∽∽δ∽∽∷∽∽∽∻∻∻∻∻∻∻∴∻∻∻∽∽∽∽∴∻∴∽∽∽∽∽∽∽∽∻∻∴∻∻∴∻................˦☈˳˳˳˳˳˳˳˳˳˳˳ˉˉ☓???????"???????☂ +................................................................................▱▫▫▫▫▫▫▫▫▫▫▫▫▿▫▱▱▫▫◙▿▫▫▫▫▫▫▫▫▫▫▱▱▫▫▫▫▱▱▱▱▱▱▱▿▫▫▱................∻∻∽∽∽∽∴∻∻∻∴∽∽∽∽∽∽∽∽∽∻∻∻∻∻∻∽∽∽∽∻∻∻∽∽∽∽∽∽∽∽∽∻∻∻∻∻∻................˦♝˳˳˳˳˳˳˳˳˳˳˳˳˳☓???????"???????★ +................................................................................▱▫▫▿▱▱▱▱▱▱▱▱▱▱▱▱▱▫▫▱▱▱▱▱▱▱▱▱▱▱▿▱▱▫▫▫▫▱▱▱▱▱▱▱▿▫▫▱................∻∻∻∽∽∽∽∽∻∽∽∽∽∻∻∻∴∻∴∽∽∻∻∻∻∽∽∻∽∽∻∴∻∽∽∽δ∽∽∽∽∽∽∻∻∻∴∻................˦ˍˍˍˍ≋≋≋≋≋≋≋≋≋≋☓???????"???????~ +................................................................................▱▫▫▿▫▫▫◐▫▫▫▫▫▫▫▱▱▫▫◙▫▫▫▫▫▫▫▫▫▫▿▱▱▫▫▫▫▫▫▫▫▫▫▫▿▫▫▱................∴∻∻∻∽∽∽∽∽∽∽∽∷∻∻∻∻∻∻∻∽∽∻∴∽∽∴∻∽∽∻∻∻∽∽∷∻∷∽∽∽∻∽∽∻∻∻∻................˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍☓???????"???????~ +................................................................................▱▫▫▿▫▫▫▫▫▫▫▫▫▫▫▱▱▫▫▱▿▱▱▱▱▱▱▱▱▱▱▱▱▫▫▫▫▫▫▫▫▫▫▫▫▫▫▱................∻∻∻∻∷∽∽∽∽∽∽∻∻∻∻∻∻∻∴∻∻∽∽∽∽∻∴∻∻∴∴∻∻∽∽∽∻∽∽∽∻∷∻∽∽∷∻∻................˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍☓???????"???????? +................................................................................▱▦▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▿▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▫▱................∷∻∻∻∻∻∽∽∽∽∻∴∻∻∻∻∻∴∻∻∻∻∻∻∻∴∻∻∻∻∴∴∴∽∽∽∽∽∽∽∽∻∽∽∽∽∻∻................˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍☓???????"???????? +...............................≈≈≈..............................................▭▭▭▭△▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭△△△△▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▿▭................∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∴∻∻∴∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻................˦˦˦˦˦≍≍≍≍≍≍≍≍≍≍☓???????"???????? +≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈⋣≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▾▰................................................................................˦˦˦˦˦˦˦˦˦˦˦˦˦˦˦☓???????"????????(water hole 2) +∺∽∽∽∽∽∽∽∽∽≄≄≄≄≄∺∺∽≃≃≃∽≃≃∺∺≃≃∽≃≃∺∽∽⋢∽∽∽∽∽∽∽∽∽≄≄≄∺∺∽≄≄≄≄≄≄≄≄≄≄≄≄∽∺≃≄∽∽∽∽∽∽∽∽∽∽∽∽≄∺▰▪▪▪▪▪▪▪▪◘▪☥▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪◘▾▰...............................................................................................☁???????"???????? +∺∽∽≄≄∽∽∽∽∽∽≄≄≄≄∺∺≃∽≃∽≃≃∺∺∺∺≃≃≃∺∺∺∽∽∽∽∽∽∽∽∽∽∽∽≄≄∺∺∽∽≄≄≄≄≄≄≄≄≄≄∽∽∺∺≄∽∽≃≄≄≄≄≄≄≄∽∽≄∺▰▪▪▪▪▪▪▪▪▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▪▪▪▪▪▪▪▪▪▪◘▾▰...............................................................................................☁???????"???????? +∺≄≄∺∺≄≄∽∽∽∽∽≄≄≄∺∺≃≃∽≃≃∺∺∺∺∺∺≃∺∺∺∺∽∽∽∽∽∽∽∽∽≄∽∽∽≄∺∺∽∽∽≄≄≄≄≄≄≄≄∽∽∽∽≄≄∽∽∽≃∺∺∺∺≄∽∽∽≄∺▰▪▪▪▪▪▪▪▪▪▪▪▪◑▪▰▰▰▰▰▰▰▰▰▪◑▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▰...............................................................................................☁???????"???????? +∺≄≄∺∺≄≄∽∽∽∽∽∽≄≄∺∺∺≃≃≃∺∺∺∽∽∺∺∺∺∺∺∺∽∽≄∽∽∽∽∽≄∺≄∽∽∽∺∺≄≄∽∽≄≄≄≄≄≄∽∽≄≄∺∺≄∽∽∽∽≃∺∺≄∽∽∽∽≄∺▰▾▰▰▰▰▰▰▪▪▪▪▪▪▪▰▰▪◑▰▰▪◑▰▪▪▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▰...............................................................................................☁???????"???????? +∺∽∽≄≄∽∽∽∽≄≄∽∽∽≄∺∺∺∺≃∺∺∺∽∽∽∽∺∺∺∺∺∺∽≄∺≄∽∽∽≄∺∺∺≄∽∽∺∺≄≄≄∽∽∽∽∽∽∽∽≄≄≄∺≃≄∽∽∽∽∽≄≄∽∽∽∽∽≄∺▰▾▪▰▰▰▰▰▰▪▪▪▪▪▪▰▰▪▪▪▪▪▪▪▪▪▰▰▪◑▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▪▰...............................................................................................☁???????"???????? +∺∽∽∽∽∽∽≄≄∺∺≄≄∽∽∽∽∽∺∺∺∺∽∽∺∺∽∽∺∺∺∺∺∽∽≄∽∽∽∽∽≄∺≄∽∽∽∺∺≄≄≄≄∽∽≄≄∽∽≄≄≄≄∺∺≄∽∽∽∽≄∺∺≃∽∽∽∽≄∺▰▾▪▪▰▰▰▰▰▰▰▪▪▪▪▪▰▪▪▪▪▪▪▪▪▪▰▰▪▪▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▪▪▰...............................................................................................☁???????"???????? +∺∽∽≄≄∽∽≄≄∺∺≄≄∽∽∺∺∽∽∺∺∽∽∺∺∺∺∽∽∺∺∺∺≄∽∽∽∽≄∽∽∽≄∽∽∽≄∺∺≄≄≄∽∽∺∺∺∺∽∽≄≄≄∺≃≄∽∽∽≄∺∺∺∺≃∽∽∽≄∺▰▾▪▪▪▰▰▰▰▰▰▰▰▰▪▪▪▪▪▪▰▪▪▪▪▪▪▪▪▪▰▰▰▪▪▪◑▪▪▪▪◑▪▪▪▪▪▰...............................................................................................☁???????"???????? +∺≄∽∽≄≄∽∽∽≄≄∽∽∽≄∺∺∺∽∽∺∽∺∺∺∺∺∺∽∽⍇∺∺≄≄∽∽≄∺≄∽∽∽∽∽≄≄∺∺∽∽∽∽∺∺∺∺∺∺∽∽≄≄∺∺≄∽∽≄≄≄≄≄≄≄≃∽∽≄∺▰▾▪▪▪▪▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▪▪▪▪▪▰▰▪▪▪▪▪▪▪▪▪▪▪▪▪▪▰...............................................................................................☁???????"???????? +∺≄≄∽∽≄≄∽∽∽∽∽∽≄∺∺∺∺∺∽∽∽∺∺∺∺∺∺∺∺∺∺∺≄≄≄∽∽≄∽∽∽∽∽≄≄≄∺∺∽δ∽∽∺∺∺∺∺∺∺∽∽≄∺≃≄≄∽∽∽∽∽∽∽∽∽∺∺∺∺▰▾▪▪▪▪▪▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▪▪▪▪▪▪▪▰▰▪▪▪▪▪▪▪▪▪▪▪▪▪▪▰...............................................................................................☁???????"???????? +∺≄≄≄∽∽≄≄∽∽∽∽≄≄≄≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺≄≄≄≄∽∽∽∽∽∽≄≄≄≄∺∺∺∺∺∽∺∺∺∺∺∺∺∺∽∽∺∺≄≄≄≄≄≄≄≄≄≄≄∺≄∺∺▰▾▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪⚚▪▰▰▰▰▰▰▰▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▰...............................................................................................☁???????"???????? +∺∺∺∺≄∺∺∺∺∺∺∺∺∺∺≄∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∽∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∺∽∺∺∺∺∺∺∺∺∺∺∺∽∺∺▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬...............................................................................................☁???????"???????? +∻∴∻∴∻∴∻∴∻∻∻∻∴∻∻∴∴∴∴∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∽∻∻...............................................................................................................................................☁???????"???????? +∻∻∴∻∴∻∴∻∻∻∴∻∻∻∻∻∻∻∴∴∻∻∴∴∴∻∻∻∻∻∽∻∻∻∻∻∻∻∻∻∽∽∻∻∻∻∻∻∻∻∴∽∽∽∽∽∽∽∽∽∽∴∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∽∻∻...............................................................................................................................................☁???????"???????? +∻∴∻∴∻∴∻∻∴∻∻∴∻∴∻∻∻∻∻∴∴∻∴∻∴∻∻∴∴∷∽∻∻∻∻∻∻∻∻∽∽∽∽∻∻∻∻∻∻∴∽∽∽∽∷∻∻∻∷∽∽∽∴∻∻∽∻∻∻∻∻∻∻∻∻∻∻∽∻∻...............................................................................................................................................☁???????"???????? +∻∻∴∻∴∻∴∻∴∻∴∻∴∻∽∽∷∴∴∻∴∴∴∻∴∻∻∴∻∻∽∻∻∻∻∻∻∻∽∽∽∽∽∽∻∻∻∻∻∽∽∽∽∽⎉∽∽∻∻∽∽∽∽∻∻∽∻∻∻∻∻∻∻∻∻∻∻∽∻∻...............................................................................................................................................☁???????"???????? +∻∴∴∻∻∴∻∻∻∴∻∻∽∽∽∻∻∻∴∻∻∻∻∻∴∴∴∴∻∻∽∻∻∻∻∻∻∽∽∽∽∽∽∽∽∻∻∻∻∽∽∽∽∽⎊∽δ∻∻∽∽∽∽∻∻∽∻∻∻∻∻∻∻∻∻∻∻∽∻∻...............................................................................................................................................☁???????"???????? +∻⍃∽∽∻∻∻∻∴∻∻∽∽∽∻∻∻∻∴∻∴∴∴∴∻∻∻∻∻∻∽∻∻∻∻∻∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∷∻∻∻∷∽∽∽∽∻∻∽∻∻∻∽∽∽∽∽∽∽∽∽∻∻...............................................................................................................................................☁???????"???????? +∻∻∻∽∽∻∴∻∻∻∽∽∽∻∻∻∻∻∴∻∴∻∻∴∻∻∴∴∴∷∽∽∽∽∽∽∽∽∽∽∽∽∽∽∻∻∻∻∻∽∽∽∽∽∻∻∽∽∽∽∽∽∽∻∻∽∻∻∻∽∻∻∻∻∻∻∻∻∻∻...............................................................................................................................................☁???????"???????? +∻∻∽∽∽∽∻∻∽∽∽∻∻∻∻∻∻∻∴∻∴∻∻∴∴∴∴∻∻∻∽∻∻∻∻∻∽∽∽∽∽∽∽∻∻∻∻∻∻∽∽∽∽∽∻∻∽∽∽∽∽∽∽∻∻∽∻∻∻∽∻∻∻∻∻∻∻∻∻∻...............................................................................................................................................☁???????"???????? +∻∻∻∽∽∽∽∽∽∽∽∻∻∻∻∻∻∻∴∻∴∻∻∻∻∻∻∴∴∷∽∻∻∻∻∻∻∽∽∽∽∽∻∻∻∻∻∻∻∴∽∽∽∽∷∻∻∻∷∽∽∽∴∻∻∽∻∻∻∽∽∽∽∽∽∽∽∽∽∻...............................................................................................................................................☁???????"???????? +∻∻∻∻∽∽∽∽∽∽∻∻∻∻∻∻∻∻∴∻∻∴∴∴∴∴∻∴∻∻∽∻∻∻∻∻∻∻∽∽∽∻∻∻∻∻∻∻∻∻∴∽∽∽∽∽∽∽∽∽∽∴∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∻∽∻...............................................................................................................................................☁???????"???????? +∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∴∴∴∴∻∻∻∴∴∴∻∻∽∻∻∻∻∻∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∽∽∽∽∽∽∽∽∽∽∽∽∽∻...............................................................................................................................................☁???????"???????? +∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∻∽∻...............................................................................................................................................☁???????"???????? +⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≠⌘...............................................................................................................................................☁???????"???????? +⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≠⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≁≁≁⌘⌘⌘⌘⌘⌘⌘⌘≁≁≁≁≁⌘≁≁≁≁⌘⌘≁≁≁≁≁≁≁≁≠≁≁≁⌘⌘⌘≁≠≠⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁≁≁≁≁≁≁≁≁≁≁≁⌘⌘⌘⌘⌘⌘≁≁≁≁≁≁≁≠⌘⌘⌘⌘⌘⌘⌘⌘⌘≁≁≁≁≁⌘⌘⌘⌘⌘⌘⌘≁⌘⌘⌘≁⌘≁⌘⌘⌘⌘≁≁≁⌘⌘≁≁≁≠⌘≠≁≁≁⌘⌘≁≁≠⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≁⌘⌘⌘⌘≠≁≁⌘⌘⌘⌘≁≁≁⌘⌘⌘⌘⌘⌘⌘⌘≁≁≁≁≁≁≁⌘⌘⌘⌘⌘⌘≁⌘⌘⌘≁⌘≁⌘⌘⌘≁≁⌘⌘⌘⌘≁≁≁≁≠≁≁≁≁≁⌘⌘≁⌘⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘≁≁≁≁≁≁≁≁⌘≁⌘⌘⌘⌘≁≁⌘≁≁≁≁⌘≁≁≁⌘⌘⌘⌘⌘⌘≁≁≁≁≁≁≁≁⌘⌘⌘⌘⌘⌘≁⌘⌘⌘≁⌘≁⌘⌘⌘≁≁≁≁⌘⌘≁≁⌘≁≁≁≁≠≁≁≁≁≁⌘⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘≁⌘⌘⌘⌘⌘≁≁⌘≁⌘⌘⌘≁≁⌘≁≁⌘⌘≁≁⌘⌘≁≁⌘⌘⌘⌘≁≁≁≁≁≁≁≁≁⌘⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘⌘≁⌘⌘≁⌘⌘⌘≁≁≠⌘≠≁≁≁⌘⌘⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘≁⌘≁⍍≁≁≁≁⌘≁⌘⌘⌘≁⌘≁≁≠≠≠⌘≁≁≁≁≁≁≁≁≁≁≁≁≁≁≁≁≁⌘⌘⌘⌘⌘⌘⌘≁≁≁≁≁≁≁⌘≁≁≁≁≁≁⌘⌘≁≁≁≁≁≁≁≠≁≁≁≁≁≠⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘≁⌘⌘⌘⌘⌘⌘⌘⌘≁⌘⌘⌘≁≁⌘≁≁⌘≠⌘≁≁⌘≁≁≁⌘⌘≁≁≁≁≁≁≁≁⌘⌘≠≠≠≠≠≁≁⌘⌘⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘⌘⌘≠≁≁⌘⌘⌘≁≁≁⌘⌘≁≠≠⌘...............................................................................................................................................☁???????"???????? +⌘⌘≁⌘≁≁≁≁≁≁≁≁≁≁⌘⌘⌘≠≁≁⌘≁⌘≠⌘≁⌘⌘≁≁≁⌘⌘⌘≁≁≁≁≁≁⌘⌘⌘≠⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘⌘⌘≁≁≁≁≁≁⌘⌘≠≠≁≁⌘⌘⌘⌘⌘⌘≁≠≠≠⌘............................................................................................................................................☁☁☁☁f.f.f....f.f.f.f +⌘⌘≁⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≠⌘⌘⌘⌘≁≁≁⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≠⌘⌘⌘⌘⌘≁⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘≁⌘⌘≠≠≠≁≁≁≁≁≁≁≠≠≠≠⌘.............................................................................................................................................☁☁☁.●○●○●○○○◭○●○●○f +⌘⌘≁≁≁≁≁≁≁≁≁≁≁≁≁≁≠≠≠≠≠≠≠≠⌘⌘⌘⌘≁≁≁≠≠≠≠≠≠≠≠≠≠≠≠≠⌘⌘⌘⌘⌘≁≁≁≁≁≁≁≁≁≁≁≁≁≁⌘⌘≠≠≠≠≠≠≠≠≠≠≠≠≠≠⌘..............................................................................................................................................☁☁f○●○●○●●●◮●○●○●. +⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘⌘...............................................................................................................................................☁fffffffff◬ffffff + +message See that the identity of the inner is empty. +message ( > < ) +message See that the external is empty as well. +message ( ? ) +message The one that meditates on emptiness - +message O +message O O +message O /..\ O +message ( O /..\ O ) +message ( - /..\ - ) +message ( O /..\ O ) +message ( - /..\ - ) +message ( O /..\ O ) +message ( - /..\ - ) +message ( - /..\ O ) +message ( O /..\ O ) +message ( O /..\ - ) +message ( O /..\ O ) +message ( - /..\ O ) +message ( O /..\ O ) +message ( - /..\ - ) +message ( O /..\ O ) +message ( - /..\ - ) +message No such thing exists either. +message ( ) +message Nagarjuna. +message Thanks for playing! diff --git a/One_Way_Street.txt b/One_Way_Street.txt new file mode 100644 index 0000000000000000000000000000000000000000..eb8369df204b0a598769b7d88d78a0b9279f412f --- /dev/null +++ b/One_Way_Street.txt @@ -0,0 +1,162 @@ +title One Way Street +author Franklin P. Dyer +text_color Purple + +======== +OBJECTS +======== + +Background . +White Lightgray +10001 +00000 +00000 +00000 +10001 + +Wall / +Gray Darkgray +10001 +00000 +00000 +00000 +10001 + +Player @ +Purple Pink +.000. +00000 +01010 +00000 +.000. + +Box a +Brown +00000 +0...0 +0.0.0 +0...0 +00000 + +Goal b +Darkblue +..... +.000. +.0.0. +.000. +..... + +LeftTile < +Blue White +00100 +01000 +11111 +01000 +00100 + +RightTile > +Blue White +00100 +00010 +11111 +00010 +00100 + +UpTile ^ +Blue White +00100 +01110 +10101 +00100 +00100 + +DownTile v +Blue White +00100 +00100 +10101 +01110 +00100 + +======= +LEGEND +======= + +Tile = Uptile or Downtile or Lefttile or Righttile +Movable = Box or Player +Obstacle = Box or Wall or Tile or Player + +======= +SOUNDS +======= + +Box Move 96335707 + +================ +COLLISIONLAYERS +================ + +Background +Goal, Tile +Player, Box, Wall + +====== +RULES +====== + +[> Player|Box] -> [> Player|> Box] +[> Box|Box] -> [> Box|> Box] + +VERTICAL[> Movable|Lefttile] -> [Movable|Lefttile] +RIGHT[> Movable|Lefttile] -> [Movable|Lefttile] +VERTICAL[> Movable|Righttile] -> [Movable|Righttile] +LEFT[> Movable|Righttile] -> [Movable|Righttile] +HORIZONTAL[> Movable|Uptile] -> [Movable|Uptile] +DOWN[> Movable|Uptile] -> [Movable|Uptile] +HORIZONTAL[> Movable|Downtile] -> [Movable|Downtile] +UP[> Movable|Downtile] -> [Movable|Downtile] + +============== +WINCONDITIONS +============== + +All goal on box + +======= +LEVELS +======= + +message Push the crates into their proper spots. All goals must have a crate. + +///////// +/....>.@/ +/....>../ +/^^/./a./ +/a./b/.a/ +/..///vv/ +/..<..../ +/....b./ +/..../..../ +/..a./.b../ +/....////// +/////////// +/////////// + +message You win! diff --git a/Opposition.txt b/Opposition.txt new file mode 100644 index 0000000000000000000000000000000000000000..590a4a76fb4f96564905f22fe288aa943f09d230 --- /dev/null +++ b/Opposition.txt @@ -0,0 +1,226 @@ +title Opposition +author Matthew VanDevander +homepage www.lowtideproductions.com + +======== +OBJECTS +======== + +Background +GREY LIGHTGREEN +11111 +11111 +11111 +11111 +11111 + + +Wall +DARKGREY GREY +10000 +11111 +00010 +11111 +10000 + +Player +Black Brown Red +..1.. +.222. +10001 +.222. +.1.1. + +BluePlayer +Black Brown Blue +..1.. +.222. +10001 +.222. +.1.1. + +RedExit +Red White +00000 +01110 +01010 +01110 +00000 + +BlueExit +Blue White +00000 +01110 +01010 +01110 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +0 = RedExit +1 = BlueExit +R = Player +B = BluePlayer + +Players = Player or BluePlayer + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +RedExit, BlueExit +Player, Wall, BluePlayer + +====== +RULES +====== + +[ > Player ] [ BluePlayer ] -> [ > Player ] [ < BluePlayer ] + + +============== +WINCONDITIONS +============== + +All Player on RedExit +All BluePlayer on BlueExit + +======= +LEVELS +======= + +Message Part One + +##### +#0#b# +#.#.# +#.#.# +#.#.# +#.#.# +#.#.# +#.#.# +#r#1# +##### + +####### +#.r#.1# +#.##.## +#..#..# +##.##.# +#0.#b.# +####### + +####### +#.0#1.# +#.##..# +#..#..# +##.#..# +#r.#.b# +####### + +######## +#.1..#.# +#......# +#..br..# +#......# +#.....0# +######## + +######## +#....#.# +#.0....# +#..rb..# +#......# +#.....1# +######## + +######### +#.0.#...# +##.##r#.# +##.##.#.# +##.##b#.# +##....#1# +######### + +######### +#.......# +#...1...# +#r......# +#..##..b# +#.......# +#..0....# +######### + +Message Part Two + +####### +#00#bb# +#..#..# +#..#..# +#..#..# +#..#..# +#..#..# +#..#..# +#rr#11# +####### + +####### +#rr#11# +#.##.## +#..#..# +##.##.# +#00#bb# +####### + +####### +#00#..# +#.##..# +#..#11# +##.#..# +#rr#bb# +####### + +######## +#.11.#.# +#......# +#.bbrr.# +#......# +#....00# +######## + +######## +#....#.# +#.00...# +#.rrbb.# +#......# +#....11# +######## + +######### +##0###### +#.0.#...# +##.##r#.# +##.##r#.# +##.##b#1# +#....b#1# +######### + +######### +#r......# +#..11..r# +#.......# +#..##..b# +#b......# +#..00...# +######### + +MESSAGE Thanks for playing! \ No newline at end of file diff --git a/Ouroboros.txt b/Ouroboros.txt new file mode 100644 index 0000000000000000000000000000000000000000..442de65a3a1cd29e93398cfed534851892c40d1d --- /dev/null +++ b/Ouroboros.txt @@ -0,0 +1,198 @@ +Title Ouroboros +Author Loneship Games +======== +OBJECTS +======== +background +darkblue +wall +brown + +head +green black darkblue +20002 +00000 +01010 +00000 +20002 + +u +green darkgreen +00000 +00100 +01010 +00000 +00000 +d +green darkgreen +00000 +00000 +01010 +00100 +00000 +l +green darkgreen +00000 +00100 +01000 +00100 +00000 +r +green darkgreen +00000 +00100 +00010 +00100 +00000 + +tail +lightgreen +..0.. +.000. +00000 +.000. +..0.. + +tail2 +lightgreen +..0.. +.000. +00000 +.000. +..0.. + +apple +green lightgreen darkgreen +.000. +00110 +20010 +.200. +.020. + +redapple +red lightred darkred +.000. +00110 +20010 +.200. +.020. + +======= +LEGEND +======= +player = head +snake = u or d or l or r + +. = background +# = wall +t = tail2 +1 = head and u +2 = head and d +3 = head and l +4 = head and r +a = apple +@ = redapple + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +wall,snake,tail, tail2, apple, redapple +player + +====== +RULES +====== +[tail2] -> [tail] + +[> player|tail] -> win + +[> player|wall ] -> cancel +[> player|snake] -> cancel +[> player|apple] [tail] -> [> player| ] [tail2] +[> player|redapple] -> [player| ] + +up [> player| ] -> [> player|u] +down [> player| ] -> [> player|d] +left [> player| ] -> [> player|l] +right [> player| ] -> [> player|r] + +late up [tail|u] -> [ |tail2] +late down [tail|d] -> [ |tail2] +late left [tail|l] -> [ |tail2] +late right [tail|r] -> [ |tail2] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +######### +#.......# +#.urrrr.# +#.t...d.# +#.....d.# +#.....d.# +#...3ld.# +#.......# +######### + +########## +#...3lllu# +#...####u# +#.#....#u# +#.##.#..u# +#......#u# +##.##.##t# +##.......# +########## + +############ +###...#lllu# +###...#d##u# +#.....#d..u# +#.#lllld.#u# +#.#d###.##u# +#.#drr#.##t# +#...#d4.#..# +###...#...## +############ + +######### +#..llllu# +#.#d#.#u# +#.#d..#u# +#..d#..t# +#.#d#1#.# +#..d#u#.# +###drr..# +######### + +############# +##llu###...## +##d#llu#.#.## +##d#.#u#...## +##d..#u..#.## +##d###t###.## +#ld.........# +#d###.##.##.# +#d..ur4...#.# +#d##u#.##.#.# +#drrr#....#.# +####.##.#.#.# +####....#...# +############# + +####### +#.3llu# +#t...u# +#d.a.u# +#d...u# +#drrrr# +####### \ No newline at end of file diff --git a/Out_There.txt b/Out_There.txt new file mode 100644 index 0000000000000000000000000000000000000000..9baa6fcc207d9e6fea853bb6c812286b741eab40 --- /dev/null +++ b/Out_There.txt @@ -0,0 +1,4028 @@ +(version 1.1.2 - high brightness) +title Out There +author CHz +homepage quiteajolt.com + +noaction +background_color #303030 +again_interval 0.1 +realtime_interval 0.1 (used to count down timers, see TIMERS for more) +run_rules_on_level_start + + +(NOTE: If you want to *play* this game, you should go here: + http://quiteajolt.com/projects/puzzlescript/outthere/ +instead of playing it here in the editor or in the puzzlescript.net player. The game code is exactly the same, but I've made a slight modification to the engine in the version on my site. Specifically, there are a couple of points in the game that I want to disable the undo button, which was only possible by modifying the JavaScript engine itself. + +Technical deets: + +I disable the undo button at the same time I disable the reset button, because it would be confusing if one worked and the other didn't. Situationally disabling resets is actually simple to do in PuzzleScript code: just have a rule that saves a checkpoint every turn. :J + +The fact that I want to disable both undoing and resetting simultaneously makes the JS modification really easy: all we have to do is clear the undo stack every time a checkpoint is saved. We just need to add one line to the checkpoint saving section of the processInput() function in engine.js (https://github.com/increpare/PuzzleScript/blob/master/js/engine.js): + ++ backups=[]; +restartTarget=backupLevel(); +curlevelTarget=restartTarget; +hasUsedCheckpoint=true; +… + +The downside to this modification is that the player can no longer undo past checkpoints, so we have to be careful about using checkpoints and make sure there'd never be a reason to. + +) + + +======== +OBJECTS +======== + + +(======= + SETTING + =======) + +Background +Black + + +OuterBackground +#303030 + +GradientUp1 +Black #303030 +11111 +11111 +11111 +01111 +11001 + +GradientUp2 +Black #303030 +10111 +00110 +11000 +01011 +00100 + +GradientUp3 +Black #303030 +10000 +10010 +00000 +00000 +00000 + +GradientUpRightCorner1 +Black #303030 +11111 +11111 +11111 +10111 +01111 + +GradientUpRightCorner2 +Black #303030 +11011 +01001 +00110 +11001 +00101 + +GradientUpRightCorner3 +Black #303030 +11000 +00100 +00001 +00010 +00000 + +GradientRight1 +Black #303030 +10111 +11111 +01111 +01111 +11111 + +GradientRight2 +Black #303030 +00101 +01100 +10011 +01011 +01001 + +GradientRight3 +Black #303030 +00011 +00000 +00000 +00010 +00000 + +GradientRightDownCorner1 +Black #303030 +01111 +10111 +11111 +11111 +11111 + +GradientRightDownCorner2 +Black #303030 +01001 +01011 +10100 +00101 +11011 + +GradientRightDownCorner3 +Black #303030 +00001 +00001 +00010 +01000 +00100 + +GradientDown1 +Black #303030 +10011 +11110 +11111 +11111 +11111 + +GradientDown2 +Black #303030 +00100 +11010 +00011 +01100 +11101 + +GradientDown3 +Black #303030 +00000 +00000 +00000 +01001 +00001 + +GradientDownLeftCorner1 +Black #303030 +11110 +11101 +11111 +11111 +11111 + +GradientDownLeftCorner2 +Black #303030 +10100 +10011 +01100 +10010 +11011 + +GradientDownLeftCorner3 +Black #303030 +00000 +01000 +10000 +00100 +00011 + +GradientLeft1 +Black #303030 +11111 +11110 +11110 +11111 +11101 + +GradientLeft2 +Black #303030 +10010 +11010 +11001 +00110 +10100 + +GradientLeft3 +Black #303030 +00000 +01000 +00000 +00000 +11000 + +GradientLeftUpCorner1 +Black #303030 +11111 +11111 +11111 +11101 +11110 + +GradientLeftUpCorner2 +Black #303030 +11011 +10100 +00101 +11010 +10010 + +GradientLeftUpCorner3 +Black #303030 +00100 +00010 +01000 +10000 +10000 + + +Wall1 +#606060 #303030 +00000 +11111 +00000 +11111 +00000 + +Wall2 +#606060 #303030 +11111 +00000 +11111 +00000 +11111 + +(Token used in level generation to alternate wall & window types by row) +Wall2Token +Transparent + + +WindowHoriz1 +#606060 +..... +..... +00000 +..... +..... + +WindowHoriz2 +#303030 +..... +..... +00000 +..... +..... + +WindowVert1 +#606060 #303030 +..0.. +..1.. +..0.. +..1.. +..0.. + +WindowVert2 +#606060 #303030 +..1.. +..0.. +..1.. +..0.. +..1.. + + +(Borders; hands generate under these) +CoverRight +#303030 #606060 +00001 +00001 +00001 +00001 +00001 + +CoverLeft +#303030 #606060 +10000 +10000 +10000 +10000 +10000 + +CoverUp +#303030 #606060 +11111 +00000 +00000 +00000 +00000 + +CoverDown +#303030 #606060 +00000 +00000 +00000 +00000 +11111 + + +(====== + PLAYER + ======) + +NormalPlayer +#3030FF +..0.. +.000. +00000 +.000. +..0.. + +(Special player state used for the final cutscene-y levels) +TrekkingPlayer +#3030FF +..0.. +.000. +00000 +.000. +..0.. + + +(Intermediate and extra tiredness values are used in cutscenes) +TiredPlayer1 +#3737E8 +..0.. +.000. +00000 +.000. +..0.. + +(Player after one chop) +TiredPlayer2 +#3E3ED2 +..0.. +.000. +00000 +.000. +..0.. + +TiredPlayer3 +#4545BB +..0.. +.000. +00000 +.000. +..0.. + +(Player after two chops) +TiredPlayer4 +#4B4BA4 +..0.. +.000. +00000 +.000. +..0.. + +TiredPlayer5 +#52528D +..0.. +.000. +00000 +.000. +..0.. + +TiredPlayer6 +#595977 +..0.. +.000. +00000 +.000. +..0.. + +TiredPlayer7 +#606060 +..0.. +.000. +00000 +.000. +..0.. + + +(============= + INTERACTABLES + =============) + +Box +#606060 +.000. +0...0 +0...0 +0...0 +.000. + + +Axe +#C08050 #C0C0C0 +1.... +110.. +110.. +1.0.. +..0.. + +UsedAxeToken +#FF0000 +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +(===== + HANDS + =====) + +HandUp +#00A000 +0.0.0 +0.0.0 +0.0.0 +00000 +.000. + +HandDown +#00A000 +.000. +00000 +0.0.0 +0.0.0 +0.0.0 + +ArmVert +#00A000 +.000. +.000. +.000. +.000. +.000. + +HandLeft +#00A000 +0000. +...00 +00000 +...00 +0000. + +HandRight +#00A000 +.0000 +00... +00000 +00... +.0000 + +ArmHoriz +#00A000 +..... +00000 +00000 +00000 +..... + +(Sight detection tokens for hands) +HandUpSniffer +Transparent + +HandDownSniffer +Transparent + +HandLeftSniffer +Transparent + +HandRightSniffer +Transparent + + +(===== + BLOOD + =====) + +Blood1 +#600000 #400000 +.1.11 +10101 +.1001 +1001. +1111. + +Blood2 +#600000 #400000 +11.1. +10101 +1001. +11001 +..111 + +Blood3 +#600000 #400000 +.1111 +.1001 +1001. +10101 +11.1. + +Blood4 +#600000 #400000 +111.. +10011 +.1001 +10101 +.1.11 + +(Token to generate a random blood pool after chopping) +BloodToken +Transparent + + +FootprintVert1 +#500000 +..... +...0. +.0.0. +.0... +..... + +FootprintVert2 +#300000 +..... +...0. +.0.0. +.0... +..... + +FootprintHoriz1 +#500000 +..... +.00.. +..... +..00. +..... + +FootprintHoriz2 +#300000 +..... +.00.. +..... +..00. +..... + +(Tokens to track what level of footprint to drop) +BloodyPlayerToken1 +Transparent + +BloodyPlayerToken2 +Transparent + +(Tokens to track what direction of footprint to drop) +VerticalMovementCheckToken +Transparent + +HorizontalMovementCheckToken +Transparent + + +(========== + SOUND TEST + ==========) + +SoundTestTrigger +White +0...0 +.0.0. +..0.. +.0.0. +0...0 + +SoundTestTriggerDisabled +White +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +(===================== + INTRO LEVEL - SETTING + =====================) + +BedroomDoorClosedLeft +#606060 #303030 +..... +..... +..... +....1 +..... + +BedroomDoorClosedRight +#606060 #303030 +0.... +1.... +0.... +11... +0.... + +BedroomDoorOpenTop +#606060 #303030 +..... +..... +..... +.0... +11111 + +BedroomDoorOpenBottom +#606060 #303030 +.0... +..... +..... +..... +..... + +BathroomDoorOpen +#606060 +..... +....0 +..... +..... +..... + +LivingRoomLeftDoorTop +#606060 #303030 +..... +..... +..... +..... +...1. + +LivingRoomLeftDoorBottom +#606060 #303030 +00000 +...1. +..... +..... +..... + +LivingRoomRightDoorTop +#606060 #303030 +..... +..... +..... +..... +.1... + +LivingRoomRightDoorBottom +#606060 #303030 +00000 +.1... +..... +..... +..... + +OutsideDoorClosedLeft +#606060 #303030 +..... +..... +..... +....0 +..... + +OutsideDoorClosedRight +#606060 #303030 +1.... +0.... +1.... +00... +1.... + +OutsideDoorOpen +#606060 #303030 +...1. +..... +..... +..... +..... + +(Solid object that blocks the player's movement through unopenable doors) +DoorBlocker +Transparent + + +BedUpperLeftOccupied +#606060 #303030 #9090FF +..... +11111 +00000 +11211 +02200 + +BedLowerLeftOccupied +#606060 #303030 #9090FF +22211 +02200 +11211 +00000 +11111 + +BedUpperLeft +#606060 #303030 +..... +11111 +00000 +11111 +00000 + +BedLowerLeft +#606060 #303030 +11111 +00000 +11111 +00000 +11111 + +BedUpperFoot +#606060 #303030 +..... +11111 +00000 +11111 +00000 + +BedLowerFoot +#606060 #303030 +11111 +00000 +11111 +00000 +11111 + + +(====================== + INTRO LEVEL - CUTSCENE + ======================) + +(Gray background for the cutscene) +IntroCutsceneCover +#303030 + + +(Animation state tracking tokens) +IntroCutscenePhase1 +Transparent + +IntroCutscenePhase2 +Transparent + +IntroCutscenePhase3 +Transparent + +IntroCutscenePhase4 +Transparent + +IntroCutscenePhase5 +Transparent + +IntroCutscenePhase6 +Transparent + +IntroCutscenePhase7 +Transparent + +IntroCutscenePhase8 +Transparent + +IntroCutscenePhase9 +Transparent + +IntroCutscenePhase10 +Transparent + + +RealBedUpperLeft +#700000 #500000 #FFFFFF #504030 #A06030 +..... +11100 +22100 +23400 +33400 + +RealBedLowerLeft +#700000 #500000 #FFFFFF #504030 #A06030 +33400 +33400 +23400 +22100 +11100 + +RealBedUpperFoot +#700000 +..... +00000 +00000 +00000 +00000 + +RealBedLowerFoot +#700000 + + +(Cutscene controllable hands) +IntroHandUp +#00A000 +0.0.0 +0.0.0 +0.0.0 +00000 +.000. + +IntroHandDown +#00A000 +.000. +00000 +0.0.0 +0.0.0 +0.0.0 + +IntroArmVert +#00A000 +.000. +.000. +.000. +.000. +.000. + +IntroHandLeft +#00A000 +0000. +...00 +00000 +...00 +0000. + +IntroHandRight +#00A000 +.0000 +00... +00000 +00... +.0000 + +IntroArmHoriz +#00A000 +..... +00000 +00000 +00000 +..... + + +(===================== + AXE ACQUISITION LEVEL + =====================) + +(Token that disables chopping until the player picks the axe up) +AxeDeactivator +Transparent + +(Hides the axe counter until after the cutscene) +AxeCover +#303030 + + +(Progressively chopped cutscene hands) +ChoppedHand1 +#00A000 #206B00 #200000 +.000. +00010 +0.1.0 +020.0 +0.0.0 + +ChoppedHand2 +#00A000 #206B00 #400000 #150000 +.000. +00010 +0.1.0 +02130 +0.0.0 + +ChoppedHand3 +#00A000 #206B00 #403500 #200000 #156B00 #400000 #150000 +.000. +00010 +0.234 +05160 +0.0.0 + +ChoppedHand4 +#00A000 #206B00 #156B00 #403500 #400000 #150000 +.000. +00012 +0.342 +04350 +0.0.0 + +ChoppedHand5 +#00A000 #206B00 #156B00 #006B00 #150000 #600000 #400000 #403500 +.000. +00012 +34562 +06740 +0.0.0 + +ChoppedHand6 +#00A000 #006B00 #403500 #156B00 #150000 #600000 #400000 #2B3500 +.010. +00023 +14567 +06240 +0.0.0 + +ChoppedHand7 +#00A000 #006B00 #156B00 #403500 #150000 #600000 #2B3500 #400000 +.010. +00232 +14556 +07341 +0.0.0 + +ChoppedHand8 +#00A000 #006B00 #156B00 #403500 #150000 #600000 #2B3500 #400000 +.010. +00232 +14556 +07341 +242.0 + +ChoppedHand9 +#00A000 #006B00 #156B00 #206B00 #2B3500 #403500 #150000 #600000 #400000 +.010. +23452 +16774 +08561 +262.0 + +ChoppedHand10 +#00A000 #006B00 #156B00 #403500 #2B3500 #150000 #600000 #400000 #2B0000 +.010. +23432 +15664 +07381 +252.0 + +ChoppedHand11 +#00A000 #006B00 #156B00 #403500 #2B3500 #150000 #600000 #400000 #2B0000 +.010. +23432 +15664 +07381 +28450 + +ChoppedHand12 +#00A000 #006B00 #156B00 #403500 #2B3500 #2B0000 #600000 #400000 #150000 +.010. +23432 +15664 +06351 +27480 + +ChoppedHand13 +#00A000 #003500 #156B00 #600000 #2B3500 #403500 #2B0000 #006B00 #400000 #150000 +.010. +23452 +16334 +03567 +28490 + +ChoppedHand14 +#00A000 #156B00 #150000 #600000 #2B3500 #403500 #003500 #2B0000 #006B00 #400000 +.0.12 +13451 +67334 +03578 +19420 + +ChoppedHand15 +#00A000 #156B00 #150000 #600000 #2B3500 #403500 #003500 #2B0000 #400000 #006B00 +.0.12 +13451 +67334 +03389 +18420 + +ChoppedHand16 +#00A000 #156B00 #150000 #600000 #400000 #2B3500 #003500 #2B0000 #006B00 +.0.12 +13435 +67335 +03348 +14520 + +ChoppedHand17 +#00A000 #2B3500 #2B0000 #156B00 #600000 #400000 #003500 #006B00 #150000 +.0.12 +34541 +62441 +04457 +35180 + +ChoppedHand18 +#00A000 #2B3500 #2B0000 #156B00 #600000 #400000 #003500 #006B00 +.0.12 +34541 +62441 +04457 +35527 + +ChoppedHand19 +#00A000 #2B3500 #2B0000 #156B00 #600000 #400000 #003500 #006B00 +.0.12 +34541 +62441 +04456 +35527 + +ChoppedHand20 +#00A000 #2B3500 #2B0000 #156B00 #600000 #400000 #003500 #006B00 +.0.12 +34541 +65441 +34456 +35527 + +ChoppedHand21 +#00A000 #2B3500 #2B0000 #156B00 #600000 #400000 #003500 +.0.12 +34541 +65445 +3445. +35526 + +ChoppedHand22 +#00A000 #400000 #2B0000 #156B00 #600000 #2B3500 #003500 +.0.12 +34145 +61441 +3441. +31126 + +ChoppedHand23 +#00A000 #400000 #2B0000 #2B3500 #600000 #003500 #156B00 +.0.12 +34143 +51441 +6441. +61125 + +ChoppedHand24 +#00A000 #400000 #2B3500 #600000 #003500 #156B00 #2B0000 +.0.11 +23131 +41331 +5331. +51164 + +ChoppedHand25 +#00A000 #400000 #2B3500 #600000 #003500 #156B00 +.0.11 +23131 +41331 +5331. +5111. + +ChoppedHand26 +#00A000 #400000 #2B3500 #600000 +.0.11 +23131 +.1331 +2331. +2111. + +ChoppedHand27 +#156B00 #400000 #2B3500 #600000 +.0.11 +23131 +.1331 +2331. +2111. + +ChoppedHand28 +#156B00 #400000 #2B3500 #600000 +.0.11 +23131 +.1331 +1331. +1111. + +ChoppedHand29 +#2B3500 #400000 #600000 +.0.11 +02121 +.1221 +1221. +1111. + +ChoppedHand30 +#2B3500 #400000 #600000 +.0.11 +12121 +.1221 +1221. +1111. + + +(Special final state that the player can chop indefinitely) +ChoppedBlood +#600000 #400000 +.1.11 +10101 +.1001 +1001. +1111. + +(Tokens to check that the player stopped mashing up for ten ticks) +OverkillCheck1Token +Transparent + +OverkillCheck2Token +Transparent + +OverkillCheck3Token +Transparent + +OverkillCheck4Token +Transparent + +OverkillCheck5Token +Transparent + +OverkillCheck6Token +Transparent + +OverkillCheck7Token +Transparent + +OverkillCheck8Token +Transparent + +OverkillCheck9Token +Transparent + +OverkillCheck10Token +Transparent + + +(Breathing animation state tokens) +Breath1Token +Transparent + +Breath2Token +Transparent + +Breath3Token +Transparent + +Breath4Token +Transparent + +Breath5Token +Transparent + +Breath6Token +Transparent + +Breath7Token +Transparent + +BreathStep1Token +Transparent + +BreathStep2Token +Transparent + +BreathStep3Token +Transparent + +BreathStep4Token +Transparent + +BreathStep5Token +Transparent + +BreathStep6Token +Transparent + + +(============== + TRAPPED LEVELS + ==============) + +(Flag to signify that this is a trapping level) +TrappedToken +Transparent + +(Flag to signify if fading out to gray ends the level or not) +TrappedProceedAfterFade +Transparent + +(Flag to signify if the player is instantly killed after exhausting chops or if they can fumble around for a bit) +TrappedInstantKill +Transparent + +(Token to check if the player has used all axe swings) +TrappedCheckToken +Transparent + +(Tokens to check if all the hands have moved to their final positions) +TrappedHandMovementCheck +Transparent + +TrappedHandsHaveFinishedMovingCheck +Transparent + +(Animation phase tokens) +TrappedPhase1Token +Transparent + +TrappedPhase2Token +Transparent + +TrappedPhase3Token +Transparent + +TrappedPhase4Token +Transparent + +TrappedPhase5Token +Transparent + +TrappedPhase6Token +Transparent + +TrappedPhase7Token +Transparent + +TrappedPhase8Token +Transparent + +TrappedPhase9Token +Transparent + + +(================ + LIBERATION LEVEL + ================) + +(Various covers to "randomly" undissolve from gray) +OpenEyesCover11 +#303030 +00.00 +0.000 +0000. +0.000 +00.00 + +OpenEyesCover12 +#303030 +00.00 +...00 +.0.0. +0.000 +0..00 + +OpenEyesCover13 +#303030 +00... +...0. +.0.0. +...00 +0..00 + +OpenEyesCover14 +#303030 +0.... +...0. +.0... +....0 +...0. + +OpenEyesCover21 +#303030 +.0000 +00000 +0.00. +00..0 +00000 + +OpenEyesCover22 +#303030 +.000. +00000 +0..0. +.0... +000.0 + +OpenEyesCover23 +#303030 +..00. +..00. +0..0. +.0... +000.. + +OpenEyesCover24 +#303030 +...0. +..... +0..0. +.0... +.0... + +OpenEyesCover31 +#303030 +000.. +.0000 +000.0 +.0000 +00000 + +OpenEyesCover32 +#303030 +000.. +.000. +0...0 +.00.. +00000 + +OpenEyesCover33 +#303030 +.0... +.000. +0.... +.0... +000.0 + +OpenEyesCover34 +#303030 +..... +..00. +0.... +..... +..0.0 + +OpenEyesCover41 +#303030 +0.0.0 +0.000 +00000 +0000. +.0000 + +OpenEyesCover42 +#303030 +0.0.0 +0..00 +.0.00 +0.00. +.000. + +OpenEyesCover43 +#303030 +0.... +0..0. +.0.0. +..00. +.000. + +OpenEyesCover44 +#303030 +..... +0.... +.0.0. +..0.. +.0... + +(Tokens to track which undissolve step to use next) +OpenEyesPhase1Token +Transparent + +OpenEyesPhase2Token +Transparent + +OpenEyesPhase3Token +Transparent + +OpenEyesPhase4Token +Transparent + + +(Tokens to track and activate the player's ability to chop freely) +SuperAxeToken +Transparent + +SuperAxeChoppingToken +Transparent + +SuperAxeBump1Token +Transparent + +SuperAxeBump2Token +Transparent + +SuperAxeBump3Token +Transparent + +SuperAxeBump4Token +Transparent + +SuperAxeActiveToken +Transparent + + +(Shattering the border) +BrokenCoverLeft1 +#303030 #484848 +10000 +10000 +10000 +10000 +10000 + +BrokenCoverLeft2 +#303030 #3C3C3C #181818 +10000 +20000 +10000 +20000 +10000 + +BrokenCoverRight1 +#303030 #484848 +00001 +00001 +00001 +00001 +00001 + +BrokenCoverRight2 +#303030 #3C3C3C #181818 +00001 +00002 +00001 +00002 +00001 + +BrokenCoverDown1 +#303030 #484848 +00000 +00000 +00000 +00000 +11111 + +BrokenCoverDown2 +#303030 #3C3C3C #181818 +00000 +00000 +00000 +00000 +12121 + +BrokenCoverUp1 +#303030 #484848 +11111 +00000 +00000 +00000 +00000 + +BrokenCoverUp2 +#303030 #3C3C3C #181818 +12121 +00000 +00000 +00000 +00000 + +(Tokens to cascade shatter the border) +ShatterToken +Transparent + +QueueShatterToken +Transparent + + +(Token to check if the border has been shattered completely) +BeginKillingHandsToken +Transparent + +(Animation phase tokens) +KillHandsPhase1 +Transparent + +KillHandsPhase2 +Transparent + +KillHandsPhase3 +Transparent + +DyingHandUp +#608810 +0.0.0 +0.0.0 +0.0.0 +00000 +.000. + +DeadHandUp +#807020 +0.0.0 +0.0.0 +0.0.0 +00000 +.000. + +DyingHandDown +#608810 +.000. +00000 +0.0.0 +0.0.0 +0.0.0 + +DeadHandDown +#807020 +.000. +00000 +0.0.0 +0.0.0 +0.0.0 + +DyingArmVert +#608810 +.000. +.000. +.000. +.000. +.000. + +DeadArmVert +#807020 +.000. +.000. +.000. +.000. +.000. + +DyingHandLeft +#608810 +0000. +...00 +00000 +...00 +0000. + +DeadHandLeft +#807020 +0000. +...00 +00000 +...00 +0000. + +DyingHandRight +#608810 +.0000 +00... +00000 +00... +.0000 + +DeadHandRight +#807020 +.0000 +00... +00000 +00... +.0000 + +DyingArmHoriz +#608810 +..... +00000 +00000 +00000 +..... + +DeadArmHoriz +#807020 +..... +00000 +00000 +00000 +..... + + +(============== + RETURNING HOME + ==============) + +(Special token to randomly generate blood in these levels) +TrekRandomBlood +Transparent + +(Tokens to make sure all the scheduled shattering happens at the proper times) +TrekShatterTrigger +Transparent + +TrekShatterSeed +Transparent + +TrekShatterPlaceholder +Transparent + +TrekShatterFuse +Transparent + +TrekKillingHandsToken +Transparent + +TrekKillHandsTrigger +Transparent + +(Generates the goal zone at the bottom of each level) +TrekWinBar +Transparent + + +(====================== + ENDING LEVEL - SETTING + ======================) + +(Token to transform bits and pieces of the final level so that I could just copy large chunks of the map from the intro) +EndingGenerationToken +Transparent + +EndingOuterBackground +#303030 + +EndingGradientUp1 +Black #303030 +11111 +11111 +11111 +01111 +11001 + +EndingGradientRight1 +Black #303030 +10111 +11111 +01111 +01111 +11111 + +EndingGradientDown1 +Black #303030 +10011 +11110 +11111 +11111 +11111 + +EndingGradientLeft1 +Black #303030 +11111 +11110 +11110 +11111 +11101 + +EndingBedroomDoorClosedLeft +#606060 #303030 +..... +..... +..... +....1 +..... + +EndingBedroomDoorClosedRight +#606060 #303030 +0.... +1.... +0.... +11... +0.... + +EndingBedroomDoorOpenTop +#606060 #303030 +..... +..... +..... +.0... +11111 + +EndingBedroomDoorOpenBottom +#606060 #303030 +.0... +..... +..... +..... +..... + +EndingOutsideDoorClosedLeft +#606060 #303030 +..... +..... +..... +....0 +..... + +EndingOutsideDoorClosedRight +#606060 #303030 +1.... +0.... +1.... +00... +1.... + +EndingOutsideDoorOpen +#606060 #303030 +...1. +..... +..... +..... +..... + + +(================================ + ENDING LEVEL - OUTSIDE CROSSFADE + ================================) + +(Animation state tokens) +EndingOutsideRenewalToken1 +Transparent + +EndingOutsideRenewalToken2 +Transparent + + +(Object state tokens) +PathToken +Transparent + +PathSpawner +Transparent + +WallToken +Transparent + +Tile1Token +Transparent + +Tile2Token +Transparent + +CarpetToken +Transparent + + +(Real objects) +Grass +#005000 #006000 +01000 +00001 +00000 +00100 +00000 + +Path +#503000 #402000 +00000 +00100 +00000 +10000 +00010 + +RealWall +#502000 #482000 +00110 +11001 +00000 +00110 +11001 + +Carpet +#100020 #080020 +00100 +00010 +00001 +10000 +01000 + +Tile1 +#C8A870 #C0A070 #B89870 +00211 +00211 +22222 +11200 +11200 + +Tile2 +#C0A070 #C8A870 #B89870 +00211 +00211 +22222 +11200 +11200 + + +(Crossfades) +HalfGrass +#002800 #003000 +01000 +00001 +00000 +00100 +00000 + +HalfPath +#281800 #201000 +00000 +00100 +00000 +10000 +00010 + +HalfWall1 +#584030 #544030 #3C2818 #402818 +00110 +22332 +00000 +33223 +11001 + +HalfWall2 +#402818 #3C2818 #544030 #584030 +00110 +22332 +00000 +33223 +11001 + +HalfOuterBackground +#184018 #184818 +01000 +00001 +00000 +00100 +00000 + +HalfGradientUp1Grass +#184018 #184818 #002800 +01000 +00001 +00000 +20100 +00220 + +HalfGradientUp1Path +#403018 #382818 #201000 #281800 +00000 +00100 +00000 +20000 +00320 + +HalfGradientUp2Grass +#184018 #003000 #002800 +01000 +22001 +00222 +20100 +22022 + +HalfGradientUp2Path +#403018 #281800 #382818 #201000 +01000 +11201 +00111 +30100 +11031 + +HalfGradientUp3 +#403018 #281800 #201000 +01111 +01201 +11111 +21111 +11121 + +HalfGradientRight1 +#184018 #003000 #184818 #002800 +01000 +00002 +30000 +30200 +00000 + +HalfGradientDown1Grass +#184018 #003000 #002800 #184818 +01200 +00001 +00000 +00300 +00000 + +HalfGradientDown1Path +#403018 #281800 #382818 +01100 +00201 +00000 +20000 +00020 + +HalfGradientDown1Wall +#402818 #281000 #241000 #3C2818 +01230 +33002 +00000 +00330 +33003 + +HalfGradientDown1Carpet +#201828 #080010 #040010 #1C1828 +01200 +00031 +00003 +30000 +03000 + +HalfGradientDown1Tile1 +#7C6C50 #645438 #5C4C38 #786850 #746450 #605038 +01233 +00435 +44444 +33400 +33400 + +HalfGradientDown1Tile2 +#786850 #605038 #5C4C38 #7C6C50 #746450 #645438 +01233 +00435 +44444 +33400 +33400 + +HalfGradientLeft1 +#184018 #184818 #003000 #002800 +01000 +00002 +00003 +00100 +00030 + +HalfGradientLeft2 +#184018 #003000 #002800 #184818 +01202 +00201 +00220 +22302 +02022 + +HalfGradientLeft3 +#002800 #003000 #184018 +01000 +02001 +00000 +00100 +22000 + +HalfGradientLeftUpCorner1 +#184018 #184818 #002800 +01000 +00001 +00000 +00120 +00002 + +HalfGradientLeftUpCorner2 +#184018 #184818 #002800 #003000 +01200 +02023 +22020 +00302 +02202 + +HalfGradientLeftUpCorner3 +#002800 #003000 #184018 +01200 +00021 +02000 +20100 +20000 + +HalfHandDown +#285800 #285000 +.011. +11110 +1.1.1 +1.0.1 +1.1.1 + +HalfHandLeft +#285000 #285800 +0100. +...01 +00000 +...00 +0000. + +HalfHandUpGrass +#285000 #285800 +0.0.0 +0.0.1 +0.0.0 +00100 +.000. + +HalfHandUpPath +#504000 #483800 +0.0.0 +0.1.0 +0.0.0 +10000 +.001. + +HalfArmVertGrass +#285800 #285000 +.011. +.111. +.111. +.101. +.111. + +HalfArmVertPath +#504000 #483800 +.000. +.010. +.000. +.000. +.001. + + +(=============================== + ENDING LEVEL - INSIDE CROSSFADE + ===============================) + +AxeDropoff +Transparent + + +(Animation state tokens) +EndingHouseRenewalToken1 +Transparent + +EndingHouseRenewalToken2 +Transparent + + +(Object state tokens) +BottomWindowToken +Transparent + +TopWindowToken +Transparent + + +(Real objects) +RealWindowVert +#100020 #080020 #C0C0FF #005000 #006000 +00233 +00234 +00233 +10233 +01233 + +RealBottomWindow +#100020 #080020 #C0C0FF #005000 #006000 +00100 +00010 +22222 +33433 +33333 + +RealTopWindow +#005000 #006000 #C0C0FF #C8A870 #C0A070 #B89870 +01000 +00001 +22222 +44533 +44533 + +RealLivingRoomLeftDoorTop +#D0D0D0 +..... +..... +..... +..... +...0. + +RealLivingRoomLeftDoorBottom +#301000 #D0D0D0 +00000 +...1. +..... +..... +..... + +RealLivingRoomRightDoorTop +#D0D0D0 +..... +..... +..... +..... +.0... + +RealLivingRoomRightDoorBottom +#301000 #D0D0D0 +00000 +.1... +..... +..... +..... + +RealOutsideDoorClosedLeft +#D0D0D0 +..... +..... +..... +....0 +..... + +RealOutsideDoorClosedRight +#301000 #D0D0D0 +0.... +0.... +0.... +01... +0.... + +RealBathroomDoorOpen +#D0D0D0 +..... +....0 +..... +..... +..... + + +(Crossfades) +HalfCarpet +#080010 #040010 +00100 +00010 +00001 +10000 +01000 + +HalfTile1 +#645438 #605038 #5C4C38 +00211 +00211 +22222 +11200 +11200 + +HalfTile2 +#605038 #645438 #5C4C38 +00211 +00211 +22222 +11200 +11200 + +HalfWindowVert +#080010 #787897 #002800 #9090AF #003000 #040010 +00122 +00324 +00122 +50322 +05122 + +HalfBottomWindow +#080010 #040010 #787897 #002800 #003000 +00100 +00010 +22222 +33433 +33333 + +HalfTopWindow +#002800 #003000 #787897 #605038 #5C4C38 #645438 +01000 +00001 +22222 +33455 +33455 + +HalfLivingRoomLeftDoorTop +#707070 +..... +..... +..... +..... +...0. + +HalfLivingRoomLeftDoorBottom +#281810 #707070 +00000 +...1. +..... +..... +..... + +HalfLivingRoomRightDoorTop +#707070 +..... +..... +..... +..... +.0... + +HalfLivingRoomRightDoorBottom +#281810 #707070 +00000 +.1... +..... +..... +..... + +HalfOutsideDoorClosedLeft +#787878 +..... +..... +..... +....0 +..... + +HalfOutsideDoorClosedRight +#201008 #281810 #787878 +0.... +1.... +0.... +12... +0.... + +HalfBathroomDoorOpen +#787878 +..... +....0 +..... +..... +..... + +HalfAxe +#585060 #583028 #545060 +0.... +001.. +001.. +2.1.. +..1.. + + +(================================= + ENDING LEVEL - BEDROOM CROSSFADES + =================================) + +(Blocks off the flood fills of the previous renewal tokens to isolate the bedroom) +EndingHouseRenewalBedroomToken +Transparent + + +(Animation state tokens) +EndingBedroomRenewalStartToken +Transparent + +EndingBedroomRenewalToken +Transparent + +SleepPhase1Token +Transparent + +SleepPhase2Token +Transparent + +SleepPhase3Token +Transparent + +SleepPhase4Token +Transparent + +SleepPhase5Token +Transparent + +SleepPhase6Token +Transparent + +SleepPhase7Token +Transparent + +SleepPhase8Token +Transparent + +SleepPhase9Token +Transparent + +SleepPhase10Token +Transparent + +SleepPhase11Token +Transparent + +SleepPhase12Token +Transparent + +SleepPhase13Token +Transparent + +SleepPhase14Token +Transparent + +SleepPhase15Token +Transparent + +SleepPhase16Token +Transparent + +SleepPhase17Token +Transparent + +SleepPhase18Token +Transparent + +SleepPhase19Token +Transparent + +SleepPhase20Token +Transparent + + +(Crossfades) +HalfBedUpperFoot +#501818 #683030 +..... +00000 +11111 +00000 +11111 + +HalfBedLowerFoot +#501818 #683030 +00000 +11111 +00000 +11111 +00000 + +RealBedUpperLeftUnrealOccupied +#700000 #500000 #FFFFFF #2050F0 +..... +11100 +22100 +22300 +23300 + +RealBedLowerLeftUnrealOccupied +#700000 #500000 #FFFFFF #2050F0 +33300 +23300 +22300 +22100 +11100 + +HalfRealBedUpperLeftUnrealOccupied +#401818 #501818 #AFAFAF #583030 #683030 #979797 #5870F7 +..... +00011 +22344 +55611 +26644 + +HalfRealBedLowerLeftUnrealOccupied +#5870F7 #501818 #AFAFAF #683030 #979797 #583030 #401818 +00011 +20033 +44011 +22533 +66611 + +HalfRealBedUpperLeft +#500000 #700000 #FFFFFF #A79F97 #605890 #384890 +..... +00011 +22011 +23411 +35411 + +HalfRealBedLowerLeft +#384890 #605890 #700000 #A79F97 #FFFFFF #500000 +00122 +30122 +43122 +44522 +55522 + + +(Fade to gray - used in the trapped levels too) +EndingCover1 +#303030 +..0.. +...0. +....0 +0.... +.0... + +EndingCover2 +#303030 +..00. +...00 +0...0 +00... +.00.. + +EndingCover3 +#303030 +..000 +0..00 +00..0 +000.. +.000. + +EndingCover4 +#303030 +0.000 +00.00 +000.0 +0000. +.0000 + +EndingCover5 +#303030 + + +(====== + TIMERS + ======) + +Timer20 +Transparent + +Timer19 +Transparent + +Timer18 +Transparent + +Timer17 +Transparent + +Timer16 +Transparent + +Timer15 +Transparent + +Timer14 +Transparent + +Timer13 +Transparent + +Timer12 +Transparent + +Timer11 +Transparent + +Timer10 +Transparent + +Timer9 +Transparent + +Timer8 +Transparent + +Timer7 +Transparent + +Timer6 +Transparent + +Timer5 +Transparent + +Timer4 +Transparent + +Timer3 +Transparent + +Timer2 +Transparent + +Timer1 +Transparent + +(When present with a timer, prevents the player from moving) +InteractionDisabled +Transparent + +(Used to prevent the player from using the reset button, see the comment in the prelude) +ResetDisabled +Transparent + + +======= +LEGEND +======= + +(Generic) + +. = Background + +# = Wall1 +Wall = Wall1 or Wall2 +• = Box + +— = WindowHoriz1 +| = WindowVert1 +Window = WindowHoriz1 or WindowHoriz2 or WindowVert1 or WindowVert2 + +P = NormalPlayer and Wall2Token +TiredPlayer = TiredPlayer1 or TiredPlayer2 or TiredPlayer3 or TiredPlayer4 or TiredPlayer5 or TiredPlayer6 or TiredPlayer7 +NoncutscenePlayer = NormalPlayer or TiredPlayer +Player = NormalPlayer or BedUpperLeftOccupied or TiredPlayer or TrekkingPlayer + +Goal = OuterBackground or GradientUp1 or GradientDown1 or GradientRight1 or GradientLeft1 + +Blood = Blood1 or Blood2 or Blood3 or Blood4 +BloodyPlayerToken = BloodyPlayerToken1 or BloodyPlayerToken2 +Footprint = FootprintVert1 or FootprintVert2 or FootprintHoriz1 or FootprintHoriz2 +MovementCheckToken = HorizontalMovementCheckToken or VerticalMovementCheckToken + +: = OuterBackground +A = Axe and OuterBackground + +1 = GradientUp1 +2 = GradientUp2 +3 = GradientUp3 +! = GradientUpRightCorner1 +@ = GradientUpRightCorner2 +‹ = GradientUpRightCorner3 +4 = GradientRight1 +5 = GradientRight2 +6 = GradientRight3 +$ = GradientRightDownCorner1 +% = GradientRightDownCorner2 +fl = GradientRightDownCorner3 +7 = GradientDown1 +8 = GradientDown2 +9 = GradientDown3 +& = GradientDownLeftCorner1 +* = GradientDownLeftCorner2 +{ = GradientDownLeftCorner3 +0 = GradientLeft1 +- = GradientLeft2 +≠ = GradientLeft3 +} = GradientLeftUpCorner1 +_ = GradientLeftUpCorner2 ++ = GradientLeftUpCorner3 +Gradient = GradientUp1 or GradientUp2 or GradientUp3 or GradientUpRightCorner1 or GradientUpRightCorner2 or GradientUpRightCorner3 or GradientRight1 or GradientRight2 or GradientRight3 or GradientRightDownCorner1 or GradientRightDownCorner2 or GradientRightDownCorner3 or GradientDown1 or GradientDown2 or GradientDown3 or GradientDownLeftCorner1 or GradientDownLeftCorner2 or GradientDownLeftCorner3 or GradientLeft1 or GradientLeft2 or GradientLeft3 or GradientLeftUpCorner1 or GradientLeftUpCorner2 or GradientLeftUpCorner3 + +v = HandDown and CoverDown and OuterBackground +^ = HandUp and CoverUp and OuterBackground +> = HandRight and CoverRight and OuterBackground +< = HandLeft and CoverLeft and OuterBackground + +Hand = HandUp or HandDown or HandLeft or HandRight +Arm = ArmVert or ArmHoriz +ChoppablePart = Hand or Arm +HandSniffer = HandUpSniffer or HandDownSniffer or HandLeftSniffer or HandRightSniffer + +SightBlocker = Wall or Hand or Arm or Box + +CoverVert = CoverDown or CoverUp +CoverHoriz = CoverRight or CoverLeft +Cover = CoverHoriz or CoverVert + +Timer = Timer20 or Timer19 or Timer18 or Timer17 or Timer16 or Timer15 or Timer14 or Timer13 or Timer12 or Timer11 or Timer10 or Timer9 or Timer8 or Timer7 or Timer6 or Timer5 or Timer4 or Timer3 or Timer2 or Timer1 + + +(Sound test) + +S = SoundTestTrigger + + +(Intro level) + +IntroDoor = BedroomDoorClosedLeft or BedroomDoorClosedRight or BedroomDoorOpenTop or BedroomDoorOpenBottom or BathroomDoorOpen or LivingRoomLeftDoorBottom or LivingRoomLeftDoorTop or LivingRoomRightDoorBottom or LivingRoomRightDoorTop or OutsideDoorClosedLeft or OutsideDoorClosedRight or OutsideDoorOpen +ɑ = BedroomDoorClosedRight +Y = BathroomDoorOpen +β = LivingRoomLeftDoorBottom and DoorBlocker +ɣ = LivingRoomRightDoorBottom and DoorBlocker +δ = OutsideDoorClosedRight + +Bed = BedUpperLeftOccupied or BedLowerLeftOccupied or BedUpperLeft or BedLowerLeft or BedUpperFoot or BedLowerFoot + +RealBed = RealBedUpperLeft or RealBedLowerLeft or RealBedUpperFoot or RealBedLowerFoot +ε = RealBedUpperLeft and Wall2Token and IntroCutscenePhase1 and Timer20 and InteractionDisabled + +IntroCutscenePhaseToken = IntroCutscenePhase1 or IntroCutscenePhase2 or IntroCutscenePhase3 or IntroCutscenePhase4 or IntroCutscenePhase5 or IntroCutscenePhase6 or IntroCutscenePhase7 or IntroCutscenePhase8 or IntroCutscenePhase9 or IntroCutscenePhase10 + +IntroChoppablePart = IntroHandUp or IntroHandDown or IntroHandRight or IntroHandLeft or IntroArmVert or IntroArmHoriz + + +(Axe intro level) + +B = AxeDeactivator and Axe and OuterBackground and AxeCover +C = Axe + +ChoppedHand = ChoppedHand1 or ChoppedHand2 or ChoppedHand3 or ChoppedHand4 or ChoppedHand5 or ChoppedHand6 or ChoppedHand7 or ChoppedHand8 or ChoppedHand9 or ChoppedHand10 or ChoppedHand11 or ChoppedHand12 or ChoppedHand13 or ChoppedHand14 or ChoppedHand15 or ChoppedHand16 or ChoppedHand17 or ChoppedHand18 or ChoppedHand19 or ChoppedHand20 or ChoppedHand21 or ChoppedHand22 or ChoppedHand23 or ChoppedHand24 or ChoppedHand25 or ChoppedHand26 or ChoppedHand27 or ChoppedHand28 or ChoppedHand29 or ChoppedHand30 +OverkillCheckToken = OverkillCheck1Token or OverkillCheck2Token or OverkillCheck3Token or OverkillCheck4Token or OverkillCheck5Token or OverkillCheck6Token or OverkillCheck7Token or OverkillCheck8Token or OverkillCheck9Token or OverkillCheck10Token + +ShortBreathToken = Breath1Token or Breath2Token or Breath3Token or Breath4Token +LongBreathToken = Breath5Token or Breath6Token +BreathToken = ShortBreathToken or LongBreathToken or Breath7Token +BreathStepToken = BreathStep1Token or BreathStep2Token or BreathStep3Token or BreathStep4Token or BreathStep5Token or BreathStep6Token + + +(Trapped levels) + +E = Axe and OuterBackground and TrappedToken and TrappedProceedAfterFade and ResetDisabled +F = Axe and OuterBackground and TrappedToken and TrappedInstantKill and TrappedProceedAfterFade and ResetDisabled + +TrappedPhaseToken = TrappedPhase1Token or TrappedPhase2Token or TrappedPhase3Token or TrappedPhase4Token or TrappedPhase5Token or TrappedPhase6Token or TrappedPhase7Token or TrappedPhase8Token or TrappedPhase9Token + + +(Liberation level) + +OpenEyesCover = OpenEyesCover11 or OpenEyesCover12 or OpenEyesCover13 or OpenEyesCover14 or OpenEyesCover21 or OpenEyesCover22 or OpenEyesCover23 or OpenEyesCover24 or OpenEyesCover31 or OpenEyesCover32 or OpenEyesCover33 or OpenEyesCover34 or OpenEyesCover41 or OpenEyesCover42 or OpenEyesCover43 or OpenEyesCover44 +OpenEyesPhaseToken = OpenEyesPhase1Token or OpenEyesPhase2Token or OpenEyesPhase3Token or OpenEyesPhase4Token + +SuperAxePhaseToken = SuperAxeToken or SuperAxeBump1Token or SuperAxeBump2Token or SuperAxeBump3Token or SuperAxeBump4Token or SuperAxeActiveToken + +D = Axe and OuterBackground and TrappedToken and TrappedInstantKill and SuperAxeToken and ResetDisabled + +BrokenCover = BrokenCoverLeft1 or BrokenCoverLeft2 or BrokenCoverRight1 or BrokenCoverRight2 or BrokenCoverDown1 or BrokenCoverDown2 or BrokenCoverUp1 or BrokenCoverUp2 + +LeftBorder = CoverRight or BrokenCoverRight1 or BrokenCoverRight2 +RightBorder = CoverLeft or BrokenCoverLeft1 or BrokenCoverLeft2 +UpBorder = CoverDown or BrokenCoverDown1 or BrokenCoverDown2 +DownBorder = CoverUp or BrokenCoverUp1 or BrokenCoverup2 + +KillHandsToken = KillHandsPhase1 or KillHandsPhase2 or KillHandsPhase3 + +DeadHand = DyingHandUp or DyingHandDown or DyingHandLeft or DyingHandRight or DeadHandUp or DeadHandDown or DeadHandLeft or DeadHandRight +DeadArm = DyingArmVert or DyingArmHoriz or DeadArmVert or DeadArmHoriz +DeadChoppablePart = DeadHand or DeadArm + + +(The way home) + +T = TrekkingPlayer and OuterBackground +W = TrekWinBar and OuterBackground + +(generic components) +下 = HandDown +左 = HandLeft +右 = HandRight +上 = HandUp +横 = ArmHoriz +縦 = ArmVert +血 = TrekRandomBlood +═ = FootprintHoriz1 +━ = FootprintHoriz2 +║ = FootprintVert1 +┃ = FootprintVert2 + +Å = BrokenCoverRight2 +Á = BrokenCoverUp2 +À = BrokenCoverLeft2 +à = BrokenCoverDown2 + +⁄ = OuterBackground and TrekShatterTrigger +€ = GradientUp1 and TrekShatterPlaceholder +› = GradientRight1 and TrekShatterPlaceholder +‡ = GradientDown1 and TrekShatterPlaceholder + +~ = OuterBackground and TrekShatterFuse +° = OuterBackground and TrekShatterPlaceholder +` = OuterBackground and TrekKillHandsTrigger +ª = GradientRightDownCorner1 and TrekKillHandsTrigger + +(level-specific layered components) +É = FootprintHoriz2 and HandDown (2) +È = FootprintHoriz1 and HandDown (2) +箱 = Box and GradientUp2 (1) + +┉ = FootprintHoriz1 and GradientRight3 (old 1, unused) +┅ = FootprintHoriz2 and GradientRight2 (6) +™ = FootprintVert1 and GradientRight3 (6) +£ = ArmHoriz and Blood1 (6, 9) +¡ = FootprintVert2 and ArmHoriz (5) + +¢ = FootprintHoriz1 and ArmHoriz (9) +∞ = FootprintHoriz2 and ArmHoriz (9) +¿ = GradientRight2 and HandRight (9) +§ = GradientRight2 and ArmHoriz (old 9, unused) +¶ = GradientRight3 and HandRight (old 9, unused) + + +(Final level) + +Q = NormalPlayer and Wall2Token and GradientLeftUpCorner1 and EndingGenerationToken + +EndingGradient = EndingGradientUp1 or EndingGradientDown1 or EndingGradientLeft1 or EndingGradientRight1 or GradientLeftUpCorner1 or GradientLeftUpCorner2 or GradientLeftUpCorner3 or GradientUp2 or GradientUp3 or GradientLeft2 or GradientLeft3 + +ω = BedUpperLeft and EndingBedroomRenewalStartToken + +EndingDoor = EndingBedroomDoorOpenBottom or EndingBedroomDoorOpenTop or EndingBedroomDoorClosedLeft or EndingBedroomDoorClosedRight or EndingOutsideDoorOpen or EndingOutsideDoorClosedLeft or EndingOutsideDoorClosedRight +ψ = EndingBedroomDoorOpenBottom and EndingHouseRenewalBedroomToken +ι = LivingRoomRightDoorBottom and DoorBlocker and Tile1Token +χ = EndingOutsideDoorOpen + +Door = IntroDoor or EndingDoor + +φ = DeadHandDown +υ = DeadHandLeft +τ = DeadHandUp +σ = DeadArmVert + +RenewalToken = EndingOutsideRenewalToken1 or EndingOutsideRenewalToken2 or EndingHouseRenewalBedroomToken or EndingHouseRenewalToken1 or EndingHouseRenewalToken2 or EndingBedroomRenewalToken + +ρ = PathToken +π = PathSpawner +ο = EndingGradientDown1 and WallToken +ξ = EndingGradientDown1 and Tile1Token +ν = EndingGradientDown1 and Tile2Token +μ = EndingGradientDown1 and CarpetToken +TileToken = Tile1Token or Tile2Token + +λ = AxeDropoff + +κ = Wall1 and EndingHouseRenewalBedroomToken +θ = Tile1Token +η = Tile2Token +ζ = WindowHoriz1 and BottomWindowToken +Z = WindowHoriz1 and TopWindowToken +X = BathroomDoorOpen and Tile1Token + +SleepPhaseToken = SleepPhase1Token or SleepPhase2Token or SleepPhase3Token or SleepPhase4Token or SleepPhase5Token or SleepPhase6Token or SleepPhase7Token or SleepPhase8Token or SleepPhase9Token or SleepPhase10Token or SleepPhase11Token or SleepPhase12Token or SleepPhase13Token or SleepPhase14Token or SleepPhase15Token or SleepPhase16Token or SleepPhase17Token or SleepPhase18Token or SleepPhase19Token or SleepPhase20Token + +TransitionBackground = HalfGrass or HalfPath or HalfOuterBackground or HalfGradientUp1Grass or HalfGradientUp1Path or HalfGradientUp2Grass or HalfGradientUp2Path or HalfGradientUp3 or HalfGradientRight1 or HalfGradientDown1Grass or HalfGradientDown1Path or HalfGradientDown1Carpet or HalfGradientDown1Tile1 or HalfGradientDown1Tile2 or HalfGradientLeft1 or HalfGradientLeft2 or HalfGradientLeft3 or HalfGradientLeftUpCorner1 or HalfGradientLeftUpCorner2 or HalfGradientLeftUpCorner3 or HalfCarpet or HalfTile1 or HalfTile2 +HalfChoppablePart = HalfHandDown or HalfHandLeft or HalfHandUpGrass or HalfHandUpPath or HalfArmVertGrass or HalfArmVertPath +TransitionSolid = HalfGradientDown1Wall or HalfWall1 or HalfWall2 or HalfChoppablePart or HalfWindowVert or HalfTopWindow or HalfBottomWindow or HalfBedUpperFoot or HalfBedLowerFoot or RealBedUpperLeftUnrealOccupied or RealBedLowerLeftUnrealOccupied or HalfRealBedUpperLeftUnrealOccupied or HalfRealBedLowerLeftUnrealOccupied or HalfRealBedUpperLeft or HalfRealBedLowerLeft +TransitionDoor = HalfLivingRoomLeftDoorTop or HalfLivingRoomLeftDoorBottom or HalfLivingRoomRightDoorTop or HalfLivingRoomRightDoorBottom or HalfOutsideDoorClosedLeft or HalfOutsideDoorClosedRight or HalfBathroomDoorOpen + +RealBackground = Grass or Path or Carpet or Tile1 or Tile2 +RealSolid = RealWall or RealWindowVert or RealTopWindow or RealBottomWindow +RealDoor = RealLivingRoomLeftDoorTop or RealLivingRoomLeftDoorBottom or RealLivingRoomRightDoorTop or RealLivingRoomRightDoorBottom or RealOutsideDoorClosedLeft or RealOutsideDoorClosedRight or RealBathroomDoorOpen + +EndingCover = EndingCover1 or EndingCover2 or EndingCover3 or EndingCover4 or EndingCover5 + + +======= +SOUNDS +======= + +sfx0 99804907 (walking on blood) +sfx1 35001908 (chopping parts; invoked manually because we don't want it to play a few times) + +sfx3 11004302 (same as Hand Move; invoked manually in the intro cutscene) +sfx4 17344302 (final level - border swing) +sfx5 27875502 (dead hand crumble; invoked manually so it doesn't trigger in the final level) +sfx6 25337907 (pick up axe) +sfx7 38200107 (get out of bed; invoked manually so it doesn't trigger in the final level) + +Player CantMove 17402904 + +Hand Move 11004302 + +SoundTestTrigger Destroy 43550102 + +BedUpperLeftOccupied Create 38200107 (get in bed; same as sfx7 get out of bed) +BedroomDoorClosedRight Destroy 56950107 (open door) +OutsideDoorClosedLeft Destroy 56950107 +IntroChoppablePart Create 11004302 (same as Hand Move) + +ChoppedHand Destroy 35001908 (same as sfx1 chopping parts) +BreathStep1Token Destroy 594902 (inhale) +BreathStep5Token Destroy 87865702 (exhale) + +SuperAxeToken Destroy 17402904 (rage intensifies) +SuperAxeBump1Token Destroy 24993704 +SuperAxeBump2Token Destroy 90333504 +SuperAxeBump3Token Destroy 49335504 +SuperAxeBump4Token Destroy 99720704 + +BrokenCoverLeft2 Destroy 88982108 (border shatter) +BrokenCoverRight2 Destroy 88982108 +BrokenCoverUp2 Destroy 88982108 +BrokenCoverDown2 Destroy 88982108 + +EndingOutsideDoorOpen Destroy 73601104 (close door) +EndingBedroomDoorOpenBottom Destroy 73601104 + +Axe Create 38200107 (drop off the axe in the final level) +SleepPhase5Token Create 74801509 (chirp chirp) +SleepPhase6Token Create 787109 +SleepPhase7Token Create 25857509 +SleepPhase10Token Create 32489709 +SleepPhase17Token Create 37159509 + +(93160508) +(17699502) + + +================ +COLLISIONLAYERS +================ + +(This hierarchy is a complete mess, sorry) + +Background +OuterBackground, Gradient, EndingOuterBackground, EndingGradient, TransitionBackground, RealBackground, SoundTestTrigger, SoundTestTriggerDisabled +TrekWinBar +Blood, Footprint, TrekRandomBlood, PathToken, PathSpawner, WallToken, CarpetToken, TileToken, BottomWindowToken, TopWindowToken +Axe, Door, TransitionDoor, RealDoor, HalfAxe +UsedAxeToken, AxeDeactivator, AxeDropoff +Player, Wall, Box, Window, ChoppablePart, Bed, DoorBlocker, ChoppedHand, ChoppedBlood, DeadChoppablePart, TrekShatterTrigger, TrekShatterSeed, TrekShatterPlaceholder, TrekKillHandsTrigger, TransitionSolid, RealSolid +TrekShatterFuse +HandSniffer +Wall2Token, BloodToken, MovementCheckToken, ShatterToken, QueueShatterToken +BeginKillingHandsToken +KillHandsToken +TrekKillingHandsToken +Cover, AxeCover, OverkillCheckToken, BreathToken, IntroCutscenePhaseToken, BrokenCover, SleepPhaseToken +BreathStepToken +IntroCutsceneCover, BloodyPlayerToken +RealBed, IntroChoppablePart +TrappedToken, TrappedCheckToken, TrappedPhaseToken, OpenEyesPhaseToken +SuperAxePhaseToken, SuperAxeChoppingToken, TrappedProceedAfterFade +EndingGenerationToken, EndingBedroomRenewalStartToken, RenewalToken, EndingCover, OpenEyesCover +TrappedInstantKill, TrappedHandMovementCheck, TrappedHandsHaveFinishedMovingCheck +InteractionDisabled +ResetDisabled +Timer + + +====== +RULES +====== + +[> Player | Box] -> [> Player | > Box] + +[ResetDisabled] -> checkpoint + + +(====== + TIMERS + ======) + +(Here are implemented timers that count down, letting you wait for some amount of time before doing something.) + +(These timers are by default *non-blocking*, meaning they use realtime mode to count down and the player can do whatever they want during them. This is behavior I want for a few cutscenes.) + +(To stop a player from moving while a timer is going, instantiate one with an InteractionDisabled token on top of it, and the player's inputs will be eaten with again turns until the timer goes away.) + +(Count down) +[Timer1] -> [] +[Timer2] -> [Timer1] +[Timer3] -> [Timer2] +[Timer4] -> [Timer3] +[Timer5] -> [Timer4] +[Timer6] -> [Timer5] +[Timer7] -> [Timer6] +[Timer8] -> [Timer7] +[Timer9] -> [Timer8] +[Timer10] -> [Timer9] +[Timer11] -> [Timer10] +[Timer12] -> [Timer11] +[Timer13] -> [Timer12] +[Timer14] -> [Timer13] +[Timer15] -> [Timer14] +[Timer16] -> [Timer15] +[Timer17] -> [Timer16] +[Timer18] -> [Timer17] +[Timer19] -> [Timer18] +[Timer20] -> [Timer19] + +(Kill movement while a timer is active, if that's what we want to do.) +[InteractionDisabled no Timer] -> [] +late [InteractionDisabled] -> [InteractionDisabled] again + + +(================ + LEVEL GENERATION + ================) + +(Alternate wall and window types by row.) +VERTICAL [Wall2Token | | ] -> [Wall2Token | | Wall2Token] +HORIZONTAL [Wall2Token | ] -> [Wall2Token | Wall2Token] +[Wall2Token Wall1] -> [Wall2Token Wall2] +[Wall2Token WindowHoriz1] -> [Wall2Token WindowHoriz2] +[Wall2Token WindowVert1] -> [Wall2Token WindowVert2] +[Wall2Token] -> [] + + +(============= + HAND REACHING + =============) + +(Used to kick off hand reaching on the next turn after the player moves.) +[Moving NoncutscenePlayer] -> [Moving NoncutscenePlayer] again + +(Scan down from the player and see if there's a hand with a line of sight on them. If so, move that hand and any arm pieces attached to it one space toward the player, repeating the turn until it can't move.) +DOWN [NoncutscenePlayer | no SightBlocker] -> [NoncutscenePlayer | HandUpSniffer] +DOWN [HandUpSniffer | no SightBlocker] -> [HandUpSniffer | HandUpSniffer] +DOWN [HandUpSniffer | HandUp] -> [HandUpSniffer | < HandUp] again +DOWN [< HandUp | ArmVert] -> [< HandUp | < ArmVert] + +(Same as above, except upward) +UP [NoncutscenePlayer | no SightBlocker] -> [NoncutscenePlayer | HandDownSniffer] +UP [HandDownSniffer | no SightBlocker] -> [HandDownSniffer | HandDownSniffer] +UP [HandDownSniffer | HandDown] -> [HandDownSniffer | < HandDown] again +UP [< HandDown | ArmVert] -> [< HandDown | < ArmVert] + +(Arm stretching & movement propagation for vertical arms) +VERTICAL [< ArmVert | ArmVert] -> [< ArmVert | < ArmVert] +late [CoverVert no Hand no Arm] -> [CoverVert ArmVert] + +(Same as above, except rightward) +RIGHT [NoncutscenePlayer | no SightBlocker] -> [NoncutscenePlayer | HandLeftSniffer] +RIGHT [HandLeftSniffer | no SightBlocker] -> [HandLeftSniffer | HandLeftSniffer] +RIGHT [HandLeftSniffer | HandLeft] -> [HandLeftSniffer | < HandLeft] again +RIGHT [< HandLeft | ArmHoriz] -> [< HandLeft | < ArmHoriz] + +(Same as above, except leftward) +LEFT [NoncutscenePlayer | no SightBlocker] -> [NoncutscenePlayer | HandRightSniffer] +LEFT [HandRightSniffer | no SightBlocker] -> [HandRightSniffer | HandRightSniffer] +LEFT [HandRightSniffer | HandRight] -> [HandRightSniffer | < HandRight] again +LEFT [< HandRight | ArmHoriz] -> [< HandRight | < ArmHoriz] + +(Arm stretching & movement propagation for horizontal arms) +HORIZONTAL [< ArmHoriz | ArmHoriz] -> [< ArmHoriz | < ArmHoriz] +late [CoverHoriz no Hand no Arm] -> [CoverHoriz ArmHoriz] + +(Clean up) +[HandSniffer] -> [] + + +(======== + CHOPPIN' + ========) + +(Kill that hand or arm dead.) +[Axe OuterBackground no UsedAxeToken no AxeCover no AxeDeactivator] [ChoppablePart no Cover | < Player] -> [Axe OuterBackground UsedAxeToken] [BloodToken no ChoppablePart | Player] sfx1 + +(Tire out the player.) +[BloodToken] [TiredPlayer2] -> [BloodToken] [TiredPlayer4] +[BloodToken] [NormalPlayer] -> [BloodToken] [TiredPlayer2] + +(Leave a random puddle of blood in its place. If there was already blood there, don't overwrite it.) +late [BloodToken Blood] -> [Blood] +late [BloodToken] -> [random Blood1 random Blood2 random Blood3 random Blood4] + +(Dead parts crumble to the touch.) +[> Player | DeadChoppablePart] -> [Player | ] sfx5 + + +(===== + BLOOD + =====) + +(Before the player moves, leave a token on their location that records whether they were trying to move horizontally or vertically.) +VERTICAL [> Player] -> [VerticalMovementCheckToken > Player] +HORIZONTAL [> Player] -> [HorizontalMovementCheckToken > Player] + +(Check if the player walked onto some blood: that is, their current position is on top of blood, and their position is different than the one they started the turn on. If so, play the sound effect.) +late [MovementCheckToken no Player] [Player Blood] -> sfx0 + +(Move any extant blood token back onto the player, if they moved.) +late [BloodyPlayerToken no Player] [Player] -> [] [Player BloodyPlayerToken] + +(Get bloody.) +late [Player Blood] -> [Player BloodyPlayerToken1 Blood] + +(If the player is bloody and moved, leave footprints at their current location based on the direction they moved.) +late [VerticalMovementCheckToken no Player] [BloodyPlayerToken1 no Blood] -> [] [BloodyPlayerToken2 FootprintVert1] +late [VerticalMovementCheckToken no Player] [BloodyPlayerToken2] -> [] [FootprintVert2] + +(Copy/paste for horizontal) +late [HorizontalMovementCheckToken no Player] [BloodyPlayerToken1 no Blood] -> [] [BloodyPlayerToken2 FootprintHoriz1] +late [HorizontalMovementCheckToken no Player] [BloodyPlayerToken2] -> [] [FootprintHoriz2] + +(Clean up) +late [MovementCheckToken] -> [] + + +(========== + SOUND TEST + ==========) + +(Play a sound when the player steps on the X. The entity swapping here is necessariy because this is a realtime game, so if we just did a [Player SoundTestTrigger] -> sfx then it would play every tick.) +late [Player SoundTestTrigger] -> [Player SoundTestTriggerDisabled] +late [SoundTestTriggerDisabled no Player] -> [SoundTestTrigger] + + +(=========== + FIRST LEVEL + ===========) + +(Part 1: Cutscene) + +(Generate the bed and cover up the background.) +RIGHT [RealBedUpperLeft | | ] -> [RealBedUpperLeft BedUpperLeft | RealBedUpperFoot BedUpperFoot | RealBedUpperFoot BedUpperFoot] +DOWN [RealBedUpperLeft | ] -> [RealBedUpperLeft | RealBedLowerLeft BedLowerLeft] +RIGHT [RealBedLowerLeft | | ] -> [RealBedLowerLeft | RealBedLowerFoot BedLowerFoot | RealBedLowerFoot BedLowerFoot] +[RealBedUpperLeft no SleepPhaseToken] [] -> [RealBedUpperLeft] [IntroCutsceneCover] + +(Move the opening cutscene hands.) +DOWN [IntroHandUp] -> [< IntroHandUp] +late DOWN [IntroHandUp | ] -> [IntroHandUp | IntroArmVert] +DOWN [IntroHandDown] -> [> IntroHandDown] +late DOWN [ | IntroHandDown] -> [IntroArmVert | IntroHandDown] +RIGHT [IntroHandLeft] -> [< IntroHandLeft] +late RIGHT [IntroHandLeft | ] -> [IntroHandLeft | IntroArmHoriz] +RIGHT [IntroHandRight] -> [> IntroHandRight] +late RIGHT [ | IntroHandRight] -> [IntroArmHoriz | IntroHandRight] + +(Timed sound effect deployment) +[IntroCutscenePhase1 no Timer] -> [IntroCutscenePhase2 Timer17 InteractionDisabled] sfx3 +[IntroCutscenePhase2 no Timer] -> [IntroCutscenePhase3 Timer1 InteractionDisabled] sfx3 +[IntroCutscenePhase3 no Timer] -> [IntroCutscenePhase4 Timer1 InteractionDisabled] sfx3 +[IntroCutscenePhase4 no Timer] -> [IntroCutscenePhase5 Timer12 InteractionDisabled] sfx3 +[IntroCutscenePhase5 no Timer] -> [IntroCutscenePhase6 Timer20 InteractionDisabled] sfx3 +[IntroCutscenePhase6 no Timer] -> [IntroCutscenePhase7 Timer10 InteractionDisabled] + +(Spawn hands from each direction so they all reach the bed at the same time.) +DOWN [IntroCutscenePhase7 no Timer] [RealBed | | | | | | | | | | ] -> [IntroCutscenePhase7 no Timer] [RealBed | | | | | | | | | | IntroHandUp] +RIGHT [IntroCutscenePhase7 no Timer] [RealBed | | | | | | | | | | | ] -> [IntroCutscenePhase7 no Timer] [RealBed | | | | | | | | | | | IntroHandLeft] +[IntroCutscenePhase7 no Timer] -> [IntroCutscenePhase8 Timer2 InteractionDisabled] + +RIGHT [IntroCutscenePhase8 no Timer] [ | | | | | | | | | RealBed] -> [IntroCutscenePhase8 no Timer] [IntroHandRight | | | | | | | | | RealBed] +[IntroCutscenePhase8 no Timer] -> [IntroCutscenePhase9 Timer3 InteractionDisabled] + +DOWN [IntroCutscenePhase9 no Timer] [ | | | | | RealBed] -> [IntroCutscenePhase9 no Timer] [IntroHandDown | | | | | RealBed] +[IntroCutscenePhase9 no Timer] -> [IntroCutscenePhase10 Timer4 InteractionDisabled] + +(When the hands reach the bed, clear the cutscene and activate the player.) +[IntroCutscenePhase10 no Timer] [IntroChoppablePart] -> [IntroCutscenePhase10] [] +[IntroCutscenePhase10 no Timer] [IntroCutsceneCover] -> [IntroCutscenePhase10] [] +DOWN [IntroCutscenePhase10 no Timer] [RealBedUpperLeft | RealBedLowerLeft] -> [IntroCutscenePhase10] [BedUpperLeftOccupied | BedLowerLeftOccupied] +[IntroCutscenePhase10 no Timer] [RealBed] -> [IntroCutscenePhase10] [] +[IntroCutscenePhase10 no Timer] -> [] + +(Part 2: the actual level) + +(Finish up the doors.) +RIGHT [ | BedroomDoorClosedRight] -> [BedroomDoorClosedLeft | BedroomDoorClosedRight] +DOWN [ | LivingRoomLeftDoorBottom] -> [LivingRoomLeftDoorTop | LivingRoomLeftDoorBottom] +DOWN [ | LivingRoomRightDoorBottom] -> [LivingRoomRightDoorTop | LivingRoomRightDoorBottom] +RIGHT [ | OutsideDoorClosedRight] -> [OutsideDoorClosedLeft | OutsideDoorClosedRight] + +(Open the bedroom door when the player walks into it.) +RIGHT [> Player | BedroomDoorClosedRight] -> [Player BedroomDoorOpenBottom | ] +DOWN [ | BedroomDoorOpenBottom] -> [BedroomDoorOpenTop | BedroomDoorOpenBottom] + +(Open the outside door when the player walks into it.) +RIGHT [OutsideDoorClosedLeft | OutsideDoorClosedRight | < Player] -> [ | OutsideDoorOpen | Player] + +(Get out of bed.) +late DOWN [no BedUpperLeftOccupied | BedLowerLeftOccupied] -> [ | BedLowerLeft] sfx7 +DOWN [ | < BedUpperLeftOccupied] -> [NormalPlayer | BedUpperLeft] +DOWN [> BedUpperLeftOccupied | | ] -> [BedUpperLeft | | NormalPlayer] +RIGHT [> BedUpperLeftOccupied | | | ] -> [BedUpperLeft | | | NormalPlayer] + +(Get back into bed?) +[Bed | < Player] [BedLowerLeft] -> [Bed | < Player ] [BedLowerLeftOccupied] +[Bed | < Player] [BedUpperLeft] -> [Bed | ] [BedUpperLeftOccupied] + + +(=================== + AXE INTRO CUTSCENES + ===================) + +(When the player picks up the axe, activate the axe swings.) +late [Player Axe] [AxeDeactivator] -> [Player Axe] [] +late [Player Axe no OuterBackground no Gradient no AxeDropoff] -> [Player ResetDisabled] sfx6 checkpoint (additional entity checks here are so you can step on the axe in the last levels) + +(This is the part where the player has to chop the hand apart piece by piece.) +DOWN [AxeCover Axe no AxeDeactivator] [HandDown | < Player] -> [AxeCover Axe] [ChoppedHand1 | Player] sfx1 +DOWN [ChoppedHand1 | UP Player] -> [ChoppedHand2 | Player] +DOWN [ChoppedHand2 | UP Player] -> [ChoppedHand3 | Player] +DOWN [ChoppedHand3 | UP Player] -> [ChoppedHand4 | Player] +DOWN [ChoppedHand4 | UP Player] -> [ChoppedHand5 | Player] +DOWN [ChoppedHand5 | UP Player] -> [ChoppedHand6 | TiredPlayer1] +DOWN [ChoppedHand6 | UP Player] -> [ChoppedHand7 | Player] +DOWN [ChoppedHand7 | UP Player] -> [ChoppedHand8 | Player] +DOWN [ChoppedHand8 | UP Player] -> [ChoppedHand9 | Player] +DOWN [ChoppedHand9 | UP Player] -> [ChoppedHand10 | Player] +DOWN [ChoppedHand10 | UP Player] -> [ChoppedHand11 | Player] +DOWN [ChoppedHand11 | UP Player] -> [ChoppedHand12 | TiredPlayer2] +DOWN [ChoppedHand12 | UP Player] -> [ChoppedHand13 | Player] +DOWN [ChoppedHand13 | UP Player] -> [ChoppedHand14 | Player] +DOWN [ChoppedHand14 | UP Player] -> [ChoppedHand15 | Player] +DOWN [ChoppedHand15 | UP Player] -> [ChoppedHand16 | Player] +DOWN [ChoppedHand16 | UP Player] -> [ChoppedHand17 | Player] +DOWN [ChoppedHand17 | UP Player] -> [ChoppedHand18 | Player] +DOWN [ChoppedHand18 | UP Player] -> [ChoppedHand19 | TiredPlayer3] +DOWN [ChoppedHand19 | UP Player] -> [ChoppedHand20 | Player] +DOWN [ChoppedHand20 | UP Player] -> [ChoppedHand21 | Player] +DOWN [ChoppedHand21 | UP Player] -> [ChoppedHand22 | Player] +DOWN [ChoppedHand22 | UP Player] -> [ChoppedHand23 | Player] +DOWN [ChoppedHand23 | UP Player] -> [ChoppedHand24 | Player] +DOWN [ChoppedHand24 | UP Player] -> [ChoppedHand25 | TiredPlayer4] +DOWN [ChoppedHand25 | UP Player] -> [ChoppedHand26 | Player] +DOWN [ChoppedHand26 | UP Player] -> [ChoppedHand27 | Player] +DOWN [ChoppedHand27 | UP Player] -> [ChoppedHand28 | Player] +DOWN [ChoppedHand28 | UP Player] -> [ChoppedHand29 | Player] +DOWN [ChoppedHand29 | UP Player] -> [ChoppedHand30 | Player] +(Cancel movement besides up.) +DOWN [ChoppedHand | DOWN Player] -> [ChoppedHand | Player] +DOWN [ChoppedHand | LEFT Player] -> [ChoppedHand | Player] +DOWN [ChoppedHand | RIGHT Player] -> [ChoppedHand | Player] + +(Overkill: let the player keep mashing up and making sounds happen until they get tired and don't push anything for 10 ticks.) +[UP TiredPlayer OverkillCheckToken] -> [TiredPlayer OverkillCheck1Token] sfx0 +[Moving TiredPlayer OverkillCheckToken] -> [TiredPlayer OverkillCheckToken] +[TiredPlayer OverkillCheck10Token] -> [TiredPlayer Breath1Token BreathStep1Token Timer1] +[TiredPlayer OverkillCheck9Token] -> [TiredPlayer OverkillCheck10Token] +[TiredPlayer OverkillCheck8Token] -> [TiredPlayer OverkillCheck9Token] +[TiredPlayer OverkillCheck7Token] -> [TiredPlayer OverkillCheck8Token] +[TiredPlayer OverkillCheck6Token] -> [TiredPlayer OverkillCheck7Token] +[TiredPlayer OverkillCheck5Token] -> [TiredPlayer OverkillCheck6Token] +[TiredPlayer OverkillCheck4Token] -> [TiredPlayer OverkillCheck5Token] +[TiredPlayer OverkillCheck3Token] -> [TiredPlayer OverkillCheck4Token] +[TiredPlayer OverkillCheck2Token] -> [TiredPlayer OverkillCheck3Token] +[TiredPlayer OverkillCheck1Token] -> [TiredPlayer OverkillCheck2Token] +DOWN [ChoppedHand30 | UP Player] -> [ChoppedBlood | TiredPlayer5 OverkillCheck1Token] + +(Breathe in) +[Moving TiredPlayer BreathToken] -> [TiredPlayer BreathToken] +[TiredPlayer5 BreathToken BreathStep1Token no Timer] -> [TiredPlayer4 BreathToken BreathStep2Token Timer1 InteractionDisabled] + +(Short breath - hold) +[TiredPlayer4 Breath1Token BreathStep2Token no Timer] -> [TiredPlayer3 Breath1Token BreathStep5Token Timer4 InteractionDisabled] +[TiredPlayer4 Breath2Token BreathStep2Token no Timer] -> [TiredPlayer3 Breath2Token BreathStep5Token Timer5 InteractionDisabled] +[TiredPlayer4 Breath3Token BreathStep2Token no Timer] -> [TiredPlayer3 Breath3Token BreathStep5Token Timer6 InteractionDisabled] +[TiredPlayer4 Breath4Token BreathStep2Token no Timer] -> [TiredPlayer3 Breath4Token BreathStep5Token Timer8 InteractionDisabled] + +(Long breath) +[TiredPlayer4 LongBreathToken BreathStep2Token no Timer] -> [TiredPlayer3 LongBreathToken BreathStep3Token Timer1 InteractionDisabled] +(hold) +[TiredPlayer3 Breath5Token BreathStep3Token no Timer] -> [TiredPlayer2 Breath5Token BreathStep4Token Timer10 InteractionDisabled] +[TiredPlayer3 Breath6Token BreathStep3Token no Timer] -> [TiredPlayer2 Breath6Token BreathStep4Token Timer12 InteractionDisabled] + +(Breathe out) +[TiredPlayer2 LongBreathToken BreathStep4Token no Timer] -> [TiredPlayer3 LongBreathToken BreathStep5Token Timer1 InteractionDisabled] +[TiredPlayer3 BreathToken BreathStep5Token no Timer] -> [TiredPlayer4 BreathToken BreathStep6Token Timer1 InteractionDisabled] +(restart) +[TiredPlayer4 Breath1Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath2Token BreathStep1Token Timer4 InteractionDisabled] +[TiredPlayer4 Breath2Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath3Token BreathStep1Token Timer5 InteractionDisabled] +[TiredPlayer4 Breath3Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath4Token BreathStep1Token Timer6 InteractionDisabled] +[TiredPlayer4 Breath4Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath5Token BreathStep1Token Timer8 InteractionDisabled] +[TiredPlayer4 Breath5Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath6Token BreathStep1Token Timer10 InteractionDisabled] +[TiredPlayer4 Breath6Token BreathStep6Token no Timer] -> [TiredPlayer5 Breath7Token BreathStep1Token Timer18 InteractionDisabled] + +(Resume) +[TiredPlayer4 Breath7Token BreathStep2Token no Timer] -> [TiredPlayer3 Breath7Token BreathStep3Token Timer1 InteractionDisabled] +[TiredPlayer3 Breath7Token BreathStep3Token no Timer] -> [TiredPlayer2 Breath7Token BreathStep4Token] +[Breath7Token BreathStep4Token no Timer] [ChoppedBlood] -> [Breath7Token BreathStep4Token] [Blood1] +[Breath7Token BreathStep4Token no Timer] [AxeCover] -> [Breath7Token BreathStep4Token] [] +[Breath7Token BreathStep4Token no Timer] [Axe] [ResetDisabled] -> [] [Axe UsedAxeToken] [] checkpoint + + +(======= + TRAPPED + =======) + +(Check if the player has exhausted all their axe swings. If so, the player will have a TrappedCheckToken on them after this block.) +[TrappedToken] [Player] -> [TrappedToken] [Player TrappedCheckToken] +[Axe no UsedAxeToken] [TrappedCheckToken] -> [Axe] [] +[TrappedCheckToken] [TrappedToken] -> [TrappedCheckToken] [] + +(If the player is trapped, first pause) +[TrappedCheckToken] -> [TrappedPhase1Token Timer5 InteractionDisabled] +[TrappedPhase1Token no Timer] -> [TrappedPhase2Token] + +(Then extend every hand from the border.) +[TrappedPhase2Token] [Hand] -> [TrappedPhase2Token] [Hand TrappedHandMovementCheck] +[TrappedPhase2Token] [HandLeft] -> [TrappedPhase2Token] [LEFT HandLeft] +[TrappedPhase2Token] [HandRight] -> [TrappedPhase2Token] [RIGHT HandRight] +[TrappedPhase2Token] [HandUp] -> [TrappedPhase2Token] [UP HandUp] +[TrappedPhase2Token] [HandDown] -> [TrappedPhase2Token] [DOWN HandDown] +(Copy paste of the arm extension code from HAND REACHING above; could be removed by moving that code somewhere after this block, but I don't want to) +DOWN [< HandUp | ArmVert] -> [< HandUp | < ArmVert] +UP [< HandDown | ArmVert] -> [< HandDown | < ArmVert] +VERTICAL [< ArmVert | ArmVert] -> [< ArmVert | < ArmVert] +late [CoverVert no Hand no Arm] -> [CoverVert ArmVert] +RIGHT [< HandLeft | ArmHoriz] -> [< HandLeft | < ArmHoriz] +LEFT [< HandRight | ArmHoriz] -> [< HandRight | < ArmHoriz] +HORIZONTAL [< ArmHoriz | ArmHoriz] -> [< ArmHoriz | < ArmHoriz] +late [CoverHoriz no Hand no Arm] -> [CoverHoriz ArmHoriz] + +(Clean up and check if any hands moved in the last turn) +late [TrappedPhase2Token] [Player] -> [TrappedPhase2Token] [Player TrappedHandsHaveFinishedMovingCheck] +late [TrappedHandMovementCheck no Hand] [TrappedHandsHaveFinishedMovingCheck] -> [TrappedHandMovementCheck] [] again +late [TrappedHandMovementCheck] -> [] + +(If no hands moved, then kill the player. If the instant kill token is present, then do it immediately without interaction.) +late [TrappedInstantKill] [Player TrappedPhase2Token TrappedHandsHaveFinishedMovingCheck] -> [TrappedInstantKill] [Player TrappedPhase3Token Timer3 InteractionDisabled] again (this is a late rule, so we need an again here to lock the controls or else the player will have one frame where they can move before the timer activates) +[TrappedInstantKill] [TiredPlayer4 TrappedPhase3Token no Timer] -> [TrappedInstantKill] [TiredPlayer5 TrappedPhase3Token Timer3 InteractionDisabled] +[TrappedInstantKill] [TiredPlayer5 TrappedPhase3Token no Timer] -> [TrappedInstantKill] [TiredPlayer6 TrappedPhase3Token Timer3 InteractionDisabled] +[TrappedInstantKill] [TiredPlayer6 TrappedPhase3Token no Timer] -> [TrappedInstantKill] [TiredPlayer7 TrappedPhase3Token Timer3 InteractionDisabled] + +(If there's no instant kill token, then let the player flail around a bit while they die slowly.) +late [Player TrappedPhase2Token TrappedHandsHaveFinishedMovingCheck] -> [Player TrappedPhase3Token Timer20] +[TiredPlayer4] [TrappedPhase3Token no Timer] -> [TiredPlayer5] [TrappedPhase3Token Timer20] +[TiredPlayer5] [TrappedPhase3Token no Timer] -> [TiredPlayer6] [TrappedPhase3Token Timer20] +[TiredPlayer6] [TrappedPhase3Token no Timer] -> [TiredPlayer7] [TrappedPhase3Token Timer20 InteractionDisabled] + +(Pause and fade out) +[TrappedPhase3Token no Timer] -> [TrappedPhase4Token Timer10 InteractionDisabled] +[TrappedPhase4Token no Timer] [] -> [TrappedPhase4Token] [EndingCover1] +[TrappedPhase4Token no Timer] -> [TrappedPhase5Token Timer2 InteractionDisabled] +[TrappedPhase5Token no Timer] [EndingCover1] -> [TrappedPhase5Token] [EndingCover2] +[TrappedPhase5Token no Timer] -> [TrappedPhase6Token Timer2 InteractionDisabled] +[TrappedPhase6Token no Timer] [EndingCover2] -> [TrappedPhase6Token] [EndingCover3] +[TrappedPhase6Token no Timer] -> [TrappedPhase7Token Timer2 InteractionDisabled] +[TrappedPhase7Token no Timer] [EndingCover3] -> [TrappedPhase7Token] [EndingCover4] +[TrappedPhase7Token no Timer] -> [TrappedPhase8Token Timer2 InteractionDisabled] +[TrappedPhase8Token no Timer] [EndingCover4] -> [TrappedPhase8Token] [EndingCover5] +[TrappedPhase8Token no Timer] -> [TrappedPhase9Token Timer10 InteractionDisabled] + +(If we're on one of the first two trapped levels, then proceed after fading out. Otherwise, move on to the next ruleset...) +[TrappedProceedAfterFade] [TrappedPhase9Token no Timer] -> win + + +(====================== + LIBERATION SHENANIGANS + ======================) + +(Part 1: open your eyes) + +(Randomly assign one of four undissolve sequences to every tile.) +[TrappedPhase9Token no Timer MOVING Player] [EndingCover] -> [TrappedPhase9Token MOVING Player] [random OpenEyesCover11 random OpenEyesCover21 random OpenEyesCover31 random OpenEyesCover41] +[TrappedPhase9Token MOVING Player] -> [OpenEyesPhase1Token TiredPlayer5] + +(Undissolve 1 -> 2) +[OpenEyesPhase1Token MOVING Player] [OpenEyesCover11] -> [OpenEyesPhase1Token MOVING Player] [OpenEyesCover12] +[OpenEyesPhase1Token MOVING Player] [OpenEyesCover21] -> [OpenEyesPhase1Token MOVING Player] [OpenEyesCover22] +[OpenEyesPhase1Token MOVING Player] [OpenEyesCover31] -> [OpenEyesPhase1Token MOVING Player] [OpenEyesCover32] +[OpenEyesPhase1Token MOVING Player] [OpenEyesCover41] -> [OpenEyesPhase1Token MOVING Player] [OpenEyesCover42] +[OpenEyesPhase1Token MOVING Player] -> [OpenEyesPhase2Token Player] + +(Undissolve 2 -> 3) +[OpenEyesPhase2Token MOVING Player] [OpenEyesCover12] -> [OpenEyesPhase2Token MOVING Player] [OpenEyesCover13] +[OpenEyesPhase2Token MOVING Player] [OpenEyesCover22] -> [OpenEyesPhase2Token MOVING Player] [OpenEyesCover23] +[OpenEyesPhase2Token MOVING Player] [OpenEyesCover32] -> [OpenEyesPhase2Token MOVING Player] [OpenEyesCover33] +[OpenEyesPhase2Token MOVING Player] [OpenEyesCover42] -> [OpenEyesPhase2Token MOVING Player] [OpenEyesCover43] +[OpenEyesPhase2Token MOVING Player] -> [OpenEyesPhase3Token Player] + +(Undissolve 3 -> 4) +[OpenEyesPhase3Token MOVING Player] [OpenEyesCover13] -> [OpenEyesPhase3Token MOVING Player] [OpenEyesCover14] +[OpenEyesPhase3Token MOVING Player] [OpenEyesCover23] -> [OpenEyesPhase3Token MOVING Player] [OpenEyesCover24] +[OpenEyesPhase3Token MOVING Player] [OpenEyesCover33] -> [OpenEyesPhase3Token MOVING Player] [OpenEyesCover34] +[OpenEyesPhase3Token MOVING Player] [OpenEyesCover43] -> [OpenEyesPhase3Token MOVING Player] [OpenEyesCover44] +[OpenEyesPhase3Token MOVING Player] -> [OpenEyesPhase4Token Player] + +(Undissolve 4 -> 5 and return control to the player) +[OpenEyesPhase4Token MOVING Player] [OpenEyesCover] -> [OpenEyesPhase4Token MOVING Player] [] +[OpenEyesPhase4Token MOVING Player] -> [Player] + +(Part 2: getting mad) + +(If this activates, the player has attempted a chop past the allotted two, so drop a token.) +[SuperAxePhaseToken] [ChoppablePart no Cover | < Player] -> [SuperAxePhaseToken] [ChoppablePart SuperAxeChoppingToken | Player] + +(The player has to bump into a part five times before they snap and the super axe activates.) +[SuperAxeBump4Token] [SuperAxeChoppingToken] [TiredPlayer2] -> [SuperAxeActiveToken] [] [TiredPlayer1] +[SuperAxeBump3Token] [SuperAxeChoppingToken] [TiredPlayer3] -> [SuperAxeBump4Token] [] [TiredPlayer2] +[SuperAxeBump2Token] [SuperAxeChoppingToken] [TiredPlayer4] -> [SuperAxeBump3Token] [] [TiredPlayer3] +[SuperAxeBump1Token] [SuperAxeChoppingToken] [TiredPlayer5] -> [SuperAxeBump2Token] [] [TiredPlayer4] +[SuperAxeToken] [SuperAxeChoppingToken] -> [SuperAxeBump1Token] [] + +(Turn the player back to normal before they start chopping again.) +[SuperAxeChoppingToken] [TiredPlayer1] -> [SuperAxeChoppingToken] [NormalPlayer] + +(Part 3: unlimited chopping) + +(Try to add one more X to the bottom of the stack, if there's room.) +random DOWN [SuperAxeChoppingToken] [UsedAxeToken | no UsedAxeToken] -> [SuperAxeChoppingToken] [UsedAxeToken | UsedAxeToken] + +(Chop the heck out of that part.) +[ChoppablePart SuperAxeChoppingToken no Cover] -> [BloodToken] sfx1 + +(Part 4: shattering the border) + +(Well now, they're trying to chop the border.) +RIGHT [SuperAxeActiveToken] [> Player | CoverLeft ChoppablePart] -> [SuperAxeActiveToken] [Player | BrokenCoverLeft1] sfx4 +RIGHT [> Player | BrokenCoverLeft1] -> [Player | BrokenCoverLeft2] sfx4 +RIGHT [> Player | BrokenCoverLeft2 | ] -> [Player | BrokenCoverLeft2 ShatterToken GradientRight2 | GradientRight1] sfx4 +LEFT [SuperAxeActiveToken] [> Player | CoverRight ChoppablePart] -> [SuperAxeActiveToken] [Player | BrokenCoverRight1] sfx4 +LEFT [> Player | BrokenCoverRight1] -> [Player | BrokenCoverRight2] sfx4 +LEFT [> Player | BrokenCoverRight2 | ] -> [Player | BrokenCoverRight2 ShatterToken GradientLeft2 | GradientLeft1] sfx4 +UP [SuperAxeActiveToken] [> Player | CoverDown ChoppablePart] -> [SuperAxeActiveToken] [Player | BrokenCoverDown1] sfx4 +UP [> Player | BrokenCoverDown1] -> [Player | BrokenCoverDown2] sfx4 +UP [> Player | BrokenCoverDown2 | ] -> [Player | BrokenCoverDown2 ShatterToken GradientUp2 | GradientUp1] sfx4 +DOWN [SuperAxeActiveToken] [> Player | CoverUp ChoppablePart] -> [SuperAxeActiveToken] [Player | BrokenCoverUp1] sfx4 +DOWN [> Player | BrokenCoverUp1] -> [Player | BrokenCoverUp2] sfx4 +DOWN [> Player | BrokenCoverUp2 | ] -> [Player | BrokenCoverUp2 ShatterToken GradientDown2 | GradientDown1] sfx4 + +(Shatter the border segment and cascade.) +DOWN [ | BrokenCoverLeft2 ShatterToken no Gradient | ] -> [QueueShatterToken | GradientRight1 | QueueShatterToken] sfx2 +DOWN [ | BrokenCoverLeft2 ShatterToken Gradient | ] -> [QueueShatterToken | Gradient | QueueShatterToken] sfx2 +DOWN [ | BrokenCoverRight2 ShatterToken no Gradient | ] -> [QueueShatterToken | GradientLeft1 | QueueShatterToken] sfx2 +DOWN [ | BrokenCoverRight2 ShatterToken Gradient | ] -> [QueueShatterToken | Gradient | QueueShatterToken] sfx2 +RIGHT [ | BrokenCoverDown2 ShatterToken no Gradient | ] -> [QueueShatterToken | GradientUp1 | QueueShatterToken] sfx2 +RIGHT [ | BrokenCoverDown2 ShatterToken Gradient | ] -> [QueueShatterToken | Gradient | QueueShatterToken] sfx2 +RIGHT [ | BrokenCoverUp2 ShatterToken no Gradient | ] -> [QueueShatterToken | GradientDown1 | QueueShatterToken] sfx2 +RIGHT [ | BrokenCoverUp2 ShatterToken Gradient | ] -> [QueueShatterToken | Gradient | QueueShatterToken] sfx2 +[UsedAxeToken no Axe] [QueueShatterToken] -> [UsedAxeToken] [QueueShatterToken] again (lock input on the liberation stage) + +(Wrap around the corners.) +late VERTICAL [RightBorder | QueueShatterToken no Cover no BrokenCover no TrekShatterPlaceholder] -> [RightBorder QueueShatterToken | ] +late VERTICAL [LeftBorder | QueueShatterToken no Cover no BrokenCover no TrekShatterPlaceholder] -> [LeftBorder QueueShatterToken | ] +late HORIZONTAL [UpBorder | QueueShatterToken no Cover no BrokenCover no TrekShatterPlaceholder] -> [UpBorder QueueShatterToken | ] +late HORIZONTAL [DownBorder | QueueShatterToken no Cover no BrokenCover no TrekShatterPlaceholder] -> [DownBorder QueueShatterToken | ] + +(Finalize the cascade for the next turn.) +late [QueueShatterToken RightBorder ChoppablePart] -> [ShatterToken BrokenCoverLeft2] +late [QueueShatterToken RightBorder] -> [ShatterToken BrokenCoverLeft2] +late [QueueShatterToken LeftBorder ChoppablePart] -> [ShatterToken BrokenCoverRight2] +late [QueueShatterToken LeftBorder] -> [ShatterToken BrokenCoverRight2] +late [QueueShatterToken UpBorder ChoppablePart] -> [ShatterToken BrokenCoverDown2] +late [QueueShatterToken UpBorder] -> [ShatterToken BrokenCoverDown2] +late [QueueShatterToken DownBorder ChoppablePart] -> [ShatterToken BrokenCoverUp2] +late [QueueShatterToken DownBorder] -> [ShatterToken BrokenCoverUp2] + +(Clean up) +late [QueueShatterToken no TrekShatterPlaceholder no TrekKillHandsTrigger] -> [] + +(Part 5: killing the hands) + +(Check if the border is gone.) +[SuperAxeActiveToken] -> [SuperAxeActiveToken BeginKillingHandsToken] +[BeginKillingHandsToken] [Cover] -> [] [Cover] +[BeginKillingHandsToken] [BrokenCover] -> [] [BrokenCover] + +(If so, start killing the hands.) +[UsedAxeToken no Axe] [BeginKillingHandsToken] [Player] -> [UsedAxeToken] [BeginKillingHandsToken] [Player KillHandsPhase1 Timer3 InteractionDisabled] +[BeginKillingHandsToken SuperAxeActiveToken] -> [] + +(Phase 1) +[KillHandsPhase1 no Timer] [HandUp] -> [KillHandsPhase1 no Timer] [DyingHandUp] +[KillHandsPhase1 no Timer] [HandDown] -> [KillHandsPhase1 no Timer] [DyingHandDown] +[KillHandsPhase1 no Timer] [ArmVert] -> [KillHandsPhase1 no Timer] [DyingArmVert] +[KillHandsPhase1 no Timer] [HandLeft] -> [KillHandsPhase1 no Timer] [DyingHandLeft] +[KillHandsPhase1 no Timer] [HandRight] -> [KillHandsPhase1 no Timer] [DyingHandRight] +[KillHandsPhase1 no Timer] [ArmHoriz] -> [KillHandsPhase1 no Timer] [DyingArmHoriz] +[UsedAxeToken no Axe] [KillHandsPhase1 no Timer] -> [UsedAxeToken] [KillHandsPhase2 Timer3 InteractionDisabled] + +(Phase 2) +[KillHandsPhase2 no Timer] [DyingHandUp] -> [KillHandsPhase2 no Timer] [DeadHandUp] +[KillHandsPhase2 no Timer] [DyingHandDown] -> [KillHandsPhase2 no Timer] [DeadHandDown] +[KillHandsPhase2 no Timer] [DyingArmVert] -> [KillHandsPhase2 no Timer] [DeadArmVert] +[KillHandsPhase2 no Timer] [DyingHandLeft] -> [KillHandsPhase2 no Timer] [DeadHandLeft] +[KillHandsPhase2 no Timer] [DyingHandRight] -> [KillHandsPhase2 no Timer] [DeadHandRight] +[KillHandsPhase2 no Timer] [DyingArmHoriz] -> [KillHandsPhase2 no Timer] [DeadArmHoriz] +[KillHandsPhase2 no Timer] -> [] + + +(=============== + TREK SHATTERING + ===============) + +(Randomly change up the blood puddles. The checkpointing here ensures that, should the player restart for some reason, they'll remain the same random blood puddles and not reroll.) +[TrekRandomBlood] -> [random Blood1 random Blood2 random Blood3 random Blood4] checkpoint + +(Generate the win zone at the bottom row and check for wins.) +HORIZONTAL [TrekWinBar | ] -> [TrekWinBar | TrekWinBar] +late [TrekkingPlayer TrekWinBar] -> win + +(Here we run the exact same border shattering and hand killing rules from the last section, except in realtime so the player has control. Because of the way the rules are defined back there, this mostly just works as long as the player is a TrekkingPlayer and no super chopping has been done.) + +(When the player is in line with any of the shatter triggers, activate them all.) +late [Player | ... | TrekShatterTrigger] -> [Player | ... | TrekShatterSeed] +late [TrekShatterSeed] [TrekShatterTrigger] -> [TrekShatterSeed][TrekShatterSeed] + +(Kick off shattering with a seed token that starts shattering all cover tiles next to it. We'll put one of these at the closest corner of each grid to the player.) +late [TrekShatterSeed | Cover] -> [TrekShatterSeed | Cover QueueShatterToken] +late [TrekShatterSeed | BrokenCover] -> [TrekShatterSeed | BrokenCover ShatterToken] +late [TrekShatterSeed | TrekShatterPlaceholder] -> [TrekShatterSeed | TrekShatterPlaceholder QueueShatterToken] +late [TrekShatterSeed] -> [] + +(All of the submaps here have openings in the borders that are filled with placeholder tokens for shatter continuity. Here we duplicate some of the shatter rules from the last section and make them apply to the placeholders too.) + +(Shatter the border segment and cascade.) +[TrekShatterPlaceholder ShatterToken | ] -> [TrekShatterPlaceholder ShatterToken | QueueShatterToken] +[TrekShatterPlaceholder ShatterToken] -> [] +(This fuse thing is just a timing hack to make sure some shattering happens at the same time on two different sides of one of the map.) +[TrekShatterFuse QueueShatterToken | ] -> [TrekShatterFuse QueueShatterToken | QueueShatterToken] +[TrekShatterFuse QueueShatterToken] -> [] + +(Wrap around the corners.) +[TrekShatterPlaceholder | QueueShatterToken no Cover no BrokenCover no TrekShatterPlaceholder] -> [TrekShatterPlaceholder QueueShatterToken | ] + +(Finalize the cascade for the next turn.) +late [TrekShatterPlaceholder QueueShatterToken] -> [TrekShatterPlaceholder ShatterToken] + +(Clean up) +late [QueueShatterToken no Cover no TrekKillHandsTrigger] -> [] + +(Now we start killing the hands. Again, mostly just duplicating the rules we need and the previous code will take care of the rest.) + +(We can't just check if all the borders are gone because each of these maps has extra borders at the very bottom. Instead, we have a special trigger positioned next to the last border we care about, and once a shatter token hits it it goes away. So all we do is check for the presence of that token and start killing the hands once it's gone.) +late [TrekKillHandsTrigger QueueShatterToken] -> [] +[TrekkingPlayer] [ChoppablePart] -> [TrekkingPlayer BeginKillingHandsToken] [ChoppablePart] +[BeginKillingHandsToken] [TrekKillingHandsToken] -> [] [TrekKillingHandsToken] (If we've already started killing hands, we don't need another one of these) +[BeginKillingHandsToken] [TrekKillHandsTrigger] -> [] [TrekKillHandsTrigger] + +(Kick off the first timer.) +[BeginKillingHandsToken] [TrekkingPlayer] -> [TrekKillingHandsToken] [TrekkingPlayer KillHandsPhase1 Timer3] + +(Kick off the second timer.) +[TrekkingPlayer] [KillHandsPhase1 no Timer] -> [TrekkingPlayer] [KillHandsPhase2 Timer3] + + +(=========== + FINAL LEVEL + ===========) + +(Part 1: level generation) + +(Make the bed.) +RIGHT [EndingGenerationToken] [BedUpperLeft | | ] -> [EndingGenerationToken] [BedUpperLeft | BedUpperFoot | BedUpperFoot] +DOWN [EndingGenerationToken] [BedUpperLeft | ] -> [EndingGenerationToken] [BedUpperLeft | BedLowerLeft] +RIGHT [EndingGenerationToken] [BedLowerLeft | | ] -> [EndingGenerationToken] [BedLowerLeft | BedLowerFoot | BedLowerFoot] + +(Finish up the doors.) +DOWN [ | EndingBedroomDoorOpenBottom] -> [EndingBedroomDoorOpenTop | EndingBedroomDoorOpenBottom] + +(Erase the barrier.) +[EndingGenerationToken] [CoverDown Hand] -> [EndingGenerationToken] [EndingGradientUp1] +[EndingGenerationToken] [CoverUp Hand] -> [EndingGenerationToken] [EndingGradientDown1] +[EndingGenerationToken] [CoverLeft Hand] -> [EndingGenerationToken] [EndingGradientRight1] +[EndingGenerationToken] [CoverRight Hand] -> [EndingGenerationToken] [EndingGradientLeft1] + +[EndingGenerationToken] [OuterBackground] -> [EndingGenerationToken] [EndingOuterBackground] + +(Extend the footpath vertically instead of tiling it out by hand.) +VERTICAL [PathSpawner | ... | ] -> [PathSpawner | ... | PathToken] +[PathSpawner] -> [PathToken] + +(Clean up) +[EndingGenerationToken] -> [] + +(Part 2: outside door & renewal) + +(Close the outside door after the player walks through the doorway.) +late RIGHT [ | EndingOutsideDoorOpen | Player] -> [EndingOutsideRenewalToken1 EndingOutsideDoorClosedLeft | EndingOutsideDoorClosedRight DoorBlocker | Player Timer5 InteractionDisabled] + +(Expand the renewal area to the entire outside.) +late [EndingOutsideRenewalToken1 | no Wall no Door no Window] -> [EndingOutsideRenewalToken1 | EndingOutsideRenewalToken1] again +late HORIZONTAL [EndingOutsideRenewalToken1 | Wall | EndingOutsideRenewalToken1] -> [EndingOutsideRenewalToken1 | Wall EndingOutsideRenewalToken1 | EndingOutsideRenewalToken1] + +(Phase 1 transformations) +[Player no Timer] [EndingOutsideRenewalToken1 no EndingGradient no EndingOuterBackground no PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGrass] +[Player no Timer] [EndingOutsideRenewalToken1 PathToken no EndingGradient no EndingOuterBackground] -> [Player] [EndingOutsideRenewalToken1 PathToken HalfPath] +[Player no Timer] [EndingOutsideRenewalToken1 Wall1] -> [Player] [EndingOutsideRenewalToken1 HalfWall1] +[Player no Timer] [EndingOutsideRenewalToken1 Wall2] -> [Player] [EndingOutsideRenewalToken1 HalfWall2] +[Player no Timer] [EndingOutsideRenewalToken1 EndingOuterBackground] -> [Player] [EndingOutsideRenewalToken1 HalfOuterBackground] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientUp1 no PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientUp1Grass] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientUp1 PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientUp1Path PathToken] +[Player no Timer] [EndingOutsideRenewalToken1 GradientUp2 no PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientUp2Grass] +[Player no Timer] [EndingOutsideRenewalToken1 GradientUp2 PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientUp2Path PathToken] +[Player no Timer] [EndingOutsideRenewalToken1 GradientUp3] -> [Player] [EndingOutsideRenewalToken1 HalfGradientUp3] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientRight1] -> [Player] [EndingOutsideRenewalToken1 HalfGradientRight1] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 no PathToken no WallToken no CarpetToken no Tile1Token no Tile2Token] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Grass] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Path PathToken] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 WallToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Wall] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 CarpetToken] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Carpet] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 Tile1Token] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Tile1] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientDown1 Tile2Token] -> [Player] [EndingOutsideRenewalToken1 HalfGradientDown1Tile2] +[Player no Timer] [EndingOutsideRenewalToken1 EndingGradientLeft1] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeft1] +[Player no Timer] [EndingOutsideRenewalToken1 GradientLeft2] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeft2] +[Player no Timer] [EndingOutsideRenewalToken1 GradientLeft3] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeft3] +[Player no Timer] [EndingOutsideRenewalToken1 GradientLeftUpCorner1] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeftUpCorner1] +[Player no Timer] [EndingOutsideRenewalToken1 GradientLeftUpCorner2] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeftUpCorner2] +[Player no Timer] [EndingOutsideRenewalToken1 GradientLeftUpCorner3] -> [Player] [EndingOutsideRenewalToken1 HalfGradientLeftUpCorner3] +[Player no Timer] [EndingOutsideRenewalToken1 DeadHandDown] -> [Player] [EndingOutsideRenewalToken1 HalfHandDown] +[Player no Timer] [EndingOutsideRenewalToken1 DeadHandLeft] -> [Player] [EndingOutsideRenewalToken1 HalfHandLeft] +[Player no Timer] [EndingOutsideRenewalToken1 DeadHandUp no PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfHandUpGrass] +[Player no Timer] [EndingOutsideRenewalToken1 DeadHandUp PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfHandUpPath PathToken] +[Player no Timer] [EndingOutsideRenewalToken1 DeadArmVert no PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfArmVertGrass] +[Player no Timer] [EndingOutsideRenewalToken1 DeadArmVert PathToken] -> [Player] [EndingOutsideRenewalToken1 HalfArmVertPath PathToken] + +(Move on to phase 2.) +[Player no Timer] [EndingOutsideRenewalToken1] -> [Player EndingOutsideRenewalToken1] [EndingOutsideRenewalToken1] +[Player EndingOutsideRenewalToken1] [EndingOutsideRenewalToken1 no Player] -> [Player EndingOutsideRenewalToken1] [EndingOutsideRenewalToken2] +[Player EndingOutsideRenewalToken1] -> [Player Timer5 InteractionDisabled] + +(Phase 2 transformations) +[Player no Timer] [EndingOutsideRenewalToken2 HalfGrass] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfPath] -> [Player] [EndingOutsideRenewalToken2 Path] +[Player no Timer] [EndingOutsideRenewalToken2 HalfWall1] -> [Player] [EndingOutsideRenewalToken2 RealWall] +[Player no Timer] [EndingOutsideRenewalToken2 HalfWall2] -> [Player] [EndingOutsideRenewalToken2 RealWall] +[Player no Timer] [EndingOutsideRenewalToken2 HalfOuterBackground] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientUp1Grass] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientUp1Path] -> [Player] [EndingOutsideRenewalToken2 Path] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientUp2Grass] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientUp2Path] -> [Player] [EndingOutsideRenewalToken2 Path] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientUp3] -> [Player] [EndingOutsideRenewalToken2 Path] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientRight1] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Grass] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Path] -> [Player] [EndingOutsideRenewalToken2 Path] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Wall] -> [Player] [EndingOutsideRenewalToken2 RealWall] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Carpet] -> [Player] [EndingOutsideRenewalToken2 Carpet] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Tile1] -> [Player] [EndingOutsideRenewalToken2 Tile1] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientDown1Tile2] -> [Player] [EndingOutsideRenewalToken2 Tile2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeft1] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeft2] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeft3] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeftUpCorner1] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeftUpCorner2] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfGradientLeftUpCorner3] -> [Player] [EndingOutsideRenewalToken2 Grass] +[Player no Timer] [EndingOutsideRenewalToken2 HalfHandDown] -> [Player] [EndingOutsideRenewalToken2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfHandLeft] -> [Player] [EndingOutsideRenewalToken2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfHandUpGrass] -> [Player] [EndingOutsideRenewalToken2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfHandUpPath] -> [Player] [EndingOutsideRenewalToken2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfArmVertGrass] -> [Player] [EndingOutsideRenewalToken2] +[Player no Timer] [EndingOutsideRenewalToken2 HalfArmVertPath] -> [Player] [EndingOutsideRenewalToken2] + +(Clean up) +[Player no Timer] [EndingOutsideRenewalToken2] -> [Player] [] + +(Part 3: drop off the axe) + +late [Player AxeDropoff] -> [Player Axe AxeDropoff] +late DOWN [Player | AxeDropoff] -> [Player | Axe AxeDropoff] + +(Part 4: bedroom door & house renewal) + +(Close the bedroom door after the player walks through the doorway.) +late RIGHT [Player EndingBedroomDoorOpenBottom | ] -> [Player EndingBedroomDoorClosedLeft Timer5 InteractionDisabled | EndingBedroomDoorClosedRight DoorBlocker EndingHouseRenewalToken1] +late DOWN [EndingBedroomDoorOpenTop | Player EndingBedroomDoorClosedLeft] -> [ | Player EndingBedroomDoorClosedLeft] + +(Expand the renewal area to everywhere but the bedroom.) +late [EndingHouseRenewalToken1 | no EndingHouseRenewalBedroomToken] -> [EndingHouseRenewalToken1 | EndingHouseRenewalToken1] again + +(Phase 1 transformations) +[Player no Timer] [EndingHouseRenewalToken1 Wall1] -> [Player] [EndingHouseRenewalToken1 HalfWall1] +[Player no Timer] [EndingHouseRenewalToken1 Wall2] -> [Player] [EndingHouseRenewalToken1 HalfWall2] +[Player no Timer] [EndingHouseRenewalToken1 no TileToken no RealBackground no Window] -> [Player] [EndingHouseRenewalToken1 HalfCarpet] +[Player no Timer] [EndingHouseRenewalToken1 Tile1Token] -> [Player] [EndingHouseRenewalToken1 HalfTile1] +[Player no Timer] [EndingHouseRenewalToken1 Tile2Token] -> [Player] [EndingHouseRenewalToken1 HalfTile2] +[Player no Timer] [EndingHouseRenewalToken1 WindowVert2] -> [Player] [EndingHouseRenewalToken1 HalfWindowVert] +[Player no Timer] [EndingHouseRenewalToken1 BottomWindowToken] -> [Player] [EndingHouseRenewalToken1 HalfBottomWindow] +[Player no Timer] [EndingHouseRenewalToken1 TopWindowToken] -> [Player] [EndingHouseRenewalToken1 HalfTopWindow] +[Player no Timer] [EndingHouseRenewalToken1 LivingRoomLeftDoorTop] -> [Player] [EndingHouseRenewalToken1 HalfLivingRoomLeftDoorTop] +[Player no Timer] [EndingHouseRenewalToken1 LivingRoomLeftDoorBottom] -> [Player] [EndingHouseRenewalToken1 HalfLivingRoomLeftDoorBottom] +[Player no Timer] [EndingHouseRenewalToken1 LivingRoomRightDoorTop] -> [Player] [EndingHouseRenewalToken1 HalfLivingRoomRightDoorTop] +[Player no Timer] [EndingHouseRenewalToken1 LivingRoomRightDoorBottom] -> [Player] [EndingHouseRenewalToken1 HalfLivingRoomRightDoorBottom] +[Player no Timer] [EndingHouseRenewalToken1 EndingOutsideDoorClosedLeft] -> [Player] [EndingHouseRenewalToken1 HalfOutsideDoorClosedLeft] +[Player no Timer] [EndingHouseRenewalToken1 EndingOutsideDoorClosedRight] -> [Player] [EndingHouseRenewalToken1 HalfOutsideDoorClosedRight] +[Player no Timer] [EndingHouseRenewalToken1 BathroomDoorOpen] -> [Player] [EndingHouseRenewalToken1 HalfBathroomDoorOpen] +[Player no Timer] [EndingHouseRenewalToken1 Axe] -> [Player] [EndingHouseRenewalToken1 HalfAxe] + +(Move on to phase 2.) +[Player no Timer] [EndingHouseRenewalToken1] -> [Player EndingHouseRenewalToken1] [EndingHouseRenewalToken1] +[Player EndingHouseRenewalToken1] [EndingHouseRenewalToken1 no Player] -> [Player EndingHouseRenewalToken1] [EndingHouseRenewalToken2] +[Player EndingHouseRenewalToken1] -> [Player Timer5 InteractionDisabled] + +(Phase 2 transformations) +[Player no Timer] [EndingHouseRenewalToken2 HalfWall1] -> [Player] [EndingHouseRenewalToken2 RealWall] +[Player no Timer] [EndingHouseRenewalToken2 HalfWall2] -> [Player] [EndingHouseRenewalToken2 RealWall] +[Player no Timer] [EndingHouseRenewalToken2 HalfCarpet] -> [Player] [EndingHouseRenewalToken2 Carpet] +[Player no Timer] [EndingHouseRenewalToken2 HalfTile1] -> [Player] [EndingHouseRenewalToken2 Tile1] +[Player no Timer] [EndingHouseRenewalToken2 HalfTile2] -> [Player] [EndingHouseRenewalToken2 Tile2] +[Player no Timer] [EndingHouseRenewalToken2 HalfWindowVert] -> [Player] [EndingHouseRenewalToken2 RealWindowVert] +[Player no Timer] [EndingHouseRenewalToken2 HalfBottomWindow] -> [Player] [EndingHouseRenewalToken2 RealBottomWindow] +[Player no Timer] [EndingHouseRenewalToken2 HalfTopWindow] -> [Player] [EndingHouseRenewalToken2 RealTopWindow] +[Player no Timer] [EndingHouseRenewalToken2 HalfLivingRoomLeftDoorTop] -> [Player] [EndingHouseRenewalToken2 RealLivingRoomLeftDoorTop] +[Player no Timer] [EndingHouseRenewalToken2 HalfLivingRoomLeftDoorBottom] -> [Player] [EndingHouseRenewalToken2 RealLivingRoomLeftDoorBottom] +[Player no Timer] [EndingHouseRenewalToken2 HalfLivingRoomRightDoorTop] -> [Player] [EndingHouseRenewalToken2 RealLivingRoomRightDoorTop] +[Player no Timer] [EndingHouseRenewalToken2 HalfLivingRoomRightDoorBottom] -> [Player] [EndingHouseRenewalToken2 RealLivingRoomRightDoorBottom] +[Player no Timer] [EndingHouseRenewalToken2 HalfOutsideDoorClosedLeft] -> [Player] [EndingHouseRenewalToken2 RealOutsideDoorClosedLeft] +[Player no Timer] [EndingHouseRenewalToken2 HalfOutsideDoorClosedRight] -> [Player] [EndingHouseRenewalToken2 RealOutsideDoorClosedRight] +[Player no Timer] [EndingHouseRenewalToken2 HalfBathroomDoorOpen] -> [Player] [EndingHouseRenewalToken2 RealBathroomDoorOpen] +[Player no Timer] [EndingHouseRenewalToken2 HalfAxe] -> [Player] [EndingHouseRenewalToken2] + +(Clean up) +[Player no Timer] [EndingHouseRenewalToken2] -> [Player] [] + +(Part 5: sleep time :] ) + +(Create the renewal area.) +late [Player EndingBedroomRenewalStartToken] -> [Player EndingBedroomRenewalToken SleepPhase1Token Timer5 InteractionDisabled] +late [EndingBedroomRenewalToken | ] -> [EndingBedroomRenewalToken | EndingBedroomRenewalToken] again + +(Phase 1 transformations) +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken no RealBackground no Window] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfCarpet] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken Wall1] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfWall1] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken Wall2] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfWall2] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken EndingBedroomDoorClosedLeft] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfOutsideDoorClosedLeft] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken EndingBedroomDoorClosedRight] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfOutsideDoorClosedRight] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken BedUpperFoot] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfBedUpperFoot] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken BedLowerFoot] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfBedLowerFoot] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken BedUpperLeftOccupied] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfRealBedUpperLeftUnrealOccupied] +[SleepPhase1Token no Timer] [EndingBedroomRenewalToken BedLowerLeftOccupied] -> [SleepPhase1Token] [EndingBedroomRenewalToken HalfRealBedLowerLeftUnrealOccupied] + +(Move on to phase 2.) +[SleepPhase1Token no Timer] -> [SleepPhase2Token Timer5 InteractionDisabled] + +(Phrase 2 transformations) +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfCarpet] -> [SleepPhase2Token] [EndingBedroomRenewalToken Carpet] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfWall1] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealWall] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfWall2] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealWall] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfOutsideDoorClosedLeft] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealOutsideDoorClosedLeft] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfOutsideDoorClosedRight] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealOutsideDoorClosedRight] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfBedUpperFoot] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealBedUpperFoot] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfBedLowerFoot] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealBedLowerFoot] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfRealBedUpperLeftUnrealOccupied] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealBedUpperLeftUnrealOccupied] +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken HalfRealBedLowerLeftUnrealOccupied] -> [SleepPhase2Token] [EndingBedroomRenewalToken RealBedLowerLeftUnrealOccupied] + +(Clean up) +[SleepPhase2Token no Timer] [EndingBedroomRenewalToken] -> [SleepPhase2Token] [] + +(Play some sound effects and do the last crossfade of the player.) +[SleepPhase2Token no Timer] -> [SleepPhase3Token Timer20 InteractionDisabled] +[SleepPhase3Token no Timer] -> [SleepPhase4Token Timer10 InteractionDisabled] +[SleepPhase4Token no Timer] -> [SleepPhase5Token Timer20 InteractionDisabled] +[SleepPhase5Token no Timer] -> [SleepPhase6Token Timer7 InteractionDisabled] +[SleepPhase6Token no Timer] -> [SleepPhase7Token Timer20 InteractionDisabled] +[SleepPhase7Token no Timer] [RealBedUpperLeftUnrealOccupied] -> [SleepPhase7Token] [HalfRealBedUpperLeft] +[SleepPhase7Token no Timer] [RealBedLowerLeftUnrealOccupied] -> [SleepPhase7Token] [HalfRealBedLowerLeft] +[SleepPhase7Token no Timer] -> [SleepPhase8Token Timer5 InteractionDisabled] +[SleepPhase8Token no Timer] [HalfRealBedUpperLeft] -> [SleepPhase8Token] [RealBedUpperLeft] +[SleepPhase8Token no Timer] [HalfRealBedLowerLeft] -> [SleepPhase8Token] [RealBedLowerLeft] +[SleepPhase8Token no Timer] -> [SleepPhase9Token Timer20 InteractionDisabled] +[SleepPhase9Token no Timer] -> [SleepPhase10Token Timer20 InteractionDisabled] +[SleepPhase10Token no Timer] -> [SleepPhase11Token Timer10 InteractionDisabled] + +(Fade out.) +[SleepPhase11Token no Timer] [] -> [SleepPhase11Token] [EndingCover1] +[SleepPhase11Token no Timer] -> [SleepPhase12Token Timer2 InteractionDisabled] +[SleepPhase12Token no Timer] [EndingCover1] -> [SleepPhase12Token] [EndingCover2] +[SleepPhase12Token no Timer] -> [SleepPhase13Token Timer2 InteractionDisabled] +[SleepPhase13Token no Timer] [EndingCover2] -> [SleepPhase13Token] [EndingCover3] +[SleepPhase13Token no Timer] -> [SleepPhase14Token Timer2 InteractionDisabled] +[SleepPhase14Token no Timer] [EndingCover3] -> [SleepPhase14Token] [EndingCover4] +[SleepPhase14Token no Timer] -> [SleepPhase15Token Timer2 InteractionDisabled] +[SleepPhase15Token no Timer] [EndingCover4] -> [SleepPhase15Token] [EndingCover5] +[SleepPhase15Token no Timer] -> [SleepPhase16Token Timer10 InteractionDisabled] + +(You win :] ) +[SleepPhase16Token no Timer] -> [SleepPhase17Token Timer20 InteractionDisabled] +[SleepPhase17Token no Timer] -> win + + +============== +WINCONDITIONS +============== + +some NoncutscenePlayer on Goal + + +======= +LEVELS +======= + +message This game has a few very loud moments, so if you're playing with sound, I'm giving you a chance to adjust your volume before starting. +message Step on the X in the next room to play a test sound and turn your system volume down if it's too loud for you. Walk out of the room to start the game. + +(sound test) +:vvvvvvv: +>#######< +>#...###< +>#.S.P654 +>#...###< +>#######< +:^^^^^^^: + +(opening) +(11) +}1111vvvvvvvvvvvvv: +0_222.............< +0-+33.#######—###.< +0-≠...#....#....#.< +0-≠...#ε...##Y###.< +0-≠...#....ɑ....#.< +0-≠...#....####.|.< +0-≠...#########.#.< +0-≠...#......##.##< +>#....#......#...#< +>#....δ..........|< +>#....#......#...#< +>#....#......##—##< +>#....#β####ɣ#....< +:^^^^^^^^^^^^^^^^^: + +(10) +:vvvvvvvvvvv: +>#.#####.###< +>#.......#.#< +>#..##.#.#.#< +>....#......< +>#.#.##..#.#< +>#...###...#< +>###P#####.#< +>...........< +>######.##.#< +0-{9999999.#< +0*88888888.#< +&777777777^^: + +(9) +::vvvvvvvvvvvvvv:: +B>.........#....<: +B>......#.......<: +:>...#.#.....#654: +:>##—#...#..##654: +:>#....#.#...#654: +:>|.C.#..#..P#654: +:>#...#..#...#654: +:>##—##..#..##654: +:>............fl54: +:>........#...8%4: +::^^^^^^^^^^^^77$: + +(8) +::vvvvvvvvvv:: +A>###.#.....<: +A>##.......#<: +:0-#........<: +:0-#........<: +:0-#........<: +:0-#P..#....<: +:0-##.##....<: +:0-#...#....<: +:0-#———#....<: +:0-≠........<: +:>######..##<: +::^^^^^^^^^^:: + +(7) +::vv1111111vv:: +A>.#2222222#.<: +A>.####3####.<: +:>...........<: +:>.#.#####.#.<: +:>.#...P...#.<: +:>...........<: +:>.##.###.##.<: +::^^^^^^^^^^^:: + +(6) +::vvvvvvvvv11!: +A>##..##..#2@4: +A>#.......#‹54: +:>#...P...#654: +:>........#654: +:>...##...#654: +:>...........<: +:>...#.#....#<: +:>...........<: +:>..#........<: +::^^^^^^^^^^^:: + +(5) +::vvvvvvvvv:: +A>.........<: +A>.........<: +:>..•••••..<: +:>..#.P.#..<: +:>#.#———#.#<: +:>.........<: +:>####9####<: +:>##88888##<: +::^^77777^^:: + +(4) +:::vvvvvvv::: +A:}-≠.#.65!:: +A>2_.....@2<: +:>3.......3<: +:>....•....<: +:>#..•P•..#<: +:>....•....<: +:>9.......9<: +:>8*.....%8<: +::&-≠.#.65$:: +:::^^^^^^^::: + +(3) +::vvvvvvvvvvvvvvv:: +A>##...##......##<: +A>.....##.......#<: +:>.....##.......#<: +:>..#..##.......#<: +:0-≠#...#.......#<: +:0-≠#......•••.P#<: +:0-≠#...#.......#<: +:>..#..##.......#<: +:>.....##.......#<: +:>.....##.......#<: +:>##...##......##<: +::^^^^^^^^^^^^^^^:: + +(2) +::vvvvvvvvvvvvvv:: +A>..#.....######<: +A>...........|654: +:>#.....•....|654: +:>#..........|.#<: +:>#...##.#.#.|.#<: +:>...........|.#<: +:>#.•.##.#.#.|.#<: +:>#...#P.#.#.|.#<: +:>########.#.|.#<: +:>..............<: +:>..............<: +::^^^^^^^^^^^^^^:: + +(1) +::vvvvvv1vvvvvvvv:: +A>######222######<: +A>#....#333#....#<: +:>#.•..##.##..P.#<: +:>..............#<: +:>#.##.##.##.##.#<: +:>#..............<: +:>#.##.##.##.##.#<: +:>#.............#<: +:>######...######<: +:>#######.#######<: +::^^^^^^^^^^^^^^^:: + +(0) +::vvvvvvvvv:: +E>.........<: +E>.........<: +:>....#....<: +:>.........<: +:>..#.P.#..<: +:>.........<: +:>....#....<: +:>.........<: +:>.........<: +::^^^^^^^^^:: + +(0) +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +:::::vvvvvvvvv::::: +:::F>.........<:::: +:::F>.........<:::: +::::>....#....<:::: +::::>.........<:::: +::::>..#.P.#..<:::: +::::>.........<:::: +::::>....#....<:::: +::::>.........<:::: +::::>.........<:::: +:::::^^^^^^^^^::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: + +(liberation) +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::vvvvvvvvv:::::::: +::::::D>.........<::::::: +::::::A>.........<::::::: +:::::::>....#....<::::::: +:::::::>.........<::::::: +:::::::>..#.P.#..<::::::: +:::::::>.........<::::::: +:::::::>....#....<::::::: +:::::::>.........<::::::: +:::::::>.........<::::::: +::::::::^^^^^^^^^:::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: +::::::::::::::::::::::::: + +(The way home) +(2 - 1) +::::::::::::::::777777777::::::::::::::::: +::::::::::::::::::::T::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +::vvvvvvvvvvvvvv⁄:::::::⁄vvvvvv€vvvvvvvv:: +:>..#縦縦縦縦縦######<:::::::>######2箱2######<: +:>横横右縦縦縦縦縦...|65›:::::::>#...┃#333#....#<: +:>#..下下ÉÈ血═..|65›:::::::>#...║##上##....#<: +:>#.......┃..|上#<:::::::>横横横横血..縦横横横横右┃#<: +:>#.━║##.#.#.|縦#<:::::::>#.##║##縦##.##║#<: +:>横横横血.....横右|縦#<:::::::>#.左横┃..縦.....血横<: +:>#..║##.#.#.|縦#<:::::::>#.##.##縦##.##║#<: +:>#..┃#..#.#.|縦#<:::::::>#......縦.....┃#<: +:>########.#.|縦#<:::::::>######.縦.######<: +:>横横横横横横横横横横横右縦•<:::::::>#######縦#######<: +:>........•上上上縦.<::::::::^^^^^^^^^^^^^^^:: +:`^^^^^^^^^^^^^^:::::::::°:::::::::::::::: +:::::::::::::::::::::::::°:::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +::::::::::°~~~~~~~~~~~~~~°:::::::::::::::: +:::vvvvvvv:::::::::::W:::vvvvvvvvvvvvvvv:: + +(Still going home) +(6 - 5) +::::::::::::::::::::T::::777777777777777:: +::::::::::::::::::::⁄::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +::11111111111!:::::::::::111111111:::::::: +⁄Å##縦縦##縦縦#2@4::::::::::0.血縦縦•.縦縦.4::::::: +:>#.縦縦..縦縦#‹54::::::::::0•═血下.•下縦.À⁄:::::: +:>#.縦下..下縦#654::::::::::0横¡横横横横右縦•<::::::: +:>.上縦....縦#654::::::::::0右.#...#縦左<::::::: +:>.縦縦##.上縦#™┅4::::::::::0#.#———#下#<::::::: +:>.縦縦...縦下左血横4::::::::::0.•...左横横横<::::::: +:>.縦下#上#縦...#4::::::::::0####9####<::::::: +:>.縦..縦左£横横横横4::::::::::0##88888##<::::::: +:>.縦#上縦上縦....4:::::::::::77‡‡‡‡‡^^:::::::: +:`^^^^^^^^Á77::::::::::::::⁄:::::::::::::: +::::::::::⁄::::::::::::⁄°::::::::::::::::: +::::::::::::::::::::::::°::::::::::::::::: +::::::::::::°°°⁄:::::::::°:::::::::::::::: +::vvvvvvvvvv::::::::W::::vv€€€€€€€vv:::::: + +(https://www.youtube.com/watch?v=F4HwR1jKjEs) +(10 - 9) +::7777777777::::::::T::::::::::::::::::::: +::::::::::::::::::::⁄::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +::11111111111::::::::::::11111111111111::: +:0#縦#####縦###4::::::::::0..縦.縦..縦下#....4:: +:0#縦.....縦#.#4::::::::::0..縦.縦.#下左横横横横横4:: +:0#縦.##.#下#.#4::::::::::0..下#縦#...上.#654:: +:0.縦..#.左横横横横4::::::::::0##—#血═━#.縦##654:: +:0#下#.##..#.#4::::::::::0#....#.#.縦.#654:: +:0#...###...#4::::::::::0|...#..#.縦.#654:: +:0###.#####上#4::::::::::0#...#..#.縦.#654:: +:0横横横横横右...縦.4::::::::::0##—##..#.縦##654:: +:0######.##縦#4::::::::::0横横横横横横横横横£¢∞¿54:: +:0-{9999999縦#4::::::::::0........#縦上上8%4:: +:0*88888888縦#4:::::::::::77777777777Á‡‡ª:: +:&77777777777:::::::::::::::::::::::⁄::::: +:::::::::::::::::::::::::::::::::::::::::: +:::::::::::::::::::::::::::::::::::::::::: +:::::::::::::::::⁄:::::⁄:::::::::::::::::: +W::::::::::}1111vÃ11111Ãvvvvv::::::::::::: + +(ending) +Qvvvvvvvvvvvvvvvvv: +>_222σ.......φ....< +>-+33σκκκκκκ#Z###.< +>-≠..σκ....κθηθη#.< +>-≠..σκω...κ#X###.< +>-≠..σκ...ψ.....#.< +>-≠..σκ....κ###.|υ< +>-≠..σκκκκκκ###.#.< +>-≠..σ#......##.##< +>#τ..φ#......#...#< +>#σππρχ........λ.|< +>#στττ#......#...#< +>#σσσσ#......##ζ##< +>#σσσσ#β####ι#.τ..< +:ο^^^^ομοξνξνο^^^^: + +message END +message Mechanically inspired by those jerk vines from Blobbo by Glenn Andreas. \ No newline at end of file diff --git a/Ouzo_Pixel_Party.txt b/Ouzo_Pixel_Party.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ad656d786783ff7b123998fe0449f866b1743ae --- /dev/null +++ b/Ouzo_Pixel_Party.txt @@ -0,0 +1,535 @@ +title Ouzo Pixel Party +author psxls +(homepage http://www.puzzlescript.net) + +noaction +(noundo) +key_repeat_interval 0.1 +(require_player_movement) +(verbose_logging) + +======== +OBJECTS +======== + +Background . +#6ebd1e #60ad14 +00000 +01000 +00000 +00100 +00000 + +Hidden h +#6ebd1e #60ad14 Yellow +00000 +01000 +00020 +00100 +00000 + +Wall # +Brown White Darkbrown +22221 +20001 +20001 +20001 +21111 + +(Crate c +Grey White Black +22221 +20001 +20001 +20001 +21111) + +Splash +#e4f9c0 #d7f6a2 +0.0.. +.000. +10011 +.01.. +.1... + +Bisexual B +Darkbrown White +0001. +01.01 +0001. +01.01 +0001. + +Female F +Pink White +00001 +01... +001.. +01... +01... + +Gay G +Yellow White +.0001 +01... +01001 +01.01 +.0001 + +Lesbian L +Purple White +01... +01... +01... +01... +00001 + +Male M +Blue White +01.01 +00001 +01101 +01.01 +01.01 + +BisexualSatisfied +Red White +0001. +01.01 +0001. +01.01 +0001. + +FemaleSatisfied +Red White +00001 +01... +001.. +01... +01... + +GaySatisfied +Red White +.0001 +01... +01001 +01.01 +.0001 + +LesbianSatisfied +Red White +01... +01... +01... +01... +00001 + +MaleSatisfied +Red White +01.01 +00001 +01101 +01.01 +01.01 + +Drunk D +Black White +0001. +01.01 +01.01 +01.01 +0001. + +Fucked +Black + +Unfucked +Black + +Converted +Black + +0 +Black White +.001. +01.01 +01.01 +01.01 +.001. + +1 +Black White +..01. +.001. +0101. +..01. +.0001 + +2 +Black White +.001. +01.01 +..01. +.01.. +00001 + +3 +Black White +.0001 +...01 +..01. +01.01 +.0001 + +4 +Black White +..01. +.0101 +00001 +...01 +...01 + +5 +Black White +00001 +01... +0001. +...01 +0001. + +6 +Black White +..01. +.01.. +0001. +01.01 +.001. + +7 +Black White +00001 +...01 +..01. +..01. +..01. + +8 +Black White +.0001 +01.01 +.001. +01.01 +.0001 + +9 +Black White +.0001 +01.01 +.0001 +...01 +0001. + +Tens +Black + +Hundreds +Black + +======= +LEGEND +======= + +Player = B or F or G or L or M or D +Unsatisfied = B or F or G or L or M +P = Player +BS = BisexualSatisfied +FS = FemaleSatisfied +GS = GaySatisfied +LS = LesbianSatisfied +MS = MaleSatisfied +Satisfied = BS or FS or GS or LS or MS +S = Satisfied +BFGLM = B or F or G or L or M +Digits = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 + + +======= +SOUNDS +======= + + +Sfx0 13954502 (fucked) +Sfx1 87139105 (converted) +Sfx2 17738702 (unfucked) +(Sfx3 10665307 (push crate)) +Sfx4 55742507 (push satisfied person) +StartGame 28942508 +EndLevel 70193708 +EndGame 31165308 + + + +================ +COLLISIONLAYERS +================ + +Background +Hidden +Splash +Fucked, Unfucked, Converted, Tens, Hundreds +Player, Satisfied, Wall, Digits(, Crate) + + +====== +RULES +====== + +(5 players rules) +[> B|> B|> B|> B|> B]->[B Fucked|B Fucked|B Fucked|B Fucked|B Fucked]Sfx0 MESSAGE You found the 5 Bisexuals secret combo! Keep up the good work. + +(4 players rules) + +(3 players rules) +[ > B | > B | > B ] -> [ B Fucked | B Fucked | B Fucked ] Sfx0 +[ > L | > L | > L ] -> [ L Fucked | L Fucked | L Fucked ] Sfx0 +[ > G | > G | > G ] -> [ G Fucked | G Fucked | G Fucked ] Sfx0 + +[ > F | > M | > F ] -> [ F Fucked | M Fucked | F Fucked ] Sfx0 +[ > F | > M | > F ] -> [ F Fucked | M Fucked | F Fucked ] Sfx0 +[ > F | > F | > M ] -> [ F Fucked | F Fucked | M Fucked ] Sfx0 +[ > F | > F | > M ] -> [ F Fucked | F Fucked | M Fucked ] Sfx0 +[ > M | > F | > F ] -> [ M Fucked | F Fucked | F Fucked ] Sfx0 +[ > M | > F | > F ] -> [ M Fucked | F Fucked | F Fucked ] Sfx0 + +[ > F | > M | > M ] -> [ F Fucked | M Fucked | M Fucked ] Sfx0 +[ > F | > M | > M ] -> [ F Fucked | M Fucked | M Fucked ] Sfx0 +[ > M | > F | > M ] -> [ M Fucked | F Fucked | M Fucked ] Sfx0 +[ > M | > F | > M ] -> [ M Fucked | F Fucked | M Fucked ] Sfx0 +[ > M | > M | > F ] -> [ M Fucked | M Fucked | F Fucked ] Sfx0 +[ > M | > M | > F ] -> [ M Fucked | M Fucked | F Fucked ] Sfx0 + +[ > G | > F | > F ] -> [ G Converted | F | F ] Sfx1 +[ > G | > F | > F ] -> [ G Converted | F | F ] Sfx1 +[ > F | > G | > F ] -> [ F | G Converted | F ] Sfx1 +[ > F | > G | > F ] -> [ F | G Converted | F ] Sfx1 +[ > F | > F | > G ] -> [ F | F | G Converted ] Sfx1 +[ > F | > F | > G ] -> [ F | F | G Converted ] Sfx1 + +[ > L | > M | > M ] -> [ L Converted | M | M ] Sfx1 +[ > L | > M | > M ] -> [ L Converted | M | M ] Sfx1 +[ > M | > L | > M ] -> [ M | L Converted | M ] Sfx1 +[ > M | > L | > M ] -> [ M | L Converted | M ] Sfx1 +[ > M | > M | > L ] -> [ M | M | L Converted ] Sfx1 +[ > M | > M | > L ] -> [ M | M | L Converted ] Sfx1 + + + +(2 players rules) +[ > B | > B ] -> [ B Fucked | B Fucked ] Sfx0 +[ > B | > BFGLM ] -> [ B Fucked | BFGLM ] Sfx0 +[ > BFGLM | > B ] -> [ BFGLM | B Fucked ] Sfx0 +[ > F | > L ] -> [ F Converted | L ] Sfx1 +[ > F | > M ] -> [ F Fucked | M Fucked ] Sfx0 +[ > G | > G ] -> [ G Fucked | G Fucked ] Sfx0 +[ > G | > M ] -> [ G | M Converted ] Sfx1 +[ > L | > F ] -> [ L | F Converted ] Sfx1 +[ > L | > L ] -> [ L Fucked | L Fucked ] Sfx0 +[ > M | > F ] -> [ M Fucked | F Fucked ] Sfx0 +[ > M | > G ] -> [ M Converted | G ] Sfx1 +[ > D | BS ] -> [ < D | BS Unfucked ] Sfx2 +[ > D | FS ] -> [ < D | FS Unfucked ] Sfx2 +[ > D | GS ] -> [ < D | GS Unfucked ] Sfx2 +[ > D | LS ] -> [ < D | LS Unfucked ] Sfx2 +[ > D | MS ] -> [ < D | MS Unfucked ] Sfx2 + + +(satisfy & convert players) +[ B Fucked ] -> [ BS Splash ] +[ F Fucked ] -> [ FS Splash ] +[ G Fucked ] -> [ GS Splash ] +[ L Fucked ] -> [ LS Splash ] +[ M Fucked ] -> [ MS Splash ] +[ F Converted ] -> [ L ] +[ G Converted ] -> [ M ] +[ L Converted ] -> [ F ] +[ M Converted ] -> [ G ] +[ BS Unfucked ] -> [ B ] +[ FS Unfucked ] -> [ F ] +[ GS Unfucked ] -> [ G ] +[ LS Unfucked ] -> [ L ] +[ MS Unfucked ] -> [ M ] + + +(pushing) +([ > P | c ] -> [ > P | > c ] Sfx3) +[ > P | S ] -> [ > P | > S ] Sfx4 + +(hidden) +late [ P h ] -> [ P h ] MESSAGE You found a secret manuscript! It reads "Sex: F+M, F+F+M, F+M+M, G+G, B+anyone, L+L. Conversions: L+F=>L, G+M=>G, M+M+L=>F, F+F+G=>M. No more than 3 persons, unless" ... the paper is torned. + +(count) +RIGHT [ 9 | # ] -> [ 0 Tens | # ] +RIGHT [ 8 | # ] -> [ 9 | # ] +RIGHT [ 7 | # ] -> [ 8 | # ] +RIGHT [ 6 | # ] -> [ 7 | # ] +RIGHT [ 5 | # ] -> [ 6 | # ] +RIGHT [ 4 | # ] -> [ 5 | # ] +RIGHT [ 3 | # ] -> [ 4 | # ] +RIGHT [ 2 | # ] -> [ 3 | # ] +RIGHT [ 1 | # ] -> [ 2 | # ] +RIGHT [ 0 | # ] -> [ 1 | # ] +RIGHT [ 1 Tens ] -> [ 0 Tens ] +RIGHT [ 9 | Tens ] -> [ 0 Hundreds | Tens ] +RIGHT [ 8 | Tens ] -> [ 9 | Tens ] +RIGHT [ 7 | Tens ] -> [ 8 | Tens ] +RIGHT [ 6 | Tens ] -> [ 7 | Tens ] +RIGHT [ 5 | Tens ] -> [ 6 | Tens ] +RIGHT [ 4 | Tens ] -> [ 5 | Tens ] +RIGHT [ 3 | Tens ] -> [ 4 | Tens ] +RIGHT [ 2 | Tens ] -> [ 3 | Tens ] +RIGHT [ 1 | Tens ] -> [ 2 | Tens ] +RIGHT [ 0 | Tens ] -> [ 1 | Tens ] +RIGHT [ 1 Hundreds ] -> [ 0 Hundreds ] +[ Tens ] -> [ ] +RIGHT [ 9 | Hundreds | Digits ] -> [ # | # | # ] +RIGHT [ 8 | Hundreds ] -> [ 9 | Hundreds ] +RIGHT [ 7 | Hundreds ] -> [ 8 | Hundreds ] +RIGHT [ 6 | Hundreds ] -> [ 7 | Hundreds ] +RIGHT [ 5 | Hundreds ] -> [ 6 | Hundreds ] +RIGHT [ 4 | Hundreds ] -> [ 5 | Hundreds ] +RIGHT [ 3 | Hundreds ] -> [ 4 | Hundreds ] +RIGHT [ 2 | Hundreds ] -> [ 3 | Hundreds ] +RIGHT [ 1 | Hundreds ] -> [ 2 | Hundreds ] +RIGHT [ 0 | Hundreds ] -> [ 1 | Hundreds ] +[ Hundreds ] -> [ ] + + + +============== +WINCONDITIONS +============== + +No Unsatisfied + + +======= +LEVELS +======= + +MESSAGE The first guests arrived at your kinky party. A Female (F) and a Male (M) individual in the same room... I wonder what will happen? + +####### +#.M...# +#.....# +#...F.# +####### + +MESSAGE You guessed it right... +MESSAGE Let's proceed with some group sex. +MESSAGE If you are in trouble you can restart the mission by pressing "R". +MESSAGE Enough talking, keep ALL your guests satisfied... (tip: join the F+F+M simultaneously in no particular order) + +########## +#.F......# +#......F.# +#...M....# +#........# +######000# + +MESSAGE You saw the counter? Try to finish each level with the minimum amount of movements. +MESSAGE New guests arrived at the party. A Lesbian (L) if left in a private moment with a Female will persuade her to convert. (tip: use obstacles and walls to coordinates your guests) + +##################### +#...................# +#...L...............# +#...................# +#.....F....#........# +#........M.....F....# +#....M..............# +#...................# +#################000# + +MESSAGE Level 4: Gays (G) joined the party. One Gay next to a lonely Men can convert him. Keep in mind that the sex is limited up to threesomes. +MESSAGE Oh wait! A bisexual (B) entered the room too. They can be satisfied with anyone else (B, F, G, L, M) but they don't satisfy their sex partner. + +##################### +#...................# +#..........#..G...G.# +#.........##........# +#...MM.MF..#........# +#...................# +#........L..........# +#..F###.............# +#.....#..F..........# +#.................B.# +#...................# +#################000# + +MESSAGE Level 5: I wonder what two Females together can do to a Gay... + +##################### +#B..................# +#..........#....F...# +#.........##........# +#.......F...........# +#...G......#........# +#...................# +#################000# + +MESSAGE Level 6: Love is in the air... + +############################## +#....................F.....#h# +#.B.......##....##.........#.# +#...L....#..#F.#..#........#.# +#.......#....##....#.......#.# +#.......#....G.....#.......#.# +#........#........#........#.# +#.........#G...G.#.........#.# +#..........#....#..M.......#.# +#...........#..#...........#.# +#...L........#...............# +#..........................#.# +########################000### + +MESSAGE Level 7: Getting laid in a corridor is not always easy... + +####################################### +#.FG.L............................M.L.# +#........M.......................M....# +###################################000# + +MESSAGE Level 8: Best parties always end up with drunk people! Watch out the Drunk (D) man! + +############################################### +#.............................................# +#...#..###.#.#.###.....BBBB...................# +#...#..#.#.#.#.#......................D.......# +#...#..#.#.#.#.##.............................# +#...##.###..#..###............................# +#.................###.###.###.###.#.#.........# +#.....MMMM.........#..#.#.#.#.#...#.#....FFFF.# +#.........GGGG.....#..##..###..##.###.........# +#..................#..#.#.#.#.###.#.#...LLLL..# +#.............................................# +###########################################000# + +MESSAGE Level 9: Last level! Can you find the secret combo? + +############################################### +#................L........................GMGM# +#........##..................................G# +#.......#D.#...###...........................M# +#......#.###..#..#................M..........G# +#.....#......#D.#..L##.......................M# +#............###...#D.#.......................# +#.......B.........#.###....#..................# +#......F......B..#..#.....##..................# +#...................#....#.#.#................# +#.......................#..##.................# +#...B............B.........#.......G.....L....# +#.............................................# +#...................B.........................# +###########################################000# + +MESSAGE Fuck yeah! You did it :) You are awesome. diff --git a/Overreaction.txt b/Overreaction.txt new file mode 100644 index 0000000000000000000000000000000000000000..e5390e30b2fea3e76d4ff99bd18a85ea26553483 --- /dev/null +++ b/Overreaction.txt @@ -0,0 +1,697 @@ +title Overreaction +author Le Slo +homepage www.puzzlescript.net + +again_interval 0.05 + +run_rules_on_level_start + +zoomscreen 11x11 + +norepeat_action + +background_color #3C2A26 +text_color #c3617e +======== +OBJECTS +======== + +one +transparent + +two +transparent + +three +transparent + +four +transparent + +five +transparent + +six +transparent + +seven +transparent + +eight +transparent + +nine +transparent + +ten +transparent + +eleven +transparent + +(one +#3e30c2 +..... +..... +..0.. +..... +..... + +two +#3e30c2 +..... +.0... +..... +...0. +..... + +three +#3e30c2 +..... +.0... +..0.. +...0. +..... + +four +#3e30c2 +..... +.0.0. +..... +.0.0. +..... + +five +#3e30c2 +..... +.0.0. +..0.. +.0.0. +..... + +six +#3e30c2 +..... +.0.0. +.0.0. +.0.0. +..... + +seven +#3e30c2 +..... +.0.0. +.000. +.0.0. +..... + +eight +#3e30c2 +..... +.000. +.0.0. +.000. +..... + +nine +#3e30c2 +..... +.000. +.000. +.000. +..... + +ten +#3e30c2 +..0.. +.000. +.000. +.000. +..... + +eleven +#3e30c2 +..0.. +.000. +0000. +.000. +..0..) + +notclose +transparent + +opening +#5a4353 #3c2a26 #3a251f +.00.. +.1000 +22100 +2221. +..22. + +closing +#5a4353 #3c2a26 #3a251f +.00.. +.1000 +22100 +2221. +..22. + +close +#3C2A26 #5a4353 #3a251f +01111 +20001 +20001 +20001 +22220 + +door +#3C2A26 #5a4353 #3a251f +.11.. +....1 +1...1 +1.... +..11. + +lastC +transparent + +lastO +transparent + +tiltTR +#69618a #94a1c2 #c0bbc9 #5a4353 +....3 +..... +..... +..... +..... + +tiltBL +#69618a #94a1c2 #c0bbc9 #3a251f +..... +..... +..... +..... +3.... + +tiltT +#69618a #94a1c2 #c0bbc9 #5a4353 +33333 +..... +..... +..... +..... + +tiltR +#69618a #94a1c2 #c0bbc9 #5a4353 +....3 +....3 +....3 +....3 +....3 + +tiltB +#69618a #94a1c2 #c0bbc9 #3a251f +..... +..... +..... +..... +33333 + +tiltL +#69618a #94a1c2 #c0bbc9 #3a251f +3.... +3.... +3.... +3.... +3.... + +wallT +#69618a #94a1c2 #c0bbc9 #4c4866 +33333 +..... +..... +..... +..... + +wallR +#69618a #94a1c2 #c0bbc9 #4c4866 +....3 +....3 +....3 +....3 +....3 + +wallTR +#4c4866 +....0 +..... +..... +..... +..... + +lightTR +#69618a +....0 +..... +..... +..... +..... + +wallTB +#69618a #94a1c2 #c0bbc9 #547192 +33333 +..... +..... +..... +..... + +wallRB +#69618a #94a1c2 #c0bbc9 #547192 +....3 +....3 +....3 +....3 +....3 + +wallTRB +#547192 +....0 +..... +..... +..... +..... + +lightTRB +#94a1c2 +....0 +..... +..... +..... +..... + +Background +#69618a #69618a +11111 +01111 +11101 +11111 +10111 + +Badground +#94a1c2 #94a1c2 +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#3C2A26 #5C5A66 +00000 +00000 +00000 +00000 +00000 + +PlayerR +#efb0c9 #c3617e #b44b67 +.000. +.110. +22110 +.222. +.2.2. + +PlayerA +#b6d5df #71a5c8 #4766ac +.000. +.110. +22110 +.222. +.2.2. + +Crate +#69618a #94a1c2 #c0bbc9 #4c4866 +..... +.222. +3112. +3112. +333.. + +CrateWin +#eefae6 #4c4866 #c7f1ec #c7f1ec +..... +.000. +1230. +1220. +111.. + +shR +#4c4866 +..... +..... +..... +....0 +..... + +shC +#4c4866 +..... +000.. +000.. +0000. +000.. + +shT +#4c4866 +0.0.. +..... +..... +..... +..... + + +Error01 +#9194c2 +..... +..... +..0.. +..... +..... + +Error02 +#9194c2 #8385c2 +..... +.0.0. +..1.. +.0.0. +..... + +Error03 +#8385c2 #7973c2 +..... +.0.0. +..1.. +.0.0. +..... + +Error04 +#7973c2 #8385c2 +..... +.0.0. +..1.. +.0.0. +..... + +Error05 +#8385c2 #9194c2 +..... +.0.0. +..1.. +.0.0. +..... + +Error06 +#9194c2 +..... +.0.0. +..... +.0.0. +..... + +viewH +transparent + +viewV +transparent + +move +transparent + +start +transparent + +save +transparent + +ending +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerA and start and target +* = Crate +@ = Crate and Target +O = Target +b = Badground +x = target and Badground + +1 = target and one +2 = target and two +3 = target and three +4 = target and four +5 = target and five +6 = target and six +7 = target and seven +8 = target and eight +9 = target and nine +n = target and ten +l = target and eleven + +a = door and one and save +d = door and two and save and close +e = door and three and save and close +f = door and four and save and close +g = door and five and save and close +h = door and six and save and close +i = door and seven and save and close +j = door and eight and save and close +k = door and nine and save and close and ending +m = door and ten and save +q = door and eleven and save and close + +r = one and Crate and target +s = seven and crate and target +t = target and Badground and eight + +doorState = lastC or lastO +player = playerA or PlayerR +collision = crate or wall or player or close +view = viewH or viewV +shadows = shR or shC or shT +tilt = tiltT or tiltR or tiltB or tiltL +error = Error01 or Error02 or Error03 or Error04 or Error05 or Error06 +doorAnim = closing or opening +numbers = one or two or three or four or five or six or seven or eight or nine or ten or eleven + +======= +SOUNDS +======= + +endgame 50637708 +startlevel 52912908 + +player create 62618508 +Error01 create 26675908 +CrateWin create 382100 +undo 81144708 +restart 3948108 +(Error create 52637502) +(Error01 create 5056508) + +showmessage 21799308 + +endlevel 25735508 +Crate MOVE 36772507 +sfx2 17983508 +sfx1 85425108 +sfx0 95879708 + +================ +COLLISIONLAYERS +================ + +Background +Badground +ending +numbers +save +doorState +error +shadows +start +wallT, wallTB +wallR, wallRB +wallTR, wallTRB +lightTR, lightTRB +viewH +viewV +move +door +Target +Player, Wall, Crate +CrateWin +close +notclose +doorAnim +tiltBL +tiltTR +tiltB +tiltL +tiltT +tiltR + +(numbers) + +====== +RULES +====== + +up[start][no wall | wall] -> [start][wallT | wall] +right[start][no wall | wall] -> [start][wallR | wall] + +up[start][no wall Badground| wall] -> [start][wallTB Badground| wall] +right[start][no wall Badground| wall] -> [start][wallRB Badground| wall] + +down[start][wall | no wall] -> [start][wall tiltB| ] +left[start][wall | no wall] -> [start][wall tiltL | ] +up[start][wall | no wall] -> [start][wall tiltT | ] +right[start][wall | no wall] -> [start][wall tiltR | ] + +down[tiltR | no tiltR wall] -> [tiltR | tiltTR wall] +up[tiltL | no tiltL wall] -> [tiltL | tiltBL wall] + +right[no wall | tiltT] -> [lightTR | tiltT] +up[no wall | tiltR] -> [lightTR | tiltR] +right[no wall| wallT] -> [wallTR | wallT] + +right[no wall Badground| tiltT] -> [lightTRB Badground| tiltT] +up[no wall Badground| tiltR] -> [lightTRB Badground| tiltR] +right[no wall Badground| wallTB] -> [wallTRB Badground| wallTB] +right[no wall Badground| wallT] -> [wallTRB Badground| wallT] + +[player save] -> [player] checkpoint +[player ending] -> [player] message All that, just for this. + +[start] -> [] + +[view] -> [] +[move] -> [] +[notclose] -> [] +[doorState] -> [] +[doorAnim] -> [] + +[action PlayerA] -> [PlayerR] +[action PlayerR] -> [playerA] + +[Error06] -> [] +[Error05] -> [Error06] +[Error04] -> [Error05] +[Error03] -> [Error04] +[Error02] -> [Error03] +[Error01] -> [Error02] + +[ > Player | Badground] -> [player | Badground Error01] +[ > Player | Crate] -> [ Player | Crate ] +[ > Player | Wall ] -> [ Player | Wall ] +[ > Player | close ] -> [ Player | close] + + + +late [PlayerR] -> [PlayerR viewH viewV] +horizontal late[player | no collision] -> [Player | viewH] +vertical late[player | no collision] -> [player | viewV] +horizontal late[viewH | no viewH no collision]->[ viewH | viewH] +vertical late[viewV | no viewV no collision]->[ viewV | viewV] + +horizontal late[viewH | crate no move][PlayerA]->[ crate move | ][PlayerA] again sfx1 +vertical late[viewV | crate no move][PlayerA]->[ crate move| ][PlayerA] again sfx1 + +horizontal late[viewH | crate no move | no collision][PlayerR]->[ | |crate move][PlayerR] again sfx1 +vertical late[viewV | crate no move | no collision][PlayerR]->[| | crate move][PlayerR] again sfx1 + +late[shadows] -> [] +late[player] -> [player shC] +right late [ | shC] -> [shR | shC] +up late [ | shC] -> [shT | shC] + +late[crateWin no crate] -> [] +late[crate target no cratewin] -> [crate target CrateWin] + +(--------------------------------------(OPEN DOOR)--------------) + +late[door no close] -> [door lastO] +late[door close] -> [door lastC close] + +late[move][door close] -> [move][door close notclose] +late[door close no notclose] -> [door] +late[target one no CrateWin][door one ] ->[target one ][door one close] +late[target two no CrateWin][door two ] ->[target two ][door two close] +late[target three no CrateWin][door three ] ->[target three ][door three close] +late[target four no CrateWin][door four ] ->[target four ][door four close] +late[target five no CrateWin][door five ] ->[target five ][door five close] +late[target six no CrateWin][door six ] ->[target six ][door six close] +late[target seven no CrateWin][door seven ] ->[target seven ][door seven close] +late[target eight no CrateWin][door eight ] ->[target eight ][door eight close] +late[target nine no CrateWin][door nine ] ->[target nine ][door nine close] +late[target ten no CrateWin][door ten ] ->[target ten ][door ten close] +late[target eleven no CrateWin][door eleven ] ->[target eleven ][door eleven close] + +late[door no close lastC] -> [door lastC opening] sfx2 +late[door close lastO] -> [door close lastO closing] sfx0 + +late[error] -> again +late[doorAnim] -> again + + +============== +WINCONDITIONS +============== + +All Target on Crate +No move + +======= +LEVELS +======= + +################################# +######..*b9..#################### +######.*.b.9.#.......############ +######*..b..9#...b...############ +######b.bbbbb#..bbb..############ +######...#...#.bbtbb.############ +##...k.......#..bbb..############ +##.*.#...#....#*#b#*############# +####b########.j.......###...##### +####p...#.#.#########.##.77.##### +#######.##.##########..i....b...# +####*...#.#.###e..######bb.bb.s.# +#####m#######.**#.*.*.##....b...# +####...#..##..3*#.4.4.#..**.##### +####...#..##.33##.###.#h#...##### +####.*##..##...##.4.4.#*6######## +#####*.m..####d##.*.*.#*.6####### +########.*###..####f###*..6###### +######.##*###2..###..##*...6##### +####.r..#*###*#.####.######.##### +####.r...m#..*..###...#g....##### +####a######.#*###.5*.*5.######### +####.#.**#...2###.5*#*5.######### +####.#..*q.##.###...#...######### +####.l...######################## +################################# + diff --git a/Overrwyrld__V.1.540.txt b/Overrwyrld__V.1.540.txt new file mode 100644 index 0000000000000000000000000000000000000000..cd9f12d8ba0c6fa66e1b4052fb4306af75deb63e --- /dev/null +++ b/Overrwyrld__V.1.540.txt @@ -0,0 +1,1285 @@ +title Overrwyrld V.1.540 +author David Kempe +homepage stayingsquareinma.wordpress.com +flickscreen 11x9 + +key_repeat_interval 0.12 + +noundo + +======== +OBJECTS +======== + +Background +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +Ground +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +GroundE +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +GroundX +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +GroundI +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +GroundT +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +Arrive +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +home +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +Seed +red lightgrey +.1.1. +..... +..0.. +..... +.1.1. + +Secret +yellow white +01010 +10001 +00000 +10001 +01010 + +Flower +white red darkred lightgrey +.3.3. +..1.. +.202. +..1.. +.3.3. + +Wall +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +Calculator +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +Calculator2 +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +CalculatorTemp +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +MagicRelay +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +MagicTemp +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +MagicWall +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +WallAction +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +WallAction2 +BROWN darkbrown +00000 +10000 +00010 +01000 +00001 + +Water +darkblue blue +00000 +00100 +00001 +10000 +00000 + +Water2 +darkblue blue +00000 +00100 +00001 +10000 +00000 + +Water3 +darkblue blue +00000 +00100 +00001 +10000 +00000 + +WaterTemp +darkblue blue +00000 +00100 +00001 +10000 +00000 + +Save +purple +00000 +00000 +00000 +00000 +00000 + +Save2 +purple darkgrey +00110 +01000 +00100 +00010 +01100 + +Rock +Orange +..... +.000. +.000. +.000. +..... + +RockRight +Orange +..... +.000. +.000. +.000. +..... + +RockLeft +Orange +..... +.000. +.000. +.000. +..... + +RockUp +Orange +..... +.000. +.000. +.000. +..... + +RockJump +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +Tree1 +lightgreen +..... +.0000 +.0000 +.0000 +..000 + +Tree2 +lightgreen +..... +..000 +.0000 +.0000 +.0000 + +Tree3 +lightgreen +..... +.000. +.0000 +.0000 +.0000 + +Tree4 +lightgreen +..... +.0000 +.0000 +.0000 +.000. + +TreeDig +lightgreen +..... +.0000 +.0000 +.0000 +..000 + +Stump +lightgreen darkbrown yellow +..... +.02.. +..10. +.21.. +..... + +StumpF +lightgreen darkbrown yellow +..... +.02.. +..10. +.21.. +..... + +Fire +red orange +..... +.000. +.010. +.000. +..... + +Fire2 +red orange +00.00 +00000 +.010. +00000 +00.00 + +Bomb +brown darkbrown lightgrey +..222 +.020. +.001. +.111. +..... + +BombTemp +brown darkgreen white +.222. +.0222 +2001. +22122 +2..22 + +Tunnel +darkgrey +00000 +00000 +00000 +00000 +00000 + +TunnelTemp +darkgrey +..... +.000. +.000. +.000. +..... + +TunnelTemp2 +darkgrey +..... +.000. +.000. +.000. +..... + +Magic +yellow lightbrown +00000 +00100 +00000 +01000 +00000 + +1Push +orange +..0.. +.000. +00000 +.000. +..0.. + +2Jump +yellow lightbrown +.101. +10001 +00000 +10001 +.101. + +3Swim +blue +..0.. +.000. +00000 +.000. +..0.. + +4Burn +lightgreen +..0.. +.000. +00000 +.000. +..0.. + +5Dig +darkgrey +..0.. +.000. +00000 +.000. +..0.. + +6Climb +brown +..0.. +.000. +00000 +.000. +..0.. + +7Spell +Purple +..0.. +.000. +00000 +.000. +..0.. + +8Action +red +..0.. +.000. +00000 +.000. +..0.. + +9Flower +red darkred +..... +..1.. +.101. +..1.. +..... + +Player0 +green +00000 +00000 +00000 +00000 +00000 + +Player1 +green orange +00000 +01110 +01010 +01110 +00000 + +Player2 +green yellow +00000 +00110 +00000 +01100 +00000 + +Player3 +green blue darkblue +11100 +00000 +01110 +00000 +00111 + +SwimU +green blue darkblue +11100 +00000 +01110 +00000 +00111 + +SwimD +green blue darkblue +11100 +00000 +01110 +00000 +00111 + +SwimL +green blue darkblue +11100 +00000 +01110 +00000 +00111 + +SwimR +green blue darkblue +11100 +00000 +01110 +00000 +00111 + +Player4 +green lightgreen +11011 +11011 +00000 +11011 +11011 + +Player5 +green darkgrey +11011 +10001 +00100 +10001 +11011 + +Player6 +green brown +11011 +10001 +11011 +10001 +11011 + +Player7 +green purple +01110 +01010 +00010 +00100 +00100 + +PlayerX +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Winner +red darkred +01100 +00001 +10101 +10000 +00110 + +WinnerU +red darkred +01100 +00001 +10101 +10000 +00110 + +WinnerD +red darkred +01100 +00001 +10101 +10000 +00110 + +WinnerL +red darkred +01100 +00001 +10101 +10000 +00110 + +WinnerR +red darkred +01100 +00001 +10101 +10000 +00110 + +Exit +red darkred lightred +11111 +10001 +10201 +10001 +11111 + +Quest +red darkred lightred +11111 +10001 +10201 +10001 +11111 + +ExitSpawn +red darkred +00110 +10000 +10101 +00001 +01100 + +Finish +red darkred lightred +11111 +10001 +10201 +10001 +11111 + + +BombSpawn +brown lightgrey +1...1 +..0.. +.000. +..0.. +1...1 + +WallA +darkbrown brown +11011 +11011 +10000 +00111 +11111 + +WallB +darkbrown brown +11011 +11011 +10000 +00111 +11111 + +WallC +darkbrown brown +11011 +11011 +10000 +00111 +11111 + +WallD +darkbrown brown +11011 +11011 +10000 +00111 +11111 + +WallZ +darkbrown brown +11011 +11011 +10000 +00111 +11111 + +GateA +yellow lightred red +.21.. +.21.. +.2111 +.2222 +..... + +GateE +yellow lightred red +.21.. +.21.. +.2111 +.2222 +..... + +GateL +yellow lightred red +.21.. +.21.. +.2111 +.2222 +..... + +GateB +yellow lightred red +..... +.2222 +.2111 +.21.. +.21.. + +GateX +yellow lightred red +..... +.2222 +.2111 +.21.. +.21.. + +GateC +Yellow lightred red +..... +2222. +1112. +..12. +..12. + +GateI +Yellow lightred red +..... +2222. +1112. +..12. +..12. + +GateD +yellow lightred red +..12. +..12. +1112. +2222. +..... + +GateT +yellow lightred red +..12. +..12. +1112. +2222. +..... + +GateR +yellow lightred red +..12. +..12. +1112. +2222. +..... + +ExitV +darkred +..... +..0.. +..... +..0.. +..... + + +ExitH +darkred +..... +..... +.0.0. +..... +..... + +Hint +white darkbrown yellow +..1.. +00000 +00000 +.21.. +..1.. + +Ending +brown black yellow +01110 +01010 +01020 +01010 +01110 + +box01 +yellow brown blue green +11111 +10100 +13222 +10302 +10032 + +box02 +yellow brown blue green +11111 +10030 +13001 +01111 +01100 + +box03 +yellow brown blue green +11111 +00101 +11110 +00000 +01010 + +box04 +yellow brown blue green +11111 +30010 +00000 +00011 +01013 + +box05 +yellow brown blue green +11111 +10201 +22201 +12221 +12221 + +box06 +yellow brown blue green +10102 +13102 +10002 +10100 +10111 + +box07 +yellow brown blue green +10002 +00222 +22002 +00000 +00001 + +box08 +yellow brown blue green +22000 +00030 +22030 +00003 +11003 + +box09 +yellow brown blue green +10100 +01010 +00013 +03313 +33310 + +box10 +yellow brown blue green +22001 +12221 +12221 +10201 +12221 + +box11 +yellow brown blue green +10101 +10111 +10000 +10101 +11111 + +box12 +yellow brown blue green +01100 +00101 +30000 +00010 +11111 + +box13 +yellow brown blue green +00033 +01033 +00000 +01001 +11111 + +box14 +yellow brown blue green +03033 +33331 +00000 +00101 +11111 + +box15 +yellow brown blue green +02201 +12111 +02001 +00101 +11111 + +House +lightblue white +11111 +00000 +11111 +00000 +00000 + +Roof +lightgray darkgray +01010 +00100 +10001 +01010 +00100 + +======= +LEGEND +======= +GateWalls = WallA or WallB or WallC or WallD or WallZ +Walls = Wall or MagicRelay or MagicTemp or MagicWall or calculator or calculator2 or calculatortemp or wallaction or wallaction2 +Rocks = rock or rockup or rockright or rockleft +Trees = Tree1 or tree2 or tree3 or tree4 or TreeDig +box = box02 or box03 or box04 or box05 or box06 or box07 or box08 or box09 or box10 or box11 or box12 or box13 or box14 or box15 +Waters = Water or Water2 or Water3 +Grounds = Ground or GroundE or GroundX or GroundI or GroundT +Gates = ExitV or ExitH or GateE or GateX or GateI or GateT +Tunnels = Tunnel or TunnelTemp or TunnelTemp2 +Floor = Grounds or Tunnels or Gates or magic or 9Flower or Seed or Flower or stump or exitspawn or bombspawn or home +Solid = Rocks or Trees or GateL or GateR +Pusher = player1 or winner +Jumper = player2 or winner +Swimmer = SwimU or SwimD or SwimL or SwimR or player3 or winnerU or WinnerD or WinnerL or WinnerR or Winner +Nonswimmer = Player0 or player1 or player2 or player4 or player5 or player6 or player7 or PlayerX +Burner = player4 or winner +Digger = player5 or winner +Climber = player6 or winner +Wizard = player7 or winner +Player = Player0 or Pusher or Jumper or Swimmer or NonSwimmer or Burner or Digger or Climber or Wizard or Winner or PlayerX +Pickup = 1push or 2jump or 3swim or 4burn or 5Dig or 6climb or 7spell or 8action or 9Flower or GateA or GateB or GateC or GateD + +- = Background +. = Ground +# = Wall +% = MagicWall +& = MagicRelay +~ = Water +; = BombSpawn +$ = Save +* = Rock +, = RockRight +' = RockUp +` = RockLeft +Y = Tree1 +J = Tree2 +G = Tree3 +H = Tree4 +" = Calculator +: = Seed +@ = Tunnel +? = Magic +1 = 1Push +2 = RockJump (spawns 2Jump) +3 = 3Swim +4 = 4Burn +5 = TreeDig (spawns 5Dig) +6 = 6Climb +7 = 7Spell +8 = WallAction (spawns 8Action) +9 = 9Flower +0 = Player0 +O = ExitSpawn (Spawns Exit and Bomb) +! = Hint +R = GateR +L = GateL +A = WallA +B = WallB +C = WallC +D = WallD +Z = WallZ +E = GroundE +X = GroundX +I = GroundI +T = GroundT +α = box01 +β = box02 +γ = box03 +δ = box04 +ε = box05 +ζ = box06 +η = box07 +θ = box08 +ι = box09 +κ = box10 +λ = box11 +μ = box12 +ν = box13 +ξ = box14 +ο = box15 +q = quest +u = arrive +n = home +f = finish +m = ending +P = House +W = Roof + +======= +SOUNDS +======= + +StartLevel 14503508 (Start) +SFX1 80999902 (Push) +SFX2 10611705 (Jump/Climb) +SFX3 20004902 (Swim) +SFX4 64111702 (Burn) +SFX5 39992301 (warp) +SFX6 68202300 (artifact) +SFX7 31384308 (spell) +SFX8 39589508 (Save) +SFX9 495703 (Powerup) +SFX0 81024708 (secret) +ShowMessage 58223503 (Messages) + +================ +COLLISIONLAYERS +================ + +Background +Floor, WaterTemp, waters, StumpF, finish, save, save2, box01, hint, secret, exit, ending, quest arrive, rockjump +Player, Walls, Trees, Rocks, box, winner, bomb, House, Roof, GateL, GateR, GateWalls +pickup, fire, fire2, bombtemp + +====== +RULES +====== + + + +(powerups) +([ > Player | Powerup ] -> [ | Player# ] SFX0) +(1push or 2jump or 3swim or 4burn or 5Dig or 6climb or 7spell or 8action) + +[ > Player | 1push ] -> [ | Ground Player1 ] SFX9 message Push! +[ > Player | 2jump ] -> [ | Ground Player2 ] SFX9 message Jump! +[ > Player | 3swim ] -> [ | Ground Player3 ] SFX9 message Swim! +[ > Player | 4burn ] -> [ | Ground Player4 ] SFX9 message Burn! +[ > Player | 5Dig ] -> [ | Stump Player5 ] SFX9 message Dig! +[ > Player | 6climb ] -> [ | Ground Player6 ] SFX9 message Climb! +[ > Player | 7spell ] -> [ | Ground Player7 ] SFX9 message ???...! +[ > Player | 8action ] -> [ | Ground PlayerX ] SFX9 message Action! + +(Flowers) +(Picking up Flowers sends a relay signal to plant them near the exit. This way they can be picked up in any order, but still arrive in a straight line) +late [Player 9Flower | ... | MagicRelay ] -> [Player ground | ... | MagicTemp ] sfx6 +late [MagicTemp | ... | Calculator ] -> [ MagicRelay | ... | CalculatorTemp ] +late [ CalculatorTemp | ... | MagicWall ] -> [ Calculator | ... | MagicTemp ] +late [ MagicTemp | ... | Seed ] -> [ MagicWall | ... | Flower ] + + +(when all 10 Flowers are found...) +[Calculator | ... | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower ] -> [ Calculator2 | ... | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower | Flower ] +late [ Calculator2 | ... | MagicWall ] -> [Calculator2 | ...| Calculator2 ] +late [ Calculator2 | ... | Water ] -> [Calculator2 | ... | Water2 ] +late [ Water2 | ... | Player ] -> [Water3 | ... | Winner ] sfx0 +late [ Water3 | ... | Calculator2 ] -> [Water | ... | Wall ] +late [Wall | ... | Water2 ] -> [Wall |... |Water ] +late [Wall | ... | Water3 ] -> [Wall |... |Water ] + +(Bomb) +[ > Winner | Bomb ] -> [ > Winner | > Bomb ] +[action Winner ] [Bomb] -> [Winner] [BombTemp] sfx4 +late [BombTemp| WallA ] -> [ BombTemp | GateA] sfx7 +late [BombTemp| WallB ] -> [ BombTemp | GateB] sfx7 +late [BombTemp| WallC ] -> [ BombTemp | GateC] sfx7 +late [BombTemp| WallD ] -> [ BombTemp | GateD] sfx7 +late [BombTemp| WallZ ] -> [ BombTemp | Ground ] sfx7 +late [Bombtemp] -> [] +late [Bomb water] -> [water] sfx3 +[fire bomb] -> [] sfx4 Message "Bombs are flammable!" --Overrwyrld guide to combustibles + +late [winner ExitSpawn] [Bomb] -> [winner ExitSpawn] [] sfx4 +late [Winner ExitSpawn | ... | BombSpawn] -> [Winner ExitSpawn | ... | BombSpawn Bomb ] sfx0 Message X-plode! + +(Gates) +late [Player ExitSpawn] -> [Player ExitSpawn] sfx0 +[ Player GateA ] [ GroundE ] -> [ Player Ground ] [GateE] sfx0 +[ Player GateB ] [ GroundX ] -> [ Player Ground ] [GateX] sfx0 +[ Player GateC ] [ GroundI ] -> [ Player Ground ] [GateI] sfx0 +[ Player GateD ] [ GroundT ] -> [ Player Ground ] [GateT] sfx0 +[ GateE | Ground | GateX ] -> [ GateE | ExitV | GateX ] +[ GateX | Ground | GateI ] -> [ GateX | ExitH | GateI ] +[ GateI | Ground | GateT ] -> [ GateI | ExitV | GateT ] +[ GateT | Ground | GateE ] -> [ GateT | ExitH | GateE ] +[ExitV | ExitSpawn | ExitV ] -> [ExitV | Exit | ExitV ] + +(Push) +Right [ > Pusher | Rockright | ] -> [ | Ground Pusher | Rock] sfx1 +Up [ > Pusher | RockUp | ] -> [ | Ground Pusher | Rock ] sfx1 +Left [ > Pusher | Rockleft | ] -> [ | Ground Pusher | Rock ] sfx1 +late [Ground | Rock | Rock | Rock | Wall | Rock] -> [background | Rock | Rock | Rock | Wall | Rock] +late [Ground | Tree2 | Rock ] -> [Background | Tree2 | Rock ] +late [Stump | Tree4 | Rock ] -> [ StumpF | Tree4 | Rock ] +late [Rock |Player | | | RockJump ] -> [Rock| Player | | | 2Jump ] + +(Jump) +[ > Jumper Floor | Solid | Floor ] -> [ Floor | Solid | Jumper Floor] sfx2 +[ > Jumper Floor | Water | Floor ] -> [ Floor | Water | Jumper Floor ] sfx2 + +(Swim) +[> NonSwimmer | Water] -> [ NonSwimmer | Water ] +[ > Player | Water | Solid] -> [Player | Water | Solid] +Up [ Up Player3 | Water | Water | Rock ] -> [ Player3 | Water | Water | Rock ] +Up [ Up Winner | Water | Water | Rock ] -> [ Winner | Water | Water | Rock ] + +Up [ Up Player3 | Water] -> [ | SwimU Water] sfx3 +Up [ SwimU Water | Floor ] -> [ Water | Player3 Floor ] sfx3 +[ SwimU Water| ... | Floor] -> [ Up SwimU Water| ... | Floor ] again + +Down [ Down Player3 | Water] -> [ | SwimD Water] sfx3 +Down [ SwimD Water | Floor ] -> [ Water | Player3 Floor ] sfx3 +[ SwimD Water| ... | Floor] -> [ Down SwimD Water| ... | Floor ] again + +Left [ Left Player3 | Water] -> [ | SwimL Water] sfx3 +Left [ SwimL Water | Floor ] -> [ Water | Player3 Floor ] sfx3 +[ SwimL Water| ... | Floor] -> [ Left SwimL Water| ... | Floor ] again + +Right [ Right Player3 | Water] -> [ | SwimR Water] sfx3 +Right [ SwimR Water | Floor ] -> [ Water | Player3 Floor ] sfx3 +[ SwimR Water| ... | Floor] -> [ Right SwimR Water| ... | Floor ] again + +Up [ Up Winner | Water] -> [ | WinnerU Water] sfx3 +Up [ WinnerU Water | Floor ] -> [ Water | Winner Floor ] sfx3 +[ WinnerU Water| ... | Floor] -> [ Up WinnerU Water| ... | Floor ] again + +Down [ Down Winner | Water] -> [ | WinnerD Water] sfx3 +Down [ WinnerD Water | Floor ] -> [ Water | Winner Floor ] sfx3 +[ WinnerD Water| ... | Floor] -> [ Down WinnerD Water| ... | Floor ] again + +Left [ Left Winner | Water] -> [ | WinnerL Water] sfx3 +Left [ WinnerL Water | Floor ] -> [ Water | Winner Floor ] sfx3 +[ WinnerL Water| ... | Floor] -> [ Left WinnerL Water| ... | Floor ] again + +Right [ Right Winner | Water] -> [ | WinnerR Water] sfx3 +Right [ WinnerR Water | Floor ] -> [ Water | Winner Floor ] sfx3 +[ WinnerR Water| ... | Floor] -> [ Right WinnerR Water| ... | Floor ] again + +(Burn) +[ > burner | | Tree1 ] -> [ burner > Fire| | Tree1 ] again sfx4 +[ burner | Water | Tree1 ] -> [ burner > Fire | Water | Tree1 ] again sfx4 +[> player0 | | Tree1 | MagicRelay] -> [player0 > Fire | | Tree1 | MagicRelay] again sfx4 +[ Fire | Tree1 ] -> [ > Fire | Tree1 ] again sfx4 +[ Fire Tree1 ] -> [ Stump ] again sfx4 +[Water Fire | Fire Stump ] -> [ Water | Stump ] +[ > burner | | TreeDig ] -> [ burner > Fire| | TreeDig ] again sfx4 +[ Fire | TreeDig] -> [ > Fire | TreeDig] again sfx4 +[ Fire TreeDig ] -> [ 5Dig ] again sfx4 +late [ MagicRelay | Stump | Ground] -> [ MagicRelay | Secret | Ground ] + +(Dig) +late [ Tunnel Digger | ... | tunnel ] -> [ tunnelTemp | ... | tunnel Digger ] sfx5 +late [ tunnelTemp ] -> [ Tunnel ] +[ Bomb Tunnel | ... | Tunnel ] -> [ Tunnel | ... | > Bomb Tunneltemp2 ] +[> Bomb Tunneltemp2 | ] -> [ Tunnel| Bomb ] + +(Climb) +up [ > Climber Floor | walls | Floor ] -> [ Floor | walls | Floor Climber] sfx2 +down [ > Climber Floor | walls | Floor ] -> [ Floor | walls | Floor Climber] sfx2 + +(???) +late [ Wizard Magic | ... | MagicRelay ] -> [ Wizard Magic | ... | MagicTemp ] sfx7 +late [ Wizard Stump | Ground | Wall | MagicRelay ] -> [ Wizard Stump | Ground | Wall | MagicTemp ] sfx7 +late [ Wall | Wizard Magic | Wall | Water | Water] -> [ Wall | Wizard Ground | Wall | WallAction2 | Wallaction2 ] sfx7 +late [ Player box01] [Calculator] -> [player box01] [MagicRelay] sfx0 +late [WallAction2 | ... | MagicWall ] -> [WallAction2 | ...| Water ] +late [WallAction2 | WallAction2 ] -> [ Water | Water ] +late [MagicTemp | ... | MagicWall ] -> [ MagicTemp | ... | Ground ] +late [MagicTemp | ... | WallAction ] -> [ WallAction2 | ... | 8Action ] + +(Action button) +[ action playerx ][WallAction2] -> [player1][WallAction2] sfx5 +[ action player1 ][WallAction2] -> [player2][WallAction2] sfx5 +[ action player2 ][WallAction2] -> [player3][WallAction2] sfx5 +[ action player3 ][WallAction2] -> [player4][WallAction2] sfx5 +[ action player4 ][WallAction2] -> [player5][WallAction2] sfx5 +[ action player5 ][WallAction2] -> [player6][WallAction2] sfx5 +[ action player6 ][WallAction2] -> [player7][WallAction2] sfx5 +[ action player7 ][WallAction2] -> [player1][WallAction2] sfx5 + +(Saving) +late [ Player Save ] -> [Player Save2] CHECKPOINT sfx8 Message Save! +[ Player | Save2 ] -> [Player |Save] + +(Hints) +late [ Wall | Ground | Player Hint | Ground | Wall ] -> [ Wall | Ground | Player Hint | Ground | Wall ] Message "Welcome to the Overrwyrld. YOU'LL NEVER ESCAPE!!! Please enjoy your time here." --The Overrlord +late [ Rock | Ground | Player Hint | Ground | Wall ] -> [ Rock | Ground | Player Hint | Ground | Wall ] Message "ROTATIONAL SYMMETRY ordinance: any ORANGE ROCKS found out of place will be corrected by FORCE." --mr. Arm +late [ Rock | Player Hint | Ground | Ground | Rock] -> [ Rock | Player Hint | Ground | Ground | Rock] Message "My palindrome of a cousin is wasting his time... why PUSH when you can JUMP!?" --mr. Leg +late [ Water | Wall | Player Hint] -> [ Water | Wall | Player Hint ] Message "By now you're probably wondering whether or not you get POWERS back. I don't know, but if you're stuck on this island without SWIM, the answer is definitely not!" --The Overrlord +late [MagicRelay | Wall | Wall | player Hint] -> [MagicRelay | Wall | Wall | player Hint] Message "SAFETY FIRST! Stand clear when removing shrubbery to avoid accidents. TWO SQUARES AWAY and work another day!" --Overrwyrld Association of Fastidious Lumberjacks +late [ player hint | Ground | Tree3 | Water] -> [ player hint | Ground | Tree3 | Water] Message "The trouble with shrubs is there's ALWAYS ONE too many!" --Citizens for a Greenless Overrwyrld +late [ Calculator | Player Hint] -> [ Calculator | Player Hint] Message "WATCH THE CORNERS! When a shrubbery wilts, it TURNS where healthy shrubs do not. Wilted shrubs are ripe for BURNING!" --Overrwyrld guide to combustibles +late [ player hint | ground | Tree2] -> [ player hint | ground | Tree2] Message "Morale is in decline after repeat setbacks to our research. Each time the expedition descends, we rapidly find ourselves back at the surface. It's possible that the rumored UNDERRWYRLD may have only been the result of wishful thinking." --Professor Scapegoat +late [Wall | player Hint| Ground |Wall] -> [Wall | player Hint | Ground | Wall] Message "When walls stack on walls, even I can't climb over them!" --Tall Steve +late [Ground | Wall | ground player | rock | wall] -> [Ground | Wall | ground player | RockUp | wall] Message "GET OUT of here! This spot is taken!" --Small Steve +late [ Player Hint | Ground | Ground | Ground | Magic ] -> [ Player Hint | Ground | Ground | Ground | Magic ] Message "They said I was MAD to capture the Overrwyrld, claiming it was too vast to CONTAIN with such limited resources. Fools! They never suspected I could define THIS space as the OUTSIDE! --The Overrlord +late [Save | PlayerX] -> [Save | PlayerX] Message "What a strange shape you've taken... what it could mean?" --? +late [Player Secret] -> [Player Secret] Message "Shhh..." --@kempedavid +late [Wall | Wall | player hint | Ground | Tree4 ] -> [Wall | Wall | player hint | Ground | Tree4 ] Message "FOUR are found within the WALL, but what is found I don't recall." --? +late [ Tree2 | Player Hint | Wall] -> [Tree2 | Player Hint | Wall] Message "The GATES were fractured long ago, but where they've gone I do not know." --? +late [ Rock | Player Hint | Rock ] -> [ Rock | Player Hint | Rock ] Message "Between the rocks and shrubs you'll see, a hidden path to move the KEY." --? + +(Entrance & Exit) +late [ Player Quest | ... | Arrive ] -> [ Quest | ... | Player0 Arrive ] sfx5 Message !? +late [player exit] [home] -> [exit] [player home] sfx9 Message ESCAPE! + +============== +WINCONDITIONS +============== + +all 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Did you have fun in the sandbox again? Such an active imagination." --Mom THE END Thank you for Playing! \ No newline at end of file diff --git a/Oxygen_Not_Required.txt b/Oxygen_Not_Required.txt new file mode 100644 index 0000000000000000000000000000000000000000..245da8da31e62711a536d1a8dccd1b94030ca77e --- /dev/null +++ b/Oxygen_Not_Required.txt @@ -0,0 +1,468 @@ +title Oxygen Not Required +author Clif Howard +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +GRAY + +Target +DarkBlue + +Space +BLACK +00000 +00000 +00000 +00000 +00000 + + +WallN +LIGHTGRAY DARKGRAY BLACK +11111 +00000 +00000 +00000 +11111 + +WallE +LIGHTGRAY DARKGRAY BLACK +10001 +10001 +10001 +10001 +10001 + +WallS +LIGHTGRAY DARKGRAY BLACK +11111 +00000 +00000 +00000 +11111 + + +WallW +LIGHTGRAY DARKGRAY BLACK +10001 +10001 +10001 +10001 +10001 + + +WallNW +LIGHTGRAY DARKGRAY BLACK +...11 +.1100 +.1000 +10000 +10001 + +WallNE +LIGHTGRAY DARKGRAY BLACK +11... +0011. +0001. +00001 +10001 + + +WallSE +LIGHTGRAY DARKGRAY BLACK +10001 +00001 +0001. +0011. +11... +WallSW +LIGHTGRAY DARKGRAY BLACK +10001 +10000 +.1000 +.1100 +...11 + +SpaceSuit +WHITE #D4AF37 #3c8ee7 BLACK +2011. +20... +20000 +.000. +.3.3. + +PlayerNaked +YELLOW GREEN BROWN +..... +..0.. +.111. +..2.. +.2.2. + +PlayerR +WHITE #D4AF37 #3c8ee7 BLACK +201.. +2011. +20000 +.000. +.3.3. + +PlayerL +WHITE #D4AF37 #3c8ee7 BLACK +..102 +.1102 +00002 +.000. +.3.3. + +PlayerU +WHITE #D4AF37 #3c8ee7 BLACK +.202. +.222. +02220 +.000. +.3.3. + +PlayerD +WHITE #D4AF37 #3c8ee7 BLACK +.212. +.010. +00000 +.000. +.3.3. + +(Crate +Orange BROWN +11111 +10001 +11111 +10001 +11111) + + +Crate1 +LIGHTRED LIGHTGRAY +.111. +10101 +11111 +10101 +11111 + +Crate2 +LIGHTRED LIGHTGRAY BLUE +.111. +10101 +11111 +12101 +11111 + +Crate3 +LIGHTRED LIGHTGRAY BLUE +11111 +10101 +11111 +12121 +11111 + +Crate4 +LIGHTRED LIGHTGRAY BLUE +.111. +12101 +11111 +12121 +11111 + +Crate5 +LIGHTRED LIGHTGRAY BLUE +.111. +12121 +11111 +12121 +11111 + + +Oxygen +BLACK WHITE +01100 +10010 +10010 +10010 +01100 + +Oxygen2 +BLACK WHITE +01110 +10001 +00011 +01100 +11111 + +O2Meter +LIGHTBLUE BLUE +00100 +00100 +11111 +00100 +00100 + +O2Level4 +RED +....0 +....0 +....0 +....0 +....0 + +O2Level3 +RED +...0. +...0. +...0. +...0. +...0. + +O2Level2 +RED +..0.. +..0.. +..0.. +..0.. +..0.. + +O2Level1 +RED +.0... +.0... +.0... +.0... +.0... + +O2Level0 +RED +0.... +0.... +0.... +0.... +0.... + +O2LevelX +BLACK + + +O2G1 +Orange BROWN BLACK #3c8ee7 +1.2.1 +.121. +..2.. +1.2.1 +11111 + +O2G2 +Orange BROWN BLACK #3c8ee7 DARKBROWN +.421. +.121. +..2.. +13231 +11111 + +O2G3 +Orange BROWN BLACK #3c8ee7 +..1.. +.121. +.323. +13231 +11.11 + +O2G4 +Orange BROWN BLACK #3c8ee7 DARKBROWN +.124. +.121. +..2.. +13231 +11311 + +O2Gx1 +Orange + + +(flags) +hasSpacesuit +GREEN + +NoSpaceSuit +RED + + +hasOxygen +GREEN + +noOxygen +RED + + + + + +======= +LEGEND +======= + +. = Background +8 = WallN +2 = WallS +4 = WallW +6 = WallE + +7 = WallNW +9 = WallNE +3 = WallSE +1 = WallSW + + +5 = Space + + +P = PlayerR +* = Crate1 +@ = Crate1 and Target +O = Target +G = O2G1 +S = SpaceSuit + +z = hasSpacesuit +x = NoSpaceSuit +q = hasOxygen +w = noOxygen + + +(HUD) +c = Oxygen +b = Oxygen2 +n = O2Meter +m = O2Meter and O2Level4 + + + +Player = PlayerR or PlayerL or PlayerU or PlayerD or PlayerNaked +O2Generator = O2G1 or O2G2 or O2G3 or O2G4 or O2Gx1 + +Crate = Crate1 or Crate2 or Crate3 or Crate4 or Crate5 + +Wall = WallN or WallE or WallS or WallW or WallNW or WallNE or WallSE or WallSW + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Space +Oxygen, Oxygen2, O2Meter +O2Level0, O2Level1, O2Level2, O2Level3, O2Level4, O2LevelX +Target +Player, Wall, Crate, O2Generator +SpaceSuit +hasSpacesuit, NoSpaceSuit, hasOxygen, noOxygen + +====== +RULES +====== +[ left Player ] -> [ left PlayerL ] +[ right Player ] -> [ right PlayerR ] +[ up Player ] -> [ up PlayerU ] +[ down Player ] -> [ down PlayerD ] + +[Player][NoSpaceSuit] -> [PlayerNaked][NoSpaceSuit] + +late [Player SpaceSuit][NoSpaceSuit] -> [PlayerR][hasSpacesuit] message This suits almost out of oxygen; better find a fueling station + +[ > Player | Crate ] -> [ > Player | > Crate ] + +(Move O2 Meter) + +[O2Level1][noOxygen] -> [O2LevelX][noOxygen] +[O2Level2][noOxygen] -> [O2Level1][noOxygen] +[O2Level3][noOxygen] -> [O2Level2][noOxygen] +[O2Level4][noOxygen] -> [O2Level3][noOxygen] +[O2Level0][noOxygen] -> [left O2Level4][noOxygen] +[O2LevelX][noOxygen] -> [O2Level0][noOxygen] + + +(late [O2G1] -> [O2Gx1] +late [O2G2] -> [O2Gx2] +late [O2GX1] -> [O2G2] +late [O2Gx2] -> [O2G1] ) + +(late [O2G4] -> [O2GX1]) +late [O2G3] -> [O2G4] +late [O2G2] -> [O2G3] +late [O2G1] -> [O2G2] +late [O2GX1] -> [O2G1] + +late up [ Crate1|O2G4] -> [Crate2|O2G1] +late up [ Crate2|O2G4] -> [Crate3|O2G1] +late up [ Crate3|O2G4] -> [Crate4|O2G1] +late up [ Crate4|O2G4] -> [Crate5|O2G1] + + + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + +message The meteorstorm destroyed the life support system I need to do something + + +55555555555555 +55555555555555 +88888888888882 +p............o +22222222222222 +55555555555555 +55555555555555 +55555555555555 +55cbnnnnnnnnnn +xq............ +message Need to find a Spacesuit + + +55788888888889 +554..........6 +883...g......6 +p....**..o...6 +229..........6 +554.s........6 +551229..722223 +55555122355555 +55cbnnnnnnnnnm +xq............ + + + +message fill the O2 tanks and use the transfer zone + +788888889 +4O......6 +4.....@.6 +4.P.....6 +4.....G.6 +4.......6 +1229..723 +555122355 +cbnnnnnmn +zw....... diff --git a/PENTAGO.txt b/PENTAGO.txt new file mode 100644 index 0000000000000000000000000000000000000000..3fd1757def3d4d6c89f530e39aafe38c499e1eeb --- /dev/null +++ b/PENTAGO.txt @@ -0,0 +1,801 @@ +title PENTAGO +homepage by cubestudio +realtime_interval 1 +background_color #212121 +text_color #69f0ae +run_rules_on_level_start + +======== +OBJECTS +======== + +( orange + #FF7D66 #FFABA8 + blue + #5A6ED2 #8DABFB ) + +background ` +transparent + +cursorwall . +transparent + +bgSettings " +transparent #424242 +00000 +00000 +00100 +00000 +00000 + +bgSettingsBlocked +#212121 #252525 +00000 +00000 +00100 +00000 +00000 + +bg1 (1) +#212121 #1a1a1a +00000 +00000 +00100 +00000 +00000 + +bg2 (2) +#212121 #1a1a1a +00000 +00000 +00100 +00000 +00000 + +bg3 (2) +#212121 #1a1a1a +00000 +00000 +00100 +00000 +00000 + +bg4 (1) +#212121 #1a1a1a +00000 +00000 +00100 +00000 +00000 + +bgU +transparent #212121 #1a1a1a #19e683 #0d0d0d +22222 +44444 +33333 +22222 +11111 + +bgUL +transparent #212121 #1a1a1a #19e683 #0d0d0d +02222 +02444 +02333 +02322 +02321 + +bgUR +transparent #212121 #1a1a1a #19e683 #0d0d0d +22220 +44420 +33320 +22320 +12320 + +bgD +transparent #212121 #0d0d0d #69f0ae #1a1a1a +11111 +44444 +22222 +33333 +44444 + +bgDL +transparent #212121 #0d0d0d #69f0ae #1a1a1a +04341 +04344 +04322 +04333 +04444 + +bgDR +transparent #212121 #0d0d0d #69f0ae #1a1a1a +14340 +44340 +22340 +33340 +44440 + +bgL +transparent #212121 #1a1a1a #19e683 +02321 +02321 +02321 +02321 +02321 + +bgR +transparent #212121 #1a1a1a #19e683 +12320 +12320 +12320 +12320 +12320 + +bgX +#212121 + +pentago0 +#1a1a1a #161616 +..... +111.1 +..0.0 +110.0 +0...0 + +pentago1 +#1a1a1a #161616 +..... +11.11 +0..0. +...0. +11.0. + +pentago2 +#1a1a1a #161616 +..... +11.11 +.0..0 +.0..0 +.0..0 + +pentago3 +#1a1a1a #161616 +..... +1.111 +..0.0 +..010 +..0.0 + +pentago4 +#1a1a1a #161616 +..... +.1111 +.0... +.0..1 +.0110 + +pentago5 +#1a1a1a #161616 +..... +.1111 +.0..0 +.0..0 +.0110 + + +m1 + +#fafafa #E8E8E8 +..... +.000. +.000. +.111. +..... + +m2 - +#00e676 #00c853 +..... +.000. +.000. +.111. +..... + +g1 +#fafafa #E8E8E8 +00000 +00000 +00000 +00000 +11111 + +g2 +#00e676 #00c853 +00000 +00000 +00000 +00000 +11111 + +cursor1 ° +#ffffff +00.00 +0...0 +..... +0...0 +00.00 + +cursor2 +#69f0ae +00.00 +0...0 +..... +0...0 +00.00 + +box1 +transparent + +box2 +transparent + +box3 +transparent + +box4 +transparent + +box5 +transparent + +box6 +transparent + +box7 +transparent + +box8 +transparent + +box9 +transparent + +rotaR +transparent + +rotaL +transparent + +pEmpty +transparent +..... +.000. +.0.0. +.000. +.0... + +pPlaced +transparent #f06292 +..... +.0.0. +..0.. +.0.0. +..... + +pRota +transparent #f06292 +..... +.0.0. +..0.. +.0.0. +..... + +pFinish +transparent + +arrow1 (1) +#1a1a1a +0...0 +00.00 +.000. +..0.. +..... + +arrow2 (2) +#212121 +0...0 +00.00 +.000. +..0.. +..... + +arrow3 (2) +#212121 +0...0 +00.00 +.000. +..0.. +..... + +arrow4 (1) +#1a1a1a +0...0 +00.00 +.000. +..0.. +..... + +highlight1 +#212121 + +highlight2 +#1a1a1a + +markClose +transparent + +markCopy +transparent + +markPaste +transparent + +save1 +transparent + +save2 +transparent + +saveE +transparent + +win11 +red + +win21 +blue + +win12 +green + +win22 +yellow + +win13 +orange + +win23 +purple + +win14 +white + +win24 +brown + +win15 +black + +win25 +#555555 + +guiR (C) +transparent transparent +00000 +00000 +11000 +10000 +11000 + +guiL (CC) +transparent transparent +00000 +00000 +11011 +10010 +11011 + +(guiR +#aed581 #212121 #698b4b +11111 +10121 +10211 +10001 +11111 + +guiL +#aed581 #212121 #698b4b +11111 +12101 +11201 +10001 +11111) + +tpSettings +#616161 +..... +..000 +..... +...00 +..... + +tpGame +#616161 +..... +...00 +..... +..000 +..... + +guiHider0 +transparent + +guiHider1 +#212121 #252525 +00000 +00000 +00100 +00000 +00000 + +setHidden0 (visible) +#5A6ED2 #212121 +11111 +10001 +00100 +10001 +11111 + +setHidden1 (invisible) +#616161 #212121 +11111 +10001 +00100 +10001 +11111 + +buttonNew0 (off) +#616161 #212121 +11111 +10101 +11011 +10101 +11111 + +buttonNew1 (on) +#FF7D66 #212121 +11111 +10101 +11011 +10101 +11111 + + + + +======= +LEGEND +======= +(." ` + - °) +1 = bg1 and box1 and cursor1 +2 = bg1 and box2 +3 = bg1 and box3 +4 = bg1 and box4 +5 = bg1 and box5 +6 = bg1 and box6 +7 = bg1 and box7 +8 = bg1 and box8 +9 = bg1 and box9 + +a = bg2 and box1 +b = bg2 and box2 +c = bg2 and box3 +d = bg2 and box4 +e = bg2 and box5 +f = bg2 and box6 +g = bg2 and box7 +h = bg2 and box8 +i = bg2 and box9 + +j = bg3 and box1 +k = bg3 and box2 +l = bg3 and box3 +m = bg3 and box4 +n = bg3 and box5 +o = bg3 and box6 +p = bg3 and box7 +q = bg3 and box8 +r = bg3 and box9 + +s = bg4 and box1 +t = bg4 and box2 +u = bg4 and box3 +v = bg4 and box4 +w = bg4 and box5 +x = bg4 and box6 +y = bg4 and box7 +z = bg4 and box8 +ä = bg4 and box9 + +~ = bgSettingsBlocked and cursorwall + +ü = bgU and cursorwall +ö = bgD and cursorwall +< = bgR and cursorwall +> = bgL and cursorwall + +{ = bgUR and cursorwall +} = bgUL and cursorwall +: = bgDL and cursorwall +; = bgDR and cursorwall + +/ = pentago1 and bgX +\ = pentago2 and bgX +& = pentago3 and bgX +% = pentago4 and bgX +| = pentago5 and bgX + + +? = guiHider0 and pEmpty and pentago0 and bgX +* = guiHider0 and tpSettings +! = guiHider0 and tpGame +§ = setHidden0 +$ = buttonNew0 + +boxR = box6 +boxM = box5 +boxL = box4 +player = cursor1 or cursor2 + +(#groups) +#bg = bg1 or bg2 or bg3 or bg4 +#box = box1 or box2 or box3 or box4 or box5 or box6 or box7 or box8 or box9 +#arrows = arrow1 or arrow2 or arrow3 or arrow4 +#highlights = highlight1 or highlight2 +#cursor = cursor1 or cursor2 +#win1 = win11 or win12 or win13 or win14 or win15 +#win2 = win21 or win22 or win23 or win24 or win25 +#win = win11 or win12 or win13 or win14 or win15 or win21 or win22 or win23 or win24 or win25 +#gui = guiR or guiL +#tp = tpSettings or tpGame +#button = setHidden0 or setHidden1 or buttonNew0 or buttonNew1 +#guiHider = guiHider0 or guiHider1 + +#phases = pPlaced or pRota or pFinish +#rota = rotaR or rotaL +#boxDir = boxR or boxL +#boxClose = box2 or box4 or box6 or box8 +#save = save1 or save2 or saveE + +#marble = m1 or m2 +#goldMarble = g1 or g2 +#anyMarble = m1 or m2 or g1 or g2 + +#clearObj = m1 or m2 or arrow1 or arrow2 or arrow3 or arrow4 or g1 or g2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +(bgs) +bgU, bgD, bgR, bgL, bgX, bgUL, bgUR, bgDL, bgDR +bg1, bg2, bg3, bg4, bgSettings, bgSettingsBlocked +(on bg) +pentago0, pentago1, pentago2, pentago3, pentago4, pentago5 +highlight1, highlight2 +arrow1, arrow2, arrow3, arrow4 +(GUI) +pEmpty, pPlaced, pRota, pFinish +guiR, guiL +tpSettings, tpGame +setHidden0, setHidden1, buttonNew0, buttonNew1 +(mask GUI) +guiHider0, guiHider1 +(invisible) +box1, box2, box3, box4, box5, box6, box7, box8, box9 +rotaR, rotaL +markClose +markCopy, markPaste +save1, save2, saveE +win11, win12, win13, win14, win15, win21, win22, win23, win24, win25 +(cursor) +player, cursorWall +(obj) +m1, m2, g1, g2 + + +====== +RULES +====== + +( +(SETTINGS) + +(tp) +[ action cursor1 tpSettings ] [ tpGame ] -> [ tpSettings ] [ cursor1 tpGame ] +[ action cursor2 tpSettings ] [ tpGame ] -> [ tpSettings ] [ cursor2 tpGame ] +[ action cursor1 tpGame ] [ tpSettings ] -> [ tpGame ] [ cursor1 tpSettings ] +[ action cursor2 tpGame ] [ tpSettings ] -> [ tpGame ] [ cursor2 tpSettings ] +[ action cursor1 bgSettings ] [ bg1 ] -> [ bgSettings ] [ cursor1 bg1 ] +[ action cursor2 bgSettings ] [ bg1 ] -> [ bgSettings ] [ cursor2 bg1 ] + +(hide GUI) +[ action #cursor setHidden0 ] -> [ #cursor setHidden1 ] +[ action #cursor setHidden1 ] -> [ #cursor setHidden0 ] +late [ setHidden1 ] [ guiHider0 ] -> [ setHidden1 ] [ guiHider1 ] +late [ setHidden0 ] [ guiHider1 ] -> [ setHidden0 ] [ guiHider0 ] + +(new game) +[ action #cursor buttonNew0 ] -> [ #cursor buttonNew1 ] +[ #cursor buttonNew1 ] [ pRota ] -> [ #cursor buttonNew1 ] [ pEmpty ] +[ #cursor buttonNew1 ] [ #clearObj ] -> [ #cursor buttonNew1 ] [ ] +late [ buttonNew1 #cursor ] -> checkpoint +late [ buttonNew1 no #cursor ] -> [ buttonNew0 ] +) + +(GAME) +(place) +[ action cursor1 no #marble #bg ] [ pEmpty ] -> [ cursor1 m1 #bg ] [ pPlaced ] +[ action cursor2 no #marble #bg ] [ pEmpty ] -> [ cursor2 m2 #bg ] [ pPlaced ] + + +(ROTA PREP) + +(start rota or end turn) +[ > #cursor ] [ pPlaced ] -> [ > #cursor ] [ pRota ] +[ action #cursor #bg ] [ pPlaced ] -> [ #cursor #bg ] [ pFinish ] + +(rotation arrows) +late [ pRota ] [ boxL bg1 ] -> [ pRota ] [ arrow1 boxL bg1 ] +late [ pRota ] [ boxR bg1 ] -> [ pRota ] [ arrow1 boxR bg1 ] +late [ pRota ] [ boxL bg2 ] -> [ pRota ] [ arrow2 boxL bg2 ] +late [ pRota ] [ boxR bg2 ] -> [ pRota ] [ arrow2 boxR bg2 ] +late [ pRota ] [ boxL bg3 ] -> [ pRota ] [ arrow3 boxL bg3 ] +late [ pRota ] [ boxR bg3 ] -> [ pRota ] [ arrow3 boxR bg3 ] +late [ pRota ] [ boxL bg4 ] -> [ pRota ] [ arrow4 boxL bg4 ] +late [ pRota ] [ boxR bg4 ] -> [ pRota ] [ arrow4 boxR bg4 ] +late [ pFinish ] [ #arrows ] -> [ pFinish ] [ ] + +(rotation highlights) +late [ pRota ] [ bg1 ] -> [ pRota ] [ highlight1 bg1 ] +late [ pRota ] [ bg2 ] -> [ pRota ] [ highlight2 bg2 ] +late [ pRota ] [ bg3 ] -> [ pRota ] [ highlight2 bg3 ] +late [ pRota ] [ bg4 ] -> [ pRota ] [ highlight1 bg4 ] +late [ pFinish ] [ #highlights ] -> [ pFinish ] [ ] + +(GUI arrow) +late [ pRota ] [ #cursor boxR ] -> [ pRota guiR ] [ #cursor boxR ] +late [ pRota ] [ #cursor boxL ] -> [ pRota guiL ] [ #cursor boxL ] +late [ #gui ] [ #cursor no #boxDir ] -> [ ] [ #cursor ] + +(start rotate and end turn) +[ action #cursor boxR | boxM ] [ pRota ] -> [ #cursor boxR | rotaR boxM markCopy ] [ pFinish ] +[ action #cursor boxL | boxM ] [ pRota ] -> [ #cursor boxL | rotaL boxM markCopy ] [ pFinish ] +[ action #cursor no #boxDir ] [ pRota ] -> [ #cursor ] [ pFinish ] + +(ROTATION) + +(copy near area) +[ markCopy ] [ box2 m1 | #rota ] -> [ markCopy ] [ box2 save1 markClose | #rota ] +[ markCopy ] [ box2 m2 | #rota ] -> [ markCopy ] [ box2 save2 markClose | #rota ] +[ markCopy ] [ box2 no #marble no #save | #rota ] -> [ markCopy ] [ box2 saveE markClose | #rota ] +[ markCopy ] [ box6 m1 | #rota ] -> [ markCopy ] [ box6 save1 markClose | #rota ] +[ markCopy ] [ box6 m2 | #rota ] -> [ markCopy ] [ box6 save2 markClose | #rota ] +[ markCopy ] [ box6 no #marble no #save | #rota ] -> [ markCopy ] [ box6 saveE markClose | #rota ] +[ markCopy ] [ box8 m1 | #rota ] -> [ markCopy ] [ box8 save1 markClose | #rota ] +[ markCopy ] [ box8 m2 | #rota ] -> [ markCopy ] [ box8 save2 markClose | #rota ] +[ markCopy ] [ box8 no #marble no #save | #rota ] -> [ markCopy ] [ box8 saveE markClose | #rota ] +[ markCopy ] [ box4 m1 | #rota ] -> [ markCopy ] [ box4 save1 markClose | #rota ] +[ markCopy ] [ box4 m2 | #rota ] -> [ markCopy ] [ box4 save2 markClose | #rota ] +[ markCopy ] [ box4 no #marble no #save | #rota ] -> [ markCopy ] [ box4 saveE markClose | #rota ] +(copy corners) +[ markCopy ] [ box1 m1 | markClose ] -> [ markCopy ] [ box1 save1 | markClose ] +[ markCopy ] [ box1 m2 | markClose ] -> [ markCopy ] [ box1 save2 | markClose ] +[ markCopy ] [ box1 no #marble no #save | markClose ] -> [ markCopy ] [ box1 saveE | markClose ] +[ markCopy ] [ box3 m1 | markClose ] -> [ markCopy ] [ box3 save1 | markClose ] +[ markCopy ] [ box3 m2 | markClose ] -> [ markCopy ] [ box3 save2 | markClose ] +[ markCopy ] [ box3 no #marble no #save | markClose ] -> [ markCopy ] [ box3 saveE | markClose ] +[ markCopy ] [ box9 m1 | markClose ] -> [ markCopy ] [ box9 save1 | markClose ] +[ markCopy ] [ box9 m2 | markClose ] -> [ markCopy ] [ box9 save2 | markClose ] +[ markCopy ] [ box9 no #marble no #save | markClose ] -> [ markCopy ] [ box9 saveE | markClose ] +[ markCopy ] [ box7 m1 | markClose ] -> [ markCopy ] [ box7 save1 | markClose ] +[ markCopy ] [ box7 m2 | markClose ] -> [ markCopy ] [ box7 save2 | markClose ] +[ markCopy ] [ box7 no #marble no #save | markClose ] -> [ markCopy ] [ box7 saveE | markClose ] +(switch mode) +[ box1 #save ] [ box2 #save ] [ box3 #save ] [ box4 #save ] [ box6 #save ] [ box7 #save ] [ box8 #save ] [ box9 #save ] [ markCopy ] -> [ box1 #save ] [ box2 #save ] [ box3 #save ] [ box4 #save ] [ box6 #save ] [ box7 #save ] [ box8 #save ] [ box9 #save ] [ markPaste ] +(paste near area R) +[ rotaR markPaste ] [ box2 save1 ] [ box6 | #rota ] -> [ rotaR markPaste ] [ box2 ] [ box6 m1 | #rota ] +[ rotaR markPaste ] [ box2 save2 ] [ box6 | #rota ] -> [ rotaR markPaste ] [ box2 ] [ box6 m2 | #rota ] +[ rotaR markPaste ] [ box2 saveE ] [ box6 | #rota ] -> [ rotaR markPaste ] [ box2 ] [ box6 | #rota ] +[ rotaR markPaste ] [ box6 save1 ] [ box8 | #rota ] -> [ rotaR markPaste ] [ box6 ] [ box8 m1 | #rota ] +[ rotaR markPaste ] [ box6 save2 ] [ box8 | #rota ] -> [ rotaR markPaste ] [ box6 ] [ box8 m2 | #rota ] +[ rotaR markPaste ] [ box6 saveE ] [ box8 | #rota ] -> [ rotaR markPaste ] [ box6 ] [ box8 | #rota ] +[ rotaR markPaste ] [ box8 save1 ] [ box4 | #rota ] -> [ rotaR markPaste ] [ box8 ] [ box4 m1 | #rota ] +[ rotaR markPaste ] [ box8 save2 ] [ box4 | #rota ] -> [ rotaR markPaste ] [ box8 ] [ box4 m2 | #rota ] +[ rotaR markPaste ] [ box8 saveE ] [ box4 | #rota ] -> [ rotaR markPaste ] [ box8 ] [ box4 | #rota ] +[ rotaR markPaste ] [ box4 save1 ] [ box2 | #rota ] -> [ rotaR markPaste ] [ box4 ] [ box2 m1 | #rota ] +[ rotaR markPaste ] [ box4 save2 ] [ box2 | #rota ] -> [ rotaR markPaste ] [ box4 ] [ box2 m2 | #rota ] +[ rotaR markPaste ] [ box4 saveE ] [ box2 | #rota ] -> [ rotaR markPaste ] [ box4 ] [ box2 | #rota ] +(paste corners R) +[ rotaR markPaste ] [ box1 save1 ] [ box3 | markClose ] -> [ rotaR markPaste ] [ box1 ] [ box3 m1 | markClose ] +[ rotaR markPaste ] [ box1 save2 ] [ box3 | markClose ] -> [ rotaR markPaste ] [ box1 ] [ box3 m2 | markClose ] +[ rotaR markPaste ] [ box1 saveE ] [ box3 | markClose ] -> [ rotaR markPaste ] [ box1 ] [ box3 | markClose ] +[ rotaR markPaste ] [ box3 save1 ] [ box9 | markClose ] -> [ rotaR markPaste ] [ box3 ] [ box9 m1 | markClose ] +[ rotaR markPaste ] [ box3 save2 ] [ box9 | markClose ] -> [ rotaR markPaste ] [ box3 ] [ box9 m2 | markClose ] +[ rotaR markPaste ] [ box3 saveE ] [ box9 | markClose ] -> [ rotaR markPaste ] [ box3 ] [ box9 | markClose ] +[ rotaR markPaste ] [ box7 save1 ] [ box1 | markClose ] -> [ rotaR markPaste ] [ box7 ] [ box1 m1 | markClose ] +[ rotaR markPaste ] [ box7 save2 ] [ box1 | markClose ] -> [ rotaR markPaste ] [ box7 ] [ box1 m2 | markClose ] +[ rotaR markPaste ] [ box7 saveE ] [ box1 | markClose ] -> [ rotaR markPaste ] [ box7 ] [ box1 | markClose ] +[ rotaR markPaste ] [ box9 save1 ] [ box7 | markClose ] -> [ rotaR markPaste ] [ box9 ] [ box7 m1 | markClose ] +[ rotaR markPaste ] [ box9 save2 ] [ box7 | markClose ] -> [ rotaR markPaste ] [ box9 ] [ box7 m2 | markClose ] +[ rotaR markPaste ] [ box9 saveE ] [ box7 | markClose ] -> [ rotaR markPaste ] [ box9 ] [ box7 | markClose ] +(paste near area L) +[ rotaL markPaste ] [ box2 save1 ] [ box4 | #rota ] -> [ rotaL markPaste ] [ box2 ] [ box4 m1 | #rota ] +[ rotaL markPaste ] [ box2 save2 ] [ box4 | #rota ] -> [ rotaL markPaste ] [ box2 ] [ box4 m2 | #rota ] +[ rotaL markPaste ] [ box2 saveE ] [ box4 | #rota ] -> [ rotaL markPaste ] [ box2 ] [ box4 | #rota ] +[ rotaL markPaste ] [ box6 save1 ] [ box2 | #rota ] -> [ rotaL markPaste ] [ box6 ] [ box2 m1 | #rota ] +[ rotaL markPaste ] [ box6 save2 ] [ box2 | #rota ] -> [ rotaL markPaste ] [ box6 ] [ box2 m2 | #rota ] +[ rotaL markPaste ] [ box6 saveE ] [ box2 | #rota ] -> [ rotaL markPaste ] [ box6 ] [ box2 | #rota ] +[ rotaL markPaste ] [ box8 save1 ] [ box6 | #rota ] -> [ rotaL markPaste ] [ box8 ] [ box6 m1 | #rota ] +[ rotaL markPaste ] [ box8 save2 ] [ box6 | #rota ] -> [ rotaL markPaste ] [ box8 ] [ box6 m2 | #rota ] +[ rotaL markPaste ] [ box8 saveE ] [ box6 | #rota ] -> [ rotaL markPaste ] [ box8 ] [ box6 | #rota ] +[ rotaL markPaste ] [ box4 save1 ] [ box8 | #rota ] -> [ rotaL markPaste ] [ box4 ] [ box8 m1 | #rota ] +[ rotaL markPaste ] [ box4 save2 ] [ box8 | #rota ] -> [ rotaL markPaste ] [ box4 ] [ box8 m2 | #rota ] +[ rotaL markPaste ] [ box4 saveE ] [ box8 | #rota ] -> [ rotaL markPaste ] [ box4 ] [ box8 | #rota ] +(paste corners L) +[ rotaL markPaste ] [ box1 save1 ] [ box7 | markClose ] -> [ rotaL markPaste ] [ box1 ] [ box7 m1 | markClose ] +[ rotaL markPaste ] [ box1 save2 ] [ box7 | markClose ] -> [ rotaL markPaste ] [ box1 ] [ box7 m2 | markClose ] +[ rotaL markPaste ] [ box1 saveE ] [ box7 | markClose ] -> [ rotaL markPaste ] [ box1 ] [ box7 | markClose ] +[ rotaL markPaste ] [ box3 save1 ] [ box1 | markClose ] -> [ rotaL markPaste ] [ box3 ] [ box1 m1 | markClose ] +[ rotaL markPaste ] [ box3 save2 ] [ box1 | markClose ] -> [ rotaL markPaste ] [ box3 ] [ box1 m2 | markClose ] +[ rotaL markPaste ] [ box3 saveE ] [ box1 | markClose ] -> [ rotaL markPaste ] [ box3 ] [ box1 | markClose ] +[ rotaL markPaste ] [ box7 save1 ] [ box9 | markClose ] -> [ rotaL markPaste ] [ box7 ] [ box9 m1 | markClose ] +[ rotaL markPaste ] [ box7 save2 ] [ box9 | markClose ] -> [ rotaL markPaste ] [ box7 ] [ box9 m2 | markClose ] +[ rotaL markPaste ] [ box7 saveE ] [ box9 | markClose ] -> [ rotaL markPaste ] [ box7 ] [ box9 | markClose ] +[ rotaL markPaste ] [ box9 save1 ] [ box3 | markClose ] -> [ rotaL markPaste ] [ box9 ] [ box3 m1 | markClose ] +[ rotaL markPaste ] [ box9 save2 ] [ box3 | markClose ] -> [ rotaL markPaste ] [ box9 ] [ box3 m2 | markClose ] +[ rotaL markPaste ] [ box9 saveE ] [ box3 | markClose ] -> [ rotaL markPaste ] [ box9 ] [ box3 | markClose ] +(end mode) +[ box1 no #save | box2 no #save markClose | box3 no #save ] [ box4 no #save markClose | #rota | box6 no #save markClose ] [ box7 no #save | box8 no #save markClose | box9 no #save ] [ markPaste ] -> [ box1 | box2 | box3 ] [ box4 | | box6 ] [ box7 | box8 | box9 ] [ ] + + +(WIN CHECK) +late [ m1 | m1 | m1 | m1 | m1 ] -> [ g1 | g1 | g1 | g1 | g1 ] +late [ m2 | m2 | m2 | m2 | m2 ] -> [ g2 | g2 | g2 | g2 | g2 ] + +(END) +(switch player) +late [ cursor1 ] [ pFinish ] [ #box no #anyMarble ] -> [ ] [ pEmpty ] [ cursor2 #box ] +late [ cursor2 ] [ pFinish ] [ #box no #anyMarble ] -> [ ] [ pEmpty ] [ cursor1 #box ] + +( +(NEW GAME) +[ #goldMarble ] [ > cursor1 #box ] [ buttonNew0 ] -> [ #goldMarble ] [ ] [ cursor1 buttonNew0 ] +[ #goldMarble ] [ > cursor2 #box ] [ buttonNew0 ] -> [ #goldMarble ] [ ] [ cursor2 buttonNew0 ] + +(fix?) +[ #goldMarble ] [ action cursor1 #box ] [ buttonNew0 ] -> [ #goldMarble ] [ ] [ cursor1 buttonNew0 ] +[ #goldMarble ] [ action cursor2 #box ] [ buttonNew0 ] -> [ #goldMarble ] [ ] [ cursor2 buttonNew0 ] +) + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +}üüüüüü{ +>123abc< +>456def< +>789ghi< +>jklstu< +>mnovwx< +>pqryzä< +>?/\&%|< +:öööööö; + diff --git a/PETS_[Personal_Entertainment_Television_System].txt b/PETS_[Personal_Entertainment_Television_System].txt new file mode 100644 index 0000000000000000000000000000000000000000..4798d5b2093c1acdeea5409a3191582d1ab318dd --- /dev/null +++ b/PETS_[Personal_Entertainment_Television_System].txt @@ -0,0 +1,2528 @@ + +(Version A.0) + +(CREDITS) +(THIS GAME IS BASED ON A STORY BY DANI JANE HEARNE PHILLIPS) +(DIRECTOR: COLTON PHILLIPS) +(LEAD PROGRAMMER: COLTON PHILLIPS) +(LEAD ARTIST: BOYAD HOLLINGSHEAD) +(ADDITIONAL ART: DARIN JOHNSON) +(TESTERS: ) +(SPECIAL THANKS: UVIC GAMEDEV & BRANDON DUNCAN & ANDREW STEWART & LEE GAUTHIER & DARIN JOHNSON & DAVID GALLOWAY & BLAIR CHASTER & MIKE HOPPATEE) + +title PETS [Personal Entertainment Television System] +author Dani +homepage www.coltonphillips.ca +youtube c8r1PfYs9PM +zoomscreen 11x11 +realtime_interval 1.25 +again_interval 0.55 +verbose_logging +text_color #F0F0A0 +key_repeat_interval 0.6 +run_rules_on_level_start (!IMPORTANT) + +======== +OBJECTS +======== + +DumbMenu +white +..... +..... +..... +..... +..... + +Lock +#636363 #888888 #f6dc63 #f6cc08 +.010. +.1.1. +22222 +22022 +33333 + +HasKey +Yellow +..... +..... +..... +..... +..... + +Key +#f2ac05 #f2bb23 #f2c843 +.000. +.1.1. +.222. +..2.. +.21.. + +Key2 +#f2ac05 #f2bb23 #f2c843 +..1.. +..... +..... +..... +..... + +Boat +#feede8 #ffffff #aa5f39 #6a4231 +..01. +..011 +...1. +22222 +.333. + +Rupee +#ff6986 #ff0055 #ff1b88 #d00004 +..0.. +.121. +.121. +.121. +..3.. + +PotentialRupee +Red +..... +..... +..0.. +..... +..... + +(SYSTEM/ENGINE OBJECTS) + +TimerTarget +White +..... +..... +0000. +..... +000.. + +Timer +Yellow +000.. +000.. +0.... +0.... +..... + +LockAction +Black +..... +..... +..... +..... +..... + +LockWin +Black +..... +..... +..... +..... +..... + +LockMotion +Black +..... +..... +..... +..... +..... + +RoomNext +Black +..... +..... +..... +..... +..... + +InvisibleDoor +Black +..... +..... +..... +..... +..... + + +HasNoShovel +Black +..... +..... +..... +..... +..... + +HasShovel +White +..... +..... +..... +..... +..... + + +Proton +Red +..... +..... +..... +..... +..... + +Neutron +White +..... +..... +..... +..... +..... + +Electron +Yellow +..... +..... +..... +..... +..... + +GrassFlag +red +..... +..... +..... +..... +..... + +FunMessage +blue +..... +..... +..... +..... +..... + +ImportantMessage +red +..... +..... +..... +..... +..... + +PetDeath +Black +..... +..... +..... +..... +..... + +InvisibleHouse +black +..... +..... +..... +..... +..... + +DogTemp +Blue +..... +..... +..... +..... +..... + +RabbitTemp +Yellow +..... +..... +..... +..... +..... + +(VISUAL OBJECTS) + +Player +#033485 #33133c #f2d7e1 #ffffff +.111. +00000 +.323. +.212. +.0.0. + +PlayerColorSquareBlue +#033485 #273787 +10001 +01010 +00100 +00000 +00000 + +PlayerColorSquareBlack +#33133c #33234c +00000 +00000 +11111 +00000 +00000 + +PlayerColorSquarePink +#f2d7e1 #e2e7f1 +00000 +01010 +00100 +00000 +00000 + +PlayerColorSquareWhite +#ffffff #033485 #33133c +00000 +01110 +01210 +01110 +00000 + +PlayerColorSquareMouth +#f2d7e1 #33133c +00000 +00000 +01001 +01110 +00000 + +MockPlayer +#033485 #33133c #f2d7e1 #ffffff +.111. +00000 +.323. +.212. +.0.0. + +(HOUSE) + +House +#431b1c #402722 #83625a #5f3324 +..3.. +.303. +30003 +.121. +.020. + +FakeHouse +#431b1c #402722 #83625a #5f3324 +..3.. +.303. +30003 +.121. +.020. + +Darkness +Black +..... +..... +..... +..... +..... + +Darkness1 +Purple +.0.0. +0.0.0 +.0.0. +..0.0 +0.0.. + +Darkness2 +DarkBlue +.0..0 +0.0.. +.0.00 +0.0.. +.0.0. + +Darkness3 +#003300 +0.0.. +0..0. +.0..0 +0.00. +.0..0 + +Darkness4 +#33001a +..0.0 +0..0. +.00.0 +0..0. +.0..0 + +Darkness5 +#003366 +.0.0. +..0.0 +00.0. +..0.0 +0..0. + + +Lightness +White +..... +..... +..... +..... +..... + +Lightness1 +#e9f4f7 +.0.0. +0.0.0 +.0.0. +..0.0 +0.0.. + +Lightness2 +#f3e9f7 +.0..0 +0.0.. +.0.00 +0.0.. +.0.0. + +Lightness3 +#edf7e9 +0.0.. +0..0. +.0..0 +0.00. +.0..0 + +Lightness4 +#f0efd3 +..0.0 +0..0. +.00.0 +0..0. +.0..0 + +Lightness5 +#f0d9d3 +.0.0. +..0.0 +00.0. +..0.0 +0..0. + +(Celestial Sphere Objects) + +Sun +#ffffb6 #ffff6d #ffffda #ffffff +.211. +22022 +02202 +00000 +.003. + +Star +#071777 #06008e #fffaff #03010c +..... +..0.. +.123. +..0.. +..... + +Moon +#555555 #aaaaaa #ffffff +.011. +00121 +01201 +11221 +.121. + +NightSky +#030009 #030305 #08030a #030007 +01210 +12121 +21212 +13131 +31313 + +DawnSky +#484891 #48486d #6d486d #6d4891 +01020 +10102 +33010 +10301 +01010 + +MorningSky +#ffcfbf #ffcfcf #ffdfcf #efcfbf +00122 +31211 +03112 +02111 +00033 + +(Tools) + +Shovel +#c58a3d #885400 #91948d #473805 +.000. +..1.. +..1.. +.222. +..3.. + +Sign +#793d00 #9d4f00 #643200 #310181 +00000 +01110 +00000 +..2.. +..2.. + +(GRASS) + +Grass +#9eff7d #beff7d #7dff7d #aaff66 +01210 +10012 +01301 +10010 +02023 + +DarkGrass +DarkGreen DarkGray Gray DarkBlue +01210 +10012 +01301 +10010 +02023 + +Grass1 +#9eff7d #beff7d #7dff7d #aaff66 +01210 +10012 +01301 +10010 +02023 + +Grass2 +#9eff7d #beff7d #7dff7d #aaff66 +12100 +00121 +13010 +00101 +20230 + +Grass3 +#9eff7d #beff7d #7dff7d #aaff66 +21001 +01210 +30101 +01010 +02302 + +Grass4 +#9eff7d #beff7d #7dff7d #aaff66 +10012 +12100 +01013 +10100 +23020 + +Grass5 +#9eff7d #beff7d #7dff7d #aaff66 +00121 +21001 +10130 +01001 +30202 + +GrassEdgeLeft +#9eff7d #beff7d #7dff7d #aaff66 +...10 +....2 +...01 +..010 +...23 + + +GrassEdgeRight +#9eff7d #beff7d #7dff7d #aaff66 +01... +100.. +01... +1.... +02... + +GrassEdgeDown +#9eff7d #beff7d #7dff7d #aaff66 +01210 +1.012 +...0. +..... +..... + +GrassEdgeUp +#9eff7d #beff7d #7dff7d #aaff66 +..... +..... +.1... +100.0 +02023 + +(FLOWER SYSTEM) + +WitheredSeed +Gray +..... +..... +..... +..0.. +..... + +Sapling +Green Gray +..... +..1.. +..0.. +..0.. +..... + + +LeafedSapling +Green LightGreen Gray +01... +102.0 +.001. +..0.. +..... + +Flower +#ff0000 #ffff00 #5ce21d #18ab71 +..0.. +.010. +..0.. +..2.. +.323. + +(DIRT) + +Dirt +#6b4b3a #7b2f2d #8a4837 #7b5746 +21020 +00002 +30232 +02313 +20020 + +DirtEdgeLeft +#6b4b3a #7b2f2d #8a4837 #7b5746 +...10 +....2 +...01 +..010 +...23 + + +DirtEdgeRight +#6b4b3a #7b2f2d #8a4837 #7b5746 +01... +100.. +01... +1.... +02... + +DirtEdgeDown +#6b4b3a #7b2f2d #8a4837 #7b5746 +01210 +1.012 +...0. +..... +..... + +DirtEdgeUp +#6b4b3a #7b2f2d #8a4837 #7b5746 +..... +..... +.1... +100.0 +02023 + +(GROUND) + +Sand +#e9d254 #f0d642 #f9d74f #eecc57 +20303 +31212 +20303 +03132 +12020 + +Mud +#a0775f #7c7245 #a08770 #695f1f +.111. +20202 +31013 +10101 +.121. + +Beach +#f3f2d6 #bb8e66 #9c6f63 #ceba9b +..... +.0.0. +00000 +31313 +12122 + +(CLIFF) + +Cliff +#627e9d #a2b3ac #aea4ae #79fda0 +30131 +00112 +20122 +....2 +....1 + +SandCliff +#c8c599 #a4c491 #b8bda4 #efdf6d +30131 +00112 +20122 +....2 +..... + +(WEED) + +TallGrass +#239927 #42a746 #7f3338 #43c047 +..... +.3..3 +1.1.1 +.0.0. +.0.0. + +SmallGrass +#239927 #42a746 #7f3338 #43c047 +..0.. +.0.0. +3.1.3 +1.1.1 +0.0.0 + +(CLOUD) + +Cloud +#ffffff #fffee6 #ff0000 #ff0000 +.1.1. +10101 +00000 +.000. +..0.. + +MountainCloud +#ffffff #ffffa8 #ff0000 #ff0000 +...1. +..100 +..... +..... +..... + +(WALLS) + +Tree +#00CC00 #006600 #174707 #68533e +..0.. +.000. +11011 +.212. +..3.. + +Wall +#5f5aa5 #424768 #672e6d #a758a7 +.010. +02320 +13231 +02320 +.010. + +Rock +#748982 #d3dad6 #dca0d6 #e2bae2 +..0.. +.010. +.1310 +.0121 +..... + +Mountain +#946d71 #eb9e70 #517326 #4f9926 +..13. +..00. +.0121 +.1310 +13232 + +(OCEAN) + +Ocean1 +#6f8db2 #dbe8f2 #183558 #ff0000 +01000 +12120 +20200 +00012 +10121 + +Ocean2 +#6f8db2 #dbe8f2 #183558 #ff0000 +21201 +02002 +00120 +01211 +10000 + +Ocean3 +#6f8db2 #dbe8f2 #183558 #ff0000 +00001 +12012 +20020 +01200 +12110 + +Ocean4 +#6f8db2 #dbe8f2 #183558 #ff0000 +21101 +00010 +20121 +00202 +12000 + +Ocean5 +#6f8db2 #dbe8f2 #183558 #ff0000 +00100 +01212 +02020 +20001 +11012 + +Ocean +#6f8db2 #dbe8f2 #183558 #ff0000 +01000 +01000 +01000 +12120 +20200 + +(obstacle) + +Lava +#ff2c0d #ffbf00 #ff0606 #ff5300 +32323 +33333 +13131 +31313 +03030 + +(GAME MECHANICS) + +Meat +#750437 #ffc6c6 #ffffff #ffece6 +..0.. +.031. +.313. +..2.. +.2.2. + +Bone +#ffffff #fff3f2 #ffd9d9 #ff0000 +..... +..... +2...0 +.101. +2...0 + +Carrot +#ff9b28 #000000 #87cc70 #ff0000 +...2. +..022 +.000. +.00.. +..... + +(Candidates for deletion) + +Soil (what is this) +#96896d #8f7252 #6c663c #51913c +3.3.3 +3010. +.1213 +3010. +.3.33 + +Button +#ff0000 #ffff80 #ffffff #ff0000 +..... +.000. +.000. +.111. +22222 + +Rug +#e8bfe7 #ede0fe #ffffff #ffd9da +.2.0. +01210 +32323 +01210 +.230. + +Yarn +#ff4a4a #ff0f0f #fe36a4 #f98ad8 +..3.. +.113. +03130 +2130. +.1023 + +Bed +#793d00 #b9e9ff #ffffff #221100 +0.... +02111 +00000 +3...3 +..... + +WoodSteps +#9d6639 #562e10 #2c1410 #775733 +12121 +22222 +00000 +00000 +33333 + +(PAINTING FRAME. Expression.) + +PaintingNW +#cdb57f #927442 #7f653e #e0cba1 +00000 +01111 +01222 +01211 +01213 + +PaintingNE +#cdb57f #927442 #7f653e #e0cba1 +00000 +11110 +22210 +11210 +31210 + +PaintingSW +#cdb57f #927442 #7f653e #e0cba1 +01213 +01211 +01222 +01111 +00000 + +PaintingSE +#e0cba1 #927442 #7f653e #cdb57f +01213 +11213 +22213 +11113 +33333 + +PaintingVertical +#eddcb3 #a38149 #8d7045 #e8d39a +01213 +31210 +01213 +31210 +01213 + +PaintingHorizontal +#d9c18a #e0cba1 #927442 #7f653e +01010 +22222 +33333 +22222 +10101 + +(ROCK PILES) + +RockPileNode +white yellow purple black +.0.0. +.033. +20032 +.310. +.3.3. + +RockPileHorizontal +#606a69 #bb95b5 #635b8a #9d9d9d +.013. +31113 +02110 +22233 +.303. + +RockPileVertical +#959f9d #7989a6 #635b8a #9a6391 +.010. +01110 +02130 +22333 +.203. + +(RAYLN THE RAVEN) + +Raven1 +#2e1855 #000565 +....1 +..1.1 +..011 +...00 +...10 + +Raven2 +#2e1855 #000565 #000000 #462d6c +3.... +3.00. +312.. +11... +03... + +Raven3 +#2e1855 #000565 #462d6c +....0 +.0000 +...00 +...00 +..1.1 + +Raven4 +#2e1855 #462d6c #000565 +0.... +000.. +00... +0.... +.0... + + +(DOOFY) + +Seagull1 +#d4cfcc #3f3f74 #f4a728 #f4bb28 +.000. +01010 +00200 +03230 +00100 + +Seagull2 +#d4cfcc #5f6267 #f4a728 #f4c457 +00000 +10001 +.212. +.2.2. +33.33 + +Seagull3 +#d4cfcc #645761 #f4a728 #f4c457 +010.. +0100. +0012. +0122. +1333. + +Seagull4 +#d4cfcc #3f3f74 #f4a728 #f4bb28 +.0000 +00100 +10000 +02200 +.31.0 + +(EXTRAS. Not essential in function.) + +PlayerReflection +#0344A5 #33235c #d2d7f1 #edeeff +.0.0. +.212. +.323. +00000 +.111. + +Bridge +#832e43 #56170c #542130 #641502 +.0.0. +.030. +20.02 +.010. +.3.3. + +BridgeLink +#832e43 #56170c #542130 #641502 +..... +..... +00000 +.1.3. +..2.. + +Beer +#ffcc00 #ebecea #ffad33 #fffed7 +..... +.111. +.3023 +.0021 +.020. + +Frisbee +#d2d200 #ffff0d #ffff6f #ffffff +.313. +32323 +31133 +32123 +.333. + +FrisbeeTrail +#d2d200 #ffff0d #ffff6f #ffffff +..... +..2.. +.232. +..2.. +..... + +Chest +#643200 #643200 #824100 #edcf27 +..... +.111. +00300 +22222 +22222 + +Banana +#ff0000 #ded30e #ffff00 #403306 +..13. +.12.. +.12.. +.12.. +..11. + +Tombstone +#ffffff #c8caca #ff0000 #ff0000 +..0.. +.000. +..0.. +..0.. +.101. + +Skull +#000000 #ffffff #804000 #5e2f00 +.111. +11111 +10101 +.101. +.111. + +(ANIMALS) + +Cat +#e7ebeb #837986 #9893ff #bbaebb +..31. +.0003 +.202. +.010. +.1.1. + +Dog +#94836b #8e642b #2b0141 #d0a85e +13.31 +.232. +.313. +30303 +.3.3. + +DogColorSquare0 +#94836b #84735b +10001 +01010 +00100 +00000 +00000 + +DogColorSquare1 +#8e642b #7e541b +10001 +01010 +00100 +00000 +00000 + +DogColorSquare2 +#FFFFFF #000000 #2b0141 +00000 +02220 +02120 +02220 +00000 + +DogColorSquare3 +#d0a85e +00000 +00000 +00000 +00000 +00000 + +DogColorSquareMouth +#8e642b #7e541b #404040 #000000 +11111 +01110 +03330 +02320 +00000 + +Rabbit +#cea971 #fdefac #0057d9 #fbb7b7 +10.01 +.111. +.202. +.131. +.010. + +Mouse +#4d5739 #ffffff #ff0000 #7c946b +..... +.0.0. +.1013 +.3230 +.0.0. + +Sheep +#d2d9dd #e6e7ec #4a5084 #70718f +.0.0. +12021 +11311 +11111 +.111. + +Pig +#fcabab #ffcece #ffe6e6 #ffffff +.0.0. +03030 +.111. +21212 +.1.1. + +Snake +#954538 #000000 #7f3338 #ff0000 +.002. +02101 +.02.. +..02. +0002. + +(GENDER SYMBOLS) +Female1 +#fbe6ff #d77bba #c55cba +01110 +11.11 +10.01 +11011 +21112 + +Female2 +#d77bba #f5c4ff #c55cba +..0.. +11011 +00000 +22022 +..0.. + +Male1 +#b8f4ff #5fcde4 #639bff +.010. +01110 +12121 +2.1.2 +.111. + +Male2 +#5fcde4 #639bff #b8f4ff +00100 +01.10 +02.20 +00200 +10001 + +NonBinary1 +#b8cfff #b8f4ff #a151b5 #7a48b3 +..... +..... +.0000 +12233 +22... + +NonBinary2 +#c4c4ff #3932ad #b8cfff #4732ad #7a48b3 +.000. +.1110 +2.110 +31.10 +43... + +NonBinary3 +#a151b5 #f5c4ff #bb7bba +00111 +.0000 +.1121 +.2222 +...2. + +NonBinary4 +#7a48b3 #f5c4ff #bb7bba +00... +0.... +1.... +2.... +..... + +(LETTERS) + +AA +White +00000 +0...0 +00000 +0...0 +0...0 + +SS +White +00000 +0.... +00000 +....0 +00000 + +DD +White +0000. +0...0 +0...0 +0...0 +0000. + +WW +White +0.0.0 +0.0.0 +0.0.0 +00000 +.0.0. + +XX +White +0...0 +.0.0. +..0.. +.0.0. +0...0 + +ZZ +White +00000 +...0. +..0.. +.0... +00000 + +RR +White +0000. +0...0 +0000. +0...0 +0...0 + +======= +LEGEND +======= + +(LOGIC) +Particle = electron or neutron or proton +Gender = Male1 or Male2 or Female1 or Female2 or NonBinary1 or NonBinary2 or NonBinary3 or NonBinary4 +RockPile = RockPileHorizontal or RockPileVertical +collidable = Player or Tree or Mouse or Dog or Cat or Pig or Sheep or Rabbit or Wall or Rock or Mountain or Rabbit or Ocean or cliff or RockPile or PaintingVertical or PaintingHorizontal +RealOrFakeHouse = FakeHouse or House +animal = Player or Mouse or Dog or Cat or Sheep or Pig or Rabbit + +pullablegrass = tallgrass or smallgrass + +HeavyAnimal = Player or Sheep or Pig + +Pet = Cat or Dog or Mouse or Sheep or Rabbit + +Pickup = Beer or carrot or banana + +Painting = PaintingVertical or PaintingHorizontal or PaintingNW or PaintingNE or PaintingSW or PaintingSE + +(why are these weird things classified "ground"?) +ground = soil or mud or woodsteps or beach or yarn or carrot or bone or flower or LeafedSapling + +AnyMessage = FunMessage or ImportantMessage +Letter = aa or ss or dd or ww or xx or zz or rr + +(ONE CHARACTER KEYS) +( [ ] \ / ) +( G K L N U W E N S " ) +(UNICODE OPTIONS) +(ëêéŶùúüøõòôóœàߣ€ç¡¿°¥₩」「§•μ¬Г©¤₹៛₪﷼฿Ωθฯ) +(katakana) +ア = LockAction and LockMotion (A) +ェ = LockAction and LockWin (E) +ラ = Raven1 and InvisibleHouse (RA) +オ = Darkness and Darkness1 and DarkGrass (O) +イ = Lightness and Lightness1 (I) +(hiragana) +あ = Seagull1 (a) +え = Seagull3 (e) +お = MockPlayer (o) +う = InvisibleHouse (u) +い = InvisibleDoor and GrassFlag (i) +ほ = FakeHouse and Player and GrassFlag and HasShovel and FunMessage and ImportantMessage +き = PaintingVertical (ki) +け = PaintingHorizontal (ke) +こ = PaintingNW (ko) +く = PaintingNE (ku) +か = PaintingSW (ka) +ん = PaintingSE (n) +つ = HasNoShovel (tsu) +ず = Shovel (zu) +さ = NightSky (sa) +ざ = DawnSky(za) +や = MorningSky (ya) +も = Moon and NightSky and Player (mo) +み = Moon and DawnSky and Player(mi) +ま = Moon and MorningSky and Player (ma) +す = Sun and MorningSky (su) +ぼ = Star and NightSky (bo) +び = Star and DawnSky (bi) + +(non english unicode) +á = AA and GrassFlag +è = DD and GrassFlag +û = WW and GrassFlag +ö = SS and GrassFlag +ï = PlayerColorSquareBlue +ì = PlayerColorSquareBlack +î = PlayerColorSquarePink +í = PlayerColorSquareWhite +ñ = PlayerColorSquareMouth and Player + +â = DogColorSquare0 +ã = DogColorSquare1 +å = DogColorSquare2 +æ = DogColorSquare3 +ä = DogColorSquareMouth and Player + +(other unicode!) +♪ = Timer +♫ = TimerTarget +♀ = Female1 +♂ = Male1 +⚥ = NonBinary1 +⚿ = Key +Ⓛ = Lock and GrassFlag + + (english) +X = XX and GrassFlag +| = RR and GrassFlag +\ = ZZ and GrassFlag + +Background = Grass +. = Grass and GrassFlag +* = Sand + +(ground) +, = Dirt and GrassFlag +: = Mud and GrassFlag +@ = WoodSteps +~ = Beach and GrassFlag +` = Beach and Sand + +(fg) +T = Tree and GrassFlag +y = Tree and Sand +_ = Bridge and Ocean +- = BridgeLink and Ocean +; = Cloud + +(Wall) ++ = RockPileNode and GrassFlag +# = Wall +A = Mountain and MountainCloud +Q = Rock +$ = Wall and Cloud + +(game mechanics) +H = House and GrassFlag +! = Button and GrassFlag +£ = Rug and GrassFlag +P = Player and GrassFlag and HasShovel and FunMessage and ImportantMessage +O = Yarn and GrassFlag +I = Bone and GrassFlag +C = Cat and GrassFlag +D = Dog and GrassFlag +M = Mouse and GrassFlag +R = Rabbit and GrassFlag +S = Sheep and GrassFlag +Z = Pig and GrassFlag +} = Frisbee and GrassFlag +] = Sign and GrassFlag + +(obstacle) +Obstacle = Lava +& = Lava + +(pickup) +{ = Chest and GrassFlag +B = Beer and GrassFlag +F = Meat and GrassFlag + +(some extra shit. still tho. refactor!) +(Todo: 0-1 with the exception of 0 should be for things that grow) +(numpad) (this shit is biblical) +0 = Ocean and Ocean1 +1 = Flower and GrassFlag +2 = Carrot and Dirt +3 = TallGrass and GrassFlag +4 = SmallGrass and GrassFlag +5 = TallGrass and Sand +6 = Snake and GrassFlag (you got the 6 and the 9 RUSSIAN VIDS) +7 = Bed and GrassFlag (bed is useless. better as decorative) +8 = Ocean and Cloud +9 = Snake and GrassFlag + +======= +SOUNDS +======= + +SFX0 64268901 (beep) +SFX1 97365301 (pew) +SFX2 1562708 (dice roll) +SFX3 72936900 (PING) +SFX4 19022308 (WUBWUBWUB) +SFX6 76469507 (ham) +SFX7 79786502 (boying) +SFX8 47916504 (giduk) +SFX9 30654500 (ting!) +SFX10 42684908 (lost soul) + +TitleScreen 69830108 +StartGame 32848108 +Startlevel 29735108 +(EndLevel 93053708) +(ShowMessage 90216706) +(CloseMessage 22471908) +Undo 5164701 +Restart 62512108 +EndGame 70703108 + +(Player Move up 47916504 +Player Move down 6537907 +Player Move left 69868507 +Player Move right 4029107) + +Player CantMove up 86945707 +Player CantMove down 15220707 +Player CantMove left 38356507 +Player CantMove right 38356507 +Cat Move 94568507 + +Dog Move up 98330507 +Dog Move down 16284507 +Dog Move left 51034707 +Dog Move right 2636307 + +(Sheep Move up 10264709 +Sheep Move down 10264709 +Sheep Move left 41514304 +Sheep Move right 10264709) +Mouse Move 72058309 +Pig Move left 45763907 +Pig Move right 78198707 +Pig Move Up 81410902 +Pig Move Down 75461707 + +(pickup) +Beer destroy 8437902 +Meat destroy 81045107 +Bone destroy 43776508 + +Pickup destroy 35046100 + +Letter destroy 51080905 + +Sand destroy 54323908 + +================ +COLLISIONLAYERS +================ + +Background +Grass () +Grass1,Grass2,Grass3,Grass4,Grass5, +Sand +GrassEdgeLeft +GrassEdgeRight +GrassEdgeDown +GrassEdgeUp +DarkGrass +Dirt, +DirtEdgeLeft +DirtEdgeRight +DirtEdgeDown +DirtEdgeUp +Beach +Sapling, WitheredSeed, LeafedSapling +Soil, Mud, Button, Rug, WoodSteps, Flower +Bed +Frisbee +FrisbeeTrail +Obstacle +Shovel +PotentialRupee, +Rupee +House, InvisibleHouse, FakeHouse +RoomNext +Key,Key2 +HasKey +Lock +Male1,Male2,Female1,Female2, NonBinary1, NonBinary2, NonBinary3, NonBinary4 +Player, Tree, Sign, Wall, Ocean, Cat, Dog, Mouse, Pig, Sheep, Rabbit, Rock, Mountain, RockPile +Ocean1,Ocean2,Ocean3,Ocean4,Ocean5 +PlayerColorSquareBlue,PlayerColorSquareBlack,PlayerColorSquarePink,PlayerColorSquareWhite, PlayerColorSquareMouth +Snake +Cliff, SandCliff +Boat +PlayerReflection, MockPlayer +TallGrass, SmallGrass +Bone, Beer, Meat, Carrot, Yarn, Chest, Banana +Cloud, MountainCloud +Bridge, BridgeLink +RabbitTemp +DogTemp +DogColorSquare0,DogColorSquare1,DogColorSquare2,DogColorSquare3,DogColorSquareMouth +PetDeath +GrassFlag +RockPileNode +LockAction +LockWin +LockMotion +InvisibleDoor +FunMessage +ImportantMessage +AA,SS,DD,WW,XX,ZZ,RR +Skull, Tombstone +Seagull1,Seagull2, Seagull3, Seagull4 +Raven1,Raven2,Raven3,Raven4 +PaintingVertical,PaintingHorizontal,PaintingNW,PaintingNE,PaintingSW,PaintingSE +HasNoShovel +HasShovel +NightSky, DawnSky, MorningSky +Darkness +Darkness1, Darkness2,Darkness3,Darkness4,Darkness5 +Lightness +Lightness1,Lightness2,Lightness3,Lightness4,Lightness5 +Star +Sun +Moon +Timer +TimerTarget +Proton +Neutron +Electron +DumbMenu + +====== +RULES +====== + + + +[Carrot DumbMenu]->[] +right[|||||Player]->[Banana DumbMenu|||||Player] +down late [Banana DumbMenu|||||] -> [Banana DumbMenu|||||Carrot DumbMenu] +right [moving Player][Banana DumbMenu]->[moving Player][] + +[HasKey][> Player | Lock] -> [][|Player] +[> Player | Lock]->Cancel +[]->[] + +[action Player Key]->[Player HasKey] message "I got the key!" +down [Key|no Key2]->[Key | Key2] +late up [Key2 |no Key]->[|] + +down [Ocean | GrassFlag | RealOrFakeHouse]->[Ocean Boat | GrassFlag | RealOrFakeHouse] + + +[AnyMessage][action Player | Boat]->[][ Player | Boat] message "Boats rule." + +[Rupee action Player][ImportantMessage]->[Player][FunMessage] message "These don't seem to belong here, although they say Zelda on them." +[Rupee action Player]->[Player] message "I'm Rich!" +[Rupee action Player][FunMessage]->[Player][] message "I'm financially well off!" + +[> Player| Painting]->Cancel + +[FunMessage][action Player Meat]->[][Player Bone] message "Yay. Ground meat. This is exactly what I imagined I would be doing with my life when I was a teenager." +[ImportantMessage][action Player Bone]->[][Player Bone] message "Dogs are to meat like moths are to light. Ha! Look at that. Analogy!" + +[electron proton neutron LeafedSapling] [LeafedSapling]->[][Flower] + +[action Player][LockAction]->Cancel +[Moving Player][LockMotion]->Cancel + +(LETTER IN THE GAME) +[Player letter]->[Player electron] +[Skull | ZZ]->[Tombstone | RR] + +(fundamental particles) +[stationary Animal][Animal | ... | stationary Electron]->[stationary Animal][Animal |...| > Electron] +[stationary Player][Animal stationary Electron]->[stationary Player][Animal > Electron] +[stationary Player][stationary Proton | Electron]->[stationary Player][ > Proton | Electron] +random[stationary Player] [House] -> [stationary Player] [House Proton] +random [Proton] -> [Neutron] +random[stationary Animal] [Neutron] -> [stationary Animal] [Proton] +random [stationary Animal ] [Proton | stationary Electron] -> [stationary Animal] [Proton | < Electron] +random [stationary Animal ] [Neutron | stationary Electron] -> [stationary Animal] [Neutron | < Electron] +[ stationary Animal ] [Proton stationary Electron] ->[ stationary Animal ] [Proton randomDir Electron] +[ stationary Animal ] [Neutron stationary Electron] ->[ stationary Animal ] [Neutron randomDir Electron] +[ stationary Animal ] [ Animal no electron ] -> [ stationary Animal ] [Animal randomdir Proton randomdir Neutron Electron] +[stationary Proton | Proton]->[< Proton| > Proton] +[stationary Electron | Electron]->[< Electron| > Electron] + +(levelsetup) +[HasNoShovel][HasShovel]->[HasNoShovel][] + +late down [Seagull1|no Seagull2] -> [Seagull1|Seagull2] +late left[Seagull3|no Seagull4] -> [Seagull3|Seagull4] + +late down [Raven1|no Raven3] ->[Raven1|Raven3] +late right [Raven1|no Raven2] ->[Raven1|Raven2] +late right [Raven3|no Raven4] ->[Raven3|Raven4] + + +[Gender][RoomNext]->[][RoomNext] + +late down [Male1|no Male2] -> [Male1|Male2] +late down [Female1|no Female2] -> [Female1|Female2] +late down [NonBinary1|no NonBinary3] ->[NonBinary1|NonBinary3] +late right [NonBinary1|no NonBinary2] ->[NonBinary1|NonBinary2] +late right [NonBinary3|no NonBinary4] ->[NonBinary3|NonBinary4] + +late right [DirtEdgeLeft | GrassFlag] -> [| GrassFlag] +late right [GrassFlag| DirtEdgeRight] -> [ GrassFlag|] +late down [DirtEdgeUp|GrassFlag]-> [|GrassFlag] +late up [DirtEdgeDown|GrassFlag]-> [|GrassFlag] + +late right [Sand no GrassEdgeLeft| GrassFlag No Beach ] -> [Sand GrassEdgeLeft | GrassFLag] +late left [Sand no GrassEdgeRight | GrassFlag No Beach] -> [Sand GrassEdgeRight | GrassFLag] +late up [Sand no GrassEdgeDown | GrassFlag No Beach] -> [Sand GrassEdgeDown | GrassFLag] +late down [Sand no GrassEdgeUp | GrassFlag No Beach ] -> [Sand GrassEdgeUp | GrassFLag] + +(dirtedgedown can be optimized) +late right [Dirt | no DirtEdgeRight no Dirt ] -> [Dirt | no GrassFLag DirtEdgeRight] +late left [Dirt | no DirtEdgeLeft no Dirt] -> [Dirt | DirtEdgeLeft no GrassFlag] +late up [Dirt | no DirtEdgeUp no Dirt ] -> [Dirt | no GrassFLag DirtEdgeUp] +late down [Dirt | no DirtEdgeDown no Dirt ] -> [Dirt | DirtEdgeDown no GrassFLag] + +late up [Ocean no Cliff| GrassFlag No Beach ] -> [Ocean Cliff | GrassFLag] +late up [Ocean no SandCliff| Sand No Beach ] -> [Ocean SandCliff | Sand] + +(Player Reflection System) +[PlayerReflection]->[] +late up [Ocean | Player Beach ] -> [Ocean PlayerReflection | Player Beach ] + + ( genius design ) +right [no RockPileNode no RockPileVertical | RockPileNode | no RockPileNode ] -> [| RockPileVertical|] +[RockPileNode] -> [RockPileHorizontal] + +(justmechanic) +[FrisbeeTrail][Frisbee Ocean]->[][Ocean] +[Dog Frisbee | FrisbeeTrail]->[Dog Frisbee | ] +[ Dog|...|FrisbeeTrail ] -> [ > Dog | ... | FrisbeeTrail ] +[FrisbeeTrail Frisbee]->[Frisbee] +[action player Frisbee ]->[ player randomdir Frisbee FrisbeeTrail]message You throw the Frisbee in a random direction! Wee! +[FrisbeeTrail| Frisbee]->[|FrisbeeTrail > Frisbee] + +[action player | pickup collidable]->[ player | collidable ] + +up[|action Player Chest|]->[ randomdir carrot|action Player randomdir carrot|randomdir banana] message Free stuff! +down[|action player chest|]->[randomdir banana|action player randomdir banana|randomdir carrot] message Yay! Free stuff! + +(early twine) +[action Player no FunMessage|Sign]->[ Player FunMessage|Sign] message The sign enlightens you about some fun information in the area. It gives you some good ideas for your own projects, actually! + +[action Player no ImportantMessage Bed]->[ Player ImportantMessage Bed] message Taking a nap enlightens you to some important ideas that you're going to want to remember! + +[FunMessage] [Snake | Player] -> [][ snake | Player] message "Beat it, MAN. SSS" +([ Action Player Meat ][Dog] -> [ Action Player no Meat ][Dog] message "Yuck... Raw Meat... Now the DOG will follow me. They are looking for a handout.") +[ action Player | Meat Dog | ] -> [ action Player | Meat Dog | ZZ] message "RRR! ZZZ! BEHAVE! GIVE ME THAT DAMNED BLOODY MEAT STICK! I GIVE UP!!!" + +(Mountain times) (somehow more important than dogs) +[FunMessage][action Player | Mountain] -> [][player | mountain ] message "This mountain, contrasted with other mountains on this and other Islands (Such as in the Wa Alpha, or the Sa Delta) is relatively small. Quite so, actually." + +[AnyMessage][Dog|action Player|House]->[][Dog|Player|House]message "Are you ready to go home Buddy?" "Ya, whatevfur." "Puns!? Ha! Love it kid." +(mans best friend) (kinda important aka goes first) + [> Player | Dog | no collidable] -> [ no Player |Dog |Player] +[ < Player | Dog ] -> [ < Player | < Dog ] + +[stationary Dog | player] -> [> Dog | player] +[Dog | ... | Meat no Dog] -> [> Dog | ... | Meat no Dog] +[Dog Meat ] -> [stationary Dog Meat] +[FunMessage][action Player no frisbee | no house Dog]->[][Player | Dog] message "Woof! Indeed good Sir! And, might I say your hat is STILL lovely." +[action Player no frisbee | Dog no bone] -> [ < Player | stationary Dog] message "Stay!" +[action Player | Dog Bone]->[Player | Dog Bone] message "BUDDY! WHY? UGH!!! GET. IN. THE. HOUSE! AGH!!! + +[FunMessage][ action Player | Tree ] -> [][Player | Tree ] message "I feel safer hiding behind a tree." + +(allthis sheep shit has to go right here...) + +[ > Player | Sheep ] -> [ > Player | > Sheep ] sfx2 +[ < Player | Sheep ] -> [ < Player | < Sheep ] sfx3 + +[ Sheep | > Sheep ] -> [ > Sheep | > Sheep ] sfx1 +[ > Sheep | Sheep ] -> [ > Sheep | > Sheep ] sfx8 + +[stationary sheep | sheep ] -> [> sheep | sheep] +[stationary sheep | player] -> [> sheep | player] +[action Player | Sheep ] -> [ < Player | stationary Sheep] message "Stay! Mr Sheep!" +[ImportantMessage][ action Player Mud] -> [][ Player Mud ] message "Pigs are attracted to this?! Look at all that yucky MUD!" +[FunMessage][action Player pullablegrass]->[ImportantMessage][ player]message "These weeds are no joke! Yoink." + +[action Player pullablegrass]->[action player pullablegrass PotentialRupee] +[action Player pullablegrass]->[player] +late [PotentialRupee neutron]->[Rupee] +late[PotentialRupee]->[] + +[action Player Sand][FunMessage]->[Player Sand][] message "There is way too much sand..." +[ action Player Sand no Beach no electron no house ] -> [Player GrassFlag]sfx0 +[FunMessage][ action Player Sand no Beach no Proton no house ] -> [] [Player GrassFlag]sfx0 message There is way too much sand... +[ action Player Sand no Beach no house ] -> [Player GrassFlag]sfx0 +[HasShovel][FunMessage][ action Player Grass no Dirt no bed no Sand no Beach no house no FakeHouse no pickup] -> [HasShovel][][ Player Dirt no GrassFlag no Grass ]SFX8 message "You can't beat the feel of dirt on your skin. Bless my green thumb." +[HasShovel][ action Player Grass no bed no fakehouse no Sand no Beach no house no pickup] -> random [HasShovel][ Player Dirt no GrassFlag no Grass ]SFX8 + +[FunMessage] [action Player House ] -> [][Player House] message Mi casa Si Casa, PETS! + + +[FunMessage] [action Player FakeHouse ] -> [][Player FakeHouse] message "This looks like my house. Oh! This IS my house... I slept outside..." + + +[FunMessage][ action Player Flower ] -> [][Player Flower] message "Ello Lillily" +[ action Player Beer ] -> [Player] sfx0 message Beer! Ain't it great? Well. It passed the time. +[ action Player | Mouse] -> [ action Player | Mouse ] message "Hi Mouse. +[action Player Button ] -> [action Player Button] message "Heaviness". The downward force caused by gravity on an object." That's what we want to use to depress this BUTTON. +late [ Player | Mouse Button ]-> [ Player | Mouse Button ] message A mouse cannot depress a BUTTON :( A mouse is not very heavy at all. + +[ action Player | Cat] -> [ action Player | Cat ] message "Hello, Cat. How are you? +[ action Player House] -> [ action Player House ] message This is a nice HOME for a young PET. Do your part. Bring those pets HOME. +[ action Player WoodSteps] -> [ action Player Woodsteps ] message This bench looks like shit. +[ action Player | Lava] -> [ action Player | Lava ] message Never TOUCH LAVA! + +[ action Player | Pig ] -> [ action Player | Pig ] message "Hello you MEAN piggy... :*(" +[ action Player Button ] -> [ action Player Button ] message Push HEAVY ANIMALS onto this button to win the level! + +[ action Player no bone | Rock ] -> [ action Player | Rock ] message Some rocks are not meant to be climbed. "I'm not a rock climber..." *sigh*~ + +[ action Player | Rabbit ] -> [action Player | Rabbit ] message "Stopatee STOP your hop! Stop! SIT! + +[FunMessage][ action Player | Ocean ] -> [][action Player | Ocean ] message Their Ocean beckons. + +random [FunMessage][ action Player Beach ] -> [][action Player Beach] message "Oh, I hate walking on sand + +(INNER TWINE) +(pickup) +[ Player Pickup ] -> [ Player ] + +(win level) (special) +late [ Player Rug ] -> Win +late [ Pet InvisibleHouse ] -> Win + +(flower) +random [ stationary Player ] [ Sapling Grass ] -> [ stationary Player ] [Grass] +random [ stationary Player ] [ Sapling ] -> [ stationary Player ] [ LeafedSapling] +random [ moving Player ] [no Player Sapling | no Sand no animal ] -> [ moving Player ] [ LeafedSapling | ] +random [ stationary Player ] [LeafedSapling no Electron] -> [ stationary Player ] [Sapling] +random [ stationary Player ] [LeafedSapling proton electron] ->[stationary player] [LeafedSapling no Dirt GrassFlag Grass] + +(cloud) (mountain) +random [Mountain] -> [Mountain MountainCloud] +random [ MountainCloud ] -> [ right MountainCloud ] +random [ MountainCloud ] -> [ left MountainCloud ] +random [ Cloud ] -> [ right Cloud ] +random [ Cloud ] -> [ left Cloud ] +random [ > MountainCloud |MountainCloud] ->[ > MountainCloud | > MountainCloud] +random [ < MountainCloud |MountainCloud] ->[ < MountainCloud | < MountainCloud] +random [MountainCloud | MountainCloud] -> [ | ] +random [Mountain | Mountain] -> [ Mountain MountainCloud | Mountain MountainCloud ] +random [Ocean] -> [ Ocean MountainCloud] +random [Ocean MountainCloud] -> [ Ocean Cloud] +random [Ocean MountainCloud] -> [ Ocean] +random [Ocean Cloud] -> [ Ocean MountainCloud] +random [Ocean Cloud] -> [ Ocean] +random [Cloud] -> [MountainCloud] +random [MountainCloud] -> [Cloud] +random [MountainCloud] -> [Cloud] +random [Cloud] -> [] + +(snake) +[Snake | Electron | ... | Player] -> [> Snake |< Electron| ... | Player] +random [stationary player ][Snake no electron | electron ]->[player ][randomDir snake electron | ] +random [Snake stationary Player] -> [Snake Skull] +random [Snake stationary Pet] -> [Snake Skull] +[snake tombstone]->[randomdir snake tombstone ] +[snake house]-> [randomdir snake house] + +up [Skull| no rr no ZZ] -> [Skull | ZZ ] + +(mouse) +[Mouse | Player] -> [ < Mouse | Player ] +[Mouse | no collidable | Player ] -> [ < Mouse | | Player ] +[Mouse | Cat] -> [ < Mouse | Cat ] +[Mouse | no collidable | Cat] -> [ < Mouse | | Cat ] +[Mouse | no collidable | no collidable | Cat] -> [ < Mouse | | | Cat ] +[Mouse | House ] -> [> Mouse | House] +[Mouse House ] -> [stationary Mouse House] +[ > Player | Mouse ] -> [ > Player | > Mouse ] SFX1 +[ < Player | Mouse ] -> [ < Player | < Mouse ] SFX1 + +(cat) +[Cat | Mouse] -> [ > Cat | Mouse ] +[ > Player | Cat ] -> [ > Player | > Cat ] SFX1 +[ > Cat | Cat ] -> [ > Cat | > Cat ] SFX3 +[ < Player | Cat ] -> [ < Player | < Cat ] SFX2 + +(pig) +[Pig | Mouse] -> [Pig| > PetDeath] SFX10 message "He swalled the MOUSE. Greedy PIG!" +[Pig | ... | Mud] -> [> Pig | ... | Mud] +[Pig Mud ] -> [stationary Pig Mud] +[ < Player | Pig Mud ] -> [ < Player | < Pig Mud ] message "Uh, OK you're following me, MEAN pig." +[ < Player | Pig no Mud ] -> [ < Player | < Pig ] +[> Pig | House] -> [> Pig | House ] message Pigs are not very good Pets. This Pig would rather sit in the mud anyway. + +(rabbit) +[Rabbit | Player] -> [ > Rabbit | Player] +[action Player | Rabbit ] -> [ < Player | stationary Rabbit] +late [Rabbit Carrot] -> [Rabbit] + +(lava death) +late [animal lava] -> [lava] sfx10 + +(latest rules) +random [ TallGrass] -> [SmallGrass] +random [SmallGrass] -> [TallGrass] + +[ action Player Dirt no ground no House] -> [action Player Dirt GrassFlag Sapling] +[FunMessage][ImportantMessage][ action Player no pickup no Sapling no ground ] -> [][ImportantMessage][action Player ] message "Okay." + +[> Dog| MockPlayer]->[ > Dog| > MockPlayer] + +[Shovel Player][HasNoShovel] ->[Player HasShovel][] message "You found the shovel!" + +(next line showcases a weird puzzlescript bug) +[stationary Moon] -> [^ Moon] +[stationary Sun] -> [^ Sun] +[stationary Star] -> [^ Star] +random [moving Star] -> [] + +(NAME) +[Player Female1]->[Player RoomNext]message "My Name Is Lord Asler Ashley Aspen" +[Player Female2]->[Player RoomNext]message "My Name Is Lord Ashley Asa Ash" +[Player Male1]->[Player RoomNext]message "My Name Is Lord Ashton Asler Asia" +[Player Male2]->[Player RoomNext]message "My Name Is Lord Ashlund Asa Ash" +[Player NonBinary1]->[Player RoomNext]message "My Name Is Lord Asa Ashley Ash" +[Player NonBinary2]->[Player RoomNext]message "My Name Is Lord Asia Ashby Ashton" +[Player NonBinary3]->[Player RoomNext]message "My Name Is Lord Aspen Asler Ashby" +[Player NonBinary4]->[Player RoomNext]message "My Name Is Lord Ashby Ashley Ash" + +[Player] [RoomNext] -> Win +[Player InvisibleDoor] -> Win + +[Ocean5]->[Ocean1] +[Ocean4]->[Ocean5] +[Ocean3]->[Ocean4] +[Ocean2]->[Ocean3] +[Ocean1]->[Ocean2] + +[Electron Grass5]->[Grass1] +[Electron Grass4]->[Grass5] +[Electron Grass3]->[Grass4] +[no Electron Grass2]->[Grass3] +[Electron Grass1]->[Electron Grass2] + +[Ocean no Ocean1 no Ocean2 no Ocean3 no Ocean4 no Ocean5] -> [Ocean Ocean1] + +[GrassFlag no Grass1 no Grass2 no Grass3 no Grass4 no Grass5] -> [GrassFlag Grass1] + +late[Timer TimerTarget] -> Win +[Timer | ... | TimerTarget] -> [> Timer | ... | TimerTarget] + +[Dog Meat]->[Dog Bone] +[Dog|Bone]->[> Dog |Bone] + +[STATIONARY Raven1| Pet]->[up Raven1|up Pet]again +[STATIONARY Raven1| ... | stationary Pet]->[down Raven1| ... | Pet]again + +[STATIONARY Raven1| Pet]->[up Raven1|up Pet]again + +[Raven2]->[] +[Raven3]->[] +[Raven4]->[] + + +[Darkness][no Darkness]->[Darkness][Darkness Darkness1 DarkGrass] +[Darkness GrassFlag no DarkGrass]->[Darkness GrassFlag DarkGrass] + +[Darkness5]->[Darkness1] +[Darkness4]->[Darkness5] +[Darkness3]->[Darkness4] +[Darkness2]->[Darkness3] +[Darkness1]->[Darkness2] + +[Darkness no Darkness1 no Darkness2 no Darkness3 no Darkness4 no Darkness5] -> [Darkness Darkness1] + +[Lightness][no Lightness]->[Lightness][Lightness Lightness1] + +[Lightness5]->[Lightness1] +[Lightness4]->[Lightness5] +[Lightness3]->[Lightness4] +[Lightness2]->[Lightness3] +[Lightness1]->[Lightness2] + + +[Lightness no Lightness1 no Lightness2 no Lightness3 no Lightness4 no Lightness5]->[Darkness Darkness1] +============== +WINCONDITIONS +============== + +All House On Pet +All Pet on House +all Button on HeavyAnimal +no PetDeath +no TimerTarget +no LockWin + +====== +LEVELS +====== + +こけけけけけけけけけけけけけけけく00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +き0000*3134220000き00000000000 +き0000543~~,,0000き00000000000 +き0000544;2220000き00000000000 +き0000**.P.,,0000き00000000000 +き0000``..F220000き00000000000 +き000000.X.,,0000き00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +き000000000000000き00000000000 +かけけけけけけけけけけけけけけけん00000000000 +.♫.........................♪ +message That's right! You Press X or SPACE to interact! +message Oh! I forgot! +message This game comes with a Digital Instruction Booklet System. +message Or DIBS for short! +message It should teach you all the rules and more. Okay. Sorry. +message Now try this: Whether or not you die, you can press R to restart. +message That's R +こけけけけけけけけけけけけけけけく0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き0000*3134220000き0000000000000000000000000 +き0000643~...0000き0000000000000000000000000 +き0000544;2220000き0000000000000000000000000 +き0000**.P.,,0000き0000000000000000000000000 +き0000``..i220000き0000000000000000000000000 +き000000.|.,,0000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き0000000000000000000000000 +き000000000000000き000000000000000000000000つ +かけけけけけけけけけけけけけけけん0000000000000000000000000 +.♫........................♪............... +message That's right! You can Press R to restart. +message Now this: +message Whether or not you or your friends die, you can press Z to go back in time a little bit. +こけけけけけけけけけけけけけけけく0000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き000000000000000000000 +き00000*3134220000き000000000000000000000 +き00000543~6,,0000き000000000000000000000 +き00000544;2260000き000000000000000000000 +き00000**.P.,,0000き000000000000000000000 +き00000`6..i220000き000000000000000000000 +き0000000.\.,,0000き000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き000000000000000000000 +き0000000000000000き0000000000000000000つ0 +かけけけけけけけけけけけけけけけん0000000000000000000000 +.♫....................♪................ + +message Okay! You're ready to play! +message Loading Rules... +こけけけけけけけけけく. +き000000000き0 +き000000000き0 +き_-_-_-_-_き_ +き.3.3.3.3.き. +きDお4.4H...きF +き.4.4.4.6.き. +き3.3.3.3.3き3 +き000000000き0 +き000000000きき +かけけけけけけけけけんん +message Loading Good Graphics... +こけけけけけけけけけく +きBACOTQYIRき +きPDSHZXM,;き +きãæ.æã..FFき +き.åæå...FFき +き.æäæ.FFF.き +きæâæâæFFF.き +き.æ.æ.F...き +き]12345678き +き9-;......き +かけけけけけけけけけん +.♫..♪...ア.. +message Deleting Bad Graphics... +こけけけけけけけけけく +き000000000き +き_-2_-_-_-_ +き444ììì444き +き33ïíïíï33き +き121ññ2í121 +き33.îñî.22き +き.3.ï.ï.2.き +き121212121き +き343434343き +かけけけけけけけけけん +.♫..♪...ア.. +message Loading Sound... + +message Loading Complete. You're ready to play! +message Nightfall: Distant Past. + +00ラ000000ラ0 +0オ...ラ....0 +0..1....4.0 +0.........0 +....1.....0 +4.T.....H.0 +3.........0 +........... +0.4..M..3.. +0.C.0..0.S0 +00000000000 + +00000000000 +0オ...ラ..ラ.0 +0..1....4.0 +0000.....00 +0000.....00 +0000....M.. +0000.....3. +.3..H...... +..4..C..3.0 +0.0.0..0..0 +00000000000 + +000000000ラ0 +0オ.ラ.ラ..ラ.0 +0..1....4.0 +0.........0 +....2.....0 +..T.....H.0 +.....4....0 +..HD.1..3.0 +0.4..R.3C30 +0.0.0..0000 +00000000000 + +message Sunrise: Lord ___'s Mansion + +ささささささささささぼさ +ささささささぼさささささ +さささぼささささささささ +ささささささささぼささぼ +ささささささぼさささささ +さささささささささささも +ささささささささささささ +さささぼささささささぼさ +ささささささささささささ +さささささささぼささささ +さささぼさささささささぼ +..♫.....♪.ア. +オオオオオオオオオオオオ + +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざみざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +ざざざざざざざざざざざ +.♫..♪...ア.. +オオオオオオオオオオオ + +やややややややややややや +やややややややややややや +やややややややややややや +やややややややややややや +やややややややややややや +やややまやややややややす +やややややややややややや +やややややややややややや +やややややややややややや +やややややややややややや +やややややややややややや +.♫..♪....アイ. + +message "Good Morning World!" +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +00000...........00000 +00000.Ⓛ...ほ.**..00000 +00000..,,....**.00000 +00000.......*...00000 +00000..T...⚿.T..00000 +00000...........00000 +00000...5.4.3...00000 +00000.....い.....00000 +00000....いDい....00000 +00000.0.0.い0.0.000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 + +message "Hey Buddy the Dog!", said the Lord. +message "Hello my Lord.", said the Dog. +こけけけけけけけけけく +き.433..Q3.き +き.5..5....き +きI.ãæ.æã..き +き...åæå..:き +き53.æäæ.3.き +き..æâæâæ..き +き.Q.æ.æ.:Qき +き1;3.0.0.0き +き000000000き +かけけけけけけけけけん +.♫..♪...ア.. +message "Can I ask you a question?" +message "Pawsibly." +message "Ow's she cuttin' me doggy?" +message "I see a bird... and meat!" +message "Ah. Gutfoundered are ya?" +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00**F.i2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +.♫...♪..... + +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**...,,00 +00**Iえi2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +♪...♫...... + +message "Aw man, I wanted that!" +message "Ah what odds, Buddy." +message "So Unfurrtunate." + +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00**I.i2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +.♫..♪...... + +message My name is Doofy the Seagull. +message I come from the East. +message To the RIGHT (D) (RIGHT ARROW) +message I'm not the only Seagull. +message I've LEFT (A) (LEFT ARROW) my kin behind. + + +0000000000000 +0000000000000 +00.i..あ..0000 +00.あ....あ.000 +00i..あ....000 +00....Fえ.あ..0 +00....F..i..0 +00あ.あ..あ...あ0 +00.あ........0 +00....あ..あ000 +00,,,,,..0000 +0000000000000 +.♫..♪....0000 +message I flew West because I wanted to INTERACT (X) (C) (SPACE) with new friends! +message Don't be DOWN (S) (DOWN ARROW) though. +message I'm sure we'll meet UP (W) (UP ARROW) again soon. +message And you are? (CHOOSE) +こけけけけけけけけけく +き.........き +き....⚥....き +き.........き +き.........き +き.♀..P..♂.き +き.........き +き.........き +き.Y.....X.き +きェ........き +かけけけけけけけけけん +message "That's AAA for short." +message "Professional Gardener Extroadinaire!" +message "Or better yet, call me Ash. You're my friend, and my friends call me Ash (or Ashley), therefore visa vi so will you!" +message "The ball of fur to my left is my compatible compadre: Buddy the Dog" +message "I'm a boy dog and I'm all about the ladies." +こけけけけけけけけけく +き.........き +き....♀....き +き...Z.Z...き +き..Z.D.Z..き +き...Z.Z.⚥.き +き.........き +き....♂....き +き.Y.......き +き....H....き +かけけけけけけけけけん +FFFFFFFFFFF +::::::::::: +message "Buddy!" +message "It's true!" +message Hmm...Triple-Ash and Buddy. Buddy and AAA........... +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00**I.i2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +.♫.♪....... +message Nice names! +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00**I.i2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +.♫♪........ +message "Woof is up, Sir?", said Buddy the Dog. +message "Do you have reliable means to produce more Meat? I'll make you an Of-fur you can't refuse" +message Please just call me Doofy. By the way I was not finished speaking... +message "Oh heavens! Our apologies, Doofy", said Lord Ashley. +message "Apologize all you want, I'll still always be a little bit mean.", Buddy said. +message "I think you're saying there is a bark side to some animals." +message "Enough. About. The dog puns!" +message "Whatevfur." +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00**I.i2200 +00**...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +.♫♪........ +message I've tracked every hill and mountain and every plain and field. +message That makes me qualified to tell you... +message All the PETS are... +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +00000...........00000 +00000.....ラ.**..00000 +00000..,,.H..**.00000 +00000.......*...00000 +00000..T.....T..00000 +00000...........00000 +00000...5.4.3...00000 +00000.....D.....00000 +00000...........00000 +00000.0.0.P0.0.000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 +000000000000000000000 + +message GONE. +message "Buddy!" +message I feel like I should have skipped my qualifications and gotten straight to the point... +message "Where are they taking Buddy?" +message to testers: Please remark only on the events before you have read this sentence. ALl other content is not representative of the full experience. Enjoy. +message The game you're playing is called... +message "うぇるこむとれつさいふえヴりばぢすぺつ" + +message Okay Ash, that sounds completely logical. The rule of the game is... + + +message LURE every GOOD PET into a loving HOME! +message "Buddy the DOG is my GOOD PET." +message That's right Hat Man. DOGS make GOOD PETS! +message "I'll call Buddy right now. Buddy!" +........... +.....D..... +........... +........... +........... +.....う..... +.....お..... +........... +........... +........... +........... +.....F..... + +message Do you two know how to WIN the GAME of LIFE? +こけけけけけけけけけく +きP........き +き.........き +き.........き +き.........き +き..D....H.き +き.........き +き....F....き +き.........き +き.........き +かけけけけけけけけけん + +message The rule of the game is not to LURE every ANIMAL into a loving HOME. +message "Woof?" +message Buddy, you are a GOOD PET, but some animals are NOT. +message A PIG is a BAD PET! + +こけけけけけけけけけく +き.........き +き.........き +き.........き +きCM....Z..き +き.....M...き +き.........き +き.....う...き +き.........き +き.........き +かけけけけけけけけけん +message But both the CAT and MOUSE make GOOD PETS! +message Get it yet? + + +message "Yes. Find MEAT. Chew BONE. Done. Winning!" +message "Oh Buddy. It's surely more complicated than that." +message "Maybe for you, Hat Man!" +message Let me be coy. If you want to WIN you need to "GIT GUD" +message "Woof?" + + +message Okay. You're well in your way towards "GITTING GUD" +00000000000 +00000000000 +00*31342200 +00543~~,,00 +00544;22200 +00**.あ.,,00 +00``..i2200 +0000...,,00 +00000000000 +00000000000 +00000000000 +00000000000 +00000000000 +.♫....♪.... + + +message "TESTERS: THE REMAINING CONTENT IS NOT APPLICABLE TO YOUR TESTING EXPERIENCE. YOU MAY CONTINUE IF YOU CHOOSE BUT NOTHING GOING FORWARD IS GOING TO BE IN THE FINAL GAME" +message Bus Kitty Games would like to thank you for playing. Please keep in contact, and please keep testing and we will credit you as a "Tester" in the final game. +message Hey look there is a shovel" +000000000 +0*3134220 +0543~~,,0 +0544;2220 +0**.P.,,0 +0`ず`.D.i2 +000...,,0 +000000000 +つ00000000 +000000000 +000000000 + diff --git a/PS_Paint.txt b/PS_Paint.txt new file mode 100644 index 0000000000000000000000000000000000000000..0777319340772298d3859b86049162cd1b0d7d39 --- /dev/null +++ b/PS_Paint.txt @@ -0,0 +1,148 @@ +title PS Paint +author Zithral +homepage www.puzzlescript.net + +norepeat_action + +======== +OBJECTS +======== + +Background . +gray + +ActivePen +gray +00.00 +0...0 +..... +0...0 +00.00 + +InactivePen +gray +0...0 +..... +..... +..... +0...0 + +ActiveCursor +gray +00.00 +0...0 +..... +0...0 +00.00 + +InactiveCursor +gray +0...0 +..... +..... +..... +0...0 + + + +(blackwhitelightgray/greygray/greydarkgray/greyreddarkredlightredbrowndarkbrownlightbrownorangeyellowgreendarkgreenlightgreenbluelightbluedarkbluepurplepinktransparent) + +k +black + +d +darkgray + +l +lightgray + +w +white + +r +red + +o +orange + +y +yellow + +g +green + +b +blue + +p +purple + + +======= +LEGEND +======= + +@ = w and ActivePen ++ = k and InactiveCursor + +Color = k or d or l or w or r or o or y or g or b or p + +Player = ActivePen or ActiveCursor + +Inactive = InactivePen or InactiveCursor + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Color +Inactive +Player + +====== +RULES +====== + +[ action ActivePen ] [ InactiveCursor ] -> [ InactivePen ] [ ActiveCursor ] +[ action ActiveCursor Color ] [ InactivePen ] -> [ InactiveCursor Color ] [ ActivePen Color ] + +[ > ActivePen | Color ] -> [ | Color ActivePen] +[ > ActiveCursor | Color | Color | Color ] -> [ | Color | Color | Color ActiveCursor ] +[ moving Player ] -> [ stationary Player ] + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwww@wwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwww +................. +.wwwlllrrroooyyy. +.wwwlllrrroooyyy. +.wwwlllrrroooyyy. +.kkkdddpppbbbggg. +.k+kdddpppbbbggg. +.kkkdddpppbbbggg. +................. + diff --git a/PUSH.txt b/PUSH.txt new file mode 100644 index 0000000000000000000000000000000000000000..074c7f2f071b08459bb178745adb74c47825316e --- /dev/null +++ b/PUSH.txt @@ -0,0 +1,644 @@ +title PUSH +author lonebot - demake by rmmh +homepage http://lonebot.net/games/push/ + +youtube UXlXgFDgXow +again_interval 0.1 +noaction + +======== +OBJECTS +======== + +Background . +#756C5E + +Wall # +#635854 + +StrongPlayer P +#E8D2AC #67453D Black #282D3C Red +11111 +02020 +40004 +43334 +33.33 + +WeakPlayer +#E8D2AC #67453D Black #282D3C +11111 +02020 +.000. +.333. +33.33 + +GibbedPlayer +Red +...0. +.0... +0..0. +..... +..0.0 + +Rock * +#202020 #706249 #A6957B +.000. +02220 +02210 +01110 +.000. + +RockDust (destroyed by a projectile) +#A6957B +...0. +.0... +0..0. +..... +..0.0 + +Idol G +#945527 #C97536 #F4EF0B +.000. +01210 +.222. +.010. +01210 + +Pit _ +Black #5A5349 +.1.1. +1000. +.000. +.0001 +..11. + +PitFilled +Black #5A5349 #706249 +.1.1. +1222. +.222. +.2221 +..11. + +PitPlayer +Black #5A5349 #E8D2AC #282D3C +.1.1. +1020. +.222. +.3331 +..11. + +WeakGround x +#5A5349 +.0..0 +00..0 +..00. +00..0 +0.0.. + +GunUSingle U +Black Grey Yellow +..0.. +12021 +11011 +11111 +.111. + +GunDSingle D +Black Grey Yellow +.111. +11111 +11011 +12021 +..0.. + +GunRSingle R +Black Grey Yellow +.111. +1112. +11000 +1112. +.111. + +GunLSingle L +Black Grey Yellow +.111. +.2111 +00011 +.2111 +.111. + +GunUMulti M +Black Grey Red +..0.. +.202. +12021 +12221 +.111. + +GunLMulti N +Black Grey Red +..11. +.2221 +00021 +.2221 +..11. + +GunRMulti O +Black Grey Red +.11.. +1222. +12000 +1222. +.11.. + + +Button T +#969283 #4A4A4A +.000. +01110 +01010 +01110 +.000. + +ButtonPressed +#969283 #3A3A3A +.000. +01110 +01110 +01110 +.000. + +ArrowU +Brown +..0.. +.000. +..0.. +..... +..... + +ArrowR +Brown +..... +...0. +..000 +...0. +..... + +ArrowL +Brown +..... +.0... +000.. +.0... +..... + +ArrowD +Brown DarkBrown +..... +..... +..0.. +.000. +..0.. + +Firing +Black + +Fired +Brown + +(used for linking buttons to guns, and for generic flags) +LinkA +Red + +LinkB +Green + +LinkC +Blue + +LinkD +White + +LinkE +Black + +======= +LEGEND +======= + +Player = StrongPlayer or WeakPlayer or GibbedPlayer +DeadPlayer = GibbedPlayer or PitPlayer +GunU = GunUSingle or GunUMulti +GunD = GunDSingle +GunL = GunLSingle or GunLMulti +GunR = GunRSingle or GunRMulti +MultiGun = GunUMulti or GunLMulti or GunRMulti +Gun = GunU or GunR or GunD or GunL +Movable = Rock or Gun +Q = StrongPlayer and WeakGround +Heavy = Movable or Player +Arrow = ArrowU or ArrowR or ArrowD or ArrowL +Link = LinkA or LinkB or LinkC or LinkD or LinkE +Blockers = Player or Wall or Idol or Movable + +1 = Wall and LinkA +2 = Wall and LinkB +3 = Wall and LinkC +4 = Wall and LinkD +5 = Wall and LinkE + +7 = GunRSingle and LinkE +8 = Button and LinkE + +======= +SOUNDS +======= + +Idol destroy 47224903 +Pit create 4141702 +PitPlayer create 19700104 +PitFilled create 87604304 +ButtonPressed create 25424301 +(using sfxN here to deal with bug where 'again' triggers sounds twice) +sfx0 36787702 (rock destroyed by arrow) +sfx1 59184504 (player explodes) +Arrow create 98842708 (arrow shot) + +================ +COLLISIONLAYERS +================ + +Link (move layer to top for debugging linkages) +Firing, Fired +Background +Pit, PitFilled, WeakGround, Button, ButtonPressed, PitPlayer, RockDust +Blockers +Arrow + +====== +RULES +====== + +(player can move an object only once) +[ > StrongPlayer | Movable | no Blockers ] -> [ > WeakPlayer | > Movable | ] +[ > Movable Link ] -> [ > Movable > Link ] +[ DeadPlayer ] -> cancel + +(pit behaviors) +late [ Player Pit ] -> [ PitPlayer ] (falling into a pit kills you) +late [ Pit Rock ] -> [ PitFilled ] (they can be filled) +[ Player WeakGround ] -> [ Player WeakGround LinkA ] (mark WeakGround as visited) +late [ WeakGround LinkA no Player ] -> [ Pit ] (pits appear when you move off weakground) + +(initialize gun linkages -- try linking on a line first) +[Wall Link] [Button no Link | ... | Gun no Link] -> [Wall] [Button Link | ... | Gun Link] +[Wall Link] [Button no Link] [Gun no Link] -> [Wall] [Button Link] [Gun Link] + +(buttons cause linked gun to fire) +late [ Button Heavy LinkA ] [ Gun LinkA ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkB ] [ Gun LinkB ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkC ] [ Gun LinkC ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkD ] [ Gun LinkD ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkE ] [ Gun LinkE ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again + +( MultiGuns fire 3 shots. do this by cycling LinkB->LinkA->None ) +[ MultiGun Firing no Link ] -> [ MultiGun Firing LinkB ] +[ MultiGun Fired LinkB ] -> [ MultiGun Firing LinkA ] +[ MultiGun Fired LinkA ] -> [ MultiGun Firing ] + +( create arrows ) +[ GunU Firing ] -> [ GunU ArrowU Fired ] +[ GunR Firing ] -> [ GunR ArrowR Fired ] +[ GunL Firing ] -> [ GunL ArrowL Fired ] +[ GunD Firing ] -> [ GunD ArrowD Fired ] +( move ) +[ ArrowL ] -> [ left ArrowL ] again +[ ArrowU ] -> [ up ArrowU ] again +[ ArrowR ] -> [ right ArrowR ] again +[ ArrowD ] -> [ down ArrowD ] again + +late [ Arrow Rock ] -> [ RockDust ] sfx0 +late [ Arrow Player ] -> [ GibbedPlayer ] sfx1 +late [ Arrow Blockers ] -> [ Blockers ] sfx0 + +(grabbing an idol) +[ DeadPlayer ] -> cancel +[ > Player | Idol ] -> [ Player | Pit ] + +============== +WINCONDITIONS +============== + +no Idol + +======= +LEVELS +======= + +message 1/20: You only get one push! +########### +#.........# +#......*..# +#.*.....*.# +#...***...# +#..**g*...# +#..*.*....# +#.........# +#...p...*.# +#.........# +########### + +message 2/20: Mind the gap +########### +#**.......# +#*....*.*.# +#.........# +#...***...# +#...*g*...# +#...*_*...# +#*........# +#..*.p..*.# +#.........# +########### + +message 3/20: Shaky footing +########### +#****g****# +#.*_..****# +#x********# +#.********# +#.x.xx...*# +#*******x*# +#......x.*# +#.********# +#p*.......# +########### + +message 4/20: Firepower +1########## +#*...g...*# +#........*# +#*********# +#**.....*.# +#**.......# +#**_.p....# +#*t*...**.# +#**_...**.# +#**..u...*# +########### + +message 5/20: Artillery +1########## +#**.....*.# +#*......**# +#...*g*...# +#.*.......# +#.........# +#*********# +#..*.**...# +#*......t.# +#..*.u...p# +########### + +message 6/20: Traps +1########## +#t**.****.# +#.*...**g*# +#.x.....**# +#.**.*....# +#..*.*....# +#.**......# +#**.......# +#**p..*...# +#**..**.u*# +########### + +message 7/20: Sequencing +12######### +#*********# +#*t****_..# +#*x*.d**..# +#.....**..# +#.....*...# +#t..._*...# +#r...**.g.# +#...***...# +#p..****..# +########### + +message 8/20: Hamiltonian Cycle +(8/20 - 3 guns, order irrelevant) +123######## +#*....**.*# +#..***l**.# +#g****l***# +#*****l***# +#tx**xxxxx# +#xxxqxxx*t# +#xx*_**x_x# +#*x_xxxxx*# +#*xtx*x**_# +########### + +message 9/20: Barrage +(9/20 -- 4 guns, all inline with triggers) +1234####### +#****x***_# +#***.tt.**# +#xg_.dd.**# +#*__......# +#_*__**.lt# +#_*..*..lt# +#.........# +#*p.......# +#**...*..*# +########### + +message 10/20: Rotary +(10/20 -- 4 guns, mostly inline with triggers) +1234####### +#**_*...t.# +#*......d.# +#r......**# +#*.****..*# +#t.*.g**.*# +#..******x# +#....**_xt# +#.....p***# +#_.u*t._.l# +########### + +message 11/20: Shooting Gallery +(11/20) +1234####### +#t..*..*_l# +#_.****.__# +#r.*x**.t*# +#******.**# +#**xtr_.*g# +#__.__..**# +#_......**# +#....p.u.*# +#**....t..# +########### + +message 12/20: Co-op +(12/20: 2 players!) +1########## +#*t.._____# +#...._*g__# +#.r.._.*..# +#...._*.**# +#**_._.*.*# +#****_....# +#*..*_..**# +#*.**_..**# +#*p**_..p*# +########### + +message 13/20: Rescue +12######### +#**...._.g# +#*.t..._*.# +#*...d._.*# +#*p..__*_*# +#*...__.u*# +#.*..._.t*# +#*...**_**# +#*..***.**# +#*.**....p# +########### + +message 14/20: Friendly Fire +(14/20 -- corridor toggle triggers left-wall gun ) +12######### +#*********# +#*********# +#g*8...pl*# +#*********# +#7********# +#...***...# +#......p.t# +#....*.*..# +#.ut......# +########### + +message 15/20: Interference +123######## +#**..*..**# +#*.......*# +#....p...*# +#t......**# +#r.**..**g# +#...*...**# +#..uup..**# +#*.......*# +#**tt...**# +########### + +message 16/20: Machine guns +1########## +#*********# +#p..*g****# +#....*****# +#..*******# +#..**.*.**# +#***......# +#***.p....# +#....t.m..# +#_........# +########### + +message 17/20: Trapped +(17/20 -- top toggle triggers magma) +123######## +#p**...n*g# +#*****..*_# +#******.**# +#***..t*.*# +#*7_*.....# +#8.x*....l# +#...xp...x# +#...u*.._t# +#*..t*...x# +########### + +message 18/20: Crossfire +(18/20 -- modified to be more difficult) +12345###### +#_g.*_****# +#____**...# +#.....*...# +#rx.***.x.# +#t..*.*...# +#.px..*.pl# +#o.**.*x.*# +#t...*.x.t# +#.xtm*mtx.# +########### + +message 19/20: Stylite +(19/20) +1########## +#*********# +#..*t***x*# +#p...*****# +#.r..*g***# +#.*_____*_# +#**_...___# +#*__p..___# +#*x_...__*# +#_*_______# +########### + +message 20/20: Spinal Cannon +(20/20 -- inverted so I don't have to make an upwards magma gun) +1########## +#p.**g*_.p# +#....**x..# +#_*.._..**# +#.*..*...*# +#..*.x....# +#_x__*.._.# +#*.x_*x.._# +#*x..***..# +#*_.tm.*..# +########### + +(finale -- pushes gold into pit, gold gets smashed, eyes bug out) +########### +#*.......*# +#....p....# +#._....._.# +#_...*..._# +#_..._..._# +#__._g_.__# +#_________# +#_________# +#*_______*# +########### + +message Congratulations! + +(Credits +Code: Yotam Frid +Art: Mati & Itamar Ernst +Music: Jason Lord + +www.lonebot.net +Ludam Dare 28) + +(blank level template() +########### +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +########### +() \ No newline at end of file diff --git a/PUZZLETALE.txt b/PUZZLETALE.txt new file mode 100644 index 0000000000000000000000000000000000000000..7b7605cd4ccd3779acd2ea08239902b6851e487b --- /dev/null +++ b/PUZZLETALE.txt @@ -0,0 +1,670 @@ +title PUZZLETALE +author Connorses +homepage www.puzzlescript.net +run_rules_on_level_start +(youtube v712NiVK5uY) + +======== +OBJECTS +======== + +Background1 +purple( +#354974) +(huehuehue) + +Background2 +#b937ba + +Target +lightgrey grey +00000 +01110 +01010 +01110 +00000 + +Wall_a +#6a136bblack +00000 +00000 +10110 +00000 +01011 + +Wall_b +#202264 darkblue +00000 +10101 +00000 +10101 +01010 + +wall_d +black +..... +..... +..... +..... +00000 + +wall_u +black +..... +.000. +.000. +.000. +..... + +wall_UL +#202264 black +..... +1.... +1.... +1.... +..... + +wall_UR +#202264 black +..... +....1 +....1 +....1 +..... + +water_U +#30007a +00000 +..... +..... +..... +..... + +bell +yellow +..0.. +.000. +.000. +.000. +..... + +ring +yellow +..0.. +..00. +..000 +...0. +..... + +sign1 +DARKBLUE BLUE darkbrown +00000 +01110 +00000 +..... +..... + +sign2 +DARKBLUE BLUE darkbrown +00000 +01110 +00000 +..... +..... + +sign3 +DARKBLUE BLUE darkbrown +00000 +01110 +00000 +..... +..... + +sign4 +DARKBLUE BLUE darkbrown +00000 +01110 +00000 +..... +..... + +head_u +lightblue lightred #58271e yellow +..... +.222. +2222. +22222 +22222 + +head_d +lightblue lightred #58271e yellow black +..... +.222. +23322 +44344 +23332 + +head_l +lightblue lightred #58271e yellow black +..... +.222. +22222 +34432 +33322 + +head_r +lightblue lightred #58271e yellow black +..... +.222. +22222 +23443 +22333 + +player_u +lightblue lightred #58271e yellow black +.000. +31113 +.000. +.2.2. +..... + +player_d +lightblue lightred #58271e yellow black +.020. +31113 +.000. +.2.2. +..... + +player_l +lightblue lightred #58271e yellow black +.000. +.131. +.000. +..2.. +..... + +player_r +lightblue lightred #58271e yellow black +.000. +.131. +.000. +..2.. +..... + + + +Crate +grey darkgrey +.00.. +00110 +00001 +.011. +..... + +spike_floor +grey black +00000 +01010 +00000 +01010 +00000 + +spikes +lightgrey white +.1.1. +.0.0. +.1.1. +.0.0. +..... + +bridge_ground +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge_spawn +transparent + +bridge_pickup +green pink +0.1.0 +.010. +0...0 +..... +..... + +bridge_anim1 +green pink +..1.. +.010. +00100 +..... +..... + +bridge_anim2 +green pink darkgreen +..... +.0.0. +.212. +.020. +..... + +bridge_anim3 +green pink darkgreen +..... +.020. +.202. +.020. +..... + +bridge_anim4 +green pink +0.1.0 +10101 +.111. +00100 +..... + +bridge_float_rest +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge_float_u +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge_float_d +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge_float_l +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge_float_r +green pink +..... +0.1.0 +.010. +0...0 +..... + +bridge1 +green pink lightblue darkgreen +.010. +03130 +11211 +03130 +.010. + +bridge2 +grey lightgrey +..... +.00.. +.011. +.000. +..... + +water +darkblue #1c2e72 +00000 +00000 +00000 +00000 +00000 + + +goal +blue +..... +..0.. +.000. +..0.. +..... + +sound1 +transparent +sound2 +transparent +sound3 +transparent + +fqwk +red +0.... +..... +..... +..... +..... +======= +LEGEND +======= +player = player_u or player_d or player_l or player_r +head = head_u or head_d or head_l or head_r +bridge_anim = bridge_anim1 or bridge_anim2 or bridge_anim3 or bridge_anim4 +bridge_float = bridge_float_u or bridge_float_d or bridge_float_l or bridge_float_r or bridge_float_rest +wall = wall_a or wall_b + + +, = background2 +. = Background1 +% = wall_a +# = Wall_b +P = Player_d +u = player_d and sound3 +* = Crate and background2 +• = Crate and background1 +@ = Crate and Target +O = Target +~ = water +x = bridge_ground and bridge_spawn +" = Goal +; = sound1 and goal +! = spike_floor + +f=bell +1=sign1 and wall_b +2=sign2 and wall_b +4=sign4 and wall_b + +background=background1 or background2 + +bridge = bridge1 or bridge2 +======= +SOUNDS +======= +sfx0 59854708 (bellflower) +sfx1 76315508 (title drop) +(sfx1 71849908) +sfx2 94528905 (seed pickup) +================ +COLLISIONLAYERS +================ + +Background +fqwk +water, Goal,bridge_spawn, spike_floor +water_U +Target,bridge,bridge_anim, bridge_float_u, bridge_float_d, bridge_float_l, bridge_float_r, bridge_float +Player, Crate, bridge_ground,bell,ring, wall, spikes +wall_d, wall_u +wall_UL +wall_UR +sign1,sign2,sign3,sign4 +head +bridge_pickup +sound1,sound2,sound3 + +====== +RULES +====== + +(Bridge Seed Animation) +[bridge_anim4] -> [bridge1] +[bridge_anim3] -> [bridge_anim4] again +[bridge_anim2] -> [bridge_anim3] again +[bridge_anim1] -> [bridge_anim2] again + +(matching bridge seeds that have stopped) +[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again +[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again +[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again +[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again + +(Player facing) +[up player no player_u] -> [up player_u] +[down player no player_d] -> [down player_d] +[left player no player_l] -> [left player_l] +[right player no player_r] -> [right player_r] + +(player can't cross open water) +[> player|water no bridge] -> [player|water ] + +(crate??) +[ > Player | Crate ] -> [ > Player | > Crate ] +late [crate water no bridge] -> [bridge2 water] + +(grabbing Seeds) +up [head no bridge_pickup] [action player_u|bridge_ground] -> [head] [player_u bridge_pickup| ] sfx2 +down [head no bridge_pickup] [action player_d|bridge_ground] -> [head] [player_d bridge_pickup| ] sfx2 +left [head no bridge_pickup] [action player_l|bridge_ground] -> [head] [player_l bridge_pickup| ] sfx2 +right [head no bridge_pickup] [action player_r|bridge_ground] -> [head] [player_r bridge_pickup| ] sfx2 + +(placing Seeds) +up [action player_u|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_u|water bridge_float_u] [ ] again +down [action player_d|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_d|water bridge_float_d] [ ] again +left [action player_l|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_l|water bridge_float_l] [ ] again +right [action player_r|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_r|water bridge_float_r] [ ] again + +(bellflower resets the seeds ) +[ring] -> [bell] +up [action player_u|bell] -> [player_u|ring] sfx0 again +down [action player_d|bell] -> [player_d|ring] sfx0 again +left [action player_l|bell] -> [player_l|ring] sfx0 again +right [action player_r|bell] -> [player_r|ring] sfx0 again +[ring] [bridge1] -> [ring] [ ] +[ring] [bridge_float] -> [ring] [ ] +[ring] [bridge_spawn] -> [RING] [BRIDGE_SPAWN BRIDGE_GROUND] + +(Seeds moving over water) +[bridge_float_u] -> [up bridge_float_u] again +[bridge_float_d] -> [down bridge_float_d] again +[bridge_float_l] -> [left bridge_float_l] again +[bridge_float_r] -> [right bridge_float_r] again + +(Seeds coming to rest when they hit something) +[> bridge_float|bridge_float_rest] -> [bridge_float_rest|bridge_float_rest] + +[> bridge_float|no water] -> [bridge_float_rest| ] + +(level-specific sounds and messages) +late [player sound1] -> [player] sfx1 message PUZZLETALE + +[action player_u|sign1] -> [player_u|sign1] message LINE UP 4 BRIDGE SEEDS IN A ROW TO MAKE A BRIDGE +[action player_u|sign2] -> [player_u|sign2] message GOOD JOB, YOU FAILED THE PUZZLE. +[action player_u|sign4] -> [player_u|sign4] message RING THE BELLFLOWER TO RESET THE BRIDGE SEEDS. + +[player sound2] -> [player] message Inspired by Toby Fox's UNDERTALE +[player sound3] -> [player sound2] sfx1 again message PUZZLETALE + +(graphically display that you have a seed so it stays on your head) +late down [bridge_pickup] [no bridge_pickup|player] -> [ ] [bridge_pickup|player] + +(detect Rocks on Buttons) +late [spike_floor spikes] -> [spike_floor] + +late [spike_floor] [target no crate] -> [spike_floor spikes] [target] + +(Graphically display Frisk's stupid face) +[head] -> [ ] +late down [no head|player_u] -> [head_u|player_u] +late down [no head|player_d] -> [head_d|player_d] +late down [no head|player_l] -> [head_l|player_l] +late down [no head|player_r] -> [head_r|player_r] + +(extra graphics blocks) +late up [wall|no wall] -> [wall wall_u| ] +late down [wall|no wall] -> [wall wall_d| ] +late left [wall_u|wall_u] -> [wall_u wall_UL|wall_u] +late right [wall_u|wall_u] -> [wall_u wall_UR|wall_u] +late left [wall no wall_U|no wall] -> [wall wall_UL| ] +late right [wall no wall_U|no wall] -> [wall wall_UR| ] + +late up [water|no water] -> [water water_U| ] + +============== +WINCONDITIONS +============== + +Some Player on Goal + +======= +LEVELS +======= +%%%%%%"%%%%% +%%%%%%,%%%%% +%%%%%,,,%%%% +%%%%,,,,,%%% +%%%%,,,,,%%% +%%%%!!!!!%%% +%u,,,,*,,,o% +%%%%%%%%%%%% +%%%%%%%%%%%% +%%%%%%%%%%%% +%%%%%%%%%%%% +%%%%%%%%%%%% + +%%%%%%%%%%%% +%%%%%%%%%%%% +%,,,,,,,~~~% +%,,,,,,,~~~% +%,,,,,,,,!,% +%,,*,,o,,!,% +%p,,,,,,,!," +%,,*,,o,,!,% +%,,,,,,,,!,% +%,,,,,,,~~~% +%,,,,,,,~~~% +%%%%%%%%%%%% + +%%%%%%%%%%%% +%%%%%%%%%%%% +%,,,,,,,,,,% +%,,,,,,,,,,% +%%%%%%%%%,,% +%,,o,,,o%,!% +p,,*,%*,!,!; +%,,o,*,*%,!% +%%%%%%%o%,,% +%,,,,,%%%,,% +%,,,,,,,,,,% +%%%%%%%%%%%% + +######~~~~## +######~~~~## +######~~~~## +#xx###~~~~## +#xx###~~~~## +#..#1#~~~~## +#.....~~~~." +#.....~~~~." +#.p...~~~~." +#.....~~~~." +######~~~~## +######~~~~## + +############ +############ +..xxx.###### +...x..###### +p.....f4##.# +...........# +#....~~.~~~# +###~.~~~~~~# +###~~~~~~.~# +#2#~~~#....# +#..~~####.." +############ + +############ +############ +####~~.##### +#..#~~.....# +"...~~..~..# +#.~~~~~~~..# +#.~~~~~~..f# +#...~~~...x# +####~~.~.xx# +##~~~~~~.xx# +##........x# +#########p## + +#########"## +#########.## +#..........# +#~~~~......# +#~~~~~.....# +#....~~~...# +#.f...~..~~# +#...~~~~~~~# +P...~~~~~~~# +#....~~~...# +#.xxxx.....# +############ + +############ +############ +#....~~...~# +#...~~~~#~~# +#..~~..~~~.# +#..~....~..# +#..~..x~~.." +#..~.xx~~..# +p..~~~x~~~## +#xx.~~~~...# +#xx.~~~~...# +############ + +############ +############ +############ +############ +#...####...# +#..•####...# +p...•~~...." +#...####...# +#...####...# +############ +############ +############ + +#########"## +#########..# +#....##~~~.# +#..f.#~~~~~# +#....#~~~~~# +#.••.#....~# +#.•.•#~~.~.# +#....~.~~~~# +p....~...### +#xx..~...~~# +#xx..~~.~~~# +############ + +##"######### +##.######### +#~~~~####### +#~~~~~###### +#~~~~~~~#### +#~~.~~~~#### +#~~.~~###### +#~#.~~#...## +#~~....••.## +#~~....•..## +#~xxxx....## +#########p## + +message End + +message TH TH That's all for now, folks! + diff --git a/P[+]SITIVE_~_NEG[-]TIVE_{BETA_1}.txt b/P[+]SITIVE_~_NEG[-]TIVE_{BETA_1}.txt new file mode 100644 index 0000000000000000000000000000000000000000..258e9c00957c2cb1bde123cd36d48cdaa171159d --- /dev/null +++ b/P[+]SITIVE_~_NEG[-]TIVE_{BETA_1}.txt @@ -0,0 +1,405 @@ +title P[+]SITIVE ~ NEG[-]TIVE {BETA 1} +author Fabio Manna ( fmanna775@gmail.com ) + +key_repeat_interval 0.2 ( key hold delay ) +again_interval 0.08 ( looping code delay ) + +noundo ( disable undo key ) + +======== +OBJECTS +======== + +Background ( empty space ) +black + +Wall +darkgray black +11110 +10000 +10000 +10000 +00000 + +Player +yellow black +01010 +01010 +00000 +01100 +00000 + +( basic blocks ) +IdleBlockPos +blue black +00000 +00100 +01110 +00100 +00000 + +IdleBlockNeg +red black +00000 +00000 +01110 +00000 +00000 + +IdleBlockNull +green black +00000 +00000 +00100 +00000 +00000 +( /basic blocks ) + +( slide block pos ) +MoveBlockPosL +blue black +00000 +00100 +01110 +00100 +00000 + +MoveBlockPosR +blue black +00000 +00100 +01110 +00100 +00000 + +MoveBlockPosU +blue black +00000 +00100 +01110 +00100 +00000 + +MoveBlockPosD +blue black +00000 +00100 +01110 +00100 +00000 +( /slide block pos ) + +( slide block neg ) +MoveBlockNegL +red black +00000 +00000 +01110 +00000 +00000 + +MoveBlockNegR +red black +00000 +00000 +01110 +00000 +00000 + +MoveBlockNegU +red black +00000 +00000 +01110 +00000 +00000 + +MoveBlockNegD +red black +00000 +00000 +01110 +00000 +00000 +( /slide block neg ) + +( slide block null ) +MoveBlockNullL +green black +00000 +00000 +00100 +00000 +00000 + +MoveBlockNullR +green black +00000 +00000 +00100 +00000 +00000 + +MoveBlockNullU +green black +00000 +00000 +00100 +00000 +00000 + +MoveBlockNullD +green black +00000 +00000 +00100 +00000 +00000 +( /slide block null ) + +GoalBlock ( turned after reach the target ) +darkgray black +00000 +00000 +00100 +00000 +00000 + +Target +green black +11111 +10101 +11011 +10101 +11111 + +======= +LEGEND +======= + +( groups ) +Block = IdleBlockPos or IdleBlockNeg or IdleBlockNull +SlideBlockPos = MoveBlockPosL or MoveBlockPosR or MoveBlockPosU or MoveBlockPosD +SlideBlockNeg = MoveBlockNegL or MoveBlockNegR or MoveBlockNegU or MoveBlockNegD +SlideBlockNull = MoveBlockNullL or MoveBlockNullR or MoveBlockNullU or MoveBlockNullD +SlideBlock = SlideBlockPos or SlideBlockNeg or SlideBlockNull +Obstacle = Wall or Block or GoalBlock +( /groups ) + +. = Background +# = Wall +@ = Player ++ = IdleBlockPos +- = IdleBlockNeg +* = IdleBlockNull +X = Target + +======= +SOUNDS +======= + +Startgame 88896100 +CloseMessage 24812307 +Restart 21553509 + +Player Move 10103307 +Player CantMove 66178702 + +sfx0 6675106 ( player action ) +sfx1 91942304 ( slide block collision ) +sfx2 69516900 ( goal ) +sfx3 81303305 ( player action locked ) +sfx4 68398903 ( positive blocks blend ) +sfx5 68740303 ( negative blocks blend ) +sfx6 10382703 ( null block obtained ) +sfx7 39907103 ( null block turn positive or negative ) + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, SlideBlock, GoalBlock, Obstacle + +====== +RULES +====== + +[ Action Player | Block | No Obstacle ] -> [ Action Player | > Block | ] ( slide block ) +[ Action Player | Block | Block | No Obstacle ] -> [ Action Player | Block | > Block | ] ( slide adjacent block ) + +( check block can't slide ) +[ Action Player | Block | Wall ] -> sfx3 +[ Action Player | Block | GoalBlock ] -> sfx3 +[ Action Player | Block | Block | Obstacle ] -> sfx3 +( /check block can't slide ) + +( turn idle block on slide block ) +LEFT [ > IdleBlockPos ] -> [ > MoveBlockPosR ] sfx0 +RIGHT [ > IdleBlockPos ] -> [ > MoveBlockPosL ] sfx0 +UP [ > IdleBlockPos ] -> [ > MoveBlockPosD ] sfx0 +DOWN [ > IdleBlockPos ] -> [ > MoveBlockPosU ] sfx0 + +LEFT [ > IdleBlockNeg ] -> [ > MoveBlockNegR ] sfx0 +RIGHT [ > IdleBlockNeg ] -> [ > MoveBlockNegL ] sfx0 +UP [ > IdleBlockNeg ] -> [ > MoveBlockNegD ] sfx0 +DOWN [ > IdleBlockNeg ] -> [ > MoveBlockNegU ] sfx0 + +LEFT [ > IdleBlockNull ] -> [ > MoveBlockNullR ] sfx0 +RIGHT [ > IdleBlockNull ] -> [ > MoveBlockNullL ] sfx0 +UP [ > IdleBlockNull ] -> [ > MoveBlockNullD ] sfx0 +DOWN [ > IdleBlockNull ] -> [ > MoveBlockNullU ] sfx0 +( /turn idle block on slide block ) + +( loop slide block move ) +LEFT [ MoveBlockPosR ] -> [ > MoveBlockPosR ] again +RIGHT [ MoveBlockPosL ] -> [ > MoveBlockPosL ] again +UP [ MoveBlockPosD ] -> [ > MoveBlockPosD ] again +DOWN [ MoveBlockPosU ] -> [ > MoveBlockPosU ] again + +LEFT [ MoveBlockNegR ] -> [ > MoveBlockNegR ] again +RIGHT [ MoveBlockNegL ] -> [ > MoveBlockNegL ] again +UP [ MoveBlockNegD ] -> [ > MoveBlockNegD ] again +DOWN [ MoveBlockNegU ] -> [ > MoveBlockNegU ] again + +LEFT [ MoveBlockNullR ] -> [ > MoveBlockNullR ] again +RIGHT [ MoveBlockNullL ] -> [ > MoveBlockNullL ] again +UP [ MoveBlockNullD ] -> [ > MoveBlockNullD ] again +DOWN [ MoveBlockNullU ] -> [ > MoveBlockNullU ] again +( /loop slide block move ) + +[ > SlideBlockPos | IdleBlockPos ] -> [ > IdleBlockPos | ] sfx4 ( if 2 positive blocks collide, they are merged into 1 positive block ) +[ > SlideBlockNeg | IdleBlockNeg ] -> [ | ] sfx5 ( if 2 negative blocks collide, both are destroyed ) + +[ > SlideBlockPos | IdleBlockNeg ] -> [ > IdleBlockNull | ] sfx6 ( a collision between positive and negative blocks result on null block ) +[ > SlideBlockNeg | IdleBlockPos ] -> [ > IdleBlockNull | ] sfx6 ( ditto above ) + +[ > SlideBlockNull | IdleBlockPos ] -> [ IdleBlockPos | IdleBlockPos ] sfx7 ( if null block collides with a positive block, gets the same signal ) +[ > SlideBlockNull | IdleBlockNeg ] -> [ IdleBlockNeg | IdleBlockNeg ] sfx7 ( ditto above ) +[ > SlideBlockPos | IdleBlockNull ] -> [ IdleBlockPos | IdleBlockPos ] sfx7 ( ditto above ) +[ > SlideBlockNeg | IdleBlockNull ] -> [ IdleBlockNeg | IdleBlockNeg ] sfx7 ( ditto above ) + +( turn slide block on idle block after collision ) +[ > SlideBlockPos | Obstacle ] -> [ IdleBlockPos | Obstacle ] sfx1 +[ > SlideBlockNeg | Obstacle ] -> [ IdleBlockNeg | Obstacle ] sfx1 +[ > SlideBlockNull | Obstacle ] -> [ IdleBlockNull | Obstacle ] sfx1 +( /turn slide block on idle block after collision ) + +[ IdleBlockNull Target ] -> [ GoalBlock Target ] sfx2 ( turn block inactive after reach the target on border ) +[ > SlideBlockNull Target ] -> [ GoalBlock Target ] sfx2 ( turn block inactive after reach the target ) + +============== +WINCONDITIONS +============== + +All GoalBlock On Target + +( prevent bug at last block ) +No Block +No SlideBlock +( /prevent bug at last block ) + +======= +LEVELS +======= + +( tutorial ) +Message [ ] -----> X + +########### +#.........# +#.........# +#.@.......# +#.........# +#..*....X.# +#.........# +#.........# +#.........# +#.........# +########### + +########### +#......#..# +#...X.....# +#.........# +#.........# +#.........# +#.........# +#......*..# +#..@......# +#.........# +########### + +########### +#.........# +#.........# +#.x..**.x.# +#.........# +#.........# +#.........# +#.....@...# +#.........# +#.........# +########### + +Message [+][+] = [+] [+][-] = [ ] + +########### +###.......# +#.......+.# +#..@......# +#.........# +#...-.....# +#.......### +#.........# +#.+.......# +#...x.....# +########### + +Message [-][-] = ... [ ][+/-] = [+/-] + +########### +#x.#......# +#..#......# +#..*...+.## +#.........# +#..-......# +#..*....@.# +#.........# +#......---# +#......#### +########### +( /tutorial ) + +Message Tutorial finished =D + +############# +#...........# +#........+..# +#-.....*....# +#.....###x..# +#.......#...# +#....@......# +#.+.......-.# +#.#.........# +############# + +######### +#.......# +#-....*.# +###...+.# +#.......# +#..@....# +#......x# +#.......# +#.-....+# +#..#....# +#.x#...## +#......## +#.......# +##*...#.# +#.......# +######### + +Message Congrats, you beat this beta version! Some levels and features coming soon o,ob \ No newline at end of file diff --git a/Pac-Puzzler.txt b/Pac-Puzzler.txt new file mode 100644 index 0000000000000000000000000000000000000000..064669880260c90c7e5002f09b6b19ac3fc7ffc0 --- /dev/null +++ b/Pac-Puzzler.txt @@ -0,0 +1,135 @@ +title Pac-Puzzler +author Pancake Robot +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +darkblue black +11111 +01111 +11101 +11111 +10111 + + +PacDot +yellow +..... +..... +..0.. +..... +..... + +Wall +#0000ff black +00010 +11111 +01000 +11111 +00010 + +PacRight +#ffff00 black +.000. +010.. +00... +000.. +.000. + +PacDown +#ffff00 black +.000. +00000 +00.00 +0...0 +..... + +PacLeft +#ffff00 black +.000. +..010 +...00 +..000 +.000. + +PacUp +#ffff00 black +..... +0...0 +00.00 +00000 +.000. + +Crate +Orange Yellow +00000 +01.10 +0.1.0 +01.10 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PacRight +O = Crate +@ = Crate and PacDot +* = PacDot +PacMan = PacRight or PacLeft or PacDown or PacUp +Player = PacMan +======= +SOUNDS +======= + +Crate MOVE 36772507 + +sfx0 92546706 + +================ +COLLISIONLAYERS +================ + +Background +PacDot +PacMan, Wall, Crate + +====== +RULES +====== + +(PacMan turning visual) +[ right PacMan ] -> [ right PacRight ] +[ up PacMan ] -> [ up PacUp ] +[ left PacMan ] -> [ left PacLeft ] +[ down PacMan ] -> [ down PacDown ] +(end) + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [PacMan PacDot] -> [PacMan] sfx0 + +============== +WINCONDITIONS +============== + +no PacDot + +======= +LEVELS +======= + +message You know what to do. + +######### +#***#***# +#..*#*..# +#*#...#*# +#*#.P.#*# +######### \ No newline at end of file diff --git a/Pac-Slide_V0.3.txt b/Pac-Slide_V0.3.txt new file mode 100644 index 0000000000000000000000000000000000000000..ceca0c3a67cf0d8cbecfd3fd6247228d9bceae42 --- /dev/null +++ b/Pac-Slide_V0.3.txt @@ -0,0 +1,363 @@ +title Pac-Slide V0.3 +author Dark Samus +realtime_interval 0.4 +youtube EKUNLZIA1o8 +text_color blue +color_palette 1 +noundo +noaction +======== +OBJECTS +======== +PacmanU +Yellow +0...0 +00.00 +00000 +00000 +.000. +PacmanD +Yellow +.000. +00000 +00000 +00.00 +0...0 +PacmanL +Yellow +0000. +.0000 +..000 +.0000 +0000. +PacmanR +Yellow +.0000 +0000. +000.. +0000. +.0000 + +PacmanS +Yellow +.000. +00000 +00000 +00000 +.000. +Pellet (Pellet) +#FFE251 +..... +..... +..0.. +..... +..... +BackGround +Black +Wall1 +Blue +00000 +0.... +0.... +0.... +0...0 +Wall2 +Blue +0...0 +0.... +0.... +0.... +00000 +Wall3 +Blue +00000 +....0 +....0 +....0 +0...0 +Wall4 +Blue +0...0 +....0 +....0 +....0 +00000 +Wall5 +Blue +00000 +..... +..... +..... +00000 +Wall6 +Blue +0...0 +0...0 +0...0 +0...0 +0...0 +Wall7 +Blue +0...0 +..... +..... +..... +0...0 +Wall8 +Blue +00000 +0...0 +0...0 +0...0 +0...0 +Wall9 +Blue +0...0 +0...0 +0...0 +0...0 +00000 +Wall10 +Blue +00000 +0.... +0.... +0.... +00000 +Wall11 +Blue +00000 +....0 +....0 +....0 +00000 + +Pinky +Pink LightBlue White +00000 +21012 +21012 +00000 +0.0.0 +LatePinky +LightGreen Green White +00000 +11011 +02020 +20202 +0.0.0 +DeadPac +Grey +.000. +00000 +00000 +00000 +.000. +DeadGhost +Grey Black White +00000 +11011 +02020 +20202 +0.0.0 +Blinky +Red LightBlue White +00000 +21012 +21012 +00000 +0.0.0 +PowerPellet +#F5E29E +..... +..0.. +.000. +..0.. +..... +ScaredGhost +LightBlue Blue White +00000 +11011 +02020 +20202 +0.0.0 + + + +======= +LEGEND +======= +7 = Wall1 +1 = Wall2 +9 = Wall3 +3 = Wall4 +4 = Wall5 +5 = Wall6 +6 = Wall7 +- = Wall8 ++ = Wall9 +/ = Wall10 +* = Wall11 +Wall = Wall1 or Wall2 or Wall3 or Wall4 or Wall5 or Wall6 or Wall7 or Wall8 or Wall9 or Wall10 or Wall11 +P = PacmanS +Player = PacmanS or PacmanL or PacmanR or PacmanU or PacmanD +. = Background +@ = Pellet +~ = Pinky +MovePac = PacmanL or PacmanR or PacmanU or PacmanD +` = Blinky +X = PowerPellet +Ghost = Blinky or Pinky +L = ScaredGhost +======= +SOUNDS +======= +SFX0 27088100 +Sfx1 94612307 +SFX2 85642909 +SFX3 98551306 +SFX4 66991303 +SFX5 4642502 +SFX6 18285103 +================ +COLLISIONLAYERS +================ +background +Pellet, DeadGhost, PowerPellet, ScaredGhost +pacmanl, pacmanr, pacmanu, pacmand, pacmans, Wall, Pinky, LatePinky, Deadpac +Blinky +====== +RULES +====== + +[Player PowerPellet] [Ghost] -> [Player] [ScaredGhost] SFX6 +[Player PowerPellet] [LatePinky] -> [Player] [ScaredGhost] +[Player ScaredGhost] -> [Player DeadGhost] SFX5 +[> Player | LatePinky] -> [ > Player | DeadGhost] SFX5 +[Ghost] [DeadPac] -> [] [DeadPac] +[Blinky Player] -> [Blinky DeadPac] +[Down Player] -> [Down PacmanD] +[PacmanD] -> [Down PacmanD] SFX2 again +[Up Player] -> [Up PacmanU] +[PacmanU] -> [Up PacmanU] SFX2 again +[Left Player] -> [Left PacmanL] +[PacmanL] -> [Left PacmanL] SFX2 again +[Right Player] -> [Right PacmanR] +[PacmanR] -> [Right PacmanR] SFX2 again +[> Player | Wall] -> [PacmanS | Wall] SFX1 +[ Player Pellet ] [LatePinky] -> [Player Pellet] [Pinky] SFX4 +[ Player Pellet ] -> [Player] SFX0 +[Stationary Pinky | ... | MovePac] -> [PacmanS | ... |Stationary LatePinky] SFX3 +[Stationary Blinky | ... | Player] -> [> Blinky |... | Player] +============== +WINCONDITIONS +============== +No Pellet +======= +LEVELS +======= + +MESSAGE Welcome to Pac-Slide! +MESSAGE Collect all of the Pellets to continue! + +74444449 +5p.@@..5 +5@....@5 +5@....@5 +5..@@..5 +14444443 + +744444444449 +5@@..@@...@5 +6*@.......@5 +5.@.@@../*.5 +5..-.......5 +5..5@......5 +5p.5...@@@.5 +144644444443 + +746444449 +5.+.....5 +5..@@@./6 +5..@@@..5 +5..@@@..5 +6*......5 +5p.-..-.5 +144644643 + +MESSAGE Oh look, Pinky... how great... +MESSAGE Whenever you get into her line of sight, she will switch places with you. +MESSAGE However, she won't do it again until you collect another Pellet. +MESSAGE While she can't teleport, you can try to eat her while you can. + +7444444444444464449 +5.............5@@@5 +5.............5@~@5 +5@........@@..14446 +6*@............@@@5 +5.@............@@@5 +5.@.744444444444446 +5...5.............5 +5.p.5.............5 +1444644444444444443 + +74444444449 +5.@@...@@.5 +5./*.../*.5 +5....@....5 +5....~....5 +5./*.@./*.5 +5p@@...@@.5 +14444444443 + +MESSAGE Pinky can be helpful in some situations. Be careful though. This requires some trial and error. + +74444444444449 +5.......@....5 +5@..@@@@@@..@5 +5@./444444*.@5 +5@..@@@~@@..@5 +5............5 +64444444444446 +64444444444446 +5....@@@@....5 +5...@@@@@@...5 +5../444444*..5 +5...@@@@@@...5 +5p...@@@@....5 +14444444444443 + +MESSAGE Blinky is even worse. He will try to attack you directly. +MESSAGE He can go through walls, and will try to kill you. +MESSAGE However, you can try to eat him by eating a power pellet. + +744444444449 +5.........@5 +5p...@@@..@5 +5..........5 +5....@@@.`.5 +144444444443 + +744444444644444444449 +5@......@+.........@5 +6*........@........@5 +5.@..-..@.@.........5 +5....5..@.@.........5 +5..p.5...........`.x5 +144446444444444444443 + +MESSAGE 2 Ghosts?! +MESSAGE You should be fine though, just use stategy. +MESSAGE Also, +MESSAGE Power Pellets don't effect Pinky at all. Just wait until she doesn't have power, and can't teleport to eat her. + +74444444444464449 +5...........5@@@5 +5..@@....x..5~..5 +5...........+@..5 +5..-@........@..5 +5..5@........@..5 +5p.5@@`@@....@..5 +14464444444444443 + +MESSAGE Thanks for playing the DEMO version of Pac-Slide! This game is sure to be updated in the future. \ No newline at end of file diff --git a/PackBot.txt b/PackBot.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa90c40140fcfedb026fa3137a6526179cee9719 --- /dev/null +++ b/PackBot.txt @@ -0,0 +1,292 @@ +title PackBot +author Max +run_rules_on_level_start +key_repeat_interval 0.2 + +======== +OBJECTS +======== + +Background +#9DF + + +Wall +#c45 #ddd +00010 +11111 +01000 +11111 +00010 + + +PlayerRight +#111 #fff #ea0 #e70 #a50 #666 #bbb +10610 +..2.. +.4244 +.433. +.5.5. + + +PlayerLeft +Black #fff #ea0 #e70 #a50 #666 #bbb +01601 +..2.. +4424. +.334. +.5.5. + + +Block +#37a #058 #036 +00000 +01112 +01112 +01112 +02222 + + +Target +#3b3 +.000. +0...0 +0...0 +0...0 +.000. + + +StackPosition +Transparent + + +GroundPosition +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerRight +q = PlayerLeft +* = Block +$ = Target +% = Target and Block + +Player = PlayerRight or PlayerLeft +CanFall = Player or Block +Surface = Player or Block or Wall +StackObject = Player or Block + +======= +SOUNDS +======= + +Player MOVE 40653507 +Player CANTMOVE 75399904 +sfx0 99541303 +EndLevel 85029903 + +================ +COLLISIONLAYERS +================ + +Background +StackPosition +GroundPosition +Block +Target +Player, Wall + + +====== +RULES +====== + +( Face direction ) +[ left PlayerRight ] -> [ PlayerLeft ] +[ right PlayerLeft ] -> [ PlayerRight ] + + +( Pick up blocks ) +[ StackPosition ] -> [ ] +[ GroundPosition ] -> [ ] +right [ up PlayerRight | ] -> [ PlayerRight StackPosition | GroundPosition ] +left [ up PlayerLeft | ] -> [ PlayerLeft StackPosition | GroundPosition ] +( You can pick up from a one-high wall) +up [ stationary GroundPosition Wall | ] -> [ Wall | action GroundPosition ] +up [ StackPosition StackObject | ] -> [ StackObject | StackPosition ] +[ StackPosition no Surface ] [ Block GroundPosition ] -> [ Block ] [ ] + + +( Put down blocks ) +[ StackPosition ] -> [ ] +[ GroundPosition ] -> [ ] +right [ down PlayerRight | ] -> [ PlayerRight StackPosition | GroundPosition ] +left [ down PlayerLeft | ] -> [ PlayerLeft StackPosition | GroundPosition ] +( You can place onto one-high wall) +up [ stationary GroundPosition Wall | ] -> [ Wall | action GroundPosition ] +( You can stack blocks ) +up [ GroundPosition StackObject | ] -> [ StackObject | GroundPosition ] +( Grab the highest block from your stack ) +up [ StackPosition StackObject | StackObject ] -> [ StackObject | StackObject StackPosition ] +[ StackPosition Block ] [ GroundPosition no Surface ] -> [ ] [ Block ] + + +( Mark stack position so that blocks will follow you ) +[ StackPosition ] -> [ ] +up [ Player | ] -> [ Player | StackPosition ] + + +( You can climb ) +[ GroundPosition ] -> [ ] +horizontal [ > Player | Surface ] -> [ Player | Surface GroundPosition ] +( Can't climb if there is a wall directly above you ) +up [ Player | Wall ] [ GroundPosition ] -> [ Player | Wall ] [ ] +up [ stationary GroundPosition | no Surface ] -> [ | action GroundPosition ] +[ Player ] [ GroundPosition no Surface ] -> [ ] [ Player ] + + +( Can't move into surfaces ) +[ > Player | Surface ] -> [ Player | Surface ] + + +( Player gravity ) +late down [ Player | no Surface ] -> [ | Player ] + +( Move blocks to where you ended up. From: StackPosition. To: GroundPosition ) +late [ GroundPosition ] -> [ ] +late up [ Player | ] -> [ Player | GroundPosition ] +late up [ StackPosition Block | ] [ GroundPosition no Surface | ] -> [ | StackPosition ] [ Block | GroundPosition ] + +( Block gravity ) +late down [ Block | no Surface ] -> [ | Block ] + + +============== +WINCONDITIONS +============== + +All Block on Target + +======= +LEVELS +======= + +Message Press Up to pick up boxes. Press Down to drop them. +Message Pack boxes into green targets. + + +######### +#.......# +#.$*q*$.# +######### + + +####### +#$...*# +#$...*# +#$.p.*# +####### + + +######### +#.......# +#......*# +#.....### +#p...*### +#$..##### +#$.###### +######### + + +######## +#*.....# +#....*.# +#$..#### +#$.....# +####.q.# +######## + + +######### +#p.**...# +#..**...# +#####...# +#.......# +#$$.....# +#$$.....# +######### + + +####### +#*....# +#.....# +###.*.# +#$$.*.# +#$$.*q# +####### + + +######### +#.......# +#.....**# +#....p**# +#...##### +#..#..$.# +#.....$$# +#......$# +######### + + +########### +#...*.....# +#...*.....# +#p.###....# +##....#...# +#......#.$# +#..#$$...*# +########### + + +######### +#***....# +#.p....$# +####..### +#.....*.# +#.......# +#$..##$$# +######### + + +############# +#$....*....$# +##..*.*.*..## +#$..#p#.#..$# +############# + + +################# +#...............# +#...............# +#p*.............# +###.##.........*# +#..$#....#.....## +#..##...#.......# +#.....##.#....$%# +#*....**$.*...$%# +################# + + +################# +#...............# +#.....*.........# +#....###........# +#.........#.....# +#..#*....#.*....# +#..##...##.##...# +#$.#.......#.#..# +#$.*$##....*.$p$# +################# \ No newline at end of file diff --git a/Paint.txt b/Paint.txt new file mode 100644 index 0000000000000000000000000000000000000000..024980e82060fc5056d7fbb66491ec8cad70929a --- /dev/null +++ b/Paint.txt @@ -0,0 +1,331 @@ +title Paint +author SRP +homepage www.puzzlescript.net +realtime_interval 0.25 +run_rules_on_level_start +(Hope you have fun!) + +======== +OBJECTS +======== + +Background +White + +Wall +Black + +RedCursor +Red +00.00 +0...0 +..... +0...0 +00.00 +BlueCursor +Blue +00.00 +0...0 +..... +0...0 +00.00 + +Block +Gray + +BlockStop +Gray + +BlockGo +Gray + +Stop +DarkRed Black +01110 +10101 +11011 +10101 +01110 + +Delete +White Gray Black +22222 +11110 +11110 +11110 +22222 + +WeirdStop +DarkBrown +Weird +DarkBrown +Continue +White Black +10000 +01111 +01111 +01111 +10000 +ContinueGo +Green Black +10000 +01111 +01111 +01111 +10000 + +WeirdGo +White + +BlockRed +Red +BlockRedGo +Red +RedBucketStop +Red Gray Black +20002 +21112 +21112 +21112 +21112 +RedBucket +Red Gray +.000. +.111. +.111. +.111. +.111. +RedBucketGo +White + +BlockBlue +Blue +BlockBlueGo +Blue +BlueBucketStop +Blue Gray Black +20002 +21112 +21112 +21112 +21112 +BlueBucket +Blue Gray +.000. +.111. +.111. +.111. +.111. +BlueBucketGo +White + +BlockGreen +Green +BlockGreenGo +Green +GreenBucketStop +Green Gray Black +20002 +21112 +21112 +21112 +21112 +GreenBucket +Green Gray +.000. +.111. +.111. +.111. +.111. +GreenBucketGo +White + + +======= +LEGEND +======= + +Player = RedCursor +. = Background +# = Wall +P = RedCursor and Wall +* = BlockStop +Object = Wall or BlockStop or BlockRedGo or BlockGreenGo or BlockBlueGo or Stop or Delete or Continue or BlockGo or WeirdStop or Weird or WeirdGo or ContinueGo +X = Stop +@ = Delete +> = Continue +% = WeirdStop +! = RedBucketStop +B = BlueBucketStop +G = GreenBucketStop +Stuff = Block or Weird or RedBucket or BlueBucket or GreenBucket +< = ContinueGo ++ = Weird +- = Block +$ = RedBucket +S = BlueBucket +R = GreenBucket + +======= +SOUNDS +======= +================ +COLLISIONLAYERS +================ + +Background +RedBucketGo, BlueBucketGo, GreenBucketGo +Wall, Block, BlockStop, Stop, Delete, Continue, BlockGo, ContinueGo, Weird, WeirdGo, WeirdStop, RedBucketStop, BlockRed, BlockRedGo, RedBucket, BlueBucket, BlockBlue, BlueBucketStop, BlockBlueGo, GreenBucket, GreenBucketStop, BlockGreen, BlockGreenGo, +BlueCursor +Player, + +====== +RULES +====== + +[ Action Player | ... | BlueCursor ] -> [ Action Player | ... | ] +[ Action Player GreenBucketStop ] -> [ Player BlueCursor GreenBucketStop ] +[ Action Player No Object ][ BlueCursor GreenBucketStop ] -> [ Player GreenBucket ] [ BlueCursor GreenBucketStop ] +[ Action Player BlueBucketStop ] -> [ Player BlueCursor BlueBucketStop ] +[ Action Player No Object ][ BlueCursor BlueBucketStop ] -> [ Player BlueBucket ] [ BlueCursor BlueBucketStop ] +[ Action Player RedBucketStop ] -> [ Player BlueCursor RedBucketStop ] +[ Action Player No Object ][ BlueCursor RedBucketStop ] -> [ Player RedBucket ] [ BlueCursor RedBucketStop ] +[ Action Player WeirdStop ] -> [ Player BlueCursor WeirdStop ] +[ Action Player No Object ] [ BlueCursor WeirdStop ] -> [ Player Weird ] [ BlueCursor WeirdStop ] +[ Action Player BlockStop ] -> [ Player BlueCursor BlockStop ] +[ Action Player No Object ] [ BlueCursor BlockStop ] -> [ Player Block ] [ BlueCursor BlockStop ] +[ Action Player Stop ] [ BlueCursor ] -> [ Player Stop ] [ ] +[ Action Player Delete ] -> [ Player BlueCursor Delete ] +[ Action Player Stuff ] [ BlueCursor Delete ] -> [ Player ] [ BlueCursor Delete ] +[ Action Player Continue ] -> [ Player ContinueGo ] +[ > Player ContinueGo ] -> [ Player ContinueGo ] +late [ Block RedBucketGo ] -> [ BlockRed RedBucketGo ] +late [ Block BlueBucketGo ] -> [ BlockBlue BlueBucketGo ] +late [ Block GreenBucketGo ] -> [ BlockGreen GreenBucketGo ] +[ ContinueGo ] [ Weird ] -> [ ContinueGo ] [ WeirdGo ] +[ ContinueGo ] [ Block ] -> [ ContinueGo ] [ BlockGo ] +[ ContinueGo ] [ BlockRed ] -> [ ContinueGo ] [ BlockRedGo ] +[ ContinueGo ] [ BlockBlue ] -> [ ContinueGo ] [ BlockBlueGo ] +[ ContinueGo ] [ BlockGreen ] -> [ ContinueGo ] [ BlockGreenGo ] +[ ContinueGo ] [ RedBucket ] -> [ ContinueGo ] [ RedBucketGo ] +[ ContinueGo ] [ BlueBucket ] -> [ ContinueGo ] [ BlueBucketGo ] +[ ContinueGo ] [ GreenBucket ] -> [ ContinueGo ] [ GreenBucketGo ] +[ BlockGreenGo | No Object ] -> [ BlockGreenGo | BlockGreen ] +[ BlockBlueGo | No Object ] -> [ BlockBlueGo | BlockBlue ] +[ BlockRedGo | No Object ] -> [ BlockRedGo | BlockRed ] +[ BlockGo | No Object ] -> [ BlockGo | Block ] + +============== +WINCONDITIONS +============== +======= +LEVELS +======= + +Message Check out the examples too get a better picture of how too use "Paint." + +###############X# +#>P############@# +###############*# +###############%# +###############!# +###############B# +###############G# +#.............### +#.............### +#.............### +#.............### +#.............### +#.............### +#.............### +#.............### +(Here are some examples) + +Message? +(This is a basic design.) + +###############x# +#>P############@# +###############*# +###############%# +###############!# +###############B# +###############G# +#.............### +#...++++++....### +#...+....+....### +#...+.++.+....### +#...+++..+....### +#...+++-++....### +#...++++++....### +#...+++-++....### +Message Person + +###############x# +#>P############@# +###############*# +###############%# +###############!# +###############B# +###############G# +#..+.....+....### +#..+.+.+.+....### +#..+.....+....### +#..+++.+++....### +#..+++.+++....### +#..+.....+....### +#..+++-+++....### +#..++-+-++....### + +Message Hi +(This shows how too change colors) +###############x# +#>P############@# +###############*# +###############%# +###############!# +###############B# +###############G# +#++++++++.....### +#.++.++++.....### +#.++.+-++.....### +#.++.++++.....### +#.$..+.++.....### +#.++.+.++.....### +#.++.+.++.....### +#.++-+-++.....### + +Message YOlO +(Some more colors) +###############x# +#>P############@# +###############*# +###############%# +###############!# +###############B# +###############G# +#.+.+-.$+.+..S### +#.+.+.+.+.+.+.### +#.+.+.+.+.+.+.### +#.$.+.+.+.+.+.### +#+.++.+.+.+.+.### +#+.++.+.+.+.+.### +#+.++.+.+.+.+.### +#+-++$..+-+S.-### + +Message Lightsaber +###############x# +#>P############@# +###############*# +###############%# +###############!# +###############b# +###############g# +#.+.+++.+...+.### +#.+.+++.+s.s+.### +#.+.+-+.+...+.### +#.+.+++$++.++$### +#...+.+-.....-### +#.+.+.++++.+++### +#.+.+.+++...++### +#.+-+-+++-+-++### \ No newline at end of file diff --git a/Painter.txt b/Painter.txt new file mode 100644 index 0000000000000000000000000000000000000000..026b694b3608bdb5d1e0822dac640a3f7e24751d --- /dev/null +++ b/Painter.txt @@ -0,0 +1,217 @@ +title Painter +background_color grey +text_color black +======== +OBJECTS +======== +background +white +00000 +00000 +00000 +00000 +00000 + +paintbrushblack +black grey +.000. +.000. +.111. +..1.. +..1.. + +paintbrushred +red grey +.000. +.000. +.111. +..1.. +..1.. + +paintbrushyellow +yellow grey +.000. +.000. +.111. +..1.. +..1.. + +paintbrushblue +blue grey +.000. +.000. +.111. +..1.. +..1.. + +paintbrushgreen +green grey +.000. +.000. +.111. +..1.. +..1.. + +paintbrushpink +pink grey +.000. +.000. +.111. +..1.. +..1.. + +eraser +pink +..... +..000 +.000. +000.. +..... + +Player +#FF4040 #FFEE83 blue +.000. +0000. +.111. +22222 +.2.2. + +black +black +00000 +00000 +00000 +00000 +00000 + +red +red +00000 +00000 +00000 +00000 +00000 + +yellow +yellow +00000 +00000 +00000 +00000 +00000 + +blue +blue +00000 +00000 +00000 +00000 +00000 + +green +green +00000 +00000 +00000 +00000 +00000 + +pink +pink +00000 +00000 +00000 +00000 +00000 + +white +white +00000 +00000 +00000 +00000 +00000 + + +======= +LEGEND +======= +b = paintbrushblack +r = paintbrushred +y = paintbrushyellow +l = paintbrushblue +g = paintbrushgreen +p = paintbrushpink +e = eraser +o = player +. = background + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +black,red,yellow,blue,green,pink,white +paintbrushblack, paintbrushred, paintbrushyellow, paintbrushblue, paintbrushgreen, paintbrushpink, eraser +player +====== +RULES +====== + + +late [paintbrushblack player] -> [paintbrushblack player black] +late [paintbrushred player] -> [paintbrushred player red] +late [paintbrushyellow player] -> [paintbrushyellow player yellow] +late [paintbrushblue player] -> [paintbrushblue player blue] +late [paintbrushgreen player] -> [paintbrushgreen player green] +late [paintbrushpink player] -> [paintbrushpink player pink] +late [eraser player] -> [eraser player white] +(late [paintbrushwhite player] -> [key player playerkey] +late [paintbrushwhite player] -> [key player playerkey]) + +[player no paintbrushblack] [action player|paintbrushblack] -> [player] [player paintbrushblack| ] +[player no paintbrushred] [action player|paintbrushred] -> [player] [player paintbrushred| ] +[player no paintbrushyellow] [action player|paintbrushyellow] -> [player] [player paintbrushyellow| ] +[player no paintbrushblue] [action player|paintbrushblue] -> [player] [player paintbrushblue| ] +[player no paintbrushgreen] [action player|paintbrushgreen] -> [player] [player paintbrushgreen| ] +[player no paintbrushpink] [action player|paintbrushpink] -> [player] [player paintbrushpink| ] +[player no eraser] [action player|eraser] -> [player] [player eraser| ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +message Hold Down X to use paintbrush. Use eraser or press R to restart + +..b.r.y.l.g.p.e............................ +........................................... +........o.................................. +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... +........................................... diff --git a/Palette.txt b/Palette.txt new file mode 100644 index 0000000000000000000000000000000000000000..191c1f3b9c047cd2e9b4e250ba0c8bf2f48fbefd --- /dev/null +++ b/Palette.txt @@ -0,0 +1,344 @@ +title Palette +author Versial +homepage www.versial.com +noaction +youtube hf1CknVpAFM +background_color white +text_color grey +color_palette famicom +======== +OBJECTS +======== + +Background +LightGrey White +11111 +01111 +11111 +11110 +10111 + +Wall +Grey Lightgrey +00010 +11111 +01000 +11111 +00010 + +Player +Black +00.00 +0...0 +..0.. +0...0 +00.00 + +Blue +Blue +00000 +00.00 +0.0.0 +00.00 +00000 + +TBlue +Blue +..... +..0.. +.0.0. +..0.. +..... + +Red +Red +00000 +00.00 +0.0.0 +00.00 +00000 + +TRed +Red +..... +..0.. +.0.0. +..0.. +..... + +Purple +Purple +00000 +00.00 +0.0.0 +00.00 +00000 + +TPurple +Purple +..... +..0.. +.0.0. +..0.. +..... + +Green +Green +00000 +00.00 +0.0.0 +00.00 +00000 + +TGreen +Green +..... +..0.. +.0.0. +..0.. +..... + +Yellow +Yellow +00000 +00.00 +0.0.0 +00.00 +00000 + +TYellow +Yellow +..... +..0.. +.0.0. +..0.. +..... + +Cyan +LightBlue +00000 +00.00 +0.0.0 +00.00 +00000 + +TCyan +LightBlue +..... +..0.. +.0.0. +..0.. +..... + +White +Black +00000 +00.00 +0.0.0 +00.00 +00000 + +TWhite +Black +..... +..0.. +.0.0. +..0.. +..... + +======= +LEGEND +======= + +Crate = Blue or Red or Green or Purple or Yellow or Cyan or White + +. = Background +# = Wall +P = Player + + +B = Blue +R = Red +G = Green + +M = Purple +Y = Yellow +C = Cyan + +1 = TBlue +2 = TRed +3 = TGreen +4 = TPurple +5 = TCyan +6 = TYellow +7 = TWhite + +! = Blue and TBlue +@ = Red and TRed + +======= +SOUNDS +======= +Crate MOVE 36772507 +SFX0 97761303 +EndLevel 70119503 +Undo 25006101 + +================ +COLLISIONLAYERS +================ + +Background +TRed, TBlue, TGreen, TPurple,TGreen, TYellow, TCyan, TWhite +Player, Wall, Red, Blue, Red, Green, Yellow, Cyan, Purple, White, Crate + + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate] +[ > Blue | Red] -> [ | Purple] SFX0 +[ > Red | Blue] -> [ | Purple] SFX0 + +[ > Blue | Green] -> [ | Cyan] SFX0 +[ > Green | Blue] -> [ | Cyan] SFX0 + +[ > Green | Red] -> [ | Yellow] SFX0 +[ > Red | Green] -> [ | Yellow] SFX0 + + +[ > Blue | Yellow] -> [ | White] SFX0 +[ > Yellow | Blue] -> [ | White] SFX0 + +[ > Green | Purple] -> [ | White] SFX0 +[ > Purple | Green] -> [ | White] SFX0 + +[ > Cyan | Red] -> [ | White] SFX0 +[ > Red | Cyan] -> [ | White] SFX0 + +============== +WINCONDITIONS +============== + +All TRed on Red +All TBlue on Blue +All TGreen on Green + +All TPurple on Purple +All TYellow on Yellow +All TCyan on Cyan + +All TWhite on White + +======= +LEVELS +======= + + +message "Mere color, unspoiled by meaning, and unallied with definite form, can speak to the soul in a thousand different ways." - Oscar Wilde + +########## +#........# +#.P.R..2.# +#........# +########## + +########## +#...#....# +#.P.2..R.# +#...#....# +########## + +########## +#.1....B.# +#.P......# +#.R....2.# +########## + +########## +#........# +#.P.R....# +#....B..4# +########## + +########## +#...#....# +#.P.@..B## +#...#...1# +########## + +########### +#.B.RP!@.4# +#.........# +########### + +####### +###...# +#.B...# +#PRRRR# +###1..# +#####.# +####### + +####### +#.....# +#.##..# +#PRB..# +#.RB.4# +#..#.2# +####### + +######### +#.5...B.# +#P.G.G..# +#.R...6.# +######### + +######### +#.7R..B.# +#P..GG..# +#.R..B7.# +######### + +######### +#.RBG...# +#PBGR.G.# +#.GRBG7G# +######### + +########### +#.B.G.R..6# +#P.R.B.G.5# +#.G.R.B..4# +########### + +###### +#....# +#.GB4# +#RY#R# +#.PB5# +#....# +###### + +######### +#P.GRB..# +#..#B#..# +#.R.6.G.# +#.#...#.# +#.B.G.R4# +######### + +########## +#....#...# +#.BRGR..5# +#PGB#.R4## +#.RGB.#### +#..B.##### +########## + +message ~the End~ +message "Why do two colors, put one next to the other, sing? Can one really explain this? No. Just as one can never learn how to paint." -Pablo Picasso +message Game by Versial music by DeeJayJar +message Email: VERSIAL at LIVE dot COM +message Thanks for playing Palette. diff --git a/Palm_Shark.txt b/Palm_Shark.txt new file mode 100644 index 0000000000000000000000000000000000000000..9fc867b2d781e15c7ecf13cabbfef5c97468f5c1 --- /dev/null +++ b/Palm_Shark.txt @@ -0,0 +1,416 @@ +title Palm Shark +author Peter Ahola and Brian Lint +homepage theartolonomicron.tumblr.com +youtube 07yvzHaa6Rk + +run_rules_on_level_start +======== +OBJECTS +======== + +Background +darkgrey darkred +01001 +01101 +10110 +00110 +11000 + + +backdrop +darkgrey darkred +01001 +01101 +10110 +00110 +11000 + + +Wall +darkblue grey + +Wall2 +darkblue grey + +blood +#D42222 #D64949 #E8AEAE #800A0A +.10.0 +0030. +03300 +.0330 +..00. + +target2 +blue darkblue black +00000 +01110 +01210 +01110 +00000 + +target3 +blue darkblue black +00000 +01110 +01110 +01110 +00000 + +target4 +blue darkblue black +00000 +01110 +01010 +01110 +00000 + +target5 +blue darkblue black red +00000 +01110 +01310 +01110 +00000 + +crate1 +brown darkbrown +00000 +01111 +01000 +01000 +00000 + + +crate2 +brown darkbrown +00000 +11110 +10000 +10000 +00000 + +Player +darkblue black white +..2.. +..... +11111 +1.1.1 +..1.. + +player2 +black white darkgrey +1.... +11000 +....0 +11000 +1.... + +player3 +black white darkgrey +..000 +010.. +01021 +010.. +..000 + +Shark1 +lightblue +0...0 +00..0 +00000 +00000 +0...0 + +Shark2 +lightblue white black +0.... +000.. +01200 +0000. +..... + +Palmtree +green brown +..0.. +00000 +0.1.0 +..1.. +..1.. + +======= +LEGEND +======= + + +. = Background +# = Wall +% = wall2 +P = Player +a = player2 +h = player3 +S = Shark1 +2 = Shark2 +T = Palmtree +c = crate1 +r = crate2 +, = backdrop +y = target2 +3 = target3 +4 = target4 +5 = target5 +b = blood +======= +SOUNDS +======= + +sfx0 54745902 +sfx1 41020908 + + +================ +COLLISIONLAYERS +================ + +Background +Backdrop +Palmtree, target2, target3, target4, target5, blood +Player, Wall, Shark1, Shark2, crate1, crate2, player2, player3, wall2 + +====== +RULES +====== + +rigid [ > Player | Shark1 ] -> [ > Player | > Shark1 ] ++ rigid [ moving Shark1 | Shark2 ] -> [ moving Shark1 | MOVING Shark2 ] + +rigid [ < Player | Shark1 ] -> [ < Player | < Shark1 ] ++ rigid [ moving Shark1 | Shark2 ] -> [ moving Shark1 | MOVING Shark2 ] + +[action player | shark1 | shark2 ] -> [ action player | > shark1 | > shark2] + +rigid [> player | crate1] -> [ > player | > crate1 ] + +[ > Shark2 | Shark1 | Palmtree ] -> [ | | ] + + +[shark2 | player2] -> [shark2 | blood] +[Shark2 | player3] -> message YUMMY! ++[shark2 | player3] -> [shark2 | blood] + + +[crate1 | target2] -> message secret mission accomplished! in the future these will give you hints, but not every level will have one. the action button pushes the shark away from you if you are behind it. ++ [crate1 | target2] -> [ | target2] + +[crate1 | target3] -> message Some missions require the crates to be moved before the shark can make it to the palm tree. ++ [crate1 | target3] -> [ | target3] + +[crate1 | target4] -> message Feeding divers to sharks doesn't give you any points, but it does get them out of the way. plus you know you want to... ++ [crate1 | target4] -> [ | target4] + +[crate1 | target5] -> message Well, well, well... it looks like you finally met your match, huh? Sorry it had to end like this... Thanks for playing! ++ [crate1 | target5] -> [ | target5] +late [crate1 | target5] -> sfx1 + +late [ player | wall2 ] -> sfx0 + + +============== +WINCONDITIONS +============== + +All Shark2 on Palmtree + +======= +LEVELS +======= +################################ +#..................#.#......#### +#.P#......##########.###....#### +#..#......#.....s2..t#.##...#### +#..#......####.#######..#...##.# +##.#.........#.#.....#..#...##.# +##.#....c....#.#........#......# +##.#.......#.#.#.......##.c....# +##.#..#....#...#....#####......# +##.#.......#.###...##..........# +##.#.......#.#.....#....##.....# +##.#####..##.#.....#....##...### +##...#.#..#.c......#....##...### +##...#.####........#.#####...### +##...#......y......#.#####...### +##...###....#........#####...### +##........###################### +################################ + +######################## +#.....##.....#.........# +#.....#......#.........# +#.....#......#.........# +#...pc...#.#.#.........# +#..##.....#.##....#....# +####.........c....#....# +##....###....#....#....# +#......3#....t#...##...# +#......########...##...# +#.....##.........###.c.# +#...###....####c####...# +#..#.s2...#...#.###....# +#..#.............##....# +#..#.............##....# +#..###.................# +#....#.................# +#....#.................# +#......................# +######################## + +######################## +#pc.4###cr##########crc# +#.###..####.......##crc# +#.#................###c# +#.#..................### +#.....#................# +#.....#.########.......# +###...###crcrcr##.....## +#.....##crcrcrcr#.....## +#......##crcrcrc#.....## +##......############ct## +##...........ah.......## +##....#...........###### +###....####.######.....# +###.......###..........# +#c##........#....##....# +#cr###......c...#s2....# +#crc####....#.#.....ah.# +#crcrc#####.#...#......# +######################## + +########## +#cr#cr#cr# +#cr#cr#cr# +########## +#........# +#........# +###.###..# +#..ct##..# +#..c....## 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+.##########################.....#.......t. +.#............#############.....#......... +.#...########...................#......... +.#.p........#########....######.###.c##..# +.....######.......c.......#####......##..# +.###.###....#..########...########...##..# +.#.#.##.....#......####...######.....##..# +.#.#.....##.##.....####...###.........#..# +.#.#......#.######....#...............##.# +.#.######.#.....##..............###....#.# +.#......#.####..####...############....#.# +.#......#....##.####....###########...##.# +.#.####.#....##................####....... +.#..###.####.##....##..............ah..... +.#...##......#...#.#########.........##### +.#...#########...#.##..................... +.#...............#..###.....#############. +.#...#############....#..........######### +.#....................#..................# +.#...##########.......##############.....# +.#...........##....##...######............ +.#.......##..##....#......####............ 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+#.####.#.....#...##############...#..# +#.####.#####.###..######..........#..# +#..............##...####.....###..#..# +#..#############################..#..# +#..........................#####.##### + + +............................. +............................. +...s2t..............s2t...... +............................. +............................. +............................. +............................. +............................. +..........%%%%%%%%%%%%....... +..........%..........%....... +..........%...P......%....... +..........%.....c.5..%....... +..........%..........%....... +..........%%%%%%%%%%%%....... +............................. +............................. +............................. +............................. +............................. +............................. +............................. +............................. +..s2t.................s2t.... +............................. + diff --git a/Pants,_Shirt,_Cap.txt b/Pants,_Shirt,_Cap.txt new file mode 100644 index 0000000000000000000000000000000000000000..b464f8d37c6efe18eb3dd39898d9ae1706bf05e3 --- /dev/null +++ b/Pants,_Shirt,_Cap.txt @@ -0,0 +1,427 @@ +title Pants, Shirt, Cap +author Jaewoong Hwang +homepage www.jaewoong.info + +color_palette gameboycolour +background_color lightred +text_color white + +key_repeat_interval 0.14 +noundo + +youtube ZznwuZ1xn7A + +======== +OBJECTS +======== + +Background +Lightbrown + +Void +Lightred +00000 +00000 +00000 +00000 +00000 + +Naked +Yellow White Black +.222. +.000. +00000 +.111. +.0.0. + +OnPants +Yellow Blue Black +.222. +.000. +00000 +.111. +.1.1. + +OnPantsShirt +Yellow Blue White Black +.333. +.000. +22222 +.222. +.1.1. + +OnPantsShirtCap +Yellow Blue White Red +.3333 +.000. +22222 +.222. +.1.1. + +Pants +Blue +..... +.000. +.0.0. +.0.0. +..... + +Shirt +White +..... +00000 +.000. +.000. +..... + +Cap +Red +..... +..... +.000. +.0000 +..... + +PackageGuy +Yellow Blue Brown Lightred +11113 +30003 +22213 +22213 +31313 + +JustDude +Yellow Blue Lightred +11112 +20002 +11112 +21112 +21212 + +Gotcha +Yellow Blue White Red Brown +.3333 +.000. +.2444 +.2444 +.1.1. + +WallA +Darkgrey Black +00000 +00000 +00000 +11111 +11111 + +WallB +Darkgrey + +WallC +Darkgrey Black Brown +00000 +00000 +00000 +12221 +12221 + +Door +Brown Lightbrown +10001 +10001 +10001 +10001 +10001 + +Desk +Brown Darkbrown +00000 +00000 +00000 +11111 +1...1 + +Bed +Brown Darkbrown White Grey +00000 +13331 +22222 +22222 +22222 + +BedB +White Grey Darkbrown +11111 +22222 +..... +..... +..... + +BookshelfT +Brown Darkbrown Red Orange Darkblue +..... +00000 +00000 +11111 +12341 + +BookshelfT2 +Brown Darkbrown Red Orange Darkblue Darkgrey +55555 +00000 +00000 +11111 +12341 + +BookshelfB +Brown Darkbrown Red Orange Darkblue +12341 +11111 +14231 +14231 +11111 + +BookshelfBDamned +Brown Darkbrown Red Orange Darkblue +12341 +11111 +10001 +10001 +11111 + +BookshelfBDamnedForever +Brown Darkbrown Red Orange Darkblue +12341 +11111 +10001 +10001 +11111 + +Books +Red Orange Darkblue +..000 +.000. +11222 +11122 +.11.. + +Box +Brown Darkbrown Black +.000. +02220 +02220 +.000. +.111. + +Maru +Brown DarkBrown Darkblue Green +.202. +03230 +02220 +.000. +.111. + +Cat +Darkblue Darkgrey +0.... +0.0.0 +00101 +00000 +0...0 + +AnnoyingCat +Darkblue Orange +0.... +0.0.0 +00101 +00000 +0...0 + +======= +LEGEND +======= + +Player = Naked or OnPants or OnPantsShirt or OnPantsShirtCap or Gotcha +Clothes = Pants or Shirt or Cap +Bookshelf = BookshelfT or BookshelfT2 or BookshelfB or BookshelfBDamned or BookshelfBDamnedForever +Walls = WallA or WallB or WallC or Bookshelf or Void or Bed +Obstacles = Desk or Books or Box or Maru +@ = Naked +p = Pants +s = Shirt +c = Cap +G = PackageGuy +. = Background +' = Void +- = WallA +| = WallB +] = WallC +\ = Door +d = Desk +& = Bed +% = BedB +# = BedB and Naked +t = BookshelfT +y = BookshelfT2 +b = BookshelfB +$ = Cat +x = Box +m = Maru + +======= +SOUNDS +======= + +Startgame 45770106 +Startlevel 91211500 +Player Move 12938702 +Player CantMove 8078902 +Clothes Destroy 96980907 +Door Destroy 57302 +Obstacles Move 17775308 +Books Create 4343302 +AnnoyingCat Create 67156308 +Maru Create 53412305 +Endlevel 46308908 +Restart 92531500 +Endgame 54491308 + +================ +COLLISIONLAYERS +================ + +Background +BedB +Player, Clothes, PackageGuy, JustDude, Walls, Obstacles, Cat, AnnoyingCat, Door, Void + +====== +RULES +====== + +[ Action Naked | Pants ] -> [ OnPants | ] +[ Action OnPants | Shirt ] -> [ OnPantsShirt | ] +[ Action OnPantsShirt | Cap ] -> [ OnPantsShirtCap | ] + +[ Action Naked | PackageGuy ] -> [ Naked | PackageGuy ] message ".. I hate this job.." +[ Action OnPants | PackageGuy ] -> [ OnPants | PackageGuy ] message "Dude, please.." +[ Action OnPantsShirt | PackageGuy ] -> [ OnPantsShirt | PackageGuy ] message "Be polite to your package, boy." +[ Action OnPantsShirtCap | PackageGuy ] -> [ Gotcha | JustDude ] WIN + +[ > Player | Clothes ] -> [ > Player | > Clothes ] +[ > Player | Obstacles ] -> [ > Player | > Obstacles ] + +late DOWN [ BookshelfBDamned | AnnoyingCat ] -> [ BookshelfB | AnnoyingCat ] +UP [ Player | BookshelfB ] -> [ Player | BookshelfBDamned ] +UP [ AnnoyingCat | BookshelfB ] -> [ AnnoyingCat | BookshelfBDamned ] +late DOWN [ BookshelfBDamned | ] -> [ BookshelfBDamnedForever | Books ] + +late [ Player | Cat ] -> [ Player | AnnoyingCat ] +[ Moving Player | ... | AnnoyingCat ] -> [ Moving Player | ... | < AnnoyingCat ] +[ AnnoyingCat | Box ] -> [ | Maru ] + +[ Action Player | Door ] -> [ Player | ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +message LEVEL 1 +message "UPS!" + +|----|' +|&@..|' +|%.c.]' +|s..p\g +------' + +message LEVEL 2 +message First thing first +message Pants, shirt, cap + +|-----|'' +|&@s.p|'' +--|.-.-]' +''|.c..\g +''------' + +message LEVEL 3 +message You're so in a hurry that you bump things hard +message Remember, hit R to restart + +|-----|' +|&@..c|' +|%d||.|' +|p.--d]' +|...s.\g +-------' + +message LEVEL 4 +message Some bumps are lethal + +|--yy--|' +|&pbbc.]' +|#...s.\g +--------' + +message LEVEL 5 +message Sorry that you don't have drawer + +'|-yy-|'''' +'|&bbd-y|'' +'|#....b-|' +|-.--.d.p|' +|cd.s-.-.]' +|..|.....\g +----------' + +message LEVEL 6 +message Random fact: cats are lovely + +|---|' +|&@s|' +|%.$|' +|p.-]' +|..c\g +-----' + +message LEVEL 7 +message "MEOW" + +|--y---| +|&@b.pc| +|%....$| +|..y--]- +|-.bds\g +|.....|' +-------' + +message LEVEL 8 +message Box + Cat = ? + +|--y---| +|&@bdpc| +|%....$| +|-.y--]- +|x.bds\g +|.....|' +-------' + +message LEVEL 9 +message Box + Cat = Portable + +''''|y--| +|----bxs| +|&@d....| +|%...|.]- +|..$y-.\g +|..$b.d-| +|.x..p.c| +--------- + +message You're happy now +message Good for you +message GAME OVER \ No newline at end of file diff --git a/ParaLands.txt b/ParaLands.txt new file mode 100644 index 0000000000000000000000000000000000000000..da470943d74fa86dca2853ebaa79d93602d9a568 --- /dev/null +++ b/ParaLands.txt @@ -0,0 +1,1237 @@ +title ParaLands +author Lukas +run_rules_on_level_start +again_interval 0.05 +norepeat_action + +======== +OBJECTS +======== + + +Background +darkgray + +Floor1 +darkgray + +Floor2 +#444444 + +Wall +gray #444444 #bbbbbb +.222. +20001 +20001 +20001 +.111. + +WallConnectorN +gray #444444 #bbbbbb +20001 +..... +..... +..... +..... + +WallConnectorS +gray #444444 #bbbbbb +..... +..... +..... +..... +20001 + +WallConnectorE +gray #444444 #bbbbbb +....2 +....0 +....0 +....0 +....1 + +WallConnectorW +gray #444444 #bbbbbb +2.... +0.... +0.... +0.... +1.... + +WallConnectorNE +gray +....0 +..... +..... +..... +..... + +WallConnectorNW +gray +0.... +..... +..... +..... +..... + +WallConnectorSE +gray +..... +..... +..... +..... +....0 + +WallConnectorSW +gray +..... +..... +..... +..... +0.... + +Pit +black + +PlayerOrange +orange blue +.000. +.101. +00000 +.000. +.0.0. + +PlayerBlue +blue orange +.000. +.101. +00000 +.000. +.0.0. + +PlayerTrans1 +orange blue black +..... +.000. +.101. +22222 +.222. + +PlayerTrans2 +black +..... +..... +.000. +00000 +.000. + +PlayerTrans3 +blue orange black +..... +.000. +.101. +22222 +.222. + +CrateOrange +orange #ffbb88 #bb6600 +11112 +10002 +10002 +10002 +22222 + +CrateBlue +blue #8888ff #0000bb +11112 +10002 +10002 +10002 +22222 + +CrateOmni +orange #ffbb88 #bb6600 blue #8888ff #0000bb +11145 +10035 +10035 +10335 +22555 + +BallOrange +orange #ffbb88 #bb6600 +.002. +01002 +00002 +20002 +.222. + +BallBlue +blue #8888ff #0000bb +.002. +01002 +00002 +20002 +.222. + +BallOmni +orange #ffbb88 #bb6600 blue #0000bb +.004. +01034 +00034 +20334 +.244. + +DoorOrange +orange #bb6600 +.000. +00000 +10001 +11111 +.111. + +DoorOpenOrange +orange +..... +..... +.000. +00000 +.000. + +DoorBlue +blue #0000bb +.000. +00000 +10001 +11111 +.111. + +DoorOpenBlue +blue +..... +..... +.000. +00000 +.000. + +DoorOmni +orange #bb6600 blue #0000bb +.002. +00022 +10223 +11333 +.133. + +DoorOpenOmni +orange blue +..... +..... +.001. +00011 +.011. + +SwitchOrange +orange +..... +..0.. +.000. +..0.. +..... + +SwitchBlue +blue +..... +..0.. +.000. +..0.. +..... + +SwitchOmni +orange blue +..... +..0.. +.001. +..1.. +..... + +TrapdoorOrange +orange #ffbb88 +.000. +01010 +00000 +01010 +.000. + +TrapdoorBlue +blue #8888ff +.000. +01010 +00000 +01010 +.000. + +TrapdoorOmni +orange #ffbb88 blue #8888ff +.002. +01032 +00022 +01232 +.022. + +EnemyOrangeIdle +orange #ffbb88 +..... +..0.. +.101. +.0.0. +.0.0. + +EnemyOrangeActive +orange #ffbb88 +..... +..... +..0.. +.101. +.0.0. + +EnemyBlueIdle +blue #8888ff +..... +..0.. +.101. +.0.0. +.0.0. + +EnemyBlueActive +blue #8888ff +..... +..... +..0.. +.101. +.0.0. + +EnemyOmniIdle +orange #ffbb88 blue #8888ff +..... +..0.. +.123. +.0.2. +.0.2. + +EnemyOmniActive +orange #ffbb88 blue #8888ff +..... +..... +..0.. +.123. +.0.2. + +PlatformOrange +#bb6600 +..... +.000. +.000. +.000. +..... + +PlatformBlue +#0000bb +..... +.000. +.000. +.000. +..... + +PlatformOmni +#bb6600 #0000bb +..... +.001. +.001. +.011. +..... + +GoalFr1 +gray lightgray +.000. +00111 +01001 +00011 +.111. + +GoalFr2 +gray lightgray +.111. +01011 +01001 +00101 +.000. + +GoalFr3 +gray lightgray +.111. +11000 +10010 +11100 +.000. + +GoalFr4 +gray lightgray +.000. +10100 +10010 +11010 +.111. + +Blood +red + +InactiveCrate +white +0.0.0 +..... +0...0 +..... +0.0.0 + +InactiveBall +white +.0.0. +0...0 +..... +0...0 +.0.0. + +InactivePlatform +white +..... +.0.0. +..... +.0.0. +..... + +InactiveDoor +white +.0.0. +0...0 +.0.0. +..... +..... + +InactiveDoorOpen +white +..... +..... +.0.0. +0...0 +.0.0. + +InactiveSwitch +transparent + +InactiveTrapdoor +white +0...0 +..... +..... +..... +0...0 + +InactiveEnemy +white +..... +..0.. +.0.0. +..... +.0.0. + +TempCrate +transparent + +TempBall +transparent + +TempPlatform +transparent + +tempDoor +transparent + +tempDoorOpen +transparent + +tempSwitch +transparent + +TempTrapdoor +transparent + +TempEnemy +transparent + +Init +transparent + +EnemyTurn +transparent + +Buffer +transparent + +Animate +transparent + +PlayerShadow +transparent + +OrangeToBlue +transparent + +BlueToOrange +transparent + +JumpNow +transparent + +PlayerCrosshair +transparent + +TrapdoorTriggered +transparent + +InactiveTrapdoorTriggered +transparent + +TempTrapdoorTriggered +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +@ = PlayerOrange and Init +! = GoalFr1 +1 = CrateOrange and InactiveCrate +a = CrateOmni +2 = BallOrange and InactiveBall +b = BallOmni +3 = EnemyOrangeIdle and InactiveEnemy +c = EnemyOmniIdle +4 = DoorOrange and InactiveDoor +d = DoorOmni +5 = SwitchOrange and InactiveSwitch +e = SwitchOmni +6 = Pit and TrapdoorOrange and InactiveTrapdoor +f = Pit and TrapdoorOmni +* = Pit + +(main game objects) +Floor = Floor1 or Floor2 +Player = PlayerOrange or PlayerBlue or PlayerTrans1 or PlayerTrans2 or PlayerTrans3 +Goal = GoalFr1 or GoalFr2 or GoalFr3 or GoalFr4 + +(PU game objects) +MonoCrate = CrateOrange or CrateBlue +Crate = MonoCrate or CrateOmni +MonoBall = BallOrange or BallBlue +Ball = MonoBall or BallOmni +MonoPlatform = PlatformOrange or PlatformBlue +Platform = MonoPlatform or PlatformOmni +MonoDoor = DoorOrange or DoorBlue +Door = DoorOmni or MonoDoor +MonoDoorOpen = DoorOpenOrange or DoorOpenBlue +DoorOpen = DoorOpenOmni or MonoDoorOpen +MonoSwitch = SwitchOrange or SwitchBlue +Switch = SwitchOmni or MonoSwitch +MonoTrapdoor = TrapdoorOrange or TrapdoorBlue +Trapdoor = MonoTrapdoor or TrapdoorOmni + +Pushable = Ball or Crate +InactivePushable = InactiveBall or InactiveCrate +PushableOmni = BallOmni or CrateOmni + +EnemyOrange = EnemyOrangeIdle or EnemyOrangeActive +EnemyBlue = EnemyBlueIdle or EnemyBlueActive +EnemyOmni = EnemyOmniIdle or EnemyOmniActive +MonoEnemy = EnemyOrange or EnemyBlue +Enemy = MonoEnemy or EnemyOmni +MonoEnemyActive = EnemyBlueActive or EnemyOrangeActive +EnemyActive = MonoEnemyActive or EnemyOmniActive + +(general obstacles) +Obstacle = Wall or Player or Crate or Ball or Enemy or Door + +(inactive obstacles) +InactiveObstacle = InactiveCrate or InactiveBall or InactiveEnemy or InactiveDoor + +(obstacles for inactive objects) +ObstacleForInactive = InactiveObstacle or Wall or CrateOmni or BallOmni or EnemyOmni + +(obstacles for active enemy) +ObstacleForMonoEnemy = Wall or Enemy or Door + +(obstacles for omni enemy) +ObstacleForOmniEnemy = ObstacleForMonoEnemy or InactiveEnemy or InactiveDoor + +(Have 4 different Pitfillers, so the correct platform is built) +PitFillerOrange = CrateOrange or BallOrange +PitFillerBlue = CrateBlue or BallBlue +PitFillerOmni = CrateOmni or BallOmni +PitFillerInactive = InactiveCrate or InactiveBall + +(Fillings) +Filling = Platform or Trapdoor +InactiveFilling = InactivePlatform or InactiveTrapdoor or PlatformOmni or TrapdoorOmni + +(Weights for doors) +Weight = Player or Crate or Ball or Enemy +InactiveWeight = InactiveCrate or InactiveBall or InactiveEnemy or CrateOmni or BallOmni or EnemyOmni + +(Trapdoor triggers) +Trigger = Player or Enemy +InactiveTrigger = InactiveEnemy or EnemyOmni +OmniTrigger = Trigger or InactiveTrigger + +(Temporary objects, eg buffers, flags, ...) +TempAnimTurn = Init or Buffer or EnemyTurn or Animate or PlayerCrosshair +TempInputTurn = PlayerShadow + +======= +SOUNDS +======= + +sfx1 27102304 +sfx2 11336309 +Pushable move 69429507 +sfx3 47602107 +sfx4 91878702 +Trapdoor Destroy 77067304 + +================ +COLLISIONLAYERS +================ + +Background +Floor1, Floor2 +Goal, Pit, Switch, DoorOpen +Platform, Trapdoor +InactivePlatform, InactiveTrapdoor +TempPlatform, TempTrapdoor +InactiveTrapdoorTriggered +TempTrapdoorTriggered +TrapdoorTriggered +Player, Wall, Crate, Ball, Enemy, Door +InactiveSwitch, InactiveDoorOpen +TempSwitch, TempDoorOpen +InactiveCrate, InactiveBall, InactiveEnemy, InactiveDoor +TempCrate, TempBall, TempEnemy, TempDoor + +(Some flags. Just to be sure, might as well use a seperate layer for each) +Animate +Buffer +Init +EnemyTurn +PlayerShadow +OrangeToBlue, BlueToOrange +JumpNow +PlayerCrosshair + +(wall connector sprites. Unfortunately, each one needs its own layer) +WallConnectorN +WallConnectorE +WallConnectorS +WallConnectorW +WallConnectorNE +WallConnectorNW +WallConnectorSE +WallConnectorSW + +(DEATH) +Blood + +====== +RULES +====== + +(INIT TURN) +(Rules in this section are only run once on level start) + +(init floor) +[Init][Player] -> [Init][Player Floor1] +[Floor1|no Floor] -> [Floor1|Floor2] ++[Floor2|no Floor] -> [Floor2|Floor1] + +(init walls) +right [Init][Wall|Wall] -> [Init][Wall WallConnectorE|Wall WallConnectorW] +down [Init][Wall|Wall] -> [Init][Wall WallConnectorS|Wall WallConnectorN] +[Init][WallConnectorN WallConnectorE] -> [Init][WallConnectorN WallConnectorE WallConnectorNE] +[Init][WallConnectorN WallConnectorW] -> [Init][WallConnectorN WallConnectorW WallConnectorNW] +[Init][WallConnectorS WallConnectorE] -> [Init][WallConnectorS WallConnectorE WallConnectorSE] +[Init][WallConnectorS WallConnectorW] -> [Init][WallConnectorS WallConnectorW WallConnectorSW] + + +(UNIVERSE HOPPING) + +[PlayerTrans3 OrangeToBlue] -> [PlayerBlue] +[PlayerTrans2 OrangeToBlue JumpNow] -> [PlayerTrans3 OrangeToBlue Animate] again +[PlayerTrans2 OrangeToBlue no JumpNow] -> [PlayerTrans2 OrangeToBlue JumpNow Animate] again +[PlayerTrans1 OrangeToBlue] -> [PlayerTrans2 OrangeToBlue Animate] again +[action PlayerOrange no InactiveObstacle no Pit] -> [PlayerTrans1 OrangeToBlue Animate] again sfx2 + +[PlayerTrans1 BlueToOrange] -> [PlayerOrange] +[PlayerTrans2 BlueToOrange JumpNow] -> [PlayerTrans1 BlueToOrange Animate] again +[PlayerTrans2 BlueToOrange no JumpNow] -> [PlayerTrans2 BlueToOrange JumpNow Animate] again +[PlayerTrans3 BlueToOrange] -> [PlayerTrans2 BlueToOrange Animate] again +[action PlayerBlue no InactiveObstacle no Pit] -> [PlayerTrans3 BlueToOrange Animate] again sfx2 + +[action Player] -> sfx1 + + +(PARALLEL UNIVERSE OBJECTS) +(lots of very similiar code, but no way to avoid that I guess) + +(buffer inactive objects) +[JumpNow][InactiveCrate] -> [JumpNow][TempCrate] +[JumpNow][InactiveBall] -> [JumpNow][TempBall] +[JumpNow][InactivePlatform] -> [JumpNow][TempPlatform] +[JumpNow][InactiveDoor] -> [JumpNow][TempDoor] +[JumpNow][InactiveDoorOpen] -> [JumpNow][TempDoorOpen] +[JumpNow][InactiveSwitch] -> [JumpNow][TempSwitch] +[JumpNow][InactiveTrapdoor] -> [JumpNow][TempTrapdoor] +[JumpNow][InactiveTrapdoorTriggered] -> [JumpNow][TempTrapdoorTriggered] +[JumpNow][InactiveEnemy] -> [JumpNow][TempEnemy] + +(toggle active objects) +[JumpNow][MonoCrate] -> [JumpNow][InactiveCrate] +[JumpNow][MonoBall] -> [JumpNow][InactiveBall] +[JumpNow][MonoPlatform] -> [JumpNow][InactivePlatform] +[JumpNow][MonoDoor] -> [JumpNow][InactiveDoor] +[JumpNow][MonoDoorOpen] -> [JumpNow][InactiveDoorOpen] +[JumpNow][MonoSwitch] -> [JumpNow][InactiveSwitch] +[JumpNow][MonoTrapdoor] -> [JumpNow][InactiveTrapdoor] +[JumpNow][TrapdoorTriggered] -> [JumpNow][InactiveTrapdoorTriggered] +[JumpNow][MonoEnemy] -> [JumpNow][InactiveEnemy] + +("load" inactive objects) +[TempCrate][OrangeToBlue] -> [CrateBlue][OrangeToBlue] +[TempCrate][BlueToOrange] -> [CrateOrange][BlueToOrange] + +[TempBall][OrangeToBlue] -> [BallBlue][OrangeToBlue] +[TempBall][BlueToOrange] -> [BallOrange][BlueToOrange] + +[TempPlatform][OrangeToBlue] -> [PlatformBlue][OrangeToBlue] +[TempPlatform][BlueToOrange] -> [PlatformOrange][BlueToOrange] + +[TempDoor][OrangeToBlue] -> [DoorBlue][OrangeToBlue] +[TempDoor][BlueToOrange] -> [DoorOrange][BlueToOrange] + +[TempDoorOpen][OrangeToBlue] -> [DoorOpenBlue][OrangeToBlue] +[TempDoorOpen][BlueToOrange] -> [DoorOpenOrange][BlueToOrange] + +[TempSwitch][OrangeToBlue] -> [SwitchBlue][OrangeToBlue] +[TempSwitch][BlueToOrange] -> [SwitchOrange][BlueToOrange] + +[TempTrapdoor][OrangeToBlue] -> [TrapdoorBlue][OrangeToBlue] +[TempTrapdoor][BlueToOrange] -> [TrapdoorOrange][BlueToOrange] + +[TempTrapdoorTriggered] -> [TrapdoorTriggered] + +[TempEnemy][OrangeToBlue] -> [EnemyBlueIdle][OrangeToBlue] +[TempEnemy][BlueToOrange] -> [EnemyOrangeIdle][BlueToOrange] + + +(ENEMY TURN - Kinda nasty) + +(Vertical preference, of course - DROD rules!) +vertical [stationary EnemyActive|...|Player] -> [> EnemyActive|...|Player] +vertical [stationary EnemyActive|...|PlayerCrosshair] -> [> EnemyActive|...|PlayerCrosshair] + +(Do some basic checks if the move is possible) +[> EnemyActive|ObstacleForMonoEnemy] -> [EnemyActive|ObstacleForMonoEnemy] +[> EnemyActive|Pushable|Obstacle] -> [EnemyActive|Pushable|Obstacle] +[> EnemyActive|Pit no Filling] -> [EnemyActive|Pit] + +(of course, an omni pushable can't be pushed if the inactive universe blocks it) +[> EnemyActive|PushableOmni|ObstacleForInactive] -> [EnemyActive|PushableOmni|ObstacleForInactive] + +(Special attention to an omni enemy) +[> EnemyOmniActive|ObstacleForOmniEnemy] -> [EnemyOmniActive|ObstacleForOmniEnemy] +[> EnemyOmniActive|InactivePushable|ObstacleForInactive] -> [EnemyOmniActive|InactivePushable|ObstacleForInactive] +[> EnemyOmniActive|Pit no InactiveFilling] -> [EnemyOmniActive|Pit] + +(Don't think this is possible without some code duplication) +horizontal [stationary EnemyActive|...|Player] -> [> EnemyActive|...|Player] +horizontal [stationary EnemyActive|...|PlayerCrosshair] -> [> EnemyActive|...|PlayerCrosshair] + +[> EnemyActive|ObstacleForMonoEnemy] -> [EnemyActive|ObstacleForMonoEnemy] +[> EnemyActive|Pushable|Obstacle] -> [EnemyActive|Pushable|Obstacle] +[> EnemyActive|Pit no Filling] -> [EnemyActive|Pit] + +[> EnemyActive|PushableOmni|ObstacleForInactive] -> [EnemyActive|PushableOmni|ObstacleForInactive] + +[> EnemyOmniActive|ObstacleForOmniEnemy] -> [EnemyOmniActive|ObstacleForOmniEnemy] +[> EnemyOmniActive|InactivePushable|ObstacleForInactive] -> [EnemyOmniActive|InactivePushable|ObstacleForInactive] +[> EnemyOmniActive|Pit no InactiveFilling] -> [EnemyOmniActive|Pit] + +(Move balls - special attention to "double balls") +(do this check first so you might save the player from an unfair death) +[> EnemyOmniActive|Ball InactiveBall] -> [EnemyOmniActive|> Ball > InactiveBall] +[> EnemyActive|Ball] -> [EnemyActive|> Ball] +[> EnemyOmniActive|InactiveBall] -> [EnemyOmniActive|> InactiveBall] + +(if able to move into the player, do so) +[> EnemyActive|Player] -> [|Blood] sfx4 + +(Move crates) +[> EnemyActive|Crate] -> [> EnemyActive|> Crate] +[> EnemyOmniActive|InactiveCrate] -> [> EnemyOmniActive|> InactiveCrate] + + +(ANIMATION TURN) + +(Goal animation) +[Animate][GoalFr4] -> [Animate][GoalFr1 Buffer] +[Animate][GoalFr3] -> [Animate][GoalFr4] +[Animate][GoalFr2] -> [Animate][GoalFr3] +[Animate][GoalFr1 no Buffer] -> [Animate][GoalFr2] + +(Turn active monsters back into idle ones) +[EnemyOrangeActive] -> [EnemyOrangeIdle] +[EnemyBlueActive] -> [EnemyBlueIdle] +[EnemyOmniActive] -> [EnemyOmniIdle] + +(Death animation) +[Blood Buffer|] -> [Blood Buffer|Blood] + +(kill all temporary objects used by the Anim Turn) +[TempAnimTurn] -> [] + +(mark blood tiles) +[Blood] -> [Blood Buffer] again + + +(PLAYER TURN) + +(init player Shadow) +[Player] -> [Player PlayerShadow] + +(don't move into pits) +[> Player|Pit no Filling] -> [Player|Pit] + +(push stuff) +[> Player|Crate] -> [> Player|> Crate] +[> CrateOmni|InactiveObstacle] -> [CrateOmni|InactiveObstacle] + +[> Player|MonoBall|no Obstacle] -> [Player Animate EnemyTurn|> MonoBall|] again +[> Player|BallOmni|no Obstacle no InactiveObstacle] -> [Player Animate EnemyTurn|> BallOmni|] again + +(move balls) +[> BallOmni|InactiveObstacle] -> [BallOmni|InactiveObstacle] ++[> Ball|no Obstacle] -> [|> Ball] sfx3 ++[> MonoBall Pit no Filling] -> [MonoBall Pit] ++[> BallOmni Pit no Filling no InactiveFilling] -> [BallOmni Pit] + +(inactive ones, too) +[> InactiveBall|ObstacleForInactive] -> [InactiveBall|ObstacleForInactive] ++[> InactiveBall|no ObstacleForInactive] -> [|> InactiveBall] ++[> InactiveBall Pit no InactiveFilling] -> [InactiveBall Pit] + +(LATE TURN) + +(is a trapdoor triggered?) +late [MonoTrapdoor Trigger] -> [MonoTrapdoor Trigger TrapdoorTriggered] +late [InactiveTrapdoor InactiveTrigger] -> [InactiveTrapdoor InactiveTrigger InactiveTrapdoorTriggered] +late [TrapdoorOmni OmniTrigger] -> [TrapdoorOmni OmniTrigger TrapdoorTriggered] + +(make triggered trapdoors fall if there's no more weight on top of them) +late [MonoTrapdoor TrapdoorTriggered no Weight] -> [] +late [InactiveTrapdoor InactiveTrapdoorTriggered no InactiveWeight] -> [] +late [TrapdoorOmni TrapdoorTriggered no Weight no InactiveWeight] -> [] + +(if something is on top of a pit that can fill it, build a platform) +late [Pit no Filling PitFillerOrange] -> [Pit PlatformOrange] +late [Pit no Filling PitFillerBlue] -> [Pit PlatformBlue] +late [Pit no Filling no InactiveFilling PitFillerOmni] -> [Pit PlatformOmni] +late [Pit no InactiveFilling PitFillerInactive] -> [Pit InactivePlatform] + +(check door states) +(start by pretending the doors ar open) +late [DoorOrange] -> [DoorOpenOrange] +late [DoorBlue] -> [DoorOpenBlue] +late [DoorOmni] -> [DoorOpenOmni] +late [InactiveDoor] -> [InactiveDoorOpen] + +(if there's nothing on top of the door and there's a switch without a weight, close the door) +(again, this requires a lot of similiar code, but I don't know how to improve that) +late [DoorOpenOrange no Obstacle][MonoSwitch no Weight] -> [DoorOrange][MonoSwitch] +late [DoorOpenBlue no Obstacle][MonoSwitch no Weight] -> [DoorBlue][MonoSwitch] +late [DoorOpenOmni no Obstacle][MonoSwitch no Weight] -> [DoorOmni][MonoSwitch] +late [InactiveDoorOpen no ObstacleForInactive][InactiveSwitch no InactiveWeight] -> [InactiveDoor][InactiveSwitch] + +(an omni door additionaly needs inactive switches to be held down) +late [DoorOpenOmni no Obstacle][InactiveSwitch no InactiveWeight] -> [DoorOmni][InactiveSwitch] + +(note that omni switches can be held down in either dimension) +late [DoorOpenOrange no Obstacle][SwitchOmni no Weight no InactiveWeight] -> [DoorOrange][SwitchOmni] +late [DoorOpenBlue no Obstacle][SwitchOmni no Weight no InactiveWeight] -> [DoorBlue][SwitchOmni] +late [DoorOpenOmni no Obstacle][SwitchOmni no Weight no InactiveWeight] -> [DoorOmni][SwitchOmni] +late [InactiveDoorOpen no ObstacleForInactive][SwitchOmni no Weight no InactiveWeight] -> [InactiveDoor][SwitchOmni] + +(if the player has actually moved, it's the game's turn) +late [Player no PlayerShadow] -> [Player Animate EnemyTurn] again + +(is an enemy turn coming up? Turn idle monsters into active ones) +late [EnemyTurn][EnemyOrangeIdle] -> [EnemyTurn][EnemyOrangeActive] +late [EnemyTurn][EnemyBlueIdle] -> [EnemyTurn][EnemyBlueActive] +late [EnemyTurn][EnemyOmniIdle] -> [EnemyTurn][EnemyOmniActive] + +(also do that crosshair thing) +late [EnemyTurn][Player|...|] -> [EnemyTurn][Player|...|PlayerCrosshair] + +(kill all temporary objects used by the Player Turn) +late [TempInputTurn] -> [] + + +============== +WINCONDITIONS +============== + +some Player on Goal + +======= +LEVELS +======= + + +message Have you ever wondered ... +message ... if you weren't there ... +message ... would the universe really care? + + +message I - Nothing New Under the Sun + +#####****### +#@..#*####c# +#.a.###d##.# +#.####d!d#.# +#*#..##d##.# +#.#.b#.e.#.# +#.f..#.e.#.# +####.#...#.# +**#..##f##.# +###..*..##.# +#.a..#..##.# +#....#####.# +######***### + + +message II - Universe Hopper + +########* +#..1.1.## +#..1.1.!# +#..1.1.## +#.####### +#.#*****# +#.#*1*1*# +#.#**1**# +#.#*1*1*# +#.#*****# +#.####### +#*.@.1..# +######### + + +message III - The Best of Both Worlds + +****#########**** +#####.......#**** +#...#.#.#.#.##### +#.1.........*.*!# +#####.#.#.#.##### +#.b............@# +#...#.#.#.#.##### +#####.......#**** +****#########**** + + +message IV - Two Times Two + +*########## +##...*#.*!# +#.11....#*# +##..#*#.#.# +*#.##.*...# +*########@# +********### + +message V - Dimensional Prelude + +*####**** +*#d!#**** +##*###*** +#*.*.#*** +#@.#*###* +#....4.## +#.1#5#a.# +#.1.....# +#..###### +####***** + + +message VI - Dimensional Gateways + +******#####****** +******#...#****** +#######.5.####### +#...#...@...#...# +#!.*d.1.e.a.4.1.# +#...#.......#...# +#######.5.####### +******#...#****** +******#####****** + + +message VII - Two Times Four + +****###****** +**###.####### +###..1..#eee# +#!d@1.1..ee## +###..1..#eee# +**###.####### +****###****** + + +message VIII - Game of Marbles + +#########** +#.......#** +#.2...2.#** +#.@.....### +#...5...d!# +#.b.....### +#.2...2.#** +#.......#** +#########** + + +message IX - Fixing a Hole + +#######********* +#..**!#********* +#..####********* +##6##########*** +##..........###* +*#.##d##d##d#.## +*#.##.##.##....# +*#@..6..6...2.## +*#.##.##.##...#* +*#d##d##d##...#* +*#............#* +*####.1.b.....## +*#**5..........# +*############### + + +message X - Half Time + +*****###******* +*#####*#******* +*#!..#*###***** +*#.#d#.a.#***** +*#.d5...5#***** +####.....#####* +#**...5..6...#* +###a.....#...#* +**#.5...5#...#* +**####6###...#* +*****#....2.2## +*****#.....2..# +*****#....2.b.# +*****######..@# +**********##### + + +message XI - Nemesis + +#########****** +#.......#****** +#.#####.#***### +#.#c#@#.#***#c# +#.#a#.#.#####d# +#.#*....b..f.e# +#.#######b###.# +###*#..3#f#*#.# +****#.###.###.# +****#....*...*# +****#########d# +************#!# +************### + + +message XII - Every Breath You Take + +****######*** +****#....#*** +****#.##.#*** +****#....#*** +****##c###### +****#*@*****# +****#*.....*# +****#*.b...*# +****#*.....*# +****#*...b.*# +****#*.....*# +****#*****.*# +##########.## +#!*b*b*b....# +########.##.# +*******#....# +*******###### + + +message XIII - Stalking Across Universes + +**#########*** +**#.......#*** +**#.#...#.#*** +###.......#### +#c@...1...b*!# +###.......#### +**#.#...#.#*** +**#.......#*** +**#########*** + + +message XIV - A Little Help From My Friends + +********###### +#########....# +#.........##3# +#.#####.b.#### +#.#.####..#*** +#.#..*!#.##*** +#.##.###..#*** +#..#......#*** +##.#.######*** +*#@#.#******** +*#####******** + + +message XV - Hope Spot + +***#####*### +***#...#*#!# +***#.1.#*#*# +####.#####.# +#.c#.e.2d..# +#.##.#.###.# +#.#@...#*#.# +#.##.#.###.# +#....#.....# +############ + + +message XVI - Hope for the Hopeless + +***######***** +***#*##*#####* +***#....#*#*## +***#.**.....*# +***#.**.*.*.## +####....*...## +#!*b.e1..4.@c# +####....*...## +***#.**.*.*.## +***#.**.....*# +***#....#*#*## +***#*##*#####* +***######***** + + +message XVII - Blockade + +**### +**#!# +###*# +#.#.# +#.b.# +#.b.# +#3#@# +##### + + + +message XVIII - Pas de Trois + +########### +#.........# +#.........# +#....3....# +#.........# +#..e...e..# +#.........# +#.........# +#####@##### +****#d#**** +****#!#**** +****###**** + + +message XIX - Orange Blues + +********###** +********#!### +#########6.3# +#...c...d.### +#.......#f#** +#..#.#..#.#** +#..#5#..###** +#..###..#**** +#.......#**** +#.1...1.#**** +#.##@##.#**** +#.......#**** +#########**** + + +message XX - The Last Waltz + +**********###**** +**#########3#**** +**#c.##...#d#**** +**##.##.#2#.#**** +**#..#......#**** +###.##.#..#.#**** +#...*.......#**** +#.#a##......#**** +#.#6##.#..1.#**** +#.#6#.......#**** +#...#e#b##b####** +###f#f#d##d##.#** +**#@#e.*..*.#.### +**#########..bb.# +**********#!#.#f# +**********###..3# +************##### + + +message Congratulations! Thanks for playing, hope you enjoyed. + +message Encore +message [Might be a bit too much trial-and-error for an "official" level] + +###*###********** +#c#*#e#*########* +#d###a#*#......#* +#...#@###....#.#* +#.#b#........d3#* +###.#.###..a.#### +###.#.#*#....dbc# +#!.*f*###....#### +###f#..##....#*** +**#.##f#######*** +**####.#********* +***#cd.#********* +***#####********* \ No newline at end of file diff --git a/Parity_Match.txt b/Parity_Match.txt new file mode 100644 index 0000000000000000000000000000000000000000..9450b2ca953d7c7bf3368dcdcdbf94bfb80dbf50 --- /dev/null +++ b/Parity_Match.txt @@ -0,0 +1,597 @@ +title Parity Match +author Le Slo +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Blackground +#000000 #000000 +10101 +01111 +11111 +01111 +11111 + +Background +#16243b #050b14 +10101 +01111 +11111 +01111 +11111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN lightBROWN #302f25 #7a5f33 +4 2 2 2 2 +3 4 0 0 2 +3 1 4 0 2 +3 1 1 4 2 +3 3 3 3 4 + +WallN +#4d2112 #0f0826 #372869 #100b24 +01010 +11111 +01111 +11111 +01111 + + + +Player +#aad47f #55aa00 #005953 Blue +10000 +21110 +21110 +21110 +22221 + + + +One +#F54489 #f98eb8 +00011 +00001 +00.00 +00000 +00000 +Two +#0f7c7e #6fb0b1 +00011 +0.001 +00000 +000.0 +00000 + +Three +#ffff44 #ffffa1 +00011 +0.001 +00.00 +000.0 +00000 + +Four +#4614ff #9072ff +00011 +0.0.1 +00000 +0.0.0 +00000 + +OneM +#F54489 +..... +..... +..0.. +..... +..... + +TwoM +#0f7c7e +..... +.0... +..... +...0. +..... + +ThreeM +#ffff44 +..... +.0... +..0.. +...0. +..... + +FourM +#4614ff +..... +.0.0. +..... +.0.0. +..... +OneNM +#F54489 +..... +..... +..0.. +..... +..... + +TwoNM +#0f7c7e +..... +.0... +..... +...0. +..... + +ThreeNM +#ffff44 +..... +.0... +..0.. +...0. +..... + +FourNM +#4614ff +..... +.0.0. +..... +.0.0. +..... +OneT +#F54489 +..... +..... +..0.. +..... +..... + +TwoT +#0f7c7e +..... +.0... +..... +...0. +..... + +ThreeT +#ffff44 +..... +.0... +..0.. +...0. +..... + +FourT +#4614ff +..... +.0.0. +..... +.0.0. +..... +OneG +#F54489 +..... +..... +..0.. +..... +..... + +TwoG +#0f7c7e +..... +.0... +..... +...0. +..... + +ThreeG +#ffff44 +..... +.0... +..0.. +...0. +..... + +FourG +#e5fbfa +..... +.0.0. +..... +.0.0. +..... + +OneB +#F54489 #f98eb8 red +00011 +00001 +00200 +00000 +00000 +TwoB +#0f7c7e #6fb0b1 red +00011 +02001 +00000 +00020 +00000 + +ThreeB +#ffff44 #ffffa1 red +00011 +02001 +00200 +00020 +00000 + +FourB +#4614ff #9072ff red +00011 +02021 +00000 +02020 +00000 + +OneB2 +#F54489 #f98eb8 red +00011 +00001 +00200 +00000 +00000 +TwoB2 +#0f7c7e #6fb0b1 red +00011 +02001 +00000 +00020 +00000 + +ThreeB2 +#ffff44 #ffffa1 red +00011 +02001 +00200 +00020 +00000 + +FourB2 +#4614ff #9072ff red +00011 +02021 +00000 +02020 +00000 + +GroupAnim1 +#e5fbfa +..... +..0.. +.000. +..0.. +..... + +GroupAnim2 +#e5fbfa +0...0 +..0.. +.0.0. +..0.. +0...0 + +GroupAnim3 +#e5fbfa +..0.. +..... +0...0 +..... +..0.. + + +======= +LEGEND +======= + +. = Background +% = Blackground +# = Wall +* = WallN +P = Player and Background +O = Target + + + +1 = one +2 = two +3 = three +4 = Four + +gAnim = GroupAnim1 or GroupAnim2 or GroupAnim3 + +Walls = Wall or WallN +NumberT = oneT or twoT or threeT or fourT + +Number = one or two or three or four +NumberM = oneM or twoM or threeM or fourM +NumberNM = oneNM or twoNM or threeNM or fourNM +NumberG = oneG or twoG or threeG or fourG +NumberB = oneB or twoB or threeB or fourB or oneB2 or twoB2 or threeB2 or fourB2 + +oneTemp = oneG or one +twoTemp = twoG or two +threeTemp = threeG or three +fourTemp = fourG or Four + +======= +SOUNDS +======= + +sfx0 36301705 +sfx1 59349504 +Player Move 7827507 +sfx2 5235907 + +endlevel 62072708 +================ +COLLISIONLAYERS +================ +NumberT +Background + +Target +Walls +Blackground +Player, Number, numberM, numberNM, numberG, gAnim, numberB + +====== +RULES +====== + +[ > Player | Wall ] -> [ Player | Wall ] + +Startloop + +[ > Player | One ] -> [ > Player | > OneM ] +[ > Player | Two ] -> [ > Player | > TwoM ] +[ > Player | Three ] -> [ > Player | > ThreeM ] +[ > Player | Four ] -> [ > Player | > FourM ] + +[ > OneM | One ] -> [ OneB | OneB ] sfx1 +[ > TwoM | Two ] -> [ TwoB | TwoB ]sfx1 +[ > ThreeM | Three ] -> [ ThreeB | ThreeB ]sfx1 +[ > FourM | Four ] -> [ FourB | FourB ] sfx1 + +[ > OneM | Two ] -> [ > OneM | > TwoM ] +[ > OneM | Three ] -> [ > OneM | > ThreeM ] +[ > OneM | Four ] -> [ > OneM | > FourM ] + +[ > TwoM | One ] -> [ > TwoM | > OneM ] +[ > TwoM | Three ] -> [ > TwoM | > ThreeM ] +[ > TwoM | Four ] -> [ > TwoM | > FourM ] + +[ > ThreeM | Two ] -> [ > ThreeM | > TwoM ] +[ > ThreeM | One ] -> [ > ThreeM | > OneM ] +[ > ThreeM | Four ] -> [ > ThreeM | > FourM ] + +[ > FourM | Two ] -> [ > FourM | > TwoM ] +[ > FourM | One ] -> [ > FourM | > OneM ] +[ > FourM | Three ] -> [ > FourM | > ThreeM ] + + +[ > OneM | Walls ] -> [ OneB | Walls ] +[ > TwoM | Walls ] -> [ TwoB | Walls ] +[ > ThreeM | Walls ] -> [ ThreeB | Walls ] +[ > FourM | Walls ] -> [ FourB | Walls ] + +[ > OneM | NumberNM ] -> [ OneNM | NumberNM ] +[ > TwoM | NumberNM ] -> [ TwoNM | NumberNM ] +[ > ThreeM | NumberNM ] -> [ ThreeNM | NumberNM ] +[ > fourM | NumberNM ] -> [ fourNM | NumberNM ] + +[ > OneM | NumberB ] -> [ OneNM | NumberB ] +[ > TwoM | NumberB ] -> [ TwoNM | NumberB ] +[ > ThreeM | NumberB ] -> [ ThreeNM | NumberB ] +[ > fourM | NumberB ] -> [ fourNM | NumberB ] + +[ > Player | OneNM ] -> [ Player | OneNM ] +[ > Player | TwoNM ] -> [ Player | TwoNM ] +[ > Player | ThreeNM ] -> [ Player | ThreeNM ] +[ > Player | fourNM ] -> [ Player | fourNM ] + +endloop + +[ > Player | > OneM ] -> [ > Player | > TwoNM ] sfx2 +[ > Player | > TwoM ] -> [ > Player | > ThreeNM ] sfx2 +[ > Player | > ThreeM ] -> [ > Player | > fourNM ] sfx2 +[ > Player | > fourM ] -> [ > Player | > oneNM ] sfx2 + +[ oneM] -> [ One] +[ twoM] -> [ Two] +[ threeM] -> [ Three] +[ fourM] -> [ four] + +[ OneNM] -> [ One] +[ TwoNM] -> [ Two] +[ threeNM] -> [ Three] +[ fourNM] -> [ four] + + + + +late[Onetemp | Onetemp | Onetemp] -> [ OneG| OneG| OneG] sfx0 +late[Twotemp | Twotemp | Twotemp] -> [ TwoG| TwoG| TwoG] sfx0 +late[Threetemp | Threetemp | Threetemp] -> [ ThreeG| ThreeG| ThreeG] sfx0 +late[fourtemp | fourtemp | fourtemp] -> [ fourG| fourG| fourG] sfx0 + +late[oneG] -> [GroupAnim1] again +late[twoG] -> [GroupAnim1] again +late[threeG] -> [GroupAnim1] again +late[fourG] -> [GroupAnim1] again + +late [oneB2] -> [one] +late [twoB2] -> [two] +late [threeB2] -> [three] +late [fourB2] -> [four] + + +late[oneB] -> [oneB2] again +late[twoB] -> [twoB2] again +late[threeB] -> [threeB2] again +late[fourB] -> [fourB2] again + + +late[GroupAnim3] -> [] +late[GroupAnim2] -> [GroupAnim3] again +late[GroupAnim1] -> [GroupAnim2] again + + +============== +WINCONDITIONS +============== +No One +No Two +No Three +No Four +No gAnim + +======= +LEVELS +======= + +message 1/12 + +%###%%%%%%% +#...####%%% +#.......##% +#.1p....44# +#.......##% +#...####%%% +%###%%%%%%% + +message 2/12 + +%%%#####%%% +%%#..#..#%% +%##..#..##% +#p14.....2# +%##..#..##% +%%#..#..#%% +%%%#####%%% + +message 3/12 + +%####% +#....# +#..p.# +#.11.# +#....# +%#23#% +%#23#% +%%##%% + +message 4/12 + +%##%%%##% +#..###..# +#..323..# +#...p...# +%#######% + +message 5/12 + +%%%#####% +%%#*****# +%##*..4*# +#p.*2*.*# +%##*..4*# +%%#*****# +%%%#####% + +message 6/12 + +%####% +#****# +#*#p*# +#*11*# +#*.1*# +#****# +%####% + +message 7/12 + +%#####% +#*****# +#*.1p*# +#**2**# +#*.3.*# +#*****# +%#####% + +message 8/12 +%####% +#*..*# +#*.p*# +#*24*# +#*13*# +#*..*# +%####% + +message 9/12 + +%##%%%##% +#**#%#**# +#..###..# +#..323..# +%#..p..#% +%%#####%% + + +message 10/12 + +%#####% +#*****# +#..3.*# +#p343*# +#..3.*# +#*****# +%#####% + +message 11/12 + +%########% +#..#..#..# +#..#..1..# +#p11..#..# +#..#..1..# +#..#..#..# +%########% + +message 12/12 + +%%%##%%%%%%% +%##..####%%% +#**.4#...##% +#p.....4..3# +#**.4#...##% +%##..####%%% +%%%##%%%%%%% + + + + + + diff --git a/Party_Demon.txt b/Party_Demon.txt new file mode 100644 index 0000000000000000000000000000000000000000..d16098da8c1423f5c30f0c979ef15067f049e20b --- /dev/null +++ b/Party_Demon.txt @@ -0,0 +1,502 @@ +title Party Demon +author Peter Smyth +homepage www.petersmyths.tumblr.com + +run_rules_on_level_start +noaction + +======== +OBJECTS +======== + +Background +lightred DarkGray +00000 +00000 +00000 +00000 +00000 + +WallMiddle +Black Black Brown DarkBrown +00110 +00110 +11001 +11001 +00110 + +WallTop +Black Black Brown DarkBrown +22222 +30330 +13003 +31031 +00110 + +WallBottom +Black Black Brown DarkBrown +00110 +03113 +31030 +03303 +22222 + +WallRight +Black Black Brown DarkBrown +03132 +00312 +11032 +13032 +00312 + +WallLeft +Black Black Brown DarkBrown +20310 +23130 +23001 +21301 +23130 + +WallTopLeftCorner +Black Black Brown DarkBrown +22222 +23130 +23001 +21301 +23130 + +WallTopRightCorner +Black Black Brown DarkBrown +22222 +30332 +13002 +31032 +00112 + +WallBottomLeftCorner +Black Black Brown DarkBrown +20110 +23113 +21031 +23303 +22222 + +WallBottomRightCorner +Black Black Brown DarkBrown +03132 +00312 +11032 +13032 +22222 + +WallRightStub +Black Black Brown DarkBrown +22222 +00112 +11002 +11002 +22222 + +WallLeftStub +Black Black Brown DarkBrown +22222 +20110 +21001 +21001 +22222 + +WallTopStub +Black Black Brown DarkBrown +22222 +20112 +21002 +21002 +20112 + +WallBottomStub +Black Black Brown DarkBrown +20112 +20112 +21002 +21002 +22222 + +WallAlone (is all alone) +Black Black Brown +22222 +20112 +21002 +21002 +22222 + +Player +Black Red DarkRed +.0.0. +.111. +22222 +.111. +.1.1. + +Crate +blue Black DarkBlue lightblue +..101 +00000 +01000 +00111 +.000. + +HorSadCrate +blue Black DarkBlue lightBlue +..101 +00000 +01000 +00111 +.000. + +VertSadCrate +blue Black DarkBlue +..101 +00000 +01000 +00111 +.000. + +(Crate is sad when it's alone) +SadCrate +Green Black +..101 +00000 +00111 +01000 +.000. + +StickyCrate +Red Black +..101 +00000 +01000 +00111 +.000. + +HorSadStickyCrate +Red Black +..101 +00000 +01000 +00111 +.000. + +VertSadStickyCrate +Red Black +..101 +00000 +01000 +00111 +.000. + +(Sticky Crate is Sad when it's alone too) +SadStickyCrate +DarkRed Black +..101 +00000 +00111 +01000 +.000. + +DiscoBall +White Gray DarkGray +.101. +10101 +01010 +10101 +.101. + +DiscoLightHorizontal +Yellow +..... +..... +.000. +..... +..... + +DiscoLightVertical +Yellow +..... +..0.. +..0.. +..0.. +..... + + +======= +LEGEND +======= + +. = Background +M = WallMiddle +T = WallTop +B = WallBottom +L = WallLeft +R = WallRight +P = Player +* = Crate +$ = StickyCrate +D = DiscoBall + +Wall = WallBottom or WallTop or WallLeft or WallRight or WallMiddle or WallTopRightCorner or WallTopLeftCorner or WallBottomRightCorner or WallBottomLeftCorner or WallBottomStub or WallTopStub or WallRightStub or WallLeftStub or WallAlone + +Moveable = Crate or VertSadCrate or HorSadCrate or SadCrate or StickyCrate or VertSadStickyCrate or HorSadStickyCrate or SadStickyCrate or DiscoBall +Happy = Crate or VertSadCrate or HorSadCrate or StickyCrate or VertSadStickyCrate or HorSadStickyCrate + +Normal = Crate or VertSadCrate or HorSadCrate or SadCrate + +Sticky = StickyCrate or VertSadStickyCrate or HorSadStickyCrate or SadStickyCrate + +HappyNormal = Crate or VertSadCrate or HorSadCrate + +HappySticky = StickyCrate or VertSadStickyCrate or HorSadStickyCrate + +======= +SOUNDS +======= + +(Moveable MOVE 36772507) + +================ +COLLISIONLAYERS +================ + +Background +DiscoLightHorizontal, DiscoLightVertical +Player, Wall, Crate, SadCrate, HorSadCrate, VertSadCrate, StickyCrate, SadStickyCrate, HorSadStickyCrate, VertSadStickyCrate, DiscoBall + +====== +RULES +====== + +(Change walls on corners and edges) +left [ Wall | no wall ] -> [ WallLeft | no Wall ] +right [ Wall | no wall ] -> [ WallRight | no Wall ] +up [ Wall | no wall ] -> [ WallTop | no Wall ] +down [ Wall | no wall ] -> [ WallBottom | no Wall ] + +left [ WallTop | no wall ] -> [ WallTopLeftCorner | no Wall ] +right [ WallTop | no wall ] -> [ WallTopRightCorner | no Wall ] +left [ WallBottom | no wall ] -> [ WallBottomLeftCorner | no Wall ] +right [ WallBottom | no wall ] -> [ WallBottomRightCorner | no Wall ] + +up [ WallBottomRightCorner | no Wall ] -> [ WallRightStub | no Wall ] +down [ WallTopRightCorner | no Wall ] -> [ WallRightStub | no Wall ] +up [ WallBottomLeftCorner | no Wall ] -> [ WallLeftStub | no Wall ] +down [ WallTopLeftCorner | no Wall ] -> [ WallLeftStub | no Wall ] +right [ WallBottomLeftCorner | no Wall ] -> [ WallBottomStub | no Wall] +left [ WallBottomRightCorner | no Wall ] -> [ WallBottomStub | no Wall] +right [ WallTopLeftCorner | no Wall ] -> [ WallTopStub | no Wall] +left [ WallTopRightCorner | no Wall ] -> [ WallTopStub | no Wall] + +left [ WallRightStub | no Wall ] -> [ WallAlone | no Wall ] +right [ WallLeftStub | no Wall ] -> [ WallAlone | no Wall ] +up [ WallBottomStub | no Wall ] -> [ WallAlone | no Wall ] +down [ WallTopStub | no Wall ] -> [ WallAlone | no Wall ] + +(Fuck the old disco lights, i.e. remove them) +[ DiscoLightHorizontal ] -> [] +[ DiscoLightVertical ] -> [] + +(Movement and basic pushery) +[ > Player | Moveable ] -> [ > Player | > Moveable ] +[ > Player | Moveable | Moveable] -> [ > Player | > Moveable | > Moveable ] +[ > Player | Moveable | Moveable | Moveable] -> [ > Player | > Moveable | > Moveable | > Moveable ] +[ > Player | Moveable | Moveable | Moveable | Moveable ] -> [ > Player | > Moveable | > Moveable | > Moveable | > Moveable] + +(Sticky block collisions) +[ > Player | Moveable | Wall] -> cancel +[ > Player | Moveable | Moveable | Wall ] -> cancel + +rigid [ moving Sticky | stationary Sticky | stationary Sticky] -> [ moving sticky | moving sticky | stationary Sticky] +[ moving Sticky | stationary Sticky | no Sticky] -> [ moving sticky | moving sticky | no Sticky] + +(Check normal blocks for solitude) +late [ Normal | Normal] -> [ Crate | Normal ] +late HORIZONTAL [ no Normal | Crate | no Normal] -> [ | HorSadCrate | ] +late VERTICAL [ no Normal | Crate | no Normal] -> [ | VertSadCrate | ] +late HORIZONTAL [ no Normal | VertSadCrate | no Normal ] -> [ | SadCrate | ] +late Vertical [ no Normal | HorSadCrate | no Normal ] -> [ | SadCrate | ] + +(Check sticky blocks for solitude) +late [ Sticky | Sticky] -> [ StickyCrate | Sticky ] +late HORIZONTAL [ no Sticky | StickyCrate | no Sticky] -> [ | HorSadStickyCrate | ] +late VERTICAL [ no Sticky | StickyCrate | no Sticky] -> [ | VertSadStickyCrate | ] +late HORIZONTAL [ no Sticky | VertSadStickyCrate | no Sticky ] -> [ | SadStickyCrate | ] +late Vertical [ no Sticky | HorSadStickyCrate | no Sticky ] -> [ | SadStickyCrate | ] + +(Make Disco Light) +late Horizontal [ DiscoBall | no DiscoLightHorizontal no Moveable no Wall ] -> [ DiscoBall | DiscoLightHorizontal ] +late Vertical [ DiscoBall | no DiscoLightVertical no Moveable no Wall ] -> [ DiscoBall | DiscoLightVertical ] +late Horizontal [ DiscoLightHorizontal | no DiscoLightHorizontal no Moveable no Wall ] -> [ DiscoLightHorizontal | DiscoLightHorizontal ] +late Vertical [ DiscoLightVertical | no DiscoLightVertical no Moveable no Wall ] -> [ DiscoLightVertical | DiscoLightVertical ] + +(Disco Ball light makes anyone that sees it happy) +late Horizontal [ SadCrate | DiscoLightHorizontal ] -> [ Crate | DiscoLightHorizontal ] +late Vertical [ SadCrate | DiscoLightVertical ] -> [ Crate | DiscoLightVertical ] +late [ SadCrate | DiscoBall ] -> [ Crate | DiscoBall ] +late Horizontal [ SadStickyCrate | DiscoLightHorizontal ] -> [ StickyCrate | DiscoLightHorizontal ] +late Vertical [ SadStickyCrate | DiscoLightVertical ] -> [ StickyCrate | DiscoLightVertical ] +late [ SadStickyCrate | DiscoBall ] -> [ StickyCrate | DiscoBall ] + +============== +WINCONDITIONS +============== + +No Happy + +======= +LEVELS +======= + +message You are the party demon, it's your job to make everyone at the party sad + +message Blue people are happy when they're with their friends + +mmmmmmm +mm...mm +mm.p.mm +mm...mm +mmm.mmm +mmm*mmm +mmm.mmm +m.....m +m.**..m +m.....m +m.....m +mmmmmmm + +mmmmmmmm +mmmmmmmm +mmp...mm +mm.**.mm +mm.**.mm +mm....mm +mmmmmmmm +mmmmmmmm + +mmmmmm +mp...m +m.**.m +m.**.m +mm..mm +m.**.m +m.**.m +m....m +mmmmmm + +( +mmmmmmmm +mp.....m +m..**..m +m..mm..m +m**mm**m +m..mm..m +m..mm..m +m**mm**m +m..mm..m +m..**..m +m......m +mmmmmmmm +) + +message Red people like to be social too, and they'll try to stick together + +mmmmmmm +mp....m +m.....m +mm$$$mm +m.....m +m.....m +m.m...m +m.....m +m.....m +mmmmmmm + +mmmmmmmm +mm$....m +m$$....m +m......m +m.pmm$.m +m......m +m....$$m +m....$mm +mmmmmmmm + +message Blues and Reds don't make each other happy or sad + +mmmmmmmm +mmmp.mmm +mmm..mmm +mmm*$mmm +m......m +m.$$**.m +m......m +mmmmmmmm + +mmmmmmmmm +mp......m +m.**.$$.m +m.**.$$.m +m.......m +mmmmmmmmm + +message Disco balls make anyone happy! + +mmmmmmmmmmm +mmmmmdmdmmm +mmmm*....mm +mp..*....mm +mmmm*....mm +mmmmm....mm +mmmmm....mm +mmmmm....mm +mmmmm.....m +mmmmmmdmdmm +mmmmmmmmmmm + +mmmmmmmm +mmmdmmmm +mp....mm +m..**.mm +m.***.dm +m.**..mm +m.....mm +mmmmmmmm + +mmmmmmmm +mmmmmmmm +mmp...mm +mm.**dmm +mm.**.mm +mm....mm +mmmmmmmm +mmmmmmmm + +mmmmmmmmm +mmmm*mmmm +mmm....mm +mm..**.mm +m*.*d*.*m +mm.**..mm +mmp...mmm +mmmm*mmmm +mmmmmmmmm + +mmmmmmmmm +md$.$.$dm +m.......m +m.......m +mm..$..mm +m.......m +m.$...$.m +mp..m...m +mmmmmmmmm + +message Congratulations, you made everyone miserable! + diff --git a/Party_Leaver_0.02.txt b/Party_Leaver_0.02.txt new file mode 100644 index 0000000000000000000000000000000000000000..1851374f601084a59f4f018af87ab1768f4da325 --- /dev/null +++ b/Party_Leaver_0.02.txt @@ -0,0 +1,266 @@ +title Party Leaver 0.02 +background_color Black +debug +run_rules_on_level_start + +======== +OBJECTS +======== + +Exit +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Floor +DarkBlue DarkGreen +11111 +00001 +00001 +00001 +00001 + +DanceFloor +DarkBrown Brown +11111 +00001 +00001 +00001 +00001 + +Wall +Red DarkRed +00010 +11111 +01000 +11111 +00010 + +PlayerU +Orange Green Black +..... +..... +0...0 +.1221 +..22. + +PlayerR +Orange Green Black +..0.. +.1... +22... +22... +.10.. + +PlayerD +Orange Green Black +.22.. +1221. +0...0 +..... +..... + +PlayerL +Orange Green Black +..01. +...22 +...22 +...1. +..0.. + +PersonD +Blue Black +..... +..... +..... +.0110 +..11. + +PersonR +Blue Black +...0. +...11 +...11 +...0. +..... + +PersonU +Blue Black +.11.. +0110. +..... +..... +..... + +PersonL +Blue Black +..... +.0... +11... +11... +.0... + +Dance +Black +..... +..... +..... +..... +..... + +RPerson +Black +..... +..00. +..0.. +..0.. +..... + +======= +LEGEND +======= +Background = Floor or DanceFloor +Player = PlayerU or PlayerR or PlayerD or PlayerL +Person = PersonU or PersonR or PersonD or PersonL +Obstacle = Person or Wall + +# = Wall +P = PlayerR +U = PersonU and Floor +R = PersonR and Floor +D = PersonD and Floor +L = PersonL and Floor +E = Exit + +. = Floor +, = DanceFloor +N = RPerson and DanceFloor +1 = PersonU and DanceFloor +2 = PersonR and DanceFloor +3 = PersonD and DanceFloor +4 = PersonL and DanceFloor + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Exit +Player, Wall +RPerson, Person +Dance + +====== +RULES +====== + +[RPerson] -> [Random Person] + +(spin 'round and 'round) +[Action PlayerU No Person] -> [PlayerR] +[Action PlayerR No Person] -> [PlayerD] +[Action PlayerD No Person] -> [PlayerL] +[Action PlayerL No Person] -> [PlayerU] + +(politely ask for room to move past) +Up [> PlayerU PersonU| No Obstacle] -> [> PlayerU > PersonU|] +Right [> PlayerR PersonR| No Obstacle] -> [> PlayerR > PersonR|] +Down [> PlayerD PersonD| No Obstacle] -> [> PlayerD > PersonD|] +Left [> PlayerL PersonL| No Obstacle] -> [> PlayerL > PersonL|] + +(can't push a person into an obstacle) +[> Player|Wall] -> [Player |Wall] +Up [> PlayerU PersonU| PersonU] -> [PlayerU PersonU|PersonU] +Right [> PlayerR PersonR| PersonR] -> [PlayerR PersonR|PersonR] +Down [> PlayerD PersonD| PersonD] -> [PlayerD PersonD|PersonD] +Left [> PlayerL PersonL| PersonL] -> [PlayerL PersonL|PersonL] + +(can't move backward into another person) +Down [> PlayerU | PersonU] -> [PlayerU| PersonU] +Left [> PlayerR | PersonR] -> [PlayerR| PersonR] +Up [> PlayerD | PersonD] -> [PlayerD| PersonD] +Right [> PlayerL | PersonL] -> [PlayerL| PersonL] + +(can slide past a person or go up to them) +[> PlayerU| PersonU] -> [|PlayerU PersonU] +[> PlayerR| PersonR] -> [|PlayerR PersonR] +[> PlayerD| PersonD] -> [|PlayerD PersonD] +[> PlayerL| PersonL] -> [|PlayerL PersonL] + +(otherwise, can't move into the same square) +[> Player| Person] -> [Player| Person] + +late [Person No Player DanceFloor] -> [Person Dance DanceFloor] +late [Dance PersonU DanceFloor] -> [random PersonR random PersonL DanceFloor] +late [Dance PersonR DanceFloor] -> [random PersonD random PersonU DanceFloor] +late [Dance PersonD DanceFloor] -> [random PersonL random PersonR DanceFloor] +late [Dance PersonL DanceFloor] -> [random PersonU random PersonD DanceFloor] + +============== +WINCONDITIONS +============== +Some Player on Exit + +======= +LEVELS +======= + +message Everyone's gone to the party. I better go too. + +########## +#........# +#p.......# +#........e +########## + +message That's right, I forgot. I hate parties. Get me outta here. +message [Note: Press x to turn] + +########e# +#...##.rl# +#...##...# +#...d#...# +#..r.l.d.# +#.p.u..u.# +#...#....# +########## + +message Excuse me, coming through. + +######## +#..r...# +#..d##.# +#pr.l#.# +#..u.#le +######## + +message What is this, some weird conga line? + +######e## +######r## +#.dllll## +#pr.....# +######### + +message Oh great. Now I have to get past the dance floor. + +######### +#p.nnnn.# +#..nnnn.# +#..nnnn.# +#..nnnn.# +#..nnnn.e +######### + +message How awkward. + +#######e# +#r.r,nrl# +#pdr,nd.# +######### \ No newline at end of file diff --git a/Password.txt b/Password.txt new file mode 100644 index 0000000000000000000000000000000000000000..825f1918b84bd9ead8fc99c451546bc12070d44d --- /dev/null +++ b/Password.txt @@ -0,0 +1,246 @@ +title Password +author Lucas Svangard + +======== +OBJECTS +======== +00 +grey white +00000 +01110 +01010 +01010 +01110 + + +11 +grey white +01100 +00100 +00100 +00100 +00100 + +22 +grey white +01110 +00010 +01110 +01000 +01110 + +33 +grey white +01110 +00010 +00110 +00010 +01110 + +44 +grey white +01010 +01010 +01110 +00010 +00010 + +55 +grey white +01110 +01000 +01110 +00010 +01110 + +66 +grey white +01110 +01000 +01110 +01010 +01110 + +77 +grey white +01110 +00010 +00010 +00010 +00010 + +88 +grey white +01110 +01010 +01110 +01010 +01110 + +99 +grey white +01110 +01010 +01110 +00010 +00010 + +background +grey darkgrey +00000 +11111 +00000 +11111 +00000 + +44spec +grey white +01010 +01010 +01110 +00010 +00010 + +66spec +grey white +01110 +01000 +01110 +01010 +01110 + +0spec +grey white white white green +00000 +01110 +01010 +01010 +01110 + + + + + + + +wall +lightgrey + +mark +lightgreen + +Player +blue + +======= +LEGEND +======= +. = background +1 = 11 +2 =22 +3 = 33 +4= 44 +5=55 +6=66 +7=77 +0 = 00 +8=88 +9=99 +p =player +# = wall + +} = 0spec +& = 66spec +¤ = 44spec +s = mark + +======= +SOUNDS +======= + +player move 69682307 +================ +COLLISIONLAYERS +================ +background +99 88 77 66 55 44 33 22 11 0spec 66spec 44spec 00 +player wall mark + +====== +RULES +====== +[ > Player | mark ] -> [ > Player | > mark ] + + + + +============== +WINCONDITIONS +============== +some mark on 0spec +some mark on 44spec +some mark on 66spec +======= +LEVELS + +======= + +message Put in the password by puting the green boxes on the right numbers. +.............. +.............. +.....1.1.1.... +.............. +.....2.2.2.... +.............. +.....3.3.3.... +.............. +.....¤.4.4.... +............... +.....5.5.5.... +.............. +.....6.&.6.... +.............. +.....7.7.7.... +................. +.....8.8.8.... +............... +.....9.9.9.... +.............. +.....0.0.}.... +.............. +.....s.s.s..p. +.............. + + +message Yay you started the game + +............... +#...#.....#.... +....#.p.#...... +.#........#.... + +message Yay you won the game + + + + + + + + + + + + + + + + + + + + + + + +........5.......2...1.. \ No newline at end of file diff --git a/Path_Finder.txt b/Path_Finder.txt new file mode 100644 index 0000000000000000000000000000000000000000..421857d3d06b3e301510a127095bcbbfafa386e6 --- /dev/null +++ b/Path_Finder.txt @@ -0,0 +1,114 @@ +title Path Finder +author Mark Richardson + + +======== +OBJECTS +======== + +Background +Black + +Exit +Black White +01010 +10101 +01010 +10101 +01010 + +Wall +Brown + +Player +Yellow Black +.000. +01010 +00000 +01110 +.000. + +Monster +Orange +..... +0..0. +.00.. +0000. +0..0. + + +======= +LEGEND +======= + +. = Background +X = Exit +# = Wall +P = Player +M = Monster + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Monster, Wall + + +====== +RULES +====== + +[ Monster ] -> [ action Monster ] +[ Background no Wall ] -> [ up Background ] +[ Player Background ] -> [ Player left Background ] +startloop +[ action Monster | left Background ] -> [ > Monster | left Background ] +[ down Background ] -> [ Background ] +[ left Background ] -> [ down Background ] +[ up Background | down Background ] -> [ left Background | down Background ] +endloop +[ action Monster ] -> [ Monster ] +[ up Background ] -> [ Background ] +late [ Monster | Player ] -> [ Monster | ] + + +============== +WINCONDITIONS +============== + +all Exit on Player + + +======= +LEVELS +======= + +##################### +#...#...#...#...#...# +#.P.#.............M.# +#...#...#...#...#...# +##.###.############## +#...#...#...#...#...# +#...#...............# +#...#...#...#...#...# +##.###############.## +#...#...#...#...#...# +#...................# +#...#...#...#...#...# +##########.#######.## +#...#...#...#...#...# +#.......#.......#...# +#...#...#...#...#...# +##.###.#######.###.## +#...#...#...#...#...# +#.M.#...........#.X.# +#...#...#...#...#...# +##################### diff --git a/Paul_Bunyan's_Demade_Island_Adventure__(v2).txt b/Paul_Bunyan's_Demade_Island_Adventure__(v2).txt new file mode 100644 index 0000000000000000000000000000000000000000..43218e63cb5132580b7cec31a200f09936a608ad --- /dev/null +++ b/Paul_Bunyan's_Demade_Island_Adventure__(v2).txt @@ -0,0 +1,290 @@ +title Paul Bunyan's Demade Island Adventure? (v2) +author edderiofer +homepage http://edderiofer.blogspot.com +norepeat_action +again_interval 0.1 + +zoomscreen 15x15 + +======== +OBJECTS +======== + +background . +lightgreen + + +water ~ +lightblue + +abovewater +transparent + +player p +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +tree t +green brown +..0.. +.000. +00000 +00000 +..1.. + +(bigtree b +darkblue white +.000. +00000 +..1.. +..1.. +..1..) + +stone # +grey +.000. +00000 +00000 +00000 +.000. + +bridgeh +brown +..... +00000 +00000 +00000 +..... + +bridgev +brown +.000. +.000. +.000. +.000. +.000. + +bridgeu +brown +..... +.000. +.000. +.000. +..... + +goal g +orange +..... +.000. +.0.0. +.000. +..... + +logh +brown +..... +00000 +00000 +00000 +..... + +logv +brown +.000. +.000. +.000. +.000. +.000. + +logu +brown +..... +.000. +.000. +.000. +..... + +movingu +transparent + +movingd +transparent + +movingl +transparent + +movingr +transparent + +lag +transparent + +======= +LEGEND +======= + +trees = tree (or bigtree) +log = logh or logv or logu +collidable = player or abovewater or stone or trees or log +upright = tree or logu +pushable = upright or log + +moved = movingu or movingd or movingl or movingr + +bridge = bridgeh or bridgev or bridgeu + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +water +bridge, goal +player, abovewater, stone, trees, log +moved +lag + +====== +RULES +====== + +[water no bridge] -> [abovewater water] + +horizontal [> player | upright | no collidable] -> [player | no upright | logh] +vertical [> player | upright | no collidable] -> [player | no upright | logv] +horizontal [> player | logh | no collidable] -> [player | no log | logu] +vertical [> player | logv | no collidable] -> [player | no log | logu] + +horizontal [> player | upright | abovewater] -> [player | no upright | bridgeh no abovewater] +vertical [> player | upright | abovewater] -> [player | no upright | bridgev no abovewater] + + +horizontal [> player | logh | abovewater] -> [player | no log | bridgeu no abovewater] +vertical [> player | logh | abovewater] -> [player | no log | bridgeh no abovewater] + +horizontal [> player | logv | abovewater] -> [player | no upright | bridgev no abovewater] +vertical [> player | logv | abovewater] -> [player | no upright | bridgeu no abovewater] + +up [> player | logh | no collidable] -> [player | | logh movingu lag] again +down [> player | logh | no collidable] -> [player | | logh movingd lag] again +left [> player | logv | no collidable] -> [player | | logv movingl lag] again +right [> player | logv | no collidable] -> [player | | logv movingr lag] again + +up [logh movingu no lag | no collidable] -> [ | logh movingu lag] again +down [logh movingd no lag | no collidable] -> [ | logh movingd lag] again +left [logv movingl no lag | no collidable] -> [ | logv movingl lag] again +right [logv movingr no lag | no collidable] -> [ | logv movingr lag] again + +up [logh movingu no lag | abovewater] -> [ | bridgeh no abovewater] again +down [logh movingd no lag | abovewater] -> [ | bridgeh no abovewater] again +left [logv movingl no lag | abovewater] -> [ | bridgev no abovewater] again +right [logv movingr no lag | abovewater] -> [ | bridgev no abovewater] again + +[moved no log] -> [no moved] + +horizontal [> player | bridgev] -> cancel +vertical [> player | bridgeh] -> cancel + +([> log | abovewater] -> [no tree | bridge no abovewater]) +([> bigtree | abovewater | abovewater] -> [no bigtree | bridge | bridge]) + +late [lag] -> [no lag] + + +============== +WINCONDITIONS +============== + +All player on goal + +======= +LEVELS +======= + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#......~~~~~~~~~~....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....T.~~~~~~~~~..#.#..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~..~~..#....#~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~...~....#.T.~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~..#~....T..~~.......~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~T...~.#....~~~~~.#.~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#......~~...~~~~~~~~~~~~~~~~..~.~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~...~~~~~~~~~~~~~...~~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~..~~~~~~~t~~~~~...~~~~~.#...~~~.....~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.........~~T.~~~~~~~.....~~~~...T~~~~~#..~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......T..~......~~~~.#...~~~~~~#..~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...#....~~......~~~~~~..~~~~~~~...~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.....~~~.....T~....~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~.T~..~...#.~~.....~~~.....~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~.T...~......~~...#..~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~.#.....~......~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~...T.~~.#...~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....#~~~~~~.#..~~...~~~...T.~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~.#....~~~~~~~~~..~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~...~~....T~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T.~~~.#..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..#....~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....T~....T..~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T...~...~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..#..~~~~~~~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~....~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~..P..~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~T~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~......~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...#...~~~~..#~~..~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.T..~..~~~~....~...~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~...~~.#~..~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~..~~.T....~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~.....~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..#...~~~~~~~..~..~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...T..~~~~~~~~~..T.~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~...~~~~....~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~~.#...~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~..T..~.....~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~...#.~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~...~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~.....#..~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~#....~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + + +. +( +~..~~~~~~~~~~~~ +....~~~~~~~~~~~ +....~..~~~~~~~~ +...~~t...~~~~~~ +~...~.....~~~~~ +~~~~~..b..~~..~ +~~~..~~..~~..b. +~...#.~~~~~.... +~..b..~~.~.#... +~~...~~..~..#.~ +~~~~~~~~~~~..p~) + diff --git a/Pegs.txt b/Pegs.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d1d164f328fdb0b138ec6cbeca11f34396fb080 --- /dev/null +++ b/Pegs.txt @@ -0,0 +1,548 @@ +(The game Pegs for the TI-83+ graphing calculator, ported to the PuzzleScript engine.) +(The original Pegs was part of PuzzPack by Detached Solutions, and its main developer was Fred Coughlin. This port is by Rory O’Kane.) + +title Pegs +author Fred Coughlin / Rory O'Kane +homepage http://roryokane.com/ +(homepage of the original Pegs is http://www.detachedsolutions.com/puzzpack/pegs.php) + +background_color LightGray +text_color Black +key_repeat_interval 0.25 (to prevent accidental falling down pits, etc.) +run_rules_on_level_start (to draw hole boundaries) + + +======== +OBJECTS +======== + +(some colors chosen using HUSL: http://boronine.com/husl/) +(also mixed some colors using http://www.colorhexa.com/) + +Background +White + +NormalSolidBlock +#111 #222 #444 #555 #bbb +10001 +02420 +04340 +02420 +10001 + +CreatedSolidBlock +(mixed with 25% triangle colors) +(first two colors mixed with triangle outline, the rest with fill) +#141d18 #202a25 #5d6b63 #6a7870 #b6c5bc +10001 +02420 +04340 +02420 +10001 + +NormalPlayer +(Orange = #eb8931) +(HUSL Lightnesses 66, 63, 58, 54) +#eb8931 #db7f2d #cd762a #be6d26 +.010. +0.2.0 +12321 +0.2.0 +.010. + +SelectingPlayer +(HUSL Lightnesses 88, 84, 80, 76) +#dddddd #d1d1d1 #c6c6c6 #bbbbbb +.010. +0.2.0 +12321 +0.2.0 +.010. + + +(peg colors are HUSL pastel Saturation 100%, Lightness 25% and 85%) +(insides of selected pegs are 50% Saturation) + +Circle +#3b3d1c #d4d8a8 (hue 90, yellow) +.000. +01110 +01110 +01110 +.000. + +SelectedCircle +#db7f2d #d4d6bf +.000. +01110 +01110 +01110 +.000. + +Square +#1a404e #acdbf3 (hue 225, blue) +00000 +01110 +01110 +01110 +00000 + +SelectedSquare +#db7f2d #c2d8e4 +00000 +01110 +01110 +01110 +00000 + +Triangle +#1b432e #a8e1c0 (hue 145, green) +0.... +00... +010.. +0110. +00000 + +SelectedTriangle +#db7f2d #bfdbca +0.... +00... +010.. +0110. +00000 + +Cross +#543239 (hue 0, red) +..0.. +..0.. +00000 +..0.. +..0.. + +SelectedCross +#db7f2d +..0.. +..0.. +00000 +..0.. +..0.. + + +EmptyHole +Black + +(the colors of falling pegs have 50% of original Lightness) + +HoleWithFallingCircle +Black #20220d #64664e +00000 +00100 +01210 +00100 +00000 + +HoleWithFallingTriangle +Black #0c2518 #4e6b5a +00000 +01000 +01200 +01110 +00000 + +HoleWithFallingCross +Black #301b1f +00000 +00100 +01110 +00100 +00000 + +HoleWithFallingPlayer +(player colors are based on the second and fourth normal colors) +Black #6e3d11 #61350e +00000 +00100 +01210 +00100 +00000 + +HoleWithSettlingSquare +#499cbb #d6ecf9 (lightened by 45%) +00000 +01110 +01110 +01110 +00000 + +FilledHole +#ebf6fd #fbfdfe (lightened by 90%) +00000 +01110 +01110 +01110 +00000 + +HoleBoundaryUp +#222 +00000 +..... +..... +..... +..... + +HoleBoundaryRight +#222 +....0 +....0 +....0 +....0 +....0 + +HoleBoundaryDown +#222 +..... +..... +..... +..... +00000 + +HoleBoundaryLeft +#222 +0.... +0.... +0.... +0.... +0.... + + +InvisibleDeadPlayer +White +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +Player = NormalPlayer or SelectingPlayer or InvisibleDeadPlayer +SelectedBlock = SelectedCircle or SelectedSquare or SelectedTriangle or SelectedCross +Block = Circle or Square or Triangle or Cross or SelectedBlock +SolidBlock = NormalSolidBlock or CreatedSolidBlock +Hole = EmptyHole or HoleWithFallingCircle or HoleWithFallingTriangle or HoleWithFallingCross or HoleWithFallingPlayer +HoleBoundary = HoleBoundaryUp or HoleBoundaryRight or HoleBoundaryDown or HoleBoundaryLeft + +. = Background +· = Background +p = NormalPlayer +P = NormalPlayer +✠ = NormalPlayer +X = NormalSolidBlock +⛝ = NormalSolidBlock +# = EmptyHole +■ = EmptyHole +o = Circle +○ = Circle +s = Square +□ = Square +\ = Triangle +< = Triangle +◺ = Triangle ++ = Cross +✚ = Cross + + +======= +SOUNDS +======= + +(block interaction sounds) +Block move 16776907 +sfx0 57315905 (destroy by combining matching blocks) +sfx1 93422102 (combine triangles, forming a wall) +sfx2 29154902 (combine crosses, starting replacement selection) +sfx3 39221701 (push block down hole) +sfx4 9351102 (fill hole with square block) +sfx5 60846506 (cycle selected block) +sfx6 57903306 (confirm selection) + +(failure sounds) +sfx9 36821508 (combined blocks don't match) +sfx10 3824708 (player falls in hole) + +(game sounds) +undo 418707 +startlevel 27686900 +restart 73263508 +endlevel 2807108 + + +================ +COLLISIONLAYERS +================ + +Background +FilledHole, HoleWithSettlingSquare +Player, SolidBlock, Hole, Block, SelectedBlock +HoleBoundaryUp +HoleBoundaryRight +HoleBoundaryDown, HoleBoundaryLeft (ran out of unique layers; down boundaries will be overwritten sometimes) + + +====== +RULES +====== + +(you can't move when you're dead) +[ > InvisibleDeadPlayer ] -> [ InvisibleDeadPlayer ] +[ Action InvisibleDeadPlayer ] -> restart + +(allow scrolling through selections without moving player) +DOWN [ > SelectingPlayer ] [ SelectedTriangle ] -> [ SelectingPlayer ] [ SelectedCross ] sfx5 +(simpler rules like this don't work for some reason: DOWN [ SelectedTriangle ] -> [ SelectedCross ]) +DOWN [ > SelectingPlayer ] [ SelectedCross ] -> [ SelectingPlayer ] [ SelectedSquare ] sfx5 +DOWN [ > SelectingPlayer ] [ SelectedSquare ] -> [ SelectingPlayer ] [ SelectedCircle ] sfx5 +DOWN [ > SelectingPlayer ] [ SelectedCircle ] -> [ SelectingPlayer ] [ SelectedTriangle ] sfx5 +UP [ > SelectingPlayer ] [ SelectedTriangle ] -> [ SelectingPlayer ] [ SelectedCircle ] sfx5 +UP [ > SelectingPlayer ] [ SelectedCircle ] -> [ SelectingPlayer ] [ SelectedSquare ] sfx5 +UP [ > SelectingPlayer ] [ SelectedSquare ] -> [ SelectingPlayer ] [ SelectedCross ] sfx5 +UP [ > SelectingPlayer ] [ SelectedCross ] -> [ SelectingPlayer ] [ SelectedTriangle ] sfx5 +[ > SelectingPlayer ] -> [ SelectingPlayer ] + +(action confirms selection) +[ Action SelectingPlayer ] [ SelectedCircle ] -> [ NormalPlayer ] [ Circle ] sfx6 +[ Action SelectingPlayer ] [ SelectedSquare ] -> [ NormalPlayer ] [ Square ] sfx6 +[ Action SelectingPlayer ] [ SelectedTriangle ] -> [ NormalPlayer ] [ Triangle ] sfx6 +[ Action SelectingPlayer ] [ SelectedCross ] -> [ NormalPlayer ] [ Cross ] sfx6 + +(player can push blocks) +[ > Player | Block ] -> [ > Player | > Block ] + +(square pegs fill holes; other pegs fall in and disappear) +(when you fall down a hole, you must reset or undo) +(finish falling animations:) +[ HoleWithSettlingSquare ] -> [ FilledHole ] +[ HoleWithFallingCircle ] -> [ EmptyHole ] +[ HoleWithFallingTriangle ] -> [ EmptyHole ] +[ HoleWithFallingCross ] -> [ EmptyHole ] +[ HoleWithFallingPlayer ] -> [ EmptyHole ] message You fell and died. +(trigger falling animations:) +[ > Square | Hole ] -> [ | HoleWithSettlingSquare ] sfx4 again +[ > Circle | Hole ] -> [ | HoleWithFallingCircle ] sfx3 again +[ > Triangle | Hole ] -> [ | HoleWithFallingTriangle ] sfx3 again +[ > Cross | Hole ] -> [ | HoleWithFallingCross ] sfx3 again +[ > Player | Hole ] -> [ InvisibleDeadPlayer | HoleWithFallingPlayer ] sfx10 again + +(draw hole boundaries) +UP [ Hole no HoleBoundaryUp | no Hole ] -> [ Hole HoleBoundaryUp | no Hole ] +RIGHT [ Hole no HoleBoundaryRight | no Hole ] -> [ Hole HoleBoundaryRight | no Hole ] +DOWN [ Hole no HoleBoundaryDown | no Hole ] -> [ Hole HoleBoundaryDown | no Hole ] +LEFT [ Hole no HoleBoundaryLeft | no Hole ] -> [ Hole HoleBoundaryLeft | no Hole ] +(remove hole boundaries when the hole disappears) +[ HoleBoundary no Hole ] -> [ ] + +(some pegs disappear when combined) +[ > Circle | Circle ] -> [ | ] sfx0 +[ > Square | Square ] -> [ | ] sfx0 +(combined triangles turn into a solid block) +[ > Triangle | Triangle ] -> [ | CreatedSolidBlock ] sfx1 +(combined crosses let you freely select a replacement) +[ > Cross | Cross ] [ > Player ] -> [ | SelectedTriangle ] [ > SelectingPlayer ] sfx2 + +(player gets scolded if non-matching pegs are combined) +[ > Circle | Block no Circle ] -> [ Circle | Block ] sfx9 message They don't match. +[ > Triangle | Block no Triangle ] -> [ Triangle | Block ] sfx9 message They don't match. +[ > Square | Block no Square ] -> [ Square | Block ] sfx9 message They don't match. +[ > Cross | Block no Cross ] -> [ Cross | Block ] sfx9 message They don't match. + + +============== +WINCONDITIONS +============== + +No Block + + +======= +LEVELS +======= + +(help) +message To beat each level you must +message destroy all of the pegs. +message If two like pegs are +message pushed into each other +message they disappear, +message except for triangles +message which form a solid block +message and plusses which allow you to +message choose a replacement block. + +XXXXXXXXXXXX +X··········X +X···P··o···X +X····++<···X +X···□■·o···X +X··········X +X··········X +XXXXXXXXXXXX + +message Nice Pegging!!! + +XXXXXXXXXXXX +XXX···<<···X +XXX···X····X +XXX···XX···X +P···< [moving Player][lv1_unit_0_2] + +[moving Player][lv1_unit_2] -> [moving Player][lv1_unit_1] + +[moving Player][lv1_unit_3] -> [moving Player][lv1_unit_2] + +[moving Player][lv1_unit_4] -> [moving Player][lv1_unit_3] + +[moving Player][lv1_unit_5] -> [moving Player][lv1_unit_4] + +[moving Player][lv1_unit_6] -> [moving Player][lv1_unit_5] + +[moving Player][lv1_unit_7] -> [moving Player][lv1_unit_6] + +[moving Player][lv1_unit_8] -> [moving Player][lv1_unit_7] + +[moving Player][lv1_unit_9] -> [moving Player][lv1_unit_8] + +[moving Player][lv1_ten_9|lv1_unit_0] -> [moving Player][lv1_ten_8|lv1_unit_9] + +[moving Player][lv1_ten_8|lv1_unit_0] -> [moving Player][lv1_ten_7|lv1_unit_9] + +[moving Player][lv1_ten_7|lv1_unit_0] -> [moving Player][lv1_ten_6|lv1_unit_9] + +[moving Player][lv1_ten_6|lv1_unit_0] -> [moving Player][lv1_ten_5|lv1_unit_9] + +[moving Player][lv1_ten_5|lv1_unit_0] -> [moving Player][lv1_ten_4|lv1_unit_9] + +[moving Player][lv1_ten_4|lv1_unit_0] -> [moving Player][lv1_ten_3|lv1_unit_9] + +[moving Player][lv1_ten_3|lv1_unit_0] -> [moving Player][lv1_ten_2|lv1_unit_9] + +[moving Player][lv1_ten_2|lv1_unit_0] -> [moving Player][lv1_ten_1|lv1_unit_9] + +[moving Player][lv1_ten_1|lv1_unit_0] -> [moving Player][lv1_ten_0|lv1_unit_9] + +[moving Player][lv1_ten_0|lv1_unit_0] -> win + +late [lv1_unit_0_2] -> [lv1_unit_0] + +[action player Lv1_1] -> [player lv1_2] + +[action player Lv1_2] -> [player lv1_3] + +[action player Lv1_3] -> [player lv1_4] + +[action player Lv1_4] -> [player lv1_5] + +[action player Lv1_5] -> [player lv1_6] + +[action player Lv1_6] -> [player lv1_7] + +[action player Lv1_7] -> [player lv1_8] + +[action player Lv1_8] -> [player lv1_9] + +[action player Lv1_9] -> [player lv1_1] + + +(Rules for level 2.1) + +[> Player |lv2_robber] -> [|Player] + +[lv2_robber lv2_trail1|lv2_trail2 no Player] -> [lv2_trail1|lv2_robber lv2_trail2_2] + +[lv2_robber lv2_trail3|lv2_trail1 no Player] -> [lv2_trail3|lv2_robber lv2_trail1] + +[lv2_robber lv2_trail2|lv2_trail3 no Player] -> [lv2_trail2|lv2_robber lv2_trail3] + +late [lv2_trail2_2] -> [lv2_trail2] + + +late [lv2_robber lv2_end ] -> win + +(Rules for level 2.2) + +late [Player lv2_win] -> win + + +(Rules for level 3) + +[> Player |lv3_wall] -> cancel + +[stationary lv3_human] -> [randomdir lv3_human] + +[lv3_spawner no lv3_human no Player] -> [lv3_spawner random lv3_human] + +late [lv3_human lv3_target] -> win + +late [Player lv3_target] -> win + +(Rules for level 4) + +down [stationary lv4_ship_down|no Player] -> [down lv4_ship_down|] + +up [stationary lv4_ship_up| no Player] -> [up lv4_ship_up|] + +late [lv4_ship_down lv4_port_up] -> [lv4_ship_up lv4_port_up] + +late [lv4_ship_up lv4_port_down] -> [lv4_ship_down lv4_port_down] + +late [lv4_water Player] -> [Player lv4_bridge] + +[> lv4_ship|lv4_bridge] -> [|lv4_ship lv4_water] + +[> lv4_ship|Player] -> [lv4_ship|Player] + +late right [lv4_island|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_bridge|lv4_island] -> win + +(Rules for level 5) + +[stationary lv5_square] -> [randomdir lv5_square] + +[lv5_alien] -> [left lv5_alien] + +late [lv5_alien lv5_up] -> [lv5_alien_1] + +[lv5_alien_1] -> [up lv5_alien_1] + +late [Player lv5_target] -> win + +late [lv5_alien_1 lv5_target] -> win + +late [lv5_square lv5_target] -> win + +(Rules for level 6) + +late [ lv6_hole Player] -> win + +============== +WINCONDITIONS +============== + +(As stated in rules) + +======= +LEVELS +======= + + +Message Is it worse to fail at something or... + +message Level 1: Guess the password. Moves limit: 90 moves. + +WERTYU23....... +............... +............... +............... +....qqqqqqq.... +....q1q1q1q.... +....qqqqqqq.... +....q1q1q1q.... +....qqqqqqq.... +....q1q1q1q.... +....qqqqqqq.... +............... +............... +............... +.......p....... + +Message Is it worse to fail at something or... + +message never attempt it in the first place? + +message Why do people fear losing things that they... + +message Level 2: Protect your gold. Run into robbers to stop them. + +i.......a...... +i.5465465...... +i.6..iiiiiiiiip +i.4...456456... +i.56456....4... +iiiiiiiii..5.i. +i..........6.i. +d54654654654.i. +i.6..6.iiiiiiia +i.5..5465465465 +i.4..iiiiiiiiii +i.6......6546.. +i.54654654..5.. +iiiiiiiiiii.4.. +i......a56456.. + +message A robber managed to sneak in... + +message but there wasn't any gold anyway... + +iiiiiiiiiiiiiii +i.............i +i.oooo.....o..i +i.o........o..i +i.o.oo.ooo.o..i +i.o..o.o.o.o..i +i.oooo.ooo.o.si +i........a..sps +i...o...oooo.si +i...o...o..o..i +i.ooo.o.o..o..i +i.o.o...o..o..i +i.ooo.o.oooo..i +i.............i +iiiiiiiiiiiiiii + +message Why do people fear losing things that they... + +message do not even have? + +message Is it better to be a big fish in a small pond or a... + +message Level 3: Get someone on the target. + +ggggggggggggggg +g...p.........g +g.............g +gp............g +ggggg..ggp....g +g.............g +g.............g +g.............g +g......g...g..g 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+g............................g +gggggggggggggghggggggggggggggg + +message Is it better to be a big fish in a small pond or a... + +message small fish in a big pond? + +message Why do we judge ourselves by our intentions but... + +message Level 4: Make a straight bridge from one island to the other. + +jjjcjjcjcjjcjjjj +jjjjjjxjjjjjjjjj +jjjjjjjjjjjjjjjj +kjjxjjjjjjjjjjjk +kjjjjjjjjjjjjjjk +zjjjjjjjjjjjjjjk +kjjjjjjjjjjxjjjk +kjjjjjjjjjjjjjjk +jjjjjjjjjjjjjjjj +jjjjjjjjxjjjjjjj +jjjljjljljjljjjj + +message Why do we judge ourselves by our intentions but... + +message others by their actions? + +message Would it be more frightening to discover that humans are the most advanced species in the universe or + +message Level 5: Beat your opponent to the target. + +nnnnnnnnnnnnnnn +npn...........n +n.n.nnnnnnnnn.n +n.n.........n.n +n.nnnnnnnnn.n.n +n.n.........n.n +n.n.nnnnnnnnn.n +n.n....m......n +n.nnnnnnnnn.n.n +n.n.........n.n +n.n.nnnnnnnnn.n +n.n.........n.n +n.nnnnnnnnn.n.n +n...........nbn +nnnnnnnnnnnnnnn + +nnnnnnnnnnnnnnn +npn...........n +n.n.nnnnnnnnn.n +n.n.........n.n +n.nnnnnnnnn.n.n +n.n.........n.n +n.n.nnnnnnnnn.n +n.n....m....n.n +n.nnnnnnnnn.n.n +n.n.........n.n +n.n.nnnnnnnnn.n +n.n.........n.n +n.nnnnnnnnn.n.n +n......,....nvn +nnnnnnnnnnnnnnn + +message Would it be more frightening to discover that humans are the most advanced species in the universe or + +message that we are far from being the most advanced species in the universe? + +message Does the study of philosophy ever lead to answers or + +message Level 6: Reach the bottom of the cave. + +777777777777 +7P.......7.7 +7.77777..7.7 +7...7.7..7.7 +777.7.7..7.7 +787.7.7..7.7 +7.7...7..7.7 +7.777777.7.7 +7........7.7 +77777777.7.7 +7..........7 +777777777777 + +777777777777 +7....7.7...7 +7..7.7.7.7.7 +7..7.7.7.7.7 +7..7.7...7.7 +7p.7.7.777.7 +777..7.78..7 +7.7..7.77777 +7.7..7.....7 +7.77.77777.7 +7..........7 +777777777777 + +777777777777 +7...87.....7 +7.77777777.7 +7.7..7...7.7 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password. + +Question: Is it worse to fail at something or never attempt it in the first place? + +The password is 9 9's, and the minimum amount of steps required is 95. You will definitely fail, but would you rather have never started? + +Level 2: Protect your gold + +Question: Why do people fear losing things that they do not even have? + +Were you surprised there was no gold? Well just because you are told to protect it, does not imply that it is there. + +Level 3: Get someone on the target + +Question: Is it better to be a big fish in a small pond or a small fish in a big pond? + +Out of the two levels, which was easier? Would you rather be in control or be part of a wider community? + +Level 4: Make a direct bridge between the two islands. + +Question: Why do we judge ourselves by our intentions but others by their actions? + +Truthfully, you were pretty annoyed with the ships erasing your bridge right? Well, all they wanted was a passage between the northern part and the southern part of the water. + +Level 5: Beat your opponent to the target. + +Question: Would it be more frightening to discover humans are the most advanced species in the universe or that we are far from being the most advanced species in the universe? + +Was it more surprising to have an opponent that went in random directions or one that could bypass walls? + +Level 6: Reach the bottom of the cave. + +Question: Does the study of philosophy ever lead to answers or simply more questions? + +Did you ever wonder when the cave was going to end? Well originally it wasn't meant to have a win condition let alone an end, until I realized you'll never be able to see the end of the question. + +Thanks for reading this long rant!) diff --git a/Picky_Leaks.txt b/Picky_Leaks.txt new file mode 100644 index 0000000000000000000000000000000000000000..96757cbe7a37ff3ce4901adacbcbd763f03f0f94 --- /dev/null +++ b/Picky_Leaks.txt @@ -0,0 +1,1342 @@ +title Picky Leaks +author Xavier Direz +homepage www.lafaceobscuredupixel.fr +realtime_interval 0.6 +noundo +======== +OBJECTS +======== + +k +white +.000. +.0.0. +.0.0. +.000. +..... + +1 +white +..0.. +.00.. +..0.. +.000. +..... +2 +white +..00. +.000. +.0... +.000. +..... +3 +white +.000. +..00. +...0. +.000. +..... +4 +white +.0... +.0.0. +.000. +...0. +..... +5 +white +.00.. +.000. +...0. +.000. +..... +6 +white +.000. +.00.. +.0.0. +.000. +..... +7 +white +.000. +...0. +..0.. +.0... +..... +8 +white +.000. +.000. +.0.0. +.000. +..... +9 +white +.000. +.0.0. +..00. +.000. +..... +0 +white 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+00200 +00200 + +SouthEastON_5 +brown darkbrown Blue +00000 +00000 +00222 +00200 +00200 + +EastSouthON_1 +brown darkbrown Blue +00000 +00000 +00112 +00100 +00100 + +EastSouthON_2 +brown darkbrown Blue +00000 +00000 +00122 +00100 +00100 + +EastSouthON_3 +brown darkbrown Blue +00000 +00000 +00222 +00100 +00100 + +EastSouthON_4 +brown darkbrown Blue +00000 +00000 +00222 +00200 +00100 + + + + + +NorthWestOFF y +brown darkbrown Blue +00100 +00100 +11100 +00000 +00000 + +NorthWestON_1 +brown darkbrown Blue +00200 +00100 +11100 +00000 +00000 + +NorthWestON_2 +brown darkbrown Blue +00200 +00200 +11100 +00000 +00000 + +NorthWestON_3 +brown darkbrown Blue +00200 +00200 +11200 +00000 +00000 + +NorthWestON_4 +brown darkbrown Blue +00200 +00200 +12200 +00000 +00000 + +NorthWestON_5 +brown darkbrown Blue +00200 +00200 +22200 +00000 +00000 + +WestNorthON_1 +brown darkbrown Blue +00100 +00100 +21100 +00000 +00000 + +WestNorthON_2 +brown darkbrown Blue +00100 +00100 +22100 +00000 +00000 + +WestNorthON_3 +brown darkbrown Blue +00100 +00100 +22200 +00000 +00000 + +WestNorthON_4 +brown darkbrown Blue +00100 +00200 +22200 +00000 +00000 + +SouthWestOFF w +brown darkbrown Blue +00000 +00000 +11100 +00100 +00100 + +SouthWestON_1 +brown darkbrown Blue +00000 +00000 +11100 +00100 +00200 + +SouthWestON_2 +brown darkbrown Blue +00000 +00000 +11100 +00200 +00200 + +SouthWestON_3 +brown darkbrown Blue +00000 +00000 +11200 +00200 +00200 + +SouthWestON_4 +brown darkbrown Blue +00000 +00000 +12200 +00200 +00200 + +SouthWestON_5 +brown darkbrown Blue +00000 +00000 +22200 +00200 +00200 + +WestSouthON_1 +brown darkbrown Blue +00000 +00000 +21100 +00100 +00100 + +WestSouthON_2 +brown darkbrown Blue +00000 +00000 +22100 +00100 +00100 + +WestSouthON_3 +brown darkbrown Blue +00000 +00000 +22200 +00100 +00100 + +WestSouthON_4 +brown darkbrown Blue +00000 +00000 +22200 +00200 +00100 + +Start_1 +brown darkbrown Blue +00000 +00000 +02111 +00000 +00000 + +Start_2 +brown darkbrown Blue +00000 +00000 +02211 +00000 +00000 + +Start_3 +brown darkbrown Blue +00000 +00000 +02221 +00000 +00000 + +Start_4 +brown darkbrown Blue +00000 +00000 +02222 +00000 +00000 + +puddle +green Blue lightblue +00100 +01110 +11111 +01110 +00100 + +Bag +red + +======= +LEGEND +======= + +. = Background +# = Wall +% = desert0 +P = Player ++ = Start_1 +O = TargetWest +G = TargetNorth +H = TargetEast +F = TargetSouth +& = Bag and Wall + +Target = TargetWest or TargetNorth or TargetEast or TargetSouth +TargetFilled = TargetFilledWest or TargetFilledNorth or TargetFilledEast or TargetFilledSouth + +Piece = NorthSouthOFF or NorthSouthON_1 or NorthSouthON_2 or NorthSouthON_3 or NorthSouthON_4 or NorthSouthON_5 or SouthNorthON_1 or SouthNorthON_2 or SouthNorthON_3 or SouthNorthON_4 or NorthEastOFF or NorthEastON_1 or NorthEastON_2 or NorthEastON_3 or NorthEastON_4 or NorthEastON_5 or EastNorthON_1 or EastNorthON_2 or EastNorthON_3 or EastNorthON_4 or SouthEastOFF or SouthEastON_1 or SouthEastON_2 or SouthEastON_3 or SouthEastON_4 or SouthEastON_5 or EastSouthON_1 or EastSouthON_2 or EastSouthON_3 or EastSouthON_4 or NorthWestOFF or NorthWestON_1 or NorthWestON_2 or NorthWestON_3 or NorthWestON_4 or NorthWestON_5 or WestNorthON_1 or WestNorthON_2 or WestNorthON_3 or WestNorthON_4 or SouthWestOFF or SouthWestON_1 or SouthWestON_2 or SouthWestON_3 or SouthWestON_4 or SouthWestON_5 or WestSouthON_1 or WestSouthON_2 or WestSouthON_3 or WestSouthON_4 or Start_1 or Start_2 or Start_3 or Start_4 or Target or TargetFilled or WestEastOFF or WestEastON_1 or WestEastON_2 or WestEastON_3 or WestEastON_4 or WestEastON_5 or EastWestON_1 or EastWestON_2 or EastWestON_3 or EastWestON_4 + +SouthSource = NorthSouthON_5 or NorthEastON_5 or NorthWestON_5 +NorthSource = NorthSouthON_5 or SouthEastON_5 or SouthWestON_5 +WestSource = NorthEastON_5 or SouthEastON_5 or WestEastON_5 or Start_4 +EastSource = NorthWestON_5 or SouthWestON_5 or WestEastON_5 + +Start = Start_1 or Start_2 or Start_3 or Start_4 +SpawnPiece = NorthSouthOFF or NorthEastOFF or SouthEastOFF or NorthWestOFF or SouthWestOFF or WestEastOFF + +EmptyPiece = NorthSouthOFF or NorthEastOFF or SouthEastOFF or NorthWestOFF or SouthWestOFF or WestEastOFF + +Next = N or E or X or T + +digits = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or k + +flower = flower0 or flower1 or flower2 or flower3 or flower4 or flower5 +growingflower = growingflower0 or growingflower1 or growingflower2 or growingflower3 or growingflower4 or growingflower5 + +desert = desert1 or desert2 or desert3 or desert4 + +======= +SOUNDS +======= + +TargetFilled Create 35120703 +puddle Create 91785501 +Endlevel 54070902 +player cantmove 16703104 +SFX0 20939902 +SFX1 91195704 + +================ +COLLISIONLAYERS +================ + +Background +Bag +flower, growingflower +Spawn, Current +Piece, puddle +Player, Wall, desert, desert0 +Next, life, digits + + +====== +RULES +====== + +( init ) +[ stationary Player ][desert0] -> [player][random desert] + +( The end ) +[ stationary Player ][growingflower0] -> [player][flower0] +[ stationary Player ][growingflower1] -> [player][flower1] +[ stationary Player ][growingflower2] -> [player][flower2] +[ stationary Player ][growingflower3] -> [player][flower3] +[ stationary Player ][growingflower4] -> [player][flower4] +[ stationary Player ][growingflower5] -> [player][flower5] +[ stationary Player ][flower|desert] -> [player][flower|random growingflower] +[ stationary Player ][targetfilled|desert] -> [player][targetfilled|random growingflower] + +( Fill Target ) +RIGHT [ stationary Player ][WestSource | TargetWest] -> [ Player ][WestSource | TargetFilledWest] +DOWN [ stationary Player ][NorthSource | TargetNorth] -> [ Player ][NorthSource | TargetFilledNorth] +LEFT [ stationary Player ][EastSource | TargetEast] -> [ Player ][EastSource | TargetFilledEast] +UP [ stationary Player ][SouthSource | TargetSouth] -> [ Player ][SouthSource | TargetFilledSouth] + +( North to South ) +DOWN [ stationary Player ][NorthSouthON_5 | no Piece ] -> [ Player ][NorthSouthON_5 | puddle] + +[ stationary Player ][NorthSouthON_4] -> [ Player ][NorthSouthON_5] +[ stationary Player ][NorthSouthON_3] -> [ Player ][NorthSouthON_4] +[ stationary Player ][NorthSouthON_2] -> [ Player ][NorthSouthON_3] +[ stationary Player ][NorthSouthON_1] -> [ Player ][NorthSouthON_2] + +DOWN [ stationary Player ][NorthSource | NorthSouthOFF] -> [ Player ][ NorthSource | NorthSouthON_1] + +( South to North ) +UP [ stationary Player ][NorthSouthON_5 | no Piece] -> [ Player ][NorthSouthON_5 | puddle] + +[ stationary Player ][SouthNorthON_4] -> [ Player ][NorthSouthON_5] +[ stationary Player ][SouthNorthON_3] -> [ Player ][SouthNorthON_4] +[ stationary Player ][SouthNorthON_2] -> [ Player ][SouthNorthON_3] +[ stationary Player ][SouthNorthON_1] -> [ Player ][SouthNorthON_2] + +UP [ stationary Player ][SouthSource | NorthSouthOFF] -> [ Player ][ SouthSource | SouthNorthON_1] + +( West to East ) +RIGHT [ stationary Player ][WestEastON_5 | no Piece] -> [ Player ][WestEastON_5 | puddle] + +[ stationary Player ][WestEastON_4] -> [ Player ][WestEastON_5] +[ stationary Player ][WestEastON_3] -> [ Player ][WestEastON_4] +[ stationary Player ][WestEastON_2] -> [ Player ][WestEastON_3] +[ stationary Player ][WestEastON_1] -> [ Player ][WestEastON_2] + +RIGHT [ stationary Player ][WestSource | WestEastOFF] -> [ Player ][ WestSource | WestEastON_1] + +( East to West ) +LEFT [ stationary Player ][WestEastON_5 | no Piece] -> [ Player ][WestEastON_5 | puddle] + +[ stationary Player ][EastWestON_4] -> [ Player ][WestEastON_5] +[ stationary Player ][EastWestON_3] -> [ Player ][EastWestON_4] +[ stationary Player ][EastWestON_2] -> [ Player ][EastWestON_3] +[ stationary Player ][EastWestON_1] -> [ Player ][EastWestON_2] + +LEFT [ stationary Player ][EastSource | WestEastOFF] -> [ Player ][ EastSource | EastWestON_1] + +( East to North ) +UP [ stationary Player ][NorthEastON_5 | no Piece] -> [ Player ][NorthEastON_5 | puddle] + +[ stationary Player ][EastNorthON_4] -> [ Player ][NorthEastON_5] +[ stationary Player ][EastNorthON_3] -> [ Player ][EastNorthON_4] +[ stationary Player ][EastNorthON_2] -> [ Player ][EastNorthON_3] +[ stationary Player ][EastNorthON_1] -> [ Player ][EastNorthON_2] + +LEFT [ stationary Player ][EastSource | NorthEastOFF] -> [ Player ][ EastSource |EastNorthON_1] + +( North to East ) +RIGHT [ stationary Player ][NorthEastON_5 | no Piece] -> [ Player ][NorthEastON_5 | puddle] + +[ stationary Player ][NorthEastON_4] -> [ Player ][NorthEastON_5] +[ stationary Player ][NorthEastON_3] -> [ Player ][NorthEastON_4] +[ stationary Player ][NorthEastON_2] -> [ Player ][NorthEastON_3] +[ stationary Player ][NorthEastON_1] -> [ Player ][NorthEastON_2] + +DOWN [ stationary Player ][NorthSource | NorthEastOFF] -> [ Player ][ NorthSource |NorthEastON_1] + +( West to South ) +DOWN [ stationary Player ][SouthWestON_5 | no Piece] -> [ Player ][SouthWestON_5 | puddle] + +[ stationary Player ][WestSouthON_4] -> [ Player ][SouthWestON_5] +[ stationary Player ][WestSouthON_3] -> [ Player ][WestSouthON_4] +[ stationary Player ][WestSouthON_2] -> [ Player ][WestSouthON_3] +[ stationary Player ][WestSouthON_1] -> [ Player ][WestSouthON_2] + +RIGHT [ stationary Player ][WestSource | SouthWestOFF] -> [ Player ][ WestSource |WestSouthON_1] + +( South to West ) +LEFT [ stationary Player ][SouthWestON_5 | no Piece] -> [ Player ][SouthWestON_5 | puddle] + +[ stationary Player ][SouthWestON_4] -> [ Player ][SouthWestON_5] +[ stationary Player ][SouthWestON_3] -> [ Player ][SouthWestON_4] +[ stationary Player ][SouthWestON_2] -> [ Player ][SouthWestON_3] +[ stationary Player ][SouthWestON_1] -> [ Player ][SouthWestON_2] + +UP [ stationary Player ][SouthSource | SouthWestOFF] -> [ Player ][ SouthSource |SouthWestON_1] + +( West to North ) +UP [ stationary Player ][NorthWestON_5 | no Piece] -> [ Player ][NorthWestON_5 | puddle] + +[ stationary Player ][WestNorthON_4] -> [ Player ][NorthWestON_5] +[ stationary Player ][WestNorthON_3] -> [ Player ][WestNorthON_4] +[ stationary Player ][WestNorthON_2] -> [ Player ][WestNorthON_3] +[ stationary Player ][WestNorthON_1] -> [ Player ][WestNorthON_2] + +RIGHT [ stationary Player ][WestSource | NorthWestOFF] -> [ Player ][ WestSource |WestNorthON_1] + +( North to West ) +LEFT [ stationary Player ][NorthWestON_5 | no Piece] -> [ Player ][NorthWestON_5 | puddle] + +[ stationary Player ][NorthWestON_4] -> [ Player ][NorthWestON_5] +[ stationary Player ][NorthWestON_3] -> [ Player ][NorthWestON_4] +[ stationary Player ][NorthWestON_2] -> [ Player ][NorthWestON_3] +[ stationary Player ][NorthWestON_1] -> [ Player ][NorthWestON_2] + +DOWN [ stationary Player ][NorthSource | NorthWestOFF] -> [ Player ][ NorthSource |NorthWestON_1] + +( East to South ) +DOWN [ stationary Player ][SouthEastON_5 | no Piece] -> [ Player ][SouthEastON_5 | puddle] + +[ stationary Player ][EastSouthON_4] -> [ Player ][SouthEastON_5] +[ stationary Player ][EastSouthON_3] -> [ Player ][EastSouthON_4] +[ stationary Player ][EastSouthON_2] -> [ Player ][EastSouthON_3] +[ stationary Player ][EastSouthON_1] -> [ Player ][EastSouthON_2] + +LEFT [ stationary Player ][EastSource | SouthEastOFF] -> [ Player ][ EastSource |EastSouthON_1] + +( South to East ) +RIGHT [ stationary Player ][SouthEastON_5 | no Piece] -> [ Player ][SouthEastON_5 | puddle] + +[ stationary Player ][SouthEastON_4] -> [ Player ][SouthEastON_5] +[ stationary Player ][SouthEastON_3] -> [ Player ][SouthEastON_4] +[ stationary Player ][SouthEastON_2] -> [ Player ][SouthEastON_3] +[ stationary Player ][SouthEastON_1] -> [ Player ][SouthEastON_2] + +UP [ stationary Player ][SouthSource | SouthEastOFF] -> [ Player ][ SouthSource |SouthEastON_1] + + +( Start rules ) + +RIGHT [ stationary Player ][Start_4 | no Piece ]-> [ Player ][Start_4 | puddle] + +( Player rules ) +[ stationary Player ][Start_3] -> [ Player ][Start_4] +[ stationary Player ][Start_2] -> [ Player ][Start_3] +[ stationary Player ][Start_1] -> [ Player ][Start_2] + +( init Bag ) +right [stationary Player][Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece|Bag no SpawnPiece] -> [Player][Bag NorthSouthOFF|Bag NorthSouthOFF|Bag NorthSouthOFF|Bag NorthEastOFF|Bag NorthEastOFF|Bag NorthEastOFF|Bag SouthEastOFF|Bag SouthEastOFF|Bag SouthEastOFF|Bag NorthWestOFF|Bag NorthWestOFF|Bag NorthWestOFF|Bag SouthWestOFF|Bag SouthWestOFF|Bag SouthWestOFF|Bag WestEastOFF|Bag WestEastOFF|Bag WestEastOFF] + +( next Piece ) + +random [Spawn no SpawnPiece][Bag SpawnPiece] -> [Spawn SpawnPiece][Bag] +[ Current no SpawnPiece ][Spawn SpawnPiece] -> [ Current SpawnPiece] [Spawn ] + +( add piece ) + +[ Action Player no piece no puddle] [Current SpawnPiece]-> [ Player SpawnPiece][Current] SFX1 + +( replace piece ) + +RIGHT [ Action Player EmptyPiece no puddle no start no target no targetFilled] [Current SpawnPiece][life]-> [ Player SpawnPiece][Current][] SFX0 + +RIGHT[ no Wall no life |life]->[Life|] + + +( hundreds ) + + +RIGHT [ stationary Player ][8 | 9|9| Wall] -> [Player][9|k |k | Wall] +RIGHT [ stationary Player ][7 | 9|9| Wall] -> [Player][8|k |k | Wall] +RIGHT [ stationary Player ][6 | 9|9| Wall] -> [Player][7|k |k | Wall] +RIGHT [ stationary Player ][5 | 9|9| Wall] -> [Player][6|k |k | Wall] +RIGHT [ stationary Player ][4 | 9|9| Wall] -> [Player][5|k |k | Wall] +RIGHT [ stationary Player ][3 | 9|9| Wall] -> [Player][4|k |k | Wall] +RIGHT [ stationary Player ][2 | 9|9| Wall] -> [Player][3|k |k | Wall] +RIGHT [ stationary Player ][1 | 9|9| Wall] -> [Player][2|k |k | Wall] +RIGHT [ stationary Player ][0 | 9|9| Wall] -> [Player][1|k |k | Wall] + +( tens ) + +RIGHT [ stationary Player ][8 |9| Wall] -> [Player][9 |k | Wall] +RIGHT [ stationary Player ][7 |9| Wall] -> [Player][8 |k | Wall] +RIGHT [ stationary Player ][6 |9| Wall] -> [Player][7 |k | Wall] +RIGHT [ stationary Player ][5 |9| Wall] -> [Player][6 |k | Wall] +RIGHT [ stationary Player ][4 |9| Wall] -> [Player][5 |k | Wall] +RIGHT [ stationary Player ][3 |9| Wall] -> [Player][4 |k | Wall] +RIGHT [ stationary Player ][2 |9| Wall] -> [Player][3 |k | Wall] +RIGHT [ stationary Player ][1 |9| Wall] -> [Player][2 |k | Wall] +RIGHT [ stationary Player ][k |9| Wall] -> [Player][0 |9 | Wall] +RIGHT [ stationary Player ][0 |9| Wall] -> [Player][1 |k | Wall] + +( units ) + +RIGHT [ stationary Player ][8 | Wall] -> [Player][9 | Wall] +RIGHT [ stationary Player ][7 | Wall] -> [Player][8 | Wall] +RIGHT [ stationary Player ][6 | Wall] -> [Player][7 | Wall] +RIGHT [ stationary Player ][5 | Wall] -> [Player][6 | Wall] +RIGHT [ stationary Player ][4 | Wall] -> [Player][5 | Wall] +RIGHT [ stationary Player ][3 | Wall] -> [Player][4 | Wall] +RIGHT [ stationary Player ][2 | Wall] -> [Player][3 | Wall] +RIGHT [ stationary Player ][1 | Wall] -> [Player][2 | Wall] +RIGHT [ stationary Player ][0 | Wall] -> [Player][1 | Wall] +RIGHT [ stationary Player ][k | Wall] -> [Player][0 | Wall] + + +============== +WINCONDITIONS +============== + +no desert + +======= +LEVELS +======= +Message Put the right thing in the right place +&&&&&&&&&&&&&&&&&& +#+___i_od####next# +#.......b####.c..# +#...p...b####..s.# +#.......d######### +################## +###000######€€€€€# +################## + +Message Avoid any leak +&&&&&&&&&&&&&&&&&& +#+___._ob####next# +#......ab####.c..# +#...p..bd####..s.# +#......dd######### +################## +###000#######€€€€# +################## + +Message Choose your path +&&&&&&&&&&&&&&&&&& +#+__...lb####next# +#....w.bl####.c..# +#.p.u._ob####..s.# +#......ba######### +################## +###000#######€€€€# +################## + +Message Zero Heart, zero Tolerance +&&&&&&&&&&&&&&&&&& +#.zwi._od####next# +#.i._..ab####.c..# +#.i.p..ab####..s.# +#+y....dl######### +################## +###000#######....# +################## + +Message Your own way +&&&&&&&&&&&&&&&&&& +#.....zol####next# +#.....yab####.c..# +#...p.bbl####..s.# +#+__.labb######### +################## +###000#######€€€€# +################## + +Message Locked +&&&&&&&&&&&&&&&&&&& +#+_w...l.o####next# +#....p.lil####.c..# +#..g...bib####..s.# +#blblbblia######### +#+______yb######### +################### +###000########€€€€# +################### + +&&&&&&&&&&&&&&&&&&& +#+__w...lb####next# +#.......bb####.c..# +#...p__oaa####..s.# +#.......ld######### +################### +###000########....# +################### + +&&&&&&&&&&&&&&&&&& +#+__w..fa####next# +#...i..zb####.c..# +#...p..ia####..s.# +#....__.l######### +#aaablabd######### +################## +###000######€€€€€# +################## + +&&&&&&&&&&&&&&&&&& +#+_____w#####next# +#...___y#####.c..# +#...p...#####..s.# +#.g.....########## +#adbdbbdblbdl##### +################## +###000#######€€€€# +################## + +&&&&&&&&&&&&&&&&&& +#+_____w#####next# +#...___y#####.c..# +#...p...#####..s.# +#......o########## +#adbblbablbbb##### +#dbdbblabbblb##### +################## +###000#######€€€€# +################## + +Message Snail +&&&&&&&&&&&&&&&&&& +#.z______..a#next# +#.iz____w..b#.c..# +#.iiz__wi..b#..s.# +#.iii+wiip.o###### +#.iiu_yii..abbddb# +#.iu___yi..dblldd# +#.u_____y..bdbblb# +################## +###000######€€€€€# +################## + +Message Spiral +&&&&&&&&&&&&&&&&&& +#..........l#next# +#..z____w..d#.c..# +#..iz__wi..o#..s.# +#..ii+_yip.####### +#..ii+__y..lbabld# +#..iu___._.lllabd# +#..u_____._ollbdd# +################## +###000######€€€€€# +################## + +Message Looping +&&&&&&&&&&&&&&&&&& +#+_w......###next# +#+wi......#b#.c..# +#.iu__w##.ol#..s.# +#.i...ip..#d###### +#.i...i##.######## +#.u___y...oblbd### +################## +###000###€€€€€€€€# +################## + +Message Take Your Time +&&&&&&&&&&&&&&&&&& +#+__i....#ld#next# +#+__i.p..obd#.c..# +#+__i....#db#..s.# +#...uw...######### +#..##g#..__oblblb# +#..#bl#....#lblbl# +#..#dl#....#lbblb# +################## +###000#€€€€€€€€€€# +################## + +Message The End +&&&&&&&&&&&&&&&&&& +#+_opi.ibz_abbbbb# +#dibbi_iai_bbbbbb# +#bilaiaiau_bbdbbb# +#blallblllbbbbbbb# +#blbz_bzwibi_wblb# +#babi_liiibi.ibbb# +#bbbu_biuyli_ybbb# +#bbbbbbbbbbbbbbbb# +#bbbbbbbbbbbbbbbb# +################## + +Message Well Done !!! +Message Thank you for playing \ No newline at end of file diff --git a/Piedra.txt b/Piedra.txt new file mode 100644 index 0000000000000000000000000000000000000000..2ea76cb7a5b0a2a751792d0f4068d15b4e19ddc8 --- /dev/null +++ b/Piedra.txt @@ -0,0 +1,110 @@ +title Piedra +author Enzo +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#27AE60 + +Target +#27AE60 + +Wall +#C0C0C0 + +Player +#F5CBA7 + +Crate +#E5E7E9 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + + + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Empujar una piedra cuesta arriba +####o#### +#.......# +#.......# +#.......# +#...*...# +#.......# +#.......# +#.......# +####p#### +message Esfuerzo en vano +####o#### +#....#..# +#.......# +#..##...# +#.....#.# +#...*...# +#.#.....# +#.......# +####p#### +message Labor sin frutos +####o#### +#..#....# +#.....#.# +#...#...# +#...##.## +#..##..## +#.......# +##..*.#.# +####p#### +message Tiempo perdido +####o#### +#..#....# +#....#.## +#.......# +#..##.#.# +#.......# +#.#.....# +#...*.#.# +####p#### + + diff --git a/Pig_Friends.txt b/Pig_Friends.txt new file mode 100644 index 0000000000000000000000000000000000000000..700316f3a8b07ce7890b9122eb35ccfb54df945e --- /dev/null +++ b/Pig_Friends.txt @@ -0,0 +1,550 @@ +title Pig Friends +author Hayden Scott-Baron +homepage www.twitter.com/docky + +(noaction) + +background_color #272524 + +(Holfix Happy Moment) +youtube GtkpKST3GiU + +(should I have realtime water?) +realtime_interval 0.3 + +(imcompetech Move Ahead) +(youtube WhvfKl8wQ1s) + +======== +OBJECTS +======== + + +Wall +#BF4CC7 + +Counter1 +#FF8600 #BF4CC7 +11111 +11111 +11011 +11111 +11111 + +Counter2 +#FF8600 #BF4CC7 #FFFFFF +11111 +11211 +12021 +11211 +11111 + + +Background +#00E332 #29ADFF +00100 +10000 +00010 +01000 +00000 + +Rock +#FFFF27 #586D86 +..... +.11.. +1111. +.11.. +..... + + +Temp +Black +..... +..... +..... +..... +..... + + +Shadow +#00842E +..... +00000 +00000 +00000 +00000 + + +Tree +#AF4100 #00842E +.111. +11111 +11111 +.111. +..0.. + +Player +#BF4CC7 #FFCFD0 #FFFF27 +.1.1. +.121. +10001 +.000. +.1.1. + +Exit +#FF8600 #FFCFD0 #00E332 #FFFF27 +.1.1. +.131. +10001 +.000. +.1.1. + +Crate +#FFFF27 #FF8600 +0000. +0110. +0000. +1111. +..... + +HoleBG +#29ADFF + +Water1 +#29ADFF #ffffff +..... +.1... +.1... +...1. +...1. + +Water2 +#29ADFF #ffffff +...1. +..... +.1... +.1... +...1. + + +Filled +#AF4100 #29ADFF #80004D +11111 +00001 +02201 +00001 +22221 + +FilledPart +#586D86 #29ADFF #ffffff +11111 +00001 +00001 +00001 +00001 + +Heart1 +#BF4CC7 #BF4CC7 #FFFF27 +....1 +...11 +...11 +....1 +..... + +Heart2 +#BF4CC7 #BF4CC7 #FFFF27 +.1... +111.. +111.. +11... +1.... + +Final +#000000 +..... +..... +..... +..... +..... + +HeartSpawn +#000000 +..... +..... +..... +..... +..... + + + + + + +======= +LEGEND +======= + +. = Background +r = Rock +# = Wall +T = Tree +P = Player +* = Crate and Shadow +$ = Water1 and HoleBG +w = FilledPart and Water1 +1 = Counter1 +5 = Counter2 + +H = HeartSpawn +F = Final + +E = Exit +Hole = HoleBG +Part = FilledPart +Gap = Hole or Part +Box = Crate +Counter = Counter1 or Counter2 +Water = Water1 or Water2 or Temp +FilledHole = Filled + +======= +SOUNDS +======= + +SFX0 7980109 (splash) +SFX1 68520703 (pig1) +SFX2 39929304 (fill hole) +SFX3 2778707 (rock in the way) +SFX5 50540302 (feel hole fully) +SFX4 76001503 (sad pig level skip) +SFX6 34293309 (happy pig end) +RESTART 25172503 (teleport) +EndLevel 68520703 (pig1) + +(push 84183307) +(pushSound : 84183307) +Crate MOVE 84183307 + +================ +COLLISIONLAYERS +================ + +Background +Shadow, HoleBG, Part, Exit +Rock, +Water1, Water2, Temp, Filled, +Player, Tree, Crate, Wall, Counter, HeartSpawn +Heart1, Heart2, Final + +====== +RULES +====== + +(animate water) +[stationary Player][Water1] -> [Player][ temp ] +[stationary Player][Water2] -> [Player][ Water1 ] +[stationary Player][temp] -> [Player][ Water2 ] + +(skip level) +[ Action Player] [ Final ] -> [ Player] [ Final ] +[ Action Player no Exit] -> [ SFX4 Player Exit ] Message Okay, let's skip this level +[ Player Exit ] -> Win + +(Box pushing. can't push over rocks, can't walk over gaps) +[ > Player | Gap ] -> [ Player | Gap ] +[ > Player | Box ] -> [ > Player | > Box ] +[ > Box | Rock ] -> [ Box | Rock SFX3 ] +[ > Box | Exit ] -> [ Box | Exit SFX3 ] + + +(special rules for the final level) +DOWN [ Heart1 | MOVING Player ] -> [ Heart1 | Player ] Win +DOWN [ HeartSpawn | Player ] -> [Heart1 | Player SFX6] +DOWN [ HeartSpawn | Exit ] -> [Heart2 | Exit] + +(limit watlking, and move exit towards player) +[> Player | Final] -> [ Player | Final] +[Final][> Player | Exit] -> [Final][Player | Exit] +[Final][RIGHT Player | ... | Exit] -> [Final][RIGHT Player Final | ... | < Exit Final ] + + +(win the game if not the final level) +[ > Player | Exit ] -> [ Player | Exit ] Win + + +(fill holes with crates) +LATE [ Box Part ] -> [ FilledHole SFX5 ] +Late [ FilledHole HoleBG ] -> [FilledHole] +Late [ FilledHole ] -> [FilledHole] +LATE [ Box Hole ] -> [ Part SFX0 ] + +(kill old shadows) +LATE [ Shadow ] -> [ Background ] +(draw new shadows for crates on grass) +LATE [ Crate ] -> [ Crate Shadow ] + + +============== +WINCONDITIONS +============== + +(all conditions in rules) + +======= +LEVELS +======= + + +message 'pig, can you help?' + +############# ( 01 ) +#...........# ( TUTORIAL ) +#......TT...# +#.....w$$$..# +#.*..*$.E$..# +#..P..$$$$..# +#T.....T....# +1############ + +message 'pig, can you reach me?' + +############# ( 02) +#T.....E..TT# ( TUTORIAL ) +#...........# +#$$$$$$$$$w$# +#..*........# +#........T..# +#T.P.......T# +11########### + + +message 'pig, I need you' + +############# ( 03 ) +#..ww..TTT.P# ( TUTORIAL ) +#.T$w..TTT..# +#E.w$..TT.*.# +#..$$T...**.# +#..ww...T.*.# +#..w$..TTTT.# +111########## + + +message 'such a clever pig' + +############# ( 04 ) +#..T$..TTTT.# ( TUTORIAL ) +#...$..$w...# +#...$..ww..E# +#T**$$.TTT..# +#$.......TT.# +#$...$.P.TT.# +1111######### + +message 'you tackle obstacles, pig' + + +############# ( 05 ) +#.TTETTTTTT.# ( EASY ) +#..$$$..*...# +#..$$$..**..# +#...*......T# +#..P........# +#T......T...# +5############ + +message 'there's nothing you can't overcome' + +############# ( #06 - EASY ) +#..$......TT# +#..$w*.T.TTT# +#..ww..T.*.P# +#.$$.....TT.# +#..$..T.....# +#E.$$$$.....# +51########### + +message 'even rocks don't stop you' + +############# ( 07 ) +#..$..E.w.r.# ( TUTORIAL ) +#..$$$$$$...# +#....Tr.Pr.r# +#.r....$$$..# +#.*.r.......# +#....T....r.# +511########## + +message 'I feel trapped without you' + +############# ( #8) +#$.**......$# +#$p*e*****.$# +#$.*.rr.*.t$# +#$***r*.*..$# +#$..r*r*.t.$# +#$t.r.....r$# +5111######### + +message 'don't leave me, pig' + +############# ( #09 ) +#$$$$$$T....# +#$T...$T*.**# +#$..*.$...T.# +#$.*.*$...T$# +#$T...$.P.T$# +#$$$$$$TTTTE# +51111######## + +message 'I'll tell you a secret' + +############# ( #10 ) +#..$$.E.....# +#.*$$....T..# +#.*.$$......# +#.P*.$$...T.# +#..*.$$.....# +#..$$$$.T.TT# +55########### + +message 'sometimes I run away from you, pig' + +############# ( #11 ) +#...........# +#..*...$$w$$# +#.*P*.$$....# +#..*..$TT..T# +#$$$w$w...E.# +#......T...T# +551########## + +message 'sometimes I'm scared' + +############# ( #12 ) +#......r.T..# +#..*r.....w$# +#.r....w$$$$# +#.P.T.w$w.T.# +#.**r.$$..E.# +#.....$wT.TT# +5511######### + +message 'the reason I run...' + +############# ( #13 ) +#........w$.# +#...T..*..$.# +#T.....T$w..# +#..T.TT.w$.E# +#T....*P$w..# +#..T..*.$w..# +55111######## + +message 'the reason I hide...' + +############# ( #14) +#r...$w.E..T# +#T.T.$$..$$$# +#....w$$$$..# +#.T......*.P# +#...Tr*$$*..# +#rTT...ww*.r# +551111####### + +message 'the reason I'm scared...' +############# ( #15 ) +#w*...w$$$$$# +#w**r*ww...$# +#$*p.w$....$# +#$*..w$.t.t$# +#w.r.w$..e.$# +#$$$$$$....$# +555########## + +message 'I'm scared you won't save me' +############# ( #16 ) +#....ttt...t# +#.**.....tpt# +#.*.w$$....t# +#...$$w$$w$$# +#.tt$...T.$$# +#T.T$.T..E..# +5551######### + +message 'but you always save me' +############# ( #17 ) +#TTTT.*.$...# +#...T..*..TT# +#.$.$$*.*.$.# +#.$.$$$.Tw.w# +#P.*....T$w.# +#$$$$$$$E...# +55511######## + +message 'pig hold my hand' +############# ( #18) +#T...*...P.T# +#....w$ww$$w# +#$w..$..*.*.# +#e$..w......# +#.$*.w...*.T# +#.$..$$$$$$$# +555111####### + +message 'pig, let's be together' +############# ( #19) +#$$$$$$.E..$# +#$$.T..TT$$$# +#.$*.*..P.r$# +#.$r*....T.$# +#.$$T.TTTT.$# +#.$$T.*....$# +5551111###### + +message 'I'll never forget you' +############# ( ending ) +#$$$$$$$$$$$# +#TTrFFFFFFTF# +#FFFFHHFFFFF# +#P........E.# +#FFFFFFFFrTF# +#$$$$$$$$$$$# +5555######### + +message 'you are my pig friend' +message Pig Friends +message Game by Hayden Scott-Baron +message Music by Holfix +message Thanks for playing! + + +( unused levels ) +( +############# (14) +#..t......$$# +#..*.......$# +#.rttrtT.Tww# +#.**..tT*.w$# +#p.t.....T..# +#.....t..T.E# +551111####### + +############# (#19) +#T...$*..T$$# +#T*T.$.T.T$$# +#T.......T$$# +#$$TTT.TTe$$# +#$$.P**.$.$$# +#w$.....ww$$# +5551111###### + +############# ( 11 ) +#.....$$r...# +#r...$$.....# +#..**w$...E.# +#.rT.$w.....# +#.P..*$T...T# +#r..r.$$...T# +551########## +) \ No newline at end of file diff --git a/Pilgrimage.txt b/Pilgrimage.txt new file mode 100644 index 0000000000000000000000000000000000000000..48ddf0ca5ce971c8e47c9f3220bbcf5d0b1d8067 --- /dev/null +++ b/Pilgrimage.txt @@ -0,0 +1,150 @@ +title Pilgrimage +author Michael Wolfendale +require_player_movement +key_repeat_interval 5 + +======== +OBJECTS +======== + +Background +GREEN + +Player +WHITE + +goal +BLACK +..... +.000. +00000 +00000 +00000 + +one +WHITE +..... +.0... +..0.. +...0. +..... +two +BLACK WHITE +..... +.0... +..1.. +...1. +..... +three +BLACK WHITE +..... +.0... +..0.. +...1. +..... +four +BLACK +..... +.0... +..0.. +...0. +..... + +spring S +GREEN +summer +YELLOW +autumn +ORANGE +winter +BLUE + +day_tick +TRANSPARENT +season_tick +TRANSPARENT + +mountains +BROWN DARKBROWN +01000 +10100 +00000 +00010 +00101 +water +BLUE +ice +LIGHTBLUE + +======= +LEGEND +======= + +P = Player +. = Background +# = mountains +w = water +t = mountains and one +g = goal + +tick = day_tick or season_tick +day = one or two or three or four +season = spring or summer or autumn or winter +not_winter = spring or summer or autumn + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +ice, goal +Player, mountains, water +day, season, tick + +====== +RULES +====== + +[ Player ] -> [ Player day_tick ] + +late [ one ][ day_tick ] -> [ two ][] +late [ two ][ day_tick ] -> [ three ][] +late [ three ][ day_tick ] -> [ one ][ season_tick ] + +late [ spring ][ season_tick ] -> [ summer ][] +late [ summer ][ season_tick ] -> [ autumn ][] +late [ autumn ][ season_tick ] -> [ winter ][] +late [ winter ][ season_tick ] -> [ spring ][] + +late [ winter ][ water ] -> [ winter ][ ice ] +late [ not_winter ][ ice ] -> [ not_winter ][ water ] + +============== +WINCONDITIONS +============== + +all Player on goal + +======= +LEVELS +======= + +tS####### +######### +######### +#P.....g# +######### +######### +######### + +tS########### +############# +##P.....##### +####.....#### +#####....wg## +############# +############# diff --git a/Pink_Matter.txt b/Pink_Matter.txt new file mode 100644 index 0000000000000000000000000000000000000000..261296ec882bd31edebeadc91c6dc192648a15d2 --- /dev/null +++ b/Pink_Matter.txt @@ -0,0 +1,336 @@ +title Pink Matter +author Nico Saraintaris +homepage www.beavl.com + +key_repeat_interval 0.15 +noaction +Text_color pink +COLOR_PALETTE C64 + +======== +OBJECTS +======== + +Background +darkblue blue +00000 +00000 +00000 +00000 +00000 + + +1101 +pink darkblue pink +11011 +12221 +02220 +12221 +11111 + +0111 +pink darkblue pink +11111 +12221 +02220 +12221 +11011 + +0101 +pink darkblue pink +11111 +12221 +02220 +12221 +11111 + +0100 +pink darkblue pink +11111 +12221 +12220 +12221 +11111 + +0001 +pink darkblue pink +11111 +12221 +02221 +12221 +11111 + +1001 +pink darkblue pink +11011 +12221 +02221 +12221 +11111 + +1100 +pink darkblue pink +11011 +12221 +12220 +12221 +11111 + +1000 +pink darkblue pink +11011 +12221 +12221 +12221 +11111 + +0011 +pink darkblue pink +11111 +12221 +02221 +12221 +11011 + +0110 +pink darkblue pink +11111 +12221 +12220 +12221 +11011 + +0010 +pink darkblue pink +11111 +12221 +12221 +12221 +11011 + +Stone +pink +00000 +00000 +00000 +00000 +00000 + + +Target +lightblue pink +..... +.000. +.010. +.000. +..... + + +crate +pink +..... +.000. +.000. +.000. +..... + +dead +pink darkblue pink +11111 +12121 +11211 +12121 +11111 + +temp +pink darkblue pink +11111 +11211 +12121 +11211 +11111 + + +======= +LEGEND +======= + +. = Background +S = Stone +Player = 1101 or 0111 or 0101 or 0100 or 0001 or 1001 or 1100 or 1000 or 0011 or 0110 or 0010 or temp +U = 1101 +Y = 0111 +R = 0100 +E = 0001 +W = 1000 +Q = 0001 +A = 0110 +D = 0010 +F = 1101 +G = 1100 +H = 0110 +J = 0011 +K = 1001 +C = crate +@ = crate and Target +O = Target + + + +======= +SOUNDS +======= + +Player DESTROY 25025902 +Restart 15255502 +CloseMessage 15255502 +EndGame 69843902 + +================ +COLLISIONLAYERS +================ + +Background +Target +Dead +Player, 1101, 0111, 0101, 0100, 0001, 1001, 1100, 1000, 0011, 0110, 0010, stone, crate, stone, temp + +====== +RULES +====== + +[ dead ] -> [ ] + +UP [ > 1101 | crate ] -> [ 0101 | > crate ] +RIGHT [ > 1101 | crate ] -> [ 1001 | > crate ] +LEFT [ > 1101 | crate ] -> [ 1100 | > crate ] + +RIGHT [ > 0101 | crate ] -> [ 0001 | > crate ] +LEFT [ > 0101 | crate ] -> [ 0100 | > crate ] + +LEFT [ > 0001 | crate ] -> [ temp | > crate ] again +late [ temp ] -> [ dead ] +RIGHT [ > 0100 | crate ] -> [ temp | > crate ] again +late [ temp ] -> [ dead ] +UP [ > 1001 | crate ] -> [ 0001 | > crate ] +LEFT [ > 1001 | crate ] -> [ 1000 | > crate ] + +UP [ > 1000 | crate ] -> [ temp | > crate ] again +late [ temp ] -> [ dead ] + +UP [ > 1100 | crate ] -> [ 0100 | > crate ] +RIGHT [ > 1100 | crate ] -> [ 1000 | > crate ] + +RIGHT [ > 0111 | crate ] -> [ 0011 | > crate ] +DOWN [ > 0111 | crate ] -> [ 0101 | > crate ] +LEFT [ > 0111 | crate ] -> [ 0110 | > crate ] + +DOWN [ > 0011 | crate ] -> [ 0001 | > crate ] +LEFT [ > 0011 | crate ] -> [ 0010 | > crate ] +DOWN [ > 0010 | crate ] -> [ temp | > crate ] again +late [ temp ] -> [ dead ] + +RIGHT [ > 0110 | crate ] -> [ 0010 | > crate ] +DOWN [ > 0110 | crate ] -> [ 0100 | > crate ] + +[ > crate | target ] -> [ > stone | ] + + +============== +WINCONDITIONS +============== + +All Target on crate + +======= +LEVELS +======= + +message Portals detected! We are under attack, sir. + +message Droids use appendages to move pink matter. Pink matter closes portals. + +SSSOSSS +SSSCSSS +OC.U.CO +SSSSSSS +SSSSSSS + + +message When a portal is closed, it turns into a wall. We cannot take any risk, sir. + +S....SS +S.SSC.S +YCOSO.S +SSSSS.S +SOC...S + + +message Every time a droid moves pink matter -or tries to do so- it loses its appendage. +...y. +..c.. +.o... +...co + +message Without their appendages, droids cease to exist. +sososos +scscscs +rwdwdw. +sscscs. +ssosos. +ss..... +ss.ssss +ss...co + + + +message Don't worry. Droids don't feel a thing. + +....W +SOSE. +.C.S. +R..S. +R.CO. + +message Walls are closing in, sir. +js.co +as.ss +.s... +.cocj +.scss +ososs + +message Portals are spawning all over the ship! + +sswsosars +oces.s.co +s.rs.swcs +oces.s..o +ssws.swss +ssrscswss +s..c.o.ss + +message Our intel is sending desperate reports. We are spawning droids following no defense plan whatsoever. + +ssosssso +sscssssc +oceo..s. +ssrc.rco +ssw.sss. +sscesss. +.cok..s. +..sssocu +........ + +message We are flooding the machine room with pink matter. It's the only way. + +cccssccco +cssssss.. +a...c..o. +aasscsg.. +eess.swc. +.ess..wwc +csssos..s +co..eec.s + +message Attacks suddenly stopped, but autodestruct protocol cannot be reverted. Goodbye, sir. diff --git a/Pipe_Game.txt b/Pipe_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..14962fc9eab604e03c531e574bc254d8ededbe33 --- /dev/null +++ b/Pipe_Game.txt @@ -0,0 +1,250 @@ +title Pipe Game +author Thomas Withaar +homepage www.puzzlescript.net +realtime_interval 0.5 +noundo + +======== +OBJECTS +======== + +Background +DARKBLUE + +Target +RED + +TargetWater +RED BLUE +00100 +01110 +11111 +01110 +00100 + +Player +WHITE +..0.. +.0.0. +0...0 +.0.0. +..0.. + +VerticalPipe +GRAY +00000 +.000. +.000. +.000. +00000 + +HorizontalPipe +GRAY +0...0 +00000 +00000 +00000 +0...0 + +VerticalPipeWater +GRAY BLUE +00100 +.010. +.010. +.010. +00100 + +HorizontalPipeWater +GRAY BLUE +0...0 +00000 +11111 +00000 +0...0 + +UpRightPipe +GRAY +00000 +.0000 +.0000 +..000 +....0 + +UpRightPipeWater +GRAY BLUE +00100 +.0100 +.0011 +..000 +....0 + +RightDownPipe +GRAY +....0 +..000 +.0000 +.0000 +00000 + +RightDownPipeWater +GRAY BLUE +....0 +..000 +.0011 +.0100 +00100 + +DownLeftPipe +GRAY +0.... +000.. +0000. +0000. +00000 + +DownLeftPipeWater +GRAY BLUE +0.... +000.. +1100. +0010. +00100 + +LeftUpPipe +GRAY +00000 +0000. +0000. +000.. +0.... + +LeftUpPipeWater +GRAY BLUE +00100 +0010. +1100. +000.. +0.... + +======= +LEGEND +======= + +. = Background +1 = VerticalPipe +2 = VerticalPipeWater +3 = HorizontalPipe +4 = HorizontalPipeWater +5 = UpRightPipe +6 = UpRightPipeWater +7 = RightDownPipe +8 = RightDownPipeWater +9 = DownLeftPipe +0 = DownLeftPipeWater +a = LeftUpPipe +b = LeftUpPipeWater +X = Target +P = Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +HorizontalPipe, HorizontalPipeWater, VerticalPipe, VerticalPipeWater, UpRightPipe, UpRightPipeWater, RightDownPipe, RightDownPipeWater, DownLeftPipe, DownLeftPipeWater, LeftUpPipe, LeftUpPipeWater +Target, TargetWater +Player + +====== +RULES +====== + +HORIZONTAL [ HorizontalPipeWater | HorizontalPipe ] -> [ HorizontalPipeWater | HorizontalPipeWater ] +RIGHT [ HorizontalPipeWater | DownLeftPipe ] -> [ HorizontalPipeWater | DownLeftPipeWater ] +LEFT [ HorizontalPipeWater | RightDownPipe ] -> [ HorizontalPipeWater | RightDownPipeWater ] + +DOWN [ VerticalPipeWater | VerticalPipe ] -> [ VerticalPipeWater | VerticalPipeWater ] +DOWN [ VerticalPipeWater | UpRightPipe ] -> [ VerticalPipeWater | UpRightPipeWater ] +DOWN [ VerticalPipeWater | LeftUpPipe ] -> [ VerticalPipeWater | LeftUpPipeWater ] + +RIGHT [ UpRightPipeWater | HorizontalPipe ] -> [ UpRightPipeWater | HorizontalPipeWater ] +RIGHT [ UpRightPipeWater | DownLeftPipe ] -> [ UpRightPipeWater | DownLeftPipeWater ] + +DOWN [ RightDownPipeWater | VerticalPipe ] -> [ RightDownPipeWater | VerticalPipeWater ] +DOWN [ RightDownPipeWater | UpRightPipe ] -> [ RightDownPipeWater | UpRightPipeWater ] +DOWN [ RightDownPipeWater | LeftUpPipe ] -> [ RightDownPipeWater | LeftUpPipeWater ] + +DOWN [ DownLeftPipeWater | VerticalPipe ] -> [ DownLeftPipeWater | VerticalPipeWater ] +DOWN [ DownLeftPipeWater | UpRightPipe ] -> [ DownLeftPipeWater | UpRightPipeWater ] +DOWN [ DownLeftPipeWater | LeftUpPipe ] -> [ DownLeftPipeWater | LeftUpPipeWater ] + +LEFT [ LeftUpPipeWater | HorizontalPipe ] -> [ LeftUpPipeWater | HorizontalPipeWater ] +LEFT [ LeftUpPipeWater | RightDownPipe ] -> [ LeftUpPipeWater | RightDownPipeWater ] + +[ Action Player HorizontalPipe ] -> [ Player VerticalPipe ] +[ Action Player HorizontalPipeWater ] -> [ Player VerticalPipe ] +[ Action Player VerticalPipe ] -> [ Player HorizontalPipe ] +[ Action Player VerticalPipeWater ] -> [ Player HorizontalPipe ] + +[ Action Player UpRightPipe ] -> [ Player RightDownPipe ] +[ Action Player UpRightPipeWater ] -> [ Player RightDownPipe ] +[ Action Player RightDownPipe ] -> [ Player DownLeftPipe ] +[ Action Player RightDownPipeWater ] -> [ Player DownLeftPipe ] +[ Action Player DownLeftPipe ] -> [ Player LeftUpPipe ] +[ Action Player DownLeftPipeWater ] -> [ Player LeftUpPipe ] +[ Action Player LeftUpPipe ] -> [ Player UpRightPipe ] +[ Action Player LeftUpPipeWater ] -> [ Player UpRightPipe ] + +HORIZONTAL [ HorizontalPipeWater | Target ] -> [ HorizontalPipeWater | TargetWater ] +DOWN [ VerticalPipeWater | Target ] -> [ VerticalPipeWater | TargetWater ] +RIGHT [ UpRightPipeWater | Target ] -> [ UpRightPipeWater | TargetWater ] +DOWN [ RightDownPipeWater | Target ] -> [ RightDownPipeWater | TargetWater ] +DOWN [ DownLeftPipeWater | Target ] -> [ DownLeftPipeWater | TargetWater ] +LEFT [ LeftUpPipeWater | Target ] -> [ LeftUpPipeWater | TargetWater ] + +============== +WINCONDITIONS +============== + +NO Target + +======= +LEVELS +======= + +p...... +.71219. +.11211. +.17391. +.13131. +.153a1. +.11111. +.11111. +.51x1a. +....... + +p.......... +.633133337. +.933331335. +.a31333335. +.931333337. +.a33313335. +.933333137. +.a33113335. +.93333333x. +........... + +p...... +.219a5. +.93793. +.315a3. +.13311. +.97531. +.13177. +.11111. +.71a1x. +....... diff --git a/Pipe_Navigation.txt b/Pipe_Navigation.txt new file mode 100644 index 0000000000000000000000000000000000000000..3caba84da0573fe50ac888a2357ae80ffc8231c6 --- /dev/null +++ b/Pipe_Navigation.txt @@ -0,0 +1,166 @@ +title Pipe Navigation +author Thomas Withaar +homepage www.puzzlescript.net +realtime_interval 1 +norepeat_action +debug +verbose_logging + +======== +OBJECTS +======== + +Background +BLACK + +Playfield +Gray + +Button +BLUE + +ButtonPressed +LIGHTBLUE WHITE +00000 +00010 +00000 +00000 +00000 + +Play +BLACK WHITE +11000 +01110 +00011 +01110 +11000 + +Pause +BLACK WHITE +01010 +01010 +01010 +01010 +01010 + +Target +BLACK +..0.. +.0.0. +00.00 +.000. +0.0.0 + +Player +White +..0.. +..0.. +00.00 +..0.. +..0.. + +PipeStatic +GREEN + +PipePlayer +LIGHTGREEN + +SpiderStatue +DARKBROWN DARKBLUE +.0.0. +01010 +.010. +01010 +.0.0. + +SpiderActive SpiderLeft SpiderRight +YELLOW PURPLE +.0.0. +01010 +.010. +01010 +.0.0. + + + +======= +LEGEND +======= + +# = Background +. = Playfield +! = Pause +B = Button +w = Play +P = Player and Playfield +O = PipeStatic +i = PipePlayer +T = Target +X = Target and PipeStatic +S = SpiderStatue +Spider = SpiderActive or SpiderLeft or SpiderRight +Z = SpiderStatue and PipeStatic +Pipe = PipePlayer or PipeStatic + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Playfield +Pipe, PipeStatic, PipePlayer +Button, ButtonPressed, Play, Pause +Target +SpiderStatue +SpiderActive, SpiderLeft, SpiderRight +Player + +====== +RULES +====== + +HORIZONTAL [ SpiderStatue | ... | Play ] -> [ SpiderActive | ... | Play ] + +DOWN [ Spider | Pipe ] -> [ | Spider Pipe ] ++RIGHT [ Spider | Pipe ] -> [ | SpiderRight Pipe ] ++RIGHT [ SpiderRight | Pipe ] -> [ | SpiderRight Pipe ] ++LEFT [ Spider | Pipe ] -> [ | SpiderLeft Pipe ] ++LEFT [ SpiderLeft | Pipe ] -> [ | SpiderLeft Pipe ] + + +[ Action Player Button ] -> [ Player ButtonPressed ] +[ Action Player no Pipe ] -> [ Player PipePlayer ] +[ Action Player PipePlayer ] -> [ Player ] + + +[ ButtonPressed | ... | Pause ] -> [ Button | ... | Play ] +[ ButtonPressed | ... | Play ] -> [ Button | ... | Pause ] + + +============== +WINCONDITIONS +============== + +NO SpiderStatue +ALL Spider on Target + +======= +LEVELS +======= + + +pz.o.o.#B! +.ooo.o.### +.ooo.o.### +.o.o.o.### +.o.ooo.### +.o.o.o.### +.o.ooo.### +.o.o.x.### + diff --git a/Pipes.txt b/Pipes.txt new file mode 100644 index 0000000000000000000000000000000000000000..cdaadfe7093e82ccb3faf93a7477a3c0d4c5bba4 --- /dev/null +++ b/Pipes.txt @@ -0,0 +1,467 @@ +title Pipes +author Adam Gates +homepage www.puzzlescript.net +run_rules_on_level_start + +======== +OBJECTS +======== + +New +RED +0.... +..... +..... +..... +..... + +Join +GREEN +0.... +..... +..... +..... +..... + +Rotate +ORANGE +0.... +..... +..... +..... +..... + +Connected +Green +..... +..... +..... +..... +..... + +NotConnected +Red +..... +..... +..0.. +..... +..... + +Player +GREY +00.00 +0...0 +..... +0...0 +00.00 + +E0000 . +DARKGREY +..... +..... +..... +..... +..... + +E1000 +DARKGREY +00000 +..... +..... +..... +..... + +E0100 +DARKGREY +....0 +....0 +....0 +....0 +....0 + +E0010 +DARKGREY +..... +..... +..... +..... +00000 + +E0001 +DARKGREY +0.... +0.... +0.... +0.... +0.... + +E1001 +DARKGREY +00000 +0.... +0.... +0.... +0.... + +E1100 +DARKGREY +00000 +....0 +....0 +....0 +....0 + +E0110 +DARKGREY +....0 +....0 +....0 +....0 +00000 + +E0011 +DARKGREY +0.... +0.... +0.... +0.... +00000 + +I1000 +Yellow +..0.. +.000. +.000. +.000. +..... + +I0100 +Yellow +..... +.000. +.0000 +.000. +..... + +I0010 +Yellow +..... +.000. +.000. +.000. +..0.. + +I0001 +Yellow +..... +.000. +0000. +.000. +..... + +I1100 +Yellow +..0.. +..0.. +..000 +..... +..... + +I0110 +Yellow +..... +..... +..000 +..0.. +..0.. + +I0011 +Yellow +..... +..... +000.. +..0.. +..0.. + +I1001 +Yellow +..0.. +..0.. +000.. +..... +..... + +I1010 +Yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +I0101 +Yellow +..... +..... +00000 +..... +..... + +I1110 +Yellow +..0.. +..0.. +..000 +..0.. +..0.. + +I0111 +Yellow +..... +..... +00000 +..0.. +..0.. + +I1011 +Yellow +..0.. +..0.. +000.. +..0.. +..0.. + +I1101 +Yellow +..0.. +..0.. +00000 +..... +..... + +I1111 +Yellow +..0.. +..0.. +00000 +..0.. +..0.. + +======= +LEGEND +======= + +X = New and E0000 +U = New and E1000 +R = New and E0100 +D = New and E0010 +L = New and E0001 +1 = New and E1001 and Player +2 = New and E1100 +3 = New and E0011 +4 = New and E0110 + +Background = E0000 or E1000 or E0100 or E0010 or E0001 or E1001 or E1100 or E0110 or E0011 + +Item = I1000 or I0100 or I0010 or I0001 or I1100 or I0110 or I0011 or I1001 or I1010 or I0101 or I0111 or I1011 or I1101 or I1110 or I1111 + +T1 = I1000 or I0100 or I0010 or I0001 +T2A = I1100 or I0110 or I0011 or I1001 +T2B = I1010 or I0101 +T3 = I0111 or I1011 or I1101 or I1110 +T4 = I1111 + +T1000 = I1000 or I1100 or I1001 or I1010 or I1011 or I1101 or I1110 or I1111 +T0100 = I0100 or I1100 or I0110 or I0101 or I0111 or I1101 or I1110 or I1111 +T0010 = I0010 or I0110 or I0011 or I1010 or I0111 or I1011 or I1110 or I1111 +T0001 = I0001 or I0011 or I1001 or I0101 or I0111 or I1011 or I1101 or I1111 + +N1000 = I0100 or I0010 or I0001 or I0110 or I0011 or I0101 or I0111 +N0100 = I1000 or I0010 or I0001 or I0011 or I1001 or I1010 or I1011 +N0010 = I1000 or I0100 or I0001 or I1100 or I1001 or I0101 or I1101 +N0001 = I1000 or I0100 or I0010 or I1100 or I0110 or I1010 or I1110 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Item +New, Join, Rotate, Connected, NotConnected +Player + +====== +RULES +====== + +[New E1000]->[Join E1000 Random I0100 Random I0010 Random I0001] +[New E0100]->[Join E0100 Random I1000 Random I0010 Random I0001] +[New E0010]->[Join E0010 Random I1000 Random I0100 Random I0001] +[New E0001]->[Join E0001 Random I1000 Random I0100 Random I0010] + +[New E1100]->[Join E1100 Random I0010 Random I0001] +[New E1001]->[Join E1001 Random I0100 Random I0010] +[New E0110]->[Join E0110 Random I1000 Random I0001] +[New E0011]->[Join E0011 Random I1000 Random I0100] + +[New E0000]->[Join E0000 Random I1000 Random I0100 Random I0010 Random I0001] + +(single) +(up [Join I1000|T0010]->[Join I1000|T0010]) +up [Join I0100|T0010]->[Join I1100|T0010] +up [Join I0010|T0010]->[Join I1010|T0010] +up [Join I0001|T0010]->[Join I1001|T0010] + +right[Join I1000|T0001]->[Join I1100|T0001] +(right[Join I0100|T0001]->[Join I0100|T0001]) +right[Join I0010|T0001]->[Join I0110|T0001] +right[Join I0001|T0001]->[Join I0101|T0001] + +down [Join I1000|T1000]->[Join I1010|T1000] +down [Join I0100|T1000]->[Join I0110|T1000] +(down [Join I0010|T1000]->[Join I0010|T1000]) +down [Join I0001|T1000]->[Join I0011|T1000] + +left [Join I1000|T0100]->[Join I1001|T0100] +left [Join I0100|T0100]->[Join I0101|T0100] +left [Join I0010|T0100]->[Join I0011|T0100] +(left [Join I0001|T0100]->[Join I0001|T0100]) + +(double) +(up [Join I1100|T0010]->[Join I1100|T0010]) +up [Join I0110|T0010]->[Join I1110|T0010] +up [Join I0011|T0010]->[Join I1011|T0010] +(up [Join I1001|T0010]->[Join I1001|T0010]) +up [Join I0101|T0010]->[Join I1101|T0010] +(up [Join I1010|T0010]->[Join I1010|T0010]) + +(right[Join I1100|T0001]->[Join I1100|T0001]) +(right[Join I0110|T0001]->[Join I0110|T0001]) +right[Join I0011|T0001]->[Join I0111|T0001] +right[Join I1001|T0001]->[Join I1101|T0001] +(right[Join I0101|T0001]->[Join I0101|T0001]) +right[Join I1010|T0001]->[Join I1110|T0001] + +down [Join I1100|T1000]->[Join I1110|T1000] +(down [Join I0110|T1000]->[Join I0110|T1000]) +(down [Join I0011|T1000]->[Join I0011|T1000]) +down [Join I1001|T1000]->[Join I1011|T1000] +down [Join I0101|T1000]->[Join I0111|T1000] +(down [Join I1010|T1000]->[Join I1010|T1000]) + +left [Join I1100|T0100]->[Join I1101|T0100] +left [Join I0110|T0100]->[Join I0111|T0100] +(left [Join I0011|T0100]->[Join I0011|T0100]) +(left [Join I1001|T0100]->[Join I1001|T0100]) +(left [Join I0101|T0100]->[Join I0101|T0100]) +left [Join I1010|T0100]->[Join I1011|T0100] + +(triple) +up [Join I0111|T0010]->[Join I1111|T0010] +(up [Join I1011|T0010]->[Join I1011|T0010]) +(up [Join I1101|T0010]->[Join I1101|T0010]) +(up [Join I1110|T0010]->[Join I1110|T0010]) + +(right[Join I0111|T0001]->[Join I0111|T0001]) +right[Join I1011|T0001]->[Join I1111|T0001] +(right[Join I1101|T0001]->[Join I1101|T0001]) +(right[Join I1110|T0001]->[Join I1110|T0001]) + +(down [Join I0111|T1000]->[Join I0111|T1000]) +(down [Join I1011|T1000]->[Join I1011|T1000]) +down [Join I1101|T1000]->[Join I1111|T1000] +(down [Join I1110|T1000]->[Join I1110|T1000]) + +(left [Join I0111|T0100]->[Join I0111|T0100]) +(left [Join I1011|T0100]->[Join I1011|T0100]) +(left [Join I1101|T0100]->[Join I1101|T0100]) +left [Join I1110|T0100]->[Join I1111|T0100] + +[ Join ] -> [ Rotate ] + +[Rotate T1 ]->[Random T1 ] +[Rotate T2A]->[Random T2A] +[Rotate T2B]->[Random T2B] +[Rotate T3 ]->[Random T3 ] +[Rotate T4 ]->[ T4 ] + +[ ACTION Player I1000 ] -> [ Player I0100 ] +[ ACTION Player I0100 ] -> [ Player I0010 ] +[ ACTION Player I0010 ] -> [ Player I0001 ] +[ ACTION Player I0001 ] -> [ Player I1000 ] + +[ ACTION Player I1100 ] -> [ Player I0110 ] +[ ACTION Player I0110 ] -> [ Player I0011 ] +[ ACTION Player I0011 ] -> [ Player I1001 ] +[ ACTION Player I1001 ] -> [ Player I1100 ] + +[ ACTION Player I1010 ] -> [ Player I0101 ] +[ ACTION Player I0101 ] -> [ Player I1010 ] + +[ ACTION Player I1110 ] -> [ Player I0111 ] +[ ACTION Player I0111 ] -> [ Player I1011 ] +[ ACTION Player I1011 ] -> [ Player I1101 ] +[ ACTION Player I1101 ] -> [ Player I1110 ] + +[] -> [ Connected ] + +late [Connected T1000 E1000]->[No Connected T1000 E1000] +late [Connected T0100 E0100]->[No Connected T0100 E0100] +late [Connected T0010 E0010]->[No Connected T0010 E0010] +late [Connected T0001 E0001]->[No Connected T0001 E0001] + +late up [Connected T1000|N0010]->[No Connected T1000|N0010] +late right[Connected T0100|N0001]->[No Connected T0100|N0001] +late down [Connected T0010|N1000]->[No Connected T0010|N1000] +late left [Connected T0001|N0100]->[No Connected T0001|N0100] + +late [ No Connected ] -> [ NotConnected ] + +============== +WINCONDITIONS +============== + +All Item on Connected + +======= +LEVELS +======= + +1UUU2 +LXXXR +LXXXR +LXXXR +3DDD4 + +message Well done! Something a little harder... + +1UUUUUU2 +LXXXXXXR +LXXXXXXR +LXXXXXXR +LXXXXXXR +LXXXXXXR +LXXXXXXR +3DDDDDD4 + +message Too easy? Try this... + +1UUUUUUUUUUUUUUUU2 +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +LXXXXXXXXXXXXXXXXR +3DDDDDDDDDDDDDDDD4 + +message Congratulations! + diff --git a/Pitman_MZ-700.txt b/Pitman_MZ-700.txt new file mode 100644 index 0000000000000000000000000000000000000000..687c5262837d6e5f889d84e230929dbb51af858c --- /dev/null +++ b/Pitman_MZ-700.txt @@ -0,0 +1,687 @@ +title Pitman MZ-700 +author BdR +homepage www.bdrgames.nl +flickscreen 11x8 + +again_interval 0.06 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +DarkBlue + +Ladder +Orange +0...0 +00000 +0...0 +00000 +0...0 + +Gold +Yellow Orange Brown White +..1.. +.301. +00001 +00000 +00000 + +Dirt +Brown #765026 +00001 +00000 +10000 +00000 +00100 + +Boulder +Grey DarkGrey White +.222. +20001 +20001 +20001 +.111. + + +Wall +Red DarkRed +01000 +11111 +00010 +00010 +11111 + +PlayerRight +DarkGrey LightRed White Blue +.000. +.111. +.2222 +.333. +.3.33 + +PlayerLeft +DarkGrey LightRed White Blue +.000. +.111. +2222. +.333. +33.3. + +PlayerLadder +DarkGrey LightRed White Blue +.000. +.111. +22222 +.333. +33.33 + + +======= +LEGEND +======= + +- = Background + +R = PlayerRight +P = PlayerLeft +Q = PlayerLadder +B = Boulder +W = Wall +D = Dirt +L = Ladder +G = Gold + + +Player = PlayerLeft or PlayerRight or PlayerLadder + +BlockingAll = Ladder or Gold or Dirt or Wall or Boulder or Player + +BlockingObj = Gold or Dirt or Wall or Boulder or Player + +======= +SOUNDS +======= + +ShowMessage 72692706 + +Boulder Move Horizontal 99804707 + +Player Move Horizontal 68263307 (37184702) + +SFX1 16509700 (get gold) +SFX2 97366302 (win) + +================ +COLLISIONLAYERS +================ + +Background +Ladder, Gold, Dirt +Wall, Boulder, Player + +====== +RULES +====== + +( =============== + NORMAL MOVEMENT + =============== ) + +(push boulder left or right) +LEFT [ > Player | Boulder | no BlockingAll ] -> [ PlayerLeft | > Boulder | ] +RIGHT [ > Player | Boulder | no BlockingAll ] -> [ PlayerRight | > Boulder | ] + +(don't let the player move up or down unless they're on a ladder) +UP [ > Player | BlockingObj ] -> [ Player | BlockingObj ] + +(player can't jump) +UP [ > Player no Ladder ] -> [ Player ] + +(don't let the player grab gold or dirt from above) +DOWN [ > Player | BlockingObj ] -> [ Player | BlockingObj] + +(make player face left or right) +Right [ > Player ] -> [ > PlayerRight ] +Left [ > Player ] -> [ > PlayerLeft ] + +(forces another turn after player movement to assert gravity) +[ MOVING Player ] -> [ MOVING Player ] again + +(forces another turn after Boulder movement to assert gravity) +[ MOVING Boulder ] -> [ MOVING Boulder ] again + +(assert gravity) +DOWN [ STATIONARY Player no Ladder | no BlockingAll ] -> [ > Player no Ladder | ] again +DOWN [ STATIONARY Boulder | no BlockingAll ] -> [ > Boulder | ] again +DOWN [ STATIONARY Gold | no BlockingAll ] -> [ > Gold | ] again + +(player digs through dirt) +late [ Player Dirt ] -> [ Player ] + +(player grabs gold) +late [ Player Gold ] -> [ Player ] SFX1 + +(transform player on ladder) +late [ Player Ladder ] -> [ PlayerLadder Ladder ] + +============== +WINCONDITIONS +============== + +(player wins when all gold collected) +no Gold + +======= +LEVELS +======= + +message The object of the game is to grab all gold! +message You can only collect gold from left or right. You can climb ladders, push boulders and dig through dirt. +message There are 50 levels.. good luck! + +message Level 1 +---B------- +LWWBW-WWWWL +L--B-W----L +L-PD------L +WWWW-W----L +----W-----L +G--------BL +WWW-WWW-WWW + +message Level 2 +--B-------- +--B-B------ +--WLGD----- +--WLDGG---G +--WLDDD-DDD +G-WL--DDD-- +W-WL------P +W-WWWWWWWWW + +message Level 3 +----P-W-B-- +----BLWLB-- +---GBLWLG-- +--GDDLWLGG- +-WGLLLWLWW- +-WWWWWWLWG- +-------LWW- +-WWWWWWWWW- + +message Level 4 +-----B----- +-G---D----G +-DL-LGWBW-L +---GLDWGWB- +-G-DL-DBDG- +GDL-LPDDDB- +D--G-WWWDDL +DGLDWGDDDDL + +message Level 5 +WWWWWWWWWWW +BGB----WDDW +BBBLWL-WDDW +DDD--L-WDDW +--GLWL-WDDW +DBB--L-WDDW +GLGLWL-WDDW +L-G--LPWWWW + +message Level 6 +--B-------- +-PB-B------ +LDD-L------ +L--DDDDLLL- +DDDDG--LWBG +----D-WW-BB +G----W--LGB +W-WDL-LWLDG + +message Level 7 +-LL-B---WWW +-LB-B--PWDW +-LB-GWWLWDW +-LB-LBBLWDW +WLW-GDDLWDW +WL--LLWWWDW +WW--WLWDDDW +DW-GLLWWWWW + +message Level 8 +DDD-W--LLLL +DDDPWG-D-GL +DDDLWB-DGBL +DBBLWD-DWBL +-DBLW--D-BL +--DLWLLL-DL +-GWLWWWLWWL +-LLL------L + +message Level 9 +----B--G-WD +LWWLB-LW-WD +L-WLG-LW-WD +L-WLG-WW-WW +L-WLB-WW--L +L-WWWD---WL +L--G--WWWWL +L--L--P---L + +message Level 10 +--P---WDD-G +-BDDDLWGDDB +-GDDLLWBDLD +-D-DLWDDDLD +--B-LWLDDLD +-DWDL-WL-LD +LWL-D-DWLDD +D-LDDLDDLGD + +(Level 11 is slightly changed, +in the original game the 2 dirt blocks are also walls. +However, that would make this level impossible to solve +because in original rules are executed per column) +message Level 11 +-----G----- +---G---G--- +-G---P---G- +----WBW---- +-----G----- +WBDBWBWBDBW +----------- +W-W-W-W-W-W + +message Level 12 +--B--L--B-- +--WWWL--B-- +--------BLL +--WWWWWBDBL +--LLLLLB-BL +--LDGD-D-DL +G-L-BG-W--L +L-L-GL-W-PL + +message Level 13 +DGG--WG-GDD +DBWGL-WLB-D +LDWDDL-WDL- +LDWDDDL-W-L +LD-DDDDL-LB +LPWLLDLLWBG +DDWLBL-LLDB +DDDLDDD---L + +message Level 14 +---B------- +---B-----W- +-LLB-WWWL-- +-LBDBB----- +-LB-DB----- +-LD-DD---G- +PL--B---GB- +WWLLD---LG- + +message Level 15 +--B--P--B-- +LLLLLDLLLLL +L--B-D-B--L +L-DGD-DGD-L +L-DWD-DWD-L +L-DDD-DDD-L +L---L-L---L +L---L-L---L + +message Level 16 +B---WWB--BD +D-PB--D--GL +LWDDLDDD-DD +-GB-LDD-D-- +DDDDL--L-D- +GWB-LW-W--- +B-DDDDD--G- +DL-----L-W- + +message Level 17 +LLLLL------ +LGBBLBG---- +LBGBLGBB--- +LGBGLBDGL-- +LBGBLGBBL-- +LDGGLBGDL-- +WWLWLGBLL-G +WGLWLLLLP-L + +message Level 18 +L---------L +LDDDBDDDBDL +L-DGDPDGB-L +L-DDBBDBG-L +L-DGG-DDD-L +L--DG-GB--L +L--GB-DB--L +L-DDDD-DD-L + +message Level 19 +------DDWBW +LWWBDLDDWGW +LW-GWLBDWBW +LL-B-LDDWBW +L--DDD--DDD +-LLWDDDDDBB +L-PB-B---DD +W-WW-W-WLGL + +message Level 20 +-LLLLLLLLLL +P---------L +W-GGB-BGB-L +W---G-G-G-L +W-BBG-B-B-L +W-G---G-G-L +W-BGB-GGB-L +W---------L + +message Level 21 +---B------- +-WBWLBWWWL- +--BB-DP--L- +-GDD-DD--L- +-DW-L----L- +G--D-----L- +W-WWWWWWWW- +W-W-------- + +message Level 22 +----WDDWBB- +---GWWWWBB- +---DLLLWDLL +--B-B-LG--L +LLBDB--W--L +LPDDB--G--L +LD-DD--W--L +LLLLLLLW--L + +message Level 23 +DB--------- +DP-WWWWWWWL +-DGB------L +D-DGB-----L +-D-DGB----L +D-D-DGB---L +-D-D-DG---L +D-D-D-D---L + +message Level 24 +LLBPB------ +L-BLB------ +L-BLB------ +L-WBWBL---- +L--B-B-L--- +L-WW-W-WW-- +L--B-B-W--G +L-WW-W-W--W + +message Level 25 +DDGDB-WG-B- +GLDDB-WWBWL +B---DLW-BBL +DDLWBL--DWL +-LW-BDDLB-L +D-GDD--LDLD +D-WWBLDLW-G +DPDDDLWLWLL + +message Level 26 +D-----B---- +D-DWDLLLLLL +D-WDW-----L +D-DWD-B---L +D----DDD--L +D----DGD--L +DDDD-DDD--L +---D--P---L + +message Level 27 +WWWWPLLLLLL +WDDWW---BGL +WDDDW--BGDL +WDWWW-BGDLW +WDWG--GDLWW +WDWWW-DLLWD +WDDWG-GLWWD +WWWWL-LWWDD + +message Level 28 +--------GB- +--------LBL +------WW-DL +---------WL +--G--B----L +-LW-WW--LWW +-L------L-- +-------PL-- + +message Level 29 +---B-WDDDDD +---B-WWWWWW +-LLB------G +-LBDBWWWWWW +-LB-B-LLLLL +-LD-D-DGD-L +-L--W-GBG-L +PL--W-LGL-L + +message Level 30 +L------L--- +LDDDDDD-B-- +LB--P---WWW +LD-WWW----- +LB-GGW--LG- +LD-WBW---L- +L--DDD----L +D-LDDDDDDD- + +message Level 31 +DGDD-B-B--- +DDDDLLLLLLL +D-WG-D----L +D-DD-D----L +D---PB----L +LDD-DD----L +----------L +WWWWWWWWW-- + +message Level 32 +-------WGB- +----B-B-WDL +LDDDL-DLWBL +L---LD-LWDL +LB-B---L--L +LD-DDL-WWGL +L-D--LD-WWB +LP-LWD-LGWB + +message Level 33 +D----BD---- +DDBB-DDL--- +DLDBD-DL-P- +DL-DG-WWWWW +DL--B-D-GW- +DLG-B-DBW-- +DLB-B-DW--- +DLLLLLWWWWW + +message Level 34 +----PB-B--- +----LW-B--- +-B-LW--B--- +-BLW---B-G- +LD-----B-W- +LD----BGG-- +L--L--DGG-- +WWWL--DGG-- + +message Level 35 +-----BLLLL- +----GBPLBL- +---GBLLLBL- +G-GBLLWLDL- +L-BLLWGB-LL +L-DDGWLD--L +L--DWWLB--L +L--DDDLLL-- + +message Level 36 +WPPPWPPPWG- +WWWWWWWWWWL +----B---W-L +-LWGD---W-L +-LWLBB--W-L +LDDDGDB-P-L +L---DDDLW-L +LLLLLLLLW-- + +message Level 37 +-----BBBBB- +--G--BGGGG- +--LL-GBGGGP +----WGGBGGL +-----GGGBGL +---LWGGGGBL +---L-GGGGGL +---WLLLLLLL + +message Level 38 +--B-B------ +--D-LLLLLLL +---BLB----L +---DGL--G-L +-W--BLB-W-L +-GW-D-L---L +-L-------PL +WWL-LWLLLWW + +message Level 39 +---DB--B--- +--LLWDLLLLL +L--LWD----L +WW-LWD-B--L +-G-LW-DDD-L +LW-LW-DGD-L +LL-LL-DDD-L +---------PL + +message Level 40 +LP---B---GL +LD-BBGBB-DL +L-WGBGBGW-L +L-GBGGGBG-L +L-WBGGGBW-L +LLBGGGGGBLL +LLGGGGGGGLL +LLLLLLLLLLL + +message Level 41 +--LB--B---G +--LL-LL--LW +G-BL-L-G-BP +L-BL-L-L-LG +--LL-L--BLL +-L-L-L-BL-- +---L-L-L-G- +---L-----L- + +message Level 42 +DDG--B-G-B- +DDB-LG-W-D- +DBB-LLLLL-L +LDD-----DDL +LDD-BP--B-L +L---LDDDG-L +L--D---LW-L +D-DDDD-L--- + +message Level 43 +-------B--B +LWWWWWWW--G +LLLLLP---BG +-B---WWL-GG +DG----WL-BG +DDG---WL-GB +DDDG-G-LDGG +DDDD-W-L-GG + +message Level 44 +-----WG-B-- +------WBWWL +---B-W-G-BL +LWWW-W-W-WL +L--G--D-D-L +L-LW--DLDLL +L-L---GW-WL +L----PL-L-L + +message Level 45 +LGW-----B-- +LB---B-LLBG +LGWWWB--LDB +LB---B--L-G +LGDD-BG-L-D +LD--DGW-DD- +L---LGWDDB- +WWLPLGW--D- + +message Level 46 +W---------W +WLWWWGWWWWW +WLWDWB-B-GW +WLWWWB-GGBW +WL-G-GLBGDW +WLWGWWWWG-W +WL-D-P--G-W +WWWWWWWWWWW + +message Level 47 +-G-BL------ +LW-BL------ +LW-BL------ +LD-BL---B-- +WL-BLWWLB-- +W--BLP--DL- +WBGGDD--DL- +W-GDLGL--L- + +message Level 48 +-B--WL--G-- +LDD-BL-LWB- +L-G-DL-L-B- +L-DD-L--DDL +L---PL--B-L +DDDDDL-LW-L +G------L-DL +WW-WWW-WDDD + +message Level 49 +GBGLBGBBGGG +BGGLDBP-BBB +BGGLLLD---- +GBBLW--LLLL +BBBLDBWLGGB +BBBWLDDLDDD +---WWDLWWG- +LLLLLLLDDL- + +message Level 50 +D--BDDDDDP- +BLLLGGBLLLG +BGGLBBGL-L- +DGLBBGGLLL- +DDLDLLLDDD- +GDDDL-LDDG- +LBGDLLLDDL- +LGG-GGGLGL- diff --git a/Pivotal.txt b/Pivotal.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d3799b4c66af8463b26dff824728640adfb3ea5 --- /dev/null +++ b/Pivotal.txt @@ -0,0 +1,1244 @@ +title Pivotal +author Thordur Agust +homepage www.puzzlescript.net +run_rules_on_level_start +realtime_interval 0.1 + +======== +OBJECTS +======== + +background +#E1E1E1 +00000 +00000 +00000 +00000 +00000 + +blackness +#272727 +00000 +00000 +00000 +00000 +00000 + +message1 +#292929 +00000 +00000 +00000 +00000 +00000 + +message2 +#292929 +00000 +00000 +00000 +00000 +00000 + +message3 +#292929 +00000 +00000 +00000 +00000 +00000 + +message4 +#292929 +00000 +00000 +00000 +00000 +00000 + +exitOpen1 +black white +.000. +00100 +01010 +01000 +.011. + +exitOpen2 +black white +.000. +01100 +10010 +10100 +.000. + +exitOpen3 +black white +.110. +00010 +01010 +00100 +.000. + + +exitOpen4 +black white +.000. +00101 +01001 +00110 +.000. + +exitClosed +grey lightgrey +.000. +00100 +01010 +01000 +.011. + + +wall +#808080 +00000 +00000 +00000 +00000 +00000 + +net +#808080 +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +player +#808080 +..... +.000. +.0.0. +.000. +..... + +redSquareNeutral +red (#E5454E #860418) +00000 +00000 +00.00 +00000 +00000 + +redSquareN +red #E5454E #860418 +00000 +00010 +00.00 +00000 +00000 + +redSquareE +red #E5454E #860418 +00000 +00000 +00.00 +00010 +00000 + +redSquareS +red #E5454E #860418 +00000 +00000 +00.00 +01000 +00000 + +redSquareW +red #E5454E #860418 +00000 +01000 +00.00 +00000 +00000 + +orangeSquareNeutral +orange +00000 +00000 +00.00 +00000 +00000 + +orangeSquareN +orange #FFAA51 #CB6804 +00000 +00010 +00.00 +00000 +00000 + +orangeSquareE +orange #FFAA51 #CB6804 +00000 +00000 +00.00 +00010 +00000 + +orangeSquareS +orange #FFAA51 #CB6804 +00000 +00000 +00.00 +01000 +00000 + +orangeSquareW +orange #FFAA51 #CB6804 +00000 +01000 +00.00 +00000 +00000 + + + +badSquareIntersection +#FF393E +0...0 +.0.0. +..0.. +.0.0. +0...0 + +badSquareLocation +white +0.0.0 +..... +0...0 +..... +0.0.0 + +minusX_5 +white +..... +..... +..... +..... +00000 + +minusX_4 +white +..... +..... +..... +..... +.0000 + +minusX_3 +white +..... +..... +..... +..... +..000 + +minusX_2 +white +..... +..... +..... +..... +...00 + +minusX_1 +white +..... +..... +..... +..... +....0 + +X_0 +white +..... +..... +..... +..... +..... + +X_1 +white +0.... +..... +..... +..... +..... + +X_2 +white +00... +..... +..... +..... +..... + +X_3 +white +000.. +..... +..... +..... +..... + +X_4 +white +0000. +..... +..... +..... +..... + +X_5 +white +00000 +..... +..... +..... +..... + + +minusY_5 +black +....0 +....0 +....0 +....0 +....0 + +minusY_4 +black +....0 +....0 +....0 +....0 +..... + +minusY_3 +black +....0 +....0 +....0 +..... +..... + +minusY_2 +black +....0 +....0 +..... +..... +..... + +minusY_1 +black +....0 +..... +..... +..... +..... + +Y_0 +black +..... +..... +..... +..... +..... + +Y_1 +black +..... +..... +..... +..... +0.... + +Y_2 +black +..... +..... +..... +0.... +0.... + +Y_3 +black +..... +..... +0.... +0.... +0.... + +Y_4 +black +..... +0.... +0.... +0.... +0.... + +Y_5 +black +0.... +0.... +0.... +0.... +0.... + +playerConnected +transparent + +redSquareConnected +transparent + +orangeSquareConnected +yellow + +redSquareNewLocation +green + +orangeSquareNewLocation +blue + +redSquareOldLocation +blue + +orangeSquareOldLocation +transparent + +triedToMove +transparent + +fillStartRed +transparent + +firstFillRed +transparent + +fillStartOrange +transparent + +firstFillOrange +transparent + +noOrangeFill +green + +noBadIntersection +blue + +exitOpened +transparent + +paint +blue + +======= +LEGEND +======= + +. = background +o = blackness +○ = message1 +e = exitOpen1 +✹ = exitOpen1 and blackness +€ = exitOpen1 and redSquareNeutral +₤ = exitOpen1 and orangeSquareNeutral +# = wall +n = net +P = player +1 = redSquareNeutral and background +2 = orangeSquareNeutral and background +9 = redSquareNeutral and blackness +8 = orangeSquareNeutral and blackness +s = player and redSquareNeutral +$ = player and orangeSquareNeutral +∇ = net and redSquareNeutral +∆ = net and orangeSquareNeutral + +redSquare = redSquareNeutral or redSquareN or redSquareE or redSquareS or redSquareW +orangeSquare = orangeSquareNeutral or orangeSquareN or orangeSquareE or orangeSquareS or orangeSquareW + +EXIT = exitOpen1 or exitOpen2 or exitOpen3 or exitOpen4 +SQUARE = redSquare or orangeSquare +CONNECTED = redSquareConnected or orangeSquareConnected or playerConnected + +PLUSXAXIS = X_0 or X_1 or X_2 or X_3 or X_4 or X_5 +MINUSXAXIS = minusX_5 or minusX_4 or minusX_3 or minusX_2 or minusX_1 or X_0 +PLUSYAXIS = Y_0 or Y_1 or Y_2 or Y_3 or Y_4 or Y_5 +MINUSYAXIS = minusY_5 or minusY_4 or minusY_3 or minusY_2 or minusY_1 or Y_0 + +XAXIS = MINUSXAXIS or PLUSXAXIS +YAXIS = MINUSYAXIS or PLUSYAXIS + +======= +SOUNDS +======= +SFX0 74148104 +SFX1 7481104 +SFX2 41871504 +SFX3 67202304 +SFX4 1066707 +CANCEL 91871504 +badSquareIntersection CREATE 91871504 +ENDLEVEL 78855309 +SFX5 96107103 +SFX6 30480703 +SFX7 62293703 +SFX8 81871504 +SFX9 9270700 + +================ +COLLISIONLAYERS +================ + +background +blackness +paint +redSquare +orangeSquare +message1, message2, message3, message4 +EXIT, exitClosed +player, wall, net +minusX_5, minusX_4, minusX_3, minusX_2, minusX_1, X_0, X_1, X_2, X_3, X_4, X_5 +minusY_5, minusY_4, minusY_3, minusY_2, minusY_1, Y_0, Y_1, Y_2, Y_3, Y_4, Y_5 +redSquareConnected +orangeSquareConnected +playerConnected +redSquareNewLocation +orangeSquareNewLocation +redSquareOldLocation +orangeSquareOldLocation +badSquareLocation, badSquareIntersection +triedToMove +fillStartRed, firstFillRed, fillStartOrange, firstFillOrange +noOrangeFill +noBadIntersection +exitOpened + +====== +RULES +====== +[ action player ][ badSquareIntersection ] -> CANCEL +[ action player blackness ] -> CANCEL + +[ > player | no SQUARE ] -> [ player triedToMove | ] + + +[ > player | message1 ] -> [ > player | left message1 ] message I feel like something should be here but I don't really know what so I will just give you an account of how I got the idea for this game. ++ [ > player | message2 ] -> [ > player | left message2 ] message Earlier this year I was helping my uncle move to a new appartment. While discussing with my brother about what way you could implement furniture moving in a video game, he mentioned the moving sofa problem, a mathematical problem involving somekind of a two dimensional form with the maximal area that can still move in a right angled corridor. ++ [ > player | message3 ] -> [ > player | left message3 ] message Having done stuff in puzzlescript I thought of an idea where you would stand on top of some shapes and rotate them. ++ [ > player | message4 ] -> [ > player | left message4 ] message And that's how I got the idea! Sorry that this wasn't more profound :p + +left [ left message1 | ] -> [ | message2 ] +left [ left message2 | ] -> [ | message3 ] +left [ left message3 | ] -> [ | message4 ] +left [ left message4 | ] -> [ | ] + +[ moving player no triedToMove ][ badSquareIntersection ] -> [ moving player ][] +[ moving player no triedToMove ][ badSquareLocation ] -> [ moving player ][] + +random [] -> [ noOrangeFill ] +random [] -> [ noBadIntersection ] + +([ > player | SQUARE ] -> SFX8) +up [ player | ] -> [ player | X_0 Y_1 ] +down [ player | ] -> [ player | X_0 minusY_1 ] +right [ player | ] -> [ player | X_1 Y_0 ] +left [ player | ] -> [ player | minusX_1 Y_0 ] + + +up [ XAXIS Y_0 | ] -> [ XAXIS Y_0 | XAXIS Y_1 ] +up [ XAXIS Y_1 | ] -> [ XAXIS Y_1 | XAXIS Y_2 ] +up [ XAXIS Y_2 | ] -> [ XAXIS Y_2 | XAXIS Y_3 ] +up [ XAXIS Y_3 | ] -> [ XAXIS Y_3 | XAXIS Y_4 ] +up [ XAXIS Y_4 | ] -> [ XAXIS Y_4 | XAXIS Y_5 ] + +down [ XAXIS Y_0 | ] -> [ XAXIS Y_0 | XAXIS minusY_1 ] +down [ XAXIS minusY_1 | ] -> [ XAXIS minusY_1 | XAXIS minusY_2 ] +down [ XAXIS minusY_2 | ] -> [ XAXIS minusY_2 | XAXIS minusY_3 ] +down [ XAXIS minusY_3 | ] -> [ XAXIS minusY_3 | XAXIS minusY_4 ] +down [ XAXIS minusY_4 | ] -> [ XAXIS minusY_4 | XAXIS minusY_5 ] + +right [ X_0 YAXIS | ] -> [ X_0 YAXIS | X_1 YAXIS ] +right [ X_1 YAXIS | ] -> [ X_1 YAXIS | X_2 YAXIS ] +right [ X_2 YAXIS | ] -> [ X_2 YAXIS | X_3 YAXIS ] +right [ X_3 YAXIS | ] -> [ X_3 YAXIS | X_4 YAXIS ] +right [ X_4 YAXIS | ] -> [ X_4 YAXIS | X_5 YAXIS ] + +left [ X_0 YAXIS | ] -> [ X_0 YAXIS | minusX_1 YAXIS ] +left [ minusX_1 YAXIS | ] -> [ minusX_1 YAXIS | minusX_2 YAXIS ] +left [ minusX_2 YAXIS | ] -> [ minusX_2 YAXIS | minusX_3 YAXIS ] +left [ minusX_3 YAXIS | ] -> [ minusX_3 YAXIS | minusX_4 YAXIS ] +left [ minusX_4 YAXIS | ] -> [ minusX_4 YAXIS | minusX_5 YAXIS ] + +[ action player redSquareN | redSquareN ] -> [ action player redSquareN | redSquareN redSquareConnected ](hmmmm) +[ action player redSquare | redSquare ] -> [ action player redSquare | redSquare redSquareConnected ] +[ action player orangeSquare | orangeSquare ] -> [ action player orangeSquare | orangeSquare orangeSquareConnected ] + +startloop +[ redSquare redSquareConnected | redSquare ] -> [ redSquare redSquareConnected | redSquare redSquareConnected ] +[ orangeSquare orangeSquareConnected | orangeSquare ] -> [ orangeSquare orangeSquareConnected | orangeSquare orangeSquareConnected ] +endloop + +[ action player ][ redSquare redSquareConnected X_0 Y_1 ][ X_1 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 Y_1 ][ redSquareNewLocation X_1 Y_0 ] +[ action player ][ redSquare redSquareConnected X_1 Y_0 ][ X_0 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_0 ][ redSquareNewLocation X_0 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_0 minusY_1 ][ minusX_1 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 minusY_1 ][ redSquareNewLocation minusX_1 Y_0 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_0 ][ X_0 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_0 ][ redSquareNewLocation X_0 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_1 Y_1 ][ X_1 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_1 ][ redSquareNewLocation X_1 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_1 minusY_1 ][ minusX_1 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 minusY_1 ][ redSquareNewLocation minusX_1 minusY_1 ] +[ action player ][ redSquare redSquareConnected minusX_1 minusY_1 ][ minusX_1 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 minusY_1 ][ redSquareNewLocation minusX_1 Y_1 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_1 ][ X_1 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_1 ][ redSquareNewLocation X_1 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_2 Y_1 ][ X_1 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_1 ][ redSquareNewLocation X_1 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_1 minusY_2 ][ minusX_2 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 minusY_2 ][ redSquareNewLocation minusX_2 minusY_1 ] +[ action player ][ redSquare redSquareConnected minusX_2 minusY_1 ][ minusX_1 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 minusY_1 ][ redSquareNewLocation minusX_1 Y_2 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_2 ][ X_2 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_2 ][ redSquareNewLocation X_2 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_3 Y_1 ][ X_1 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_1 ][ redSquareNewLocation X_1 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_1 minusY_3 ][ minusX_3 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 minusY_3 ][ redSquareNewLocation minusX_3 minusY_1 ] +[ action player ][ redSquare redSquareConnected minusX_3 minusY_1 ][ minusX_1 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 minusY_1 ][ redSquareNewLocation minusX_1 Y_3 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_3 ][ X_3 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_3 ][ redSquareNewLocation X_3 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_4 Y_1 ][ X_1 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_1 ][ redSquareNewLocation X_1 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_1 minusY_4 ][ minusX_4 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 minusY_4 ][ redSquareNewLocation minusX_4 minusY_1 ] +[ action player ][ redSquare redSquareConnected minusX_4 minusY_1 ][ minusX_1 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 minusY_1 ][ redSquareNewLocation minusX_1 Y_4 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_4 ][ X_4 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_4 ][ redSquareNewLocation X_4 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_5 Y_1 ][ X_1 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_1 ][ redSquareNewLocation X_1 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_1 minusY_5 ][ minusX_5 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 minusY_5 ][ redSquareNewLocation minusX_5 minusY_1 ] +[ action player ][ redSquare redSquareConnected minusX_5 minusY_1 ][ minusX_1 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 minusY_1 ][ redSquareNewLocation minusX_1 Y_5 ] +[ action player ][ redSquare redSquareConnected minusX_1 Y_5 ][ X_5 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 Y_5 ][ redSquareNewLocation X_5 Y_1 ] + +[ action player ][ redSquare redSquareConnected X_0 Y_2 ][ X_2 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 Y_2 ][ redSquareNewLocation X_2 Y_0 ] +[ action player ][ redSquare redSquareConnected X_2 Y_0 ][ X_0 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_0 ][ redSquareNewLocation X_0 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_0 minusY_2 ][ minusX_2 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 minusY_2 ][ redSquareNewLocation minusX_2 Y_0 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_0 ][ X_0 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_0 ][ redSquareNewLocation X_0 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_1 Y_2 ][ X_2 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_2 ][ redSquareNewLocation X_2 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_2 minusY_1 ][ minusX_1 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 minusY_1 ][ redSquareNewLocation minusX_1 minusY_2 ] +[ action player ][ redSquare redSquareConnected minusX_1 minusY_2 ][ minusX_2 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 minusY_2 ][ redSquareNewLocation minusX_2 Y_1 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_1 ][ X_1 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_1 ][ redSquareNewLocation X_1 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_2 Y_2 ][ X_2 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_2 ][ redSquareNewLocation X_2 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_2 minusY_2 ][ minusX_2 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 minusY_2 ][ redSquareNewLocation minusX_2 minusY_2 ] +[ action player ][ redSquare redSquareConnected minusX_2 minusY_2 ][ minusX_2 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 minusY_2 ][ redSquareNewLocation minusX_2 Y_2 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_2 ][ X_2 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_2 ][ redSquareNewLocation X_2 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_3 Y_2 ][ X_2 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_2 ][ redSquareNewLocation X_2 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_2 minusY_3 ][ minusX_3 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 minusY_3 ][ redSquareNewLocation minusX_3 minusY_2 ] +[ action player ][ redSquare redSquareConnected minusX_3 minusY_2 ][ minusX_2 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 minusY_2 ][ redSquareNewLocation minusX_2 Y_3 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_3 ][ X_3 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_3 ][ redSquareNewLocation X_3 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_4 Y_2 ][ X_2 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_2 ][ redSquareNewLocation X_2 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_2 minusY_4 ][ minusX_4 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 minusY_4 ][ redSquareNewLocation minusX_4 minusY_2 ] +[ action player ][ redSquare redSquareConnected minusX_4 minusY_2 ][ minusX_2 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 minusY_2 ][ redSquareNewLocation minusX_2 Y_4 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_4 ][ X_4 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_4 ][ redSquareNewLocation X_4 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_5 Y_2 ][ X_2 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_2 ][ redSquareNewLocation X_2 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_2 minusY_5 ][ minusX_5 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 minusY_5 ][ redSquareNewLocation minusX_5 minusY_2 ] +[ action player ][ redSquare redSquareConnected minusX_5 minusY_2 ][ minusX_2 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 minusY_2 ][ redSquareNewLocation minusX_2 Y_5 ] +[ action player ][ redSquare redSquareConnected minusX_2 Y_5 ][ X_5 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 Y_5 ][ redSquareNewLocation X_5 Y_2 ] + +[ action player ][ redSquare redSquareConnected X_0 Y_3 ][ X_3 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 Y_3 ][ redSquareNewLocation X_3 Y_0 ] +[ action player ][ redSquare redSquareConnected X_3 Y_0 ][ X_0 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_0 ][ redSquareNewLocation X_0 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_0 minusY_3 ][ minusX_3 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 minusY_3 ][ redSquareNewLocation minusX_3 Y_0 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_0 ][ X_0 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_0 ][ redSquareNewLocation X_0 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_1 Y_3 ][ X_3 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_3 ][ redSquareNewLocation X_3 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_3 minusY_1 ][ minusX_1 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 minusY_1 ][ redSquareNewLocation minusX_1 minusY_3 ] +[ action player ][ redSquare redSquareConnected minusX_1 minusY_3 ][ minusX_3 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 minusY_3 ][ redSquareNewLocation minusX_3 Y_1 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_1 ][ X_1 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_1 ][ redSquareNewLocation X_1 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_2 Y_3 ][ X_3 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_3 ][ redSquareNewLocation X_3 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_3 minusY_2 ][ minusX_2 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 minusY_2 ][ redSquareNewLocation minusX_2 minusY_3 ] +[ action player ][ redSquare redSquareConnected minusX_2 minusY_3 ][ minusX_3 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 minusY_3 ][ redSquareNewLocation minusX_3 Y_2 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_2 ][ X_2 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_2 ][ redSquareNewLocation X_2 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_3 Y_3 ][ X_3 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_3 ][ redSquareNewLocation X_3 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_3 minusY_3 ][ minusX_3 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 minusY_3 ][ redSquareNewLocation minusX_3 minusY_3 ] +[ action player ][ redSquare redSquareConnected minusX_3 minusY_3 ][ minusX_3 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 minusY_3 ][ redSquareNewLocation minusX_3 Y_3 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_3 ][ X_3 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_3 ][ redSquareNewLocation X_3 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_4 Y_3 ][ X_3 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_3 ][ redSquareNewLocation X_3 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_3 minusY_4 ][ minusX_4 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 minusY_4 ][ redSquareNewLocation minusX_4 minusY_3 ] +[ action player ][ redSquare redSquareConnected minusX_4 minusY_3 ][ minusX_3 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 minusY_3 ][ redSquareNewLocation minusX_3 Y_4 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_4 ][ X_4 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_4 ][ redSquareNewLocation X_4 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_5 Y_3 ][ X_3 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_3 ][ redSquareNewLocation X_3 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_3 minusY_5 ][ minusX_5 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 minusY_5 ][ redSquareNewLocation minusX_5 minusY_3 ] +[ action player ][ redSquare redSquareConnected minusX_5 minusY_3 ][ minusX_3 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 minusY_3 ][ redSquareNewLocation minusX_3 Y_5 ] +[ action player ][ redSquare redSquareConnected minusX_3 Y_5 ][ X_5 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 Y_5 ][ redSquareNewLocation X_5 Y_3 ] + +[ action player ][ redSquare redSquareConnected X_0 Y_4 ][ X_4 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 Y_4 ][ redSquareNewLocation X_4 Y_0 ] +[ action player ][ redSquare redSquareConnected X_4 Y_0 ][ X_0 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_0 ][ redSquareNewLocation X_0 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_0 minusY_4 ][ minusX_4 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 minusY_4 ][ redSquareNewLocation minusX_4 Y_0 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_0 ][ X_0 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_0 ][ redSquareNewLocation X_0 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_1 Y_4 ][ X_4 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_4 ][ redSquareNewLocation X_4 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_4 minusY_1 ][ minusX_1 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 minusY_1 ][ redSquareNewLocation minusX_1 minusY_4 ] +[ action player ][ redSquare redSquareConnected minusX_1 minusY_4 ][ minusX_4 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 minusY_4 ][ redSquareNewLocation minusX_4 Y_1 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_1 ][ X_1 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_1 ][ redSquareNewLocation X_1 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_2 Y_4 ][ X_4 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_4 ][ redSquareNewLocation X_4 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_4 minusY_2 ][ minusX_2 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 minusY_2 ][ redSquareNewLocation minusX_2 minusY_4 ] +[ action player ][ redSquare redSquareConnected minusX_2 minusY_4 ][ minusX_4 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 minusY_4 ][ redSquareNewLocation minusX_4 Y_2 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_2 ][ X_2 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_2 ][ redSquareNewLocation X_2 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_3 Y_4 ][ X_4 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_4 ][ redSquareNewLocation X_4 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_4 minusY_3 ][ minusX_3 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 minusY_3 ][ redSquareNewLocation minusX_3 minusY_4 ] +[ action player ][ redSquare redSquareConnected minusX_3 minusY_4 ][ minusX_4 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 minusY_4 ][ redSquareNewLocation minusX_4 Y_3 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_3 ][ X_3 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_3 ][ redSquareNewLocation X_3 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_4 Y_4 ][ X_4 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_4 ][ redSquareNewLocation X_4 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_4 minusY_4 ][ minusX_4 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 minusY_4 ][ redSquareNewLocation minusX_4 minusY_4 ] +[ action player ][ redSquare redSquareConnected minusX_4 minusY_4 ][ minusX_4 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 minusY_4 ][ redSquareNewLocation minusX_4 Y_4 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_4 ][ X_4 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_4 ][ redSquareNewLocation X_4 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_5 Y_4 ][ X_4 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_4 ][ redSquareNewLocation X_4 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_4 minusY_5 ][ minusX_5 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 minusY_5 ][ redSquareNewLocation minusX_5 minusY_4 ] +[ action player ][ redSquare redSquareConnected minusX_5 minusY_4 ][ minusX_4 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 minusY_4 ][ redSquareNewLocation minusX_4 Y_5 ] +[ action player ][ redSquare redSquareConnected minusX_4 Y_5 ][ X_5 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 Y_5 ][ redSquareNewLocation X_5 Y_4 ] + +[ action player ][ redSquare redSquareConnected X_0 Y_5 ][ X_5 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 Y_5 ][ redSquareNewLocation X_5 Y_0 ] +[ action player ][ redSquare redSquareConnected X_5 Y_0 ][ X_0 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_0 ][ redSquareNewLocation X_0 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_0 minusY_5 ][ minusX_5 Y_0 ] -> [ action player ][ redSquareOldLocation X_0 minusY_5 ][ redSquareNewLocation minusX_5 Y_0 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_0 ][ X_0 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_0 ][ redSquareNewLocation X_0 Y_5 ] + +[ action player ][ redSquare redSquareConnected X_1 Y_5 ][ X_5 minusY_1 ] -> [ action player ][ redSquareOldLocation X_1 Y_5 ][ redSquareNewLocation X_5 minusY_1 ] +[ action player ][ redSquare redSquareConnected X_5 minusY_1 ][ minusX_1 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 minusY_1 ][ redSquareNewLocation minusX_1 minusY_5 ] +[ action player ][ redSquare redSquareConnected minusX_1 minusY_5 ][ minusX_5 Y_1 ] -> [ action player ][ redSquareOldLocation minusX_1 minusY_5 ][ redSquareNewLocation minusX_5 Y_1 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_1 ][ X_1 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_1 ][ redSquareNewLocation X_1 Y_5 ] + +[ action player ][ redSquare redSquareConnected X_2 Y_5 ][ X_5 minusY_2 ] -> [ action player ][ redSquareOldLocation X_2 Y_5 ][ redSquareNewLocation X_5 minusY_2 ] +[ action player ][ redSquare redSquareConnected X_5 minusY_2 ][ minusX_2 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 minusY_2 ][ redSquareNewLocation minusX_2 minusY_5 ] +[ action player ][ redSquare redSquareConnected minusX_2 minusY_5 ][ minusX_5 Y_2 ] -> [ action player ][ redSquareOldLocation minusX_2 minusY_5 ][ redSquareNewLocation minusX_5 Y_2 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_2 ][ X_2 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_2 ][ redSquareNewLocation X_2 Y_5 ] + +[ action player ][ redSquare redSquareConnected X_3 Y_5 ][ X_5 minusY_3 ] -> [ action player ][ redSquareOldLocation X_3 Y_5 ][ redSquareNewLocation X_5 minusY_3 ] +[ action player ][ redSquare redSquareConnected X_5 minusY_3 ][ minusX_3 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 minusY_3 ][ redSquareNewLocation minusX_3 minusY_5 ] +[ action player ][ redSquare redSquareConnected minusX_3 minusY_5 ][ minusX_5 Y_3 ] -> [ action player ][ redSquareOldLocation minusX_3 minusY_5 ][ redSquareNewLocation minusX_5 Y_3 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_3 ][ X_3 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_3 ][ redSquareNewLocation X_3 Y_5 ] + +[ action player ][ redSquare redSquareConnected X_4 Y_5 ][ X_5 minusY_4 ] -> [ action player ][ redSquareOldLocation X_4 Y_5 ][ redSquareNewLocation X_5 minusY_4 ] +[ action player ][ redSquare redSquareConnected X_5 minusY_4 ][ minusX_4 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 minusY_4 ][ redSquareNewLocation minusX_4 minusY_5 ] +[ action player ][ redSquare redSquareConnected minusX_4 minusY_5 ][ minusX_5 Y_4 ] -> [ action player ][ redSquareOldLocation minusX_4 minusY_5 ][ redSquareNewLocation minusX_5 Y_4 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_4 ][ X_4 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_4 ][ redSquareNewLocation X_4 Y_5 ] + +[ action player ][ redSquare redSquareConnected X_5 Y_5 ][ X_5 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 Y_5 ][ redSquareNewLocation X_5 minusY_5 ] +[ action player ][ redSquare redSquareConnected X_5 minusY_5 ][ minusX_5 minusY_5 ] -> [ action player ][ redSquareOldLocation X_5 minusY_5 ][ redSquareNewLocation minusX_5 minusY_5 ] +[ action player ][ redSquare redSquareConnected minusX_5 minusY_5 ][ minusX_5 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 minusY_5 ][ redSquareNewLocation minusX_5 Y_5 ] +[ action player ][ redSquare redSquareConnected minusX_5 Y_5 ][ X_5 Y_5 ] -> [ action player ][ redSquareOldLocation minusX_5 Y_5 ][ redSquareNewLocation X_5 Y_5 ] + + +[ action player ][ orangeSquare orangeSquareConnected X_0 Y_1 ][ X_1 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 Y_1 ][ orangeSquareNewLocation X_1 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_0 ][ X_0 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_0 ][ orangeSquareNewLocation X_0 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_0 minusY_1 ][ minusX_1 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_0 ][ X_0 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_0 ][ orangeSquareNewLocation X_0 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_1 ][ X_1 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_1 ][ orangeSquareNewLocation X_1 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 minusY_1 ][ minusX_1 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 minusY_1 ][ orangeSquareNewLocation minusX_1 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 minusY_1 ][ minusX_1 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_1 ][ X_1 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_1 ][ orangeSquareNewLocation X_1 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_1 ][ X_1 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_1 ][ orangeSquareNewLocation X_1 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 minusY_2 ][ minusX_2 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 minusY_2 ][ orangeSquareNewLocation minusX_2 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 minusY_1 ][ minusX_1 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_2 ][ X_2 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_2 ][ orangeSquareNewLocation X_2 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_1 ][ X_1 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_1 ][ orangeSquareNewLocation X_1 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 minusY_3 ][ minusX_3 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 minusY_3 ][ orangeSquareNewLocation minusX_3 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 minusY_1 ][ minusX_1 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_3 ][ X_3 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_3 ][ orangeSquareNewLocation X_3 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_1 ][ X_1 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_1 ][ orangeSquareNewLocation X_1 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 minusY_4 ][ minusX_4 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 minusY_4 ][ orangeSquareNewLocation minusX_4 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 minusY_1 ][ minusX_1 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_4 ][ X_4 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_4 ][ orangeSquareNewLocation X_4 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_1 ][ X_1 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_1 ][ orangeSquareNewLocation X_1 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_1 minusY_5 ][ minusX_5 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 minusY_5 ][ orangeSquareNewLocation minusX_5 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 minusY_1 ][ minusX_1 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 minusY_1 ][ orangeSquareNewLocation minusX_1 Y_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 Y_5 ][ X_5 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 Y_5 ][ orangeSquareNewLocation X_5 Y_1 ] + +[ action player ][ orangeSquare orangeSquareConnected X_0 Y_2 ][ X_2 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 Y_2 ][ orangeSquareNewLocation X_2 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_0 ][ X_0 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_0 ][ orangeSquareNewLocation X_0 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_0 minusY_2 ][ minusX_2 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_0 ][ X_0 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_0 ][ orangeSquareNewLocation X_0 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_2 ][ X_2 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_2 ][ orangeSquareNewLocation X_2 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 minusY_1 ][ minusX_1 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 minusY_1 ][ orangeSquareNewLocation minusX_1 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 minusY_2 ][ minusX_2 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_1 ][ X_1 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_1 ][ orangeSquareNewLocation X_1 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_2 ][ X_2 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_2 ][ orangeSquareNewLocation X_2 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 minusY_2 ][ minusX_2 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 minusY_2 ][ orangeSquareNewLocation minusX_2 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 minusY_2 ][ minusX_2 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_2 ][ X_2 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_2 ][ orangeSquareNewLocation X_2 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_2 ][ X_2 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_2 ][ orangeSquareNewLocation X_2 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 minusY_3 ][ minusX_3 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 minusY_3 ][ orangeSquareNewLocation minusX_3 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 minusY_2 ][ minusX_2 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_3 ][ X_3 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_3 ][ orangeSquareNewLocation X_3 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_2 ][ X_2 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_2 ][ orangeSquareNewLocation X_2 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 minusY_4 ][ minusX_4 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 minusY_4 ][ orangeSquareNewLocation minusX_4 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 minusY_2 ][ minusX_2 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_4 ][ X_4 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_4 ][ orangeSquareNewLocation X_4 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_2 ][ X_2 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_2 ][ orangeSquareNewLocation X_2 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_2 minusY_5 ][ minusX_5 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 minusY_5 ][ orangeSquareNewLocation minusX_5 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 minusY_2 ][ minusX_2 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 minusY_2 ][ orangeSquareNewLocation minusX_2 Y_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 Y_5 ][ X_5 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 Y_5 ][ orangeSquareNewLocation X_5 Y_2 ] + +[ action player ][ orangeSquare orangeSquareConnected X_0 Y_3 ][ X_3 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 Y_3 ][ orangeSquareNewLocation X_3 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_0 ][ X_0 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_0 ][ orangeSquareNewLocation X_0 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_0 minusY_3 ][ minusX_3 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_0 ][ X_0 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_0 ][ orangeSquareNewLocation X_0 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_3 ][ X_3 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_3 ][ orangeSquareNewLocation X_3 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 minusY_1 ][ minusX_1 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 minusY_1 ][ orangeSquareNewLocation minusX_1 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 minusY_3 ][ minusX_3 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_1 ][ X_1 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_1 ][ orangeSquareNewLocation X_1 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_3 ][ X_3 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_3 ][ orangeSquareNewLocation X_3 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 minusY_2 ][ minusX_2 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 minusY_2 ][ orangeSquareNewLocation minusX_2 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 minusY_3 ][ minusX_3 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_2 ][ X_2 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_2 ][ orangeSquareNewLocation X_2 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_3 ][ X_3 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_3 ][ orangeSquareNewLocation X_3 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 minusY_3 ][ minusX_3 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 minusY_3 ][ orangeSquareNewLocation minusX_3 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 minusY_3 ][ minusX_3 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_3 ][ X_3 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_3 ][ orangeSquareNewLocation X_3 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_3 ][ X_3 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_3 ][ orangeSquareNewLocation X_3 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 minusY_4 ][ minusX_4 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 minusY_4 ][ orangeSquareNewLocation minusX_4 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 minusY_3 ][ minusX_3 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_4 ][ X_4 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_4 ][ orangeSquareNewLocation X_4 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_3 ][ X_3 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_3 ][ orangeSquareNewLocation X_3 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_3 minusY_5 ][ minusX_5 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 minusY_5 ][ orangeSquareNewLocation minusX_5 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 minusY_3 ][ minusX_3 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 minusY_3 ][ orangeSquareNewLocation minusX_3 Y_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 Y_5 ][ X_5 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 Y_5 ][ orangeSquareNewLocation X_5 Y_3 ] + +[ action player ][ orangeSquare orangeSquareConnected X_0 Y_4 ][ X_4 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 Y_4 ][ orangeSquareNewLocation X_4 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_0 ][ X_0 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_0 ][ orangeSquareNewLocation X_0 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_0 minusY_4 ][ minusX_4 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_0 ][ X_0 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_0 ][ orangeSquareNewLocation X_0 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_4 ][ X_4 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_4 ][ orangeSquareNewLocation X_4 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 minusY_1 ][ minusX_1 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 minusY_1 ][ orangeSquareNewLocation minusX_1 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 minusY_4 ][ minusX_4 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_1 ][ X_1 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_1 ][ orangeSquareNewLocation X_1 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_4 ][ X_4 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_4 ][ orangeSquareNewLocation X_4 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 minusY_2 ][ minusX_2 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 minusY_2 ][ orangeSquareNewLocation minusX_2 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 minusY_4 ][ minusX_4 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_2 ][ X_2 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_2 ][ orangeSquareNewLocation X_2 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_4 ][ X_4 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_4 ][ orangeSquareNewLocation X_4 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 minusY_3 ][ minusX_3 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 minusY_3 ][ orangeSquareNewLocation minusX_3 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 minusY_4 ][ minusX_4 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_3 ][ X_3 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_3 ][ orangeSquareNewLocation X_3 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_4 ][ X_4 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_4 ][ orangeSquareNewLocation X_4 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 minusY_4 ][ minusX_4 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 minusY_4 ][ orangeSquareNewLocation minusX_4 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 minusY_4 ][ minusX_4 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_4 ][ X_4 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_4 ][ orangeSquareNewLocation X_4 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_4 ][ X_4 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_4 ][ orangeSquareNewLocation X_4 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_4 minusY_5 ][ minusX_5 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 minusY_5 ][ orangeSquareNewLocation minusX_5 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 minusY_4 ][ minusX_4 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 minusY_4 ][ orangeSquareNewLocation minusX_4 Y_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 Y_5 ][ X_5 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 Y_5 ][ orangeSquareNewLocation X_5 Y_4 ] + +[ action player ][ orangeSquare orangeSquareConnected X_0 Y_5 ][ X_5 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 Y_5 ][ orangeSquareNewLocation X_5 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_0 ][ X_0 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_0 ][ orangeSquareNewLocation X_0 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_0 minusY_5 ][ minusX_5 Y_0 ] -> [ action player ][ orangeSquareOldLocation X_0 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_0 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_0 ][ X_0 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_0 ][ orangeSquareNewLocation X_0 Y_5 ] + +[ action player ][ orangeSquare orangeSquareConnected X_1 Y_5 ][ X_5 minusY_1 ] -> [ action player ][ orangeSquareOldLocation X_1 Y_5 ][ orangeSquareNewLocation X_5 minusY_1 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 minusY_1 ][ minusX_1 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 minusY_1 ][ orangeSquareNewLocation minusX_1 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_1 minusY_5 ][ minusX_5 Y_1 ] -> [ action player ][ orangeSquareOldLocation minusX_1 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_1 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_1 ][ X_1 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_1 ][ orangeSquareNewLocation X_1 Y_5 ] + +[ action player ][ orangeSquare orangeSquareConnected X_2 Y_5 ][ X_5 minusY_2 ] -> [ action player ][ orangeSquareOldLocation X_2 Y_5 ][ orangeSquareNewLocation X_5 minusY_2 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 minusY_2 ][ minusX_2 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 minusY_2 ][ orangeSquareNewLocation minusX_2 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_2 minusY_5 ][ minusX_5 Y_2 ] -> [ action player ][ orangeSquareOldLocation minusX_2 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_2 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_2 ][ X_2 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_2 ][ orangeSquareNewLocation X_2 Y_5 ] + +[ action player ][ orangeSquare orangeSquareConnected X_3 Y_5 ][ X_5 minusY_3 ] -> [ action player ][ orangeSquareOldLocation X_3 Y_5 ][ orangeSquareNewLocation X_5 minusY_3 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 minusY_3 ][ minusX_3 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 minusY_3 ][ orangeSquareNewLocation minusX_3 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_3 minusY_5 ][ minusX_5 Y_3 ] -> [ action player ][ orangeSquareOldLocation minusX_3 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_3 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_3 ][ X_3 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_3 ][ orangeSquareNewLocation X_3 Y_5 ] + +[ action player ][ orangeSquare orangeSquareConnected X_4 Y_5 ][ X_5 minusY_4 ] -> [ action player ][ orangeSquareOldLocation X_4 Y_5 ][ orangeSquareNewLocation X_5 minusY_4 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 minusY_4 ][ minusX_4 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 minusY_4 ][ orangeSquareNewLocation minusX_4 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_4 minusY_5 ][ minusX_5 Y_4 ] -> [ action player ][ orangeSquareOldLocation minusX_4 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_4 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_4 ][ X_4 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_4 ][ orangeSquareNewLocation X_4 Y_5 ] + +[ action player ][ orangeSquare orangeSquareConnected X_5 Y_5 ][ X_5 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 Y_5 ][ orangeSquareNewLocation X_5 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected X_5 minusY_5 ][ minusX_5 minusY_5 ] -> [ action player ][ orangeSquareOldLocation X_5 minusY_5 ][ orangeSquareNewLocation minusX_5 minusY_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 minusY_5 ][ minusX_5 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 minusY_5 ][ orangeSquareNewLocation minusX_5 Y_5 ] +[ action player ][ orangeSquare orangeSquareConnected minusX_5 Y_5 ][ X_5 Y_5 ] -> [ action player ][ orangeSquareOldLocation minusX_5 Y_5 ][ orangeSquareNewLocation X_5 Y_5 ] + + +[ redSquare redSquareNewLocation ] -> [ redSquare redSquareNewLocation badSquareIntersection ] +[ wall redSquareNewLocation ] -> [ wall redSquareNewLocation badSquareIntersection ] + +[ orangeSquare orangeSquareNewLocation ] -> [ orangeSquare orangeSquareNewLocation badSquareIntersection ] +[ wall orangeSquareNewLocation ] -> [ wall orangeSquareNewLocation badSquareIntersection ] + +[ orangeSquare redSquareNewLocation ] -> [ orangeSquare redSquareNewLocation badSquareIntersection ] +[ redSquare orangeSquareNewLocation ] -> [ redSquare orangeSquareNewLocation badSquareIntersection ] + +[ redSquareNewLocation no badSquareIntersection ][ badSquareIntersection ] -> [ redSquareNewLocation badSquareLocation ][ badSquareIntersection ] +[ orangeSquareNewLocation no badSquareIntersection ][ badSquareIntersection ] -> [ orangeSquareNewLocation badSquareLocation ][ badSquareIntersection ] + +[ badSquareIntersection ][ noBadIntersection ] -> [ badSquareIntersection ][] + +[ redSquareOldLocation ][ player redSquareN ][ badSquareIntersection ] -> [ redSquareN ][ player redSquareN ][ badSquareIntersection ] +[ redSquareOldLocation ][ player redSquareE ][ badSquareIntersection ] -> [ redSquareE ][ player redSquareE ][ badSquareIntersection ] +[ redSquareOldLocation ][ player redSquareS ][ badSquareIntersection ] -> [ redSquareS ][ player redSquareS ][ badSquareIntersection ] +[ redSquareOldLocation ][ player redSquareW ][ badSquareIntersection ] -> [ redSquareW ][ player redSquareW ][ badSquareIntersection ] +[ orangeSquareOldLocation ][ player orangeSquareN ][ badSquareIntersection ] -> [ orangeSquareN ][ player orangeSquareN ][ badSquareIntersection ] +[ orangeSquareOldLocation ][ player orangeSquareE ][ badSquareIntersection ] -> [ orangeSquareE ][ player orangeSquareE ][ badSquareIntersection ] +[ orangeSquareOldLocation ][ player orangeSquareS ][ badSquareIntersection ] -> [ orangeSquareS ][ player orangeSquareS ][ badSquareIntersection ] +[ orangeSquareOldLocation ][ player orangeSquareW ][ badSquareIntersection ] -> [ orangeSquareW ][ player orangeSquareW ][ badSquareIntersection ] + +[ redSquareOldLocation ][ noBadIntersection ] -> [][ noBadIntersection ] +[ orangeSquareOldLocation ][ noBadIntersection ] -> [][ noBadIntersection ] + +random [ redSquare no redSquareConnected | redSquareNewLocation ][ noBadIntersection ] -> [ redSquare no redSquareConnected | redSquareNewLocation ][ noBadIntersection ] SFX9 +random [ orangeSquare no orangeSquareConnected | orangeSquareNewLocation ][ noBadIntersection ] -> [ orangeSquare no orangeSquareConnected | orangeSquareNewLocation ][ noBadIntersection ] SFX9 + +[ CONNECTED no player ] -> CANCEL +[ CONNECTED ] -> [] + +[ stationary player no triedToMove ][ stationary exitOpen1 ] -> [ player ][ action exitOpen2 ] +[ stationary player no triedToMove ][ stationary exitOpen2 ] -> [ player ][ action exitOpen3 ] +[ stationary player no triedToMove ][ stationary exitOpen3 ] -> [ player ][ action exitOpen4 ] +[ stationary player no triedToMove ][ stationary exitOpen4 ] -> [ player ][ action exitOpen1 ] + +[ action player redSquareN ][ redSquareNewLocation ][ noBadIntersection ] -> [ action player redSquareN ][ redSquareE ][ noBadIntersection ] +[ action player redSquareE ][ redSquareNewLocation ][ noBadIntersection ] -> [ action player redSquareE ][ redSquareS ][ noBadIntersection ] +[ action player redSquareS ][ redSquareNewLocation ][ noBadIntersection ] -> [ action player redSquareS ][ redSquareW ][ noBadIntersection ] +[ action player redSquareW ][ redSquareNewLocation ][ noBadIntersection ] -> [ action player redSquareW ][ redSquareN ][ noBadIntersection ] + +[ action player redSquareN ][ noBadIntersection ] -> [ player redSquareE ][ noBadIntersection ] +[ action player redSquareE ][ noBadIntersection ] -> [ player redSquareS ][ noBadIntersection ] +[ action player redSquareS ][ noBadIntersection ] -> [ player redSquareW ][ noBadIntersection ] +[ action player redSquareW ][ noBadIntersection ] -> [ player redSquareN ][ noBadIntersection ] + +[ action player orangeSquareN ][ orangeSquareNewLocation ][ noBadIntersection ] -> [ action player orangeSquareN ][ orangeSquareE ][ noBadIntersection ] +[ action player orangeSquareE ][ orangeSquareNewLocation ][ noBadIntersection ] -> [ action player orangeSquareE ][ orangeSquareS ][ noBadIntersection ] +[ action player orangeSquareS ][ orangeSquareNewLocation ][ noBadIntersection ] -> [ action player orangeSquareS ][ orangeSquareW ][ noBadIntersection ] +[ action player orangeSquareW ][ orangeSquareNewLocation ][ noBadIntersection ] -> [ action player orangeSquareW ][ orangeSquareN ][ noBadIntersection ] + +[ action player orangeSquareN ][ noBadIntersection ] -> [ player orangeSquareE ][ noBadIntersection ] +[ action player orangeSquareE ][ noBadIntersection ] -> [ player orangeSquareS ][ noBadIntersection ] +[ action player orangeSquareS ][ noBadIntersection ] -> [ player orangeSquareW ][ noBadIntersection ] +[ action player orangeSquareW ][ noBadIntersection ] -> [ player orangeSquareN ][ noBadIntersection ] + +startloop +random [ redSquare no redSquareConnected ] -> [ redSquare redSquareConnected fillStartRed ] +[ redSquare fillStartRed | redSquare no redSquareConnected ] -> [ redSquare fillStartRed | redSquare redSquareConnected ] +[ redSquare redSquareConnected | redSquare no redSquareConnected ] -> [ redSquare redSquareConnected | redSquare redSquareConnected ] +endloop + +startloop +random [ orangeSquare no orangeSquareConnected ] -> [ orangeSquare orangeSquareConnected fillStartOrange ] +[ orangeSquare fillStartOrange | orangeSquare no orangeSquareConnected ] -> [ orangeSquare fillStartOrange | orangeSquare orangeSquareConnected ] +[ orangeSquare orangeSquareConnected | orangeSquare no orangeSquareConnected ] -> [ orangeSquare orangeSquareConnected | orangeSquare orangeSquareConnected ] +endloop + +[ noOrangeFill ][ fillStartOrange ] -> [][ fillStartOrange ] + +random [ fillStartRed ] -> [ firstFillRed ] +random [ fillStartRed no firstFillRed ][ firstFillRed ] -> [ fillStartRed ][] +[ firstFillRed ][ noOrangeFill ][ exitClosed ] -> [][][ exitOpen1 exitOpened ] +random [ fillStartRed no firstFillRed ][ EXIT ] -> [][ exitClosed ] + +random [ fillStartOrange ] -> [ firstFillOrange ] +random [ fillStartOrange no firstFillOrange ][ firstFillOrange ] -> [ fillStartOrange ][] +[ firstFillOrange ][ firstFillRed ][ exitClosed ] -> [][][ exitOpen1 exitOpened ] +random [ fillStartOrange no firstFillOrange ][ EXIT ] -> [][ exitClosed ] + +[ player | SQUARE ] -> [ player | SQUARE playerConnected ] +[ redSquareN playerConnected | redSquare ] -> [ redSquareN playerConnected | redSquareN playerConnected ] +[ redSquareE playerConnected | redSquare ] -> [ redSquareE playerConnected | redSquareE playerConnected ] +[ redSquareS playerConnected | redSquare ] -> [ redSquareS playerConnected | redSquareS playerConnected ] +[ redSquareW playerConnected | redSquare ] -> [ redSquareW playerConnected | redSquareW playerConnected ] +[ orangeSquareN playerConnected | orangeSquare ] -> [ orangeSquareN playerConnected | orangeSquareN playerConnected ] +[ orangeSquareE playerConnected | orangeSquare ] -> [ orangeSquareE playerConnected | orangeSquareE playerConnected ] +[ orangeSquareS playerConnected | orangeSquare ] -> [ orangeSquareS playerConnected | orangeSquareS playerConnected ] +[ orangeSquareW playerConnected | orangeSquare ] -> [ orangeSquareW playerConnected | orangeSquareW playerConnected ] + + +late [ noOrangeFill ] -> [] +late [ noBadIntersection ] -> [] +late [ fillStartRed ] -> [] +late [ firstFillRed ] -> [] +late [ fillStartOrange ] -> [] +late [ firstFillOrange ] -> [] +late [ triedToMove ] -> [] +late [ player CONNECTED ] -> [ player ] + +late [ redSquareNewLocation ] -> [] +late [ orangeSquareNewLocation ] -> [] + +late [ redSquare orangeSquare ] -> CANCEL + +late [ SQUARE wall ] -> CANCEL + +late [ CONNECTED ] -> [] +late [ XAXIS ] -> [] +late [ YAXIS ] -> [] + +late [ exitOpen1 exitOpened ] -> [ exitOpen1 ] SFX6 + +late [ redSquareNeutral ] -> [ redSquareN ] +late [ orangeSquareNeutral ] -> [ orangeSquareN ] +============== +WINCONDITIONS +============== +All player on EXIT + +======= +LEVELS +======= +message Welcome to the revolution! +########## +########## +##ooooo○## +##o1111o## +##o1..1o## +##o1.11o## +##os.€.o## +##oooooo## +########## +########## + +message use the x button +############## +#s1...#.....## +#.....#......# +#.....#..oo..# +#........o...# +#........oe.## +#######ooo#### +############## + +########### +#ooooooooo# +#ooooooooo# +#oos....oo# +#oo1....oo# +#oo1....oo# +#oo.....oo# +#ooooooooo# +#oo.....oo# +#oo..e..oo# +#oo.....oo# +#ooooooooo# +#ooooooooo# +########### + +oooooooooo +oooooooooo +oooooooooo +ooo...eooo +ooo....ooo +ooo#..#ooo +oo##..##oo +ooo....ooo +oo#....#oo +oo#....#oo +oo#s111#oo +oo######oo +oooooooooo +oooooooooo + +oooooooo +oooooooo +oo1..2oo +oo1..2oo +oos..2oo +oooooooo +oooo✹ooo +oooooooo + +######## +#oooooo# +#o1..2o# +#o1..2o# +#os..2o# +#oooooo# +####✹### +######## + +oooooooo +ooooo##o +oooos✹#o +o.2.91oo +o.2o.ooo +oooooooo +oooooooo + +ooooooooooo +ooooooooooo +ooo#2..sooo +oo✹o2oo1ooo +oooo.oo1ooo +oooo....ooo +oooo....ooo +ooooooo#ooo +ooooooooooo +ooooooooooo + +ooooooooo +oooooo#oo +oos11neoo +oo222..oo +oooooo#oo +ooooooooo + +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooo.......ooooo +ooos11ooo...#oo +ooo222ooo.ne#oo +ooo.......ooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo + +oooooooooo +ooo#####oo +ooo.....oo +ooo.....oo +o✹o...1.oo +ooo..111oo +ooo$221.oo +ooo#####oo +oooooooooo + +ooooooooooooooooooo +ooooooooooooooooooo +ooooooooooooooooooo +ooo.....##.#...oooo +ooo........2.#.oooo +ooos111....2...oo✹o +ooo.....####...oooo +ooooooooooooooooooo +ooooooooooooooooooo +ooooooooooooooooooo + +ooooooooooo +ooooooooooo +ooo..1..ooo +ooo.....ooo +ooo.....ooo +ooos1..e#oo +ooooooo##oo +ooooooooooo +ooooooooooo + +oooooooooooooo +oooooooooooooo +oooooooooooooo +ooos1..####ooo +ooo....ooooooo +ooo.......eooo +ooo....ooooooo +ooo..11####ooo +oooooooooooooo +oooooooooooooo +oooooooooooooo + +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooo11...#...eoo +ooo.....ooooooo +ooo....1ooooooo +ooo.....ooooooo +ooos1...ooooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo + +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooo11...#...eoo +ooo.....ooooooo +ooo.....ooooooo +ooo.....ooooooo +ooo.1.1sooooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo + +ooooooooooooo +oooooo✹oooooo +ooooooooooooo +ooo.11#.11ooo +ooo...#...ooo +ooo..2$2..ooo +ooooooooooooo +ooooooooooooo +ooooooooooooo + +ooooooooo +ooooooooo +o#s1...#o +o#...n1✹o +o#..2..#o +o#.....#o +o#..∇..#o +o#######o +ooooooooo + +oooo#######oooo +oooo#######oooo +oooo.......oooo +oooos11....oooo +oooon......oooo +oo✹o..#2#..oooo +oooo...2.1.oooo +oooo..#2#1.oooo +oooo.n.....oooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo +ooooooooooooooo + +oooooooooooooooo +ooooooooooooo✹oo +oooooooooooooooo +ooos1..2###..ooo +ooo11..2.....ooo +ooo.......n..ooo +ooo.........#ooo +ooo22...#####ooo +oooooooooooooooo +oooooooooooooooo +oooooooooooooooo + +message Thank you for playing :)! \ No newline at end of file diff --git a/Pixel_Master.txt b/Pixel_Master.txt new file mode 100644 index 0000000000000000000000000000000000000000..d13a0931cbc116b66a3409f675b436f96231392c --- /dev/null +++ b/Pixel_Master.txt @@ -0,0 +1,688 @@ +title Pixel Master +author Dan Williams +homepage www.activeupgames.com + + +======== +OBJECTS +======== + +Background +#00aa00 green +11111 +01111 +11111 +11101 +11111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +blue lightblue darkblue +.111. +10002 +10002 +10002 +.222. + + +Player +brown Orange red Blue +.000. +.111. +22222 +.333. +.3.3. + +blacktarget +black +.000. +00000 +00000 +00000 +.000. + +whitetarget +black +.000. +00000 +00000 +00000 +.000. + +blackpaint +black +.000. +00000 +00000 +00000 +.000. + +whitepaint +white +.000. +00000 +00000 +00000 +.000. + +border1 +blue +..... +..... +..... +..... +....0 + +border2 +blue +..... +..... +..... +..... +00000 + +border3 +blue +..... +..... +..... +..... +0.... + +border4 +blue +....0 +....0 +....0 +....0 +....0 + +border5 +blue +0.... +0.... +0.... +0.... +0.... + +border6 +blue +....0 +..... +..... +..... +..... + +border7 +blue +00000 +..... +..... +..... +..... + +border8 +blue +0.... +..... +..... +..... +..... + +power1 +yellow +..0.. +..0.. +00000 +..0.. +..0.. + +power2 +yellow black +..1.. +..0.. +10101 +..0.. +..1.. + +power3 +black +..0.. +..0.. +00000 +..0.. +..0.. + +power4 +yellow +..0.. +..0.. +00.00 +..0.. +..0.. + +power5 +black +..0.. +..0.. +00.00 +..0.. +..0.. + +power6 +yellow +..0.. +..... +0...0 +..... +..0.. + +power7 +black +..0.. +..... +0...0 +..... +..0.. + +button1 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button2 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button3 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button4 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button5 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button6 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +button7 +darkgray gray +.111. +10001 +10101 +10001 +01110 + +shape1 +black white +00000 +01110 +01010 +01110 +00000 + +shape2 +black white +00100 +11111 +00100 +01010 +10001 + +shape3 +black white +10001 +01010 +00100 +01010 +10001 + +shape4 +black white +10001 +10001 +10001 +10001 +10001 + +shape5 +black white +11011 +10101 +01110 +10101 +11011 + +shape6 +black white +01110 +10001 +10101 +10001 +01110 + +shape7 +black white +11111 +01010 +01010 +10010 +00000 + +shape8 +black white +01110 +10001 +01110 +10001 +01110 + +shape9 +black white +01110 +01110 +11111 +01110 +01010 + +shape10 +black white +11111 +10101 +01010 +01110 +00100 + + +reverser1 +transparent + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + +X = Target +b = blacktarget +w = whitetarget +1 = border1 +2 = border2 +3 = border3 +4 = border4 +5 = border5 +6 = border6 +7 = border7 +8 = border8 + ++ = power1 +* = power2 +- = power3 +[ = power4 +] = power5 +{ = power6 +} = power7 + +a = button1 +c = button2 +d = button3 +f = button4 +g = button5 +h = button6 +i = button7 + +q = shape1 +e = shape2 +r = shape3 +t = shape4 +y = shape5 +u = shape6 +j = shape7 +o = shape8 +k = shape9 +s = shape10 + +paint = blackpaint or whitepaint +targ = blacktarget or whitetarget +border = border1 or border2 or border3 or border4 or border5 or border6 or border7 or border8 +power = power1 or power2 or power3 or power4 or power5 or power6 or power7 +button = button1 or button2 or button3 or button4 or button5 or button6 or button7 +shape = shape1 or shape2 or shape3 or shape4 or shape5 or shape6 or shape7 or shape8 or shape9 or shape10 + +======= +SOUNDS +======= + +player MOVE 29986507 +power create 8026309 +startgame 50407900 +restart 90013309 +closemessage 35794303 +undo 21150709 + + + +================ +COLLISIONLAYERS +================ + +Background +Target, targ, border, button, shape +reverser1 +Player, Wall, power, paint + + +====== +RULES +====== + +[ > Player | power ] -> [ > Player | > power ] +[ > power | power ] -> [ > power | > power ] + +(power rules) +late vertical [ no power | targ | ... | targ ] -> [ no power | targ blackpaint | ... | targ blackpaint ] +late horizontal [ no power | targ | ... | targ ] -> [ no power | targ blackpaint | ... | targ blackpaint ] + +late vertical [ power1 | targ | ... | targ ] -> [ power1 | targ whitepaint | ... | targ whitepaint ] sfx0 +late horizontal [ power1 | targ | ... | targ ] -> [ power1 | targ whitepaint | ... | targ whitepaint ] sfx0 + +late vertical [ power2 | targ | ... | targ ] -> [ power2 | targ reverser1 | ... | targ reverser1 ] +late horizontal [ power2 | targ | ... | targ ] -> [ power2 | targ reverser1 | ... | targ reverser1 ] + +late vertical [ power3 | targ | ... | targ ] -> [ power3 | targ blackpaint | ... | targ blackpaint ] +late horizontal [ power3 | targ | ... | targ ] -> [ power3 | targ blackpaint | ... | targ blackpaint ] + +late vertical [ power4 | targ | targ ] -> [ power4 | targ whitepaint | targ whitepaint ] +late horizontal [ power4 | targ | targ ] -> [ power4 | targ whitepaint | targ whitepaint ] + +late vertical [ power5 | targ | targ ] -> [ power5 | targ blackpaint | targ blackpaint ] +late horizontal [ power5 | targ | targ ] -> [ power5 | targ blackpaint | targ blackpaint ] + +late vertical [ power6 | targ ] -> [ power6 | targ whitepaint ] +late horizontal [ power6 | targ ] -> [ power6 | targ whitepaint ] + +late vertical [ power7 | targ ] -> [ power7 | targ blackpaint ] +late horizontal [ power7 | targ ] -> [ power7 | targ blackpaint ] + + + + +startloop +late [ reverser1 blackpaint ] -> [ whitepaint ] again +late [ reverser1 whitepaint ] -> [ blackpaint ] again +endloop + + +(power generation) +late up [ player button1 | no power ] -> [ player button1 | power1 ] +late up [ player button2 | no power ] -> [ player button2 | power2 ] +late up [ player button3 | no power ] -> [ player button3 | power3 ] +late up [ player button4 | no power ] -> [ player button4 | power4 ] +late up [ player button5 | no power ] -> [ player button5 | power5 ] +late up [ player button6 | no power ] -> [ player button6 | power6 ] +late up [ player button7 | no power ] -> [ player button7 | power7 ] + +============== +WINCONDITIONS +============== + +All whitepaint on whitetarget +All blackpaint on blacktarget +All whitetarget on whitepaint +All blacktarget on blackpaint + +======= +LEVELS +======= + +(default +################# +#...............# +#...............# +#.q....1222223..# +#......45..# +#......45..# +#......45..# +#......45..# +#......45..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#.a.d.c.f.g.h.i.# +#################) + +message Power the grid with different components to match the small tile. Step on buttons to generate new power pieces. Sometimes you may need to invert the colors with the third pawer piece. + +message Level 1 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4t5..4wbbbw5..# +#.678..4wbbbw5..# +#......4wbbbw5..# +#......4wbbbw5..# +#......4wbbbw5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 2 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4q5..4bbbbb5..# +#.678..4bwwwb5..# +#......4bwbwb5..# +#......4bwwwb5..# +#......4bbbbb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 3 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4o5..4bwwwb5..# +#.678..4wbbbw5..# +#......4bwwwb5..# +#......4wbbbw5..# +#......4bwwwb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 4 of 10 + + +################# +#...............# +#...............# +#.123..1222223..# +#.4k5..4bwwwb5..# +#.678..4bwwwb5..# +#......4wwwww5..# +#......4bwwwb5..# +#......4bwbwb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 5 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4y5..4wwbww5..# +#.678..4wbwbw5..# +#......4bwwwb5..# +#......4wbwbw5..# +#......4wwbww5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 6 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4j5..4wwwww5..# +#.678..4bwbwb5..# +#......4bwbwb5..# +#......4wbbwb5..# +#......4bbbbb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 7 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4u5..4bwwwb5..# +#.678..4wbbbw5..# +#......4wbwbw5..# +#......4wbbbw5..# +#......4bwwwb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 8 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4e5..4bbwbb5..# +#.678..4wwwww5..# +#......4bbwbb5..# +#......4bwbwb5..# +#......4wbbbw5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 9 of 10 + +################# +#...............# +#...............# +#.123..1222223..# +#.4r5..4wbbbw5..# +#.678..4bwbwb5..# +#......4bbwbb5..# +#......4bwbwb5..# +#......4wbbbw5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Level 10 of 10! + +################# +#...............# +#...............# +#.123..1222223..# +#.4s5..4wwwww5..# +#.678..4wbwbw5..# +#......4bwbwb5..# +#......4bwwwb5..# +#......4bbwbb5..# +#......6777778..# +#..p............# +#...............# +#.+.-.*.[.].{.}.# +#...............# +#.a.d.c.f.g.h.i.# +################# + +message Your drawing skills are enviable. There is no art that you can't master! diff --git a/Polyomino_Puzzles.txt b/Polyomino_Puzzles.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3e2cd7194cee44b54e3fafce20fd6f92444f9fb --- /dev/null +++ b/Polyomino_Puzzles.txt @@ -0,0 +1,270 @@ +title Polyomino Puzzles +author Zithral +homepage zithral.itch.io + +norepeat_action +run_rules_on_level_start +key_repeat_interval 0.15 + +text_color black +background_color lightgray + + +======== +OBJECTS +======== + +Background +#ffffff #f5f5f5 +11111 +10001 +10001 +10001 +11111 + +Wall +lightgray + +Target +#a2a2a2 #b2b2b2 +11111 +10001 +10001 +10001 +11111 + +PlayerSeek +black +..... +..0.. +.000. +..0.. +..... + +PlayerDrag +black +..... +.0.0. +..... +.0.0. +..... + +a +lightblue + +b +blue + +c +orange + +d +yellow + +e +lightgreen + +f +pink + +g +red + +LoSquare +#333333 +0...0 +..... +..... +..... +0...0 + +EdgeN +#333333 +00000 +..... +..... +..... +..... + +EdgeS +#333333 +..... +..... +..... +..... +00000 + +EdgeW +#333333 +0.... +0.... +0.... +0.... +0.... + +EdgeE +#333333 +....0 +....0 +....0 +....0 +....0 + +LowerSquare +pink + +RaiseSquare +purple + +HiSquare +black +00000 +0...0 +0...0 +0...0 +00000 + +Single +transparent + +======= +LEGEND +======= + +. = Background +w = Background and Wall +t = Background and Target +0 = LowerSquare +p = PlayerSeek +x = Background and Wall and Single + +Color = a or b or c or d or e or f or g +Square = HiSquare or LoSquare or RaiseSquare or LowerSquare +Edge = EdgeN or EdgeS or EdgeW or EdgeE +Player = PlayerSeek or PlayerDrag + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Color +Wall +LoSquare, LowerSquare +EdgeN +EdgeS +EdgeW +EdgeE +HiSquare, RaiseSquare +Player, Single + +====== +RULES +====== + +[Color no Single no LoSquare] -> [Color LowerSquare] + +( Can't action over nothing ) +[action PlayerSeek no LoSquare] -> cancel + +( Action over a piece to pick it up ) +[action PlayerSeek LoSquare] -> [PlayerDrag RaiseSquare] +right [RaiseSquare no EdgeE | LoSquare] -> [RaiseSquare | RaiseSquare] ++ right [LoSquare | no EdgeW RaiseSquare] -> [RaiseSquare | RaiseSquare] ++ down [RaiseSquare no EdgeS | LoSquare] -> [RaiseSquare | RaiseSquare] ++ down [LoSquare | no EdgeN RaiseSquare] -> [RaiseSquare | RaiseSquare] +[RaiseSquare Edge] -> [RaiseSquare] +[Single] [RaiseSquare Color] -> [Single Color] [RaiseSquare] +[RaiseSquare Color] -> [RaiseSquare] +[RaiseSquare] -> [HiSquare] + +( Drag a piece ) +[> PlayerDrag] [HiSquare] -> [> PlayerDrag] [> HiSquare] + +( Drop a piece ) +[action PlayerDrag] [HiSquare LoSquare] -> cancel +[action PlayerDrag] [HiSquare] -> [action PlayerDrag] [LowerSquare] +[action PlayerDrag] -> [PlayerSeek] + +( Add edges to dropped piece ) +[LowerSquare] -> [LowerSquare EdgeN EdgeS EdgeW EdgeE] +right [LowerSquare EdgeE | EdgeW LowerSquare] -> [LowerSquare | LowerSquare] +down [LowerSquare EdgeS | EdgeN LowerSquare] -> [LowerSquare | LowerSquare] +[LowerSquare Target] [LowerSquare no Target] -> cancel (must not cross target border) +[Single Color] [LowerSquare no Color] -> [Single Color] [LowerSquare Color] +[Single Color] [LowerSquare] -> [Single] [LowerSquare] +[LowerSquare] -> [LoSquare] + +( Stop things moving out of bounds ) +late [Square Wall] -> cancel +late [Player Wall] -> cancel + +============== +WINCONDITIONS +============== + +all Target on LoSquare + +======= +LEVELS +======= + +message Press X to grab and drop pieces + + +xwwwwwwwwww +w.........w +w.........w +w.........w +w.g.ttt...w +w.g.ttt.p.w +w...ttt...w +w.d.....a.w +w.dd.ee.a.w +w.........w +wwwwwwwwwww + +xwwwwwwwwwwwww +w............w +w......ee....w +w..gg.ee.....w +w............w +w....tttt....w +w.dd.tttt.a..w +w..d.tttt.a..w +w....tttt.a..w +w............w +w..p.ccc.....w +w....c.......w +w............w +wwwwwwwwwwwwww + + +xwwwwwwwwwwwwwwwwwwww +w...................w +w.c.cc.ccc.bbb.bb.b.w +w.c..c.c.....b.b..b.w +w.cc.c...c.b...b.bb.w +w......ccc.bbb......w +w..f.............dd.w +w.ff.ttttttttttt.dd.w +w..f.ttttttttttt....w +w....ttttttttttt....w +w.f..tttttpttttt.a..w +w.ff.ttttttttttt.a..w +w.f..ttttttttttt.a..w +w....ttttttttttt.a..w +w..f................w +w.fff..g....e..aaaa.w +w.....gg....ee......w +w.fff.g..gg..e..ee..w +w..f......gg...ee...w +w...................w +wwwwwwwwwwwwwwwwwwwww + diff --git a/Pong.txt b/Pong.txt new file mode 100644 index 0000000000000000000000000000000000000000..28dac8177565fa6b940b021f3be67048d4823c88 --- /dev/null +++ b/Pong.txt @@ -0,0 +1,242 @@ +Author Connorses [Loneship Games] +Title Pong +key_repeat_interval 0.04 +realtime_interval 0.06 +background_color darkbrown +======== +OBJECTS +======== +background +black +player1 +white +..000 +..000 +..000 +..000 +..000 +player2 +white +000.. +000.. +000.. +000.. +000.. +UL +white +DL +white +UR +white +DR +white + +wall +white + +goal1 +black +00000 +00000 +00.00 +00000 +00000 +goal2 +black +00000 +0.000 +00000 +000.0 +00000 +spawn +black +00000 +00000 +00000 +00000 +00000 +0 +white +..00. +.0.0. +.0.0. +.0.0. +.00.. +1 +white +..0.. +.00.. +..0.. +..0.. +..0.. +2 +white +..0.. +...0. +...0. +..0.. +.000. +3 +white +.000. +..0.. +.0... +...0. +.00.. +4 +white +...0. +.0.0. +.000. +...0. +...0. +5 +white +.000. +.0... +..0.. +...0. +.00.. +6 +white +..00. +.0... +.00.. +.0.0. +..0.. +7 +white +.00.. +...0. +..0.. +.0... +.0... +8 +white +..0.. +.0.0. +..0.. +.0.0. +..00. +9 +white +..0.. +.0.0. +..00. +...0. +..0.. + +u +transparent +d +transparent + +======= +LEGEND +======= +player = player1 or player2 +ball = UL or DR or UR or DL +. = background +# = wall +] = player1 +[ = player2 +} = goal1 +{ = goal2 +o = spawn and 4 +s = spawn and 0 +R = 0 and goal1 +L = 0 and goal2 +number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +goal1,goal2 +player,wall,u,d +number +spawn +ball +====== +RULES +====== +[spawn 0|spawn 0] -> [spawn random ball|spawn] +right [stationary player] [spawn number|number no d] -> [player] [spawn number|number d] + +right [no d|d 0] -> [d| 9] +right [d|d 0] -> [ |0] + +[d 1] -> [0] +[d 2] -> [1] +[d 3] -> [2] +[d 4] -> [3] +[d 5] -> [4] +[d 6] -> [5] +[d 7] -> [6] +[d 8] -> [7] +[d 9] -> [8] + +[number|u 9] -> [u number| 0] +[u 8] -> [9] +[u 7] -> [8] +[u 6] -> [7] +[u 5] -> [6] +[u 4] -> [5] +[u 3] -> [4] +[u 2] -> [3] +[u 1] -> [2] +[u 0] -> [1] + +left [stationary player] [stationary UL|player1] -> [player] [UR|player1] +left [stationary player] [stationary DL|player1] -> [player] [DR|player1] + +right [stationary player] [stationary UR|player2] -> [player] [UL|player2] +right [stationary player] [stationary DR|player2] -> [player] [DL|player2] + +up [stationary player] [stationary UL|wall] -> [player] [DL|wall] +down [stationary player] [stationary DL|wall] -> [player] [UL|wall] +up [stationary player] [stationary UR|wall] -> [player] [DR|wall] +down [stationary player] [stationary DR|wall] -> [player] [UR|wall] + +up [stationary player] [stationary UL|no wall] -> [player] [ |left UL] +down [stationary player] [stationary DL|no wall] -> [player] [ |left DL] +up [stationary player] [stationary UR|no wall] -> [player] [ |right UR] +down [stationary player] [stationary DR|no wall] -> [player] [ |right DR] + +[horizontal player1] -> [player1] +[vertical player2] -> [player2] +[left player2] -> [down player2] +[right player2] -> [up player2] + +right [ball goal1] [spawn| ] [number goal1] -> [goal1] [spawn 4|0] [number goal1 u] +right [ball goal2] [spawn| ] [number goal2] -> [goal2] [spawn 4|0] [number goal2 u] +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +..0L...........................0R.. +................................... +################################### +}.................................{ +}.................................{ +}.................................{ +}.................................{ +}.................................{ +}.................................{ +}]...............................[{ +}]...............os..............[{ +}]...............................[{ +}.................................{ +}.................................{ +}.................................{ +}.................................{ +}.................................{ +}.................................{ +################################### \ No newline at end of file diff --git a/Ponies_Jumping_Synchronously.txt b/Ponies_Jumping_Synchronously.txt new file mode 100644 index 0000000000000000000000000000000000000000..bda936fec3326dc7322a20cfc358127efbc89baa --- /dev/null +++ b/Ponies_Jumping_Synchronously.txt @@ -0,0 +1,509 @@ +title Ponies Jumping Synchronously +author vytah + +background_color #990044 +text_color white + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +lightblue + +JumpVariableA +lightblue +0...0 +.000. +.0.0. +.000. +0...0 + +JumpVariableA1 +lightblue +0...0 +..0.. +..0.. +..0.. +0...0 + +JumpVariableA2 +lightblue +0...0 +.0.0. +.0.0. +.0.0. +0...0 + +JumpVariableT +lightblue +..0.. +.000. +.0.0. +.000. +..... + +JumpVariableT1 +lightblue +..0.. +..0.. +..0.. +..0.. +..... + +JumpVariableT2 +lightblue +..0.. +.0.0. +.0.0. +.0.0. +..... + +JumpVariableB +lightblue +..... +.000. +.0.0. +.000. +..0.. + +JumpVariableB1 +lightblue +..... +..0.. +..0.. +..0.. +..0.. + +JumpVariableB2 +lightblue +..... +.0.0. +.0.0. +.0.0. +..0.. + +Dirt +brown darkbrown +00000 +01000 +00000 +00010 +00000 + +Tunnel +brown darkbrown +00000 +01000 +..... +..... +..... + + +Grass +brown lightgreen green darkBrown +11211 +21020 +00000 +00030 +00000 + +Exit +pink red +.1.1. +10101 +10001 +.101. +..1.. + +WoodenWall +Brown orange +.111. +.001. +.111. +.100. +.111. + +Teleport +Brown darkBrown pink white +23332 +02220 +00000 +00010 +00000 + +Fire +red orange yellow +..0.. +.00.. +0110. +01210 +.020. + +TwiLeft +purple +.0... +00... +.0000 +.0.0. +.0.0. + +TwiRight +purple +...0. +...00 +0000. +.0.0. +.0.0. + +TeleportingTwilight +purple +...0. +...00 +0000. +.0.0. +.0.0. + +RdLeft +#00dddd +.0... +00... +.0000 +.0.0. +.0.0. + +RdRight +#00dddd +...0. +...00 +0000. +.0.0. +.0.0. + +AbLeft +yellow red +..1.. +.01.. +00... +.0000 +.0.0. + +AbRight +yellow red +..1.. +..10. +...00 +0000. +.0.0. + +AjLeft +orange +.0... +00... +.0000 +.0.0. +.0.0. + +AjRight +orange +...0. +...00 +0000. +.0.0. +.0.0. + +DeadPony +lightGray darkGray +.111. +10001 +10101 +10001 +10101 + +Boulder +lightGray darkGray +..... +.111. +10001 +10001 +.111. + +======= +LEGEND +======= + +Applejack=AjLeft or AjRight +RainbowDash=RdLeft or RdRight +Twilight=TwiLeft or TwiRight +AppleBloom=AbLeft or AbRight +(NotPegasus=Twilight or Applejack or AppleBloom or TeleportingTwilight) +Player=Twilight or Applejack or AppleBloom or RainbowDash +Obstacle=Grass or Dirt or DeadPony or WoodenWall or Teleport or Boulder +JumpObstacle=Obstacle or Player or Tunnel +JumpObstacleForFillies=Obstacle or Player +JumpVariablePositiveA=JumpVariableA1 or JumpVariableA2 +JumpVariablePositiveT=JumpVariableT1 or JumpVariableT2 +JumpVariablePositiveB=JumpVariableB1 or JumpVariableB2 + +. = Background +# = Dirt +~ = Grass +| = WoodenWall +T = TwiRight +A = AjRight +D = RdRight +B = AbRight +J = JumpVariableA +H = JumpVariableT +L = JumpVariableB +E = Exit +^ = Teleport +F = Fire +O = Boulder +- = Tunnel + +========= +SOUNDS +========= + +sfx0 47251907 (aj push) +sfx1 13930501 (twi zap) +sfx2 99083104 (death) +sfx3 12667901 (twi teleport) +sfx4 60310105 (jump) +sfx5 58764102 (rd smash) +sfx7 74120302 (aj buck) +endlevel 64815700 + + + +================ +COLLISIONLAYERS +================ + +Background +JumpVariableA, JumpVariablePositiveA, JumpVariableT,JumpVariablePositiveT, JumpVariableB, JumpVariablePositiveB +Exit, Fire, Tunnel +Player, Obstacle, TeleportingTwilight + +====== +RULES +====== + +[> Player |Stationary Player] -> cancel +[> Player |< Player] -> cancel + +[> Applejack| Tunnel] -> [Applejack|Tunnel] +[> RainbowDash| Tunnel] -> [RainbowDash|Tunnel] +[> Twilight| Tunnel] -> [Twilight|Tunnel] +Vertical [> AppleBloom|Tunnel] -> [AppleBloom|Tunnel] + +[Left TwiRight] -> [Left TwiLeft] +[Right TwiLeft] -> [Right TwiRight] +[Left RdRight] -> [Left RdLeft] +[Right RdLeft] -> [Right RdRight] +[Left AjRight] -> [Left AjLeft] +[Right AjLeft] -> [Right AjRight] +[Left AbRight] -> [Left AbLeft] +[Right AbLeft] -> [Right AbRight] + +Right[Action Applejack|WoodenWall] -> [AjLeft|]sfx7 +Left[Action Applejack|WoodenWall] -> [AjRight|]sfx7 + +Down[Action Twilight|Teleport][no Player|Teleport]-> [|Teleport][TeleportingTwilight|Teleport] sfx3 +late[TeleportingTwilight]->[TwiRight] + + +UP [ Up Applejack | No Obstacle No Player no tunnel] [JumpVariableA] -> [ Up Applejack | ] [JumpVariableA2] sfx4 +DOWN [ Up Applejack | no obstacle No Player no tunnel ][JumpVariablePositiveA] -> [ Applejack | ][JumpVariablePositiveA] +DOWN [ Up Applejack | no obstacle No Player no tunnel][JumpVariableA2] -> [ Applejack | ][JumpVariableA2] +HORIZONTAL [ > Applejack | NO obstacle No Player no tunnel][JumpVariableA1] -> [ | Applejack ][JumpVariableA] +HORIZONTAL [ > Applejack | NO obstacle No Player no tunnel][JumpVariableA2] -> [ | Applejack ][JumpVariableA1] +HORIZONTAL [ > Applejack | JumpObstacle][JumpVariableA1] -> [ Applejack|JumpObstacle ][JumpVariableA] +HORIZONTAL [ > Applejack | JumpObstacle][JumpVariableA2] -> [ Applejack|JumpObstacle ][JumpVariableA1] +LATE DOWN [ Applejack | NO obstacle No Player no tunnel][JumpVariableA] -> [ | Applejack ][JumpVariableA] +LATE DOWN [ Applejack | Obstacle ][JumpVariablePositiveA] -> [ Applejack | Obstacle ][JumpVariableA] + + +UP [ Up Twilight | No Obstacle No Player no tunnel] [JumpVariableT] -> [ Up Twilight | ] [JumpVariableT2] sfx4 +DOWN [ Up Twilight | no obstacle No Player no tunnel ][JumpVariablePositiveT] -> [ Twilight | ][JumpVariablePositiveT] +DOWN [ Up Twilight | no obstacle No Player no tunnel][JumpVariableT2] -> [ Twilight | ][JumpVariableT2] +HORIZONTAL [ > Twilight | NO obstacle No Player no tunnel][JumpVariableT1] -> [ | Twilight ][JumpVariableT] +HORIZONTAL [ > Twilight | NO obstacle No Player no tunnel][JumpVariableT2] -> [ | Twilight ][JumpVariableT1] +HORIZONTAL [ > Twilight | JumpObstacle][JumpVariableT1] -> [ Twilight|JumpObstacle ][JumpVariableT] +HORIZONTAL [ > Twilight | JumpObstacle][JumpVariableT2] -> [ Twilight|JumpObstacle ][JumpVariableT1] +LATE DOWN [ Twilight | NO obstacle No Player no tunnel][JumpVariableT] -> [ | Twilight ][JumpVariableT] +LATE DOWN [ Twilight | Obstacle ][JumpVariablePositiveT] -> [ Twilight | Obstacle ][JumpVariableT] + + +UP [ Up AppleBloom | No Obstacle No Player no tunnel] [JumpVariableB] -> [ Up AppleBloom | ] [JumpVariableB2] sfx4 +DOWN [ Up AppleBloom | no obstacle No Player no tunnel ][JumpVariablePositiveB] -> [ AppleBloom | ][JumpVariablePositiveB] +DOWN [ Up AppleBloom | no obstacle No Player no tunnel][JumpVariableB2] -> [ AppleBloom | ][JumpVariableB2] +HORIZONTAL [ > AppleBloom | NO obstacle No Player][JumpVariableB1][ -> [ | AppleBloom ][JumpVariableB] +HORIZONTAL [ > AppleBloom | NO obstacle No Player][JumpVariableB2] -> [ | AppleBloom ][JumpVariableB1] +HORIZONTAL [ > AppleBloom | JumpObstacleForFillies][JumpVariableB1] -> [ AppleBloom|JumpObstacleForFillies ][JumpVariableB] +HORIZONTAL [ > AppleBloom | JumpObstacleForFillies][JumpVariableB2] -> [ AppleBloom|JumpObstacleForFillies ][JumpVariableB1] +LATE DOWN [ AppleBloom | NO obstacle No Player no tunnel][JumpVariableB] -> [ | AppleBloom ][JumpVariableB] +LATE DOWN [ AppleBloom | Obstacle ][JumpVariablePositiveB] -> [ AppleBloom | Obstacle ][JumpVariableB] +) + +late [Player Fire] -> [DeadPony Fire] sfx2 + +[> Applejack|Boulder|no Obstacle No Player] -> [> Applejack| > Boulder |] sfx0 +[> RainbowDash|Boulder|no Obstacle No Player] -> [> RainbowDash||] sfx5 +Right [Action TwiRight|Boulder] -> [TwiRight|] sfx1 +Left [Action TwiLeft|Boulder] -> [TwiLeft|] sfx1 + +[Boulder Fire] -> [Boulder] + +late down [Boulder|Player] -> [|DeadPony] sfx2 +late down [Boulder| no Obstacle no Tunnel] -> [|Boulder no Fire] +late [Boulder Fire] -> [Boulder] + +============== +WINCONDITIONS +============== + +some Player +all Exit on Player +no DeadPony + + +======= +LEVELS +======= + +(message #1. Grab the Crystal Heart.) + +..........H +........... +.........E. +..T....~~~~ +~~~~~~##### +########### + + +message #2. Applejack bucks and pushes. + +..........J +..~~~~~~~~~ +...######## +.A.|.o...E# +######.#### +########### + +message #3. Twilight teleports and zaps. + +...........H +............ +............ +.T....E.O... +~^~FFF~~~~^~ +############ + +message #4. Rainbow Dash flies and smashes. + +######### +....#..E# +....O..## +....#..## +.D..#..## +######### + +message #5. Rocks fall, everyone dies. + +.........J +.......... +...~~~~~.~ +~~O..O...# +##|A.O..E# +########## + +message #6. Cooperate with friends. + +J.....### +......### +...D..#.E +....#..O# +.A..O..|# +~~~###### +######### + +message #7. Cooperate with family. + +##.......JL##### +---..O.A.O.#...# +###~.~~~~~.#..E# +###.F..B..F-.### +####.#####.##### +################ + + +message #8. Help a filly get a cutie mark! +~~~~~..........L +#####.........D. +###E-....O...... +######...O...... +#######.###...B. +############~~~~ + +message Aww... Still no cutie mark... + +message #9. Explore dangerous caves! + +.........############## +.......###O############ +JHL..#####O############ +...#######O############ +..#####..-O------O-E### +######..##O######O##### +#####..###|...A..O..... +####..####O###^.####### +####.-----O-------...B. +##########O############ +..........O..........T. +############^########## + +message #10. Friendship is magic! + +JH.........### +.......O.#.#OE +DAT....|.#..O# +~~~.~~~.~###O# +.......F.#..O# +########^#^### + +message #11. Evil enchantress. +~~~~~...............JHL +#####~~~~~~~~~~........ +################....... +###......###........... +###..O.O.F.....#.#..D.. +#E-..#B#.|O........A.T. +#############.~~~~~~~~~ +####################### + + +message #12. Equestrian Games. + +############################### +#########O##################### +#########O##################### +###......O..................JHL +###..O.#.O..............D...... +#E-..#B#.O..................... +#########O##################### +#........|..................... +#########O#####..|.|.|.|.|..... +#........O....##.#.#.#.#.#.A... +############...################ +#############.................. +###############...F........T... +############################### + +message Congratulations! + +message The Mushroom Kingdom is now safe! + +message I mean, the Crystal Empire. \ No newline at end of file diff --git a/Pontoluvian_StraightJacket_Puzzle.txt b/Pontoluvian_StraightJacket_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..292c89ddaada1f093edd6556e5e23b75e1951959 --- /dev/null +++ b/Pontoluvian_StraightJacket_Puzzle.txt @@ -0,0 +1,323 @@ +title Pontoluvian StraightJacket Puzzle +author Wayne Myers and Rory O'Kane +homepage www.conniptions.org + +run_rules_on_level_start +norestart +again_interval 0 (long for debugging; short for release) + +======== +OBJECTS +======== + +Background +Black + +YellowTile +Yellow +..... +.000. +.000. +.000. +..... + +TempYellowTile +Yellow +..... +.000. +.000. +.000. +..... + +PurpleTile +Purple +..... +.000. +.000. +.000. +..... + +TempPurpleTile +Purple +..... +.000. +.000. +.000. +..... + +Marker +White +00.00 +0...0 +..... +0...0 +00.00 + +RandomMoveSpawn +LightGray +..... +..... +..... +..... +..... + +DoRandomMove +LightBlue +..... +..... +..... +..... +..... + +CurrentDoRandomMove +White +..... +..... +..... +..... +..... + +DontRandomMove +DarkGray +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Player = Marker + +. = Background +M = Marker and PurpleTile and RandomMoveSpawn +r = PurpleTile and RandomMoveSpawn +(for hard-coded levels:) +P = PurpleTile +Y = YellowTile + +Tile = YellowTile or PurpleTile +TempTile = TempYellowTile or TempPurpleTile +ChooseableMoveDecision = DoRandomMove or DontRandomMove +MoveDecision = DoRandomMove or DontRandomMove or CurrentDoRandomMove + +======= +SOUNDS +======= + +SFX0 79821307 +SFX1 27638507 +SFX2 80154903 + +================ +COLLISIONLAYERS +================ + +Background +Tile, TempTile +Marker +RandomMoveSpawn, MoveDecision + +====== +RULES +====== + +[ RandomMoveSpawn no MoveDecision ] -> [ no RandomMoveSpawn random ChooseableMoveDecision ] +[ DontRandomMove ] -> [ ] + +random [ DoRandomMove ] -> [ CurrentDoRandomMove ] +[ CurrentDoRandomMove | ... | YellowTile ] -> [ CurrentDoRandomMove | ... | TempPurpleTile ] +[ CurrentDoRandomMove | ... | PurpleTile ] -> [ CurrentDoRandomMove | ... | TempYellowTile ] +[ CurrentDoRandomMove ] -> [ ] + +[ > Marker | No Tile ] -> [ Marker | ] +[ > Marker | ] -> [ > Marker | SFX1 ] +[ Action Marker | ... | YellowTile ] -> [ Action Marker | ... | TempPurpleTile ] +[ Action Marker | ... | PurpleTile ] -> [ Action Marker | ... | TempYellowTile ] +[ Action Marker | ] -> [ Action Marker | SFX0 ] + +[ TempPurpleTile ] -> [ PurpleTile ] +[ TempYellowTile ] -> [ YellowTile ] +[ DoRandomMove ] -> again + + +============== +WINCONDITIONS +============== + +No RandomMoveSpawn +No MoveDecision +No YellowTile + +======= +LEVELS +======= + +Message Make it all purple. + +Message Small level 1 + +.......... +.......... +...rrrr... +..rrrrrr.. +..rrrrrr.. +..rrMrrr.. +..rrrrrr.. +...rrrr... +.......... +.......... + + +Message Small level 2 + +.......... +.......... +..rrrrrr.. +...rrrr... +....rr.... +....Mr.... +...rrrr... +..rrrrrr.. +.......... +.......... + +Message Small level 3 + +.......... +.......... +..rr..rr.. +..rrr.rr.. +....rrr... +...rMr.... +..rr.rrr.. +..rr..rr.. +.......... +.......... + + +Message Medium level 1 + +.............. +.............. +....rrrrrr.... +....rrrrrr.... +..rrrrrrrrrr.. +..rrrrrrrrrr.. +..rrrrrrrrrr.. +..rrrrMrrrrr.. +..rrrrrrrrrr.. +..rrrrrrrrrr.. +....rrrrrr.... +....rrrrrr.... +.............. +.............. + +Message Medium level 2 + +.............. +.............. +..rrrrrrrrrr.. +...rrrrrrrr... +....rrrrrr.... +.....rrrr..... +......rr...... +......Mr...... +.....rrrr..... +....rrrrrr.... +...rrrrrrrr... +..rrrrrrrrrr.. +.............. +.............. + +Message Medium level 3 + +.............. +.............. +..rr......rr.. +..rrr.....rr.. +...rrr....r... +...rrrr...r... +...r.rrr..r... +...r..Mrr.r... +...r...rrrr... +...r....rrr... +..rr.....rrr.. +..rr......rr.. +.............. +.............. + +Message Big level 1 + +.................... +.................... +....rrrrrrrrrrrr.... +....rrrrrrrrrrrr.... +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrMrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +..rrrrrrrrrrrrrrrr.. +....rrrrrrrrrrrr.... +....rrrrrrrrrrrr.... +.................... +.................... + +Message Big level 2 + +.................... +.................... +..rrrrrrrrrrrrrrrr.. +...rrrrrrrrrrrrrr... +....rrrrrrrrrrrr.... +.....rrrrrrrrrr..... +......rrrrrrrr...... +.......rrrrrr....... +........rrrr........ +.........rr......... +.........Mr......... +........rrrr........ +.......rrrrrr....... +......rrrrrrrr...... +.....rrrrrrrrrr..... +....rrrrrrrrrrrr.... +...rrrrrrrrrrrrrr... +..rrrrrrrrrrrrrrrr.. +.................... +.................... + +Message Big level 3 + +.................... +.................... +..rr............rr.. +..rrr...........rr.. +...rrr..........r... +...rrrr.........r... +...r.rrr........r... +...r..rrr.......r... +...r...rrr......r... +...r....rrr.....r... +...r.....Mrr....r... +...r......rrr...r... +...r.......rrr..r... +...r........rrr.r... +...r.........rrrr... +...r..........rrr... +..rr...........rrr.. +..rr............rr.. +.................... +.................... + + +Message You made it all purple. + diff --git a/Poop_and_Salad_Have_Different_Mindsets.txt b/Poop_and_Salad_Have_Different_Mindsets.txt new file mode 100644 index 0000000000000000000000000000000000000000..743c7fbbaef54df8849c04cbc3935c553b76c47b --- /dev/null +++ b/Poop_and_Salad_Have_Different_Mindsets.txt @@ -0,0 +1,210 @@ +title Poop and Salad Have Different Mindsets +author david +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +TargetR +Black +..... +.000. +.0.0. +.000. +..... + +TargetB +White +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Poop +Red BLACK +00000 +0...0 +0...0 +0...0 +00000 + + +Salad +Blue Purple +00000 +0...0 +0...0 +0...0 +00000 + +Lava +Orange Yellow Red +11111 +10001 +10201 +10021 +11111 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Poop and TargetR +$ = Salad and TargetB +& = Poop and TargetB +~ = Salad and TargetR +R = TargetR +B = TargetB +G = Poop +S = Salad +L = Lava + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +TargetR,TargetB +Player, Wall, Crate, Poop, Salad, Lava + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player ] [ Poop ] -> [ > Player ] [ > Poop ] +[ > Poop | Crate ] -> [ > Poop | > Crate ] +[ > Player ] [ Salad ] -> [ > Player ] [ < Salad ] +[ > Salad | Crate ] -> [ > Salad | > Crate ] + +============== +WINCONDITIONS +============== + +All TargetR on Poop +All TargetB on Salad +======= +LEVELS +======= + + + + + +###### +#...R# +#....# +#.g..# +#....# +###### +...p.. + +###### +#...R# +#....# +#.g..# +#....# +###### +...p.. +###### +#R...# +#.#..# +#...g# +###### + +###### +#...R# +#....# +#.g..# +#....# +###### +...p.. +###### +#B...# +#.#..# +#...s# +###### + + +(...#.#... +...#.#... +####.#... +#B&&g#### +####s~~R# +...#.##p# +...#.#... +...#.#... +...#..... +...#.#...) + +...###... +...#.#... +####.#... +#B&&g#### +####s~~R# +...#.##.# +...#.#..p +...#..... +...###... +...###... + + + +.###. +.#.#. +##.## +#rrr# +#rrr# +#brr# +.#.#. +##.## +#ggg# +#gsg# +#ggg# +##### +.#p#. +.###. \ No newline at end of file diff --git a/Pornography_for_Beginners.txt b/Pornography_for_Beginners.txt new file mode 100644 index 0000000000000000000000000000000000000000..7ed01e70c3236dc8653e9fbf35100d799f2c6d71 --- /dev/null +++ b/Pornography_for_Beginners.txt @@ -0,0 +1,1791 @@ +title Pornography for Beginners +author Holly +homepage hollygramazio.net + +youtube K5Yd1iOAzBA +text_color lightgrey +background_color darkgreen + +======== +OBJECTS +======== + +Player +Yellow brown Blue DarkBlue darkbrown +00000 +04140 +12221 +.333. +.1.1. + +TrappedPlayer +Yellow brown Blue DarkBlue darkbrown darkbrown +00005 +55150 +12525 +.553. +.1.5. + +TrappedPlayer2 +Yellow brown Blue DarkBlue darkbrown darkbrown +00005 +55150 +12525 +.553. +.1.5. + + +TrappedPlayer3 +Yellow brown Blue DarkBlue darkbrown darkbrown +00000 +55140 +12521 +.553. +.1.5. + +TrappedPlayer4 +Yellow brown Blue DarkBlue darkbrown darkbrown +00000 +55140 +12521 +.553. +.1.5. + +TrappedPlayer5 +Yellow brown Blue DarkBlue darkbrown darkbrown +00000 +55140 +12555 +.333. +.1.1. + +TrappedPlayer6 +Yellow brown Blue DarkBlue darkbrown darkbrown +00000 +55140 +12555 +.333. +.1.1. + + +Burnedplayer +black brown darkgrey grey red +00000 +04140 +12221 +.333. +.1.1. + +Burnedplayer2 +black darkgrey grey lightgrey red +00000 +04140 +12221 +.333. +.1.1. + +Burnedplayer3 +darkgrey grey lightgrey white red +00000 +04140 +12221 +.333. +.1.1. + +Burnedplayer4 +darkgrey grey lightgrey white red +0.0.0 +.4.4. +1.2.1 +.3.3. +..... + + +(Backgrounds) + +Background +#118033 #117733 +11011 +11011 +00000 +11011 +11011 + +Flowertrigger +#118033 green +00010 +00100 +10000 +00001 +01000 + + +Flowertrigger2 +#118033 green +00010 +00100 +10000 +00001 +01000 + +Outdoors +#118033 green +00010 +00100 +10000 +00001 +01000 + +Outdoormessage1 +#118033 green +00010 +00100 +10000 +00001 +01000 + +Outdoormessage2 +#118033 green +00010 +00100 +10000 +00001 +01000 + +Outdoormessage3 +#118033 green +00010 +00100 +10000 +00001 +01000 + +Scoring +darkgrey grey +00100 +00100 +11111 +00100 +00100 + +Intro +#118033 #117733 +11011 +11011 +00000 +11011 +11011 + +Intro2 +#118033 #117733 +11011 +11011 +00000 +11011 +11011 + +Intro3 +#118033 #117733 +11011 +11011 +00000 +11011 +11011 + +Intro4 +#118033 #117733 +11011 +11011 +00000 +11011 +11011 + +Target +darkgrey grey +00100 +00100 +11111 +00100 +00100 + +Outdoortarget +#118033 green +00010 +00100 +10000 +00001 +01000 + +(Penises) + +Penis +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penisa +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penisb +BROWN darkbrown orange lightbrown #997700 #AA6600 +..1.. +..2.. +..2.. +00200 +00.00 + +Penisc +BROWN darkred orange lightbrown #997700 #AA6600 +..1.. +..2.. +..2.. +00200 +00.00 + +Penisd +BROWN #663399 orange lightbrown #997700 #AA6600 +..1.. +..2.. +..2.. +00200 +00.00 + +Penise +BROWN pink orange lightbrown #997700 #AA6600 +..1.. +..2.. +..2.. +00200 +00.00 + +Penis2 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis3 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis4 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis5 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis6 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis7 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis8 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis9 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +Penis10 +BROWN darkbrown orange lightbrown #997700 #AA6600 +..0.. +..2.. +..2.. +00200 +00.00 + +BurnedPenis +Darkred darkgrey darkgrey +..0.. +..2.. +..2.. +00200 +00.00 + +BurnedPenis2 +Darkred darkgrey black +..... +..1.. +..2.. +00200 +00.00 + +BurnedPenis3 +Darkred darkgrey darkgrey +..... +..... +..1.. +11211 +.1.1. + +BurnedPenis4 +Darkred darkgrey darkgrey +..... +..... +..1.. +.121. +..... + +(boobs) + +Boob +pink orange brown lightbrown +.331. +31111 +31012 +11112 +.122. + +Boob2 +pink orange brown lightbrown +.331. +31111 +31012 +11112 +.122. + +PinkBoob +red #FF6666 darkred orange +.331. +31111 +31012 +11112 +.122. + +PinkBoob2 +red #FF6666 darkred orange +.331. +31111 +31012 +11112 +.122. + +PinkBoob3 +red #FF6666 darkred orange +.331. +31111 +31012 +11112 +.122. + +PinkBoob4 +red #FF6666 darkred orange +.331. +31111 +31012 +11112 +.122. + +Boobularity +white blue purple lightgrey +.331. +31111 +31012 +11112 +.122. + +Boobularity2 +lightblue blue darkblue lightgrey +.331. +31111 +31012 +11112 +.122. + +Boobularity3 +white blue purple lightgrey +.331. +31111 +31012 +11112 +.122. + + +(tutorial bodyparts) + +Tutevagina +BROWN darkbrown +00100 +01010 +01010 +01010 +00100 + +Tutebum +Orange Brown Darkbrown Black Lightbrown +40000 +40040 +40240 +00200 +01.10 + +Tuteface +DarkBrown Orange Blue Red +00000 +02120 +01110 +01310 +0.1.0 + + +(vaginas) + +Vagina +BROWN darkbrown +00100 +01010 +01010 +01010 +00100 + +Vagina2 +BROWN darkred +00100 +01010 +01010 +01010 +00100 + +Vagina3 +BROWN darkred pink +00100 +01210 +01210 +01210 +00100 + +Vagina4 +BROWN red pink +00100 +01210 +01210 +01210 +00100 + +Vagina5 +BROWN red pink +00200 +02120 +02120 +02120 +00200 + +(fluids) +Urine +YELLOW lightbrown white orange +..2.. +.200. +20001 +20011 +.113. + +Tuteurine +YELLOW lightbrown white orange +..2.. +.200. +20001 +20011 +.113. + +TuteMaleEjaculation +BROWN white darkbrown yellow orange +.1.1. +..1.. +..2.. +..0.. +.202. + +MaleEjaculation +BROWN white darkbrown yellow orange +.1.1. +..1.. +..2.. +..0.. +.202. + +TuteFemaleEjaculation +BROWN darkbrown white yellow +..1.. +.101. +.101. +..3.. +.2.2. + +FemaleEjaculation +BROWN darkbrown white yellow +..1.. +.101. +.101. +..3.. +.2.2. + + +(Cockopalypse) +Killercock +BROWN white darkbrown yellow orange +.1.1. +..1.. +..2.. +..0.. +.202. + +Killercum1 +white +..0.. +00..0 +.0.0. +..00. +0.0.0 + +Killercum2 +white +0.0.0 +00..0 +.0.00 +0.00. +0.0.0 + +Killercum3 +white +0000. +0.000 +00000 +000.0 +0.000 + +(Hands) + +Hand +Orange Brown +01010 +01010 +01010 +0000. +.000. + +Fist +Orange Brown +01010 +00000 +00000 +.000. +.000. + +(Bums) + +Bum +Orange Brown Darkbrown Black Lightbrown +40000 +40040 +40240 +00200 +01.10 + +PinkBum +Orange Brown Darkbrown Black Lightbrown #FF6666 #dd3333 +05005 +56056 +56256 +05250 +01.10 + +RedBum +Orange Brown Darkbrown Black Lightbrown #FF6666 #dd3333 +55556 +56556 +56256 +06261 +01.10 + +BruisedBum +Orange Brown Darkbrown Black #FF6666 #dd3333 #dd3377 +44446 +46446 +56256 +66256 +01.10 + +PinkBum2 +Orange Brown Darkbrown Black Lightbrown #FF6666 #dd3333 +05005 +56056 +56256 +05250 +01.10 + +RedBum2 +Orange Brown Darkbrown Black Lightbrown #FF6666 #dd3333 +55556 +56556 +56256 +06261 +01.10 + +BruisedBum2 +Orange Brown Darkbrown Black #FF6666 #dd3333 #dd3377 +44446 +46446 +56256 +66256 +01.10 + +Dildo +Pink Red +..1.. +..0.. +..0.. +.101. +..... + +Strapon +Orange Darkbrown Brown Red Pink +22422 +22422 +33433 +22.22 +22.22 + +(faces) + +Face +DarkBrown Orange Blue Red +00000 +02120 +01110 +01310 +0.1.0 + +SlappedFace +DarkBrown Orange Blue Red #FF6666 +00000 +02120 +04140 +04340 +0.1.0 + +SlappedFace2 +DarkBrown Orange Blue Red #FF6666 +00000 +02120 +04140 +04340 +0.1.0 + +SlappedFace3 +DarkBrown Orange Blue Red #FF6666 +00000 +02120 +04140 +04340 +0.1.0 + +Sidefaceleft +DarkBrown Orange Blue Red +0000. +0121. +01111 +01113 +0.1.. + +Sidefaceright +DarkBrown Orange Blue Red +.0000 +.1210 +11110 +31110 +..1.0 + +Sidefaceup +DarkBrown Orange Blue Red +..13.. +0111 +02111 +0111. +00000 + +Sidefaceup2 +DarkBrown Orange Blue Red +..13.. +0111 +02111 +0111. +00000 + +Sidefacedown +DarkBrown Orange Blue Red +00000 +0111. +02111 +0111. +..13. + +(scoring) + +Head +Lightbrown Orange Brown Darkbrown darkgrey +40304 +00311 +00212 +00123 +33333 + +Shaft +Lightbrown Orange Brown +00112 +00112 +00112 +00112 +00112 + +Lefthair +Orange Brown Darkbrown Black darkgrey grey +44542 +11221 +52135 +42143 +41223 + +Midhair +Orange Brown Darkbrown Black Lightbrown +44001 +14031 +41332 +43021 +33122 + +Righthair +Orange Brown Darkbrown Black darkgrey grey +42544 +24512 +55215 +31124 +13524 + +(stuff) + +Mess +grey brown red green blue +01234 +34021 +23140 +12403 +40312 + + +Socket +white black darkgrey +00100 +00100 +00000 +11011 +00000 + +Weeglass +#22BB55 orange yellow lightbrown +02220 +03330 +.010. +..0.. +.000. + +Cumglass +#22BB55 white yellow lightbrown +00000 +01120 +.020. +..0.. +.000. + +Wineglass +#22BB55 darkred red +00000 +02220 +.010. +..0.. +.000. + +Phone +darkgrey grey blue +0000. +0220. +0000. +0101. +1010. + +Rope +darkbrown lightbrown +10... +.1010 +10.01 +10..1 +.1110 + +Rope2 +darkbrown lightbrown +10... +.1.10 +101.1 +10..1 +.1110 + +Ropewarning +black +..... +..... +..... +..... +..... + +Ropewarning2 +black +..... +..... +..... +..... +..... + +(admin) + +Porn +Blue Yellow +00001 +00010 +00100 +10100 +01000 + +Porn2 +blue Yellow +00001 +00010 +00100 +10100 +01000 + +Porn3 +Lightgreen White +00001 +00010 +00100 +10100 +01000 + +Porn4 +Lightgreen White +.0.0. +0.0.0 +.0.0. +1.1.0 +01.00 + +Wall +darkgrey grey +01110 +01110 +01110 +01110 +01110 + +BadPorn +White Red +10001 +01010 +00100 +01010 +10001 + +BadPorn2 +Yellow Red +10001 +01010 +00100 +01010 +10001 + +BadPorn3 +Brown DarkRed +10001 +01010 +00100 +01010 +10001 + +BadPorn4 +Brown DarkRed +1.0.1 +.1.1. +0.1.0 +.1.1. +1.0.1 + +(architecture) + +Door +red grey +00000 +00000 +00010 +00000 +00000 + +Housewalltop +#777777 #666666 #555555 red #dd3333 +33333 +44444 +01210 +01210 +01210 + +Housewallbottom +#777777 #666666 #555555 #FF6666 red +01210 +01210 +01210 +01210 +01210 + +Flowers +#118033 green #dd3333 blue yellow lightbrown +30035 +02103 +24200 +02001 +01003 + +Path +white lightgrey +00001 +00000 +01000 +00010 +00000 + +Pathmessage1 +white lightgrey +00001 +00000 +01000 +00010 +00000 + +Pathmessage2 +white lightgrey +00001 +00000 +01000 +00010 +00000 + +FakeOutdoors +#118033 green +00010 +00100 +10000 +00001 +01000 + +======= +LEGEND +======= + +, = Outdoors +! = Shaft +. = Background +[ = Intro +] = Intro2 +- = intro3 +_ = intro4 +* = Player +# = Wall ++ = Head +0 = Face +1 = Lefthair +2 = Midhair +3 = Righthair +4 = Fist +5 = Hand +6 = Strapon +7 = Dildo +A = Vagina +B = Bum +e = Scoring +F = FemaleEjaculation +I = Wineglass +L = Rope +M = MaleEjaculation +O = Boob +P = Penis +Q = Target +T = Socket +U = Urine +X = Porn +Y = Phone +Z = Outdoortarget +9 = tutebum +& = tutevagina +£ = tuteface +$ = ropewarning +" = flowertrigger +' = flowertrigger2 +% = tuteurine +{ = tutemaleejaculation +} = tutefemaleejaculation +(outdoors) +G = Door +J = Flowers +R = Path +K = Housewallbottom +N = Housewalltop +C = pathmessage1 +D = Pathmessage2 +8 = Outdoormessage1 +S = Outdoormessage2 +W = Outdoormessage3 + +gap = background or outdoors or path or outdoormessage2 or outdoormessage1 or outdoormessage3 + +boobularities = boobularity or boobularity2 or boobularity3 +boobs = boob or boob2 or pinkboob or pinkboob2 or pinkboob3 or pinkboob4 + +cockopalypse = killercock or killercum1 or killercum2 or killercum3 +pinkbums = pinkbum or pinkbum2 +redbums = redbum or redbum2 +vaginas = vagina or vagina2 or vagina3 or vagina4 or vagina5 +bruisedbums = bruisedbum or bruisedbum2 +slappedfaces = slappedface or slappedface2 or slappedface3 +slappedbums = pinkbums or redbums or bruisedbums +faces = Face or Sidefaceleft or Sidefaceright or Sidefaceup or sidefacedown or slappedfaces or sidefaceup2 +bums = Bum or pinkbums or redbums or bruisedbums +cocks = penis or penis2 or penis3 or penis4 or penis5 or penis6 or penis7 or penis8 or penis9 or penis10 or penisa or penisb or penisc or penisd or penise +ropes = rope or rope2 + +Results = porn or badporn or porn2 or badporn2 or porn2 or badporn2 or porn3 or badporn3 or porn4 or badporn4 +Stuff = dildo or strapon or wineglass or phone or socket or weeglass or cumglass or ropes or mess +Architecture = wall or door +Fluids = urine or maleejaculation or femaleejaculation or weeglass or cumglass or tutefemaleejaculation or tutemaleejaculation or tuteurine +scoretrack = scoring or head or shaft or lefthair or midhair or righthair or target or outdoortarget + +Body = Cocks or Hand or Bums or Boobs or Faces or Fist or Vaginas or BurnedPenis or burnedpenis2 or burnedpenis3 or burnedpenis4 or burnedplayer or burnedplayer2 or burnedplayer3 or burnedplayer4 or tutebum or tutevagina or tuteface + +trappedplayers = trappedplayer or trappedplayer2 or trappedplayer3 or trappedplayer4 or trappedplayer5 or trappedplayer6 + +Studio = flowers or housewalltop or housewallbottom +Paths = path or pathmessage1 or pathmessage2 + +Everything = fluids or stuff or architecture or studio or paths or body or results or outdoors or scoretrack or player + +======= +SOUNDS +======= + +Cocks move 81432307 +Vaginas move 30911708 +Bums move 76441308 +Boobs move 59578908 +Hand move 83753708 +Fist move 88751108 +Faces move 46152509 +Body move 53209307 + +Trappedplayers move 62896704 + +player cantmove 77916504 +porn create 97214303 +badporn create 11123702 + +MaleEjaculation move 51210708 +FemaleEjaculation move 30863108 +Urine move 80548907 + +stuff move 34367907 + +Endlevel 48242503 +Endgame 9005308 +closemessage 71913507 +startlevel 13337700 + +================ +COLLISIONLAYERS +================ +Background, +Outdoors, Intro, Intro2, intro3, intro4, outdoormessage1, outdoormessage2, outdoormessage3 +Paths +Player, Body, Fluids, Results, stuff, architecture, studio, trappedplayers, +Scoretrack +boobularities, burnedplayer, cockopalypse, fakeoutdoors, ropewarning, ropewarning2, flowertrigger, flowertrigger2 +====== +RULES +====== + +(everything that moves) +[ > Player | Body ] -> [ > Player | > Body ] +[ > Player | Fluids ] -> [ > Player | > Fluids ] +[ > Player | Stuff ] -> [ > Player | > Stuff ] + +(disasters ) +[ boobularities ] -> [ randomdir boobularities ] +[ everything | ... | boobularities ] -> [ > everything | ... | boobularities ] + +[ > everything | boobularity ] -> [ background | boobularity2 ] Message Watch out! The boobularity is sucking everything in with its mighty gravitational pull! +[ > everything | boobularity2 ] -> [ | boobularity3 ] +[ > everything | boobularity3 ] -> [ > everything | boobularity2 ] + +(facesitting) +[ > vaginas | faces ] -> [ background | badporn ] Message oh my god you could SUFFOCATE someone like that! +[ > bums | faces ] -> [ | badporn ] Message that's really not safe, what if someone died from having a bum on their face :( :( :( + +(one-offs) +[ > boobs | wineglass ] -> [ boobs | wineglass ] Message you're going to get wine EVERYWHERE if you're not careful +[ > wineglass | boob ] -> message I know what you read about Marie Antoinette or whoever but that's not gonna work, friend + +[ > fist | hand ] -> [ | badporn ] Message That seemed threatening to me! No threats - remember to remain fully compliant with all relevant laws! +[ > hand | fist ] -> [ hand | fist ] Message Paper wraps stone... + + +(penis level) + +[ > penis | tutebum ] -> [ | porn ] Message A bum! Excellent choice. +[ > penis | tutevagina ] -> [ | porn ] Message Penis in vagina? Classic! +[ > penis | tuteface ] -> [ | porn ] Message Great work! Remember what they say: a penis's PLACE? Why not try a FACE! + + +(scoring) + +[ Porn4 ] -> [ ] +[ Porn3 ] -> [ Porn4 ] +[ Porn2 ] -> [ Porn3 ] + +[ Badporn4 ] -> [ ] +[ Badporn3 ] -> [ Badporn4 ] +[ Badporn2 ] -> [ Badporn3 ] + +[ Porn ] [ Shaft | Head | Scoring ] -> [ Porn2 ] [ Shaft | Shaft | Head ] +[ Porn ] [ Shaft | Head | Target ] -> [ Porn2 ] [ Shaft | Shaft | Head ] +[ Badporn ] [ Shaft | Shaft | Head ] -> [Badporn2] [ Shaft | Head | Scoring ] + +(dead things crumble to dust) +[ burnedpenis4 ] -> [ ] +[ burnedpenis3 ] -> [ burnedpenis4 ] +[ burnedpenis2 ] -> [ burnedpenis3 ] +[ burnedpenis ] -> [ burnedpenis2 ] + +[ burnedplayer4 ] -> [ ] +[ burnedplayer3 ] -> [ burnedplayer4 ] +[ burnedplayer2 ] -> [ burnedplayer3 ] +[ burnedplayer ] -> [ burnedplayer2 ] + + +( special breast instructions for level 2 ) + +right [ > maleejaculation | boobs ] -> [ background | porn ] Message Great, cum all over those tits! +left [ > maleejaculation | boobs ] -> [ background | porn ] Message Quality ejaculation there buddy! +up [ > maleejaculation | boobs ] -> [ background | porn ] Message Perfect! +down [ > maleejaculation | boobs ] -> [ background | porn ] Message That's it, spurt it out like a champion! All over those nice big breasts. + +right [ > boobs | maleejaculation ] -> [ background | porn ] Message Dipping the breasts in the cum? Sure! +left [ > boobs | maleejaculation ] -> [ background | porn ] Message That works! +up [ > boobs | maleejaculation ] -> [ background | porn ] Message Putting ANYTHING in front of an ejaculating penis is sexy, we looked it up. +down [ > boobs | maleejaculation ] -> [ background | porn ] Message Looks good - mash those breasts right into that ejaculating penis! + +right [ > boobs | femaleejaculation ] -> [ background | badporn ] +left [ > boobs | femaleejaculation ] -> [ background | badporn ] +up [ > boobs | femaleejaculation ] -> [ background | badporn ] +down [ > boobs | femaleejaculation ] -> [ background | badporn ] + +right [ > femaleejaculation | boobs ] -> [ background | badporn ] Message Noooo, female ejaculation is the WRONG ejaculation! +left [ > femaleejaculation | boobs ] -> [ background | badporn ] Message Watch out, don't get girlcum on you! +up [ > femaleejaculation | boobs ] -> [ background | badporn ] message Sorry to be the bearer of bad news, but women's ejaculate is kinda icky :/ +down [ > femaleejaculation | boobs ] -> [ background | badporn ] message Here's how to remember the rules on ejaculation. If it's from a COCK, it ROCKS! If it's from a VAGINA, decline 'er. + +right [ > urine | boobs ] -> [ background | badporn ] message do not WEE on a BOOB +left [ > urine | boobs ] -> [ background | badporn ] message Here's a mnemonic device for you: it's okay to KISS, it's forbidden to PISS. +up [ > urine | boobs ] -> [ background | badporn ] message REMEMBER: urine is neither sexy nor permitted +down [ > urine | boobs ] -> [ background | badporn ] message Remember the three Ps: don't PISS on a PERSON in PORN! + +right [ > boobs | urine ] -> [ background | badporn ] Message Oooh, watch out, you don't want to get wee on you! +left [ > boobs | urine ] -> [ background | badporn ] message No watersports, ladies! +up [ > boobs | urine ] -> [ background | badporn ] message Here's a handy mnemonic: One, Two, Three! Never get in wee! +down [ > boobs | urine ] -> [ background | badporn ] message I know you didn't MEAN to get your boob in that urine, but do be more careful + + +(objects) + +[ > phone | urine ] -> [ > phone | urine ] Message Don't photograph urine! Remember: if it's DICK, take a PIC. If it's PISS, give it a MISS. + + +[ > phone | femaleejaculation ] -> [ | porn ] Message You know, female ejaculation is a risky business, but if you're taking the picture from a safe distance, then why not! + +[ > phone | maleejaculation ] -> [ | porn ] Message Super-sexy picture you got there! +[ > phone | boobs ] -> [ | porn ] Message Nice pic! + +[ > phone | cocks ] -> [ phone | cocks ] Message Nice, but could you get a picture that shows it mid-orgasm? + +[> Dildo | Wineglass ] -> [ Dildo | Wineglass ] Message A stylish substitute for a COCKtail umbrella! (See, because "cock" and "cocktail"...) +[> Strapon | Wineglass ] -> [ Strapon | Wineglass ] Message That doesn't seem like fun. + +[> wineglass | socket ] -> [ | socket ] MESSAGE SHIT, did you... what did you do that for? Don't pour liquids in the POWER SOCKET oh my GOD +[> weeglass | socket ] -> [ | socket ] MESSAGE SHIT, did you... what did you do that for? Don't pour liquids in the POWER SOCKET oh my GOD +[> cumglass | socket ] -> [ | socket ] MESSAGE Did that make you happy? I sure hope so, because you're never doing it again. + +[ > fluids | phone ] -> [ | phone ] MESSAGE Well that phone isn't going to work again... +[ > phone | wineglass ] -> [ | wineglass ] Message Stop breaking the props, that was a new phone! + +[> Cocks | Socket ] -> [ BurnedPenis | Socket ] Message ...I can't believe I have to tell you not to put your penis in an electrical socket. You can press R to restart the level... +[> Cocks | Phone ] -> [ Cocks | Phone ] Message Nice try, but that's a phone! You can't put your penis there. +[ > Cocks | Wineglass ] -> [ Cocks | Wineglass ] Message Sorry, champ. A wine glass is no place for a penis. + +[> player | hand | socket ] -> [ | burnedplayer | socket ] message You shouldn't have done that. +[> player | fist | socket ] -> [ player | fist | socket ] message STOP! You're lucky your fist didn't fit! +[> Body | Socket ] -> [ Background | Badporn ] Message STOP putting BODY PARTS in MAINS ELECTRICITY +[> Socket | Body ] -> [ Background | Badporn ] Message I don't know how to explain this. There is no sexy use for MAINS ELECTRICITY on your BODY. + +[ > player | fluids | socket ] -> [ | burnedplayer | socket ] message ...oops... + +[> Phone | Vaginas ] -> [ Background | Vaginas ] Message Well, I hope it's set to "vibrate". +[> Phone | Bums ] -> [ Background | Badporn ] Message Stop it. You could lose your nice new phone up there for ever. + +[ > weeglass | face ] -> [ | badporn ] Message Putting your piss in a wine glass doesn't make it classy OR porn-suitable, mate. +[ > weeglass | body ] -> [ | badporn ] Message Stop it! What have I told you about wee? + +[ > cumglass | face ] -> [ | porn ] Message That's elaborate, but I've looked it up in the rules and it's definitely hot. +[ > face | cumglass ] -> [ | porn ] Message There you go, drink it all up. It's probably delicious! +[ > cumglass | vagina ] -> [ | vagina ] Message I hope that's a shatterproof glass, or this is a no-go! +[ > cumglass | bum ] -> [ | badporn ] Message I don't mean to be a killjoy but that just seems really dangerous, guys. + +[ > wineglass | faces ] -> [ | faces ] Message Delicious! +[ > faces | wineglass ] -> [ faces | ] Message Full-bodied with overtones of raspberry. + +up down [ > phone | stuff ] -> [ phone | stuff ] Message Are you Instagramming that? +left right [ > phone | stuff ] -> [ phone | stuff ] Message For a pornographer, your taste in things to photograph is pretty dull. + + + +[ > phone | face ] -> [ phone | face ] message Now you've got a picture to remember this day by for ever. +[ > bums | phone ] -> [ bums | phone ] message Hello, who is that? Mum? Wait, no, I didn't call... oh sorry, butt dial. +[ > face | phone ] -> [ face | phone ] message A telephone is not delicious. + +[ > dildo | socket ] -> [ dildo | socket ] Message You're lucky that dildo's made of rubber! + + +[ > stuff | wineglass ] -> [ | wineglass ] +[ > stuff | weeglass ] -> [ | weeglass ] +[ > stuff | cumglass ] -> [ | cumglass ] + + +( rope ) + +[ trappedplayer6 ] -> [ player ] Message And you've RUINED the ropes as well. Let that be a lesson to you. +[ trappedplayer5 ] -> [ trappedplayer6 ] +[ trappedplayer4 ] -> [ trappedplayer5 ] +[ trappedplayer3 ] -> [ trappedplayer4 ] +[ trappedplayer2 ] -> [ trappedplayer3 ] +[ trappedplayer ] -> [ trappedplayer2 ] Message Anyone would think you WANTED to be trapped. +[ > player | ropes ] -> [ | < trappedplayer ] Message Oh come ON, we WARNED you about this. + +[ ropewarning ] [ ropewarning2 ] -> [ ropewarning2 ] [ ropewarning2 ] +[ > player | ropewarning ] -> [ > player | ropewarning2 ] Message Watch out for that rope! It's very dangerous. + +up [ > stuff | ropes ] -> [ | mess ] Message Well you're never getting THAT tangle undone. +down [ > stuff | ropes ] -> [ | mess ] Message You've made a right mess of that. +up [ > stuff | ropes ] -> [ | mess ] Message Tangling inanimate objects up in rope is not sexy! Stop doing it! +up [ > stuff | ropes ] -> [ | mess ] Message Well you've ruined both of them. I hope you're happy. + +[ > boobs | ropes ] -> [ | porn ] Message Nice! See, you CAN use ropes responsibly. You just have to be very careful. +[ > penis | ropes ] -> [ | porn ] Message Hrrrrrm. Sure. +[ > vaginas | ropes ] -> [ | porn ] Message We'll let you have that one, but be careful with this tying-up business... +[ > bums | ropes ] -> [ | porn ] Message ...you're tying up a bum. Well, points for ingenuity at least. +[ > hand | ropes ] -> [ | badporn ] Message Watch out there! You can't tie up people's HANDS, it might look like they can't get out! +[ > fist | ropes ] -> [ | badporn ] Message No, don't tie up people's hands! Especially fists, it looks so aggressive :( + + +(basic sex acts) + +up down [ > Cocks | Vaginas ] -> [ | Porn ] Message Great sexing! +left right [ > Cocks | Vaginas ] -> [ | Porn ] Message Great sexing! + +up [ > Cocks | Faces ] -> [ | Porn ] Message Well done - shove it in that mouth! +left [ > Cocks | Faces ] -> [ | Porn ] Message Classic sex, classic porn. +down [ > Cocks | Faces ] -> [ | Porn ] Message Nothing fancy, but it's a good 'un. <3 +right [ > Cocks | Faces ] -> [ | Porn ] Message You're doing so well! + +left [ > Vagina | Cocks ] -> [ | Porn ] Message Nice! +right [ > Vagina | Cocks ] -> [ | Porn ] +up [ > Vagina | Cocks ] -> [ | Porn ] Message You're really getting the hang of this. +down [ > Vagina | Cocks ] -> [ | Porn ] +[ > Cocks | Vaginas ] -> [ | Porn ] Message This qualifies as one of the best sex acts! You should be very proud of yourself. +right [ > vagina | vagina ] -> [ vagina2 | vagina2 ] Message Ahhhh that's lovely :) +left up down [ > vagina | vagina ] -> [ vagina2 | vagina2 ] +down [ > vagina2 | vagina2 ] -> [ | Porn ] Message Some good old-fashioned sex, there. Delightful. +left up right [ > vagina2 | vagina2 ] -> [ | porn ] + +(dildos) +[ > vagina3 | dildo ] -> [ background | porn ] +[ > vaginas | dildo ] -> [ vagina3 | dildo ] Message In and out... + +[ > dildo | vaginas ] -> [ background | strapon ] Message Stylish strapon you've got there! + + +[ > dildo | face ] -> [ dildo | face ] Message I'm not sure about that. Might be less weird if someone was wearing the dildo. +[ > strapon | face ] -> [ | porn ] Message Nice! + +(strapons) +[ > strapon | vaginas ] -> [ background | porn ] Message Complicated but sexy! +[ > strapon | bums ] -> [ background | porn ] Message Firm and gentle does it. +[ > strapon | boobs ] -> [ strapon | boobs ] Message I don't understand why you'd do that, but whatever. +[ > strapon | faces ] -> [ background | porn ] + +[ > vaginas | strapon ] -> [ background | porn ] +[ > bums | strapon ] -> [ background | porn ] +[ > body | strapon ] -> [ body | strapon ] +[ > faces | strapon ] -> [ faces | strapon ] Message Sure, lick it! Not sure it's ever going to qualify as full-on points-winning porn, though. + +up down [ > dildo | bums ] -> [ background | porn ] Message Great prop use, buddy! Dildo points for you! +left right [ > dildo | bums ] -> [ background | porn ] Message An accomplished wielder of the dildo. Awesome! + +[ > stuff | stuff | stuff | stuff ] -> [ stuff| stuff | stuff | stuff ] Message Well I guess now you can open a junk shop if the porn doesn't work out... + + +(the hand's jobs) + +[ > Hand | Vagina ] -> [ Hand | Vagina2 ] Message Nice start! Keep going... +[ > Hand | Vagina2 ] -> [ Hand | Vagina3 ] +[ > Hand | Vagina3 ] -> [ Hand | Vagina4 ] +[ > Hand | Vagina4 ] -> [ Hand | Vagina5 ] +up [ > Hand | Vagina5 ] -> [ Background | Porn ] Message That was easy! +down [ > Hand | Vagina5 ] -> [ Background | Porn ] Message You're so good at this! +left [ > Hand | Vagina5 ] -> [ Background | Porn ] Message Orgasms for all! This is going to be the best porn ever. +right [ > Hand | Vagina5 ] -> [ Background | Porn ] Message Lovely! A++ + +[ > Hand | Hand ] -> [ Hand | Hand ] Message You DO deserve a round of applause, you're quite right! +left down [ > Fist | Fist ] -> [ Fist | Fist ] Message Fist-bumps for all! +up right [ > Fist | Fist ] -> [ Fist | Fist ] + +(vaginas) + +[ > Vaginas | Bum ] -> [ Vaginas | Bum ] Message Is... is pushing a vagina into a bum sex? +[ > Vaginas | Boob ] -> [ Vaginas | Boob ] Message What even is that, are you trying to trap a nipple with your vagina? + +(piss) + +[ > Urine | Cocks ] -> [ Background | Badporn ] Message Don't WEE on someone's PENIS. Ewwww. +[ > Urine | Vaginas ] -> [ Background | Badporn ] Message Nope, nope, keep the urine AWAY from the vagina. +[ > Urine | MaleEjaculation ] -> [ Background | Badporn ] +[ > Urine | FemaleEjaculation ] -> [ Background | Urine ] Message Sure, pool your disgusting fluids! +[ > Urine | Face ] -> [ Background | Badporn ] Message Do not WEE on a person's FACE. What is WRONG with you. +[ > Urine | Hand ] -> [ Background | Badporn ] Message NOPE. And I hope you're going to wash that hand. +[ > Urine | Fist ] -> [ Background | Badporn ] Message Stop that RIGHT NOW. Don't piss on body parts. How is that not clear? +[ > Urine | Bums ] -> [ Background | Badporn ] + +[ > Urine | Urine ] -> [ | Urine ] + +[ > Urine | Body ] -> [ Background | Badporn ] +[ > FemaleEjaculation | Body ] -> [ Background | Badporn ] + +[ > FemaleEjaculation | MaleEjaculation ] -> [ | Badporn ] Message Careful! Don't get those womanly juices anywhere important! +[ > MaleEjaculation | FemaleEjaculation ] -> [ | Porn ] Message SeXXXy! + +[ > Cocks | Urine ] -> [ Background | Badporn ] Message ...did you just did your cock in a urinal? +[ > Vaginas | Urine ] -> [ Background | Badporn ] Message Look, dipping your vulva in a vat of urine is an absurd logistical challenge and also not allowed, so stop it. +[ > MaleEjaculation | Urine ] -> [ Background | Urine ] Message This is technically permitted but coming into a puddle of wee is pretty weird, mate. We'll be keeping an eye on you. +[ > FemaleEjaculation | Urine ] -> [ Background | Urine ] Message Female ejaculate is basically just urine anyway, right? So, sure! No harm, no foul! +[ > Face | Urine ] -> [ Background | Badporn ] Message NO. THIS IS NOT AN APPLE-BOBBING CONVENTION. +[ > Hand | Urine ] -> [ Background | Badporn ] Message Are you a doctor? Is this medically necessary? No? Then wash your hands and step away from the piss. +[ > Fist | Urine ] -> [ Background | Badporn ] Message Don't punch the vat of urine, it's gross and you'll get it everywhere. +[ > Bum | Urine ] -> [ Background | Badporn ] + +(complicated things with glasses) + +[ > urine | wineglass ] -> [ | weeglass ] +[ > femaleejaculation | wineglass ] -> [ | weeglass ] +[ > maleejaculation | wineglass ] -> [ | cumglass ] + +[ > urine | cumglass ] -> [ | weeglass ] +[ > femaleejaculation | cumglass ] -> [ | weeglass ] + +[ > maleejaculation | weeglass ] -> [ | cumglass ] + + +(boobs) + +[ > Boobs | Cocks ] -> [ Boobs | Cocks ] Message Sure, mash your breast into that penis! + +[ > Boobs | Vaginas ] -> [ Boobs | Vagina ] Message This is confusing but sexy. Go for it! +[ > Boobs | MaleEjaculation ] -> [ Boob | MaleEjaculation ] Message Go on, rub it around everywhere. We looked it up and basically anything to do with cum is permitted AND sexy. +[ > Boobs | Face ] -> [ Boobs | Face ] Message Ahhh, lovely. +[ > Boobs | Hand ] -> [ Boobs | Hand ] Message Not bad! +[ > Boobs | Bum ] -> [ Boobs | Bum ] Message This is... probably fun! + +[ > Vaginas | Boobs ] -> [ Vaginas | Boob ] +[ > MaleEjaculation | Boobs ] -> [ Background | Porn ] Message So much cum! A terrible mess, but pretty sexy. +[ > MaleEjaculation | Face ] -> [ Background | Porn ] Message Just look at that cum, it's everywhere! Glorious. + +[ > Face | Boobs ] -> [ Face | Boobs ] Message BURY YOUR HEAD. NUZZLE! NUZZLE! +[ > Boobs | Face | Boobs ] -> [ Boobs | Face | Boobs ] Message So soft and comforting... + +[ > Fist | Boobs ] -> [ Background | Badporn ] +[ > Bum | Boobs ] -> [ Bum | Boobs ] Message I don't even know what you're doing. + +[ Boobs | Boobs | BoobS | Boobs | Boobs | Boobs | Boobs ] -> [ Background | Background | Background | Boobularity | Background | Background | Background ] Message ...oops. I guess the boob density got too great and we had a boob gravitational collapse... +[ > Boobs | Boobs | Boobs | Boobs | Boobs | Boobs ] -> [ Boobs | Boobs | Boobs | Boobs | Boobs | Boobs ] Message We're approaching boob singularity! +[ > Boobs | Boobs | Boobs | Boobs | Boobs ] -> [ Boobs | Boobs | Boobs | Boobs | Boobs ] Message YES, this is GREAT. MORE! MORE! +[ > Boobs | Boobs | Boobs | Boobs ] -> [ Boobs | Boobs | Boobs | Boobs ] Message DON'T STOP BOOBING +[ > Boobs | Boobs | Boobs ] -> [ Boobs | Boobs | Boobs ] Message Boobs for everyone! +[ > Boobs | Boobs ] -> [ Boobs | Boobs ] Message One boob, two boobs! The more the merrier! Line 'em up! + +(kissing) +right [ > Faces | Faces ] -> [ Sidefaceleft | Sidefaceright ] Message How romantic! +left [ > Faces | Faces ] -> [ Sidefaceright | Sidefaceleft ] Message This is CLASSY porn, y'know, with kissing and all. +up [ > Faces | Faces ] -> [ Sidefaceup | Sidefacedown ] Message SPIDERMAN KISS +down [ > Faces | Faces ] -> [ Sidefacedown | Sidefaceup ] Message + +[ > Bums | Outdoors ] -> [ Background | Badporn ] Message Not in public! Have a little consideration! + +up down [ > Cocks | Bums ] -> [ Background | Porn ] Message Anal is a top three sex! WELL DONE. +left [ > Cocks | Bums ] -> [ Background | Porn ] Message Going for the bum again, I see! +right [ > Cocks | Bums ] -> [ Background | Porn ] Message Ah, anal sex, the pizza of pornography. +[ > Bums | Cocks ] -> [ Background | Porn ] Message Both sexy and admirably gentle. + + +[ > Hand | Outdoors ] -> [ > Hand | > Outdoors ] +[ > Vaginas | Outdoors ] -> [ Background | Badporn ] +[ > Cocks | Outdoors ] -> [ Background | Badporn ] +[ > MaleEjaculation | Outdoors ] -> [ Background | Badporn ] +[ > FemaleEjaculation | Outdoors ] -> [ Background | Badporn ] +[ > Urine | Outdoors ] -> [ | Outdoors ] Message Hmmm, can't say I approve but I guess it'll seep into the ground. + +[ > Vaginas | Path ] -> [ Background | Badporn ] Message Don't film in public! What's wrong with you? +[ > Cocks | Path ] -> [ Background | Badporn ] Message Come on, at least get dressed first. +[ > MaleEjaculation | Path ] -> [ Background | Badporn ] Message NOPE. Not outdoors. +[ > FemaleEjaculation | Path ] -> [ Background | Badporn ] Message Female ejaculation is dodgy at the best of times, let along outside where everyone can see! Have some self-respect. +[ > Urine | Path | Path | Path ] -> [ > Urine | Path | Path | Path ] Message People walk there! Don't be disgusting. + + +[ > Outdoors | Faces | Faces ] -> [ Outdoors | Faces | Faces ] Message Making out in public! Nice! As long as it doesn't turn into anything saucier... + + +(smacks and slaps) +up down [ > Hand | Bum ] -> [ Hand | Pinkbum ] Message Again! Again! More spanking! +left right [ > Hand | Bum ] -> [ Hand | Pinkbum ] Message More! Keep going! +[ > Hand | Pinkbums ] -> [Hand | Redbum ] Message This is so acceptably sexy! More! Harder! +[ > Hand | Redbums ] -> [Hand | Bruisedbum ] Message Hmmm, steady on there... +[ > Hand | Bruisedbums ] -> [Background | Badporn ] Message No, that is TOO MUCH SPANKING :( + +[> Hand | SlappedFaces ] -> [ Background | Badporn ] Message NO HITTING. +[ > Hand | Faces ] -> [ Hand | SlappedFace ] Message ...careful, there. + +[> Faces | Hand ] -> [ Face | Hand ] Message I guess you're... nuzzling that hand? Sure. Cute. + +[ > Hand | Boob ] -> [ Hand | Boob2 ] Message This is FINE. You're just squeezing, right? No slapping, remember. +[ > Hand | Boob2 ] -> [ Hand | Pinkboob4 ] Message NO SLAPPING. +[ > Hand | Pinkboob ] -> [ Background | Badporn ] Message NO. +[ > Hand | Pinkboob2 ] -> [ Background | Badporn ] Message NO. +[ > Hand | Pinkboob3 ] -> [ Background | Badporn ] Message NO. +[ > Hand | Pinkboob4 ] -> [ Background | Badporn ] Message NO. + +(fisting and punching) + +[> Fist | Faces ] -> [ Background | Badporn ] Message we have TALKED about this, you may only hit people in UNSEXY CONTEXTS +[ > Fist | Vaginas ] -> [ Background | Badporn ] Message NO FISTING PAST THE FINAL KNUCKLE. +[ > Fist | Bums ] -> [ Background | Badporn ] Message NO FISTING PAST THE FINAL KNUCKLE. + +[ > Body | Fist ] -> [ Body | Fist ] + +(remaining penises) +[ > PenisA | PenisA ] -> [ PenisB | PenisB ] +[ > PenisB | PenisB ] -> [ PenisC | PenisC ] +[ > PenisC | PenisC ] -> [ PenisD | PenisD ] +[ > PenisD | PenisD ] -> [ PenisE | PenisE ] +[ > PenisE | PenisE ] -> [ | Porn ] +[ > Cocks | Cocks ] -> [ PenisA | PenisA ] Message Nothin' wrong with a bit of gentle rubbing. Keep at it! + +[ > hand | penis ] -> [ hand | penis3 ] Message Keep going! Again! +[ > hand | penis2 ] -> [ hand | penis5 ] Message Faster! +[ > hand | penis3 ] -> [ hand | penis5 ] Message Faster! +[ > hand | penis4 ] -> [ hand | penis7 ] Message That's it... +[ > hand | penis5 ] -> [ hand | penis7 ] Message That's it... +[ > hand | penis6 ] -> [ hand | penis9 ] Message So close... +[ > hand | penis7 ] -> [ hand | penis9 ] Message So close... +[ > hand | penis8 ] -> [ hand | penis10 ] +[ > hand | penis9 ] -> [ background | maleejaculation ] Message OH MY GOD +[ > hand | penis10 ] -> [ background | maleejaculation ] Message OH MY GOD + +[ > Cocks | Hand ] -> [ Background | MaleEjaculation ] Message Admirably efficient, friend. + +right [ > Faces | Vagina ] -> [ sidefaceleft | Vagina2 ] Message Lick away! Lick with every inch of your being! +left [ > Faces | Vagina ] -> [ sidefaceright | Vagina2 ] Message So nice! Do it again! +up [ > faces | vagina ] -> [ sidefaceup | Vagina2 ] Message Keep going! More! +down [ > faces | vagina ] -> [ sidefacedown | Vagina2 ] Message Aaaaaa such a great tongue, don't stop using it now... + + +[ > Faces | Vagina2 ] -> [ Faces | Vagina3 ] +[ > Faces | Vagina3 ] -> [ Faces | Vagina4 ] +[ > Faces | Vaginas ] -> [ | Porn ] +[ > Faces | MaleEjaculation ] -> [ Background | Porn ] Message Yeah go on then, lick it all up. + +[ > Fist | Bum ] -> [ Background | Badporn ] Message NO FISTING. I DON'T WANT TO HAVE TO TELL YOU AGAIN. + +[ > penis | boobs ] -> [ penis | boobs ] Message Sorry, I think you need more boobs for that to work. +[ > boobs | penis | boobs ] -> [ boobs | maleejaculation | boobs ] Message Ah, you're so ingenious! +[ > penis | boobs | boobs ] -> [ porn | | ] Message Great multi-body-part porn + +[ > penis | body ] -> [ penis | body ] Message Ah come on, pick a better body part to put 'er on than THAT. +[ > penis | stuff ] -> [ penis | stuff ] Message ...well I hope YOU enjoyed that, because it's not gonna make good porn, mate. +[ > stuff | penis ] -> [ stuff | penis ] Message "Weird Objects On A Penis" might make a great tumblr, but it's not gonna sell a video. Sorry. + +( slaps fade ) +[ slappedface3 ] -> [ face ] +[ slappedface2 ] -> [ slappedface3 ] +[ slappedface ] -> [ slappedface2 ] + +[ pinkbum2 ] -> [ bum ] +[ pinkbum ] -> [ pinkbum2 ] + +[ redbum2 ] -> [ pinkbum ] +[ redbum ] -> [ redbum2 ] + +[ bruisedbum2 ] -> [ redbum ] +[ bruisedbum ] -> [ bruisedbum2 ] + +[ pinkboob2 ] -> [ boob ] +[ Pinkboob3 ] -> [ pinkboob2 ] +[ pinkboob4 ] -> [ pinkboob3 ] + +(erections too) +[ penis2 ] -> [ penis ] +[ penis3 ] -> [ penis2 ] +[ penis4 ] -> [ penis3 ] +[ penis5 ] -> [ penis4 ] +[ penis6 ] -> [ penis5 ] +[ penis7 ] -> [ penis6 ] +[ penis8 ] -> [ penis7 ] +[ penis9 ] -> [ penis8 ] +[ penis10 ] -> [ penis9 ] + + +( faces and body parts ) +right [ > Faces | Bums ] -> [ Sidefaceleft | Bums ] +left [ > Faces | Bums ] -> [ Sidefaceright | Bums ] +up [ > sidefaceup2 | Bums ] -> [ | Porn ] Message Super-good porning, everyone! +up [ > Faces | Bums ] -> [ Sidefaceup2 | Bums ] Message As long as everyone's washed, this is A-OK with me! Don't give up! Stick that tongue up there again! +down [ > Faces | Bums ] -> [ Sidefacedown | Bums ] + + +right [ > Faces | Boobs ] -> [ Sidefaceleft | Boobs ] +left [ > Faces | Boobs ] -> [ Sidefaceright | Boobs ] +up [ > Faces | Boobs ] -> [ Sidefaceup | Boobs ] +down [ > Faces | Boobs ] -> [ Sidefacedown | Boobs ] + +[ > boobs | faces | boobs ] -> [ boobs | faces | boobs ] Message mmmmmmmm + +right [ > Faces | Cocks ] -> [ Sidefaceleft | Cocks ] +left [ > Faces | Cocks ] -> [ Sidefaceright | Cocks ] +up [ > Faces | Cocks ] -> [ Sidefaceup | Cocks ] Message Ball-licking! Excellent work there. +down [ > Faces | Cocks ] -> [ Sidefacedown | Cocks ] Message Lovely. + +[ > Sidefacedown | Cocks ] -> [ Background | Porn ] Message Good lord, she swallowed it all! + +(intro level) +right [ > player | housewalltop ] -> [ player | housewalltop ] Message A sturdy studio with no windows - perfect for private filming. +left [ > player | housewalltop ] -> [ player | housewalltop ] Message Nobody's going to wander in here by accident. +right [ > player | housewallbottom ] -> [ player | housewallbottom ] Message You've got the studio for a few hours. Better get filming! +left [ > player | housewallbottom ] -> [ player | housewallbottom ] Message Yep, solid building there. + +[ flowertrigger ] [> player | flowers ] -> [flowertrigger2] [ player | flowers ] Message Watch out for the flowers! +[ flowertrigger2 ] [> player | flowers ] -> [ ] [ player | flowers ] Message If you can't even follow the rules about treading on flowers, how do you expect to follow the rules about making porn? + +[ > player | pathmessage1 ] -> [ > player | path ] Message Sure, there are some new laws about what you can film, but they'll help you keep the porn SEXY instead of WEIRD. +[ > player | pathmessage2 ] -> [ > player | path ] Message It's a shame to go inside on such a sunny day, but the satisfaction of other people's orgasms makes the job worth it. + +[ outdoortarget ] [ > player | door ] -> [ outdoors ] [ > player | door ] + +(explanations) +[ > player | intro ] -> [ > player | background ] Message Each time you do something sufficiently sexy, the Scoring Penis will grow! Get it all the way up to the top to move to the next level... +[ > player | intro2 ] -> [ > player | background ] Message Watch out - if you do something that breaks the new laws, then the Scoring Penis will deflate! Breaking the rules isn't sexy :( +[ > player | intro3 ] -> [ > player | background ] Message Remember that a FLAT HAND is different to a FIST... +[ > player | intro4 ] -> [ > player | background ] Message Look at all that! And you can shove whatever you want wherever you want it! As long as it doesn't violate the laws put in place for the protection of your own sexiness, of course. + +[ > player | outdoormessage1 ] -> [ > player | outdoors ] Message It's nice to be outside, but this porn won't film itself. +[ > player | outdoormessage2 ] -> [ > player | outdoors ] Message A bit of fresh air is great for inspiration! You'll make even better porn now! +[ > player | outdoormessage3 ] -> [ > player | outdoors ] Message Well, you've stretched your legs - must be time to stretch someone else's vagina! + + + +( cum, wanking, penises otherwise unaddressed ) +[ > maleejaculation | bums ] -> [ | porn ] Message Awesome! +[ > maleejaculation | vaginas ] -> [ | porn ] Message Sweet! +up down [ > maleejaculation | faces ] -> [ | porn ] Message Aim for a good spread! +left right [ > maleejaculation | faces ] -> [ | porn ] Message Bullseye! +[ > maleejaculation | body ] -> [ maleejaculation | body ] Message Pretty hot! Though not in our official list of porn acts, soz. + +[ > penis | fist ] -> [ | maleejaculation ] Message You don't mess around when it comes to a quick wank! +[ > fist | penis ] -> [ | maleejaculation ] Message Grab 'n' go, it's the way to do it! + + +( cockopalypse ) +[ maleejaculation | maleejaculation | maleejaculation | maleejaculation ] -> [ killercock | killercock | killercock | killercock ] Message OH NO IT'S GONE TOO FAR, IT'S THE COCKOPALYPSE :0 :0 :0 +[ > maleejaculation | maleejaculation | maleejaculation ] -> [ maleejaculation | maleejaculation | maleejaculation ] Message This is great! The more ejaculations the better! Nothing could possibly go wrong with this! +[ > maleejaculation | maleejaculation ] -> [ maleejaculation | maleejaculation ] Message Brilliant! Line up the cocks! + +[ killercum2 ] -> [ killercum3 ] +[ killercum1 ] -> [ killercum2 ] + +[ | killercum3 ] -> [ killercum1 | killercum3 ] +[ | killercum2 ] -> [ killercum1 | killercum2 ] +[ | killercock ] -> [ killercum1 | killercock ] + +[ killercock | ] -> [ killercock | killercum1 ] + +(tutefluids) + +[ femaleejaculation ] [ tutefemaleejaculation ] -> [ femaleejaculation ] [ femaleejaculation] +[ maleejaculation ] [ tutemaleejaculation ] -> [ maleejaculation ] [ maleejaculation ] +[ urine ] [ tuteurine ] -> [ urine ] [ urine ] + +[ > player | tuteurine ] -> [ > player | urine ] Message Hmmm, I hope you know what you're doing with that wee. +[ > player | tutemaleejaculation ] -> [ > player | maleejaculation ] Message A nice big ejaculating penis - a key part of almost any porn! +[ > player | tutefemaleejaculation ] -> [ > player | femaleejaculation ] Message Hmmm, careful with the ejaculating vagina - nobody REALLY even knows what that liquid is. It could be wee! It could be acid! It could be molten lava for all we know! + +[ > wineglass | fluids ] -> [ wineglass | fluids ] Message This isn't Celebrity Masterchef, friend. + +[ > fluids | rope ] -> [ | rope ] Message Well that was a puzzling decision, but you have some soaking wet rope now, I guess? + +[ > phone | body ] -> [ > phone | body ] message SNAPCHAT! + +[ > bums | bums ] -> [ bums | bums ] message Four buttocks! +[ > bums | bums | bums ] -> [ bums | bums | bums ] message Six buttocks! +[ > bums | bums | bums| bums ] -> [ bums | bums | bums | bums ] message Nine buttocks! No, wait, that can't be right, give me a sec... Eight buttocks! +[ > bums | bums | bums | bums| bums ] -> [ bums | bums | bums | bums | bums ] message Ten buttocks! I feel like you might have reached the point of diminishing returns on the buttocks front. + +============== +WINCONDITIONS +============== + +No Target +no outdoortarget + +======= +LEVELS +======= + +Message Time for another "hard" day at the porn factory!! + +ZJJ,NNNNNNNNN,JJJ +J,,,KKKKGKKKK,,,, +J,,,,,,JRJ,,,,,,, +J,,,,,,JRJJJ,,,,, +,,,,,,,JDRRRJ,,,, +,,,8,,,,JJJCRJ,,J +,,,,,,,,,,JJRJ,,J +,,,JJ,,,,,,,RJ*,J +",,,JJ,,,,,,R,,,, + + +Message First things first: you've got three penises to deal with. See if you can find somewhere to put them all! + +#eQe##I#T#9#Y#£#&# +#eee#............. +#eee#......P...... +#e+e#...P.....P... +#e!e#......[...... +#e!e#######*###### +#123#,,,,J,R,,,,,, + +Message Next, let's look at all these breasts - we'd better do something with 'em! Maybe cover them with something sexy? +#eQe#..O...OO...O. +#eee#..O.O..O..O.. +#e+e#............. +#e!e#.I..%...}..{. +#e!e#............. +#e!e#.Y..%...}..{. +#e!e#......]...... +#e!e#######*###### +#123#,,,,J,R,,,,,, + + +Message This is going great! Next let's check up on your "hand"-yman skills... + +#eQe#.....B.B..... +#eee#.0.P.....A.A. +#eee#.....5.5..... +#eee#.O.4..5..5.P. +#e+e#............. +#e!e#..5..4.4..5.. +#e!e#......-...... +#e!e#######*###### +#e!e#,,,,J,R,,,,,, +#123#,,S,,,R,J,J,, + +Message Now that you know most of the body parts... it must be time to try out the props! + +#eQe#............. +#eee#.0..T...7..5. +#eee#......M.$.... +#e+e#.B..I..$L$.A. +#e!e#......F.$.... +#e!e#.O..Y...4..P. +#e!e#............. +#e!e#######*###### +#e!e#,,,,J,R,,,,,, +#123#,,S,,,R,J,J,, + +Message AMAZING. This porn is gonna be so hot. Now it's time for the final shoot... + +#eQe#.....A.O...P.B..... +#eee#.M.5..I..T..B..A.P. +#eee#..U.....5.P.....A.. +#eee#.0.O..M..F..4..0.5. +#eee#..I..L.......P..O.. +#eee#.A.U..7..O..P..0.T. +#eee#..7.....4.5.....B.. +#eee#.P.Y..P..B..0..O.I. +#e+e#........._......... +#e!e##########*######### +#e!e#,,,,,,,J,R,,,,,,,,, +#e!e#,,,W,,,,,R,J,J,,,,, +#123#,,,,,,,,JRRRRJ,,,,, + +Message Congratulations! Your porn is both mega-hot AND compliant with new legislation. And after all, there's nothing sexier than the law. diff --git a/Possibility_Space.txt b/Possibility_Space.txt new file mode 100644 index 0000000000000000000000000000000000000000..a4af82ed4a3db336b785dceecb438471c54ecae8 --- /dev/null +++ b/Possibility_Space.txt @@ -0,0 +1,273 @@ +title Possibility Space +run_rules_on_level_start +verbose_logging +noaction +require_player_movement + +( +Thanks for digging through the source code! Sadly, how possibility space is displayed in here is super faked and hacky. So be warned! + +Based of the Microban example. To see the original game, open the puzzlescript editor, open the "Load Example" dropdown, and select Microban.) +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +OriginalPlayer +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +CopyPlayer D +Black Orange Yellow Orange +.000. +.111. +22222 +.333. +.3.3. + + +OriginalCrate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +CopyCrate Y +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +FuturePos F +TRANSPARENT + +FutureCrate R +TRANSPARENT + +RightArrow > +black +..0.. +..00. +00000 +..00. +..0.. + +LeftArrow < +black +..0.. +.00.. +00000 +.00.. +..0.. + +UpArrow U +black +..0.. +.000. +00000 +..0.. +..0.. + +DownArrow K +black +..0.. +..0.. +00000 +.000. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = OriginalPlayer +* = OriginalCrate +@ = OriginalCrate and Target +O = Target + +Player = OriginalPlayer or CopyPlayer +Crate = OriginalCrate or CopyCrate + +======= +SOUNDS +======= + +OriginalCrate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +FuturePos +FutureCrate +UpArrow, DownArrow, LeftArrow, RightArrow + +====== +RULES +====== + +(Clearing up from last turn) +[CopyPlayer] -> [] +[CopyCrate] -> [] +[FuturePos] -> [] +[FutureCrate] -> [] + +(Push boxes and stop movement for main player) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crate | Crate] -> [Player | Crate | Crate] +[ > Player | Wall] -> [Player | Wall] +[ > Player | Crate| Wall] -> [Player | Crate| Wall] + +(Copy crates) +[ > OriginalCrate | ] -> [ OriginalCrate | FutureCrate] +[ OriginalCrate] -> [OriginalCrate FutureCrate] +up [FutureCrate |||||||| ] -> [FutureCrate |||||||| CopyCrate] +down [FutureCrate |||||||| ] -> [FutureCrate|||||||| CopyCrate] +left [FutureCrate ||||||| ] -> [FutureCrate ||||||| CopyCrate] +right [FutureCrate ||||||| ] -> [FutureCrate ||||||| CopyCrate] + +(Copy Player) +[ > OriginalPlayer | ] -> [ > OriginalPlayer | FuturePos] +[ stationary OriginalPlayer] -> [OriginalPlayer FuturePos] +up [FuturePos |||||||| ] -> [FuturePos |||||||| up CopyPlayer] +down [FuturePos |||||||| ] -> [FuturePos |||||||| down CopyPlayer] +left [FuturePos ||||||| ] -> [FuturePos ||||||| left CopyPlayer] +right [FuturePos ||||||| ] -> [FuturePos ||||||| right CopyPlayer] + +(Move copied entities) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crate | Crate] -> [Player | Crate | Crate] +[ > Player | Wall] -> [Player | Wall] +[ > Player | Crate| Wall] -> [Player | Crate| Wall] + + +============== +WINCONDITIONS +============== + +All OriginalCrate on Target + +======= +LEVELS +======= + +message level 1 of 3 + + +.......####......... +.......#.o#......... +.......#..###....... +.......#o...#....... +.......#....#....... +.......#..###....... +.......####......... +.........U.......... +####...####...####.. +#.o#...#.o#...#.o#.. +#..###.#..###.#..### +#o...#<#@p..#>#o...# +#....#.#..*.#.#....# +#..###.#..###.#..### +####...####...####.. +.........K.......... +.......####......... +.......#.o#......... +.......#..###....... +.......#o...#....... +.......#....#....... +.......#..###....... +.......####......... + +message level 2 of 3 + +.......######....... +.......#....#....... +.......#....#....... +.......#..o.#....... +.......#.oo.#....... +.......#....#....... +.......######....... +.........U.......... +######.######.###### +#....#.#....#.#....# +#....#.#.#p.#.#.#..# +#..o.#<#.*@.#>#..o.# +#.oo.#.#.O@.#.#.oo.# +#....#.#....#.#....# +######.######.###### +..........K......... +.......######....... +.......#....#....... +.......#....#....... +.......#..o.#....... +.......#.oo.#....... +.......#....#....... +.......######....... + +message level 3 of 3 + +.......########....... +.......#......#....... +.......#.OOO..#....... +.......#......#....... +.......#####..#....... +...........####....... +..........U........... +...................... +###################### +#......#......#......# +#.OOO..#.O@@*P#.OOO..# +#......#......#......# +#####..#####..#####..# +....###<...####>..#### +...................... +...........K.......... +.......########....... +.......#......#....... +.......#.OOO..#....... +.......#......#....... +.......#####..#....... +...........####....... + +message solved! diff --git a/Pousser_des_caisses.txt b/Pousser_des_caisses.txt new file mode 100644 index 0000000000000000000000000000000000000000..d1202f967859aaa0bc8fc0c036a829ee2163074b --- /dev/null +++ b/Pousser_des_caisses.txt @@ -0,0 +1,413 @@ + +title Pousser des caisses +author Docteur Glandois + +( + Bonjour ! C'est un plaisir de vous voir ici. + + Voici déjà un flag : PZS{WelCoME_INsIde_ThE_GaMe_SourCE} + + Il ne vous reste plus qu'à explorer/modifier ce code. + J'attire votre attention sur le bouton "RUN" en haut de cette fenêtre. + Il devrait vous servir. +) + +( Ce jeu a été créé à partir d'un exemple de PuzzleScript. +https://www.puzzlescript.net/editor.html +Exemple / Elementary / Microban +Auteur original : David Skinner +Homepage : www.sneezingtiger.com/sokoban/levels/microbanText.html ) + +again_interval 0.4 +noaction + +======== +OBJECTS +======== + +Background +#00C000 #009000 +11111 +01111 +11101 +11111 +10111 + +Target +DarkBlue +..... +.000. +.000. +.000. +..... + +Wall +Brown Darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +00..0 +0.0.0 +0..00 +00000 + +Door +darkbrown brown +11111 +11111 +10111 +11111 +11111 + +DoorBorder +transparent lightbrown +11111 +10001 +10001 +10001 +10001 + +NotWonYet +transparent + +Victory +transparent + +CurtainClosed +#456fb2 #253c60 +11111 +00000 +11111 +00000 +11111 + +CurtainOpening_1 +#456fb2 #253c60 transparent +00000 +11111 +00000 +11111 +22222 + +CurtainOpening_2 +#456fb2 #253c60 transparent +11111 +00000 +11111 +22222 +22222 + +CurtainOpening_3 +#456fb2 #253c60 transparent +00000 +11111 +22222 +22222 +22222 + +CurtainOpening_4 +#456fb2 #253c60 transparent +11111 +22222 +22222 +22222 +22222 + +CurtainOpening_5 +transparent + +Flag +transparent gray #ff1111 +02220 +01222 +02220 +01000 +11100 + +FlagWrap_P +lightgray #009000 +00001 +01101 +00001 +01111 +01111 + +FlagWrap_Z +lightgray #009000 +00001 +11101 +11011 +10111 +00001 + +FlagWrap_S +lightgray #009000 +00001 +01111 +00001 +11101 +00001 + +FlagWrap_Curl_Open +lightgray #009000 +11001 +11011 +10011 +11011 +11001 + +FlagWrap_Curl_Close +lightgray #009000 +10011 +11011 +11001 +11011 +10011 + + +Obf_______ +lightgray #009000 +10011 +01101 +01101 +01101 +10011 + +Obf____ +lightgray #009000 +11011 +10011 +11011 +11011 +10001 + +Obf_ +lightgray #009000 +00011 +11101 +10011 +01111 +00001 + +Obf________ +lightgray #009000 +00011 +11101 +10011 +11101 +00011 + +Obf_____ +lightgray #009000 +01111 +01101 +00001 +11101 +11101 + +Obf__ +lightgray #009000 +00001 +01111 +00011 +11101 +00011 + +Obf_________ +lightgray #009000 +10011 +01111 +00011 +01101 +10011 + +Obf______ +lightgray #009000 +00001 +11101 +11011 +10111 +01111 + +Obf___ +lightgray #009000 +10011 +01101 +10011 +01101 +10011 + +Obf__________ +lightgray #009000 +10011 +01101 +10001 +11101 +10011 + +Obf +transparent + +======= +LEGEND +======= + +. = Background +# = Wall ++ = Player +X = Crate +@ = Crate and Target +O = Target +D = Door and DoorBorder and Obf +* = Flag + +A = Obf__________ and CurtainClosed +J = Obf_________ and CurtainClosed +L = Obf________ and CurtainClosed +B = Obf_______ and CurtainClosed +M = Obf______ and CurtainClosed +N = Obf_____ and CurtainClosed +R = Obf____ and CurtainClosed +C = Obf___ and CurtainClosed +T = Obf__ and CurtainClosed +E = Obf_ and CurtainClosed + +P = FlagWrap_P and CurtainClosed +Z = FlagWrap_Z and CurtainClosed +S = FlagWrap_S and CurtainClosed +{ = FlagWrap_Curl_Open and CurtainClosed +} = FlagWrap_Curl_Close and CurtainClosed + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Door +Obf__________, Obf_________, Obf________, Obf_______, Obf______, Obf_____, Obf____, Obf___, Obf__, Obf_, Obf +FlagWrap_P, FlagWrap_Z, FlagWrap_S, FlagWrap_Curl_Open, FlagWrap_Curl_Close +CurtainClosed, CurtainOpening_1, CurtainOpening_2, CurtainOpening_3, CurtainOpening_4, CurtainOpening_5 +NotWonYet, Victory +DoorBorder +Flag + + +====== +RULES +====== + +LEFT [ Door Obf ][ Obf_ | ... | Obf__ ] -> [ Door Obf ][ Obf__ | ... | Obf_ ] +LEFT [ Door Obf ][ Obf___ | ... | Obf________ ] -> [ Door Obf ][ Obf________ | ... | Obf___ ] +LEFT [ Door Obf ][ Obf____ | ... | Obf_________ ] -> [ Door Obf ][ Obf_________ | ... | Obf____ ] +RIGHT [ Door Obf ][ Obf________ | ... | Obf_ ] -> [ Door Obf ][ Obf_ | ... | Obf________ ] +LEFT [ Door Obf ][ Obf__________ | ... | Obf__ ] -> [ Door Obf ][ Obf__ | ... | Obf__________ ] +LEFT [ Door Obf ][ Obf________ | ... | Obf__________ ] -> [ Door Obf ][ Obf__________ | ... | Obf________ ] +RIGHT [ Door Obf ][ Obf_______ | ... | Obf_________ ] -> [ Door Obf ][ Obf_________ | ... | Obf_______ ] +LEFT [ Door Obf ][ Obf_____ | ... | Obf_________ ] -> [ Door Obf ][ Obf_________ | ... | Obf_____ ] +LEFT [ Door Obf ][ Obf_ | ... | Obf_________ ] -> [ Door Obf ][ Obf_________ | ... | Obf_ ] +RIGHT [ Door Obf ][ Obf_______ | ... | Obf____ ] -> [ Door Obf ][ Obf____ | ... | Obf_______ ] +RIGHT [ Door Obf ][ Obf_________ | ... | Obf__________ ] -> [ Door Obf ][ Obf__________ | ... | Obf_________ ] +LEFT [ Door Obf ][ Obf_____ | ... | Obf________ ] -> [ Door Obf ][ Obf________ | ... | Obf_____ ] +LEFT [ Door Obf ][ Obf__ | ... | Obf__________ ] -> [ Door Obf ][ Obf__________ | ... | Obf__ ] +RIGHT [ Door Obf ][ Obf______ | ... | Obf____ ] -> [ Door Obf ][ Obf____ | ... | Obf______ ] +RIGHT [ Door Obf ][ Obf__________ | ... | Obf_________ ] -> [ Door Obf ][ Obf_________ | ... | Obf__________ ] +RIGHT [ Door Obf ][ Obf_______ | ... | Obf_ ] -> [ Door Obf ][ Obf_ | ... | Obf_______ ] +LEFT [ Door Obf ][ Obf________ | ... | Obf______ ] -> [ Door Obf ][ Obf______ | ... | Obf________ ] +RIGHT [ Door Obf ][ Obf__________ | ... | Obf__ ] -> [ Door Obf ][ Obf__ | ... | Obf__________ ] +LEFT [ Door Obf ][ Obf_________ | ... | Obf_______ ] -> [ Door Obf ][ Obf_______ | ... | Obf_________ ] +RIGHT [ Door Obf ][ Obf____ | ... | Obf_ ] -> [ Door Obf ][ Obf_ | ... | Obf____ ] +RIGHT [ Door Obf ][ Obf____ | ... | Obf__________ ] -> [ Door Obf ][ Obf__________ | ... | Obf____ ] + +[ Door Obf ] -> [ Door ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [ Door ][ Crate no Target ] -> [ Door NotWonYet ][ Crate no Target ] +late [ Door ][ no Crate Target ] -> [ Door NotWonYet ][ no Crate Target ] +late [ Door no NotWonYet ] -> [ Door Victory ] +late [ NotWonYet ] -> [ ] + +late [ Victory no Door ] -> [ ] +late [ Victory Door ][ CurtainOpening_5 ] -> [ Victory ][ ] again +late [ Victory ][ CurtainOpening_4 ] -> [ Victory ][ CurtainOpening_5 ] again +late [ Victory ][ CurtainOpening_3 ] -> [ Victory ][ CurtainOpening_4 ] again +late [ Victory ][ CurtainOpening_2 ] -> [ Victory ][ CurtainOpening_3 ] again +late [ Victory ][ CurtainOpening_1 ] -> [ Victory ][ CurtainOpening_2 ] again +late [ Victory ][ CurtainClosed ] -> [ Victory ][ CurtainOpening_1 ] again + + +============== +WINCONDITIONS +============== + +All Player on Flag + + +======= +LEVELS +======= + +message Niveau 1/3 +message Placez les caisses sur les cibles, recuperez le code, puis allez sur le flag. + +########## +#######o## +#...*##X## +#.#####.## +#D#####.## +#+..X...o# +########## +PZS{ARBRE} + +message Niveau 2/3 +message Un tout petit peu plus difficile + +###o..ooo#### +####...#+#### +#####.##.#### +#####.##.#### +#####XX..#### +####..X###### +###..X.###### +###....D...*# +####...###### +############# +PZS{AMARANTE} + +message Niveau 3/3 +message Oups... Il manque une caisse. +message C'est peut-etre le moment de faire du "hack". + +################# +#..o.o.o.o.o.#### +#............#### +#..X.X.X...X.#### +#.....+......D.*# +################# +PZS{BRETELLEMENT} + diff --git a/Power_Block.txt b/Power_Block.txt new file mode 100644 index 0000000000000000000000000000000000000000..2f29cdced396c8829b4a79dac9cb0b569ce97eed --- /dev/null +++ b/Power_Block.txt @@ -0,0 +1,335 @@ +title Power Block +author SRP +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightBlue + +WinBox +lightblue +Wall +Gray + +BrownG +Brown +Brown1 +Brown +Brown2 +Brown + +BlueG +Blue +Blue1 +Blue +Blue2 +Blue + +Yellow +Yellow White +.000. +10001 +11011 +.000. +00000 + +Brick +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +MagicBlock +blue White +11111 +10001 +10001 +10001 +11111 + +Fire +Red Yellow orange +..1.. +.121. +12021 +.1221 +..121 + +LeftSwitch +Red Blue +..... +0.... +.0... +..0.. +11111 + +RightSwitch +Red Blue +..... +....0 +...0. +..0.. +11111 + +Hole +lightblue + +Sinkhole +brown darkbrown +01010 +10101 +01010 +10101 +01010 + +FBlock +Lightblue + +WhiteG +White +White1 +White +White2 +White + +Crate +Red Black +10101 +01010 +10101 +01010 +10101 + + +======= +LEGEND +======= + +. = Background +# = Wall +Switch = LeftSwitch or RightSwitch +Player = BrownG or Brown1 or Brown2 or BlueG or Blue1 or Blue2 or Yellow or whiteg or white1 or white2 +PlayerGroundB = BrownG +PlayerJump1B = Brown1 +PlayerJump2B = Brown2 +PlayerGroundW = WhiteG +Brown = BrownG or Brown1 or Brown2 +Blue = BlueG or Blue1 or Blue2 +JumpingPlayerB = PlayerJump1B or PlayerJump2B +JumpingPlayerW = White1 or White2 +PlayerGroundL = BlueG +PlayerJump1L = blue1 +PlayerJump2L = Blue2 +JumpingPlayerL = PlayerJump1L or PlayerJump2L +B = BrownG +L = BlueG +Solids = Wall or MagicBlock or Player or Switch or Brick or Crate +SolidMagic = Brick or Crate or Wall +W = WinBox +M = MagicBlock +Y = Yellow +S = LeftSwitch +H = Hole +^ = Sinkhole +I = WhiteG +White = WhiteG or White1 or White2 +* = Brick +C = Crate + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +WinBox, Hole, FBlock, +Player, Wall, PlayerGroundB, PlayerGroundL JumpingPlayerB, JumpingPlayerL MagicBlock, Fire, Yellow, Switch, sinkhole, White, Brick, Crate + +====== +RULES +====== +UP [ Up BrownG | No Solids ] -> [ Up Brown2 | ] +UP [ Up BlueG | No Solids ] -> [ Up Blue2 | ] +up [ up whiteg | no solids ] -> [ up white2 | ] +DOWN [ Up JumpingPlayerL | no Solids ] -> [ JumpingPlayerL | ] +DOWN [ Up PlayerJump2L | no Solids ] -> [ PlayerJump2L | ] +DOWN [ Up JumpingPlayerB | no Solids ] -> [ JumpingPlayerB | ] +DOWN [ Up PlayerJump2B | no Solids ] -> [ PlayerJump2B | ] +down [ up jumpingplayerW | no solids ] -> [ jumpingplayerw | ] +down [ up white2 | no solids ] -> [ white2 | ] + +HORIZONTAL [ > Brown1 | NO Solids ] -> [ | BrownG ] +HORIZONTAL [ > Blue1 | NO Solids ] -> [ | BlueG ] +horizontal [ > white1 | no solids ] -> [ | whiteG ] +HORIZONTAL [ > Brown2 | NO Solids ] -> [ | Brown1 ] +Horizontal [ > Blue2 | No solids ] -> [ | Blue1 ] +horizontal [ > white2 | no solids ] -> [ | white1 ] +LATE DOWN [ PlayerGroundB | NO Solids ] -> [ | playergroundB ] +LATE DOWN [ PlayerGroundL | NO Solids ] -> [ | playergroundL ] +late down [ whiteG | no solids ] -> [ | whiteg ] +late down [ Crate | no solids ] -> [ | crate ] + +LATE DOWN [ JumpingPlayerB | Solids ] -> [ BrownG | Solids ] +LATE DOWN [ JumpingPlayerL | Solids ] -> [ BlueG | Solids ] +late down [ jumpingplayerw | solids ] -> [ whiteg | solids ] + +[ Action Brown | Brick ] -> [ Action Brown | ] + +Horizontal [ Action Blue | SolidMagic ] -> [ Blue | SolidMagic ] +Horizontal [ Action Blue | Brick ] -> [ Blue | Brick ] +[ Action Blue | | MagicBlock ] -> [ Blue | > Fire | ] +[ Action Blue | MagicBlock ] -> [ Action Blue | MagicBlock ] +right [ Action Blue | ] -> [ Blue | > Fire ] +[ Stationary Fire ] -> [ ] +[ Action Yellow | LeftSwitch ] -> [ Yellow | RightSwitch ] +[ Action Yellow | RightSwitch ] -> [ Yellow | LeftSwitch ] +[ Action Brown | LeftSwitch ] -> [ Brown | RightSwitch ] +[ Action Brown | RightSwitch ] -> [ Brown | LeftSwitch ] +[ Brick | ... | RightSwitch ] -> [ | ... | Rightswitch ] +[ brick | ... | Player | RightSwitch ] -> [ | ... | Player | RightSwitch ] +[ Brick | Rightswitch ] -> [ | Rightswitch ] +[ Brick | Player | RightSwitch ] -> [ | Player | Rightswitch ] +[ > Player | Hole ] -> Restart +Down [ > Player | Sinkhole | ] -> [ | Sinkhole | < Player ] +Up [ RightSwitch | ] -> [ RightSwitch | FBlock ] +Horizontal [ | | | | | FBlock ] -> [ Brick | | | | | FBlock ] +[FBlock] -> [ Background ] + +[ > White | MagicBlock ] -> [ Browng | MagicBlock ] +[ > White | Brick ] -> [ blueg | Brick ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +Any Winbox on Player + +======= +LEVELS +======= + +Message TUTORIAL +Message Brown is very strong. He can break bricks and pull switches +......*..W +B.....*..W +########## +Message Blue is magical. He can make Fireballs to burn down ice blocks. (Be careful, Fireballs can destroy other things too, like switches and your friends!) +......M..W +L.....M..W +########## +Message Yellow can fly around blocks and activate switches. +.........W +.....*...W +Y....*...W +########## +Message White can change his color depepnding on what objects he touches. If he touches a brick, he becomes blue, and if he touches an ice block, then he becomes brown. He can not become yellow. +............MW +............MW +............MW +.I....*.....MW +############## +Message Switches can do a variety of things, good or bad. Be careful! +............MW +.....*......MW +.LY..*...S..MW +############## +Message Holes and sinkholes are a dangerous combination. If you step on a sinkhole, then you'll sink down. If you fall down a hole, then you have to restart the stage. +...........................#W +...........................#W +...........................#W +...........................#W +...........................MW +...........................## +....I.......Y..............## +##############^^^###S..###### +#############......########## +#############.......######### +#############HHHHHHH######### +Message Crates can be pushed around by any block to access new areas. +.............W +.............* +............** +...........*** +..I..C.....*** +############## +Message LEVEL 1 +...................MW +..........C........MW +..........C.*......MW +..........C........MW +..........C........MW +........C.C........MW +........C.C........MW +..I.....C.C........MW +##################### +Message LEVEL 2 +#WWWWWWWWWWWW# +#*****##*****# +#............# +#............# +#............# +#............# +#**#**.SM....# +#.....######.# +#I...#S...***# +#######......# +#............# +#............# +Y............# +############## +Message LEVEL 3 +........#......#..W +l....y..s......*..W +################### +Message LEVEL 4 +....M*........*MW +...#*.........*MW +#Il.#.........*MW +################# +Message LEVEL 5 +............MW +............MW +.......*....MW +....Y.......MW +..L..*....S.MW +######^^###### +######..###### +######HH###### +Message LEVEL 6 +################ +............#.*W +.........##.#.## +.........#..#.## +.........#.##.## +.........#..m.## +Bly...#.###.#.## +################ +Message LEVEL 7 +...........#......*w +...........#......*w +...........#.#....*w +...........*.#....*w +...........#.#....*w +........s*.#*#....## +..b..#s##..*##..#### +#########^^*****#### +#########..######### +#########hh######### +Message What is that up ahead... +i..............#..W +l..............m..W +b..............*..W +y..............#..W +################### +Message FREEDOM \ No newline at end of file diff --git a/Power_Problems.txt b/Power_Problems.txt new file mode 100644 index 0000000000000000000000000000000000000000..eea6c5706c8e303d01a1b4b82c3b0f8ec9b33d03 --- /dev/null +++ b/Power_Problems.txt @@ -0,0 +1,394 @@ +title Power Problems +author Savage +homepage www.tinyurl.com/vcscodeclub +background_color grey +text_color yellow +noaction + +======== +OBJECTS +======== + +Background +white grey +00100 +00100 +11111 +00100 +00100 + +back2 +lightblue + +back3 +gray + +back4 +green + +back5 +yellow + +Wall +darkgray black grey +11111 +10001 +10201 +10001 +11111 + +wall2 +blue + +Target +grey black +00000 +01010 +01010 +01010 +00000 + +target2 +gray white green red +00000 +01010 +01010 +01010 +00000 + +Player +brown green black darkblue +.222. +.000. +11111 +.111. +.3.3. + +Item +grey yellow white +.020. +02100 +21111 +00110 +.010. + +item3 +grey darkgray black yellow +.010. +01200 +12222 +00330 +.030. + +Item2 +red white +.000. +00000 +01110 +00000 +.000. + +item4 +green white +.000. +00100 +01110 +00100 +.000. + +item5 +yellow +..0.. +.00.. +00000 +..00. +..0.. + +======= +LEGEND +======= + +. = Background +! = back2 +@ = back3 +& = back4 +* = back5 +# = Wall +$ = wall2 +o = Target +1 = target2 +P = Player +i = item +- = Item2 +u = item3 ++ = item4 +c = item5 + +========= +SOUNDS +========= + +item move 56340707 +item3 move 56340707 +endlevel 90164703 +closemessage 40118306 + +================ +COLLISIONLAYERS +================ + +Background +back2, back3, back4, back5 +Target, target2 +Player, Wall, wall2, Item, item2, item3, item4, item5 + +====== +RULES +====== + +[ > player| item ] -> [ > player| > item ] +[ > player| item3 ] -> [ > player| > item3 ] +[ > item3| item2 ] -> [| item2 ] +[ > item| item2 ] -> [| item2 ] +[ > player| item4 ] -> [ > player| Item ] +[ > item3| item5 ] -> [ item | ] + +============== +WINCONDITIONS +============== + +All item on Target +all item3 on target2 + +======= +LEVELS +======= + +message Job 1 +message $0 "This is your training" +message Put the battery in the outlet. + +####### +#o.i.p# +####### + +message They match. + +######### +#.......# +#u##.##i# +#1##p##o# +######### + +message Put them in in the right places. + +############# +#######.....# +#######.iii.# +#1oo1o1....p# +#######.uuu.# +#######.....# +############# + + +message Ok, I Got It +message Job 2 +message $1000 "Dont touch the diamond" +message "Wrong person..." + +############ +#.i..o##..## +#.####.....# +#.i.....#.## +#.####..#.## +#.#######o## +#pi........# +#.#.###i#.## +#.i.#o..#.## +#.....#o#.## +#####.....o# +############ + +message Im Getting Better Or Its Getting Easier +message Job 3 +message $2500 "Do it right" + +################ +#p.............# +#..............# +#...........iii# +#..............# +#......i....iii# +#......i.......# +#.i.i..i...i...# +#ii.ii.ii.ii...# +#..............# +#..............# +#...........ooo# +#...........ooo# +#oooooooooooooo# +################ + +message Job 4 +message Ummmm... No +message $5000 "You have to" + +####################### +##..oo#..............## +#...###.i.i.i...###..## +#.....#.iiiii.##..o#..# +#..#......i.......#o#.# +####..###.#..###....#.# +#o#####o#.#..#o..i..o.# +#.......#..#.#...#..#.# +#..#.#.....#.#......#.# +#..#.#..###...#.....#.# +#.......#o....#.....#.# +##....#######o#.....#p# +####################### + +message Time To Recharge I Guess +message Job 5 +message $10000 "Recharge em..." +message "QUICKER!!!" + +########### +#.u.1##..## +#.###.....# +#.u....#.## +#.###..#.## +#p...###.## +#.u.u...u1# +#u##.#.#1## +#....1.#.## +#1#......1# +########### + +message Job 6 +message You can finally afford your own home... +message One Problem. +message Power Problems... +message $0 "Its my house." + +$$$$$$$$$$$$$$ +$p$.....$1111$ +$.......$....$ +$$$..i..$....$ +$o$.....$....$ +$o$$$.$$$....$ +$.......u....$ +$...i...u....$ +$...i.u.u....$ +$...i........$ +$.........$$$$ +$..........oo$ +$$$$$$$$$$$$$$ + +$$$$$$$$$$ +$p...u..1$ +$$$$$$$..$ +$1.1.1...$ +$........$ +$.uiuiuii$ +$........$ +$.o.o.o.o$ +$$$$$$$$$$ + +$$$$$$$$$$$$$$ +$..........p1$ +$.u......$.$$$ +$ii......$.$$$ +$..$..$....o$$ +$.$$..$..i.1$$ +$o$...$..u.o$$ +$$....$..i.1$$ +$....$...u..$$ +$...$.....u.$$ +$o..1$..ioio$$ +$$$$$$$$$$$$$$ + +message Job 7 +message I want a car now +message $15000 "Deal?" + +################ +#####.#...#...## +#####....#...#.# +#####.......#..# +###.i..#...#...# +##..#.....#....# +#p.##........#.# +##..#..........# +###.u......#..o# +#####...#...#..# +#####.......1#.# +#####.....#...## +################ + +message How do I do that? +message Job 8 +message $20000 "I will pay lots cus you dont know how." + +######### +#...p...# +#.-...+.# +#...u...# +#.......# +#.......# +#...o...# +######### + +message Job 9 +message You can afford a car now!!! +message One problem... +message Power Problems... + +!!!!!!!!!!!..... +!!$$$$!!!!!.i.+. +!!$oo$!!!!!..... +!$..u.u!!!!..... +!$$..$$!!!!....p +!!#!!#!!!!!..... +!!!!!!!!!!!....- +!!!!!!!!!!!....1 + +message Job 10 +message $100,000 "..." + +############### +#p.....#....oo# +#.ucuc......oo# +#.ucuc.#....oo# +#.ucuc.#....oo# +#.ucuc........# +#......#......# +############### + +message Last Job +message Fixing the house + +!!!!!@@@!!!!*** +!!!!@@@@@!!!*** +!!!@@@@@@@!!*** +!!@@@@@@@@@!!!! +!!!$$$$$$$!!!!! +!!!$o...o$!!!!! +!!!$....+$!!!!! +!!!$.....$!!!!! +!!!$.c.u.p!!!!! +&&&&&&&&&&&&&&& + +message You fixed it! + +!!!!!@@@!!!!*** +!!!!@@@@@!!!*** +!!!@@@@@@@!!*** +!!@@@@@@@@@!!!! +!!!$$$$$$$!!!!! +!!!$!!*!!$!!!!! +!!!$!!!!!$!!!!! +!!!$!!!!!$!!!!! +!!!$ocup!$!!!!! +&&&&&&&&&&&&&&& + +message YOU WIN!!! diff --git a/Princess_of_Isometria_v0.10.txt b/Princess_of_Isometria_v0.10.txt new file mode 100644 index 0000000000000000000000000000000000000000..a7042aac19f64a41847ef026b50d62e1edbb65a0 --- /dev/null +++ b/Princess_of_Isometria_v0.10.txt @@ -0,0 +1,1471 @@ +Title Princess of Isometria v0.10 +realtime_interval 0.09 +key_repeat_interval 0.09 +throttle_movement +run_rules_on_level_start +text_color darkgreen +noundo + +(Updated: Sun 14.12.2014) + +======== +OBJECTS +======== +( +Player P +black +GoU +green +GoD +brown +GoL +rHero +GoR +blue +Act +white + +Top +blue +CU +white +CD +black +C5 +transparent +C4 +transparent +C3 +green +C2 +yellow +C1 +orange +C0 +rHero +) +Player P +transparent +GoU +transparent +GoD +transparent +GoL +transparent +GoR +transparent +Act +transparent + +( +W32 +yellow +W16 +yellow +W8 +yellow +W4 +yellow +W2 +yellow +W1 +yellow +) + +W32 +transparent +W16 +transparent +W8 +transparent +W4 +transparent +W2 +transparent +W1 +transparent +CD +transparent + +Background . +black +Safezone SZ +transparent +(Seinäpikselit oikeelle ylös vielä tästä ylöspäin ^) + +WallN # +darkblue darkgreen darkgrey grey black +33213 +11111 +21333 +21332 +11111 +WallL +darkblue darkgreen darkgrey grey black +...13 +...11 +...13 +...13 +...11 +WallLC +darkblue darkgreen darkgrey grey black +...13 +...11 +..... +..... +..... +EdgeR +darkblue darkgreen darkgrey grey #111922 +0.... +0.... +0.... +0.... +4.... +EdgeC +darkblue darkgreen darkgrey grey black +0.... +0.... +0.... +0.... +..... +WallTR +darkblue darkgreen darkgrey grey #111922 +22221 +11110 +21310 +21210 +11110 + +WallR +darkblue darkgreen darkgrey grey #111922 +33214 +11110 +21310 +21210 +11110 +WallRC +darkblue darkgreen darkgrey grey black +33211 +11111 +21333 +21332 +11111 +WallT +darkblue darkgreen darkgrey grey black +22221 +11111 +21333 +21332 +11111 +WallTL +darkblue darkgreen darkgrey grey black +....1 +...11 +...13 +...13 +...11 +FloorN +darkblue darkgreen darkgrey grey black +..... +..... +..... +..... +12222 +FloorR +darkblue darkgreen darkgrey grey black +..... +..... +..... +..... +1.... +FloorL +darkblue darkgreen darkgrey grey black +..... +..... +..... +..... +12222 + +Pillar | +darkblue darkgreen darkgrey grey black +31... +31... +21... +10... +31... +PillarBase +darkblue darkgreen darkgrey grey black +31... +...... +..... +..... +..... +PillarB +darkblue darkgreen darkgrey grey #111922 +...04 +...10 +...10 +...10 +...10 +PillarBBase +darkblue darkgreen darkgrey grey #111922 +...04 +...10 +...10 +...10 +..... +Tiles1 , +#111922 +..... +.00.0 +..... +0.00. +..... +Tiles2 ; +#111922 +.00.0 +..... +0.00. +..... +...00 + +Abyss _ +transparent + +ButtonT +darkblue darkgreen darkgrey grey black +..... +..... +..... +..... +.3333 + +ButtonB +darkblue darkgreen darkgrey grey black +3333. +..... +..... +..... +..... + + +DoorTop +brown darkbrown darkblue darkgreen darkgrey grey #111922 +..22. +..26. +..61. +..10. +..00. +DoorMiddle +brown darkbrown darkblue darkgreen darkgrey grey +..012 +..10. +..00. +..01. +..10. +DoorBottom +brown darkbrown +..0.. +..... +..... +..... +..... + +DoorTopOpen +brown darkbrown darkblue darkgreen darkgrey grey #111922 +..22. +..26. +..61. +..1.. +..... + +DoorOpening +brown darkbrown darkblue darkgreen darkgrey grey +..012 +..10. +..0.. +..... +..... + +DoorOpen +transparent +DoorLeft +transparent +DoorRight +transparent +DoorClick +transparent +DoorPress +transparent +ClickOpen + +transparent +PressOpen - +transparent + +SpikeFdown +darkblue +.0... +..... +..... +..... +..... +SpikeBdown " +darkblue +..... +..... +..... +..... +...0. +SpikeFUp +white +.0... +..... +..... +..... +..... +SpikeFUp2 +white lightgrey grey +..... +..... +.2... +.1... +.0... +SpikeBUp +white lightgrey grey +..... +...2. +...1. +...0. +...0. + +Gem * +white lightgreen green +..... +..... +.201. +.100. +.212. + +Torch1 ! +darkgreen darkblue yellow lightbrown +..... +..3.. +..2.. +.101. +..1.. +Torch2 +darkgreen darkblue lightbrown orange +..... +..3.. +..2.. +.101. +..1.. +Torch3 +darkgreen darkblue orange brown +..... +..3.. +..2.. +.101. +..1.. + +ETemp +transparent + +Running +red +000.. +0..0. +000.. +0..0. +0...0 + +HeroR1 H +brown orange purple darkbrown +..00. +..01. +..02. +..13. +..22. +HeroR2 +brown orange purple darkbrown +0.... +1.... +2.... +1.... +22... +HeroRTail +brown orange purple darkbrown +....0 +....0 +....0 +....3 +...22 +HeroR3 +brown orange purple darkbrown +...00 +...01 +...02 +...31 +..222 +HeroR1P +brown orange purple darkbrown +..00. +..01. +..021 +..33. +.2222 +HeroR2P +brown orange purple darkbrown +00... +01... +021.. +33... +22... +HeroRH +brown orange purple darkbrown +..001 +..01. +..02. +.2232 +..222 +HeroRJU +brown orange purple darkbrown +..00. +..01. +..021 +.1322 +.22.. +HeroRJ1 +brown orange purple darkbrown +..00. +..01. +..021 +.1322 +.22.. +HeroRTop +brown orange purple darkbrown +..00. +.001. +.1221 +.2222 +..... +HeroRJ2 +brown orange purple darkbrown +..00. +.001. +.1221 +.2222 +..... +HeroRFall +brown orange purple darkbrown +.00.. +.000. +.201. +.1221 +..222 +HeroRK +brown orange purple darkbrown +..... +..00. +..01. +..02. +.2221 +HeroRT +brown orange purple darkbrown +..00. +..11. +..22. +.1231 +..22. +HeroL1 +brown orange purple darkbrown +.00.. +.10.. +.20.. +.31.. +.22.. +HeroL2 +brown orange purple darkbrown +....0 +....1 +....2 +....1 +...22 +HeroLTail +brown orange purple darkbrown +0.... +0.... +0.... +3.... +22... +HeroL3 +brown orange purple darkbrown +00... +10... +20... +13... +222.. +HeroL1P +brown orange purple darkbrown +.00.. +.10.. +120.. +.33.. +2222. +HeroL2P +brown orange purple darkbrown +...00 +...10 +..120 +...33 +...22 +HeroLH +brown orange purple darkbrown +100.. +.10.. +.20.. +2322. +222.. +HeroLJU +brown orange purple darkbrown +.00.. +.10.. +120.. +2231. +..22. +HeroLJ1 +brown orange purple darkbrown +.00.. +.10.. +120.. +2231. +..22. +HeroLTop +brown orange purple darkbrown +.00.. +.100. +1221. +2222. +..... +HeroLJ2 +brown orange purple darkbrown +.00.. +.100. +1221. +2222. +..... +HeroLFall +brown orange purple darkbrown +..00. +.000. +.102. +1221.. +222.. +HeroLK +brown orange purple darkbrown +..... +.00.. +.10.. +.20.. +1222. +HeroLT +brown orange purple darkbrown +.00.. +.00.. +.00.. +1321. +.22.. +HeroDeadL +brown orange purple darkred +..... +..... +..... +23310 +31000 +HeroDeadR +brown orange purple darkred +..... +..... +..... +01332 +00013 + +HeroExit +brown orange purple darkbrown +..00. +..00. +..00. +.1321 +..22. + +Crate o +darkblue darkgreen darkgrey green #111922 +.1231 +00123 +01012 +40101 +04004 +CrateRL +darkblue darkgreen darkgrey green #111922 +...01 +...00 +...01 +...40 +...04 +CrateRR +darkblue darkgreen darkgrey green #111922 +231.. +123.. +012.. +101.. +004.. +CrateLL +darkblue darkgreen darkgrey green #111922 +..012 +..001 +..010 +..401 +..040 +CrateLR +darkblue darkgreen darkgrey green #111922 +31... +23... +12... +01... +04... + +ExitTL +darkblue black darkgrey grey +..... +33333 +21111 +21111 +21111 +ExitTR +darkblue black darkgrey grey +..... +333.. +112.. +112.. +112.. +ExitBL X +#111922 black darkgrey grey +21010 +20101 +20010 +20000 +..... +ExitBR +#111922 black darkgrey grey +102.. +012.. +102.. +002.. +..... + +WindowT +black darkgreen darkblue darkgrey #111922 +..... +42224 +20102 +21012 +20102 +WindowB z +black darkgreen darkblue darkgrey +21012 +20102 +21012 +22222 +..... + +Zero 0 +darkgrey darkgreen darkblue +.1012.. +.0202 +.0202. +.0202. +.1012 +One 1 +darkgrey darkgreen darkblue +..02. +.102. +..02. +..02. +.1012 +Two 2 +darkgrey darkgreen darkblue +.1012. +.0202 +...12. +..12. +.0002 +Three 3 +darkgrey darkgreen darkblue +.1012 +...02 +..012 +...02 +.1012 +Four 4 +darkgrey darkgreen darkblue +...02 +..102 +.1202 +.0001 +...02 +Five 5 +darkgrey darkgreen darkblue +.0002 +.12.. +.1012 +...02 +.1012 +Six 6 +darkgrey darkgreen darkblue +.1012 +.02.. +.011. +.0.02 +.1012 +Seven 7 +darkgrey darkgreen darkblue +.0002 +...12 +..12. +..12. +.12.. +Eight 8 +darkgrey darkgreen darkblue +.1012 +.0202 +.1012 +.0202 +.1012 +Nine 9 +darkgrey darkgreen darkblue +.1012 +.0202 +.2102 +...02 +.1012 + +StatueTop +darkgreen darkblue #111922 +..... +....1 +....1 +.22.1 +.22.1 + +Statue @ +darkgreen darkblue #111922 +11221 +11222 +112.1 +.22.1 +..... + + +GolemSTop +darkblue #111922 +..... +..... +....0 +....0 +.11.0 + +GolemS G +darkblue #111922 +.11.0 +00110 +00111 +001.0 +.11.0 + + + +======= +LEGEND +======= + +Wall = WallN or WallT or WallR or WallTR or WallRC +FWall = WallL or WallTL or WallLC +Floor = FloorN or FloorL or FloorR +Top = WallT or WallTR + +Block = Wall or Crate + +Door = DoorTop or DoorMiddle or DoorTopOpen or DoorOpening +DoorType = DoorLeft or DoorRight or DoorClick or DoorPress + +Torch = Torch1 or Torch2 or Torch3 + +Go = GoU or God or GoL or GoR or Act +ActOrUp = GoU or Act + +W = W1 or W2 or W4 or W8 or W16 or W32 + +HeroR = HeroR1 or HeroR2 or HeroR3 or HeroRH +HeroL = HeroL1 or HeroL2 or HeroL3 or HeroLH +HeroK = HeroRK or HeroLK +HeroP = HeroR1P or HeroR2P or HeroL1P or HeroL2P +HeroRStat = HeroRJU or HeroRTop or HeroRJ1 or HeroRJ2 or HeroRFall or HeroRK or HeroRT or HeroR1P or HeroR2P +HeroLStat = HeroLJU or HeroLTop or HeroLJ1 or HeroLJ2 or HeroLFall or HeroLK or HeroLT or HeroL1P or HeroL2P +HeroFall = HeroLFall or HeroRFall + +HeroRAny = HeroR or HeroRStat +HeroLAny = HeroR or HeroRStat + +Hero = HeroR or HeroL or HeroRStat or HeroLStat or HeroExit + +HeroDead = HeroDeadL or HeroDeadR + +Weight = Hero or Crate + +L = DoorMiddle and DoorLeft +R = DoorMiddle and DoorRight +C = DoorMiddle and DoorClick +E = DoorMiddle and DoorPress + +i = Pillar and SpikeBDown +§ = Pillar and crate +& = Pillar and Gem +¶ = crate and SpikeBDown +ö = Gem and SpikeBDown + +Trigger = PressOpen or ClickOpen +Button = ButtonT or ButtonB + +SpikeB = SpikeBDown or SpikeBUp +SpikeF = SpikeFDown or SpikeFUp or SpikeFUp2 +Spike = SpikeB or SpikeF + +Golem = GolemS or GolemSTop + +Exit = ExitTL or ExitTR or ExitBL or ExitBR + +Num = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 + +======= +SOUNDS +======= + +sfx0 72578308 +sfx1 11877904 +sfx2 39362308 + +sfx9 90100108 (Fire crcakles) + +Gem destroy 16347500 +HeroK create 68940704 +HeroRH create 64893504 +HeroLH create 64893504 +DoorOpening create 73647308 +DoorMiddle create 66562904 + +SpikeFUp create 7253707 + +HeroDead create 72578308 +HeroDeadL create 63924504 +HeroDeadR create 63924504 + +CrateRL create 62210304 +CrateLR create 62210304 + +restart 87001708 +endlevel 45035308 + +(76555308 dunggg diungggg) +(45286708 distant helicopter) +(85688508 bwobab) +(90992708 computer says maybe...) +(56793908 ...or maybe not) +(87982108 OK gun) +(8969508 brrrwuum) +(8139308 giant beetle) + +================ +COLLISIONLAYERS +================ + +Background +Player +Go +Safezone +Exit +Tiles1 Tiles2 Torch WindowT WindowB Num Statue Statuetop +EdgeR EdgeC +Floor Abyss +PillarB PillarBBase +SpikeB +Gem +ButtonT +CrateLR CrateRL +HeroR HeroL HeroRTail HeroLTail HeroRStat HeroLStat HeroExit Wall HeroRH Door Crate CrateRR CrateLL Golem +HeroDead +ButtonB +SpikeF +Pillar PillarBase +DoorBottom DoorOpen +DoorType Trigger +FWall +ETemp +W1 +W2 +W4 +W8 +W16 +W32 +CD +Running + +====== +RULES +====== + +( Environment ) +(-------------) + + +( Statue ) + +up [ Statue | ] -> [ Statue | StatueTop ] + + +( Walls, safezones ) + +up [ Wall | no Wall ] -> [ WallT | FloorN ] +up [ Block | no Block ] -> [ Block | SZ ] + +down [ SZ | no Block ] -> [ | no Top ] +left [ WallN | no Wall ] -> [ WallN | WallL ] +left [ WallT | no Wall ] -> [ WallT | WallTL ] +right [ WallN | no Wall ] -> [ WallR | ] +right [ WallT | no Wall ] -> [ WallTR | ] + + +left [ WallN | WallT ] -> [ WallN | WallT WallLC ] +left [ WallR | WallT ] -> [ WallR | WallT WallLC ] +right [ WallN | WallT ] -> [ WallRC | WallT ] +right [ WallN | WallTR ] -> [ WallRC | WallTR ] + +right [ FloorN | no Floor ] -> [ FloorN | FloorR ] +left [ FloorN | no FloorN no FloorL] -> [ FloorL | ] + +right [ Wall | no Wall ] -> [ Wall | EdgeR ] + +down [ EdgeR | no EdgeR no EdgeC ] -> [ EdgeC | ] + +( Torches ) +[ stationary P ][ Torch ] -> [ P ][ action Torch ] +[ stationary P ][ action Torch ] -> [ P ][ random Torch ] + +[ stationary P ][ Torch1 | Hero ] -> [ P ][ Torch1 | Hero ] sfx9 + +( Exit ) +right [ ExitBL | no Exit ] -> [ ExitBL | ExitBR ] +up [ ExitBL | no Exit ] -> [ ExitBL | ExitTL ] +up [ ExitBR | no Exit ] -> [ ExitBR | ExitTR ] + +( Window ) +up [ WindowB | ] -> [ WindowB | WindowT ] + + +( Spikes ) +(--------) + +( Spikes go down ) +( +up [ stationary P ][ SpikeBUp no Hero | ... | no Hero ] -> [ P ][ SpikeBDown| ... | ] +up [ stationary P ][ SpikeFUp no Hero | ... | no Hero ] -> [ P ][ SpikeFDown | ... | ] +) + +( Spikes come up ) +up [ stationary P ][ SpikeBDown | ... | Hero ] -> [ P ][ SpikeBUp | ... | Hero ] +up [ stationary P ][ SpikeFDown | ... | Hero ] -> [ P ][ SpikeFUp | ... | Hero ] + +up [ stationary P ][ SpikeBDown Hero ] -> [ P ][ SpikeBUp Hero ] +up [ stationary P ][ SpikeFDown Hero ] -> [ P ][ SpikeFUp Hero ] + +( Make sure both front and back spikes change ) +down [ SpikeBDown | no SpikeFDown ] -> [ SpikeBDown | SpikeFDown ] +up [ SpikeFup | no SpikeFup2 ] -> [ SpikeFUp | SpikeFUp2 ] +up [ no SpikeFup | SpikeFUp2 ] -> [ | ] + + +( Doors ) +(-------) + +[ stationary P ][ DoorOpening no W ] -> [ P ][ DoorOpen ] + +down [ stationary P ][ DoorTop | no DoorMiddle no DoorOpening ] -> [ P ][ DoorTopOpen | ] + +( One way doors ) +right [ stationary P ][ Hero | DoorMiddle DoorRight ] -> [ P ][ Hero | DoorOpening DoorRight W2 ] +right [ stationary P ][ no Hero | DoorRight DoorOpen no Hero ] -> [ P ][ | DoorRight DoorMiddle ] +left [ stationary P ][ Hero | DoorMiddle DoorLeft ] -> [ P ][ Hero | DoorOpening DoorLeft W2 ] +left [ stationary P ][ no Hero | DoorLeft no Hero ] -> [ P ][ | DoorLeft DoorMiddle ] + +( Click-to-open doors ) +[ stationary P ][ Weight ClickOpen ] [ DoorMiddle DoorClick ] -> [ P ][ Weight ] [ DoorOpening DoorClick ] sfx2 + +( Press-to-open doors ) +[ stationary P ][ Weight PressOpen ] [ DoorMiddle DoorPress ] -> [ P ][ Weight PressOpen] [ DoorOpening DoorPress ] sfx2 +[ stationary P ][ no Weight PressOpen ] [ DoorOpen DoorPress ] -> [ P ][ PressOpen ] [ DoorMiddle DoorPress ] sfx2 + + + +up [ stationary P ][ DoorBottom | no DoorMiddle ] -> [ P ][ | ] +[ stationary P ][ DoorMiddle ] -> [ P ][ DoorMiddle Pillar ] +down [ stationary P ][ | DoorMiddle | ] -> [ P ][ DoorTop | DoorMiddle | DoorBottom ] + +( Buttons ) +(---------) + + [ stationary P ][ Trigger ] -> [ P ][ Trigger ButtonT ] +down [ stationary P ][ ButtonT | ] -> [ P ][ ButtonT | ButtonB ] + + [ stationary P ][ no Trigger ] -> [ P ][ no ButtonT ] +down [ stationary P ][ no ButtonT | ] -> [ P ][ | no ButtonB ] + + +( Pillars ) +(---------) + +up [ Pillar | no Pillar no Wall ] -> [ Pillar | Pillar ] + [ Pillar ] -> [ Pillar PillarB ] +down [ Pillar Floor | ] -> [ Pillar Floor PillarBBase| PillarBase ] + + + +( Golem ) +(-------) + +up [ GolemS | ] -> [ GolemS | GolemSTop ] + + + +( "Player" ) +(----------) + +[ up P ] -> [ up P GoU ] +[ down P ] -> [ up P GoD ] +[ left P ] -> [ up P GoL ] +[ right P ] -> [ up P GoR ] +[ action P ] -> [ up P Act ] + +( Hero ) +(------) + + +( Pushing crates, crates falling ) +right [ stationary P ][ HeroR2P CrateRL no W | CrateRR ] -> [ P ][ HeroR1P W8 | Crate ] +right [ stationary P GoR ][ HeroR1P no W | Crate | no Block ] -> [ P ][ | HeroR2P W2 CrateRL SZ | CrateRR ] +right [ stationary P GoR ][ HeroR1 no W | Crate ] -> [ P ][ HeroR1P W8 | Crate ] + [ stationary P Go no GoR ][ HeroR1P no W ] -> [ P ][ HeroR1 ] + +left [ stationary P ][ HeroL2P CrateLR no W | CrateLL ] -> [ P ][ HeroL1P W8 | Crate ] +left [ stationary P GoL ][ HeroL1P no W | Crate | no Block ] -> [ P ][ | HeroL2P W2 CrateLR SZ | CrateLL ] +left [ stationary P GoL ][ HeroL1 no W | Crate ] -> [ P ][ HeroL1P W8 | Crate ] + [ stationary P Go no GoL ][ HeroL1P no W ] -> [ P ][ HeroL1 ] + + +[ stationary P ][ Crate Abyss ] -> [ P ][ Abyss ] +[ stationary P ][ Crate no SZ ] -> [ P ][ down Crate ] +down [ stationary P ][ > Crate | SZ ] -> [ P ][ > Crate | SZ ] sfx1 + + +right [ stationary P ][ HeroR1P | no Crate ] -> [ P ][ HeroR1 W8 | ] +left [ stationary P ][ HeroL1P | no Crate ] -> [ P ][ HeroL1 W8 | ] + + +( Grabbing the ledge ) + +right [ stationary P ][ HeroRJ1 no SZ | Top ] -> [ P ][ HeroRH W4 W2 | Top ] +right [ stationary P ][ HeroRFall no SZ | Top ] -> [ P ][ HeroRH W4 W2 | Top ] + +left [ stationary P ][ HeroLJ1 no SZ | Top ] -> [ P ][ HeroLH W4 W2 | Top ] +left [ stationary P ][ HeroLFall no SZ | Top ] -> [ P ][ HeroLH W4 W2 | Top ] + + +( Falling off) +[ stationary P ][ HeroFall Abyss ] -> [ stationary P ][ Abyss ] sfx0 + +( Falling ) +[ stationary P ][ HeroR no HeroRH no SZ ] -> [ P ][ HeroRFall ] +[ stationary P GoL ][ HeroRFall no SZ ] -> [ P ][ down HeroLFall ] +down [ stationary P ][ HeroRFall no SZ | SpikeB ] -> [ P ][ down HeroDeadR | SpikeB ] +[ stationary P ][ HeroRFall no SZ ] -> [ P ][ down HeroRFall ] +[ stationary P ][ HeroRFall SZ ] -> [ P ][ HeroRK W4 ] + +[ stationary P ][ HeroL no HeroLH no SZ ] -> [ P ][ HeroLFall ] +[ stationary P GoR ][ HeroLFall no SZ ] -> [ P ][ down HeroRFall ] +down [ stationary P ][ HeroLFall no SZ | SpikeB ] -> [ P ][ down HeroDeadL | SpikeB ] +[ stationary P ][ HeroLFall no SZ ] -> [ P ][ down HeroLFall ] +[ stationary P ][ HeroLFall SZ ] -> [ P ][ HeroLK W4 ] + +( Getting up ) +[ stationary P ][ Go ][ HeroRK no W ] -> [ P ][ ][ HeroR1 ] +[ stationary P ][ Go ][ HeroLK no W ] -> [ P ][ ][ HeroL1 ] + +( Turning ) +[ stationary P ][ HeroLT ] -> [ P ][ HeroL1 ] +[ stationary P ][ HeroRT ] -> [ P ][ HeroR1 ] +[ stationary P GoR ][ HeroL3 ] -> [ P ][ HeroRT ] +[ stationary P GoL ][ HeroR3 ] -> [ P ][ HeroLT ] +[ stationary P GoR ][ HeroExit ] -> [ P ][ HeroR2 ] +[ stationary P GoL ][ HeroExit ] -> [ P ][ HeroL2 ] + +[ stationary P GoR ][ HeroL no HeroLH ] -> [ P ][ HeroRT ] +[ stationary P GoL ][ HeroR no HeroRH ] -> [ P ][ HeroLT ] + +( Exiting ) +[ stationary P GoU ][ Hero SZ ExitBL ] -> [ P ][ HeroExit SZ ExitBL ] + + + +( Jumping ) + [ stationary P ] [ HeroRJ2 no SZ ] -> [ P ] [ right HeroRFall ] + [ stationary P ] [ HeroRJ2 SZ ] -> [ P ] [ HeroRK W4 ] + [ stationary P ] [ HeroRJ1 ] -> [ P ] [ right HeroRJ2 ] + [ stationary P ] [ HeroRTop ] -> [ P ] [ HeroRFall ] + [ stationary P ] [ HeroRJU ] -> [ P ] [ up HeroRTop ] +up [ stationary P Running ][ GoU ][ HeroR no W ] -> [ P ][ ][ up HeroRJ1 ] +right [ stationary P Running ][ Act ][ HeroR no W | no Block ] -> [ P ][ ][ right HeroRJ1 | ] + +up [ stationary P ][ GoU ][ HeroRH no W ] -> [ P ][ ][ up HeroRJ2 ] +up [ stationary P ][ GoU ][ HeroR3 no W ] -> [ P ][ ][ up HeroRJ2 ] + +up [ stationary P ][ GoU ][ HeroR no W ] -> [ P ][ ][ up HeroRJU ] +right [ stationary P ][ Act ][ HeroR no W | no Block ] -> [ P ][ ][ right HeroRJ2 | ] + + + [ stationary P ] [ HeroLJ2 no SZ ] -> [ P ] [ left HeroLFall ] + [ stationary P ] [ HeroLJ2 SZ ] -> [ P ] [ HeroLK W4 ] + [ stationary P ] [ HeroLJ1 ] -> [ P ] [ left HeroLJ2 ] + [ stationary P ] [ HeroLTop ] -> [ P ] [ HeroLFall ] + [ stationary P ] [ HeroLJU ] -> [ P ] [ up HeroLTop ] +up [ stationary P Running ][ GoU ][ HeroL no W ] -> [ P ][ ][ up HeroLJ1 ] +left [ stationary P Running ][ Act ][ HeroL no W | no Block ] -> [ P ][ ][ left HeroLJ1 | ] + +up [ stationary P ][ GoU ][ HeroLH no W ] -> [ P ][ ][ up HeroLJ2 ] +up [ stationary P ][ GoU ][ HeroL3 no W ] -> [ P ][ ][ up HeroLJ2 ] + +up [ stationary P ][ GoU ][ HeroL no W ] -> [ P ][ ][ up HeroLJU ] +left [ stationary P ][ Act ][ HeroL no W | no Block ] -> [ P ][ ][ left HeroLJ2 | ] + + + +( Jumping one block ) +right [ stationary P ][ GoR ][ HeroR1 | Top ] -> [ P ][ ][ up HeroRJ1 | Top ] +left [ stationary P ][ GoL ][ HeroL1 | Top ] -> [ P ][ ][ up HeroLJ1 | Top ] + +( Walking ) +right [ stationary P GoR no Running ][ HeroR1 no W | no SZ no Block ] -> [ P ][ HeroR3 | ] + [ stationary P ][ HeroR2 ] -> [ P ][ HeroR1 ] +right [ stationary P GoR ][ HeroR1 no W | no Block no Door ] -> [ P Running W4 W1 ][ right HeroR2 | W2 W1 ] + [ stationary P GoR ][ HeroR3 ] -> [ P ][ right HeroR2 ] + +left [ stationary P GoL no Running ][ HeroL1 no W | no SZ no Block ] -> [ P ][ HeroL3 | ] + [ stationary P ][ HeroL2 ] -> [ P ][ HeroL1 ] +left [ stationary P GoL ][ HeroL1 no W | no Block no Door ] -> [ P Running W4 W1 ][ left HeroL2 | W2 W1 ] + [ stationary P GoL ][ HeroL3 ] -> [ P ][ left HeroL2 ] + +[ HeroRTail ] -> [ ] +[ HeroLTail ] -> [ ] + +late right [ | HeroR2 ] -> [ HeroRTail | HeroR2 ] +late left [ | HeroL2 ] -> [ HeroLTail | HeroL2 ] + + +( Letting go ) +[ stationary P GoR ][ HeroLH no W ] -> [ P ][ HeroRFall ] +[ stationary P GoL ][ HeroRH no W ] -> [ P ][ HeroLFall ] + +[ stationary P GoD ][ HeroLH no W ] -> [ P ][ down HeroLFall ] +[ stationary P GoD ][ HeroRH no W ] -> [ P ][ down HeroRFall ] + + +[ stationary P ][ Act ][ HeroLH no W ] -> [ P ][ ][ right HeroRFall ] +[ stationary P ][ Act ][ HeroRH no W ] -> [ P ][ ][ left HeroLFall ] + + +[ stationary P ][ GoL ][ HeroLH no W ] -> [ P ][ ][ up HeroLJ1 ] +[ stationary P ][ GoR ][ HeroRH no W ] -> [ P ][ ][ up HeroRJ1 ] + +left [ stationary P GoD ][ no Block no SZ | HeroL no W ] -> [ P ][ | right HeroLFall ] +right [ stationary P GoD ][ no Block no SZ | HeroR no W ] -> [ P ][ | left HeroRFall ] + + +( Getting gems ) +[ stationary P ][ > Hero | Gem ] -> [ P ][ > Hero | ] + + +(Clear movement tokens) +[ stationary P ][ Go ] -> [ P ][ ] + + +( Misc late rules ) +(-----------------) + +( Waiting ) + +late [ Running no W ] -> [ ] + +late [ W ] -> [ W CD ] +late [ W1 CD ] -> [ ] +late [ W2 CD no W1 ] -> [ W1 ] +late [ W4 CD no W2 no W1 ] -> [ W2 W1 ] +late [ W8 CD no W4 no W2 no W1 ] -> [ W4 W2 W1 ] +late [ W16 CD no W8 no W4 no W2 no W1 ] -> [ W8 W4 W2 W1 ]§ +late [ W32 CD no W16 no W8 no W4 no W2 no W1 ] -> [ W16 W8 W4 W2 W1 ] + + +============== +WINCONDITIONS +============== + +No gem +All ExitBL on HeroExit + +======= +LEVELS +======= + + +message Find the Gems and escape the Dungeon. +message Use arrows to move, R to restart level. + + +######..##....#########... +P..;...................... +.....,........!.....!..... +H........*.......x.......* +######..###....#######..,# +######..##......###....... +........|...........|..#.. +..|.....#.......,...#..#.. +*.#..|..#..,.....|..#.*#.. +#########..###..#####.#### +#########.###...#####.#### +,.#..#..#..#.....#..#..#.. +.;#..#..#..#..;..#..#..#.. +__#__#__#__#_____#__#__#__ + +message Press X to make a long jump. + +####....;.#######..###...# +P.......................*# +.....x........|........### +*...####...#####...##....; +#...#####....##....###..,. +.......................|.. +..............|.;......#.. +H.|..|..|..,..#.....|..#.. +###########...#....######. +##########....#..######... +..#.;#..#...........#...., +,.#..#..#..#,.|..;..#..... +.;#..#..#..#,.#..*..#..#.. +__#__#__#__#__#__#__#__#__ + + +(.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +.......................... +__________________________) + + + +message Push and climb on rocks. + +...;.............#........ +.................#......., +*........o...,.*.#.x...... +#......#####..########.... +..............#.....#..... +.o......|..|..#.o|..#..#.. +#####...##########.....#.. +...........|..#.....|..#.# +P.|..#.....#..#.....#..... +H.#..#.....#.....|..|..|.o +########...#..|..######### +##########.#;.|..########## +..#..#..#..#..#,.*..#..#.. +__#__#__#__#__#__#__#__#__ + + + +P....,.................... +........|*.|..|o.........# +,...,..#####..###.......## +.......................... +.o.o..........|........... +####.##.....####...,.....# +######..|....####...;..... +........#.....;........... +........#................. +H.|o.|..#...,o|*........x. +#######.#...####,...###### +######..|,.#####......#### +..#..#..|..#..#........#.. +__#__#__#__#__#__#__#__#__ + + +message Don't fall on spikes. + + +p.#....................... +..#*o|o.......|........x.. +########....ö"##....o.#### +#####......#####...####### +.......................#.. +.................#..*..#.. +H.".o"........|..#""#..#.. +######........###########. +###..........###########.. +.....#...........#.....#.. +..*..#...".o.....#..#..#.. +..#..#...#####..ö#..#.,#.. +..#..#.######.",##..#.,#.. +__#__#__#__#__#__#__#__#__ + + +message You can turn while falling. + +P..................;...... +H......................... +###......x................ +..|.....####.,.#####.....# +..|......#................ +..|".....#.,#......,...... +####....*|""#..|.......... +..|.....######.##.....;... +;.|......|..;..|..|....... +.*|."....#.....|..#....... +#####....#""...|..#"""...* +;.#.....####...#######..## +..#......#.....#..#..#..#. +..#______#_____#..#..#__#. + +message Doors can work in different ways + +;.....######...######....# +.,.#....#.............;... +.............,............ +.o......L........x........ +###.#######.....####....o. +###.,#######....###...#### +........#........#.....#.. +P.............#.....#..... +H..-....c.....#..e..#....* +####...#####....#####..|.# +###....######...######.#.# +.....#..#..#..|....;#..#.. +,.+..#..#..#..#..&..#..#.; +__#__#__#__#__#__#__#__#__ + + +P.,.##.,..!.....,.;....... +..........;............... +H...R.................,... +#########..###.####..!.... +...;##......##...........* +.!..........##..........## +,...L......*##............ +########,..##...io.""-.... +....##...."##...######...| +..........###.""######,.## +.x..E.....###.########"... +########......#########..| +....##..."|.|.#########.*| +....##...####_#########_## + +message Floating pillars + +...................... +....*........x.....#.. +....#.......###....#.. +....,.........,....;.. +.#.......#.........#.. +;#...#...#...#........ +.,...#.......#......*. +...".#....#..#......#. +...#.,....#.........#. +...#...#...".....¶..,. +..,#...#...#....###;.. +..*;.#.#...#.....,.... +.,#..#.#...#.#........ +..#....#...#.;........ +..,...,.......#...."*. +.P...#.....*.,#....##. +H....#.....#..;....;;. +###..#.#...#.......... +###..,.#...;..,##..... +###___________________ + + +( +P.!.....!....,.....,...... +.....x.o..,.;............. +...######.............,... +...............####....... +#...E.|..,..##.##........* +#..#####....##..........## +...........###..........## +H...|.R....##...io.""-.... +##.######..##...######...| +##..####..###.""######..## +##"*####..###.#########... +#########.....#########.*| +#########.|.|.#########.## +#############_#########_## +) + + + +( +P.....................;... +....................,..... +H......................... +######......x............. +..|..|.....#####,......... +..|..|......#.......###... +..|..|".....#.,.#.....,... +#######..."*#*""#."....... +..|..|....#######.##...... +..|..|......|..;..|..|.... +..|..|."....#.....|..#.... +########....#""...|..#"""* +,.#.;#.....####...######## +__#__#______#_____#__#__#_ +) + +( +#*.,........,......####### +##.........;......*#...,.# +##...##....,...o..##.*..,# +##...######...##...#.#,..# +##.######..........#.#...# +...###.....#.......#.##..# +*..,##*|...|..|o.........# +#.,.####...######......#.# +#..*##*|...........|.|...# +#..#####...|..|...####...# +P.........#####...####.|.# +.......|...#...........#.# +H.oo|..#...#......|..|.#.. +#####..#.*.#..|..,####.|.* +#####..#####*.#.,.####.|.# +#####__######.#___####_#_# +) \ No newline at end of file diff --git a/PrograMaze.txt b/PrograMaze.txt new file mode 100644 index 0000000000000000000000000000000000000000..00991fe3b4fc12597999cb80a38081a201a6bfae --- /dev/null +++ b/PrograMaze.txt @@ -0,0 +1,443 @@ +title PrograMaze +author Adam Gashlin +homepage gashlin.net + +again_interval 0.25 +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +ZeroEven +White +..... +.000. +.0.0. +.000. +..... + +ZeroOdd +White +..... +000.. +0.0.. +000.. +..... + +OneEven +White +..... +..0.. +..0.. +..0.. +..... + +OneOdd +White +..... +.0... +.0... +.0... +..... + +Background +Black + +PlayerDigit +Yellow +..... +..... +..... +..... +00000 + +PlayerGuyRun +Orange + +PlayerGuyRunStart +Orange + +PlayerGuyStep +Orange + +PlayerGuyPause +Orange + +PlayerGuyDisabled +Orange + +PCL +Red +00... +0.... +..... +0.... +00... + +PCR +Red +...00 +....0 +..... +....0 +...00 + +PCStart +Transparent + +PCStartRow +Transparent + +PCEndRow +Transparent + +Shadow +Transparent + +Goal +Blue + +LetterR +Grey DarkGrey +11111 +10011 +01111 +01111 +11111 + +LetterU +Grey DarkGrey +11111 +01101 +01101 +00011 +11111 + +LetterN +Grey DarkGrey +11111 +10011 +01101 +01101 +11111 + +LetterS +Grey DarkGrey +10001 +01111 +10011 +11101 +00011 + +LetterT +Grey DarkGrey +10111 +00011 +10111 +10111 +10111 + +LetterE +Grey DarkGrey +10011 +01101 +00011 +01111 +10011 + +LetterP +Grey DarkGrey +00111 +01011 +00111 +01111 +01111 + +LeftArrow +Grey DarkGrey +11111 +11001 +10011 +11001 +11111 + +RightArrow +Grey DarkGrey +11111 +10011 +11001 +10011 +11111 + +UpArrow +Grey DarkGrey +11111 +11011 +10001 +10101 +11111 + +DownArrow +Grey DarkGrey +11111 +10101 +10001 +11011 +11111 + +Equal +Grey DarkGrey +11111 +10001 +11111 +10001 +11111 + +ShowZero +Grey DarkGrey +11111 +10001 +10101 +10001 +11111 + +ShowOne +Grey DarkGrey +11111 +11011 +11011 +11011 +11111 + +Wall +DarkGrey + +======= +LEGEND +======= + +_ = Background +. = ZeroOdd +, = ZeroEven +S = ZeroEven and PCStartRow and PCStart +B = ZeroEven and PCStartRow +E = ZeroOdd and PCEndRow +J = OneEven and PCStartRow +I = OneOdd +R = LetterR +U = LetterU +N = LetterN +L = LeftArrow +T = RightArrow +P = UpArrow +D = DownArrow +0 = ShowZero +1 = ShowOne + +Q = Equal + +Zero = ZeroOdd or ZeroEven +One = OneOdd or OneEven + +C = PlayerDigit and Wall +Player = PlayerDigit or PlayerGuyRun or PlayerGuyPause +RUNLetter = LetterR or LetterU or LetterN +STEPLetter = LetterS or LetterT or LetterE or LetterP +CmdLetter = RUNLetter or STEPLetter +PlayerGuy = PlayerGuyRun or PlayerGuyStep +WinnerGuy = PlayerGuy or PlayerGuyPause + +@ = PlayerGuyDisabled and ZeroOdd +* = PlayerGuyDisabled and ZeroEven +G = Goal and ZeroOdd +H = Goal and ZeroEven + +# = Wall +2 = LetterS +3 = LetterT +4 = LetterE +5 = LetterP + +Z = Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Shadow +RUNLetter, STEPLetter, Wall, PlayerGuyRun, PlayerGuyRunStart, PlayerGuyStep, PlayerGuyPause, PlayerGuyDisabled, UpArrow, DownArrow, LeftArrow, RightArrow, Equal, ShowZero, ShowOne +ZeroOdd, ZeroEven, OneOdd, OneEven +PlayerDigit +PCL, PCR +PCStart +PCStartRow, PCEndRow + +====== +RULES +====== + +[ PCL ] [ PlayerGuyRunStart ] -> [ PCL ] [ PlayerGuyRun ] +[ moving PlayerGuy ] -> [ PlayerGuyStep ] +[ action PlayerGuyPause ] -> [ PlayerGuyStep ] +[ moving PlayerGuyPause ] -> [ PlayerGuyPause ] + +( 00 = left ) +[ PCL no Wall ] [ PCR no Wall ] [ PlayerGuy ] -> [ PCL ] [ PCR ] [ left PlayerGuy ] +( 01 = right ) +[ PCL no Wall ] [ PCR Wall ] [ PlayerGuy ] -> [ PCL ] [ PCR Wall ] [ right PlayerGuy ] +( 10 = up ) +[ PCL Wall ] [ PCR no Wall ] [ PlayerGuy ] -> [ PCL Wall ] [ PCR ] [ up PlayerGuy ] +( 11 = down ) +[ PCL Wall ] [ PCR Wall ] [ PlayerGuy ] -> [ PCL Wall ] [ PCR Wall ] [ down PlayerGuy ] + +[ PlayerGuyRun ] [ PCL ] -> [ PlayerGuyRun ] [ right PCL ] +[ PlayerGuyStep ] [ PCL ] -> [ PlayerGuyStep ] [ right PCL ] + +( advance PC ) +right [ right PCL | PCR | | ] -> [ | | PCL | PCR ] again +( CRLF PC ) +right [ PCStartRow | | ... | right PCL | PCR PCEndRow ] -> [ PCStartRow down PCL | PCR | ... | | PCEndRow ] +down [ PCStartRow down PCL | PCStartRow ] [ PCR | ] -> [ PCStartRow | PCStartRow PCL ] [ | PCR ] again +[ moving PCL ] -> [ PCL ] + +[ Action PlayerDigit OneOdd ] -> [PlayerDigit ZeroOdd ] +[ Action PlayerDigit OneEven ] -> [ PlayerDigit ZeroEven ] +[ Action PlayerDigit ZeroOdd ] -> [ PlayerDigit OneOdd ] +[ Action PlayerDigit ZeroEven ] -> [ PlayerDigit OneEven ] + +(turn to stone) +[ Action PlayerDigit CmdLetter ] [ Zero ] -> [ Action PlayerDigit CmdLetter ] [ ] +[ Action PlayerDigit CmdLetter ] [ One ] -> [ Action PlayerDigit CmdLetter ] [ Wall ] +[ Action PlayerDigit CmdLetter ] [ ShowZero ] -> [ Action PlayerDigit CmdLetter ] [ ] +[ Action PlayerDigit CmdLetter ] [ ShowOne ] -> [ Action PlayerDigit CmdLetter ] [ Wall ] + +(run!) +right [ Action PlayerDigit RUNLetter ] [ PCStart | ] [ PlayerGuyDisabled ] -> [ RUNLetter ] [ PCStart PCL | PCR ] [ PlayerGuyRunStart ] again +right [ Action PlayerDigit STEPLetter ] [ PCStart | ] [ PlayerGuyDisabled ] -> [ STEPLetter ] [ PCStart PCL | PCR ] [ PlayerGuyPause ] again + +( in case the PlayerGuy gets wiped out by a wall ) +[ Action PlayerDigit CmdLetter ] -> [ CmdLetter ] + +[ PlayerGuy ] -> [ Shadow PlayerGuy ] + +late [ PlayerGuy Shadow ] -> cancel +late [ Shadow ] -> [] +late [ PlayerGuyStep ] -> [ PlayerGuyPause ] + +============== +WINCONDITIONS +============== + +Some WinnerGuy +All WinnerGuy on Goal + +======= +LEVELS +======= + +message Get the orange block to the blue goal, by moving the yellow cursor to "step" and using Action repeatedly to run the program. +############# +####S.,.,.*E# +####JIH.,.,E# +00QLB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +####C#2345### + +message You can edit the bits of the program with the cursor and Action. + +############# +####S.,.,.,E# +####B.,.,.,E# +00QLB.*.,.,E# +01QTB.,.,.HE# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +####C#2345### + +message "run" will run the program automatically. + +####C##RUN### +####S.,.,.*E# +####B.,.,.,E# +00QLB.,.,.,E# +01QTBG,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +######2345### + +####C##RUN### +####SG,.,.,E# +####B.,.,.,E# +00QLB.,.,.,E# +01QTB.,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.,@,E# +######2345### + +####C##RUN### +####S.,@,.,E# +####B.,.,.,E# +00QLB.,.,.,E# +01QTB.,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,G,.,E# +######2345### + +####C##RUN### +####S.,.H.,E# +####B.,.,.,E# +00QLB.,.,.,E# +01QTB.,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.*.,E# +######2345### + +message Boss puzzle! + +####C##RUN### +####S.,.,.HE# +####B.,.,.,E# +00QLB.,.,.,E# +01QTB.,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B@,.,.,E# +######2345### + + +message Final phase! + +####C##RUN### +####S@,.,.HE# +####B.,.,.,E# +00QLB.,.,.,E# +01QTB.,.,.,E# +10QPB.,.,.,E# +11QDB.,.,.,E# +####B.,.,.,E# +####B.,.,.,E# +######2345### + +message Thanks for playing! \ No newline at end of file diff --git a/Prototype_Demo_v1.txt b/Prototype_Demo_v1.txt new file mode 100644 index 0000000000000000000000000000000000000000..87159ff51ffe31eecb89063aeed4beb636b37bd7 --- /dev/null +++ b/Prototype_Demo_v1.txt @@ -0,0 +1,289 @@ +title Prototype Demo v1 +author gamez7 and with music by chipzel +homepage www.kongregate.com +debug +(music is tokyo skies by chipzel) +youtube 4bsjZTcCv7c +background_color white +text_color orange + +======== +OBJECTS +======== + +Sign +Black White +00000 +01010 +00000 +..0.. +.000. + +Background +LightRed + +BBackground +LightBlue + +Target +Black +..... +..0.. +.0.0. +..0.. +..... + +WWall +White + +RWall +Red + +BWall +Blue + +Player +Grey White +10001 +00100 +01.10 +00100 +10001 + +Crate +Grey +00000 +0...0 +0...0 +0...0 +00000 + +RMarker +White +..... +..... +..... +..... +..... + +BMarker +White +..... +..... +..... +..... +..... + +RBMarker +White +..... +..... +..... +..... +..... + +BRMarker +White +..... +..... +..... +..... +..... + +RWallGhost +LightRed +..... +..... +..0.. +..... +..... + +BWallGhost +LightBlue +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +R = Rmarker + +$ = RWallGhost and Rwall +& = BWallGhost +. = Background +# = WWall +P = Player +* = Crate +@ = Crate and Target +O = Target +S = Sign + +Wall = WWall or RWall or BWall +Marker = Rmarker or BMarker or BRMarker or RBMarker or RWallGhost or BWallGhost +Moveable = Crate or Player + +======= +SOUNDS +======= + +Crate MOVE 36772507 +Restart 55773902 +SFX1 9444505 +SFX2 20688105 +SFX3 55773902 +EndLevel 17495905 +CloseMessage 1393906 +ShowMessage 1393906 +TitleScreen 58597508 +EndGame 10080508 + +================ +COLLISIONLAYERS +================ + +Background +BBackground +Marker, Target, Sign +Wall +Player, Crate + +====== +RULES +====== + +(Swaps dimensions and prevents looping) +[Action Player] [Rmarker] -> [Action Player] [RBMarker] sfx1 ++ [Action Player] [BMarker] -> [Action Player] [BRMarker] sfx2 +[Action Player] [RBMarker] -> [Action Player] [BMarker] ++ [Action Player] [BRMarker] -> [Action Player] [RMarker] + +(Swaps the field when dimensions swap) +[Action Player] [RMarker] [BWall] -> [Action Player] [RMarker] [No Bwall] ++ [Action Player] [BMarker] [RWall] -> [Action Player] [BMarker] [No Rwall] +[Action Player] [RMarker] [RWallGhost] -> [Action Player] [RMarker] [RWall RWallGhost] ++ [Action Player] [BMarker] [BWallGhost] -> [Action Player] [BMarker] [BWall BWallGhost] +[Action Player] [RMarker] [BBackground] -> [Action Player] [RMarker] [Background] ++ [Action Player] [BMarker] [Background] -> [Action Player] [BMarker] [BBackground] + +(Some update checking stuff) +late [RWallGhost no Moveable] [RMarker] -> [RWallGhost RWall] [RMarker] +late [BWallGhost no Moveable] [BMarker] -> [BWallGhost BWall] [BMarker] + +(Can't collide with "walls") +[< Moveable Wall] -> [Moveable Wall] sfx3 +[> Moveable|Wall] -> [Moveable|Wall] + +(Yey crates) +[> Player|Crate|No Wall] -> [> Player|> Crate| ] + +(Sign :3 ) +[> Player|Sign] -> message The sign reads: "music by chipzel :)" + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message > booting... +message > drivers installing, please wait +message > ... +message > WELCOME TO CHROMECORP OS +message > CONNECT POWER NODE TO RECIEVER TO CONTINUE + +####### +###..o# +#p....# +#..#..# +#.*...# +#...### +####### + +message > SERVERS ONLINE +message > LOADING METADATA +message > ... + +################ +##...########### +#......##......# +#...#.....#.##.# +#..##.#........# +#...o.#....#.*.# +##........##p..# +################ + +message > CONNECTION COMPLETE +message > initiating transdimensional hyperdrive +message > ... +message > prototype installed +message > press x to activate + +###### +#....# +#..o.# +#....# +#&#&&# +#....# +#....# +#$$#$# +#....# +#r*..# +#...p# +###### + +message > node connected +message !ERROR! +message > power supply low +message > supply more power to continue operations + +######### +##$$$$&&# +#&p*.&..# +#&*.$$.&# +#&.&#&$.# +#&$&$#$.# +#$..&&o&# +#$r$..$o# +######### + +message > power supply connected +message > initiating backup generators + +################### +#p...$#..&..#..R### +#....$#.o#o.#.....# +#....$&.$...&.$$#.# +#..*.$&...&.$&&*&$# +#....#&..$....$$#.# +##...$.......#....# +#######&&########## +################### + +message > backup generators installed +message > finalizing... +message > system initiation complete +message > powering portal... +message > ... +message > PORTAL ACTIVATED +message !ERROR! +message !ERROR! +message !ERROR! +message !ErrRoR?h! +message !̭͓̪̲͝͠͞E͚̺̤͉̱͜R̫͎̱͟ͅR̻̩̘ͅO̧̝̼͎͇̙͎̳ͅR̫̭̱̯̗͘!̥̻͈̹̘̰̪͔̳ ҉̪̣̖͎͢?̨̜̘̙͉̖̳̹͢ẹ͕͎̹̳̗̦̥r̠͉̫͇̬͜͟R̷̲̙̥̣̤͉̯̀͜ͅo̘͎͢r̶̶̢̟̩͇̫͔͚!̙̗̬̪͎̟̬̕͟ ̬͚̩̟̪̀͝!̨̜̙̳̲͚̳͍̲ͅE͏̡̛̖̥̳̫̳̯͖r͉̪̮̩̣̲̗̝R͡҉̴̻͓̬̺̘sfx3o̗̜r̷̗r̠̘͎̣h̷̥̗̻ + + + +##### +#P..# +#.*.# +#.O.# +##### \ No newline at end of file diff --git a/Pulling_Box_Sokoban.txt b/Pulling_Box_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..44a52e4eb609480ec4f66dbfa98f88a01adac954 --- /dev/null +++ b/Pulling_Box_Sokoban.txt @@ -0,0 +1,205 @@ +title Pulling Box Sokoban +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ < Player | Crate ] -> [ < Player | < Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +.###.. +##.#.. +#.O##. +#...## +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####.... +###..##### +#....#*..# +#.#...*..# +#.O.O#P..# +###..##### +..####.... + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*.*.# +#..O*O.# +#P.....# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*..OOO...# +#...##.##### +#########... + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 +...###... +..##.###. +..#.O@.#. +..#.*..#. +..##.###. +...#.#... +...#.#... +####.#... +#....##.. +#.#.P.#.. +#...#.#.. +###...#.. +..#####.. + +message level 9 of 10 + +#####... +#...##.. +#.O..##. +##P**.#. +.##...#. +..##..## +...#.O.# +...#..## +...####. + +message level 10 of 10 + +......##### +......#..## +......#O..# +......#...# +......#O..# +......#...# +#######O..# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message congratulations! diff --git a/Pumpkin_smasher_.txt b/Pumpkin_smasher_.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b8f4b629d7a57b2fe0c0d574c9b66f31397f8ec --- /dev/null +++ b/Pumpkin_smasher_.txt @@ -0,0 +1,379 @@ +title Pumpkin smasher +author Lucas Svangard +homepage https://twitter.com/luckylucanos +realtime_interval 0.5 +verbose_logging +youtube DOtEdhKOMgQ +======== +OBJECTS +======== + +background +grey + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#313131 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. +pumpkin +green black orange #d05502 +..0.. +23232 +23232 +23232 +23232 + +splash +orange +.0.0. +..00. +00000 +.000. +.0..0 +(for the intro) +grass , +darkgreen + +grave +grey darkgrey +..... +..0.. +.111. +.010. +.000. + +animatepumpkin o +green black orange #d05502 +..0.. +23232 +23232 +23232 +23232 + +pumpkintemplet +white +..... +..... +..... +..... +..... + + + +animatePlayer +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +statplayer ' +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +(moving blocks) + +(left) +BlockL a +lightgrey #21abfe +00000 +01000 +11110 +01000 +00000 + +movingblockL +lightgrey #21abfe +00000 +01000 +11110 +01000 +00000 + +(right) +BlockR d +lightgrey #21abfe +00000 +00010 +01111 +00010 +00000 + +movingblockR +lightgrey #21abfe +00000 +00010 +01111 +00010 +00000 + +(up) +BlockU w +lightgrey #21abfe +00100 +01110 +00100 +00100 +00000 + +movingblockU +lightgrey #21abfe +00100 +01110 +00100 +00100 +00000 + +(down) + +BlockD s +lightgrey #21abfe +00000 +00100 +00100 +01110 +00100 + + +movingblockD +lightgrey #21abfe +00000 +00100 +00100 +01110 +00100 + + +ghost g +white black +.000. +01010 +00000 +00100 +0.0.0 + + +======= +LEGEND +======= +¨ = grave +. = Background +# = Wall +P = Player +0 = pumpkin +å = animateplayer and grass +ä = animatepumpkin and grass + +PlayerObs = pumpkin or wall or blockL or blockR or BlockU or BlockD or movingblockL or movingblockR or movingblockU or movingblockD or ghost or splash +BlockObs = pumpkin or wall or blockL or blockR or BlockU or BlockD or ghost ++ = pumpkintemplet and grass + + + +======= +SOUNDS +======= +sfx0 36349907 +sfx1 3018508 +animateplayer move 36349907 +================ +COLLISIONLAYERS +================ + +Background +grass splash +Target +Player, Wall, pumpkin BlockL BlockR BlockU blockD movingblockL movingblockR movingblockU, movingblockd ghost + +pumpkintemplet animatepumpkin statplayer + +grave animateplayer + +====== +RULES +====== + + +[ > Player | no PlayerObs ] -> [ | > player ] sfx0 +[ player | pumpkin ] -> [ player | splash] sfx1 + +(moving block) + +(left) +left [ MovingblockL | ghost |no BlockObs ] -> [ | ghost | MovingBlockL ] + + left [ MovingblockL | no BlockObs ] -> [ | > MovingblockL ] sfx0 +[ movingblockL] -> [BlockL] + +(right) (the only one that works corectly) +right [ MovingblockR | ghost |no BlockObs ] -> [ | ghost | MovingBlockR ] + + right [ MovingblockR | no BlockObs ] -> [ | > MovingblockR ] sfx0 +[ movingblockR] -> [BlockR] + +(up) +up [ MovingblockU | ghost |no BlockObs ] -> [ | ghost | MovingBlockU ] + + up [ MovingblockU | no BlockObs ] -> [ | > MovingblockU ] sfx0 +[ movingblockU] -> [BlockU] + +(down) +down [ MovingblockD | ghost |no BlockObs ] -> [ | ghost | MovingBlockD ] + + down [ MovingblockD | no BlockObs ] -> [ | > MovingblockD ] sfx0 +[ movingblockD] -> [BlockD] + + +[ BlockL | pumpkin ] -> [ BlockL | splash] sfx1 +[ BlockR | pumpkin ] -> [ BlockR | splash] sfx1 +[ BlockU | pumpkin ] -> [ BlockU | splash] sfx1 +[ BlockD | pumpkin ] -> [ BlockD | splash] sfx1 + + +(animate stuff) +[ animateplayer | ... | animatepumpkin ] -> [ > animateplayer | ... | animatepumpkin ] +[ pumpkintemplet | animateplayer | pumpkintemplet ] -> [ animatepumpkin | statplayer | animatepumpkin] again +[ animatepumpkin | statplayer | pumpkintemplet ] -> [ animatepumpkin | statplayer | animatepumpkin] again + + + +[ animatepumpkin | statplayer | no pumpkintemplet ] -> win + + + +left [ > player | stationary BlockL ] -> [ player | > MovingBlockL ] + + right [ > player | stationary BlockR ] -> [ player | > MovingBlockR ] + + up [ > player | stationary BlockU ] -> [ player | > MovingBlockU ] + + down [ > player | stationary BlockD ] -> [ player | > MovingBlockD ] +============== +WINCONDITIONS +============== + +some splash +no pumpkin + +======= +LEVELS +======= + +,,,,,,,,, +,,¨+¨,¨,, +,,ä,+,,å, +,,¨+¨,¨,, +,,,,,,,,, + +message UNKNOWN VOICE: Haha! Your traped!! Complet my challenge and I let you go! +message You: Who are you?? +message UNKNOWN VOICE: I'm Stephen Lavelle II. Dead since 1274! +message Hahaaahahaaaa!! + +####### +#0..#p# +#.....# +#..#..# +####### + +###### +##0..# +###..# +##...# +#...## +#...p# +#.#..# +#....# +###### + +############ +#.0#...#0..# +#..........# +#.#P....#..# +##.........# +#..#..#....# +#.#...##...# +############ + + +Message Let's spice things up +message Hahaaahahaaaa!! + +######### +#....#..# +#...#p..# +#.......# +#...#...# +#0.g.a..# +######### + + + + +########## +##0#.....# +##.#.....# +#...a...p# +########## + + + +########### +#.........# +#w........# +#p........# +##.######## +#......#..# +#.........# +#.........# +#.........# +#.........# +#.#.......# +#........## +#.....0.### +########### + +message Is it beging to get harder? +message Hahaaahahaaaa!! + +######0####### +#....#.#.....# +#.....g......# +#......#.....# +#..#..p.....## +#......a.....# +#.......#....# +#.....w......# +#......#...#.# +#.#...##.....# +############## + + + +message You made it! +message You are now free!! +message But I will be back and I will be stronger! +message See this as a Nightmare Before Chrismas... + + + + + + + + + + diff --git a/Push_-_A_-_Crate.txt b/Push_-_A_-_Crate.txt new file mode 100644 index 0000000000000000000000000000000000000000..0c63af9f03c4da00cf66f0e13b1ae57c9788ab61 --- /dev/null +++ b/Push_-_A_-_Crate.txt @@ -0,0 +1,437 @@ +title Push - A - Crate +author hodori01 +homepage www.puzzlescript.net + +background_color orange +text_color white + +======== +OBJECTS +======== + +Background +GREEN Lightgreen DarkGreen +12010 +00101 +11001 +10120 +10010 + +Target +DarkBlue LightBlue Black White +.1.1. +13031 +.020. +13031 +.1.1. + +Wall +BROWN Grey +01110 +10001 +01110 +10001 +01110 + +FakeCrate +Orange DarkBrown +11011 +10001 +00.00 +10001 +11011 + +ControlPlayer +Blue Red +.000. +.101. +00000 +.000. +.0.0. + +NCrate +Orange DarkBrown +11111 +10001 +10.01 +10001 +11111 + +MixCrate +Orange DarkBrown +11111 +10101 +11.11 +10101 +11111 + +Dummy +Blue Red +.000. +.101. +00000 +.000. +.0.0. + +JCrate +Orange DarkBrown +11111 +10001 +10001 +10001 +11111 + +LightCrate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +MatchCrate +Orange DarkBrown +10101 +00000 +10.01 +00000 +10101 + +RMatchCrate +Red DarkBrown +10101 +00000 +10.01 +00000 +10101 + +BMatchCrate +Blue DarkBrown +10101 +00000 +10.01 +00000 +10101 + +YMatchCrate +Yellow DarkBrown +10101 +00000 +10.01 +00000 +10101 + +PMatchCrate +Purple DarkBrown +10101 +00000 +10.01 +00000 +10101 + +GMatchCrate +Green DarkBrown +10101 +00000 +10.01 +00000 +10101 + +CratePiece1 +Orange +..... +..... +..0.. +..... +..... + +CratePiece2 +Orange +..... +.0... +..... +...0. +..... + +CratePiece3 +Orange +..... +.0... +..0.. +...0. +..... + +CratePiece4 +Orange +..... +.0.0. +..... +.0.0. +..... + +CratePiece5 +Orange +..... +.0.0. +..0.. +.0.0. +..... + +Monster +Red Black White +1...1 +11011 +.202. +.000. +..0.. + +abyss +Black White +10000 +00001 +01000 +00000 +00100 + +======= +LEGEND +======= + +. = Background +# = Wall +P = ControlPlayer +* = NCrate +O = Target +x = FakeCrate +! = Target and ControlPlayer +D = Dummy +M = MixCrate +J = JCrate +L = LightCrate +? = MatchCrate +R = RMatchCrate +B = BMatchCrate +: = PMatchCrate +Y = YMatchCrate +G = GMatchCrate +1 = Cratepiece1 +2 = Cratepiece2 +3 = Cratepiece3 +4 = Cratepiece4 +5 = Cratepiece5 +K = Monster +, = abyss + +Player = ControlPlayer or Dummy +Crate = NCrate or MixCrate or JCrate or LightCrate or MatchCrate or RMatchCrate or BMatchCrate OR YMatchCrate or PMatchCrate or GMatchCrate +Cratepiece = Cratepiece1 or Cratepiece2 or Cratepiece3 or Cratepiece4 or Cratepiece5 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, abyss +Player, Wall, Crate, FakeCrate, Cratepiece, Monster + +====== +RULES +====== + +[ > ControlPlayer | ... | NCrate ] -> [ NCrate | ... | ControlPlayer ] +[ > ControlPlayer | Mixcrate | Mixcrate] -> [ | Controlplayer | MixCrate ] +[ > ControlPlayer | MixCrate ] -> [ > ControlPlayer | > Mixcrate ] +[ > ControlPlayer | JCrate ] -> [ > ControlPlayer | > JCrate ] +[ > ControlPlayer | LightCrate ] -> [ > ControlPlayer | > LightCrate ] +[ > ControlPlayer | MatchCrate ] -> [ > ControlPlayer | > MatchCrate ] +[ > ControlPlayer | RMatchCrate ] -> [ > ControlPlayer | > RMatchCrate ] +[ > ControlPlayer | BMatchCrate ] -> [ > ControlPlayer | > BMatchCrate ] +[ > ControlPlayer | YMatchCrate ] -> [ > ControlPlayer | > YMatchCrate ] +[ > ControlPlayer | PMatchCrate ] -> [ > ControlPlayer | > PMatchCrate ] +[ > ControlPlayer | GMatchCrate ] -> [ > ControlPlayer | > GMatchCrate ] +[ > ControlPlayer | Cratepiece ] -> [ > ControlPlayer | > Cratepiece ] +[ > Crate | LightCrate ] -> [ > Crate | > LightCrate ] +[ > Crate | Cratepiece ] -> [ > Crate | > Cratepiece ] +[ > Cratepiece | Cratepiece ] -> [ > Cratepiece | > Cratepiece ] +late [ MatchCrate | MatchCrate | MatchCrate] -> [ | | ] +late [ RMatchCrate | RMatchCrate | RMatchCrate] -> [ | | ] +late [ BMatchCrate | BMatchCrate | BMatchCrate] -> [ | | ] +late [ PMatchCrate | PMatchCrate | PMatchCrate] -> [ | | ] +late [ YMatchCrate | YMatchCrate | YMatchCrate] -> [ | | ] +late [ GMatchCrate | GMatchCrate | GMatchCrate] -> [ | | ] +[ > LightCrate | Wall ] -> [ | Wall ] +[ > Cratepiece1 | Cratepiece1] -> [ | Cratepiece2 ] +[ > Cratepiece2 | Cratepiece2] -> [ | Cratepiece3 ] +[ > Cratepiece3 | Cratepiece3] -> [ | Cratepiece4 ] +[ > Cratepiece4 | Cratepiece4] -> [ | Cratepiece5 ] +[ > Cratepiece5 | Cratepiece5] -> [ | JCrate ] +[ Monster | ... | ControlPlayer ] -> [ > Monster | ... | ControlPlayer ] +late [ Monster | ControlPlayer ] -> restart +late [ Controlplayer abyss ] -> restart + +============== +WINCONDITIONS +============== + +All Crate on Target +All Target on Crate + +======= +LEVELS +======= + +message Push - A - Crate. + +######### +#.......# +#.......# +#.P.J.O.# +#.......# +#.......# +######### + +message Warp - A - Crate. + +######### +#.......# +#.......# +#.P.*.O.# +#.......# +#.......# +######### + +message Fake - A - Crate. +######### +#x#x#x#x# +######### +#x#x#x#*# +######### +#x#x#x#x# +######### +#x#x#x#!# +######### + +message Mix - a - Crate. + +########## +#P.M.M..O# +########## + +message Smash - A - Crate. + +### +#O# +#L# +#L# +#L# +#L# +#.# +#J# +#P# +### + +message Match - A - Crate. + +########## +#P.......# +#...?....# +#....?...# +#....?...# +########## + + +message Everything moves together. ( and by now, I'm bored of " - A - Crate"). + +######### +#.o.*.*.# +#.......# +#o..p..*# +#.......# +#.*.o.o.# +######### +#.......# +#.D.D.D.# +#.......# +######### + +message Get rid of all crates. + +############################## +#..#........................P# +#..#............############## +#..L.........................# +#..L.........................# +#..L.........................# +#..L...?.....................# +#..L........?..?.............# +#..L.........?......?....?...# +#..L.................?.......# +#..L.............?...........# +#......................?.....# +############################## + +message Haul the crates! + +################################# +#.......LLL.........L...........# +#...P..LLLLLL.LLLL.LL....LLLLL..# +#............L..........L.......# +################################# + +message *sob* *sob* My crates are in pieces... *sob* + +################# +#...............# +#P.1.1.2.3.4.5.O# +#...............# +################# + +message Mix & Match... classic! + +##################### +#.........M........O# +#........M.M........# +#.......M...M.......# +#......M..M..M......# +#P...?....?....?....# +##################### + +message Candy Crush + +##################### +#..................P# +#...:.:..Y.Y....B...# +#Y...:..Y..BG.......# +#.Y.R..R..R..G.B.?..# +#Y...?....G....?....# +##################### + +message Trick the monsters! + +###################,,,,,,,,,,,,,, +#........K........#,,,,,,,,,,,,,, +#.....K.....K.....#,,,,,,,,,,,,,, +#K.......P.......K#,,,,,,,,,,,,,, +#....K...1...K....#,,,,,,,,,,,,,, +#.................#,,,,,,,,,,,,,, +#........1........#,,,,,,,,,###,, +#.................#,,,,,,,,,#.#,, +#........2........#,,,,,,,,,#O#,, +#.................#,,,,,,,,,#.#,, +#........3........#,,,,,,,,,#.#,, +#........4........#,,,,,,,,,#.##, +#........5........###########..## +#...............................# +#.................###########...# +###################,,,,,,,,,##### + +message Don't fall in! + +.,...,...,...,. +P..,...,...,..o +,,,,,,,,,,,,..J +,,,,,,,,,,,,,.. diff --git a/Push_Space.txt b/Push_Space.txt new file mode 100644 index 0000000000000000000000000000000000000000..687c39cc5df5cd26d56ff29e4d4240debc895e3f --- /dev/null +++ b/Push_Space.txt @@ -0,0 +1,445 @@ +title Push Space +homepage pushspace.io + +background_color #292929 +key_repeat_interval 0.2 +norepeat_action + +======== +OBJECTS +======== + +( Player A/Blue +#059CC0 wall +#025B70 player +#037590 +#27A6C4 +#4DB5CD floor +) + +APlayerOn +#025B70 +00000 +00000 +00.00 +00000 +00000 + +APlayerOff +transparent + +ATarget +#025B70 +..... +..... +..0.. +..... +..... + +AFloor +#4DB5CD + +AWall +#059CC0 + + +( Player B/Orange +#FF7F00 wall +#B55A00 player +#E87300 +#FF952C +#FFAC5B floor +) + +BPlayerOn +#B55A00 +00000 +00000 +00.00 +00000 +00000 + +BPlayerOff +transparent + +BTarget +#B55A00 +..... +..... +..0.. +..... +..... + +BFloor +#FFAC5B + +BWall +#FF7F00 + +( Utility objects ) + +Background ( Should never be seen. ) +black + +ABlack +#292929 + +BBlack +#292929 + +======= +LEGEND +======= + +APlayer = APlayerOn or APlayerOff +BPlayer = BPlayerOn or BPlayerOff + +Player = APlayerOn or BPlayerOn +PlayerOff = APlayerOff or BPlayerOff +Floor = AFloor or BFloor +Wall = AWall or BWall +Target = ATarget or BTarget +Black = ABlack or BBlack + +( +It seems strange that everything is organized as APlayer then BPlayer yet +the starting player is B. + +Also what's the motivation for picking some of the symbols? Like BPlayer is B but APlayer is T? Also a mix of +symbols and a letter for the targets. Would be nice if there was a clear pattern so it was easy to make and understand +maps. Something like A -> 1 and B -> 2 as targets in their own worlds. If their target is in the other's world then +A -> ! or B -> @. +) +. = BFloor +B = BFloor and BPlayerOn ++ = BFloor and BTarget +* = BFloor and ATarget + +# = BWall +T = BWall and APlayerOff +P = BWall and BTarget +$ = BWall and ATarget + +X = BBlack + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Floor +AWall, APlayer, ABlack +BWall, BPlayer, BBlack +Target + +====== +RULES +====== + +( the starting player can be alone in a level ) +( in this case, we want to prevent them from using the action button ) +[ action BPlayerOn ] [ APlayerOff ] -> [ BPlayerOn ] [ action APlayerOff ] +[ action BPlayerOn ] -> [ BPlayerOn ] + +( restore the action if the player is not alone ) +[ action APlayerOff ] [ BPlayerOn ] -> [ APlayerOff ] [ action BPlayerOn ] + +( when the player presses 'x', switch paradigms ) + +[ action APlayerOn ] [ ABlack ] -> [ action APlayerOn ] [ BBlack ] +[ action APlayerOn ] [ AWall ] -> [ action APlayerOn ] [ BFloor ] +[ action APlayerOn ] [ AFloor ] -> [ action APlayerOn ] [ BWall ] +[ action APlayerOn ] [ BPlayerOff ] -> [ APlayerOff ] [ BPlayerOn ] +[ action BPlayerOn ] [ BBlack ] -> [ action BPlayerOn ] [ ABlack ] +[ action BPlayerOn ] [ BWall ] -> [ action BPlayerOn ] [ AFloor ] +[ action BPlayerOn ] [ BFloor ] -> [ action BPlayerOn ] [ AWall ] +[ action BPlayerOn ] [ APlayerOff ] -> [ BPlayerOff ] [ APlayerOn ] + +( players can push walls, and inactive players within ) +( this group loops endlessly if your first move is to push a wall ) +rigid [ > Player | Wall ] -> [ > Player | > Wall ] ++ rigid [ > Player | PlayerOff ] -> [ > Player | > PlayerOff ] + +( after walls are moved, ensure either a floor or wall is in every cell ) +late [ APlayerOn ] [ Floor Wall ] -> [ APlayerOn ] [ Wall ] +late [ APlayerOn ] [ no Floor no Wall no Black] -> [ APlayerOn ] [ AFloor ] +late [ BPlayerOn ] [ Floor Wall ] -> [ BPlayerOn ] [ Wall ] +late [ BPlayerOn ] [ no Floor no Wall no Black] -> [ BPlayerOn ] [ BFloor ] + +============== +WINCONDITIONS +============== + +all APlayer on ATarget +all BPlayer on BTarget + +======= +LEVELS +======= + +( All the player needs to do is push. ) +( The first level has no 'message' screen. ) + +##.+ +.##. +B#.. + +( Solutions ) +( All the player needs to do is use the action. ) +message + +$#.+ +##.. +T#.B + +( Solutions ) +( All the player needs to do is ferry. ) +( The black border and 'z' marker trigger an undo reminder. ) +message + +$##P +#B.# +T### + +( Solutions ) +( Reinforce the ferrying mechanic since it's critical to future levels. ) +message + +######$ +#.##### +..###.. +B.##T.+ + +( Solutions ) +( reinforce AGAIN the ferrying mechanic, since it is just so goddamn crucial ^o^// ) +message + +$..+ +#.#. +#... +#... +..## +B.T# + +( Solutions ) +( The first non-trivial level. Options are limited and a one-push ferry seems to be ) +( the simplest solution. ) +message + +T.#+ +..#. +B$.. + +( Solutions ) +( Provide more space so they'll have to think, but there's an easy solution if they see it. ) +message + +B#T.. +.#.#. +###.. +..#+$ + +( Solutions ) +( A straightfoward level for soon after the tutorial. The goal is to reinforce ) +( the mechanics of the game. Various solutions involve ferrying one player to ) +( its target and then it ferrying the other. ) +message + +T.+# +.### +#... +*B#. + +( Solutions ) +(ww sd w d sdss s aaddwwaw) +( this is too easy, but I wish it wasn't. It demonstrates a sokoban ) +( one-way gadget, the three blocks in the middle that must be moved ) +( but also demonstrates how difficult it is to stop a player in this ) +( variant. My design goal is for purple to have to cross the screen ) +( in order to unlock the gadget, but purple seems to be able to unlock it ) +( from the right in any case! Moar thinking! ) + +( in any case this kind of works as a simple level ) +( B unlocks A, and then A has to ferry B back across the level ) + +( unlocking ) +message + +####.#.###$# +####.#...##. ++B..#.##.#.. +.##...##...T + +( Solutions ) +( this level is meant to teach the player to ) +( dig out the walls, as in the solution to leap ) +( frog. What do you think? ) +message + +##..##.+$ +BT..##..# +....##..# + +( Solutions ) +( The starting point of this map was a a checkerboard type feel as it seemed ) +( that it would reveal some fundamental mechanics of the game for new players. ) +( Like chess, decided to go with 'white on the right' for the corners, which ) +( happens to require the player to plan their moves since a player cannot ) +( enable its target square on its own, each must have the other do it. ) + +P.T.#. +.#.#.# +#.#.#. +.#.#.# +#.#B#* + +( Solutions ) +(daawdaawdwaw addssdsds) +(addwwssaawdsdwawd daasswwddsawasdsa saaaawwww wddddsss) (symetrical!) +( daasswwddsawasdsa addwwssaawdsdwawd wddddsss saaaawwww) (the dual!) +( the original level, based off Stephen Lavelle's sokoban level ) +( it is just "good luck" that this level actually has an interesting ) +( solution. We need to reproduce this "feel" ) +message + +####.* +#..#.. +#..### +##B..# +#..T.# +#+.### +####.. + +( Solutions ) +( +Currently each color only has to reach a single target so having multiples just gives more options. +The difficulty must then be the same or easier, except for the confusion factor. An option is to +have all players have to reach a target which may make multiple players and targets an option. +Another interesting thing that this level illustrates is how the color imbalance affects the game. +The most powerful player in a zone is the one that can move freely, and it can trivially assist the +other player to cross given a single block to ferry them in. +) +message + +...#...... +###..##### +T#...###$# +##.B..#### +.#....#### +###..##### +.##..##..+ + +( Solutions ) +( this is a sokoban level restructured so that ) +( the moveable wall bits must be in the sokoban ) +( solution spots in order for the level to be solved ) +( I wonder if it is possible to translate an arbitrary ) +( sokoban level into an instance of push space? ) +message + +xxxx##x +x+.#..# +x.##B.# +x####.$ +#...#.x +#.x.#.x +#....Tx +x##xxxx + +( Solutions ) +( One black square. ) +message + +...X+ +.#.T$ +..#B. +.#.#. +..... + +( Solutions ) +(dssawsaawdddww saaw ssaaaawwwddsswwaasssdddsdwwsaaaawdawwddssasddsdwaaww ddsdw) +(dwsssaaaawwwwddssddwasaaawwddswaassdddwd ww) +( An experiment on levels with a mesh of single-block passages. They make ) +( for complicated levels because you can't easily move back through areas ) +( that have been travelled through. ) +message + +B.#...#.+ +X#X.X.X#X +X.X#X#X.X +T.##.###$ + +( Solutions ) +(dsswwd dddwwssd dddsswwd dddwwssd dd) +( This level is inspired by a desire for non-rectangular worlds and simple ) +( black squares. ) +message + +XX.XX +X#.#X +.#T#. +.XBX. +.+#$. +XX.XX + +( Solutions ) +(sw d ww a sswaassd d) +(sww asd dssa s aa s da) +( A checkerboard like level with black squares. The player must navigate ) +( a pinch, swap the players, and avoid some trap space. ) +message + +B..#*. +#.X.#X +.X.#X+ +.#.... +X.X#T. +.X.... + +( Solutions ) +(dddssasdd a sdsaawdw da saawwwsssddww d) +( An experiment with a different kind of obstacle.. the dreaded circle. Can you defeat it?? ) +message + +XX.#X.X +X...... +##XX#T# +#.XXXB. +P.XXX.X +#..#$#. +....... +##XXXXX + +( Solutions ) +( d wwaaaassssdsawwwwwddddssssdsaaaadddwwwww a ssssdsaadwwwwwaaaassssds aasawwsdddwd) +( a wwaaaasssswwwwddddssssdsaaa d ddwwwdwwassssdsaadwwwwwaaaasss aasawwsdddwd a) + +( One player must brake the other out of prison... and stay? ) +message + +...B..* +.X#X#X. +.###.#. +.X.+.X. +.#.T##. +.X#X#X. +....... + +( Solutions ) +(aaassssssddw aa w d wdww d sss d dwwwwaaa aawwww dddsssssssaaaaaawwwwwwdddddasssa) +message + +x#Txxxx +x..#xxx ++###xxx +..#x..x +#.#.#.. +xx.#.#B +xx..$xx + +( Solutions ) +( sss waaaaddsawdddsa wasdwwwassds waaaa s ddaawaw ss) \ No newline at end of file diff --git a/Pushcat_Jr.txt b/Pushcat_Jr.txt new file mode 100644 index 0000000000000000000000000000000000000000..615e727b2cfc7b93b4a4f9671d47f215d8133070 --- /dev/null +++ b/Pushcat_Jr.txt @@ -0,0 +1,424 @@ +title Pushcat Jr +author Zut! +homepage zutgames.com/pushcat +realtime_interval 0.3 + + +======== +OBJECTS +======== + +Background +#150f28 #320f45 #200f2e +20000 +00100 +00002 +10000 +00020 + +Earth + #511d37 #1b1132 #9a5971 +20000 +00100 +00002 +10000 +00020 + +Wall +#584a4e #70a169 #b4d157 +11111 +12221 +12221 +11111 +00000 + +Player +#F4D0B4 #9746b2 White DarkBlue +1...1 +11011 +13031 +12221 +.101. + + +Gem1 +#feeba0 #feb704 #ae1a0f +..0.. +.011. +01012 +.112. +..2.. + +Gem2 +#aeddfe #43a9f7 #1f37be +.001. +00111 +01012 +01122 +.222. + + + +Boulder +#94b4a6 #7d9282 #556a64 +.000. +00001 +00012 +00122 +.122. + +Coin +White +..... +..0.. +.000. +..0.. +..... + +Exp +White +..... +.0.0. +..... +.0.0. +..... + +Warn +Black +..... +..... +..... +..... +..... + +Void +Black +..... +..... +..... +..... +..... + + +Lost +Red +..... +.0.0. +..0.. +.0.0. +..... + +Gen +#b2b2b2 #736c6c #4d4040 black +.122. +13232 +12222 +10002 +1...2 + + +Bomb +#94b4a6 #7d9282 #556a64 Green +.000. +03031 +00012 +03332 +.122. + +Boom1 +#94b4a6 #7d9282 #556a64 Red +.000. +03031 +00012 +03332 +.122. + +Boom2 +#94b4a6 #7d9282 #556a64 Red +.000. +03031 +00012 +03332 +.122. + + +Boom3 +#94b4a6 #7d9282 #556a64 Red +.000. +03031 +00012 +03332 +.122. + +Boom4 +Red +..... +.0.0. +..0.. +.0.0. +..... + +Boom5 +Red +..... +.0.0. +..0.. +.0.0. +..... + + +======= +LEGEND +======= + +. = Background ++ = Earth +# = Wall +P = Player +0 = Boulder +1 = Gem1 +2 = Gem2 +C = Coin +X = Exp +- = Void +G = Gen +W = Warn +B = Bomb + +Pushable = Gem1 or Gem2 or 0 or C or B +Fallable = Pushable or C or B +Obstacle = Pushable or Wall or P or C or Earth or Exp +Scorer = Gem1 or Gem2 or C or Exp +Explodes=Fallable or P or Obstacle or Pushable + + + +======= +SOUNDS +======= +player move 99217507 +sfx0 53304307 +sfx1 35514907 +sfx2 80864700 +sfx3 19899703 + +EndLevel 96487708 +Restart 32376701 +================ +COLLISIONLAYERS +================ + +Background +Void, Lost, Warn +Player, Wall, Gem1, Gem2, Boulder, Coin, Exp, Gen, Earth, Bomb, Boom1, Boom2, Boom3, Boom4, Boom5 + + +====== +RULES +====== + + + +down [ stationary Fallable | no Obstacle] -> [ | down Fallable ] + + + + + + [ > P | C ] -> [ > P | ] SFX2 + [ > P | Earth ] -> [ > P | ] SFX1 + [ Exp ] -> [ Coin ] + +Horizontal [ > P | Pushable ] -> [ > P | > Pushable ] SFX0 +Horizontal [ moving Pushable | Pushable ] -> [moving Pushable| moving Pushable] + +[Boom4 ]->[] +[Explodes | Boom3 ] -> [ Boom4 | Boom3] +[Explodes | Boom3 ] -> [ Boom4 | Boom4] +[Boom2] -> [Boom3] +[Boom1] -> [Boom2] + + +late [Scorer Warn] -> [Scorer Warn] message Don't lose any gems or coins! +[Scorer Void] -> Restart +[0 Void] -> [ Void ] +[0 Warn] -> [ Warn ] + + + + +late [ Gem1 | Gem1 | Gem1 ] -> [ Exp | Exp | Exp ] SFX3 +late [ Gem2 | Gem2 | Gem2 ] -> [ Exp | Exp | Exp ] SFX3 + + +late [ Bomb | Bomb | Bomb ] -> [ Boom1 | Boom1 | Boom1 ] +late [Boom5]->[Boom4] + + + +============== +WINCONDITIONS +============== + +No Scorer +No Lost + + +======= +LEVELS +======= + + +MESSAGE Cave 1: School of Push + +############ +#p..1.1....# +##########.# +#...2..2.#.# +#.###..#.#.# +#........#1# +#.0...2..#+# +#++#######+# +#++0+++++0+# +#+++++0++++# +############ + + +MESSAGE Cave 2: Dirty Paws + +........0..... +.p........1... +..........0.2. +............0. ++++++1++++++++ ++++2+++2+++++2 +++++++2++1++++ +11++2++++++++1 ++++++++1+++2++ +++2++++++++12+ ++1+++1++2+++++ ++++++++++++2++ ++++1++2++1++++ +############## + + +Message Cave 3: Block Party + +..0..000...0++0+++ +.#############+##0 +.#..............#+ +.#.p.......200..#+ +.#....001..010..#+ +0#....010..012..#+ +0#....100..###..#0 +0#....###.......#+ ++#........000...#+ ++#..201...102...#0 ++#..000...###...#+ +0#..000.........#+ ++#..###.....000.#0 ++#..........000.#0 ++#.000..010.020.#0 ++#.002..000.###.#+ +0#.###..100.....#0 ++#WWWWWW###WWWWW#+ ++#WWWWWWWWWWWWWW#+ ++#--------------#+ + + +Message Cave 4: Transport Dept. + +.#################. +##.......0.......## +#.......00........# +#....10.000.....0.# +#..0000000000...0.# +########+++######## +p...............1.. +................#.. +#1................# +##0............++## +##+...........00+## +#+++000+..0.0+0+++# +#+0000+0.+0.000+++# +##00++++0+0++0+++## +.#################. + +MESSAGE Cave 5: Rocky One + +############## +#++0+0+++0+0C# +#+0C++0++01++# +#++++2++++0++# +#00+0++0+++0+# +#0++10+++0+2+# +#+0++++p++00+# +#+000+++++++C# +#+++++0+0+01+# +#+2+++0++++0+# +#+00++0+0+0+0# +#C+0++0++++0+# +############## + + +MESSAGE Cave 6: Snoop Drop + +............... +..200.020.001.. +..001.010.100.. +..020.000.002.. +..###.###.###.. +............... +.......p....... +............... +............... +............... +............... +............... +.1...1...2...2. +W#WWW#WWW#WWW#W +W#WWW#WWW#WWW#W +-#---#---#---#- + + +MESSAGE Cave 7: Blockopolis + +############## +#p...........# +#..00121202..# +#..12121011..# +#..11200120..# +#..22001010..# +#..10121200..# +#..02200212..# +#..01020120..# +#..10001201..# +#..00000000..# +#..########..# +#WW.######.WW# +#WW..####..WW# +#--..####..--# + +MESSAGE Cave 8: Scramble + +################# +#+++000+++000+++# +#+++000+++000+++# +#000+++000+++000# +#020+++010+++020# +#+++000+++000+++# +#+++010+++010+++# +#000+++000+++000# +#000+++020+++000# +#+++000+++000+++# +#+++000+++000+++# +#000+++000+++000# +#000+++000+++000# +#+++++++++++++++# +#...............# +#.......p.......# +#WWWWWWWWWWWWWWW# +#WWWWWWWWWWWWWWW# +#---------------# + +MESSAGE You did it! *HIGH FIVES* \ No newline at end of file diff --git a/Pushing_It.txt b/Pushing_It.txt new file mode 100644 index 0000000000000000000000000000000000000000..85292132d168e2bc8892fd98fcf81cb60fe0d8e6 --- /dev/null +++ b/Pushing_It.txt @@ -0,0 +1,185 @@ +title Pushing It +author Jack Lance +text_color #A20021 +background_color #C1FBC6 +run_rules_on_level_start +homepage www.puzzlescript.net + + +======== +OBJECTS +======== +background +orange + + +Background1 +#CCCCCC + +Background2 +#C1FBC6 + +PusherR +#A20021 #555555 +..000 +00010 +01110 +00010 +..000 + +Pusherl +#A20021 #555555 +000.. +01000 +01110 +01000 +000.. + +Pusherd +#A20021 #555555 +.000. +.010. +00100 +01110 +00000 + + +Target +#668866 +00.00 +0...0 +..... +0...0 +00.00 + +Button +#668866 #A20021 +..... +.000. +.010. +.000. +..... + +Wall +#153A29 #222222 +00011 +00110 +01100 +11000 +10001 + +wallu +#01130A +00000 +..... +..... +..... +..... + +walld +#01130A +..... +..... +..... +..... +00000 + +wallr +#01130A +....0 +....0 +....0 +....0 +....0 + + +walll +#01130A +0.... +0.... +0.... +0.... +0.... + +Player +#555555 #A20021 +.000. +00000 +01010 +00000 +.000. + +box +#555555 #A20021 +10.01 +00100 +.111. +00100 +10.01 + + +======= +LEGEND +======= + +. = Background +x = Wall +p = Player +d = pusherd +r = PusherR +l = pusherl +b = button +o = box +t = target +y = Wall and background1 + +======= +SOUNDS +======= +SFX1 54822305 + +================ +COLLISIONLAYERS +================ + +Background +background1, background2 +wall +walll +wallr +walld +wallu +Target, button +Player, pusherl, pusherr, pusherd, box + +====== +RULES +====== + +[wall] -> [wall wallu walld wallr walll] +up [wallu | walld] -> [|] +right [wallr | walll] -> [|] +[background1 | ] -> [background1 | background2] ++[background2 | ] -> [background2 | background1] +[moving player] -> [stationary player] +[> player | pusherd ] -> [ | player] SFX1 +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + + +yxxxxxxxxxx +xpx...d...x +x.x..xbb.xx +x.xx.x.x..x +x..x.x.xxox +xxbx.b.xxbx +x..xr.xxx.x +x.xxxbxxx.x +rb....xxt.l +xxxxxxxxxxx diff --git a/Pushller_.txt b/Pushller_.txt new file mode 100644 index 0000000000000000000000000000000000000000..1b8bc2a7f9960491d58d33f1a32a20411e5a717f --- /dev/null +++ b/Pushller_.txt @@ -0,0 +1,329 @@ +title Pushller +author Le Slo +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#0c457d #0c457d +11111 +01111 +11101 +11111 +10111 + + +Push +#e8702a #ffbe4f +.000. +00100 +01110 +00100 +.000. + +Pull +#ffbe4f #e8702a +.000. +01010 +00100 +01010 +.000. + +Player +white +0...0 +..... +..... +..... +0...0 + +TargetMarker +white +..... +.000. +.0.0. +.000. +..... + +TargetMarkerP +#ffbe4f +..... +.000. +.0.0. +.000. +..... + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Aux +transparent + +CornerPlayer +#059090 #6bd2db +..... +.011. +.0.0. +.1100 +...00 + +CornetTL +#6bd2db #059090 +....0 +..00. +.00.. +.0.1. +0...1 + +HorizontalW +#6bd2db #059090 +00.11 +.0.1. +..0.. +.1.0. +11.00 + +CornetTR +#059090 #6bd2db +0.... +.00.. +...0. +.1.0. +1...0 + + +VerticalW +#6bd2db #059090 +0...1 +00.11 +..1.. +11.00 +1...0 + +CornerBL +#059090 #6bd2db +0...1 +.0.1. +.0... +..00. +....0 + + +CornerBR +#059090 #6bd2db +0...1 +.0.1. +...1. +.11.. +1.... + + + +======= +LEGEND +======= + +. = Background +P = Player and CornerPlayer +O = TargetMarker +1 = push +2 = pull +A = CornetTL +B = CornerBR +C = CornerBL +D = CornetTR +H = HorizontalW +W = VerticalW + +Wall = A or B or C or D or H or W or CornerPlayer + +Collision = push or pull +======= +SOUNDS +======= + +sfx0 32829907 +sfx1 39455903 + +endlevel 31525308 + +restart 67407308 + +undo 48393108 + +startlevel 48494508 + + +================ +COLLISIONLAYERS +================ + +Background +Target, TargetMarker, TargetMarkerP +Aux +Push, Pull , Wall +Player + +====== +RULES +====== + +(PUSHER) + +right [ right Player | Push] -> [right Player | Push Aux] +Startloop +right [Aux | no Wall no Collision] -> [ | Aux] +right [Aux | Collision no wall | no Collision no wall] -> [| | Collision] sfx0 +endLoop + +[Aux] -> [] + +left [ left Player | Push] -> [ left Player | Push Aux] +Startloop +left [Aux | no Wall no Collision] -> [ | Aux] +left [Aux | Collision no wall | no Collision no wall] -> [| | Collision] sfx0 +endLoop + +[Aux] -> [] + +down [ down Player | Push] -> [down Player | Push Aux] +Startloop +down [Aux | no Wall no Collision] -> [ | Aux] +down [Aux | Collision no wall | no Collision no wall] -> [| | Collision] sfx0 +endLoop + +[Aux] -> [] + +up [ up Player | Push] -> [up Player | Push Aux] +Startloop +up [Aux | no Wall no Collision] -> [ | Aux] +up [Aux | Collision no wall | no Collision no wall] -> [| | Collision] sfx0 +endLoop + +[Aux] -> [] + +(PULLER) + +right [ right Player | Pull] -> [right Player | Pull Aux] +Startloop +right [Aux | no Wall no Collision] -> [ | Aux] +right [Aux no collision | Collision no wall] -> [Collision | ] sfx1 +endLoop + +[Aux] -> [] + +left [ left Player | Pull] -> [ left Player | Pull Aux] +Startloop +left [Aux | no Wall no Collision] -> [ | Aux] +left [Aux no collision | Collision no wall] -> [Collision | ] sfx1 +endLoop + +[Aux] -> [] + +down [ down Player | Pull] -> [down Player | Pull Aux] +Startloop +down [Aux | no Wall no Collision] -> [ | Aux] +down [Aux no collision | Collision no wall] -> [Collision | ] sfx1 +endLoop + +[Aux] -> [] + +up [ up Player | Pull] -> [up Player | Pull Aux] +Startloop +up [Aux | no Wall no Collision] -> [ | Aux] +up [Aux no collision | Collision no wall] -> [Collision | ] sfx1 +endLoop + +[Aux] -> [] + + +late left [targetMarker | | | | | | collision] -> [targetMarkerP | | | | | | collision] + +late left [targetMarkerP | | | | | | no collision] -> [targetMarker | | | | | | ] + + +============== +WINCONDITIONS +============== + +no TargetMarker + +======= +LEVELS +======= + +message Pusher + +.............. +.phhhhdawwwwd. +.w....who..oh. +.w.11.wh....h. +.w.11.wh....h. +.w....who..oh. +.chhhhbcwwwwb. +.............. + +message Puller + +.............. +.phhhhdawwwwd. +.w2..2wh....h. +.w....wh.oo.h. +.w....wh.oo.h. +.w2..2wh....h. +.chhhhbcwwwwb. +.............. + +message Pushller + +............... +.phhhhdawwwwd.. +.w.21.who..oh.. +.w.11.who..oh.. +.w.11.who..oh.. +.w.12.who..oh.. +.chhhhbcwwwwb.. +............... + + +message Pullsher + +.............. +.phhhhdawwwwd. +.w2..2wh.oo.h. +.w2..2wh.oo.h. +.w2..2wh.oo.h. +.w1..1wh.oo.h. +.chhhhbcwwwwb. +.............. + + +(message Pushller + +.............. +.phhhhdawwwwd. +.w.12.who..oh. +.w.21.who..oh. +.w.12.who..oh. +.w.21.who..oh. +.chhhhbcwwwwb. +.............. + +message Pullsher + +.............. +.phhhhdawwwwd. +.w1..2wh.oo.h. +.w2..1wh.oo.h. +.w1..2wh.oo.h. +.w2..1wh.oo.h. +.chhhhbcwwwwb. +.............. +) \ No newline at end of file diff --git a/Puzzle-Design_Homework.txt b/Puzzle-Design_Homework.txt new file mode 100644 index 0000000000000000000000000000000000000000..6bcb72c70247c996b8fc11263ecc2ca8f6f4bd22 --- /dev/null +++ b/Puzzle-Design_Homework.txt @@ -0,0 +1,169 @@ +title Puzzle-Design Homework +author Yasemin Weichsel +homepage www.puzzlescript.net + +background_color darkblue + +text_color #cf5c50 + +======== +OBJECTS +======== + +Background +darkblue + +Goal +#cf5c50 + + +Wall +#4f4e8d + + +Player +white black +.111. +11111 +00000 +01010 +00000 + + +Crate +lightblue + + +CrateOnTarget +lightgreen + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Goal +O = Goal + + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Wall, Crate +CrateOnTarget + + + +====== +RULES +====== + +(Player kann Kisten erstellen, kollidiert mit Wand) +(action kollidiert mit WAND (Wenn) Player erstellt Obj.) +[ action Player | no Wall] -> [ action Player | Crate ] + +(Player kann die Kisten verschieben) +[ > Player | Crate ] -> [ > Player | > Crate ] + +(Kiste wechselt Farbe wenn condition erfüllt ist) +(late [ Crate Goal ] -> [ Crate Goal CrateOnTarget ]) + + + +============== +WINCONDITIONS +============== + +All Goal on Crate +All Crate on Goal + +======= +LEVELS +======= + +message Task: create 5 Sokoban levels with decreasing Deduction affordance for pacing. +message Press x or space to create crates. +message You can't win spamming. Do not try. +message Have fun :D + +.........#........... +........#o#.......... +........#.#.......... +......##...##........ +.....#o..p..o#....... +......##...##........ +........#.#.......... +........#o#.......... +.........#........... + +message Level 01 Cleared +message Hint: You create as many crates as there is open-space around you. + +.......########....... +.......#....po#....... +.......#o.....#....... +.......###..###....... +.........#.o#......... +.........####......... + +message Level 02 Cleared + +.......####........... +......##..##.......... +......#....#.......... +......#.o..##......... +.....##.##.o#......... +.....#......#......... +.....#o....p#......... +.....######.#......... +..........###......... + +message Level 03 Cleared + +......######........... +......#..o.#........... +......#o...##.......... +......#.p.o.#.......... +......#..#..#.......... +......#o###o#.......... +......#..#..#.......... +......##.o..#.......... +......##....#.......... +......##...o#.......... +......#o.o..#.......... +......#..oo.#.......... +......##o#.o#.......... +.......#....#.......... +.......######.......... + +message Level 04 Cleared + + +.....###############.. +.....#...o....o....#.. +.....#o#####.####o.#.. +....##.............#.. +....#..o#.o.p.o.#o.#.. +....#.############o#.. +....#.......o......#.. +....######.#.#.#####.. +.........#..o..#...... +.........#######...... + +message Level 05 Cleared + +message Thank you for playing. See you in next class. \ No newline at end of file diff --git a/PuzzleScript_Cell_Machine_Test.txt b/PuzzleScript_Cell_Machine_Test.txt new file mode 100644 index 0000000000000000000000000000000000000000..4354dab0ef58a1ea2bb151b802a2575d14f60783 --- /dev/null +++ b/PuzzleScript_Cell_Machine_Test.txt @@ -0,0 +1,341 @@ +( + + PuzzleScript Cell Machine + By CST1229 + A demake of Sam Hogan's Cell Machine + made in PuzzleScript + + Todo: + More types of cells + And more + +) + +title PuzzleScript Cell Machine Test +author CST1229 +homepage cst1229.github.io + +realtime_interval 0.4 +key_repeat_interval 0.2 + +norepeat_action +noundo +throttle_movement + +======== +OBJECTS +======== + +Background +Black + +(Placer Stuff) + +PlacerChanger (Change what you place) +Darkgray Lightgreen +01110 +11111 +11111 +11111 +01110 + +CanPlaceTile (You can only place stuff on this) +Darkgray + + +PlacerUp +Transparent Darkblue Blue White +02020 +20301 +03030 +20201 +01010 + +PlacerDown +Transparent Darkblue Blue White +02020 +20201 +03030 +20301 +01010 + +PlacerLeft +Transparent Darkblue Blue White +02020 +20301 +03020 +20301 +01010 + +PlacerRight +Transparent Darkblue Blue White +02020 +20301 +02030 +20301 +01010 + + +(Actual Cells) + +Wall (just can't be moved) +Transparent Darkgray Gray +02220 +22121 +12221 +22211 +01110 + +(Mover, just moves) + +MoverUp +Transparent Darkblue Blue White +02220 +22321 +23331 +22211 +01110 + +MoverDown +Transparent Darkblue Blue White +02220 +22221 +23331 +22311 +01110 + +MoverLeft +Transparent Darkblue Blue White +02220 +22321 +23321 +22311 +01110 + +MoverRight +Transparent Darkblue Blue White +02220 +22321 +22331 +22311 +01110 + +(Rotator, rotates cells) +RotatorCW +Transparent Orange Brown White +01110 +13312 +31132 +11333 +02230 + +RotatorCCW +Transparent Orange Brown White +01110 +11332 +13113 +33322 +03220 + +PushCell (can be pushed by movers) +Transparent Yellow Orange White +01310 +11312 +33333 +11322 +02320 + +TrashCell (deletes cells. New to this demake) +Transparent Gray Darkgray White +01310 +11312 +11312 +11122 +02320 + +Enemy (cells destroy this) +Transparent Darkred Red Black +02320 +23231 +22221 +23331 +01110 + + +(temporary mover objects for rotation) +MoverLeftTemp +transparent + +MoverDownTemp +transparent + +======= +LEGEND +======= + +. = Background +, = CanPlaceTile +X = PlacerChanger +# = Wall +O = PlacerUp and CanPlaceTile +! = Enemy +w = MoverUp +s = MoverDown +a = MoverLeft +d = MoverRight +Q = RotatorCCW +E = RotatorCW +P = PushCell +T = TrashCell + +Mover = MoverUp or MoverDown or MoverLeft or MoverRight or MoverLeftTemp or MoverDownTemp +Rotator = RotatorCW or RotatorCCW +Pushable = PushCell or Mover +Cell = Mover or Rotator or Wall or Pushable + +Placer = PlacerUp or PlacerDown or PlacerLeft or PlacerRight +Player = Placer (IS YOU) + +Anything = Cell or Player or Background or CanPlaceTile or PlacerChanger + +======= +SOUNDS +======= + +Cell Move 69985907 +Enemy Destroy 97781702 +Placer Move 61745904 +ShowMessage 36208306 +StartGame 23796900 +TitleScreen 83115300 +SFX0 81224104 (Changing placetile) +SFX1 64214904 (Placing cells) +SFX2 38281507 (Rotator rotating cells) +SFX3 34432502 (Trash Cells destroying stuff) + +================ +COLLISIONLAYERS +================ + +Background +CanPlaceTile +PlacerChanger +TrashCell +Enemy +Cell +Placer + +====== +RULES +====== + + +(Rotating) +(Clockwise) +[MoverDown | RotatorCW] -> [MoverLeftTemp | RotatorCW] SFX2 +[MoverRight | RotatorCW] -> [MoverDown | RotatorCW] SFX2 +[MoverUp | RotatorCW] -> [MoverRight | RotatorCW] SFX2 +[MoverLeft | RotatorCW] -> [MoverUp | RotatorCW] SFX2 +(Counter-clockwise) +[MoverLeft | RotatorCCW] -> [MoverDownTemp | RotatorCCW] SFX2 +[MoverUp | RotatorCCW] -> [MoverLeft | RotatorCCW] SFX2 +[MoverRight | RotatorCCW] -> [MoverUp | RotatorCCW] SFX2 +[MoverDown | RotatorCCW] -> [MoverRight | RotatorCCW] SFX2 + +(Transform temp objects to correct rotation) +[MoverLeftTemp] -> [MoverLeft] +[MoverDownTemp] -> [MoverDownTemp] + +(Mover Cells) +UP [MoverUp | ] -> [> MoverUp | ] +DOWN [MoverDown | ] -> [> MoverDown | ] +LEFT [MoverLeft | ] -> [> MoverLeft | ] +RIGHT [MoverRight | ] -> [> MoverRight | ] + +(Pushing) +[> Mover | Pushable] -> [> Mover | > Pushable] +[> Pushable | Pushable] -> [> Pushable | > Pushable] + +(Fix movers pushing against eachother behavior) +Right [MoverRight | > MoverLeft] -> [> MoverRight | MoverLeft] +Down [MoverDown | MoverUp] -> [ > MoverDown | MoverUp ] + +(Changing placetile) +[Action PlacerUp PlacerChanger] -> [PlacerRight PlacerChanger ] SFX0 +[Action PlacerRight PlacerChanger] -> [PlacerDown PlacerChanger] SFX0 +[Action PlacerDown PlacerChanger] -> [PlacerLeft PlacerChanger] SFX0 +[Action PlacerLeft PlacerChanger] -> [PlacerUp PlacerChanger] SFX0 + +(Placing cells) +[Action PlacerUp CanPlaceTile ] -> [PlacerUp MoverUp CanPlaceTile] SFX1 +[Action PlacerDown CanPlaceTile] -> [PlacerDown MoverDown CanPlaceTile] SFX1 +[Action PlacerLeft CanPlaceTile] -> [PlacerLeft MoverLeft CanPlaceTile] SFX1 +[Action PlacerRight CanPlaceTile ] -> [PlacerRight MoverRight CanPlaceTile] SFX1 + +(Killing enemies) +late [Cell Enemy] -> [] + +(Trash Cells) +late [TrashCell Cell] -> [TrashCell] SFX3 + +============== +WINCONDITIONS +============== + +No Enemy + +======= +LEVELS +======= + +Message Cells do stuff automatically. +Message Defeat all enemies (red). +Message Press ACTION to place cells on the gray tiles (not walls), +Message and if you press it on the green tile, you change what you place. + +Message Movers move. + +######### +#...,,OX# +#...,,,,# +#!..,,,,# +#...,,,,# +#...,,,,# +######### + +Message Rotators rotate cells. + +######### +#.e.....# +#.....!!# +#...##### +#e....ox# +#.......# +######### + +Message Push Cells are pushable. + +######### +#.......# +#xo,...e# +#.......# +#.......# +#!!pp...# +#.....e.# +######### + +Message Trash (!) Cells, new to this demake, delete cells that come in contact with them. + +######### +#......q# +#.!.!.!.# +#.tptpt.# +#..p.p..# +#.ppppp.# +#,,,,,,,# +#,,,o,,,# +#,,,x,,,# +######### + +Message You Win! + diff --git a/PuzzleTech_0.73.txt b/PuzzleTech_0.73.txt new file mode 100644 index 0000000000000000000000000000000000000000..72274bf2a42578eb6a9d7286dc620de09fa30d90 --- /dev/null +++ b/PuzzleTech_0.73.txt @@ -0,0 +1,451 @@ +(- + - PuzzleTech + - version 0.73 +-) + +title PuzzleTech 0.73 +author 0x77 +homepage 0x77.bit + +background_color #777 +text_color #333 + +realtime_interval .1 + +======== +OBJECTS +======== +( Background ) +BACKGROUND . +BLACK + +( Cursor ) +PLAYER @ +#111 +00.00 +0...0 +..... +0...0 +00.00 +CURSOR + +#700 +00.00 +0...0 +..... +0...0 +00.00 + +( HUD ) +HUD_BG _ +#555 +HUD_BR ; +#555 +0.... +0.... +0.... +0.... +0.... + +( Icons ) +I_DEL +#500 +..... +.0.0. +..0.. +.0.0. +..... +I_SPRK +YELLOW +..... +.0.0. +..0.. +.0.0. +..... +I_CPWR +#A65626 +..... +.000. +.0... +.000. +..... +I_PSWR +#C96C5A +..... +.000. +.000. +.0... +..... +I_NGWR +#6C87A4 +..... +.000. +.0.0. +.0.0. +..... +I_LASR +#A3CE27 +..... +.0... +.0... +.000. +..... +I_SAND +#E6E0C7 +..... +..00. +..0.. +.00.. +..... +I_FLTR +#1F2587 +..... +.000. +.00.. +.0... +..... +I_WATR +#428BDD +..... +.0.0. +.000. +.000. +..... +I_SLCN +#A9A9A9 +..... +.000. +.000. +.000. +..... +I_IWRE +#033 +..... +.000. +..0.. +.000. +..... +I_OXYG +#B5D8EE +..... +.000. +.0.0. +.000. +..... + +( Entities ) +END / +TRANSPARENT +CPWR +#A65626 +PSWR +#C96C5A +NGWR +#6C87A4 +LASR +#A3CE27 +SAND +#E6E0C7 +FLTR +#1F2587 +WATR +#428BDD +WTR_L +#428BDD +WTR_R +#428BDD +WTR_D +#428BDD +SLCN +#A9A9A9 +IWRE +#033 +OXYG +#B5D8EE + +( Properties ) +SPRK +ORANGE +DCAY +YELLOW + +RAY0 +#FFF +RAY1 +#DDD +RAY2 +#BBB +RAY3 +#999 +RAY4 +#777 + +( Tokens ) +X +TRANSPARENT +Z +TRANSPARENT +Q +TRANSPARENT +W +TRANSPARENT +U +TRANSPARENT +D +TRANSPARENT +L +TRANSPARENT +R +TRANSPARENT + +Y +#777 #FFF +..... +.101. +.101. +.101. +..... + +PAUSE ! +#FFF +..... +..0.. +..00. +..0.. +..... +STEP +#FFF +..... +..0.. +...0. +..0.. +..... + +SELT +TRANSPARENT +CTMP = +TRANSPARENT + +======= +LEGEND +======= +WIRE = CPWR or PSWR or NGWR or IWRE +HUD = HUD_BG or HUD_BR +ICON = I_DEL or I_SPRK or I_CPWR or I_PSWR or I_NGWR or I_LASR or I_SAND or I_FLTR or I_WATR or I_SLCN or I_IWRE or I_OXYG +PROP = SPRK or DCAY +RAY = RAY0 or RAY1 or RAY2 or RAY3 or RAY4 +TOKN = PAUSE or STEP or SELT or CTMP +SPEC = Q or W +DIR = U or D or L or R + +WATER = WATR or WTR_L or WTR_R or WTR_D +GAS = OXYG +SOLID = HUD_BG or WIRE or LASR or RAY or SAND or SLCN +THING = GAS or SOLID or FLTR +FALLS = SAND +WCLL = THING or WATER +COND = WIRE OR WATER +RPWR = PSWR + +( HUD ) +0 = HUD_BG and I_SPRK +1 = HUD_BG and I_CPWR +2 = HUD_BG and I_PSWR +3 = HUD_BG and I_NGWR +4 = HUD_BG and I_LASR +5 = HUD_BG and I_SAND +6 = HUD_BG and I_FLTR +7 = HUD_BG and I_WATR +8 = HUD_BG and I_SLCN +9 = HUD_BG and I_IWRE +A = HUD_BG and I_OXYG + +, = 0 and PLAYER +- = HUD_BG and SELT +' = HUD_BG and PAUSE +: = HUD_BG and STEP +" = HUD_BG and CURSOR +? = HUD_BG and I_DEL + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +( BG ) +BACKGROUND +END + +( Entities ) +RAY +WATER GAS WIRE LASR SAND SLCN FLTR +PROP + +( Cursor ) +CURSOR + +( HUD ) +HUD +ICON +PLAYER + +( Special ) +TOKN +X Y Z +SPEC +DIR + +====== +RULES +====== +( Play/pause/step ) +[ ACTION @ ! NO Y ] -> [ @ ! Y ] +[ ACTION @ ! Y ] -> [ @ ! ] + +[ : X ] [ ! Y ] -> [:] [!] +[ - NO X ] [ ACTION @ : NO X ] [ ! NO Y ] -> [ - NO X ] [ @ : X ] [ ! Y ] + +( Gas physics ) +[! Y] [ STATIONARY GAS ] -> [! Y] [ RANDOMDIR GAS ] + +( Water physics ) +[! Y] [ > WATER SPEC ] -> [! Y] [ > WATER > SPEC ] +[! Y] [ > WATER PROP ] -> [! Y] [ > WATER > PROP ] +[! Y] [ WATER ] -> [! Y] [ STATIONARY WATR ] +DOWN [! Y] [ WATER | NO WCLL NO WATER ] -> [! Y] [ DOWN WTR_D | ] +DOWN [! Y] [ WTR_D | WCLL ] -> [! Y] [ STATIONARY WATR | WCLL ] +RIGHT [! Y] [ WATER | WTR_D ] -> [! Y] [ RIGHT WTR_R | WTR_D ] +RIGHT [! Y] [ WTR_D | WATR ] -> [! Y] [ WTR_D | LEFT WTR_L ] +RIGHT [! Y] [ WATR | WTR_R ] -> [! Y] [ RIGHT WTR_R | WTR_R ] +RIGHT [! Y] [ WTR_L | WATR ] -> [! Y] [ WTR_L | LEFT WTR_L ] +DOWN [! Y] [ WTR_D | WATR ] -> [! Y] [ WTR_D | RIGHT WATR ] +RIGHT [! Y] [ RIGHT WATR | WATR ] -> [! Y] [ LEFT WATR | WATR ] +HORIZONTAL [! Y] [ WCLL | WATR | NO WCLL ] -> [! Y] [ WCLL | > WATR | ] +RANDOM HORIZONTAL [! Y] [ NO WCLL | STATIONARY WATR | NO WCLL ] -> [! Y] [ | > WATR | ] +LATE DOWN [! Y] [ WATER | NO WCLL NO WATER ] -> [! Y] [ WATER | ] + +( Gravity ) +LATE [! Y] [ GAS U ] -> [! Y] [ SAND ] +LATE [! Y] [ WATER U ] -> [! Y] [ SAND ] + +DOWN [! Y] [ SAND | GAS ] -> [! Y] [ RANDOMDIR GAS | GAS U ] +DOWN [! Y] [ SAND | WATER ] -> [! Y] [ RANDOMDIR WATER | WATER U ] + +DOWN [! Y] [ FALLS | NO THING ] -> [! Y] [ DOWN FALLS | ] + +( LASR logic ) +LATE [! Y] [RAY4] -> [! Y] [] +LATE [! Y] [RAY3] -> [! Y] [RAY4] +LATE [! Y] [RAY2] -> [! Y] [RAY3] +LATE [! Y] [RAY1] -> [! Y] [RAY2] +LATE [! Y] [RAY0] -> [! Y] [RAY1] + +LATE UP [! Y] [ LASR U | FLTR ] -> [! Y] [ LASR U | FLTR RAY0 U ] +LATE DOWN [! Y] [ LASR D | FLTR ] -> [! Y] [ LASR D | FLTR RAY0 D ] +LATE LEFT [! Y] [ LASR L | FLTR ] -> [! Y] [ LASR L | FLTR RAY0 L ] +LATE RIGHT [! Y] [ LASR R | FLTR ] -> [! Y] [ LASR R | FLTR RAY0 R ] +LATE UP [! Y] [ LASR U | NO SOLID ] -> [! Y] [ LASR U | RAY0 U ] +LATE DOWN [! Y] [ LASR D | NO SOLID ] -> [! Y] [ LASR D | RAY0 D ] +LATE LEFT [! Y] [ LASR L | NO SOLID ] -> [! Y] [ LASR L | RAY0 L ] +LATE RIGHT [! Y] [ LASR R | NO SOLID ] -> [! Y] [ LASR R | RAY0 R ] +[! Y] [ LASR DIR ] -> [! Y] [ LASR ] + +UP [ RAY0 U | FLTR ] -> [ RAY0 | FLTR RAY0 U ] +DOWN [ RAY0 D | FLTR ] -> [ RAY0 | FLTR RAY0 D ] +LEFT [ RAY0 L | FLTR ] -> [ RAY0 | FLTR RAY0 L ] +RIGHT [ RAY0 R | FLTR ] -> [ RAY0 | FLTR RAY0 R ] +LATE UP [ RAY0 U | FLTR ] -> [ RAY0 | FLTR RAY0 U ] +LATE DOWN [ RAY0 D | FLTR ] -> [ RAY0 | FLTR RAY0 D ] +LATE LEFT [ RAY0 L | FLTR ] -> [ RAY0 | FLTR RAY0 L ] +LATE RIGHT [ RAY0 R | FLTR ] -> [ RAY0 | FLTR RAY0 R ] +UP [ RAY0 U | NO SOLID ] -> [ RAY0 | RAY0 U ] +DOWN [ RAY0 D | NO SOLID ] -> [ RAY0 | RAY0 D ] +LEFT [ RAY0 L | NO SOLID ] -> [ RAY0 | RAY0 L ] +RIGHT [ RAY0 R | NO SOLID ] -> [ RAY0 | RAY0 R ] +LATE UP [ RAY0 U | NO SOLID ] -> [ RAY0 | RAY0 U ] +LATE DOWN [ RAY0 D | NO SOLID ] -> [ RAY0 | RAY0 D ] +LATE LEFT [ RAY0 L | NO SOLID ] -> [ RAY0 | RAY0 L ] +LATE RIGHT [ RAY0 R | NO SOLID ] -> [ RAY0 | RAY0 R ] + +UP [! Y] [ SPRK | LASR NO DIR | FLTR ] -> [! Y] [ SPRK | LASR U | FLTR ] +DOWN [! Y] [ SPRK | LASR NO DIR | FLTR ] -> [! Y] [ SPRK | LASR D | FLTR ] +LEFT [! Y] [ SPRK | LASR NO DIR | FLTR ] -> [! Y] [ SPRK | LASR L | FLTR ] +RIGHT [! Y] [ SPRK | LASR NO DIR | FLTR ] -> [! Y] [ SPRK | LASR R | FLTR ] +UP [! Y] [ SPRK | LASR NO DIR | NO RAY ] -> [! Y] [ SPRK | LASR U |] +DOWN [! Y] [ SPRK | LASR NO DIR | NO RAY ] -> [! Y] [ SPRK | LASR D |] +LEFT [! Y] [ SPRK | LASR NO DIR | NO RAY ] -> [! Y] [ SPRK | LASR L |] +RIGHT [! Y] [ SPRK | LASR NO DIR | NO RAY ] -> [! Y] [ SPRK | LASR R |] + +( SPRK logic ) +LATE [ PROP NO COND ] -> [] + +LATE [! Y] [ WIRE X ] -> [! Y] [ WIRE SPRK ] +LATE [! Y] [ WATER Q ] -> [! Y] [ WATER SPRK ] + +[! Y] [ SPRK | WIRE NO PROP ] -> [! Y] [ SPRK | WIRE X ] +[! Y] [ SPRK | WATER NO PROP ] -> [! Y] [ SPRK | WATER Q ] +[! Y] [ SPRK | IWRE NO PROP ] -> [! Y] [ SPRK | IWRE X SPRK ] + +UP [ RAY0 U | PSWR ] -> [ RAY0 U | PSWR X ] +DOWN [ RAY0 D | PSWR ] -> [ RAY0 D | PSWR X ] +LEFT [ RAY0 L | PSWR ] -> [ RAY0 L | PSWR X ] +RIGHT [ RAY0 R | PSWR ] -> [ RAY0 R | PSWR X ] + +[! Y] [ COND DCAY ] -> [! Y] [ COND ] +[! Y] [ COND SPRK ] -> [! Y] [ COND DCAY ] +[! Y] [ COND X SPRK ] -> [! Y] [ COND SPRK ] + +( Cursor ) +[ - X ] [ > @ ] [ + ICON ] -> [ - X ] [ @ ] [ > + > ICON ] +[ > @ | ; ] [ - NO X ] [+] [=] -> [ @ | ; + I_DEL ] [ - X ] [=] [] + +[ > + ICON | _ NO @ ] [ - X ] [=] [@] -> [ = | @ _ ] [-] [+] [] +[ > + ICON | _ @ ] [ - X ] [=] -> [ = | @ _ ] [-] [+] + +[ - NO X ] [ ACTION @ 0 ] [+] [=] -> [ - X ] [ @ 0 ] [=] [ + I_SPRK ] +[ - NO X ] [ ACTION @ 1 ] [+] [=] -> [ - X ] [ @ 1 ] [=] [ + I_CPWR ] +[ - NO X ] [ ACTION @ 2 ] [+] [=] -> [ - X ] [ @ 2 ] [=] [ + I_PSWR ] +[ - NO X ] [ ACTION @ 3 ] [+] [=] -> [ - X ] [ @ 3 ] [=] [ + I_NGWR ] +[ - NO X ] [ ACTION @ 4 ] [+] [=] -> [ - X ] [ @ 4 ] [=] [ + I_LASR ] +[ - NO X ] [ ACTION @ 5 ] [+] [=] -> [ - X ] [ @ 5 ] [=] [ + I_SAND ] +[ - NO X ] [ ACTION @ 6 ] [+] [=] -> [ - X ] [ @ 6 ] [=] [ + I_FLTR ] +[ - NO X ] [ ACTION @ 7 ] [+] [=] -> [ - X ] [ @ 7 ] [=] [ + I_WATR ] +[ - NO X ] [ ACTION @ 8 ] [+] [=] -> [ - X ] [ @ 8 ] [=] [ + I_SLCN ] +[ - NO X ] [ ACTION @ 9 ] [+] [=] -> [ - X ] [ @ 9 ] [=] [ + I_IWRE ] +[ - NO X ] [ ACTION @ A ] [+] [=] -> [ - X ] [ @ A ] [=] [ + I_OXYG ] + +[ ACTION @ ] [ + I_DEL WCLL ] -> [ @ ] [ + I_DEL ] +[ ACTION @ ] [ + I_SPRK COND NO PROP ] -> [ @ ] [ + I_SPRK COND SPRK ] +[ ACTION @ ] [ + I_CPWR ] -> [ @ ] [ + I_CPWR CPWR ] +[ ACTION @ ] [ + I_PSWR ] -> [ @ ] [ + I_PSWR PSWR ] +[ ACTION @ ] [ + I_NGWR ] -> [ @ ] [ + I_NGWR NGWR ] +[ ACTION @ ] [ + I_LASR ] -> [ @ ] [ + I_LASR LASR ] +[ ACTION @ ] [ + I_SAND ] -> [ @ ] [ + I_SAND SAND ] +[ ACTION @ ] [ + I_FLTR ] -> [ @ ] [ + I_FLTR FLTR ] +[ ACTION @ ] [ + I_WATR ] -> [ @ ] [ + I_WATR WATR ] +[ ACTION @ ] [ + I_SLCN ] -> [ @ ] [ + I_SLCN SLCN ] +[ ACTION @ ] [ + I_IWRE ] -> [ @ ] [ + I_IWRE IWRE ] +[ ACTION @ ] [ + I_OXYG ] -> [ @ ] [ + I_OXYG OXYG ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +':_;=..................... +___;...................... +,12;...................... +345;...................... +678;...................... +9A_;...................... +___;...................... +___;...................... +___;...................... +___;...................... +___;...................... +___;...................... +___;...................... +___;...................... +-"_;...................... diff --git a/Puzzle_Dash.txt b/Puzzle_Dash.txt new file mode 100644 index 0000000000000000000000000000000000000000..38fbb2e6c0a4751f6612dbd1d466a6be96310588 --- /dev/null +++ b/Puzzle_Dash.txt @@ -0,0 +1,587 @@ +title Puzzle Dash +author Jere Majava +homepage www.twitter.com/jjmajava +key_repeat_interval 0.2 +realtime_interval 0.2 +noundo + + +( + +2013-12-25: +- Player animated +- Explosions push rocks and diamonds arounds +- Tweaks to Rocky Road + +2013-12-20: +- Diamonds roll too, to the left by default. Rocks roll the other way. +- Diamonds are forever (can't be blown up) +- Fixed a bug of rocks and gems getting overwitten in a cascade +- New wall texture + +To do: +- Faster growing slime. But not too fast! +- Bombs. Pushable, will blow up if they fall or are hit by a rock. +- Walls that can be blown up. +- Different player sprites for all 4 directions. + +Bugs: +- Really should have seperate token for falling rocks/gems to make sure they font start rolling mid air... And only falling rock would kill. + +Maybe: +- Put explosions on an upper layer, clear non permanent stuff from below. Would need less sprites and rules... +- Explosions could throw stuff around: push rocks, diamods, mob, player... +- Instead of clear tokens, make the under roller different based on wether it has space on it's left, right or both sides. + +) + +======== +OBJECTS +======== + +Background +darkblue black +01111 +11101 +11111 +10111 +11111 + +Sand +darkbrown brown +11111 +01111 +11101 +11111 +10111 + +Slime +lightgreen green darkgreen +12111 +01111 +21101 +11121 +10111 + + +ClosedTarget +lightblue blue darkblue +11111 +12121 +11111 +12121 +11111 + + +Target +white lightblue blue darkblue +00000 +03330 +03320 +03110 +00000 + + +Explosion +black yellow orange +02220 +22122 +21112 +22122 +02220 + +explosion2 +black yellow orange +02220 +22122 +21112 +22122 +02220 + +explosionh +black yellow orange +02220 +22122 +21112 +22122 +02220 + +explosionv +black yellow orange +02220 +22122 +21112 +22122 +02220 + + +Wall +darkgrey grey lightgrey white +33020 +12010 +00000 +20230 +00000 + +Playerdown +lightblue orange darkgreen brown blue +.222. +.313. +.111. +10001 +.4.4. + +Playerleft +lightblue orange darkgreen brown blue +.222. +.312. +.111. +1000. +.4.4. + +Playerright +lightblue orange darkgreen brown blue +.222. +.213. +.111. +.0001 +.4.4. + +Playerup +lightblue orange darkgreen brown blue +.222. +.222. +.111. +10001 +.4.4. + + + +urobot +grey red darkgrey darkred +.000. +00000 +.333. +22222 +.222. + +drobot +grey red darkgrey darkred +.000. +00000 +.313. +22222 +.222. + +lrobot +grey red darkgrey darkred +.000. +00000 +.133. +22222 +.222. + +rrobot +grey red darkgrey darkred +.000. +00000 +.331. +22222 +.222. + +butterfly +white lightgreen green +22222 +20002 +20102 +20002 +22222 + + +stone +grey DARKGREY lightgrey darkblue +30023 +10002 +01000 +10100 +31113 + +Rollingstone +grey DARKGREY lightgrey +.002. +10002 +01000 +10100 +.111. + +Diamond +lightblue blue white +..2.. +.022. +00222 +.100. +..0.. + +RollingDiamond +lightblue blue white +..2.. +.022. +00222 +.100. +..0.. + +Clear +green +..... +..... +..... +..... +..... + +MaybeClear +darkgreen +..... +..... +..... +..... +..... + + + +======= +LEGEND +======= + +. = Background +; = Sand +# = Wall +P = Playerdown +o = stone +x = Target +Z = ClosedTarget ++ = Diamond +R = Rrobot +S = Slime +b = Butterfly + + +Player = playerup or playerdown or playerleft or playerright +Rock = Stone or Rollingstone +Gem = Diamond or Rollingdiamond +Heavy = Rock or Gem +Roller = Rollingstone or Rollingdiamond +Robot = urobot or drobot or lrobot or rrobot +Mob = Butterfly or Robot +Obstacle = Player or Mob or Wall or Heavy or Sand or Slime or target or Closedtarget +Permanent = Wall or Closedtarget or Target or Gem +Boom = explosion or explosion2 or explosionh or explosionv + + +======= +SOUNDS +======= + +sfx0 12707307 (stone pushed) +sfx1 37294902 (explosion) +sfx2 53217507 (sand) +sfx3 68227700 (get diamond) +sfx4 71904104 (stone thumps) +sfx5 931303 (target reached) +sfx6 6851707 (player moves) +sfx7 87136700 (diamond dings) + + +================ +COLLISIONLAYERS +================ + +Background +Clear, Maybeclear +Target +Player, Robot, Butterfly, Wall, stone, Rollingstone, Sand, Diamond, Rollingdiamond, Slime, Closedtarget explosion, explosion2, explosionh, explosionv + + +====== +RULES +====== + +(Player "animation" ) +down [ > player ] -> [ > playerdown ] +up [ > player ] -> [ > playerup ] +left [ > player ] -> [ > playerleft ] +right [ > player ] -> [ > playerright ] + +(Gravity) +DOWN [ Heavy | no obstacle ] -> [ > Heavy | ] + +(Removing sand) +[ > Player | Sand ] -> [ | Player ] sfx2 + +(Pushing rocks) +Horizontal [ > Player | stationary Rock ] -> [ > Player | > Rock ] sfx0 + +(Collecting diamonds) +[ > Player | Gem ] -> [ | Player ] sfx3 +[ action player | gem ] -> [ playerdown | ] sfx3 +[ action player ] -> [ playerdown ] + + +(Reaching target, just for the sound) +[ > Player | Target ] -> WIN sfx5 + +(Explosion dies off) +[ explosionv ] -> [] +[ explosionh ] -> [] +[ explosion2 ] -> [] +[ explosion ] -> [] + +(Slime blows up mobs) + [ Slime | mob ] -> [ slime | explosion ] sfx1 + +(Falling stone blows up player and mobs ) + down [ > rock | no obstacle | player ] -> [ | | explosion ] Sfx1 + down [ rock | mob ] -> [ | explosion ] Sfx1 + +(Falling rock thumps) + down [ > rock | no obstacle | obstacle ] -> [ | rock | obstacle ] Sfx4 + +(Falling diamond dings) + down [ > diamond | no obstacle | obstacle ] -> [ | diamond | obstacle ] Sfx7 + +(Rocks and Diamonds roll) + + (All clear, let's roll!) + right [ rollingstone | clear ] -> [ > stone | clear ] + left [ rollingstone | clear ] -> [ > stone | clear ] + left [ rollingdiamond | clear ] -> [ > diamond | clear ] + right [ rollingdiamond | clear ] -> [ > diamond | clear ] + + (Getting back to normal) + [rollingstone] -> [stone] + [rollingdiamond] -> [diamond] + [maybeclear] -> [] + [clear] -> [] + + (Check if stone wants to roll) + down [ stone | heavy ] -> [ rollingstone | heavy ] + down [ diamond | heavy ] -> [ rollingdiamond | heavy ] + + (But only the topmost rock gets to roll) + down [ roller | rollingstone ] -> [ roller | stone ] + down [ roller | rollingdiamond ] -> [ roller | diamond ] + (Is there space on the sides?) + left [ Roller | no Obstacle ] -> [ Roller | Maybeclear ] + right [ Roller | no Obstacle ] -> [ Roller | Maybeclear ] + (And below the sides?) + down [ maybeclear | no Obstacle ] -> [ clear | ] + + +(Player dies when touching enemies) +[ Mob | Player ] -> [ Mob | Explosion ] sfx1 + +(Explosion expands) +up [ explosion | no permanent ] -> [ explosion | explosionh ] +down [ explosion | no permanent ] -> [ explosion | explosionh ] +left [ explosion | no permanent ] -> [ explosion | explosionv ] +right [ explosion | no permanent ] -> [ explosion | explosionv ] + +left [ explosionh | no permanent ] -> [ explosionh | explosion2 ] +right [ explosionh | no permanent ] -> [ explosionh | explosion2 ] + +up [ explosionv | no permanent ] -> [ explosionv | explosion2 ] +down [ explosionv | no permanent ] -> [ explosionv | explosion2 ] + +(Explosion pushes stuff around) +[boom | heavy] -> [boom | > heavy] + + +(Butterfly flutters) +[ stationary butterfly ] -> [ randomdir butterfly ] + +(Robot movements) +[ urobot ] -> [ up urobot ] +[ drobot ] -> [ down drobot ] +[ lrobot ] -> [ left lrobot ] +[ rrobot ] -> [ right rrobot ] +(Robot turning) +[ > rrobot | obstacle ] -> [ urobot | obstacle ] +[ > urobot | obstacle ] -> [ lrobot | obstacle ] +[ > lrobot | obstacle ] -> [ drobot | obstacle ] +[ > drobot | obstacle ] -> [ rrobot | obstacle ] + + +(Slime growth) +random [ Slime | NO Wall NO Player No Heavy no target no closedtarget ] -> [ Slime | Slime ] + + +[ ClosedTarget ] -> [ Target ] +[ Target ][ Gem ] -> [ ClosedTarget ][ Gem ] + + + +============== +WINCONDITIONS +============== + +Some Player on Target + +======= +LEVELS +======= + + +message Get The Diamonds +message Collect diamonds by walking into them or by pressing X when you're standing next to them. + +######################## +#p.....o.;;;;;;;.o.+;;;# +#;;;;o.;;;;;+oo;;;;o;;o# +#;o;;;;;.o.;;;.;;oo;;;+# +#+;;;+.o;;o;;.;;.;o;.;;# +#.;;;.+;;o;;oo;;.;;;;;;# +#;;;;;.;o;;;.;;;o;;;.o;# +#;o;;o;.;;;;;;;.o;;+o;;# +#;;;;;oo;;o;;;+..;;;;;o# +#oo;;oo;;;;;;;;;;;;o;;;# +#+;;;ooo;o;o;;+;;;;;;;z# +######################## + +message Do not Touch The Apparatus + +######################## +#;;;;+o..;;;;o;.ro;;;;p# +#+;;;;;..;;;;;;..;;;;;;# +#oo;;o;..o;;;+o..+o;o;;# +#;;;;;;..;;;;;;..;;;;;;# +#......................# +#...r..................# +#;+;;;;..o;;;o;..o+;;o;# +#;;;;;;..;;;;;o..;;;;;;# +#;;;;o;..+;o;;;..;o;;;;# +#z;;;;;.r;;;;;;..;;;;;;# +######################## + +message We Don't Know Where We're Going + +######################## +#;;o+oo;;.o;+;;o;oo....# +#+;;;;;;;+;;.;;;.....b.# +#;;;..o;;;;;o;;+.......# +#;;....;;;.;;;.......o+# +#.;....o;;o;;........;;# +#.ob...;;o;;;.......;;;# +#o;;....;;;;....;;.;;;o# +#o;;o...;;....;;;;;;o;;# +#;;.;........o;;o;.;;o;# +#z;o;;......b;;;;;o.;;p# +######################## + +message Rocky Road + +################################ +#p;o;o..o.;;+oo.;;o;;o;.;;;;;+;# +#;;;;oo;.;;;ooo;;;;;;;;o;;+;oo;# +#;;;oo;ooo;;;;oo;;;oo..;;;;;;.o# +#o+;;;;+ooo;;;;;..oo+oo;oo;;o;;# +#####o######.o####oooo###;;;.;;# +#zo.oo+oo;;oo;o#;;;oo;o+#;o;oo;# +#oo;;o;;;;ooo;;;;;;;;ooo#;oo;;o# +#o;;;;;o;;;oo;;#;;;;;;oo#+o;;;+# +#o;;o;;;;;+;oo.#;;oo;;;o#oo;;;.# +#;+ooo;oo;;;;;.o;;;oo;;;#+;;;;.# +#;;ooo;;;;o;;oo#o;;;;o;+#o;;;;o# +#.;;;oo+;;;;oo;#+;;;+ooo;;;;;..# +#..o;oooo;;;;o+#;;o;;;;;...;ooo# +#;;;+;;;;;;;;;+#;;;+;;;oo;;;+o;# +################################ + + +message You Just Might Have to Run + +################################ +#xo;;;;;o+;;......;;;;#;;;oo;;p# +#o;;;;;;;o;;.o;o+.;;.;#;;;;;;;;# +#o;;;.;;;.;o.;;;;.;;o;#+;oo;;o;# +#;o;;.o;;.;;..r...o;.;#.;;;;;.;# +#;+;o.;;;o;;####;;+;;;##o;;o;;;# +#o.;;.;;;;;;;o;;;;;;;;;;;;;o;;;# +#.;;oo;;o;s;;;;;;o+;;;;;;;ooo;;# +#.;;o;;;;;;;;;;;;;o;;;;o;;;;;;;# +#;;;;;;;b;;;;;;s;;;;;#;;;;o.;;o# +#;;+o;...;;.;;;;;;;o;#;;;;;;;;+# +#;o;;;..+;;o;;;;;o;;;#;;;;;o;;;# +#..;;....o;;;;;;o;;;o.o;;;ooo;;# +#;o;;b....;;;..o;;;;;;;;;+;;;o;# +#+oo;.....;;oo;;+#;;;;;;;;;;+;;# +################################ + +(message Maybe Your Best Course Would Be to Tread Lightly) +message You Should Plan Ahead + +######################## +#r...;;;o;;;;;o+;;ooo+o# +#;o;;;o..;;;o#####ooooo# +#o;o;;#o.;;oo#oooo#o;oo# +#o..;;########.;oo#;;;;# +#+;.;;;;;p;;;;;;;;+;;;o# +##;####;;;;x;#;#####o;## +#+;o;.o;;;;;;#;;o#;;;;;# +#.;ooo#;######;;+#...;;# +#.o+o;#;;oo;+#o.o#...oo# +#;;;;;#;;.;;;;;;;#r..;+# +######################## + +message You Rock! That was the last cave! +message ...for now. + +( + +######################## +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;# +######################## +) + + +################################ +#p;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;# +#;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x# +################################ + +################################ +#p;;oo;o#.;+o.#..........#;;;;;# +#o;;;.;;..;;;r#..........#;;;;;# +#+;;;;;+#.o;;.#..........;;;;;;# +#.;o.;;;#.;;o.;...;;;o...#;;;;;# +#;;;+;o;#r;;;.#..bo;+;...####### +#;;;;;;;#.+;;.#...;;;;...#+o+++# +###;#######;###..........#o++++# +#+o;;oo#......#..........#++o++# +#;;;;;;#.;o;;.#..........#++++o# +#o;;;;;#.;;;o.#;#####;#####;#### +#;;oo;o;.;+;;.#;ooo+#;;;;;;;;;;# +#;;;+;;#.;;o+.#;ooo;#;;;;;;;;;;# +#;;;;;;#.;;;;.#;ooo;#;;;;;;;;;;# +#s;;oo;#..r...#;;;;;#;;;;;;;;;x# +################################ + diff --git a/Puzzle_Defender.txt b/Puzzle_Defender.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f270e80b1b2ec504f72fbffc753085a6e603617 --- /dev/null +++ b/Puzzle_Defender.txt @@ -0,0 +1,1977 @@ +title Puzzle Defender +author Xavier Direz +homepage www.lafaceobscuredupixel.fr +realtime_interval 0.2 +flickscreen 19x12 +noundo +======== +OBJECTS +======== + +Background +GREEN + +Wall +BROWN + +pointedCellFlag +blue +..... +..... +..... +..... +..... + +countedFlag +blue + +rotatedFlag +blue 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+11111 +00000 +00000 +00000 +11111 + +EntryUp +blue darkblue yellow +10201 +12221 +10201 +10201 +11111 + +ExitDown +blue darkblue yellow +10201 +10201 +12221 +10201 +11111 + +( right ) +sprtRight1A +red lightblue +...0. +..001 +.0001 +..001 +...0. + +sprtRight1B +red lightblue +..... +..... +1.... +..... +..... + +sprtRight2A +red lightblue +....0 +...00 +..000 +...00 +....0 + +sprtRight2B +red lightblue +..... +1.... +11... +1.... +..... + +sprtRight3A +red lightblue +..... +....0 +...00 +....0 +..... + +sprtRight3B +red lightblue +0.... +01... +011.. +01... +0.... + +sprtRight4A +red lightblue +..... +..... +....0 +..... +..... + +sprtRight4B +red lightblue +.0... +001.. +0011. +001.. +.0... + +( left ) +sprtLeft1B +red lightblue +..... +..... +....1 +..... +..... + +sprtLeft1A +red lightblue +.0... +100.. +1000. +100.. +.0... + +sprtLeft2B +red lightblue +..... +....1 +...11 +....1 +..... + +sprtLeft2A +red lightblue +0.... +00... +000.. +00... +0.... + +sprtLeft3B +red lightblue 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+TowerThunderCoolDown5 +yellow white +..... +.000. +.000. +.000. +.000. + +TowerThunderCoolDown4 +yellow white +..... +.000. +.000. +.000. +.000. + +TowerThunderCoolDown3 +yellow white +..... +.000. +.010. +.000. +.000. + +TowerThunderCoolDown2 +yellow white +..... +.010. +.101. +.010. +.000. + +TowerThunderCoolDown1 +red white +..... +.010. +.111. +.010. +.000. + +TowerWebReady +red white +..... +.010. +.111. +.010. +.000. + +TowerWebCoolDown10 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown9 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown8 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown7 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown6 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown5 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown4 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown3 +red white +..... +.000. +.000. +.000. +.000. + +TowerWebCoolDown2 +red white +..... +.000. +.010. +.000. +.000. + +TowerWebCoolDown1 +red white +..... +.010. +.101. +.010. +.000. + +letterE +lightgrey +.000. +.00.. +.0... +.000. +..... + +letterI +lightgrey +.000. +..0.. +..0.. +.000. +..... + +letterN +lightgrey +.00.. +.0.0. +.0.0. +.0.0. +..... +letterO +lightgrey +.00.. +.0.0. +.0.0. +..00. +..... + +letterR +lightgrey +.00.. +.0.0. +.00.. +.0.0. +..... + +letterT +lightgrey +.000. +..0.. +..0.. +..0.. +..... +letterU +lightgrey +.0.0. +.0.0. +.0.0. +..00. +..... + +letterW +lightgrey +.0.0. +.0.0. +.000. +.000. +..... +letterSpace +lightgrey +..... +..... +..... +..... +..... + +k +white black +10001 +10101 +10101 +10001 +11111 + +1 +white black +11011 +10011 +11011 +10001 +11111 +2 +white black +11001 +10001 +10111 +10001 +11111 +3 +white black +10001 +11001 +11101 +10001 +11111 +4 +white black +10111 +10101 +10001 +11101 +11111 +5 +white black +10011 +10001 +11101 +10001 +11111 +6 +white black +10001 +10011 +10101 +10001 +11111 +7 +white black +10001 +11101 +11011 +10111 +11111 +8 +white black +10001 +10001 +10101 +10001 +11111 +9 +white black +10001 +10101 +11001 +10001 +11111 +0 +white black +10001 +10101 +10101 +10001 +11111 + +goldSpawn +yellow #fffbce orange +.011. +00001 +20001 +20000 +.220. + +gold +yellow #fffbce orange +.011. +00001 +20001 +20000 +.220. + +goldLogo +yellow #fffbce orange +.011. +00001 +20001 +20000 +.220. + +goldSlot +black +.000. +00000 +00000 +00000 +.000. + +doneFlag +blue + +movedFlag +red + +queuePointer +yellow +..... +..0.. +.0.0. +..0.. +..... + +queueSlot +black + +alertWave +orange + +info +green + +gameStatusSlot +black + +gameOverFlag +blue +======= +LEGEND +======= + +. = Background +# = Wall +p = Player +* = sprtSpawn and sprtBasicTarget and nocursor and entryUp +_ = sprtBasicTarget +- = sprtBasicTarget and sprtEnd and exitDown +i = info +L = lifeSlot +@ = playerLifeSlot and playerLife +£ = goldSlot +$ = goldSlot and gold +€ = goldLogo + +a = roadDownRight and sprtBasicTarget +b = roadDownLeft and sprtBasicTarget +c = roadUpLeft and sprtBasicTarget +d = roadUpRight and sprtBasicTarget +e = roadUpDown and sprtBasicTarget +f = roadLeftRight and sprtBasicTarget + +! = alertWave and queueSlot ++ = queueSlot and sprtStandingUp +, = queueSlot +§ = queueSlot and queuePointer +? = gameStatusSlot +o = queueSlot and gold +alert = alertWave + +sprtPath = sprtBasicTarget or sprtTargetOne or sprtTargetTwo or sprtTargetTree + +sprtStanding = sprtStandingUp or sprtStandingDown or sprtStandingLeft or sprtStandingRight +sprt = sprtStanding or sprtRight1A or sprtRight1B or sprtRight2A or sprtRight2B or sprtRight3A or sprtRight3B or sprtRight4A or sprtRight4B or sprtLeft1B or sprtLeft1A or sprtLeft2B or sprtLeft2A or sprtLeft3B or sprtLeft3A or sprtLeft4B or sprtLeft4A or sprtDown1A or sprtDown1B or sprtDown2A or sprtDown2B or sprtDown3A or sprtDown3B or sprtDown4A or sprtDown4B or sprtUp1B or sprtUp1A or sprtUp2B or sprtUp2A or sprtUp3B or sprtUp3A or sprtUp4B or sprtUp4A + +cursor = cursorNormal or cursorUp1B or cursorUp2B or cursorUp3B or cursorUp4B or cursorDown1B or cursorDown2B or cursorDown3B or cursorDown4B or cursorRight1B or cursorRight2B or cursorRight3B or cursorRight4B or cursorLeft1B or cursorLeft2B or cursorLeft3B or cursorLeft4B + +cursorA = cursorUp1A or cursorUp2A or cursorUp3A or cursorUp4A or cursorDown1A or cursorDown2A or cursorDown3A or cursorDown4A or cursorRight1A or cursorRight2A or cursorRight3A or cursorRight4A or cursorLeft1A or cursorLeft2A or cursorLeft3A or cursorLeft4A +selection = cursor or nocursor + +letter = letterU or letterN or letterI or letterT or letterO or letterW or letterE or letterR or letterSpace + +sprtRightA = sprtRight1A or sprtRight2A or sprtRight3A or sprtRight4A +sprtRightB = sprtRight1B or sprtRight2B or sprtRight3B or sprtRight4B +sprtRight = sprtRightA or sprtRightB + +sprtLeftA = sprtLeft1A or sprtLeft2A or sprtLeft3A or sprtLeft4A +sprtLeftB = sprtLeft1B or sprtLeft2B or sprtLeft3B or sprtLeft4B +sprtLeft = sprtLeftA or sprtLeftB + +sprtUpA = sprtUp1A or sprtUp2A or sprtUp3A or sprtUp4A +sprtUpB = sprtUp1B or sprtUp2B or sprtUp3B or sprtUp4B +sprtUp = sprtUpA or sprtUpB + +sprtDownA = sprtDown1A or sprtDown2A or sprtDown3A or sprtDown4A +sprtDownB = sprtDown1B or sprtDown2B or sprtDown3B or sprtDown4B +sprtDown = sprtDownA or sprtDownB + +sprtA = sprtRight1A or sprtRight2A or sprtRight3A or sprtRight4A or sprtLeft1A or sprtLeft2A or sprtLeft3A or sprtLeft4A or sprtDown1A or sprtDown2A or sprtDown3A or sprtDown4A or sprtUp1A or sprtUp2A or sprtUp3A or sprtUp4A + +sprtB = sprtStanding or sprtRight1B or sprtRight2B or sprtRight3B or sprtRight4B or sprtLeft1B or sprtLeft2B or sprtLeft3B or sprtLeft4B or sprtDown1B or sprtDown2B or sprtDown3B or sprtDown4B or sprtUp1B or sprtUp2B or sprtUp3B or sprtUp4B + +gauge = gauge0 or gauge1 or gauge2 or gauge3 or gauge4 or gauge5 or gauge6 or gauge7 or gauge8 or gauge9 or gauge10 + +towerLaser = towerLaserReady or towerLaserCoolDown3 or towerLaserCoolDown2 or towerLaserCoolDown1 +towerThunder = towerThunderReady or towerThunderCoolDown10 or towerThunderCoolDown9 or towerThunderCoolDown8 or towerThunderCoolDown7 or towerThunderCoolDown6 or towerThunderCoolDown5 or towerThunderCoolDown4 or towerThunderCoolDown3 or towerThunderCoolDown2 or towerThunderCoolDown1 +towerWeb = towerWebReady or TowerWebCoolDown10 or TowerWebCoolDown9 or TowerWebCoolDown8 or TowerWebCoolDown7 or TowerWebCoolDown6 or towerWebCoolDown5 or towerWebCoolDown4 or towerWebCoolDown3 or towerWebCoolDown2 or towerWebCoolDown1 +web = web5 or web4 or web3 or web2 or web1 +thunder = thunder4 or thunder3 or thunder2 or thunder1 +laser = laserUp or laserDown or laserLeft or laserRight +laserHit = laserHitUp or laserHitDown or laserHitLeft or laserHitRight +bullet = laserHit or towerHit or thunder + +tower = towerLaser or towerThunder or towerWeb + +unity = tower or sprt + +life = life1 or life2 + +destroySprt = destroySprt1 or destroySprt2 + +tool = pointedCellFlag or toolDemolish or toolRepair or toolLaserTower or toolThunderTower or toolWebTower + +digit = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or k + +constructionBlocker = wall or tower or sprtPath or digit + +======= +SOUNDS +======= +sfx0 78533300 +sfx1 79495502 +sfx2 42606709 +================ +COLLISIONLAYERS +================ + +Background +countedFlag +rotatedFlag + +gameStatusSlot +gameoverFlag +queueSlot +doneFlag +movedFlag + +alertWave +queuePointer + + +sprtSpawn, sprtEnd +sprtPath +entryUp, exitDown + +roadDownRight, roadDownLeft, roadUpLeft, roadUpRight, roadUpDown, roadLeftRight +Wall, sprtStanding, sprtRight1A, sprtRight1B, sprtRight2A,sprtRight2B, sprtRight3A, sprtRight3B, sprtRight4A, sprtRight4B, sprtLeft1A, sprtLeft1B, sprtLeft2A, sprtLeft2B, sprtLeft3A, sprtLeft3B, sprtLeft4A, sprtLeft4B, sprtDown1A, sprtDown1B, sprtDown2A, sprtDown2B, sprtDown3A, sprtDown3B, sprtDown4A, sprtDown4B, sprtUp1A, sprtUp1B, sprtUp2A, sprtUp2B, sprtUp3A, sprtUp3B, sprtUp4A, sprtUp4B, destroySprt + +spawnDecoration + +info, lifeSlot, playerLifeSlot +letter, k, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 +goldSlot +goldLogo +life2 +life1 +playerLife +tower + +gauge +web +thunder +laser, laserHit +towerHit +goldSpawn +gold +cursor, noCursor +cursorA + +pointedCellFlag, toolDemolish, toolRepair, toolLaserTower, toolThunderTower, toolWebTower +Player + +====== +RULES +====== + +( INIT ) +( Init targets ) +[stationary Player][sprtSpawn sprtBasicTarget]->[Player][sprtSpawn sprtTargetOne] + +startloop + [stationary Player][sprtTargetOne | sprtBasicTarget]->[Player][sprtTargetOne | sprtTargetTwo] + [stationary Player][sprtTargetTwo | sprtBasicTarget]->[Player][sprtTargetTwo | sprtTargetTree] + [stationary Player][sprtTargetTree | sprtBasicTarget]->[Player][sprtTargetTree | sprtTargetOne] +endloop + +( LOOT MANAGEMENT ) + +[stationary Player][goldSpawn no gold]->[Player][no goldSpawn gold] +random [stationary Player][sprtSpawn gold][goldSlot no gold]->[Player][sprtSpawn no gold][goldSlot gold] sfx0 +[stationary Player][sprtSpawn gold]->[Player][sprtSpawn no gold] sfx0 + +( moving gold ) +[stationary player][movedFlag]->[Player][no movedFlag] +[stationary Player][gold sprtTargetOne no movedFlag |no gold sprtTargetTree]->[Player][no gold sprtTargetOne| gold sprtTargetTree movedFlag] +[stationary Player][gold sprtTargetTwo no movedFlag|no gold sprtTargetOne]->[Player][no gold sprtTargetTwo| gold sprtTargetOne movedFlag] +[stationary Player][gold sprtTargetTree no movedFlag|no gold sprtTargetTwo]->[Player][no gold sprtTargetTree| gold sprtTargetTwo movedFlag] + +(GOLD COUNTING) + +startloop +right [stationary Player][goldSlot no gold| goldSlot gold]->[Player][goldSlot gold| goldSlot no gold] +endloop + +[ stationary Player ][gold countedFlag]->[Player][gold no countedFlag] +RIGHT [ stationary Player ][digit| digit| goldLogo] -> [Player][0 |0 | goldLogo] + +startloop +( tens ) + +RIGHT [ stationary Player ][8 |9| goldLogo] -> [Player][9 |k | goldLogo] +RIGHT [ stationary Player ][7 |9| goldLogo] -> [Player][8 |k | goldLogo] +RIGHT [ stationary Player ][6 |9| goldLogo] -> [Player][7 |k | goldLogo] +RIGHT [ stationary Player ][5 |9| goldLogo] -> [Player][6 |k | goldLogo] +RIGHT [ stationary Player ][4 |9| goldLogo] -> [Player][5 |k | goldLogo] +RIGHT [ stationary Player ][3 |9| goldLogo] -> [Player][4 |k | goldLogo] +RIGHT [ stationary Player ][2 |9| goldLogo] -> [Player][3 |k | goldLogo] +RIGHT [ stationary Player ][1 |9| goldLogo] -> [Player][2 |k | goldLogo] +RIGHT [ stationary Player ][k |9| goldLogo] -> [Player][0 |9 | goldLogo] +RIGHT [ stationary Player ][0 |9| goldLogo] -> [Player][1 |k | goldLogo] + +( units ) + +RIGHT [ stationary Player ][gold goldSlot no countedFlag][8 | goldLogo] -> [Player][gold goldSlot countedFlag][9 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][7 | goldLogo] -> [Player][gold goldSlot countedFlag][8 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][6 | goldLogo] -> [Player][gold goldSlot countedFlag][7 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][5 | goldLogo] -> [Player][gold goldSlot countedFlag][6 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][4 | goldLogo] -> [Player][gold goldSlot countedFlag][5 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][3 | goldLogo] -> [Player][gold goldSlot countedFlag][4 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][2 | goldLogo] -> [Player][gold goldSlot countedFlag][3 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][1 | goldLogo] -> [Player][gold goldSlot countedFlag][2 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][0 | goldLogo] -> [Player][gold goldSlot countedFlag][1 | goldLogo] +RIGHT [ stationary Player ][gold goldSlot no countedFlag][k | goldLogo] -> [Player][gold goldSlot countedFlag][0 | goldLogo] +endloop + +( DAMAGE MANAGEMENT ) +( no matter what type of bullet or what unity match, the gauge is affected) +[stationary Player][bullet gauge1] -> [Player][bullet gauge0] +[stationary Player][bullet gauge2] -> [Player][bullet gauge1] +[stationary Player][bullet gauge3] -> [Player][bullet gauge2] +[stationary Player][bullet gauge4] -> [Player][bullet gauge3] +[stationary Player][bullet gauge5] -> [Player][bullet gauge4] +[stationary Player][bullet gauge6] -> [Player][bullet gauge5] +[stationary Player][bullet gauge7] -> [Player][bullet gauge6] +[stationary Player][bullet gauge8] -> [Player][bullet gauge7] +[stationary Player][bullet gauge9] -> [Player][bullet gauge8] +[stationary Player][bullet gauge10] -> [Player][bullet gauge9] + +( DESTRUCTION ) + +[stationary Player][destroySprt1 no selection]->[Player][no destroySprt1 nocursor goldSpawn] +[stationary Player][destroySprt1 selection]->[Player][no destroySprt1 nocursor goldSpawn] + +[stationary Player][destroySprt2 no selection]->[Player][no destroySprt2 nocursor ] +[stationary Player][destroySprt2 selection]->[Player][no destroySprt2 nocursor ] + +up [stationary Player][sprtUpA | sprtUpB gauge0]->[Player][destroySprt2 no sprt no gauge0 | destroySprt1 no sprt no gauge0] + +down [stationary Player][sprtDownA | sprtDownB gauge0]->[Player][destroySprt2 no sprt no gauge0 | destroySprt1 no sprt no gauge0] + +left [stationary Player][sprtLeftA | sprtLeftB gauge0]->[Player][destroySprt2 no sprt no gauge0 | destroySprt1 no sprt no gauge0] + +right [stationary Player][sprtRightA | sprtRightB gauge0]->[Player][destroySprt2 no sprt no gauge0 | destroySprt1 no sprt no gauge0] + +( SPRT ATTACKING TOWER) +[stationary Player][towerHit]->[Player][no towerHit] + + +up [stationary Player][sprtUp4B no web| tower]->[Player][sprtUp4B| tower towerHit] +down [stationary Player][sprtDown4B no web| tower]->[Player][sprtDown4B| tower towerHit] +left [stationary Player][sprtLeft4B no web| tower]->[Player][sprtLeft4B| tower towerHit] +right [stationary Player][sprtRight4B no web| tower]->[Player][sprtRight4B | tower towerHit] + +up [stationary Player][sprtStandingUp web| tower]->[Player][sprtStandingUp web| tower towerHit] +down [stationary Player][sprtStandingDown web| tower]->[Player][sprtStandingDown web| tower towerHit] +left [stationary Player][sprtStandingLeft web| tower]->[Player][sprtStandingLeft web| tower towerHit] +right [stationary Player][sprtStandingRight web| tower]->[Player][sprtStandingRight web| tower towerHit] + +[stationary Player][tower gauge0]->[Player][no tower no gauge] + +( WEB ATTACK MANAGEMENT ) + +(web lifetime) +[stationary Player][web1] -> [Player][no web] +[stationary Player][web2] -> [Player][web1] +[stationary Player][web3] -> [Player][web2] +[stationary Player][web4] -> [Player][web3] +[stationary Player][web5] -> [Player][web4] + +(towerWeb cooldown) +[stationary Player][towerWebCoolDown1] -> [Player][towerWebReady] +[stationary Player][towerWebCoolDown2] -> [Player][towerWebCoolDown1] +[stationary Player][towerWebCoolDown3] -> [Player][towerWebCoolDown2] +[stationary Player][towerWebCoolDown4] -> [Player][towerWebCoolDown3] +[stationary Player][towerWebCoolDown5] -> [Player][towerWebCoolDown4] +[stationary Player][towerWebCoolDown6] -> [Player][towerWebCoolDown5] +[stationary Player][towerWebCoolDown7] -> [Player][towerWebCoolDown6] +[stationary Player][towerWebCoolDown8] -> [Player][towerWebCoolDown7] +[stationary Player][towerWebCoolDown9] -> [Player][towerWebCoolDown8] +[stationary Player][towerWebCoolDown10] -> [Player][towerWebCoolDown9] + +[stationary Player][towerWebReady | sprtPath] -> [Player][towerWebReady | sprtPath web5] +[stationary Player][towerWebReady | web5] -> [Player][towerWebCoolDown10 | web5] + +( THUNDER ATTACK MANAGEMENT ) + +( thunder lifetime ) +[stationary Player][thunder1] -> [Player][no thunder] +[stationary Player][thunder2] -> [Player][thunder1] +[stationary Player][thunder3] -> [Player][thunder2] +[stationary Player][thunder4] -> [Player][thunder3] + +[stationary Player][towerThunderReady | sprtPath no thunder4] -> [Player][towerThunderReady | sprtPath thunder4] + +[stationary Player][towerThunderReady | sprtPath] -> [Player][towerThunderCoolDown10 | sprtPath thunder4] + +(spawning secondary thunder) +[stationary Player][thunder2 | sprtPath] -> [Player][thunder2 | sprtPath thunder1] +[stationary Player][thunder3 | sprtPath] -> [Player][thunder3 | sprtPath thunder2] + +[stationary Player][towerThunderCoolDown1] -> [Player][towerThunderReady] +[stationary Player][towerThunderCoolDown2] -> [Player][towerThunderCoolDown1] +[stationary Player][towerThunderCoolDown3] -> [Player][towerThunderCoolDown2] +[stationary Player][towerThunderCoolDown4] -> [Player][towerThunderCoolDown3] +[stationary Player][towerThunderCoolDown5] -> [Player][towerThunderCoolDown4] +[stationary Player][towerThunderCoolDown6] -> [Player][towerThunderCoolDown5] +[stationary Player][towerThunderCoolDown7] -> [Player][towerThunderCoolDown6] +[stationary Player][towerThunderCoolDown8] -> [Player][towerThunderCoolDown7] +[stationary Player][towerThunderCoolDown9] -> [Player][towerThunderCoolDown8] +[stationary Player][towerThunderCoolDown10] -> [Player][towerThunderCoolDown9] + +( LASER ATTACK MANAGEMENT ) +(free lasers) +[stationary Player][laser]->[Player][no laser] + +(free laser hits) +[stationary Player][laserHit] -> [Player][no laserHit] + +(tower laser cool Down) +[stationary Player][towerLaserCoolDown1] -> [Player][towerLaserReady] +[stationary Player][towerLaserCoolDown2] -> [Player][towerLaserCoolDown1] +[stationary Player][towerLaserCoolDown3] -> [Player][towerLaserCoolDown2] + +up [stationary Player][towerLaserReady | sprtPath] -> [Player][towerLaserReady | sprtPath laserUp] +down [stationary Player][towerLaserReady | sprtPath] -> [Player][towerLaserReady | sprtPath laserDown] +left [stationary Player][towerLaserReady | sprtPath] -> [Player][towerLaserReady | sprtPath laserLeft] +right [stationary Player][towerLaserReady | sprtPath] -> [Player][towerLaserReady | sprtPath laserRight] + +( direct hit on sprt near the tower ) +up [stationary Player][towerLaserReady | sprtB] -> [Player][towerLaserReady| sprtB laserHitUp] +down [stationary Player][towerLaserReady | sprtB] -> [Player][towerLaserReady| sprtB laserHitDown] +left [stationary Player][towerLaserReady | sprtB] -> [Player][towerLaserReady| sprtB laserHitLeft] +right [stationary Player][towerLaserReady | sprtB] -> [Player][towerLaserReady| sprtB laserHitRight] + +[stationary Player][towerLaserReady]->[Player][towerLaserCoolDown3] + +(draw lasers) +startloop + up [stationary Player][laserUp sprtPath| sprtPath no sprtB no laserUp] -> [Player][laserUp sprtPath| sprtPath laserUp] + down [stationary Player][laserDown sprtPath| sprtPath no sprtB no laserDown] -> [Player][laserDown sprtPath| sprtPath laserDown] + left [stationary Player][laserLeft sprtPath| sprtPath no sprtB no laserLeft] -> [Player][laserLeft sprtPath| sprtPath laserLeft] + right [stationary Player][laserRight sprtPath| sprtPath no sprtB no laserRight] -> [Player][laserRight sprtPath| sprtPath laserRight] +endloop + +(create laser collision on each sprt) +up [stationary Player][laserUp | sprtB] -> [Player][laserUp| sprtB laserHitUp] +down [stationary Player][laserDown | sprtB] -> [Player][laserDown| sprtB laserHitDown] +left [stationary Player][laserLeft | sprtB] -> [Player][laserLeft| sprtB laserHitLeft] +right [stationary Player][laserRight | sprtB] -> [Player][laserRight| sprtB laserHitRight] + + +( QUEUE MANAGEMENT ) +( next queueSlot ) +[stationary Player][movedFlag]->[player][no movedFlag] +right [stationary Player][queuePointer doneFlag no movedFlag| queueSlot no doneflag]->[Player][doneFlag no queuePointer | queuePointer queueSlot movedFlag] +left [stationary Player][queuePointer doneFlag no movedFlag| queueSlot no doneFlag]->[Player][doneFlag no queuePointer | queuePointer queueSlot movedFlag] +down [stationary Player][queuePointer doneFlag no movedFlag| queueSlot no doneFlag]->[Player][doneFlag no queuePointer | queuePointer queueSlot movedFlag] +up [stationary Player][queuePointer doneFlag no movedFlag| queueSlot no doneFlag]->[Player][doneFlag no queuePointer | queuePointer queueSlot movedFlag] + +( spawn current sprt ) +[stationary Player][queuePointer sprt no doneFlag][sprtSpawn no sprt]->[Player][queuePointer doneFlag no sprt][sprtSpawn sprt gauge5 noCursor] sfx2 +( skip empty slot ) +[stationary Player][queuePointer no sprt no alert no gold no doneFlag]->[Player][queuePointer doneFlag] +( gold bonus ) +right [stationary Player][gold goldSlot|wall][queuePointer gold no doneFlag]->[Player][gold goldSlot|wall][queuePointer no gold doneFlag] +random [stationary Player][queuePointer gold no doneFlag][goldSlot no gold]->[Player][queuePointer doneFlag no gold][goldSlot gold] sfx0 + +( display Alert Slot ) +[stationary Player][queuePointer alertWave no doneFlag]->[Player][queuePointer alertWave doneFlag] message Warning ! Ennemy wave approching... +( add the different messages here ) + +( SPRT MOVE ) + +( spawn sprt on sprtSpawn) +([ stationary Player ][sprtSpawn sprtPath no sprt]->[Player][sprtSpawn sprtPath sprtStandingUp gauge5 noCursor]) + +( hit player life when sprt is on sprtEnd ) +random [ stationary Player ][sprtEnd sprtStanding selection][playerLifeSlot playerLife]->[Player][no sprtStanding sprtEnd no selection no gauge][playerLifeSlot no playerLife] sfx1 + +startloop + right [stationary Player][playerLifeSlot no playerLife | playerLifeSlot playerLife]->[Player][playerLifeSlot playerLife | playerLifeSlot no playerLife] +endloop + +( sprt in web behaviour ) +[stationary Player][rotatedFlag]->[Player][no rotatedFlag] +[stationary Player][sprtStandingUp web no rotatedFlag]->[Player][sprtStandingLeft web rotatedFlag] +[stationary Player][sprtStandingDown web no rotatedFlag]->[Player][sprtStandingRight web rotatedFlag] +[stationary Player][sprtStandingLeft web no rotatedFlag]->[Player][sprtStandingDown web rotatedFlag] +[stationary Player][sprtStandingRight web no rotatedFlag]->[Player][sprtStandingUp web rotatedFlag] + +( move the sprite to its target ) +up [ stationary Player ][sprtUp4A|sprtUp4B no movedFlag] -> [ stationary Player ][|sprtStandingUp movedFlag] +up [ stationary Player ][sprtUp3A|sprtUp3B no movedFlag] -> [ stationary Player ][sprtUp4A|sprtUp4B movedFlag] +up [ stationary Player ][sprtUp2A|sprtUp2B no movedFlag] -> [ stationary Player ][sprtUp3A|sprtUp3B movedFlag] +up [ stationary Player ][sprtUp1A|sprtUp1B no movedFlag] -> [ stationary Player ][sprtUp2A|sprtUp2B movedFlag] +up [ stationary Player ][sprtStanding sprtTargetOne selection no web | sprtTargetTwo no sprt no movedFlag] -> [ stationary Player ][sprtUp1A sprtTargetOne |sprtUp1B sprtTargetTwo selection movedFlag] +up [ stationary Player ][sprtStanding sprtTargetTwo selection no web | sprtTargetTree no sprt no movedFlag] -> [ stationary Player ][sprtUp1A sprtTargetTwo |sprtUp1B sprtTargetTree selection movedFlag] +up [ stationary Player ][sprtStanding sprtTargetTree selection no web | sprtTargetOne no sprt no movedFlag] -> [ stationary Player ][sprtUp1A sprtTargetTree |sprtUp1B sprtTargetOne selection movedFlag] + +down [ stationary Player ][sprtDown4A|sprtDown4B no movedFlag] -> [ stationary Player ][|sprtStandingDown movedFlag] +down [ stationary Player ][sprtDown3A|sprtDown3B no movedFlag] -> [ stationary Player ][sprtDown4A|sprtDown4B movedFlag] +down [ stationary Player ][sprtDown2A|sprtDown2B no movedFlag] -> [ stationary Player ][sprtDown3A|sprtDown3B movedFlag] +down [ stationary Player ][sprtDown1A|sprtDown1B no movedFlag] -> [ stationary Player ][sprtDown2A|sprtDown2B movedFlag] +down [ stationary Player ][sprtStanding sprtTargetOne selection no web | sprtTargetTwo no sprt no movedFlag] -> [ stationary Player ][sprtDown1A sprtTargetOne |sprtDown1B sprtTargetTwo selection movedFlag] +down [ stationary Player ][sprtStanding sprtTargetTwo selection no web | sprtTargetTree no sprt no movedFlag] -> [ stationary Player ][sprtDown1A sprtTargetTwo |sprtDown1B sprtTargetTree selection movedFlag] +down [ stationary Player ][sprtStanding sprtTargetTree selection no web | sprtTargetOne no sprt no movedFlag] -> [ stationary Player ][sprtDown1A sprtTargetTree |sprtDown1B sprtTargetOne selection movedFlag] + +[stationary player][movedFlag]->[Player][no movedFlag] +left [ stationary Player ][sprtLeft4A|sprtLeft4B no movedFlag] -> [ stationary Player ][|sprtStandingLeft movedFlag] +left [ stationary Player ][sprtLeft3A|sprtLeft3B no movedFlag] -> [ stationary Player ][sprtLeft4A|sprtLeft4B movedFlag] +left [ stationary Player ][sprtLeft2A|sprtLeft2B no movedFlag] -> [ stationary Player ][sprtLeft3A|sprtLeft3B movedFlag] +left [ stationary Player ][sprtLeft1A|sprtLeft1B no movedFlag] -> [ stationary Player ][sprtLeft2A|sprtLeft2B movedFlag] +left [ stationary Player ][sprtStanding sprtTargetOne selection no web | sprtTargetTwo no sprt no movedFlag] -> [ stationary Player ][sprtLeft1A sprtTargetOne |sprtLeft1B sprtTargetTwo selection movedFlag] +left [ stationary Player ][sprtStanding sprtTargetTwo selection no web | sprtTargetTree no sprt no movedFlag] -> [ stationary Player ][sprtLeft1A sprtTargetTwo |sprtLeft1B sprtTargetTree selection movedFlag] +left [ stationary Player ][sprtStanding sprtTargetTree selection no web | sprtTargetOne no sprt no movedFlag] -> [ stationary Player ][sprtLeft1A sprtTargetTree |sprtLeft1B sprtTargetOne selection movedFlag] + +right [ stationary Player ][sprtRight4A|sprtRight4B no movedFlag] -> [ stationary Player ][|sprtStandingRight movedFlag] +right [ stationary Player ][sprtRight3A|sprtRight3B no movedFlag] -> [ stationary Player ][sprtRight4A|sprtRight4B movedFlag] +right [ stationary Player ][sprtRight2A|sprtRight2B no movedFlag] -> [ stationary Player ][sprtRight3A|sprtRight3B movedFlag] +right [ stationary Player ][sprtRight1A|sprtRight1B no movedFlag] -> [ stationary Player ][sprtRight2A|sprtRight2B movedFlag] +right [ stationary Player ][sprtStanding sprtTargetOne selection no web | sprtTargetTwo no sprt no movedFlag] -> [ stationary Player ][sprtRight1A sprtTargetOne |sprtRight1B sprtTargetTwo selection movedFlag] +right [ stationary Player ][sprtStanding sprtTargetTwo selection no web | sprtTargetTree no sprt no movedFlag] -> [ stationary Player ][sprtRight1A sprtTargetTwo |sprtRight1B sprtTargetTree selection movedFlag] +right [ stationary Player ][sprtStanding sprtTargetTree selection no web | sprtTargetOne no sprt no movedFlag] -> [ stationary Player ][sprtRight1A sprtTargetTree |sprtRight1B sprtTargetOne selection movedFlag] + + + + + +[stationary Player][gauge sprtA sprtTargetOne | sprtB sprtTargetTwo]->[Player][sprtA sprtTargetOne| gauge sprtB sprtTargetTwo] +[stationary Player][gauge sprtA sprtTargetTwo | sprtB sprtTargetTree]->[Player][sprtA sprtTargetTwo| gauge sprtB sprtTargetTree] +[stationary Player][gauge sprtA sprtTargetTree | sprtB sprtTargetOne]->[Player][sprtA sprtTargetTree| gauge sprtB sprtTargetOne] + +( CURSOR MOVE ) + +[cursorA]->[no cursorA] + +( move cursor when a sprt is selected to follow it) + +up [sprtUp4A cursor| no cursor]->[sprtUp4A no cursor| cursor] +up [sprtUp3A cursor| no cursor]->[sprtUp3A no cursor| cursor] +up [sprtUp2A cursor| no cursor]->[sprtUp2A no cursor| cursor] +up [sprtUp1A cursor| no cursor]->[sprtUp1A no cursor| cursor] + +up [sprtUp1A | cursor]->[sprtUp1A cursorUp1A|cursorUp1B] +up [sprtUp2A | cursor]->[sprtUp2A cursorUp2A|cursorUp2B] +up [sprtUp3A | cursor]->[sprtUp3A cursorUp3A|cursorUp3B] +up [sprtUp4A | cursor]->[sprtUp4A cursorUp4A|cursorUp4B] + +down [sprtDown4A cursor| no cursor]->[sprtDown4A no cursor| cursor] +down [sprtDown3A cursor| no cursor]->[sprtDown3A no cursor| cursor] +down [sprtDown2A cursor| no cursor]->[sprtDown2A no cursor| cursor] +down [sprtDown1A cursor| no cursor]->[sprtDown1A no cursor| cursor] + +down [sprtDown1A | cursor]->[sprtDown1A cursorDown1A|cursorDown1B] +down [sprtDown2A | cursor]->[sprtDown2A cursorDown2A|cursorDown2B] +down [sprtDown3A | cursor]->[sprtDown3A cursorDown3A|cursorDown3B] +down [sprtDown4A | cursor]->[sprtDown4A cursorDown4A|cursorDown4B] + +left [sprtLeft4A cursor| no cursor]->[sprtLeft4A no cursor| cursor] +left [sprtLeft3A cursor| no cursor]->[sprtLeft3A no cursor| cursor] +left [sprtLeft2A cursor| no cursor]->[sprtLeft2A no cursor| cursor] +left [sprtLeft1A cursor| no cursor]->[sprtLeft1A no cursor| cursor] + +left [sprtLeft1A | cursor]->[sprtLeft1A cursorLeft1A|cursorLeft1B] +left [sprtLeft2A | cursor]->[sprtLeft2A cursorLeft2A|cursorLeft2B] +left [sprtLeft3A | cursor]->[sprtLeft3A cursorLeft3A|cursorLeft3B] +left [sprtLeft4A | cursor]->[sprtLeft4A cursorLeft4A|cursorLeft4B] + +right [sprtRight4A cursor| no cursor]->[sprtRight4A no cursor| cursor] +right [sprtRight3A cursor| no cursor]->[sprtRight3A no cursor| cursor] +right [sprtRight2A cursor| no cursor]->[sprtRight2A no cursor| cursor] +right [sprtRight1A cursor| no cursor]->[sprtRight1A no cursor| cursor] + +right [sprtRight1A | cursor]->[sprtRight1A cursorRight1A|cursorRight1B] +right [sprtRight2A | cursor]->[sprtRight2A cursorRight2A|cursorRight2B] +right [sprtRight3A | cursor]->[sprtRight3A cursorRight3A|cursorRight3B] +right [sprtRight4A | cursor]->[sprtRight4A cursorRight4A|cursorRight4B] + +[cursor sprtStanding]->[cursorNormal sprtStanding] + +( DISPLAY INFO ) + +right [sprt cursor][info|info|info|info|info]->[sprt cursor][info letterU|info letterN|info letterI|info letterT|info letterSpace] +right [tower cursor][info|info|info|info|info]->[tower cursor][info letterT|info letterO|info letterW|info letterE|info letterR] +right [no sprt no tower cursor][info|info|info|info|info]->[cursor][info letterSpace|info letterSpace|info letterSpace|info letterSpace|info letterSpace] + + +right [lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[lifeSlot no life1 no life2|lifeSlot no life1 no life2|lifeSlot no life1 no life2|lifeSlot no life1 no life2|lifeSlot no life1 no life2] + +right [gauge1 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge1 cursor][lifeSlot life1|lifeSlot no life|lifeSlot no life|lifeSlot no life|lifeSlot no life] + +right [gauge2 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge2 cursor][lifeSlot life1 life2|lifeSlot no life|lifeSlot no life|lifeSlot no life|lifeSlot no life] + +right [gauge3 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge3 cursor][lifeSlot life1 life2|lifeSlot life1|lifeSlot no life|lifeSlot no life|lifeSlot no life] + +right [gauge4 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge4 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot no life|lifeSlot no life|lifeSlot no life] + +right [gauge5 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1|lifeSlot no life|lifeSlot no life] +right [gauge6 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot no life|lifeSlot no life] +right [gauge7 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1|lifeSlot no life] +right [gauge8 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot no life] +right [gauge9 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1] +right [gauge10 cursor][lifeSlot|lifeSlot|lifeSlot|lifeSlot|lifeSlot]->[gauge5 cursor][lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2|lifeSlot life1 life2] + +( MENUS ) + +(delete contextual Menu when leaving it) +[ > Player | no tool][tool]->[> Player|][no tool] +[Action Player][Player pointedCellFlag][tool]->[Player][Player no pointedCellFlag][no tool] + +( Construction Menu ) +right [Action Player][no tool | player no sprtpath no tower no tool | no tool]->[Action Player][toolThunderTower | player pointedCellFlag | toolWebTower] +down [Action Player][no tool | player pointedCellFlag]->[Player][toolLaserTower | player pointedCellFlag] + +( adding a laser Tower) +right [Action Player][pointedCellFlag no constructionBlocker][Player toolLaserTower][goldSlot gold| goldSlot gold| goldSlot gold|no gold] -> [Player][Player no pointedCellFlag towerLaserCoolDown3 gauge5][toolLaserTower][goldSlot no gold|goldSlot no gold|goldSlot no gold|no gold] + +( adding a thunder Tower) +[Action Player][pointedCellFlag no constructionBlocker][Player toolThunderTower][goldSlot gold|goldSlot gold|goldSlot gold|goldSlot gold|gold|no gold] -> [Player][Player no pointedCellFlag towerThunderCoolDown10 gauge5][toolThunderTower][goldSlot no gold|goldSlot no gold|goldSlot no gold|goldSlot no gold|goldSlot no gold|no gold] + +( adding a web Tower) +[Action Player][pointedCellFlag no constructionBlocker][Player toolWebTower][goldSlot gold|goldSlot gold|goldSlot gold|no gold] -> [Player][Player no pointedCellFlag towerWebCoolDown10 gauge5][toolWebTower][goldSlot no gold|goldSlot no gold|goldSlot no gold|no gold] + +( Maintenance Menu ) +right [Action Player][no tool | player no sprtpath tower no tool | no tool]->[Action Player][toolRepair | player tower pointedCellFlag | toolDemolish] + +( repair a laser Tower) +[Action Player][pointedCellFlag towerLaser gauge][Player toolRepair][goldSlot gold|goldSlot gold|no gold] -> [Player][Player no pointedCellFlag towerLaserCoolDown3 gauge5][toolLaserTower][goldSlot no gold|goldSlot no gold|no gold] + +( repair a thunder Tower) +[Action Player][pointedCellFlag towerThunder][Player toolRepair][goldSlot gold|goldSlot gold|no gold] -> [Player][Player no pointedCellFlag towerThunderCoolDown10 gauge5][toolThunderTower][goldSlot no gold|goldSlot no gold|no gold] + +( repair a web Tower) +[Action Player][pointedCellFlag towerWeb][Player toolRepair][goldSlot gold|goldSlot gold|no gold] -> [Player][Player no pointedCellFlag towerWebCoolDown10 gauge5][toolWebTower][goldSlot no gold|goldSlot no gold|no gold] + +( demolish a Tower) +[Action Player][pointedCellFlag tower gauge][Player toolDemolish][goldSlot gold|goldSlot gold|no gold] -> [Player][Player no pointedCellFlag no tower no gauge][toolLaserTower][goldSlot no gold|goldSlot no gold|no gold] + +(delete contextual Menu when player is not on any tool) +[ player no tool][tool]->[ player][no tool] + +( SELECT A TOWER OR A SPRT ) +[Action Player unity][cursor|cursorA]->[Player cursorNormal unity][noCursor| no cursorA] +[Action Player unity][cursor]->[Player cursorNormal unity][noCursor] +[Action Player no cursor unity]->[Player cursorNormal unity] + +( LOOSING ) + +right [stationary Player][wall|playerlifeSlot no playerLife][gameStatusSlot gameOverFlag]-> restart +right [stationary Player][wall|playerlifeSlot no playerLife][gameStatusSlot no gameOverFlag]-> [stationary Player][wall|playerlifeSlot no playerLife][gameStatusSlot gameOverFlag] message Try again +============== +WINCONDITIONS +============== + +no sprt + + +======= +LEVELS +======= + +################### +#iiiii#...afffffb.# +#lllll#...e.....e.# +#.....#affc...afc.# +#.....#e......e...# +#.....#dffb...e...# +#.....#...e...dfb.# +#.....#..ac.....e.# +#.....#..*..p...-.# +################### +#@@@@##########00€# +################### +#$$$$$$$$$$$$$££££# +#?################# +#§,,,,,,,,,,,,,!,,# +#+++,+++ooo+++++++# +#+++,,ooo,,+++++++# +#+++,,,+,,,+++++++# +################### diff --git a/Puzzle_Game_Supreme_With_Cheese.txt b/Puzzle_Game_Supreme_With_Cheese.txt new file mode 100644 index 0000000000000000000000000000000000000000..6a629d0fc50275b045a1b7f666283f0e760bf92f --- /dev/null +++ b/Puzzle_Game_Supreme_With_Cheese.txt @@ -0,0 +1,751 @@ +title Puzzle Game Supreme With Cheese +author ncrecc +run_rules_on_level_start +background_color darkblue +verbose_logging + +(my goal is to create a freaking trainwreck of coolness and overabundance of mechanics... this is pretty awesome) + +======== +OBJECTS +======== + +Background +Darkblue + +Wall (obstruction) +Lightblue Blue Purple +00001 +01112 +01112 +01112 +12222 + +Player (indicates which host you control) +White Lightgrey +..... +..0.. +.0.1. +..1.. +..... + +=========== +(ORIGINAL) +=========== + +White (recieves flow from any kolor and output flow to any kolor, does not need flow for the level to be won) +White Lightgray Black +00001 +02021 +00111 +02121 +11111 + +Budger (pusher, but cannot push two movables at once. ensures compatibility with sokofun levels despite being super lame and hacky) +Grey Darkgrey Red Darkred Black +43234 +34043 +20412 +34143 +43234 + +==================== +(HEROES OF SOKOBAN) +==================== + +Pusher (a host that can push things) +Grey Darkgrey Red Darkred Black +32223 +24042 +20412 +24142 +32223 + +Puller (a host that can pull things) +Grey Darkgrey Lightgreen Green Black +32223 +24042 +20412 +24142 +32223 + +Warper (a host that can swap places with things) +Grey Darkgrey Lightblue Blue Black +32223 +24042 +20412 +24142 +32223 + +Healer (a host who is immune to damage and stoning, and extends this immunity to all adjacent hosts) +Grey Darkgrey Yellow Lightbrown Black +32223 +24042 +20412 +24142 +32223 + +Immunity (for healers and hosts adjacent to them) +Yellow +..... +..... +..0.. +..... +..... + +Mover (a host who influences the movement of all movable objects in a 5x5 range) +Grey Darkgrey Blue Purple Black +32223 +24042 +20412 +24142 +32223 + +MoverCtrl (extension of mover that indicates who's being moved) +Purple Blue +..0.. +..... +0...1 +..... +..1.. + +Morpher (a host who can turn stones to walls, walls to stones, and other living beings to stones) +Grey Darkgrey Orange Brown Black +32223 +24042 +20412 +24142 +32223 + +Deadhost (what it sounds like. level restarts after a host dies) +Grey Darkgrey Black +10001 +02220 +02220 +02220 +10001 + +DangerWall (vanishes when all dangers (lasers, spiketraps, etc.) have been removed from the level. cannot be stoned) +Lightblue Blue Purple Red Darkred +03031 +31114 +01112 +31114 +14242 + +Goal1 (if goals exist, all goals must be stood on by hosts before the level can be won) +White Black +01010 +10101 +01010 +10101 +01010 + +Goal2 (goal1 and goal2 alternate) +White Black +10101 +01010 +10101 +01010 +10101 + +SpikeU (spikes on fragile blocks are my answer to goblins! as for dragons, those are basically already covered by rays) +White +..... +..... +..... +..0.. +.000. + +SpikeL +White +..... +....0 +...00 +....0 +..... + +SpikeD +lightgray +.000. +..0.. +..... +..... +..... + +SpikeR +lightgray +..... +0.... +00... +0.... +..... + +SpikeBaseU +White +.0.0. +..... +..... +..... +..... + +SpikeBaseL +White +..... +0.... +..... +0.... +..... + +SpikeBaseD +lightgray +..... +..... +..... +..... +.0.0. + +SpikeBaseR +lightgray +..... +....0 +..... +....0 +..... + +========== +(SOKOBAN) +========== + +Crate (movable) +Orange Brown Lightbrown +00001 +00011 +00111 +01111 +11111 + +CrateSpot (indicator that a crate is on a pit) +Brown Orange +..... +.001. +.011. +.111. +..... + +Target (if these exist, they must all be plugged by crates for the level to be won) +Black +..... +.000. +.0.0. +.000. +..... + +========== +(SOKOLOR) +========== + +Blue (movable) +Blue Purple Black +00001 +02011 +02121 +01121 +11111 + +Red (movable) +Red Darkred Black +00001 +00021 +02121 +02111 +11111 + +Yellow (movable) +Yellow Lightbrown Black +00001 +00221 +00111 +02211 +11111 + +Green (movable) +Lightgreen Green Black +00001 +02211 +00111 +01221 +11111 + +Flow (level cannot be won while any kolors are missing flow. kolors spread flow to all other same-type kolors they touch. doubles as a general temp object and "important block fell down hole" texture) +Darkred +..0.. +..0.. +..0.. +..... +..0.. + +========== +(SOKONEX) +========== + +Pin (objects on a pin cannot move) +Pink +..... +..... +..0.. +..... +..... + +LaserU (lasers are laser blocks from sokonex AND dragons from HOS2) +White +.0.0. +..0.. +..... +..... +..... + +LaserL +White +..... +0.... +.0... +0.... +..... + +LaserD +White +..... +..... +..... +..0.. +.0.0. + +LaserR +White +..... +....0 +...0. +....0 +..... + +RayU (i feel terrible about having to make these directional but so it goes. rays kill non-immune hosts and fragile blocks, but are blocked by everything else. rays are generated by lasers and generate new rays in their direction. i took a creative liberty in that the rays in sokofun don't allow players to walk straight into them, but it shouldn't really affect how the level is played (except with HOS mechanics)) +White +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +RayL +White +..... +00000 +..... +00000 +..... + +RayD +White +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +RayR +White +..... +00000 +..... +00000 +..... + +Fragile (movable, destroyed by lasers and pits. must be italian...) +Grey Darkgrey Black +00201 +00211 +22122 +01211 +11211 + +Large (movable, fills pits) +Lightgrey Grey Black +00001 +00211 +02221 +01211 +11111 + +Hole +Black + +======= +LEGEND +======= + +. = Background +# = Wall +* = Crate +@ = Crate and Target +O = Target +1 = Blue +2 = Red +3 = Yellow +4 = Green +5 = White +A = Blue and Pin +B = Red and Pin +C = Yellow and Pin +D = Green and Pin +E = White and Pin +6 = Pusher and Player +7 = Budger and Player +8 = Puller and Player +9 = Warper and Player +0 = Healer and Player +" = Mover and Player +' = Morpher and Player +F = Pusher +G = Budger +H = Puller +I = Warper +J = Healer +K = Mover +L = Morpher +% = Fragile ++ = Large +^ = LaserU and Fragile +< = LaserL and Fragile +v = LaserD and Fragile +> = LaserR and Fragile +& = SpikeBaseU and SpikeBaseL and SpikeBaseD and SpikeBaseR and Fragile +_ = Hole +$ = Goal1 +! = DangerWall +? = Mover and Player and LaserD + +Kolor = Blue or Red or Yellow or Green (because Sokolor is named such) +Block = Crate or Kolor or Fragile or Large or White +Laserproof = Kolor or Crate or Large or Wall or Immunity or Deadhost +Laser = LaserU or LaserL or LaserD or LaserR +SpikeBase = SpikeBaseU or SpikeBaseL or SpikeBaseD or SpikeBaseR +Spike = SpikeU or SpikeL or SpikeD or SpikeR +Ray = RayU or RayL or RayD or RayR +Host = Pusher or Budger or Puller or Warper or Healer or Mover or Morpher +Movable = Block or Host +Goal = Goal1 or Goal2 +Hazard = Spike or Ray +Weapon = SpikeBase or Laser +Immovable = Wall or DangerWall +Immutable = DangerWall or Kolor or Crate +Midlayer = Movable or Immovable + +======= +SOUNDS +======= + +sfx0 59639908 (ray kills host) +sfx1 44313301 (fragile falls into pit) +sfx2 91484504 (fragile destroyed by spike) +sfx3 41887902 (fragile destroyed by ray) +sfx4 97882907 (spike imaples host) +sfx5 96107307 (move something) +sfx6 89385102 (important thing falls in hole) +sfx7 20323503 (warp) +Large destroy 63980901 +Player move 87832307 +DangerWall destroy 94501308 +cancel 52589507 +restart 9780309 +undo 16985906 +endlevel 36553908 + +================ +COLLISIONLAYERS +================ + +Background +Hole +Flow +Target, Goal +SpikeU +SpikeL +SpikeD +SpikeR +Deadhost +Midlayer +Player +MoverCtrl +CrateSpot +LaserU, SpikeBaseU +LaserL, SpikeBaseL +LaserD, SpikeBaseD +LaserR, SpikeBaseR +Pin, Immunity +RayU +RayL +RayD +RayR + +====== +RULES +====== + +( + + + + + + + +FIND OUT WHY +late [MoverCtrl no Movable] -> [] +GETS SPAMMED WHEN MOVING ANYWHERE AS A LASERD MOVER + + + + + + + + +) + +========= +(VISUAL) +========= + +late [CrateSpot no Crate] -> [] +late [Crate Target] -> [Crate Target CrateSpot] (render the inverted part of the crate) + +right [Goal1|Goal1] -> [Goal1|Goal2] +down [Goal1|Goal1] -> [Goal1|Goal2] +right [Goal2|Goal2] -> [Goal2|Goal1] +down [Goal2|Goal2] -> [Goal2|Goal1] (pretty up the goals if they're adjacent) + +======== +(HOLES) +======== + +late [Fragile Hole] -> [Hole] sfx1 (cracked blocks fall into holes without filling them) +late [Laser Hole] -> [Hole] (laser emitters also fall into holes. it's important that lasers are not allowed to fire the turn they fall into a hole) + +late [Large Hole] -> [] (large blocks turn holes into floor after falling in) + +late [Host Hole] [Wall] -> [Hole Flow no Player] [Wall Deadhost] (if some ditz walks into a hole, death! you can't walk into a hole in sokofun, but due to bards/movers there need to be death cases for hosts being forced to walk into hazards. flow indicates when a host or something else important falls in a hole. this and door-slamming is the only way to kill a healer) +late [Crate Hole] [Wall] -> [Hole Flow] [Wall Deadhost] ("essential" blocks (kolors, crates) cannot be pushed into holes in sokofun, but for the reasons above it has to be allowed here) +late [Kolor Hole] [Wall] -> [Hole Flow] [Wall Deadhost] (white isn't important because white isn't required for win) + +======== +(HOSTS) +======== + +(some of this code is lifted from heroes of sokoban 3 (because guess what game the hosts are lifted from in general?). host abilities are only applied while the host is active, except in the case of healers. objects on pins cannot be moved or warped. a lot of this is just edge cases) + +[Immunity] -> [] (immunity provided by healer needs to be updated. flow temps take care of themselves in kolor) + +[Deadhost] -> cancel (got to restart or undo if a host dies) + +[> Player Host] -> [> Player > Host] (turns out the player moves hosts) + +[> Pusher > Player|Movable no Pin] -> [> Pusher > Player|> Movable] sfx5 (pushers push objects like usual) +[> Movable|Movable no Pin] [Pusher Player] -> [> Movable|> Movable] [Pusher Player] (while a pusher is active, objects can push other objects. essentially pusher can push multiple things at once.) + +[> Budger > Player|Movable no Pin] -> [> Budger > Player|> Movable] sfx5 (budgers act identically to pushers, but cannot push multiple things at once. this is to maintain compatibility with sokofun and the like) + +===================== +(PUSHING EDGE CASES) +===================== + +[> Host > Player no Pusher no Mover no Budger no Warper|Movable no Pin] -> [> Host Player|Movable] (player can't move against something if they can't push, host tries moving anyways in case it's a warper) + +[> Budger > Player|Movable|Movable] -> [Budger Player|Movable|Movable] (account for budger) + +[> Host > Player|> Movable|Immovable] -> [> Host Player|Movable|Immovable] +[> Host > Player|> Movable|Movable Pin] -> [> Host Player|Movable|Movable Pin] (i'm surprised the rule below doesn't cover this) + +[> Host > Player|...|> Movable|Immovable] -> [> Host Player|...|Movable|Immovable] +[> Host > Player|...|> Movable|Movable Pin] -> [> Host Player|...|Movable|Movable Pin] (player can't move against line of objects that refuses to move, host tries moving anyways incase it's a morpher) + +[> Host > Player|Immovable] -> [> Host Player|Immovable] +[> Host > Player|Movable Pin] -> [> Host Player|Movable Pin] (player can't move against something immovable, ditto) + +======== +(HOSTS AGAIN) +======== + +[< Puller < Player|Movable no Pin] -> [< Puller < Player|< Movable] sfx5 (pullers pull objects towards them) + +(a lot of this is directlyrestructured from HOS) +[> Warper] -> [Warper > Flow] +[> Flow|no Midlayer] -> [|> Flow] +[> Flow|Immovable] [Warper] -> [|Immovable] [> Warper] +[> Flow|Movable Pin] [Warper] -> [|Movable Pin] [> Warper] +(trying to get all weapons to move with the object was twisting my mind, so i made a much simpler mockup of the scenario, exported to github, and asked the thinky puzzly discord if they could help me do this. just as i sent the message, i went back and fiddled around a bit more to make sure i wasn't embarrassing myself. i was. i wrote the two lines below near-immediately, deleted the message, and recontextualized them to fit with this game.) +[> Flow|Movable Weapon] [Warper Player] -> [|action Warper Player] [action Background Movable Weapon] sfx7 +[action Warper Weapon] [action Background] -> [action Warper] [action background Weapon] +[> Flow|Movable] [Warper Player] -> [|Warper Player] [Movable] sfx7 +[> Flow] [Warper] -> [] [> Warper] + +late [Host|Healer] -> [Flow Host|Healer] (healers give invisible immunity that does not become visible until a hazard pops up. i'm trying to keep temp counts low so flow is reused here) + +[> Morpher|Wall] -> [Morpher|Large] (wall morphs to large) +[> Morpher|Host Flow] -> [Morpher|Host Immunity] (immune hosts can't be stoned, emulating HOS 3) +[> Morpher|Healer] -> [Morpher|Healer Immunity] (healers are immune) +[> Morpher|Immutable] -> [Morpher|Immutable] (some stuff should never be transmuted. this includes win-essential blocks like kolors and crates) +[> Morpher|Movable] -> [Morpher|Wall no Weapon] (other morph stuff; weapons are cleared because we wouldn't want a dragon to still shoot rays after being morphed to a wall do we now? (yeah dragons aren't in HOS 3 but whatever)) + +late [Player no Host] -> [Deadhost] (when host is forcibly removed by a door) + +====================== +(BARD/MOVER FUN TIME) +====================== + +(moving) +[> Mover Player no MoverCtrl] -> [> MoverCtrl > Mover Player action Flow] +[> MoverCtrl] [MoverCtrl] -> [> MoverCtrl] [> MoverCtrl] +startloop +[> MoverCtrl Movable Weapon|no Midlayer no Mover] -> [| Movable Weapon Sfx7] +[> MoverCtrl Movable no Weapon| no Midlayer no Mover] -> [| Movable Sfx7] +[> MoverCtrl Mover Player Weapon action Flow| no Midlayer no Mover] -> [| Mover Player Weapon] +[> MoverCtrl Mover Player no Weapon action Flow| no Midlayer no Mover] -> [| Mover Player] +endloop + +[MoverCtrl] -> [] +[action Flow Mover] -> cancel + +(preparing MoverCtrls) +[no MoverCtrl | no MoverCtrl | Mover] -> [^ MoverCtrl | ^ MoverCtrl | Mover] +[no MoverCtrl | Mover] -> [^ MoverCtrl | Mover] +[> MoverCtrl | no MoverCtrl | no MoverCtrl] -> [MoverCtrl | MoverCtrl | MoverCtrl] +[> MoverCtrl | no MoverCtrl] -> [MoverCtrl | MoverCtrl] +[> MoverCtrl] -> [MoverCtrl] + +(make this make sense) + +==================== +(HAZARDS & WEAPONS) +==================== + +[Weapon > Midlayer] -> [> Weapon > Midlayer] (weapons move with whatever they are mounted on) +late [Hazard] -> [] (hazard positions must be updated) + +late up [LaserU|] -> [LaserU|RayU] +late left [LaserL|] -> [LaserL|RayL] +late down [LaserD|] -> [LaserD|RayD] +late right [LaserR|] -> [LaserR|RayR] (fire rays from laser emitters) + +late up [SpikeBaseU|] -> [SpikeBaseU|SpikeU] +late left [SpikeBaseL|] -> [SpikeBaseL|SpikeL] +late down [SpikeBaseD|] -> [SpikeBaseD|SpikeD] +late right [SpikeBaseR|] -> [SpikeBaseR|SpikeR] (spike bases hold spikes) + +startloop +late [Ray Healer] -> [Healer Immunity] (rays cannot be on top of healers, who are immune) +late [Host Flow Ray] -> [Host Immunity] (protected hosts are immune to rays) +late [Ray Laserproof] -> [Laserproof] (rays cannot be on top of laserproof objects) +late [Ray Fragile] -> [Ray no Weapon] sfx3 (rays destroy fragile blocks) +late [Host Ray no Immunity] -> [Deadhost no Player] sfx0 (rays kill hosts who are not immune) +late up [RayU|no Laserproof] -> [RayU|RayU] +late left [RayL|no Laserproof] -> [RayL|RayL] +late down [RayD|no Laserproof] -> [RayD|RayD] +late right [RayR|no Laserproof] -> [RayR|RayR] (rays try to advance) +endloop + + +late [Host Flow Spike] -> [Host Immunity Spike] +late [Healer Hazard] -> [Healer Hazard Immunity] +late [Host Spike no Immunity] -> [Deadhost Spike no Player] sfx4 (spikes try killing people and all that) + +(these rules are specifically positioned as to emulate an odd behavior in HOS: pushing a goblin into another goblin while protected for the current tile will kill you and the goblins next turn. replace "goblin" with "spike block" of course. if you want everything to feel nicer and smoother, move the three rules above below the two rules below) + +late [Spike Fragile] -> [Spike no Weapon] sfx2 +late [Weapon no Midlayer] -> [] (weapons must be mounted on something) + +late up [no LaserU no RayU|RayU] -> [|] +late left [no LaserL no RayL|RayL] -> [|] +late down [no LaserD no RayD|RayD] -> [|] +late right [no LaserR no RayR|RayR] -> [|] (clean up rays from destroyed laser emitters) + +late up [no SpikeBaseU|SpikeU] -> [|] +late left [no SpikeBaseL|SpikeL] -> [|] +late down [no SpikeBaseD|SpikeD] -> [|] +late right [no SpikeBaseR|SpikeR] -> [|] (clean up spikes from ded spike things) + +late [DangerWall] -> [Flow DangerWall] (every turn, dangerwalls try to disappear) +late [Flow DangerWall] [Weapon no Host] -> [DangerWall] [Weapon] (dangerwalls fail to disappear if there exists at least one weapon and it is not tied to a host (because there's no way to rid a host of a weapon without killing the host and losing)) +late [Flow DangerWall] -> [] (if dangerwalls do not detect weapons, they disappear) + +late [MoverCtrl no Movable] -> [] (make sure mover isn't trying to move destroyed stuff) + +========= +(KOLORS) +========= + +[Flow] -> [] ("flow" is updated each turn) + +random [Blue] -> [Blue Flow] +random [Red] -> [Red Flow] +random [Yellow] -> [Yellow Flow] +random [Green] -> [Green Flow] (flow is spawned on a random color block for each color in the level. this check is only started when a block is pushed, as to eliminate unneeded checks... still wonder if this could be reduced to 1 rule) + +[Flow > Block] -> [> Flow > Block] (flow moves with moving blocks, so that it can not be left behind and turn what should be a winning push into a mysterious "nothing is happening!" scenario) + +late [Flow Blue|Blue] -> [Flow Blue|Flow Blue] +late [Flow Red|Red] -> [Flow Red|Flow Red] +late [Flow Yellow|Yellow] -> [Flow Yellow|Flow Yellow] +late [Flow Green|Green] -> [Flow Green|Flow Green] (flow "spreads" to adjacent blocks of same color. this repeats until it has no more blocks to spread to. level is winnable while all blocks on the map can be flowed to from an arbitrary flow placement, i.e. all blocks of the same color are touching) +late [Flow White|White] -> [Flow White|Flow White] +late [Flow Kolor|White] -> [Flow Kolor|Flow White] +late [Flow White|Kolor] -> [Flow White|Flow Kolor] (white is a universal flow transmitter) + +============== +WINCONDITIONS +============== + +All Target on Crate +All Kolor on Flow +All Goal on Host +No Deadhost + +======= +LEVELS +======= + +message COMBINATION OF THE SOKOBAN CLONE/EXPANSION "SOKOFUN" (CONTAINING STANDARD SOKOBAN, SOKOLOR, AND A GAME IT CALLS "SOKONEX") AND THE "HEROES OF SOKOBAN" SERIES + +..####.. +###.1### +#3.1.2.# +#.374.2# +###4.### +..####.. + +######### +#$......# +#.......# +#.7.v...# +#.......# +#..1....# +#.......# +######### + +######### +#$......# +#.......# +#..1....# +#.".....# +#...^...# +#.......# +######### + +######### +#$......# +#.......# +#.?.....# +#.......# +#..1....# +#.......# +######### \ No newline at end of file diff --git a/Puzzle_Script_DROD.txt b/Puzzle_Script_DROD.txt new file mode 100644 index 0000000000000000000000000000000000000000..3829a59f1d7ebffb9a80d4c96eab39072a941ea5 --- /dev/null +++ b/Puzzle_Script_DROD.txt @@ -0,0 +1,583 @@ +title Puzzle Script DROD +author Lukas +again_interval 0.1 +run_rules_on_level_start + +======== +OBJECTS +======== + +background +#dddddd #cccccc +00000 +00001 +00001 +00001 +01111 + +player +#ffcc00 orange black #dd6600 +..0.. +.111. +01130 +.000. +.2.2. + +walltop +purple + +wallside +purple darkbrown +00000 +00000 +11111 +11111 +11111 + +deeppit +black + +sidepit +black #222222 #444444 #666666 +33333 +22222 +11111 +00000 +00000 + +trapdoor +#883388 #662266 +11111 +10001 +10001 +10001 +11111 + +door +#ffcc00 #aa8800 +.000. +00000 +10001 +11111 +.111. + +door_open +#aa8800 +..... +..... +.000. +00000 +.000. + +orb +#ffcc00 #aa8800 #ffdd44 +.001. +02201 +02201 +10011 +.111. + +roach_waiting +#222222 #555555 #777777 yellow +.000. +02010 +02010 +03030 +.000. + +roach_moving +#222222 #555555 #777777 yellow +.000. +02010 +02010 +03030 +.000. + +golem_waiting +brown darkbrown blue +.010. +.202. +10100 +01001 +.0.1. + +golem_moving +brown darkbrown blue +.010. +.202. +10100 +01001 +.0.1. + +corpse +brown darkbrown +.000. +01000 +00010 +00000 +.010. + +sword_n +#999999 #777777 brown +..0.. +.001. +.001. +.001. +22222 + +sword_ne +#999999 #777777 brown +...00 +..001 +2001. +201.. +222.. + +sword_e +#999999 #777777 brown +2.... +2000. +20000 +2111. +2.... + +sword_se +#999999 #777777 brown +222.. +210.. +2110. +..110 +...11 + +sword_s +#999999 #777777 brown +22222 +.001. +.001. +.001. +..0.. + +sword_sw +#999999 #777777 brown +..222 +..002 +.0012 +001.. +01... + +sword_w +#999999 #777777 brown +....2 +.0002 +00002 +.1112 +....2 + +sword_nw +#999999 #777777 brown +00... +100.. +.1002 +..102 +..222 + +monster_blood +red darkred lightred +2.0.2 +.000. +00100 +.000. +2.0.2 + +player_blood +red + +indicator_move +green darkgreen +..... +.000. +.001. +.011. +..... + +indicator_turn +yellow lightbrown +..... +.000. +.001. +.011. +..... + +indicator_left +white +..... +..... +..... +..... +..... + +indicator_right +white +..... +..... +..... +..... +..... + +indicator_general +white +..... +..... +..... +..... +..... + +idle +white +..... +..... +..... +..... +..... + +shadow +white +..... +..... +..... +..... +..... + + +======= +LEGEND +======= + +. = background +a = player +b = player and trapdoor +1 = sword_n +# = walltop +* = indicator_move and walltop +x = deeppit +t = trapdoor +d = door +e = door_open +o = orb +r = roach_waiting and idle +g = golem_waiting and idle + + +wall = walltop or wallside or corpse +pit = deeppit or sidepit +overpit = pit or trapdoor + +roach = roach_waiting or roach_moving +golem = golem_waiting or golem_moving +monster = roach or golem +monster_waiting = roach_waiting or golem_waiting +monster_moving = roach_moving or golem_moving + +blood = player_blood or monster_blood + +sword = sword_n or sword_ne or sword_e or sword_se or sword_s or sword_sw or sword_w or sword_nw + +obstacle_player = wall or pit or monster or door or orb +obstacle_monster = obstacle_player or sword + +indicator = indicator_move or indicator_turn or indicator_left or indicator_right or indicator_general + +======= +SOUNDS +======= + +player move 82421107 +player destroy 25677108 +indicator_left create 43166507 +indicator_right create 43166507 +endlevel 64265102 +sfx0 29486307 +sfx1 39054704 +sfx2 39944903 + + +================ +COLLISIONLAYERS +================ + +background +pit, trapdoor, door_open, door +wall, player, monster, orb +sword +shadow, idle, player_blood, monster_blood +indicator + +====== +RULES +====== + +[player trapdoor] -> [player trapdoor shadow] + +[action player][roach_waiting] -> [action player][roach_waiting idle] +[action player][golem_waiting] -> [action player][golem_waiting idle] + +[sword orb][door no shadow][monster_moving] -> [sword orb][door_open shadow][monster_moving] sfx2 +[sword orb][door_open no shadow][monster_moving] -> [sword orb][door shadow][monster_moving] sfx2 + +[action player][indicator_move no indicator_general] -> [player][indicator_turn] +[action player][indicator_turn no indicator_general] -> [player][indicator_move] + +[roach_moving|player] -> [> roach_moving|player_blood] again +[stationary roach_moving|obstacle_monster|...|player] -> [roach_waiting idle|obstacle_monster|...|player] +[stationary roach_moving|...|player] -> [> roach_moving|...|player] +vertical[stationary roach_moving|no obstacle_monster indicator_general] -> [> roach_moving|indicator_general] +vertical[stationary roach_moving|no obstacle_monster|...|indicator_general] -> [> roach_moving||...|indicator_general] +horizontal[stationary roach_moving|no obstacle_monster indicator_general] -> [> roach_moving|indicator_general] +horizontal[stationary roach_moving|no obstacle_monster|...|indicator_general] -> [> roach_moving||...|indicator_general] +[roach_moving] -> [roach_waiting idle] + +[golem_moving|player] -> [> golem_moving|player_blood] again +[stationary golem_moving|obstacle_monster|...|player] -> [golem_waiting idle|obstacle_monster|...|player] +[stationary golem_moving|...|player] -> [> golem_moving|...|player] +[golem_moving] -> [golem_waiting idle] + +left[> player][indicator_turn] -> [player indicator_left][indicator_turn] +right[> player][indicator_turn] -> [player indicator_right][indicator_turn] + +right[sword_n|][indicator_right] -> [|sword_ne][] +down[sword_ne|][indicator_right] -> [|sword_e][] +down[sword_e|][indicator_right] -> [|sword_se][] +left[sword_se|][indicator_right] -> [|sword_s][] +left[sword_s|][indicator_right] -> [|sword_sw][] +up[sword_sw|][indicator_right] -> [|sword_w][] +up[sword_w|][indicator_right] -> [|sword_nw][] +right[sword_nw|][indicator_right] -> [|sword_n][] + +left[sword_n|][indicator_left] -> [|sword_nw][] +down[sword_nw|][indicator_left] -> [|sword_w][] +down[sword_w|][indicator_left] -> [|sword_sw][] +right[sword_sw|][indicator_left] -> [|sword_s][] +right[sword_s|][indicator_left] -> [|sword_se][] +up[sword_se|][indicator_left] -> [|sword_e][] +up[sword_e|][indicator_left] -> [|sword_ne][] +left[sword_ne|][indicator_left] -> [|sword_n][] + +[> player][indicator_turn] -> [player][indicator_turn] +[> player|obstacle_player] -> [player|obstacle_player] sfx0 + +[> player][sword] -> [> player][> sword] + +[player_blood indicator_general|no blood] -> [player_blood indicator_general|player_blood] again + +[roach_waiting no idle] -> [roach_moving] again +[golem_waiting no idle] -> [golem_moving] again +late [roach_waiting idle] -> [roach_waiting] +late [golem_waiting idle] -> [golem_waiting] + +late [shadow door] -> [door] +late [shadow door_open] -> [door_open] + +late [shadow trapdoor no player] -> [deeppit] +late [shadow overpit] -> [overpit] + +late [monster_blood] -> [] +late [sword roach] -> [sword monster_blood] sfx1 +late [sword golem] -> [sword corpse monster_blood] sfx1 + +late [indicator_general] -> [] +late [player_blood] -> [player_blood indicator_general] +late [player|...|] -> [player|...|indicator_general] + +late down [walltop|no wall] -> [wallside|] +late up [deeppit|no overpit] -> [sidepit|] + + +============== +WINCONDITIONS +============== + +No monster + +======= +LEVELS +======= + +message My name is Beethro Budkin. I am a smitemaster. +message I smite things to make a living. + +xxxx######* +xxxx#g#r..# +xxxx#.###.# +#####.....# +#...#.##### +#r#t#....#x +#.#t#.##.#x +#.#t#....#x +#1#t#.####x +#a#...#xxxx +#######xxxx + +message Sometimes I need to turn my sword. +message (Press 'x' to toggle turning mode) + +xx###* +###r.# +#1##.# +#a...# +####.# +xx#r.# +xx#### + +message My job often requires planning ahead. + +*####xxxx +#r..#xxxx +###.##### +#...#r..# +#t#####.# +#.....#.# +###t#.#.# +#r#.#.#.# +#.#.#.#.# +#.t.#.t.# +#.#.#t### +#1#.#.#r# +#a#.#.#.# +###.#...# +xx####### + +message I've been doing this long enough to know how to open doors. + +######* +#g....# +###eee# +#.....# +#.....# +#o#ddd# +#....1# +#....a# +####### + +message I sometimes wish I didn't. + +##############* +#rrrrrrrrrrrrr# +#rdddddddddddr# +#rd.........dr# +#rd.........dr# +#rd..ttttt..dr# +#rd..t...t..dr# +#rd..t.o.t..dr# +#rd..t...t..dr# +#rd..ttttt..dr# +#rd....1....dr# +#rd....a....dr# +#rdddddddddddr# +#rrrrrrrrrrrrr# +############### + +message I once cleared out King Dugan's entire dungeon. + +xx#######x* +xx#rrrrr#x# +xx#rrrrr#xx +###ddddd### +#.........# +#1........# +#a...o....# +#.........# +#.........# +###ddddd### +xx#rrrrr#xx +#x#rrrrr#xx +#x#######xx + +message Things were a bit different back then. I could still move diagonally. +message Luckily, roaches forgot how to do that, too. + +##########* +#rrr#t#rrr# +#r#.....#r# +#r#.....#r# +#r#.....#r# +#r#.....#r# +#r#..1..#r# +#rrr#b#rrr# +########### + +message They still prefer moving vertically, though. + +#####xxxxxxxx##* +#...#xxxxxxx##.# +#t#t#########..# +#......g....#..# +#.........g.#..# +#.....g.....#..# +#........g..#..# +#..........g#..# +#.......g...#..# +#1........g.#..# +#a.......g..#.r# +###t##########.# +x#o...e...d....# +x############### + +message Golem corpses can be quite helpful at times... + +*##xxxxxxxxxxx +#r#xxxxxxxxxxx +#d##########xx +#..........#xx +#g........g#xx +#..........#xx +#..g....g..#xx +#..........#xx +#....1.....#xx +#....a.....#xx +#..........#xx +#..g....g..#xx +#..........#xx +#g........g### +#........#.#g# +#t########t#.# +#....tt....t.# +#o############ + +message ... but most of the time they're just annoying. + +##############* +#ggggggggggggg# +#g...........g# +#g...........g# +#g...........g# +#g...........g# +#g.....1.....g# +#g.....a.....g# +#g...........g# +#g...........g# +#g...........g# +#g...........g# +#g...........g# +#ggggggggggggg# +############### + +message While clearing out Dugan's dungeon, I encounterd a door that couldn't be opened. + +################* +#..........d..... +#..........###### +#...#..#...###### +#...#gg#...##...# +#...#rr#...##...# +#...####........# +#..........##...# +#..........##...# +#############...# +#############...# +#...............# +#.......1.......# +########a.####### + +message I managed to open it eventually. Behind it I found horrifying things. +message But that is another story. +message Thanks for playing! And definitely check out the original! \ No newline at end of file diff --git a/Puzzle_Script_Tutorial.txt b/Puzzle_Script_Tutorial.txt new file mode 100644 index 0000000000000000000000000000000000000000..be829aabc159c9142f7e53aca54361d5fe8097a5 --- /dev/null +++ b/Puzzle_Script_Tutorial.txt @@ -0,0 +1,941 @@ +title Puzzle Script Tutorial +author ozmike. +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + + +ExitOpen +Black DarkBrown +01000 +01010 +01010 +01010 +01000 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +WallDarkRoom +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerNoGravity +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerGravity +Black Orange White Blue +.000. +.111. +22222 +.333. +33.33 + + +PlayerJumpL +Black Orange White Blue +0000. +.111. +22222 +.333. +33.33 + +PlayerJumpR +Black Orange White Blue +.0000 +.111. +22222 +.333. +33.33 + +PlayerGravityLadder +Black Orange White Blue +.000. +.111. +22222 +.333. +33.33 + + + +PlayerWithTorch +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Object +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +ObjectGravity +Yellow +00000 +0..00 +0.0.0 +00..0 +00000 + +KeyPickup +Yellow Red Orange +..... +000.. +0.000 +000.0 +..... + +KeyMoveable +Orange +..... +000.. +0.000 +000.0 +..... + + +KeyCarry +Red +..... +000.. +0.000 +000.0 +..... + +KeyCarryL +blue +..... +..000 +000.0 +0.000 +..... + +KeyCarryR +blue +..... +000.. +0.000 +000.0 +..... + +BulletLR +Orange Red +..... +..... +.110. +..... +..... + +BulletTB +Orange Red +..... +..1.. +..1.. +..0.. +..... + +Gun +Orange Red +..... +00000 +0.0 +000.. +..... + + + + +Potion +Yellow Red Grey +..02. +..02. +.0.02 +.0102 +.0002 + +Entry +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +DoorLocked +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +MirrorTLBR +Orange Red +0.... +.0... +..0.. +...0. +....0 + +MirrorTLBRHitLeft +Orange Red +0.... +.0... +..0.. +...0. +....0 + +Ladder +DarkBrown +0...0 +00000 +0...0 +00000 +0...0 + +Message1 +Yellow Black +.000. +0...0 +...0. +..0.. +..1.. + +MessageHidden +Transparent +.000. +0...0 +...0. +..0.. +..0.. + + +MessageExit +Transparent +0.... +.0... +..0.. +...0. +....0 + +MessageGun +Transparent +0.... +.0... +..0.. +...0. +....0 + +MessageHallway +Transparent +0.... +.0... +..0.. +...0. +....0 + +HallwayHidden +Black +00000 +00000 +00000 +00000 +00000 + + +HallwayWallHidden +Black +00000 +00000 +00000 +00000 +00000 + +RoomHidden +Black +00000 +00000 +00000 +00000 +00000 + +RoomUnhidden +Transparent +00000 +00000 +00000 +00000 +00000 + +RoomWallHidden +Black +00000 +00000 +00000 +00000 +00000 + +RoomWallunHidden +Black +00000 +00000 +00000 +00000 +00000 + +BAckGroundHidden +Black +00000 +00000 +00000 +00000 +00000 + +WallCornerDarkRoom +Black +00000 +00000 +00000 +00000 +00000 + +3DFloor +White Red +11111 +11111 +11111 +11111 +00000 + +3DFloorRight +White Black Red Yellow +22220 +22201 +22011 +20111 +01111 + + +3DFloorLeft +White Black Red +11110 +11102 +11022 +10222 +00000 + +3DSideRight +White Black Red +01110 +01102 +01022 +00222 +00000 + +3DSideRightBottom +White Black Red +01110 +01101 +01011 +00111 +01111 + +3DSideEndR +Black White +10000 +10000 +10000 +10000 +10000 + +3DWallBaseCnrL +Black White +10000 +10000 +10000 +10000 +11111 + + + +3DWallFloorTopCnrR +Black White +00000 +00000 +00000 +00000 +10000 + +3DWallFloorTopR +Black White +00000 +00000 +00000 +00000 +11111 + +Degree +Yellow Red Black +.000. +.122. +.000. +.222. +..... + +======= +LEGEND +======= + +. = Background +, = BackgroundHidden +# = Wall +% = RoomWallHidden ++ = HallwayWallHidden +P = PlayerNoGravity + +O = ExitOpen +K = KeyPickUp +C = Object +t = Potion +L = DoorLocked +e = KeyMoveable +B = bulletLR +X = bulletTB +G = Gun +M = MirrorTLBR +Y = ObjectGravity +Z = PlayerGravity +S = MessageExit +U = MessageGun +Q = MessageHallway +H = HallwayHidden +R = RoomHidden +J = PlayerWithTorch +@ = WallCornerDarkRoom +A = Ladder +I = PlayerGravityLadder +N = Message1 +W = MessageHidden +F = KeyCarry +$ = KeyCarryR +: = 3dFloor +/ = 3dfloorLeft +! = 3dfloorRight +{ = 3dWallBaseCnrL +} = 3DSideEndR +* = 3DSideRight +? = 3DSideRightBottom +- = 3DWallFloorTopCnrR +_ = 3DWallFloorTopR +& = Degree + +Ladders = Ladder + +Bullet = BulletLR or BulletTB + +Mirror = MirrorTlBR or MirrorTLBRHitLeft + +keys = KeyPickup or KeyMoveable or KeyCarry or KeyCarryL or KeyCarryR + +CarryObject = KeyCarryL or KeyCarryR or KeyCarry + +Player = PlayerGravity or PlayerNoGravity or PlayerWithTorch or PlayerGravityLadder or PlayerJumpL or PlayerJumpR + +MoveableObject = Object or ObjectGravity or KeyMoveable or KeyCarry or KeyCarryL or KeyCarryR + +Obstacles = Wall or WallDArkRoom or Object or Potion or DoorLocked or Keys or gun or ObjectGravity or HallwayHidden or RoomHidden or HallwayWallHidden + +Messages = MessageExit or MessageGun or MessageHallway or Message1 or MessageHidden or degree + +Hidden = HallwayHidden or RoomHidden or RoomUnhidden or RoomWallHidden or BackgroundHidden or HallwayWallHidden or RoomWallUnhidden or WallCornerDarkRoom + +3DLayer = 3dFloor or 3dfloorLeft or 3dfloorRight or 3dWallBaseCnrL or 3DSideEndR or 3DSideRight or 3DSideRightBottom or 3DWallFloorTopCnrR or 3DWallFloorTopR + +======= +SOUNDS +======= + +potion destroy 61838100 + +================ +COLLISIONLAYERS +================ + +Background +ExitOpen +Ladders +Messages, +Hidden +3DLayer +Player, Obstacles, bullet , mirror + + + +Entry + +====== +RULES +====== + +( display a message ) +late [ Player Message1 ] -> [ Player no Message1 ] message When a Player moves onto the Message1 tile this code runs CODE:late [ Player Message1 ] -> [ Player no Message1 ]  message Hello World + +late [ Player MessageHidden ] -> [ Player no MessageExit ] message When a Player moves onto a Transaprent MessageHidden tile on the Message layer show message, see CODE + + +( player on MsgExit display a message ) +late [ Player MessageExit ] -> [ Player no MessageExit ] message When Player moves onto door this code runs Code:All Player on ExitOpen ........in WINCONDITIONS + +( ================== + Push Object + ================== ) + + +( push crate/key , player touch object, push object) +[ > Player | MoveableObject ] -> [ > Player | > MoveableObject ] + + +( ================== + Consume Object + ================== ) + +( Pick up object ) +[ > Player | Potion ] -> [ > Player | No Potion ] message potion picked up, sound plays see SOUNDS Section + +( ================== + Keys + ================== ) + +( Player pic up key open door ) +[ > Player | KeyPickup ] [ DoorLocked] -> [ > Player | No KeyPickup ][ ExitOpen] + +( Player push key into door to open door ) +[ Keys | DoorLocked] -> [ No Keys | ExitOpen] + +( move/push key note key pushed if it is a moveableObject) + +( ================== + Carry Keys/Objects + ================== ) + +( pull object with player , note if hit obstacle may lose it..! not a rigid body) +[ < Player | KeyCarry ] -> [ < Player | < KeyCarry ] + +( carry key in the direction of travel , face object left or right. note if hit obstacle may lose it..!) + +[ | left Player | KeyCarryR ] -> [ right KeyCarryL |left Player | ] +[ KeyCarryL | right Player | ] -> [ | Player | KeyCarryR ] + +( general carry code for up/down) +[ perpendicular Player | CarryObject ] -> [ perpendicular Player | perpendicular CarryOBject ] + + + +( ================== + Guns & Bullets + ================== ) + +( player on MessageGun display a message ) +late [ Player MessageGun ] -> [ Player no MessageGun ] message When Player presses right the gun fires CODE : right [ right Player | Gun | ] -> [ Player | Gun | BulletLR ] + +(Fire Bullet, gun on right ,player moves right) +right [ right Player | Gun | ] -> [ Player | Gun | BulletLR ] + +( Move bullet right ) +[ BulletLR ] -> [ right BulletLR ] again + + +( bullet hit mirror from left ) +right [ BulletLR | MirrorTLBR ] -> [ | MirrorTLBRHitLeft ] + +( reflect down ) +down [ MirrorTLBRHitLeft | ] -> [ MirrorTLBR | BulletTB ] + +( Move bullet down ) +[ BulletTB ] -> [ down BulletTB ] again + +( open door when bullet hits ) +[ > Bullet | DoorLocked ] -> [ | ExitOpen] + +( Clean up Bullet, only one bullet ) +late [ ExitOpen | Bullet ] -> [ExitOpen | no bulletLR ] + +( ================== + Gavity & Ladders & Jumping + ================== ) + +( Player with gravity and no ladders ) +down [ stationary PlayerGravity ] -> [ down PlayerGravity ] + + +( Player jump at wall ) +right [ right PlayerGravity | Wall ] -> [ up PlayerJumpR | wall ] +left [ left PlayerGravity | Wall ] -> [ up PlayerJumpL | wall ] + +( Player jump at moveable object that hit wall ) +left [ left PlayerGravity | MoveableObject | Wall ] -> [ up PlayerJumpL | MoveableObject | wall ] +right [ right PlayerGravity | MoveableObject | Wall ] -> [ up PlayerJumpR | MoveableObject | wall ] + +(complete diagonal Jump move after going up ) +[ stationary PlayerJumpR ] -> [ right PlayerGravity ] +[ stationary PlayerJumpL ] -> [ left PlayerGravity ] + + + +( Player with gravity and ladder, ie NO gravity if on or touch ladder ) +down [ stationary PlayerGravityLadder no ladder | no ladder ] -> [ down PlayerGravityLadder no ladder | no ladder ] + + +( Object with gravity , fall to ground) +down [ ObjectGravity ] -> [ down ObjectGravity ] again + + +( move ObjectGravity player push crate as normal) +[ > Player | ObjectGravity ] -> [ > Player | > ObjectGravity ] + +( ================== + Hidden HAllways + ================== ) + +( Unhide hallway) +[ > Player | HallwayHidden ] -> [ > Player | no HallwayHidden ] + + +( player on MsgHallway display a message ) +late [ Player MessageHallway ] -> [ Player no MessageHallway ] message When Player is touches HallwayHidden then unhide Hallway CODE : [ > Player | HallwayHidden ] -> [ > Player | no HallwayHidden ] + + +( ================== + Hidden Rooms + ================== ) + + +(** Dark Room reveal as you go **) +late [ PlayerWithTorch | RoomHidden ] -> [ PlayerWithTorch | no RoomHidden ] + +( Unhide Room Wall As you go Dark Room ) +late [ PlayerWithTorch | RoomWallHidden ] -> [ PlayerWithTorch | WallDarkRoom ] + +( Unhide Room Wall Corers As you go Dark Room ) +late [ PlayerWithTorch | WallCornerDarkRoom ] -> [ PlayerWithTorch | WallDarkRoom ] + + +( Unhide Room Wall Corner Tiles ) +late [ WallDarkRoom | WallCornerDarkRoom ] -> [ WallDarkRoom | WallDarkRoom ] + + +(*** Unhide whole room **) +( Unhide Room) +late [ Player | RoomHidden ] -> [ Player | RoomUnHidden ] + +( Unhide Whole Room) +late [ RoomUnhidden | RoomHidden ] -> [ RoomUnhidden | RoomUnHidden ] + +( Unhide Room Walls) +late [ RoomUnhidden | RoomWallHidden ] -> [ RoomUnhidden | Wall ] + +( Unhide Whole Room Walls ) +late [ RoomWallhidden | Wall ] -> [ Wall | Wall ] + +( Unhide Hallway Tiles Nearby ) +late [ PlayerWithTorch | HallwayHidden ] -> [ PlayerWithTorch | no HallwayHidden ] + +( Unhide Hallway Tiles Nearby ) +late [ Player Degree ] -> [ Player no Degree ] message You now have a degree in puzzle script! Go and get a real job. + + +============== +WINCONDITIONS +============== + +Some Player on ExitOpen + +======= +LEVELS +======= + +message Welcome to the ...Puzzlescript.University.... .......More lectures?............. get me out of here! + + + +message "You want out? ..first you must learn to make an exit.." + + +###### +#....# +#....# +#.p..# +#....# +#..#So +###### + + + + + +message How to move an object ? ...............Rule:........... [>Player|MoveableObject]->[>Player|>MOveableObject] + +###### +#pC..# +##.### +#...o# +#....# +#....# +###### + + + + +message "How to pick up object {potion}? ........ Code:........ [>Player|Potion]->[>Player|No Potion]" + +###### +#t...# +#....# +#.p..# +#....o +#....# +###### + +message "By the way ..how do you display a message ! ?.." + + +###### +#p...# +####N# +#....# +#....# +#....o +###### + +message "By the way ..how do you display a Hidden message ! Use a Transparent Tile and a separete LAYER under player .." + + +###### +#p...# +####W# +#....# +#....# +#....o +###### + + +message Open a door when a key picked up? Code: [>Player|Key][DoorLocked]-> [>Player|No Key][ExitOpen] in RULES + +###### +#k...# +#....# +#.p..# +#....L +#....# +###### + + + + +message "How move/push a key into lock Code: [> KeyMoveable| DoorLocked]->[no KeyMoveable|ExitOpen] in RULES" + +###### +#....# +#..e.# +#.p..# +#....L +#....# +###### + +message "How to CARRY key into lock .. see code ...in RULES" + +###### +#....# +#...F# +#.p.## +#....L +#....# +###### + +message "How to CARRY a key in the direction of travel .. see code ...in RULES" + +###### +#....# +#...$# +#.p.## +#....L +#....# +###### + + +message "How to fire a bullet right? Code:[ Bullet ] -> [ right Bullet ] again ........in rules" + +####### +#.p...# +#..#..# +#Ug...L +###...# +#.....# +####### + +message "How to do a mirror? See Code ........in rules" + +######## +#p.....# +#.g...M# +###....# +###....# +#......# +######L# + + + +message "Gravity On Player? ......Code: [ stationary PlayerGravity ] -> [ down PlayerGravity ] ........in rules" + + +###### +#Z...# +####.# +#....# +#....o +#...Y# +###### + + + +message "Gravity On Object? ......Code: down[ObjectGravity]->[ down ObjectGravity]again ........in rules" + + +###### +#Z.Y.# +####.# +#....# +#....o +#....# +###### + +message "Ladders with gravity? ......see Code: ........in rules" + + +####### +#..Y..# +##A##.# +#.A#..# +#.A#..o +#I.#..# +####### + +message "How to do a basic jump with gravity? ......Code: see code ........in rules" + + +######### +#..Y....# +####....# +#.......# +#.......o +#Z.#....# +######### + +message "How do you jump onto a moveable object that has hit a wall? Code: see code ........in rules" + + +######### +#..Y....# +####....# +#.......# +#.......o +#Z.Y.#..# +######### + + +message Unhide Hidden Hallway (like rougue) Hint: use a transaparent tile an add a "hidden" LAYER. + +######,,+HHH +#..###+++H+H +#..#.QHHHH+H +#.p..#+++L+H +#....#,,+,+H +#....#,,+o+H +######,,+HHH + + +message "Unhide whole room See Code: in RULES" + +#####,,%%%% +#...#++%RR% +#....HHHRR% +#..##++%%R% +#.p#,%o,+H+ +#..#,%R%%H% +#..#,%RRRR% +####,%%%%%% + +message "Unhide dark room as you go (like Rogue) See Code: in RULES" + +#####,,@%%@ +#...#++%RR% +#....HHHRR% +#..##++@%R@ +#..#,%o,+H+ +#..#,%R%%H% +#J.#,%RRRR% +####,@%%%%@ + + +message "Can you do 3d in puzzle script ? don't think so! " + + +,,,,,,,,#Z.#, +,,,,,,,,,#.#, +,,,__-,,,#.#, +,,/:!{_-,#.#, +,,{_*:!},#.#, +,/:!{_?,,#o#, +,{_?,,,,,#Y#, + + +message "Ye have escaped the puzzle script Uni! Collect your degree on the way out!" + + +###### +#....# +#....# +#....# +#Z...# +#Y..&o +###### + +message As you leave the puzzle script uni you ponder ?..... When is a script Not a puzzle.. ? + + + + + + + + diff --git a/Puzzle_Snake.txt b/Puzzle_Snake.txt new file mode 100644 index 0000000000000000000000000000000000000000..f6686c575fa0598b73e016c37f8ae2f696b3cf3d --- /dev/null +++ b/Puzzle_Snake.txt @@ -0,0 +1,321 @@ +title Puzzle Snake +author Thordur Agust +homepage www.puzzlescript.net +run_rules_on_level_start +require_player_movement + +======== +OBJECTS +======== + +background +yellow + +wall +brown + +wrap +black white +00000 +01010 +00000 +01010 +00000 + +wrapUp +green + +wrapDown +green + +wrapLeft +green + +wrapRight +green + + +playerUp +#D8AD6D #946F48 yellow +.111. +10001 +12021 +10001 +10001 + +playerDown +#D8AD6D #946F48 yellow +10001 +10001 +12021 +10001 +.111. + +playerLeft +#D8AD6D #946F48 yellow +.1111 +10200 +10000 +10200 +.1111 + +playerRight +#D8AD6D #946F48 yellow +1111. +00201 +00001 +00201 +1111. + +bodyUp +#D8AD6D #946F48 +10101 +10001 +10001 +10001 +10001 + +bodyDown +#D8AD6D #946F48 +10001 +10001 +10001 +10001 +10101 + +bodyLeft +#D8AD6D #946F48 +11111 +00000 +10000 +00000 +11111 + +bodyRight +#D8AD6D #946F48 +11111 +00000 +00001 +00000 +11111 + +bodyConLeftDown +#D8AD6D #946F48 +1111. +00001 +00001 +00001 +10001 + +bodyConLeftUp +#D8AD6D #946F48 +10001 +00001 +00001 +00001 +1111. + +bodyConRightDown +#D8AD6D #946F48 +.1111 +10000 +10000 +10000 +10001 + +bodyConRightUp +#D8AD6D #946F48 +10001 +10000 +10000 +10000 +.1111 + +bodyEndUp +#D8AD6D #946F48 +.111. +10001 +10001 +10001 +10001 + +bodyEndDown +#D8AD6D #946F48 +10001 +10001 +10001 +10001 +.111. + +bodyEndLeft +#D8AD6D #946F48 +.1111 +10000 +10000 +10000 +.1111 + +bodyEndRight +#D8AD6D #946F48 +1111. +00001 +00001 +00001 +1111. + +oldPosUp +green + +oldPosDown +green + +oldPosLeft +green + +oldPosRight +green + +crate +orange +00000 +00000 +00.00 +00000 +00000 + +food +red + +newBody +pink + +hasMoved +green + +======= +LEGEND +======= + +. = background +# = wall +w = playerUp +s = playerDown +a = playerLeft +d = playerRight +1 = bodyUp +2 = bodyDown +3 = bodyLeft +4 = bodyRight +F = food +* = crate +O = wrap + +player = playerLeft or playerRight or playerUp or playerDown +playerBody = bodyLeft or bodyRight or bodyUp or bodyDown or bodyConLeftDown or bodyConLeftUp or bodyConRightDown or bodyConRightUp or bodyEndUp or bodyEndDown or bodyEndLeft or bodyEndRight +oldPos = oldPosUp or oldPosDown or oldPosLeft or oldPosRight +wrapPos = wrapUp or wrapDown or wrapLeft or wrapRight +thing = playerBody or wall or food or wrap + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +wrap +wrapUp, wrapDown +wrapLeft, wrapRight +food +oldPos +player, wall +crate +playerBody +newBody +hasMoved + +====== +RULES +====== + +up [ wrap | no thing ] -> [ wrap | wrapUp ] +down [ wrap | no thing ] -> [ wrap | wrapDown ] +left [ wrap | no thing ] -> [ wrap | wrapLeft ] +right [ wrap | no thing ] -> [ wrap | wrapRight ] + +[ > player | crate ] -> [ > player | > crate ] +[ > player | > crate | wall ] -> [ player | crate | wall ] + +[ up playerDown | bodyDown ] -> [ playerDown | bodyDown ] +[ down playerUp | bodyUp ] -> [ playerUp | bodyUp ] +[ left playerRight | bodyRight ] -> [ playerRight | bodyRight ] +[ right playerLeft | bodyLeft ] -> [ playerLeft | bodyLeft ] + +[ up player ] -> [ up playerUp ] +[ down player ] -> [ down playerDown ] +[ left player ] -> [ left playerLeft ] +[ right player ] -> [ right playerRight ] + +[ up player ] -> [ up player oldPosUp ] +[ down player ] -> [ down player oldPosDown ] +[ left player ] -> [ left player oldPosLeft ] +[ right player ] -> [ right player oldPosRight ] + +startloop +up [ bodyUp no hasMoved | oldPosUp ] -> [ oldPosUp | bodyUp hasMoved ] +up [ bodyUp no hasMoved | oldPosLeft ] -> [ oldPosUp | bodyLeft hasMoved ] +up [ bodyUp no hasMoved | oldPosRight ] -> [ oldPosUp | bodyRight hasMoved ] +down [ bodyDown no hasMoved | oldPosDown ] -> [ oldPosDown | bodyDown hasMoved ] +down [ bodyDown no hasMoved | oldPosLeft ] -> [ oldPosDown | bodyLeft hasMoved ] +down [ bodyDown no hasMoved | oldPosRight ] -> [ oldPosDown | bodyRight hasMoved ] +left [ bodyLeft no hasMoved | oldPosLeft ] -> [ oldPosLeft | bodyLeft hasMoved ] +left [ bodyLeft no hasMoved | oldPosUp ] -> [ oldPosLeft | bodyUp hasMoved ] +left [ bodyLeft no hasMoved | oldPosDown ] -> [ oldPosLeft | bodyDown hasMoved ] +right [ bodyRight no hasMoved | oldPosRight ] -> [ oldPosRight | bodyRight hasMoved ] +right [ bodyRight no hasMoved | oldPosUp ] -> [ oldPosRight | bodyUp hasMoved ] +right [ bodyRight no hasMoved | oldPosDown ] -> [ oldPosRight | bodyDown hasMoved ] +endloop + +[ > player | > crate | playerBody ] -> [ player | crate | playerBody ] + +late [ player playerBody ] -> [ player newBody ] +( +late left [ playerLeft crate | no wall ] -> [ playerLeft | crate ] +late right [ playerRight crate | no wall ] -> [ playerRight | crate ] +late up [ playerUp crate | no wall ] -> [ playerUp | crate ] +late down [ playerDown crate | no wall ] -> [ playerDown | crate ] +) + +late [ playerUp wrap | ... | wrapUp ] -> [ wrap | ... | wrapUp playerUp ] +late [ playerDown wrap | ... | wrapDown ] -> [ wrap | ... | wrapDown playerDown ] +late [ playerLeft wrap | ... | wrapLeft ] -> [ wrap | ... | wrapLeft playerLeft ] +late [ playerRight wrap | ... | wrapRight ] -> [ wrap | ... | wrapRight playerRight ] + +late [ crate wrap | ... | wrapPos ] -> [ wrap | ... | wrapPos crate ] + +late [ oldPosUp newBody ] -> [ bodyUp ] +late [ oldPosDown newBody ] -> [ bodyDown ] +late [ oldPosLeft newBody ] -> [ bodyLeft ] +late [ oldPosRight newBody ] -> [ bodyRight ] +late [ player food ] -> [ player newBody ] + +late [ oldPos ] -> [] +late [ hasMoved ] -> [] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######### +#.......# +#.......# +#...*...# +#.......# +#.......# +######### diff --git a/Puzzle_Stitch.txt b/Puzzle_Stitch.txt new file mode 100644 index 0000000000000000000000000000000000000000..18e4925e33c0829634723b265263eb6f18f6d4e1 --- /dev/null +++ b/Puzzle_Stitch.txt @@ -0,0 +1,328 @@ +title Puzzle Stitch +author Zithral +homepage www.puzzlescript.net + +key_repeat_interval 10 +realtime_interval 0.1 + + + +======== +OBJECTS +======== + +Background +darkgray #e7e7e7 #efefef #f7f7f7 #ffffff +23123 +34234 +12012 +23123 +34234 + +PlayerOrth +orange +..0.. +..0.. +00000 +..0.. +..0.. + +PlayerDiag +orange +..... +..... +..0.. +..... +..... + +CanNW +orange +0.... +.0... +..0.. +..... +..... + +CanNE +orange +....0 +...0. +..0.. +..... +..... + +CanSW +orange +..... +..... +..0.. +.0... +0.... + +CanSE +orange +..... +..... +..0.. +...0. +....0 + + +ThreadNN +lightblue +..0.. +..0.. +..0.. +..... +..... + +ThreadSS +lightblue +..... +..... +..0.. +..0.. +..0.. + +ThreadWW +lightblue +..... +..... +000.. +..... +..... + +ThreadEE +lightblue +..... +..... +..000 +..... +..... + +ThreadNW +blue +0.... +.0... +..0.. +..... +..... + +ThreadNE +blue +....0 +...0. +..0.. +..... +..... + +ThreadSW +blue +..... +..... +..0.. +.0... +0.... + +ThreadSE +blue +..... +..... +..0.. +...0. +....0 + + + + +( Half-directions ) +N +transparent +S +transparent +W +transparent +E +transparent +( Full-directions ) +NN +transparent +SS +transparent +WW +transparent +EE +transparent +NW +transparent +NE +transparent +SW +transparent +SE +transparent + +Src +transparent +HalfDst +transparent +Dst +transparent + + +======= +LEGEND +======= + +. = Background +p = PlayerDiag + + + +Player = PlayerOrth or PlayerDiag +Can = CanNW or CanNE or CanSW or CanSE + +HalfDir = N or S or W or E +NorS = N or S +WorE = W or E +DiagN = NW or NE +DiagS = SW or SE +DiagW = NW or SW +DiagE = NE or SE +Diag = NW or NE or SW or SE +Orth = NN or SS or EE or WW +FullDir = Diag or Orth +Dir = HalfDir or FullDir + +Thread = ThreadNN or ThreadSS or ThreadWW or ThreadEE or ThreadNW or ThreadNE or ThreadSW or ThreadSE + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +ThreadNN +ThreadSS +ThreadWW +ThreadEE +ThreadNW +ThreadNE +ThreadSW +ThreadSE +Player +CanNW +CanNE +CanSW +CanSE + +NorS +WorE +FullDir +Src, HalfDst, Dst + + + +====== +RULES +====== + +[ action Player ] [ Thread ] -> [ action Player ] [ ] +[ action Player ] -> [ PlayerDiag ] + +( Going back cancels ) +[ up Player S ] -> [ Player ] +[ down Player N ] -> [ Player ] +[ left Player E ] -> [ Player ] +[ right Player W ] -> [ Player ] +( Letting go of all keys confirms an orthogonal move ) +[ stationary Player N ] -> [ Player NN ] +[ stationary Player S ] -> [ Player SS ] +[ stationary Player W ] -> [ Player WW ] +[ stationary Player E ] -> [ Player EE ] +( Same direction twice confirms ) +[ up Player N ] -> [ Player NN ] +[ down Player S ] -> [ Player SS ] +[ left Player W ] -> [ Player WW ] +[ right Player E ] -> [ Player EE ] +( Going perpendicular to first move results in diagonal ) +[ up Player WorE ] -> [ Player WorE N ] +[ down Player WorE ] -> [ Player WorE S ] +[ left Player NorS ] -> [ Player NorS W ] +[ right Player NorS ] -> [ Player NorS E ] +[ Player N W ] -> [ Player NW ] +[ Player N E ] -> [ Player NE ] +[ Player S W ] -> [ Player SW ] +[ Player S E ] -> [ Player SE ] + +( Do first half of the move ) +[ up Player no Dir ] -> [ Player N ] +[ down Player no Dir ] -> [ Player S ] +[ left Player no Dir ] -> [ Player W ] +[ right Player no Dir ] -> [ Player E ] + +( Move direction marker ) +[ FullDir ] -> [ FullDir Src ] +up [ NN | ] -> [ NN | Dst ] +down [ SS | ] -> [ SS | Dst ] +left [ WW | ] -> [ WW | Dst ] +right [ EE | ] -> [ EE | Dst ] +up [ DiagN | ] -> [ DiagN | HalfDst ] +down [ DiagS | ] -> [ DiagS | HalfDst ] +left [ HalfDst | ] [ DiagW ] -> [ | Dst ] [ DiagW ] +right [ HalfDst | ] [ DiagE ] -> [ | Dst ] [ DiagE ] +[ FullDir Src ] [ Dst ] -> [ Src ] [ FullDir Dst ] +( Cancel diagonal movement against edge of the map ) +[ FullDir no Dst ] -> [ ] +[ HalfDst ] -> [ ] +[ Dst ] -> [ ] + +( If move is incorrect for current state, cancel it ) +[ PlayerOrth ] [ Diag ] -> [ PlayerOrth ] [ ] +[ PlayerDiag ] [ Orth ] -> [ PlayerDiag ] [ ] +[ NW ] [ Player no CanNW ] -> [ ] [ Player ] +[ NE ] [ Player no CanNE ] -> [ ] [ Player ] +[ SW ] [ Player no CanSW ] -> [ ] [ Player ] +[ SE ] [ Player no CanSE ] -> [ ] [ Player ] + +( If move is correct for current state, move and change state ) +[ PlayerOrth ] [ NN ] -> [ ThreadNN ] [ ThreadSS PlayerDiag ] +[ PlayerOrth ] [ SS ] -> [ ThreadSS ] [ ThreadNN PlayerDiag ] +[ PlayerOrth ] [ WW ] -> [ ThreadWW ] [ ThreadEE PlayerDiag ] +[ PlayerOrth ] [ EE ] -> [ ThreadEE ] [ ThreadWW PlayerDiag ] +[ PlayerDiag ] [ NW ] -> [ ThreadNW ] [ ThreadSE PlayerOrth ] +[ PlayerDiag ] [ NE ] -> [ ThreadNE ] [ ThreadSW PlayerOrth ] +[ PlayerDiag ] [ SW ] -> [ ThreadSW ] [ ThreadNE PlayerOrth ] +[ PlayerDiag ] [ SE ] -> [ ThreadSE ] [ ThreadNW PlayerOrth ] + +( Add markers showing which diagonals you can go on ) +[ Can ] -> [ ] +( Can only do underdiag if not already done ) +[ PlayerDiag no ThreadNE ] -> [ PlayerDiag CanNE ] +[ PlayerDiag no ThreadSW ] -> [ PlayerDiag CanSW ] +( Can only do overdiag if not already done, and underdiag already done ) +right [ ThreadNE | PlayerDiag no ThreadNW ] -> [ ThreadNE | PlayerDiag CanNW ] +right [ PlayerDiag no ThreadSE | ThreadSW ] -> [ PlayerDiag CanSE | ThreadSW ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +......... +......... +......... +......... +....p.... +......... +......... +......... +......... + diff --git a/Puzzleboi.txt b/Puzzleboi.txt new file mode 100644 index 0000000000000000000000000000000000000000..25e3d0bb922782097876f63aa7c87e1e365261c9 --- /dev/null +++ b/Puzzleboi.txt @@ -0,0 +1,330 @@ +title Puzzleboi +author Tristan Shawn Den Ouden +homepage tristanshawn.itch.io +youtube 5wqZi1smZOg +background_color darkgreen + + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +11111 +11101 +10101 +11111 + + +EvilSneevil +purple yellow +1...1 +00000 +01010 +00000 +.0.0. + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +darkgray gray LIGHTGRAY +22222 +21111 +21111 +21111 +20000 + +LWall +BROWN DARKBROWN YELLOW DARKGRAY +30003 +01110 +01210 +01210 +01110 + + + +Water +BLUE LIGHTBLUE +00000 +01010 +00000 +01010 +00000 + + + +Player +WHITE BROWN +..0.. +.000. +0.0.0 +..0.. +.0.0. + +Crate +YELLOW WHITE ORANGE +.0002 +0...0 +0...0 +0...0 +.0002 + +Crate2 +YELLOW WHITE ORANGE +..... +20000 +20000 +20000 +..... + + +Crate3 +YELLOW WHITE +..... +00000 +00000 +00000 +.0..0 + +Key +YELLOW +..... +000.. +0.000 +000.0 +..... + +Bridge1 +BROWN DARKBROWN +00000 +01111 +01111 +01111 +00000 + +Bridge2 +BROWN DARKBROWN +00000 +11111 +11111 +11111 +00000 + +Bridge3 +BROWN DARKBROWN +00000 +11110 +11110 +11110 +00000 + +Bridge +LIGHTBROWN BROWN DARKBROWN +00000 +21212 +21212 +21212 +00000 + +BridgeA +LIGHTBROWN BROWN DARKBROWN +00000 +21212 +21212 +21212 +00000 + +LDoor +BROWN DARKBROWN YELLOW DARKGRAY +30003 +01110 +01210 +01210 +01110 + +Door +Brown Black DARKGRAY +20002 +01110 +01110 +01110 +01110 + +Block +LIGHTBROWN BROWN +00000 +01110 +01.10 +01110 +00000 + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +K = Key +D = Crate2 +E = Crate3 +L = LDoor +G = Door +C = Player and Door +W = Water +B = Bridge1 +R = Bridge2 +I = Bridge3 +S = Bridge +A = BridgeA +- = EvilSneevil +! = LWall +% = Block + +======= +SOUNDS +======= +sfx0 2005507 + +sfx1 19877502 + +sfx2 32162303 + +sfx3 8066706 + +================ +COLLISIONLAYERS +================ + +Background +Target, Door, BridgeA +Player, Wall, Crate, Key, Crate2, Crate3, LDoor, Water, Bridge1, Bridge2, Bridge3, Bridge, EvilSneevil, LWall, Block + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] sfx3 +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] sfx3 +[ > Player | Crate3 ] -> [ > Player | > Crate3 ] sfx3 +[ > Player | Key ] -> [ > Player | > Key ] sfx3 + +right [ Crate | Crate2 | Crate3 ] -> [ | Key |] sfx1 + +[ > Key | LDoor ] -> [ | Door ] sfx2 +[ > Key | LWall ] -> [ | ] sfx2 + +[ > Player | Block ] -> [ > Player | > Block ] sfx0 + +[ > Player | Bridge1 ] -> [ > Player | > Bridge1 ] sfx0 +[ > Player | Bridge2 ] -> [ > Player | > Bridge2 ] sfx0 +[ > Player | Bridge3 ] -> [ > Player | > Bridge3 ] sfx0 +[ > Player | Bridge ] -> [ > Player | > Bridge ] sfx0 + +right [ Bridge1 | Bridge2 | Bridge3 ] -> [ | Bridge |] sfx1 + + +[ stationary EvilSneevil ] -> [DOWN EvilSneevil] + +[ > EvilSneevil | Key ] -> [ < EvilSneevil | > Key ] sfx0 +[ > EvilSneevil | Bridge ] -> [ < EvilSneevil | > Bridge ] sfx0 + + +[ > EvilSneevil | Door ] -> [ | LDoor ] + +[ > Key | EvilSneevil ] -> [ > Key | UP EvilSneevil ] + +[ > Bridge | Water ] -> [ > BridgeA | ] sfx2 + +============== +WINCONDITIONS +============== + +All Player on Door + +======= +LEVELS +======= + +message There is a locked door, there might be a key somewhere.. + +.......# +..d....# +.......# +.....e.# +.......# +.*...p.l +.......# + + +message Hm, how will we cross the water? + +######## +#...w..l +#..iw..# +#.r.w.k# +#b..w..# +p...w..# +######## + +########## +p....w...# +#.*.sw.e.# +#b..dwi..# +#.r..w...# +#wwwwwwww# +#........# +##l####### + +##p####### +#....w...# +#..i.w.k.# +#.b..w...# +#..r.w...# +#...###!## +#www#.s..# +#.d.#....l +#*.e#....# +#...###### + +###.####### +#.%.%...w.# +p%.s.%..w.g +#.%.%..%w.# +###.####### + + + + + + + + + + + + + + + + + + + + + diff --git a/Puzzlescript_Chess.txt b/Puzzlescript_Chess.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ed747a5ee6fc49fd0d4d94b889a6fdefb98f767 --- /dev/null +++ b/Puzzlescript_Chess.txt @@ -0,0 +1,1006 @@ +(Hey there! +I see you're reading my code. +Thanks for that! +Also thanks to Jere Majava for helping with the sprites. +I'll do my best to comment out what everything does.) + +title Puzzlescript Chess +author Harry Lewis +run_rules_on_level_start +norepeat_action +scanline +noundo (You can't undo a move because it's chess) +norestart + +background_color #271F7F +text_color white + +======== +OBJECTS +======== + +(BG1 and BG2 make up the chessboard) + + BG1 + #005CE6 + + BG2 + #271F7F + +(Spot denotes a space where a piece can move after you select it +The sprite can be made transparent for advanced players) + + Spot + #00FF00 + 00.00 + 0...0 + ..... + 0...0 + 00.00 + +(Spot2 and Spot3 are generated the same way as spot but are used to look to see if a player is in Check) + + Spot2 + black + ..... + ..... + ..0.. + ..... + ..... + + Spot3 + black + ..... + ..... + ..0.. + ..... + ..... + +(The border around the table) + + Table + #271F7F + +(A yellow tile to let you know which piece you selected) + + Select + #FFFF00 + +(The cursor used when selecting which piece to move) + + C1 + #FF0000 + +(The cursor used when selecting where to move a selected piece +It looks identical to C1) + + C2 + #FF0000 #FF0000 + 00100 + 01110 + 11111 + 01110 + 00100 + +(From here on out, we have a all the pieces. +Each peice has a black and white variant +as well as a silhouetted variant for when it is selected. +The names of the objects should be pretty self explanatory) + + WPawn + white + ..... + ..... + ..0.. + ..0.. + .000. + + + WPawnS + darkgrey + ..... + ..... + ..0.. + ..0.. + .000. + + + BPawn + black + ..... + ..... + ..0.. + ..0.. + .000. + + + BPawnS + darkgrey + ..... + ..... + ..0.. + ..0.. + .000. + + + WRook + white + ..... + .0.0. + .000. + .000. + .000. + + WRookS + darkgrey + ..... + .0.0. + .000. + .000. + .000. + + BRook + black + ..... + .0.0. + .000. + .000. + .000. + + BRookS + darkgrey + ..... + .0.0. + .000. + .000. + .000. + + WKnight + white + ..... + .00.. + .000. + .00.. + .000. + + WKnightS + darkgrey + ..... + .00.. + .000. + .00.. + .000. + + BKnight + black + ..... + .00.. + .000. + .00.. + .000. + + BKnightS + darkgrey + ..... + .00.. + .000. + .00.. + .000. + + WKing + white + ..... + ..0.. + .000. + ..0.. + .000. + + WKingS + darkgrey + ..... + ..0.. + .000. + ..0.. + .000. + + BKing + black + ..... + ..0.. + .000. + ..0.. + .000. + + BKingS + darkgrey + ..... + ..0.. + .000. + ..0.. + .000. + + WBish + white + ..... + ..0.. + .0.0. + .000. + .000. + + WBishS + darkgrey + ..... + ..0.. + .0.0. + .000. + .000. + + BBish + black + ..... + ..0.. + .0.0. + .000. + .000. + + BBishS + darkgrey + ..... + ..0.. + .0.0. + .000. + .000. + + WQueen + white + ..... + 0.0.0 + .000. + .000. + .000. + + WQueenS + darkgrey + ..... + 0.0.0 + .000. + .000. + .000. + + BQueen + black + ..... + 0.0.0 + .000. + .000. + .000. + + BQueenS + darkgrey + ..... + 0.0.0 + .000. + .000. + .000. + +(Here we have the objects at the edge of the screen that mark who's turn it is) + + TMW + white #271F7F + 11011 + 11011 + 01010 + 10001 + 11011 + + TMB + black #271F7F + 11011 + 10001 + 01010 + 11011 + 11011 + + +(Now we get to the invisible variables and constants, these are used for rules later in the game) + +(Here we have 2 constants that mark where the pawns starting position is +These are used for initial pawn movement, en passant and promotion) + + WPStart (bwhite pawn start spot) + transparent + + BPStart (black pawn start spot) + transparent + +(Now we have two temporary objects used for placing spots diagonal or an awkward distance from the piece.) + + T1 + transparent + + T2 + transparent + +(Here are two temporary objects placed for one turn after a pawn moves 2 places at the start, used for en passant) + + WEPT (white en passant temp) + transparent + + BEPT (black en passant temp) + transparent + +(Here are two temps that are used for castling) + + CT1 + transparent + + CT2 + transparent + +(These temps are used for bishop and queen's spot placement) + + BURT (bishop up right temp) + transparent + + BDRT (bishop down right temp) + transparent + + BULT (bishop up left temp) + transparent + + BDLT (bishop down left temp) + transparent + +(This temp is for undoing a move if it leave you in check) + + UndoTemp + transparent + +======= +LEGEND +======= + +. = BG1 +O = C1 +P = WPawn and WPStart +Q = BPawn and BPStart +D = WRook and CT1 +S = BRook and CT1 +F = WKnight +G = BKnight +J = WKing and CT2 +K = BKing and CT2 +B = WBish +N = BBish +Z = WQueen +X = BQueen +- = table +R = TMW + +Background = BG1 or BG2 +Player = C1 or C2 +WPiece = WPawn or WRook or WKnight or WKing or WBish or WQueen +BPiece = BPawn or BRook or BKnight or BKing or BBish or BQueen +Piece = Wpiece or BPiece +PieceS = WPawnS or BPawnS or WRookS or BRookS or WKnightS or BKnightS or WKingS or BKingS or WBishS or BBishS or WQueenS or BQueenS +Temp = T1 or T2 +TM = TMB or TMW + +======= +SOUNDS +======= +sfx0 51986906 (invalid move) +sfx1 43750100 (piece move) +sfx2 44924302 (capture) +sfx3 75528700 (piece select) +sfx4 17761900 (piece deselect) +sfx5 24425705 (castling) +sfx6 94508103 (promotion) +undo 51986906 (invalid move) + +================ +COLLISIONLAYERS +================ + +Background +WPStart, BPStart, WEPT, BEPT, CT1, CT2 +Temp +UndoTemp +BURT, BULT +BDRT, BDLT +Select +Player, table +Spot +Piece, PieceS +Spot2, Spot3 +TM + +====== +RULES +====== + +[Action C2 No Spot No PieceS] -> sfx0 +[Action C1 No Piece] -> sfx0 +[Action C1 WPiece][TMB] -> sfx0 +[Action C1 BPiece][TMW] -> sfx0 + +(*** PAWN ***) + (**White Pawn**) + (Selection) + [Action C1 WPawn][TMW] -> [C2 WPawnS Select][TMW] sfx3 + [Action C2 WPawnS Select] -> [C1 WPawn] sfx4 + (Spot Placement) + late up [WPawnS|No Piece]->[WPawnS|Spot] + late up [WPawnS WPstart |No Piece| No Piece]->[WPawnS WPstart ||Spot] + late horizontal [WPawnS|]-> [WPawnS|T1] + late up [T1|BPiece]-> [|Spot BPiece] + late up [T1|BEPT]-> [|Spot BEPT] + (Movement) + down [Action C2 Spot||WPawnS WPStart Select][TMW] -> [C1 WPawn|WEPT|WPStart][TMB] sfx1 (first move) + down [Action C2 Spot BEPT|BPawn][WPawnS Select][TMW] -> [C1 WPawn|][][TMB] sfx2 (en passant) + [Action C2 Spot BPiece][WPawnS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WPawnS]-> sfx1 (move) + [Action C2 Spot ][WPawnS Select][TMW] -> [C1 WPawn][][TMB] sfx1 + (Promotion) + late up [BPStart|WPawn] -> [BPStart|WPawn] sfx5 message Press down to Promote Pawn to Knight, Any other direction for Queen + up [up C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [left C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [right C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [Action C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [down C1][BPStart|WPawn] -> [C1][BPStart|WKnight] sfx6 + (/**White Pawn**) + (**Black Pawn**) + (Selection) + [Action C1 BPawn][TMB] -> [C2 BPawnS Select][TMB] sfx3 + [Action C2 BPawnS Select] -> [C1 BPawn] sfx4 + (Spot Placement) + late down [BPawnS| No Piece]->[BPawnS|Spot] + late down [BPawnS BPstart |No Piece| No Piece]->[BPawnS BPstart ||Spot] + late horizontal [BPawnS|]-> [BPawnS|T2] + late down [T2|WPiece]-> [|Spot WPiece] + late down [T2|WEPT]-> [|Spot WEPT] + (Movement) + up [Action C2 Spot||BPawnS BPStart Select][TMB] -> [C1 BPawn|BEPT|BPStart][TMW] sfx1 (first move) + up [Action C2 Spot WEPT|WPawn][BPawnS Select][TMB] -> [C1 BPawn|][][TMW] sfx2 (en passant) + [Action C2 Spot WPiece][BPawnS Select]-> sfx2 + [Action C2 Spot No WPiece][BPawnS]-> sfx1 + [Action C2 Spot][BPawnS Select][TMB] -> [C1 BPawn][][TMW] + (Promotion) + late down [WPStart|BPawn] -> sfx5 message Press down to Promote Pawn to Knight, Any other direction for Queen + down [up C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [left C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [right C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [Action C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [down C1][WPStart|BPawn] -> [C1][WPStart|BKnight] sfx6 + (/**Black Pawn**) +(***/PAWN***) + +(*** ROOK ***) + (**White Rook**) + (Selection) + [Action C1 WRook][TMW] -> [C2 WRookS Select][TMW] sfx3 + [Action C2 WRookS Select] -> [C1 WRook] sfx4 + (Spot Placement) + late [WRookS|No WPiece]->[WRookS|Spot] + late [WRookS|Spot No BPiece|No WPiece]->[WRookS|Spot|Spot] + late [WRookS|...|Spot No BPiece|No WPiece]->[WRookS|...|Spot|Spot] + (Movement) + [Action C2 Spot BPiece][WRookS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WRookS]-> sfx1 (move) + [Action C2 Spot ][WRookS Select CT1][TMW] -> [C1 WRook][][TMB] sfx1 + [Action C2 Spot ][WRookS Select][TMW] -> [C1 WRook][][TMB] sfx1 + (/**White Rook**) + (**Black Rook**) + (Selection) + [Action C1 BRook][TMB] -> [C2 BRookS Select][TMB] sfx3 + [Action C2 BRookS Select] -> [C1 BRook] sfx4 + (Spot Placement) + late [BRookS|No BPiece]->[BRookS|Spot] + late [BRookS|Spot No WPiece|No BPiece]->[BRookS|Spot|Spot] + late [BRookS|...|Spot No WPiece|No BPiece]->[BRookS|...|Spot|Spot] + (Movement) + [Action C2 Spot WPiece][BRookS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BRookS]-> sfx1 (move) + [Action C2 Spot ][BRookS Select CT1][TMB] -> [C1 BRook][][TMW] sfx1 + [Action C2 Spot ][BRookS Select][TMB] -> [C1 BRook][][TMW] sfx1 + (/**Black Rook**) +(***/ROOK***) + +(*** Knight ***) + (**White Knight**) + (Selection) + [Action C1 WKnight][TMW] -> [C2 WKnightS Select][TMW] sfx3 + [Action C2 WKnightS Select] -> [C1 WKnight] sfx4 + (Spot Placement) + horizontal late [WKnightS||]->[WKnightS||T1] + vertical late [WKnightS||]->[WKnightS||T2] + vertical late [WKnightS][T1|No WPiece]->[WKnightS][T1|Spot] + horizontal late [WKnightS][T2|No WPiece]->[WKnightS][T2|Spot] + (Movement) + [Action C2 Spot BPiece][WKnightS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WKnightS]-> sfx1 (move) + [Action C2 Spot ][WKnightS Select][TMW] -> [C1 WKnight][][TMB] sfx1 + (/**White Knight**) + (**Black Knight**) + (Selection) + [Action C1 BKnight][TMB] -> [C2 BKnightS Select][TMB] sfx3 + [Action C2 BKnightS Select] -> [C1 BKnight] sfx4 + (Spot Placement) + horizontal late [BKnightS||]->[BKnightS||T1] + vertical late [BKnightS||]->[BKnightS||T2] + vertical late [BKnightS][T1|No BPiece]->[BKnightS][T1|Spot] + horizontal late [BKnightS][T2|No BPiece]->[BKnightS][T2|Spot] + (Movement) + [Action C2 Spot WPiece][BKnightS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BKnightS]-> sfx1 (move) + [Action C2 Spot ][BKnightS Select][TMB] -> [C1 BKnight][][TMW] sfx1 + (/**Black Knight**) +(***/Knight***) + +(*** Bishop ***) + (**White Bishop**) + (Selection) + [Action C1 WBish][TMW] -> [C2 WBishS Select][TMW] sfx3 + [Action C2 WBishS Select] -> [C1 WBish] sfx4 + (Spot Placement) + late right [WBishS|]->[WBishS|BURT BDRT] + startLoop + late up [BURT No Spot| WPiece] -> [| WPiece] + late up [BURT No Spot| No WPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| WPiece] -> [| WPiece] + late down [BDRT No Spot| No WPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [WBishS|]->[WBishS|BULT BDLT] + startLoop + late up [BULT No Spot| WPiece]->[|WPiece] + late up [BULT No Spot| No WPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| WPiece]->[|WPiece] + late down [BDLT No Spot| No WPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + (Movement) + [Action C2 Spot BPiece][WBishS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WBishS]-> sfx1 (move) + [Action C2 Spot ][WBishS Select][TMW] -> [C1 WBish][][TMB] sfx1 + (/**White Bishop**) + (**Black Bishop**) + (Selection) + [Action C1 BBish][TMB] -> [C2 BBishS Select][TMB] sfx3 + [Action C2 BBishS Select] -> [C1 BBish] sfx4 + (Spot Placement) + late right [BBishS|]->[BBishS|BURT BDRT] + startLoop + late up [BURT No Spot| BPiece] -> [| BPiece] + late up [BURT No Spot| No BPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| BPiece] -> [| BPiece] + late down [BDRT No Spot| No BPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [BBishS|]->[BBishS|BULT BDLT] + startLoop + late up [BULT No Spot| BPiece]->[|BPiece] + late up [BULT No Spot| No BPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| BPiece]->[|BPiece] + late down [BDLT No Spot| No BPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + (Movement) + [Action C2 Spot WPiece][BBishS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BBishS]-> sfx1 (move) + [Action C2 Spot ][BBishS Select][TMB] -> [C1 BBish][][TMW] sfx1 + (/**Black Bishop**) +(***/Bishop***) + +(*** Queen ***) + (**White Queen**) + (Selection) + [Action C1 WQueen][TMW] -> [C2 WQueenS Select][TMW] sfx3 + [Action C2 WQueenS Select] -> [C1 WQueen] sfx4 + (Spot Placement) + late right [WQueenS|]->[WQueenS|BURT BDRT] + startLoop + late up [BURT No Spot| WPiece] -> [| WPiece] + late up [BURT No Spot| No WPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| WPiece] -> [| WPiece] + late down [BDRT No Spot| No WPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [WQueenS|]->[WQueenS|BULT BDLT] + startLoop + late up [BULT No Spot| WPiece]->[|WPiece] + late up [BULT No Spot| No WPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| WPiece]->[|WPiece] + late down [BDLT No Spot| No WPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + late [WQueenS|No WPiece]->[WQueenS|Spot] + late [WQueenS|Spot No BPiece|No WPiece]->[WQueenS|Spot|Spot] + late [WQueenS|...|Spot No BPiece|No WPiece]->[WQueenS|...|Spot|Spot] + + (Movement) + [Action C2 Spot BPiece][WQueenS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WQueenS]-> sfx1 (move) + [Action C2 Spot ][WQueenS Select][TMW] -> [C1 WQueen][][TMB] sfx1 + (/**White Queen**) + (**Black Queen**) + (Selection) + [Action C1 BQueen][TMB] -> [C2 BQueenS Select][TMB] sfx3 + [Action C2 BQueenS Select] -> [C1 BQueen] sfx4 + (Spot Placement) + late right [BQueenS|]->[BQueenS|BURT BDRT] + startLoop + late up [BURT No Spot| BPiece] -> [| BPiece] + late up [BURT No Spot| No BPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| BPiece] -> [| BPiece] + late down [BDRT No Spot| No BPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [BQueenS|]->[BQueenS|BULT BDLT] + startLoop + late up [BULT No Spot| BPiece]->[|BPiece] + late up [BULT No Spot| No BPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| BPiece]->[|BPiece] + late down [BDLT No Spot| No BPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + late [BQueenS|No BPiece]->[BQueenS|Spot] + late [BQueenS|Spot No WPiece|No BPiece]->[BQueenS|Spot|Spot] + late [BQueenS|...|Spot No WPiece|No BPiece]->[BQueenS|...|Spot|Spot] + (Movement) + [Action C2 Spot WPiece][BQueenS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BQueenS]-> sfx1 (move) + [Action C2 Spot ][BQueenS Select][TMB] -> [C1 BQueen][][TMW] sfx1 + (/**Black Queen**) +(***/Queen***) + +(*** King ***) + (**White King**) + (Selection) + [Action C1 WKing][TMW] -> [C2 WKingS Select][TMW] sfx3 + [Action C2 WKingS Select] -> [C1 WKing] sfx4 + (Spot Placement) + horizontal late [WKingS|]->[WKingS|T1] + vertical late [WKingS|]->[WKingS|T2] + vertical late [WKingS][T1|No WPiece]->[WKingS][T1|Spot] + horizontal late [WKingS][T2|No WPiece]->[WKingS][T2|Spot] + late [WKingS|No WPiece]->[WKingS|Spot] + late [WKingS CT2|No Piece|No Piece|WRook CT1]->[WKingS CT2||Spot|WRook CT1] + late [WKingS CT2|No Piece|No Piece|No Piece|WRook CT1]->[WKingS CT2||Spot||WRook CT1] + (Movement) + [Action C2 Spot BPiece][WKingS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WKingS]-> sfx1 (move) + [WKingS Select CT2||Action C2 Spot|WRook CT1][TMW]->[|WRook|C1 WKing|][TMB] sfx5 (castling) + [WKingS Select CT2||Action C2 Spot||WRook CT1][TMW]->[|WRook|C1 WKing||][TMB] sfx5 (castling) + [Action C2 Spot ][WKingS Select CT2][TMW] -> [C1 WKing][][TMB] sfx1 + [Action C2 Spot ][WKingS Select][TMW] -> [C1 WKing][][TMB] sfx1 + (/**White King**) + (**Black King**) + (Selection) + [Action C1 BKing][TMB] -> [C2 BKingS Select][TMB] sfx3 + [Action C2 BKingS Select] -> [C1 BKing] sfx4 + (Spot Placement) + horizontal late [BKingS|]->[BKingS|T1] + vertical late [BKingS|]->[BKingS|T2] + vertical late [BKingS][T1|No BPiece]->[BKingS][T1|Spot] + horizontal late [BKingS][T2|No BPiece]->[BKingS][T2|Spot] + late [BKingS|No BPiece]->[BKingS|Spot] + late [BKingS CT2|No Piece|No Piece|BRook CT1]->[BKingS CT2||Spot|BRook CT1] + late [BKingS CT2|No Piece|No Piece|No Piece|BRook CT1]->[BKingS CT2||Spot||BRook CT1] + (Movement) + [Action C2 Spot WPiece][BKingS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BKingS]-> sfx1 (move) + [BKingS Select CT2||Action C2 Spot|BRook CT1][TMB]->[|BRook|C1 BKing|][TMW] sfx5 (castling) + [BKingS Select CT2||Action C2 Spot||BRook CT1][TMB]->[|BRook|C1 BKing||][TMW] sfx5 (castling) + [Action C2 Spot ][BKingS Select CT2][TMB] -> [C1 BKing][][TMW] sfx1 + [Action C2 Spot ][BKingS Select][TMB] -> [C1 BKing][][TMW] sfx1 + (/**Black King**) +(***/King***) + +(Turn Cancelling for Selection with no spots) + late [PieceS] -> [PieceS UndoTemp] + late [PieceS UndoTemp][Spot No Table] -> [PieceS][Spot] + late [PieceS UndoTemp] -> cancel + +(Turn Changing) + + (White looks if Black is in check) + (Bishop) + late right [WBish|]->[WBish|BURT BDRT] + startLoop + late up [BURT No Spot2| WPiece] -> [| WPiece] + late up [BURT No Spot2| No WPiece] -> [|BURT Spot2] + late right [BURT Spot2 Piece|] -> [Spot2 Piece|] + late right [BURT Spot2 No Piece|] -> [Spot2|BURT] + endLoop + startLoop + late down [BDRT No Spot2| WPiece] -> [| WPiece] + late down [BDRT No Spot2| No WPiece]->[|BDRT Spot2] + late right [BDRT Spot2 Piece|] -> [Spot2 Piece|] + late right [BDRT Spot2 No Piece|] -> [Spot2|BDRT] + endLoop + late left [WBish|]->[WBish|BULT BDLT] + startLoop + late up [BULT No Spot2| WPiece]->[|WPiece] + late up [BULT No Spot2| No WPiece]->[|BULT Spot2] + late left [BULT Spot2 Piece|] -> [Spot2 Piece|] + late left [BULT Spot2 No Piece|] -> [Spot2|BULT] + endLoop + startLoop + late down [BDLT No Spot2| WPiece]->[|WPiece] + late down [BDLT No Spot2| No WPiece]->[|BDLT Spot2] + late left [BDLT Spot2 Piece|] -> [Spot2 Piece|] + late left [BDLT Spot2 No Piece|] -> [Spot2|BDLT] + endLoop + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Queen) + late right [WQueen|]->[WQueen|BURT BDRT] + startLoop + late up [BURT No Spot3| WPiece] -> [| WPiece] + late up [BURT No Spot3| No WPiece] -> [|BURT Spot3] + late right [BURT Spot3 Piece|] -> [Spot3 Piece|] + late right [BURT Spot3 No Piece|] -> [Spot3|BURT] + endLoop + startLoop + late down [BDRT No Spot3| WPiece] -> [| WPiece] + late down [BDRT No Spot3| No WPiece]->[|BDRT Spot3] + late right [BDRT Spot3 Piece|] -> [Spot3 Piece|] + late right [BDRT Spot3 No Piece|] -> [Spot3|BDRT] + endLoop + late left [WQueen|]->[WQueen|BULT BDLT] + startLoop + late up [BULT No Spot3| WPiece]->[|WPiece] + late up [BULT No Spot3| No WPiece]->[|BULT Spot3] + late left [BULT Spot3 Piece|] -> [Spot3 Piece|] + late left [BULT Spot3 No Piece|] -> [Spot3|BULT] + endLoop + startLoop + late down [BDLT No Spot3| WPiece]->[|WPiece] + late down [BDLT No Spot3| No WPiece]->[|BDLT Spot3] + late left [BDLT Spot3 Piece|] -> [Spot3 Piece|] + late left [BDLT Spot3 No Piece|] -> [Spot3|BDLT] + endLoop + late [WQueen|No WPiece]->[WQueen|Spot3] + late [WQueen|Spot3 No BPiece|No WPiece]->[WQueen|Spot3|Spot3] + late [WQueen|...|Spot3 No BPiece|No WPiece]->[WQueen|...|Spot3|Spot3] + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Pawn) + late horizontal [WPawn|]-> [WPawn|T1] + late up [T1|BPiece]-> [|Spot2 BPiece] + late up [T1|BEPT]-> [|Spot2 BEPT] + late [T1]->[] + (Rook) + late [WRook|No WPiece]->[WRook|Spot2] + late [WRook|Spot2 No BPiece|No WPiece]->[WRook|Spot2|Spot2] + late [WRook|...|Spot2 No BPiece|No WPiece]->[WRook|...|Spot2|Spot2] + (Knight) + horizontal late [WKnight||]->[WKnight||T1] + vertical late [WKnight||]->[WKnight||T2] + vertical late [WKnight][T1|No WPiece]->[WKnight][T1|Spot2] + horizontal late [WKnight][T2|No WPiece]->[WKnight][T2|Spot2] + late [T1]->[] + late [T2]->[] + (King) + horizontal late [WKing|]->[WKing|T1] + vertical late [WKing|]->[WKing|T2] + vertical late [WKing][T1|No WPiece]->[WKing][T1|Spot2] + horizontal late [WKing][T2|No WPiece]->[WKing][T2|Spot2] + late [WKing|No WPiece]->[WKing|Spot2] + late [T1]->[] + late [T2]->[] + + late [Spot3] -> [Spot2] + late down [TMB|...|TMW][Spot2 BKing] -> Message Black is in check. + late down [TMW|...|TMB][Spot2 BKing] -> cancel + late [Spot2]->[] + late [Spot3]->[] + + (Black Looks if White is in check) + (Bishop) + late right [BBish|]->[BBish|BURT BDRT] + startLoop + late up [BURT No Spot2| BPiece] -> [| BPiece] + late up [BURT No Spot2| No BPiece] -> [|BURT Spot2] + late right [BURT Spot2 Piece|] -> [Spot2 Piece|] + late right [BURT Spot2 No Piece|] -> [Spot2|BURT] + endLoop + startLoop + late down [BDRT No Spot2| BPiece] -> [| BPiece] + late down [BDRT No Spot2| No BPiece]->[|BDRT Spot2] + late right [BDRT Spot2 Piece|] -> [Spot2 Piece|] + late right [BDRT Spot2 No Piece|] -> [Spot2|BDRT] + endLoop + late left [BBish|]->[BBish|BULT BDLT] + startLoop + late up [BULT No Spot2| BPiece]->[|BPiece] + late up [BULT No Spot2| No BPiece]->[|BULT Spot2] + late left [BULT Spot2 Piece|] -> [Spot2 Piece|] + late left [BULT Spot2 No Piece|] -> [Spot2|BULT] + endLoop + startLoop + late down [BDLT No Spot2| BPiece]->[|BPiece] + late down [BDLT No Spot2| No BPiece]->[|BDLT Spot2] + late left [BDLT Spot2 Piece|] -> [Spot2 Piece|] + late left [BDLT Spot2 No Piece|] -> [Spot2|BDLT] + endLoop + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Queen) + late right [BQueen|]->[BQueen|BURT BDRT] + startLoop + late up [BURT No Spot3| BPiece] -> [| BPiece] + late up [BURT No Spot3| No BPiece] -> [|BURT Spot3] + late right [BURT Spot3 Piece|] -> [Spot3 Piece|] + late right [BURT Spot3 No Piece|] -> [Spot3|BURT] + endLoop + startLoop + late down [BDRT No Spot3| BPiece] -> [| BPiece] + late down [BDRT No Spot3| No BPiece]->[|BDRT Spot3] + late right [BDRT Spot3 Piece|] -> [Spot3 Piece|] + late right [BDRT Spot3 No Piece|] -> [Spot3|BDRT] + endLoop + late left [BQueen|]->[BQueen|BULT BDLT] + startLoop + late up [BULT No Spot3| BPiece]->[|BPiece] + late up [BULT No Spot3| No BPiece]->[|BULT Spot3] + late left [BULT Spot3 Piece|] -> [Spot3 Piece|] + late left [BULT Spot3 No Piece|] -> [Spot3|BULT] + endLoop + startLoop + late down [BDLT No Spot3| BPiece]->[|BPiece] + late down [BDLT No Spot3| No BPiece]->[|BDLT Spot3] + late left [BDLT Spot3 Piece|] -> [Spot3 Piece|] + late left [BDLT Spot3 No Piece|] -> [Spot3|BDLT] + endLoop + late [BQueen|No BPiece]->[BQueen|Spot3] + late [BQueen|Spot3 No WPiece|No BPiece]->[BQueen|Spot3|Spot3] + late [BQueen|...|Spot3 No WPiece|No BPiece]->[BQueen|...|Spot3|Spot3] + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Pawn) + late horizontal [BPawn|]-> [BPawn|T1] + late down [T1|WPiece]-> [|Spot2 WPiece] + late down [T1|WEPT]-> [|Spot2 WEPT] + late [T1]->[] + (Rook) + late [BRook|No BPiece]->[BRook|Spot2] + late [BRook|Spot2 No WPiece|No BPiece]->[BRook|Spot2|Spot2] + late [BRook|...|Spot2 No WPiece|No BPiece]->[BRook|...|Spot2|Spot2] + (Knight) + horizontal late [BKnight||]->BKnight||T1] + vertical late [BKnight||]->BKnight||T2] + vertical late [BKnight][T1|No BPiece]->BKnight][T1|Spot2] + horizontal late [BKnight][T2|No BPiece]->BKnight][T2|Spot2] + late [T1]->[] + late [T2]->[] + (King) + horizontal late [BKing|]->[BKing|T1] + vertical late [BKing|]->[BKing|T2] + vertical late [BKing][T1|No BPiece]->[BKing][T1|Spot2] + horizontal late [BKing][T2|No BPiece]->[BKing][T2|Spot2] + late [BKing|No BPiece]->[BKing|Spot2] + late [T1]->[] + late [T2]->[] + + late [Spot3] -> [Spot2] + late down [TMW|...|TMB][Spot2 WKing] -> Message White is in check. + late down [TMB|...|TMW][Spot2 WKing] -> cancel + late [Spot2]->[] + late [Spot3]->[] + + startLoop + late down [TMB|...| TMW][BEPT]->[TMB|...|TMW][] + late right [TMB|...|TMW]->[TMB|...|TMB](white->black) + late down [TMB|...|TMW]->[TMB|...|TMB](white->black) + late down [TMW|...|TMB][WEPT]->[TMW|...|TMB][] + late right [TMW|...|TMB]->[TMW|...|TMW](black->white) + late down [TMW|...|TMB]->[TMW|...|TMW](black->white) + endLoop + + +[Spot]->[] +[Temp]->[] +[UndoTemp]->[] +[BURT]->[] +[BDRT]->[] +[BULT]->[] +[BDLT]->[] + +late [Spot table] -> [table] +late [Spot2 table] -> [table] +late [Spot3 table] -> [table] + +(Background Generation) + down [BG1|BG1]->[BG1|BG2] + right [BG1|BG1]->[BG1|BG2] + right [BG2|BG2]->[BG2|BG1] + +(Endgame checker) +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +Message Welcome to Puzzlescript Chess. + +Message This game is to be played with two players sharing a computer. + +Message Checkmate is triggered by being unable to make a move while in check. + +Message Stalemate isn't and can't be implemented. + +Message Unfortunately, games cannot be saved. The continue button from the main menu will only skip this text. + +Message Sound effects are helpful to know if a move is doable or not. + +Message A move cannot be undone. + +Message To restart the game, refresh the page. + +Message Have fun! + + +---------------- +----SGNXKNGS---- +--R-QQQQQQQQ-R-- +----........---- +----........---- +----........---- +----...O....---- +--R-PPPPPPPP-R-- +----DFBZJBFD---- +---------------- \ No newline at end of file diff --git a/Puzzlescript_Chess_[WIP].txt b/Puzzlescript_Chess_[WIP].txt new file mode 100644 index 0000000000000000000000000000000000000000..10176465a222142bcf3c2db66523a80b69186ec9 --- /dev/null +++ b/Puzzlescript_Chess_[WIP].txt @@ -0,0 +1,1002 @@ +(Hey there! +I see you're reading my code. +Thanks for that! +Also thanks to Jere Majava for helping with the sprites. +I'll do my best to comment out what everything does.) + +title Puzzlescript Chess [WIP] +author Harry Lewis +run_rules_on_level_start +norepeat_action +scanline +(noundo) (You can't undo a move because it's chess) + +background_color #271F7F +text_color white + +======== +OBJECTS +======== + +(BG1 and BG2 make up the chessboard) + + BG1 + #005CE6 + + BG2 + #271F7F + +(Spot denotes a space where a piece can move after you select it +The sprite can be made transparent for advanced players) + + Spot + #00FF00 + 00.00 + 0...0 + ..... + 0...0 + 00.00 + +(Spot2 and Spot3 are generated the same way as spot but are used to look to see if a player is in Check) + + Spot2 + black + ..... + ..... + ..0.. + ..... + ..... + + Spot3 + black + ..... + ..... + ..0.. + ..... + ..... + +(The border around the table) + + Table + #271F7F + +(A yellow tile to let you know which piece you selected) + + Select + #FFFF00 + +(The cursor used when selecting which piece to move) + + C1 + #FF0000 + +(The cursor used when selecting where to move a selected piece +It looks identical to C1) + + C2 + #FF0000 #FF0000 + 00100 + 01110 + 11111 + 01110 + 00100 + +(From here on out, we have a all the pieces. +Each peice has a black and white variant +as well as a silhouetted variant for when it is selected. +The names of the objects should be pretty self explanatory) + + WPawn + white + ..... + ..... + ..0.. + ..0.. + .000. + + + WPawnS + darkgrey + ..... + ..... + ..0.. + ..0.. + .000. + + + BPawn + black + ..... + ..... + ..0.. + ..0.. + .000. + + + BPawnS + darkgrey + ..... + ..... + ..0.. + ..0.. + .000. + + + WRook + white + ..... + .0.0. + .000. + .000. + .000. + + WRookS + darkgrey + ..... + .0.0. + .000. + .000. + .000. + + BRook + black + ..... + .0.0. + .000. + .000. + .000. + + BRookS + darkgrey + ..... + .0.0. + .000. + .000. + .000. + + WKnight + white + ..... + .00.. + .000. + .00.. + .000. + + WKnightS + darkgrey + ..... + .00.. + .000. + .00.. + .000. + + BKnight + black + ..... + .00.. + .000. + .00.. + .000. + + BKnightS + darkgrey + ..... + .00.. + .000. + .00.. + .000. + + WKing + white + ..... + ..0.. + .000. + ..0.. + .000. + + WKingS + darkgrey + ..... + ..0.. + .000. + ..0.. + .000. + + BKing + black + ..... + ..0.. + .000. + ..0.. + .000. + + BKingS + darkgrey + ..... + ..0.. + .000. + ..0.. + .000. + + WBish + white + ..... + ..0.. + .0.0. + .000. + .000. + + WBishS + darkgrey + ..... + ..0.. + .0.0. + .000. + .000. + + BBish + black + ..... + ..0.. + .0.0. + .000. + .000. + + BBishS + darkgrey + ..... + ..0.. + .0.0. + .000. + .000. + + WQueen + white + ..... + 0.0.0 + .000. + .000. + .000. + + WQueenS + darkgrey + ..... + 0.0.0 + .000. + .000. + .000. + + BQueen + black + ..... + 0.0.0 + .000. + .000. + .000. + + BQueenS + darkgrey + ..... + 0.0.0 + .000. + .000. + .000. + +(Here we have the objects at the edge of the screen that mark who's turn it is) + + TMW + white #271F7F + 11011 + 11011 + 01010 + 10001 + 11011 + + TMB + black #271F7F + 11011 + 10001 + 01010 + 11011 + 11011 + + +(Now we get to the invisible variables and constants, these are used for rules later in the game) + +(Here we have 2 constants that mark where the pawns starting position is +These are used for initial pawn movement, en passant and promotion) + + WPStart (bwhite pawn start spot) + transparent + + BPStart (black pawn start spot) + transparent + +(Now we have two temporary objects used for placing spots diagonal or an awkward distance from the piece.) + + T1 + transparent + + T2 + transparent + +(Here are two temporary objects placed for one turn after a pawn moves 2 places at the start, used for en passant) + + WEPT (white en passant temp) + transparent + + BEPT (black en passant temp) + transparent + +(Here are two temps that are used for castling) + + CT1 + transparent + + CT2 + transparent + +(These temps are used for bishop and queen's spot placement) + + BURT (bishop up right temp) + transparent + + BDRT (bishop down right temp) + transparent + + BULT (bishop up left temp) + transparent + + BDLT (bishop down left temp) + transparent + +(This temp is for undoing a move if it leave you in check) + + UndoTemp + transparent + +======= +LEGEND +======= + +. = BG1 +O = C1 +P = WPawn and WPStart +Q = BPawn and BPStart +D = WRook and CT1 +S = BRook and CT1 +F = WKnight +G = BKnight +J = WKing and CT2 +K = BKing and CT2 +B = WBish +N = BBish +Z = WQueen +X = BQueen +- = table +R = TMW + +Background = BG1 or BG2 +Player = C1 or C2 +WPiece = WPawn or WRook or WKnight or WKing or WBish or WQueen +BPiece = BPawn or BRook or BKnight or BKing or BBish or BQueen +Piece = Wpiece or BPiece +PieceS = WPawnS or BPawnS or WRookS or BRookS or WKnightS or BKnightS or WKingS or BKingS or WBishS or BBishS or WQueenS or BQueenS +Temp = T1 or T2 +TM = TMB or TMW + +======= +SOUNDS +======= +sfx0 51986906 (invalid move) +sfx1 43750100 (piece move) +sfx2 44924302 (capture) +sfx3 75528700 (piece select) +sfx4 17761900 (piece deselect) +sfx5 24425705 (castling) +sfx6 94508103 (promotion) +undo 51986906 (invalid move) + +================ +COLLISIONLAYERS +================ + +Background +WPStart, BPStart, WEPT, BEPT, CT1, CT2 +Temp +UndoTemp +BURT, BULT +BDRT, BDLT +Select +Player, table +Spot +Piece, PieceS +Spot2, Spot3 +TM + +====== +RULES +====== + +[Action C2 No Spot No PieceS] -> sfx0 +[Action C1 No Piece] -> sfx0 +[Action C1 WPiece][TMB] -> sfx0 +[Action C1 BPiece][TMW] -> sfx0 + +(*** PAWN ***) + (**White Pawn**) + (Selection) + [Action C1 WPawn][TMW] -> [C2 WPawnS Select][TMW] sfx3 + [Action C2 WPawnS Select] -> [C1 WPawn] sfx4 + (Spot Placement) + late up [WPawnS|No Piece]->[WPawnS|Spot] + late up [WPawnS WPstart |No Piece| No Piece]->[WPawnS WPstart ||Spot] + late horizontal [WPawnS|]-> [WPawnS|T1] + late up [T1|BPiece]-> [|Spot BPiece] + late up [T1|BEPT]-> [|Spot BEPT] + (Movement) + down [Action C2 Spot||WPawnS WPStart Select][TMW] -> [C1 WPawn|WEPT|WPStart][TMB] sfx1 (first move) + down [Action C2 Spot BEPT|BPawn][WPawnS Select][TMW] -> [C1 WPawn|][][TMB] sfx2 (en passant) + [Action C2 Spot BPiece][WPawnS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WPawnS]-> sfx1 (move) + [Action C2 Spot ][WPawnS Select][TMW] -> [C1 WPawn][][TMB] sfx1 + (Promotion) + late up [BPStart|WPawn] -> [BPStart|WPawn] sfx5 message Press down to Promote Pawn to Knight, Any other direction for Queen + up [up C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [left C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [right C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [Action C1][BPStart|WPawn] -> [C1][BPStart|WQueen] sfx6 + up [down C1][BPStart|WPawn] -> [C1][BPStart|WKnight] sfx6 + (/**White Pawn**) + (**Black Pawn**) + (Selection) + [Action C1 BPawn][TMB] -> [C2 BPawnS Select][TMB] sfx3 + [Action C2 BPawnS Select] -> [C1 BPawn] sfx4 + (Spot Placement) + late down [BPawnS| No Piece]->[BPawnS|Spot] + late down [BPawnS BPstart |No Piece| No Piece]->[BPawnS BPstart ||Spot] + late horizontal [BPawnS|]-> [BPawnS|T2] + late down [T2|WPiece]-> [|Spot WPiece] + late down [T2|WEPT]-> [|Spot WEPT] + (Movement) + up [Action C2 Spot||BPawnS BPStart Select][TMB] -> [C1 BPawn|BEPT|BPStart][TMW] sfx1 (first move) + up [Action C2 Spot WEPT|WPawn][BPawnS Select][TMB] -> [C1 BPawn|][][TMW] sfx2 (en passant) + [Action C2 Spot WPiece][BPawnS Select]-> sfx2 + [Action C2 Spot No WPiece][BPawnS]-> sfx1 + [Action C2 Spot][BPawnS Select][TMB] -> [C1 BPawn][][TMW] + (Promotion) + late down [WPStart|BPawn] -> sfx5 message Press down to Promote Pawn to Knight, Any other direction for Queen + down [up C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [left C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [right C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [Action C1][WPStart|BPawn] -> [C1][WPStart|BQueen] sfx6 + down [down C1][WPStart|BPawn] -> [C1][WPStart|BKnight] sfx6 + (/**Black Pawn**) +(***/PAWN***) + +(*** ROOK ***) + (**White Rook**) + (Selection) + [Action C1 WRook][TMW] -> [C2 WRookS Select][TMW] sfx3 + [Action C2 WRookS Select] -> [C1 WRook] sfx4 + (Spot Placement) + late [WRookS|No WPiece]->[WRookS|Spot] + late [WRookS|Spot No BPiece|No WPiece]->[WRookS|Spot|Spot] + late [WRookS|...|Spot No BPiece|No WPiece]->[WRookS|...|Spot|Spot] + (Movement) + [Action C2 Spot BPiece][WRookS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WRookS]-> sfx1 (move) + [Action C2 Spot ][WRookS Select CT1][TMW] -> [C1 WRook][][TMB] sfx1 + [Action C2 Spot ][WRookS Select][TMW] -> [C1 WRook][][TMB] sfx1 + (/**White Rook**) + (**Black Rook**) + (Selection) + [Action C1 BRook][TMB] -> [C2 BRookS Select][TMB] sfx3 + [Action C2 BRookS Select] -> [C1 BRook] sfx4 + (Spot Placement) + late [BRookS|No BPiece]->[BRookS|Spot] + late [BRookS|Spot No WPiece|No BPiece]->[BRookS|Spot|Spot] + late [BRookS|...|Spot No WPiece|No BPiece]->[BRookS|...|Spot|Spot] + (Movement) + [Action C2 Spot WPiece][BRookS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BRookS]-> sfx1 (move) + [Action C2 Spot ][BRookS Select CT1][TMB] -> [C1 BRook][][TMW] sfx1 + [Action C2 Spot ][BRookS Select][TMB] -> [C1 BRook][][TMW] sfx1 + (/**Black Rook**) +(***/ROOK***) + +(*** Knight ***) + (**White Knight**) + (Selection) + [Action C1 WKnight][TMW] -> [C2 WKnightS Select][TMW] sfx3 + [Action C2 WKnightS Select] -> [C1 WKnight] sfx4 + (Spot Placement) + horizontal late [WKnightS||]->[WKnightS||T1] + vertical late [WKnightS||]->[WKnightS||T2] + vertical late [WKnightS][T1|No WPiece]->[WKnightS][T1|Spot] + horizontal late [WKnightS][T2|No WPiece]->[WKnightS][T2|Spot] + (Movement) + [Action C2 Spot BPiece][WKnightS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WKnightS]-> sfx1 (move) + [Action C2 Spot ][WKnightS Select][TMW] -> [C1 WKnight][][TMB] sfx1 + (/**White Knight**) + (**Black Knight**) + (Selection) + [Action C1 BKnight][TMB] -> [C2 BKnightS Select][TMB] sfx3 + [Action C2 BKnightS Select] -> [C1 BKnight] sfx4 + (Spot Placement) + horizontal late [BKnightS||]->[BKnightS||T1] + vertical late [BKnightS||]->[BKnightS||T2] + vertical late [BKnightS][T1|No BPiece]->[BKnightS][T1|Spot] + horizontal late [BKnightS][T2|No BPiece]->[BKnightS][T2|Spot] + (Movement) + [Action C2 Spot WPiece][BKnightS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BKnightS]-> sfx1 (move) + [Action C2 Spot ][BKnightS Select][TMB] -> [C1 BKnight][][TMW] sfx1 + (/**Black Knight**) +(***/Knight***) + +(*** Bishop ***) + (**White Bishop**) + (Selection) + [Action C1 WBish][TMW] -> [C2 WBishS Select][TMW] sfx3 + [Action C2 WBishS Select] -> [C1 WBish] sfx4 + (Spot Placement) + late right [WBishS|]->[WBishS|BURT BDRT] + startLoop + late up [BURT No Spot| WPiece] -> [| WPiece] + late up [BURT No Spot| No WPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| WPiece] -> [| WPiece] + late down [BDRT No Spot| No WPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [WBishS|]->[WBishS|BULT BDLT] + startLoop + late up [BULT No Spot| WPiece]->[|WPiece] + late up [BULT No Spot| No WPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| WPiece]->[|WPiece] + late down [BDLT No Spot| No WPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + (Movement) + [Action C2 Spot BPiece][WBishS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WBishS]-> sfx1 (move) + [Action C2 Spot ][WBishS Select][TMW] -> [C1 WBish][][TMB] sfx1 + (/**White Bishop**) + (**Black Bishop**) + (Selection) + [Action C1 BBish][TMB] -> [C2 BBishS Select][TMB] sfx3 + [Action C2 BBishS Select] -> [C1 BBish] sfx4 + (Spot Placement) + late right [BBishS|]->[BBishS|BURT BDRT] + startLoop + late up [BURT No Spot| BPiece] -> [| BPiece] + late up [BURT No Spot| No BPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| BPiece] -> [| BPiece] + late down [BDRT No Spot| No BPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [BBishS|]->[BBishS|BULT BDLT] + startLoop + late up [BULT No Spot| BPiece]->[|BPiece] + late up [BULT No Spot| No BPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| BPiece]->[|BPiece] + late down [BDLT No Spot| No BPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + (Movement) + [Action C2 Spot WPiece][BBishS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BBishS]-> sfx1 (move) + [Action C2 Spot ][BBishS Select][TMB] -> [C1 BBish][][TMW] sfx1 + (/**Black Bishop**) +(***/Bishop***) + +(*** Queen ***) + (**White Queen**) + (Selection) + [Action C1 WQueen][TMW] -> [C2 WQueenS Select][TMW] sfx3 + [Action C2 WQueenS Select] -> [C1 WQueen] sfx4 + (Spot Placement) + late right [WQueenS|]->[WQueenS|BURT BDRT] + startLoop + late up [BURT No Spot| WPiece] -> [| WPiece] + late up [BURT No Spot| No WPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| WPiece] -> [| WPiece] + late down [BDRT No Spot| No WPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [WQueenS|]->[WQueenS|BULT BDLT] + startLoop + late up [BULT No Spot| WPiece]->[|WPiece] + late up [BULT No Spot| No WPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| WPiece]->[|WPiece] + late down [BDLT No Spot| No WPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + late [WQueenS|No WPiece]->[WQueenS|Spot] + late [WQueenS|Spot No BPiece|No WPiece]->[WQueenS|Spot|Spot] + late [WQueenS|...|Spot No BPiece|No WPiece]->[WQueenS|...|Spot|Spot] + + (Movement) + [Action C2 Spot BPiece][WQueenS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WQueenS]-> sfx1 (move) + [Action C2 Spot ][WQueenS Select][TMW] -> [C1 WQueen][][TMB] sfx1 + (/**White Queen**) + (**Black Queen**) + (Selection) + [Action C1 BQueen][TMB] -> [C2 BQueenS Select][TMB] sfx3 + [Action C2 BQueenS Select] -> [C1 BQueen] sfx4 + (Spot Placement) + late right [BQueenS|]->[BQueenS|BURT BDRT] + startLoop + late up [BURT No Spot| BPiece] -> [| BPiece] + late up [BURT No Spot| No BPiece] -> [|BURT Spot] + late right [BURT Spot Piece|] -> [Spot Piece|] + late right [BURT Spot No Piece|] -> [Spot|BURT] + endLoop + startLoop + late down [BDRT No Spot| BPiece] -> [| BPiece] + late down [BDRT No Spot| No BPiece]->[|BDRT Spot] + late right [BDRT Spot Piece|] -> [Spot Piece|] + late right [BDRT Spot No Piece|] -> [Spot|BDRT] + endLoop + late left [BQueenS|]->[BQueenS|BULT BDLT] + startLoop + late up [BULT No Spot| BPiece]->[|BPiece] + late up [BULT No Spot| No BPiece]->[|BULT Spot] + late left [BULT Spot Piece|] -> [Spot Piece|] + late left [BULT Spot No Piece|] -> [Spot|BULT] + endLoop + startLoop + late down [BDLT No Spot| BPiece]->[|BPiece] + late down [BDLT No Spot| No BPiece]->[|BDLT Spot] + late left [BDLT Spot Piece|] -> [Spot Piece|] + late left [BDLT Spot No Piece|] -> [Spot|BDLT] + endLoop + late [BQueenS|No BPiece]->[BQueenS|Spot] + late [BQueenS|Spot No WPiece|No BPiece]->[BQueenS|Spot|Spot] + late [BQueenS|...|Spot No WPiece|No BPiece]->[BQueenS|...|Spot|Spot] + (Movement) + [Action C2 Spot WPiece][BQueenS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BQueenS]-> sfx1 (move) + [Action C2 Spot ][BQueenS Select][TMB] -> [C1 BQueen][][TMW] sfx1 + (/**Black Queen**) +(***/Queen***) + +(*** King ***) + (**White King**) + (Selection) + [Action C1 WKing][TMW] -> [C2 WKingS Select][TMW] sfx3 + [Action C2 WKingS Select] -> [C1 WKing] sfx4 + (Spot Placement) + horizontal late [WKingS|]->[WKingS|T1] + vertical late [WKingS|]->[WKingS|T2] + vertical late [WKingS][T1|No WPiece]->[WKingS][T1|Spot] + horizontal late [WKingS][T2|No WPiece]->[WKingS][T2|Spot] + late [WKingS|No WPiece]->[WKingS|Spot] + late [WKingS CT2|No Piece|No Piece|WRook CT1]->[WKingS CT2||Spot|WRook CT1] + late [WKingS CT2|No Piece|No Piece|No Piece|WRook CT1]->[WKingS CT2||Spot||WRook CT1] + (Movement) + [Action C2 Spot BPiece][WKingS]-> sfx2 (capture) + [Action C2 Spot No BPiece][WKingS]-> sfx1 (move) + [WKingS Select CT2||Action C2 Spot|WRook CT1][TMW]->[|WRook|C1 WKing|][TMB] sfx5 (castling) + [WKingS Select CT2||Action C2 Spot||WRook CT1][TMW]->[|WRook|C1 WKing||][TMB] sfx5 (castling) + [Action C2 Spot ][WKingS Select CT2][TMW] -> [C1 WKing][][TMB] sfx1 + [Action C2 Spot ][WKingS Select][TMW] -> [C1 WKing][][TMB] sfx1 + (/**White King**) + (**Black King**) + (Selection) + [Action C1 BKing][TMB] -> [C2 BKingS Select][TMB] sfx3 + [Action C2 BKingS Select] -> [C1 BKing] sfx4 + (Spot Placement) + horizontal late [BKingS|]->[BKingS|T1] + vertical late [BKingS|]->[BKingS|T2] + vertical late [BKingS][T1|No BPiece]->[BKingS][T1|Spot] + horizontal late [BKingS][T2|No BPiece]->[BKingS][T2|Spot] + late [BKingS|No BPiece]->[BKingS|Spot] + late [BKingS CT2|No Piece|No Piece|BRook CT1]->[BKingS CT2||Spot|BRook CT1] + late [BKingS CT2|No Piece|No Piece|No Piece|BRook CT1]->[BKingS CT2||Spot||BRook CT1] + (Movement) + [Action C2 Spot WPiece][BKingS]-> sfx2 (capture) + [Action C2 Spot No WPiece][BKingS]-> sfx1 (move) + [BKingS Select CT2||Action C2 Spot|BRook CT1][TMB]->[|BRook|C1 BKing|][TMW] sfx5 (castling) + [BKingS Select CT2||Action C2 Spot||BRook CT1][TMB]->[|BRook|C1 BKing||][TMW] sfx5 (castling) + [Action C2 Spot ][BKingS Select CT2][TMB] -> [C1 BKing][][TMW] sfx1 + [Action C2 Spot ][BKingS Select][TMB] -> [C1 BKing][][TMW] sfx1 + (/**Black King**) +(***/King***) + +(Turn Cancelling for Selection with no spots) + late [PieceS] -> [PieceS UndoTemp] + late [PieceS UndoTemp][Spot No Table] -> [PieceS][Spot] + late [PieceS UndoTemp] -> cancel + +(Turn Changing) + + (White look if in check) + (Bishop) + late right [WBish|]->[WBish|BURT BDRT] + startLoop + late up [BURT No Spot2| WPiece] -> [| WPiece] + late up [BURT No Spot2| No WPiece] -> [|BURT Spot2] + late right [BURT Spot2 Piece|] -> [Spot2 Piece|] + late right [BURT Spot2 No Piece|] -> [Spot2|BURT] + endLoop + startLoop + late down [BDRT No Spot2| WPiece] -> [| WPiece] + late down [BDRT No Spot2| No WPiece]->[|BDRT Spot2] + late right [BDRT Spot2 Piece|] -> [Spot2 Piece|] + late right [BDRT Spot2 No Piece|] -> [Spot2|BDRT] + endLoop + late left [WBish|]->[WBish|BULT BDLT] + startLoop + late up [BULT No Spot2| WPiece]->[|WPiece] + late up [BULT No Spot2| No WPiece]->[|BULT Spot2] + late left [BULT Spot2 Piece|] -> [Spot2 Piece|] + late left [BULT Spot2 No Piece|] -> [Spot2|BULT] + endLoop + startLoop + late down [BDLT No Spot2| WPiece]->[|WPiece] + late down [BDLT No Spot2| No WPiece]->[|BDLT Spot2] + late left [BDLT Spot2 Piece|] -> [Spot2 Piece|] + late left [BDLT Spot2 No Piece|] -> [Spot2|BDLT] + endLoop + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Queen) + late right [WQueen|]->[WQueen|BURT BDRT] + startLoop + late up [BURT No Spot3| WPiece] -> [| WPiece] + late up [BURT No Spot3| No WPiece] -> [|BURT Spot3] + late right [BURT Spot3 Piece|] -> [Spot3 Piece|] + late right [BURT Spot3 No Piece|] -> [Spot3|BURT] + endLoop + startLoop + late down [BDRT No Spot3| WPiece] -> [| WPiece] + late down [BDRT No Spot3| No WPiece]->[|BDRT Spot3] + late right [BDRT Spot3 Piece|] -> [Spot3 Piece|] + late right [BDRT Spot3 No Piece|] -> [Spot3|BDRT] + endLoop + late left [WQueen|]->[WQueen|BULT BDLT] + startLoop + late up [BULT No Spot3| WPiece]->[|WPiece] + late up [BULT No Spot3| No WPiece]->[|BULT Spot3] + late left [BULT Spot3 Piece|] -> [Spot3 Piece|] + late left [BULT Spot3 No Piece|] -> [Spot3|BULT] + endLoop + startLoop + late down [BDLT No Spot3| WPiece]->[|WPiece] + late down [BDLT No Spot3| No WPiece]->[|BDLT Spot3] + late left [BDLT Spot3 Piece|] -> [Spot3 Piece|] + late left [BDLT Spot3 No Piece|] -> [Spot3|BDLT] + endLoop + late [WQueen|No WPiece]->[WQueen|Spot3] + late [WQueen|Spot3 No BPiece|No WPiece]->[WQueen|Spot3|Spot3] + late [WQueen|...|Spot3 No BPiece|No WPiece]->[WQueen|...|Spot3|Spot3] + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Pawn) + late horizontal [WPawn|]-> [WPawn|T1] + late up [T1|BPiece]-> [|Spot2 BPiece] + late up [T1|BEPT]-> [|Spot2 BEPT] + late [T1]->[] + (Rook) + late [WRook|No WPiece]->[WRook|Spot2] + late [WRook|Spot2 No BPiece|No WPiece]->[WRook|Spot2|Spot2] + late [WRook|...|Spot2 No BPiece|No WPiece]->[WRook|...|Spot2|Spot2] + (Knight) + horizontal late [WKnight||]->[WKnight||T1] + vertical late [WKnight||]->[WKnight||T2] + vertical late [WKnight][T1|No WPiece]->[WKnight][T1|Spot2] + horizontal late [WKnight][T2|No WPiece]->[WKnight][T2|Spot2] + late [T1]->[] + late [T2]->[] + (King) + horizontal late [WKing|]->[WKing|T1] + vertical late [WKing|]->[WKing|T2] + vertical late [WKing][T1|No WPiece]->[WKing][T1|Spot2] + horizontal late [WKing][T2|No WPiece]->[WKing][T2|Spot2] + late [WKing|No WPiece]->[WKing|Spot2] + late [T1]->[] + late [T2]->[] + + late [Spot3] -> [Spot2] + late down [TMB|...|TMW][Spot2 BKing] -> Message Black is in check. + late down [TMW|...|TMB][Spot2 BKing] -> cancel + late [Spot2]->[] + late [Spot3]->[] + + (Black Look if in check) + (Bishop) + late right [BBish|]->[BBish|BURT BDRT] + startLoop + late up [BURT No Spot2| BPiece] -> [| BPiece] + late up [BURT No Spot2| No BPiece] -> [|BURT Spot2] + late right [BURT Spot2 Piece|] -> [Spot2 Piece|] + late right [BURT Spot2 No Piece|] -> [Spot2|BURT] + endLoop + startLoop + late down [BDRT No Spot2| BPiece] -> [| BPiece] + late down [BDRT No Spot2| No BPiece]->[|BDRT Spot2] + late right [BDRT Spot2 Piece|] -> [Spot2 Piece|] + late right [BDRT Spot2 No Piece|] -> [Spot2|BDRT] + endLoop + late left [BBish|]->[BBish|BULT BDLT] + startLoop + late up [BULT No Spot2| BPiece]->[|BPiece] + late up [BULT No Spot2| No BPiece]->[|BULT Spot2] + late left [BULT Spot2 Piece|] -> [Spot2 Piece|] + late left [BULT Spot2 No Piece|] -> [Spot2|BULT] + endLoop + startLoop + late down [BDLT No Spot2| BPiece]->[|BPiece] + late down [BDLT No Spot2| No BPiece]->[|BDLT Spot2] + late left [BDLT Spot2 Piece|] -> [Spot2 Piece|] + late left [BDLT Spot2 No Piece|] -> [Spot2|BDLT] + endLoop + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Queen) + late right [BQueen|]->[BQueen|BURT BDRT] + startLoop + late up [BURT No Spot3| BPiece] -> [| BPiece] + late up [BURT No Spot3| No BPiece] -> [|BURT Spot3] + late right [BURT Spot3 Piece|] -> [Spot3 Piece|] + late right [BURT Spot3 No Piece|] -> [Spot3|BURT] + endLoop + startLoop + late down [BDRT No Spot3| BPiece] -> [| BPiece] + late down [BDRT No Spot3| No BPiece]->[|BDRT Spot3] + late right [BDRT Spot3 Piece|] -> [Spot3 Piece|] + late right [BDRT Spot3 No Piece|] -> [Spot3|BDRT] + endLoop + late left [BQueen|]->[BQueen|BULT BDLT] + startLoop + late up [BULT No Spot3| BPiece]->[|BPiece] + late up [BULT No Spot3| No BPiece]->[|BULT Spot3] + late left [BULT Spot3 Piece|] -> [Spot3 Piece|] + late left [BULT Spot3 No Piece|] -> [Spot3|BULT] + endLoop + startLoop + late down [BDLT No Spot3| BPiece]->[|BPiece] + late down [BDLT No Spot3| No BPiece]->[|BDLT Spot3] + late left [BDLT Spot3 Piece|] -> [Spot3 Piece|] + late left [BDLT Spot3 No Piece|] -> [Spot3|BDLT] + endLoop + late [BQueen|No BPiece]->[BQueen|Spot3] + late [BQueen|Spot3 No WPiece|No BPiece]->[BQueen|Spot3|Spot3] + late [BQueen|...|Spot3 No WPiece|No BPiece]->[BQueen|...|Spot3|Spot3] + late [BURT]->[] + late [BDRT]->[] + late [BULT]->[] + late [BDLT]->[] + (Pawn) + late horizontal [BPawn|]-> [BPawn|T1] + late up [T1|WPiece]-> [|Spot2 WPiece] + late up [T1|BEPT]-> [|Spot2 BEPT] + late [T1]->[] + (Rook) + late [BRook|No BPiece]->[BRook|Spot2] + late [BRook|Spot2 No WPiece|No BPiece]->[BRook|Spot2|Spot2] + late [BRook|...|Spot2 No WPiece|No BPiece]->[BRook|...|Spot2|Spot2] + (Knight) + horizontal late [BKnight||]->BKnight||T1] + vertical late [BKnight||]->BKnight||T2] + vertical late [BKnight][T1|No BPiece]->BKnight][T1|Spot2] + horizontal late [BKnight][T2|No BPiece]->BKnight][T2|Spot2] + late [T1]->[] + late [T2]->[] + (King) + horizontal late [BKing|]->[BKing|T1] + vertical late [BKing|]->[BKing|T2] + vertical late [BKing][T1|No BPiece]->[BKing][T1|Spot2] + horizontal late [BKing][T2|No BPiece]->[BKing][T2|Spot2] + late [BKing|No BPiece]->[BKing|Spot2] + late [T1]->[] + late [T2]->[] + + late [Spot3] -> [Spot2] + late down [TMW|...|TMB][Spot2 WKing] -> Message White is in check. + late down [TMB|...|TMW][Spot2 WKing] -> cancel + late [Spot2]->[] + late [Spot3]->[] + + startLoop + late down [TMB|...| TMW][BEPT]->[TMB|...|TMW][] + late right [TMB|...|TMW]->[TMB|...|TMB](white->black) + late down [TMB|...|TMW]->[TMB|...|TMB](white->black) + late down [TMW|...|TMB][WEPT]->[TMW|...|TMB][] + late right [TMW|...|TMB]->[TMW|...|TMW](black->white) + late down [TMW|...|TMB]->[TMW|...|TMW](black->white) + endLoop + + +[Spot]->[] +[Temp]->[] +[UndoTemp]->[] +[BURT]->[] +[BDRT]->[] +[BULT]->[] +[BDLT]->[] + +late [Spot table] -> [table] +late [Spot2 table] -> [table] +late [Spot3 table] -> [table] + +(Background Generation) + down [BG1|BG1]->[BG1|BG2] + right [BG1|BG1]->[BG1|BG2] + right [BG2|BG2]->[BG2|BG1] + +(Endgame checker) +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +Message Welcome to a Work in Progress version of Chess. + +Message This version is for testing and previewing the game. + +Message Since it is a test version, the undo buttton is enabled. This may be changed in the final version. + +Message Currently, there is no checkmate in-game. + +Message So if you are in check, and can't get out, you lose. + +Message There is also no stalemate but I don't plan on implementing it. + +Message Finally, there is no game saving since it can't be done as far as I know. Clicking continue from the title will only skip this text. + +Message Good luck, have fun, and let me know of any bugs you find. + +---------------- +----SGNXKNGS---- +--R-QQQQQQQQ-R-- +----........---- +----........---- +----........---- +----...O....---- +--R-PPPPPPPP-R-- +----DFBZJBFD---- +---------------- \ No newline at end of file diff --git a/Puzzlescript_Diary.txt b/Puzzlescript_Diary.txt new file mode 100644 index 0000000000000000000000000000000000000000..7731f88d28626510421611a22871e486e63841f0 --- /dev/null +++ b/Puzzlescript_Diary.txt @@ -0,0 +1,724 @@ +title Puzzlescript Diary +author David Cherepov +homepage www.puzzlescript.net +flickscreen 10x10 + +======== +OBJECTS +======== + +CowFrame1 +white black red yellow +3...3 +.3.3. +02020 +10010 +11001 +CowFrame2 +purple orange green blue +3...3 +.3.3. +02020 +10010 +11001 +CowFrame3 +Brown Black Yellow lightgreen +3...3 +.3.3. +02020 +10010 +11001 + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +MoveablePlayer1 +Black Orange White Blue +..00. +..11. +..222 +..33. +...3. + +StaticPlayer1 +Black Orange White Blue +..00. +..00. +..000 +..00. +...0. + +MoveablePlayer2 +Black Orange White Blue +.0... +.1... +22... +.3... +.3... + +StaticPlayer2 +Black Orange White Blue +.0... +.0... +00... +.0... +.0... + +Superman +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +WhiteSwitch +White Yellow +00000 +0...0 +0...0 +0...0 +00000 + +BlueSwitch +Blue Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +RedCutter +Red +0.... +.0... +..0.. +...0. +....0 + + +WoodenWall +LightBrown +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +ClosedWoodenWall +LightBrown Brown +01010 +10101 +01010 +10101 +01010 + +SmallerPlayerDoorCollidingLayer +BROWN Darkbrown +..111 +..111 +..000 +..111 +..000 + +SmallerPlayerDoorNotCollidingLayer +BROWN DarkBrown +..000 +..111 +..000 +..111 +..000 + +LargerPlayerDoorCollidingLayer +BROWN DarkBrown +11... +11... +00... +11... +00... + +LargerPlayerDoorNotCollidingLayer +BROWN DarkBrown +00... +11... +00... +11... +00... + +Teleporter +Purple +0.... +.0... +..0.. +...0. +....0 + +TeleporterSwitch +Purple +..... +.000. +.000. +.000. +..... +target2 +DarkBlue +..... +.000. +.0.0. +.000. +..... +======= +LEGEND +======= + +Player = MoveablePlayer1 or MoveablePlayer2 or Superman +Static = StaticPlayer1 or StaticPlayer2 + +Collideable = Wall or ClosedWoodenWall +Pushable = StaticPlayer2 or Crate +Holey = SmallerPlayerDoorCollidingLayer or LargerPlayerDoorCollidingLayer +SomeCollideable = Player or Static or Wall or ClosedWoodenWall or Crate +AllCollideable = SomeCollideable or Holey +. = Background +# = Wall +P = MoveablePlayer1 +Q = MoveablePlayer2 +R = StaticPlayer1 +S = StaticPlayer2 +* = WhiteSwitch +O = Target +W = WoodenWall +C = ClosedWoodenWall +Z = RedCutter +E = SmallerPlayerDoorCollidingLayer +F = LargerPlayerDoorCollidingLayer +D = Superman +X = Crate ++ = Crate and Target +~ = SmallerPlayerDoorCollidingLayer and WhiteSwitch +(Y = target2) +(L = crate and target2) +crateOrStatic = crate or static +playerOrStatic = player or static +Cow = cowframe1 or cowframe2 or cowframe3 +$ = cowframe1 +% = cowframe2 +4 = staticplayer1 and target +door = SmallerPlayerDoorNotCollidingLayer or LargerPlayerDoorNotCollidingLayer +| = Target and redcutter +& = WoodenWall and WhiteSwitch +@ = redCutter and WoodenWall + + +======= +SOUNDS +======= +Player move 579904 +Sfx0 91469100 +Endlevel 28734302 +Sfx1 66399906 +Sfx2 92172900 +Sfx3 15129100 +sfx4 39252702 +sfx5 44827700 +sfx6 12721302 +sfx7 235304 +sfx8 579904 (same as move, used for half-doorways) + + +================ +COLLISIONLAYERS +================ + +Background + +Cow + + + +WoodenWall, SmallerPlayerDoorNotCollidingLayer,LargerPlayerDoorNotCollidingLayer, Teleporter, TeleporterSwitch + +WhiteSwitch, , RedCutter BlueSwitch + +Target, target2 + +Player, Static, Wall, ClosedWoodenWall, SmallerPlayerDoorCollidingLayer, LargerPlayerDoorCollidingLayer, Crate + +====== +RULES +====== +late [cowframe3] -> [cowframe1] +late [cowframe2] -> [cowframe3] +late [cowframe1] -> [cowframe2] +(left [ > player | door ] -> left [ player | door] +right [ > player | door ] -> right [ player | door]) + +(Simplicity and clarity in the scripting encourages the same in the game design which i initially succeeded at but then failed at because of wanting to fix edge cases, but whatever) + + +(Superman can push normal-sized crates and static players) +(first line is for exception for when player is on a wooden wall) +[ > Superman WoodenWall | Crateorstatic no RedCutter |no AllCollideable] -> [ ClosedWoodenWall sfx6| Superman |Crateorstatic] +(next lines are for when there is a cutter) +down [ > Superman WoodenWall | Crateorstatic RedCutter |no AllCollideable] -> down[ WoodenWall StaticPlayer1 sfx4| MoveablePlayer2 RedCutter |Crateorstatic] +left [ > Superman WoodenWall | Crateorstatic RedCutter |no AllCollideable] -> left[ WoodenWall StaticPlayer1 sfx4| MoveablePlayer2 RedCutter|Crateorstatic] +up [ > Superman WoodenWall | Crateorstatic RedCutter |no AllCollideable] -> up[ WoodenWall StaticPlayer1 sfx4| MoveablePlayer2 RedCutter|Crateorstatic] +right [ > Superman WoodenWall | Crateorstatic RedCutter |no AllCollideable] -> right[ WoodenWall StaticPlayer2 sfx4| MoveablePlayer1 RedCutter|Crateorstatic] +(exception for pushing static players through teeny doors) +(remember to make sure it's just up& down) +(up [ up Superman | StaticPlayer1 no RedCutter |LargerPlayerDoorCollidingLayer] -> up [ | Superman |StaticPlayer1 LargerPlayerDoorNotCollidingLayer] + +down [ down Superman | StaticPlayer1 no RedCutter |LargerPlayerDoorCollidingLayer] -> down [ | Superman |StaticPlayer1 LargerPlayerDoorNotCollidingLayer] + +up[ up Superman | StaticPlayer2 no RedCutter |SmallerPlayerDoorCollidingLayer] -> up[| Superman |StaticPlayer2 SmallerPlayerDoorNotCollidingLayer] + +down[ down Superman | StaticPlayer2 no RedCutter |SmallerPlayerDoorCollidingLayer] -> down[| Superman |StaticPlayer2 SmallerPlayerDoorNotCollidingLayer]) + + +[ > Superman | Crate] -> [ > Superman | > Crate] +[ > superman | static] -> [ > superman | > static] +(Theses lines fuse the halves of the player) + + +left [ > MoveablePlayer1 no door| StaticPlayer2 ] -> left[|Superman sfx0] +up [ > MoveablePlayer1 no door| StaticPlayer2 ] -> up[|Superman sfx0] +down [ > MoveablePlayer1 no door| StaticPlayer2 ] -> down [|Superman sfx0] + +right [ > MoveablePlayer2 no door| StaticPlayer1 ] -> right[|Superman sfx0] +up [ > MoveablePlayer2 no door| StaticPlayer1 ] -> up[|Superman sfx0] +down [ > MoveablePlayer2 no door| StaticPlayer1 ] -> down [|Superman sfx0] + +(exception for fusing halves of player when player is on door) + +left [ > MoveablePlayer1 largerplayerdoornotcollidinglayer| StaticPlayer2 ] -> left[largerplayerdoorcollidinglayer|Superman sfx0] +up [ > MoveablePlayer1 largerplayerdoornotcollidinglayer| StaticPlayer2 ] -> up[largerplayerdoorcollidinglayer|Superman sfx0] +down [ > MoveablePlayer1 largerplayerdoornotcollidinglayer| StaticPlayer2 ] -> down [largerplayerdoorcollidinglayer|Superman sfx0] + +right [ > MoveablePlayer2 smallerplayerdoornotcollidinglayer| StaticPlayer1 ] -> right[smallerplayerdoorcollidinglayer|Superman sfx0] +up [ > MoveablePlayer2 smallerplayerdoornotcollidinglayer| StaticPlayer1 ] -> up[smallerplayerdoorcollidinglayer|Superman sfx0] +down [ > MoveablePlayer2 smallerplayerdoornotcollidinglayer| StaticPlayer1 ] -> down [smallerplayerdoorcollidinglayer|Superman sfx0] + +(next line is exception for what's below) +(right [ > MoveablePlayer1 | StaticPlayer2 ] -> [ > MoveablePlayer1| > StaticPlayer2 ]) +(next line lets the bigger half push the smaller half) +right [ > MoveablePlayer1 | StaticPlayer2 ] -> [ > MoveablePlayer1| > StaticPlayer2 ] +(The next ones alternate ( switch ) control between the parts of the player) + +(first part is if there are two other statics) +[ > MoveablePlayer1 | WhiteSwitch no SomeCollideable ] [StaticPlayer2] [StaticPlayer2] -> [ > StaticPlayer1 | WhiteSwitch ] [MoveablePlayer2 sfx5] [MoveablePlayer2] + +[ > MoveablePlayer2 | WhiteSwitch no SomeCollideable] [StaticPlayer1] [StaticPlayer1] -> [ > StaticPlayer2 | WhiteSwitch ] [MoveablePlayer1 sfx5] [MoveablePlayer1] + +[ > MoveablePlayer1 | Target no SomeCollideable] [StaticPlayer2] [StaticPlayer2] -> [ > StaticPlayer1 | Target ] [MoveablePlayer2 sfx5] [MoveablePlayer2] + +[ > MoveablePlayer2 | Target no SomeCollideable] [StaticPlayer1] [StaticPlayer1] -> [ > StaticPlayer2 | Target ] [MoveablePlayer1 sfx5] [MoveablePlayer1] + + + +(second part is only one other one) + +([ > MoveablePlayer1 | WhiteSwitch no SomeCollideable ] [StaticPlayer2] -> [ > StaticPlayer1 | WhiteSwitch ] [MoveablePlayer2 sfx5] + +[ > MoveablePlayer2 | WhiteSwitch no SomeCollideable] [StaticPlayer1] -> [ > StaticPlayer2 | WhiteSwitch ] [MoveablePlayer1 sfx5] + +[ > MoveablePlayer1 | Target no SomeCollideable] [StaticPlayer2] -> [ > StaticPlayer1 | Target ] [MoveablePlayer2 sfx5] + +[ > MoveablePlayer2 | Target no SomeCollideable] [StaticPlayer1] -> [ > StaticPlayer2 | Target ] [MoveablePlayer1 sfx5]) + + + +(Wooden wall stuff) +(Look to LEGEND for definition of collideable, this is all wall type things) + + +( First exceptions for smaller and larger half doorways and walking through a wooden wall) +(larger player) +up [> MoveablePlayer1 WoodenWall | LargerPlayerDoorCollidingLayer ] -> [ClosedWoodenWall | MoveablePlayer1 LargerPlayerDoorNotCollidingLayer sfx8] + +down [> MoveablePlayer1 WoodenWall | LargerPlayerDoorCollidingLayer ] -> [ClosedWoodenWall | MoveablePlayer1 LargerPlayerDoorNotCollidingLayer sfx8] + + +(smaller player) +up [> MoveablePlayer2 WoodenWall | SmallerPlayerDoorCollidingLayer ] -> [ClosedWoodenWall | MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer sfx8] + +down [> MoveablePlayer2 WoodenWall | SmallerPlayerDoorCollidingLayer ] -> [ClosedWoodenWall | MoveablePlayer1 SmallerPlayerDoorNotCollidingLayer sfx8] + +(now exceptions for left and right into any colliding layer thing) +left [> MoveablePlayer1 WoodenWall | AllCollideable] -> [MoveablePlayer1 WoodenWall | AllCollideable] + +right [> MoveablePlayer1 WoodenWall | AllCollideable] -> [MoveablePlayer1 WoodenWall | AllCollideable] + +left [> MoveablePlayer2 WoodenWall | AllCollideable] -> [MoveablePlayer2 WoodenWall | AllCollideable] + +right [> MoveablePlayer2 WoodenWall | AllCollideable] -> [MoveablePlayer2 WoodenWall | AllCollideable] + +(now exceptions for colliding into non-doorway things) +[ > Player WoodenWall| SomeCollideable] -> [Player WoodenWall | SomeCollideable] + +(then exceptions for wrong player colliding up or down into a doorway) +[ > MoveablePlayer1 WoodenWall| SmallerPlayerDoorCollidingLayer] -> [ MoveablePlayer1 WoodenWall| SmallerPlayerDoorCollidingLayer] + +[ > MoveablePlayer2 WoodenWall| LargerPlayerDoorCollidingLayer] -> [ MoveablePlayer2 WoodenWall| LargerPlayerDoorCollidingLayer] + +(Then exceptions for when there is a cutter on a wooden wall) + +[> Player WoodenWall RedCutter | no Collideable RedCutter] -> [ClosedWoodenWall | Player RedCutter sfx6] + +(finally the basic case, what a mess, but i sorta wanted it that way) + +[> Player WoodenWall |no Collideable no RedCutter] -> [ClosedWoodenWall | Player sfx6] + +(up [> Player WoodenWall |no Collideable RedCutter] -> [ClosedWoodenWall | Player sfx6]) +(Another part to make it so that static player moving away from woodenwall closes wooden wall) + +(Warning: THIS MAY BREAK THINGS SO REMOVE IF NECESSARY) + +[No AllCollideable|< StaticPlayer2 WoodenWall|No player]-> [ StaticPlayer2 |ClosedWoodenWall|no player ] +[No AllCollideable|< StaticPlayer1 WoodenWall|no player]-> [ StaticPlayer1 |ClosedWoodenWall|no player ] + +(for when the player is trying to walk into a closed wall) + [ > Player | ClosedWoodenWall ] -> [Player | ClosedWoodenWall sfx7] + + + +(The cutter) (It cuts the player in half when it is in superman form) + (The simplest case for the cutter is at the bottom because it needs + to check the weird cases first) + + (The next lines are for the case when a crate is on a cutter) + down [> Superman| RedCutter Crateorstatic |no AllCollideable] [-> down [ StaticPlayer1 | MoveablePlayer2 RedCutter | Crateorstatic sfx4] + left [> Superman| RedCutter Crateorstatic |no AllCollideable] -> left [ StaticPlayer1 | MoveablePlayer2 RedCutter | Crateorstatic sfx4] + up [> Superman| RedCutter Crateorstatic |no AllCollideable] -> up [ StaticPlayer1 | MoveablePlayer2 RedCutter | Crateorstatic sfx4] + right [> Superman| RedCutter Crateorstatic|no AllCollideable] -> right [ StaticPlayer2 | MoveablePlayer1 RedCutter| Crateorstatic sfx4] + (when a crate is on a cutter and the player is pushing it into a collideable thing, do nothing) + down [> Superman| RedCutter Crateorstatic |AllCollideable] [-> down [Superman| RedCutter Crateorstatic |AllCollideable ] + left [> Superman| RedCutter Crateorstatic |AllCollideable] -> left [Superman| RedCutter Crateorstatic |AllCollideable ] + up [> Superman| RedCutter Crateorstatic |AllCollideable] -> up [Superman| RedCutter Crateorstatic |AllCollideable ] + right [> Superman| RedCutter Crateorstatic|AllCollideable] -> right [Superman| RedCutter Crateorstatic |AllCollideable ] + + + (normal case cutter rules) + down [> Superman| RedCutter no Crate] -> down [ StaticPlayer1 | MoveablePlayer2 RedCutter sfx4] + left [> Superman| RedCutter no Crate] -> left [ StaticPlayer1 | MoveablePlayer2 RedCutter sfx4] + up [> Superman| RedCutter no Crate] -> up [ StaticPlayer1 | MoveablePlayer2 RedCutter sfx4] + right [> Superman| RedCutter no Crate] -> right [ StaticPlayer2 | MoveablePlayer1 RedCutter sfx4] + + + + +(Door for smaller player, first opening then closing) +up [> MoveablePlayer2| SmallerPlayerDoorCollidingLayer] -> up [> MoveablePlayer2 sfx8| SmallerPlayerDoorNotCollidingLayer] +down [> MoveablePlayer2| SmallerPlayerDoorCollidingLayer] -> down [> MoveablePlayer2 sfx8| SmallerPlayerDoorNotCollidingLayer] +right[> MoveablePlayer2| SmallerPlayerDoorCollidingLayer] -> right [ | sfx8 MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer] + +right [> MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer | No AllCollideable ] -> [ MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer| No AllCollideable ] + +up [> MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer | No AllCollideable ] -> up [ sfx8 SmallerPlayerDoorCollidingLayer| MoveablePlayer2] +down [> MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer | No AllCollideable ] -> down [ sfx8 SmallerPlayerDoorCollidingLayer| MoveablePlayer2] + left[> MoveablePlayer2 SmallerPlayerDoorNotCollidingLayer | No AllCollideable ] -> left [ SmallerPlayerDoorCollidingLayer| MoveablePlayer2] + +([SmallerPlayerDoorNotCollidingLayer | StaticPlayer2] -> [ SmallerPlayerDoorCollidingLayer| StaticPlayer2]) + +(Door that opens for both smaller and larger, larger rules first) +up [> MoveablePlayer1| LargerPlayerDoorCollidingLayer] -> up [> MoveablePlayer1 | sfx8 LargerPlayerDoorNotCollidingLayer] +down[> MoveablePlayer1| LargerPlayerDoorCollidingLayer] -> down [> MoveablePlayer1 | sfx8 LargerPlayerDoorNotCollidingLayer] +left[> MoveablePlayer1| LargerPlayerDoorCollidingLayer] -> left [> MoveablePlayer1 | sfx8 LargerPlayerDoorNotCollidingLayer] + + +left [> MoveablePlayer1 LargerPlayerDoorNotCollidingLayer | No AllCollideable ] -> [ MoveablePlayer1 LargerPlayerDoorNotCollidingLayer| No AllCollideable ] + +up [> MoveablePlayer1 LargerPlayerDoorNotCollidingLayer | No AllCollideable ] -> up [ sfx8 LargerPlayerDoorCollidingLayer| MoveablePlayer1] + +down[> MoveablePlayer1 LargerPlayerDoorNotCollidingLayer | No AllCollideable ] -> down[ sfx8 LargerPlayerDoorCollidingLayer| MoveablePlayer1] + + right[> MoveablePlayer1 LargerPlayerDoorNotCollidingLayer | No AllCollideable ] -> right[ sfx8 LargerPlayerDoorCollidingLayer| MoveablePlayer1] + + +([LargerPlayerDoorNotCollidingLayer | StaticPlayer1] -> [ LargerPlayerDoorCollidingLayer| StaticPlayer1]) + +============== +WINCONDITIONS +============== + +all playerorstatic on target +all target2 on playerorstatic +(All Player on Target +All Static on Target) + +======= +LEVELS +======= + +(Templates: + +####### +#.....# +#.....# +#.....# +####### + +############ +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +############ + + + +) +message There are currently 8 levels in the game. +message Fill the target with the player + +message Level 1. +####### +#O.#.O# +#..#..# +#.P#S.# +####### + +(message Today I decided to start making this diary of sorts. +message It came from a general sense of inaction and laziness in my life. I aim to keep making a level every night. +message I made this level in 20 minutes, partly copying from Heroes of Sokoban. +message Even if it's simple and partially a ripoff, it's encouraging to do what you set out to do. +message Last week was more self-indulgent than usual. I played a lot of video games and sat around and got 2 comics. +message I played Oxenfree because it seemed like reminiscent of Kentucky Route Zero. It's tangentially similar with some aesthetic choices and both are story-heavy point and click games, but the specific feel is very different. + +message Even though the idea was to make 1 level today, i got an idea i like so I'm making a 2nd level. + +message +message I also revised the first level to fit the mechanic i made. +message This idea is turning out differently than i anticipated, +message but that excites me (and probably bores you, but i don't give a shit). + +message . +message ..) +message Level 2. + +####### +#o...o# +###w### +#.....# +#.....# +#s.#.p# +####### +(message I haven't been able to sleep well recently. +message +message Today I got a text that said i could sleep until 1, but that doesn't appeal to me. +message I got some ideas for this so that's what I'm going to do now. + +message *time passes* +message I spent 30 minutes redesigning it to fit my new idea which seems like a final thing, because it's a satisfying and reasonably clear idea +message At this point i'm thinking i'll edit out all these messages if i show it to people, but i'll keep doing it for myself) + +message Level 3. + +########## +#o######## +#e#.###### +#..x..#o## +##..#z#f## +###d.x...# +########## + +message Level 4. + +(Maybe this one is too mediocre, i dunno) + +####### +#..o..# +#.###f# +#e...*# +#e.z..# +#.#x#f# +#.#d..# +#....## +####### + +message Level 5. + +########### +f........## +f###.#.#.## +f#f..#.#.## +f#.+*#f#.## +f.w###..x.# +##.###.z### +#..zdz...## +########### + +message Out the window. + + +4#####$########## +#4#..s..#..#$.$%4 +4#......##.#$$%4# +#..##x######%%.#. +#f#.#.######%$##. +.f#w#w#wwww###... +.f#w#w#wwwwx....+ +.f#w#w#wwww###... +.f#4wwwwwww#%z##. +.f#wwwwwwww#.%z#. +ef##.#####%.%w#4# +ef#.x.####...z##% +ef#....###www#4#z +ezz...zzf#.%..#.. +e..f..z.f#....... +ee.z..z.f#.#..... +ee....z.f##4#...# +ee..zzz.f#.#.%.#4 +ez.zz...f#......# +ezz.zzz.f#....... +ez.z.zz.f#....... +ez....z.f#..%.... +ez......f#....... +e...p...f#....... +ee......f#.....## +e##~#~~~######### + +message Shutting the window and returning to the empty room. +message Level 7. + +##### +##o## +##f## +#.r.# +#w|w# +#www# +#www# +#w|w# +#.d.# +##### + +message Level 8 + +*z#o#z* +z*@@@*z +*z@@@z* +z*z*z*z +*z*z*z* +z*z.z*z +###*### +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#z#.. +..#*#.. +..#d#. + +(exploring interactions between wooden wall and cutter would be interesting) + +(Also the consequences of the current rules for wooden wall) + +(abortive idea 1) +( +####### +#zzzzz# +#..#..# +#zz.d.# +#######) + +(abortive idea 2) + +(#### +#oo# +#ef# +#z.# +#d## +####) + +(abortive? idea 3) +(...... +.ddzzz +...... +zzzzz. +...... +......) + +(toy thing) +(another idea that is impossible) +(####### +#ww*ww# +#wwzww# +#*z+z*# +#wwzww# +#qw*wr# +#######) + +(another) +(*z*z* +z*z*z +*z*z* +z*.*z +*z*z*) + +(Something about this could be REALLY GOOD if i figured out what to do to make it possible) + +(...#... +..o#o.. +##e#f## +wwwwxww +wwewwew +wzwwwww +###w### +..#d#.. +..###..) + +(efficiency ideas can come from this but efficiency is not necessarily intriguing in large doses) +(wwwwwww +wsxwwww +w.wpw&w +w@wwwww +wwwwwww) + + + + + + + diff --git a/Quantum_Childminding.txt b/Quantum_Childminding.txt new file mode 100644 index 0000000000000000000000000000000000000000..977009fae347a074125c24e4c8a87a9be2571049 --- /dev/null +++ b/Quantum_Childminding.txt @@ -0,0 +1,416 @@ +title Quantum Childminding +author Mark Richardson +noaction +require_player_movement +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background , +Black + +Player @ +White Gray Pink Green +.000. +.323. +00000 +.111. +11111 + +Wave . +Pink +..... +..... +..0.. +..... +..... + +Child +Brown Yellow Pink +..... +.000. +11111 +.222. +22222 + +Move1 +Transparent + +Move2 +Transparent + +WallA A +LightGray + +WallB B +LightGray LightBlue +11011 +11011 +00000 +11011 +11011 + +WallC C +Blue DarkBlue LightBlue +00101 +10110 +01010 +10101 +10100 + +Level1 1 +Brown Black +00000 +01110 +01110 +01110 +00000 + +Level1A +Brown #F00 #D00 +01210 +02120 +01210 +02120 +00000 + +Level1B +Brown #F80 #D70 +01210 +02120 +01210 +02120 +00000 + +Level1C +Brown #FF0 #DD0 +01210 +02120 +01210 +02120 +00000 + +Level1D +Brown #8F0 #7D0 +01210 +02120 +01210 +02120 +00000 + +Level1E +Brown #0F0 #0D0 +01210 +02120 +01210 +02120 +00000 + +Level2 2 +Brown Black +11111 +11111 +00000 +11111 +00000 + +Level2A +Brown DarkGreen Purple LightBlue Orange +34412 +34412 +00000 +12334 +00000 + +Level2B +Brown Red White Black Blue +34412 +34412 +00000 +12334 +00000 + +Level2C +Brown LightGreen Green Yellow LightRed +34412 +34412 +00000 +12334 +00000 + +Level2D +Brown Pink DarkBrown DarkBlue Grey +34412 +34412 +00000 +12334 +00000 + +Level2E +Brown LightGrey LightBrown DarkGrey DarkRed +34412 +34412 +00000 +12334 +00000 + +Level3 3 +Brown Black +00000 +01110 +01110 +01110 +00000 + +Level3A +Brown LightBlue +00000 +01110 +01110 +01110 +00000 + +Level3B +Brown Grey LightGrey +00000 +01210 +02120 +01210 +00000 + +Level3C +Brown LightBrown +..1.. +.100. +..1.. +.100. +.100. + +Level3D +White Red Black +00000 +.000. +11121 +12111 +.000. + +Level3E +Brown DarkBrown +00000 +11011 +00000 +01101 +00000 + +Level4 4 +Green DarkGreen LightGreen +00100 +10001 +01011 +01001 +11010 + +Level4A +Green DarkGreen LightGreen +10100 +10000 +00100 +10011 +01010 + +Level4B +Green DarkGreen LightGreen +10010 +02010 +00100 +00221 +01010 + +Level4C +Green DarkGreen LightGreen +10120 +10000 +00100 +20011 +01010 + +Level4D +Green DarkGreen LightGreen Red +01032 +31001 +00131 +13000 +01020 + +Level4E +Green DarkGreen LightGreen Yellow +01312 +03001 +00103 +10300 +01020 + + +======= +LEGEND +======= + +Level1X = Level1A or Level1B or Level1C or Level1D or Level1E +Level2X = Level2A or Level2B or Level2C or Level2D or Level2E +Level3X = Level3A or Level3B or Level3C or Level3D or Level3E +Level4X = Level4A or Level4B or Level4C or Level4D or Level4E +Wall = A or B or C or 1 or Level1X or 2 or Level2X or 3 or Level3X or 4 or Level4X + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Wave, Child, Move1, Move2 +Player, Wall + + +====== +RULES +====== + +(Decorate level) +[Level1]->[random Level1X] +[Level2]->[random Level2X] +[Level3]->[random Level3X] +[Level4]->[random Level4X] + +(Change Move counter) +[Move1]->[] +random [Wall]->[action Wall] +[Move2][action Wall]->[][stationary Wall Move1] +[action Wall]->[stationary Wall Move2] + +(Move Nanny) +[> Player|no Wall]->[|stationary Player] + +(Expand Wave) +[Child no Player]->[Wave] +[Move1][stationary Wave]->[Move1][action Wave] +[action Wave|no Wave no Wall no Player]->[action Wave|stationary Wave] +[action Wave]->[stationary Wave] + +(Observe Wave) +(... at Nanny's location) +[Player Wave]->[Player up Wave] +[up Wave][stationary Wave]->[][stationary Wave] +[up Wave]->[stationary Child] +(... in Nanny's line of sight) +[Player|no Wall stationary Background]->[Player|> Background] +startloop +[moving Background stationary Wave]->[moving Background action Wave] +[> Background|no Wall stationary Background]->[> Background|action Background] +[> Background|stationary Background]->[stationary Background|stationary Background] +[> Background|action Background]->[stationary Background|> Background] +random[action Wave]->[up Wave] +[action Wave]->[] +[up Wave][stationary Wave]->[][stationary Wave] +[up Wave]->[stationary Child] +endloop + + +============== +WINCONDITIONS +============== + +some Player on Child + + +======= +LEVELS +======= + +message ♪ Schrodinger's daughter ♪ ♪ is a difficult girl. ♪ ♪ ♪ ♪ Look away for a second ♪ ♪ and you'll lose her. ♪ + +message ♪ She could be anywhere. ♪ ♪ ♪ ♪ She's actually everywhere! ♪ ♪ ♪ ♪ At least she is until ♪ ♪ proven otherwise. ♪ + +message Schrodinger's nanny always finds her in the last place she looks, and only after exhausting all other possibilities. + +message Grocery Store + +AAAAAAAAAAA +A111111111B +A1.......1B +A1.11111.1A +A1.11111.1B +A1.......1A +A1.11111.1B +A1.11111.1A +A1...@...1B +A111111111B +AAAAAAAAAAA + +message Toy Shop + +AABBAAAAAAABBAA +A222222A222222A +A2.....A.....2A +A2.222.A.222.2A +A2.222...222.2A +A2.222.A.222.2A +A2@....A.....2A +AAAAAAAAAA.AAAA +A2.....A.....2A +A2.222.A.222.2A +A2.222...222.2A +A2.222.A.222.2A +A2.....A.....2A +A222222A222222A +ABBBBBBABBBBBBA + +message Museum + +AABBBAAABBBAAABBBAA +A.....A.....A.....A +B.3.3.A.3.3.A.3.3.B +B.....A..@..A.....B +B33.33A33.33A33.33B +A33.33A33.33A33.33A +AAA.AAAAA.AAAAA.AAA +A...33A33.33A33...A +B.3.33A33.33A33.3.B +B.3.............3.B +B.3.33A.333.A33.3.B +A...33A.....A33...A +AABBBAAABBBAAABBBAA + +message Park - by Wajeemba + +CCCCCCCCCCCCCCCCCCCCC +CCCCCCCCCCCCCCCCCCCCC +CCBBBBBBBBBBBBBBBBBCC +CCB444444444444444BCC +CCB444444444444444BCC +CCB4444.......4444BCC +CCB4444.44444.4444BCC +CCB44..@........44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44...........44BCC +CCB4444.44444.4444BCC +CCB4444.......4444BCC +CCB444444444444444BCC +CCB444444444444444BCC +CCBBBBBBBBBBBBBBBBBCC +CCCCCCCCCCCCCCCCCCCCC +CCCCCCCCCCCCCCCCCCCCC + +message For goodness sake, child! I'm putting a bell on you so I never lose you again. diff --git a/Quantum_Childminding_-_Expanded_Levelset.txt b/Quantum_Childminding_-_Expanded_Levelset.txt new file mode 100644 index 0000000000000000000000000000000000000000..60771e79c13ce22b198f0ace09fe05bfe9737dc4 --- /dev/null +++ b/Quantum_Childminding_-_Expanded_Levelset.txt @@ -0,0 +1,540 @@ +title Quantum Childminding - Expanded Levelset +author Mark Richardson & Nils Jung +noaction +require_player_movement +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background , +Black + +Player @ +White Gray Pink Green +.000. +.323. +00000 +.111. +11111 + +Wave . +Pink +..... +..... +..0.. +..... +..... + +Child +Brown Yellow Pink +..... +.000. +11111 +.222. +22222 + +Move1 +Transparent + +Move2 +Transparent + +WallA A +LightGray + +WallB B +LightGray LightBlue +11011 +11011 +00000 +11011 +11011 + +WallC C +Blue DarkBlue LightBlue +00101 +10110 +01010 +10101 +10100 + +Level1 1 +Brown Black +00000 +01110 +01110 +01110 +00000 + +Level1A +Brown #F00 #D00 +01210 +02120 +01210 +02120 +00000 + +Level1B +Brown #F80 #D70 +01210 +02120 +01210 +02120 +00000 + +Level1C +Brown #FF0 #DD0 +01210 +02120 +01210 +02120 +00000 + +Level1D +Brown #8F0 #7D0 +01210 +02120 +01210 +02120 +00000 + +Level1E +Brown #0F0 #0D0 +01210 +02120 +01210 +02120 +00000 + +Level2 2 +Brown Black +11111 +11111 +00000 +11111 +00000 + +Level2A +Brown DarkGreen Purple LightBlue Orange +34412 +34412 +00000 +12334 +00000 + +Level2B +Brown Red White Black Blue +34412 +34412 +00000 +12334 +00000 + +Level2C +Brown LightGreen Green Yellow LightRed +34412 +34412 +00000 +12334 +00000 + +Level2D +Brown Pink DarkBrown DarkBlue Grey +34412 +34412 +00000 +12334 +00000 + +Level2E +Brown LightGrey LightBrown DarkGrey DarkRed +34412 +34412 +00000 +12334 +00000 + +Level3 3 +Brown Black +00000 +01110 +01110 +01110 +00000 + +Level3A +Brown LightBlue +00000 +01110 +01110 +01110 +00000 + +Level3B +Brown Grey LightGrey +00000 +01210 +02120 +01210 +00000 + +Level3C +Brown LightBrown +..1.. +.100. +..1.. +.100. +.100. + +Level3D +White Red Black +00000 +.000. +11121 +12111 +.000. + +Level3E +Brown DarkBrown +00000 +11011 +00000 +01101 +00000 + +Level4 4 +Green DarkGreen LightGreen +00100 +10001 +01011 +01001 +11010 + +Level4A +Green DarkGreen LightGreen +10100 +10000 +00100 +10011 +01010 + +Level4B +Green DarkGreen LightGreen +10010 +02010 +00100 +00221 +01010 + +Level4C +Green DarkGreen LightGreen +10120 +10000 +00100 +20011 +01010 + +Level4D +Green DarkGreen LightGreen Red +01032 +31001 +00131 +13000 +01020 + +Level4E +Green DarkGreen LightGreen Yellow +01312 +03001 +00103 +10300 +01020 + +Crate # +brown orange DarkBrown +22122 +21012 +10101 +21012 +22122 + +Escape E +brown yellow lightgray +20002 +00000 +00010 +00000 +00000 + +EscapedChild +pink yellow lightgray +20002 +00000 +00010 +00000 +00000 + +======= +LEGEND +======= + +Level1X = Level1A or Level1B or Level1C or Level1D or Level1E +Level2X = Level2A or Level2B or Level2C or Level2D or Level2E +Level3X = Level3A or Level3B or Level3C or Level3D or Level3E +Level4X = Level4A or Level4B or Level4C or Level4D or Level4E +Wall = A or B or C or 1 or Level1X or 2 or Level2X or 3 or Level3X or 4 or Level4X or Crate + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Escape, EscapedChild +Wave, Child, Move1, Move2 +Player, Wall + + +====== +RULES +====== + +(No escape) +[> Player|Escape] -> CANCEL (added) + +(It's over) +[EscapedChild] -> CANCEL (added) +late [Child Escape] -> [EscapedChild] +late [Wave Escape] -> [EscapedChild] + +(Decorate level) +[Level1]->[random Level1X] +[Level2]->[random Level2X] +[Level3]->[random Level3X] +[Level4]->[random Level4X] + +(Change Move counter) +[Move1]->[] +random [Wall]->[action Wall] +[Move2][action Wall]->[][stationary Wall Move1] +[action Wall]->[stationary Wall Move2] + +(Move Nanny) +[> Player|no Wall]->[|stationary Player] +[> Player|Crate|no Wall no Wave]->[|stationary Player|Crate] (added) + +(Expand Wave) +[Child no Player]->[Wave] +[Move1][stationary Wave]->[Move1][action Wave] +[action Wave|no Wave no Wall no Player]->[action Wave|stationary Wave] +[action Wave]->[stationary Wave] + +(Observe Wave) +(... at Nanny's location) +[Player Wave]->[Player up Wave] +[up Wave][stationary Wave]->[][stationary Wave] +[up Wave]->[stationary Child] +(... in Nanny's line of sight) +[Player|no Wall stationary Background]->[Player|> Background] +startloop +[moving Background stationary Wave]->[moving Background action Wave] +[> Background|no Wall stationary Background]->[> Background|action Background] +[> Background|stationary Background]->[stationary Background|stationary Background] +[> Background|action Background]->[stationary Background|> Background] +random[action Wave]->[up Wave] +[action Wave]->[] +[up Wave][stationary Wave]->[][stationary Wave] +[up Wave]->[stationary Child] +endloop + + +============== +WINCONDITIONS +============== + +some Player on Child + + +======= +LEVELS +======= + +message ♪ Schrodinger's daughter ♪ ♪ is a difficult girl. ♪ ♪ ♪ ♪ Look away for a second ♪ ♪ and you'll lose her. ♪ + +message ♪ She could be anywhere. ♪ ♪ ♪ ♪ She's actually everywhere! ♪ ♪ ♪ ♪ At least she is until ♪ ♪ proven otherwise. ♪ + +message Schrodinger's nanny always finds her in the last place she looks, and only after exhausting all other possibilities. + +message Grocery Store + +AAAAAAAAAAA +A111111111B +A1.......1B +A1.11111.1A +A1.11111.1B +A1.......1A +A1.11111.1B +A1.11111.1A +A1...@...1B +A111111111B +AAAAAAAAAAA + +message Toy Shop + +AABBAAAAAAABBAA +A222222A222222A +A2.....A.....2A +A2.222.A.222.2A +A2.222...222.2A +A2.222.A.222.2A +A2@....A.....2A +AAAAAAAAAA.AAAA +A2.....A.....2A +A2.222.A.222.2A +A2.222...222.2A +A2.222.A.222.2A +A2.....A.....2A +A222222A222222A +ABBBBBBABBBBBBA + +message Museum + +AABBBAAABBBAAABBBAA +A.....A.....A.....A +B.3.3.A.3.3.A.3.3.B +B.....A..@..A.....B +B33.33A33.33A33.33B +A33.33A33.33A33.33A +AAA.AAAAA.AAAAA.AAA +A...33A33.33A33...A +B.3.33A33.33A33.3.B +B.3.............3.B +B.3.33A.333.A33.3.B +A...33A.....A33...A +AABBBAAABBBAAABBBAA + +message Park + +CCCCCCCCCCCCCCCCCCCCC +CCCCCCCCCCCCCCCCCCCCC +CCBBBBBBBBBBBBBBBBBCC +CCB444444444444444BCC +CCB444444444444444BCC +CCB4444.......4444BCC +CCB4444.44444.4444BCC +CCB44..@........44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44.4.44444.4.44BCC +CCB44...........44BCC +CCB4444.44444.4444BCC +CCB4444.......4444BCC +CCB444444444444444BCC +CCB444444444444444BCC +CCBBBBBBBBBBBBBBBBBCC +CCCCCCCCCCCCCCCCCCCCC +CCCCCCCCCCCCCCCCCCCCC + +message For goodness sake, child! I'm putting a bell on you so I never lose you again. + +message About a fortnight later... Goodness, that child has run off again! + +message Introducing: Crates! Crates can be pushed by the nanny and are too heavy to be moved by the girl. + +message However, you must not hit the girl with a crate! Make absolutely sure that there is nobody behind the crate before pushing it. + +message Grocer's Shoppe + +AAAAAAAAAAAAAAA +A1111111111111B +A1...........1B +A1.11.1#1.11.1A +A1.11.....11.1B +A1....111....1A +A1.11.....11.1B +A1.11.1#1.11.1A +A1.....@.....1B +A1111111111111B +AAAAAAAAAAAAAAA + +message Introducing: Doors... If you let the girl reaches the door, she will run outside; who knows if you would never find her again! + +message Toy Shop, Diversions Galore! + +AABBAAAAAAABBAA +A22222AAA22222A +A2...2...2...2A +A2.2.2.A.2.2.2A +A2.2...A...2.2A +A2.2.2...2.2.2A +A2...2A.A2...2A +AAAAAAA.AAAAAAA +A2...........2A +A2.2222.2222.2A +A2.22.....22.2A +A2.22.2.2.22.2A +A2.....@.....2A +A222222E222222A +ABBBBBBABBBBBBA + +message Museum, Exhibits Archive + +AABBBAAABBBAAABBBAA +A.....A..#..A.....A +B.3.3.A.3.3.A.3.3.B +B........@........B +B33.33A33.33A33.33B +A33.33A33.33A33.33A +AAA.AAAAA.AAAAA.AAA +A...33A33.33A33...A +B.3.33A33.33A33.3.B +B.3.............3.B +B.3.33A.3#3.A33.3.B +A...33A.....A33...A +AABBBAAABBBAAABBBAA + +message Child! Stop right there! Don't you DARE! + +message Hedgerow Labyrinth + +CCCCCCCCCCCCCCCCCCCCC +CBBBBBBBBBBBBBBBBBBBC +CB44444444444444444BC +CB444,,,,,,,,,,,444BC +CB4,,,444,4,444,,,4BC +CB4,44444,4,44444,4BC +CB4,44444,4,44444,4BC +CB4,4,,,4,,,4,,,4,4BC +CB4,4,4,44,44,4,4,4BC +CB4,4,,,,,,,,,,,4,4BC +CB4,4,4,44,44,4,4,4BC +CB4,4,,,,,,,,,,,4,4BC +CB4,4,4,44444,4,4,4BC +CB4,,,,,,,,,,,,,,,4BC +CB4,444444.444444,4BC +CB4,,,,,,,,,,,,,,@4BC +CBBBBEBBBBEBBBBEBBBBC +CCCCBABCCBABCCBABCCCC + +message For goodness sake, child! You'll be the death of me! She mutters to herself: I'm altogether too old for this nonsense. + +message As soon as the tired, part incorrigibly devious, part thoroughly chagrined pair return home... + +message Schrodinger! I am retiring from childminding. Keep track of her yourself!! + +message The next day... The nanny is on a much deserved holiday, sitting at the beach peacfully reading a book. The surf is calming and her story is engaging. She looks out at the sun above the water and sighs peacefully. + +message Out of the corner of her trained eyes she notices a young one running away with his parents in tow. A wry smile plays across her lips as her eyes fall back to the her book. Thank you for playing! + +message Credits: Mark Richardson, originating author. Nils Jung, crates and doors mechanics and levels. Wajeemba, Park level and expanded levelset compilation and story. C4t5_4_3v3r, expanded texture set. Contribute on gist! https://gist.github.com/wajeemba/04abfab3c595f83a2faa5e40c919aeac \ No newline at end of file diff --git a/RAFTURE_2__SALVATION.txt b/RAFTURE_2__SALVATION.txt new file mode 100644 index 0000000000000000000000000000000000000000..a7dd2cb467279225ee2b3f4e5d1729783dafb782 --- /dev/null +++ b/RAFTURE_2__SALVATION.txt @@ -0,0 +1,236 @@ +title RAFTURE 2: SALVATION +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +noaction +require_player_movement + +======== +objects +======== + +background +brown + +water +#2242d6 #1254cf +00000 +00100 +00000 +10000 +00010 + +player +#fff20c black red +..1.. +02020 +.222. +.0.0. +.0.0. + +saved +#d7d028 black #dddddd +..1.. +02020 +.222. +.0.0. +.0.0. + +damnedL +#847d03 black grey +..... +00220 +..21. +00220 +..... + +damnedR +#847d03 black grey +..... +02200 +.12.. +02200 +..... + +damnedU +#847d03 black grey +.0.0. +.0.0. +.222. +.212. +.0.0. + +damnedD +#847d03 black grey +.0.0. +.212. +.222. +.0.0. +.0.0. + +======= +legend +======= + +. = background +~ = water +@ = player +* = saved +l = damnedL and water +r = damnedR and water +u = damnedU and water +d = damnedD and water +damned = damnedL or damnedR or damnedU or damnedD + +======= +sounds +======= + +saved move 79323907 +endlevel 23962708 + +================ +collisionlayers +================ + +background +water +player, saved, damned + +====== +rules +====== + +[ > player | saved ] -> [ > player | > saved ] +[ > saved | water ] -> cancel +[ > player | water ] -> cancel +[ no water | < player | damned ] -> [ | < player | < saved ] + + +============== +winconditions +============== + +no damned + +======= +levels +======= + +message BRING ALL THE PEOPLE ON THE RAFT + +message Level 1 of 9 +( size: [3, 4] obj: 47 kol: 32 pushes: 4 steps: 8 ) +( 11U12r22U33D32l34L24d34d ) +~~~~~~~ +~~~uu~~ +~~...~~ +~~.*.~~ +~l*@*r~ +~~...~~ +~~~~~~~ +~~~~~~~ + +message Level 2 of 9 +( size: [3, 4] obj: 48 kol: 35 pushes: 5 steps: 9 ) +( 11U11R12U13r23D12r32U32l33l ) +~~~~~~~ +~~~~~~~ +~~...~~ +~l..*r~ +~l**.r~ +~~@*.~~ +~~~~~~~ +~~~~~~~ + +message Level 3 of 9 +( size: [4, 5] obj: 58 kol: 38 pushes: 6 steps: 10 ) +( 11U12U13U14r24D24R35d41U42l13r ) +~~~~~~~~ +~~~~u~~~ +~~.*..~~ +~l..*.~~ +~l.**.~~ +~~*@.*r~ +~~....~~ +~~~~~~~~ +~~~~~~~~ + +message Level 4 of 9 +( size: [4, 5] obj: 59 kol: 39 pushes: 7 steps: 11 ) +( 11R21u32U33U34L24D13r25R35d43D42l ) +~~~~~~~~ +~~~~u~~~ +~~....~~ +~~.*.*~~ +~l.**.~~ +~~*..*r~ +~~@*..~~ +~~~d~~~~ +~~~~~~~~ + +message Level 5 of 9 +( size: [4, 4] obj: 54 kol: 39 pushes: 8 steps: 11 ) +( 11U11R12U13R24R24d21U32U43D42l43l ) +~~~~~~~~ +~~~u~~~~ +~~..*.~~ +~~.*..r~ +~~**.*r~ +~~@*..~~ +~~~d~~~~ +~~~~~~~~ + +message Level 6 of 9 +( size: [3, 5] obj: 52 kol: 41 pushes: 9 steps: 13 ) +( 11U12U13U14R24D23D12r33D35D34D33l34l35l ) +~~~~~~~ +~~~~~~~ +~~...r~ +~~.*.r~ +~~.*.r~ +~l*.*~~ +~~@..~~ +~~~~~~~ +~~~~~~~ + +message Level 7 of 9 +( size: [4, 5] obj: 60 kol: 41 pushes: 10 steps: 12 ) +( 13D12R21R21u22R31u32U33L35L25D24D35D ) +~~~~~~~~ +~~~uu~~~ +~~.*..~~ +~~**..~~ +~~@**.~~ +~~**..~~ +~~..*.~~ +~~~dd~~~ +~~~~~~~~ + +message Level 8 of 9 +( size: [4, 5] obj: 60 kol: 41 pushes: 11 steps: 13 ) +( 11U 12U 13U 14R 24D 33D 12R 13r 43D 42L 43U 24R 35d ) +~~~~~~~~ +~~~~u~~~ +~~.*..~~ +~~.*.*~~ +~l.*..~~ +~l*.**r~ +~~@*..~~ +~~~~~~~~ +~~~~~~~~ + + +message Level 9 of 9 +( size: [4, 5] obj: 60 kol: 41 pushes: 12 steps: 13 ) +( 13D12R21R31U21u42U43U44L34D33L35L25D42L ) +~~~~~~~~ +~~~u~~~~ +~~.*..~~ +~~*.*.~~ +~~@*.*~~ +~~**..r~ +~~..*.~~ +~~~d~~~~ +~~~~~~~~ + diff --git a/RBG.txt b/RBG.txt new file mode 100644 index 0000000000000000000000000000000000000000..aea51b9e6e9b70fedb0be773f9478cf8687f5b6d --- /dev/null +++ b/RBG.txt @@ -0,0 +1,207 @@ +title RBG +author NiGHTcapD +homepage www.puzzlescript.net + +noaction +noundo + +(Modded by chaotic_iak) + +(If you actually mod this, please reference the original work as well. Alternate names for me: EGL, RainFlame, NiGHTcapD. Optionally, email me at evsterkid1234@comcast.net to let me know that you've done something.) + +======== +OBJECTS +======== + +Background +BLACK + +Wall +BROWN + +Red +RED + +Green +GREEN + +Blue +BLUE + +Cyan +LightBlue + +Magenta +Pink + +Yellow +YELLOW + +White +WHITE + +RedWall +RED Gray +01010 +10101 +01010 +10101 +01010 + +GreenWall +GREEN Gray +01010 +10101 +01010 +10101 +01010 + +BlueWall +BLUE Gray +01010 +10101 +01010 +10101 +01010 + +CyanWall +LightBlue Gray +01010 +10101 +01010 +10101 +01010 + +MagentaWall +Pink Gray +01010 +10101 +01010 +10101 +01010 + +YellowWall +YELLOW Gray +01010 +10101 +01010 +10101 +01010 + +======= +LEGEND +======= + +. = Background +# = Wall +R = Red +B = Blue +G = Green +C = Cyan +M = Magenta +Y = Yellow +W = White +F = RedWall +S = BlueWall +E = GreenWall +A = CyanWall +P = MagentaWall +T = YellowWall + +Player = Red or Blue or Green or Cyan or Magenta or Yellow + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +RedWall, BlueWall, GreenWall, CyanWall, MagentaWall, YellowWall +Wall, Player, White + +====== +RULES +====== + +[ > Red | Wall ] -> [ Red | Wall ] +[ > Blue | Wall ] -> [ Blue | Wall ] +[ > Green | Wall ] -> [ Green | Wall ] +[ > Cyan | Wall ] -> [ Cyan | Wall ] +[ > Magenta | Wall ] -> [ Magenta | Wall ] +[ > Yellow | Wall ] -> [ Yellow | Wall ] + +[ > Red | BlueWall ] -> [ Red | BlueWall ] +[ > Red | GreenWall ] -> [ Red | GreenWall ] +[ > Red | CyanWall ] -> [ Red | CyanWall ] +[ > Red | MagentaWall ] -> [ Red | MagentaWall ] +[ > Red | YellowWall ] -> [ Red | YellowWall ] + +[ > Blue | RedWall ] -> [ Blue | RedWall ] +[ > Blue | GreenWall ] -> [ Blue | GreenWall ] +[ > Blue | CyanWall ] -> [ Blue | CyanWall ] +[ > Blue | MagentaWall ] -> [ Blue | MagentaWall ] +[ > Blue | YellowWall ] -> [ Blue | YellowWall ] + +[ > Green | RedWall ] -> [ Green | RedWall ] +[ > Green | BlueWall ] -> [ Green | BlueWall ] +[ > Green | CyanWall ] -> [ Green | CyanWall ] +[ > Green | MagentaWall ] -> [ Green | MagentaWall ] +[ > Green | YellowWall ] -> [ Green | YellowWall ] + +[ > Cyan | RedWall ] -> [ Cyan | RedWall ] +[ > Cyan | BlueWall ] -> [ Green | Blue BlueWall ] +[ > Cyan | GreenWall ] -> [ Blue | Green GreenWall ] +[ > Cyan | CyanWall ] -> [ | Cyan CyanWall ] +[ > Cyan | MagentaWall ] -> [ Cyan | MagentaWall ] +[ > Cyan | YellowWall ] -> [ Cyan | YellowWall ] + +[ > Magenta | RedWall ] -> [ Blue | Red RedWall ] +[ > Magenta | BlueWall ] -> [ Red | Blue BlueWall ] +[ > Magenta | GreenWall ] -> [ Magenta | GreenWall ] +[ > Magenta | CyanWall ] -> [ Magenta | CyanWall ] +[ > Magenta | MagentaWall ] -> [ | Magenta MagentaWall ] +[ > Magenta | YellowWall ] -> [ Magenta | YellowWall ] + +[ > Yellow | RedWall ] -> [ Green | Red RedWall ] +[ > Yellow | BlueWall ] -> [ Yellow | BlueWall ] +[ > Yellow | GreenWall ] -> [ Red | Green GreenWall ] +[ > Yellow | CyanWall ] -> [ Yellow | Green CyanWall ] +[ > Yellow | MagentaWall ] -> [ Yellow | Red MagentaWall ] +[ > Yellow | YellowWall ] -> [ | Yellow YellowWall ] + +[ > Green | stationary Blue ] -> [ | Cyan ] +[ > Blue | stationary Green ] -> [ | Cyan ] + +[ > Red | stationary Blue ] -> [ | Magenta ] +[ > Blue | stationary Red ] -> [ | Magenta ] + +[ > Red | stationary Green ] -> [ | Yellow ] +[ > Green | stationary Red ] -> [ | Yellow ] + +[ > Red | stationary Cyan ] -> [ | White ] +[ > Blue | stationary Yellow ] -> [ | White ] +[ > Green | stationary Magenta ] -> [ | White ] +[ > Cyan | stationary Red ] -> [ | White ] +[ > Magenta | stationary Green ] -> [ | White ] +[ > Yellow | stationary Blue ] -> [ | White ] + +============== +WINCONDITIONS +============== + +Some White + +======= +LEVELS +======= + +########## +#G.#R.#B.# +#..A..P..# +#..#..#..# +#..S..F..# +#..#..#..# +########## diff --git a/RED_GREEN_BLUE.txt b/RED_GREEN_BLUE.txt new file mode 100644 index 0000000000000000000000000000000000000000..b313e4d1e6e4e0c89607180da5aa953122faa028 --- /dev/null +++ b/RED_GREEN_BLUE.txt @@ -0,0 +1,240 @@ +title RED GREEN BLUE +author George Buckenham +homepage www.nottheinternet.com +debug +======== +OBJECTS +======== + +Background +BLACK + +Wall +White + +Counter0 +DarkRed +...00 +..00. +..0.. +0.... +00... + +Counter1 +Grey +..... +..... +..0.. +..... +..... + +Counter2 +Grey +..... +.0... +..... +...0. +..... + +Counter3 +Grey +0.... +..... +..0.. +..... +....0 + +Counter4 +Grey +..... +.0.0. +..... +.0.0. +..... + +Counter5 +Grey +0...0 +..... +..0.. +..... +0...0 + + +Counter6 +Grey +0.0.0 +..... +..... +..... +0.0.0 + + +Counter7 +Grey +0.0.0 +..... +..0.. +..... +0.0.0 + + +Counter8 +Grey +0.0.0 +..... +.0.0. +..... +0.0.0 + +Counter9 +Grey +0.0.0 +..... +0.0.0 +..... +0.0.0 + + + + +Player +WHITE +00000 +0...0 +0...0 +0...0 +00000 + + +Blue +BLUE + +TempBlue0 +DARKBLUE + + +TempBlue1 +DARKBLUE + +Green +GREEN + +TempGreen0 +Green + + + +TempGreen1 +Green + +Red +RED + +TempRed0 +RED + + +TempRed1 +RED + + + +======= +LEGEND +======= + +Greenish = Green +Bluish = Blue +Reddish = Red +TempGreen = TempGreen0 or TempGreen1 +TempRed = TempRed0 or TempRed1 +TempBlue = TempBlue0 or TempBlue1 + +Colour = red or blue or green +. = Background +X = Player and Green +B = Blue +G = Green +R = Red +# = Wall +0 = Counter0 +1 = Counter1 +2 = Counter2 +3 = Counter3 +4 = Counter4 +5 = Counter5 +6 = Counter6 +7 = Counter7 +8 = Counter8 +9 = Counter9 +Counters = Counter0 or Counter1 or Counter2 or Counter3 or Counter4 or Counter5 or Counter6 or Counter7 or Counter8 or Counter9 + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +TempBlue, TempGreen, TempRed, Wall +Blue, Green, Red, Wall +Player, Wall +Counters + +====== +RULES +====== +( +[Action Player][ Counter1] -> [Player][Counter0] +[Action Player][ Counter2] -> [Player][Counter1] +[Action Player][ Counter3] -> [Player][Counter2] +[Action Player][ Counter4] -> [Player][Counter3] +[Action Player][ Counter5] -> [Player][Counter4] +[Action Player][ Counter6] -> [Player][Counter5] +[Action Player][ Counter7] -> [Player][Counter6] +[Action Player][ Counter8] -> [Player][Counter7] +[Action Player][ Counter9] -> [Player][Counter8] +) + +[Action Player Green] -> [Player TempBlue0] +[TempBlue | Greenish] -> [TempBlue| TempBlue] +late [TempBlue] -> [Blue] + +[Action Player Bluish] -> [Player TempRed0] +[TempRed | Blue ] -> [TempRed| TempRed] +late [TempRed] -> [Red] + +[Action Player Red] -> [Player TempGreen0] +[TempGreen | Reddish] -> [TempGreen| TempGreen] +late [TempGreen] -> [Green] + + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +Xrgrgrgrgr#. +grgrgrgrgr#6 +grgrgrgrgr#. +grgrgrgrgr#. +grgrgrgrgr#. +grgrgrgrgr#. + +bXbbbgbbbg#. +bgbbbgbbbg#6 +bbgbgbgbbg#. +bbbgbgggbg#. +bbgbbbgbbg#. +bgbbbbgggg#. + diff --git a/Rabbit_Renovations.txt b/Rabbit_Renovations.txt new file mode 100644 index 0000000000000000000000000000000000000000..1af026e80329c672b61bd4513e4845a03d9cf9a2 --- /dev/null +++ b/Rabbit_Renovations.txt @@ -0,0 +1,1441 @@ +title Rabbit Renovations +author Zithral +homepage https://zithral.itch.io/rabbit-renovations + +background_color darkbrown +text_color lightgreen +run_rules_on_level_start +again_interval 0.15 +key_repeat_interval 0.25 + + +======== +OBJECTS +======== + +Background +#00AAE4 + +ExitSign +brown darkbrown +..0.. +0000. +00000 +0000. +..0.. +ExitPlace +brown darkbrown +..1.. +..1.. +..1.. +..1.. +..... + +Grass1 +green darkbrown +..0.. +.00.. +0000. +01100 +11111 + +Grass2 +green darkbrown +..0.. +0.00. +0000. +10110 +11111 + +Grass3 +green darkbrown +....0 +0..00 +00.00 +10011 +11111 + +Grass4 +green darkbrown +....0 +.0..0 +00.00 +01001 +11111 + +DeadGrass +green darkbrown +..... +..... +..... +0...0 +11111 + +Hole +darkbrown #483928 +00000 +00010 +00000 +00100 +10000 + +CaveIn +#8B551D darkbrown #483928 +11111 +10101 +11011 +10201 +21111 + +CaveOut +#8B551D #814F1B darkbrown #483928 +00000 +02130 +00201 +02020 +10000 + +Dirt +#8B551D #814F1B +00000 +00100 +00001 +00000 +10000 + +Stone +darkgray #636C71 +00000 +01100 +00000 +00010 +11000 + +StoneDirtUp +#8B551D +0...0 +..... +..... +..... +..... + +StoneDirtDown +#8B551D +..... +..... +..... +..... +0...0 + +StoneDirtLeft +#8B551D +0.... +..... +..... +..... +0.... + +StoneDirtRight +#8B551D +....0 +..... +..... +..... +....0 + +Player +white +.0.0. +.0.0. +.000. +.000. +..... + +Connected +transparent + + +Question +lightblue +.00.. +...0. +..0.. +..... +..0.. + +HintR1 +transparent +HintR2 +transparent +HintR3 +transparent + +HintBG +#00AAE4 + +HintR1C0 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR1C1 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR1C2 +#00AAE4 white darkbrown gray +00000 +03333 +03222 +03222 +03222 + +HintR1C3 +#00AAE4 white darkbrown gray +00000 +33333 +22222 +22222 +22222 + +HintR1C4 +#00AAE4 white darkbrown gray +00000 +33330 +22230 +22230 +22230 + +HintR1C5 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR1C6 +#00AAE4 white darkbrown gray +00000 +03333 +03222 +03222 +03222 + +HintR1C7 +#00AAE4 white darkbrown gray +00000 +33333 +22222 +22222 +22222 + +HintR1C8 +#00AAE4 white darkbrown gray +00000 +33330 +22230 +22230 +22230 + + +HintR2C0 +#00AAE4 white +00101 +00101 +00010 +00101 +00101 + +HintR2C1 +#00AAE4 white +00000 +01000 +00000 +01000 +00000 + +HintR2C2 +#00AAE4 white darkbrown gray +03222 +03222 +03222 +03222 +03222 + +HintR2C3 +#00AAE4 white darkbrown +21212 +21212 +21112 +21112 +22222 + +HintR2C4 +#00AAE4 white darkbrown gray +22230 +22230 +22230 +22230 +22230 + +HintR2C5 +#00AAE4 white +00100 +00010 +11111 +00010 +00100 + +HintR2C6 +#00AAE4 white darkbrown gray +03222 +03222 +03222 +03222 +03222 + +HintR2C7 +#00AAE4 white #8B551D +21212 +21212 +21112 +21112 +22222 + +HintR2C8 +#00AAE4 white darkbrown gray +22230 +22230 +22230 +22230 +22230 + + +HintR3C0 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR3C1 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR3C2 +#00AAE4 white darkgray gray +03222 +03222 +03222 +03333 +00000 + +HintR3C3 +#00AAE4 white darkgray gray +22222 +22222 +22222 +33333 +00000 + +HintR3C4 +#00AAE4 white darkgray gray +22230 +22230 +22230 +33330 +00000 + +HintR3C5 +#00AAE4 white +00000 +00000 +00000 +00000 +00000 + +HintR3C6 +#00AAE4 white darkgray gray +03222 +03222 +03222 +03333 +00000 + +HintR3C7 +#00AAE4 white darkgray gray +22222 +22222 +22222 +33333 +00000 + +HintR3C8 +#00AAE4 white darkgray gray +22230 +22230 +22230 +33330 +00000 + + + +CloudBit +#00AAE4 +..... +..... +..... +..... +..... + +CloudM +white + +CloudL +white #EFF9FF #C2E4F7 +..000 +..000 +..000 +..000 +..000 + +CloudBLL +white #EFF9FF #C2E4F7 +..100 +..100 +..200 +...10 +...20 + +CloudBL +white #EFF9FF #C2E4F7 +....1 +..... +..... +..... +..... + +CloudBLB +white #EFF9FF #C2E4F7 +00000 +21000 +..211 +..... +..... + +CloudB +white #EFF9FF #C2E4F7 +00000 +00000 +00000 +..... +..... + +CloudBRB +white #EFF9FF #C2E4F7 +00000 +00012 +112.. +..... +..... + +CloudBR +white #EFF9FF #C2E4F7 +1.... +..... +..... +..... +..... + +CloudBRR +white #EFF9FF #C2E4F7 +001.. +001.. +002.. +01... +02... + +CloudR +white #EFF9FF #C2E4F7 +000.. +000.. +000.. +000.. +000.. + + +ThoughtDotsT +white #EFF9FF #C2E4F7 +00000 +00000 +00000 +..... +..00. + +ThoughtDotsB +white #EFF9FF #C2E4F7 +..00. +..... +..0.. +..... +..... + + +Cross +gray darkgray +..... +..... +.000. +.010. +.000. + +Tick +gray #00ff00 transparent +..... +..... +.000. +.010. +.000. + +FrameL +gray +0.... +0.... +0.... +0.... +0.... +FrameT +gray +00000 +..... +..... +..... +..... +FrameB +gray +..... +..... +..... +..... +00000 +FrameR +gray +....0 +....0 +....0 +....0 +....0 + +FrameTL +gray +0.... +..... +..... +..... +..... +FrameTR +gray +....0 +..... +..... +..... +..... +FrameBL +gray +..... +..... +..... +..... +0.... +FrameBR +gray +..... +..... +..... +..... +....0 + +AimStart +transparent + +AimDirt +#8B551D +AimHole +darkbrown +AimOver +#00AAE4 green +00000 +00000 +00000 +00010 +10110 +AimStone +darkgray + + +ReadTemplatePre +transparent +ReadTemplatePost +transparent +ReadNowPre +transparent +ReadNowPost +transparent +ReadRightPre +transparent +ReadRightPost +transparent +ReadBackPre +transparent +ReadBackPost +transparent +ReadLeftPre +transparent +ReadLeftPost +transparent +ReadNextPre +transparent +ReadNextPost +transparent +ReadDownPre +transparent +ReadDownPost +transparent +ReadFinishedPre +transparent +ReadFinishedPost +transparent + +CheckPre +transparent +CheckPost +transparent + +CurrentTemplate +transparent + + + +RandomAimNoStone +darkgray brown darkbrown +.212. +...1. +..... +..1.. +..... +RandomAimYesStone +darkgray brown darkbrown +.212. +...1. +..... +..0.. +..... +RandomUnder +darkgray brown +10001 +11101 +11111 +11011 +11111 + +RandomHoleDirt +darkbrown brown +10001 +11101 +11111 +11011 +11111 + +r0 +transparent +r1 +transparent +r2 +transparent +r3 +transparent +r4 +transparent +r5 +transparent +r6 +transparent +r7 +transparent +r8 +transparent +r9 +transparent + +ExitRestart +transparent + + +Inited +transparent +North +transparent +South +transparent +West +transparent +East +transparent +Singleton +transparent + + +( Global states ) +(Initialization) +sI +transparent +(Playing) +sP +transparent +(Animating) +sA +transparent + + +DebugRed +#ff0000 +..... +..... +..... +..... +.0... + +DebugGreen +#00ff00 +..... +..... +..... +..... +..0.. + +DebugBlue +#0000ff +..... +..... +..... +..... +...0. + +======= +LEGEND +======= + +- = Background +. = Hole +# = Dirt +$ = Stone +% = RandomUnder +* = RandomHoleDirt +" = Player +o = AimOver +h = AimHole +d = AimDirt +r = AimStone +? = RandomAimNoStone +! = RandomAimYesStone +q = Question + +d2 = r0 or r1 +d3 = r0 or r1 or r2 +d10 = r0 or r1 or r2 or r3 or r4 or r5 or r6 or r7 or r8 or r9 + +Aim = AimDirt or AimHole or AimOver or AimStone or RandomAimNoStone or RandomAimYesStone +FrameEdge = FrameL or FrameR or FrameT or FrameB +FrameCorner = FrameTL or FrameTR or FrameBL or FrameBR +Frame = FrameEdge or FrameCorner +CloudShape = CloudM or CloudL or CloudBLL or CloudBL or CloudBLB or CloudB or CloudBRB or CloudBR or CloudBRR or CloudR +ThoughtDots = ThoughtDotsT or ThoughtDotsB +Hint = HintBG or HintR1 or HintR2 or HintR3 or HintR1C0 or HintR1C1 or HintR1C2 or HintR1C3 or HintR1C4 or HintR1C5 or HintR1C6 or HintR1C7 or HintR1C8 or HintR2C0 or HintR2C1 or HintR2C2 or HintR2C3 or HintR2C4 or HintR2C5 or HintR2C6 or HintR2C7 or HintR2C8 or HintR3C0 or HintR3C1 or HintR3C2 or HintR3C3 or HintR3C4 or HintR3C5 or HintR3C6 or HintR3C7 or HintR3C8 +Grass = Grass1 or Grass2 or Grass3 or Grass4 +HoleOrDirt = Hole or Dirt +Under = Hole or Dirt or Stone or RandomUnder or RandomHoleDirt or CaveIn or CaveOut +StoneBorder = StoneDirtUp or StoneDirtDown or StoneDirtLeft or StoneDirtRight + +ReadPre = ReadTemplatePre or ReadNowPre or ReadRightPre or ReadBackPre or ReadLeftPre or ReadNextPre or ReadDownPre or ReadFinishedPre +ReadPost = ReadTemplatePost or ReadNowPost or ReadRightPost or ReadBackPost or ReadLeftPost or ReadNextPost or ReadDownPost or ReadFinishedPost +Read = ReadPre or ReadPost +Check = CheckPre or CheckPost + +Transient = Read or Check or Connected + +Mark = Cross or Tick + +Edge = North or South or West or East +State = sI or sP or sA +Generated = Edge or Inited or Singleton or State or Frame or AimStart or CloudBit or CloudShape or Grass or DeadGrass or StoneBorder or ExitPlace or ExitSign or ExitRestart + + +Debug = DebugRed or DebugGreen or DebugBlue + +======= +SOUNDS +======= + +Player move 16170107 +EndLevel 49390703 +sfx0 87805505 (jump) + +================ +COLLISIONLAYERS +================ + +Background +Inited +Singleton +North +South +West +East +Under +StoneDirtUp +StoneDirtDown +StoneDirtLeft +StoneDirtRight +Connected +CloudBit +CloudShape +ThoughtDots +Aim +AimStart +FrameL +FrameR +FrameT +FrameB +FrameTL +FrameTR +FrameBL +FrameBR +Mark +Question +Hint +Grass, DeadGrass +ExitPlace +ExitSign +ExitRestart +Player +Read +CheckPre +CheckPost +DebugRed +DebugGreen +DebugBlue +CurrentTemplate +d10 +State + +====== +RULES +====== + +( START one-time initialization ) + +( If anything not inited, re-init everything) +[ no Inited ] [ Generated ] -> [ no Inited ] [ ] +( Find level edges ) +[ no Inited ] [ ] -> [ no Inited ] [ North South West East ] +down [ no Inited ] [ North | ... | North ] -> [ no Inited ] [ North | ... | ] +up [ no Inited ] [ South | ... | South ] -> [ no Inited ] [ South | ... | ] +right [ no Inited ] [ West | ... | West ] -> [ no Inited ] [ West | ... | ] +left [ no Inited ] [ East | ... | East ] -> [ no Inited ] [ East | ... | ] +( Put singleton at top left ) +[ no Inited ] [ North West ] -> [ no Inited ] [ North West Singleton ] +( Set state to Initializing ) +[ Singleton ] -> [ Singleton sI ] + +( Generate exit and hint spot ) +down [sI] [ East no Under | Under ] -> [sI] [ ExitPlace East no Under | Under ] +( Restart on exit for the random (final) level ) +[sI] [ RandomAimNoStone ] [ ExitPlace ] -> [sI] [ RandomAimNoStone ] [ ExitRestart ] + + +( Randomly generate aims ) +[sI] [ RandomAimNoStone ] -> [sI] [ random d3 ] +[ r0 ] -> [ AimHole ] +[ r1 ] -> [ AimHole ] +[ r2 ] -> [ AimDirt ] +[sI] [ RandomAimYesStone ] -> [sI] [ random d10 ] +[ r0 ] -> [ AimHole ] +[ r1 ] -> [ AimHole ] +[ r2 ] -> [ AimHole ] +[ r3 ] -> [ AimDirt ] +[ r4 ] -> [ AimDirt ] +[ r5 ] -> [ AimDirt ] +[ r6 ] -> [ AimStone ] +[ r7 ] -> [ AimStone ] +[ r8 ] -> [ AimStone ] +[ r9 ] -> [ AimStone ] + +( Randomly generate ground ) +[sI] [ RandomUnder ] -> [sI] [ random d10 ] +[ r0 ] -> [ Dirt ] +[ r1 ] -> [ Dirt ] +[ r2 ] -> [ Dirt ] +[ r3 ] -> [ Dirt ] +[ r4 ] -> [ Dirt ] +[ r5 ] -> [ Dirt ] +[ r6 ] -> [ Dirt ] +[ r7 ] -> [ Dirt ] +[ r8 ] -> [ Dirt ] +[ r9 ] -> [ Stone ] +[sI] [ RandomHoleDirt ] -> [sI] [ random d2 ] +[ r0 ] -> [ Hole ] +[ r1 ] -> [ Dirt ] + +( Make template frames ) +right [sI] [ no Aim | Aim ] -> [sI] [ FrameR no Aim | Aim ] +right [sI] [ Aim | no Aim ] -> [sI] [ Aim | FrameL no Aim ] +down [sI] [ no Aim | Aim ] -> [sI] [ FrameB no Aim | Aim ] +down [sI] [ Aim | no Aim ] -> [sI] [ Aim | FrameT no Aim ] +right [sI] [ no FrameB | FrameB ] -> [sI] [ FrameBR | FrameB ] +right [sI] [ FrameB | no FrameB ] -> [sI] [ FrameB | FrameBL ] +right [sI] [ no FrameT | FrameT ] -> [sI] [ FrameTR | FrameT ] +right [sI] [ FrameT | no FrameT ] -> [sI] [ FrameT | FrameTL ] + + +( Find top-left of each template ) +[sI] [ Aim ] -> [sI] [ AimStart Aim ] +right [sI] [ Aim | AimStart ] -> [sI] [ Aim | ] +down [sI] [ Aim | AimStart ] -> [sI] [ Aim | ] +down [sI] [ no Aim | AimStart Aim ] -> [sI] [ AimStart no Aim | Aim ] + +( Generate clouds ) +down [sI] [ no Under | no Under | no Under ] -> [sI] [ CloudBit | | ] +down [sI] [ CloudBit | Under ] -> [sI] [ | Under ] +down [sI] [ CloudBit | | Under ] -> [sI] [ | | Under ] +right [sI] [ CloudBit | CloudBit ] -> [sI] [ CloudBit | CloudBit CloudR ] +right [sI] [ CloudBit | CloudBit ] -> [sI] [ CloudBit CloudL | CloudBit ] +right [sI] [ CloudBit | CloudBit | CloudBit ] -> [sI] [ CloudBit | CloudBit CloudM | CloudBit ] +down [sI] [ CloudM | no CloudBit ] -> [sI] [ CloudB | ] +down [sI] [ CloudL | no CloudBit ] -> [sI] [ CloudBL | ] +down [sI] [ CloudR | no CloudBit ] -> [sI] [ CloudBR | ] +down [sI] [ | CloudBL ] -> [sI] [ CloudBLL | CloudBL ] +down [sI] [ | CloudBR ] -> [sI] [ CloudBRR | CloudBR ] +right [sI] [ CloudBL | ] -> [sI] [ CloudBL | CloudBLB ] +right [sI] [ | CloudBR ] -> [sI] [ CloudBRB | CloudBR ] + +( Generate grass ) +down [sI] [ no Grass no DeadGrass no Under | Under ] -> [sI] [ random Grass no Under | Under ] + +( Generate stone borders ) +( +up [sI] [ Stone | HoleOrDirt ] -> [sI] [ Stone StoneDirtUp | HoleOrDirt ] +down [sI] [ Stone | HoleOrDirt ] -> [sI] [ Stone StoneDirtDown | HoleOrDirt ] +left [sI] [ Stone | HoleOrDirt ] -> [sI] [ Stone StoneDirtLeft | HoleOrDirt ] +right [sI] [ Stone | HoleOrDirt ] -> [sI] [ Stone StoneDirtRight | HoleOrDirt ] +) + +( Set every tile to inited, so init will not be repeated unless level is edited ) +[sI] [ ] -> [sI] [ Inited ] +( Change state to Playing ) +[ sI ] -> [ sP ] + +( END one-time initialization ) + + +[ Debug ] -> [ ] + + +( Player movement ) +[ > Player | Stone ] -> [ Player | Stone ] +[ > Player Dirt | Dirt ] -> [ > Player Hole | Dirt ] +[ > Player | Dirt ] -> [ > Player | Hole ] +[ action Player Hole ] -> [ Player Dirt ] +[ action Player Grass ] -> [ Player DeadGrass ] +down [ no Under | < Player no Under ] -> sfx0 +down [ Player | no Under ] -> [ > Player | no Under ] ( Rabbit should fall ) +late down [ Player | no Under ] -> again ( Rabbit should fall in next frame ) + +( Auto player exit ) +[ Player | ... | ExitPlace ] [ ExitSign ] -> [ > Player | ... | ExitPlace ] [ ExitSign ] again +late [ Player | ... | ExitPlace ] [ ExitSign ] -> [ Player | ... | ExitPlace ] [ ExitSign ] again + + +( Fix ThoughtDots ) +[ ThoughtDots ] -> [ ] +down [ CloudB | | no Under | < Player Under ] -> [ CloudB | ThoughtDotsB | no Under | < Player Under ] +down [ CloudB | | stationary Player no Under | Under ] -> [ CloudB | ThoughtDotsB | stationary Player no Under | Under ] +down [ | ThoughtDotsB ] -> [ ThoughtDotsT | ThoughtDotsB ] +(late [ Player | | CloudBottom ] -> [ Player | ThoughtDots | CloudBottom ]) +(late [ ExitSign ] [ ThoughtDots ] -> [ ExitSign ] [ ]) + +( Show hint ) +late down [ Question | Player ] [ no Under ] -> [ Question | Player ] [ HintBG ] +late down [ | | | Question | Player ] -> [ HintR1 | HintR2 | HintR3 | Question | Player ] +late right [ HintR1 | | | | | | | | ] -> [ HintR1C0 | HintR1C1 | HintR1C2 | HintR1C3 | HintR1C4 | HintR1C5 | HintR1C6 | HintR1C7 | HintR1C8 ] +late right [ HintR2 | | | | | | | | ] -> [ HintR2C0 | HintR2C1 | HintR2C2 | HintR2C3 | HintR2C4 | HintR2C5 | HintR2C6 | HintR2C7 | HintR2C8 ] +late right [ HintR3 | | | | | | | | ] -> [ HintR3C0 | HintR3C1 | HintR3C2 | HintR3C3 | HintR3C4 | HintR3C5 | HintR3C6 | HintR3C7 | HintR3C8 ] +( Hide hint ) +late down [ no Question | Player no Question ] [ Hint ] -> [ no Question | Player no Question ] [ ] + +( Position analysis from here on ) + +late [ Transient ] -> [ ] +late [ Mark ] -> [ ] + +( Previous disconnections ) +late [ CaveIn ] -> [ Dirt ] +late [ CaveOut ] -> [ Hole ] +( Holes must connect to surface ) +late [ Connected ] -> [ Connected ] +late [ no Under | Hole ] -> [ no Under | Connected Hole ] +late [ Connected Hole | Hole ] -> [ Connected Hole | Connected Hole ] +late [ no Connected Hole ] -> [ CaveIn ] again +( Dirt must connect to stone ) +late [ Connected ] -> [ Connected ] +late [ Stone | Dirt ] -> [ Stone | Connected Dirt ] +late [ Connected Dirt | Dirt ] -> [ Connected Dirt | Connected Dirt ] +late [ no Connected Dirt ] -> [ CaveOut ] again + + +( Make exactly one ReadTemplatePre ) +late [ ] -> [ ReadTemplatePre ] +late right [ | ReadTemplatePre ] -> [ | ] +late down [ | ReadTemplatePre ] -> [ | ] + +startloop + +( Update checkers based on state, mark whether succeeded ) +late [ ReadNowPre AimOver ] [ CheckPre no Under ] -> [ ReadNowPre AimOver ] [ CheckPost no Under ] +late [ ReadNowPre AimHole ] [ CheckPre Hole ] -> [ ReadNowPre AimHole ] [ CheckPost Hole ] +late [ ReadNowPre AimDirt ] [ CheckPre Dirt ] -> [ ReadNowPre AimDirt ] [ CheckPost Dirt ] +late [ ReadNowPre AimStone ] [ CheckPre Stone ] -> [ ReadNowPre AimStone ] [ CheckPost Stone ] +late right [ ReadRightPre ] [ CheckPre | ] -> [ ReadRightPre ] [ | CheckPost ] +late [ ReadBackPre ] [ CheckPre ] -> [ ReadBackPre ] [ CheckPost ] +late right [ ReadLeftPre ] [ | CheckPre ] -> [ ReadLeftPre ] [ CheckPost | ] +late [ ReadNextPre ] [ CheckPre ] -> [ ReadNextPre ] [ CheckPost ] +late down [ ReadDownPre ] [ CheckPre | ] -> [ ReadDownPre ] [ | CheckPost ] + +late [ ReadFinishedPre ] [ CheckPre ] [ CurrentTemplate ] -> [ ReadFinishedPre ] [ CheckPost ] [ CurrentTemplate Tick ] + +( Remove some checkers ) +late [ CheckPre ] -> [ ] +late [ ReadFinishedPre ] [ Check ] -> [ ReadFinishedPre ] [ ] +late [ ReadFinishedPre ] [ CurrentTemplate ] -> [ ReadFinishedPre ] [ ] + +( Update reader based on state ) +late [ ReadTemplatePre no CurrentTemplate ] [ AimStart no Mark ] -> [ ] [ CurrentTemplate ReadTemplatePre AimStart Cross ] +late down [ ReadTemplatePre | ] -> [ | ReadTemplatePost ] +late [ ReadTemplatePost ] [ ] -> [ ReadTemplatePost ] [ CheckPre ] + +late [ ReadNowPre ] -> [ ReadNowPost ] +late right [ ReadRightPre Aim | Aim ] -> [ Aim | ReadRightPost Aim ] +late [ ReadBackPre ] -> [ ReadBackPost ] +late right [ Aim | ReadLeftPre Aim ] -> [ ReadLeftPost Aim | Aim ] +late [ ReadNextPre ] -> [ ReadNextPost ] +late down [ ReadDownPre Aim | Aim ] -> [ Aim | ReadDownPost Aim ] +late [ ReadFinishedPre ] -> [ ReadFinishedPost ] + +( Change reader state ) +( TODO: Remove everything if reader failed? ) +late [ ReadTemplatePost ] -> [ ReadNowPre ] + +late right [ ReadNowPost Aim | Aim ] -> [ ReadRightPre Aim | Aim ] +late right [ ReadNowPost Aim | no Aim ] -> [ ReadBackPre Aim | no Aim ] +late [ ReadRightPost ] -> [ ReadNowPre ] +late right [ Aim | ReadBackPost Aim ] -> [ Aim | ReadLeftPre Aim ] +late right [ no Aim | ReadBackPost Aim ] -> [ no Aim | ReadNextPre Aim ] +late [ ReadLeftPost ] -> [ ReadBackPre ] +late down [ ReadNextPost Aim | Aim ] -> [ ReadDownPre Aim | Aim ] +late down [ ReadNextPost Aim | no Aim ] -> [ ReadFinishedPre Aim | no Aim ] +late [ ReadDownPost ] -> [ ReadNowPre ] +late [ ReadFinishedPost ] -> [ ReadTemplatePre ] + +( Update checker states from reader state ) +late [ ReadPre ] [ CheckPost ] -> [ ReadPre ] [ CheckPre ] + +endloop + + +( Show exit if can exit ) +late down [ | ExitPlace ] -> [ ExitSign | ExitPlace ] +late [ Cross ] [ ExitSign ] -> [ Cross ] [ ] +late [ ExitSign ] [ Player ExitRestart ] -> restart + + + +(late [ Transient ] -> [ ]) + +============== +WINCONDITIONS +============== + +no Cross +all Player on ExitPlace + + + +======= +LEVELS +======= +(message Longest one-line message..........) + +( learn underground must match idea ) +( learn to dig ) +message Rabbit has an idea for a new home +--------- +--ooooo-- +--rrrrr-- +--rhhhr-- +--hhrhh-- +--------- +--------- +----"---- +$.$$$$$#$ +$.$..#$#$ +$...$###$ +$$$$$$$$$ + +( learn X to fill ) +message Press X to fill a hole with dirt +----------- +--ddhrddd-- +--ddhrhhd-- +--rdhhhhr-- +--rdddddr-- +----------- +q---------- +-----"----- +$###.$####$ +$###.$####$ +$#$#....$#$ +$#$###..$#$ +$###$$####$ +$$$$$$$$$$$ + +( learn ideas do not need to align horizontally ) +( learn idea border doesn't need to be a real border ) +( learn look at stone to find where to fit an idea ) +message Find a place where the idea fits +----------- +----drr---- +----hhd---- +----rhh---- +----rdr---- +----------- +q---------- +-----"----- +$$#$#$#$$#$ +$#########$ +$#$$##$##$$ +$####$$#$#$ +$$########$ +$$#$$$$$##$ +$$$$$$$$$$$ + +( learn CaveIn ) +message A hole with no exits will cave in +--------------- +----dhhrrdd---- +----rhhdhhd---- +----hhrrhhr---- +----hhrrrhr---- +--------------- +q-------------- +-------"------- +$#$.$$$$$$$.$#$ +$#$....$$...$#$ +$#$$$......$$#$ +$##$##$$..$$$#$ +$$#$##$$$#$$$#$ +$$############$ +$$$$$$$$$$$$$$$ + +( learn CaveOut ) +message Dirt falls if not joined to stone +------------- +---hhhddhh--- +---hdddddh--- +---hdhhhdh--- +---hhhhhhh--- +---rrrrrrr--- +------------- +------------- +------"------ +$..######$..$ +$...........$ +$...........$ +$###$...####$ +$...#.......$ +$...#.......$ +$...######..$ +$...........$ +$$$$$$$$$$$$$ + +( learn multiple ideas ) +( learn to exit safely ) +( learn ideas do not have to be in the same order ) +message Rabbit has many ideas +--------- +-ooo-rdd- +-dhr-rdd- +-hhr-rhh- +-hhr-rrr- +--------- +--------- +----"---- +$######.$ +$###$#..$ +$#####..$ +$$$$$$$$$ + +( learn idea initially complete, must be unmade ) +message Renovation may be required +----------- +-oooo-rdrd- +-rhrh-rhhd- +-hhhh-rhhh- +-hddd-rrrr- +----------- +----------- +----"------ +$#$.$.$#$.$ +$#....#...$ +$#.####..#$ +$$$$$$$$$$$ + +( learn overlapping ideas ) +message Some ideas work well together +------------- +---ddd-dhd--- +---hhh-dhd--- +---dhd-hhh--- +---dhd-ddd--- +------------- +------------- +-----"------- +$####$$####$$ +$$$######$#$$ +$$#########$$ +$$$$####$$##$ +$$$$####$$$#$ +$$$#########$ +$$$######$$$$ +$$$$$$$$$$$$$ + +( learn using a stone island to prevent CaveOut ) +message Use stone walls to hold dirt up +---------- +----dh---- +----hd---- +---------- +---------- +-----"---- +$#$######$ +$#######$$ +$$######$$ +$$$####$$$ +$$$$$$$$$$ + +----------- +--ddh-ddd-- +--hhd-hdh-- +--dhh-dhh-- +----------- +----------- +-----"----- +$#$#####$#$ +$#########$ +$#########$ +$#########$ +$$#######$$ +$$$$$$$$$$$ + +( +--------------- +-----hdhdh----- +-----dhhhd----- +-----hdddh----- +-----dhdhd----- +--------------- +--------------- +-------"------- +$#$#$#$#$#$#$#$ +$#############$ +$#############$ +$#############$ +$#############$ +$#############$ +$#############$ +$#############$ +$$$$$$$$$$$$$$$ +) + +------------- +----hdhdh---- +----dhddh---- +----dhhhd---- +----hdhdh---- +------------- +------------- +------"------ +$#$#$#$#$#$#$ +$###########$ +$###########$ +$###########$ +$###########$ +$###########$ +$###########$ +$$$$$$$$$$$$$ + + + +message Rabbit is sometimes narrow-minded +----------- +-o-d-d-d-d- +-r-h-h-d-h- +-d-d-h-h-h- +-h-h-r-h-h- +----------- +----------- +-----"----- +$$$##$$##$$ +$#########$ +$#########$ +$$###$$##$$ +$$$$$$$$$$$ + +message Only 3 levels left... +----------- +-hdhdr-hrd- +----------- +-hhdr-rdhh- +----------- +-drh-rdhdh- +----------- +----------- +----"------ +$$##$####$$ +$$#######$$ +$$####$##$$ +$$#######$$ +$$##$###$$$ +$$$$$$$$$$$ + +message Two levels left... +--------- +-ddd-dhh- +-hhd-hhd- +-hdh-hhh- +--------- +--------- +----"---- +$$#$$$$#$ +$#####$#$ +$#######$ +$#######$ +$$#####$$ +$$$$$$$$$ + +(message Longest one-line message..........) +message One level left, but... +message The last level is random each time +message If you get stuck, press R for a new random level +message Thanks for playing, have fun! +------------ +-?-!????-??- +-?-------??- +-?-????!-??- +-?-------??- +-?-????----- +-!-????-?!?- +------------ +------------ +-----"------ +$#$########$ +$######$###$ +$##########$ +$###$######$ +$########$#$ +$##$#######$ +$#####$####$ +$#########$$ +$$$$$$$$$$$$ + + + + + + + + + + + +message Help make rabbit's ideas reality + + + + + + +----------- +-dd-ooo-dh- +-hh-dhr-hh- +-dd-dhd-hd- +----------- +----------- +-----"----- +$.##.###.$$ +$..#.###.#$ +$$.###.#.#$ +$$$##....$$ +$$$$$$$$$$$ + + + + + +------------- +----hd-dh---- +----dh-hd---- +------------- +------------- +------"------ +$.....$.####$ +$.....#.####$ +$......#####$ +$......#####$ +$......#####$ +$......#####$ +$......#####$ +$......#####$ +$$$$$$$$$$$$$ + + +------------- +-----hhh----- +-----hdh----- +-----hhh----- +------------- +------------- +------"------ +$.$.$.$.$.$.$ +$***********$ +$***********$ +$***********$ +$***********$ +$***********$ +$***********$ +$***********$ +$$$$$$$$$$$$$ + + + diff --git a/Rabbits_like_Carrots.txt b/Rabbits_like_Carrots.txt new file mode 100644 index 0000000000000000000000000000000000000000..dcc12b91370e1d0f2f493c24893524ba7bb8a08b --- /dev/null +++ b/Rabbits_like_Carrots.txt @@ -0,0 +1,719 @@ +title Rabbits like Carrots +author Grace He and Sarah Wu + +flickscreen 12x12 + +norepeat_action + +realtime_interval 0.3 + + + +======== +OBJECTS +======== +Player +White Black Pink Grey +0..0. +01010 +00200 +.000. +0000. + + +Background +LightGREEN + +Target +Orange Green +11... +100.. +.000. +..000 +...00 + +Tree1 +BROWN Darkgreen +.11.. +1111. +1111. +.00.. +.00.. + +Tree2 +BROWN Darkgreen +..11. +.1111 +.1111 +..00. +..00. + +Holesoil +lightgrey lightGreen +01010 +10101 +01010 +10101 +01010 + + +Stone1 +darkgrey grey +.000. +0010. +01100 +01110 +00000 + +Stone2 +darkgrey black +.000. +0010. +01100 +01110 +00000 + +Stoneground1 +lightgrey + +Stoneground2 +grey + +Holerock +grey lightgrey +01010 +10101 +01010 +10101 +01010 + + +Snakeleft1 +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakedown1 +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakeup1 +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakeright1 +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 +Snakeleft +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakedown +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakeup +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Snakeright +lightGreen Yellow red black +..300 +.2..0 +...0. +.000. +00000 + +Hawk +brown orange black lightbrown +00.00 +.010. +..3.. +.1.1. +..... + +Hawk1 +brown orange black lightbrown +00.00 +.010. +..3.. +.1.1. +..... + +Wolfright +Black grey lightgrey +..1.. +1.101 +1111. +1221. +2121. + +Wolfup +Black grey lightgrey +..1.. +1.101 +1111. +1221. +2121. + +Wolfup1 +Black grey lightgrey +..1.. +1.101 +1111. +1221. +2121. + +Wolfleft +Black grey lightgrey +..1.. +101.1 +.1111 +.1221 +.1212 + +wolfleft1 +Black grey lightgrey +..1.. +101.1 +.1111 +.1221 +.1212 + +wolfright1 +Black grey lightgrey +..1.. +1.101 +1111. +1221. +2121. + +Wolfdown +Black grey lightgrey +..1.. +101.1 +.1111 +.1221 +.1212 + +Wolfdown1 +Black grey lightgrey +..1.. +101.1 +.1111 +.1221 +.1212 + +Trail1 +lightgreen + +Trail2 +lightgreen + +Trail3 +lightgreen + +Trail4 +lightgreen + +Trail5 +lightgreen + +Trail6 +lightgreen + +Trail7 +lightgreen + +Trail8 +lightgreen + + +======= +LEGEND +======= + +. = Background +, = stoneground1 +# = Tree1 +% = Tree2 +P = Player +X = Player and stoneground1 +O = Target +Q = Target and stoneground1 +H = Holesoil +@ = stone1 and stoneground1 +! = stone2 and stoneground2 +A = Holerock +/ = stoneground2 +0 = trail1 and hawk and tree1 +1 = trail1 and hawk +2 = trail2 +3 = trail3 +4 = trail4 +5 = trail5 +6 = trail6 +7 = trail7 +8 = trail8 +W = snakeup and stoneground2 +E = target and stoneground2 +R = Hawk +T = Wolfright +Y = Wolfleft +U = Wolfdown +I = wolfup +S = snakeup and stoneground1 +D = snakedown and stoneground2 +F = snakedown and stoneground1 +G = snakeright and stoneground1 +J = snakeright and stoneground2 +K = snakeleft and stoneground1 +L = snakeleft and stoneground2 +wolf = wolfright or wolfleft or wolfdown or wolfup or wolfleft1 or wolfright1 or wolfup1 or wolfdown1 +enemy = wolfright or wolfleft or wolfup or wolfdown or hawk or snakeleft or snakeup or snakedown or snakeright or hawk1 or wolfleft1 or wolfright1 or wolfup1 or wolfdown1 or snakeup1 or snakedown1 or snakeright1 or snakeleft1 +obstacle = tree1 or tree2 or stone1 or stone2 +======= +SOUNDS +======= + +target destroy 36473900 + +restart 42100504 + +================ +COLLISIONLAYERS +================ + +Background +stoneground1, stoneground2, trail1, trail2, trail3, trail4, trail5, trail6, trail7, trail8 +Holesoil, holerock +Player, Target, Tree1, Tree2, stone1, stone2 +Hawk, snakeleft, snakeup, snakedown, snakeright, Wolfright, Wolfleft, wolfup, wolfdown, hawk1, wolfleft1, wolfright1, wolfup1, wolfdown1, snakeup1, snakedown1, snakeright1, snakeleft1 + +====== +RULES +====== + +[ moving Player ][wolfleft] -> [ moving Player][wolfleft1] +[moving player ][wolfright] -> [ moving player][wolfright1] +[moving player ][wolfup] -> [ moving player][wolfup1] +[moving player ][wolfdown] -> [ moving player][wolfdown1] + +[ moving Player ][snakeleft] -> [ moving Player][snakeleft1] +[moving player ][snakeright] -> [ moving player][snakeright1] +[moving player ][snakeup] -> [ moving player][snakeup1] +[moving player ][snakedown] -> [ moving player][snakedown1] + +[moving Player ][hawk] -> [moving Player][hawk1] + + +[ > Player | Target ] -> [ | Player] + +right [Action Player Holesoil||||||||||||Holesoil] -> [Holesoil||||||||||||Player Holesoil] + +right [Holesoil||||||||||||Action Player Holesoil] -> [Player Holesoil||||||||||||Holesoil] + +right [Action Player Holerock|||||||||||| Holerock] -> [Holerock|||||||||||| Player Holerock] + +right [Holerock||||||||||||Action Player Holerock] -> [Player Holerock||||||||||||Holerock] + +[stationary wolfleft ] -> [ left wolfleft ] +[stationary wolfright ] -> [ right wolfright ] +[stationary wolfdown] -> [down wolfdown] +[stationary wolfup] -> [up wolfup] + +[ obstacle |< wolfleft ] -> [ obstacle | > wolfright ] +[ > wolfright | obstacle ] -> [ < wolfleft | obstacle ] +[ obstacle | < wolfup] -> [obstacle | > wolfdown] +[ > wolfdown |obstacle] -> [ < wolfup |obstacle] + +[stationary snakeleft ] -> [ left snakeleft ] +[stationary snakeright ] -> [ right snakeright ] +[stationary snakedown] -> [down snakedown] +[stationary snakeup] -> [up snakeup] + +[ obstacle |< snakeleft ] -> [ obstacle | > snakeright ] +[ > snakeright | obstacle ] -> [ < snakeleft | obstacle ] +[ obstacle | < snakeup] -> [obstacle | > snakedown] +[ > snakedown |obstacle] -> [ < snakeup |obstacle] + + + +[hawk trail1|trail2] -> [trail1|trail2 hawk1] +[hawk trail8|trail1] -> [trail8|trail1 hawk] +[hawk trail7|trail8] -> [trail7|trail8 hawk] +[hawk trail6|trail7] -> [trail6|trail7 hawk] +[hawk trail5|trail6] -> [trail5|trail6 hawk] +[hawk trail4|trail5] -> [trail4|trail5 hawk] +[hawk trail3|trail4] -> [trail3|trail4 hawk] +[hawk trail2|trail3] -> [trail2|trail3 hawk] + +late [hawk1] -> [hawk] + +late[wolfright1] -> [wolfright] +late[wolfleft1] -> [wolfleft] +late[wolfup1] -> [wolfup] +late[wolfdown1] -> [wolfdown] + +late[snakeright1] -> [snakeright] +late[snakeleft1] -> [snakeleft] +late[snakeup1] -> [snakeup] +late[snakedown1] -> [snakedown] + + +[> player|enemy] -> restart + +late [player enemy] -> restart + + + + +============== +WINCONDITIONS +============== + +No Target + +======= +LEVELS +======= +Message Arrow keys to move + +Message Eat all the carrots! + +Message Avoid Enemies + +#%#%#%#%#%#%@@@@@@@@@@@@ +%.OOOOOOOOO#@,,,,,,,,,,@ +#.......OO.%@,,,,,,,,,,@ +%.P...OOO..#@@@@@@@@@@@@ +#...OOO....%@,,,,,,,,,,@ 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+..0.. +.010. +01110 +.121. +.121. + +Wall +GRAY DARKGRAY +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +WhiteDog +WHITE BLACK +..... +.0... +10000 +.000. +.0.0. + +MovingWhite +WHITE BLACK +..... +.0... +10100 +.000. +.0.0. + +BlackDog +Black White +..... +.0... +10000 +.000. +.0.0. + +MovingBlack +Black White +..... +.0... +10100 +.000. +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Target +W = WhiteDog +B = BlackDog +Dog = WhiteDog or BlackDog + + +======= +SOUNDS +======= + +SFX0 24683502 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Dog, MovingWhite, MovingBlack + +====== +RULES +====== + +[> Player|WhiteDog] -> [> Player|> MovingWhite] +[> Player|BlackDog] -> [> Player|> MovingBlack] + +late [MovingWhite|BlackDog|] -> [MovingWhite||MovingBlack] SFX0 +late [MovingBlack|WhiteDog|] -> [MovingBlack||MovingWhite] SFX0 + +late [MovingWhite] -> [WhiteDog] +late [MovingBlack] -> [BlackDog] + +============== +WINCONDITIONS +============== + +All target on dog + +======= +LEVELS +======= + +##### +#..O# +#..B# +#.WO# +#..B# +#P.O# +##### + +Message Well Done You Support Segregation Wonderfully. + +####### +#p....# +#..w..# +#o#.#o# +#.b.b.# +#..o..# +####### + +######### +#.o...o.# +#.b...b.# +#.o.p.o.# +#.w.w.w.# +#.obobo.# +######### + + diff --git a/Rainbow_Apples.txt b/Rainbow_Apples.txt new file mode 100644 index 0000000000000000000000000000000000000000..3013a3ad54e1ae7473cc24cd15e4e459425f626c --- /dev/null +++ b/Rainbow_Apples.txt @@ -0,0 +1,362 @@ +title Rainbow Apples +author Alexander In Uganda +homepage alexanderinuganda.itch.io +color_palette amstrad + +youtube y-JqH1M4Ya8 + +debug + +======== +OBJECTS +======== + +BACKGROUND +TRANSPARENT + +WALL +BLACK WHITE +00010 +11111 +10000 +11111 +00010 + +RedPaint +GREY RED +00000 +01110 +01110 +01000 +00000 + +GreenPaint +GREY GREEN +00000 +01110 +01110 +01000 +00000 + +PurplePaint +GREY PURPLE +00000 +01110 +01110 +01000 +00000 + +PinkPaint +GREY PINK +00000 +01110 +01110 +01000 +00000 + +BluePaint +GREY DARKBLUE +00000 +01110 +01110 +01000 +00000 + + + +RedTarget +TRANSPARENT RED +11011 +10001 +00000 +10001 +11011 + +BlueTarget +TRANSPARENT DarkBlue +11011 +10001 +00000 +10001 +11011 + +GreenTarget +TRANSPARENT GREEN +11011 +10001 +00000 +10001 +11011 + +PurpleTarget +TRANSPARENT PURPLE +11011 +10001 +00000 +10001 +11011 + +PinkTarget +TRANSPARENT PINK +11011 +10001 +00000 +10001 +11011 + +RedApple +TRANSPARENT RED BROWN +00020 +01120 +11211 +11111 +01110 + +BlueApple +TRANSPARENT DARKBLUE BROWN +00020 +01120 +11211 +11111 +01110 + +GreenApple +TRANSPARENT GREEN BROWN +00020 +01120 +11211 +11111 +01110 + +PurpleApple +TRANSPARENT PURPLE BROWN +00020 +01120 +11211 +11111 +01110 + +PinkApple +TRANSPARENT PINK BROWN +00020 +01120 +11211 +11111 +01110 + + +RegPlayer +TRANSPARENT #FFA500 WHITE BLACK BLUE +01010 +11111 +02120 +04140 +01310 + +NegaPlayer +TRANSPARENT #32CD32 WHITE BLACK BLUE +01010 +11111 +02120 +04140 +01310 + + +======= +LEGEND +======= + +r = RedApple +b = BlueApple +p = PurpleApple +i = PinkApple +g = GreenApple +F = RedTarget +H = BlueTarget +L = PurpleTarget +J = PinkTarget +K = GreenTarget +. = Background +# = Wall +X = RegPlayer +A = RedPaint +M = BluePaint +C = PurplePaint +D = PinkPaint +E = GreenPaint +@ = NegaPlayer +Player = RegPlayer or NegaPlayer +======= +SOUNDS +======= + +Player Move 56136907 +Player CantMove 93771704 +Undo 46241108 +sfx0 39647902 +endlevel 22716908 + +================ +COLLISIONLAYERS +================ + +Background +RedTarget, BlueTarget, GreenTarget, PinkTarget, PurpleTarget, RedPaint, BluePaint, GreenPaint, PinkPaint, PurplePaint +Player, Wall, RedApple, BlueApple, GreenApple, PinkApple, PurpleApple, NegaPlayer + +====== +RULES +====== + +[ > Player | Wall ] -> [ Player | Wall ] + +[ > RegPlayer | RedApple ] -> [ > RegPlayer | > RedApple ] +[ > RegPlayer | BlueApple ] -> [ > RegPlayer | > BlueApple ] +[ > RegPlayer | GreenApple ] -> [ > RegPlayer | > GreenApple ] +[ > RegPlayer | PinkApple ] -> [ > RegPlayer | > PinkApple ] +[ > RegPlayer | PurpleApple ] -> [ > RegPlayer | > PurpleApple ] + +[ > NegaPlayer | RedApple ] -> [ > NegaPlayer | > RedApple ] +[ > NegaPlayer | BlueApple ] -> [ > NegaPlayer | > BlueApple ] +[ > NegaPlayer | GreenApple ] -> [ > NegaPlayer | > GreenApple ] +[ > NegaPlayer | PinkApple ] -> [ > NegaPlayer | > PinkApple ] +[ > NegaPlayer | PurpleApple ] -> [ > NegaPlayer | > PurpleApple ] + +[ > RedApple | RedApple ] -> [ > RedApple | > RedApple ] +[ > BlueApple | BlueApple ] -> [ > BlueApple | > BlueApple ] +[ > GreenApple | GreenApple ] -> [ > GreenApple | > GreenApple ] +[ > PinkApple | PinkApple ] -> [ > PinkApple | > PinkApple ] +[ > PurpleApple | PurpleApple ] -> [ > PurpleApple | > PurpleApple ] + +late [ RedApple BluePaint ] -> [BlueApple BluePaint] sfx0 +late [ RedApple GreenPaint ] -> [GreenApple GreenPaint] sfx0 +late [ RedApple PinkPaint ] -> [PinkApple PinkPaint] sfx0 +late [ RedApple PurplePaint ] -> [BlueApple PurplePaint] sfx0 +late [ BlueApple RedPaint ] -> [RedApple RedPaint] sfx0 +late [ BlueApple GreenPaint ] -> [GreenApple GreenPaint] sfx0 +late [ BlueApple PinkPaint ] -> [PinkApple PinkPaint] sfx0 +late [ BlueApple PurplePaint ] -> [PurpleApple PurplePaint] sfx0 +late [ GreenApple RedPaint ] -> [RedApple RedPaint] sfx0 +late [ GreenApple BluePaint ] -> [BlueApple BluePaint] sfx0 +late [ GreenApple PinkPaint ] -> [PinkApple PinkPaint] sfx0 +late [ GreenApple PurplePaint ] -> [PurpleApple PurplePaint] sfx0 +late [ PinkApple RedPaint ] -> [RedApple RedPaint] sfx0 +late [ PinkApple GreenPaint ] -> [GreenApple GreenPaint] sfx0 +late [ PinkApple BluePaint ] -> [BlueApple BluePaint] sfx0 +late [ PinkApple PurplePaint ] -> [PurpleApple PurplePaint] sfx0 +late [ PurpleApple RedPaint ] -> [RedApple RedPaint] sfx0 +late [ PurpleApple GreenPaint ] -> [GreenApple GreenPaint] sfx0 +late [ PurpleApple PinkPaint ] -> [PinkApple PinkPaint] sfx0 +late [ PurpleApple BluePaint ] -> [BlueApple BluePaint] sfx0 + +[ > RegPlayer ] [ NegaPlayer ] -> [ > RegPlayer ] [ < NegaPlayer ] + + +============== +WINCONDITIONS +============== + +All RedTarget on RedApple +All BlueTarget on BlueApple +All GreenTarget on GreenApple +All PinkTarget on PinkApple +All PurpleTarget on PurpleApple + + +======= +LEVELS +======= + +MESSAGE Put the apples on the same-coloured targets! + +######### +#.......# +#.x.....# +#.......# +#.r...f.# +#.......# +######### + +MESSAGE All targets need to be covered to complete the level! + +######### +#.f...h.# +#.b...r.# +#.......# +#...x...# +#.......# +######### + +MESSAGE Use paint to change the colours of the apples! + + +######### +#xb..a.f# +######### + + +######### +#.......# +#....Mr.# +#.X...H.# +#.......# +#.......# +######### + +######### +#.j...k.# +#.......# +#...x...# +#.be.dr.# +#.......# +######### + +.#########. +##.......## +#f.x...g..# +#j....mim.# +#ha....p..# +##.......## +.#########. + +Message Same-coloured apples can be pushed together! + +######### +#xr.bbbh# +#...##### +#r###.... +#r#...... +#r#...... +#f#...... +###...... + +######## +#......# +#x.iiic# +######l# +######l# +######l# +######## + +.....#####... +.#####kff#... +.#..#..hj#... +.#.g#b..h#... +##..#..r##... +#...x...#.... +#.i.##r.#.... +#..###..##### +####.#..#...# +.....#....b.# +.....#..##### +.....#####... + +######### +#x..i..j# +######### +......... +######### +#h..b..@# +######### + +MESSAGE Insert pretentious quote here. diff --git a/Random_Color_Maze.txt b/Random_Color_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..3644753b21c8e76701de5f66e36c202fecf1b78d --- /dev/null +++ b/Random_Color_Maze.txt @@ -0,0 +1,273 @@ +title Random Color Maze +author Super Papyrus & Super Alphys +homepage www.undertale.com + +======== +OBJECTS +======== + +Background . +lightblue white +11111 +01111 +11101 +11111 +10111 + +Path , +#fffefe #ffcccc +11011 +10001 +00100 +10001 +11011 + +Alert ! +white lightgreen +11011 +10001 +00100 +10001 +11011 + +AlertActive +white lightgray +11011 +10001 +00100 +10001 +11011 + +Goal G +gray darkblue +..... +.000. +01110 +11111 +.111. + +Wall # +red darkred +00010 +11111 +01000 +11111 +00010 + +Electric Z +yellow lightblue +10001 +01010 +00100 +01010 +10001 + +Water W +blue #6666ff +00100 +00100 +01110 +11011 +01110 + +Piranhas +blue #6666ff lightblue orange +00130 +00133 +03122 +13311 +02210 + +Elecwater +blue #6677ff +00100 +00100 +01110 +11011 +01110 + +Orange Q +orange green +00111 +00100 +00000 +00000 +00000 + +Frisk F +brown yellow pink Blue +.000. +.111. +22222 +.333. +.3.3. + +Soap Y +purple pink +00000 +00110 +01010 +01100 +00000 + +Bubbles +white lightblue +....1 +0.... +.000. +1...0 +11111 + +SubmergedFrisk +brown yellow pink lightblue +..... +.000. +.111. +22222 +33333 + +FriskOrng +brown orange red green +.000. +.111. +22222 +.333. +.3.3. + +Randler ? +gray black +01110 +00010 +00100 +00000 +00100 + +======= +LEGEND +======= + +Player = Frisk or FriskOrng or SubmergedFrisk +Tile = Path or Alert or Wall or Electric or Water or Orange or Soap + +======= +SOUNDS +======= + +sfx0 45558909 +sfx1 33666702 +sfx2 43512709 +sfx3 2177504 + +================ +COLLISIONLAYERS +================ + +Background +Path, Goal, Alert, AlertActive, Water, Piranhas, Elecwater, Orange, Soap +Bubbles, Randler +Player, Wall, Electric + +====== +RULES +====== + +late [Player Alert] -> [Player AlertActive] sfx0 +late [AlertActive no Player] -> [Alert] + +late [Frisk Water] -> [SubmergedFrisk Water] sfx2 +late [SubmergedFrisk no Water] -> [Frisk no Water] sfx2 + +late [Frisk Orange] -> [FriskOrng Orange] sfx3 + +[Piranhas] -> [Water] +[> Player|Electric] -> [< Player|Electric] sfx1 +[> FriskOrng|Water] -> [< FriskOrng|Piranhas] sfx3 +[> Player|Elecwater] -> [< Player|Elecwater] sfx1 + +[Water|Electric] -> [Elecwater|Electric] + +[ Bubbles | Player ] -> [ Bubbles | > Frisk ] +[ Bubbles ] -> [] +[ > Player | Soap ] -> [ Bubbles > Frisk | Soap ] again + +[Randler] -> [random Tile] + +============== +WINCONDITIONS +============== + +all Player on Goal + +======= +LEVELS +======= + +message Hey human, A-Alphys here! This is a pre-recorded message, so I can't answer any questions. +message Y-you need to step into the hole in the floor to progress to the next level. +message I know that might seem really scary, but it's probably fine. + +F..G + +message PINK TILES DO ABSOLUTELY NOTHING AND CAN BE WALKED ON WITH NO CONSEQUENCE! RED TILES, HOWEVER, CANNOT BE WALKED ON AT ALL! + +.,#,,,#,.. +F,#,#,,,.G +.,,,#,#,.. + +message Green tiles would alert a monster to your position, but Papyrus and I are all the way up in the spiral tower working on something else and we didn't get any calls from volunteers, so they, uh... they're pretty much safe to step on. + +.,,!,,. +f,,!,,G +.,,!,,. + +message YELLOW TILES ARE ELECTRICALLY CHARGED! UNLESS YOU WISH TO BE ELECTROCUTED WITH EXTREME PREJUDICE, YOU SHOULD NOT ATTEMPT TO STEP UPON THEM! + +..,,,,#.. +f.#,z,#.. +..Z,#,z.. +..#,z,,.g +..#,,,#.. + +message B-blue tiles, well... They're uh... Water tiles, basically. +message FILLED TO THE BRIM WITH PIRANHAS! +message Piranhas that l-like oranges. +message WHICH ORANGE TILES WILL MAKE YOU RESEMBLE! +message We also made it so that there's a-a fairly large chance that electricity from the Electric block will pass through into the water. + +..,,wwzwwwww +f.,,wwwwwwww +..,,wwwwwwww +########zwww +..,ww,w,Q,,, +g.,w,,,,,Q,, +..,,,w,w,,Q, + +message PURPLE TILES ARE SOAP TILES! THEY ARE VERY SLIPPERY, AND THEY WILL CLEANSE YOU OF ORANGE SCENT! + +f.,,yyyyyy# +..,,y#yyyy, +######y###q +g.,yyyy#### + +message T-that's all the instructions, right, Papyrus? +message THAT'S RIGHT! +message ACTUALLY, I HAVE TO TELL THEM ABOUT ONE MORE TILE... +message Is it plaid tiles? +message YES, IT'S PLAID TILES. +message I haven't implemented those yet. +message DANG. +message By the way, t-the question-mark blocks are more or less randomized, so you can press R to re-randomize them. + +f +. +, +? +, +. +g + +...,,??,,... +...,,,?,,... +.f.,,?,,,.g. +...,,,?,,... +...,,??,,... diff --git a/Reap.txt b/Reap.txt new file mode 100644 index 0000000000000000000000000000000000000000..4e53b8b898430fd014b276df92bb6df9e0c70591 --- /dev/null +++ b/Reap.txt @@ -0,0 +1,190 @@ +title Reap +text_color darkred + +noundo +key_repeat_interval 0.2 +noaction +realtime_interval 0.5 + + +======== +OBJECTS +======== + +(Background +darkblue darkgreen +01110 +11100 +10000 +00111 +01110) + +Background +darkblue + +Target +darkgray yellow lightbrown black +.333. +.212. +10001 +10001 +.0.0. + +Ghost +white lightblue lightgray +.111. +.202. +10001 +10001 +.00.. + +Wall +gray darkgray +00010 +11111 +01000 +11111 +00010 + +Heaven +black + +Player +Black darkgray white +.0000 +00222 +00022 +.0000 +00000 + +Scythe +lightgray darkbrown +1000. +1...0 +1.... +1.... +1.... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Scythe +@ = Target +C = Heaven + + +======= +SOUNDS +======= + +Player move 72644907 +sfx1 69392502 +sfx2 85547108 +Ghost move 25346108 + + +================ +COLLISIONLAYERS +================ + +Background +Heaven +Player, Wall, Scythe, Target +Ghost + +====== +RULES +====== + +[ Scythe | moving Player] -> [ moving Scythe | moving Player ] +[ > PLayer | Wall ] -> cancel +[ > PLayer | Target ] -> cancel + +[Action Player | Scythe ] -> [Player | > scythe] SFX1 + +[stationary Player][Ghost] -> [Player][up Ghost] sfx3 +vertical [up Ghost | Ghost] -> [up Ghost | left Ghost] +horizontal [Ghost | left Ghost] -> [left Ghost | left Ghost] + +[> Scythe | Target] -> [ > Scythe | Ghost] sfx2 + + +============== +WINCONDITIONS +============== + +all Ghost on Heaven +no Target + +======= +LEVELS +======= + +message Reap their souls... + + +CCCCCCCCC +######### +#po....@# +######### + + +CCCCCCC +####### +#.p...# +#....@# +#.....# +#....## +#....o# +####### + + +CCCCCCC +####### +#.p...# +#....@# +#.....# +##....# +#o....# +####### + +cccccccc +######## +#p.#..@# +#......# +#.####.# +#..###.# +#..###.# +##...#.# +###..o.# +######## + +cccccccc +######## +#@#...@# +#.....## +#......# +#..po..# +##.....# +#@...#@# +######## + +ccccccccCC +########## +#@#.....@# +#.#..#.### +#........# +#.#.##...# +#...##.#.# +#....po..# +###.#..#.# +#@.....#@# +########## + + + +message Now they are in heaven, at peace. diff --git a/Remote_Control_Sokoban.txt b/Remote_Control_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..09d282f7d1e077b27cdddd3ff2f7feee12cf41ba --- /dev/null +++ b/Remote_Control_Sokoban.txt @@ -0,0 +1,144 @@ +title Remote Control Sokoban +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN Yellow +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +Darkgray Gray +00000 +01010 +00000 +01010 +00000 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Bot +Darkgray Gray Lightgray White +.000. +.333. +22222 +.111. +.1.1. + +Crate +Orange Gray +00000 +01.10 +0...0 +01.10 +00000 + + +======= +LEGEND +======= + +. = Background +/ = Wall +@ = Player +! = Bot +o = Crate +& = Crate and Target ++ = Target + + +======= +SOUNDS +======= + +Crate Move 36772507 +endlevel 64145302 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, Bot + +====== +RULES +====== + +[Moving Player][Bot] -> [Moving Player][Moving Bot] + +[> Bot|Crate] -> [> Bot|> Crate] +[> Player|Crate] -> [> Player|> Crate] + +[> Player|Wall] -> cancel + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Level 1 of 3 + +///////// +/....//// +/@...//// +///////// +///////// +///////// +/!...//// +////.o.+/ +///////// + +message Level 2 of 3 + +////////// +/++./..../ +/...o.o.!/ +/..//..../ +////////// +/..//..../ +/@......./ +/..../.../ +////////// + +message Level 3 of 3 + +////////// +/...///../ +/...///../ +/.+./@.../ +/.&./..../ +/.&.//.../ +/.o../.../ +/...!/.../ +/...//.../ +////////// + +message Congratulations! You win! diff --git a/Repeater.txt b/Repeater.txt new file mode 100644 index 0000000000000000000000000000000000000000..44e4d2c6a8602739b71baeed54bec8c8ead08fbf --- /dev/null +++ b/Repeater.txt @@ -0,0 +1,434 @@ +title Repeater +author Nils Jung + +run_rules_on_level_start +norepeat_action + +(verbose_logging) + +======== +OBJECTS +======== + +Background . +black + +GoodBlock + +#060 #090 +00000 +01110 +01110 +01110 +00000 + +BadBlock - +#600 #900 +00000 +01110 +01110 +01110 +00000 + +NeutralBlock ~ +#03C #05E +00000 +01110 +01110 +01110 +00000 + +Wall # +#000 #111 +00000 +01110 +01110 +01110 +00000 + +Cursor +yellow +00.00 +0...0 +..... +0...0 +00.00 + +PathU +yellow +..0.. +..0.. +..0.. +..... +..... + +PathD +yellow +..... +..... +..0.. +..0.. +..0.. + +PathL +yellow +..... +..... +000.. +..... +..... + +PathR +yellow +..... +..... +..000 +..... +..... + +PathUAlt +transparent + +PathDAlt +transparent + +PathLAlt +transparent + +PathRAlt +transparent + +CursorActive +orange +00.00 +0...0 +..... +0...0 +00.00 + +Number0 0 +white +.0000 +.0..0 +.0..0 +.0..0 +.0000 + +Number1 1 +white +....0 +...00 +....0 +....0 +....0 + +Number2 2 +white +.0000 +....0 +.0000 +.0... +.0000 + +Number3 3 +white +.0000 +....0 +.0000 +....0 +.0000 + +Number4 4 +white +.0... +.0.0. +.0000 +...0. +...0. + +Number5 5 +white +.0000 +.0... +.0000 +....0 +.0000 + +Number6 6 +white +.0000 +.0... +.0000 +.0..0 +.0000 + +Number7 7 +white +.0000 +....0 +....0 +....0 +....0 + +Number8 8 +white +.0000 +.0..0 +.0000 +.0..0 +.0000 + +Number9 9 +white +.0000 +.0..0 +.0000 +....0 +.0000 + +init +transparent + +flip +transparent + +flipAlt +transparent + +tail +transparent + +tailAlt +transparent + +head +transparent + +once +transparent + +nonce +transparent + +ReduceNumber +transparent + +ReduceNumber2 +transparent + +ReduceNumber3 +transparent + +LastNumber +transparent + +======= +LEGEND +======= + +Player = Cursor or CursorActive +Block = GoodBlock or BadBlock or NeutralBlock +Path = PathU or PathD or PathL or PathR or PathUAlt or PathDAlt or PathLAlt or PathRAlt +Number = Number0 or Number1 or Number2 or Number3 or Number4 or Number5 or Number6 or Number7 or Number8 or Number9 +Reduce = ReduceNumber or ReduceNumber2 or ReduceNumber3 + +======= +SOUNDS +======= + +sfx0 76709907 (Cursor Action) +sfx1 7040905 (CursorActive Action) +endlevel 34064103 + +================ +COLLISIONLAYERS +================ + +Background +Block, Wall +Cursor, CursorActive +Number +PathU +PathD +PathL +PathR +PathUAlt +PathDAlt +PathLAlt +PathRAlt +init +flip +flipAlt +tail, tailAlt +head +once, nonce +ReduceNumber +ReduceNumber2 +ReduceNumber3 +LastNumber + +====== +RULES +====== + +[no init no Cursor] -> [Cursor] +RIGHT [no init Cursor | ... | no init Cursor] -> [Cursor | ... | ] +DOWN [no init Cursor | ... | no init Cursor] -> [Cursor | ... | ] +[no init Cursor] -> [Cursor nonce] +[no init Number] -> [Number LastNumber] +RIGHT [no init LastNumber | ... | no init LastNumber] -> [ | ... | LastNumber] + +[no init] -> [init] + +[ACTION Cursor no Block] -> CANCEL +[ACTION Cursor] [LastNumber] -> [CursorActive flip tail] [LastNumber ReduceNumber ReduceNumber2 ReduceNumber3] sfx0 + +[> CursorActive | no Block] -> CANCEL +[> CursorActive | Path] -> CANCEL + +UP [> CursorActive | ] [LastNumber] -> [PathU | CursorActive PathD flip] [LastNumber ReduceNumber] +DOWN [> CursorActive | ] [LastNumber] -> [PathD | CursorActive PathU flip] [LastNumber ReduceNumber] +LEFT [> CursorActive | ] [LastNumber] -> [PathL | CursorActive PathR flip] [LastNumber ReduceNumber] +RIGHT [> CursorActive | ] [LastNumber] -> [PathR | CursorActive PathL flip] [LastNumber ReduceNumber] + +startloop +[Reduce Number9] -> [Number8] +[Reduce Number8] -> [Number7] +[Reduce Number7] -> [Number6] +[Reduce Number6] -> [Number5] +[Reduce Number5] -> [Number4] +[Reduce Number4] -> [Number3] +[Reduce Number3] -> [Number2] +[Reduce Number2] -> [Number1] +[Reduce Number1] -> [Number0] +RIGHT [Number | Reduce Number0] -> [Reduce Number | Number9] +RIGHT [no Number | Number0 | Number] -> [ | | Number] +RIGHT [no Number | Reduce Number0] -> CANCEL +endloop + +[ACTION CursorActive] -> [Cursor head] sfx1 + +startloop +[nonce] -> [once] +[flip GoodBlock] -> [BadBlock] +[flip BadBlock] -> [GoodBlock] +[flipAlt GoodBlock] -> [BadBlock] +[flipAlt BadBlock] -> [GoodBlock] +[flip NeutralBlock] -> [NeutralBlock] +[flipAlt NeutralBlock] -> [NeutralBlock] +[head Wall] [tail] -> [head Wall] [] +[head Wall] [tailAlt] -> [head Wall] [] +UP [once] [tail PathU | PathD] [head | ] -> [nonce] [ | tail] [PathUAlt | head PathDAlt flipAlt] +DOWN [once] [tail PathD | PathU] [head | ] -> [nonce] [ | tail] [PathDAlt | head PathUAlt flipAlt] +LEFT [once] [tail PathL | PathR] [head | ] -> [nonce] [ | tail] [PathLAlt | head PathRAlt flipAlt] +RIGHT [once] [tail PathR | PathL] [head | ] -> [nonce] [ | tail] [PathRAlt | head PathLAlt flipAlt] +UP [once] [tailAlt PathUAlt | PathDAlt] [head | ] -> [nonce] [ | tailAlt] [PathU | head PathD flip] +DOWN [once] [tailAlt PathDAlt | PathUAlt] [head | ] -> [nonce] [ | tailAlt] [PathD | head PathU flip] +LEFT [once] [tailAlt PathLAlt | PathRAlt] [head | ] -> [nonce] [ | tailAlt] [PathL | head PathR flip] +RIGHT [once] [tailAlt PathRAlt | PathLAlt] [head | ] -> [nonce] [ | tailAlt] [PathR | head PathL flip] +[tail no PathU no PathD no PathL no PathR Path] -> [tailAlt Path] +[tailAlt no PathUAlt no PathDAlt no PathLAlt no PathRAlt Path] -> [tail Path] +endloop + +[head] [Path] -> [head] [] +[head] -> [] + +============== +WINCONDITIONS +============== + +no BadBlock + +======= +LEVELS +======= + +message Level 1 of 7 +######### +#+-+++-+# +#-+---+-# +#+-+++-+# +#+-+++-+# +#+-+++-+# +#-+---+-# +#+-+++-+# +######### +.......16 + +message Level 2 of 7 +........######### +......###++++~~~# +....###++++--~~~# +#####++++--+-~~~# +#~~~+++--+--+~~~# +#~~~+--+--+++~~~# +#~~~-+--++++##### +#~~~--++++###.... +#~~~++++###...... +#########......12 + +message Level 3 of 7 +########################## +#~~~++++++++++++++++++~~~# +#~~~++++++++++++++++++~~~# +#~~~+-++-++-++-++-++-+~~~# +#~~~++++++++++++++++++~~~# +#~~~++++++++++++++++++~~~# +########################## +........................15 + +message Level 4 of 7 +############### +#++++++++~~~++# +#++------~~~++# +#+#++++++~~~++# +#++++++++~~~++# +#+#++++++~~~++# +#++------~~~++# +#++++++++~~~++# +############### +.............12 + +message Level 5 of 7 +...........########### +........####++++++~~~# +.....####++++++---~~~# +######++++++---+--~~~# +#~~~+++++---+---++~~~# +#~~~++---+---+++++~~~# +#~~~--+---++++++###### +#~~~---++++++####..... +#~~~++++++####........ +###########.........11 + +message Level 6 of 7 +############# +#~~~~~~~~~~~# +#~~~~~~~~~~~# +#~~+-+++-+~~# +#~~-+-+-+-~~# +#~~+-+++-+~~# +#~~+++++++~~# +#~~+-+++-+~~# +#~~-+-+-+-~~# +#~~+-+++-+~~# +#~~~~~~~~~~~# +#~~~~~~~~~~~# +############# +...........14 + +message Level 7 of 7 +...........########## +.........###++++~~~~# +.......###++++++~~~~# +.....###++++++-+~~~~# +######++++++-++-~~~~# +#~~~~+++++-++--+~~~~# +#~~~~+++-++--+++~~~~# +#~~~~+-++--+++++~~~~# +#~~~~++--++++++###### +#~~~~--++++++###..... +#~~~~++++++###....... +#~~~~++++###......... +##########.........10 + +message Congratulations! \ No newline at end of file diff --git a/Repel.txt b/Repel.txt new file mode 100644 index 0000000000000000000000000000000000000000..41cadedc4fe0e27e435e045b1ed52108f3ce9df7 --- /dev/null +++ b/Repel.txt @@ -0,0 +1,603 @@ +title Repel +author chaotic_iak +homepage chaosatthesky.wordpress.com + +(Changelog +26-Jul-2014: Version 1.00, with 7 levels +26-Jul-2014: Version 1.01, implemented skip level +13-Jun-2015: Version 1.02, no automatic music and more readable messages +) + +run_rules_on_level_start +norepeat_action +key_repeat_interval 0.15 +again_interval 0.125 + +======== +OBJECTS +======== +background +#fff #eee +11111 +10001 +10001 +10001 +11111 + +bgu +#fff +..0.. +..... +..... +..... +..... + +bgd +#fff +..... +..... +..... +..... +..0.. + +bgl +#fff +..... +..... +0.... +..... +..... + +bgr +#fff +..... +..... +....0 +..... +..... + +wall +#222 + +player +#c00 +..... +.000. +.000. +.000. +..... + +stopper +#aaa +..0.. +.000. +00000 +.000. +..0.. + +exit +#c00 +00000 +0...0 +0...0 +0...0 +00000 + +hint +#ccf +..... +.000. +.0.0. +.000. +..... + +shard +#393 #4a4 +..... +.01.. +.001. +.000. +..... + +noshard +#555 #666 +..... +.01.. +.001. +.000. +..... + +emerald +#3c3 #4d4 +..... +.011. +00011 +.000. +..0.. + +shardblank +#000 +..... +.00.. +.000. +.000. +..... + +emeraldblank +#000 +..... +.000. +00000 +.000. +..0.. + +mu +#33f #99f +.111. +.000. +.000. +.000. +..... + +md +#33f #99f +..... +.000. +.000. +.000. +.111. + +ml +#33f #99f +..... +1000. +1000. +1000. +..... + +mr +#33f #99f +..... +.0001 +.0001 +.0001 +..... + +mh +#33f #99f +..... +10001 +10001 +10001 +..... + +mv +#33f #99f +.111. +.000. +.000. +.000. +.111. + +bu +#333 #999 +.111. +.000. +.000. +.000. +..... + +bd +#333 #999 +..... +.000. +.000. +.000. +.111. + +bl +#333 #999 +..... +1000. +1000. +1000. +..... + +br +#333 #999 +..... +.0001 +.0001 +.0001 +..... + +bh +#333 #999 +..... +10001 +10001 +10001 +..... + +bv +#333 #999 +.111. +.000. +.000. +.000. +.111. + +d0 +#ccc +..00. +.0..0 +.0..0 +.0..0 +..00. + +d1 +#ccc +...0. +..00. +...0. +...0. +..000 + +d2 +#ccc +.000. +....0 +..00. +.0... +.0000 + +d3 +#ccc +.000. +....0 +..00. +....0 +.000. + +d4 +#ccc +...0. +..00. +.0.0. +.0000 +...0. + +d5 +#ccc +.0000 +.0... +.000. +....0 +.000. + +d6 +#ccc +..00. +.0... +.000. +.0..0 +..00. + +d7 +#ccc +.0000 +....0 +...0. +..0.. +..0.. + +d8 +#ccc +..00. +.0..0 +..00. +.0..0 +..00. + +d9 +#ccc +..00. +.0..0 +..000 +....0 +..00. + +movingu +black + +movingd +black + +movingl +black + +movingr +black + +playertarget +black + +removehints +black + +skiplevel +black + +hintcounter +black + +startlevel +black + +processing +black + +processing2 +black + +pointer +black + +justmoved +black + +======= +LEGEND +======= +mov = mu or md or ml or mr or mh or mv +blo = bu or bd or bl or br or bh or bv +repu = mu or mv or bu or bv +repd = md or mv or bd or bv +repl = ml or mh or bl or bh +repr = mr or mh or br or bh +collectibles = shard or noshard or emerald +blank = shardblank or emeraldblank +object = mov or blo or player or wall or stopper or collectibles +repel = mov or blo +marker = startlevel or processing or processing2 or playertarget or pointer +movingmarker = movingu or movingd or movingl or movingr +digit = d0 or d1 or d2 or d3 or d4 or d5 or d6 or d7 or d8 or d9 + +. = background +# = wall +p = player and removehints and startlevel +o = exit +i = hint +` = shard +l = noshard +~ = emerald +w = mu +s = md +a = ml +d = mr +q = mv +e = mh +t = bu +g = bd +f = bl +h = br +r = bv +y = bh +0 = d0 and wall +1 = d1 and wall +2 = d2 and wall +3 = d3 and wall +4 = d4 and wall +5 = d5 and wall +6 = d6 and wall +7 = d7 and wall +8 = d8 and wall +9 = d9 and wall + +======= +SOUNDS +======= +player cantmove 99427504 +mov move 69999307 +blo move 69999307 +noshard destroy 22945100 +shard destroy 5840900 +emerald destroy 3463700 +stopper create 22397106 +stopper destroy 93130906 +endlevel 57747503 +sfx0 81274706 +sfx1 7263306 + +================ +COLLISIONLAYERS +================ +startlevel, pointer, processing2 +playertarget, removehints, skiplevel, hintcounter, processing +justmoved +movingu +movingd +movingl +movingr +background +bgu +bgd +bgl +bgr +exit, hint +stopper +wall, player, mov, blo +collectibles +digit, blank + +====== +RULES +====== +(level start) +right [no wall|no wall] -> [bgr|bgl] +down [no wall|no wall] -> [bgd|bgu] +right [startlevel][digit|digit||] -> [startlevel][digit|digit||pointer] +right [startlevel][shard no processing][pointer|] -> [startlevel][shard processing][shardblank|pointer] +random right [shardblank|pointer|] -> [shardblank||pointer] +right [startlevel][emerald no processing][pointer|] -> [startlevel][emerald processing][emeraldblank|pointer] +right [startlevel][digit|digit] -> [startlevel][digit|digit hintcounter] + +(mechanics) +[action player no stopper][stopper] -> cancel +right [action player no removehints no skiplevel][d0|d1] -> cancel +[action player stopper skiplevel] -> win +[action player stopper removehints][hint] -> [action player stopper removehints][] +[action player stopper removehints] -> [action player stopper skiplevel] +[action player stopper] -> [player] +[action player] -> [player stopper] +right [orthogonal player stopper][d0|d1] -> [orthogonal player][d0|d1] +[> player removehints] -> [> player] +[> player skiplevel] -> [> player] +[> player|] -> [> player|playertarget] +[> player|mov] -> [> player|> mov] again + +right [|no playertarget repr|no playertarget repl|] -> [|movingl repr|movingr repl|] again +down [|no playertarget repd|no playertarget repu|] -> [|movingu repd|movingd repu|] again +down [repd|no playertarget repu|] -> [repd|movingd repu|] again +[movingl movingr] -> [] +[movingu movingd] -> [] +[movingu repel] -> [up repel] +[movingd repel] -> [down repel] +[movingl repel] -> [left repel] +[movingr repel] -> [right repel] +[> repel justmoved|no repel|< repel] -> [repel justmoved|no repel|< repel] +[> repel||< repel] -> [repel||repel] +[> repel no playertarget|stationary object] -> [repel|object] +[> repel|< repel] -> [repel|repel] +[> repel|perpendicular repel] -> [repel|perpendicular repel] +[> repel|perpendicular player] -> [repel|perpendicular player] +[> repel|playertarget] -> [repel|playertarget] + +startloop +random [> repel no justmoved no processing|] -> [> repel processing|processing2] +[> repel justmoved|processing2] -> [repel justmoved|processing2] +[> repel no processing|processing2] -> [> repel|processing processing2] +[> repel|processing processing2] -> [repel|processing processing2] +[processing processing2] -> [] +[processing2] -> [] +endloop + +startloop +random [> repel no processing|] -> [> repel processing|processing2] +[> repel no processing|processing2] -> [> repel|processing processing2] +[> repel|processing processing2] -> [repel|processing processing2] +[processing processing2] -> [] +[processing2] -> [] +endloop + +[orthogonal object][justmoved] -> [orthogonal object][] +[orthogonal repel] -> [orthogonal repel orthogonal justmoved] + +late right [player shard][no shardblank|shardblank] -> [player][|shard] +late right [player emerald][no emeraldblank|emeraldblank] -> [player][|emerald] +late [player collectibles] -> [player] + +late [shard no wall][player exit] -> sfx1 +late [player hint] -> sfx0 + +late right [player hint][d0|d1 hintcounter] -> message X TWICE BEFORE MOVING TO SKIP LEVEL +late right [player hint][d0|d1|hintcounter] -> message PRIMARY GOAL: GO TO RED SQUARE; SECONDARY GOAL: COLLECT DIAMONDS +late right [player hint][d0|d1||hintcounter] -> message ERROR: "RULES.TXT" DOES NOT EXIST + +late right [player hint][d0|d2 hintcounter] -> message GREEN SHARDS REQUIRED, GRAY SHARDS OPTIONAL +late right [player hint][d0|d2|hintcounter] -> message PRESS X FOR PUT/TAKE STOPPER; YOU ONLY HAVE ONE + +late right [player hint][d0|d5 hintcounter] -> message YOU DON'T NEED YOUR STOPPER + +late right [player hint][hintcounter|] -> [player][|hintcounter] +late right [player hint] -> [player] +late [marker] -> [] + +============== +WINCONDITIONS +============== +all player on exit +no shardblank + +======= +LEVELS +======= +########### +#..d......# +#..h..s.a## +#i#~###t..# +#.##.g....# +#i#o.t....# +#ip#.h....# +#######...# +01######### + +############ +#`..#.....## +#hfl...#.t~# +###.i.s...## +#o#`hf~r.### +#p.i.l#..### +#######t#### +02########## + +############ +#.....###~## +#..#.t`..f.# +#...#......# +##w.#~g.w..# +#..s.#.....# +#s..#`##...# +#.#..d.fg..# +#to#.###...# +#p..d.f#...# +############ +03########## + +############### +#...l.p#...#`## +#.s#g.t.....f.# +#..ot#.#.d.#..# +######....#...# +##.......q.ghf# +##............# +#~tt##..f..#..# +##..##.#~#....# +############### +04############# + +#################### +##~ig..g#`#g...#~### +##..r....f`r.#..h.## +###hfa...##t#...f.## +##..t....#.h.ad...## +#...#.....#..#.....# +#.#....g.........#.# +#..####.####.####..# +#h.e.y.y.y.y.y.ep.f# +##.####.####.####.## +##................## +######....w...###### +#########..##..o#### +05################## + +################### +#.g...#......#...## +#.t...d......#..to# +#.p#hfl.flshf##..## +#.g###.f.......f.## +#.t####~#.t.....### +################### +06################# + +################### +#.....#......#~#### +#.a~..#....a..h..## +###.###.###.....go# +#..f.#....#.....f.# +#....g........f..## +#.pd.t..lhf###.#### +#....f..gq..#....## +#...##..t...#....## +#########..####..## +07################# diff --git a/Reset.txt b/Reset.txt new file mode 100644 index 0000000000000000000000000000000000000000..d2b6f1fb3c182a0fb654e95008cb1b699c086280 --- /dev/null +++ b/Reset.txt @@ -0,0 +1,398 @@ +title Reset +author Pichusuperlover +homepage twitter.com/pichusuperlover +noaction + +======== +OBJECTS +======== +Reset +transparent + +Timer0 +Brown DarkRed +01110 +10001 +10001 +10001 +01110 + +Timer1 +Brown DarkRed +00100 +01100 +10100 +00100 +11111 + +Timer2 +Brown DarkRed +01110 +10001 +00110 +01000 +11111 + +Timer3 +Brown DarkRed +01110 +10001 +00010 +10001 +01110 + +Timer4 +Brown DarkRed +00010 +00110 +01010 +11111 +00010 + +Timer5 +Brown DarkRed +11111 +10000 +11110 +00001 +11110 + +Timer6 +Brown DarkRed +01110 +10000 +11110 +10001 +01110 + +Timer7 +Brown DarkRed +11111 +00010 +00100 +00100 +00100 + +Timer8 +Brown DarkRed +01110 +10001 +01110 +10001 +01110 + +Timer9 +Brown DarkRed +01110 +10001 +01111 +00001 +01110 + +TimerMarker1 +Transparent + +TimerMarker2 +Transparent + +TimerMarker3 +Transparent + +TimerMarker4 +Transparent + +TimerMarker5 +Transparent + +TimerMarker6 +Transparent + +TimerMarker7 +Transparent + +TimerMarker8 +Transparent + +TimerMarker9 +Transparent + +Background +White + +Wall +Brown + +Player +Blue + +PlayerMarker +Transparent + +TempPlayer +Transparent + +Box +Orange + +BoxMarker +Transparent + +DestroyPower +Red +..... +.000. +.000. +.000. +..... + +Destroy +Brown Red +00000 +01110 +01110 +01110 +00000 + +DestroyMarker +Transparent + +SpeedPower +Green +..... +.000. +.000. +.000. +..... + +Speed +Brown Green +00000 +01110 +01110 +01110 +00000 + +SpeedMarker +Transparent + +Goal +Green + +TimeUp +darkblue +..... +.000. +.000. +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +$ = Wall and DestroyMarker +% = Wall and SpeedMarker +@ = Box and BoxMarker +P = Player and PlayerMarker +G = Goal +T = TimeUp +D = DestroyPower +S = SpeedPower +0 = Timer0 +1 = Timer1 and TimerMarker1 +2 = Timer2 and TimerMarker2 +3 = Timer3 and TimerMarker3 +4 = Timer4 and TimerMarker4 +5 = Timer5 and TimerMarker5 +6 = Timer6 and TimerMarker6 +7 = Timer7 and TimerMarker7 +8 = Timer8 and TimerMarker8 +9 = Timer9 and TimerMarker9 + +TimerMarker = TimerMarker1 or TimerMarker2 or TimerMarker3 or TimerMarker4 or TimerMarker5 or TimerMarker6 or TimerMarker7 or TimerMarker8 or TimerMarker9 +Timer = Timer0 or Timer1 or Timer2 or Timer3 or Timer4 or Timer5 or Timer6 or Timer7 or Timer8 or Timer9 or Reset +PlayerLayer = Timer or Wall or TempPlayer or Box or Destroy or Speed + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +PlayerMarker, Timermarker, BoxMarker, DestroyMarker, SpeedMarker +Goal, TimeUp, DestroyPower, SpeedPower +Timer, Wall, Player, TempPlayer, Box, Destroy, Speed + +====== +RULES +====== + +(Timer) +late [ Timer0 ] -> [ Reset ] +late [ Timer1 ] -> [ Timer0 ] +late [ Timer2 ] -> [ Timer1 ] +late [ Timer3 ] -> [ Timer2 ] +late [ Timer4 ] -> [ Timer3 ] +late [ Timer5 ] -> [ Timer4 ] +late [ Timer6 ] -> [ Timer5 ] +late [ Timer7 ] -> [ Timer6 ] +late [ Timer8 ] -> [ Timer7 ] +late [ Timer9 ] -> [ Timer8 ] + + + +(Boxes) +[ > Player | Box ] -> [ > Player | > Box ] + + + +(Extra Time) +(Current Time) +(late [ Player TimeUp ] [ Timer8 ] -> [ Player TimeUp ] [ Timer9 ] +late [ Player TimeUp ] [ Timer7 ] -> [ Player TimeUp ] [ Timer8 ] +late [ Player TimeUp ] [ Timer6 ] -> [ Player TimeUp ] [ Timer7 ] +late [ Player TimeUp ] [ Timer5 ] -> [ Player TimeUp ] [ Timer6 ] +late [ Player TimeUp ] [ Timer4 ] -> [ Player TimeUp ] [ Timer5 ] +late [ Player TimeUp ] [ Timer3 ] -> [ Player TimeUp ] [ Timer4 ] +late [ Player TimeUp ] [ Timer2 ] -> [ Player TimeUp ] [ Timer3 ] +late [ Player TimeUp ] [ Timer1 ] -> [ Player TimeUp ] [ Timer2 ] +late [ Player TimeUp ] [ Timer0 ] -> [ Player TimeUp ] [ Timer1 ]) + +(Future Time) +late [ Player TimeUp ] [ TimerMarker8 ] -> [ Player TimeUp ] [ TimerMarker9 ] +late [ Player TimeUp ] [ TimerMarker7 ] -> [ Player TimeUp ] [ TimerMarker8 ] +late [ Player TimeUp ] [ TimerMarker6 ] -> [ Player TimeUp ] [ TimerMarker7 ] +late [ Player TimeUp ] [ TimerMarker5 ] -> [ Player TimeUp ] [ TimerMarker6 ] +late [ Player TimeUp ] [ TimerMarker4 ] -> [ Player TimeUp ] [ TimerMarker5 ] +late [ Player TimeUp ] [ TimerMarker3 ] -> [ Player TimeUp ] [ TimerMarker4 ] +late [ Player TimeUp ] [ TimerMarker2 ] -> [ Player TimeUp ] [ TimerMarker3 ] +late [ Player TimeUp ] [ TimerMarker1 ] -> [ Player TimeUp ] [ TimerMarker2 ] + +(Cleanup) +late [ Player TimeUp ] -> [ Player ] + + + +(Box Destruction) +late [ DestroyPower Player ] [ DestroyMarker ] -> [ Player ] [ DestroyMarker Destroy ] +[ Destroy ] [ > Player | Box ] -> [ Destroy ] [ > Player | ] + + + +(Speed) +late [ SpeedPower Player ] [ SpeedMarker ] -> [ Player ] [ SpeedMarker Speed ] +[ Speed ] [ > Player | no PlayerLayer ] -> [ Speed ] [ no PlayerLayer | > TempPlayer ] +[ Speed ] [ TempPlayer ] -> [ Speed ] [ Player ] + + + +(Reset) +(Last Move) +late [ Timer0 ] -> again + +(Reset Player) +late [ Reset ] [ Player ] -> [ Reset ] [ ] +late [ Reset ] [ PlayerMarker ] -> [ Reset ] [ Player PlayerMarker ] + +(Reset Boxes) +late [ Reset ] [ Box ] -> [ Reset ] [ ] +late [ Reset ] [ BoxMarker ] -> [ Reset ] [ Box BoxMarker ] + +(Reset Timer) +late [ Reset ] [ TimerMarker1 ] -> [ Timer1 ] [ TimerMarker1 ] +late [ Reset ] [ TimerMarker2 ] -> [ Timer2 ] [ TimerMarker2 ] +late [ Reset ] [ TimerMarker3 ] -> [ Timer3 ] [ TimerMarker3 ] +late [ Reset ] [ TimerMarker4 ] -> [ Timer4 ] [ TimerMarker4 ] +late [ Reset ] [ TimerMarker5 ] -> [ Timer5 ] [ TimerMarker5 ] +late [ Reset ] [ TimerMarker6 ] -> [ Timer6 ] [ TimerMarker6 ] +late [ Reset ] [ TimerMarker7 ] -> [ Timer7 ] [ TimerMarker7 ] +late [ Reset ] [ TimerMarker8 ] -> [ Timer8 ] [ TimerMarker8 ] +late [ Reset ] [ TimerMarker9 ] -> [ Timer9 ] [ TimerMarker9 ] + +============= +WINCONDITIONS +============== + +All Goal on Player + +======= +LEVELS +======= + +4#######%$ +#........# +#...P...G# +#........# +########## + +3#######%$ +#........# +#T..P...G# +#........# +########## + +2#######%$ +#........# +#T..P.T.G# +#........# +########## + +6####%$ +#...### +#P.@.G# +#...### +####### + +9###%$ +#.@.## +#P@.G# +#.@.## +###### + +5####%$ +##..T## +##..@.# +#T@.@G# +#.@..## +##..P## +####### + +4######%$ +####D#### +#...@.### +#..P@..G# +#...@.### +######### + +5########%$ +#G..###.T## +###@T##.### +###.###@.## +###..P.@.D# +########.## +########### + +4########%$ +#.........# +#P...S...G# +#.........# +########### + +5######%$ +###....## +#G......# +###.S.P.# +######### + +5#####%$ +##.....# +#G.....# +##.S.P.# +######## + +Message Thanks to Patashu for the idea diff --git a/Rewindoban.txt b/Rewindoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e38cf58026826e67732f90223de82353471c77f --- /dev/null +++ b/Rewindoban.txt @@ -0,0 +1,188 @@ +Title Rewindoban +Author Loneship Games +homepage http://connorses.deviantart.com/ + +noundo + +======== +OBJECTS +======== +background +darkblue darkgreen +00010 +01000 +00000 +00100 +00000 + +player3 +red +..... +.000. +00000 +.000. +.0.0. + +player1 +red darkred +..... +.011. +01100 +.011. +.0.0. + +player2 +red lightgrey darkgrey +..... +.012. +01200 +.012. +.0.0. +Sc +orange +00000 +0...0 +0...0 +0...0 +00000 +Uc +orange +00000 +0.0.0 +0...0 +0...0 +00000 +Dc +orange +00000 +0...0 +0...0 +0.0.0 +00000 +Lc +orange +00000 +0...0 +00..0 +0...0 +00000 +Rc +orange +00000 +0...0 +0..00 +0...0 +00000 + +target +white +..... +.000. +.0.0. +.000. +..... + +wall +brown + +power +yellow +.000. +..00. +.00.. +.00.. +..0.. +======= +LEGEND +======= +c = Uc or Dc or Lc or Rc or Sc +Mc = Uc or Dc or Lc or Rc +player = player1 or player3 + +# = wall +. = background +p = player1 +s = player3 +* = target +o = Sc +@ = target and SC +! = power +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +target, power +player, player2, wall, c +====== +RULES +====== +[power player1] -> [player1] Message New ability! Press [X] to rewind. +late [power player3] -> [power player2] again + +[> player|c|wall] -> cancel + +up [> player|c] -> [> player|> Uc] +down [> player|c] -> [> player|> Dc] +left [> player|c] -> [> player|> Lc] +right[> player|c] -> [> player|> Rc] + +([> c|wall ] -> [Sc|wall] +[> c|c] -> [Sc|c]) + +[player2 no power] -> [player1] +[action player1] -> [player2] again + +[player2] [Uc] -> [player2] [down Sc] +[player2] [Dc] -> [player2] [up Sc] +[player2] [Lc] -> [player2] [right Sc] +[player2] [Rc] -> [player2] [left Sc] + +[power player2] -> [power player1] again +============== +WINCONDITIONS +============== +all c on target +no power +======= +LEVELS +======= +##### +#.*.# +#.o.# +#...# +#.s.# +#...# +#.o.# +#.*.# +##### +Message Remember, [R] resets the level. +##### +#...# +#...# +##.*# +#so.# +#..## +##### + +######### +#.s..#.!# +###.o...# +####*#### + +##### +##*## +#po.# +##.## +##### + +##### +#...# +#..@# +##.*# +#po.# +#..## +##### \ No newline at end of file diff --git a/Rippler's_Tower.txt b/Rippler's_Tower.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7d47d2ca9d8179c98fc2975214aebbb1a855e47 --- /dev/null +++ b/Rippler's_Tower.txt @@ -0,0 +1,890 @@ +title Rippler's Tower +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#DB4A00 + +Tile +LightGray + +Stone +Gray + +Temp +Black + +Void +Black + +Cursor +Transparent + +Wall +LightGray DarkGray Gray +10001 +11111 +22122 +11111 +12221 + +Player +darkgray black +.000. +.111. +00100 +.000. +00.00 + +Skeleton +Black Gray LightGray +.222. +.020. +11111 +.222. +11.11 + +Wizard +Purple Yellow Black +.0000 +.121. +00000 +.010. +00100 + +Slime +Green LightGreen +.111. +.010. +11111 +.111. +11.11 + +Acid +LightGreen Green +.11.1 +1010. +.1011 +1110. +1.111 + +Snake +Green LightBrown Black +.000. +02020 +00100 +.111. +1111. + +Mage +Red Orange Black +.0000 +.121. +00000 +.010. +00100 + +Sensor +Black DarkGray White +01010 +10101 +01210 +10101 +01010 + +Python +Purple LightBrown Yellow +.000. +02020 +00100 +.111. +1111. + +Snowman +White Black Orange Brown +.000. +01010 +.020. +30003 +00000 + +Snow +LightBlue White +.11.1 +1010. +.1011 +1110. +1.111 + +Spellcaster +DarkBlue Blue White Black +.0000 +.232. +00000 +.010. +00100 + +Spell +Blue LightBlue +.000. +01.10 +0.0.0 +01.10 +.000. + +Exit +Black LightGray DarkGray +...11 +..112 +.1122 +11222 +12222 + +Crate +Brown LightBrown +01110 +11001 +10101 +10011 +01110 + +Button +Red DarkRed Gray +.000. +00000 +10001 +21112 +.222. + +Box +DarkBrown Brown +01110 +11001 +10101 +10011 +01110 + +PressedButton +DarkRed DarkGray +..... +.000. +00000 +10001 +.111. + +SnowGhost +DarkBlue LightBlue LightBrown +.000. +01010 +.020. +10001 +00000 + +WalkingCrate +Brown LightBrown Black LightGreen +01110 +23232 +10101 +10011 +01110 + +AngryCrate +DarkBrown Brown Black Red +01110 +23232 +10101 +10011 +01110 + +CottonMouth +DarkBlue LightBlue Black +.000. +02020 +00100 +.111. +1111. + +Squid +LightRed Black Pink +..0.. +.000. +.101. +0.0.0 +..0.. + +Octopus +Blue DarkBlue +.000. +.101. +.000. +0.0.0 +..0.. + +Skull +LightGray DarkGray +.000. +01010 +00000 +.010. +.010. + +Wall2 +DarkGray Gray LightGray White +32023 +23032 +00000 +21012 +12021 + +Demon +Red Black DarkRed +.00.0 +1010. +.00.. +..002 +.22.2 + +ArchDemon +DarkRed White Black +.00.0 +1010. +.00.. +..002 +.22.2 + +DireSkeletonTop +LightGray Gray Black +.000. +00000 +02020 +.000. +01110 + +DireSkeletonBottom +LightGray Gray +0.0.0 +01110 +.000. +.0.0. +00.00 + +DireSnakeTop +Green LightBrown Black +..020 +.000. +00000 +00010 +0011. + +DireSnakeBottom +Green LightBrown +.0111 +...11 +...11 +.1111 +1111. + +======= +LEGEND +======= + +. = Background +P = Player +♦ = Skeleton +♣ = Wizard +♥ = Slime +♪ = Snake +# = Wall and Stone +0 = Void +, = Tile +' = Stone +E = Wall and Exit +H = Crate and Stone +♫ = Mage +X = Sensor and Stone +☃ = Snowman +◘ = SpellCaster +n = Button +J = Box and Stone +$ = SnowGhost +I = WalkingCrate +A = AngryCrate +• = Python +○ = CottonMouth +㊙ = Squid +L = Octopus +☠ = Skull +Z = Wall2 +% = Demon +& = ArchDemon +O = DireSkeletonTop +¥ = DireSkeletonBottom +F = DireSnakeTop +| = DireSnakeBottom + + + +Enemy = Wizard or Skeleton or Slime or Snake or Mage or Python or SnowGhost or AngryCrate or SpellCaster or Spell or CottonMouth or Skull or Demon or ArchDemon or DireSkeletonTop or DireSkeletonBottom or DireSnakeTop or DireSnakeBottom + +Cube = Crate or WalkingCrate or AngryCrate + +underWaterCephlapodsConsistingOfEightOrMoreTentacles = Squid or Octopus + +Solid = Player or Skeleton or Wizard or Wall or Slime or Snake or Crate or Acid or Mage or Python or Snowman or Spellcaster or Box or SnowGhost or WalkingCrate or AngryCrate or CottonMouth or Squid or Octopus or Skull or Wall2 or Demon or ArchDemon or DireSkeletonTop or DireSkeletonBottom or DireSnakeTop or DireSnakeBottom + +DireSkeleton = DireSkeletonBottom or DireSkeletonTop + +DireSnake = DireSnakeBottom or DireSnakeTop + +======= +SOUNDS +======= + +SFX1 19359709 + +SFX2 68253504 + +SFX3 92712109 + +SFX4 37704302 + +SFX5 30504307 + +SFX6 55042108 + +SFX7 87474748 + +SFX8 4681708 + +SFX9 86400507 + +SFX10 85056308 + +(cat noise +83207508 + +alien +90437908 + +robot +50093308 + +metal spring +81221308 + +squid +85056308 + +eerie 1 +94715708 + +eerie 2 +82959508 + +pokemon-esque noise +70217108 + +static +97984308 + +ominous hum +76554508 + +frog noise +25969902 +) + + +================ +COLLISIONLAYERS +================ + +Background + +Stone, Tile + +Snow, Spell + +Temp + +Button, PressedButton + +Player, Skeleton, Wizard, Wall, Slime, Snake, Crate, Acid, Mage, Python, Snowman, Spellcaster, Box, SnowGhost, WalkingCrate, AngryCrate, CottonMouth, Squid, Octopus, Skull, Wall2, Demon, ArchDemon, DireSkeletonTop, DireSkeletonBottom, DireSnakeTop, DireSnakeBottom + +Void + +Exit + +Sensor + +Cursor +====== +RULES +====== + +[ Skeleton | ... | Player ] -> [ > Skeleton | ... | Player ] SFX2 + +[ Slime | ... | Player ] -> [ > Slime | ... | Player ] SFX3 +[ < Slime | No Acid ] -> [ < Slime | Acid ] + +[ Wizard | ... | Player ] -> [ > Wizard | ... | Player ] +late [ Wizard | ... | Player ] -> [ Temp | ... | Wizard ] +late [ Temp ] -> [ Player ] SFX1 + +[ Enemy | Player ] -> Restart + +[ Player | Exit ] -> Win SFX7 + +[ > Player | Crate ] -> [ > Player | > Crate ] SFX5 + +[ stationary Snake ] -> [randomDir Snake ] +[ Snake | ... | Player ] -> [ > Snake | ... | Player ] SFX4 + + +[ Mage | ... | Player ] -> [ > Mage | ... | Player ] SFX6 +[ < Mage | No Mage ] -> [ < Mage | Mage ] + +[ Sensor | ... | Player ] -> [< Python | ... | Player ] +[ stationary Python ] -> [randomDir Python ] +[ Python | ... | Player ] -> [ > Python | ... | Player ] SFX4 + +[ stationary Snowman ] -> [randomDir Snowman ] SFX9 +[ < Snowman | No Snow ] -> [ < Snowman | Snow ] + +[ Player | Cursor ] -> [ > Player | ] +[ > Player | Snow | ] -> [ > Player | | Cursor ] again +[ Cursor No Snow ] -> [ No Snow ] + +[ Button Cube ] -> [ PressedButton Cube ] +[ PressedButton ] [ Box ] -> [ PressedButton ] [] SFX8 + +[ SnowGhost | ... | Player ] -> [ > SnowGhost | ... | Player ] SFX9 +[ stationary SnowGhost ] -> [randomDir SnowGhost ] +[ < SnowGhost | No Snow ] -> [ < SnowGhost | Snow ] + +[ stationary WalkingCrate ] -> [randomDir WalkingCrate ] + +[ stationary AngryCrate ] -> [randomDir AngryCrate ] SFX4 +[ AngryCrate | ... | Player ] -> [ > AngryCrate | ... | Player ] SFX4 + +[ SpellCaster | ... | Player ] -> [ > SpellCaster | ... | Player ] SFX9 +[ stationary SpellCaster ] -> [randomDir SpellCaster ] +[ < SpellCaster | No Spell ] -> [ < SpellCaster | Spell ] + +[ stationary CottonMouth ] -> [randomDir CottonMouth ] +[ CottonMouth | ... | Player ] -> [ > CottonMouth | ... | Player ] +late [ CottonMouth | ... | Player ] -> [ Temp | ... | CottonMouth ] +late [ Temp ] -> [ Player ] SFX1 + +[ stationary underWaterCephlapodsConsistingOfEightOrMoreTentacles ] -> [ randomDir underWaterCephlapodsConsistingOfEightOrMoreTentacles ] SFX10 + +[ Skull | ... | Player ] -> [ > Skull | ... | Player ] +[ > Skull | no Solid ] -> [ | > Skull ] again +[ > Skull | Wall ] -> [ Skull | Wall ] + +[ > Player ] [ Demon ] -> [ > Player ] [ > Demon ] +[ > Demon | Crate ] -> [ > Demon | > Crate ] SFX5 + +[ > Player ] [ ArchDemon ] -> [ Player ] [ ArchDemon] +[ > ArchDemon | Crate ] -> [ > ArchDemon | > Crate ] SFX5 + +rigid [ DireSkeleton | ... | Player ] -> [ > DireSkeleton | ... | Player ] ++ rigid [ moving DireSkeleton | DireSkeleton ] -> [ moving DireSkeleton | moving DireSkeleton ] + +rigid [ DireSnake | ... | Player ] -> [ > DireSnake | ... | Player ] ++ rigid [ moving DireSnake | DireSnake ] -> [ moving DireSnake | moving DireSnake ] +[stationary DireSnakeTop] -> [randomDir DireSnakeTop] ++ rigid [ moving DireSnake | DireSnake ] -> [ moving DireSnake | moving DireSnake ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(Skeletons are easily evaded, but just as easy to walk into) + +##########00000000000000 +#''''''''############### +#......................# +#.P...............♦....E +#......................# +#''''''''############### +##########00000000000000 + +(The simplest route is not the right one, but sometimes you need to make the least amount of steps possible) + +######### +#......♦# +#P......E +#..♦###.# +#.......# +######### + +(Don't imprison Mr. Skelly!) + +########### +#..#.P....# +#..''...#E# +#♦.#H.....# +#..#'.....# +########### + +(Sometimes the best strategy is to do nothing... or at least for only one turn) + +000######000 +00##...♦##00 +0##......##0 +#E.♦.....P## +0##......##0 +00##....##00 +000######000 + +(These boxes are too heavy, man) + +############ +#.♦........# +#..####.JJ.# +#....E#...P# +############ + +(Sometimes there are many solutions to a level) + +00############## +00#............# +###.......♦.H..# +#E............P# +#E.............# +###......♦..H..# +00#............# +00############## + +(Whos that one in the back?) + +###e######## +#h'''h'h'hI# +#''jhh'hh'h# +#''h'h'''j'# +#'hh''jhh''# +#h''hhh'h'h# +###h'h'''### +#####''##### +#'h'''''h''# +#'...p....'# +#'........'# +#h''''''''h# +############ + +(Remember, least amount of steps...) + +0################# +0#H'♦J#''J'''''''# +0#'J..........P.'# +0#'.............'# +0#'J'JJH....J...'# +0#H'H'JHJ.......'# +0#J'''HJ''''''''J# +0##J'J############ +00#'H'#00000000000 +00#'''#00000000000 +###J'J#00000000000 +#''''#000000000000 +#'JJ'#000000000000 +#''EJ#000000000000 +######000000000000 + +(Wizards!) + +################# +#'''''''#'''''''# +#'.....'#'....♣'# +#'.....'#'.....'E +#'P....'#'.....'# +#'''''''#'''''''# +################# + +(Think of what your actions will cause...) + +##E######## +#....#....# +#....#.♣..# +#H#..#....# +#♣#..#...♣# +########### +0#...#....# +0#...#..♣.# +0#.P.#....# +0#...#....# +0########## + +(Focus on getting the skeletons out of the way) + +0000####### +0000#....♦# +0000#.#.#.# +#E#0#.#.#.# +#.###.#.#.# +#.♦..H.H..# +#.###.#.#P# +#E#0#.#.#.# +0000#.#.#.# +0000#.....# +0000####### + +(Move the middle box by moving the others) + +0000000000000####E# +0000000000000#....# +0000000000000#....# +00000#####000#....# +00000#'J'#000#..♣.# +00000#'''#000###### +00000##'##000000000 +00000#'''#000000000 +######HHH#00####### +#........#00#.♦...# +#.P......#00#..♦♣.# +#........#00#.♦..♦# +#........#00####### +##########000000000 + +(Ellipsis...) + +00######## +00#......# +00#.P.♦..# +00#.....♦# +####.....# +#JEJJJ..♦# +#....J...# +#.♣..J.♦.# +#♦...J...# +########## + +(Think of the path you're making when dealing with slimes) + +############## +#''''''''''''E +#'..JH....♥.'# +#'..HJ......H# +#'..........J# +#'..J.......'# +#......HJ...'# +#P.JH''JH''''# +############## + +(Or think of the barricades...) + +#####E########### +#.......#.......# +#.............P.# +#.......#.......# +#.♥.....#.......# +##..♦..########## +#♦..♦..♦#00000000 +#.♦..♦..#00000000 +#♦.♦.♦.♦#00000000 +#########00000000 + +(Just hope it doesn't wander into you) + +###################### +#''''''''''''''''''''# +#'.........♪........'# +#'P.................'E +#''''''''''''''''''''# +###################### + +(Undoing a turn and redoing it will elicit a new movement from snakes) + +0#E# +0#.# +0#.# +0#.# +0#.# +0#.# +0#.# +##.# +#P.# +##.# +0#♪# +0### + +("You shall not pass! Now make sure to not teleport him, Wizard...") + +##############000000000000000000 +#''''''''''''#000000000000000000 +#''''''''''''################### +#........♣.....................E +#.P...♫........................E +#''''''''''''################### +#''''''''''''#000000000000000000 +##############000000000000000000 + +(Make sure the skeletons are far apart so they don't double team you) + +################ +#'''♫♫♫♫♫''''''# +#.....♦.......'# +e.........H.P..# +#...♦.........'# +#'''♫♫♫♫♫''''''# +################ + +(They're really just snakes but only move when you're in their line of sight) + +################E# +#JJ#.............E +#JJ#.............# +####.............# +#...X........X...# +#................# +#...X........X...# +#.............#### +#.P...........#JJ# +#.............#JJ# +################## + +(Snowman! Now with a cool unicode character! :) + +########## +#JJ......# +#....P...# +#JJ...J..# +#J.J.....# +#......JJ# +#J......J# +#...☃....# +#JJ.....J# +####E##### + +(Yay more snowmen! Actually, they're kinda getting in the way now...) + +################## +#..#..........#.p# +#....♪......☃.#..# +#..#....##....#..# +#..#...####...#..# +#..#....##....#..# +#..#.☃......♪....# +#..#..........#..# +#ee############### + +(I can now destroy those boxes!) + +######### +##P....## +e.#'H''.# +#JN#.#'.# +#.'.♥.'.# +#.'#.#'.# +#.'''''.# +##.....## +######### + +(Be practical; and make sure that the slime isnt too close to the exit) + +################### +##...............## +#...##########....# +#...###########..♣# +###############...# +#####♥........#...# +#####♦...........## +##..#♦........##### +#...#♦........##### +#...####E########## +#..p###########...# +#....##########...# +##...............## +################### + +(Hmm...) + +00000000000####00000 +00##########''###000 +0##..H.'''''''''#000 +##..########''#'#### +#......#0#.♦#'#'#..# +#......#0#'''#'NJ..E +##.P...###''''''#..# +0##....H''''''''#### +00#######''''####000 +00000000######000000 + +(Who's the tall guy in the back?) + +############0 +#p.#.#o#♦#.#0 +#..#♦#¥#.#♦#0 +#h.#j#j#j#j## +#..........je +#..........je +#n.#j#j#j#j## +#..#.#♦#.#♦#0 +#..#♦#.#♦#.#0 +############0 + +(Those skulls move pretty quick) + +###############00000 +#.☠.J.........##0000 +#☠..J.....N....#0000 +#.☠.J..........#0000 +############'''#0000 +0000#'H'''H'''P#0000 +0000#''H'''''''#0000 +0000#''''○'H'''##### +0000#H'''''''''J...# +0000#'''H'''H''J...E +0000##'''''''''J...# +00000############### + +########### +#....#....# +#.p..#.%..# +#...h#...h# +#....#....# +#....#...N# +#j...#j...# +#..j.#..j.# +###E####### + +0###############0 +##p............## +#...............# +#..###########..# +#..#.........#..# +#..#.........#..# +#..##.....♥..#..# +#..#e..☠........# +#..##...☠....#..# +#..#.........#..# +#..#.........#..# +#..###########..# +#...............# +##.............## +0###############0 + + + + + + + + + + + + + + + + + + diff --git a/Rob's_first_game.txt b/Rob's_first_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..401b47936900b490f3659175a217a8ca6087b835 --- /dev/null +++ b/Rob's_first_game.txt @@ -0,0 +1,213 @@ +Title Rob's first game +Author Robly18 +noundo +run_rules_on_level_start +======== +OBJECTS +======== +Player +Orange White Brown +.222. +.222. +00000 +.000. +.1.1. + +Box +Grey White +00.00 +01110 +.111. +01110 +00.00 + +WireBlue +Blue +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +WallBlue +Blue White +10101 +01010 +10101 +01010 +10101 + +WireRed1 +Orange +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +WallRed1 +Orange White +10101 +01010 +10001 +01010 +10101 + +WireRed2 +Orange +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +WallRed2 +Orange White +10101 +01010 +10101 +01010 +10101 + +Button +Red +.000. +00000 +00000 +00000 +.000. + +Buttoff +Red White +.111. +10001 +10001 +10001 +.111. + +Background +Black + +Wall +White + +DoorOpen +Green + +DoorExit +Green Blue +00110 +00110 +00101 +11111 +10100 + +DoorExitClosed +DarkGreen Green +00110 +00110 +00101 +11111 +10100 + +DoorClosed +DarkGreen +======= +LEGEND +======= +P = Player +. = Background +# = Wall +B = Box +- = WireBlue +T = WallBlue +_ = Buttoff +D = DoorClosed +E = DoorExitClosed +O = DoorExit + +Object = Player or Box +Off = Buttoff or WireBlue or WallBlue +On = Button or WireRed1 or WireRed2 or WallRed1 or WallRed2 +Red1 = WireRed1 or WallRed1 +Red2 = WireRed2 or WallRed2 +======= +SOUNDS +======= +Player move 38952307 +Box Move 19032707 +StartGame 88842706 + +================ +COLLISIONLAYERS +================ +Background +Button Buttoff WireBlue WireRed1 WireRed2 DoorOpen DoorExit +Player Wall Box DoorClosed DoorExitClosed WallBlue WallRed1 WallRed2 +====== +RULES +====== +[ > Player | Box ] -> [ < Player | < Box ] +Late [ Object Buttoff] -> [Object Button] +Late [ No Object Button] -> [Buttoff] +Late [Button | WireBlue] -> [Button | WireRed1 ] +Late [Button | WallBlue] -> [Button | WallRed1 ] +Late [Buttoff | WireRed1] -> [Buttoff | WireBlue] +Late [Buttoff | WallRed1] -> [Buttoff | WallBlue] +Late [WireRed1 | WireBlue] -> [WireRed2 | WireRed1] +Late [WallRed1 | WireBlue] -> [WallRed2 | WireRed1] +Late [WireRed1 | WallBlue] -> [WireRed2 | WallRed1] +Late [WallRed1 | WallBlue] -> [WallRed2 | WallRed1] +Late [Off | WireRed2] -> [Off | WireBlue] +Late [Off | WallRed2] -> [Off | WallBlue] +Late [Red2 | WireRed1] -> [Red2 | WireRed2] +Late [Red2 | WireRed1] -> [Red2 | WireRed2] +Late [Red2 | WallRed1] -> [Red2 | WallRed2] +Late [Red2 | WallRed1] -> [Red2 | WallRed2] +Late [Off | DoorOpen no Object] -> [ Off | DoorClosed] +Late [On | DoorClosed] -> [On | DoorOpen] +Late [Off | DoorExit] -> [ Off | DoorExitClosed] +Late [On | DoorExitClosed] -> [On | DoorExit] +============== +WINCONDITIONS +============== +All Player on DoorExit +======= +LEVELS +======= +message Oh hi +message Welcome +###### +#....# +#.p..o +#....# +###### +message You're supposed to go to the exi-- Oh, you got it +######## +#......# +#.p....# +#......# +####...# +#......# +o......# +#......# +######## +message Oh, you're just blazing through these. +message Better give you a small challenge then. +message (Walk towards boxes to pull them) +######## +#......# +#.p....e +#.b._--T +#......# +######## +message Great! Let's throw some more boxes in shall we? +############## +#....#.......# +#.bb.#..._-T## +#....d--_..d.e +#._--T..._.##T +#p...#...----T +############## +message Good job. +message The end (for now!) \ No newline at end of file diff --git a/Robot_Repairs_1.2.txt b/Robot_Repairs_1.2.txt new file mode 100644 index 0000000000000000000000000000000000000000..bcc4e919099e9110ea8510ecfb0f20c724f82589 --- /dev/null +++ b/Robot_Repairs_1.2.txt @@ -0,0 +1,824 @@ +title Robot Repairs 1.2 +author Weeble +homepage www.twitter.com/weeble +run_rules_on_level_start +again_interval 0.05 +key_repeat_interval 0.12 +noaction + +======== +OBJECTS +======== +Player +WHITE #dddddd #6666aa #666699 #666677 #3333aa +.111. +15051 +10001 +22222 +3...3 + +SphereBlue +#7777ff #5555ee #3333dd #2e2ecc #2222bb #1d1daa #111199 +.112. +10012 +10013 +62246 +.666. + +SphereRed +#ff7777 #ee5555 #dd3939 #cc2e2e #bb2222 #aa1d1d #991111 +.112. +10012 +10013 +62246 +.666. + +SphereYellow +#ffff77 #eeee55 #dddd39 #cccc2e #bbbb22 #aaaa1d #999911 +.112. +10012 +10013 +62246 +.666. + +SphereRight +RED +..... +..... +...00 +..... +..... + +SphereLeft +RED +..... +..... +00... +..... +..... + +SphereUp +RED +..0.. +..0.. +..... +..... +..... + +SphereDown +RED +..... +..... +..... +..0.. +..0.. + +LaserOff +#205050 #1d4848 #154040 #103838 #0a3030 #052828 #330000 +.011. +06001 +14555 +444.. +55555 + +Laser +#205050 #1d4848 #154040 #103838 #0a3030 #052828 #ff0000 +.011. +06001 +14555 +444.. +55555 + +ProjectorOff +#205050 #1d4848 #154040 #103838 #0a3030 #052828 #333300 +.011. +00001 +16665 +46664 +55555 + +Projector +#205050 #1d4848 #154040 #103838 #0a3030 #052828 #ffff00 +.011. +00001 +16665 +46664 +55555 + +Beam +#ff0000 +..... +00000 +00000 +..... +..... + +YellowHologram +#ffff00 #ffff77 +.1001 +10010 +0..00 +0..01 +1001. + +Bridge +#ffff00 #ffff77 +10001 +0...0 +0...0 +0...0 +10001 + + +Floor +#505050 #484848 #404040 #383838 #303030 #282828 +23234 +23334 +23334 +23334 +23434 + +BrokenFloor +#505050 #484848 #404040 #383838 #303030 #282828 +23444 +23233 +24334 +33344 +23434 + +RedTarget +#404040 #303030 #aa1d1d #991010 #770808 +11111 +14340 +13230 +14340 +10000 + +YellowTarget +#404040 #303030 #aaaa1d #999910 #777708 +11111 +14340 +13230 +14340 +10000 + +BlueTarget +#404040 #303030 #1d1daa #101099 #080877 +11111 +14340 +13230 +14340 +10000 + +TeleportDestOn +#404040 #303030 #1d1daa #5050bb #404099 +11111 +14140 +11300 +14040 +10000 + +TeleportDestOff +#404040 #303030 #101050 #101040 #101030 +11111 +14140 +11300 +14040 +10000 + +TeleportSourceOn +#404040 #303030 #1d1daa #5050bb #404099 +11111 +14340 +13030 +14340 +10000 + +TeleportSourceOff +#404040 #303030 #101050 #101040 #101030 +11111 +14340 +13030 +14340 +10000 + + +Wall +#205050 #1d4848 #154040 #103838 #0a3030 #052828 +00035 +10335 +11435 +14445 +55555 + +BrokenWall +#205050 #1d4848 #154040 #103838 #0a3030 #052828 +.10.. +3033. +11455 +14545 +55555 + + +Studs +#505050 #303030 #404040 #383838 +22221 +20301 +23331 +20301 +21111 + +Warning +#5500aa #303030 #404040 #383838 #000000 #777722 #666618 +11111 +44656 +46564 +65644 +22222 + +Space1 +BLACK WHITE +00001 +00000 +00010 +01000 +00000 + +Space2 +BLACK WHITE +00000 +01000 +00000 +00010 +00000 + +(FakeBackground +BLACK) + +======= +LEGEND +======= + +(Floors) +. = Floor +: = BrokenFloor +1 = RedTarget +2 = YellowTarget +3 = BlueTarget +# = Studs +X = Warning +Q = Space1 +Z = Space2 +S = TeleportSourceOff +D = TeleportDestOff + + +% = Wall and Floor +$ = BrokenWall and Floor +R = SphereRed and Floor +Y = SphereYellow and Floor +B = SphereBlue and Floor +~ = LaserOff and Floor +& = ProjectorOff and Floor +(G = SphereGreen and Floor) +@ = Player and Floor + +TeleportSource = TeleportSourceOff or TeleportSourceOn +TeleportDest = TeleportDestOff or TeleportDestOn +Teleport = TeleportSource or TeleportDest +Space = Space1 or Space2 +Sphere = SphereRed or SphereYellow or SphereBlue +Mover = SphereRight or SphereLeft or SphereUp or SphereDown +Block = Wall or Studs or BrokenWall or YellowHologram or Laser or Projector or ProjectorOff or LaserOff +BlocksPlayer = Wall or BrokenWall or Warning +BlocksBeam = Wall or BrokenWall or YellowHologram or Sphere +Projection = YellowHologram or Bridge +Target = RedTarget or YellowTarget or BlueTarget +Background = Floor or Target or Studs or Warning or Space or BrokenFloor or Teleport +CanTeleport = Player or Sphere or YellowHologram +CanBlockTeleport = CanTeleport + +======= +SOUNDS +======= + +(Sphere MOVE 14946900) + +sfx0 76218507 +sfx1 14946900 +sfx2 3233700 +sfx3 97659702 +sfx4 6750903 (whirr) +sfx5 30716303 (brr) +sfx6 95271309 (teleport) + +(BrokenWall DESTROY 66942102 (kapow)) +BrokenWall DESTROY 96418702 (drill) +YellowHologram MOVE 43208707 (peep) + +(30051908 query) +================ +COLLISIONLAYERS +================ + +Mover +Background +Bridge +Wall, BrokenWall, Player, Sphere, Laser, LaserOff, Projector, ProjectorOff, YellowHologram +Beam + +====== +RULES +====== + +(Start of turn clean-up.) + +(Remove lasers. We'll recreate them later.) +[ Beam ] -> [ ] + +(Replace movers with moving objects.) +[ Sphere SphereRight ] -> [ right Sphere ] +[ Sphere SphereLeft ] -> [ left Sphere ] +[ Sphere SphereUp ] -> [ up Sphere ] +[ Sphere SphereDown ] -> [ down Sphere ] + +(Holograms can be pushed one cell at a time.) +[ > Player | YellowHologram no Space ] -> [ Player | > YellowHologram ] +[ > Player | YellowHologram Space Bridge ] -> [ Player | > YellowHologram Space Bridge ] + +(Spheres can be pushed.) +[ > Player | Sphere ] -> [ Player | > Sphere ] sfx0 + +(Space without a bridge and other obstacles block player movement.) +[ > Player | Space no Bridge ] -> [ Player | Space ] +[ > Player | BlocksPlayer ] -> [ Player | BlocksPlayer ] + +(Play a noise when a sphere comes to rest on its target.) +(First of all, when this happens due to a ricochet.) +[ > SphereRed RedTarget | Sphere ] -> [ SphereRed RedTarget | > Sphere ] sfx2 sfx1 +[ > SphereYellow YellowTarget | Sphere ] -> [ SphereYellow YellowTarget | > Sphere ] sfx2 sfx1 +[ > SphereBlue BlueTarget | Sphere ] -> [ SphereBlue BlueTarget | > Sphere ] sfx2 sfx1 +[ > Sphere | Sphere ] -> [ Sphere | > Sphere ] sfx1 + +(Then, when it happens due to hitting an immovable obstacle.) +[ > SphereRed RedTarget | Block ] ->[ SphereRed RedTarget | Block ] sfx2 +[ > SphereYellow YellowTarget | Block ] ->[ SphereYellow YellowTarget | Block ] sfx2 +[ > SphereBlue BlueTarget | Block ] ->[ SphereBlue BlueTarget | Block ] sfx2 +[ > Sphere | Block ] ->[ Sphere | Block ] sfx1 + +(Holograms can't be pushed into obstacles.) +[ > YellowHologram | Block ] -> [ YellowHologram | Block ] + +(Keep spheres moving if they haven't been stopped.) +[ right Sphere ] -> [ right Sphere right SphereRight ] again +[ left Sphere ] -> [ left Sphere left SphereLeft ] again +[ up Sphere ] -> [ up Sphere up SphereUp ] again +[ down Sphere ] -> [ down sphere down SphereDown ] again + +(Late rules.) + +(Holograms turn into bridges over space.) +late [ Space YellowHologram no Bridge ] -> [ Space Bridge ] sfx5 + +(Blue cores power teleporters.) +late [ TeleportDestOff ] -> [ TeleportDestOn ] +late [ TeleportSourceOff ] -> [ TeleportSourceOn ] +late [ TeleportDestOn ] [ BlueTarget no SphereBlue ] -> [ TeleportDestOff ] [ BlueTarget ] +late [ TeleportSourceOn ] [ BlueTarget no SphereBlue ] -> [ TeleportSourceOff ] [ BlueTarget ] + +(Yellow cores power holograms.) +late [ ProjectorOff ] -> [ Projector ] +late [ Projector ] [ YellowTarget no SphereYellow ] -> [ ProjectorOff ] [ YellowTarget ] + +(If projectors are off, destroy all holograms.) +late [ ProjectorOff ] [ Projection ] -> [ ProjectorOff ] [] sfx4 + +( Use BrokenFloor to indicate a projector has already created a projection. ) +late [ ProjectorOff BrokenFloor ] -> [ ProjectorOff Floor ] +late down [ Projector Floor | no Projection no Block no Sphere ] -> [ Projector BrokenFloor | YellowHologram ] sfx5 +( This next rule prevents a blocked projected from creating a + projection after the blockage is removed. I'm not sure if I + want that behaviour or not. +late [ Projector Floor ] -> [ Projector BrokenFloor ] ) + +(Red cores power lasers.) +late [ LaserOff ] -> [ Laser ] +late [ Laser ] [ RedTarget no SphereRed ] -> [ LaserOff ] [ RedTarget ] + +(Lasers shoot laser beams.) +late right [ Laser | no Beam no BlocksBeam ] -> [ Laser | Beam ] +late right [ Beam | no Beam no BlocksBeam ] -> [ Beam | Beam ] + +(Laser beams kill robots.) +late [ Player Beam ] -> [ Beam ] sfx3 + +(Laser beams destroy broken walls.) +late right [ Beam | BrokenWall ] -> [ Beam | no BrokenWall BrokenFloor ] again +late right [ Laser | BrokenWall ] -> [ Laser | no BrokenWall BrokenFloor ] again + +(Teleports teleport.) +late [ TeleportSourceOn Mover CanTeleport ] [ TeleportDestOn no CanBlockTeleport ] -> [ TeleportSourceOn ] [ TeleportDestOn Mover CanTeleport ] sfx6 +late [ TeleportSourceOn CanTeleport ] [ TeleportDestOn no CanBlockTeleport ] -> [ TeleportSourceOn ] [ TeleportDestOn CanTeleport ] sfx6 + +============== +WINCONDITIONS +============== + +all RedTarget on SphereRed +all YellowTarget on SphereYellow +all BlueTarget on SphereBlue +no Mover + +======= +LEVELS +======= + +message +message 01. ROBOT shall return POWER CORES to SOCKETS + +(Teaches player about pushing spheres, standing on +studs, and putting spheres on targets.) + +%xxxxxxxx% +%########$ +%#@.r...#% +%#......#% +%#..#.###% +%#......#% +%######.#% +%#1.....#% +$########% +$xxxxxxxx% + +message 02. POWER CORES must be SEATED with CARE + +(Teaches player that spheres must come to rest.) + +ZQ%%##########%%QZ +QZ%##........##%ZQ +ZZ%#......%...#%ZQ +zq%#.%........#%QQ +zq%#.......%..#%ZQ +qq%#.@.%......#%ZZ +qz%######.#.###%ZQ +ZZ%%%#y..2..#%%%ZZ +QZ%%%########%%%QZ + +message 03. All SOCKETS must have POWER CORES + +(Teaches player about the Newton's cradle effect.) + +%xxxxxxxxxxx% +%%%####%####% +%#%....%...#% +%#%....%...#% +%#b...3r...#% +%#%.###%##.#% +%#@.#%%%%#.#% +%#..#%qz%#.#% +%#..#%zz%#1#% +%####%zq%###% +%%%%%%qq%%%%% + +message 04. ROBOT must not cross SAFETY BARRIERS + +(First non-trivial puzzle. Introduces warning bars.) + +%%#########%% +%.##.....##.% +%.#.......#.% +%.#.......#.% +%.%xxx%xxx%.% +%.%...%...%.% +%.%.3.%.1.%.% +%.%.r.%.b.%.% +%.%xxx%xxx%.% +%.#...#...#.% +%.#@r.#.b.#.% +%.##1.#.3##.% +%%#########%% + +message 05. POWER CORES must match SOCKET color + +(Another warning bars puzzle. Has a one-way lock. +Might be too easy.) + +qqz%%%%%%%%%%% +zzq%########## +$$$%#..2##2..# +###%#..r##r..# +#@###........# +###%#........# +%%#%xxxxxxxxxx +##.%#........# +##b##........# +###%#..y##y..# +$%%%#..1##1..# +zqz%########## +zzq%%%%%%%%%%% + +message 06. ROBOT is TIRELESS + +(Player experiences the drawbacks of the Newton's +cradle effect.) + +%%%%%%%%%%% +%#########% +%#...@...#% +%#.......#% +##.%..%..#% +#r..1%...#% +#...11...#% +#..%..%..#% +#........#% +#r...r####% +#######%%%% + +message 07. ROBOT restores ORDER + +(Homage to Ricochet Robots.) + +zq%########### +qz%##.......%# +qq%#r.%......# +zq%#....%3...# +qz%#....%%...# +zz%#.....b...# +qq%#1....2...# +zq%#.%y%%%%%## +qz%#.@.#%xxxxx +qq%#####%%%%%% + + +message 08. BLUE POWER CORES operate TELEPORT PADS + +(Introduces teleporting both spheres and the player.) + +#####%qqqq%##### +#bsb#%qqzq%#.d.# +#.b.#%zzzq%#.1.# +#.r.#%zqzq%#.y.# +#...#%zqzz%#...# +#.3.#%qzqq%#.r.# +#...#%qzzq%#...# +#.3.#%zzqz%#.y.# +#.@.#%qqzz%#.1.# +#.3.#%qqzz%#...# +#####%qzzq%##### + +message 09. ROBOT is EFFICIENT and RELIABLE + +(Easy version of the teleport puzzle.) + +%%%%%%%%%zqqzqqz%%%%%%%%% +%#######%zqqzqzz%#######% +%#r.r.r#%z%%%%%z%#..1..#% +%#..x..#%%%...%q%#.....#% +%#rxsx.#......%q%#1.d.1#% +%#..x..#%%%@b3%z%#.....#% +%#r...1#%z%%%%%z%#..1..#% +%#######%qqzzqqq%#######% +%%%%%%%%%qzqqqqz%%%%%%%%% + + +message 10. ROBOT is optimized to RESOLVE and REPAIR + +(This level was *way* too hard to be level 4. Everyone +gave up when they got here. Revamped it with teleports +and moved it further in.) + +q%%########%% +q%#1..1..1#.% +z%#.....s.#.% +q%#.......#.% +q%%xxxxxxx%.% +qz%......b%.% +zz%bd.....%.% +zq%...b...%.% +q%%xxxxxxx%.% +z%#.......#.% +z%#@r.r..r#.% +q%#3..3..3#.% +z%%########%% + + + +message 11. YELLOW POWER CORES operate ENERGY PROJECTORS + +(Introduces projectors, demonstrating utility of +holograms. The puzzle with the blue spheres is a +nice stand-alone puzzle, but for now players get +to solve it the "easy" way with a hologram.) + +%%%%%%%%%%%%%%%% +%#r1...#%%#####% +%#r.1..#%%#b.b#% +%#r..1.#%%#...#% +%#%...%#%%#3.b#% +%#..&...%%#...#% +%#..@.........#% +%#%...%#%%#3.3#% +%#y...2#%%#...#% +%#2...y#%%#3.b#% +%#y...2#%%#####% +%%%%%%%%%%%%%%%% + + + + +message 12. ROBOT can install ENERGY CUBES as BRIDGES across the VOID + +(Introduces use of holograms as bridges.) + +zqz%%%%%%%qqz +zq%%.....%%zz +q%%%..#..%%%q +%%%%.#y#.%%%% +xxx%.&2&.%xxx +%%%%..#..%%%% +#..z.....z..# +#r.q.@...q.b# +#..z.....q..# +%%%q%3%1%q%%% +qqzq%%%%%zzqz + + +message 13. RED POWER CORES operate DANGEROUS LASERS + +(Introduces laser.) + +zzqq%#####%zzqz +qqqz%#.2..%%%%% +qzzq%#....%#### +q%%%%#....x...# +%%3%%#.r..%..r# +%~........x...# +%%b###....%r.y# +%1........r...# +%%%%%%....%..r# +qzzqq%....x.@.# +qqzzz%####%#### + +message 14. DANGEROUS LASERS must be operated with GREAT CARE + +(More lasers.) + +zz%%%%%%xxx%%%%%%zz +zq%.............%qz +zq%####%%%%%####%qq +qq%#.r#%###$#..#%qz +%%%#..#%.3.$#..#%%% +%x%~..#$$$$$#..#%x% +%%%#.@#%.b.%#..#%%% +qz%#r.#%...%#..#%zq +qz%####%%%%%####%qz +zq%....#1xr#....%qz +qz%%xxx%%%%%xxx%%zq + +message 15. ROBOT is FULLY AUTONOMOUS + +(Uses holograms and lasers.) + +(I don't like how linear this level is. You're +kind of forced into every step. You can't push +the red spheres sideways or they'd get stuck. +You can't push them down because you couldn't +get them up again. You have to start by pushing +the yellow sphere. At every stage you have a +tiny number of options.) + +(It used to be the penultimate level. I've moved +it back to somewhere it seems a more appropriate +level of difficulty. I think that it's okay for +some levels to be quite linear, as long as it's +not several in a row. It's much better than a +level that's so open as to be impossible to +reason about.) + +zqzqzq%%%%%%%zzqqqz +qzzqq%.#####.%qqzqz +qqzz%..r###r..%zqzq +zqq%....&%&....%qqz +zq%%1....&....1%%qq +q%%..#@......#..%%z +q%...%%%%%%%%%...%z +%%.....#y2y.#%...%% +%%...%..%%%..%.&.%% +z%%~.$$$$$$$$$.$$%z +zq%%###########%%zq +zqq%xxxx%%%xxxx%zqz + + +message 16. ROBOT can operate in ADVERSE CONDITIONS + +(Hard version of 12 - one hologram, can't replace it.) + +zqz%%%%%%%qqz +zq%%.....$%zz +q%%:..#..$%%q +%%$$.#y#.:$%% +x:::.$2$.::xx +%::$.&$%.$::$ +#..z.....z..# +#r.q.@...q.b# +#..z.....q..# +%%%q%3%1%q%%% +qqzq%%%%%zzqz + +message 17. ROBOT is RECALCULATING + +(Hard version of 14 - can't turn off the laser, extra blue target.) + +zz$$$$$$xxx$##$%%zz +zq%%::......::$%%qz +zq%##:#$%%%%#:##%qq +qq%#rr#$###$#..#%qz +%%%#..#%.3.$#..#%%% +%x%~...$$$$$...:$3% +%%%#.@#%.b.%#..#%%% +qz%#r.#%.b.%#..#%zq +qz%####%:::%##:#%qz +zq%::::$1:::....%qz +qz%%xxx$%%%%###%%zq + +message 18. ROBOT is ANALYTIC and PRECISE + +(Hard version of 09. Probably pushing the limits +of how much sphere shuffling the player will put up +with...) + + +%%%%%%%%%zqqzqqz$%%%%%%%% +%#######%zqqzqzz%#######% +%#ry..r#%z%%%$:q%#..1..#% +%#yrx..#%%%.&.$q$#..2..#% +%#.xsx.#......:q:#12d21#% +%#..xyr#%%%@b3$z$#..2..#% +%#b..ry#%z%%%%%q$#1.1..#% +%#######%qqzzqqz%#######% +%%%%%%%%%qzqqqqz%%%%%%%%% + +message 19. ROBOT is IMPASSIVE in the face of DANGER + +(Hard version of 11. This time you can't use the +hologram to help with the blue puzzle, and you +can't switch the hologram off and on again, so +you need to be clever about the red puzzle.) + +%%%%%%%%%%%%%%%% +%#r1...#%%#####% +%#r.1..#%%#b.b#% +%#r..1.#%$#...#% +%#%...%#$$#3.b#% +%#..&..:::#...#% +$:.....::q::::#% +qz:::zzqqz#3:3#$ +zzqzzq:#..#:.:#% +zqzq:@y#.$#3:b#% +zzq$:.2#$$#####% +qzq$$%%%%%%%%%%% + + +message 20. ROBOT REPAIRS + +(Try to include everything for the finale. Hopefully +the player will understand the core of the puzzle and +plan out what they need to do to succeed. Also let's +hope that there isn't some ridiculously easy way to +do it...) + + +(This level used to be a fair bit larger. The puzzle +remains essentially the same, it's just less messy. +There are fewer yellow spheres, so hopefully they're +easier to reason about, but they're a bit harder to +get into position. The blue spheres are now bunched +up and a hologram projector is provided - this lets +the player focus on figuring out where to put the +blue spheres without also needing to worry about +whether it's even possible to do so. Each blue sphere +area is now a simple rectangle rather than a ragged +and confusing shape.) + +(It could probably still be a bit more tight, but I'm +happier with it than I was before.) + +%%%%%%%%%%%%%%%%%%%%%%%%%%%q +x#####%xxx################%% +x#..d#%xx######&&%%qz######% +~#...#%x#######qq.#.q######% +x#...######qq%%&&.#.z######% +x#...#..&.#q.#....#.q#.&..#% +%#...#....xz.#.&&%%qqx....#% +%#...#....xq.#.qq.#.zx....#% +%#..2#....xqz%%&&.#.qx....#% +x#...#....xq.#....#.qx....#% +x#.&.#b...xz.#.%%%%qqx..bb#% +~#...#....xz.#.@.b..zx.3bb#% +x#yyy#....#qs%%%%%%sq#..bb#% +x##########q###r1###z#####%% +%%%%%%%%%%%zqqzzqzzqq%%%%%%z + +message OPERATIONS COMPLETE +message ROBOT awaits INSTRUCTIONS +message \ No newline at end of file diff --git a/Rock,_Paper,_Scissors_(v0.90_=_v1.alpha).txt b/Rock,_Paper,_Scissors_(v0.90_=_v1.alpha).txt new file mode 100644 index 0000000000000000000000000000000000000000..e75813867b2d8005d2b7dadb4ef4d8c7dccecff5 --- /dev/null +++ b/Rock,_Paper,_Scissors_(v0.90_=_v1.alpha).txt @@ -0,0 +1,680 @@ +title Rock, Paper, Scissors (v0.90 = v1.alpha) +author chaotic_iak +homepage chaosatthesky.wordpress.com + +again_interval 0.15 +key_repeat_interval 0.2 +run_rules_on_level_start +verbose_logging + +( +"Rock, Paper, Scissors" by chaotic_iak +The popular game can't be that hard, right? + +Changelog: +09-Jul-2015 v0.10: Original mechanics +10-Jul-2015 : Gems, sticky paper +10-Jul-2015 v0.20: Add 1-8 +11-Jul-2015 : Skip level +11-Jul-2015 v0.50: Add 9,10 +12-Jul-2015 v0.51: Change 3,5,6 +13-Jul-2015 v0.52: Change 7,8,9 +14-Jul-2015 v0.60: Move 10>12, add 10,11 +15-Jul-2015 v0.61: Change 9,11 +17-Jul-2015 v0.70: Move 11>12, add 11,13,14 +01-Aug-2015 v1.00: Move a lot, change 14, add 10,13,17 +) + +======= +OBJECTS +======= +background +lightgreen yellow +00000 +00010 +00000 +01000 +00000 + +wall +darkgreen green +01110 +10001 +01110 +10001 +00000 + +level0 +darkgreen green +01100 +10010 +10010 +10010 +01100 + +level1 +darkgreen green +00100 +01100 +00100 +00100 +01110 + +level2 +darkgreen green +01100 +10010 +00100 +01000 +11110 + +level3 +darkgreen green +11100 +00010 +01100 +00010 +11100 + +level4 +darkgreen green +00100 +01100 +10100 +11110 +00100 + +level5 +darkgreen green +11110 +10000 +11100 +00010 +11100 + +level6 +darkgreen green +01100 +10000 +11100 +10010 +01100 + +level7 +darkgreen green +11110 +00010 +00100 +01000 +01000 + +level8 +darkgreen green +01100 +10010 +01100 +10010 +01100 + +level9 +darkgreen green +01100 +10010 +01110 +00010 +11100 + +player +black orange red blue +.000. +.111. +22222 +.333. +.3.3. + +rock +darkbrown brown orange +.112. +01112 +01112 +01111 +.000. + +paper +lightgray gray +0001. +00001 +00000 +00000 +00000 + +paperborderl +white +0.... +0.... +0.... +0.... +0.... + +paperborderd +white +..... +..... +..... +..... +00000 + +paperborderld +white +..... +..... +..... +..... +0.... + +papernexttoborderl +transparent + +papernexttoborderd +transparent + +papernofold +lightgray +...00 +....0 +..... +..... +..... + +scissorsu +darkgray gray red darkred +1...1 +01.10 +.010. +22.22 +23.23 + +scissorsl +darkgray gray red darkred +10.22 +.1023 +..1.. +.1022 +10.23 + +scissorsd +darkgray gray red darkred +22.22 +23.23 +.010. +01.10 +1...1 + +scissorsr +darkgray gray red darkred +22.01 +2301. +..1.. +2201. +23.01 + +gem +blue lightblue +..... +.011. +00001 +.000. +..0.. + +star +darkred red +..... +.011. +00001 +.000. +..0.. + +nostar +darkgreen green +00000 +01110 +11111 +01110 +00100 + +starcover +darkred red +..... +.011. +00001 +.000. +..0.. + +exit +blue lightblue +.001. +01011 +00011 +00101 +.011. + +exitholder +transparent + +startlevel +transparent + +skipcheck +transparent + +nextstar +transparent + +processedstar +transparent + +====== +LEGEND +====== +. = background +# = wall +o = player and startlevel +g = gem +e = exit and exitholder +r = rock +p = paper +w = scissorsu +a = scissorsl +s = scissorsd +d = scissorsr +0 = wall and level0 +1 = wall and level1 +2 = wall and level2 +3 = wall and level3 +4 = wall and level4 +5 = wall and level5 +6 = wall and level6 +7 = wall and level7 +8 = wall and level8 +9 = wall and level9 +* = star + +scissors = scissorsu or scissorsl or scissorsd or scissorsr +object = wall or player or rock or paper or scissors or gem or star or exitholder +lvnum = level0 or level1 or level2 or level3 or level4 or level5 or level6 or level7 or level8 or level9 +paperborder = paperborderl or paperborderd or paperborderld or papernofold or papernexttoborderl or papernexttoborderd +sprites = lvnum or paperborder + +====== +SOUNDS +====== +player cantmove 88720304 + +rock move 12612307 +paper move 96873507 +scissors move 93218507 + +rock destroy 98086501 +paper destroy 41726709 +scissors destroy 5523702 +gem destroy 73128500 +star destroy 64247508 + +undo 28911504 +sfx0 13629103 +sfx9 31899108 (skip check) +endlevel 18800703 + +=============== +COLLISIONLAYERS +=============== +processedstar, nextstar, startlevel, skipcheck +papernexttoborderd +papernexttoborderl +background +exit +object +lvnum, nostar +starcover +paperborderl +paperborderd +paperborderld +papernofold + +===== +RULES +===== +(LEVEL START) +right [startlevel][lvnum|no lvnum] -> [startlevel][lvnum|nextstar] +right [startlevel][star no processedstar][nextstar|] -> [startlevel][star processedstar][nostar|nextstar] +[startlevel][nextstar] -> [startlevel][] +[startlevel][processedstar] -> [startlevel][] +right [startlevel][lvnum|nostar] -> [startlevel][lvnum|nostar nextstar] +[startlevel] -> [] + +(STUFF) +[action player skipcheck] -> [player] win +[orthogonal player skipcheck] -> [orthogonal player] +[action player no skipcheck] -> [player skipcheck] sfx9 +[skipcheck] -> message ********** SKIP LEVEL? *********** * - ACTION TWICE to CONFIRM * * - ACTION then MOVE to CANCEL * + +(MOVEMENT) +startloop +(rock) +[> player|rock] -> [> player|> rock] +(scissors) +down [> object|scissors no scissorsu] -> [> object|> scissors] +down [> scissors|scissorsu] -> [> scissors|> scissorsu] +down [> gem|scissorsu] -> [> gem|> scissorsu] +right [> object|scissors no scissorsl] -> [> object|> scissors] +right [> scissors|scissorsl] -> [> scissors|> scissorsl] +right [> gem|scissorsl] -> [> gem|> scissorsl] +up [> object|scissors no scissorsd] -> [> object|> scissors] +up [> scissors|scissorsd] -> [> scissors|> scissorsd] +up [> gem|scissorsd] -> [> gem|> scissorsd] +left [> object|scissors no scissorsr] -> [> object|> scissors] +left [> scissors|scissorsr] -> [> scissors|> scissorsr] +left [> gem|scissorsr] -> [> gem|> scissorsr] +(paper) + rigid down [> object no rock no scissorsd|paper] -> [> object|> paper] ++ rigid right [> object no rock no scissorsr|paper] -> [> object|> paper] ++ rigid up [> object no rock no scissorsu|paper] -> [> object|> paper] ++ rigid left [> object no rock no scissorsl|paper] -> [> object|> paper] ++ rigid [orthogonal paper|paper] -> [orthogonal paper|orthogonal paper] +(gem/star) +[> player|gem] -> [> player|] +[> player|star] -> [> player|processedstar] +[> object|gem] -> [> object|> gem] +[> object|star] -> [> object|> star] +endloop +(exit) +[> player|exitholder] -> [> player|] + +(INTERACTION) +(rock/paper) +[> rock|stationary paper] -> [|paper] +[> paper|stationary rock] -> [> paper|] +(paper/scissors) +down [> paper|stationary scissorsu] -> [|scissorsu] +down [> scissorsd|stationary paper] -> [> scissorsd|] +right [> paper|stationary scissorsl] -> [|scissorsl] +right [> scissorsr|stationary paper] -> [> scissorsr|] +up [> paper|stationary scissorsd] -> [|scissorsd] +up [> scissorsu|stationary paper] -> [> scissorsu|] +left [> paper|stationary scissorsr] -> [|scissorsr] +left [> scissorsl|stationary paper] -> [> scissorsl|] +(scissors/rock) +down [> scissorsd|stationary rock] -> [|rock] +down [> rock|stationary scissorsu] -> [> rock|] +right [> scissorsr|stationary rock] -> [|rock] +right [> rock|stationary scissorsl] -> [> rock|] +up [> scissorsu|stationary rock] -> [|rock] +up [> rock|stationary scissorsd] -> [> rock|] +left [> scissorsl|stationary rock] -> [|rock] +left [> rock|stationary scissorsr] -> [> rock|] + +(FINISH) +(paper border) +late [paperborder] -> [] +late left [paper|no paper] -> [paper paperborderl|] +late down [paper|no paper] -> [paper paperborderd|] +late up [paperborderl|paper] -> [paperborderl|paper papernexttoborderl] +late right [paperborderd|paper] -> [paperborderd|paper papernexttoborderd] +late [papernexttoborderl papernexttoborderd] -> [paperborderld] +late up [paper|paper] -> [paper papernofold|paper] +late right [paper|paper] -> [paper papernofold|paper] +(star check) +late right [processedstar][nextstar|] -> [][starcover|nextstar] +(exit check) +late [player exit][gem] -> sfx0 +late [exit no player] -> [exit exitholder] + +============= +WINCONDITIONS +============= +no gem +all player on exit + +====== +LEVELS +====== +(and unofficial titles!) + +message ROCKS are HEAVY + +(Rockfall) +############ +#......#...# +#.....rr...# +##r##..#r.r# +#...####rr.# +#...##.r..r# +#.o.#e..rr.# +#...##..r..# +01########## + +message BLUE GEMS are IMPORTANT + +message RED GEMS are DIFFICULT + +(Excavation) +############ +#..........# +#.g...r.rr.# +##.##.rr.r.# +#.e.##..rr.# +#...#grr..## +#.o.##.r.rg# +#...##.*r.## +02########## + +message GEMS are LIGHT + +(Gems in a Rock Pile) +############ +#...#......# +#.g..ergr..# +#...##.##### +##r##.grgr.# +#...#.rgr*.# +#.o.#.grgr.# +#...#.rgrg.# +03########## + +message PAPER is STICKY + +(Think Before You Stick) +############ +#......*#e## +#......#pp.# +#ppp#..p..p# +#p.p#.p.p.p# +#...#.p..p.# +#.o.#..pp..# +#...#......# +04########## + +message SCISSORS have SHARP BLADES + +(Ouch) +############ +#..a.....### +#..ag....### +##d##...we.# +#...#.a.s#.# +#...#.s..#*# +#.o.#....w.# +#...#...#..# +05########## + +message ROCK crushes SCISSORS + +(Demolition Derby) +############ +#...#..#..## +#.r.ad....## +#...#..#.w*# +##w##....w## +#...##...w## +#.o.#ew....# +#...##w....# +06########## + +message PAPER covers ROCK + +(One Versus Twenty-Two) +############ +#.p.prrre#*# +#...prr.r#r# +##r##r.r.r.# +#...#.r.r.r# +#...#r.r.r.# +#.o.#.rpr.r# +#...#r.r.r.# +07########## + +message SCISSORS cut PAPER + +(Big Paper is Useless) +############ +#...p..e##*# +#.p.p.a###p# +#...p......# +##w##...pp.# +#...#.d.pp.# +#.o.#...pp.# +#...#......# +08########## + +message ROCK must be PUSHED DIRECTLY + +message EVERYTHING ELSE can PUSH EACH OTHER + +(Light and Heavy) +############ +#....r*..r.# +#...g#r.#.e# +#.dpp#g.ppp# +##p###w.#..# +#...#...#..# +#.o.#......# +#...#......# +09########## + +message DISCOVER other SECRETS + +message GOOD LUCK + +(More Gems, More Rock Piles) +############# +#o...e#.....# +#rgrgr#*rgrg# +#grgrg#rgrgr# +#ggrgrggrgrg# +#rggrg#rgrgr# +#grggr#gggrg# +#.....#.....# +10########### + +(Scissors Field) +################ +#....#.....#e..# +#.*.#.s..#a.#..# +#...#.#.....#..# +#s#s#...#...#..# +#.........#.#s## +#......#.....o.# +#..............# +11############## + +(Littered Boulders) +############ +#...#...a..# +#..g..#.#.e# +#.rrr.rr##s# +#..r.#....o# +#.#r..rr##w# +#..r..#.#..# +#..r....a*.# +12########## + +(Cleaning Job) +########### +#.....o#e.# +#......#..# +#..######s# +#grggrgggr# +#grrggrrrg# +#rrgrrrggr# +#.prrggrr*# +#.rggrggrr# +13######### + +(Clearing the Path) +############## +#p.........rr# +#p...ss.aa.rr# +#p...ss.aa.#r# +#ppp...r...#*# +#pop.dd.ww.### +#p...dd.ww##e# +#ppppp...rrrr# +14############ + +(A-maze-ing Paper) +################# +#..............r# +#.ppppppppp.###.# +#.p.....prp.#...# +#.p.ppp...p.#.*.# +#.p...pp..p.#...# +#.ppp.ppppp.##### +#.p...p...p.#...# +#.pp.pp.p.p.#.e.# +#.p.....p.o.a...# +#.ppppppppp.#.w.# +#...........#...# +15############### + +(Exercising Into Shape) +############# +###.......#e# +#....ppp..#r# +#....ppp..o.# +#....ppp....# +#.#.........# +#r#..w.a..### +#*#.......### +16########### + +(Surrounded) +####################### +#ppp....p....ppp......# +#p.............p......# +#p.............p......# +#...p...p...p.........# +#.....................# +#...............#.....# +#...............#.....# +#p..p...p...p..p#.....# +#...............#.....# +#...............#..w..# +#...............#..e..# +#...p...p...p...####### +#ppp...........p...ppp# +#pop...........p...p*p# +#ppp....p....ppp...ppp# +17##################### + +(The Killer) +########## +#........# +#.ppp....# +#.prp.g..# +#.ppp....# +#....a...# +###....aa# +#ero.##*## +18######## + +message CONGRATULATIONS \ No newline at end of file diff --git a/Rocketman.txt b/Rocketman.txt new file mode 100644 index 0000000000000000000000000000000000000000..e76ffb02a564730c2c3f794e78e82d0addad2392 --- /dev/null +++ b/Rocketman.txt @@ -0,0 +1,199 @@ +Title Rocketman +Author Connorses +homepage https://sites.google.com/site/loneshipgames/ +background_color darkbrown +again_interval 0.07 + +noundo +noaction +======== +OBJECTS +======== +background +lightblue +player1 +black red +..... +.000. +10001 +10001 +.0.0. +player2 +black red yellow +.000. +10001 +10001 +20.02 +2...2 + +player3 +black red yellow +2211. +.0000 +..000 +.0000 +2211. +player4 +black red yellow +.1122 +0000. +000.. +0000. +.1122 + +wall +brown + +platu(form) +lightbrown +00000 +0...0 +..... +..... +..... +platl +lightbrown +00... +0.... +0.... +0.... +00... +platr +lightbrown +...00 +....0 +....0 +....0 +...00 +platd +lightbrown +..... +..... +..... +0...0 +00000 + +goal +green +goalwin +lightgreen + +======= +LEGEND +======= +. = background +p = player1 +$ = wall +# = goal and platr and platl and platd +- = platu +_ = platd +[ = platl +] = platr +h = platd and platu +| = platl and platr +\ = platr and platu +r = platu and platl +J = platr and platl +L = platl and platd + +player = player1 +flying = player2 or player3 or player4 +plat = platu or platl or platr or platd +======= +SOUNDS +======= +sfx0 20984702 (8300502 launch) +sfx1 12172702 (24686702 939502 flight) +================ +COLLISIONLAYERS +================ +background +platu +platd +platl +platr +player,flying,wall,goal,goalwin + +====== +RULES +====== +[up player1] -> [player2] sfx0 +[right player1] -> [player3] sfx0 +[left player1] -> [player4] sfx0 + +[player2] -> [up player2] sfx1 again +[player3] -> [right player3] sfx1 again +[player4] -> [left player4] sfx1 again + +[> flying |wall ] -> [player1|wall ] again +[> player3|platl] -> [player1|platl] again +[> player4|platr] -> [player1|platr] again +[> player2|platd] -> [player1|platd] again +down [> player1|platu] -> [player1|platu] + +down [player1|no platu no wall] -> [> player1|] again + +down [player|goal] -> [player|goalwin] +up [goalwin|no player] -> [goal|] +============== +WINCONDITIONS +============== +no goal +======= +LEVELS +======= +$$......$$ +$........$ +$........$ +$........$ +$p.......$ +$$$....$#$ +$$......$$ + +$$$$$$$ +$.....$ +$.....$ +$....-$ +$..$..$ +$-.$..$ +$..$..$ +$..$..$ +$..$.p$ +$#$$$$$ + +$$.$$$..$$ +$........$ +$........$ +$#$$-$$$$$ +.......... +$..].....$ +$......$-$ +....-$$$.. +.......... +$p.......$ +$$$......$ +$$$$$$$$$$ + +$$$$$$$$$$ +$$...$...$ +$$#-$$...$ +$$$......$ +$....]-.[$ +$-.-.]...$ +$$-...$$.$ +$$.$-p...$ +$$$$$$...$ +$$$$$$$$$$ + +$$$$$$$$$$ +$.p].....$ +$$$$...-.$ +$..$#....$ +$-..[..[-$ +$$]|-....$ +$$.-....$$ +$$$....-.$ +$$$..-...$ +$$$..$$$-$ +$$$......$ +$$$$$$$$$$ \ No newline at end of file diff --git a/Rocketmen.txt b/Rocketmen.txt new file mode 100644 index 0000000000000000000000000000000000000000..871ed9520853d412258f538587ac8c0fde1d8ac9 --- /dev/null +++ b/Rocketmen.txt @@ -0,0 +1,424 @@ +Title Rocketmen +Author Connorses +homepage https://sites.google.com/site/loneshipgames/ +background_color darkbrown +again_interval 0.08 +noaction + +(noundo) + +======== +OBJECTS +======== +background +lightblue +player1 +black red blue +..... +.222. +10001 +10001 +.0.0. +player2 +black red yellow blue +.333. +10001 +10001 +20.02 +2...2 + +player3 +black red yellow blue +2211. +.0003 +..003 +.0003 +2211. +player4 +black red yellow blue +.1122 +3000. +300.. +3000. +.1122 + +player5 +black red yellow blue +..... +.0.0. +10001 +10001 +.333. + +wall +#857240 #907d5c #957058 #ff0000 +22222 +12221 +11111 +01110 +00000 + +bouncy +blue grey +.000. +0.1.0 +01110 +0.1.0 +.000. + +break +red darkbrown +00010 +00101 +11001 +00110 +00010 + +break2 +red darkbrown +00... +...0. +..00. +..... +00..0 + +plat1u (platform up) +lightbrown +00000 +0...0 +..... +..... +..... +plat1l +lightbrown +00... +0.... +0.... +0.... +00... +plat1r +lightbrown +...00 +....0 +....0 +....0 +...00 +plat1d +lightbrown +..... +..... +..... +0...0 +00000 + +plat2u (platform 2 - breakable) +red +00000 +0...0 +..... +..... +..... +plat2ub +red darkbrown +10101 +0...0 +..... +..... +..... +plat2l +red +00... +0.... +0.... +0.... +00... +plat2r +red +...00 +....0 +....0 +....0 +...00 +plat2d +red +..... +..... +..... +0...0 +00000 + +goal +green +goalwin +lightgreen + +s1 +grey +..... +.000. +.0.0. +.000. +..... +s2 +grey +..... +..0.. +.000. +..0.. +..... +======= +LEGEND +======= +. = background +p = player1 +$ = wall +# = goal and plat1r and plat1l and plat1d and plat1u +- = plat1u +_ = plat1d +[ = plat1l +] = plat1r +h = plat1d and plat1u +| = plat1l and plat1r +\ = plat1r and plat1u +r = plat1u and plat1l +J = plat1r and plat1l +L = plat1l and plat1d +B = break +& = player1 and plat1u +* = plat2u and plat1l +{ = plat2l +} = plat2r +: = plat2d +" = plat2u +! = Bouncy + +platu = plat1u or plat2u or plat2ub +platr = plat1r or plat2r +platd = plat1d or plat2d +platl = plat1l or plat2l + +player = player1 +flying = player2 or player3 or player4 or player5 +plat = platu or platl or platr or platd +smoke = s1 or s2 +======= +SOUNDS +======= +sfx0 20984702 (8300502 launch) +sfx1 12172702 (24686702 939502 70310707 flight) +================ +COLLISIONLAYERS +================ +background +platd +platl +platr +platu +s1, s2,player,flying,wall,goal,goalwin,break,break2,bouncy + +====== +RULES +====== +(stuff that dissapears) +up [plat2ub|no player] -> [|] +[break2] -> [] +[s2] -> [] +(don't fly with a wall right there, but don't cancel because there could be multiple guys) +[> player|wall] -> [player|wall] +([> player|bouncy] -> [player|bouncy]) +right[right player|platl] -> [player|platl] +left [left player|platr] -> [player|platr] +up [up player|platd] -> [player|platd] +down [down player|platu] -> [player|platu] +(breaking blocks using rockets) +[< player|break] -> [< player|break2] +(flying) +[up player1] -> [player2] sfx0 +[right player1] -> [player3] sfx0 +[left player1] -> [player4] sfx0 +[down player1] -> [player5] + +[player5] -> [down player5] again +[player2] -> [up player2] sfx1 again +[player3] -> [right player3] sfx1 again +[player4] -> [left player4] sfx1 again +(Bouncy tile) +[> player2|bouncy] -> [< player1|bouncy] again +[> player3|bouncy] -> [< player4|bouncy] again +[> player4|bouncy] -> [< player3|bouncy] again +[> player5|bouncy] -> [< player2|bouncy] again +(fading smoke) +[s1] -> [s2] again +(create smoke) +[no wall no goal no goalwin no player no flying no break no break2 no bouncy|> flying] -> [s1|> flying] +(falling) +down [player1|no platu no wall no bouncy] -> [> player5|] again +(breakable walls) +[> player3|plat2l] -> [player1|] again +[> player4|plat2r] -> [player1|] again +[> player2|plat2d] -> [player1|] again +(specific collisions) +[> flying |wall ] -> [player1|wall ] again +[> flying |break] -> [player1|break] again +[> flying |player]-> [player1|player] again +[> player3|platl] -> [player1|platl] again +[> player4|platr] -> [player1|platr] again +[> player2|platd] -> [player1|platd] again +[> flying|< flying] -> [player1|player1] again (bunp!) +[> flying|smoke] -> [> flying|] +(1 way floor) +down [> player5|platu] -> [player1|platu] again +(goal lights up when you're on it) +down [player|goal] -> [player|goalwin] +up [goalwin|no player] -> [goal|] +(breakable floors) +down[player1|plat2u] -> [player1|plat2ub] +============== +WINCONDITIONS +============== +no goal +======= +LEVELS +======= + +(Bounce Level) +$$$.............. +$$............... +$.p.............$ +$$$$........$$$#$ +$$$...........$$$ +$$.............$$ +$$.............$$ +$$..............$ +$...............$ +$...............$ +$$............$$$ +$$$..........$$$$ + +$$.$$$..$$ +$........$ +$........$ +$#$$-$$$$$ +.......... +$..].....$ +$......$-$ +....-$$$.. +.......... +$p.......$ +$$$......$ +$$$$$$$$$$ + +$$$$$$$$$$ +$.p].....$ +$$$$...-.$ +$..$#....$ +$-..[..[-$ +$$]|-....$ +$$.-....$$ +$$$....-.$ +$$$..-...$ +$$$..$$$-$ +$$$......$ +$$$$$$$$$$ + +$$$$$$$$$$$ +$..$$$.[$$$ +$....$-...$ +$#.-.$#..-$ +$$...$$...$ +$$...$$...$ +$.].[$..].$ +$..$-$-..$$ +$....$....$ +$....$..._$ +$p...$p.].$ +$$$$$$$$$$$ + +$$$$$...$..$$$ +$$..........$$ +$$$.........$$ +$..-......$$$$ +$......$...$$$ +$$$.....*##.$$ +$$$p..]-.[..$$ +$$.$....-...$$ +$..\..-\.[...$ +$.-]...-b...$$ +$$.....]....$$ +$$......p[.$$$ +$$$$$$$$$$$$$$ + +$$$$$$$$$$$$$$ +$............$ +!..........$$$ +$$$...-.....$$ +$$.....-.....$ +$............$ +!p..........p! +$$.-......-.$$ +$$..........$$ +$............$ +$............$ +$............$ +$............$ +$$$$##$$$$$$$$ + +$$$$$$$$$$$$$$$$ +$....$....$....! +$--$.$_...$...-$ +$p].[$p...$....$ +$$$$.$$$$.$.$$.$ +$....$....$..].$ +$....$....$..].$ +$....$....$".].$ +$....$....$..$.$ +$.$$$$.$$$$$#$.$ +$....$....$....$ +$....$....$....$ +$....$..].!p...$ +$b$$#$b$$#$$$$$$ + +$$$$$$$$$$$$$$$$ +$$.............$ +$$...[......]..$ +$$..-......-..$$ +$..............$ +$..............$ +$!............!$ +$$$$.........$$$ +$...-.......-..$ +$..............$ +$..............$ +$..............$ +$p...b....].p..$ +$$$$$$$##$$$$$$$ + +$$$$$$$$$$$$$$$$ +$$.............$ +$$...[......]..$ +$$..-.....-...$$ +$..............$ +$..............$ +$!............!$ +$$##......:..$$$ +$$..-.......-..$ +$..-......-....$ +$..............$ +$..............$ +$p...!.....[p..$ +$$$$$$$$$$$$$$$$ + +$$$$$$......$$$$$ +$.].............$ +$.]...._.._.....$ +$p]..........!..$ +$$$$$..-..-...$$$ +$$$............$$ +$.]............$$ +$.]............$$ +$p]......]......$ +$$$$............$ +$$$$$$$.........$ +$$$$$$.....$$$$$$ +$$$$$$.....$$$$$$ +$$$$$$$$##$$$$$$$ diff --git a/Rodent's_Revenge______[PuzzleScript_Edition].txt b/Rodent's_Revenge______[PuzzleScript_Edition].txt new file mode 100644 index 0000000000000000000000000000000000000000..1608453b4ba9b09c26370d22343dd0bdedff6448 --- /dev/null +++ b/Rodent's_Revenge______[PuzzleScript_Edition].txt @@ -0,0 +1,346 @@ +title Rodent's Revenge [PuzzleScript Edition] +author Ken Calder +homepage www.kencaldermedia.com + +noundo +realtime_interval 0.5 +key_repeat_interval 0.2 + +(New in version 2: cats in realtime, trap multiple cats at once, slower key_repeat_interval, blocks crush cheese, blocks move cats, added mouse traps, added level 4) + +(Thanks to Chris Pickel who fixed the multiple cats getting trapped bug and helped getting the cats in realtime as well as generally making the code much cleaner and simpler) + + +(TODO:) +(add points system?) +(add diagonal moves to cats) +(add holes) +(add mouse traps) +(add yarn balls) + +(Push blocks to trap cats and turn them into cheese) +======== +OBJECTS +======== +Background +#828C00 + +mouse +grey +..... +0.00. +00000 +.000. +.0.0. + +deadmouse +grey +..... +.0.0. +..0.. +.0.0. +..... + +cat +yellow +0.... +0..00 +00000 +0000. +0..0. + +block +#ACD9B1 #009A00 +11111 +10001 +10001 +10001 +11111 + +blocker +#C2CFD4 #70DED9 #52BDB4 +11111 +10002 +10102 +10002 +12222 + +cheese +yellow orange +..00. +.0000 +00001 +.0011 +.111. + +mousetrap +lightbrown grey +.00.. +0100. +00110 +.0110 +..00. + +Dist1 +Black +Dist2 +Black +Dist3 +Black +Dist4 +Black +Dist5 +Black +Dist6 +Black +Dist7 +Black +Dist8 +Black +Dist9 +Black +Dist10 +Black +Dist11 +Black +Dist12 +Black +Dist13 +Black +Dist14 +Black +Dist15 +Black + +EnemyGoal +Black +walled +black + +======= +LEGEND +======= +. = Background +player = mouse +enemy = cat +m = mouse +c = cat +b = block +# = blocker +t = mousetrap + + +PlayerObstacle = blocker or cat + +x = EnemyGoal +Barrier = blocker or block or mousetrap +Distance = Dist1 or Dist2 or Dist3 or Dist4 or Dist5 or Dist6 or Dist7 or Dist8 or Dist9 or Dist10 or Dist11 or Dist12 or Dist13 or Dist14 or Dist15 + +======= +SOUNDS +======= +startgame 4341307 +restart 13169505 +endlevel 28451909 +showmessage 11067706 +closemessage 15381906 +player move 99466507 + + +SFX0 64155304 +SFX1 25325703 +SFX2 11867702 +SFX3 32671108 +SFX4 33739502 + +( +SFX0 56178702 +SFX1 77637308 +SFX2 32671108 +SFX3 25325703 +SFX4 63880502 +SFX5 89927703 +SFX6 69561108 +SFX7 91728308 +SFX8 47532708 +SFX9 33926108 +SFX10 26057908 +) + + +================ +COLLISIONLAYERS +================ +background +player, enemy, barrier, cheese, deadmouse, mousetrap +walled +Distance +EnemyGoal + +====== +RULES +====== +(mouse pushes a block and blocks push other blocks) +[ > mouse | block ] -> [ > mouse | > block ] +[ > block | block ] -> [ > block | > block ] +[ > block | cheese] -> [ > block | ] SFX4 +(if mouse steps on cheese it eats it and makes a sound) +[ > mouse | cheese ] -> [ | mouse ] SFX1 + +[ > mouse | mousetrap ] -> [ | deadmouse ] SFX0 + +[ > block | cat ] -> [ > block | > cat ] + +( now compute creature movement ) +(Thanks to Chris Pickel for helping make cats realtime and player seperate) +[ stationary Player ] [ Enemy no x ] -> [ Player ] [ randomdir Enemy x ] (Got caught looping lots in a rule group :O) + + +(Enemy follow code from "Dungeon Miner" by Sean Barrett http://www.puzzlescript.net/play.html?p=6958010) +( compute distance to player ) +[ Player | no Barrier ] -> [ Player | Dist1 ] +[ Dist1 | no Distance no Barrier ] -> [ Dist1 | Dist2 ] +[ Dist2 | no Distance no Barrier ] -> [ Dist2 | Dist3 ] +[ Dist3 | no Distance no Barrier ] -> [ Dist3 | Dist4 ] +[ Dist4 | no Distance no Barrier ] -> [ Dist4 | Dist5 ] +[ Dist5 | no Distance no Barrier ] -> [ Dist5 | Dist6 ] +[ Dist6 | no Distance no Barrier ] -> [ Dist6 | Dist7 ] +[ Dist7 | no Distance no Barrier ] -> [ Dist7 | Dist8 ] +[ Dist8 | no Distance no Barrier ] -> [ Dist8 | Dist9 ] +[ Dist9 | no Distance no Barrier ] -> [ Dist9 | Dist10 ] +[ Dist10 | no Distance no Barrier ] -> [ Dist10 | Dist11 ] +[ Dist11 | no Distance no Barrier ] -> [ Dist11 | Dist12 ] +[ Dist12 | no Distance no Barrier ] -> [ Dist12 | Dist13 ] +[ Dist13 | no Distance no Barrier ] -> [ Dist13 | Dist14 ] +[ Dist14 | no Distance no Barrier ] -> [ Dist14 | Dist15 ] + +( make enemy move in shortest direction ) + +( place marker on enemy so we only execute each line once per enemy ) +[ x Enemy Dist15 | Dist14 ] -> [ > Enemy Dist15 | Dist14 ] +[ x Enemy Dist14 | Dist13 ] -> [ > Enemy Dist14 | Dist13 ] +[ x Enemy Dist13 | Dist12 ] -> [ > Enemy Dist13 | Dist12 ] +[ x Enemy Dist12 | Dist11 ] -> [ > Enemy Dist12 | Dist11 ] +[ x Enemy Dist11 | Dist10 ] -> [ > Enemy Dist11 | Dist10 ] +[ x Enemy Dist10 | Dist9 ] -> [ > Enemy Dist10 | Dist9 ] +[ x Enemy Dist9 | Dist8 ] -> [ > Enemy Dist9 | Dist8 ] +[ x Enemy Dist8 | Dist7 ] -> [ > Enemy Dist8 | Dist7 ] +[ x Enemy Dist7 | Dist6 ] -> [ > Enemy Dist7 | Dist6 ] +[ x Enemy Dist6 | Dist5 ] -> [ > Enemy Dist6 | Dist5 ] +[ x Enemy Dist5 | Dist4 ] -> [ > Enemy Dist5 | Dist4 ] +[ x Enemy Dist4 | Dist3 ] -> [ > Enemy Dist4 | Dist3 ] +[ x Enemy Dist3 | Dist2 ] -> [ > Enemy Dist3 | Dist2 ] +[ x Enemy Dist2 | Dist1 ] -> [ > Enemy Dist2 | Dist1 ] +[ x Enemy Dist1 | Player ] -> [ > Enemy Dist1 | Player ] + + +( clear enemy marker ) +[ x ] -> [ ] +( clear the distance markers since we're done with 'em ) +[ Distance ] -> [ ] + + +[ > enemy | player] -> [ enemy | deadmouse ] SFX2 + +(cat into cheese) +(super huge thanks to Chris Pickel who provided this "cat into cheese" code!!) +[ Cat ] -> [ Walled Cat ] +[ Walled Cat | no Barrier no Cat ] -> [ Cat | ] ++ [ Walled Cat | no Walled Cat ] -> [ Cat | Cat ] +[ Walled Cat ] -> [ Cheese ] SFX3 + + +============== +WINCONDITIONS +============== +no cat + +======= +LEVELS +======= + +message Level 1: Trap the Cat + +############### +#...c.........# +#.............# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#..bbbbmbbbb..# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#..bbbbbbbbb..# +#.............# +#.............# +############### + +message Level 2: More Cats + +################### +#.................# +#.................# +#.....c...........# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb..c# +#...bbbbbmbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#c................# +#.................# +#..........c......# +################### + +message Level 3: Blockers + +################### +#.................# +#............c....# +#.................# +#...bbbbbbbbbbb...# +#...bbbbbbbbb#b...# +#...bbbbb#bbbbb...# +#.c.bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bb#bbmbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbbbbbbb#bbc..# +#...bbbb#bbbbbb...# +#.c.bbbbbbbbbbb...# +#.......c.........# +#.................# +#.................# +################### + +message Level 4: Mouse Traps! + +################### +#.................# +#...t......c......# +#.................# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#...bbtbbbbbbbb...# +#...bbbbbbbbbbb.t.# +#...bbbb..tbbbb...# +#.c.bbbb.m.bbbb...# +#...bbbb...bbbb...# +#...#bbbbbbbbbb...# +#...bbbbbbbbtbb.c.# +#...bbbbbbbbbbb...# +#...bbbbbbbbbbb...# +#.................# +#.....c.....t.....# +#.................# +################### + +message Congratulations! You Won! diff --git a/Roller_Boi.txt b/Roller_Boi.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc4c6b37810474b4314ce9e1267f51f05bd637f2 --- /dev/null +++ b/Roller_Boi.txt @@ -0,0 +1,252 @@ +title Roller Boi +author David Upshall and Itsjustkewa +homepage www.puzzlescript.com + +======= +OBJECTS +======== +background +black + + +Target +white black +00000 +01111 +00001 +01111 +01111 + +wall +purple + +player +red brown white blue yellow +.000. +.110. +10001 +.333. +.4.4. + +Holes +purple +.000. +0.0.0 +00.00 +0.0.0 +.000. + +Teleport1 +red white +00000 +01110 +01010 +01110 +00000 + +Teleport2 +gray white +00000 +01110 +01010 +01110 +00000 + +Teleport3 +blue white +00000 +01110 +01010 +01110 +00000 + +Teleport4 +gray white +00000 +01110 +01010 +01110 +00000 + +Key +black yellow +.111. +.111. +...1. +..11. +..11. + +Key2 +black blue +.111. +.111. +...1. +..11. +..11. + +Door +brown yellow +00000 +00000 +00110 +00000 +00000 + +BlueDoor +brown blue +00000 +00000 +00110 +00000 +00000 + +======= +LEGEND +======= + +Obstacle = Target or Wall or Door or BlueDoor +. = background +# = Wall +P = Player +* = Holes +@ = Holes and target +$ = Target +1 = Teleport1 +2 = Teleport2 +3 = Teleport3 +4 = Teleport4 +K = Key +L = Key2 +D = Door +B = BlueDoor + + +======= +SOUNDS +======= +Startlevel 123413 +Teleport1 27523109 +Teleport2 27523109 +Target 21014503 +Key 77622300 +Key2 77622300 +Player Move 26348707 +Player CantMove 26348707 +EndLevel 16064703 +Undo 123413 + +================ +COLLISIONLAYERS +================ + +background +target +Teleport1, Teleport2, Teleport3, Teleport4, Key, Key2 +player , wall, Holes, Door, BlueDoor + + +====== +RULES +====== + +([ > player | Holes ] -> [ > player | > Holes ] ) + +[ > Player | Wall ] -> [ Player | Wall ] +[ > Player | Door ] -> [ Player | Door ] +[ > Player | NO Obstacle] -> [ | > Player ] + +(Key) +[Player Key] [Door] -> [Player] [] +[Player Key2] [BlueDoor] -> [Player] [] + + +(Teleport) +[ > player Teleport1 ] [ Teleport2 ] -> [ Teleport1 ] [ player Teleport2] +[ > player Teleport3 ] [ Teleport4 ] -> [ Teleport3 ] [ player Teleport4] + + +============== +WINCONDITIONS +============== + +no Door +all Target on Player + +======= +LEVELS +======= + +message 'Ello, welcome to Level 1. Reach the F to Finish. + +######### +#P.....## +##......# +#.....#.# +#...$...# +#..#....# +#....#..# +######### + +message Let's try Level 2. Open the door with the key. + +######### +#.K#.#$.# +#....#D## +#.#.P...# +#.#.##..# +#...#..## +#.......# +######### + +message Woww. Now for Level 3. Tip: Coloured squares teleport you to a grey square. +############### +######.....#### +##..........K## +##.###.###2.### +#P.......#....# +##........#...# +#.........#.#.# +##..##.####.#.# +#...D..#$....1# +############### + +message Onto Level 4. Rule: You can only collect keys or teleport if you are stationary. + + +######### +#..#..#$# +#.....#2# +#D##.#### +#...1...# +#K..#...# +###.....# +#P.....## +######### + +message Let's try...ahh why bother? You're probably not reading it anyway... + +################ +#..1#...#......# +#...#.....3#...# +#...#..#P.....## +#..###...#.....# +#K.....2#....#.# +#..###.#..##.#D# +#......#...4#$.# +################ + +message Are you still here? + +####################### +#............#.#..P#$.# +#............3.#..###.# +#####...#...........#.# +#...B.....#......#..#.# +#...#2..............D.# +#...##4.......1...##### +#....K##.L....#.#.....# +####################### + +message Well Done! + + diff --git a/Rolling-block_colour-zone_mazes.txt b/Rolling-block_colour-zone_mazes.txt new file mode 100644 index 0000000000000000000000000000000000000000..42fef54cfd7851e9925a4e4a2a7d7caa0a1fcf3d --- /dev/null +++ b/Rolling-block_colour-zone_mazes.txt @@ -0,0 +1,252 @@ +title Rolling-block colour-zone mazes +author Andrea Gilbert +homepage http://www.clickmazes.com/roll/new-roll.htm + +======== +OBJECTS +======== + +Background +black + +Wall +white white +00010 +11111 +01000 +11111 +00010 + +cellA +#cc0000 #990000 +01010 +10101 +01010 +10101 +01010 + +cellB +#3333ff #6666ff +01010 +10101 +01010 +10101 +01010 + +cellC +#ffcc00 #e6b800 +01010 +10101 +01010 +10101 +01010 + +cellD +#33cc33 #29a329 +01010 +10101 +01010 +10101 +01010 + +goal +white +..... +..0.. +.000. +..0.. +..... + +p1 +black +00000 +00000 +00.00 +00000 +00000 + +p2 +black +00000 +00000 +00.00 +00000 +00000 + + +======= +LEGEND +======= + +a = cellA +b = cellB +c = cellC +d = cellD +. = Wall +p = p1 and p2 and cellA +q = p1 and p2 and cellC +w = p1 and p2 and cellB +* = goal and cellB + +grid = cellA or cellB or cellC or cellD +notA = cellB or cellC or cellD or wall +notB = cellA or cellC or cellD or wall +notC = cellA or cellB or cellD or wall +notD = cellA or cellB or cellC or wall +player = p1 or p2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +grid, wall +goal +p1 +p2 + +====== +RULES +====== + +(cancel some obviously illegal moves) +(the rest will be caught by late checks) +[ > player | wall ] -> cancel +[ > p1 p2 grid | grid | wall ] -> cancel +[ > p1 p2 grid | cellA | notA ] -> cancel +[ > p1 p2 grid | cellB | notB ] -> cancel +[ > p1 p2 grid | cellC | notC ] -> cancel +[ > p1 p2 grid | cellD | notD ] -> cancel + +(roll-over-from-vertical) +[ > p1 p2 grid | grid | grid ] -> [ grid | p1 grid | p2 grid ] +(roll-up-to-vertical) +[ > p1 grid | p2 grid | grid ] -> [ grid | grid | p1 p2 grid ] +[ > p2 grid | p1 grid | grid ] -> [ grid | grid | p2 p1 grid ] +(side roll) +[ > p1 grid | grid ] [ > p2 grid | grid ] -> [ grid | p1 grid ] [ grid | p2 grid ] + +(if block ends up spanning two zones - cancel) +late [ p1 cellA | p2 notA ] -> cancel +late [ p1 cellB | p2 notB ] -> cancel +late [ p1 cellC | p2 notC ] -> cancel +late [ p1 cellD | p2 notD ] -> cancel + +============== +WINCONDITIONS +============== + +All player on goal + +======= +LEVELS +======= + +Message A black block made of two black cubes stuck together sits on a coloured grid + +Message Roll the block to the white cross keeping the block within one colour-zone at all times + +Message 5x5 No.1 + +....... +.aabbb. +.abbbb. +.ab*ab. +.aaaab. +.aapbb. +....... + +Message 5x5 No.2 + +....... +.cccbb. +.acccb. +.ac*bb. +.aabba. +.aapaa. +....... + +Message 5x5 No.3 + +....... +.bbccc. +.dbbcc. +.db*ac. +.ddaac. +.ddpaa. +....... + +Message 6x6 No.1 + +........ +.paaab*. +.daabbb. +.ddcccb. +.ddbcca. +.dbbcaa. +.bbbaaa. +........ + +Message 6x6 No.2 + +........ +.pabbb*. +.aaacbb. +.acccdd. +.bccddd. +.bbaaad. +.bbbaaa. +........ + +Message 6x6 No.3 + +........ +.wbbcbb. +.cbbbbb. +.babbdb. +.bbbbba. +.dbbcbb. +.bbabb*. +........ + +Message 7x7 No.1 + +......... +.aacbbbb. +.apccb*d. +.acccbdd. +.abacddc. +.abaaddc. +.bbaaacc. +.bbbaccc. +......... + +Message 7x7 No.2 + +......... +.adcccba. +.adddcba. +.apadc*b. +.bbadccc. +.cbadddc. +.cbaaadd. +.cbbbaaa. +......... + +Message 7x7 No.3 + +......... +.wbbabbb. +.bbcbdbb. +.bdbbbbc. +.bbbbbab. +.abbdbbb. +.bcbbabb. +.bbbbbc*. +......... + +Message Thank you for playing :) \ No newline at end of file diff --git a/Rook_Game.txt b/Rook_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..569d3dadc9adf48d3cceb3d4925bc4e8a2bde83d --- /dev/null +++ b/Rook_Game.txt @@ -0,0 +1,194 @@ +title Rook Game +author WXML Rook Group +text_color #FEF +run_rules_on_level_start + +======== +OBJECTS +======== + +RedCursor +#F33 +00.00 +0...0 +..... +0...0 +00.00 + +BlueCursor +#55F +00.00 +0...0 +..... +0...0 +00.00 + +Rook +#8000FF +..... +..0.. +.000. +..0.. +..... + +HCover +#DEB6FF +..... +00000 +00000 +00000 +..... + +VCover +#DEB6FF +.000. +.000. +.000. +.000. +.000. + +LightSpace +#CFC + +DarkSpace +#AEA + +Background +Transparent + +Hole +Black + +Check +Transparent + +Done +Transparent + +======= +LEGEND +======= + +Player = RedCursor or BlueCursor + +Board = LightSpace or DarkSpace + +* = Background +! = LightSpace and BlueCursor +. = Hole + + +Block = Rook or Hole or HCover or VCover + +======= +SOUNDS +======= +Sfx0 64640103 +Sfx1 53842500 +Cancel 35714106 + +================ +COLLISIONLAYERS +================ +Background +Board +HCover +VCover +Hole +Rook +Player +Check +Done + +====== +RULES +====== +[Done] -> Win + +[DarkSpace|Background] -> [DarkSpace|LightSpace] ++[LightSpace|Background] -> [LightSpace|DarkSpace] + +[Action Player Block] -> Cancel + +[Action Player no Block] -> [Action Player Rook] Sfx0 +[Action BlueCursor] -> [RedCursor Check] +[Action RedCursor] -> [BlueCursor Check] + +[Rook] -> [Rook HCover VCover] +HORIZONTAL [HCover|No HCover] -> [HCover|HCover] +VERTICAL [VCover|No VCover] -> [VCover|VCover] + +[Check][no Block] -> [][] + +[Check RedCursor] -> [Done RedCursor] Sfx1 Message Blue (player 1) wins! +[Check BlueCursor] -> [Done BlueCursor] Sfx1 Message Red (player 2) wins! + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +!****** +******* +******* +******* +******* +******* +******* + +!.*.*.*...*.*****.*.... +*.*.*..*.*..*.*.*.*.... +*.*.*...*...*.*.*.*.... +*.*.*..*.*..*.*.*.*.... +*****.*...*.*.*.*.***** + +!****..... +.*****.... +..*****... +...*****.. +....*****. +.....***** + +!***** +****.* +***.** +**.*** +*.**** +.***** + +!..... +**.... +***... +****.. +*****. +****** + +!*..... +.**.... +..**... +...**.. +....**. +.....** + +!.*.*............... +*.*.*............... +*.*.*............... +*.*.*............... +.*.*................ +.....*...*.......... +......*.*........... +.......*............ +......*.*........... +.....*...*.......... +...........*.*...... +..........*.*.*..... +..........*.*.*..... +..........*.*.*..... +..........*.*.*..... +................*... +................*... +................*... +................*... +................**** \ No newline at end of file diff --git a/Roots.txt b/Roots.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3044a818cb3f9a2923f785d7586f747ee28cf08 --- /dev/null +++ b/Roots.txt @@ -0,0 +1,194 @@ +title Roots +author Johngames (adapted to puzzlescript by Na) +homepage https://john-games.itch.io/roots-alpha + +debug +verbose_logging + +======== +OBJECTS +======== + +Background +#200c00 + +Rock +#220d04 #a57f38 #573419 +00201 +02010 +02012 +20120 +00102 + +Root +White +.000. +00000 +00000 +00000 +.000. + +GrowthRoot +#00ff00 +.000. +00000 +00000 +00000 +.000. + +StuntedRoot +#ddff00 +.000. +00000 +00000 +00000 +.000. + +Player +White +..0.. +.000. +00000 +.000. +..0.. + +Fertilizer +GREEN +..... +..0.. +.0.0. +..00. +..... + +UsedFertilizer +YELLOW +..... +..0.. +.0.0. +..00. +..... + +Goal +LIGHTBLUE BLUE DARKBLUE +00000 +01010 +11111 +12121 +22222 + +Wall +BLACK + +======= +LEGEND +======= + +. = Background +% = Wall +# = Rock +R = Root +@ = Player +* = Fertilizer +~ = Goal + +Roots = Root or GrowthRoot or StuntedRoot + +Solid = Player or Rock or Roots or Wall + +Pickups = Fertilizer or UsedFertilizer + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Pickups +Player, Rock, Roots, Wall + +====== +RULES +====== +[> Player | Fertilizer | no Solid] -> [Root | > Player Fertilizer |] +[> Player | Fertilizer | Solid] -> [Root | Player UsedFertilizer| Solid] + + +[> Player | no Solid] -> [Root | Player] + +late [Root Fertilizer] -> [GrowthRoot] +late [Root UsedFertilizer] -> [StuntedRoot] + +============== +WINCONDITIONS +============== + +Any Player on Goal + +======= +LEVELS +======= + +message Level 1-1 +%%%%%%% +%..@..% +%.....% +%.....% +%.####% +%*#.*.% +%.*.#*% +%####.% +%~~~~~% +%%%%%%% + +message Level 1-2 +%%%%%%% +%..@..% +%..*..% +%..*..% +%..*..% +%.*#..% +%.*...% +%.*...% +%~~~~~% +%%%%%%% + + +message Level 1-3 +%%%%%%% +%..@**% +%*****% +%**..#% +%***..% +%***..% +%*.*..% +%#.*..% +%~~~~~% +%%%%%%% + +message Level 1-4 +%%%%%%% +%.#@..% +%.#**.% +%.#*..% +%.#**.% +%.##*.% +%...*.% +%...*.% +%~~~~~% +%%%%%%% + +message Level 1-5 +%%%%%%% +%.#@..% +%..*.*% +%..*..% +%..*..% +%..###% +%.....% +%.....% +%~~~~~% +%%%%%%% diff --git a/Rose.txt b/Rose.txt new file mode 100644 index 0000000000000000000000000000000000000000..3086c59cb80c6530915d1af77b0c768660f57eb6 --- /dev/null +++ b/Rose.txt @@ -0,0 +1,3245 @@ +title Rose +homepage www.puzzlescript.net +norepeat_action +verbose_logging +flickscreen 11x11 +text_color #be2633 + +again_interval 1 + +run_rules_on_level_start + +======== +OBJECTS +======== + + +Background +grey + +PhysicalWall +#1a2d38 +00000 +00000 +00000 +00000 +00000 + +Wall +#d4ca8e + +manleft +#ff7245 #2f2f3c #3d2c29 #ff8058 +.100. +.300. +0222. +.300. +.300. + +manup +#ff7245 #2f2f3c #3d2c29 #ff8058 +.300. +.300. +02220 +.300. +.300. + +manright +#ff7245 #2f2f3c #3d2c29 #ff8058 +.301. +.300. +.2220 +.300. +.300. + +mandown +#ff7245 #2f2f3c #3d2c29 #ff8058 +.101. +.300. +02220 +.300. +.300. + +rosetilestart +transparent + +rosetile1 +#88b32f #be2633 +10000 +01000 +00010 +00101 +00010 + +rosetile2 +#88b32f #be2633 +00000 +01000 +10100 +01000 +00000 + +rosetile3 +#88b32f #be2633 +00000 +00100 +01010 +00100 +00000 + +dirttile +#a46422 #83501b #be2633 +10100 +01010 +00101 +10010 +02021 + +rose1 +#fce6ad #dfe989 +00000 +00000 +00000 +00001 +00001 + +rose2 +#fce6ad #dfe989 #a3ce27 +00000 +00000 +00000 +00010 +22222 + +rose3 +#fce6ad #dfe989 #a3ce27 +00000 +00000 +00000 +00000 +00012 + +rose4 +#fce6ad #dfe989 #a3ce27 #be2633 #9f2436 +00000 +03334 +33343 +33433 +24333 + +rose5 +#fce6ad #dfe989 #a3ce27 #be2633 #9f2436 +00000 +40000 +30300 +33300 +34300 + +rose6 +#fce6ad #dfe989 #a3ce27 #88b32f +00002 +00022 +02333 +03330 +00000 + +rose7 +#fce6ad #dfe989 #a3ce27 #88b32f +23332 +30003 +00000 +00000 +00000 + +rose8 +#fce6ad #dfe989 #a3ce27 #88b32f +20012 +22223 +13330 +10000 +00000 + +rose9 +#fce6ad #dfe989 #a3ce27 #88b32f #be2633 #9f2436 +33445 +00554 +00000 +00000 +00000 + +rose10 +#fce6ad #dfe989 #a3ce27 #88b32f #be2633 #9f2436 +54004 +40040 +00000 +00000 +00000 + +(scenery - tower exterior) +pathstart +grey + +pathhoriz +#d1ccb2 #dad6c3 +11111 +00000 +00000 +00000 +11111 + +pathvert +#d1ccb2 #dad6c3 +10001 +10001 +10001 +10001 +10001 + +pathend +#d1ccb2 #dad6c3 +..1.. +.111. +.101. +10001 +10001 + +pathtri +#d1ccb2 #dad6c3 +10001 +00000 +00000 +00000 +11111 + +pathrightbend +#d1ccb2 #dad6c3 +..111 +.1000 +10000 +10000 +10001 + +pathupbend +#d1ccb2 #dad6c3 +10001 +00001 +00001 +0001. +111.. + +groundstart +#c5c4be #eaeae8 +00000 +00000 +00000 +00000 +00000 + +ground1 +#c5c4be #eaeae8 +00000 +00000 +00000 +01000 +00000 + +ground2 +#c5c4be #eaeae8 +00000 +00000 +00000 +00000 +00000 + +ground3 +#c5c4be #eaeae8 +00100 +00000 +00000 +00000 +00000 + +puddlecenter +#b8d9e9 #d4e8f2 #c5c4be +10101 +01010 +00000 +10101 +01010 + +puddleleft +#b8d9e9 #d4e8f2 #c5c4be +.1101 +.1010 +.1000 +.1101 +.1010 + +puddleright +#b8d9e9 #d4e8f2 #c5c4be +1011. +0101. +001.. +101.. +0101. + +puddletop +#b8d9e9 #d4e8f2 #c5c4be +..... +11111 +00000 +10101 +01010 + +puddlebottom +#b8d9e9 #d4e8f2 #c5c4be +10101 +01010 +00000 +11111 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+11002 +00002 + +bloom13 +#871f27 #9a1f26 #be2633 #d52c37 +0012. +0012. +013.. +013.. +03... + +bloom14 +#d94148 #b12833 #96222d +..010 +..012 +.0012 +..000 +....0 + +bloom15 +#d94148 #b12833 #96222d #d52c37 +01233 +02323 +02323 +32322 +32332 + +bloom16 +#96222d #d52c37 #ab222c +22222 +00000 +10001 +11111 +10000 + +bloom17 +#96222d #d52c37 #b5242a #871f27 #9a1f26 +10001 +11113 +00213 +00113 +01134 + +bloom18 +#d52c37 #9a1f26 +00... +10... +10... +10... +0.... + +bloom19 +#96222d #d52c37 +11010 +.1110 +...10 +..... +..... + +bloom20 +#96222d #d52c37 +11011 +01100 +10111 +.1... +..... + +bloom21 +#96222d #d52c37 +11001 +0111. +1.... +..... +..... + +finalleft +#71806f +..... +..... +00... +..... +..... + +finalup +#71806f +..0.. +..0.. +..... +..... +..... + +finalright +#71806f +..... +..... +...00 +..... +..... + +finaldown +#71806f +..... +..... +..... +..0.. +..0.. + +finalpattern +transparent + +bloomend +transparent + +bloomend1 +transparent + +target +green + +======= +LEGEND +======= + +man = manup or mandown or manright or manleft +Player = man or selector or redselector or bloomend1 +ground = ground1 or ground2 or ground3 +puddle = puddlecenter or puddleleft or puddleright or puddletop or puddlebottom or puddlecornertr or puddlecornertl or puddlecornerbr or puddlecornerbl +highpuddletopleft = highpuddletopleft1 or highpuddletopleft2 +highpuddletopright = highpuddletopright1 or highpuddletopright2 +highpuddlebottomleft = highpuddlebottomleft1 or highpuddlebottomleft2 +highpuddle = highpuddletopleft1 or highpuddletopleft2 or highpuddletopright1 or highpuddletopright2 or highpuddlebottomleft1 or highpuddlebottomleft2 or highpuddlebottomright +highground = highground1 or highground2 or highground3 +puzzletilewrong = puzzletilewronghidden or puzzletilewrongnorm +puzzletilegood = puzzletilegoodhidden or puzzletilegoodnorm +puzzletile = puzzletilewrong or puzzletilegood or puzzletilehidden +direction = leftmark or rightmark or upmark or downmark +puzzlespace = balancespace or imbalancespace or imbalancespacerandom +drawingboard = drawingboardcenter or drawingboardleft or drawingboardright or drawingboardtop or drawingboarddown or drawingboardtopleft or drawingboardtopright or drawingboarddownright or drawingboarddownleft +housefloor = housefloornorm or housefloor1 or housefloor2 +housefloorcrease = housefloor1 or housefloor2 +rose = rose1 or rose2 or rose3 or rose4 or rose5 or rose6 or rose7 or rose8 or rose9 or rose10 +towertilepick = towertilecrack1 or towertilecrack2 or towertilecrack3 +blocktile = basementblocktile or basementlineblocktile +towerstairsdown = towerstairsdown1 or towerstairsdown2 +towerstairs = towerstairsdown1 or towerstairsdown2 or towerstairsup +path = pathupbend or pathrightbend or pathhoriz or pathvert or pathend or pathtri or pathstart +floormesage = floor1mesage or floor2mesage or floor3mesage or floor4mesage or floor5mesage or floor6mesage or floor7mesage or floor8mesage or floor9mesage or bfloor1mesage or bfloor2mesage or bfloor3mesage or bfloor4mesage or bfloor5mesage or bfloor6mesage or bfloor7mesage or bfloor8mesage or bfloor9mesage or floor0mesage +rosetile = rosetile1 or rosetile2 or rosetile3 +puzzlestartbad = puzzlestartbadnorm or puzzlestartbadend +puzzlestart = puzzlestartbad or puzzlestartgood + +# = Darkbarrier and Wall +* = Wall and chainstarttemp +@ = Wall and chaingoaltemp +_ = PhysicalWall +! = imbalance and wall +: = imbalancerandom and wall +⸝ = nodraw and wall +£ = clearspace + +(outside) +P = manright and pathvert and floor0mesage +. = groundstart +- = puddlecenter +z = pathstart and groundstart +` = housewall +~ = houseroof +h = houseentrance +꠸ = housewindow +q = towerwall1 +w = towerwall2 +$ = towerbase +t = towerentrance +(inside) +, = towertile +l = towertilecrack +/ = towerpillar2 and towertile +[ = towerpillar1 and towertile +{ = towerpillar3 and towertile +⥁ = towerpillar2special and towertile +↥ = towerstairsup and towertile +x = puzzletilewrongnorm and towertile +ᵽ = puzzletilewrongend and housefloornorm and balancemesagefinal +¥ = puzzletilewrongnorm and towertileoutside and imbalancemesage1 +ᵶ = puzzletilewrongnorm and towertile and imbalancemesage2 +ᶍ = puzzletilewrongnorm and towertileoutside +☌ = puzzletilehidden and towertile +y = puzzlestartbadnorm and dark +ᵯ = puzzlestartbadend and dark and balancemesagefinal2 and end +↓ = towerstairsdown1 +% = towerwallint +c = towerwallinttoppermanent +⏙ = towerstairsupblocked and towertile + +(balcony) +& = highgroundstart ++ = highpuddlebottomright +' = towertileoutside +⤫ = towertileoutside and rosetilestart + + +(roof) +k = roofpattern and towertileoutside + +(basement) +" = basementtile +; = basementlinetile +b = basemententrance1 +n = basemententrance2 and bpuzzle1mesage +\ = basementpillar4 and basementtile +] = basementpillar5 and basementtile +} = basementpillar6 and basementtile +| = basementblocktile +⚎ = basementphysicalwallperm +ᵹ = puzzletilewronghidden and basementtile + + +(puzzle tiles/ messages) + +⅕ = puzzletilewrongnorm and towertile and puzzle2mesage1 +⅙ = puzzletilewrongnorm and towertileoutside and puzzle2mesage2 +⅛ = puzzletilewrongnorm and towertile and puzzle3mesage1 +⅔ = puzzletilewrongnorm and towertile and puzzle3mesage2 +⅖ = puzzletilewrongnorm and towertile and puzzle4mesage1 +⅗ = puzzletilewrongnorm and towertile and puzzle4mesage2 +⅘ = puzzletilewrongnorm and towertile and puzzle5mesage1 +⅜ = puzzletilewrongnorm and towertile and puzzle5mesage2 +⅚ = puzzletilewrongnorm and towertile and puzzle6mesage1 +⅐ = puzzletilewrongnorm and towertileoutside and puzzle6mesage2 +⅝ = puzzletilewrongnorm and towertile and puzzle8mesage1 +↉ = puzzletilewrongnorm and towertile and puzzle8mesage2 +⅑ = towerstairsdown1 and bpuzzle2mesage +⅒ = towerstairsdown2 and bpuzzle3mesage +⅞ = towerstairsdown2 and bpuzzle4mesage +⥊ = towerstairsdown2 and bpuzzle5mesage +⥋ = towerstairsdown2 and bpuzzle6mesage +⥌ = towerstairsdown2 and bpuzzle7mesage +⥍ = towerstairsdown2 and bpuzzle8mesage +⥎ = towerstairsdown2 and bpuzzle9mesage +⥏ = towerentrance and puzzle1mesage1 +¢ = puzzletilehidden and puzzle1mesage2 and towertile + + + +(earth) +(s = selector and goal1 and count0 and number1 and wrongtemp and puzzlespace) +0 = balancespace and goal0 and count0 and number0 and goodtemp and dark +1 = balancespace and goal1 and count0 and number1 and wrongtemp and dark +2 = balancespace and goal2 and count0 and number2 and wrongtemp and dark +3 = balancespace and goal3 and count0 and number3 and wrongtemp and dark +4 = balancespace and goal4 and count0 and number4 and wrongtemp and dark +? = balancespace and count0 and numberQ and goodtemp and dark +e = balancespace and goale and count0 and numbere and goodtemp and dark +o = balancespace and goalo and count0 and numberowrong and wrongtemp and dark +(goals with blocker and no number) +5 = balancespace and goal0 and count0 and goodtemp and dark and blocker +6 = balancespace and goal1 and count0 and wrongtemp and dark and blocker +7 = balancespace and goal2 and count0 and wrongtemp and dark and blocker +8 = balancespace and goal3 and count0 and wrongtemp and dark and blocker +9 = balancespace and goal4 and count0 and wrongtemp and dark and blocker + +(drawing) +a = secret +s = drawingboardcenter and count0 and drawgoal0 +d = drawingboardcenter and count0 and drawgoal1 +f = drawingboardcenter and count0 and drawgoal2 +g = drawingboardcenter and count0 and drawgoal3 +j = drawingboardcenter and count0 and drawgoal4 +m = housewallintdown +u = housefloornorm +i = housefloorstart +r = rose1 +Ð = housewallintleft and housewallsecret +ᶃ = hiddendoor and hiddenmesage + +ᶊ = end + +► = bloomstart and balancespace and blocker +◄ = target and balancespace and blocker +¤ = balancespace and goal0 and count0 and goodtemp and blocker and finalpattern +┰ = balancespace and goal0 and count0 and goodtemp and blocker + + +======= +SOUNDS +======= + +sfx1 50548908 +sfx2 70091308 +sfx3 2038108 +sfx4 55009308 +sfx5 88082508 +sfx6 59276308 +sfx7 68756908 +sfx8 20891708 +sfx9 71493108 +sfx10 34050308 + + + +================ +COLLISIONLAYERS +================ + +Background +drawgood, drawwrong, target, bloomstart +mark, drawmark, drawmarknegative, housefloorstart +ground1, ground2, ground3, groundstart, towertile, towertilecrack1, towertilecrack2, towertilecrack,towertilehalflight,towertileoutside,towertilecrack3,end, balancespace, drawingboardcenter, drawingboardleft, drawingboardright, drawingboardtop, drawingboarddown, drawingboardtopleft, drawingboardtopright, drawingboarddownright, drawingboarddownleft, imbalancespace, imbalancespacerandom, housefloor, blocktile, nodrawspace, clearspace +path, pathstart, messagemarkup, messagemarkdown +basementtile, basementlinetile, puddlecenter, puddleleft, puddleright, puddletop, puddlebottom, puddlecornertr, puddlecornertl, puddlecornerbr, puddlecornerbl +good, wrong, goodtemp, wrongtemp puzzletilewrong, puzzletilegood, puzzlestartbad, puzzlestartgood, puzzletilehidden, puzzletilewrongend +Light, Darkbarrier, number1, number2, number3, number4, number0, numberQ, numbere, numbero, numberewrong, numberowrong, chainstart, chaingoal, chaingoaltemp, chainstarttemp, imbalance, imbalancerandom, nodraw, floormesage, balancemesagefinal2 +chain, leftmark, rightmark, upmark, downmark, countup, countdown, roofpattern,imbalancemesage1, imbalancemesage2, balancemesagefinal, basementpattern, finalpattern +1Left, drawleft, roofleft, baseleft, finalleft,clear +1right, drawright, roofright, baseright, finalright +1up, drawup, roofup, baseup, finalup,towerwallint, Physicalwall, basementwall, basementphysicalwall, basementphysicalwallperm +1down, drawdown, roofdown, basedown, finaldown +count0, count1, count2, count3, count4, drawsetup1, drawsetup2, drawsetup3, drawsetup4, drawsetup5, highgroundstart,highground1, highground2, highground3, highpuddletopright1,highpuddletopright2,highpuddletopleft1,highpuddletopleft2, highpuddlebottomleft1,highpuddlebottomleft2, highpuddlebottomright, towerbalconytopleft, towerbalconytopright +change, drawchange, houseentrance, towerentrance, towerentrancefront, towerstairsup, towerstairsdown1, towerstairsuptemp, towerstairsdowntemp,towerwallintleftmid, towerwallintlefttop,towerwallintrightmid, towerwallintrighttop, towerwallinttoppermanent, basementstairsdown, basementstairsdowntemp, secret, secret2, hiddendoortemp, hiddendoor,basementwallrightmid, basementwallrighttop, basementwallleftmid, basementwalllefttop, towerbalconytoprightroof, towerbalconytopleftroof, basemententrance, basemententrance1, basemententrance2, basementstairsdownblocked, towerstairsdown2, towerstairsupblocked, dirttile +Player, Wall, housewall, housewallcrack, housewallside,houseroof, houseroofside, housewindow, towerbase, towerbaseleft, towerbaseright, towerpillar1, towerpillar2, towerpillar2special, towerpillar3,towerwallintleft, towerwallintright, towerwallbottomleft, towerwallbottomright, towerwallinttop, towerwallintbottom,towerwallinttoppermanent, towerbalconyleft, towerbalconyright, towerbalconytop, housewallinttop, housewallintright, housewallintleft, housewallintdown, rose, basementwallbottomleft, basementwallbottomright, basementwallleft, basementwallright, towerwall1, towerwall2, towerbalconyrightroof, towerbalconyleftroof, basementpillar1, basementpillar2, basementpillar3, basementpillar4, basementpillar5, basementpillar6, bloomend, rosetile, rosetilestart, towerwall1right, towerwall1left, towerwall2right, towerwall2left +goal0, goal1, goal2, goal3, goal4, goale, goalo, drawgoal0, drawgoal1, drawgoal2, drawgoal3, drawgoal4, puzzlepanel,towerpillartop2, towerpillartop2special, towerpillarmid3, towerpillartop3, basementpillartop2, basementpillarmid3, basementpillartop3, basementpillartop4, basementpillarmid6, basementpillartop6, towerpillartop1 +Dark, light, lightout, halftiletopright, halftiletopleft, halftilebottomright, halftilebottomleft +blocker, basementprogressmark, towerprogressmark, bloom1, bloom2, bloom3, bloom4, bloom5, bloom6, bloom7, bloom8, bloom9, bloom10, bloom11, bloom12, bloom13,bloom14, bloom15, bloom16, bloom17, bloom18, bloom19, bloom20, bloom21 +puzzle1mesage1, puzzle1mesage2, puzzle2mesage1, puzzle2mesage2, puzzle3mesage1, puzzle3mesage2, puzzle4mesage1, puzzle4mesage2, puzzle5mesage1, puzzle5mesage2, puzzle6mesage1, puzzle6mesage2, puzzle8mesage1, puzzle8mesage2, bpuzzle1mesage, bpuzzle2mesage, bpuzzle3mesage, bpuzzle4mesage, bpuzzle5mesage, bpuzzle6mesage, bpuzzle7mesage, bpuzzle8mesage, bpuzzle9mesage, entrancemesage, hiddenmesage, housewallsecret,secretsetup + +====== +RULES +====== + +(World Creation) + +[groundstart] -> [random ground] + +[rosetilestart] -> [random rosetile] + +[basementtile| towertileoutside roofpattern] -> [basementtile| basementtile basementpattern] + +vertical[pathvert | pathstart] -> [pathvert|pathvert] +horizontal[pathvert|pathstart] -> [pathrightbend|pathhoriz] +horizontal[pathhoriz|pathstart] -> [pathhoriz|pathhoriz] +up[pathhoriz|pathstart] -> [pathtri|pathvert] +right[pathtri|no path] -> [pathupbend|no path] +up[pathvert|no path] -> [pathend|no path] + +right [puddlecenter| no puddle] -> [puddlecenter| puddleright] +left [puddlecenter| no puddle] -> [puddlecenter| puddleleft] +up [puddlecenter| no puddle] -> [puddlecenter| puddletop] +down [puddlecenter| no puddle] -> [puddlecenter| puddlebottom] + +up[puddleright| no puddle] -> [puddleright| puddlecornertr] +down[puddleright| no puddle] -> [puddleright| puddlecornerbr] +up[puddleleft| no puddle] -> [puddleleft| puddlecornertl] +down[puddleleft| no puddle] -> [puddleleft| puddlecornerbl] + +left[houseroof| no houseroof] -> [houseroof| houseroofside] +left[housewall|ground] -> [housewallside| ground] + +left[housewindow|]-> [housewindow|housewallcrack] + +down[towerentrance | ground] -> [towerentrance | towerentrancefront] + +left[towerwall1|ground] -> [towerwall1left|ground] +left[towerwall2|ground] -> [towerwall2left|ground] +left[towerbase|ground] -> [towerbaseleft|ground] + +right[towerwall1|ground] -> [towerwall1right|ground] +right[towerwall2|ground] -> [towerwall2right|ground] +right[towerbase|ground] -> [towerbaseright|ground] + +down[towertileoutside|towertile] -> [towertileoutside|towertilehalflight] + +[towerwallint|basementtile] -> [basementwall|basementtile] +[basementwall|physicalwall] -> [basementwall|basementphysicalwall] +[basementtile|physicalwall] -> [basementtile|basementphysicalwall] +[basementphysicalwall|physicalwall] -> [basementphysicalwall|basementphysicalwall] + +[towertile|basementtile] -> [basementtile|basementtile] + +[towertile|basementlinetile] -> [basementlinetile|basementlinetile] + +[towerpillar1|basementtile] -> [basementpillar1|basementtile] +[towerpillar2|basementtile] -> [basementpillar2|basementtile] +[towerpillar3|basementtile] -> [basementpillar3|basementtile] + +up[towerpillar1|] -> [towerpillar1|towerpillartop1] +up[towerpillar2|] -> [towerpillar2|towerpillartop2] +up[towerpillar2special|] -> [towerpillar2special|towerpillartop2special] +up[towerpillar3||] ->[towerpillar3|towerpillarmid3|towerpillartop3] +up[basementpillar2|] -> [basementpillar2|basementpillartop2] +up[basementpillar3||] -> [basementpillar3|basementpillarmid3|basementpillartop3] +up[basementpillar4|] -> [basementpillar4|basementpillartop4] +up[basementpillar6||] -> [basementpillar6|basementpillarmid6|basementpillartop6] + +down[towerwallint|towertile] -> [towerwallinttop|towertile] +up[towerwallint|towertile] -> [towerwallintbottom|towertile] +left[towerwallinttop|towertile] -> [towerwallintright|towertile] +right[towerwallinttop|towertile] -> [towerwallintleft|towertile] +left[towerwallintbottom|towertile] -> [towerwallbottomright|towertile] +right[towerwallintbottom|towertile] -> [towerwallbottomleft|towertile] +up[towerwallintleft|]-> [towerwallintleft|towerwallintleftmid] +up[towerwallintright|]-> [towerwallintright|towerwallintrightmid] +left[towerwallintleftmid|] -> [towerwallintleftmid|towerwallintlefttop] +right[towerwallintrightmid|] -> [towerwallintrightmid|towerwallintrighttop] + + +down[towertileoutside|towerwallint|towerwall1] -> [towertileoutside|halftilebottomleft towerwall2left|towerwall1] +down[towertileoutside|towerwallint|towerwall2] -> [towertileoutside|halftilebottomleft towerwall1left|towerwall2] +left[halftilebottomleft towerwall1left|towertileoutside] -> [halftilebottomright towerwall1right|towertileoutside] +left[halftilebottomleft towerwall2left|towertileoutside] -> [halftilebottomright towerwall2right|towertileoutside] +up[towerwallint|towertileoutside] -> [towerwall1|towertileoutside] + +up[towertileoutside|towerwallint|highgroundstart]->[towertileoutside|halftiletopleft highgroundstart|highgroundstart] +left[halftiletopleft|towertileoutside]->[halftiletopright |towertileoutside] +up[towertileoutside|towerwallint]->[towertileoutside|highgroundstart] + +up[towerbaseleft|towerwall1] -> [towerbaseleft|towerwall1left] +up[towerbaseleft|towerwall2] -> [towerbaseleft|towerwall2left] +up[towerbaseright|towerwall1] -> [towerbaseright|towerwall1right] +up[towerbaseright|towerwall2] -> [towerbaseright|towerwall2right] +vertical[towerwall1right|towerwall2] -> [towerwall1right|towerwall2right] +vertical[towerwall2right|towerwall1] -> [towerwall2right|towerwall1right] +vertical[towerwall1left|towerwall2] -> [towerwall1left|towerwall2left] +vertical[towerwall2left|towerwall1] -> [towerwall2left|towerwall1left] + +up [towertileoutside | towertile] -> [towertileoutside| towertileoutside] + +[highgroundstart] -> [random highground] + +left [highpuddlebottomright| no highpuddle] -> [highpuddlebottomright|random highpuddlebottomleft] +up [highpuddlebottomright| no highpuddle ] -> [highpuddlebottomright|random highpuddletopright] +up [highpuddlebottomleft| no highpuddle ] -> [highpuddlebottomleft|random highpuddletopleft] + +left[towertileoutside | no halftiletopleft highground] -> [towertileoutside|no halftiletopleft towerbalconyleft] +right[towertileoutside |no halftiletopright highground] -> [towertileoutside|no halftiletopright towerbalconyright] +up[towertileoutside | highground] -> [towertileoutside|towerbalconytop] +up[towerbalconyleft | highground] -> [towerbalconyleft|towerbalconytopleft] +up[towerbalconyright | highground] -> [towerbalconyright|towerbalconytopright] + +left[towerbalconytop | highground] -> [towerbalconytop|towerbalconytopleftroof] +right[towerbalconytop | highground] -> [towerbalconytop|towerbalconytoprightroof] +down[towerbalconytopleftroof|towerbalconytop] -> [towerbalconytopleftroof| towerbalconyleftroof] +down[towerbalconytoprightroof|towerbalconytop] -> [towerbalconytoprightroof|towerbalconyrightroof] + +left[roofpattern|roofpattern] -> [roofpattern roofleft| roofpattern roofright] +up[roofpattern|roofpattern] -> [roofpattern roofup| roofpattern roofdown] + +left[finalpattern|finalpattern] -> [finalpattern finalleft| finalpattern finalright] +up[finalpattern|finalpattern] -> [finalpattern finalup| finalpattern finaldown] + +left[basementpattern|basementpattern] -> [basementpattern baseleft| basementpattern baseright] +up[basementpattern|basementpattern] -> [basementpattern baseup| basementpattern basedown] + +up[puzzletilewrong no basementtile no basementlinetile | no puzzlepanel] -> [puzzletilewrong|puzzlepanel] + +[imbalance | balancespace] -> [imbalance | imbalancespace] +[imbalancerandom | balancespace] -> [imbalancerandom | imbalancespacerandom] +[imbalancespace | balancespace] -> [imbalancespace | imbalancespace] +[imbalancespacerandom | balancespace] -> [imbalancespacerandom | imbalancespacerandom] +[nodraw | balancespace] -> [nodraw|nodrawspace blocker] +[nodrawspace|balancespace] -> [nodrawspace|nodrawspace blocker] + +left[drawingboardcenter|housefloor] -> [drawingboardleft|housefloor] +right[drawingboardcenter|housefloor] -> [drawingboardright|housefloor] +up[drawingboardcenter|housefloor] -> [drawingboardtop|housefloor] +down[drawingboardcenter|housefloor] -> [drawingboarddown|housefloor] +up[drawingboardleft|housefloor] -> [drawingboardtopleft|housefloor] +up[drawingboardright|housefloor] -> [drawingboardtopright|housefloor] +down[drawingboardleft|housefloor] -> [drawingboarddownleft|housefloor] +down[drawingboardright|housefloor] -> [drawingboarddownright|housefloor] + +[housefloorstart] -> [random housefloorcrease] +right [housewallintdown|housefloor] -> [housewallintright|housefloor] +left[housewallintdown|housefloor]-> [housewallintleft|housefloor] +down [housewallintdown|housewallintdown|housefloor] -> [housewallinttop|housewallinttop|housefloor] +left [housewallinttop|housewallintdown] -> [housewallinttop|housewallintright] +right [housewallinttop|housewallintdown] -> [housewallinttop|housewallintleft] + +right[rose1||||] -> [rose1|rose2|rose3|rose4|rose5] +down[rose1|] -> [rose1|rose6] +right[rose6||||] -> [rose6|rose7|rose8|rose9|rose10] + +up[basementtile|basementwall] -> [basementtile|basementwallleft] +left[basementwallleft|basementtile] -> [basementwallright|basementtile] +left[basementwallleft|basementblocktile] -> [basementwallright|basementblocktile] +up[basementwallleft|basementphysicalwall]->[basementwallleft|basementwallleftmid] +up[basementwallright|basementphysicalwall]->[basementwallright|basementwallrightmid] +up[basementwallleftmid|no basementphysicalwallperm basementphysicalwall]->[basementwallleftmid|basementwalllefttop] +up[basementwallrightmid|no basementphysicalwallperm basementphysicalwall]->[basementwallrightmid|basementwallrighttop] +down[basementtile|basementwall] -> [basementtile|basementwallbottomleft] +left[basementwallbottomleft|basementtile] -> [basementwallbottomright|basementtile] +left[basementwallbottomleft|basementblocktile] -> [basementwallbottomright|basementblocktile] + +vertical [ basementlinetile|basementblocktile] -> [basementlinetile|basementlineblocktile] +[basementlinetile|basementtile puzzletilewrong] -> [basementlinetile| basementlinetile puzzletilewrong] + +[basementtile|towerstairsdown1] -> [basementtile|basementstairsdownblocked] + +[towertilecrack] -> [random towertilepick] + +horizontal[towerentrance no puzzle1mesage1|puzzle1mesage1] -> [towerentrance no puzzle1mesage1| no puzzle1mesage1] + +up[rosetile| |rosetile] -> [rosetile| dirttile| rosetile] + +down [basemententrance|||||||housewallsecret] -> [basemententrance|||||||secretsetup] + +[secretsetup] up [houseentrance||drawgoal0||||] -> [secretsetup] up [houseentrance||drawsetup1|drawsetup2|drawsetup3|drawsetup4|drawsetup5] + +right[drawsetup1||||||] -> [drawgoal2 count0|drawgoal1|drawgoal0|drawgoal0|drawgoal0|drawgoal0|drawgoal0] +right[drawsetup2||||||] -> [drawgoal1 count0|drawgoal0|drawgoal0|drawgoal0|drawgoal2|drawgoal2|drawgoal0] +right[drawsetup3||||||] -> [drawgoal0 count2|drawgoal2|drawgoal2|drawgoal0|drawgoal2|drawgoal2|drawgoal0] +right[drawsetup4||||||] -> [drawgoal0 count3|drawgoal2|drawgoal2|drawgoal0|drawgoal0|drawgoal0|drawgoal1] +right[drawsetup5||||||] -> [drawgoal0 count2|drawgoal0|drawgoal0|drawgoal0|drawgoal0|drawgoal1|drawgoal2] + +[secretsetup housewallintleft] -> [secret2 no housewallintleft] + + +(Transportation Messages) +[action man puzzle2mesage1] -> [action man] sfx1 message I've been watching you +[action man puzzle2mesage2] -> [action man] sfx4 message Every connection draws us closer +[action man puzzle3mesage1] -> [action man] sfx7 message If you don't want to, its ok +[action man puzzle3mesage2] -> [action man] sfx4 message All you need to do is be here +[action man puzzle4mesage1] -> [action man] sfx5 message I'll be waiting at the top +[action man puzzle4mesage2] -> [action man] sfx6 message Take as much time as you need +[action man puzzle5mesage1] -> [action man] sfx2 message My mind is above and heart below +[action man puzzle5mesage2] -> [action man] sfx2 message Both parts equally important +[action man puzzle6mesage1] -> [action man] sfx7 message I so enjoy you being here +[action man puzzle6mesage2] -> [action man] sfx1 message Can you see it in my eyes? +[action man puzzle8mesage1] -> [action man] sfx8 message I'd like it if you stay +[action man puzzle8mesage2] -> [action man] sfx10 message I trust you feel the same +[action man bpuzzle2mesage] -> [action man] sfx5 message I'll be waiting at the bottom +[action man bpuzzle3mesage] -> [action man] sfx6 message I can't wait till you're here +[action man bpuzzle4mesage] -> [action man] sfx10 message I know you feel the same +[action man bpuzzle5mesage] -> [action man] sfx8 message I can't solve your problems +[action man bpuzzle6mesage] -> [action man] sfx2 message But I will see them through with you +[action man bpuzzle7mesage] -> [action man] sfx9 message I see you +[action man bpuzzle8mesage] -> [action man] sfx9 message And you see me +[action man bpuzzle9mesage] -> [action man] sfx3 message Where have you been? +[action man puzzle1mesage2] -> [action man] sfx6 message Heart and mind together as one + + +[action man imbalancemesage1] -> [action man imbalancemesage1] sfx9 message You can only do so much +[action man imbalancemesage2] -> [action man imbalancemesage2] sfx9 message You can leave it if you want to +[action man balancemesagefinal] -> [action man balancemesagefinal] sfx1 message I've been watching you... From thee empty floor +[action selector balancemesagefinal2] -> [action selector balancemesagefinal2] sfx4 message Look me in the eyes + +(Transportation) + +[> man floormesage | puzzlepanel] -> [man floormesage| puzzlepanel] + + +up [towerentrance man floormesage puzzle1mesage1 | | | towerentrance | ] -> [towerentrance | | | towerentrance | man floormesage messagemarkup] sfx3 message Where have you been? +up [towerentrance man floormesage | | | towerentrance | ] -> [towerentrance | || towerentrance | man floormesage messagemarkup] +down [towerentrance man floormesage | | | towerentrance | ] -> [towerentrance | | | towerentrance | man floormesage messagemarkdown] + + [action man puzzletilewrongend] [puzzlestartbadend] -> [puzzletilewrongend] [selector puzzlestartbadend light] checkpoint + [action selector puzzlestartbadend] [puzzletilewrongend] -> [puzzlestartbadend lightout] [mandown puzzletilewrongend] checkpoint + +horizontal [action man puzzletile| ... | puzzlestart] -> [puzzletile|...| puzzlestart selector light] checkpoint + +horizontal [action selector puzzlestart|...| puzzletile] -> [puzzlestart lightout|...|puzzletile mandown] checkpoint + + up [action man floormesage towerstairsup|...|towerstairsdown] -> [towerstairsup|...|towerstairsdown messagemarkup man floormesage ] +down [action man floormesage towerstairsdown|...|towerstairsup] -> [towerstairsdown|...|towerstairsup messagemarkdown man floormesage] +[towerstairsuptemp no man] -> [towerstairsup] +[towerstairsdowntemp no man] -> [towerstairsdown2] + +[houseentrance man floormesage no mark] [houseentrance no man] -> [houseentrance] [ houseentrance man floormesage mark] + +[hiddendoor man floormesage no mark hiddenmesage] [hiddendoor no man] -> [hiddendoor] [ hiddendoor man floormesage mark] sfx6 message My heart is yours +[hiddendoor man floormesage no mark] [hiddendoor no man] -> [hiddendoor] [ hiddendoor man floormesage mark] + +[basemententrance man floormesage no mark] [basemententrance1 no man] -> [basemententrance] [basemententrance1 man floormesage mark messagemarkdown] +[basemententrance1 man floormesage no mark] [basemententrance no man] -> [basemententrance1] [basemententrance man floormesage mark messagemarkup] +[basemententrance2 man floormesage no mark bpuzzle1mesage] [basemententrance2 no man bpuzzle1mesage] -> [basemententrance2] [basemententrance2 man floormesage mark] sfx6 message My mind is yours +[basemententrance2 man floormesage no mark] [basemententrance2 no man] -> [basemententrance2] [basemententrance2 man floormesage mark] + +down [down man blocktile floormesage | blocktile] -> [man blocktile floormesage | blocktile] +up [up man blocktile floormesage | blocktile] -> [man blocktile floormesage | blocktile] + + [ > man floormesage] -> [> man > floormesage] + late [man] [floormesage no man] -> [man floormesage] [] + + + [> bloomend1] -> [bloomend1] +(darkness) + +[light | dark] -> [light|light] + +[lightout | light] -> [lightout | lightout] + +[lightout] -> [dark] + +(man movement) +[left man] -> [left manleft] +[right man] -> [right manright] +[up man] -> [up manup] +[down man] -> [down mandown] + +(drawing) + +left [left man drawingboard no drawleft | drawingboard] -> [drawingboard drawleft drawmark | drawingboard drawright man drawmark] +right [right man drawingboard no drawright | drawingboard] -> [drawingboard drawright drawmark | drawingboard drawleft man drawmark] +up [up man drawingboard no drawup | drawingboard] -> [drawingboard drawup drawmark| drawingboard drawdown man drawmark] +down [down man drawingboard no drawdown | drawingboard] -> [drawingboard drawdown drawmark| drawingboard drawup man drawmark] + +left [left man drawingboard drawleft | drawingboard drawright] -> [drawingboard no drawleft drawmarknegative| drawingboard no drawright man drawmarknegative] +right [right man drawingboard drawright | drawingboard drawleft] -> [drawingboard no drawright drawmarknegative| drawingboard no drawleft man drawmarknegative] +up [up man drawingboard drawup | drawingboard drawdown] -> [drawingboard no drawup drawmarknegative| drawingboard no drawdown man drawmarknegative] +down [down man drawingboard drawdown | drawingboard drawup] -> [drawingboard no drawdown drawmarknegative| drawingboard no drawup man drawmarknegative] + +[count0 drawmark] -> [count1 drawchange] +[count1 drawmark] -> [count2 drawchange] +[count2 drawmark] -> [count3 drawchange] +[count3 drawmark] -> [count4 drawchange] + +[count4 drawmarknegative] -> [count3 drawchange] +[count3 drawmarknegative] -> [count2 drawchange] +[count2 drawmarknegative] -> [count1 drawchange] +[count1 drawmarknegative] -> [count0 drawchange] + +[count4 drawgoal4] [drawchange] -> [count4 drawgoal4 drawgood] [drawchange] +[count3 drawgoal3] [drawchange] -> [count3 drawgoal3 drawgood] [drawchange] +[count2 drawgoal2] [drawchange] -> [count2 drawgoal2 drawgood] [drawchange] +[count1 drawgoal1] [drawchange] -> [count1 drawgoal1 drawgood] [drawchange] +[count0 drawgoal0] [drawchange] -> [count0 drawgoal0 drawgood] [drawchange] + +[drawingboard no drawgood] [drawchange] -> [drawingboard drawwrong] [drawchange] + +[secret] -> [basementstairsdowntemp] +[secret2] -> [hiddendoortemp] + +[basementstairsdowntemp] [drawingboard drawwrong]-> [secret] [drawingboard drawwrong] +[basementstairsdowntemp] [drawchange]-> [basemententrance] [drawchange] +[basementstairsdowntemp] -> [secret] +[hiddendoortemp] [drawingboard drawwrong]-> [secret2] [drawingboard drawwrong] +[hiddendoortemp] [drawchange]-> [hiddendoor] [drawchange] +[hiddendoortemp] -> [secret2] + + +[drawingboard drawgood] -> [drawingboard] +[ > man | secret] -> [ man | secret] +[ > man | secret2] -> [ man | secret2] +[ > man | basementphysicalwall] -> [man | basementphysicalwall] + +(Earth) + +(clearing) +[action selector clearspace| balancespace] -> [selector clearspace | clear balancespace] + +startloop + +[clear 1right] -> [clear] +[clear 1down] -> [clear] +[clear 1up] -> [clear] +[clear | balancespace] -> [clear |balancespace clear] + +endloop + +[clear] -> [count0 wrong change] + +(selector controls) + +[Action selector] -> [redselector] +[Action redselector] -> [selector] + +[> redselector | puzzlestart] -> [redselector | puzzlestart] +[> redselector nodrawspace] -> [redselector nodrawspace] +[> redselector | clearspace] -> [redselector | clearspace] + +[wrongtemp light] -> [wrong light] +[goodtemp light] -> [good light] +[good dark] -> [goodtemp dark] +[wrong dark] -> [wrongtemp dark] + +(marking for connection) +right [right redselector balancespace | balancespace] -> right[redselector balancespace rightmark|balancespace leftmark] +left [left redselector balancespace | balancespace] -> left[redselector balancespace leftmark|balancespace rightmark] +up [up redselector balancespace | balancespace] -> up[redselector balancespace upmark|balancespace downmark] +down [down redselector balancespace | balancespace] -> down[redselector balancespace downmark|balancespace upmark] + +(marking for connection in imbalance) +right [right redselector imbalancespace | imbalancespace] -> right[redselector imbalancespace rightmark|imbalancespace rightmark] +left [left redselector imbalancespace | imbalancespace] -> left[redselector imbalancespace leftmark|imbalancespace leftmark] +up [up redselector imbalancespace | imbalancespace] -> up[redselector imbalancespace upmark|imbalancespace upmark] +down [down redselector imbalancespace | imbalancespace] -> down[redselector imbalancespace downmark|imbalancespace downmark] + +(marking for connection in imbalance random) +right [right redselector imbalancespacerandom | imbalancespacerandom] -> right[redselector imbalancespacerandom rightmark|imbalancespacerandom random direction] +left [left redselector imbalancespacerandom | imbalancespacerandom] -> left[redselector imbalancespacerandom leftmark|imbalancespacerandom random direction] +up [up redselector imbalancespacerandom | imbalancespacerandom] -> up[redselector imbalancespacerandom upmark|imbalancespacerandom random direction] +down [down redselector imbalancespacerandom | imbalancespacerandom] -> down[redselector imbalancespacerandom downmark|imbalancespacerandom random direction] + + +(making connection) +[puzzlespace leftmark no 1left] -> [puzzlespace 1left countup] +[puzzlespace leftmark 1left] -> [puzzlespace no 1left countdown] +[puzzlespace rightmark no 1right] -> [puzzlespace 1right countup] +[puzzlespace rightmark 1right] -> [puzzlespace no 1right countdown] +[puzzlespace upmark no 1up] -> [puzzlespace 1up countup] +[puzzlespace upmark 1up] -> [puzzlespace no 1up countdown] +[puzzlespace downmark no 1down] -> [puzzlespace 1down countup] +[puzzlespace downmark 1down] -> [puzzlespace no 1down countdown] + +(changing the count) +[count0 countup] -> [count1 change] +[count1 countup] -> [count2 change] +[count2 countup] -> [count3 change] +[count3 countup] -> [count4 change] +[count4 countdown] -> [count3 change] +[count3 countdown] -> [count2 change] +[count2 countdown] -> [count1 change] +[count1 countdown] -> [count0 change] + +(good and bad) + +[change numbere] -> [change numberewrong] +[change numbero] -> [change numberowrong] +[change good] -> [wrong] + + +[count1 goal1 no goodtemp] -> [count1 goal1 good] +[count2 goal2 no goodtemp] -> [count2 goal2 good] +[count3 goal3 no goodtemp] -> [count3 goal3 good] +[count4 goal4 no goodtemp] -> [count4 goal4 good] +[count0 goal0 no goodtemp] -> [count0 goal0 good] +[numberQ no goodtemp] -> [numberQ good] + +[count1 goalo no goodtemp numberowrong] -> [count1 goalo good numbero] +[count2 goale no goodtemp numberewrong] -> [count2 goale good numbere] +[count3 goalo no goodtemp numberowrong] -> [count3 goalo good numbero] +[count4 goale no goodtemp numberewrong] -> [count4 goale good numbere] +[count0 goale no goodtemp numberewrong] -> [count0 goale good numbere] + + +(Chain) +[chain] -> [] + +[chainstarttemp | light] -> [chainstart | light] +[chainstart | dark] -> [chainstarttemp | dark] +[chaingoaltemp | light] -> [chaingoal | light] +[chaingoal | dark] -> [chaingoaltemp | dark] + +[chainstart | puzzlespace] -> [chainstart | puzzlespace chain] +[chainstart | imbalancespace] -> [chainstart | imbalancespace chain] +[chainstart | imbalancespacerandom] -> [chainstart | imbalancespacerandom chain] + +startloop + +right [chain 1right | ] -> [chain 1right | chain] +left [chain 1left | ] -> [chain 1left | chain] +up [chain 1up | ] -> [chain 1up | chain] +down [chain 1down | ] -> [chain 1down | chain] + +endloop + +[chain | chaingoal] -> [chain | chaingoal chain] + +[mark no man] -> [] +[drawmark] -> [] +[drawmarknegative] -> [] +[drawchange] -> [] + +(chacking for solution) +horizontal[puzzlestartbad|dark|...|puzzletilewrong] -> [puzzlestartbad|dark|...|puzzletilewrong mark] +horizontal[puzzlestartbad|...|puzzletilewrong] [chaingoal no chain] -> [puzzlestartbad|...|puzzletilewrong mark] [chaingoal no chain] +horizontal[puzzlestartbad|...|puzzletilewrong] [wrong] -> [puzzlestartbad|...|puzzletilewrong mark] [wrong] + +horizontal[puzzletilewrongnorm no mark|...|puzzlestartbad] -> [puzzletilegoodnorm|...|puzzlestartgood] +horizontal[puzzletilewronghidden no mark|...|puzzlestartbad] -> [puzzletilegoodhidden|...|puzzlestartgood] + +up [puzzletilegood||||] -> [puzzletilegood||||basementprogressmark] +left [puzzletilegood||] -> [puzzletilegood||basementprogressmark] +[basementprogressmark|basementstairsdownblocked] -> [basementprogressmark|towerstairsdown2] + +(messages) +[man floor1mesage messagemarkup] -> [man floor2mesage] message Floor 2 +[man floor2mesage messagemarkup] -> [man floor3mesage] message Floor 3 +[man floor3mesage messagemarkup] -> [man floor4mesage] message Floor 4 +[man floor4mesage messagemarkup] -> [man floor5mesage] message Floor 5 +[man floor5mesage messagemarkup] -> [man floor6mesage] message Floor 6 +[man floor6mesage messagemarkup] -> [man floor7mesage] message Floor 7 +[man floor7mesage messagemarkup] -> [man floor8mesage] message Floor 8 +[man floor8mesage messagemarkup] -> [man floor9mesage] message Rooftop Garden +[man floor9mesage messagemarkdown] -> [man floor8mesage] message Floor 8 +[man floor8mesage messagemarkdown] -> [man floor7mesage] message Floor 7 +[man floor7mesage messagemarkdown] -> [man floor6mesage] message Floor 6 +[man floor6mesage messagemarkdown] -> [man floor5mesage] message Floor 5 +[man floor5mesage messagemarkdown] -> [man floor4mesage] message Floor 4 +[man floor4mesage messagemarkdown] -> [man floor3mesage] message Floor 3 +[man floor3mesage messagemarkdown] -> [man floor2mesage] message Floor 2 +[man floor2mesage messagemarkdown] -> [man floor1mesage] message Floor 1 +[man floor1mesage messagemarkdown] -> [man floor0mesage] +[man floor0mesage messagemarkdown] -> [man bfloor1mesage] message Basement Floor 1 +[man bfloor1mesage messagemarkdown] -> [man bfloor2mesage] message Basement Floor 2 +[man bfloor2mesage messagemarkdown] -> [man bfloor3mesage] message Basement Floor 3 +[man bfloor3mesage messagemarkdown] -> [man bfloor4mesage] message Basement Floor 4 +[man bfloor4mesage messagemarkdown] -> [man bfloor5mesage] message Basement Floor 5 +[man bfloor5mesage messagemarkdown] -> [man bfloor6mesage] message Basement Floor 6 +[man bfloor6mesage messagemarkdown] -> [man bfloor7mesage] message Basement Floor 7 +[man bfloor7mesage messagemarkdown] -> [man bfloor8mesage] message Basement Floor 8 +[man bfloor8mesage messagemarkdown] [drawingboard] -> [man bfloor9mesage] [drawingboard clear] +[man bfloor9mesage messagemarkup] -> [man bfloor8mesage] message Basement Floor 8 +[man bfloor8mesage messagemarkup] -> [man bfloor7mesage] message Basement Floor 7 +[man bfloor7mesage messagemarkup] -> [man bfloor6mesage] message Basement Floor 6 +[man bfloor6mesage messagemarkup] -> [man bfloor5mesage] message Basement Floor 5 +[man bfloor5mesage messagemarkup] -> [man bfloor4mesage] message Basement Floor 4 +[man bfloor4mesage messagemarkup] -> [man bfloor3mesage] message Basement Floor 3 +[man bfloor3mesage messagemarkup] -> [man bfloor2mesage] message Basement Floor 2 +[man bfloor2mesage messagemarkup] -> [man bfloor1mesage] message Basement Floor 1 +[man bfloor1mesage messagemarkup] -> [man floor0mesage] +[man floor0mesage messagemarkup] -> [man floor1mesage] message Floor 1 + +[drawingboard clear| drawingboard] -> [drawingboard clear| drawingboard clear] + +[drawright clear] -> [clear] +[drawup clear] -> [clear] +[drawdown clear] -> [clear] +[clear] -> [count0] + +(end) +right[bloom21|] -> [bloom21|bloomend1] + +right[bloom17|] -> [bloom17|bloom18] +right[bloom20|] -> [bloom20|bloom21] again + +right[bloom12|] -> [bloom12|bloom13] +right[bloom16|] -> [bloom16|bloom17] +right[bloom19|] -> [bloom19|bloom20] again + +right[bloom7|] -> [bloom7|bloom8] +right[bloom11|] -> [bloom11|bloom12] +right[bloom15|] -> [bloom15|bloom16] +down[bloom15|] -> [bloom15|bloom19 again] + +right[bloom6|] -> [bloom6|bloom7] +right[bloom10|] -> [bloom10|bloom11] +right[bloom14|] -> [bloom14|bloom15] again + +right[bloom2|] -> [bloom2|bloom3] +right[bloom5|] -> [bloom5|bloom6] +right[bloom9|] -> [bloom9|bloom10] +down[bloom9|] -> [bloom9|bloom14] again + +right[bloom1|] -> [bloom1|bloom2] +right[bloom4|] -> [bloom4|bloom5] +down[bloom4|] -> [bloom4|bloom9] again + +right[bloomstart|] -> [bloomstart|bloom1] +down[bloomstart|] -> [bloomstart|bloom4] again + +[action bloomend1] -> [bloomend] + + +============== +WINCONDITIONS +============== + + +All end on puzzlestartgood + +All target on bloomend + +======= +LEVELS +======= + +###########&&&%%%%%&&&########### +###########&&%⤫⤫⤫⤫⤫%&&########### +###########&%kk'''kk%&########### +###########%⤫kkk'kkk⤫%########### +###########'⤫kkk'kkk⤫'########### +###########'⤫'k''/k'⤫'########### +###########'⤫'kkkkk'⤫'########### +###########%⤫'/'''''⤫%########### +###########q%''''↓''%q########### +###########ww%⤫⤫⤫⤫⤫%ww########### 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+##£7777####"/"""""""]"########### +###8687####"""""""""""######⸝#### +##@8797####"""""""""""###12332### +###7676####"""""""""""###32121### +###########"["""""""\"###12342### +###########%"x"""""""%###12221y## +###########_%"["""/"%_########### +###########_⚎%|||||%⚎_########### +###########__%|||||%__########### +###########_%""""↥""%_########### +###########%{"""""""{%########### +###########"""""""kk""###57875### +###########"""kk"""k""###79997### +########ᵹ##"""kk"kk"""###89998ᵯ## +###########""k"""kk"""###79997£## +###########""kk"""""""###57875### +###########%{"""""""{%########### +###########_%"""""""%_########### +###########_⚎%|||||%⚎_########### + + +########### +########### +########### +###►¤¤¤┰### +###¤¤¤¤¤### +###¤¤¤¤¤### +###¤¤¤¤¤### +###┰¤¤¤◄### +########### +########### +########### + +message Rose +message By Jared Piers + + diff --git a/Routing_Puzzle.txt b/Routing_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c611915f888fafc3a209fc2b8b7612bb0f0456b --- /dev/null +++ b/Routing_Puzzle.txt @@ -0,0 +1,1237 @@ +title Routing Puzzle +author Zithral +homepage www.puzzlescript.net + +background_color #181818 + +norepeat_action +run_rules_on_level_start + +======== +OBJECTS +======== + +LetterP ! +lightgrey +.00.. +.0.0. +.000. +.0... +..... + +LetterR @ +lightgrey +.00.. +.0.0. +.00.. +.0.0. +..... + +LetterE # +lightgrey +.000. +.00.. +.0... +.000. +..... + +LetterS $ +lightgrey +.00.. +.000. +...0. +.000. +..... + +LetterX % +lightgrey +.0.0. +..0.. +.0.0. +.0.0. +..... + +RightArrow +lightgray #181818 +11011 +11101 +00000 +11101 +11011 + + +Background +purple + +ShapeConnectionColor +gray + +DisconnectedColor +#393939 + +BorderColor +#393939 + +Outer +#181818 + +BorderMid +#393939 +00.00 +00000 +.000. +00000 +00.00 + +BorderU +#393939 +..0.. +..... +..... +..... +..... + +BorderD +#393939 +..... +..... +..... +..... +..0.. + +BorderL +#393939 +..... +..... +0.... +..... +..... + +BorderR +#393939 +..... +..... +....0 +..... +..... + +1 +blue +..... +.000. +.000. +.000. +..... + +1u +blue +.000. +.000. +..... +..... +..... + +1d +blue +..... +..... +..... +.000. +.000. + +1l +blue +..... +00... +00... +00... +..... + +1r +blue +..... +...00 +...00 +...00 +..... + +2 +red +..... +..00. +.0.0. +.00.. +..... + +2u +red +.000. +.000. +..... +..... +..... + +2d +red +..... +..... +..... +.000. +.000. + +2l +red +..... +00... +00... +00... +..... + +2r +red +..... +...00 +...00 +...00 +..... + +3 +yellow +..... +..0.. +.000. +..0.. +..... + +3u +yellow +.000. +.000. +..... +..... +..... + +3d +yellow +..... +..... +..... +.000. +.000. + +3l +yellow +..... +00... +00... +00... +..... + +3r +yellow +..... +...00 +...00 +...00 +..... + +4 +lightgreen +..... +.000. +.0.0. +.000. +..... + +4u +lightgreen +.000. +.000. +..... +..... +..... + +4d +lightgreen +..... +..... +..... +.000. +.000. + +4l +lightgreen +..... +00... +00... +00... +..... + +4r +lightgreen +..... +...00 +...00 +...00 +..... + +5 +orange +..... +.00.. +.000. +..00. +..... + +5u +orange +.000. +.000. +..... +..... +..... + +5d +orange +..... +..... +..... +.000. +.000. + +5l +orange +..... +00... +00... +00... +..... + +5r +orange +..... +...00 +...00 +...00 +..... + +6 +pink +..... +..0.. +.0.0. +..0.. +..... + +6u +pink +.000. +.000. +..... +..... +..... + +6d +pink +..... +..... +..... +.000. +.000. + +6l +pink +..... +00... +00... +00... +..... + +6r +pink +..... +...00 +...00 +...00 +..... + +( +7 +lightgray +..... +.0.0. +.000. +.0.0. +..... +) + +Empty +black +00.00 +00000 +.000. +00000 +00.00 + +Intersection +black +00.00 +00.00 +..0.. +00.00 +00.00 + +Turnup +black +00.00 +0.000 +.000. +000.0 +00.00 + +Turndown +black +00.00 +000.0 +.000. +0.000 +00.00 + +PlayerEmpty +#222222 +00.00 +00000 +.000. +00000 +00.00 + +PlayerIntersection +#222222 +00.00 +00.00 +..0.. +00.00 +00.00 + +PlayerTurnup +#222222 +00.00 +0.000 +.000. +000.0 +00.00 + +PlayerTurndown +#222222 +00.00 +000.0 +.000. +0.000 +00.00 + + +( "Visited" markers ) + +vu +gray +.000. +.000. +..... +..... +..... + +vd +gray +..... +..... +..... +.000. +.000. + +vl +gray +..... +00... +00... +00... +..... + +vr +gray +..... +...00 +...00 +...00 +..... + + +Win +transparent + +Inited +transparent + +Singleton +transparent + +( Global states ) +(Initializing) +sI +transparent +(Randomizing) +sR +transparent +(Tracing a randomized wire) +sT +transparent +(Playing) +sP +transparent + +ConnectorUD (There is a connector above or below) +transparent +ConnectorLR (There is a connector to the left or right) +transparent + + +RandomShape +purple blue red yellow lightgreen orange pink +..... +.612. +.5.3. +.214. +..... + +RandomConnector +black transparent +01110 +10101 +11011 +10101 +01110 + +RandomConnectorNoTurnup +black transparent +00110 +00101 +11011 +10100 +01100 + +RandomConnectorNoTurndown +black transparent +01100 +10100 +11011 +00101 +00110 + +RandomPlayer +#222222 transparent +01110 +10101 +11011 +10101 +01110 + +Traced +transparent +NoShape +transparent + + +======= +LEGEND +======= + +. = Background +o = Empty ++ = Intersection +/ = Turnup +\ = Turndown +p = Empty and PlayerEmpty +- = Intersection and PlayerIntersection +? = Turnup and PlayerTurnup +} = Turndown and PlayerTurndown +0 = RandomShape +* = RandomConnector +` = RandomConnectorNoTurnup +' = RandomConnectorNoTurndown +& = RandomConnector and RandomPlayer + +DefaultColor = ShapeConnectionColor or BorderColor or DisconnectedColor +Player = RandomPlayer or PlayerEmpty or PlayerIntersection or PlayerTurnup or PlayerTurndown + +Letter = LetterP or LetterR or LetterE or LetterS or LetterX +Shape = 1 or 2 or 3 or 4 or 5 or 6 +Connector = Empty or Intersection or Turnup or Turndown + +RandomPlaceholder = RandomShape or RandomConnector or RandomConnectorNoTurnup or RandomConnectorNoTurndown +IntersectionTurnupTurndown = Intersection or Turnup or Turndown +IntersectionTurnup = Intersection or Turnup +IntersectionTurndown = Intersection or Turndown +ShapeOrNot = 1 or 2 or 3 or 4 or 5 or 6 or NoShape + +u = 1u or 2u or 3u or 4u or 5u or 6u +d = 1d or 2d or 3d or 4d or 5d or 6d +l = 1l or 2l or 3l or 4l or 5l or 6l +r = 1r or 2r or 3r or 4r or 5r or 6r + +Visited = vu or vd or vl or vr +Glow1 = 1u or 1d or 1l or 1r +Glow2 = 2u or 2d or 2l or 2r +Glow3 = 3u or 3d or 3l or 3r +Glow4 = 4u or 4d or 4l or 4r +Glow5 = 5u or 5d or 5l or 5r +Glow6 = 6u or 6d or 6l or 6r +Glow = Glow1 or Glow2 or Glow3 or Glow4 or Glow5 or Glow6 + +BorderUD = BorderU or BorderD +BorderLR = BorderL or BorderR +Border = BorderMid or BorderU or BorderD or BorderL or BorderR +Frame = Outer or Border + +State = sI or sR or sT or sP +Generated = Inited or Singleton or State or Frame or DefaultColor or ConnectorUD or ConnectorLR + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Outer +DefaultColor +vu +vd +vl +vr +u +d +l +r +Connector +Player +BorderMid +BorderU +BorderD +BorderL +BorderR +ShapeOrNot +Letter +RightArrow +Win +Inited +Singleton +State +ConnectorUD +ConnectorLR +RandomPlaceholder +Traced + +====== +RULES +====== + + +( START one-time initialization ) + +( If anything not inited, re-init everything) +[ no Inited ] [ Generated ] -> [ no Inited ] [ ] +( Put Singleton at bottom right ) +[ no Inited ] [ ] -> [ no Inited ] [ Singleton ] +down [ no Inited ] [ Singleton | ... | Singleton ] -> [ no Inited ] [ | ... | Singleton ] +right [ no Inited ] [ Singleton | ... | Singleton ] -> [ no Inited ] [ | ... | Singleton ] +( Set state to Initializing ) +[ Singleton ] -> [ Singleton sI ] + +( ) +[sI] [ RandomPlaceholder ] -> [sR] [ RandomPlaceholder ] +( Random connnectors ) +[sR] [ RandomConnector ] -> [sR] [ random IntersectionTurnupTurndown ] +[sR] [ RandomConnectorNoTurnup ] -> [sR] [ random IntersectionTurndown ] +[sR] [ RandomConnectorNoTurndown ] -> [sR] [ random IntersectionTurnup ] + +( Loop to trace wires ) +[sR] [ Singleton ] -> [sR] [ Singleton 1 ] +startloop +[sR] [ RandomShape ] -> [sT] [ RandomShape Traced ] + +up [sT] [ Connector | Traced ] -> [sT] [ Connector vu | Traced ] +down [sT] [ Connector | Traced ] -> [sT] [ Connector vd | Traced ] +left [sT] [ Connector | Traced ] -> [sT] [ Connector vl | Traced ] +right [sT] [ Connector | Traced ] -> [sT] [ Connector vr | Traced ] + +up [sT] [ | + vu ] -> [sT] [ vu | + vu ] ++ down [sT] [ | + vd ] -> [sT] [ vd | + vd ] ++ left [sT] [ | + vl ] -> [sT] [ vl | + vl ] ++ right [sT] [ | + vr ] -> [sT] [ vr | + vr ] ++ up [sT] [ | / vr ] -> [sT] [ vu | / vr ] ++ down [sT] [ | / vl ] -> [sT] [ vd | / vl ] ++ left [sT] [ | / vd ] -> [sT] [ vl | / vd ] ++ right [sT] [ | / vu ] -> [sT] [ vr | / vu ] ++ up [sT] [ | \ vl ] -> [sT] [ vu | \ vl ] ++ down [sT] [ | \ vr ] -> [sT] [ vd | \ vr ] ++ left [sT] [ | \ vu ] -> [sT] [ vl | \ vu ] ++ right [sT] [ | \ vd ] -> [sT] [ vr | \ vd ] + +[sT] [ Visited no Connector ] -> [sT] [ Traced no Connector ] +[sT] [ Visited ] -> [sT] [ ] + +([sT] [ Singleton no ShapeOrNot ] -> [sT] [ Singleton random ShapeOrNot ]) +[sT] [ Singleton ShapeOrNot ] [ Traced ] -> [sT] [ Singleton ShapeOrNot ] [ Traced ShapeOrNot ] +[sT] [ RandomShape Traced ] -> [sT] [ ] + +[sT] [ Singleton 1 ] -> [sR] [ Singleton 2 ] +[sT] [ Singleton 2 ] -> [sR] [ Singleton 3 ] +[sT] [ Singleton 3 ] -> [sR] [ Singleton 4 ] +[sT] [ Singleton 4 ] -> [sR] [ Singleton 5 ] +[sT] [ Singleton 5 ] -> [sR] [ Singleton 6 ] +[sT] [ Singleton 6 ] -> [sR] [ Singleton 1 ] + +[sT] -> [sR] +endloop +[sR] [ Singleton ShapeOrNot ] -> [sR] [ Singleton ] +[sR] [ NoShape ] -> [sR] [ ] + +( Replace random connectors with empty connectors ) +[sR] [ IntersectionTurnupTurndown ] -> [sR] [ Empty ] +[sR] -> [sI] +( ) + +( Make borders etc ) +[sI] [ Connector ] -> [sI] [ Connector DisconnectedColor ] +[sI] [ no Connector ] -> [sI] [ Outer ] +down [sI] [ | Connector | ] -> [sI] [ ConnectorUD | Connector | ConnectorUD ] +right [sI] [ | Connector | ] -> [sI] [ ConnectorLR | Connector | ConnectorLR ] +down [sI] [ | ConnectorLR | ] -> [sI] [ BorderMid | BorderMid | BorderMid ] +right [sI] [ | ConnectorUD | ] -> [sI] [ BorderMid | BorderMid | BorderMid ] +[sI] [ Connector BorderMid ] -> [sI] [ Connector ] +( Border tile edges ) +up [sI] [ BorderMid | Outer ] -> [sI] [ BorderMid BorderU | Outer ] +down [sI] [ BorderMid | Outer ] -> [sI] [ BorderMid BorderD | Outer ] +left [sI] [ BorderMid | Outer ] -> [sI] [ BorderMid BorderL | Outer ] +right [sI] [ BorderMid | Outer ] -> [sI] [ BorderMid BorderR | Outer ] +( Set default connection color ) +[sI] [ Border no Shape ] -> [sI] [ Border BorderColor ] +[sI] [ Border Shape ] -> [sI] [ Border Shape ShapeConnectionColor ] + +( Set every tile to inited, so init will not be repeated unless level is edited ) +[sI] [ ] -> [sI] [ Inited ] +( Change state to Playing ) +[ sI ] -> [ sP ] + +( END one-time initialization ) + + +[ action Player + ] -> [ Player / ] +[ action Player / ] -> [ Player o ] +[ action Player o ] -> [ Player \ ] +[ action Player \ ] -> [ Player + ] +(In a winning position, moving deletes player to go to next level) +[ Win ] [ moving Player ] -> [ Win ] [ ] +[ > Player | no Connector ] -> [ Player | ] + +[ Glow ] -> [ ] +[ Visited ] -> [ ] + +up [ Connector | 1 ] -> [ Connector 1u | 1 ] +down [ Connector | 1 ] -> [ Connector 1d | 1 ] +left [ Connector | 1 ] -> [ Connector 1l | 1 ] +right [ Connector | 1 ] -> [ Connector 1r | 1 ] +up [ Connector | 2 ] -> [ Connector 2u | 2 ] +down [ Connector | 2 ] -> [ Connector 2d | 2 ] +left [ Connector | 2 ] -> [ Connector 2l | 2 ] +right [ Connector | 2 ] -> [ Connector 2r | 2 ] +up [ Connector | 3 ] -> [ Connector 3u | 3 ] +down [ Connector | 3 ] -> [ Connector 3d | 3 ] +left [ Connector | 3 ] -> [ Connector 3l | 3 ] +right [ Connector | 3 ] -> [ Connector 3r | 3 ] +up [ Connector | 4 ] -> [ Connector 4u | 4 ] +down [ Connector | 4 ] -> [ Connector 4d | 4 ] +left [ Connector | 4 ] -> [ Connector 4l | 4 ] +right [ Connector | 4 ] -> [ Connector 4r | 4 ] +up [ Connector | 5 ] -> [ Connector 5u | 5 ] +down [ Connector | 5 ] -> [ Connector 5d | 5 ] +left [ Connector | 5 ] -> [ Connector 5l | 5 ] +right [ Connector | 5 ] -> [ Connector 5r | 5 ] +up [ Connector | 6 ] -> [ Connector 6u | 6 ] +down [ Connector | 6 ] -> [ Connector 6d | 6 ] +left [ Connector | 6 ] -> [ Connector 6l | 6 ] +right [ Connector | 6 ] -> [ Connector 6r | 6 ] + +up [ | + 1u ] -> [ 1u | + 1u ] ++ down [ | + 1d ] -> [ 1d | + 1d ] ++ left [ | + 1l ] -> [ 1l | + 1l ] ++ right [ | + 1r ] -> [ 1r | + 1r ] ++ up [ | / 1r ] -> [ 1u | / 1r ] ++ down [ | / 1l ] -> [ 1d | / 1l ] ++ left [ | / 1d ] -> [ 1l | / 1d ] ++ right [ | / 1u ] -> [ 1r | / 1u ] ++ up [ | \ 1l ] -> [ 1u | \ 1l ] ++ down [ | \ 1r ] -> [ 1d | \ 1r ] ++ left [ | \ 1u ] -> [ 1l | \ 1u ] ++ right [ | \ 1d ] -> [ 1r | \ 1d ] ++ up [ | + 2u ] -> [ 2u | + 2u ] ++ down [ | + 2d ] -> [ 2d | + 2d ] ++ left [ | + 2l ] -> [ 2l | + 2l ] ++ right [ | + 2r ] -> [ 2r | + 2r ] ++ up [ | / 2r ] -> [ 2u | / 2r ] ++ down [ | / 2l ] -> [ 2d | / 2l ] ++ left [ | / 2d ] -> [ 2l | / 2d ] ++ right [ | / 2u ] -> [ 2r | / 2u ] ++ up [ | \ 2l ] -> [ 2u | \ 2l ] ++ down [ | \ 2r ] -> [ 2d | \ 2r ] ++ left [ | \ 2u ] -> [ 2l | \ 2u ] ++ right [ | \ 2d ] -> [ 2r | \ 2d ] ++ up [ | + 3u ] -> [ 3u | + 3u ] ++ down [ | + 3d ] -> [ 3d | + 3d ] ++ left [ | + 3l ] -> [ 3l | + 3l ] ++ right [ | + 3r ] -> [ 3r | + 3r ] ++ up [ | / 3r ] -> [ 3u | / 3r ] ++ down [ | / 3l ] -> [ 3d | / 3l ] ++ left [ | / 3d ] -> [ 3l | / 3d ] ++ right [ | / 3u ] -> [ 3r | / 3u ] ++ up [ | \ 3l ] -> [ 3u | \ 3l ] ++ down [ | \ 3r ] -> [ 3d | \ 3r ] ++ left [ | \ 3u ] -> [ 3l | \ 3u ] ++ right [ | \ 3d ] -> [ 3r | \ 3d ] ++ up [ | + 4u ] -> [ 4u | + 4u ] ++ down [ | + 4d ] -> [ 4d | + 4d ] ++ left [ | + 4l ] -> [ 4l | + 4l ] ++ right [ | + 4r ] -> [ 4r | + 4r ] ++ up [ | / 4r ] -> [ 4u | / 4r ] ++ down [ | / 4l ] -> [ 4d | / 4l ] ++ left [ | / 4d ] -> [ 4l | / 4d ] ++ right [ | / 4u ] -> [ 4r | / 4u ] ++ up [ | \ 4l ] -> [ 4u | \ 4l ] ++ down [ | \ 4r ] -> [ 4d | \ 4r ] ++ left [ | \ 4u ] -> [ 4l | \ 4u ] ++ right [ | \ 4d ] -> [ 4r | \ 4d ] ++ up [ | + 5u ] -> [ 5u | + 5u ] ++ down [ | + 5d ] -> [ 5d | + 5d ] ++ left [ | + 5l ] -> [ 5l | + 5l ] ++ right [ | + 5r ] -> [ 5r | + 5r ] ++ up [ | / 5r ] -> [ 5u | / 5r ] ++ down [ | / 5l ] -> [ 5d | / 5l ] ++ left [ | / 5d ] -> [ 5l | / 5d ] ++ right [ | / 5u ] -> [ 5r | / 5u ] ++ up [ | \ 5l ] -> [ 5u | \ 5l ] ++ down [ | \ 5r ] -> [ 5d | \ 5r ] ++ left [ | \ 5u ] -> [ 5l | \ 5u ] ++ right [ | \ 5d ] -> [ 5r | \ 5d ] ++ up [ | + 6u ] -> [ 6u | + 6u ] ++ down [ | + 6d ] -> [ 6d | + 6d ] ++ left [ | + 6l ] -> [ 6l | + 6l ] ++ right [ | + 6r ] -> [ 6r | + 6r ] ++ up [ | / 6r ] -> [ 6u | / 6r ] ++ down [ | / 6l ] -> [ 6d | / 6l ] ++ left [ | / 6d ] -> [ 6l | / 6d ] ++ right [ | / 6u ] -> [ 6r | / 6u ] ++ up [ | \ 6l ] -> [ 6u | \ 6l ] ++ down [ | \ 6r ] -> [ 6d | \ 6r ] ++ left [ | \ 6u ] -> [ 6l | \ 6u ] ++ right [ | \ 6d ] -> [ 6r | \ 6d ] + + +( Mark connectors that have been visited ) +[ u ] -> [ u vu ] +[ d ] -> [ d vd ] +[ l ] -> [ l vl ] +[ r ] -> [ r vr ] +up [ vu | ] -> [ vu | vd ] +down [ vd | ] -> [ vd | vu ] +left [ vl | ] -> [ vl | vr ] +right [ vr | ] -> [ vr | vl ] +[ Visited no Connector ] -> [ ] + + +up [ 1u | no 1d ] -> [ | ] +down [ 1d | no 1u ] -> [ | ] +left [ 1l | no 1r ] -> [ | ] +right [ 1r | no 1l ] -> [ | ] +up [ 2u | no 2d ] -> [ | ] +down [ 2d | no 2u ] -> [ | ] +left [ 2l | no 2r ] -> [ | ] +right [ 2r | no 2l ] -> [ | ] +up [ 3u | no 3d ] -> [ | ] +down [ 3d | no 3u ] -> [ | ] +left [ 3l | no 3r ] -> [ | ] +right [ 3r | no 3l ] -> [ | ] +up [ 4u | no 4d ] -> [ | ] +down [ 4d | no 4u ] -> [ | ] +left [ 4l | no 4r ] -> [ | ] +right [ 4r | no 4l ] -> [ | ] +up [ 5u | no 5d ] -> [ | ] +down [ 5d | no 5u ] -> [ | ] +left [ 5l | no 5r ] -> [ | ] +right [ 5r | no 5l ] -> [ | ] +up [ 6u | no 6d ] -> [ | ] +down [ 6d | no 6u ] -> [ | ] +left [ 6l | no 6r ] -> [ | ] +right [ 6r | no 6l ] -> [ | ] + + + +late [ Empty Player ] -> [ Empty PlayerEmpty ] +late [ Intersection Player ] -> [ Intersection PlayerIntersection ] +late [ Turnup Player ] -> [ Turnup PlayerTurnup ] +late [ Turndown Player ] -> [ Turndown PlayerTurndown ] + +( Mark whether position is a win ) +late [ Win ] -> [ ] +late [ Player ] -> [ Player Win ] +late [ vu no u ] [ Win ] -> [ vu ] [ ] +late [ vd no d ] [ Win ] -> [ vd ] [ ] +late [ vl no l ] [ Win ] -> [ vl ] [ ] +late [ vr no r ] [ Win ] -> [ vr ] [ ] +( Show arrow if position is a win ) +late [ Player ] [ RightArrow ] -> [ Player ] [ ] +late [ Win ] [ Singleton ] -> [ Win ] [ Singleton RightArrow ] + + +============== +WINCONDITIONS +============== + +no Player + + +======= +LEVELS +======= + +......... +..00.00.. +.0``+''0. +.0`*+*'0. +..++.++.. +.0'&+*`0. +.0''+``0. +..00.00.. +......... + +........ +..0000.. +.0`**'0. +.0****0. +.0*&**0. +.0'**`0. +..0000.. +........ + + + + +( intro press x ) +....... +....... +...2... +..1p1.. +...2... +....... +!@#$$.% + +( intro controls ) +( intro crossover ) +( intro some colors start solved ) +....... +....... +....... +...o2.. +..1-1.. +...2... +....... +....... + +( intro multiple lines of same color ) +( intro having to change something that looks solved initially ) +........ +........ +...1.... +...p.... +..1+\1.. +....1... +........ +........ + +( boost multiple lines of same color ) +( boost having to change something that looks solved initially ) +( boost crossover ) +........ +........ +...12... +..1+\... +..1?\1.. +....2... +........ +........ + +( boost creating crossover ) +....... +....... +....... +.2\.o1. +.1\-\2. +..2.2.. +....... +....... + +( intro third color) +....... +....... +..32... +.1\\o1. +.3+/p2. +..11... +....... +....... + +( intro corner shape ) +....... +...2... +..1+o.. +.2\++1. +..}/... +...1... +....... + +( intro corner connected to self ) +....... +....3.. +..1+\.. +.2+p+2. +..\+/.. +...3... +....... + +( intro fourth color ) +....... +..314.. +.2o//1. +../?+.. +.4//\1. +..321.. +....... + + + +( intro 3-edge shape ) +( intro 4-edge shape? ) + + +........ +.....2.. +../++/1. +.2\-.+2. +..1/+\1. +.....2.. +........ + + +........ +..000... +.0`*'... +.0'&*'0. +...'*`0. +...000.. +........ + +........ +..355... +.3/++... +.1+\-+5. +...++/4. +...254.. +........ + +....... +....2.. +..+++1. +.3+-+3. +.1+++.. +..2.... +....... + +....... +..3.2.. +.1+++1. +.2+-+3. +..+++.. +....... +....... + + + + +....... +....... +...1... +.1\+/2. +.2+-/1. +...1... +....... +....... + +........ +........ +....12.. +..1/+?.. +...+\+1. +...21... +........ +........ + +....... +...1... +.2/+\.. +.1+?/.. +..+\+3. +..3.2.. +....... + + +....... +..123.. +.2+++6. +.4+-+1. +.3+++6. +..455.. +....... + + + + +( all unsolvable 2x2 levels ) + +........ +........ +...11... +..2-+2.. +..3++3.. +...44... +........ +........ + +....... +..11... +.2\/+2. +..\/\.. +.3+/}3. +...44.. +....... + + +........ +........ +...12... +..2-+1.. +..3++3.. +...44... +........ +........ + +........ +........ +...11... +..2-+3.. +..3++2.. +...44... +........ +........ + +........ +........ +...12... +..2-+1.. +..3++4.. +...43... +........ +........ + +........ +........ +...11... +..2-+3.. +..3++4.. +...42... +........ +........ + +........ +........ +...11... +..2-+4.. +..3++3.. +...42... +........ +........ + +........ +........ +...13... +..2-+4.. +..1++3.. +...42... +........ +........ + +........ +........ +...13... +..2-+4.. +..4++3.. +...21... +........ +........ + +........ +........ +...13... +..2-+4.. +..4++1.. +...23... +........ +........ + +........ +........ +...13... +..2-+4.. +..3++1.. +...42... +........ +........ + +........ +........ +...12... +..3-+4.. +..4++3.. +...12... +........ +........ + +........ +........ +...24... +..1-+3.. +..3++2.. +...41... +........ +........ + +........ +........ +...14... +..2-+3.. +..3++2.. +...41... +........ +........ + + + diff --git a/Roze.txt b/Roze.txt new file mode 100644 index 0000000000000000000000000000000000000000..157a765a8c254e9d439d6b260abffd526e966534 --- /dev/null +++ b/Roze.txt @@ -0,0 +1,127 @@ +title Roze +author Rosa Francesca +homepage instagram.com/rosafrancesca.art + +text_color pink +======== +OBJECTS +======== + +Background +lightblue blue +00000 +00000 +00100 +00000 +00000 + +Rose +Pink red green +.000. +.101. +..2.. +..2.2 +..22. + + + +Target +Orange lightbrown +1.0.1 +.101. +00000 +.101. +1.0.1 + +Wall +purple black lightred +02222 +10002 +10002 +10002 +01110 + + +Player +Black lightbrown white brown +.000. +03111 +03212 +03111 +..30. + +Crate +Blue + + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Rose +O = Target + + + +======= +SOUNDS +======= + +Crate MOVE 15906904 +Rose destroy 62283500 +closemessage 46850900 +endlevel 54890702 + + +================ +COLLISIONLAYERS +================ + +Background +Target, +Player, Wall, Crate +Rose + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ] -> [ > Player | NO Rose ] +============== +WINCONDITIONS +============== + +All Player on target +No rose + +======= +LEVELS +======= + +message collect all the roses and find your way to the yellow target + +#################### +#.P...........@#@..# +#...#...#@..#####.@# +###.#@..###.##@##.## +######..#@.....#@.@# +#@#.#@#.#..#...#..## +#.#.#.#@#@@#@.....@# +#.#...#.#########..# +#.#*..#@#@##@.@#...# +#...###.#.##..@#.#@# +##@.#@###.@#..##.### +#@#.#.#@#.##..#@...# +#.....#.#.....#....# +#@............*...o# +#################### + +message Well done! \ No newline at end of file diff --git a/Runner_2.txt b/Runner_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..68eb70ce7a343660eb7070b27a9d746ef936ed4d --- /dev/null +++ b/Runner_2.txt @@ -0,0 +1,1411 @@ +Title Runner 2 +realtime_interval 0.01 +key_repeat_interval 0.01 +run_rules_on_level_start +flickscreen 20x14 +color_palette 4 + + +======== +OBJECTS +======== +Spot X +transparent yellow +..... +.0.0. +..0.. +.0.0. +..... +Player P +transparent +Tick T +transparent +..... +..... +..0.. +..... +..... + +GoD +transparent +..... +..... +..... +..... +..0.. + +GoL +transparent +..... +..... +0.... +..... +..... +GoR +transparent green +..... +..... +....0 +..... +..... + +GoU +transparent green +..0.. +..... +..... +..... +..... +Act +transparent green +..... +..0.. +.0.0. +..0.. +..... + +Wait32 W32 +transparent +Wait16 W16 +transparent +Wait8 W8 +transparent +Wait4 W4 +transparent +Wait2 W2 +transparent +Wait1 W1 +transparent +CD +transparent + +Every32 E32 +transparent +Every16 E16 +transparent +Every8 E8 +transparent +Every4 E4 +transparent +Every2 E2 +transparent + +FallHeight FH +transparent red + +Run1 +green +Run2 +lightgreen + +Temp1 +transparent +Temp2 +transparent +Temp3 +transparent + + +Background . +black +Wall # +darkgreen +Hidden , +transparent +WallTxt1 WTxt1 +darkgreen black +00000 +00010 +00000 +01000 +00000 + +WallTxt2 WTxt2 +darkgreen black +00100 +01001 +10010 +00100 +01001 + +WallTxt3 WTxt3 +darkgreen black +10110 +01101 +11010 +10111 +01101 + +WallTxt4 WTxt4 +darkgreen black +11110 +01111 +11011 +11110 +01111 +( +WallTxt6 WTxt6 +darkblue black + +..... +...0. +..... +.0... +..... +) +WallLeft WL +darkgreen +..... +..... +..... +0.... +0.... +WallRight WR +darkgreen +..... +..... +..... +....0 +....0 + + +WallCeiling +black +..... +..... +..... +0.0.0 +00000 + +Abyss + +transparent +SafeZone SZ +transparent +Ground Gr +darkblue +00000 +..... +..... +..... +..... +Platform PF " +darkbrown +00000 +..... +..... +..... +..... +PlatformLoose PFL +darkbrown +00000 +..... +..... +..... +..... +PlatformFalling PFF +darkbrown +..... +.00.. +...00 +..... +..... +PlatformScrap PFS +darkbrown +..... +..... +..... +..... +.00.0 +SupportR SupR +darkbrown +..... +...0. +....0 +..... +..... +SupportL SupL +darkbrown +..... +.0... +0.... +..... +..... +SupportM SupM +darkbrown +..... +.0.0. +..0.. +..0.. +..0.. +Pillar Pil +darkbrown +..0.. +..0.. +..0.. +..0.. +..0.. + + +Ladder1 - +darkgrey +0...0 +00000 +0...0 +00000 +0...0 +Ladder2 +darkgrey +00000 +0...0 +00000 +0...0 +00000 +LadderTop +darkgrey +..... +..... +..... +0...0 +00000 +FaceRight FR +transparent +FaceLeft FL +transparent +HeroR1 +orange +...0. +..00. +..00. +...0. +...0. +HeroRLean +orange +....0 +...00 +...00 +....0 +...0. +HeroREdge +orange +....0 +...00 +...00 +....0 +...0. +HeroREdge2 +orange +..... +..... +0.... +..... +0.... +HeroR2 +orange +..0.. +.00.. +000.. +.0.0. +0..0. +HeroRShoot HeroRS +orange +...0. +..00. +..000 +...0. +...0. +HeroTurning HeroT +orange +..0.. +.000. +.000. +..0.. +..0.. +HeroRJ1 +orange +..... +..... +..... +....0 +...00 +HeroRJ1Feet +orange +..000 +...00 +..0.. +..... +..... +HeroRJ2 +orange +..... +..... +...0. +.000. +..000 +HeroRJ2Feet +orange +.0..0 +..... +..... +..... +..... +HeroRFall HeroRF +orange +...0. +.000. +..000 +.0.0. +....0 +( +0.0.0 +.000. +..00. +00.0. +...0. +) + +HeroRK +orange +..... +...0. +..00. +..000 +.00.0 + +HeroRH +orange +....0 +....0 +...00 +...00 +....0 +HeroRHFeet +orange +...0. +..... +..... +..... +..... +HeroRHS +orange +..0.0 +.000. +.00.. +..00. +.0..0 + +HeroC1 +orange +0.0.. +.0000 +..00. +.0.0. +.0... +HeroC2U +orange +..... +..... +..0.0 +0000. +.00.. +HeroC2D +orange +..... +..... +..0.0 +0000. +.00.. +HeroCFeet +orange +.0.0. +...0. +..... +..... +..... +HeroL1 +orange +.0... +.00.. +.00.. +.0... +.0... +HeroLLean HeroLL +orange +0.... +00... +00... +0.... +.0... +HeroLEdge +orange +0.... +00... +00... +0.... +.0... +HeroLEdge2 +orange +..... +..... +....0 +..... +....0 + +HeroL2 +orange +..0.. +..00. +..000 +.0.0. +.0..0 +HeroLStand HeroLS +orange +.0... +.00.. +000.. +.0... +.0... +HeroLJ1 +orange +..... +..... +..... +0.... +00... +HeroLJ1Feet +orange +000.. +00... +..0.. +..... +..... +HeroLJ2 +orange +..... +..... +.0... +.000. +000.. +HeroLJ2Feet +orange +0..0. +..... +..... +..... +..... +HeroLFall HeroLF +orange +.0... +.000. +000.. +.0.0. +0.... +HeroLK +orange +..... +.0... +.00.. +000.. +0.00. +HeroLH +orange +0.... +0.... +00... +00... +0.... +HeroLHFeet +orange +.0... +..... +..... +..... +..... + +HeroLHS +orange +0.0.. +.000. +..00. +.00.. +0..0. +HeroDead +orange red +..... +..... +..... +.01.. +01010 +HeroDeadFalling +orange red +..... +..... +.0..0 +0101. +.01.. + + + +Trunk1 1 +darkgreen +000.. +000.. +000.. +000.. +000.. + +Trunk2 i +darkbrown +.000. +.000. +.000. +.000. +.000. + +Trunk3 ! +darkblue +..00. +..00. +..00. +..00. +..00. + + + +Moon 0 +lightgrey grey darkgrey darkblue +31113 +11122 +12112 +01121 +30013 + +Leaves z +darkred + +Leafy1 +darkred +00..0 +..... +..... +..... +..... +Leafy2 +darkred +00000 +.0.00 +..... +..... +..... +Leafy3 +darkred +0000. +..0.. +..... +..... +..... +LeavesL +darkred +00000 +00000 +0000. +000.. +0.... +LeavesR +darkred +00000 +00000 +00000 +.0000 +...00 + + + +WaterfallTop1 WT1 = +white lightblue +..... +00... +00000 +00101 +01101 +WaterfallTop2 WT2 +white lightblue +..... +...00 +00000 +11000 +11011 +WaterfallTop3 WT3 +white lightblue +..... +.0.0. +00000 +10001 +10101 +WaterRunning1 WR1 % +white lightblue +10110 +10110 +10111 +11101 +11101 +WaterRunning2 WR2 +white lightblue +11011 +01111 +11010 +01011 +01110 +WaterRunning3 WR3 +white lightblue +11101 +10101 +10111 +10111 +11101 + +Splash1 +white lightblue +..... +..... +.0.0. +0000. +00000 +Splash2 +white lightblue +..... +..... +..0.. +.00.0 +00000 +Splash3 +white lightblue +..... +..... +..... +..00. +00000 + +FrogL F +green +..... +..... +..... +.0... +.00.. + +Pedestal g +darkgrey +.000. +..0.. +.000. +.000. +0...0 +PedestalLit +darkgrey +.000. +..0.. +.000. +.000. +0...0 +Flame1 +yellow +..... +..... +..... +..0.. +.000. +Flame2 +yellow +..... +..... +..... +...0. +..00. +Flame3 +yellow +..... +..... +..... +..... +..0.. + + +Door d +darkgreen darkblue black +21112 +21112 +21112 +21112 +21112 +DoorLeft +darkblue +..... +....0 +....0 +....0 +....0 +DoorRight +darkblue +..... +0.... +0.... +0.... +0.... +DoorTop +darkblue purple +..1.. +..... +..... +00000 +..... + +Doorway y +darkbrown black darkgray darkblue darkgreen +..... +..... +...33 +..444 +.2222 + +======= +LEGEND +======= + +Temp = Temp1 or Temp2 or Temp3 + +HeroWalking = HeroR1 or HeroR2 or HeroRLean or HeroL1 or HeroL2 or HeroLLean or HeroREdge or HeroLEdge +HeroClimbing = HeroC1 or HeroC2U or HeroC1 or HeroC2D +HeroJumping = HeroRJ1 or HeroRJ2 or HeroLJ1 or HeroLJ2 +HeroFalling = HeroRF or HeroLF +HeroKneeling = HeroRK or HeroLK +HeroStanding = HeroRS or HeroLS +HeroHanging = HeroRH or HeroRHS or HeroLH or HeroLHS +Feet = HeroCFeet or HeroRJ1Feet or HeroRJ2Feet or HeroLJ1Feet or HeroLJ2Feet or HeroRHFeet or HeroLHFeet or HeroREdge2 or HeroLEdge2 + +HeroOnGrond = HeroStanding or HeroKneeling or HeroWalking + +HeroC2 = HeroC2U or HeroC2D + +Hero = HeroWalking or HeroJumping or HeroClimbing or HeroFalling or HeroKneeling or HeroStanding or HeroTurning or HeroHanging + +HeroR = HeroR1 or HeroR2 or HeroRS or HeroREdge or HeroRK +HeroL = HeroL1 or HeroL2 or HeroLS or HeroLEdge or HeroLK + +Go = GoU or GoD or GoL or GoR +GoV = GoU or GoD +GoH = GoL or GoR +GoUA = GoU or Act + +Run = Run1 or Run2 + +E = Player and HeroR1 +S = Spot and Tick +R = Wall and Spot and Tick + + +W = W1 or W2 or W4 or W8 or W16 or W32 +SmallW = W1 or W2 or W4 +MediumW = W1 or W2 or W4 or W8 + +O = Wall + +WallTxt = WTxt2 or WTxt3 or WTxt4 + +Cover = Wall or Hidden + +Ladder = Ladder1 or Ladder2 +Support = SupportL or SupportR or SupportM +' = Platform and PlatformLoose +¨ = PLatform and SupportM + +Trunk = Trunk1 or Trunk2 or Trunk3 +Treetops = Leaves or LeavesR or LeavesL or Leafy1 or Leafy2 or Leafy3 +Leafy = Leafy1 or Leafy2 or Leafy3 + +WaterfallTop = WT1 or WT2 or WT3 +WaterRunning = WR1 or WR2 or WR3 +Waterfall = WaterfallTop or WaterRunning +Splash = Splash1 or Splash2 or Splash3 + +Flame = Flame1 or Flame2 or Flame3 + +EveryX = E32 or E16 or E8 or E4 or E2 + +======= +SOUNDS +======= + +HeroR1 create 89288107 (34320507) (21479507) +HeroL1 create 89288107 (34320507) (21479507) + +HeroRJ1 create 82207507 +HeroLJ1 create 82207507 + +( +WT1 create 38751308 +4042108) + + +sfx0 5471508 (56002707) (46097907) (landing) +sfx1 5471508 (soft landing) + +sfx2 70959507 (ladders) + +sfx3 35367108 (fall too high) + +sfx4 4893504 ( walking on a platform ) + +sfx5 51743308 (waterfall) + + + +HeroLH create 9189904 +HeroRH create 9189904 + +endlevel 75296308 +restart 88486508 + + +(50336308) (Flö-höu-laah) +(5046308 (whiup)) +(50767508 (käkäkäkä)) +(8799308) (pieni laukaus) +(49325908) ( valtava haukotus) +(71973108) (Kitarafanfaari) +(9298708) (jänteen näppäys) +( 3232508 tosi hiljainen ja matala ääni ) + + + +Abyss destroy 77494708 +PlatformScrap create 52284308 +PlatForm destroy 45772107 + +HeroDead create 68550708 + +PedestalLit create 24252108 (35507308) + + +================ +COLLISIONLAYERS +================ + +Background +Player +Go Act +FR FL +CD +W1 +W2 +W4 +W8 +W16 +W32 +EveryX +Temp1 +Temp2 +Temp3 +Hidden +Abyss +DoorLeft DoorRight DoorTop +Moon Waterfall +PlatformScrap +Splash +WL +WR +Ladder LadderTop +Trunk3 +Pedestal PedestalLit +Flame +FrogL +Trunk2 +Doorway +Door +PlatformFalling +Feet +Wall Hero HeroDead HeroDeadFalling +Ground +WallTxt WTxt1 +WallCeiling +Trunk1 +Leaves LeavesL +LeavesR +Leafy +Pillar +Support +PlatformLoose +Platform +Run1 +Run2 +Spot +Tick +SZ +FallHeight + +====== +RULES +====== + +( Ticks and movement instructions ) +[ X ] -> [ X T ] +[ left P ][ X T ] -> [ P ][ X GoL no T ] +[ right P ][ X T ] -> [ P ][ X GoR no T ] +[ up P ][ X T ] -> [ P ][ X GoU no T ] +[ down P ][ X T ] -> [ P ][ X GoD no T ] +[ action P ][ X T ] -> [ P ][ X Act no T ] + +( Set universal wait tokens and fall height counter ) +right [ T X | no E32 | | | | ] -> [ T X | E32 | E16 | E8 | E4 | E2 ] + +[ T ][ FH ][ Hero no HeroFalling ] -> [ T ][ ][ Hero ] +right [ T X no FH | no FH | no FH | no FH | no FH | no FH ] -> [ T X | | | | | FH ] + + +( Safezone and Ground ) + [ T ][ SZ ] -> [ T ][ ] +up [ T ][ Wall | no Wall ] -> [ T ][ Wall Ground | SZ ] +up [ T ][ Platform | ] -> [ T ][ Platform | SZ ] +up [ T ][ PlatformLoose | ] -> [ T ][ PlatformLoose | SZ ] + +( WallTexture ) +[ T ][ Cover no WallTxt no WTxt1 ] -> [ T ][ Cover random WallTxt ] +down [ T ][ no Cover | WallTxt no WTxt2 ] -> [ T ][ | WTxt1 ] +[ T ][ WTxt1 | Cover no WTxt1 no WTxt2 ] -> [ T ][ WTxt1 | Wall WTxt2 ] +[ T ][ WTxt4 | Cover no WTxt3 ] -> [ T ][ WTxt4 | Cover WTxt3 ] +[ T ][ WTxt1 | Cover no WTxt1 no WTxt2 ] -> [ T ][ WTxt1 | Wall WTxt2 ] +[ T ][ WT3 | WallTxt no WT1 | WT3 ] -> [ T ][ WT3 | WT1 | WT3 ] + +[ T ][ no Cover ] -> [ T ][ no Walltxt ] + +left [ Cover | SZ ] -> [ Cover | WR SZ ] +right [ Cover | SZ ] -> [ Cover | WL SZ ] +left [ no Cover | SZ ] -> [ | no WR SZ ] +right [ no Cover | SZ ] -> [ | no WL SZ ] + +up [ T ][ no Cover | Wall ] -> [ T ][ | Wall WallCeiling ] + +[ T ][ Hero | Hidden ] -> [ T ][ Hero | ] + + +( Door sides ) +right [ T ][ no DoorLeft | Door | ] -> [ T ][ DoorLeft | Door | DoorRight ] +up [ T ][ Door | no DoorTop ] -> [ T ][ Door | DoorTop ] + +up [ T ][ Wall | DoorLeft | ] -> [ T ][ Wall | DoorLeft | DoorLeft ] +up [ T ][ Wall | DoorRight | ] -> [ T ][ Wall | DoorRight | DoorRight ] + + + +( Ladder ) +down [ T ][ Platform | Ladder1 ] -> [ T ][ Platform Ladder1 | Ladder1 ] +down [ T ][ Ladder1 | Ladder1 ] -> [ T ][ Ladder1 | Ladder2 ] +up [ T ][ Ladder1 | no Ladder ] -> [ T ][ Ladder1 | LadderTop ] + +( Platform support ) +left [ Platform | Wall ] -> [ Platform SupportL | Wall ] +right [ Platform | Wall ] -> [ Platform SupportR | Wall ] +( [ Platform no Support | Platform no PFL | no Wall no Platform ] -> [ Platform | Platform SupportM Pillar | ] ) +down [ SupportM | no Wall ] -> [ SupportM | Pillar ] +down [ Pillar | no Wall ] -> [ Pillar | Pillar ] + +( Loose Platfrom falling ) +up [ T ][ PF PFL | Hero ] -> [ T ][ PFL W16 W8 | Hero ] +horizontal [ T ][ no PF PFL no W | PFL Platform ] -> [ T ][ PFL | PFL W32 ] + + + [ T ][ no PF PFL no W ] -> [ T ][ PFF W8 ] + + +down [ T ][ PFF no W | no Wall ] -> [ T ][ | PFF W4 W2 ] +down [ T ][ PFF no W | Wall ] -> [ T ][ PFS | Wall ] + [ T ][ PFF no W Abyss ] -> [ T ][ Abyss ] + + + +( Trees and treetops ) +up [ T ][ Trunk | no Wall no Trunk ] -> [ T ][ Trunk | Trunk ] +left [ T ][ Leaves | no Leaves ] -> [ T ][ Leaves | LeavesR ] +right [ T ][ Leaves | no Leaves ] -> [ T ][ Leaves | LeavesL ] +down [ T ][ Leaves | no Leaves no Leafy ] -> [ T ][ Leaves | random Leafy ] + + +( Waterfall ) +down [ T ][ Waterrunning no W no Splash | Wall ] -> [ T ][ WaterRunning random Splash | Wall ] +horizontal [ T ][ Splash Waterfall no W | no Waterfall ] -> [ T ][ Splash Waterfall | random Splash ] +horizontal [ T ][ no Waterfall | Waterfall | no Waterfall ] -> [ T ][ no Splash | Waterfall | no Splash ] +[ T ][ Splash Waterfall no W ] -> [ T ][ random Splash ] + + +down [ T ][ Waterfall | no Waterfall no wall ] -> [ T ][ Waterfall | random WaterRunning ] +[ T ][ WaterfallTop no W ] -> [ T ][ W4 W2 random WaterfallTop ] +[ T ][ WaterRunning no W ] -> [ T ][ W4 random WaterRunning ] + +( Pedestal ) +[ T ][ X no W no Go ][ HeroKneeling PedestalLit ] -> [ T ][ X ][ HeroKneeling PedestalLit ] checkpoint +[ T ][ X no W ][ HeroR no HeroJumping Pedestal ] -> [ T ][ X W32 ][ HeroRK PedestalLit W32 ] checkpoint +[ T ][ X no W ][ HeroL no HeroJumping Pedestal ] -> [ T ][ X W32 ][ HeroLK PedestalLit W32 ] checkpoint +up [ T ][ PedestalLit no W | ] -> [ T ][ PedestalLit W4 | random Flame ] + + +( HERO MOVEMENT ) +[ T ][ X GoU no W ][ HeroStanding Doorway ] -> win + + +( Climbing up ) +[ T ][ X FR no W ][ HeroC2U LadderTop ] -> [ T ][ X W8 W4 W1 ][ HeroRK LadderTop ] +[ T ][ X FL no W ][ HeroC2U LadderTop ] -> [ T ][ X W8 W4 W1 ][ HeroLK LadderTop ] + +[ T ][ X no W ][ HeroC2U Ladder ] -> [ T ][ X W8 W4 W1 ][ HeroC1 Ladder ] sfx2 +[ T ][ X GoU no W ][ HeroC1 Ladder ] -> [ T ][ X W8 W4 W1 ][ up HeroC2U Ladder ] sfx2 + +[ T ][ X GoU no W ][ HeroRS Ladder ] -> [ T ][ X W8 W4 FR ][ up HeroC2U Ladder ] sfx2 +[ T ][ X GoU no W ][ HeroLS Ladder ] -> [ T ][ X W8 W4 FL ][ up HeroC2U Ladder ] sfx2 + + +( Climbing down ) +[ T ][ X FR no W ][ HeroC1 Ladder SZ ] -> [ T ][ X W8 W2 ][ HeroR1 Ladder SZ ] +[ T ][ X FL no W ][ HeroC1 Ladder SZ ] -> [ T ][ X W8 W2 ][ HeroL1 Ladder SZ ] + +[ T ][ X GoD no W ][ HeroC1 Ladder ] -> [ T ][ X W8 W2 ][ HeroC2D Ladder ] sfx2 +[ T ][ X no W ][ HeroC2D ] -> [ T ][ X W8 W2 ][ down HeroC1 ] sfx2 + +[ T ][ X GoD no W ][ HeroRK LadderTop ] -> [ T ][ X W8 W2 FR ][ HeroC2D LadderTop ] +[ T ][ X GoD no W ][ HeroLK LadderTop ] -> [ T ][ X W8 W2 FL ][ HeroC2D LadderTop ] + + +( Falling off ladder ) +right [ T ][ X GoR no W ][ HeroC1 | no O ] -> [ T ][ X W8 W2 ][ HeroRLean | ] +left [ T ][ X GoL no W ][ HeroC1 | no O ] -> [ T ][ X W8 W2 ][ HeroLlean | ] + + +( Climbing on a small ledge ) + + +right [ T ][ X Go no GoD no GoL no W ][ HeroR | Ground ] -> [ T ][ X W16 Run1 ][ HeroRHS | Ground ] +left [ T ][ X Go no GoD no GoR no W ][ HeroL | Ground ] -> [ T ][ X W16 Run1 ][ HeroLHS | Ground ] + + +( JUMPING AND FALLING ) + +( Setting to fall ) +[ T ][ X no W ][ HeroR no SZ ] -> [ T ][ X W4 W2 ][ HeroRF ] +[ T ][ X no W ][ HeroL no SZ ] -> [ T ][ X W4 W2 ][ HeroLF ] + +( Standing up ) + +( +right [ T ][ X GoR no W ][ HeroRK SZ | no O SZ ] -> [ T ][ X W8 W4 ][ HeroRLean | SZ ] +left [ T ][ X GoL no W ][ HeroLK SZ | no O SZ ] -> [ T ][ X W8 W4 ][ HeroLLean | SZ ] +) +[ T ][ X Go no GoD no W ][ HeroRK SZ ] -> [ T ][ X W8 ][ HeroRS ] +[ T ][ X Go no GoD no W ][ HeroLK SZ ] -> [ T ][ X W8 ][ HeroLS ] + + + +( Catching ladder from falling ) +[ T ][ X no W no FH ][ HeroRF no SZ Ladder ] -> [ T ][ X W16 FR ][ HeroC1 Ladder ] sfx2 +[ T ][ X no W no FH ][ HeroLF no SZ Ladder ] -> [ T ][ X W16 FL ][ HeroC1 Ladder ] sfx2 + + + + +( Catching the ledge ) +right [ T ][ X no W no FH][ HeroRF no SZ no Platform | Ground ] -> [ T ][ X W16 W8 ][ HeroRH | Ground ] +left [ T ][ X no W no FH ][ HeroLF no SZ no Platform | Ground ] -> [ T ][ X W16 W8 ][ HeroLH | Ground ] + +right [ T ][ X no W ][ HeroRJ1 no SZ no PLatform | Ground ] -> [ T ][ X W16 W8 ][ HeroRH | Ground ] +left [ T ][ X no W ][ HeroLJ1 no SZ no PLatform | Ground ] -> [ T ][ X W16 W8 ][ HeroLH | Ground ] +right [ T ][ X no W ][ HeroRJ2 no SZ no PLatform | Ground ] -> [ T ][ X W16 W8 ][ HeroRH | Ground ] +left [ T ][ X no W no Run1 ][ HeroLJ2 no SZ no PLatform | Ground ] -> [ T ][ X W16 W8 ][ HeroLH | Ground ] + + +( Falling ) +[ T ][ X no W ][ HeroFalling Abyss ] -> [ T ][ X ][ ] +[ T ][ X no W ][ HeroDeadFalling Abyss ] -> [ T ][ X ][ Abyss ] + +[ T ][ X no W GoL ][ FH ][ HeroRF no SZ ] -> [ T ][ X W4 W2 ][ left FH ][ down HeroLF ] +[ T ][ X no W GoR ][ FH ][ HeroLF no SZ ] -> [ T ][ X W4 W2 ][ left FH ][ down HeroRF ] + +[ T ][ X no W ][ FH ][ HeroRF no SZ ] -> [ T ][ X W4 W2 ][ left FH ][ down HeroRF ] +[ T ][ X no W ][ FH ][ HeroLF no SZ ] -> [ T ][ X W4 W2 ][ left FH ][ down HeroLF ] + +[ T ][ X no W ][ HeroDeadFalling no SZ ] -> [ T ][ X W4 W2 ][ down HeroDeadFalling ] +[ T ][ X no W ][ HeroDead no SZ ] -> [ T ][ X W4 W2 ][ down HeroDeadFalling ] + +[ T ][ > FH | X ] -> [ T ][ > FH | X ] sfx3 + + +( Moving through the air ) + [ T ][ X no W ][ HeroRJ2 SZ ] -> [ T ][ X W16 W2 ][ HeroRK ] sfx1 + [ T ][ X no W Run2 ][ HeroRJ2 no SZ ] -> [ T ][ X W4 W2 no Run ][ right HeroRJ2 ] + + [ T ][ X no W no Run2 ][ HeroRJ2 no SZ ] -> [ T ][ X ][ ] + [ T ][ X no W no Run2 ][ HeroRJ2Feet ] -> [ T ][ X W4 W2 ][ right HeroRF ] + +(right [ T ][ X no W no Run ][ HeroRJ1 | | Ground ] -> [ T ][ X W8 W1 ][ left HeroRF | | Ground ]) + [ T ][ X no W no Run ][ HeroRJ1 ] -> [ T ][ X W8 W4 ][ HeroRF ] + + [ T ][ X no W Run ][ HeroRJ1 ] -> [ T ][ X W4 W2 Run ][ right HeroRJ2 ] + + [ T ][ X no W ][ HeroLJ2 SZ ] -> [ T ][ X W16 W2 ][ HeroLK ] sfx1 + [ T ][ X no W Run2 ][ HeroLJ2 no SZ ] -> [ T ][ X W4 W2 no Run ][ left HeroLJ2 ] + [ T ][ X no W no Run2 ][ HeroLJ2 no SZ ] -> [ T ][ X ][ ] + [ T ][ X no W no Run2 ][ HeroLJ2Feet ] -> [ T ][ X W4 W2 ][ left HeroLF ] + +(left [ T ][ X no W no Run ][ HeroLJ1 | | Ground ] -> [ T ][ X W8 W1 ][ left HeroLF | | Ground ]) + [ T ][ X no W no Run ][ HeroLJ1 ] -> [ T ][ X W8 W4 ][ HeroLF ] + + [ T ][ X no W Run ][ HeroLJ1 ] -> [ T ][ X W4 W2 Run ][ left HeroLJ2 ] + + +( Starting the jump ) +up [ T ][ X GoU no W no Run ][ HeroRS SZ | no O ] -> [ T ][ X W4 W2 ][ up HeroRJ1 | ] +up [ T ][ X GoU no W no Run ][ HeroLS SZ | no O ] -> [ T ][ X W4 W2 ][ up HeroLJ1 | ] + +up [ T ][ X GoUA no W16 no W8 Run ][ HeroR SZ no HeroRS | no O ] -> [ T ][ X W4 W2 Run ][ up HeroRJ1 | ] +up [ T ][ X GoUA no W16 no W8 Run ][ HeroL SZ no HeroLS | no O ] -> [ T ][ X W4 W2 Run ][ up HeroLJ1 | ] + + +( Auto jump ) +( +right [ T ][ X GoR no W Run ][ HeroR SZ | no O no SZ ] -> [ T ][ X W4 W2 Run ][ up HeroRJ1 | ] +left [ T ][ X GoL no W Run ][ HeroL SZ | no O no SZ ] -> [ T ][ X W4 W2 Run ][ up HeroLJ1 | ] +) + + +right [ T ][ X GoR no W ][ HeroR | Ground ] -> [ T ][ X W4 W2 ][ up HeroRJ1 | Ground ] +left [ T ][ X GoL no W ][ HeroL | Ground ] -> [ T ][ X W4 W2 ][ up HeroLJ1 | Ground ] + +( Landing ) +[ T ][ X no W FH ][ HeroFalling SZ ] -> [ T ][ X W16 W4 ][ HeroDead SZ ] sfx0 +[ T ][ X no W ][ HeroDeadFalling SZ ] -> [ T ][ X W16 W4 ][ HeroDead SZ ] sfx0 + + +[ T ][ X no W ][ HeroRJ2 SZ ] -> [ T ][ X W4 W2 ][ HeroRK SZ ] sfx0 +[ T ][ X no W ][ HeroRF SZ ] -> [ T ][ X W16 ][ HeroRK SZ ] sfx0 +[ T ][ X no W ][ HeroLJ2 SZ ] -> [ T ][ X W4 W2 ][ HeroLK SZ ] sfx0 +[ T ][ X no W ][ HeroLF SZ ] -> [ T ][ X W16 ][ HeroLK SZ ] sfx0 + + + +( Jumping from hanging ) +[ T ][ X no W GoL ][ HeroRHS SZ ] -> [ T ][ X W8 ][ HeroRS ] +[ T ][ X no W GoR ][ HeroLHS SZ ] -> [ T ][ X W8 ][ HeroLS ] + +[ T ][ X no W ][ HeroRHS ] -> [ T ][ X W8 W1 ][ up HeroRJ1 ] +[ T ][ X no W ][ HeroLHS ] -> [ T ][ X W8 W1 ][ up HeroLJ1 ] + + + +[ T ][ X no W Go no GoD no GoL ][ HeroRH ] -> [ T ][ X W8 W4 Run1 ][ HeroRHS ] +[ T ][ X no W Go no GoD no GoR ][ HeroLH ] -> [ T ][ X W8 W4 Run1 ][ HeroLHS ] + +( Letting go ) +[ T ][ X GoD no W ][ HeroRH ] -> [ T ][ X W4 W2 ][ down HeroRF ] +[ T ][ X GoL no W ][ HeroRH ] -> [ T ][ X W4 W2 ][ down HeroLF ] +[ T ][ X GoD no W ][ HeroLH ] -> [ T ][ X W4 W2 ][ down HeroLF ] +[ T ][ X GoR no W ][ HeroLH ] -> [ T ][ X W4 W2 ][ down HeroRF ] + + +( Falling through platforms ) +down [ T ][ X no W GoD ][ HeroRK | Platform no Ladder ] -> [ T ][ X W4 W2 ][ > HeroRF | Platform ] +down [ T ][ X no W GoD ][ HeroLK | Platform no Ladder ] -> [ T ][ X W4 W2 ][ > HeroLF | Platform ] + + +( Falling backwards ) +right [ T ][ X no W GoD ][ no SZ no O | HeroRK ] -> [ T ][ X W8 W1 ][ HeroRF | ] +left [ T ][ X no W GoD ][ no SZ no O | HeroLK ] -> [ T ][ X W8 W1 ][ HeroLF | ] + +( Kneeling ) +[ T ][ X no W GoD ][ HeroRS ] -> [ T ][ X W16 ][ HeroRK ] +[ T ][ X no W GoD ][ HeroLS ] -> [ T ][ X W16 ][ HeroLK ] + + + + + +( On the edge ) + +[ T ][ X GoR no W16 no W8 ][ HeroREdge ] -> [ T ][ X W4 W2 ][ right HeroRF ] +[ T ][ X GoL no W16 no W8 ][ HeroLEdge ] -> [ T ][ X W4 W2 ][ left HeroLF ] + +[ T ][ X no W ][ HeroREdge ] -> [ T ][ X W8 W4 no Run ][ HeroRS ] +[ T ][ X no W ][ HeroLEdge ] -> [ T ][ X W8 W4 no Run ][ HeroLS ] + +right [ T ][ X no W GoR ][ HeroRS SZ | no O no SZ ] -> [ T ][ X W16 W4 Run1 ][ HeroREdge | ] +left [ T ][ X no W GoL ][ HeroLS SZ | no O no SZ ] -> [ T ][ X W16 W4 Run1 ][ HeroLEdge | ] + + + + + +( Walking, running ) + [ T ][ X no W Run2 ][ HeroR2 SZ ] -> [ T ][ X W4 Run2 ][ HeroR1 ] + [ T ][ X no W ][ HeroR2 SZ ] -> [ T ][ X W4 W2 ][ HeroR1 ] + [ T ][ X no GoR no W ][ HeroR1 SZ ] -> [ T ][ X W4 W2 ][ HeroRS ] + [ T ][ X no W ][ HeroRLean ] -> [ T ][ X W8 Run1 ][ right HeroR2 ] +right [ T ][ X GoR no W Run1 ][ HeroR1 SZ | no O ] -> [ T ][ X W4 Run2 ][ right HeroR2 | ] +right [ T ][ X GoR no W ][ HeroR1 SZ | no O ] -> [ T ][ X W4 W2 ][ right HeroR2 | ] +right [ T ][ X GoR no W ][ HeroRS SZ | no O ] -> [ T ][ X W8 W2 ][ HeroRLean | ] + + [ T ][ X no W Run2 ][ HeroL2 SZ ] -> [ T ][ X W4 Run2 ][ HeroL1 ] + [ T ][ X no W ][ HeroL2 SZ ] -> [ T ][ X W4 W2 ][ HeroL1 ] + [ T ][ X no GoL no W ][ HeroL1 SZ ] -> [ T ][ X W4 W2 ][ HeroLS ] + [ T ][ X no W ][ HeroLLean ] -> [ T ][ X W8 Run1 ][ left HeroL2 ] +left [ T ][ X GoL no W Run1 ][ HeroL1 SZ | no O ] -> [ T ][ X W4 Run2 ][ left HeroL2 | ] +left [ T ][ X GoL no W ][ HeroL1 SZ | no O ] -> [ T ][ X W4 W2 ][ left HeroL2 | ] +left [ T ][ X GoL no W ][ HeroLS SZ | no O ] -> [ T ][ X W8 W2 ][ HeroLLean | ] + + +[ T ][ X ][ HeroRS ] -> [ T ][ X no Run ][ HeroRS ] +[ T ][ X ][ HeroLS ] -> [ T ][ X no Run ][ HeroLS ] + + +( Turning ) +[ T ][ X FR no W ][ HeroT ] -> [ T ][ X W4 ][ HeroRS ] +[ T ][ X FL no W ][ HeroT ] -> [ T ][ X W4 ][ HeroLS ] +[ T ][ X GoL no W ][ HeroRS SZ ] -> [ T ][ X W4 FL ][ HeroT ] +[ T ][ X GoR no W ][ HeroLS SZ ] -> [ T ][ X W4 FR ][ HeroT ] + + +( Clear run tokens for passive ) +late [ T ][ Run ][ HeroFalling ] -> [ T ][ ][ HeroFalling ] +late [ T ][ Run ][ HeroKneeling ] -> [ T ][ ][ HeroKneeling ] + + + + +( Feet ) +[ T ][ X ][ Feet] -> [ T ][ X ][ ] +late down [ T ][ HeroC2 | ] -> [ T ][ HeroC2 | HeroCFeet ] +late down [ T ][ HeroRJ1 | ] -> [ T ][ HeroRJ1 | HeroRJ1Feet ] +late down [ T ][ HeroRJ2 | ] -> [ T ][ HeroRJ2 | HeroRJ2Feet ] +late down [ T ][ HeroLJ1 | ] -> [ T ][ HeroLJ1 | HeroLJ1Feet ] +late down [ T ][ HeroLJ2 | ] -> [ T ][ HeroLJ2 | HeroLJ2Feet ] +late down [ T ][ HeroRH | ] -> [ T ][ HeroRH | HeroRHFeet ] +late down [ T ][ HeroLH | ] -> [ T ][ HeroLH | HeroLHFeet ] + +late right [ T ][ HeroREdge | ] -> [ T ][ HeroRedge | HeroREdge2 ] +late left [ T ][ HeroLEdge | ] -> [ T ][ HeroLedge | HeroLEdge2 ] + + + + +( Door open ) +[ T ][ Door ] -> [ T ][ DoorWay ] +[ T ][ Doorway ][ Pedestal ] -> [ T ][ Door ][ Pedestal ] + + +( House keeping ) +late [ T Go ] -> [ T ] +late [ T Act ] -> [ T ] + +late [ T ][ P no Hero ][ Hero ] -> [ T ][ ][ P Hero ] + + +( Waiting ) + +late [ T ][ E32 no W32 ] -> [ T ][ E32 W32 ] +late [ T ][ E16 no W16 ] -> [ T ][ E16 W16 ] +late [ T ][ E8 no W8 ] -> [ T ][ E8 W8 ] +late [ T ][ E4 no W4 ] -> [ T ][ E4 W4 ] +late [ T ][ E2 no W2 ] -> [ T ][ E2 W2 ] + +late [ T ][ W ] -> [ T ][ W CD ] +late [ T ][ W1 CD ] -> [ T ][ ] +late [ T ][ W2 CD no W1 ] -> [ T ][ W1 ] +late [ T ][ W4 CD no W2 no W1 ] -> [ T ][ W2 W1 ] +late [ T ][ W8 CD no W4 no W2 no W1 ] -> [ T ][ W4 W2 W1 ] +late [ T ][ W16 CD no W8 no W4 no W2 no W1 ] -> [ T ][ W8 W4 W2 W1 ] +late [ T ][ W32 CD no W16 no W8 no W4 no W2 no W1 ] -> [ T ][ W16 W8 W4 W2 W1 ] + + + + + + +============== +WINCONDITIONS +============== + +======= +LEVELS + +S.........zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.......zzzzzzzz.........zzzzz..... +.............zzzz..zzz.....zzz.zzzzz...zzzz.............zz..................... +....0...................0...................0...................0...........### +.............................................................................## +..........................................................................g.### +.E.........!.1.!i.1..1!..!i.1..!.1i..1!i.1!..........!i.!.1...........!.i.##### 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+######.##.......................############################ +####..............................########################## +####e.......##¨""¨''¨''¨''¨'##..g.########################## +######.....###..............#..############################# +#############...............#.....########################## +##############..............####..########################## +##############......#.......####...##.###################### +###############.....##......#...........#################### +################...####....##.....###...#################### +#########################.###..#..#####.#################### +#############################..#.........################### +##############################.##...###.#################### +#########################......##..####.#################### +#############.................##...####.#################### +##########...................###..#####...################## +###########....g......#########...#####....#########......## +###############################...########..######.....#...# +################################...########..##......#.#...# +################################...#########.#.....#.#.#...# +#################################.##########.....#.#.#.#.#.# +#############################################g.#.#.#.#.#.#.# +#########################################....#############.# +###################################................####....# +#################################.....................#.#### +#################################..........................# +###############################...........................#. +################################.........................### +################################...........................# +################################...........................# +################################........######.........##..# +################################.......###################.# +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ +############################################################ + +) diff --git a/Running_out_of_space_and_into_your_spaceship.txt b/Running_out_of_space_and_into_your_spaceship.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb8ae134cddaeaf81277e00480068e3d98062394 --- /dev/null +++ b/Running_out_of_space_and_into_your_spaceship.txt @@ -0,0 +1,535 @@ +title Running out of space and into your spaceship +author Leroyii +homepage leroyii.itch.io + +realtime_interval 0.25 +throttle_movement +zoomscreen 13x6 + +======== +OBJECTS +======== + +Background +White Black +11111 +01111 +11111 +11011 +11111 + +PlayerOff +LIGHTGRAY BLACK BLUE +.000. +.010. +02000 +.000. +.0.0. + +PlayerOn +LIGHTGRAY BLACK RED +.000. +.010. +02000 +.000. +.0.0. + +Move +BLACK + +Ash +DARKGRAY GRAY +..... +..0.. +.10.. +0010. +00000 + + + +Heat1 +LIGHTBROWN ORANGE +00000 +01000 +00000 +00000 +00010 + +Heat2 +LIGHTBROWN ORANGE +10000 +00000 +00001 +01000 +00000 + +Heat3 +LIGHTBROWN ORANGE +00000 +00010 +00000 +00010 +00000 + +Heat4 +LIGHTBROWN ORANGE +00000 +00000 +00100 +00001 +00000 + +HeatFront1 +LIGHTBROWN BLACK +....1 +..... +...11 +...11 +...11 + +HeatFront2 +LIGHTBROWN BLACK +...11 +...11 +....1 +..... +....1 + +HeatFront3 +LIGHTBROWN BLACK +....1 +...11 +....1 +...11 +....1 + +HeatFront4 +LIGHTBROWN BLACK +....1 +....1 +....1 +...11 +....1 + + + +HeatMeter0 +LIGHTBROWN ORANGE +..... +..... +..... +..... +..... + +HeatMeter1 +LIGHTBROWN ORANGE +.1111 +..111 +..111 +11111 +11111 + + + +Wall +GRAY +00000 +00000 +00000 +00000 +00000 + +WallDown +GRAY LIGHTBLUE +00000 +00000 +00000 +00000 +11111 + +WallUR +GRAY LIGHTGRAY +10000 +.1000 +..100 +...10 +....1 + +WallUL +GRAY LIGHTGRAY +00001 +0001. +001.. +01... +1.... + +DeadDoorL +GRAY LIGHTBLUE DARKGRAY +1.... +10002 +10002 +10002 +1.... + +DeadDoorR +GRAY LIGHTBLUE DARKGRAY +....1 +20001 +20001 +20001 +....1 + +DoorL +GRAY LIGHTBLUE BLACK DARKGRAY +12222 +10322 +10322 +10322 +12222 + +DoorR +GRAY LIGHTBLUE BLACK DARKGRAY +22221 +22301 +22301 +22301 +22221 + +Emblem +GRAY LIGHTBLUE BLUE +01110 +10201 +10201 +01010 +00100 + + + +Debris +LIGHTGRAY GRAY +.111. +11011 +11111 +10111 +.111. + +LaserPickup +RED +..... +.000. +.000. +.000. +..... + +Laser1 +RED +00000 +00000 +00000 +00000 +00000 + +Laser2 +RED +..... +00000 +00000 +00000 +..... + + +Laser3 +RED +..... +..... +00000 +..... +..... + +Mirror +#d4e9ec DARKGRAY +..011 +..011 +..011 +..011 +..011 + +Laser1Reflect +RED +00000 +00000 +00000 +00000 +00000 + +Laser2Reflect +RED +..... +00000 +00000 +00000 +..... + +Laser3Reflect +RED +..... +..... +00000 +..... +..... + + + +Change +BLACK + +Spread +BLACK + +Reflect +BLACK + +Animate +BLACK + +FrontAnimate +BLACK + +Border +BLACK + +BorderSpawn +BLACK + + + +Message1 +WHITE +..0.. +..0.. +..0.. +..0.. +..0.. + +Message2 +WHITE +.000. +0...0 +...0. +..0.. +00000 + +Message3 +WHITE +0000. +....0 +0000. +....0 +0000. + +DoorMessage +WHITE +0000. +0...0 +0...0 +0...0 +0000. + + +======= +LEGEND +======= + +Heatfront = HeatFront1 or HeatFront2 or HeatFront3 or HeatFront4 +Heat = Heat1 or Heat2 or Heat3 or Heat4 +Player = PlayerOff or PlayerOn +Messages = Message1 or Message2 or Message3 or DoorMessage +Walls = Wall or WallDown or WallUR or WallUL or DeadDoorL or DeadDoorR or Emblem or Mirror +HeatMeter = HeatMeter0 or HeatMeter1 +AllHeat = HeatMeter or HeatFront or Heat +Laser = Laser1 or Laser2 or Laser3 +LaserReflect = Laser1Reflect or Laser2Reflect or Laser3Reflect +Door = DoorL or DoorR + +. = Background +# = Wall +_ = WallDown +\ = WallUR +/ = WallUL +J = DeadDoorL +K = DeadDoorR +E = Emblem + +Q = DoorL +W = DoorR + +I = Mirror +P = PlayerOff +L = LaserPickup + +A = HeatFront1 and Heat1 and HeatMeter0 +B = HeatFront2 and Heat2 and HeatMeter0 +C = HeatFront3 and Heat3 and HeatMeter0 +D = HeatFront4 and Heat4 and HeatMeter0 and BorderSpawn + +M = HeatMeter0 and HeatFront1 and Heat1 +* = Debris + +0 = DoorMessage +1 = Message1 +2 = Message2 and LaserPickup +3 = Message3 + +======= +SOUNDS +======= + +sfx0 89993107 (push) +sfx1 313302 (die) +sfx2 60507502 (heat spreads) +sfx3 92175701 (laser) + +================ +COLLISIONLAYERS +================ + +Messages + +Border +BorderSpawn + +Change +Spread +Move +Animate +FrontAnimate + +Reflect + +Background + +LaserPickup +DoorL, DoorR +Player, Ash, Walls, Debris +Laser, LaserReflect +Heat +HeatMeter +HeatFront + +====== +RULES +====== + +(Border) +right[BorderSpawn | ... | ] -> [BorderSpawn | ... | Border] +[BorderSpawn] -> [] + + + +(Laser) +[Laser] -> [] +[LaserReflect] -> [] + +left[Reflect | ] -> [Reflect| Laser1Reflect] +left[Laser1Reflect | ] -> [Laser1Reflect | Laser2Reflect] +left[Laser2Reflect | ] -> [Laser2Reflect | Laser3Reflect] + +[Reflect][Player] -> [Reflect][Ash] sfx1 +[Reflect] -> [] + +right[action PlayerOn | Mirror] -> [action PlayerOff | Mirror Reflect] sfx3 +right[action PlayerOn | no Mirror] -> [action PlayerOff | Laser1] sfx3 + +right[Laser1 | Mirror] -> [Laser1 | Mirror Reflect] +right[Laser1 | no Mirror] -> [Laser1 | Laser2] + +right[Laser2 | Mirror] -> [Laser2 | Mirror Reflect] +right[Laser2 | no Mirror] -> [Laser2 | Laser3] + +[Laser Debris] -> [Laser] +[Reflect][Laser] -> [Reflect][] + + + +(Pushing) +[> Player | Debris] -> [> Player | > Debris] sfx0 +late [PlayerOff LaserPickup] -> [PlayerOn] + + + +(Messages) +late[Player DoorMessage | DoorMessage] -> [Player | ] message Ok, guys, open the door... +late[Player Message1] -> [Player] message ugh, there's so much debris +late[Player Message2] -> [Player] message This laser should help with the debris (press x) +late[Player Message3] -> [Player] message I bet this mirror will kill me if I shoot it + + + +(Cancelling) +[> Player | Walls] -> cancel +[> Debris | Debris] -> cancel +[> Debris | Walls] -> cancel +[> Debris | DoorL] -> cancel +[> Debris | DoorR] -> cancel +down[> Player Border] -> cancel +down[> Debris Border] -> cancel +([action PlayerOff][PlayerOff] -> cancel) + + + +(Heat Spread) +[moving Player][HeatMeter0] -> [moving Player][HeatMeter1 Change] +[moving Player][HeatMeter1 no Change] -> [moving Player][HeatMeter0 Change] + +right[HeatMeter0 Change no Spread | ] -> [random Heat | HeatMeter0 Change Spread random Heat] (sfx2) +right[HeatFront no Spread | ][HeatMeter0 Change] -> [random Heat | HeatFront Spread random Heat][HeatMeter0 Change] + +late [Player AllHeat] -> [Ash AllHeat] sfx1 +late [Debris HeatFront] -> [HeatFront] + +[Ash][HeatMeter] -> [Ash][ HeatFront1] +right[Ash][HeatFront no Change | ] -> [Ash][random Heat | HeatFront Change random Heat] again + +[Change] -> [] +[Spread] -> [] + + + +(Heat animate) +[stationary Heat1 no Animate] -> [Heat2 Animate] +[stationary Heat2 no Animate] -> [Heat3 Animate] +[stationary Heat3 no Animate] -> [Heat4 Animate] +[stationary Heat4 no Animate] -> [Heat1 Animate] + +[stationary HeatFront1 no FrontAnimate] -> [HeatFront2 FrontAnimate] +[stationary HeatFront2 no FrontAnimate] -> [HeatFront3 FrontAnimate] +[stationary HeatFront3 no FrontAnimate] -> [HeatFront4 FrontAnimate] +[stationary HeatFront4 no FrontAnimate] -> [HeatFront1 FrontAnimate] + +late[FrontAnimate] -> [] +late[Animate] -> [] + +============== +WINCONDITIONS +============== + +some Player +all Player on Door + +======= +LEVELS +======= + +message Ok, I'm finished with the repairs, you guys can let me back in now... +message Guys? +message Guess I'll just have to get in through the other door. There's a solar flare coming in, so I'll have to hurry! + +_jk_________________________________________________________________________qw____ +a00..***........***...........*.****.3l*.*i*....*i**..*....*********i......****... +b....*.*........****....***...*.****.**.**.**...*i.***.*.**i.*******i............. +m.p..*1*..*....*.*.*....***...*.****.********...*.******.**i.**l..**i.......l..... +c....*.*.**.....**.*....**....*.****..*.*****i..*l**il**.**i.*.**.**i............. +d....***.........*.*....**2...*.****.**.*l..**i..*.**.**.**i......**.............. + +message Not funny guys! I almost died out there... +message Guys? \ No newline at end of file diff --git a/Rush_Hour.txt b/Rush_Hour.txt new file mode 100644 index 0000000000000000000000000000000000000000..09ad611b6c5c7c996309369e518c12f09288f9a3 --- /dev/null +++ b/Rush_Hour.txt @@ -0,0 +1,165 @@ +title Rush Hour +author Hannes Petri + +======== +OBJECTS +======== + +Background +DARKBLUE + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black +..0.. +..0.. +00.00 +..0.. +..0.. + +CarLeft +PINK PURPLE +.1111 +10000 +10000 +10000 +.1111 + +CarRight +PINK PURPLE +1111. +00001 +00001 +00001 +1111. + +CarTop +PINK PURPLE +.111. +10001 +10001 +10001 +10001 + +CarBottom +PINK PURPLE +10001 +10001 +10001 +10001 +.111. + +CarMiddleV +PINK PURPLE +10001 +10001 +10001 +10001 +10001 + +CarMiddleH +PINK PURPLE +11111 +00000 +00000 +00000 +11111 + +Target +RED YELLOW BLUE +.000. +01110 +01210 +01110 +.000. + +Movement +TRANSPARENT + +======= +LEGEND +======= + +. = Background +# = Wall ++ = Player +O = Target + +n = CarTop +u = CarBottom +| = CarMiddleV +[ = CarLeft +] = CarRight +- = CarMiddleH + +CarV = CarTop OR CarBottom OR CarMiddleV +CarH = CarLeft OR CarRight OR CarMiddleH +Car = CarV OR CarH +Obstacle = Car OR Wall +CarEnd = CarTop OR CarBottom OR CarLeft OR CarRight + +======= +SOUNDS +======= +================ +COLLISIONLAYERS +================ + +Background +Target +Car +Movement +Player, Wall + +====== +RULES +====== + +( Add movement tag to the targeted end piece. ) +DOWN [ ACTION Player CarBottom | NO Obstacle ] -> [ DOWN Player CarBottom Movement |] +UP [ ACTION Player CarTop | NO Obstacle ] -> [ UP Player CarTop Movement |] +LEFT [ ACTION Player CarLeft | NO Obstacle ] -> [ LEFT Player CarLeft Movement |] +RIGHT [ ACTION Player CarRight | NO Obstacle ] -> [ RIGHT Player CarRight Movement |] + +( Cause piece with movement tag to actually move. ) +[ MOVING Player Car Movement ] -> [ MOVING Player MOVING Car ] + +( Move the rest of the car along with the end piece. Make sure adjacent end pieces don't stick to each other, unless they belong to the same car (i.e. two-length cars)) + +VERTICAL [ MOVING CarV Player | CarV ] -> [ MOVING CarV Player | MOVING CarV ] +VERTICAL [ MOVING CarV | CarV NO CarEnd ] -> [ MOVING CarV | MOVING CarV ] +VERTICAL [ MOVING CarV NO CarEnd | CarV ] -> [ MOVING CarV | MOVING CarV ] + +HORIZONTAL [ MOVING CarH Player | CarH ] -> [ MOVING CarH Player | Moving CarH ] +HORIZONTAL [ MOVING CarH | CarH NO CarEnd ] -> [ MOVING CarH | MOVING CarH ] +HORIZONTAL [ MOVING CarH NO CarEnd | CarH ] -> [ MOVING CarH | MOVING CarH ] + + +============== +WINCONDITIONS +============== + +SOME Car ON Target + +======= +LEVELS +======= + + + + +########... +#[]n..n#... +#n.u[]|#... +#u[]n.u...O +#[].|..#... +#...u[]#... +#[]...+#... +########... diff --git a/SHELL_CASE.txt b/SHELL_CASE.txt new file mode 100644 index 0000000000000000000000000000000000000000..c27fac246e92f557fc832b400f5cf773449b80fd --- /dev/null +++ b/SHELL_CASE.txt @@ -0,0 +1,497 @@ +title SHELL CASE +author arrogant.gamer +homepage www.arrogantgamer.com + +======== +OBJECTS +======== + +( Floor Colour: #443333 ) +( Lowered Wall: #888888 ) + +Crate +grey lightgrey +10000 +0.0.0 +01001 +0.0.0 +00110 + +Target +green +..... +.0.0. +..... +.0.0. +..... + +OpenDrain +#EEEEEE black +00000 +10101 +10101 +10101 +00000 + +ClosedDrain +#EEEEEE lightgrey +00000 +10101 +10101 +10101 +00000 + +FluxFrame +green lightgreen #550044 +2.2.2 +.000. +20102 +.000. +2.2.2 + +EarthFrame (pusher) +green lightgreen darkbrown +.222. +20002 +20102 +20002 +.222. + + +AirFrame +green lightgreen blue +.2.2. +20002 +.010. +20002 +.2.2. + +F_Frame +darkgrey white #770066 +..2.. +..... +2...2 +..... +..2.. + +E_Frame +darkgrey white brown +.222. +2...2 +2...2 +2...2 +.222. + +A_Frame +darkgrey white lightblue +.2.2. +2...2 +..... +2...2 +.2.2. + +( EW -- east west ) +( NS -- east west ) + +WhiteTile +#EEEEEE +00000 +00000 +00000 +00000 +00000 + +BlackTile +#550044 #770066 +00001 +00110 +00001 +01100 +10001 + +collected +lightgreen green +..... +.111. +.101. +.111. +..... + +5 +lightgreen green +....1 +.11.. +1001. +.1.1. +...1. + +8 +lightgreen green +.101. +..11. +.1.1. +..... +..... + +4 +lightgreen green +..... +1.... +01... +011.. +1.... + +6 +lightgreen green +..... +....1 +..110 +.1.10 +....1 + +2 +lightgreen green +..... +..... +..1.. +.101. +1.011 + +7 +lightgreen green +011.1 +1.1.. +11... +..... +..... + +9 +lightgreen green +.1.10 +..110 +...11 +.1... +..... + +3 +lightgreen green +..... +..... +1..1. +.1101 +..110 + +1 +lightgreen green +..... +.1... +1.... +111.. +0111. + +Player +white +..... +..... +..... +..... + +======= +LEGEND +======= + +( basic stuff) +p = Player and BlackTile +Background = WhiteTile +o = collected (the player starts here) + +# = BlackTile +. = WhiteTile + +( frames ) +F = F_Frame +~ = F_Frame and BlackTile + +E = E_Frame +& = E_Frame and BlackTile + +A = A_Frame +@ = A_Frame and BlackTile + +( objects ) + +c = crate +k = crate and BlackTile +* = crate and target + +D = OpenDrain +] = ClosedDrain + +x = target +% = target and BlackTile + +( useful aggregates ) ++ = collected and F_Frame and BlackTile + +( types ) +Frame = F_Frame or E_Frame or A_Frame +FrameRider = FluxFrame or EarthFrame or AirFrame +ooze = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or collected +FirmMover = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or EarthFrame or AirFrame +FluxMover = FluxFrame +Barrier = BlackTile +object = crate or frame + +( conditions ) + +goal = target or OpenDrain +keys = ooze or crate + +======= +SOUNDS +======= + +sfx1 96691504 + +================ +COLLISIONLAYERS +================ + +WhiteTile +OpenDrain, ClosedDrain, target +5, 4, 6, 8, 2, 7, 9, 3, 1 +collected, player +Frame, FrameRider, crate +BlackTile + +====== +RULES +====== + +( movement for frame riders ) +[> player] [ FrameRider ] -> [ player ] [> FrameRider] + + +( movement of the goo ) +[> player] [ collected ] -> [ player ] [> collected ] + +[> Player] [5] -> [Player] [> 5] +[> Player] [8] -> [Player] [> 8] +[> Player] [2] -> [Player] [> 2] +[> Player] [4] -> [Player] [> 4] +[> Player] [6] -> [Player] [> 6] +[> Player] [7] -> [Player] [> 7] +[> Player] [9] -> [Player] [> 9] +[> Player] [1] -> [Player] [> 1] +[> Player] [3] -> [Player] [> 3] + +( center to edges ) +UP [> collected] -> [8] +DOWN [> collected] -> [2] +LEFT [> collected] -> [4] +RIGHT [> collected] -> [6] + +UP [> 5] -> [8] +DOWN [> 5] -> [2] +LEFT [> 5] -> [4] +RIGHT [> 5] -> [6] + +( edges to center ) +DOWN [> 8] -> [5] +UP [> 2] -> [5] +LEFT [> 6] -> [5] +RIGHT [> 4] -> [5] + +( getting the goo into the frame feels goooood ) +late [5 frame] -> [ collected frame ] + +( center to corners ) +LEFT [> 8] -> [7] +RIGHT [> 8] -> [9] + +LEFT [> 2] -> [1] +RIGHT [> 2] -> [3] + +UP [> 4] -> [7] +DOWN [> 4] -> [1] + +UP [> 6] -> [9] +DOWN [> 6] -> [3] + +( corners to center ) +LEFT [> 9] -> [8] +RIGHT [> 7] -> [8] + +LEFT [> 3] -> [2] +RIGHT [> 1] -> [2] + +UP [> 1] -> [4] +DOWN [> 7] -> [4] + +UP [> 3] -> [6] +DOWN [> 9] -> [6] + +( FirmMovers can't move through or out of the flux ) +[> FirmMover | Barrier ] -> [ FirmMover | Barrier ] +[> FirmMover Barrier ] -> [ FirmMover Barrier ] + +( FluxFrame can move into the flux or out of it, but can only move freely in the flux ) +( FluxFrame con only move into empty spaces outside the flux: it cannot push ) +[> FluxMover Barrier | Barrier ] -> [ FluxMover Barrier | Barrier ] sfx1 +[> FluxMover | object Barrier ] -> [ FluxMover | object Barrier ] sfx1 + +( ooze can't push crates ) +[> ooze | crate ] -> [ ooze | crate ] + +(exit from edges ) +DOWN [> 2| no Barrier ] -> [|8 ] +UP [> 8| no Barrier ] -> [|2 ] +LEFT [> 4| no Barrier ] -> [|6 ] +RIGHT [> 6| no Barrier ] -> [|4 ] + +(exit from corners ) +UP [> 7| no Barrier ] -> [|1] +LEFT [> 7| no Barrier ] -> [|9] + +UP [> 9| no Barrier ] -> [|3] +RIGHT [> 9| no Barrier ] -> [|7] + +DOWN [> 3| no Barrier ] -> [|9] +RIGHT [> 3| no Barrier ] -> [|1] + +DOWN [> 1| no Barrier ] -> [|7] +LEFT [> 1| no Barrier ] -> [|3] + +( mounting and dismounting ) +[action player] [ ooze F_Frame ] -> [player] [ action FluxFrame ] +[action player] [ ooze E_Frame ] -> [player] [ action EarthFrame ] +[action player] [ ooze A_Frame ] -> [player] [ action AirFrame ] + +[action player] [ FluxFrame ] -> [player] [ action collected action F_Frame ] +[action player] [ EarthFrame ] -> [player] [ action collected action E_Frame ] +[action player] [ AirFrame ] -> [player] [ action collected action A_Frame ] + +( mount/dismount actions ) + +( upon mount or dismount juxtapose flips the flux ) + +( on mount, mark flux for flip ) +[ action FluxFrame ] [ WhiteTile ] -> [ action FluxFrame ] [ action 5 ] +[ action FluxFrame ] [ BlackTile ] -> [ action FluxFrame ] [ action 6 ] +[ action FluxFrame ] -> [ FluxFrame ] + +( on dismount, mark flux for flip ) +[ action collected action F_Frame ] [ WhiteTile ] -> [ action collected action F_Frame ] [ action 5 ] +[ action collected action F_Frame ] [ BlackTile ] -> [ action collected action F_Frame ] [ action 6 ] + +[ action 5 ] -> [ BlackTile ] +[ action 6 ] -> [ WhiteTile ] + +[ action collected action F_frame ] -> [ collected F_frame ] + +( frames can push crates ) + +( EarthFrames can push crates, but it is sticky ) +[ > EarthFrame | object ] -> [ > EarthFrame | > object ] +[ < EarthFrame | object ] -> [ < EarthFrame | < object ] +[ > EarthFrame | > object | Barrier ] -> [ EarthFrame | object | Barrier ] + +( EarthFrame can move objects at a distance... this is in for a test ) +([ > EarthFrame | | object ] -> [ > EarthFrame | | > object ] +[ > EarthFrame | | > object | Barrier ] -> [ > EarthFrame | | object | Barrier ]) + +( FluxFrame can push crates in the flux ) +[ > FluxFrame | object ] -> [ > FluxFrame | > object ] +[ > FluxFrame | > object | Barrier ] -> [ FluxFrame | object | Barrier ] + +( AirFrame moves in mysterious ways ) +[ no object | ^ AirFrame | object ] -> [ no object | ^ AirFrame | < object ] +[ no object | v AirFrame | object ] -> [ no object | v AirFrame | < object ] + +( assume drain is open ) +[ ClosedDrain ] -> [ OpenDrain ] + +( close it if any crates are not on their targets ) +late [ OpenDrain ] [ target no crate ] -> [ ClosedDrain ] [ target no crate ] + +============== +WINCONDITIONS +============== + +some ooze on OpenDrain + +======= +LEVELS +======= + +( TODO I want to use flickscreen: + - need the player to follow the slime + - need to decide on a good screen size + - need to decide whether it adds anything to the game ) + + +message 1. +( an ooze can't SOKOBAN ) + +####p +#.D.# +#.*.# +#.o.# +##### + +message 2. +( crates on targets unlock drains ) + +...###.p +######## +#A.c.d.# +#o.*..## +#######. +........ + +message 3. +( this is challenging: use air and earth in tight concert ) + +...###.p +####E### +#A.#.d.# +#o.*..## +#######. +........ + +message 4. +( two stage puzzle ) + +##############p +#E.############ +#.*.*#o######## +##...#.#..#.]## +#.*.x.A...*..## +#E.#c.######### +############### + +message 5. +( discover the FluxFrame, then extrude the EarthFrame ) + +###.###..##p +.&#.#o..##]# +.@.##.A..cx# +#####...#### +...###~..### + +message 6. + +....#..### +....#..#%. +.#kk####.. +#####..... +........]. +.......... +..###.###p +.###Eo#### +.###.##### +#.#.c..cx# +#.#..##.cA +####.##..# +##~..##### +#######..# diff --git a/SHY_SNAKE.txt b/SHY_SNAKE.txt new file mode 100644 index 0000000000000000000000000000000000000000..c559e80da78df7601eeaa90ecd3dcb81fa22d3da --- /dev/null +++ b/SHY_SNAKE.txt @@ -0,0 +1,1750 @@ +title SHY SNAKE +author Daniel Freer and increpare +homepage www.puzzlescript.net +norepeat_action +run_rules_on_level_start + +background_color #524c67 +text_color #8fff70 + + +noaction + +======== +OBJECTS +======== + + + +Sprite_R_LB +#5b6e6d #ddff7d #8fff70 #73ce86 #383d41 +.0000 +02222 +23043 +33443 +33333 + +Sprite_R_LF +#5b6e6d #8fff70 #73ce86 #689887 #383d41 +..... +000.. +1110. +22234 +22234 + +Sprite_L_RF +#5b6e6d #8fff70 #ddff7d #73ce86 +..... +..000 +.0111 +01333 +01333 + +Sprite_L_RB +#5b6e6d #8fff70 #73ce86 #383d41 #689887 +0000. +11110 +20324 +23322 +22222 + +Sprite_U_LF +#5b6e6d #ddff7d #8fff70 #73ce86 +...00 +..012 +.0233 +.0233 +.0233 + +Sprite_U_RF +#5b6e6d #8fff70 #73ce86 #383d41 #689887 +00... +123.. +2243. +2243. +2243. + +Sprite_R_RB +#73ce86 #5b6e6d #383d41 #689887 +00000 +00120 +10220 +23333 +.2222 + +Sprite_R_RF +#73ce86 #689887 #383d41 #5b6e6d +00012 +00012 +1112. +222.. +..... + +Sprite_D_RB +#5b6e6d #8fff70 #73ce86 #ddff7d #383d41 +.0122 +03222 +01042 +01442 +01222 + +Sprite_D_LB +#73ce86 #689887 #383d41 #5b6e6d +0012. +00012 +03212 +02212 +00012 + +Sprite_L_LF +#5b6e6d #8fff70 #73ce86 #689887 #383d41 +01222 +02222 +.4333 +..444 +..... + +Sprite_L_LB +#73ce86 #5b6e6d #383d41 #689887 +00000 +01200 +02201 +33332 +2222. + +Sprite_U_LB +#5b6e6d #8fff70 #73ce86 #575d67 #383d41 #689887 +01222 +01342 +01442 +01222 +.0522 + +Sprite_U_RB +#73ce86 #689887 #383d41 #575d67 #5b6e6d +00012 +03212 +02212 +00012 +0042. + +Sprite_D_RF +#5b6e6d #8fff70 #73ce86 #689887 #383d41 +.0122 +.0122 +.0122 +..023 +...44 + +Sprite_D_LF +#73ce86 #689887 #383d41 #5b6e6d +0012. +0012. +0012. +132.. +22... + +BODY +TRANSPARENT + +END_R_R +#5b6e6d #8fff70 #73ce86 #383d41 +..... +..... +00... +1100. +22123 + +END_L_L +#5b6e6d #8fff70 #ddff7d #73ce86 +..... +..... +...00 +.0011 +02133 + +END_D_L +#5b6e6d #8fff70 #73ce86 #383d41 +..012 +..012 +...01 +...02 +....3 + +END_D_R +#73ce86 #689887 #383d41 #5b6e6d +012.. +012.. +12... +32... +2.... + + + + +END_R_L +#73ce86 #689887 #5b6e6d #383d41 +00123 +1133. +33... +..... +..... + +END_L_R +#5b6e6d #73ce86 #689887 #383d41 +01211 +.3322 +...33 +..... +..... + +END_U_L +#5b6e6d #ddff7d #8fff70 #73ce86 +....0 +...01 +...02 +..023 +..023 + +END_U_R +#5b6e6d #73ce86 #383d41 #689887 +0.... +12... +32... +132.. +132.. + + + + + +Player +green +..... +..... +..0.. +..... +..... + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +temp +transparent + + + +con_u +white +..0.. +..0.. +..... +..... +..... + +con_d +white +..... +..... +..... +..0.. +..0.. + +con_l +white +..... +..... +00... +..... +..... + +con_r +white +..... +..... +...00 +..... +..... + +end_t +TRANSPARENT + + +body_dr +#5b6e6d #ddff7d #8fff70 #73ce86 +..... +...00 +..012 +.0133 +.0233 + +body_dlr +#5b6e6d #8fff70 #73ce86 +00000 +11111 +22222 +22222 +22222 + +body_dl +#5b6e6d #8fff70 #73ce86 #689887 #383d41 +..... +00... +110.. +2234. +2234. + +body_udr +#5b6e6d #8fff70 #73ce86 +01222 +01222 +01222 +01222 +01222 + +body_ur +#5b6e6d #8fff70 #73ce86 #689887 #383d41 +.0122 +.0122 +..033 +...44 +..... + +body_ulr +#73ce86 #689887 #383d41 +00000 +00000 +00000 +11111 +22222 + +body_ul +#73ce86 #689887 #383d41 +0012. +0012. +112.. +22... +..... + + + +body_udl +#73ce86 #689887 #383d41 +00012 +00012 +00012 +00012 +00012 + +body_udlr +#73ce86 + +body_inner_ul +#73ce86 #689887 #383d41 +00000 +00000 +00000 +00001 +00012 + +body_inner_ur +#73ce86 #689887 #383d41 #8fff70 #5b6e6d +00000 +00000 +00000 +10000 +43000 + +body_inner_dl +#73ce86 #689887 #383d41 #5b6e6d #8fff70 +00012 +00004 +00000 +00000 +00000 + +body_inner_dr +#5b6e6d #8fff70 #73ce86 +01222 +12222 +22222 +22222 +22222 + + + + + + + + + +background +#896359 #6b4949 #896359 #6b4949 #b77e63 +01110 +11100 +10110 +11112 +00200 + + + +background_light +LIGHTGRAY + +background_dark +gray + +on_background +DARKGRAY + +background_border_up +#b77e63 #896359 #6b4949 +01111 +..... +..... +..... +..... + + +background_border_left +#b77e63 #896359 #6b4949 +0.... +1.... +1.... +1.... +1.... + +background_border_right +#896359 #6b4949 #b77e63 +....0 +....0 +....0 +....2 +....0 + +background_border_down +#b77e63 #6b4949 #896359 +..... +..... +..... +..... +22022 + + + + + +Wall +#524c67 #524c67 +00100 +00100 +11111 +00100 +00100 + + + +Wall_light +#868998 #575d67 +00100 +00100 +11111 +00100 +00100 + + +wall_border_b +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +00100 +11111 +12222 +13333 +44444 + +wall_border_r +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +01234 +01234 +11234 +01234 +01114 + +wall_border_l +#383d41 #575d67 #868998 #fffee9 #e2e0e8 +01112 +03412 +03411 +03412 +03412 + +wall_border_t +#383d41 #fffee9 #575d67 #e2e0e8 #868998 +00000 +11112 +33332 +22222 +44244 + + +wall_bright_u +transparent + +wall_bright_d +transparent + +wall_bright_l +transparent + +wall_bright_r +transparent + + +wall_end_u +transparent + +wall_end_d +transparent + +wall_end_l +transparent + +wall_end_r +transparent + + + +Sprite_0_0 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +00100 +01111 +11222 +01233 +01114 + +Sprite_1_0 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +00100 +11111 +12222 +13333 +44444 + +Sprite_2_0 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 #fffee9 +00100 +11110 +12311 +13310 +45310 + +Sprite_3_0 +#383d41 #fffee9 #575d67 #e2e0e8 #868998 +00000 +01112 +01332 +01322 +01324 + +Sprite_4_0 +#383d41 #fffee9 #e2e0e8 #bbbbce #575d67 #868998 +00000 +11120 +22320 +44320 +54440 + +Sprite_5_0 +#524c67 #383d41 +00100 +00100 +11111 +00100 +00100 + +Sprite_6_0 +#383d41 #fffee9 #e2e0e8 #bbbbce +00000 +01120 +01320 +01320 +01220 + +Sprite_0_1 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +01234 +01234 +11234 +01234 +01114 + +Sprite_2_1 +#383d41 #575d67 #868998 #fffee9 #e2e0e8 +01112 +03412 +03411 +03412 +03412 + +Sprite_3_1 +#383d41 #575d67 #868998 #fffee9 #e2e0e8 #bbbbce +01112 +03411 +03455 +04444 +00000 + +Sprite_4_1 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +01234 +11234 +12234 +13334 +44444 + +Sprite_5_1 +#383d41 #fffee9 #e2e0e8 #bbbbce +00000 +01120 +01320 +02220 +00000 + +Sprite_6_1 +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +01110 +02230 +02430 +02430 +02330 + +Sprite_0_2 +#868998 #575d67 #bbbbce #e2e0e8 #383d41 +01234 +01231 +11331 +01111 +00100 + +Sprite_1_2 +#383d41 #fffee9 #575d67 #e2e0e8 #868998 +00000 +11112 +33332 +22222 +44244 + +Sprite_2_2 +#383d41 #575d67 #868998 #fffee9 #e2e0e8 +01112 +33412 +44411 +11112 +22122 + +Sprite_3_2 +#383d41 #fffee9 #575d67 #bbbbce #e2e0e8 +00000 +01112 +01342 +04442 +00000 + +Sprite_4_2 +#383d41 #fffee9 #575d67 #bbbbce #e2e0e8 +00000 +11112 +13342 +44442 +00000 + +Sprite_5_2 +#383d41 #fffee9 #e2e0e8 #bbbbce +00000 +11120 +13320 +22220 +00000 + +Sprite_6_2 +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +01110 +02230 +02430 +03330 +00000 + + +sprite_DL +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +..... +..... +44... +334.. +134.. + + +sprite_DR +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +..... +..... +...44 +..433 +..431 + +sprite_UL +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +134.. +334.. +44... +..... +..... + +sprite_UR +#383d41 #575d67 #fffee9 #e2e0e8 #bbbbce +..431 +..433 +...44 +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +t = background + +obstacle = wall or body or player + +end = END_R_R or END_R_L or END_L_L or END_L_R or END_U_L or END_U_R or END_D_L or END_D_R + +head = SPRITE_u_LB or SPRITE_u_LF or SPRITE_u_RB or SPRITE_u_RF or SPRITE_d_LB or SPRITE_d_LF or SPRITE_d_RB or SPRITE_d_RF or SPRITE_l_LB or SPRITE_l_LF or SPRITE_l_RB or SPRITE_l_RF or SPRITE_R_LB or SPRITE_R_LF or SPRITE_R_RB or SPRITE_R_RF + +body_dec = body_ul or body_ur or body_dl or body_dr or body_dlr or body_udr or body_ulr or body_udl or body_udlr + +body_inner = body_inner_ul or body_inner_ur or body_inner_dl or body_inner_dr + +cosmetics = head or end or body_dec or body_inner + +dir = con_u or con_d or con_l or con_r +dir_h = con_l or con_r +dir_v = con_u or con_d +wall_border = wall_border_b or wall_border_t or wall_border_l or wall_border_r + +background_border = background_border_up or background_border_down or background_border_left or background_border_right + +tile= background_light or background_dark + +======= +SOUNDS +======= + +endlevel 29774302 + +================ +COLLISIONLAYERS +================ + +Background +background_border_up +background_border_left +background_border_right +background_border_down +background_dark,background_light +on_background +Player, Wall, Crate, body +temp +con_u +con_d +con_l +con_r +end_t +body_dec +body_inner +head +end +wall_light +wall_border_t +wall_border_b +wall_border_l +wall_border_r + +wall_bright_u +wall_bright_d +wall_bright_l +wall_bright_r + +wall_end_u +wall_end_d +wall_end_l +wall_end_r + +Sprite_0_0, sprite_1_0, sprite_2_0, sprite_3_0, sprite_4_0, sprite_5_0, sprite_6_0, Sprite_0_1, Sprite_2_1, Sprite_3_1, Sprite_4_1, Sprite_5_1, Sprite_6_1, Sprite_0_2, Sprite_1_2, Sprite_2_2, Sprite_3_2, Sprite_4_2, Sprite_5_2, Sprite_6_2, sprite_ul, sprite_ur, sprite_dl, sprite_dr + +====== +RULES +====== + +[wall | no wall] -> [wall Wall_light | ] + +up [wall | no wall] -> [wall | background_border_down ] +down [wall | no wall] -> [wall | background_border_up ] +left [wall | no wall] -> [wall | background_border_right ] +right [wall | no wall] -> [wall | background_border_left ] + +up [ wall | no wall ] -> [wall wall_end_u | ] +down [ wall | no wall ] -> [wall wall_end_d | ] +left [ wall | no wall ] -> [wall wall_end_l | ] +right [ wall | no wall ] -> [wall wall_end_r | ] + +up [ wall | Wall_light ] -> [ wall wall_bright_u | Wall_light ] +down [ wall | Wall_light ] -> [ wall wall_bright_d | Wall_light ] +left [ wall | Wall_light ] -> [ wall wall_bright_l | Wall_light ] +right [ wall | Wall_light ] -> [ wall wall_bright_r | Wall_light ] + +[ wall_end_u ] -> [ wall_end_u sprite_1_2 ] +[ wall_end_d ] -> [ wall_end_d sprite_1_0 ] +[ wall_end_l ] -> [ wall_end_l sprite_2_1 ] +[ wall_end_r ] -> [ wall_end_r sprite_0_1 ] + + +[ wall_end_u wall_end_r ] -> [ wall_end_u wall_end_r sprite_4_0 ] +[ wall_end_u wall_end_d ] -> [ wall_end_u wall_end_d sprite_4_2 ] +[ wall_end_u wall_end_l ] -> [ wall_end_u wall_end_l sprite_3_0 ] + +[ wall_end_r wall_end_d ] -> [ wall_end_r wall_end_d sprite_4_1 ] +[ wall_end_r wall_end_l ] -> [ wall_end_r wall_end_l sprite_6_1 ] + +[ wall_end_d wall_end_l ] -> [ wall_end_d wall_end_l sprite_3_1 ] + + +[ wall_end_d wall_end_l wall_end_r ] -> [ wall_end_d wall_end_l wall_end_r sprite_6_2] +[ wall_end_u wall_end_l wall_end_r ] -> [ wall_end_u wall_end_l wall_end_r sprite_6_0] +[ wall_end_u wall_end_d wall_end_r ] -> [ wall_end_u wall_end_d wall_end_r sprite_5_2] +[ wall_end_u wall_end_d wall_end_l ] -> [ wall_end_u wall_end_d wall_end_l sprite_3_2] + +[ no wall_light wall_bright_u wall_bright_r ] -> [ sprite_ur wall_bright_u wall_bright_r ] +[ no wall_light wall_bright_u wall_bright_l ] -> [ sprite_ul wall_bright_u wall_bright_l ] +[ no wall_light wall_bright_d wall_bright_r ] -> [ sprite_dr wall_bright_d wall_bright_r ] +[ no wall_light wall_bright_d wall_bright_l ] -> [ sprite_dl wall_bright_d wall_bright_l ] + + +up [ sprite_ur | no wall_end_r ] -> [ | ] +right [ sprite_ur | no wall_end_u ] -> [ | ] + + +up [ sprite_ul | no wall_end_l ] -> [ | ] +left [ sprite_ul | no wall_end_u ] -> [ | ] + +down [ sprite_dr | no wall_end_r ] -> [ | ] +right [ sprite_dr | no wall_end_d ] -> [ | ] + +down [ sprite_dl | no wall_end_l ] -> [ | ] +left [ sprite_dl | no wall_end_d ] -> [ | ] + + +[ wall_end_u wall_end_d wall_end_l wall_end_r ] -> [ wall_end_u wall_end_d wall_end_l wall_end_r sprite_5_1 ] + +[ > player | > player | obstacle ] -> cancel + +up [ > player | > player | no obstacle] -> [ body con_u | con_d con_u player | player ] +down [ > player | > player | no obstacle] -> [ body con_d | con_u con_d player | player ] +left [ > player | > player | no obstacle] -> [ body con_l | con_r con_l player | player ] +right [ > player | > player | no obstacle] -> [ body con_r | con_l con_r player | player ] + + +late [temp]->[] +late [ no player no wall no obstacle ]->[temp] + + + +late right [player | player ] -> [ player con_r | player con_l ] +late down [player | player ] -> [ player con_d | player con_u ] + +late [ player background con_u con_r no tile] -> [ player background con_u con_r background_light] +late [ background_light | no tile ] -> [ background_light | background_dark ] ++ late [background_dark | no tile ] -> [ background_dark | background_light ] + +late [cosmetics]->[] + + +late [ body con_u con_l ] -> [ body con_u con_l body_ul ] +late [ body con_u con_r ] -> [ body con_u con_r body_ur ] +late [ body con_d con_l ] -> [ body con_d con_l body_dl ] +late [ body con_d con_r ] -> [ body con_d con_r body_dr ] + +late [ body con_u con_d con_l ] -> [ body con_u con_d con_l body_udl ] +late [ body con_u con_d con_r ] -> [ body con_u con_d con_r body_udr ] +late [ body con_u con_l con_r ] -> [ body con_u con_l con_r body_ulr ] +late [ body con_d con_l con_r ] -> [ body con_d con_l con_r body_dlr ] + +late [ body con_u con_d con_l con_r ] -> [ body con_u con_d con_l con_r body_udlr] + +( +late [ player con_d con_r ] -> [ player con_d con_r sprite_u_lf ] +late [ player con_u con_r ] -> [ player con_u con_r sprite_u_lb ] +late [ player con_d con_l ] -> [ player con_d con_l sprite_u_rf ] +late [ player con_u con_l ] -> [ player con_u con_l sprite_u_rb ] +) + + +late [ player con_d con_r ] -> [ player con_d con_r body_dr ] +late [ player con_u con_r ] -> [ player con_u con_r body_ur ] +late [ player con_d con_l ] -> [ player con_d con_l body_dl ] +late [ player con_u con_l ] -> [ player con_u con_l body_ul ] + + +late down [ player con_r no con_l | player con_r con_d ] -> [ player con_R no body_dec | player con_r con_d no body_dec] +late down [ player con_l no con_r | player con_l con_d ] -> [ player con_l no body_dec | player con_l con_d no body_dec] + +late right [ player con_d no con_u | player con_d con_r ] -> [ player con_d no body_dec | player con_d con_r no body_dec ] +late right [ player con_u no con_d | player con_u con_r ] -> [ player con_u no body_dec | player con_u con_r no body_dec ] + +late left [ player con_d no con_u | player con_d con_l ] -> [ player con_d no body_dec | player con_d con_l no body_dec] +late left [ player con_u no con_d | player con_u con_l ] -> [ player con_u no body_dec | player con_u con_l no body_dec] + +late up [ player con_l no con_r | player con_l con_u ] -> [ player con_l no body_dec | player con_l con_u no body_dec ] +late up [ player con_r no con_l | player con_r con_u ] -> [ player con_r no body_dec | player con_r con_u no body_dec ] + + + + + +late down [ player con_r no con_l | player con_r con_d ] -> [ player con_R sprite_u_lf | player con_r con_d sprite_u_lb] +late down [ player con_l no con_r | player con_l con_d ] -> [ player con_l sprite_u_rf | player con_l con_d sprite_u_rb] + +late right [ player con_d no con_u | player con_d con_r ] -> [ player con_d sprite_l_rf | player con_d con_r sprite_l_rb ] +late right [ player con_u no con_d | player con_u con_r ] -> [ player con_u sprite_l_lf | player con_u con_r sprite_l_lb ] + +late left [ player con_d no con_u | player con_d con_l ] -> [ player con_d sprite_r_lf | player con_d con_l sprite_r_lb] +late left [ player con_u no con_d | player con_u con_l ] -> [ player con_u sprite_r_rf | player con_u con_l sprite_r_rb] + +late up [ player con_l no con_r | player con_l con_u ] -> [ player con_l sprite_d_lf | player con_l con_u sprite_d_lb ] +late up [ player con_r no con_l | player con_r con_u ] -> [ player con_r sprite_d_rf | player con_r con_u sprite_d_rb ] + + +late right [ no con_d con_r | body_udlr ] -> [ con_r | body_inner_ur ] +late left [ no con_d con_l | body_udlr ] -> [ con_l | body_inner_ul ] + + +late right [ no con_u con_r | body_udlr ] -> [ con_r | body_inner_dr ] +late left [ no con_u con_l | body_udlr ] -> [ con_l | body_inner_dl ] + + +late up [ no con_r con_u | body_udlr ] -> [ con_u | body_inner_ul ] +late up [ no con_l con_u | body_udlr ] -> [ con_u | body_inner_ur ] + +late down [ no con_r con_d | body_udlr ] -> [ con_d | body_inner_dl ] +late down [ no con_l con_d | body_udlr ] -> [ con_d | body_inner_dr ] + + +late right [ player con_r con_u con_d con_l ] ->[ player con_r con_u con_d con_l body_udlr ] + +late [ player ] -> [ player on_background] + +( +[ action player ] [ no wall no obstacle ] -> [ action player ] [wall] +[ action player ] [ body ] -> [action player ] [ ] +[ action player ]->[player] +) + +============== +WINCONDITIONS +============== +no temp + +======= +LEVELS +======= + + +message 1 of 3 - If you are EVERYWHERE, nobody else can be ANYWHERE. + +(easy) +########## +#........# +#........# +#..##....# +#........# +#..pp....# +#..pp##..# +#........# +#........# +########## + +message 2 of 3 - Sometimes I just need my own space. +(simple but ok?) + +########################## +####.......#.........##### +##.........#.........##### +#......................### +#........................# +#..#....###..#..#..##....# +#..#....###..#..#..#pp...# +#..#....###..#..#..#pp...# +#..###..###...##...##....# +#........................# +#........................# +####.....................# +####.....................# +#######................### +########..............#### +########################## + + + +message Level 3 of 3 - It's a real relief to be alone. + +(basically OK) +################## +#########.....#### +#########.....#### +#########..#..#### +#..........#..#### +#..........#..#### +#..####..........# +#................# +#........#..###..# +#........#.......# +#........#.......# +###pp..#......#### +###pp..#......#### +###....#..##..#### +###...........#### +#.............#### +#........#..###### +#..##....#..###### +#...........###### +#...........###### +################## + +message Help! Somebody help! I'm stuck! +( +(insoluble) +################### +#.....############# +#.....############# +#.....############# +#.....############# +#.....############# +#........########## +#........########## +#........########## +#...........####### +#...........####### +#...........####### +#..............#### +#..............#### +#pp............#### +#pp............#### +################### + +########## +#..####### +#....##### +#....##### +#....##### +#....##### +#......### +#......pp# +#......pp# +########## + + +########## +#..####### +#....##### +#......### +#........# +#........# +#........# +#......pp# +#......pp# +########## + +############################## +#................############# +#................############# +#................############# +#...................########## +#...................########## +#...................########## +#......................####### +#...............pp.....####### +#...............pp.....####### +#.........................#### +#.........................#### +#.........................#### +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +############################## + + +############################## +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#...........pp...............# +#...........pp...............# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +############################## + +################ +#..############# +#....########### +#......######### +#........####### +#..........##### +#............### +#............pp# +#............pp# +################ + +(too easy) +############ +#.....###### +#.....###### +#.....###### +#.....###### +#......##### +#..........# +#..........# +#..........# +#..........# +#pp........# +#pp........# +############ + + + +############ +#.....###### +#.....###### +#.....###### +#.....###### +#.....###### +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#..........# +#pp........# +#pp........# +############ + +################# +#.....########### +#.....########### +#.....########### +#.....########### +#.....########### +#..........###### +#..........###### +#..........###### +#..........###### +#..........###### +#...............# +#...............# +#...............# +#........pp.....# +#........pp.....# +################# + +############# +#....######## +#....######## +#....######## +#....######## +#....######## +#.......##### +#.......##### +#.......##### +#.......##### +#.......##### +#...........# +#...........# +#...........# +#.......pp..# +#.......pp..# +############# + + + +(solvable + boring) +############# +#....######## +#....######## +#....######## +#....######## +#....######## +#.......##### +#.......##### +#.......##### +#.......##### +#.......##### +#...........# +#...........# +#...........# +#.....pp....# +#.....pp....# +############# + +(too easy) +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +##################.....####### +##################.....####### +############........#.....#### +############........#.....#### +############..##......##..#### +############..............#### +############......##......#### +##############..#.......###### +##############..#.......###### +##############.....##...###### +##############..........###### +################pp#....####### +################pp#..######### +################.....######### +################.....######### +############################## +############################## +############################## +############################## +############################## +############################## + + + + +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +##########.......############# +#########........############# +#########pp......############# +#########pp#.....############# +#######.....#....############# +#######..........############# +#######..#.......############# +#######...#......############# +#######..........############# +##.....#.....################# +##..........################## +##..#.......################## +##...#......################## +##..........################## +###.....###################### +############################## +############################## +############################## + + +(bit too easy) +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +############################## +##########.......############# +#########........############# +#########pp......############# +#########pp#.....############# +#######.....#....############# +#######..........############# +#######..#.......############# +#######...#......############# +#######..........############# +##.....#.....################# +##..........################## +##..#.......################## +##...#......################## +##..........################## +###.....###################### +############################## +############################## +############################## + +############################## +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#.........pp.................# +#.........pp.................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +############################## + +######################## +###..................### +###..................### +##....................## +##....................## +#......................# +#......................# +#..#..#..#....#..#..#..# +#..#..#..#....#..#..#..# +#......................# +#......................# +##....................## +##....................## +###...........pp.....### +###...........pp.....### +######################## + +############################## +#######.............########## +#######.............########## +######..............########## +######..............########## +######..............########## +######..............########## +######..............########## +######.......pp.....########## +####........#pp#....########## +####........####....########## +####................########## +####................########## +####................########## +####................########## +############################## + +(meh ok for level 1?) +################## +####.............# +####.............# +###..............# +###..............# +###..............# +###..............# +###..............# +###.......pp.....# +#........#pp#....# +#........####....# +#................# +#................# +#................# +#................# +################## + +(meh) +############################## +######......################## +######......################## +####....##........############ +####....##........############ +####..##......##..############ +####..##......##..############ +####......##....pp############ +####......##....pp############ +########....##..############## +########....##..############## +########..##....############## +########..##....############## +########......################ +########......################ +############################## + + + +(boring) +############################## +##################.....####### +############..............#### +############........#.....#### +############..##......##..#### +############..##......##..#### +##########........##..pp..#### +########..........##..pp..#### +########....#....#....######## +########..##..........######## +########..##........########## +########......################ +########......################ +############################## + +(boring) +############################## +########............########## +########............########## +########..##....##..########## +########..##....##..########## +########pp..........########## +########pp..........########## +############################## + +(boring) +############################## +##########......##......###### +##########..............###### +##########pp##......##..###### +##########pp##......##..###### +##########..............###### +##########......##......###### +##########......##......###### +##########..............###### +##########..##......##..###### +##########..##......##..###### +##########..............###### +##########......##......###### +############################## + +################ +#####.......#### +###...........## +###....###....## +###...........## +###...........## +###....###....## +#..............# +#..............# +#..###....###..# +#..............# +#..............# +##....####....## +##............## +##............## +##............## +##............## +######....###### +######....###### +######..pp###### +######..pp###### +################ + +############################ +#..........................# +#..........................# +#..........................# +#..........................# +#....#....###..#..#..##....# +#....#....###..#pp#..#.....# +#....#....###..#pp#..#.....# +#....###..###...##...##....# +#..........................# +#..........................# +#..........................# +#..........................# +#..........................# +############################ + +############################ +#######.................#### +#######.................#### +####....................#### +##.......................### +#..........................# +#..........................# +#..........................# +#..........................# +#....#....###..#..#..##....# +#....#....###..#pp#..#.....# +#....#....###..#pp#..#.....# +#....###..###...##...##....# +#..........................# +#........................### +#......................##### +#.....................###### +####............############ +####............############ +#######.........############ +############################ + +(ok!) + + + + +##############################..... +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.........#.....####..#####..####.. +#.........#........#....#....#..... +#.........#........#....#....#..... +#.........####..####....#....####.. +#.........#pp#..#..#....#....#..... +#.........#pp#..#..#....#....#..... +#.........#..#..#..#....#....####.. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +#.................................. +##############################..... + + +############################## +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#....#####..#..#..#....#.....# +#....#......#..#..#....#.....# +#....#......#..#..#....#.....# +#....#......#..#..#....#.....# +#....#......#..#..#....#.....# +#....#####..####..######.....# +#........#..#pp#.......#.....# +#........#..#pp#.......#.....# +#........#..#..#.......#.....# +#........#..#..#.......#.....# +#....#####..#..#..######.....# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +############################## + +########################### +######.........############ +######.........############ +#...................####### +#...................####### +#.........................# +#.........................# +#....#####..#..#..#....#..# +#....#......#..#..#....#..# +#....#......#..#..#....#..# +#....#......#pp#..#....#..# +#....#......#pp#..#....#..# +#....#####..####..######..# +#........#..#..#.......#..# +#........#..#..#.......#..# +#........#..#..#.......#..# +#........#..#..#.......#..# +#....#####..#..#..######..# +#.........................# +#........#................# +#...................####### +#...................####### +#..................######## +#..................######## +########################### + + +##############################... +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#.........#####...#....#...#...#. +#.........#.......#....#...#...#. +#.........#.......#....#...#...#. +#.........#.......#....#...#...#. +#.........#.......#....#...#...#. +#.........#####...######...#####. +#...........pp#...#....#.......#. +#...........pp#...#....#.......#. +#.............#...#....#.......#. +#.............#...#....#.......#. +#.........#####...#....#...#####. +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +#................................ +##############################... + +############################## +#............................# +#............................# +#............................# +#............................# +#....pp......................# +#....pp......................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +#............................# +############################## + +############################## +######.....################### +#####.......#.....############ +#####...#..........########### +#####..###.....#...########### +#####...#.....###..########### +#####..........#...pp######### +######.....#.......pp.######## +#####.....###.....#...######## +####.......#.....###..######## +####...#..........#...######## +####..###.....#.......######## +####...#......##.....######### +####..........################ +#####.....#################### +############################## + + +############################## +#########.....################ +###............#.....######### +###........#..........######## +###.......###.....#...######## +###........#.....###..######## +###....#..........#...######## +###...###.....#.......######## +###....#.....###.....######### +####..........#.....########## +#####.....#..........######### +#####....###.....#...######### +#####.....#pp....##..######### +#####......pp....#...######### +#####..#.............######### +#####...............########## +#####..............########### +############################## +) \ No newline at end of file diff --git a/SNAQUIA.txt b/SNAQUIA.txt new file mode 100644 index 0000000000000000000000000000000000000000..61a8271fcb869911c6cb6655b807ebfa48e2e71c --- /dev/null +++ b/SNAQUIA.txt @@ -0,0 +1,211 @@ +title SNAQUIA +author aparrish +homepage www.decontextualize.com + +noaction +color_palette atari + +======== +OBJECTS +======== + +Background +Black DarkGrey +00000 +00000 +00000 +00000 +00000 + +Wall +Black DarkGrey +00000 +00000 +11111 +00000 +00000 + +Red +Black DarkRed Red +00000 +02220 +02120 +02220 +00000 + +Blue +Black DarkBlue Blue +00000 +02120 +02120 +02120 +00000 + +Green +Black DarkGreen Green +00000 +01110 +01210 +01110 +00000 + +Purple +Black Purple Pink +00000 +01210 +02120 +01210 +00000 + +White +Black Grey LightGrey White +00000 +01210 +02320 +01210 +00000 + +Orange +Black Orange Yellow White +00000 +01230 +01220 +01110 +00000 + + +Neutral +Black DarkGrey +00000 +01110 +01110 +01110 +00000 + +Neutral2 +Black DarkGrey +00000 +01010 +00000 +01010 +00000 + + +Player +Black Grey +00000 +00000 +00000 +00000 +00000 + +Temp +Black Grey +00000 +01110 +01110 +01110 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +R = Red +B = Blue +G = Green +P = Purple +@ = Player +T = Temp + +Block = Red or Blue or Green or Purple or White or Orange or Neutral or Neutral2 +ColorBlock = Red or Blue or Green or Purple or White or Orange +TypicalColorBlock = Red or Blue or Green or Purple +RareColorBlock = White or Orange + +======= +SOUNDS +======= + +Red destroy 69632106 +Blue destroy 44194500 +Green destroy 25945700 +Purple destroy 43433103 +White destroy 20804709 +Orange destroy 6860303 +Player move 36460105 + +================ +COLLISIONLAYERS +================ + +Background +Block, Player, Temp, Wall + +====== +RULES +====== + +random [ Neutral2 ] -> [ random ColorBlock ] +[ Neutral2 ] -> [ random TypicalColorBlock ] +[ Neutral ] -> [ Neutral2 ] + +HORIZONTAL [ > Player | Block ] -> [ > Temp | > Block ] +HORIZONTAL [ > Block | Block ] -> [ > Block | > Block ] +HORIZONTAL [ > Temp | | | | | ] -> [ | | | | | > Player ] + +[ Vertical Player | Block ] -> [ Vertical Player | Vertical Block ] + +late [ No Player | Red | Red | Red | Red | Red | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Red | Red | Red | Red | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Red | Red | Red | No Player ] -> [ | Neutral | Neutral | Neutral | ] + +late [ No Player | Green | Green | Green | Green | Green | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Green | Green | Green | Green | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Green | Green | Green | No Player ] -> [ | Neutral | Neutral | Neutral | ] + +late [ No Player | Blue | Blue | Blue | Blue | Blue | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Blue | Blue | Blue | Blue | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Blue | Blue | Blue | No Player ] -> [ | Neutral | Neutral | Neutral | ] + +late [ No Player | Purple | Purple | Purple | Purple | Purple | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Purple | Purple | Purple | Purple | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Purple | Purple | Purple | No Player ] -> [ | Neutral | Neutral | Neutral | ] + +late [ No Player | White | White | White | White | White | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | White | White | White | White | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | White | White | White | No Player ] -> [ | Neutral | Neutral | Neutral | ] + +late [ No Player | Orange | Orange | Orange | Orange | Orange | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Orange | Orange | Orange | Orange | No Player ] -> [ | Neutral | Neutral | Neutral | Neutral | ] +late [ No Player | Orange | Orange | Orange | No Player ] -> [ | Neutral | Neutral | Neutral | ] + + +late [ Temp ] -> [ Player ] + + +============== +WINCONDITIONS +============== + +(No ColorBlock) + +======= +LEVELS +======= + +message A simple PuzzleScript cover of skip Ltd.'s Art Style: Aquia. There's no win condition! Enjoy. + +####### +..RBR.. +..BRB.. +..GGR.. +@GRGG.. +..BBG.. +..RGR.. +..BRG.. +####### + diff --git a/SSR_Demake.txt b/SSR_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..23e57befffb00e66ad945fb39a2e74426ddc0a3b --- /dev/null +++ b/SSR_Demake.txt @@ -0,0 +1,490 @@ +title SSR Demake +author stellHex +realtime_interval 0.3( +verbose_logging) +======== +OBJECTS +======== + +CW +transparent +CCW +transparent + +flip +transparent +flippedcooked +transparent +flippedburned +transparent + +rotmark +transparent +extractmark +transparent +movemark +transparent + +drownedsausage +transparent +hasntlost +transparent + +markw +transparent +marka +transparent +marks +transparent +markd +transparent + +water +blue + +forkw +#333 +..0.. +0.0.0 +0.0.0 +0.0.0 +00000 +forkd +#333 +0000. +0.... +00000 +0.... +0000. +forks +#333 +00000 +0.0.0 +0.0.0 +0.0.0 +..0.. +forka +#333 +.0000 +....0 +00000 +....0 +.0000 + +Background +GREEN + +wall +darkbrown + +playerw +lightbrown +0...0 +.000. +.000. +.000. +..... +playera +lightbrown +0.... +.000. +.000. +.000. +0.... +players +lightbrown +..... +.000. +.000. +.000. +0...0 +playerd +lightbrown +....0 +.000. +.000. +.000. +....0 + +grill +darkgray yellow +01010 +01010 +01010 +01010 +01010 + +sausagew +pink #c46 +.000. +00000 +00000 +00000 +00000 +sausagea +pink #c46 +.0000 +00000 +00000 +00000 +.0000 +sausages +pink +00000 +00000 +00000 +00000 +.000. +sausaged +pink #c46 +0000. +00000 +00000 +00000 +0000. + +cookedbot +red +.000. +0...0 +0...0 +0...0 +.000. +cookedtop +red +..... +.000. +.000. +.000. +..... +burnedbot +#210 +.000. +0...0 +0...0 +0...0 +.000. +burnedtop +#210 +..... +.000. +.000. +.000. +..... + +======= +LEGEND +======= + +fork = forkw or forka or forks or forkd +player = playerw or playera or players or playerd + +sausagews = sausagew or sausages +sausagead = sausagea or sausaged +sausage = sausagews or sausagead +cookburn = cookedbot or cookedtop or burnedbot or burnedtop + +rotation = cw or ccw +rotblock = sausage or wall + +thing = sausage or player + +. = Background +# = Wall +P = playerd +E = forkd +H = grill +` = water +~ = water and hasntlost + +n = sausagew +u = sausages +c = sausagea +ↄ = sausaged +======= +SOUNDS +======= + +sfx0 30458702 (sizzle) +sfx1 52552507 (roll) +sfx2 16426907 (step) +sfx3 58333701 (squelch) +sfx4 93675304 (ouch) +sfx5 45324701 (nope) + +================ +COLLISIONLAYERS +================ + +drownedsausage +rotation +flip +flippedcooked, flippedburned +rotmark +extractmark +movemark +markw, marka, marks, markd +hasntlost + +background +grill, water +fork, wall +player, sausage +cookedbot, burnedbot +cookedtop, burnedtop + +====== +RULES +====== + +(---------------) +( PREPROCESSING ) +(---------------) + +(don't respond while on grill) +[moving player grill] -> cancel +(retreat from grill) +[player markw grill] -> [down player grill] sfx4 +[player marka grill] -> [right player grill] sfx4 +[player marks grill] -> [up player grill] sfx4 +[player markd grill] -> [left player grill] sfx4 + +(----------) +( ROTATION ) +(----------) + +(initialize rotation) +[^ player | no sausage fork] -> [^ player cw | ^ fork cw] +[v player | no sausage fork] -> [v player ccw | v fork ccw] + +(shove sausage next to fork) +[rotation > fork | sausage] -> [rotation > fork | > sausage] +startloop + (shove propagation) + [> sausage | stationary sausage] -> [> sausage | > sausage] + +down [moving sausagew | stationary sausages] -> [moving sausagew | moving sausages] + +right [moving sausagea | stationary sausaged] -> [moving sausagea | moving sausaged] + +up [moving sausages | stationary sausagew] -> [moving sausages | moving sausagew] + +left [moving sausaged | stationary sausagea] -> [moving sausaged | moving sausagea] + + (walls get in the way) + [> sausage | wall] -> [stationary sausage | wall] + + (in-the-way propagation) + [> sausage | stationary sausage] -> [stationary sausage | sausage] + +down [stationary sausagew | moving sausages] -> [sausagew | stationary sausages] + +right [stationary sausagea | moving sausaged] -> [sausagea | stationary sausaged] + +up [stationary sausages | moving sausagew] -> [sausages | stationary sausagew] + +left [stationary sausaged | moving sausagea] -> [sausaged | stationary sausagea] +endloop +(cancel rotation if shove is canceled) +[rotation > fork | stationary rotblock] -> [fork | rotblock] sfx5 +[rotation player | no rotation fork] -> [stationary player | stationary fork] + +(shove sausage next to player) +[ccw > player | stationary sausage] -> [ccw > player | v sausage] +[cw > player | stationary sausage] -> [cw > player | ^ sausage] +startloop + (shove propagation) + [> sausage | stationary sausage] -> [> sausage | > sausage] + +down [moving sausagew | stationary sausages] -> [moving sausagew | moving sausages] + +right [moving sausagea | stationary sausaged] -> [moving sausagea | moving sausaged] + +up [moving sausages | stationary sausagew] -> [moving sausages | moving sausagew] + +left [moving sausaged | stationary sausagea] -> [moving sausaged | moving sausagea] + + (walls get in the way) + [> sausage | wall] -> [stationary sausage | wall] + + (in-the-way propagation) + [> sausage | stationary sausage] -> [stationary sausage | sausage] + +down [stationary sausagew | moving sausages] -> [sausagew | stationary sausages] + +right [stationary sausagea | moving sausaged] -> [sausagea | stationary sausaged] + +up [stationary sausages | moving sausagew] -> [sausages | stationary sausagew] + +left [stationary sausaged | moving sausagea] -> [sausaged | stationary sausagea] +endloop +(cancel rotation if second shove is canceled) +[rotation > player | stationary rotblock] -> [ player | rotblock] sfx5 +[no rotation player | rotation fork] -> [stationary player | stationary fork] + +(move fork to player) +[rotation player | rotation fork] -> [rotation player fork | ] + +(rotate sprites) +[cw playerw no rotmark] -> [cw playera rotmark] +[cw playera no rotmark] -> [cw players rotmark] +[cw players no rotmark] -> [cw playerd rotmark] +[cw playerd no rotmark] -> [cw playerw rotmark] +[ccw playerw no rotmark] -> [ccw playerd rotmark] +[ccw playera no rotmark] -> [ccw playerw rotmark] +[ccw players no rotmark] -> [ccw playera rotmark] +[ccw playerd no rotmark] -> [ccw players rotmark] +[cw forkw rotmark] -> [rotmark forka] +[cw forka rotmark] -> [rotmark forks] +[cw forks rotmark] -> [rotmark forkd] +[cw forkd rotmark] -> [rotmark forkw] +[ccw forkw rotmark] -> [rotmark forkd] +[ccw forka rotmark] -> [rotmark forkw] +[ccw forks rotmark] -> [rotmark forka] +[ccw forkd rotmark] -> [rotmark forks] + +(move fork out from player) +[> player rotmark fork | ] -> [player | rotmark fork] + +(-------------) +( TRANSLATION ) +(-------------) + +(no walking off the edge) +[> player | water] -> [player | water] + +(no walking through walls) +[> player | wall] -> [player | wall] +[> player | fork | wall] -> [player | fork | wall] + +(drag fork and maybe stabbed sausage) +[parallel player | stationary fork] -> [parallel player | parallel fork] +[perpendicular player | fork sausage] -> [perpendicular player | perpendicular fork perpendicular sausage] + +(shove sausages) +[> fork | stationary sausage] -> [> fork | > sausage] +[> player | stationary sausage] -> [> player | > sausage] +startloop + (shove propagation) + [> thing | stationary sausage] -> [> thing | > sausage] + +down [moving sausagew | stationary sausages] -> [moving sausagew | moving sausages] + +right [moving sausagea | stationary sausaged] -> [moving sausagea | moving sausaged] + +up [moving sausages | stationary sausagew] -> [moving sausages | moving sausagew] + +left [moving sausaged | stationary sausagea] -> [moving sausaged | moving sausagea] + + (still fork means still sausage) + [stationary fork no rotmark sausage] -> [fork stationary sausage] + + (walls get in the way) + [> thing | wall] -> [stationary thing | wall] + + (get-in-the-way propagation) + [> thing | stationary thing] -> [stationary thing | thing] + +down [stationary sausagew | moving sausages] -> [sausagew | stationary sausages] + +right [stationary sausagea | moving sausaged] -> [sausagea | stationary sausaged] + +up [stationary sausages | moving sausagew] -> [sausages | stationary sausagew] + +left [stationary sausaged | moving sausagea] -> [sausaged | stationary sausagea] + + (unstab sausages) + [< player | < fork no extractmark] -> [< player | < fork extractmark] + + (still player, fork, and stabbed sausage stay together) + [fork stationary sausage no extractmark] -> [sausage stationary fork] + [stationary fork no rotmark sausage] -> [fork stationary sausage] + [stationary player | fork] -> [player | stationary fork] + [player | stationary fork] -> [stationary player | fork] +endloop + +(----------------------) +( ROLLING AND GRILLING ) +(----------------------) + +(flip rolling sausages) +down [perpendicular sausagew | perpendicular sausages] -> [flip perpendicular sausagew | flip perpendicular sausages] +right [perpendicular sausagea | perpendicular sausaged] -> [flip perpendicular sausagea | flip perpendicular sausaged] + +(stabbed sausages don't roll) +down [fork no rotmark flip sausagew | flip sausages] -> [fork sausagew | sausages] +right [fork no rotmark flip sausagea | flip sausaged] -> [fork sausagea | sausaged] +up [fork no rotmark flip sausages | flip sausagew] -> [fork sausages | sausagew] +left [fork no rotmark flip sausaged | flip sausagea] -> [fork sausaged | sausagea] + +(flip the cooked and burned sides) +[flip cookedbot] -> [flip flippedcooked] +[flip burnedbot] -> [flip flippedburned] +[flip cookedtop sausage] -> [flip cookedbot sausage] +[flip burnedtop sausage] -> [flip burnedbot sausage] +[flippedcooked] -> [cookedtop] +[flippedburned] -> [burnedtop] + +(sausages don't leave behind their cooked-ness) +[> sausage cookburn] -> [> sausage > cookburn] + +(cook or burn sausages) +[> sausage] -> [> movemark > sausage] +late [movemark no cookedbot no burnedbot grill] -> [cookedbot grill] sfx0 +late [movemark cookedbot grill][hasntlost] -> [burnedbot grill][] sfx0 message You burned a sausage... +late [movemark cookedbot grill] -> [burnedbot grill] sfx0 + +(-------------------) +( CLEANUP AND SOUND ) +(-------------------) + +(sausages fall into the water) +down [sausagew water no fork | sausages water no fork] -> [drownedsausage water | drownedsausage water] message You dropped a sausage into the ocean... +right [sausagea water no fork | sausaged water no fork] -> [drownedsausage water | drownedsausage water] message You dropped a sausage into the ocean... +[hasntlost][drownedsausage] -> [][drownedsausage] +(sausages don't leave behind their cooked-ness) +[cookburn no sausage] -> [] + +(play sounds from various actions) +[flip] -> sfx1 +[moving player] -> sfx2 +[rotmark] -> sfx2 +[extractmark moving fork stationary sausage] -> sfx3 +[> fork no rotmark | stationary sausage] -> sfx3 + +(prepare to move off grill) +up [> player | grill] -> [> player | markw grill] +left [> player | grill] -> [> player | marka grill] +down [> player | grill] -> [> player | marks grill] +right [> player | grill] -> [> player | markd grill] + +(remove markers) +[rotation] -> [] +[rotmark] -> [] +[extractmark] -> [] +[flip] -> [] +late [movemark] -> [] + +============== +WINCONDITIONS +============== + +all sausage on cookedbot +all sausage on cookedtop +no drownedsausage +some hasntlost + +======= +LEVELS +======= + +message A Puzzlescript Demake of Increpare Games' Stephen's Sausage Roll + +message Roll all the sausages onto the grill. Make sure to cook both sides, but don't burn them! + +~`````````` +``````````` +``````````` +``pennHH.`` +``..uuHH.`` +``````````` +``````````` +``````````` + +message Turnabout is fair play. + +~`````````` +``````````` +``````````` +```pE.HH``` +```..n..``` +````.u.```` +``````````` +``````````` + +message Use the fork, Luke! (Yes, that's supposed to be a fork.) + +~`````````` +``````````` +```..#..``` +```n...h``` +```u...h``` +```.#pe.``` +``````````` +``````````` \ No newline at end of file diff --git a/STRATA-GEMS.txt b/STRATA-GEMS.txt new file mode 100644 index 0000000000000000000000000000000000000000..89846687b0dbafee5f6505893ac105765844e546 --- /dev/null +++ b/STRATA-GEMS.txt @@ -0,0 +1,857 @@ +title STRATA-GEMS +author Silvano Sorrentino +homepage http://ilsilvano.tumblr.com/ + +noaction +(verbose_logging) + +background_color black +text_color orange + +======== +OBJECTS +======== + +Background +black + +Player +orange +..... +..... +.00.. +.00.. +..... + +Wall +grey black +11111 +00001 +01101 +01101 +00001 + +(to give name to the 16 possible gems, I give value 0 or 1 to each of the four sections of the gems, so ad example 0100 means "empty filled empty empty") + +(Gem0000 +white yellow green red blue black +.5555 +00005 +00005 +00005 +0000.) + +Gem0001 +white yellow green red blue black +.5555 +00005 +00005 +00445 +0044. + +Gem0010 +white yellow green red blue black +.5555 +00005 +00005 +33005 +3300. + +Gem0011 +white yellow green red blue black +.5555 +00005 +00005 +33445 +3344. + +Gem0100 +white yellow green red blue black +.5555 +00225 +00225 +00005 +0000. + +Gem0101 +white yellow green red blue black +.5555 +00225 +00225 +00445 +0044. + +Gem0110 +white yellow green red blue black +.5555 +00225 +00225 +33005 +3300. + +Gem0111 +white yellow green red blue black +.5555 +00225 +00225 +33445 +3344. + +Gem1000 +white yellow green red blue black +.5555 +11005 +11005 +00005 +0000. + +Gem1001 +white yellow green red blue black +.5555 +11005 +11005 +00445 +0044. + +Gem1010 +white yellow green red blue black +.5555 +11005 +11005 +33005 +3300. + +Gem1011 +white yellow green red blue black +.5555 +11005 +11005 +33445 +3344. + +Gem1100 +white yellow green red blue black +.5555 +11225 +11225 +00005 +0000. + +Gem1101 +white yellow green red blue black +.5555 +11225 +11225 +00445 +0044. + +Gem1110 +white yellow green red blue black +.5555 +11225 +11225 +33005 +3300. + +Gem1111 +white yellow green red blue black +.5555 +11225 +15525 +35545 +3344. + + + +Logo1 +white gray +..... +1.111 +1.1.1 +111.1 +00000 + +Logo2 +white gray +.00.. +00000 +1.1.1 +1.1.1 +11111 + +Logo3 +white gray yellow green red blue +0.000 +0...0 +00000 +..... +..35. + +Logo4 +white gray yellow green red blue +..24. +..... +11111 +1.1.. +11111 + +Logo5 +white gray +0.... +00000 +0.... +11111 +1.1.. + +Logo6 +white gray +11111 +000.0 +0.00. +00000 +1.... + +Logo7 +white gray +11111 +1.... +0.000 +0.0.0 +000.0 + + +Fill0 +white gray darkgray +00022 +00000 +00000 +00000 +00000 + +Fill1 +white gray darkgray +00022 +00000 +00000 +00000 +11111 + +Fill2 +white gray darkgray +00022 +00000 +00000 +11111 +11111 + +Fill3 +white gray darkgray +00022 +00000 +11111 +11111 +11111 + +Fill4 +white gray darkgray +00022 +11111 +11111 +11111 +11111 + +Fill5 +darkgray gray +11100 +11111 +11111 +11111 +11111 + +FillTop +yellow black red green blue +11111 +01010 +00000 +32423 +11111 + +======= +LEGEND +======= + +P = Player +. = Background +* = Wall +(I use base16 to match each combination with a single letter) +(0 = Gem0000 --- commented, short of objects!) +1 = Gem0001 +2 = Gem0010 +3 = Gem0011 +4 = Gem0100 +5 = Gem0101 +6 = Gem0110 +7 = Gem0111 +8 = Gem1000 +9 = Gem1001 +A = Gem1010 +B = Gem1011 +C = Gem1100 +D = Gem1101 +E = Gem1110 +F = Gem1111 + +Y = Logo1 +O = Logo2 +G = Logo3 +U = Logo4 +R = Logo5 +T = Logo6 +S = Logo7 + +Z = Fill0 +H = Fill1 +I = Fill2 +L = Fill3 +M = Fill4 +N = Fill5 +W = FillTop + + +Gem = Gem0001 or Gem0010 or Gem0011 or Gem0100 or Gem0101 or Gem0110 or Gem0111 or Gem1000 or Gem1001 or Gem1010 or Gem1011 or Gem1100 or Gem1101 or Gem1110 + + + +======= +SOUNDS +======= +sfx0 60906107 (carry) +sfx1 81295104 (ouch!) +sfx2 5523708 (full gem) + + +================ +COLLISIONLAYERS +================ + +Background +Wall Logo1 Logo2 Logo3 Logo4 Logo5 Logo6 Logo7 Fill0 Fill1 Fill2 Fill3 Fill4 Fill5 FillTop +(Gem0000) Gem0001 Gem0010 Gem0011 Gem0100 Gem0101 Gem0110 Gem0111 Gem1000 Gem1001 Gem1010 Gem1011 Gem1100 Gem1101 Gem1110 Gem1111 +Player + +====== +RULES +====== + +(if you start on a gem you carry it) +[ > Player Gem ] -> [ > Player > Gem ] sfx0 +(you cannot walk over a complete gem) +[ > Player | Gem1111 ] -> [ Player | Gem1111 ] sfx1 +[ > Player | Wall ] -> [ Player | Wall ] sfx1 + +(gems cannot merge with a complete gem) +[ > Gem | Gem1111 ] -> [ Gem | Gem1111 ] +[ > Gem | Wall ] -> [ Gem | Wall ] + +(an empty gem merges with everything - just for completeness, but empty gems are not useful in this game) +([ > Gem0000 | Gem ] -> [ Background | Gem ]) +([ > Gem | Gem0000 ] -> [ Background | Gem ]) + +(the rest of the boring rules; just an OR between the codes! If you find a way to shorten this list please let me know... EDIT: Increpare himself gave me a very good hint - using layers for the four colors of the gem - but I am not able to make it work, duh.) +[ > Gem0001 | Gem0001 ] -> [ Gem0001 | Gem0001 ] +[ > Gem0001 | Gem0010 ] -> [ Background | Gem0011 ] +[ > Gem0001 | Gem0011 ] -> [ Gem0001 | Gem0011 ] +[ > Gem0001 | Gem0100 ] -> [ Background | Gem0101 ] +[ > Gem0001 | Gem0101 ] -> [ Gem0001 | Gem0101 ] +[ > Gem0001 | Gem0110 ] -> [ Background | Gem0111 ] +[ > Gem0001 | Gem0111 ] -> [ Gem0001 | Gem0111 ] +[ > Gem0001 | Gem1000 ] -> [ Background | Gem1001 ] +[ > Gem0001 | Gem1001 ] -> [ Gem0001 | Gem1001 ] +[ > Gem0001 | Gem1010 ] -> [ Background | Gem1011 ] +[ > Gem0001 | Gem1011 ] -> [ Gem0001 | Gem1011 ] +[ > Gem0001 | Gem1100 ] -> [ Background | Gem1101 ] +[ > Gem0001 | Gem1101 ] -> [ Gem0001 | Gem1101 ] +[ > Gem0001 | Gem1110 ] -> [ Background | Gem1111 ] sfx2 + +[ > Gem0010 | Gem0001 ] -> [ Background | Gem0011 ] +[ > Gem0010 | Gem0010 ] -> [ Gem0010 | Gem0010 ] +[ > Gem0010 | Gem0011 ] -> [ Gem0010 | Gem0011 ] +[ > Gem0010 | Gem0100 ] -> [ Background | Gem0110 ] +[ > Gem0010 | Gem0101 ] -> [ Background | Gem0111 ] +[ > Gem0010 | Gem0110 ] -> [ Gem0010 | Gem0110 ] +[ > Gem0010 | Gem0111 ] -> [ Gem0010 | Gem0111 ] +[ > Gem0010 | Gem1000 ] -> [ Background | Gem1010 ] +[ > Gem0010 | Gem1001 ] -> [ Background | Gem1011 ] +[ > Gem0010 | Gem1010 ] -> [ Gem0010 | Gem1010 ] +[ > Gem0010 | Gem1011 ] -> [ Gem0010 | Gem1011 ] +[ > Gem0010 | Gem1100 ] -> [ Background | Gem1110 ] +[ > Gem0010 | Gem1101 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0010 | Gem1110 ] -> [ Gem0010 | Gem1110 ] + +[ > Gem0011 | Gem0001 ] -> [ Gem0011 | Gem0001 ] +[ > Gem0011 | Gem0010 ] -> [ Gem0011 | Gem0010 ] +[ > Gem0011 | Gem0011 ] -> [ Gem0011 | Gem0011 ] +[ > Gem0011 | Gem0100 ] -> [ Background | Gem0111 ] +[ > Gem0011 | Gem0101 ] -> [ Gem0011 | Gem0101 ] +[ > Gem0011 | Gem0110 ] -> [ Gem0011 | Gem0110 ] +[ > Gem0011 | Gem0111 ] -> [ Gem0011 | Gem0111 ] +[ > Gem0011 | Gem1000 ] -> [ Background | Gem1011 ] +[ > Gem0011 | Gem1001 ] -> [ Gem0011 | Gem1001 ] +[ > Gem0011 | Gem1010 ] -> [ Gem0011 | Gem1010 ] +[ > Gem0011 | Gem1011 ] -> [ Gem0011 | Gem1011 ] +[ > Gem0011 | Gem1100 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0011 | Gem1101 ] -> [ Gem0011 | Gem1101 ] +[ > Gem0011 | Gem1110 ] -> [ Gem0011 | Gem1110 ] + +[ > Gem0100 | Gem0001 ] -> [ Background | Gem0101 ] +[ > Gem0100 | Gem0010 ] -> [ Background | Gem0110 ] +[ > Gem0100 | Gem0011 ] -> [ Background | Gem0111 ] +[ > Gem0100 | Gem0100 ] -> [ Gem0100 | Gem0100 ] +[ > Gem0100 | Gem0101 ] -> [ Gem0100 | Gem0101 ] +[ > Gem0100 | Gem0110 ] -> [ Gem0100 | Gem0110 ] +[ > Gem0100 | Gem0111 ] -> [ Gem0100 | Gem0111 ] +[ > Gem0100 | Gem1000 ] -> [ Background | Gem1100 ] +[ > Gem0100 | Gem1001 ] -> [ Background | Gem1101 ] +[ > Gem0100 | Gem1010 ] -> [ Background | Gem1110 ] +[ > Gem0100 | Gem1011 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0100 | Gem1100 ] -> [ Gem0100 | Gem1100 ] +[ > Gem0100 | Gem1101 ] -> [ Gem0100 | Gem1101 ] +[ > Gem0100 | Gem1110 ] -> [ Gem0100 | Gem1110 ] + +[ > Gem0101 | Gem0001 ] -> [ Gem0101 | Gem0001 ] +[ > Gem0101 | Gem0010 ] -> [ Background | Gem0111 ] +[ > Gem0101 | Gem0011 ] -> [ Gem0101 | Gem0011 ] +[ > Gem0101 | Gem0100 ] -> [ Gem0101 | Gem0100 ] +[ > Gem0101 | Gem0101 ] -> [ Gem0101 | Gem0101 ] +[ > Gem0101 | Gem0110 ] -> [ Gem0101 | Gem0110 ] +[ > Gem0101 | Gem0111 ] -> [ Gem0101 | Gem0111 ] +[ > Gem0101 | Gem1000 ] -> [ Background | Gem1101 ] +[ > Gem0101 | Gem1001 ] -> [ Gem0101 | Gem1001 ] +[ > Gem0101 | Gem1010 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0101 | Gem1011 ] -> [ Gem0101 | Gem1011 ] +[ > Gem0101 | Gem1100 ] -> [ Gem0101 | Gem1100 ] +[ > Gem0101 | Gem1101 ] -> [ Gem0101 | Gem1101 ] +[ > Gem0101 | Gem1110 ] -> [ Gem0101 | Gem1110 ] + +[ > Gem0110 | Gem0001 ] -> [ Background | Gem0111 ] +[ > Gem0110 | Gem0010 ] -> [ Gem0110 | Gem0010 ] +[ > Gem0110 | Gem0011 ] -> [ Gem0110 | Gem0011 ] +[ > Gem0110 | Gem0100 ] -> [ Gem0110 | Gem0100 ] +[ > Gem0110 | Gem0101 ] -> [ Gem0110 | Gem0101 ] +[ > Gem0110 | Gem0110 ] -> [ Gem0110 | Gem0110 ] +[ > Gem0110 | Gem0111 ] -> [ Gem0110 | Gem0111 ] +[ > Gem0110 | Gem1000 ] -> [ Background | Gem1110 ] +[ > Gem0110 | Gem1001 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0110 | Gem1010 ] -> [ Gem0110 | Gem1010 ] +[ > Gem0110 | Gem1011 ] -> [ Gem0110 | Gem1011 ] +[ > Gem0110 | Gem1100 ] -> [ Gem0110 | Gem1100 ] +[ > Gem0110 | Gem1101 ] -> [ Gem0110 | Gem1101 ] +[ > Gem0110 | Gem1110 ] -> [ Gem0110 | Gem1110 ] + +[ > Gem0111 | Gem0001 ] -> [ Gem0111 | Gem0001 ] +[ > Gem0111 | Gem0010 ] -> [ Gem0111 | Gem0010 ] +[ > Gem0111 | Gem0011 ] -> [ Gem0111 | Gem0011 ] +[ > Gem0111 | Gem0100 ] -> [ Gem0111 | Gem0100 ] +[ > Gem0111 | Gem0101 ] -> [ Gem0111 | Gem0101 ] +[ > Gem0111 | Gem0110 ] -> [ Gem0111 | Gem0110 ] +[ > Gem0111 | Gem0111 ] -> [ Gem0111 | Gem0111 ] +[ > Gem0111 | Gem1000 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem0111 | Gem1001 ] -> [ Gem0111 | Gem1001 ] +[ > Gem0111 | Gem1010 ] -> [ Gem0111 | Gem1010 ] +[ > Gem0111 | Gem1011 ] -> [ Gem0111 | Gem1011 ] +[ > Gem0111 | Gem1100 ] -> [ Gem0111 | Gem1100 ] +[ > Gem0111 | Gem1101 ] -> [ Gem0111 | Gem1101 ] +[ > Gem0111 | Gem1110 ] -> [ Gem0111 | Gem1110 ] + +[ > Gem1000 | Gem0001 ] -> [ Background | Gem1001 ] +[ > Gem1000 | Gem0010 ] -> [ Background | Gem1010 ] +[ > Gem1000 | Gem0011 ] -> [ Background | Gem1011 ] +[ > Gem1000 | Gem0100 ] -> [ Background | Gem1100 ] +[ > Gem1000 | Gem0101 ] -> [ Background | Gem1101 ] +[ > Gem1000 | Gem0110 ] -> [ Background | Gem1110 ] +[ > Gem1000 | Gem0111 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1000 | Gem1000 ] -> [ Gem1000 | Gem1000 ] +[ > Gem1000 | Gem1001 ] -> [ Gem1000 | Gem1001 ] +[ > Gem1000 | Gem1010 ] -> [ Gem1000 | Gem1010 ] +[ > Gem1000 | Gem1011 ] -> [ Gem1000 | Gem1011 ] +[ > Gem1000 | Gem1100 ] -> [ Gem1000 | Gem1100 ] +[ > Gem1000 | Gem1101 ] -> [ Gem1000 | Gem1101 ] +[ > Gem1000 | Gem1110 ] -> [ Gem1000 | Gem1110 ] + +[ > Gem1001 | Gem0001 ] -> [ Gem1001 | Gem0001 ] +[ > Gem1001 | Gem0010 ] -> [ Background | Gem1011 ] +[ > Gem1001 | Gem0011 ] -> [ Gem1001 | Gem0011 ] +[ > Gem1001 | Gem0100 ] -> [ Background | Gem1101 ] +[ > Gem1001 | Gem0101 ] -> [ Gem1001 | Gem0101 ] +[ > Gem1001 | Gem0110 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1001 | Gem0111 ] -> [ Gem1001 | Gem0111 ] +[ > Gem1001 | Gem1000 ] -> [ Gem1001 | Gem1000 ] +[ > Gem1001 | Gem1001 ] -> [ Gem1001 | Gem1001 ] +[ > Gem1001 | Gem1010 ] -> [ Gem1001 | Gem1010 ] +[ > Gem1001 | Gem1011 ] -> [ Gem1001 | Gem1011 ] +[ > Gem1001 | Gem1100 ] -> [ Gem1001 | Gem1100 ] +[ > Gem1001 | Gem1101 ] -> [ Gem1001 | Gem1101 ] +[ > Gem1001 | Gem1110 ] -> [ Gem1001 | Gem1110 ] + + +[ > Gem1010 | Gem0001 ] -> [ Background | Gem1011 ] +[ > Gem1010 | Gem0010 ] -> [ Gem1010 | Gem0010 ] +[ > Gem1010 | Gem0011 ] -> [ Gem1010 | Gem0011 ] +[ > Gem1010 | Gem0100 ] -> [ Background | Gem1110 ] +[ > Gem1010 | Gem0101 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1010 | Gem0110 ] -> [ Gem1010 | Gem0110 ] +[ > Gem1010 | Gem0111 ] -> [ Gem1010 | Gem0111 ] +[ > Gem1010 | Gem1000 ] -> [ Gem1010 | Gem1000 ] +[ > Gem1010 | Gem1001 ] -> [ Gem1010 | Gem1001 ] +[ > Gem1010 | Gem1010 ] -> [ Gem1010 | Gem1010 ] +[ > Gem1010 | Gem1011 ] -> [ Gem1010 | Gem1011 ] +[ > Gem1010 | Gem1100 ] -> [ Gem1010 | Gem1100 ] +[ > Gem1010 | Gem1101 ] -> [ Gem1010 | Gem1101 ] +[ > Gem1010 | Gem1110 ] -> [ Gem1010 | Gem1110 ] + +[ > Gem1011 | Gem0001 ] -> [ Gem1011 | Gem0001 ] +[ > Gem1011 | Gem0010 ] -> [ Gem1011 | Gem0010 ] +[ > Gem1011 | Gem0011 ] -> [ Gem1011 | Gem0011 ] +[ > Gem1011 | Gem0100 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1011 | Gem0101 ] -> [ Gem1011 | Gem0101 ] +[ > Gem1011 | Gem0110 ] -> [ Gem1011 | Gem0110 ] +[ > Gem1011 | Gem0111 ] -> [ Gem1011 | Gem0111 ] +[ > Gem1011 | Gem1000 ] -> [ Gem1011 | Gem1000 ] +[ > Gem1011 | Gem1001 ] -> [ Gem1011 | Gem1001 ] +[ > Gem1011 | Gem1010 ] -> [ Gem1011 | Gem1010 ] +[ > Gem1011 | Gem1011 ] -> [ Gem1011 | Gem1011 ] +[ > Gem1011 | Gem1100 ] -> [ Gem1011 | Gem1100 ] +[ > Gem1011 | Gem1101 ] -> [ Gem1011 | Gem1101 ] +[ > Gem1011 | Gem1110 ] -> [ Gem1011 | Gem1110 ] + +[ > Gem1100 | Gem0001 ] -> [ Background | Gem1101 ] +[ > Gem1100 | Gem0010 ] -> [ Background | Gem1110 ] +[ > Gem1100 | Gem0011 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1100 | Gem0100 ] -> [ Gem1100 | Gem0100 ] +[ > Gem1100 | Gem0101 ] -> [ Gem1100 | Gem0101 ] +[ > Gem1100 | Gem0110 ] -> [ Gem1100 | Gem0110 ] +[ > Gem1100 | Gem0111 ] -> [ Gem1100 | Gem0111 ] +[ > Gem1100 | Gem1000 ] -> [ Gem1100 | Gem1000 ] +[ > Gem1100 | Gem1001 ] -> [ Gem1100 | Gem1001 ] +[ > Gem1100 | Gem1010 ] -> [ Gem1100 | Gem1010 ] +[ > Gem1100 | Gem1011 ] -> [ Gem1100 | Gem1011 ] +[ > Gem1100 | Gem1100 ] -> [ Gem1100 | Gem1100 ] +[ > Gem1100 | Gem1101 ] -> [ Gem1100 | Gem1101 ] +[ > Gem1100 | Gem1110 ] -> [ Gem1100 | Gem1110 ] + +[ > Gem1101 | Gem0001 ] -> [ Gem1101 | Gem0001 ] +[ > Gem1101 | Gem0010 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1101 | Gem0011 ] -> [ Gem1101 | Gem0011 ] +[ > Gem1101 | Gem0100 ] -> [ Gem1101 | Gem0100 ] +[ > Gem1101 | Gem0101 ] -> [ Gem1101 | Gem0101 ] +[ > Gem1101 | Gem0110 ] -> [ Gem1101 | Gem0110 ] +[ > Gem1101 | Gem0111 ] -> [ Gem1101 | Gem0111 ] +[ > Gem1101 | Gem1000 ] -> [ Gem1101 | Gem1000 ] +[ > Gem1101 | Gem1001 ] -> [ Gem1101 | Gem1001 ] +[ > Gem1101 | Gem1010 ] -> [ Gem1101 | Gem1010 ] +[ > Gem1101 | Gem1011 ] -> [ Gem1101 | Gem1011 ] +[ > Gem1101 | Gem1100 ] -> [ Gem1101 | Gem1100 ] +[ > Gem1101 | Gem1101 ] -> [ Gem1101 | Gem1101 ] +[ > Gem1101 | Gem1110 ] -> [ Gem1101 | Gem1110 ] + +[ > Gem1110 | Gem0001 ] -> [ Background | Gem1111 ] sfx2 +[ > Gem1110 | Gem0010 ] -> [ Gem1110 | Gem0010 ] +[ > Gem1110 | Gem0011 ] -> [ Gem1110 | Gem0011 ] +[ > Gem1110 | Gem0100 ] -> [ Gem1110 | Gem0100 ] +[ > Gem1110 | Gem0101 ] -> [ Gem1110 | Gem0101 ] +[ > Gem1110 | Gem0110 ] -> [ Gem1110 | Gem0110 ] +[ > Gem1110 | Gem0111 ] -> [ Gem1110 | Gem0111 ] +[ > Gem1110 | Gem1000 ] -> [ Gem1110 | Gem1000 ] +[ > Gem1110 | Gem1001 ] -> [ Gem1110 | Gem1001 ] +[ > Gem1110 | Gem1010 ] -> [ Gem1110 | Gem1010 ] +[ > Gem1110 | Gem1011 ] -> [ Gem1110 | Gem1011 ] +[ > Gem1110 | Gem1100 ] -> [ Gem1110 | Gem1100 ] +[ > Gem1110 | Gem1101 ] -> [ Gem1110 | Gem1101 ] +[ > Gem1110 | Gem1110 ] -> [ Gem1110 | Gem1110 ] + +============== +WINCONDITIONS +============== + +No Gem + +======= +LEVELS +======= + +(LEVEL 1) +message Grab a gem to carry it. Merge it with another gem. You win if all gems are complete. +Y.*********.W +O.*P*******.Z +G.*.*******.Z +U.*.1..8..*.Z +R.*******.*.Z +T.*******6*.Z +S.*********.H + +(LEVEL 2) +message That was easy, right? Also: you cannot walk over a complete gem. +Y.*********.W +O.*********.Z +G.*P.1F..E*.Z +U.*...F...*.Z +R.*.......*.Z +T.*********.Z +S.*********.I + +(LEVEL 3) +message Final rule: you can merge only gems with no colors in common. Try walking right to see what happens. +Y...........W +O.*********.Z +G.*********.Z +U.*P12.3.C*.Z +R.*.C.....*.Z +T.*********.Z +S.*********.L + +(LEVEL 4) +message That's great. You are on your own now. +Y...........W +O..******...Z +G..*P124*...Z +U..*1248*...Z +R..*2481*...Z +T..*481A*...Z +S..******...M + +(LEVEL 5) +Y...........W +O.*********.Z +G.*********.Z +U.*PC21..C*.Z +R.*3..F...*.Z +T.*********.Z +S.*********.N + +(LEVEL 6) +Y..*******..W +O..*D2D2D*..Z +G..*2D2D2*..Z +U..*D2P2D*..Z +R..*2D2D2*..Z +T..*D2D2D*..H +S..*******..N + +(LEVEL 7) +Y.********..W +O.**1111**..Z +G.***.****..Z +U.**2222**..Z +R.**4444**..Z +T.*P8888**..I +S.********..N + +(LEVEL 8) +Y..*******..W +O..*******..Z +G..*.C.86*..Z +U..*4FPF2*..Z +R..*93.1.*..Z +T..*******..L +S..*******..N + +(LEVEL 9) +Y..*******..W +O..*P8888*..Z +G..*87777*..Z +U..*87788*..Z +R..*87877*..Z +T..*87877*..M +S..*******..N + +(LEVEL 10) +Y...........W +O.*********.Z +G.*492969**.Z +U.*9696961*.Z +R.*6969696*.Z +T.*P696968*.N +S.*********.N + +(LEVEL 11) +Y..*******..W +O..*69*96*..Z +G..*.696.*..Z +U..***.***..Z +R..*.969.*..H +T..*96P69*..N +S..*******..N + +(LEVEL 12) +Y.*********.W +O.*1.214.2*.Z +G.*9**.**6*.Z +U.*4..P..8*.Z +R.*6*****9*.I +T.*4.821.8*.N +S.*********.N + +(LEVEL 13) +Y..*******..W +O..*14A12*..Z +G..*1FFF4*..Z +U..*C.P.3*..Z +R..*2FFF8*..L +T..*88524*..N +S..*******..N + +(LEVEL 14) +Y..*******..W +O..**.A***..Z +G..*.PA8**..Z +U..*AA*55*..Z +R..**255.*..M +T..***5.**..N +S..*******..N + +(LEVEL 15) +Y..*******..W +O..*2C1A1*..Z +G..*A14*4*..Z +U..*1*PC1*..Z +R..*A24*4*..N +T..*1A1C2*..N +S..*******..N + +(LEVEL 16) +Y.....*.....W +O....*8*....Z +G...*844*...Z +U..*88P44*..H +R.*888*444*.N +T.*3333333*.N +S.*********.N + +(LEVEL 17) +Y..*******..W +O..*P....*..Z +G..*3F.F3*..Z +U..*33.C3*..I +R..*3FCFC*..N +T..*CCC3C*..N +S..*******..N + +(LEVEL 18) +Y.*944449*..W +O.*199*.2*..Z +G.*1*9..2*..Z +U.*1.P6*2*..L +R.*1.*662*..N +T.*688886*..N +S.********..N + +(LEVEL 19) +Y.*4*1*4*1*.W +O.*2*8*..6*.Z +G.*8*...2.*.Z +U.*A.9P9.5*.M +R.*.2...*8*.N +T.*6..*8*2*.N +S.*1*4*1*4*.N + +(LEVEL 20) +Y.*********.W +O.*P.D.9..*.Z +G.*2.****.*.Z +U.*DD6222D*.N +R.*2.****.*.N +T.*..D96..*.N +S.*********.N + +(LEVEL 21) +Y.*********.W +O.*9.9P6.6*.Z +G.*8*2*8*4*.H +U.*1*4*1*2*.N +R.*2*8*2*1*.N +T.*4.1.4.8*.N +S.*********.N + +(LEVEL 22) +Y..*******..W +O..*22.11*..Z +G..*22F11*..I +U..*.FFF.*..N +R..*88F44*..N +T..*88P44*..N +S..*******..N + +(LEVEL 23) +Y..*******..W +O..*AA.55*..Z +G..*AAP55*..L +U..*AA*55*..N +R..*AA.55*..N +T..*AA.55*..N +S..*******..N + +(LEVEL 24) +Y.*********.W +O.*8*8.4*4*.Z +G.*888*444*.M +U.*.*.P.*.*.N +R.*222*111*.N +T.*2*2.1*1*.N +S.*********.N + +(LEVEL 25) +Y.*********.W +O.*1.25842*.Z +G.*.51*****.N +U.*4A8P2.8*.N +R.*.***A1.*.N +T.*421A854*.N +S.*********.N + +(LEVEL 26) +Y..***.***..W +O.**1*.*8**.H +G.*42***41*.N +U.*341P82C*.N +R.*8*2*4*8*.N +T.*124*812*.N +S..*******..N + +(LEVEL 27) +Y.*********.W +O.**A...5**.I +G.**A5.A5**.N +U.*A5A55A5*.N +R.*A*5AA*5*.N +T.**A5PA5**.N +S.*********.N + +(LEVEL 28) +Y.*6B2.6.2*.W +O.*BD49PD4*.L +G.*2B9.6.6*.N +U.*462D94D*.N +R.*DB49B92*.N +T.*.96B9DB*.N +S.*2D42.46*.N + +(LEVEL 29) +Y.********..W +O.*9*9C9C*..M +G.*6C39*6*..N +U.*36*36C*..N +R.**96633*..N +T.*C39P*C*..N +S.********..N + +(LEVEL 30) +message This is the last level! Discover its little secret... +Y.*5681A16*.W +O.F59999696.N +G.*.9669A6*.N +U.*P966944*.N +R.*.9669A6*.N +T.F59999696.N +S.*56A2826*.N + +message YOU WIN! THANK YOU FOR PLAYING YOU WIN! THANK YOU FOR PLAYING YOU WIN! THANK YOU FOR PLAYING \ No newline at end of file diff --git a/STUCK_IN_A_HOLE.txt b/STUCK_IN_A_HOLE.txt new file mode 100644 index 0000000000000000000000000000000000000000..c5131a69fd5cd0833df4b2eadbbb87064c7cfdeb --- /dev/null +++ b/STUCK_IN_A_HOLE.txt @@ -0,0 +1,524 @@ +title STUCK IN A HOLE +author MISTERI KID +homepage https://twitter.com/misterykid +zoomscreen 9x7 +require_player_movement +======== +OBJECTS +======== + +Background +#8B7373 #7A6565 +01010 +10101 +01000 +10010 +01010 + +grass +#8AE65C #99FF66 +00001 +00100 +00010 +10000 +01000 + +Wall +#626284 #737391 +01001 +10101 +00100 +01001 +10010 + +Wallu +#626284 #737391 #3B3B4F +22222 +10101 +00100 +01001 +10010 + +Walld +#626284 #737391 #3B3B4F +01001 +10101 +00100 +01001 +22222 + +Walll +#626284 #737391 #3B3B4F +21001 +20101 +20100 +21001 +20010 + +Wallr +#626284 #737391 #3B3B4F +01002 +10102 +00102 +01002 +10012 + +Wallul +#626284 #737391 #3B3B4F +.2222 +20101 +20100 +21001 +20010 + +Walldr +#626284 #737391 #3B3B4F +01002 +10102 +00102 +01002 +2222. + +Wallld +#626284 #737391 #3B3B4F +21001 +20101 +20100 +21001 +.2222 + +Wallru +#626284 #737391 #3B3B4F +2222. +10102 +00102 +01002 +10012 + +Player +#E1C5A9 #666699 #723272 #52527A +..0.. +11311 +.131. +.2.2. +.2.2. + +hole +#8B7373 #7A6565 #181414 #3D3232 +01310 +13231 +32223 +13231 +01310 + +wellb +#626284 #737391 #604225 #181414 +2...2 +13331 +00100 +10001 +00100 + +wellt + #604225 #12122E #0B0B1C +..2.. +.111. +22222 +0...0 +0...0 + +g1 q +#47D147 #8AE65C +00000 +..... +..... +..... +..... + +g2 e +#47D147 #8AE65C +..... +..... +..... +..... +00000 + +g3 r +#47D147 #8AE65C +....0 +....0 +....0 +....0 +....0 + +g4 t +#47D147 #8AE65C +0.... +0.... +0.... +0.... +0.... + +g5 y +#47D147 #8AE65C +10000 +0.... +0.... +0.... +0.... + +g6 u +#47D147 #8AE65C +0.... +0.... +0.... +0.... +10000 + +g7 i +#47D147 #8AE65C +00001 +....0 +....0 +....0 +....0 + +g8 o +#47D147 #8AE65C +....0 +....0 +....0 +....0 +00001 + +per1 g +#E1C5A9 #6699FF #0A0F1A #476BB2 +..0.. +11311 +.131. +.2.2. +.2.2. + +exit +#626284 #737391 #3B3B4F black +01222 +1233. +0233. +0233. +10222 + +exitl +#626284 #737391 #3B3B4F black #604225 +22201 +43421 +.4320 +43421 +22210 + +steps +#626284 #737391 #3B3B4F +22222 +21112 +22222 +21112 +22222 + +Dark +black +(..... +.000. +.0.0. +.000. +.....) + +======= +LEGEND +======= + +: = grass +. = Background +# = Wall +P = Player +] = wallr +[ = walll +_ = walld +- = wallu +\ = wallru +{ = wallld +} = walldr +/ = wallul +x = hole +z = wellb +w = wellt +* = wallr and dark +& = walll and dark +| = walld and dark +% = wallu and dark +$ = wallru and dark +£ = wallld and dark +" = walldr and dark +! = wallul and dark +? = hole and dark +; = Background and dark ++ = Wall and dark +¬ = exit +è = exitl +ù = steps +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +hole, grass , wellb, g1, g2, g3, g4, g5, g6, g7, g8, per1, exit, steps +Player, Wall, wallr, walll, wallu, walld, wallru, wallld, wallul, exitl, walldr,wellt +dark +====== +RULES +====== +[> player][dark] -> [> player][> dark] +late[player hole] -> Win +late[player exit] -> Win +late[player steps] -> Win +late[player wellb] -> Win +late[player g] -> Win +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +Message Go to well get water. + +...{____# +\e.p.r::[ +]:u...qq[ +]::u..w.[ +]:::t.z.[ +]:::t...[ +#-------# + +MESSAGE You fell down the well. + +###___### +##}..p{## +#].....{# +#].....x[ +#]...../# +##\.../## +###---### + +MESSAGE Down and down. + +######### +######### +####__### +###]px[## +####--### +######### +######### + +MESSAGE Lost in the depths. + +######______######_##_____# +##__#]......[####]x[].....[ +#]p.[]../-\.{____}.[]x/-\.[ +#]..[]..[#]........[#-##].[ +#]..[#\.[#]./---\..[##__}.[ +#]..{_}.[#].{__#]..[#]....[ +##\.....[#]....[]./##]./--# +##]./---##]./\.[].[##].[#_# +##].{___##].[].[].{__}.[].[ +##].....[#]x[].[]......[].[ +##]./-\.[##-#].[#\./---#].[ +##].[#].[#___}.[#}.[#___}.[ +##].{_}.[].....[]..[].....[ +##].....{}./\./#]./#]./-\x[ +##]./-\....[].{#].{#].[##-# +##].{_#\./-#].x[]..[].{__## +##]..x[].[###--##\x[]....[# +##]./-#].{___#####-##--\.[# +##}.{__}.....{_________}.[# +#]....x../-\.............[# +##-------###-------------## + +MESSAGE Every turn you make is a dead end or hole to fall deeper. +##_____## +#}.....{# +]x/\./\x[ +].{}.{}.[ +]...p...[ +]./\./\.[ +].{}.{}.[ +#\....x/# +##-----## + +MESSAGE You cant stop the same dumb things happening. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE You cant stop the same things happening. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE You cant stop the things happening. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE You cant stop things happening. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE You cant stop things. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE You cant stop. + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE cant stop . + +#_______# +].......[ +].....w.[ +]..p..z.[ +].......[ +].......[ +#-------# + +MESSAGE STOP!! + +#________## +]x.x.x.x.[# +]....../-## +]x/\...[#_# +].{}x.x{}.[ +]x...p....[ +]...x.x/\.[ +]x./\./#}.[ +]..[].{}..[ +]x.[]..x.x[ +#--##-----# + +MESSAGE You are stuck in the dark. + +############################### +############################### +######________################# +#####}........{___####____##### +####]../----\.....{__}....[#### +####]./#____#---\....../\.[#### +####].{}....{___}./\...[].[#### +####]..../\.......[#\./#].[#### +####]./--#+%%$;!%%+#].[#}.[#### +####].[#__|||}.[+++#].[]..[#### +####].[]..;;...{#++#].[]./##### +####].[]./%$..p.{||_}.[].[##### +####].[].{++\....;;...[].[##### +####].[]..&+*...;!$./-#].{##### +####].[#\.£++$;!%+*.[##]..[#### +####].[#]..{_}.[##].{###\.[#### +####].{##\.....[##]..{__}.[#### +####]..{##---\.[###\......[#### +#####\..{____}.{___}./--\.[#### +######\..............[##]x[#### +#######--------------####-##### +############################### +############################### + +MESSAGE Blinded by the darkness. + +######################## +######################## +####_##_##_##_##_##_#### +###].[].[].[].[].[].[### +###].[].[].[].[].[].[### +###].[].&*;&*;&*;[].[### +###].[].&*;&*;&*;[].[### +###].{}.£";£};£";{}.[### +###]....;;;.p.;;;...[### +###]./\.!$;!\;!$;/\.[### +###].[].&*;&*;&*;[].[### +###].[].&*;&*;&*;[].[### +###].[].[].[].[].[].[### +###].[].[].[]x[].[].[### +####-##-##-##-##-##-#### +######################## +######################## + +MESSAGE Confused you wander and something is slightly different. + +######################### +######################### +###########__________#### +##########¬..........[### +#####___###--\.......[### +####]...{||||+$;;;../#### +####]....;;;;{|%$;./##### +#####\...;;;...&*;.[##### +######\..;!\.p.[*;.[##### +#######\.;&+\..&*;.[##### +#######].;£|".;&*;.{_#### +#######].;;;;;;&*;...[### +########\......{}....[### +#########\........../#### +##########----------##### +######################### +######################### + +Message Could it be? A way out. Have you hit rock bottom, are you free of this impending dark? + +###_ù___________## +##}.go::::::::t.{# +#}e.r:::::::::u..[ +]::uo::::::::::tpè +]::::::::::::::u/# +#\::::::::::::::[# +##--------------## + +Message "Hello?" + +Message "Hi..." \ No newline at end of file diff --git a/Santa's_Great_Escape.txt b/Santa's_Great_Escape.txt new file mode 100644 index 0000000000000000000000000000000000000000..5b160ed10a4636225f0a42b137c80f99ef81f300 --- /dev/null +++ b/Santa's_Great_Escape.txt @@ -0,0 +1,504 @@ +title Santa's Great Escape +author Bear & Cow +homepage www.puzzlescript.net +youtube mVp0brA3Hpk + +======== +OBJECTS +======== + +Background +#002d88 #002a7e GRAY DARKGRAY +10011 +00111 +01110 +11100 +11001 + + +Target +RED WHITE +..... +.111. +.000. +0000. +0001. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Santa12 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa11 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa10 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa9 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa8 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa7 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa6 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa5 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa4 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa3 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa2 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa1 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Santa0 +#ffcc9a White RED BLACK +..221 +.111. +03030 +11111 +.111. + +Tree +GREEN YELLOW BROWN +..1.. +..0.. +.000. +00000 +.222. + +Bed_topLeft +BROWN WHITE LIGHTGRAY #e8e8e8 +.0000 +.2233 +.2233 +.1111 +.1111 + +Bed_topRight +BROWN WHITE LIGHTGRAY #e8e8e8 +0000. +3322. +3322. +1111. +1111. + +Bed_bottomLeft +BROWN WHITE LIGHTGRAY #e8e8e8 +.1111 +.1111 +.1111 +.1111 +..... + +Bed_bottomRight +BROWN WHITE LIGHTGRAY #e8e8e8 +1111. +1111. +1111. +1111. +..... + +GIFT +ORANGE YELLOW +..... +.1.1. +00100 +11111 +00100 + +Black +BLACK +00000 +00000 +00000 +00000 +00000 + +Boy +BLACK #ffcc9a DARKGRAY #00b0b6 +..... +.333. +22333 +10101 +.111. + +Dog +GRAY BLACK DARKGRAY LIGHTGRAY RED WHITE YELLOW +00.00 +.000. +31013 +33233 +.333. + +Chimney +DARKBROWN BLACK WHITE BROWN +.222. +21112 +22222 +.033. +.330. + +Table +#d7d1a1 #aea982 #8e8a6a +..... +00000 +00000 +11111 +2...2 + +Sink_left +LIGHTGRAY GRAY DARKGRAY +00010 +02212 +02222 +00000 +22222 + +Sink_right +LIGHTGRAY GRAY DARKGRAY +00000 +20000 +20000 +00000 +22222 + +Chair_right +#d7d1a1 #aea982 #8e8a6a +....0 +....0 +.1110 +.1110 +.2..2 + +Chair_left +#d7d1a1 #aea982 #8e8a6a +0.... +0.... +0111. +0111. +2..2. + + + +======= +LEGEND +======= + +. = Background +# = Wall +@ = Santa12 +! = Santa11 +- = Santa10 +9 = Santa9 +8 = Santa8 +7 = Santa7 +6 = Santa6 +5 = Santa5 +4 = Santa4 +3 = Santa3 +2 = Santa2 +1 = Santa1 +O = Target +T = Tree +y = Bed_topLeft +u = Bed_topRight +h = Bed_bottomLeft +j = Bed_bottomRight +E = Chimney +G = Gift +~ = Black +B = Boy +D = Dog +q = Table +a = Sink_left +s = Sink_right +k = Chair_left +l = Chair_right + +Player = Santa12 or Santa11 or Santa10 or Santa9 or Santa8 or Santa7 or Santa6 or Santa5 or Santa4 or Santa3 or Santa2 or Santa1 or Santa0 +Santa11OnGift = Santa11 and Gift +Santa10OnGift = Santa10 and Gift +Santa9OnGift = Santa9 and Gift +Santa8OnGift = Santa8 and Gift +Santa7OnGift = Santa7 and Gift +Santa6OnGift = Santa6 and Gift +Santa5OnGift = Santa5 and Gift +Santa4OnGift = Santa4 and Gift +Santa3OnGift = Santa3 and Gift +Santa2OnGift = Santa2 and Gift +Santa1OnGift = Santa1 and Gift +Santa0OnGift = Santa0 and Gift +Enemy = Boy or Dog +MovableObj = Tree or Chair_left or Chair_right or Table +Obstacle = Wall or Tree or Bed_topRight or Bed_bottomLeft or Bed_bottomRight or Boy or Dog or Chimney + +======= +SOUNDS +======= +Player MOVE 31491105 +endlevel 72462903 +sfx1 72462903 +sfx0 2426503 + +================ +COLLISIONLAYERS +================ + +Background +Target, Gift +Player, Wall, Tree, Bed_topLeft, Bed_topRight, Bed_bottomLeft, Bed_bottomRight, Boy, Dog, Chimney, Black, Table, Sink_left, Sink_right, Chair_left, Chair_right + +====== +RULES +====== + + +[ > Player | MovableObj ] -> [ > Player | > MovableObj ] + +[ Boy | Player ] -> [ > Boy | Player ] + +[ Dog | Player ] -> [ > Dog | Player ] +late [ Dog | no Obstacle no Enemy | Player ] -> [ | Dog | Player] + +[ > Santa0 | Chimney ] -> [ ... | Chimney ] sfx1 + +late [ Santa12 Target ] -> [ Santa11onGift] sfx0 +late [ Santa11 Target ] -> [ Santa10onGift] sfx0 +late [ Santa10 Target ] -> [ Santa9onGift] sfx0 +late [ Santa9 Target ] -> [ Santa8onGift] sfx0 +late [ Santa8 Target ] -> [ Santa7onGift] sfx0 +late [ Santa7 Target ] -> [ Santa6onGift] sfx0 +late [ Santa6 Target ] -> [ Santa5onGift] sfx0 +late [ Santa5 Target ] -> [ Santa4onGift] sfx0 +late [ Santa4 Target ] -> [ Santa3onGift] sfx0 +late [ Santa3 Target ] -> [ Santa2onGift] sfx0 +late [ Santa2 Target ] -> [ Santa1onGift] sfx0 +late [ Santa1 Target ] -> [ Santa0onGift] sfx0 + +============== +WINCONDITIONS +============== + +No Target +All Player on Chimney + +======= +LEVELS +======= + +Message Send out the gift and escape through the chimney! + +###### +#TyuO# +#.hj.# +#E...# +#....1 +###### + + +Message Don't get caught. +Message Kids love Santa very much. + +~~###### +~~#.yuO# +#1..hj.# +#.E.B..# +#......# +###...## +~~#####~ + + +Message Dogs like Santa too. + +#####~~#### +#..D####yu# +#.......hj# +1....##..O# +#E....##### +#######~~~~ + + +Message I like to move it move it. + +~~~~~~####~~ +~~~~~~#.O#~~ +#######.##~~ +#yu......### +#hj........# +#......D.E.# +#.T..####### +#....#~~~~~~ +###1##~~~~~~ + + +Message This house is like a maze. + +######6###### +#........d.o# +#.####.####.# +#o.d.......o# +#.####.####.# +#o.......d.o# +#.####.####.# +#o....t....e# +############# + + +Message A big Christmas tree!!! + +......e...... +.....#o#..... +....#t.t#.... +...#..t..#... +..#o.t.t.o#.. +...#.t.t.#... +..#..t.t..#.. +.#o.t...t.o#. +.#####.#####. +.....#.#..... +.....#5#..... + + +Message Presents for Santa's best friend + +~##~~~~~~~~~###~~~~ +~##~#~~~~~#~####~~~ +~####~~~~~######~~~ +~####~~~~~~#####~~~ +~~####~~~~~####~~~~ +~~~###########~~~~~ +~~~###....e##@#~~~~ +~~##..........###~~ +~##.............##~ +##..#.........#..## +#..#d.........##..# +~###.t...td....##.# +##.boooo.......#### +#..boooo.......#~~~ +#...doo....d...#~~~ +#..........t..d#~~~ +#.........tt....#~~ +#......dttt.....#~~ +##............#o#~~ +~###.........#bo#~~ +~~~##############~~ + + +Message Santa too wants a present + +~~~##~~~~~~~##~~~ +~~#.o#~###~#o.#~~ +~~#oto#o.o#oto#~~ +~~#oot#...#too#~~ +###.t.#t.t#.t.### +#......t.t......# +#......d.d......# +#......t.t......# +#dtdtdtd.dtdtdtd# +#.......e.......# +#dtdtdtd.dtdtdtd# +#......t.t......# +#......d.d......# +#......t.t......# +#@.....d.d......# +################# + + +Message How can Santa send out all presents in just a night? + +............... +.#############. +.#...#...#...#. +.#.e.#.e.#.e.#. +.#...#...#...#. +.#ttt#.d.#kql#. +.#...#d.d#.d.#. +.#tot#.o.#.o.#. +.#...#d.d#.b.#. +.#ttt#.d.#kql#. +.#...#...#...#. +.#.1.#.1.#.1.#. +.#...#...#...#. +.#############. +............... + +Message Santa's job done for this year. +Message Thanks for your help and merry Christmas!!! Ho Ho Ho~ \ No newline at end of file diff --git a/Sasquatch_Sokoban.txt b/Sasquatch_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..5eb0e0e72446c5ba7b16559719cb671e45c102a1 --- /dev/null +++ b/Sasquatch_Sokoban.txt @@ -0,0 +1,2492 @@ +title Sasquatch Sokoban +author jcGyo Levels by David W. 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+CrateRR +#493C2B #362E20 +11100 +11100 +11100 +11100 +11100 + +CrateDL +#A56423 #493C2B +11100 +01100 +00000 +.0000 +...00 + +CrateDLL +#A56423 #493C2B +00001 +..000 +....0 +..... +..... + +CrateDR +#493C2B #362E20 +00111 +00110 +00000 +0000. +00... + +CrateDRR +#493C2B #362E20 +10000 +000.. +0.... +..... +..... + +CrateTUULL +#EEB62F77 #A5642377 +..... +..... +....0 +..000 +00000 + +CrateTUUL +#EEB62F77 #A5642377 +...00 +.0000 +00001 +00111 +11111 + +CrateTUUR +#EEB62F77 #A5642377 +00... +0000. +10000 +11100 +11111 + +CrateTUURR +#EEB62F77 +..... +..... +0.... +000.. +00000 + +CrateTULL +#A5642377 #EEB62F77 #493C2B77 +00111 +00001 +00000 +00220 +00222 + +CrateTUL +#A5642377 #EEB62F77 #493C2B77 +00000 +11000 +01110 +00011 +20000 + +CrateTUR +#493C2B77 #EEB62F77 #A5642377 #362E2077 +22222 +22211 +21110 +11000 +00003 + +CrateTURR +#493C2B77 #EEB62F77 #362E2077 +11100 +10000 +00000 +02200 +22200 + +CrateTLL +#A5642377 #493C2B77 +00111 +00111 +00111 +00111 +00111 + +CrateTL +#A5642377 #493C2B77 +11100 +11100 +11100 +11100 +11100 + +CrateTR +#493C2B77 #362E2077 +00111 +00111 +00111 +00111 +00111 + +CrateTRR +#493C2B77 #362E2077 +11100 +11100 +11100 +11100 +11100 + +CrateTDL +#A5642377 #493C2B77 +11100 +01100 +00000 +.0000 +...00 + +CrateTDLL +#A5642377 #493C2B77 +00001 +..000 +....0 +..... +..... + +CrateTDR +#493C2B77 #362E2077 +00111 +00110 +00000 +0000. +00... + +CrateTDRR +#493C2B77 #362E2077 +10000 +000.. +0.... +..... +..... + +Crate +transparent + +Moved +transparent + +Player +transparent + +Bump +transparent + +Temp +transparent + +Target +transparent + +TargetUL +blue +..... +..... +....0 +..00. +00... + +TargetUR +blue +..... +..... +0.... +.00.. +...00 + +TargetDL +blue +00... +..00. +....0 +..... +..... + +TargetDR +blue +...00 +.00.. +0.... +..... +..... + +Target2UL +#773c88 +..... +..... +....0 +..000 +00000 + +Target2UR +#773c88 +..... +..... +0.... +000.. +00000 + +Target2DL +#773c88 +00000 +..000 +....0 +..... +..... + +Target2DR +#773c88 +00000 +000.. +0.... +..... +..... + +TargetT2UL +#773c8877 +..... +..... +....0 +..000 +00000 + +TargetT2UR +#773c8877 +..... +..... +0.... +000.. +00000 + +TargetT2DL +#773c8877 +00000 +..000 +....0 +..... +..... + +TargetT2DR +#773c8877 +00000 +000.. +0.... +..... +..... + +TargetSUL +#0044C7 +..... +..... +....0 +..00. +00... + +TargetSUR +#0044C7 +..... +..... +0.... +.00.. +...00 + +TargetSDL +#0044C7 +00... +..00. +....0 +..... +..... + +TargetSDR +#0044C7 +...00 +.00.. +0.... +..... +..... + +CShadow +transparent + +CShadowULL +lightblue +..... +..... +....0 +..000 +00000 + +CShadowUL +lightblue +...00 +.0000 +00000 +00000 +00000 + +CShadowUR +lightblue +00... +0000. +00000 +00000 +00000 + +CShadowURR +lightblue +..... +..... +0.... +000.. +00000 + +CShadowDLL +lightblue +00000 +..000 +....0 +..... +..... + +CShadowDL +lightblue +00000 +00000 +00000 +.0000 +...00 + +CShadowDR +lightblue +00000 +00000 +00000 +0000. +00... + +CShadowDRR +lightblue +00000 +000.. +0.... +..... +..... + +PShadow +transparent + +PShadowULL +lightblue +..... +..... +....0 +..000 +00000 + +PShadowUL +lightblue +...00 +.0000 +00000 +00000 +00000 + +PShadowUR +lightblue +..... +00... +0000. +00000 +00000 + +PShadowURR +lightblue +..... +..... +..... +0.... +00... + +PShadowDLL +lightblue +00000 +..000 +....0 +..... +..... + +PShadowDL +lightblue +00000 +00000 +00000 +.0000 +..... + +PShadowDR +lightblue +00000 +00000 +00000 +0000. +..... + +PShadowDRR +lightblue +000.. +000.. +0.... +..... +..... + +DownMarker +transparent + +UpMarker +transparent + +LeftMarker +transparent + +RightMarker +transparent + +TMarker +transparent + +======= +LEGEND +======= + +. = Background +* = Tile +P = Player +@ = Crate +# = Target +$ = Crate and Target ++ = Player and Target + +Snow = SnowULL or SnowUL or SnowUR or SnowURR or SnowDLL or SnowDL or SnowDR or SnowDRR + +SnowUp = SnowULL or SnowUL or SnowUR or SnowURR +SnowDown = SnowDLL or SnowDL or SnowDR or SnowDRR + +Ground = GroundULL or GroundUL or GroundLL or GroundL or GroundDLL or GroundDL or GroundURR or GroundUR or GroundRR or GroundR or GroundDRR or GroundDR + +PlayerUULL = PlayerR_UULL or PlayerD_UULL or PlayerL_UULL or PlayerU_UULL +PlayerUUL = PlayerR_UUL or PlayerD_UUL or PlayerL_UUL or PlayerU_UUL +PlayerUUR = PlayerR_UUR or PlayerD_UUR or PlayerL_UUR or PlayerU_UUR +PlayerUURR = PlayerR_UURR or PlayerD_UURR or PlayerL_UURR or PlayerU_UURR + +PlayerULL = PlayerR_ULL or PlayerD_ULL or PlayerL_ULL or PlayerU_ULL +PlayerUL = PlayerR_UL or PlayerD_UL or PlayerL_UL or PlayerU_UL +PlayerUR = PlayerR_UR or PlayerD_UR or PlayerL_UR or PlayerU_UR +PlayerURR = PlayerR_URR or PlayerD_URR or PlayerL_URR or PlayerU_URR + +PlayerLL = PlayerR_LL or PlayerD_LL or PlayerL_LL or PlayerU_LL +PlayerL = PlayerR_L or PlayerD_L or PlayerL_L or PlayerU_L +PlayerR = PlayerR_R or PlayerD_R or PlayerL_R or PlayerU_R +PlayerRR = PlayerR_RR or PlayerD_RR or PlayerL_RR or PlayerU_RR + +PlayerDLL = PlayerR_DLL or PlayerD_DLL or PlayerL_DLL or PlayerU_DLL +PlayerDL = PlayerR_DL or PlayerD_DL or PlayerL_DL or PlayerU_DL +PlayerDR = PlayerR_DR or PlayerD_DR or PlayerL_DR or PlayerU_DR +PlayerDRR = PlayerR_DRR or PlayerD_DRR or PlayerL_DRR or PlayerU_DRR + +PlayerTop = PlayerUULL or PlayerUUL or PlayerUUR or PlayerUURR +PlayerMid1 = PlayerULL or PlayerUL or PlayerUR or PlayerURR +PlayerMid2 = PlayerLL or PlayerL or PlayerR or PlayerRR +PlayerBot = PlayerDLL or PlayerDL or PlayerDR or PlayerDRR + +PlayerSprites = PlayerTop or PlayerMid1 or PlayerMid2 or PlayerBot + +PlayerBumpUULL = PlayerBumpR_UULL or PlayerBumpD_UULL or PlayerBumpL_UULL or PlayerBumpU_UULL +PlayerBumpUUL = PlayerBumpR_UUL or PlayerBumpD_UUL or PlayerBumpL_UUL or PlayerBumpU_UUL +PlayerBumpUUR = PlayerBumpR_UUR or PlayerBumpD_UUR or PlayerBumpL_UUR or PlayerBumpU_UUR +PlayerBumpUURR = PlayerBumpR_UURR or PlayerBumpD_UURR or PlayerBumpL_UURR or PlayerBumpU_UURR + +PlayerBumpULL = PlayerBumpR_ULL or PlayerBumpD_ULL or PlayerBumpL_ULL or PlayerBumpU_ULL +PlayerBumpUL = PlayerBumpR_UL or PlayerBumpD_UL or PlayerBumpL_UL or PlayerBumpU_UL +PlayerBumpUR = PlayerBumpR_UR or PlayerBumpD_UR or PlayerBumpL_UR or PlayerBumpU_UR +PlayerBumpURR = PlayerBumpR_URR or PlayerBumpD_URR or PlayerBumpL_URR or PlayerBumpU_URR + +PlayerBumpLL = PlayerBumpR_LL or PlayerBumpD_LL or PlayerBumpL_LL or PlayerBumpU_LL +PlayerBumpL = PlayerBumpR_L or PlayerBumpD_L or PlayerBumpL_L or PlayerBumpU_L +PlayerBumpR = PlayerBumpR_R or PlayerBumpD_R or PlayerBumpL_R or PlayerBumpU_R +PlayerBumpRR = PlayerBumpR_RR or PlayerBumpD_RR or PlayerBumpL_RR or PlayerBumpU_RR + +PlayerBumpDLL = PlayerBumpR_DLL or PlayerBumpD_DLL or PlayerBumpL_DLL or PlayerBumpU_DLL +PlayerBumpDL = PlayerBumpR_DL or PlayerBumpD_DL or PlayerBumpL_DL or PlayerBumpU_DL +PlayerBumpDR = PlayerBumpR_DR or PlayerBumpD_DR or PlayerBumpL_DR or PlayerBumpU_DR +PlayerBumpDRR = PlayerBumpR_DRR or PlayerBumpD_DRR or PlayerBumpL_DRR or PlayerBumpU_DRR + +PlayerBumpTop = PlayerBumpUULL or PlayerBumpUUL or PlayerBumpUUR or PlayerBumpUURR +PlayerBumpMid1 = PlayerBumpULL or PlayerBumpUL or PlayerBumpUR or PlayerBumpURR +PlayerBumpMid2 = PlayerBumpLL or PlayerBumpL or PlayerBumpR or PlayerBumpRR +PlayerBumpBot = PlayerBumpDLL or PlayerBumpDL or PlayerBumpDR or PlayerBumpDRR + +PlayerBumpSprites = PlayerBumpTop or PlayerBumpMid1 or PlayerBumpMid2 or PlayerBumpBot + +CrateTop = CrateUULL or CrateUUL or CrateUUR or CrateUURR or CrateTUULL or CrateTUUL or CrateTUUR or CrateTUURR +CrateMid1 = CrateULL or CrateUL or CrateUR or CrateURR or CrateTULL or CrateTUL or CrateTUR or CrateTURR +CrateMid2 = CrateLL or CrateL or CrateR or CrateRR or CrateTLL or CrateTL or CrateTR or CrateTRR +CrateBot = CrateDLL or CrateDL or CrateDR or CrateDRR or CrateTDLL or CrateTDL or CrateTDR or CrateTDRR + +CrateSprites = CrateTop or CrateMid1 or CrateMid2 or CrateBot + +ShadowULL = CShadowULL or PShadowULL +ShadowUL = CShadowUL or PShadowUL +ShadowUR = CShadowUR or PShadowUR +ShadowURR = CShadowURR or PShadowURR +ShadowDLL = CShadowDLL or PShadowDLL +ShadowDL = CShadowDL or PShadowDL +ShadowDR = CShadowDR or PShadowDR +ShadowDRR = CShadowDRR or PShadowDRR + +ShadowTop = ShadowULL or ShadowUL or ShadowUR or ShadowURR +ShadowBot = ShadowDLL or ShadowDL or ShadowDR or ShadowDRR + +ShadowSprites = ShadowTop or ShadowBot + +TargetSprites = TargetUL or TargetUR or TargetDL or TargetDR +TargetSprites2 = Target2UL or Target2UR or Target2DL or Target2DR or TargetT2UL or TargetT2UR or TargetT2DL or TargetT2DR +TargetSpritesShaded = TargetSUL or TargetSUR or TargetSDL or TargetSDR + +SolidSnow = SnowUL or SnowUR or SnowDL or SnowDR +EdgeSnow = SnowULL or SnowURR or SnowDLL or SnowDRR + +DirMarkers = UpMarker or DownMarker or LeftMarker or RightMarker + +======= +SOUNDS +======= + +Crate MOVE 47502907 +Bump DESTROY 32586306 +EndLevel 93099100 + +================ +COLLISIONLAYERS +================ + +Background +Tile +Ground +SnowULL +SnowUL +SnowUR +SnowURR +SnowDLL +SnowDL +SnowDR +SnowDRR +CShadow, PShadow +ShadowULL +ShadowUL +ShadowUR +ShadowURR +ShadowDLL +ShadowDL +ShadowDR +ShadowDRR +Target +TargetSprites +TargetSpritesShaded +CrateBot, PlayerBot, PlayerBumpBot +CrateMid2, PlayerMid2, PlayerBumpMid2 +CrateMid1, PlayerMid1, PlayerBumpMid1 +CrateTop, PlayerTop, PlayerBumpTop +TargetSprites2 +Moved +Temp +Player, Crate +DirMarkers +TMarker +Bump + +====== +RULES +====== + +(Delete temp markers and graphics) +[Moved] -> [] +[PlayerSprites] -> [] +[PlayerBumpSprites] -> [] +[CrateSprites] -> [] +[TargetSprites2] -> [] +[CShadow] -> [] +[PShadow] -> [] +[ShadowSprites] -> [] +[TargetSpritesShaded] -> [] + +(Directions) +[DirMarkers] [Player no DirMarkers] -> [] [Player DirMarkers] +[Player no DirMarkers] -> [Player RightMarker] +[Up Player DirMarkers] -> [Up Player UpMarker ] +[Down Player DirMarkers] -> [Down Player DownMarker ] +[Left Player DirMarkers] -> [Left Player LeftMarker ] +[Right Player DirMarkers] -> [Right Player RightMarker] + +[TMarker] [Player no TMarker] -> [] [Player TMarker] +[action Player no TMarker] -> [Player TMarker] +[action Player TMarker] -> [Player] + +(Draw targets) +[Target no TargetSprites] -> [Target TargetUL] +RIGHT [TargetUL|no TargetSprites] -> [TargetUL|TargetUR] +DOWN [TargetUL|no TargetSprites] -> [TargetUL|TargetDL] +RIGHT [TargetDL|no TargetSprites] -> [TargetDL|TargetDR] + +(Add Snow) +[Tile no Snow] -> [SnowULL] +DOWN [SnowULL| ] -> [SnowULL|SnowDLL] +RIGHT [SnowULL|||] -> [SnowULL|SnowUL|SnowUR|SnowURR] +RIGHT [SnowDLL|||] -> [SnowDLL|SnowDL|SnowDR|SnowDRR] + +(Add Ground) +[SnowDLL no Ground] -> [SnowDLL GroundULL] +[SnowDL no Ground] -> [SnowDL GroundUL ] +[SnowDRR no Ground] -> [SnowDRR GroundURR] +[SnowDR no Ground] -> [SnowDR GroundUR ] + +DOWN [GroundULL|no Ground|no Ground] -> [GroundULL|GroundLL|GroundDLL] +DOWN [GroundUL |no Ground|no Ground] -> [GroundUL |GroundL |GroundDL ] +DOWN [GroundURR|no Ground|no Ground] -> [GroundURR|GroundRR|GroundDRR] +DOWN [GroundUR |no Ground|no Ground] -> [GroundUR |GroundR |GroundDR ] + +DOWN [GroundULL| no Ground] -> [GroundULL|GroundLL] +DOWN [GroundUL | no Ground] -> [GroundUL |GroundL ] +DOWN [GroundURR| no Ground] -> [GroundURR|GroundRR] +DOWN [GroundUR | no Ground] -> [GroundUR |GroundR ] + +(Erase extra ground tiles) +[GroundURR SnowUL] -> [SnowUL] +[GroundUR SnowULL] -> [SnowULL] +[GroundULL SnowUR] -> [SnowUR] +[GroundUL SnowURR] -> [SnowURR] + +(Pushing) +(UP) +RIGHT [UP Player||]->[UP Player||temp] +UP[temp|Crate]->[|UP Crate] +[temp]->[] +(RIGHT) +RIGHT [RIGHT Player||]->[RIGHT Player||temp] +DOWN[temp|Crate]->[|RIGHT Crate] +[temp]->[] +(DOWN) +LEFT [DOWN Player||]->[DOWN Player||temp] +DOWN[temp|Crate]->[|DOWN Crate] +[temp]->[] +(LEFT) +LEFT [LEFT Player||]->[LEFT Player||temp] +UP[temp|Crate]->[|LEFT Crate] +[temp]->[] + + +(Collisions) + +[Bump] -> [] + +(UP) +RIGHT [UP CRATE||]->[UP CRATE||temp] +UP[temp|Crate] [UP Crate] [Up Player]->[temp|Crate] [Crate] [Player Bump] +[temp]->[] +(RIGHT) +RIGHT [RIGHT CRATE||]->[RIGHT CRATE||temp] +DOWN[temp|Crate] [RIGHT Crate] [RIGHT Player]->[temp|Crate] [Crate] [Player Bump] +[temp]->[] +(DOWN) +LEFT [DOWN CRATE||]->[DOWN CRATE||temp] +DOWN[temp|Crate] [DOWN Crate] [DOWN Player]->[temp|Crate] [Crate] [Player Bump] +[temp]->[] +(LEFT) +LEFT [LEFT CRATE||]->[LEFT CRATE||temp] +UP[temp|Crate] [LEFT Crate] [LEFT Player]->[temp|Crate] [Crate] [Player Bump] +[temp]->[] + +(UP) +RIGHT [UP Player||]->[UP Player||temp] +UP[temp|no SnowUp] [UP Player]->[|] [Player Bump] +[temp] -> [] +(RIGHT) +RIGHT [RIGHT Player||]->[RIGHT Player||temp] +DOWN[temp|no SnowUp] [RIGHT Player]->[|] [Player Bump] +[temp]->[] +(DOWN) +LEFT [DOWN Player||]->[DOWN Player||temp] +DOWN[temp|no SnowUp] [DOWN Player]->[|] [Player Bump] +[temp]->[] +(LEFT) +LEFT [LEFT Player||]->[LEFT Player||temp] +UP[temp|no SnowUp] [LEFT Player]->[|] [Player Bump] +[temp]->[] + +(UP) +RIGHT [UP Crate||]->[UP Crate||temp] +UP[temp|no SnowUp] [UP Crate] [UP Player]->[|] [Crate] [Player Bump] +[temp] -> [] +(RIGHT) +RIGHT [RIGHT Crate||]->[RIGHT Crate||temp] +DOWN[temp|no SnowUp] [RIGHT Crate] [RIGHT Player]->[|] [Crate] [Player Bump] +[temp]->[] +(DOWN) +LEFT [DOWN Crate||]->[DOWN Crate||temp] +DOWN[temp|no SnowUp] [DOWN Crate] [DOWN Player]->[|] [Crate] [Player Bump] +[temp]->[] +(LEFT) +LEFT [LEFT Crate||]->[LEFT Crate||temp] +UP[temp|no SnowUp] [LEFT Crate] [LEFT Player]->[|] [Crate] [Player Bump] +[temp]->[] + +[Bump] -> [Bump] again + + +(Movement) +RIGHT [UP Player no Moved||] -> [||UP Player Moved] +LEFT [DOWN Player no Moved||] -> [||DOWN Player Moved] +RIGHT [RIGHT Player no Moved||] -> [||DOWN Player Moved] +LEFT [LEFT Player no Moved||] -> [||UP Player Moved] + +RIGHT [UP Crate no Moved||] -> [||UP Crate Moved] +LEFT [DOWN Crate no Moved||] -> [||DOWN Crate Moved] +RIGHT [RIGHT Crate no Moved||] -> [||DOWN Crate Moved] +LEFT [LEFT Crate no Moved||] -> [||UP Crate Moved] + + +(Render) +LATE [Player no Bump] [RightMarker] -> [Player PlayerR_L] [RightMarker] +LATE DOWN [||PlayerR_L | ] -> [PlayerR_UUL |PlayerR_UL |PlayerR_L |PlayerR_DL ] +LATE RIGHT [| PlayerR_L ||] -> [PlayerR_LL |PlayerR_L |PlayerR_R |PlayerR_RR ] +LATE RIGHT [| PlayerR_UL ||] -> [PlayerR_ULL |PlayerR_UL |PlayerR_UR |PlayerR_URR ] +LATE RIGHT [| PlayerR_UUL||] -> [PlayerR_UULL|PlayerR_UUL|PlayerR_UUR|PlayerR_UURR] +LATE RIGHT [| PlayerR_DL ||] -> [PlayerR_DLL |PlayerR_DL |PlayerR_DR |PlayerR_DRR ] + +LATE [Player no Bump] [DownMarker] -> [Player PlayerD_L] [DownMarker] +LATE DOWN [||PlayerD_L | ] -> [PlayerD_UUL |PlayerD_UL |PlayerD_L |PlayerD_DL ] +LATE RIGHT [| PlayerD_L ||] -> [PlayerD_LL |PlayerD_L |PlayerD_R |PlayerD_RR ] +LATE RIGHT [| PlayerD_UL ||] -> [PlayerD_ULL |PlayerD_UL |PlayerD_UR |PlayerD_URR ] +LATE RIGHT [| PlayerD_UUL||] -> [PlayerD_UULL|PlayerD_UUL|PlayerD_UUR|PlayerD_UURR] +LATE RIGHT [| PlayerD_DL ||] -> [PlayerD_DLL |PlayerD_DL |PlayerD_DR |PlayerD_DRR ] + +LATE [Player no Bump] [LeftMarker] -> [Player PlayerL_L] [LeftMarker] +LATE DOWN [||PlayerL_L | ] -> [PlayerL_UUL |PlayerL_UL |PlayerL_L |PlayerL_DL ] +LATE RIGHT [| PlayerL_L ||] -> [PlayerL_LL |PlayerL_L |PlayerL_R |PlayerL_RR ] +LATE RIGHT [| PlayerL_UL ||] -> [PlayerL_ULL |PlayerL_UL |PlayerL_UR |PlayerL_URR ] +LATE RIGHT [| PlayerL_UUL||] -> [PlayerL_UULL|PlayerL_UUL|PlayerL_UUR|PlayerL_UURR] +LATE RIGHT [| PlayerL_DL ||] -> [PlayerL_DLL |PlayerL_DL |PlayerL_DR |PlayerL_DRR ] + +LATE [Player no Bump] [UpMarker] -> [Player PlayerU_L] [UpMarker] +LATE DOWN [||PlayerU_L | ] -> [PlayerU_UUL |PlayerU_UL |PlayerU_L |PlayerU_DL ] +LATE RIGHT [| PlayerU_L ||] -> [PlayerU_LL |PlayerU_L |PlayerU_R |PlayerU_RR ] +LATE RIGHT [| PlayerU_UL ||] -> [PlayerU_ULL |PlayerU_UL |PlayerU_UR |PlayerU_URR ] +LATE RIGHT [| PlayerU_UUL||] -> [PlayerU_UULL|PlayerU_UUL|PlayerU_UUR|PlayerU_UURR] +LATE RIGHT [| PlayerU_DL ||] -> [PlayerU_DLL |PlayerU_DL |PlayerU_DR |PlayerU_DRR ] + +LATE [Player Bump] [RightMarker] -> [Player Bump PlayerBumpR_L] [RightMarker] +LATE DOWN [||PlayerBumpR_L | ] -> [PlayerBumpR_UUL |PlayerBumpR_UL |PlayerBumpR_L |PlayerBumpR_DL ] +LATE RIGHT [| PlayerBumpR_L ||] -> [PlayerBumpR_LL |PlayerBumpR_L |PlayerBumpR_R |PlayerBumpR_RR ] +LATE RIGHT [| PlayerBumpR_UL ||] -> [PlayerBumpR_ULL |PlayerBumpR_UL |PlayerBumpR_UR |PlayerBumpR_URR ] +LATE RIGHT [| PlayerBumpR_UUL||] -> [PlayerBumpR_UULL|PlayerBumpR_UUL|PlayerBumpR_UUR|PlayerBumpR_UURR] +LATE RIGHT [| PlayerBumpR_DL ||] -> [PlayerBumpR_DLL |PlayerBumpR_DL |PlayerBumpR_DR |PlayerBumpR_DRR ] + +LATE [Player Bump] [DownMarker] -> [Player Bump PlayerBumpD_L] [DownMarker] +LATE DOWN [||PlayerBumpD_L | ] -> [PlayerBumpD_UUL |PlayerBumpD_UL |PlayerBumpD_L |PlayerBumpD_DL ] +LATE RIGHT [| PlayerBumpD_L ||] -> [PlayerBumpD_LL |PlayerBumpD_L |PlayerBumpD_R |PlayerBumpD_RR ] +LATE RIGHT [| PlayerBumpD_UL ||] -> [PlayerBumpD_ULL |PlayerBumpD_UL |PlayerBumpD_UR |PlayerBumpD_URR ] +LATE RIGHT [| PlayerBumpD_UUL||] -> [PlayerBumpD_UULL|PlayerBumpD_UUL|PlayerBumpD_UUR|PlayerBumpD_UURR] +LATE RIGHT [| PlayerBumpD_DL ||] -> [PlayerBumpD_DLL |PlayerBumpD_DL |PlayerBumpD_DR |PlayerBumpD_DRR ] + +LATE [Player Bump] [LeftMarker] -> [Player Bump PlayerBumpL_L] [LeftMarker] +LATE DOWN [||PlayerBumpL_L | ] -> [PlayerBumpL_UUL |PlayerBumpL_UL |PlayerBumpL_L |PlayerBumpL_DL ] +LATE RIGHT [| PlayerBumpL_L ||] -> [PlayerBumpL_LL |PlayerBumpL_L |PlayerBumpL_R |PlayerBumpL_RR ] +LATE RIGHT [| PlayerBumpL_UL ||] -> [PlayerBumpL_ULL |PlayerBumpL_UL |PlayerBumpL_UR |PlayerBumpL_URR ] +LATE RIGHT [| PlayerBumpL_UUL||] -> [PlayerBumpL_UULL|PlayerBumpL_UUL|PlayerBumpL_UUR|PlayerBumpL_UURR] +LATE RIGHT [| PlayerBumpL_DL ||] -> [PlayerBumpL_DLL |PlayerBumpL_DL |PlayerBumpL_DR |PlayerBumpL_DRR ] + +LATE [Player Bump] [UpMarker] -> [Player Bump PlayerBumpU_L] [UpMarker] +LATE DOWN [||PlayerBumpU_L | ] -> [PlayerBumpU_UUL |PlayerBumpU_UL |PlayerBumpU_L |PlayerBumpU_DL ] +LATE RIGHT [| PlayerBumpU_L ||] -> [PlayerBumpU_LL |PlayerBumpU_L |PlayerBumpU_R |PlayerBumpU_RR ] +LATE RIGHT [| PlayerBumpU_UL ||] -> [PlayerBumpU_ULL |PlayerBumpU_UL |PlayerBumpU_UR |PlayerBumpU_URR ] +LATE RIGHT [| PlayerBumpU_UUL||] -> [PlayerBumpU_UULL|PlayerBumpU_UUL|PlayerBumpU_UUR|PlayerBumpU_UURR] +LATE RIGHT [| PlayerBumpU_DL ||] -> [PlayerBumpU_DLL |PlayerBumpU_DL |PlayerBumpU_DR |PlayerBumpU_DRR ] + +LATE [Crate] [TMarker] -> [Crate CrateTL] [TMarker] +LATE DOWN [||CrateTL | ] -> [CrateTUUL |CrateTUL |CrateTL |CrateTDL ] +LATE RIGHT [| CrateTL ||] -> [CrateTLL |CrateTL |CrateTR |CrateTRR ] +LATE RIGHT [| CrateTUL ||] -> [CrateTULL |CrateTUL |CrateTUR |CrateTURR ] +LATE RIGHT [| CrateTUUL||] -> [CrateTUULL|CrateTUUL|CrateTUUR|CrateTUURR] +LATE RIGHT [| CrateTDL ||] -> [CrateTDLL |CrateTDL |CrateTDR |CrateTDRR ] + +LATE [Crate no CrateSprites] -> [Crate CrateL] +LATE DOWN [||CrateL | ] -> [CrateUUL |CrateUL |CrateL |CrateDL ] +LATE RIGHT [| CrateL ||] -> [CrateLL |CrateL |CrateR |CrateRR ] +LATE RIGHT [| CrateUL ||] -> [CrateULL |CrateUL |CrateUR |CrateURR ] +LATE RIGHT [| CrateUUL||] -> [CrateUULL|CrateUUL|CrateUUR|CrateUURR] +LATE RIGHT [| CrateDL ||] -> [CrateDLL |CrateDL |CrateDR |CrateDRR ] + +(Crates ON Targets) +LATE [Target Crate] -> [Target Crate temp] +LATE UP [temp|] -> [|Target2DL] +LATE RIGHT [Target2DL|] -> [Target2DL|Target2DR] +LATE UP [Target2DL|] -> [Target2DL|Target2UL] +LATE RIGHT [Target2UL|] -> [Target2UL|Target2UR] + +LATE [TMarker] [Target2DL] -> [TMarker] [TargetT2DL] +LATE [TMarker] [Target2DR] -> [TMarker] [TargetT2DR] +LATE [TMarker] [Target2UL] -> [TMarker] [TargetT2UL] +LATE [TMarker] [Target2UR] -> [TMarker] [TargetT2UR] + +(Shadows) +LATE RIGHT [CrateDR |SnowUL] -> [CrateDR |SnowUL CShadow] +LATE RIGHT [CrateTDR |SnowUL] -> [CrateTDR |SnowUL CShadow] +LATE RIGHT [PlayerDR|SnowUL] -> [PlayerDR|SnowUL PShadow] +LATE RIGHT [PlayerBumpDR|SnowUL] -> [PlayerBumpDR|SnowUL PShadow] + +LATE [CShadow] -> [CShadow CShadowUL] +LATE DOWN [CShadowUL|] -> [CShadowUL|CShadowDL] +LATE RIGHT [|CShadowUL||] -> [CShadowULL|CShadowUL|CShadowUR|CShadowURR] +LATE RIGHT [|CShadowDL||] -> [CShadowDLL|CShadowDL|CShadowDR|CShadowDRR] + +LATE [PShadow] -> [PShadow PShadowUL] +LATE DOWN [PShadowUL|] -> [PShadowUL|PShadowDL] +LATE RIGHT [|PShadowUL||] -> [PShadowULL|PShadowUL|PShadowUR|PShadowURR] +LATE RIGHT [|PShadowDL||] -> [PShadowDLL|PShadowDL|PShadowDR|PShadowDRR] + +LATE [TargetUL ShadowUL] -> [TargetSUL ShadowUL] +LATE [TargetUR ShadowUR] -> [TargetSUR ShadowUR] +LATE [TargetDL ShadowDL] -> [TargetSDL ShadowDL] +LATE [TargetDR ShadowDR] -> [TargetSDR ShadowDR] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= +( +. = Background +* = Tile +P = Player +@ = Crate +# = Target +$ = Crate and Target ++ = Player and Target +) + +message Sasquatch I - 1 + +.......................... +.......................... +..............*........... +............*...*......... +......*.......*...*....... +............*...*...*..... +..*.......*.......*...*... +....*...*...*.......*..... +..*...*...*@......*#..*... +....*@..*P......*#........ +..*...*...*@......*#..*... +....*...*...*.......*..... +..*.......*.......*...*... +............*...*...*..... +..............*...*....... +............*...*......... +..............*........... +.......................... +.......................... +.......................... + + +message Sasquatch I - 2 + +.......................... +.......................... +............*............. +..........*#..*........... +........*...*#..*......... +..*.......*@..*........... +........*...*............. +..*.......*@..*........... +........*...*P......*..... +..*.......*@..*........... +........*...*.......*..... +..........*@..*.......*... +........*...*#..*......... +..........*#..*........... +............*............. +.......................... +.......................... +.......................... + + +message Sasquatch I - 3 + +.............................. +.............................. +..............*............... +............*...*............. +..........*...*............... +............*...*............. +..........*...*@..*@.......... +............*...*...*......... +..............*@..*@..*@...... +........*.......*...*...*..... +......*.......*@..*@..*@..*... +............*...*...*...*..... +..........*...*@..*@..*....... +....*...*...*...*...*......... +..*...*.......*...*........... +....*...........*............. +......*...*#.................. +........*...*#......*......... +......*...*.......*...*....... +........*...*...*P..*......... +..............*...*........... +............*#..*............. +..........*#..*#.............. +........*#..*#................ +......*#..*#..*............... +........*#..*................. +.............................. +.............................. +.............................. + + +message Sasquatch I - 4 + +............................ +............................ +..................*P........ +................*...*....... +..............*...*...*..... +................*...*@..*... +..........*.......*@..*..... +........*...*@..*...*....... +......*...*@..*............. +....*...*...*...*.......*$.. +..*...*@..*...*@............ +....*...*@..*...*...*....... +..........*.......*@..*..... +................*#..*....... +..*...*.......*#..*......... +....*.......*...*........... +..........*#..*#..*#........ +........*#..*#..*#.......... +..........*...*............. +............*............... +............................ +............................ +............................ + + +message Sasquatch I - 5 + +.............................................. +.............................................. +..................*.......*................... +................*...*.......*................. +..............*...*@..*@..*@..*............... +............*...*...*...*...*...*............. +..............*@..*@..*...*@..*@.............. +........*.......*...*#..*#..*.......*......... +......*...*@......*#..*#..*#......*@..*....... +....*...*...*.......*#..*#......*...*...*..... +..*...*@..*@..*#......*.......*#..*@..*@..*... +....*...*...*#..*#..*$..*...*#..*#..*......... +......*@..*...*#..*...*P..*...*#..*...*@...... +........*...*#..*#..*...*...*#..*#..*...*..... +..*...*@..*@..*#......*.......*#..*@..*@..*... +....*...*...*.......*#..*#......*...*...*..... +......*...*@......*#..*#..*#......*@..*....... +........*.......*...*#..*#..*.......*......... +..............*@..*@..*...*@..*@.............. +............*...*...*...*...*...*............. +..............*...*@..*@..*@..*............... +................*.......*...*................. +..................*.......*................... +.............................................. +.............................................. +.............................................. + + +message Sasquatch I - 6 + +.................................... +.................................... +..................*#................ +................*...*............... +..............*...*@................ +............*#..*...*............... +..........*@..*...*#................ +........*#..*@..*#..*@.............. +......*...*...*@......*#............ +....*...*...*#..*@..*@..*........... +..*#..*@..*#......*...*............. +....*...*...*@..*@..*P......*...*#.. +..............*#..*...*...*@..*..... +................*.......*...*....... +......................*@..*@..*..... +....................*...*...*#...... +......................*...*......... +....................*#.............. +.................................... +.................................... +.................................... + + +message Sasquatch I - 7 + +...................................... +...................................... +........................*.......*..... +......................*...*...*@..*... +....................*.......*...*..... +..................*.......*...*@...... +....................*...*...*...*..... +..................*.......*...*....... +............*.......*...*#..*......... +..........*...*.......*#.............. +............*.......*$................ +..................*#......*........... +........*.......*#..*................. +......*...*...*#......*............... +........*...*.......*................. +......*...*P..*...*................... +....*...*...*.......*................. +......*@..*@......*................... +....*...*.......*..................... +..*...*@..*...*....................... +....*.......*...*..................... +..........*...*....................... +............*......................... +...................................... +...................................... +...................................... + + +message Sasquatch I - 8 + +.................................... +.................................... +..............*...*................. +............*...*...*...*........... +..........*.......*...*@..*#........ +........*...............*...*....... +......*.......*...........*@..*#.... +........*...*...*.......*...*@..*... +..........*...*#..*.......*#..*..... +........*...*$..*...*.......*...*... +......*...*$..*...*.......*...*..... +....*...*$..*...........*........... +..*...*@..............*............. +....*P..*...*...*...*............... +......*...*...*...*................. +.................................... +.................................... +.................................... + + +message Sasquatch I - 9 + +........................ +........................ +..............*......... +............*...*....... +..........*...*...*..... +........*...*#..*P...... +......*#..*.......*..... +....*...*#......*....... +..*#..*@......*@..*..... +....*#..*...*...*@..*... +..........*...*@..*@.... +............*...*....... +..............*...*..... +................*....... +........................ +........................ +........................ + + +message Sasquatch I - 10 + +................................................ +................................................ +..................................*............. +................................*...*........... +..............*.......*.......*...*............. +............*...*...*...*@..*...*............... +..........*...*...*.......*...*@................ +........*...*P..*...*#..*...*@.................. +..........*...*.......*#......*................. +............*...*#..*#..*#......*............... +..............*#..*#..*#......*................. +........*...........*#..*@..*................... +......*...........*#......*...............*..... +............*...*#......*@..*...........*...*... +..........*@..*...*...*.......*.......*...*..... +....*...*...*.......*.......*...*...*...*....... +..*...*@..*...................*...*@..*@........ +....*...*.......................*...*...*....... +......*...........................*@......*..... +................................*...*@..*....... +..............................*.......*......... +................................*...*........... +..................................*............. +................................................ +................................................ +................................................ diff --git a/Saute_Mouton.txt b/Saute_Mouton.txt new file mode 100644 index 0000000000000000000000000000000000000000..621d182eaca5ccd312d15fadb942f94419dea397 --- /dev/null +++ b/Saute_Mouton.txt @@ -0,0 +1,184 @@ +title Saute Mouton +author Alain Brobecker +homepage abrobecker.free.fr + +again_interval 0.1 + +======== +OBJECTS +======== + +Background +Blue + +Ciel +Blue + +CibleDroite +Blue + +CibleGauche +Blue + +Herbe +LightGreen Green +01111 +11101 +11111 +10111 +11111 + +Droite +White +..... +..0.. +..00. +000.. +0.0.. + +DroiteSaute1 +White +..... +..0.. +..00. +000.. +0.0.. + +DroiteSaute2 +White +..... +..0.. +..00. +000.. +0.0.. + +DroiteSaute3 +White +..... +..0.. +..00. +000.. +0.0.. + + +Gauche +Black +..... +.0... +00... +.000. +.0.0. + + +GaucheSaute1 +Black +..... +.0... +00... +.000. +.0.0. + +GaucheSaute2 +Black +..... +.0... +00... +.000. +.0.0. + +GaucheSaute3 +Black +..... +.0... +00... +.000. +.0.0. + + +Player +Red +.00.. +..... +..... +..... +..... + + + +======= +LEGEND +======= + +. = Background +D = Droite and CibleGauche +G = Gauche and CibleDroite +P = Player +, = Herbe +# = Ciel + +Item = Droite or Gauche or Ciel + +======= +SOUNDS +======= + +sfx0 5160507 (move) +sfx1 83704102 (jump) +EndGame 10475908 + +================ +COLLISIONLAYERS +================ + +Background +Herbe,Ciel +CibleGauche,CibleDroite +Droite,Gauche,DroiteSaute1,DroiteSaute2,DroiteSaute3,GaucheSaute1,GaucheSaute2,GaucheSaute3 +Player + +====== +RULES +====== + +(Player movements) +LEFT [ LEFT Player | ] -> [ | Player ] +RIGHT [ RIGHT Player | ] -> [ | Player ] +DOWN [ DOWN Player ] -> [ Player ] +UP [ UP Player ] -> [ Player ] + +(Walking Movements) +RIGHT [Action Player Droite | No Item ] -> [ | Player Droite ] sfx0 +LEFT [Action Player Gauche | No Item ] -> [ | Player Gauche ] sfx0 + + +(Jumps) +DOWN [ DroiteSaute3 | No Item ] -> [ | Droite ] again +RIGHT [ DroiteSaute2 | No Item ] -> [ | DroiteSaute3 ] again +RIGHT [ DroiteSaute1 | No Item ] -> [ | DroiteSaute2 ] again +RIGHT [Action Player Droite | Item | No Item ] -> [ Player DroiteSaute1 | Item | ] sfx1 +UP [ DroiteSaute1 | No Item ] -> [ | DroiteSaute1 ] again + +DOWN [ GaucheSaute3 | No Item ] -> [ | Gauche ] again +LEFT [ GaucheSaute2 | No Item ] -> [ | GaucheSaute3 ] again +LEFT [ GaucheSaute1 | No Item ] -> [ | GaucheSaute2 ] again +LEFT [Action Player Gauche | Item | No Item ] -> [ Player GaucheSaute1 | Item | ] sfx1 +UP [ GaucheSaute1 | No Item ] -> [ | GaucheSaute1 ] again + + +============== +WINCONDITIONS +============== + +All Droite on CibleDroite +All Gauche on CibleGauche + +======= +LEVELS +======= + +message White sheeps want to go right Black sheeps want to go left + +####### +....... +DDDPGGG +,,,,,,, \ No newline at end of file diff --git a/Savior.txt b/Savior.txt new file mode 100644 index 0000000000000000000000000000000000000000..f71630f839dc9d46f50567fb6a6f2aacfd3e77e1 --- /dev/null +++ b/Savior.txt @@ -0,0 +1,565 @@ +title Savior +author Jack Lance +homepage www.puzzlescript.net +run_rules_on_level_start +flickscreen 12x12 +======== +OBJECTS +======== + +Background +lightgray + + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN + +Player +Black Orange White Blue +..... +..2.. +.222. +..2.. +..... + +Crate +#777777 Yellow +00000 +00.00 +0...0 +00.00 +00000 + +sticky +Purple +00000 +00.00 +0...0 +00.00 +00000 + +saver +black +..0.. +.000. +00.00 +.000. +..0.. + +saved +white +..... +..... +..0.. +..... +..... + + +one +lightgreen + +two +lightblue + +three +yellow + +from +transparent + +to +transparent + +saving +transparent + +resetting +transparent + +onemark +lightgrey +..... +..0.. +.000. +..0.. +..... + +twomark +lightgrey +..... +..0.. +.000. +..0.. +..... + +threemark +lightgrey +..... +..0.. +.000. +..0.. +..... + +onesaved +green +..... +..... +..0.. +..... +..... + +twosaved +blue +..... +..... +..0.. +..... +..... + +threesaved +#CCCC00 +..... +..... +..0.. +..... +..... + +frommark +darkgrey +..... +..0.. +.000. +..0.. +..... + +wallone +orange +00000 +0.0.0 +00.00 +0.0.0 +00000 + +walltwo +pink +00000 +0.0.0 +00.00 +0.0.0 +00000 + +walloneno +orange +0...0 +..... +..... +..... +0...0 + +walltwono +pink +0...0 +..... +..... +..... +0...0 + +buttonone +orange +..... +.000. +.0.0. +.000. +..... + +buttontwo +pink +..... +.000. +.0.0. +.000. +..... + +buttononep +brown +..... +.000. +.0.0. +.000. +..... + +buttontwop +red +..... +.000. +.0.0. +.000. +..... + +toggle +transparent +======= +LEGEND +======= + +. = Background +x = Wall +P = Player +c = Crate +q = sticky +t = Target +s = saver +1 = one and onemark +2 = two and twomark +3 = three and threemark +D = walloneno +E = walltwono +A = wallone +B = walltwo +@ = buttontwo +! = buttonone +heavy = player or crate or sticky +[ = from and frommark +] = to and wall +wallnum = wallone or walltwo +wallno = walloneno or walltwono +button = buttonone or buttontwo or buttononep or buttontwop +savable = player or crate or wallnum or button or wallno or sticky or toggle +mark = onemark or twomark or threemark or frommark + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +one, two, three +Target, saver +saved, +onesaved, twosaved, threesaved +wallno, button +Player, Wall, Crate, wallnum, sticky + + + +from, to +saving, resetting +mark +toggle + + +====== +RULES +====== + +[moving player to] -> [stationary player to] + +[from | | ... | from] -> [from | from | ... | from] +[to | | ... | to] -> [to | to | ... | to] + +[mark] -> [] + +[from one | | ... | from one] -> [from one | one | ... | from one] +[from two | | ... | from two] -> [from two | two | ... | from two] +[from three | | ... | from three] -> [from three | three | ... | from three] + +[ from| | | | | | | | | | | | |one to] -> [one from| | | | | | | | | | | | | one to] +[ from| | | | | | | | | | | | |two to] -> [two from| | | | | | | | | | | | | two to] +[ from| | | | | | | | | | | | |three to] -> [three from| | | | | | | | | | | | | three to] +([saver from| | | | | | | | | | | | | to] -> [saver from| | | | | | | | | | | | | saver to]) + + +[action player saver from] -> [stationary player saver from saving saved] + +[saving one][savable one to] -> [saving one][one to] +[saving two][savable two to] -> [saving two][two to] +[saving three][savable three to] -> [saving three][three to] + +[saving one][savable one from| | | | | | | | | | | | | to] -> [saving one][savable one from| | | | | | | | | | | | | savable to] +[saving two][savable two from| | | | | | | | | | | | | to] -> [saving two][savable two from| | | | | | | | | | | | | savable to] +[saving three][savable three from| | | | | | | | | | | | | to] -> [saving three][savable three from| | | | | | | | | | | | | savable to] + + +[action player one][saver saved one] -> [player resetting one][saver saved one] +[action player two][saver saved two] -> [player resetting two][saver saved two] +[action player three][saver saved three] -> [player resetting three][saver saved three] + +[resetting one][savable one from] -> [resetting one][one from] +[resetting two][savable two from] -> [resetting two][two from] +[resetting three][savable three from] -> [resetting three][three from] + +[resetting one][one from| | | | | | | | | | | | |savable to] -> [resetting one][savable one from| | | | | | | | | | | | | savable to] +[resetting two][two from| | | | | | | | | | | | |savable to] -> [resetting two][savable two from| | | | | | | | | | | | | savable to] +[resetting three][three from| | | | | | | | | | | | |savable to] -> [resetting three][savable three from| | | | | | | | | | | | | savable to] + + + + +[> player | crate] -> [> player| > crate] +[> player | sticky] -> [> player| > sticky] +[moving sticky | sticky] -> [moving sticky| moving sticky] +[> sticky | wall] -> cancel +[> sticky | wallnum] -> cancel + + +[saving] -> [] +[resetting] -> [] + +[one saved] -> [one onesaved saved] +[two saved] -> [two twosaved saved] +[three saved] -> [three threesaved saved] + +late [wallone toggle no to] -> [walloneno] +late [walloneno toggle no heavy no to] -> [wallone] +late [walltwo toggle no to] -> [walltwono] +late [walltwono toggle no heavy no to] -> [walltwo] + +late [buttonone heavy][wallone no to] -> [buttonone heavy][wallone toggle] +late [buttonone heavy][walloneno no to] -> [buttonone heavy][walloneno toggle] +late [buttononep no heavy][wallone no to] -> [buttononep][wallone toggle] +late [buttononep no heavy][walloneno no to] -> [buttononep][walloneno toggle] +late [buttontwo heavy][walltwo no to] -> [buttontwo heavy][walltwo toggle] +late [buttontwo heavy][walltwono no to] -> [buttontwo heavy][walltwono toggle] +late [buttontwop no heavy][walltwo no to] -> [buttontwop][walltwo toggle] +late [buttontwop no heavy][walltwono no to] -> [buttontwop][walltwono toggle] + +late [buttonone heavy] -> [buttononep heavy] +late [buttontwo heavy] -> [buttontwop heavy] +late [buttononep no heavy] -> [buttonone ] +late [buttontwop no heavy] -> [buttontwo ] + + + +late [wallone toggle no to] -> [walloneno] +late [walloneno toggle no heavy no to] -> [wallone] +late [walltwo toggle no to] -> [walltwono] +late [walltwono toggle no heavy no to] -> [walltwo] + +============== +WINCONDITIONS +============== +all target on player + +======= +LEVELS +======= + +message This is a game about pushing boxes and getting to the exit! How exciting! + +message To save your state during the game, press action on the diamond. + +message Press action again anywhere else on the level to reset back to the saved state. + + +[..........[.]..........] +......................... +xxxxxxxxxx...1111111111.. +xp.sc...cx...1111111111.. +xxx..c.c.x...1111111111.. +..x.c.c.cx.....11111111.. +..xc.c.c.x.....11111111.. +..x.c.c..xxx...1111111111 +..xc...c..tx...1111111111 +..xxxxxxxxxx...1111111111 +......................... +[..........[.]..........] + +message Great job! Pushing boxes is original and fun! + +message This level has multiple parts, so multiple save states are provided. + +message You can save and reset progress in either half without resetting the whole puzzle. + +message Try it out and see! + +[..........[.]..........] +..xxxxxxxxxx...1111111111 +xxx..c.c...x.111111111111 +xp.sc.c.c..x.111111111111 +xxx..c.c...x.111111111111 +..xxxxxxxx.x...1111111111 +..xxxxxxxx.x...2222222222 +xxx.c...c..x.222222222222 +xt..c...cs.x.222222222222 +xxx.c...c..x.222222222222 +..xxxxxxxxxx...2222222222 +[..........[.]..........] + + + +message Fantastic! + +message Thank you for purchasing the alpha version of this game. We hope you enjoy it! + +message It hasn't been tested though, so there may be small bugs or puzzle breaks, but probably nothing too major. + + +[..........[.]..........] +......................... +.xxxxxxxxxx...1111111111. +.xp..xx..tx...1111111111. +.xxxsxx.xxx...1111111111. +...x.xx.x.......111111... +...xc..cx.......222222... +...xs...x.......222222... +...x....x.......222222... +...xxxxxx.......222222... +......................... +[..........[.]..........] + +message Incredible! + +message [Level up! You have earned 5,000 Push Points and are now Level 2: Pencil Pusher] + +message If you're enjoying it, please consider supporting the sequel on Kickstarter, or buying Premium mode for 50% less boxes per level and 75% increased pushing strength. + + +[..........[.]..........] +......................... +......................... +.xxxxxxxxxx...1111122222. +xx..c.c...xx.111111222222 +xps.c.c.cstx.111111222222 +xx..c.c...xx.111111222222 +.xxxxxxxxxx...1111122222. +......................... +......................... +......................... +[..........[.]..........] + +message Amazing pushing! + +message Ooh, a new mechanic unlocked! Buttons and doors! How novel! + +message This new mechanic is almost as refreshing as the taste of a bottle of Limited Edition Pepsi Fire! + +message [Buy Premium to remove ads] + +[..........[.]..........] +.xxxxxxxxxx...1111222222. +.x........x...1111222222. +.x.!..@cp.x...1111222222. +.x........x...1111222222. +.x.xxxxxxxx...1111222222. +.x.xxxxxxxx...1111222222. +.x.a..b.a.x...1111222222. +.x.as.bsatx...1111222222. +.x.a..b.a.x...1111222222. +.xxxxxxxxxx...1111222222. +[..........[.]..........] + +message Wow, Wonderful! [Achievement "Pushing My Buttons: Solve a level pushing at least one button" Completed!] + +message Connect to the internet to share your solution with your friends and see their current achievements. + +message You can also send each other hints and gift new skins! + + +[..........[.]..........] +......................... +xxxxxxxxxxxx..1111111111. +x..a..d..a.x..1111111111. +x.!a.sd..a.x..1111111111. +xp.a..d..atx..1111111111. +x..a..d..a.x..2222222222. +x.sa..d..a.x..2222222222. +x..a..d..a.x..2222222222. +xxxxxxxxxxxx..2222222222. +......................... +[..........[.]..........] + +message Outstanding Work! + +message [Level up! You have earned 10,000 Push Points and are now Level 3: Total Pushover] + +message New block type unlocked: Sticky blocks! [Click to share "I just unlocked Sticky Blocks! How far can you get?" to your Facebook friends] + +[.xxxxxxxx.[.]..........] +..x...t..x.....22222222.. +..xddddddx.....22222222.. +..xbbbbbbx.....22222222.. +..xaaaaaax.....22222222.. +..x.....@x.....11133222.. +..x......x.....11133222.. +..x.....!x.....11133222.. +..xqqqqqqx.....11133222.. +..x......x.....11133222.. +..xs.ps.sx.....11133222.. +[.xxxxxxxx.[.]..........] + +message Pushtacular! + +message You have [2] levels left on your subscription. Please buy Premium to extend play, or recruit at least 10 friends. + +message But don't worry! Even once you have solved all levels, you can replay them to try to find the solutions with the least moves to get 3 stars on all levels! + +[..........[.]..........] +.....xxx..........222.... +.....x@x..........22..... +xxxxxx!xx.....11112222... +x.x.....x.....11112222... +xsqqqq..xxxx..1111222222. +xpqqqq..dbtx..1111221222. +x.qqqq..xxxx..1111222222. +x.x.....x.....11112222... +xxxxxx.xx.....11112222... +.....xsx...........2..... +[....xxx...[.]..........] + +message Magnificent! + +message Don't forget, if you get stuck, you can use [20,000] Push Points to get rid of any wall you want! + +message You can also use Push Points to try new game characters and music, which will make the game a fresh and delightful twist on the classic. + +message ...just like Limited Edition Pepsi Fire! + +[..........[.]..........] +.xxxxxxxxxx...1111111333. +.xabdeab.tx...1111113333. +.x.abdeab.x...1111133333. +.x..abdeabx...1111333332. +.x.!.abdeax...1113333322. +.xs.qqabdex...1133333222. +.x..qq.abdx...1333332222. +.x.s..@.abx...3333322222. +.xp..s...ax...3333222222. +.xxxxxxxxxx...3332222222. +[..........[.]..........] + +message Marvellous job! + +message Unfortunately, your trial version has run out! Buy Premium or wait [02:59:59] for more hearts. + + + +( +........................... +.[!XXXXXXXX![.]..........]. +.!..........!.............. +.X..p....c..X.............. +.X..........X.............. +.Xs.........X.............. +.X..........X.............. +.X..........X.............. +.X..........!.............. +.!.....12...@.............. +.@..........X.............. +.X.......s..X.............. +.@..........@.............. +.[@XXXXXXXX@[.]..........]. +...........................) \ No newline at end of file diff --git a/Scale_the_Tower.txt b/Scale_the_Tower.txt new file mode 100644 index 0000000000000000000000000000000000000000..977c78da4c8c83a00cccfbd802d33ac175cf118c --- /dev/null +++ b/Scale_the_Tower.txt @@ -0,0 +1,131 @@ +title Scale the Tower +again_interval 0.08 +======== +OBJECTS +======== +Wall +DarkGrey LightGrey Grey +10101 +20202 +00000 +11011 +22022 +Player +Black Orange Brown +..0.1 +00000 +..0.2 +.0.0. +0...0 +Follower +Black Pink Red +.000. +01010 +02020 +.000. +00.00 +FU (JK LOVE YA ;) +Black Pink Red +.101. +02020 +00000 +.000. +00.00 +FL +Black Pink Red +.000. +10100 +20200 +.000. +00.00 +FR +Black Pink Red +.000. +00101 +00202 +.000. +00.00 +FD +Black Pink Red +.000. +00000 +01010 +.202. +00.00 +Door +Brown DarkBrown Yellow Lightgrey +31013 +01010 +01012 +01010 +01010 +Background +DarkREd +Stall +Transparent +DarkNess +Black +DStall +Transparent +======= +LEGEND +======= +Q = Wall +W = Player +E = Follower +R = Door + +. = Background +MovingFol = FU or FL or FR or FD +VerFol = FU or FD +HorFol = FL or FR +Enemy = Follower or MovingFol +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Door +Player MovingFol Follower Wall + DarkNess + Stall +DStall +====== +RULES +====== + + +[Stall] -> [] +Up [Stationary FU No Stall | No Wall No Enemy] -> [Up FU |] again +Left [Stationary FL No stall | No Wall No Enemy] -> [Left FL|] again +Right [Stationary FR No Stall | No Wall No Enemy] -> [Right FR|] again +Down [Stationary FD No Stall | No Wall No Enemy] -> [Down FD|] again +[Stationary MovingFol] -> [Follower] +Late Vertical [VerFol | Player] -> [|VerFol] +Late Horizontal [HorFol | Player] -> [|HorFol] + +Late Right [Follower | ... | Player] -> [FR Stall | ... | Player] +Late Right [Player | ... | Follower] -> [Player | ... | FL Stall ] +Late Down [Follower | ... | Player] -> [FD Stall | ... | Player] +Late Down [Player | ... | Follower] -> [Player | ... | FU Stall] + + + +late [Player Door | No Enemy] [Background No MovingFol] -> Win +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +qqqrqqq +q.e...q +q...e.q +q.e...q +q...e.q +q.e...q +qqqwqqq \ No newline at end of file diff --git a/Schleimban.txt b/Schleimban.txt new file mode 100644 index 0000000000000000000000000000000000000000..8c6d3e62ee38e52d9228e410f236c913080cf8b4 --- /dev/null +++ b/Schleimban.txt @@ -0,0 +1,594 @@ +title Schleimban +author increpare [+ ein Level von David Skinners Microban] +homepage www.increpare.com + +run_rules_on_level_start + +( One level taken from David Skinner's Microban - www.sneezingtiger.com/sokoban/levels/microbanText.html ) + +text_color lightblue +color_palette 6 + +======== +OBJECTS +======== + +Background +black darkgray +00000 +00000 +00100 +00000 +00000 + +Wall +darkgray gray darkblue +00000 +01112 +01002 +01002 +02222 + +wall_up +darkgray gray darkblue +.1..2 +..00. +..... +..... +..... + +wall_down +darkgray gray darkblue +..... +..... +..... +..... +.1002 + +wall_left +darkgray gray darkblue +..... +1.... +.0... +.0... +2.... + +wall_right +darkgray gray darkblue +..... +....1 +....0 +....0 +..... + +Target +yellow +..... +..... +..0.. +..... +..... + + +Crate +gray darkblue +.000. +01110 +01.10 +01110 +.000. + +Player +darkred red black +.000. +01110 +01.10 +01110 +.000. + +player_up +darkred red +0...0 +..... +..... +..... +..... + +player_down +darkred red +..... +..... +..... +..... +0...0 + +player_left +darkred red +0.... +..... +..... +..... +0.... + +player_right +darkred red +....0 +..... +..... +..... +....0 + + +player_up_o +darkred red +01110 +..... +..... +..... +..... + +player_down_o +darkred red +..... +..... +..... +..... +01110 + +player_left_o +darkred red +0.... +1.... +1.... +1.... +0.... + +player_right_o +darkred red +....0 +....1 +....1 +....1 +....0 + +player_ur +darkred red +....1 +..... +..... +..... +..... + +player_ul +darkred red +1.... +..... +..... +..... +..... + +player_dr +darkred red +..... +..... +..... +..... +....1 + +player_dl +darkred red +..... +..... +..... +..... +1.... + + +ok +darkred + + + +sprt_0_0 1 +black + +sprt_1_0 2 +lightgray darkgray red lightred +...01 +...01 +...00 +...22 +..223 + +sprt_2_0 3 +darkgray lightgray red lightred +00001 +00001 +11111 +22222 +33332 + +sprt_3_0 4 +red black +11111 +11111 +11111 +11111 +01111 + +sprt_4_0 5 +black + +sprt_0_1 6 +lightgray red darkgray black +33333 +33333 +00001 +22201 +22201 + +sprt_1_1 7 +red lightred darkblue black +30011 +00111 +01111 +11111 +11122 + +sprt_2_1 8 +lightred darkblue +00000 +00000 +00000 +00000 +00011 + +sprt_3_1 9 +lightred red +011.. +0011. +00011 +00001 +00001 + +sprt_4_1 0 +black + +sprt_0_2 - +darkgray lightgray red +00012 +00012 +00012 +00012 +00012 + +sprt_1_2 = +lightred darkblue +00011 +00000 +00000 +00100 +00010 + +sprt_2_2 q +lightred darkblue +00011 +00000 +00000 +00000 +00000 + +sprt_3_2 w +lightred red darkblue +00001 +00000 +00000 +02000 +20000 + +sprt_4_2 e +red lightgray lightred darkgray +0.... +0.... +00111 +20133 +20133 + +sprt_0_3 r +darkgray lightgray red +00012 +00012 +11112 +..... +..... + +sprt_1_3 t +lightred darkblue red +00001 +00000 +20000 +22000 +.2200 + +sprt_2_3 y +lightred darkblue +00001 +11110 +00000 +00000 +00000 + +sprt_3_3 u +lightred red +00000 +00000 +00000 +00000 +00001 + +sprt_4_3 i +lightred red lightgray darkgray +01233 +01233 +01233 +11222 +1.... + +sprt_0_4 z +black + +sprt_1_4 x +red lightgray darkgray +..000 +..111 +..122 +..122 +..122 + +sprt_2_4 a +red lightgray darkgray +00000 +11111 +22222 +22222 +22222 + +sprt_3_4 s +red lightgray darkgray +00000 +11111 +22221 +22221 +22221 + +sprt_4_4 d +black + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +obstacle = crate or wall +player_stick = player_up or player_down or player_left or player_right or player_up_o or player_down_o or player_left_o or player_right_o or player_ur or player_ul or player_dr or player_dl + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +ok +player_up,player_up_o +player_down,player_down_o +player_left,player_left_o +player_right,player_right_o +player_ur +player_ul +player_dr +player_dl + +wall_up +wall_down +wall_left +wall_right +1,2,3,4,5,6,7,8,9,0,sprt_0_2,sprt_1_2,q,w,e,r,t,y,u,i,z,x,a,s,d + +====== +RULES +====== + +right [ wall | wall ] -> [wall_right wall | wall_left wall ] +down [ wall | wall ] -> [ wall_down wall | wall_up wall] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [ player | obstacle ] -> [ player ok | obstacle ] +late [ player no ok ] -> cancel +late [ player ok ] -> [ player ] + +late [player_stick]->[] + +late down [ crate | player ] -> [ crate player_down | Player player_up_o] +late up [ crate | player ] -> [ crate player_up | Player player_down_o] +late left [ crate | player ] -> [ crate player_left | Player player_right_o] +late right [ crate | player ] -> [ crate player_right | Player player_left_o] + +late up [ player | wall ]-> [player player_up_o|wall] +late down [ player | wall ]-> [player player_down_o|wall] +late left [ player | wall ]-> [player player_left_o|wall] +late right [ player | wall ]-> [player player_right_o|wall] + +late [ player_up_o player_right_o ] -> [ player_up_o player_right_o player_ur] +late [ player_up_o player_left_o ] -> [ player_up_o player_left_o player_ul] +late [ player_down_o player_right_o ] -> [ player_down_o player_right_o player_dr] +late [ player_down_o player_left_o ] -> [ player_down_o player_left_o player_dl] +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +message Level 1 von 5 + +..#####.. +..#...#.. +..#.o.#.. +..#...#.. +####.#### +#.......# +#...*...# +#.......# +#.......# +#...p...# +######### + + +message Level 2 von 5 [ von Microban ] + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message Level 3 von 5 + +######### +#.......# +#..o.o..# +#.......# +##.###.## +#.......# +#.*.p.*.# +#...#...# +######### + +message Level 4 von 5 + +######## +#o.....# +#p**...# +##.....# +.##....# +..##...# +...##..# +....##o# +.....### + +message Level 5 von 5 + + +######### +#.......# +#.....#.# +#.......# +#.....### +#..**.oo# +#....#### +#.p..#... +######... + + +message Herzlichen Glückwunsch! + + +12345 +67890 +-=qwe +rtyui +zxasd + + +( + + + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +############# +#......##...# +#...**..p.#.# +#.....#oo...# +#.....####### +#######...... + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +######### +#.......# +#..o.o..# +#.......# +##.###.## +#.......# +#.......# +#.......# +#.*.p.*.# +#...#...# +######### + +..#####.. +..#...#.. +..#.o.#.. +..#...#.. +####.#### +#.......# +#...*...# +#.......# +#.......# +#...p...# +######### + + +####### +#.....# +#.o.o.# +#.....# +##.#.## +#.....# +#.*.*.# +#..p..# +####### + +) \ No newline at end of file diff --git a/ScriptCross.txt b/ScriptCross.txt new file mode 100644 index 0000000000000000000000000000000000000000..585df1632f89d044159f31d2a34fdd9c2db472e4 --- /dev/null +++ b/ScriptCross.txt @@ -0,0 +1,288 @@ +title ScriptCross +author Dennis Au +homepage www.puzzlescript.net +again_interval 0 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +White + +Target +White + +Fill +Black + +Cross +LightGrey +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +Player +Green +00000 +0...0 +0...0 +0...0 +00000 + +Border # +LightGrey + +Clue0 0 +LightGrey +(or: (useful for testing) + +LightGrey Black White +00000 +02220 +02220 +02220 +00000 +) + +Clue1 1 +LightGrey #555555 DarkGrey White +00200 +02200 +00200 +00200 +01110 + +Clue2 2 +LightGrey #555555 DarkGrey White +02220 +00020 +01120 +01000 +01110 + +Clue3 3 +LightGrey #555555 DarkGrey White +02220 +00020 +00120 +00010 +01110 + +Clue4 4 +LightGrey #555555 DarkGrey White +00220 +02020 +21111 +00010 +00010 + +Clue5 5 +LightGrey #555555 DarkGrey White +02220 +02000 +02110 +00010 +01110 + +Clue6 6 +LightGrey #555555 DarkGrey White +02220 +02000 +02210 +01010 +01110 + +Clue7 7 +LightGrey #555555 DarkGrey White +02220 +00020 +00111 +00010 +00010 + +Clue8 8 +LightGrey #555555 DarkGrey White +02220 +02020 +02120 +01010 +01110 + +Clue9 9 +LightGrey #555555 DarkGrey White +02220 +02020 +02110 +00010 +01110 + +HClueGen +Green +..... +..... +..... +..... +..... + +VClueGen +Red +..... +..... +..... +..... +..... + +NewClue +Blue + +ClueInc +Yellow +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +\ = HClueGen and Clue0 +- = VClueGen and Clue0 ++ = Player and Border +b = Target +Clue = Clue0 or Clue1 or Clue2 or Clue3 or Clue4 or Clue5 or Clue6 or Clue7 or Clue8 or Clue9 +Occupied = Fill or Cross or Clue or Border +ClueGen = HClueGen or VClueGen + +======= +SOUNDS +======= +EndLevel 37348103 +EndGame 64173909 + +================ +COLLISIONLAYERS +================ + +Background +Target, Border +Clue, Cross, Fill +ClueInc, VClueGen +NewClue, HClueGen +Player + +====== +RULES +====== + + + +[Action Player no Occupied] -> [Player Fill] +[Action Player Fill] -> [Player Cross] +[Action Player Cross] -> [Player] + +Up [VClueGen] -> [Up VClueGen] again +Left [HClueGen] -> [Left HClueGen] again + +(create a new clue when the cluegen sees [no target|target]) +[< ClueGen Target | No Target | ... | No Clue No NewClue | Clue] -> [< ClueGen Target | No Target | ... | No Clue | NewClue > Clue] + +(make sure new clues can push the old ones out of the way) +[> Clue| Clue] -> [> Clue| > Clue] + +(increment clue as the cluegen traverses a target) +(general case) +[< ClueGen Target| ... | No Clue No NewClue| Clue No ClueInc] -> [< ClueGen Target| ... || Clue ClueInc] +(for the edge case where the clue is next to the target) +[< ClueGen Target | Clue] -> [< ClueGen Target | Clue ClueInc] + +Late [NewClue] -> [Clue0] +Late [Clue8 ClueInc] -> [Clue9] +Late [Clue7 ClueInc] -> [Clue8] +Late [Clue6 ClueInc] -> [Clue7] +Late [Clue5 ClueInc] -> [Clue6] +Late [Clue4 ClueInc] -> [Clue5] +Late [Clue3 ClueInc] -> [Clue4] +Late [Clue2 ClueInc] -> [Clue3] +Late [Clue1 ClueInc] -> [Clue2] +Late [Clue0 ClueInc] -> [Clue1] +late [ClueInc] -> [] + + + +============== +WINCONDITIONS +============== + +All Target on Fill +All Fill on Target + +======= +LEVELS +======= +(test level +######################|######## +#bb...bbb.bbb.b....bbb|######## +#b...bb.b.b.b.b.b.bbbb|######## +#bb.b.....b.b.b.b.b.b.|######## +----------------------+######## +############################123 +############################456 +############################789 +) + +message level 1 - oh so stable + +#### +#.b\ +#bb\ +#--+ + +message level 2 - it is what it is + +####### +#.bbb.\ +#...b.\ +#.bbb.\ +#.b...\ +#.bbb.\ +#-----+ +####### +####### + +message level 3 - i see you! + +######## +#.....\# +#.b.b.\# +#.....\# +#.bbb.\# +#.....\# +#-----+# +######## + +message level 4 - that's ace + +############## +#.bbbbbbb.\### +#.b.....b.\### +#.b.bbb.b.\### +#.b.b.b.b.\### +#.b.bbb.b.\### +#.b.b.b.b.\### +#.b.....b.\### +#.bbbbbbb.\### +#.........\### +#---------+### +############## +############## +############## + +message congratulations! \ No newline at end of file diff --git a/Season_Finale.txt b/Season_Finale.txt new file mode 100644 index 0000000000000000000000000000000000000000..f80a4ca03de787790c04859ef449e5f310a9c838 --- /dev/null +++ b/Season_Finale.txt @@ -0,0 +1,1483 @@ +title Season Finale +run_rules_on_level_start +background_color #222 +text_color #DDD +again_interval 0 + +======== +OBJECTS +======== + +Background 1 +black + +sunlit +#78D448 + +munlit +#70F044 + +snlit +#58BBE0 + +wnlit +#C0FFEE + +ait +#FEB047 + +wit +#EFC040 + +mlit +#FBFB68 + +alit +#FFFB66 + +ablock +#C84202 + +sblock w +#043804 + +mblock +#14D0D0 + +wblock +#6094B2 + +wdoor +#6094B2 #5074A2 +11100 +11110 +11111 +11110 +11100 + +adoor +#FD712D #C84202 +00011 +00001 +00000 +00001 +00011 + +sdoor e +#109010 #043804 +00011 +00001 +00000 +00001 +00011 + +mdoor +#80F4F4 #14D0D0 +00011 +00001 +00000 +00001 +00011 + +spring +#109010 #041904 +.000. +00000 +01010 +00000 +.000. + +bunnyd , +#745004 black pink white +..3.. +.000. +.000. +.101. +..2.. + +bunnyl < +#745004 black pink white +..... +.100. +20003 +.100. +..... + +bunnyu . +#745004 black pink white +..2.. +.101. +.000. +.000. +..3.. + +bunnyr > +#745004 black pink white +..... +.001. +30002 +.001. +..... + + + +crat 7 +#745004 #C47004 +.000. +01110 +01110 +01110 +.000. + +glass q +#745004 #C47004 white +.000. +02110 +02120 +01120 +.000. + +flower +#043804 #109010 +..... +..1.. +.101. +..1.. +..... + +water o +#1040E0 + +ice p +lightblue + + + +drowned +#1040E0 #745004 +00000 +00100 +01110 +00100 +00000 + +nodoor +transparent + +start +transparent + +vert +transparent + +moved +transparent + +nomoved +transparent + + + +eaten +transparent + +watermark +transparent + + + + + +summer +#f41010 #600404 #FFB008 +.000. +00000 +01010 +00000 +.000. + + + +lightu +#FFC008 +..... +..0.. +.0.0. +..... +..... + + + +lightr +#FFC008 +..... +..0.. +...0. +..0.. +..... + +lightl +#FFC008 +..... +..0.. +.0... +..0.. +..... + +lightd +#FFC008 +..... +..... +.0.0. +..0.. +..... + + +u1 +#FF5800 +..... +..0.. +.0.0. +..... +..... + +r1 +#FF5800 +..... +..0.. +...0. +..0.. +..... + +l1 +#FF5800 +..... +..0.. +.0... +..0.. +..... + +d1 +#FF5800 +..... +..... +.0.0. +..0.. +..... + +u2 +#FF7800 +..... +..0.. +.0.0. +..... +..... + +r2 +#FF7800 +..... +..0.. +...0. +..0.. +..... + +l2 +#FF7800 +..... +..0.. +.0... +..0.. +..... + +d2 +#FF7800 +..... +..... +.0.0. +..0.. +..... + +u3 +#FF9800 +..... +..0.. +.0.0. +..... +..... + +r3 +#FF9800 +..... +..0.. +...0. +..0.. +..... + +l3 +#FF9800 +..... +..0.. +.0... +..0.. +..... + +d3 +#FF9800 +..... +..... +.0.0. +..0.. +..... + +u4 +#FFA800 +..... +..0.. +.0.0. +..... +..... + +r4 +#FFA800 +..... +..0.. +...0. +..0.. +..... + +l4 +#FFA800 +..... +..0.. +.0... +..0.. +..... + +d4 +#FFA800 +..... +..... +.0.0. +..0.. +..... + +x0 +transparent + +x1 +transparent + +x2 +transparent + +x3 +transparent + +x4 +transparent + +x5 +transparent + +plusone +transparent + + +ver +#1040E0 #A07004 +01110 +01110 +01110 +01110 +01110 + +hor +#1040E0 #A07004 +00000 +11111 +11111 +11111 +00000 + +wver +lightblue #A07004 +01110 +01110 +01110 +01110 +01110 + +whor +lightblue #A07004 +00000 +11111 +11111 +11111 +00000 + +bloomed +#209A00 +.000. +00000 +00000 +00000 +.000. + + + + +bad +#985000 white #ff5064 +..2.. +.000. +.000. +.000. +..1.. + + + + +lose +#985000 white #ff5064 black +..2.. +.303. +.000. +.000. +..1.. + +nemir z +#985000 #14D0D0 +0.... +00... +0.0.. +0..0. +00000 + +semir x +#985000 #14D0D0 +00000 +0..0. +0.0.. +00... +0.... + +nwmir c +#985000 #14D0D0 +....0 +...00 +..0.0 +.0..0 +00000 +swmir v +#985000 #14D0D0 +00000 +.0..0 +..0.0 +...00 +....0 + +diag b +#985000 #14D0D0 +00000 +00..0 +0.0.0 +0..00 +00000 + +diago n +#985000 #14D0D0 +00000 +0..00 +0.0.0 +00..0 +00000 + + +wins +transparent + +new +transparent + +more +transparent + + + +autumn +#F45305 #6A2402 +.000. +00000 +01010 +00000 +.000. + + +bird m +darkblue blue lightblue black +..1.. +2.1.2 +11111 +.010. +..1.. + + + +fella +#7E2D00 +.000. +00000 +00000 +00000 +.000. + +fellb +#9A0501 +.000. +00000 +00000 +00000 +.000. + +fellc +#CD0601 +.000. +00000 +00000 +00000 +.000. + +felld +#CCC926 +.000. +00000 +00000 +00000 +.000. + +felle +#F7C709 +.000. +00000 +00000 +00000 +.000. + +fellf +#F45305 +.000. +00000 +00000 +00000 +.000. + +fellg +#DA4528 +.000. +00000 +00000 +00000 +.000. + +fellh +#FD712D +.000. +00000 +00000 +00000 +.000. + +connected +transparent + +first +transparent + +notfirst +transparent + + +winter +#1010B0 #101030 +.000. +00000 +01010 +00000 +.000. + + +dead +brown +..0.. +..0.. +00000 +..0.. +..0.. + +temp +transparent + +temp2 +transparent + +lef +transparent + +righ +transparent + +dow +transparent + +uq +transparent + +bunn +transparent + +iffy +transparent + +winner1 +transparent + +winner2 +transparent + +winner3 +transparent +======= +LEGEND +======= + +bunny = bunnyl or bunnyr or bunnyd or bunnyu +aqua = water or ice + +fell = fella or fellb or fellc or felld or felle or fellh or fellg or fellf +flow = flower or bloomed or dead + +i = spring and start + +player = spring or summer or autumn or winter + +mirror = swmir or semir or nwmir or nemir + +diags = diag or diago +light = lightu or lightd or lightr or lightl +block = sblock or ablock or wblock or mblock +lit = alit or mlit +unlit = munlit or sunlit +nlit = snlit or wnlit +it = wit or ait +floor = unlit or nlit or lit or it +l= snlit +a = flower and snlit +winner = winner1 or winner2 or winner3 +door = sdoor or adoor or mdoor or wdoor +cra = crat or block or mirror or diags or fell or dead or bunny +cratd = crat or block or fell or dead +cred = crat or diags or mirror or fell +cre = spring or block or crat or glass or door or bunny or ice or mirror or diags +crae = block or glass or bad or flow +crate = crat or block or glass or aqua +crated = block or glass or mirror or bad or diags or summer or flow +push = mirror or diags +t = bad and mlit +fir = u1 or d1 or l1 or r1 +sec = u2 or d2 or l2 or r2 +thi = u3 or d3 or l3 or r3 +fou = u4 or d4 or l4 or r4 +xs = x0 or x1 or x2 or x3 or x4 or x5 +2 = summer and start + +k= water + + + + + +======= +SOUNDS +======= +SFX1 80425104 +SFX2 16467501 +SFX3 80127507 +SFX4 71317504 +SFX5 25216505 +SFX6 16917301 +SFX7 92204307 +SFX8 54283103 +SFX9 32265107 + + +================ +COLLISIONLAYERS +================ + +Background +vert +nodoor,wins, lose +watermark, connected +floor +ice +moved, nomoved +flow, eaten +water, +hor, ver, whor, wver +lightu, first, notfirst +lightr +lightd +lightl +more +bad +start, new +temp, temp2 +player, glass, crat, block, door, bunny, mirror, diags, fell, bird, +winner +lef, righ, dow, uq +bunn +iffy +start, drowned +plusone +x0 +x1 +x2 +x3 +x4 +x5 +u1, u2, u3, u4 +d1, d2, d3, d4 +l1, l2, l3, l4 +r1, r2, r3, r4 + + + +====== +RULES +====== + + + +[spring][start watermark] -> restart +[spring][drowned][start] -> [spring][drowned][start watermark] + +[action spring no unlit no flower no aqua] -> [spring flower] SFX1 +[action spring flower] -> [spring eaten] + +[spring][floor] -> [spring][] +[> spring| water] -> [spring|water] +[> spring | crat| no cre no aqua flower] -> [|spring|crat] SFX3 +[> spring | crat| no cre no aqua] -> [|spring|crat] SFX7 +[> spring | mirror| no cre no aqua flower] -> [|spring|mirror] SFX3 +[> spring | mirror| no cre no aqua] -> [|spring|mirror] SFX7 +[spring][vert] ->[spring][] +[spring][eaten]->[spring][] +[spring][nomoved] -> [spring][] +[spring][moved] -> [spring][] + +late [spring ice] -> [spring ice watermark] +late [spring][no spring ice watermark] -> [spring][water watermark] SFX2 + +late [spring][bunny watermark] -> [spring][drowned] SFX6 + +late up [spring][bunnyu no moved |no cre flower] ->[spring] [|bunnyu moved eaten] SFX3 +late left [spring][bunnyl no moved |no cre flower] -> [spring][|bunnyl moved eaten] SFX3 +late right [spring][bunnyr no moved |no cre flower] -> [spring][|bunnyr moved eaten] SFX3 +late down [spring][bunnyd no moved |no cre flower] -> [spring][|bunnyd moved eaten] SFX3 + + +late up [spring][bunnyu no moved |no cre no flower] ->[spring] [|bunnyu moved] +late left [spring][bunnyl no moved |no cre no flower] -> [spring][|bunnyl moved] +late right [spring][bunnyr no moved |no cre no flower] -> [spring][|bunnyr moved] +late down [spring][bunnyd no moved |no cre no flower] -> [spring][|bunnyd moved] + +late right [|nodoor spring][eaten] -> [spring|sdoor][eaten] +late [spring][nodoor][eaten] -> [spring][sdoor][eaten] + +late [spring] -> [spring nomoved] +late [nomoved spring][moved] -> [spring][moved] +late [spring][moved no spring]->[spring moved][] again + + +late [spring][no block no aqua] -> [spring][snlit] +late [spring][nodoor floor] -> [spring][nodoor sunlit] +late [spring][start floor] -> [spring][start sunlit] + +late [spring][flow nlit] -> [spring][flow sunlit] +late [spring][flow |nlit] -> [spring][flow|sunlit] +late [spring][flow |ice] -> [spring][flow |water watermark] +late vertical [spring][flower|] -> [spring][flower|vert] +late horizontal [spring][vert|nlit] -> [spring][vert|sunlit] +late horizontal [spring][vert|ice] -> [spring][vert|water watermark] + +late up [spring][nomoved][bunnyu | cre] -> [spring][nomoved][bunnyr|cre] +late right [spring][nomoved][bunnyr|cre] -> [spring][nomoved][bunnyd| cre] +late down [spring][nomoved][bunnyd| cre] -> [spring][nomoved][bunnyl| cre] +late left [spring][nomoved][bunnyl| cre] -> [spring][nomoved][bunnyu| cre] +late up [spring][nomoved][bunnyu | cre] -> [spring][nomoved][bunnyr|cre] +late right [spring][nomoved][bunnyr|cre] -> [spring][nomoved][bunnyd| cre] +late down [spring][nomoved][bunnyd| cre] -> [spring][nomoved][bunnyl| cre] +late left [spring][nomoved][bunnyl| cre] -> [spring][nomoved][bunnyu| cre] +late up [spring][nomoved][bunnyu | cre] -> [spring][nomoved][bunnyr|cre] +late right [spring][nomoved][bunnyr|cre] -> [spring][nomoved][bunnyd| cre] +late down [spring][nomoved][bunnyd| cre] -> [spring][nomoved][bunnyl| cre] +late left [spring][nomoved][bunnyl| cre] -> [spring][nomoved][bunnyu| cre] +late up [spring][nomoved][bunnyu | cre] -> [spring][nomoved][bunnyr|cre] +late right [spring][nomoved][bunnyr|cre] -> [spring][nomoved][bunnyd| cre] +late down [spring][nomoved][bunnyd| cre] -> [spring][nomoved][bunnyl| cre] +late left [spring][nomoved][bunnyl| cre] -> [spring][nomoved][bunnyu| cre] + +late [spring][door] -> [spring][nodoor vert sunlit] +late [spring][nodoor vert floor no player][nlit] -> [spring][sdoor][snlit] +late [spring][nodoor vert floor no player][ice] -> [spring][sdoor][ice] +late [spring][nodoor floor no player][snlit] -> [spring][sdoor][snlit] +late [spring][nodoor floor no player][ice] -> [spring][sdoor][ice] +late [spring][nodoor vert] -> [spring][nodoor] SFX8 + +late [drowned][spring nodoor] -> [drowned][spring nodoor watermark] + + + + + + +late [start summer][bunny] -> [start summer][mlit bad] +late [summer][sunlit] -> [summer][munlit] +late [summer][sblock] -> [summer][mblock] + +[xs] -> [] +[fir] -> [] +[sec] -> [] +[thi] -> [] +[fou] -> [] + + +[summer][no floor no door no nodoor no block] -> [summer][munlit] + + +[summer][new] -> [summer][] +[light]->[] + + + + + + +[> summer| water] -> cancel +[> summer| flow] -> cancel +[> summer| push| no crae no water] -> [> summer|> push|] SFX3 +startloop +right [summer][> nemir| swmir] -> [summer][|stationary diag] +up [summer][> nemir| swmir] -> [summer][|stationary diag] +down [summer][> swmir| nemir] -> [summer][|stationary diag] +left [summer][> swmir| nemir] -> [summer][|stationary diag] +left [summer][> nwmir| semir] -> [summer][|stationary diago] +up [summer][> nwmir| semir] -> [summer][|stationary diago] +down [summer][> semir| nwmir] -> [summer][|stationary diago] +right [summer][> semir| nwmir] -> [summer][|stationary diago] + +[summer][> push|push| no crae no water] -> [summer][> push|> push|] +endloop +[summer][> push| stationary push] -> cancel +[> summer| stationary push] -> cancel + +late [summer] -> [summer lightu lightr lightd lightl x0] + + + +startloop + +late [light more] -> [light] + +late up [lightu xs no flow no more|no lightu no cre no door ] -> [lightu xs| lightu more xs plusone] +late down [lightd xs no flow no more|no lightd no cre no door ] -> [lightd xs| lightd more xs plusone] +late left [lightl xs no flow no more|no lightl no cre no door ] -> [lightl xs| lightl more xs plusone] +late right [lightr xs no flow no more|no lightr no cre no door ] -> [lightr xs| lightr more xs plusone] + + +late up[lightu no more no flow xs|semir no lightr] -> [lightu xs|lightr more semir xs plusone] +late up[lightu no more no flow xs|swmir no lightl] -> [lightu xs|lightl more swmir xs plusone] +late down[lightd no more no flow xs|nemir no lightr] -> [lightd xs|lightr more nemir xs plusone] +late down[lightd no more no flow xs|nwmir no lightl] -> [lightd xs|lightl more nwmir xs plusone] +late left[lightl no more no flow xs|semir no lightd] -> [lightl xs|lightd more semir xs plusone] +late left[lightl no more no flow xs|nemir no lightu] -> [lightl xs|lightu more nemir xs plusone] +late right[lightr no more no flow xs|swmir no lightd] -> [lightr xs|lightd more swmir xs plusone] +late right[lightr no more no flow xs|nwmir no lightu] -> [lightr xs|lightu more nwmir xs plusone] + + +late up [lightu no crae mirror|flow no new] -> [lightu mirror|bloomed new] +late down [lightd no crae mirror|flow no new] -> [lightd mirror|bloomed new] +late left [lightl no crae mirror|flow no new] -> [lightl mirror| bloomed new] +late right [lightr no crae mirror|flow no new] -> [lightr mirror|bloomed new] + +late up [lightu no crae summer|flow no new] -> [lightu summer|bloomed new] +late down [lightd no crae summer|flow no new] -> [lightd summer|bloomed new] +late left [lightl no crae summer|flow no new] -> [lightl summer| bloomed new] +late right [lightr no crae summer|flow no new] -> [lightr summer|bloomed new] + + +late up [lightu no crated water|flow no new floor] -> [ver|mlit] SFX4 again +late down [lightd no crated water|flow no new floor] -> [ver|mlit] SFX4 again +late left [lightl no crated water|flow no new floor] -> [hor|mlit] SFX4 again +late right [lightr no crated water|flow no new floor] -> [hor|mlit] SFX4 again + + +late up [lightu no crated no water no hor no ver|flow no new floor] -> [bloomed new|mlit] again SFX9 +late down [lightd no crated no water no hor no ver|flow no new floor] -> [bloomed new|mlit] again SFX9 +late left [lightl no crated no water no hor no ver|flow no new floor] -> [bloomed new|mlit] again SFX9 +late right [lightr no crated no water no hor no ver|flow no new floor] -> [bloomed new|mlit] again SFX9 + +late [x0 plusone] -> [x1] +late [x1 plusone] -> [x2] +late [x2 plusone] -> [x3] +late [x3 plusone] -> [x4] +late [x4 plusone] -> [x5] + + +endloop + + +late [summer unlit] -> [summer mlit] +late [light unlit] -> [light mlit] +late [summer|flower] -> [summer| bloomed] +late [light flow] -> [bloomed] + +late up [lightu|crat floor] -> [lightu|glass mlit] +late down [lightd|crat floor] -> [lightd|glass mlit] +late right [lightr|crat floor] -> [lightr|glass mlit] +late left [lightl|crat floor] -> [lightl|glass mlit] +late up [lightu|glass floor] -> [lightu|glass mlit] +late down [lightd|glass floor] -> [lightd|glass mlit] +late right [lightr|glass floor] -> [lightr|glass mlit] +late left [lightl|glass floor] -> [lightl|glass mlit] + + +late [lightu x4] -> [lightu u4 x4] +late [lightd x4] -> [lightd d4 x4] +late [lightl x4] -> [lightl l4 x4] +late [lightr x4] -> [lightr r4 x4] +late [lightu x3] -> [lightu u3 x3] +late [lightd x3] -> [lightd d3 x3] +late [lightl x3] -> [lightl l3 x3] +late [lightr x3] -> [lightr r3 x3] +late [lightu x2] -> [lightu u2 x2] +late [lightd x2] -> [lightd d2 x2] +late [lightl x2] -> [lightl l2 x2] +late [lightr x2] -> [lightr r2 x2] + +late [lightu x1] -> [lightu u1 x1] +late [lightd x1] -> [lightd d1 x1] +late [lightl x1] -> [lightl l1 x1] +late [lightr x1] -> [lightr r1 x1] + + + + + +late [summer][door] -> [summer][nodoor new mlit] + +late [summer][nodoor new lit][unlit] -> [summer][mdoor][munlit] +late [summer][lose]->restart +late [light bad] -> [light lose] SFX5 +late [summer][nodoor new] -> [summer][nodoor] SFX8 +late [summer nodoor] -> [wins summer] + + + + +late [autumn][xs] -> [autumn][] +late [autumn][fir] -> [autumn][] +late [autumn][sec] -> [autumn][] +late [autumn][thi] -> [autumn][] +late [autumn][fou] -> [autumn][] +late [autumn][mlit] -> [autumn][alit] +late [autumn][mblock] -> [autumn][ablock] + + +[> autumn | crat| no cre no aqua] -> [| autumn |crat] SFX7 +[> autumn | mirror| no cre no aqua] -> [| autumn |mirror] SFX7 + +late [autumn][bad] -> [autumn][bunnyr] + +[first][autumn] -> [][autumn notfirst] + + +[> autumn|crat|no block no bunny no bird no flow no door no crat no glass] -> [|autumn|crat] +[> autumn|water] -> [autumn|water] + +[autumn][water floor] -> [autumn][water] +[autumn][hor floor] -> [autumn][hor] +[autumn][ver floor] -> [autumn][ver] +[autumn][no floor no door no nodoor no block no water no hor no ver] -> [autumn][alit] +late [autumn][glass floor] -> [autumn][glass ait] +[autumn][no vert] -> [autumn][vert] +down[autumn][vert|...|no block] -> [autumn][|...|] +horizontal[autumn][vert|...|no vert] -> [autumn][|...|] + +late down [autumn][glass|no bloomed no player no bunny no bad no ablock] -> [autumn][crat|bird moved] + +[> autumn | bird|no bloomed no door no crate no fell no bird ] -> [> autumn| > bird|] + + +[> autumn|bloomed|no bloomed no door no crate no fell no bird no bunny] -> [> autumn|random fell start|] +horizontal [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|hor] +vertical [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|ver] +[> autumn|start fell] -> [> autumn|> fell] +[> autumn|bloomed] -> cancel + + +late [autumn][fell floor] -> [autumn][fell ait] +late [autumn floor] -> [autumn ait] + + + +late [autumn][drowned] -> restart +late [autumn][moved no crat no bird] -> [autumn][] +late right [notfirst][autumn|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][autumn|...|drowned|] +late left [notfirst][autumn|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][autumn|...|drowned|] +late right [notfirst][autumn|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][autumn|...|bunnyl moved|] +late left [][autumn|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][autumn|...|bunnyr moved|] + +late down [autumn][bird no moved|no door no fell no block no bloomed no player no bird no bunny] -> [autumn][|bird moved] +late [autumn][bird vert] -> [autumn][] + +late [autumn][connected] -> [autumn][] +late [autumn no connected] -> [autumn connected] + ++ late [autumn][connected|no connected no fell no bird no crate no door no bloomed no bunny no ver no hor] -> [autumn][connected|connected] + +late [autumn][floor connected] -> [autumn][ait connected] + +late [autumn][bird moved] -> [autumn][bird] again + + +late [autumn][door] -> [autumn][nodoor ait] +late [autumn][nodoor it][lit] -> [autumn][adoor][alit] +late [autumn][nodoor it][bird] -> [autumn][adoor][bird] +late [autumn][nodoor it][glass] -> [autumn][adoor][glass] + +late [autumn nodoor] -> [wins autumn] + + +late [winter][ait] -> [winter][wit] +late [winter][ablock] -> [winter][wblock] + +[winter][no floor no door no nodoor no block no flow] -> [winter][ait] + +([> player | crat|no flower] -> [> player| > crat|] +[> player | diags|no flower] -> [> player| > diags|]) +[> winter][ lose] -> restart +[uq] [winter] -> [] [up winter] +[dow] [winter] -> [] [down winter] +[righ] [winter] -> [] [right winter] +[lef] [winter] -> [] [left winter] + +[moved] [winter] -> [] [winter] +[bunn] [winter] -> [] [winter] +[bunny] [winter] -> [bunny bunn] [winter] + + + +[> winter floor no moved|no flow no door no cra ] -> [wnlit |> winter moved] + + + +right [> winter floor no moved| stationary swmir] -> [> temp2 wnlit|v temp swmir] +up [> winter floor no moved| stationary swmir] -> [> temp2 wnlit|^ temp swmir] +down [> winter floor no moved| stationary nwmir] -> [> temp2 wnlit|v temp nwmir] +right [> winter floor no moved| stationary nwmir] -> [> temp2 wnlit|^ temp nwmir] +left [> winter floor no moved| stationary nemir] -> [> temp2 wnlit|v temp nemir] +down [> winter floor no moved| stationary nemir] -> [> temp2 wnlit|^ temp nemir] +up [> winter floor no moved| stationary semir] -> [> temp2 wnlit|v temp semir] +left [> winter floor no moved| stationary semir] -> [> temp2 wnlit|^ temp semir] + +startloop +right [> temp floor no moved| stationary swmir] -> [ wnlit iffy|v temp swmir] +up [> temp floor no moved| stationary swmir] -> [ wnlit iffy|^ temp swmir] +down [> temp floor no moved| stationary nwmir] -> [ wnlit iffy|v temp nwmir] +right [> temp floor no moved| stationary nwmir] -> [ wnlit iffy|^ temp nwmir] +left [> temp floor no moved| stationary nemir] -> [ wnlit iffy|v temp nemir] +down [> temp floor no moved| stationary nemir] -> [ wnlit iffy|^ temp nemir] +up [> temp floor no moved| stationary semir] -> [ wnlit iffy|v temp semir] +left [> temp floor no moved| stationary semir] -> [ wnlit iffy |^ temp semir] + +endloop + +[> temp floor|no flow no door no cra ] -> [wnlit|> winter moved] SFX1 +[temp][temp2][nlit iffy] -> [temp][temp2][wit] +[temp][> temp2] -> [][> winter] +[temp] -> [] +[temp2] -> [] + +[iffy] -> [] + +[> winter floor no moved|cred|no flow no door no block ] -> [wnlit > winter| > cred|] + +[winter it] -> [winter wnlit] +[> winter no moved| door] -> [winter moved| temp door] +[temp door] [winter] [it] -> [door] [winter] [it] +[temp door][winter] -> [winter nodoor wnlit][] + + +[ winter| bunny] -> [winter|> bunny] + [winter] [> bunny| bunny] -> [winter] [> bunny| > bunny] + [winter] [left bunny] -> [winter] [left bunnyl] + [winter] [right bunny] -> [winter] [right bunnyr] + [winter] [down bunny] -> [winter] [down bunnyd] + [winter] [up bunny] -> [winter] [up bunnyu] + + [winter] [> bunny|water] -> [winter][|lose] + [winter] [> bunny|ice] -> [winter][bunny|ice] + +late [winter hor] -> [winter whor] +late [winter ver] -> [winter wver] + +late [winter][bunny no bunn] -> SFX3 + + +[left winter moved] -> [lef winter] again +[right winter moved] -> [righ winter] again +[down winter moved] -> [dow winter] again +[up winter moved] -> [uq winter] again + +[winter water uq] -> [winter ice] +[winter water lef] -> [winter ice] +[winter water dow] -> [winter ice] +[winter water righ] -> [winter ice] +[winter water] -> [winter ice] + +[winter][moved] -> [winter][] again + + + + + +right [winter][> nemir| swmir] -> [winter][|diag] +up [winter][> nemir| swmir] -> [winter][|diag] +down [winter][> swmir| nemir] -> [winter][|diag] +left [winter][> swmir| nemir] -> [winter][|diag] +left [winter][> nwmir| semir] -> [winter][|diago] +up [winter][> nwmir| semir] -> [winter][|diago] +down [winter][> semir| nwmir] -> [winter][|diago] +right [winter][> semir| nwmir] -> [winter][|diago] +[winter][> cre| cre| no flow no door no block] -> [winter][> cre| > cre| ] + +[winter][> cre|stationary cra] -> [winter][cre|cra] +[> winter| fell floor] -> [winter|dead wnlit] SFX3 +[> winter|stationary cra] -> [winter|cra] + +late [winter it] -> [winter wnlit] +late [winter][door] -> [winter][nodoor new wnlit] +late [winter][nodoor new nlit][it] -> [winter][wdoor][wit] +late [winter][nodoor new] -> [winter][nodoor] SFX8 +late [winter nodoor] -> [wins winter] +late [start][winter wins floor] -> win + +late [fell hor] -> cancel +late [fell ver] -> cancel + +late [spring no moved nodoor] -> [winner1] +late [summer wins ] -> [winner2] +late [autumn wins] -> [winner3] + +late [ winner1 no watermark no moved no first][start][sblock] -> [winner1 first][start][mblock] again +late [ winner1 no watermark no moved no first][start][mblock] -> [mdoor ][start summer][mblock] again +late [ winner2 no watermark no moved no first][start][mblock] -> [winner2 first][start][ablock] again + +late [winner2 no watermark no moved no first][start][ablock] -> [adoor ][start first autumn][ablock] again +late [ winner3 no watermark no moved no first][start][ablock] -> [winner3 first][start][wblock] again + +late [winner3 no watermark no moved no first][start][wblock] -> [adoor ][start first winter][wblock] again + +late [winner first] -> [winner no first] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + +message Spring: "Wow, I can't believe that it's only been 82 thousand years! It feels like I've known about all of you for such a long time! " + +message Summer: "What I can't believe is that I've been able to put up with you for that long!" + +message Autumn: "Come on, there's no reason to be mean." + +message Winter: "I assume that you are being hyperbolic again, Summer.” +message Winter: "I do not see what other option you would have had, as there is no other place that you could go." + +wwwwww +i1111w +w1111w +w1111e +wwwwww + +message Spring: "I still remember it as if it were only a decade ago." +message Spring: "Oh! Autumn, you might be able to see one of my favorite comets soon! + +message Summer: "Argh! Why do these things always seem to just miss me?" + +message Autumn: "I just saw it. The view was marvelous! Thanks for the heads up." + +message Winter: "Speaking of our initial introductions, I have a question for you, Spring." +message Winter: "Did you actually think that I was an animal? Do I look more distinct from the rest of you than I had previously believed?" + + + +wwwwwww +wl1p11w +wl1pppw +i11p11e +wwwwwww +message Spring: "Nope, You look just like us!" +message Spring: "Even though now it's hard for me to even imagine life without knowing all of you friends," +message Spring: "At the time, I had no idea there was anything else like me!" +message Spring: "You also slid by so fast, so that's why I assumed I must have seen an animal." + +message Summer: "I guess none of us can blame you for making a wrong assumption Spring, 'cause we all did the same." +message Summer: "I still say that my guess was better than all of yours though!" + +message Autumn: "I can also hardly remember not knowing about you too, Spring." +message Autumn: "The intermediate time, when I only knew Summer, was a hard time for me, but your optimism and enthusiasm never ceases to inspire me." + +message Winter: "Yes, I can imagine that the interim went..." +message Winter: "...well..." +message Winter: "...poorly, to say the least." + + + +wwwwwww +w11q11w +w11l11w +i11l1le +wwwwwww + +message Spring: "This year is going to be the best year ever!" + +message Summer: "We GET IT already!" +message Summer: "Do you have to say that EVERY SINGLE TIME?" + +message Autumn: "I agree with Spring." +message Autumn: "I think we should strive to make every year better than the last." + +message Winter: "But I do not see any evidence that this year would be any different." +message Winter: "It will most likely not have any major improvements or regression." + +wwwwwww +w1ppp1w +w1ppp1e +wp111pw +wp111pw +w1ppp1w +ip111pw +wp111pw +wwwwwww + +message Spring: "Autumn, I wish that one day I could finally meet you, instead of having to leave these messages." +message Spring: "You sound so beautiful!" +message Spring: "Summer or Winter, can you please describe how Autumn looks again for me?" + +message Summer: "He's orange." + +message Autumn: "Quite the way with words as always, Summer." + +message Winter: "I believe his skin looks closer to that of a tangerine than an orange." +message Winter: "And his eyes have a similar color to the seed coat of a peanut." + + + +wwwwwww +www1eww +wwi1www +www1www +wwl1l1w +w111llw +w111llw +w111www +wwwwwww + +message Spring: "You must look so gorgeous Autumn!" +message Spring: "I'd also wish that I could see you change the leaves' color sometime too, it seems so magical!" + +message Spring: "Hey Summer and Winter, what about you two? Do you ever think about wanting to meet each other?" + +message Summer: "Definitely not! It sounds like he's FREEZING!" + +message Autumn: "Awwww, Spring. I would be blushing if I could." + +message Winter: "I will not lie and say that I am not curious about Summer's brightness" +message Winter: "But I worry that your head may be full of dangerous thoughts, Spring" + + + +wwwwwww +wx11lle +w1l1l1w +wll111w +il111cw +wwwwwww + +message Spring: "What?" +message Spring: "What do you mean?" + +message Summer: "He's trying to say you're SCARING US!" +message Summer: "All this talk about meeting our counterparts!" + +message Autumn: "I think you're overreacting a bit." + +message Winter: "I do not believe she is." +message Winter: "We have no idea what could happen if one of us were to ignore our purpose." + + + +wwwwwwww +ilql11ww +wllll11w +wlllll1w +wwwwlllw +wwww11le +wwwwww1w + +message Spring: "I'm..." +message Spring: "I'm so sorry Winter! I never meant to upset you!" +message Spring: "I'll never mention it again!" + +message Summer: "GOOD!" +message Summer: "I was getting sick of hearing you rambling on about it." + +message Autumn: "Hey, don't talk to her that way!" +message Autumn: "Winter, I agree that we have no idea what could happen." +message Autumn: "But that might just mean that it could be nothing!" +message Autumn: "None of us can remember a time before our purposes, so none of us can know why we are doing it." +message Autumn: "It could all just be arbitrary and meaningless." + +message Winter: "Autumn, please do not make any rash decisions because of your emotions." +message Winter: "Although it is true none of us know the meaning of the cycle, something must have set the chain in motion." +message Winter: "I do not believe that it all could lack meaning." + + + + +wwwwwww +w1111lw +w111wlw +w111wle +w1111lw +wl1lllw +il1lllw +wwwwwww + +message Spring: "Please stop fighting you guys! I hate seeing when you argue!" + +message Summer: "Do like Spring said, and just stop being stupid about this Autumn!" + +message Autumn: "Spring didn't say I was being stupid." +message Autumn: "And I don't mean to start an argument, but I think that it's important to sort out what should be believed." +message Autumn: "We don't actually have any reason to believe that we even have a purpose." +message Autumn: "We'll never know unless we break the chain, and I don't think I want to live an eternity without you, Spring." + +message Winter: "Be reasonable Autumn! This could affect the entire balance of the planet." +message Winter: "And it is not true that my claims are based on no evidence." +message Winter: "Do you think it is just coincidence that, with no knowledge of each other," +message Winter: "We all began to travel around the Earth along the same path, in the same direction, and with the same interval?" + + + +wwwwwwww +wllpllww +wl1p11ww +wppwppww +w11pl1ww +i1lpllww +wppwppww +wllpllww +wl1p11ew +wwwwwwww + +message Spring: "Autumn..." +message Spring: "Winter..." +message Spring: "I..." +message Spring: "I don't know what to do!" +message Spring: "I don't know who to believe!" +message Spring: "Can't we all just go back to being friends again?" + +message Summer: "UGHHHH" +message Summer: "This is getting ridiculous." +message Summer: "If you two are going to abandon everything we know and meet each other, just DO IT already!" +message Summer: "Otherwise..." +message Summer: "SHUT THE HELL UP ABOUT IT ALREADY!" + +message Autumn: "I'm willing to meet you if you are, Spring" +message Autumn: "If anything goes wrong, I just need you to know..." +message Autumn: "I love you!" + +message Winter: "You must not!" +message Winter: "You are putting us all at risk for nothing!" + + + + + +wwwwwwwww +wi1>1wwww +ww111l1ww +www11l1ew +ww111l1ww +ww1l1lwww +wwwwwwwww +wwwwwwwww + +message Spring: "I..." +message Spring: "I love you too!" +message Spring: "I'm so excited to finally get to talk to you face to face!" +message Spring: "Nothing will go wrong Autumn! I believe that love can conquer anything!" + +message Summer: "HEY!" +message Summer: "Why should I have to keep working if they're going to stop!?" +message Summer: "If they're going to quit, then I QUIT TOO!" + +message Autumn: "I sure hope you're right, Spring." + +message Winter: "I should try to minimize the risk of catastrophe." +message Winter: "I will try to take up the purposes of all of us," +message Winter: "Although there are things I already am aware I will not be able to do as well." + + +wwwwwwwwww +wwwwwwwwww +w111wwwwww +i111ewwwww +w111wwwwww +w1l1wwwwww +wlllwwwwww +wlll1lll1w +wlllwwwwww +wwwwwwwwww + +message Winter: "I do hope they return some day, but until then..." +message Winter: "...I suppose that it is the beginning of an Age of Ice." + + + + + +wwwwww +www1ww +ww11ww +w111ww +i1llww +w1llww +ww1lww +ww1llw +ww1lle +ww111w +ww11ww +ww1www +wwwwww + +message END OF PART 5 + + diff --git a/Shared_Bridges_Game.txt b/Shared_Bridges_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa3b8f75f9f2cf94b66cb246f06d316243c932ec --- /dev/null +++ b/Shared_Bridges_Game.txt @@ -0,0 +1,541 @@ +title Shared Bridges Game +author Puzzlescripters +homepage groups.google.com/forum/#!topic/puzzlescript/l4dxRwKmBq0 +norepeat_action +background_color darkblue +run_rules_on_level_start (for decorations) + +( +======== +README +======== + +Open game of PuzzleScript Tennis inspired by PhotoShop Tennis and #IDARB! + +This iz how it works: + +1. Pick the latest version from the forum thread. Write a post telling you are taking the next turn. +2. Hack it. Add anything. Delete mercilessly. Change the rules, change the name. +3. Write in the comments what you did. What's new? What changed? +4. Add yourself to the log. +5. Share the link to your version on the thread. + +Remember: + +- All code created and shared in the match is Public Domain. +- Tennis is a speedy game. Be quick with your edits and return the ball so other's get to hit it too. +- This is a game but not a contest. +- This will probably be messy, don't expect or aim for a final product. +- If you do see something you'd like to keep working on more closely, just fork it. + + +======== +LOG +======== + +2015-02-04: Jere (@jjmajava) started the game. + +2015-02-05: Daniël (@sheepolution) Made a path the player from the other world can only walk on. + +2015-02-06: Jere scrapped portals completely, changed path elements to one platform that can be pushed to other colored areas, enabled multiple platforms being pushed. Changed the name, updated the URL to point to the forum thread. + +2015-05-07: Connorses fixed a couple of bugs where players could move onto boxes while still in their own color, added goal squares for Red and Green to reach, and made the map into a legit puzzle. + +2015-05-08: Connnorses added more levels. + +2015-05-09: Sfiera added norepeat_action, changed style to hi/mid/low. + +2015-05-12: Connorses added background_color to Prelude, added more levels, fixed a bug where you could push platforms that were under a character by having Sleeper include CharHi in addition to CharLow, changed background graphic + +2015-05-13: Sfiera added NoSwitching, made slight style changes, added one level. +) + +======== +OBJECTS +======== + +Background # +#0c1520 black +11111 +10001 +10101 +10001 +11111 + +RedWorldLow +#300 + +RedWorldMid . +darkred #300 +00000 +00000 +00000 +11111 +11111 + +RedWorldMidCap +darkred +..... +..... +..... +00000 +00000 + +GreenWorldLow , +#020 + +GreenWorldMid +darkgreen #020 +00000 +00000 +00000 +11111 +11111 + +GreenWorldMidCap +darkgreen +..... +..... +..... +00000 +00000 + +RedHi +Transparent + +RedHiCap +Red +..... +..... +.000. +.000. +.000. + +RedMidCap +lightred +..... +..... +..... +..... +.000. + +RedMid +lightred +.000. +.000. +..... +..... +..... + +RedLow +red +..... +.000. +.000. +.000. +..... + +GreenHi +Transparent + +GreenHiCap +Green +..... +..... +.000. +.000. +.000. + +GreenMid +lightgreen +.000. +.000. +..... +..... +..... + +GreenMidCap +lightgreen +..... +..... +..... +..... +.000. + +GreenLow +green +..... +.000. +.000. +.000. +..... + +NoSwitching ! +Transparent + +PlatformLow +darkgray #222 +00000 +00000 +00000 +11111 +11111 + +PlatformLowCap +darkgray +..... +..... +..... +00000 +00000 + +PlatformMid +white lightgray +00000 +11111 +11111 +..... +..... + +PlatformMidCap +white +..... +00000 +00000 +00000 +00000 + +RedGoalLow +red +00.00 +0...0 +..... +0...0 +00.00 + +RedGoalMidCap +Red +..... +..... +..... +00.00 +0...0 + +RedGoalMid +Red +..... +0...0 +00.00 +..... +..... + +RedGoalHi +Red +00.00 +..... +..... +..... +..... + +RedGoalHiCap +Red +..... +00.00 +0...0 +..... +0...0 + +GreenGoalLow +green +00.00 +0...0 +..... +0...0 +00.00 + +GreenGoalMidCap +Green +..... +..... +..... +00.00 +0...0 + +GreenGoalMid +Green +..... +0...0 +00.00 +..... +..... + +GreenGoalHi +Green +00.00 +..... +..... +..... +..... + +GreenGoalHiCap +Green +..... +00.00 +0...0 +..... +0...0 + +======= +LEGEND +======= + +(Characters) +Red = RedHi or RedMid or RedLow +Green = GreenHi or GreenMid or GreenLow + +CharHi = RedHi or GreenHi +CharMid = RedMid or GreenMid +CharLow = RedLow or GreenLow +Char = Red or Green + +Player = CharMid +Sleeper = CharLow or CharHi + +(World and platforms) +RedWorld = RedWorldMid or RedWorldLow +GreenWorld = GreenWorldMid or GreenWorldLow +Platform = PlatformMid or PlatformLow + +WorldMid = RedWorldMid or GreenWorldMid +WorldLow = RedWorldLow or GreenWorldLow +World = RedWorld or GreenWorld + +(Goals) +RedGoal = RedGoalHi or RedGoalMid or RedGoalLow +GreenGoal = GreenGoalHi or GreenGoalMid or GreenGoalLow +Goal = RedGoal or GreenGoal + +(Maps) +R = RedMid and RedWorldMid +G = GreenLow and GreenWorldLow + ++ = PlatformMid and RedWorldMid +x = PlatformLow and GreenWorldLow + +} = RedGoalMid and RedWorldMid +[ = GreenGoalMid and RedWorldMid +] = RedGoalLow and GreenWorldLow +{ = GreenGoalLow and GreenWorldLow + +(Decorations) +WorldCap = RedWorldMidCap or GreenWorldMidCap +PlatformCap = PlatformMidCap or PlatformLowCap +GoalCap = RedGoalHiCap or GreenGoalHiCap or RedGoalMidCap or GreenGoalMidCap +CharCap = RedHiCap or GreenHiCap or RedMidCap or GreenMidCap +Decoration = WorldCap or PlatformCap or GoalCap or CharCap + +======= +SOUNDS +======= + +CharMid create 16981906 +Platform move 33676907 +sfx2 88593103 +sfx3 55706102 + +================ +COLLISIONLAYERS +================ + +Background +World +PlatformLow +PlatformMid +Goal +Char +WorldCap +PlatformCap +GoalCap +CharCap +NoSwitching + +====== +RULES +====== + +( No switching when there's a platform on a platform ) +[ action Player ] [ PlatformMid PlatformLow ] -> [ Player ] [ PlatformMid PlatformLow ] sfx3 + +[ action Player ] [ NoSwitching ] -> [ Player ] [ NoSwitching ] + +( Action changes the active world ) +[ action Player ] [ RedWorldMid ] -> [ action Player ] [ RedWorldLow ] +[ action Player ] [ GreenWorldMid ] -> [ action Player ] [ GreenWorldLow ] +[ action RedMid ] [ GreenWorldLow ] -> [ action RedMid ] [ GreenWorldMid ] +[ action GreenMid ] [ RedWorldLow ] -> [ action GreenMid ] [ RedWorldMid ] +[ action RedMid ] [ Green ] -> [ RedLow ] [ GreenMid ] +[ action GreenMid ] [ Red ] -> [ GreenLow ] [ RedMid ] + +( Each Box can push platforms only in the active world ) +[ > Player | PlatformMid no sleeper] -> [ > Player | > PlatformMid ] + +( Multiple Platform blocks can be pushed at the same time ) +[ > PlatformMid | PlatformMid no sleeper] -> [ > PlatformMid | > PlatformMid ] + +( Platforms can't be pushed out of the world ) +[ > PlatformMid | no World ] -> cancel + +( Platforms can't be pushed through players ) +[ > PlatformMid | Sleeper ] -> cancel + +( Platforms can't be pushed out from under players ) +[ > PlatformMid Sleeper ] -> cancel + +( Make a sound if a platform is going to fall ) +[ > PlatformMid | no WorldMid no PlatformLow ] -> sfx2 + +( Most importantly: Players have to stay in the active world or on a platform! ) +[ > Player | no WorldMid no PlatformLow ] -> [ Player | ] + +( Platforms fall or rise with the world ) +late [ PlatformLow WorldMid ] -> [ PlatformMid WorldMid ] +late [ PlatformMid WorldLow no PlatformLow ] -> [ PlatformLow WorldLow ] + +( Goals and chars float on whatever they are on ) +late [ WorldMid no Platform RedGoal ] -> [ WorldMid RedGoalMid ] +late [ WorldMid no Platform GreenGoal ] -> [ WorldMid GreenGoalMid ] +late [ PlatformLow RedGoal ] -> [ PlatformLow RedGoalMid ] +late [ PlatformLow GreenGoal ] -> [ PlatformLow GreenGoalMid ] +late [ WorldLow no Platform RedGoal ] -> [ WorldLow RedGoalLow ] +late [ WorldLow no Platform GreenGoal ] -> [ WorldLow GreenGoalLow ] +late [ PlatformMid RedGoal ] -> [ PlatformMid RedGoalHi ] +late [ PlatformMid GreenGoal ] -> [ PlatformMid GreenGoalHi ] +late [ RedLow PlatformMid ] -> [ RedHi PlatformMid ] +late [ GreenLow PlatformMid ] -> [ GreenHi PlatformMid ] + +( Some tiles have parts that extend above or below them. Recreate every tick. ) +late [ Decoration ] -> [] +late up [ PlatformLow | ] -> [ PlatformLow | PlatformLowCap ] +late up [ PlatformMid | ] -> [ PlatformMid | PlatformMidCap ] +late up [ RedWorldMid | ] -> [ RedWorldMid | RedWorldMidCap ] +late up [ GreenWorldMid | ] -> [ GreenWorldMid | GreenWorldMidCap ] +late up [ RedGoalMid | ] -> [ RedGoalMid | RedGoalMidCap ] +late up [ GreenGoalMid | ] -> [ GreenGoalMid | GreenGoalMidCap ] +late up [ RedGoalHi | ] -> [ RedGoalHi | RedGoalHiCap ] +late up [ GreenGoalHi | ] -> [ GreenGoalHi | GreenGoalHiCap ] +late up [ RedHi | ] -> [ RedHi | RedHiCap ] +late up [ GreenHi | ] -> [ GreenHi | GreenHiCap ] +late up [ RedMid | ] -> [ RedMid | RedMidCap ] +late up [ GreenMid | ] -> [ GreenMid | GreenMidCap ] + +============== +WINCONDITIONS +============== + +(players must be on the matching target) +all Red on RedGoal +all Green on GreenGoal + +======= +LEVELS +======= +!########### +############ +##...,,...## +##.+.,,...## +##.+.,,...## +##.r.,,.}.## +##...,,...## +##...,,...## +############ +############ +############ + +!########### +############ +#######..r## +#####.....## +#####++#..## +###],,,+.### +###,,,,+.### +#######..### +############ +############ +############ + +message press x to switch players + +############ +############ +##......,,## +##....r{,,## +##......,,## +##..,,,,,,## +##..}g,,,,## +##..,,,,,,## +############ +############ +############ + +############ +#,,,,,.....# +#,,,,,...}.# +#,,,,,+++..# +#,,,,,+++..# +#,,g,,..r..# +#,,,,,.....# +#,,,,,...[.# +#,,,,,.....# +############ +############ +############ + +############ +#####r###### +#####.###### +####g,x,,### +####{,x,,### +####,,x,,### +#####.###### +#####}###### +############ +############ +############ + +############ +############ +#,,,.....### +#},,.....### +#,,,,,,#.### +#,,,,,,...## +##,,g,,.+r## +##,,,,,.+.## +##,,,,,...## +########{### +############ +############ + +############ +############ +#####}###### +####,,,##### +###,...,#### +##g,.xr,{### +###,...,#### +####...##### +###.+.+.#### +##.......### +############ +############ + +############ +#....##,,,,# +#...+.,,,,,# +#..r..xx,x,# +##+..##,,g## +##,,,##...## +#,,xx,..+..# +#,xx,,.+...# +#],,,##...[# +############ +############ diff --git a/Sheep.txt b/Sheep.txt new file mode 100644 index 0000000000000000000000000000000000000000..2afe362c62e07ed7cc53d69e7b2dbbf7227f8506 --- /dev/null +++ b/Sheep.txt @@ -0,0 +1,313 @@ +title Sheep +author Rabbit From Hell +homepage rabbitfromhell.newgrounds.com/follow + +key_repeat_interval 0.35 + +======== +OBJECTS +======== + +Background +Green Yellow Brown +00000 +01000 +00000 +00010 +00000 + +Target +Green Red +11011 +10001 +00000 +10001 +11011 + + +WallA +Darkblue DarkRed +10101 +01010 +10101 +01010 +10101 + +WallB +Darkblue DarkRed +01010 +10101 +01010 +10101 +01010 + + +Player +Black Orange White Blue DarkBrown +44444 +10101 +11111 +10001 +33.33 + +Crate +Orange Brown DarkBrown +11111 +12021 +10101 +12021 +11111 + +Sheep +White Grey Black +11011 +12021 +00100 +10001 +20002 + +PennedSheep +White Grey Black Red +31313 +32323 +30303 +30303 +30303 + + +RunningSheep +White Grey Black +11011 +12021 +00100 +10001 +20002 + +Probe +Red +..... +..... +..... +..... +..... + +======= +LEGEND +======= +Wall = WallA or WallB +Solid = Player or Wall or Sheep or Crate or PennedSheep +Obst = Crate or Wall or Player or Probe or PennedSheep +ObstM = Crate or Wall or Player + +. = Background +# = WallA +$ = WallB +P = Player +* = Crate +O = Target +S = Sheep + +======= +SOUNDS +======= + +Player move 45379507 +Crate move 93110307 +Sheep move 1943907 +CloseMessage 91412900 +EndGame 42707303 +EndLevel 29754303 +TitleScreen 22546103 +Undo 155504 +Restart 29704903 + +Sfx0 36551100 (sheep penned) +Sfx1 62497704 (sheep hitting wall) + +================ +COLLISIONLAYERS +================ + +Background +Target +Probe +Player, Wall, Crate, Sheep, RunningSheep, PennedSheep + +====== +RULES +====== + +[Player | ] -> [Player | > Probe] +[Probe Solid] -> [Solid] +[> Probe Solid] -> [Solid] +[> Probe | no Solid] -> [Probe | > Probe] again +[> Probe | Sheep ] -> [ | > Sheep] again +[> Probe | Obst] -> [ | Obst] +[Probe] -> [] +[Player | Sheep] -> [Player | > Sheep] again +[> Sheep | Solid] -> [Sheep | Solid] +([> Sheep Target] -> [Sheep Target]) +late [Sheep Target] -> [PennedSheep] Sfx0 +[> Sheep Target] -> [PennedSheep] + +[> Player | Crate] -> [> Player | > Crate] + +============== +WINCONDITIONS +============== + +No Sheep + +======= +LEVELS +======= + +( TEST AREA ) + +message You are the shepherd in charge of taking the sheep to their pens (the blue target shapes). +message But the sheep (sheep-like shapes) are terrified of you, and run away the moment they see you! +message You can use the crates that are inexplicably scattered all over the place to help you control the little b..., I mean, the lovely creatures. +message Good luck! + +message Level 1 +(a) +#$#$#$#$# +$.......$ +#...S.*.# +$.P.*.O.$ +#.......# +$.......$ +#$#$#$#$# + +message Level 2 +(b) +#$#$#$#$# +$....#..$ +#....$*.# +$.s..#op$ +#...*.*.# +$.......$ +#$#$#$#$# + +message Level 3 +(c) +#$#$#$#$# +$.......$ +#.....s.# +$......*$ +#$#.#$#.# +$.*....P$ +#......o# +$#$#$#$#$ + +message Level 4 +(d) +#$#$#$#$#. +$....#po$. +#....$..#$ +$.s..#*..# +#........$ +$...*#..$# +#....$*.#. +$#$#$#$#$. + +message Level 5 +(e) +#$#$#$#$#$#$ +$..........# +#.s.$#$#$*.$ +$...#po.#..# +#.....*....$ +$...#$.$#*.# +#..........$ +$#$#$#$#$#$# + +message Level 6 +(f) +#$#$#$#$#$#$ +$..........# +#po#....*#.$ +$..$..s..$.# +#..#.#$#.#.$ +$..$*....$.# +#..........$ +$..........# +#$#$#$#$#$#$ + +message Level 7 +(g) +#$#$#$#$#$#$ +$.....$....# +#.....#....$ +$...s......# +#.p...#....$ +$.**..$..o*# +#.....#....$ +$#$#$#$#$#$# + +message Level 8 +(h) +$#$#$#$#$#$#$# +#............$ +$........#...# +#..#$#...$o..$ +$........#...# +#...#.s......$ +$...$...#$#..# +#.p.#.*...*..$ +$............# +#$#$#$#$#$#$#$ + +message Level 9 +(i) +$#$#$#$#$#$#$# +#............$ +$...*....#...# +#..#$#...$o..$ +$......s.#...# +#...#.s......$ +$.*o$...#$#..# +#.*p#........$ +$............# +#$#$#$#$#$#$#$ + +message Level 10 +(j) +$#$#$#$#$#$#$# +#............$ +$...*....#...# +#..#$#...$s*p$ +$........#...# +#...#........$ +$..s$...#$#..# +#...#...o.o..$ +$............# +#$#$#$#$#$#$#$ + +message Level 11 +(k) +$#$#$#$#$#$#$# +#............$ +$...s....#.*.# +#..#$#.o.$s.p$ +$......o.#...# +#...#*o......$ +$..s$.o.#$#..# +#...#....s...$ +$............# +#$#$#$#$#$#$#$ + +message Level 12 +$#$#$#$#$#$#$# +#.o.#....$.o.$ +$....*..*....# +#..#$....$#..$ +$....s..s....# +#....s..s....$ +$..#$....$#..# +#..p.*..*....$ +$.o.$....#.o.# +#$#$#$#$#$#$#$ + +message Congratulations! You won. + diff --git a/Shield_Game.txt b/Shield_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..4536d185a3d88430ea719c2a97c750df9f6ddf3d --- /dev/null +++ b/Shield_Game.txt @@ -0,0 +1,146 @@ +title Shield Game +author Alan Hazelden +homepage www.draknek.org +require_player_movement +noaction + +======== +OBJECTS +======== + +Background +GREEN + +Wall +BROWN + +Player +Blue +..... +..0.. +.000. +.0.0. +..... + +Shield +Red DarkBlue White +.111. +12221 +12221 +.121. +..1.. + +ShieldL +DarkBlue +..... +0.... +0.... +0.... +..... + +ShieldR +DarkBlue +..... +....0 +....0 +....0 +..... + +ShieldU +DarkBlue +.000. +..... +..... +..... +..... + +ShieldD +DarkBlue +..... +..... +..... +..... +.000. + +ShieldedPlayer +Red + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = Shield +ShieldDir = ShieldL or ShieldR or ShieldU or ShieldD +Solid = Player or Wall or Shield + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Shield, ShieldedPlayer +ShieldL +ShieldR +ShieldU +ShieldD + +====== +RULES +====== + +[ > Player ShieldDir ] -> [ > Player > ShieldDir ] + +left [ > Player ShieldL ] -> [ > ShieldedPlayer > ShieldL ] +right [ > Player ShieldR ] -> [ > ShieldedPlayer > ShieldR ] +up [ > Player ShieldU ] -> [ > ShieldedPlayer > ShieldU ] +down [ > Player ShieldD ] -> [ > ShieldedPlayer > ShieldD ] + +[ > ShieldedPlayer | Shield ] -> [ > ShieldedPlayer | > Shield ] + +[ ShieldedPlayer ] -> [ Player ] + +left [ > Player | stationary Shield ] -> [ | Player ShieldL ] +right [ > Player | stationary Shield ] -> [ | Player ShieldR ] +up [ > Player | stationary Shield ] -> [ | Player ShieldU ] +down [ > Player | stationary Shield ] -> [ | Player ShieldD ] + +============== +WINCONDITIONS +============== + +No Shield + +======= +LEVELS +======= + +######### +#.......# +#.s...s.# +#...p...# +#.s...s.# +#.......# +######### + +####### +#..s..# +#.###.# +#s.p.s# +#.###.# +#..s..# +####### + +######## +#....s## +#.###..# +#p.s.s.# +#.###..# +#....s## +######## diff --git a/Shoop.txt b/Shoop.txt new file mode 100644 index 0000000000000000000000000000000000000000..2db2168385dd3975eaf7cfd5736ebee85c8b03ac --- /dev/null +++ b/Shoop.txt @@ -0,0 +1,116 @@ +Title Shoop +Author Loneship Games +homepage http://connorses.deviantart.com +background_color blue +realtime_interval 0.5 +======== +OBJECTS +======== +background +darkblue + +player +white +0...0 +..... +..... +..... +0...0 + +o +orange +.000. +00000 +00000 +00000 +.000. +g +green +.000. +00000 +00000 +00000 +.000. +b +blue +.000. +00000 +00000 +00000 +.000. +p +pink +.000. +00000 +00000 +00000 +.000. +br +grey +..0.. +.000. +..0.. +..0.. +..0.. + +in +darkgrey + +wall +lightgrey + +======= +LEGEND +======= +. = background +i = in +! = br +# = wall +color = o or g or b or p +color2 = o or g or b or p +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +in +color, wall +player +br +====== +RULES +====== +[in no player] -> [in player] +[in player] [player color] -> [in] [player color] +[in player no color] -> [in player random color] + + +down [player color|wall] -> [color|wall] + +down [player color|color no player] [player color] -> [stationary color|color] [stationary color] +down [player color|color no player] -> [color|color] + +[stationary player] -> [down player] + +[> player color] -> [> player > color] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +..ii.. +...... +...... +...... +...... +...... +...... +...... +###### diff --git a/Shooting_Pool.txt b/Shooting_Pool.txt new file mode 100644 index 0000000000000000000000000000000000000000..326f216553e251236ebaeb0eb9f6a64783d05bd9 --- /dev/null +++ b/Shooting_Pool.txt @@ -0,0 +1,392 @@ +title Shooting Pool +author Franklin P. Dyer +again_interval 0.05 +run_rules_on_level_start on + +======== +OBJECTS +======== + +Background . +Green + +Black , +Black + +WallVert / +Darkbrown Brown +00000 +11111 +11111 +11111 +00000 + +WallHorz \ +Darkbrown Brown +01110 +01110 +01110 +01110 +01110 + +Cornr1 1 +Darkbrown Brown Black +00000 +00111 +01111 +01111 +01110 + +Cornr2 2 +Darkbrown Brown Black +00000 +11100 +11110 +11110 +01110 + +Cornr3 3 +Darkbrown Brown Black +01110 +11110 +11110 +11100 +00000 + +Cornr4 4 +Darkbrown Brown Black +01110 +01111 +01111 +00111 +00000 + +HoleUp a +Darkbrown Brown Black +00000 +11111 +11211 +12221 +02220 + +HoleDown b +Darkbrown Brown Black +02220 +12221 +11211 +11111 +00000 + +HoleLeft c +Darkbrown Brown Black +01110 +01122 +01222 +01122 +01110 + +HoleRight d +Darkbrown Brown Black +01110 +22110 +22210 +22110 +01110 + +PlayerU @ +Darkbrown White +..1.. +..0.. +..0.. +..0.. +..0.. + +PlayerD +Darkbrown White +..0.. +..0.. +..0.. +..0.. +..1.. + +PlayerL +Darkbrown White +..... +..... +10000 +..... +..... + +PlayerR +Darkbrown White +..... +..... +00001 +..... +..... + +Stick1Vert +Darkbrown +..0.. +..0.. +..0.. +..0.. +..0.. + +Stick1Horz +Darkbrown +..... +..... +00000 +..... +..... + +PlainBall e +Lightblue Blue Darkblue +.000. +01112 +01112 +01112 +.222. + +PlainballU +Lightblue Blue Darkblue +.000. +01112 +01112 +01112 +.222. + +PlainballD +Lightblue Blue Darkblue +.000. +01112 +01112 +01112 +.222. + +PlainballL +Lightblue Blue Darkblue +.000. +01112 +01112 +01112 +.222. + +PlainballR +Lightblue Blue Darkblue +.000. +01112 +01112 +01112 +.222. + +Cueball f +Gray Lightgray White +.000. +01112 +01112 +01112 +.222. + +CueballU +Gray Lightgray White +.000. +01112 +01112 +01112 +.222. + +CueballD +Gray Lightgray White +.000. +01112 +01112 +01112 +.222. + +CueballL +Gray Lightgray White +.000. +01112 +01112 +01112 +.222. + +CueballR +Gray Lightgray White +.000. +01112 +01112 +01112 +.222. + +======= +LEGEND +======= + +Stick = Stick1Vert or Stick1Horz +Player = PlayerU or PlayerD or PlayerL or PlayerR +TableBounds = WallVert or WallHorz or Cornr1 or Cornr2 or Cornr3 or Cornr4 +Hole = HoleUp or HoleDown or HoleLeft or HoleRight +CueballM = CueballU or CueballD or CueballL or CueballR +PlainballM = PlainballU or PlainballD or PlainballL or PlainballR +BallM = CueballM or PlainballM +Ball = Cueball or Plainball or BallM +Solid = Tablebounds + +======= +SOUNDS +======= + +BallM Create 53810306 +Player Move 34759707 + +================ +COLLISIONLAYERS +================ + +Background +Black +Tablebounds, Hole, Player, Ball, Cueball, Plainball, CueballM, PlainballM +Stick + +====== +RULES +====== + +[Stick] -> [No Stick] + +[Up Player No PlayerU] -> [PlayerU] +[Down Player No PlayerD] -> [PlayerD] +[Left Player No PlayerL] -> [PlayerL] +[Right Player No PlayerR] -> [PlayerR] + +startloop +[> Player|Cueball] -> [Player|> Cueball] + +[Up Cueball] -> [CueballU]again +[CueballU] -> [UP CueballU] again +[Down Cueball] -> [CueballD]again +[CueballD] -> [DOWN CueballD] again +[Left Cueball] -> [CueballL]again +[CueballL] -> [LEFT CueballL] again +[Right Cueball] -> [CueballR]again +[CueballR] -> [RIGHT CueballR] again +[> CueballM|Solid] -> [Cueball|Solid] + +[> CueballM|Ball] -> [CueBall|> Ball] +[> PlainBallM|Ball] -> [Plainball|> Ball] +[v BallM|Ball] -> [v BallM|> Ball] +[^ BallM|Ball] -> [^ BallM|> Ball] + +[Up Plainball] -> [PlainballU]again +[PlainballU] -> [UP PlainballU] again +[Down Plainball] -> [PlainballD]again +[PlainballD] -> [DOWN PlainballD] again +[Left Plainball] -> [PlainballL]again +[PlainballL] -> [LEFT PlainballL] again +[Right Plainball] -> [PlainballR]again +[PlainballR] -> [RIGHT PlainballR] again +[> PlainballM|Solid] -> [Plainball|Solid] + +[> BallM|Hole] -> [|Hole] +[> Player|Hole] -> [|Hole] +endloop + +startloop +UP[No Stick|...|PlayerU] -> UP[Stick1Vert|...|PlayerU] +DOWN[No Stick|...|PlayerD] -> UP[Stick1Vert|...|PlayerD] +LEFT[No Stick|...|PlayerL] -> UP[Stick1Horz|...|PlayerL] +RIGHT[No Stick|...|PlayerR] -> UP[Stick1Horz|...|PlayerR] +endloop + +VERTICAL[> Player] -> [> Player Stick1Vert] +HORIZONTAL[> Player] -> [> Player Stick1Horz] + +============== +WINCONDITIONS +============== + +No Plainball +No PlainballM +Some Cueball + +======= +LEVELS +======= + +message Time to shoot some pool! +message Hit all balls other than the cueball into a hole. You can only hit the cueball. + +1////////////a///2 +\................\ +\.@..f...e....e..d +\............e...\ +\................\ +c...e.........e..d +\.......e........\ +\................\ +4///////b////////3 + +message When a ball shoots by another ball, it knocks it aside. + +1////////a///////2 +\........e.......\ +\................\ +c.......e.e......d +\................\ +\.@.f.....e......d +\................\ +\................\ +4////////////////3 + +1//a/////////////2 +\................\ +\................\ +c.e.......e...f..d +\........e.......\ +\.e........e..@..\ +\................\ +\................\ +4/b//////b/b/////3 + +1///a/////////a//2 +\.............e..\ +\...e............\ +c.....e.......e..\ +c.e....f.@.e....ed +4/b/2......e.....\ +,,,,\............\ +,,,,\............\ +,,,,4//////b/////3 + +1a////2,,,,1/////2 +\.....4a///3.....\ +\e1//2.f.e......ed +\.\,,c.......e...\ +\.\,,\...1///2...\ +\e4//3.e.4///3...\ +\...............13 +c....@........e.42 +4/////b///////b//3 + +1//b/b/b/b///b///2 +\................\ +c..eee.e.e...e...d +c..e...e.ee..e...d +c..eee.e.e.e.e.@.d +\..e...e.e..ee...d +c..e...efe...e...d +\................\ +4//b/b/b/bbbbb///3 + +(1////////////////2 +\................\ +\................\ +\................\ +\................\ +\................\ +\................\ +\................\ +4////////////////3) diff --git a/Shroom_Party!.txt b/Shroom_Party!.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c2d01ed3475d1598bf55f46686a6ce58e94ab7f --- /dev/null +++ b/Shroom_Party!.txt @@ -0,0 +1,183 @@ +title Shroom Party! +author FunATuns +homepage pzbros.blogspot.com +zoomscreen 5x5 + +======== +OBJECTS +======== + +Background1 +#363636 #454545 #242424 +01202 +21100 +02011 +21012 +20021 + + + + + +Walltop +gray lightgray darkgray #A3A3A3 +10300 +30013 +03003 +30130 +00000 + +Wallbot +gray lightgray darkgray #A3A3A3 +00130 +13000 +00003 +33010 +22222 + +Player +white black red darkred +.232. +22232 +23222 +32223 +.0101 + +greenshroom +green lightgreen white black +10010 +01001 +10100 +.000. +.2323 + +blueshroom +blue #00AAFF white black +00101 +10001 +10100 +.2323 +.222. + +orangeshroom +orange lightbrown white black +.100. +.011. +.010. +01001 +.2323 + +brownshroom +brown #856100 white black +01001 +.011. +10001 +.101. +.2323 + +purpleshroom +purple #6800D6 white black +01.00 +11001 +.001. +.100. +.2323 + +cyanshroom +#00CFEB #00E1FF white black +..0.. +.100. +01100 +00011 +.2323 + +Wallfake +gray lightgray darkgray #A3A3A3 +10300 +30013 +03003 +30130 +00000 + + + + + +======= +LEGEND +======= + +Background = background1 + . = background1 +wall = Walltop or wallbot or wallfake + p = walltop + o = wallbot + ? = wallfake +r = Player +g = greenshroom +b = blueshroom +q = orangeshroom +w = brownshroom +t = purpleshroom +c = cyanshroom +shroom = r or g or b or q or w or t or c + + + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +shroom Wall + +====== +RULES +====== + +[g|r]->[> g|r] +[b|g]->[> b|g] +[q|b]->[> q|b] +[w|q]->[> w|q] +[t|w]->[> t|w] +[c|t]->[> c|t] +[r|g|b|q|w|t|c] [wallfake] -> [r|g|b|q|w|t|c] [] + +============== +WINCONDITIONS +============== +no wallfake + + +======= +LEVELS +======= +Message The mushrooms want to throw a party! Help them form a dance line. +message But beware, +message only certain mushrooms follow certain mushrooms. + +poppooopooooooooooop +pwoo...p...........p +p......p...p.pp..b.? +p.ppg..ptppp.pp....p +p.pp...ooooo.op....p +p.pp..........ppp.pp +p.ooop.pp.....ppp.pp +p....p.pppp.ppppp.pp +ppp..p.pppp.pooop.pp +poopqp.oppp.o...o.pp +p..ooo..ppp.......pp +p.r.....ppppp.c.pppp +p.......ppppp...pppp +oooooooooooooooooooo + +Message Thanks For playing! + + + diff --git a/Silly_Rabbit.txt b/Silly_Rabbit.txt new file mode 100644 index 0000000000000000000000000000000000000000..91334f2c5a3030fb6e946be56f7e67a07e71fe49 --- /dev/null +++ b/Silly_Rabbit.txt @@ -0,0 +1,148 @@ +title Silly Rabbit +author Jere Majava +homepage twitter.com/jjmajava + +======== +OBJECTS +======== + +Background +brown + +Target +DarkBlue darkbrown +..... +.11.. +1001. +1001. +..... + +Tree +DARKBROWN darkgreen green +.12.. +1212. +1121. +1111. +.00.. + +Player +white lightgrey lightblue pink +.0.0. +.0.0. +.202. +.010. +10001 + +rock +grey darkgrey darkgreen +..... +.10.. +2110. +2211. +..... + +Water +blue +00000 +00000 +00000 +00000 +00000 + + +splash +lightblue blue +11111 +10011 +01101 +10011 +11111 + + + + + + + +======= +LEGEND +======= + +. = Background +A = Tree +B = Player +* = rock +O = Target +- = water + +======= +SOUNDS +======= + +player create 8752105 +player move 78422704 +splash create 6483903 +endlevel 6581508 +================ +COLLISIONLAYERS +================ + +Background +Water +Target, splash +Player, Tree, Rock + +====== +RULES +====== + +[ > Player | no Tree | no tree no rock ] -> [ | | Player ] +late [ player water ] -> [ water splash ] + +============== +WINCONDITIONS +============== + +all target on player + +======= +LEVELS +======= + +message Silly rabbit, why do you have to make such long jumps? + +...A*.A +AB..... +.*A..*. +*...A.. +.o..... +....... + +..*.A*..A +.*.....*. +A.A...A.. +........B +..*.O..A. +......... + +message Silly rabbit, you know you can't swim? + +-.....A.. +---*o*... +..--.---- +A..---.-- +.*...---. +...*..... +.A..B.... + +....-..*A +*..--*... +-----A.*. +-*..----. +..A...--- +.....AO.. +B*....... + + + + diff --git a/Simple_Block_Plagarism_Game.txt b/Simple_Block_Plagarism_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..af5a5e350f2e616c0d5fa5b3691f3184c253fe4d --- /dev/null +++ b/Simple_Block_Plagarism_Game.txt @@ -0,0 +1,1159 @@ +title Simple Block Plagarism Game +author ncrecc. yes ALL OF IT! +homepage www.puzzlescript.net +verbose_logging +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Matchblock +Yellow +00000 +0...0 +0...0 +0...0 +00000 + +EyeBall +White Blue Red +.000. +00100 +01110 +20102 +.202. + +Spawner (Name) +YELLOW (Color) +..... (Sprite) +..0.. +.000. +..0.. +..... + +RedRobot +gray black red +.000. +.200. +...0. +00000 +01010 + +GreenRobot +gray black lightgreen +.000. +.200. +...0. +00000 +01010 + +BlueRobot +gray black lightblue +.000. +.200. +...0. +00000 +01010 + +Grille +gray +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +BlueBlock +Blue +00000 +00.00 +0.0.0 +00.00 +00000 + +GreenBlock +LightGreen +00000 +00000 +00.00 +00000 +00000 + +RedBlock +Red +00000 +00.00 +0...0 +00.00 +00000 + +PurpleBlock +Purple +00000 +0...0 +0.0.0 +0...0 +00000 + +PinkBlock +Pink +00000 +0.0.0 +00000 +0.0.0 +00000 + +Checkers +black white +01010 +10101 +01010 +10101 +01010 + +EndPoint +transparent +.000. +..... +.000. +..... +..0.. + +endphack +transparent + +GirlFriend ! +Pink red +.000. +.000. +01110 +.111. +.1.1. + +Wife_Wedding W +Pink White +.000. +.000. +01110 +.111. +11111 + +Wife_Repulsed ] +Pink White +.000. +.000. +01110 +.111. +11111 + +Wife_Dying [ +Pink White +.000. +.000. +01110 +.111. +11111 + +Wife_Coffin | +darkbrown brown black +.000. +01210 +02220 +01210 +02220 + +UPolice ^ +black +.000. +.000. +00000 +.000. +.0.0. + +DPolice v +black +.000. +.000. +00000 +.000. +.0.0. + +LPolice < +black +.000. +.000. +0000. +.000. +.0.0. + +RPolice > +black +.000. +.000. +.0000 +.000. +.0.0. + +Suspect + +blue +..0.. +00000 +..0.. +.000. +.0.0. + +Cat C +Gray White +.1.1. +10101 +11111 +.111. +00.00 + +Fruit F +Red darkGreen LightRed +..1.. +.000. +00020 +00000 +.000. + +SnakeSurface ` +#6C5EB5 + +Trail ~ +#8F1D66 + +UnbrushedSand +lightbrown brown +00000 +01000 +00000 +00010 +00000 + +HBrushedSand +lightbrown brown +00000 +01011 +00000 +11010 +00000 + +VBrushedSand +lightbrown brown +01000 +01010 +00000 +01010 +00010 + +temp +transparent + +playermovehack +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + + +PlayerBodyH +darkgreen +.000. +00000 +0...0 +00000 +.000. + +PlayerBodyV +darkgreen +.000. +00.00 +00.00 +00.00 +.000. + +PlayerHead1 +LightGreen +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead2 +Yellow +.000. +0.0.0 +00000 +00000 +.000. + + +PlayerHead3 +Orange +.000. +0.0.0 +00000 +00000 +.000. + + +PlayerHead4 +Red +.000. +0.0.0 +00000 +00000 +.000. + +Fallcrate +Orange +.000. +00.00 +0...0 +0...0 +00000 + +sweepmarker +transparent + +sweepmarkerv +transparent + +sweepmarkerh +transparent + +Limeresetter +lightBlue +.000. +00000 +00000 +00000 +.000. + +octatspace +purple +..... +..... +..0.. +..... +..... + +octatlegacy +pink red +00000 +0...0 +0...0 +0...0 +00000 + +octattemp +transparent + +octatbg +#121220 + +temp2 +transparent + +temp3 +transparent + +temp4 +transparent + +twinmaker +lightgray + + +lovebase +white + +Daughter +BLACK +..... +..0.. +.000. +..0.. +.0.0. + + +GoldDaughter +ORANGE +..... +..0.. +.000. +..0.. +.0.0. + +PlayerGround +BLACK +..... +..0.. +.000. +.000. +.0.0. + +PlayerJump1 +BLACK +..... +..0.. +00000 +.000. +.0.0. + +PlayerJump2 +BLACK +..... +..0.. +00000 +.000. +.0.0. + +Crown +Orange +.000. +.0.0. +..... +..... +..... + + +GoldBlock +Orange + + +GoldingBlock +brown + +Water +BROWN DARKBROWN Blue +22222 +22222 +22222 +22222 +22222 + + +love +pink +.0.0. +00000 +00000 +.000. +..0.. + +GoldPlayer +orange lightbrown yellow lightbrown +.000. +.111. +22222 +.333. +.3.3. + +GoldGirlFriend +lightbrown orange +.000. +.000. +01110 +.111. +.1.1. + +GoldWife_Wedding +lightbrown yellow +.000. +.000. +01110 +.111. +11111 + +GoldWife_Repulsed +lightbrown yellow +.000. +.000. +01110 +.111. +11111 + +GoldWife_Dying +lightbrown yellow +.000. +.000. +01110 +.111. +11111 + +GoldCoffin +yellow lightbrown orange +.000. +01210 +02220 +01210 +02220 + +GoldUPolice +orange +.000. +.000. +00000 +.000. +.0.0. + +GoldDPolice +orange +.000. +.000. +00000 +.000. +.0.0. + +GoldLPolice +orange +.000. +.000. +0000. +.000. +.0.0. + +GoldRPolice +orange +.000. +.000. +.0000 +.000. +.0.0. + +GoldSuspect +lightbrown +..0.. +00000 +..0.. +.000. +.0.0. + +GoldCat +Orange Yellow +.1.1. +10101 +11111 +.111. +00.00 + +GoldFruit +Lightbrown Orange Yellow +..1.. +.000. +00020 +00000 +.000. + +GoldLimeBodyH +Orange +.000. +00000 +0...0 +00000 +.000. + +GoldLimeBodyV +Orange +.000. +00.00 +00.00 +00.00 +.000. + +GoldLimeHead +Lightbrown +.000. +0.0.0 +00000 +00000 +.000. + +GoldLimeresetter +Yellow +.000. +00000 +00000 +00000 +.000. + +GoldMidasGround +orange +..... +..0.. +.000. +.000. +.0.0. + +GoldMidasJump1 +orange +..... +..0.. +00000 +.000. +.0.0. + +GoldMidasJump2 +orange +..... +..0.. +00000 +.000. +.0.0. + +GoldRobot +lightbrown orange yellow +.000. +.200. +...0. +00000 +01010 + +Goldeyeball +yellow lightbrown orange +.000. +00100 +01110 +20102 +.202. + +Whale +brown +00.00 +00000 +.000. +00000 +00.00 + +Goldwhale +Lightbrown + +HBeam +Yellow +..... +..... +0.0.0 +..... +..... + +VBeam +Yellow +..0.. +..... +..0.. +..... +..0.. + +Void +black + +rrhack +black + +octateverywhere +black + +unhappymatchblock +black + +======= +LEGEND +======= + +JumpingMidas = PlayerJump1 or PlayerJump2 +Midas = PlayerGround or PlayerJump1 or PlayerJump2 +goldMidas = GoldMidasGround or GoldMidasJump1 or GoldMidasJump2 +AestheticGold = GoldDaughter or GoldBlock or GoldPlayer or GoldGirlFriend or GoldWife_Wedding or GoldWife_Repulsed or GoldWife_Dying or GoldCoffin or GoldUPolice or GoldDPolice or GoldLPolice or GoldRPolice or GoldSuspect or GoldCat or GoldLimeBodyH or GoldLimeBodyV or GoldLimeHead or GoldMidasGround or GoldMidasJump1 or GoldMidasJump2 or GoldRobot or Goldeyeball or goldwhale + +Limehead = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 +Limebody = PlayerBodyH or PlayerBodyV +Wife_Attracted = Girlfriend or Wife_Wedding or Wife_Dying +Wife = Wife_Attracted or Wife_Repulsed or Wife_Coffin +Person = Player or Wife +FakerBlock = RedBlock or BlueBlock or PurpleBlock or PinkBlock or GreenBlock +Block = Crate or Matchblock or Suspect or fallcrate or cat +Robot = redRobot or greenRobot or blueRobot +Police = UPolice or DPolice or LPolice or RPolice +BrushedSand = HBrushedSand or VBrushedSand +Sand = UnbrushedSand or BrushedSand +Obstacle = Player or Robot or Block or Eyeball or FakerBlock or Wife or Police or Suspect or cat or brushedsand or limehead or limebody or wall or AestheticGold or PlayerGround or PlayerJump1 or PlayerJump2 or water or goldingblock or daughter or whale +obstaclenotsandfuck = Player or Robot or Block or Eyeball or FakerBlock or Wife or Police or Suspect or cat or limehead or limebody or wall or AestheticGold or PlayerGround or PlayerJump1 or PlayerJump2 or water or goldingblock or daughter or whale +pusher = player or robot or suspect or police or wife or cat or eyeball or limehead or PlayerGround or PlayerJump1 or PlayerJump2 or daughter +eat = fruit or trail or limeresetter or SnakeSurface or octatlegacy +exiter = player or police or wife or cat or limehead or midas +latefaller = limehead or midas (or fallcrate or limebody) +coverer = block or eyeball or Goldeyeball + +. = Background +# = Wall +P = Player and rrhack +* = Crate +@ = Crate and Target +O = Target +% = EyeBall +& = RedRobot +$ = Spawner +B = BlueBlock +G = GreenBLock +K = RedBlock +R = PurpleBlock +? = PinkBlock +E = EndPoint and Checkers +x = Grille +H = Grille and Player +; = UnbrushedSand +, = playermovehack and player +d = PlayerHead1 +a = limeresetter +: = fallcrate +1 = octatlegacy and octatspace and octatbg +2 = octatspace and octatbg +3 = endpoint and octatlegacy and octatspace and octatbg and checkers +4 = player and octatspace and octatbg and rrhack +5 = endpoint and octatspace and octatbg and Checkers +/ = twinmaker +canfall = AestheticGold or GoldLimeresetter or goldfruit +6 = PlayerGround and Crown +7 = Daughter and endpoint +8 = Water +9 = GoldBlock +- = GoldingBlock +Beam = HBeam or VBeam +j = Whale +z = Void +" = octateverywhere +n = playerground + +======= +SOUNDS +======= + +Block MOVE 36772507 +SFX0 67117309 + +================ +COLLISIONLAYERS +================ +unhappymatchblock +octattemp +lovebase +rrhack +temp4 +temp3 +octateverywhere +temp2 +temp +sweepmarker +sweepmarkerv, sweepmarkerh +endphack +Background +octatbg +void +Checkers +SnakeSurface, Trail +BrushedSand, UnbrushedSand +twinmaker +Octatspace +octatlegacy +grille +Target, Spawner +fruit, Limeresetter, goldfruit, goldlimeresetter +obstaclenotsandfuck, Wall +crown +playermovehack +love +hbeam +vbeam +Endpoint + +====== +RULES +====== + +[sweepmarker] -> [] +[octattemp] -> [] + +[octateverywhere] [no octatbg] -> [octateverywhere] [octatbg] +[octateverywhere] -> [] +[Player no playermovehack no rrhack] -> [Player Temp] +[rrhack] -> [] + +late [ RedBlock | RedBlock | RedBlock ] -> [ | | ] +late [ BlueBlock | BlueBlock | BlueBlock ] -> [ | | ] +late [ PurpleBlock | PurpleBlock | PurpleBlock ] -> [ | | ] +late [ PinkBlock | PinkBlock | PinkBlock ] -> [ | | ] +late [ GreenBlock | GreenBlock | GreenBlock ] -> [ | | ] + + +[ > Player ] [ Wife_Attracted no lovebase ] -> [ > Player ] [ > Wife_Attracted no lovebase ] +[ > Player ] [ Wife_Repulsed no lovebase ] -> [ > Player ] [ < Wife_Repulsed no lovebase ] + +[up player] [UPolice no lovebase] -> [up player] [up UPolice] +[down player] [dPolice no lovebase] -> [down player] [down dPolice] +[left player] [lPolice no lovebase] -> [left player] [left lPolice] +[right player] [rPolice no lovebase] -> [right player] [right rPolice] + +[> player] [midas no lovebase] -> [> player] [> midas] + +Horizontal [ > Player | VBeam ] -> [ > Player | > VBeam ] +Vertical [ > Player | HBeam ] -> [ > Player | > HBeam ] + +[> midas crown] -> [> midas > crown] + +UP [up PlayerGround no lovebase | No Obstacle ] -> [ Up PlayerJump2 | ] +DOWN [up JumpingMidas | no obstacle ] -> [ JumpingMidas | ] + +[ Stationary CanFall stationary crown ] -> [ Down CanFall down crown ] +[> crown|pusher] -> [crown|pusher] +[> crown|canfall] -> [crown|canfall] +[ Stationary CanFall ] -> [ Down CanFall ] + +HORIZONTAL [ > PlayerJump1 crown | NO obstacle ] -> [ | PlayerGround crown ] +HORIZONTAL [ > PlayerJump2 crown | NO obstacle ] -> [ | PlayerJump1 crown ] +HORIZONTAL [ > PlayerJump1 | NO obstacle ] -> [ | PlayerGround ] +HORIZONTAL [ > PlayerJump2 | NO obstacle ] -> [ | PlayerJump1 ] + +[> crown stationary midas] -> [crown midas] + + + + +LATE [ player | target ] -> [ player lovebase | target ] +LATE UP [ lovebase | ] -> [ | love ] + +[> player] [cat no lovebase] -> [> player] [> cat] +[> cat] -> [> Background action cat] +startloop +[> Background|no Obstacle no wall stationary Background] -> [> Background|action Background] +([> Background|Background octatspace no octatlegacy] -> [> background|octatspace]) (having cat jump through octatspace but stop at legacies is, i think, pretty interesting) +[> Background|action Background] -> [> Background|> Background] +[> background action cat|...|> Background eat] -> [octattemp Background|...|eat cat] +endloop +[fruit cat no Background] -> [cat Background] +[trail cat no Background] -> [SnakeSurface cat Background] +[SnakeSurface cat no Background] -> [trail cat Background] +[limeresetter cat no Background] [limebody] -> [limeresetter action cat] [] +[limeresetter cat no Background] -> [cat Background] +[octatlegacy cat no background] -> [octatlegacy sweepmarker cat background] +[> Background] [action cat] -> [Background] [cat] +[> Background] -> [Background > sweepmarker] +[> cat] -> [cat] +[no Background] -> [Background] + +late [ Wife_Dying ] -> [ Wife_Coffin ] +late [ Pusher | Wife_Coffin ] -> [ Pusher | Wife_Dying ] + +up [up player] [limehead no playerhead4 no lovebase|block no Fallcrate|no Obstacle no grille] -> [up player] [limehead|sweepmarker|block] + +UP [up player] [ stationary PlayerHead3 no lovebase | octatspace no octatlegacy ] -> [up player] [ action PlayerHead3 | octatspace ] +UP [up player] [ stationary PlayerHead2 no lovebase | octatspace no octatlegacy ] -> [up player] [ action PlayerHead2 | octatspace ] +UP [up player] [ stationary PlayerHead1 no lovebase | octatspace no octatlegacy ] -> [up player] [ action PlayerHead1 | octatspace ] + +UP [up player] [ stationary PlayerHead3 | No Obstacle ] -> [up player] [ PlayerBodyV | sweepmarkerv action PlayerHead4 ] +UP [up player] [ stationary PlayerHead2 | No Obstacle ] -> [up player] [ PlayerBodyV | sweepmarkerv action PlayerHead3 ] +UP [up player] [ stationary PlayerHead1 | No Obstacle ] -> [up player] [ PlayerBodyV | sweepmarkerv action PlayerHead2 ] + +[ > pusher no limehead | Block no Fallcrate ] -> [ > pusher | > Block no Fallcrate ] +horizontal [> pusher no limehead|fallcrate] -> [> pusher|> fallcrate] +[> pusher no limehead|FakerBlock] -> [> pusher no limehead|> FakerBlock] + +[> player] [limehead] -> [> player] [> limehead] +down [> limehead|block|no obstacle no grille] -> [playerbodyv|limehead|block] +[> limehead] -> [limehead] + +Horizontal [> player] [ stationary limehead no lovebase | octatspace no octatlegacy ] -> [> player] [ action limehead | octatspace ] + +Horizontal [> player] [ stationary limehead no lovebase| Block no fallcrate | No Obstacle no grille ] -> [> player] [ PlayerBodyH | sweepmarkerh action PlayerHead1 | Block ] +Horizontal [> player] [ stationary limehead no lovebase | Fallcrate | No Obstacle no grille ] -> [> player] [ PlayerBodyH | sweepmarkerh action PlayerHead1 | Fallcrate ] +Horizontal [> player] [ stationary limehead no lovebase | No Obstacle ] -> [> player] [ PlayerBodyH | sweepmarkerh action PlayerHead1 ] + +(while we allow whales to move onto the void, player's aren't) +[ > exiter | void ] -> [ exiter | void ] + + +(beams detect motion) + +[> pusher|beam wall] -> [> pusher|action beam wall] +[> pusher|beam octatspace no octatlegacy] -> [> pusher|action beam octatspace] +Horizontal [ > pusher | stationary VBeam ] -> [ > pusher | > VBeam ] +Vertical [ > pusher | stationary HBeam ] -> [ > pusher | > HBeam ] + +(If beams detected motion, transfer that to the whales) +[ Whale | ... | Perpendicular Beam ] -> [ Perpendicular Whale | ... | Perpendicular Beam ] + +(remove whales, if necessary) +late [ obstacle Void ] -> [ Void ] + +(remove beams) +[ Beam ] -> [] + +(Place HVeams and VBeams) +late Horizontal [ Whale | ... | ] -> [ Whale | ... | HBeam ] +late Vertical [ Whale | ... | ] -> [ Whale | ... | VBeam ] + +[> fakerblock|FakerBlock] -> [> fakerblock|> FakerBlock] +[> block|grille] -> [block|grille] +[> FakerBlock|grille] -> [FakerBlock|Grille] +[> block|fruit] -> [block|fruit] +[> FakerBlock|fruit] -> [FakerBlock|fruit] +[ Eyeball no lovebase | ... | exiter ] -> [ > Eyeball | ... | exiter ] +late [ Matchblock | Matchblock | Matchblock ] -> [ | |] +[ stationary Robot no lovebase ] -> [randomDir Robot] +[ Spawner no Obstacle no fruit ] -> [ Spawner random Robot ] + +[ > Obstacle SnakeSurface | No Trail ] -> [ Trail > Obstacle | ] + +[pusher limeresetter] [limebody] -> [pusher limeresetter] [] +[pusher limeresetter] -> [pusher] + + +late[sweepmarker limeresetter] [limebody] -> [sweepmarker limeresetter] [] +late[sweepmarker limeresetter] -> [sweepmarker] +late[sweepmarkerv limeresetter] [limebody] -> [sweepmarkerv limeresetter] [] +late[sweepmarkerv limeresetter] -> [sweepmarkerv] +late[sweepmarkerh limeresetter] [limebody] -> [sweepmarkerh limeresetter] [] +late[sweepmarkerh limeresetter] -> [sweepmarkerh] + +startloop +late down [latefaller|octatspace no octatlegacy no octattemp] -> [latefaller temp4|octatspace] +late down [latefaller|obstacle] -> [latefaller temp4|obstacle] +late [temp3] -> [] +late down [latefaller|octatlegacy octatspace no latefaller no AestheticGold] -> [latefaller|octattemp no Background octatspace] +late [no Background|no temp2 octatspace octatlegacy] -> [|temp2 octatspace] +late [no background|no temp2 octatspace no octattemp] -> [|temp2 octatspace octatlegacy] +late [no Background] -> [Background] + +late DOWN [ limehead no temp3 no temp4 | No Obstacle ] -> [ PlayerBodyV | sweepmarkerv PlayerHead1 temp3 ] +late DOWN [ fallCrate no temp3 no temp4 | No Obstacle no grille ] -> [ | sweepmarkerv fallCrate temp3 ] +LATE DOWN [ PlayerGround no temp3 no temp4 crown | NO obstacle ] -> [ | sweepmarkerv playerground temp3 crown ] +LATE DOWN [ PlayerGround no temp3 no temp4 | NO obstacle ] -> [ | sweepmarkerv playerground temp3 ] +(late DOWN [ Limebody no temp3 no temp4 | No Obstacle no grille ] -> [ | limebody temp3 ]) +late [latefaller temp2 octatspace] -> [latefaller temp4 octatspace] (i don't know why i wrote this. i don't know what temp4 is for and i only have a vague memory of what temp2 does) +late [temp2] -> [] +late [octattemp] -> [] +late [latefaller octatspace no temp4] -> [latefaller temp2 octatspace] +endloop +late [temp4] -> [] + +late [Obstacle trail] -> [Obstacle SnakeSurface] +late [ sweepmarker snakesurface ] -> [ trail] +late [ sweepmarker Trail ] -> [ SnakeSurface] +late [ sweepmarkerh snakesurface ] -> [ trail] +late [ sweepmarkerh Trail ] -> [ SnakeSurface] +late [ sweepmarkerv snakesurface ] -> [ trail] +late [ sweepmarkerv Trail ] -> [ SnakeSurface] + +[> player playermovehack] -> [player playermovehack] + + +[obstacle octatspace] -> [Obstacle octatspace octattemp] +[> obstacle|octatlegacy octatspace] -> [> obstacle|octattemp no Background octatspace] +[sweepmarker octatlegacy octatspace] -> [sweepmarker no Background octatspace] +[sweepmarkerh octatlegacy octatspace] -> [sweepmarkerh no Background octatspace] +[sweepmarkerv octatlegacy octatspace] -> [sweepmarkerv no Background octatspace] +[no Background|stationary octatspace octatlegacy] -> [|action octatspace] +[no background|stationary octatspace no octattemp] -> [|action octatspace octatlegacy] +[no Background] -> [Background] + +[> Obstacle no player|fruit] -> [Obstacle|fruit] +[> Obstacle no player|octatspace no octatlegacy no octattemp] -> [Obstacle|octatspace] +[> player|fruit] -> cancel +[> player|octatspace no octatlegacy no octattemp] -> cancel +[octattemp] -> [] + +[> player|BrushedSand] -> cancel +[> Obstacle|BrushedSand] -> [Obstacle|BrushedSand] + +Horizontal [ UnbrushedSand > obstaclenotsandfuck ] -> [ HBrushedSand > obstaclenotsandfuck ] +Vertical [ UnbrushedSand > obstaclenotsandfuck ] -> [ VBrushedSand > obstaclenotsandfuck ] + +[ UnbrushedSand horizontal sweepmarker ] -> [ HBrushedSand horizontal sweepmarker ] +[ UnbrushedSand vertical sweepmarker ] -> [ VBrushedSand vertical sweepmarker ] + +late Horizontal [ UnbrushedSand sweepmarkerh ] -> [ HBrushedSand sweepmarkerh ] +late Vertical [ UnbrushedSand sweepmarkerv ] -> [ VBrushedSand sweepmarkerv ] + +late [ Player Temp ] -> CANCEL +late [ Temp ] -> [ ] + +late [Endpoint] -> [endpoint no endphack] +late [exiter endpoint] -> [exiter endpoint endphack] + +late [limebody octatlegacy] -> [limebody] (kludge!!!) +late [limebody twinmaker] -> [twinmaker] (makes things a little neater since i dont really have a neat way of dealing with the multiple-objects-in-twinmakers edgecase) + +late [ obstacle twinmaker ] -> [ obstacle twinmaker temp ] + +late [ obstacle crown temp twinmaker ] [ twinmaker no temp no obstacle ] -> [ obstacle crown temp twinmaker ] [ obstacle crown twinmaker ] +late [ obstacle temp twinmaker ] [ twinmaker no temp no obstacle ] -> [ obstacle temp twinmaker ] [ obstacle twinmaker ] +late [obstacle temp ] -> [no crown] +late [temp] -> [ ] + +late [crown no midas no goldmidas|midas] -> [|crown midas] +late [crown Obstacle] [midas no crown] -> [obstacle] [crown midas] +late [crown no midas no goldmidas] -> [] + +LATE [ goldingblock ] -> [goldblock] +LATE [ crown | wall ] -> [crown | goldingblock] +LATE [ crown | water ] -> [ | water ] + +LATE [ crown | Daughter ] -> [ crown | GoldDaughter ] +LATE [ crown | PlayerGround ] -> [ crown | GoldMidasGround ] +LATE [ crown | JumpingMidas ] -> [ crown | GoldMidasJump1 ] +late [crown | GirlFriend]->[crown|GoldGirlFriend] +late[crown|player]->[crown|goldplayer] +late[crown|Wife_Wedding]->[crown|GoldWife_Wedding] +late[crown|Wife_Repulsed]->[crown|GoldWife_Repulsed] +late[crown|Wife_Dying]->[crown|goldwife_dying] +late[crown|Wife_Coffin]->[crown|goldcoffin] +late[crown|UPolice]->[crown|GoldUPolice] +late[crown|DPolice]->[crown|GoldDPolice] +late[crown|LPolice]->[crown|GoldlPolice] +late[crown|RPolice]->[crown|GoldRPolice] +late[crown|suspect]->[crown|GoldSuspect] +late[crown|cat]->[crown|goldcat] +late[crown|fruit]->[crown|goldfruit] +late[crown|playerbodyv]->[crown|GoldLimeBodyV] +late[crown|PlayerBodyH]->[crown|GoldLimeBodyH] +late[crown|limehead]->[crown|goldlimehead] +late[crown|Limeresetter]->[crown|GoldLimeresetter] +late[crown|robot] -> [crown|GoldRobot] +late[crown|eyeball]->[crown|Goldeyeball] +late[crown|whale]->[crown|Goldwhale] + +late [ lovebase] -> [] +late [love] -> [] +late [daughter] -> [daughter no endphack] +LATE [ pusher|daughter ] -> [ pusher lovebase | daughter endphack ] +LATE UP [ lovebase pusher | no love] -> [ pusher lovebase | love ] + +LATE DOWN [ JumpingMidas | Obstacle ] -> [ PlayerGround | Obstacle ] +LATE DOWN [ JumpingMidas | octatspace no octatlegacy ] -> [ PlayerGround | octatspace ] + +late [endpoint no daughter no checkers] -> [] + +late [matchblock no target] [target no coverer] -> [matchblock unhappymatchblock] [target] + +============== +WINCONDITIONS +============== + +All Target on coverer +all endpoint on endphack +no fruit +no goldfruit +no trail +no UnbrushedSand +no whale +no goldwhale +no unhappymatchblock + +======= +LEVELS +======= + + +####.. +#.O#.. +#..### +#@p..# +#..*.# +#..### +####.. + +message ok uhh +message now what +message oh wait i know + +####.. +#.f#.. +#..### +#fc..# +#.pf.# +#..### +####.. + +message haha i'm so awesome and original +message let's see what other games i can completely come up with all by myself + +22222222222 +2"........2 +2..1.1o1..2 +2.1.1+1.1.2 +2.o1+.+1o.2 +2.1.1+1.1.2 +2..1o1.1..2 +2p........2 +22222222222 + +zz.....j#zz +z#########z +##1111111#. +j#1222221#. +.#1222221#. +.#1222221#. +.#1222221#. +.#1222221#j +.#4111111## +z#########z +zz#j.....zz + +########## +#.......a# +#......."# +#..*..*..# +#...oo...# +#...oo...# +#..*..*..# +#........# +#d.......# +,######### diff --git a/Simple_Block_Pushing_Game.txt b/Simple_Block_Pushing_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..2719be119dd8ce44bda8cc21e91e260ae48333e5 --- /dev/null +++ b/Simple_Block_Pushing_Game.txt @@ -0,0 +1,186 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#000022 #000055 +00000 +00000 +00000 +01110 +00000 + +(randomness cocoons) + +PCocoon +WHITE + +SpaceCocoon +BLACK + +(real objects) + +Block +BLUE +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +EdgeX +BLACK + +PRD +#00ff00 +.00.. +..00. +...00 +..00. +.00.. + +PLD +#00ff00 +..00. +.00.. +00... +.00.. +..00. + +PUD +#00ff00 +..0.. +.000. +00.00 +0...0 +..... + +PDD +#00ff00 +..... +0...0 +00.00 +.000. +..0.. + +PRDGlide +#00ff00 white +100.. +.100. +..100 +.100. +100.. + +PLDGlide +#00ff00 white +..001 +.001. +001.. +.001. +..001 + +PUDGlide +#00ff00 white +..0.. +.000. +00100 +01.10 +1...1 + +PDDGlide +#00ff00 white +1...1 +01.10 +00100 +.000. +..0.. +======= +LEGEND +======= + +. = SpaceCocoon +# = EdgeX + +(player) +PlayerDash = PRD or PDD or PUD or PLD or PRDGlide or PLDGlide or PUDGlide or PDDGlide +PRight = PRD or PRDGlide +PLeft = PLD or PLDGlide +PUp = PUD or PUDGlide +PDown = PDD or PDDGlide +Player = PlayerDash +P = PCocoon +PDGlide = PRDGlide or PLDGlide or PUDGlide or PDDGlide +(/player) +Edge = EdgeX + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, PCocoon, Edge, Block, SpaceCocoon + +====== +RULES +====== + +(cocoons) +[ PCocoon ] -> [ random Player ] +[ SpaceCocoon ] -> [ random Block random Background ] + +(player [multipart]) +(movement) +[ left PUD ] -> [ PLD ] +[ left PDD ] -> [ PLD ] +[ right PUD ] -> [ PRD ] +[ right PDD ] -> [ PRD ] +[ up PRD ] -> [ PUD ] +[ up PLD ] -> [ PUD ] +[ down PRD ] -> [ PDD ] +[ down PLD ] -> [ PDD ] +(dash attacks) +[ action PRD ] -> [PRDGlide] +[ action PLD ] -> [PLDGlide] +[ action PUD ] -> [PUDGlide] +[ action PDD ] -> [PDDGlide] +[ PRDGlide ] -> [ right PRDGlide ] +[ PLDGlide ] -> [ left PLDGlide ] +[ PUDGlide ] -> [ up PUDGlide ] +[ PDDGlide ] -> [ down PDDGlide ] +right [ PRDGlide | Block ] -> [ | PRD ] +left [ PLDGlide | Block ] -> [ | PLD ] +up [ PUDGlide | Block ] -> [ | PUD ] +down [ PDDGlide | Block ] -> [ | PDD ] +right [ PRDGlide | Edge ] -> [ PRD | Edge ] +left [ PLDGlide | Edge ] -> [ PLD | Edge ] +up [ PUDGlide | Edge ] -> [ PUD | Edge ] +down [ PDDGlide | Edge ] -> [ PDD | Edge ] +(sword attacks) +(gun attacks) + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################ +#..............# +#..............# +#.........p....# +#..............# +#..............# +#..............# +#..............# +#..............# +################ \ No newline at end of file diff --git a/Single_Map_Symbol_Microban.txt b/Single_Map_Symbol_Microban.txt new file mode 100644 index 0000000000000000000000000000000000000000..91130b2c44a0ea09f80e791622feda4a87c2b058 --- /dev/null +++ b/Single_Map_Symbol_Microban.txt @@ -0,0 +1,600 @@ +title Single Map Symbol Microban +author David Skinner +homepage www.sneezingtiger.com/sokoban/levels/microbanText.html + +run_rules_on_level_start + +( +My favourite set of sokoban levels - here're the first ten of the Microban set. + +I tried contacting this guy, but he seems to have vanished from the net. The levels are in lots of places online, so I'm just chancing my arm by including them. BUT BE WARNED. +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +Generated +Transparent + +UpperLeft +Transparent + + +WidthTwo +Transparent + +WidthThree +Transparent + +WidthFour +Transparent + +WidthFive +Transparent + +WidthSix +Transparent + +WidthSeven +Transparent + +WidthEight +Transparent + +WidthNine +Transparent + +WidthTen +Transparent + +WidthEleven +Transparent + +WidthTwelve +Transparent + +HeightTwo +Transparent + +HeightThree +Transparent + +HeightFour +Transparent + +HeightFive +Transparent + +HeightSix +Transparent + +HeightSeven +Transparent + +HeightEight +Transparent + +HeightNine +Transparent + +HeightTen +Transparent + +HeightEleven +Transparent + +HeightTwelve +Transparent + + +LevelOne +Transparent + +LevelTwo +Transparent + +LevelThree +Transparent + +LevelFour +Transparent + +LevelFive +Transparent + +LevelSix +Transparent + +LevelSeven +Transparent + +LevelEight +Transparent + +LevelNine +Transparent + +LevelTen +Transparent + + +======= +LEGEND +======= + +. = Background + +LevelToken = LevelOne or LevelTwo or LevelThree or LevelFour or LevelFive or LevelSix or LevelSeven or LevelEight or LevelNine or LevelTen + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +UpperLeft, WidthTwo, WidthThree, WidthFour, WidthFive, WidthSix, WidthSeven, WidthEight, WidthNine, WidthTen, WidthEleven, WidthTwelve, HeightTwo, HeightThree, HeightFour, HeightFive, HeightSix, HeightSeven, HeightEight, HeightNine, HeightTen, HeightEleven, HeightTwelve +LevelToken +Generated + +====== +RULES +====== + +(If we haven't generated the level yet, then first find the upper left corner) +(We do this by placing a single token somewhere on the playing field with random and then moving it left and up as far as it will go) +random [ ] -> [ UpperLeft ] +[ Generated ] [ UpperLeft ] -> [ Generated ] [ ] +RIGHT [ | UpperLeft ] -> [ UpperLeft | ] +DOWN [ | UpperLeft ] -> [ UpperLeft | ] + +(From the upper left corner, we can now measure the dimensions of the level by sending manual counter objects out right and down until there isn't a free space any more) +RIGHT [ UpperLeft | ] -> [ UpperLeft | WidthTwo ] +RIGHT [ WidthTwo | ] -> [ | WidthThree ] +RIGHT [ WidthThree | ] -> [ | WidthFour ] +RIGHT [ WidthFour | ] -> [ | WidthFive ] +RIGHT [ WidthFive | ] -> [ | WidthSix ] +RIGHT [ WidthSix | ] -> [ | WidthSeven ] +RIGHT [ WidthSeven | ] -> [ | WidthEight ] +RIGHT [ WidthEight | ] -> [ | WidthNine ] +RIGHT [ WidthNine | ] -> [ | WidthTen ] +RIGHT [ WidthTen | ] -> [ | WidthEleven ] +RIGHT [ WidthEleven | ] -> [ | WidthTwelve ] +DOWN [ UpperLeft | ] -> [ UpperLeft | HeightTwo ] +DOWN [ HeightTwo | ] -> [ | HeightThree ] +DOWN [ HeightThree | ] -> [ | HeightFour ] +DOWN [ HeightFour | ] -> [ | HeightFive ] +DOWN [ HeightFive | ] -> [ | HeightSix ] +DOWN [ HeightSix | ] -> [ | HeightSeven ] +DOWN [ HeightSeven | ] -> [ | HeightEight ] +DOWN [ HeightEight | ] -> [ | HeightNine ] +DOWN [ HeightNine | ] -> [ | HeightTen ] +DOWN [ HeightTen | ] -> [ | HeightEleven ] +DOWN [ HeightEleven | ] -> [ | HeightTwelve ] + +(Each level has unique dimensions, so we can use those measurements to figure out what level we're on) +(This did require padding a couple of levels to enforce uniqueness) +[ UpperLeft ] [ WidthSeven ] [ HeightSeven ] -> [ UpperLeft LevelOne ] [ ] [ ] +[ UpperLeft ] [ WidthSix ] [ HeightSeven ] -> [ UpperLeft LevelTwo ] [ ] [ ] +[ UpperLeft ] [ WidthNine ] [ HeightSix ] -> [ UpperLeft LevelThree ] [ ] [ ] +[ UpperLeft ] [ WidthEight ] [ HeightSix ] -> [ UpperLeft LevelFour ] [ ] [ ] +[ UpperLeft ] [ WidthEight ] [ HeightSeven ] -> [ UpperLeft LevelFive ] [ ] [ ] +[ UpperLeft ] [ WidthTwelve ] [ HeightSix ] -> [ UpperLeft LevelSix ] [ ] [ ] +[ UpperLeft ] [ WidthSeven ] [ HeightEight ] -> [ UpperLeft LevelSeven ] [ ] [] +[ UpperLeft ] [ WidthEight ] [ HeightTwelve ] -> [ UpperLeft LevelEight ] [ ] [ ] +[ UpperLeft ] [ WidthSix ] [ HeightEight ] -> [ UpperLeft LevelNine ] [ ] [ ] +[ UpperLeft ] [ WidthEleven ] [ HeightEight ] -> [ UpperLeft LevelTen ] [ ] [ ] + +(Now we make the levels) +(We make each level just by proceeding one row at a time, from top to bottom, and placing all the objects that should appear in that row) +(We do the row scan by using the level counter token, which starts in the upper left, as an anchor from which to build out the current row, and then moving it down by a single row [again by using random] before starting over again) + +(Level 1 +.####.. +.#.O#.. +.#..### +.#@P..# +.#..*.# +.#..### +.####..) +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | Wall | Wall | Wall | | ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | | Target | Wall | | ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | | | Wall | Wall | Wall ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | Crate Target | Player | | | Wall ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | | | Crate | | Wall ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | | | Wall | Wall | Wall ] +random DOWN [ LevelOne | ] -> [ | LevelOne ] +RIGHT [ LevelOne | | | | | | ] -> [ LevelOne | Wall | Wall | Wall | Wall | | ] + +(Level 2 +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +######) +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | | | | | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | | Wall | Player | | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | | Crate | Crate Target | | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | | Target | Crate Target | | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | | | | | Wall ] +random DOWN [ LevelTwo | ] -> [ | LevelTwo ] +RIGHT [ LevelTwo | | | | | ] -> [ LevelTwo Wall | Wall | Wall | Wall | Wall | Wall ] + +(Level 3 +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +#########) +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree | | Wall | Wall | Wall | Wall | | | ] +random DOWN [ LevelThree | ] -> [ | LevelThree ] +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree Wall | Wall | Wall | | | Wall | Wall | Wall | Wall ] +random DOWN [ LevelThree | ] -> [ | LevelThree ] +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree Wall | | | | | | Crate | | Wall ] +random DOWN [ LevelThree | ] -> [ | LevelThree ] +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree Wall | | Wall | | | Wall | Crate | | Wall ] +random DOWN [ LevelThree | ] -> [ | LevelThree ] +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree Wall | | Target | | Target | Wall | Player | | Wall ] +random DOWN [ LevelThree | ] -> [ | LevelThree ] +RIGHT [ LevelThree | | | | | | | | ] -> [ LevelThree Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall ] + +(Level 4 +######## +#......# +#.O@@*P# +#......# +#####..# +....####) +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelFour | ] -> [ | LevelFour ] +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour Wall | | | | | | | Wall ] +random DOWN [ LevelFour | ] -> [ | LevelFour ] +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour Wall | | Target | Crate Target | Crate Target | Crate | Player | Wall ] +random DOWN [ LevelFour | ] -> [ | LevelFour ] +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour Wall | | | | | | | Wall ] +random DOWN [ LevelFour | ] -> [ | LevelFour ] +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour Wall | Wall | Wall | Wall | Wall | | | Wall ] +random DOWN [ LevelFour | ] -> [ | LevelFour ] +RIGHT [ LevelFour | | | | | | | ] -> [ LevelFour | | | | Wall | Wall | Wall | Wall ] + +(Level 5 +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +########) +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive | Wall | Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive | Wall | | | | | | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive | Wall | | Target | Crate | Target | | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive Wall | Wall | | Crate | Player | Crate | | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive Wall | | | Target | Crate | Target | | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive Wall | | | | | | | Wall ] +random DOWN [ LevelFive | ] -> [ | LevelFive ] +RIGHT [ LevelFive | | | | | | | ] -> [ LevelFive Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall ] + +(Level 6 +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####.......) +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | Wall | Wall | Wall | Wall | Wall | | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelSix | ] -> [ | LevelSix ] +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | | | | | Wall | Wall | Wall | | | | Wall ] +random DOWN [ LevelSix | ] -> [ | LevelSix ] +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | | Crate | Crate | | | | | | Wall | Player | Wall ] +random DOWN [ LevelSix | ] -> [ | LevelSix ] +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | | Crate | | Wall | Target | Target | Target | | | | Wall ] +random DOWN [ LevelSix | ] -> [ | LevelSix ] +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | | | | Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelSix | ] -> [ | LevelSix ] +RIGHT [ LevelSix | | | | | | | | | | | ] -> [ LevelSix Wall | Wall | Wall | Wall | Wall | | | | | | | ] + +(Level 7 +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +#######) +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | | | | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | Target | Crate | Target | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | Crate | Target | Crate | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | Target | Crate | Target | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | Crate | Target | Crate | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | | | Player | | | Wall ] +random DOWN [ LevelSeven | ] -> [ | LevelSeven ] +RIGHT [ LevelSeven | | | | | | ] -> [ LevelSeven Wall | Wall | Wall | Wall | Wall | Wall | Wall ] + +(Level 8 +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####.) +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | Wall | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | Wall | | Target | Target | Player | Wall ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | Wall | | Crate | Crate | | Wall ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | Wall | Wall | | Wall | Wall | Wall ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | | Wall | | Wall | | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | | Wall | | Wall | | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight Wall | Wall | Wall | Wall | | Wall | | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight Wall | | | | | Wall | Wall | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight Wall | | Wall | | | | Wall | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight Wall | | | | Wall | | Wall | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight Wall | Wall | Wall | | | | Wall | ] +random DOWN [ LevelEight | ] -> [ | LevelEight ] +RIGHT [ LevelEight | | | | | | | ] -> [ LevelEight | | Wall | Wall | Wall | Wall | Wall | ] + +(Level 9 +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### +......) +RIGHT [ LevelNine | | | | | ] -> [ LevelNine Wall | Wall | Wall | Wall | Wall | ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine Wall | Target | | | Wall | Wall ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine Wall | Player | Crate | Crate | | Wall ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine Wall | Wall | | | | Wall ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine | Wall | Wall | | | Wall ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine | | Wall | Wall | Target | Wall ] +random DOWN [ LevelNine | ] -> [ | LevelNine ] +RIGHT [ LevelNine | | | | | ] -> [ LevelNine | | | Wall | Wall | Wall ] +(There's one more row in this puzzle, but it's blank for padding so we'll just not do anything) + +(Level 10 +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########..) +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen | | | | | | Wall | Wall | Wall | Wall | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen | | | | | | Wall | Target | | | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen | | | | | | Wall | Target | Wall | | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen Wall | Wall | Wall | Wall | Wall | Wall | Wall | Target | Wall | | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen Wall | | Player | | Crate | | Crate | | Crate | | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen Wall | | Wall | | Wall | | Wall | | Wall | Wall | Wall ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen Wall | | | | | | | | Wall | | ] +random DOWN [ LevelTen | ] -> [ | LevelTen ] +RIGHT [ LevelTen | | | | | | | | | | ] -> [ LevelTen Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall | Wall | | ] + +(Now that we're done, clean up the tokens for the upper left corner and level number and place a token saying we've generated the level) +[ UpperLeft ] [ LevelToken ] -> [ Generated ] [ ] + + +(This is the only actual gameplay rule lmao) +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +....... +....... +....... +....... +....... +....... +....... + +message level 2 of 10 + +...... +...... +...... +...... +...... +...... +...... + +message level 3 of 10 + +......... +......... +......... +......... +......... +......... + +message level 4 of 10 + +........ +........ +........ +........ +........ +........ + +message level 5 of 10 + +........ +........ +........ +........ +........ +........ +........ + +message level 6 of 10 + +............ +............ +............ +............ +............ +............ + +message level 7 of 10 + +....... +....... +....... +....... +....... +....... +....... +....... + +message level 8 of 10 + +........ +........ +........ +........ +........ +........ +........ +........ +........ +........ +........ +........ + +message level 9 of 10 + +...... +...... +...... +...... +...... +...... +...... +...... + +message level 10 of 10 + +........... +........... +........... +........... +........... +........... +........... +........... + +message congratulations! diff --git a/Skeleton_Assembler.txt b/Skeleton_Assembler.txt new file mode 100644 index 0000000000000000000000000000000000000000..4e202980caa541e588c5e41882474a7a2ef44158 --- /dev/null +++ b/Skeleton_Assembler.txt @@ -0,0 +1,336 @@ +title Skeleton Assembler +author Dan Williams +homepage www.activeupgames.com + +======== +OBJECTS +======== + +Background +GREEN + +Target +DarkBlue +..... +..... +..0.. +..... +..... + +Wall +BROWN + +Player +white darkgreen red +.000. +.101. +22222 +.222. +.2.2. + +Crate +Orange + +skull +white +00000 +0.0.0 +.0.0. +.000. +..0.. + +skulltarget +darkblue +00000 +0.0.0 +.0.0. +.000. +..0.. + +upperbackbone +white +00000 +..0.. +00000 +..0.. +00000 + +lowerbackbone +white +..0.. +00000 +..0.. +00000 +..0.. + +centerhip +white +00000 +.000. +00000 +..0.. +..... + +lefthip +white +...00 +..00. +..000 +..00. +..0.. + +righthip +white +00... +.00.. +000.. +.00.. +..0.. + +leftupperleg +white +.00.. +..0.. +..0.. +..0.. +.00.. + +rightupperleg +white +..00. +..0.. +..0.. +..0.. +..00. + +lowerleg +white +.000. +..0.. +..0.. +..0.. +.000. + +lowerlegtarget +darkblue +.000. +..0.. +..0.. +..0.. +.000. + +leftfoot +white +..0.. +.00.. +.00.. +.00.. +..... + +rightfoot +white +..0.. +..00. +..00. +..00. +..... + +leftshoulder +white +00000 +00... +..000 +....0 +..000 + +rightshoulder +white +00000 +...00 +000.. +0.... +000.. + +leftupperarm +white +...00 +...0. +...0. +...0. +..00. + +leftupperarmtarget +darkblue +...00 +...0. +...0. +...0. +..00. + +leftlowerarm +white +..00. +...0. +...0. +...0. +..00. + +lefthand +white +...0. +..00. +.0.0. +.0.0. +..... + +rightupperarm +white +00... +.0... +.0... +.0... +.00.. + +rightlowerarm +white +.00.. +.0... +.0... +.0... +.00.. + +righthand +white +.0... +.00.. +.0.0. +.0.0. +..... + +leftribcage +white +..... +..000 +..... +...00 +..... + + +rightribcage +white +..... +000.. +..... +00... +..... + +rightribcagetarget +darkblue +..... +000.. +..... +00... +..... + + + + +======= +LEGEND +======= + +. = Background +# = Wall +Z = Player +* = Crate +@ = Crate and Target +X = Target +bone = skull or upperbackbone or lowerbackbone or centerhip or leftshoulder or leftupperarm or leftlowerarm or leftlowerarm or lefthip or leftupperleg or lowerleg or leftribcage or rightshoulder or rightupperarm or rightlowerarm or righthand or lefthand or righthip or rightupperleg or rightfoot or rightribcage or leftfoot + +a = skull +b = upperbackbone +c = lowerbackbone +d = centerhip +e = lefthip +f = righthip +g = leftupperleg +h = rightupperleg +i = lowerleg +j = leftfoot +k = rightfoot +l = leftshoulder +m = rightshoulder +n = leftupperarm +o = leftlowerarm +p = lefthand +q = rightupperarm +r = rightlowerarm +s = righthand +t = leftribcage +u = rightribcage + +1 = skulltarget +2 = leftupperarmtarget +3 = lowerlegtarget +4 = rightribcagetarget + +======= +SOUNDS +======= + +player move right 206507 +player move down 206507 +player move left 206507 +player move up 206507 + +bone move right 69284507 +bone move down 69284507 +bone move left 69284507 +bone move up 69284507 + +undo 62002509 +player cantmove 4302107 + + +================ +COLLISIONLAYERS +================ + +Background +Target, skulltarget, leftupperarmtarget, lowerlegtarget, rightribcagetarget +Player, Wall, Crate, bone + +====== +RULES +====== + +[ > Player | bone ] -> [ > Player | > bone ] + +============== +WINCONDITIONS +============== + +All Target on bone +All leftupperarm on leftupperarmtarget +All skull on skulltarget +Some lowerleg on lowerlegtarget +All rightribcage on rightribcagetarget + +======= +LEVELS +======= + +################### +#.................# +#....1.....g..q.t.# +#..2XXXX.....e.m..# +#..XXX4X...i.s....# +#..XXXXX...c..h.d.# +#...X.X...i.n..j..# +#.Z.X.3...k..b..r.# +#...X.X....o...f..# +#........p.a..l.u.# +#.................# +################### + +MESSAGE You built a giant skeleton! It's scary! diff --git a/Skull_Contraption.txt b/Skull_Contraption.txt new file mode 100644 index 0000000000000000000000000000000000000000..c6eb853abcf592d3e225a26a149c6b96d8146ccd --- /dev/null +++ b/Skull_Contraption.txt @@ -0,0 +1,333 @@ +title Skull Contraption +author Bagingi 123 +homepage https://bagingi123.bandcamp.com/ + +background_color #101021 +text_color RED + +======== +OBJECTS +======== + +Background +#131322 lightgray #101021 #202039 #19192e +23242 +42023 +20202 +32024 +24232 + +TargetP +white lightgray darkblue #101021 +30203 +02020 +20202 +02020 +30203 + + +Target +blue lightgray darkblue #101021 +30203 +02020 +20202 +02020 +30203 + +Target2 +pink lightgray purple #101021 +30203 +02020 +20202 +02020 +30203 + +Target3 +LIGHTBROWN brown darkbrown #101021 +30203 +02020 +20202 +02020 +30203 + +Target4 +brown lightbrown darkbrown #101021 +30203 +02020 +20202 +02020 +30203 + +Target5 +green lightgreen DARKGREEN #101021 +30203 +02020 +20202 +02020 +30203 + + +Wall +red darkred #101021 +20002 +00100 +00100 +00100 +10101 + +Wall2 +red darkred #101021 #592121 #381414 +10001 +11111 +31113 +43334 +24442 + +Wallyellow +lightbrown brown #101021 +20002 +00100 +00100 +00100 +10101 + +Wallyellow2 +lightbrown brown #101021 #7A512F #49301C +10001 +11111 +31113 +43334 +24442 + +Wallgreen +LIGHTGREEN green #101021 +20002 +00100 +00100 +00100 +10101 + +Wallgreen2 +LIGHTGREEN green #101021 #096509 #063f06 +10001 +11111 +31113 +43334 +24442 + +Wallwhite +white darkgray #101021 +20002 +00100 +00100 +00100 +20002 + +Player +white lightgray darkgray #101021 #dfdfe5 #c6c6cc #59595b +30003 +02020 +46064 +54445 +35553 + +Crate +blue darkblue purple +00000 +01210 +02120 +01210 +00000 + +Crate2 +pink purple darkred +00000 +01210 +02120 +01210 +00000 + +Crate3 +LIGHTBROWN brown DARKBROWN +00000 +01210 +02120 +01210 +00000 + +Crate4 +brown lightbrown DARKBROWN +00000 +01210 +02120 +01210 +00000 + +Crate5 +LIGHTGREEN GREEN DARKBROWN +00000 +01210 +02120 +01210 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +$ = Wall2 +y = Wallyellow +% = Wallyellow2 +g = Wallgreen +@ = Wallgreen2 +yellows = Wallyellow2 +greens = Wallgreen2 +& = Wallwhite +P = Player +EpicCrate = Crate or Crate2 or Crate3 or Crate4 or Crate5 +* = Crate +- = Crate2 +/ = Crate3 +\ = Crate4 ++ = Crate5 +O = TargetP +9 = Target +8 = Target2 +7 = Target3 +6 = Target4 +5 = Target5 + +======= +SOUNDS +======= + +Crate MOVE 55681107 +Crate2 MOVE 1527507 +Crate3 MOVE 38818901 +Crate4 MOVE 54891101 +Crate5 MOVE 33066300 +Player action 89696707 +player move 97471707 +endlevel 90583902 + +================ +COLLISIONLAYERS +================ + +Background +TargetP, Target, Target2, Target3, Target4, Target5 +Wallyellow2, Wallgreen2 +Wallwhite +Player, Wall, Wall2, Wallgreen, Wallyellow, Crate, Crate2, Crate3, Crate4, Crate5 + +====== +RULES +====== + +(CRATES) + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ < Player | Crate ] -> [ < Player | < Crate] +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] +[ > Player | Crate2 ] -> [ < Player | < Crate2 ] +[ action Player | ... | Crate3 ] -> [ Player | ... | > Crate3 ] +[ action Player | ... | Crate4 ] -> [ Player | ... | < Crate4 ] +[ Player | Crate5 ] -> [ Player | > Crate5 ] + +(WALLS) + +[ > Player | yellows ] -> [ Player | yellows ] +[ > Player | greens ] -> [ Player | greens ] +[ > EpicCrate | Wallwhite ] -> [ EpicCrate | Wallwhite ] + +============== +WINCONDITIONS +============== + +All Player on TargetP +All Crate on Target +All Crate2 on Target2 +All Crate3 on Target3 +All Crate4 on Target4 +All Crate5 on Target5 + +======= +LEVELS +======= + +message LEVEL 1 - THE BONE CHURCH +message move and grab blue crates + +############# +##$$$$#$$$$## +#$...*#9...$# +#....###....# +#....$#$....# +#.....$.....$ +#p..........o +#.....#.....# +#....###....# +#....$#$....# +##...9#*...## +############# +$$$$$$$$$$$$$ + +message LEVEL 2 - THE BONE HALL +message run into purple crates to move them + +#################### +#$$$$$$$############ +#-*.....############ +######..############ +#$$$$$..$$$$$$$$$$$$ +$..................o +p.......#########..# +#.#####.#########.## +#.$####.#####$$$$.$# +#..$$$$.$$###.8....# +#.....9...###......# +#################### +$$$$$$$$$$$$$$$$$$$$ + +message LEVEL 3 - THE BONE MAZE +message press X to move yellow crates +message you can't go through yellow blocks + +###########y### +###########y### +#$$$$$$$$$$y$$# +#..........%.7# +#..#######.#### +##.#######.#$$# +##.$$$$$$#.#*-# +##.......#.$..# +##..###..#....# +#######.##....# +#######.#$.#..# +#######.#..$..# +$$$$$$$.#98...# +p/......#.....# +######..###..## +############.## +$$$$$$$$$$$$o$$ + +message LEVEL 4 - THE BONE MACHINE +message Green crates will run 1 block away from you +message Brown crates will run into you if you press X +message Only you can go through the white blocks + +######p###### +######.#$#$## +####$#+#.#\## +####5#.#.#.## +####.g.$.#.## +#$$$.@.&.#.$$ +#....#.#.#..o +#&#&##.#.#..# +#.$.$$&$.$..# +#.........6.# +#########...# +############# +$$$$$$$$$$$$$ \ No newline at end of file diff --git a/Sleeping_Bear.txt b/Sleeping_Bear.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa63a47f09bda4932ec55c0b3d5d0276217b0248 --- /dev/null +++ b/Sleeping_Bear.txt @@ -0,0 +1,391 @@ +title Sleeping Bear +author Octavio Turra +homepage www.puzzlescript.net +color_palette atari + +======== +OBJECTS +======== + +Background +GREEN + +BearSnore0 +Brown DARKBROWN White +..... +.0.0. +.002. +11011 +01010 + +BearSnore1 +Brown DARKBROWN White +..... +.020. +.000. +11011 +01010 + +BearSnore2 +Brown DARKBROWN White +...2. +.020. +.000. +11011 +01010 + +BearSnore3 +Brown DARKBROWN White +...2. +.0.0. +.000. +11011 +01010 + +EatingBear +Brown DARKBROWN Blue Black Red +.0.0. +.303. +40004 +41014 +41414 + + +Target +YELLOW GREEN +01010 +10110 +01011 +10001 +00011 + +Wall +BROWN DARKGREEN +..1.. +.111. +11111 +.101. +..0.. + +Branch +Brown +.0... +.0..0 +.000. +.0... +0.... + + +Player +Blue BROWN BLACK RED +.000. +02120 +.111. +33133 +.313. + + +Crate +gray DARKGRAY +..... +..0.. +.000. +0100. +01110 + + +One +Red +0.... +..... +..... +..... +..... + +Two +Red +00... +..... +..... +..... +..... + +Three +Red +000.. +..... +..... +..... +..... + +Four +Red +0000. +..... +..... +..... +..... + +Five +Orange +00000 +..... +..... +..... +..... + +Six +Orange +00000 +0.... +..... +..... +..... + +Seven +Orange +00000 +00... +..... +..... +..... + +Eight +Orange +00000 +000.. +..... +..... +..... + +Nine +Orange +00000 +0000. +..... +..... +..... + +Ten +Orange +00000 +00000 +..... +..... +..... + +Eleven +Orange +00000 +00000 +0.... +..... +..... + +Twelve +Orange +00000 +00000 +00... +..... +..... + +Thirteen +Orange +00000 +00000 +000.. +..... +..... + +Fourteen +Orange +00000 +00000 +0000. +..... +..... + +Fifteen +Orange +00000 +00000 +00000 +..... +..... + +Sixteen +Orange +00000 +00000 +00000 +0.... +..... + +Seventeen +Orange +00000 +00000 +00000 +00... +..... + +Eighteen +Orange +00000 +00000 +00000 +000.. +..... + +Nineteen +Orange +00000 +00000 +00000 +0000. +..... + +Twenty +Orange +00000 +00000 +00000 +00000 +..... + +TwentyOne +Orange +00000 +00000 +00000 +00000 +0.... + +TwentyTwo +Orange +00000 +00000 +00000 +00000 +00... + +TwentyThree +Orange +00000 +00000 +00000 +00000 +000.. + +TwentyFour +Orange +00000 +00000 +00000 +00000 +0000. + +TwentyFive +Orange +00000 +00000 +00000 +00000 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +B = Branch +* = Crate +@ = Crate and Target +o = Target +Bear = BearSnore0 or BearSnore1 or BearSnore2 or BearSnore3 or EatingBear +x = BearSnore0 +Counter = one or Two or Three or Four or Five or Six or Seven or Eight or Nine or Ten or Eleven or Twelve or Thirteen or Fourteen or Fifteen or Sixteen or Seventeen or Eighteen or Nineteen or Twenty or TwentyOne or TwentyTwo or TwentyThree or TwentyFour or TwentyFive +d = Crate or Branch +2 = TwentyFive + +======= +SOUNDS +======= + +sfx0 38227704 +sfx1 81712307 +sfx2 4330103 + +================ +COLLISIONLAYERS +================ + +Background +Target, Bear +Player, Wall, Crate, Counter, branch + +====== +RULES +====== + +(movements) +[ EatingBear ] -> cancel +[ > Player | Branch ] -> [ > Player | > Branch ] sfx2 +[ < Player | Crate no Target] -> [ < Player | < Crate no Target ] sfx1 +[ Player Bear ] -> [ EatingBear ] sfx0 message "you've been eaten" + +(counter) +late [ Player][one][ Bear ] -> [ EatingBear ] [][] sfx0 message "you've been eaten" +late [ Player][two][ Bear ] -> [ Player ][ one ][ Bear] +late [ Player][three][ Bear ] -> [ Player][ two ][ Bear] +late [ Player][four][ Bear ] -> [ Player][ three ][ Bear] +late [ Player][five][ Bear ] -> [ Player][ four ][ Bear] +late [ Player][six][ Bear ] -> [ Player][ five ][ Bear] +late [ Player][seven][ Bear ] -> [ Player][ six ][ Bear] +late [ Player][eight][ Bear ] -> [ Player][ seven ][ Bear] +late [ Player][nine][ Bear ] -> [ Player][ eight ][ Bear] +late [ Player][ten][ Bear ] -> [ Player][ Nine ][ Bear] +late [ Player][eleven][ Bear ] -> [ Player][ Ten ][ Bear] +late [ Player][twelve][ Bear ] -> [ Player][ Eleven ][ Bear] +late [ Player][Thirteen][ Bear ] -> [ Player][ Twelve ][ Bear] +late [ Player][Fourteen][ Bear ] -> [ Player][ Thirteen ][ Bear] +late [ Player][Fifteen][ Bear ] -> [ Player][ Fourteen ][ Bear] +late [ Player][Sixteen][ Bear ] -> [ Player][ Fifteen ][ Bear] +late [ Player][Seventeen][ Bear ] -> [ Player][ Sixteen ][ Bear] +late [ Player][Eighteen][ Bear ] -> [ Player][ Seventeen ][ Bear] +late [ Player][Nineteen][ Bear ] -> [ Player][ Eighteen ][ Bear] +late [ Player][Twenty][ Bear ] -> [ Player][ Nineteen ][ Bear] +late [ Player][TwentyOne][ Bear ] -> [ Player][ Twenty ][ Bear] +late [ Player][TwentyTwo][ Bear ] -> [ Player][ TwentyOne ][ Bear] +late [ Player][TwentyThree][ Bear ] -> [ Player][ TwentyTwo ][ Bear] +late [ Player][TwentyFour][ Bear ] -> [ Player][ TwentyThree ][ Bear] +late [ Player][TwentyFive][ Bear ] -> [ Player][ TwentyFour ][ Bear] + +(bear animation) +late [ Player][BearSnore3] -> [ Player ][BearSnore0] again +late [ Player][BearSnore2] -> [ Player ][BearSnore3] +late [ Player][BearSnore1] -> [ Player ][BearSnore2] +late [ Player][BearSnore0] -> [ Player ][BearSnore1] + +============== +WINCONDITIONS +============== + +All d on Target + + +======= +LEVELS +======= + +2########## +#x........# +#.......**# +#.p.......# +#......@oo# +#....b.ooo# +########### diff --git a/Slide_Rule.txt b/Slide_Rule.txt new file mode 100644 index 0000000000000000000000000000000000000000..69e5e170dcb64eee8c31a646453d6c05d8189229 --- /dev/null +++ b/Slide_Rule.txt @@ -0,0 +1,1086 @@ +title Slide Rule +author Jim Palmeri +homepage www.twitter.com/JimPalmeri +again_interval .07 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#ebebeb #e0e0e0 #d4d4d4 #c8c8c8 #c0c0c0 +43334 +32123 +31013 +32123 +43334 + +Wall +#383838 #303030 #282828 #202020 #181818 +43334 +32123 +31013 +32123 +43334 + +Corner +Green +..... +..... +..... +..... +..... + +PlayerHeavy +Black Orange Green Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerLight +Black Orange White +.000. +.111. +22222 +.222. +.222. + +PLeft +Red +..... +..... +..... +..... +..... + +PRight +Green +..... +..... +..... +..... +..... + +PUp +Red +..... +..... +..... +..... +..... + +PDown +Red +..... +..... +..... +..... +..... + +FixedL +Blue +..... +..... +..... +..... +..... + +FixedR +Blue +..... +..... +..... +..... +..... + +FixedU +Blue +..... +..... +..... +..... +..... + +FixedD +Blue +..... +..... +..... +..... +..... + +FinishX +Red +..... +.0.0. +..0.. +.0.0. +..... + +FinishL +Red +..0.. +.0... +00000 +.0... +..0.. + +FinishR +Red +..0.. +...0. +00000 +...0. +..0.. + +FinishU +Red +..0.. +.000. +0.0.0 +..0.. +..0.. + +FinishD +Red +..0.. +..0.. +0.0.0 +.000. +..0.. + +Source +#888888 +..... +.000. +.000. +.000. +..... + +RopeL +#888888 +..... +..... +000.. +..... +..... +RopeR +#888888 +..... +..... +..000 +..... +..... + +RopeU +#888888 +..0.. +..0.. +..0.. +..... +..... + +RopeD +#888888 +..... +..... +..0.. +..0.. +..0.. + +C01 +#303030 #505050 #e0e0e0 +00000 +00000 +00100 +00000 +00000 + +C11 +#303030 #505050 #e0e0e0 +00000 +00000 +00200 +00000 +00000 + +C02 +#303030 #505050 #e0e0e0 +00000 +00010 +00000 +01000 +00000 + +C12 +#303030 #505050 #e0e0e0 +00000 +00020 +00000 +01000 +00000 + +C22 +#303030 #505050 #e0e0e0 +00000 +00020 +00000 +02000 +00000 + +C03 +#303030 #505050 #e0e0e0 +00000 +00100 +00000 +01010 +00000 + +C13 +#303030 #505050 #e0e0e0 +00000 +00200 +00000 +01010 +00000 + +C23 +#303030 #505050 #e0e0e0 +00000 +00200 +00000 +02010 +00000 + +C33 +#303030 #505050 #e0e0e0 +00000 +00200 +00000 +02020 +00000 + +C04 +#303030 #505050 #e0e0e0 +00000 +01010 +00000 +01010 +00000 + +C14 +#303030 #505050 #e0e0e0 +00000 +02010 +00000 +01010 +00000 + +C24 +#303030 #505050 #e0e0e0 +00000 +02020 +00000 +01010 +00000 + +C34 +#303030 #505050 #e0e0e0 +00000 +02020 +00000 +02010 +00000 + +C44 +#303030 #505050 #e0e0e0 +00000 +02020 +00000 +02020 +00000 + +C05 +#303030 #505050 #e0e0e0 +00000 +01010 +00100 +01010 +00000 + +C15 +#303030 #505050 #e0e0e0 +00000 +02010 +00100 +01010 +00000 + +C25 +#303030 #505050 #e0e0e0 +00000 +02020 +00100 +01010 +00000 + +C35 +#303030 #505050 #e0e0e0 +00000 +02020 +00100 +02010 +00000 + +C45 +#303030 #505050 #e0e0e0 +00000 +02020 +00100 +02020 +00000 + +C55 +#303030 #505050 #e0e0e0 +00000 +02020 +00200 +02020 +00000 + +DecMarker +Yellow +..... +..... +..... +..... +..... + +IncMarker +Yellow +..... +..... +..... +..... +..... + +Pillow +White +..... +00000 +.000. +.000. +..... + +PillowStand +Brown +..0.. +00000 +..0.. +..0.. +.000. + +PillowMarker +Purple +..... +..... +..... +..... +..... + +StandMarker +Purple +..... +..... +..... +..... +..... + +Pullback +#888888 #484848 +.1.1. +11011 +.000. +11011 +.1.1. + +PullbackUseMarker +Orange +..... +..... +..... +..... +..... + +PullbackMarker +Yellow +..... +..... +..... +..... +..... + +Header +#181818 #202020 #282828 +00000 +11111 +22222 +11111 +00000 + +N0 +White +.00.. +0..0. +0..0. +0..0. +.00.. + +N1 +White +.00.. +..0.. +..0.. +..0.. +..0.. + +N2 +White +.00.. +0..0. +..0.. +.0... +0000. + +N3 +White +.00.. +0..0. +..0.. +...0. +.00.. + +N4 +White +0..0. +0..0. +0000. +...0. +...0. + +N5 +White +0000. +0.... +000.. +...0. +000.. + +N6 +White +.00.. +0.... +000.. +0..0. +.00.. + +N7 +White +0000. +0..0. +...0. +..0.. +..0.. + +N8 +White +.00.. +0..0. +.00.. +0..0. +.00.. + +N9 +White +.00.. +0..0. +0..0. +.000. +...0. + +LetterO +White +..... +.00.. +0..0. +0..0. +.00.. + +LetterF +White +..00.. +.0... +0000.. +.0... +.0... + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerHeavy +F = FinishX +S = PillowStand +W = Pillow and PillowStand +C = Corner and Wall +1 = C11 and Source +2 = C22 and Source +3 = C33 and Source +4 = C44 and Source +5 = C55 and Source +0 = Header and N0 +6 = Header and N6 +7 = Header and N7 +8 = Header and N8 +9 = Header and N9 +B = Pullback +H = Header +O = Header and LetterO +E = Header and LetterF + +PMarker = PLeft or PRight or PUp or PDown +FixedMarker = FixedL or FixedR or FixedU or FixedD +Finish = FinishX or FinishL or FinishR or FinishU or FinishD +Crate = C01 or C11 or C02 or C12 or C22 or C03 or C13 or C23 or C33 or C04 or C14 or C24 or C34 or C44 or C05 or C15 or C25 or C35 or C45 or C55 +CEmpty = C01 or C02 or C03 or C04 or C05 +Solid = Wall or Crate or Header +Rope = RopeL or RopeR or RopeU or RopeD +CrateBlock = Solid or Rope or Finish or PillowStand or Pullback +Player = PlayerLight or PlayerHeavy + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background + +Finish +Source +RopeL +RopeR +RopeU +RopeD +Pullback +PullbackUseMarker +PullbackMarker +StandMarker +PillowMarker +PillowStand +Pillow +Player, Wall, Crate +Header +N0, N1, N2, N3, N4, N5, N6, N7, N8, N9, LetterO, LetterF +PMarker, Corner +DecMarker, IncMarker +FixedL +FixedR +FixedU +FixedD + +====== +RULES +====== + +(Make level numbers look nice) +left [ Header | no Header ] -> [ Header | Header ] +[ C11 Source Header ] -> [ N1 Header ] +[ C22 Source Header ] -> [ N2 Header ] +[ C33 Source Header ] -> [ N3 Header ] +[ C44 Source Header ] -> [ N4 Header ] +[ C55 Source Header ] -> [ N5 Header ] +[ Header ] -> [ Header Wall ] + +(Make finish look nice) +down [ Corner | ... | FinishX ] -> [ Corner | ... | FinishL ] +up [ Corner | ... | FinishX ] -> [ Corner | ... | FinishR ] +left [ Corner | ... | FinishX ] -> [ Corner | ... | FinishD ] +right [ Corner | ... | FinishX ] -> [ Corner | ... | FinishU ] + +(Player weight and pillows) +[ PillowStand StandMarker no Player ] -> [ PillowStand ] +[ Player ] -> [ Player PillowMarker ] +[ Player PillowMarker PillowStand StandMarker ] -> [ Player PillowStand StandMarker ] +[ PlayerHeavy PillowMarker Pillow ] -> [ PlayerLight StandMarker ] +[ PlayerLight PillowMarker PillowStand ] -> [ PlayerHeavy PillowStand Pillow ] +[ PillowStand Player no StandMarker ] -> [ PillowStand Player StandMarker ] +[ PillowMarker ] -> [ ] + +(Compute which walls are fixed) +(Clear markers) +[ FixedMarker ] -> [ ] +(Fix walls) +[ Wall ] -> [ Wall FixedL FixedR FixedU FixedD ] +(Fix crates that are (a) empty and (b) can't move in a particular direction) +[ CEmpty no RopeL ] -> [ CEmpty FixedL ] +[ CEmpty no RopeR ] -> [ CEmpty FixedR ] +[ CEmpty no RopeU ] -> [ CEmpty FixedU ] +[ CEmpty no RopeD ] -> [ CEmpty FixedD ] +(Fix crates that can't move due to being blocked by something) +left [ Crate | CrateBlock ] -> [ Crate FixedL | CrateBlock ] +right [ Crate | CrateBlock ] -> [ Crate FixedR | CrateBlock ] +up [ Crate | CrateBlock ] -> [ Crate FixedU | CrateBlock ] +down [ Crate | CrateBlock ] -> [ Crate FixedD | CrateBlock ] + +(Player movement) +(If nothing is in the player's way, mark player for sliding) +left [ > Player no PMarker | no Solid ] -> [ Player PLeft | ] +right [ > Player no PMarker | no Solid ] -> [ Player PRight | ] +up [ > Player no PMarker | no Solid ] -> [ Player PUp | ] +down [ > Player no PMarker | no Solid ] -> [ Player PDown | ] + +(If the player is on a pullback space, mark all crates for pullback) +[ Pullback PullbackUseMarker no Player ] -> [ Pullback ] +[ Player Pullback no PullbackUseMarker ] [ Crate ] -> [ Player Pullback ] [ Crate PullbackMarker ] +[ Player Pullback no PullbackUseMarker ] -> [ Player Pullback PullbackUseMarker ] + +(If the player tries to move into an adjacent movable crate, nudge the crate Note: Decrement only) +left [ > Player no PlayerLight | Crate no FixedL no RopeL | ] -> [ | Player RopeL | Crate DecMarker RopeR ] +right [ > Player no PlayerLight | Crate no FixedR no Roper | ] -> [ | Player RopeR | Crate DecMarker RopeL ] +up [ > Player no PlayerLight | Crate no FixedU no RopeU | ] -> [ | Player RopeU | Crate DecMarker RopeD ] +down [ > Player no PlayerLight | Crate no FixedD no RopeD | ] -> [ | Player RopeD | Crate DecMarker RopeU ] + +(Nudge crates back to increment) +left [ > Player no PlayerLight | Crate RopeL | RopeR ] -> [ | Player | Crate IncMarker ] +right [ > Player no PlayerLight | Crate RopeR | RopeL ] -> [ | Player | Crate IncMarker ] +up [ > Player no PlayerLight | Crate RopeU | RopeD ] -> [ | Player | Crate IncMarker ] +down [ > Player no PlayerLight | Crate RopeD | RopeU ] -> [ | Player | Crate IncMarker ] + +(Move marked player in the proper direction if there's nothing immovable in their way IF the player is heavy.) +left [ Player no PlayerLight PLeft | no FixedL ] -> [ > Player > PLeft | ] again +right [ Player no PlayerLight PRight | no FixedR ] -> [ > Player > PRight | ] again +up [ Player no PlayerLight PUp | no FixedU ] -> [ > Player > PUp | ] again +down [ Player no PlayerLight PDown | no FixedD ] -> [ > Player > PDown | ] again + +(If the player is light, cannot push objects) +left [ PlayerLight PLeft | no Solid ] -> [ > PlayerLight > PLeft | ] again +right [ PlayerLight PRight | no Solid ] -> [ > PlayerLight > PRight | ] again +up [ PlayerLight PUp | no Solid ] -> [ > PlayerLight > PUp | ] again +down [ PlayerLight PDown | no Solid ] -> [ > PlayerLight > PDown | ] again + +(If the moving player hits a non-fixed crate to decrement it, move the crate, decrement it and place a rope) +random left [ Player no PlayerLight PLeft | Crate no FixedL no RopeL | ] -> [ | Player PLeft RopeL | Crate DecMarker RopeR ] +random right [ Player no PlayerLight PRight | Crate no FixedR no RopeR | ] -> [ | Player PRight RopeR | Crate DecMarker RopeL ] +random up [ Player no PlayerLight PUp | Crate no FixedU no RopeU| ] -> [ | Player PUp RopeU | Crate DecMarker RopeD ] +random down [ Player no PlayerLight PDown | Crate no FixedD no RopeD | ] -> [ | Player PDown RopeD | Crate DecMarker RopeU ] + +(If the player hits a crate which can be pushed back along its rope, move the crate, increment it, and remove the rope) +random left [ Player no PlayerLight PLeft | Crate RopeL | RopeR ] -> [ | Player PLeft | Crate IncMarker ] +random right [ Player no PlayerLight PRight | Crate RopeR | RopeL ] -> [ | Player PRight | Crate IncMarker ] +random up [ Player no PlayerLight PUp | Crate RopeU | RopeD ] -> [ | Player PUp | Crate IncMarker ] +random down [ Player no PlayerLight PDown | Crate RopeD | RopeU ] -> [ | Player PDown | Crate IncMarker ] + +(Pull all marked crates back one unit) +left [ | Crate PullbackMarker RopeL | RopeR ] -> [ | | Crate IncMarker ] +right [ | Crate PullbackMarker RopeR | RopeL ] -> [ | | Crate IncMarker ] +up [ | Crate PullbackMarker RopeU | RopeD ] -> [ | | Crate IncMarker ] +down [ | Crate PullbackMarker RopeD | RopeU ] -> [ | | Crate IncMarker ] + +(Decrement marked crates) +[ C11 DecMarker ] -> [ C01 ] again +[ C12 DecMarker ] -> [ C02 ] again +[ C22 DecMarker ] -> [ C12 ] again +[ C13 DecMarker ] -> [ C03 ] again +[ C23 DecMarker ] -> [ C13 ] again +[ C33 DecMarker ] -> [ C23 ] again +[ C14 DecMarker ] -> [ C04 ] again +[ C24 DecMarker ] -> [ C14 ] again +[ C34 DecMarker ] -> [ C24 ] again +[ C44 DecMarker ] -> [ C34 ] again +[ C15 DecMarker ] -> [ C05 ] again +[ C25 DecMarker ] -> [ C15 ] again +[ C35 DecMarker ] -> [ C25 ] again +[ C45 DecMarker ] -> [ C35 ] again +[ C55 DecMarker ] -> [ C45 ] again + +(Increment marked crates) +[ C01 IncMarker ] -> [ C11 ] again +[ C02 IncMarker ] -> [ C12 ] again +[ C12 IncMarker ] -> [ C22 ] again +[ C03 IncMarker ] -> [ C13 ] again +[ C13 IncMarker ] -> [ C23 ] again +[ C23 IncMarker ] -> [ C33 ] again +[ C04 IncMarker ] -> [ C14 ] again +[ C14 IncMarker ] -> [ C24 ] again +[ C24 IncMarker ] -> [ C34 ] again +[ C34 IncMarker ] -> [ C44 ] again +[ C05 IncMarker ] -> [ C15 ] again +[ C15 IncMarker ] -> [ C25 ] again +[ C25 IncMarker ] -> [ C35 ] again +[ C35 IncMarker ] -> [ C45 ] again +[ C45 IncMarker ] -> [ C55 ] again + +(Remove the player's marker if they hit a fixed object and are heavy) +left [ Player no PlayerLight PLeft | FixedL ] -> [ Player | FixedL ] +right [ Player no PlayerLight PRight | FixedR ] -> [ Player | FixedR ] +up [ Player no PlayerLight PUp | FixedU ] -> [ Player | FixedU ] +down [ Player no PlayerLight PDown | FixedD ] -> [ Player | FixedD ] + +(Remove the player's marker if they hit a solid object and are light) +left [ PlayerLight PLeft | Solid ] -> [ PlayerLight | Solid ] +right [ PlayerLight PRight | Solid ] -> [ PlayerLight | Solid ] +up [ PlayerLight PUp | Solid ] -> [ PlayerLight | Solid ] +down [ PlayerLight PDown | Solid ] -> [ PlayerLight | Solid ] + +(Win detection) +[ Player Finish no FinishX ] -> win +[ stationary Player FinishX ] -> win + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= + +message Move to slide, slide to escape, escape to win + +H01HOEH30 +C######## +#.......# +#.......F +##..P...# +########C + +H02HOEH30 +C######## +#....#..# +##......# +#..P..#.# +#.......F +#.#.....# +########C + +message A push and a shove + +H03HOEH30 +C#####F## +#...#...# +#.P...1.# +#...#...# +########C + +H04HOEH30 +c##f##### +##......# +#...1...# +#.......# +#.1.p1..# +#.......# +########c + +H05HOEH30 +c##f##### +#...2...# +#.......# +#.1.p1..# +#.......# +########c + +H06HOEH30 +c######## +#.......# +#.p.3...# +#.......# +#3..1.2.# +#....#..# +#.1.2...# +#.......# +####F###c + +message Please be gentle + +H07HOEH30 +C###F#### +#......## +#..#....# +#P..3..## +#2#.....# +#.......# +#.####### +########C + +H08HOEH30 +c######## +#.......# +#.p..3..# +#.2.....# +#..2...3# +#...3...# +#.......# +#.......# +#####f##c + +message Please come to a full stop + +H09HOEH30 +C######## +#....F..# +#.......# +#.....#P# +########C + +H10HOEH30 +C######## +#.....#.# +#..#F...# +#......## +#.#.P...# +#....#.## +########C + +HHH11HOEH30 +c########## +#.2...3...# +#.........# +#...2p...## +#.........# +#.2..f.4..# +#..2......# +#......1..# +##########c + +HHHH12HOEH30 +c########### +#.....4....# +#..1.......# +#2......2..# +#....p.....# +#..........# +#...1......# +#.f2....3..# +###########c + +message Back the way you came + +HHHHH13HOEH30 +c###f######## +##......#..## +##..........# +#.p...3.....# +#..........## +##..#......## +############c + +HHHHH14HOEH30 +c############ +##.....#....# +#...2..#3...# +#.....1#....# +#.2....f..1.# +#........#### +#....4......# +#..........p# +############c + +HHHHH15HOEH30 +c############ +#p.#.......## +#......2....# +##.....3....# +###F...2....# +#....4.....1# +#...........# +#...........# +############c + +HHHHH16HOEH30 +c############ +#.#....#....# +#......4..p.# +#.....#....1# +#.4...f.2...# +#...........# +#.........c.# +#.....3.....# +############c + +message Don't cross me + +H17HOEH30 +c###f#### +###.....# +###.....# +#...3...# +#.....3.# +#.......# +#p.....## +########c + +H18HOEH30 +c######## +#..2...## +#.......# +#..33...# +#.......# +#...pf..# +#..4....# +##......# +########c + +HHH19HOEH30 +c########## +#p........# +#....4....# +#......4..# +#........1# +#..5......# +#.f.......# +#....1....# +##########c + +HHHHH20HOEH30 +c############ +###.....5.### +##.........## +#.....3.....# +#...2.......# +#.#......1..# +#......p....# +#...........# +##f...#....## +##..2.....### +############c + +message Light as a feather + +H21HOEH30 +C####F### +#.......# +#..W..1.# +##..P...# +########C + +HHH22HOEH30 +c####f##### +#..#......# +#.........# +#w......#s# +#....1..#.# +#p#.....#.# +##########c + +HHH23HOEH30 +c#####f#### +#..2......# +#.........# +#.........# +#2.s.w.s.2# +#.........# +#.........# +#..p......# +##########c + +HHH24HOEH30 +c########## +#.#.s...### +#.....4...# +#..4....#.# +#3...w...3# +#......fs.# +#...4.....# +#.#..p..#.# +##########c + +message Two steps forward, one step back + +H25HOEH30 +c######## +#..b..#.# +#.......f +#p..2...# +########c + +HHH26HOEH30 +c########## +#.........# +#.1b......# +#.........# +#######w.2# +#.........# +#.1f......# +#p....3...# +##########c + +HHHHH27HOEH30 +c############ +#.....1.....# +#...p...f...# +#.....w.....# +#3....b....3# +#...3...3...# +#....222....# +#.s.......s.# +############c + +HHHHH28HOEH30 +c############ +##.........b# +#.......34#.# +#........w4.# +#.3s..f...3.# +#.4p........# +#.#43.......# +#b.........## +############c + +HHHH29HOEH30 +c########### +#########.## +###s.w4....# +#..p...5..## +#.........## +#s...b..f.## +#.........## +#..3...3..## +#........### +###########c + +HHHHHH30HOEH30 +c############# +#..2......2..# +#.1.w####s.1.# +#...#.##.#...# +#.p.######.f.# +#...##..##...# +#...##..##...# +#.1.s####s.1.# +#..2......2..# +#############c + +####1337#oe#30 +c############# +#............# +#....#..#....# +#....#..#....# +##...#..#...## +#p..........f# +##..######..## +#...######...# +#....####....# +#............# +#############c + +message Game complete. Congratulations! +message Thanks for playing! \ No newline at end of file diff --git a/Slidings.txt b/Slidings.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f4d27fb0724d263ca9bf59068c6688e7b5353a2 --- /dev/null +++ b/Slidings.txt @@ -0,0 +1,259 @@ +title Slidings +author Alain Brobecker +homepage abrobecker.free.fr + +======== +OBJECTS +======== + +Background +#d8a96c #e5b679 +11111 +10101 +11111 +10101 +11111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +OverWall +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +Count +#88bbbb #448888 White +11111 +02221 +12221 +12221 +10111 + +CountEnd +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +Player +#88ff22 #44ff00 #11cc00 +.112. +10012 +10012 +21122 +.222. + +PlayerHasMoved +#ffe02c #ffc700 #c87700 +.112. +10012 +10012 +21122 +.222. + +DeadPlayer +#ffe02c #ffc700 #c87700 +.112. +10012 +10012 +21122 +.222. + +BallA +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + +BallB +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + +BallC +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + + +======= +LEGEND +======= + +. = Background +# = Wall +A = BallA +B = BallB +C = BallC +D = BallB and OverWall +E = BallC and OverWall +P = Player +O = Target +m = Count +n = CountEnd + +Item = Player or Wall or BallA or BallB or BallC or Count or CountEnd + +======= +SOUNDS +======= + +sfx0 5160507 (move) +sfx1 83704102 (wrong move) +sfx2 16709508 +EndLevel 123413 (win) +EndGame 10475908 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, BallA, BallB, BallC, Count, CountEnd, DeadPlayer, PlayerHasMoved +OverWall + +====== +RULES +====== + +(Player movements) +[> Player | Item] -> [ Player | Item] sfx1 +[> Player | No Item] -> [ | > Player] again sfx0 +[> Player] -> [ PlayerHasMoved ] + +(swap between balls) +[Action Player] [BallA] [BallB] [BallC] -> [BallC] [Player] [BallA] [BallB] +[ Player OverWall ] [BallA] [BallB] [BallC] -> [BallC OverWall ] [Player] [BallA] [BallB] again + +(count remaining moves) +[ PlayerHasMoved ] [ Wall | CountEnd | Wall ] -> [ DeadPlayer ] [Wall | Wall | Wall] +[ DeadPlayer ] -> [ DeadPlayer ] sfx2 +[ DeadPlayer ] -> restart +[ PlayerHasMoved ] [ Count | CountEnd ] -> [Player] [CountEnd | Wall ] +[ PlayerHasMoved ] -> [ Player ] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +(you must always have a # before the first counter) + +message Bring a ball on the spot. X to control next sliding ball. level 1: 3 moves +#mmmn# +#PA..# +#..O.# +D####E + +message level 2: 4 moves +#mmmmn +#.O..# +#P#### +#A#### +D####E + +message level 3: 4 moves +#mmmmn# +#PAO..# +##....# +D#####E + +message level 4: 5 moves +#mmmmmn +#.....# +#..O..# +#PA#### +D#####E + +message level 5: 7 moves +##mmmmmmmn +##..O..P## +#.......A# +D########E + +message level 6: 7 moves +#mmmmmmmn +#P.A....# +#.......# +#.......# +#..O#...# +#.......# +#.......# +#B......# +########E + +message level 7: 8 moves +#mmmmmmm +#.O.#P.m +#...#ABn +#......# +#...#..# +#...#..# +#######E + +message level 8: 5 moves +#mmmmmn +#....P# +#A.O..# +#B....# +#.C...# +####### + +message level 9: 9 moves +#mmmmmmm +##..P..m +##.....m +##..O..n +##A....# +##....B# +#######E + +message level 10: 9 moves +#mmmmmmm +###..##m +##...P#m +#..O...n +#......# +##.A..## +###..### +D######E + +message level 11: 13 moves +mmmmmmmm +m.P....m +m...O..m +#A....nm +D######E diff --git a/Slidyyyyyyy.txt b/Slidyyyyyyy.txt new file mode 100644 index 0000000000000000000000000000000000000000..c6440362f50f492061b1c0d9617eac6bfc8e1037 --- /dev/null +++ b/Slidyyyyyyy.txt @@ -0,0 +1,315 @@ +title Slidyyyyyyy +author mokesmoe +homepage www.puzzlescript.net + + +again_interval 0.02 + +======== +OBJECTS +======== + +Background +white lightblue +11111 +01111 +11101 +11111 +10111 + +marker +black +..... +..... +..... +..... +..... + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +red orange black +.000. +.010. +20002 +.000. +.2.2. + +pl1 +red orange black +..000 +.2010 +..000 +..000 +...22 + +pl2 +red orange black +...00 +...01 +..200 +...00 +..2.. + +pl3 +red orange black +....0 +....0 +....0 +...20 +....2 + +pl4 +red orange black +..... +....2 +..... +..... +....2 + +pr1 +red orange black +000.. +010.. +000.. +0002. +.2... + +pr2 +red orange black +00... +102.. +00... +00... +..2.. + +pr3 +red orange black +0.... +0.... +02... +0.... +..... + +pr4 +red orange black +..... +..... +..... +2.... +..... + +pu1 +red orange black +..... +.000. +2010. +.000. +.0002 + +pu2 +red orange black +..... +..... +.000. +.010. +20002 + +pu3 +red orange black +..... +..... +..... +.000. +.0102 + +pu4 +red orange black +..... +..... +..... +..... +.000. + +pd1 +red orange black +2010. +.000. +.0002 +2.2.. +..... + +pd2 +red orange black +.000. +2000. +.2..2 +..... +..... + +pd3 +red orange black +.000. +2..2. +..... +..... +..... + +pd4 +red orange black +..22. +..... +..... +..... +..... + +======= +LEGEND +======= + +right = pr1 or pr2 or pr3 or pr4 +left = pl1 or pl2 or pl3 or pl4 +up = pu1 or pu2 or pu3 or pu4 +down = pd1 or pd2 or pd3 or pd4 +part = right or left or up or down + + +. = Background +# = Wall +P = Player +O = Target + + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, part +marker + +====== +RULES +====== + +[player | marker] -> [> player | marker] + +right[pl4 | pr1 marker | ] -> [ | player | marker] again +left [pr4 | pl1 marker | ] -> [ | player | marker] again +up [pd4 | pu1 marker | ] -> [ | player | marker] again +down [pu4 | pd1 marker | ] -> [ | player | marker] again + +right[pl3 | pr2 marker] -> [pl4 | pr1 marker] again +left [pr3 | pl2 marker] -> [pr4 | pl1 marker] again +up [pd3 | pu2 marker] -> [pd4 | pu1 marker] again +down [pu3 | pd2 marker] -> [pu4 | pd1 marker] again + +right[pl2 | pr3 marker] -> [pl3 | pr2 marker] again +left [pr2 | pl3 marker] -> [pr3 | pl2 marker] again +up [pd2 | pu3 marker] -> [pd3 | pu2 marker] again +down [pu2 | pd3 marker] -> [pu3 | pd2 marker] again + +right[pl1 | pr4 marker] -> [pl2 | pr3 marker] again +left [pr1 | pl4 marker] -> [pr2 | pl3 marker] again +up [pd1 | pu4 marker] -> [pd2 | pu3 marker] again +down [pu1 | pd4 marker] -> [pu2 | pd3 marker] again + +right[> player | no wall] -> [pl1 | pr4 marker] again +left [> player | no wall] -> [pr1 | pl4 marker] again +up [> player | no wall] -> [pd1 | pu4 marker] again +down [> player | no wall] -> [pu1 | pd4 marker] again + +[marker wall] -> [wall] + +============== +WINCONDITIONS +============== + +All player on target +no marker + +======= +LEVELS +======= + + +########## +#..o.....# +#....#...# +#.......## +#...#....# +#.#......# +#..#.....# +#.p....#.# +#........# +########## + + +########### +#o..#.....# +###.#.###.# +#.........# +#...###.#.# +#.......#.# +###.....#.# +#.........# +#...#.###.# +#...#....p# +########### + + +########### +#....#....# +#..###..### +#.........# +##.###..#o# +#.......### +#....#....# +##...##...# +#.........# +#..#.p#.#.# +########### + + +########### +#..#..#...# +#.......#.# +##.#......# +#...#....## +#........o# +#.#..p...## +#...##....# +#.#.......# +#.......#.# +########### + + +################# +#.....#..o..#...# +#.....#.........# +#.............#.# +##..#........#..# +#p...#....#..#..# +#......###......# +################# diff --git a/Slime_Squisher.txt b/Slime_Squisher.txt new file mode 100644 index 0000000000000000000000000000000000000000..e59a664f7980220aa7dc49ef830d9d7701ad050a --- /dev/null +++ b/Slime_Squisher.txt @@ -0,0 +1,1128 @@ +title Slime Squisher +author Bagenzo +homepage https://bagenzo.itch.io/ + +======== +OBJECTS +======== + +Background +#96461c #ab5020 +00000 +00100 +01000 +00010 +00000 + + +Wall +#96831c + +Lilypad +lightgreen #96461c #f05656 #196909 +30003 +00200 +22222 +00200 +30003 + +Eaten +lightgreen #96461c #f05656 #196909 #942b2b +33333 +00000 +44444 +00000 +33333 + +Sink +#aeb0f1 +...0. +..000 +.0.0. +000.. +.0... + +Sunk +#1c6c96 +...0. +..000 +.0.0. +000.. +.0... + +AntiPlayerWall +black yellow +00110 +01100 +11001 +10011 +00110 + +PlayerUp +#540707 #70c672 #81e484 #2db62d #509c4b #3f7a3b #2f5b2c #196909 +.010. +.234. +.345. +.456. +45.57 + +PlayerRight +#509c4b #3f7a3b #2db62d #81e484 #540707 #70c672 #2f5b2c #196909 +0.... +10234 +.1025 +16104 +7.... + +PlayerLeft +#196909 #540707 #509c4b #3f7a3b #2f5b2c #70c672 #2db62d #81e484 +....0 +12343 +5623. +17623 +....2 + +PlayerDown +#196909 #3f7a3b #509c4b #2f5b2c #2db62d #81e484 #540707 #70c672 +01.12 +.312. +.124. +.245. +.676. + + +(Red Refuse) +RedOne +#942b2b #f05656 #e30000 +..... +..0.. +.010. +01120 +.000. + +RedTwo +#942b2b #f05656 #e30000 +..... +..0.. +.010. +02120 +.000. + +RedThree +#942b2b #e30000 #f05656 +..... +..0.. +.010. +01210 +.000. + +(Orange Ooze) +OrangeOne +#945f2b #f0a356 #e37100 +..0.. +.010. +01120 +.010. +..0.. + +OrangeTwo +#945f2b #f0a356 #e37100 +..0.. +.010. +02120 +.010. +..0.. + +OrangeThree +#945f2b #f0a356 #e37100 +..0.. +.010. +02120 +.020. +..0.. + +(Yellow Yuck) +YellowOne +#b9b80d #dedd8f #fffe25 +...1. +..101 +.1001 +10021 +.111. + +YellowTwo +#b9b80d #dedd8f #fffe25 +...1. +..101 +.1001 +12021 +.111. + +YellowThree +#b9b80d #dedd8f #fffe25 +...1. +..121 +.1001 +12021 +.111. + +YellowDepleted +#ffffff #f1f1d2 +...1. +..101 +.1001 +10001 +.111. + +(Green Gunk) +GreenOne +#64b90d #9DBE7A #93ff25 +.000. +01110 +01120 +01110 +.000. + +GreenTwo +#64b90d #9DBE7A #93ff25 +.000. +01110 +02120 +01110 +.000. + +GreenThree +#64b90d #9DBE7A #93ff25 +.000. +01110 +02120 +01210 +.000. + +(Blue Blobs) +BlueOne +#0d176e #4565cc #aeb0f1 +..0.. +.010. +.010. +01120 +.000. + +BlueTwo +#0d176e #4565cc #aeb0f1 +..0.. +.010. +.010. +02120 +.000. + +BlueThree +#0d176e #4565cc #aeb0f1 +..0.. +.010. +.020. +02120 +.000. + +Stopper +#4565cc #96461c +..0.. +.010. +.010. +01110 +.000. + +DeadStopper +#f05656 #96461c +..0.. +.010. +.010. +01110 +.000. + +DeadStopperCleanup +#f05656 #96461c +..0.. +.010. +.010. +01110 +.000. + + + +(Purple Pectin) +IndigoOne +#9a16d8 #da8bff #f9ebff +..0.. +.010. +.010. +.020. +..0.. + +IndigoTwo +#9a16d8 #da8bff #f9ebff +..0.. +.020. +.010. +.020. +..0.. + +IndigoThree +#9a16d8 #da8bff #f9ebff +..0.. +.020. +.020. +.020. +..0.. + +IndigoDepleted +#ffffff #da8bff #f9ebff +..2.. +.200. +.000. +.002. +..2.. + +(Violet Alluvium) +VioletOne +#ff1493 #ff8bea #ffc0cb +1...0 +.100. +.020. +.000. +0...0 + +VioletTwo +#ff1493 #ff8bea #ffc0cb +1...0 +.100. +.020. +.001. +0...1 + +VioletThree +#ff1493 #ff8bea #ffc0cb +1...0 +.100. +.020. +.101. +1...1 + + +BlackOne +black #e30000 #e37100 #fffe25 #93ff25 #4565cc #9a16d8 #ff1493 +..6.. +.102. +..5.. +.304. +..7.. + +BlackTwo +black #e30000 #e37100 #fffe25 #93ff25 #4565cc #9a16d8 #ff1493 +.060. +.102. +..5.. +.304. +.070. + +BlackThree +black #e30000 #e37100 #fffe25 #93ff25 #4565cc #9a16d8 #ff1493 +.060. +.102. +00500 +.304. +.070. + +SlimeTarget +lightgreen + +RightMove +#196909 #2db62d +.0.1. +..0.1 +..0.1 +..0.1 +.0.1. + +LeftMove +#2db62d #196909 +.0.1. +0.1.. +0.1.. +0.1.. +.0.1. + +UpMove +#2db62d #196909 +.000. +0...0 +.111. +1...1 +..... + +DownMove +#196909 #2db62d +..... +0...0 +.000. +1...1 +.111. + +DeadMove +#ff1493 +..... +..... +..... +..... +..... + + +RiverV +#1c6c96 #207bab +01110 +01110 +01110 +01110 +01110 + +RiverH +#1c6c96 #207bab +00000 +11111 +11111 +11111 +00000 + +RiverC +#1c6c96 #207bab +01110 +11111 +11111 +11111 +01110 + +Pond +#207bab #1c6c96 +00000 +01110 +01110 +01110 +00000 + +Lake +#207bab + +VertLake +#207bab + +LakeEdgeSouth +#207bab #1c6c96 #5a2a10 +22222 +22222 +11111 +00000 +00000 + +TargetRed ! +red + +TargetOrange @ +orange + +TargetYellow $ +yellow + +TargetGreen % +green + +TargetBlue & +blue + +TargetIndigo * +purple + +TargetViolet + +pink +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerDown +A = AntiPlayerWall +R = RedOne +O = OrangeOne +Y = YellowDepleted +G = GreenOne +B = BlueOne +I = IndigoDepleted +N = VioletOne +M = BlackOne +1 = RiverV +2 = RiverH +3 = RiverC +4 = Pond +5 = Lilypad +6 = GreenOne and AntiPlayerWall +7 = Lake +8 = LakeEdgeSouth +9 = VertLake + +MoveMarkers = LeftMove or RightMove or UpMove or DownMove + +Player = PlayerDown or PlayerLeft or PlayerRight or PlayerUp + +RedSlime = RedOne or RedTwo or RedThree +OrangeSlime = OrangeOne or OrangeTwo or OrangeThree +YellowSlime = YellowOne or YellowTwo or YellowThree +GreenSlime = GreenOne or GreenTwo or GreenThree +Blueslime = BlueOne or BlueTwo or BlueThree +IndigoSlime = IndigoOne or IndigoTwo or IndigoThree or IndigoDepleted +VioletSlime = VioletOne or VioletTwo or VioletThree +BlackSlime = BlackOne or BlackTwo or BlackThree + +SlimeType = RedSlime or OrangeSlime or YellowSlime or YellowDepleted or Blueslime or IndigoSlime or IndigoDepleted or VioletSlime or BlackSlime + +NotOrange = RedSlime or YellowSlime or GreenSlime or Blueslime or IndigoSlime or IndigoDepleted or VioletSlime or BlackOne +NotIndigo = RedSlime or OrangeSlime or YellowSlime or GreenSlime or Blueslime +NotBlue = RedSlime or OrangeSlime or YellowSlime or GreenSlime or IndigoSlime or VioletSlime or BlackOne +NotViolet = RedSlime or OrangeSlime or YellowSlime or GreenSlime or IndigoSlime or IndigoDepleted or YellowDepleted or Blueslime + +Obstacle = SlimeType or Wall or GreenSlime +ObstacleNoGreen = SlimeType or Wall +Water = RiverV or RiverH or RiverC or Pond or Lake or LakeEdgeSouth or VertLake +Targets = TargetRed or TargetOrange or TargetYellow or TargetGreen or TargetBlue or TargetIndigo or TargetViolet +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Lilypad Eaten +Water +Stopper, DeadStopper, DeadStopperCleanup +Player, Wall, AntiPlayerWall +SlimeType, GreenSlime +SlimeTarget +LeftMove +RightMove +DownMove +UpMove +Targets +Sink, Sunk +DeadMove + +====== +RULES +====== +(win on action) (for testing) +[action Player] -> [action Player] win + + + +(Collisions and workarounds) +(sinking slime) +late [GreenSlime Lilypad] -> [Eaten] again +late [GreenSlime Water] -> [Water Sink] again +(blueslime hits obstacles) +[ MoveMarkers | Blueslime | Player | Obstacle] -> [| Blueslime | Player | Obstacle] +(frog can't step on anti frog tile) +[> Player | AntiPlayerWall] -> [Player | AntiPlayerWall] +(slime is eaten by trap) +late [SlimeType Lilypad] -> [Eaten] +(no pushing slime through walls) +[> Player | SlimeType | Wall] -> [Player | SlimeType | Wall] +(greenslime hits walls) +[> Player | GreenSlime | ObstacleNoGreen] -> [ Player | GreenSlime | ObstacleNoGreen] + + +( +[> Player | GreenSlime | GreenSlime | ObstacleNoGreen] -> [ Player | GreenSlime | GreenSlime | ObstacleNoGreen] +) +[> Player | GreenSlime | GreenSlime | GreenSlime | ObstacleNoGreen] -> [ Player | GreenSlime | GreenSlime | GreenSlime | ObstacleNoGreen] +[> Player | GreenSlime | GreenSlime | GreenSlime | GreenSlime | ObstacleNoGreen] -> [ Player | GreenSlime | GreenSlime | GreenSlime | GreenSlime | ObstacleNoGreen] + + +(player can't swim) +[> Player | Water] -> [Player | Water] +(zero-distance push cannot transform yellowdepelted into yellowone) +[> Player | YellowDepleted |Obstacle] -> [Player | YellowDepleted |Obstacle] +(animation for trap) +[Eaten] -> [Lilypad] + +(Blueslime movement) +[> Player | Blueslime] -> [Player | > Blueslime Stopper] +[ Blueslime Stopper] [MoveMarkers] -> [Blueslime] [] + +(stopper cleanup) + +[MoveMarkers | > Blueslime | Obstacle] [Stopper] -> [MoveMarkers |Blueslime | Obstacle] [DeadStopper] +[> Player] [Stopper] -> [> Player] [DeadStopper] + +(Basic slime movement) +[> Player | SlimeType] -> [Player | > SlimeType] + +(Greenslime workarounds) +[> Player | GreenSlime | Wall] -> [Player | GreenSlime | Wall] + +(Slime combination) +(Red 1+1=2) +late right [RightMove RedOne | RedOne] -> [|RedTwo] +late left [LeftMove RedOne | RedOne] -> [|RedTwo] +late up [UpMove RedOne | RedOne] -> [|RedTwo] +late down [DownMove RedOne | RedOne] -> [|RedTwo] +(Red 2+1=3) +late right [RightMove RedTwo | RedOne] -> [|RedThree] +late left [LeftMove RedTwo | RedOne] -> [|RedThree] +late up [UpMove RedTwo | RedOne] -> [|RedThree] +late down [DownMove RedTwo | RedOne] -> [|RedThree] +late right [RightMove RedOne | RedTwo] -> [|RedThree] +late left [LeftMove RedOne | RedTwo] -> [|RedThree] +late up [UpMove RedOne | RedTwo] -> [|RedThree] +late down [DownMove RedOne | RedTwo] -> [|RedThree] +(Red 2+2=Orange1) +late right [RightMove RedTwo | RedTwo] -> [|OrangeOne] +late left [LeftMove RedTwo | RedTwo] -> [|OrangeOne] +late up [UpMove RedTwo | RedTwo] -> [|OrangeOne] +late down [DownMove RedTwo | RedTwo] -> [|OrangeOne] +(Red 3+1=Orange1) +late right [RightMove RedOne | RedThree] -> [|OrangeOne] +late left [LeftMove RedOne | RedThree] -> [|OrangeOne] +late up [UpMove RedOne | RedThree] -> [|OrangeOne] +late down [DownMove RedOne | RedThree] -> [|OrangeOne] +late right [RightMove RedThree | RedOne] -> [|OrangeOne] +late left [LeftMove RedThree | RedOne] -> [|OrangeOne] +late up [UpMove RedThree | RedOne] -> [|OrangeOne] +late down [DownMove RedThree | RedOne] -> [|OrangeOne] +(Orange 1+1=2) +late right [RightMove OrangeOne | OrangeOne] -> [|OrangeTwo] +late left [LeftMove OrangeOne | OrangeOne] -> [|OrangeTwo] +late up [UpMove OrangeOne | OrangeOne] -> [|OrangeTwo] +late down [DownMove OrangeOne | OrangeOne] -> [|OrangeTwo] +(Orange 2+1=3) +late right [RightMove OrangeTwo | OrangeOne] -> [|OrangeThree] +late left [LeftMove OrangeTwo | OrangeOne] -> [|OrangeThree] +late up [UpMove OrangeTwo | OrangeOne] -> [|OrangeThree] +late down [DownMove OrangeTwo | OrangeOne] -> [|OrangeThree] +late right [RightMove OrangeOne | OrangeTwo] -> [|OrangeThree] +late left [LeftMove OrangeOne | OrangeTwo] -> [|OrangeThree] +late up [UpMove OrangeOne | OrangeTwo] -> [|OrangeThree] +late down [DownMove OrangeOne | OrangeTwo] -> [|OrangeThree] +(Orange 2+2=Yellow1) +late right [RightMove OrangeTwo | OrangeTwo] -> [|YellowOne] +late left [LeftMove OrangeTwo | OrangeTwo] -> [|YellowOne] +late up [UpMove OrangeTwo | OrangeTwo] -> [|YellowOne] +late down [DownMove OrangeTwo | OrangeTwo] -> [|YellowOne] +(Orange 3+1=Yellow1) +late right [RightMove OrangeOne | OrangeThree] -> [|YellowOne] +late left [LeftMove OrangeOne | OrangeThree] -> [|YellowOne] +late up [UpMove OrangeOne | OrangeThree] -> [|YellowOne] +late down [DownMove OrangeOne | OrangeThree] -> [|YellowOne] +late right [RightMove OrangeThree | OrangeOne] -> [|YellowOne] +late left [LeftMove OrangeThree | OrangeOne] -> [|YellowOne] +late up [UpMove OrangeThree | OrangeOne] -> [|YellowOne] +late down [DownMove OrangeThree | OrangeOne] -> [|YellowOne] +(Yellow 1+1=2) +late right [RightMove YellowOne | YellowOne] -> [|YellowTwo] +late left [LeftMove YellowOne | YellowOne] -> [|YellowTwo] +late up [UpMove YellowOne | YellowOne] -> [|YellowTwo] +late down [DownMove YellowOne | YellowOne] -> [|YellowTwo] +(Yellow 2+1=3) +late right [RightMove YellowTwo | YellowOne] -> [|YellowThree] +late left [LeftMove YellowTwo | YellowOne] -> [|YellowThree] +late up [UpMove YellowTwo | YellowOne] -> [|YellowThree] +late down [DownMove YellowTwo | YellowOne] -> [|YellowThree] +late right [RightMove YellowOne | YellowTwo] -> [|YellowThree] +late left [LeftMove YellowOne | YellowTwo] -> [|YellowThree] +late up [UpMove YellowOne | YellowTwo] -> [|YellowThree] +late down [DownMove YellowOne | YellowTwo] -> [|YellowThree] +(Yellow 2+2=Green1) +late right [RightMove YellowTwo | YellowTwo] -> [|GreenOne] +late left [LeftMove YellowTwo | YellowTwo] -> [|GreenOne] +late up [UpMove YellowTwo | YellowTwo] -> [|GreenOne] +late down [DownMove YellowTwo | YellowTwo] -> [|GreenOne] +(Yellow 3+1=Green1) +late right [RightMove YellowOne | YellowThree] -> [|GreenOne] +late left [LeftMove YellowOne | YellowThree] -> [|GreenOne] +late up [UpMove YellowOne | YellowThree] -> [|GreenOne] +late down [DownMove YellowOne | YellowThree] -> [|GreenOne] +late right [RightMove YellowThree | YellowOne] -> [|GreenOne] +late left [LeftMove YellowThree | YellowOne] -> [|GreenOne] +late up [UpMove YellowThree | YellowOne] -> [|GreenOne] +late down [DownMove YellowThree | YellowOne] -> [|GreenOne] +(Green 1+1=2) + right [> Player | GreenOne | GreenOne | ObstacleNoGreen] -> [|Player|GreenTwo| ObstacleNoGreen] + left [> Player | GreenOne | GreenOne| ObstacleNoGreen] -> [|Player|GreenTwo| ObstacleNoGreen] + up [> Player | GreenOne | GreenOne| ObstacleNoGreen] -> [|Player|GreenTwo| ObstacleNoGreen] + down [> Player | GreenOne | GreenOne| ObstacleNoGreen] -> [|Player|GreenTwo| ObstacleNoGreen] +(Green 2+1=3) + right [> Player | GreenTwo | GreenOne| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + left [> Player | GreenTwo | GreenOne| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + up [> Player | GreenTwo | GreenOne| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + down [> Player | GreenTwo | GreenOne| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + right [> Player | GreenOne | GreenTwo| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + left [> Player | GreenOne | GreenTwo| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + up [> Player | GreenOne | GreenTwo| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] + down [> Player | GreenOne | GreenTwo| ObstacleNoGreen] -> [|Player|GreenThree| ObstacleNoGreen] +(Green 2+2=Blue1) + right [> Player | GreenTwo | GreenTwo| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + left [> Player | GreenTwo | GreenTwo| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + up [> Player | GreenTwo | GreenTwo| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + down [> Player | GreenTwo | GreenTwo| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] +(Green 3+1=Blue1) + right [> Player | GreenOne | GreenThree| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + left [> Player | GreenOne | GreenThree| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + up [> Player | GreenOne | GreenThree| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + down [> Player | GreenOne | GreenThree| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + right [> Player | GreenThree | GreenOne| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + left [> Player | GreenThree | GreenOne| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + up [> Player | GreenThree | GreenOne| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + down [> Player | GreenThree | GreenOne| ObstacleNoGreen] -> [|Player|BlueOne| ObstacleNoGreen] + (Blue 1+1=2) +late right [RightMove BlueOne | BlueOne] -> [|BlueTwo Deadmove] +late left [LeftMove BlueOne | BlueOne] -> [|BlueTwo Deadmove] +late up [UpMove BlueOne | BlueOne] -> [|BlueTwo Deadmove] +late down [DownMove BlueOne | BlueOne] -> [|BlueTwo Deadmove] +(Blue 2+1=3) +late right [RightMove BlueTwo | BlueOne] -> [|BlueThree Deadmove] +late left [LeftMove BlueTwo | BlueOne] -> [|BlueThree Deadmove] +late up [UpMove BlueTwo | BlueOne] -> [|BlueThree Deadmove] +late down [DownMove BlueTwo | BlueOne] -> [|BlueThree Deadmove] +late right [RightMove BlueOne | BlueTwo] -> [|BlueThree Deadmove] +late left [LeftMove BlueOne | BlueTwo] -> [|BlueThree Deadmove] +late up [UpMove BlueOne | BlueTwo] -> [|BlueThree Deadmove] +late down [DownMove BlueOne | BlueTwo] -> [|BlueThree Deadmove] +(Blue 2+2=Indigo1) +late right [RightMove BlueTwo | BlueTwo] -> [|IndigoOne Deadmove] +late left [LeftMove BlueTwo | BlueTwo] -> [|IndigoOne Deadmove] +late up [UpMove BlueTwo | BlueTwo] -> [|IndigoOne Deadmove] +late down [DownMove BlueTwo | BlueTwo] -> [|IndigoOne Deadmove] +(Blue 3+1=Indigo1) +late right [RightMove BlueOne | BlueThree] -> [|IndigoOne Deadmove] +late left [LeftMove BlueOne | BlueThree] -> [|IndigoOne Deadmove] +late up [UpMove BlueOne | BlueThree] -> [|IndigoOne Deadmove] +late down [DownMove BlueOne | BlueThree] -> [|IndigoOne Deadmove] +late right [RightMove BlueThree | BlueOne] -> [|IndigoOne Deadmove] +late left [LeftMove BlueThree | BlueOne] -> [|IndigoOne Deadmove] +late up [UpMove BlueThree | BlueOne] -> [|IndigoOne Deadmove] +late down [DownMove BlueThree | BlueOne] -> [|IndigoOne Deadmove] + (Indigo 1+1=2) +late right [RightMove IndigoOne | IndigoOne] -> [|IndigoTwo Deadmove] +late left [LeftMove IndigoOne | IndigoOne] -> [|IndigoTwo Deadmove] +late up [UpMove IndigoOne | IndigoOne] -> [|IndigoTwo Deadmove] +late down [DownMove IndigoOne | IndigoOne] -> [|IndigoTwo Deadmove] +(Indigo 2+1=3) +late right [RightMove IndigoTwo | IndigoOne] -> [|IndigoThree Deadmove] +late left [LeftMove IndigoTwo | IndigoOne] -> [|IndigoThree Deadmove] +late up [UpMove IndigoTwo | IndigoOne] -> [|IndigoThree Deadmove] +late down [DownMove IndigoTwo | IndigoOne] -> [|IndigoThree Deadmove] +late right [RightMove IndigoOne | IndigoTwo] -> [|IndigoThree Deadmove] +late left [LeftMove IndigoOne | IndigoTwo] -> [|IndigoThree Deadmove] +late up [UpMove IndigoOne | IndigoTwo] -> [|IndigoThree Deadmove] +late down [DownMove IndigoOne | IndigoTwo] -> [|IndigoThree Deadmove] +(Indigo 2+2=Violet1) +late right [RightMove IndigoTwo | IndigoTwo] -> [|VioletOne Deadmove] +late left [LeftMove IndigoTwo | IndigoTwo] -> [|VioletOne Deadmove] +late up [UpMove IndigoTwo | IndigoTwo] -> [|VioletOne Deadmove] +late down [DownMove IndigoTwo | IndigoTwo] -> [|VioletOne Deadmove] +(Indigo 3+1=Violet1) +late right [RightMove IndigoOne | IndigoThree] -> [|VioletOne Deadmove] +late left [LeftMove IndigoOne | IndigoThree] -> [|VioletOne Deadmove] +late up [UpMove IndigoOne | IndigoThree] -> [|VioletOne Deadmove] +late down [DownMove IndigoOne | IndigoThree] -> [|VioletOne Deadmove] +late right [RightMove IndigoThree | IndigoOne] -> [|VioletOne Deadmove] +late left [LeftMove IndigoThree | IndigoOne] -> [|VioletOne Deadmove] +late up [UpMove IndigoThree | IndigoOne] -> [|VioletOne Deadmove] +late down [DownMove IndigoThree | IndigoOne] -> [|VioletOne Deadmove] + +(unknown what to do with these) + (Violet 1+Whatever=2) +late right [RightMove VioletOne | NotViolet] -> [|VioletTwo] +late left [LeftMove VioletOne | NotViolet] -> [|VioletTwo] +late up [UpMove VioletOne | NotViolet] -> [|VioletTwo] +late down [DownMove VioletOne | NotViolet] -> [|VioletTwo] + +late right [RightMove VioletOne | VioletOne] -> [|VioletTwo] +late left [LeftMove VioletOne | VioletOne] -> [|VioletTwo] +late up [UpMove VioletOne | VioletOne] -> [|VioletTwo] +late down [DownMove VioletOne | VioletOne] -> [|VioletTwo] +(Violet 2+Whatever=3) +late right [RightMove VioletTwo | NotViolet] -> [|VioletThree] +late left [LeftMove VioletTwo | NotViolet] -> [|VioletThree] +late up [UpMove VioletTwo | NotViolet] -> [|VioletThree] +late down [DownMove VioletTwo | NotViolet] -> [|VioletThree] +late right [RightMove VioletTwo | VioletOne] -> [|VioletThree] +late left [LeftMove VioletTwo | VioletOne] -> [|VioletThree] +late up [UpMove VioletTwo | VioletOne] -> [|VioletThree] +late down [DownMove VioletTwo | VioletOne] -> [|VioletThree] +late right [RightMove VioletOne | VioletTwo] -> [|VioletThree] +late left [LeftMove VioletOne | VioletTwo] -> [|VioletThree] +late up [UpMove VioletOne | VioletTwo] -> [|VioletThree] +late down [DownMove VioletOne | VioletTwo] -> [|VioletThree] +(Violet 2+2=Black1) +late right [RightMove VioletTwo | VioletTwo] -> [|BlackOne] +late left [LeftMove VioletTwo | VioletTwo] -> [|BlackOne] +late up [UpMove VioletTwo | VioletTwo] -> [|BlackOne] +late down [DownMove VioletTwo | VioletTwo] -> [|BlackOne] + +(Violet 3+Whatever=Black1) +late right [RightMove VioletThree | NotViolet] -> [|BlackOne] +late left [LeftMove VioletThree | NotViolet] -> [|BlackOne] +late up [UpMove VioletThree | NotViolet] -> [|BlackOne] +late down [DownMove VioletThree | NotViolet] -> [|BlackOne] + +late right [RightMove VioletOne | VioletThree] -> [|BlackOne] +late left [LeftMove VioletOne | VioletThree] -> [|BlackOne] +late up [UpMove VioletOne | VioletThree] -> [|BlackOne] +late down [DownMove VioletOne | VioletThree] -> [|BlackOne] +late right [RightMove VioletThree | VioletOne] -> [|BlackOne] +late left [LeftMove VioletThree | VioletOne] -> [|BlackOne] +late up [UpMove VioletThree | VioletOne] -> [|BlackOne] +late down [DownMove VioletThree | VioletOne] -> [|BlackOne] +(Player directions) +up [> Player] -> [> PlayerUp] +down [> Player] -> [> PlayerDown] +left [> Player] -> [> PlayerLeft] +right [> Player]-> [> PlayerRight] + + (multi greenslime movement) +[> Player | GreenSlime | GreenSlime |Greenslime | GreenSlime] -> [> Player | > GreenSlime | > GreenSlime | > GreenSlime | > GreenSlime] + [> Player | GreenSlime | GreenSlime |Greenslime] -> [> Player | > GreenSlime | > GreenSlime | > GreenSlime] + [> Player | GreenSlime | GreenSlime] -> [> Player | > GreenSlime | > GreenSlime] +(basic greenslime movement) +[> Player | GreenSlime] -> [> Player | > GreenSlime] + +(Slime movement) +right [RightMove | SlimeType| no Wall] -> [| > SlimeType|] +[RightMove] -> [ DeadMove] +up [UpMove | SlimeType| no Wall] -> [| > SlimeType|] +[UpMove] -> [DeadMove ] +left [LeftMove | SlimeType| no Wall] -> [| > SlimeType|] +[LeftMove] -> [ DeadMove] +down [DownMove | SlimeType| no Wall] -> [| > SlimeType|] +[DownMove] -> [ DeadMove] + +[right SlimeType] -> [right SlimeType RightMove] again +[up SlimeType] -> [up SlimeType UpMove] again +[down SlimeType] -> [down SlimeType DownMove] again +[left SlimeType] -> [left SlimeType LeftMove] again + + +(Yellow reversion) +[MoveMarkers YellowDepleted] -> [MoveMarkers YellowOne] +(orange/yellowdepleted/obstacle will reverse) +[> OrangeSlime | YellowDepleted] -> [OrangeSlime | YellowOne] + +(Blueslime wraparounds) +late horizontal [Blueslime RiverV |...|Background|Water] -> [Water|...|Background Blueslime| RightMove LeftMove RiverV] +late vertical [Blueslime RiverH |...|Background|Water] -> [Water|...|Background Blueslime| UpMove DownMove RiverH] + +(Lake exception wraparounds) + +late vertical [Blueslime Lake |...|Background|LakeEdgeSouth] -> [Lake|...|Background Blueslime| UpMove DownMove LakeEdgeSouth] + +late vertical [Blueslime LakeEdgeSouth |...|Background|Lake] -> [LakeEdgeSouth|...|Background Blueslime| UpMove DownMove Lake] + +late horizontal [Blueslime Lake |...|Background|Water] -> [Lake|...|Background Blueslime| RightMove LeftMove Lake] + +[Blueslime Water] -> [Water Sink] + + +(Indigo reversion) +[IndigoDepleted] [no NotIndigo] -> [IndigoOne] [no NotIndigo] again +[IndigoOne] [NotIndigo] -> [IndigoDepleted] [NotIndigo] again + +(Slime sinking) +late [NotBlue Water] -> [Water Sink] + +(Croak can't pass through notorange) +late [MoveMarkers NotOrange] -> [DeadMove NotOrange] + +(Victory) +[RedSlime][TargetRed] -> [RedSlime][SlimeTarget] +[OrangeSlime][TargetOrange] -> [OrangeSlime][SlimeTarget] +[YellowSlime][TargetYellow] -> [YellowSlime][SlimeTarget] +[GreenSlime][TargetGreen] -> [GreenSlime][SlimeTarget] +[BlueSlime][TargetBlue] -> [BlueSlime][SlimeTarget] +[IndigoSlime][TargetIndigo] -> [IndigoSlime][SlimeTarget] +[VioletSlime][TargetViolet] -> [VioletSlime][SlimeTarget] + +(sinking animation) +[Sunk] -> [] +[Sink] -> [Sunk] again + +(deadmove) +[MoveMarkers] [DeadMove] -> [MoveMarkers] [] +[> Player] [DeadMove] -> [> Player] [] +[DeadMove] [Stopper] -> [] [DeadStopper] + +(bluestopper dies) +[DeadStopperCleanup] -> [] +[DeadStopper] -> [DeadStopperCleanup] again + +============== +WINCONDITIONS +============== + +Some SlimeTarget + +======= +LEVELS +======= + +7777777777777 +7...........7 +7...........7 +7...........7 +7...........7 +7...........7 +7...........7 +7...........7 +7...........7 +7888888888887 + +322222222222223 +1.............1 +1..r.......i..1 +1........b....1 +1r.o.y.g...i..1 +1........#....1 +1..p.......n..1 +1.............1 +1.............1 +322222222222223 + +7777777777777 +7...........7 +7...b...#...7 +7.p.......b.7 +7...........7 +7...........7 +7.b.........7 +7.........b.7 +7...........7 +7888888888887 + +32222222222223 +1%#....#.....1 +1..o.y...o...1 +1...r...#####1 +1..rp....oy.#1 +1.r.....#####1 +1......y..o..1 +1...#........1 +1............1 +32222222222223 + + +(tutorial) +message The Puzzle Swamp has been completely overrun with slime... +message ...so we've sent you, our stickiest, slimiest, most wart-covered puzzle frog to deal with the cleanup. +message Use your sonic croak to squish all those slimes together! +77777777777 +7@........7 +7....r....7 +7.........7 +7.........7 +7.r..r..r.7 +7.........7 +7....p....7 +7.........7 +78888888887 +message Four slimes combine into a slime of the next color. +message Create a slime of the highest color possible to advance to the next area. +77777777 +7@.r.#.7 +7......7 +7.r#r..7 +7..p...7 +7.r..#.7 +7......7 +78888887 +(orange) +message Each slime has special properties... +77777777777777 +7$...........7 +7..######....7 +7.po..r.....r7 +7...####.....7 +7............7 +7.o.r...r....7 +7.......o....7 +7............7 +78888888888887 + +(lillypad) +message Venus fly traps will eat slime! +message Thankfully, they won't eat frogs. Too crunchy. + +7777777777777 +7$...#......7 +7...o#...#..7 +7#r.....ro..7 +7...##......7 +7....#...p..7 +7....#......7 +7.r..5..ro..7 +7....#......7 +7888888888887 + + + +message Frogs can't step on anti-frog tiles. + +7777777777777 +7$..........7 +7...oo.a#a..7 +7....o.aaa..7 +7......aaa..7 +7...........7 +7.o..p.aa#..7 +7......aa...7 +7..#....#...7 +7...........7 +7...........7 +7888888888887 + +7777777777777 +7$..........7 +7...oo.a#a..7 +7....o.aaa..7 +7......aaa..7 +7...........7 +7.o..p.aa#..7 +7......aa...7 +7..#....#...7 +7888888888887 + + + +(yellow) + +7777777777777 +7%..........7 +7.......#...7 +7..y........7 +7..y..p..#..7 +7..y.....#..7 +7.#y...#....7 +7...........7 +7888888888887 + +7777777777777 +7%#.........7 +7.....#.....7 +7...r.##..#.7 +7....yy.....7 +7....##o.p..7 +7.oy.......#7 +7..r...y#...7 +7...........7 +7888888888887 + +(green) + +77777777777777 +7&....#......7 +7..........#.7 +7......#.....7 +7.yyy.5#.#.y.7 +7......#.....7 +7#########..#7 +7#...g......#7 +7#.g######.##7 +7##.#.g......7 +7##p#........7 +78888888888887 + +7777777777777 +7&..........7 +7..y......y.7 +7...........7 +7....og..g..7 +7.p.oy......7 +7...yo......7 +7.......g...7 +7...........7 +7888888888887 + +77777777777 +7&........7 +7....g....7 +7...#r#...7 +7.a##p#.##7 +7..a..ggg#7 +7..#.##.##7 +7#gg.#....7 +7...##..o.7 +7..yyy....7 +7#####....7 +7####.....7 +7####.....7 +78888888887 + + +7777777777777 +7&..........7 +7.y###..g.o.7 +7..#pog...o.7 +7..#.#......7 +7..#g###5###7 +7..y.y...o..7 +7...........7 +7...........7 +7888888888887 + +(blue) +7777777777777 +7*......#...7 +7..g....#...7 +7.p.....#b..7 +7...g...#...7 +7....gb.#...7 +7a.a....#...7 +7abag...#...7 +7a.a....#...7 +7888888888887 + + +7777777777777 +7*......g...7 +7...........7 +7......#a##a7 +7.......b.o.7 +7b#....#.p.o7 +7rg....#....7 +7b#....#b###7 +7......#g...7 +7888888888887 + +(purple) +7777777777777 +7+......#...7 +7.......#b..7 +7..i.i..r...7 +7.......o...7 +7..i.b..y...7 +7.......g.b.7 +7...p...#b..7 +7.......#...7 +7888888888887 + +777777777777 +7+...#.....7 +7..b.#.....7 +7p.#.#.....7 +7..b.##....7 +7....ii..i.7 +7.#...#....7 +7.g...###.r7 +7bgb..#....7 +788888888887 + +(final) diff --git a/Slippy_Penguin.txt b/Slippy_Penguin.txt new file mode 100644 index 0000000000000000000000000000000000000000..e1d9d1796ac2d4a1e9314f8b1d9e15e74abb1116 --- /dev/null +++ b/Slippy_Penguin.txt @@ -0,0 +1,288 @@ +title Slippy Penguin +author Ryan Woods +homepage www.puzzlescript.net + +debug + +color_palette 14 + +background_color BLACK + +noundo + +noaction + +youtube 6ByKY6UowDs + +======== +OBJECTS +======== +Player_Still +black orange LIGHTGRAY orange +.000. +.010. +00200 +02220 +.3.3. + +PlayerL +black orange LIGHTGRAY orange +..00. +00001 +0000. +10001 +.200. + +PlayerR +black orange LIGHTGRAY orange +.00.. +10000 +.0000 +10001 +.002. + +PlayerU +black orange LIGHTGRAY orange +.000. +.000. +00000 +00000 +.3.3. + +PlayerD +black orange LIGHTGRAY orange +.3.3. +00000 +00000 +.000. +.000. + +Rock +GRAY WHITE DARKGRAY +.00.. +0201. +00001 +02000 +22020 + +Background +LIGHTBLUE white +11001 +10011 +00111 +01110 +11100 + +Goal1 +LIGHTGRAY blue LIGHTGRAY DARKBLUE +.000. +01310 +31131 +23112 +.222. + +Goal2 +LIGHTGRAY blue LIGHTGRAY DARKBLUE +.000. +01130 +13113 +21312 +.222. + +Fish +white DARKBROWN ORANGE BLACK +.222. +20322 +22212 +.222. +22.22 + +Fish2 +white DARKBROWN ORANGE BLACK +.222. +20322 +22212 +.222. +22.22 + +Fish3 +white DARKBROWN ORANGE BLACK +.222. +20322 +22212 +.222. +22.22 + +======= +LEGEND +======= + +P = Player_Still +. = Background +R = Rock +G = Goal1 +F = Fish +2 = Fish2 +3 = Fish3 + +Player = Player_Still or PlayerL or PlayerR or PlayerU or PlayerD + +Goal = Goal1 or Goal2 + +Obstacle = Rock + +======= +SOUNDS +======= + +endlevel 53546508 +Player move 359308 + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Rock, Fish, Fish2, Fish3 + + +====== +RULES +====== + +(Player movement and Sprite Changing) + +[LEFT Player ] -> [ PlayerL ] +left [ PlayerL | Obstacle ] -> [ Player_Still | Obstacle ] +[ PlayerL ] -> [ LEFT PlayerL ] again + + +[right Player ] -> [ PlayerR ] +right [ PlayerR | Obstacle ] -> [ Player_Still | Obstacle ] +[ PlayerR ] -> [ right PlayerR ] again + +[up Player ] -> [ PlayerU ] +up [ PlayerU | Obstacle ] -> [ Player_Still | Obstacle ] +[ PlayerU ] -> [up PlayerU ] again + +[down Player ] -> [ PlayerD ] +down [ PlayerD | Obstacle ] -> [ Player_Still | Obstacle ] +[ PlayerD ] -> [ down PlayerD ] again + + +(Fish follow) + +[fish |...| Player] -> [ > Fish |...| Player] + +[fish2 |...| Fish] -> [ > Fish2 |...| Fish] + +[fish3 |...| Fish2] -> [ > Fish3 |...| Fish2] + +============== +WINCONDITIONS +============== + +All Player on Goal1 + +======= +LEVELS +======= + +message Help Slippy the Penguin get back to the water! + +RRRRRRRR +R.....GR +R..RRRRR +R.....PR +RRRRRRRR + +message No Slippy! What are you doing on land again! + +RRRRRRRR +R..RG..R +R..R...R +R......R +RR.....R +RR...RRR +RR....PR +RRRRRRRR + + +rrrrrrrrrrrrrrrr +r.........r.g..r +r....rr........r +r..r...r.......r +r..........r..rr +r.......r......r +r.....r..rr....r +rr...r.......rpr +rrrrrrrrrrrrrrrr + + +rrrrrrrrrrrrrrrr +r........r.....r +r...r..........r +r.........r....r +r.r............r +rr.......r.....r +r.............rr +r......r.......r +r..r..........gr +r.............rr +r.......r......r +r.....r...r....r +r.............pr +rrrrrrrrrrrrrrrr + +message Oh! Your catching fish! That makes sense! + +rrrrrrrrrrrrrrrr +rg....r.....rrrr +r...........rrrr +r.....r........r +r.r....r....r..r +rr......r......r +rr........r....r +r..rr..r.....r.r +r..............r +r....r......r..r +r.r............r +r.............Pr +r......r.r..rrFr +rrrrrrrrrrrrrrrr + +message Another fish huh? + +rrrrrrrrrrrrrrrr +r...r..........r +r........r.r...r +r....r..r......r +r......rr...r..r +r..r.r.rr.r....r +r.....rg..r..r.r +r..r...r...r...r +r....r.........r +r.....r....r..rr +rP..r......rr..r +rF...r.........r +r2r......r.....r +rrrrrrrrrrrrrrrr + +message Three fish?! You greedy Penguin! Back in the water with you! + +rrrrr +r...r +r.g.r +r...r +r...r +r...r +r...r +r.p.r +r.F.r +r.2.r +r.3.r +rrrrr + + + diff --git a/Sluzzle.txt b/Sluzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9ae08c2db421584e7492a407084b47b2b8af79c --- /dev/null +++ b/Sluzzle.txt @@ -0,0 +1,389 @@ +title Sluzzle +author Hannes Petri +(homepage) +noaction + +======== +OBJECTS +======== + +Background +BLACK + +Player +BLACK + + +One +BLUE RED +00000 +00000 +00100 +00000 +00000 + +Two +BLUE RED +00000 +01000 +00000 +00010 +00000 + +Three +BLUE RED +00000 +01000 +00100 +00010 +00000 + +Four +BLUE RED +00000 +01010 +00000 +01010 +00000 + +Five +BLUE RED +00000 +01010 +00100 +01010 +00000 + +Six +BLUE RED +00000 +01010 +01010 +01010 +00000 + +Seven +BLUE RED +00000 +01010 +01110 +01010 +00000 + +Eight +BLUE RED +00000 +01110 +01010 +01110 +00000 + +OneM +TRANSPARENT + +FourM +TRANSPARENT + +SevenM +TRANSPARENT + +Deleter +TRANSPARENT + +======= +LEGEND +======= + +. = Background +1 = One +2 = Two +3 = Three +4 = Four +5 = Five +6 = Six +7 = Seven +8 = Eight +@ = Player +Tile = One OR Two OR Three OR Four OR Five OR Six OR Seven OR Eight + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Tile, OneM, FourM, SevenM, Deleter + +====== +RULES +====== + +[ < Player | Tile ] -> [ Tile | Player ] +RIGHT [ One | Two | Three ] -> [ OneM | Two | Three ] +RIGHT [ Four | Five | Six ] -> [ FourM | Five | Six ] +RIGHT [ Seven | Eight | Player ] -> [ SevenM | Eight | Player ] +DOWN [ OneM | FourM | SevenM ] -> [ Deleter | Deleter | Deleter ] +[ Deleter | ... | Tile ] -> [ Deleter | ... |] +[ OneM ] -> [ One ] +[ FourM ] -> [ Four ] +[ SevenM ] -> [ Seven ] + +============== +WINCONDITIONS +============== + +NO Tile + +======= +LEVELS +======= + +MESSAGE Level 1 +2@3 +146 +758 + +MESSAGE Level 2 +23@ +148 +765 + +MESSAGE Level 3 +385 +217 +4@6 + +MESSAGE Level 4 +@51 +837 +426 + +MESSAGE Level 5 +@61 +387 +542 + +MESSAGE Level 6 +172 +384 +56@ + +MESSAGE Level 7 +@81 +324 +567 + +MESSAGE Level 8 +712 +48@ +356 + +MESSAGE Level 9 +148 +@75 +326 + +MESSAGE Level 10 +@85 +463 +721 + +MESSAGE Level 11 +461 +7@2 +835 + +MESSAGE Level 12 +546 +732 +18@ + +MESSAGE Level 13 +574 +813 +62@ + +MESSAGE Level 14 +536 +74@ +812 + +MESSAGE Level 15 +248 +71@ +563 + +MESSAGE Level 16 +134 +@56 +278 + +MESSAGE Level 17 +642 +35@ +187 + +MESSAGE Level 18 +286 +@75 +341 + +MESSAGE Level 19 +15@ +728 +346 + +MESSAGE Level 20 +@73 +862 +451 + +MESSAGE Level 21 +762 +5@8 +341 + +MESSAGE Level 22 +635 +@27 +418 + +MESSAGE Level 23 +823 +145 +7@6 + +MESSAGE Level 24 +613 +485 +@72 + +MESSAGE Level 25 +687 +143 +@52 + +MESSAGE Level 26 +76@ +513 +248 + +MESSAGE Level 27 +256 +743 +81@ + +MESSAGE Level 28 +174 +265 +38@ + +MESSAGE Level 29 +385 +462 +@17 + +MESSAGE Level 30 +415 +7@3 +628 + +MESSAGE Level 31 +375 +28@ +146 + +MESSAGE Level 32 +817 +53@ +624 + +MESSAGE Level 33 +51@ +687 +234 + +MESSAGE Level 34 +5@1 +234 +867 + +MESSAGE Level 35 +781 +453 +62@ + +MESSAGE Level 36 +@65 +278 +341 + +MESSAGE Level 37 +647 +125 +@83 + +MESSAGE Level 38 +314 +25@ +876 + +MESSAGE Level 39 +5@6 +137 +284 + +MESSAGE Level 40 +285 +471 +63@ + +MESSAGE Level 41 +654 +321 +8@7 + +MESSAGE Level 42 +865 +1@7 +243 + +MESSAGE Level 43 +135 +@84 +726 + +MESSAGE Level 44 +643 +2@5 +781 + +MESSAGE Level 45 +157 +@82 +364 + +MESSAGE Level 46 +8@1 +647 +352 + +MESSAGE Level 47 +163 +7@4 +852 + +MESSAGE Level 48 +178 +532 +46@ + +MESSAGE Level 49 +431 +726 +85@ + +MESSAGE Well sluzzled! \ No newline at end of file diff --git a/Smoothoban.txt b/Smoothoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1a0e5f175abfcdd6926a44d5d683b16cbf41e1b --- /dev/null +++ b/Smoothoban.txt @@ -0,0 +1,2481 @@ +title Smoothoban +author jcGyo Levels By David W. Skinner +homepage www.puzzlescript.net +realtime_interval 0.01 +verbose_logging + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +transparent + +PlayerBonkU4 +Black Orange White Blue +.000. +21112 +.333. +.3.3. +..... + +PlayerBonkU3 +Black Orange White Blue +.000. +21112 +.333. +.3.3. +..... + +PlayerBonkU2 +Black Orange White Blue +.000. +21112 +.333. +.3.3. +..... + +PlayerBonkU1 +Black Orange White Blue +.000. +21112 +.333. +.3.3. +..... + +PlayerBonkD4 +Black Orange White Blue +..... +.000. +.111. +22222 +.333. + +PlayerBonkD3 +Black Orange White Blue +..... +.000. +.111. +22222 +.333. + +PlayerBonkD2 +Black Orange White Blue +..... +.000. +.111. +22222 +.333. + +PlayerBonkD1 +Black Orange White Blue +..... +.000. +.111. +22222 +.333. + +PlayerBonkL4 +Black Orange White Blue +000.. +111.. +2222. +333.. +3.3.. + +PlayerBonkL3 +Black Orange White Blue +000.. +111.. +2222. +333.. +3.3.. + +PlayerBonkL2 +Black Orange White Blue +000.. +111.. +2222. +333.. +3.3.. + +PlayerBonkL1 +Black Orange White Blue +000.. +111.. +2222. +333.. +3.3.. + +PlayerBonkR4 +Black Orange White Blue +..000 +..111 +.2222 +..333 +..3.3 + +PlayerBonkR3 +Black Orange White Blue +..000 +..111 +.2222 +..333 +..3.3 + +PlayerBonkR2 +Black Orange White Blue +..000 +..111 +.2222 +..333 +..3.3 + +PlayerBonkR1 +Black Orange White Blue +..000 +..111 +.2222 +..333 +..3.3 + +PlayerC +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerU1 +Black Orange White Blue +.111. +22222 +.333. +.3.3. +..... + +PlayerU2 +Black Orange White Blue +22222 +.333. +.3.3. +..... +..... + +PlayerU3 +Black Orange White Blue +.333. +.3.3. +..... +..... +..... + +PlayerU4 +Black Orange White Blue +.3.3. +..... +..... +..... +..... + +PlayerD1 +Black Orange White Blue +..... +.000. +.111. +22222 +.333. + +PlayerD2 +Black Orange White Blue +..... +..... +.000. +.111. +22222 + +PlayerD3 +Black Orange White Blue +..... +..... +..... +.000. +.111. + +PlayerD4 +Black Orange White Blue +..... +..... +..... +..... +.000. + +PlayerR1 +Black Orange White Blue +..000 +..111 +.2222 +..333 +..3.3 + +PlayerR2 +Black Orange White Blue +...00 +...11 +..222 +...33 +...3. + +PlayerR3 +Black Orange White Blue +....0 +....1 +...22 +....3 +....3 + +PlayerR4 +Black Orange White Blue +..... +..... +....2 +..... +..... + +PlayerL1 +Black Orange White Blue +000.. +111.. +2222. +333.. +3.3.. + +PlayerL2 +Black Orange White Blue +00... +11... +222.. +33... +.3... + +PlayerL3 +Black Orange White Blue +0.... +1.... +22... +3.... +3.... + +PlayerL4 +Black Orange White Blue +..... +..... +2.... +..... +..... + +Crate +transparent + +CrateC +Orange +00000 +0...0 +0...0 +0...0 +00000 + +CrateU1 +Orange +0...0 +0...0 +0...0 +00000 +..... + +CrateU2 +Orange +0...0 +0...0 +00000 +..... +..... + +CrateU3 +Orange +0...0 +00000 +..... +..... +..... + +CrateU4 +Orange +00000 +..... +..... +..... +..... + +CrateD1 +Orange +..... +00000 +0...0 +0...0 +0...0 + +CrateD2 +Orange +..... +..... +00000 +0...0 +0...0 + +CrateD3 +Orange +..... +..... +..... +00000 +0...0 + +CrateD4 +Orange +..... +..... +..... +..... +00000 + +CrateR1 +Orange +.0000 +.0... +.0... +.0... +.0000 + +CrateR2 +Orange +..000 +..0.. +..0.. +..0.. +..000 + +CrateR3 +Orange +...00 +...0. +...0. +...0. +...00 + +CrateR4 +Orange +....0 +....0 +....0 +....0 +....0 + +CrateL1 +Orange +0000. +...0. +...0. +...0. +0000. + +CrateL2 +Orange +000.. +..0.. +..0.. +..0.. +000.. + +CrateL3 +Orange +00... +.0... +.0... +.0... +00... + +CrateL4 +Orange +0.... +0.... +0.... +0.... +0.... + +CUp +transparent + +CDown +transparent + +CLeft +transparent + +CRight +transparent + +QUp +transparent + +QDown +transparent + +QLeft +transparent + +QRight +transparent + +QNone +transparent + +NoTweens +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player and PlayerC +* = Crate and CrateC +@ = Crate and CrateC and Target +O = Target + +PlayerBonk1 = PlayerBonkU1 or PlayerBonkD1 or PlayerBonkL1 or PlayerBonkR1 +PlayerBonk2 = PlayerBonkU2 or PlayerBonkD2 or PlayerBonkL2 or PlayerBonkR2 +PlayerBonk3 = PlayerBonkU3 or PlayerBonkD3 or PlayerBonkL3 or PlayerBonkR3 +PlayerBonk4 = PlayerBonkU4 or PlayerBonkD4 or PlayerBonkL4 or PlayerBonkR4 + +PlayerBonk = PlayerBonk1 or PlayerBonk2 or PlayerBonk3 or PlayerBonk4 + +PlayerUp = PlayerU1 or PlayerU2 or PlayerU3 or PlayerU4 + +PlayerDown = PlayerD1 or PlayerD2 or PlayerD3 or PlayerD4 + +PlayerLeft = PlayerL1 or PlayerL2 or PlayerL3 or PlayerL4 + +PlayerRight = PlayerR1 or PlayerR2 or PlayerR3 or PlayerR4 + +PlayerGraphics = PlayerC or PlayerBonk or PlayerUp or PlayerDown or PlayerLeft or PlayerRight + +CrateUp = CrateU1 or CrateU2 or CrateU3 or CrateU4 + +CrateDown = CrateD1 or CrateD2 or CrateD3 or CrateD4 + +CrateLeft = CrateL1 or CrateL2 or CrateL3 or CrateL4 + +CrateRight = CrateR1 or CrateR2 or CrateR3 or CrateR4 + +CrateGraphics = CrateC or CrateUp or CrateDown or CrateLeft or CrateRight + +Solid = Crate or Wall + +Tweens = PlayerUp or PlayerDown or PlayerLeft or PlayerRight or CrateUp or CrateDown or CrateLeft or CrateRight or PlayerBonk + +Movement = CUp or CDown or CLeft or CRight + +QueuedAction = QUp or QDown or QLeft or QRight or QNone + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +PlayerGraphics +CrateGraphics +Movement +QueuedAction +NoTweens + +====== +RULES +====== + +[Movement] -> [] + + +[QueuedAction no Player] [Player no QueuedAction] -> [] [QueuedAction Player] + +[Player no QueuedAction] -> [Player QNone] + + +[Tweens] [Up Player] -> [Tweens] [Player QUp] +[Tweens] [Down Player] -> [Tweens] [Player QDown] +[Tweens] [Left Player] -> [Tweens] [Player QLeft] +[Tweens] [Right Player] -> [Tweens] [Player QRight] + +[Tweens] [Moving Player] -> [Tweens] [Player] + + +[ Player ] -> [ NoTweens Player ] +[ Tweens ] [ NoTweens Player ] -> [ Tweens ] [ Player ] +[ NoTweens Player QUp] -> [Up Player QNone] +[ NoTweens Player QDown] -> [Down Player QNone] +[ NoTweens Player QLeft] -> [Left Player QNone] +[ NoTweens Player QRight] -> [Right Player QNone] + +[NoTweens] -> [] + +[> Player | Crate ] -> [> Player |> Crate ] + +[UP Crate] -> [UP Crate CUp] +[DOWN Crate] -> [DOWN Crate CDown] +[LEFT Crate] -> [LEFT Crate CLeft] +[RIGHT Crate] -> [RIGHT Crate CRight] + +[> Crate | Solid] -> [Crate | Solid] + + +[PlayerBonk1] -> [PlayerC] + +[PlayerBonkU2] -> [PlayerBonkU1] +[PlayerBonkU3] -> [PlayerBonkU2] +[PlayerBonkU4] -> [PlayerBonkU3] + +[PlayerBonkD2] -> [PlayerBonkD1] +[PlayerBonkD3] -> [PlayerBonkD2] +[PlayerBonkD4] -> [PlayerBonkD3] + +[PlayerBonkL2] -> [PlayerBonkL1] +[PlayerBonkL3] -> [PlayerBonkL2] +[PlayerBonkL4] -> [PlayerBonkL3] + +[PlayerBonkR2] -> [PlayerBonkR1] +[PlayerBonkR3] -> [PlayerBonkR2] +[PlayerBonkR4] -> [PlayerBonkR3] + +Up [Up Player PlayerC|stationary Solid] -> [Up Player PlayerBonkU4|Solid] +Down [Down Player PlayerC|stationary Solid] -> [Down Player PlayerBonkD4|Solid] +Left [Left Player PlayerC|stationary Solid] -> [Left Player PlayerBonkL4|Solid] +Right [Right Player PlayerC|stationary Solid] -> [Right Player PlayerBonkR4|Solid] + +LATE RIGHT [PlayerR4|PlayerL1 Player] -> [|PlayerC Player] +LATE RIGHT [PlayerR3|PlayerL2 Player] -> [PlayerR4|PlayerL1 Player] +LATE RIGHT [PlayerR2|PlayerL3 Player] -> [PlayerR3|PlayerL2 Player] +LATE RIGHT [PlayerR1|PlayerL4 Player] -> [PlayerR2|PlayerL3 Player] +LATE RIGHT [PlayerC|Player] -> [PlayerR1|PlayerL4 Player] + +LATE LEFT [PlayerL4|PlayerR1 Player] -> [|PlayerC Player] +LATE LEFT [PlayerL3|PlayerR2 Player] -> [PlayerL4|PlayerR1 Player] +LATE LEFT [PlayerL2|PlayerR3 Player] -> [PlayerL3|PlayerR2 Player] +LATE LEFT [PlayerL1|PlayerR4 Player] -> [PlayerL2|PlayerR3 Player] +LATE LEFT [PlayerC|Player] -> [PlayerL1|PlayerR4 Player] + +LATE UP [PlayerU4|PlayerD1 Player] -> [|PlayerC Player] +LATE UP [PlayerU3|PlayerD2 Player] -> [PlayerU4|PlayerD1 Player] +LATE UP [PlayerU2|PlayerD3 Player] -> [PlayerU3|PlayerD2 Player] +LATE UP [PlayerU1|PlayerD4 Player] -> [PlayerU2|PlayerD3 Player] +LATE UP [PlayerC|Player] -> [PlayerU1|PlayerD4 Player] + +LATE DOWN [PlayerD4 no Crate|PlayerU1 Player] -> [|PlayerC Player] +LATE DOWN [PlayerD3 no Crate|PlayerU2 Player] -> [PlayerD4|PlayerU1 Player] +LATE DOWN [PlayerD2 no Crate|PlayerU3 Player] -> [PlayerD3|PlayerU2 Player] +LATE DOWN [PlayerD1 no Crate|PlayerU4 Player] -> [PlayerD2|PlayerU3 Player] +LATE DOWN [PlayerC no Crate|Player] -> [PlayerD1|PlayerU4 Player] + +LATE RIGHT [CrateR4 no Crate|CrateL1 Crate] -> [|CrateC Crate] +LATE RIGHT [CrateR3 no Crate|CrateL2 Crate] -> [CrateR4|CrateL1 Crate] +LATE RIGHT [CrateR2 no Crate|CrateL3 Crate] -> [CrateR3|CrateL2 Crate] +LATE RIGHT [CrateR1 no Crate|CrateL4 Crate] -> [CrateR2|CrateL3 Crate] +LATE RIGHT [CrateC no Crate CRight|Crate] -> [CrateR1|CrateL4 Crate] + +LATE LEFT [CrateL4 no Crate|CrateR1 Crate] -> [|CrateC Crate] +LATE LEFT [CrateL3 no Crate|CrateR2 Crate] -> [CrateL4|CrateR1 Crate] +LATE LEFT [CrateL2 no Crate|CrateR3 Crate] -> [CrateL3|CrateR2 Crate] +LATE LEFT [CrateL1 no Crate|CrateR4 Crate] -> [CrateL2|CrateR3 Crate] +LATE LEFT [CrateC no Crate CLeft|Crate] -> [CrateL1|CrateR4 Crate] + +LATE UP [CrateU4 no Crate|CrateD1 Crate] -> [|CrateC Crate] +LATE UP [CrateU3 no Crate|CrateD2 Crate] -> [CrateU4|CrateD1 Crate] +LATE UP [CrateU2 no Crate|CrateD3 Crate] -> [CrateU3|CrateD2 Crate] +LATE UP [CrateU1 no Crate|CrateD4 Crate] -> [CrateU2|CrateD3 Crate] +LATE UP [CrateC no Crate CUp|Crate] -> [CrateU1|CrateD4 Crate] + +LATE DOWN [CrateD4 no Crate|CrateU1 Crate] -> [|CrateC Crate] +LATE DOWN [CrateD3 no Crate|CrateU2 Crate] -> [CrateD4|CrateU1 Crate] +LATE DOWN [CrateD2 no Crate|CrateU3 Crate] -> [CrateD3|CrateU2 Crate] +LATE DOWN [CrateD1 no Crate|CrateU4 Crate] -> [CrateD2|CrateU3 Crate] +LATE DOWN [CrateC no Crate CDown|Crate] -> [CrateD1|CrateU4 Crate] + +============== +WINCONDITIONS +============== + +All Target on Crate +No Tweens + +======= +LEVELS +======= + +message level 1 of 155 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 155 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 155 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 155 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 155 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 155 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 155 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 155 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 155 + +#####. 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a/Smother.txt b/Smother.txt new file mode 100644 index 0000000000000000000000000000000000000000..c76f7d3abba1fc8d1091afaff9b916c42a0f24e0 --- /dev/null +++ b/Smother.txt @@ -0,0 +1,431 @@ +title Smother +author Team Borse + +background_color #9CBD0F +text_color #0F380F + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#9CBD0F + +LaserGV +#9CBD0F #8CAD0F #306230 #0F380F +22222 +.222. +..3.. +..3.. +..... + +LaserGH +#9CBD0F #8CAD0F #306230 #0F380F +2.... +22... +2233. +22... +2.... + +LaserV +#9CBD0F #8CAD0F #306230 #0F380F +..... +..3.. +..3.. +..3.. +..... + +LaserH +#9CBD0F #8CAD0F #306230 #0F380F +..... +..... +.333. +..... +..... + +LaserB +#9CBD0F #8CAD0F #306230 #0F380F +..... +..3.. +.333. +..3.. +..... + +Exit +#9CBD0F #8CAD0F #306230 #0F380F +2...2 +2...2 +2...2 +2...2 +2.2.2 + +Wall +#9CBD0F #8CAD0F #306230 #0F380F +33333 +31223 +32123 +32223 +33333 + +Heart +#9CBD0F #8CAD0F #306230 #0F380F +.2.2. +22222 +.222. +..2.. +..... + + +PlayerFull +#9CBD0F #8CAD0F #306230 #0F380F + +.222. +.323. +.222. +.222. +.2.2. + +Protector +#9CBD0F #8CAD0F #306230 #0F380F + +.333. +.232. +.333. +.333. +.3.3. + +ProtectorSolo +#9CBD0F #8CAD0F #306230 #0F380F + +.333. +.232. +.333. +.333. +.3.3. + +victimSolo +#9CBD0F #8CAD0F #306230 #0F380F + +.222. +.323. +.222. +.222. +.2.2. + + +PlayerDead +#9CBD0F #8CAD0F #306230 #0F380F +.222. +22222 +2.2.2 +.222. +.222. + +pushBlock +#9CBD0F #8CAD0F #306230 #0F380F +33333 +31113 +31113 +31113 +33333 + +======= +LEGEND +======= + +Player = PlayerFull or Protector or ProtectorSolo or victimSolo +PlayerWin = PlayerFull or PlayerDead or Protector or victimSolo +Laser = LaserV or LaserH or LaserB +LaserBlock = Wall or Player or PlayerDead or Exit +. = Background +# = Wall +g = LaserGV +h = LaserGH +P = PlayerFull +n = Protector +q = ProtectorSolo +k = victimSolo +O = Exit +l = Heart +b = pushBlock + +======= +SOUNDS +======= + +startgame 83279102 (sound at start of game) +CloseMessage 123434 (close message noise) +ShowMessage 123434 (show message noise) +sfx0 8545502 (death) +sfx1 26 (heart) + + +================ +COLLISIONLAYERS +================ +Background +Laser +Exit +ProtectorSolo, Heart, Wall +Player, Wall, PlayerDead, LaserGV, LaserGH, Protector, victimSolo, pushBlock + +====== +RULES +====== + +(clear lasers) +late [Laser] -> [] + +(zip the lasers out of the guns and through the levels) +late down [LaserGV | no Laser] -> [LaserGV | LaserV] +late right [LaserGH | no Laser] -> [LaserGH | LaserH] + +late down [LaserV no LaserBlock | ] -> [LaserV | LaserV] +late right [LaserH no LaserBlock | ] -> [LaserH | LaserH] + +(generate overlapping lasers) +late down [LaserV no LaserBlock | LaserH] -> [LaserV | LaserB] +late down [LaserGV no LaserBlock | LaserH] -> [LaserGV | LaserB] +late right [LaserH no LaserBlock | LaserV] -> [LaserH | LaserB] +late right [LaserGH no LaserBlock | LaserV] -> [LaserGH | LaserB] + +(deal with overlapping lasers) +late right [LaserB no LaserBlock | no Laser] -> [LaserB | LaserH] +late right [LaserH no LaserBlock | no Laser] -> [LaserH | LaserH] +late down [LaserB no LaserBlock | no Laser] -> [LaserB | LaserV] +late down [LaserV no LaserBlock | no Laser] -> [LaserV | LaserV] + +(solo Victim can push a block) + [ > victimSolo | pushBlock ] -> [ > victimSolo| > pushBlock] + +(pushing block to switch breaks laser) +[pushBlock laser] -> [ wall] + + +(if a player is over a laser, then cause them harm) +late [ PlayerFull Laser ] -> [PlayerDead Laser] sfx0 + +(victim solo dies in the laser) +late [ victimSolo Laser ] -> [PlayerDead Laser] sfx0 + +(protector levels) +[ > ProtectorSolo | ... | Heart ] -> [ | ... | ProtectorSolo ] sfx1 +[ > ProtectorSolo ] -> [ ProtectorSolo] + + +============== +WINCONDITIONS +============== +All PlayerWin on Exit +No Heart + +======= +LEVELS +======= + +message then... + +message I PROTECT YOU + +###g###g### +#.........# +#n.......o# +#........o# +#p...#....# +#.........# +########### + +message YOU SMOTHER ME + +########### +#n........# +#......#..# +h..#h..#..# +#p.....#..# +#......#oo# +########### + +message I DEFEND YOU + +#####g##### +#.P.....n.# +#.........# +#..#...#..# +#.........# +#......oo.# +########### + +message YOU SPEAK FOR ME + +#####g##### +#n.......o# +#....#h...# +h....g....# +#.....#..o# +#p......#.# +########### + +message WE ARE CARE FREE + +#P####g##g### +#.#..#.#....# +#..........o# +h...........# +#.#h..#..#.o# +#.....#....n# +############# + +message I CARRY OUR BURDENS + +message before... + +message I AM ALWAYS SEARCHING + +########### +#l...l....# +#....l....# +#.........# +#q..l.....# +#l..l.....# +########### + + +message I NEVER SEE A FUTURE + +########### +#.........# +#..l..q.l.# +#.l....l..# +#.ll...l.l# +#l.l...l..# +########### + +message I NEVER FEEL COMFORTABLE + +########### +#....l....# +#lq..l..l.# +#.l..l....# +#.l.....l.# +#....l....# +########### + + +message NO ONE GETS ME + +###########l##l##### +#l.l...............# +#.....ll...........# +#l..l..............# +#..q..l.......l....# +#..ll..l......l....# +###########........# +###########l....l..# +###########........# +###########.l.l.l..# +#################### + +message I NEED CONTACT + +################### +#.l...l############ +#......############ +#l.l..l##########l# +#l.......l.....l#.# +#....l............# +#ll..q.........l.l# +#..l.....l.......l# +#.l..l............# +################### + +message I NEED VALIDATION + +message before... + +message I AM INDEPENDENT + +########### +#.k.g.....# +#.......b.# +#.b...###.# +#.#.......# +#...h.....# +#...#...O.# +########### + + +message I AM STRONG + + +###g##g## +#.......# +#kb.b...# +#.......# +h.....#.# +#..#b#h.# +#....#..# +h....#o.# +#.......# +######### + +message I NEED NO ONE + +###g####### +#.o.......# +#...#.##..# +#.#..bkb.## +h...#.#.b.# +#.......#.# +#.....#...# +########### + +message I ENJOY MY COMPANY + +#####g#####g#####g###### +#.k.....b...........o..# +#..b....#.#.......##...# +#.........b...#b..#g...# +h..........#......#....# +##.###.#######.####.#.## +h..............#h......# +####.#####.###.##.#.#.## +###.b.#....#........#..# +###.#....#b#.........b.# +##.........#.......#...# +######################## + +message I AM FEARLESS + +##g##g#g#### +#o..#.#....# +#...#.#.#..# +#..........# +#.....#..b.# +#........b.# +#..#.##.#b.# +#..#......k# +############ + +message I AM ALONE + + +message now... + +########### +#...o.o...# +#.........# +#.........# +#.........# +#...n.p...# +########### + +message WE DON'T SEE THINGS AS THEY ARE, WE SEE THEM AS WE ARE +message Credits +message Concept/Design/Programming/Graphics - Steven McStravog +message Design/Programming/Graphics - Darragh McLernon +message Porting/Design/Programming - Rachel Gawley +message Artwork - Ricky Woodside + + diff --git a/Snake.txt b/Snake.txt new file mode 100644 index 0000000000000000000000000000000000000000..1d7ab99a55c41a77c3d0eaf75bcabf218b270396 --- /dev/null +++ b/Snake.txt @@ -0,0 +1,336 @@ +title Snake +author Baconaro +homepage www.puzzlescript.net +require_player_movement +(realtime_interval 0.3) +======== +OBJECTS +======== + +Background +Brown Lightgreen +11111 +01111 +11101 +11111 +10111 + +playerup +Green red + +..1.. +.000. +.000. +.000. +.000. + +playerdown +Green red + +.000. +.000. +.000. +.000. +..1.. + + + +playerleft +Green red +..... +.0000 +10000 +.0000 +..... + + +playerright +Green red +..... +0000. +00001 +0000. +..... + +(THE BODY) +BodyUpLeft +Green +.000. +0000. +0000. +0000. +..... + + +BodyUpRight +Green +.000. +.0000 +.0000 +.0000 +..... + +BodyUpDown +Green +.000. +.000. +.000. +.000. +.000. + +BodyLeftUp +Green +.000. +0000. +0000. +0000. +..... + +BodyLeftRight +Green +..... +00000 +00000 +00000 +..... + +BodyLeftDown +Green +..... +0000. +0000. +0000. +.000. + +BodyRightUp +Green +.000. +.0000 +.0000 +.0000 +..... + +BodyRightLeft +Green +..... +00000 +00000 +00000 +..... + +BodyRightDown +Green +..... +.0000 +.0000 +.0000 +.000. + + +BodyDownUp +Green +.000. +.000. +.000. +.000. +.000. + +BodyDownLeft +Green +..... +0000. +0000. +0000. +.000. + + +BodyDownRight +Green +..... +.0000 +.0000 +.0000 +.000. +(Tails, (And Sonic :p)) +Tailup +Green +.000. +.000. +..0.. +..... +..... + +Taildown +Green +..... +..... +..0.. +.000. +.000. + +Tailleft +Green +..... +00... +000.. +00... +..... + +TailRight +Green +..... +...00 +..000 +...00 +..... + + +Apple +red Brown +..1.. +.010. +00000 +.000. +..0.. + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +player +Black + +(fake tails, used for the snake disapearing) +FakeTailup +Black +FakeTailLeft +Black +FakeTailRight +Black +FakeTailDown +Black + +Dead +red + +======= +LEGEND +======= +Tail = Tailup or TailLeft or TailRight or TailDown +Faketail = FakeTailup or FakeTailLeft or FakeTailRight or FakeTailDown (fake tails are bodies) +player = playerup or playerdown or playerleft or playerright +Head = playerup or playerdown or playerleft or playerright +Body = BodyUpLeft or BodyUpRight or BodyUpDown or BodyLeftUp or BodyLeftRight or BodyLeftDown or BodyRightUp or BodyRightLeft or BodyRightDown or BodyDownUp or BodyDownLeft or BodyDownRight +o = BodyUpLeft +. = Background +# = Wall +A = Apple +P = playerRight +B = BodyLeftRight +T = TailRight +Solid = Head or Body or wall +Appled = Apple or Solid or Tail (to have a place to spawn the apple) +snake = Tail or Faketail or body or head +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ +Player (useless :p) +Background +Apple +Tail +Wall, player, Body, Head, Faketail, Dead + +====== +RULES +====== +Up [ stationary Playerup] -> [ > Playerup] +Up [< Playerup] -> [ > Playerup](you can't turn around!) +Down [ stationary PlayerDown] -> [ > PlayerDown] +Down [< PlayerDown] -> [ > PlayerDown](you can't turn around!) +Left [ stationary PlayerLeft] -> [ > PlayerLeft] +Left [< PlayerLeft] -> [ > PlayerLeft](you can't turn around!) +Right [ stationary PlayerRight] -> [ > PlayerRight] +Right [< PlayerRight] -> [ > PlayerRight](you can't turn around!) + + +[> Head | solid ] -> [ Dead | solid] ( you lose!) +[Dead | snake ] -> [Dead | Dead] again + +(testing the player on apple with all the Tails!) +random [> Head | Apple] [TailUp] [no Appled] -> [ > Head | ] [FakeTailup] [ Apple] +random [> Head | Apple] [TailDown] [no Appled] -> [ > Head | ] [FakeTailDown] [ Apple] +random [> Head | Apple] [TailLeft] [no Appled] -> [ > Head | ] [FakeTailLeft] [ Apple] +random [> Head | Apple] [TailRight] [no Appled] -> [ > Head | ] [FakeTailRight] [ Apple] + + + +Up [ > Playerup | no Solid] -> [ BodyDownUp| PlayerUp] +Left [ > Playerup | no Solid] -> [ BodyDownLeft| PlayerLeft] +Right [ > Playerup | no Solid] -> [ BodyDownRight| PlayerRight] + +Down [ > Playerdown | no Solid] -> [ BodyUpDown| PlayerDown] +Left [ > Playerdown | no Solid] -> [ BodyUpLeft| PlayerLeft] +Right [ > Playerdown | no Solid] -> [ BodyUpRight| PlayerRight] + +Down [ > PlayerLeft | no Solid] -> [ BodyRightDown| PlayerDown] +Up [ > PlayerLeft | no Solid] -> [ BodyRightUp| PlayerUp] +Left [ > PlayerLeft | no Solid] -> [ BodyRightLeft| PlayerLeft] + + +Down [ > PlayerRight | no Solid] -> [ BodyLeftDown| PlayerDown] +Up [ > PlayerRight | no Solid] -> [ BodyLeftUp| PlayerUp] +Right [ > PlayerRight | no Solid] -> [ BodyLeftRight| PlayerRight] + + +Up [ TailUp | BodyDownUp] -> [ | FakeTailup] +Up [ TailUp | BodyDownLeft] -> [ | FakeTailLeft] +Up [ TailUp | BodyDownRight] -> [ | FakeTailRight] + +Down [ TailDown | BodyUpLeft] -> [ | FakeTailLeft] +Down [ TailDown | BodyUpRight] -> [ | FakeTailRight] +Down [ TailDown | BodyUpDown] -> [ | FakeTailDown] + +Left [ TailLeft | BodyRightUp] -> [ | FakeTailUp] +Left [ TailLeft | BodyRightLeft] -> [ | FakeTailLeft] +Left [ TailLeft | BodyRightDown] -> [ | FakeTailDown] + + +Right [ TailRight | BodyLeftUp] -> [ | FakeTailUp] +Right [ TailRight | BodyLeftRight]-> [ | FakeTailRight] +Right [ TailRight | BodyLeftDown] -> [ | FakeTailDown] + +late [FakeTailup] -> [Tailup] +late [FakeTailLeft] -> [TailLeft] +late [FakeTailRight] -> [TailRight] +late [FakeTailDown] -> [TailDown] + +WINCONDITIONS +============== + + + +======= +LEVELS +======= +########### +#.........# +#.........# +#.........# +#.........# +#.........# +#TBBBP..A.# +#.........# +#.........# +########### + + + diff --git a/Snake_Crate.txt b/Snake_Crate.txt new file mode 100644 index 0000000000000000000000000000000000000000..21513f0abb62c90fe6aa7cda9e6bec3a3d738c05 --- /dev/null +++ b/Snake_Crate.txt @@ -0,0 +1,400 @@ +title Snake Crate +author Joshua Rigsby +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +gray lightgray +00000 +01110 +01110 +01110 +00000 + +Wall +darkred brown +00010 +11111 +01000 +11111 +00010 + + +Player +darkblue white +00000 +01010 +00000 +00000 +00000 + +Crate +orange brown +00000 +01110 +01110 +01110 +00000 + +Target +black +00000 +0...0 +0...0 +0...0 +00000 + +Snake +lightred red +10111 +01111 +01101 +11101 +10111 + +Grass +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +(RedCrate +red pink +00000 +01110 +01110 +01110 +00000) + +Start +Darkblue + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +C = Crate +T = Target +S = Snake +/ = Player and Start +G = Grass + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate +Snake +Target +Start +Grass + + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate] +([ Action Player ] -> [ Crate ]) + [ < Player | Crate ] -> [ < Player | < Crate] +([ < Player | No Timer ] -> [ < Player | Timer ]) +([Action Snake | Crate ] -> [ Snake | < Crate]) +LATE[player no start]->[player Snake] +[> player|Snake]->cancel +([ > Player | No Timer ] -> [ > Player | TImer ]) + + +============== +WINCONDITIONS +============== + +All Crate on Target + +======= +LEVELS +======= + +Message On a post apocalyptic earth, snakes now rule over the ruins of humanity. Civilization is reborn, and you've just been hired at your local mouse distribution center. +MESSAGE Welcome to the job, your tasssk is to move thessse cratesss to where they need to go in the warehoussse. Think you can handle that? +MESSAGE Move the snake to push the crate to the target + +wwwwwwwwwwwwwwww +w..............w +w/......c.....tw +w..............w +wwwwwwwwwwwwwwww + +MESSAGE Good Job! Letsss add a turn. + +GGGGGGGGGGwwwwww +GGGGGGGGGGw...tw +GGGGGGGGGGw....w +GGGGGGGGGGw....w +wwwwwwwwwww....w +w..............w +w/......c......w +w..............w +wwwwwwwwwwwwwwww + +MESSAGE Great! Now we're gonna add a wall! + +GGGGGGGGGGGGGGGGG +GGGGGGGGGwwwwwwww +GGGGGGGGGwt.....w +GGGGGGGGGw......w +GGGGGGGGGw......w +GGGGGGGGGwwww...w +GGGGGGGGGw......w +GGGGGGGGGw......w +wwwwwwwwww......w +w...............w +w/......c.......w +w...............w +wwwwwwwwwwwwwwwww + +MESSAGE You know whatsss better than a wall? 2 wallsss! + +GGGGGGGGGGGGGGGGG +GGGGGGGGGwwwwwwww +GGGGGGGGGw.....tw +GGGGGGGGGw......w +GGGGGGGGGw......w +wwwwwwwwww......w +w...............w +w..c.........wwww +w...............w +wwwwwww.........w +w...............w +w/..............w +wwwwwwwwwwwwwwwww + +Message You know whatsss better than 2 wallsss? 2 wallsss AND 2 cratesss! + +wwwwwwwwwwwwwwwww +w...............w +wt..............w +w...............w +wwwwwwwwww......w +GGGGGGGGGw...c..w +GGGGGGGGGw......w +wwwwwwwwww......w +w...............w +w..c.........wwww +w...............w +wwwwwww.........w +w...............w +w/.............tw +wwwwwwwwwwwwwwwww + +MESSAGE Sssee if you can wrap your head AROUND thisss one! + +wwwwwwwwwwwwwwwww +w...............w +wt...........c..w +w...............w +www...wwww......w +w.....wGGw......w +w.....wGGw......w +w..c..wwww......w +w...............w +w............wwww +w...............w +wwwwwww.........w +w...............w +w/.............tw +wwwwwwwwwwwwwwwww + +MESSAGE Mitosssisss + +wwwwwwwwwwwwwwww +w..............w +wt.............w +w..............w +w..............w +w..wwww..wwww..w +w..wGGwccwGGw..w +w..wGGw..wGGw..w +w..wwww..wwww..w +w..............w +w..............w +w..............w +w..............w +w..............w +w/............tw +wwwwwwwwwwwwwwww + +MESSAGE Can you handle 4 cratesss? + +wwwwwwwwwwwwwwwww +wt...t.....t...tw +w...............w +w.......w.......w +w.......w.......w +w....c..w..c....w +w.......w.......w +w....wwwwwww....w +w...............w +w...............w +w..c.........c..w +w.....w...w.....w +w.....w...w.....w +wwwwwww...wwwwwww +w...............w +w......./.......w +wwwwwwwwwwwwwwwww + +MESSAGE I'm Sssplit over thisss one + +wwwwwwwwwwwwwwwwww +w................w +w................w +w....wwwww.....www +w.............ww.w +w.......ww....w..w +w.......ww..t.w..w +w...wwwwwwwwwww..w +w.....w....w..w..w +w................w +w.....c....c.....w +w.....w./..w.....w +w....wwwwwwwwww..w +w...ww.tww....w..w +w..ww...ww....w..w +wwww.............w +ww...............w +wwwwwwwwwwwwwwwwww + +MESSAGE Letsss open thingsss up a bit + +wwwwwwwwwwwwwwwwwwww +w/.....t..........tw +w..................w +w..................w +w..................w +w..................w +w..................w +w..........wwww..www +w..c.......w.......w +w.....w........c...w +wwwwwww............w +w................c.w +wt.................w +wwwwwwwwwwwwwwwwwwww + +MESSAGE Letsss kick it up a notch + +wwwwwwwwwwwwwwwwwwww +w..................w +w/.w...t...........w +w..w........w...c..w +w..w........w......w +w..wwwwww...w......w +w...........www....w +w..................w +w................www +w..c...............w +w.....w............w +wwwwwww............w +wt...............c.w +w..................w +wt.................w +wwwwwwwwwwwwwwwwwwww + +MESSAGE Well I'll be. Congratultionsss on making employee of the month! + +(------------------------------------------------------------------------------------------ + +wwwwwwwwwwwwwwwwwwww +w/.....t..........tw +w..................w +w..................w +w..................w +w..................w +w..................w +w..........wwwwwwwww +w..........w.......w +w...c.w....w...c...w +wwwwwww............w +w..................w +w..................w +wwwwwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwww +wp.....t.......tw +w...............w +w...............w +w...............w +w...............w +w...............w +w...............w +w...............w +w....c....c.....w +w...............w +w...............w +w...............w +wwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwww +wp..wtt.w.ttw..pw +w.......w.......w +wwwwwww.w.wwwwwww +w.....w.w.w.....w +w....cw.w.wc....w +w..wwww.w.wwww..w +w..w....w....w..w +w..w....w....w..w +w..ww...w...ww..w +w..cwww.w.wwwc..w +w.....w.w.w.....w +w.......w.......w +wwwwwwwwwwwwwwwww + +wwwwwwwwwwwwwwwww +wp..wtt...ttw..pw +w...............w +wwwwwww...wwwwwww +w.....w...w.....w +w....cw...wc....w +w..wwww...wwww..w +w..w.........w..w +w..w.........w..w +w..ww.......ww..w +w..cwww...wwwc..w +w.....w...w.....w +w...............w +wwwwwwwwwwwwwwwww + +wwwwwwwwwww +wp.......cw +w.........w +w.........w +w.........w +w.........w +w.........w +w.........w +wwwwwwwwwww + +wwwwwww +w.....w +w.....w +wp....w +w.....w +w.....w +wwwwwww +) + + diff --git a/Snake_Scout.txt b/Snake_Scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..57ba36e1c0174b380f708b559fe9d50eb24e9260 --- /dev/null +++ b/Snake_Scout.txt @@ -0,0 +1,197 @@ +Author Connorses +Title Snake Scout +require_player_movement +background_color darkbrown +======== +OBJECTS +======== +background +black +player +blue +.000. +00000 +0.0.0 +00000 +.000. +bodyU +darkblue +00000 +00.00 +00000 +00000 +.000. +bodyD +darkblue +.000. +00000 +00000 +00.00 +00000 +bodyL +darkblue +0000. +00000 +0.000 +00000 +0000. +bodyR +darkblue +.0000 +00000 +000.0 +00000 +.0000 +tailU +blue +00000 +00000 +00000 +.000. +..0.. +tailD +blue +..0.. +.000. +00000 +00000 +00000 +tailL +blue +000.. +0000. +00000 +0000. +000.. +tailR +blue +..000 +.0000 +00000 +.0000 +..000 +wall +lightgrey +fall +transparent +grow +lightgreen green +..0.. +.101. +00000 +.101. +..0.. +shrink +lightred red +..... +11111 +00000 +11111 +..... +======= +LEGEND +======= +. = background +# = wall +p = player +u = bodyu +d = bodyd +l = bodyl +r = bodyr +1 = tailu +2 = taild +3 = taill +4 = tailr ++ = grow +- = shrink +body = bodyU or bodyD or bodyL or bodyR +tail = tailU or tailD or tailL or tailR +snake = player or body or tail +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +player, wall +body, tail +fall +grow,shrink +====== +RULES +====== + +[snake fall] -> [down snake down fall] + +[> player no fall|body] -> cancel +[> player no fall|tail] -> cancel +[> player no fall|wall] -> cancel +(add body when player moves) +[up player no fall] -> [up player bodyU] +[down player no fall] -> [down player bodyD] +[left player no fall] -> [left player bodyL] +[right player no fall] -> [right player bodyR] +(make tail move toward rear body) +[moving player no fall] [tailU] -> [moving player] [up tailU] +[moving player no fall] [tailD] -> [moving player] [down tailD] +[moving player no fall] [tailL] -> [moving player] [left tailL] +[moving player no fall] [tailR] -> [moving player] [right tailR] + +[> player|grow] [moving tail] -> [> player| ] [stationary tail] +[> player|shrink] [moving tail] -> [> player| ] [moving tail shrink] +[> tail shrink] -> [> tail > shrink] + +[> tail no fall|bodyU] -> [ |tailU] +[> tail no fall|bodyD] -> [ |tailD] +[> tail no fall|bodyL] -> [ |tailL] +[> tail no fall|bodyR] -> [ |tailR] + +(tail moves forward an extra time if you're shrinking) + +late up [tailU shrink|bodyU] -> [ |tailU] +late down [tailD shrink|bodyU] -> [ |tailU] +late left [tailL shrink|bodyU] -> [ |tailU] +late right [tailR shrink|bodyU] -> [ |tailU] + +late up [tailU shrink|bodyD] -> [ |tailD] +late down [tailD shrink|bodyD] -> [ |tailD] +late left [tailL shrink|bodyD] -> [ |tailD] +late right [tailR shrink|bodyD] -> [ |tailD] + +late up [tailU shrink|bodyL] -> [ |tailL] +late down [tailD shrink|bodyL] -> [ |tailL] +late left [tailL shrink|bodyL] -> [ |tailL] +late right [tailR shrink|bodyL] -> [ |tailL] + +late up [tailU shrink|bodyR] -> [ |tailR] +late down [tailD shrink|bodyR] -> [ |tailR] +late left [tailL shrink|bodyR] -> [ |tailR] +late right [tailR shrink|bodyR] -> [ |tailR] + +(check for any pieces that are above a wall, if none, fall) + +late [fall] -> [ ] +late down [snake|no wall] -> [snake fall| ] +late [snake fall|snake no fall] -> [snake|snake] +late [snake fall] -> [snake fall] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +######### +#.....--# +#.....--# +#.......# +##.....## +.#.....## +.#...++## +.#.#.++## +.#.....#. +.#plll3#. +.#######. \ No newline at end of file diff --git a/Snakeoban.txt b/Snakeoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..5073cff0d7324785f454cde5b0ee109b924ad7f0 --- /dev/null +++ b/Snakeoban.txt @@ -0,0 +1,379 @@ +title Snakeoban +author Jack Lance + + +require_player_movement + +======== +OBJECTS +======== + +Background1 +black +00000 +00000 +00000 +00000 +00000 + +Target +purple +..... +.000. +.0.0. +.000. +..... + +GhostTarget +#720018 +..... +.000. +.0.0. +.000. +..... + +Wall +Grey DarkGrey +00010 +11111 +01000 +11111 +00010 + +Player +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +.555. +53316 +53246 +51446 +.666. + +PlayerBody +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +.555. +53316 +53146 +51446 +.666. + +PlayerTail +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +.555. +53316 +53146 +51446 +.666. + +PlayerUp +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +53146 +.314. +..... +..... +..... + +PlayerDown +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +..... +..... +..... +.314. +53146 + +PlayerLeft +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +5.... +33... +11... +44... +6.... + +PlayerRight +orange #880000 darkBlue #880000 #880000 #550000 #DD0000 +....5 +...33 +...11 +...44 +....6 + +Crate1 +Brown darkbrown lightbrown +.111. +10002 +10002 +10002 +.222. + +Crate2 +Brown darkbrown lightbrown blue +.111. +13332 +13032 +13332 +.222. + +Apple +Red Green LightRed +..1.. +.000. +00020 +00000 +.000. + + +UpMarker +purple +..0.. +.000. +0.0.0 +..0.. +..0.. + +LeftMarker +purple +..0.. +.0... +00000 +.0... +..0.. + +RightMarker +purple +..0.. +...0. +00000 +...0. +..0.. + +DownMarker +purple +..0.. +..0.. +0.0.0 +.000. +..0.. + +======= +LEGEND +======= +(If you are reading this, sorry. I just used the "Level editor" because I didn't want to try and find suitable symbols for everything.) + +1 = Background1 +3 = Wall +4 = Player and Background1 and PlayerRight +g = Player and Background1 and PlayerLeft +h = Player and Background1 and PlayerUp +j = Player and Background1 and PlayerDown +k = Player and Background1 + +5 = PlayerTail and RightMarker and PlayerRight and Background1 +6 = PlayerTail and LeftMarker and PlayerLeft and Background1 +7 = PlayerTail and UpMarker and PlayerUp and Background1 +8 = PlayerTail and DownMarker and PlayerDown and Background1 + +9 = PlayerBody and RightMarker and PlayerLeft and PlayerRight and Background1 +0 = PlayerBody and LeftMarker and PlayerLeft and PlayerRight and Background1 +q = PlayerBody and UpMarker and PlayerUp and PlayerDown and Background1 +w = PlayerBody and DownMarker and PlayerDown and PlayerUp and Background1 + +e = PlayerBody and RightMarker and PlayerRight and PlayerUp and Background1 +r = PlayerBody and LeftMarker and PlayerLeft and PlayerUp and Background1 +t = PlayerBody and UpMarker and PlayerUp and PlayerLeft and Background1 +y = PlayerBody and DownMarker and PlayerDown and PlayerLeft and Background1 + +u = PlayerBody and RightMarker and PlayerRight and PlayerDown and Background1 +i = PlayerBody and LeftMarker and PlayerLeft and PlayerDown and Background1 +o = PlayerBody and UpMarker and PlayerUp and PlayerRight and Background1 +p = PlayerBody and DownMarker and PlayerDown and PlayerRight and Background1 + +a = Crate1 and Background1 +s = Crate2 and Target and Background1 +d = Target and Background1 +f = Apple and Background1 + +Marker = UpMarker or LeftMarker or RightMarker or DownMarker +Body = PlayerUp or PlayerDown or PlayerLeft or PlayerRight +PlayerPart = Player or PlayerBody or PlayerTail +Crate = Crate1 or Crate2 +Background = Background1 + +======= +SOUNDS +======= + +Undo 50721302 +Restart 31950301 +Player MOVE 71013707 +SFX0 88208701 (Eat apple) +endlevel 90267708 (Win, but where to bind it?) +SFX2 23251107 +SFX3 27612707 + +================ +COLLISIONLAYERS +================ +Marker +Background +Target +Player, PlayerBody, PlayerTail, Wall, Crate, Apple +PlayerLeft +PlayerRight +PlayerUp +PlayerDown +GhostTarget + + + + +====== +RULES +====== +[Body] -> [] +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate] -> [> Crate | > Crate] +left [ > Player | Apple | ] -> [ PlayerBody Leftmarker | Player | SFX0] +right [ > Player | Apple | ] -> [ PlayerBody Rightmarker | Player | SFX0 ] +up [ > Player | Apple | ] -> [ PlayerBody Upmarker | Player | SFX0 ] +down [ > Player | Apple | ] -> [ PlayerBody Downmarker | Player | SFX0 ] + +[ left Player ] -> [ left Player Leftmarker ] +[ right Player ] -> [ right Player Rightmarker ] +[ up Player ] -> [ up Player Upmarker ] +[ down Player ] -> [ down Player Downmarker ] + +startloop +late left [ PlayerBody Leftmarker | No PlayerPart ] -> [ Leftmarker | PlayerBody ] +late right [ PlayerBody Rightmarker | No PlayerPart ] -> [ Rightmarker | PlayerBody ] +late up [ PlayerBody Upmarker | No PlayerPart ] -> [ Upmarker | PlayerBody ] +late down [ PlayerBody Downmarker | No PlayerPart ] -> [ Downmarker | PlayerBody ] +endloop + +late left [ PlayerTail Leftmarker | No PlayerPart ] -> [ | PlayerTail ] +late right [ PlayerTail Rightmarker | No PlayerPart ] -> [ | PlayerTail ] +late up [ PlayerTail Upmarker | No PlayerPart ] -> [ | PlayerTail ] +late down [ PlayerTail Downmarker | No PlayerPart ] -> [ | PlayerTail ] + +late [ Crate1 Target ] -> [ Crate2 Target] SFX2 +late [ Crate2 No Target ] -> [ Crate1 ] SFX3 +late [ Playerpart Target ] -> [ playerpart ghosttarget Target] +late [ ghosttarget No playerpart ] -> [ ] + +late down [Downmarker|no PlayerUp] -> [Downmarker PlayerDown|PlayerUp] +late left [Leftmarker|no PlayerRight] -> [Leftmarker PlayerLeft|PlayerRight] +late up [Upmarker|no PlayerDown] -> [Upmarker PlayerUp|PlayerDown] +late right [Rightmarker|no PlayerLeft] -> [Rightmarker PlayerRight|PlayerLeft] + +============== +WINCONDITIONS +============== + +All Crate on Target +No Apple + +======= +LEVELS +======= + +message Thanks to Wayne Myers and Aidan Sun + +(eat an apple) + +3333333 +359g1f3 +3333333 + +(don't get trapped) + +33333333333 +31131113113 +3f1f15gf1f3 +31131113113 +33333333333 + +(one is first one is last) + +33333333 +35g131f3 +311f1113 +31111f33 +33f11113 +3111f113 +3f131113 +33333333 + + +(push some boxes) + +3333333333333 +359g1aaa1ddd3 +3333333333333 + +(cute cross) + +3333333 +3311133 +311s113 +31sfs13 +311s113 +3340633 +3333333 + +(push two boxes) + +333333333 +3111d5y13 +311a1ah13 +313131313 +3111d1113 +333333333 + +333333333 +35gfffff3 +3f3f3f3f3 +3ff111ff3 +3f31313f3 +3ff111ff3 +3f3f3f3f3 +3fffffff3 +333333333 + +333333333 +31f111d13 +3da133af3 +313j11113 +313q11313 +311o61313 +3fa331ad3 +31d111f13 +333333333 + +33333333 +38131113 +3hafd113 +31131113 +31afdf33 +31131113 +31afd113 +31131113 +33333333 + +333333333 +35gfffff3 +3fdfffff3 +31fffff13 +3fffffff3 +3fffffff3 +3fffffff3 +31fffff13 +3fffffaf3 +3fffffff3 +333333333 + + + + + + + + + diff --git a/Snakeskin.txt b/Snakeskin.txt new file mode 100644 index 0000000000000000000000000000000000000000..cc6585ddf311cb4f3d0c891e9d274d9231100d4e --- /dev/null +++ b/Snakeskin.txt @@ -0,0 +1,778 @@ +title Snakeskin +author HugoBDesigner +homepage hugobdesigner.blogspot.com +run_rules_on_level_start +noundo +noaction +background_color #80ffc0 +text_color #008080 + +======== +OBJECTS +======== + +Background +Green + +Wall +Brown + +Marker +Transparent + +Marker2 +Transparent + +MarkerUp +Transparent + +MarkerDown +Transparent + +MarkerLeft +Transparent + +MarkerRight +Transparent + +EmptyTile +Red #80ffc0 +01110 +10101 +11011 +10101 +01110 + +PlayerUp +#3fbf00 #3fff00 #808000 #80ff40 #800000 +.3.4. +12341 +11311 +01110 +.000. + +PlayerDown +#3fbf00 #3fff00 #808000 #80ff40 #800000 +.000. +01110 +11311 +14321 +.4.3. + +PlayerLeft +#3fbf00 #3fff00 #808000 #80ff40 #800000 +.110. +32110 +.3310 +44110 +.110. + +PlayerRight +#3fbf00 #3fff00 #808000 #80ff40 #800000 +.011. +01123 +0133. +01144 +.011. + +Spawned +Transparent + +Fruit1 +#80ff00 #ff6040 #ff4040 #bf0000 +...0. +.11.. +.123. +.333. +..... + +Fruit2 +#ffff00 #804000 #bfbf00 +....0 +1..00 +.2002 +..22. +..... + +Fruit3 +#00ff80 #80ff3f #a0ff80 #3fff3f +..... +0.... +.12.. +.312. +.333. + +RottenFruit1 +#5f6000 #804000 #806000 #801f00 #4f2f10 +...0. +.11.. +.123. +1433. +..1.. + +RottenFruit2 +#801f00 #804000 #806000 #4f2f10 +....0 +1..20 +.1201 +..31. +...0. + +RottenFruit3 +#5f6000 #804000 #4f2f10 #801f00 #806000 +..... +0.1.. +.12.. +.134. +.311. + +Grass1 +#5fbf00 #00bf20 +01000 +00000 +00100 +01001 +00000 + +Grass2 +#5fbf00 #00bf20 +00010 +01000 +10000 +00000 +00001 + +Grass3 +#5fbf00 #00bf20 +00010 +10000 +00000 +00001 +00100 + +SwampGrassTemp +DarkBlue + +SwampGrass1 +#408000 #00605f #20603f +01220 +22222 +22122 +21221 +02220 + +SwampGrass2 +#408000 #20603f #00605f #008040 +01120 +12111 +21111 +11111 +01113 + +SwampGrass3 +#408000 #20603f #00605f +01120 +21111 +11111 +11112 +01210 + +Rock1 +#804000 #801f00 #bf8040 +01102 +10201 +20010 +22122 +10102 + +Rock2 +#804000 #801f00 #bf8040 +21011 +10221 +12120 +00001 +12122 + +Rock3 +#804000 #801f00 #bf8040 +12211 +22100 +10001 +00122 +12101 + +RockUp1 +#801f00 +00.00 +..... +..... +..... +..... + +RockUp2 +#801f00 +000.0 +..... +..... +..... +..... + +RockUp3 +#801f00 +.000. +..... +..... +..... +..... + +RockDown1 +#801f00 +..... +..... +..... +..... +00.00 + +RockDown2 +#801f00 +..... +..... +..... +..... +000.0 + +RockDown3 +#801f00 +..... +..... +..... +..... +.000. + +RockLeft1 +#801f00 +0.... +0.... +..... +0.... +0.... + +RockLeft2 +#801f00 +0.... +0.... +0.... +..... +0.... + +RockLeft3 +#801f00 +..... +0.... +0.... +0.... +..... + +RockRight1 +#801f00 +....0 +....0 +..... +....0 +....0 + +RockRight2 +#801f00 +....0 +....0 +....0 +..... +....0 + +RockRight3 +#801f00 +..... +....0 +....0 +....0 +..... + +GrassUp1 +#3fbf00 +00.00 +..... +..... +..... +..... + +GrassUp2 +#3fbf00 +0.0.0 +..... +..... +..... +..... + +GrassUp3 +#3fbf00 +00000 +..... +..... +..... +..... + +GrassDown1 +#3fbf00 +..... +..... +..... +..... +00.00 + +GrassDown2 +#3fbf00 +..... +..... +..... +..... +0.0.0 + +GrassDown3 +#3fbf00 +..... +..... +..... +..... +00000 + +GrassLeft1 +#3fbf00 +0.... +0.... +..... +0.... +0.... + +GrassLeft2 +#3fbf00 +0.... +..... +0.... +..... +0.... + +GrassLeft3 +#3fbf00 +0.... +0.... +0.... +0.... +0.... + +GrassRight1 +#3fbf00 +....0 +....0 +..... +....0 +....0 + +GrassRight2 +#3fbf00 +....0 +..... +....0 +..... +....0 + +GrassRight3 +#3fbf00 +....0 +....0 +....0 +....0 +....0 + +BodyUp1 +#bf803f #ffbf80 #cf9090 #ffbf3f +.0.0. +01230 +01130 +21310 +.002. + +BodyUp2 +#bf803f #ffbf80 #cf9090 #ffbf3f +.2.0. +03012 +23312 +01130 +.020. + +BodyUp3 +#bf803f #ffbf80 #cf9090 #ffbf3f +.0.2. +23010 +21130 +03312 +.020. + +BodyDown1 +#bf803f #ffbf80 #cf9090 #ffbf3f +.200. +01312 +03110 +03210 +.0.0. + +BodyDown2 +#bf803f #ffbf80 #cf9090 #ffbf3f +.020. +03110 +21332 +21030 +.0.2. + +BodyDown3 +#bf803f #ffbf80 #cf9090 #ffbf3f +.020. +21330 +03112 +01032 +.2.0. + +BodyLeft1 +#bf803f #ffbf80 #cf9090 #ffbf3f +.000. +03312 +.2130 +01110 +.002. + +BodyLeft2 +#bf803f #ffbf80 #cf9090 #ffbf3f +.220. +01130 +.0312 +23310 +.020. + +BodyLeft3 +#bf803f #ffbf80 #cf9090 #ffbf3f +.002. +21310 +.0132 +03130 +.220. + +BodyRight1 +#bf803f #ffbf80 #cf9090 #ffbf3f +.200. +01110 +0312. +21330 +.000. + +BodyRight2 +#bf803f #ffbf80 #cf9090 #ffbf3f +.020. +01332 +2130. +03110 +.022. + +BodyRight3 +#bf803f #ffbf80 #cf9090 #ffbf3f +.022. +03130 +2310. +01312 +.200. + +======= +LEGEND +======= + +. = Background +x = EmptyTile +* = SwampGrassTemp +# = Wall +P = PlayerRight +B = PlayerRight AND SwampGrassTemp + +RockUp = RockUp1 OR RockUp2 OR RockUp3 +RockDown = RockDown1 OR RockDown2 OR RockDown3 +RockLeft = RockLeft1 OR RockLeft2 OR RockLeft3 +RockRight = RockRight1 OR RockRight2 OR RockRight3 + +GrassUp = GrassUp1 OR GrassUp2 OR GrassUp3 +GrassDown = GrassDown1 OR GrassDown2 OR GrassDown3 +GrassLeft = GrassLeft1 OR GrassLeft2 OR GrassLeft3 +GrassRight = GrassRight1 OR GrassRight2 OR GrassRight3 + +BodyUp = BodyUp1 OR BodyUp2 OR BodyUp3 +BodyDown = BodyDown1 OR BodyDown2 OR BodyDown3 +BodyLeft = BodyLeft1 OR BodyLeft2 OR BodyLeft3 +BodyRight = BodyRight1 OR BodyRight2 OR BodyRight3 + +Fruit = Fruit1 OR Fruit2 OR Fruit3 +RottenFruit = RottenFruit1 OR RottenFruit2 OR RottenFruit3 +Grass = Grass1 OR Grass2 OR Grass3 +SwampGrass = SwampGrass1 OR SwampGrass2 OR SwampGrass3 +Rock = Rock1 OR Rock2 OR Rock3 +Body = BodyUp OR BodyDown OR BodyLeft OR BodyRight +Player = PlayerUp OR PlayerDown OR PlayerLeft OR PlayerRight +MarkerDir = MarkerUp OR MarkerDown OR MarkerLeft OR MarkerRight + +======= +SOUNDS +======= +SFX0 99635107 (Player walking) +SFX1 32785307 (Player walking on skin) +SFX2 86472702 (Player eating) +SFX3 5689108 (Rotten fruit) + +CloseMessage 19386900 +StartGame 19386900 +EndLevel 70491703 + +================ +COLLISIONLAYERS +================ + +Background +EmptyTile +Grass +Wall +Rock +RockUp +RockDown +RockLeft +RockRight +GrassUp +GrassDown +GrassLeft +GrassRight +SwampGrass, SwampGrassTemp +Body +Fruit +RottenFruit +Spawned +Marker +Marker2 +MarkerUp +MarkerDown +MarkerLeft +MarkerRight +Player + +====== +RULES +====== + +(Decorations) +[Background No Grass No Wall No EmptyTile] -> [Background Random Grass] +UP[Wall No RockUp | No Wall] -> [Wall Random RockUp | ] +DOWN[Wall No RockDown | No Wall] -> [Wall Random RockDown | ] +LEFT[Wall No RockLeft | No Wall] -> [Wall Random RockLeft | ] +RIGHT[Wall No RockRight | No Wall] -> [Wall Random RockRight | ] +UP[Wall | Grass No GrassDown] -> [Wall | Grass Random GrassDown] +DOWN[Wall | Grass No GrassUp] -> [Wall | Grass Random GrassUp] +LEFT[Wall | Grass No GrassRight] -> [Wall | Grass Random GrassRight] +RIGHT[Wall | Grass No GrassLeft] -> [Wall | Grass Random GrassLeft] +[Wall No Rock] -> [Wall Random Rock] +[SwampGrassTemp] -> [Random SwampGrass] +[EmptyTile Grass] -> [EmptyTile] +[EmptyTile Background] -> [] + +(Player Movement) +[> Player | Wall] -> [Player | Wall] +[Moving Player][RottenFruit] -> [Player][RottenFruit] +[Up Player] -> [Up PlayerUp] +[Down Player] -> [Down PlayerDown] +[Left Player] -> [Left PlayerLeft] +[Right Player] -> [Right PlayerRight] +[> Player | No Fruit No Body] -> [> Player | ]SFX0 +[> Player | No Fruit Body] -> [> Player | Body]SFX1 + +(Eating fruits) +[> Player Body | Fruit Spawned] -> [> Player | Fruit Spawned] +UP[Up Player | Fruit Spawned] -> [Random BodyUp | Player]SFX2 +DOWN[Down Player | Fruit Spawned] -> [Random BodyDown | Player]SFX2 +LEFT[Left Player | Fruit Spawned] -> [Random BodyLeft | Player]SFX2 +RIGHT[Right Player | Fruit Spawned] -> [Random BodyRight | Player]SFX2 + +(Swamp grass doesn't take skin) +[SwampGrass Body] -> [SwampGrass] + +(Spawn a random fruit. We tweak the random spawn algorithm so that +it has a 1/3rd of a chance of spawning next to a dead end and 1/3rd +of a chance of spawning at the dead end itself, if there's any, +so that players don't have to keep going in circles forever before +they're able to fill a small gap they've made.) +[Background No Fruit No RottenFruit No Wall No EmptyTile No Player No Body] -> [Background Marker] +UP[Marker | Marker] -> [Marker MarkerUp | Marker] +DOWN[Marker | Marker] -> [Marker MarkerDown | Marker] +LEFT[Marker | Marker] -> [Marker MarkerLeft | Marker] +RIGHT[Marker | Marker] -> [Marker MarkerRight | Marker] + +(Get only the corners) +[MarkerUp MarkerDown Marker] -> [] +[MarkerUp MarkerLeft Marker] -> [] +[MarkerUp MarkerRight Marker] -> [] +[MarkerLeft MarkerRight Marker] -> [] +[MarkerDown MarkerLeft Marker] -> [] +[MarkerDown MarkerRight Marker] -> [] + +(Get empty tiles adjacent to corners - we want to fill in the corners themselves, after all) +[Marker | Background No Fruit No RottenFruit No Wall No EmptyTile No Player No Body No Marker] -> [Marker | Background Marker2] +Random[Marker] -> [Marker2] +[Marker] -> [] +(Pick a couple arbitrary other tiles as well - we don't want too much of corners) +RANDOM[Background No Fruit No RottenFruit No Wall No EmptyTile No Player No Body No Marker] -> [Background Marker2] +RANDOM[Background No Fruit No RottenFruit No Wall No EmptyTile No Player No Body No Marker] -> [Background Marker2] + +RANDOM[Marker2] -> [Marker] +[Marker2] -> [] +[MarkerDir] -> [] + +RANDOM[Marker] -> [Random Fruit] +[Marker] -> [] + +[RottenFruit][Fruit] -> [RottenFruit][] +(Remove duplicates) +[Fruit Spawned][Fruit No Spawned] -> [Fruit Spawned][] +(Assert fruit is the only one) +[Fruit No Spawned] -> [Fruit Spawned] + +(Assert that the game is won if only land left is swamp) +[Fruit] -> [Fruit Marker2] +[Background No Wall No Player No Body No SwampGrass] -> [Background No Wall No Player No Body No SwampGrass Marker] +[Marker][Marker2] -> [][] +[Marker] -> [] +[Fruit Marker2] -> [] + + +( + If fruit is surrounded by skin, it'll rot + In other words, if the player cannot see + they're in a trapping situation, make it + blatantly obvious for them :P +) + +[Fruit No Marker | No Wall No Body] -> [Fruit Marker | ] +[Fruit SwampGrass] -> [Fruit SwampGrass Marker] +[Fruit1 No Marker] -> [RottenFruit1]SFX3 +[Fruit2 No Marker] -> [RottenFruit2]SFX3 +[Fruit3 No Marker] -> [RottenFruit3]SFX3 +[Marker] -> [] + + +============== +WINCONDITIONS +============== + +No Fruit +No RottenFruit + +======= +LEVELS +======= + +message Every time you eat fruit, you leave some skin behind +message Your goal is to cover the board with your skin +message Note: you can leave skin on top of skin. You can walk over your skin +message Fruits won't spawn over skin. If fruit is surrounded by skin, it'll rot + +message CHAPTER 1/3 +message "Shedding your skin" + +######### +#.......# +#.......# +#.P.....# +#.......# +#.......# +######### + +#####xx +#...#xx +#...### +#.....# +#.p...# +#.....# +####### + +######x +#....## +#.....# +#..p..# +#.....# +##....# +x###### + +message CHAPTER 2/3 +message "Blocked-off" + +####### +#.....# +#..p..# +#..#..# +#.....# +#.....# +####### + +x#######x +##.....## +#...p...# +#..###..# +#..#x#..# +#..###..# +#.......# +##.....## +x#######x + +x#######x +##.....#x +#......#x +#...#..## +#..#p...# +#....#..# +#.......# +####....# +xxx###### + +message CHAPTER 3/3 +message "Get out of my swamp" + +message Skin gets dissolved if shed on top of swamp grass + +####### +#.....# +#.***.# +#.*p*.# +#.***.# +#.....# +####### + +######### +#...#...# +#...*...# +#.......# +##*.b.*## +#.......# +#...*...# +#...#...# +######### + +x#####xxxx +##...##### +#...*.*..# +#..p..##.# +#.*.*..*.# +#..#...### +##*#....#x +x#.#.#..## +x#.#.#.*.# +x#.*.##..# +x#####x### diff --git a/Snakey_Jakey.txt b/Snakey_Jakey.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3f47a91409c4db53352c408fdf8b829478a02f9 --- /dev/null +++ b/Snakey_Jakey.txt @@ -0,0 +1,745 @@ +title Snakey Jakey +author Ethan Clark + +noaction +run_rules_on_level_start +throttle_movement +key_repeat_interval 0.15 +======== +OBJECTS +======== + +(Background +#444444) + +Background +#ff8800 #ee7700 +11111 +10000 +10000 +10000 +10000 + +apple +red +..... +.000. +.000. +.000. +..... + +wall +black #111111 +00000 +01010 +00000 +01010 +00000 + +snakeH +#08bd08 red +(#00aa00 red) +..... +.000. +.101. +.000. +..... + +snakeL +#00aa00 +..... +0000. +0000. +0000. +..... + +snakeR +#00aa00 +..... +.0000 +.0000 +.0000 +..... + +snakeU +#00aa00 +.000. +.000. +.000. +.000. +..... + +snakeD +#00aa00 +..... +.000. +.000. +.000. +.000. + +snakeDisconnect +#00aa00 +..... +.000. +.000. +.000. +..... + + +vis_snakeL +#00aa00 +..... +0000. +0000. +0000. +..... + +vis_snakeR +#00aa00 +..... +.0000 +.0000 +.0000 +..... + + +vis_snakeU +#00aa00 +.000. +.000. +.000. +.000. +..... + +vis_snakeD +#00aa00 +..... +.000. +.000. +.000. +.000. + +vis_snakeDestroy +green darkred +..... +.010. +.101. +.101. +..... + +hole +gray + +spike +darkred +..... +..0.. +.0.0. +.0.0. +..... + +vis_spike +darkred +..... +..0.. +.0.0. +.0.0. +..... + +snakePlatform +green gray +10001 +00000 +00000 +00000 +10001 + +alive +transparent + +eatApple +transparent + +pushSelf +transparent + +connected +transparent + +makeU +transparent + +makeD +transparent + +makeL +transparent + +makeR +transparent + +======= +LEGEND +======= +. = Background +s = snakeH +a = apple +h = hole +w = wall +x = apple and hole +# = spike + +l = snakeL +r = snakeR +u = snakeU +d = snakeD +, = snakeDisconnect + +! = snakeL and hole +@ = snakeR and hole +% = snakeU and hole +$ = snakeD and hole +; = snakeDisconnect and hole + +snakeBody = snakeR or snakeL or snakeU or snakeD or snakeDisconnect + +snakeVisual = vis_snakeL or vis_snakeR or vis_snakeU or vis_snakeD or vis_snakeDestroy + +player = snakeH + +snake = snakeBody or snakeH + +solid = apple or snakeBody + +======= +SOUNDS +======= + +sfx0 30887707 +sfx1 34443707 + +================ +COLLISIONLAYERS +================ +Background +snakePlatform,hole,spike,wall +snakeBody +snakeVisual +snakeH +apple +vis_spike + +alive +eatApple +connected +pushSelf + +makeU +makeD +makeL +makeR + +====== +RULES +====== + +[alive] -> [] +[eatApple] -> [] +[connected] -> [] +[pushSelf] -> [] + +[snakeVisual] -> [] +[vis_spike] -> [] +(can't go backwards) +right [> player | SnakeL] -> cancel +left [> player | SnakeR] -> cancel +up [> player | SnakeD] -> cancel +down [> player | SnakeU] -> cancel + +(don't move player into screen edge) +[> player] -> [> player connected] +[> player| ] -> [> player no connected | ] +[player connected] -> cancel + +(have player push self) +[> player | snakeBody] -> [> player > pushSelf | > snakeBody > pushSelf] sfx1 + +([> player pushSelf | snakeBody] -> [> player pushSelf | > snakeBody pushSelf]) + +([snakeBody pushSelf | snakeBody] -> [snakeBody pushSelf | snakeBody]) +left [snakeL | moving player pushSelf] -> [moving snakeL | moving player pushSelf] +right [snakeR | moving player pushSelf] -> [moving snakeR | moving player pushSelf] +up [snakeU | moving player pushSelf] -> [moving snakeU | moving player pushSelf] +down [snakeD | moving player pushSelf] -> [moving snakeD | moving player pushSelf] + +left [moving snakeL | snakeBody] -> [moving snakeL | moving snakeBody] ++right [moving snakeR | snakeBody] -> [moving snakeR | moving snakeBody] ++up [moving snakeU | snakeBody] -> [moving snakeU | moving snakeBody] ++down [moving snakeD | snakeBody] -> [moving snakeD | moving snakeBody] ++left [snakeL | moving snakeBody] -> [moving snakeL | moving snakeBody] ++right [snakeR | moving snakeBody] -> [moving snakeR | moving snakeBody] ++up [snakeU | moving snakeBody] -> [moving snakeU | moving snakeBody] ++down [snakeD | moving snakeBody] -> [moving snakeD | moving snakeBody] ++ [> solid | solid] -> [> solid | > solid] + +[moving snakeBody pushSelf] -> [moving snakeBody moving pushSelf] + +(create new tail part) +[left player no pushSelf] -> [left player makeL] +[right player no pushSelf] -> [right player makeR] +[up player no pushSelf] -> [up player makeU] +[down player no pushSelf] -> [down player makeD] + + +(don't move body into screen edge) +[> solid] -> [> solid connected] +[> solid| ] -> [> solid no connected | ] +[solid connected] -> cancel + +(we can't handle movement this complex :/ +[> snakeBody | player] -> cancel) + +([> snakeBody | solid] -> [> snakeBody | > solid]) +[> solid | solid] -> [> solid | > solid] + +late [player hole] -> cancel +late [player snakeBody] -> cancel +late [player spike] -> cancel +late [player wall] -> cancel + +(repropogate the flag) +late [snake pushSelf | snake] -> [snake pushSelf | snake pushSelf] + +(make snake parts) +late [makeL] -> [snakeL] +late [makeR] -> [snakeR] +late [makeU] -> [snakeU] +late [makeD] -> [snakeD] + +(see if apple eaten) +late [player apple] -> [player eatApple] sfx0 +late [snakeBody | eatApple] -> [snakeBody eatApple | eatApple] + +(spikes destroy snake) +late [snakeBody spike] -> [vis_snakeDestroy spike] + +late left [snakeL | ] -> [snakeL | alive] ++late right [snakeR | ] -> [snakeR | alive] ++late up [snakeU | ] -> [snakeU | alive] ++late down [snakeD | ] -> [snakeD | alive] + +(see which parts of snake are connected to head) +late [snakeH] -> [snakeH connected] +late left [snakeL | connected] -> [snakeL connected | connected] ++late right [snakeR | connected] -> [snakeR connected | connected] ++late up [snakeU | connected] -> [snakeU connected | connected] ++late down [snakeD | connected] -> [snakeD connected | connected] + +(shrink snake, if needed) +late left [snakeL | snakeBody] -> [snakeL | snakeBody alive] ++late right [snakeR | snakeBody] -> [snakeR | snakeBody alive] ++late up [snakeU | snakeBody] -> [snakeU | snakeBody alive] ++late down [snakeD | snakeBody] -> [snakeD | snakeBody alive] + +late [no alive no eatApple no pushSelf connected snakeBody] -> [] + +(handle disconnected snake parts) +late left [snakeL | no snakeH no snakeBody] -> [snakeDisconnect | ] +late right [snakeR | no snakeH no snakeBody] -> [snakeDisconnect | ] +late up [snakeU | no snakeH no snakeBody] -> [snakeDisconnect | ] +late down [snakeD | no snakeH no snakeBody] -> [snakeDisconnect | ] + +(collision check) + +late [apple snakeBody] -> cancel +late [snakeBody wall] -> cancel + +(make snakebodies fall into the ground) +late [connected] -> [] +late [snakeH] -> [snakeH connected] +late [snakeBody no hole] -> [snakeBody connected] + +left late [snakeL connected | snake] -> [snakeL connected | snake connected] ++right late [snakeR connected | snake] -> [snakeR connected | snake connected] ++up late [snakeU connected | snake] -> [snakeU connected | snake connected] ++down late [snakeD connected | snake] -> [snakeD connected | snake connected] ++left late [snakeL | snake connected] -> [snakeL connected | snake connected] ++right late [snakeR | snake connected] -> [snakeR connected | snake connected] ++up late [snakeU | snake connected] -> [snakeU connected | snake connected] ++down late [snakeD | snake connected] -> [snakeD connected | snake connected] + + +late [snakeBody no connected] -> [snakePlatform no hole] + + +(make visuals) +late left [snakeL | snakeBody] -> [snakeL | snakeBody vis_snakeR] +late right [snakeR | snakeBody] -> [snakeR | snakeBody vis_snakeL] +late up [snakeU | snakeBody] -> [snakeU | snakeBody vis_snakeD] +late down [snakeD | snakeBody] -> [snakeD | snakeBody vis_snakeU] + +(make visual connection from head) +late right [player | snakeL] -> [player vis_snakeR | snakeL] +late left [player | snakeR] -> [player vis_snakeL | snakeR] +late up [player | snakeD] -> [player vis_snakeU | snakeD] +late down [player | snakeU] -> [player vis_snakeD | snakeU] +right [> player | ] -> [> player | vis_snakeL] +up [> player | ] -> [> player | vis_snakeD] +down [> player | ] -> [> player | vis_snakeU] +left [> player | ] -> [> player | vis_snakeR] + +(make vis_spike) +late [spike apple] -> [spike apple vis_spike] + + +(late [snakeVisual] -> []) + +============== +WINCONDITIONS +============== + +no apple + +======= +LEVELS +======= + +(part 1) +message Part 1: Beginnings + +hhhhhhhhhh +h........h +h.s.aaaaah +h........h +hhhhhhhhhh + +hhhhhhhhh +ha......h +h.aaaa.ah +h....a.ah +ha.aaaaah +h..a.a..h +ha.aaa..h +h......sh +hhhhhhhhh + +hhhhhhhhh +hhhhaaahh +hhhhahahh +hhs..aahh +hhhh.hhhh +hha..hhhh +hhhhhhhhh + +hhhhhhhh +hhhaaahh +hhh.hahh +hs.aaahh +hhh.hxhh +hh..h.hh +hh.hh.hh +hh....hh +hhhhhhhh + +hhhhhhh +haaaaah +hahahah +haaaaah +hahahah +hsaaaah +hhhhhhh + +hhhhhhh +h..aash +hxhahhh +h..aa.h +h.hah.h +h.aa..h +hhhhhhh + +hhhhhhh +hh.shhh +haa.hhh +hahhhhh +haaahhh +hahahhh +haaahhh +h.hhhah +h.....h +hhhhhhh + +hhhhhhhhhhh +h...hhh...h +h.s...aaa.h +h...hxh...h +hhhhhhhhhhh + +hhhhhhhhh +h.......h +h.hhhhh.h +h.hhhhh.h +h.hhhhh.h +h.hhhhh.h +h.hhhhxhh +h.saaahhh +h.aaaahhh +hhhhhhhhh + +hhhhhhhh +h..ahx.h +hs.ahx.h +h..ahh.h +h..ahx.h +h.hhhh.h +h......h +hhhhhhhh + +(part 2: walls) +message Part 2: Walls + +hhhhhhhhh +h.......h +h...w...h +h...w...h +h.s.w.a.h +h...w...h +h...w...h +h.......h +hhhhhhhhh + +hhhhhhhhhhh +hhaahhhhhhh +hhaahhhhhhh +hhh.hhhwwwh +hww..s.aawh +hw..hhwaawh +hwaawhwwwwh +hwwwwhhhhhh +hhhhhhhhhhh + +hhhhhhhhh +haaawaaah +haaawaaah +hhhawahhh +h...w...h +h...s...h +hhhhhhhhh + +(part 3: snake bodies) +message Part 3: Rigidbodies + +hhhhhhhhh +h.......h +h...,...h +h.s.u.a.h +h...u...h +h.......h +hhhhhhhhh + +hhhhhhhh +hhhhhhah +hhhhhhhh +h...,hhh +h.s.uhhh +h...uhhh +h....hhh +hhhhhhhh + +hhhhhhh +h...hhh +h...hhh +h.,sx.h +h...hhh +h...hhh +hhhhhhh + +hhhhhhhhhhh +h.....hhhhh +h..s..hhhhh +h..,..hhhhh +h.rrd.hhhhh +h.uad.hhhhh +h.ull.hhhhh +h.....hhhhh +hhhhhhhhhhh + +hhhhhhhhhhh +h.........h +h.,.hhhhh.h +h.a.hhhhh.h +h.a.hhxhh.h +h.a.hhhhh.h +h.s.hhhhh.h +hhhhhhhhhhh + +hhhhhhhhhhhh +hhh.....hhhh +hhh.....hhhh +hhh.....hhhh +hhx.....x..h +hhh.d.,.h..h +h.h.rru.h.hh +h....a....hh +hhhhhshhhhhh +hhhhhhhhhhhh + +hhhhhhhhhhh +hhhhhxhhhhh +h.........h +h..r,..r,.h +h..u...u..h +h.ru..ru..h +h....s....h +hhhhhhhhhhh + +hhhhhhhhhhhh +hhhh$!!!!!!h +hhh$!hhhhh%h +h;!!hhaaahuh +hha;!hsaahdh +hhhh%hwwwh$h +hhhh%!!!!!!h +hhhhhhhhhhhh + +(part 4: spikes) +message Part 4: Spikes + +hhhhhhhhh +h......ah +h.......h +h...aa..h +h.s.#a..h +h...aa..h +h.......h +h......ah +hhhhhhhhh + +hhhhhhhh +hhhwaaah +hhhwahah +hs..aaah +hhhh.#hh +hhhh.hhh +hhhh..ah +hhhhhhhh + +hhhhhhhhhh +hsaaa#h..h +haaaa#h..h +haaaa#h.hh +haaa,....h +hhhhh#hhhh +hhhhh#hhah +hhhhhhhhhh + +hhhhhhhhhhhhh +h........hhhh +h.wwwwwhxhhhh +h.w.aaah.hhhh +h.wsaa.....#h +h.w.aaah.h.hh +h.wwwwwhxh.hh +h..........hh +hhhhhhhhhhhhh + +hhhhhhhhhhhhh +hhhh.....waah +haaa.....w..h +hahh..#....wh +hash.....w..h +hhhh.....waah +hhhhhhhhhhhhh + +hhhhhhhhhhh +h.......w.h +h..aaa..w.h +h.s.#a..wah +h..aaa..w.h +h.......w.h +hhhhhhhhhhh + +(part 5: advanced) +message Part 5: Advanced + +hhhhhhhhhhhh +hhhhhhhhhhhh +hhhhhhhhhhah +hhhhhhhhhhhh +hhhhhhhhhhhh +h......hhhhh +h..aaa.hhhhh +h.sa#a.hhhhh +h..aaa.hhhhh +h......hhhhh +hhhhhhhhhhhh + +hhhhhhhhhh +h........h +h..hhhhh.h +h..hhhhh.h +h..hhhhhhh +h..hhhhhhh +h..hhhhxhh +h..saaahhh +h..aaaahhh +h......hhh +h......hhh +hhhhhhhhhh + +hhhhhhhhhh +hsaaa#h..h +haaaa#h..h +haaaa#h.hh +haaa,....h +hhhhh#hhhh +hhhhh#hhhh +hhhhh#hhhh +hhhhh#hhah +hhhhhhhhhh + +hhhhhhhhh +h..hhaaah +h.h@,aaah +h.h%hhhhh +h.hhhhhhh +h..h....h +h.aaaas.h +h.......h +h.......h +hhhhhhhhh + +hhhhhhhhhh +hhhh.ahhhh +hhhhhhhhhh +h...@,hhhh +h.hh%hhhhh +h...#...hh +h..a.a..hh +h..a.a..hh +h...s...hh +hhhhhhhhhh + +message Congragulations! You did it! + + +(maybe?? levels) + +(hhhhhhh +haaaaah +haxxxah +haaaaah +haxxxah +hsaaaah +hhhhhhh) + +(level graveyard) + +(hhhhhhh +h..s..h +hw....h +h..h;hh +h..hxhh +h.,...h +h.....h +hhhhhhh) + diff --git a/Snek.txt b/Snek.txt new file mode 100644 index 0000000000000000000000000000000000000000..61e76f8567ca22e7c84bf1a34f08791d9d2ed940 --- /dev/null +++ b/Snek.txt @@ -0,0 +1,530 @@ +title Snek +author Aaron Steed +homepage www.robotacid.com + +background_color black +text_color lightgreen +require_player_movement +noaction +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +darkbrown black +11111 +01111 +11101 +11111 +10111 + + +Target +Blue Black +11111 +10101 +11011 +10101 +11111 + +Wall +brown lightbrown DarkBrown +00022 +00002 +00002 +00002 +02222 + +Spike +grey darkgrey white black +33333 +33233 +30213 +30213 +33333 + +pup +Green Red LightGreen yellow pink +0.4.0 +00400 +00300 +03130 +.030. + +pright +Green Red LightGreen yellow pink +.0000 +0300. +31344 +0300. +.0000 + +pdown +Green Red LightGreen yellow pink +.030. +03130 +00300 +00400 +0.4.0 + +pleft +Green Red LightGreen yellow pink +0000. +.0030 +44313 +.0030 +0000. + +bod +Green Red LightGreen +.000. +00200 +02220 +00200 +.000. + +blood +red +0.0.0 +.000. +00000 +.000. +0.0.0 + +Apple +Red Green LightRed +..1.. +.000. +02000 +00000 +.000. + + +Crate +darkgrey darkbrown white +00000 +00001 +00001 +00001 +01111 + + +Covered +red darkred white blue +..... +.3.3. +..2.. +.3.3. +..... + +UpMarker +purple +..0.. +.000. +00000 +..... +..... + +LeftMarker +purple +..0.. +.00.. +000.. +.00.. +..0.. + +RightMarker +purple +..0.. +..00. +..000 +..00. +..0.. + +DownMarker +purple +..... +..... +00000 +.000. +..0.. + +t_right_up +pink +..... +0.... +00... +..... +..... + +t_right_down +pink +..... +..... +00... +0.... +..... + +t_right_up_down +pink +..... +0.... +0.... +0.... +..... + +t_left_up +pink +..... +....0 +...00 +..... +..... + +t_left_down +pink +..... +..... +...00 +....0 +..... + +t_left_up_down +pink +..... +....0 +....0 +....0 +..... + +t_up_left +pink +..... +..... +..... +..0.. +.00.. + +t_up_right +pink +..... +..... +..... +..0.. +..00. + +t_up_right_left +pink +..... +..... +..... +..... +.000. + +t_down_left +pink +.00.. +..0.. +..... +..... +..... + +t_down_right +pink +..00. +..0.. +..... +..... +..... + +t_down_left_right +pink +.000. +..... +..... +..... +..... + + +DirRight +Transparent +DirLeft +Transparent +DirDown +Transparent +DirUp +Transparent + +tRight +Transparent +tLeft +Transparent +tDown +Transparent +tUp +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall +w = pright +x = pdown +y = pleft +z = pup +a = bod and rightmarker +b = bod and downmarker +c = bod and leftmarker +d = bod and upmarker +1 = apple +2 = crate +3 = target +4 = spike + +Marker = UpMarker or LeftMarker or RightMarker or DownMarker +Player = pup or pdown or pleft or pright +PlayerPart = Player or bod +turn = playerpart or wall +obj = turn or crate +tongue = t_right_up or t_down_right or t_down_left or t_up_right or t_up_left or t_left_down or t_left_up or t_right_down or t_up_right_left or t_down_left_right or t_left_up_down or t_right_up_down +tmark = tup or tright or tdown or tleft +dir = dirright or dirleft or dirdown or dirup +======= +SOUNDS +======= + +SFX0 39407901 +sfx1 88210107 +sfx2 58884704 +Undo 77808908 +Restart 63782908 +Player MOVE 97674907 +endlevel 12505308 + +================ +COLLISIONLAYERS +================ + + +Marker (Move to layer above Player when editing) + +Background +dir +tup +tright +tdown +tleft +Target, spike +Player, Wall, bod, apple, crate, blood +tongue +covered +====== +RULES +====== + +([no pleft] -> cancel) + +[ up Player ] -> [ Player ] +[ down Player ] -> [ Player ] +[blood] [moving player] -> [blood] [stationary player] + +(wiggle) +left [ left player | turn ] -> [ up player | turn ] +left [ left player | crate | obj ] -> [ up player | crate | obj ] +up [ up player | turn ] -> [ down player | turn ] +up [ up player | crate | obj ] -> [ down player | crate | obj ] +right [ right player | turn ] -> [ down player | turn ] +right [ right player | crate | obj ] -> [ down player | crate | obj ] +down [ down player | turn ] -> [ up player | turn ] +down [ down player | crate | obj ] -> [ up player | crate | obj ] + +(player face) +[ up player ] -> [ up pup ] +[ right player ] -> [ right pright ] +[ down player ] -> [ down pdown ] +[ left player ] -> [ left pleft ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + + +(simplified snake code from Snakeoban by Jack Lance) +(https://www.puzzlescript.net/play.html?p=e5561ef165d87310166e) +left [ > Player | Apple | ] -> [ bod Leftmarker | Player | SFX0] +right [ > Player | Apple | ] -> [ bod Rightmarker | Player | SFX0 ] +up [ > Player | Apple | ] -> [ bod Upmarker | Player | SFX0 ] +down [ > Player | Apple | ] -> [ bod Downmarker | Player | SFX0 ] +[ left Player ] -> [ left Player Leftmarker ] +[ right Player ] -> [ right Player Rightmarker ] +[ up Player ] -> [ up Player Upmarker ] +[ down Player ] -> [ down Player Downmarker ] +startloop +late left [ bod Leftmarker | No PlayerPart ] -> [ Leftmarker | bod ] +late right [ bod Rightmarker | No PlayerPart ] -> [ Rightmarker | bod ] +late up [ bod Upmarker | No PlayerPart ] -> [ Upmarker | bod ] +late down [ bod Downmarker | No PlayerPart ] -> [ Downmarker | bod ] +endloop +late [no playerpart marker] -> [ no playerpart no marker] + +(crate) +late [no obj target covered] -> [no obj target no covered] +late [obj target no covered] -> [obj target covered] sfx1 + +(ui) +(simulate movement using dummy tiles and record the result before painting the tongue) +late [tongue]->[] +late [dir]->[] +late [tmark]->[] +late [player]->[player dirleft] + +late left [ dirleft player | turn ] -> [ dirup player | turn ] +late left [ dirleft player | crate | obj ] -> [ dirup player | crate | obj ] +late up [ dirup player | turn ] -> [ dirdown player | turn ] +late up [ dirup player | crate | obj ] -> [ dirdown player | crate | obj ] + +late [dirleft] [player] -> [dirleft] [player tleft] +late [dirup] [player] -> [dirup] [player tup] +late [dirdown] [player] -> [dirdown] [player tdown] + +late [player]->[player dirright] +late right [ dirright player | turn ] -> [ dirdown player | turn ] +late right [ dirright player | crate | obj ] -> [ dirdown player | crate | obj ] +late down [ dirdown player | turn ] -> [ dirup player | turn ] +late down [ dirdown player | crate | obj ] -> [ dirup player | crate | obj ] + +late [dirright] [player] -> [dirright] [player tright] +late [dirup] [player] -> [dirup] [player tup] +late [dirdown] [player] -> [dirdown] [player tdown] + +late up [pup|] [player tleft tright] -> [pup| t_up_right_left] [player] +late up [pup|] [player tup tright] -> [pup| t_up_right] [player] +late up [pup|] [player tleft tup] -> [pup| t_up_left] [player] + +late down [pdown|] [player tleft tright] -> [pdown| t_down_left_right] [player] +late down [pdown|] [player tdown tright] -> [pdown| t_down_right] [player] +late down [pdown|] [player tleft tdown] -> [pdown| t_down_left] [player] + +late left [pleft|] [player tup tdown] -> [pleft| t_left_up_down] [player] +late left [pleft|] [player tdown tleft] -> [pleft| t_left_down] [player] +late left [pleft|] [player tleft tup] -> [pleft| t_left_up] [player] + +late right [pright|] [player tup tdown] -> [pright| t_right_up_down] [player] +late right [pright|] [player tdown tright] -> [pright| t_right_down] [player] +late right [pright|] [player tright tup] -> [pright| t_right_up] [player] + +(death) +late [playerpart spike] -> [blood spike] sfx2 + +============== +WINCONDITIONS +============== + +all target on obj + +======= +LEVELS +======= + +######### +#.ycccc.# +#.......# +#.......# +#...3...# +#.......# +#.......# +#.......# +######### + +############# +#...........# +#...ycccc...# +#...........# +#...3...3...# +#...........# +#...........# +#...........# +############# + +############# +#...........# +#...ycccc...# +#...........# +#..3..2..3..# +#...........# +#...........# +#...........# +############# + +############# +#...........# +#.2...3...2.# +#...........# +#...ycccc...# +#...........# +#.3...2...3.# +#...........# +############# + +########### +#.........# +#..ycccc..# +#.........# +#...3.....# +#.........# +#...3.3...# +#.........# +#.........# +#.........# +########### + +#444444444# +41.......14 +4..ycccc..4 +4.........4 +4...3.3...4 +4....3....4 +4...3.3...4 +4.........4 +4.........4 +41.......14 +#444444444# + +#444444444# +4.........4 +4.3ycccc3.4 +4.........4 +4.........4 +4.2..3..2.4 +4.........4 +4.........4 +4.4..2..4.4 +4.........4 +#444444444# + +########### +#.........# +#.3..3..3.# +#.........# +#.........# +#444.2.444# +#.........# +#.........# +#..ycccc..# +#.........# +########### + +#444444444# +4.........4 +4..aaaaw..4 +4..4.2.4..4 +4..43334..4 +4..43234..4 +4..43334..4 +4..44444..4 +4.1.....1.4 +4.........4 +#444444444# + diff --git a/Snow.txt b/Snow.txt new file mode 100644 index 0000000000000000000000000000000000000000..83d5c9a20b7fb98cf9dc88536718b668a08df7c5 --- /dev/null +++ b/Snow.txt @@ -0,0 +1,256 @@ +title Snow +author Hui-Yin Wu + +======== +OBJECTS +======== + +Background +Brown + +Snow +White + +Rock +White + +Player +Black +..0.. +00000 +.0.0. +.0.0. +00.00 + +Car +Red Black +.000. +.010. +00000 +00000 +11.11 + +House +Red Grey Brown +..0.. +.010. +01110 +.121. +.121. + +Her +Pink Black Red +.101. +.121. +..2.. +.222. +.0.0. + +Mannequin +Pink Black Red +.101. +.121. +..2.. +.222. +..... + +MannequinB +Pink Black Red +.101. +.121. +..2.. +.222. +..... + +Darkness +Black + + +======= +LEGEND +======= + +. = Background +# = Snow +P = Player +O = Car +X = Rock +H = House +@ = Snow and Her +G = Her +K = Snow and Car +M = Mannequin +B = MannequinB +N = Mannequin and Snow +D = Darkness + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Car +Rock +Snow +Mannequin +Player, Her +MannequinB +House +Darkness + + + +====== +RULES +====== + +[ > Player | Snow ] -> [ > Player | ] +[ > Player | Rock ] -> [ Player | Rock] +[ > Player | Her ] -> [ | Her] + +============== +WINCONDITIONS +============== + +No Snow + + +======= +LEVELS +======= + +MESSAGE I woke up this morning to snow on my front yard + +......... +HP....... +......... +....#.... +......... +......... +......... + + + +MESSAGE The moment I touched it, it melted + +......... +HP######. +.......#. +.#####.#. +.#.....#. +.#######. +......... + +MESSAGE I dug my way to the car + +XXX###XXX +HP##X###X +XXXXXXX## +X####OXX# +X#XXXXX## +X###XX##X +XXX####XX + +MESSAGE Avoiding hidden rocks on the way. Where is my car? + +XXX###XXX +HP##X###X +XXXXXXX## +X####KXX# +X#XXXXX## +X###XX##X +XXX####XX + + +MESSAGE I remember her standing in the snow + +......... +......... +......... +P###@.... +......... +......... +......... + + +MESSAGE I remember how I melted too, when I touched her + +......... +......... +......... +P####.... +......... +......... +......... + +MESSAGE But now she is not there + +......... +......... +......... +P#####... +......... +......... +......... + +......... +......... +......... +P#######. +......... +......... +......... + +......... +......... +......... +P######## +......... +......... +......... + +MESSAGE I search among the mannequins + +PNMMMBBBM +MNNBBNMBM +MMMMMMMBM +MMNMMNMBM +MMMBNBBBM +MMMBMMMMM +NNBBNMMMN + +MESSAGE But then in darkness, she shone out like a beacon + +PDDDDDDDD +DDDDDDDDD +DDDDDDDDD +DDDDDDDDD +DDDDDDDDD +DDDDDDD.. +DDDDDDD.@ + +MESSAGE And suddenly, I felt a hope: that perhaps the next snow + +......... +......... +......... +P######## +......... +......... +......... + +MESSAGE She will wait for me + +......... +......... +......... +P#XXXXXXG +......... +......... +......... + +MESSAGE Or will she? \ No newline at end of file diff --git a/Snowman_Decorator.txt b/Snowman_Decorator.txt new file mode 100644 index 0000000000000000000000000000000000000000..d17bbb88234aaa09f622a8d0ff21f5966eca072e --- /dev/null +++ b/Snowman_Decorator.txt @@ -0,0 +1,870 @@ +title Snowman Decorator +author Stephan Cleaves +homepage www.puzzlescript.net + +run_rules_on_level_start +background_color white +text_color black +realtime_interval 0.1 +throttle_movement + +======== +OBJECTS +======== + +Background +lightgray +00000 +00000 +00000 +00000 +00000 + +snow1 +white +...00 +...00 +..... +..... +..... + +snow2 +white +..00. +..00. +..... +..... +..... + +snow3 +white +..... +.00.. +.00.. +..... +..... + +snow4 +white +..... +..... +..00. +..00. +..... + +snow5 +white +..... +..... +...00 +...00 +..... + +snow6 +white +..... +..... +..... +...00 +...00 + +Snowman1 +white +00000 +00000 +00000 +00000 +00000 + +Snowman2 +white darkgray +....1 +..100 +..100 +.1000 +.1000 + +Snowman3 +lightgray white darkgray +.2111 +.2111 +..211 +..211 +....2 + +Snowman4 +lightgray white darkgray +20000 +11200 +11200 +11120 +11120 + +Snowman5 +lightgray white darkgray +11120 +11120 +11200 +11200 +20000 + +Snowman6 +lightgray white darkgray +02111 +21111 +21111 +21111 +02111 + +Snowman7 +lightgray white darkgray +11120 +11112 +11112 +11112 +11120 + +Snowman8 +white darkgray +00001 +00010 +00100 +01000 +01000 + +Snowman9 +white darkgray +01000 +01000 +00100 +00010 +00001 + +Snowman10 +white darkgray +10000 +01000 +00100 +00010 +00010 + +Snowman11 +white darkgray +00010 +00010 +00100 +01000 +10000 + +Snowman12 +white darkgray +01000 +10000 +10000 +10000 +01000 + +Snowman13 +white darkgray +00010 +00001 +00001 +00001 +00010 + +Hat1 +black +00000 +00000 +00000 +00000 +00000 + +HatTop +black +..... +..... +00000 +00000 +00000 + +HatBrim +black +..... +..... +..... +00000 +00000 + +HatBand +black red +00000 +11111 +11111 +00000 +00000 + +PartyHat1 +purple yellow +10000 +01000 +00100 +00010 +00001 + +PartyHat2 +purple yellow +....0 +....0 +....0 +...00 +...00 + +PartyHat3 +purple yellow +0.... +0.... +0.... +00... +00... + +PartyHat4 +purple yellow +...00 +..000 +..000 +..010 +.0001 + +PartyHat5 +purple yellow +10... +010.. +000.. +000.. +0000. + +Crown1 +pink +00000 +00000 +00000 +00000 +00000 + +Crown2 +pink +00... +00... +00... +000.. +000.. + +Crown3 +pink +....0 +...00 +...00 +..000 +..000 + +Crown4 +pink +0.... +00... +00... +000.. +000.. + +Crown5 +pink +...00 +...00 +...00 +..000 +..000 + +Crown6 +pink +..... +..0.. +.000. +00000 +00000 + +ButtonRed +red black +.000. +00100 +01010 +00100 +.000. + +ButtonGreen +green black +.000. +00100 +01010 +00100 +.000. + +ButtonBlue +blue black +.000. +00100 +01010 +00100 +.000. + +Coal1 +black +.000. +00000 +00000 +00000 +.000. + +Googly1 +black +.000. +0...0 +0.000 +0.000 +.000. + +Googly2 +black +.000. +0...0 +000.0 +000.0 +.000. + +Smile1 +black +..... +.000. +.000. +.000. +..... + +Smile2 +transparent + +Frown1 +black +..... +.000. +.000. +.000. +..... + +Frown2 +transparent + +CornPipe1 +lightbrown +..... +..... +00000 +00000 +..... + +CornPipe2 +yellow +..... +00000 +00000 +00000 +..... + +CornPipe3 +yellow orange +00000 +01000 +00100 +00010 +00000 + +Scarf1 +blue green +11001 +00110 +11001 +00110 +11001 + +Scarf2 +blue green +10011 +01100 +10011 +01100 +10011 + +Carrot1 +orange lightbrown +00000 +01100 +00000 +00110 +00000 + +Carrot2 +orange lightbrown +000.. +00000 +01100 +00000 +000.. + +Carrot3 +orange lightbrown +..... +000.. +00000 +000.. +..... + +LeftTwig1 +darkbrown +..... +.000. +00.00 +....0 +..... + +LeftTwig2 +darkbrown +..... +...00 +00000 +..00. +..... + +LeftTwig3 +darkbrown +..... +..... +00000 +00000 +..... + +RightTwig1 +darkbrown +..... +.000. +00.00 +....0 +..... + +RightTwig2 +darkbrown +..... +...00 +00000 +..00. +..... + +RightTwig3 +darkbrown +..... +..... +00000 +00000 +..... + +HillUp1 +black white +..... +.0000 +01111 +11111 +11111 + +HillUp2 +black white +...00 +..011 +00111 +11111 +11111 + +HillFlat +black white +..... +..... +00000 +11111 +11111 + +HillDown1 +black white +00... +110.. +11100 +11111 +11111 + +HillDown2 +black white +..... +0000. +11110 +11110 +11111 + +HillFill +white +00000 +00000 +00000 +00000 +00000 + +Cabin1 +darkbrown +....0 +...00 +..000 +.0000 +00000 + +Cabin2 +darkbrown darkred +0..11 +00.11 +00011 +00001 +00000 + +Cabin3 +darkbrown yellow black +00000 +01210 +02220 +01210 +00000 + +Cabin4 +darkbrown +00000 +00000 +00000 +00000 +00000 + +Cabin5 +darkbrown red black +11110 +11110 +11120 +11110 +11110 + +Cabin6 +darkbrown red +00111 +00111 +00111 +00111 +00111 + +Cabin7 +darkbrown +0.... +00... +000.. +0000. +00000 + +Tree1 +darkbrown +00000 +00000 +00000 +00000 +00000 + +Tree2 +lightgray darkbrown +00111 +00111 +00111 +00111 +00111 + +Tree3 +lightgray darkbrown +11100 +11100 +11100 +11100 +11100 + +Branch1 +lightgray black +00001 +00010 +00010 +00001 +00001 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall1 +DARKBROWN +..0.. +.0.0. +..0.. +.0.0. +..0.. + +Wall2 +darkbrown +..... +.0.0. +0.0.0 +.0.0. +..... + +Player +Black +00.00 +0...0 +..... +0...0 +00.00 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +Template = Snowman1 or Snowman2 or Snowman3 or Snowman4 or Snowman5 or Snowman6 or Snowman7 or Snowman8 or Snowman9 or Snowman10 or Snowman11 or Snowman12 or Snowman13 or Tree1 or Tree2 or Tree3 or Branch1 +Hat = Hat1 or HatTop or HatBrim or HatBand +PartyHat = PartyHat1 or PartyHat2 or PartyHat3 or PartyHat4 or PartyHat5 +Crown = Crown1 or Crown2 or Crown3 or Crown4 or Crown5 or Crown6 +snow = snow1 or snow2 or snow3 or snow4 or snow5 or snow6 +button = ButtonRed or ButtonGreen or ButtonBlue or Coal1 or Googly1 or Googly2 +smile = Smile1 or Smile2 +frown = Frown1 or Frown2 +pipe = CornPipe1 or CornPipe2 or CornPipe3 +scarf = Scarf1 or Scarf2 +carrot = Carrot1 or Carrot2 or Carrot3 +leftarm = LeftTwig1 or LeftTwig2 or LeftTwig3 +rightarm = RightTwig1 or RightTwig2 or RightTwig3 +Wall = Wall1 or Wall2 +Hill = HillUp1 or HillUp2 or HillFlat or HillDown1 or HillDown2 or HillFill +Cabin = Cabin1 or Cabin2 or Cabin3 or Cabin4 or Cabin5 or Cabin6 or Cabin7 + +. = Background +4 = Snowman1 +5 = Snowman2 +6 = Snowman3 +7 = Snowman4 +8 = Snowman5 +9 = Snowman6 +0 = Snowman7 +Ω = Snowman8 +≈ = Snowman9 +ç = Snowman10 +√ = Snowman11 +˜ = Snowman12 +µ = Snowman13 +h = Hat1 +y = HatTop +g = HatBrim +j = HatBand +u = PartyHat1 +i = PartyHat2 +r = PartyHat3 +e = PartyHat4 +w = PartyHat5 +a = Crown1 +b = Crown2 +n = Crown3 +m = Crown4 +, = Crown5 +- = Crown6 +c = ButtonRed +d = ButtonGreen +x = ButtonBlue +l = Coal1 +q = Smile1 +$ = Smile2 +¡ = Frown1 +™ = Frown2 +£ = CornPipe1 +¢ = CornPipe2 +∞ = CornPipe3 +§ = Scarf1 +¶ = Scarf2 +• = Carrot1 +ª = Carrot2 +º = Carrot3 +œ = LeftTwig1 +∑ = LeftTwig2 +´ = LeftTwig3 +® = RightTwig1 +¥ = RightTwig2 +¨ = RightTwig3 +/ = Tree3 +Z = Branch1 +# = Wall1 +% = Wall2 +ø = HillUp1 +π = HillUp2 +“ = HillFlat +‘ = HillDown1 +« = HillDown2 +å = HillFill +˙ = Cabin1 +∆ = Cabin2 +˚ = Cabin3 +¬ = Cabin4 +… = Cabin5 +æ = Cabin6 +≠ = Cabin7 +– = Googly1 +÷ = Googly2 +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Hill, Cabin +Template +Target +Player, Wall, Crate, Hat, PartyHat, Crown, button, Smile, frown, pipe, scarf, carrot, leftarm, rightarm + +snow + +====== +RULES +====== + +random down [no snow|no snow|no snow|no snow|no snow] -> [snow1||||] + +[ snow4 ] -> [ snow5 ] +[ snow3 ] -> [ snow4 ] +[ snow2 ] -> [ snow3 ] +[ snow1 ] -> [ snow2 ] +down [ snow6|] -> [ |snow1 ] +[ snow6] -> [ ] +[ snow5 ] -> [ snow6 ] + + +rigid [ > Player | Hat ] -> [ > Player | > Hat ] ++ rigid [ Moving Hat | Hat ] -> [ Moving Hat | Moving Hat] + +rigid [ > Player | PartyHat ] -> [ > Player | > PartyHat ] ++ rigid [ Moving PartyHat | PartyHat ] -> [ Moving PartyHat | Moving PartyHat] + +rigid [ > Player | Crown ] -> [ > Player | > Crown ] ++ rigid [ Moving Crown | Crown ] -> [ Moving Crown | Moving Crown ] + +rigid [ > Player | Smile ] -> [ > Player | > Smile ] ++ rigid [ Moving Smile | Smile ] -> [ Moving Smile | Moving Smile ] + +rigid [ > Player | frown ] -> [ > Player | > frown ] ++ rigid [ Moving frown | frown ] -> [ Moving frown | Moving frown ] + +rigid [ > Player | pipe ] -> [ > Player | > pipe ] ++ rigid [ Moving pipe | pipe ] -> [ Moving pipe | Moving pipe ] + +rigid [ > Player | scarf ] -> [ > Player | > scarf ] ++ rigid [ Moving scarf | scarf ] -> [ Moving scarf | Moving scarf ] + +rigid [ > Player | carrot ] -> [ > Player | > carrot ] ++ rigid [ Moving carrot | carrot ] -> [ Moving carrot | Moving carrot ] + +rigid [ > Player | leftarm ] -> [ > Player | > leftarm ] ++ rigid [ Moving leftarm | leftarm ] -> [ Moving leftarm | Moving leftarm ] + +rigid [ > Player | rightarm ] -> [ > Player | > rightarm ] ++ rigid [ Moving rightarm | rightarm ] -> [ Moving rightarm | Moving rightarm ] + +[ > Player | Button ] -> [ > Player | > Button ] +[ | action Player | Button | Wall ] -> [ Button | Player | No Button | Wall ] +[ | action Player | Button | No Wall] -> [ Button | Player | Button | No Wall ] + + + +============== +WINCONDITIONS +============== + +No Snowman1 + +======= +LEVELS +======= + +message Use X to clone small objects or move them away from a wall + +.%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%. +#....................................................# +#....................................................# +#..........§§§§§§§...•ªº....-.....euw....yyy...c..d..# +#.........¶¶¶¶¶¶¶¶¶.......bnam,...uuu....hhh.........# +#........§§...............aaaaa..iuuur..gjjjg........# +#.......¶¶.....................................x..l..# +#....................................................# +#....................................................# +#..............................................–..÷..# +#..q$$$q.............................................# +#...qqq..............................................# +#....................................................# +#....................................................# +#..™¡¡¡™.............................................# +#..¡™™™¡..............................547............# +#....................................54447...........# +#...................................5444447..........# +#......∞..................p........544444447.........# +#..££¢¢∞..........................54444444447........# +#.................................64444444448........# +#..................................644444448.........# +#..œ∑∑œ∑´...........................6444448..........# +#...................................5444447..........# +#..................................544444447.........# +#..¨¥®¥¥®.........................54444444447........# +#................................5444444444447.......# +#.............z..................9444444444440.......# +#...........˙≠z..................6444444444448.......# +#..........˙˚˚∆...................64444444448........# +#..........¬¬¬¬....................644444448.........# +#..........˚æ…˚....................544444447.........# +#øπ‘«π«““π‘¬æ…¬ø“““π«π‘«““øøπ‘«ø““54444444447øπ«π‘““«# +#ååååååååååååååååååååååååååååååååω44444444444çååååååå# +#åååååååååååååååååååååååååååååååω4444444444444çåååååå# +#ååååååååååååååååååååååååååååååå˜4444444444444µåååååå# +#ååååååååååååååååååååååååååååååå≈4444444444444√åååååå# +#åååååååååååååååååååååååååååååååå≈44444444444√ååååååå# +#ååååååååååååååååååååååååååååååååå≈444444444√åååååååå# +.%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%. \ No newline at end of file diff --git a/Sok7.txt b/Sok7.txt new file mode 100644 index 0000000000000000000000000000000000000000..574becce24f3bbfd3c6619adb1ba344332217119 --- /dev/null +++ b/Sok7.txt @@ -0,0 +1,285 @@ +title Sok7 +author Kevin Cancienne +homepage https://twitter.com/potatojin + +color_palette whitingjp +noaction + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +darkgray black +10000 +10000 +10000 +10000 +11111 + +Player +RED PINK +.1.1. +.000. +11111 +.111. +.1.1. + +Garbage1 +lightgray black +00000 +01110 +01010 +01110 +00000 + +Garbage2 +lightgray darkgray darkgray +00200 +01110 +21012 +01110 +00200 + + +One +green white +00100 +00100 +00100 +00100 +00100 + +Two +yellow white +01110 +00010 +01110 +01000 +01110 + +Three +orange white +01110 +00010 +00110 +00010 +01110 + +Four +red white +01010 +01010 +01110 +00010 +00010 + +Five +purple white +01110 +01000 +01110 +00010 +01110 + +Six +lightblue white +01110 +01000 +01110 +01010 +01110 + +Seven +darkblue white +01110 +00010 +00010 +00010 +00010 + +Wall +black +00000 +00000 +00000 +00000 +00000 + +O (unoccupied cell) +white +00000 +00000 +00000 +00000 +00000 + +X (occupied cell) +black +00000 +00000 +00000 +00000 +00000 + +E (explosion) +black +00000 +00000 +00000 +00000 +00000 + +D (disappeared disc) +black +00000 +00000 +00000 +00000 +00000 + +C (counter) +black +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player +1 = One +2 = Two +3 = Three +4 = Four +5 = Five +6 = Six +7 = Seven +W = Wall +Garbage = Garbage1 or Garbage2 +Garbage1_1 = Garbage1 +Garbage1_2 = Garbage1 +Garbage1_3 = Garbage1 +Disc = One or Two or Three or Four or Five or Six or Seven or Garbage +RandomDisc = One or Two or Three or Four or Five or Six or Garbage1 or Garbage1_1 or Garbage1_2 or Garbage1_3 +NumberDisc = One or Two or Three or Four or Five or Six or Seven +Object = Disc or Player + + + +========= +SOUNDS +========= +Disc Move 53338707 +Disc Destroy 56624700 +Endlevel 34957309 +SFX0 67673302 + +================ +COLLISIONLAYERS +================ + +C +E, D +O, X +Background +Wall, Player, One, Two, Three, Four, Five, Six, Seven, Garbage + + + +====== +RULES +====== + + +[> Player | Disc] -> [> Player | > Disc] + +[D] -> [ ] +[X] -> [O] +[ ] -> [O] +[One O] -> [One X] +[Two O] -> [Two X] +[Three O] -> [Three X] +[Four O] -> [Four X] +[Five O] -> [Five X] +[Six O] -> [Six X] +[Seven O] -> [Seven X] +[Garbage O] -> [Garbage X] + +(1 rules) +[O | One | O] -> [O | D X | O] again + +(2 rules) +[O | Two | X | O] -> [O | D X | X | O] again + +(3 rules) +[O | Three | X | X | O] -> [O | D X | X | X | O] again +[O | X | Three | X | O] -> [O | X | D X | X | O] again +[O | X | X | Three | O] -> [O | X | X | D X | O] again + +(4 rules) +[O | Four | X | X | X | O] -> [O | D X | X | X | X | O] again +[O | X | Four | X | X | O] -> [O | X | D X | X | X | O] again +[O | X | X | Four | X | O] -> [O | X | X | D X | X | O] again +[O | X | X | X | Four | O] -> [O | X | X | X | D X | O] again + +(5 rules) +[O | Five | X | X | X | X | O] -> [O | D X | X | X | X | X | O] again +[O | X | Five | X | X | X | O] -> [O | X | D X | X | X | X | O] again +[O | X | X | Five | X | X | O] -> [O | X | X | D X | X | X | O] again +[O | X | X | X | Five | X | O] -> [O | X | X | X | D X | X | O] again +[O | X | X | X | X | Five | O] -> [O | X | X | X | X | D X | O] again + +(6 rules) +[O | Six | X | X | X | X | X | O] -> [O | D X | X | X | X | X | X | O] again +[O | X | Six | X | X | X | X | O] -> [O | X | D X | X | X | X | X | O] again +[O | X | X | Six | X | X | X | O] -> [O | X | X | D X | X | X | X | O] again +[O | X | X | X | Six | X | X | O] -> [O | X | X | X | D X | X | X | O] again +[O | X | X | X | X | Six | X | O] -> [O | X | X | X | X | D X | X | O] again +[O | X | X | X | X | X | Six | O] -> [O | X | X | X | X | X | D X | O] again + +(7 rules) +[O | Seven | X | X | X | X | X | X | O] -> [O | D X | X | X | X | X | X | X | O] again +[O | X | Seven | X | X | X | X | X | O] -> [O | X | D X | X | X | X | X | X | O] again +[O | X | X | Seven | X | X | X | X | O] -> [O | X | X | D X | X | X | X | X | O] again +[O | X | X | X | Seven | X | X | X | O] -> [O | X | X | X | D X | X | X | X | O] again +[O | X | X | X | X | Seven | X | X | O] -> [O | X | X | X | X | D X | X | X | O] again +[O | X | X | X | X | X | Seven | X | O] -> [O | X | X | X | X | X | D X | X | O] again +[O | X | X | X | X | X | X | Seven | O] -> [O | X | X | X | X | X | X | D X | O] again + + +(garbage rules) +[C X] -> [ X] +[> Player | ] -> [> Player | C] +[C No Object | C No Object | C No Object | C No Object| C No Object | C No Object] -> [ | | random RandomDisc | | | ] SFX0 +[D | Garbage1] -> [ | Garbage2] +[D | Garbage2] -> [ | random NumberDisc] + + + +============== +WINCONDITIONS +============== +No Disc + +======= +LEVELS +======= + + +WWWWWWWWWWWWWW +W....13......W +W.4..2..5....W +W....2..3....W +W.77....6....W +W....3..5....W +W.P........2.W +W....2.......W +WWWWWWWWWWWWWW + +message Board Clear: You Win diff --git a/Soko-bine.txt b/Soko-bine.txt new file mode 100644 index 0000000000000000000000000000000000000000..7b7b7ca48ab519d7e666ad007a69c6e965c3ed01 --- /dev/null +++ b/Soko-bine.txt @@ -0,0 +1,187 @@ +title Soko-bine +author Aarex +homepage sites.google.com/site/aarexnumbers +debug + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +SmallCrate +Orange Yellow +..... +.000. +.0.0. +.000. +..... + +TinyCrate +Orange Yellow +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +AllCrate = Crate or SmallCrate or TinyCrate +. = Background +# = Wall +P = Player +* = Crate +& = SmallCrate +^ = TinyCrate +@ = Crate and Target +/ = SmallCrate and Target +\ = TinyCrate and Target +O = Target +Q = Player and Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, AllCrate + +====== +RULES +====== + +[ > Player|TinyCrate|TinyCrate] -> [ > Player||SmallCrate] +[ > Player|SmallCrate|SmallCrate] -> [ > Player||Crate] +[ > Player | AllCrate ] -> [ > Player | > AllCrate ] + +============== +WINCONDITIONS +============== + +Some Crate +All Target on Crate + +======= +LEVELS +======= + +message There is 8 levels in this game. + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +####### +#P.#..# +#.&#..# +#.../.# +####### + +###### +#....# +#.#P.# +#./&.# +#.O*.# +#....# +###### + +############ +#Q.........# +#.##&###&#.# +#.##.###.#.# +#.##.###.#.# +#O..*......# +#...######## +#####....... + +###### +#P..O# +##.^^# +.#.^^# +.#...# +.##### + +######## +#P.....# +#..^...# +#..##^.# +#.^##..# +#...^..# +#.....O# +######## + +######## +#P.....# +#.####.# +#.#....# +#..^.#.# +#.####.# +#..^.#.# +#.#....# +#.####.# +#O.&...# +######## diff --git a/Soko_and_the_Band.txt b/Soko_and_the_Band.txt new file mode 100644 index 0000000000000000000000000000000000000000..7b8f139434eb0949120321a98c193b966af340fc --- /dev/null +++ b/Soko_and_the_Band.txt @@ -0,0 +1,127 @@ +title Soko and the Band +author Ove Ahlman +homepage http://oveahlman.itch.io + + +background_color red +text_color white + +color_palette c64 + +======== +OBJECTS +======== + +Background +White + +EndPoint +Green + +PlayerForward +Black +00000 +00000 +0.... +00000 +00000 + +PlayerBack +Black +00000 +00000 +....0 +00000 +00000 + +PlayerUp +Black +00.00 +00.00 +0...0 +00000 +00000 + +PlayerDown +Black +00000 +00000 +0...0 +00.00 +00.00 + +Wall +Gray + +WallBlock +Black Grey +01111 +01111 +01111 +01111 +00001 + +Block +Orange +00000 +0.0.0 +00000 +0.0.0 +00000 + + +======= +LEGEND +======= +Player = PlayerForward or PlayerBack or PlayerUp or PlayerDown +Movable = Player or Block +PlayerObstacle = Wall or WallBlock +BlockObstacle = Player or Wall or WallBlock or EndPoint +. = Background +# = Wall +@ = WallBlock +a = PlayerUp +b = PlayerDown +c = PlayerForward +d = PlayerBack + +O = Block +E = EndPoint + + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, WallBlock, Block + +====== +RULES +====== + +[> PlayerDown | Movable]-> [> PlayerDown | v Movable] +[> PlayerForward | Movable ] -> [> PlayerForward | > Movable] +[> PlayerUp | Movable] -> [> PlayerUp | ^ Movable] +[> PlayerBack | Movable] -> [> PlayerBack | < Movable] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +###### +#...d# +#...c# +#....# +#...b# +###### \ No newline at end of file diff --git a/Sokobaiogenesis.txt b/Sokobaiogenesis.txt new file mode 100644 index 0000000000000000000000000000000000000000..cc3bd3b48b1997b5bf2abe92b9497c8140558a29 --- /dev/null +++ b/Sokobaiogenesis.txt @@ -0,0 +1,617 @@ +title Sokobaiogenesis +author Bagenzo +homepage twitter.com/bagenzo + +color_palette 4 +require_player_movement + +======== +OBJECTS +======== + +Background +darkblue + +Void +black white +00000 +00001 +00000 +01000 +00010 + + +WhiteTarget +white +..... +.0.0. +..... +.0.0. +..... + +CGTarget +pink +..... +.0.0. +.0.0. +.0.0. +..... + +TATarget +#DFFF00 (only losers call it yellow-green. it's chartreuse!) +..... +.000. +..... +.000. +..... + +GTarget +blue +..... +..0.. +.000. +..0.. +..... + +Wall +white gray lightgray +11111 +12021 +10201 +12021 +11111 + +VoidWall +#545454 darkgray black +11111 +12021 +10201 +12021 +11111 + +PlayerRed +Black brown White gray red +.333. +.414. +13331 +13331 +.3.3. +PlayerBlue +Black brown White gray blue +.333. +.414. +13331 +13331 +.3.3. +PlayerYellow +Black brown White gray yellow +.333. +.414. +13331 +13331 +.3.3. + +PlayerGreen +Black brown White gray Green +.333. +.414. +13331 +13331 +.3.3. + +FrankenPlayer +(It's actually FrankenPlayer's MONSTER, but whatever.) +Black green White gray black +.333. +.414. +13331 +13331 +.3.3. + +PlayerSmall +Black brown White gray +33333 +10101 +33333 +33333 +33333 + +FrankenSmall +Black green White gray +33333 +10101 +33333 +33333 +33333 + +CGCrate +pink +00000 +0.0.0 +0.0.0 +0.0.0 +00000 + +TACrate +#DFFF00 (say line 41 again, but louder!) +00000 +0...0 +00000 +0...0 +00000 + +GCrate +blue +00000 +00.00 +0...0 +00.00 +00000 + +DNArb +red blue yellow black darkblue +02221 +40213 +44033 +41203 +12220 + + +DNAbr +blue red yellow black darkblue +02221 +40213 +44033 +41203 +12220 + +Shrink +red blue yellow black darkblue gray lightblue +62225 +66555 +66666 +66555 +62225 + +Grow +red blue yellow black darkblue gray lightred +52226 +55566 +66666 +55566 +52226 + +Growdestin +darkblue + +CNucleo +red darkred +01110 +10000 +10000 +10000 +01110 + +GNucleo +blue darkblue +01110 +10000 +10110 +10010 +01110 + +TNucleo +yellow orange +11111 +00100 +00100 +00100 +00100 + +ANucleo +green darkgreen +01110 +10001 +11111 +10001 +10001 + +Lab +red lightgray blue yellow green +13331 +32103 +31413 +30123 +13331 + +LabAni +red lightgray blue yellow green lightgreen +13331 +34543 +35453 +34543 +13331 + +LabAni2 +red lightgray blue yellow lightgreen green +13331 +34543 +35453 +34543 +13331 + +LabAni4 +red lightgray blue yellow purple pink +13331 +34543 +35453 +34543 +13331 + +LabAni5 +red lightgray blue yellow pink purple +13331 +34543 +35453 +34543 +13331 + +EyeYellow +yellow white black +2.2.2 +.111. +10001 +10201 +.111. + +EyeRed +red white black +2.2.2 +.111. +10021 +10001 +.111. + +EyeGreenClosed +darkbrown brown black +.111. +11111 +11111 +.000. +2.2.2 + +EyeGreen +green white black +2.2.2 +.111. +10201 +10001 +.111. + +Splitter +red blue yellow black darkblue gray #ca2c92 +52225 +65156 +66666 +65156 +52225 + +======= +LEGEND +======= +Player = PlayerRed or PlayerBlue or PlayerYellow or PlayerGreen or PlayerSmall or FrankenPlayer or FrankenSmall +PlayerAlive = PlayerRed or PlayerBlue or PlayerYellow or PlayerGreen +PlayerBig = PlayerRed or PlayerBlue or PlayerYellow or PlayerGreen or FrankenPlayer +TinyVariant = FrankenSmall or PlayerSmall +Targets = WhiteTarget or CGTarget or TATarget or GTarget +Crate = CGCrate or TACrate or Gcrate +Nucleo = CNucleo or GNucleo or TNucleo or ANucleo +Tech = Grow or Shrink +DNAWall = DNArb or DNAbr +NonGuanine = CNucleo or ANucleo or TNucleo +Anis = LabAni or LabAni2 or Labani4 or LabAni5 + +. = Background +I = Void +# = Wall +@ = VoidWall +P = PlayerRed +$ = PlayerBlue +% = PlayerYellow +O = WhiteTarget +9 = CGTarget +K = TATarget +7 = GTarget +Z = CNucleo and Void +X = GNucleo and Void +C = TNucleo and Void +B = ANucleo and Void +1 = DNArb +2 = DNAbr +L = Lab +- = Shrink ++ = Grow +\ = Growdestin +f = EyeYellow +g = EyeRed +y = EyeGreenClosed +S = Splitter +======= +SOUNDS +======= + +Crate MOVE 87129507 +endlevel 19985908 +sfx0 24677903 +sfx1 64721103 +sfx2 58275908 (frankenplayer) +sfx3 17479308 (shrink) +sfx4 27058708 (grow) +sfx5 99803708 (nuc push) +sfx6 42119108 (eyes) +sfx7 74328108 (split) +================ +COLLISIONLAYERS +================ + +Background +Void, Growdestin +Lab, Shrink, Grow, Splitter, EyeYellow, EyeRed, EyeGreenClosed, EyeGreen +Targets +Player, Wall, Crate, DNArb, DNAbr, Nucleo, VoidWall +Anis + +====== +RULES +====== + + +(Players don't bump into each other) +[ > Player | Player] -> [ Player | Player] + +(Crates stay where they should) +[> Player|Crate|Tech] -> [Player|Crate| Tech] +[> Player|TACrate|Splitter] -> [Player|TACrate|Splitter] + +(Sokoban rules) +[> Player | Crate] -> [> Player | > Crate] + +(Sokoban rules, but for nucleotide sized players) +[> Player | Nucleo] -> [> Player | > Nucleo] sfx5 + + +(Crate synthesis) +late [CNucleo|GNucleo] [Lab no Crate] -> [|] [CGCrate LabAni4] sfx0 +late [TNucleo|ANucleo] [Lab no Crate] -> [|] [TACrate LabAni] sfx0 + +(Player synthesis) (It's... ALIVE!!) +late [CNucleo|GNucleo] [Lab TACrate] -> [|] [FrankenPlayer Lab] sfx2 +late [TNucleo|ANucleo] [Lab CGCrate] -> [|] [FrankenPlayer Lab] sfx2 + +(Player / DNA connection) +[moving PlayerRed] [stationary CNucleo] -> [moving PlayerRed] [moving CNucleo] + +[moving PlayerBlue] [stationary GNucleo] -> [moving PlayerBlue] [moving GNucleo] + +[moving PlayerYellow] [stationary TNucleo] -> [moving PlayerYellow] [moving TNucleo] + +[moving PlayerGreen] [stationary ANucleo] -> [moving PlayerGreen] [moving ANucleo] + +(Eye change) +late [PlayerAlive EyeYellow] -> [PlayerYellow] sfx6 +late [PlayerAlive EyeRed] -> [PlayerRed] sfx6 +late [PlayerAlive EyeGreen] -> [PlayerGreen] sfx6 + +(Frankeneye spawn) +late [FrankenPlayer Lab] [EyeGreenClosed] -> [FrankenPlayer Lab] [EyeGreen] + +(shrink workaround for tiny frankenplayers) +late[FrankenSmall Shrink|Void] -> [Shrink|Void FrankenSmall] + +(Shrinking) +late [FrankenPlayer Shrink] [FrankenPlayer Shrink|Void] -> [Shrink] [Shrink|Void FrankenSmall] sfx3 +late [Player Shrink] [Player Shrink|Void] -> [Shrink] [Shrink|Void Playersmall] sfx3 + +(Growing) +late [FrankenSmall Grow] [Growdestin|Grow] -> [Grow] [FrankenPlayer Growdestin|Grow] sfx4 +late [PlayerSmall Grow] [Growdestin|Grow] -> [Grow] [PlayerBlue Growdestin|Grow] sfx4 + +(Make sure big players can't get any larger) +late[Growdestin] [PlayerBig Grow] -> [Growdestin PlayerBig] [Grow] + +(Nucleotides can't escape tiny zone) +[ > Nucleo | Tech] -> [Nucleo | Tech] + +(Splitter Crate -> Nucleo) +late [CGCrate Splitter] [CGcrate Splitter|Void] -> [Splitter] [Splitter|Void GNucleo] +late [Gcrate Splitter] [Gcrate Splitter|Void] -> [Splitter] [Splitter|Void GNucleo] sfx7 + +(Splitter Nucelo -> Crate) +late [GNucleo Splitter] [GNucleo Splitter| Background no DNAwall] -> [Splitter] [Splitter| Background Gcrate] sfx7 + +(prevent others from using splitter) +[> NonGuanine |Splitter] -> [NonGuanine |Splitter] +[> Player |Splitter] -> [Player |Splitter] + +(tiny lab animation) +late [LabAni2] -> [Lab] +late [LabAni] -> [LabAni2] again + +late [LabAni5] -> [Lab] +late [LabAni4] -> [LabAni5] again +============== +WINCONDITIONS +============== + +All WhiteTarget on Crate +All TATarget on TACrate +All CGTarget on CGCrate +All GTarget on GCrate +Some Player + +======= +LEVELS +======= +(test) + +( +......2iiiiii +......1iiiiii +......2iiiiii +......1iiiiii +......2iiiiii +......1iiiiii +......2iiiiii + +......2iixiii +.9...\+iiiiic +.k.o..2iziixi +..$...1iibiii +....l.2iiiizi +..o...-iciibi +......2iiiiii + +#######2i@b@ii +######\+iii@ix +######k2@@i@@b +y......siiiixi +..#.##72@@czcz +###l..#1i@iizi +$...#..-iciiii +#######1@@@@@@ + +) + +(REAL LEVELS) +message Welcome to SOKOBAN LABS! Unfortunately, due to a total lack of crates, warehouse keepers/scientists/warehouse scientists will be required to synthesize their own crates from base pairs. + +######2iiiiii +.l..o#1iziiii +.....#2iiiiii +.##..#1iiiiii +..####2iiiiii +#.####1iiiixi +$.####2iiiiii + +message Yes, the crates are alive. Don't worry too much about it. + +#####.2iiiiii +#$####1izicci +....o#2iibiii +.#.###1bbiiii +..l..#2ixbiii +#....#1iibbic +..#..#2iiiiii + + +message Lab personnel may be required to shrink down to manually manipulate nucleotides +##....-iiiiii +##.###2i@@i@i +#.l..\+iiii@i +##o###2@z@i@i +######1@@@c@i +......2iiii@i +......-xi@i@i +..$...2ii@iii + + +######2iiiiii +######1iiz@ii +##k#o#2@@@@xi +..$...-iiiiii +#9l...2iii@c@ +##.###1iii@i@ +##...\+iiz@bx + + + + +message An outbreak of red and yellow eye has been spotted at the facility. Side effects may include itchiness and the ability to manipulate different nucleotides. +#.....2iiiiii +#.f...1ibii@@ +####k.2ii@iii +....l.1iii@xx +..##9.2i@i@ci +..#.g.1i@i@ix +$##...2z@x@ii + +message Side effects of shrinking may include: dizziness, a blue hue in the iris, and the ability to only manipulate guanine afterwards. +######2iiiiii +%ool.o1iiiizi +.###.#2@ii@ii +..##.#1iixzii +..##.#2iiii@i +#.....-iixiii +#####\+iiz@xi + +message Lab memo: Creating a C-G Crate on a A-T Crate may have... unintended consequences. +..####1iicibz +..#...-i@@@@@ +.l#...1iiiiii +..###.2ii@i@i +..9.#.1ibxiii +.k..#\+i@xiii +######1@@@c@z +####$.-iiii@@ + +##9..\+iiiiii +###.##2iibiii +###.##1i@@@@i +###.##2i@ci@i +###l##1i@@iii +###.#.-iiii@@ +..%...1iii@xz +......2iii@zx + +.o.2iiiiiiii@@@@@ +...-iizzixii@@@@@ +#l#2ic@@@@ii@iiib +...1iiixii@i@@i@@ +.k\+ii@@@bii@@iii +###1@@@ziiiii@c@i +%..-iiiiiiiiiiiii + +...#.\+ii@iiib@ +o.o#..1ibi@i@@@ +...#..2ii@@i@xz +...l..1iicci@zx +...#..2ii@@i@@@ +...#..1iii@i@zx +...#.$-iiiii@xz + +message Experiment SB-04: By manipulating Frankenstein DNA, we might find a way to control adenine... +$...##2xiii@ib +###.##1@@@i@ii +....#k2ziii@ii +.####.1iiic@ii +..#fl.2@@@i@ii +.y....1ii@i@@i +######2ii@b@ci + + + +message Good news - we can now turn Guanine into Crates and Crates with Guanine into Guanine! +#######2ii@iz@@ +###$##f1ii@ii@@ +....#9\+ibbi@c@ +.####..-ii@x@c@ +.####k.2@@x@@i@ +.##k.l.siiiiiz@ +.##.#..2@@@@@b@ +......71iiiiiz@ +#####..siiii@b@ + + + +message Last experiment of the day! +#....7-iiiizbic@@ +##...71i@i@@@@@@@ +#####.2i@i@xi@iii +#####\+iii@bi@iii +.y###.2@@i@@iciii +......siibbxi@iii +.##.#.2zzi@@z@cii +#..l..1@@iiii@x@i +$...#.-iiii@c@cii + +message THE END diff --git a/Sokoban..._.txt b/Sokoban..._.txt new file mode 100644 index 0000000000000000000000000000000000000000..496a16a830d83a75453bd81aba40612641e0f683 --- /dev/null +++ b/Sokoban..._.txt @@ -0,0 +1,191 @@ +title Sokoban...? +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerNo +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerNo +* = Crate +@ = Crate and Target +O = Target + +Player = Crate + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +PlayerNo, Wall, Crate + +====== +RULES +====== + +[ > Crate | PlayerNo ] -> [ > Crate | > PlayerNo ] + +============== +WINCONDITIONS +============== + +All PlayerNo on Target + +======= +LEVELS +======= + +message Ah, some regular, normal, average sokoban levels... +message ... or are they? + +message level 1 of 9 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 9 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 9 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######..# +.....#### + +message level 4 of 9 + +#########. +##......#. +##.O@@*P## +#.......## +####.....# +...###..## +.....####. + +message level 5 of 9 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 9 + +######.#####. +#....###...#. +#.**.....#P## +#.*.#OOO....# +#...######### +#####........ + +message level 7 of 9 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####.## +...###. + +message level 8 of 9 + +####### +##..##. +#....## +##P**.# +.#....# +.###..# +...##O# +....### + +message level 9 of 9 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message congratulations! diff --git a/Sokoban_Dungeon.txt b/Sokoban_Dungeon.txt new file mode 100644 index 0000000000000000000000000000000000000000..ba587c93d814be93f71243bd6de6bf7ecd6c7aee --- /dev/null +++ b/Sokoban_Dungeon.txt @@ -0,0 +1,153 @@ +title Sokoban Dungeon +author Joseph King +homepage www.puzzlescript.net +Again_interval 0.1 + +======== +OBJECTS +======== + +Background +GRay +Skeleton +LIghtGRay +.000. +.0.0. +00000 +.0.0. +.0.0. +skeledust +Lightgray +..0.. +0.... +....0 +.0... +...0. + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 +Burst +red blue white +.000. +02202 +00100 +01.00 +.000. +Exit x +Brown +.000. +0...0 +0...0 +0...0 +0...0 +Exitlocked +Brown darkbrown +.000. +01110 +01110 +01110 +01110 +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +S = skeleton +Z = exit and skeleton +obstacle = wall or skeleton or crate +w = skeleton and target +======= +SOUNDS +======= + +Crate MOVE 36772507 +Skeleton MOVE 2489558 + +================ +COLLISIONLAYERS +================ + +Background +Target, Burst, skeledust, Exit, exitlocked +Player, Skeleton, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[Skeleton| ...|Player] -> [> skeleton | ...| player] again +[> Skeleton | PLayer ] -> [burst | Skeleton ] +late [Burst] -> restart +[> Crate|skeleton]-> [Skeledust|Crate] +[exitlocked] [crate target] -> [Exit] [Crate target] +[exit] [Crate no target] ->[exitlocked] [Crate no target] +[player exitlocked|no obstacle] -> [Exitlocked| player]message It's locked. + +============== +WINCONDITIONS +============== + +All Player on exit + +======= +LEVELS +======= +Message How did i get stuck in here? +############ +############ +############ +#x..p*....o# +############ +############ +Message Ahh! Skeletons! +.s.........w +...######### +...######### +....*.p...x# +............ +############ +Message Great. The skeleton is blocking the exit +............. +.......o..... +............. +...####z###*. +...####.###.. +............. +...........p. +............. \ No newline at end of file diff --git a/Sokoban_Flipped.txt b/Sokoban_Flipped.txt new file mode 100644 index 0000000000000000000000000000000000000000..38dd81aef21fa1a63d174e20397df7de6dc95e18 --- /dev/null +++ b/Sokoban_Flipped.txt @@ -0,0 +1,203 @@ +title Sokoban Flipped +author Franklin P. Dyer +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target, Player, Wall +Crate + +====== +RULES +====== + +[ > Player | Target ] -> [ > Player | > Target ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +###### +##..## +#.O..# +#..#.# +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O.P.# +######..# +######### + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*..OOO...# +#.......#### +############ + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +..####.. +..#..### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 10 + +#####... +#...##.. +#.O..### +##P**..# +.##....# +..##..## +...#.O#. +...#..#. +...####. + +message level 10 of 10 + +....####.... +....#..####. +....#..O..#. +....#.#.#.## +#####.#O#..# +#.P.*.*.*..# +#.#.#.#O#### +#.......#... +#########... + +message congratulations! diff --git a/Sokoboros.txt b/Sokoboros.txt new file mode 100644 index 0000000000000000000000000000000000000000..7784e3c3b46e1c16c68f7399eed14e984d51405c --- /dev/null +++ b/Sokoboros.txt @@ -0,0 +1,1153 @@ +title Sokoboros +author Trevor Newton +homepage https://twitter.com/trevnewt + +flickscreen 13x13 +noaction +background_color #22170B +text_color lightgreen +(youtube wPqwxBnNxWU) + +======== +OBJECTS +======== + +Background +DarkBrown DarkGrey +00000 +00000 +00000 +00000 +00000 + +Metal +#333333 +00000 +00000 +00000 +00000 +00000 + +Egg +White +..0.. +.000. +00000 +00000 +.000. + +EggBottom +LightGrey +..... +0.... +000.0 +00000 +.000. + +EggShell_1 +LightGrey +..... +.0... +...0. +..00. +..... + +EggShell_2 +LightGrey +..... +..... +.0... +..... +..0.. + +Button +Red DarkRed LightGrey +11111 +11111 +11011 +11111 +11111 + +Pressed +Red Grey +00000 +00000 +00000 +00000 +00000 + +YellowApple +Yellow Green Blue +..1.. +.000. +00000 +00000 +.000. + +BlueApple +LightBlue Green Blue +..1.. +.000. +00000 +00000 +.000. + +Not_Just_Pressed +transparent + +Key +transparent + +Checkpoint_Marker +#333333 #232323 +00000 +01010 +00100 +01010 +00000 + +Door1 +LightGrey #333333 LightRed +00000 +00000 +00100 +00000 +00000 + +Door2 +LightGrey #333333 LightRed +00000 +00000 +01010 +00000 +00000 + +Door2_1 +LightGrey #333333 LightRed +00000 +00000 +02010 +00000 +00000 + +Door3 +LightGrey #333333 LightRed +00000 +01010 +00000 +00100 +00000 + +Door3_1 +LightGrey #333333 LightRed +00000 +02010 +00000 +00100 +00000 + +Door3_2 +LightGrey #333333 LightRed +00000 +02020 +00000 +00100 +00000 + +Door4 +LightGrey #333333 LightRed +00000 +01010 +00000 +01010 +00000 + +Door4_1 +LightGrey #333333 LightRed +00000 +02010 +00000 +01010 +00000 + +Door4_2 +LightGrey #333333 LightRed +00000 +02020 +00000 +01010 +00000 + +Door4_3 +LightGrey #333333 LightRed +00000 +02020 +00000 +02010 +00000 + + +DoorXL +LightGrey #333333 +00000 +00010 +00000 +00010 +00000 + +DoorXL_1 +LightGrey #333333 LightRed +00000 +00020 +00000 +00010 +00000 + +DoorXL_6 +LightGrey #333333 LightRed +00000 +00020 +00000 +00020 +00000 + +DoorXM +LightGrey #333333 +00000 +10101 +00000 +10101 +00000 + +DoorXM_1 +LightGrey #333333 +00000 +10101 +00000 +10101 +00000 + +DoorXM_2 +LightGrey #333333 LightRed +00000 +20101 +00000 +10101 +00000 + +DoorXM_3 +LightGrey #333333 LightRed +00000 +20201 +00000 +10101 +00000 + +DoorXM_4 +LightGrey #333333 LightRed +00000 +20202 +00000 +10101 +00000 + +DoorXM_5 +LightGrey #333333 LightRed +00000 +20202 +00000 +10101 +00000 + +DoorXM_6 +LightGrey #333333 LightRed +00000 +20202 +00000 +10101 +00000 + +DoorXM_7 +LightGrey #333333 LightRed +00000 +20202 +00000 +20101 +00000 + +DoorXM_8 +LightGrey #333333 LightRed +00000 +20202 +00000 +20201 +00000 + +DoorXM_9 +LightGrey #333333 LightRed +00000 +20202 +00000 +20202 +00000 + +DoorXM_10 +transparent + +DoorXR +LightGrey #333333 +00000 +01000 +00000 +01000 +00000 + +DoorXR_5 +LightGrey #333333 LightRed +00000 +02000 +00000 +01000 +00000 + + + +Wall +Orange Brown +1111. +10111 +11111 +11101 +.1111 + +Wall_Metal_R +Grey DarkGrey +00001 +00001 +00001 +00001 +00001 + +Wall_Metal_L +Grey DarkGrey +10000 +10000 +10000 +10000 +10000 + +Wall_metal_U +Grey DarkGrey +11111 +00000 +00000 +00000 +00000 + +Wall_metal_D +Grey DarkGrey +00000 +00000 +00000 +00000 +11111 + +Wall_metal_DRC +Grey DarkGrey +00001 +00001 +00001 +00001 +11111 + +Wall_metal_DLC +Grey DarkGrey +10000 +10000 +10000 +10000 +11111 + +Wall_metal_URC +Grey DarkGrey +11111 +00001 +00001 +00001 +00001 + +Wall_metal_ULC +Grey DarkGrey +11111 +10000 +10000 +10000 +10000 + +Wall_metal_DR +Grey DarkGrey +00000 +00000 +00000 +00000 +00001 + +Wall_Metal_UR +Grey DarkGrey +00001 +00000 +00000 +00000 +00000 + +Wall_metal_DL +Grey DarkGrey +00000 +00000 +00000 +00000 +10000 + +Wall_metal_UL +Grey DarkGrey +10000 +00000 +00000 +00000 +00000 + +PlayerLeft +Green Red +0000. +.0100 +..000 +.0000 +0000. + +PlayerAteLeft +Green Red LightGreen +.000. +00100 +20000 +00000 +.000. + +PlayerRight +Green Red +.0000 +0010. +000.. +0000. +.0000 + +PlayerAteRight +Green Red LightGreen +.000. +00100 +00002 +00000 +.000. + +PlayerUp +Green Red +0...0 +00.00 +01000 +00000 +.000. + +PlayerAteUp +Green Red LightGreen +.020. +00000 +01000 +00000 +.000. + +PlayerDown +Green Red +.000. +00000 +00010 +00.00 +0...0 + +PlayerAteDown +Green Red LightGreen +.000. +00000 +00010 +00000 +.020. + +BodyHorizontal +Green LightGreen +..... +00100 +00100 +00100 +..... + +BodyVertical +Green LightGreen +.000. +.000. +.111. +.000. +.000. + +(BodyBend_1 +Green LightGreen +..... +..000 +.0111 +.0100 +.010.) + +BodyBend_1 +Green LightGreen +..... +..000 +.0100 +.0010 +.000. + +BodyBend_2 +Green LightGreen +..... +000.. +0010. +0100. +.000. + +BodyBend_3 +Green LightGreen +.000. +.0010 +.0100 +..000 +..... + +BodyBend_4 +Green LightGreen +.000. +0100. +0010. +000.. +..... + +Tail_1 +Green LightGreen +..... +000.. +0000. +000.. +..... + +Tail_2 +Green LightGreen +..... +..000 +.0000 +..000 +..... + +Tail_3 +Green LightGreen +.000. +.000. +.000. +..0.. +..... + +Tail_4 +Green LightGreen +..... +..0.. +.000. +.000. +.000. + +TowardsUp +RED +..0.. +.000. +0.0.0 +..0.. +..0.. + +TowardsLeft +RED +..0.. +.0... +00000 +.0... +..0.. + +TowardsRight +RED +..0.. +...0. +00000 +...0. +..0.. + +TowardsDown +RED +..0.. +..0.. +0.0.0 +.000. +..0.. + +======= +LEGEND +======= + +< = BodyHorizontal and TowardsLeft +> = BodyBend_1 and TowardsRight and EggShell_2 +^ = BodyVertical and TowardsUp +v = BodyVertical and TowardsDown + +(L = Tail and TowardsLeft +R = Tail and TowardsRight) +U = Tail_3 and TowardsUp and EggBottom +(D = Tail and TowardsDown) + +. = Background +- = Metal + +# = Wall +% = Wall_Metal_R +| = Wall_Metal_L +' = Wall_Metal_U +" = Wall_Metal_D +7 = Wall_Metal_UR +6 = Wall_Metal_UL +9 = Wall_Metal_DL +8 = Wall_Metal_DR +~ = Wall_Metal_URC +@ = Wall_Metal_ULC +_ = Wall_Metal_DRC +! = Wall_Metal_DLC + +P = PlayerRight and TowardsRight +1 = Door1 and Checkpoint_Marker +2 = Door2 and Checkpoint_Marker +3 = Door3 and Checkpoint_Marker +4 = Door4 and Checkpoint_Marker ++ = DoorXL and Checkpoint_Marker +X = DoorXM and Checkpoint_Marker +? = DoorXR and Checkpoint_Marker +O = Button and Not_Just_Pressed +A = YellowApple +H = BlueApple + + +E = EggShell_1 +B = EggBottom +W = Egg + + + +Marker = TowardsLeft or TowardsRight or TowardsUp or TowardsDown +Player = PlayerLeft or PlayerRight or PlayerUp or PlayerDown or PlayerAteLeft or PlayerAteRight or PlayerAteUp or PlayerAteDown +Tail = Tail_1 or Tail_2 or Tail_3 or Tail_4 +BodyBends = BodyBend_1 or BodyBend_2 or BodyBend_3 or BodyBend_4 +BodyPart = BodyHorizontal or BodyVertical or BodyBend_1 or BodyBend_2 or BodyBend_3 or BodyBend_4 +PlayerPart = Player or BodyPart or Tail + +DoorX = DoorXM or DoorXM_1 or DoorXM_2 or DoorXM_3 or DoorXM_4 or DoorXM_5 or DoorXM_6 or DoorXM_7 or DoorXM_8 or DoorXM_9 or DoorXM_10 + +Door = Door1 or Door2 or Door2_1 or Door3 or Door3_1 or Door3_2 or Door4 or Door4_1 or Door4_2 or Door4_3 or DoorXL or DoorXL_1 or DoorXL_6 or DoorXR or DoorXR_5 or DoorX + +Walls = Wall or Wall_Metal_U or Wall_Metal_L or Wall_Metal_R or Wall_Metal_D or Wall_Metal_UR or Wall_Metal_DR or Wall_Metal_DL or Wall_Metal_UL or Wall_Metal_URC or Wall_Metal_ULC or Wall_Metal_DRC or Wall_Metal_DLC +Obstacle = Walls or PlayerPart or Door +Apple = YellowApple or BlueApple or Egg + +======= +SOUNDS +======= + +Undo 50721302 + +TitleScreen 46639909 +SFX0 66467307 (Walk on metal) +SFX1 41037702 (Eat food) +SFX2 78277102 (Press Button) +SFX3 47230702 (Unpress Button) +SFX4 44928302 (Open Door) +SFX5 6466307 (Walk on dirt) +SFX6 72511108 (Forboding...) + +================ +COLLISIONLAYERS +================ + +Not_Just_Pressed +Key +Marker +Background +Metal, Checkpoint_Marker +EggShell_1, EggShell_2, EggBottom +Button +Pressed +Player, BodyPart, Door, Tail, Apple, Walls, Egg + +====== +RULES +====== + +left [ > Player TowardsLeft | Apple ] -> [ BodyHorizontal TowardsLeft | PlayerAteLeft TowardsLeft ] SFX1 +left [ > Player TowardsUp | Apple ] -> [ BodyBend_2 TowardsLeft | PlayerAteLeft TowardsLeft ] SFX1 +left [ > Player TowardsDown | Apple ] -> [ BodyBend_4 TowardsLeft | PlayerAteLeft TowardsLeft ] SFX1 + +right [ > Player TowardsRight | Apple ] -> [ BodyHorizontal TowardsRight | PlayerAteRight TowardsRight ] SFX1 +right [ > Player TowardsUp | Apple ] -> [ BodyBend_1 TowardsRight | PlayerAteRight TowardsRight ] SFX1 +right [ > Player TowardsDown | Apple ] -> [ BodyBend_3 TowardsRight | PlayerAteRight TowardsRight ] SFX1 + +up [ > Player TowardsUp | Apple ] -> [ BodyVertical TowardsUp | PlayerAteUp TowardsUp ] SFX1 +up [ > Player TowardsLeft | Apple ] -> [ BodyBend_3 TowardsUp | PlayerAteUp TowardsUp ] SFX1 +up [ > Player TowardsRight | Apple ] -> [ BodyBend_4 TowardsUp | PlayerAteUp TowardsUp ] SFX1 + +down [ > Player TowardsDown | Apple ] -> [ BodyVertical TowardsDown | PlayerAteDown TowardsDown ] SFX1 +down [ > Player TowardsLeft | Apple ] -> [ BodyBend_1 TowardsDown | PlayerAteDown TowardsDown ] SFX1 +down [ > Player TowardsRight | Apple ] -> [ BodyBend_2 TowardsDown | PlayerAteDown TowardsDown ] SFX1 + +(If the player is NOT about to move onto a button, move the player normally. +This is actually somewhat complicated. When the snake head moves, we put a direction marker behind it, indicating which direction it went -- this gives the body parts directions to follow. But we ALSO put a direction marker, of the same direction, on the head's new space. This gets deleted on the next move and replaced with whatever move you make next. The purpose of the marker on top of the head is so that the game can keep in mind which direction you've come from. This is useful for creating new bodyparts when eating apples.) + +left [ > player Marker | No Obstacle No Metal | ] -> [ TowardsLeft | PlayerLeft TowardsLeft | SFX5] +right [ > player Marker | No Obstacle No Metal | ] -> [ TowardsRight | PlayerRight TowardsRight | SFX5] +up [ > player Marker | No Obstacle No Metal | ] -> [ TowardsUp | PlayerUp TowardsUp | SFX5] +down [ > player Marker | No Obstacle No Metal | ] -> [ TowardsDown | PlayerDown TowardsDown | SFX5] + +(Moving on metal.) + +left [ > player Marker | No Obstacle Metal | ] -> [ TowardsLeft | PlayerLeft Metal TowardsLeft | SFX0] +right [ > player Marker | No Obstacle Metal | ] -> [ TowardsRight | PlayerRight Metal TowardsRight | SFX0] +up [ > player Marker | No Obstacle Metal | ] -> [ TowardsUp | PlayerUp Metal TowardsUp | SFX0] +down [ > player Marker | No Obstacle Metal | ] -> [ TowardsDown | PlayerDown Metal TowardsDown | SFX0] + + +startloop +late left [ BodyPart TowardsLeft | No PlayerPart TowardsLeft ] -> [ TowardsLeft | BodyHorizontal TowardsLeft] +late left [ BodyPart TowardsLeft | No PlayerPart TowardsUp ] -> [ TowardsLeft | BodyBend_3 TowardsUp] +late left [ BodyPart TowardsLeft | No PlayerPart TowardsDown ] -> [ TowardsLeft | BodyBend_1 TowardsDown] + +late right [ BodyPart TowardsRight | No PlayerPart TowardsRight] -> [ TowardsRight | BodyHorizontal TowardsRight] +late right [ BodyPart TowardsRight | No PlayerPart TowardsUp] -> [ TowardsRight | BodyBend_4 TowardsUp] +late right [ BodyPart TowardsRight | No PlayerPart TowardsDown] -> [ TowardsRight | BodyBend_2 TowardsDown ] + +late up [ BodyPart TowardsUp | No PlayerPart TowardsUp] -> [ TowardsUp | BodyVertical TowardsUp] +late up [ BodyPart TowardsUp | No PlayerPart TowardsLeft] -> [ TowardsUp | BodyBend_2 TowardsLeft] +late up [ BodyPart TowardsUp | No PlayerPart TowardsRight] -> [ TowardsUp | BodyBend_1 TowardsRight] + +late down [ BodyPart TowardsDown | No PlayerPart TowardsDown] -> [ TowardsDown | BodyVertical TowardsDown] +late down [ BodyPart TowardsDown | No PlayerPart TowardsLeft] -> [ TowardsDown | BodyBend_4 TowardsLeft] +late down [ BodyPart TowardsDown | No PlayerPart TowardsRight] -> [ TowardsDown | BodyBend_3 TowardsRight] +endloop + +(If Tail is on button, move it off and handle that.) + +late left [ Tail TowardsLeft Button Pressed | No PlayerPart ] -> [ Button Pressed | Tail_1 ] SFX3 +late right [ Tail TowardsRight Button Pressed | No PlayerPart ] -> [ Button Pressed | Tail_2 ] SFX3 +late up [ Tail TowardsUp Button Pressed | No PlayerPart ] -> [ Button Pressed | Tail_3 ] SFX3 +late down [ Tail TowardsDown Button Pressed| No PlayerPart ] -> [ Button Pressed | Tail_4 ] SFX3 + +(If Tail is not on button, just move it.) + +late left [ Tail TowardsLeft No Button | No PlayerPart ] -> [ | Tail_1 ] +late right [ Tail TowardsRight No Button| No PlayerPart ] -> [ | Tail_2 ] +late up [ Tail TowardsUp No Button| No PlayerPart ] -> [ | Tail_3 ] +late down [ Tail TowardsDown No Button| No PlayerPart ] -> [ | Tail_4 ] + +late [Tail TowardsRight] -> [Tail_2 TowardsRight] +late [Tail TowardsDown] -> [Tail_4 TowardsDown] +late [Tail TowardsUp] -> [Tail_3 TowardsUp] +late [Tail TowardsLeft] -> [Tail_1 TowardsLeft] + + + + +late [ Player Button No Pressed ] -> [ Player Button Pressed ] SFX2 + +startloop +late [ Player Button Not_Just_Pressed] [ Door No Key ] -> [ Player Button Not_Just_Pressed] [ Door Key ] +endloop + +startloop +late [ Player Button Not_Just_Pressed ] -> [ Player Button ] +endloop + + +late [ Button Pressed No PlayerPart ] [ Door2_1 ] -> [ Button Pressed ] [ Door2 ] + +late [ Button Pressed No PlayerPart ] [ Door3_1 ] -> [ Button Pressed ] [ Door3 ] +late [ Button Pressed No PlayerPart ] [ Door3_2 ] -> [ Button Pressed ] [ Door3_1 ] + +late [ Button Pressed No PlayerPart ] [ Door4_1 ] -> [ Button Pressed ] [ Door4 ] +late [ Button Pressed No PlayerPart ] [ Door4_2 ] -> [ Button Pressed ] [ Door4_1 ] +late [ Button Pressed No PlayerPart ] [ Door4_3 ] -> [ Button Pressed ] [ Door4_2 ] + +late [ Button Pressed No PlayerPart ] [ DoorXM_1 ] -> [ Button Pressed ] [ DoorXM ] +late [ Button Pressed No PlayerPart ] [ DoorXM_2 ] -> [ Button Pressed ] [ DoorXM_1 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_3 ] -> [ Button Pressed ] [ DoorXM_2 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_4 ] -> [ Button Pressed ] [ DoorXM_3 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_5 ] -> [ Button Pressed ] [ DoorXM_4 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_6 ] -> [ Button Pressed ] [ DoorXM_5 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_7 ] -> [ Button Pressed ] [ DoorXM_6 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_8 ] -> [ Button Pressed ] [ DoorXM_7 ] +late [ Button Pressed No PlayerPart ] [ DoorXM_9 ] -> [ Button Pressed ] [ DoorXM_8 ] + + + +late [ DoorXM_9 Key ] -> [ DoorXM_10] SFX6 checkpoint +late [ DoorXM_8 Key ] -> [ DoorXM_9 ] +late [ DoorXM_7 Key ] -> [ DoorXM_8 ] +late [ DoorXM_6 Key ] -> [ DoorXM_7 ] +late [ DoorXM_5 Key ] -> [ DoorXM_6 ] +late [ DoorXM_4 Key ] -> [ DoorXM_5 ] +late [ DoorXM_3 Key ] -> [ DoorXM_4 ] +late [ DoorXM_2 Key ] -> [ DoorXM_3 ] +late [ DoorXM_1 Key ] -> [ DoorXM_2 ] +late [ DoorXM Key ] -> [ DoorXM_1 ] + +late [ Door4_3 Key ] -> [ ] SFX4 checkpoint +late [ Door4_2 Key ] -> [ Door4_3 ] +late [ Door4_1 Key ] -> [ Door4_2 ] +late [ Door4 Key ] -> [ Door4_1 ] + +late [ Door3_2 Key ] -> [ ] SFX4 checkpoint +late [ Door3_1 Key ] -> [ Door3_2 ] +late [ Door3 Key ] -> [ Door3_1 ] + +late [ Door2_1 Key ] -> [ ] SFX4 checkpoint +late [ Door2 Key ] -> [ Door2_1 ] + +late [ Door1 Key ] -> [ ] SFX4 checkpoint + +late [ DoorXM_1] [ DoorXL ] -> [ DoorXM_1 ] [ DoorXL_1 ] +late [ DoorXM] [ DoorXL_1 ] -> [ DoorXM ] [ DoorXL ] +late [ DoorXM_6] [ DoorXL_1 ] -> [ DoorXM_6 ] [ DoorXL_6 ] +late [ DoorXM_5] [ DoorXL_6 ] -> [ DoorXM ] [ DoorXL_1 ] + +late [ DoorXM_5] [ DoorXR ] -> [ DoorXM_5 ] [ DoorXR_5 ] +late [ DoorXM_4] [ DoorXR_5 ] -> [ DoorXM ] [ DoorXR ] + +late [ DoorXM_10 ] [ DoorXL_6 ] [ DoorXR_5 ] -> [ ] [ ] [ ] + + +late [ Button Pressed No PlayerPart ] -> [ Button Not_Just_Pressed ] + +(late [ Player Checkpoint_Marker ] -> [ Player Checkpoint_Marker] checkpoint) + +(Alternative solution: have a different key for each button, each on different layers. but unite them under a "key" word. Then do the multiple keys on doors method) + +============== +WINCONDITIONS +============== + +No Egg + +======= +LEVELS +======= + +Message Oh! A baby is born... + +#######################################............. +#............#8"""""""""9########haaha#............. +#............#%---------|########aa.aa#............. +#............#%-o-----o-|########aaaha#............. +#............#%---------|####...#hhhaa#............. +#............#%---------!####....hhaaa#............. +#............#%---------4.......#haaha#............. +#............#%---------@####....aaa.h#............. +#............#%---------|####...#aahah#............. +#............#%---o---o-|########ha.aa#............. +#............#%---------|########ahaha#............. +#............#7'''~-@'''6########haaah#............. +###################.###################............. +###################.################################ +###################.################################ +##...##########8""_3!""9############################ +##.a.#....#####_-------|####8"""""""9############### +###..#..#......--o-o---|####%-------|#####...####### +####.##.#######~-------|####%-----o-!###......#..### +###..#...######%-------!####_--------.......#...a### +##..##.h.######_-o------....2-------@####..####..### +##.########....--------@####~-----o-|############### +##...#####..###~-------|####%-------|############### +##.#........###7''~3@''6####7''~-@''6############### +##...##############.############.################### +###################.############.################### +###################.############.######.......###### +#...................############.######............. +#.###########################8"_1!"9###............. +#.#######...######.....######%-----|###............. +#.........h.#####..###.######%-----|###............. +###########.####..####.######%-----|###............. +#h..........####.##>p..######%--o--|###............. +#.#a#.......####.##ue########_-----|###............. +#a#.#h##########.######......------|###............. +#....h.#...h####..####..#####~-----|###............. 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+#............#%---------|########ahaaa#............. +#............#%-o-----o-|########aaaha#............. +#............#%---------|###....#hhhha#............. +#............#%---------!###.....hhaaa#............. +#............#%---------4.......#haaha#............. +#............#%---------@###.....aaaah#............. +#............#%---------|###....#aahah#............. +#............#%--o----o-|########haaaa#............. +#............#%---------|########ahaha#............. +#............#7'''~-@'''6#########aaa##............. +###################.###################............. +###################.################################ +###################.################################ +##...##########8""_3!""9############################ +##.a.#....#####_-------|####8"""""""9############### +###..#..#......---o----|####%-------|#####...####### +####.##.#######~-------|####%-----o-!###......#..### +###..#...######%-------!####_--------.......#...a### +##..##.h.######_--o-o---....2-------@####..####..### +##.########....--------@####~-----o-|############### +##...#####..###~-------|####%-------|############### +##.#........###7''~3@''6####7''~-@''6############### +##...##############.############.################### +###################.############.################### +###################.############.######.......###### +#...................############.######............. +#.###########################8"_1!"9###............. +#.....a.....######.....######%-----|###............. +#...a...h...#####..###.######%-----|###............. +###########.####..####.######%-----|###............. +#ha.........####.##>p..######%--o--|###............. +#.#a#......a####.##uE########_-----|###............. +#a#.#h##########.######......------|###............. +#..h.ha.#..#####..####..#####~-----|###............. +#.####....h.#####......######7~+X?@6###............. +#......#....##################%---|####............. +##############################%---|####............. +..........................####%---|####............. +..........................#8""_---!""9#............. +..........................#%---------|#............. +..........................#%-@'''''~-|#............. +..........................#%-|#####%-|#............. +..........................#%-|#...#%-|#............. +..........................#%-|#.w.#%-|#............. +..........................#%-|#...#%-|#............. +..........................#%-|#.-.#%-|#............. +..........................#%-!_---!_-|#............. +..........................#%---------|#............. +..........................#7'''''''''6#............. +..........................#############.............) + +Message Thank you for playing. + +(#######################################............. +#............#8"""""""""9#######aaaa###............. +#............#%---------|#####...aaa###............. 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0000000000000000000000000000000000000000..c0de1af267856a1532b5ad04cc8811366cffbd19 --- /dev/null +++ b/Sokobot.txt @@ -0,0 +1,435 @@ +Title Sokobot +Author Loneship Games +again_interval 0.3 +color_palette pastel +======== +OBJECTS +======== +b1 +darkblue darkgrey +10000 +10000 +10000 +10000 +11111 + +b2 +darkblue + + +rU +lightgrey black white +0...0 +00000 +12221 +12221 +12221 + +rD +lightgrey black white +12221 +12221 +12221 +00000 +0...0 + +rL +lightgrey black white +00111 +.0222 +.0222 +.0222 +00111 + +rR +lightgrey black white +11100 +2220. +2220. +2220. +11100 + +stepF +green darkgreen +..... +..0.. +.000. +.111. +..... + + + +stepL +green darkgreen +..... +..01. +.001. +..01. +..... +stepR +green darkgreen +..... +.10.. +.100. +.10.. +..... +stepB +green darkgreen +..... +.111. +.000. +..0.. +..... + +empty +lightgrey white +01011 +0...1 +..... +0...1 +00000 + +step2 +blue +..0.. +.0.0. +0...0 +.0.0. +..0.. + +step3 +red +..0.. +.0.0. +0...0 +.0.0. +..0.. + + +off +darkgreen black +.00.. +.000. +.001. +.11.. +..... + +on +green +..... +.00.. +.000. +.00.. +..... + + +line +darkred +..... +..00. +...00 +..00. +..... + +line2 +red +..... +..00. +...00 +..00. +..... + +player +yellow +00.00 +0...0 +..... +0...0 +00.00 + +return +red +..... +..... +..0.. +..... +..... + +wall +brown + +crate +orange +00000 +0...0 +0...0 +0...0 +00000 +target +lightgrey +..... +.000. +.0.0. +.000. +..... +======= +LEGEND +======= +, = b1 +. = b2 +u = rU and b1 +d = rD and b1 +l = rL and b1 +r = rR and b1 ++ = Player and empty and b2 +[ = empty and b2 +\ = off and b2 +} = line and b2 +2 = step2 and b2 +3 = step3 and b2 +# = wall +o = crate and b1 +* = target and b1 +@ = target and crate and b2 +' = step2 and return and b2 +" = step3 and return and b2 + +robot = ru or rd or rl or rr +step = stepF or stepR or stepL or stepB or step2 or step3 +background = b1 or b2 +======= +SOUNDS +======= +crate move 15668707 +robot cantmove 13824702 +robot move 23238307 +startgame 32845708 +endlevel 33550908 +================ +COLLISIONLAYERS +================ +background +empty, target +robot, stepf, stepr, stepl, stepb, off, on, line, line2 step2, step3, crate, wall +return +player + +====== +RULES +====== +[> player on] -> cancel +[action player on] -> cancel + +(allow player to set rules) +[action player empty no step] -> [player empty stepF] checkpoint +[action player empty stepF] -> [player empty stepR] checkpoint +[action player empty stepR] -> [player empty stepL] checkpoint +[action player empty stepL] -> [player empty stepB] checkpoint +[action player empty stepB] -> [player empty step2] checkpoint +[action player empty step2 return] -> [player empty step3 return] checkpoint +[action player empty step3 return] -> [player empty] checkpoint +[action player empty step2] -> [player empty step3] checkpoint +[action player empty step3] -> [player empty] checkpoint + +up [step2|...|step2 no empty] -> [step2 return|...|step2] +up [step3|...|step3 no empty] -> [step3 return|...|step3] + +(start robot) +right [no line|action player off] -> [ |player on] again +(run program) +[line2] -> [line] + +[on] [line|empty no step] -> [on] [down line2|empty] again + +[on] [line|stepF] [rU] -> [on] [down line2|stepF] [up rU] again +[on] [line|stepF] [rD] -> [on] [down line2|stepF] [down rD] again +[on] [line|stepF] [rL] -> [on] [down line2|stepF] [left rL] again +[on] [line|stepF] [rR] -> [on] [down line2|stepF] [right rR] again + +[on] [line|stepR] [rU] -> [on] [down line2|stepR] [rR] again +[on] [line|stepR] [rD] -> [on] [down line2|stepR] [rL] again +[on] [line|stepR] [rL] -> [on] [down line2|stepR] [rU] again +[on] [line|stepR] [rR] -> [on] [down line2|stepR] [rD] again + +[on] [line|stepL] [rU] -> [on] [down line2|stepL] [rL] again +[on] [line|stepL] [rD] -> [on] [down line2|stepL] [rR] again +[on] [line|stepL] [rL] -> [on] [down line2|stepL] [rD] again +[on] [line|stepL] [rR] -> [on] [down line2|stepL] [rU] again + +[on] [line|stepB] [rU] -> [on] [down line2|stepB] [down rU] again +[on] [line|stepB] [rD] -> [on] [down line2|stepB] [up rD] again +[on] [line|stepB] [rL] -> [on] [down line2|stepB] [right rL] again +[on] [line|stepB] [rR] -> [on] [down line2|stepB] [left rR] again + +(Blue Function) +right [on] [line|step2 empty no return] [no line|step2 no empty no return] -> [on] [ |step2 empty return] [down line2|step2] again + +right [on] [line|no empty step2 return] [ |empty step2 return] -> [on] [ |step2 return] [down line2|empty step2] again + +right [on] [line|empty step2 return] [ |no empty step2] -> [on] [ |empty step2 return] [down line2|step2] again + +(Red Function) +right [on] [line|step3 empty no return] [no line|step3 no empty no return] -> [on] [ |step3 empty return] [down line2|step3] again + +right [on] [line|no empty step3 return] [ |empty step3 return] -> [on] [ |step3 return] [down line2|empty step3] again + +right [on] [line|empty step3 return] [ |no empty step3] -> [on] [ |empty step3 return] [down line2|step3] again + +(push crates!) +[> robot|crate] -> [> robot|> crate] + + +============== +WINCONDITIONS +============== +all crate on target +======= +LEVELS +======= + +......... +.#####}+\ +.#,,,#.[. +.#,*,#.[. +.#,o,#.[. +.#,,,#.[. +.#,u,#... +.#####... +......... + +............ +.########}+\ +.#,,,,,,#.[. +.#,,,o*,#.[. +.#,,,,,,#.[. +.#,u,####.[. +.#,,,#...... +.#####...... +............ + +#######}+... +#,,*,,#.[.\. +#*ooo*#.[... +#,,u,,#.[... +#######.[... + +########....2. +#,,,,,,#}+..[. +#,####,#.[..[. +#,#..#,#.[..[. +#,#..#,#.[..[. +#u#..#o#.[..[. +######*#....[. +.........\..[. +............'. + +########....2 +#,*,,,,#....[ +#,o,,o*#}+..[ +#,,,,,,#....[ +#,u,,,,#.\..[ +#*o,,o,#....[ +#,,,,*,#....' +########..... + +########}+... +#,,**,,#.[..2 +#,,oo,,#.[..[ +#*o,,,,#.[..[ +#*o,,,,#.[..[ +#,,u,,,#.[..[ +#,,,,,,#.[..' +########.[.\. +............. + +..........2. +.#####}+..[. +.#,,,#.[..[. +.#,#,#.[..[. +.#,#,#.[..[. +.#u#,#....'. +.###o#.\.... +...#*#...... +...###...... +............ + +............. +...........2. +.######}+..[. +.#,*,,#.[..[. +.#,,ol#.[..[. +.#,,###....[. +.####...\..'. +............. + +....###.....2. +....#*#.....[. +...##o##}+..[. +.###,,##.[..[. +.#,,o*,#.[..[. +.#,*#,,#.[..[. +.#,o####.[..[. +.##u####....[. +..#####..\..[. +............[. +............[. +............'. + +##########.....3. +#,,,,,,o*#.}+..[. +#,,,,,,,,#.....[. +#,,,,,,,,#.....[. +#,,,,,,,,#..\..[. +#,,,,,,,,#.....[. +#,,,,,,,,#.....". +#u,,,,,,,#....... +##########....... + +##########.....2..3 +#,,,,,,o*#.}+..[..[ +#,,,,,,,,#.....[..[ +#,,,,,,,,#..\..[..[ +#,,,,,,,,#.....'.." +#,,,,,,,,#......... +#,,,,,,,,#......... +#u,,,,,,,#......... +##########......... + +######....2. +#**,,#}+..[. +#oo,,#....[. +#uo*,#....[. +#oo,,#..\.[. +#**,,#....[. +######....[. +..........'. + +########...2. +#*,,,,,#}+.[. +#,,o,*,#...[. +#,,*,,,#.\.[. +#o,o,o*#...[. +#,,u#,,#...[. +#,,,,,##...[. +########...'. +............. + +................. +.,,*,,,,..\..2..3 +.,,,,o,*.}+..[..[ +.,,o,,,,..[..[..[ +.,,,,,,,..[..[..[ +.*,,o,o,..[..[..[ +.,,u,,*,.....[..[ +.,,,,,,,.....'.." +................. + +............2. +........}+\.[. +......d..+..[. +.........+..[. +......l..[..[. +.........[..[. +......u..[..[. +.........[..[. +............'. \ No newline at end of file diff --git a/Sokocross.txt b/Sokocross.txt new file mode 100644 index 0000000000000000000000000000000000000000..1cfb3dd906949ce17275f309f69a519e6511e437 --- /dev/null +++ b/Sokocross.txt @@ -0,0 +1,732 @@ +title Sokocross +author Alpha-5 +homepage www.puzzlescript.net +color_palette mastersystem +youtube SienqLS0J7w +======== +OBJECTS +======== + +Background +LIGHTGRAY GRAY +11111 +10001 +10001 +10001 +11111 + +Outside +BLACK darkgray +00000 +00000 +00000 +00000 +00000 + +(TODO: MAKE THIS TRANSPARENT) +Target +Green +..... +..... +..... +..... +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +UknknNum +lightGray Black +10011 +01101 +11011 +11111 +11011 + +ZeroNum +Gray Black +10011 +01101 +01101 +01101 +10011 + +OneNum +White Black +11011 +10011 +11011 +11011 +10001 + +TwoNum +White Black +10001 +01101 +11011 +10111 +00001 + +ThreeNum +White Black +10001 +11110 +10000 +11110 +10001 + +FourNum +White Black +01101 +01101 +00000 +11101 +11101 + +FiveNum +White Black +10000 +10111 +10001 +11110 +10001 + +SixNum +White Black +10001 +10111 +10001 +10101 +10001 + +SevenNum +White Black +00000 +11110 +11101 +11011 +11011 + +EightNum +White Black +10001 +01110 +00000 +01110 +10001 + +NineNum +White Black +10001 +10101 +10001 +11101 +10001 + +Player +Pink Black WHITE +1.1.. +000.. +0.0.. +..0.0 +..000 + +Crate +blue lightblue Black +22222 +20002 +20002 +20002 +22222 + +CrateHorizontal +blue lightblue black +22222 +20002 +11111 +20002 +22222 + +CrateVertical +blue lightblue black +22122 +20102 +20102 +20102 +22122 + + +(The following are memes for the special stages) +WhiteCrate +White +00000 +00000 +00000 +00000 +00000 + +WurmCrate +Pink Black +11111 +10001 +10001 +10001 +11111 + +======= +LEGEND +======= + +. = Background +# = Wall +_ = Outside +? = UknknNum +0 = ZeroNum +1 = OneNum +2 = TwoNum +3 = ThreeNum +4 = FourNum +5 = FiveNum +6 = SixNum +7 = SevenNum +8 = EightNum +9 = NineNum +P = Player ++ = Crate +- = CrateHorizontal +I = CrateVertical + + +@ = Crate and Target +& = CrateVertical and Target +% = CrateHorizontal and Target +Q = Player and Target +T = Target + +(Memes go here) +j = WurmCrate +w = WurmCrate and Target +s = WhiteCrate and outside +Z = Player and outside +X = Outside and Target +$ = WhiteCrate and Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 +CrateVertical MOVE 36772507 +CrateHorizontal MOVE 36772507 +WurmCrate MOVE 36772507 +WhiteCrate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Outside, +Target, +Player, Wall, Crate, CrateVertical, CrateHorizontal, WurmCrate, WhiteCrate, +ZeroNum, OneNum, TwoNum, ThreeNum, FourNum, FiveNum, SixNum, SevenNum, EightNum, NineNum, UknknNum + +====== +RULES +====== + +[ > Player | WurmCrate ] -> [ > Player | > WurmCrate ] +[ > Player | WhiteCrate ] -> [ > Player | > WhiteCrate ] +[ > Player | Crate ] -> [ > Player | > Crate ] +Up [ > Player | CrateVertical ] -> [ > Player | > CrateVertical ] +Down [ > Player | CrateVertical ] -> [ > Player | > CrateVertical ] +Left [ > Player | CrateHorizontal ] -> [ > Player | > CrateHorizontal ] +Right [ > Player | CrateHorizontal ] -> [ > Player | > CrateHorizontal ] + +============== +WINCONDITIONS +============== + +All Crate on Target +All CrateHorizontal on Target +All CrateVertical on Target +All WurmCrate on Target +All WhiteCrate on Target + +======= +LEVELS +======= + +message WELCOME TO SOKOCROSS. Where you play sokoban and picross. I hope you have fun. Put blocks to mark where the picross puzzle tells you to put things. + +____10003_ +___####### +__0#.....# +__0#++.++# +1_1#T...T# +__1#....T# +__1#..P.T# +___####### + +__2101_ +_###### +2#QT+.# +1#T+..# +0#+.+.# +1#...T# +_###### + + +__11111_ +________ +__11111_ +_####### +5#TT@TT# +0#+.++.# +0#.+P..# +0#+.+.+# +5#T@T@T# +_######_ + + + +__4111_ +_###### +4#@@@T# +1#TP+.# +1#@++.# +1#T...# +_###### + +__00000000010_ +_############# +0####..#_____# +0#P+...#_____# +0#####.#_____# +0#___#.#_____# +0#__##.#_##### +0#__#..###..## +0#__#.......## +0#__#######.## +0#________#.## +1#________#T## +_############# + + +_________1__ +____________ +____0002010_ +___######### +__0#...##### +__1#....+T.# +__0####+...# +__1###.T+.P# +1_1###.T+T.# +___######### + +_______112_1__ +______________ +______7111117_ +_____######### +__4_2#T@TT.@T# +1_1_1#@+#T#+@# +__1_1#@.+.+.@# +__1_1#T+.P.+T# +__1_1#T+.+.+T# +__1_1#@+++++T# +____7#@TT@TT@# +_____######### + +________1________ +_________________ +______2333200000_ +_____############ +____0#..........# +____1#..T.+.+.+.# +__1_1#.T#T.+++..# +____3#.TTT..+..P# +____5#TTTT@++++.# +1_1_1#T.T.T.+.+.# +____0#..........# +_____############ + + +____123422310_ +___########### +__0#.P.......# +__2#.+@@+++..# +__6#+T@T@TT..# +__8#T@@@@@@@.# +1_1#...@..T+.# +___########### + + +__________2_______ +__________________ +__________1331_2__ +__________________ +________141325310_ +_______########### +______1#T+.......# +______5#..@@@@@..# +____4_2#.@@@@.@@.# +____1_5#.@.@@@@@.# +____2_1#.T@.P@...# +1_1_1_1#.T.@.@.@.# +______4#.+@@@@...# +______3#...@@@.+.# +______0#.........# +_______########### + + + +_____1_1___ +___________ +____11111__ +___________ +____131310_ +___######## +1_1#.T.T..# +__0#..++..# +__5#T@T@T.# +__0#.+.++.# +__0#..+...# +2_2#@@.@T.# +1_1#.@P@..# +__3#.@@@..# +___######## + + + +_____22_22__ +____________ +____0211120_ +___######### +__0#.......# +2_2#.@@.@@.# +2_2#.@T.T@.# +__0#...P...# +1_1#.@+++@.# +__5#.@TTT@.# +__0#.+...+.# +__0#.......# +___######### + + +message There are now blocks you may only push horizontally or vertically. + +__1111_ +_###### +1###T## +1#T#.## +1#IP-T# +0#.II## +0##...# +1_#T### +__##### + + +______1______ +_____________ +______1______ +_____________ +____01110001_ +___########## +__2###&T....# +__1##T#..+#.# +__0##.#.#.#.# +__1#..T.#.+.# +__0#..#.#.#.# +__0##.#+..#.# +1_1##IT.P-.T# +__0##.......# +___########## + + +____00111121_ +___########## +__1###.-..T## +__1###P-..T## +__0####II.### +1_1#...-.T-T# +__1#.-T..#### +__2####TT#### +___########## + +_____1_1___ +___________ +____310110_ +___######## +1_1#.T.T#.# +__1#TI-I..# +1_1#T-P-T.# +__1#TI-I..# +1_1##T.T#.# +___######## + + +message Did you know that several worms like to solve picross in tandem? + +_____11111__ +____________ +____7111117_ +___######### +__7#@@TTT@@# +1_1#T+++++T# +1_1#T+PPP+T# +1_1#T+PPP+T# +1_1#T+PPP+T# +1_1#@+++++@# +__7#@TTTTT@# + +________1__ +___________ +____322121_ +___######## +__0#.##.### +__1#..P+T.# +__0######## +__2##.PT@## +__1##.+IT## +__1#@...+## +3_1#@@@+.T# +__3#@@T#### +___######## + + +______1_______ +______________ +______12___1__ +______________ +____011320011_ +___########### +__0#.........# +__0#.........# +__1#...T+....# +2_1#.+TT-.+T.# +1_1#.T+IPP-.T# +2_1#.+TTI.+T.# +__2#...T@....# +__3###@@@##### +___########### + + +message You might see some different colored crates up ahead. Any weird colored function the same as regular ones. + +___________1__ +______________ +____215151113_ +___########### +__3#WWT..j...# +1_1#T#T#P#.#j# +__1#jjWj.....# +__1#.#T#j#.#.# +__3#..TTW..j.# +__1#.#.#W#.#.# +1_2#..j.T..WW# +1_1#.#j#W#j#T# +__5#.j..TTTWW# +___########### +______________ + + + +(HOW DO YOU LIKE ME I AM THE FINAL CHALLENGE) + +_________________________1__ +____________________________ +__________________11111111__ +____________________________ +____________800070121212128_ +____________################ +___________##.############## +________1_1#t-.-..........t# +______1_1_1#t.p-t#.i.+....%# +1_1_1_1_1_2#&-.-t#.t-t-t-t%# +______1_1_1#t.p-t#i.+.+.i-t# +1_1_1_1_1_3#&-.-t#t.t+t.tt%# +______1_1_1#t.p-t#.i+.+i.i%# +1_1_1_1_1_2#&-.-t#it.t.ti%t# +______1_1_9#t.p-t#t&&&&tt&@# +___________################# + + +_????????????????????????__ +?########################## +?#........._______........# +?#........_$$$$$$$_.......# +?#......._$$__$__$$_......# +?#......._$_$__$__$_......# +?#......_$$_$__$__$$_.....# +?#.._..._$$$__$__$$$_.._..# +?#._$____$$$$$X$$$$$___$_.# +?#_$$$$$$$$$Xss$$$$$_$$$$_# +?#._$___$$$$$ZsX$$$____$_.# +?#.._..._$$$$$$$$$$_..._..# +?#......_$$$$$$$$$_.......# +?#......._$$$$$$$$_.......# +?#......._$$$$$$$_........# +?#........_$$$$$_.........# +?#........_$$$$$_.........# +?#........_$$$$$_.........# +?#........_$$$$_..........# +?#........_$$$_...........# +?#........_$$_............# +?#......._$$_.............# +?#......____..............# +_########################## + + +message CONGLATURATION !!! +message A Winner? Is You! +( +message Pause your timer here. This is the end of "regulation" stages - that is, stages that are going to be in the final version. +message Up next are a bunch of testing stages, you should test them individually and decide which ones are getting added. Its really hard to create a stage, make modifications, and decide what is acceptable. I'll have a note before each one explaining what they are. Almost all of these would be added near the worm puzzle. +message so remember, time each one individually. I'll make the Stage number in the top left. + + +message this is the last regular stage from the base game. Its really simple, and I hate how the mechanics of the game are used and then just not matter. I want you to play this one first, because i have a heavily modified one elsewhere. + +1___________________111111111_ +______________800070121212128_ +_____________################# +__________1_1#T-.-..........T# +________1_1_1#T-P-T#.I.I.I.I@# +__1_1_1_1_1_2#T-.-T#.T.T.T.T@# +________1_1_1#T-P-T#I.I.I.I.@# +1_1_1_1_1_1_1#T-.-T#T.T.T.T.@# +________1_1_1#T-P-T#.I.I.I.I@# +__1_1_1_1_1_2#T-.-T#.T.T.T.T@# +________1_1_9#T-P-T#@@@@@@@@@# +_____________################# + + +message this the modification of the first testing stage. this one requires you to be a little smarter with your 4 worms. This would go BEFORE the worm puzzle as the last regular stage. + + +2___________________111111111_ +______________________________ +______________800070121212128_ +______________################ +_____________##.############## +__________1_1#t-.-..........t# +________1_1_1#t.p-t#.i.+....@# +__1_1_1_1_1_2#&-.-t#.t-t-t-t@# +________1_1_1#t.p-t#i.+.+.i.@# +1_1_1_1_1_1_3#&-.-t#t.t+t.tt@# +________1_1_1#t.p-t#.i+.+..i@# +__1_1_1_1_1_2#&-.-t#.t.t.t.t@# +________1_1_9#t.p-t#@@@@@@@@@# +_____________################# +) + +( +message this is the same stage as prior, but I tried out a different numbering layout to increase visibility. I made it super easy for you to solve, I just wanted for you to tell me what you thought + +?___________________111111111_ +______________________________ +______________800070121212128_ +______________################ +_____________##.############## +__________1_1#@....+........t# +_______1_1_1_#@.P.@#########@# +__1_1_1_1_1_2#@...@#.@.@.@.@@# +_______1_1_1_#@...@#........@# +1_1_1_1_1_1_3#@...@#@.@.@.@@@# +_______1_1_1_#@...@#........@# +__1_1_1_1_1_2#@...@#.@.@.@.@@# +_______1_1_9_#@...@#@@@@@@@@@# +_____________################# + + + +message This is also in the base game, I thought it was a bit interesting, but my concern is that it might be a bit simple or straight forward. +3_____2_1_______2___ +____________________ +______3113101101110_ +_____############### +____1#P-....T#.....# +____2##I##I+...-&T.# +__1_1#...#...%..%..# +____1#.T.#...##....# +____0#I#.#.#.####### +__1_1#T-I#.-....T### +1_1_1#T.T#T#.##I#### +____0#######.##.#### +__1_2#T.T%.-..#.#### +1_1_1#%.I%....#T#### +__1_1#T..%....###### +_____############### + + +message This one is my favorite from the base game, i remember it being hard when doing it - turns out when you can see the switches, this stage is a joke. Which is why you can't. +4_________2411__1_21__ +______________________ +________0011420011110_ +_______############### +______0#.............# +______2#...@@P.......# +____2_1#..@T-T-......# +____2_1#.-T@.P..#.T#.# +____2_4#...@@...%@&%.# +______2#...-T@.......# +1_2_1_2#..@.@@..%.%&.# +______2#...T%.....I..# +______0#....I........# +______0#.............# +_______############### + +message This one i took from a different sokoban game, but it was actual sokoban. I like it, but am worried its too tedious and/or difficult while also being picross. It is really pretty though + +5__________1_____1____ +______________________ +__________21_____12___ +______________________ +__________311111113___ +______________________ +________0021111111200_ +_______############### +______0#....#...#....# +______0#.#..#...#..#.# +__2_3_2#..@@+@@@+@@..# +1_1_1_1#..@.T...T.@..# +____1_1###+T##.##T+### +____1_1#..@.#...#.@..# +____1_1#..@...P...@..# +____1_1#..@.#...#.@..# +____1_1###+T##.##T+### +1_1_1_1#..@.T...T.@..# +__2_3_2#..@@+@@@+@@..# +______0#.#..#...#..#.# +______0#....#...#....# +_______############### + + +message This is also from the base game, I liked this one as well. The original one was much harder because they chucked in a bunch of extra blocks which created a whole ton of noise, so it might be too simple now. +________________1___ +____________________ +____________11__1___ +____________________ +______1001111111101_ +_____############### +__1_1####....T.T.### +____1####...PI-IT### +____0####...+....### +____1##..#T.-.###### +____1##...##.###T.## +____1##...##T##....# +__1_1#.P+..T#T..+P.# +1_1_1#....##T#T-.-T# +____1#I.-T##.##.I..# +____0#...#.....#...# +____0#..#...+...#### +__1_1#T##.-.P.I.T### +____1###......T.#### +_____############### + +) \ No newline at end of file diff --git a/Sokofun_Clone.txt b/Sokofun_Clone.txt new file mode 100644 index 0000000000000000000000000000000000000000..e20e8a789daafd69571a5907bd076ca2cc10282c --- /dev/null +++ b/Sokofun_Clone.txt @@ -0,0 +1,436 @@ +title Sokofun Clone +author ncrecc +homepage http://www.sokofun.de/ +noaction +run_rules_on_level_start +require_player_movement +background_color darkblue + +======== +OBJECTS +======== + +Background +Darkblue + + +Target +Black +..... +.000. +.0.0. +.000. +..... + +Wall +Lightblue Blue Purple +00001 +01112 +01112 +01112 +12222 + +Player +Pink Red Lightgreen Green Darkgreen +32223 +24042 +20.12 +24142 +32223 + +Crate +Orange Brown Lightbrown +00001 +00011 +00111 +01111 +11111 + +CrateSpot +Brown Orange +..... +.001. +.011. +.111. +..... + +Match +Lightblue Blue Purple Lightgreen Green +00301 +00312 +33344 +01422 +12422 + +Blue +Blue Purple Black +00001 +02011 +02121 +01121 +11111 + +Red +Red Darkred Black +00001 +00021 +02121 +02111 +11111 + +Yellow +Yellow Lightbrown Black +00001 +00221 +00111 +02211 +11111 + +Green +Lightgreen Green Black +00001 +02211 +00111 +01221 +11111 + +Pin +Pink +..... +..... +..0.. +..... +..... + +Flow +Purple +.000. +0...0 +0...0 +0...0 +.000. + +LaserU +White +.0.0. +..0.. +..... +..... +..... + +LaserL +White +..... +0.... +.0... +0.... +..... + +LaserD +White +..... +..... +..... +..0.. +.0.0. + +LaserR +White +..... +....0 +...0. +....0 +..... + +RayU +White +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +RayL +White +..... +00000 +..... +00000 +..... + +RayD +White +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +RayR +White +..... +00000 +..... +00000 +..... + +Fragile (must be italian...) +Grey Darkgrey Black +00201 +01211 +22122 +01211 +11211 +Large +Lightgrey Grey Black +00001 +01211 +02221 +01211 +11111 + +Hole +Black + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +1 = Blue +2 = Red +3 = Yellow +4 = Green +5 = Match +A = Blue and Pin +B = Red and Pin +C = Yellow and Pin +D = Green and Pin +E = Match and Pin +% = Fragile ++ = Large +^ = LaserU and Fragile +< = LaserL and Fragile +v = LaserD and Fragile +> = LaserR and Fragile +_ = Hole + +Color = Blue or Red or Yellow or Green or Match +Block = Crate or Color or Fragile or Large +Midlayer = Block or Player or Wall +Laserproof = Color or Crate or Large or Wall +Laser = LaserU or LaserL or LaserD or LaserR +Ray = RayU or RayL or RayD or RayR + +======= +SOUNDS +======= + +sfx0 59639908 (player enters ray) +sfx1 44313301 (fragile falls into pit) +sfx2 91484504 (fragile blasted by ray) +Block move 96107307 +Large destroy 63980901 +Player move 87832307 +restart 74305702 +undo 16985906 +endlevel 36553908 + +================ +COLLISIONLAYERS +================ + +Flow +Background +Hole +Target +Player, Wall, Block +CrateSpot +Laser +Pin +RayU +RayL +RayD +RayR + +====== +RULES +====== + +========= +(BMISC) +========= + +[> Player|Block no Pin] -> [> Player|> Block] (standard sokobanning... pin is usually only used on ane specific color of block in sokofun, but this opens up more design opportunities. artistic license? you can always just restrict yourself to placing pins only on blue sokolor blocks) + +late [CrateSpot no Crate] -> [] +late [Crate Target] -> [Crate Target CrateSpot] (render the inverted part of the crate) + +========== +(HOLES) +========== + +[> Player|Hole] -> [Player|Hole] (you don't get to go down there) + +[> Crate|Hole] -> [Crate|Hole] +[> Color|Hole] -> [Color|Hole] (some blocks simply cannot be pushed into a hole in the original sokofun) + +late [Fragile Hole] -> [Hole] sfx1 (cracked blocks fall into holes without filling them) +late [Laser Hole] -> [Hole] (laser emitters also fall into holes. it's important that lasers are not allowed to fire the turn they fall into a hole) + +late [Large Hole] -> [] (large blocks turn holes into floor after falling in) + +========= +(LASERS) +========= + +[Laser > Midlayer] -> [> Laser > Midlayer] (lasers move with their mounts) + +[> Player|Ray] -> [Player|Ray] (you can't move into a ray, only the ray can move into you) +[> Player Ray] -> [Player Ray] (once you're in a ray, you're trapped!) + +late [Ray] -> [] (rays are re-fired each turn) + +late up [LaserU|] -> [LaserU|RayU] +late left [LaserL|] -> [LaserL|RayL] +late down [LaserD|] -> [LaserD|RayD] +late right [LaserR|] -> [LaserR|RayR] (fire rays from laser emitters) + +startloop +late [Ray Fragile] -> [Ray] sfx2 (rays destroy fragile blocks) +late [Ray Laserproof] -> [Laserproof] (rays cannot be on top of laserproof objects) +late up [RayU|no Laserproof] -> [RayU|RayU] +late left [RayL|no Laserproof] -> [RayL|RayL] +late down [RayD|no Laserproof] -> [RayD|RayD] +late right [RayR|no Laserproof] -> [RayR|RayR] (rays try to advance) +endloop + +late [Laser no Midlayer] -> [] (laser emitters must be mounted on something. again, i am allowing for more freedom than was in the original game by letting the emitter be mounted on any midlayer object.) + +late up [no LaserU no RayU|RayU] -> [|] +late left [no LaserL no RayL|RayL] -> [|] +late down [no LaserD no RayD|RayD] -> [|] +late right [no LaserR no RayR|RayR] -> [|] (clean up rays from destroyed laser emitters) + +late [Player Ray] -> [Player Ray] sfx0 (sound plays if player moved into a ray) + +========== +(SOKOLOR) +========== + +[Flow] -> [] ("flow" is recalculated each turn) + +random [> Block] [Blue] -> [> Block] [Blue Flow] +random [> Block] [Red] -> [> Block] [Red Flow] +random [> Block] [Yellow] -> [> Block] [Yellow Flow] +random [> Block] [Green] -> [> Block] [Green Flow] +random [> Block] [Match] -> [> Block] [Match Flow] (flow is spawned on a random color block for each color in the level. this check is only started when a block is pushed, as to eliminate unneeded checks... still wonder if this could be reduced to 1 rule) + +[Flow > Block] -> [> Flow > Block] (flow moves with moving blocks, so that it can not be left behind and turn what should be a winning push into a mysterious "nothing is happening!" scenario) + +late [Flow Blue|Blue] -> [Flow Blue|Flow Blue] +late [Flow Red|Red] -> [Flow Red|Flow Red] +late [Flow Yellow|Yellow] -> [Flow Yellow|Flow Yellow] +late [Flow Green|Green] -> [Flow Green|Flow Green] +late [Flow Match|Match] -> [Flow Match|Flow Match] (flow "spreads" to adjacent blocks of same color. this repeats until it has no more blocks to spread to. game wins when all blocks on the map can be flowed to from an arbitrary flow placement, i.e. all blocks of the same color are touching) + +============== +WINCONDITIONS +============== + +All Target on Crate +All Color on Flow +No Player on Ray + +======= +LEVELS +======= + +message Every non-standard Sokoban mechanic from Sokofun is implemented in this clone. The following levels are recreations of levels that appear in the shareware version of Sokofun, arranged in a way that I hope will make for the best overview and tutorial covering all of the elements. + +message [1/7] sokolor-tutorial: 2) Tutorial #2 + +..####.. +###.1### +#3.1.2.# +#.3p4.2# +###4.### +..####.. + +message [2/7] FUNSHARE: 8) Sokolor (8x8) + +######## +##..p.## +##.3..## +###.#1## +##.1#.## +##..3.## +#3....1# +######## + +message [3/7] Sokonex-TutoriaL 1) First +.##### +.#p#5# +.#5#.# +.#.#.# +.#.#.# +##.#.# +#..#.# +#....# +###..# +..#### + +message [4/7] FUNSHARE: 15) Sokonex (9x9) + +######### +#.......# +#.55555.# +#.5...5.# +#..._...# +##e#%#e## +#...+...# +#...p...# +######### + +message [5/7] Sokonex-Tutorial: 6) Sixth + +######### +#...p...# +#.##5##.# +#>......# +##.....## +#.......# +#...5...# +#...#...# +#.......# +######### + +message [6/7] Sokonex Tutorial: 8) Eighth + +....##### +....#.5.# +#####___# +#...%%%%# +#p>5%%%%# +#...%%%%# +#.#.%%+.# +#.^...+.# +######### + +message [7/7] Easy Soko: 3) Just Push? + +######### +#...#...# +#.*...*.# +##.#.#.## +#..#.#..# +#..o@o..# +###.p.### +..#####.. + +message If everything here is accurate, you can recreate the full, paid version of Sokofun by hacking this game to add different levels. \ No newline at end of file diff --git a/Sokolor_EX.txt b/Sokolor_EX.txt new file mode 100644 index 0000000000000000000000000000000000000000..86a78e85b66c6b7907c5e4f062b023f7e68ba14c --- /dev/null +++ b/Sokolor_EX.txt @@ -0,0 +1,245 @@ +title Sokolor EX +author ncrecc +homepage www.puzzlescript.net +require_player_movement +noaction + +======== +OBJECTS +======== + +Background +grey darkgray +11111 +11101 +11111 +10111 +11111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +White Lightgrey Grey +00001 +00012 +00122 +01222 +12222 + +Recession +Darkgray Gray +11111 +11101 +11111 +10111 +11111 + +Player +Orange White Black +.222. +.000. +10001 +.111. +22.22 + +Blue +Blue Purple +00001 +0.011 +0.1.1 +011.1 +11111 + +Red +Red Darkred +00001 +000.1 +0.1.1 +0.111 +11111 + +Yellow +Yellow Lightbrown +00001 +00..1 +00111 +0..11 +11111 + +Green +Lightgreen Green +00001 +0..11 +00111 +01..1 +11111 + +Connector +White lightgray +00001 +00.11 +0.1.1 +01.11 +11111 + +Difficult +lightgray Gray +00001 +0.0.1 +00111 +0.1.1 +11111 + +Pin +Lightred +0.... +..... +..0.. +..... +....0 + +Inactive +Black + +Active +Pink + +======= +LEGEND +======= + +. = Background +, = Recession +# = Wall +P = Player +O = Target +1 = Blue and Inactive +2 = Red and Inactive +3 = Yellow and Inactive +4 = Green and Inactive +5 = Connector and Inactive +6 = Difficult and Inactive +A = Blue and Pin and Inactive +B = Red and Pin and Inactive +C = Yellow and Pin and Inactive +D = Green and Pin and Inactive +E = Connector and Pin and Inactive +F = Difficult and Pin and Inactive + +Block = Blue or Red or Yellow or Green or Connector or Difficult +Color = Blue or Red or Yellow or Green +Backing = Inactive or Active + +======= +SOUNDS +======= + +Player move 58745307 +Block MOVE 33628907 +restart 222506502 +undo 62190104 +endlevel 71736700 + +================ +COLLISIONLAYERS +================ + +Background +Recession, Target +Inactive +Active +Player, Wall, Block +Pin + +====== +RULES +====== + +[Active] -> [] + +[> Player|Block no Pin] -> [> Player|> Block] +[> Block|Recession] -> [Block|Recession] + +random [> Block] [Blue] -> [> Block] [Blue Active] +random [> Block] [Red] -> [> Block] [Red Active] +random [> Block] [Yellow] -> [> Block] [Yellow Active] +random [> Block] [Green] -> [> Block] [Green Active] +(difficults will not activate unless they receive energy from a universal connector) + +[Backing > Block] -> [> Backing > Block] +startloop +late [Active Block|Connector] -> [Active Block|Active Connector] +late [Active Connector|Block] -> [Active Connector|Active Block] + +late [Active Blue|Blue] -> [Active Blue|Active Blue] +late [Active Red|Red] -> [Active Red|Active Red] +late [Active Yellow|Yellow] -> [Active Yellow|Active Yellow] +late [Active Green|Green] -> [Active Green|Active Green] +late [Active Difficult|Difficult] -> [Active Difficult|Active Difficult] +endloop +============== +WINCONDITIONS +============== + +All Target on Block +All Color on Active + + +======= +LEVELS +======= + +message Every push you make, one random block per color will light up. + +message Light spreads to adjacent blocks of the same color instantaneously. + +message You win when all blocks are lit. + +..##1##.. +.##111##. +##11#11## +#.......# +###...### +.#.1.1.#. +.#.1p1.#. +.#.....#. +.#######. + +######## +#,,,.,2# +#,p,.,.# +#,,,3..# +#..24,.# +#,,.,,.# +#3....4# +######## + +####### +##...## +#.2...# +#p1#1.# +#...2.# +##...## +####### + +######### +#..4,3..# +#..1,1..# +#..3.4..# +##..p..## +######### + +######### +#..p....# +#.......# +#.4.5.4.# +#.......# +#.66666.# +#.5.#.5.# +##4###4## \ No newline at end of file diff --git a/Sokoslam.txt b/Sokoslam.txt new file mode 100644 index 0000000000000000000000000000000000000000..23ec41441da782fed0846d5d1c4412968bc420cb --- /dev/null +++ b/Sokoslam.txt @@ -0,0 +1,542 @@ +title Sokoslam +author Aaron Steed +homepage www.robotacid.com + +key_repeat_interval 0.18 +again_interval 0.08 +noaction +background_color Black +text_color Yellow +(verbose_logging) + +======== +OBJECTS +======== + +Background +#e5b679 + +WallTop +#d34900 + +PitTop +#c8601b #7b3a12 #000000 #ff0000 +00000 +01010 +12121 +21212 +22222 + +PitBottom +Black + +WallBase +#d32112 #820e00 #d34900 #9da3c7 +22222 +22220 +01111 +11111 +11111 + +BreakWall +#ffd600 #ffa30d #b76800 #979594 +10101 +00002 +12121 +21212 +12121 + +BreakDebris1 +#ffd600 #ffa30d #b76800 #979594 +10101 +0.0.2 +10.01 +0.0.2 +12121 + +BreakDebris2 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0.0.2 +.0.0. +0.0.2 +.2.2. + +BreakDebris3 +#ffd600 #ffa30d #b76800 #979594 +.0.0. +0...2 +..... +0...2 +.2.2. + +PlayerStand +#000000 #e72116 #ffffff #ff0000 +00000 +00000 +02020 +.0000 +.1..1 + +PlayerUp +#000000 #e72116 #ffffff #ff0000 +00000 +00000 +00000 +01001 +.1..1 + +PlayerRight +#000000 #e72116 #ffffff #ff0000 +00000 +00020 +00002 +.1000 +1...1 + +PlayerDown +#000000 #e72116 #ffffff #ff0000 +1...1 +00000 +00000 +00020 +02000 + +PlayerLeft +#000000 #e72116 #ffffff #ff0000 +00000 +02000 +20000 +0001. +1...1 + +CrateBase +#d32112 #ffa30d #ff8126 #c93700 +.111. +11122 +12223 +32233 +.333. + +CrateFall +#d32112 #ffa30d #ff8126 #c93700 +..... +.222. +23333 +3.3.3 +.3.3. + +Bomb +#cc1d04 #7b3a12 #000000 #ffd600 +.101. +10302 +22022 +22222 +.222. + +Explosion +#cc1d04 #ff8100 #000000 #ffca00 +1.0.1 +.030. +03330 +.030. +1.0.1 + +Marker +#c8601b #e72116 #ffffff #ff0000 +0...0 +.0.0. +..0.. +.0.0. +0...0 + +onMarker +#c8601b #e72116 #ffffff #ff0000 +..... +.2.2. +..2.. +.2.2. +..... + +Switch +#ffd600 #ffa30d #d34900 #c93700 +..... +.001. +.001. +20012 +.222. + +GateClosed +#ffd600 #ffa30d #a62514 #c93700 +33333 +30012 +32222 +22222 +22222 + +GateOpen +#ffd600 #ffa30d #a62514 #c93700 +3.3.3 +..... +3...2 +..... +2.2.2 + +GateOpening +Pink + +PlayerRest +Green + +CrateRest +Blue + +MoveUp +#ffffff +.000. +00.00 +0...0 +..... +0...0 + +MoveRight +#ffffff +0.00. +...00 +....0 +...00 +0.00. + +MoveDown +#ffffff +0...0 +..... +0...0 +00.00 +.000. + +MoveLeft +#ffffff +.00.0 +00... +0.... +00... +.00.0 + + +======= +LEGEND +======= + + +. = Background +# = WallBase +h = WallTop +@ = PlayerStand +o = CrateBase +c = Bomb +e = Marker +f = Switch +g = GateClosed +k = BreakWall +a = PitTop +b = PitBottom +d = CrateBase and Marker and onMarker + +PlayerMove = PlayerUp or PlayerRight or PlayerDown or PlayerLeft +Player = PlayerStand or PlayerMove +Crate = CrateBase or Bomb +Move = MoveUp or MoveRight or MoveLeft or MoveDown +Wall = WallTop or WallBase +Gate = GateOpen or GateClosed +Item = Player or Wall or Crate or GateClosed or BreakWall or Bomb +Debris = BreakDebris1 or BreakDebris2 or BreakDebris3 +Pit = PitTop or PitBottom +Target = BreakWall or Crate or Bomb + + +======= +SOUNDS +======= + +sfx0 8545502 (kick crate) +sfx1 52801501 (crate in pit) +sfx2 89521507 (crate hit wall) +sfx3 46406102 (explosion) +sfx5 83279102 (gate) +sfx6 42954502 (break wall) +sfx7 65686300 (on target) +EndLevel 16340108 (win) + + +================ +COLLISIONLAYERS +================ + +GateOpening +PlayerRest, CrateRest +Background +Marker, Switch, GateOpen, Pit +Player, Wall, Crate, GateClosed, BreakWall, CrateFall, Bomb, Explosion +Debris, onMarker, Move + +====== +RULES +====== + +[ BreakDebris3 ] -> [ ] +[ BreakDebris2 ] -> [ BreakDebris3 ] again +[ BreakDebris1 ] -> [ BreakDebris2 ] again + +[ CrateFall ] -> [ ] + + +(pits block player but not crates) +[ > Player | Pit ] -> [ Player | Pit ] + +(CRATES) + + +(init move) +up [ up PlayerStand | Target ] -> [ PlayerUp | Target MoveUp ] sfx0 +right [ right PlayerStand | Target ] -> [ PlayerRight | Target MoveRight ] sfx0 +down [ down PlayerStand | Target ] -> [ PlayerDown | Target MoveDown ] sfx0 +left [ left PlayerStand | Target ] -> [ PlayerLeft | Target MoveLeft ] sfx0 + +(moving) +up [ Crate MoveUp | Target No MoveUp ] -> [ Crate CrateRest | Target MoveUp ] sfx0 again +random up [ Crate MoveUp | Item ] -> [ Crate CrateRest | Item ] sfx2 +random up [ Crate MoveUp | No Item ] -> [ | Crate MoveUp ] again + +right [ Crate MoveRight | Target No MoveRight ] -> [ Crate CrateRest | Target MoveRight ] sfx0 again +random right [ Crate MoveRight | Item ] -> [ Crate CrateRest | Item ] sfx2 +random right [ Crate MoveRight | No Item ] -> [ | Crate MoveRight ] again + +down [ Crate MoveDown | Target No MoveDown ] -> [ Crate CrateRest | Target MoveDown ] sfx0 again +random down [ Crate MoveDown | Item ] -> [ Crate CrateRest | Item ] sfx2 +random down [ Crate MoveDown | No Item ] -> [ | Crate MoveDown ] again + +left [ Crate MoveLeft | Target No MoveLeft ] -> [ Crate CrateRest | Target MoveLeft ] sfx0 again +random left [ Crate MoveLeft | Item ] -> [ Crate CrateRest | Item ] sfx2 +random left [ Crate MoveLeft | No Item ] -> [ | Crate MoveLeft ] again + +(bomb) +up [ Explosion | Crate ] -> [ Explosion | Crate MoveUp ] again +right [ Explosion | Crate ] -> [ Explosion | Crate MoveRight ] again +down [ Explosion | Crate ] -> [ Explosion | Crate MoveDown ] again +left [ Explosion | Crate ] -> [ Explosion | Crate MoveLeft ] again +[ Explosion ] -> [ ] sfx3 +[ Bomb CrateRest ] -> [ Explosion ] again + +(fall in pit) +[ Crate No Move Pit ] -> [ CrateFall Pit ] again sfx1 +[ CrateFall ] -> [ CrateFall ] + +(clean up) +[ CrateRest ] -> [ ] + + +(BREAKWALL) +[ BreakWall Move ] -> [ BreakDebris1 ] sfx6 again + +(GATES) +late [ Item No Move Switch ] [ GateClosed ] -> [ Item Switch ] [ GateClosed GateOpening ] +late [ No Item Switch ] [ GateOpening ] -> [ Switch ] [ ] +late [ GateOpening GateClosed ] -> [ GateOpen ] sfx5 +late [ No Item Switch ] [ GateOpen ] -> [ Switch ] [ GateClosed ] sfx5 + + +(highlight covered targets) +late [ Crate Marker No onMarker No Move] -> [ Crate Marker onMarker ] sfx7 +late [ No Crate Marker onMarker ] -> [ Marker ] + +(return player to normal after shunting) +[ PlayerMove ] [ Target No Move ] -> [ PlayerMove PlayerRest ] [ Target ] +[ PlayerMove PlayerRest ] [ Target Move ] -> [ PlayerMove ] [ Target Move ] +[ PlayerMove PlayerRest ] -> [ PlayerStand ] + + +============== +WINCONDITIONS +============== + +All Marker on Crate +No Move + +======= +LEVELS +======= + +message my stupid brother has kicked all the rocks off of their places + +h#######h +h...o..eh +h.@.o..eh +h...o..eh +######### + +h#########h +h...e.e...h +h....@....h +h..o.o.o..h +h.........h +########### + +h#######h +h.@.e...h +heoooooeh +h...e...h +######### + +h#######h +h...@...h +h.oaaao.h +heobbboeh +h.obbbo.h +h.......h +######### + +h#######h +he......h +h..@....h +ho......h +haaao.c.h +ho.b....h +h.eb....h +######### + +h#######h +h..eee..h +h.#....eh +h....@.eh +h.ooo..eh +h.ooo.#.h +h.......h +######### + +h########h +he...e...h +h...o....h +h.....g..h +h.o.f.g.eh +h.....g..h +h.@.o....h +h........h +########## + +h#######h +h.......h +h.o.o.o.h +h..e....h +h.o.@.o.h +h....e..h +h.o.o.o.h +h.......h +######### + +h#######h +h..e....h +h....@..h +h.k.o.k.h +he......h +h.o.k.o.h +h.......h +h...e...h +######### + +h#######h +h.@.....h +h..o.o..h +h.o.c.o.h +h..cec..h +h.o.c.o.h +h..o.o..h +h.......h +######### + +h#########h +haaaaaaaaah +hb.......bh +hb.oo.oo.bh +hb.o.@.o.bh +hb...e...bh +hb.o...o.bh +hb.oo.oo.bh +hb.......bh +hbaaaaaaabh +########### + +h#######h +h.......h +h..o.o..h +h...g...h +heg.....h +he..@..fh +h....g.eh +h..go.o.h +h.......h +######### + +h#######h +h..@....h +h.o.k.o.h +h..oeo..h +h.keoek.h +h..oeo..h +h.o.k.o.h +h.......h +######### + +h########h +h....a...h +h....b.e.h +h.ooob...h +h@ooob.e.h +h.ooob...h +h....b.e.h +h....b...h +########## + +h######h +h......h +h..oeo.h +h.oeoe.h +h..oeo.h +h.@.o..h +h......h +######## + +h#######h +h@..o...h +h.e.o.e.h +h...o...h +hooo.oooh +h...o...h +h.e.o.e.h +h...o...h +######### + +h#######h +h.......h +h@.oco..h +h.o...o.h +h.c.e.c.h +h.o...o.h +h..oco..h +h.......h +######### + +h#########h +h..@......h +h.o.ogo.o.h +h..aaaaa..h +h.obooobo.h +hegbooobgeh +h.obooobo.h +h..baaab..h +h.o.o.o.o.h +h....f....h +########### + +message that's better + diff --git a/Sokubunny_and_the_colored_Boxes.txt b/Sokubunny_and_the_colored_Boxes.txt new file mode 100644 index 0000000000000000000000000000000000000000..42007891805348ffc74bc657a120bb2e07f38621 --- /dev/null +++ b/Sokubunny_and_the_colored_Boxes.txt @@ -0,0 +1,336 @@ +title Sokubunny and the colored Boxes +author Lucas Boedeker +homepage www.l-boe.de + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +RedTarget +black Red +..... +.000. +.010. +.000. +..... + +BlueTarget +black Blue +..... +.000. +.010. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +White Orange White Blue +.0.0. +.0.0. +.000. +23332 +.3.3. + +RedCrate +Red +00000 +0...0 +0...0 +0...0 +00000 + +BlueCrate +Blue +00000 +0...0 +0...0 +0...0 +00000 + + + +======= +LEGEND +======= + +Crate = RedCrate or BlueCrate +Target = RedTarget or BlueTarget + +. = Background +# = Wall +P = Player +R = RedCrate +B = BlueCrate +N = BlueTarget +@ = RedCrate and BlueTarget +T = RedTarget + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All RedTarget on RedCrate +All BlueTarget on BlueCrate + +======= +LEVELS +======= + +message 1 +(16 - minimal and nice 9/10) + +###### +#....# +#.NRT# +#p.B## +##..## +###### + +message 2 +(05 - stashaway1) + +######## +###.t..# +###.p#.# +#..rb..# +#.#..### +#..n.### +######## + +message 3 +(07 - veryclose single spot 1) + +######## +####t..# +#..#...# +#.p#..## +#.@.b.## +#..#..## +######## + +message 4 +(20 - stashaway and many steps turnaround) + +###### +##.T## +##R..# +##.N.# +#..B.# +#P..## +###### + +message 5 +(24 - (3) stashaway on correct target) + +####### +#.T..T# +#.R.#.# +#N.R..# +##B.### +##P#### +####### + +message this are my 5 levels +message now follow: the levels that did not make it + +message 09 - stashaway2 + +######### +#####.P.# +#...#.#.# +#.N.R...# +#..B.#### +###T.#### +######### + +message 11 - stashaway3 + +####### +###N..# +#PR...# +#...### +##B.T## +##...## +####### + +message 18 - stashaway4 + +####### +###T..# +#...BN# +#..#.## +##PR..# +#.....# +####### +message 00 - keller + +###### +#..### +#rn### +#tbp.# +#....# +###### + +message 03 - telefon + +######## +###..### +#....### +#.#..### +#..rb### +###.pnt# +###..### +######## + +message 04 - banane + +####### +##n.p.# +#tbr..# +#..#### +#..#### +####### +####### + +message 06 - balls + +######### +##...n.## +#...##.## +#.prtb..# +#...##..# +######### + +message 12 - corridor + +###### +#....# +#.PB.# +#.R..# +###N## +###T## + +message 15 - smallTwist + +####### +##....# +##.B..# +#.RP#N# +#..T### +####### + + +message 17 - gready + +..NP# +.R.B. +.#.T. +...#. +###.# + +message 19 - okay + +#N..# +..TB# +#.... +#P.R. +#..## + +message 21- (3) there is only one way + +....P +.B.RT +.T.R# +##N.# + +message 22 - (3) only spot + +N#... +P..#R +.RB.T +...T. +##.## + +message 23 - (3) step by step + +##.N# +T.#.# +...R. +.BR.T +#.P.. + +message 10 - looks hard but is easy + many steps + +####### +#TN...# +#...R.# +##.#B.# +##P..## +####### + +message 14 - looks easy and is easy2 + +###### +#..### +#.R.N# +#T.B.# +#P..## +###### + +message 13 - looks easy and is easy1 + +####### +#...### +#.BR..# +#NTP..# +####### + +message 08 - looks hard but is easy + +####.# +#P#.#. +.....# +.BRT.. +..#..# +N..##. + + + + diff --git a/Soliquid.txt b/Soliquid.txt new file mode 100644 index 0000000000000000000000000000000000000000..60e69002ca96c4ff20102863a6ef3f4bd85ca9cf --- /dev/null +++ b/Soliquid.txt @@ -0,0 +1,388 @@ +title Soliquid +author Anton Klinger +homepage www.puzzlescript.net +color_palette 7 +noaction + +======== +OBJECTS +======== + +Background +darkgray Gray +11111 +01111 +11101 +11111 +10111 + + +Target +white +..... +.000. +.000. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Crate +orange Yellow +00000 +0...0 +0.1.0 +0...0 +00000 + +From +orange +..... +.000. +..... +.000. +..... + +To +orange +..... +.0.0. +.0.0. +.0.0. +..... + +Liquid +transparent Green green +01110 +12001 +12201 +12221 +01110 + +Frozen +transparent lightblue lightblue +01110 +12221 +10221 +10021 +01110 + +WantsToFreeze +white +..... +..... +.0... +..... +..... + +WantsToMelt +black +..... +..... +...0. +..... +..... + +Freezer +lightblue lightgray black +1...1 +.202. +.000. +.202. +1...1 + +Heater +yellow darkred black +1...1 +.020. +.202. +.020. +1...1 + +Front1 +Red +00000 +..... +00000 +..... +00000 + +Front2 +blue +00000 +..... +00000 +..... +00000 + + +UU +Yellow +..0.. +..0.. +..... +..... +..... + +DD +Yellow +..... +..... +..... +..0.. +..0.. + +LL +Yellow +..... +..... +00... +..... +..... + +RR +Yellow +..... +..... +...00 +..... +..... + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Liquid +Player = Liquid or Frozen +O = Target +C = Crate +T = Target and Crate +F = Target and Liquid +Obstacle = Wall or Crate +K = Freezer +H = Heater + +Front = Front1 or Front2 + +======= +SOUNDS +======= + +Liquid MOVE 32774309 +Frozen Move 88300107 +endlevel 58794308 +endgame 37721308 +sfx0 35611100 +sfx1 66706102 + +================ +COLLISIONLAYERS +================ + +Background +Target +Freezer, Heater +Liquid, Wall, Crate, Frozen +Front1, Front2 +UU,DD,LL,RR +From, To +WantsToFreeze, WantsToMelt + +====== +RULES +====== +(establish front) +[ > Player | Crate | NO Obstacle ] -> [ > Player | From | To ] +[ > Liquid | Obstacle ] -> [ Front1 | Obstacle] +[ > Frozen | Obstacle ] -> [ Front2 | Obstacle] +[ UP Player ] -> [ up Player UU ] +[ down Player ] -> [ down Player DD ] +[ left Player ] -> [ left Player LL ] +[ right Player ] -> [ right Player RR ] + +[Front] [From] -> [Front] [Crate] +[Front] [To] -> [Front] [] +[Front] [> Player | NO Player NO Front] -> [Front] [ Front | ] + +(move all players) + +(create trail for liquid) +late UP [UU NO Obstacle | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | ] +late UP [UU NO Obstacle | Liquid | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | Liquid | ] + +late down [DD NO Obstacle | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | ] +late down [DD NO Obstacle | Liquid | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | Liquid | ] + +late left [LL NO Obstacle | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | ] +late left [LL NO Obstacle | Liquid | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | Liquid | ] + +late right [RR NO Obstacle | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | ] +late right [RR NO Obstacle | Liquid | Liquid NO Front| NO Liquid ] -> [Liquid | Liquid | Liquid | ] + + +(prevent frozen from getting smaller) +late UP [UU NO Obstacle | Frozen | Frozen Front| NO Frozen ] -> [Frozen | Frozen | Frozen | ] +late UP [UU NO Obstacle | Frozen Front| NO Frozen ] -> [Frozen | Frozen | ] + +late down [DD NO Obstacle | Frozen | Frozen Front| NO Frozen ] -> [Frozen | Frozen | Frozen | ] +late down [DD NO Obstacle | Frozen Front| NO Frozen ] -> [Frozen | Frozen | ] + +late left [LL NO Obstacle | Frozen | Frozen Front| NO Frozen ] -> [Frozen | Frozen | Frozen | ] +late left [LL NO Obstacle | Frozen Front| NO Frozen ] -> [Frozen | Frozen | ] + +late right [RR NO Obstacle | Frozen | Frozen Front| NO Frozen ] -> [Frozen | Frozen | Frozen | ] +late right [RR NO Obstacle | Frozen Front| NO Frozen ] -> [Frozen | Frozen | ] + +(cleanup) +late [UU] -> [] +late [DD] -> [] +late [LL] -> [] +late [RR] -> [] +late [Front1] -> [ Liquid ] +late [Front2] -> [ Frozen ] +late [From] -> [] +late [To] -> [Crate] + +(check freezing or heating) +late [Freezer Liquid] -> [Freezer WantsToFreeze] +late [Liquid NO Freezer][WantsToFreeze] -> [Liquid][Liquid] +late [WantsToFreeze] -> [Frozen] sfx0 + +late [Heater Frozen] -> [Heater WantsToMelt] +late [Frozen NO Heater][WantsToMelt] -> [Frozen][Frozen] +late [WantsToMelt] -> [Liquid] sfx1 + +============== +WINCONDITIONS +============== + +All Player on Target +All Target on Player + +======= +LEVELS +======= + +######### +#.......# +#.......# +#...ooo.# +#.p.ooo.# +#...ooo.# +#.......# +#.......# +######### + +######### +####....# +#.......# +#.p.....# +#.......# +####o#### +####o#### +####o#### +######### + +######### +######### +#....#### +#.p..#### +#...oo.## +###.oo.## +###....## +######### +######### + +######### +#.#...#.# +#.#.p.#.# +#.#...#.# +#.#ccc#.# +#.#ooo#.# +#.#...#.# +#.#...#.# +######### + +########## +#####...## +#...c...## +#.......## +#....p.c## +##c.o....# +##.......# +##...c...# +##...##### +########## + +######### +######### +#hh....k# +#hh.p..k# +#......k# +##o###### +##o###### +##o###### +######### + +######## +#...#### +#.p....# +#oo##..# +#......# +#..#.kk# +####.kk# +######## + +############ +####hh###### +####..###### +#.......kk## +#.p..o..kk## +#..#.o##..## +####......## +############ + +############ +#kk...#....# +#kk.p.#.oo.# +#.....#.oo.# +#..####....# +#..hh..hh..# +#..hh..hh..# +#hh..hh..hh# +#hh..hh..hh# +############ + +################# +#kkkkk.kk.kkk#oo# +#k.kk#k#kkkk.#.## +#kk#k.k.kkkkkkk.# +#k...k.kkk#.kkkk# +#k.p.kkkkkkkkk.k# +#k...k.kk..kk#kk# +#kkk#kk#kkk#.k.k# +#k#.k#kkkk.kkkkk# +#kkkkk..kkkkkkk.# +################# + +########## +#........# +#.p......# +#...cc...# +#..cooc..# +#..cooc..# +#...cc...# +#........# +#........# +########## + +message Thank you for playing my game! diff --git a/Solitaire.txt b/Solitaire.txt new file mode 100644 index 0000000000000000000000000000000000000000..17794895a82a6042b68e9452b68f527e4c487ff5 --- /dev/null +++ b/Solitaire.txt @@ -0,0 +1,392 @@ +title Solitaire +author Daniel Sherlock +(Note: The game itself is traditional.) +homepage https://en.wikipedia.org/wiki/Peg_solitaire +(I [the author] am temorarily lacking in webpage, so you can read all about solitaire instead. It's good fun.) + +background_color DarkGreen +run_rules_on_level_start +key_repeat_interval 0.2 + + +======== +OBJECTS +======== + +(As you can probably tell, I've struggled to get reasonable colours and shapes for all the things. Suggestions welcome.) + +Background +#6bb745 #45b758 #93b745 +10201 +00000 +20102 +00000 +10201 + +Board +#ad914a #937b3e +01000 +10000 +00001 +00010 +00100 + +TargetBoard +#ad914a #937b3e +01000 +10000 +00001 +00010 +00100 + +EdgeBoard_Top +#ad914a #937b3e LightBrown +22222 +10000 +00001 +00010 +00100 + +EdgeBoard_Top_Right +#ad914a #937b3e LightBrown +2.... +12... +002.. +0002. +00102 + +EdgeBoard_Right +#ad914a #937b3e LightBrown +01002 +10002 +00002 +00012 +00102 + +EdgeBoard_Bottom_Right +#ad914a #937b3e LightBrown +01002 +1002. +002.. +02... +2.... + +EdgeBoard_Bottom +#ad914a #937b3e #8d712a +01000 +10000 +00001 +00010 +22222 + +EdgeBoard_Bottom_Left +#ad914a #937b3e DarkBrown +21000 +.2000 +..201 +...20 +....2 + +EdgeBoard_Left +#ad914a #937b3e DarkBrown +21000 +20000 +20001 +20010 +20100 + +EdgeBoard_Top_Left +#ad914a #937b3e #8d712a +....2 +...20 +..201 +.2010 +20100 + +Hole +Black DarkGrey Grey +..... +..1.. +.201. +..2.. +..... + +TargetHole +DarkRed Red LightRed +..... +..1.. +.201. +..2.. +..... + +Marble +DarkBlue LightBlue +..... +.011. +.001. +.000. +..... + +TargetMarble +DarkBlue LightBlue LightRed +..2.. +.011. +20012 +.000. +..2.. + +WalkingPlayer +Blue +00.00 +0...0 +..... +0...0 +00.00 + +LiftingPlayer +Purple +00.00 +0...0 +..... +0...0 +00.00 + + +======= +LEGEND +======= + +. = Background +! = Board +o = Hole and Board ++ = TargetHole and TargetBoard +0 = Marble and Board +X = TargetMarble and TargetBoard +@ = WalkingPlayer and Hole and Board +* = WalkingPlayer and TargetHole and TargetBoard + +EdgeBoard = EdgeBoard_Top or EdgeBoard_Top_Right or EdgeBoard_Right or EdgeBoard_Bottom_Right or EdgeBoard_Bottom or EdgeBoard_Bottom_Left or EdgeBoard_Left or EdgeBoard_Top_Left + +AnyBoard = Board or TargetBoard or EdgeBoard +AnyHole = Hole or TargetHole +AnyMarble = Marble or TargetMarble +Player = WalkingPlayer or LiftingPlayer + + +======= +SOUNDS +======= + +(I considered doing some sounds for various things, but was listening to music at the time, so didn't. As with above, suggestions are welcome.) + + +================ +COLLISIONLAYERS +================ + +Background +AnyBoard +AnyHole, AnyMarble +Player + + +====== +RULES +====== + +[> WalkingPlayer | AnyHole] -> [| WalkingPlayer AnyHole] +[> WalkingPlayer | AnyMarble] -> [| WalkingPlayer AnyMarble] + +[action WalkingPlayer AnyMarble] -> [LiftingPlayer AnyMarble] +[action LiftingPlayer AnyMarble] -> [WalkingPlayer AnyMarble] + +[> LiftingPlayer AnyMarble | AnyMarble | AnyHole] -> [Hole | Hole | WalkingPlayer Marble] + +[> Player] -> [Player] + +late [Hole TargetBoard] -> [TargetHole TargetBoard] +late [TargetHole Board] -> [Hole Board] + +late [Marble TargetBoard] -> [TargetMarble TargetBoard] +late [TargetMarble Board] -> [Marble Board] + +late up [Board | no AnyBoard] -> [EdgeBoard_Top |] +late right [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Right |] +late right [Board | no AnyBoard] -> [EdgeBoard_Right |] +late down [EdgeBoard_Right | no AnyBoard] -> [EdgeBoard_Bottom_Right |] +late down [Board | no AnyBoard] -> [EdgeBoard_Bottom |] +late left [EdgeBoard_Bottom | no AnyBoard] -> [EdgeBoard_Bottom_Left |] +late left [Board | no AnyBoard] -> [EdgeBoard_Left |] +late left [EdgeBoard_Top | no AnyBoard] -> [EdgeBoard_Top_Left |] + + + +============== +WINCONDITIONS +============== + +All Marble on TargetBoard + +( +--Testing Win Condition: +--For when you can't be bothered to solve a whole puzzle. +--Note: You must comment out the other win condition for this to have any effect. + +Some Player on TargetMarble + +--End of testing win condition. +) + +======= +LEVELS +======= + +( +--Tutorial: +--Comment/Uncomment this as necessary. +) + +message Hi. +message "Solitaire" is a traditional solo board game played all over the world. +message In it, you lift marbles over each other to remove them from the board - aiming to be left with one marble in the centre of the board. +message Here's a practice round: "X" or "SPACE" to lift a marble, arrow keys to move, "R" to restart, "Z" to undo. + +........... +...!!!!!... +..!!ooo!!.. +.!!!ooo!!!. +.!ooooooo!. +.!o00*ooo!. +.!ooooooo!. +.!!!ooo!!!. +..!!ooo!!.. +...!!!!!... +........... + +message See? That wasn't so bad! Now, the real thing: + +( +--End of tutorial. +) + +........... +...!!!!!... +..!!000!!.. +.!!!000!!!. +.!0000000!. +.!000*000!. +.!0000000!. +.!!!000!!!. +..!!000!!.. +...!!!!!... +........... + +message That was the "standard" (English-style) board - but history has seen many different shapes of solitaire. +message For example, this is the European-style board, attested as far back as 17th century France: +message [Note here though that the target hole for the final marble is no longer in the centre.] + +........... +...!!!!!... +..!!000!!.. +.!!00000!!. +.!000@000!. +.!0000000!. +.!000X000!. +.!!00000!!. +..!!000!!.. +...!!!!!... +........... + +message Well done! +message Here's one from 18th century Germany - similar to the one you started with, but with 12 more holes: + +............. +....!!!!!.... +...!!000!!... +..!!!000!!!.. +.!!!!000!!!!. +.!000000000!. +.!0000*0000!. +.!000000000!. +.!!!!000!!!!. +..!!!000!!!.. +...!!000!!... +....!!!!!.... +............. + +message You're getting good at these! +message Another one on the European-style board now, but with different start and finish positions: + +........... +...!!!!!... +..!!000!!.. +.!!00000!!. +.!0000000!. +.!0X000@0!. +.!0000000!. +.!!00000!!. +..!!000!!.. +...!!!!!... +........... + +message ... And this one is diamond-shaped: + +............. +....!!!!!.... +...!!!0!!!... +..!!!000!!!.. +.!!!00000!!!. +.!!0000000!!. +.!0000*0000!. +.!!0000000!!. +.!!!00000!!!. +..!!!000!!!.. +...!!!0!!!... +....!!!!!.... +............. + +message +message Yeah, I went there. +message Ok, here's your 3rd-and-final puzzle based on the European-style board: + +........... +...!!!!!... +..!!00X!!.. +.!!00000!!. +.!0000000!. +.!0000000!. +.!0000000!. +.!!00000!!. +..!!@00!!.. +...!!!!!... +........... + +message Did you think that was the last one? Haha! Sorry, no. +message This one, first described in the 20th century, is all asymmetric. Funky. + +............ +...!!!!!.... +..!!000!!... +.!!!000!!!.. +.!!!000!!!!. +.!00000000!. +.!000*0000!. +.!00000000!. +.!!!000!!!!. +..!!000!!!.. +...!!!!!!... +............ + +message Wow, you did it! You solved every version I could throw at you. Metaphorically thrown, obvs. +message Seriously, that's genuinely impressive. + +message If you still need more solitaire, that's easy - why not make one yourself... +message 1. Find the source code for all this at https://gist.github.com/DanielSherlock/4471fa6feffa53988779c6bbe4050830 +message 2. Copy and paste it into https://puzzlescript.net/editor.html +message 3. Click "Level Editor" and draw to your heart's content. Then click "S" to save. +message 4. Copy and past the output (in blue) into the source on the left, just under where it says "Levels". +message 5. There is no step 5 - you can just run the new code (click "Run"). + +message Oh, and I should say that... +message ... other than the amazing PuzzleScript by https://www.increpare.com/ ... +message ... the "Peg Solitaire" page on Wikipedia was a massive help in writing this. diff --git a/Some_lines_were_meant_to_be_crossed.txt b/Some_lines_were_meant_to_be_crossed.txt new file mode 100644 index 0000000000000000000000000000000000000000..59c3224d6f001fd18274f3bcf733a469f12b9f04 --- /dev/null +++ b/Some_lines_were_meant_to_be_crossed.txt @@ -0,0 +1,190 @@ +title Some lines were meant to be crossed +author Frpzzd +again_interval 0.08 +realtime_interval 0.06 +key_repeat_interval 0.12 +require_player_movement off +background_color darkblue +text_color red + +======== +OBJECTS +======== + +Background . +Darkblue + +Player +Darkred + +Tail +Darkred +..... +..... +..0.. +..... +..... + +Pathvert | +Blue +.000. +.000. +.000. +.000. +.000. + +Pathhoriz - +Blue +..... +00000 +00000 +00000 +..... + +Wallvert +Red +.000. +.000. +.000. +.000. +.000. + +Wallhoriz +red +..... +00000 +00000 +00000 +..... + +Start +lightblue + +======= +LEGEND +======= + +@ = player and start ++ = pathvert and pathhoriz + +Path = pathvert or pathhoriz +Wall = wallvert or wallhoriz + +========= +SOUNDS +========= + + +================ +COLLISIONLAYERS +================ + +Background +tail +start +pathvert, wallvert +pathhoriz, wallhoriz +Player + +====== +RULES +====== + +[> player|wall]->cancel +[> player|tail]->cancel +[player pathvert]->[player wallvert] +[player pathhoriz]->[player wallhoriz] +LATE VERTICAL[ wallvert|pathvert]->[wallvert|wallvert]again +LATE HORIZONTAL[ wallhoriz|pathhoriz]->[wallhoriz|wallhoriz]again + +LATE[player no start]->[player tail] + +============== +WINCONDITIONS +============== + +no path +all player on start + +======= +LEVELS +======= + +message Cross all of the lines, then come back to where you began. + +....... +.+---+. +.|...|. +.|.@.|. +.|...|. +.+---+. +....... + +............... +.+---+---+---+. +.|...|...|...|. +.|.@.|...|...|. +.|...|...|...|. +.+---+---+---+. +............... + +............... +.+---+---+---+. +.|...|...|...|. +.|.@.+---+...|. +.|...|...|...|. +.+---+---+---+. +............... + +........... +...+---+... +...|...|... +...|...|... +...|...|... +.+-+-+-+-+. +.|...|...|. +.|.@.|...|. +.|...|...|. +.+---+---+. +........... + +........... +...+---+... +...|...|... +...|.@.|... +...|...|... +.+-+-+-+-+. +.|...|...|. +.|...|...|. +.|...|...|. +.+---+---+. +........... + +........... +.....+---+. +.....|...|. +.....|.@.|. +.....|...|. +.+---+---+. +.|...|..... +.|...|..... +.|...|..... +.+---+..... +........... + +............... +.+---+...+---+. +.|...|...|...|. +.|...+---+...|. +.|...|...|...|. +.+-+-+...+-+-+. +...|.......|... +...|...@...|... +...|.......|... +.+-+-+...+-+-+. +.|...|...|...|. +.|...+---+...|. +.|...|...|...|. +.+---+...+---+. +............... + diff --git a/Something.txt b/Something.txt new file mode 100644 index 0000000000000000000000000000000000000000..f13054c6f2ee8f8d6f015977b89823c22b6813ad --- /dev/null +++ b/Something.txt @@ -0,0 +1,383 @@ +title Something +author arrogant.gamer +homepage www.arrogantgamer.com +norepeat_action + +======== +OBJECTS +======== + +( Purple ) + +APlayerOn +red +00000 +0.0.0 +00.00 +0.0.0 +00000 + +APlayerOff +red +00000 +0.0.0 +00.00 +0.0.0 +00000 + +ATarget +red +..... +.0.0. +..0.. +.0.0. +..... + +AFloor +darkred + +AWall +transparent + +( Brown ) + +BPlayerOn +#00f +00000 +00.00 +0.0.0 +00.00 +00000 + +BPlayerOff +#00f +00000 +00.00 +0.0.0 +00.00 +00000 + +BTarget +#00f +..... +..0.. +.0.0. +..0.. +..... + +BFloor +blue + +BWall +transparent + +( utility objects ) + +Background +gray + + +======= +LEGEND +======= + +APlayer = APlayerOn or APlayerOff +BPlayer = BPlayerOn or BPlayerOff + +Player = APlayerOn or BPlayerOn +PlayerOff = APlayerOff or BPlayerOff +Floor = AFloor or BFloor +Wall = AWall or BWall +Target = ATarget or BTarget + +# = BWall +P = BWall +T = BWall and APlayerOff +$ = BWall and ATarget + +. = BFloor +B = BFloor and BPlayerOn +* = BFloor and ATarget ++ = BFloor and BTarget + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Floor +AWall, APlayer +BWall, BPlayer +Target + +====== +RULES +====== + +( when the player presses 'x', switch paradigms ) + +[ action APlayerOn ] [ AWall ] -> [ action APlayerOn ] [ BFloor ] +[ action APlayerOn ] [ AFloor ] -> [ action APlayerOn ] [ BWall ] +[ action APlayerOn ] [ BPlayerOff ] -> [ APlayerOff ] [ BPlayerOn ] +[ action BPlayerOn ] [ BWall ] -> [ action BPlayerOn ] [ AFloor ] +[ action BPlayerOn ] [ BFloor ] -> [ action BPlayerOn ] [ AWall ] +[ action BPlayerOn ] [ APlayerOff ] -> [ BPlayerOff ] [ APlayerOn ] + + +( players can push walls, and inactive players within ) +rigid [ > Player | Wall ] -> [ > Player | > Wall ] ++ rigid [ > Player | PlayerOff ] -> [ > Player | > PlayerOff ] + + +( after walls are moved, ensure either a floor or wall is in every cell ) +late [ APlayerOn ] [ Floor Wall ] -> [ APlayerOn ] [ Wall ] +late [ APlayerOn ] [ no Floor no Wall ] -> [ APlayerOn ] [ AFloor ] +late [ BPlayerOn ] [ Floor Wall ] -> [ BPlayerOn ] [ Wall ] +late [ BPlayerOn ] [ no Floor no Wall ] -> [ BPlayerOn ] [ BFloor ] + + +============== +WINCONDITIONS +============== + +all APlayer on ATarget +all BPlayer on BTarget + +======= +LEVELS +======= + +$#.+ +##.. +T#.B + ++.#$ +##.# +..## +.#.. +B.#T + +( TODO compare the levels that "work", find out why ) + +( there needs to be a "P" somewhere in the level, where a wall would be ) +( this is how the controls get sent to the different folk ) + +( this next level has an interesting twist: the purple goal needs to be ) +( constructed by grey, because it is in a purple wall ) + +##### +*#.B# +..T.# +##.+# +P#### + +( this level demonstrates a simple "transfer" ) +( the purple dude can't get to the other purple area ) +( without help. ) + +( this seems to be the central mechanic: ferrying ) + +$##....+ +###..... +####.... +....#### +....#### +B...##PT + +( here is a simpler level derived from the previous two levels ) +( maybe this could be interesting if it the purple target was ) +( on the left side... ) + +( ferrying, building ) + +( at the moment this is very simple, but if we could find some ) +( way to have the grey target on the left, so that grey has ) +( to build purple a target, and then purple has to ferry grey ) +( that would be cool ) + +##....##.. +T#.B..##.. +.#....##*. +###..####P +###..##..+ + + +( a more involved level ) +( design notes: I started with an impossible situation ) +( then added something to make it possible, then added something ) +( to make it a little harder. It was a lot of back and forth to get ) +( it to this point ) + +#..##..#$ +##.#####. +#.T..###+ +#.......# +#.B..###. +######P#. + +( GOOD LEVELS ) + +( UGH I felt pretty clever about these, but they both contain ) +( rather trivial unintended solutions. It is too easy to just break the ) +( level down, rather than solve it. Maybe that's fun too!? ) + +( the unintended soultion involves peeling a strip off the left ) +( side of the center area, and building a bridge ) +( alternatively the dark coloured block can just build a tunnel ) +( for the ilght coloured block ) + +( THESE TWO LEVELS ) ( are too similar ) + +( bridging: grey builds a bridge for purple ) +( this one seems to be the poorest of them: ) +( it doesn't make use of the block at the top or digging ) + +( ...#...... +###..##### +T##..###$# +##.B.##### +.#...##### +###..###.P +.##.##...+ )( possibly remove the single block here ) + +( ie .##..##..+ ) + +( a variation on the level, with an unintended solution ) +( which of these two is "more interesting"? It would be ) +( cool to include both, since they are similar but have ) +( quite different solutions... the first requires planning ) +( ahead, and the second requires clever block breaking ) + +( digging: grey pushes purple into a situation where it can ) +( break enough blocks free of the wall ) + +...#...... +###..##### +T#...###$# +##.B..#### +.#....#### +###..####P +.##..##..+ ( I like this one better ) + + +( this is too easy, but I wish it wasn't. It demonstrates a sokoban ) +( one-way gadget, the three blocks in the middle that must be moved ) +( but also demonstrates how difficult it is to stop a player in this ) +( variant. My design goal is for purple to have to cross the screen ) +( in order to unlock the gadget, but purple seems to be able to unlock it ) +( from the right in any case! Moar thinking! ) + +( in any case this kind of works as a simple level ) +( grey unlocks purple, and then purple has to ferry ) +( grey back across the level ) + +( unlocking ) + +P###.#.###$# +####.#...##. ++B..#.##.#.. +.##...##...T + +( the original level, based off Stephen Lavelle's sokoban level ) +( it is just "good luck" that this level actually has an interesting ) +( solution. We need to reproduce this "feel" ) + +( this is more complex version of that first level: grey ) +( builds the purple goal ) + +####.* +#..#.. +#..### +##B..# +#..T.# +#+.### +P###.. + +message "Show's over: go home!" + +( END GOOD LEVELS ) + +( I tried to make some levels where you have classic Sokoban parts, ) +( like elbows and locks of various kinds. It turns out they all fall ) +( apart. This is because: ) + +( once the purple dude is inside a room, if the room is small, then the ) +( purple dude can just explode it. If the room is large, then it won't ) +( work as a lock, elbow, or what have you. ) + +( still working on discovering "the nature" of interesting puzzles in this space ) + +( elbow: easily broken ) + +##B##..... +##T##..... +#......*.. +#..##..... +####P..... + +( a lock that would be impossible in Sokoban, but is too easy to solve here ) + +##B#P +##T## +##.*# +#...# +#..## +##### + + + +( observation: draw a smooth curve that intersects itself at least once, and that ) +( ends where it started. The figure should now have at least two ) +( distinct areas. Colour one of them white and the other black. ) +( Instead of a smooth curve, use right angles. Now you have a level! ) + +( a simple level demonstrating this technique ) +( If we think about this level in terms of a graph, with each "room" ) +( being a node, and each wall as an edge, then it is a bipartite graph. ) + +( this level has no moveable blocks ) + +$##...##P +#T#...### +###...### +...###... +...###.B. +###.....+ + +( examples with no solution ) + +( This is a level whose shape cannot be achieved in the way described ) +( above, but whose graph is still bipartite. In this level, purple ) +( will need a "tunnel" to get to the goal ) + +P#####..... +#$####..... +####T#..... +######..... +......##### +......##### +.B....##... +......##.+. +......##... + +( here I've nested two bipartite planar graphs ) + +...############## +...############## +...############## +###.............. +###.............. +###..P#####...... +###..#$####...... +###..####T#...... +###..######...... +###........#####. +###........#####. +###...B....#####. +###........#####. +###........#####. +###.............. diff --git a/Son_of_Pacman.txt b/Son_of_Pacman.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac9aa0e47b678448c8f83698db18807ab7b50ac3 --- /dev/null +++ b/Son_of_Pacman.txt @@ -0,0 +1,183 @@ +title Son of Pacman +author Josh Reichental +homepage https://cheifemu.itch.io/ +youtube BxYzjjs6d1s + +======== +OBJECTS +======== + +Background +Black +00000 +00000 +00000 +00000 +00000 + +WallV +Blue +.0.0. +.0.0. +.0.0. +.0.0. +.0.0. + +WallH +Blue +..... +00000 +..... +00000 +..... + + +PlayerR +YELLOW +.0000 +0000. +000.. +0000. +.0000 + +PlayerL +YELLOW +0000. +.0000 +..000 +.0000 +0000. + +PlayerU +YELLOW +0...0 +00.00 +00000 +00000 +.000. + +PlayerD +YELLOW +.000. +00000 +00000 +00.00 +0...0 + +Pellet +Yellow +..... +..... +..0.. +..... +..... + +Ghost +Pink Blue +.000. +01010 +00000 +00000 +0.0.0 + + +======= +LEGEND +======= + +Player = PlayerR or PlayerL or PlayerU or PlayerD + +. = Background +- = WallH +! = WallV +P = PlayerR +* = Pellet +G = Ghost + + + +======= +SOUNDS +======= + +restart 83744502 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Pellet +Player, WallH, WallV, Ghost + +====== +RULES +====== + +[ > Ghost | Pellet ] -> [ > Ghost | ] +[ > Player | ... | Ghost ] -> [ > Player | ... | > Ghost ] +[ > Player | Ghost ] -> restart + +UP [ UP Player ] -> [ UP PlayerU ] +Down [ Down Player ] -> [ Down PlayerD ] +right [ right Player ] -> [ right PlayerR ] +left [ left Player ] -> [ left PlayerL ] + +============== +WINCONDITIONS +============== + +All ghost on Pellet + +======= +LEVELS +======= + +message Eat that pellet ghosty! + +...--- +...!*! +...!.! +...!g! +!---.! +!p...! +!----! + + +message Don't touch me! You're working for US now! + +..---.. +--!.!-. +!*!..!. +!.!g.-- +!.p...! +!..---- +!.!.... +---.... + +message Look at me now Dad, look at me now... + +.----.... +-!*.!---. +!..g...!. +--p....-- +.!...g..! +.---!.*-- +....----. + +message Is this my life now? + +.-----.. +-!p..!-. +!*.*.*!. +!ggggg!. +!.....-- +!.*..*.! +-!.!---. +.---.... + +message Who am I? +message I am the Son... +message The Son of Pacman \ No newline at end of file diff --git a/Sorx-Aubi.txt b/Sorx-Aubi.txt new file mode 100644 index 0000000000000000000000000000000000000000..eb431c9d6e5ea3244de3ac3a72edbd1f81178727 --- /dev/null +++ b/Sorx-Aubi.txt @@ -0,0 +1,406 @@ +(/.) + +title Sorx-Aubi +author Ali Nikkhah +homepage twitter.com/_AliNikk__ + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +White +00000 +00000 +00000 +00000 +00000 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +LightGrey +00000 +00000 +00000 +00000 +00000 + +NormalPlayer +Gray DarkGray +..0.. +.111. +01.10 +.111. +..0.. + +BrokenPlayer +Gray DarkGray +..0.. +.111. +01.10 +...1. +..0.. + +SorxCrate +LightRed +00000 +0...0 +0...0 +0...0 +00000 + +AubiCrate +LightBlue +00000 +0...0 +0...0 +0...0 +00000 + +SorxxCrate +Red LightRed +00000 +00000 +00000 +00000 +00000 + +AubiiCrate +Blue LightBlue +.000. +00000 +00000 +00000 +.000. + +AubiCorner1 +Blue +....0 +..... +..... +..... +..... + +AubiCorner2 +Blue +..... +..... +..... +..... +....0 + +AubiCorner3 +Blue +..... +..... +..... +..... +0.... + +AubiCorner4 +Blue +0.... +..... +..... +..... +..... + +======= +LEGEND +======= + +Crate = SorxCrate or AubiCrate or SorxxCrate or AubiiCrate +Player = NormalPlayer or BrokenPlayer +Obstacle = Player or Crate or Wall +AubiCorner = AubiCorner1 or AubiCorner2 or AubiCorner3 or AubiCorner4 + +. = Background +# = Wall +P = NormalPlayer +q = BrokenPlayer +r = SorxCrate +b = AubiCrate +x = SorxxCrate +i = AubiiCrate +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 82713707 +Player MOVE 8001307 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, SorxxCrate, SorxCrate, AubiiCrate, AubiCrate +AubiCorner1 +AubiCorner2 +AubiCorner3 +AubiCorner4 + +====== +RULES +====== + +(late DOWN [ GravityPlayerDown | no Obstacle ] -> again +DOWN [ GravityPlayerDown | no Obstacle ] -> [ > GravityPlayerDown | no Obstacle] +DOWN [ < GravityPlayerDown | no NormalPlayer] -> [ GravityPlayerDown | no NormalPlayer]) + +[ > NormalPlayer ] [ BrokenPlayer ] -> [ > NormalPlayer ] [ < BrokenPlayer ] + +startloop + +[ > Player | AubiCrate ] -> [ > Player | > AubiCrate ] + +[ > Player | AubiiCrate ] -> [ > Player | > AubiiCrate ] ++ rigid [ moving AubiiCrate | AubiiCrate ] -> [ moving AubiiCrate | moving AubiiCrate ] ++ [ > Crate | AubiiCrate ] -> [ > Crate | > AubiiCrate ] + +[ > Crate | AubiCrate ] -> [ > Crate | > AubiCrate ] + +endloop + +late [ AubiCrate | SorxxCrate ] -> [ SorxCrate | SorxxCrate] +late [ SorxCrate | AubiiCrate ] -> [ AubiCrate | AubiiCrate] + +[AubiCorner|] -> [|] + +late [AubiCorner|] -> [|] + +late RIGHT [AubiiCrate | AubiiCrate] -> [AubiiCrate AubiCorner1 AubiCorner2 | AubiiCrate AubiCorner3 AubiCorner4] + +late DOWN [AubiiCrate | AubiiCrate] -> [AubiiCrate AubiCorner2 AubiCorner3 | AubiiCrate AubiCorner1 AubiCorner4] + +============== +WINCONDITIONS +============== + +All Target on Player + +======= +LEVELS +======= + +message /. + +message The goal of each level is to reach the little black square + +message 1. Aubi + +######### +#...o...# +#..bbb..# +#.bb.bb.# +#bb...bb# +#..i.i..# +#.i#i#i.# +#..ipi..# +######### + +message 2. Frozen + +######### +#p..i#### +#..ii..## +#..ibii.# +#ii..bii# +#.iibi..# +##..iio## +####i.### +######### + +message 3. Sorx + +######### +#...o...# +#.......# +#x.....x# +#.b...b.# +#..r.x..# +#...b...# +#..xpr..# +######### + +message 4. The Shore + +####### +#.....# +#..p..# +#..i..# +#.....# +#r.r.r# +#.r.r.# +#r.r.r# +#.r.r.# +#r.o.r# +####### + +message 5. The Switch + +####### +#..P.x# +#.i.i.# +#i.i.b# +#.i.x.# +#..i.O# +####### + +message 6. Soldiers + +######### +#...P...# +#..i.i..# +#...i...# +#.x.x.x.# +#..r.r.r# +#.r.r.r.# +#x.x.xOx# +######### + +message 8. Shift + +####### +#.pb..# +#r#b..# +#.Or..# +#xrxi.# +#..i..# +#...i.# +####### + +message 9. There and Back Again + +########## +#........# +#........# +#..xrxx..# +#..x..xp.# +#..biox..# +#..x.ib..# +#..bi.x..# +#..xxrx..# +#........# +#........# +########## + +message 10.The Prison + +############# +#.....x.x.x.# +#....r.b.r.x# +#.ip..x.x.o.# +#......b.r..# +#.....x.x.x.# +############# + +message 11. Upsilon + +########## +#........# +#........# +#..ixbi..# +#..b..x..# +#..x.ox..# +#..x..b..# +#..ibxi..# +#........# +#p.......# +########## + +message 12. The Quest + +########### +##....r#### +#...rr..### +#r.rr....## +#xoxr.r...# +####rrx...# +#.........# +#.ii..i.p.# +#.........# +########### + +message 13. The Cries + +######### +#...##### +#.o.##### +#ix.##### +#..r##### +#.b.x...# +#.o.x.p.# +#x..r..b# +##i###### +#...##### +#.p.##### +#...##### +######### + +message 14. The Unpredicted Problem + +############# +#o....#....p# +#....b#b....# +#...i.#.b...# +#..b.....b..# +#####.X.##### +#....b..b..o# +#...b.#b....# +#.....#.....# +#p....#.....# +############# + +message 15. The Failed Sequel + +################ +#.............p# +#............i.# +#.iiiiiiiiiiii.# +#..i.........i.# +#..i.iii.iii.i.# +#..i.i.bbb.i.i.# +#..i.i.iii.i.i.# +#..i.i.ioi.i.i.# +#..i.i.bbb.i.i.# +#..ibiiiiiiibi.# +#..ibb.bbb.bbi.# +#..iiiii.iiiii.# +#..............# +################ + +message 16. Dear Fibonacci + +########### +#..x#.....# +#...r...i.# +#..i#..rx.# +#b#b#..rx.# +#p#p#..r..# +#######r### +#.........# +#.........# +#.........# +#.........# +#.........# +#....rxxxx# +#xxxr.ro..# +#.o.r.r...# +#.........# +########### + +message Thank you for playing! :) diff --git a/Space_Expedition.txt b/Space_Expedition.txt new file mode 100644 index 0000000000000000000000000000000000000000..0abcc5d3322f44d298771e938aba8061717d1d02 --- /dev/null +++ b/Space_Expedition.txt @@ -0,0 +1,316 @@ +title Space Expedition +author RILEY VAN ETTEN AND ORRY PAYNTER +homepage www.puzzlescript.net + +Text_color Yellow + + +======== +OBJECTS +======== + +Background +YELLOW BLACK +11111 +11101 +11111 +10111 +11111 + +Wall +Brown grey +...01 +01101 +01100 +.0110 +..00. + +PlayerRight +ORANGE YELLOW BLUE RED +00000 +.0010 +30100 +33000 +.33.0 + +PlayerLeft +Orange Yellow Red +00000 +0100. +00102 +00022 +0.22. + +PlayerUp +Orange Yellow Red +..0.. +.010. +00100 +00000 +0.2.0 + +PlayerDown +Orange yellow Red +0.2.0 +00000 +00100 +.010. +..0.. + +Planet +Pink BLUE Lightblue White +.101. +10021 +02120 +12001 +.101. + +Alien +Green Lightgreen RED +..0.. +.010. +02120 +01110 +.0.0. + +AsteroidM +Brown White +...01 +01101 +01100 +.0110 +..00. + +Astronaut +White #625b5b #2e2e2e #d8d5d5 +3.111 +3.121 +3.000 +.3.0. +..0.0 + +Corpse +White #625b5b #2e2e2e #d8d5d5 RED +3.011 +3.141 +3.000 +.3.4. +..4.. + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerRight +T = Planet +A = Alien +C = AsteroidM +N = Astronaut + +Player = PlayerUp or PlayerDown or PlayerRight or PlayerLeft + +======= +SOUNDS +======= + +SFX1 85452102 +AsteroidM Move 58976707 +Endlevel 25348308 +EndGame 78820108 +Player cantmove 95156904 +Restart 72763708 +StartGame 11356708 +Startlevel 26878108 +SFX0 72643901 +SFX2 97955100 +SFX3 92334103 +================ +COLLISIONLAYERS +================ + +Background + +Planet, Astronaut, Corpse + +PlayerLeft, PlayerRight, PlayerUp, PlayerDown, Wall, Alien, AsteroidM + + +====== +RULES +====== +(Alien Movment) +[ STATIONARY Alien ] -> [RANDOMDIR Alien] + +[ Alien | ... | Player ] -> [ > Alien | ... | Player ] + +[ > Alien | Alien ] -> [ No Alien | No Alien ] SFX3 + +(Player Death) +[ > Player | Wall ] -> [ Wall | NO Player ] SFX1 + +[ > Alien | Player ] -> [ Alien | NO Player ] SFX0 SFX1 + +(Crate Movment) +[ > Player | AsteroidM ] -> [ > Player | > AsteroidM ] + +[ > Alien | AsteroidM ] -> [ > Alien | > AsteroidM ] + +(Player Movment) +[ LEFT Player ] -> [ LEFT PlayerLeft ] +[ RIGHT Player ] -> [ RIGHT PlayerRight ] +[ UP Player ] -> [ UP PlayerUp ] +[ DOWN Player ] -> [ DOWN PlayerDown ] + +(Astronaut PickUp) +[ ACTION Player Astronaut ] -> [ Player NO Astronaut ] SFX2 + +(Astronaut Death) +[ > Alien | Astronaut ] -> [ Alien | Corpse ] SFX0 + + +============== +WINCONDITIONS +============== + +Some Player ON Planet + +NO Astronaut + +NO Corpse +======= +LEVELS +======= + +Message SAVE THE ASTRONAUT! + +########## +#...##n### +#.p.#..#.# +#.....#t.# +#..##.#..# +##.....#.# +###a.#...# +########## + +Message WHITE ASTEROIDS ARE MOVABLE ! + +########### +#...p#..#n# +#....#.#..# +##c##..##.# +#.........# +##..#...#.# +####..#..## +##a....#.t# +########### + +message HURRAY! YOU DID IT! BUT WHAT IF THERE WERE TWO ALIENS?!?! + +########### +#..t#p...## +#..##..#..# +##..#####c# +##.c......# +#.#.....#.# +#...n#...## +#.a.###..a# +########### + +message PA PA PA PA PUMP IT UP! + +############ +##p...#....# +###.#.c..#.# +#.##.####..# +#.a........# +#..###.....# +#.##....##.# +#...c......# +#t..##.n#.a# +############ + +message WATCH OUT! THOSE ALIENS CAN MOVE ASTEROIDS TOO! + +############## +#p..c..####.a# +##.##c###.#..# +#####...##.c.# +#.##...cc...c# +#...#...##...# +#.t.####.....# +#....#.......# +#...#......#c# +##......##.c.# +###.....n##a.# +############## + +Message OH GOOD! YOU'RE STILL HERE! + +############### +###......n##### +#a......#####.# +##.......#.#..# +##...#..#..cc.# +#...###..#c#..# +##cc.#.#....#.# +##.c##..##.##.# +#.c.###.t###..# +##..#...#ac...# +#.c#.c...##...# +#....##.#..#.## +##..####.p.c..# +############### + +Message CONGRATULATIONS! YOU WIN!... +Message JUST KIDDING! + +....###########.... +..##.n....a#...##.. +.#p..#########...#. +.#..#.........#..#. +#.c#...######.....# +#c.#..#......#.#..# +#.##..#n.###.#.#c.# +#..#..###..#.#.#.c# +#..#..#.#t...#.#..# +#.c#....#..#.#.#.c# +##.#..#.####.#.#c.# +#..#..#......#.#..# +#...#..######a.#..# +.#...#........#..#. +.#n...########...#. +..##...........##.. +....###########.... + +Message AND YOU THOUGHT YOU WON ALREADY... + +....................... +..ccccccccccccccccccc.. +.c.....a...t...a.....c. +.c...................c. +.c...................c. +.c.a...............a.c. +.c...................c. +.c...................c. +..cc...............cc.. +....c.............c.... +....c.............c.... +....c.............c.... +....c..a.......a..c.... +....c.............c.... +....c.............c.... +....c.............c.... +....c.............c.... +.ccc...............ccc. +.c...................c. +.c.........n.........c. +.ca...n.........n...ac. +.c...................c. +.c.........p.........c. +..ccccccccccccccccccc.. +....................... + +Message GOOD JOB, NOW DO IT AGAIN IN ONE TRY + diff --git a/Space_Shoot-em-puzzle.txt b/Space_Shoot-em-puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..00f5c35c172b4bd624d21cb044bfef5de66ca164 --- /dev/null +++ b/Space_Shoot-em-puzzle.txt @@ -0,0 +1,288 @@ +title Space Shoot-em-puzzle +author Ove Ahlman + + +zoomscreen 8x5 +======== +OBJECTS +======== + +Background +Black + +Background1 +Black White +00000 +00010 +00000 +01000 +00000 + +Background2 +Black White +00000 +00000 +00100 +00000 +00000 + +BackgroundLeft +Black Yellow +00000 +00000 +10000 +00000 +00000 + + +Crash +Red DarkRed Yellow +.202. +20102 +01110 +20102 +.202. + +Player +Orange Yellow Blue +1111. +12211 +11220 +12211 +1111. + +Friend +LightGreen White +.0000 +00110 +01110 +00110 +.0000 + +Mine +Brown lightbrown darkbrown +..1.2 +.2..2 +.10.. +.0.0. +1.... + +Enemy +Red White +.0000 +00110 +01110 +00110 +.0000 + +Enemy2 +Red White +.0000 +00100 +01100 +00100 +.0000 + +Enemy3 +Red White +.0000 +00000 +00100 +00000 +.0000 + +Bomb +Darkred red lightgrey yellow +.222. +21012 +20302 +21012 +.222. + +Temp +Black + +======= +LEGEND +======= + +, = Background +. = Background1 +: = Background2 +; = BackgroundLeft +P = Player +E = Enemy +F = Enemy2 +G = Enemy3 +M = Mine +R = Friend +B = Bomb + + +MovingLeft = Enemy or Enemy2 or Enemy3 or Background1 or Background2 or Friend or Mine +MovingLeftShips = Enemy or Enemy2 or Enemy3 + +Enemies = Enemy or Enemy2 or Enemy3 +Shootable = Enemies or Friend or Bomb + +======= +SOUNDS +======= + +Sfx0 67775302 (You Crash) +Sfx1 12510902 (Laser On Enemy) +Sfx2 84978501 (Shoot Laser) +Sfx3 97130504 (Degrade Ship) +EndLevel 11059703 + +================ +COLLISIONLAYERS +================ + +Background +BackgroundLeft +Background1, Background2 +Enemy, Enemy2, Enemy3, Friend, Mine, Bomb +Player +Crash +Temp + +====== +RULES +====== +[Crash] -> restart +[BackgroundLeft MovingLeft] -> [BackgroundLeft] + +Horizontal [> Player] -> cancel + + +(Right [Action Player | ... | Enemy] -> [Player | ... |] Sfx2 Sfx1) +Right [Action Player | ... | Shootable] -> [Player | ... |Shootable Temp] Sfx2 Sfx3 +(Right [Action Player | ... | Enemy3] -> [Player | ... |Enemy2] Sfx2 Sfx3) +Right [Action Player | ... | No Shootable] -> [Player | ... | ] Sfx1 +[Enemy Temp] -> [] +[Enemy2 Temp] -> [Enemy] +[Enemy3 Temp] -> [Enemy2] +[Friend Temp] -> [Left Crash] +([BackgroundLeft| MovingLeft] -> [BackgroundLeft| ]) +[BackgroundLeft| ... | MovingLeft] -> [BackgroundLeft | ... |Left MovingLeft] + + +late [Player Enemies] -> [Crash] Sfx0 +late [Player Mine] -> [Crash] Sfx0 +late [Player Friend] -> [Crash] Sfx0 + + +============== +WINCONDITIONS +============== + +No Enemies +No Crash + +======= +LEVELS +======= + +Message There are Ships and there are stars. + +Message Level 1 out of 10 + +;:,:,,e.,,.,:, +;,:,,,..,,,,,. +;p:,,,.,,:,.,, +;,.,:,..,,,,,: +;,:,,,e.,:,:,, + +Message You can shoot at ships by pressing X. + +Message Level 2 out of 10 + +;:,:e,,f,,.g:, +;,,,e,,f,,,g,. +;p:,e,,f,:,g,, +;,,,e,,f,,,g,: +;,:,e,,f,:,g,, + +Message Level 3 out of 10 + +;:,,e,,gf,g,:, +;,,,g,,g,,g,,. +;p,:gf,f,:g,,, +;,,,g,,f,,g.,: +;,,:e,,fg:g,,, + +Message Level 4 out of 10 + +;:f:f,e,e,,,:, +;,,g.e,f,g,,,. +;pg,g,e.g:,,,, +;,,e,f,f,g,.,: +;,f,e,g,f:,,,, + +Message Level 5 out of 10 + +;:,e,f,g,g,:, +;,,e,fg,,fg,. +;p,feeg,egf,, +;,,f,ef,eg,,: +;,,,f,,eege,, + + +Message Space is Big. + +Message Level 6 out of 10 + +;:,,eefe,g,:, +;,,ee,g:,fg,. +;p,eeff,g,e,, +;,,efef,efe,: +;,,,ge,gefe,, +;:,.,e,,gf,,, +;,,,:,ef,ge,, +;,:,,,,ee,g,, + +Message Asteroid-fields are dangerous + +Message Level 7 out of 10 + +;:,,.ff,ef,:e,,, +;,,,,m,eme,mm,:, +;p,:,m,g,fe,e,,, +;,,,,me,m,fmg,., +;,,,:,ge,e,fe,,, +;:,.,,,gf,f,m:,, + + +Message Do not kill Friends + +Message Level 8 out of 10 + +;:,,.ef,e,r:,,,, +;,,,rem,,m,f,,:, +;p,:r,rg,,ff,,,, +;,,,r,,ffmre,,., +;,,,:fge,,eg,,,, + +Message Level 9 out of 10 + +;:,,,,,,r,.r,,me,, +;,,:,,er,re,f:fr,, +;,,,,,r,e,eme,,,r, +;p,,,:,rr,,,r,mg,, +;,,,,,r,eer,ggem., +;,.,,,re,m,m,ef,,, +;,,,,,,,r,:,rme,,, +;,,.,,fee,mr,ee.,, + +Message Level 10 out of 10 + +;:,,,:f.e,,r,:g,,, +;,,:,,g,fee,f,g,,, +;,,,,,mrmer,f,r,,, +;p,,,:me,e:,,,e,:, +;,,,,,meeeeee,r,,, +;,.,,,,er,,,gmm,,, +;,,,,,,m,ree,,g,,, +;,,.,,,,f,,fr:f.,, +;,,,,,.,eg,eemf,,, diff --git a/Spacekoban.txt b/Spacekoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..4a771e2d8251225da660f8d1df67c98d82b717c5 --- /dev/null +++ b/Spacekoban.txt @@ -0,0 +1,387 @@ +Title Spacekoban +Author Connorses [Loneship Games] +background_color #00001F +again_interval 0.12 +======== +OBJECTS +======== +background +grey lightgrey +10001 +00000 +00000 +00000 +10001 + +player +white darkbrown +.000. +.010. +00000 +.000. +.0.0. + +wall +black + +crate +red pink +..... +.000. +.010. +.000. +..... + +target +red +00.00 +0...0 +..... +0...0 +00.00 + +ladder +darkgrey +..... +00000 +..... +00000 +..... + +beam +blue +..... +..0.. +.0.0. +..0.. +..... + +exit +yellow +00000 +0...0 +0...0 +0...0 +00000 + +cover +black darkgrey +..... +.000. +.010. +.000. +..... + +u +transparent +..... +..0.. +..... +..... +..... +d +transparent +..... +..... +..... +..0.. +..... +l +transparent +..... +..... +.0... +..... +..... +r +transparent +..... +..... +...0. +..... +..... +======= +LEGEND +======= +. = background +p = player and background +# = wall +* = crate +" = ladder +: = player and ladder +o = target +@ = crate and target +% = beam +& = crate and beam +! = beam and target +$ = crate and ladder +] = player and target +e = exit and cover + +obj = player or crate +dir = U or D or L or R +solid = wall or cover +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +target +ladder, exit +player, wall, crate, cover +beam +u,d,l,r +====== +RULES +====== +[cover] -> [ ] +[exit] [crate no target] -> [exit cover] [crate] + +[< player no ladder|no solid no crate] -> [player| ] + +up [< player|solid] -> [player D|solid] again +down [< player|solid] -> [player U|solid] again +left [< player|solid] -> [player R|solid] again +right [< player|solid] -> [player L|solid] again + +[up player ladder] -> [player U ladder] +[down player ladder] -> [player D ladder] +[left player ladder] -> [player L ladder] +[right player ladder] -> [player R ladder] + +up [< player|crate] -> [player D|crate U] again +down [< player|crate] -> [player U|crate D] again +left [< player|crate] -> [player R|crate L] again +right [< player|crate] -> [player L|crate R] again + +up [obj U|obj] -> [obj U|obj U] +down [obj D|obj] -> [obj D|obj D] +left [obj L|obj] -> [obj L|obj L] +right [obj R|obj] -> [obj R|obj R] + +[obj U] -> [up obj up U] again +[obj D] -> [down obj down D] again +[obj L] -> [left obj left L] again +[obj R] -> [right obj right R] again + +[> dir|solid] -> [ |solid] + +late [player dir ladder] -> [player ladder] +late [obj dir beam] -> [obj beam] +============== +WINCONDITIONS +============== +all crate on target +all exit on player +no dir +======= +LEVELS +======= +########### +########### +#######.### +#........## +#p....*..o# +#........## +#######.### +########### +########### + +######### +####o#### +###...### +##..*..## +#.......# +##.....## +##..p..## +##..*..## +##.....## +##.....## +##.....## +##..o..## +######### + +############ +###..#.....# +###........# +###........# +#oo@.*p*...# +############ +###.......## +############ + +######### +##.o##### +#...##### +#*#.##### +#o#.*.### +###p..### +######### +######### + +######## +#o.*p..# +#......# +#......# +#.#o***# +#.....o# +#...o.## +######## + +#########(*U_2) +#...##### +#..*##### +#..*#...# +#p.....o# +######.o# +######### +######### + +###########(*U_2) +#o.......## +#.....o..## +#o.......## +#.....@.### +#....#*..## +#ooo@@***.# +#.....*...# +#.....*...# +#.........# +######...p# +#######..## +########### + +##########(*U_1) +###o*..### +##.....### +##...#*### +####*#..## +####]*..## +######oo## +########## +########## + +##:############################ +##"""########################## +####"########################## +#.............................. +#o.**.......................".. +#...o.......................... +############################### +############################### +############################### + +########### +##..o....## +#.........# +#...*.....# +#o.*"$.".o# +#.........# +#...p.....# +#...*.."..# +#......*..# +##o.....o## +########### + +########## +#..#o@p..# +#........# +#...*....# +#o*.....*# +#...".".o# +########## + +##########(*U_2) +##oo..*..# +##o*...#.# +###.*....# +###...".p# +###."..### +########## + +############# +############# +#...........# +#...........# +#.!..*p...%.# +#...........# +#...........# +############# +############# + +########### +########### +#.........# +#.........# +#.!.*p*"!.# +#.........# +#.........# +########### +########### + +######## +#.o..."# +##.#.."# +#..#.#"# +#o.%.$:# +##.#.."# +#....."# +#....$"# +#""""""# +######## + +############# +############# +############# +############# +#p....*.%%!.# +############# +############# +############# +############# + +########## +##.....o## +#.......o# +#..:"""..# +#.."**"..# +#.."**"..# +#..""""..# +#o...%...# +##o.....## +########## + +########### +#.*.*.!..o# +#.....%...# +#".:..%...# +#.....%...# +#.*.*.!..o# +########### + +############ +#####o###### +#...""*..o## +#.........## +#....*.##### +#o...%....## +#..#*..:""## +#.%.o..*$".# +##..#o..%#.# +########...# +############ + +########### +#######"""# +#"""""""""# +#:...*..""# +#"....#...# +#"..*##*..# +#"...#....# +#"..$...oo# +########!!# +########..# +########### \ No newline at end of file diff --git a/Spider's_Hollow.txt b/Spider's_Hollow.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf44ba60e7d3f08dac852ab471f0d209d84ace15 --- /dev/null +++ b/Spider's_Hollow.txt @@ -0,0 +1,548 @@ +title Spider's Hollow +author John Thyer +again_interval 0.1 + +======== +OBJECTS +======== + +( Background objects ) + +Background +Brown #8b5d2e +00100 +00001 +01000 +00100 +10000 + +Entrance +Brown #ad7438 +00100 +00001 +01000 +00100 +10000 + + +BackgroundBlack +Black +00000 +00000 +00000 +00000 +00000 + +BackgroundRed +Red +00000 +00000 +00000 +00000 +00000 + +Sky1 +#8fc2fc +00000 +00000 +00000 +00000 +00000 + +Sky2 +#afd4ff +00000 +00000 +00000 +00000 +00000 + +Sky3 +#9ecbff +00000 +00000 +00000 +00000 +00000 + +Wood +#52361b #3f2a14 #654321 +00000 +11111 +00000 +22222 +11111 + +BackgroundWeb +#a8a8a8 #bdbdbd +00000 +00000 +00000 +00000 +00000 + +Leaf1 +#3f7f18 #5db724 +..0.. +.010. +.100. +.110. +..11. + +Leaf2 +#3f7f18 #5db724 +.11.. +.110. +.100. +.010. +..0.. + +( Collision-detecting objects ) + +Player +#28A9C9 #d180fc (#f49ade) (#7DA012) #C3C3C3 #ebcb99 #2873c9 +.111. +21312 +20002 +.000. +.4.4. + +Fairy +#fc6f86 #7DA012 #C3C3C3 #ebcb99 #ff3f5f +.111. +21312 +20002 +.000. +.4.4. + +TrappedFairy +#828282 #7DA012 #C3C3C3 #ebcb99 #8e8e8e +.111. +41314 +44444 +00000 +.444. + + +Wall +#52361b #3f2a14 #654321 +00000 +11111 +00000 +22222 +11111 + +Hole +Brown #8b5d2e Black DarkGrey +.222. +22222 +22222 +22222 +.222. + +Block +#52361b #3f2a14 #654321 +.121. +10001 +02102 +10021 +.101. + +Web1 +#a8a8a8 #bdbdbd +.001. +0..01 +.01.0 +1.010 +.1.0. + +Web2 +#a8a8a8 #bdbdbd +.001. +0..01 +.01.0 +1.010 +.1.0. + +Web3 +#a8a8a8 #bdbdbd +.001. +0..01 +.01.0 +1.010 +.1.0. + +Spider +Black DarkRed +..... +.000. +01010 +.000. +0...0 + +SpiderRed +Black Red +..... +.000. +01010 +.000. +0...0 + +( Invisible control objects ) + +SpiderSleep +Black +..... +..... +..... +..... +..... + +Path1 +#FFAAAA +00000 +0...0 +0...0 +0...0 +00000 + +Path2 +#55FF55 +00000 +0...0 +0...0 +0...0 +00000 + +Path3 +#0000FF +00000 +0...0 +0...0 +0...0 +00000 + +RightPath +Blue +..... +..... +..0.. +..... +..... + +Timer +Red +..... +..... +..... +..... +..... + +TimerAlarm +Green +..... +..... +..... +..... +..... + +Timer2 +Yellow +..... +..... +..... +..... +..... + +TimerSleep +LightRed +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +( Legend icons are largely arbitrary, next project I'll work out a better system ) + +. = Background +, = BackgroundBlack +; = Sky1 +: = Sky2 +" = Sky3 +' = Wood +# = Wall +P = Player and Entrance +W = Spider +B = Block +S = Web1 and Background +D = Web1 and BackgroundWeb +H = Hole and Background +E = Hole and Wood +Q = Web1 and Block +$ = Wood and Fairy +[ = Player and Wood +L = Leaf1 and Sky1 +U = Leaf2 and Sky3 +I = Leaf2 and Sky1 +Y = Leaf1 and Sky3 +T = TrappedFairy and Web1 and BackgroundWeb +G = Player and Web1 and BackgroundWeb and SpiderSleep +! = Timer and BackgroundBlack +@ = TimerAlarm and BackgroundBlack +% = Player and SpiderSleep and Entrance +& = TimerAlarm and Wall +2 = Timer2 and BackgroundBlack +* = TimerSleep and BackgroundBlack + +( Shortcut catch-all terms for defining rules and collisions ) + +Path = Path1 or Path2 or Path3 +Obstacle = Wall or Block +Leaf = Leaf1 or Leaf2 +Sky = Sky1 or Sky2 or Sky3 +StickyWeb = Web1 or Web2 + +======= +SOUNDS +======= + +Player MOVE 36772507 +Block MOVE 57485107 +Web2 Create 72977302 +Web3 Create 72977302 +Sfx0 83744503 +startgame 92244503 +SpiderRed Create 76932302 + +================ +COLLISIONLAYERS +================ + +Background +BackgroundBlack, BackgroundWeb, BackgroundRed, Sky, Wood, Entrance +Web1, Web2, Web3, Hole, Leaf +Wall,Player,Block, Fairy, TrappedFairy, Spider +SpiderRed, SpiderSleep +Path1,Path2,Path3 +RightPath +Timer, TimerAlarm, Timer2, TimerSleep + +====== +RULES +====== + + ( Pushing blocks if you're stuck in a web ) + + [ > Player no StickyWeb | Block ] -> [ > Player | > Block ] + + ( Defines web behavior ) + + [ Player | Web2 ] -> [ Player | Web1 ] + [ Player | Web3 ] -> [ Player | Web1 ] + [ > Player Web1 ] -> [ Player Web2 ] + [ > Player Web2 ] -> [ Player Web3 ] + + ( Keeps player and spider from swapping places ) + + [ > Player | Spider ] -> [ Player | Spider ] + + ( Spider can be pushed ) + + [ > Block | Spider ] -> [ > Block | > Spider] + + ( Define fairy behavior during intro cutscene) + + [ Stationary Fairy ] -> [randomDir Fairy] + + ( Win state ) + + [ > Player | Hole no Block ] -> [ | Player Hole ] Sfx0 Win + +( Tweaked version of Maadball's pathfinding algorithm -- many thanks! ) +( Source: https://groups.google.com/forum/#!topic/puzzlescript/lHy9O4DuWhk ) + + [ Player ][ Spider | no Obstacle ] -> [ Player ][ Spider | Path1 ] + +startloop + [ Player Path1 ] -> [ Player Path1 ] + [ Player ][ Path1 | no Obstacle no Spider no Path3 ] -> [ Player ][ Path1 | Path2 ] + [ Player ][ Path2 | no Obstacle no Path1 ] -> [ Player ][ Path2 | Path3 ] + [ Player Path3 ] -> [ Player Path3 ] + [ Player ][ Path3 | no Obstacle no Path2 ] -> [ Player ][ Path3 | Path1 ] +endloop + +[ Player Path ] -> [ Player Path RightPath ] + +startloop + [ Path3 RightPath | Path2 ] -> [ RightPath | Path2 RightPath ] + [ Path2 RightPath | Path1 ] -> [ RightPath | Path1 RightPath ] + [ Path1 RightPath | Path3 ] -> [ RightPath | Path3 RightPath ] +endloop + +[ Path ] -> [ ] +[ Player ] -> [ Player ] +[ Spider | RightPath no Block] -> [ > Spider | ] +[ RightPath ] -> [ ] + +( Ends last room ) + + late[ TrappedFairy ][ SpiderRed ] -> [ TrappedFairy ][ SpiderRed] Win + +( Death animation) + + [ > Spider | Player ] -> [ | SpiderRed ] + late [ SpiderRed ][ BackgroundBlack ] -> [ SpiderRed ][ BackgroundRed ] + +( Spider Spawning ) + + [ Timer ] -> [ Right Timer ] + [ Timer2 ] -> [ Right Timer2] + [ Timer2 | TimerAlarm ][ TimerSleep ] -> [ | ][ Timer ] + + late [ Timer | TimerAlarm ][ SpiderSleep ] -> [ | ][Spider] + +============== +WINCONDITIONS +============== + +( Defined in rules ) + +======= +LEVELS +======= + +message Once upon a time, five tiny adorable fairies happened upon a hollow in a great old tree. + +::''''''':: +::''$'''':: +::'''''$':: +U"'''E'''"" +''''''''$"" +"Y$''''''"" +;;'''''''I; +;;'''[''''' +;;''''''';L + +message The smallest and most fearful of the fairies peered inside, but was too afraid to go in. + +message The other four, who were more curious and adventurous, entered the tree. This left the little fairy all alone. + +::''''''':: +::''''''':: +::''''''':: +U"'''E'''"" +'''''''''"" +"Y'''''''"" +;;'''''''I; +;;'''[''''' +;;''''''';L + +message She waited and waited, but her friends didn't return. Mustering her courage, she ventured in after them. + +,###,,,,,,, +,#H#,,,,,,, +,#.#,###,,, +,#S###.#,,, +,#SSS..#,,, +######B##,, +#P....B.#,, +#####..##,, +,,,,####,,, + +message This was unwise. + +,#######,,, +,#P....##,, +,#......#,, +,###BBB##,, +,,,#...#,,, +#####S##,,, +#H.SSS#,,,, +#######,,,, +,,,,,,,,,,, + +message You see, the brave little fairy didn't know about -me-. + +,###,,,,,,, +,#.######## +,#.....SSS# +,#.#####S.# +,#B....##.# +##.###.#..# +#P.#SS.#H## +##.#WS.###, +,#######,,, + +message Watch out for my web little fairy. It's easy to get stuck. + +!,,#######, +####.....#@ +#HS#..##.#, +##S#...#.#, +,#S##..#.#, +,#SS..B#.#, +,###....%#, +,,,##B.###, +,,,,####,,, + +!,,,,,,,@,, +########,,, +#%ssb..##,, +#...b...##, +######b..## +,,####.bss# +,,#hs.b.ss# +,,####.b.## +,,,,,#####, + +!,,,,,,,,,@ +,,#####,,,, +###.b.###,, +#s......#,, +#.###ss.#,, +#.h#ssb.#,, +#bb%.b#.#,, +###.....#,, +,,#######,, + +!,,,,,#&##, +,,,####SH#, +,,,#..SS##, +,,,#..BS.#, +,###..B..#, +,#%#SBBBS#, +,#.......#, +,#########, +,,,,,,,,,,, + +message Don't worry. Like all the best fairy tales, this one has a happy ending. + +,#########, +##...bb.%#, +#.s#s...##, +#.########, +#s.s##ssh#, +#bb.##s#s#, +###ssssss#, +,,########, +,,,,,,,,,,, + +message The brave little fairy finds her friends. + +*,,,,,,,,,, +,#########@ +,#DDTDDDD#, +,#DDDDTDD#, +,#DDDDDDG#, +,#TDDDDDD#, +,#DDDTDDD#, +,#########@ +2,,,,,,,,,, + +message And she'll never be apart from them again. + +( End of code ) \ No newline at end of file diff --git a/Spider_Solitaire.txt b/Spider_Solitaire.txt new file mode 100644 index 0000000000000000000000000000000000000000..9df8cb9b550a2487a37635a422430cbbcc678ffd --- /dev/null +++ b/Spider_Solitaire.txt @@ -0,0 +1,374 @@ +title Spider Solitaire +author Aaron Dobbe +homepage nintendooutcast.tumblr.com + +key_repeat_interval 0.3 +again_interval 0.05 +run_rules_on_level_start + +noundo (otherwise it's very easy to cheese the new deals) + +======== +OBJECTS +======== + +Background +Green + +RAce +White Red Lightgray +22122 +01010 +01110 +01010 +01010 + +RTwo +White Red Lightgray +21112 +00010 +01110 +01000 +01110 + +RThree +White Red Lightgray +21112 +00010 +01110 +00010 +01110 + +RFour +White Red Lightgray +21212 +01010 +01110 +00010 +00010 + +RFive +White Red Lightgray +21112 +01000 +01110 +00010 +01110 + +RSix +White Red Lightgray +21222 +01000 +01110 +01010 +01110 + +RSeven +White Red Lightgray +21112 +00010 +00010 +00010 +00010 + +REight +White Red Lightgray +21112 +01010 +01110 +01010 +01110 + +RNine +White Red Lightgray +21112 +01010 +01110 +00010 +01110 + +RTen +White Red Lightgray +12111 +10101 +10101 +10101 +10111 + +RJack +White Red Lightgray +22212 +00010 +00010 +01010 +01110 + +RQueen +White Red Lightgray +21112 +01010 +01010 +01010 +01101 + +RKing +White Red Lightgray +21212 +01010 +01100 +01010 +01010 + +Player +Blue +00.00 +0...0 +..... +0...0 +00.00 + +PlayerShadow +Yellow +00.00 +0...0 +..... +0...0 +00.00 + +PlayerBlock +Red +..... +..... +..... +..... +..... + +StackMover +Pink + +PlayerBlockSpawn +Black + +CardBack +Blue White +01110 +10001 +00100 +10001 +01110 + +DealCounter +Blue White +01110 +10001 +00100 +10001 +01110 + +DealMarker +Green + +ResetDealMarker +Green + +NewDealMarker +Green + +NewDealSeed +Green + +NewDealPlace +Green + +NewDealChecker +Yellow + +DealEndMarker +Green + +CardFlipFlag +Green + +SPlayEdge +Black + +OtherPlayEdge +Black + +Mask +Black + +======= +LEGEND +======= + +M = DealMarker +N = NewDealPlace +E = DealEndMarker +X = OtherPlayEdge +Y = SPlayEdge +D = DealCounter +P = Player +. = Background +# = Mask +A = RAce and Mask +2 = RTwo and Mask +3 = RThree and Mask +4 = RFour and Mask +5 = RFive and Mask +6 = RSix and Mask +7 = RSeven and Mask +8 = REight and Mask +9 = RNine and Mask +T = RTen and Mask +J = RJack and Mask +Q = RQueen and Mask +K = RKing and Mask +Card = RAce or RTwo or RThree or RFour or RFive or RSix or RSeven or REight or RNine or RTen or RJack or RQueen or RKing +PlayEdge = SPlayEdge or OtherPlayEdge + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +DealMarker, PlayEdge, DealEndMarker, ResetDealMarker, CardFlipFlag, DealCounter +PlayerBlockSpawn, NewDealChecker +Card, NewDealPlace +CardBack, NewDealSeed, NewDealMarker, PlayerShadow, StackMover +Player, PlayerBlock, Mask + +====== +RULES +====== + +(Check for new deal) +[ action Player DealCounter ] [ NewDealPlace ] -> [ Player DealCounter ] [ NewDealPlace NewDealChecker ] +(Make sure there are no empty piles first) +up [ NewDealChecker | ... | | PlayEdge ] -> [ | ... | NewDealChecker | PlayEdge ] +right [ NewDealChecker | Card ] -> [ | Card NewDealChecker ] +right [ NewDealChecker | no Card no PlayEdge ] -> [ | ] +[ Player DealCounter ] [ NewDealPlace ] [ NewDealChecker ] -> [ Player ] [ NewDealPlace NewDealSeed ] [ ] +(Start new deal) +random right [ NewDealSeed | PlayEdge ] -> [ NewDealMarker | PlayEdge ] again +random right [ NewDealSeed | no PlayEdge ] -> [ NewDealMarker | NewDealSeed ] again +up [ NewDealMarker | no Card no PlayEdge ] -> [ | NewDealMarker ] +random right [ NewDealMarker ] [ PlayEdge | PlayEdge | ... | Card ] -> [ Card ] [ PlayEdge | PlayEdge | ... | ] + +(Check for card release) +down [ PlayerShadow | ... | action Player ] -> [ | ... | Player ] +up [ action Player | RTwo ] [ PlayerShadow RAce ] -> [ StackMover | RTwo ] [ PlayerShadow RAce ] +up [ action Player | RThree ] [ PlayerShadow RTwo ] -> [ StackMover | RThree ] [ PlayerShadow RTwo ] +up [ action Player | RFour ] [ PlayerShadow RThree ] -> [ StackMover | RFour ] [ PlayerShadow RThree ] +up [ action Player | RFive ] [ PlayerShadow RFour ] -> [ StackMover | RFive ] [ PlayerShadow RFour ] +up [ action Player | RSix ] [ PlayerShadow RFive ] -> [ StackMover | RSix ] [ PlayerShadow RFive ] +up [ action Player | RSeven ] [ PlayerShadow RSix ] -> [ StackMover | RSeven ] [ PlayerShadow RSix ] +up [ action Player | REight ] [ PlayerShadow RSeven ] -> [ StackMover | REight ] [ PlayerShadow RSeven ] +up [ action Player | RNine ] [ PlayerShadow REight ] -> [ StackMover | RNine ] [ PlayerShadow REight ] +up [ action Player | RTen ] [ PlayerShadow RNine ] -> [ StackMover | RTen ] [ PlayerShadow RNine ] +up [ action Player | RJack ] [ PlayerShadow RTen ] -> [ StackMover | RJack ] [ PlayerShadow RTen ] +up [ action Player | RQueen ] [ PlayerShadow RJack ] -> [ StackMover | RQueen ] [ PlayerShadow RJack ] +up [ action Player | RKing ] [ PlayerShadow RQueen ] -> [ StackMover | RKing ] [ PlayerShadow RQueen ] +up [ action Player | PlayEdge ] [ PlayerShadow Card ] -> [ StackMover | PlayEdge ] [ PlayerShadow Card ] +up [ | StackMover ] [ | PlayerShadow Card ] -> [ StackMover | Card ] [ PlayerShadow | ] +[ StackMover ] [ PlayerShadow ] -> [ Player CardFlipFlag ] [ ] + +(Check for card grab) +[ action Player Card ] -> [ Player PlayerShadow Card ] + +(Deal the initial cards) +random right [ DealMarker ] [ PlayEdge | PlayEdge | ... | Card ] -> [ DealMarker Card ] [ PlayEdge | PlayEdge | ... | ] again +[ DealMarker ] -> [DealMarker CardBack ] +[ DealMarker Card ] -> [ right DealMarker Card ] again +right [ right DealMarker | PlayEdge ] -> [ down ResetDealMarker | PlayEdge ] +right [ right DealMarker | DealEndMarker ] -> [ Player | CardFlipFlag ] +late right [ PlayEdge | | ... | ResetDealMarker | PlayEdge ] -> [ PlayEdge | DealMarker | ... | | PlayEdge ] +horizontal [ PlayerShadow ] [ PlayEdge | < Player ] -> [ PlayerShadow ] [ PlayEdge | Player ] +horizontal [ PlayEdge | PlayEdge | < Player ] -> [ PlayEdge | PlayEdge | Player ] +up [ PlayEdge | | ... | horizontal Player ] -> [ PlayEdge | horizontal Player | ... | ] +horizontal [ no PlayEdge | PlayEdge | < Player ] -> [ Player | PlayEdge | ] + +( Clear complete stack ) +up [ RAce no CardBack | RTwo no CardBack | RThree no CardBack | RFour no CardBack | RFive no CardBack | RSix no CardBack | RSeven no CardBack | REight no CardBack | RNine no CardBack | RTen no CardBack | RJack no CardBack | RQueen no CardBack | RKing no CardBack ] -> [ |||||||||||| CardFlipFlag ] + +down [ CardFlipFlag ] [ CardBack | no CardBack no Card ] -> [ CardFlipFlag ] [ | ] +[ CardFlipFlag ] -> [ ] + +(Set Player boundaries) +late [ PlayerBlock ] -> [ ] +late up [ SPlayEdge | ] -> [ SPlayEdge | PlayerBlockSpawn ] +late [ DealMarker ] [ PlayerBlockSpawn ] -> [ DealMarker ] [ ] +late [ NewDealMarker ] [ PlayerBlockSpawn ] -> [ DealMarker ] [ ] +late up [ no Card | PlayerBlockSpawn | ] -> [ | | PlayerBlockSpawn ] +late up [ RAce | RTwo PlayerBlockSpawn | ] -> [ RAce | RTwo | PlayerBlockSpawn ] +late up [ RTwo | RThree PlayerBlockSpawn | ] -> [ RTwo | RThree | PlayerBlockSpawn ] +late up [ RThree | RFour PlayerBlockSpawn | ] -> [ RThree | RFour | PlayerBlockSpawn ] +late up [ RFour | RFive PlayerBlockSpawn | ] -> [ RFour | RFive | PlayerBlockSpawn ] +late up [ RFive | RSix PlayerBlockSpawn | ] -> [ RFive | RSix | PlayerBlockSpawn ] +late up [ RSix | RSeven PlayerBlockSpawn | ] -> [ RSix | RSeven | PlayerBlockSpawn ] +late up [ RSeven | REight PlayerBlockSpawn | ] -> [ RSeven | REight | PlayerBlockSpawn ] +late up [ REight | RNine PlayerBlockSpawn | ] -> [ REight | RNine | PlayerBlockSpawn ] +late up [ RNine | RTen PlayerBlockSpawn | ] -> [ RNine | RTen | PlayerBlockSpawn ] +late up [ RTen | RJack PlayerBlockSpawn | ] -> [ RTen | RJack | PlayerBlockSpawn ] +late up [ RJack | RQueen PlayerBlockSpawn | ] -> [ RJack | RQueen | PlayerBlockSpawn ] +late up [ RQueen | RKing PlayerBlockSpawn | ] -> [ RQueen | RKing | PlayerBlockSpawn ] +late up [ CardBack | PlayerBlockSpawn ] -> [ CardBack PlayerBlockSpawn | ] +late down [ PlayerBlockSpawn | DealCounter | DealCounter ] -> [ | PlayerBlockSpawn DealCounter | DealCounter ] +late [ PlayerBlockSpawn ] -> [ PlayerBlock ] + +late up [ Player no Card no DealCounter | no PlayEdge ] -> [ | Player ] +late up [ PlayerShadow ] [ | Player Card ] -> [ PlayerShadow ] [ Player | Card ] + +============== +WINCONDITIONS +============== + +No Card + +======= +LEVELS +======= + +message Use X to grab/release cards. You may only stack cards in descending order. +message You can grab a whole stack of ordered cards by moving the cursor up to grab the top card of the stack. +message Move the cursor all the way to the left and press X to deal 10 new cards, as long as there are no empty stacks. +message A complete stack (from King to Ace) will vanish. Clear all cards to win. + +XXXXXXXXXXXXXXXXXXXXXX +DXM.........XXAAAAAAAA +DX..........XX22222222 +DX..........XX33333333 +DX..........XX44444444 +DX..........XX55555555 +.X....E.....XX66666666 +.X..........XX77777777 +.X..........XX88888888 +.X..........XX99999999 +.X..........XXTTTTTTTT +.X..........XXJJJJJJJJ +.X..........XXQQQQQQQQ +.X..........XX######## +.X..........XXKKKKKKKK +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.X..........XX######## +.XN.........XX######## +.X..........XX######## +YXYYYYYYYYYYXXXXXXXXXX + +message Hooray! You win! + diff --git a/Splatooban_[DEMO_II].txt b/Splatooban_[DEMO_II].txt new file mode 100644 index 0000000000000000000000000000000000000000..81b4927ee6a9e2314ba6f66f659a4b94b9fdbebe --- /dev/null +++ b/Splatooban_[DEMO_II].txt @@ -0,0 +1,646 @@ +title Splatooban [DEMO II] +author ProjectHGames +background_color blue +text_color orange +realtime_interval 0.1 +norepeat_action +youtube 5xgZrFXsCNc +======== +OBJECTS +======== +PU +Grey LightBlue Black DarkGrey +.000. +.000. +.000. +..33. +20002 +PL +Grey LightBlue Black DarkGrey +.000. +.100. +.000. +330.. +20002 +PR +Grey LightBlue Black DarkGrey +.000. +.001. +.000. +..333 +20002 +PD +Grey LightBlue Black DarkGrey +.000. +.101. +.000. +.30.. +20002 +Wall +DarkGrey +Background +LightGrey +PBU +#0026FF +..... +..0.. +.000. +..0.. +..... +PBL +#0026FF +..... +..0.. +.000. +..0.. +..... +PBR +#0026FF +..... +..0.. +.000. +..0.. +..... +PBD +#0026FF +..... +..0.. +.000. +..0.. +..... +SplatZone +#0026FF #3d5AFF #001BB5 +10102 +10102 +00020 +02020 +02020 +PaintBall +#0026FF +.000. +.000. +.000. +.000. +.000. +Fall4 +#0026FF +..... +.000. +.000. +.000. +.000. +Fall3 +#0026FF +..... +..... +.000. +.000. +.000. +Fall2 +#0026FF +..... +..... +..... +.000. +.000. +Fall1 +#0026FF +..... +..... +..... +..... +.000. +TopCap +Grey +.000. +0...0 +0...0 +0...0 +0...0 +Cap +Grey +0...0 +0...0 +0...0 +0...0 +0...0 +BottomCap +Grey +0...0 +0...0 +0...0 +0...0 +.000. +RivalZone +#FF6A00 #FF8A3D #E25A00 +10102 +10102 +00020 +02020 +02020 +BackBlend +Blue +Grate +DarkGrey +.0.0. +00000 +.0.0. +00000 +.0.0. +Box +LightBlue Blue DarkBlue +11211 +12021 +20002 +12021 +11211 +Target +DarkBlue +Fuel +White Blue +..0.. +.010. +.010. +.010. +..0.. +TurretH +Grey DarkGrey +..... +.000. +10001 +.000. +..... +TurretV +Grey DarkGrey +..1.. +.000. +.000. +.000. +..1.. +RBU +#FF6A00 +..... +..0.. +.000. +..0.. +..... +RBL +#FF6A00 +..... +..0.. +.000. +..0.. +..... +RBD +#FF6A00 +..... +..0.. +.000. +..0.. +..... +RBR +#FF6A00 +..... +..0.. +.000. +..0.. +..... +DeadSplat +#0026FF +.0.0. +00000 +0000. +.0000 +.0.0. +Sponge +YellowDarkBlue +01000 +00000 +00001 +00000 +00100 +BeamV +Red +..0.. +..... +..0.. +..... +..0.. +BeamV2 +Red +..... +..0.. +..... +..0.. +..... +BeamH +Red +..... +..... +0.0.0 +..... +..... +BeamH2 +Red +..... +..... +.0.0. +..... +..... +Mine +Grey #FF6A00 +..... +.000. +.010. +.000. +..... +Stall +Transparent +Octobomb0 +#FF3A3A #993535 #FF5959 Black +00000 +03030 +01110 +.111. +22.22 +Octobomb1 +#FF3A3A #993535 #FF5959 Black Red +00000 +04040 +01110 +21112 +2...2 +Octobomb2 +#FF3A3A #993535 #FF5959 Black DarkRed +00000 +04040 +01110 +21112 +22.22 +======= +LEGEND +======= +OctoBomb = OctoBomb0 or OctoBomb1 or OctoBomb2 +Q = PD +W = Wall +E = SplatZone +R = TopCap and BackBlend +T = Cap and BackBlend +Y = BottomCap and BackBlend +U = Cap and PaintBall and BackBlend +I = BottomCap and PaintBall and Backblend +O = Grate +P = Box and SplatZone +A = Target +S = RivalZone +D = PD and SplatZone +F = RivalZone and Grate +G = fuel +H = TurretV and RivalZone +J = TurretH and RivalZone +K = Sponge +L = Sponge and Grate +Z = BeamV +X = Mine +C = BeamV2 +V = BeamH +B = BeamH2 +N = Grate and SplatZone +M = TurretV +☺ = TurretH +☻ = OctoBomb0 +. = Background +Player = PD or PU or PL or PR +Paintballs = PBU or PBD or PBL or PBR +Slideable = SplatZone or Target +Turret = TurretV or TurretH +RivalBalls = RBU or RBL or RBD or RBR +Capsule = TopCap or Cap or BottomCap +AZBeam = BeamV or BeamV2 or BeamH or BeamH2 +======= +SOUNDS +======= +SFX0 6705308 (Trail) +SFX1 9478908 (Shoot) +SFX2 23415901 (CratePush) +SFX3 5318702 (Die) +SFX4 91260500 (Liquid Pickup) +SFX5 52517304 (SPonge) +SFX6 86762108 +SFX7 61674105 (Turn) +SFX8 84101308 (MOVE) +SFX9 29671702 (Mine) +EndLevel 28781500 +================ +COLLISIONLAYERS +================ +Background +Backblend +SplatZone RivalZone Target PaintBall Fall4 Fall3 Fall2 Fall1 +Fuel Sponge Mine +PaintBalls +RBU +RBD +RBL +RBR +Player Wall Grate Box TopCap Cap BottomCap DeadSplat Turret OctoBomb +AZBeam +Stall +====== +RULES +====== + + +[Stall] -> [] +[OctoBomb0 No Stall][Stationary Player] -> [Octobomb1 Stall][Player] +[OctoBomb1 No Stall][Stationary Player] -> [OctoBomb2 Stall][Player] +[OctoBomb2 No Stall][Stationary Player] -> [OctoBomb0 Stall][Player] +[BeamV No Stall][Stationary Player] -> [BeamV2 Stall][Player] +[BeamV2 No Stall][Stationary Player] -> [BeamV Stall][Player] +[BeamH No Stall][Stationary Player] -> [BeamH2 Stall][Player] +[BeamH2 No Stall][Stationary Player] -> [BeamH Stall][Player] +[RivalBalls Turret] -> [RivalBalls] +[SplatZone Sponge] -> [Sponge] SFX5 +[Fall1][Stationary Player] -> [][Player] +[Fall2][Stationary Player] -> [Fall1][Player] +[Fall3][Stationary Player] -> [Fall2][Player] +[Fall4][Stationary Player] -> [Fall3][Player] +[Up PU] -> [Up PU] SFX8 +[Left PL] -> [Left PL] SFX8 +[Right PR] -> [Right PR] SFX8 +[Down PD] -> [Down PD] SFX8 +[Up Player No PU] -> [PU] SFX7 +[Down Player No PD] -> [PD] SFX7 +[Left Player No PL] -> [PL] SFX7 +[Right Player No PR] -> [PR] SFX7 +[Player Fuel] [TopCap] -> [Player] [TopCap PaintBall] SFX4 +[> Player | RivalZone] -> [Stationary Player | RivalZone] +[PaintBalls AZBeam] -> [AZBeam] +[RivalBalls AZBeam] -> [AZBeam] +[PaintBalls No Target] -> [PaintBalls SplatZone] SFX0 +[PaintBalls Wall] -> [wall] +[Stationary Player] [Stationary PaintBall No BottomCap | No PaintBall] -> [Player] [Down Paintball|] +[Stationary Player] [Stationary PBU] -> [Player] [Up PBU] + [Stationary Player][Stationary PBL] -> [Player] [Left PBL] +[Stationary Player] [Stationary PBR] -> [Player] [Right PBR] +[Stationary Player] [Stationary PBD] -> [Player] [Down PBD] +[Stationary Player] [ Stationary RBU] ->[Player] [Up RBU] +[Stationary Player] [Stationary RBL] -> [Player] [Left RBL] +[Stationary Player] [Stationary RBR] -> [Player] [Right RBR] +[Stationary Player][Stationary RBD] -> [Player] [Down RBD] +[> Player | Box | Slideable] -> [> Player | > Box | Slideable] SFX2 +Right [|Action PL] [PaintBall] -> [PBL|PL] [Fall4] SFX1 +Right [Action PR|] [PaintBall] -> [PR|PBR] [Fall4] SFX1 +Down [Action PD|] [PaintBall] -> [PD|PBD] [Fall4] SFX1 +Down [|Action PU] [PaintBall] -> [PBU|PU] [Fall4] SFX1 +Right [TurretH||...|Player] -> [TurretH|RBR|...|Player] SFX6 +Right [Player|...||TurretH] -> [Player|...|RBL|TurretH] SFX6 +Down [TurretV||...|Player] -> [TurretV|RBD|...|Player] SFX6 +Down [Player|...||turretv] -> [Player|...|RBU|Turretv] SFX6 +[RivalBalls No Target] -> [RivalBalls RivalZone] SFX0 +[RivalBalls PaintBalls] -> [] +[RivalBalls Player] -> [Stationary DeadSplat] SFX3 +Down [DeadSplat] [No PaintBall No Fall4 No Fall3 No Fall2 No FAll1|PaintBall] -> [DeadSplat] [|Fall4] +[RivalBalls Wall] -> [Wall] +[PaintBalls Turret] -> [PaintBalls] +Horizontal [RBR | PBL] -> [|] +Horizontal [RBL | PBR] -> [|] +Vertical [RBU | PBD] -> [|] +Vertical [RBD | PBU] -> [|] +[RivalBalls Box] -> [Box] +[Box RivalZone] -> [Box] +[Player AZBeam] [PaintBall Capsule] -> [Player AZBeam] [Capsule] +[> Player | Turret | No SplatZone] -> [> Player |> Turret |] +[Octobomb No RivalZone No Target No Sponge] -> [Octobomb RivalZone] +[PaintBalls OctoBomb] -> [PaintBalls] SFX9 +[> Player] [OctoBomb] -> [> Player] [> OctoBomb] +[> OctoBomb | Player] -> [Stationary OctoBomb | DeadSplat RivalZone] +[> Player Mine | ] -> [RivalZone | Player] SFX9 +[> OctoBomb | Box | Slideable] -> [> OctoBomb | > Box | Slideable] +============== +WINCONDITIONS +============== +All Target on Box +Some Box +No Turret +No OctoBomb +======= +LEVELS +======= +MESSAGE :1-1: Pushin' Crates +MESSAGE Press WASD or Arrow Keys to push Crates. +wwwwwwwwwr +wwwwweaewt +wwwwweeewt +wwwwweeewt +wepeeeeewt +weeeeeeewt +weedeeeewt +weeeeeeewt +wwwwwwwwwy +MESSAGE :1-2: Inkless in Seattle +MESSAGE You can only move crate on your ink. +wwwwwwwwwwwr +weeeeeeeeawt +weeeeeeeeewt +wewwooowwewt +wew.....wewt +wepeeaeeeewt +wew.....wewt +weww...wwewt +weeeedeeepwt +weeeeeeeeewt +wwwwwwwwwwwy +MESSAGE :1-3: Ink before you move +MESSAGE Use your Ink Rifle to spread ink from in front of you to move crates. +wwwwwwwwwwr +w...w....wt +w.p......wt +w...w....wt +ww.ww....wt +ww.ww....wt +w...w....wt +w.a....q.wt +w...w....wt +wwwwwwwwwwi +MESSAGE :1-4: Squid Rivalry +MESSAGE You cannot step in orange ink, and your crate cannot move into it either. Cover it up with your own ink. +wwwwwwwwwwr +wssswsssswt +wspsssssswt +wssswsssswt +wwswwsssswu +wwfwwsssswu +w.q.wsseewu +w.a...seewu +w...we..ewu +wwwwwwwwwwi +MESSAGE :1-5: Square Central #1 +MESSAGE Use Ink Capsules to refill your Ink Tank to fire more Ink. +wwwwwwwwwwwr +wq...wsssswt +w.a..sspsswt +w....wsssswt +w...gwsssswt +wwpwwwwwswwt +wsesswg...wt +weessw....wt +weesss..a.wt +wssssw...gwt +wwwwwwwwwwwy +MESSAGE :1-6: Turret's Syndrome +MESSAGE In order to clear the stage, not only must you get all crates, but you must destroy all turrets aswell. +wwwwwwwwwwr +wq.......wt +wwwww..a.wt +wsshw..e.wt +wpjsf..e.wt +wsssw..e.wu +wswww..p.wu +w........wu +wa.......wu +wwwwwwwwwwi +MESSAGE :1-7: A Soaking Feeling +MESSAGE Ink will not spread on Sponges, however the fired shot itself will keep going until hit to a wall. +MESSAGE Also, crates can be used to take cover from enemy fire. +wwwwwwwwwwwwwwr +w......wshshhwt +w......wssasswt +w.q.wkkwssssswt +w...lsswssssswt +w...lsssssssswu +w...lssweeeeewu +w...wsswoowoowu +w...fspw..w..wu +w...fesw..w..wu +wwwwwwwwwwwwwwi +MESSAGE :1-8: The Final Test +MESSAGE Uh Oh! Unknown elements appear! I can't explain them, so you will have to test them out yourself! +wwwwwwwwwwwwwr +weeewhhhhhshwt +wedewssssssswt +weeewsss.ssswt +wwewws.s..sswt +ww........sswt +wwwwwowowww.wu +wwsss.....w.wu +wwsss.......wu +wwxwwowowwwpwu +ww.za.e.p.wewu +ww.z......wawu +wwwwwwwwwwwwwi +MESSAGE :2-1: Sea the Dangers? +MESSAGE Those Red Lines are called Absolute Zero grids. No Ink goes in, none goes out. Try going around them if you plan to ink the place up. +wwwwwwwwwr +w...o.pawu +w.q.oap.wu +w...w...wu +w...z...wu +wwwwwwwwwi +MESSAGE :2-2: What's Mine is Yours +MESSAGE If you step on an Ink Mine on a Linear route, it blocks the path with enemy ink. However, it is less useful when used in wide areas. +wwwwwwwr +w..gg.wt +w.....wt +wwowwxwt +wa.pq.wt +w.....wt +wwwwwwwy +MESSAGE :2-3: SpongeBill CopyRightPants +MESSAGE More Sponge! Yayyyy! +wwwwwwwwwwwr +wq........wt +w.p.......wt +wkkkkkkk..wt +w......k..wt +w..kk..k..wu +w..ka..k..wu +w..k...k..wu +w..kkkkk..wu +w.........wu +w.........wu +wwwwwwwwwwwi +MESSAGE :2-4: Aw, we Guys made you Ink! +MESSAGE Well, I taught you most everything I know. Now we just got 280+ generator sub-sections to fix! Don't worry though, feel free to take a break whenever you feel. +wwwwwwwwwr +wq..oaa.wt +w...o..pwt +w...wpp.wt +wgg.z..awt +wwwwww.wwt +wwwa..ggwt +www.....wt +wwwxwwwwwt +ww....wwwt +ww..p.wwwt +ww....wwwt +wwwwwwwwwy +MESSAGE :2-5: Square Central #2 +MESSAGE It appears that most sections have one sub-section that contains a place composed of square sectors. However, when you enter these areas, you can only get ink from capsules. +wwwwwwwwwwwwwr +wssswg..w.a.wt +wssss.......wt +wssswg.gw.p.wt +wwfwwwewwwswwt +wsssweeewss.wt +wsasnedensa.wt +wsssweeews..wt +wwswwwnwww.wwt +wssew...w...wt +wspez...z.p.wt +wssew...w...wt +wwwwwwwwwwwwwy +MESSAGE :2-6: Frendly Fire! +MESSAGE Did you know? Turrets can frendly fire eachother. Also, you can move turrets, but not on your own ink. THE MORE YOU KNOW ;) +wwwwwwwwwwwwwr +wwwmwwwwwwwwwt +www.wwwwwwwwwt +www.wwssssswwt +wq.....sssswwt +www.w...esswwt +www.w☺..e.swwt +wwwmw...e.wwwt +wwwwwss.e.fjwt +wwwwwsseeewwwt +wwwww...e..wwt +w.a.m....p.wwt +ws.g.....sswwt +wwwwwwwwwwwwwy +MESSAGE :2-7: RUN FORREST RUN! +MESSAGE Was the quote not obvious? +wwwwwwwwwwwr +ww........wt +wwq.......wt +wa........wt +wwwwhhho..wt +w.........wt +w.........wt +w.........wt +w..wooowwwwt +w.gg...gpgwt +w.gg...gggwt +wwwwwwwwwwwy +MESSAGE :2-8: Hide and Seeker +MESSAGE Be careful of Octoseekers! They are robots that are able to... +MESSAGE *STATIC* +MESSAGE *STATIC* +MESSAGE *STATIC* +MESSAGE ...and you have to destroy them all! You got that? +wwwwwwwwwwr +w.......qwt +w..wwwwwwwt +w..w...w☻wt +w..w...w.wt +w..wa..w.wt +w..we..w.wt +w...p..w.wt +w........wt +w........wt +wooooowoowt +w....☻w..wt +w.eeeew.awt +w.ew.ew.ewt +w.ew.ew.ewt +w.pw.eeeewt +w..w.....wu +wwwwwwwwwwi \ No newline at end of file diff --git a/Sponge_Game.txt b/Sponge_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..83e31c4c389cbaf573308ce9c012a12903171892 --- /dev/null +++ b/Sponge_Game.txt @@ -0,0 +1,132 @@ +title Sponge Game +author Merge +homepage www.puzzlescript.net + +again_interval 0.08 + +======== +OBJECTS +======== + +Background +grey darkgray +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Water +blue + +DrySponge +Yellow + +WentU +transparent + +WentD +transparent + +WentR +transparent + +WentL +transparent + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = DrySponge +O = Target +~ = water + +Went = WentU or WentD or WentR or WentL +Solid = DrySponge or Wall + +======= +SOUNDS +======= + +DrySponge MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Water +Went +Target +Player, Wall, DrySponge + + +====== +RULES +====== + +[Went no Water] -> [] + +[ no Went > Player | DrySponge ] -> [ no Went > Player | > DrySponge ] + +[ up Player ] -> [ up Player up WentU ] again +[ down Player ] -> [ down Player down WentD ] again +[ right Player ] -> [ right Player right WentR ] again +[ left Player ] -> [ left Player left WentL ] again + +[ Water Player WentU ] -> [ Water up Player up WentU ] again +[ Water Player WentD ] -> [ Water down Player down WentD ] again +[ Water Player WentR ] -> [ Water right Player right WentR ] again +[ Water Player WentL ] -> [ Water left Player left WentL ] again + +late [ DrySponge water ] -> [ DrySponge ] + + +============== +WINCONDITIONS +============== + +All Target on DrySponge + +======= +LEVELS +======= + + +######### +####.o..# +#...~~~.# +#.*.~~~.# +#.p.~~~.# +#...~~~.# +######### \ No newline at end of file diff --git a/Spring.txt b/Spring.txt new file mode 100644 index 0000000000000000000000000000000000000000..fee33ae6923faffaeae76ad6543a5b51b5d69541 --- /dev/null +++ b/Spring.txt @@ -0,0 +1,599 @@ +title Spring +run_rules_on_level_start +background_color #043804 +text_color #7b7 +again_interval 0.001 +norepeat_action +======== +OBJECTS +======== + +Background 1 +black + +unlit +#78D448 + +nlit +#58BBE0 + +it ! +#EFC040 + +spring +#109010 #041904 +.000. +00000 +01010 +00000 +.000. + +winter ? +#1010B0 #101030 +.000. +00000 +01010 +00000 +.000. + +bunnyd , +#745004 black pink white +..3.. +.000. +.000. +.101. +..2.. + +bunnyl < +#745004 black pink white +..... +.100. +20003 +.100. +..... + +bunnyu . +#745004 black pink white +..2.. +.101. +.000. +.000. +..3.. + +bunnyr > +#745004 black pink white +..... +.001. +30002 +.001. +..... + +block w + #043804 + +crat 7 +#745004 #C47004 +.000. +01110 +01110 +01110 +.000. + +glass q +#745004 #C47004 white +.000. +02110 +02120 +01120 +.000. + +flower +#043804 #109010 +..... +..1.. +.101. +..1.. +..... + +water o +blue + +ice p +lightblue + +door e +#109010 #043804 +00011 +00001 +00000 +00001 +00011 + +drowned +blue #745004 +00000 +00100 +01110 +00100 +00000 + +nodoor +transparent + +start +transparent + +vert +transparent + +moved +transparent + +nomoved +transparent + + + +eaten +transparent + +watermark +transparent + +winning +transparent + + +leftm +transparent + +rightm +transparent + +upm +transparent + +downm +transparent + + +======= +LEGEND +======= + + +bunny = bunnyl or bunnyr or bunnyd or bunnyu +aqua = water or ice +cre = spring or block or crat or glass or door or bunny or ice +crate = crat or block or glass or aqua +flow = flower +a = flower and nlit +i = spring and start +l= nlit +player = spring +floor = unlit or nlit +m = upm or leftm or downm or rightm + + +======= +SOUNDS +======= + +SFX1 80425104 +SFX2 16467501 +SFX3 80127507 +SFX4 73784102 +SFX5 3862504 +SFX6 16917301 +SFX7 92204307 +SFX8 54283103 + +================ +COLLISIONLAYERS +================ + +Background +vert +nodoor, +watermark +floor, ice +moved, nomoved +flow, eaten +player, glass, crat, block, door, bunny, water +winning +start, drowned +it,winter +m + + +====== +RULES +====== + + +right [winter no moved| floor] -> [|winter moved nlit] again +right [winter no moved| water] -> [|winter moved ice] again +right [winter no moved| block] -> right [winter no moved winning| block] + +[start watermark] -> restart +[drowned][start] -> [drowned][start watermark] + +[action spring no unlit no flower no aqua] -> [spring flower] SFX1 +[action spring flower] -> [spring eaten] + +[floor] -> [] + +[> spring | crat| no cre no aqua flower] -> [|spring|crat] SFX3 +[> spring | crat| no cre no aqua] -> [|spring|crat] SFX7 + +[vert] -> [] +[eaten]->[] +[nomoved] -> [] + +late [spring ice] -> [spring ice watermark] +late [no spring ice watermark] -> [water watermark] SFX2 + +late [bunny watermark] -> [drowned] SFX6 + +late up [bunnyu no moved |no cre flower] -> [|bunnyu moved eaten] SFX3 +late left [bunnyl no moved |no cre flower] -> [|bunnyl moved eaten] SFX3 +late right [bunnyr no moved |no cre flower] -> [|bunnyr moved eaten] SFX3 +late down [bunnyd no moved |no cre flower] -> [|bunnyd moved eaten] SFX3 + + +late up [bunnyu no moved |no cre no flower] -> [|bunnyu moved] +late left [bunnyl no moved |no cre no flower] -> [|bunnyl moved] +late right [bunnyr no moved |no cre no flower] -> [|bunnyr moved] +late down [bunnyd no moved |no cre no flower] -> [|bunnyd moved] + +late right [|nodoor player][eaten] -> [player|door][eaten] +late [nodoor][eaten] -> [door][eaten] + +late [spring] -> [spring nomoved] +late [nomoved spring][moved] -> [spring][moved] +late [moved]->[] again + +late [no block no aqua] -> [nlit] +late [nodoor floor] -> [nodoor unlit] +late [start floor] -> [start unlit] + +late [flow nlit] -> [flow unlit] +late [flow |nlit] -> [flow|unlit] +late [flow |ice] -> [flow |water watermark] +late vertical [flower|] -> [flower|vert] +late horizontal [vert|nlit] -> [vert|unlit] +late horizontal [vert|ice] -> [vert|water watermark] + +[m] -> [] +[bunnyu] -> [bunnyu upm] +[bunnyd] -> [bunnyd downm] +[bunnyl] -> [bunnyl leftm] +[bunnyr] -> [bunnyr rightm] +late up [nomoved][bunnyu | cre] -> [nomoved][bunnyr|cre] +late right [nomoved][bunnyr|cre] -> [nomoved][bunnyd| cre] +late down [nomoved][bunnyd| cre] -> [nomoved][bunnyl| cre] +late left [nomoved][bunnyl| cre] -> [nomoved][bunnyu| cre] +late up [nomoved][bunnyu | cre] -> [nomoved][bunnyr|cre] +late right [nomoved][bunnyr|cre] -> [nomoved][bunnyd| cre] +late down [nomoved][bunnyd| cre] -> [nomoved][bunnyl| cre] +late left [nomoved][bunnyl| cre] -> [nomoved][bunnyu| cre] +late up [nomoved][bunnyu | cre] -> [nomoved][bunnyr|cre] +late right [nomoved][bunnyr|cre] -> [nomoved][bunnyd| cre] +late down [nomoved][bunnyd| cre] -> [nomoved][bunnyl| cre] +late left [nomoved][bunnyl| cre] -> [nomoved][bunnyu| cre] +late up [nomoved][bunnyu no upm| cre] -> [nomoved][bunnyr|cre] +late right [nomoved][bunnyr no rightm|cre] -> [nomoved][bunnyd| cre] +late down [nomoved][bunnyd no downm| cre] -> [nomoved][bunnyl| cre] +late left [nomoved][bunnyl no leftm| cre] -> [nomoved][bunnyu| cre] + +late [door] -> [nodoor vert unlit] +late [nodoor vert floor no player][nlit] -> [door][nlit] +late [nodoor vert floor no player][ice] -> [door][ice] +late [nodoor floor no player][nlit] -> [door][nlit] +late [nodoor floor no player][ice] -> [door][ice] +late [nodoor vert] -> [nodoor] SFX8 + +late [drowned][spring nodoor] -> [drowned][spring nodoor watermark] +late [drowned][start] -> [drowned][start watermark] +late [spring nodoor no watermark nomoved] -> [spring nodoor no watermark nomoved winning] + + + + + + + + +============== +WINCONDITIONS +============== +some winning +======= +LEVELS +======= + + + +message This is going to be the best year ever! + + +message [X TO PLANT OR UN-PLANT] + + +w11111w +w11111w +i11111e +w11111w +w11111w + + +message I know I've said the same thing for the past 4,518,620,189 years... + +message ...But that doesn't mean it can't be true! + +message [NESTS WITH EGGS CANNOT BE PUSHED] +wq11111e +wqqqq1qw +w11111qw +i1qqqqqw + + + + +message Look at all these bird eggs that will soon be gorgeous little baby birds. + +message I can't wait to meet and be friends with them all! + +message [NESTS WITHOUT EGGS CAN BE PUSHED] +wlqlw +ilqle +wlqlw +wl7lw +wl7lw +wl7lw + +message Ooh look, what an adorable bunny! + +message Wait! + +message Bunny, no! + +message Please don't eat my garden! + +wwwwwww +www.www +ww111ww +wi1a1ew +ww111ww +www1www +wwwwwww + +message I can't stay mad at bunnies. + +message They're way too cute! + +wqqqqqww +ilqlllqw +wlllqlqw +wqqqllqw +wqlllqle +wqlqqllw +wqllllqw +wwqqqqqw + + +w1p111ww +w?o!!!!w +w1p1ppww +i1ppp1ww +w11111ww + +message WHAT!?!? + +message What the heck was that??? + +message [ICE MELTS INTO WATER] + +message [SPRING CAN WALK ON ICE, BUT NOT ON WATER] + +w1p111w +w1p111e +w1p1ppw +i1ppp1w +w11111w + +message Maybe it's another type of animal I can meet! + + + +message [BUNNIES ALWAYS ROTATE CLOCKWISE UPON HITTING A WALL] + +wwwwwwwwwww +wwww111wwww +ww111111.ww +wi1w1w1w1ew +ww1111111ww +wwww111wwww +wwwwwwwwwww + +message I thought I already knew all 9,361,245 species... + +message I don't know how I could have missed one! + +wlllllllw +wlppppplw +wlp77lple +ilpl77plw +wlppppplw +wlllllllw + +message It must be rare, probably even endangered. + +message I barely even got a chance to see one, though... + +message I have to try to save it! + +wppwppppww +wpppppppww +wpppppwp1e +wpwpppppww +ipppppppww +wpppppppww +wpppwpppww + +message Please come back mystery animal! + +message I can give you love and affection! + +wwqqqqww +wlll1llw +ill11llw +wlqqqqlw +wl111lle +w111111w +wwqqwqww + +message Where did it go!? + +message [ICE IS COLD, SO BUNNIES WON'T WALK ON IT] + +message [WATER IS DEEP, SO BUNNIES WILL DROWN IN IT] + +wwwwwwwww +ww111p1ww +ww111p1ww +wi111p1ew +ww111p1ww +ww.11p1ww +wwwwwwwww + +message I didn't get a good glimpse of it... + +message but I bet it was adorable! + +wlplpllww +wlplpppww +wlpllllew +wlpppppww +wlllllpww +ipppplpww +wlllplpww +wpplplpww + +message Maybe it's a relative of a mountain bluebird or indigo bunting? + +message Tweet Twe-twee-ee-tweet Twee-tweet Tweet! + +wwwwwwwwww +wi11111,ww +ww1w1111ww +ww111111ww +wwww1111ww +ww111111ww +ww1111w1ew +wwwwwwwwww + +message Did it go this way? + +message Oh no. + +message I think I'm lost. + +wwwqwwwqwww +wwwlllllwww +wwwlllllwww +ippl7l7lple +wwwlllllwww +wwwllllllllppw +wplll7lllpw +wpllqlqllpw +wplll7lllpw +wpplllllppw +wwpplllpp1w +wwwpppppw1e + +message Come to think of it... + +message It... It... + +wwwwwwwwwwwww +wi1111111<1ww +wwww111111www +ww11111ww11ww +ww11ww11111ww +www111111wwww +ww1111111<1ew +wwwwwwwwwwwww + + +message ...it kind of looked like me! + +wwwpppppppppwww +wwwp>llllllpwww +wwwplllllllpwww +wwwplll7lllpwww +i11pllqlqllp11e +wwwplll7lllpwww +wwwplllllllpwww +wwwplllllllpwww +wwwpppppppppwww + +message END OF PART ONE + + diff --git a/Stackoban.txt b/Stackoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..28cd90faa5be6447a7dabe2b3516f0bde9410f17 --- /dev/null +++ b/Stackoban.txt @@ -0,0 +1,1047 @@ +title Stackoban +author Toomber +homepage www.puzzlescript.net + +run_rules_on_level_start +again_interval 0.1 +realtime_interval 0.15 + + + +( +======== +COLOURS +======== + +Blue #050533 #0D698B #0b5a78 #0f7196 #0c5875 #2c757d +Orange/Red #E34234 +White #F2F1E8 +Light Blue #0D698B +Dark Purple #050533 +Grey #454057 #4f4a61 #4b455c + +) + +======== +OBJECTS +======== + +Background1 +#454057 #4f4a61 #4b455c +10220 +02212 +21001 +00212 +21122 + +BackgroundBlack +black + +Wall +#0D698B #0f7196 #0b5a78 #0c5875 +10220 +03312 +21001 +00313 +21122 + + +Player +Black Orange #b0271a #7d2118 +.000. +.111. +22222 +.333. +.3.3. + + +1Target +DarkBlue orange +..... +.000. +.010. +.000. +..... + +2Target +DarkBlue orange +..... +00000 +01010 +00000 +..... + +3Target +DarkBlue orange +00000 +01010 +00000 +.010. +.000. + +4Target +DarkBlue orange +00000 +01010 +00000 +01010 +00000 + +1Crate +#E34234 Yellow +00000 +00000 +00.00 +00000 +00000 + +2Crate +#E34234 Yellow +00000 +00000 +0.0.0 +00000 +00000 + +3Crate +#E34234 Yellow +00000 +0.0.0 +00000 +00.00 +00000 + +4Crate +#E34234 Yellow +00000 +0.0.0 +00000 +0.0.0 +00000 + +FallingCrate1 +#E34234 Yellow +..... +.000. +.010. +.000. +..... + +FallingCrate2 +#E34234 Yellow (#0f7196) +..... +..... +..0.. +..... +..... + +CrateColouringOn +Yellow +..... +.000. +.000. +.000. +..... + +CrateColouringOff +#cee4eb +..... +.000. +.000. +.000. +..... + + +Hole +#050533 + +ToppleUp +transparent + +ToppleDown +TRANSPARENT + +ToppleRight +TRANSPARENT + +ToppleLeft +TRANSPARENT + +WallCoversDone +transparent + +WallCoverUp +#2c757d +00000 +..... +..... +..... +..... + +WallCoverDown +#2c757d +..... +..... +..... +..... +00000 + +WallCoverRight +#2c757d +....0 +....0 +....0 +....0 +....0 + +WallCoverLeft +#2c757d +0.... +0.... +0.... +0.... +0.... + +WallCoverUpRightCorner +#2c757d +....0 +..... +..... +..... +..... + +WallCoverDownRightCorner +#2c757d +..... +..... +..... +..... +....0 + +WallCoverUpLeftCorner +#2c757d +0.... +..... +..... +..... +..... + +WallCoverDownLeftCorner +#2c757d +..... +..... +..... +..... +0.... + +UpBugFront +darkbrown #2c757d darkgreen red +.0.0. +0...0 +.313. +.111. +11211 + +DownBugFront +darkbrown #2c757d darkgreen red +11211 +.111. +.313. +0...0 +.0.0. + +RightBugFront +darkbrown #2c757d darkgreen red +1..0. +113.0 +211.. +113.0 +1..0. + +LeftBugFront +darkbrown #2c757d darkgreen red +.0..1 +0.311 +..112 +0.311 +.0..1 + +UpBugBack +darkbrown #2c757d darkgreen +02120 +01210 +.020. +..... +..... + +DownBugBack +darkbrown #2c757d darkgreen +..... +..... +.020. +01210 +02120 + +RightBugBack +darkbrown #2c757d darkgreen +...00 +..012 +..221 +..012 +...00 + +LeftBugBack +darkbrown #2c757d darkgreen +00... +210.. +122.. +210.. +00... + +UpBugSpawner +transparent + +CinematicEdge +black + +BugsPushingTrue +transparent + +BugsHatchingTrue +transparent + +BugSFX1 +transparent + +BugSFX2 +transparent + +BugSFX3 +transparent + +BugSFXTrigger +transparent + + +======= +LEGEND +======= + +Background = Background1 or BackgroundBlack +. = Background1 +, = BackgroundBlack +# = Wall +P = Player +h = hole + +1 = 1Crate and CrateColouringOff +2 = 2Crate and CrateColouringOff +3 = 3Crate and CrateColouringOff +4 = 4Crate and CrateColouringOff + +a = 1Target +b = 2Target +c = 3Target +d = 4Target + +r = ToppleUp + +6 = 1Crate and 1Target + +Crate = 1Crate or 2Crate or 3Crate or 4Crate +MultipleCrates = 2Crate or 3Crate or 4Crate +FallingCrate = FallingCrate1 or FallingCrate2 +Target = 1Target or 2Target or 3Target or 4Target +Collider = Crate or Wall or Player +ToppleStatus = ToppleUp or ToppleDown or ToppleRight or ToppleLeft +Graphics = CrateColouringOn or CrateColouringOff +WallCover = WallCoverUp or WallCoverDown or WallCoverRight or WallCoverLeft or WallCoverUpRightCorner or WallCoverDownRightCorner or WallCoverUpLeftCorner or WallCoverDownLeftCorner + + +(buuuugs) +BugFront = UpBugFront or DownBugFront or RightBugFront or LeftBugFront +u=UpBugFront +BugBack = UpBugBack or DownBugBack or RightBugBack or LeftBugBack +g = UpBugBack +z = CinematicEdge +y=UpBugSpawner +BugSFX = BugSFX1 or BugSFX2 or BugSFX3 +w = BugSFXTrigger +x = BugsPushingTrue +j = BugsHatchingTrue +k = BugSFXTrigger and Hole + + +======= +SOUNDS +======= + +SFX0 36772507 +SFX1 22145300 (51423107) + +Crate MOVE 36772507 +1Crate Create 36396507 +2Crate Create 24878507 +3Crate Create 24878507 +4Crate Create 24878507 + +FallingCrate1 create 45203300 +BugSFX1 create 67058302 +BugSFX2 create 56496507 +BugSFX3 create 26743705 + +================ +COLLISIONLAYERS +================ + +Background +ToppleStatus, +Target, Hole, +Graphics, +Player, Wall, Crate, FallingCrate +WallCoversDone, +WallCoverUp, +WallCoverDown, +WallCoverRight, +WallCoverLeft, +WallCoverUpRightCorner, +WallCoverDownRightCorner, +WallCoverUpLeftCorner, +WallCoverDownLeftCorner, +BugFront, +BugBack, +CinematicEdge, UpBugSpawner, BugSFX, BugSFXTrigger, BugsPushingTrue, BugsHatchingTrue + +====== +RULES +====== + +(clear status objects) +[ moving Player ] [ ToppleStatus ] -> [ moving Player ] [] +([ ScreenEdgePit ToppleStatus ] -> [ ) + +(stop walking into pits) +[ > Player | Hole ] -> [ Player | Hole ] + + + +(topple 2crates) +UP [ 2Crate ToppleUp | no Collider] -> [ 1Crate | 1Crate ] +DOWN [ 2Crate ToppleDown | no Collider] -> [ 1Crate | 1Crate ] +RIGHT [ 2Crate ToppleRight | no Collider] -> [ 1Crate | 1Crate ] +LEFT [ 2Crate ToppleLeft | no Collider] -> [ 1Crate | 1Crate ] + +(topple 3crates) +UP [ 3Crate ToppleUp | no Collider] -> [ 1Crate | 2Crate ToppleUp ] +DOWN [ 3Crate ToppleDown | no Collider] -> [ 1Crate | 2Crate ToppleDown] +RIGHT [ 3Crate ToppleRight | no Collider] -> [ 1Crate | 2Crate ToppleRight] +LEFT [ 3Crate ToppleLeft | no Collider] -> [ 1Crate | 2Crate ToppleLeft] + +(topple 4crates) +UP [ 4Crate ToppleUp | no Collider] -> [ 1Crate | 3Crate ToppleUp] +DOWN [ 4Crate ToppleDown | no Collider] -> [ 1Crate | 3Crate ToppleDown] +RIGHT [ 4Crate ToppleRight | no Collider] -> [ 1Crate | 3Crate ToppleRight] +LEFT [ 4Crate ToppleLeft | no Collider] -> [ 1Crate | 3Crate ToppleLeft] + +(stop toppling if there's something in the way and play a sound) +UP [ Crate ToppleUp | Collider] -> [ Crate | Collider] SFX1 +DOWN [ Crate ToppleDown | Collider] -> [ Crate | Collider] SFX1 +RIGHT [ Crate ToppleRight | Collider] -> [ Crate | Collider] SFX1 +LEFT [ Crate ToppleLeft | Collider] -> [ Crate | Collider] SFX1 + + +(make player push crates with a space in front and start them toppling) +UP [ > Player | MultipleCrates | no Collider] -> [ > Player | > MultipleCrates | ToppleUp ] +DOWN [ > Player | MultipleCrates | no Collider] -> [ > Player | > MultipleCrates | ToppleDown ] +RIGHT [ > Player | MultipleCrates | no Collider] -> [ > Player | > MultipleCrates | ToppleRight ] +LEFT [ > Player | MultipleCrates | no Collider] -> [ > Player | > MultipleCrates | ToppleLeft ] + +(make player push all other types of crates) +[ > Player | stationary Crate ] -> [ > Player | > Crate ] + +(combine stacks of crates) +[ > 1Crate | 1Crate] -> [ | 2Crate] +[ > 1Crate | 2Crate] -> [ | 3Crate] +[ > 2Crate | 1Crate] -> [ | 3Crate] +[ > 1Crate | 1Crate] -> [ | 3Crate] +[ > 1Crate | 3Crate] -> [ | 4Crate] +[ > 3Crate | 1Crate] -> [ | 4Crate] +[ > 2Crate | 2Crate] -> [ | 4Crate] + +(make crates fall in holes + sometimes make bug sounds) +[FallingCrate2 Hole BugSFXTrigger] -> [Hole random BugSFX] +[ FallingCrate2 Hole ] -> [ Hole ] +[ FallingCrate1 Hole ] -> [ FallingCrate2 Hole ] again +[ Crate Hole no ToppleStatus] -> [ FallingCrate1 Hole ] again + +(--------------------graphical effects---------------------) + + +late [ Graphics ] -> [] +late [ 1Crate no 1Target ] -> [ 1Crate CrateColouringOff ] +late [ 2Crate no 2Target ] -> [ 2Crate CrateColouringOff ] +late [ 3Crate no 3Target ] -> [ 3Crate CrateColouringOff ] +late [ 4Crate no 4Target ] -> [ 4Crate CrateColouringOff ] +late [ 1Crate 1Target ] -> [ 1Crate 1Target CrateColouringOn ] +late [ 2Crate 2Target ] -> [ 2Crate 2Target CrateColouringOn ] +late [ 3Crate 3Target ] -> [ 3Crate 3Target CrateColouringOn ] +late [ 4Crate 4Target ] -> [ 4Crate 4Target CrateColouringOn ] + +(create side borders) +late up [ Wall no WallCoversDone | no Wall ] -> [ Wall WallCoverUp | ] +late down [ Wall no WallCoversDone | no Wall ] -> [ Wall WallCoverDown | ] +late right [ Wall no WallCoversDone | no Wall ] -> [ Wall WallCoverRight | ] +late left [ Wall no WallCoversDone | no Wall ] -> [ Wall WallCoverLeft | ] + + +(create corners) +late down [ Wall no WallCoversDone | ] -> [ Wall WallCoverDownRightCorner WallCoverDownLeftCorner | ] +late up [ Wall no WallCoversDone | ] -> [ Wall WallCoverUpRightCorner WallCoverUpLeftCorner | ] + +(remove extra corners) +late up [ Wall WallCoverUpRightCorner no WallCoversDone | no WallCoverRight ] -> [ Wall | ] +late right [ Wall WallCoverUpRightCorner no WallCoversDone | no WallCoverUp ] -> [ Wall | ] +late down [ Wall WallCoverDownRightCorner no WallCoversDone | no WallCoverRight ] -> [ Wall | ] +late right [ Wall WallCoverDownRightCorner no WallCoversDone | no WallCoverDown ] -> [ Wall | ] +late up [ Wall WallCoverUpLeftCorner no WallCoversDone | no WallCoverLeft ] -> [ Wall | ] +late left [ Wall WallCoverUpLeftCorner no WallCoversDone | no WallCoverUp ] -> [ Wall | ] +late down [ Wall WallCoverDownLeftCorner no WallCoversDone | no WallCoverLeft ] -> [ Wall | ] +late left [ Wall WallCoverDownLeftCorner no WallCoversDone | no WallCoverDown ] -> [ Wall | ] + +(finish covering walls) +late [ Wall no WallCoversDone ] -> [ Wall WallCoversDone] + +(-----------------------------------------) + +(--------- bugs (for end) ---------) + +[BugsHatchingTrue][1crate][2Crate][BugFront CinematicEdge] -> [BugsHatchingTrue][random BugFront][1crate random BugFront][CinematicEdge] +[BugsHatchingTrue][3crate][1Crate][BugFront CinematicEdge] -> [BugsHatchingTrue][2Crate random BugFront][random BugFront][CinematicEdge] +[BugsHatchingTrue][4crate][1Crate][BugFront CinematicEdge] -> [BugsHatchingTrue][3Crate random BugFront][random BugFront][CinematicEdge] +[BugsHatchingTrue][1crate|1crate][BugFront CinematicEdge] -> [BugsHatchingTrue][random BugFront|random BugFront][CinematicEdge] +[BugsHatchingTrue][1crate][BugFront CinematicEdge] -> [BugsHatchingTrue][random BugFront][CinematicEdge] + +[UpBugFront] -> [up UpBugFront] +[DownBugFront] -> [down DownBugFront] +[RightBugFront] -> [right RightBugFront] +[LeftBugFront] -> [left LeftBugFront] +[BugsPushingTrue][> BugFront | Crate] -> [BugsPushingTrue][> BugFront | > Crate] +[Crate CinematicEdge] -> [CinematicEdge] SFX0 +[ BugFront BugSFXTrigger] -> [BugFront random BugSFX] +[BugFront CinematicEdge][UpBugSpawner] -> [CinematicEdge][UpBugFront] +[BugFront CinematicEdge] -> [CinematicEdge] + +([BugsHatchingTrue][BugFront | BugFront | BugFront |no BugFront] -> [BugsHatchingTrue][random BugFront | random BugFront | | random BugFront]) +[BugsHatchingTrue][> BugFront | BugFront] -> [BugsHatchingTrue][random BugFront | random BugFront] + +late [BugBack] -> [ ] +late up [ DownBugFront | ] -> [ DownBugFront | DownBugBack] +late down [ UpBugFront | ] -> [ UpBugFront | UpBugBack] +late right [ LeftBugFront | ] -> [ LeftBugFront | LeftBugBack] +late left [ RightBugFront | ] -> [ RightBugFront | RightBugBack] + +(-----------------------------------------) + +(continue until stack fully toppled) +late [ Player ] -> [ Player ] again + + +============== +WINCONDITIONS +============== + +All 1Target on 1Crate +All 2Target on 2Crate +All 3Target on 3Crate +All 4Target on 4Crate +All Crate on Target +No FallingCrate1 +No FallingCrate2 +No ToppleStatus +No BugFront + + +======= +LEVELS +======= + +message Hey Engineer! +message Somehow all our fuel cells have been unseated. Can you put them back in place? +message You should be able to stack up to 4 of them. Don't worry about being gentle, they're built to withstand occasional falls. + +##### +#a.a# +#.2## +#..## +#...# +#.p.# +##### (final) + +######## +#...a..# +#p.11..# +#.a##### +######## (final) + +####### +##..a## +#.2...# +#.b.1.# +###p### +####### (final) + +####### +#..#..# +#..1.p# +#a.#a.# +##.1..# +##..### +####### (final) + +######## +##.p...# +##1111.# +#aaaa### +######## (final) + +######## +###..a.# +#...#..# +#a2.1a.# +###.#.## +###.p.## +######## (final) + +####### +#..#### +#.2#### +#aa..## +#p.#.## +#.a1..# +###...# +####### (final) + +######### +#hhh##..# +#hhh##..# +######c.# +######..# +#.3.....# +#...p...# +#########(final) + +######### +#...##### +#p.1....# +###1.c..# +##.1.#### +##...#### +######### (final) + +######### +##..#..## +#..1#1..# +#p..d...# +#..1#1..# +##..#..## +######### (final) + +########### +##..##...## +##.2...2.## +##..##.#### +##p.aab#### +########### (final) + +message You might want to watch out, there are a few more holes down here than there were on my last visit. Must be ... err ... erosion? + +####### +##k...# +#...h.# +#.hb..# +#..#.p# +##...## +#..2.h# +#k....# +####### (final) + +########## +#hhhhhhhh# +#hhh...hh# +#kh..2bhh# +#hh.b..hh# +#hh.2.phh# +#hh..h.kh# +#hhhhhhhh# +########## (final) + +######### +#....h..# +#..1.h..# +#p...ha.# +#..1.h..# +#....h..# +######### (final) + +############# +##hhhhhhhh.## +#hh.....hk..# +#h...4..hhh.# +#hap....hhha# +#h...1..hhh.# +#hk.....hh..# +##hhhhhhhh.## +############# (final) + +message Looks like some of these rooms have TOO MUCH fuel. (who'd have thought that was possible?). +message This stuff expires quickly so dump any extra you find. Anywhere will do, so long as it's not cluttering up the floor. + +########## +#........# +#.1.p..a.# +#...#....# +#.1.#hhhh# +#...#kh### +########## (final) + +######### +#....a..# +#.hhh#..# +#.hhh#1.# +#.hhh#..# +#..4.#..# +#......p# +######### (final) + +######### +#.......# +#.#ha4..# +#..hhh..# +#.ahhh4.# +#.4hhha.# +#..hpa..# +#.......# +######### (final) + +######## +##ah#### +#hhha.## +#.3h..## +#.3....# +#...p..# +######## (final) + +######### +#...a..## +#..h#ka.# +#..hhh4.# +#.1hhh4.# +#..hh#4.# +#..h.p..# +##...#..# +######### (final) + +######### +#..h....# +#.4haaa.# +#.1haaa.# +#.1hbaa.# +#..hhhhk# +#.p.324.# +#.......# +######### (one this type) + +######## +##hh.a## +###.#hh# +#..hh.## +#aaaa..# +##.334.# +##..p..# +######## (final) + +######### +#####..p# +###b11d.# +#..1111.# +#..1111## +###h11c## +####..### +####..### +#########(one this type if possible) + +######## +#.hhh..# +#hhhhh.# +#hhhkhh# +#.hhhkh# +#hhhhhh# +#.4444.# +#......# +#.p....# +##.##### (end level) + +message Hey Engineer, good news! I think I've figured out what's been mucking around with our fuel AND our floor! +message We've got a slight fuel-rod bug infestation. They're fascinating creatures really. They reproduce by hijacking the latent energy in fuel rods. But don't worry, they can only lay and hatch their eggs in complete darkness. +message Say, where did you end up putting those extra fuel cells we had lying around? +message ... +message Oh no, what have you done? + +zzzzzzz +,,,,,,x +,,,,,,, +,w,,1,, +,,1,,,, +,www,1, +,,,,w,, +,yyuyy, +zzzzzzz + +zzzzzzzzzzzz +,,,,,,,,,,,x +,,,,,,,,,,,, +,,,,,,,1,,,, +,,,,1,,,,,,, +,,1,,,,,11,, +,,w,,1,u,,,, +,,,,u,,g,,,, +,,y,gy,,uy,, +zzzzzzzzzzzz + +zzzzzzzzzz +,,,,,,,,,x +,,,w,,w,,, +,,,1111,,, +,,,w,,w,,, +,,,,,w,,,, +,,,uyyu,,, +zzzzzzzzzz + +zzzzzzz +,,,,,,x +,,,w,,, +,,,w,,, +,w,,,,, +,,,,,,, +,,,1,,, +,1,,,1, +,,,u,,, +,u,g,u, +zzzzzzz + +zzzzzzzzz +z,,,,j,,z +z,,,,,,,z +z,,,w,1,z +z,w1,,,,z +z,w,,,,,z +z,w,1,w,z +z,u,,,,,z +zzzzzzzzz + +zzzzzzzzzzzzz +z,,,,,,,,,,jz +z,1,1w,,1,,,z +zw,,1,1,,,w,z +z,,1w111,1,,z +zw,,1223311,z +z,,123432,1,z +zw1,134341,,z +z,w113231,1,z +z,w,11111w,,z +z,,,1,1,,1,,z +z,1,,,w1,w,,z +z,,,,,u,1,,,z +zzzzzzzzzzzzz + +message THE END. Thanks for playing! + + +(rejected ideas/concepts) + +( + +####### +#h..b## +#..h..# +#....h# +#h#p..# +#...#.# +#.2.h.# +#.....# +####### + +########## +######..## +######..## +#.a.....## +#.hhhh.### +#.hhhh.### +#.4......# +#..###.p.# +########## + +###### +#h...# +##.h.# +#.b..# +#.#.p# +#...## +#.2.h# +#....# +###### + +####### +##..h## +#h.c..# +#.....# +#1.h.## +#a#h.h# +#..h..# +#....h# +#..3.## +##....# +##p.h.# +####### + +############ +###h##..h### +#......c.h## +#..###h..### +##.#h#.hh### +##.#..hh.#h# +##.##h.hh### +##.h##...hh# +#......3.#.# +#...h#.p..h# +#..###....## +############ + +######### +#.......# +#.......# +#.......# +#.......# +#.......# +#.......# +#..p....# +######### + +######## +#..hh..# +#..hh..# +#...bh.# +#hh....# +#hh.hh.# +#...hh.# +#.2....# +#.p.h..# +######## + + +########## +#.c.##.a.# +#...##...# +#...##...# +#.2.pa.3.# +#...##...# +########## + +####### +##b11d# +..1111# +..1111# +.#h11c# +.##..## +p....## + +####### +####### +##...## +##...## +##.#1## +##..1.# +##1#1.# +#.1..## +#.1#.## +##.p.## +####### +####### + +######## +#.hh.a## +#h#.#hh# +#..hh.## +#.....## +#.333..# +#..p..## +#..a..## +######## + +######## +#ahh.a## +#a#a#hh# +#..hh.## +#.....## +#.333..# +#.....## +#..p..## +######## + + +hhhhhhh...... +hhhhhh....... +hhhhhh....... +hhhhh....b... +hhhhh........ +hhhh........h +hhh........hh +hh.......hhhh +hh.p...hhhhhh +h.....hhhhhhh +....hhhhhhhhh + +hhhhhhhhhhh +hhhhhhhhhhh +hhhhhh..bhh +hhah.h.hhhh +hhhhah.hhhh +hhhhhh.hhhh +........... +..4..4..4.. +.....p..... + +........ +........ +..hhhh.. +.2habh3. +..hchh.. +..hhh... +...4.... +.....p.. + +########## +##..###### +##p.1..### +#..#.#...# +#.1...1..# +####b##### +####a##### +########## + + +############# +#...........# +#..p4aaaa...# +#...........# +############# + +(ONE WAY SYSTEM) + +####### +#p#...# +#.a1..# +####.## +####..# +####### +) diff --git a/Stage_Floor_Assembler.txt b/Stage_Floor_Assembler.txt new file mode 100644 index 0000000000000000000000000000000000000000..85ffdbcecb26d84744f1218753d61e279e0a8b22 --- /dev/null +++ b/Stage_Floor_Assembler.txt @@ -0,0 +1,514 @@ +title Stage Floor Assembler +author Jonathan Fuchs +realtime_interval 0.5 +run_rules_on_level_start + +======== +OBJECTS +======== +Background +Black + +Background1 +LightGray Gray +00100 +00000 +10001 +00000 +00100 + + +Background2 +LightGray Gray +01000 +00001 +00000 +10000 +00010 + +Wall +DarkBlue DarkGray +10001 +01010 +00100 +01010 +10001 + +Player +Red DarkRed +..... +..0.. +.010. +..0.. +..... + +StageFloor +Transparent + +UStageFloor +DarkBrown Black +10001 +..... +..... +..... +..... + +LStageFloor +DarkBrown Black +1.... +0.... +0.... +0.... +1.... + +RStageFloor +DarkBrown Black +....1 +....0 +....0 +....0 +....1 + +DStageFloor +DarkBrown Black +..... +..... +..... +..... +10001 + +ULStageFloor +DarkBrown Black +10001 +0.... +0.... +0.... +1.... + +URStageFloor +DarkBrown Black +10001 +....0 +....0 +....0 +....1 + +DLStageFloor +DarkBrown Black +1.... +0.... +0.... +0.... +10001 + +DRStageFloor +DarkBrown Black +....1 +....0 +....0 +....0 +10001 + +LRStageFloor +DarkBrown Black +1...1 +0...0 +0...0 +0...0 +1...1 + +UDStageFloor +DarkBrown Black +10001 +..... +..... +..... +10001 + +UDLStageFloor +DarkBrown Black +10001 +0.... +0.... +0.... +10001 + +UDRStageFloor +DarkBrown Black +10001 +....0 +....0 +....0 +10001 + +ULRStageFloor +DarkBrown Black +10001 +0...0 +0...0 +0...0 +1...1 + +DLRStageFloor +DarkBrown Black +1...1 +0...0 +0...0 +0...0 +10001 + +UnlitMarker1 +LightBrown Yellow +01010 +10101 +01010 +10101 +01010 + +UnlitMarker2 +Yellow LightBrown +01010 +10101 +01010 +10101 +01010 + +LitMarker1 +Purple Green +01010 +10101 +01010 +10101 +01010 + +LitMarker2 +Green Purple +01010 +10101 +01010 +10101 +01010 + +Temp +Transparent +======= +LEGEND +======= +StageFloors = StageFloor or UStageFloor or DStageFloor or LStageFloor or RStageFloor or ULStageFloor or URStageFloor or DLStageFloor or DRStageFloor or UDStageFloor or LRStageFloor or UDLStageFloor or UDRStageFloor or ULRStageFloor or DLRStageFloor + +LeftStageFloors = LStageFloor or ULStageFloor or DLStageFloor or LRStageFloor or UDLStageFloor or ULRStageFloor or DLRStageFloor + +RightStageFloors = RStageFloor or URStageFloor or DRStageFloor or LRStageFloor or UDRStageFloor or ULRStageFloor or DLRStageFloor + +UpStageFloors = UStageFloor or ULStageFloor or URStageFloor or UDStageFloor or UDLStageFloor or ULRStageFloor or UDRStageFloor + +DownStageFloors = DStageFloor or DLStageFloor or DRStageFloor or UDStageFloor or UDLStageFloor or DLRStageFloor or UDRStageFloor + +BackgroundTextures = Background1 or Background2 or Temp + +LitMarkers = LitMarker1 or LitMarker2 + +UnlitMarkers = UnlitMarker1 or UnlitMarker2 + +Markers = LitMarkers or UnlitMarkers + +. = Background1 +, = Background2 +# = Wall +@ = Player and Background1 +! = Player and Background2 + +0 = StageFloor and Background1 and UnlitMarker1 +1 = UStageFloor and Background1 and UnlitMarker1 +2 = DStageFloor and Background1 and UnlitMarker1 +3 = LStageFloor and Background1 and UnlitMarker1 +4 = RStageFloor and Background1 and UnlitMarker1 +5 = ULStageFloor and Background1 and UnlitMarker1 +6 = URStageFloor and Background1 and UnlitMarker1 +7 = DLStageFloor and Background1 and UnlitMarker1 +8 = DRStageFloor and Background1 and UnlitMarker1 +9 = UDStageFloor and Background1 and UnlitMarker1 +A = LRStageFloor and Background1 and UnlitMarker1 +B = UDLStageFloor and Background1 and UnlitMarker1 +C = UDRStageFloor and Background1 and UnlitMarker1 +D = ULRStageFloor and Background1 and UnlitMarker1 +E = DLRStageFloor and Background1 and UnlitMarker1 +F = StageFloor and Background2 and UnlitMarker2 +G = UStageFloor and Background2 and UnlitMarker2 +H = DStageFloor and Background2 and UnlitMarker2 +I = LStageFloor and Background2 and UnlitMarker2 +J = RStageFloor and Background2 and UnlitMarker2 +K = ULStageFloor and Background2 and UnlitMarker2 +L = URStageFloor and Background2 and UnlitMarker2 +M = DLStageFloor and Background2 and UnlitMarker2 +N = DRStageFloor and Background2 and UnlitMarker2 +O = UDStageFloor and Background2 and UnlitMarker2 +P = LRStageFloor and Background2 and UnlitMarker2 +Q = UDLStageFloor and Background2 and UnlitMarker2 +R = UDRStageFloor and Background2 and UnlitMarker2 +S = ULRStageFloor and Background2 and UnlitMarker2 +T = DLRStageFloor and Background2 and UnlitMarker2 + +U = UDLStageFloor and UnlitMarker1 and Background1 and Player +W = StageFloor and UnlitMarker1 and Background1 and Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +BackgroundTextures +Markers +StageFloors, Wall +Player + +====== +RULES +====== +[Stationary Player][Background1] -> [Stationary Player][Temp] +[Stationary Player][Background2] -> [Stationary Player][Background1] +[Temp] -> [Background2] + +Down [> Player | UpStageFloors] -> [> Player | > UpStageFloors] +Up [> Player | DownStageFloors] -> [> Player | > DownStageFloors] +Right [> Player | LeftStageFloors] -> [> Player | > LeftStageFloors] +Left [> Player | RightStageFloors] -> [> Player | > RightStageFloors] +[> StageFloors | StageFloors] -> [> StageFloors | > StageFloors] + +[> StageFloors | Wall] -> cancel +[> Player | Wall] -> cancel +Up [> Player UpStageFloors] -> cancel +Down [> Player DownStageFloors] -> cancel +Left [> Player LeftStageFloors] -> cancel +Right [> Player RightStageFloors] -> cancel + +late [Markers] -> [] + +late [StageFloors Background1] -> [StageFloors LitMarker1 Background1] +late right [StageFloors LitMarker1 No RightStageFloors | LeftStageFloors] -> [StageFloors UnlitMarker1 | LeftStageFloors] +late right [StageFloors LitMarker1 No RightStageFloors | No StageFloors] -> [StageFloors UnlitMarker1 | ] +late left [StageFloors LitMarker1 No LeftStageFloors | RightStageFloors] -> [StageFloors UnlitMarker1 | RightStageFloors] +late left [StageFloors LitMarker1 No LeftStageFloors | No StageFloors] -> [StageFloors UnlitMarker1 | ] +late up [StageFloors LitMarker1 No UpStageFloors | DownStageFloors] -> [StageFloors UnlitMarker1 | DownStageFloors] +late up [StageFloors LitMarker1 No UpStageFloors | No StageFloors] -> [StageFloors UnlitMarker1 | ] +late down [StageFloors LitMarker1 No DownStageFloors | UpStageFloors] -> [StageFloors UnlitMarker1 | UpStageFloors] +late down [StageFloors LitMarker1 No DownStageFloors | No StageFloors] -> [StageFloors UnlitMarker1 | ] + +late [StageFloors Background2] -> [StageFloors LitMarker2 Background2] +late right [StageFloors LitMarker2 No RightStageFloors | LeftStageFloors] -> [StageFloors UnlitMarker2 | LeftStageFloors] +late right [StageFloors LitMarker2 No RightStageFloors | No StageFloors] -> [StageFloors UnlitMarker2 | ] +late left [StageFloors LitMarker2 No LeftStageFloors | RightStageFloors] -> [StageFloors UnlitMarker2 | RightStageFloors] +late left [StageFloors LitMarker2 No LeftStageFloors | No StageFloors] -> [StageFloors UnlitMarker2 | ] +late up [StageFloors LitMarker2 No UpStageFloors | DownStageFloors] -> [StageFloors UnlitMarker2 | DownStageFloors] +late up [StageFloors LitMarker2 No UpStageFloors | No StageFloors] -> [StageFloors UnlitMarker2 | ] +late down [StageFloors LitMarker2 No DownStageFloors | UpStageFloors] -> [StageFloors UnlitMarker2 | UpStageFloors] +late down [StageFloors LitMarker2 No DownStageFloors | No StageFloors] -> [StageFloors UnlitMarker2 | ] + + +============== +WINCONDITIONS +============== + +All StageFloors on LitMarkers + +======= +LEVELS +======= + +message -LEVEL 1- Simple Beginnings + +########## +#@,.,.,.,# +#,###l##.# +#.###.##,# +#,5,.,##.# +#.##,.,8,# +#,##.###.# +#.##m###,# +#,.,.,.,.# +########## + +message -LEVEL 2- Teamwork + +######### +#5,c##### +#,.,.,.,# +#e,.,.p.# +##.,.,.,# +##,.,.,.# +##.o.,.,# +##,.,.,@# +######### + +message -LEVEL 3- Chambers + +######### +#!.,#,.,# +#.k.#.l.# +#,.,9,.,# +###a#a### +#,.,9,.,# +#.m.#.n.# +#,.,#,.,# +######### + +message -LEVEL 4- Around the Bend + +########## +#.,.,.,.## +#,.,.,.,## +#.,.,.,.## +#,.k#,.,6# +#.q0#.,.j# +#,.m#,.,8# +#@,.#.,.## +########## + +message -LEVEL 5- Trapped? + +######### +#.,.,.,.# +#,.,0,.,# +#.,5s6,.# +#,.iwj.,# +#.,7h8,.# +#,.,.,.,# +#.,.,.,.# +######### + +message -LEVEL 6- Rescue Team + +########### +####,.,.,.# +####.,.,.,# +####,#,#,.# +#,.f.#.#.,# +#.,#,#,#,.# +#,.,.,.#.,# +#.,###,#,.# +#,.,.,.,.,# +#.,.,.s.,.# +#,.!.q.r.,# +#.,.,.t.,.# +#,.,.,.,.,# +########### + +message -LEVEL 7- Packing + +########## +#@,.,.,.,# +#,.,.k.,.# +#.,.k.f.,# +#,.k.f.,6# +#.k.f.f.j# +#,.f.f.,4# +#.,.,.,.j# +#,.,7h2h8# +########## + +message -LEVEL 8- Back and Forth + +######### +#@,.,.l.# +#,5l.,.,# +#.m8,.,.# +#,.,.,.,# +#.,.,0,.# +#m.,.,.,# +#.,.,.,.# +######### + +message -LEVEL 9- Line Up + +########### +###.,d##### +#,.,.,#,.,# +#.,.,9#.,.# +###,.,#,.,# +#.papapap.# +#,.,#,.,### +#.,.#@,.,.# +#,.,#,.,.,# +#####7,c### +########### + +message -LEVEL 10- Grand Finale + +############# +#@,.,.,.,.,.# +#,.,.,#,.,.,# +#.,.#d#d#.,.# +#,.##o#o##.,# +#.,bp0p0pc,.# +#,###o#o###,# +#.,bp0p0pc,.# +#,.##o#o##.,# +#.,.#e#e#.,.# +#,.,.,#,.,.,# +#.,.,.,.,.,.# +############# + +message Congratulations, you win! Thanks for playing :) +message -BONUS LEVELS- +message These are levels that I made during development, but ultimately didn't make it into the main game because I didn't find them satisfactory. +message Feel free to skip these if you're not interested. + +############# +#.,.,.####### +#,###,.,.,.## +#.#uo.#.##,## +#,###,#,.,c,# +#.,.,.,.#.,.# +############# + +######## +#!.,.,.# +#.,5l.,# +#,.,.,.# +#.,br.,# +#,.,.,.# +##,8m.## +######## + +######### +##,.!.,## +##.,9,.## +##,.o.,## +##.p9,.s# +##,.o.,.# +#q.,9,.n# +######### + +############# +###s#,.,.,.,# +###.#.,.,.,.# +#q.,#,.,.,.,# +#.,.#.,.#.,.# +#,.,.,.,#,.,# +#.,.,.,.#.,.# +#,.,.,.,#,.,# +#########.,.# +#,ao8,.,.,.,# +#@,.,.,.,.,.# +#,.,.,.,.,.,# +############# + +############### +####,.,@,###### +####c###.###### +####,.,1,.##### +####a###.,9,e,# +###.,###,##.#.# +#,.,.,.,.##,#,# +#.#3##,#,##4#.# +#,#,##.,.,.,.,# +#.#.##,###,.### +#,d,9,.###a#### +#####.,2,.,#### +######.###b#### +######,.,.,#### +############### diff --git a/Stained_Glass.txt b/Stained_Glass.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf342fe07604733ce96f1898ddf4083071401fb6 --- /dev/null +++ b/Stained_Glass.txt @@ -0,0 +1,323 @@ +title Stained Glass +author @krabby.pabby +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +white + +Wall +darkgray + +Player +purple +..0.. +.000. +00000 +.000. +.0.0. + +DownGlass +pink +..... +..0.. +.000. +00000 +..... + +RightGlass +orange +...0. +..00. +.000. +..00. +...0. + +LeftGlass +yellow +.0... +.00.. +.000. +.00.. +.0... + +UpGlass +blue +..... +00000 +.000. +..0.. +..... + +Frame +darkgray blue yellow pink orange +0...0 +.0.0. +..0.. +.0.0. +0...0 + +FrameU +darkgray blue yellow pink orange +01110 +.010. +..0.. +.0.0. +0...0 + +FrameD +darkgray blue yellow pink orange +0...0 +.0.0. +..0.. +.030. +03330 + +FrameL +darkgray blue yellow pink orange +0...0 +20.0. +220.. +20.0. +0...0 + +FrameR +darkgray blue yellow pink orange +0...0 +.0.04 +..044 +.0.04 +0...0 + +FrameUD +darkgray blue yellow pink orange +01110 +.010. +..0.. +.030. +03330 + +FrameUL +darkgray blue yellow pink orange +01110 +2010. +220.. +20.0. +0...0 + +FrameUR +darkgray blue yellow pink orange +01110 +.0104 +..044 +.0.04 +0...0 + +FrameRL +darkgray blue yellow pink orange +0...0 +20.04 +22044 +20.04 +0...0 + +FrameRD +darkgray blue yellow pink orange +0...0 +.0.04 +..044 +.0304 +03330 + +FrameDL +darkgray blue yellow pink orange +0...0 +20.0. +220.. +2030. +03330 + +FrameUDL +darkgray blue yellow pink orange +01110 +2010. +220.. +2030. +03330 + +FrameUDR +darkgray blue yellow pink orange +01110 +.0104 +..044 +.0304 +03330 + +FrameURL +darkgray blue yellow pink orange +01110 +20104 +22044 +20.04 +0...0 + +FrameDRL +darkgray blue yellow pink orange +0...0 +20.04 +22044 +20304 +03330 + +FrameUDLR +darkgray blue yellow pink orange +01110 +20104 +22044 +20304 +03330 + +Spinner +blue yellow pink orange +.1.3. +0.0.0 +.1.3. +2.2.2 +.1.3. + +ShardGlass +green +..0.. +.000. +00000 +.000. +..0.. + +======= +LEGEND +======= + +. = Background +0 = Wall +P = Player +F = Frame +U = UpGlass +L = LeftGlass +D = DownGlass +R = RightGlass +S = Spinner + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Spinner +Player, Wall, RightGlass, LeftGlass, UpGlass, DownGlass, ShardGlass, Frame, FrameU, FrameD, FrameL, FrameR, FrameUD, FrameUL, FrameUR, FrameRL, FrameRD, FrameDL, FrameUDL, FrameUDR, FrameURL, FrameDRL, FrameUDLR + +====== +RULES +====== + +[ > Player | DownGlass ] -> [ > Player | > DownGlass ] +[ > Player | LeftGlass ] -> [ > Player | > LeftGlass ] +[ > Player | RightGlass ] -> [ > Player | > RightGlass ] +[ > Player | UpGlass ] -> [ > Player | > UpGlass ] +[ down UpGlass | Frame ] -> [ no UpGlass | FrameU ] +[ down UpGlass | FrameR ] -> [ no UpGlass | FrameUR ] +[ down UpGlass | FrameL ] -> [ no UpGlass | FrameUL ] +[ down UpGlass | FrameD ] -> [ no UpGlass | FrameUD ] +[ down UpGlass | FrameDL ] -> [ no UpGlass | FrameUDL ] +[ down UpGlass | FrameRL ] -> [ no UpGlass | FrameURL ] +[ down UpGlass | FrameRD ] -> [ no UpGlass | FrameUDR ] +[ down UpGlass | FrameDRL ] -> [ no UpGlass | FrameUDLR ] +[ right LeftGlass | Frame ] -> [ no LeftGlass | FrameL ] +[ right LeftGlass | FrameU ] -> [ no LeftGlass | FrameUL ] +[ right LeftGlass | FrameD ] -> [ no LeftGlass | FrameDL ] +[ right LeftGlass | FrameR ] -> [ no LeftGlass | FrameRL ] +[ right LeftGlass | FrameUD ] -> [ no LeftGlass | FrameUDL ] +[ right LeftGlass | FrameUR ] -> [ no LeftGlass | FrameURL ] +[ right LeftGlass | FrameRD ] -> [ no LeftGlass | FrameDRL ] +[ right LeftGlass | FrameUDR ] -> [ no LeftGlass | FrameUDLR ] +[ left RightGlass | Frame ] -> [ no RightGlass | FrameR ] +[ left RightGlass | FrameU ] -> [ no RightGlass | FrameUR ] +[ left RightGlass | FrameD ] -> [ no RightGlass | FrameRD ] +[ left RightGlass | FrameL ] -> [ no RightGlass | FrameRL ] +[ left RightGlass | FrameUD ] -> [ no RightGlass | FrameUDR ] +[ left RightGlass | FrameUL ] -> [ no RightGlass | FrameURL ] +[ left RightGlass | FrameDL ] -> [ no RightGlass | FrameDRL ] +[ left RightGlass | FrameUDL ] -> [ no RightGlass | FrameUDLR ] +[ up DownGlass | Frame ] -> [ no DownGlass | FrameD ] +[ up DownGlass | FrameU ] -> [ no DownGlass | FrameUD ] +[ up DownGlass | FrameR ] -> [ no DownGlass | FrameRD ] +[ up DownGlass | FrameL ] -> [ no DownGlass | FrameDL ] +[ up DownGlass | FrameUL ] -> [ no DownGlass | FrameUDL ] +[ up DownGlass | FrameUR ] -> [ no DownGlass | FrameUDR ] +[ up DownGlass | FrameRL ] -> [ no DownGlass | FrameDRL ] +[ up DownGlass | FrameURL ] -> [ no DownGlass | FrameUDLR ] +[ > DownGlass | Spinner ] -> [ > ShardGlass | Spinner ] +[ > UpGlass | Spinner ] -> [ > ShardGlass | Spinner ] +[ > RightGlass | Spinner ] -> [ > ShardGlass | Spinner ] +[ > LeftGlass | Spinner ] -> [ > ShardGlass | Spinner ] +[ right Player | Shardglass ] -> [ right Player | LeftGlass ] +[ down Player | Shardglass ] -> [ down Player | UpGlass ] +[ left Player | Shardglass ] -> [ left Player | RightGlass ] +[ up Player | Shardglass ] -> [ up Player | DownGlass ] + +============== +WINCONDITIONS +============== + +No DownGlass +No UpGlass +No LeftGlass +No RightGlass +No ShardGlass +All FrameUDLR + +======= +LEVELS +======= + +0000000 +0P....0 +0.0U0.0 +0.LFR.0 +0.0D0.0 +0.....0 +0000000 + +0000000 +0P....0 +0..D..0 +0.LFR.0 +0..U..0 +0.....0 +0000000 + +0000000000000 +0.....0.....0 +0.....0..U..0 +0..U..S.PFR.0 +0.....0..D..0 +0.....0.....0 +0000000000000 + +000000000000000 +0.............0 +0......P....L.0 +0..F.....U00000 +0..D.D....S...0 +0.........0...0 +000000000000000 + + + + diff --git a/Stairs.txt b/Stairs.txt new file mode 100644 index 0000000000000000000000000000000000000000..6a2d2d7f1e8ba66ec4c67ecfaee79ef4d33e884b --- /dev/null +++ b/Stairs.txt @@ -0,0 +1,289 @@ +title Stairs + +======== +OBJECTS +======== +Background +darkbrown black +11111 +10001 +10001 +10001 +11111 + +Foreground +black + +Wall +darkgreen + +Stair_1 +darkbrown red +00000 +00000 +00100 +00000 +00000 + +Stair_2 +red orange +00000 +01000 +00000 +00010 +00000 + +Stair_3 +orange yellow +00000 +01000 +00100 +00010 +00000 + +Stair_4 +yellow green +00000 +01010 +00000 +01010 +00000 + +Stair_5 +green blue +00000 +01010 +00100 +01010 +00000 + +Stair_6 +blue purple +00000 +01010 +01010 +01010 +00000 + +Stair_7 +purple white +00000 +01010 +01110 +01010 +00000 + +Player +lightblue +00.00 +0...0 +..... +0...0 +00.00 + +Goal +gray lightgray +11001 +0...1 +0...0 +1...0 +10011 + +======= +LEGEND +======= +. = Background +, = Foreground + +# = Wall +P = Player + +1 = Stair_1 +2 = Stair_2 +3 = Stair_3 +4 = Stair_4 +5 = Stair_5 +6 = Stair_6 +7 = Stair_7 + +A = Stair_1 and Goal +B = Stair_2 and Goal +C = Stair_3 and Goal +D = Stair_4 and Goal +E = Stair_5 and Goal +F = Stair_6 and Goal +G = Stair_7 and Goal + +X = Goal + +======= +SOUNDS +======= + +sfx0 15810707 +endlevel 26533306 + + +================ +COLLISIONLAYERS +================ +Background + + +Stair_1 +Stair_2 +Stair_3 +Stair_4 +Stair_5 +Stair_6 +Stair_7 +Goal +Wall, Player +Foreground + + +====== +RULES +====== + +(* The Stairs have Stairs beneath them *) +([Wall] -> [Wall Stair_6]) +[Stair_7] -> [Stair_7 Stair_6] +[Stair_6] -> [Stair_6 Stair_5] +[Stair_5] -> [Stair_5 Stair_4] +[Stair_4] -> [Stair_4 Stair_3] +[Stair_3] -> [Stair_3 Stair_2] +[Stair_2] -> [Stair_2 Stair_1] + + +(* Player climbs Stairs at most one layer higher *) + +[> Player | Stair_1 no Stair_2] -> [ | Stair_1 Player no Stair_2] +[Stair_1 > Player | Stair_2 no Stair_3] -> [Stair_1 | Stair_2 Player no Stair_3] +[Stair_2 > Player | Stair_3 no Stair_4] -> [Stair_2 | Stair_3 Player no Stair_4] +[Stair_3 > Player | Stair_4 no Stair_5] -> [Stair_3 | Stair_4 Player no Stair_5] +[Stair_4 > Player | Stair_5 no Stair_6] -> [Stair_4 | Stair_5 Player no Stair_6] +[Stair_5 > Player | Stair_6 no Stair_7] -> [Stair_5 | Stair_6 Player no Stair_7] +[Stair_6 > Player | Stair_7 no Wall] -> [Stair_6 | Stair_7 Player no Wall] + +(* If Player doesn't climb, push the stair that is one layer higher *) + +[> Player no Stair_1| Stair_1] -> [> Player no Stair_1| > Stair_1] sfx0 +[Stair_1 no Stair_2 > Player | Stair_2] -> [Stair_1 no Stair_2 > Player | > Stair_2] sfx0 +[Stair_2 no Stair_3 > Player | Stair_3] -> [Stair_2 no Stair_3 > Player | > Stair_3] sfx0 +[Stair_3 no Stair_4 > Player | Stair_4] -> [Stair_3 no Stair_4 > Player | > Stair_4] sfx0 +[Stair_4 no Stair_5 > Player | Stair_5] -> [Stair_4 no Stair_5 > Player | > Stair_5] sfx0 +[Stair_5 no Stair_6 > Player | Stair_6] -> [Stair_5 no Stair_6 > Player | > Stair_6] sfx0 +[Stair_6 no Stair_7 > Player | Stair_7] -> [Stair_6 no Stair_7 > Player | > Stair_7] sfx0 + +(* Stairs Block Player *) + +[> Player | Stair_1] -> [Player | Stair_1] +[> Player | Stair_2] -> [Player | Stair_2] +[> Player | Stair_3] -> [Player | Stair_3] +[> Player | Stair_4] -> [Player | Stair_4] +[> Player | Stair_5] -> [Player | Stair_5] +[> Player | Stair_6] -> [Player | Stair_6] +[> Player | Stair_7] -> [Player | Stair_7] + +============== +WINCONDITIONS +============== + +Some Goal on Player + +======= +LEVELS +======= + +Message Level 1 + +#,#######,# +#,#.....#,# +#,#.....#,# +#,#..A..#,# +#,#P....#,# +#1#.....#1# +########### + +Message Level 2 + +#,#######,# +#,#.....#,# +#,#.....#,# +#,#..B..#,# +#2#P....#2# +#1#.....#1# +########### + +Message Level 3 + +#,#######,# +#,#.....#,# +#,#.....#,# +#3#..C..#3# +#2#P....#2# +#1#.....#1# +########### + +Message Level 4 + +#,#######,# +#,#.....#,# +#4#.....#4# +#3#..D..#3# +#2#P....#2# +#1#.....#1# +########### + +Message Level 5 + +#,#######,# +#5#.....#5# +#4#.....#4# +#3#..E..#3# +#2#P....#2# +#1#.....#1# +########### + +Message Level 6 + +#6#######6# +#5#.....#5# +#4#.....#4# +#3#..F..#3# +#2#P....#2# +#1#.....#1# +########### + +Message The End? + +############### +#.....#7#...21# +#..21.#7#.543.# +#..G..#7#.675.# +#P.1..#7#.454.# +#.....#7#.1...# +############### + +Message Fin. + + +(* Notes + +Update 1 +--------------- + +Added a 7th stair and a 7th level. + + +Update 2 +--------------- + +Fixing the aesthetic. + +For stairs, the middle 3x3 pixels are now dice patterns indicating height. + +Goal has been redesigned to fit on the boundary pixels. + +*) \ No newline at end of file diff --git a/Stairways.txt b/Stairways.txt new file mode 100644 index 0000000000000000000000000000000000000000..403938ee58b3d577d7a006ea2192c2c044b22a72 --- /dev/null +++ b/Stairways.txt @@ -0,0 +1,110 @@ +title Stairways +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background . +Lightgray + +Wall x +Darkgray Gray +00000 +01110 +01010 +01110 +00000 + +Block o +Darkbrown Brown +00000 +01110 +01010 +01110 +00000 + +Player p +Black Brown #d2b48c Blue +.000. +00000 +.121. +.333. +.3.3. + +Stairs s +Lightgray Gray Darkgray Black +00000 +01110 +02220 +03330 +00000 + +======= +LEGEND +======= + +@ = Block and Stairs + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Stairs +Player, Wall, Block + +====== +RULES +====== + +[> Player|Block No Stairs] -> [> Player|> Block No Stairs] +[> Player|Block Stairs] -> [Player|> Block Stairs] +[> Block|...|Block|Wall] -> [Block|...|Block|Wall] +[Wall|< Block|...|Block] -> [Wall|Block|...|Block] +[Background|< Block|...|Block] -> [Background|< Block|...|< Block] +[> Block|...|Block|Background] -> [> Block|...|> Block|Background] + + +============== +WINCONDITIONS +============== + +All Player on Stairs + +======= +LEVELS +======= + +message Find the stairs, and go down them. +message All of the boxes in a row or column move together. + +xxxxxx +x.po.x +x.oo.x +x....x +x@o..x +xxxxxx + +xxxxxxx +x...oxx +xoo.@xx +xopoo.x +x.o.oxx +x.xxxxx +xxxxxxx + +xxxxxxx +xoooo.x +xo@...x +x.opo.x +x...o.x +x.o...x +xxxxxxx + +message You win! + diff --git a/Stand.txt b/Stand.txt new file mode 100644 index 0000000000000000000000000000000000000000..70d77b29f49156c9b297f454492961a16c51524a --- /dev/null +++ b/Stand.txt @@ -0,0 +1,174 @@ +title Stand +author Connorses +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN + + +Target1 +DarkBlue Blue +..... +00000 +01110 +00000 +..... + +Target2 +Darkgreen lightgreen +..... +00000 +01110 +00000 +..... + +Wall1 +BROWN + +Wall2 +Brown +00000 +00000 +00000 +00000 +..... + +Player +lightblue +.000. +00000 +.0.0. +..... +..... + +Crate +Brown lightbrown darkbrown +11111 +12201 +12021 +10221 +11111 + + +BigCrate +Black grey +01001 +10010 +00100 +01001 +10010 +======= +LEGEND +======= + +. = Background +# = Wall1 +% = Wall2 +P = Player +* = Crate ++ = BigCrate +@ = Crate and Target1 +O = Target1 + +======= +SOUNDS +======= +Target2 Destroy 24978900 +Target2 Create 44909500 +StartGame 89777708 +EndLevel 23510908 +EndGame 84025508 +Player Move 81570907 +Crate Move 89017902 +BigCrate Move 73907102 +================ +COLLISIONLAYERS +================ + + +Background +Target1, Target2 +Player, Wall1, Wall2 Crate, BigCrate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate ] -> [ > Crate | > Crate ] +[ > Player | BigCrate] -> [ Player | > BigCrate ] +late [Target1 Player] -> [Target2 Player] +late [Target2 no Player] -> [Target1] + +============== +WINCONDITIONS +============== + +No Target1 + +======= +LEVELS +======= + + +....... +....... +..#o#.. +..%%%.. +....... +...p... +Message Ah yes, um, stand on the light to progress. +........... +###%%%%#%## +###....%o## +#%%.##...## +#p..####### +######%%%%# +#%%%##...o# +#p..%%.#### +###....#### +%%%%%%%%%%% +........... + +.#%%%%%%%#. +.#p......#. +.#.......#. +.#%.....o#. +.#....#..#. +.#%%%%%%%#. +.#p......#. +.#.......#. +.#....o..#. +.#...#...#. +.#########. + +...#p...... +...%#...p.. +.#..%%%#..o +.#.....#..o +.#.....#..o +p#....%%..o +%%........o +.....%%#..o +p......%#.. +..#%%%.p#.. +..#.p...##. + +Message OH, I nearly forgot to tell you, you'll have to stand on all of them at once. Yup. + +%....###%%. +p.##.%%%..o +####.....#. +%%%%%%%%%%% +%.....%#..o +p.###..%.#. +######...#. +%%%%%%%%%%% +.......###% +o#.%.#.%%%p +.#...#..... +Message Part 1 complete! \ No newline at end of file diff --git a/Stand_II.txt b/Stand_II.txt new file mode 100644 index 0000000000000000000000000000000000000000..a685eb2c7f651e5f75f4ed849288418f40f4d025 --- /dev/null +++ b/Stand_II.txt @@ -0,0 +1,281 @@ +title Stand II +author Connorses [Loneship Games] +homepage connorspuzzles.tumblr.com +run_rules_on_level_start +noaction +background_color #030f00 +text_color #2cff44 + +======== +OBJECTS +======== + +Background +GREEN #3c833d +00000 +01110 +01110 +01110 +00000 + + +Target1 +DarkBlue Blue +..... +00000 +01110 +00000 +..... + +Target2 +Darkgreen lightgreen +..... +00000 +01110 +00000 +..... + +Wall1 +BROWN + +Wall2 +Brown +00000 +00000 +00000 +00000 +..... + +Player +lightblue +.000. +00000 +.0.0. +..... +..... + +Crate +Brown lightbrown +1..01 +1.0.1 +10..1 +11111 +..... + +CrateTop +Brown lightbrown +..... +..... +..... +..... +11111 + + +BigCrate +Black grey +1.0.0 +00100 +0.0.1 +10010 +..... + +BigCrateTop +black Grey +..... +..... +..... +..... +01001 + +hole +black purple +11111 +00000 +10001 +00000 +10101 + +lose +darkblue +..... +.000. +00000 +.0.0. +..... +======= +LEGEND +======= + +. = Background +# = Wall1 +% = Wall2 +P = Player +* = Crate ++ = BigCrate +@ = Crate and Target1 +O = Target1 +Q = Target1 and player +X = hole + +falls = crate or bigcrate + +======= +SOUNDS +======= +Target2 Destroy 67186706 +Target2 Create 74302900 +StartGame 13756108 +EndLevel 23510908 +EndGame 84025508 +Player Move 81570907 +Crate Move 22518904 (73907102 3366707) +BigCrate Move 89017902 +sfx0 93887302 (falling) +================ +COLLISIONLAYERS +================ + + +Background +Target1, Target2,hole +Player, Wall1, Wall2 Crate, BigCrate, lose +cratetop, bigcrateTop + +====== +RULES +====== +(2 Crates that push in different ways) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | BigCrate] -> [ Player | > BigCrate ] + +(Targets toggle on and off) +late [Target1 Player] -> [Target2 Player] +late [Target2 no Player] -> [Target1] + +(stuff dissapears in holes, characters can't fall in or it resets) +late [falls hole] -> [hole] sfx0 +late [player hole] -> [lose hole] sfx0 +[lose hole] -> restart + +(graphical thing so I can draw crates 1 square higher) +late [CrateTop] -> [ ] +late [Bigcratetop] -> [ ] +late up [crate|no crateTop] -> [Crate|Cratetop] +late up [BiGcRaTe|NO Bigcratetop] -> [BIGCRATE|bigCratetop] +============== +WINCONDITIONS +============== + +No Target1 + +======= +LEVELS +======= + +....... +...*... +..#o#.. +..###.. +...p... +....... +message Oh, hello I didn't see you there. Just like before: Get all the little guys onto the blue lights to continue! +message Remember, you can undo with Z +message and restart with R +.......... +.#%%%%%%#. +.#.....o#. +.#.#..#.#. +.#p#p.#.#. +.#o#..#.#. +.#o#..#p#. +.%%%%%%%%. +.......... + +######## +#p.@.*.# +#p.*.o.# +######## + +###p.## +#.##o## +#**..o# +#p##.## +###..## + +message Did we mention you can push the little sokoban crates? You totally can. + +######## +#......# +#.op..p# +#...*..# +#..*..o# +#......# +######## + +message You can't push two crates in a row though. + +############## +########.*.### +#qpo.o.....### +#########*#### +#########p#### +############## + +######## +#p.o+..# +#p...o.# +######## + +############## +############## +############## +############## +#.o..........# +#...p.p......# +#......o.....# +###..+..###### +####...####### +############## +############## +message Press +#%##%%%####. +#p##...####. +#.%%.#.%%%#. +#....#....#. +####%%%%%.#. +####q...+o#. +#%%%%#%%%%#. +#...#%....#. +#.#.%..#%.#. +#p#...#%o.#. +%%%%%%%%%%%. + +message Ah, yeah, uh, the.. um... You can push metal crates but they're heavy and slow you down :) + +#.*pp#### +##.*p#..o +.#*.*#..o +...###..o +...###..o +p.*...*.o +p..*..*.o +..##..*#o +#.*.##... +..*pp##.. + +message Huh, that was a bit cluttered. + +message Here's something more orderly. + +##%%%%%%%%# +##........# +##o.p*....# +##........# +###%%%%.### +###po+op### +#%%.%%%%%## +#........## +#o..p*...## +#........## +########### +message Part II Complete! \ No newline at end of file diff --git a/Stand_III.txt b/Stand_III.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d54cb7db9e36afcecdb5b3ee7c604553ce3f562 --- /dev/null +++ b/Stand_III.txt @@ -0,0 +1,318 @@ +title Stand III +author Connorses [Loneship Games] +homepage connorspuzzles.tumblr.com +run_rules_on_level_start +noaction +background_color #110018 +text_color purple + +======== +OBJECTS +======== + +Background +GREEN #3c833d +00000 +01110 +01110 +01110 +00000 + + +Target1 +DarkBlue Blue +..... +00000 +01110 +00000 +..... + +Target2 +Darkgreen lightgreen +..... +00000 +01110 +00000 +..... + +Wall1 +BROWN + +Wall2 +Brown +00000 +00000 +00000 +00000 +..... + +Player +lightblue +.000. +00000 +.0.0. +..... +..... + +Crate +Brown lightbrown +1..01 +1.0.1 +10..1 +11111 +..... + +CrateTop +Brown lightbrown +..... +..... +..... +..... +11111 + + +BigCrate +Black grey +1.0.0 +00100 +0.0.1 +10010 +..... + +BigCrateTop +black Grey +..... +..... +..... +..... +01001 + +hole +black #170220 +11111 +00000 +10001 +00000 +01010 + +lose +darkblue +..... +.000. +00000 +.0.0. +..... +======= +LEGEND +======= + +. = Background +# = Wall1 +% = Wall2 +P = Player +* = Crate ++ = BigCrate +@ = Crate and Target1 +& = BigCrate and Target1 +O = Target1 +Q = Target1 and player +X = hole + +falls = crate or bigcrate + +======= +SOUNDS +======= +Target2 Destroy 67186706 +Target2 Create 74302900 +StartGame 13756108 +EndLevel 23510908 +EndGame 84025508 +Player Move 81570907 +Crate Move 22518904 (73907102 3366707) +BigCrate Move 89017902 +sfx0 93887302 (falling) +================ +COLLISIONLAYERS +================ + + +Background +Target1, Target2,hole +Player, Wall1, Wall2 Crate, BigCrate, lose +cratetop, bigcrateTop + +====== +RULES +====== +(2 Crates that push in different ways) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | BigCrate] -> [ Player | > BigCrate ] + +(Targets toggle on and off) +late [Target1 Player] -> [Target2 Player] +late [Target2 no Player] -> [Target1] + +(stuff dissapears in holes, characters can't fall in or it resets) +late [falls hole] -> [hole] sfx0 +late [player hole] -> [lose hole] sfx0 +[lose hole] -> restart + +(graphical thing so I can draw crates 1 square higher) +late [CrateTop] -> [ ] +late [Bigcratetop] -> [ ] +late up [crate|no crateTop] -> [Crate|Cratetop] +late up [BiGcRaTe|NO Bigcratetop] -> [BIGCRATE|bigCratetop] +============== +WINCONDITIONS +============== + +No Target1 + +======= +LEVELS +======= +xxxxxxxxx +x...x +x.x. +x..#o#.x +xx.###x +x..xp.x.x +x......x +xxxxxx +message Oh, he1!0 I d$dn't s˙e yˆˆ µhere. J¨$t li˚3 be4: Ge† all the little guys *x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x**x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x +message Remember, you can undo with Z +message and restart w¥©ˆ˙ø¥ R + +xxxxxxxxxxx +xxp......xx +xx.......xx +xx%.....oxx +xx....#..xx +xxxxxxxxxxx +xxp......xx +xx.......xx +xx....o..xx +xx...#...xx +xxxxxxxxxxx + +x...xx..x. +.##xx#%%#x +x#.....o#. +.x.#..#.#. +.#p#p.#.#. +.#o#..#.#. +x#o#..#pxx +xx.%x%x%%. +xx.xxxx..x +xxxxxxxxxx + +#######x +#p.@x*.x +#p.*.oxx +###.###x + +###p.## +#x##o## +#**..o# +#p##x## +###xx#x + +message Did we mention you can push the l¡ttle sokoban crates? You T%/}-u+ ç4n + +x..xxxxx +x......x +x.op..px +x...*..x +x..*..ox +x......x +xxxxxxxx + + + +message Sorry about that, we had some technical difficulties. You may now return to your regularly scheduled puzzle game. +message Oh, and don't step in the holes. + +x############## +x########.*.### +xoppo..o....### +x#########*#### +x########xp#### +x############## + +xxxxx#xx +xp.o+o.x +xp.....x +xxxxx..x + +xxxxxxxxxx +x........x +x.pp.....x +x........x +x...++...x +x........x +xo......ox +x%xxxxxx%x + + +#%##%%%#### +#px#...#### +#.xx.#.%%x# +#....x....# +####%%%%%.# +###xq...+o# +#%%%%#%%%%# +#...#%....# +#.#.%..#%.# +#p#...x%o.# +%xx%%%%%%%% + +xxxxxxxxxx +x.....o..x +x......p.x +x..p....+x +x.....o.+x +x.+.....xx +x.......xx +xxxxxxxxxx +message Wait a minute, half of these puzzles are just edited levels from the other games! + +xx#x######### +xp.*&p...o..# +xx#p######### + +xxxxxxx +x.....x +x.+p+.x +x.p.p.x +x.+p+.x +xoooo.x +xxxxxxx + +#.*pp#### +##.*p#..o +.#*.*#..o +...###..o +...###..o +p.*...*.o +p..*..*.o +..##..*#o +#.*.##... +..*pp##.. + +message Huh, that was a bit cluttered. + +message Here's something more orderly. + +##%%%%%%%%# +##........# +##o.p*....# +##........# +###%%%%.### +###po+op### +#%%.%%%%%## +#........## +#o..p*...## +#........## +########### +message Part III Complete! \ No newline at end of file diff --git a/Stand_Off.txt b/Stand_Off.txt new file mode 100644 index 0000000000000000000000000000000000000000..3572517665a8c79ca1d077597d64e19b945150da --- /dev/null +++ b/Stand_Off.txt @@ -0,0 +1,380 @@ +title Stand Off +author Mark Richardson +again_interval 0.05 +norepeat_action +(verbose_logging) + + +======== +OBJECTS +======== + +Background +Black + +Wall +#555 #444 +01110 +10001 +10001 +10001 +01110 + +Window +#555 #444 #cff +01110 +12221 +12221 +12221 +01110 + +BrokenWindow +#555 #444 #cff #9bb #000 +01110 +12321 +13431 +12321 +01110 + +Exit +#555 #444 +01110 +1...1 +1...1 +1...1 +0...0 + +Player +#642 #963 +.000. +01110 +01010 +00100 +.000. + +GunMode +#963 #c84 +.000. +01110 +01010 +00100 +.000. + +BadGuy +#b31 #f00 +.000. +01110 +01010 +00100 +.000. + +Crate +#642 #963 +..... +.111. +.100. +.100. +..... + +GunU +#963 #fd9 #aaa +..... +..2.. +..2.. +..1.. +..0.. + +GunD +#963 #fd9 #aaa +..0.. +..1.. +..2.. +..2.. +..... + +GunL +#963 #fd9 #aaa +..... +..... +.2210 +..... +..... + +GunR +#963 #fd9 #aaa +..... +..... +0122. +..... +..... + +Bullet +#888 #444 +..... +..1.. +.101. +..1.. +..... + +Corpse +#f00 #a00 +.1... +..01. +1000. +..0.1 +1.1.. + +LoS +Transparent + + +======= +LEGEND +======= + +. = Background +# = Wall ++ = Window +P = Player +B = BadGuy +C = Crate +X = Exit + +Gun = GunU or GunD or GunL or GunR +Obstacle = Wall or Window or BrokenWindow or BadGuy or Crate +Shroud = Wall or BadGuy or Crate or Gun or Exit or Bullet + + +======= +SOUNDS +======= + +Gun Create 80432507 +Gun Destroy 74204901 +Crate Move 58388907 +Bullet Create 38215704 +BrokenWindow Create 99929700 +Corpse Create 95969308 +EndLevel 44184703 + + +================ +COLLISIONLAYERS +================ + +Background +Wall, Window, BrokenWindow, Player, BadGuy, Crate, Gun, Corpse +Exit, GunMode, LoS, Bullet + + +====== +RULES +====== + +(Move bullet) +[stationary Bullet|...|Player]->[> Bullet|...|Player]again +[stationary Bullet|...|Corpse]->[> Bullet|...|Corpse]again +[> Bullet|Player]->[|Corpse] +[> Bullet|Corpse]->[|Corpse] + +(Toggle mode) +[action Player GunMode]->[Player] +[action Player]->[Player GunMode] + +(Holster gun) +[> Player GunMode|Gun]->[Player|] + +(Draw gun) + [> Player GunMode| Obstacle]->cancel +up [> Player GunMode|no Obstacle]->[Player|GunU] +down [> Player GunMode|no Obstacle]->[Player|GunD] +left [> Player GunMode|no Obstacle]->[Player|GunL] +right [> Player GunMode|no Obstacle]->[Player|GunR] + +(Validate number of guns) +random [stationary Gun]->[up Gun] +random [stationary Gun]->[down Gun] +random [stationary Gun]->cancel +[moving Gun]->[Gun] + +(Move player) +[> Player|Crate|Obstacle]->cancel +[> Player|Crate]->[> Player|> Crate] +[> Player|stationary Obstacle]->cancel +[> Player][stationary Gun]->[> Player][> Gun] +[> Gun|Obstacle]->[|Obstacle] + +(Remove gun from exit) +late[Gun Exit]->[Exit] + +(Bad guys shoot) +late[Player|BadGuy]->[Player Bullet|BadGuy] +late[Player Bullet]->[Corpse] +late[Corpse Bullet]->[Corpse] +late[Player|no Shroud]->[Player|LoS] +late[Player|...|LoS|no Shroud]->[Player|...|LoS|LoS] +late[Player|...|LoS|BadGuy]->[Player|...|Bullet|BadGuy]again +late[LoS]->[] +late[Bullet Window]->[Bullet BrokenWindow] +late[Corpse GunMode]->[Corpse] + + +============== +WINCONDITIONS +============== + +any Exit on Player + + +======= +LEVELS +======= + +message Don't let them varmints point a gun at ya unless yer pointin' one at them too. +message Press X 'n' an arrow to draw or holster one o' yer two guns. + +########## +#...#.+..# +#.P.#.#..# +#...#.+..# +#...#.#..# +#...#B+..X +#...#.#..# +#........# +#........# +#...#....# +########## + +############# +#......B....# +X...........# +#...........# +#...#B..#...# +#........B..# +#B..........# +#...B.......# +#...#...#..B# +#...........# +#.P.........# +#.......B...# +############# + +.##########X##. +.#....#B#....#. +.#.CC.#.#....#. +.#....#.#....#. +##...##.##...## +#....#...#....# +#B...........B# +#....#...#....# +##...##.##...## +.#....#.#....#. +.#.P..#.#....#. +.#....#B#....#. +.#############. + +############# +#.B....#.B..# +#......#....# +#......#...P# +#......#....# +#...#..#....# +#B..#.......# +#...#.......# +###C###...### +#.....+.....# +#.....+.....# +#.....+B...B# +#########X### + +################# +#B..B...#B......# +#.......#.......# +#+......#.......# +X..............B# +#+......#.......# +#.....C.#B.....B# +#B......#.......# +####.#######.#### +#.......#......B# +#...C...#.......# +#.......#.......# +#...............# +#.......#.....C.# +#.P.....#.......# +#......B#...B...# +################# + +#####X#X##### +#...#B#B#...# +#...#+#+#...X +#...C....C..# +###C..C.C.### +XB+....C..+BX +###.C...C.### +XB+..C....+BX +###C..C..C### +#...C...C...# +#.P.#+#+#...# +#...#B#B#...# +#####X#X##### + +#####X##### +#B.......B# +#B........# +#........B# +#B........# +#..C...C.B# +#...P.....# +#.........# +#..B.B.B..# +########### + +################# +#......#.#......# +#.....B#.#B.....# +#B....++.++.....# +#...##+...+##...# +#...#.......#.#.# +#...C...P...C...# +#.#.#.......#.#.# +#...##+...+##...# +#B....++.++....B# +#.....B#.#B..C..# +#......#.#......# +########X######## + ++++++++X+++++++ ++B...+...+...B+ ++B...+...+...B+ ++B...+...+...B+ ++B...+...+...B+ ++B...+...+...B+ ++++..+...+..+++ +.+.....+.....+. +.+.C.+...+.C.+. +.+.C.+...+.C.+. +.+.C.+...+.C.+. +.+.C.+...+.C.+. +.+.P.+...+...+. +.++++++B++++++. + +.....#######..... +...###..B..###... +..##.........##.. +.##..B.....B..##. +.#.............#. +##.B.........B.## +#.....P...C.....# +#...............# +#B......B......B# +#...............# +#.....C.....#...# +##.B..........B## +.#........#.X..#. +.##..B.......B##. +..##.......B.##.. +...###..B..###... +.....#######..... + +message Man, am I glad to be outta that town. diff --git a/Stand_aside,_everyone!_I_take_large_steps!.txt b/Stand_aside,_everyone!_I_take_large_steps!.txt new file mode 100644 index 0000000000000000000000000000000000000000..5762976fd8ea0ccb57ff44748aa0c368bae1aff5 --- /dev/null +++ b/Stand_aside,_everyone!_I_take_large_steps!.txt @@ -0,0 +1,137 @@ +title Stand aside, everyone! I take large steps! +author ncrecc +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +Black #333 +00000 +00000 +00100 +00000 +00000 + + +Target +#336 +..... +.000. +.000. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Orange White +.111. +.000. +11111 +.111. +.1.1. + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +Rock +Gray +00000 +0...0 +0...0 +0...0 +00000 + +VictoryStand +Yellow +..... +..0.. +.000. +..0.. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +% = Rock +@ = Crate and Target +O = Target ++ = VictoryStand + +Obstacle = Wall or Crate or Rock + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, VictoryStand +Player, Wall, Crate, Rock + +====== +RULES +====== + +(collide and stop moving) + +[> Player|Wall] -> [Player|Wall] +[> Player|Obstacle|Obstacle] -> [Player|Obstacle|Obstacle] +[> Player||Wall] -> [|Player|Wall] +[> Player||Obstacle|Obstacle] -> [|Player|Obstacle|Obstacle] + +(crate push cut short) +[> Player|Crate||Obstacle] -> [|Player|Crate|Obstacle] + +(crate push freely) +[> Player||Crate|] -> [||Player|Crate] +[> Player|Crate||] -> [||Player|Crate] + +(move freely) +[> Player||] -> [||Player] + +============== +WINCONDITIONS +============== + +All Target on Crate +All Player on VictoryStand + +======= +LEVELS +======= + +######### +#p#.....# +#.#.....# +#.#.o.*.# +#.#.....# +#...*...# +#.+.....# +#.....o.# +#...#...# +#...#...# +######### \ No newline at end of file diff --git a/Star_Burger_Inc.txt b/Star_Burger_Inc.txt new file mode 100644 index 0000000000000000000000000000000000000000..008bc33bacdf1f6f25581a70ed92417b36de6c08 --- /dev/null +++ b/Star_Burger_Inc.txt @@ -0,0 +1,769 @@ +title Star Burger Inc. +author Tobin Mollett +homepage www.puzzlescript.net + +again_interval 0.06 +key_repeat_interval 0.17 +run_rules_on_level_start + +youtube eIvWVqElrvI +( youtube GyNdSQ9Rk1k ) +( youtube J5KvhYPNg ) + +======== +OBJECTS +======== + +Background +#aa86ba #a280ad #9b7ba8 +11201 +11201 +22222 +00200 +11201 + +Ground1 +#273a6f #2c3262 #292e5c +00001 +01112 +01212 +01112 +12222 + +Ground2 +#273a6f #2c3262 #292e5c +.012. +00120 +11111 +22122 +.012. + +Perm_Left_Belt +#f08c04 #fe7738 #fe6729 #273a6f #2c3262 #292e5c +33210 +42104 +21044 +42104 +55210 + +Perm_Right_Belt +#f08c04 #fe7738 #fe6729 #273a6f #2c3262 #292e5c +01233 +40124 +44012 +40124 +01255 + +Grinder_Off +#c7d9bd #b6c8ae #781908 #151c17 +3...3 +30103 +32023 +30103 +33.33 + +Grinder_On +#DEB1B6 #D19BA0 #ff2600 #151c17 +3...3 +30103 +32023 +30103 +33.33 + +Grass +#78ab4c #689541 #623b37 #55351b +10101 +02021 +22223 +23222 +22322 + +Earth +#623b37 #55351b +10000 +00000 +00010 +01000 +00000 + +Player_Off +#daedcd #c7d9bd #b6c8ae #781908 #333554 +3...3 +.001. +01122 +34343 +..... + +Player_On +#daedcd #c7d9bd #b6c8ae #ff2600 #82f9ec +3...3 +.001. +01122 +34343 +..... + +Down_Cow +#fffbf3 #322b17 #ff8ad8 +..1.1 +..101 +10121 +1101. +0..0. + +Up_Cow +#a1d254 #74a11e #ff8ad8 +..1.1 +..101 +10121 +1101. +0..0. + +Down_Rock +#daedcd #c7d9bd #b6c8ae #67b1b8 #5fa4aa #58979d +00031 +01145 +34442 +01412 +12522 + +Up_Rock +#a1d254 #85B32D #74a11e #67b1b8 #5fa4aa #58979d +00031 +01145 +34442 +01412 +12522 + +Down_Left_Belt +#daedcd #2c3262 #b6c8ae #fe6729 #f08c04 +00002 +11341 +13411 +11341 +02222 + +Down_Right_Belt +#daedcd #2c3262 #b6c8ae #fe6729 #f08c04 +00002 +14311 +11431 +14311 +02222 + +Up_Left_Belt +#a1d254 #85B32D #74a11e #fe6729 #f08c04 +00000 +22342 +23422 +22342 +11111 + +Up_Right_Belt +#a1d254 #85B32D #74a11e #fe6729 #f08c04 +00000 +24322 +22432 +24322 +11111 + +Down_Food +#b1c9d7 #9cb2be #fffbf3 #322b17 #ff8ad8 +.001. +.323. +.323. +.242. +.001. + +Up_Food +#a1d254 #a5b1a8 #85B32D #74a11e #ff8ad8 +.001. +.323. +.323. +.242. +.001. + +Target_Off +#151c17 #00b636 #009329 +.010. +02120 +.000. +..... +..... + +Target_On +#151c17 #00f94d +00100 +01110 +.000. +..... +..... + +Block_Button_Off +#ab1602 #151c17 +10101 +10001 +11111 +..... +..... + +Block_Button_On +#ff2606 #151c17 +10101 +10001 +11111 +..... +..... + +Block +#ff2606 #e52104 #c61b03 #b81803 #ab1602 +00000 +01114 +01234 +01334 +04444 + +Block_Ghost +#ab1602 +..... +.0.0. +..... +.0.0. +..... + +EMP +#51b5df +.0.0. +0...0 +..0.. +0...0 +.0.0. + +Tunnel +#2c3262 #D74EE3 +00.00 +0...0 +..1.. +0...0 +00.00 + +Temp +white +..... +..... +..... +..... +..... + +Lift +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = background +# = ground1 +% = ground2 +W = Grass +@ = Earth +< = Perm_Left_Belt +> = Perm_Right_Belt +P = Player_Off +C = Down_Cow +x = EMP +O = Down_Rock +G = Grinder_Off ++ = Block +{ = Down_Left_Belt +} = Down_Right_Belt +: = Tunnel + +T = Target_Off and ground1 +B = Block_Button_Off and ground1 + +Player = Player_On or Player_Off +Cow = Down_Cow or Up_Cow +Rock = Down_Rock or Up_Rock +Grinder = Grinder_on or Grinder_Off +Food = Down_Food or Up_Food +Ground = Ground1 or Ground2 or Grass or Earth +Target = Target_Off or Target_On +Block_Button = Block_Button_On or Block_Button_Off +Left_Belt = Down_Left_Belt or Up_Left_Belt or Perm_Left_Belt +Right_Belt = Down_Right_Belt or Up_Right_Belt or Perm_Right_Belt +Movable_belt = down_left_belt or down_right_belt or up_right_belt or up_left_belt + +Permanent = Ground or Perm_Left_belt or Perm_Right_Belt or Grinder or Block +Movable = Cow or Rock or Food or movable_belt +Weight = Down_Cow or Down_Rock or Down_Food or Down_Left_Belt or Down_Right_Belt +Float = Up_Cow or Up_Rock or Up_Food or Up_Left_Belt or Up_Right_Belt + +======= +SOUNDS +======= + +( tractor beam on ) +sfx0 21248903 + +( tractor beam off) +sfx1 47737109 + +( grinding ) +sfx2 74268502 + +( conveyor belt ) +sfx3 15347107 + +( target turning on ) +sfx4 37749503 + +( blocks turning off ) +sfx5 24077703 + +( target turning off ) +sfx6 81512501 + +( EMP field collision ) +sfx7 87238302 + +( ufo can't lift things on its head! ) +sfx8 67093909 + +closemessage 18815703 + +================ +COLLISIONLAYERS +================ + +Background +Temp, Lift +Player, Ground, Grass, Cow, Left_Belt, Right_Belt, Rock, Grinder, Food, Block +Target +EMP, Block_Ghost, Tunnel, Block_Button + +====== +RULES +====== + +( Player can't move through EMP fields, tunnels turn off tractor beams ) + +[ > Player | EMP ] -> [ Player | EMP sfx7 ] + +[ > Player_On | Tunnel ] -> [ > Player_Off | Tunnel sfx1 ] + + +( Player's movement stops when approaching a wall. Makes tractor beam stuff simpler. ) + +[ > Player | permanent ] -> [ Player | permanent ] + + +( Player can't move up if block is on it ) + +up [ > Player | weight ] -> [ Player | weight sfx8 ] + + +( Tractor Beam ) + +DOWN [ Action Player_On | ... | Up_Cow ] -> [ Player_Off | ... | Down_Cow sfx1 ] +DOWN [ Action Player_On | ... | Up_Rock ] -> [ Player_Off | ... | Down_Rock sfx1 ] +DOWN [ Action Player_On | ... | Up_Food ] -> [ Player_Off | ... | Down_Food sfx1 ] +DOWN [ Action Player_On | ... | Up_Left_Belt ] -> [ Player_Off | ... | Down_Left_Belt sfx1 ] +DOWN [ Action Player_On | ... | Up_Right_Belt ] -> [ Player_Off | ... | Down_Right_Belt sfx1 ] + +[ Weight no Temp ] -> [ Weight Temp ] +down [ Action Player_Off no Tunnel | ... | Temp ] -> [ Player_On | ... | Lift ] +[ Temp ] -> [ ] + +[ Down_Rock Lift ] -> [ Up_Rock sfx0 ] again +[ Down_Cow Lift ] -> [ Up_Cow sfx0 ] again +[ Down_Food Lift ] -> [ Up_Food sfx0 ] again +[ Down_Left_Belt Lift ] -> [ Up_Left_Belt sfx0 ] again +[ Down_Right_Belt Lift ] -> [ Up_Right_Belt sfx0 ] again + +up [ > Player_On ] [ Float ] -> [ > Player_On ] [ > Float ] again +left [ > Player_On ] [ Float ] -> [ > Player_On ] [ > Float ] again +right [ > Player_On ] [ Float ] -> [ > Player_On ] [ > Float ] again +down [ > Player_On | Float ] -> [ > Player_On | > Float ] again + + +( Move stuff by bumping it ) + +horizontal [ > player | weight ] -> [ > player Temp | > Weight ] again + + +( Conveyor belts ) + +left [ Left_Belt | Right_Belt ] -> [ Left_Belt temp | Right_Belt temp ] + +up [ Left_Belt no temp | Weight ] [ player no temp ] -> [ Left_Belt | ^ Weight ] [ player ] again +up [ Right_Belt no temp | Weight ] [ player no temp ] -> [ Right_Belt | v Weight ] [ player ] again +[ temp ] -> [ ] + + +( stuff moves other stuff ) + +horizontal [ > Movable | Weight ] -> [ > movable | > Weight ] again + + +( Nothing but the ship can move through tunnels. Also turns off tractor beams. ) + +[ > movable | tunnel ] -> [ movable | tunnel ] + + +( Targets ) + +late up [ Target_On | no Down_Food ] -> [ Target_Off | Sfx6 ] +late up [ Target_Off | Down_Food ] -> [ Target_On | Down_Food Sfx4 ] + + +( buttons turn blocks off ) + +late down [ weight | block_button_off ] -> [ weight | block_button_on sfx5 ] +late [ block ] [ block_button_on ] -> [ block_ghost ] [ block_button_on ] +late up [ block_button_on | no weight ] -> [ block_button_off | sfx5 ] +late [ block_ghost no movable ] [ block_button_off ] -> [ block ] [ block_button_off ] + + +( escaping objects ) + +up [ float | no Player_On ] -> [ float Temp | ] +[ float ] [ Player_Off ] -> [ float Temp ] [ Player_Off ] +up [ float Temp | ... | Player_On ] -> [ float | ... | Player_On ] + +[ Player_On ] [ Temp ] -> [ Player_Off sfx1 ] [ Temp ] +[ Up_Cow Temp ] -> [ Down_Cow ] again +[ Up_Rock Temp ] -> [ Down_Rock ] again +[ Up_Food Temp ] -> [ Down_Food ] again +[ Up_Left_Belt Temp ] -> [ Down_Left_Belt ] again +[ Up_Right_Belt Temp ] -> [ Down_Right_Belt ] again + +[ temp ] -> [] + + +( gravity and anti-gravity ) + +up [ stationary float ] -> [ > float ] again +down [ stationary Weight ] -> [ > Weight ] again +down [ > weight | Player ] -> [ weight | Player ] + + +( Grinders ) + +down [ Grinder_On | ] -> [ Grinder_Off | Down_Food ] again +down [ > Cow | Grinder_Off | no movable no permanent ] -> [ | Grinder_On | sfx2 ] + + +( escaping objects ) + +up [ float | no Player_On ] -> [ float Temp | ] +up [ float Temp | ... | Player_On ] -> [ float | ... | Player_On ] + +[ Player_On ] [ Temp ] -> [ Player_Off sfx1 ] [ Temp ] +[ Up_Cow Temp ] -> [ Down_Cow ] again +[ Up_Rock Temp ] -> [ Down_Rock ] again +[ Up_Food Temp ] -> [ Down_Food ] again +[ Up_Left_Belt Temp ] -> [ Down_Left_Belt ] again +[ Up_Right_Belt Temp ] -> [ Down_Right_Belt ] again + +[ temp ] -> [] + +============== +WINCONDITIONS +============== + +No Target_Off + +======= +LEVELS +======= + +message Welcome to Star Burger, employee #3496527. + +message Your exciting opportunity begins now. + +message You have been hired as a Class D Associate Bovine Manipulator. + +message Your job is to process cows and deposit the product on a green Interstellar Pickup Beacon for delivery. + +message Move with WASD or arrow keys. Press X or Space to turn on/off tractor beam. + +..........# +..........# +..p.......# +..........# +..........# +#t#...##g## +###...#...# +###.......# +###.c.<<<<# +###www##### + +message Do not worry, valuable employee. + +message Cows are non-feeling creatures. + +message Processing them into High-Class Grade AAA Star Burger Meat is painless. + +%#%#%#....... +%#%#%#...p... +######....... +#............ +#..#.##...... +##g###....... +#...##.....o. +#...##..c..ww +##t###wwwww@@ + +message Your tractor beam is a marvel of patented Star Burger Inc. science. + +message Be careful not to damage it. + +#%%%#...#%%%# +#####.p.##### +#...#...#.#.# +#.#...#.#...# +#.#.#.#...#.# +############# +#.....#.....# +#...#.#.###.# +##g##...#...# +#...#<<<#.### +#...#.......# +#...#.......# +#...###...c.# +##t##%#wwwww# + +message Employee take note: + +message All of our cows have been provided with an accurate high-tech ecosystem. + +message Their comfort is assured. + +#########...# +#..:....#.p.# +#..:....:...# +#..:....#...# +##.#....#...# +#..#........# +#....c..##g## +#o##wwww#...# +####@@@@#...# +#%%#@@@@##t## + +message Breaks shall be limited to 15 minutes biannually. + +############ +%#...x..#... +##...x..#.p. +%#...x..#... +##..<<<.#:## +#..c.#.....# +#.ww.:.....# +#.@@.#####.# +#.@@...#...# +#..#...#.#g# +#>.#.......# +##T######<<# + +message Employee take note: + +message Some processing floors have been equipped with Anti-Gravity Quantum Impediment Blocks. + +message Place an object on a red Anti-Gravity Quantum Impediment Beacon to deactivate them. + +.........#### +.....p...#..# +............# +........+#+## +..o......#..# +wwww.....#..# +#.....#+##g## +#.#...#.#...# +#.#...#c#...# +#b#wwwww##t## + +message We are proud of our patented Anti-Gravity Quantum Impediment Blocks. + +#####.......### +##%##.....p.#%# +#%#%#...o...### +#####..www..#%# +#%#.........### +###.#.......### +#...+...c.....# +#.#.##.www..#.# +#g#b#......##.# +#.###......##.# +#.......o..##.# +#>>>>#wwwww##t# + +message Announcing our official employee of the month: + +message The Anti-Gravity Quantum Impediment Block. + +#####....:o.## +##..x..p.#++## +##.<<<...#..## +##......+#.### +##>>b#..+x...# +#o+.x...#>>>.# +#>>.x...##...# +....x....#g#<# +....x....#...# +..c.x....#>>.# +wwwwwwwww###t# + +message Employee take note: + +message Some conveyor belts on underused processing floors are in disrepair. + +message It is advisable to repair them efficiently. + +message And then keep quiet about it. + +%#...#% +##...#% +%#.p.## +%#...#% +##}.{#% +%##x### +%#....# +##>c>.# +@@www.# +#.....# +#.<.<<# +#gwwww@ +#.....# +#>>>>T# + +message Complaints will be registered with the appropriate authorities. + +......#%#%# +.p....##### +...o.o+.o.# +...#####B.# +......#...# +....c.#...# +#wwwww#...# +#.........# +##G<..<...# +#.....##{{# +##T######## + +message Animal rights activists are an important cog in the mechanism of interstellar economy. + +message You are encouraged to shoot them on sight. + +%#.....#% +%#..p..#% +%#.....#% +%#.....#% +%#.....#% +%#.....#% +%#xxxx##% +%#.....#% +%#.....#% +%#.}<<<#% +%#.#####% +%#.....#% +%#{>>#g#% +%#oco#.#% +%#####t#% + +message How many cows could the Moon Devourer devour if the Moon Devourer could devour cows? + +message The answer is 16,947. + +#####.....# +#...#..p..# +##.o......# +#coc#.....# +#bww#.....# +##@@###+++# +########g## +#.........# +#.........# +##TT<<<<<<# + +message Employee take note: + +message Reports of cow hauntings are apocryphal. + +message Disregard ghostly lowing. + +%#%#%#... +######... +...#..... +...#.#... +...#T#+.. +...###... +...+..... +.o...#+.. +#g##b#... +#++###... +#....+.p. +#.c.##... +wwww##### + +message Please do not request a promotion. Promotions are offered at regular intervals by lottery. Purchase a lottery ticket today. + +.......#%######### +.......#%#.......# +..p....#%#####...# +.......###...#.#G# +.........#T..#.#.# +.......#g##.T#...# +.c.c.o.+........<# +wwwwwwww>>b##<<<## + +message Attempts to unionize shall be reported to the appropriate authority. + +message The appropriate authority in this case is a pit full of radioactive bears. + +%%#.#%% +###p### +%#...#% +##.#.## +#.ooo.# +#BoooB# +##+++## +###+### +#.ooo.# +####### +#.....# +#.c.c.# +#wwgww# +#.....# +#.....# +##T#T## + +message Keep this up, and you will be promoted to Class A Expert Associate Bovine Manipulator in no time! + +message Decided by lottery, of course. + +####....#### +#..:....:..# +#..:..p.:..# +#..:....:..# +############ +#..........# +#.>T.......# +#..........# +##g<...<<<.# +#.........{# +#...o...c.o# +#}>>#>.>www# +############ + +message Congratulations on a day of Grade AAA quality employment. + +message Your efforts have been logged. Your payment has been transmitted to your cranial implant. + +message Thank you for choosing Star Burger for your survival needs. + +message See you tomorrow, employee #3496527! \ No newline at end of file diff --git a/Stealth_Agent_Gemini.txt b/Stealth_Agent_Gemini.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0e5d9ce30b3604b5334c4162f2976a49dfa6dfb --- /dev/null +++ b/Stealth_Agent_Gemini.txt @@ -0,0 +1,519 @@ +title Stealth Agent Gemini +author Harry Lewis +homepage www.puzzlescript.net +norepeat_action +text_color #00FF00 +noundo +run_rules_on_level_start +======== +OBJECTS +======== +(b and W refer to the color of the player or enemy) +BackgroundW +BLACK + +BackgroundB +White + +Border +Black + +WallB (green) +#339933 + +WallW (blue) +#333399 + +ExitW +Black #333333 #666666 #999999 White +01210 +12321 +23432 +12321 +01210 + +ExitB +White LightGrey Grey Darkgrey Black +01210 +12321 +23432 +12321 +01210 + + +PlayerB +White Black #00FF00 +.121. +.212. +11111 +11111 +.1.1. + +PlayerBDead +White Black #00FF00 +.1.1. +11111 +11111 +.212. +.121. + +PlayerW +White #0000FF +.010. +.101. +00000 +00000 +.0.0. + +PlayerWDead +White #0000FF +.0.0. +00000 +00000 +.101. +.010. +(Dummys for tutorial levels) +SuperDummyB +White Black #00FF00 +.121. +.212. +11111 +11111 +.1.1. +DummyW +White #0000FF +.010. +.101. +00000 +00000 +.0.0. +SuperDummyW +White #0000FF +.010. +.101. +00000 +00000 +.0.0. + +CrateW +#CC00CC #FF00FF +11111 +10001 +10001 +10001 +11111 + +CrateB +#FF9900 #B26B00 +11111 +10001 +10001 +10001 +11111 + +WEnemy +White #FF0000 lightGREY grey +.333. +02120 +01210 +02220 +.0.0. + +WEnemyH +White #FF0000 +.000. +00100 +01010 +00000 +.0.0. + +WEnemyS +#FF0000 white lightgrey +.000. +00100 +01010 +00000 +.0.0. + +BEnemy +Black #FF0000 #424242 #2D2D2D #1C1C1C +.333. +02120 +01210 +02220 +.0.0. + +BEnemyH +Black #FF0000 +.000. +00100 +01010 +00000 +.0.0. + +BEnemyS +#FF0000 black +.000. +00100 +01010 +00000 +.0.0. + + +TempA +WHITE #FF0000 +..... +..... +..0.. +..... +..... + +TempB +WHITE #FF0000 +..... +..... +..0.. +..... +..... + +TempC +BLACK #FF0000 +..... +..... +..0.. +..... +..... + +TempD +BLACK #FF0000 +..... +..... +..0.. +..... +..... + +======= +LEGENDx +======= + +o = border +. = BackgroundW +# = WallW +W = PlayerW +B = PlayerB +D = SuperDummyB +M = DummyW +3 = SuperDummyW +* = CrateW +X = BEnemy +Y = WEnemy +E = ExitW + +Dummy = DummyW +SuperDummy = SuperDummyW or SuperdummyB +Player = PlayerW or PlayerB or Dummy or SuperDummy +Wall = WallW or WallB +Background = BackgroundW or BackgroundB +Crate = CrateW or CrateB +Enemy = WEnemy or BEnemy or WEnemyS or BEnemyS or WEnemyH or BEnemyH +Block = Wall or Crate or Enemy +Corpse = PlayerBDead or PlayerWDead +TempW = TempA or TempB +TempL = TempC or TempD +Temp = TempW or TempL +Exit = ExitB or ExitW + + +======= +SOUNDS +======= + +sfx1 75888107 +sfx2 35291907 +sfx3 34580302 +sfx4 93472705 +EndLevel 6411900 +================ +COLLISIONLAYERS +================ + +Background +Border +Exit +Player, Wall, Crate, Enemy, Corpse, SuperDummy +TempA +TempB +TempC +TempD + +====== +RULES +====== +[ > Player] -> [> Player] sfx1 +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +[ > Player | Enemy ] -> [ > Player | > Enemy ] +[ Action PlayerW] -> [ PlayerB ] sfx4 +[ Action PlayerB] -> [ PlayerW ] sfx4 +[ Action SuperDummyB] -> win +[ Action SuperDummyW] -> win + +late [PlayerB] [WallW] -> [PlayerB] [WallB] +late [PlayerW] [WallB] -> [PlayerW] [WallW] +late [PlayerB] [BackgroundW] -> [PlayerB] [BackgroundB] +late [PlayerW] [BackgroundB] -> [PlayerW] [BackgroundW] +late [PlayerB] [CrateW] -> [PlayerB] [CrateB] +late [PlayerW] [CrateB] -> [PlayerW] [CrateW] +late [PlayerB] [ExitW] -> [PlayerB] [ExitB] +late [PlayerW] [ExitB] -> [PlayerW] [ExitW] +late [WEnemy BackgroundB] -> [WEnemyH BackgroundB] +late [WEnemyH BackgroundW] -> [WEnemy BackgroundW] +late [BEnemy BackgroundW] -> [BEnemyH BackgroundW] +late [BEnemyH BackgroundB] -> [BEnemy BackgroundB] + + +late [WEnemy | No Block] -> [WEnemy | TempA] +late [WEnemy | TempA | No Block] -> [WEnemy | TempA | TempB ] +late [WEnemy| ... | TempA | TempB | No Block] -> [WEnemy|...| TempA | TempB | TempA] +late [WEnemy| ... | TempB | TempA | No Block] -> [WEnemy|...| TempB | TempA | TempB] +late [WEnemy| ... | TempA | TempB | No Block] -> [WEnemy|...| TempA | TempB | TempA] +late [WEnemy| ... | TempB | TempA | No Block] -> [WEnemy|...| TempB | TempA | TempB] +late [WEnemy| ... | TempA | TempB | No Block] -> [WEnemy|...| TempA | TempB | TempA] +late [WEnemy| ... | TempB | TempA | No Block] -> [WEnemy|...| TempB | TempA | TempB] + +late [BEnemy | No Block] -> [BEnemy | TempC] +late [BEnemy | TempC | No Block] -> [BEnemy | TempC | TempD ] +late [BEnemy| ... | TempC | TempD | No Block] -> [BEnemy|...| TempC | TempD | TempC] +late [BEnemy| ... | TempD | TempC | No Block] -> [BEnemy|...| TempD | TempC | TempD] +late [BEnemy| ... | TempC | TempD | No Block] -> [BEnemy|...| TempC | TempD | TempC] +late [BEnemy| ... | TempD | TempC | No Block] -> [BEnemy|...| TempD | TempC | TempD] +late [BEnemy| ... | TempC | TempD | No Block] -> [BEnemy|...| TempC | TempD | TempC] +late [BEnemy| ... | TempD | TempC | No Block] -> [BEnemy|...| TempD | TempC | TempD] + +late [WEnemy| TempW PlayerW] -> [WEnemyS| PlayerW] +late [BEnemy| TempL PlayerB] -> [BEnemyS| PlayerB] + +late [WEnemy| No Block | TempW PlayerW] -> [WEnemyS| | PlayerW] +late [BEnemy| No Block | TempL PlayerB] -> [BEnemyS| | PlayerB] +late [WEnemy| TempW DummyW] -> [WEnemyS| PlayerWDead] sfx3 +late [WEnemy|No Block| ... | TempW PlayerW] -> [WEnemyS|| ... | PlayerW] +late [BEnemy|No Block| ... | TempL PlayerB] -> [BEnemyS|| ... | PlayerB] +late [WEnemy|...|No Block | TempW PlayerW] -> [WEnemyS|...|| PlayerW] +late [BEnemy|...|No Block | TempL PlayerB] -> [BEnemyS|...|| PlayerB] +late [WEnemy| ... | TempL DummyW] -> [WEnemyS| ... | PlayerWDead] sfx3 +[Temp] -> [] +late [WEnemyS][PlayerW] -> [WEnemyS][PlayerWDead] sfx3 +late [BEnemyS][PlayerB] -> [BEnemyS][PlayerBDead] sfx3 + +============== +WINCONDITIONS +============== +All Player on Exit +No Corpse +======= +LEVELS +======= +Message You are an agent for a top-secret organisation. + +Message It's so secret it doesn't even have a name. + +Message You work in the darkness, silently taking out the organisation's enemies. + +Message They call you Stealth Agent Gemini. + +Message Here you are in action. + +##### +#...# +#.D.# +#...# +##### + +Message You're hiding in the dark with infra-red goggles. + +Message With the goggles you can see stuff most people can't in the dark. + +Message Here's what you see with the goggles. + +##### +#...# +#.3.# +#...# +##### + +Message Cool, eh? + +Message Get to the exit to finish a level. + +#####oo +#...### +#.M..E# +#...### +#####oo + +####### +#M..#E# +###.#.# +#...#.# +#.###.# +#.....# +####### + +Message Nice one. + +Message There are enemy agents hiding in the dark. + +Message They also have infra-red goggles. Don't let them see you. + +Message If you are seen, press R to restart the level. + +ooo###ooo +####Y#### +#M.....E# +###.#.### +oo#...#oo +o##.#.##o +o#Y...Y#o +o#######o + +Message Good Job. + +Message You can switch the room's lights on and off by pressing X or space. + +Message Enemies with infra-red goggles are blinded by the lights. + +ooo###ooo +####Y#### +#W.....E# +###.#.### +oo#.#.#oo +o##.#.##o +o#Y...Y#o +o#######o + +Message There are other enemy agents dressed in black. + +Message These guys can see you when the lights are on, but not when they're off. + +o###o###o +##X###X## +#B..#..E# +###.#.### +oo#.#.#oo +o##.#.##o +o#Y...Y#o +o#######o + +Message If you can see an enemy's shape, they can see you. + +Message Otherwise you are hidden. + +o###ooo###o +##Y#####Y## +#W..##...E# +###.##.#### +o#X.##.X#oo +o##.##.##oo +o#Y..#.#ooo +o###...#ooo +ooo##XX#ooo +oooo####ooo + +Message You can push blocks by walking into them. + +Message Blocks will obstruct the vision of enemies. + +oooooooooo###o +ooooooooo##E## +##########..Y# +#B*..........# +###X#Y#X#Y#X## +oo###########o + +Message Multiple blocks in a row can all be pushed. + +ooo###oooo +ooo#X#oooo +oo##.#oooo +###..#oooo +#...*##### +#B..*..EX# +#...*##### +###..#oooo +oo##.#oooo +ooo#Y#oooo +ooo###oooo + +Message MANY MANY BLOCKS. + +oooooooo###oooooooooooooooooooooooo +###o###o#X#oooooooooooooooooooooooo +#X###X###.######################### +#W**.***.****.*****.****.***.**.*.# +###Y###Y#.######################### +oo###o###E#oooooooooooooooooooooooo +oooooooo###oooooooooooooooooooooooo + +Message You can also push enemy agents. + +Message Don't worry, they won't catch you if you push them. + +ooo#####oo +####.X.### +#B...*.#E# +####.Y...# +ooo##.#### +oooo###ooo + +Message Enemies will obstruct other enemy's vision like the blocks. + +ooo####oo +ooo#..### +o###.Y#Y# +##......# +#WX....E# +###Y#Y### +oo#####oo + + + +Message That's all you need to know for now. + +Message Remember + +Message Different Color Enemy = Safe + +Message Same Color = Unsafe + +Message Press R to restart if you die. + +Message Have fun! + +ooooo###ooo +######Y#### +#W..X....E# +##.......## +o#*#YX.#.Y# +##.X.#...## +#X.......#o +#X.....*.#o +#X..###YY#o +o####oo###o + +oo######### +oo#X...E.Y# +oo##..##### +ooo##.#oooo +oooo#.#oooo +ooo##.##### +oo##W.X...# +oo#..X....# +o##..#Y##.# +o#.X####..# +##*.....*.# +#.Y.*.##### +###...#oooo +oo###X#oooo +oooo###oooo +Message More to Come! \ No newline at end of file diff --git a/Step-over_sequence_mazes_[2021].txt b/Step-over_sequence_mazes_[2021].txt new file mode 100644 index 0000000000000000000000000000000000000000..af4dbb81c2cb869d2211e6a6a5d4bad2dbc5c679 --- /dev/null +++ b/Step-over_sequence_mazes_[2021].txt @@ -0,0 +1,265 @@ +title Step-over sequence mazes [2021] +author Andrea Gilbert +homepage http://www.clickmazes.com/step123/new-step.htm + +======== +OBJECTS +======== + +Background +black + +pA +red +..0.. +.000. +00.00 +.000. +..0.. + +pB +blue +..0.. +.000. +00.00 +.000. +..0.. + +pC +yellow +..0.. +.000. +00.00 +.000. +..0.. + +goal +white +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +vA +red +..0.. +..0.. +..0.. +..0.. +..0.. + +hA +red +..... +..... +00000 +..... +..... + +vB +blue +..0.. +..0.. +..0.. +..0.. +..0.. + +hB +blue +..... +..... +00000 +..... +..... + +vC +yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +hC +yellow +..... +..... +00000 +..... +..... + +vXe +darkgrey +.000. +.000. +.000. +.000. +.000. + +hXe +darkgrey +..... +00000 +00000 +00000 +..... + +xX +darkgrey +..... +.000. +.000. +.000. +..... + +xRB +red blue +..... +.0.1. +.0.1. +..... +..... + +xRBY +red blue yellow +..... +0.1.2 +0.1.2 +..... +..... + +void +transparent +freestep +transparent +s2 +transparent +s3 +transparent + +======= +LEGEND +======= + +. = void +o = freestep +a = hA +1 = vA +b = hB +2 = vB +c = hC +3 = vC +- = hXe +! = vXe ++ = xX +* = xRB +% = xRBY +g = goal +p = pA and s3 +q = pA and s2 +sN = s3 or s2 +wall = vXe or hXe or xX or xRB or xRBY +stepA = vA or hA +stepB = vB or hB +stepC = vC or hC +notA = stepB or stepC or wall or void +notB = stepA or stepC or wall or void +notC = stepA or stepB or wall or void +Grid = void or stepA or stepB or stepC or wall or freestep +Player = pA or pB or pC + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grid +sN +Player +Goal + +====== +RULES +====== + +[ > pA | notA ] -> cancel +[ > pB | notB ] -> cancel +[ > pC | notC ] -> cancel + +[ > pA sN | stepA | ] -> [ | stepA | pB sN ] +[ > pB s2 | stepB | ] -> [ | stepB | pA s2 ] +[ > pB s3 | stepB | ] -> [ | stepB | pC s3 ] +[ > pC sN | stepC | ] -> [ | stepC | pA sN ] + +[ > player sN | freestep | ] -> [ | freestep | player sN ] +late [ Player Goal ] -> [ Player ] + +============== +WINCONDITIONS +============== + +No Goal + +======= +LEVELS +======= + +Message To the white diamond + +Message Step over the lines in the correct colour sequence + +Message 5x5 No.1 (Feb 2021) + +............... +..+-+-+-+-+-+.. +..!.2.o.3.o.!.. +..+o+c+a+a+b+.. +..!.1.3.3.1.!.. +..+c+b+b+b+o+.. +.p1.1.3.1.1.3g. +..+o+a+a+c+c+.. +..!.2.2.2.2.!.. +..+b+c+c+a+o+.. +..!.o.1.o.2.!.. +..+-+-+-+-+-+.. +.......%....... + +Message 5x5 No.2 (Feb 2021) + +............... +..+-+-+-+-+-+.. +..!.3.o.2.o.!.. +..+o+c+a+c+a+.. +..!.1.2.2.1.!.. +..+b+b+c+a+o+.. +.p1.1.1.3.2.3g. +..+o+c+b+c+c+.. +..!.2.1.2.1.!.. +..+c+b+c+a+o+.. +..!.o.1.o.2.!.. +..+-+-+-+-+-+.. +.......%....... + + +Message 5x5 No.3 (Feb 2021) + +............... +..+-+-+-+-+-+.. +..!.o.1.3.o.!.. +..+o+b+b+b+o+.. +..!.3.1.1.3.!.. +..+a+c+c+b+a+.. +.p1.2.1.2.3.3g. +..+c+c+a+a+b+.. +..!.2.3.2.3.!.. +..+o+a+b+b+o+.. +..!.o.3.1.o.!.. +..+-+-+-+-+-+.. +.......%....... + +Message Thank you for playing :) diff --git a/Step-over_sequence_mazes_[pre-2010].txt b/Step-over_sequence_mazes_[pre-2010].txt new file mode 100644 index 0000000000000000000000000000000000000000..0846eb64b116b6d56fa1deac80b4eb2c8f686aaf --- /dev/null +++ b/Step-over_sequence_mazes_[pre-2010].txt @@ -0,0 +1,275 @@ +title Step-over sequence mazes [pre-2010] +author Andrea Gilbert +homepage http://www.clickmazes.com/step123/new-step.htm + +======== +OBJECTS +======== + +Background +black + +pA +red +..0.. +.000. +00.00 +.000. +..0.. + +pB +blue +..0.. +.000. +00.00 +.000. +..0.. + +pC +yellow +..0.. +.000. +00.00 +.000. +..0.. + +goal +white +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +vA +red +..0.. +..0.. +..0.. +..0.. +..0.. + +hA +red +..... +..... +00000 +..... +..... + +vB +blue +..0.. +..0.. +..0.. +..0.. +..0.. + +hB +blue +..... +..... +00000 +..... +..... + +vC +yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +hC +yellow +..... +..... +00000 +..... +..... + +vXe +darkgrey +.000. +.000. +.000. +.000. +.000. + +hXe +darkgrey +..... +00000 +00000 +00000 +..... + +xX +darkgrey +..... +.000. +.000. +.000. +..... + +xRB +red blue +..... +.0.1. +.0.1. +..... +..... + +xRBY +red blue yellow +..... +0.1.2 +0.1.2 +..... +..... + +void +transparent +freestep +transparent +s2 +transparent +s3 +transparent + +======= +LEGEND +======= + +. = void +o = freestep +a = hA +1 = vA +b = hB +2 = vB +c = hC +3 = vC +- = hXe +! = vXe ++ = xX +* = xRB +% = xRBY +g = goal +p = pA and s3 +q = pA and s2 +sN = s3 or s2 +wall = vXe or hXe or xX or xRB or xRBY +stepA = vA or hA +stepB = vB or hB +stepC = vC or hC +notA = stepB or stepC or wall or void +notB = stepA or stepC or wall or void +notC = stepA or stepB or wall or void +Grid = void or stepA or stepB or stepC or wall or freestep +Player = pA or pB or pC + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grid +sN +Player +Goal + +====== +RULES +====== + +[ > pA | notA ] -> cancel +[ > pB | notB ] -> cancel +[ > pC | notC ] -> cancel + +[ > pA sN | stepA | ] -> [ | stepA | pB sN ] +[ > pB s2 | stepB | ] -> [ | stepB | pA s2 ] +[ > pB s3 | stepB | ] -> [ | stepB | pC s3 ] +[ > pC sN | stepC | ] -> [ | stepC | pA sN ] + +[ > player sN | freestep | ] -> [ | freestep | player sN ] +late [ Player Goal ] -> [ Player ] + +============== +WINCONDITIONS +============== + +No Goal + +======= +LEVELS +======= + +Message To the white diamond + +Message Step over the lines in the correct colour sequence + +Message 4x4-RB No.1 (2007) + +............. +..+-+-+-+-+.. +..!.2.o.1.!.. +..+o+b+a+b+.. +.q1.1.2.o.!.. +..+b+b+a+b+.. +..!.1.o.2.2g. +..+o+b+a+o+.. +..!.o.2.1.!.. +..+-+-+-+-+.. +......*...... + + +Message 4x4-RBY No.1 (2004) + +............. +..+-+-+-+-+.. +..!.1.2.3.!.. +..+c+c+c+a+.. +.p1.2.3.2.!.. +..+c+a+a+a+.. +..!.3.2.3.3g. +..+a+c+c+b+.. +..!.2.1.1.!.. +..+-+-+-+-+.. +......%...... + +Message 4x4-RBY No.2 (2004) + +............. +..+-+-+-+-+.. +..!.2.3.1.!.. +..+a+a+b+b+.. +..!.3.2.3.3g. +..+b+a+a+a+.. +.p1.1.3.2.!.. +..+b+b+b+b+.. +..!.3.1.3.!.. +..+-+-+-+-+.. +......%...... + +Message 5x5-RBY No.1 (2004) + +............... +..+-+-+-+-+-+.. +..!.2.3.1.2.!.. +..+a+a+a+c+c+.. +..!.2.1.2.1.!.. +..+c+c+c+c+a+.. +.p1.2.2.3.2.3g. +..+a+a+b+a+b+.. +..!.2.3.1.3.!.. +..+a+c+a+b+c+.. +..!.3.2.3.1.!.. +..+-+-+-+-+-+.. +.......%....... + +Message Thank you for playing :) \ No newline at end of file diff --git a/Stepping_Stones.txt b/Stepping_Stones.txt new file mode 100644 index 0000000000000000000000000000000000000000..18fc91deb8d349a7e4fd54b6ea680614cc4c8781 --- /dev/null +++ b/Stepping_Stones.txt @@ -0,0 +1,247 @@ +title Stepping Stones +author Franklin P. Dyer +key_repeat_interval 1 + +======== +OBJECTS +======== + +Background - +#ffff99 #ffff66 +00010 +00000 +10000 +00000 +00100 + +Water . +#0c92f6 #2a75ae +00010 +00001 +10000 +01000 +00100 + +Rock o +#869098 #43494d +.111. +10001 +10001 +10001 +.111. + +Stepstone & +#0c92f6 #2a75ae #32434f #50869a +00010 +02221 +12320 +02220 +00100 + +Player @ +#d2b48c #3c7245 #0f3076 +..0.. +.111. +11111 +.222. +.2.2. + +Goal ! +Gray Darkgray +11011 +10001 +00000 +10001 +10101 + +BoatUp +Brown Darkbrown +..0.. +.010. +01110 +01110 +.000. + +BoatDown +Brown Darkbrown +.000. +01110 +01110 +.010. +..0.. + +BoatRight +Brown Darkbrown +.00.. +0110. +01110 +0110. +.00.. + +BoatLeft +Brown Darkbrown +..00. +.0110 +01110 +.0110 +..00. + +Whirl1 +Darkblue Lightblue +.1..1 +..1.1 +...00 +11000 +..000 + +Whirl2 +Darkblue Lightblue +.1... +.1..1 +00.1. +000.. +00011 + +Whirl3 +Darkblue Lightblue +000.. +00011 +00... +1.1.. +1..1. + +Whirl4 +Darkblue Lightblue +11000 +..000 +.1.00 +1..1. +...1. + +======= +LEGEND +======= + +^ = BoatUp and Water +v = BoatDown and Water +> = BoatRight and Water +< = BoatLeft and Water +1 = Whirl1 and Water +2 = Whirl2 and Water +3 = Whirl3 and Water +4 = Whirl4 and Water + +Boat = BoatUp or BoatDown or BoatLeft or BoatRight +Boatable = Rock or Player +WhirlPool = Whirl1 or Whirl2 or Whirl3 or Whirl4 + +======= +SOUNDS +======= + +Rock Move 93481107 +Boat Move 26708902 +Startlevel 51887108 + +================ +COLLISIONLAYERS +================ + +Background +Water, Stepstone, Goal +Boat, WhirlPool +Rock, Player + +====== +RULES +====== + +[> Player|Water No Boat] -> cancel +[> Player|WhirlPool] -> [|Whirlpool] +[> Player|Rock] -> [> Player|> Rock] + +[Stationary BoatUp] -> [UP BoatUp] again +[Stationary BoatDown] -> [DOWN BoatDown] again +[Stationary BoatLeft] -> [LEFT BoatLeft] again +[Stationary BoatRight] -> [RIGHT BoatRight] again +[> Boat Boatable] -> [> Boat > Boatable] +[> Boat|No Water] -> [Boat|No Water] +LEFT[> Boatable|Boat] -> [> Boatable|BoatLeft] +RIGHT[> Boatable|Boat] -> [> Boatable|BoatRight] +UP[> Boatable|Boat] -> [> Boatable|BoatUp] +DOWN[> Boatable|Boat] -> [> Boatable|BoatDown] + +[> Player|Rock] -> [> Player|> Rock] +LATE[Rock Water No Boat] -> [Stepstone] + +============== +WINCONDITIONS +============== + +All player on goal + +======= +LEVELS +======= + +message Try to reach the GOAL. +message Push ROCKS onto WATER to create a STEPPING STONE. + +!---- +----- +..... +--o-- +----@ + +....... +.!-.--. +.--.--. +....--. +.---o-. +.----@. +....... + +message You can also cross water by BOAT. + +........ +.@...-!. +.-<..--. +.-...--. +........ + +message WHIRLPOOLS are dangerous. + +................ +.!-12.----.----. +.--43.-o--.----. +........&&.--o-. +........&&.----. +.....----&.----. +.....o----&----. +.&&&&ooo--&----. +.....-@--....... +................ + +message ROCKS can also go on BOATS. + +............ +.--@---..-!. +.-<...-.---. +.----o-..... +.....--..... +............ + +............ +.--@---.--!. +.-<...-..--. +.---o--..... +....--...... +............ + +............... +........---.... +......-.-o--... +.--&.&-@-<.---. +.!-...---..-o-. +......------... +............... diff --git a/Stick-with-it_mazes.txt b/Stick-with-it_mazes.txt new file mode 100644 index 0000000000000000000000000000000000000000..9975c5257245215fc547bb9f67baef998b1a07a2 --- /dev/null +++ b/Stick-with-it_mazes.txt @@ -0,0 +1,389 @@ +title Stick-with-it mazes +author Andrea Gilbert +homepage http://www.clickmazes.com + +======== +OBJECTS +======== + +Background +black + +pA +red +..0.. +.000. +00.00 +.000. +..0.. + +pB +blue +..0.. +.000. +00.00 +.000. +..0.. + +pC +yellow +..0.. +.000. +00.00 +.000. +..0.. + +pD +green +..0.. +.000. +00.00 +.000. +..0.. + +pWild +red blue yellow green +..0.. +.100. +11.33 +.223. +..2.. + +goal +white +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +vA +red +..0.. +..0.. +..0.. +..0.. +..0.. + +hA +red +..... +..... +00000 +..... +..... + +vB +blue +..0.. +..0.. +..0.. +..0.. +..0.. + +hB +blue +..... +..... +00000 +..... +..... + +vC +yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +hC +yellow +..... +..... +00000 +..... +..... + +vD +green +..0.. +..0.. +..0.. +..0.. +..0.. + +hD +green +..... +..... +00000 +..... +..... + +vXe +darkgrey +.000. +.000. +.000. +.000. +.000. + +hXe +darkgrey +..... +00000 +00000 +00000 +..... + +xX +darkgrey +..... +.000. +.000. +.000. +..... + +nogo +transparent +void +transparent +sA +transparent +sB +transparent +sC +transparent +sD +transparent + +bar +transparent +..... +..... +..0.. +..... +..... + +over +transparent +flag +transparent +twin +transparent + +======= +LEGEND +======= + +. = void +a = hA +1 = vA +b = hB +2 = vB +c = hC +3 = vC +d = hD +4 = vD +- = hXe +! = vXe ++ = xX +o = bar +x = nogo + +g = goal +p = pA and sA +wall = vXe or hXe or xX or nogo +stepA = vA or hA +stepB = vB or hB +stepC = vC or hC +stepD = vD or hD +stepX = stepA or stepB or stepC or stepD or bar +notA = stepB or stepC or stepD or wall or void +notB = stepA or stepC or stepD or wall or void +notC = stepA or stepB or stepD or wall or void +notD = stepA or stepB or stepC or wall or void +Grid = void or stepX or wall +Player = pA or pB or pC or pD or pWild +sX = sA or sB or sC or sD +Tmp = flag or over or twin + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grid +sA, sB, sC, sD +Player +Goal +Tmp + +====== +RULES +====== + +(remove temporary flags) +[ tmp ] -> [] + +(cancel illegal steps) +[ > Player | wall ] -> cancel +[ > pA sA | notA ] -> cancel +[ > pB sB | notB ] -> cancel +[ > pC sC | notC ] -> cancel +[ > pD sD | notD ] -> cancel + +(player is wild) +[ > pWild | stepA | ] -> [ | stepA over | pA sA ] +[ > pWild | stepB | ] -> [ | stepB over | pB sB ] +[ > pWild | stepC | ] -> [ | stepC over | pC sC ] +[ > pWild | stepD | ] -> [ | stepD over | pD sD ] +[ > pWild | bar | ] -> [ | bar over | pWild ] + +(player is sticky) +[ > pA sA | stepA | ] -> [ | stepA over | pA sA ] +[ > pB sB | stepB | ] -> [ | stepB over | pB sB ] +[ > pC sC | stepC | ] -> [ | stepC over | pC sC ] +[ > pD sD | stepD | ] -> [ | stepD over | pD sD ] +[ > Player sX | bar | ] -> [ | bar over | player sX ] + +(mark a twin cell) +late [ Player | bar | ] -> [ Player | bar | twin ] + +(review/reset the stick-with-it marker) +late [ pA sA | stepA no over ] -> [ pA sA flag | stepA ] +late [ pB sB | stepB no over ] -> [ pB sB flag | stepB ] +late [ pC sC | stepC no over ] -> [ pC sC flag | stepC ] +late [ pD sD | stepD no over ] -> [ pD sD flag | stepD ] +(also check the twin cell) +late [ pA sA ] [ twin | stepA ] -> [ pA sA flag ] [ twin | stepA ] +late [ pB sB ] [ twin | stepB ] -> [ pB sB flag ] [ twin | stepB ] +late [ pC sC ] [ twin | stepC ] -> [ pC sC flag ] [ twin | stepC ] +late [ pD sD ] [ twin | stepD ] -> [ pD sD flag ] [ twin | stepD ] + +(if no flag set - go wild) +late [ Player sX no flag ] -> [ pWild no sX ] + +late [ Player Goal ] -> [ Player ] + +============== +WINCONDITIONS +============== + +No Goal + +======= +LEVELS +======= + +Message To the white diamond + +Message Keep stepping over the same colour if you can + +Message Maze 55A (2016) [1/5] + +............... +..+-+-+-+-+-+.. +..!.4.4.3.1.!.. +..+d+c+c+a+b+.. +..!.2.2.2.3.!.. +xx+b+c+c+d+b+xx +xp1.1.4.4.3.3gx +xx+d+a+b+c+b+xx +..!.3.3.2.1.!.. +..+b+a+c+a+a+.. +..!.2.4.4.4.!.. +..+-+-+-+-+-+.. +............... + +Message Maze 55B (2021) [2/5] + +............... +..+-+-+-+-+-+.. +..!.3.o.4.o.!.. +xx+o+d+a+c+a+.. +xp1.4.1.2.2.!.. +xx+a+c+d+c+o+.. +..!.4.2.2.1.!.. +..+o+b+a+d+c+xx +..!.3.3.1.2.3gx +..+a+b+b+d+o+xx +..!.o.4.o.2.!.. +..+-+-+-+-+-+.. +............... + +(Message Maze 55C +............... +..+-+-+-+-+-+.. +..!.3.1.4.1.!.. +..+c+b+d+c+a+.. +..!.3.3.2.2.!.. +xx+b+b+b+c+d+xx +xp1.1.1.3.1.1gx +xx+b+d+d+d+d+xx +..!.4.2.2.3.!.. +..+b+c+d+c+c+.. +..!.3.3.4.1.!.. +..+-+-+-+-+-+.. +...............) + +Message Maze 66A (2021) [3/5] + +................. +..+-+-+-+-+-+-+.. +..!.2.4.2.4.4.!.. +xx+b+d+b+a+c+c+.. +xp1.1.1.1.4.3.!.. +xx+c+c+d+b+d+b+.. +..!.1.3.3.1.1.!.. +..+c+a+d+b+c+b+.. +..!.4.1.2.4.2.!.. +..+c+d+d+d+b+c+xx +..!.1.2.2.2.1.1gx +..+a+d+c+a+d+c+xx +..!.3.3.1.1.3.!.. +..+-+-+-+-+-+-+.. +................. + +Message Maze 66B (2021) [4/5] + +................. +xx+-+-+-+-+-+-+.. +xp1.o.4.1.o.3.!.. +xx+c+a+o+d+d+o+.. +..!.3.1.3.3.4.!.. +..+o+d+a+d+b+c+.. +..!.2.2.1.3.o.!.. +..+a+d+c+b+d+a+.. +..!.o.2.1.1.2.!.. +..+d+d+c+b+d+o+.. +..!.1.1.3.1.1.!.. +..+o+d+a+o+d+b+xx +..!.2.o.2.4.o.1gx +..+-+-+-+-+-+-+xx +................. + +Message Maze 66C (2021) [5/5] + +................. +..+-+-+-+-+-+-+.. +..!.o.3.3.o.3.!.. +..+d+b+o+a+b+o+.. +..!.1.1.4.4.4.!.. +..+o+b+a+a+c+d+xx +..!.1.3.2.2.o.3gx +xx+d+c+d+c+b+d+xx +xp1.o.4.1.4.1.!.. +xx+c+a+a+d+b+o+.. +..!.4.4.3.2.4.!.. +..+o+a+d+o+c+c+.. +..!.3.o.2.1.o.!.. +..+-+-+-+-+-+-+.. +................. + +Message Thank you for playing :) \ No newline at end of file diff --git a/Sticky_Cubes.txt b/Sticky_Cubes.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3b2d4057b4be445214a10b18b2921878e1b7c74 --- /dev/null +++ b/Sticky_Cubes.txt @@ -0,0 +1,474 @@ +title Sticky Cubes +author PuzzleScriptGamer +homepage puzzlescriptgamer.wordpress.com +run_rules_on_level_start + +======== +OBJECTS +======== + +CubeN +ORANGE + +CubeU +ORANGE + +CubeD +ORANGE + +CubeL +ORANGE + +CubeR +ORANGE + +CubeG +ORANGE GREEN +00000 +01010 +01000 +01110 +00000 + +BPlayer +BLUE BLACK DARKBLUE +.000. +00100 +01110 +00100 +20002 + +BPlayerB +DARKBLUE +00000 +.000. +..... +..... +..... + +RPlayer +RED BLACK DARKRED +.000. +00100 +01110 +00100 +20002 + +RPlayerB +DARKRED +00000 +.000. +..... +..... +..... + +YPlayer +YELLOW BLACK ORANGE +.000. +00100 +01110 +00100 +20002 + +YPlayerB +ORANGE +00000 +.000. +..... +..... +..... + +GPlayer +LIGHTGREEN BLACK GREEN +.000. +00100 +01110 +00100 +20002 + +GPlayerB +GREEN +00000 +.000. +..... +..... +..... + +Background +LIGHTGREY + +BWall +GREY + +BorderD +BROWN +00000 +00000 +..... +..... +..... + +BorderW +DARKGREY +00000 +00000 +..... +..... +..... + +Target +Black +..... +..... +..... +..0.. +.000. + +TargetB +BLACK +..0.. +..... +..... +..... +..... + +Fire +RED +..... +..... +..... +.0.0. +.000. + +FireB +RED +.0.0. +..... +..... +..... +..... + +Magnet +ORANGE +..... +..... +..... +.000. +.0.0. + +MagnetB +ORANGE +.000. +..... +..... +..... +..... + +Water +BLUE +..... +..... +..... +.000. +..0.. + +WaterB +BLUE +.000. +..... +..... +..... +..... + +Earth +GREEN +..... +..... +..... +.0.0. +.0... + +EarthB +GREEN +.000. +..... +..... +..... +..... + +Crate +ORANGE +..... +..... +..... +.0.0. +..0.. + +CrateB +ORANGE +.0.0. +..... +..... +..... +..... + +======= +LEGEND +======= + +p = BPlayer +# = BWall +c = CubeN +. = Background +t = Target +f = Fire +m = Magnet +w = Water +e = Earth +r = Crate + +Wall = CubeG or BWall +Border = BorderD or BorderW or FireB or WaterB or MagnetB or BPlayerB or RPlayerB or YPlayerB or TargetB or EarthB or GPlayerB or CrateB +Player = BPlayer or RPlayer or YPlayer or GPlayer +Block = Wall or Player +Cube = CubeN or CubeU or CubeD or CubeL or CubeR +CubeM = CubeU or CubeD or CubeL or CubeR + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Border +Target, Fire, Magnet, Water, Earth, Crate +Player, Cube, Wall + +====== +RULES +====== + +(Sliding Cubes) +UP [CubeU|NO Wall] -> [> CubeU|NO Wall] AGAIN +DOWN [CubeD|NO Wall] -> [> CubeD|NO Wall] AGAIN +LEFT [CubeL|NO Wall] -> [> CubeL|NO Wall] AGAIN +RIGHT [CubeR|NO Wall] -> [> CubeR|NO Wall] AGAIN +[> Player][CubeM] -> [> Player][CubeN] + +(Burning Cubes) +[ACTION RPlayer|Cube] -> [ACTION RPlayer| ] + +(Cube Plate Detection) +[> Player|Crate] -> [STATIONARY Player|Crate] + +(Moving/Siding/Pulling Cubes) +[> Player|Cube] -> [> Player|> Cube] +UP [> GPlayer|Cube] -> [> GPlayer|> CubeU] AGAIN +DOWN [> GPlayer|Cube] -> [> GPlayer|> CubeD] AGAIN +LEFT [> GPlayer|Cube] -> [> GPlayer|> CubeL] AGAIN +RIGHT [> GPlayer|Cube] -> [> GPlayer|> CubeR] AGAIN +[< YPlayer|Cube] -> [< YPlayer|< Cube] +[MOVING Cube|Cube] -> [MOVING Cube|MOVING Cube] + +(Wall Detection) +[> Cube|Wall] -> [STATIONARY Cube|Wall] +[Moving Cube|STATIONARY Cube] -> [STATIONARY Cube|STATIONARY Cube] + +(Magnet Plate Detection) +[> Cube|Magnet] -> [STATIONARY Cube|Magnet] +[> Cube|STATIONARY Cube] -> [STATIONARY Cube|STATIONARY Cube] + +(Transforming) +LATE [Player Fire] -> [RPlayer Fire] +LATE [Player Water] -> [BPlayer Water] +LATE [Player Magnet] -> [YPlayer Magnet] +LATE [Player Earth] -> [GPlayer Earth] + +(Fire Plate Detection) +LATE [Cube Fire] -> [Fire] + +(Earth Plate Detection) +LATE [Cube Earth] -> [CubeG Earth] + +(3D Effect) +LATE [Border] -> [] +LATE DOWN [Fire| ] -> [Fire|FireB] +LATE DOWN [Magnet| ] -> [Magnet|MagnetB] +LATE DOWN [Water| ] -> [Water|WaterB] +LATE DOWN [Earth| ] -> [Earth|EarthB] +LATE DOWN [Crate| ] -> [Crate|CrateB] +LATE DOWN [Target| ] -> [Target|TargetB] +LATE DOWN [Cube|NO Cube] -> [Cube|BorderD] +LATE DOWN [Wall|NO Wall] -> [Wall|BorderW] +LATE DOWN [BPlayer| ] -> [BPlayer|BPlayerB] +LATE DOWN [GPlayer| ] -> [GPlayer|GPlayerB] +LATE DOWN [RPlayer| ] -> [RPlayer|RPlayerB] +LATE DOWN [YPlayer| ] -> [YPlayer|YPlayerB] +LATE DOWN [CubeG|NO Cube] -> [CubeG|BorderD] + +============== +WINCONDITIONS +============== + +All Target on Cube + +======= +LEVELS +======= + +MESSAGE Fill all the + signs with cubes. +MESSAGE Cubes stick to each other. + +############## +#............# +#......c..c..# +#...#........# +#ccc#...c..c.# +#c.c#........# +#...#..ttt...# +#.p.#..t#t...# +#...#...#....# +############## + +MESSAGE Touch a fire plate to destroy cubes with X. + +############## +#..c#........# +#f.c.........# +#..c...c.....# +#..c....t.t..# +#..c....ttt..# +#..c....t.t..# +#..c...c.....# +#p.c#........# +############## + +MESSAGE Touch a magnet plate to pull cubes. + +############## +######..###### +#.....ttccc..# +#....c..#c#..# +#..m.c..#.#..# +#cc##c..#....# +#..#.c..#..cc# +#..#.c###..cf# +#.p..c.....c.# +############## + +MESSAGE Fire plates destroy cubes. + +############## +#..#..#c#....# +#..c...c.....# +#..c...c.....# +#..c..fctt...# +#..c..fctt...# +#..c...c.....# +#..c...c.....# +#p.#..#c#....# +############## + +MESSAGE Magnet plates dismantle cubes. +MESSAGE Water plates reset your powerup. + +############## +#.....##.....# +#.cc..mw.....# +#.ccm.##.....# +#.....##.ttt.# +#.....##.....# +#.....##m....# +#............# +#p....##.....# +############## + +############## +#......#.....# +#......#.....# +#.cccc.#.ttt.# +#.cccc.#.t.t.# +#..mm..#.ttt.# +#......#.....# +#......w.....# +#p.....#.....# +############## + +################ +#p.........#ttt# +#..........#ttt# +#..cccccc......# +#..cccccc......# +#..ccfccc..#ttt# +#..cccccc..#ttt# +#w.........m...# +#..........#...# +################ + +MESSAGE Earth plates allow you to push cubes acrost the room. + +################ +#pe.c.....#....# +#.e.#..........# +#####...cc.....# +#.t............# +#tt............# +#..............# +#..............# +#........#.....# +################ + +MESSAGE Push cubes onto earth plates to root them. + +################ +#pe.###.....ttt# +#.e.cc....e....# +#.e.cc.........# +######.........# +#..............# +#t.............# +#t.c.e......cc.# +#........#.....# +################ + +MESSAGE Cube plates only allow cubes to pass. + +################ +#p.......r...tt# +#..ccc...r...t## +#........r...tt# +#.....cc.####### +#........####### +#......e.####### +#.cc.....####### +#........####### +################ + +################ +#p......#......# +#..cccc.#...c..# +#..cccc.r....tt# +#.......r....t## +#.......r....tt# +#...m...#......# +#w......#.cmc..# +#.......#......# +################ + +MESSAGE Congrats! + +(################ +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +################ + + diff --git a/Sticky_v0.901.txt b/Sticky_v0.901.txt new file mode 100644 index 0000000000000000000000000000000000000000..50adcc63c2edd168a4b9c2966a2e5b9f776e03bd --- /dev/null +++ b/Sticky_v0.901.txt @@ -0,0 +1,353 @@ +Title Sticky v0.901 +Author Connorses +homepage connorses.deviantart.com +background_color #181927 +text_color green +again_interval 0.3 +======== +OBJECTS +======== +BG +#848484 grey darkgrey +(#464646 #4a4467 #3a3a3a #dd1f00) +00200 +21110 +01112 +21112 +22222 + +wall +purple darkblue darkgrey +12112 +11001 +11001 +12112 +11001 + +wall2 +(#848484 grey darkgrey) +#464646 #4a4467 #3a3a3a #dd1f00 +22222 +20002 +20002 +21002 +22222 + +starground +white black +11111 +11101 +01111 +11111 +11011 + +sticky_On +blue white +.000. +01010 +.000. +0...0 +.0.0. + +sticky_Off +lightblue grey +.000. +01010 +.000. +0...0 +.0.0. + +robot_off +#dba293 #5e504f darkred #cbcbcb +..2.. +..3.. +.000. +02020 +10101 + +robot_on +#dba293 #5e504f red #cbcbcb +..2.. +..3.. +.000. +02020 +10101 + +airlock +yellow black +00000 +01110 +01110 +01110 +00000 + +crate +#9c1301 grey #e16411 #ff0000 +00200 +02110 +21212 +01120 +00200 +(#9c1301 #b2b2b2 #ff6600 #ff0000 +00100 +01330 +13131 +03310 +00100) + +crateh +brown darkgrey darkblue +21112 +10011 +10101 +11001 +21112 +h2 +darkgrey black darkred +11111 +10001 +10201 +10001 +11111 +h3 +black darkgrey +00000 +00000 +00100 +00000 +00000 + +fence +blue +0.0.0 +..... +0...0 +..... +0.0.0 + +target +black yellow +01010 +1...1 +0...0 +1...1 +01010 + +hole +black +======= +LEGEND +======= +player = sticky_on or robot_on +player_off = sticky_off or robot_off + +sticky = sticky_on or sticky_off +robot = robot_on or robot_off + +. = BG +; = BG and starground ++ = wall2 +# = wall and wall2 +p = sticky_on and wall2 +s = sticky_on and BG +c = crate +& = crate and target +* = target +O = hole +A = airlock +H = sticky_on and airlock +X = fence and hole +y = fence and BG +z = fence and bg and target +w = fence and c +! = robot_off +background = BG +blocking = wall or wall2 or airlock or starground or robot or fence +blocking2 = wall2 or crate or wall or airlock or starground +high = starground or fence +======= +SOUNDS +======= +Sfx0 47065502 (falling) +Sfx1 53385102 (crash) +Sfx2 63989908 (?) +Sfx3 137502 (stick) +crate move 93027907 +startgame 97120108 +startlevel 1180308 +endlevel 44514508 +crate cantmove 137502 (unstick) + +robot_on create 21785706 +robot_off create 5960106 + +undo 58948109 +restart 84808509 +================ +COLLISIONLAYERS +================ +background +hole, crateh, h2, h3 +wall2, crate, airlock +target +player, player_off +wall,starground,fence +====== +RULES +====== +[> sticky no crate|crate] -> [> sticky|crate] Sfx3 +[> sticky crate|no blocking] -> [> sticky > crate|] +[> sticky > crate|crate|no robot] ->[> sticky > crate|> crate|] +[h3] -> [hole] +[h2] -> [h3] Sfx1 again +[crateh] -> [h2] again +late [crate hole no sticky] -> [crateh] Sfx0 again + +[> player|player_off] -> [player|player_off] message [Press 'X' to switch between Player and Robot.] + +(extra collisions) +[> player|wall ] -> [player|wall ] +[> sticky|high] -> [sticky|high] +[> robot |wall2] -> [robot |wall2] +[> player|starground] -> cancel + +[> robot|crate] -> [> robot|> crate] +[> robot|crate|blocking2] ->[robot|crate|blocking2] + +[robot_off][action sticky_on] -> [robot_on][sticky_off] +[action robot_on][sticky_off] -> [robot_off][sticky_on] +late [robot hole][sticky] -> [h2][sticky_on] Sfx0 again +============== +WINCONDITIONS +============== +all target on crate +all player on airlock +======= +LEVELS +======= +message Welcome, Employee, to Space Station Hollistar. +message Please proceed to airlock B7, on your left. +;#;;#;;#; +######### +++++++++p ++++++++++ +##.###### +##.....a# +######### +message Remember, all containers must be stored securely in the Safety Zones. +####### +###H### ++++++++ +++c..++ ++&...*+ ++++++++ +####### +####### +message Unsecured containers are a safety hazard. +#H###+++ +#**.+;;+ +#...+;;+ +#+..+;;+ +#...+;;+ +#cc.+;;+ +#+++#+++ +message Containers must be secured to prevent accidents. +......... +###ha#### +;;++++;;; +;++.c+;;; +;+#**#++; +;++**.c+; +;;+...c+; +;;+c.+++; +;;++++;;; +;;;;;;;;; +message Mind the holes. Please do not lose our containers. +message [Remember, you can press 'Z' to undo,] +message [and 'R' to restart.] +#.s.....# +#....c..# +#.......# +###ooo### +#++++c++# +#++*.c++# +a++**.++# +a+++++++# +message All employees are held responsible for loose containers in their work area. +#H#########; +#+#++++oo+;; +#ccoo**oo+;; +#ccooo**o+;; +#+++++ooo+;; +###########; + ++###A# ++#.**# +##.#.# +#co..# +#c.s## +#####+ + +;###h## +;#o***o +;#.#.## +;#....# +;#ccc## +;#####+ +message Aliens who can work comfortably in a vacuum are very useful to us. +;;;;;;;; +;;;;;;;; +oooooo;; +o*scoo#; +###oc*#; +#*##c.#; +#.#.*.## +#c.&cc*# +#...*o.# +####a### +message The worker robots are very useful. +message [Press 'X' to switch between Player and Robot.] +##h######### +#....cy....# +#oooooxoooo# +#.+.c.y...*# +#.!...y...*# +##ooo####### +########;;;;; +message Please try not to damage the robots. +#ap+#### +##++y!.# +##xxy..# +##.c.c## +##.c..## +#*..#.## +#**...## +######## + +##h########## +#oooooy.c...# +#*o*ooy..!c.# +#+*+ooy..c..# +############# + +#####;;;o;;o; +##aa#######;; +#++p+#**c.#;; +#+&++#+.+.#o; +#+*!cyc...#;o +#+&o+#..+##o; +#++++#+++#;;; +##########o;o + +message You will be held responsible if containers you handled are found floating outside the space station. +;;;;;;; +;xxxx;; +;x..x;; +;x.*xxx +;x&...x +;x..c&x +;x..x+x +;xxxxp# +;;;;#.. +;;;###a +message All levels complete! \ No newline at end of file diff --git a/Stickyban.txt b/Stickyban.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b14665c9d3e9165560e523a56391a0ae964c01a --- /dev/null +++ b/Stickyban.txt @@ -0,0 +1,172 @@ +title Stickyban +author Connorses / Loneship Games +homepage www.puzzlescript.net +text_color #5F259F +======== +OBJECTS +======== + +Background +#549c0f GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#8d4d0c #602700 +00010 +11111 +01000 +11111 +00010 + +Player +brown Orange purple Blue +.000. +.111. +22222 +.222. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +wallHit +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +wallHit + +====== +RULES +====== +[> player|wall] -> cancel +[ moving Player | Crate ] -> [ moving Player | moving Crate ] +[ moving Crate | Crate ] -> [ moving Crate | moving Crate ] + +[ > Crate | Wall ] -> [ Crate wallHit | Wall ] +[ Crate wallHit | Crate ] -> [ Crate wallHit | Crate wallHit ] +[ moving Crate wallHit ] -> [ Crate wallHit ] +[ > player | wallHit ] -> cancel + + +late [ Crate wallHit ] -> [ Crate ] +late [ wallHit ] -> [] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= +###### +#...*# +#..### +#.p#.# +#..### +#...o# +###### + +###### +#.oo.# +#.#op# +#.**.# +#..*.# +#....# +###### + +######### +#...*...# +#..###..# +#.*.....# +#.p.oo..# +#.*.oo..# +#.......# +#..###..# +#...*...# +######### + +####.. +#.O#.. +#.O### +#*P..# +#..*.# +#..### +####.. + +####### +#..o..# +#.po*.# +##.o..# +####*.# +##*...# +####### + +########### +#..##.....# +#..##....p# +#..#o....*# +#*.#.#....# +#...*.o...# +#..#*..#### +#..**.##### +#..#..##### +#.........# +#.........# +########### + +######## +#.....p# +#.#...*# +#.*....# +#......# +##.###.# +.#.###.# +.#*....# +.#.##### +.#.....# +.#*...o# +.####### \ No newline at end of file diff --git a/Straighten_Up.txt b/Straighten_Up.txt new file mode 100644 index 0000000000000000000000000000000000000000..6af4218e45afdaad408c410084d6a40058e3605f --- /dev/null +++ b/Straighten_Up.txt @@ -0,0 +1,241 @@ +title Straighten Up +author Ricky +homepage puzzlescript.net + +run_rules_on_level_start +======== +OBJECTS +======== + +Background +#757D82 DARKGRAY +11111 +11011 +10001 +11011 +11111 + +Wall +DARKBLUE #22303F +00000 +01110 +01110 +01110 +00000 + +GreenPlayer +LIGHTGREEN WHITE +.000. +00000 +01010 +00000 +.0.0. + +RedPlayer +RED WHITE +.000. +00000 +01010 +00000 +.0.0. + +LeftArm +LIGHTGREEN +0.... +0.... +..... +..... +..... + +RightArm +LIGHTGREEN +....0 +....0 +..... +..... +..... + +MoveCrate +ORANGE BROWN +00000 +01110 +01110 +01110 +00000 + +FixedCrate +ORANGE BROWN +00000 +01110 +01110 +01110 +00000 + +BlueCrate +LIGHTBLUE BLUE +00000 +01110 +01110 +01110 +00000 + +FixedDot +DARKBLUE +..... +..... +..0.. +..... +..... + +PathHoriz +TRANSPARENT + +PathVert +TRANSPARENT + +Flag +TRANSPARENT +======= +LEGEND +======= + +.=Background +P=GreenPlayer +R=RedPlayer +#=Wall +M=MoveCrate +F=FixedCrate and FixedDot +Crate=MoveCrate or FixedCrate +Path=PathHoriz or PathVert +Arm=LeftArm or RightArm +Player=GreenPlayer or RedPlayer + +======= +SOUNDS +======= + +Player move 75135504 +Player cantmove 54586904 +Crate move 50916907 +Path create 36931303 +Path destroy 31553704 +sfx0 33914903 + +================ +COLLISIONLAYERS +================ + +Background +Player, Crate, Wall, RedPlayer +PathHoriz +PathVert +BlueCrate +Arm +FixedDot +Flag + +====== +RULES +====== + +[ > GreenPlayer | MoveCrate] -> [ > GreenPlayer | > MoveCrate] +[ < RedPlayer | MoveCrate] -> [ < RedPlayer | < MoveCrate] + +late right [Crate | Crate | Crate] -> [Crate PathHoriz | Crate PathHoriz | Crate PathHoriz] +late down [Crate | Crate | Crate] -> [Crate PathVert | Crate PathVert | Crate PathVert] +late right [no Crate | Crate PathHoriz | Crate PathHoriz | no Crate] -> [ | Crate | Crate | ] +late down [no Crate | Crate PathVert | Crate PathVert | no Crate] -> [ | Crate | Crate | ] +late right [no Crate | Crate PathHoriz | no Crate] -> [ | Crate | ] +late down [no Crate | Crate PathVert | no Crate] -> [ | Crate | ] +late [Path no Crate] -> [] +late [Path] -> [Path BlueCrate] +late [BlueCrate no Path] -> [] + +late random[no Crate] -> [Flag] +late [Flag no Crate] [Crate no Path] -> [] [Crate Flag] +late [Flag no Crate] -> sfx0 +late [Arm] -> [] +late right [ no Arm | Player | no Arm] [Flag no Crate] -> [RightArm | Player | LeftArm] [Flag] +late [Flag] -> [] + +============== +WINCONDITIONS +============== + +all Crate on Path + +======= +LEVELS +======= + +message I/VI - Tic Tac Toe + +######### +###m.m### +###...### +#.......# +#.m.p.m.# +#.......# +###...### +###mm.### +######### + +message II/VI - No Child Left Behind + +######### +###m.m### +#.......# +#...p...# +#.......# +#...m...# +#..m.m..# +###...### +######### + +message III/VI - Connect Four + +######### +#...#...# +#..m.m..# +#.#.p.#.# +###.#.### +#.#...#.# +#..m.m..# +#...#...# +######### + +message IV/VI - You Can't Push Me Around + +######### +######### +#..###..# +#..m...m# +#..mp.f.# +#..m...m# +#..###..# +######### +######### + +message V/VI - Jack in the Box + +######### +###...### +##..m..## +#..f.f..# +#.m.p.m.# +##.f.f.## +##..m..## +###...### +######### + +message VI/VI - Stunt Double + +################# +#...f.f.#...#.#.# +#..m....#..m....# +#...#m..#...#m..# +#.......#.m.....# +##m#.#####.#.#f## +#...m...#...m...# +#.p..#..#.p..#..# +################# \ No newline at end of file diff --git a/Strange_Warehouse.txt b/Strange_Warehouse.txt new file mode 100644 index 0000000000000000000000000000000000000000..2120a719ba7baf5a3c6e931597a40e78cf2395a4 --- /dev/null +++ b/Strange_Warehouse.txt @@ -0,0 +1,487 @@ +( +Made during GGJ 2020. + +My heartfelt thanks goes out to several testers: +Dovydas, +Saulius + +...as well as everybody involved in making the Vilnius GGJ event possibe. +) + +title Strange Warehouse +author Justas Dabrila +homepage https://twitter.com/justas_dabrila + +run_rules_on_level_start +verbose_logging +noaction + +noaction +again_interval .2 + +background_color #19182f +text_color #fafafa + +======== +OBJECTS +======== + +background +red + +spr_ground +#1f1827 #2e1f3c +00000 +01000 +00100 +00010 +00000 + +temp_wall +transparent + +spr_wall_1 +#19182f #1c1b3b +00000 +01111 +00111 +00000 +11110 + +spr_wall_2 +#19182f #1c1b3b +10000 +11110 +11100 +11001 +01011 + +spr_wall_3 +#19182f #1c1b3b +00011 +11011 +11010 +01000 +00011 + +spr_wall_4 +#19182f #1c1b3b +00011 +01111 +00111 +00010 +11000 + +spr_wall_5 +#19182f #1c1b3b +00111 +00011 +00001 +00011 +00000 + +spr_player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +spr_enchanted_crate_target +#0fcee2 +..... +.000. +.0.0. +.000. +..... + +spr_enchanted_crate +#0fcee2 #14a1c2 +10001 +0...0 +0.1.0 +0...0 +10001 + +spr_enchanted_crate_active_right +#0fcee2 #fbf236 #bae866 +00021 +0...2 +0.1.0 +0...2 +00021 + +spr_enchanted_crate_active_up +#0fcee2 #fbf236 #bae866 +12021 +2...2 +0.1.0 +0...0 +00000 + +spr_enchanted_crate_active_left +#0fcee2 #fbf236 #bae866 +12000 +2...0 +0.1.0 +2...0 +12000 + + +spr_enchanted_crate_active_down +#0fcee2 #fbf236 #bae866 +00000 +0...0 +0.1.0 +2...2 +12021 + +spr_guy_target +#424154 +.000. +.000. +00000 +.000. +.0.0. + +spr_crate_target +Orange +..... +.000. +.0.0. +.000. +..... + +spr_crate +orange +00000 +0...0 +0...0 +0...0 +00000 + + +spr_deco_wall_r +#110f1c +....0 +....0 +....0 +....0 +....0 + +spr_deco_wall_l +#110f1c +0.... +0.... +0.... +0.... +0.... + +spr_deco_wall_d +#110f1c +..... +..... +..... +..... +00000 + +spr_deco_wall_u +#110f1c +00000 +..... +..... +..... +..... + +spr_deco_wall_ur +#110f1c +....0 +..... +..... +..... +..... + +spr_deco_wall_ur_temp +transparent + +spr_deco_wall_dr +#110f1c +..... +..... +..... +..... +....0 + +spr_deco_wall_dr_temp +transparent + +spr_deco_wall_dl +#110f1c +..... +..... +..... +..... +0.... + +spr_deco_wall_dl_temp +transparent + +spr_deco_wall_ul +#110f1c +0.... +..... +..... +..... +..... + +spr_deco_wall_ul_temp +transparent + + +======= +LEGEND +======= + +. = spr_ground +# = temp_wall +p = spr_player and spr_ground +* = spr_enchanted_crate and spr_ground +c = spr_crate and spr_ground +o = spr_enchanted_crate_target and spr_ground +f = spr_guy_target and spr_ground +h = spr_crate_target and spr_ground + +ground = spr_ground + +wall = spr_wall_1 or spr_wall_2 or spr_wall_3 or spr_wall_4 or spr_wall_5 + +enchanted_crate_active = spr_enchanted_crate_active_right or spr_enchanted_crate_active_left or spr_enchanted_crate_active_up or spr_enchanted_crate_active_down +enchanted_crate = spr_enchanted_crate or enchanted_crate_active + +crate = spr_crate + +player = spr_player + +enchanted_crate_target = spr_enchanted_crate_target +guy_target = spr_guy_target +crate_target = spr_crate_target + +spr_deco_wall_temp = spr_deco_wall_ur_temp or spr_deco_wall_dr_temp or spr_deco_wall_dl_temp or spr_deco_wall_ul_temp + +======= +SOUNDS +======= +sfx0 82215100 (activate crate) +sfx1 5827701 (deactivate crate) + +undo 81144708 +restart 3948108 + +showmessage 21799308 + +crate MOVE 36772507 +enchanted_crate MOVE 36772507 +player MOVE 50155707 + +endlevel 87429100 + +================ +COLLISIONLAYERS +================ + +background +temp_wall, +ground, +guy_target, enchanted_crate_target, crate_target +player, wall, enchanted_crate, crate + +spr_deco_wall_r +spr_deco_wall_l +spr_deco_wall_d +spr_deco_wall_u +spr_deco_wall_ur +spr_deco_wall_ul +spr_deco_wall_dr +spr_deco_wall_dl + +spr_deco_wall_temp + +====== +RULES +====== + +(randomize walls) +[ temp_wall ] -> [ random wall ] + +(wall decorations...) + +(...for sides) +right [ wall no spr_deco_wall_r | no wall ] -> [ wall spr_deco_wall_r | ] +left [ wall no spr_deco_wall_l | no wall ] -> [ wall spr_deco_wall_l | ] +down [ wall no spr_deco_wall_d | no wall ] -> [ wall spr_deco_wall_d | ] +up [ wall no spr_deco_wall_u | no wall ] -> [ wall spr_deco_wall_u | ] + +(... for corners) +right [ wall no spr_deco_wall_temp | wall spr_deco_wall_u ] -> [ wall spr_deco_wall_ur_temp | wall spr_deco_wall_u ] +up [ wall spr_deco_wall_temp | wall spr_deco_wall_r ] -> [wall spr_deco_wall_ur | wall spr_deco_wall_r ] + +right [ wall no spr_deco_wall_temp | wall spr_deco_wall_d ] -> [ wall spr_deco_wall_dr_temp | wall spr_deco_wall_d ] +down [ wall spr_deco_wall_temp | wall spr_deco_wall_r ] -> [ wall spr_deco_wall_dr | wall spr_deco_wall_r ] + +left [ wall no spr_deco_wall_temp | wall spr_deco_wall_d ] -> [ wall spr_deco_wall_dl_temp | wall spr_deco_wall_d ] +down [ wall spr_deco_wall_temp | wall spr_deco_wall_l ] -> [ wall spr_deco_wall_dl | wall spr_deco_wall_l ] + +left [ wall no spr_deco_wall_temp | wall spr_deco_wall_u ] -> [ wall spr_deco_wall_ul_temp | wall spr_deco_wall_u ] +up [ wall spr_deco_wall_temp | wall spr_deco_wall_l ] -> [ wall spr_deco_wall_ul | wall spr_deco_wall_l ] + +(rules) + +(sokoban) +[ > player | crate ] -> [ > player | > crate ] + +(enchanted crates) + +[ enchanted_crate | ... | moving player ] -> [ moving enchanted_crate | ... | moving player ] + +late [ enchanted_crate_active ] -> [ spr_enchanted_crate ] + +late right [ spr_enchanted_crate | ... | player ] -> [ spr_enchanted_crate_active_right | ... | player ] +late left [ spr_enchanted_crate | ... | player ] -> [ spr_enchanted_crate_active_left | ... | player ] +late up [ spr_enchanted_crate | ... | player ] -> [ spr_enchanted_crate_active_up | ... | player ] +late down [ spr_enchanted_crate | ... | player ] -> [ spr_enchanted_crate_active_down | ... | player ] + +============== +WINCONDITIONS +============== + +all enchanted_crate on enchanted_crate_target +all player on guy_target +all crate on crate_target + +======= +LEVELS +======= + +message see "hack" below for credits & thanks. + +###### +##f..# +###..# +#...## +#.p..# +###### + +##### +##o.# +###.# +##f.# +##..# +##.*# +###p# +##### + +######### +######### +##.....## +##..##.## +##.*f#.## +#o..##p## +######### +######### + +########## +########## +##*.oof.## +##.....p## +##*.....## +########## +########## + +######## +######## +##.o.f## +##...### +##.#p### +####*### +######## +######## + +######## +######## +##..fo## +##....## +##.#*p## +######## +######## + +########## +########## +##*.oof*## +###.....## +####p.#### +########## +########## + +########### +########### +##*.foo.*## +##..o..#### +###.####### +###.p*##### +########### +########### + +######### +######### +##....h## +##pccfh## +###...### +######### +######### + +########## +########## +####*.o### +##.c*.fh## +##.p..o### +########## +########## + +######### +######### +###oof### +##.**..## +##.p#..## +##.....## +######### +######### + +######### +######### +###oof### +##.*...## +##.*c..## +##..hp.## +######### +######### + +######### +######### +###oof### +##..*..## +##.c*..## +##.ph..## +######### +######### + +######## +######## +###...## +##.c.*## +##pofh## +######## +######## + +message The Strange Warehouse has been tamed. +message You Win! diff --git a/Strong_Fish.txt b/Strong_Fish.txt new file mode 100644 index 0000000000000000000000000000000000000000..c4f673d6135c8998969eb592409cd971516d4b79 --- /dev/null +++ b/Strong_Fish.txt @@ -0,0 +1,714 @@ +title Strong Fish +author Verankert + +======== +OBJECTS +======== + +Background +#0080ff #ff0000 #ff0000 #ff0000 +00000 +00000 +00000 +00000 +00000 + + +UpperWater +#0080ff #ceffff #ff0000 #ff0000 +11111 +10011 +00000 +00000 +00000 + +Sky +#d7ffff #d7ffff #ff0000 #ff0000 +11111 +10011 +00000 +00000 +00000 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#00c800 #008040 #004040 #b4ff68 +00001 +30012 +00001 +30012 +00001 + +PlayerL +#ff8040 #ffffff #d7ffff #ff0000 +0...0 +00000 +.120. +.0000 +...0. + +PlayerR +#ff8040 #ffffff #d7ffff #ff0000 +0...0 +00000 +.021. +0000. +.0... + + +Crate +#e08f62 #a35638 #9dab86 #ff0000 +.220. +01122 +22001 +11222 +.001. + +Stone +grey darkgrey white grey +.201. +20001 +20001 +20001 +.201. + +Spikes +grey grey darkgrey red +.3.3. +01212 +.2.2. +.2.2. +.2.2. + +SFish +#ff0040 #ffffff +..... +..... +.00.0 +0100. +.00.0 + +BFish +#dd4440 #ffffff +.00.. +0100. +0000. +.0000 +...0. +(#80ffff #ffffff #c4ffff #ff0000) +Bubble +#0000dd #ffffff #0030ff #ff0000 +.222. +211.2 +21..2 +2...2 +.222. + +======= +LEGEND +======= +Player = PlayerL or PlayerR + +. = Background +# = Wall +p = PlayerR +* = Crate +O = Target +U = UpperWater +B = Bubble +s = SFish +t = Stone +q = BFish +i = Sky +a = PlayerR and Sky +n = Sky and Crate +m = Sky and Stone +z = SFish and Sky +x = Crate and UpperWater +l = Bubble and Crate +h = Bubble and Sky +r = Spikes +CrateStone = Crate or Stone + +(If player should not be able to walk on walls?!) +(Solid = Crate or Bubble or Player or Stone) +Solid = Crate or Bubble or Player or Stone or Wall or Spikes +PSolid = Crate or Player or Wall or Stone +Pusher = Player or Stone +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Sky +Target,BFish,SFish +UpperWater +Player, Wall, Crate, Stone +Bubble,Spikes + + +====== +RULES +====== +[left PlayerR] ->[ left PlayerL] +[right PlayerL] ->[ right PlayerR] + +late [Crate SFish] -> [BFish] + +down [ Player Sky| no Solid ] ->[down Player Sky |] +[> Player |no PSolid] -> [ | Player] +[ > Player | CrateStone ] -> [ > Player | > CrateStone ] + +(down [Crate| no Solid] -> [ | Crate]) +(down [Crate | Crate] -> [down Crate | Crate]) + +down [ stationary CrateStone| no Solid] -> [down CrateStone | no Solid] +down [ Crate | down Crate no bubble] -> [down Crate | down Crate ] +down [ Stone | down Stone] -> [down Stone | down Stone ] + +down [Stone | down CrateStone no bubble ] -> [down Stone | down CrateStone ] +down [CrateStone | down Stone no bubble] -> [down CrateStone | down Stone ] + + + + +[ > Player | CrateStone ] -> [ > Player | > CrateStone ] + + + +Right [> CrateStone | CrateStone ] ->[> CrateStone |> CrateStone] +Left [> CrateStone | CrateStone ] ->[> CrateStone |> CrateStone] +Up [> CrateStone | CrateStone ] ->[> CrateStone |> CrateStone] +down [ stationary Stone | stationary CrateStone] -> [ Stone | down CrateStone ] +Down [> Crate | stationary Crate ] ->[> Crate |> Crate] + + + +[ > Player | CrateStone ] -> [ > Player | > CrateStone ] + +down [ stationary Crate | no bubble] -> [down Crate |] +down [ stationary Stone] -> [down Stone] + + + ([right PlayerL] ->[PlayerR]) + + + +(down [> Crate | > Crate |Bubble] ->[> Crate |Crate |Bubble]) +( +down [> Crate | Crate] -> [> Crate |> Crate] +up [> Crate | Crate] -> [> Crate |> Crate] +right [> Crate | Crate] -> [> Crate |> Crate] +left [> Crate | Crate] -> [> Crate |> Crate] +) + + + + + + +============== +WINCONDITIONS +============== + +no SFish + +======= +LEVELS +======= +(Level 1 Learn - Push Food Up +- You can move freely in water +- You can push food +- Food is affected by gravity +(- .. but only as long as you don't push it) +- You have to feed the fish +) +message Feed the small Fish + +iiiiiii +iiiiiii +uuuuuuu +...*... +p.##... +#..#... +##...s. +####... +######. + +(old version +iiiiiii +iiiiiii +uuuuuuu +...s... +....... +...*... +...p... +.bbbbb. +....... +) + +(Level 2 - +- You can go through a bubble, but food stays on it. +- can move food up if positioned below) +message Oh you accidently dropped the food +iiiiiii +iiiiiii +uuuuuuu +...s... +.p..... +....... +..*...# +..#b#b# +.##.#.# +###...# + +(Level 3 - +Learn: + - Can move multipel food at once. + - Can move Food horizontally without affects of gravity + - if multile small fish present, you have to feed ALL + ) +message One Child is not enough for +iiiiiiii +iiiiiiii +uuuuuuuu +.p...... +..**.... +..##.... +..###... +.s####s. +..####.. + + +message Trapped + +( Level 4 - +Learn + - You can always push Food through bubbles + - Food inside a bubble floats down like in normal Water + - .. if you go to far you get trapped +) +iiiiiii +iiiiiii +uuxuubu +..*..bs +..p..## +bbb...# +#i#.... +#u##... +#s####. + + +message Great View +(Level 5 + +Learng +- A Crate can stay inside a bubble if there is a floor under +- The fish can jump one tile out of the water, pushing the food up +- It seems small fish can float in the air easily. Envy! +) + + +iiiziii +iiihiii +iiiiiii +iiiiiii +uuuuuuu +.*...*. +.#.b.#. +.*...*. +.#.p.#. + + +(Level 6 maybe) + + + +( +(Level 7 maybe - to easy) +iiiiiii +iiiiiii +iiiiiii +uubiiii +..biiii +..bisii +..bu#uu +..b.... +..**.p. +.***... +bbbbb.. +) +( +(Level 8 maybe - to easy) +iiiiiii +iiiiiii +iiiiiii +iiiiiii +iiiiiii +uubiisi +...ub## +....... +..**... +..**... +bbpb... +) +(Level 6 - +- you can walk on bubbles if you are out of the water +- Food falls out of water the same way +- You can follow down falling food and move it in the air +) + +message Fish against Water + +iiiiiii +iiiiiii +iiiiiii +bbbiiiz +...u### +.....## +.***..# +.bpb..# + + +message Knowledge applied +(Level 7 - kinda hard +- not much to learn +- you can move through fish +- Apply some things that were learned) +iiiiiiii +iiiiiiii +iiiiiiii +uuuxuuuu +.#.#.*.# +.#...### +p..bb... +##....#. +##...##s +##...... + + +message Living in Caves +(Level 8 - not so hard +- a bit strange with no water under the water +- you can use food to stand on also! +- Learn to move in non-water environment +- you can go back to water from below +) + +iiiiiiiiiii +uuuuuuuuuuu +#.....*.... +#.....*...# +##....*...# +###...#..## +#####bbb### +#ziiiiiiii# +#haiihiiii# +########### + + +(Level 9 - not super hard +- fish in a tube, cute +- it looks easy at first +- and is easy in the end) + +message Pyramid Scheme +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiii#u#iiii +iiii#s#iiii +iiinbbbniii +uuxbiiibxuu +..biiaiib.. + +( don't really know... maybe +iiiiiiiiiii +iiiiiiiiiii +b##b#####ii +b##i#####uu +bbbiiiii#s. +iiiibiii### +iiiiiiiii## +iiibibiiii# +innnnnniiii +bbbbbbbiiii +...p...uuuu +) + + + +( Level 1X +- learn to use a stone +- it falls through bubbles +- it's weight takes everything below with him +- don't worry fish lives under the rock +) +message The fish is alright, don't worry +iiiiiiiii +iiiiiiiii +iiiiiiiii +uuuuuuuuu +.t....... +##..#hhhh +#...#iiii +#.**#iiii +#.bp#hhhh +#...#uuuu +#####s..s + +( not really working yet + + +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +uuuuuuuuuuu +........... +...#####... +...tt*tt.#. +...##b##.#. +..p......#. +....#.#..#. +....###.b#s +) + +(Level 11 +i am unsure how difficult the level really is +- stones are no food +- solution may come by accident +- stones are always blocking the way +) +message Stone no Food + +iiiii###iii +iiii#####ii +uuu#######u +...t*.*t.*. +...##.##*#. +...##b##b#. +.p.##s##s#. +##....s..s. +########### + +message Time is the Enemy +(Level 12 +- a timed level, every step must be considered +- something is missing +- it is too easy i think) +imiiimi +iiimiii +iiiiiii +iiiiiii +iiiiiii +uuuuuuu +....... +.*.*.*. +.b.b.b. +p...... +..s.... +....s.. +......s +.....b. + + +(Level 13) +(it took F some time at least, but he was not trained) +( +iiiiiiii#### +iiiiiiiiiiii +iiiiiiiiiiii +bubub#u#bbuu +....##.#.... +b...#t.#.... +...#.*.#..b. +..p..#b#tt.. +.b.#.b.stt.. +...##...tt.. +) + +message Up in the Sky +(Level 14) + +iiiiiiiii +ianiinnii +hhhiihhhh +iihnihiii +iihhhhhhh +iiiiiiiii +iiiiiiiii +uu#u#u#uu +.s#s#s#s. + +(Level 14-B) +(A bit harder, does not allow Fs solutions) +(still also solvable with falling down pushing!) +(iiiiiiiii +ianiinnii +hhiiihhhh +iihnihiii +iihhhhhhh +iiiiiiiii +iiiiiiiii +..#.#.#.b +.s#s#s#s. +) + + +message Still Standing +(Level 15) +(Thx to F discovery +walking on air blocks should work?!) + +iiiiiiiii +iiiihiiii +ihhhhhhni +iihiiihni +iihiii### +iihiiinz# +iihiii### +uubuusuuu +..p..s... + +message Galton Board +(Level 16) + + +iiiiiiiiii +iaiiiiiiii +ibxmxxxbuu +ibbbbbbb.. +iii#iii#.. +iiiiiii#.. +ii#i#ii#.. +iizizii#.. +i#i#i#i#.. +uuuuuuu#.. +.......... + +message ... +(Level 17 +to easy?, F says no) +iiiiiiiii +uuuxuuuxu +...#.*.#. +.t.bhhhb. +.p.biiib. +...biiib. +..##iii## +...#hhh#. +.t.#zzz#. + +message Separated +(leve 18 +very good, hard and simple, f 15-20min!) +) + + +iiiiiiiiiii +iiiiiiiiiii +uuuubibuuuu +.*..bib.... +.t.*bib#.s. +.p.#bib.... +....bib.... +....bib.... +bbbbbibbbbb +hhhhhihhhhh +hhhhhihhhhh +iiiiiiiiiii + +message The Top +(Level 19) + + +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiiiiiii +iiiiiziiiii +iiiih#hiiii +iiihiiihiii +iihiiaiihii +bxxxxlxxxxb +bbbbbbbbbbb + +( +(Work on this...) +a#iiiziii +m#iiiiiii +i#iiiiiii +inbu*uuuu +inb.****. +hn###h### +ih#...... +iih...... +ii#...... +uu#...... + +(and this...) + +iiiiaiiii +ihxxxxxbu +ihhhhhhb. +iii#iii#. +iiiiiii#. +#i#i#ii#. +zizizii#. +i#i#i#i#. +uuuuuuu#. +......... +) +( +iiiiiii +iiiiiii +iiiiiii +u#uuu.u +.#....p +.#***## +..bbb.. +.#...#. +.#...#s +.#...#. +..b.... + + + + +iii.iii +siiiiii +#piiiii +u#buubu +....... +....... +....... +....... +....... + + + +iiiiii +iiiiii +uuuuuu +.*...s +.#..*# +...**. +..pbb. +...... +s..... +) diff --git a/Stuffle.txt b/Stuffle.txt new file mode 100644 index 0000000000000000000000000000000000000000..aee60d19e3d4794be11a5a9960d2e9594305b25b --- /dev/null +++ b/Stuffle.txt @@ -0,0 +1,153 @@ +title Stuffle +author bregehr +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Wall +#8a8e91 #7c8184 #82888c +11000 +02210 +22002 +10001 +02112 + +wallL +#696e72 +....0 +....0 +....0 +....0 +....0 + +wallU +#9ba1a5 +00000 +..... +..... +..... +..... + +wallR +#c4cace +0.... +0.... +0.... +0.... +0.... + +wallD +#5a5f63 +..... +..... +..... +..... +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall and wallL and wallU and wallR and wallD + +P = Player +* = Crate +@ = Crate and Target +O = Target +wallborder = wallL or wallU or wallD or wallU + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +wallL +wallD +wallU +wallR + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +down [wall| no wall] -> [wall wallD |] +up [wall| no wall] -> [wall wallU |] +left [wall| no wall] -> [wall wallR |] +right [wall| no wall] -> [wall wallL|] +[wallborder no Wall] -> [] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### diff --git a/Subterranean_Maze_of_Caves.txt b/Subterranean_Maze_of_Caves.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad0ac9f43bae42e1fbcf0a6ca5b4d621d888264d --- /dev/null +++ b/Subterranean_Maze_of_Caves.txt @@ -0,0 +1,397 @@ +Title Subterranean Maze of Caves +Author Connor McHarney +homepage connorspuzzles.tumblr.com +again_interval 0.1 +======== +OBJECTS +======== +background +transparent + +p_ground +purple +..... +.000. +.000. +.000. +.0.0. + +p_jump +purple +.000. +.000. +.000. +0...0 +..... + +p_fall +purple +.000. +.000. +00000 +..... +..... + +ground +#4b3407 #3c2a07 +10101 +00000 +00000 +00000 +00000 + +ladder +darkbrown +0...0 +00000 +0...0 +00000 +0...0 + +goal +yellow #220000 #110000 #290f0f +.000. +0...0 +02220 +01110 +03330 + +turn1 +transparent +turn2 +transparent +turn3 +transparent + +crate +#d0a111 #947d38 +00000 +01110 +00000 +01110 +00000 + +walker_r +white black +.000. +.001. +.000. +..0.. +..0.. + +walker_l +white black +.000. +.100. +.000. +..0.. +..0.. + + +walker2_r +green darkblue black +.000. +.002. +.000. +..110 +..0.. + +walker2_l +green darkblue black +.000. +.200. +.000. +011.. +..0.. + +mark +black +..... +..... +..... +00.00 +..... + +bat_l +darkblue red +00.00 +0...0 +.000. +.100. +.0.0. + +bat_r +darkblue red +00.00 +0...0 +.000. +.001. +.0.0. + +bat_u +darkblue red +00.00 +0...0 +.101. +.000. +.0.0. + +bat_d +darkblue red +00.00 +0...0 +.000. +.101. +.0.0. + +open1 +lightbrown +0...0 +..... +..... +..... +0...0 +door1 +#ffff00 + +button1 +grey +00000 +..... +..... +..... +..... +button1_top +#ffff00 +..... +..... +..... +..... +.000. + +corpse +red +..... +.000. +.000. +.000. +.0.0. + + +check +red white +0111. +00000 +01110 +01110 +00000 +check2 +darkred grey +0111. +00000 +01110 +01110 +00000 +======= +LEGEND +======= +. = background +p = p_ground +# = ground +! = ground and turn1 +g = goal +- = ladder +/ = crate +S = check +$ = crate and check +A = button1 and ground +_ = button1_top +B = open1 and door1 +1 = walker_R +2 = walker_L +3 = bat_L +4 = bat_R +5 = walker2_L +6 = walker2_R +7 = bat_u +8 = bat_d + +player = p_ground or p_jump or p_fall +turn = turn1 or turn2 or turn3 +walker = walker_r or walker_l +bat = bat_L or bat_R or bat_U or bat_D +walker2 = walker2_L or walker2_R + +door = door1 + +solid = walker or ground or crate or door or bat or walker2 + +deadly = bat or walker or walker2 + +weight = player or crate or walker +======= +SOUNDS +======= +sfx0 12032308 +================ +COLLISIONLAYERS +================ +background +goal,ladder,check,check2 +ground,player,crate,door +walker, walker2, bat, bat_u, bat_d +button1 +open1,button1_top +turn,corpse +mark +====== +RULES +====== +[open1 door1] -> [open1] +[button1_top] -> [ ] +up [button1|no weight] [open1] -> [button1|button1_top] [open1 door1] + + +(monster movements go here in turn2) + +left [walker_L|solid] [turn2] -> [walker_r|solid] [turn2] +right [walker_R|solid] [turn2] -> [walker_l|solid] [turn2] + +right [walker_r|no solid] [turn2] -> [> walker_r| ] [turn2] +left [walker_L|no solid] [turn2] -> [> walker_L| ] [turn2] +(walker2) +left [walker2_L|solid] [turn2] -> [walker2_r|solid] [turn2] +right [walker2_R|solid] [turn2] -> [walker2_l|solid] [turn2] + +right [walker2_r mark|no solid] [turn2] -> [> walker2_r| ] [turn2] +left [walker2_L mark|no solid] [turn2] -> [> walker2_L| ] [turn2] + +[stationary walker2 no mark] [turn2] -> [walker2 mark] [turn2] +(bat horizontal) +left [bat_L|solid] [turn2] -> [bat_r|solid] [turn2] +right [bat_R|solid] [turn2] -> [bat_l|solid] [turn2] + +right [bat_r|no solid] [turn2] -> [> bat_r| ] [turn2] +left [bat_L|no solid] [turn2] -> [> bat_L| ] [turn2] +(bat vertical) +up [bat_U|solid] [turn2] -> [bat_D|solid] [turn2] +down [bat_D|solid] [turn2] -> [bat_U|solid] [turn2] +(up[bat_U|player] [turn2] -> [bat_D|player] [turn2]) +up [bat_U|no solid] [turn2] -> [> bat_U| ] [turn2] +down [player no ladder|bat_D|no solid] [turn2] -> [down player|down bat_D| ] [turn2] +down [bat_D|no solid] [turn2] -> [> bat_D| ] [turn2] +(falling) +down [walker |no solid] [turn2] -> [down walker | ] [turn2] +down [walker2|no solid] [turn2] -> [down walker2| ] [turn2] + +[turn3] -> [turn1] +[turn2] -> [turn3] again + +(player movements go here in turn1) +horizontal [> player|solid no crate] [turn1] -> [player|solid] [turn2] again +vertical [> player|solid] [turn1] -> [player|solid] [turn2] again +down [crate|no solid] [turn1] -> [down crate| ] [turn1] +down [p_fall|no solid] [turn1] -> [down p_fall| ] [turn2] again +[horizontal p_ground] [turn1] -> [horizontal p_ground] [turn2] again +[up p_ground] [turn1] -> [up p_jump] [turn2] again +[horizontal p_jump] [turn1] -> [horizontal p_fall] [turn2] again +[vertical p_jump] [turn1] -> [down p_fall] [turn2] again +[action player] [turn1] -> [player] [turn2] again +[down player ladder] [turn1] -> [down player ladder] [turn2] again +[down player|solid no bat_D] [turn1] -> [player|solid] [turn2] again +horizontal [> player|crate|no solid] -> [> player|> crate| ] +(player hits ground) +late down [p_ground|no solid] -> [p_fall| ] +late down [player|solid] -> [p_ground|solid] +late [player ladder] -> [p_ground ladder] + +late [turn3] [player deadly] -> [turn3] [corpse deadly] + +[player check] [check2] -> [player check] [check] +[player check] -> [player check2] checkpoint message "Game Saved!] + +============== +WINCONDITIONS +============== +some player on goal +======= +LEVELS +======= +################### +################### +#######....######## +#######..g.###!#### +#####.-.########### +#####.-############ +######-........#### +#######-.......#### +#######..p.-.###### +#######.###-####### +#######....-.###### +#######....######## +################### +################### +################### + +!################# +#.........g......# +#........#####-..# +#.p..............# +#####.......#..5## +######6....####### +################## + +(######################### +#!####################### +####.##..####.##.#.b...## +##....#....#..#....#4...# +##................##..4.# +#-.....#.###...Sp#####g## +#-#..2...b2#6..########## +#-####################### +#-..##################### +##..#.....3##..$_######## +###....#...#...#a######## +#########........2####### +######################### +######################### +#########################) + +!######### +##..-b.g## +##p/-##### +####-....# +#...-/1..# +#_._###### +#a#a###### + +########### +####......# +#####.4..g# +###4....### +####..3..## +###..3..### +#...####### +#..######## +!..3.##.### +##...#...## +###.....p## +###3...#### +##......### +########### + +################### +################### +#######....######## +#####.........!#### +####..........##### +####...........#### +####...........#### +####...........#### +######.....3####### +##4..p...########## +######.3......##### +#####.........##### +################### +################### +################### diff --git a/Summer.txt b/Summer.txt new file mode 100644 index 0000000000000000000000000000000000000000..779e09be73259201d2c47fd668d0983ac953a91f --- /dev/null +++ b/Summer.txt @@ -0,0 +1,917 @@ +title Summer +run_rules_on_level_start +background_color #14D0D0 +again_interval 0.06 +text_color #FFFF50 + +======== +OBJECTS +======== + +Background 1 +darkgrey + +unlit +#70F044 + +lit +#FBFB68 + + +summer +#f41010 #600404 #FFB008 +.000. +00000 +01010 +00000 +.000. + +spring ? +#109010 #041904 +.000. +00000 +01010 +00000 +.000. + + + +lightu +#FFC008 +..... +..0.. +.0.0. +..... +..... + + + +lightr +#FFC008 +..... +..0.. +...0. +..0.. +..... + +lightl +#FFC008 +..... +..0.. +.0... +..0.. +..... + +lightd +#FFC008 +..... +..... +.0.0. +..0.. +..... + + +u1 +#FF5800 +..... +..0.. +.0.0. +..... +..... + +r1 +#FF5800 +..... +..0.. +...0. +..0.. +..... + +l1 +#FF5800 +..... +..0.. +.0... +..0.. +..... + +d1 +#FF5800 +..... +..... +.0.0. +..0.. +..... + +u2 +#FF7800 +..... +..0.. +.0.0. +..... +..... + +r2 +#FF7800 +..... +..0.. +...0. +..0.. +..... + +l2 +#FF7800 +..... +..0.. +.0... +..0.. +..... + +d2 +#FF7800 +..... +..... +.0.0. +..0.. +..... + +u3 +#FF9800 +..... +..0.. +.0.0. +..... +..... + +r3 +#FF9800 +..... +..0.. +...0. +..0.. +..... + +l3 +#FF9800 +..... +..0.. +.0... +..0.. +..... + +d3 +#FF9800 +..... +..... +.0.0. +..0.. +..... + +u4 +#FFA800 +..... +..0.. +.0.0. +..... +..... + +r4 +#FFA800 +..... +..0.. +...0. +..0.. +..... + +l4 +#FFA800 +..... +..0.. +.0... +..0.. +..... + +d4 +#FFA800 +..... +..... +.0.0. +..0.. +..... + +x0 +transparent + +x1 +transparent + +x2 +transparent + +x3 +transparent + +x4 +transparent + +x5 +transparent + +plusone +transparent + +ux +transparent + +dx +transparent + +lx +transparent + +rx +transparent + + +block w +#14D0D0 + + + +glass q +brown lightbrown white +.000. +02110 +02120 +01120 +.000. + +water +#1040E0 + +ver +#1040E0 #A07004 +01110 +01110 +01110 +01110 +01110 + +hor +#1040E0 #A07004 +00000 +11111 +11111 +11111 +00000 + +bloomed [ +#209A00 +.000. +00000 +00000 +00000 +.000. + +flower > +#209A00 #20BA00 +..... +..0.. +.010. +..0.. +..... + +door e +#80F4F4 #14D0D0 +00011 +00001 +00000 +00001 +00011 + + + +bad . +#985000 white #ff5064 +..2.. +.000. +.000. +.000. +..1.. + + + + +lose +#985000 white #ff5064 black +..2.. +.303. +.000. +.000. +..1.. + +nemir z +#985000 #14D0D0 +0.... +00... +0.0.. +0..0. +00000 + +semir x +#985000 #14D0D0 +00000 +0..0. +0.0.. +00... +0.... + +nwmir c +#985000 #14D0D0 +....0 +...00 +..0.0 +.0..0 +00000 +swmir v +#985000 #14D0D0 +00000 +.0..0 +..0.0 +...00 +....0 + +diag b +#985000 #14D0D0 +00000 +00..0 +0.0.0 +0..00 +00000 + +diago n +#985000 #14D0D0 +00000 +0..00 +0.0.0 +00..0 +00000 + + +nodoor +transparent + +wins +transparent + +start +transparent + +vert +transparent + +new +transparent + +more +transparent +======= +LEGEND +======= + +mirror = swmir or semir or nwmir or nemir +floor = lit or unlit +diags = diag or diago +light = lightu or lightd or lightr or lightl + + + +flow = flower or bloomed +cre = block or mirror or diags or door +crae = block or glass or bad or flow +crate = block or glass or mirror or bad or diags or summer or flow +push = mirror or diags +t = bad and lit +fir = u1 or d1 or l1 or r1 +sec = u2 or d2 or l2 or r2 +thi = u3 or d3 or l3 or r3 +fou = u4 or d4 or l4 or r4 +xs = x0 or x1 or x2 or x3 or x4 or x5 + +2 = summer and start + +k= water + +player = summer + +======= +SOUNDS +======= + +SFX1 71317504 +SFX2 54283103 +SFX3 32265107 +SFX4 3967707 +SFX5 25216505 +SFX6 37188907 + +================ +COLLISIONLAYERS +================ + +Background + +floor +vert +water, hor, ver +lightu +lightr +lightd +lightl + +more +nodoor, wins, lose +bad +flow +start, new + +player, glass, block, door, mirror, diags, spring +plusone +x0 +x1 +x2 +x3 +x4 +x5 +u1, u2, u3, u4 +d1, d2, d3, d4 +l1, l2, l3, l4 +r1, r2, r3, r4 +ux +lx +rx +dx + + + + +====== +RULES +====== + + +[spring new] -> [spring] + +up [spring no new|no block] -> [|spring new] again +right [spring no new|no block] -> [|spring new] again +[spring no new] -> win + +[xs] -> [] +[fir] -> [] +[sec] -> [] +[thi] -> [] +[fou] -> [] + + +[summer][no floor no door no nodoor no block] -> [summer][unlit] + + +[new] -> [] +[light]->[] + + + + + + +[> summer| water] -> cancel +[> summer| flow] -> cancel +[> summer| push| no crae no water] -> [> summer|> push|] SFX6 +startloop +right [> nemir| swmir] -> [|stationary diag] +up [> nemir| swmir] -> [|stationary diag] +down [> swmir| nemir] -> [|stationary diag] +left [> swmir| nemir] -> [|stationary diag] +left [> nwmir| semir] -> [|stationary diago] +up [> nwmir| semir] -> [|stationary diago] +down [> semir| nwmir] -> [|stationary diago] +right [> semir| nwmir] -> [|stationary diago] +[> push|push| no crae no water] -> [> push|> push|] +endloop +[> push| stationary push] -> cancel +[> summer| stationary push] -> cancel + +late [summer] -> [summer lightu lightr lightd lightl x0] + + + +startloop + +late [light more] -> [light] + +late up [lightu xs no flow no more|no lightu no cre no door ] -> [lightu xs| lightu more xs plusone] +late down [lightd xs no flow no more|no lightd no cre no door ] -> [lightd xs| lightd more xs plusone] +late left [lightl xs no flow no more|no lightl no cre no door ] -> [lightl xs| lightl more xs plusone] +late right [lightr xs no flow no more|no lightr no cre no door ] -> [lightr xs| lightr more xs plusone] + + +late up[lightu no more no flow xs|semir no lightr] -> [lightu xs|lightr more semir xs plusone] +late up[lightu no more no flow xs|swmir no lightl] -> [lightu xs|lightl more swmir xs plusone] +late down[lightd no more no flow xs|nemir no lightr] -> [lightd xs|lightr more nemir xs plusone] +late down[lightd no more no flow xs|nwmir no lightl] -> [lightd xs|lightl more nwmir xs plusone] +late left[lightl no more no flow xs|semir no lightd] -> [lightl xs|lightd more semir xs plusone] +late left[lightl no more no flow xs|nemir no lightu] -> [lightl xs|lightu more nemir xs plusone] +late right[lightr no more no flow xs|swmir no lightd] -> [lightr xs|lightd more swmir xs plusone] +late right[lightr no more no flow xs|nwmir no lightu] -> [lightr xs|lightu more nwmir xs plusone] + +late up [lightu no crae mirror|light flow no new] -> [lightu mirror|bloomed new] +late down [lightd no crae mirror|light flow no new] -> [lightd mirror|bloomed new] +late left [lightl no crae mirror|light flow no new] -> [lightl mirror|bloomed new] +late right [lightr no crae mirror|light flow no new] -> [lightr mirror|bloomed new] +late up [lightu no crae mirror|flow no new] -> [lightu mirror|bloomed new] +late down [lightd no crae mirror|flow no new] -> [lightd mirror|bloomed new] +late left [lightl no crae mirror|flow no new] -> [lightl mirror| bloomed new] +late right [lightr no crae mirror|flow no new] -> [lightr mirror|bloomed new] +late up [lightu no crae mirror|light flow no new] -> [lightu summer|bloomed new] +late down [lightd no crae summer|light flow no new] -> [lightd summer|bloomed new] +late left [lightl no crae summer|light flow no new] -> [lightl summer|bloomed new] +late right [lightr no crae summer|light flow no new] -> [lightr summer|bloomed new] +late up [lightu no crae summer|flow no new] -> [lightu summer|bloomed new] +late down [lightd no crae summer|flow no new] -> [lightd summer|bloomed new] +late left [lightl no crae summer|flow no new] -> [lightl summer| bloomed new] +late right [lightr no crae summer|flow no new] -> [lightr summer|bloomed new] + +late up [lightu no crate water|light flow no new floor] -> [ver|lit] SFX1 again +late down [lightd no crate water|light flow no new floor] -> [ver|lit] SFX1 again +late left [lightl no crate water|light flow no new floor] -> [hor|lit] SFX1 again +late right [lightr no crate water|light flow no new floor] -> [hor|lit] SFX1 again +late up [lightu no crate water|flow no new floor] -> [ver|lit] SFX1 again +late down [lightd no crate water|flow no new floor] -> [ver|lit] SFX1 again +late left [lightl no crate water|flow no new floor] -> [hor|lit] SFX1 again +late right [lightr no crate water|flow no new floor] -> [hor|lit] SFX1 again + +late up [lightu no crate no water no hor no ver|light flow no new floor ux] -> [bloomed new ux|lit] again SFX3 +late down [lightd no crate no water no hor no ver|light flow no new floor dx] -> [bloomed new dx|lit] again SFX3 +late left [lightl no crate no water no hor no ver|light flow no new floor lx] -> [bloomed new lx|lit] again SFX3 +late right [lightr no crate no water no hor no ver|light flow no new floor rx] -> [bloomed new rx|lit] again SFX3 +late up [lightu no crate no water no hor no ver|flow no new floor ux] -> [bloomed ux new|lit] again SFX3 +late down [lightd no crate no water no hor no ver|flow no new floor dx] -> [bloomed dx new|lit] again SFX3 +late left [lightl no crate no water no hor no ver|flow no new floor lx] -> [bloomed lx new|lit] again SFX3 +late right [lightr no crate no water no hor no ver|flow no new floor rx] -> [bloomed rx new|lit] again SFX3 + +late up [lightu no crate no water no hor no ver|light flow no new floor no ux] -> [lightu |light flow floor ux] again +late down [lightd no crate no water no hor no ver|light flow no new floor no dx] -> [lightd |light flow floor dx] again +late left [lightl no crate no water no hor no ver|light flow no new floor no lx] -> [lightl |light flow floor lx] again +late right [lightr no crate no water no hor no ver|light flow no new floor no rx] -> [lightr |light flow floor rx] again +late up [lightu no crate no water no hor no ver|flow no new floor no ux] -> [lightu |flow floor ux] again +late down [lightd no crate no water no hor no ver|flow no new floor no dx] -> [lightd |flow floor dx] again +late left [lightl no crate no water no hor no ver|flow no new floor no lx] -> [lightl |flow floor lx] again +late right [lightr no crate no water no hor no ver|flow no new floor no rx] -> [lightr |flow floor rx] again + +late [x0 plusone] -> [x1] +late [x1 plusone] -> [x2] +late [x2 plusone] -> [x3] +late [x3 plusone] -> [x4] +late [x4 plusone] -> [x5] + + +endloop + +late [summer unlit] -> [summer lit] +late [light unlit] -> [light lit] +late [summer|flower] -> [summer| bloomed] +late [light flow] -> [bloomed] + + +late [lightu x4] -> [lightu u4 x4] +late [lightd x4] -> [lightd d4 x4] +late [lightl x4] -> [lightl l4 x4] +late [lightr x4] -> [lightr r4 x4] +late [lightu x3] -> [lightu u3 x3] +late [lightd x3] -> [lightd d3 x3] +late [lightl x3] -> [lightl l3 x3] +late [lightr x3] -> [lightr r3 x3] +late [lightu x2] -> [lightu u2 x2] +late [lightd x2] -> [lightd d2 x2] +late [lightl x2] -> [lightl l2 x2] +late [lightr x2] -> [lightr r2 x2] + +late [lightu x1] -> [lightu u1 x1] +late [lightd x1] -> [lightd d1 x1] +late [lightl x1] -> [lightl l1 x1] +late [lightr x1] -> [lightr r1 x1] + + + + + +late [summer][door] -> [summer][nodoor new lit] + +late [nodoor new lit][unlit no water] -> [door][unlit no water] +late [lose]->restart +late [light bad] -> [light lose] SFX5 +late [nodoor new] -> [nodoor] SFX2 +late [player nodoor] -> [wins player] + + +late [start][summer wins floor] -> win + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + + +message Ughh. Not again. + +w1111111e +w111w1w1w +w1111111w +w1w111w1w +w1111111w +w1w1w111w +21111111w + +message Millenium in and millenium out, + +message It's always the same. + +message I'm SO BOOOOOORED. + +message [TREES GROW AND MOVE TOWARDS SUNLIGHT] + +w>>>>w +w1111w +w1111w +w1111w +21111e +w1111w +w1111w +w1111w +w>>>>w + + +message And all these stupid rabbits do is sleep. + +message Whatever. + +message I guess they're more trouble when they're awake anyway. + +message [DON'T WAKE BUNNIES UP BY SHINING LIGHT IN THEIR EYES] + +21111111w +w1111111w +w1w1t1w1w +w11www11w +w1111111e + +message UGHHH. + +message Why do rabbits always have to find the least convenient places to rest? + + +w1111111w +w1w111>1w +21w1t111e +w1w111>1w +w1111111w + +message Who keeps replacing my healthy grown trees with these totally WIMPY plants, anyways? + +wwwwwww +2111www +w1111ww +w1111>w +ww11>1w +www>11e + +message Obviously someone with bad taste. + +message The bigger trees clearly look way better. + +message [WHEN TREES FALL IN THE WATER, THEY CAN BE USED AS BRIDGES] + +wkkk1>w +211k11e +w11k11w +w11k11w +wkkkkkw +w11k11w +w1>k11w +w11k>1w +w11kkkw + + + +w11111111 +w1111kkkw +wkk1kk11w +w1k?k111w +w1kkk111w +w11>1111w +w1111111w +21111111w + +message WHO THE HELL? + +message Get BACK here! + +w1111111e +w1111kkkw +wkk1kk11w +w1k1k111w +w1kkk111w +w11>1111w +w1111111w +21111111w + +message She looks so similar to me. + +message It was almost like looking in a mirror or something. + +message Although much less blinding, of course! + +message [MIRRORS REFLECT LIGHT] + +wx1111e +w11v1ww +w1w1w1w +wwx1v1w +2c1111w + +message I'm going to go find her to tell her to stop getting rid of my grown trees. + +message What the HECK is her problem!? + +w1111111w +21111111w +w111c1c1w +w1111111w +w1v1t111w +w1111111e +w1111111w + +message I bet she's also the one who keeps getting rid of all the fruit I make each year. + +message She probably doesn't even have any idea how ANNOYING she is! + +message [SUMMER CAN JUMP OVER GAPS OF WATER WHEN BRIDGES DON'T CONNECT] + +w1kkk1k1>e +w1k>kk>k1w +w1kk1k>kkw +wk1k>kk>kw +wk1kk1k1kw +w1k>k1k1kw +21kkk1kkkw + + + +message Maybe she's also the one who makes it so cold whenever I start to come around. + +message I'm going to go find her and get her to stop! + +w1k>>>>e +w1k>>>>w +w1k>>>>w +w1k>>>>w +w1kkkkkw +2111111w + + + + +message GAHH! + +message Why is she rushing away so fast? + +message Where could she even be going!? + + +wx111>e +w1x11>w +w11x1>w +w111x>w +21111ww + +message She must be intentionally trying to AGGREVATE me. + +message And doesn't want me to catch her. + + +w11>111w +w1>111ke +w>111k1w +w111k11w +w11k111w +w1k111>w +2k111>1w +w111>11w + + +message Well that just makes me want to get to her EVEN MORE! + +message YOU CAN RUN, BUT YOU CAN'T HIDE! + + +wwwwww1>w +wwwwww11e +www1111cw +w11x1v11w +w11c1z11w +w11111www +2xcwwwwww +w11wwwwww + + + +message These set ups seem to be getting more and more complicated. + + +w1111111e +w11>1>11w +w11111>1w +w111t111w +w11111>1w +w1111111w +21111111w + + + + + +message She must be putting these traps in my way to stop me from getting to her. + + +wwtwtwtwtwtww +w11111111111w +w11111111111w +w1111v111111w +2z1x1c1c1111e +w11111111111w + + + + + + + +message Whatever. + +message She's an idiot if she ACTUALLY BELIEVES she can stop me. + +211111111111e +ww1111v1111ww +[w11v1w1z11w1 +[wx111w111vw1 +1111w111w11k1 +kkkkkkkkkkkk1 +[1w1111111w11 +w11111111111w + + +message If I catch her, maybe I can get her to stop resetting everything I do. + + +ww111wwww +211111www +w>1>1>1ww +ww111111w +www>1>1>e +wwww111ww +wwwwwwwww + + + +message Then everything will finally stay the way it SHOULD be. + +w11111w +w11111w +w1xxv1w +21ztv1e +w1zcc1w +w11111w +w11111w + + + +message So then summer will last ETERNALLY! + +message You can't run forever! + +www11111www +www11111www +www11111www +w1111w1111t +w1xv1w1111t +w1zc1w1111w +21111w1111e +wwwwwwttwww + + +message END OF PART TWO diff --git a/Suplexer.txt b/Suplexer.txt new file mode 100644 index 0000000000000000000000000000000000000000..61f165c747120cb3f509ec70a75b05dde7c31cfd --- /dev/null +++ b/Suplexer.txt @@ -0,0 +1,436 @@ +title Suplexer +author Mark Diehr +homepage www.spielmatrix.com +again_interval 0.08 +color_palette arnecolors +youtube guG9cVs3ms4 +text_color red +background_color black + +======== +OBJECTS +======== + +Background +BLACK + +Scaffold +DARKGRAY GRAY WHITE +1...0 +.1.0. +..0.. +.1.0. +0...1 + +LightR +DARKGRAY GRAY YELLOW WHITE +0.... +.01.. +.111. +.0111 +0..12 + +LightL +DARKGRAY GRAY YELLOW WHITE +....0 +..10. +.111. +1110. +21..0 + +RaysR +YELLOW WHITE +1.... +..... +..0.. +..... +....0 + +RaysL +YELLOW WHITE +....1 +..... +..0.. +..... +0.... + +CameraFlashSpawn +YELLOW WHITE +..... +..... +..... +..... +..... + +CameraFlash +YELLOW WHITE +..... +..... +..... +..... +..... + +CameraFlash0 +YELLOW WHITE +..... +..... +..0.. +..... +..... + +CameraFlash1 +YELLOW WHITE +..... +..0.. +.010. +..0.. +..... + +CameraFlash2 +YELLOW WHITE +..0.. +..1.. +01110 +..1.. +..0.. + +Ground +BLACK DARKGRAY GRAY RED BLUE +22221 +11110 +22221 +11110 +00000 + +TurnbuckleL +WHITE GRAY DARKGRAY RED BLUE +.3301 +.33.. +.4011 +.4... +.4... + +TurnbuckleR +WHITE GRAY DARKGRAY RED BLUE +1033. +..33. +1040. +..4.. +..4.. + +RopesBG +DARKGRAY +00000 +..... +00000 +..... +..... + +Desk +DARKGRAY GRAY LIGHTGRAY RED BLUE +00000 +01010 +01210 +01110 +00000 + +Mat +WHITE GRAY DARKGRAY +00000 +00000 +11111 +11111 +11111 + +Player +YELLOW Orange Red White +.000. +.313. +03030 +02220 +.2.2. + +PlayerUp +YELLOW + +PlayerFall +YELLOW Orange Red White +.000. +03130 +03030 +.222. +.2.2. + +Wrestler +GREEN YELLOW WHITE +..... +.111. +01110 +.000. +.2.2. + +WrestlerFall +GREEN YELLOW WHITE +2...2 +.000. +.111. +01110 +..... + +WrestlerRight +GREEN YELLOW WHITE +2..0. +.011. +.011. +.011. +2..0. + +WrestlerLeft +GREEN YELLOW WHITE +.0..2 +.110. +.110. +.110. +.0..2 + +Ladder +DARKGRAY GRAY +.1.1. +.101. +.1.1. +.101. +.1.1. + +LadderRope +DARKGRAY GRAY +01.10 +.101. +01.10 +.101. +.1.1. + +Chair +DARKGRAY GRAY +....1 +....0 +.111. +.0.0. +0...0 + +TempWrestler +Orange + +TempWrestlerRight +Orange + +TempWrestlerLeft +Orange + +Target +Red White Blue +..... +..... +..... +..... +01210 + + +======= +LEGEND +======= + +. = Background +# = Mat +% = Ground +P = Player + +* = Wrestler +& = Wrestler and RopesBG +O = Target +x = Scaffold +- = RopesBG +[ = TurnbuckleL +] = TurnbuckleR +D = Desk +< = LightR +> = LightL +\ = RaysR +/ = RaysL ++ = CameraFlashSpawn +| = Ladder +L = LadderRope +h = Chair + +( Cosmetic ) +Lights = LightR or LightL +Rays = RaysR or RaysL +Flashes = CameraFlashSpawn or CameraFlash or CameraFlash0 or CameraFlash1 or CameraFlash2 + +TempWrestlers = TempWrestler or TempWrestlerRight or TempWrestlerLeft + +( Solid walls ) +Wall = TurnbuckleL or TurnbuckleR or Ground or Mat or Desk or Scaffold + +( Wrestler types ) +Wrestlers = Wrestler or WrestlerLeft or WrestlerRight or WrestlerFall +HWrestler = WrestlerLeft or WrestlerRight + +( Classifications ) +Obstacle = Wall or Wrestlers or Lights +Climbable = Ladder or Chair or LadderRope +Stand = Obstacle or Climbable +Gravity = Player or WrestlerFall + + +======= +SOUNDS +======= + +sfx0 37682902 (Impact) +sfx1 41655502 (Lift) +sfx2 45516907 (Push) +Startlevel 16082708 +TitleScreen 16082708 + +================ +COLLISIONLAYERS +================ + +Background, +Flashes +RopesBG, Rays, Climbable +Target +TempWrestlers, PlayerUp +Player, PlayerFall, Wall, Wrestlers, Lights + +====== +RULES +====== + +( Pull crate into player ) +Right [ action Player | Wrestler ] -> [ Player TempWrestlerLeft | ] sfx1 +Left [ action Player | Wrestler ] -> [ Player TempWrestlerRight | ] sfx1 + +( Move crates sideways ) +Right [ WrestlerRight ] -> [ > WrestlerRight ] again sfx2 +Left [ WrestlerLeft ] -> [ > WrestlerLeft ] again sfx2 + +( Collide with walls ) +Horizontal [ > HWrestler | Obstacle ] -> [ Wrestler | Obstacle ] + +( Wrestlers fall down ) +Down [ Wrestler | no Obstacle ] -> [ WrestlerFall | ] +Down [ WrestlerFall ] -> [ > WrestlerFall ] again +Down [ WrestlerFall | Obstacle ] -> [ Wrestler | Obstacle ] sfx0 + +( Lift crate up and suplex it if clear ) +Up [ Player TempWrestlerRight | no Obstacle ] -> [ Player | WrestlerRight ] again +Up [ Player TempWrestlerLeft | no Obstacle ] -> [ Player | WrestlerLeft ] again + +( Cancel crate suplex if ceiling is blocked ) +Left [ Player TempWrestlerRight | no Obstacle ] -> [ Player | Wrestler ] +Right [ Player TempWrestlerLeft | no Obstacle ] -> [ Player | Wrestler ] + +(Spawn initial cameras) +[ CameraFlashSpawn ] -> [ CameraFlash ] +( Camera Flash process ) +[ CameraFlash2 ] -> [ ] +[ CameraFlash1 ] -> [ CameraFlash2 ] +[ CameraFlash0 ] -> [ CameraFlash1 ] + +( Spawn cameras near where the wrestlers are ) +VERTICAL [ HWrestler | no CameraFlash ] -> [HWrestler | CameraFlash] + +( Move cameras ) +random [ CameraFlash ] -> [ randomdir CameraFlash ] +random [ CameraFlash ] -> [ randomdir CameraFlash ] +random [ CameraFlash ] -> [ randomdir CameraFlash ] +random [ CameraFlash ] -> [ randomdir CameraFlash ] +( Say cheese! ) +random [ CameraFlash ] -> [ CameraFlash0 ] + +( Only allow vertical movement if the player is on a Climbable object ) +[ DOWN Player | Climbable no Obstacle ] -> [ | Player Climbable ] +[ VERTICAL Player no Climbable ] -> [ Player ] + +( Player movement ) +HORIZONTAL [ > Player | Wrestler ] -> [ > Player | > Wrestler ] + +HORIZONTAL [ > Player | Wall ] -> [ No Player | Wall < PlayerUp ] + +HORIZONTAL [ > Player | Wrestler | Obstacle ] -> [ No Player | Wrestler < PlayerUp | Obstacle ] + +UP [ Obstacle PlayerUp | No Obstacle ] -> [ Obstacle No PlayerUp | Player ] + +( Gravity ) +DOWN [ Gravity | No Stand ] -> [ DOWN Gravity | No Mat ] + +( Player pops up ) +late [ PlayerUp ] -> [ Player ] + +( Gravity ) +late DOWN [ Gravity | No Stand ] -> [ Gravity | No Mat ] again +late DOWN [ Wrestler | No Stand ] -> [ WrestlerFall | No Mat ] again + + +============== +WINCONDITIONS +============== + +All Target on Wrestler + +======= +LEVELS +======= + +message Suplex those wrestlers out of the ring! + +xxxxxxxxxxxxxx +x<<<......>>>x +x.\\\....///.x +x..\\\..///..x +x....\\//....x +x...../\.....x +x..p.//\\....x +xo.[&--&--].ox +xd|########|dx +x%%%%%%%%%%%%% + +message Use the ladders to get a great angle for a throw! + +xxxxxxxxxxxxxxxx +x<<<<......>>>>x +x.\\\\....////.x +x...\\\..///...x +x.....\\//.....x +x<...../\......x +x.\.p.|/|\....>x +x.o.[-l&l&-]|o.x +x.d.########|d.x +%%%%%%%%%%%%%%%% + +message It's a Royal Rumble! + +xxxxxxxxxxxxxxxxx +x.<<<<......>>>>x +x..\\\\....////.x +x....\\\..///...x +x<.....\\//.....x +x<\...../\......x +x.\\.p.//\*...|%x +xooo\[&--&&-]|%%x +xddd|########%%%x +%%%%%%%%%%%%%%%%% + +message Two-Ring Battle! + +xxxxxxxxxxxxxxxxxxxxx +x<......>x<.xx<\..\.\.\.x +x<\\..//>x<\\..\.\.ox +x.\.\/./.x<\\\..\.odx +x.../\.....\**.*.od%x +x..p...*...[&&-].d%%x +x|.|[-&&]..#####%%%%x +x|h|#####h.%%%%%%%%%x +%%%%%%%%%%%%%%%%%%%%% diff --git a/Surround_Yourself_With_Dogs.txt b/Surround_Yourself_With_Dogs.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf601ef5123a8cae468b2b38ebd6cb0b78ddecb9 --- /dev/null +++ b/Surround_Yourself_With_Dogs.txt @@ -0,0 +1,179 @@ +title Surround Yourself With Dogs +author Dan Williams +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN #229922 +00000 +01000 +00000 +00010 +00000 + +Target +#ff55dd +.0.0. +00000 +00000 +.000. +..0.. + +Wall +green + +wall2 +brown #115511 #229922 #449966 #004400 +..... +.213. +.112. +.411. +..0.. + + +Player +Blue orange brown red +.222. +.111. +00000 +.333. +.3.3. + +dog1 +brown orange black +...0. +0..02 +0000. +.000. +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall and wall2 +P = Player +d = dog1 +@ = dog1 and Target +* = Target +dog = dog1 + +======= +SOUNDS +======= + +startgame 72780300 + +startlevel 80280900 + +endlevel 48601503 + +player move 78085304 + +undo 64001309 + +================ +COLLISIONLAYERS +================ + +Background +target +player, wall, dog +dog, wall2 + +====== +RULES +====== + +(player can't walk through wall) +[ > player | wall ] -> [ player | wall ] + +(player can push dogs) +[ > Player | dog1 ] -> [ > Player | > dog1 ] + +(dogs can push dogs) +[ > dog | dog ] -> [ > dog | > dog ] + +(player can push target) +[ > Player | target ] -> [ > Player | > target ] + +(player can't push through target) +[ > player | Target ] -> [ > player | target ] + +(dog won't go through wall) +[ > dog | wall ] -> [ dog | wall ] + +(targets move as rigid body) +[ moving target | target ] -> [ moving target | moving target ] + +(when target is on dog, dog moves with it) +[ > target dog ] -> [ > target > dog ] + + +============== +WINCONDITIONS +============== + +All dog on Target + +======= +LEVELS +======= + +Message Be surrounded by dogs on all eight sides. They will follow you if they are next to you! + +message Level 1 of 5 + +############ +#.....d....# +#..d.***.d.# +#.d#.*p*#d.# +#.d..***...# +#....d...d.# +############ + +message Level 2 of 5 + +############ +#d.d....d..# +#***.#d...d# +#*p*.......# +#***....d..# +#..d.#....d# +############ + +message Level 3 of 5 + +############ +#...d***d..# +#.d#.*p*.#.# +#....***...# +#...#...#.d# +#d.d..d..d.# +############ + +message Level 4 of 5 + +############ +#d..d.#.d.d# +#..***.....# +#.#*p*#....# +#..***....d# +#.d...#d.d.# +############ + +message Level 5 of 5 + +############ +#.#d...d..d# +#....#...#.# +#d.***..d..# +#.#*p*.#..d# +#.d***...d.# +############ + +message You win! You must really love dogs! They're the best! diff --git a/SwapBot.txt b/SwapBot.txt new file mode 100644 index 0000000000000000000000000000000000000000..3b988ab389ffbfb0fcaee44a2e4c845b068c93f4 --- /dev/null +++ b/SwapBot.txt @@ -0,0 +1,785 @@ +title SwapBot +author John M. Williams +homepage gate.itch.io + +run_rules_on_level_start +norepeat_action +again_interval 0.05 + +======== +OBJECTS +======== + +Background +Green + +TrapDoor +Green Black +00000 +01010 +00000 +01010 +00000 + +HoleNormal +Black + +HoleTop +Black #282117 +11111 +00000 +00000 +00000 +00000 + +Selected +Yellow +0.0.0 +..... +0...0 +..... +0.0.0 + +Collectable +Yellow White +..... +..0.. +.000. +..0.. +..... + +PasteTarget +Black + +Door1 +Red DarkRed +00000 +01010 +00000 +01010 +00000 + +Door1Down +Red +00000 +0...0 +0...0 +0...0 +00000 + +Door2 +Blue DarkBlue +00000 +01010 +00000 +01010 +00000 + +Door2Down +Blue +00000 +0...0 +0...0 +0...0 +00000 + +Door3 +Orange Brown +00000 +01010 +00000 +01010 +00000 + +Door3Down +Orange +00000 +0...0 +0...0 +0...0 +00000 + +Key1 +Red Grey +..... +.100. +.100. +.100. +..... + +Key2 +Blue Grey +..... +.100. +.100. +.100. +..... + +Key3 +Orange Grey +..... +.100. +.100. +.100. +..... + +KeyNoneMan +White DarkGrey Yellow +.000. +0.2.0 +0...0 +10001 +.111. + +Key1Man +Red DarkRed +.000. +0.0.0 +0...0 +10001 +.111. + +Key2Man +Blue DarkBlue +.000. +0.0.0 +0...0 +10001 +.111. + +Key3Man +Orange Brown +.000. +0.0.0 +0...0 +10001 +.111. + +UpMan +Gray White DarkGrey Yellow +.111. +00.00 +00200 +20002 +.222. + +DownMan +Gray White DarkGrey Yellow +.000. +00.00 +00200 +21112 +.222. + +LeftMan +Gray White DarkGrey Yellow +.000. +10.00 +10200 +20002 +.222. + +RightMan +Gray White DarkGrey Yellow +.000. +00.01 +00201 +20002 +.222. + +TeleportMan +Purple +.000. +00000 +00000 +00000 +.000. + +TeleportMan2 +Purple +.000. +00000 +00000 +00000 +.000. + +TeleportMan3 +Purple +.000. +00000 +00000 +00000 +.000. + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +TargetTest +Black + +TargetOn +Yellow +..... +.000. +.0.0. +.000. +..... + +Magic +Purple Grey DarkGrey +..... +.1.1. +.222. +.000. +.000. + +MagicBar +Purple +..... +...0. +..0.. +...0. +..0.. + +MagicReplace +Purple + +SwapAnim1 +Purple + +SwapAnim2 +Purple +00000 +00000 +00.00 +00000 +00000 + +SwapAnim3 +Purple +00000 +00.00 +0...0 +00.00 +00000 + +SwapAnim4 +Purple +00.00 +0...0 +..... +0...0 +00.00 + +SwapAnim5 +Purple +0...0 +..... +..... +..... +0...0 + +TeleportBeamTop +Purple +..... +..0.. +.000. +.000. +.000. + +TeleportBeam +Purple +.000. +.000. +.000. +.000. +.000. + +TeleportBeamBottom +Purple +.000. +.000. +.000. +..0.. +..... + +InfinitePower +Transparent + +TempAnim +Transparent + +MagicEnd +Transparent + +CastPaste +Black + +NoSelected +Black + +DidNotMove +Black + +WallNormal +DarkGreen Darkblue +00000 +00000 +00000 +00000 +00000 + +WallBottom +DarkGreen Darkblue +00000 +00000 +00000 +00000 +11111 + +One +Darkblue +...0. +..00. +...0. +...0. +..000 + +Two +Darkblue +.000. +....0 +..00. +.0... +.0000 + +Three +Darkblue +.000. +....0 +..000 +....0 +.000. + +Four +Darkblue +.0..0 +.0..0 +.0000 +....0 +....0 + +Five +Darkblue +.0000 +.0... +.000. +....0 +.000. + +Six +Darkblue +..00. +.0... +.000. +.0..0 +..00. + +Seven +Darkblue +.0000 +....0 +...0. +..0.. +.0... + +Eight +Darkblue +..00. +.0..0 +..00. +.0..0 +..00. + +Nine +Darkblue +..00. +.0..0 +..000 +....0 +..00. + +Zero +Darkblue +..00. +.0..0 +.0..0 +.0..0 +..00. + +======= +LEGEND +======= + +Wall = WallNormal or WallBottom +BlackBackground = HoleNormal or HoleTop +Hole = BlackBackground + +. = Background +# = WallNormal +T = Target +P = DownMan and KeyNoneMan +* = Collectable +M = Magic +E = MagicReplace and HoleNormal +B = HoleNormal +F = TrapDoor + +U = InfinitePower and E + +Q = Key1 +W = Door1 + +A = Key2 +S = Door2 + +Z = Key3 +X = Door3 + +1 = One and WallNormal +2 = Two and WallNormal +3 = Three and WallNormal +4 = Four and WallNormal +5 = Five and WallNormal +6 = Six and WallNormal +7 = Seven and WallNormal +8 = Eight and WallNormal +9 = Nine and WallNormal +0 = Zero and WallNormal + +Player = UpMan or DownMan or LeftMan or RightMan +Man = UpMan or DownMan or LeftMan or RightMan +Block = BlackBackground + +KeyMan = Key1Man or Key2Man or Key3Man or KeyNoneMan +Key = Key1 or Key2 or Key3 +KeyDoor = Door1 or Door2 or Door3 +DoorDown = Door1Down or Door2Down or Door3Down + +Numbers = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine + +Copyable = Wall or Target or TargetOn or Magic or Player or Collectable or Key or KeyDoor or TrapDoor or Numbers or DoorDown + +SwapAnim = SwapAnim1 or SwapAnim2 or SwapAnim3 or SwapAnim4 or SwapAnim5 + +TeleportAnim = TeleportBeamTop or TeleportBeam or TeleportBeamBottom or TeleportMan or TeleportMan2 or TeleportMan3 + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +BlackBackground +Target, TargetTest, TargetOn, KeyDoor, DoorDown, Key, Trapdoor +KeyMan +Player, Wall +Magic, Collectable, Numbers +MagicEnd, MagicReplace +MagicBar, InfinitePower +CastPaste +NoSelected, PasteTarget +DidNotMove +Selected +SwapAnim, TeleportAnim, TempAnim + +====== +RULES +====== + +(SetupSpellIcons) + +[Player] -> [Player DidNotMove] +[MagicReplace] -> [MagicEnd] + +(Player Orientation) +[ up Man no UpMan ] -> [ up UpMan ] +[ down Man no DownMan ] -> [ down DownMan ] +[ left Man no LeftMan ] -> [ left LeftMan ] +[ right Man no RightMan ] -> [ right RightMan ] + +(Move crates) +[ > Man | Block] -> [Man | Block] + +(Door collision) +[ > Man no Key1Man | Door1 ] -> [ Man | Door1] +[ > Man no Key2Man | Door2 ] -> [ Man | Door2] +[ > Man no Key3Man | Door3 ] -> [ Man | Door3] + +(Put spell on player based on magic) + +up [action UpMan | Selected] -> [UpMan | ] +down [action DownMan | Selected] -> [DownMan | ] +left [action LeftMan | Selected] -> [LeftMan | ] +right [action RightMan | Selected] -> [RightMan | ] + +[Man] -> [Man noSelected] +[Selected] [NoSelected] -> [Selected] [] + +up [action UpMan noSelected|no BlackBackground] -> [UpMan | Selected] +down [action DownMan noSelected|no BlackBackground] -> [DownMan | Selected] +left [action LeftMan noSelected|no BlackBackground] -> [LeftMan | Selected] +right [action RightMan noSelected|no BlackBackground] -> [RightMan | Selected] + +[NoSelected] -> [] + +up [action Man] [InfinitePower] [Selected] -> [Man CastPaste] [InfinitePower] [Selected] +up [action Man] [MagicBar | no MagicBar] [Selected] -> [Man CastPaste] [|] [Selected] + +(Swap Anim) +[SwapAnim5] -> [] again +[SwapAnim4] -> [SwapAnim5] again +[SwapAnim3] -> [SwapAnim4] again +[SwapAnim2] -> [SwapAnim3] again +[SwapAnim1] -> [SwapAnim2] again + +(Cast Paste) + +up [UpMan CastPaste | no BlackBackground] -> [UpMan | PasteTarget] +down [DownMan CastPaste | no BlackBackground] -> [DownMan | PasteTarget] +left [LeftMan CastPaste | no BlackBackground] -> [LeftMan | PasteTarget] +right [RightMan CastPaste | no BlackBackground] -> [RightMan | PasteTarget] + +[Man CastPaste] -> cancel + +[PasteTarget Copyable] [MagicEnd] -> [PasteTarget] [MagicEnd Copyable] +[PasteTarget] [Selected Copyable] -> [PasteTarget Copyable] [Selected] +[MagicEnd Copyable] [Selected] -> [MagicEnd] [Selected Copyable] +[PasteTarget] [Selected] [DidNotMove] -> [SwapAnim1] [SwapAnim1] [] again + +(Handle picking up magic and magic bar) +late [Player Collectable] -> [Player] +late [Player Magic] [MagicEnd no MagicBar] -> [Player] [MagicEnd MagicBar] +late up [Player Magic] [MagicBar | no MagicBar] -> [Player] [MagicBar | MagicBar] + +(Handle holding Keys) + +late [Player no KeyMan] [KeyMan] -> [Player KeyMan] [] + +late [Player Key1] -> [Player Key1Man] +late [Player Key2] -> [Player Key2Man] +late [Player Key3] -> [Player Key3Man] + +(Trapdoor) +late [TrapDoor DidNotMove no Player] -> [HoleNormal DidNotMove] +late [Blackbackground Selected] -> [BlackBackground] + +(Target) +late [Collectable] [Target] -> [Collectable] [TargetTest] +late [Target] -> [TargetOn] +late [TargetTest] -> [Target] + +(clean up) +late [DidNotMove] -> [] + +(Pretty Doors) +late [Door1 Player] -> [Door1Down Player] +late [Door2 Player] -> [Door2Down Player] +late [Door3 Player] -> [Door3Down Player] + +late [Door1Down no Player] -> [Door1] +late [Door2Down no Player] -> [Door2] +late [Door3Down no Player] -> [Door3] + +(Pretty Walls) +late Down [ WallNormal | no Wall ] -> [ WallBottom | ] +late Down [ WallBottom | Wall ] -> [ WallNormal | Wall ] + +(PrettyHoles) + +late Up [ HoleNormal | no Hole ] -> [ HoleTop | ] +late Up [ HoleTop | Hole ] -> [ HoleNormal | Hole ] + +(Teleport Anim) +late [TeleportMan3] -> [TeleportBeamBottom] again +late [TeleportBeamBottom] -> [TempAnim] again +late up [TempAnim | TeleportBeam] -> [ | TeleportBeamBottom] again +late up [TeleportBeamBottom | ] -> [TeleportBeamBottom | TeleportBeam] again +late up [TeleportBeam | ] -> [TeleportBeam | TeleportBeamTop] again + +late [TeleportMan2] -> [TeleportMan3] again +late up [TeleportMan3|] -> [TeleportMan3 | TeleportBeam] again +late up [TeleportBeam|] -> [TeleportBeam| TeleportBeamTop] again + +late [TeleportMan] -> [TeleportMan2] again +late up [TeleportMan2|] -> [Teleportman2|TeleportBeamTop] again + +late [Player KeyMan TargetOn] -> [ TeleportMan TargetOn] again + +late [TempAnim] -> [] + +============== +WINCONDITIONS +============== + +No Player +No TeleportAnim + +======= +LEVELS +======= + +Message Collect '+' to activate teleporter + +#####b +#***#b +#*.*#b +#.t.#b +##p##b +###01e + +Message Press 'x' to select a tile +Message Press 'x' on another tile to swap + +#####b +#*p*#b +#...#b +#.#.#b +##t##b +###02u + +Message Swapping uses batteries + +#########b +#*#####*#b +#m##*##m#b +#########b +#########b +#########b +###mmm###b +###mmm###b +###.p.###b +#########b +####t####b +#######03e + +#########b +#*##m##*#b +#########b +#########b +#########b +###mmm###b +###mp####b +###mmm###b +#########b +####t####b +#######04e + +Message Collect key cards to access security tiles + +#######b +#*#*#*#b +#s###w#b +#w#t#s#b +#..x.z#b +#a...q#b +##...##b +#p..mm#b +#####05e + +##########b +#*#*#*##t#b +#w#s#w####b +#.#.#.#..#b +#s#w#s#..#b +#m.m.m...#b +###s#s####b +#*wp..asq#b +########06e + +Message SwapBot cannot swap holes + +bbbbbbbbb +btwwwwwsb +bbbbbbbsb +bbbbbbbsb +bbbbbbbsb +b.xzpaxsb +b..xxx..b +b.bmmmb.b +b.#mmm#.b +b#*#b#q#b +b#######b +b#####07e + +b#######bb +##..a..##b +x..xws..sb +mbbwsxbb*b +bbbsxwbbbb +*bbxwsbbtb +s..wsx..xb +##..m..##b +b#qmmmz#bb +b##.p.##bb +bb###08bbe + +Message Trapdoors create holes + +#######bbbbbb +#####*#bbbbbb +#####.#bbbbbb +#####f#bbbtbb +#*#q#m#bbbxbb +#fz.spmazw#bb +#..f#m#bbbbbb +#####f#bbbbbb +#####*#bbbbbb +#####09bbbbeb + +bbbbbb###bbbbbbb +#######*#######b +#*s..#.z.#..f*#b +#fb..w...w..bf#b +#xbf###f###fbx#b +#fbw#b#s#b#xbf#b +#xbw###s###xbx#b +#fb.........bf#b +#tbbq.mmm.abb*#b +#fxw...p...sxf#b +#############10e + +##########bbbbbb +####mfffz#bbbbbb +##*qx###.######b +####x###msssst#b +####x##.m######b +##########bbbbbb +#a##x##m##bbbbbb +##.#z##m##bbbbbb +#..#pm#.##bbbbbb +########11bbbbbe + +###############b +#baffmbbbqffmb#b +#b*fx*#.#*ff*b#b +#bbxfbbbbbssbb#b +#bbffffmffffbb#b +#bbfff.pffffbb#b +#bbbbbbwbbzfbb#b +#bbbbbbfbbbbbb#b +#bbbbbbtbbbbbb#b +#############12e + +Message SwapBot has swapped everything! +Message Congratulations! \ No newline at end of file diff --git a/Swap_Sokoban.txt b/Swap_Sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..2592d31cf1515d9033b16038b8aa001fe90a8271 --- /dev/null +++ b/Swap_Sokoban.txt @@ -0,0 +1,199 @@ +title Swap Sokoban +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ Crate| Player ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####... +###..#### +#.....*.# +#.#...*.# +#.O.O#P.# +######### + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######.# +###........# +..########## + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..#.O# +..#### + +message level 10 of 10 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#..## +#.......##. +#########.. + +message congratulations! diff --git a/Sweet_Hints.txt b/Sweet_Hints.txt new file mode 100644 index 0000000000000000000000000000000000000000..28be730cc51864475809bd6c578e66627456756e --- /dev/null +++ b/Sweet_Hints.txt @@ -0,0 +1,633 @@ +title Sweet Hints +author Marcos Donnantuoni +homepage https://marcosd.itch.io + +noaction +key_repeat_interval 0.11 + +======== +OBJECTS +======== + +Background +blue +00000 +00000 +00000 +00000 +00000 + +border +blue +00000 +00000 +00000 +00000 +00000 + +wall +darkgreen +00000 +00000 +00000 +00000 +00000 + +lineL +white +00000 +00000 +00000 +00000 +00000 + +lineR +white +00000 +00000 +00000 +00000 +00000 + +lineD +white +00000 +00000 +00000 +00000 +00000 + +lineU +white +00000 +00000 +00000 +00000 +00000 + +playerS +white +.000. +00000 +00000 +00000 +.000. + +playerR +white +0000. +00000 +00000 +00000 +0000. + +playerL +white +.0000 +00000 +00000 +00000 +.0000 + +playerU +white +.000. +00000 +00000 +00000 +00000 + +playerD +white +00000 +00000 +00000 +00000 +.000. + +targetU +grey +.000. +00000 +00000 +00000 +00000 + +targetR +grey +0000. +00000 +00000 +00000 +0000. + +targetL +grey +.0000 +00000 +00000 +00000 +.0000 + +targetD +grey +00000 +00000 +00000 +00000 +.000. + +space +grey +00000 +00000 +00000 +00000 +00000 + +dot +#222222 grey +..... +..00. +.000. +.00.. +..... + +sq1 +#222222 +..... +.000. +.000. +.000. +..... + +sq2 +white +..... +.000. +.000. +.000. +..... + +sq3 +lightgreen +..... +.000. +.000. +.000. +..... + +st1 +#222222 +..... +.0.0. +..0.. +.0.0. +..... + +st2 +white +..... +.0.0. +..0.. +.0.0. +..... + +st3 +lightgreen +..... +.0.0. +..0.. +.0.0. +..... + +sqmark +transparent + +amark +transparent + +bmark +transparent + +cmark +transparent + +dmark +transparent + +emark +transparent + +fmark +transparent + +error +red +00000 +0...0 +0...0 +0...0 +00000 + +endmark +transparent + +======= +LEGEND +======= + +. = Background +# = wall +b = border + +p = playerS +q = playerS and space + +u = targetU +r = targetR +d = targetD +l = targetL + +s = space +h = dot +i = dot and space +target = targetU or targetD or targetL or targetR +line = lineL or lineR or lineU or lineD +player = playerS or playerL or playerR or playerU or playerD +sep = wall or border or line or player +1 = sq1 +2 = sq2 +3 = sq3 +square = sq1 or sq2 or sq3 +* = st1 +& = st2 +% = st3 +st1comp = st1 or sq1 +st2comp = st2 or sq2 +st3comp = st3 or sq3 +stmark = amark or bmark or cmark or dmark or emark or fmark +floor = space or target + +======= +SOUNDS +======= + +endlevel 50433303 +sfx0 44622304 + +================ +COLLISIONLAYERS +================ + +Background +wall, border +space, target +sq1, sq2, sq3 +st1, st2, st3 +dot +player, line, lineL, lineR, lineU, lineD +sqmark +amark +bmark +cmark +dmark +emark +fmark +error +endmark + +====== +RULES +====== + + +[ error ] -> [ ] + +(direct movement) +right [ right player | floor ] -> [ lineR no floor | player floor ] +left [ left player | floor ] -> [ lineL no floor | player floor ] +up [ up player | floor ] -> [ lineU no floor | player floor ] +down [ down player | floor ] -> [ lineD no floor | player floor ] +(reverse movement) +right [ right player floor | lineL ] -> [ no player floor | player space ] +left [ left player floor | lineR ] -> [ no player floor | player space ] +up [ up player floor | lineD ] -> [ no player floor | player space ] +down [ down player floor | lineU ] -> [ no player floor | player space ] + +[ player | lineL ] -> [ playerL | lineL ] +[ player | lineR ] -> [ playerR | lineR ] +[ player | lineU ] -> [ playerU | lineU ] +[ player | lineD ] -> [ playerD | lineD ] + +[ > player | no space ] -> cancel + +(line end marker) + +[ endmark ] -> [ ] +[ player target ] -> [ player target endmark ] +[ endmark | no endmark ] -> [ endmark | endmark ] + +(dot rules) + +[ dot endmark no line ] -> [ dot error ] + + +(colored square rules) + +(white squares) +[ sqmark ] -> [ ] +[ sq1 ] -> [ sq1 sqmark ] +[ sqmark | no sep no sqmark ] -> [ sqmark | sqmark ] +[ square no sq1 endmark sqmark ] -> [ square endmark sqmark error ] + +(black squares) +[ sqmark ] -> [ ] +[ sq2 ] -> [ sq2 sqmark ] +[ sqmark | no sep no sqmark ] -> [ sqmark | sqmark ] +[ square no sq2 endmark sqmark ] -> [ square endmark sqmark error ] + +(green squares) +[ sqmark ] -> [ ] +[ sq3 ] -> [ sq3 sqmark ] +[ sqmark | no sep no sqmark ] -> [ sqmark | sqmark ] +[ square no sq3 endmark sqmark ] -> [ square endmark sqmark error ] + + +(star rules) +(work for up to six star-group-objects per level) + +(white stars) +[ amark ] -> [ ] +[ bmark ] -> [ ] +[ cmark ] -> [ ] +[ dmark ] -> [ ] +[ emark ] -> [ ] +[ fmark ] -> [ ] +random [ st1comp no stmark ] -> [ st1comp amark ] +random [ st1comp no stmark ] -> [ st1comp bmark ] +random [ st1comp no stmark ] -> [ st1comp cmark ] +random [ st1comp no stmark ] -> [ st1comp dmark ] +random [ st1comp no stmark ] -> [ st1comp emark ] +random [ st1comp no stmark ] -> [ st1comp fmark ] + +[ amark | no sep no amark ] -> [ amark | amark ] +[ bmark | no sep no bmark ] -> [ bmark | bmark ] +[ cmark | no sep no cmark ] -> [ cmark | cmark ] +[ dmark | no sep no dmark ] -> [ dmark | dmark ] +[ emark | no sep no emark ] -> [ emark | emark ] +[ fmark | no sep no fmark ] -> [ fmark | fmark ] + +[ endmark st1 amark bmark cmark ] -> [ st1 error ] +[ endmark st1 amark bmark dmark ] -> [ st1 error ] +[ endmark st1 amark bmark emark ] -> [ st1 error ] +[ endmark st1 amark bmark fmark ] -> [ st1 error ] +[ endmark st1 amark cmark dmark ] -> [ st1 error ] +[ endmark st1 amark cmark fmark ] -> [ st1 error ] +[ endmark st1 amark dmark emark ] -> [ st1 error ] +[ endmark st1 amark dmark fmark ] -> [ st1 error ] +[ endmark st1 amark emark fmark ] -> [ st1 error ] +[ endmark st1 bmark cmark dmark ] -> [ st1 error ] +[ endmark st1 bmark cmark emark ] -> [ st1 error ] +[ endmark st1 bmark cmark fmark ] -> [ st1 error ] +[ endmark st1 bmark dmark emark ] -> [ st1 error ] +[ endmark st1 bmark dmark fmark ] -> [ st1 error ] +[ endmark st1 bmark emark fmark ] -> [ st1 error ] +[ endmark st1 cmark dmark emark ] -> [ st1 error ] +[ endmark st1 cmark dmark fmark ] -> [ st1 error ] +[ endmark st1 cmark emark fmark ] -> [ st1 error ] +[ endmark st1 dmark emark fmark ] -> [ st1 error ] + +[ endmark st1 amark no bmark no cmark no dmark no emark no fmark ] -> [ st1 error ] +[ endmark st1 no amark bmark no cmark no dmark no emark no fmark ] -> [ st1 error ] +[ endmark st1 no amark no bmark cmark no dmark no emark no fmark ] -> [ st1 error ] +[ endmark st1 no amark no bmark no cmark dmark no emark no fmark ] -> [ st1 error ] +[ endmark st1 no amark no bmark no cmark no dmark emark no fmark ] -> [ st1 error ] +[ endmark st1 no amark no bmark no cmark no dmark no emark fmark ] -> [ st1 error ] + + +(black star) +[ amark ] -> [ ] +[ bmark ] -> [ ] +[ cmark ] -> [ ] +[ dmark ] -> [ ] +[ emark ] -> [ ] +[ fmark ] -> [ ] +random [ st2comp no stmark ] -> [ st2comp amark ] +random [ st2comp no stmark ] -> [ st2comp bmark ] +random [ st2comp no stmark ] -> [ st2comp cmark ] +random [ st2comp no stmark ] -> [ st2comp dmark ] +random [ st2comp no stmark ] -> [ st2comp emark ] +random [ st2comp no stmark ] -> [ st2comp fmark ] + +[ amark | no sep no amark ] -> [ amark | amark ] +[ bmark | no sep no bmark ] -> [ bmark | bmark ] +[ cmark | no sep no cmark ] -> [ cmark | cmark ] +[ dmark | no sep no dmark ] -> [ dmark | dmark ] +[ emark | no sep no emark ] -> [ emark | emark ] +[ fmark | no sep no fmark ] -> [ fmark | fmark ] + +[ endmark st2 amark bmark cmark ] -> [ st2 error ] +[ endmark st2 amark bmark dmark ] -> [ st2 error ] +[ endmark st2 amark bmark emark ] -> [ st2 error ] +[ endmark st2 amark bmark fmark ] -> [ st2 error ] +[ endmark st2 amark cmark dmark ] -> [ st2 error ] +[ endmark st2 amark cmark fmark ] -> [ st2 error ] +[ endmark st2 amark dmark emark ] -> [ st2 error ] +[ endmark st2 amark dmark fmark ] -> [ st2 error ] +[ endmark st2 amark emark fmark ] -> [ st2 error ] +[ endmark st2 bmark cmark dmark ] -> [ st2 error ] +[ endmark st2 bmark cmark emark ] -> [ st2 error ] +[ endmark st2 bmark cmark fmark ] -> [ st2 error ] +[ endmark st2 bmark dmark emark ] -> [ st2 error ] +[ endmark st2 bmark dmark fmark ] -> [ st2 error ] +[ endmark st2 bmark emark fmark ] -> [ st2 error ] +[ endmark st2 cmark dmark emark ] -> [ st2 error ] +[ endmark st2 cmark dmark fmark ] -> [ st2 error ] +[ endmark st2 cmark emark fmark ] -> [ st2 error ] +[ endmark st2 dmark emark fmark ] -> [ st2 error ] + +[ endmark st2 amark no bmark no cmark no dmark no emark no fmark ] -> [ st2 error ] +[ endmark st2 no amark bmark no cmark no dmark no emark no fmark ] -> [ st2 error ] +[ endmark st2 no amark no bmark cmark no dmark no emark no fmark ] -> [ st2 error ] +[ endmark st2 no amark no bmark no cmark dmark no emark no fmark ] -> [ st2 error ] +[ endmark st2 no amark no bmark no cmark no dmark emark no fmark ] -> [ st2 error ] +[ endmark st2 no amark no bmark no cmark no dmark no emark fmark ] -> [ st2 error ] + +(green star) +[ amark ] -> [ ] +[ bmark ] -> [ ] +[ cmark ] -> [ ] +[ dmark ] -> [ ] +[ emark ] -> [ ] +[ fmark ] -> [ ] +random [ st3comp no stmark ] -> [ st3comp amark ] +random [ st3comp no stmark ] -> [ st3comp bmark ] +random [ st3comp no stmark ] -> [ st3comp cmark ] +random [ st3comp no stmark ] -> [ st3comp dmark ] +random [ st3comp no stmark ] -> [ st3comp emark ] +random [ st3comp no stmark ] -> [ st3comp fmark ] + +[ amark | no sep no amark ] -> [ amark | amark ] +[ bmark | no sep no bmark ] -> [ bmark | bmark ] +[ cmark | no sep no cmark ] -> [ cmark | cmark ] +[ dmark | no sep no dmark ] -> [ dmark | dmark ] +[ emark | no sep no emark ] -> [ emark | emark ] +[ fmark | no sep no fmark ] -> [ fmark | fmark ] + +[ endmark st3 amark bmark cmark ] -> [ st3 error ] +[ endmark st3 amark bmark dmark ] -> [ st3 error ] +[ endmark st3 amark bmark emark ] -> [ st3 error ] +[ endmark st3 amark bmark fmark ] -> [ st3 error ] +[ endmark st3 amark cmark dmark ] -> [ st3 error ] +[ endmark st3 amark cmark fmark ] -> [ st3 error ] +[ endmark st3 amark dmark emark ] -> [ st3 error ] +[ endmark st3 amark dmark fmark ] -> [ st3 error ] +[ endmark st3 amark emark fmark ] -> [ st3 error ] +[ endmark st3 bmark cmark dmark ] -> [ st3 error ] +[ endmark st3 bmark cmark emark ] -> [ st3 error ] +[ endmark st3 bmark cmark fmark ] -> [ st3 error ] +[ endmark st3 bmark dmark emark ] -> [ st3 error ] +[ endmark st3 bmark dmark fmark ] -> [ st3 error ] +[ endmark st3 bmark emark fmark ] -> [ st3 error ] +[ endmark st3 cmark dmark emark ] -> [ st3 error ] +[ endmark st3 cmark dmark fmark ] -> [ st3 error ] +[ endmark st3 cmark emark fmark ] -> [ st3 error ] +[ endmark st3 dmark emark fmark ] -> [ st3 error ] + +[ endmark st3 amark no bmark no cmark no dmark no emark no fmark ] -> [ st3 error ] +[ endmark st3 no amark bmark no cmark no dmark no emark no fmark ] -> [ st3 error ] +[ endmark st3 no amark no bmark cmark no dmark no emark no fmark ] -> [ st3 error ] +[ endmark st3 no amark no bmark no cmark dmark no emark no fmark ] -> [ st3 error ] +[ endmark st3 no amark no bmark no cmark no dmark emark no fmark ] -> [ st3 error ] +[ endmark st3 no amark no bmark no cmark no dmark no emark fmark ] -> [ st3 error ] + + +[ error ] -> sfx0 + + +============== +WINCONDITIONS +============== +all player on target +no error + +======= +LEVELS +======= + + +message Life is easy without decisions + +######### +#.......# +#.......# +#.......# +#.qsssr.# +#.......# +#.......# +#.......# +######### + + +message But then you must take the wheel + +######### +#.......# +#.lssss.# +#.....s.# +#.....s.# +#.....s.# +#.....q.# +#.......# +######### + + +message And learn to find the correct path + +########### +#.....u...# +#.sss.sss.# +#.s.s...s.# +#.s.s.sss.# +#...s.s.s.# +#.sssss.s.# +#.s.....s.# +#.q.sssss.# +#.........# +########### + + +message Sometimes you must cover your mistakes + +########### +#.........# +#.sisssssr# +#.s...s.s.# +#.sssis.s.# +#...s.s.s.# +#.sis.s.s.# +#.s.s.s.s.# +#.qssisss.# +#.........# +########### + + +message Other times you may cause controversy and division + +########### +#bbbbbbbbb# +#bsssssssb# +#bs2s.s1sb# +#bsssssssr# +#bs1s2s1sb# +#bsssssssb# +#bs1s.s2sb# +#bqssssssb# +#bbbbbbbbb# +########### + + +message They tell you each person has their perfect life partner + +############# +#bbbbbbbbbub# +#bsssssssssb# +#bs.s.s*s.sb# +#bsssssssssb# +#bs.s.s*s.sb# +#bsssssssssb# +#bs.s&s*s.sb# +#bsssssssssb# +#bs&s&s&s*sb# +#bqssssssssb# +#bbbbbbbbbbb# +############# + + +message Sometimes finding them can be a complex task + +############# +#bbbbbbbbbub# +#bsssssssssb# +#bs.s.s&s.sb# +#bissssssssb# +#bs.s2s.s*sb# +#bsssssisssb# +#bs.s.s1s.sb# +#bsssssssssb# +#bs.s1s.s2sb# +#bqssssssssb# +#bbbbbbbbbbb# +############# + +message But when you do, life is sweeter +message Because you are a winner + + + + + + + + diff --git a/Switch_It_Up.txt b/Switch_It_Up.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ac3590363b4ce4d3644c6070fdd3b77a7674e05 --- /dev/null +++ b/Switch_It_Up.txt @@ -0,0 +1,205 @@ +title Switch It Up +author Pancake Robot +homepage crouton.net + +======== +OBJECTS +======== + +Blackground +#555555 #777777 #222222 +20111 +20001 +20001 +20000 +22222 + +Whiteground +#DDDDEE #FFFFFF #CCCCDD +00111 +00001 +20000 +20000 +22222 + +PathAll +DarkBlue +.000. +00000 +00000 +00000 +.000. + +PathHoriz +DarkBlue +..... +00000 +00000 +00000 +..... + +PathVert +DarkBlue +.000. +.000. +.000. +.000. +.000. + +PathCornSD +DarkBlue +..... +..000 +.0000 +.0000 +.000. + +PathCornSA +DarkBlue +..... +000.. +0000. +0000. +.000. + +PathCornWD +DarkBlue +.000. +.0000 +.0000 +..000 +..... + +PathCornWA +DarkBlue +.000. +0000. +0000. +000.. +..... + +Wall +#110000 #1a0000 #010000 +20111 +20001 +20001 +20000 +22222 + +PlayerFront +gray Black Blue +.000. +.222. +.1.1. +00000 +01010 + +PlayerLeft +gray Black Blue +.000. +.200. +...0. +00000 +01010 + +PlayerRight +gray Black Blue +.000. +.002. +.0... +00000 +01010 + +PlayerBack +gray Black Blue +.000. +.000. +.0.0. +00000 +01010 + +HeartsSwitch +#FF0000 #FFAAAA #DD0000 #000000 +23131 +33333 +33333 +23330 +22322 + +DiamondSwitch +#00FF00 #AAFFAA #00DD00 #000000 +20311 +23331 +33333 +23330 +22322 + +LancerSwitch +#0000FF #AAAAFF #0000DD #000000 +20311 +23331 +33333 +23030 +22222 + + +======= +LEGEND +======= + +Background = Blackground Or Whiteground +. = Whiteground +# = Wall +Player = PlayerFront or PlayerLeft or PlayerRight or PlayerBack +P = PlayerRight +Path = PathAll or PathHoriz or PathVert or PathCornSD or PathCornSA or PathCornWD or PathCornWA +Switch = HeartsSwitch or DiamondSwitch or LancerSwitch +- = PathHoriz + +======= +SOUNDS +======= + +Switch MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Path +Player, Wall, Switch +====== +RULES +====== + +[ right Player ] -> [ right PlayerRight ] +[ up Player ] -> [ up PlayerBack ] +[ left Player ] -> [ left PlayerLeft ] +[ down Player ] -> [ down PlayerFront ] + +(checkerboardifier code here) + +[ > Player | Switch Path | PathAll ] -> [ > Player | > Switch | PathAll ] + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= + +############## +#............# +#......#.....# +#............# +#.P..........# +#............# +#............# +############## + + + diff --git a/Switchboard_Operator.txt b/Switchboard_Operator.txt new file mode 100644 index 0000000000000000000000000000000000000000..8e86a87319a039e850a6cc501b6f26b35822481a --- /dev/null +++ b/Switchboard_Operator.txt @@ -0,0 +1,462 @@ +title Switchboard Operator +author Ricky Liu +homepage www.puzzlescript.net + +noaction +run_rules_on_level_start +again_interval 0.055 +realtime_interval 0.5 +(verbose_logging) + +======== +OBJECTS +======== + +Background +#44c #4444d6 +00110 +01100 +11000 +10001 +00011 + + + + +Board +#005500 #005900 +10000 +11110 +00010 +00010 +10011 + +Wire +#005500 Gray #005900 +20100 +22120 +11111 +00120 +20122 + + + +Powered1 +#ff5 #ff1 +..1.. +..0.. +10001 +..0.. +..1.. + +Powered2 +#ff1 #ff5 +..1.. +..0.. +10001 +..0.. +..1.. + + + +Source1 +#ff5 #ff1 +01110 +11111 +11011 +11111 +01110 + +Source2 +#ff1 #ff5 +01110 +11111 +11011 +11111 +01110 + +Player +#dd0000 +..... +.000. +.000. +.000. +..... + +NoDown +#005500 +..... +..... +..... +..0.. +..0.. + +NoRight +#005500 #005900 +..... +..... +...10 +..... +..... + +NoLeft +#005500 +..... +..... +00... +..... +..... + +NoUp +#005500 #005900 +..0.. +..1.. +..... +..... +..... + + +H1 +#2a4 #44c #4444d6 +10..1 +10..1 +20..1 +20..2 +10..2 + +H2 +#2a4 #44c #4444d6 +11021 +12011 +22011 +21012 +11022 + +H3 +#2a4 #44c #4444d6 +1..01 +1..01 +2..01 +2..02 +1..02 + +V1 +#2a4 #44c #4444d6 +11221 +00000 +..... +..... +11122 + +V2 +#2a4 #44c #4444d6 +11221 +12211 +00000 +21112 +11122 + +V3 +#2a4 #44c #4444d6 +11221 +..... +..... +00000 +11122 + +FlipR +transparent + +FlipL +transparent + +FlipD +transparent + +FlipU +transparent + +Recalc +transparent + +Animate +transparent + +======= +LEGEND +======= + +Powered = Powered1 or Powered2 +Source = Source1 or Source2 + +VWire = Wire and NoLeft and NoRight +HWire = Wire and NoUp and NoDown +Flip = FlipR or FlipL or FlipD or FlipU + +. = Background +# = Board +P = Player and Source1 and Wire and Recalc +a = VWire and NoDown +b = HWire and NoLeft +c = VWire and NoUp +d = HWire and NoRight +e = Wire and NoDown and NoLeft +f = Wire and NoLeft and NoUp +g = Wire and NoUp and NoRight +h = Wire and NoRight and NoDown +i = VWire +j = HWire +k = Wire and NoDown +l = Wire and NoUp +m = Wire and NoRight +n = Wire and NoLeft ++ = Wire + + +======= +SOUNDS +======= + +Flip create 94383907 +EndLevel 70964300 +StartGame 70964300 + +================ +COLLISIONLAYERS +================ + +Recalc +Animate +Background +Board, Wire +Powered +Source +NoUp +NoDown +NoLeft +NoRight + +H1, H2, H3, V1, V2, V3 +FlipR, FlipL, FlipD, FlipU + +Player + + +====== +RULES +====== + +(electricity animation) +[stationary Player] [Source] -> [Player] [Source Animate] +[Flip] [Animate] -> [Flip] [] +[Powered] [Animate] -> [Powered Animate] [Animate] +[Source1 Animate] -> [Source2] +[Source2 Animate] -> [Source1] +[Powered1 Animate] -> [Powered2] +[Powered2 Animate] -> [Powered1] + +(flip animation) +[FlipR H3] -> [] +[FlipR H2 NoLeft] -> [FlipR H3 NoRight Recalc] again +[FlipR H2] -> [FlipR H3] again +[FlipR H1] -> [FlipR H2] again + +[FlipL H1] -> [] +[FlipL H2 NoRight] -> [FlipL H1 NoLeft Recalc] again +[FlipL H2] -> [FlipL H1] again +[FlipL H3] -> [FlipL H2] again + +[FlipD V3] -> [] +[FlipD V2 NoUp] -> [FlipD V3 NoDown Recalc] again +[FlipD V2] -> [FlipD V3] again +[FlipD V1] -> [FlipD V2] again + +[FlipU V1] -> [] +[FlipU V2 NoDown] -> [FlipU V1 NoUp Recalc] again +[FlipU V2] -> [FlipU V1] again +[FlipU V3] -> [FlipU V2] again + + +(move player) +UP [up Player no NoUp | Wire no NoDown]->[FlipU V3 | Player Wire] again +DOWN [down Player no NoDown | Wire no NoUp]->[FlipD V1 | Player Wire] again +LEFT [left Player no NoLeft | Wire no NoRight]->[FlipL H3 | Player Wire] again +RIGHT [right Player no NoRight | Wire no NoLeft]->[FlipR H1 | Player Wire] again + +[> Player] -> [Player] + + +(add power) +[Recalc] [Powered] -> [Recalc] [] +[Recalc] [Source] -> [Recalc] [Source1 Powered1] + +UP [Powered no NoUp | no Powered Wire no NoDown] [Recalc]->[Powered | Powered1 Wire] [Recalc] ++ DOWN [Powered no NoDown | no Powered Wire no NoUp] [Recalc]->[Powered | Powered1 Wire] [Recalc] ++ LEFT [Powered no NoLeft | no Powered Wire no NoRight] [Recalc]->[Powered | Powered1 Wire] [Recalc] ++ RIGHT [Powered no NoRight | no Powered Wire no NoLeft] [Recalc]->[Powered | Powered1 Wire] [Recalc] + +[Recalc]->[] + +============== +WINCONDITIONS +============== + +All Wire on Powered +No Flip + +======= +LEVELS +======= + +Message Power up all the wires! + +Message Level 1/10: Flippin' Awesome + +.......... +.########. +.#####fg#. +.#pjjjgi#. +.#####ii#. +.##fg#ii#. +.#fekjmm#. +.#ejjjjh#. +.########. +.......... + +Message Level 2/10: About Face + +............. +.###########. +.#fllllllg##. +.#pmmmmmmmd#. +.#ekkkkkkh##. +.###########. +............. + +Message Level 3/10: Ups and Downs + +............... +.#############. +.##fjjjjjjjjg#. +.##ifjjjjjjgi#. +.##iifjjjg#ii#. +.##iiifgci#ii#. +.#plllllllllg#. +.#ekkkkkkkkkh#. +.##ehehiehehi#. +.######ejjjjh#. +.#############. +............... + +Message Level 4/10: Not So Fast + +....... +.#####. +.##c##. +.#ngl#. +.#plm#. +.#ngm#. +.#n+k#. +.#####. +....... + +Message Level 5/10: Ready Set Go + +............. +.###########. +.#pc########. +.#+g########. +.#i+j+j+jjg#. +.#ii#i#i##i#. +.#iememe+jm#. +.#i#i#njm#i#. +.#i#njm#ejh#. +.#i#i#ejh###. +.#i#ejh#####. +.#ejh#######. +.###########. +............. + +Message Level 6/10: Four by Four + +................. +.fg###########fg. +.efljjjjjjj+jlgh. +.#nh#######i#em#. +.#i#####fg#i##i#. +.#+jjjjlgh#i##i#. +.#i####em##i##i#. +.#i#fg##i#fm##i#. +.#i#efljpjkhg#i#. +.#i##nh#i##eh#i#. +.#i##i##ng####i#. +.#i##i#fekjjjj+#. +.#i##i#eh#####i#. +.#ng#i#######fm#. +.fekj+jjjjjjjkhg. +.eh###########eh. +................. + +Message Level 7/10: One Way Maze +................. +.###############. +.#########n+####. +.#####lj+jki####. +.###l+m#km#nl###. +.#Pjmi###ilj+###. +.#nl#km#n+m#km##. +.##inj+jki###i##. +.##+k#nl#nl#n+##. +.##i###inj+jki##. +.##km#n+k#km#km#. +.###+jki###ilj+#. +.###nl#km#l+m###. +.####inj+jm#####. +.##bf+k#########. +.###eh##########. +.###############. +................. + +Message Level 8/10: You Can Count On It + +......... +.#######. +.#####c#. +.#njjgg#. +.#njggi#. +.#nggii#. +.#p+kkk#. +.#######. +......... + +Message Level 9/10: Chichen Itza + +............. +.###########. +.#fjllllljg#. +.#ifkkkkkgi#. +.#nmfkkkgii#. +.#nmmfkgiii#. +.#nmmmhiiii#. +.#nmmejhiii#. +.#nmejjjhii#. +.#iejjjjjhi#. +.#pjjjjjjjh#. +.###########. +............. + +Message Level 10/10: Horse Race + +............ +.##########. +.#plllll+##. +.#nmmhmmmg#. +.#nmmgmhmm#. +.#nmmmmghm#. +.#nmmmhmgm#. +.#nmhmgmmh#. +.#+kjkkk+##. +.##########. +............ + +Message Thanks for playing! \ No newline at end of file diff --git a/Switcheroo.txt b/Switcheroo.txt new file mode 100644 index 0000000000000000000000000000000000000000..0a4dda3deca070360e76048356b024f5b4957218 --- /dev/null +++ b/Switcheroo.txt @@ -0,0 +1,205 @@ +title Switcheroo +author CNIAngel +homepage www.cniangel.net + +run_rules_on_level_start (make the beams draw) + +======== +OBJECTS +======== + +Background +White LightGray +10001 +00000 +00000 +00000 +10001 + +Wall +DarkGray LightGray +00000 +01010 +00000 +01010 +00000 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Exit +DarkGreen + +Temp +Black +..... +.000. +.000. +.000. +..... + +HBeam +lightblue +0...0 +..... +..... +..... +0...0 + +VBeam +lightblue +0...0 +..... +..... +..... +0...0 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +E = Exit +T = Temp + + +======= +SOUNDS +======= + +sfx0 79068106 +sfx1 31175909 (cancel move) + +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Wall, Temp +HBeam +VBeam + +====== +RULES +====== + +[ Action Player Vbeam HBeam] -> [Player VBeam HBeam] sfx1 + +[ Action Player HBeam no VBeam| ... | Temp ] -> [ Temp | ... | Player ] sfx0 + +[ Action Player VBeam no HBeam| ... | Temp ] -> [ Temp | ... | Player ] sfx0 + +[ HBeam ] -> [] +[ VBeam ] -> [] + +late horizontal [ Temp | ] -> [ Temp | HBeam ] +late vertical [ Temp | ] -> [ Temp | VBeam ] + +late horizontal [ HBeam | ] -> [ HBeam | HBeam ] +late vertical [ VBeam | ] -> [ VBeam | VBeam ] + +============== +WINCONDITIONS +============== + +All Exit on Temp + + +======= +LEVELS +======= + +message Level 1 : Simple + +message Press X to teleport + +###### +#...E# +#....# +#.P..# +#....# +#T...# +###### + +message Level 2 : Walls? + +####### +#P...E# +#..#..# +#..#..# +##.#### +#..T### +####### + +message Level 3 : Rooms! + +########## +#....e#..# +#.....#### +#....p#..# +#######..# +#........# +#........# +#t.......# +########## +message Level 4 : Maze. +########## +##...#..e# +##.p.#...# +#....#.### +#.###....# +#.....#### +#.....#..# +#t....#..# +########## +message Level 5 : Interlock +########.. +#.....e#.. +#.######## +#.#......# +#.######.# +#.....p#.# +########.# +..#t.....# +..######## +message Level 6 : Two? +########### +#.#.....#t# +#p#######.# +#e#.....#.# +###.....#.# +#.#######.# +#..t...e#.# +########### +message Level 6 : Roundabout +############ +#.....#...t# +#.....#....# +#.p...###..# +####...e#..# +#..#....#e.# +#..#....#### +#..###.....# +#....#.....# +#t...#.....# +############ + +message Level 8 : ...Two!? +########## +#.#.....p# +#.######## +#.#......# +#.#......# +#.#......# +#.######## +#t#e....p# +########## +message Game : Complete! \ No newline at end of file diff --git a/Take_Heart_Lass.txt b/Take_Heart_Lass.txt new file mode 100644 index 0000000000000000000000000000000000000000..f742954232ba84637fd168768c45ec535af5a04d --- /dev/null +++ b/Take_Heart_Lass.txt @@ -0,0 +1,327 @@ +title Take Heart Lass +author Kevin Zuhn +homepage www.kevinzuhn.com + +======== +OBJECTS +======== + +Background +LightGreen Green +11111 +11011 +10101 +11011 +11111 + +BackFlowers +Green Purple Yellow +10001 +00100 +01210 +00100 +10001 + +Target +RED LightRed +.0.0. +01010 +01110 +.010. +..0.. + +Wall +Red DarkGreen +00000 +00100 +01010 +00100 +00000 + +DespairWall +DarkBrown DarkBlue +00000 +00100 +01010 +00100 +00000 + +NewDespairWall +DarkRed DarkBlue +00000 +00100 +01010 +00100 +00000 + +Player +Blue LightRed Yellow DarkBlue +.333. +.323. +20002 +.111. +.000. + +OldHope +White Pink +11111 +11011 +10101 +11011 +11111 + +NewHope +White LightRed +11111 +11011 +10101 +11011 +11111 + +Crate +Pink White +.0.0. +01010 +01110 +.010. +..0.. + +OldDespair +Black DarkBlue +01010 +10101 +01010 +10101 +01010 + +AltOldDespair +Black DarkBlue +10101 +01010 +10101 +01010 +10101 + +NewDespair +DarkBlue DarkGray +01010 +10101 +01010 +10101 +01010 + +AltNewDespair +DarkBlue DarkGray +10101 +01010 +10101 +01010 +10101 + +======= +LEGEND +======= + +. = Background +f = BackFlowers +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +X = OldDespair +Z = AltOldDespair +H = OldHope + +Despair = OldDespair or NewDespair or AltOldDespair or AltNewDespair +Hope = OldHope or NewHope +Blocker = Despair or Crate or Target or Wall or Player or DespairWall or NewDespairWall or Hope +HopeBlocker = Crate or Target or Wall or DespairWall or NewDespairWall or Hope + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, BackFlowers, Hope +Player, Wall, Crate, Despair, NewDespair, DespairWall, NewDespairWall + +====== +RULES +====== + +[NewDespair] -> [OldDespair] +[AltNewDespair] -> [AltOldDespair] +[NewDespairWall] -> [DespairWall] +[NewHope] -> [OldHope] +late [OldDespair | No Blocker] -> [OldDespair | AltNewDespair] +late [AltOldDespair | No Blocker] -> [AltOldDespair | NewDespair] +late [OldDespair | Wall] -> [OldDespair | NewDespairWall] +late [DespairWall | Wall] -> [DespairWall | NewDespairWall] +late [OldHope | No HopeBlocker] -> [ OldHope | NewHope] + +[> Player | Crate] -> [> Player | > Crate] +[> Crate | Blocker] -> [ Crate | Blocker ] + +late [Target | Despair] -> [ Target | ] +late [Despair Target] -> [Target] +late [Crate | Despair] -> [ Crate | ] +late [Hope Despair] -> [Hope] +late [Hope | DespairWall] -> [Hope | Wall] +late [Hope | NewDespairWall] -> [Hope | Wall] + +============== +WINCONDITIONS +============== + +Some Player on Target + +======= +LEVELS +======= + +message You have love in your heart, Lass. + +###### +#...x# +#.ff.# +#.ff.# +#o..P# +###### + +message So your heart can weather Despair. + +######### +#x.f...f# +#.#.....# +#.p.f#..# +#.#..#f.# +#xzf...o# +######### + +message And you've others who love you. + +######### +#x......# +#...#...# +#p..*..## +#...#...# +#x.....o# +######### + +message The war can't last forever, Lass. + +######## +#.#zx#p# +#....*.# +#......# +#o#*.#.# +######## + +message Think of the time we shared. + +########### +#.........# +#.*#.o.#### +#..*###...# +#.......*.# +#......#..# +####...#### +#x.......p# +########### + +message Then bottle your grief up tight. + +########### +#o........# +####.##.#.# +#.....*.#.# +#.#.###.#.# +#.#....*..# +#.#*.#.##.# +#x#...p#z.# +########### + +message I wish I could be there, Lass. + +########### +#...o...zx# +#.#.....#z# +#...#.#...# +#.........# +#..**.**..# +#z........# +#xz......p# +########### + +message You're loved. You'll find a way. + +########### +#....o....# +#..#####..# +#.#.....#.# +#...*p*...# +#....*....# +#...###...# +#x.......x# +########### + +message There is always Hope, Lass. + +########### +#........H# +#.......p.# +#x........# +#zx.......# +#xzx......# +#zxzx.....# +#ozxzx....# +########### + +message It may waver, but it stays lit. + +########### +#....p....# +###.#*#.### +#x.......x# +###.*.*.### +#HH*.....x# +###.#.#.### +#x.......o# +########### + +message Temper your hope with wisdom. + +############ +#......zxzx# +#.##.##.#### +#......*...# +#.*p.#.#.#o# +#...*.*.*#.# +####.###...# +#H.........# +############ + +message Save no Despair for me, Lass. + +################## +#..*.#H#o........# +#...*..#######.#.# +#.##.#########.#*# +#.#.....*....#.#.# +#H#...#.p..#z.*H*# +###...#.#*##...#.# +#...##z.....#*.xz# +#.*.......*...xzx# +#x...#.*....#xzxz# +################## + +message For I have hope as well. +message Take Heart, Lass. Goodbye. \ No newline at end of file diff --git a/Teh_Interwebs.txt b/Teh_Interwebs.txt new file mode 100644 index 0000000000000000000000000000000000000000..b798e3e1a5aa8445d6e0e92ed99b79701f02e14c --- /dev/null +++ b/Teh_Interwebs.txt @@ -0,0 +1,179 @@ +title Teh Interwebs +author Sean Kelloff and Karl Prinz +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +blue + +background2 +Blue white +00000 +00100 +00100 +00100 +00000 + +background3 +blue white +00000 +01110 +01010 +01110 +00000 + + +Target +Blue Red Green Yellow +.111. +21133 +22033 +22233 +.233. + +Wall +darkblue + +Dead +White +00000 +.0.0. +..0.. +.0.0. +00000 + + +PlayerLive +White +000.. +00... +0.0.. +...0. +..... + +Enemy +lightblue +.000. +0...0 +00000 +0.... +.000. + +======= +LEGEND +======= +. = Background +# = Wall +P = PlayerLive +O = Target +i = Enemy +D = Dead +g = background2 +l = background3 +Player = PlayerLive or Dead + +======= +SOUNDS +======= +Player 61670104 + +================ +COLLISIONLAYERS +================ + +Background +background2, background3 +Target, +Player, Wall, Dead, Enemy + +====== +RULES +====== +[ > Player | Enemy ] -> [ Player | Enemy ] ++ late [ Enemy | Player ] -> [ Enemy | Dead ] +[ Enemy |...| Player ] -> [ > Enemy |...| Player ] +[ Dead ] -> Restart +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +Message click on Chrome before Internet Explorer lags your computer! + +######## +#P.....# +#......# +#.....O# +######## + +Message Time to check Facebook + +############## +#............# +#............# +#.P..iO......# +#............# +#............# +############## + +Message This lag is !@#$%^& annoying!!!! + +################ +#..............# +#.....#P#......# +#.....#.#......# +#i.....O......i# +#.....#i#......# +#..............# +################ + +Message OH NO I NEED TUMBLR!!! + +################## +#i........i......# +#.###........###.# +#.#...i........#.# +#...#.#.O........# +#.#.#...i......#.# +#.###...####.###.# +#P..............i# +#................# +#................# +################## + +Message This is insanity! NO THIS IS SPARTAAA!!!! + +####################### +#...........i.........# +#.i................P..# +#.i............#####..# +#########.#####....#..# +#.........#........#..# +#.....##.##........#..# +#......i.i....#...##..# +#....i....O...i.i.i..i# +####################### + +Message This is the end for you my friend. + +############################### +#P#..i..i...i.................# +#......i#..#..#.##########....# +###.#...#..#..#...............# +#...#....#.#...#..............# +#...####.###...#..............# +#....#.........#..............# +#.........i#...#..............# +##i###..##....i.############### +#...i..........i#lggllllglgglg# +#..######......i#glgggllglllgg# +#.............iO#gggllglgllgll# +############################### \ No newline at end of file diff --git a/Tele.txt b/Tele.txt new file mode 100644 index 0000000000000000000000000000000000000000..97dfcbc1b0dabd042d1f17f33a37d0951c61eef2 --- /dev/null +++ b/Tele.txt @@ -0,0 +1,120 @@ +title Tele +author Pichusuperlover +homepage www.puzzlescript.net +noaction + +======== +OBJECTS +======== + +Background +white + + +Wall +brown + +Player +blue + +Teleport +purple + +TempTele +purple + +Goal +green + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +T = Teleport +G = Goal + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Teleport, TempTele, Goal +Player, Wall + +====== +RULES +====== + +late [ Teleport Player ] [ Teleport no Player ] -> [ TempTele ] [ TempTele Player ] +late [ TempTele Player ] [ Teleport no Player ] -> [ TempTele Player ] [ TempTele Player ] +late [ TempTele Player ] [ Teleport Player ] -> [ TempTele Player ] [ TempTele ] +late [ TempTele ] -> [ Teleport ] + +============== +WINCONDITIONS +============== + +All Teleport on Player +All Goal on player + +======= +LEVELS +======= + +######### +#.......# +#.......# +#.P...T.# +#.......# +#.......# +######### + +######### +#...#...# +#.P.#...# +#...#...# +#.P.#...# +#...#...# +#.T.#.T.# +#...#...# +######### + +################## +#....#.....#.....# +#.T..#P.T..#..T..# +#....#.....#.....# +################## + +######### +#.PP..#.# +#.G...G.# +#.......# +######### + +########## +#........# +#P.TTTG..# +#........# +########## + +############ +#.TT#GGGGGG# +#PT........# +#...#......# +############ + +######## +#.GGGG.# +#.GGGG.# +#......# +#..TT..# +#..TT..# +#P.....# +######## \ No newline at end of file diff --git a/Telefrag.txt b/Telefrag.txt new file mode 100644 index 0000000000000000000000000000000000000000..9881075465807bad8fbaae0de1d3f924ac9370b7 --- /dev/null +++ b/Telefrag.txt @@ -0,0 +1,432 @@ +(version 1.0) +title Telefrag +author CHz +homepage quiteajolt.com + +again_interval 0.5 +norepeat_action +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +#DDDDDD + +Wall +#7F552C + +Goal +Yellow + +Pit +Black + + +PlayerUp +Black Orange +.0.0. +.000. +.111. +01110 +01110 + +PlayerRight +Black Orange +00... +11100 +1110. +11100 +00... + +PlayerDown +Black Orange +01110 +01110 +.111. +.000. +.0.0. + +PlayerLeft +Black Orange +...00 +00111 +.0111 +00111 +...00 + + +Speck +White +..... +..... +..0.. +..... +..... + +SpeckMessageA +Transparent + +SpeckMessageB +Transparent + + +Block1 +#AA0000 #FF0000 #FFFFFF +00000 +01110 +02220 +01110 +00000 + +Floor1 +#FF0000 #FFFFFF +..... +.000. +.111. +.000. +..... + +FilledPit1 +#550000 #880000 #888888 +00000 +01110 +02220 +01110 +00000 + +Block2 +#00AA00 #00FF00 #FFFFFF +00000 +01210 +01210 +01210 +00000 + +Floor2 +#00FF00 #FFFFFF +..... +.010. +.010. +.010. +..... + +FilledPit2 +#005500 #008800 #888888 +00000 +01210 +01210 +01210 +00000 + + +TerminalPlaceholder +Red + +Terminal1 +#555555 Black #003300 +00000 +02210 +01110 +01220 +00000 + +Terminal2 +#555555 Black #003300 +00000 +02210 +01110 +02120 +00000 + +Terminal3 +#555555 Black #003300 +00000 +02120 +01110 +01220 +00000 + +Terminal4 +#555555 Black #003300 +00000 +02120 +01110 +02210 +00000 + +Terminal5 +#555555 Black #003300 +00000 +01220 +01110 +02210 +00000 + +Terminal6 +#555555 Black #003300 +00000 +01220 +01110 +02120 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +G = Goal + +↑ = PlayerUp +→ = PlayerRight +↓ = PlayerDown +← = PlayerLeft +Player = PlayerUp or PlayerRight or PlayerDown or PlayerLeft + +- = Pit +FilledPit = FilledPit1 or FilledPit2 + +1 = Block1 and Floor1 +2 = Block2 and Floor2 +Block = Block1 or Block2 + +! = TerminalPlaceholder and Floor1 +@ = TerminalPlaceholder and Floor2 +Terminal = Terminal1 or Terminal2 or Terminal3 or Terminal4 or Terminal5 or Terminal6 + +A = Pit and SpeckMessageA +B = Pit and SpeckMessageB + + +======= +SOUNDS +======= + +sfx0 17530908 (reset blocks) +sfx1 26439904 (same as Player CantMove, manually invoked for pits) + +Player CantMove 26439904 + +Block Move 18126307 +FilledPit Create 31528704 +Speck Create 16467901 + +ShowMessage 40724506 +StartLevel 47176108 +EndLevel 74636303 + +(80606908) + +================ +COLLISIONLAYERS +================ + +Background +Floor1, Floor2, Pit, FilledPit, Goal +Player, Wall, Block, Terminal, Speck +TerminalPlaceholder +SpeckMessageA, SpeckMessageB + + +====== +RULES +====== + +(=============== + USING TERMINALS + ===============) + +(Erase all blocks of the given type that aren't on a starting floors, including ones that are filling pits.) +[ACTION Player | Terminal Floor1] [Block1 no Floor1] -> [ACTION Player | Terminal Floor1] [ ] +[ACTION Player | Terminal Floor1] [FilledPit1] -> [ACTION Player | Terminal Floor1] [Pit] +(Fill in all starting floors that DON'T have the proper blocks on them with blocks. This check prevents the sound effect from playing if a terminal doesn't actually do anything.) +[ACTION Player | Terminal Floor1] [Floor1 no Block1 no Terminal] -> [ACTION Player | TerminalPlaceholder Terminal Floor1] [Block1 Floor1] sfx0 + +(Repeat for the other block type. Copy-pasting, yay.) +[ACTION Player | Terminal Floor2] [Block2 no Floor2] -> [ACTION Player | Terminal Floor2] [ ] +[ACTION Player | Terminal Floor2] [FilledPit2] -> [ACTION Player | Terminal Floor2] [Pit] +[ACTION Player | Terminal Floor2] [Floor2 no Block2 no Terminal] -> [ACTION Player | TerminalPlaceholder Terminal Floor2] [Block2 Floor2] sfx0 + + +(=============== + PLAYER MOVEMENT + ===============) + +UP [> Player] -> [> PlayerUp] +RIGHT [> Player] -> [> PlayerRight] +DOWN [> Player] -> [> PlayerDown] +LEFT [> Player] -> [> PlayerLeft] + +(Pits are on a different collision layer for reasons, so manually block player movement into them.) +[> Player | Pit] -> [Player | Pit] sfx1 + + +(============== + BLOCK MOVEMENT + ==============) + +[> Player | Block] -> [> Player | > Block] +late [Block1 Pit] -> [FilledPit1] +late [Block2 Pit] -> [FilledPit2] + + +(====================== + TERMINAL RANDOMIZATION + ======================) + +(When the player hits a terminal, change the screen to something different than it's already showing.) +[TerminalPlaceholder Terminal1] -> [random Terminal2 random Terminal3 random Terminal4 random Terminal5 random Terminal6] +[TerminalPlaceholder Terminal2] -> [random Terminal1 random Terminal3 random Terminal4 random Terminal5 random Terminal6] +[TerminalPlaceholder Terminal3] -> [random Terminal1 random Terminal2 random Terminal4 random Terminal5 random Terminal6] +[TerminalPlaceholder Terminal4] -> [random Terminal1 random Terminal2 random Terminal3 random Terminal5 random Terminal6] +[TerminalPlaceholder Terminal5] -> [random Terminal1 random Terminal2 random Terminal3 random Terminal4 random Terminal6] +[TerminalPlaceholder Terminal6] -> [random Terminal1 random Terminal2 random Terminal3 random Terminal4 random Terminal5] + +(On level start, just pick a random screen with no restrictions.) +[TerminalPlaceholder] -> [random Terminal1 random Terminal2 random Terminal3 random Terminal4 random Terminal5 random Terminal6] + + +(================= + DEATH, APPARENTLY + =================) + +(You died. How did you even die? You did this on purpose, didn't you.) +[Speck] [SpeckMessageA] -> [Speck] [] message Okay, well, that's the easy place to die. Don't get too proud about having flung yourself into a pit. +[Speck] [SpeckMessageB] -> [Speck] [] message Okay, I'm legitimately impressed you died there. Now quit clowning around and rewind time already. +late [Player Pit] -> [Speck Pit] again + + +============== +WINCONDITIONS +============== + +some Player on Goal + + +======= +LEVELS +======= + +message Hey, use that forklift to clear a path through these blocks to the back so we can unload the trucks. +message If you mess up, drive up next to a gray terminal and hit [X] to reset the blocks to their original positions. +message Each terminal only works on one color, so you'll have to hit both to reset everything. +message It's inconvenient, I know, but the mark 2 terminals are still in the truck. + +(min. # of resets: 2) +(If you beat any of these scores, let me know!) +1!#### +..1.2G +→.1.2G +..1.2G +2@#### + +message That's the ticket. +message Hit [Z] to undo the last move, and hit [R] if you get extra stuck and want to reset everything from the beginning, including yourself. + +(2) +1!#@2 +#.↓.# +#1.2# +#.1.# +#2.1# +#.2.# +#1.2# +G...G + +(2) +G.2.#..## +.222.1.## +#.2.111## +.1.#.1.## +111.2..## +.1.222.!1 +..#.2.←@2 + +(3) +####G#### +.2.121.2. +.2..2..2. +.2222222. +!...↑...@ +1#######2 + +message Uh, and the extra flooring's all in the other truck. Sorry about that. + +(2) +####1!#@2#### +G----.↓.----G +G----.1.----G +G----121----G +G----.1.----G + + +(3) +#######1#### +GA-....!.... +G--...---... +G--...-2-... +G--.1←-1-... +G--...-2-... +G--...---... +G--....@.... +#######2#### + +(4) +1---------- +!.1.2-----G +#→1.2-----G +@.1.2-----G +2---------- + +(3) +GGGGGGGGGGGGGGGGGGG +GB----------------G +G-----------------G +G-----------------G +G-----------------G +G----1!-----@2----G +G----!.......@----G +G-----.-----.-----G +G-----.-121-.-----G +G-----.-2↑2-.-----G +G-----.-121-.-----G +G-----.-----.-----G +G----@.......!----G +G----2@-----!1----G +G-----------------G +G-----------------G +G-----------------G +G-----------------G +GGGGGGGGGGGGGGGGGGG + +message Great. After my lunch break, we can work on unloading everything. +message END +message This game is dedicated to all the PuzzleScripters out there who've had to fix a layer overwrite bug in their game logic. :] +message Special shoutouts to PUZZLETALE by Connorses, which directly inspired this in two ways. + + +( + +Outtake puzzle that I found really hard to cut. I like it because it *strictly* requires you to do something that none of the other puzzles do (although it does nicen up a couple of solutions). However, aesthetically it clashes really hard with the others, which are all geometric/symmetric. + +The puzzles that I write tend to "look" like puzzles; typically I design them around an idea or maneuver I want the player to perform, and so they end up having noticeably asymmetric regions to the player can certain ways, or blocks/pits in inconvenient places obviously to complicate things, and so on. + +As an experiment, my design philosophy for this game was to try to get away from that: I didn't want the puzzles to look like they were clearly designed with a solution in mind. I don't think I was entirely successful in that goal (particularly #6), but I'm generally satisfied that the feel of this game is a little different from the stuff I usually make. + +This outtake puzzle is very much in my usual vein of puzzle design, so it doesn't fit with the rest. + +Is anyone even reading this? :J + +(2) +-----..... +G---..#-.. +G---←21-1. +G---..@-.. +G---!12-.. + +) diff --git a/Tempting_Fate.txt b/Tempting_Fate.txt new file mode 100644 index 0000000000000000000000000000000000000000..b02c7ade23dbcf9a80a8cec4d2e7d2da1b6a3f2d --- /dev/null +++ b/Tempting_Fate.txt @@ -0,0 +1,152 @@ +title Tempting Fate +author arrogantgamer & edderiofer +homepage www.puzzlescript.net +norepeat_action + +======== +OBJECTS +======== + +Background +lightgreen + +water +lightblue + +player +red + +tree +green + +stump +LIGHTBROWN + +LogH +brown +..... +00000 +00000 +00000 +..... + +LogV +brown +.000. +.000. +.000. +.000. +.000. + +BridgeH +brown lightblue +11111 +00000 +00000 +00000 +11111 + +BridgeV +brown lightblue +10001 +10001 +10001 +10001 +10001 + +stone +grey + + +Momentum +TRANSPARENT + + +======= +LEGEND +======= + +. = Background +P = Player +~ = water +T = tree +s = stone + +Log = LogV or LogH +Bridge = BridgeV or BridgeH +Obstacle = Log or Tree or Stone + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Water +Stump, Bridge, Stone +Player, Tree, Log +Momentum + +====== +RULES +====== + +[ > player | water ] -> [ player | water ] + +vertical [ > player | logV ] -> [ > player | > logV ] +horizontal [ > player | logH ] -> [ > player | > logH ] + +( rolling: this could be cleaned up ) +vertical [ > player | logH ] -> [ player Momentum | logH ] +horizontal [ > player | logV ] -> [ player Momentum| logV ] + +( roll logs horizontally ) +horizontal [ Momentum | logV | no Obstacle no Water ] -> [ no Momentum | Momentum | logV ] +horizontal [ Momentum | logV | Obstacle ] -> [ no Momentum | logV | Obstacle ] +horizontal [ Momentum | logV | Water ] -> [ no Momentum | no logV | logV Water ] + +( roll logs horizontally ) +vertical [ Momentum | logH | no Obstacle no Water ] -> [ no Momentum | Momentum | logH ] +vertical [ Momentum | logH | Obstacle ] -> [ no Momentum | logH | Obstacle ] +vertical [ Momentum | logH | Water ] -> [ no Momentum | no logH | logH Water ] + +late [ water logV ] -> [ bridgeV ] +late [ water logH ] -> [ bridgeH ] + +vertical [action player | tree | ] -> [player | stump | LogV ] +horizontal [action player | tree | ] -> [player | stump | LogH ] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~..~~~~~~~~~ +~~~~~~~~~~~~~~~~....~~~~~~~~ +~~~~~~~~~~~~~~~~..PT.~~~~~~~ +~~~~~~~~~~~~~~~~~....~~~~~~~ +~~~~~..~~~~~~~~~~~T~~~~~~~~~ +~~......~~~~~~~~~~~~~~~~~~~~ +~...s...~~~~~~~~~..~~~~~~~~~ +~.T..~..~~~~~~~~~...~~~~~~~~ +~~..~~~~~~~~~~~~~~.s~..~~~~~ +~~~~~~~.~~~~~~~~~.T....~~~~~ +~~~~~~.....~~~~~~.....~~~~~~ +~~~~~~..s...~~~~~~~..~..~~~~ +~~~~~~~...T..~~~~~~~~~..T.~~ +~~~~~~~~~...~~~...~~~~....~~ +~~~~~~~~~~~~~~.....~~.s...~~ +~~~~~~~~~~..~~..T..~.....~~~ +~~~~~~~~~..........~...s.~~~ +~~~~~~~~~..........~~...~~~~ +~~~~~~~~~~.....s..~~~~~~~~~~ +~~~~~~~~~~~s....~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \ No newline at end of file diff --git a/The_Adventure_of_Puzzler.txt b/The_Adventure_of_Puzzler.txt new file mode 100644 index 0000000000000000000000000000000000000000..a67227f7291af175da1c7460bda078220b812615 --- /dev/null +++ b/The_Adventure_of_Puzzler.txt @@ -0,0 +1,1905 @@ +title The Adventure of Puzzler +author Mathew Diaz +homepage www.puzzlescript.net +flickscreen 15x9 +======== +OBJECTS +======== + +Background +GREEN lightgreen yellow pink +12101 +01111 +10121 +21011 +01210 + +Background2 +GREEN lightgreen yellow pink +12101 +01212 +10111 +21311 +01210 + +Panel +DarkBlue red +10001 +00000 +00000 +00000 +10001 + +RightPanel +Blue +00000 +00000 +00000 +00000 +00000 + +LeftPanel +Red +00000 +00000 +00000 +00000 +00000 + +DirectionBlock +gray +00000 +0...0 +0...0 +0...0 +00000 + +Wall +#9B724F #C18D62 #77573D +21001 +10201 +10110 +21001 +12212 + +EnemyWall +#9B724F #C18D62 #77573D +21001 +10201 +10110 +21001 +12212 + +Player +#84B3FF brown darkbrown orange darkgreen #6B92FF +.000. +.333. +00055 +20552 +.2.2. + + + +Target +white red lightred +.111. +10001 +10101 +10001 +.111. + +TargetLocked +darkgray darkred lightred +.111. +10001 +10101 +10001 +.111. + +InventorySlot +Black +00000 +0...0 +0.0.0 +0...0 +00000 + +InventorySlotBomb +Black +00000 +0...0 +0.0.0 +0...0 +00000 + +InventorySlotBow +Black +00000 +0...0 +0.0.0 +0...0 +00000 + +ItemPedestal +darkgray gray +00011 +.001. +.011. +.011. +.011. + +Bomb +blue gray red #1848CC +...12 +..1.. +.003. +00033 +.033. + +Bombstage1 +blue gray red #1848CC +...12 +..1.. +.003. +00033 +.033. + + +Bombstage2 +blue gray red #1848CC yellow +...4. +..2.. +.003. +00033 +.033. + +Bombstage3 +red gray red #A5212E yellow +..... +..4.. +.003. +00033 +.033. + +Bombstage4 +red gray red #A5212E yellow +..... +..4.. +.003. +00033 +.033. + + +BombPickup +blue gray red #1848CC +...1. +..1.. +.003. +00033 +.033. + +Explosion +red yellow orange +..0.. +10101 +01210 +10101 +..0.. + +Explosion2 +red yellow orange +..0.. +10101 +01210 +10101 +..0.. + +Bow +orange gray #B54226 +11.22 +102.1 +.20.1 +.2.0. +.21.0 + +RightArrow +orange gray +..... +...1. +00001 +...1. +..... + +LeftArrow +orange gray +..... +.1... +10000 +.1... +..... + +ShadowLeftArrow +black white +..... +.1... +10000 +.1... +..... + +ShadowRightArrow +black white +..... +...1. +00001 +...1. +..... + +Water +blue +00000 +00000 +00000 +00000 +00000 + +EnemyWater +#305DFF #5E99FF +10010 +01001 +10100 +01010 +00101 + +Ice +lightblue white +00001 +00010 +00100 +01000 +10000 + +Crack +darkblue lightblue white +.0... +..000 +0000. +.000. +.0..0 + +Crate +Orange brown darkbrown +20002 +02120 +01210 +02120 +20002 + + +StoneBlock3 +#1E1E1E black #333333 +.111. +11002 +10002 +10022 +.222. + +StoneBlock2 + darkgreen darkblue darkgray +.111. +11002 +10002 +10022 +.222. + +StoneBlock +darkgray darkgreen gray +.111. +11002 +10002 +10022 +.222. + +StoneBlockMoved +#9B7175 #774C51 #A58186 +.111. +11002 +10002 +10022 +.222. + +BreakableStone +#993F21 #B75638 darkgreen +.112. +.1200 +12212 +20021 +00101 + +BreakableFloor +#D8A365 #C4935C #E0B98F +20112 +02202 +22110 +01201 +20201 + + +Door +browndarkgreen lightbrown black +.111. +10001 +10001 +10001 +11111 + +DoorArrow +darkgray darkgreen red black +.111. +10001 +10201 +10001 +11111 + +Health +Red +..... +.0.0. +.000. +..0.. +..... + +HealthRemover +Black +..... +..0.. +..0.. +..0.. +..... + +Healthless +Black +..... +.000. +..... +..... +..... + +Temp +Black +..... +..... +..... +..... +..... + + +SwordUp +lightgray brown white +..2.. +.202. +.202. +.111. +..1.. + +SwordRight +lightgray brown white +..... +.122. +11002 +.122. +..... + +SwordLeft +lightgray brown white +..... +.221. +20011 +.221. +..... + +SwordDown +lightgray brown white +..1.. +.111. +.202. +.202. +..2.. + +Enemy +darkred Red black lightred +.000. +03110 +02120 +01100 +.000. + +EnemyEye +Red white blue black darkred +.111. +12321 +12321 +01110 +40004 + +EnemyArmorUp +#788A96 darkbrown #A0B1BC #87959E +.332. +.332. +00022 +10221 +.1.1. +EnemyArmorLeft +#788A96 darkbrown #A0B1BC #87959E +.332. +.332. +00022 +10221 +.1.1. +EnemyArmorRight +#788A96 darkbrown #A0B1BC #87959E +.332. +.332. +00022 +10221 +.1.1. +EnemyArmorDown +#788A96 darkbrown #A0B1BC #87959E +.332. +.332. +00022 +10221 +.1.1. + +EnemySpikeUp +black white gray +..1.. +..0.. +10101 +..0.. +..1.. +EnemySpikeLeft +black white gray +..1.. +..0.. +10101 +..0.. +..1.. + +EnemySpikeRight +black white gray +..1.. +..0.. +10101 +..0.. +..1.. +EnemySpikeDown +black white gray +..1.. +..0.. +10101 +..0.. +..1.. + +EnemyShadow +darkgreen brown darkbrown black darkgreen darkbrown +.000. +.333. +00055 +30553 +.3.3. + +EnemyWizard +darkbrown Black brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardMoveLeft +darkbrown white brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardMoveRight +darkbrown white brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardIdle +darkbrown lightblue brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardIdle2 +darkbrown blue brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardIdle3 +darkbrown darkblue brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardIdle4 +darkbrown darkgreen brown +.000. +.010. +00000 +02120 +.000. + +EnemyWizardRecharged +darkbrown Black brown +.000. +.010. +00000 +02120 +.000. + +FireballLeft +red orange yellow +..... +.020. +02120 +.020. +..... + +FireballRight +red orange yellow +..... +.020. +02120 +.020. +..... + +PlayerFireballRight +blue orange lightblue +..... +.020. +02020 +.020. +..... + +PlayerFireballLeft +blue orange lightblue +..... +.020. +02020 +.020. +..... + + +======= +LEGEND +======= +Sword = SwordUp and SwordRight and SwordLeft and SwordDown +0 = BombPickup +1 = Bow +[ = DirectionBlock and LeftPanel +] = RightPanel +. = Background +# = Wall and EnemyWall +* = Crate +A = ItemPedestal +B = InventorySlot and Wall and EnemyWall +C = EnemyShadow +D = Door +E = Enemy +F = StoneBlock2 +G = Background2 +H = Health and Wall and EnemyWall +I = Ice +J = DoorArrow +K = BreakableStone +L = BreakableFloor +M = StoneBlock3 +O = Panel +P = Player +Q = EnemyArmorLeft +R = EnemyEye +S = StoneBlock +T = target +U = BreakableStone and BreakableFloor +W = Water and EnemyWater +X = HealthRemover and wall and EnemyWall +Y = EnemyWizard +Z = Health and Healthless and wall and EnemyWall +5 = EnemySpikeLeft +6 = EnemySpikeRight +7 = EnemySpikeDown +8 = EnemySpikeUp + + +======= +SOUNDS +======= + +Player MOVE 34014107 + +sfx0 93106303 (Item Use) + +sfx1 60979106 (Dink) + +sfx2 26278107 (Push) + +sfx3 42408904 (Hurt) + +sfx4 44807509 (Kill Enemy) + +sfx5 6543105 (Shadow Dodge) + +sfx6 88334109 (Wizard Dodge) + +sfx7 57075708 (Reflect) + +sfx8 46749301 (magic) + +sfx9 22908908 (Teleport) + +sfx10 48897302 (Explosion) + +================ +COLLISIONLAYERS +================ + +Background +Background2 +Ice +BreakableFloor +Panel +RightPanel +LeftPanel +Explosion, Explosion2 +ItemPedestal +Player, Wall, Door, Water, DirectionBlock, Crate, StoneBlock, StoneBlockMoved, BreakableStone, StoneBlock2, DoorArrow, StoneBlock3 +ShadowLeftArrow +ShadowRightArrow +Enemy, EnemyWall, EnemyWater, EnemyEye, Crack, EnemyArmorUp, EnemyArmorDown, EnemyArmorRight, EnemyArmorLeft, EnemySpikeDown, EnemySpikeRight, EnemySpikeUp, EnemySpikeLeft, EnemyShadow, EnemyWizard, EnemyWizardMoveRight, EnemyWizardMoveLeft, EnemyWizardRecharged EnemyWizardIdle, EnemyWizardIdle2, EnemyWizardIdle3, EnemyWizardIdle4 +FireballLeft +FireballRight +PlayerFireballLeft +PlayerFireballRight +Temp +Bomb, Bombstage2, Bombstage3, Bombstage4, Bombstage1 +Target, TargetLocked +RightArrow +LeftArrow +Healthless +Health +HealthRemover +InventorySlot +InventorySlotBomb +InventorySlotBow +Bow +BombPickup +SwordUp +SwordRight +SwordLeft +SwordDown + +====== +RULES +====== + +( +ATTACK +) + +(Player's Attack) +Up [action Player | Enemy] -> [Player | SwordUp] sfx4 +Right [action Player | Enemy] -> [Player | SwordRight] sfx4 +Left [action Player | Enemy]-> [Player | Swordleft] sfx4 +Down [action Player | Enemy]-> [Player | SwordDown] sfx4 + +(Attack on Fireballs) + +Right [action Player | FireballLeft] [FireballLeft]-> [Player | PlayerFireballRight] [SwordRight] sfx7 +Left [action Player | FireballLeft] [FireballLeft]-> [Player | PlayerFireballRight] [Swordleft] sfx7 + +Right [action Player | FireballRight] [FireballRight]-> [Player | PlayerFireballLeft] [SwordRight] sfx7 +Left [action Player | FireballRight] [FireballRight]-> [Player | PlayerFireballLeft] [Swordleft] sfx7 + +(Attack on Wizard) +Up [action Player | EnemyWizard] [EnemyWizard]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizard] [EnemyWizard]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizard] [EnemyWizard]-> [Player |EnemyWizard ] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizard] [EnemyWizard]-> [Player |EnemyWizard ] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardMoveLeft] [EnemyWizardMoveLeft]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardMoveLeft] [EnemyWizardMoveLeft]-> [Player | EnemyWizard] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardMoveLeft] [EnemyWizardMoveLeft]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardMoveLeft] [EnemyWizardMoveLeft]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardMoveRight] [EnemyWizardMoveRight]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardMoveRight] [EnemyWizardMoveRight]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardMoveRight] [EnemyWizardMoveRight]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardMoveRight] [EnemyWizardMoveRight]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardIdle] [EnemyWizardIdle]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardIdle] [EnemyWizardIdle]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardIdle] [EnemyWizardIdle]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardIdle] [EnemyWizardIdle]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardIdle2] [EnemyWizardIdle2]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardIdle2] [EnemyWizardIdle2]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardIdle2] [EnemyWizardIdle2]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardIdle2] [EnemyWizardIdle2]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardIdle3] [EnemyWizardIdle3]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardIdle3] [EnemyWizardIdle3]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardIdle3] [EnemyWizardIdle3]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardIdle3] [EnemyWizardIdle3]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardIdle4] [EnemyWizardIdle4]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardIdle4] [EnemyWizardIdle4]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardIdle4] [EnemyWizardIdle4]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardIdle4] [EnemyWizardIdle4]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +Up [action Player | EnemyWizardRecharged] [EnemyWizardRecharged]-> [Player | EnemyWizard] [EnemyWizard SwordUp] sfx6 +Right [action Player | EnemyWizardRecharged] [EnemyWizardRecharged]-> [Player |EnemyWizard ] [EnemyWizard SwordRight] sfx6 +Left [action Player | EnemyWizardRecharged] [EnemyWizardRecharged]-> [Player | EnemyWizard] [EnemyWizard Swordleft] sfx6 +Down [action Player | EnemyWizardRecharged] [EnemyWizardRecharged]-> [Player | EnemyWizard] [EnemyWizard SwordDown] sfx6 + +[PlayerFireballRight EnemyWizard] -> [] sfx6 +[PlayerFireballRight EnemyWizardRecharged] -> [] sfx6 +[PlayerFireballRight EnemyWizardIdle] -> [] sfx6 +[PlayerFireballRight EnemyWizardIdle2] -> [] sfx6 +[PlayerFireballRight EnemyWizardIdle3] -> [] sfx6 +[PlayerFireballRight EnemyWizardIdle4] -> [] sfx6 +[PlayerFireballRight EnemyWizardMoveLeft] -> [] sfx6 +[PlayerFireballRight EnemyWizardMoveRight] -> [] sfx6 + +[PlayerFireballLeft EnemyWizard] -> [] sfx6 +[PlayerFireballLeft EnemyWizardRecharged] -> [] sfx6 +[PlayerFireballLeft EnemyWizardIdle] -> [] sfx6 +[PlayerFireballLeft EnemyWizardIdle2] -> [] sfx6 +[PlayerFireballLeft EnemyWizardIdle3] -> [] sfx6 +[PlayerFireballLeft EnemyWizardIdle4] -> [] sfx6 +[PlayerFireballLeft EnemyWizardMoveLeft] -> [] sfx6 +[PlayerFireballLeft EnemyWizardMoveRight] -> [] sfx6 + + +(Attack on Armor) +(Up) +Up [action Player | EnemyArmorUp]-> [Player | SwordUp] sfx4 +Right [action Player | EnemyArmorUp]-> [Player | SwordRight]sfx4 +Left [action Player | EnemyArmorUp] -> [Player | Swordleft] sfx4 +Down [action Player | EnemyArmorUp] -> [Player | SwordDown] sfx4 +(Down) +Up [action Player | EnemyArmorDown]-> [Player | SwordUp] sfx4 +Right [action Player | EnemyArmorDown]-> [Player | SwordRight] sfx4 +Left [action Player | EnemyArmorDown] -> [Player | Swordleft] sfx4 +Down [action Player | EnemyArmorDown] -> [Player | SwordDown] sfx4 +(Left) +Up [action Player | EnemyArmorLeft] -> [Player | SwordUp] sfx4 +Right [action Player | EnemyArmorLeft] -> [Player | SwordRight] sfx4 +Left [action Player | EnemyArmorLeft] -> [Player | Swordleft] sfx4 +Down [action Player | EnemyArmorLeft] -> [Player | SwordDown] sfx4 +(right) +Up [action Player | EnemyArmorRight]-> [Player | SwordUp] sfx4 +Right [action Player | EnemyArmorRight] -> [Player | SwordRight] sfx4 +Left [action Player | EnemyArmorRight] -> [Player | Swordleft] sfx4 +Down [action Player | EnemyArmorRight] -> [Player | SwordDown] sfx4 + + +(Attack on spike) +(Up) +Up [action Player | EnemySpikeUp]-> [Player | EnemySpikeUp] sfx1 +Right [action Player | EnemySpikeUp]-> [Player | EnemySpikeUp]sfx1 +Left [action Player | EnemySpikeUp] -> [Player | EnemySpikeUp] sfx1 +Down [action Player | EnemySpikeUp] -> [Player | EnemySpikeUp] sfx1 +(Down) +Up [action Player | EnemySpikeDown]-> [Player | EnemySpikeDown] sfx1 +Right [action Player | EnemySpikeDown]-> [Player | EnemySpikeDown] sfx1 +Left [action Player | EnemySpikeDown] -> [Player | EnemySpikeDown] sfx1 +Down [action Player | EnemySpikeDown] -> [Player | EnemySpikeDown] sfx1 +(Left) +Up [action Player |EnemySpikeLeft] -> [Player | EnemySpikeLeft] sfx1 +Right [action Player | EnemySpikeLeft] -> [Player | EnemySpikeLeft] sfx1 +Left [action Player | EnemySpikeLeft] -> [Player | EnemySpikeLeft] sfx1 +Down [action Player | EnemySpikeLeft] -> [Player | EnemySpikeLeft] sfx1 +(right) +Up [action Player | EnemySpikeRight]-> [Player | EnemySpikeRight] sfx1 +Right [action Player | EnemySpikeRight] -> [Player | EnemySpikeRight] sfx1 +Left [action Player | EnemySpikeRight] -> [Player | EnemySpikeRight] sfx1 +Down [action Player | EnemySpikeRight] -> [Player | EnemySpikeRight] sfx1 + +(Attack on Shadow) +Up [action Player | EnemyShadow] [EnemyShadow | ]-> [Player | left EnemyShadow] [EnemyShadow | down SwordUp] sfx5 + +Right [action Player | EnemyShadow] [EnemyShadow | ]-> [Player | up EnemyShadow] [EnemyShadow | left SwordRight] sfx5 + +Left [action Player | EnemyShadow] [EnemyShadow | ]-> [Player | Down EnemyShadow] [ EnemyShadow | right Swordleft] sfx5 + +Down [action Player | EnemyShadow] [EnemyShadow | ]-> [Player | right EnemyShadow] [EnemyShadow | up SwordDown] sfx5 + +[Swordup EnemyShadow] -> [Swordup] sfx4 +[SwordLeft EnemyShadow] -> [SwordLeft] sfx4 +[SwordRight EnemyShadow] -> [SwordRight] sfx4 +[SwordDown EnemyShadow] -> [SwordDown] sfx4 + +(Sword Removes After 1 turn) +[moving player][SwordLeft] -> [moving Player][] +[moving player][SwordRight] -> [moving Player][] +[moving player][SwordUp] -> [moving Player][] +[moving player][SwordDown] -> [moving Player][] +[Player SwordLeft]-> [Player] +[Player SwordRight]-> [Player] +[player SwordUp]-> [Player] +[Player SwordDown]-> [Player] + +( +INVENTORY +) +(Item Pickups) +([Player BombPickup][InventorySlot] -> [Player][InventorySlotBomb BombPickup] + +[Player Bow][InventorySlot] -> [Player][InventorySlotBow Bow] + + + +[Player Bow][InventorySlotBomb BombPickup][Player | no BombPickup] -> [Player][InventorySlotBow bow][Player | BombPickup] + +[Player BombPickup][InventorySlotBow bow][Player | no Bow] -> [Player][InventorySlotbomb BombPickup][Player | Bow]) + +(Item Pickups) +[> Player | BombPickup][InventorySlot] -> [> Player | ][InventorySlotBomb BombPickup] + +[> Player | Bow][InventorySlot] -> [> Player | ][InventorySlotBow Bow] + +(Picks up Bow) +[> Player | Bow][InventorySlotBomb BombPickup][> Player | ] -> [ Player|][InventorySlotBow bow][ Player | BombPickup] + +(Picks up Bomb) +[ > Player | BombPickup][InventorySlotBow bow][> Player | ] -> [> Player |][InventorySlotbomb BombPickup][ Player | Bow] + + + +( +ICE +) + +(Player on Ice) + +[Player Ice] -> [Player Ice Crack] + +(Prevents moving onto crack) +[> Player | Crack] -> [Player | Crack ] + +( +PLAYER FIREBALLS +) +[PlayerFireballRight] -> [Right PlayerFireballRight] + +[PlayerFireballleft] -> [left PlayerFireballleft] + +right [PlayerFireballRight | PlayerFireballRight] -> [|PlayerFireballRight] + +Left [PlayerFireballleft | PlayerFireballLeft] -> [|PlayerFireballleft] + +right [PlayerFireballRight | Wall] -> [|Wall] + +Left [PlayerFireballleft | Wall] -> [|Wall] + + +( +BOMBS +) +(Spawn Bomb right of player) +[action Player no Bomb ] [RightPanel DirectionBlock] [InventorySlotBomb] -> [ Player right bomb][RightPanel DirectionBlock] [InventorySlotBomb] sfx0 + +(Spawn Bomb left of player) +[action Player no Bomb ] [LeftPanel DirectionBlock] [InventorySlotBomb] -> [ Player left bomb][LeftPanel DirectionBlock] [InventorySlotBomb] sfx0 + +[Bombstage3] -> [Bombstage4] + +[Bombstage2] -> [Bombstage3] + +[Bombstage1] -> [Bombstage2] + +[bomb] -> [Bombstage1] + +[Bombstage4 | ] -> [Bombstage4 | Explosion] + +[Bombstage4] -> [ Explosion] sfx10 + +[> Player][Explosion2] -> [> Player][] + +[> Player][Explosion] -> [> Player][Explosion2] + + +late [Explosion2 Enemy] -> [ ] sfx4 + +late [Explosion2 EnemyShadow] -> [] sfx4 + +late [Explosion2 EnemyEye] -> [EnemyEye] sfx1 + + +late [Explosion2 EnemyArmorUp] -> [ EnemyArmorUp ] sfx1 + +late [Explosion2 EnemyArmorDown] -> [ EnemyArmorDown ] sfx1 + +late [Explosion2 EnemyArmorLeft] -> [ EnemyArmorLeft ] sfx1 + +late [Explosion2 EnemyArmorRight] -> [ EnemyArmorRight ] sfx1 + + +late [Explosion2 EnemySpikeUp] -> [ EnemySpikeUp ] sfx1 + +late [Explosion2 EnemySpikeDown] -> [ EnemySpikeDown ] sfx1 + +late [Explosion2 EnemySpikeLeft] -> [ EnemySpikeLeft ] sfx1 + +late [Explosion2 EnemySpikeRight] -> [ EnemySpikeRight ] sfx1 + +late [Explosion2 EnemyWizard] -> [ ] sfx4 + +late [Explosion2 EnemyWizardMoveLeft] -> [ ] sfx4 + +late [Explosion2 EnemyWizardMoveRight] -> [ ] sfx4 + +late [Explosion2 EnemyWizardRecharged] -> [ ] sfx4 + +late [Explosion2 EnemyWizardIdle] -> [ ] sfx4 + +late [Explosion2 EnemyWizardIdle2] -> [ ] sfx4 + +late [Explosion2 BreakableStone] -> [ ] sfx4 + +late [Explosion2 BreakableFloor] -> [Crack BreakableFloor] sfx4 + +late [Bombstage1 Crack] -> [Crack] + + +( +ARROW +) + +(Moves the arrow DirectionBlock) +[right Player] [DirectionBlock] -> [right Player][right DirectionBlock] + +[left Player] [DirectionBlock] -> [left Player][left DirectionBlock] + +(Spawn Right Arrow) +[action Player no rightArrow ] [RightPanel DirectionBlock] [InventorySlotBow] -> [ Player rightArrow][RightPanel DirectionBlock] [InventorySlotBow] sfx0 + +(Spawn Left Arrow) +[action Player no leftArrow ] [LeftPanel DirectionBlock] [InventorySlotBow] -> [ Player leftArrow][LeftPanel DirectionBlock] [InventorySlotBow] sfx0 + +(Spawn ShadowLeftArrow) +late [Player | RightArrow][EnemyShadow ] -> [Player | RightArrow][EnemyShadow ShadowLeftArrow]sfx0 + +(Spawn ShadowRightArrow) +late [Player | LeftArrow][EnemyShadow ] -> [Player | LeftArrow] [EnemyShadow ShadowRightArrow]sfx0 + +(right arrow movement) +[rightArrow] -> [right rightArrow] + +[ShadowrightArrow] -> [right ShadowrightArrow] + +(left arrow movement) +[leftArrow] -> [left LeftArrow] + +[ShadowLeftArrow] -> [left ShadowLeftArrow] + +(Right Arrow Collision) +right[ rightArrow | Wall] -> [ | Wall] sfx1 + +right[ rightArrow | Target][DoorArrow] -> [ | Targetlocked][] sfx1 + +right[ rightArrow | DoorArrow] -> [ | DoorArrow] sfx1 + +right[ rightArrow | BreakableStone] -> [ | BreakableStone] sfx1 + +late [ rightArrow BreakableStone] -> [ BreakableStone] sfx1 + +right [ rightArrow | rightArrow] -> [ | rightArrow] + +right [rightArrow | Enemy] -> [ | ] sfx4 + +late [rightArrow Enemy] -> [ ] sfx4 + +late [rightArrow EnemyShadow] -> [] sfx4 + +right [rightArrow | EnemyEye] -> [ | ] sfx4 + +late [rightArrow EnemyEye] -> [] sfx4 + +right [RightArrow | door] -> [ | Door ] sfx1 + +right [RightArrow | StoneBlock2] -> [ | StoneBlock2 ] sfx1 + +right [RightArrow | StoneBlock] -> [ | StoneBlock ] sfx1 + +right [RightArrow | StoneBlockMoved] -> [ | StoneBlockMoved ] sfx1 + +right [RightArrow | EnemyArmorUp] -> [ | EnemyArmorUp ] sfx1 + +right [RightArrow | EnemyArmorDown] -> [ | EnemyArmorDown ] sfx1 + +right [RightArrow | EnemyArmorLeft] -> [ | EnemyArmorLeft ] sfx1 + +right [RightArrow | EnemyArmorRight] -> [ | EnemyArmorRight ] sfx1 + +right [RightArrow EnemyArmorUp] -> [ EnemyArmorUp ] sfx1 + +right [RightArrow EnemyArmorDown] -> [ EnemyArmorDown ] sfx1 + +right [RightArrow EnemyArmorLeft] -> [ EnemyArmorLeft ] sfx1 + +right [RightArrow EnemyArmorRight] -> [ EnemyArmorRight ] sfx1 + + +right [RightArrow | EnemySpikeUp] -> [ | EnemySpikeUp ] sfx1 + +right [RightArrow | EnemySpikeDown] -> [ | EnemySpikeDown ] sfx1 + +right [RightArrow | EnemySpikeLeft] -> [ | EnemySpikeLeft] sfx1 + +right [RightArrow | EnemySpikeRight] -> [ | EnemySpikeRight] sfx1 + +right [RightArrow EnemySpikeUp] -> [ EnemySpikeUp ] sfx1 + +right [RightArrow EnemySpikeDown] -> [ EnemySpikeDown ] sfx1 + +right [RightArrow EnemySpikeLeft] -> [ EnemySpikeLeft] sfx1 + +right [RightArrow EnemySpikeRight] -> [ EnemySpikeRight] sfx1 + + + +right [RightArrow ShadowLeftArrow] -> [ ] sfx1 + +right [RightArrow | ShadowLeftArrow] -> [ | ] sfx1 + +right [RightArrow | FireballLeft] -> [ | ] sfx1 + +late [RightArrow FireballLeft] -> [ ] sfx1 + +right [RightArrow | EnemyWizard] -> [ | ] sfx4 + +late [RightArrow EnemyWizard] -> [ ] sfx4 + +right [RightArrow | EnemyWizardMoveLeft] -> [ | ] sfx4 + +late [RightArrow EnemyWizardMoveLeft] -> [ ] sfx4 + +right [RightArrow | EnemyWizardMoveRight] -> [ | ] sfx4 + +late [RightArrow EnemyWizardMoveRight] -> [ ] sfx4 + +right [rightArrow | EnemyWizardRecharged] -> [ | ] sfx4 + +late [RightArrow EnemyWizardRecharged] -> [ ] sfx4 + +right [RightArrow | EnemyWizardIdle] -> [ | ] sfx4 + +late [RightArrow EnemyWizardIdle] -> [ ] sfx4 + +right [RightArrow| EnemyWizardIdle2] -> [ | ] sfx4 + +late [RightArrow EnemyWizardIdle2] -> [ ] sfx4 + +right [RightArrow| EnemyWizardIdle3] -> [ | ] sfx4 + +late [RightArrow EnemyWizardIdle3] -> [ ] sfx4 + +right [RightArrow| EnemyWizardIdle4] -> [ | ] sfx4 + +late [RightArrow EnemyWizardIdle4] -> [ ] sfx4 + + +(Left Arrow Collision) +left [ leftArrow | Wall] -> [ | Wall] sfx1 + +left [ leftArrow | leftArrow] -> [ | leftArrow] + +left[ leftArrow | Target][DoorArrow] -> [ | Targetlocked][] sfx1 + +left[ leftArrow | DoorArrow] -> [ | DoorArrow] sfx1 + +left[ leftArrow | BreakableStone] -> [ | BreakableStone] sfx1 + +late[ leftArrow BreakableStone] -> [ BreakableStone] sfx1 + +left [leftArrow Enemy] -> [] sfx4 + +late [leftArrow Enemy] -> [] sfx4 + +late [leftArrow EnemyShadow] -> [] sfx4 + +left [leftArrow | EnemyEye] -> [ | ] sfx4 + +late [leftArrow EnemyEye] -> [] sfx4 + +left [LeftArrow | door] -> [ | Door ] + +Left [LeftArrow | StoneBlock] -> [ | StoneBlock ] sfx1 + +Left [LeftArrow | StoneBlock2] -> [ | StoneBlock2 ] sfx1 + +left [leftArrow | StoneBlockMoved] -> [ | StoneBlockMoved ] sfx1 + +left [leftArrow | EnemyArmorUp] -> [ | EnemyArmorUp ] sfx1 + +left [leftArrow | EnemyArmorDown] -> [ | EnemyArmorDown ] sfx1 + +left [leftArrow | EnemyArmorLeft] -> [ | EnemyArmorLeft ] sfx1 + +left [leftArrow | EnemyArmorRight] -> [ | EnemyArmorRight ] sfx1 + +left [leftArrow EnemyArmorUp] -> [ EnemyArmorUp ] sfx1 + +left [leftArrow EnemyArmorDown] -> [ EnemyArmorDown ] sfx1 + +left [leftArrow EnemyArmorLeft] -> [ EnemyArmorLeft ] sfx1 + +left [leftArrow EnemyArmorRight] -> [ EnemyArmorRight ] sfx1 + + +Left [LeftArrow | EnemySpikeUp] -> [ | EnemySpikeUp ] sfx1 + +Left [LeftArrow | EnemySpikeDown] -> [ | EnemySpikeDown ] sfx1 + +Left [LeftArrow | EnemySpikeLeft] -> [ | EnemySpikeLeft] sfx1 + +Left[LeftArrow | EnemySpikeRight] -> [ | EnemySpikeRight] sfx1 + +Left [LeftArrow EnemySpikeUp] -> [ EnemySpikeUp ] sfx1 + +Left [LeftArrow EnemySpikeDown] -> [ EnemySpikeDown ] sfx1 + +Left [LeftArrow EnemySpikeLeft] -> [ EnemySpikeLeft] sfx1 + +Left [LeftArrow EnemySpikeRight] -> [ EnemySpikeRight] sfx1 + + + +left [leftArrow ShadowRightArrow] -> [ ] sfx1 + +left [leftArrow | ShadowRightArrow] -> [ | ] sfx1 + +left [leftArrow | Fireballright] -> [ | ] sfx1 + +late [leftArrow Fireballright] -> [ ] sfx1 + +left [leftArrow | EnemyWizard] -> [ | ] sfx4 + +late [leftArrow EnemyWizard] -> [ ] sfx4 + +left [leftArrow | EnemyWizardMoveLeft] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardMoveLeft] -> [ ] sfx4 + +left [leftArrow | EnemyWizardMoveRight] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardMoveRight] -> [ ] sfx4 + +left [leftArrow | EnemyWizardRecharged] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardRecharged] -> [ ] sfx4 + +left [leftArrow | EnemyWizardIdle] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardIdle] -> [ ] sfx4 + +left [leftArrow | EnemyWizardIdle2] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardIdle2] -> [ ] sfx4 + +left [leftArrow | EnemyWizardIdle3] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardIdle3] -> [ ] sfx4 + +left [leftArrow | EnemyWizardIdle4] -> [ | ] sfx4 + +late [LeftArrow EnemyWizardIdle4] -> [ ] sfx4 + + +( +ShadowArrow Collision +) + +(Shadow Right Arrow Collision) +right[ ShadowrightArrow | Wall] -> [ | Wall] sfx1 + +right [ ShadowrightArrow | ShadowrightArrow] -> [ | ShadowrightArrow] + +right [ShadowrightArrow | Enemy] -> [ | ] sfx4 + +late [ShadowrightArrow Enemy] -> [ ] sfx4 + +right [ShadowRightArrow | door] -> [ | Door ] sfx1 + +right [ShadowRightArrow | StoneBlock] -> [ | StoneBlock ] sfx1 + +right [ShadowRightArrow | StoneBlockMoved] -> [ | StoneBlockMoved ] sfx1 + +right [ShadowRightArrow | EnemyArmorUp] -> [ | EnemyArmorUp ] sfx1 + +right [ShadowRightArrow | EnemyArmorDown] -> [ | EnemyArmorDown ] sfx1 + +right [ShadowRightArrow | EnemyArmorLeft] -> [ | EnemyArmorLeft ] sfx1 + +right [ShadowRightArrow | EnemyArmorRight] -> [ | EnemyArmorRight ] sfx1 + +right [ShadowRightArrow EnemyArmorUp] -> [ EnemyArmorUp ] sfx1 + +right [ShadowRightArrow EnemyArmorDown] -> [ EnemyArmorDown ] sfx1 + +right [ShadowRightArrow EnemyArmorLeft] -> [ EnemyArmorLeft ] sfx1 + +right [ShadowRightArrow EnemyArmorRight] -> [ EnemyArmorRight ] sfx1 + +left [ShadowRightArrow Player] -> [ Player ] sfx1 + +(Shadow Left Arrow Collision) +left [ ShadowleftArrow | Wall] -> [ | Wall] sfx1 + +left [ ShadowleftArrow | ShadowleftArrow] -> [ | ShadowleftArrow] + +left [ShadowleftArrow Enemy] -> [] + +late [ShadowleftArrow Enemy] -> [] + +left [ShadowLeftArrow | door] -> [ | Door ] + +Left [ShadowLeftArrow | StoneBlock] -> [ | StoneBlock ] sfx1 + +left [ShadowleftArrow | StoneBlockMoved] -> [ | StoneBlockMoved ] sfx1 + +left [ShadowleftArrow | EnemyArmorUp] -> [ | EnemyArmorUp ] sfx1 + +left [ShadowleftArrow | EnemyArmorDown] -> [ | EnemyArmorDown ] sfx1 + +left [ShadowleftArrow | EnemyArmorLeft] -> [ | EnemyArmorLeft ] sfx1 + +left [ShadowleftArrow | EnemyArmorRight] -> [ | EnemyArmorRight ] sfx1 + +left [ShadowleftArrow EnemyArmorUp] -> [ EnemyArmorUp ] sfx1 + +left [ShadowleftArrow EnemyArmorDown] -> [ EnemyArmorDown ] sfx1 + +left [ShadowleftArrow EnemyArmorLeft] -> [ EnemyArmorLeft ] sfx1 + +left [ShadowleftArrow EnemyArmorRight] -> [ EnemyArmorRight ] sfx1 + +left [ShadowleftArrow Player] -> [ Player ] sfx1 + +( +CRATES +) + +(Move Crate) +[ > Player | Crate ] -> [ > Player | > Crate ] sfx2 + +[> Crate | Enemy] -> [Crate | Enemy ] + +[> Crate | Crack] -> [Crate | Crack ] + +[ > Player | StoneBlock ] -> [ > Player | > StoneBlockMoved ] sfx2 + +[ > Player | StoneBlock2 ] -> [ > Player | > StoneBlock ] sfx2 + +[ > Player | StoneBlock3 ] -> [ > Player | > StoneBlock2 ] sfx2 + +([ > StoneBlock | StoneBlock ] -> [ StoneBlock | StoneBlock ] sfx2) + + +(left [> Crate | Enemy ] -> [> Crate | ]) + + +( +ENEMIES +) + +(Enemy's Random Movement) +[stationary Enemy] -> [randomdir Enemy] + +[> Enemy | Crate] -> [Enemy | Crate ] + +[> Enemy | Door] -> [Enemy | Door] + +[> Enemy | BreakableStone] -> [Enemy | BreakableStone] + +[> Enemy | DoorArrow] -> [Enemy | DoorArrow] + +[> Enemy | StoneBlock] -> [Enemy | StoneBlock] + +[> Enemy | StoneBlockMoved] -> [Enemy | StoneBlockMoved] + +[> Enemy | StoneBlock2] -> [Enemy | StoneBlock2] + +(EnemyArmor's Movement) +[stationary EnemyArmorLeft] -> [left EnemyArmorLeft] + +[stationary EnemyArmorRight] -> [Right EnemyArmorRight] + +[stationary EnemyArmorDown] -> [down EnemyArmorDown] + +[stationary EnemyArmorUp] -> [Up EnemyArmorUp] + +right [ wall |< EnemyArmorLeft ] -> [ wall | > EnemyArmorDown] + +up [ wall | < EnemyArmorDown ] -> [ wall | > EnemyArmorRight] + +right [ > EnemyArmorRight | Wall ] -> [ < EnemyArmorUp | Wall] + +Down[ wall | < EnemyArmorUp ] -> [ wall | > EnemyArmorLeft] + +[> Player | EnemyArmorLeft] -> [ Player | < EnemyArmorLeft] + +[> Player | EnemyArmorRight] -> [ Player | < EnemyArmorRight] + +[> Player | EnemyArmorUp] -> [ Player | < EnemyArmorUp] + +[> Player | EnemyArmorDown] -> [ Player | < EnemyArmorDown] + +[moving EnemyArmorLeft | Player] -> [ > EnemyArmorLeft | Player] + +[moving EnemyArmorRight | Player] -> [ > EnemyArmorRight | Player] + +[moving EnemyArmorUp | Player] -> [ > EnemyArmorUp | Player] + +[moving EnemyArmorDown | Player] -> [ > EnemyArmorDown | Player] + +[> EnemyArmorLeft | Crate] -> [EnemyArmorLeft | Down Crate ] + +[> EnemyArmorRight | Crate] -> [EnemyArmorRight | Up Crate ] + +[> EnemyArmorUp | Crate] -> [EnemyArmorUp | left Crate ] + +[> EnemyArmorDown | Crate] -> [EnemyArmorDown | right Crate ] + +right [ wall |< EnemyArmorLeft ] -> [ wall | > EnemyArmorDown] + +up [ wall | < EnemyArmorDown ] -> [ wall | > EnemyArmorRight] + +right [ > EnemyArmorRight | Wall ] -> [ < EnemyArmorUp | Wall] + +Down[ wall | < EnemyArmorUp ] -> [ wall | > EnemyArmorLeft] + +[> EnemyArmorUp | StoneBlock] -> [EnemyArmorUp | StoneBlock] +[> EnemyArmorDown | StoneBlock] -> [EnemyArmorDown | StoneBlock] +[> EnemyArmorLeft | StoneBlock] -> [EnemyArmorLeft | StoneBlock] +[> EnemyArmorRight | StoneBlock] -> [EnemyArmorRight | StoneBlock] + +[> EnemyArmorUp | StoneBlockMoved] -> [EnemyArmorUp | StoneBlockMoved] +[> EnemyArmorDown | StoneBlockMoved] -> [EnemyArmorDown | StoneBlockMoved] +[> EnemyArmorLeft | StoneBlockMoved] -> [EnemyArmorLeft | StoneBlockMoved] +[> EnemyArmorRight | StoneBlockMoved] -> [EnemyArmorRight | StoneBlockMoved] + +[> EnemyArmorUp | StoneBlock2] -> [EnemyArmorUp | StoneBlock2] +[> EnemyArmorDown | StoneBlock2] -> [EnemyArmorDown | StoneBlock2] +[> EnemyArmorLeft | StoneBlock2] -> [EnemyArmorLeft | StoneBlock2] +[> EnemyArmorRight | StoneBlock2] -> [EnemyArmorRight | StoneBlock2] + +(EnemySpike's Movement) +[stationary EnemySpikeLeft] -> [left EnemySpikeLeft] + +[stationary EnemySpikeRight] -> [Right EnemySpikeRight] + +[stationary EnemySpikeDown] -> [down EnemySpikeDown] + +[stationary EnemySpikeUp] -> [Up EnemySpikeUp] + +right [ wall |< EnemySpikeLeft ] -> [ wall | > EnemySpikeDown] + +up [ wall | < EnemySpikeDown ] -> [ wall | > EnemySpikeRight] + +right [ > EnemySpikeRight | Wall ] -> [ < EnemySpikeUp | Wall] + +Down[ wall | < EnemySpikeUp ] -> [ wall | > EnemySpikeLeft] + +[> Player | EnemySpikeLeft] -> [ Player | < EnemySpikeLeft] + +[> Player | EnemySpikeRight] -> [ Player | < EnemySpikeRight] + +[> Player | EnemySpikeUp] -> [ Player | < EnemySpikeUp] + +[> Player | EnemySpikeDown] -> [ Player | < EnemySpikeDown] + + +[> EnemySpikeLeft | Crate] -> [EnemySpikeDown | left Crate ] + +[> EnemySpikeDown | Crate] -> [EnemySpikeRight | down Crate ] + +[> EnemySpikeRight | Crate] -> [EnemySpikeUp | right Crate ] + +[> EnemySpikeUp | Crate] -> [EnemySpikeLeft | up Crate ] + + + +[> EnemySpikeLeft | StoneBlock] -> [EnemySpikeDown | StoneBlock ] + +[> EnemySpikeDown | StoneBlock] -> [EnemySpikeRight | StoneBlock] + +[> EnemySpikeRight | StoneBlock] -> [EnemySpikeUp | StoneBlock] + +[> EnemySpikeUp | StoneBlock] -> [EnemySpikeLeft | StoneBlock] + + + +[> EnemySpikeLeft | StoneBlockMoved] -> [EnemySpikeDown | StoneBlockMoved ] + +[> EnemySpikeDown | StoneBlockMoved] -> [EnemySpikeRight | StoneBlockMoved] + +[> EnemySpikeRight | StoneBlockMoved] -> [EnemySpikeUp | StoneBlockMoved] + +[> EnemySpikeUp | StoneBlockMoved] -> [EnemySpikeLeft | StoneBlockMoved] + + +[> EnemySpikeLeft | StoneBlock2] -> [EnemySpikeDown | StoneBlock2 ] + +[> EnemySpikeDown | StoneBlock2] -> [EnemySpikeRight | StoneBlock2] + +[> EnemySpikeRight | StoneBlock2] -> [EnemySpikeUp | StoneBlock2] + +[> EnemySpikeUp | StoneBlock2] -> [EnemySpikeLeft | StoneBlock2] + + +[> EnemySpikeLeft | StoneBlock3] -> [EnemySpikeDown | StoneBlock3 ] + +[> EnemySpikeDown | StoneBlock3] -> [EnemySpikeRight | StoneBlock3] + +[> EnemySpikeRight | StoneBlock3] -> [EnemySpikeUp | StoneBlock3] + +[> EnemySpikeUp | StoneBlock3] -> [EnemySpikeLeft | StoneBlock3] + +(EnemyEye's Movement) +[EnemyEye |...| Player] -> [< EnemyEye |...| Player] + +[ EnemyEye | parallel Player] -> [parallel EnemyEye | parallel Player] + +[stationary EnemyEye] -> [randomdir EnemyEye] + +[ > EnemyEye | DoorArrow] -> [EnemyEye | DoorArrow] +[ > EnemyEye | Door] -> [EnemyEye | Door] + +(EnemyShadow's Movement) +[> Player][EnemyShadow] -> [> Player][< EnemyShadow] + +[Player EnemyShadow] -> [Player randomdir EnemyShadow] + +[> EnemyShadow | DoorArrow] -> [EnemyShadow | DoorArrow] + +[> EnemyShadow | Door] -> [EnemyShadow | Door] + +(Enemy's Attack Move) +[Enemy | Player] -> [> Enemy | Player] + + +(Enemy Wizard's Behavior) + +(Fireball Move) +[FireballRight] -> [right FireballRight] + +[FireballLeft] -> [left FireballLeft] + +[FireballLeft | FireballLeft] -> [|FireballLeft] + +[FireballRight | FireballRight] -> [|FireballRight] + +(Spawn Fireball) +left [EnemyWizardMoveLeft | ] -> [EnemyWizardMoveLeft | FireballLeft] sfx8 + +right [EnemyWizardMoveRight | ] -> [EnemyWizardMoveRight | FireballRight] sfx8 + +(Fires 4 fireballs pretty neat) +([EnemyWizardMoveLeft | ] -> [EnemyWizardMoveLeft | Left FireballLeft] + +[EnemyWizardMoveRight | ] -> [EnemyWizardMoveRight | right FireballRight]) + + +[EnemyWizardRecharged] -> [EnemyWizard] + +[EnemyWizardIdle4] -> [EnemyWizardRecharged] + +[EnemyWizardIdle3] -> [EnemyWizardIdle4] + +[EnemyWizardIdle2] -> [EnemyWizardIdle3] + +[EnemyWizardIdle] -> [EnemyWizardIdle2] + + + +[EnemyWizardMoveLeft] -> [EnemyWizardIdle] + +[EnemyWizardMoveRight] -> [EnemyWizardIdle] + +(Wizard's Teleport) + +late right [ EnemyWizard | ... | Player ] -> [ Temp | ... | EnemyWizardMoveLeft ] sfx9 + +late left [ EnemyWizard | ... | Player ] -> [ Temp | ... | EnemyWizardMoveRight ] sfx9 + +(This teleports if under wizard) +(late up [ EnemyWizard | ... | Player ] -> [ Temp | ... | EnemyWizardMoveLeft ] + +late down [ EnemyWizard | ... | Player ] -> [ Temp | ... | EnemyWizardMoveRight ]) + +late up [ EnemyWizard | Player ] -> [ Temp | EnemyWizardMoveLeft ] sfx9 + +late down [ EnemyWizard | Player ] -> [ Temp | EnemyWizardMoveRight ] sfx9 + +late [ Temp ] -> [ Player ] + +(Enemy Removes Health on Player) +(late [Enemy Player] [Health] -> [Enemy player] [HealthRemover]) + +late [Enemy Player] [Health | HealthRemover] -> [Enemy player] [ | HealthRemover] sfx3 + +[Enemy Player] [HealthRemover] -> [Enemy player] [left HealthRemover] + +(Enemy Armor) +(Up) +late [EnemyArmorUp Player] [Health | HealthRemover] -> [EnemyArmorUp player] [ | HealthRemover] sfx3 + +[EnemyArmorUp Player] [HealthRemover] -> [EnemyArmorUp player] [left HealthRemover] + +(Down) +late [EnemyArmorDown Player] [Health | HealthRemover] -> [EnemyArmorDown player] [ | HealthRemover] sfx3 + +[EnemyArmorDown Player] [HealthRemover] -> [EnemyArmorDown player] [left HealthRemover] + +(Left) +late [EnemyArmorLeft Player] [Health | HealthRemover] -> [EnemyArmorLeft player] [ | HealthRemover] sfx3 + +[EnemyArmorLeft Player] [HealthRemover] -> [EnemyArmorLeft player] [left HealthRemover] + +(Right) +late [EnemyArmorRight Player] [Health | HealthRemover] -> [EnemyArmorRight player] [ | HealthRemover] sfx3 + +[EnemyArmorRight Player] [HealthRemover] -> [EnemyArmorRight player] [left HealthRemover] + +(Enemy spike) +(Up) +late [EnemySpikeUp Player] [Health | HealthRemover] -> [EnemySpikeUp player] [ | HealthRemover] sfx3 + +[EnemySpikeUp Player] [HealthRemover] -> [EnemySpikeUp player] [left HealthRemover] + +(Down) +late [EnemySpikeDown Player] [Health | HealthRemover] -> [EnemySpikeDown player] [ | HealthRemover] sfx3 + +[EnemySpikeDown Player] [HealthRemover] -> [EnemySpikeDown player] [left HealthRemover] + +(Left) +late [EnemySpikeLeft Player] [Health | HealthRemover] -> [EnemySpikeLeft player] [ | HealthRemover] sfx3 + +[EnemySpikeLeft Player] [HealthRemover] -> [EnemySpikeLeft player] [left HealthRemover] + +(Right) +late [EnemySpikeRight Player] [Health | HealthRemover] -> [EnemySpikeRight player] [ | HealthRemover] sfx3 + +[EnemySpikeRight Player] [HealthRemover] -> [EnemySpikeRight player] [left HealthRemover] + +(Enemy Shadow) + +late [EnemyShadow Player] [Health | HealthRemover] -> [EnemyShadow player] [ | HealthRemover] sfx3 + +[EnemyShadow Player] [HealthRemover] -> [EnemyShadow player] [left HealthRemover] + +(Shadow Arrows) +(Left) +late [ShadowLeftArrow Player] [Health | HealthRemover] -> [ShadowLeftArrow player] [ | HealthRemover]sfx3 + +[ShadowLeftArrow Player] [HealthRemover] -> [ShadowLeftArrow player] [left HealthRemover] + +(Shadow Arrows) +(Right) +late [ShadowRightArrow Player] [Health | HealthRemover] -> [ShadowRightArrow player] [ | HealthRemover]sfx3 + +[ShadowRightArrow Player] [HealthRemover] -> [ShadowRightArrow player] [left HealthRemover] + +(EnemyEye) +late [EnemyEye Player] [Health | HealthRemover] -> [EnemyEye player] [ | HealthRemover] sfx3 + +[EnemyEye Player] [HealthRemover] -> [EnemyEye player] [left HealthRemover] + + +(EnemyWizard) +(Right Fireball) +[FireballRight Player] [Health | HealthRemover] -> [FireballRight player] [ | HealthRemover] sfx3 + +[FireballRight Player] [HealthRemover] -> [FireballRight player] [left HealthRemover] + +(Left Fireball) +[FireballLeft Player] [Health | HealthRemover] -> [FireballLeft player] [ | HealthRemover] sfx3 + +[FireballLeft Player] [HealthRemover] -> [FireballLeft player] [left HealthRemover] + +[FireballLeft Player] -> [Player] + +[FireballRight Player] -> [Player] + +Left [FireballLeft | Wall] -> [| wall] + +Right [FireballRight | Wall] -> [| wall] + +(BombDamage) + +(late [Explosion Player] [Health | HealthRemover] -> [Explosion player] [ | HealthRemover] sfx3 + +[Explosion Player] [HealthRemover] -> [Explosion player] [left HealthRemover]) + +[Explosion2 Player] [Health | HealthRemover] -> [Explosion2 player] [ | HealthRemover] sfx3 + +[Explosion2 Player] [HealthRemover] -> [Explosion2 player] [left HealthRemover] + + + +(Death) +late [no Health Healthless] -> restart + +( +BUTTONS +) + +(Panel Opens Door) +late [Panel Crate] [Door] -> [Panel Crate] [] + + + + + + +============== +WINCONDITIONS +============== + +(All Target on Crate) +No Enemy + +No EnemyArmorLeft + +No EnemyArmorRight + +No EnemyArmorUp + +No EnemyArmorDown + +No EnemyShadow + +NO EnemyEye + +no EnemyWizard + +no EnemyWizardMoveLeft + +no EnemyWizardMoveRight + +no EnemyWizardIdle + +no EnemyWizardIdle2 + +no EnemyWizardIdle3 + +no EnemyWizardIdle4 + +no EnemyWizardRecharged + +======= +LEVELS +======= +message You must kill all enemies to win! Get close to an enemy and press X to attack. +Message Watch your health, if an enemy gets ontop of you they'll deal damage! +bzhhx#ww###www# +wwwwwww...wwww# +ww..g........w# +w............w# +w.pg....g..e.w# +w............w# +w...........ww# +#######wwwwww## +##########www## +[]#.......wwww. + +message Some enemies will be out of reach. Pick up a bow to fire arrows at them! +message Some paths will be blocked off. Bombs can be used to open up new paths. +message Only one item can be carried at a time, the other item will be dropped. +message Arrow and bombs can only be shot from left to right and is dependent on which direction you moved last. + +bzhhx##wwwww### +#01.##..wwwww## +#aa..#...wwwww# +#.g..#...www..# +#....k...ww.e.# +#.p.##.g.ww...# +#...##...wwwww# +#..###..wwwww## +#########ww#### +#########wwww## +##########www## +[]#........www. + + +message Some places can only be accessed by activating switches. +message Some Switches must be activated by crates, others by arrows. +#zhhxwwww######bzhhx#ww#ww#### +www..wwww..##o##....wwwww....# +ww....ww....#.##....wwwww...*# +ww...##..#..g.##....wwwww..*e# +w........#....##....wwwwww..*# +#p.*#....#..######j#ww###ww### +#...#.........d....1wwg..w..t# +#...#..#g#....##...aww###w#### +###################ww###ww#### +[]##################www#ww#### + +message Ice breaks when you walk on it which prevents you from going across. Watch your step! +#zhhxw#####ww##bzhhxww######ww +#..g.w.ge.ww.o##..i#wwwwwwwww# +#g...i..g.ww..##.#i#wiwwwwwww# +#..#iwwiwwwg..##.#i#iiiwwwwgw# +#.*#iwwiwww...d.1#i#iiiwww.gg# +#.g#gw..ww...p##a#i#iiiwwggeg# +#..#.i...i...#####i#iiiwwg..w# +#..#ww...i.i######iiiiwwwwwww# +####www#############wwwwwwwwww +[]#..www............www###wwww + + +message Stones only move a certain number of times and won't budge after. Think before you push stones! +bzhhx###########zhhxwwwww##### +ww.g..s..#######ww.s.wwww##e## +wg....s.g...*........#ww###.## +##sss#.#########......w####d## +#....#g...s...####...f..###.## +#g...#....s...##.#...ff..#..## +#....f....s#..##of...f......## +#....#.....#.p##.....#..w...## +######################wwww#### +[]#.....................www..# + +message Some enemies require different tactics to destroy. +message The Armored Enemies are not affected by bombs or arrows. +Message The Floating Eyes are only affected by arrows. +Message Wizards dodge sword attacks, but their spells can be reflected back with the sword! +bzhhx###########zhhx#####wwwww +#.01......g...##..........wwww +#.aa..........*g............ww +w......g......##.....g....g.ww +ww...........w##.............w +wwp.........ww##..g.........#w +wwwwwwwwwwwwww####........y##w +wwwwwwwwwwwwwwww####.....k##ww +w###########wwww#########k##ww +ww###########wwww########.##ww +www..........w#ww.gg1.......ww 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+##........#######lll#iiiiill0# +#..........#####llllulliillll# +#..........#####l*lluwwilllll# +#...c.....######llllliillllll# +#........#######lliiwwi#lllll# +#........dllllllllelww##lllll# +##.##..ww##ll#l#llllww###lllo# +#######ww##l########ww###l#### +#zhhx###ww#l###bzhhxww###l#### +#.......wwg..q#.....ww.##j#### +#...#....wwwwww..r.gww.##g#### +#......e..wwwww...gwww..gg#### +#..e.....e.wwwwwww.wwwwgggg1## +#..........#wwwwwwwwwwwgggga## +#....e....#wwwwwwwwwww...g.### +#........##wwwwwwwwwww..ge...# +#q.......#wwwwwwwwwwww.......# +#zhhx....#wwwwwwzhhxwww......# +#...#.q..#wwtwwwwwwwwww....#.# +#..e.....#wwwwwwwwwwww#......# +#........wwwwwwwwwwwww#....q.# +#p.......wwwwwwwwwwwww...e...# +#.........gwwwwwwg.w.........# +#........#...iiii........g...# +#..wwi.......iiii........wwww# +###www#######wwwwwwwwwww#wwwww +[]#www......wwwwwwwwwwwwwwwwww + + + diff --git a/The_Adventures_of_Pablo_Diego_Jose_Francisco_de_Paula_Juan_Nepomuceno_Maria_de_los_Remedios_Cipriano_de_la_Santisima_Trinidad_Ruiz_y_Picasso_________By_Jeremy_Adinolfi.txt b/The_Adventures_of_Pablo_Diego_Jose_Francisco_de_Paula_Juan_Nepomuceno_Maria_de_los_Remedios_Cipriano_de_la_Santisima_Trinidad_Ruiz_y_Picasso_________By_Jeremy_Adinolfi.txt new file mode 100644 index 0000000000000000000000000000000000000000..0181a9255ea0e9c3d76927e985f7b602c6915aba --- /dev/null +++ b/The_Adventures_of_Pablo_Diego_Jose_Francisco_de_Paula_Juan_Nepomuceno_Maria_de_los_Remedios_Cipriano_de_la_Santisima_Trinidad_Ruiz_y_Picasso_________By_Jeremy_Adinolfi.txt @@ -0,0 +1,493 @@ +title The Adventures of Pablo Diego Jose Francisco de Paula Juan Nepomuceno Maria de los Remedios Cipriano de la Santisima Trinidad Ruiz y Picasso By Jeremy Adinolfi +homepage www.puzzlescript.net +noundo +zoomscreen 10x10 +text_color red +background_color gray +realtime_interval 0.5 +======== +OBJECTS +======== +hostage +black green orange blue +.000. +.020. +11111 +.333. +.3.3. + +jill +purple brown pink blue +..1.. +.121. +00000 +.333. +.3.3. + +sword +gray brown lightgreen +..0.. +..0.. +..0.. +.121. +..1.. + + +jeff +red black orange blue +.111. +.121. +00000 +.333. +.3.3. + +Background +yellow white +01010 +01110 +10011 +10100 +11110 + +bomb +black brown orange +...2. +..1.. +.000. +00000 +.000. + +Target +DarkBlue +00000 +0...0 +0.0.0 +0...0 +00000 + +Wall +gray darkgray +01010 +01110 +10011 +10100 +11110 + +player2 +yellow red orange blue gray darkgray +51115 +.121. +44444 +.333. +.3.3. + +powerup +red +..0.. +.000. +0.0.0 +..0.. +..0.. + + +Player1 +gray blue black orange +.222. +.232. +00000 +.111. +.1.1. + +Crate +Orange +..... +.000. +.0.0. +.000. +..... + +android +lightgreen black +.000. +.101. +00000 +.000. +.0.0. + +androidspawn +darkblue +..... +..0.. +.000. +..0.. +..... + +doors +purple +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +keys +red +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +opendoor +red purple +01010 +10101 +01010 +10101 +01010 + +dot +black +..... +..... +..0.. +..... +..... + +black +black +00000 +00000 +00000 +00000 +00000 +======= +LEGEND +======= +, = dot +. = Background +# = Wall +P = Player1 +* = Crate +@ = Crate and Target +O = Target +a = android +B = androidspawn +j = jeff +i = jill +obstacle = android or player1 or player2 or sword or bomb or doors or wall or crate +k = keys +d = doors +s = sword +h = hostage +r = opendoor +z = bomb +q = powerup +e = player2 +player = player1 or player2 +weapon = sword or bomb +x = black +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +Target +opendoor +dot +androidspawn +Player1, Wall, Crate, android, keys, doors, jeff, jill, sword, hostage, bomb, powerup, player2, player, black + +====== +RULES +====== +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > player1 | doors ] -> [ player1 | doors ] + +[ > player | keys ] -> [ > Player | > keys ] + +[ > crate | doors ] -> [ crate | doors ] + +[ > player1 | android ] -> [ | ] + +[ > android | player1 ] -> [ | ] + +[ Stationary android ] -> [randomDir android ] + +[ androidspawn no obstacle ] -> [ androidspawn random android ] + +[ action player | crate ] -> [ < player | < crate ] + +[ action player | weapon ] -> [ < player | < weapon ] + +[ action player | keys ] -> [ < player | < keys ] + +[ > keys | doors ] -> [ | opendoor ] + +[ > player | jeff ] -> [ player | jeff ] message Pablo! We need your help! the androids have taken over! Go through the door and show them what you're made of! + +[ > player | jill ] -> [ player | jill ] message There is a sword in the next room, use it to kill androids! + +[ > player | sword ] -> [ > player | > sword ] + +[ > sword | android ] -> [ sword | ] + +[ > player | hostage ] -> [ player | ] message Thank you for saving me! + +[ > sword | hostage ] -> [sword | ] message You killed A hostage! + +[ > android | hostage ] -> [ android | ] message A hostage was killed! + +[ > player | bomb ] -> [ > player | > bomb ] + +[ > bomb | androidspawn ] -> [ | ] + +[ > bomb | doors ] -> [ | ] + +[ > bomb | crate ] -> [ | ] + +[ > player1 | androidspawn ]-> [ player1 | androidspawn ] + +[ > player1 | powerup ] -> [ player2 | ] + +[ > player2 | android ] -> [ player2 | ] + +[ > player2 | doors ] -> [ player2 | ] + +[ > player2 | androidspawn ] -> [ player2 | ] + +[ > player2 ] -> [ dot > player2 ] + +late [ player2 dot ] [ no player2 dot ] -> [ player2 dot ] [ ] + +late [ player2 dot ] -> [ player1 ] + +[ > player | wall ] -> [ player | wall ] + +[ > android | dot ] -> [ | dot ] +============== +WINCONDITIONS +============== + +All crate on target + +all keys on doors + +all hostage on player + +======= +LEVELS +======= +xxxxxxxxxxx +x#########x +x#.......#x +x#.......#x +x#.P.*.O.#x +x#.......#x +x#.......#x +x#########x +xxxxxxxxxxx +message careful, the androids will kill you! +xxxxxxxxxxxxxxxxx +x###############x +x#.............#x +x#.............#x +x#.............#xx +x#..............#x +x#p.............#x +x#..............#x +x#........b.....#x +x#............###x +x#....*........o#x +x#............###x +x################x +xxxxxxxxxxxxxxxxxx +message keys open doors. +xxxxxxxxxxxxxxx +xx#############xx + x#............#x + x#...*....k...#x + x#..........###x +x#.....#d#...###x +x#.p...#o#....#xx +x#############x +xxxxxxxxxxxxxx + +xxxxxxxxxxxxxxxx +x##############x +x#p...........#x +x#............#x +x#..........###x +x#...*......#o#x +x#............#x +x#............#x +x##############x +xxxxxxxxxxxxxxxx +message don't die! +xxxxxxxxxxxxxxxxxxxxx +x####################x +x#..................#x +x#..................#x +x#..........*.......#x +x#..................#x +x#..................#x +x#.....a..b.........#x +x#..................#x +x#..................#x +x#..................#x +x#..................#x +xop.................#x +x####################x +xxxxxxxxxxxxxxxxxxxxxx + +xxxxxxxxxxxxxxxxxx +x################x +x#od...a........#x +x##............##x +x#...pk........b#x +x#..............#x +x#...*..a.......#x +x#..........#####x +x################x +xxxxxxxxxxxxxxxxxx + +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +x##############################x +x#.............O..............#x +x######.......*.....###########x +x#b..........................b#x +x#............................#x +x#.......a...aaaa....a........#x +x#............................#x +x#............................#x +x#............................#x +x#b..a.........p..........a..b#x +x##############################x +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +message Nice job! you successfully finished the tutorial! +xxxxxxxxxxxxxxxxxxxxxxxxxx +x########################x +x#......................#x +x#......................#x +x#......................#x +x#p........j.......kd...#x +x#......................#x +x#......................#x +x#......................#x +x#......................#x +x########################x +xxxxxxxxxxxxxxxxxxxxxxxxxx + +xxxxxxxxxxxxxxxxxxxxxxxxx +x#######################x +x#.........b...........#x +x#.........k...........#x +x#.p...................#x +x#.....................#x +x#.....................#x +x#.....................#x +x#.....................#x +x#.....*.........#d#####x +x#...............#.....#x +x#...............#....o#x +x#######################x +xxxxxxxxxxxxxxxxxxxxxxxxx + +xxxxxxxxxxxxx +x###########x +x#p........#xx +x#...i....###x +x#.........##xx +x#...kd.....#xxx +x#..........###x +x###########xxxx +xxxxxxxxxxxxxx + +##################################### +#p............................## +#....s................a......# +#............................### +#...........................#### +#...........................#### +#...........................## +#....................*...o#### +############################### +message help me! +message Save the hostage! +################ +#p.s...........# +#..............# +#..............# +#..........h...# +#..............# +#..............# +#b...........*o# +################ +message bombs blow things up! +##################### +#ps................@# +#.......z..d........# +#...................# +#.......z..b........# +#...................# +#.......z..*........# +##################### + +################### +#p.....b..........# +#..............*..# +#......s..........# +#.................# +#.z...............# +#.................# +#.............##### +#.............d...# +#o............#.h.# +################### +message powerups make you invincible! +############ +#p.q.a.....# +#..........# +#..........# +#..........# +#........*o# +############ + +########## +#pq......# +#........# +#........# +#....#d### +#....#.h.# +########## +message can you survive? +############################### +#p.s....................b.....# +#.............................# +#o............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#.............................# +#...........................*.# +#.b...........................# +############################### + +############################################################ +#...........................b..............................# +#..........................................................# +#ps......................................................*o# +#..........................................................# +#..............b..............................b............# +############################################################ +message you win! Yay! \ No newline at end of file diff --git a/The_Adventures_of_Red_and_Blue!.txt b/The_Adventures_of_Red_and_Blue!.txt new file mode 100644 index 0000000000000000000000000000000000000000..afcb80b4328c6b80cc583a845cb111c5cc58ed7e --- /dev/null +++ b/The_Adventures_of_Red_and_Blue!.txt @@ -0,0 +1,416 @@ + title The Adventures of Red and Blue! +author Will Feeney +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +transparent blue +00000 +00000 +00000 +01000 +00000 + +Background2 +transparent red +00000 +00000 +00000 +01000 +00000 + +Wall +darkblue +00000 +00000 +00000 +00000 +00000 + + +Player +Black YELLOW Blue +.222. +.000. +22122 +.222. +.2.2. + +Player2 +darkblue white red +.222. +.000. +22122 +.222. +.2.2. + +Ghost +Black YELLOW White +.222. +.000. +22122 +.222. +.2.2. + +Crate +blue transparent +00000 +0...0 +0...0 +0...0 +00000 + +Crate2 +red +00000 +0...0 +0...0 +0...0 +00000 + + + +target +blue +..... +.000. +.0.0. +.000. +..... + + + +target2 +red +..... +.000. +.0.0. +.000. +..... + +Spawner +Green +00000 +0...0 +0...0 +0...0 +00000 + + +second +lightblue +..... +.0.0. +.000. +.0.0. +..... + +half +lightred +..... +.0.0. +.000. +.0.0. +..... + + + + + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +c = Crate +a = Crate2 +t = target +x = target2 +s = spawner +r = Player2 +h = half +q = second +, = Background2 +g = Ghost + + +======= +SOUNDS +======= + +Player MOVE 36772507 +Crate Move 412364 +Startlevel 123419 +EndGame 123410 + +================ +COLLISIONLAYERS +================ + +Background +Background2 +Player, Player2, Wall, Crate, Spawner, half, second, Crate2, Ghost +target, target2, + + +====== +RULES +====== +(Pushing) +[ > Player | Crate ] -> [ > Player | > Crate] + +[ > Player | half ] -> [ > Player | > half] + +[ > Player | second ] -> [ > Player | > second] + + + [> half | ... | second ] -> [ Background | ... | Spawner ] + + [> second | ...| half ] -> [ Background | ... | Spawner ] + + +[ > Player ] [ Player2 ] -> [ > Player ] [ > Player2 ] + +[ > Player2 | Crate2 ] -> [ > Player2 | > Crate2] +[ > Player2 | second ] -> [ > Player2 | > second] +[ > Player2 | half ] -> [ > Player2 | > half] + +[Ghost | ... | Player ] -> [ > Ghost | ... | Player ] +[Ghost | Player] -> [Background | Ghost] + +[Ghost | ... | Player2 ] -> [ > Ghost | ... | Player2 ] +[Ghost | Player2] -> [Background | Ghost] + + +(Destroy) +([ > Player | Crate ] -> [ Player | ]) + +(2 Crates Gone) +(late [Crate | Crate ] -> [|]) + +(Pull) +([ < Player | Crate ] -> [< Player | < Crate]) + +(Action) +([Action Player | Crate ] -> [ Player | > Crate]) + +(Teleporter) + + [ Spawner ] -> [ Player2 ] + + +() +[Action Player | ... | Crate ] -> [Action Player | ... | > Crate] +[Action Player | ... | Crate2 ] -> [Action Player | ... | > Crate2] + +============== +WINCONDITIONS +============== +All Target on Crate +All Target2 on Crate2 + +======= +LEVELS +======= + +message Welcome to The Adventures of Red and Blue! Red can only interact with Red. Blue can interact with both +message Level 1! + +wwwwwwwwwwwwwwww +w..............w +w..wwwwwwwwww..w +w..wt....c.pw..w +w..wwwwwwwwww..w +w..............w +w......,,......w +w,,,,,,,,,,,,,,w +w,,wwwwwwwwww,,w +w,,wx,,,,a,sw,,w +w,,wwwwwwwwww,,w +w,,,,,,,,,,,,,,w +wwwwwwwwwwwwwwww + +message Only Blue Player can use the Action Button to push Crates. +message Level 2! + +wwwwwwwwwwwwwwww +w..........w...w +w.wwww.....w...w +w.wp.w.....wc.tw +w.wwww.....w...w +w..........w...w +w.....,,...w...w +w,wwww,,,,,w,,,w +w,ws,,,,,,,,a,xw +w,wwww,,,,,w,,,w +w,,,,,,,,,,w,,,w +w,,,,,,,,,,w,,,w +wwwwwwwwwwwwwwww + +message Level 3! +wwwwwwwwwwwwwwww +w..............w +w.t.wwwwww.....w +w...w,,,sw.....w +w...w,,,,w.....w +w...w,,,,w.....w +w...w,a,,w.....w +w...w,x,,w.p...w +w...wwwwww.....w +w..............w +w.c............w +w..............w +wwwwwwwwwwwwwwww + +message Level 4! +wwwwwwwwwwwwwwwwwwww +ws,wx,,,,c,,,,,w,axw +w,,w,,a,,x,,,,,w,,,w +w,,w,,,,,w,,,,,w,,,w +w,,w,,,,,w,,,,,ww,,w +wc,w,,,,,w,,,,,,w,,w +w,,wa,,,,w,,,,,,w,,w +wccwc,,,,w,,,,,,w,,w +w,,,c,,,,wcacccww,,w +w,,,c,,,,w,,,,,w,,,w +wa,,c,,,,w,x,,,,,,,w +wx,,c,,,,w,c,,,,,,,w +wwwwwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwwwwww +wp...............ctw +wwwwwwwwwwwwwwwwwwww + + +message Level 5! +wwwwwwwwwwwwwwwwwwww +ws,,,,,,,,,,,,,,,,,w +wwwwxa,,,,,,,,,,,,,w +wx,wwwwwwwwwwwwwww,w +w,a,,,,,,,,,,,,,,,,w +w,wwwwwwwwwwwwwwwwww +w,w,,,,,,,,,,,,,,,,w +,,wwwwwwwwwwwwwwwwww +w,,,,,,,,,,,,,,,,,ax +wwwwwwwwwwwwwwwwwwww +w.................ct +..wwwwwwwwwwwwwwwwww +w.................ww +wwwwwwwwwwwwwwwww..w +ww...............ctw +ww.wwwwwwwwwwwwwwwww +ww........p.....ctww +wwwwwwwwwwwwwwwwwwww +message Push the Spawners in the same direction to spawn Player 2! +message Level 6! +wwwwwwwwwwwwwwwwwwww +w,,,,,,,xw....t....w +w,,,,,,,,w.........w +w,,,,,,,,w.........w +w,,,,,,,,w.........w +w,,,,,,,,w....c....w +w,,,,,,,aw.........w +w,,,,,,,ww.........w +w,,,,,,,w..........w +w,,,,,,,w..........w +w,,h,,,,ww.....q...w +w,,,,,,,,w.........w +w,,,,,,,,w....p....w +w,,,,,,,,w.........w +w,,,,,,,,ww........w +w,,,,,,,,,w........w +w,,a,,,,,xw......ctw +wwwwwwwwwwwwwwwwwwww + +message Blue is trapped now! +message Level 7! + +wwwwwwwwwwwwwwwwwwwww +ws,,w,,,,xwx,,,w,,,sw +w,,,w,,,,,w,,,,w,,,,w +w,,,w,,,,,w,,,,w,,,,w +w,,,w,,,,,w,,,w,w,,,w +w,,w,w,,,,w,,,,w,,,,w +w,,,w,,,,,w,,,,,,,,,w +w,,,,,a,,www,,,a,,,,w +w,,,,,,,w...w,,,,,,,w +wwwwwwwww...wwwwwwwww +w,,,,,,xw.p.wx,,,,,,w +w,,,,,,,,www,,,,,,,,w +w,,,,w,,,,w,,,,w,,,,w +w,,,w,w,,,w,,,w,w,,,w +w,,,,w,,,,w,,,,w,,a,w +w,,a,w,,,,w,,,,w,,,,w +w,,,,w,,,sws,,,w,,,,w +wwwwwwwwwwwwwwwwwwwww + +message Watch out! Blue has a ghost following him now! If they collide, Blue will die! +message Level 8! +wwwwwwwwwwwwwwwwwwwwww +w,,,,,,,,,ww,,,,,,,,,w +w,,,,h,,,,ww,,,h,,,,,w +w,,,,,,,,,ww,,,,,,,,,w +w,,,,,,,,,ww,,,,,,,,,w +w,,,,,,,,,ww,,,,,,,,,w +w,,,,,,,,,ww,,,,,,,,,w +w,,,,,,,,,ww,,,,,,,,,w +w,,,,,,,aw..wa,,,,,,,w +w,,,,,,,w....w,,,,,,,w +w,x,,,,w......w,,,,x,w +w,,,,,w........w,,,,,w +w,,,,w..........w,,,,w +w,,,w......p.....w,,,w +w,,w..q........q..w,,w +w,w................w,w +wwtc.......g......ctww +wwwwwwwwwwwwwwwwwwwwww + +message Level 9! +wwwwwwwwwwwwwwwwwwwwww +w....................w +w....g.....g.........w +w....................w +wg................gg.w +w....................w +w....................w +wg.........wwww......w +w.........wwc,,w.....w +w........ww,c,,,.....w +w.......ww,,c,,,w....w +w...p..wwccwcw,,,w...w +w.....ww,c,w,,w,,w...w +w....ww,,,,,,,,w,w...w +wwwww,c,w,c,,,,w,,wwww +wsc,,,,wwcc,,,,,w,,axw +w,,ww,,,,,c,,,,,wwwwww +wwwwwwwwwwwwwwwwwwwwww + +message Level 10! Final Level! +wwwwwwwwwwwwwwwwwwwwwww +w.,.,.,.,.,..,.,.,.,.,w +w,t,.,.,.,.q,.g.,.,.,.w +w.,.g.,.,.wwww.,.,.,.,w +w,.,.,.,.w,x,,w.,.g.,,w +w.g.,.,.w,,a,,,w.,.,..w +w,.,.,.w,,,,,,,,w.,.,.w +w.,.,.w,,,,w,g,,,w.,.gw +w,.,.w,,,,,,,,,w,,w.,.w +w.,.w,,,w,,h,,,,,axwq,w +wgqwx,a,,,,h,,g,,,w.,.w +w.,.w,,,,,,w,,,,,w.,.,w +w,.,.w,,g,,,,,,,w.,.,.w +w.,.,.w,,,,,,,,w.,.,.,w +w,.,.,.w,,,,,,w.,.,.,.w +w.,.,.,.w,,s,w.,.,.,.,w +w,g,.,.,.wwww.,.,.,.,.w +w.,.,.,.,.,q.,.,.,c,.,w +w,.,.,.,.,..,.,.,.,.p.w +wwwwwwwwwwwwwwwwwwwwwww + + + diff --git a/The_Beginning,_The_End.txt b/The_Beginning,_The_End.txt new file mode 100644 index 0000000000000000000000000000000000000000..a262a7926536d8c8e7e25635ab3a0127e40a44d7 --- /dev/null +++ b/The_Beginning,_The_End.txt @@ -0,0 +1,321 @@ +title The Beginning, The End +author Parachor +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Black +00000 +00000 +00000 +00000 +00000 + +Player +White +00.00 +0...0 +..... +0...0 +00.00 + +Red +#ff4732 #ff1a00 #cc1400 #990f00 +01111 +12322 +13202 +11012 +22223 + +Orange +#ff9a32 #ff8100 #cc6700 #994d00 +01111 +12322 +13202 +11012 +22223 + +Yellow +#ffee4c #ffe700 #ccb800 #998a00 +01111 +12322 +13202 +11012 +22223 + +Green +#32ff93 #00ff78 #00cc60 #009948 +01111 +12322 +13202 +11012 +22223 + +Blue +#32b2ff #009fff #007fcc #005f99 +01111 +12322 +13202 +11012 +22223 + +Purple +#ca32ff #bd00ff #9700cc #710099 +01111 +12322 +13202 +11012 +22223 + +LetterA +Transparent + +LetterC +Transparent + +LetterE +Transparent + +LetterN +Transparent + +LetterS +Transparent + +LetterT +Transparent + +Marker +Transparent + +Singleton +Transparent + +Popular +Transparent + +Empty +Transparent + +======= +LEGEND +======= + +. = Background +! = Player and Red +@ = Player and Orange +# = Player and Yellow +$ = Player and Green +% = Player and Blue +& = Player and Purple +R = Red +O = Orange +Y = Yellow +G = Green +B = Blue +P = Purple +A = LetterA +C = LetterC +E = LetterE +N = LetterN +S = LetterS +T = LetterT + +Blocks = Red or Orange or Yellow or Green or Blue or Purple +Letter = LetterA or LetterC or LetterE or LetterN or LetterS or LetterT + +======= +SOUNDS +======= + +Player move 69405107 +endlevel 99636708 +restart 92555303 + +================ +COLLISIONLAYERS +================ + +Background +Blocks, Letter +Marker +Empty +Singleton, Popular +Player + +====== +RULES +====== + +[ ACTION Player Popular Red ] -> [ Player Popular Red Marker ] +[ Red Marker | Red ] -> [ Red Marker | Red Marker ] +[ ACTION Player Popular Orange ] -> [ Player Popular Orange Marker ] +[ Orange Marker | Orange ] -> [ Orange Marker | Orange Marker ] +[ ACTION Player Popular Yellow ] -> [ Player Popular Yellow Marker ] +[ Yellow Marker | Yellow ] -> [ Yellow Marker | Yellow Marker ] +[ ACTION Player Popular Green ] -> [ Player Popular Green Marker ] +[ Green Marker | Green ] -> [ Green Marker | Green Marker ] +[ ACTION Player Popular Blue ] -> [ Player Popular Blue Marker ] +[ Blue Marker | Blue ] -> [ Blue Marker | Blue Marker ] +[ ACTION Player Popular Purple ] -> [ Player Popular Purple Marker ] +[ Purple Marker | Purple ] -> [ Purple Marker | Purple Marker ] +[ Blocks Marker ] -> [] +DOWN [ Blocks | No Blocks ] -> [ | Blocks ] +[ Popular ] -> [] +[ Singleton ] -> [] +[ Red | Red ] -> [ Popular Red | Popular Red ] +[ Orange | Orange ] -> [ Popular Orange | Popular Orange ] +[ Yellow | Yellow ] -> [ Popular Yellow | Popular Yellow ] +[ Green | Green ] -> [ Popular Green | Popular Green ] +[ Blue | Blue ] -> [ Popular Blue | Popular Blue ] +[ Purple | Purple ] -> [ Popular Purple | Popular Purple ] +LATE [ Blocks No Popular ] -> [ Singleton Blocks ] +DOWN [ No Blocks | No Blocks | No Blocks | No Blocks | No Blocks | No Blocks | No Blocks | No Blocks | No Blocks | No Blocks ] -> [ Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty | Empty ] +[ Empty ] -> [ RIGHT Empty ] +RIGHT [ RIGHT Empty | Blocks ] -> [ Blocks | Empty ] again + +============== +WINCONDITIONS +============== + +No Blocks + +======= +LEVELS +======= + +RBBRRRRBRR +RBBBRRRRRB +BRRBRBBBRB +BRRRBBBBRB +RRBBRBRRBR +RBRRBRBRRB +BBBRRRBBBR +RRBR%RRRBB +BRRBRBBRRR +BBRRRRBBBR + +BBBRBBBRBR +BRBRBRRRBB +RRRBRBRRRB +RRBBRBRBBR +RBRRBRBRR% +RBBBRBBBBB +BRBRBRRBBR +RBBRRBBRBR +BRBRBRBRBB +BRRBBRBRRR + +RBRGBRGBRB +RBGRRGRBRB +BRG!GGRGGG +RBRBBRGBRB +RGGGGBRBRB +BBBBBRBGBG +RGRGRBGBGR +BGRGBRGRBR +GRBRRGBRGB +BRGBBGRGRR + +BBBGRBRGBG +BGBGRBRBGB +RBGRBRGBRB +GRBRBGBGBG +GRGGRBRRBR +RGRBR$BGGB +RBRGBBRRRB +BBGBRRRGBG +RGRGBGBBGR +RGRBRRGRGB + +RRRRBRBRYG +RYGYRBBRBB +BYGYGBRBYR +GRBRGYBYBY +YYRGRBRGRG +BYRGYGBRYY +BRYBRGYRBG +YGBRGBGGYG +%YYGYRGRBB +RGBYGRYRGG + +GBRGBGGBYR +RYGYBYGYYR +RYRRYGYRGY +GRYRRGYRGB +BGYBYYBGBB +YBRBRGBGRR +YBGYRYRYGR +BGBGBYRBGY +GRBYRRBYRB +GBGGYG$YGG + +RYPBYPYYRG +PYGBYBYGBY +PRGRBRPYPY +RYBRYYPYRP +RGBGGRGGRP +BYGYPBBRPY +RYGRBRYPBY +BRPBYRPGRG +GPYRPBRB#G +RPBPYYGBYR + +GGPRPYGRPG +YGGRPYRBRG +YPGPBGGYRP +GRYRBBBGYB +PRYRYBBGGB +GBBPRGYBPG +GPBRRPPBRG +YPRBYBPYBR +YB#BPBRRRY +RRBRBGGBBG + +PYOYGYGGRB +BYRRPRPGRB +GGGRPRYBYY +GGGPGGYBYY +RRBPPYOOOG +PYBYYRBBGG +BR@BOYYRPB +OPOGBRPGPG +OYRGBPRGBP +PRBYYOPPYP + +YPYGYPGOYP +RYYGBYPPOY +BBPOBYOPBY +BPYOPPOYOP +GYRPGBBGOR +YPYRGBR$BY +RGRPOYROOY +BBYORYOGYR +GYRYGGOPOO +GBPROOBYBB + +OOOYYYGGGP +OPOOOYGYGG +OPOYYYYYYG +OPPBYBYGGG +OOPBBBYYYG +POPPPBYBBG +PPPRBBBBGG +P!RRRRRBRR +PPRBBBBBBR +GPRRRRRRRR + +AANEECASSE +SATACAESSS +EAEECATNSN +EEETTSSSNN +CTATNCNSNA +CETTNNNNAA +TCCCECTTNA +NCNNENCCCA +NNNCSTCTTT +TCATACCTCS + diff --git a/The_Blob.txt b/The_Blob.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4881a85a7b8388c7a7e965da2e82c4466889cf1 --- /dev/null +++ b/The_Blob.txt @@ -0,0 +1,153 @@ +title The Blob +author Guillem G T +noaction + +======== +OBJECTS +======== + +Background +White + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +AntiTarget +#faa +..... +.000. +.0.0. +.000. +..... + +Wall +Black + +GoodPlayer +Green + +DyingPlayer +LightGreen + +RecentDyingPlayer +LightGreen + +BabyPlayer +#8c0 + +Poison +LightGrey #80c #edf +21212 +20202 +21212 +20202 +22222 + +Life +LightGrey #8c0 #efd +21212 +20202 +21212 +20202 +22222 + +PlayerSeed +Green +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +Player = GoodPlayer or DyingPlayer or RecentDyingPlayer or BabyPlayer + +. = Background +# = Wall +P = GoodPlayer +O = Target +e = AntiTarget +Q = GoodPlayer and Target +X = Poison +f = Life + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, AntiTarget, Poison, Life +PlayerSeed +Player, Wall + +====== +RULES +====== + +late [ BabyPlayer ] -> [ GoodPlayer ] +late [ PlayerSeed no Player ] -> [ BabyPlayer ] +late [ PlayerSeed Player ] -> [ Player ] +late [ Life GoodPlayer ] -> [ BabyPlayer ] +late [ BabyPlayer | no Player no Wall ] -> [ BabyPlayer | PlayerSeed ] + +late [ DyingPlayer ] -> [ ] +late [ Poison GoodPlayer ] -> [ DyingPlayer ] +late [ RecentDyingPlayer ] -> [ DyingPlayer ] +[ DyingPlayer | GoodPlayer ] -> [ DyingPlayer | RecentDyingPlayer ] + + +============== +WINCONDITIONS +============== + +All Target on Player +No AntiTarget on Player +Some Target + +======= +LEVELS +======= + +P..... +.P.... +..P..o +.#..o. +...o.. + +PP.. +PQ.o +#.#. +.o.o + + +PP..ooo +PPPPo#o +PP..ooo + +PP.ooo +PP.o.o +PP.ooo +P#.... +P..... + +....... +...#... +..ooo.. +..o#o.. +..ooo.. +..PPPP. +..PPPP. \ No newline at end of file diff --git a/The_Block_Tower.txt b/The_Block_Tower.txt new file mode 100644 index 0000000000000000000000000000000000000000..4b0a206abfe283bc62f01c6ce48d4d972edf6821 --- /dev/null +++ b/The_Block_Tower.txt @@ -0,0 +1,317 @@ +title The Block Tower +author Max +run_rules_on_level_start +flickscreen 10x10 + +======== +OBJECTS +======== + +Background +#493929 #432 +11111 +01111 +11101 +11111 +10111 + +Wall +#8a7 #787 +00010 +11111 +01000 +11111 +00010 + +Block +#888 #555 #444 +11111 +10002 +10002 +10002 +12222 + + +BlockTop +#444 #333 #222 +11111 +10002 +10002 +10002 +12222 + +Player +black orange red blue +.000. +.111. +22222 +.333. +.3.3. + +Empty +#131313 #111 +11111 +11111 +10111 +11111 +11110 + +StairsUp +#666 #999 #ccc #fff +00230 +01230 +01210 +01110 +00000 + + +StairsUp2 +#ccc #fff +..... +..... +..... +..... +...1. + +StairsDown +#bbb #999 #666 #333 #000 +00000 +01440 +01240 +01230 +00000 + +temp +Transparent + +save +Transparent + +saveused +Transparent + +justsaved +Transparent + +Flag +yellow white +01111 +01111 +01111 +0.... +0.... + +======= +LEGEND +======= + +. = Background +x = Block +t = BlockTop +p = Player +# = Wall +e = Empty +/ = StairsUp +\ = StairsDown +* = Flag +s = save +& = save and StairsUp + +Stairs = StairsUp or StairsDown +stopblock = Wall or Stairs or Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +save +justsaved +saveused +temp +Empty +Wall +StairsUp +StairsDown +BlockTop +Block +Flag +Player +StairsUp2 + +====== +RULES +====== + +[ moving player justsaved ] -> [ moving player ] + +[ > player | Wall ] -> [ player | Wall ] +[ > player | Empty no BlockTop ] -> [ player | Empty ] +[ > player | Block ] -> [ > player | > Block ] + +late up [ no Block |||||||||| Block Empty ] -> [ Block |||||||||| Empty ] +late [ Block Empty no BlockTop ] -> [ BlockTop ] + +late up [ Block |||||||||| empty no BlockTop ] -> [ Block |||||||||| empty BlockTop ] +late up [ Block |||||||||| no empty BlockTop ] -> [ Block |||||||||| ] +late up [ no Block |||||||||| BlockTop ] -> [ |||||||||| ] + +up [ moving Block |||||||||| BlockTop ] -> [ moving Block |||||||||| moving BlockTop ] +up [ moving BlockTop Block ] -> [ moving BlockTop moving Block ] + +[ > Block | StopBlock ] -> cancel + +late [temp] -> [] +late [ Player justsaved ] -> [ Player temp ] +late [ Player save no temp no saveused ] -> [ Player save justsaved saveused ] Checkpoint + +late up [ Player no temp StairsUp |||||||||| no temp ] -> [StairsUp |||||||||| Player temp] +late down [ Player no temp StairsDown |||||||||| no temp ] -> [StairsDown |||||||||| Player temp] + +late [ justsaved ][ player no justsaved ] -> [][ player justsaved ] + +late up [ no Player StairsUp | no StairsUp2 ] -> [ StairsUp | StairsUp2 ] + +( Get rid of that dumb looking pixel lol ) +late up [ Player | StairsUp2 ] -> [ Player | ] + + + +============== +WINCONDITIONS +============== + +Some Player +some Flag +all Player on Flag + +======= +LEVELS +======= + +.......... +.\........ +.......... +.......... +....*..... +.......... +.......... +.......... +.......... +.......... +########## +#&#......# +#.#......# +#.#......# +#.#......# +#e#......# +#.#......# +#.#......# +#\#......# +########## +########## +#..eeee.\# +#.xeeeeee# +#eeeeeeee# +#eeeeeeee# +#eeeeeeee# +#..eeeeee# +#..eeeeee# +#/.eeeeee# +########## +########## +#....x../# +#...#x...# +#....x...# +#...###### +#...#.x..# +#....xxx.# +#...#.x..# +#...#...\# +########## +########## +########## +########## +########## +########## +#######..# +#######.\# +#######..# +#######.&# +########## +########## +#\..e...\# +#...e...## +#...eeeee# +#...e.eee# +####eeeee# +#ee...ee/# +#ee.eeeee# +#ee.e....# +########## +########## +#/...#../# +#....#...# +#....#...# +####x#...# +#....#xxx# +#..x.#.x.# +#....#...# +#\...#...# +########## +########## +#.......\# +#..eeee..# +#.xeeeee.# +#..eeeee.# +#eeeeeee.# +###......# +#eeeeee.e# +#&e......# +########## +########## +#\....../# +#........# +#..x.....# +#........# +#........# +#........# +###......# +###......# +########## +########## +#&\####### +########## +#eeeee.### +#e..x..### +#...x....# +#..####e.# +#......e.# +#......e\# +########## +########## +#./.e....# +#...e..#.# +####eee..# +#e..e....# +#...###..# +##x...#..# +##..x.#..# +#\..###./# +########## +########## +#.xe..e..# +#.xe.xex## +#eeee.e.xp +#.xe.xe.## +#..e..e..# +#eeeeeeee# +#..e#x.x.# +#&.e#....# +########## + +Message You made it! \ No newline at end of file diff --git a/The_Circulatory_System_Global_Office_-_CSGO.txt b/The_Circulatory_System_Global_Office_-_CSGO.txt new file mode 100644 index 0000000000000000000000000000000000000000..33b6d674fe9e1aaa463eb6e5369b61acfda0c270 --- /dev/null +++ b/The_Circulatory_System_Global_Office_-_CSGO.txt @@ -0,0 +1,818 @@ +Title The Circulatory System Global Office - CSGO +Author Colin Han + +Youtube https://www.youtube.com/watch?v=AYBhw3CwGh8 + +Text_color Green +Background_color red + +realtime_interval 0.4 +norepeat_action +noaction + +Verbose_logging + +======== +OBJECTS +======== + +(Base) + +Signhome +#5C5C5C #B3570C +01110 +00000 +00000 +00000 +00000 + +Signother1 +#5C5C5C #B3570C +01110 +00000 +00000 +00000 +00000 + +Signother2 +#5C5C5C #B3570C +00000 +00001 +00001 +00001 +00000 + +Signother3 +#5C5C5C #B3570C +00000 +00001 +00001 +00001 +00000 + +Signother4 +#5C5C5C #B3570C #454545 +00000 +00000 +22222 +21112 +22222 + +Signother5 +#5C5C5C #B3570C #454545 +00000 +00000 +22222 +21112 +22222 + +Signother6 +#5C5C5C #B3570C +00000 +10000 +10000 +10000 +00000 + +Signother7 +#5C5C5C #B3570C +00000 +10000 +10000 +10000 +00000 + +TeleportG +#991795 +.000. +0...0 +0.0.0 +0...0 +.000. + +Teleport +#5E0D5C +.000. +0...0 +0.0.0 +0...0 +.000. + +Goal +#A32727 +.000. +0...0 +0.0.0 +0...0 +.000. + +Door +#757575 #6B6B6B #4F4F4F +.010. +10101 +12101 +10101 +10101 + +Black +Black + +Doorno +#757575 #6B6B6B #4F4F4F +.010. +10101 +12101 +10101 +10101 + +Dooropen +#757575 #6B6B6B +..... +1...1 +1...1 +1...1 +1...1 + +Background +#636363 #7A7A7A +00000 +01110 +01010 +01110 +00000 + +Backgroundgoal +#636363 #7A7A7A +00000 +01110 +01010 +01110 +00000 + +WallB +#454545 #5C5C5C #868686 +11111 +11111 +00000 +00200 +00000 + +WallT +#5C5C5C + +(Players) + +Player1 +Black White #B38E39 #F2F2F2 +.000. +.222. +00100 +.000. +.3.3. + +Player1sit +Black White #B38E39 #F2F2F2 +.000. +.222. +00100 +.303. +..... + +(Sokoban-style stuffs) + +Oxygen +#B8CBD1 #9AB0B8 +..... +.000. +.011. +.010. +..... + +Nitrogen +#20A17C #219675 +..... +.000. +.011. +.010. +..... + +Othergas +#5F35D4 #8468D4 +..... +.000. +.011. +.010. +..... + +Bronchiole +#D99827 #96691A +00000 +01110 +01110 +01110 +00000 + +Capillary +#9E0B0B #097A25 +00010 +01001 +00100 +00001 +10000 + +CapillaryGoal +#5C5C5C + +CapillaryExit +#9E0B0B #097A25 +00010 +01001 +00100 +00001 +10000 + +Gaslessgoal +#5C5C5C + +Fullgoal +#5C5C5C + +(Furni) + +Chalicespeak +#EBEB17 black #1ABABA +01110 +00200 +.000. +..0.. +.000. + +Chalice +#EBEB17 black #BA771A +01110 +00200 +.000. +..0.. +.000. + +BookshelfT +Brown Darkbrown #B01212 #138738 #0C2C8A +00000 +00000 +00000 +11111 +12341 + +BookshelfB +Brown Darkbrown #B01212 #138738 #0C2C8A +12341 +11111 +14231 +14231 +11111 + +RedSeat +#AB0C0C #C71818 #663C00 +.111. +11111 +01110 +01110 +2...2 + +Bed +#824500 #0A0DC7 #9E5C11 #4244EB +..... +2.... +23111 +23111 +0...0 + +(Temps) +temp +transparent + +BookshelfTemp +Transparent + +(Texts) + (Bookshelf Texts) +BookshelfTextA +Transparent + +BookshelfTextB +Transparent + +BookshelfTextC +Transparent + +BookshelfTextD +Transparent + +BookshelfTextE +Transparent + + (Bed Texts) +BedTextA +Transparent + +BedTextB +Transparent + +BedTextC +Transparent + +======= +LEGEND +======= +Bookshelf = BookshelfT or BookshelfB +player = Player1 + +Signs = Signhome or Signother1 or Signother2 or Signother3 or Signother4 or Signother5 or Signother6 or Signother7 + +Bedtext = BedTextA or BedTextB or BedTextC + +Capillaries = Capillary or CapillaryGoal or CapillaryExit + +Gases = Oxygen or Nitrogen or Othergas + +Bookshelftext = BookshelfTextA or BookshelfTextB or BookshelfTextC or BookshelfTextD or BookshelfTextE + +A = Redseat +B = BookshelfB +C = Chalice +D = Chalicespeak +E = Door +F = Signhome +G = Goal +H = Doorno +J = Black +K = Bed +L = Oxygen +M = Othergas +N = Nitrogen +O = Bronchiole +P = Player1 +Q = TeleportG +R = Teleport +T = BookshelfT +(No V keyword allowed) +Y = WallB +Z = WallT + +1 = Signother1 +2 = Signother2 +3 = Signother3 +4 = Signother4 +5 = Signother5 +6 = Signother6 +7 = Signother7 +8 = Capillary +9 = CapillaryExit +0 = CapillaryGoal + +. = Background +? = backgroundgoal +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background + +backgroundgoal + +Bookshelftemp, Bookshelftext, temp, bedtext + +Goal, Teleport, TeleportG, Door, Doorno, Capillaries, Fullgoal + +Player, Bookshelf, WallT, WallB, Redseat, Chalicespeak, Chalice, signs, Bed, Gases, Bronchiole, Gaslessgoal, + +Dooropen, player1sit + +Black + +====== +RULES +====== + +(The Sokoban-style part) +[ > Player1 | Gases ] -> [ > Player1 | > Gases ] +[ > Player1 | Gases | Gases ] -> [ > Player1 | > Gases | > Gases ] +[ > Player1 | Gases | Gases | Gases ] -> [ > Player1 | > Gases | > Gases | > Gases] +[ < Player1 | Gases ] -> [ < Player1 | < Gases ] +[ > Player1 | Oxygen | Bronchiole ] -> [ < Player1 | < Oxygen | Bronchiole ] +[ > Player | Capillary ] -> [ Player | Capillary ] message I better not get in there yet. +[ > Player1 | Gases no oxygen | Bronchiole ] -> [ Player1 | | Bronchiole ] +[ Capillaryexit oxygen ] -> [ Capillaryexit ] +[ Oxygen Capillary ] -> [ Down Oxygen Capillary ] +[ > Oxygen | Bronchiole ] -> Cancel +[ > Nitrogen | Capillary ] -> Cancel +[ > Nitrogen | Bronchiole ] -> [ | Bronchiole ] + +(Win Conditions) + +(Texts for the fun) + + (Signs) +[ > Player | Signother1 ] -> message Alveolus of XJ39SD96P +[ > Player | Signother2 ] -> message Alveolus of XJ39SD96Q +[ > Player | Signother3 ] -> message Alveolus of XJ39SD96R +[ > Player | Signhome ] -> message Alveolus of XJ39SD96S +[ > Player | Signother4 ] -> message Alveolus of XJ39SD96T +[ > Player | Signother5] -> message Alveolus of XJ39SD96U +[ > Player | Signother6 ] -> message Alveolus of XJ39SD96V +[ > Player | Signother7 ] -> message Alveolus of XJ39SD96W + + (Bookshelf texts) + [ > Player | BookshelfB ] -> [ Player | BookshelfB random bookshelftext ] +late [ BookshelfTextA ] -> [ ] message I want to get that book, but it's to high for me. +late [ BookshelfTextB ] -> [ ] message Too heavy for me. I'll put it back. +late [ BookshelfTextC ] -> [ ] message Can you even borrow these books? +late [ BookshelfTextD ] -> [ ] message What does that say? I can't read it. Either my eyes are too small or the letters are. +late [ BookshelfTextC ] -> [ ] message I think a bookworm burrowed through part of this medical book. + + (Bed Texts) +[ > Player | Bed ] -> [ Player | Bed Random Bedtext ] +late [ BedTextA ] -> [ ] message Oh, I can't go to sleep, I have stuff to do. Anyway, it's too small for me +late [ BedTextB ] -> [ ] message This bed is a bit tiny, I'll get a bigger one. +late [ BedTextC ] -> [ ] message Blue! How did The Chalice know my favourite colour? Too bad it's too small for me. + + +(Door Mechanics) +late [ Player1 Door ] -> [ Player1 Dooropen ] +late [ no Player Dooropen ] -> [ no Player Door ] + +[ bookshelftemp | down bookshelftemp ] -> [ BookshelfB | down BookshelfT ] + +[ Player TeleportG ] -> win + +[ Player Teleport ] -> no win + +[ > Player | Chalicespeak ] -> win + +[ > Player | BookshelfB ] -> [ Player | BookshelfB random bookshelftext ] + +[ | down Player1sit Redseat ] -> [ down Player1sit | Redseat ] + +( Wins and restarts ) + +late [ Player TeleportG ] -> win + +[ > Player | Chalicespeak ] -> win + +late [ Player1 Goal ] -> Win + +late [ Player Backgroundgoal ] -> win + +late [ Player Doorno ] -> Restart +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +Message Welcome to The Circulatory System Global Office rookie, also known as (CSGO). +Message Not many humans know we exist, rookie, but in every cell, there is one of us, one of those tiny, tiny people who live in this cell and work. +Message Since you got here. I will need to tell you the ropes of controlling the breathing system, helping the main system, and maintaining the highest quality system. +message Right now, you are in the bone marrow in the Tibia, the bottom leg, and you will make your way into the cell which you will inhabit for probably the rest of your life. +message please go through. + +yyttyyzz +.abba.yy +g......p +......zz +zzzzzzz0 + +message This is The Library, rookie, not 'a', "THE". It is packed with lots of reading material, but we have loaded it mostly of medical books and The entire medical encyclopedia from Vol 1 to 1453, just in case a bacteria comes in and attacts the System. +message My favourite is isle 254, the one with the books about the outer region of our System, as the people saw as. +message You're looking at only 1 part of THE Library. Those isles are number 184 and 185 to your right respectively. +message Oh, sorry, wondered of a bit there. Lets continue. + +.tttttt..tttttt. +.bbbbbb..bbbbbb. +................ +.tttttt..tttttt. +.bbbbbb..bbbbbb. +g..............p +.tttttt..tttttt. +.bbbbbb..bbbbbb. +................ +.aaaaaa..aaaaaa. +................ + +message Oh, anyway I forgot to tell you that this is an automated message, so you are currently not in the position to ask me one of the rookie questions. +message The reason you can't go anywhere but follow the signs is that you are on a strict route to me; I can't let you go off on your own yet, rookie. +message I think I am talking a bit too much, so I'll stop. +message Just follow the signs and you'll find me, well, what's left of me. +message Oh, and the reason why no-one's in the library is that the System is currently unable to live without a part of us, as we help the System breath, so we are all working, except you, rookie. + +.tttttt..tttttt.z.tttttt..tttttt. +.bbbbbb..bbbbbb.z.bbbbbb..bbbbbb. +................z................ +.tttttt..tttttt.z.tttttt..tttttt. +.bbbbbb..bbbbbb.y.bbbbbb..bbbbbb. +g...............................P +.tttttt..tttttt.z.tttttt..tttttt. +.bbbbbb..bbbbbb.z.bbbbbb..bbbbbb. +................z................ +.aaaaaa..aaaaaa.z.aaaaaa..aaaaaa. +................z................ + + +....zz +r...zz +....zz +r...zz +....yy +r....p +....zz +q...zz +....zz +r...zz +....zz + +message You made it! I'm surprised. I am the chalice that you can see in the small room. +message GO there and I will place you into your cell, rookie. + +zttyyyz +zbb...z +zr...dz +zp....z +zzzzzzz + +message Hello, XJ39SD96S. That is your name. I will now transport you to your alveolus, one of the 300 MILLION alveoli. It is currently vacated, as one of the workers moved out to a cat, but it's yours now. +message It may not look like much, but we suited it up with the basic living materials, like oxygen and tiny bits of food that you need to eat. +message Have fun! + + + +message welcome to your new home, alveolus XJ39SD96S. You need to give the veins the oxygen they need, while taking out the carbon to the bronchioles. +message Remeber your alveolus number, which is XJ39SD96S. Write it down if you want to. +message The numbers are on the signs next to the corresponding door, for your information. +message Oh, and you'd get in big trouble if you enter a fellow worker's alveolus without permission. +message Just saying +message :) + +zzz.z.zzz +zz4hyh5zz +z2.....6z +.h.....h. +zz..p..zz +.h.....h. +z3.....7z +zz1hzefzz +zzz.z?zzz + +message Welcome to your alveolus! Decked out with the entire Medical Encyclopedia written by WI47HY93E. All 52 volumes of it! They're a bit heavy, so you may not be able to read them yet. +message The other one is filled by the stuff around us. There is information about the other CSGO groups, and they always get updated. It's also in the "Real World" book series, along with "The Sub-species" and the "Just Series that someone gave to us. +message oh, sorry, XJ39SD96S. I wandered off topic again. I will try not to do that again +message Make yourself comfortable, before I start teaching you about how to control the circulation of this Alveolus. + +zyyyyyyzzzzzz +z.tttttyyyzzz +z.bbbbb...zzz +z.........yyz +zq.........pe +z.........zzz +z.......k.zzz +z......zzzzzz +zzzzzzzzzzzzz + +message That chalice you saw is mainly for help here. Go to it for extra tips. +message Here is the Practice. Now I will transport you to a training room, for training, of course. It is time for you to learn. +message First, push that oxygen (White) into the cappillary "The red and green-ish line" Which encircles the alveolus itself. +message You can also pull them as well. +message Come to me when you're done. + +message Level 1 out of 16 +8yyyyyyyz +8......dz +8.l.....z +8.....l.z +8.l.p...z +8.......z +8....l..z +8.......z +9zzzzzzzz + +message Humans need to breathe to stay alive, and they breathe in approximately 78% nitrogen, 21% and 1% other gases. +message The human, when it breaths out, it breaths out the same amount of nitrogen and other gased, but only 17% of it is oxygen with the remaining 4% being carbon dioxide. It also tries to make that breath hold as much water vapour as possible. +message The waste product, carbon dioxide, unused gases and Nitrogen (Purple) need to be breathed out so the human can take in new air. Push, or pull the gases into that bronchiole pipe to get rid of the nitrogen. +message level 2 out of 16 + +8yyyyyyyz +8....m.dz +8m.m....z +8..m...mz +8.m..m.oz +8.......z +8.m...p.z +8.......z +9zzzzzzzz + +message The alveolus has to sort out the oxygen into the capillary by diffusing it i, as the walls of the albeoli is only one cell thick, so you should take care. +message Now you will have to sort the oxygen from the nitrogen. Good luck! +message After every level, I will tell you some extra facts about the circulatory system. +message level 3 out of 16 + +8yyyyyyyz +8..l.m.dz +8m.m....z +8....l.mz +8.m..m.oz +8l......z +8.m.l.p.z +8.......z +9zzzzzzzz + +message Every Alveolus contributes to create the lungs, which are mainly made up of many alveoli and the bronchioles. The trachea, also known as the windpipe, connects the mouth to the bronchea, which branches off into many bronchioles. +message Enough facts, more sorting please. +message Oh, I forgot to tell you that you can push 3 types of gas, but can pull only 1. +message level 4 out of 16 + +8yyyyyyyz +8......dz +8..lll..z +8..lll..z +8......oz +8..mmm..z +8..mmmp.z +8.......z +9zzzzzzzz + +message All that oxygen you push into the capillaries are transported around the entire body. It gives them the fuel to work. It is also very complicated, but all you need to know is to sort out the gas. +message level 5 out of 16 + +8yyyyyyyz +8......dz +8.mlml..z +8.m.....z +8.m....oz +8.m.....z +8.mlmlp.z +8.......z +9zzzzzzzz + +message Also, the oxygen is carried in red blood cells, and the red blood cells are in that capillary, waiting for you to diffuse the oxygen into them. So do your job then. They are rich in oxygen and are bright red. +message level 6 out of 16 + +8yyyyyyyz +8......dz +8.mllm..z +8.m..m..z +8.m..m.oz +8.m..m..z +8.mllmp.z +8.......z +9zzzzzzzz + +message And after the red blood cells are emptied of their oxygen, they go to the vein, where they travel back to the alveolus for a refill. +message And you need to refill them, too. +message level 7 out of 16 + +8yyyyyyyz +8......dz +8.m.....z +8.m.....z +8.m....oz +8.m.....z +8.mllmp.z +8.......z +9zzzzzzzz + +message Whenever humans breathe in, their lungs expand, making their ribs lift outwards and diaphragm-a sheet of muscle which separates the chest from the abdomen. The opposite happens when it breaths out. +message And you better help it breathe, too. +message level 7 out of 16 + +8yyyyyyyz +8......dz +8...m...z +8...m...z +8...m..oz +8...m...z +8...l.p.z +8.......z +9zzzzzzzz + +message In the cells, to respirate, the cells need a combination of glucose, a sugar, and oxygen. +message This simple word equation represents it. +message Oxygen + Glucose = Carbon Dioxide + Water + Energy +message That's enough of equations, now you got to work. +message level 8 out of 16 + +8yyyyyyyz +8......dz +8...m...z +8...m...z +8...m..oz +8...m...z +8...l.p.z +8.......z +9zzzzzzzz + +message To get rid of carbon, it moves from the human's cells into the blood in the vein and into the alveolus at the lung, it is then prepared for the next breath. +message Now for something more difficult, too. +message level 9 out of 16 + +8yyyyyyyz +8......dz +8.l...l.z +8.mm..m.z +8.m.m.moz +8.m..mm.z +8.l...lpz +8.......z +9zzzzzzzz + +message The oxygen gets into the alveolus one way, and the carbon gets out the other way. +message And for your information, the last five levels spelt the author's name. +message Oh and this is not the training room. This is the real thing. Just a few more levels and you'd be finished for the day. +message Please don't cheat, only go to the chalice to proceed AFTER you transport the gas properly. +message level 10 out of 16 + +8yyyyyyyz +8mlm.m.dz +8..m....z +8....m..z +8..ml.moz +8lm.....z +8..mm.p.z +8....m.mz +9zzzzzzzz + +message level 11 out of 16 + +8yyyyyyyz +8...m..dz +8.m.....z +8...m...z +8..m.mmoz +8m......z +8.ll..p.z +8m...m.mz +9zzzzzzzz + +message level 12 out of 16 + +8yyyyyyyz +8..l..mdz +8..mm...z +8l....m.z +8.m..m.oz +8.m.m...z +8....mp.z +8.......z +9zzzzzzzz + +message level 13 out of 16 + +8yyyyyyyz +8......dz +8...mm..z +8.lmmmm.z +8m...m.oz +8.l.m...z +8.mm..p.z +8.......z +9zzzzzzzz + +8yyyyyyyz +8...mm.dz +8...mm..z +8.mmmm..z +8.mmm..oz +8..mm...z +8.l...p.z +8lll....z +9zzzzzzzz + +message Last one! Hardest one! Get ready to finish! + +8yyyyyyyz +8llmm..dz +8.m.mml.z +8m.mmm.mz +8.lm..moz +8...mmm.z +8.mmm.p.z +8..mmm.mz +9zzzzzzzz + +message Fun fact; We don't really exist, but our only purpose in this game is to teach you about the cirulatory system +message Have fun in the real world. +message The music is called Musik, by Killerblood. +message And remember us, as we taught you the basics of respiration +message And if you already know, you defeated this game's purpose. +message Please play this game again if you want to. +message Bye bye, for now. + +yyyyyyyyyy +p........G +yyyyyyyyyy + + + diff --git a/The_Dragon's_Cave.txt b/The_Dragon's_Cave.txt new file mode 100644 index 0000000000000000000000000000000000000000..07e0ac36340d03182968ef39012d7b0345f31e3f --- /dev/null +++ b/The_Dragon's_Cave.txt @@ -0,0 +1,220 @@ +title The Dragon's Cave +homepage www.puzzlescript.net +background_color darkred +text_color black +color_palette amstrad + +flickscreen 20x20 +noundo +======== +OBJECTS +======== + +Background +lightgrey grey +01010 +10101 +01000 +01101 +00001 + +wall2 +darkgrey + +cratewarrior +lightbrown black lightgrey +22222 +20202 +20002 +00000 +00000 + +Target +orange +..0.. +..0.. +00000 +..0.. +..0.. + + + +Wall +darkgrey + + +Player +lightbrown lightgreen brown blue darkbrown +.444. +44444 +.000. +11111 +.2.2. + +stone +darkgrey grey +..... +..00. +00000 +0000. +.000. + +Crate + Yellow +00000 +0...0 +0...0 +0...0 +00000 + +dragon +red black darkred +....2 +.0.22 +01.2. +.0000 +.0..0 + + + +dead +black green +..0.. +.000. +..0.. +..0.. +11111 +dreamsol +white darkred darkgrey +00000 +01010 +.000. +22022 +.2.2. + +fire +red orange +.1.0. +01.1. +00101 +00110 +.010. +spawn +white +..... +..... +..... +..... +..... + +firekil +red +..... +..... +..... +..... +..... + +======= +LEGEND +======= +d = dragon +. = Background +# = Wall and wall2 +P = Player +* = Crate +$ = spawn +@ = Crate and Target +O = Target +s = stone +f = fire +' = cratewarrior +¤ = dreamsol +obstacle = dragon or dreamsol or wall or wall2 or player or stone or crate or cratewarrior +k = firekil +l = dreamsol and firekil +====== +SOUNDS +======= +sfx2 78490904 +Crate MOVE 36772507 +player move 46338107 +startgame 77986901 +startlevel 6910502 +sfx7 66157703 +================ +COLLISIONLAYERS +================ + +Background +spawn +Target dead +Player, Wall, Crate dragon stone +dreamsol fire cratewarrior wall2 +firekil + +====== +RULES +====== +[ dreamsol | ... | player ] -> [ > dreamsol | ... | Player ] +[Action player | dreamsol] -> [player | No dreamsol] +[ MOVING Dead ] -> [ STATIONARY Dead ] +[Action player | cratewarrior] -> [player | No cratewarrior] sfx2 + +[ cratewarrior | ... | player ] -> [ > cratewarrior | ... | Player ] +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > Player | stone ] -> [ > Player | > stone ] +[ stationary cratewarrior ] -> [randomDir cratewarrior ] +late [Player cratewarrior] -> [dead cratewarrior] message Death by Cube (seriously that is like being killed by a dice) +[Action player | dragon] -> [player | No dragon] sfx7 message You killed that dragon thanks for saving my villages! +[ stationary dreamsol ] -> [randomDir dreamsol ] +late [Player dreamsol] -> [dead dreamsol] message A mysery Soldier killed you, you are dead. +[ spawn no Obstacle ] -> [ spawn random fire ] +[ stationary fire ] -> [randomDir fire ] +late [fire firekil] -> [no fire firekil] +late [player fire] -> [dead fire] message You burnt to Death.. +============== +WINCONDITIONS +============== + +All crate on target +no dragon + + +======= +LEVELS +message quick get the yellow Crate on the cross!! +############################################################################# +#############...........##.................................''...o############ +##############....ss....##..................ss................'..############ +#############....s##s....##......'........######.................############ +#############...ssss..s.##.................#####.................############ +#############..........s.#................############.......'''.############ +....##......p......####............'......##.#########...........############ +..'..#.............#.##...................s..#####.s......................... +.....#.....##......##.....................s..#....#...........'.............. +..'.#.....###.''.....s.#........'.............#####.......................... +.........####.............................................'.................. +............................................................................. +#####################################################............############ +#####################################################.....'...'..############ +#####################################################*...........############ +#####################################################....''''''..############ +############################################################################# + + +message Destroy that dragon now! + +.....kkkkk...... +.....k...k...... +.....k.d.k...... +¤¤¤¤¤l¤$¤l¤¤¤¤¤¤ +.....k¤¤¤k...... +.....kklkk..... +................ +................ +.......p........ + +message Thanks for playing + diff --git a/The_Dragon's_Gold.txt b/The_Dragon's_Gold.txt new file mode 100644 index 0000000000000000000000000000000000000000..af2404a67bd5984678158a9ce3224086906112ce --- /dev/null +++ b/The_Dragon's_Gold.txt @@ -0,0 +1,416 @@ +title The Dragon's Gold +author Shady + +======== +OBJECTS +======== + +Background +black darkgrey +01000 +00010 +00000 +01000 +00000 + +Player +lightbrown yellow lightgrey orange +32223 +30003 +22122 +32223 +.2.2. + +wall +grey +00.00 +.000. +.0.0. +.000. +00000 + +road +black + +line +white black +11111 +11111 +10001 +11111 +11111 + +yline +yellow black +11111 +11111 +00000 +11111 +11111 + +coin +yellow orange +.000. +01100 +00100 +00010 +.000. + +chest +orange darkred brown +..2.. +.222. +21112 +20002 +22222 + +stairs +lightgrey +0.... +00... +000.. +0000. +00000 + +reddragon +darkred brown orange yellow +0100. +..00. +33333 +22222 +01110 + +greendragon +darkgreen green lightgreen yellow +0100. +..00. +33333 +22222 +01110 + +taxi +yellow darkgrey grey +.1.1. +00000 +00220 +00000 +.1.1. + +redcar +red darkgrey grey +.1.1. +00000 +00220 +00000 +.1.1. + +bluecar +blue darkgrey grey +.1.1. +00000 +00220 +00000 +.1.1. + +build +lightgrey grey darkgrey +22222 +21111 +21000 +21000 +21000 + +build2 +lightgrey grey darkgrey +22222 +.1111 +..000 +...00 +....0 + + +======= +LEGEND +======= + +p = Player +. = Background +# = Wall +@ = coin +c = chest and stairs +O = stairs +r = reddragon +g = greendragon +a = taxi +! = redcar +& = bluecar +% = road +- = line +~ = yline +: = build +; = build2 + +dragon = reddragon or greendragon + +======= +SOUNDS +======= + +player move 61851707 +coin Move 12779707 +ShowMessage 1241234 +SFX0 18355500 +SFX1 94114508 + +================ +COLLISIONLAYERS +================ + +background +road, build, build2 +line, yline +stairs +taxi, redcar, bluecar +player, coin, wall, dragon, chest + +====== +RULES +====== + +[ stationary dragon ] -> [randomDir dragon ] + +[ dragon | ... | Player ] -> [ > dragon | ... | Player ] + +[ > Player | coin ] -> [ > Player | > coin ] + +[ > coin | chest ] -> [ | chest ] SFX0 + +[ > Player | chest ] -> [ Player | ] SFX1 + +[ > Player | dragon ] -> restart + +late [ Player stairs ] -> win + +late [ Player taxi ] -> win + +============== +WINCONDITIONS +============== + +all player on stairs +no coin +no chest + +======= +LEVELS +======= + +message rule #1 - don't bump the dragons +message rule #2 - dragons will chase you if you get close +message rule #3 - find the stairs to advance +message Ok, get going! + +message Dungeon Level 1 + +..#######################.. +.#.p..#.....#..rr...#r#r#r. +#.....#.....#.......#.#.### +#.....#.....#.............# +#.....#.....#.............# +#...r.#..r..........###.### +#..................#......# +#....r.r....#.....#.......# +#...........#.....#...o..## +#.....#..r..#.....#.....#.. +.#....#.....#..r..#....#... +..######################... + +message Dungeon Level 2 + +..#####.............####... +..#...##..........###..###. +r.#....##.....r...#.......# +..#..r..###......#........# +###.......#######....r....# +#......r..................# +#o........................# +#.......r...............### +###......#####........p.#.. +###..r.###...##.......###.. +.##....#...r..##......#.... +..#####........########.... + +message Dungeon Level 3 + +........................... +.....g....#######...###.... +..........#.....#...#o##### +#######...#.....#...#.....# +......#...#.....#.g.#.....# +.....##...#.....#...#.....# +.p...#....#.....#...#.....# +.....##...#...r.#...#..r..# +...r..#...#..r..#...#.....# +.....#######....#####.....# +..........................# +########################### + +message Dungeon Level 4 + +###................#####... +#o#...###.#######..#...#... +#.#..##.#.#.....#..#.p.#... +#.#..#..#.#.g.#.#..#...#... +#..#.#..#.#..##.#..##.##... +#..#.#..#.#..##.#...#.#.... +##.###..#.#...#.#...#.#.... +.#..#...#.#.r.#.#####.#.... +.#r.#.g.#.#...#.......#.... +.#..#...###..##########.... +.##..........#............. +..############............. + +message The dragon's gold now belongs to you! Put the coins in your chest and carry it home + +........................... +........................... +........#############...... +......###...........##..... +......#.........@....##.... +.....#....@..@........##... +.....#c................#... +.....#...@.....@...p...#... +.....##...............#.... +......#################.... +........................... +........................... + +message Upstairs... + +###................#####... +#p#...###.#######..#...#... +#.#..##.#.#.....#..#.o.#... +#.#..#..#.#.g.#.#..#...#... +#..#.#..#.#..##.#..##.##... +#..#.#..#.#..##.#...#.#.... +##.###..#.#...#.#...#.#.... +.#..#...#.#.r.#.#####.#.... +.#r.#.g.#.#...#.......#.... +.#..#...###..##########.... +.##..........#............. +..############............. + +message Upstairs... again.... (whew) + +........................... +.....g....#######...###.... +..........#.....#...#p##### +#######...#.....#...#.....# +......#...#.....#.g.#.....# +.....##...#.....#...#.....# +.o...#....#.....#...#.....# +.....##...#...r.#...#..r..# +...r..#...#..r..#...#.....# +.....#######....#####.....# +..........................# +########################### + +message *huff* *puff* Keep going... + + +..#####.............####... +..#...##..........###..###. +r.#....##.....r...#.......# +..#..r..###......#........# +###.......#######....r....# +#......r..................# +#p........................# +#.......r...............### +###......#####........o.#.. +###..r.###...##.......###.. +.##....#...r..##......#.... +..#####........########.... + +message Yay! last one! + +..#######################.. +.#.o..#.....#..rr...#r#r#r. +#.....#.....#.......#.#.### +#.....#.....#.............# +#.....#.....#.............# +#...r.#..r..........###.### +#..................#......# +#....r.r....#.....#.......# +#...........#.....#...p..## +#.....#..r..#.....#.....#.. +.#....#.....#..r..#....#... +..######################... + +message Ok your out! umm...now what? Hey, get in that taxi and drive into town + +...................................##... +....................................#... +....................................#... +....................................#... +..................................##.... +.................................##..... +.................................#...... +~~~~~~~~~~.......................#...... +%%%%%%%%a%.......................#...... +-%-%-%-%-%.......................#...... +%%%%%%%%%%.......................##..... +~~~~~~~~~~........................###### +........................................ +....................................p... +........................................ +................................######## +...............................##....... +...............................#........ +...............................#........ +...............................#........ + +message Looks like there's a lot of traffic *sigh* + +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +!%&%!%%!%&!%%!%&%!%%&%!%&%%!%%&%%!%%%&%% +-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-% +%&!%%&%!%&%&&%!%%&%%!%%&%%!%%&!%&&%!%a%% +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................) + +message After what seems like forever, you arrive! + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%........ +%::%%%%%%%---%%::::::%%%%%%%............ +%::%%%:::%&%&%%::::::%%%%%%............. +%::%%%:::%.!!%%::::::%%%%%%............. +%::%%%:::%.!&%%::::::%%%%%.............. +%::%%%:::%.&.%%::::::%%%%%.............. +%::%%%:::%---%%::::::%%%%%.............. +%::%%%%%%%%%%%%%%%%%%%%%%%....~~~~~~~~~~ +%::%%%:::::::%%%%%%%%%%%%%....%%%%%%%%%% +%::%%%:::::::%%%%%%%%%%%%%....-%-%-%-%-% +%::%%%:::::::%%%%%%%%%%%%%....a%%%%%%%%% +%::%%%:::::::%%%%%%%%%%%%%....~~~~~~~~~~ +%::%%%:::::::%%%:::::%%%%%...p.......... +%::%%%%%%%%%%%%%:::::%%%%%.............. +%%%%%%%%%%%%%%%%:::::%%%%%%............. +%%%%%%%%%%%%%%%%:::::%%%%%%............. +%%%%%%%%%%%%%%%%:::::%%%%%%%............ +%%%%%%%%%%%%%%%%:::::%%%%%%%............ +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%........... +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%.......... \ No newline at end of file diff --git a/The_Dungeon_of_Squeamish_Chickens.txt b/The_Dungeon_of_Squeamish_Chickens.txt new file mode 100644 index 0000000000000000000000000000000000000000..119aa1c288959812c7038d778b1af0765a58b9db --- /dev/null +++ b/The_Dungeon_of_Squeamish_Chickens.txt @@ -0,0 +1,454 @@ +title The Dungeon of Squeamish Chickens +author Ampersand_S +homepage www.puzzlescript.net +background_color #4f4f4f +text_color black +again_interval .2 + +======== +OBJECTS +======== + +Background +#c1c1c1 Gray +00010 +11111 +01000 +11111 +00010 + +BackgroundDark +#919191 #6d6d6d +00010 +11111 +01000 +11111 +00010 + +Target +DarkBlue + +Wall +#606060 #444444 +00010 +11111 +01000 +11111 +00010 + +WallDark +#4c4c4c #3f3f3f +00010 +11111 +01000 +11111 +00010 + +Player +#ffdbad black brown +.000. +11111 +.111. +.2.2. +.2.2. + +Crate +#ad7f5a #896446 +01110 +10101 +11011 +10101 +01110 + +Spoike +#333333 +0.0.0 +.0.0. +..0.. +.0.0. +0.0.0 + +Spoike2 +red +0.0.0 +.0.0. +..0.. +.0.0. +0.0.0 + +Dead +red darkred +.01.0 +..01. +01... +....0 +0101. + +Coin +yellow white #e0d326 +.112. +10002 +10002 +20002 +.222. + +NoCoin +transparent + +Background2 +#bababa #727272 #9e9e9e +00000 +02221 +02221 +02221 +11111 + +BackgroundTop +#bababa #727272 #9e9e9e +00000 +22222 +22222 +22222 +11111 + +BackgroundSide +#bababa #727272 #9e9e9e +02221 +02221 +02221 +02221 +02221 + + +Chicken +red yellow black brown +.111. +11210 +.111. +.3.3. +3...3 + +BossChick1 +red blue black brown +.111. +01211 +.111. +.3.3. +3...3 + +BossChick2 +red orange black brown +.111. +01211 +.111. +.3.3. +3...3 + +proj +#9d58e8 #7432bc purple +..012 +.0012 +0012. +.0012 +..011 + +Background3 +#804000 #994d00 +01010 +00000 +10101 +00000 +01010 + +Wall2 +#00b300 #009900 +01010 +11111 +10101 +11111 +01010 + +DeadChick +red darkred +.01.0 +..01. +01... +....0 +0101. + +SpecialCoin +#30d190 #44ffb4 #1da56e +.112. +10002 +10002 +20002 +.222. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +L = Player and Background2 +* = Crate +O = Target +% = Spoike +$ = Spoike2 +- = Background2 +z = BackgroundTop +x = BackgroundSide +& = WallDark +C = Coin +0 = NoCoin +! = Chicken +@ = BossChick1 +b = Bosschick2 +n = proj +, = Background3 +a = Wall2 +s = Player and Background3 +d = Spoike and Background3 +f = Spoike2 and Background3 +g = Chicken and Background3 +h = Crate and Background3 +j = DeadChick +k = SpecialCoin +i = BackgroundDark + + + +======= +SOUNDS +======= + +endlevel 11238506 +player move 97366908 +sfx2 99447100 +sfx0 8240907 +sfx1 48821702 +sfx3 82622302 +sfx4 92272305 +sfx5 7443 +startgame 39256106 + +================ +COLLISIONLAYERS +================ +Background +Target, Dead, DeadChick Background2, BackgroundTop, BackgroundSide, NoCoin, Background3, Coin, SpecialCoin, BackgroundDark +Player, Wall, WallDark, Crate, Spoike, Spoike2, Chicken, BossChick1, BossChick2, proj, Wall2 + + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Spoike] -> [ Dead | Spoike ] sfx1 +[ Player | Spoike2] -> [Dead | Spoike2 ] sfx3 +[ > Player | Coin ] -> [ > Player | NoCoin ] sfx2 +[ Chicken | ... | Player ] -> [ > Chicken | ... | Player ] sfx4 +[ Player | Chicken] -> [ Dead | Chicken ] sfx1 +[ Player | BossChick1 ] -> [ Dead | BossChick1 ] sfx1 +[ proj ] -> [left proj] +[ > Player | proj ] -> [ Dead | proj ] sfx1 +[ > player | BossChick2 ] -> [ Player | up BossChick2 ] +[ > Player | SpecialCoin ] -> [ > Player | NoCoin ] sfx5 + +============== +WINCONDITIONS +============== + +All Target on Crate +no Coin +no SpecialCoin + +======= +LEVELS +======= + +message Welcome! +message How to play: Put all boxes on holes and collect all coins! +message Oh yeah, and avoid the spikes too. Red ones kill you if you get near them and if you touch the black ones you get killed. +message And you might wanna be careful of those chickens, too... +message Anyways, good luck! +message Level One + +########& +#...c..i& +#......i& +#.p.*.oi& +#......i& +#iiiiiii& +&&&&&&&&& + +message Level Two + +#########& +#p.....ci& +#..*....i& +#.....%.i& +#....%..i& +#.c....oi& +#iiiiiiii& +#&&&&&&&&& + +message Level Three + +##########& +#%..%#%..%& +#c.*.#c.*.& +#....#....& +#..p.#..p.& +#....#....& +#%..o#%..o& +#&&&&&&&&&& + +message Level Four + +##########& +#$$$$$$$$$& +#$.......$& +#$.p.....$& +#$....*..$& +#$.......$& +#$.o...c.$& +#$.......$& +#$$$$$$$$$& +#&&&&&&&&&& + +message Level Five +message Look out for the chicken! He follows you and if you get too close, you will be killed. + +#########& +#.p....!i& +#.......i& +#.....o.i& +#...*...i& +#.......i& +#....o..i& +#.*....ci& +#iiiiiiii& +#&&&&&&&&& + +message Level Six + +##########& +#......#.i& +#.#......i& +#p......*i& +#.....#..i& +#........i& +#...#...!i& +#........i& +#.o....#.i& +#iiiiiicii& +#&&&&&&&&&& + +message Level Seven + +############& +#.....c##.#$& +#.####.##.#.& +#....#....#c& +####.###.##.& +#.#...#...#.& +#!#.#.#.#.#.& +#.#.#.#.#*#.& +#.#.#c#.#.#.& +#p#.#.#.#...& +#...#$#....o& +#&&&&&&&&&&&& + +message Level Eight + +################& +#c.%..0%....%..i& +#..%...#..%.%.%i& +#......#..%...%i& +#%%....#..#####i& +#...#..#%....c#i& +#.%%#%.#..###.#i& +#...#..#c.....#i& +#%%.#.%####.#.#i& +#.p.#....%#.#c#c& +#...#%....#.####& +#!!!#..........i& +#iii#iiiii%iiii!& +&&&&&&&&&&&&&&&&& + +message Level Nine (The boss) +message (The orange chicken doesn't kill you by the way) + +##############& +#-zzzzzzzz-*.o& +#x..x.....x...& +#x..x.....xn@.& +#x..%..$..####& +#x..#.....%..#& +#xp.#..!..x.bc& +#x..#.....%..#& +#x..%..$..####& +#x..x.....x*.o& +#x..x.....x...& +#x..x.....xn@.& +#-zzzzzzzz-.##& +#&&&&&&&&&&&&&& + +message Great job! +message But did you think that was all? +message There's still a bonus level left to play! +message Only for a small purchase of $49.99! +message Would you like to purchase the Level? Y = Yes, N = No + +############& +#.....#....i& +#.#.#.#.#.#i& +#..#..#..#.i& +#..#..p..#.i& +#..........i& +#..c..#..c.i& +#.....#....i& +#iiiii#iiiii& +#&&&&&&&&&&&& + +message Excellent! We'll now I'll need that fancy long number on the back of your credit card. +message Oh, you don't have one? +message Well I suppose I could just take some of your will to live. +message *you feel 10 "will to live" points sucked out of your soul* +message There you go! +message Enjoy! +message -BONUS LEVEL- + +aaaaaaaaaaa +aad,h,o,daa +ad,,,,,,,da +a,,,,,,,,,a +as,,,g,,,,a +a,,,,,,,,,a +ad,,,,,,,da +aad,o,h,daa +aaaaaaaaaaa + +message Thanks for playing! +message -CREDITS- +message Coding - Me +message Sprites - Me +message Sound - Me +message Work - Me +message Time and Energy - Me +message Pain and suffering - Me +message Thanks again! +message Bye! + +######& +#-zzz-& +#p..kx& +#-zzz-& +#&&&&&& + +message The Dungeon of Squeamish Chickens +message By Ampersand_S +message Thank you so much for playing. \ No newline at end of file diff --git a/The_Explorer_3.0.txt b/The_Explorer_3.0.txt new file mode 100644 index 0000000000000000000000000000000000000000..453dd1b80e4cc125953ec3692479343372365add --- /dev/null +++ b/The_Explorer_3.0.txt @@ -0,0 +1,525 @@ +title The Explorer 3.0 +author Colin Han +homepage www.puzzlescript.com + +background_color brown +text_color white +( 1.0 = 21/11/2013) + +( 1.1 = Added a sound when the player moves, added colour to the background and the text, taken away "blood" = 25/11/2013) + +(2.0 = MASSIVE UPDATE! Changed "Monster" to "Bear", deleted signs, made the bear follow the deer and kill it in the end, added meat when you kill deer, ADDED A STORE! You can try on two hats and a shirt! added a few tweaks to the looks of some things as well! 27/11/2013 ) + +(2.1 = fixed a bug in the town where the storeman is selling absolutely NOTHING! Now added PANTS!!! wear them with style like a pair of luminescent light pants! 27/11/13) + +(3.0 = Added a BAR! Drink two different types of drinks! Added customers! deleted desert world, Made the city BIGGER and DIFFERENT! Added bricks.) +OBJECTS +======== + +tree +brown darkgreen +.111. +11111 +.111. +..0.. +..0.. + + +player +brown white +.111. +11111 +.000. +.000. +.0.0. + +target +red +..0.. +.000. +00000 +.000. +..0.. + +background +lightgreen lightbrown +00000 +01000 +00000 +00101 +10000 + +snake +green red +...01 +..0.. +.0... +00000 +.00.. + + +bear +brown black red +.0000 +02020 +00000 +.000. +1...1 + +coin +yellow yellow +.010. +00000 +10101 +00000 +.010. + + +deer +brown black +....1 +...00 +0000. +0000. +0..0. + +water1 +blue lightblue +00000 +01100 +01010 +11000 +00010 + +wall +grey lightgreen +00010 +100.0 +10001 +10010 +11000 + +house +brown red white +...0. +.111. +11111 +.212. +.000. + +man +yellow black green +..00. +..00. +.22.. +0220. +.1.1. + +woman +yellow pink black +..00. +..00. +.111. +11111 +.2.2. + + +playerdead +red brown +..... +..... +...01 +.1001 +10010 + + +oldman1 +black brown white red +.11.. +.11.. +..22. +.1221 +.3..3 + +water3 +blue lightblue +00000 +01100 +01010 +11000 +00010 + +path +grey + +woman2 +yellow pink purple +..00. +..00. +.111. +11111 +.2.2. + +man2 +yellow black orange +..00. +..00. +.22.. +0220. +.1.1. + + +Storeman +yellow blue red +.212. +12221 +.000. +.000. +.0.0. + +hat2 +black orange +.111. +10001 +..... +..... +..... + +shirt1 +darkgreen black + +..... +..... +.010. +.010. +..... + +pants2 +blue yellow + +..... +..... +..... +.101. +.0.0. + +Bartender +red white black + +...11 +...11 +..00. +.0110 +.2..2 + +mug1 +green white +..... +..101 +..101 +...0. +..... + +mug2 +darkred white +..... +..101 +..101 +...0. +..... + +brick +red white +00000 +11111 +00000 +11111 +00000 + +customer1 +red blue yellow +...22 +...22 +..11. +.2112 +.0..0 + + +======= +LEGEND +======= +# = tree +@ = target +. = background +P = player +S = snake +M = bear +C = coin +D = deer +W = water1 +Q = wall +H = house +- = man ++ = woman +i = oldman1 +/ = water3 +$ = path +* = man2 +& = woman2 +^ = player and path +; = storeman and path +z = bartender and path +] = hat2 and path +| = shirt1 and path +: = mug2 and path +< = mug1 and path +> = pants2 and path +? = path +" = target and path +r = brick +{ = customer1 and path +======= +SOUNDS +======= +SFX0 45545307 (player move) +SFX1 44958504 (touch snake) +SFX2 31864502 (touch monster) +SFX3 86127900 +SFX4 82492503 +SFX5 34347303 +closemessage 3345470000 +EndLevel 195624875649285749 +EndGame 62274508 + + +================ +COLLISIONLAYERS +================ +background + +target, path, coin, playerdead, water3 + +snake, bear, deer, target, brick, wall, house + +tree, water1, wall, house, Man, woman, oldman1, woman2, man2, player, bartender, brick, customer1 + +storeman, hat2, shirt1, mug2, mug1, pants2, + +====== +RULES +====== +[ Stationary snake ] -> [ randomdir snake ] +[ > snake | Player ] -> SFX1 +[ bear | ... | Player ] -> [ > bear | ... | Player ] +[ > bear | player ] -> SFX2 +[ > player | coin ] -> SFX3 +[ > player | coin ] -> [ | player ] +[ < deer | ... | bear ] -> [ < deer | ... | bear ] +[ Stationary deer ] -> [ randomdir deer ] +[ Stationary man ] -> [ randomdir man ] +[ > player | man ] -> message Hi explorer, what are you doing? +[ Stationary snake ] -> [ randomdir snake ] +[ > player | woman ] -> message Hello, explorer, look after your deers! +[ Stationary woman ] -> [ randomdir woman ] +late [ Player bear ] -> [playerdead bear] again sfx4 +[ > player | oldman1 ] -> message i'll let you past, stranger +[ stationary oldman1 ] -> [ randomdir oldman1 ] +[> bear | player ] -> [ > PlayerDead | ] sfx1 +[> bear | player ] -> [ > PlayerDead | ] sfx1 +[> Snake | Player ] -> [ > PlayerDead | ] sfx1 +[ player | woman2 ] -> message AN EXPLORER IN THIS TOWN? I WILL FAINT! +[ player | man2 ] -> message you shall be deserved to be rich and famous! +[ Stationary man2 ] -> [ randomdir man2 ] +[ Stationary woman2 ] -> [ randomdir woman2 ] +[ > bear | ... | deer ] -> [ > bear | ... | deer ] +[ > player | deer ] -> [ | player ] +[ > player | background ] -> SFX0 +[ > player | storeman ] -> message try all my items for free! +[ > Player | hat2 ] -> [ player hat2 | ] +[ > Player | shirt1 ] -> [ player shirt1 | ] +[ > Player | mug1 ] -> [ player mug1 | ] +[ > Player | mug2 ] -> [ player mug2 | ] +[ > Player | pants2 ] -> [ player pants2 | ] +[ > Player | bartender ] -> message hello, care for some drinks? +[ > Player | mug1 ] -> SFX5 +[ > Player | mug2 ] -> SFX5 +[ > Player | customer1 ] -> message the best store EVER!!! + + + + + +============== +WINCONDITIONS +============== +no coin +all player on target + +======= +LEVELS +======= + +message "trees!" +message collect the coin! +########## +#....C...# +#........# +#@......p# +#........# +########## + + +message I HATE SNAKES! + +############### +#.............# +#.....WWW.....# +#..@..S....P..# +#..W..........# +#......WW....C# +############### + +message A bear! I should run away! + +############### +#............@# +#.############# +#.............# +#.............# +#C............# +#############.# +#.............# +#m.p..........# +#.............# +############### + +message AAAAAAAAAHHHHHHHHHHH +################################################################## +#@.....................................................P.m...m..m# +##################################.#.############################# +##################################.c.############################# +################################################################## + + +message walcome to the store! try on my hats! +message wha? + +rrrrrrrrrr +r$$$;$$$$r +r$$$$$$$$r +r$$]$$$$$r +r^$$$>$$$r +r$$$$$$|$r +r$$$$$$$$r +rrrr"rrrrr + + + +message WOW! deers! I'll kill it for food. +############C#### +#@.....D........# +#...DD.......P.# +################# + +message a village! + +############### +#@.....HH..-..# +QQQQQ.QQQ....Q# +#D.D.....P....# +#..+..........# +#............## +#....HHHH.....# +##..-###..WWW.# +####.####WWW..# +###H.HH#WWW##.# +##HH+##WWW##.C# +############### + + +message hmm should i wade through the water? +message maybe... + +##############QQQ### +#...WW.........../.# +#@..WW..........pw.# +W...//...........w.# +#...WW...........wC# +#################### + +message welcome to THE BAR! +message ... + +rrrrrrrrrrrr +r$$$$$$$$$$r +r$$$$$z$$$$r +r$:$rrrr$<$r +r$$$$$$$$$$r +r$$$$$^$$$$r +rrrrrrrrr$$r +rrrrrrrrr$"r +rrrrrrrrr$$r + +message WHA? A DEATHROOM? +message ghfhghfhghfhghfg + +QQQQQQQQQQQQQQQQQ +Q.C.C.C.C.C.C.C.Q +QQWWWWWWWW/WWWWWQ +Q...............Q +Q...D...........Q +Q..m..SSS.......Q +Q..m..SSS.......Q +Q..m..........D.Q +Q..m...SSS......Q +Q.@m.......D....Q +Q...............Q +Qc.............PQ +QQQQQQQQQQQQQQQQQ + +message almost there! + +QQQQQQQQQQQQQQQQQQQQQQQQQQ +Q@.......................Q +Q.......................mQ +Q.......................mQ +Q....C.......C......C...mQ +Q.......................mQ +Q.......................mQ +Q............C..........mQ +Q........................Q +Q........................Q +Q........................Q +Q........................Q +Q....C.......C......C....Q +Q........................Q +Q.......................PQ +QQQQQQQQQQQQQQQQQQQQQQQQQQ + +message welcome home! +message find the three coins! + +.................................................... +.................................................... +^$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" +.$######$rrrrrrrrrrrrrh$hh$hrrrrrrrrrrrrr$########## +.$######$r>>>${]]]$$$r.$..$.r$$$:::${$$$r$########## +.$######$$$$$$$$$$$;$r.$*.$*r$z$$$$$$$$$$$########## +.$######$r$$$$$|||{$$r.$..$.r$${<<<$$$$$r$########## +.$$$$$$$$rrrrrrrrrrrrrh$hh$hrrrrrrrrrrrrr$########## +$$$$$$$$$h$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ +$h$$ww$$$h$wwwwwwwwwwwww///wwwwwwwwwwwww$$$$$$$$$$$$ +$h$$ww$$$h$wwwwwwwwwwwww///wwwwwwwwwwwww$hhhhh$hhhh$ +$h$$$$$$$h$/////////////c///////////////$h$$$$$$$$h$ +$$$$$$$$$h$wwwwwwwwwwwwwwwwwwww/w///////$h$chhhhh$h$ +#$hhhhhh$h$wwwwwwwwwwwwwwwwwwwwwwwwwwwww$h$$$$$$$$h$ +#$h$$$$h$h$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$hhhhhhhhhh$ +#$h$wc$$$h$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ +w$$$ww$h$h#$hhhhhhhh$qqqqq.qqqqqqqqqqqq$h$hh$hh$hh$# +w$h$$$$h$$#$$$$$$$$$$qw.#..&..#wwwwwwwq$h$hh$hh$hh$# +#$hhhhhh$$$$hhhhhhhhhqw.&....d.#www###q$h$hh$hh$hh$# +########.............q..............d#q$$$$$$$$$$$$$ +########.............q.#.d..........##qhhhhhhhhhhhhh + +message THE END! +message thank you for playing this game! \ No newline at end of file diff --git a/The_Great_Emu_War.txt b/The_Great_Emu_War.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f0c92377e56f49761fefe5bc29654894cfac31b --- /dev/null +++ b/The_Great_Emu_War.txt @@ -0,0 +1,855 @@ +title The Great Emu War +author Pierrec. Music by Armel Lardeau +homepage http://abunchofgames.wordpress.com + +youtube hTFYASsJb-k + +======== +OBJECTS +======== + +powerup +transparent + +invisible +transparent + +blocker +transparent + +Background +#CFAB88 +00000 +00000 +00000 +00000 +00000 + + +Water +#3C7382 #88BFCF +00000 +00000 +11000 +00110 +00000 + + +Border +#826549 +00000 +00000 +00000 +00000 +00000 + +Player +#A55E31 #956F53 +.111. +.000. +11111 +11111 +11111 + +Johnny +#A55E31 #956F53 +.111. +.000. +11111 +11111 +11111 + +JohnnyGun +#4F4234 +..... +..... +00000 +..0.0 +..... + +DeadJohnny +#A55E31 #956F53 +..111 +10111 +10111 +10111 +..111 + +Johnnydeadgun +#4F4234 +..... +..... +00000 +..0.0 +..... + +Target1 +transparent + +Target2 +transparent + +Target3 +transparent + +Target4 +transparent + +Target5 +transparent + + + +Skull +#A55E31 #956F53 +..111 +10111 +10111 +10111 +..111 + +EmuL +#773D27 #120A18 +11... +.1... +.000. +.0000 +..0.. + +EmuR +#773D27 #120A18 +...11 +...1. +.000. +0000. +.0... + +EndEmuL +#773D27 #120A18 +11... +.1... +.000. +.0000 +..0.. + +EndEmuR +#773D27 #120A18 +...11 +...1. +.000. +0000. +.0... + +Rock +#4F4234 +..... +..00. +.000. +.0000 +..... + +Rockemu +#4F4234 +..... +..00. +.000. +.0000 +..... + +GunAR +#4F4234 +..... +..... +00000 +0.0.. +..... + +GunAL +#4F4234 +..... +..... +00000 +..0.0 +..... + + +GunAU +#4F4234 +..... +..0.. +..0.. +..0.. +..0.. + +GunAD +#4F4234 +..0.. +..0.. +..0.. +..0.. +..... + +DeadGunA +#4F4234 +..0.. +..0.. +.00.. +..0.. +.00.. + + +GunBR +#4F4234 +..... +..... +00000 +0.0.. +..... + +GunBL +#4F4234 +..... +..... +00000 +..0.0 +..... + + +GunBU +#4F4234 +..... +..0.. +..0.. +..0.. +..0.. + +GunBD +#4F4234 +..0.. +..0.. +..0.. +..0.. +..... + +DeadGunB +#4F4234 +..0.. +..0.. +.00.. +..0.. +.00.. + +BulletN +White +..... +..... +..0.. +..... +..... + +BulletH +White +..... +..... +..0.. +..... +..... + +BulletV +White +..... +..... +..0.. +..... +..... + +BulletX +White +..... +..... +..0.. +..... +..... + +house +#A25D52 #AC6F57 +11000 +01100 +00110 +00011 +10001 + + +houseemu +#A25D52 #AC6F57 +11000 +01100 +00110 +00011 +10001 +======= +LEGEND +======= + +. = Background +S = Skull +W = water +# = Border +P = Player +X = Player and powerup +Z = Player and blocker +E = EmuL +R = Rock and RockEmu +H = house and houseemu +G = GunAR +6 = gunBL +J = johnny +Y = Johnnygun +1 = Target1 +2 = EmuL and Target2 +3 = Target3 +4 = Target4 +5 = Target5 +I = Invisible and Border +b = EndemuR +d = EndemuL +Target = Target1 or Target2 or Target3 or Target4 or Target5 +GunB =gunBr or gunBl or gunbu or gunbd or deadgunb +GunA = gunAr or gunAl or gunau or gunad or deadguna +Gun = GunA or GunB +Emu = EmuL or EmuR +bullet = bulletH or bulletv or bulletn or bulletx + +Obstacle = Rock or Emu or house or rockemu or houseemu or player +Wallemu = Rock or house or rockemu or houseemu or emu +======= +SOUNDS +======= + + +bullet create 92009302 +(sfx0 39446309) +sfx0 74034509 +skull create 74034509 + +================ +COLLISIONLAYERS +================ + +Background +bulletn, bulleth, bulletv, bulletx, target, blocker +Border,powerup,johnnygun,Johnnydeadgun +Player, Rock, Skull, house, johnny,water, deadjohnny +GunA, Emu, RockEmu, houseemu, endemuL, endemuR +GunB, Invisible +====== +RULES +====== + + [> Player Blocker] -> [Player Blocker] + + [Powerup|...|Player] -> [ |...|Player Powerup] + + +(movements) + +Right [no GunB|> Player no blocker | GunA ] -> [no GunB| > Player | > GunAR] +Right [no GunB| < Player no blocker| GunA ] -> [no GunB| < GunAL Player|] +Right [no GunB| ^ Player no blocker| Guna ] -> [no GunB| Player ^ GunAU |] +Right [no GunB| v Player no blocker| GunA ] -> [no GunB| Player v GunAD |] + +Left [no GunB| > Player no blocker| GunA ] -> [no GunB| > Player | > GunAL] +Left [no GunB| < Player no blocker| GunA ] -> [no GunB| < GunAR Player |] +Left [no GunB| ^ Player no blocker| GunA ] -> [no GunB| Player ^ GunAD |] +Left [no GunB| v Player no blocker| GunA ] -> [no GunB| Player v GunAU |] + +Up [no GunB| > Player no blocker| GunA ] -> [no GunB| > Player | > GunAU] +Up [no GunB| < Player no blocker| GunA ] -> [no GunB| < GunAD Player|] +Up [no GunB| ^ Player no blocker| GunA ] -> [no GunB| Player ^ GunAL |] +Up [no GunB| v Player no blocker| GunA ] -> [no GunB| Player v GunAR |] + +Down [no GunB| > Player no blocker| GunA ] -> [no GunB| > Player | > GunAD] +Down [no GunB| < Player no blocker| GunA ] -> [no GunB| < GunAU Player|] +Down [no GunB| ^ Player no blocker| GunA ] -> [no GunB| Player ^ GunAR |] +Down [no GunB| v Player no blocker| GunA ] -> [no GunB| Player v GunAL | ] + + + +horizontal [GunB| > Player no blocker| GunA ] -> [ > GunBL|> Player | > GunAR] +horizontal [GunB| < Player no blocker| GunA ] -> [ < GunBL |< Player |< GunAR] +horizontal [GunB| ^ Player no blocker| GunA ] -> [ |Player ^ GunAU v GunBD|] +horizontal [GunB| v Player no blocker| GunA ] -> [ |Player ^ GunAU v GunBD|] + +Vertical [GunB| > Player no blocker| GunA ] -> [ > GunBD |> Player | > GunAU] +vertical [GunB| < Player no blocker| GunA ] -> [ < GunBD |< Player | < GunAU] +vertical [GunB| ^ Player no blocker| GunA ] -> [ |Player v GunAR ^ GunBL|] +vertical [GunB| v Player no blocker| GunA ] -> [ |Player v GunAR ^ GunBL|] + + + +[ > Player | Gun Border ] -> cancel +[ > Player | Border ] -> cancel +[Player border] -> cancel +[ > Gun | Wallemu ] -> cancel + +(Emu movement) + + [ Emu | ... | Player ] -> [ > Emu | ... | Player ] + [> Emu | Gun | Player] -> [Emu | Gun | Player] + + + + (Bullets) + + + + [bullet] -> [ ] + + (shooting 1 gun) + +[action player no powerup no blocker|gunA|emu|no obstacle] -> [player|gunA|bulletn > emu |]Sfx0 + +horizontal[action player no powerup no blocker|gunA|no bulleth no obstacle] -> [player|gunA|bulleth] +horizontal[player no powerup no blocker][gun][bulleth|no obstacle] -> [player][gun][bulleth|bulleth] +horizontal[bulleth|emu] -> [bulleth| bulletn > emu]Sfx0 + + + +vertical [action player no powerup|gun|no bulletv no obstacle] -> [player|gun|bulletv] +vertical[player no powerup][gun][bulletv|no obstacle] -> [player][gun][bulletv|bulletv] +vertical[bulletv|emu] -> [bulletv| bulletn > emu]Sfx0 + + + +(shooting 2 guns) + + + + [emu|gun|action player no blocker|gun|emu] ->[< emu bulletn|gun| player|gun|bulletn > emu ]Sfx0 + + [no emu|gun|action player no blocker|gun|emu] ->[bulleth|gun| player|gun|bulletn > emu ]Sfx0 + +horizontal[action player powerup|gunA|no bulleth no wallemu] -> [player powerup|gunA|bulleth] +horizontal[player powerup][gun][bulleth|no wallemu] -> [player powerup][gun][bulleth|bulleth] +horizontal[bulleth|emu] -> [bulleth| bulletn > emu]Sfx0 + + + +vertical [action player powerup|gun|no bulletv no wallemu] -> [player powerup|gun|bulletv] +vertical[player powerup][gun][bulletv|no wallemu] -> [player powerup][gun][bulletv|bulletv] +vertical[bulletv|emu] -> [bulletv| bulletn > emu]Sfx0 + + + + + + +(magic trick to avoid gun and emu moving same time) + +right [ > Emu | no obstacle ] -> [ | EmuR ] +left [ > Emu | no obstacle ] -> [ | EmuL ] +vertical [ > Emu | no obstacle ] -> [ | Emu ] +(or [ Player > Gun | ] -> [ Player | Gun ] for the opposite we'll see) + + + (death) +late vertical [Emu | Player] ->[Emu | Skull] +late right [Emu | Player] ->[EmuR | Skull] +late left [Emu | Player] ->[EmuL | Skull] + + + + [> Emu |Player] -> [Emu |Player] + + + + +(Emu facing left/right) + +[ Right Emu] -> [Right EmuR] +[ Left Emu] -> [Left EmuL] +[ up Emu] -> [up Emu] +[ down Emu] -> [down Emu] + +(Emu disapear) + +[ Emu Border] -> [no Emu Border] + + + +(Johnny) + + +right[> Player] [no rock|johnnyGun|Johnny] -> [> Player] [no rock|< johnnyGun|< Johnny] + +[johnnygun|Johnny Target1]-> [johnnydeadgun|deadjohnny Target1] + + + +[| Player|deadjohnny gunA][johnnydeadgun]->[gunAU|Player Powerup|deadjohnny gunBD][] message Mitchum! Nooooooooo! + +[> Player | Deadjohnny] -> cancel + + +(ending) + + +============== +WINCONDITIONS +============== + +no Emu + +======= +LEVELS +======= + + + +wwwwwwwwwwwwwww +wwwww..ww.wwwww +www.....w..wwww +ww.........wwww +w...........www +w............ww +w............ww +w............ww +ww..wwww.....ww +wwwwwwwww...www +wwwwwwwwwwwwwww +wwwwwwwwww..www +wwwwwwwwwwwwwww + +Message Somewhere in Australia, year 1932 +Message -At ease Sergent. I'm major Meredith. +Message -As you probably know, the situation is critical : we've got twenty thousands emus devastating our crops, thinking they're at home. We gotta show 'em who's the boss! +Message -Yes, sir! +Message -I want you to bring me a hundred skins of these motherfuckers by the end of the day. +Message -Yes, sir! +Message -Be careful though : they might look like stupid giant birds, but they are in fact stupid giant fucking dangerous birds. Don't get too close. +Message -I won't, sir! +Message -Remember : X to shoot, R to restart in case you fuck up. +Message -That won't happen, sir! + + +######### +#.......# +#.......# +#.......# +#PG...E.# +#.......# +#.......# +#.......# +######### + + +######### +#.......# +#....E..# +#...E...# +#PG.....# +#..E....# +#...E...# +#.......# +######### + +######### +#.......# +#.......# +#.E.....# +#PG....E# +#....E..# +#...E...# +#EE.....# +######### + +Message -So, how many did you get? +Message -None, sir. +Message -None? Is that a fucking joke sergeant? +Message -They're fast, sir. +Message -I don't care how fast they are! Just bring me their motherfuckin skins! +Message -...yes, sir. + + +######### +#.......# +#..R....# +#.R.....# +#PG.ER..# +#.R.....# +#..R...R# +#.......# +######### + +######### +#.R.R...# +#.E..R.E# +#.......# +#PG.....# +#..R....# +#.E....E# +#...R...# +######### + +######### +#.......# +#.E.....# +#..E....# +#PG.ER..# +#....E..# +#.....E.# +#......E# +######### + + + +message -Sergeant! Where are my skins?! +message -I'm sorry, sir... +message -I don't need your appologies, I need to send a message to these birds +message - Yes, sir. +message -And right now the message sounds like "please come devastate our crops because we're huge pussies!" +message -But they seem to be bulletproof sir! +message -And what about your ass? Is it bulletproof? Because if you don't bring me a bunch of skins real soon I'll might want to see by myself! +message Yes sir... + + +######### +#....R..# +#.......# +#.......# +#PG.....# +#...EE..# +#R..EE..# +#.......# +######### + +######### +#.......# +#.......# +#....EEE# +#PG..EEE# +#....EEE# +#.......# +#.......# +######### + +######### +#..EEE..# +#.......# +#......E# +#PG....E# +#......E# +#.......# +#..EEE..# +######### + +message -Hmm...no skin. Why am I not surprised by your incompetence? +message -They've changed their strategy, sir. They're more and more agressive. +message - Yes. I know. Looks like we underestimated them, but this is over! I've decided to double our strength. +message - Caporal Mitchum will be waiting for you in Campion. I believe you know each other... +message - Yes, sir! We fought together in Gallipoli, sir! +message - Perfect. So kick those emus' asses like they were fucking Ottomans! And remember : strength is in numbers! + +######### +#...EE..# +#.HH.HH.# +#.HH.HH.# +#PG...EE# +#.HH.HHR# +#.HH.HH.# +#...E...# +######### + + +######### +#E.E....# +#..HHH..# +#..HHH..# +#PG...ER# +#.R.HH..# +#...HH..# +#.....E.# +######### + + +######### +#HH.HHH.# +#HH.HHH.# +#PG...E.# +#.HHEHH.# +#.HH.HH.# +#EHH.HH.# +#.......# +######### + + +message - Mitchum? + + +############ +#E.EE.....E# +#.HH.HH.HHH# +#.HH.HH.HHH# +#.HH.HH...E# +#PG..E.....# +#.HH.HH...E# +#.HH.HH.HHH# +#.HH.HHEHHH# +#E..ER.1.YJ# +#######I#### + +message -I thought I told you to team with Caporal Mitchum! +message -Mitchum's dead, sir. +message -Dead? Damn...why didn't he use the R key? That Mitchum...always so proud. +message -It's a tragedy, sir. +message -Hmmm...well, this doesn't change the plan. Strenght is in numbers, and now you have two guns, right? +message -Mine and Mitchum's, sir. +message -So go kill those feathered piles of shit and claim this land once and for all! They're gethering in the north for a massive offensive. This is our last chance. +message -I'll do my best, sir. + + +########### +#EEE.E.EEE# +#EE.E.E.EE# +#E.......E# +#.E.....E.# +#E..6XG..E# +#.E.....E.# +#E.......E# +#EE.E.E.EE# +#EEE.E.EEE# +########### + + +message *clic clic* + +########### +#.........# +#.........# +#.........# +#.........# +#...6ZG...# +#.........# +#.........# +#.........# +#.........# +########### + +message Shit! Those were the last rounds of ammunition... + +########### +#b.......d# +#.........# +#.........# +#.........# +#...6ZG...# +#.........# +#.........# +#.........# +#b.......d# +########### + +message Shit... + + +########### +#bb.....dd# +#b.......d# +#.........# +#.........# +#...6ZG...# +#.........# +#.........# +#b.......d# +#bb.....dd# +########### + +message Shit shit shit... + + +########### +#bbb...ddd# +#bb.....dd# +#b.......d# +#.........# +#...6ZG...# +#.........# +#b.......d# +#bb.....dd# +#bbb...ddd# +########### + +########### +#bbbb.dddd# +#bbb...ddd# +#bb.....dd# +#b.......d# +#b..6ZG..d# +#b.......d# +#bb.....dd# +#bbb...ddd# +#bbbb.dddd# +########### + +########### +#bbbbddddd# +#bbbbddddd# +#bbb...ddd# +#bb.....dd# +#bb.6ZG.dd# +#bb.....dd# +#bbb...ddd# +#bbbbbdddd# +#bbbbbdddd# +########### + +########### +#bbbbddddd# +#bbbbddddd# +#bbbbddddd# +#bbbbddddd# +#bbb6ZGddd# +#bbbbbdddd# +#bbbbbdddd# +#bbbbbdddd# +#bbbbbdddd# +########### + +########### +#bbbbddddd# +#bbbbddddd# +#bbbbddddd# +#bbbbddddd# +#bbbbSdddd# +#bbbbbdddd# +#bbbbbdddd# +#bbbbbdddd# +#bbbbbdddd# +########### + +message And this is how the Royal Australian Artillery lost The Great Emu War. +message Based on actual events. + +wwwwwwwwwwwwwww +wwwwwbbwwbwwwww +wwwbbbbbwbbwwww +wwbbbbbbbbbwwww +wbbbbbbbbbbbwww +wbbbbbbbbbbbbww +wbbbbbbbbbbbbww +wbbbbbbbbbbbbww +wwwwwwwwbbbbbww +wwwwwwwwwbbbwww +wwwwwwwwwwwwwww +wwwwwwwwwwbbwww +wwwwwwwwwwwwwww + + + + + + + + + + diff --git a/The_Growth_of_H'Ragh.txt b/The_Growth_of_H'Ragh.txt new file mode 100644 index 0000000000000000000000000000000000000000..f73bfbbf6f0b571db2f093f6bfc1192df6a0c34c --- /dev/null +++ b/The_Growth_of_H'Ragh.txt @@ -0,0 +1,306 @@ +title The Growth of H'Ragh +homepage www.puzzlescript.net +debug + +======== +OBJECTS +======== + +Background +LIGHTGRAY GRAY +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +BuiltWall +BROWN DARKBROWN +00000 +11111 +00000 +11111 +00000 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +01.10 +0.0.0 +01.10 +00000 + +ButtonY +White Yellow +01010 +1...1 +0.1.0 +1...1 +01010 + +DoorY +YELLOW ORANGE +00000 +01010 +00000 +01010 +00000 + +DoorYWillOpen +TRANSPARENT + +DoorYWillClose +TRANSPARENT + +DoorYO +ORANGE +00000 +0.0.0 +00000 +0.0.0 +00000 + +Exit +BROWN LIGHTBROWN +.000. +00000 +00010 +00010 +00000 + +Pit +BLACK + +TrapDoor +PINK BLACK +00000 +01010 +00100 +01010 +00000 + +TrapDoorP +TRANSPARENT + + +Hragh +LIGHTGREEN +0.0.0 +.000. +00000 +.000. +0.0.0 + +HraghF +LIGHTGREEN +00000 +00000 +00000 +00000 +00000 + +HraghL +LIGHTGREEN +00000 +.0000 +00000 +.0000 +00000 + +NewWall1 +TRANSPARENT Black +10000 +00000 +00000 +00000 +00000 + +NewWall2 +TRANSPARENT Black +11000 +00000 +00000 +00000 +00000 + + +======= +LEGEND +======= + +(Level objects) +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +B = ButtonY +H = Hragh +Y = DoorY +U = DoorYO +E = Exit +X = Pit +T = TrapDoor + +(Object Groups) +Blocking = Wall or DoorY or Pit + + +======= +SOUNDS +======= + +Hragh Create 888 + +================ +COLLISIONLAYERS +================ + +Background +Target, ButtonY, DoorYO, Exit, TrapDoor +DoorYWillOpen, DoorYWillClose, TrapDoorP +Player, Pit, Wall, BuiltWall, Crate, Hragh, HraghL, HraghF, DoorY +NewWall1, NewWall2 + +====== +RULES +====== + +(Player interactions) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | ButtonY ] [ DoorY ] -> [ > Player | ButtonY ] [ DoorYWillOpen ] +[ > Player | ButtonY ] [ DoorYO ] -> [ > Player | ButtonY ] [ DoorYWillClose ] + +[ > Crate | ButtonY ] [ DoorY ] -> [ > Crate | ButtonY ] [ DoorYWillOpen ] +[ > Crate | ButtonY ] [ DoorYO ] -> [ > Crate| ButtonY ] [ DoorYWillClose ] + +[ Player TrapDoor ] -> [ Player TrapDoor TrapDoorP ] +late [ TrapDoorP TrapDoor NO Player ] -> [ Pit ] + +(Growing walls) +late [ NewWall2 ] -> [ BuiltWall ] +late [ NewWall1 ] -> [ NewWall2 ] +late [ Hragh | NO NewWall2 NO Blocking] -> [ Hragh | NewWall1 ] +late [ BuiltWall ] -> [ Hragh ] + +(late LEFT [ Hragh | Hragh ] -> [ HraghF | HraghL ]) + +(Doors open/close) +late [ DoorYWillOpen ] -> [ DoorYO ] +late [ DoorYWillClose ] -> [ DoorY ] + + +============== +WINCONDITIONS +============== + +All Player on Exit +Some Player + +======= +LEVELS +======= + +######### +#h...#.e# +#....#..# +#....#..# +######..# +#.......# +#p......# +######### + + +message LEVEL COMPLETE +message ENTERING: DOORS + +######### +#p.###.e# +#..###..# +#..ybu..# +#..###### +#..#....# +#b.#...h# +######### + +message LEVEL COMPLETE +message ENTERING: TRAPDOORS + + +######### +#h.y....# +#..#.##y# +####t##.# +#..#b##.# +#..#t##.# +#e.yp...# +######### + +######### +#h#bt...# +#y###...# +#...*...# +#......p# +#.......# +#y#.....# +#e####### +######### + +########### +#ey...tb### +###.#.y.### +#.#.#.#.### +#.#t#.#.### +#.#.*.#.### +#.#...#.### +#.#.p.#..h# +########### + +######### +#h......# +#...*y..# +#...y#..# +#..#bt..# +#..#t##u# +#..#p##e# +######### + + +######### +#h......# +#...o...# +#.......# +#...b...# +#...p...# +#......e# +######### + +### +#p# +### diff --git a/The_Irrigation_Game.txt b/The_Irrigation_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..176ed0e99a05f055a1363835f0d6b244426e9fcc --- /dev/null +++ b/The_Irrigation_Game.txt @@ -0,0 +1,464 @@ +title The Irrigation Game +author Dan Williams +homepage www.activeupgames.com + +======== +OBJECTS +======== + +Background +green #11aa11 +00000 +01000 +00000 +00010 +00000 + +tree +#559955 brown lightgreen darkgreen +.220. +20003 +20003 +.033. +..1.. + +rock +gray lightgray #555555 +.111. +11002 +10022 +00022 +.222. + + + +riverhoriz +blue white +00000 +01100 +00000 +00110 +00000 + +riververt +blue white +00000 +00010 +01010 +01000 +00000 + +ocean +blue white +01000 +00000 +00010 +00000 +00000 + +flower5 +red yellow white orange pink green lightgreen +42304 +01535 +05210 +34051 +04345 + +flower4 +red yellow white orange pink green lightgreen +42554 +01535 +05210 +55051 +05545 + +flower3 +red yellow white orange pink green lightgreen +52554 +51535 +05510 +55055 +05545 + +flower2 +red yellow white orange pink green lightgreen +52555 +55535 +05555 +55055 +55545 + +flower1 +red yellow white orange pink green lightgreen black +75567 +55555 +56555 +55565 +75557 + +flowerbed +brown green darkblue +00000 +02120 +01110 +02120 +00000 + + +dirthole +brown lightbrown +.111. +10001 +10001 +10001 +.111. + +dirtmound +lightbrown brown darkbrown +.000. +01112 +01112 +01112 +.222. + +dirtmoundonwater +lightbrown brown darkbrown blue +33333 +30113 +01112 +31123 +33333 + + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +wallhoriz +gray darkgray +00000 +11111 +00000 +11111 +00000 + +wallvert +gray darkgray +01010 +01010 +01010 +01010 +01010 + +wall1 +gray darkgray +00000 +01111 +01000 +01011 +01010 + +wall2 +gray darkgray +00000 +11110 +00010 +11010 +01010 + +wall3 +gray darkgray +01010 +01011 +01000 +01111 +00000 + +wall4 +gray darkgray +01010 +11010 +00010 +11110 +00000 + +playerright +brown Orange red Blue black +.000. +.114. +.222. +.333. +..3.. + +Playerdown +brown Orange red Blue black +.000. +.414. +22222 +.333. +.3.3. + +playerleft +brown Orange red Blue black +.000. +.411. +.222. +.333. +..3.. + +Playerup +brown Orange red Blue black +.000. +.000. +22222 +.333. +.3.3. + + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +, = ocean +- = Wallhoriz +| = wallvert +1 = wall1 +2 = wall2 +3 = wall3 +4 = wall4 +P = Playerdown +O = Target +T = tree +R = rock +W = ocean +B = flowerbed +water = ocean or riververt or riverhoriz + +flower = flower1 or flower2 or flower3 or flower4 or flower5 + +object = tree or rock or flowerbed or flower or wallhoriz or wallvert + +Player = playerright or playerdown or playerleft or Playerup + +wall = wall1 or wall2 or wall3 or wall4 or wallhoriz or wallvert + +======= +SOUNDS +======= + +player MOVE 29986507 +startgame 9455508 +restart 90013309 +closemessage 35794303 +undo 21150709 +endlevel 24543300 + + +sfx0 437309 (balsl stick to each other) +sfx1 21946837 (push block) +sfx2 6213103 (get redirected) +sfx3 74507102 (push block into wall) +sfx4 40920304 (dig dirt) +sfx5 89915908 (flower grow) +sfx6 71192708 (electricity - not used) + +================ +COLLISIONLAYERS +================ + +Background +Target, riverhoriz, riververt, ocean, dirthole, flowerbed, dirtmound, dirtmoundonwater +Player, Wall, Crate, tree, rock, flower + + +====== +RULES +====== + +[ right player ] -> [ right playerright ] +[ down player ] -> [ down playerdown ] +[ left player ] -> [ left playerleft ] +[ up player ] -> [ up playerup ] + +right [ action playerright no water no flowerbed no dirtmoundonwater | no object water ] -> [ playerright dirthole | dirtmoundonwater ] sfx4 +left [ action playerleft no water no flowerbed no dirtmoundonwater | no object water ] -> [ playerleft dirthole | dirtmoundonwater ] sfx4 +up [ action playerup no water no flowerbed no dirtmoundonwater | no object water ] -> [ playerup dirthole | dirtmoundonwater ] sfx4 +down [ action playerdown no water no flowerbed no dirtmoundonwater | no object water ] -> [ playerdown dirthole | dirtmoundonwater ] sfx4 + + +right [ action playerright no water no flowerbed no dirtmoundonwater | no object ] -> [ playerright dirthole | dirtmound ] sfx4 +left [ action playerleft no water no flowerbed no dirtmoundonwater | no object ] -> [ playerleft dirthole | dirtmound ] sfx4 +up [ action playerup no water no flowerbed no dirtmoundonwater | no object ] -> [ playerup dirthole | dirtmound ] sfx4 +down [ action playerdown no water no flowerbed no dirtmoundonwater | no object ] -> [ playerdown dirthole | dirtmound ] sfx4 + + +([ action player no dirthole no flowerbed ] -> [ player dirthole ] sfx4) + + + +[ > player | water ] -> [ player | water ] + + +startloop +late horizontal [ water | dirthole ] -> [ water | riverhoriz ] +late vertical [ water | dirthole ] -> [ water | riververt ] +endloop + +[ flowerbed | water ] -> [ flower1 | water ] + +[ flower4 ] -> [ flower5 ] again +[ flower3 ] -> [ flower4 ] again +[ flower2 ] -> [ flower3 ] again +[ flower1 ] -> [ flower2 ] again sfx5 + + + + +============== +WINCONDITIONS +============== + +no flowerbed +no flower1 +no flower2 +no flower3 +no flower4 + +======= +LEVELS +======= + +message Dig trenches to irrigate water into the land. Make sure water is next to all the flower beds! + +message Level 1 of 10 + +1----------2 +|,,,,,,,,,,| +|,,,,,,,,,,| +|,,.r.t.,,,| +|,,,p.b..,,| +|,,,,....,,| +|,,,,t..t,,| +3----------4 + +message Digging a trench next to the water will dump a pile of dirt that you can walk across. + +message Level 2 of 10 + +1----------2 +|.....b.,,,| +|bp..t..,..| +|b...,,,,..| +|,,,,,tt...| +|..r.t..bb.| +|......r.t.| +3----------4 + +message Level 3 of 10 + +1----------2 +|,,,,,,,,,,| +|,,,,,,,,,,| +|..trt,..t,| +|.bt...bbb.| +|.r.br.....| +|.p.....b..| +3----------4 + +message Level 4 of 10 + +1----------2 +|.bbb...ttt| +|........p.| +|.r.t,,rt..| +|b...,,,r..| +|.t.,,,....| +|.b......b.| +3----------4 + +message Level 5 of 10 + +1----------2 +|,,,,,,,,,,| +|,,..r..,,,| +|,,.t..b.,,| +|,.brttp,,,| +|,,..,...,,| +|,,,,,,,,,,| +3----------4 + +message Level 6 of 10 + +1----------2 +|,,,,,,,,,,| +|rtt.,,,,..| +|.....,.tr.| +|.b.p,,..b.| +|rtr,..,rrt| +|,,,.b.,,,,| +3----------4 + +message Level 7 of 10 + +1----------2 +|,.rbt..,,,| +|,.t..bt,,,| +|,,r.rrp,,,| +|,,.....,,,| +|,,,...,,,,| +|,,,,,,,,,,| +3----------4 + +message Level 8 of 10 + +1----------2 +|.p.b..,,,,| +|.tt..,,,,,| +|.bb..,,,,,| +|.b..,,,,,,| +|...,,,,,,,| +|,,,,,,,,,,| +3----------4 + +message Level 9 of 10 + +1----------2 +|,,,,,,,,,,| +|,,,,,,,,,,| +|,,..p..t..| +|,,,,r.b.b.| +|,......t.,| +|,,.....,,,| +3----------4 + +message Level 10 of 10 + +1----------2 +|,,,,,,,,,,| +|,,,,,,,,,,| +|,,,,,.rr.,| +|,,,,..bp.,| +|,,.r..t,,,| +|,..bb.t,,,| +3----------4 + +message Congratulations! The flowery world celebrates your irritation capabilities! + + + + diff --git a/The_Land_Of_Secrets.txt b/The_Land_Of_Secrets.txt new file mode 100644 index 0000000000000000000000000000000000000000..21770a2d67fb5ba7b5257bdb852d8fbee493cac6 --- /dev/null +++ b/The_Land_Of_Secrets.txt @@ -0,0 +1,325 @@ +title The Land Of Secrets +flickscreen 20x10 +background_color black +noaction +======== +OBJECTS +======== + +Background +#0e193f #202a4c #20324a #1f3649 #00003d +00004 +13210 +04000 +10111 +00032 + +End +darkbrown +.0.0. +00.00 +0.0.0 +00.00 +.0.0. + +Grass +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Brick +brown DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerWithoutKeyorSuv +purple white blue +..1.. +00000 +02220 +02220 +00000 + +PlayerWithKey +purple white blue +..1.. +22222 +20002 +20002 +22222 + +PlayerWithSuv +orange +..0.. +00000 +00000 +00000 +00000 + +Lock +black +.000. +0...0 +0...0 +00000 +00000 + +Key +black +.00.. +..0.. +..0.. +.000. +.000. + +Suv +brown gray +.111. +11111 +11111 +..0.. +..0.. + +Bk +transparent + +Tile1 +#587ba2 #4f6e92 #7895b6 #354961 #425a78 +21111 +20003 +20003 +20003 +44443 + +Tile2 +#396959 #335f50 #12261b #447f6c +11112 +30022 +30222 +32222 +22222 + +Ad +brown + +======= +LEGEND +======= + + +Player = PlayerWithKey or PlayerWithSuv or PlayerWithoutKeyorSuv + +. = Background +g = Grass +p = PlayerWithoutKeyorSuv +k = Key +1 = Key and Grass +2 = Lock and Grass +l = Lock +# = Brick +a = End and Grass +s = PlayerWithoutKeyorSuv and Grass +3 = Suv +4 = Bk and Grass +5 = Tile1 +6 = Suv and Grass +i = Tile2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grass +Key +End +Bk +Suv +Tile1 +Tile2 +Player, Lock, Brick, Ad + +====== +RULES +====== + +[ > PlayerWithKey | lock ] -> [ PlayerWithoutKeyorSuv | ] +[ > PlayerWithSuv | Bk ] -> [ PlayerWithoutKeyorSuv | Key ] +[ Player Key ] -> [ PlayerWithKey ] +[ Player Suv ] -> [ PlayerWithSuv ] + +============== +WINCONDITIONS +============== + +all Player on End + +======= +LEVELS +======= + +gggggggggggggggggggg +gggggggggggggggggggg +ggggsggggggggggg1ggg +gggggggggggggggggggg +####ggggg####ggggggg +#555gggggg44#gg##### +#555ggggg####ggg22ga +####ggggggggggg##### +gggggggggggggggggggg +22222222222222222222 +.................... +.................... +..#######....#...... +..##....#....#...... +...#....######...... +...#................ +...#..3............. +...#########....3... +...........#....#..# +...........######### + +#######ggggggggggggg +p.k...#ggggggggggggg +####l####ggggggg#### +......lllgg1g1ggggg# +.kkk..###ggg1ggg##g# +......#gggg1g1ggg#2# +#######gggggggggg#2# +ggggggggggggggggg#2# +ggggggggggggggggg#2# +22222222222222222#2# +##############...#.# +#555555555555#####.# +#55#######555......# +#55#.....5555#####.# +#5##..3..5555#...#.# +#5##.k.#.5555#...#.# +#55#.....5555#...#.# +#55#######555#...#l# +#555555555555#...#.# +##############...#.# +##############...#.# +##################.# 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+#########g##########.................... +........#g#........##ggggggggggggggggggg +........#g#...###..##ggggggggggggggggggg +###..####g#...lll..#2ggggg####gggggg#### +........#g#...#....##gggggggg#ggggg###gg +##.######g#...#l#k.######gggg##ggggg#g1g +........#g###.#.#k.###gg#gggg###gsgg#ggg +........#g#k#.#.######gg#######ggggg#### +#l#.....#g#k#.#....###gggggggggggggggggg +..##....#g#...#....#gggggggggggggggggggg +...#....#g#######..#gggggggggggggggggggg +...##...#g######..#####g###g##gggggggggg +....#...#g#......#.#g#gg#g#g#g#ggggggggg +....##..#g#######..#g#gg###g##gggggggggg +.....#..#g#........#gggggggg#gggggggggg# +.....##.#g#........#gggggggggggggggg#### +..#...###g#.......##gg#g###g##gg##gg##gg +.#...........3...###g#gg##gg#ggg##gg#### +..#.............####gg#g#ggg#g4g#g#gggg# +................####g#gg###g###ggggg###g +##########l#########ggggggggggggggggg2ga + +message GOOD JOB \ No newline at end of file diff --git a/The_Legend_of_Zokoban.txt b/The_Legend_of_Zokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..69cde8203ab1188bd1012929d85659472df8bcb3 --- /dev/null +++ b/The_Legend_of_Zokoban.txt @@ -0,0 +1,587 @@ +title The Legend of Zokoban +author Joshua Minor [v3] +homepage pixelverse.org +flickscreen 9x7 + +======== +OBJECTS +======== + +Sand +yellow orange +00000 +00100 +10000 +00010 +01000 + +Sand2 +yellow orange +00000 +01000 +00000 +00010 +00000 + +StoneFloor +#222222 #333333 +01110 +10000 +10000 +00000 +00000 + +Grass +green lightgreen +..... +00... +.0.11 +.001. +.001. + +Water1 +blue lightblue +00000 +01000 +00001 +00100 +10000 + +Water2 +blue lightblue +00000 +00100 +10000 +00010 +01000 + +Temp +blue lightblue +..... +..... +..... +..... +..... + +Fire1 +red orange yellow +..0.. +.010. +01220 +02210 +.120. + +Fire2 +red orange yellow +..0.. +.010. +02210 +01220 +.021. + +Cave +DarkBlue +00000 +00000 +00000 +00000 +00000 + +Goal +DarkBlue red +01110 +10001 +00000 +10001 +01110 + +RockWall +BROWN Orange +01110 +10000 +10010 +10000 +00100 + +StoneWall +darkgrey grey +01110 +10000 +10010 +10000 +00100 + +AlivePlayer +GREEN lightgreen yellow +.00.. +.000. +00000 +.111. +00.00 + +DeadPlayer +GREEN lightgreen red +..... +..... +.000. +00220 +01120 + +OldWoman +brown red grey +..22. +.200. +00000 +.111. +11111 + +Held +red +..... +..... +..... +..... +..... + +Mystery +red +..... +..... +..... +..... +..... + +Sword +grey white +...1. +...1. +..111 +...0. +..... + +Shield +darkgrey grey +..... +000.. +010.. +.0... +..... + +Hook +darkgrey grey +.1.1. +1.1.1 +..0.. +..0.. +..... + +Block +BROWN Orange darkgrey +.111. +10001 +10002 +10002 +.222. + +Pot +grey blue purple +1112. +.12.. +1102. +1022. +.22.. + +EasyBaddie +white red +.111. +10101 +11111 +11111 +11.11 + +Money +white lightblue +..1.. +.001. +10111 +.111. +..1.. + +Heart +red +..... +00.00 +00000 +.000. +..0.. + +Shooter +black grey +.000. +01110 +0...0 +01110 +.000. + +ArrowTrail +lightgrey +..... +..... +..0.. +..... +..... + +ArrowR +brown white +..... +0..1. +.0001 +0..1. +..... + +ArrowL +brown white +..... +.1..0 +1000. +.1..0 +..... + +HGaze +yellow (invisible) +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Player = AlivePlayer or DeadPlayer +Background = Sand or Sand2 or StoneFloor +Water = Water1 or Water2 +Fire = Fire1 or Fire2 +Wall = StoneWall or RockWall +Solid = Wall or Block or Shooter or Pot +Baddie = EasyBaddie +AlivePerson = AlivePlayer or OldWoman or Baddie +Person = Player or OldWoman or Baddie or DeadPlayer +Arrow = ArrowL or ArrowR +Danger = Fire or Arrow +Obstacle = Solid or Water or Person or Fire +Weapon = Sword or Hook +Armor = Shield +Equipment = Weapon or Armor +Loot = Money or Heart +LootDrop = Money or Heart or Temp or Temp +Pushable = Block or Pot +Pullable = Block or Pot or Loot or Equipment or Person or Shooter +Gaze = HGaze + +(Outside) + +P = AlivePlayer +. = Sand +, = Sand2 +" = Grass +# = RockWall +* = Block +O = Cave +w = Water1 +1 = EasyBaddie +G = Goal +H = Hook +M = Money +` = Mystery +~ = Mystery and Water1 + +(Inside) + +S = StoneWall +_ = StoneFloor +! = EasyBaddie and StoneFloor ++ = Sword and StoneFloor +[ = Shield and StoneFloor +D = OldWoman and StoneFloor +Z = AlivePlayer and Sword and Shield and Held +& = Block and StoneFloor +q = Pot and StoneFloor +f = Fire1 and StoneFloor +^ = Shooter and StoneFloor + +======= +SOUNDS +======= + +StartLevel 40430108 (music-ish) +SFX0 16358103 (power up) +SFX1 87860707 (push) +SFX2 35038302 (stairs) +SFX3 21293301 (fight) +SFX4 15978502 (hurt) +SFX5 47598700 (money) +SFX6 65949102 (smash) +SFX7 56302302 (fall) +SFX8 45471508 mystery +(49521903 hurt) +(97829708 whistle) +(90505508 teleport) +(15960108 stampede) +ShowMessage 82693708 (you win!) + +================ +COLLISIONLAYERS +================ + +Background +Cave, Goal, Mystery, Temp (these are things you can walk on) +Obstacle, Loot, Grass (this is the main object layer) +Weapon (equipment slot 1) +Armor (equipment slot 2) +Held, HGaze, Arrow, ArrowTrail (these are things that float on top) + +====== +RULES +====== + +(can't move while dead) +[ Action DeadPlayer ] -> [ DeadPlayer ] message Press R to restart or hold Z to rewind. +[ Moving DeadPlayer ] -> [ DeadPlayer ] + +(water animates) +[ Temp ] -> [] +[ Water ] -> [ Temp ] +[ Temp ] -> [ random Water ] + +(fire animates) +[ Fire ] -> [ Temp ] +[ Temp ] -> [ random Fire ] + + +(baddies move at random) +[ Stationary Baddie ] -> [ RandomDir Baddie ] + +(player can push blocks & pots) +[ > Player | Pushable ] -> [ > Player | > Pushable ] SFX1 + +(blocks pushed into water become land) +[ > Block | Water ] -> [ | ] SFX7 + +(if you are next to a baddie, it will always attack you) +(this makes the game too hard! especially when a baddie is just off the + edge of the screen, or next to the exit of a cave. also you can't make use + of your sword without a shield also. +[ Baddie | Player ] -> [ > Baddie | Player ]) + +(baddies can attack & kill the player unless he/she has a shield) +[ > Baddie | Player No Armor ] -> [ Baddie | DeadPlayer ] SFX4 +[ > Player No Armor No Weapon | Baddie ] -> [ DeadPlayer | Baddie ] SFX4 + + +(shooters shoot arrows) +(this makes the arrows move one tile per turn - too easy to dodge) +( +left [ stationary ArrowL ] -> [ > ArrowL ] +left [ > ArrowL | Solid ] -> [ | Solid ] +left [ Shooter | No Solid ] -> [ Shooter | ArrowL ] +) + +(this makes arrows detect movement & fire quickly) +(but it has problems since "again" causes other things to happen, like monsters + walking around - also it triggers due to stuff in other faraway rooms... +late left [ ArrowL | Solid ] -> [ | Solid ] +late left [ Shooter No Arrow No ArrowTrail | ... | AlivePerson ] -> [ Shooter ArrowL | ... | AlivePerson ] +late random left [ ArrowL | No Solid ] -> [ ArrowTrailL | ArrowL ] again +late random left [ ArrowL | AlivePlayer ] -> [ ArrowL | DeadPlayer ] SFX4 +late random left [ ArrowL | AlivePerson ] -> [ ArrowL | ] SFX4 +late left [ ArrowTrailL | No Arrow No ArrowTrail ] -> [ | ] + +late right [ ArrowR | Solid ] -> [ | Solid ] +late right [ Shooter No Arrow No ArrowTrail | ... | AlivePerson ] -> [ Shooter ArrowR | ... | AlivePerson ] +late random right [ ArrowR | No Solid ] -> [ ArrowTrailR | ArrowR ] again +late random right [ ArrowR | AlivePlayer ] -> [ ArrowR | DeadPlayer ] SFX4 +late random right [ ArrowR | AlivePerson ] -> [ ArrowR | ] SFX4 +late right [ ArrowTrailR | No Arrow No ArrowTrail ] -> [ | ] +) + +(remove all gaze, arrows and arrow trails) +[ Gaze ] -> [] +[ Arrow ] -> [] +[ ArrowTrail ] -> [] +(compute gaze via line-of-sight - thanks @toph_wells) +late [ Shooter ] -> [ Shooter HGaze ] +late Horizontal [ HGaze | no Solid no HGaze no Arrow no AlivePerson ] -> [ HGaze | HGaze ] +(did the shooter see something to the right? shoot it.) +late right [ HGaze | AlivePlayer ] -> [ ArrowR | DeadPlayer ] SFX4 +late right [ HGaze | AlivePerson ] -> [ ArrowR | random Loot ] SFX4 +(did the shooter see something to the left? shoot it.) +late left [ HGaze | AlivePlayer ] -> [ ArrowL | DeadPlayer ] SFX4 +late left [ HGaze | AlivePerson ] -> [ ArrowL | random Loot ] SFX4 +(fill in a trail behind the arrow so the player understands where it came from) +late right [ HGaze | ArrowR ] -> [ ArrowTrail | ArrowR ] +late left [ HGaze | ArrowL ] -> [ ArrowTrail | ArrowL ] +late Horizontal [ HGaze | ArrowTrail ] -> [ ArrowTrail | ArrowTrail ] + +(dangerous things hurt the player - but only if they collide head on) +[ > Player | stationary Danger ] -> [ DeadPlayer | Danger ] SFX4 +[ > Player | < Danger ] -> [ DeadPlayer | Danger ] SFX4 + +(old woman gives advice) +[ > Player | OldWoman ] -> [ Player | OldWoman ] message Take this advice, young one... Hold Z to rewind or press R to restart. + +(mystery just once) +[ > Player | Mystery ] -> [ > Player | ] SFX8 + +(player can pick up equipment) +[ > Player | Sword ] -> [ | Player Held Sword ] SFX0 message A sword! +[ > Player | Shield ] -> [ | Player Held Shield ] SFX0 message A shield! +[ > Player | Hook ] -> [ No Sword | Player Held Hook ] SFX0 message A grappling hook! Press X to throw it, walk around to pull on objects and press X again to unhook it. +[ > Player | Equipment ] -> [ | Player Equipment Held ] SFX0 (anything else) + +(put a marker on the player, so we can track what equipment is being held) +([ > Player No Held ] -> [ > Player > Held ] +[ Player No Held ] -> [ Player Held ] +) +[ Player No Held ] -> [ Player Held ] + +(player can cut the grass) +[ > Player | Grass ] -> [ Player | random LootDrop ] SFX1 + +(player with sword can kill baddies & leave loot) +[ > Player Held Weapon | Baddie ] -> [ Player Held Weapon | random LootDrop ] SFX3 + +(player can push pots into an obstacle & leave loot) +[ > Player | Pot | Obstacle ] -> [ Player | random LootDrop | Obstacle ] SFX6 + +(throw the hook towards a block if possible) +random [ Action Player Held Hook | No Obstacle | Pullable ] -> [ Player Held > Hook | | Pullable ] SFX1 +(throw the hook in a random direction) +random [ Action Player Held Hook | No Obstacle ] -> [ Player Held > Hook | ] SFX1 +(pull the hook back to the player) +random [ Action Player | Hook ] -> [ Player Held | < Hook ] SFX1 +(hook follows behind you when you move) +[ < Player | stationary Hook ] -> [ < Player | < Hook ] +[ perpendicular Player | stationary Hook ] -> [ perpendicular Player | < Hook ] +(hook pulls things behind it when it moves) +[ < Hook No Held | stationary Pullable ] -> [ < Hook No Held | < Pullable ] +[ perpendicular Hook No Held | stationary Pullable ] -> [ perpendicular Hook No Held | < Pullable ] + +(when you move, your equipment & the held marker move too. + note: this doesn't handle teleportation, but is needed in order + for the hook pulling stuff above to work properly - otherwise the hook + runs into a left-behind held marker and jumps onto the player.) +[ > Player Held Equipment ] -> [ > Player > Held > Equipment ] +[ > Player Held ] -> [ > Player > Held ] + +(player can pick up loot) +[ > Player | Loot ] -> [ | Player ] SFX5 + +(players can enter caves - teleporting to horizontally matching cave) +late random horizontal [ Player Cave | ... | Cave No Obstacle ] -> [ Cave | ... | Player Cave ] SFX2 +(then the player must step out of the cave entrance) ++ [ Player Cave | No Obstacle ] -> [ Cave | Player ] + +(blocks pushed into caves, teleport to other end of cave) +late random horizontal [ Block Cave | ... | Cave No Obstacle ] -> [ Cave | ... | Block Cave ] SFX2 +(blocks sitting on cave exits will roll aside to let player follow them) ++ [ Block Cave | No Obstacle ] -> [ Cave | Block ] + +(held equipment moves with player - no matter where the player has gone) +late [ Held Equipment No Player ] [ Player ] -> [ Held ] [ Player Held Equipment ] +late [ Held No Player ] -> [] + + +============== +WINCONDITIONS +============== + +Some Player on Goal + +======= +LEVELS +======= + +(this is just a test level for arrows) +( +sssssssssssssssss +s____f_wDw_f____s +s______www______s +^_______________^ +s_____*_________s +^_______________s +s_______^_______s +s___z***________s +s______________gs +sssssssssssssssss +) + +(message Don't forget. Hold Z to rewind and press R to reload.) + +(shhh, don't tell anyone about those secret islands!) + +.wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +wwwwwwwwwwwwwwwwwwww#wwwwwwww*...wwwwww#wwwww +wwwwwwwwwwwwwwwwwwwwwwww#www.MMMM*wwwwwwwwwww +wwwwwwwwwwwwwwwwwwwwwwwwwwww*MMMM.wwwwwwwwwww +wwwwwwwwwwwwwwwwwwwwww#wwwwww....wwwwwwww#www +wwwwwwwwwwwwwwwwwwwwwwwwwwwww`wwwwwwwwwwwwwww +sssssssss####################wwwwwwwwwwwwwwww +sss_____s#1#####.###"#1#....."wwwwwwwwswwwwww +s_q_sqs_o#.##o##.##1111...,...,.whwwwwwwwwwww +s_s_sss_s#...".".##1#1#......wwwwwwwwwwwwwwww +s+s___s_s#".,..."##1111.,...wwwwwwwwwwwwwswww +s_q_s__!s##.".".,###1#1#....wwwwwwwwwwwwwwwww +sssssssss######.########..wwwwwwwwwwwwwwwwwww +ssswsssss######.########""wwwwwwwwwwwwwwwwwww +ss&wqs__o#1.."...#o..1..1.wwwww..wwwwwwswwwww +s__w&___s#"..,...##.#.#.#.wwww..,*ww.wwwwwwww +s__w____s#..".....,..,......ww....wwwwwwwwsww +s[sw!__ss#*.,.......#.*,#...ww...1wwwwswwwwww +ssswsqsss##"...,..........wwwwww,wwwwwwwswwww +ssswsssss#####..#####.,...wwwwwwwwwwwwwwwwwww +sssssssss#####,.#####...,.wwwww.~wwwwwwwwwwww +ssf___sss#####..####.,1..wwwws,..swwwwwwwwsww +s______os##o#..."##"..#..wwws"..."swwwwwwwwww +sD_&___ss#..,..,.##*..,..wwws.,.1,swwwwswwwww +s______ss#...p....,......wwws"sgs"swwwwwwwwww +ssss__sss##,....###,1#..wwwwwssssswwwwwwwwwww +sssssssss###############wwwwwwwwwwwwwwwwwwwww +ssssssssswwwwwwww#wwwwww`wwwwwwwwwwwwwwwwwwww +sqqqqqqqsww#www#wwwwww...wwwwwwwwwwwwwwwwwwww +sq&qqq&qswwwwwwwwwwww.""".wwwww#wwwwwwwwwwwww +sqqqqqqqowww#wwwwwwww.sos.wwwwwwwwwwwwwwwwwww +sq&qqq&qswwwwwww#wwwwwssswwwwwwwww#wwwwwwwwww +sqqqqqqqsw#wwwwwwwwwwwwwwwwww#wwwwwwwwwwwwwww +ssssssssswwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww + +message I'll use my hook to lower myself down to... +message The Dungeon! + + +ssssssssssssssssssssssssssssssssssss +s__q_________^__________q____wwwwwws +swww_wwwsswwwwwwwsswwww_wwss_______s +o_*w_w**_____1_______w*w_1sswww_ww_o +swwwqwwwss__www__sswwwww_wsswww_wwws +s___1______w_h_w_ss____w_*sswww_wwws +sssssssssssss_sssss_sssssssssss_ssss +sssssssssssss_sssss_sssssssssss_ssss +s_______^sq___w_____*****_ssww___wws +s__www__ss____w__ss*wwwww*ssw_____ws +s__www________w__ss*w___w*s^w_____w^ +s_____wwsswww_w__ss*w_g_w*ssw_____ws +sq____wwsswww_w_qss*w_w_w*ssww___wws +ssss_sssssssssssssssss_ssssssss_ssss +ssss_sssssssssssssssss_ssssssss_ssss +^____wwwssf_q_q_fss_______ss____q__s +s__f_wwwss_______ss_1___1_ss____q1_s +sq___w*______z________q__________qqs +s__f_w__ss_______ss_1___1_ss____q1_s +s____w_qssf_q_q_fss_______ss____q__s +ssssssssssssssssssssssssssssssssssss + +message Congratulations! + diff --git a/The_Lucid_Dreamer.txt b/The_Lucid_Dreamer.txt new file mode 100644 index 0000000000000000000000000000000000000000..c34a62839403273bb8c1f1558f0085f60485bd59 --- /dev/null +++ b/The_Lucid_Dreamer.txt @@ -0,0 +1,719 @@ +title The Lucid Dreamer +author 5x5px +homepage www.puzzlescript.net +youtube ja0C7bQJKAE +run_rules_on_level_start +======== +OBJECTS +======== +sofa +#004080 #0000ff #ff0000 #ff0000 +..... +..... +.111. +01110 +00000 + +dreamsofa +#004080 #0000ff #ff0000 #ff0000 +..... +..... +.111. +01110 +00000 + +pizzatriger +black +..... +..... +..... +..... +..... + +deliverypizza +black +..... +..... +..... +..... +..... + +Background +darkgreen + +grass +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + + +Sleeper +black lightbrown darkblue blue +.00.. +.11.. +3333. +1331. +.22.. + +crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + + +Bed +darkbrown brown grey white +00000 +12221 +33333 +33333 +33333 + + +Veil +black + +Space +black +InBed +darkbrown brown grey white black lightbrown +00000 +12441 +33351 +33333 +33333 + +BedD +darkbrown lightgrey +11111 +00000 +..... +..... +..... + + +block +black + +blockdest +red + + + +target +green +..... +.000. +.0.0. +.000. +..... + +cat +orange #124f0f +0.0.. +101.. +000.0 +000.0 +0000. + +fakecat +orange #124f0f +0.0.. +101.. +000.0 +000.0 +0000. + +angrycat +orange red +0.0.. +101.. +000.0 +000.0 +0000. + +tiger +#f99206 #000000 +0.... +1..00 +01010 +0101. +0..0. +bookshelf +Brown Darkbrown Red Orange Darkblue +11111 +11111 +14231 +14231 +11111 +book +Red Orange white +..000 +.000. +11222 +11122 +.11.. + +stopwall +lightblue + +WallH +grey darkgrey +00000 +00000 +00000 +11111 +11111 + +WallV +grey + +boatground +lightblue + + +LabyrinthH +blue black +00000 +00000 +00000 +11111 +11111 + +stearate +#800000 #400000 #ffff00 #ff0000 +.111. +.121. +.111. +..0.. +.000. + +tigerwall +blue + +LabyrinthV +blue + +Floor +darkblue + +Dreamer +black lightbrown green darkgreen +.00.. +.11.. +2222. +1221. +.33.. + + +NoDreamer +black lightgrey grey darkgrey +.00.. +.11.. +2222. +1221. +.33.. + +fish +#f7af09 #000000 #ff0000 #ff0000 +..... +.00.0 +01000 +.00.0 +..... + +deliveryguy +white lightbrown red lightgreen +.00.. +.11.. +2322. +1231. +.33.. + +door +brown +.000. +.000. +.000. +.000. +.000. + +key +yellow +.000. +.000. +..0.. +..0.. +.00.. + +keywall +grey black +01110 +01110 +00100 +00100 +01100 + +keystop +grey +..... +..... +..... +..... +..... + +pizzastop +grey +..... +..... +..... +..... +..... + +keyhanger +#2d0000 #ffff00 #ff0000 #ff0000 +00000 +0.0.0 +1.0.. +..0.. +.000. + +keyhangerawake +#2d0000 #ffff00 #ff0000 #ff0000 +00000 +0.0.0 +1.0.. +..0.. +.000. + +judoguy +red white lightbrown black +.33.. +.22.. +1111. +2002. +.11.. + + +judoguy2 +red white lightbrown black +.33.. +.22.. +1111. +2002. +.11.. + +judoguy3 +red white lightbrown black +.33.. +.22.. +1111. +2002. +.11.. + +judo +red white lightbrown black +..... +..... +1111. +.00.. +.11.. + +blackbelt +black white lightbrown black +.33.. +.22.. +1111. +2002. +.11.. + +pizzA +#e1ba1e #ff4000 #52d32c #bf9f40 +.000. +02330 +03210 +03120 +.000. + + Water +blue lightblue +00000 +01000 +00001 +00100 +10000 + +boatside +grey darkgrey +00000 +00000 +00000 +11111 +11111 + +boatsidev +grey + +miniboat +#400000 #ff0000 #ffffff #ff0000 +.121. +.212. +..0.. +00000 +.000. + + +beltfloor +gray + +belt1 +green + +belt2 +red + +beltwall +darkgray + +belthide +black + +playerstop +grey +..... +..... +..... +..... +..... + +tp +grey +..... +..... +..... +..... +..... + +(25) +======= +LEGEND +======= +? = playerstop and boatground +g =blackbelt and boatground and tp +' = crate and boatground +£ = judoguy3 and boatground +s = boatground +9 = boatside +3 = blockdest +! = water +å = pizza and grass and deliverypizza +w = sofa and background +* = crate and floor +% = miniboat +e= nodreamer and boatground +" = deliveryguy and grass +0 = target and floor +l = block +2 = door and pizzastop +4 = keywall and pizzastop +k = key and floor +ö = keyhangerawake +ä = keyhanger and floor +x = cat +t= tiger and floor +h = bookshelf +n = book +8= stopwall and floor +¤ = fakecat +j = judoguy and floor +U = JUDOGUY2 AND FLOOR +, = Background +. = Floor +: = Space +- = WallH and keystop +_ = wallv and keystop +p = Sleeper +} = target and boatground +D = NoDreamer and Floor +B = Bed +# = LabyrinthH and tigerwall and pizzastop +f = fish +¨ = pizzatriger and background +Player = Sleeper or Dreamer +Wall = WallV or WallH +; = grass +q = dreamsofa and floor +Reality = Wall or Sleeper or InBed or BedD +boatwall = boatside or boatsidev +boatstuf = boatwall or boatground or water +Labyrinth = LabyrinthV or LabyrinthH +pizza1 = pizza and deliverypizza +Dream = Labyrinth or Dreamer or NoDreamer or Floor or tiger or dreamsofa or boatstuf or judoguy3 or stearate or belt1 or belt2 or beltfloor or blackbelt or beltwall or playerstop +6 = stearate and boatground +belt = belt1 or belt2 or beltfloor or beltwall +] = belt1 +[ = belt2 +{ = beltfloor +& = beltwall +$ = blackbelt and beltfloor +~ = judo +======= + +SOUNDS +======= + +Crate MOVE 36772507 +pizza move 36772507 +book move 36772507 +key move 98913700 +sfx1 69837909 +================ +COLLISIONLAYERS +================ +Background + +Floor, Space grass boatground + +beltfloor + +BedD blockdest target fish tiger tigerwall judoguy key keystop sofa dreamsofa +pizza pizzastop water blackbelt belt1 belt2 + +deliveryguy Player, Wall, Bed, InBed, Labyrinth, NoDreamer, crate, block bookshelf book stopwall angrycat fakecat door keywall keyhanger keyhangerawake judoguy2 deliverypizza boatwall stearate judoguy3 miniboat beltwall playerstop + +judo + +pizzatriger belthide + +tp + +Veil cat + + + + +====== +RULES +====== + +(Things) +up [ boatside | boatside ] -> [ boatside | boatsidev ] + +late [ player belt1 ] -> restart + +[ > Player | keyhangerawake ] -> [ > Player | keyhangerawake ] message Oh a keyhanger +[ > Player | judoguy ] -> [ > Player | judoguy ] message Judo Guy: Oh hi. I'm in your dream. Or are you in my dream?... +[ deliverypizza pizzatriger ] -> [ no deliverypizza no pizzatriger ] +[ > Player | judoguy2 ] -> [ Player | judoguy2 ] message Give me pizza, then you can go in.. +[ pizza judoguy2 ] -> [ no pizza no judoguy2 ] message Arigato + + +[ > player | sofa ] -> [ > player | sofa ] message This would be a perfect spot to eat a pizza + +[ deliveryguy | ... | pizzatriger ] -> [ > deliveryguy | ... | pizzatriger ] + +[ key keywall pizzastop ] -> [ no key no keywall no pizzastop ] +(pizza and keys teleport) + random horizontal [ key keyhanger | ... | keyhangerawake ] -> [ keyhanger | ... | < key keyhangerawake ] + random horizontal [ pizza sofa | ... | dreamsofa ] -> [ sofa | ... | < pizza dreamsofa ] +late random horizontal [ dreamer belt2] [ blackbelt ] [playerstop] [tp] -> [ belt2 ] [ no blackbelt ] [no playerstop] [dreamer tp] sfx1 message That is right. + +late random horizontal [ dreamer blackbelt] [ blackbelt ] -> [ blackbelt ] [ dreamer blackbelt ] message What does arigato mean? Green: Bye Bye Red: Thanks + + +[ > Player | blockdest ] [block] -> [ > Player | blockdest ] [no block] +(cat gets angry) +[ Action Player | cat | ] -> [ Player | angrycat | no cat ] message You better give him a fish or he will bite you. +(pushing things) +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | book ] -> [ > Player | > book ] +[ > Player | key ] -> [ > Player | > key ] + [> deliveryguy | pizza1 ] -> [ > deliveryguy | > pizza1 ] + [> player | pizza ] -> [ > player | > pizza ] + +[ > book | bookshelf ] [stopwall] -> [ no book | bookshelf ] [no stopwall] +[ > book ] [stopwall] -> [ > book ] [ > stopwall ] +(the dream is a extreme version of the realtiy (exemple dog = kerberos) ) + +( meake the dream appear) +down [ Bed | ] -> [ Bed | BedD] +up [ WallH | WallH ] -> [ WallH | WallV ] +up [ LabyrinthH | LabyrinthH ] -> [ LabyrinthH | LabyrinthV ] +[fakecat] [tiger] -> [fakecat] [no tiger] + [stationary tiger] -> [stationary tiger] +right [ action Dreamer ] [ Dream ] [ InBed | ] -> [ NoDreamer ] [ Dream Veil ] [ Bed | Sleeper ] + + +(stuf) +[ tiger | ... | Player ] -> [ > tiger | ... | Player ] +[ angrycat | ... | Player ] -> [ > angrycat | ... | Player ] +[ angrycat fish ] [tiger] -> [ stationary fakecat no fish ] [stationary tiger] + +[ action Sleeper | Bed ] -> [ | InBed ] +[ InBed ] [ Veil ] -> [ InBed ] [ ] +[ InBed ] [ NoDreamer ] -> [ InBed ] [ Dreamer ] + +(when a tiger kills you) +[ tiger player ] -> [ tiger no player ] message The second before the tiger would kill you, you wake up. But that tiger sure look like your cat Gabrial + + + +[ Sleeper ] [ Dream ] -> [ Sleeper ] [ Dream Veil ] + +============== +WINCONDITIONS +============== + all crate on target + +======= +LEVELS +======= + + +( +3 = blockdest + + + +* = crate + + +0 = target and floor +l = block + +x = cat +t= tiger +n = bookshelf +v = book +s= stopwall and floor + + +, = Background +. = Floor +: = Space +- = WallH +P = Sleeper +D = NoDreamer and Floor +B = Bed +# = LabyrinthH +f = fish + +Player = Sleeper or Dreamer +Wall = WallV or WallH + +Reality = Wall or Sleeper or InBed or BedD + +Labyrinth = LabyrinthV or LabyrinthH + +Dream = Labyrinth or Dreamer or NoDreamer or Floor) + +( +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +::::::::::::::::::: +) +message Try to interact with things in the reality they might affect your dreams +message Press spacebar/x to interact with things like your bed +::::::::::::::############## +::::::::::::::#.#..8.#.....# +::::::::::::::#...####..##.#. +::::::::::::::#.8.##.......#. +::::::::::::::##..###....### +_--------_::::##.....d....## +_b,,,,,,,_::::#....*.##....# +_,,,,,,,,_::::##..###.####.#. +_,,n,,,,,_::::#......8.....# +_,,,,,,,,_::::#...8..#.....# +_,,,,,p,,_::::#.##..#......# +----------::::##..#..#....0# +::::::::::::::############## + + +message What a cute little cat + + +:::::::::::########### +:::::::::::#t........# +:::::::::::#..d...t..# +_-----_::::###.......# +_x,,b,_::::#0##.#....# +_,,,,,_::::#00..##...# +_,p,,,_::::#.***.#t..# +_,,,f,_::::#...t.....# +-------::::########### + +message Oh the pizza deliveryguy has come +::::::::::::::####################::::::::: +::::::::::::::#....#....j...#....#::::::::: +::::::::::::::#....#........#....#::::::::: +::::::::::::::#....#........#....#::::::::: +::::::::::::::#...##........#....#::::::::: +::::::::::::::#..........k.......#::::::::: +::::::::::::::#....d.............########## +:;;;;;;;;;;;::#..................#0######## +:;_------_;;::#....###....###....#0000#...# +:;_,,,,,w_;;::######....q........#.*.*....# +:;_b,,,,,_;;l:#....#............u..***#...# +:;_,,p,,,_;;::#.............####.#....#...# +:;_,,,,,¨4å"::#....####..........########## +:;_ö,,,,,_;;::#....#.....ä.......#::::::::: +:;_,,,,,,_;;::######.............#::::::::: +:;--------;;::#..................#::::::::: +:;;;;;;;;;;;::#..................#::::::::: +::::::::::::::####################::::::::: + + + + +::::::::::::::::::!!!!!!!!!!!9!!!!!!!!!!! +::::::::::::::::::!!!!!!!!!!9s9!!!!!!!!!! +::::::::::::::::::!!!!!!!!!9sss9!!!!!!!!! +:::::&&&&&&&::::::!!!!!!!!9ss'ss9!!!!!!!! +:::::&{{{{{&::::::!!!!!!!9sss?sss9!!!!!!! +:::::&]{${[&::::::!!!!!!9££££g££££9!!!!!! +:::::&&&&&&&::::::!!!!!9sssssssssss9!!!!! +::::::::::::::::::!!!!!9sssssssssss9!!!!! +::::::::::::::::::!!!!!9sssssssssss9!!!!! +::::::::::::::::::!!!!!9sssssssssss9!!!!! +::::::::::::::::::!!!!!9ssssss999999!!!!! +::::::::::::::::::!!!!!9sss9999}£££9!!!!! +::::::::::::::::::!!!!!9sss9££9'ss£9!!!!! +::::::::::::::::::!!!!!9sss9}sssss£9!!!!! +::::::::::::::::::!!!!!9sss99ss999£9!!!!! +::::::::::::::::::!!!!!9sssssssssss9!!!!! +_---------_:::::::!!!!!9sssssssssss9!!!!! +_b,,,,hhhh_:::::::!!!!!9sssssesssss9!!!!! +_,,,,,,,,,_:::::::!!!!!9ss99sss99ss9!!!!! +_,,,,,,,,,_:::::::!!!!!9ss9ss6ss9ss9!!!!! +_,,,p,,,,,_:::::::!!!!!9ss9sssss9ss9!!!!! +_,,,,,,,,,_:::::::!!!!!9ss9sssss9ss9!!!!! +_,,,,,,,,,_:::::::!!!!!9999999999999!!!!! +_,¤,,,,,,,_:::::::!!!!!!!!!!!!!!!!!!!!!!! +_,,,~,,,,,_:::::::!!!!!!!!!!!!!!!!!!!!!!! +_,,,,,,,,%_:::::::!!!!!!!!!!!!!!!!!!!!!!! +-----------:::::::!!!!!!!!!!!!!!!!!!!!!!! + + + +message Made by Lucas Svangard +message Music by Elka Track: Dream + + + + diff --git a/The_McKelvey-Schofield_Theorem.txt b/The_McKelvey-Schofield_Theorem.txt new file mode 100644 index 0000000000000000000000000000000000000000..89d0f6465c7c8464bf68b9cdb158e6b60ee111ca --- /dev/null +++ b/The_McKelvey-Schofield_Theorem.txt @@ -0,0 +1,171 @@ +title The McKelvey-Schofield Theorem +author Jonah Ostroff +text_color #FEF +run_rules_on_level_start +norepeat_action + +======== +OBJECTS +======== + +Voter +#AA8 +.000. +0...0 +0...0 +0...0 +.000. + +OldChoice +#D32 +..... +.000. +.0.0. +.000. +..... + +Player +#28E +00.00 +0...0 +..... +0...0 +00.00 + +Goal +#CA4 +..0.. +..... +0...0 +..... +..0.. + +OldVote +#D32 +..... +..... +..0.. +..... +..... + +NewVote +#28E +..... +..... +..0.. +..... +..... + +TieVote +#AA8 +..... +..... +..0.. +..... +..... + +Previous +TRANSPARENT + +Counted +TRANSPARENT + +Background +#EED + +======= +LEGEND +======= + +@ = Player and OldChoice +. = Background +? = Voter +G = Goal + +Votes = OldVote or NewVote or TieVote +======= +SOUNDS +======= +Sfx1 8305101 +Sfx2 35686100 +endlevel 18260100 + +================ +COLLISIONLAYERS +================ +Background +Goal +OldChoice +Voter +Player +Votes +Previous Counted +====== +RULES +====== + +(Test if more prefer new location.) +[Action Player][NewVote no Counted][OldVote no Counted] -> [Action Player][Newvote Counted][OldVote Counted] +[Action Player][NewVote no Counted][OldChoice] -> [Player OldChoice][NewVote][] Sfx2 +[Action Player] -> [Player] Sfx1 + +(Clear votes) +late [Votes] -> [] + +(Update new preferences.) +late [Player no OldChoice] -> [Player Previous NewVote] +late [OldChoice] -> [OldChoice Previous OldVote] + +late [Previous NewVote|no Previous] -> [Previous NewVote|NewVote] ++ late[Previous OldVote|no Previous no NewVote] -> [Previous OldVote|OldVote] ++ late[Previous OldVote|NewVote no Previous] -> [Previous OldVote|TieVote] ++ late[Previous TieVote|no Previous] -> [Previous TieVote|TieVote] ++ late[Votes no Previous] -> [Votes Previous] + +late [Player OldChoice][OldVote] -> [Player OldChoice][TieVote] + +late [Previous] -> [] +late [Votes no Voter] -> [] + +============== +WINCONDITIONS +============== + +Some OldChoice on Goal + +======= +LEVELS +======= +Message The gray circles are senators. + +Message The red square is your bill. + +Message Press X to propose an amendment. + +Message Move your bill to the yellow target. + +........ +.....?.. +..@..... +....G... +..?..... +......?. +........ + +Message Senators will vote yea if an amendment is closer to their beliefs than the current version, and nay if it's farther. + +................. +................. +................. +................. +.......?......... +................. +......@........G. +....?............ +........?........ +................. +................. +................. +................. + +Message Yikes. \ No newline at end of file diff --git a/The_Nuevo_Asylum.txt b/The_Nuevo_Asylum.txt new file mode 100644 index 0000000000000000000000000000000000000000..3034ab69385c9434b5495dd6209149bebfef1967 --- /dev/null +++ b/The_Nuevo_Asylum.txt @@ -0,0 +1,320 @@ +title The Nuevo Asylum +author Kyle Davis, Zack Lewis, Zack Long +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +#525252 + +Target +#525252 + +Wall +grey +Wall2 +grey #2b2b2b +01010 +01010 +11111 +01010 +01010 + +Player +grey #ffdb64 white black +..1.. +.222. +1.2.1 +.000. +.3.3. + +Gcrate +green #0A7D00 +00000 +01110 +01110 +01110 +00000 + +Gdoor +green white +01010 +01010 +01010 +01010 +01010 + +Bcrate +blue #005078 +00000 +01110 +01110 +01110 +00000 + +Bdoor +blue white +01010 +01010 +01010 +01010 +01010 + +Ycrate +yellow #918800 +00000 +01110 +01110 +01110 +00000 + +Rcrate +red #910000 +00000 +01110 +01110 +01110 +00000 + +Ocrate +Orange brown +00000 +01110 +01110 +01110 +00000 + +Qcrate +#9D00E6 Purple +00000 +01110 +01110 +01110 +00000 + +Odoor +Orange white +01010 +01010 +01010 +01010 +01010 + +Qdoor +#9D00E6 white +01010 +01010 +01010 +01010 +01010 + +bkey +blue white +..... +.00.. +.00.. +.1... +.11.. + +gkey +green white +..... +.00.. +.00.. +.1... +.11.. + +okey +orange white +..... +.00.. +.00.. +.1... +.11.. + +qkey +#9D00E6 white +..... +.00.. +.00.. +.1... +.11.. + +======= +LEGEND +======= + +. = Background +# = Wall and Wall2 +P = Player +b = Bcrate +g = Gcrate +y = Ycrate +T = Target +@ = Gdoor and target +G = Gcrate +D = Bdoor and target +c = Bcrate and bkey +R = Rcrate +O = Ocrate +Q = Qcrate +$ = Odoor and target +% = Qdoor and target +1 = bkey +2 = gkey +3 = okey +4 = qkey +======= +SOUNDS +======= + +player move 86872107 +sfx1 5473642345 +sfx2 634350556 +startlevel 672542432345651 +endlevel 4841021234475435 +endgame 55885318 +showmessage 45363713411386 +startgame 6 + +================ +COLLISIONLAYERS +================ + +Background +bkey, gkey, okey, qkey, Target +Player,Bcrate,Gcrate,Gdoor,Bdoor,wall,Ycrate,Rcrate,Ocrate,Qcrate,Odoor,Qdoor +wall2 + +====== +RULES +====== +(crate movement) +[ > Player | Bcrate ] -> [ > Player | > Bcrate ] +[ > Player | Ycrate ] -> [ > Player | > Ycrate ] +[ > Player | Gcrate ] -> [ > Player | > Gcrate ] +[ > Player | Rcrate ] -> [ > Player | > Rcrate ] +[ > Player | Ocrate ] -> [ > Player | > Ocrate ] +[ > Player | Qcrate ] -> [ > Player | > Qcrate ] + + + +(color change) +[ > player | Bcrate| Ycrate ][gdoor] -> [ > player | | g 2 ][gdoor] sfx2 +[ > player | Ycrate| Bcrate ][gdoor] -> [ > player | | g 2][gdoor]sfx2 +[ > player | Ycrate| Bcrate ] -> [ > player | | g ] sfx2 +[ > player | Bcrate| Ycrate ] -> [ > player | | g ] sfx2 + + +[ > player | Ycrate| Rcrate ][odoor] -> [ > player | | O 3][odoor] sfx2 +[ > player | Rcrate| Ycrate ][odoor] -> [ > player | | O 3][odoor] sfx2 +[ > player | Ycrate| Rcrate ] -> [ > player | | O ] sfx2 +[ > player | Rcrate| Ycrate ] -> [ > player | | O ] sfx2 + + +[ > player | Rcrate| Bcrate ][qdoor] -> [ > player | | Q 4][qdoor] sfx2 +[ > player | Bcrate| Rcrate ][qdoor] -> [ > player | | Q 4][qdoor] sfx2 +[ > player | Rcrate| Bcrate ] -> [ > player | | Q ] sfx2 +[ > player | Bcrate| Rcrate ] -> [ > player | | Q ] sfx2 + + + + + +[ > player | gcrate bkey] -> [ > player | gcrate] sfx2 + + + + +(key action) +[action player gkey][Gdoor][Gcrate][target]->[action player][][][] sfx1 +[action player bkey][Bdoor][Bcrate][target]->[action player][][][] sfx1 +[action player bkey][Bdoor][target]->[action player][][] sfx1 +[action player okey][Odoor][Ocrate][target]->[action player][][][] sfx1 +[action player qkey][Qdoor][Qcrate][target]->[action player][][][] sfx1 + + +============== +WINCONDITIONS +============== + +no target + +======= +LEVELS +======= +Message Hey! Prisoner! +Message I'm the voice in your head! I'm gonna help you out! +Message The room ahead has a key, you need to find it! +######### +#.......D +#.......# +#.P.##..# +#...#.c.# +#...#...# +######### +Message Excellent! Looks like the next room requires a special key... +Message But how are you going to find it? +######### +#.......@ +#P......# +######..# +#.......# +#...b...# +#..###### +#....y..# +######### +Message Oh, fusing colors together! That's clever! +Message Onto the next room! +############ +#..P.#...$.D +#.####...### +#.Y...c#.### +#.####.#.### +#.#.R....### +#.######.### +#........### +############ +Message Alright, things are about to get a little bit tougher! +Message Let's see what you can do! +############ +#.P......$.% +####....#### +#..#.#....## +#.B..#.....# +#.#..#.##..# +#.#..#..#..# +#.#..#R.#..# +#.#..#.....# +#.##.R..##Y# +#....#.....# +############ +Message .... +Message Yeah, ok, I have no clue what's the deal with this next room. +Message YOU try and figure it out. +############# +#........#$.% +#.....P..#.## +##b#######@## +#..#.Y......# +#..##.####..# +#..b......Y.# +#..####.##..# +#..#.....#..# +#R##...R.#..# +#..#.#####..# +#...........# +############# +Message Congrats. +Message You win. +Message We've escaped the Asylum! +Message [Which was a tad small, given it is called an Asylum.] +Message Now get a life. +Message By pressing Start again. +Message ... +Message What? +Message You have a thing against playthroughs? +Message Knowing the game is half the battle! +Message Now get to it! \ No newline at end of file diff --git a/The_Observable_Universe.txt b/The_Observable_Universe.txt new file mode 100644 index 0000000000000000000000000000000000000000..b042dc9d94e9b15b8b0ec2bab1c01d8999175a80 --- /dev/null +++ b/The_Observable_Universe.txt @@ -0,0 +1,355 @@ +title The Observable Universe +author Paul Jeffrey +homepage www.paulevanjeffrey.com +youtube ZWUlLHv7-64 + + +======== +OBJECTS +======== + +Background +Pink +00000 +00000 +00000 +00000 +00000 + +Background2 +White +00000 +00000 +00000 +00000 +00000 + + +Target +White Pink +11111 +11111 +11011 +11111 +11111 + +Target2 +Pink White +11111 +11111 +11011 +11111 +11111 + +Wall +White Black +00000 +00000 +00000 +00000 +00000 + +Wall2 +Pink Black +00000 +00000 +00000 +00000 +00000 + +WallR +Black +..... +..... +..... +..... +..... + +Player +White Pink +00000 +00000 +00100 +00000 +00000 + +PlayerR +White Pink +00000 +00000 +00100 +00000 +00000 + +Player2 +Pink White +00000 +00000 +00100 +00000 +00000 + +Player2R +Pink White +00000 +00000 +00100 +00000 +00000 + +Crate2 +White Pink +00000 +01110 +01110 +01110 +00000 + +Crate3 +Pink White +00000 +01110 +01110 +01110 +00000 + + +Arrow1 +Pink White +00100 +00100 +10101 +01110 +00100 + +Arrow2 +White Pink +00100 +01110 +10101 +00100 +00100 + +ArrowL +White Pink +00100 +01000 +11111 +01000 +00100 + +ArrowR +Pink White +00100 +00010 +11111 +00010 +00100 + + +======= +LEGEND +======= + +. = Background +" = Background2 +# = Wall +$ = Wall2 +P = Player +R = Player and PlayerR +* = Player2 and Player2R +2 = Crate2 and Background +B = Crate2 and Arrow1 +C = Crate2 and ArrowR +3 = Crate3 and Background2 +N = Crate3 and Arrow2 +D = Crate3 and ArrowL +@ = Player2 and Background2 +O = Wall2 and Target +L = Wall and Target2 +F = WallR +A = Arrow1 +W = Arrow2 + +======= +SOUNDS +======= + +Player move 41608706 + +================ +COLLISIONLAYERS +================ + +Background +Background2, Arrow1, Arrow2, ArrowR, ArrowL +Player, Wall, Crate2 +Player2, Wall2, Crate3, WallR +Target, Target2 +PlayerR, Player2R + + +====== +RULES +====== + + +[ > Player ] [ Player2 ] -> [ > Player ] [ < Player2 ] ++ [ > Player ] [ PlayerR ] -> [ > Player ] [ > PlayerR ] ++ [ > Player ] [ Player2R ] -> [ > Player ] [ < Player2R ] ++ [ > Player2 ] [ Player2R ] -> [ > Player2 ] [ > Player2R ] + +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] +[ > PlayerR | Crate2 ] -> [ > PlayerR | > Crate2 ] +[ > Crate2 | Crate2 ] -> [ > Crate2 | > Crate2 ] + +[ > Player | Crate3 ] -> [ Player | Crate3 ] +[ > PlayerR | Crate3 ] -> [ PlayerR | Crate3 ] +[ > Crate2 | Crate3 ] -> [ Crate2 | Crate3 ] + +[ > Player2 | Crate3 ] -> [ > Player2 | > Crate3 ] +[ > Player2R | Crate3 ] -> [ > Player2R | > Crate3 ] +[ > Crate3 | Crate3 ] -> [ > Crate3 | > Crate3 ] + +[ > Player2 | Crate2 ] -> [ Player2 | Crate2 ] +[ > Player2R | Crate2 ] -> [ Player2R | Crate2 ] +[ > Crate3 | Crate2 ] -> [ Crate3 | Crate2 ] + + + + + + +[ > PlayerR | Wall ] -> cancel +[ > PlayerR | Crate2 | Wall ] -> cancel +[ > Player2 | Wall2 ] -> cancel +[ > Player2 | WallR ] -> cancel +[ > Player2R | Wall2 ] -> cancel +[ > Player2R | WallR ] -> cancel +[ > Crate2 | Wall ] -> cancel +[ > Crate3 | Wall2 ] -> cancel +[ > Crate3 | WallR ] -> cancel +[ > Crate2 | Target ] -> cancel +[ > Crate3 | Target2 ] -> cancel + + + + + + + +============== +WINCONDITIONS +============== + +Some Target on Player2 and +Some Target on Player + + +======= +LEVELS +======= + +Message The multiverse (or meta-universe) is the hypothetical set of infinite or finite possible universes that together comprise everything that exists and can exist. + +Message The various universes within the multiverse are sometimes called parallel or MIRROR universes. + +#####$$$$$ +#R..OL""@$ +#####$$$$$ + +Message The entirety of space, time, matter, and energy as well as the physical laws and constants that describe them are included in these mirror universes. + +#####$$$$$ +#r..F#"""$ +#..AF#"""$ +#..22#"""$ +#..Co33""$ +#..22lD""$ +#...F33""$ +#...F#W""$ +#...F#""@$ +#####$$$$$ + +Message Multiple universes have been hypothesized in the following: + +Message cosmology, + +##########$$$$$$$$$$ +####.....$#"""""$$$$ +###...####$$$$"""$$$ +##...#####$$$$$"""$$ +#...###..$#@"$$$"""$ +#..###..##$$""$$$""$ +#.###o.###$$$""$$$"$ +#.##..####$$$$""$$"$ +#.##..####$$$$"3$$"$ +#.##.#####$$$$$"$$"$ +#.##.#####$$$$$"$$"$ +#.##..####$$$$""$$"$ +#.##..####$$$$""$$"$ +#.###..###$$$"l$$$"$ +#..###..##$$""$$$""$ +#...###.r$#""$$$"""$ +##...#####$$$$$"""$$ +###...####$$$$"""$$$ +####.....$#"""""$$$$ +##########$$$$$$$$$$ + +Message energy, + +#####$$$$$ +#...F#"3"$ +#.R.F#3L3$ +#...F333"$ +#...F#""3$ +#...F#"""$ +#.222#"""$ +#2O2F#"@"$ +#.2.F#"""$ +#####$$$$$ + +Message religion, + +#####$$$$$ +#...#$"""$ +#2R.#$"L3$ +#.2.#$"33$ +#...#$"""$ +#2..#$"3"$ +#2O##$$@3$ +#2###$$$3$ +#...#$"""$ +#####$$$$$ + +Message space, + +###########$$$$ +#...2.....F#""$ +#2##.....F#3"3$ +#.O#.R..F#33""$ +#.##...F#"333"$ +#.22..F#"""$$"$ +#..22F#""@"$L"$ +#2.2F#"""""$$3$ +#.2F#"""""3"""$ +####$$$$$$$$$$$ + +Message and time, + +############### +#R..2.....#.2.# +#..#.....2.2.2# +#.............# +#FFFFFF2F2F2FO# +$L############$ +$"""3"3"""""3"$ +$""$"""""3""""$ +$"3"3"3""""""@$ +$$$$$$$$$$$$$$$ + + + + + + diff --git a/The_Overtaking.txt b/The_Overtaking.txt new file mode 100644 index 0000000000000000000000000000000000000000..d560ed095ff9f13b1a7cc4a07ef86526ac4ebf37 --- /dev/null +++ b/The_Overtaking.txt @@ -0,0 +1,10373 @@ +title The Overtaking +author edderiofer +homepage edderiofer.blogspot.com +noaction +noundo +norestart +run_rules_on_level_start +key_repeat_interval 1 +throttle_movement +norepeat_action +flickscreen 5x10 + +======== +OBJECTS +======== + +Background . +black + +Exit ! +Transparent + +Wall # +White + +Player p +white +.000. +.000. +00000 +.000. +.0.0. + +message1 1 +transparent + +message2 2 +transparent + +message3 3 +transparent + +message4 4 +transparent + +message5 5 +transparent + +message6 6 +transparent + +message7 7 +transparent + +message8 8 +transparent + +message9 9 +transparent + +message10 0 +transparent + +message11 @ +transparent + +message12 $ +transparent + +======= +LEGEND +======= + +messages = message1 or message2 or message3 or message4 or message5 or message6 or message7 or message8 or message9 or message10 or message11 or message12 + +q = player and message12 + +======= +SOUNDS +======= + +Player Move 20440307 +Player CantMove 24953107 + +================ +COLLISIONLAYERS +================ + +Background +Exit, messages +Player, Wall + +====== +RULES +====== + +[left player] -> cancel +[right player] -> cancel + + +late [player message1] -> [player] message No seriously, why are you even playing this game? There are literally no puzzles in here. + +late [player message2] -> [player] message There's nothing fun about this. You're just watching a silhouette of a guy walking down a really long passageway at a blindingly slow pace. Surely that's not your idea of fun. + +late [player message3] -> [player] message There is literally no reason to play this "game", if you can even call it that. It's literally just holding the DOWN button, and the occasional press of X to continue past the dialogue. + +late [player message4] -> [player] message I'm being serious here. Go turn off this game, it really isn't worth your time. Go play my other game, Match Flow, or something. + +late [player message5] -> [player] message Honestly, by the time you've reached this, you could probably have completed a bunch of other Puzzlescript games that actually have interesting puzzles in them. Unlike this one. + +late [player message6] -> [player] message Why are you still here?! Is it just to read these ranty messages? I suppose that's more fun than just walking down a single passageway with no other choice. + +late [player message7] -> [player] message Do you want me to give you a choice of what to do next? Well, your choice is to either keep playing this complete drudgery or to play something else. You're really not missing anything, and I strongly urge you to choose the latter. + +late [player message8] -> [player] message ...seriously? + +late [player message9] -> [player] message ...you idiot. + +late [player message10] -> [player] message Congratulations, you just wasted one-and-a-half hours of your life. I hope you're happy. Maybe you'll want to play this game again after you're done? It must have been *such* a good game, since you were able to do nothing but walk around in a completely linear level. + +late [player message11] -> [player] message Well, this is literally it, the last room. I hope you're happy. Maybe, since you wanted to be here so much, you'd like to go all the way back to the start of the passage. Because nothing says "fun" like wasting your time holding UP for three hours after wasting it holding DOWN for three hours. + +late [player message12][no message11] -> [player][] message I honestly can't believe you actually did that. You literally wasted another 3 hours for this completely anticlimactic message. Now go back to the exit, maybe, and finally complete the game so you can do something else with your life. Or don't, considering that your idea of "fun" is this. + +============== +WINCONDITIONS +============== + +all Player on Exit + +======= +LEVELS +======= + +message [With apologies to Anna Anthropy.] + +message There are no puzzles in this game. + + + + +.#p## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#1#. +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#2#. +.#.## +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#3#. +.#.## +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.## +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#4#. +.#.## +.#.#. +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.#. +.#.## +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.#. +.#.## +.#.## +.#.#. +.#.## +.#.#. +.#.#. 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+.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.#. +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.#. +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#.## +.#@## +.#!## + +message The End. I hope that was worth it. \ No newline at end of file diff --git a/The_Riddle_Machine.txt b/The_Riddle_Machine.txt new file mode 100644 index 0000000000000000000000000000000000000000..8c5c984f7719925867fac5940d63abf84c823168 --- /dev/null +++ b/The_Riddle_Machine.txt @@ -0,0 +1,405 @@ +title The Riddle Machine +author ProjectHGames +text_color Black +background_color White +again_interval 0.01 +youtube Z1MHfA5v3Co + +======== +OBJECTS +======== +Background +DarkGrey +Key1 +White +0000. +0..0. +0.00. +0000. +....0 +Key2 +White +0.0.0 +0.0.0 +0.0.0 +0.0.0 +.0.0. +Key3 +White +00000 +0.... +00000 +0.... +00000 +Key4 +White +00000 +0...0 +00000 +0.0.. +0..0. +Key5 +White +00000 +..0.. +..0.. +..0.. +..0.. +Key6 +White +0...0 +.0.0. +..0.. +..0.. +..0.. +Key7 +White +0...0 +0...0 +0...0 +0...0 +00000 +Key8 +White +00000 +..0.. +..0.. +..0.. +00000 +Key9 +White +00000 +0...0 +0...0 +0...0 +00000 +Key10 +White +00000 +0...0 +00000 +0.... +0.... +Key11 +White +00000 +0...0 +00000 +0...0 +0...0 +Key12 +White +00000 +0.... +00000 +....0 +00000 +Key13 +White +0000. +0...0 +0...0 +0...0 +0000. +Key14 +White +00000 +0.... +00000 +0.... +0.... +Key15 +White +00000 +0.... +0.000 +0...0 +00000 +Key16 +White +0...0 +0...0 +00000 +0...0 +0...0 +Key17 +White +....0 +....0 +0...0 +0...0 +00000 +Key18 +White +0..0. +0.0.. +00... +0.0.. +0..0. +Key19 +White +0.... +0.... +0.... +0.... +00000 +Key20 +White +00000 +....0 +.000. +0.... +00000 +Key21 +White +0...0 +.0.0. +..0.. +.0.0. +0...0 +Key22 +White +00000 +0.... +0.... +0.... +00000 +Key23 +White +0...0 +0...0 +.0.0. +.0.0. +..0.. +Key24 +White +0000. +0...0 +0000. +0...0 +0000. +Key25 +White +0...0 +00..0 +0.0.0 +0..00 +0...0 +Key26 +White +.0.0. +0.0.0 +0.0.0 +0.0.0 +0.0.0 +SpaceKey +White +..... +..... +..... +..... +.000. +SpaceChar +Transparent +Clear +White +..0.. +.0... +00000 +.0... +..0.. +Print +White +..0.. +.0... +0.... +.0... +..0.. +NoKey +Grey +CMD +Black +Player +Red +Enter +White +..0.0 +.0..0 +00000 +.0... +..0.. +Q1 +Transparent +Q2 +Transparent +Q3 +Transparent +Q4 +Transparent +Q5 +Transparent +Winn +Transparent +Erase +Transparent +======= +LEGEND +======= +Q = Key1 and Player +W = Key2 +E = Key3 +R = Key4 +T = Key5 +Y = Key6 +U = Key7 +I = Key8 +O = Key9 +P = Key10 +A = Key11 +S = Key12 +D = Key13 +F = Key14 +G = Key15 +H = Key16 +J = Key17 +K = Key18 +L = Key19 +Z = Key20 +X = Key21 +C = Key22 +V = Key23 +B = Key24 +N = Key25 +M = Key26 +☺ = NoKey +☻ = CMD +♥ = Print and CMD +♦ = Clear and Background +♣ = SpaceKey and Background +♠ = Enter and Background +Char = Key1 or Key2 or Key3 or Key4 or Key5 or Key6 or Key7 or Key8 or Key9 or Key10 or Key11 or Key12 or Key13 or Key14 or Key15 or Key16 or Key17 or Key18 or Key19 or Key20 or Key21 or KEy22 or Key23 or Key24 or Key25 or Key26 or SpaceChar +Keys = Key1 or Key2 or Key3 or Key4 or Key5 or Key6 or Key7 or Key8 or Key9 or Key10 or Key11 or Key12 or Key13 or Key14 or Key15 or Key16 or Key17 or Key18 or Key19 or Key20 or Key21 or KEy22 or Key23 or Key24 or Key25 or Key26 or SpaceKey or Enter or Clear +. = Background +• = Enter and Q1 (ALT+NUM PAD 7) +◘ = Enter and Q2 (ALT+NUM PAD 8) +○ = Enter and Q3 (ALT+NUM PAD 9) +◙ = Enter and Q4 (ALT+NUM PAD 10) +♂ = Enter and Q5 (ALT+NUM PAD 11) +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +NoKey Player +Cmd +SpaceChar Keys +Print Erase +Q1 Q2 Q3 Q4 Q5 +Winn +====== +RULES +====== +(Letter Placement) +[Stationary Char CMD] -> [Left Char CMD] again +[Stationary Erase CMD] -> [Left Erase CMD] again +Right[NoKey | Left Char] -> [NoKey | Stationary Char] +Right[Char | Left Char] -> [Char | Stationary Char] +Right[NoKey | Erase No Char] -> [NoKey|] +[Erase Char] -> [] +(Key Typing) +[action player] -> [action player] again +Right[Action Player Key1] [|Print] -> [Player Key1] [Key1 CMD|Print] +Right[Action Player Key2] [|Print] -> [Player Key2] [Key2 CMD|Print] +Right[Action Player Key3] [|Print] -> [Player Key3] [Key3 CMD|Print] +Right[Action Player Key4] [|Print] -> [Player Key4] [Key4 CMD|Print] +Right[Action Player Key5] [|Print] -> [Player Key5] [Key5 CMD|Print] +Right[Action Player Key6] [|Print] -> [Player Key6] [Key6 CMD|Print] +Right[Action Player Key7] [|Print] -> [Player Key7] [Key7 CMD|Print] +Right[Action Player Key8] [|Print] -> [Player Key8] [Key8 CMD|Print] +Right[Action Player Key9] [|Print] -> [Player Key9] [Key9 CMD|Print] +Right[Action Player Key10] [|Print] -> [Player Key10] [Key10 CMD|Print] +Right[Action Player Key11] [|Print] -> [Player Key11] [Key11 CMD|Print] +Right[Action Player Key12] [|Print] -> [Player Key12] [Key12 CMD|Print] +Right[Action Player Key13] [|Print] -> [Player Key13] [Key13 CMD|Print] +Right[Action Player Key14] [|Print] -> [Player Key14] [Key14 CMD|Print] +Right[Action Player Key15] [|Print] -> [Player Key15] [Key15 CMD|Print] +Right[Action Player Key16] [|Print] -> [Player Key16] [Key16 CMD|Print] +Right[Action Player Key17] [|Print] -> [Player Key17] [Key17 CMD|Print] +Right[Action Player Key18] [|Print] -> [Player Key18] [Key18 CMD|Print] +Right[Action Player Key19] [|Print] -> [Player Key19] [Key19 CMD|Print] +Right[Action Player Key20] [|Print] -> [Player Key20] [Key20 CMD|Print] +Right[Action Player Key21] [|Print] -> [Player Key21] [Key21 CMD|Print] +Right[Action Player Key22] [|Print] -> [Player Key22] [Key22 CMD|Print] +Right[Action Player Key23] [|Print] -> [Player Key23] [Key23 CMD|Print] +Right[Action Player Key24] [|Print] -> [Player Key24] [Key24 CMD|Print] +Right[Action Player Key25] [|Print] -> [Player Key25] [Key25 CMD|Print] +Right[Action Player Key26] [|Print] -> [Player Key26] [Key26 CMD|Print] +Right[Action Player SpaceKey] [|Print] -> [Player SpaceKey] [SpaceChar CMD|Print] +Right[Action Player Clear] [|Print] -> [Player Clear] [Erase CMD|Print] +[Action Player Clear] -> REstart +(QUESTIONS) +(YOU CAN CHANGE THE ANSWERS BELOW, AND THE QUESTIONS IN THE LEVELS SECTION) +(When Inputting an Answer Letter for Q, use Key1, or else the machine will break, also use space as "SpaceChar") +Right[Action Player Enter Q1] [B | L | U | E |SpaceChar| P | A | I | N | T] -> [Player Enter Q1 Winn] [B | L | U | E |SpaceChar| P | A | I | N | T] +Right[Action Player Enter Q2] [P|E|A|C|H] -> [Player Enter Q2 Winn] [P|E|A|C|H] +Right[Action Player Enter Q3] [W|U|M|B|O] -> [Player Enter Q3 Winn] [W|U|M|B|O] +Right[Action Player Enter Q3] [W|O|M|B|O] -> [Player Enter Q3 Winn] [W|O|M|B|O] +Right[Action Player Enter Q4] [R|I|D|D|L|E|SpaceChar|M|A|C|H|I|N|E] -> [Player Enter Q4 Winn] [R|I|D|D|L|E|SpaceChar|M|A|C|H|I|N|E] +Right[Action Player Enter Q4] [T|H|E|SpaceChar|R|I|D|D|L|E|SpaceChar|M|A|C|H|I|N|E] -> [Player Enter Q4 Winn] [T|H|E|SPACECHAR|R|I|D|D|L|E|SpaceChar|M|A|C|H|I|N|E] +(Below is an example of a multi-answer question.) +Right[Action Player Enter Q5] [Key1|U|I|T] -> [Player Enter Q5 Winn] [Key1|U|I|T] +Right[Action Player Enter Q5] [E|X|I|T] -> [Player Enter Q5 Winn] [E|X|I|T] +[Winn] -> Win +[Action Player Enter] [No Winn] -> MESSAGE Wrong! Restart it! +============== +WINCONDITIONS +============== +No Player +======= +LEVELS +======= +MESSAGE Welcome to the Riddle Machine! +MESSAGE Question 1: What looks like Blue Paint and smells like Red Paint? +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻♥☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺q.w.e.r.t.y.u.i.o.p☺ +☺.a.s.d.f.g.h.j.k.l.☺ +☺♦.z.x.c.v.b.n.m.♣.•☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +MESSAGE Question 2: What is the name of a Royal Fruit of Fungi? +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻♥☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺q.w.e.r.t.y.u.i.o.p☺ +☺.a.s.d.f.g.h.j.k.l.☺ +☺♦.z.x.c.v.b.n.m.♣.◘☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +MESSAGE Question 3: Define this word. ***** verb. [EX: I *, You *, He, She, Me *] Origin: Spongebob +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻♥☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺q.w.e.r.t.y.u.i.o.p☺ +☺.a.s.d.f.g.h.j.k.l.☺ +☺♦.z.x.c.v.b.n.m.♣.○☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +MESSAGE Question 4: What is my name? +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻♥☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺q.w.e.r.t.y.u.i.o.p☺ +☺.a.s.d.f.g.h.j.k.l.☺ +☺♦.z.x.c.v.b.n.m.♣.◙☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +MESSAGE Question 5: This is the last question, after this you will **** the game. ****=? +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻☻♥☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +☺q.w.e.r.t.y.u.i.o.p☺ +☺.a.s.d.f.g.h.j.k.l.☺ +☺♦.z.x.c.v.b.n.m.♣.♂☺ +☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺☺ +MESSAGE Command Recognized, Shutting Down. \ No newline at end of file diff --git a/The_Saga_of_the_Candy_Scroll.txt b/The_Saga_of_the_Candy_Scroll.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d8d9798b013a02469602745df480faaa1325247 --- /dev/null +++ b/The_Saga_of_the_Candy_Scroll.txt @@ -0,0 +1,883 @@ +title The Saga of the Candy Scroll +author Jim Palmeri +homepage www.puzzlescript.net +again_interval .1 + +======== +OBJECTS +======== + +Background +#999999 #aaaaaa +11111 +01111 +11101 +11111 +10111 + +Wall +Black #111111 +10001 +01010 +00100 +01010 +10001 + +Player +Black Orange Green Blue +.000. +.111. +22222 +.333. +.3.3. + +ScrollBG +#d2a669 #e2bb82 +11111 +01111 +11101 +11111 +10111 + +ScrollLeft +#d2a669 #e2bb82 Brown Black +33321 +33332 +33321 +33332 +33321 + +ScrollRight +#d2a669 #e2bb82 Brown Black +12333 +23333 +12333 +23333 +12333 + +ScrollTop +#d2a669 #e2bb82 Brown Black +33333 +33333 +33333 +23232 +12121 + +ScrollBottom +#d2a669 #e2bb82 Brown Black +12121 +23232 +33333 +33333 +33333 + +ArrowL +Red Black +11011 +10111 +00000 +10111 +11011 + +ArrowU +Blue Black +11011 +10001 +01010 +11011 +11011 + +ArrowD +Green Black +11011 +11011 +01010 +10001 +11011 + +ArrowR +Purple Black +11011 +11101 +00000 +11101 +11011 + +CandyR +Red +.000. +00000 +00000 +00000 +.000. + +CandyG +Green +.000. +00000 +00000 +00000 +.000. + +CandyB +Blue +.000. +00000 +00000 +00000 +.000. + +CandyI +Purple +.000. +00000 +00000 +00000 +.000. + +Drop1 +Red +..... +..... +..... +..... +..... + +Drop2 +Red +..... +..... +..... +..... +..... + +Drop3 +Red +..... +..... +..... +..... +..... + +Drop4 +Red +..... +..... +..... +..... +..... + +Candy0 +Gray +.000. +00000 +00000 +00000 +.000. + +Candy1 +White +.000. +00000 +00000 +00000 +.000. + +Candy2 +White +..0.. +.000. +00000 +.000. +..0.. + +Candy3 +White +..... +.000. +.000. +.000. +..... + +Candy4 +White +..... +..0.. +.000. +..0.. +..... + +Candy5 +White +..... +..... +..0.. +..... +..... + +ClearMarker +White +..... +..... +..... +..... +..... + +NinjaR +Red YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaG +Green YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaB +Blue YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaI +Purple YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +======= +LEGEND +======= + +. = Background +P = Player +# = Wall +S = ScrollBG +{ = ScrollLeft +} = ScrollRight +[ = ScrollTop +] = ScrollBottom +N = ScrollBG and Drop1 +M = ScrollBG and Drop2 +/ = ScrollBG and Drop3 +\ = ScrollBG and Drop4 +Q = ArrowL +W = ArrowU +E = ArrowD +T = ArrowR +R = CandyR +G = CandyG +B = CandyB +I = CandyI +1 = CandyR and ScrollBG +2 = CandyG and ScrollBG +3 = CandyB and ScrollBG +4 = CandyI and ScrollBG +H = NinjaR +J = NinjaG +K = NinjaB +L = NinjaI + +Candy = CandyR or CandyG or CandyB or CandyI or Candy0 or Candy1 or Candy2 or Candy3 or Candy4 or Candy5 + +CandyF = CandyR or CandyG or CandyB or CandyI + +Enemy = NinjaR or NinjaG or NinjaB or NinjaI + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +ClearMarker +ScrollBG +Drop1, Drop2, Drop3, Drop4 +ArrowL, ArrowU, ArrowD, ArrowR +Player, Wall, CandyR, CandyG, CandyB, CandyI, ScrollLeft, ScrollRight, ScrollTop, ScrollBottom, Candy0, Candy1, Candy2, Candy3, Candy4, Candy5, NinjaR, NinjaG, NinjaB, NinjaI + +====== +RULES +====== + +(Candy clear animation) +[ Candy5 ] -> [ ] again +[ Candy4 ] -> [ Candy5 ] again +[ Candy3 ] -> [ Candy4 ] again +[ Candy2 ] -> [ Candy3 ] again +[ Candy1 ] -> [ Candy2 ] again +[ Candy0 ] -> [ Candy1 ] again + +(Mark 3 candies in a line for destruction) +[ ScrollBG CandyR | ScrollBG CandyR | ScrollBG CandyR ] -> [ ScrollBG ClearMarker CandyR | ScrollBG ClearMarker CandyR | ScrollBG ClearMarker CandyR ] +[ ScrollBG CandyG | ScrollBG CandyG | ScrollBG CandyG ] -> [ ScrollBG ClearMarker CandyG | ScrollBG ClearMarker CandyG | ScrollBG ClearMarker CandyG ] +[ ScrollBG CandyB | ScrollBG CandyB | ScrollBG CandyB ] -> [ ScrollBG ClearMarker CandyB | ScrollBG ClearMarker CandyB | ScrollBG ClearMarker CandyB ] +[ ScrollBG CandyI | ScrollBG CandyI | ScrollBG CandyI ] -> [ ScrollBG ClearMarker CandyI | ScrollBG ClearMarker CandyI | ScrollBG ClearMarker CandyI ] + +(Check to see if enemies can be destroyed) +[ ScrollBG ClearMarker CandyR ] [ Player | ... | NinjaR ] -> [ ScrollBG ClearMarker CandyR ] [ Player | ... | NinjaR ClearMarker ] +[ ScrollBG ClearMarker CandyB ] [ Player | ... | NinjaB ] -> [ ScrollBG ClearMarker CandyB ] [ Player | ... | NinjaB ClearMarker ] +[ ScrollBG ClearMarker CandyG ] [ Player | ... | NinjaG ] -> [ ScrollBG ClearMarker CandyG ] [ Player | ... | NinjaG ClearMarker ] +[ ScrollBG ClearMarker CandyI ] [ Player | ... | NinjaI ] -> [ ScrollBG ClearMarker CandyI ] [ Player | ... | NinjaI ClearMarker ] + +(Destroy marked candies) +[ ScrollBG ClearMarker Candy ] -> [ ScrollBG Candy0 ] again + +(Destroy marked enemies) +[ ClearMarker Enemy ] -> [ Candy0 ] + +(Make candies fall) +down [ CandyF ScrollBG | no Candy ScrollBG ] -> [ ScrollBG | CandyF ScrollBG ] again + +(Add candies to candy scroll) +left [ Action Player | Candy ] [ Drop1 no Candy ] -> [ Action Player | ] [ Candy Drop1 ] again +up [ Action Player | Candy ] [ Drop2 no Candy ] -> [ Action Player | ] [ Candy Drop2 ] again +down [ Action Player | Candy ] [ Drop3 no Candy ] -> [ Action Player | ] [ Candy Drop3 ] again +right [ Action Player | Candy ] [ Drop4 no Candy ] -> [ Action Player | ] [ Candy Drop4 ] again + + +============== +WINCONDITIONS +============== + +No Candy +No Enemy + +======= +LEVELS +======= + +message This is a game made in two days for #candyjam. Enjoy! + +message Act 1: Candy World + +message Mr. Candy is stuck in the magical land of Candy World. +message Help him escape by clearing all of the candies! +message Walk up to a candy and press X to add it to your Candy Scroll. + +message Level 1 + +############### +#qwet#####r#### +#[[[[###.....## +{nm/\}##.....## +{ssss}#p.....r# +{ssss}##.....## +{ssss}##.....## +{ssss}####r#### +#]]]]########## + +message "Wow, this Candy Scroll is cool! It can crus--I mean CLEAR three candies in a row!" said Mr. Candy. +message Mr. Candy wonders what original game mechanics he will encounter next. + +message Level 2 + +############### +#qwet##.......# +#[[[[##.......# +{nm/\}##.....## +{ssss}#r..p..b# +{ssss}##.....## +{1ss3}#.......# +{1ss3}#.......# +#]]]]########## + +message Mr. Candy wonders why the candies are being dropped into different columns of the Candy Scroll, and decides to investigate further. +message Should he fail in his endeavors, he need only press R to restart the level. + +message Level 3 + +############### +#qwet##.......# +#[[[[##.p.....# +{nm/\}#.......# +{ssss}#...r...# +{ssss}#.......# +{ssss}#.......# +{11s1}#.......# +#]]]]########## + +message It appears that approaching candies from different directions determines their placement on the Candy Scroll. +message Enlightened, Mr. Candy continues his quest to clear ALL of the candies. Not crush, obviously. There is only one King when it comes to crushing candies, and Mr. Candy is clearly not him. + +message Level 4 + +################# +#######.........# +#######..r.r.r..# +#qwet##.........# +#[[[[##.........# +{nm/\}#..#.p.#..# +{ssss}#.........# +{ssss}#.........# +{ssss}#..b.b.b..# +{ssss}#.........# +#]]]]############ + +message Level 5 + +################# +#######r...p...r# +#######.##...##.# +#qwet##.#..#..#.# +#[[[[##....r....# +{nm/\}#..#r#b#..# +{ssss}#....b....# +{ssss}#.#..#..#.# +{ssss}#.##...##.# +{ssss}#b.......b# +#]]]]############ + +message Level 6 + +################# +#######.........# +#########.....### +#qwet####...p.### +#[[[[##.........# +{nm/\}#....b....# +{ssss}#..r###r..# +{ssss}#.b#...#b.# +{3131}#..#...#..# +{1131}#.........# +#]]]]############ + +message Mr. Candy continues through Candy World and notices something odd. +message "Is that a green candy? I love those!" + +message Level 7 + +################# +#######.........# +#######.p.......# +#qwet##....#....# +#[[[[##....r....# +{nm/\}#..#b#g#..# +{ssss}#....b....# +{s11s}#....#....# +{1323}#.........# +{1323}#.........# +#]]]]############ + +message Level 8 + +################# +#######.........# +#######.#r#g#b#.# +#qwet##..#.#.#..# +#[[[[##.........# +{nm/\}#p..brg...# +{ssss}#.........# +{ssss}#..#.#.#..# +{ssss}#.#g#b#r#.# +{ssss}#.........# +#]]]]############ + +message Mr. Candy advances further and discovers yet another color of candies. He must be getting close to the exit! + +message Level 9 + +################# +#######.........# +#######...g#i...# +#qwet##.........# +#[[[[##.g.....i.# +{nm/\}#.#..p..#.# +{ssss}#.b.....r.# +{ssss}#.........# +{ssss}#...b#r...# +{1324}#.........# +#]]]]############ + +message Mr. Candy notices something in the distance, and is ecstatic. +message "Hey, look! It's the Super Candy Diamond! If I can clear it, I will certainly be able to escape Candy World!" + +message Level 10 + +################# +#######.........# +#######.p..r..i.# +#qwet##...rbr...# +#[[[[##..rbgbr..# +{nm/\}#.rbgigbr.# +{ssss}#..rbgbr..# +{ssss}#...rbr...# +{ssss}#.i..r....# +{ssss}#.........# +#]]]]############ + +message Mr. Candy escapes from Candy World! He is delighted to return to civilization...but this delight is fleeting. +message He is assaulted by evil ninjas and dragged into an interrogation room! +message "Mr. Candy, we regret to inform you that your name is trademarked. By choosing to be known as Mr. Candy, you create brand confusion and must change your name immediately." +message Mr. Candy replies, "This is complete nonsense!" He tries to escape, but is not fast enough to escape the ninjas! +message He loses consciousness... + +message Act 2: The Prison + +message Mr. Candy finds himself locked in a prison. It looks a lot like Candy World, but there are ninjas blocking his escape! +message He suspects that he must defeat all of the ninjas before he can escape, but he doesn't know how. +message Sadly, he begins clearing candies... + +message Level 11 + +################# +#######.........# +#######.........# +#qwet##.........# +#[[[[##....#....# +{nm/\}#.p..r..h.# +{ssss}#....#....# +{ssss}#.........# +{ssss}#.........# +{s11s}#.........# +#]]]]############ + +message Incredible! The Candy Scroll can defeat ninjas! +message Eager to test the Candy Scroll's limits, Mr. Candy proceeds through the prison. + +message Level 12 + +################# +#######.........# +#######.p.r.....# +#qwet##.........# +#[[[[#####...#### +{nm/\}####...#### +{ssss}####...#### +{ssss}####...#### +{ssss}####.h.#### +{s11s}####...#### +#]]]]############ + +message "Interesting," Mr. Candy says. "I can only kill ninjas with my Candy Scroll if I am vertically or horizontally aligned with them." + +message Level 13 + +################# +#######.........# +#######....h..p.# +#qwet##.........# +#[[[[##.........# +{nm/\}#...r...h.# +{ssss}#....r....# +{ssss}#.........# +{ssss}#.r.......# +{ssss}#.........# +#]]]]############ + +message Level 14 + +################# +##########...#### +########h#.r.#h## +#qwet#####.r.#### +#[[[[##.........# +{nm/\}#..r.p.r..# +{ssss}#.........# +{ssss}####.r.#### +{ssss}##h#.r.#h## +{ssss}####...#### +#]]]]############ + +message "Wow, the Candy Scroll's ninja-destroying powers even reach through walls! I'll be out of here in no time!" + +message Level 15 + +################# +########b##r##b## +########h##h##h## +#qwet##.........# +#[[[[##.........# +{nm/\}#..r.r.r..# +{ssss}#.........# +{ssss}#..r.p.r..# +{ssss}#....h....# +{s3ss}#.........# +#]]]]############ + +message As Mr. Candy makes his way through the prison, he encounters some blue ninjas. Might they bear some connection to the blue candies? + +message Level 16 + +################# +#######.r....#### +#######rbr....### +#qwet##.r..k...## +#[[[[##.........# +{nm/\}#..p.b....# +{ssss}#.........# +{ssss}##...k..r.# +{ssss}###....rbr# +{ssss}####....r.# +#]]]]############ + +message Mr. Candy notes that blue ninjas can only be defeated by blue candies, and prepares the Candy Scroll for more battles. + +message Level 17 + +################# +#######r.......b# +#######.###h###.# +#qwet##.#b...r#.# +#[[[[##.#.r.b.#.# +{nm/\}#.k..p..k.# +{ssss}#.#.b.r.#.# +{ssss}#.#r...b#.# +{ssss}#.###h###.# +{ssss}#b.......r# +#]]]]############ + +message Level 18 + +################# +#######r.......b# +#######..rhhhr..# +#qwet##..hbbbh..# +#[[[[##r.......b# +{nm/\}#....p....# +{ssss}#r.......b# +{ssss}#..krrrk..# +{ssss}#..bkkkb..# +{ssss}#r.......b# +#]]]]############ + +message Level 19 + +################# +#######b.......b# +#######.k..h..k.# +#qwet##....b....# +#[[[[##....r....# +{nm/\}#.hbrprbh.# +{ssss}#....r....# +{ssss}#....b....# +{ssss}#.k..h..k.# +{ssss}#b.......b# +#]]]]############ + +message Level 20 + +################# +#######g...g...g# +#######.p..b....# +#qwet##...###...# +#[[[[##..krrrk..# +{nm/\}#.b#####b.# +{ssss}#...###...# +{ssss}#...#.#...# +{ssss}#...b.b...# +{ssss}#g...g...g# +#]]]]############ + +message Mr. Candy has successfully defeated the ninjas and escaped the prison! +message However, his work is not yet finished. He must find those who tried to trademark his name and destroy them! +message With his honor and life at stake, he journeys to his enemy's lair... + +message Act 3: The Palace + +message Mr. Candy arrives at the palace where his nemesis lives. Inside the palace, he spots some elite green and purple ninjas. +message Sensing the battles ahead, the Candy Scroll powers up! It can now hold even more candy! + +message Level 21 + +################### +#qwet##...........# +#[[[[##...j.#.l...# +{nm/\}#...#####...# +{ssss}#.....#.....# +{ssss}#...........# +{ssss}#...........# +{ssss}#...........# +{ssss}#.g#g...i#i.# +{ssss}#.###...###.# +{ssss}#.g#g...i#i.# +{ssss}#.....p.....# +#]]]]############## + +message Level 22 + +################### +#qwet##....gig....# +#[[[[##.....g.....# +{nm/\}#...........# +{ssss}#.###...###.# +{ssss}#jrrrj.lbbbl# +{ssss}######p###### +{ssss}#.###...###.# +{ssss}#.#.#...#.#.# +{ssss}#.....g.....# +{ssss}#g...gig...g# +{ssss}#ig.gigig.gi# +#]]]]############## + +message Level 23 + +################### +#qwet##.........#.# +#[[[[##.##k###g.#.# +{nm/\}#.#b..#g#.#.# +{ssss}#..##...j...# +{ssss}#b.r#.#..#i## +{ssss}#r.##r##.#.## +{ssss}#g.#i#.#...## +{ssss}#i..p#...#..# +{ssss}####.#..##l## +{ssss}#..#.h.#b...# +{ssss}#....####.#.# +#]]]]############## + +message Mr. Candy notices an increase in ninjas in the next room. Surely they must be guarding something! + +message Level 24 + +################### +#qwet##...........# +#[[[[##.##rr.bb##.# +{nm/\}#.#r.....b#.# +{ssss}#.r...h...b.# +{ssss}#.r..j#l..b.# +{ssss}#p..k###k...# +{ssss}#.g..l#j..i.# +{ssss}#.g...h...i.# +{ssss}#.#g.....i#.# +{ssss}#.##gg.ii##.# +{1324}#...........# +#]]]]############## + +message After defeating the ninjas, Mr. Candy stumbles upon one of the most magnificent rooms he has ever seen...the Candy Vault! +message If he can clear all of this candy, he might be able to defeat the ninjas once and for all! + +message Level 25 + +################### +#qwet##gb...p...br# +#[[[[##gb.......br# +{nm/\}####..g..#### +{ssss}#....r#r....# +{ssss}#....bbb....# +{ssss}#r..b#r#b..r# +{ssss}#....bbb....# +{ssss}#....r#r....# +{ssss}####..g..#### +{ssss}#ri.......ig# +{ssss}#ri.......ig# +#]]]]############## + +message Mr. Candy basks in the glory of his achievement: he has cleared all of the candy! +message But suddenly, the palace trembles... +message "YOU! YOU CRUSH MY CANDY!" a voice booms. +message Startled, Mr. Candy is speechless and looks around for the voice's source...but finds nothing. +message "YOU CRUSH KING CRUSHER'S CANDY! NOW KING CRUSHER CRUSH YOU!" +message "EAT NINJA!" +message Mr. Candy is ambushed! He must defeat King Crusher to escape! + +message Level 26 + +################### +#qwet##...........# +#[[[[##...r.r.r...# +{nm/\}#...rrrrr...# +{ssss}#...rrrrr...# +{ssss}#..h#####h..# +{ssss}#..##.#.##..# +{ssss}#..#######..# +{ssss}#..##...##..# +{ssss}#..#.###.#..# +{ssss}#..#######..# +{ssss}#p..#####...# +#]]]]############## + +message "WHAT? YOU DARE DESTROY MY CANDY CROWN?" +message "NINJAS! DEFEND ME WHILE I CONSTRUCT A NEW CROWN!" + +message Level 27 + +##################### +#qwet##...g....i....# +#[[[[##...g.........# +{nm/\}#...g.........# +{ssss}#...j...bgb...# +{ssss}#.p.l.r#####r.# +{ssss}#.r.k.###.#.#.# +{ssss}#.r.hb###.#.#b# +{ssss}#...ji#######i# +{ssss}#...lb##...##b# +{ssss}#...k.#######.# +{ssss}#...h.r#####r.# +#]]]]################ + +message "YOU DEFEAT MY NINJAS...BUT TOO LATE!" +message "CANDY CROWN MARK TWO...ACTIVATE!" + +message Level 28 + +##################### +#qwet##..ri.........# +#[[[[##..ir..g.i.r..# +{nm/\}#..ri..igbrb..# +{ssss}#..ir..rbgir..# +{ssss}#..ri..#####..# +{ssss}#..ir.#.###.#.# +{ssss}#..ri.##.#.##.# +{ssss}#..ir.#######.# +{ssss}#..ri.#.....#.# +{ssss}#..ir.##...##.# +{ssss}#p.ri..#####..# +#]]]]################ + +message "MY CANDY BARRIER IS BROKEN? IMPOSSIBLE!" +message "NINJAS, DEFEND ME!" +message "...NINJAS? YOU THERE?" +message "NEVER MIND THEN...I'LL JUST FILL YOUR CANDY SCROLL SO YOU CAN'T DO ANYTHING! BWAHAHA!" + +message Level 29 + +##################### +#qwet##r....ggg....r# +#[[[[##.....g.g.....# +{nm/\}#..i#######i..# +{1334}#..##.###.##..# +{3114}#..###.#.###..# +{1332}#i.#########.i# +{3112}#..#########..# +{1334}#..##.....##..# +{3114}#..##.....##..# +{1332}#..###...###..# +{3112}#p.i#######i.r# +#]]]]################ + +message "NO...STRENGTH...FLAGGING... ACTIVATE TOTAL CANDY TRANSFORMATION!" +message This is it! Take down King Crusher once and for all, and Mr. Candy can take back his name! + +message Level 30 + +##################### +#qwet##......p......# +#[[[[##...rrrrrrr...# +{nm/\}#..rr..r..rr..# +{ssss}#..rr..r..rr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrr...rrr..# +{ssss}#..rr.rrr.rr..# +{ssss}#...rrrrrrr...# +{ssss}#.............# +#]]]]################ + +message Mr. Candy has defeated King Crusher and has taken back his name! Future generations of Candies can live in peace, all thanks to the valiant efforts of Mr. Candy...and you, you wonderful person. +message Here ends the saga of Mr. Candy and the Candy Scroll. +message Thanks for playing! \ No newline at end of file diff --git a/The_Shields_of_Power.txt b/The_Shields_of_Power.txt new file mode 100644 index 0000000000000000000000000000000000000000..dcf4ee7f22a1f050e24ecac0583cfc57d4a1bd5f --- /dev/null +++ b/The_Shields_of_Power.txt @@ -0,0 +1,733 @@ +title The Shields of Power +(run_rules_on_level_start) +flickscreen 17x19 +key_repeat_interval .09 +noundo +======== +OBJECTS +======== +Player +#732714 #ff6538 #00afff +.001. +.001. +02121 +.001. +.1.1. + +Enemy1 +#4d0707 #f96868 #000000 #ffffff red +.3.3. +43134 +42424 +01410 +.000. + +Enemy2 +#4d0707 #f96868 #000000 #ffffff blue +.3.3. +43134 +42424 +01410 +.000. + +sightu +blue +..... +..... +..0.. +..... +..... + +sightd +yellow +..... +..... +..0.. +..... +..... + +sightl +red +..... +..... +..0.. +..... +..... + +sightr +green +..... +..... +..0.. +..... +..... + +sighttemp +black + +Breakable +#8d919e #ced4e8 #f6fafe #58565b +.111. +12210 +12100 +11003 +10033 + +(inflow +red +..... +..... +..0.. +..... +..... + +New +black + +New2 +yellow) + +Wall +#645853 #a07f75 #ffd4d5 #f6effc +33221 +31110 +21110 +21110 +10000 + +Door +#f3de06 #3d2a03 #ece4d3 #e0b400 +22222 +02120 +00100 +03130 +33333 + +Chest +#9ba6bc #eff2fc #7298b6 #3f4547 +00000 +02220 +13331 +11111 +22222 + +Box +#ff793a #ffc1a3 #b06555 +11110 +11002 +10002 +10022 +02222 + +Pit +#3a0100 + +Background +#4f0200 #5f0300 +01000 +00010 +11000 +00000 +00010 + +item1 +#444238 #b3b7ce white +..... +.221. +.210. +.100. +..... + +item11 +#444238 #b3b7ce white +21.21 +10.10 +..... +21.21 +10.10 + +item2 +#b3b7ce white +..1.. +.1.0. +..0.. +..0.. +..00. + +item22 +#b3b7ce white +.1.1. +1.0.0 +.1.0. +.1.0. +.1100 + +item3 +red pink +..... +.1.0. +10000 +.000. +..0.. + +superitem +#111111 purple +..... +..... +1...1 +01110 +00100 + + +bomb +#451a18 #cf5651 #ffd5d6 +..... +.221. +.210. +.100. +..... + +bomb2 +#451a18 #cf1f00 #f2fafe +..... +.221. +.210. +.100. +..... + +bomb3 +#650802 #ff2a02 #fef4f3 +..... +.221. +.210. +.100. +..... + +explosion +yellow +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +explosion2 +red orange +.0.1. +1.0.1 +.1.0. +0.1.0 +.0.1. + +negitem +red +..... +.000. +.0.0. +.000. +..... + +(Stair +black orange brown +00002 +00012 +00212 +01212 +21212) + +Counter1 +purple + +Counter2 +pink + +Counter3 +red + +Inflow +black +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= +P = player +# = Wall +% = pit +x = inflow +y = sighttemp +n = door +u = door and item1 +m = chest +@ = box +$ = breakable +! = superitem +o = item1 +0 = item11 +k = item2 +l = item3 +. = background +c = Counter1 +d = Counter2 +e = Counter3 +1 = Counter1 and wall +2 = Counter2 and wall +3 = Counter3 and wall +enemy = enemy1 or enemy2 +sight = sightu or sightd or sightl or sightr or sighttemp +counter = counter1 or counter2 or counter3 +Litbomb = bomb or bomb2 or bomb3 +doubleitem = item11 or item22 or item3 +item = item1 or item2 or doubleitem +items = item1 or item2 or item11 or item22 +drops = item1 or item2 or item3 or bomb3 +hidden = item1 or item2 +(anywall = new or wall or pit or player +anywall2 = new2 or breakable or box) +special = chest or hidden +Pushable = box or chest +Blastable = box or breakable +Solid = box or breakable or wall or door or pit +Blast = explosion or explosion2 +(Solid = box or breakable or wall or Player) +======= +SOUNDS +======= +SFX1 18045307 +SFX2 6330700 +SFX3 18837707 +SFX4 18301508 +SFX5 49258302 +SFX6 47498308 +SFX7 19397105 +SFX8 61426704 +SFX9 95202504 +(roar +SFX8 44821508) +================ +COLLISIONLAYERS +================ +sight +Background +item, counter, negitem, bomb, bomb2, bomb3 +Player, enemy, door, chest (, new), Wall, pit, breakable, pushable, (stair) +inflow, superitem +explosion, explosion2 (, new2) + +====== +RULES +====== + +(setup) + +random [ inflow ] -> [ action sighttemp ] +[ action sighttemp | no wall no door ] -> [ action sighttemp | action sighttemp ] +[ inflow action sighttemp ] -> [ action sighttemp ] +random [ no solid | action sighttemp | no solid ] -> [ | superitem | ] +horizontal [ sighttemp | superitem | sighttemp ] -> [ random item | superitem | random item ] +[ action sighttemp ] -> [] + +startloop +random [ inflow no breakable ] -> [ inflow breakable ] +random [ inflow no breakable ] -> [ inflow breakable ] +random [ inflow no breakable ] -> [ inflow breakable ] +random [ inflow no breakable ] -> [ inflow breakable ] +[ breakable | inflow no breakable ] -> [ breakable | inflow action breakable ] ++[ action breakable | inflow no breakable ] -> [ action breakable | inflow breakable ] + +endloop + +[ action breakable inflow ] -> [ inflow ] +[ inflow | no wall no door ] -> [ action inflow | action inflow ] + + +startloop +random [ breakable | action inflow no Solid | breakable ] -> [ breakable | breakable | breakable ] +random [ breakable | action inflow no Solid | breakable ] -> [ breakable | breakable | box ] +random [ breakable | action inflow no Solid | breakable ] -> [ breakable | inflow | breakable ] +random [ breakable | action inflow no Solid | breakable ] -> [ breakable | inflow | breakable ] +endloop + +[ sighttemp | inflow no Solid ] -> [ sighttemp | sighttemp ] ++[ sighttemp | inflow no Solid ] -> [ sighttemp | sighttemp ] ++[ sighttemp | inflow no Solid ] -> [ sighttemp | enemy1 ] +[ sighttemp ] -> [] +random vertical [ no wall | inflow no Solid | no wall ] -> [ | superitem | ] +startloop +random [ inflow no Solid ] -> [ pit ] +random [ inflow no Solid ] -> [ pit ] +[ pit | inflow no Solid ] -> [ pit | pit ] +random [ inflow no Solid ] -> [ random special ] +random [ inflow no Solid ] -> [ random special ] +random [ inflow no Solid ] -> [ random special ] +random [ inflow no Solid ] -> [ ] +random [ inflow no Solid ] -> [ ] +random [ inflow no Solid ] -> [ ] +random [ inflow no Solid ] -> [ ] +random [ inflow no Solid ] -> [ door item1 ] +endloop + + + +[ inflow ] -> [] + +((specific level setup) +(have player's last door entrance be seed for this process) +(then check that the next exit is in a contiguous region with the player, with respect to pits only) +[ Player no inflow ] [ item inflow ] -> [ Player no inflow ] [ inflow ] +[ Player no inflow ] [ inflow ] -> [ Player no inflow ] [ inflow new new2 ] + +[ Player | New ] -> [ Player | ] +[ Player | New2 ] -> [ Player | ] + +random [New]->[pit] +random [New]->[pit] + +[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ pit | pit ] ++[ pit | New ] -> [ Pit | ] +[new]->[ ] + +(trim dense) +[new2][pit]->[new2][new] +[ new | no anywall ] -> [ pit | ] +[new]->[ ] +((pinch bridges) +[ new2 ] [ no anywall | pit | no anywall | pit | no anywall ] -> [ new2 ] [ | | pit | | ]) + +(stage 2) +startloop +random [New2 no pit]->[breakable] + +[ blastable | New2 no pit ] -> [ blastable | random blastable ] ++[ blastable | New2 no pit ] -> [ breakable | random blastable ] ++[ blastable | New2 no pit | New2 ] -> [ breakable | | ] ++[ blastable | New2 no pit ] -> [ breakable | ] +endloop + +[ new2 ] [ breakable ] -> [ new2 ] [ new2 ] +[ new2 no pit | no anywall2 ] -> [ breakable | ] + +startloop +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ random special ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] +random [ new2 no pit ] -> [ ] + +endloop + +random [ new2 ] [ chest ] -> [ new2 ] [ door item1 ] + +[new2]->[] + +((trim sparse) +startloop +random Horizontal [ no anywall | breakable | no anywall ] -> [ | new | ] +random Vertical [ no anywall | new | no anywall ] -> [ | | ] +endloop +[new]->[ breakable ])) + +late [ Player superitem ] [ no superitem | counter3 no wall ] -> [ Player superitem ] [ superitem | counter3 ] sfx7 + +late [ superitem no Player | Player no superitem ] [ superitem | counter3 ] -> [ | Player superitem ] [ superitem | counter3 ] + +random [ Player superitem ] [ sight | breakable no item ] -> [ Player superitem ] [ enemy2 | breakable random hidden ] +random [ Player superitem ] [ sight | breakable no item ] -> [ Player superitem ] [ sight | breakable random hidden ] +random [ Player superitem ] [ sight | breakable no item ] -> [ Player superitem ] [ sight | breakable random hidden ] + +late [ superitem no solid | superitem no solid ] -> sfx7 win + +(bomb) +[explosion2]->[] +[explosion]->[explosion2] again +[bomb3]->[explosion] SFX5 again +[ explosion | blastable ] -> [ explosion | > blastable explosion2] +[ > blastable | pushable ] -> [ > blastable | > pushable ] +[ > Player | Pushable ] -> [ > Player | > Pushable ] SFX1 +[ > blastable | pit ] -> [ | explosion2 ] again SFX6 + +[ explosion | ] -> [ explosion | explosion2 ] +[bomb2]->[bomb3] +[bomb]->[bomb2] + + [ explosion2 blastable ] -> [ explosion2 ] + [ blast enemy ] -> [ explosion2 random drops ] + +(enemy AI) +[ stationary player ] [ sight ] -> [ stationary player ] [] +[ enemy sightu ] -> [ down enemy ] +[ enemy sightd ] -> [ up enemy ] +[ enemy sightl ] -> [ right enemy ] +[ enemy sightr ] -> [ left enemy ] +[ sight ] -> [ ] +startloop +[ > enemy | Solid ] -> [ randomdir enemy | Solid ] +endloop +[ > Player superitem | enemy | ] -> [ Player superitem | > enemy2 | bomb3 ] sfx9 +[ > Player | Enemy2 | no Solid no enemy ] -> [ Player | > Enemy2 | explosion ] sfx9 +[ > Player | Enemy1 | no Solid no enemy ] -> [ Player | > Enemy2 | explosion2 ] sfx9 +[ > enemy | Player ] -> [ enemy | Player explosion2 ] +[ > enemy | enemy | no Solid ] -> [ > enemy | > enemy | ] + + + + + +(using stuff ( bombs)) +right [ action Player ] [ Counter1 no wall | no item | no item | no item | no item | no item | no item | Counter1 ] -> cancel +[ action Player no litbomb ] -> [ player bomb ] +right [ Player bomb ] [ Counter1 no wall | no item no negitem ] -> [ Player bomb ] [ Counter1 | negitem ] SFX4 +right [ Player bomb ] [ Counter1 no wall | item ] -> [ Player bomb ] [ Counter1 | ] SFX4 + +(keys) +[ > Player | door no item ] -> [ > Player | door item3 ] +[ > Player | door item1 ] -> [ Player | door item2 ] +right [ door item2 ] [ Counter2 no wall | no item | no item | no item | no item | no item | no item | Counter2 ] -> cancel +right [ door item3 ] [ Counter2 no wall | no item | no item | no item | no item | no item | no item | Counter2 ] -> cancel +right [ door item3 ] [ Counter2 no wall | no item ] -> [ door item3 ] [ Counter2 | negitem ] SFX6 +right [ door item3 ] [ Counter2 no wall | item ] -> [ door item3 ] [ Counter2 | ] SFX6 + +right [ door item2 ] [ Counter2 no wall | no item ] -> [ door item2 ] [ Counter2 | negitem ] SFX6 +right [ door item2 ] [ Counter2 no wall | item ] -> [ door item2 ] [ Counter2 | ] SFX6 +[ door item2 ] -> [ random doubleitem ] +[ door | door item3 ] -> [ door item3 | door item3 ] +[ door item3 ] -> [ ] + +(hurt) +right [ Player blast ] [ Counter3 no wall | no item | no item | no item | no item | no item | no item | Counter3 ] -> [ blast ] [ Counter3 | | | | | | | Counter3 ] message game over +right [ Player blast ] [ Counter3 no wall | no item ] -> [ Player blast ] [ Counter3 | negitem ] SFX8 +right [ Player blast ] [ Counter3 no wall | item ] -> [ Player blast ] [ Counter3 | ] SFX8 + +right [ negitem | no item ] -> [ negitem | negitem ] +right [ negitem | item | item ] -> [ negitem | | item ] +right [ negitem | no item | item ] -> [ item | no item | item ] +right [ negitem | item | no negitem ] -> [ item | negitem | ] +right [ negitem | item ] -> [ item | item ] +[negitem]->[] +(chests) +[ > Player | chest ] -> [ Player | random items ] SFX6 + +(line of sight) +late right [ Player | no solid ] -> [ Player | sightr ] +late random down [ sightr | no Solid ] -> [ sightr | sightr ] + +late right [ sightr | no solid no sight ] -> [ sightr | sighttemp ] ++ late vertical [ sighttemp | no solid no sight ] -> [ sighttemp | sightr ] ++ late [ sighttemp ] -> [ sightr ] + +late left [ Player | no solid ] -> [ Player | sightl ] +late random up [ sightl | no Solid ] -> [ sightl | sightl ] + +late left [ sightl | no solid no sight ] -> [ sightl | sighttemp ] ++ late vertical [ sighttemp | no solid no sight ] -> [ sighttemp | sightl ] ++ late [ sighttemp ] -> [ sightl ] + +late up [ Player | no solid ] -> [ Player | sightu ] +late random right [ sightu | no Solid ] -> [ sightu | sightu ] + +late up [ sightu | no solid no sight ] -> [ sightu | sighttemp ] ++ late horizontal [ sighttemp | no solid no sight ] -> [ sighttemp | sightu ] ++ late [ sighttemp ] -> [ sightu ] + +late down [ Player | no solid ] -> [ Player | sightd ] +late random left [ sightd | no Solid ] -> [ sightd | sightd ] + +late down [ sightd | no solid no sight ] -> [ sightd | sighttemp ] ++ late horizontal [ sighttemp | no solid no sight ] -> [ sighttemp | sightd ] ++ late [ sighttemp ] -> [ sightd ] + +late up [ no sightl no sightu no sightd | sightr | no sight no solid ] -> [ | sightu | ] +late down [ no sightl no sightu no sightd | sightr | no sight no solid ] -> [ | sightd | ] + +late up [ no sightr no sightu no sightd | sightl | no sight no solid ] -> [ | sightu | ] +late down [ no sightr no sightu no sightd | sightl | no sight no solid ] -> [ | sightd | ] + +late left [ no sightl no sightr no sightd | sightu | no sight no solid ] -> [ | sightl | ] +late right [ no sightl no sightr no sightd | sightu | no sight no solid ] -> [ | sightr | ] + +late left [ no sightl no sightr no sightu | sightd | no sight no solid ] -> [ | sightl | ] +late right [ no sightl no sightr no sightu | sightd | no sight no solid ] -> [ | sightr | ] + +(pickup and counting) +((full) +late right [ player item1 ] [ counter1 | item1 | item1 | item1 | item1 | item1 | item1 | counter1 ] -> [ player ] [ counter1 | item1 | item1 | item1 | item1 | item1 | item1 | counter1 ] +late right [ player item2 ] [ counter2 | item2 | item2 | item2 | item2 | item2 | item2 | counter2 ] -> [ player ] [ counter2 | item2 | item2 | item2 | item2 | item2 | item2 | counter2 ] +late right [ player item3 ] [ counter3 | item3 | item3 | item3 | item3 | item3 | item3 | counter3 ] -> [ player ] [ counter3 | item3 | item3 | item3 | item3 | item3 | item3 | counter3 ]) + +late right [ Player item1 ] [ Counter1 no wall | item1 ] -> [ Player item1 ] [ Counter1 | negitem ] SFX3 +late right [ Player item1 ] [ Counter1 no wall | no item no negitem ] -> [ Player item1 ] [ Counter1 | item1 ] SFX3 +late right [ Player item11 ] [ Counter1 no wall | | | item1 ] -> [ Player item11 ] [ Counter1 | | | negitem ] SFX3 +late right [ Player item11 ] [ Counter1 no wall | | | no item no negitem ] -> [ Player item11 ] [ Counter1 | | | item1 ] SFX3 +late right [ negitem | item1 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item1 ] + + +late right [ Player item2 ] [ Counter2 no wall | item2 ] -> [ Player item2 ] [ Counter2 | negitem ] SFX2 +late right [ Player item2 ] [ Counter2 no wall | no item no negitem ] -> [ Player item2 ] [ Counter2 | item2 ] SFX2 +late right [ Player item22 ] [ Counter2 no wall | | item2 ] -> [ Player item22 ] [ Counter2 | | negitem ] SFX2 +late right [ Player item22 ] [ Counter2 no wall | | no item no negitem ] -> [ Player item22 ] [ Counter2 | | item2 ] SFX2 +late right [ negitem | item2 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item2 ] + +late right [ Player item3 ] [ Counter3 no wall | item3 ] -> [ Player item3 ] [ Counter3 | negitem ] SFX7 +late right [ Player item3 ] [ Counter3 no wall | no item no negitem ] -> [ Player item3 ] [ Counter3 | item3 ] SFX7 +late right [ negitem | item3 ] -> [ | negitem ] +late right [ negitem | no item no negitem no Counter ] -> [ | item3 ] + +late [ player item ] -> [ player ] +late [ player doubleitem ] -> [ player ] + +late right [ negitem | no counter ] -> [ | ] +late right [ no counter | negitem ] -> [ negitem | negitem ] +late right [ negitem | counter1 ] -> [ item1 | counter1 ] +late right [ negitem | counter2 ] -> [ item2 | counter2 ] +late right [ negitem | counter3 ] -> [ item3 | counter3 ] +late right [ negitem | item ] -> [ item | item ] + +============== +WINCONDITIONS +============== +(all stair on player) +======= +LEVELS +======= +message Inventory reads in binary. +message press x to set bombs. +message reunite the shields. +################################################### +#####e......3#########e......3#########e......3#### +#####c......1#########c......1#########c......1#### +#####d......2#########d......2#########d......2#### +################################################### +#xxxxxxxxxxxxxyx##xxxxxxxxxxxxxyx##xxxxxxxxxxxxxyx# +#xxxxxxxxxxxx.xx##xxxxxxxxxxxx.xx##xxxxxxxxxxxx.xx# +#xxxxxxxxxxx.xxx##xxxxxxxxxxx.xxx##xxxxxxxxxxx.xxx# +#xxxxxxxxxx.xxxx##xxxxxxxxxx.xxxx##xxxxxxxxxx.xxxx# 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+#..%.%..........##...............##...............# +#%%%.%%%%%%@....##...............##...............# +#...............nn...............nn.......s.......# +#.......&...%...##...............##...............# +#..&.&.......%..##...............##...............# +#@..@........%..##...............##...............# +%%%%%%.....&.%%.##...............##...............# +%ummu%.&......%%##...............##...............# +%muum%.......%%%##...............##...............# +%%%%%%#######%%%###################################) \ No newline at end of file diff --git a/The_Trouble_with_Toasters.txt b/The_Trouble_with_Toasters.txt new file mode 100644 index 0000000000000000000000000000000000000000..6703929fe446d11d50d4bd4d02a7e8dbb39ef43e --- /dev/null +++ b/The_Trouble_with_Toasters.txt @@ -0,0 +1,193 @@ +title The Trouble with Toasters +author Edward Brown +homepage www.casuallabs.com + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +#BBBBDD #AAAACC +11111 +11111 +11011 +11111 +11111 + +Spawner (Name) +WHITE #DDDDDD(Color) +..... (Sprite) +..0.. +.010. +..0.. +..... + +Player (Required by game) +#CC0000 #F9E39D #0000CC BLACK +..1.. +00000 +1.0.1 +.222. +33.33 + +Toaster +#666666 #222222 #777777 #888888 +.222. +21012 +21012 +22222 +33333 + +ToasterGestating +#FF0000 #222222 +..... +.000. +.010. +.000. +..... + + +Crate +#614C18 #715C18 #513C18 +11111 +12021 +10201 +12021 +11111 + +CrateSpawner (Name) +WHITE #DDDDDD(Color) +..... (Sprite) +..0.. +.010. +..0.. +..... + + +======= +LEGEND +======= + +Obstacle = Player or Toaster +. = Background +P = Player +* = Toaster +O = Spawner +C = Crate + +======= +SOUNDS +======= + +SFX0 13215908 (player move) +SFX1 78247108 +SFX2 80154108 (push a toaster) +SFX3 86561708 (spawn a toaster) + +================ +COLLISIONLAYERS +================ + +Background +Spawner, +ToasterGestating +CrateSpawner +Player, Toaster, Crate + +====== +RULES +====== + +(play sfx when player moves) +[ > Player ] -> [ > Player ] SFX0 + +(change a ToasterGestating into a Toaster) +up [ ToasterGestating no Obstacle] -> [ Toaster ] + +(spawn a new ToasterGestating) +up [ Spawner no Obstacle ] -> [ Spawner random ToasterGestating ] SFX3 + +(Crate blocks ToasterGestating ) +late [ Crate ToasterGestating ] -> [ Crate ] SFX3 + + + + + +(push a toaster) +[ > Player | Toaster ] -> [ > Player | > Toaster ] SFX2 + +(push a crate) +[ > Player | Crate ] -> [ > Player | > Crate ] SFX2 + +(pull a crate) +[ < Player | Crate ] -> [ < Player | < Crate ] + +(match 3 toasters) +late [ Toaster | Toaster | Toaster ] -> [ | |] SFX1 + + + +============== +WINCONDITIONS +============== + +No Toaster + +======= +LEVELS +======= + + +message Match 3 toasters until all gone + +....... +.....*. +....... +...O... +....... +.P..... +....... + +message Abstinance didn't work + +..*.... +.*..... +....O.. +....... +....... +....P.. +....... + +message The Rhythm Method is a joke + +......P +.*..... +....O.. +.C..... +..O.... +....... +....... + +message Educate your toasters early + +....... +.C...*. +....... +*..O... +O...... +....C.. +...P... + +message A crate is better than no crate + +.*..O.. +....O.. +O..... +......* +..C.... +.P..... +.**.... + +message Everybody wins! diff --git a/The_Workshop.txt b/The_Workshop.txt new file mode 100644 index 0000000000000000000000000000000000000000..26e9096a639e18658aec31aa672751d44dd614f7 --- /dev/null +++ b/The_Workshop.txt @@ -0,0 +1,354 @@ +title The Workshop +author bregehr +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +gray + +stonemarker +#6b6a6a #565555 +11111 +10001 +10001 +10001 +11111 + +woodmarker +#d1a151 #a58042 #826432 +12212 +20001 +20001 +10002 +12121 + +ironmarker +#b7b7b7 #cecccc +00000 +01110 +01110 +01110 +00000 + +Wall +#010c21 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +stone +#828282 #727272 #606060 +...00 +.0000 +00001 +0011. +11... + +wood +#b7955f #93794e +...00 +.0000 +00001 +0011. +11... + +iron +#d7dfed #b9c1ce +...00 +.0000 +00001 +0011. +11... + +cuttersup +#ce4646 #d1d1d1 +1...1 +.1.1. +.010. +0...0 +0...0 + +cuttersdown +#ce4646 #d1d1d1 +0...0 +0...0 +.010. +.1.1. +1...1 + +cuttersleft +#ce4646 #d1d1d1 +1..00 +.10.. +..1.. +.10.. +1..00 + +cuttersright +#ce4646 #d1d1d1 +00..1 +..01. +..1.. +..01. +00..1 + +beside +YELLOW +..... +..... +..0.. +..... +..... + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +o = stone +@ = stone and stonemarker +$ = stone and woodmarker +q = stone and ironmarker +* = stonemarker +& = wood and woodmarker +` = wood and stonemarker +1 = wood and ironmarker +% = woodmarker +- = wood +I = iron +x = ironmarker +2 = iron and stonemarker +3 = iron and woodmarker +4 = iron and ironmarker +U = cuttersup +D = cuttersdown +L = cuttersleft +R = cuttersright +cutters = cuttersup or cuttersdown or cuttersleft or cuttersright +markers = stonemarker or woodmarker or ironmarker +pushable = stone or wood or iron + + +======= +SOUNDS +======= + +pushable MOVE 18757107 +wall destroy 24575107 +startlevel 74493908 +cutters move 22170307 + +================ +COLLISIONLAYERS +================ + +Background +markers +Player, Wall, pushable +cutters +beside + +====== +RULES +====== + +[ > Player | pushable] -> [ > Player | > pushable ] +[ > Player | cutters] -> [ > Player | > cutters ] +[> cutters | cutters] -> [> cutters | > cutters] + +UP [ > player | cutters no cuttersup | wall] -> cancel +DOWN [ > player | cutters no cuttersdown | wall] -> cancel +LEFT [ > player | cutters no cuttersleft | wall] -> cancel +RIGHT [ > player | cutters no cuttersright | wall] -> cancel +[ > player | cutters | wall] -> [> player | | ] +[ > cutters | cutters | wall] -> [> cutters | | ] + + + +[> pushable | pushable] -> [> pushable | > pushable ] +[> pushable | cutters] -> [> pushable | > cutters ] +[> cutters | pushable] -> [> cutters | > pushable] + +(cutters) + (checking if there are two cutters to grab, there shouldn't be) +UP [action player no beside | no beside cuttersup] -> [action player beside | beside cuttersup ] +DOWN [action player no beside | no beside cuttersdown] -> [action player beside | beside cuttersdown ] +LEFT [action player no beside | no beside cuttersleft] -> [action player beside | beside cuttersleft ] +RIGHT [action player no beside | no beside cuttersright] -> [action player beside | beside cuttersright ] + +UP [action player beside | no beside cuttersup] -> cancel +DOWN [action player beside | no beside cuttersdown] -> cancel +LEFT [action player beside | no beside cuttersleft] -> cancel +RIGHT [action player beside | no beside cuttersright] -> cancel + +[beside] -> [] + + (Step one of moving cutter) +UP [action player | cuttersup] -> [player cuttersright | ] +DOWN [action player | cuttersdown] -> [player cuttersleft | ] +LEFT [action player | cuttersleft] -> [player cuttersup | ] +RIGHT [action player | cuttersright] -> [player cuttersdown | ] + + (Step two of moving cutter) +RIGHT [player cuttersright | ] -> [player | cuttersright ] +LEFT [player cuttersleft | ] -> [player | cuttersleft ] +UP [player cuttersup | ] -> [player | cuttersup ] +DOWN [player cuttersdown | ] -> [player | cuttersdown] + +[cutters wall] -> [wall] + +[cutters pushable] -> [pushable] + + +============== +WINCONDITIONS +============== + +all stonemarker on stone +all woodmarker on wood +all ironmarker on iron + +======= +LEVELS +======= + +message Level 1 / 11 + +####### +#p.o.*# +####### + +message Level 2 / 11 + +##### +#*.*# +#.p.# +#ooo# +#...# +#.*.# +##### + +message Level 3 / 11 + +######## +###..### +#......# +#p-*%o.# +#......# +######## + +message Level 4 / 11 + +####### +#.....# +#.`$*.# +#.@$`.# +#.p.o.# +#.....# +####### + +message Level 5 / 11 + +###### +#...p# +#.--.# +#.q2.# +#.--.# +#....# +###### + +message Level 6 / 11 + +####### +#.....# +#..-..# +#.....# +#.q2q.# +#.2%2.# +#.q2q.# +#..p..# +####### + +message Level 7 / 11 + +############ +##....###### +##..p.###### +##....#...## +##.%..#.-.## +##....#...## +##..r.###### +##....###### +############ + +message Level 8 / 11 +message Press X at the handle to control the cutter. + +############ +##.........# +#....u.p.*.# +##.........# +##.........# +############ +########d.r# +##...###...# +##o.r###...# +##...###...# +############ + +message Level 9 / 11 + +############ +######uu#### +#..........# +#.o.##.p#%.# +#.i.#....x.# +#.-.#..#.*.# +#...#..##### +############ + +message Level 10 / 11 + +#################### +#############..##### +####.##..##.r..ooo## +##.l.#....#.......## +##.#.#..#.......p.## +##.#.#....#.......## +##.l.#.#.r#....***## +#################### +#################### + +message Level 11 / 11 + +############ +##....r.#### +##.#.##.#### +##.......### +##d#.u.i.### +##...####### +##...####### +########.ux# +##...###.p.# +#....#.....# +##.....#.### +##...#...### +############ + +message Thank you for playing! +message Please post feedback and tell me what you think! + + diff --git a/The_World_Beneath_the_Surface.txt b/The_World_Beneath_the_Surface.txt new file mode 100644 index 0000000000000000000000000000000000000000..038f20d33d6c779c5aee1faaea1f121f61fa85df --- /dev/null +++ b/The_World_Beneath_the_Surface.txt @@ -0,0 +1,807 @@ +title The World Beneath the Surface +author CrocaDino +youtube kx7sTMU1eL8 +======== +OBJECTS +======== +Tile +#184747#1a4d4d#1b5050#1d5252 +32210 +22210 +22210 +11110 +00000 +Player1 +White +00.00 +0...0 +..... +0...0 +00.00 +Player2 +White +00.00 +0...0 +..... +0...0 +00.00 +RedBlock +#872e2e#802b2b#9e3636#a73838#af3a3aBlack +00000 +05450 +04330 +05520 +11111 +BlueBlock +#2e4487#2b4080#36519e#3854a7#3a58afBlack +00000 +05450 +04330 +05520 +11111 +YellowBlock +#87872e#80802b#9e9e36#a7a738#afaf3aBlack +00000 +05450 +04330 +05520 +11111 +GreenBlock +#2e872e#2b802b#369e36#38a738#3aaf3aBlack +00000 +05450 +04330 +05520 +11111 +CyanBlock +#2e8787#2b8080#369e9e#38a7a7#3aafafBlack +00000 +05450 +04330 +05520 +11111 +MagentaBlock +#5a2d88#552b80#6a34a0#7037a8#7539b0Black +00000 +05450 +04330 +05520 +11111 +BombBlock +#444444#3f3f3f#505050#545454#585858BlackRed +00600 +05450 +04330 +05520 +11111 +Explosion +#184747#1a4d4d#1b5050 +.2.1. +22210 +.221. +11110 +.0.0. +HorizontalWall +#318181#277878#257070#226868#206060 +44444 +23233 +11011 +32232 +44444 +VerticalWall +#318181#277878#257070#226868#206060 +43124 +43134 +42024 +43124 +42134 +Corner1 +#318181#277878#257070#226868#206060 +.4444 +43233 +42011 +43123 +42134 +Corner2 +#318181#277878#257070#226868#206060 +4444. +33234 +11024 +32134 +43124 +Corner3 +#318181#277878#257070#226868#206060 +42134 +43123 +42011 +43233 +.4444 +Corner4 +#318181#277878#257070#226868#206060 +43124 +32134 +11024 +33234 +4444. +SingleWall +#318181#257070#226868#206060 +33333 +32123 +31013 +32123 +33333 +Grass +#b58900#b58800#aa8000#9f7800#f4b800#6ad301 +55555 +55153 +51123 +22243 +33333 +Dirt +#b58900#b58800#aa8000#9f7800#f4b800 +00123 +04123 +11123 +22243 +33333 +Stone +#848484#7f7f7f#7a7a7a#6f6f6f#8a8a8a +00123 +04123 +11123 +22243 +33333 +DarkStone +#7a7a7a#6f6f6f#6a6a6a#646464#858585 +00123 +04123 +11123 +22243 +33333 +Bedrock +#646464#5f5f5f#5a5a5a#555555#808080 +00123 +04123 +11123 +22243 +33333 +BoardEmpty +Black +BoardL +BlackWhite +10000 +10000 +10000 +10000 +11110 +BoardE +BlackWhite +11110 +10000 +11100 +10000 +11110 +BoardV +BlackWhite +10001 +01010 +01010 +00100 +00100 +BoardT +BlackWhite +01110 +00100 +00100 +00100 +00100 +BoardU +BlackWhite +10010 +10010 +10010 +10010 +01100 +BoardR +BlackWhite +11100 +10010 +11100 +10100 +10010 +BoardN +BlackWhite +10010 +11010 +10110 +10010 +10010 +BoardS +BlackWhite +01110 +10000 +01100 +00010 +11100 +Board1 +BlackWhite +01100 +00100 +00100 +00100 +01110 +Board2 +BlackWhite +11111 +00001 +11111 +10000 +11111 +Board3 +BlackWhite +11110 +00001 +00110 +00001 +11110 +Board4 +BlackWhite +10010 +10010 +11111 +00010 +00010 +Board5 +BlackWhite +11111 +10000 +11110 +00001 +11110 +Board6 +BlackWhite +01110 +10000 +11110 +10001 +01110 +Board7 +BlackWhite +11111 +00001 +00010 +00100 +01000 +Board8 +BlackWhite +01110 +10001 +01110 +10001 +01110 +Board9 +BlackWhite +01110 +10001 +01111 +00001 +01110 +Board0 +BlackWhite +11111 +10011 +10101 +11001 +11111 +Turn1 +BlackWhite +01100 +00100 +00100 +00100 +01110 +Turn2 +BlackWhite +11111 +00001 +11111 +10000 +11111 +Turn3 +BlackWhite +11110 +00001 +00110 +00001 +11110 +Turn4 +BlackWhite +10010 +10010 +11111 +00010 +00010 +Turn5 +BlackWhite +11111 +10000 +11110 +00001 +11110 +Turn6 +BlackWhite +01110 +10000 +11110 +10001 +01110 +Turn7 +BlackWhite +11111 +00001 +00010 +00100 +01000 +Turn8 +BlackWhite +01110 +10001 +01110 +10001 +01110 +Turn9 +BlackWhite +01110 +10001 +01111 +00001 +01110 +Turn0 +BlackRed +11111 +10011 +10101 +11001 +11111 +======= +LEGEND +======= +Background=Tile +Player=Player1 or Player2 +Block=RedBlock or BlueBlock or YellowBlock or GreenBlock or CyanBlock or MagentaBlock or BombBlock +Wall=HorizontalWall or VerticalWall or Corner1 or Corner2 or Corner3 or Corner4 or SingleWall +Board=BoardEmpty or BoardL or BoardE or BoardV or BoardT or BoardU or BoardR or BoardN or BoardS or Board1 or Board2 or Board3 or Board4 or Board5 or Board6 or Board7 or Board8 or Board9 or Board0 +Turn=Turn1 or Turn2 or Turn3 or Turn4 or Turn5 or Turn6 or Turn7 or Turn8 or Turn9 +Decor=Grass or Dirt or Stone or DarkStone or Bedrock +.=Background +p=Player1 +q=Player2 +r=RedBlock +b=BlueBlock +y=YellowBlock +g=GreenBlock +c=CyanBlock +m=MagentaBlock +@=BombBlock +-=HorizontalWall +|=VerticalWall +W=Corner1 +X=Corner2 +U=Corner3 +Z=Corner4 +#=BoardEmpty +L=BoardL +E=BoardE +V=BoardV +T=BoardT +A=BoardU +D=BoardR +N=BoardN +S=BoardS +1=Board1 +2=Board2 +3=Board3 +4=Board4 +5=Board5 +6=Board6 +7=Board7 +8=Board8 +9=Board9 +0=Board0 +!=Turn1 +f=Turn2 +h=Turn3 +i=Turn4 +j=Turn5 +k=Turn6 +$=Turn7 +^=Turn8 +&=Turn9 +o=Turn0 +%=SingleWall +"=Grass +'=Dirt +,=Stone +:=DarkStone +;=Bedrock +======= +SOUNDS +======= +================ +COLLISIONLAYERS +================ +Background +Block,Board,Turn,Turn0,Decor +Player,Wall +Explosion +====== +RULES +====== +(Restart game if no more turns) +[Turn0]->restart +(Turn explosion effect off as soon as it begins) +[Explosion Block]->[] +(No movement if one player can't move) +[> Player1|Wall][Player2]->[Stationary Player1|Wall][Stationary Player2] +[> Player2|Wall][Player1]->[Stationary Player2|Wall][Stationary Player1] +(Block swapping when action button pressed) +[Action Player1 Block][Corner1]->[Player1][Corner1 Block] +[Action Player2 Block][Corner2]->[Player2][Corner2 Block] +[Action Player1]->[Player1] +(Countdown timer whenever the player swaps blocks) +[Wall Block][Turn1]->[Wall Block][Turn0] +[Wall Block][Turn2]->[Wall Block][Turn1] +[Wall Block][Turn3]->[Wall Block][Turn2] +[Wall Block][Turn4]->[Wall Block][Turn3] +[Wall Block][Turn5]->[Wall Block][Turn4] +[Wall Block][Turn6]->[Wall Block][Turn5] +[Wall Block][Turn7]->[Wall Block][Turn6] +[Wall Block][Turn8]->[Wall Block][Turn7] +[Wall Block][Turn9]->[Wall Block][Turn8] +(Reset block position) +[Corner1 Block][Player2 No Block]->[Corner1][Player2 Block] +[Corner2 Block][Player1 No Block]->[Corner2][Player1 Block] +(Gravity) +Down[Block|No Block No Wall]->[|Block]again +(Destroy block if in a row of 3-5) +[RedBlock|RedBlock|RedBlock|RedBlock|RedBlock]->[RedBlock Explosion|RedBlock Explosion|RedBlock Explosion|RedBlock Explosion|RedBlock Explosion] +[BlueBlock|BlueBlock|BlueBlock|BlueBlock|BlueBlock]->[BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion] +[YellowBlock|YellowBlock|YellowBlock|YellowBlock|YellowBlock]->[YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion] +[GreenBlock|GreenBlock|GreenBlock|GreenBlock|GreenBlock]->[GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion] +[CyanBlock|CyanBlock|CyanBlock|CyanBlock|CyanBlock]->[CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion] +[MagentaBlock|MagentaBlock|MagentaBlock|MagentaBlock|MagentaBlock]->[MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion] +[BombBlock|BombBlock|BombBlock|BombBlock|BombBlock]->[BombBlock Explosion|BombBlock Explosion|BombBlock Explosion|BombBlock Explosion|BombBlock Explosion] +[RedBlock|RedBlock|RedBlock|RedBlock]->[RedBlock Explosion|RedBlock Explosion|RedBlock Explosion|RedBlock Explosion] +[BlueBlock|BlueBlock|BlueBlock|BlueBlock]->[BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion] +[YellowBlock|YellowBlock|YellowBlock|YellowBlock]->[YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion] +[GreenBlock|GreenBlock|GreenBlock|GreenBlock]->[GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion] +[CyanBlock|CyanBlock|CyanBlock|CyanBlock]->[CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion] +[MagentaBlock|MagentaBlock|MagentaBlock|MagentaBlock]->[MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion] +[BombBlock|BombBlock|BombBlock|BombBlock]->[BombBlock Explosion|BombBlock Explosion|BombBlock Explosion|BombBlock Explosion] +[RedBlock|RedBlock|RedBlock]->[RedBlock Explosion|RedBlock Explosion|RedBlock Explosion] +[BlueBlock|BlueBlock|BlueBlock]->[BlueBlock Explosion|BlueBlock Explosion|BlueBlock Explosion] +[YellowBlock|YellowBlock|YellowBlock]->[YellowBlock Explosion|YellowBlock Explosion|YellowBlock Explosion] +[GreenBlock|GreenBlock|GreenBlock]->[GreenBlock Explosion|GreenBlock Explosion|GreenBlock Explosion] +[CyanBlock|CyanBlock|CyanBlock]->[CyanBlock Explosion|CyanBlock Explosion|CyanBlock Explosion] +[MagentaBlock|MagentaBlock|MagentaBlock]->[MagentaBlock Explosion|MagentaBlock Explosion|MagentaBlock Explosion] +[BombBlock|BombBlock|BombBlock]->[BombBlock Explosion|BombBlock Explosion|BombBlock Explosion] +(Any block next to an exploding bomb block explodes in turn) +late[BombBlock Explosion|Block]->[BombBlock Explosion|Block Explosion]again +============== +WINCONDITIONS +============== +All Block on Explosion +======= +LEVELS +======= +Message[Made for Ludum Dare 29] +Message[Use arrow keys to move the cursors and X to swap blocks.] +Message[Align rows of three or more blocks of the same color to eliminate them.] +Message[You must eliminate all of the blocks to create a passage leading deeper down into the underground.] +Message[You must also complete each level using the turns provided.] +"""w------x""" +'''|pq....|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|..br..|''' +'''|..rb..|''' +'''|..br..|''' +'''u------z''' +############## +###LEVEL##0### +############## +###TADNS##!### +MessageThere is a world, beneath the surface, where none have dared to travel. +'''w------x''' +'''|pq....|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|......|''' +'''|cr....|''' +'''|rc....|''' +'''|rcy.yy|''' +'''u------z''' +############## +###LEVEL##1### +############## +###TADNS##f### +MessageI am the first of all my kind, I wonder what I'll unravel. +'''w------x''' +'''|pq....|,'' +'''|......|''' +'''|......|'', +,''|......|''' +'''|......|''' +'''|......|''' +'''|......|',' +'''|......|''' +'',|..gg..|''' +'''|..mm..|''' +'''|y.rr.g|,'' +'''|m.yy.r|''' +','u------z''' +############## +###LEVEL##2### +############## +###TADNS##i### +MessageRumors tell that in there lies a great almighty beast. +'''w------x'', +,,'|pq....|''' +'''|......|,', +,',|......|''' +'''|......|',' +'',|......|'', +','|......|''' +'''|......|,'' +,,'|......|''' +'''|......|',' +'',|.y.r..|,'' +,''|yy.by.|'', +','|bb.brr|''' +'''u------z,,' +############## +###LEVEL##3### +############## +###TADNS##h### +MessageSome have said that there's a cellar holding the deceased. +,,,w------x',, +,',|pq....|,,, +,,,|......|,,' +','|......|,,, +,,,|......|,', +,,,|......|,,, +'',|......|,,, +,,,|......|',' +,,,|gc....|,,, +,,,|gm.rb.|,,, +,',|mg.br.|',, +',,|gm.br.|,,, +,,,|gc.cc.|,'' +,,'u------z,,, +############## +###LEVEL##4### +############## +###TADNS##h### +MessageThere is a world, beneath the surface, where none have dared to go. +,,,w------x,,, +,,,|pq....|,,, +,,,|......|',, +,,,|......|,,, +,',|......|,,, +,,,|......|,,, +,,,|......|,,, +,,,|......|,,' +',,|....r.|,,, +,,,|....%.|,,, +,,,|......|',, +,,,|.%y%.r|,,, +,,'|..yy.r|,,, +,,,u------z,,, +############## +###LEVEL##5### +############## +###TADNS##f### +MessagePerhaps there is an awful secret only I will know. +,,,w------x,,, +,:,|pq....|,,, +,,,|......|,,, +,,,|......|,,, +,,:|..b...|,,, +,,,|..%.%.|,,, +,,,|...m..|,,, +,,,|...%..|,,: +,,,|.%....|,,, +,,,|....%.|,,, +:,,|......|,,, +,,,|bg..cm|,,, +,,,|bggccm|,:, +,,,u------z,,, +############## +###LEVEL##6### +############## +###TADNS##k### +MessageMaybe it's a secret underground civilization. +:,,w------x,,, +,,,|pq....|::, +,:,|......|,,: +,,,|......|,,, +,::|......|:,, +,,,|......|,,, +,,,|......|,:, +:,,|.%.g..|:,, +,:,|.bc%b.|,,: +,,,|yrr.%.|,:, +:,:|rbcbb.|,,, +,,,|ybcmm.|,,, +,:,|ymmgg.|,,: +:,,u------z,,, +############## +###LEVEL##7### +############## +###TADNS##h### +MessageCould it hold a list of plans for global domination? +,::w------x::: +:::|pq....|:,: +:,:|......|,:: +:::|......|::: +,,:|....m.|:,, +::,|....%.|::: +:,:|.%y..%|,:: +:::|..%...|:,: +,:,|..b...|::: +:::|bgb...|,,: +:::|ggr...|::: +:,:|rrb.mm|::, +:::|bby.yy|,:: +:::u------z:,, +############## +###LEVEL##8### +############## +###TADNS##h### +MessageThere is a world, beneath the surace, now I'm slightly scared. +:::w------x::: +:::|pq....|::: +::,|......|::: +:::|......|::: +:::|......|,:: +,::|......|::: +::,|......|::, +:::|......|::: +:::|...@%.|::: +:,:|...%..|::: +:::|......|:,: +:::|.b.g..|::: +,::|r@.@y.|::: +:::u------z::: +############## +###LEVEL##9### +############## +###TADNS##f### +MessageI had been so confident. Have I come ill-prepared? +:::w------x::: +:::|pq....|::: +:::|......|::: +:::|......|::: +:::|......|::: +:::|......|::: +:::|......|::: +:::|....%.|::: +:::|...%yy|::: +:::|....bb|::: +:::|.@b%@@|::: +:::|.%%@@g|::: +:::|..@@gy|::: +:::u------z::: +############## +###LEVEL#10### +############## +###TADNS##k### +MessageMaybe there's a deathly pit that's full of scorching flames. +:::w------x::: +:;:|pq....|::: +:::|......|;:: +:::|......|::: +:::|......|::: +::;|......|::: +:::|......|:;: +:::|......|::: +:;:|.%c...|::: +:::|..@...|::: +:::|..%c..|;:: +;::|@..%%.|::: +:::|@@....|::: +:::u------z::; +############## +###LEVEL#11### +############## +###TADNS##$### +MessageMaybe it's a monster that just lives on flesh and brains. +;;;w------x;;: +;;;|pq....|;;; +::;|...r..|;:; +;;;|...gb.|;;; +;;;|...cb.|;;; +;;:|...mg.|::; +;;;|...@y.|;;: +::;|...gy.|;;; +;;;|.@@brb|:;: +:;:|.rrbyr|;;; +;;;|.ggrcg|;:; +;:;|.mybmc|;;: +:;;|.@@y@m|:;; +;;:u------z;;; +############## +###LEVEL#12### +############## +###TADNS##f### +MessageThere is a world beneath the surface, but there's no need for fright. +;;;w------x;;; +;;;|pq....|;;; +;;;|.%.%..|;;; +;;;|..m.r.|;;; +;;;|..%.%.|;;; +;;;|......|;;; +;;;|.%.%..|;;; +;;;|......|;;; +;;;|..%.%.|;;; +;;;|......|;;; +;;;|.%.%..|;;; +;;;|......|;;; +;;;|.rrmm.|;;; +;;;u------z;;; +############## +###LEVEL#13### +############## +###TADNS##$### +MessageNow that I look closer, I can see a hint of light. +;;;w------x;;; +;;;|pq..g.|;;; +;;;|....r.|;;; +;;;|....b.|;;; +;;;|....r.|;;; +;;;|.b..b.|;;; +;;;|.c..r.|;;; +;;;|.y..b.|;;; +;;;|.gg.r.|;;; +;;;|.y%.b.|;;; +;;;|.y..r.|;;; +;;;|.c..b.|;;; +;;;|.c..r.|;;; +;;;u------z;;; +############## +###LEVEL#14### +############## +###TADNS##&### +MessageThis secret holds no evil foe or cruel malicious demon. +;;;w------x;;; +;;;|pq....|;;; +;;;|......|;;; +;;;|......|;;; +;;;|......|;;; +;;;|......|;;; +;;;|......|;;; +;;;|..y...|;;; +;;;|r@b...|;;; +;;;|rb@...|;;; +;;;|br@...|;;; +;;;|rbgy..|;;; +;;;|rbgyg.|;;; +;;;u------z;;; +############## +###LEVEL#15### +############## +###TADNS##i### +MessageThere is a world beneath the surface. I see that it is freedom. +MessagePROGRAMMING AND MUSIC BY GABRIEL P. AKA CROCADINO +MessageTHANK YOU FOR PLAYING \ No newline at end of file diff --git a/The_electrician.txt b/The_electrician.txt new file mode 100644 index 0000000000000000000000000000000000000000..13f020b47afa08e21be3a5320ea6adbc26b0abfd --- /dev/null +++ b/The_electrician.txt @@ -0,0 +1,156 @@ +title The electrician +author Fabien Vidal +homepage vfabien21.itch.io + +======== +OBJECTS +======== + +Background +LIGHTGRAY + +Target +Red + +Working +Green + +Wall +Grey + +Player +Blue + +Crate +Orange + +Temp +Red + +Source +Yellow + + +Dead +Black + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Source +O = Target + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate , Source, Dead, working,Target, Temp + +====== +RULES +====== + + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate ] -> [ > Temp | > Crate ] +[ Source | Target ] -> [ Source | Working ] + + +late [ Crate | Source ] -> [ Source | Source ] +late [ Temp ] -> [ Crate ] +late [ Player | Source ] -> [ Dead | Source ] + + + +============== +WINCONDITIONS +============== + +No Target +Some Player + +======= +LEVELS +======= + +Message Connect the engine to the power source + +######### +#.......# +#.......# +#P.**.O.# +#....@..# +#....#..# +######### + +Message Well done ! +Message Don't get electrocuted when touching the power source + +######### +#.......# +#.......# +#..**.O.# +#....@..# +#.....P.# +######### + +Message Good, taking the long way vas very cautious. +Message Also, be careful when plugging a conductor into the power source + +########## +#........# +#........# +#.*.P*.O.# +#.....@..# +#.....#..# +########## + +Message Nice. It looks like you know how to work safely +Message Lets do some real work now + + +########## +#........# +#....**..# +#...P..**O +#....**..# +#........# +#####@#### + +Message Good ! +Message Uh. Someone placed walls in the way + +########## +#........# +#.....*..# +#...#..**O +#...***..# +#P.......# +#####@#### + +Message I am impressed ! +Message A last one... And all engines will be up and running + +########## +#........# +#.....*..# +#...#..**O +#...***#.# +#P.....*.# +#####@#### + +Message BRrrrrr. Do you hear that sound ? That's the sound of Victory ! +message Well done, electrician;-) +Message Game made during the One Hour Jame 173 + + diff --git a/There_is_no-one_here_to_help_you.txt b/There_is_no-one_here_to_help_you.txt new file mode 100644 index 0000000000000000000000000000000000000000..6cf44bd465cefec55716de58f475a0a1df748d11 --- /dev/null +++ b/There_is_no-one_here_to_help_you.txt @@ -0,0 +1,270 @@ +title There is no-one here to help you +author LJRadio +homepage www.puzzlescript.net + +background_color magenta +text_color white + +======== +OBJECTS +======== + +Background +white +00000 +00000 +00000 +00000 +00000 + +Player +pink +.0.0. +00000 +.0.0. +00000 +.0.0. + +Wall +black +00000 +00000 +00.00 +00000 +00000 + +Target +darkgrey grey lightgrey +.2.2. +11111 +.0.0. +11111 +.2.2. + +======= +LEGEND +======= + +. = Background +P = Player +* = Target +#= Wall + +======= +SOUNDS +======= + +startgame 59267708 +endgame 10420308 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player,Wall + +====== +RULES +====== + +============== +WINCONDITIONS +============== + +all Player on Target + +======= +LEVELS +======= + +message Scalpel. +message +message Bucket. +message +message IV. + +......... +#.*.*.*.# +......... +#.#.###.# +#.#.....# +#.#.###.# +#.#.#...# +#.#.#.### +#.#.#..## +#.#.##.## +#.#..#.## +#.##.#.## +#..#.#.## +##.#.#.## +..p.p.p.. +######### + +message Something might be wrong... +message Check his MRI. +message +message Oh dear... + +......... +.*.*.*.*. +......... +.#..#..#. +......... +###.#.### +......... +##.###.## +......... +#.#.#.#.# +..#...#.. +#...#...# +###...### +......... +.p.p.p.p. +######### + +message We're losing him. +message Doctor, can you please help? +message +message Doctor? + +......... +#.*#*#*.# +......... +.#.#.#.#. +.#.....#. +...###... +......... +..#...#.. +....#.... +.#..#..#. +...###... +.#.....#. +.#.#.#.#. +......... +..p.p.p.. +######### + +message Doctor, please help! +message +message Shit! +message Someone please help! +message Anyone? + +######## +##....## +#*.**.*# +#......# +#.#..#.# +#......# +##....## +##.##.## +#..##..# +#..##..# +##.##.## +#..##..# +#p.##.p# +##p##p## +######## + +message I have a dying patient! +message +message Is anyone even here? +message Oh dear oh dear oh de- + +....... +.....#. +....... +.*****. +.*****. +....... +.#..... +....... +#..#..# +#.p.p.# +#.#.#.# +p..p..p +#.....# +pp#p#pp + +message +message IS THERE A DOCTOR HERE? +message + +*....* +.#..#. +...... +.#..#. +...... +.#..#. +...... +.#..#. +...... +.#..#. +...... +.#..#. +..pp.. + +message + +..... +.#.#. +..p.. +.#.#. +.*... +##.## +##.## +...*. +.#.#. +..p.. +.#.#. +..... + +*.*. +.### +.*.* +###. +*.*. +.#.# +.... +#.#. +.pp. +...# +pppp + +.p. +... +.*. +*.* +.*. +p.p +... +... +... +.p. + +** +## +#* +*. +.. +.p +p# +## +** + + +p +. +. +. +. +. +. +* + +message +message +message Anyone? +message \ No newline at end of file diff --git a/Thirty-Two_Nanobots.txt b/Thirty-Two_Nanobots.txt new file mode 100644 index 0000000000000000000000000000000000000000..d74212b6e7a402fabaa0daa0599434511cf65e21 --- /dev/null +++ b/Thirty-Two_Nanobots.txt @@ -0,0 +1,99 @@ +title Thirty-Two Nanobots +author Jonah Ostroff +Background_Color Black + +======== +OBJECTS +======== +Background +#FFF #CCC +00000 +01010 +00000 +01010 +00000 + +Spawn +#FF0000 #FF4444 #FF8888 +.000. +01110 +01210 +01110 +.000. + +Player +Blue #66F +..... +.000. +.010. +.000. +..... + +Border +Black + +Checker +Black + +Box +White +..... +.000. +.0.0. +.000. +..... + +Check +#F00 +..... +.0.0. +..0.. +.0.0. +..... + +======= +LEGEND +======= +. = Background +@ = Player +# = Border +! = Checker and Box and Border +B = Box and Border +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Spawn +Player Border +Checker +Box +Check +====== +RULES +====== +[> Player | Border] -> Cancel +[Action Player Spawn] -> Cancel +[Action Player][Spawn][Checker] -> [Action Player][Spawn][Down Checker] +[Action Player][Spawn no Player] -> [Spawn Player][Spawn Player] +[Action Player] -> [Spawn Player] +[Down Checker] -> [Down Checker Check] +============== +WINCONDITIONS +============== +All Box on Check +======= +LEVELS +======= +############ +#.......#### +#.......#!## +#.......#B## +#...@...#B## +#.......#B## +#.......#B## +#.......#### +############ \ No newline at end of file diff --git a/This_Adventure_World.txt b/This_Adventure_World.txt new file mode 100644 index 0000000000000000000000000000000000000000..e6227e8cd9d0ae3c18c5b28f1c256a8826db50e4 --- /dev/null +++ b/This_Adventure_World.txt @@ -0,0 +1,304 @@ +title This Adventure World +author Orange_Nitro +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen + +PlayerNothing +black white green orange yellow +.000. +.333. +11111 +.242. +.2.2. + +PlayerKey +black white green orange yellow +.000. +.3334 +11114 +.242. +.2.2. + +PlayerSword +black white green orange yellow gray darkbrown +.0005 +.3335 +11116 +.242. +.2.2. + +Tombstone +lightgray darkgray +.000. +00100 +01110 +00100 +00000 + + +Wall +brown lightbrown +11101 +00000 +10111 +00000 +11101 + +Crate +lightred +00000 +00.00 +0...0 +00.00 +00000 + +StickyCrate +lightred yellow +01100 +10.00 +1...1 +11.00 +11100 + +Key +yellow +.0... +0.000 +0.0.0 +0.0.0 +.0... + +Father +black white +..1.. +00000 +00000 +10.01 +.0.0. + +Target +blue + +TargetLock +blue black +00000 +00100 +00100 +01110 +00000 + +TorchRight +brown yellow orange +...2. +..212 +..22. +.0... +0.... + +TorchLeft +brown yellow orange +.2... +212.. +.22.. +...0. +....0 + +Sword +gray darkbrown +..0.. +..0.. +..0.. +.111. +..1.. + +Lady +black white orange blue +.000. +02220 +01110 +11111 +.3.3. + +======= +LEGEND +======= + +. = Background +P = PlayerNothing +# = Wall +C = Crate +S = StickyCrate +Q = Target +K = Key +L = TargetLock +F = Father +E = TorchLeft +R = TorchRight +T = Sword +O = Lady + +Crates = Crate or StickyCrate +player = PlayerNothing or PlayerKey or PlayerSword +Torches = TorchRight or TorchLeft + +======= +SOUNDS +======= + +sfx0 89864108 +sfx1 57040300 +player move 33069507 +Crates move 63410307 +Key destroy 5860110 +Sword destroy 80091103 +Father create 1980478 +Father destroy 58663908 +Tombstone destroy 12515702 +endgame 8986410 +endlevel 77677623 + +================ +COLLISIONLAYERS +================ + +Background +Target, TargetLock, Sword, Father, Lady +player, Wall, Crate, StickyCrate, Key, Torches, Tombstone + +====== +RULES +====== + +[> Player | Crate] -> [> Player | > Crate] +[< Player | StickyCrate] -> [< Player | < StickyCrate] +[> Player | StickyCrate] -> [> Player | > StickyCrate] +[> PlayerNothing | Key] -> [> PlayerKey | ] message You got a Key! +[action PlayerKey | ] -> [action PlayerNothing | Key] message You dropped a Key. +[> PlayerNothing | Sword] -> [> PlayerSword | ] message You got a Sword! +[action PlayerSword | ] -> [action PlayerNothing | Sword] message You dropped a Sword. +[> PlayerKey | TargetLock] -> [> PlayerNothing | Target] +[> PlayerNothing | Father] -> [ Tombstone | Father] sfx0 +[> PlayerKey | Father ] -> [ Tombstone | Father ] sfx0 +[> PlayerSword | Father] -> [> PlayerSword | Tombstone] message I will be bacckkkk!... +[> Player | Tombstone ] -> [> Player | ] +[> PlayerNothing | Lady] -> [< PlayerNothing | Lady] sfx1 Win + +============== +WINCONDITIONS +============== + +all Crates on Target + +======= +LEVELS +======= + +message The only level + +####### +#.....# +#..P..# +#.....# +#...C.# +#.Q...# +####### + +message The sticky crates are around here + +####### +#.....# +#S....# +#...P.# +###...# +#..Q..# +####### + +message The key is truth + +####### +#L...P# +#..C..# +#...K.# +####### + +message Is that end? +message Nope + +############# +#...S.......# +#........C..# +###.##.##..## +#......K...## +#...........# +#.P.####...L# +#Q....#.....# +############# + +message He is close to you + +.#####. +.#.P.#. +##...## +##.S.## +##.K.## +.#.L.#. +.#####. +.#.F.#. +.#...#. + +message He sees you + +######### +#E..F..R# +#.......# +###.P.### +..#...#.. +###.S.### +#.......# +#...Q...# +######### + +message Crossroads + +######### +#.F.#..S# +#...#...# +##.....## +.##.P.##. +.#Q...Q#. +.#######. + +message It's time to show who rules + +####################### +##..##...#....T...##..# +#L...F...#......P..#..# +#####...#########.....# +#....S...##.####..##### +###....K.......#....### +###.#....###.....#.#### +###.##.#######.###.#### +##..##.#####...######## +##.###...####....###### +########Q...C.##..C.Q## +####################### + +message WHAT?! YOU?!!... I am proud of YOU. +message That's your reward. + +########### +#E.......R# +#....O....# +####...#### +####...#### +####...#### +##.......## +#....P....# +##.......## +########### \ No newline at end of file diff --git a/Tic-Fa-No.txt b/Tic-Fa-No.txt new file mode 100644 index 0000000000000000000000000000000000000000..a6b368236d7382f2c558ea24670cd09e8916ff03 --- /dev/null +++ b/Tic-Fa-No.txt @@ -0,0 +1,1441 @@ +title Tic-Fa-No +author Ben Erlebach + +text_color black +background_color white + +run_rules_on_level_start +noundo + +( Alright, so here's the deal. This game takes place on the Fano plane, which has + the property that every pair of points has exactly one line that goes through it + ( so for any two points, there is another point that turns them into a line ). + This is very useful, and allows us to come up with a simple strategy to win as + the first player: + + ( Call the first point we place an X on a1, the second a2, etc. + Similarly call the first point the second player places an O on b1, etc. ) + + > Turn 1 (X): Place an X anywhere (it doesn't matter). + + > Turn 2 (O): The second player places an O. It doesn't matter where. + + > Turn 3 (X): Place an X anywhere, but not on the line with a1 and b1 on it. + Now, we have that a1 and a2 lie on a line, and it's not the line that b1 is + on, so this forces the hand of the second player. + + > Turn 4 (O): There are effectively two possiblities here: either the second + player places their second O on the a1-a2 line, or they don't. + + - If they don't: + + > Turn 5 (X): Place a point on the a1-a2 line - then we've won! + + - If they do: + + > Turn 5 (X): Although they blocked our attack, the die has been cast. + Place our third X on the b1-b2 line. This stops them from winning next turn, + and it also means they can't stop us winning: we now have two points on both + the a1-a3 line and the a2-a3 line, so: + + Turn 6 (O): Either they try and block us on the a1-a3 line, or the a2-a3 line. + + Turn 7 (X): Place the final X on the remaing empty point - we've won! + +) + +======== +OBJECTS +======== + +Background . +White + +( == Won flags == ) + +( The 'Won' object is created when the game is over, to stop the game from continuing. ) + +Won +Transparent + +( The 'WonN' objects keep track of which points were in the winning line, so they can be highlighted. + Here and henceforth, the points are named like so: + 1 + 2 3 + 4 + 5 6 7 ) + +Won1 +Transparent + +Won2 +Transparent + +Won3 +Transparent + +Won4 +Transparent + +Won5 +Transparent + +Won6 +Transparent + +Won7 +Transparent + +( == Players == ) + +( Because actually moving the cursor around the board would be difficult, the 'PlayerN' objects + keep track of which point the cursor should be on, so the cursor can be removed and a new one + placed on the new point. Thus moving the cursor just amounts to changing 'PlayerN' to 'PlayerM'. ) + +Player1 +Transparent + +Player2 +Transparent + +Player3 +Transparent + +Player4 +Transparent + +Player5 +Transparent + +Player6 +Transparent + +Player7 +Transparent + +( == Xs & Os == ) + +( Again, instead of actually trying to keep track of where the Xs and Os are placed on the board, + each 'XN' and 'ON' object represents where the Xs and Os should be placed, so the relevant + symbols can be drawn on the board, and so the AI can tell where the pieces have been placed. ) + +X1 +Transparent + +X2 +Transparent + +X3 +Transparent + +X4 +Transparent + +X5 +Transparent + +X6 +Transparent + +X7 +Transparent + +O1 +Transparent + +O2 +Transparent + +O3 +Transparent + +O4 +Transparent + +O5 +Transparent + +O6 +Transparent + +O7 +Transparent + +( == Turn counter == ) + +( Keeps track of what turn it is - at the start of the game, the 'Turn1' object is created, and + every time a move is made, the 'TurnN' object is replaced with a 'TurnN+1' object. This allows + the AI to know easily what turn it is, and for the game to allow player input only on the + relevant turns. ) + +Turn1 +Transparent + +Turn2 +Transparent + +Turn3 +Transparent + +Turn4 +Transparent + +Turn5 +Transparent + +Turn6 +Transparent + +Turn7 +Transparent + +( == Board pieces == ) + +( The drawing of the board. The numbering starts from 11 in the top-left corner to 67 in the bottom + right, although many of those squares are not actually used. + The unicode symbols are used so the board can easily be placed in the level without having to + scrounge around the alphabet/etc. for symbols to use! Shame it ruins the monospacing... ) + +Board14 ☀ +Black LightBlue +..... +.111. +.111. +.111. +.000. + +Board23 ☁ +Black +..... +....0 +....0 +...0. +...0. + +Board24 ☂ +Black +0.0.0 +..0.. +..0.. +..0.. +..0.. + +Board25 ☃ +Black +..... +0.... +0.... +.0... +.0... + +Board32 ☄ +Black LightBlue +..... +..... +..... +....1 +....1 + +Board33 ★ +Black LightBlue +..0.. +.0... +.0.00 +110.. +11... + +Board34 ☆ +Black +..0.. +00000 +..0.. +..0.. +..0.. + +Board35 ☇ +Black LightBlue +..0.. +...0. +00.0. +..011 +...11 + +Board36 ☈ +Black LightBlue +..... +..... +..... +1.... +1.... + +Board42 ☉ +Black LightBlue +....1 +....0 +...00 +..0.0 +..0.0 + +Board43 ☊ +Black LightBlue +110.. +0..0. +....0 +..... +..... + +Board44 ☋ +Black LightBlue +..0.. +..0.. +0.0.0 +.111. +.111. + +Board45 ☌ +Black LightBlue +..011 +.0..0 +0.... +..... +..... + +Board46 ☍ +Black LightBlue +1.... +0.... +00... +0.0.. +0.0.. + +Board51 ☎ +Black +..... +..... +..... +..... +....0 + +Board52 ☏ +Black +.0..0 +.0..0 +0.... +0...0 +..00. + +Board53 ☐ +Black +....0 +..00. +00... +0.... +.0... + +Board54 ☑ +Black LightBlue +01110 +..0.. +..0.. +..0.. +..0.. + +Board55 ☒ +Black +0.... +.00.. +...00 +....0 +...0. + +Board56 ☓ +Black +0..0. +0..0. +....0 +0...0 +.00.. + +Board57 ☔ +Black +..... +..... +..... +..... +0.... + +Board61 ☕ +Black LightBlue +...0. +.1110 +.1110 +.111. +..... + +Board62 ☖ +Black +00... +..... +00000 +..... +..... + +Board63 ☗ +Black +.00.. +...00 +00000 +..... +..... + +Board64 ☘ +Black LightBlue +..0.. +.111. +01110 +.111. +..... + +Board65 ☙ +Black +..00. +00... +00000 +..... +..... + +Board66 ☚ +Black +...00 +..... +00000 +..... +..... + +Board67 ☛ +Black LightBlue +.0... +0111. +0111. +.111. +..... + +( == Cursor pieces == ) + +( Because some of the points are not just on one 5x5 square, various objects are required to + represent the cursors / Xs / Os / highlights. The number signifies where on the board the + object is to be placed. + Although points 1, 5, 6 and 7 do actually lie on one 5x5 square, so the objects for point + 1 could be reused for points 5, 6 and 7, I made them seperate objects. Partially I think + this makes the code more consistent, but mainly it's because at this point I can't be + bothered to go through and change all the code just to save some lines here... ) + +( 1 ) + +Cursor14 +Red +00.00 +0...0 +..... +0...0 +00.00 + +( 2 ) + +Cursor32 +Red +..... +..... +...00 +...0. +..... + +Cursor33 +Red +..... +..... +.00.. +..0.. +..... + +Cursor42 +Red +...0. +...00 +..... +..... +..... + +Cursor43 +Red +..0.. +.00.. +..... +..... +..... + +( 3 ) + +Cursor35 +Red +..... +..... +..00. +..0.. +..... + +Cursor36 +Red +..... +..... +00... +.0... +..... + +Cursor45 +Red +..0.. +..00. +..... +..... +..... + +Cursor46 +Red +.0... +00... +..... +..... +..... + +( 4 ) + +Cursor44 +Red +..... +..... +00.00 +0...0 +..... + +Cursor54 +Red +0...0 +00.00 +..... +..... +..... + +( 5 ) + +Cursor61 +Red +00.00 +0...0 +..... +0...0 +00.00 + +( 6 ) + +Cursor64 +Red +00.00 +0...0 +..... +0...0 +00.00 + +( 7 ) + +Cursor67 +Red +00.00 +0...0 +..... +0...0 +00.00 + +( == X & O sprites == ) + +( 1 ) + +XSprite14 +Green +0...0 +.0.0. +..0.. +.0.0. +0...0 + +OSprite14 +Green +.000. +0...0 +0...0 +0...0 +.000. + +( 2 ) + +XSprite32 +Green +..... +..... +...0. +....0 +..... + +OSprite32 +Green +..... +..... +....0 +...0. +...0. + +XSprite33 +Green +..... +..... +..0.. +.0... +0.... + +OSprite33 +Green +..... +..... +00... +..0.. +..0.. + +XSprite42 +Green +....0 +...0. +..... +..... +..... + +OSprite42 +Green +...0. +....0 +..... +..... +..... + +XSprite43 +Green +.0... +..0.. +..... +..... +..... + +OSprite43 +Green +..0.. +00... +..... +..... +..... + +( 3 ) + +XSprite35 +Green +..... +..... +..0.. +...0. +....0 + +OSprite35 +Green +..... +..... +...00 +..0.. +..0.. + +XSprite36 +Green +..... +..... +.0... +0.... +..... + +OSprite36 +Green +..... +..... +0.... +.0... +.0... + +XSprite45 +Green +...0. +..0.. +..... +..... +..... + +OSprite45 +Green +..0.. +...00 +..... +..... +..... + +XSprite46 +Green +0.... +.0... +..... +..... +..... + +OSprite46 +Green +.0... +0.... +..... +..... +..... + +( 4 ) + +XSprite44 +Green +..... +..... +0...0 +.0.0. +..0.. + +OSprite44 +Green +..... +..... +.000. +0...0 +0...0 + +XSprite54 +Green +.0.0. +0...0 +..... +..... +..... + +OSprite54 +Green +0...0 +.000. +..... +..... +..... + +( 5 ) + +XSprite61 +Green +0...0 +.0.0. +..0.. +.0.0. +0...0 + +OSprite61 +Green +.000. +0...0 +0...0 +0...0 +.000. + +( 6 ) + +XSprite64 +Green +0...0 +.0.0. +..0.. +.0.0. +0...0 + +OSprite64 +Green +.000. +0...0 +0...0 +0...0 +.000. + +( 7 ) + +XSprite67 +Green +0...0 +.0.0. +..0.. +.0.0. +0...0 + +OSprite67 +Green +.000. +0...0 +0...0 +0...0 +.000. + +( == Highlights == ) + +( 1 ) + +Highlight14 +Pink +00000 +00000 +00000 +00000 +00000 + +( 2 ) + +Highlight32 +Pink +..... +..... +...00 +...00 +...00 + +Highlight33 +Pink +..... +..... +000.. +000.. +000.. + +Highlight42 +Pink +...00 +...00 +..... +..... +..... + +Highlight43 +Pink +000.. +000.. +..... +..... +..... + +( 3 ) + +Highlight35 +Pink +..... +..... +..000 +..000 +..000 + +Highlight36 +Pink +..... +..... +00... +00... +00... + +Highlight45 +Pink +..000 +..000 +..... +..... +..... + +Highlight46 +Pink +00... +00... +..... +..... +..... + +( 4 ) + +Highlight44 +Pink +..... +..... +00000 +00000 +00000 + +Highlight54 +Pink +00000 +00000 +..... +..... +..... + +( 5 ) + +Highlight61 +Pink +00000 +00000 +00000 +00000 +00000 + +( 6 ) + +Highlight64 +Pink +00000 +00000 +00000 +00000 +00000 + +( 7 ) + +Highlight67 +Pink +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +WonNumber = Won1 or Won2 or Won3 or Won4 or Won5 or Won6 or Won7 + +Player = Player1 or Player2 or Player3 or Player4 or Player5 or Player6 or Player7 + +X = X1 or X2 or X3 or X4 or X5 or X6 or X7 +O = O1 or O2 or O3 or O4 or O5 or O6 or O7 + +XO = X or O + +XO1 = X1 or O1 +XO2 = X2 or O2 +XO3 = X3 or O3 +XO4 = X4 or O4 +XO5 = X5 or O5 +XO6 = X6 or O6 +XO7 = X7 or O7 + +Turn = Turn1 or Turn2 or Turn3 or Turn4 or Turn5 or Turn6 or Turn7 + +Board = Board51 or Board61 or Board32 or Board42 or Board52 or Board62 or Board23 or Board33 or Board43 or Board53 or Board63 or Board14 or Board24 or Board34 or Board44 or Board54 or Board64 or Board25 or Board35 or Board45 or Board55 or Board65 or Board36 or Board46 or Board56 or Board66 or Board57 or Board67 + +Cursor = Cursor61 or Cursor32 or Cursor42 or Cursor33 or Cursor43 or Cursor14 or Cursor44 or Cursor54 or Cursor64 or Cursor35 or Cursor45 or Cursor36 or Cursor46 or Cursor67 + +XSprite = XSprite61 or XSprite32 or XSprite42 or XSprite33 or XSprite43 or XSprite14 or XSprite44 or XSprite54 or XSprite64 or XSprite35 or XSprite45 or XSprite36 or XSprite46 or XSprite67 + +OSprite = OSprite61 or OSprite32 or OSprite42 or OSprite33 or OSprite43 or OSprite14 or OSprite44 or OSprite54 or OSprite64 or OSprite35 or OSprite45 or OSprite36 or OSprite46 or OSprite67 + +Highlight = Highlight61 or Highlight32 or Highlight42 or Highlight33 or Highlight43 or Highlight14 or Highlight44 or Highlight54 or Highlight64 or Highlight35 or Highlight45 or Highlight36 or Highlight46 or Highlight67 + +======= +SOUNDS +======= + +XO create 51169100 + +Won create 40059902 + +================ +COLLISIONLAYERS +================ + +Background +Board +Highlight +XSprite, OSprite +Cursor +Player +Turn +Won +WonNumber +XO1 +XO2 +XO3 +XO4 +XO5 +XO6 +XO7 + +====== +RULES +====== + +( ================================ ) + +( ==== Logic ==== ) + +( ================================ ) + +( == Initialise game == ) + +[ Board14 no Player ] -> [ Board14 Player1 Turn1 ] + +( == If the game's over, the game's over. == ) + +[ Won ] -> cancel + +( ================ ) + +( === Player === ) + +( ================ ) + +( == Movement == ) + +( Instead of being able to use the natural movement capabilities of Puzzlescript, + I have hard-coded where pressing each direction on each point takes you. I can + see it being possible to be clever about this, but it wouldn't be much shorter + and it'd be much less readable. But it did mean I had to work out on paper where + I wanted each direction to go... ) + +[ left Player1 ] -> [ Player2 ] +[ down Player1 ] -> [ Player4 ] +[ right Player1 ] -> [ Player3 ] + +[ up Player2 ] -> [ Player1 ] +[ left Player2 ] -> [ Player5 ] +[ down Player2 ] -> [ Player5 ] +[ right Player2 ] -> [ Player4 ] + +[ up Player3 ] -> [ Player1 ] +[ left Player3 ] -> [ Player4 ] +[ down Player3 ] -> [ Player7 ] +[ right Player3 ] -> [ Player7 ] + +[ up Player4 ] -> [ Player1 ] +[ left Player4 ] -> [ Player2 ] +[ down Player4 ] -> [ Player6 ] +[ right Player4 ] -> [ Player3 ] + +[ up Player5 ] -> [ Player2 ] +[ right Player5 ] -> [ Player6 ] + +[ up Player6 ] -> [ Player4 ] +[ left Player6 ] -> [ Player5 ] +[ right Player6 ] -> [ Player7 ] + +[ up Player7 ] -> [ Player3 ] +[ left Player7 ] -> [ Player6 ] + +( == Action == ) + +( This is a slightly ugly solution, largely because this is a holdover from when + the code was much more complicated. But it works fine, and I can't be bothered to + change it now. It is important (for the AI) that the 'O' objects are placed in + different locations, so I suspect at best you could get this down to about eight + lines. ) + +( = Turn 2 = ) + +( Place b1 ) + +down [ Turn2 action Player1 no XO1 ] -> [ Turn3 Player1 O1 ] +down [ Turn2 action Player2 no XO2 ] -> [ Turn3 Player2 O2 ] +down [ Turn2 action Player3 no XO3 ] -> [ Turn3 Player3 O3 ] +down [ Turn2 action Player4 no XO4 ] -> [ Turn3 Player4 O4 ] +down [ Turn2 action Player5 no XO5 ] -> [ Turn3 Player5 O5 ] +down [ Turn2 action Player6 no XO6 ] -> [ Turn3 Player6 O6 ] +down [ Turn2 action Player7 no XO7 ] -> [ Turn3 Player7 O7 ] + +( = Turn 4 = ) + +( Place b2 ) + +down [ Turn4 action Player1 no XO1 | no XO1 ] -> [ Turn5 Player1 | O1 ] +down [ Turn4 action Player2 no XO2 | no XO2 ] -> [ Turn5 Player2 | O2 ] +down [ Turn4 action Player3 no XO3 | no XO3 ] -> [ Turn5 Player3 | O3 ] +down [ Turn4 action Player4 no XO4 | no XO4 ] -> [ Turn5 Player4 | O4 ] +down [ Turn4 action Player5 no XO5 | no XO5 ] -> [ Turn5 Player5 | O5 ] +down [ Turn4 action Player6 no XO6 | no XO6 ] -> [ Turn5 Player6 | O6 ] +down [ Turn4 action Player7 no XO7 | no XO7 ] -> [ Turn5 Player7 | O7 ] + +( = Turn 6 = ) + +( Place b3 ) + +down [ Turn6 action Player1 no XO1 | no XO1 | no XO1 ] -> [ Turn7 Player1 | | O1 ] +down [ Turn6 action Player2 no XO2 | no XO2 | no XO2 ] -> [ Turn7 Player2 | | O2 ] +down [ Turn6 action Player3 no XO3 | no XO3 | no XO3 ] -> [ Turn7 Player3 | | O3 ] +down [ Turn6 action Player4 no XO4 | no XO4 | no XO4 ] -> [ Turn7 Player4 | | O4 ] +down [ Turn6 action Player5 no XO5 | no XO5 | no XO5 ] -> [ Turn7 Player5 | | O5 ] +down [ Turn6 action Player6 no XO6 | no XO6 | no XO6 ] -> [ Turn7 Player6 | | O6 ] +down [ Turn6 action Player7 no XO7 | no XO7 | no XO7 ] -> [ Turn7 Player7 | | O7 ] + +( ================ ) + +( === AI === ) + +( ================ ) + +( == Turn 1 == ) + +( Place a1 randomly ) + +[ Turn1 ] -> [ Turn2 random X ] + +( == Turn 3 == ) + +( Place a2 randomly (not on the a1-b1 line) ) + +( It's here where most of the baggage lies - because Puzzlescript has no functions, + to calculate what the third point on a line is, given two points, it takes 42 rules, + as there's 7 choices for the first point and 6 for the second! Sometimes I can be + clever and reduce it to 21 lines, by not worrying about the order the points are in. ) + +down [ Turn3 XO1 XO2 | ] -> [ Turn4 XO1 XO2 | random X3 random X4 random X6 random X7 ] +down [ Turn3 XO1 XO3 | ] -> [ Turn4 XO1 XO3 | random X2 random X4 random X5 random X6 ] +down [ Turn3 XO1 XO4 | ] -> [ Turn4 XO1 XO4 | random X2 random X3 random X5 random X7 ] +down [ Turn3 XO1 XO5 | ] -> [ Turn4 XO1 XO5 | random X3 random X4 random X6 random X7 ] +down [ Turn3 XO1 XO6 | ] -> [ Turn4 XO1 XO6 | random X2 random X3 random X5 random X7 ] +down [ Turn3 XO1 XO7 | ] -> [ Turn4 XO1 XO7 | random X2 random X4 random X5 random X6 ] +down [ Turn3 XO2 XO3 | ] -> [ Turn4 XO2 XO3 | random X1 random X4 random X5 random X7 ] +down [ Turn3 XO2 XO4 | ] -> [ Turn4 XO2 XO4 | random X1 random X3 random X5 random X6 ] +down [ Turn3 XO2 XO5 | ] -> [ Turn4 XO2 XO5 | random X3 random X4 random X6 random X7 ] +down [ Turn3 XO2 XO6 | ] -> [ Turn4 XO2 XO6 | random X1 random X4 random X5 random X7 ] +down [ Turn3 XO2 XO7 | ] -> [ Turn4 XO2 XO7 | random X1 random X3 random X5 random X6 ] +down [ Turn3 XO3 XO4 | ] -> [ Turn4 XO3 XO4 | random X1 random X2 random X6 random X7 ] +down [ Turn3 XO3 XO5 | ] -> [ Turn4 XO3 XO5 | random X1 random X2 random X6 random X7 ] +down [ Turn3 XO3 XO6 | ] -> [ Turn4 XO3 XO6 | random X1 random X4 random X5 random X7 ] +down [ Turn3 XO3 XO7 | ] -> [ Turn4 XO3 XO7 | random X2 random X4 random X5 random X6 ] +down [ Turn3 XO4 XO5 | ] -> [ Turn4 XO4 XO5 | random X1 random X2 random X6 random X7 ] +down [ Turn3 XO4 XO6 | ] -> [ Turn4 XO4 XO6 | random X2 random X3 random X5 random X7 ] +down [ Turn3 XO4 XO7 | ] -> [ Turn4 XO4 XO7 | random X1 random X3 random X5 random X6 ] +down [ Turn3 XO5 XO6 | ] -> [ Turn4 XO5 XO6 | random X1 random X2 random X3 random X4 ] +down [ Turn3 XO5 XO7 | ] -> [ Turn4 XO5 XO7 | random X1 random X2 random X3 random X4 ] +down [ Turn3 XO6 XO7 | ] -> [ Turn4 XO6 XO7 | random X1 random X2 random X3 random X4 ] + +( == Turn 5 == ) + +( If winnable, win! ) + +down [ Turn5 X1 | X2 no O5 | ] -> [ Turn6 X5 Won Won1 | X2 Won2 | Won5 ] +down [ Turn5 X1 | X3 no O7 | ] -> [ Turn6 X7 Won Won1 | X3 Won3 | Won7 ] +down [ Turn5 X1 | X4 no O6 | ] -> [ Turn6 X6 Won Won1 | X4 Won4 | Won6 ] +down [ Turn5 X1 | X5 no O2 | ] -> [ Turn6 X2 Won Won1 | X5 Won5 | Won2 ] +down [ Turn5 X1 | X6 no O4 | ] -> [ Turn6 X4 Won Won1 | X6 Won6 | Won4 ] +down [ Turn5 X1 | X7 no O3 | ] -> [ Turn6 X3 Won Won1 | X7 Won7 | Won3 ] +down [ Turn5 X2 | X1 no O5 | ] -> [ Turn6 X5 Won Won2 | X1 Won1 | Won5 ] +down [ Turn5 X2 | X3 no O6 | ] -> [ Turn6 X6 Won Won2 | X3 Won3 | Won6 ] +down [ Turn5 X2 | X4 no O7 | ] -> [ Turn6 X7 Won Won2 | X4 Won4 | Won7 ] +down [ Turn5 X2 | X5 no O1 | ] -> [ Turn6 X1 Won Won2 | X5 Won5 | Won1 ] +down [ Turn5 X2 | X6 no O3 | ] -> [ Turn6 X3 Won Won2 | X6 Won6 | Won3 ] +down [ Turn5 X2 | X7 no O4 | ] -> [ Turn6 X4 Won Won2 | X7 Won7 | Won4 ] +down [ Turn5 X3 | X1 no O7 | ] -> [ Turn6 X7 Won Won3 | X1 Won1 | Won7 ] +down [ Turn5 X3 | X2 no O6 | ] -> [ Turn6 X6 Won Won3 | X2 Won2 | Won6 ] +down [ Turn5 X3 | X4 no O5 | ] -> [ Turn6 X5 Won Won3 | X4 Won4 | Won5 ] +down [ Turn5 X3 | X5 no O4 | ] -> [ Turn6 X4 Won Won3 | X5 Won5 | Won4 ] +down [ Turn5 X3 | X6 no O2 | ] -> [ Turn6 X2 Won Won3 | X6 Won6 | Won2 ] +down [ Turn5 X3 | X7 no O1 | ] -> [ Turn6 X1 Won Won3 | X7 Won7 | Won1 ] +down [ Turn5 X4 | X1 no O6 | ] -> [ Turn6 X6 Won Won4 | X1 Won1 | Won6 ] +down [ Turn5 X4 | X2 no O7 | ] -> [ Turn6 X7 Won Won4 | X2 Won2 | Won7 ] +down [ Turn5 X4 | X3 no O5 | ] -> [ Turn6 X5 Won Won4 | X3 Won3 | Won5 ] +down [ Turn5 X4 | X5 no O3 | ] -> [ Turn6 X3 Won Won4 | X5 Won5 | Won3 ] +down [ Turn5 X4 | X6 no O1 | ] -> [ Turn6 X1 Won Won4 | X6 Won6 | Won1 ] +down [ Turn5 X4 | X7 no O2 | ] -> [ Turn6 X2 Won Won4 | X7 Won7 | Won2 ] +down [ Turn5 X5 | X1 no O2 | ] -> [ Turn6 X2 Won Won5 | X1 Won1 | Won2 ] +down [ Turn5 X5 | X2 no O1 | ] -> [ Turn6 X1 Won Won5 | X2 Won2 | Won1 ] +down [ Turn5 X5 | X3 no O4 | ] -> [ Turn6 X4 Won Won5 | X3 Won3 | Won4 ] +down [ Turn5 X5 | X4 no O3 | ] -> [ Turn6 X3 Won Won5 | X4 Won4 | Won3 ] +down [ Turn5 X5 | X6 no O7 | ] -> [ Turn6 X7 Won Won5 | X6 Won6 | Won7 ] +down [ Turn5 X5 | X7 no O6 | ] -> [ Turn6 X6 Won Won5 | X7 Won7 | Won6 ] +down [ Turn5 X6 | X1 no O4 | ] -> [ Turn6 X4 Won Won6 | X1 Won1 | Won4 ] +down [ Turn5 X6 | X2 no O3 | ] -> [ Turn6 X3 Won Won6 | X2 Won2 | Won3 ] +down [ Turn5 X6 | X3 no O2 | ] -> [ Turn6 X2 Won Won6 | X3 Won3 | Won2 ] +down [ Turn5 X6 | X4 no O1 | ] -> [ Turn6 X1 Won Won6 | X4 Won4 | Won1 ] +down [ Turn5 X6 | X5 no O7 | ] -> [ Turn6 X7 Won Won6 | X5 Won5 | Won7 ] +down [ Turn5 X6 | X7 no O5 | ] -> [ Turn6 X5 Won Won6 | X7 Won7 | Won5 ] +down [ Turn5 X7 | X1 no O3 | ] -> [ Turn6 X3 Won Won7 | X1 Won1 | Won3 ] +down [ Turn5 X7 | X2 no O4 | ] -> [ Turn6 X4 Won Won7 | X2 Won2 | Won4 ] +down [ Turn5 X7 | X3 no O1 | ] -> [ Turn6 X1 Won Won7 | X3 Won3 | Won1 ] +down [ Turn5 X7 | X4 no O2 | ] -> [ Turn6 X2 Won Won7 | X4 Won4 | Won2 ] +down [ Turn5 X7 | X5 no O6 | ] -> [ Turn6 X6 Won Won7 | X5 Won5 | Won6 ] +down [ Turn5 X7 | X6 no O5 | ] -> [ Turn6 X5 Won Won7 | X6 Won6 | Won5 ] + +( If not winnable, don't lose! Place a3 on the b1-b2 line ) + +down [ Turn5 O1 | O2 | ] -> [ Turn6 O1 | O2 | X5 ] +down [ Turn5 O1 | O3 | ] -> [ Turn6 O1 | O3 | X7 ] +down [ Turn5 O1 | O4 | ] -> [ Turn6 O1 | O4 | X6 ] +down [ Turn5 O1 | O5 | ] -> [ Turn6 O1 | O5 | X2 ] +down [ Turn5 O1 | O6 | ] -> [ Turn6 O1 | O6 | X4 ] +down [ Turn5 O1 | O7 | ] -> [ Turn6 O1 | O7 | X3 ] +down [ Turn5 O2 | O1 | ] -> [ Turn6 O2 | O1 | X5 ] +down [ Turn5 O2 | O3 | ] -> [ Turn6 O2 | O3 | X6 ] +down [ Turn5 O2 | O4 | ] -> [ Turn6 O2 | O4 | X7 ] +down [ Turn5 O2 | O5 | ] -> [ Turn6 O2 | O5 | X1 ] +down [ Turn5 O2 | O6 | ] -> [ Turn6 O2 | O6 | X3 ] +down [ Turn5 O2 | O7 | ] -> [ Turn6 O2 | O7 | X4 ] +down [ Turn5 O3 | O1 | ] -> [ Turn6 O3 | O1 | X7 ] +down [ Turn5 O3 | O2 | ] -> [ Turn6 O3 | O2 | X6 ] +down [ Turn5 O3 | O4 | ] -> [ Turn6 O3 | O4 | X5 ] +down [ Turn5 O3 | O5 | ] -> [ Turn6 O3 | O5 | X4 ] +down [ Turn5 O3 | O6 | ] -> [ Turn6 O3 | O6 | X2 ] +down [ Turn5 O3 | O7 | ] -> [ Turn6 O3 | O7 | X1 ] +down [ Turn5 O4 | O1 | ] -> [ Turn6 O4 | O1 | X6 ] +down [ Turn5 O4 | O2 | ] -> [ Turn6 O4 | O2 | X7 ] +down [ Turn5 O4 | O3 | ] -> [ Turn6 O4 | O3 | X5 ] +down [ Turn5 O4 | O5 | ] -> [ Turn6 O4 | O5 | X3 ] +down [ Turn5 O4 | O6 | ] -> [ Turn6 O4 | O6 | X1 ] +down [ Turn5 O4 | O7 | ] -> [ Turn6 O4 | O7 | X2 ] +down [ Turn5 O5 | O1 | ] -> [ Turn6 O5 | O1 | X2 ] +down [ Turn5 O5 | O2 | ] -> [ Turn6 O5 | O2 | X1 ] +down [ Turn5 O5 | O3 | ] -> [ Turn6 O5 | O3 | X4 ] +down [ Turn5 O5 | O4 | ] -> [ Turn6 O5 | O4 | X3 ] +down [ Turn5 O5 | O6 | ] -> [ Turn6 O5 | O6 | X7 ] +down [ Turn5 O5 | O7 | ] -> [ Turn6 O5 | O7 | X6 ] +down [ Turn5 O6 | O1 | ] -> [ Turn6 O6 | O1 | X4 ] +down [ Turn5 O6 | O2 | ] -> [ Turn6 O6 | O2 | X3 ] +down [ Turn5 O6 | O3 | ] -> [ Turn6 O6 | O3 | X2 ] +down [ Turn5 O6 | O4 | ] -> [ Turn6 O6 | O4 | X1 ] +down [ Turn5 O6 | O5 | ] -> [ Turn6 O6 | O5 | X7 ] +down [ Turn5 O6 | O7 | ] -> [ Turn6 O6 | O7 | X5 ] +down [ Turn5 O7 | O1 | ] -> [ Turn6 O7 | O1 | X3 ] +down [ Turn5 O7 | O2 | ] -> [ Turn6 O7 | O2 | X4 ] +down [ Turn5 O7 | O3 | ] -> [ Turn6 O7 | O3 | X1 ] +down [ Turn5 O7 | O4 | ] -> [ Turn6 O7 | O4 | X2 ] +down [ Turn5 O7 | O5 | ] -> [ Turn6 O7 | O5 | X6 ] +down [ Turn5 O7 | O6 | ] -> [ Turn6 O7 | O6 | X5 ] + +( == Turn 7 == ) + +( Win! Place a4 in the only possible place ) + +down [ Turn7 no XO1 | no XO1 | no XO1 | ] -> [ Turn7 Won | | | X1 Won1 ] +down [ Turn7 no XO2 | no XO2 | no XO2 | ] -> [ Turn7 Won | | | X2 Won2 ] +down [ Turn7 no XO3 | no XO3 | no XO3 | ] -> [ Turn7 Won | | | X3 Won3 ] +down [ Turn7 no XO4 | no XO4 | no XO4 | ] -> [ Turn7 Won | | | X4 Won4 ] +down [ Turn7 no XO5 | no XO5 | no XO5 | ] -> [ Turn7 Won | | | X5 Won5 ] +down [ Turn7 no XO6 | no XO6 | no XO6 | ] -> [ Turn7 Won | | | X6 Won6 ] +down [ Turn7 no XO7 | no XO7 | no XO7 | ] -> [ Turn7 Won | | | X7 Won7 ] + +( Highlight a3 ) + +down [ Turn7 | | X1 ] -> [ Turn7 | | X1 Won1 ] +down [ Turn7 | | X2 ] -> [ Turn7 | | X2 Won2 ] +down [ Turn7 | | X3 ] -> [ Turn7 | | X3 Won3 ] +down [ Turn7 | | X4 ] -> [ Turn7 | | X4 Won4 ] +down [ Turn7 | | X5 ] -> [ Turn7 | | X5 Won5 ] +down [ Turn7 | | X6 ] -> [ Turn7 | | X6 Won6 ] +down [ Turn7 | | X7 ] -> [ Turn7 | | X7 Won7 ] + +( Finally, highlight whichever of a1 or a2 was used! ) + +down [ Turn7 | X ] -> [ Turn7 X | ] + +down [ Turn7 X5 | | Won1 | Won2 ] -> [ Turn7 X5 Won5 | | Won1 | Won2 ] +down [ Turn7 X7 | | Won1 | Won3 ] -> [ Turn7 X7 Won7 | | Won1 | Won3 ] +down [ Turn7 X6 | | Won1 | Won4 ] -> [ Turn7 X6 Won6 | | Won1 | Won4 ] +down [ Turn7 X2 | | Won1 | Won5 ] -> [ Turn7 X2 Won2 | | Won1 | Won5 ] +down [ Turn7 X4 | | Won1 | Won6 ] -> [ Turn7 X4 Won4 | | Won1 | Won6 ] +down [ Turn7 X3 | | Won1 | Won7 ] -> [ Turn7 X3 Won3 | | Won1 | Won7 ] +down [ Turn7 X5 | | Won2 | Won1 ] -> [ Turn7 X5 Won5 | | Won2 | Won1 ] +down [ Turn7 X6 | | Won2 | Won3 ] -> [ Turn7 X6 Won6 | | Won2 | Won3 ] +down [ Turn7 X7 | | Won2 | Won4 ] -> [ Turn7 X7 Won7 | | Won2 | Won4 ] +down [ Turn7 X1 | | Won2 | Won5 ] -> [ Turn7 X1 Won1 | | Won2 | Won5 ] +down [ Turn7 X3 | | Won2 | Won6 ] -> [ Turn7 X3 Won3 | | Won2 | Won6 ] +down [ Turn7 X4 | | Won2 | Won7 ] -> [ Turn7 X4 Won4 | | Won2 | Won7 ] +down [ Turn7 X7 | | Won3 | Won1 ] -> [ Turn7 X7 Won7 | | Won3 | Won1 ] +down [ Turn7 X6 | | Won3 | Won2 ] -> [ Turn7 X6 Won6 | | Won3 | Won2 ] +down [ Turn7 X5 | | Won3 | Won4 ] -> [ Turn7 X5 Won5 | | Won3 | Won4 ] +down [ Turn7 X4 | | Won3 | Won5 ] -> [ Turn7 X4 Won4 | | Won3 | Won5 ] +down [ Turn7 X2 | | Won3 | Won6 ] -> [ Turn7 X2 Won2 | | Won3 | Won6 ] +down [ Turn7 X1 | | Won3 | Won7 ] -> [ Turn7 X1 Won1 | | Won3 | Won7 ] +down [ Turn7 X6 | | Won4 | Won1 ] -> [ Turn7 X6 Won6 | | Won4 | Won1 ] +down [ Turn7 X7 | | Won4 | Won2 ] -> [ Turn7 X7 Won7 | | Won4 | Won2 ] +down [ Turn7 X5 | | Won4 | Won3 ] -> [ Turn7 X5 Won5 | | Won4 | Won3 ] +down [ Turn7 X3 | | Won4 | Won5 ] -> [ Turn7 X3 Won3 | | Won4 | Won5 ] +down [ Turn7 X1 | | Won4 | Won6 ] -> [ Turn7 X1 Won1 | | Won4 | Won6 ] +down [ Turn7 X2 | | Won4 | Won7 ] -> [ Turn7 X2 Won2 | | Won4 | Won7 ] +down [ Turn7 X2 | | Won5 | Won1 ] -> [ Turn7 X2 Won2 | | Won5 | Won1 ] +down [ Turn7 X1 | | Won5 | Won2 ] -> [ Turn7 X1 Won1 | | Won5 | Won2 ] +down [ Turn7 X4 | | Won5 | Won3 ] -> [ Turn7 X4 Won4 | | Won5 | Won3 ] +down [ Turn7 X3 | | Won5 | Won4 ] -> [ Turn7 X3 Won3 | | Won5 | Won4 ] +down [ Turn7 X7 | | Won5 | Won6 ] -> [ Turn7 X7 Won7 | | Won5 | Won6 ] +down [ Turn7 X6 | | Won5 | Won7 ] -> [ Turn7 X6 Won6 | | Won5 | Won7 ] +down [ Turn7 X4 | | Won6 | Won1 ] -> [ Turn7 X4 Won4 | | Won6 | Won1 ] +down [ Turn7 X3 | | Won6 | Won2 ] -> [ Turn7 X3 Won3 | | Won6 | Won2 ] +down [ Turn7 X2 | | Won6 | Won3 ] -> [ Turn7 X2 Won2 | | Won6 | Won3 ] +down [ Turn7 X1 | | Won6 | Won4 ] -> [ Turn7 X1 Won1 | | Won6 | Won4 ] +down [ Turn7 X7 | | Won6 | Won5 ] -> [ Turn7 X7 Won7 | | Won6 | Won5 ] +down [ Turn7 X5 | | Won6 | Won7 ] -> [ Turn7 X5 Won5 | | Won6 | Won7 ] +down [ Turn7 X3 | | Won7 | Won1 ] -> [ Turn7 X3 Won3 | | Won7 | Won1 ] +down [ Turn7 X4 | | Won7 | Won2 ] -> [ Turn7 X4 Won4 | | Won7 | Won2 ] +down [ Turn7 X1 | | Won7 | Won3 ] -> [ Turn7 X1 Won1 | | Won7 | Won3 ] +down [ Turn7 X2 | | Won7 | Won4 ] -> [ Turn7 X2 Won2 | | Won7 | Won4 ] +down [ Turn7 X6 | | Won7 | Won5 ] -> [ Turn7 X6 Won6 | | Won7 | Won5 ] +down [ Turn7 X5 | | Won7 | Won6 ] -> [ Turn7 X5 Won5 | | Won7 | Won6 ] + +( ================================ ) + +( ==== Rendering ==== ) + +( ================================ ) + +( Most of the rendering works like this - look at the various flags (e.g. Player objects, + X/O objects ) and then draw the relevant sprites on the relevant points. This does result + in a lot of lines of code, but at least it's simple. ) + +( == Place Cursors == ) + +[ Cursor ] -> [] + +[ Board14 ] [ Player1 ] -> [ Board14 Cursor14 ] [ Player1 ] + +[ Board32 ] [ Player2 ] -> [ Board32 Cursor32 ] [ Player2 ] +[ Board33 ] [ Player2 ] -> [ Board33 Cursor33 ] [ Player2 ] +[ Board42 ] [ Player2 ] -> [ Board42 Cursor42 ] [ Player2 ] +[ Board43 ] [ Player2 ] -> [ Board43 Cursor43 ] [ Player2 ] + +[ Board35 ] [ Player3 ] -> [ Board35 Cursor35 ] [ Player3 ] +[ Board36 ] [ Player3 ] -> [ Board36 Cursor36 ] [ Player3 ] +[ Board45 ] [ Player3 ] -> [ Board45 Cursor45 ] [ Player3 ] +[ Board46 ] [ Player3 ] -> [ Board46 Cursor46 ] [ Player3 ] + +[ Board44 ] [ Player4 ] -> [ Board44 Cursor44 ] [ Player4 ] +[ Board54 ] [ Player4 ] -> [ Board54 Cursor54 ] [ Player4 ] + +[ Board61 ] [ Player5 ] -> [ Board61 Cursor61 ] [ Player5 ] + +[ Board64 ] [ Player6 ] -> [ Board64 Cursor64 ] [ Player6 ] + +[ Board67 ] [ Player7 ] -> [ Board67 Cursor67 ] [ Player7 ] + +( == Draw Xs & Os == ) + +( = X = ) + +[ Board14 ] [ X1 ] -> [ Board14 XSprite14 ] [ X1 ] + +[ Board32 ] [ X2 ] -> [ Board32 XSprite32 ] [ X2 ] +[ Board33 ] [ X2 ] -> [ Board33 XSprite33 ] [ X2 ] +[ Board42 ] [ X2 ] -> [ Board42 XSprite42 ] [ X2 ] +[ Board43 ] [ X2 ] -> [ Board43 XSprite43 ] [ X2 ] + +[ Board35 ] [ X3 ] -> [ Board35 XSprite35 ] [ X3 ] +[ Board36 ] [ X3 ] -> [ Board36 XSprite36 ] [ X3 ] +[ Board45 ] [ X3 ] -> [ Board45 XSprite45 ] [ X3 ] +[ Board46 ] [ X3 ] -> [ Board46 XSprite46 ] [ X3 ] + +[ Board44 ] [ X4 ] -> [ Board44 XSprite44 ] [ X4 ] +[ Board54 ] [ X4 ] -> [ Board54 XSprite54 ] [ X4 ] + +[ Board61 ] [ X5 ] -> [ Board61 XSprite61 ] [ X5 ] + +[ Board64 ] [ X6 ] -> [ Board64 XSprite64 ] [ X6 ] + +[ Board67 ] [ X7 ] -> [ Board67 XSprite67 ] [ X7 ] + +( = O = ) + +[ Board14 ] [ O1 ] -> [ Board14 OSprite14 ] [ O1 ] + +[ Board32 ] [ O2 ] -> [ Board32 OSprite32 ] [ O2 ] +[ Board33 ] [ O2 ] -> [ Board33 OSprite33 ] [ O2 ] +[ Board42 ] [ O2 ] -> [ Board42 OSprite42 ] [ O2 ] +[ Board43 ] [ O2 ] -> [ Board43 OSprite43 ] [ O2 ] + +[ Board35 ] [ O3 ] -> [ Board35 OSprite35 ] [ O3 ] +[ Board36 ] [ O3 ] -> [ Board36 OSprite36 ] [ O3 ] +[ Board45 ] [ O3 ] -> [ Board45 OSprite45 ] [ O3 ] +[ Board46 ] [ O3 ] -> [ Board46 OSprite46 ] [ O3 ] + +[ Board44 ] [ O4 ] -> [ Board44 OSprite44 ] [ O4 ] +[ Board54 ] [ O4 ] -> [ Board54 OSprite54 ] [ O4 ] + +[ Board61 ] [ O5 ] -> [ Board61 OSprite61 ] [ O5 ] + +[ Board64 ] [ O6 ] -> [ Board64 OSprite64 ] [ O6 ] + +[ Board67 ] [ O7 ] -> [ Board67 OSprite67 ] [ O7 ] + +( ================ ) + +( === Winning === ) + +( ================ ) + +[ Won ] -> message X won! +[ Won ] [ Cursor ] -> [ Won ] [] + +( == Draw highlights == ) + +[ Board14 ] [ Won1 ] -> [ Board14 Highlight14 ] [ Won1 ] + +[ Board32 ] [ Won2 ] -> [ Board32 Highlight32 ] [ Won2 ] +[ Board33 ] [ Won2 ] -> [ Board33 Highlight33 ] [ Won2 ] +[ Board42 ] [ Won2 ] -> [ Board42 Highlight42 ] [ Won2 ] +[ Board43 ] [ Won2 ] -> [ Board43 Highlight43 ] [ Won2 ] + +[ Board35 ] [ Won3 ] -> [ Board35 Highlight35 ] [ Won3 ] +[ Board36 ] [ Won3 ] -> [ Board36 Highlight36 ] [ Won3 ] +[ Board45 ] [ Won3 ] -> [ Board45 Highlight45 ] [ Won3 ] +[ Board46 ] [ Won3 ] -> [ Board46 Highlight46 ] [ Won3 ] + +[ Board44 ] [ Won4 ] -> [ Board44 Highlight44 ] [ Won4 ] +[ Board54 ] [ Won4 ] -> [ Board54 Highlight54 ] [ Won4 ] + +[ Board61 ] [ Won5 ] -> [ Board61 Highlight61 ] [ Won5 ] + +[ Board64 ] [ Won6 ] -> [ Board64 Highlight64 ] [ Won6 ] + +[ Board67 ] [ Won7 ] -> [ Board67 Highlight67 ] [ Won7 ] + +( ================================ ) + +( ==== Cleanup ==== ) + +( ================================ ) + +( I don't think this should ever matter, but better safe than sorry. ) + +[ moving Player ] -> cancel + + +============== +WINCONDITIONS +============== + +( Maybe you should try going first if you want to win! ) + +======= +LEVELS +======= + +......... +....☀.... +...☁☂☃... +..☄★☆☇☈.. +..☉☊☋☌☍.. +.☎☏☐☑☒☓☔. +.☕☖☗☘☙☚☛. +......... diff --git a/Tidy_the_Cafe!.txt b/Tidy_the_Cafe!.txt new file mode 100644 index 0000000000000000000000000000000000000000..66de469f3ec489b900fb738ae076cf054e3dfb2e --- /dev/null +++ b/Tidy_the_Cafe!.txt @@ -0,0 +1,330 @@ +title Tidy the Cafe! +author Sally Bridgwater +homepage http://sallyanne.itch.io + +realtime_interval 0.1 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Grey DarkGrey +00000 +01110 +01010 +01110 +00000 + +Table +Yellow Red White +(12121 +21212 +12121 +21212 +0...0) +..... +.121. +.212. +.121. +.0.0. + +ChairRightLoose +Yellow Red +..... +...0. +.110. +.110. +.0.0. + +ChairRightTuckedIn +Yellow Red +..... +..0.. +110.. +110.. +0.0.. + +ChairLeftLoose +Yellow Red +..... +.0... +.011. +.011. +.0.0. + +ChairLeftTuckedIn +Yellow Red +..... +..0.. +..011 +..011 +..0.0 + +ChairUpLoose +Yellow Red +..... +.000. +.111. +.111. +.0.0. + +ChairUpTuckedIn +Yellow Red +..... +..... +.000. +.111. +.111. + +ChairUpTuckedInOverlay +Yellow Red +.0.0. +..... +..... +..... +..... + +ChairDownLoose +Yellow Red +..... +.000. +.000. +.000. +.0.0. + +ChairDownTuckedIn +Yellow Red +.000. +.000. +.000. +.0.0. +..... + +Player +Black White Brown Red +..2.. +21312 +.111. +.000. +.0.0. + +Tidy +Pink +..... +..... +..... +..... +..... + + +Plant +Green Orange +.000. +.000. +11111 +.111. +.111. + + + +CandleStick1 +Black yellow white orange +3.1.1 +2.2.2 +00000 +..0.. +.000. + +CandleStick2 +Black yellow white orange +1.3.1 +2.2.2 +00000 +..0.. +.000. + +CandleStick3 +Black yellow white orange +1.1.3 +2.2.2 +00000 +..0.. +.000. + +CandleStick4 +Black yellow white orange +1.1.1 +2.2.2 +00000 +..0.. +.000. + + + + + +======= +LEGEND +======= + +. = Background +# = Table +@ = Player +P = Plant +C = CandleStick1 +L = ChairLeftLoose +R = ChairRightLoose +U = ChairUpLoose +D = ChairDownLoose + +ChairUp = ChairUpLoose or ChairUpTuckedIn +ChairDown = ChairDownLoose or ChairDownTuckedIn +ChairLeft = ChairLeftLoose or ChairLeftTuckedIn +ChairRight = ChairRightLoose or ChairRightTuckedIn + +Chair = ChairUp or ChairDown or ChairLeft or ChairRight +Pushable = Chair or Table +Candle = CandleStick1 or CandleStick2 or CandleStick3 or CandleStick4 + +Obstacle = Table or Candle or Plant + +TidyLeft = Obstacle or ChairLeft +TidyRight = Obstacle or ChairRight +TidyUp = Obstacle or ChairUp +TidyDown = Obstacle or ChairDown + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Tidy +Table,Chair,Player,Plant,Candle +ChairUpTuckedInOverlay + + + +====== +RULES +====== + +[ > Player | Pushable ] -> [ > Player | > Pushable ] again + +[ Candle ] -> [ action Candle ] +[ action Candle ] -> [ random Candle ] + +[Tidy] -> [ ] +[Table] ->[ Tidy Table] + +Left [ Tidy Table | No TidyLeft] -> [ Table | ] +Right[ Tidy Table | No TidyRight] -> [ Table | ] +Up [ Tidy Table | No TidyUp] -> [Table | ] +Down [ Tidy Table | No TidyDown] -> [Table | ] + +Left [ Tidy Table | ChairLeft] -> [ Tidy Table | ChairLeft Tidy] +Right[ Tidy Table | ChairRight] -> [ Tidy Table | ChairRight Tidy] +Up [ Tidy Table | ChairUp] -> [ Tidy Table | ChairUp Tidy] +Down [ Tidy Table | ChairDown] -> [ Tidy Table | ChairDown Tidy] + +[ ChairUp ] -> [ ChairUpLoose ] +[ ChairDown ] -> [ ChairDownLoose ] +[ ChairLeft ] -> [ ChairLeftLoose ] +[ ChairRight ] -> [ ChairRightLoose ] + +[ Tidy ChairUp ] -> [ Tidy ChairUpTuckedIn ] +[ Tidy ChairDown ] -> [ Tidy ChairDownTuckedIn ] +[ Tidy ChairLeft ] -> [ Tidy ChairLeftTuckedIn ] +[ Tidy ChairRight ] -> [ Tidy ChairRightTuckedIn ] + +Late [ ChairUpTuckedInOverlay ] -> [ ] +Late Down [ ChairUpTuckedIn | ] -> [ ChairUpTuckedIn | ChairUpTuckedInOverlay ] + + +============== +WINCONDITIONS +============== + +All Table on Tidy +All Chair on Tidy +some Table +some Chair + +======= +LEVELS +======= + +(...u. +...#r +.l.d. +....@) + +(....U. +.#.D.R +.L.@.. +......) + +c.up +@l.r +.d#. +.... + +(.... +@.ur +..#. +pl#. +l.dr +....) + +#...# +.drd. +.r@l. +.ulu. +#...# + +...c... +.u.c.u. +l#r.l.r +.#.@.d. +.d.c... +...c... + +....... +..u#u.. +.l#@#r. +..d#d.. +....... + +(...@... +..#u#.. +.l.c.r. +..dud.. +.......) + +c..c..c +...u... +c@r#l.c +...d... +c..c..c + +..u.. +.l#r. +..d.. +.l#r. +..@.. +..... + + + +(........ +....D.R. +.#.P.... +@.L..#.R +.DUU.L.. +........) \ No newline at end of file diff --git a/Tile_Tiler.txt b/Tile_Tiler.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d158c85c07b20cbf5d0485b81b71ed76658c612 --- /dev/null +++ b/Tile_Tiler.txt @@ -0,0 +1,138 @@ +title Tile Tiler +author Sky Chan +homepage https://skyychann.itch.io + +======== +OBJECTS +======== + +Background +orange brown +00100 +00000 +00010 +10000 +00000 + +Player +white black blue +.222. +.2222 +.101. +.000. +11.11 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +UnsteppedTile +lightblue white +10001 +00000 +00000 +00000 +10001 + +HSteppedTile +lightblue black white +20002 +01011 +00000 +11010 +20002 + +VSteppedTile +lightblue black white +21002 +01010 +00000 +01010 +20012 + +======= +LEGEND +======= + +BrushedSand = HSteppedTile or VSteppedTile +Sand = UnsteppedTile or UnsteppedTile +Obstacle = UnsteppedTile or Wall +; = Background +# = Wall +. = UnsteppedTile +P = Player + + +Objectives = Wall or UnsteppedTile + +Tiles = UnsteppedTile or HSteppedTile or VSteppedTile + +========= +SOUNDS +========= + +closemessage 52854909 +startgame 64192309 +endlevel 16398509 +endgame 62100709 + +================ +COLLISIONLAYERS +================ + +Background +Sand, HSteppedTile, VSteppedTile +Player, Wall + +====== +RULES +====== +[ > Player | Player ] -> [ Player | Player ] + +[ > Player | no Obstacle no Tiles ] -> [ | UnsteppedTile Player ] + +[ > Player | HSteppedTile ] -> [ Player | UnsteppedTile ] +[ > Player | VSteppedTile ] -> [ Player | UnsteppedTile ] + +Horizontal [ > Player | UnsteppedTile ] -> [ | Player HSteppedTile ] +Vertical [ > Player | UnsteppedTile ] -> [ | Player VSteppedTile ] + +============== +WINCONDITIONS +============== +all Background on Objectives +no VSteppedTile +no HSteppedTile + +======= +LEVELS +======= + +##### +#p;;# +#;#;# +#;;;# +##### + +##### +#;;;# +#;p;# +#;;;# +##### + +####### +#;...;# +#p...;# +#;...;# +####### + +####### +#p;;;;# +####### +#;;;;;# +#;;;;p# +####### diff --git a/Time-Reversed_Minicosmos.txt b/Time-Reversed_Minicosmos.txt new file mode 100644 index 0000000000000000000000000000000000000000..1b0fc8e4e8205525ff4e3607b27012755b9a21e8 --- /dev/null +++ b/Time-Reversed_Minicosmos.txt @@ -0,0 +1,517 @@ +title Time-Reversed Minicosmos +author Toph Wells with apologies to Aymeric du Peloux +homepage http://sneezingtiger.com/sokoban/levels/minicosmosText.html +background_color #c0a0ff +text_color black +noaction + +======== +OBJECTS +======== + +Background +#c0a0ff + +Target +yellow +..... +..0.. +.000. +..0.. +..... + +Wall +#200040 + +PlayerR +Red White Black +..000 +.0101 +.0202 +.0000 +.0..0 + +PlayerL +Red White Black +000.. +1010. +2020. +0000. +0..0. + +Crate +Orange +00000 +00000 +00.00 +00000 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +@ = PlayerR +O = Crate +$ = Target +* = Crate and Target + +Player = PlayerR or PlayerL + +======= +SOUNDS +======= + +Crate MOVE 43050307 +EndLevel 67379503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[Left PlayerR] -> [Left PlayerL] +[Right PlayerL] -> [Right PlayerR] +[No Crate| > Player | Crate ] -> [ No Crate | < Player | < Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Level 40 of 40 +..#####. +###...#. +#.$.#.## +#.#..O.# +#....#.# +##.#...# +.#@..### +.#####.. + +message Level 39 of 40 +..#####. +###...#. +#.$.#.## +#.#..O.# +#....#.# +##$#O..# +.#@..### +.#####.. + +message Level 38 of 40 +..#####. +###...#. +#.$.#.## +#.#..O.# +#.O@.#.# +##$#O$.# +.#...### +.#####.. + +message Level 37 of 40 +....#### +#####..# +#...$..# +#..O#..# +##.##.## +#......# +#.@#...# +#..##### +####.... + +message Level 36 of 40 +....#### +#####..# +#...$..# +#.*O#..# +##.##.## +#......# +#.@#...# +#..##### +####.... + +message Level 35 of 40 +....#### +#####..# +#...*..# +#.*O#..# +##.##.## +#.$....# +#.@#...# +#..##### +####.... + +message Level 34 of 40 +.#####.. +.#...##. +##.#$.## +#.$....# +#O.O#..# +###.@.## +..#.#.#. +..#...#. +..#####. + +message Level 33 of 40 +.#####.. +.#...##. +##O#$.## +#.$....# +#O.O#$.# +###.@.## +..#.#.#. +..#...#. +..#####. + +message Level 32 of 40 +.#####.. +.#...#.. +##$#.### +#...$@.# +#.#..#.# +#.#O.O.# +#...#### +#####... + +message Level 31 of 40 +.#####.. +.#...#.. +##$#.### +#..O$@.# +#.#..#.# +#.#OO$.# +#...#### +#####... + +message Level 30 of 40 +.#####... +##...###. +#.O.O..#. +#.#.##.## +#....$$@# +###.#...# +..#...### +..#####.. + +message Level 29 of 40 +.#####... +##...###. +#.O.O.O#. +#.#.##.## +#....$$@# +###.#.$.# +..#...### +..#####.. + +message Level 28 of 40 +....####. +.####..#. +##.$...#. +#..#.#$#. +#O@O...## +##.#.#..# +.#......# +.#..##### +.####.... + +message Level 27 of 40 +....####. +.####..#. +##.$...#. +#..#.#$#. +#O@OO..## +##.#.#..# +.#...$..# +.#..##### +.####.... + +message Level 26 of 40 +...####. +####..#. +#.$...#. +#..O#.## +##.#O..# +#.@..$.# +#...#### +#####... + +message Level 25 of 40 +...####. +####..#. +#.$.$.#. +#..O#.## +##.#O..# +#.@..$.# +#O..#### +#####... + +message Level 24 of 40 +....#####. +...##...## +..##.O#..# +.##...@..# +##....#..# +#..$.##### +#.*.##.... +#..##..... +####...... + +message Level 23 of 40 +....#####. +...##...## +..##.O#..# +.##...@..# +##..*.#..# +#..$.##### +#.*.##.... +#..##..... +####...... + +message Level 22 of 40 +####.... +#..####. +#.....#. +#.....#. +###.###. +#.$$..## +#.O.O@.# +####...# +...##### + +message Level 21 of 40 +####.... +#..####. +#.....#. +#.....#. +###.###. +#.$$$.## +#.OOO@.# +####...# +...##### + +message Level 20 of 40 +#####.. +#...### +#.....# +##....# +####$## +#..$.## +#.@...# +###O.O# +..##### + +message Level 19 of 40 +#####.. +#...### +#.O...# +##.$..# +####$## +#..$.## +#.@...# +###O.O# +..##### + +message Level 18 of 40 +......####. +#######..#. +#........#. +#..$.#O#.#. +#..$##.#.## +###...@...# +..###..#..# +....##O..## +.....#####. + +message Level 17 of 40 +......####. +#######..#. +#........#. +#..$.#O#.#. +#.$$##.#.## +###.O.@...# +..###..#..# +....##O..## +.....#####. + +message Level 16 of 40 +.....#### +...###..# +.###.OO.# +.#.$$#..# +##.#.#@## +#.......# +#...#...# +######..# +.....#### + +message Level 15 of 40 +.....#### +...###..# +.###.OO.# +.#.$$#..# +##.#.#@## +#..*....# +#...#...# +######..# +.....#### + +message Level 14 of 40 +.####... +.#..#### +.#.....# +.#.#O..# +##*##$## +#......# +#.#.@..# +#....### +######.. + +message Level 13 of 40 +.####... +.#..#### +.#.....# +.#.#O..# +##*##$## +#....*.# +#.#.@..# +#....### +######.. + +message Level 12 of 40 +######## +#...#..# +#......# +##.#O..# +#....### +#.#.O.#. +#.$$#.#. +###..@#. +..#####. + +message Level 11 of 40 +######## +#...#..# +#......# +##.#O.O# +#....### +#.#.*.#. +#.$$#.#. +###..@#. +..#####. + +message Level 10 of 40 +#####.. +#...##. +#.#..## +#O.#$.# +#..@..# +#O##$## +#....#. +######. + +message Level 9 of 40 +####... +#..###. +#....## +#.O#$.# +##.@..# +.#O#$## +.#...#. +.#####. + +message Level 8 of 40 +.#######. +.#..#..## +##.**$O.# +#...#...# +#...@.### +#..####.. +####..... + +message Level 7 of 40 +.#######. +##..#..#. +#..**$O## +#...#...# +###.@...# +..####..# +.....#### + +message Level 6 of 40 +..####.. +###..### +#...*$.# +#.#.@#.# +#.#.*O.# +#...#### +#####... + +message Level 5 of 40 +#####... +#...##.. +#.#..### +#...*$.# +###.@#.# +..#.*O.# +..#..### +..####.. + +message Level 4 of 40 +..####. +.##..#. +##...## +#..*$.# +#.#.#@# +#..*O.# +###..## +..#..#. +..####. + +message Level 3 of 40 +..####.. +..#..### +.##.O..# +##@$$$.# +#.O.O.## +#...###. +#..##... +####.... + +message Level 2 of 40 +..#####. +###...#. +#.....#. +#..#O### +##@$$$.# +.#O#O#.# +.#.....# +.#..#### +.####... + +message Level 1 of 40 +..####. +.##..#. +##.O.## +#@$$$.# +#O.O#.# +#.#...# +#...### +####... + +message You win! \ No newline at end of file diff --git a/Time-reversed_Microban.txt b/Time-reversed_Microban.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e0446e523791025d4667b4cd7c528b86f91d3e4 --- /dev/null +++ b/Time-reversed_Microban.txt @@ -0,0 +1,192 @@ +title Time-reversed Microban +author Toph Wells with apologies to David Skinner +homepage www.sneezingtiger.com/sokoban/levels/microbanText.html + +======== +OBJECTS +======== + +Background +GREEN + + +Target +orange +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +DarkBlue +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Crate +@ = Crate and Target +* = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[no Wall no Player no Crate| > Player | Crate ] -> [ Player | Crate | ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message level 10 of 10 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message level 9 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + +message level 8 of 10 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 3 of 10 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 1 of 10 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. diff --git a/TimeStopp.txt b/TimeStopp.txt new file mode 100644 index 0000000000000000000000000000000000000000..17f6e973c7c64a557475902462ade8db222a5d48 --- /dev/null +++ b/TimeStopp.txt @@ -0,0 +1,294 @@ +norepeat_action +debug +color_palette 2 +background_color lightgrey +title TimeStopp +======== +OBJECTS +======== +black +lightgrey +cursor +yellow +00.00 +0...0 +..... +0...0 +00.00 +uncursor +grey blue +00.00 +0...0 +..1.. +0...0 +00.00 +background +grey +select +red +00.00 +0...0 +..... +0...0 +00.00 +trash +red +..0.. +00000 +0.0.0 +0.0.0 +.000. +ncrate +brown lightbrown +00000 +00110 +01010 +01100 +00000 +play +lightgreen +00... +0000. +00000 +0000. +00... +play2 +lightgreen +00... +0000. +00000 +0000. +00... +play3 +lightgreen +00... +0000. +00000 +0000. +00... +fire +red orange white yellow +..33. +.331. +31101 +10200 +12221 +tempf +red orange +..... +..... +..... +.1.11 +10101 +sblock +darkgrey +..... +..... +..0.. +..... +..... +tcrate +green lightgreen +00000 +01100 +01010 +00110 +00000 +delselect +red +00.00 +0...0 +..... +0...0 +00.00 +gcrate +brown lightbrown +11011 +11011 +01010 +10001 +11011 +wsource +blue darkblue +00000 +01110 +01110 +01110 +00000 +water +blue lightblue +00110 +11001 +00000 +11001 +00110 +tempw +transparent +Pdoor +green purple +..... +..1.. +.111. +..1.. +..... +Sdoor + black +mcrate +black #8c8c8c +10101 +00000 +10001 +00000 +10101 +======= +LEGEND +======= +C = Cursor and black +. = background +o = cursor +x = select +0 = ncrate +d = gcrate +u = gcrate and sblock +! = ncrate and sblock +t = tcrate +# = trash and black +e = tcrate and sblock +p = play and black +B = black +f = fire +i = pdoor +g = fire and sblock +s = sblock +w = wsource +~ = wsource and sblock +m = mcrate +1 = mcrate and sblock +water2 = w or water +crate = 0 or tcrate or gcrate +player = cursor and select and delselect and uncursor +object = fire or crate or wsource or mcrate +go = play3 or play2 +block = object or black or pdoor +moveable = crate or fire or wsource or mcrate +======= +SOUNDS +======= +o move 20901900 +crate move 40775507 +f move 35730508 +f create 35730508 +SFX0 17676706 +f destroy 35730508 +sfx1 90087704 +sfx2 51088508 +t destroy 78819900 +cursor create 16754500 +uncursor move 80689504 +mcrate move 69209707 +================ +COLLISIONLAYERS +================ +background +pdoor +crate black fire tempf wsource water sdoor mcrate +select play play2 play3 sblock trash +delselect +uncursor +cursor tempw +====== +RULES +====== +[> select|black] ->[select|black] + [action cursor object] -> [ select object] +[ > cursor ] [select] -> [cursor] [select] +[action select] -> [cursor] +[action cursor play] -> [again play2 SFX0] +[play2] -> [play3 again] +[play3] -> [play2 again] +[fire|crate] [go] -> [fire|tempf] [go] +[tempf] -> [fire] +[action cursor trash] -> [delselect trash] +[ > select|block] -> [select|block] +[> uncursor| no sblock] -> [|cursor] +[> cursor|sblock] -> [|uncursor sblock sfx1] +[> select|sblock] -> [select|sblock sfx1] +[> delselect|sblock] -> [delselect|sblock sfx1] +[action delselect object] -> [cursor sfx2] +[go] [sblock] -> [go] [] +[gcrate] [go] -> [down gcrate] [go] +[fire|water2] [go]-> [tempw|water2] [go] +late [no block|water2] [go] -> [tempw|water2] [go] +[tempw] -> [water] +[> object| moveable] [go] -> [> object|> moveable] [go] +[pdoor] [go] -> [sdoor] [go] +(must be final rules section) +[ select > object] -> [> select > object] +[> select object] -> [> select > object] + + +============== +WINCONDITIONS +============== +no tcrate +======= +LEVELS +======= +message Press X to select an object +message Try to burn this green crate +message Move to play and press X when ready +f...t +..... +pbbbC +message You can't move things with a grey dot on them +message Brown crates are flamable too! +!!!e +...o +!..0 +g... +pbbb +message I wonder what that is... +..... +sss.. +sss.d +s!s.. +esg.. +pbbbc +message Hey look! A well! +message Those will pour out water, so keep them away from fire! +message You can block water with crates +~~~~~~. +.0.0... +....... +g0000e. +pbbbbbc +message You can move fire too! +.!t!. +.!!!. +..... +..f.. +..... +pcbbb + +.d.ff +...ff +...ff +11.11 +g!1!e +..... +pcbbb + +.mmme +mtttm +mtttm +mtttm +gmmm. +pcbbb + + +..... +..... +f.m.d +11s11 +e.0.0 +pcbbb \ No newline at end of file diff --git a/Tiny_Farm_0.1.txt b/Tiny_Farm_0.1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b8eb6398bb7030fef11ceb441c5c4c3796b611bb --- /dev/null +++ b/Tiny_Farm_0.1.txt @@ -0,0 +1,983 @@ +Title Tiny Farm 0.1 +author Colin Han + +background_color #3FC712 + +zoomscreen 15x9 + +realtime_interval 0.25 +again_interval 0.25 +======== +OBJECTS +======== + +border +#505250 #3E403E #2D2E2D +00000 +00000 +11111 +11111 +22222 + +background +#33E823 #29D61A #18A60C #188F0D #33B327 +44434 +42324 +10432 +02344 +44444 + +PlayerD1 +#F0C60C #67F00C #4CA312 black +.222. +.000. +02220 +.222. +.3.3. + +PlayerU1 +#F0C60D #67F00C #4CA312 black +.222. +.000. +02220 +.222. +.3.3. + +PlayerL1 +#F0C60C #67F00C #4CA312 black +.222. +.000. +.022. +.222. +.3.3. + +PlayerR1 +#F0C60C #67F00C #4CA312 black +.222. +.000. +.220. +.222. +.3.3. + +PlayerhoeD1 +#F0C60C #67F00C #4CA312 black brown +.222. +.000. +0220. +.220. +.3444 + +PlayerhoeU1 +#F0C60D #67F00C #4CA312 black brown +.222. +4000. +0222. +.222. +.3.3. + +PlayerhoeL1 +#F0C60C #67F00C #4CA312 black brown +222.. +000.. +220.. +2220. +3.444 + +PlayerhoeR1 +#F0C60C #67F00C #4CA312 black brown +..222 +..000 +..022 +.0222 +443.3 + +PlayerwheatD1 +#F0C60C #67F00C #4CA312 yellow black +.222. +.000. +0330. +.332. +.4.4. + +PlayerwheatU1 +#F0C60C #67F00C #4CA312 yellow black +.222. +.000. +.2220 +.2223 +.4.4. + +PlayerwheatL1 +#F0C60C #67F00C #4CA312 yellow black +.222. +.000. +3022. +3222. +.4.4. + +PlayerwheatR1 +#F0C60C #67F00C #4CA312 yellow black +.222. +.000. +.0330 +.233. +.4.4. + +(Currency) + +Dollar +#FFE100 #505250 #3E403E #2D2E2D +11111 +10100 +22222 +00202 +33333 + + +C1 +#FFE100 #505250 #3E403E #2D2E2D +00010 +00010 +00020 +00020 +00030 + +C2 +#FFE100 #505250 #3E403E #2D2E2D +11110 +00010 +22220 +20000 +33330 + +C3 +#FFE100 #505250 #3E403E #2D2E2D +11110 +00010 +02220 +00020 +33330 + +C3tut +#FFE100 #505250 #3E403E #2D2E2D +11110 +00010 +02220 +00020 +33330 + +C4 +#FFE100 #505250 #3E403E #2D2E2D +10010 +10010 +22220 +00020 +00030 + +C5 +#FFE100 #505250 #3E403E #2D2E2D +11110 +10000 +22220 +00020 +33330 + +C6 +#FFE100 #505250 #3E403E #2D2E2D +10000 +10000 +22220 +20020 +33330 + +C7 +#FFE100 #505250 #3E403E #2D2E2D +11110 +00010 +00020 +00020 +00030 + +C8 +#FFE100 #505250 #3E403E #2D2E2D +11110 +10010 +22220 +20020 +33330 + +C9 +#FFE100 #505250 #3E403E #2D2E2D +11110 +10010 +22220 +00020 +00030 + +C0 +#FFE100 #505250 #3E403E #2D2E2D +11110 +10010 +20020 +20020 +33330 + +(The houses. Only the hut so far) + +housefloor +#91600C #9E6E21 +00100 +00100 +11111 +00100 +00100 + + htopmiddleset + purple + + Htopsides1 + #D43D3D #C9842A #FFF700 + ..... + ..0.. + .010. + 01110 + 01110 + + htopmiddle1 + #D43D3D #C9842A #FFF700 + ..0.. + .010. + 01110 + 11111 + 10001 + + hwindow1 + #D43D3D #C9842A #FFF700 #878784 + 00000 + 00000 + 00200 + 00000 + 33333 + +(Doors) + +Housedoortut +#D1940F #A87913 white #878784 #D43D3D +40004 +10000 +11020 +10000 +33333 + +Housedoor1 +#D1940F #A87913 white #878784 #D43D3D +40004 +10000 +11020 +10000 +33333 + +(crop-farms) + +Farmland +#BF862A #9E6E21 +00010 +00000 +00000 +01000 +00000 + +Hoedfarmland +#91600C #9E6E21 +00010 +00000 +00000 +01000 +00000 +(Tutorial crops) + +Farmlandtut +#BF862A #9E6E21 +00010 +00000 +00000 +01000 +00000 + +Hoedfarmlandtut +#91600C #9E6E21 +00010 +00000 +00000 +01000 +00000 + +(Crops!) + +wheatseed +yellow +..... +.000. +.000. +.000. +..... + +Wheat1 +yellow #CED422 +..... +..... +..... +.1... +.0.1. + +Wheat2 +yellow #CED422 +..... +.1... +.0.1. +.0.0. +.0.0. + +wheat3 +yellow #CED422 +1.... +.0.1. +.0.0. +.0.0. +.0.0. + +wheat4 +yellow #FFD500 #CED422 +1.... +.0.1. +.2.0. +.0.2. +.0... + +(Collectable coins) + +coin1 +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +coin2 +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +coin3 +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +coin4 +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +coin5 +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +cointut +yellow black #F5DD27 #F5DD27 +.300. +00120 +00010 +22000 +.003. + +cointutbeta +Transparent transparent transparent transparent +.300. +00120 +00010 +22000 +.003. +(Tutorial messages) +Msg1 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +msg2beta +transparent + +Msg2 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +msg3beta +transparent + +Msg3 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +msg4beta +transparent + +Msg4 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +Msg5 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +Msg6 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +Msg7 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +Msg8 +#505250 #3E403E #2D2E2D +00.00 +0...0 +..... +1...1 +22.22 + +(Misc) +Target +Red Darkred Darkred +00.00 +0...0 +1...0 +1...1 +22.22 + +targetbeta +transparent + +(decor) + +water +#2D27DB #3D37F0 #5C57E6 +00110 +02000 +01020 +01000 +00201 + +treetop1 +#55DE16 #4ABF13 +..0.. +..01. +.100. +00010 +.0000 + +treetop2 +#55DE16 #4ABF13 +..0.. +.100. +.000. +.0010 +01000 + +treetop3 +#55DE16 #4ABF13 +...0. +..01. +.100. +.0010 +0000. + +treetop4 +#55DE16 #4ABF13 +..... +..01. +.1000 +1001. +.0000 + +treewood +#D19017 #BA7E0F +..00. +..10. +..01. +..00. +..00. +Temp +purple + +Carry +#505250 #3E403E #2D2E2D +00000 +00.00 +1...1 +11.11 +22222 + +animate +transparent + +======= +LEGEND +======= +Player = PlayerD1 or PlayerU1 or PlayerL1 or PlayerR1 or PlayerhoeD1 or PlayerhoeU1 or PlayerHoeR1 or PlayerhoeL1 or PlayerwheatU1 or PlayerwheatD1 or PlayerwheatL1 or PlayerwheatR1 + +Player1 = PlayerD1 or PlayerU1 or PlayerL1 or PlayerR1 + +Playerseed = PlayerwheatU1 or PlayerwheatD1 or PlayerwheatL1 or PlayerwheatR1 + +Playerwheat = PlayerwheatU1 or PlayerwheatD1 or PlayerwheatL1 or PlayerwheatR1 + +PlayerHoe = PlayerhoeD1 or PlayerhoeU1 or PlayerHoeR1 or PlayerhoeL1 + +PlayerHoe1 = PlayerhoeD1 or PlayerhoeU1 or PlayerHoeR1 or PlayerhoeL1 + +number = C1 or C2 or C3 or C4 or C5 or C6 or C7 or C8 or C9 or C0 + +Messages = Msg1 or Msg2 or msg2beta or Msg3 or msg3beta or Msg4 or msg4beta or Msg5 or Msg6 or Msg7 or Msg8 + +Coins = coin1 or coin2 or coin3 or coin4 or coin5 or cointut or cointutbeta + +buildings = htopmiddleset or htopsides1 or htopmiddle1 or hwindow1 + +trees = treetop1 or treetop2 or treetop3 or treetop4 + +housedoors = housedoor1 or housedoortut + +cointuts = cointut or cointutbeta + +x = target +Z = targetbeta + +P = playerD1 +# = border +. = background + +$ = Farmland +C = Cointut and MSG3 + +(Tutorial Stuff) + +1 = Msg1 +2 = Msg2beta +3 = Msg3beta +@ = farmlandtut + +L = Htopsides1 +O = Htopmiddle1 +H = Hwindow1 +E = housedoortut +U = housedoor1 + +T = treetop1 +& = water + +% = hoedfarmland + +A = c0 +B = C3 ++ = carry + +- = housefloor +_ = wheatseed +======= +SOUNDS +======= + +SFX0 86923704 (Dying) +SFX1 68958507 (hoeing) +SFX2 36217700 (Colect coin) + +================ +COLLISIONLAYERS +================ +background + +temp, Messages, carry, dollar, buildings, animate, target, targetbeta + +Farmland, hoedfarmland, Farmlandtut, hoedfarmlandtut, housedoors, housefloor, coins + +wheatseed, wheat1, wheat2, wheat3, wheat4, water + +border, Player, trees, treewood + +number, c3tut, playerhoe, border + +====== +RULES +====== + +(Autosave) +[ Player Background ] -> checkpoint + +( Player movement ) +[ Player Water ] -> [ water ] SFX0 + +(Player picks up crop seeds) +late [ PlayerU1 wheatseed ] -> [ PlayerwheatU1 Wheatseed ] +late [ PlayerD1 wheatseed ] -> [ PlayerwheatD1 Wheatseed ] +late [ PlayerL1 wheatseed ] -> [ PlayerwheatL1 Wheatseed ] +late [ PlayerR1 wheatseed ] -> [ PlayerwheatR1 Wheatseed ] + +(PLANTING) + +late [ Playerwheat hoedfarmlandtut ] -> Playerwheat hoedfarmlandtut wheat1 ] + +(Harvestation!) + +(graphics-rendering) +[ PlayerHoe Farmland ] -> [ PlayerHoe Hoedfarmland ] +[ wheatseed no temp ] -> [ wheatseed housefloor ] + +(Animation) + +down [ trees | no temp ] -> [ trees | treewood ] +late [ wheat1 no temp ] -> [ wheat2 ] +late [ wheat2 no temp ] -> [ wheat3 ] +late [ wheat3 no temp ] -> [ wheat4 ] + +(Top bar follows you) + +[ > Player ] [ Number ] -> [ > Player ] [ > Number ] +[ > Player | Trees ] -> Cancel + + +(Player switching tools) +[ Action PlayerD1 ] -> [ PlayerHoeD1 ] +[ Action PlayerU1 ] -> [ PlayerHoeU1 ] +[ Action PlayerL1 ] -> [ PlayerHoeL1 ] +[ Action PlayerR1 ] -> [ PlayerHoeR1 ] + +[ Action PlayerwheatD1 ] -> [ PlayerD1 ] +[ Action PlayerwheatU1 ] -> [ PlayerU1 ] +[ Action PlayerwheatL1 ] -> [ PlayerL1 ] +[ Action PlayerwheatR1 ] -> [ PlayerR1 ] + +[ Action PlayerhoeD1 ] -> [ PlayerD1 ] +[ Action PlayerhoeU1 ] -> [ PlayerU1 ] +[ Action PlayerhoeL1 ] -> [ PlayerL1 ] +[ Action PlayerhoeR1 ] -> [ PlayerR1 ] + +(Player movement) +[ left Player1 ] -> [ left PlayerR1 ] +[ right Player1 ] -> [ right PlayerL1 ] +[ up Player1 ] -> [ up PlayerU1 ] +[ down Player1 ] -> [ down PlayerD1 ] + +[ left PlayerHoe1 ] -> [ left PlayerHoeR1 ] +[ right PlayerHoe1 ] -> [ right PlayerhoeL1 ] +[ up PlayerHoe1 ] -> [ up PlayerHoeU1 ] +[ down PlayerHoe1 ] -> [ down PlayerHoeD1 ] + +(Coin system) + +late down [ C1 | ... | C0 ] -> [ C0 | ... | C1 ] +late down [ C2 | ... | C0 ] -> [ C0 | ... | C2 ] +late down [ C3 | ... | C0 ] -> [ C0 | ... | C3 ] +late down [ C4 | ... | C0 ] -> [ C0 | ... | C4 ] +late down [ C5 | ... | C0 ] -> [ C0 | ... | C5 ] +late down [ C6 | ... | C0 ] -> [ C0 | ... | C6 ] +late down [ C7 | ... | C0 ] -> [ C0 | ... | C7 ] +late down [ C8 | ... | C0 ] -> [ C0 | ... | C8 ] +late down [ C9 | ... | C0 ] -> [ C0 | ... | C9 ] + +late down [ C1 | ... | C1 ] -> [ C0 | ... | C2 ] +late down [ C2 | ... | C1 ] -> [ C0 | ... | C3 ] +late down [ C3 | ... | C1 ] -> [ C0 | ... | C4 ] +late down [ C4 | ... | C1 ] -> [ C0 | ... | C5 ] +late down [ C5 | ... | C1 ] -> [ C0 | ... | C6 ] +late down [ C6 | ... | C1 ] -> [ C0 | ... | C7 ] +late down [ C7 | ... | C1 ] -> [ C0 | ... | C8 ] +late down [ C8 | ... | C1 ] -> [ C0 | ... | C9 ] +late down [ C9 | ... | C1 ] -> [ C0 | ... | C0 Carry ] + +late down [ C1 | ... | C2 ] -> [ C0 | ... | C3 ] +late down [ C2 | ... | C2 ] -> [ C0 | ... | C4 ] +late down [ C3 | ... | C2 ] -> [ C0 | ... | C5 ] +late down [ C4 | ... | C2 ] -> [ C0 | ... | C6 ] +late down [ C5 | ... | C2 ] -> [ C0 | ... | C7 ] +late down [ C6 | ... | C2 ] -> [ C0 | ... | C8 ] +late down [ C7 | ... | C2 ] -> [ C0 | ... | C9 ] +late down [ C8 | ... | C2 ] -> [ C0 | ... | C0 Carry ] +late down [ C9 | ... | C2 ] -> [ C0 | ... | C1 Carry ] + +late down [ C1 | ... | C3 ] -> [ C0 | ... | C4 ] +late down [ C2 | ... | C3 ] -> [ C0 | ... | C5 ] +late down [ C3 | ... | C3 ] -> [ C0 | ... | C6 ] +late down [ C4 | ... | C3 ] -> [ C0 | ... | C7 ] +late down [ C5 | ... | C3 ] -> [ C0 | ... | C8 ] +late down [ C6 | ... | C3 ] -> [ C0 | ... | C9 ] +late down [ C7 | ... | C3 ] -> [ C0 | ... | C0 Carry ] +late down [ C8 | ... | C3 ] -> [ C0 | ... | C1 Carry ] +late down [ C9 | ... | C3 ] -> [ C0 | ... | C2 Carry ] + +late down [ C1 | ... | C4 ] -> [ C0 | ... | C5 ] +late down [ C2 | ... | C4 ] -> [ C0 | ... | C6 ] +late down [ C3 | ... | C4 ] -> [ C0 | ... | C7 ] +late down [ C4 | ... | C4 ] -> [ C0 | ... | C8 ] +late down [ C5 | ... | C4 ] -> [ C0 | ... | C9 ] +late down [ C6 | ... | C4 ] -> [ C0 | ... | C0 Carry ] +late down [ C7 | ... | C4 ] -> [ C0 | ... | C1 Carry ] +late down [ C8 | ... | C4 ] -> [ C0 | ... | C2 Carry ] +late down [ C9 | ... | C4 ] -> [ C0 | ... | C3 Carry ] + +late down [ C1 | ... | c5 ] -> [ C0 | ... | C6 ] +late down [ C2 | ... | C5 ] -> [ C0 | ... | C7 ] +late down [ C3 | ... | C5 ] -> [ C0 | ... | C8 ] +late down [ C4 | ... | C5 ] -> [ C0 | ... | C9 ] +late down [ C5 | ... | C5 ] -> [ C0 | ... | c0 Carry ] +late down [ C6 | ... | C5 ] -> [ C0 | ... | C1 Carry ] +late down [ C7 | ... | C5 ] -> [ C0 | ... | C2 Carry ] +late down [ C8 | ... | C5 ] -> [ C0 | ... | C3 Carry ] +late down [ C9 | ... | C5 ] -> [ C0 | ... | C4 Carry ] + +late down [ C1 | ... | C6 ] -> [ C0 | ... | C7 ] +late down [ C2 | ... | C6 ] -> [ C0 | ... | C8 ] +late down [ C3 | ... | C6 ] -> [ C0 | ... | c9 ] +late down [ C4 | ... | C6 ] -> [ C0 | ... | c0 Carry ] +late down [ C5 | ... | C6 ] -> [ C0 | ... | c1 Carry ] +late down [ C6 | ... | C6 ] -> [ C0 | ... | C2 Carry ] +late down [ C7 | ... | C6 ] -> [ C0 | ... | C3 Carry ] +late down [ C8 | ... | C6 ] -> [ C0 | ... | C4 Carry ] +late down [ C9 | ... | C6 ] -> [ c0 | ... | C5 Carry ] + +late down [ C1 | ... | C7 ] -> [ C0 | ... | C8 ] +late down [ C2 | ... | C7 ] -> [ C0 | ... | C9 ] +late down [ C3 | ... | C7 ] -> [ C0 | ... | C0 Carry ] +late down [ C4 | ... | C7 ] -> [ C0 | ... | C1 Carry ] +late down [ C5 | ... | C7 ] -> [ C0 | ... | C2 Carry ] +late down [ C6 | ... | C7 ] -> [ C0 | ... | C3 Carry ] +late down [ C7 | ... | C7 ] -> [ C0 | ... | C4 Carry ] +late down [ C8 | ... | C7 ] -> [ C0 | ... | C5 Carry ] +late down [ C9 | ... | C7 ] -> [ C0 | ... | C6 Carry ] + +late down [ C1 | ... | C8 ] -> [ C0 | ... | C9 ] +late down [ C2 | ... | C8 ] -> [ C0 | ... | C0 Carry ] +late down [ C3 | ... | C8 ] -> [ C0 | ... | C1 Carry ] +late down [ C4 | ... | C8 ] -> [ C0 | ... | C2 Carry ] +late down [ C5 | ... | C8 ] -> [ C0 | ... | C3 Carry ] +late down [ C6 | ... | C8 ] -> [ C0 | ... | C4 Carry ] +late down [ C7 | ... | C8 ] -> [ C0 | ... | C5 Carry ] +late down [ C8 | ... | C8 ] -> [ C0 | ... | C6 Carry ] +late down [ C9 | ... | c8 ] -> [ C0 | ... | C7 Carry ] + +late down [ C1 | ... | C9 ] -> [ C0 | ... | C0 Carry ] +late down [ C2 | ... | C9 ] -> [ C0 | ... | C1 Carry ] +late down [ C3 | ... | C9 ] -> [ C0 | ... | C2 Carry ] +late down [ C4 | ... | C9 ] -> [ C0 | ... | C3 Carry ] +late down [ C5 | ... | C9 ] -> [ C0 | ... | C4 Carry ] +late down [ C6 | ... | C9 ] -> [ C0 | ... | C5 Carry ] +late down [ C7 | ... | C9 ] -> [ C0 | ... | C6 Carry ] +late down [ C8 | ... | C9 ] -> [ C0 | ... | C7 Carry ] +late down [ C9 | ... | C9 ] -> [ C0 | ... | C8 Carry ] + +(Carrying the money) + +startloop + + late right [ no Number | ... | C0 | Number Carry ] -> [ | ... | C1 | Number ] + late right [ no Number | ... | C1 | Number Carry ] -> [ | ... | C2 | Number ] + late right [ no Number | ... | C2 | Number Carry ] -> [ | ... | C3 | Number ] + late right [ no Number | ... | C3 | Number Carry ] -> [ | ... | C4 | Number ] + late right [ no Number | ... | C4 | Number Carry ] -> [ | ... | C5 | Number ] + late right [ no Number | ... | C5 | Number Carry ] -> [ | ... | C6 | Number ] + late right [ no Number | ... | C6 | Number Carry ] -> [ | ... | C7 | Number ] + late right [ no Number | ... | C7 | Number Carry ] -> [ | ... | C8 | Number ] + late right [ no Number | ... | C8 | Number Carry ] -> [ | ... | C9 | Number ] + late right [ no Number | ... | C9 no Carry | Number Carry ] -> [ | ... | C0 Carry | Number ] + late right [ no Number | C0 Carry ] -> [ | C0 ] + +endloop + +late right [ Player wheat4 ] [| C0 | C0 | C0 | C0 |C0 | C0 ] -> [ Player no wheat4 ] [| C0 | C0 | C0 | C0 | C1 | C0 ] message You just made money. Now collect that coin over there! + +late [ Player Coin1 ] [| C0 | C0 | C0 | C0 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C0 | C3 ] again + +late right [ Player Cointut ] [| C0 | C0 | C0 | C1 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C1 | C3 ] again + + +late [ Player Coin2 ] [| C0 | C0 | C0 | C0 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C0 | C3 ] again + +late [ Player Coin3 ] [| C0 | C0 | C0 | C0 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C0 | C3 ] again again + +late [ Player Coin4 ] [| C0 | C0 | C0 | C0 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C1 | C2 ] again + +late [ Player Coin5 ] [| C0 | C0 | C0 | C0 | C0 ] -> [ Player ] [ | C0 | C0 | C0 | C1 | C5 ] again + +late [ Player Coins ] -> [ Player ] SFX3 + +(Tutorial) + + + (Tutorial targets appearing) +[ PlayerHoe Farmlandtut ] [ msg1 ] -> [ PlayerHoe Hoedfarmlandtut ] [ ] + +[ PlayerHoe Farmlandtut ] -> [ PlayerHoe Hoedfarmlandtut ] + +[ msg2beta ] [ hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut ] -> [ msg2 ] [ hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut | hoedfarmlandtut ] + + (Tutorial messages) + +[ Player Msg1 ] -> [ Player ] message This is farmland. Press the action buton to switch to your hoe, then walk on the farmland to get it ready for planting. + +[ Player Msg2 ] -> [ Player ] message See that yellow thing? That is a bag of wheat seeds. Grab that and walk over the hoed farmland to plant them. + +([ Player housedoor1 ] [ housedoortut ] -> [ Player housedoor1 ] [ housedoor1 ] message this is your seedbank. There are many more seeds to unlock for your farm. Collect it and in your hand, walk over the farmland to plant them. They will soon sprout!) + +late [ Playerwheat hoedfarmlandtut ] [ targetbeta ] -> [ Playerwheat hoedfarmlandtut ] [ target ] + +late [ msg3beta | hoedfarmlandtut ] -> [ msg3 | hoedfarmlandtut ] message Once your finished with that boy, go to your next target. + +[ Player msg3 ] -> [ Player ] message That, you just picked up, was a coin! I left it there anyway, but you can have the 3 dollars. Look at your number on the top. You now have 3 dollars! + +[ Player cointut ] -> message Look! the counter goes up! That is your money! You just collected a coin! Find themto get more money, get COWS AND MORE SEEDS! + +[ Player target ] -> win + +============== +WINCONDITIONS +============== +some player on wheat4 + +some player on target +======= +LEVELS +======= +message Welcome to Tiny Farm! +message Your uncle has unfortunately passed away a month ago and gave you a run-down farm. +message it is your mission to fix the farm and start it flowing again! +message But first you need to know the basics. + +message go to the target to know what to do + +-----...#aaaaaa +-_---...####### +-----.......... +.2.....P....... +@@@@@1....@@@@@ +@@@@@.....@@@@@ +&&&&&..Z..&&&&& +@@@@@.....@@@@@ +@@@@@.....@@@@@ + +(............................................. +............................................. +............................................. +.......t...t....t..t....t..t................. +......t..t...t...t...............t........... +........................t.................... +............................................. +......................tttttttt............... +...........ttttttttttt........tt..t.......... +..........t.........AAAAA.......tt....tt..... +.......tt.........................t......t... +.....tt...................................... +....t...............................t..t..... +......................p..............t.....t. +....t........@@@@@@.......@@@@@@............. +.............@@@@@@.......@@@@@@......t...... +....t........&&&&&&.......&&&&&&........t.... +.....t.......@@@@@@.......@@@@@@......t...... +......t......@@@@@@.......@@@@@@...........t. +.......t..............................t..t... +........t............................t....... +.........t................................t.. +..........t.........................t........ +.....t.............................t.....t... +....t..t....t.....................t.......t.. +.............t..........................t.... +.................................t.....t..... +....t.........t.................t............ +...............tt..............t......t...... +.......t....................ttt.....t...tt.t. +..................tt..tttt.t....t.t.......... +.........tt............................t..... +........................t.................... +...........t..t.....t.......................t +................t............tt.....t.t...... +..............t....t..............t........tt +................................t.......tt... +...............................t...t.tt...... +.............................................) + +message You just planted wheat! It is pretty straight-foward with the other seeds, but is left for you to solve your selfe as a farmer. + +message see that coin? Pick it up and watch what happens to your money! + +#AAAAAA#... +########... +TTTTTTTTTTT +........... +P....C....X +TTTTTTTTTTT +........... + +message You gotta leave me from here mate. + +message Yes, this is my farm. + +message Yours is that run-down one ocer there. + +message Anyway, my name is Stephen. I own the farm next door. Feel free to buy my produce. + +message End... + +message go to editor and try all the things if you want to. + +-----...#aaaaaa +-_---...####### +-----.......... +.......P....... +@@@@@.....@@@@@ +@@@@@.....@@@@@ +&&&&&.....&&&&& +@@@@@.....@@@@@ +@@@@@.....@@@@@ + + + + + diff --git a/TipOver.txt b/TipOver.txt new file mode 100644 index 0000000000000000000000000000000000000000..158f42323704dd4700ed8b48248f8c8ecf8a70ce --- /dev/null +++ b/TipOver.txt @@ -0,0 +1,214 @@ +title TipOver +author Mark Richardson +homepage http://www.thinkfun.com/tipover +key_repeat_interval 0.5 +noaction +require_player_movement + +======== +OBJECTS +======== + +Background +Black DarkGray +00000 +01110 +01110 +01110 +00000 + +Yellow +Yellow + +Green +Green + +Blue +Blue + +Red +Red + +Crate4 +Orange +...0. +..00. +.0.0. +.0000 +...0. + +Crate3 +Red +.00.. +...0. +.00.. +...0. +.00.. + +Crate2 +Purple +.00.. +...0. +..0.. +.0... +.000. + +Crate1 +DarkGray +..... +.0.0. +..0.. +.0.0. +..... + +Player +Pink Brown DarkBlue Red +.111. +.000. +03330 +.222. +.2.2. + + +======= +LEGEND +======= + +. = Background +4 = Crate4 and Blue +3 = Crate3 and Green +2 = Crate2 and Yellow +1 = Crate1 and Red +D = Player and Crate4 and Blue +C = Player and Crate3 and Green +B = Player and Crate2 and Yellow +Crate = Crate4 or Crate3 or Crate2 or Crate1 +Color = Yellow or Green or Blue or Red + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Color +Crate +Player + + +====== +RULES +====== + +[ > Player Crate | Crate ] -> [ Crate | Player Crate ] +[ > Player Crate4 Color | no Crate | no Crate | no Crate | no Crate ] -> [ | Color Crate1 | Color Crate1 | Color Crate1 | Color Crate1 Player ] +[ > Player Crate3 Color | no Crate | no Crate | no Crate ] -> [ | Color Crate1 | Color Crate1 | Color Crate1 Player ] +[ > Player Crate2 Color | no Crate | no Crate ] -> [ | Color Crate1 | Color Crate1 Player ] +[ > Player | no Crate ] -> [ Player | ] + +============== +WINCONDITIONS +============== + +all Player on Red + +======= +LEVELS +======= + +message The PuzzleScript version of TipOver was made with no affiliation with ThinkFun. Only publicly published puzzles are included in this version. Please visit their website for more puzzles. + +message Topple the crate stacks to create a path to the red crate. + +...... +3....D +.....2 +...... +...... +2..1.. + +message Beginner puzzles + +...... +.2.... +1..... +.B3... +.3.... +...... + +...... +..2C2. +...2.. +...2.. +...... +...1.. + +message Intermediate puzzles + +...... +...... +...... +..23.1 +.D2... +....4. + +....1. +4..... +3..... +.2.2.. +.2B... +....3. + +message Advanced puzzles + +...... +.4.2.. +1.242. +.2B... +...... +...22. + +.3.... +..2..3 +..2... +....2C +.1...2 +..4..2 + +message Expert puzzles + +4..... +33.... +B2..3. +.2.... +.....4 +.1.... + +...... +.3.... +23.... +232B.. +...224 +1..... + +..B... +.2.2.. +...222 +.22..2 +1.3... +.2.... + +.2.2.. +....2. +..2... +.2222. +4B...1 +....2. + +message Congratulations! + +message http://www.puzzles.com/products/tipover.htm diff --git a/Together_Alone.txt b/Together_Alone.txt new file mode 100644 index 0000000000000000000000000000000000000000..b824ac18c1a998cf0c17877e50e332edd1a50e7a --- /dev/null +++ b/Together_Alone.txt @@ -0,0 +1,281 @@ +title Together Alone +author Qwok Games +homepage www.qwokgames.com + +( +Simplified version of our free game Together Alone. + +A puzzle game where you can switch between two characters. +Each character breaks tiles of their own color. +You must break all tiles and guide both to the exit. +) + +======== +OBJECTS +======== + +Background . +Black + +(Brown tiles, broken by Ben) +BrownTile 1 +Brown DarkBrown Yellow +22220 +20001 +20001 +20001 +01111 + +(Blue tiles, broken by Isabelle) +BlueTile 2 +Blue DarkBlue LightBlue +22220 +20001 +20001 +20001 +01111 + +(Gray tiles, cannot be broken) +GrayTile g +Gray DarkGray LightGray +22220 +20001 +20001 +20001 +01111 + +(Two-color tiles, broken by both) +TwoColTile + +Brown Blue DarkBlue Yellow +33330 +30001 +30012 +30112 +01222 + +(Isabelle's Exit) +BlueExit 5 +Gray DarkGray LightGray Blue +22220 +20301 +23331 +20301 +01111 + +(Ben's Exit) +BrownExit 6 +Gray DarkGray LightGray Brown +22220 +20301 +23331 +20301 +01111 + +(Jump orbs +Orb +White Black +..... +..1.. +.101. +..1.. +..... +) + +(Character 1, Ben) +Ben +Brown Yellow Black +20002 +01010 +20002 +20202 +..... + +(Character 2, Isabelle) +Isabelle +Blue LightBlue Black +20002 +01010 +20002 +20202 +..... + +(Helper object to indicate Ben is active) +BenActive +White +..... +..... +..... +..... +00000 + +(Helper object to indicate Isabelle is active) +IsaActive +White +..... +..... +..... +..... +00000 + +(Helper object to indicate Isabelle will become active) +IsaWillBeActive +White +..... +..... +..... +..... +00000 + +(Helper object to indicate Ben will become active) +BenWillBeActive +White +..... +..... +..... +..... +00000 + + +======= +LEGEND +======= + +(The characters we can switch between) +Player = Ben or Isabelle + +(Tiles that contain a certain color) +TileWithBrown = BrownTile or TwoColTile +TileWithBlue = BlueTile or TwoColTile + +(Any tile) +BreakableTile = TileWithBrown or TileWithBlue +Tile = BreakableTile or GrayTile + +(Any exit) +Exit = BlueExit or BrownExit + +(Helper objects) +HelperObjects = BenActive or IsaActive or BenWillBeActive or IsaWillBeActive + +(Any square characters can stand on) +Ground = Tile or Exit + +(Character starting positions) +B = Ben and BrownTile and BenActive +I = Isabelle and BlueTile + +(Tile with orb +3 = Orb and BrownTile +4 = Orb and BlueTile +) + +========= +SOUNDS +========= +endlevel 97728103 +endgame 45301503 +Tile destroy 93051107 + + +================ +COLLISIONLAYERS +================ + +Background +Ground +Ben +Isabelle (, Orb) +HelperObjects + +====== +RULES +====== + +(Action button switches active players; some helper object trickery is needed + to prevent both rules firing at once) +[ Action Ben BenActive ] [ Isabelle ] -> [ Ben ] [ Isabelle IsaWillBeActive ] +[ Action Isabelle IsaActive ] [ Ben ] -> [ Isabelle ] [ Ben BenWillBeActive ] +[ IsaWillBeActive ] -> [ IsaActive ] +[ BenWillBeActive ] -> [ BenActive ] + +(Only active player moves; Ben breaks the brown tiles, Isabelle the blue ones + Note that Ben and Isa can occupy the same tile, and if this is so, the tile cannot + be broken. In the original game, the tile would crack in this case and break later; + here we just flip the color to get the same effect) +[ > Ben Isabelle BenActive TileWithBrown | Ground ] -> [ Isabelle BlueTile | Ben BenActive Ground ] +[ > Ben TileWithBrown BenActive | Ground ] -> [ | Ben BenActive Ground ] +[ > Ben BenActive | Ground ] -> [ | Ben BenActive Ground ] +[ > Isabelle Ben IsaActive TileWithBlue | Ground ] -> [ Ben BrownTile | Isabelle IsaActive Ground ] +[ > Isabelle IsaActive TileWithBlue | Ground ] -> [ | Isabelle IsaActive Ground ] +[ > Isabelle IsaActive | Ground ] -> [ | Isabelle IsaActive Ground ] + +(Ben can jump over 1-square gaps) +[ > Ben Isabelle BenActive TileWithBrown | No Tile | Ground ] -> [ Isabelle BlueTile | | Ben BenActive Ground ] +[ > Ben BenActive TileWithBrown | No Tile | Ground ] -> [ | | Ben BenActive Ground ] +[ > Ben BenActive | No Tile | Ground ] -> [ | | Ben BenActive Ground ] + +(NOTE: Isa could originally step diagonally, but this isn't easy (possible?) to implement + in PuzzleScript) + +(Stop moving player) +[ > Player ] -> [ Player] + + +============== +WINCONDITIONS +============== +No BreakableTile +All Ben on BrownExit +All Isabelle on BlueExit + +======= +LEVELS +======= + +( +message Orbs allow a character to jump a 1-square gap. + +........ +........ +........ +.b13.11. +........ +........ +) + +message X to switch chars. Each must break all tiles of their color and end at their exit (+). +........ +.B111... +.1111... +...56I.. +...222.. +...222.. +...222.. + +message They can stand on the same tile. + +........ +..i..... +.b121... +..2125.. +....6... + +message Gray tiles cannot be broken. +message Ben (Brown) can jump over gaps. + +...6.... +...2.... +b11g115. +...2.... +...i.... + +message A tile won't break with a character standing on it. + +..i..... +.b1221.. +..1..g.. +..2..1.. +..1115.. +.....6.. + +message congratulations! diff --git a/Tornado_Tamer.txt b/Tornado_Tamer.txt new file mode 100644 index 0000000000000000000000000000000000000000..d9e82b12c16cb836e9870f8cef44b48c29361e2f --- /dev/null +++ b/Tornado_Tamer.txt @@ -0,0 +1,397 @@ +title Tornado Tamer +author Mark Foster +homepage www.kramff.com + +======== +OBJECTS +======== + +Background +#832607 +00000 +00000 +00000 +00000 +00000 + +GoalArea +#33AA33 +00000 +00000 +00000 +00000 +00000 + +ThinLeaves +#832607 #760F00 #F3AA4C #D04A01 +..3.. +.21.3 +....2 +1.3.. +..1.. + +DenseLeaves +#832607 #760F00 #F3AA4C #D04A01 #E4750A +.1.4. +..132 +13421 +.2314 +.1.3. + +Wall +#B6693F #A17E62 #845539 +11111 +20100 +00000 +01020 +22212 + +Player +#153D8E #24158C #895858 #BDBCC1 #111111 +..111 +.111. +14141 +04040 +.0.0. + +Casting +#BDBCC1 +..0.. +..... +0...0 +..... +..0.. + +Cone +#111111 #EE4400 +..... +..1.. +..1.. +.111. +.000. + +TornadoUp +#BDBCC1 +00000 +00000 +.000. +.000. +..0.. + +TornadoDown +#BDBCC1 +00000 +.000. +..0.. +..0.. +..0.. + +TornadoLeft +#BDBCC1 +00000 +.000. +.00.. +.0... +0.... + +TornadoRight +#BDBCC1 +00000 +.000. +..00. +...0. +....0 + +TornadoStill +#BDBCC1 +00000 +00000 +.000. +..0.. +..0.. + +TornadoSplitVert +#BDBCC1 +00000 +00000 +.000. +..0.. +..0.. + +TornadoSplitHoriz +#BDBCC1 +00000 +00000 +.000. +..0.. +..0.. + +AnimTornado1 +#838790 #515151 +1...0 +.0... +...1. +0.... +..1.0 + +AnimTornado2 +#838790 #515151 +01... +..0.. +....1 +.0... +0..1. + +AnimTornado3 +#838790 #515151 +.01.. +...0. +1.... +..0.. +.0..1 + +AnimTornado4 +#838790 #515151 +..01. +....0 +.1... +...0. +1.0.. + +AnimTornado5 +#838790 #515151 +...01 +0.... +..1.. +....0 +.1.0. + +AnimTornado1Temp +BLACK +..... +..... +..... +..... +..... + +AnimTornado2Temp +BLACK +..... +..... +..... +..... +..... + +AnimTornado3Temp +BLACK +..... +..... +..... +..... +..... + +AnimTornado4Temp +BLACK +..... +..... +..... +..... +..... + +AnimTornado5Temp +BLACK +..... +..... +..... +..... +..... + + + + +======= +LEGEND +======= + +. = Background +~ = DenseLeaves +` = ThinLeaves +X = GoalArea +# = Wall +P = Player +@ = Cone +u = TornadoUp +d = TornadoDown +r = TornadoRight +l = TornadoLeft + +Leaves = DenseLeaves or ThinLeaves +Tornado = TornadoUp or TornadoDown or TornadoLeft or TornadoRight or TornadoSplitVert or TornadoSplitHoriz or TornadoStill +AnimTornado = AnimTornado1 or AnimTornado2 or AnimTornado3 or AnimTornado4 or AnimTornado5 +AnimTornadoTemp = AnimTornado1Temp or AnimTornado2Temp or AnimTornado3Temp or AnimTornado4Temp or AnimTornado5Temp + +======= +SOUNDS +======= + + + +================ +COLLISIONLAYERS +================ + +Background +GoalArea +Cone +DenseLeaves ThinLeaves +Player, Wall, Tornado +Casting +AnimTornado, AnimTornadoTemp + +====== +RULES +====== + +(Tornadoes move) +UP [ TornadoUp ] -> [ UP TornadoUp ] +DOWN [ TornadoDown ] -> [ DOWN TornadoDown ] +LEFT [ TornadoLeft ] -> [ LEFT TornadoLeft ] +RIGHT [ TornadoRight ] -> [ RIGHT TornadoRight ] + +(Toggle cast mode) +[ Action Player No Casting ] -> [ Player Casting ] +[ Action Player Casting ] -> [ Player ] + +(Place a tornado in 4 directions) +UP [ > Player Casting | No Wall No Tornado] -> [ Player | TornadoUp ] +DOWN [ > Player Casting | No Wall No Tornado] -> [ Player | TornadoDown ] +LEFT [ > Player Casting | No Wall No Tornado] -> [ Player | TornadoLeft ] +RIGHT [ > Player Casting | No Wall No Tornado] -> [ Player | TornadoRight ] +(Fail to cast) +[ > Player Casting | Wall ] -> [ Player | Wall ] +[ > Player Casting | Tornado ] -> [ Player | Tornado] + +(Tornado hitting a wall becomes TornadoStill) +[ > Tornado | Wall] -> [ TornadoStill | Wall] + +(Split Tornados become two tornados, if able) +RIGHT [ No Wall | TornadoSplitHoriz | No Wall ] -> [ TornadoLeft | | TornadoRight ] +DOWN [ No Wall | TornadoSplitVert | No Wall ] -> [ TornadoUp | | TornadoDown ] +(Wall on left side) +RIGHT [ Wall | TornadoSplitHoriz | No Wall ] -> [ Wall | | TornadoRight ] +DOWN [ Wall | TornadoSplitVert | No Wall ] -> [ Wall | | TornadoDown ] +(Wall on right side) +RIGHT [ No Wall | TornadoSplitHoriz | Wall ] -> [ TornadoLeft | | Wall ] +DOWN [ No Wall | TornadoSplitVert | Wall ] -> [ TornadoUp | | Wall ] +(Wall on both sides) +RIGHT [ Wall | TornadoSplitHoriz | Wall ] -> [ Wall | | Wall ] +DOWN [ Wall | TornadoSplitVert | Wall ] -> [ Wall | | Wall ] + +(Moving Tornado hitting a TornadoStill causes a split) +HORIZONTAL [ > Tornado | TornadoStill] -> [ | TornadoSplitVert] +VERTICAL [ > Tornado | TornadoStill] -> [ | TornadoSplitHoriz] + +(Player removes still tornados when walking onto them) +[ > Player | TornadoStill] -> [ | Player ] + +(Tornados push leaves, as long as there isn't a wall behind them) +([ > Tornado | Leaves | No Wall ] -> [ > Tornado | > Leaves | ]) +[ > Tornado Leaves | No Wall] -> [ > Tornado > Leaves | No Wall] + +(Cones stop player movement) +[ > Player | Cone ] -> [ Player | Cone ] + + +(Animation - Not needed for game logic) + +[ AnimTornado5 ] -> [ AnimTornado1Temp ] +[ AnimTornado4 ] -> [ AnimTornado5Temp ] +[ AnimTornado3 ] -> [ AnimTornado4Temp ] +[ AnimTornado2 ] -> [ AnimTornado3Temp ] +[ AnimTornado1 ] -> [ AnimTornado2Temp ] + +late [ AnimTornado5Temp ] -> [ AnimTornado5 ] +late [ AnimTornado4Temp ] -> [ AnimTornado4 ] +late [ AnimTornado3Temp ] -> [ AnimTornado3 ] +late [ AnimTornado2Temp ] -> [ AnimTornado2 ] +late [ AnimTornado1Temp ] -> [ AnimTornado1 ] + +late [AnimTornado no Tornado] -> [] +late [Tornado no AnimTornado] -> [Tornado AnimTornado1] + +============== +WINCONDITIONS +============== + +All Leaves on GoalArea + +======= +LEVELS +======= + +message Oh no! Gotta clean up these leaves. I'll use my Tornado Spell. + +########### +#....`...X# +#...~....X# +#P....~..X# +#......`.X# +#....~...X# +########### + +message I refuse to walk on these cones. Again, I'll use my Tornado Spell. + +###### +#....# +#.@P.# +#.@@@# +#.@~X# +#.@.X# +###### + +message Who keeps leaving these cones out?? Anyways, gotta use the Tornado Spell. + +####### +#X~.~X# +#.....# +###.### +#.....# +#@@@@@# +#..P..# +####### + +message Ack, I can't see what's going on past this wall! Whatever, I'll just more Tornado Spells. + +######### +#......X# +#.......# +#.~....X# +#######.# +#.....#~# +#.P...#.# +#.....@.# +######### + +message I don't remember having a room like this in my house! Let's just use some Tornado Spell. + +########### +#.@@...P..# +#.##......# +#..#.#.#.## +#~.#..#X~.# +#X.#....#.# +########### + + +message What a mess! Looks like it's time for the Tornado Spell. + +############## +#XXXXXXXXXXXX# +#X...@~.~..`X# +#X`~.`...~`@X# +#X@.@~`P@.~.X# +#XXXXXXXXXXXX# +############## + +message Finally! Took care of those leaves. +message Now to clean up those tornados... \ No newline at end of file diff --git a/Touchdown_Heroes_(Prototype).txt b/Touchdown_Heroes_(Prototype).txt new file mode 100644 index 0000000000000000000000000000000000000000..cb14879457d040dd5f8b6abe5f4b7917b2a9ef94 --- /dev/null +++ b/Touchdown_Heroes_(Prototype).txt @@ -0,0 +1,413 @@ +title Touchdown Heroes (Prototype) +author Matt Ventre +color_palette whitingjp +again_interval 1 +text_color LIGHTGREEN +require_player_movement +noaction +noundo +debug + + +( + +TO DO: + + - More levels + - Smarter defense + - Turn counter + - Tackle animation + +) + +======== +OBJECTS +======== + +(///////////// Field Objects ////////////////////) + +Background . (Turf) +GREEN LIGHTGREEN +01000 +00001 +01000 +00010 +00000 + + Sideline # (Out of bounds, can't go through it) + WHITE LIGHTGRAY + 01000 + 00001 + 01000 + 00010 + 00000 + + Yardline - (Just marks off distance. The more yardlines = higher level) + GREEN LIGHTGREEN WHITE + 01000 + 00001 + 22222 + 00010 + 00000 + + Endzone = (When the player and ball are in the endzone, you win the level) + RED DARKRED WHITE + 00000 + 01000 + 00000 + 00100 + 22222 + + Ball B (Gotta run the rock to score) + BROWN DARKBROWN + ..... + ..0.. + .010. + .010. + ..0.. + + +(///////////// Player States ////////////////////) + +Player Q (That's you, pal) +WHITE BLACK BLUE LIGHTBLUE YELLOW +.232. +.232. +13331 +43334 +.1.1. + + Tackled T (When you go down) + WHITE BLACK BLUE LIGHTBLUE YELLOW + .1.1. + .333. + 13331 + 42424 + .232. + + Celebrate C (Your TD dance) + WHITE BLACK BLUE LIGHTBLUE YELLOW + .232. + 42424 + 13331 + .333. + .1.1. + + +(///////////// Offensive Players ////////////////////) + +Lineman L (Keeps you from getting hit) +WHITE BLACK BLUE LIGHTBLUE YELLOW +.232. +.232. +12221 +42224 +.1.1. + +(We don't use him just yet) +Reciever R +WHITE + + +(///////////// Defensive Players ////////////////////) + + +Defense D (Standard defense, he just kind of jumps around trying to make a tackle, not too bright) +WHITE BLACK RED DARKRED YELLOW +.232. +.242. +13331 +43334 +.1.1. + +Blitzer Z (This guy comes after you, you'll have to use your blockers and probably some other defenders, too) +WHITE BLACK RED DARKRED YELLOW +.232. +.242. +13331 +43334 +.1.1. + +Stalker S (Chases after the ballcarrier. Slightly more intelligent.) +WHITE BLACK RED DARKRED YELLOW +.232. +.242. +13331 +43334 +.1.1. + + + +======= +LEGEND +======= +Background = Background or Yardline + + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Yardline +Endzone +Ball +Sideline, Player, Reciever, Celebrate, Defense, Stalker, Tackled, Lineman, Blitzer + +====== +RULES +====== + +(////////////// PLAYER MOVEMENTS ////////////////) +(Carrying the ball) +[ > Player Ball ] -> [ > Player > Ball ] + + +(////////////// OFFENSE MOVEMENTS ////////////////) + + +(////////////// DEFENSE MOVEMENTS ////////////////) + +(Defense shuffles around the field mirroring the player - kind of the idiot) +[ Parallel Player ] [ Defense ] -> [ Parallel Player ] [ Parallel Defense ] +[ Perpendicular Player ] [ Defense ] -> [ Perpendicular Player ] [ Perpendicular Defense ] + +(Blitzer rushes in quickly after the QB) +[ UP Player ] [ Blitzer ] -> [ UP Player ] [ DOWN Blitzer ] +[ DOWN Player ] [ Blitzer ] -> [ DOWN Player ] [ DOWN Blitzer ] +[ LEFT Player ] [ Blitzer ] -> [ LEFT Player ] [ Blitzer ] +[ RIGHT Player ] [ Blitzer ] -> [ RIGHT Player ] [ DOWN Blitzer ] + + +(Defense that stalks the QB when he crosses his line of sight) +[ Stalker | ... | Player ] -> [ > Stalker | ... | Player ] + + +(////////////// GAME STATES ////////////////) +late [ Ball Endzone ] -> [ Celebrate Endzone ] again +late [ Celebrate Endzone ] -> WIN +late [ Player | Defense ] -> [ Tackled | Player ] again +late [ Player | Stalker ] -> [ Tackled | Player ] again +late [ Player | Blitzer ] -> [ Tackled | Player ] again +late [ Tackled ] -> RESTART + + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(Test area) + +(End test area) + +message Pick up the ball and run toward the endzone. + +#==========# +#..........# +#..........# +#..........# +#----------# +#..........# +#..B.......# +#..Q.......# +############ + +message Aw, yeah! Now try with a linebacker in your way. + +#==========# +#..........# +#....D.....# +#..........# +#----------# +#..........# +#..B.......# +#..Q.......# +############ + +message Boom! Smoked him! Don't get tackled or you'll have to start the down over again. + +#==========# +#..........# +#..S....D..# +#..........# +#----------# +#..........# +#..B.......# +#..Q.......# +############ + +message They're coming on strong. Let's give you some blockers. They're kind of slow. As in, they don't move. + +#==========# +#..........# +#..S.D..S..# +#..........# +#----------# +#..L...L...# +#..B.......# +#..Q.......# +############ + +message But, they're built like tanks! + +#==========# +#.D.L......# +#..........# +#.....S....# +#..........# +#----------# +#..L..D....# +#..........# +#.....L....# +#.....S....# +#----------# +#..........# +#.....L....# +#.....B....# +#.....Q....# +############ + +message Keep at it. You're on your way to becoming a Touchdown Hero. + +#==========# +#..........# +#.S......L.# +#..........# +#..........# +#----L--S--# +#..........# +#.D........# +#..........# +#......D...# +#----L-----# +#..........# +#..........# +#......B...# +#......Q...# +############ + +(Not so hard - needs work) +#==========# +#..........# +#.Z......L.# +#..S.......# +#..........# +#----L--S--# +#..........# +#..........# +#.L........# +#..........# +#----------# +#..........# +#..........# +#.B........# +#.Q........# +############ + + + +(Super hard) +#==========# +#..........# +#....L..S..# +#..........# +#....D.....# +#----------# +#Z...L.....# +#..........# +#....D.....# +#..........# +#----------# +#..........# +#....L.....# +#....B.....# +#....Q.....# +############ + + +#==========# +#..........# +#..........# +#...L...S..# +#.........L# +#L---------# +#.....Z....# +#...S...L..# +#..........# +#..........# +#----D-----# +#....L....L# +#..........# +#.......B..# +#.......Q..# +############ + + +#==========# +#..........# +#..........# +#....Z.....# +#..D....S..# +#----------# +#.......L..# +#..........# +#.L........# +#..........# +#----------# +#.D.....S..# +#....L.....# +#....B.....# +#....Q.....# +############ + +( Blank Grid + +#==========# +#..........# +#..........# +#..........# +#..........# +#----------# +#..........# +#..........# +#..........# +#..........# +#----------# +#..........# +#..........# +#..........# +#..........# +############ + +) + + +(#==========# +#.........D# +#D.........# +#..........# +#..........# +#..........# +#...S......# +#..........# +#..........# +#......S...# +#..........# +#..........# +#.D........# +#..........# +#..........# +#..B.......# +#..Q.......# +############) + diff --git a/Touchscreen.txt b/Touchscreen.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb558a2fb9d4a5772fb1325ea2d6b06abe14626b --- /dev/null +++ b/Touchscreen.txt @@ -0,0 +1,1709 @@ +title Touchscreen +author pickten +homepage www.puzzlescript.net +( background_color #444444 ) +noaction +( color_palette whitingjp ) +( verbose_logging ) + +again_interval 0.5 + +======== +OBJECTS +======== + +Background +darkgreen darkGREEN +11111 +01111 +11101 +11111 +10111 + + +Target +black +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +gray Yellow +00000 +0...0 +0...0 +0...0 +00000 + +GlueCrate +yellow orange +00000 +0...0 +0...0 +0...0 +00000 + +GlassCrate +White lightblue +00000 +0..01 +0.0.1 +00..1 +01111 + +TryMoveR +transparent + +TryMoveW +transparent + +Stopped +red + +MotionL +red +..... +0.... +0.... +0.... +..... + +MotionR +red +..... +....0 +....0 +....0 +..... + +MotionU +red +.000. +..... +..... +..... +..... + +MotionD +red +..... +..... +..... +..... +.000. + +SrcLR +blue +..... +0.... +0.... +0.... +..... + +SrcRR +blue +..... +....0 +....0 +....0 +..... + +SrcUR +blue +.000. +..... +..... +..... +..... + +SrcDR +blue +..... +..... +..... +..... +.000. + +SrcLW +blue +..... +0.... +0.... +0.... +..... + +SrcRW +blue +..... +....0 +....0 +....0 +..... + +SrcUW +blue +.000. +..... +..... +..... +..... + +SrcDW +blue +..... +..... +..... +..... +.000. + +DidChange +transparent + +DidNoChange +transparent + +NeedWorkL +transparent + +NeedWorkR +transparent + +NeedWorkU +transparent + +NeedWorkD +transparent + +Active +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +8 = GlassCrate +2 = GlassCrate and Target +9 = GlueCrate +3 = GlueCrate and Target +O = Target + +Cratey = Crate or GlassCrate or GlueCrate + +Thing = Player or Cratey +Thing2 = Thing + +Pusher = Cratey +Pushee = Cratey + +Puller = Crate or GlassCrate +Pullee = Crate or GlassCrate + +Slider = Player +Slidee = Cratey + +GSlider = GlassCrate or Crate +GSlidee = GlassCrate + +Sticker = Crate +Stickee = Crate + +GSticker = GlueCrate +GStickee = Cratey + +Stop = Thing or Wall +TryMove = TryMoveR or TryMoveW +Motion = MotionL or MotionR or MotionU or MotionD +MotionNoL = MotionR or MotionU or MotionD +MotionNoR = MotionL or MotionU or MotionD +MotionNoU = MotionL or MotionR or MotionD +MotionNoD = MotionL or MotionR or MotionU + +SrcLX = SrcLR or SrcLW +SrcRX = SrcRR or SrcRW +SrcUX = SrcUR or SrcUW +SrcDX = SrcDR or SrcDW + +SrcXR = SrcLR or SrcRR or SrcUR or SrcDR +SrcXW = SrcLW or SrcRW or SrcUW or SrcDW +Src = SrcXR or SrcXW + +CheckChange = DidChange or DidNoChange +NeedWork = NeedWorkL or NeedWorkR or NeedWorkU or NeedWorkD + + +======= +SOUNDS +======= + +Cratey MOVE 36772507 + +================ +COLLISIONLAYERS +================ +TryMoveR +TryMoveW + +CheckChange + +Background +Target +Stop + +NeedWorkL +NeedWorkR +NeedWorkU +NeedWorkD +Active +MotionL +MotionR +MotionU +MotionD +SrcLR +SrcRR +SrcUR +SrcDR +SrcLW +SrcRW +SrcUW +SrcDW + +Stopped + +====== +RULES +====== +late [TryMove] -> [] +late [Stopped] -> [] +late [CheckChange] -> [] +( late [WorkRel] -> [] ) +late [Motion] -> [] +late [Src] -> [] + +startloop +( LOOP STRUCTURE: ) +( PHASE 0: Choose random object/dir which hasn't been processed ) +( PHASE 1: Derive ALL consequences of that move. ) +( PHASE 2: Update Work Queue ) + + + + +( PHASE 0 ) +random [NeedWorkL Thing] -> [left Thing Active] ++ [NeedWorkR Thing] -> [right Thing Active] ++ [NeedWorkU Thing] -> [up Thing Active] ++ [NeedWorkD Thing] -> [down Thing Active] + + +( PHASE 1 ) +[parallel Pusher Active | Pushee] -> [parallel Pusher Active | parallel Pushee > TryMoveW] +( +[parallel Crate Active | Crate] -> [parallel Crate Active | parallel Crate > TryMoveW] +[parallel GlassCrate Active | GlassCrate] -> [parallel GlassCrate Active | parallel GlassCrate > TryMoveW] +) + +[^ Slider Active | Slidee] -> [^ Slider Active | v Slidee > TryMoveR] +[v Slider Active | Slidee] -> [v Slider Active | ^ Slidee > TryMoveR] + + +[^ GSlider Active | GSlidee] -> [^ GSlider Active | v GSlidee > TryMoveW] +[v GSlider Active | GSlidee] -> [v GSlider Active | ^ GSlidee > TryMoveW] + +[^ GSlidee Active | GSlider] -> [^ GSlidee Active | v GSlider > TryMoveW] +[v GSlidee Active | GSlider] -> [v GSlidee Active | ^ GSlider > TryMoveW] + + +[^ Sticker Active | Stickee] -> [^ Sticker Active | ^ Stickee > TryMoveW] +[v Sticker Active | Stickee] -> [v Sticker Active | V Stickee > TryMoveW] + +[^ Stickee Active | Sticker] -> [^ Stickee Active | ^ Sticker > TryMoveW] +[v Stickee Active | Sticker] -> [v Stickee Active | V Sticker > TryMoveW] + + +[^ GSticker Active | GStickee] -> [^ GSticker Active | ^ GStickee > TryMoveW] +[v GSticker Active | GStickee] -> [v GSticker Active | V GStickee > TryMoveW] + +[^ GStickee Active | GSticker] -> [^ GStickee Active | ^ GSticker > TryMoveW] +[v GStickee Active | GSticker] -> [v GStickee Active | V GSticker > TryMoveW] + +( [> Cratey Active | Cratey] -> [> Cratey Active | > Cratey > TryMoveW] ) + +( PHASE 2 ) + +[left Thing no MotionL] -> [Thing MotionL NeedWorkL] +[right Thing no MotionR] -> [Thing MotionR NeedWorkR] +[up Thing no MotionU] -> [Thing MotionU NeedWorkU] +[down Thing no MotionD] -> [Thing MotionD NeedWorkD] +[moving Thing] -> [stationary Thing] + +( update misc info ) +[left TryMoveR] -> [SrcLR] +[right TryMoveR] -> [SrcRR] +[up TryMoveR] -> [SrcUR] +[down TryMoveR] -> [SrcDR] +[left TryMoveW] -> [SrcLW] +[right TryMoveW] -> [SrcRW] +[up TryMoveW] -> [SrcUW] +[down TryMoveW] -> [SrcDW] + +[Active] -> [] + + +endloop + +(prune out any conflicting moves) +[MotionL MotionNoL] -> [Stopped] +[MotionR MotionNoR] -> [Stopped] +[MotionU MotionNoU] -> [Stopped] +[MotionD MotionNoD] -> [Stopped] +[Motion Stopped] -> [Stopped] +[Src Stopped] -> [Stopped] + +(reinterpret the godawful MOTION/SRC format in [> Thing >' TryMove] form) + + +[Thing MotionL] -> [left Thing] +[Thing MotionR] -> [right Thing] +[Thing MotionU] -> [up Thing] +[Thing MotionD] -> [down Thing] + +[SrcLX] -> [left SrcLX] +[SrcRX] -> [right SrcRX] +[SrcUX] -> [up SrcUX] +[SrcDX] -> [down SrcDX] + + + +startloop +[stationary Thing Stopped | Thing2 > Src] -> [Thing Stopped | Thing2 Stopped] +[stationary Thing | Thing2 > SrcXR] -> [Thing | stationary Thing2 Stopped] + +[> Thing | stationary Stop] -> [stationary Thing | stationary Stop] +[> Thing | < Stop] -> [Thing | Stop] +[> Thing | | < Stop] -> [stationary Thing | | stationary Stop] + +[Thing Stopped] -> [stationary Thing Stopped] + +([stationary Thing TryMove] -> [Thing]) +endloop + +( +[left Thing] -> [Thing MotionL] +[right Thing] -> [Thing MotionR] +[up Thing] -> [Thing MotionU] +[down Thing] -> [Thing MotionD] +) + +============== +WINCONDITIONS +============== + +All Target on Cratey +( All Player on Crate ) + +======= +LEVELS +======= + +(Message Swipe to move.) +( +Writing puzzles for this +has been some of the most satisfaction I've ever gotten doing game development. +I started it right as the world shut down, and it's largely what's kept me sane(ish). +So, well, if you're reading this, thank you! +You're the motivation I needed for it. + +(Aside: +This is not my only "full-size" project, +and the others will probably see a release as well. +One of those (TWRAY) has been shown off in public before. +If you've happened to play it before, you'll remember it as +"the game where everything rotates". +It's been in development since Sep 2019, and I even made a PuzzleScript fork for it +in order to have an overworld. +I love it, but I'm too much of a perfectionist and got blocked on the last few levels. +With luck, releasing this publicly is enough motivation +to get it over the finish line. +So if you played it and were wondering what happened, now you know. +) + +Everything past this is purely for ease of development. +) + + + +Message Part 1. +Message Swipe to move. +(TODO: REORDER LEVELS) + + +( +Message Level 1/7. Swipe. + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. +) + + +Message Level 1/6. Bend. +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#.#..# +###### + + +( +###### +#....# +##.@## +#*.@o# +##.@## +#...p# +###### +) + +( +Message Level 2/8. Flatten. +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... +) + + +Message Level 2/6. Build. +########### +##.......## +#....o....# +#..@#*#@..# +###..#..### +###..p..### +########### + +Message Level 3/6. Scatter. +(TOO EASY?) + +###### +#o..o# +##.*## +#o.**# +##.*## +#o..p# +###### + + +Message Level 4/6. Deconstruct. + +########### +##.......## +##.......## +#....o....# +#...#.#...# +#...#*#...# +###.###.### +###..@..### +##.@.p.@.## +##...#...## +##...#...## +##...#...## +########### + +Message Level 5/6. Tunnel. +########### +#.........# +#...*.p...# +#.*##.##*.# +#.*#...#*.# +####.#.#### +####.o.#### +########### + +Message Level 6/6. Complete. +######### +#...o*..# +#..#@#..# +#..#@#..# +#p*.@#*.# +#..#@#..# +#..#@#..# +#...@...# +######### + + + +( +##### +#..*# +#.@## +#.@o# +#.@## +#..p# +##### + +###### +##..*# +##.@## +#..@o# +##.@## +##..p# +###### +) + + + + +Message Part 2. +Message Glass is slippery. +( +Message Level 1/7. + +####.. +#.O#.. +#..### +#2P..# +#..8.# +#..### +####.. +) + +( +Message Level 1/6. +###### +#....# +#.#P.# +#.82.# +#.O2.# +#....# +###### +) + + +( +Message Level 1/7. Complications. + +########### +##.......## +#....o....# +#..2#8#2..# +###..#..### +##...p...## +##...#...## +########### +) + +( +Message Level 2/5. + +########### +##.......## +##.......## +#....o....# +#...#.#...# +#...#8#...# +###.###.### +###..2..### +##.2.p.2.## +##...#...## +##...#...## +##...#...## +########### +) + +Message Level 1/6. Straighten. +#####... +#...#### +#88...p# +#8.#OOO# +#..##### +####.... + + + +Message Level 2/6. Shatter. +###### +#o..o# +##.8## +#o.88# +##.8## +#o..p# +###### + + + +Message Level 3/6. Part. +###### +##oo## +#o88.# +#o88p# +###### + + +( +##### +#.p.# +#o82# +#o82# +#...# +##### +) +( +Message Level 4/7. Confine. +(TODO - better) + +########### +#.........# +#.........# +#...8.8...# +#.8##.##8.# +#.8#.p.#8.# +####.#.#### +####.o.#### +########### +) + + +Message Level 4/6. Hoist. + +########### +#.........# +#....2....# +#.........# +#.2##.##2.# +#.2#.p.#2.# +####...#### +####.o.#### +###..8..### +########### + + + + +( +############### +#.............# +#......o......# +#....22.22....# +#.2####.####2.# +#.2#...p...#2.# +#####..#..##### +#####..8..##### +############### +) + +Message Level 5/6. Deplete. +( + +######### +#...o8..# +#..#2#..# +#..#2#..# +#p8.2#8.# +#..#2#..# +#..#2#..# +#...2...# +######### +) +( +(TODO - better -- currently is 204 steps!) +(udddu rluru lddrd drrrr uuruu ulrdd dddll llllu uuduu duudd ddrdr rrruu uuuud ddrdd ldllr lrlll uuluu ddduu durdu luduu urlrr lduld rdudl duddu ddurd luuud duddu drluu uuurr rdddr luuul ldldd duddd uduud uuduu duuur lrrld udlrd udldd uuduu drul) +######### +#..o.2..# +#..#8#..# +#..#8#..# +#p8o8o8.# +#..#8#..# +#..#8#..# +#..o8o..# +######### + +) + +(TOO HARD?) +######### +#..o.2..# +#..#8#..# +#p8o8#..# +#..#8#..# +#..o8o..# +######### + + + +( +##### +#..*# +#.@## +#.@o# +#.@## +#..p# +##### + +###### +##..*# +##.@## +#..@o# +##.@## +##..p# +###### +) + +( +Message Level 8/8. Configure. +(IMPOSSIBLE) +###### +#...*# +#.@@## +#.@.o# +#.@@## +#...p# +###### +) + +( +Message Level 8/8. +(TODO) +( +###### +#...8# +#.22## +#.2.o# +#.22## +#...p# +###### +) +) + +Message Level 6/6. Hide. +###### +#p...# +#.8..# +#o88o# +#o##o# +#o88o# +#.8..# +#....# +###### + + +Message Part 3. +Message Most things are not very sticky. + +Message Level 1/6. Entwine. + +###### +##22## +#o**.# +#o..p# +###### + + + +Message Level 2/6. Minimize. + +####### +##.22## +#o.**.# +#o.#.p# +####### + +( +Message Level 3/6. Over. +( +####### +##...## +##...## +##*p*## +##8.8## +##.#.## +#..o..# +#.ooo.# +#.....# +####### +) + +(63 steps, 8452 positions explored) +(lrdul rddlu uurrl dudrd dlurl uuddu ldrdu rdddu dllud rrddu urddl uuddl rll) +####### +##...## +##.p.## +##.*.## +##*8*## +##.#.## +#..o..# +#.ooo.# +#.....# +####### + +( +(87 steps, 38895 positions explored) +(rdrdu luldl durlu rdrul llddu drrrd duuuu ddulr ldurd ddddu udlrr uluul llrrl lurrd rddud rddll llrrl rr) +####### +#..p..# +#..*..# +#.*8*.# +##.#.## +#..o..# +#.ooo.# +#.....# +####### +) +) + +Message Level 3/6. Separate. +( +####### +##.p.## +##...## +#.o8o.# +#.@8@.# +#.....# +####### +) + +####### +##.p.## +##...## +##o*o## +#.@8@.# +#.....# +####### + +( +####### +###o### +###o### +###o### +###o### +##...## +##...## +##.p.## +##...## +##.#.## +#..8..# +#.**8.# +#.....# +####### +) + +( +Message Level 5/6. Escape. +####### +##*8..# +##*...# +####..# +##.*..# +#.o2o.# +#.p...# +##..### +####### +) + +Message Level 4/6. Skate. +(downside: does not require the player to do as much magic on the left hand side) +(cf next puzzle for what that was) +(believe it or not, the top is extremely necessary to prevent a sequence break) +############# +#.8.#####.8o# +#..p#888##8## +#.8.#*****.## +#........o.o# +##8888888...# +##******#*.*# +#########*8*# +############# + +( +############## +##########.8o# +#####8888##*## +#####******..# +###..p.8..o.o# +##88888888...# +##*******#*.*# +##########*8*# +############## +) + +Message Level 5/6. Pocket. + +######## +#.8.#### +#..p#### +#.8.#### +#.o.o.## +##.888.# +##****## +######## + + +Message Level 6/6. Save. +(ruull llrlu dlrlu drrrr rdldu lrlud uuulr lddul dllrl rrrrl lludu rdrr) + + +######### +#o#@@.*8# +#8.@..**# +#.......# +#####.2.# +#####.p.# +######### + + + + +( +############### +#.8.######....# +#.8.#8888###### +#.p.#..******## +#.o.o.........# +##o288888888.## +##*******###### +##########....# +############### + +) + + + + +Message Part 4. +Message Glue is really sticky. + +Message Level 1/6. Rub. + +###### +#....# +#.83## +#..oo# +#.92## +#...p# +###### + +Message Level 2/6. Wash. +(TODO: replace? it's ok) + +####### +##.p.## +##...## +##9o8## +#.2o2.# +#.....# +####### + +Message Level 3/6. Intermingle. + +###### +#p...# +#.8..# +#o89o# +#o..o# +#o89o# +#.8..# +#....# +###### + +Message Level 4/6. Unlock. +(TOO LONG?) + +####### +#..p..# +#.9.9.# +#.999.# +#.###.# +#.888.# +#.###.# +#..o..# +#.....# +#.....# +####### + + +Message Level 5/6. Configure. +(TOO HARD) +###### +#...9# +#.33## +#.3.o# +#.33## +#...p# +###### + +Message Level 6/6. Lock. +(TOO FIDDLY. ALSO UGLY) + +####### +#..p..# +#o2.2o# +#o2822# +#.###9# +#.9999# +#.###.# +#.....# +####### + +( +####### +#.....# +#..9..# +#.333.# +#.###.# +#.opo.# +#.###.# +#.222.# +#..8..# +#.....# +####### + +####### +#.....# +#.....# +#.8o8.# +#.###.# +#.999.# +#.###.# +#..o..# +#..p..# +#.....# +####### +) + +( +Message Level 5/5. Count. + +####### +#..p..# +#.....# +#.22o.# +#.#.#.# +#.###.# +#.#.#.# +#.....# +#.339.# +#.....# +####### +) + + + + +Message Part 5. +Message Cover the targets in each level. + +Message Level 1/6. Corner. +( UNNECESSARILY COMPLEX? ) + +##### +#9o## +#.### +#.@3# +#8@o# +#...# +###p# +##### + +Message Level 2/6. Teleport. +(TODO -- should this steal the name SCREEN from PEEK?) +(TODO: should I rotate it? or remove the unnecessary bottom space?) +(... is that bottom space is actually unnecessary in this version?) + +(This version is more unique, but the end feels more clunky/harder) +( +###### +#....# +#....# +#.##.# +#....# +#.**.# +#.23.# +#....# +#p##.# +#....# +#.22.# +#.oo.# +#....# +#.##.# +#....# +#....# +###### +) + +(Alt skins) +( +################# +#.......p.......# +#..#.*2.#.2o.#..# +#..#.*3.#.2o.#..# +#...............# +################# +) + +(TODO: verify that this is solvable) +############## +#.......p....# +#..#.*2.#.2o.# +#..#.*3.#.2o.# +#............# +############## + +( +###### +#....# +#....# +#.##.# +#....# +#.**.# +#.23.# +#....# +#p##.# +#....# +#.22.# +#.oo.# +#....# +###### +) + +( +(this version feels less unique -- it's solvable with both sides as the blocker) +(however, the ending felt cleaner/less clunky?) +###### +#....# +#....# +#.##.# +#....# +#.**.# +#.23.# +#....# +#p##.# +#....# +#.2@.# +#.oo.# +#....# +#.##.# +#....# +#....# +###### +) + + +Message Level 3/6. Insert. +( +(TOO HARD) +(126 steps, 210349 positions explored) +(luudl lrrlr rdulr ldllr ulrur lrrdu ldrud dulll dllrr lrudr rrllr ludll llrrr luudu ddllr lrrlu rdrru drrul dlulr duurl dldll rrlru druru rldud rlrld u) +######### +#..3#3..# +#...o..8# +#..@.@.p# +######### +) + +(better but not great) +(98 steps, 89743 positions explored) +(ludul lrrlr rldll ullrr lllrr drurr rudlr luddl rlllu drrur rudlr ldllr ulrud duduu rldld llrrl rudur rurld udrlr dlu) +######### +#..3#@..# +#...o..8# +#..3.@.p# +######### + +Message Level 4/6. Touch. +(used to be called JUSTIFY) +(TODO: A LOT BETTER -- very fiddly and the bot-left is inelegant) + +####### +#2@.oo# +#33p@2# +#...99# +###...# +####### + +(Simpler version? +####### +#8*...# +#99p*8# +#...99# +#oo...# +####### +) + +(Backup version? +(TOO HARD) + +####### +#2@.oo# +#33p@2# +#...99# +#.....# +####### +) + +(Draft version: +(TOO HARD) +(242 steps, 162333 positions explored) +(dlldr rrlrl rrlrl lrlud uurld lrrlr duuur ldudl ddudu rrudl ludur ldlru dduru dlurr lrllr dldru luudl drldr rludr luuru rldud dullr rrdul llddu rrudl rllrr uudlr ddulu dlrlr rludu urrdl ulrdu ldrll rduru llrdd rllrd urlld uurrl ddudr uulrr ldudl ulrrr dluld uldld urlrr lldrr lruur lurrl lr) + +####### +#2@...# +#33p*8# +#...@3# +#...oo# +####### + +) + +(Draft version: +(TOO HARD) +(162 steps, 38791 positions explored) +(ddrrl lrlrl rrlrl udlru duuur lduld ruddd uduuu rldur ldddl lrrlr uurld udrlr llldu rrduu udull lrrld lddru drrll urduu durrl rlddu rullr lrldl durlr duuur rddlr lrull dlrdu urldr lllrr lrurr ll) +####### +#2@...# +#33p*8# +#...33# +#...oo# +####### +) + + +Message Level 5/6. Screen. +(used to be called PEEK) + +(55 steps, 2672 positions explored) +(urrrr dduld lduru ullrl durrd drulu llldr urrdd durul ullld duurl) + +####### +#.....# +#p2#o.# +#@@.9.# +##...## +####### + +( +(99 steps, 10363 positions explored) +(drrll rudrr ruudl rlddl ruldu lludr ludrd rurru ullld urrrd dulul llrdu rrddr luull rllrd uldru rrddd uruul llldd uurl) +####### +(###..##) +#*9...# +#p2#@.# +#oo...# +##...## +####### +) + +Message Level 6/6. End. +( +(it's solvable. trust me. +) +############## +##8.8##*9*#8*# +#..8..#*8*#8*# +#*.....ooo98*# +##*.#p.ooo98## +#*.....ooo989# +#..9..#*8*#89# +##9.9##*9*#89# +############## +) + +( +(this one i'm less sure about, but i think so) +############## +##8.8##*9*#8*# +#..8..#*8*#8*# +#*.....ooo98*# +##*.##pooo98## +#*.....ooo989# +#..9..#*8*#89# +##9.9##*9*#89# +############## +) + + +(this one i'm even less sure about, but i think so) +############## +##8.8##*9*#8*# +#.8.8.#*8*#8*# +#......ooo98*# +##9.##pooo98## +#......ooo989# +#.*.*.#*8*#89# +##*.*##*9*#89# +############## + + +(TODO: variants on the level contents??? +e.g. 2 glue but 4 glass? seems a bit more planning required that way) + +(TODO: are the steps immediately to the left of the blockers required? +That is, is the following solvable?) +( +(I don't think so -- in fact almost certainly not) +############## +##8.8##*9*#8*# +#..8.##*8*#8*# +#*.....ooo98*# +##*.##pooo98## +#*.....ooo989# +#..9.##*8*#89# +##9.9##*9*#89# +############## +) + +( +(I want to believe this is doable, but it also probably isnt.) +############### +##8.8###*9*#8*# +#..8.###*8*#8*# +#*......ooo98*# +##*.##.pooo98## +#*......ooo989# +#..9.###*8*#89# +##9.9###*9*#89# +############### +) + +( +(This is surprisingly hard! +I think it's probably a good level. Assuming it's solvable) +############## +##8.8##*9*#8*# +#..8.##*8*#8*# +#9.....ooo98*# +##..##po.o98## +#9.....ooo989# +#..*.##*8*#89# +##*.*##*9*#89# +############## +) + +(testing version for planning only) +( +############## +##9.9##*9*#8*# +#..9.##*8*#8*# +#9.....ooo98*# +##9.##pooo98## +#9.....ooo989# +#..9.##*8*#89# +##9.9##*9*#89# +############## +) + +( +(almost certainly boring) +############## +##8.8##*9*#8*# +#..8.##*8*#8*# +#*.....ooo98*# +##*.#p.ooo98## +#*.....ooo989# +#..9.##*8*#89# +##9.9##*9*#89# +############## +) + + +( +(123 steps, 9059 positions explored) +(ddrrd rrudl ruldu lludu rlrud drrrr ruudu lrudl uruul lrulu lllrd urldr urdrd ulrdu dlrlu lllll lddud duddu drldr udrrd duldu lrrll rluud rlrdd uud) +########### +##......### +#...***..## +#..####...# +#.8#ooo...# +#.8#ooo#9.# +#.p#ooo#9.# +#....###..# +##...99...# +###......## +########### +) + +( +(182 steps, 8479 positions explored) +(rdduu dulru ullrd ludlr rdddd ldlru ldlrl udlul udrrr rruuu ulldd uduur uuull lrdur ldrud rrlrd uddul rlull lllld duddu drldu rdlrl rdudr rddlu dulrl rrllu udrrd lduud lulud uuduu duudu rlruu rlrrl rrlrr lrdud rrdud lr) +########### +##......### +#...***..## +#..####...# +#.8#ooo...# +#.8#ooo#p.# +#.8#ooo#9.# +#....###..# +##...99...# +###......## +########### +) + +( +(145 steps, 100971 positions explored) +(ddrdr rrudl ruldu lludu uddrr rrrur udlur udulr ululr ulull ldrur lrdur drlrd uddul rulll lllld duddu ddudr lrrlr ddduu dlulr rlrrl rdrrr ruuur luduu uddul rdddd dllll llurd) +########### +##......### +#...***..## +#..####...# +#.8#ooo...# +#.8#ooo#9.# +#.p.ooo#9.# +#....###..# +##...99...# +###......## +########### +) + +( +(156 steps, 1120913 positions explored) +(rdduu dulru lulrl lrldu uulll rdurl drurd rdudd udlll ddddd rrudl ruldu lludu llrrl uulud uudur lruur lrrlr rlrrl rdudd udrul lllld ddddu duudu udulr udulr lruud durlr rlrud rlrud udrrd u) +########### +##......### +#..***...## +#..###....# +#.8#ooo...# +#.8#ooo#p.# +#.8#ooo#9.# +#....###..# +##...99...# +###......## +########### +) + +( +############## +#......#88#*8# +#.888..#**#*8# +#.......ooo8## +#.***.p.ooo8## +#.......ooo8## +#.999..#99#98# +#......#88#98# +############## +) + +( +############## +##8.8##888#8*# +#..8..#***#8*# +#*.....ooo88*# +##*.#p.ooo88## +#*.....ooo889# +#..9..#999#89# +##9.9##888#89# +############## +) + + + + +( +############## +##8.8##888#8*# +#.....#***#8*# +#*......oo88*# +##..#p..oo88## +#*......oo889# +#.....#999#89# +##9.9##888#89# +############## +) + + +(TOO HARD) +( +(242 steps, 20081 positions explored) +(urlur drulu rdurl ruudd urdrd uddud lrlrd duudu udulr ululr ldudl rrddd ddlrl lruld lruld ulduu lldrd udurr llrlu dullu duudu uduud rulrl ruurl rrlrd udull ddddd drrdr rrruu uuuul rdudl rdddd dllll ulluu uuurr urlrd udurr drddu udulr duddu lrlul ulrll rllrd luldl duddu ddudd urdlr ddrlr ud) +########### +##.9....### +#..8.....## +#9*####...# +#..#ooo...# +#..#o@o#..# +#..#ooo#..# +#...p###*9# +##.....8..# +###....9.## +########### +) + + +( +########### +##.9....### +#..8.....## +#9*#####..# +#..#ooo#..# +#..#o@o#..# +#...ooo#..# +#..p.###*9# +##.....8..# +###....9.## +########### +) + + +Message Congratulations! + +(Message This is still in development, so please let me know if you have comments!) + +( +############## +#......#88#*8# +#.888..#**#*8# +#.......ooo8## +#.***.p.ooo8## +#.......ooo8## +#.999..#99#98# +#......#88#98# +############## +) + +( +(!) +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### +) + +( +######## +#......# +#.O@@*P# +#......# +#####..# +....#### +) + +( +(!) +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## +) + +( +(!) +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### +) + +( +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. +) + +( +(!) +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### +) + +( +(!) +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. +) + +( +########### +###.....### +#....o....# +#..@#*#@..# +###..#..### +##...p...## +##...#...## +########### +) + +( +####### +##.p.## +##o.o## +##.9.## +#.282.# +#.....# +####### + +####### +#.....# +#..p..# +##o.o## +##.9.## +#.292.# +#.....# +####### +) +( +####### +#..p..# +#.o9o.# +##8.8## +#.o9o.# +#.....# +####### +) \ No newline at end of file diff --git a/Touhouban_-_Beta.txt b/Touhouban_-_Beta.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd47f0dab9be62b3c7e3960e923ed0ccaf2267c9 --- /dev/null +++ b/Touhouban_-_Beta.txt @@ -0,0 +1,497 @@ +title Touhouban - Beta +author Aaron Dobbe +(noundo) +realtime_interval 0.25 +run_rules_on_level_start +youtube TZ_r-Fwl4kA + +======== +OBJECTS +======== + +Background +#240035 + +LPetal +#240035 #EE78FF +10000 +11000 +11000 +10010 +11000 + +RPetal +#240035 #EE78FF +00011 +01001 +00011 +00011 +00001 + +MiniPetal1 +#240035 #EE78FF +00000 +00100 +00000 +00000 +00000 + +MiniPetal2 +#240035 #EE78FF +00000 +00000 +00000 +01000 +00000 + +NWall +#C4C4C4 #757575 #404040 +10000 +21100 +21110 +22110 +22221 + +SWall +#C4C4FF #7575FF #4040FF +10000 +21100 +21110 +22110 +22221 + +Reimu +Black #FFFFD1 #D10000 #B03404 White +20002 +21112 +01110 +.222. +22222 + +Marisa +#E4DF40 #FFFFD1 Black White +..22. +22222 +01110 +.232. +22222 + +FairyDown +#DFD550 #FFFFD1 #7395E7 +.000. +01110 +01110 +.222. +22222 + +FairyUp +#DFD550 #FFFFD1 #7395E7 +.000. +00000 +00000 +.222. +22222 + +FairyLeft +#DFD550 #FFFFD1 #7395E7 +000.. +1000. +1000. +222.. +2222. + +FairyRight +#DFD550 #FFFFD1 #7395E7 +..000 +.0001 +.0001 +..222 +.2222 + +BSpirit +#C0C0FF #A4A4FF +...0. +..0.. +.010. +01110 +.010. + +RSpirit +#FFC0C0 #FFA4A4 +...0. +..0.. +.010. +01110 +.010. + +Circle +darkgray +.000. +0...0 +0...0 +0...0 +.000. + +Floor +Gray Darkgray +01100 +10111 +01100 +11001 +01101 + +Ice +lightblue blue white +10211 +02111 +21110 +11102 +11021 + +Charm +LightRed Red DarkRed +..... +.000. +.012. +.222. +..... + +PowerFlag +Black +..... +..... +..... +..... +..... + +PCount +LightRed Red DarkRed +..... +.000. +.012. +.222. +..... + +TimerWall +Red +..... +..... +..... +..... +..... + +Timer +Red +..... +..... +..... +..... +..... + +DBull +White DarkRed +.111. +10001 +10001 +10001 +.111. + +UBull +White DarkRed +.111. +10001 +10001 +10001 +.111. + +LBull +White DarkRed +.111. +10001 +10001 +10001 +.111. + +RBull +White DarkRed +.111. +10001 +10001 +10001 +.111. + +PChecker +Red +..... +..... +..... +..... +..... + +PCheckerTemp +Red +..... +..... +..... +..... +..... + + + +======= +LEGEND +======= + +. = Background +, = MiniPetal1 +# = NWall +[ = LPetal +] = RPetal +R = Reimu +M = Marisa +x = BSpirit +y = RSpirit +o = Circle +p = Charm +Z = PowerFlag +s = FairyDown +n = FairyUp +w = fairyLeft +e = fairyRight +* = TimerWall +T = Timer +~ = Floor +- = Ice +Petal = LPetal or RPetal +MiniPetal = Minipetal1 or Minipetal2 +Wall = NWall or SWall +Player = Reimu or Marisa +GUI = PowerFlag or PCount +Fairy = FairyDown or FairyUp or FairyLeft or FairyRight +Spirit = RSpirit or BSpirit +Obstacle = Wall or Spirit or Floor +Bullet = DBull or UBull or LBull or RBull + +======= +SOUNDS +======= + +Player Destroy 21081902 +Fairy Destroy 95114102 +Charm Destroy 20629703 +Spirit Destroy 14821508 + +================ +COLLISIONLAYERS +================ + +Background +Petal, MiniPetal +Circle, Charm, Floor, Timer, Ice +Player, Spirit, Wall, Fairy, Bullet +TimerWall, PChecker, PCheckerTemp +GUI + +====== +RULES +====== + +(Setup flags for checking # charms in all directions) +right [ PowerFlag ] -> [ PowerFlag PChecker ] +right [ PChecker | PCount ] -> [ | PCount PCheckerTemp ] ++ right [ PChecker ] [ PowerFlag | ... | no PCount ] -> [ PChecker ] [ PowerFlag | ... | PowerFlag ] ++ down [ PChecker ] [ PowerFlag | ... | no PCount ] -> [ PChecker ] [ PowerFlag | ... | PowerFlag ] ++ [ PChecker ] -> [ ] ++ down [ PCheckerTemp ] [ PowerFlag | ... | PCount | no PCount ] -> [ PChecker ] [ PowerFlag | ... | PCount | PCount ] ++ down [ PCheckerTemp ] [ PowerFlag | no PCount ] -> [ PChecker ] [ PowerFlag | PCount ] + +( Setup/animate background) +vertical [ LPetal | no LPetal ] -> [ LPetal | LPetal ] +vertical [ RPetal | no RPetal ] -> [ RPetal | RPetal ] +right [ no LPetal | LPetal ] -> [ LPetal | ] +right [ RPetal | no RPetal ] -> [ | RPetal ] + +random [ MiniPetal ] -> [ randomDir MiniPetal ] +random [ down MiniPetal ] -> [ random MiniPetal ] +[ right MiniPetal ] -> [ stationary MiniPetal ] +[ up MiniPetal ] -> [ left MiniPetal ] +random left [ left MiniPetal | LPetal ] [ RPetal | ] -> [ | LPetal ] [ RPetal | MiniPetal ] + +(Move bullets) +[ stationary player ] [ Stationary DBull ] -> [ player ] [ down DBull ] +[ stationary player ] [ Stationary UBull ] -> [ player ] [ up UBull ] +[ stationary player ] [ Stationary LBull ] -> [ player ] [ left LBull ] +[ stationary player ] [ Stationary RBull ] -> [ player ] [ right RBull ] + +(Push spirits) +[ > Player | Spirit ] -> [ > Player | > Spirit ] +[ > Spirit | Floor ] -> [ Spirit | Floor ] +(Push sealed spirit if you're Reimu and have a charm in reserve) +[ > Reimu | stationary SWall | no Obstacle ] [ PCount ] -> [ > Reimu | > SWall | ] [ PCount ] + +(Advance time) +[ stationary player ] [ stationary Timer ] -> [ stationary player ] [ down Timer ] + +(Fairies: shoot bullets) +down [ Timer TimerWall ] [ FairyDown | no Bullet no Wall no Fairy no Spirit no Player ] -> [ Timer TimerWall ] [ FairyDown | DBull ] +down [ Timer TimerWall ] [ FairyDown | Player ] -> [ Timer TimerWall ] [ FairyDown | ] +down [ Timer TimerWall ] [ FairyDown | stationary Spirit ] -> [ Timer TimerWall ] [ FairyDown | > Spirit ] +up [ Timer TimerWall ] [ FairyUp | no Bullet no Wall no Fairy no Spirit no Player ] -> [ Timer TimerWall ] [ FairyUp | UBull ] +up [ Timer TimerWall ] [ FairyUp | Player ] -> [ Timer TimerWall ] [ FairyUp | ] +up [ Timer TimerWall ] [ FairyUp | stationary Spirit ] -> [ Timer TimerWall ] [ FairyUp | > Spirit ] +left [ Timer TimerWall ] [ FairyLeft | no Bullet no Wall no Fairy no Spirit no Player ] -> [ Timer TimerWall ] [ FairyLeft | LBull ] +left [ Timer TimerWall ] [ FairyLeft | Player ] -> [ Timer TimerWall ] [ FairyLeft | ] +left [ Timer TimerWall ] [ FairyLeft | stationary Spirit ] -> [ Timer TimerWall ] [ FairyLeft | > Spirit ] +right [ Timer TimerWall ] [ FairyRight | no Bullet no Wall no Fairy no Spirit no Player ] -> [ Timer TimerWall ] [ FairyRight | RBull ] +right [ Timer TimerWall ] [ FairyRight | Player ] -> [ Timer TimerWall ] [ FairyRight | ] +right [ Timer TimerWall ] [ FairyRight | stationary Spirit ] -> [ Timer TimerWall ] [ FairyLeft | > Spirit ] + +(Violence) +[ > Bullet | Wall ] -> [ | Wall ] +[ > Bullet | Spirit ] -> [ | > Spirit ] +[ > Bullet | Player ] -> [ | ] +[ > Spirit | Player ] -> [ | Spirit ] +[ > Spirit | Fairy ] -> [ | > Spirit ] +[ > Bullet | < Bullet ] -> [ | ] + +(Ice) +[ > Spirit | Ice no Obstacle ] -> [ | Ice > Spirit ] +[ > Player | Ice ] -> [ stationary Player | Ice ] + +(Marisa: move many spirits if you have charms) +[ > Marisa | Spirit | stationary Spirit | stationary Spirit ] [ PowerFlag | PCount | PCount ] -> [ > Marisa | > Spirit | > Spirit | > Spirit ] [ PowerFlag | PCount | PCount ] +[ > Marisa | Spirit | stationary Spirit ] [ PowerFlag | PCount ] -> [ > Marisa | > Spirit | > Spirit ] [ PowerFlag | PCount ] + +(Reset timer if we've hit the end of the cycle) +down [ TimerWall | | ... | down Timer TimerWall ] -> [ TimerWall | stationary Timer | ... | TimerWall ] +(Dismantle extra charm flags so it looks pretty) +down [ GUI | ... | GUI ] -> [ GUI | ... | ] +right [ PowerFlag | ... | PowerFlag ] -> [ PowerFlag | ... | ] +random [ moving SWall ] [ PCount ] -> [ moving SWall ] [ ] +late [ BSpirit Circle ] -> [ SWall ] +late [ RSpirit Circle ] -> [ Charm ] +late right [ no PCount no PowerFlag | PCount ] -> [ PCount | ] +late right [ Player Charm ] [ PCount | no PCount ] -> [ Player ] [ PCount | PCount ] +late right [ Player Charm ] [ PowerFlag | no PCount ] -> [ Player ] [ PowerFlag | PCount ] + +============== +WINCONDITIONS +============== + +No Spirit + +======= +LEVELS +======= + +message Night Cherry Blossoms in the Netherworld +message What are these divine spirits that are scattered and swept away by the cherry blossoms? +message They only activate moments before death. +[........,] +.###.,..... +.#o#######. +.#.,xox.R#. +.#.o.x.,x#. +.#######o#. +...,...###. +.....,..... + +message Reimu Hakurei - Ability: Persuasion Needle +message Use red charms to move sealed spirits. + +Z.,.........] +[...,###..... +.#####.###.,. +.#oRx.oxo###. +.##ox,x.o..#. +..####.x..##. +.,..,##x###.. +......#,#.... +..,..##p#.... +...,.#..#,... +.....#pp#.... +.....#.o#.,.. +..,..####.... +............. + +message The fairies fear the divine spirits. + +Z.............. +[.,..########.] +.....#.xsso.#.* +.....#......#.. +.....###,.###.. +.....,#....#... +..######..##.,. +..#.ox,#..p#..T +..##.x....##... +...#####..##... +....,..#..##... +....####...##.* +....#o.x..o.#.. +.####.##..###.. +.#R.,.#####.... +.#.xno#........ +.######.,...... +............... + +[......................] +...,.,..###.###......... +......###s###s##..,....* +..#####........##....... +.##.,.#,.....,.w#....... +.#Rx.~o....,...##......T +.##.~#e........#####,... +.#..o##........##..####. +.#.,###.,...,..w#.x~..#. +.#..###...........~x..#* +.#####e..,.....####o.##. +...,.##........#..####.. +......#n###n####.,...... +.....,###.###........... +........................ + +message Marisa Kirisame - Ability: Illusion Laser +message Use red charms to push multiple unsealed spirits. + +Z................ +[.....,...#####.] +.##########...#.. +.#oM....xxx.oo#.. +.######.#.,...#.. +...####.####..#.. +..##o##,#.p#####. +..#oxpx.#.x.x.o#. +..##.,#.#x.x.xo#. +...####.#.x.x.o#. +.######.#x.x,xo#. +.#oooo#.#.x.x.o#. +.#......,x.x.xo#. +.#.,..######,###. +.######...#..o#.. +..........#..o#.. +.,......,.#..o#.. +...,......#..o#,. +..........#..o#.. +.....,....#####.. +................. + +Z..................... +..............###..... +......,..###,.#o#..... +[........#o#..#M#....] +.#########s##.#.#....* +.#o,..#e.x.o#.#.#.,... +.#o.y.####.####.#####. +.#o..x.x.#.#,x..x.oo#T +.#o...x..#.x...x..o##. +.####..###.######.##.. +..###..,.~.~.,...,#... +..##.x########-#..#... +..#....wwweee..####..* +..#,...######..#...... +..######....####...... +...................... + +message "The netherworld at night is as eerie as ever..." +message All Clear! (for now) \ No newline at end of file diff --git a/Towerfall.txt b/Towerfall.txt new file mode 100644 index 0000000000000000000000000000000000000000..ec6bc67dbd3219f806497408347dada25910c172 --- /dev/null +++ b/Towerfall.txt @@ -0,0 +1,449 @@ +title Towerfall +run_rules_on_level_start +noundo +norestart +noaction +realtime_interval 0.5 +======== +OBJECTS +======== +Background +darkblue + +F0 +lightgray +F1 +lightgray gray +00001 +00001 +00001 +00001 +00001 +F2 +lightgray gray +00000 +00000 +00000 +00000 +11111 +F3 +lightgray gray +00001 +00001 +00001 +00001 +11111 +F4 +lightgreen green orange brown +00000 +00100 +23100 +23333 +33233 +F5 +brown orange +01110 +10000 +10010 +10000 +00100 +Idle +lightbrown brown black green pink +11111 +02420 +00400 +.333. +.1.1. +Jump +lightbrown brown black green pink +12421 +00400 +00000 +.333. +1...1 +Fall +lightbrown brown black green pink +11111 +11111 +02420 +13331 +..... +IdleSkel +white black lightgray +00000 +01010 +20202 +.222. +.0.0. +JumpSkel +white black lightgray +01010 +00000 +20202 +.222. +0...0 +FallSkel +white black lightgray +00000 +00000 +01010 +02220 +..... +Gem +blue white darkblue +.010. +01020 +00202 +.202. +..2.. +Platform +brown lightbrown darkbrown +11110 +00000 +..2.. +..... +..... +Door +black +.000. +00000 +00000 +00000 +00000 + +B0 +gray +B1 +gray darkgray +00001 +00001 +00001 +00001 +00001 +B2 +gray darkgray +00000 +00000 +00000 +00000 +11111 +B3 +gray darkgray +00001 +00001 +00001 +00001 +11111 + +N0 +white +.000. +.0.0. +.0.0. +.0.0. +.000. +N1 +white +.00.. +..0.. +..0.. +..0.. +.000. +N2 +white +.000. +...0. +.000. +.0... +.000. +N3 +white +.000. +...0. +..00. +...0. +.000. +N4 +white +.0.0. +.0.0. +.000. +...0. +...0. +N5 +white +.000. +.0... +.000. +...0. +.000. +N6 +white +.000. +.0... +.000. +.0.0. +.000. +N7 +white +.000. +...0. +...0. +...0. +...0. +N8 +white +.000. +.0.0. +.000. +.0.0. +.000. +N9 +white +.000. +.0.0. +.000. +...0. +.000. +U1 +white +..... +..... +00000 +..... +..... + +Plus +transparent +Minus +transparent +Next +transparent +BFall +transparent +..... +..... +..0.. +..... +..... +GeneratorY +transparent +..... +..... +..0.. +..... +..... +GeneratorX +transparent +..... +..... +..0.. +..... +..... +Count +transparent +..... +..... +..0.. +..... +..... +Scroll +transparent +..... +..... +..0.. +..... +..... +======= +LEGEND +======= +Player=Idle or Jump or Fall +Skl=IdleSkel or JumpSkel or FallSkel +FG1=F0 or F1 or F2 or F3 or F4 or F5 +FG2=Gem or Platform or Door +BG=B0 or B1 or B2 or B3 +Num=N0 or N1 or N2 or N3 or N4 or N5 or N6 or N7 or N8 or N9 +Ui=Num or U1 +Id=Plus or Minus or Next or BFall + +#1=F1 or B1 +#2=F2 or B2 +#3=F3 or B3 + +Loot=Gem +Ntt=Loot or Skl or Player + +Lvl=FG1 or FG2 or BG or Ntt +Twr=FG1 or BG or Platform + +Flr=FG1 or Platform or Player or Skl + +Gen=F0 or B0 + + + + + +║=F1 and BFall +═=F2 and BFall +╝=F3 and BFall +`=F4 +i=Idle +w=IdleSkel +│=B1 and BFall +─=B2 and BFall +┘=B3 and BFall +"=Platform +?=GeneratorY and GeneratorX and Fall and BFall +!=Scroll and Next +-=U1 +O=N0 and Count +0=N0 +1=N1 +2=N2 +3=N3 +4=N4 +5=N5 +6=N6 +7=N7 +8=N8 +9=N9 +.=Background +======= +SOUNDS +======= +sfx0 46244507 +sfx1 55276902 +sfx2 65494704 +================ +COLLISIONLAYERS +================ +Background +BG +FG2 +FG1,Player,Skl +Ui +Id +Scroll +GeneratorY +GeneratorX +Count +====== +RULES +====== +(Generation) +[stationary GeneratorX]->[randomdir GeneratorX] +[vertical GeneratorX]->[stationary GeneratorX] +late random[GeneratorX|][Next]->[random Gen|random Gen][Next] +late[GeneratorY][Next]->[GeneratorY GeneratorX][Next] + + +late up[F0|Twr]->[F3 BFall|Twr] +late up[B0|Twr]->[B3 BFall|Twr] + +late down[F0|Twr]->[F1 BFall|Twr] +late down[B0|Twr]->[B1 BFall|Twr] + +late left[F0|Twr]->[F3 BFall|Twr] +late left[B0|Twr]->[B3 BFall|Twr] + +late right[F0|Twr]->[F2 BFall|Twr] +late right[B0|Twr]->[B2 BFall|Twr] + +late up[F4|F4]->[F5|F4] + + +(Scrolling) +horizontal[Scroll|...|no Scroll]->[Scroll|...|Scroll] +[Scroll Next][Lvl]->[Scroll Next][down Lvl] + +[Next]->[] + +[moving lvl Ui]->[Ui] +[Ntt Ui]->[Ui] sfx1 +[BFall Ui]->[Next Ui] + + +(Physics) +down[Twr|no Twr]->[> Twr|no Twr] +down[Loot|no Twr]->[> Loot|no Twr] + +left[#3|stationary #2]->[stationary #3|stationary #2] +left[stationary #3|#2]->[stationary #3|stationary #2] + +up[moving #3|#1]->[moving #3|moving #1] +left[moving #3|#2]->[moving #3|moving #2] + +[moving Twr Id]->[moving Twr moving Id] +[stationary BFall]->[Next] + + +(Player Physics) +down[Player|Flr]->[Idle|Flr] +down[Fall|no Flr]->[> Fall|no Flr] +[Jump]->[Fall] +down[Idle|no Flr]->[Jump|no Flr]sfx0 + +up horizontal[> Player|F1]->[Player|B1]sfx2 +up horizontal[> Player|F2]->[Player|B2]sfx2 +up horizontal[> Player|F3]->[Player|B3]sfx2 + + +(EnemyPhysics) +[stationary Skl]->[randomdir Skl] +[Skl|...|Player]->[> Skl|...|Player] + +down[Skl|Flr]->[IdleSkel|Flr] +down[FallSkel|no Flr]->[> FallSkel|no Flr] +[JumpSkel]->[FallSkel] +down[IdleSkel|no Flr]->[JumpSkel|no Flr]sfx0 + +(Score) +[Count][Next]->[Count Plus][Next] + +right[|N9 Plus]->[Plus|N0] +[N8 Plus]->[N9] +[N7 Plus]->[N8] +[N6 Plus]->[N7] +[N5 Plus]->[N6] +[N4 Plus]->[N5] +[N3 Plus]->[N4] +[N2 Plus]->[N3] +[N1 Plus]->[N2] +[N0 Plus]->[N1] +late[Plus]->[] +============== +WINCONDITIONS +============== +no Player +======= +LEVELS +======= + +.....?..... +.....!..... +.....!..... +.....!..... +.....!..... +.....!..... +.....!..... +........... +........... +........... +........... +........... +...````.... +...``````.. +..```````.. +--000000O-- + +message Game Over ! + + + + + + + +======= +. \ No newline at end of file diff --git a/Towers_of_Hanoi.txt b/Towers_of_Hanoi.txt new file mode 100644 index 0000000000000000000000000000000000000000..f93aab8f8c735f72805cab0d6cd6d8b11599dc56 --- /dev/null +++ b/Towers_of_Hanoi.txt @@ -0,0 +1,455 @@ +title Towers of Hanoi +author Daniel Sherlock +(Note: The game itself is traditional.) +homepage https://en.wikipedia.org/wiki/Tower_of_hanoi +(I [the author] am temorarily lacking in webpage, so you can read all about the Towers of Hanoi instead. It's good fun.) + +background_color DarkGreen +run_rules_on_level_start +key_repeat_interval 0.2 + +======== +OBJECTS +======== + +(As you can probably tell, I've struggled to get reasonable colours and shapes for all the things. Suggestions welcome.) + +Background +#6bb745 #45b758 #93b745 +10201 +00000 +20102 +00000 +10201 + +Base +#ad914a #937b3e +01000 +10000 +00001 +00010 +00100 + +Base_Top +#ad914a #937b3e Yellow +22222 +10000 +00001 +00010 +00100 + +Base_Bottom +#ad914a #937b3e #8d712a +01000 +10000 +22222 +..... +..... + +Base_Left +#ad914a #937b3e DarkBrown #8d712a +31000 +30000 +20001 +20010 +20100 + +Base_Right +#ad914a #937b3e Yellow Lightbrown +01002 +10002 +00003 +00013 +00103 + +Base_Top_Left +#ad914a #937b3e #8d712a Yellow Lightbrown DarkBrown +...43 +.2200 +20001 +20010 +50100 + +Base_Top_Right +#ad914a #937b3e Yellow LightBrown +22... +1022. +00002 +00012 +00103 + +Base_Bottom_Left +#ad914a #937b3e DarkBrown #8d712a +21000 +.2000 +..233 +..... +..... + +Base_Bottom_Right +#ad914a #937b3e LightBrown #8d712a +01002 +1002. +332.. +..... +..... + +Peg +#937b3e #ad914a +.001. +.001. +.001. +.001. +.001. + +Peg_Top +#937b3e #ad914a +.11.. +.001. +.001. +.001. +.001. + +Peg_Bottom +#937b3e #ad914a DarkBrown Yellow +.001. +.001. +.201. +.201. +.231. + +StartMarker +Transparent + +FinishMarker +Transparent + +FullBlock +DarkRed Red LightRed +22222 +11111 +11111 +11111 +00000 + +FullBlock_Left +DarkRed Red LightRed +.2222 +01111 +01111 +00111 +.0000 + +FullBlock_Right +DarkRed Red LightRed +2222. +11122 +11112 +11112 +0000. + +HalfBlock_Left +DarkRed Red LightRed +...22 +..011 +..001 +..001 +...00 + +HalfBlock_Right +DarkRed Red LightRed +22... +122.. +122.. +112.. +00... + +EmptyBlock +Transparent + +Player +LightBlue +..0.. +..0.. +0.0.0 +.000. +..0.. + + +======= +LEGEND +======= + +. = Background + +# = Base +! = Peg + +S = StartMarker and Player +F = FinishMarker + +0 = FullBlock and Peg + +@ = FullBlock +{ = Halfblock_Left +} = Halfblock_Right +_ = EmptyBlock + +AnyBase = Base or Base_Top or Base_Bottom or Base_Left or Base_Right or Base_Top_Left or Base_Top_Right or Base_Bottom_Left or Base_Bottom_Right +AnyPeg = Peg or Peg_Top or Peg_Bottom +AnyMarker = StartMarker or FinishMarker +AnyFullBlock = FullBlock or FullBlock_Left or FullBlock_Right +HalfBlock = HalfBlock_Left or HalfBlock_Right +Block = AnyFullBlock or HalfBlock or EmptyBlock + +======= +SOUNDS +======= + +(I considered doing some sounds for various things, but was listening to music at the time, so didn't. As with above, suggestions are welcome.) + + +================ +COLLISIONLAYERS +================ + +Background +AnyBase, AnyPeg, AnyMarker +Block +Player + + +====== +RULES +====== + +horizontal [> Player no Block | ... | AnyMarker] -> [| ... | Player AnyMarker] + +startloop + +down [< Player no Block | ... | Block] -> [< Player | ... | < Block] +down [action Player no Block | ... | Block] -> [< Player | ... | < Block] + +down [> Player Block] -> [> Player > Block] +down [action Player Block] -> [> Player > Block] +down [> Player | ... | Block | no Block no AnyBase] -> [> Player | ... | > Block |] + +down [Block | ... | vertical Block] -> [Block | ... | Block] + +horizontal [> Player Block | ... | AnyMarker] -> [> Player > Block | ... | AnyMarker] + +horizontal [Block | moving Block] -> [moving Block | moving Block] + +vertical [> Block |] -> [| Block] +horizontal [> Player > Block | no Block] -> [| > Player Block] ++ horizontal[no Player > Block | no Block] -> [| Block] + +horizontal [> Player AnyMarker] -> [Player AnyMarker] + +endloop + +[> Player] -> [Player] + +down [AnyFullBlock | HalfBlock] -> cancel +down [AnyFullBlock | EmptyBlock] -> cancel +down [HalfBlock | EmptyBlock] -> cancel + +down [FinishMarker | | | Block] -> win + +late right [no Block | FullBlock] -> [| FullBlock_Left] +late right [EmptyBlock | FullBlock] -> [EmptyBlock | FullBlock_Left] +late right [FullBlock | no Block] -> [FullBlock_Right |] +late right [FullBlock | EmptyBlock] -> [FullBlock_Right | EmptyBlock] + +late down [no AnyPeg | Peg] -> [| Peg_Top] +late down [Peg | no AnyPeg] -> [Peg_Bottom |] + +late down [no AnyBase | Base] -> [| Base_Top] +late down [Base | no AnyBase] -> [Base_Bottom |] +late right [no AnyBase | Base] -> [| Base_Left] +late right [Base | no AnyBase] -> [Base_Right |] + +late right [no AnyBase | Base_Top] -> [| Base_Top_Left] +late right [Base_Top | no AnyBase] -> [Base_Top_Right |] +late right [no AnyBase | Base_Bottom] -> [| Base_Bottom_Left] +late right [Base_Bottom | no AnyBase] -> [Base_Bottom_Right |] + + +============== +WINCONDITIONS +============== + +(see above) + + +======= +LEVELS +======= + +( +--Tutorial: +--Comment/Uncomment this as necessary. +) + +message Hi. +message "The Towers of Hanoi" is a well-known mathematical puzzle. +message In it, you move discs between pegs one at a time - trying to recreate the whole tower on a new peg. +message Like this... + +........... +...S...F... +........... +...!...!... +..{0}..!... +.#########. +.#########. +........... + +message Ok, so you can move a disc. +message But, there's only one problem: you're not allowed to place a larger disc on top of a smaller one. +message Still, you should be able to solve this next one just fine... + +............... +...S...F...F... +............... +...!...!...!... +..{0}..!...!... +..@0@..!...!... +.#############. +.#############. +............... + +message See? That wasn't so bad! Now, the real thing: + +( +--End of tutorial. +) + +..................... +....S.....F.....F.... +..................... +....!.....!.....!.... +...{0}....!.....!.... +.._@0@_...!.....!.... +..{@0@}...!.....!.... +..@@0@@...!.....!.... +.###################. +.###################. +..................... + +message So, how many moves did you manage to complete that in? At best, it's possible in 15 moves! +message Try completing this next one in 31 moves - the shortes number that it takes to complete a puzzle with 5 rings and 3 pegs... + +........................... +.....S.......F.......F..... +........................... +.....!.......!.......!..... +....{0}......!.......!..... +..._@0@_.....!.......!..... +...{@0@}.....!.......!..... +.._@@0@@_....!.......!..... +..{@@0@@}....!.......!..... +.#########################. +.#########################. +........................... + +message Congratulations. +message That said, they're pretty much all like that, no matter how many discs you add... +message ... so I think I'll stop here, and you can enjoy the rest of your day. + +message However, if you still (inexplicably) want more Towers of Hanoi, that's easy... +message 1. Find the source code for all this at https://gist.github.com/DanielSherlock/8177199aab5b525f027cebe254bff163 +message 2. Copy and paste it into https://puzzlescript.net/editor.html +message 3. Remove the brackets before and after the final super-level. +message 4. Hit "Run", and play. +message Fair warning though, that one will take longer to finish than the current age of the universe, ... +message ... so I suppose don't start it if you're busy? + +( TO UNLOCK BONUS LEVEL DELETE THIS ENTIRE LINE ... + +message Seriously, just to make sure you know what you're getting into, ... +message ... I want you to take a look at these calulations: + +message 2 turns per second +message = 120 turns per minute +message = 7,200 turns per hour +message = 172,800 turns per day +message = 63,115,200 turns per year +message = 870,989,760 billion turns per 13.8 billion years + +message The Towers of Hanoi you're about to see would take 1,152,921,504,606,846,999 moves if you did it the quickest possible way. +message Which works out as: +message Too many. + +............................................................................................................................................................................................. +................................S.............................................................F.............................................................F................................ +............................................................................................................................................................................................. +................................!.............................................................!.............................................................!................................ +...............................{0}............................................................!.............................................................!................................ +.............................._@0@_...........................................................!.............................................................!................................ +..............................{@0@}...........................................................!.............................................................!................................ +............................._@@0@@_..........................................................!.............................................................!................................ +.............................{@@0@@}..........................................................!.............................................................!................................ +............................_@@@0@@@_.........................................................!.............................................................!................................ +............................{@@@0@@@}.........................................................!.............................................................!................................ +..........................._@@@@0@@@@_........................................................!.............................................................!................................ +...........................{@@@@0@@@@}........................................................!.............................................................!................................ +.........................._@@@@@0@@@@@_.......................................................!.............................................................!................................ +..........................{@@@@@0@@@@@}.......................................................!.............................................................!................................ +........................._@@@@@@0@@@@@@_......................................................!.............................................................!................................ +.........................{@@@@@@0@@@@@@}......................................................!.............................................................!................................ +........................_@@@@@@@0@@@@@@@_.....................................................!.............................................................!................................ +........................{@@@@@@@0@@@@@@@}.....................................................!.............................................................!................................ +......................._@@@@@@@@0@@@@@@@@_....................................................!.............................................................!................................ +.......................{@@@@@@@@0@@@@@@@@}....................................................!.............................................................!................................ +......................_@@@@@@@@@0@@@@@@@@@_...................................................!.............................................................!................................ +......................{@@@@@@@@@0@@@@@@@@@}...................................................!.............................................................!................................ +....................._@@@@@@@@@@0@@@@@@@@@@_..................................................!.............................................................!................................ +.....................{@@@@@@@@@@0@@@@@@@@@@}..................................................!.............................................................!................................ +...................._@@@@@@@@@@@0@@@@@@@@@@@_.................................................!.............................................................!................................ +....................{@@@@@@@@@@@0@@@@@@@@@@@}.................................................!.............................................................!................................ +..................._@@@@@@@@@@@@0@@@@@@@@@@@@_................................................!.............................................................!................................ +...................{@@@@@@@@@@@@0@@@@@@@@@@@@}................................................!.............................................................!................................ +.................._@@@@@@@@@@@@@0@@@@@@@@@@@@@_...............................................!.............................................................!................................ +..................{@@@@@@@@@@@@@0@@@@@@@@@@@@@}...............................................!.............................................................!................................ +................._@@@@@@@@@@@@@@0@@@@@@@@@@@@@@_..............................................!.............................................................!................................ +.................{@@@@@@@@@@@@@@0@@@@@@@@@@@@@@}..............................................!.............................................................!................................ +................_@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@_.............................................!.............................................................!................................ +................{@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@}.............................................!.............................................................!................................ +..............._@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@_............................................!.............................................................!................................ +...............{@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@}............................................!.............................................................!................................ +.............._@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@_...........................................!.............................................................!................................ +..............{@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@}...........................................!.............................................................!................................ +............._@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@_..........................................!.............................................................!................................ +.............{@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@}..........................................!.............................................................!................................ +............_@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@_.........................................!.............................................................!................................ +............{@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@}.........................................!.............................................................!................................ +..........._@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@_........................................!.............................................................!................................ +...........{@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@}........................................!.............................................................!................................ +.........._@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@_.......................................!.............................................................!................................ +..........{@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@}.......................................!.............................................................!................................ +........._@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@_......................................!.............................................................!................................ +.........{@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@}......................................!.............................................................!................................ +........_@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@_.....................................!.............................................................!................................ +........{@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@}.....................................!.............................................................!................................ +......._@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@_....................................!.............................................................!................................ +.......{@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@}....................................!.............................................................!................................ +......_@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@_...................................!.............................................................!................................ +......{@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@}...................................!.............................................................!................................ +....._@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@_..................................!.............................................................!................................ +.....{@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@}..................................!.............................................................!................................ +...._@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@_.................................!.............................................................!................................ +....{@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@}.................................!.............................................................!................................ +..._@@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@@_................................!.............................................................!................................ +...{@@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@@}................................!.............................................................!................................ +.._@@@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@@@_...............................!.............................................................!................................ +..{@@@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@@@}...............................!.............................................................!................................ +..@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@0@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@...............................!.............................................................!................................ +.###########################################################################################################################################################################################. +.###########################################################################################################################################################################################. +............................................................................................................................................................................................. + +... AND THEN ALSO DELETE THIS ONE.) + +message Oh, and I should say that... +message ... I wouldn't have written any of this without the amazing PuzzleScript by https://www.increpare.com/ diff --git a/Towers_of_Saigon.txt b/Towers_of_Saigon.txt new file mode 100644 index 0000000000000000000000000000000000000000..09085d8a92494708c17aaee187e5ac518a848536 --- /dev/null +++ b/Towers_of_Saigon.txt @@ -0,0 +1,814 @@ +title Towers of Saigon +author Theta Games +homepage http://theta.freehostia.com + +noaction +color_palette c64 +text_color LIGHTGREEN +Background_color BLACK + +======== +OBJECTS +======== + +Player P +WHITE LIGHTGREY +0...0 +.000. +.000. +.000. +0...0 + +Wall # +DARKGREY GREY +11110 +10000 +10000 +10000 +00000 + +Background . +GREEN + + +Tower1 1 +YELLOW BROWN +00000 +0...0 +0...0 +0...0 +00000 + +Tower2 2 +ORANGE +..... +.000. +.0.0. +.000. +..... + +Tower3 3 +RED +..... +..... +..0.. +..... +..... + +PadEnt M +DARKBLUE DARKGREEN +..0.. +.000. +00100 +.000. +..0.. + +PadExit N +DARKBLUE DARKGREEN +11.11 +1...1 +..0.. +1...1 +11.11 + +ChangePad * +PURPLE BLUE +.111. +1...1 +1.1.1 +1...1 +.111. + + + + +======= +LEGEND +======= + +a = Tower1 and Tower2 +b = Tower2 and Tower3 +c = Tower1 and Tower3 +d = Tower1 and Tower2 and Tower3 +@ = Player and PadExit +j = Tower1 and ChangePad +k = Tower2 and ChangePad +l = Tower3 and ChangePad + +w = Tower1 and Tower2 and ChangePad +x = Tower2 and Tower3 and ChangePad +y = Tower1 and Tower3 and ChangePad +z = Tower1 and Tower2 and Tower3 and ChangePad + +======= +SOUNDS +======= + +Tower1 Move 57121907 +Tower2 Move 57121907 +Tower3 Move 57121907 + +StartGame 9766906 +EndLevel 71264903 +EndGame 64944903 +Restart 48391304 +Undo 26735304 + + +sfx1 16121703 +(sfx2 88063503) +sfx2 67416302 + +================ +COLLISIONLAYERS +================ + +Background +PadEnt, PadExit, ChangePad +Player, Wall, Tower1 +Tower2 +Tower3 + +====== +RULES +====== + +[ > Player | Tower1 | ] -> [ > Player | > Tower1 | ] +[ > Player | Tower2 | ] -> [ > Player | > Tower2 | ] +[ > Player | Tower3 | ] -> [ > Player | > Tower3 | ] + +[> Player | > Tower2 | Tower3 ] -> [ Player | Tower2 | Tower3 ] + +[> Player | > Tower1 | Tower3 ] -> [ Player | Tower1 | Tower3] + +[> Player | > Tower1 | Tower2 ] -> [ Player | Tower1 | Tower2 ] + +[> Player | > Tower3 | Tower3 ] -> [ Player | Tower3 | Tower3 ] + +[> Player | > Tower2 | Tower2 ] -> [ Player | Tower2 | Tower2 ] + +[ > Tower1 | Tower3 ] -> [ Tower1 | Tower3 ] + + +[ > Tower1 | Wall ] -> cancel +[ > Tower2 | Wall ] -> cancel +[ > Tower3 | Wall ] -> cancel + +[> Player | > Tower1 > Tower2 | Tower3 ] -> [ Player | Tower1 Tower2 | Tower3] + +[> Player | > Tower1 Tower2 | Tower3 ] -> [ Player | Tower1 Tower2 | Tower3] + +[> Player | > Tower2 Tower3 | Tower1 Tower2 ] -> [Player | Tower2 | Tower1 Tower2 Tower3] + +[> Player | ChangePad no Tower1 no Tower2 no Tower3] [ Tower1 ChangePad no Tower2 no Tower3] [Tower2 ChangePad no Tower1 no Tower3] [Tower3 ChangePad no Tower1 no Tower2] -> [ | Player ChangePad sfx2] [ ChangePad Tower3 ] [ ChangePad Tower1 ] [ ChangePad Tower2 ] + + +late [ Player PadEnt ] [PadExit no Tower1 no Tower2 no Tower3] -> [ Padent ] [Player Padexit] sfx1 + +late [ Tower1 PadEnt ] [PadExit no Player no Tower1 no Tower2 no Tower3] -> [ Padent ] [Tower1 Padexit] sfx1 + +late [ Tower2 PadEnt ] [PadExit no Player no Tower2 no Tower3] -> [ Padent ] [Tower2 Padexit] sfx1 + +late [ Tower3 PadEnt ] [PadExit no Player no Tower3] -> [ Padent ] [Tower3 Padexit] sfx1 + + + + + +============== +WINCONDITIONS +============== + +all Tower3 on Tower2 +all Tower2 on Tower1 + +======= +LEVELS +======= + + +(Level 1) +######### +#.......# +#.......# +#..P.3..# +#.......# +#..1.2..# +#.......# +#.......# +######### + +MESSAGE Hi + +(Level 2) +######### +#.......# +#.......# +#..P#3..# +#...#...# +#..1#2..# +#...#...# +#...#...# +######### + +MESSAGE Do you like this game? + +(Level 3) +######### +#.......# +#2......# +#..P#3..# +#...#...# +#..3.1..# +#....2..# +#1......# +######### + +MESSAGE It's going to get a bit trickier. + +(Level 4) +######### +#P.2....# +##1#..3.# +#.......# +#..2....# +#...##### +#..3#...# +#.....1.# +######### + +MESSAGE Puzzles + +(Level 5) +######### +#.......# +#.......# +##.#....# +#P31.2#.# +#####.#.# +#.......# +#.......# +######### + +MESSAGE Mmmmm, banh mi. + +(Level 6) +######### +#.......# +#...2...# +#.......# +#.13P31.# +#.......# +#...2...# +#.......# +######### + +MESSAGE Am I so predictable? + +(Level 7) +######### +#...P...# +#.......# +#.1.2.3.# +#..###..# +#...1...# +#2.....3# +#.......# +######### + +MESSAGE Go go Power Rangers! + +(Level 8) +######### +#.1.3.2.# +#.P.....# +#.2..2..# +#...##..# +#..1#...# +#.13....# +#....3..# +######### + + +MESSAGE Shifting + +(Level 9) +######### +#.......# +#.......# +#....a..# +#.P..b..# +#....c..# +#.......# +#.......# +######### + +MESSAGE Natural light + +(Level 10) +######### +#.......# +#..d...1# +#......## +#.P.....# +#......2# +#......3# +#.......# +######### + +MESSAGE Wraps and hot pickles + +(Level 11) +######### +#......1# +#....3c## +#.......# +#.P.....# +#...22..# +#.......# +#.......# +######### + +MESSAGE Is this too easy? + +(Level 12) +######### +#P.2.3..# +#..2....# +#.2.###.# +#.3.11#.# +#..d1##.# +#.....3.# +#.......# +######### + +MESSAGE Do you like the color palette? + +(Level 13) +######### +#......P# +#.b#c...# +#..#....# +#.b#1...# +#.......# +#.....#.# +#.....#a# +######### + +MESSAGE Do you want to build a snowman? + +(Level 14) +######### +#P......# +#..#.23.# +#..a#.13# +#...d#..# +#.......# +#.......# +#.......# +######### + +MESSAGE Is this canon? + +(Level 15) +######### +#...#...# +#.P.#2#.# +#....3..# +#..####.# +#.2d1.1.# +#.3.....# +#.......# +######### + +MESSAGE Level 16 + +(Level 16) +######### +#.......# +#.b.#.2.# +#..Pc...# +#.#cac#.# +#...c...# +#.2.#.2.# +#.......# +######### + +MESSAGE What goes in must come out! + +(Level 17) +######### +#.......# +#.P...M.# +#.......# +######### +#.......# +#.N.321.# +#.......# +######### + +MESSAGE Chao em! + +(Level 18) +######### +#...#...# +#M.P1...# +#.#####a# +#3..#...# +#...#..b# +#3..1.2N# +#.......# +######### + +MESSAGE Crunchy praline + +(Level 19) +######### +#P......# +#..1.1c.# +#.a###.2# +#..###..# +#..###b3# +#...3...# +#...2...# +######### + +MESSAGE A found harmonium + +(Level 20) +######### +#P......# +#.c.M.2.# +#..#1#..# +#3##.#2.# +#..21#..# +#.2.N3c.# +#.......# +######### + +MESSAGE Party + +(Level 21) +######### +######### +###...### +###3#.### +#P1M2N..# +######### +######### +######### +######### + +MESSAGE Shine on you crazy diamond + +(Level 22) +######### +#P..M...# +#...#.3.# +#.1###..# +#..#N#2.# +#..###..# +#...#.3a# +#...#...# +######### + +MESSAGE Human GPS + +(Level 23) +######### +#P.1.3..# +###.#.#.# +#...#2..# +#.#.#.#1# +#.a...#.# +#.##3##.# +#.b.....# +######### + +MESSAGE Fitchers Vogel + +(Level 24) +######### +#P......# +#.###12.# +#2#...#.# +#1#c#b#.# +#...d...# +#3#####.# +#.......# +######### + +MESSAGE ChChChChanges + +(Level 25) +######### +######### +##a#.#1## +##j#k#l## +#...b.3.# +#.......# +#...*...# +#...P...# +######### + +MESSAGE Down the line + +(Level 26) + +######### +######### +######### +#......P# +#b####2.# +#l**.1.*# +#1####### +######### +######### + +MESSAGE One of each on each + +(Level 27) +######### +#P###...# +#.w1#.l.# +#.###...# +#......3# +#.###...# +#.*##.k.# +#.###...# +######### + +MESSAGE The Little Box + +(Level 28) +######### +#.......# +#P..##..# +#..kl#..# +#..*j...# +#..###..# +#.......# +#.......# +######### + +MESSAGE Stylophone + +(Level 29) +######### +#...#...# +#.3a#b..# +#..*#.*.# +#P#1#23## +#.*.#*..# +#..a#c..# +#.......# +######### + +MESSAGE Reversal + +(Level 30) +######### +###...### +##.321.## +#.1.#.3.# +#.2P*.2.# +#.3.#.1.# +##.jkl.## +###...### +######### + +MESSAGE Combining elements + +(Level 31) +######### +#M...#### +###.3#### +#.*P*..1# +#.#.k##3# +#..1*2.N# +######### +######### +######### + +MESSAGE In the stairwell (level 32) + +(Level 32) +######### +#P...#..# +#.*1.#3.# +#.#*2.2.# +#.#M*3..# +#.###*N.# +#.####### +#1####### +######### + +MESSAGE Have another chocolate + +(Level 33) +######### +#P..#...# +#3..#a..# +#.M.....# +######2## +#1N2....# +#3...c#.# +#..1..b.# +######### + +MESSAGE Measure Theory + +(Level 34) +######### +#.......# +#.2.2.b.# +#P#..##c# +#.31N.a.# +#..31.#M# +#.3#.#.a# +#.......# +######### + +MESSAGE For reals + +(Level 35) +######### +#.#...#.# +#..P1b..# +#..#a#.2# +#.cM.Nc.# +#..#3#..# +#..b.a..# +#.#...#.# +######### + +MESSAGE Talking turtle, fish, and cricket + +(Level 36) +######### +#...#...# +#.P*.j1.# +#...#1..# +##.###.## +#.3.#.2.# +#..l.k.2# +#.3.....# +######### + +MESSAGE A free movie + +(Level 37) +######### +#P......# +#.##.##b# +#.c.2.#1# +#.###..M# +#3.N.3#.# +#..2.1.a# +#.......# +######### + +MESSAGE Mmmmm, spring rolls + +(Level 38) +######### +######### +#*k.2.### +#**3...## +#.1#32.## +#11#P3.## +#......## +######### +######### + +MESSAGE Key change! + +(Level 39) +######### +#.P..b..# +#.2.M.2.# +#1#a##c.# +#..##...# +#3.3.N.## +#.ac...## +#....#### +######### + +MESSAGE Doin' it right + +(Level 40) +######### +#.....3.# +#.1P3*2.# +#...#*#.# +#..#.*1.# +#...#k#.# +#.1..#..# +#..b....# +######### + +MESSAGE Seems familiar? + +(Level 41) +######### +#.......# +#.3a#b..# +#...#...# +#P#1#23## +#...#...# +#..a#c..# +#.......# +######### + +MESSAGE The baffled king composing + +(Level 42) +######### +#l.....*# +#...2.1.# +#.####3.# +#P#M**1N# +#.####2.# +#.1.3.2.# +#.......# +######### + +MESSAGE Can't wait! + +(Level 43) +######### +###...### +##M.2..## +#.31.13.# +#.2.P.2.# +#.31.13.# +##..2.N## +###...### +######### + +MESSAGE Do you like symmetric levels? + +(Level 44) +######### +#...2...# +#.b.c.b.# +#..1.1..# +#2c.P.c2# +#..1.1..# +#.b.c.b.# +#...2...# +######### + +MESSAGE Psychedelic tarantulas + +(Level 45) +######### +#P..2..*# +#.c.#.b.# +#..*#*.1# +#.1.#.2.# +#..#*#..# +#.##3...# +#.......# +######### + +MESSAGE Instant Crush + +(Level 46) +######### +#.......# +#.1.3.b.# +#..@a#..# +##21Md2## +#..#c#..# +#.b.3.1.# +#.......# +######### + +MESSAGE And so I went downstairs + +(Level 47) +######### +######### +###l.*N## +#.1.3.2.# +#P.a3113# +#..3..a.# +##M*.k.2# +#####...# +######### + +MESSAGE Last level? + +(Level 48) +######### +#..*..3P# +#.###*#.# +#.#N#M2.# +#.#.#.#b# +#..*1...# +#.#a#.#.# +#....c.*# +######### + +MESSAGE Thanks for playing! diff --git a/Tracklayer.txt b/Tracklayer.txt new file mode 100644 index 0000000000000000000000000000000000000000..c584407346a61afee8919888e53eda17c7bb2c59 --- /dev/null +++ b/Tracklayer.txt @@ -0,0 +1,277 @@ +title Tracklayer +author Franklin P. Dyer +text_color Orange + +======== +OBJECTS +======== + +Background . +Lightgreen +00000 +00000 +00000 +00000 +00000 + +Off < +Gray Red +.1... +.0... +.0... +00000 +00000 + +On > +Gray Red +...1. +...0. +...0. +00000 +00000 + +Track +Darkgray +.0.0. +00000 +.0.0. +00000 +.0.0. + +Head +Orange Yellow +00000 +01110 +01010 +01110 +00000 + +Car +Orange Yellow +00000 +01110 +01110 +01110 +00000 + +Occupied +Orange Yellow Brown +00000 +01110 +01210 +01110 +00000 + +Lose +Darkred Red +00000 +01110 +01010 +01110 +00000 + +Player ! +Black +0.0.0 +..... +0...0 +..... +0.0.0 + +Platform +Brown + +End = +#302007 #402b09 #51360c +00001 +01112 +01112 +01112 +12222 + +Person +Lightbrown Blue +..... +.000. +.101. +.0.0. +..... + +Rock a +Gray Darkgray Lightgray +.200. +.200. +20001 +20001 +20001 + +Sheep b +White Black +.000. +00011 +00011 +.000. +.1.1. + +Tree c +Darkgreen Brown +..0.. +.000. +.000. +00000 +..1.. + +Roadkill +Red Gray Darkred +.120. +20112 +12011 +12010 +.011. + +Water d +Blue + +======= +LEGEND +======= + +# = Platform and Person +@ = Head and track ++ = Car and track + +Body = Occupied or Car +Train = Head or Body +Obstacle = Rock or Tree +Solid = Obstacle or On or Off or Train or Platform or End + +======= +SOUNDS +======= + +Head Move 50398307 +On Create 74796902 +Lose Create 60643702 +Occupied Create 99838700 +Person Create 77941701 +Track Create 47794102 + +================ +COLLISIONLAYERS +================ + +Background +Water +Track +Head, Body, Off, On, Lose, Platform, End, Roadkill, Obstacle, Sheep +Person +Player + +====== +RULES +====== + +[> Player|Off] -> [|On] + +[Head Track No Water|Track No Train] [On] -> [> Head Track|Track] [On] again +[Body|...|Head Track Water] [On] -> [Body|...|> Head Track Water] [On] again +startloop +[Body|> Train] -> [> Body|> Train] again +[Body|^ Train] -> [> Body|^ Train] again +[Body|v Train] -> [> Body|v Train] again +[> Train|Sheep] -> [Lose|Roadkill] +[> Head|Train] -> [Lose|Train] +[Train Water No Track] -> [Lose Water] +endloop + +RIGHT[Sheep|No Solid Background] [On] -> [> Sheep|No Solid Background] [On] + +[Occupied|End No Person] -> [Car|Person End] +[Person Platform|Car] -> [Platform|Occupied] + +[Action Player No Obstacle No On No Off No Train No Platform No End] -> [Player Track Background] + +============== +WINCONDITIONS +============== + +All person on end +Some Person +No Occupied +No Lose + +======= +LEVELS +======= + +message Create tracks by pressing x. Then hit the lever to deploy the train on the tracks. +message Pick up all of the passengers, and drop them off at their blank platforms. + +..<...... +++@...... +...##.... +!..==.... +......... + +message You can cross tracks, but then the train may be unreliable. +message NEVER have two sets of tracks directly next to each other. This may cause a train accident. + +.......... +..#...=... +..#...=... +..#...=... +.......... +@<..!..... ++......... + +............ +............ +............ +....=c...... +....=c...... +a...=#.#.... +cacaa#.#.... +c...=#.#...@ +....=a....<+ +....=c!....+ +...........+ + +message Look out for sheep! + +...... +.=.!.. +b..... +...... +.#@<.. +..+... + +message You can run a track over the water, but if you turn it the train will slip off! + ++<.a.....c ++....cca.c +@...ac.... +...ca!.c.. +...#c.aa.. +...#ddd..c +..ddddddda +.ddd=.=ddd +ddd.....dd + +message It's a busy day... there are two train lines, this time. + +.ac.....=ac.c. ++c......==aa.c ++...##b.....ca ++...ab.......a +@...##...ca... +....#b...a.c.a +c...#!...cc.a. +..b.....@<..c. +.=.....a+c.c.a +.==a..ca+.a.ac +.....cac+...a. + +message You Win! + + + diff --git a/Tractor_Beam_Sokoban9.txt b/Tractor_Beam_Sokoban9.txt new file mode 100644 index 0000000000000000000000000000000000000000..88038c3385606f19f704499ae8cc9439ec6b017f --- /dev/null +++ b/Tractor_Beam_Sokoban9.txt @@ -0,0 +1,239 @@ +title Tractor Beam Sokoban9 +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +PlayerWall +Gray +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +PickedUp +Purple Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Sensor +Transparent + +On +Transparent + +======= +LEGEND +======= + +. = Background +# = Wall and Sensor +P = Player +* = Crate +@ = Crate and Target +O = Target +/ = Playerwall + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Sensor, On +Background +Target +Player, Wall, Crate, PickedUp +PlayerWall + +====== +RULES +====== + +[On] -> [Sensor] +[Sensor][PickedUp] -> [On][PickedUp] + +[> Player|Wall] -> cancel +[> Player|PlayerWall] -> cancel +[> Player|Crate] -> cancel + +UP[ Action Player |...| Crate ][Sensor] -> [ Player |...| PickedUp ][Sensor] +DOWN[ Action Player |...| Crate ][Sensor] -> [ Player |...| PickedUp ][Sensor] +LEFT[ Action Player |...| Crate ][Sensor] -> [ Player |...| PickedUp ][Sensor] +RIGHT[ Action Player |...| Crate ][Sensor] -> [ Player |...| PickedUp ][Sensor] + +[Action Player][PickedUp] -> [Player][Crate] + +[Moving Player][PickedUp] -> [Moving Player][Moving PickedUp] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Press x to emit a tractor beam to pick up crates. +message The sensor checks up, left, down, and then right. +message There are certain barriers that only crates can pass by. + +message level 1 of 10 + +####.. +#.O#.. +#//### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####... +###..#### +#../..*.# +#.#/.#*.# +#.O.O#P.# +######### + +message level 4 of 10 + +######## +#//....# +#/O@@*P# +#//....# +#####..# +....#### + +message level 5 of 10 + +.####### +.#../..# +.#.O*O.# +##/*P*/# +#..O*O.# +#.../..# +######## + +message level 6 of 10 + +######.##### +#.../###...# +#.**/....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 10 + +####### +#//.//# +#/O*O/# +#.*O*.# +#.O*O.# +#/*O*/# +#//P//# +####### + +message level 8 of 10 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 10 + +#####. +#O./## +#P**/# +##/..# +.##/.# +..##O# +...### + +message level 10 of 10 + +......##### +......#O..# +......#O#.# +#######O#/# +#.P.*.*.*.# +#.#/#/#.### +#.......#.. +#########.. + +message congratulations! diff --git a/Train.txt b/Train.txt new file mode 100644 index 0000000000000000000000000000000000000000..37f195521e1180c1f271719d3b01cc742d55161e --- /dev/null +++ b/Train.txt @@ -0,0 +1,336 @@ +title Train + +background_color black +verbose_logging + +======== +OBJECTS +======== + +Background +Black Darkgray +00000 +00000 +00100 +00000 +00000 + +Wall +Black +00000 +00000 +00000 +00000 +00000 + +Player +Red +.000. +0.0.0 +00000 +.000. +.000. + +Cart +Green Gray +00.00 +00000 +.0.0. +00000 +00.00 + +Cart_Trail +Lightgreen +00000 +00000 +00000 +00000 +00000 + +Horizontal_Track +Gray +00000 +..... +..... +..... +00000 + +Vertical_Track +Gray +0...0 +0...0 +0...0 +0...0 +0...0 + +Cross_Track +Gray +0...0 +..... +..... +..... +0...0 + +Pad +Red +..... +.0.0. +..0.. +.0.0. +..... + +Pad_Pressed +Yellow +..... +.0.0. +..0.. +.0.0. +..... + +Pad_Active +Green +..... +.0.0. +..0.. +.0.0. +..... + +Gate +DARKBROWNYellow +00000 +0.0.0 +0.0.0 +0.0.0 +00000 + +Goal +Green Black +..... +.000. +.010. +.000. +..... + +Temp +TRANSPARENT + +Stay +TRANSPARENT + +Spawn_Cart +TRANSPARENT + + +======= +LEGEND +======= + +. = Background +- = Horizontal_Track +l = Vertical_Track ++ = Cross_Track + +0 = Pad +_ = Pad and Horizontal_Track +I = Pad and Vertical_Track +T = Pad and Cross_Track + +# = Wall +P = Player +C = Cart +G = Gate +X = Goal + +Inactive_Pad = Pad or Pad_Pressed + +track = Horizontal_Track or Vertical_Track or Cross_Track +hidden = Cart_Trail or Spawn_Cart +top = Player or Cart or Wall or Gate + + +======= +SOUNDS +======= + +sfx0 60488706 +sfx1 46219306 + +endlevel 25932900 + +================ +COLLISIONLAYERS +================ + +Background + +Temp +Pad, Pad_Pressed, Pad_Active +Goal +hidden +track +top +Stay + + +====== +RULES +====== + + +(* Time Passes Only When Player Moves or Action Is Pressed *) + +(Keep track of where Player is, unless action is pressed) + +[Stay] -> [] +[Player] -> [Player Stay] +[action Player Stay] -> [action Player] + + + +(* Push Carts *) + +(Player pushes Cart if Cart is not blocked) + +[> Player | Cart] -> [> Player | > Cart] +[> Player | > Cart | Top] -> [Player | Cart | Top] + + + +(* Move Carts Along The Track *) + +(An unpushed Cart on a Track will spawn new Carts on neighboring Track) +(Carts cannot spawn where there are objects or Cart_Trails) + +[Stationary Cart Track| Track no Top no Cart_Trail] -> [Stationary Cart Track| Track no Top no Cart_Trail Spawn_Cart] + +(Clear all Cart_Trails) + +[Cart_Trail]-> [] + +(Turn all unpushed Carts into Cart_Trails) + +[Stationary Cart Track] -> [Cart_Trail Track] + +(Spawn new Carts) + +[Spawn_Cart] -> [Cart] + + + +(* Are All Pads Covered By Crates? *) + +(While Temp exists, maybe all Pads are covered by Crates) + +late random [] -> [Temp] + +(If there is some Pad that has no Cart, then not all Pads are covered) + +late [Temp][Inactive_Pad no Cart] -> [][Inactive_Pad no Cart] + +(If Temp still exists, then all Pads are covered, so:) + +(Set all Pads to the activated state (Green) ) + +late [Temp][Inactive_Pad] -> [Temp][Pad_Active] + +(Destroy all Gates) + +late [Temp][Gate] -> [Temp][] sfx0 + + + +(* Otherwise *) + +(If an unpressed Pad (Red) is covered by a Cart, that Pad is now pressed.) + +late [Pad Cart] -> [Pad_Pressed Cart] sfx1 + +(If a pressed Pad (Yellow) is not covered by a Cart, that Pad is now unpressed.) + +late [Pad_Pressed no Cart] -> [Pad no Cart] + + + +(* Cancel Turn If Player Has Not Moved or Pressed Action *) + +late [Player Stay] -> cancel + + +============== +WINCONDITIONS +============== + +All Goal on Player + + +======= +LEVELS +======= + +Message action = wait + +########## +#0.C.P.GX# +########## + +####### +#I##### +#l###X# +#+-_#.# +#l###G# +#l.C.P# +####### + +######### +#+-----_# +#l......# +#l..C...# +#l....#G# +#I..P##X# +######### + +####### +#_---_# +###.### +###.### +###.### +#-----# +###C### +###.### +###PGX# +####### + +######## +#_--.GX# +###.#### +#----+## +###.#l## +#...#l## +#.###l## +#----+## +#C###### +#.###### +#P###### +######## + +######## +#+----+# +#l....l# +#l....l# +#+----+# +#......# +#.PC...# +#....### +##00.GX# +######## + +########## +#+----+### +#l....l### +#l....l### +#+----+-_# +#l..C..### +#I...P.GX# +########## + +Message Fin \ No newline at end of file diff --git a/Trains_Love_Snowmen.txt b/Trains_Love_Snowmen.txt new file mode 100644 index 0000000000000000000000000000000000000000..edcc0457e65fcf1781091b4bf083dbe266accf5d --- /dev/null +++ b/Trains_Love_Snowmen.txt @@ -0,0 +1,1222 @@ +title Trains Love Snowmen + +(key_repeat_interval .16 +again_interval .08 +realtime_interval .16) + +(verbose_logging) + +noaction + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#9FD279 +00000 +00000 +00000 +00000 +00000 + +Snow +#F0F0E7 +00000 +00000 +00000 +00000 +00000 + + + + +Small +#FFFFFF +..... +..... +..0.. +..... +..... + +Medium +#E4DFDF +..... +.000. +.000. +.000. +..... + +Large +#D5CCC4 +.000. +00000 +00000 +00000 +.000. + +wall +grey + +BoxL +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 +01234 +92345 +93456 +94567 +45678 + +BoxR +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964 +01234 +12349 +23459 +34569 +45678 + +BoxU +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 +09994 +12345 +23456 +34567 +45678 + +BoxD +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964 +01234 +12345 +23456 +34567 +49998 + + +SplatU +red +00000 +..... +..... +..... +..... + +wSplatU +white +00000 +..... +..... +..... +..... + +wSplatL2 +white +0.... +0.... +0.... +0.... +0.... + +wSplatR2 +white +....0 +....0 +....0 +....0 +....0 + +wSplatU2 +white +00000 +..... +..... +..... +..... + +wSplatD2 +white +..... +..... +..... +..... +00000 + +SplatL2 +red +0.... +0.... +0.... +0.... +0.... + +SplatR2 +red +....0 +....0 +....0 +....0 +....0 + +SplatU2 +red +00000 +..... +..... +..... +..... + +SplatD2 +red +..... +..... +..... +..... +00000 + +GloveL +#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d +.012. +01734 +12777 +23756 +.456. + +GloveR +#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521 +.012. +01734 +77745 +23756 +.456. + +GloveU +#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d +.012. +01234 +17775 +23756 +.476. + +GloveD +#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521 +.072. +01734 +17775 +23456 +.456. + + +TriggeredTemp +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 +..2.. +.234. +23456 +.456. +..6.. + +TriggeredFinal +#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 Brown White +..2.. +.777. +27876 +.777. +..6.. + +WallL +DarkGrey +0.... +0.... +0.... +0.... +0.... + +WallR +DarkGrey +....0 +....0 +....0 +....0 +....0 + +WallU +DarkGrey +00000 +..... +..... +..... +..... + +WallD +DarkGrey +..... +..... +..... +..... +00000 + +WallLR +DarkGrey +0...0 +0...0 +0...0 +0...0 +0...0 + +WallUD +DarkGrey +00000 +..... +..... +..... +00000 + +WallUL +DarkGrey +0.... +..... +..... +..... +..... + +WallUR +DarkGrey +....0 +..... +..... +..... +..... + +WallDL +DarkGrey +..... +..... +..... +..... +0.... + +WallDR +DarkGrey +..... +..... +..... +..... +....0 + +WallDLR +DarkGrey +..... +..... +..... +..... +0...0 + +WallULR +DarkGrey +0...0 +..... +..... +..... +..... + +WallLUD +DarkGrey +0.... +..... +..... +..... +0.... + +WallRUD +DarkGrey +....0 +..... +..... +..... +....0 + + +Once +Brown #dddddd +..... +.000. +.010. +.000. +..... + +canthardup +transparent + +cantharddown +transparent + +canthardright +transparent + +canthardleft +transparent + +cantsoftup +transparent + +cantsoftdown +transparent + +cantsoftright +transparent + +cantsoftleft +transparent + +connectup +transparent + +connectdown +transparent + +connectright +transparent + +connectleft +transparent + +noagained +transparent + +cantrigger +transparent + +nochosen +transparent + +agained +transparent + +wentup +transparent + +wentleft +transparent + +wentdown +transparent + +wentright +transparent + +hardmove +transparent + +nothinghappened +transparent + +Start +transparent + +Delay +transparent + +MoveTrigger +transparent + +triggerwent +transparent + +startsnow +transparent + +fail +transparent + +PickupBG +lightgrey lightgreen +00000 +01110 +01110 +01110 +00000 + +Notrack +#a46422 #495e2b #493c2b #000000 grey darkbrown +..0.. +.111. +01110 +02220 +.2.2. + +FromD +#a46422 #495e2b #493c2b #000000 grey darkbrown +..0.. +.111. +01110 +02220 +42.24 + +FromU +#a46422 #495e2b #493c2b #000000 grey darkbrown +4.0.4 +41114 +01110 +02220 +.2.2. + +FromL +#a46422 #495e2b #493c2b #000000 grey darkbrown +440.. +.111. +01110 +02220 +4252. + +FromR +#a46422 #495e2b #493c2b #000000 grey darkbrown +..044 +.111. +01110 +02220 +.2524 + + +VTrack +grey darkbrown +0...0 +0...0 +01110 +0...0 +0...0 + +HTrack +grey darkbrown +00000 +..1.. +..1.. +..1.. +00000 + +Crossing +grey grey +01110 +1...1 +1...1 +1...1 +01110 + +DRTrack +grey darkbrown +...00 +..0.. +.01.. +0..1. +0...1 + +DLTrack +grey darkbrown +00... +..0.. +..10. +.1..0 +1...0 + +ULTrack +grey darkbrown +1...0 +.1..0 +..10. +..0.. +00... + +URTrack +grey darkbrown +0...1 +0..1. +.01.. +..0.. +...00 + +UTrain +red black darkred +.000. +01110 +00000 +00100 +00000 + +RTrain +red black darkred +0000. +00010 +01010 +00010 +0000. + +LTrain +red black darkred +.0000 +01000 +01010 +01000 +.0000 + +DTrain +red black darkred +00000 +00100 +00000 +01110 +.000. + +Cart +red black darkred +22222 +21112 +21112 +21112 +22222 + + +BluePassengerWaiting +DarkBrown Blue DarkBrown DarkBlue +..0.. +.111. +21112 +23332 +.3.3. + +BluePassengerOnCart +DarkBrown Blue DarkBrown DarkBlue +..... +..0.. +.111. +.111. +..... + +BlueTarget +lightblue darkbrown +00000 +01110 +01110 +01110 +00000 + +RedPassengerWaiting +DarkBrown Red DarkBrown DarkRed +..0.. +.111. +21112 +23332 +.3.3. + +RedPassengerOnCart +DarkBrown Red DarkBrown DarkRed +..... +..0.. +.111. +.111. +..... + +RedTarget +lightRed darkbrown +00000 +01110 +01110 +01110 +00000 + +======= +LEGEND +======= + +Ball = Small or Medium or Large + +box = BoxL or BoxR or BoxU or BoxD + +Glove = GloveL or GloveR or GloveU or GloveD + +Player = FromD or FromU or FromL or FromR or notrack + +Track = VTrack or HTrack or URTrack or ULTrack or DRTrack or DLTrack or Crossing + +Train = UTrain or DTrain or LTrain or RTrain + +Target = BlueTarget or RedTarget + +PassengerWaiting = BluePassengerWaiting or RedPassengerWaiting +PassengerOnCart = BluePassengerOnCart or RedPassengerOnCart + +Passenger = PassengerWaiting or PassengerOnCart + +Movable = box or Glove or Player or ball or train or cart +notmovable = wall or target or pickupbg + +hard = box or glove or train or cart + +soft = player or ball + +Splat1 = splatu or wsplatu +Splat2 = SplatL2 or SplatR2 or SplatU2 or SplatD2 or wSplatL2 or wSplatR2 or wSplatU2 or wSplatD2 + + + +Triggered = TriggeredTemp or TriggeredFinal + +~ = Background +` = Wall +! = FromL and Start +r = notrack + +@ = boxl +2 = boxr +# = boxd +3 = boxu + +$ = BoxL and Once +4 = BoxR and Once +% = BoxU and Once +5 = BoxD and Once + +WallCoverLR = WallL or WallR or WallLR +WallCoverUD = WallU or WallD or WallUD +WallCoverCorner = WallUL or WallUR or WallDL or WallDR or WallDLR or WallLUD or WallRUD or WallULR +WallCover = WallCoverLR or WallCoverUD or WallCoverCorner + +CoverLR = WallCoverLR +CoverUD = WallCoverUD + + +boxv = boxu or boxd +boxh = boxl or boxr +wentver = wentup or wentdown +wenthor = wentleft or wentright +went = wentver or wenthor + +^ = Snow +6 = FromL and Snow and Start +& = Small +7 = Medium +* = Small and Medium +8 = Large +9 = Large and Small +t = small and medium and large + + +connect = connectup or connectdown or connectleft or connectright +canthard = canthardup or cantharddown or canthardleft or canthardright +cantsoft = cantsoftup or cantsoftdown or cantsoftleft or cantsoftright + +0 = VTrack +- = HTrack +_ = Crossing + + +ConnectsL = DLTrack or ULTrack or HTrack +ConnectsR = DRTrack or URTrack or HTrack +ConnectsU = ULTrack or URTrack or VTrack +ConnectsD = DLTrack or DRTrack or VTrack + + ++ = BluePassengerWaiting and PickupBG +q = BlueTarget + +w = RedPassengerWaiting and PickupBG +e = RedTarget + + + + + + +======= +SOUNDS +======= + +restart 26040109 +undo 54997907 + +endlevel 7293908 + +Player move 88095307 +box move 5814507 + +Glove create 55998304 +Splat1 create 2968302 +(67932504) + +sfx1 32201704 ( can't move ) +sfx2 5814507 ( crate move ) + +================ +COLLISIONLAYERS +================ + +Background +Track +snow +large +medium +small +Player, Wall, box, Glove, Train, Cart, Target, PickupBG +Passengerwaiting +Passengeroncart +Start, Delay, MoveTrigger, +Triggered +WallCoverUD +WallCoverCorner +Once +WallCoverLR +Splat1, Splat2 +agained +canthardup +canthardleft +cantharddown +canthardright +cantsoftup +cantsoftdown +cantsoftleft +cantsoftright +connectup +connectdown +connectleft +connectright +nochosen +noagained +cantrigger +went +hardmove +nothinghappened +triggerwent +startsnow +fail +====== +RULES +====== + + + +(start train) + +[ MoveTrigger ] [ UTrain ] -> [ MoveTrigger ] [ up UTrain ] +[ MoveTrigger ] [ DTrain ] -> [ MoveTrigger ] [ down DTrain ] +[ MoveTrigger ] [ LTrain ] -> [ MoveTrigger ] [ left LTrain ] +[ MoveTrigger ] [ RTrain ] -> [ MoveTrigger ] [ right RTrain ] + +([ Delay ] [ moving Train ] -> [ Delay ] [ Train ]) + +[ Delay ] [ MoveTrigger ] -> [ ] [ action MoveTrigger ] + +[ > Train | Wall ] -> cancel +[ > Train | Passenger no cart] -> cancel + +(train turns when starting on a corners) +late [ UTrain DRTrack ] -> [ RTrain DRTrack ] +late [ UTrain DLTrack ] -> [ LTrain DLTrack ] + +late [ RTrain DLTrack ] -> [ DTrain DLTrack ] +late [ RTrain ULTrack ] -> [ UTrain ULTrack ] + +late [ DTrain URTrack ] -> [ RTrain URTrack ] +late [ DTrain ULTrack ] -> [ LTrain ULTrack ] + +late [ LTrain DRTrack ] -> [ DTrain DRTrack ] +late [ LTrain URTrack ] -> [ UTrain URTrack ] + +(cart follows train) + + + +left [ MoveTrigger Cart ConnectsL | Cart ] -> [ MoveTrigger < Cart ConnectsL | Cart ] +right [ MoveTrigger Cart ConnectsR | Cart ] -> [ MoveTrigger < Cart ConnectsR | Cart ] +up [ MoveTrigger Cart ConnectsU | Cart ] -> [ MoveTrigger < Cart ConnectsU | Cart ] +down [ MoveTrigger Cart ConnectsD | Cart ] -> [ MoveTrigger < Cart ConnectsD | Cart ] + +[ stationary Cart | moving Train ] -> [ > Cart | moving Train ] again +[ stationary Cart | moving Cart ] -> [ > Cart | moving Cart ] + +[ PassengerOnCart moving Cart ] -> [ moving PassengerOnCart moving Cart ] + +(Passengers get on/off) + +late [ no PassengerWaiting no PassengerOnCart ] -> [] again + +late [ BluePassengerWaiting no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart BluePassengerOnCart ] again +late [ RedPassengerWaiting no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart RedPassengerOnCart ] again + +late [ PassengerWaiting no Cart no Target | Cart PassengerOnCart ] -> [ PassengerWaiting | Cart PassengerOnCart ] again +late [ PassengerWaiting no Cart no Delay no Target | Cart no PassengerOnCart ] -> [ PassengerWaiting Delay | Cart ] again + +late [ BluePassengerOnCart Cart | no PassengerWaiting BlueTarget ] -> [ Delay Cart | BluePassengerWaiting BlueTarget ] again +late [ RedPassengerOnCart Cart | no PassengerWaiting RedTarget ] -> [ Delay Cart | RedPassengerWaiting RedTarget ] again + +late [ BluePassengerOnCart Cart no Delay | no PassengerWaiting BlueTarget ] -> [ BluePassengerOnCart Cart Delay | BlueTarget ] again +late [ RedPassengerOnCart Cart no Delay | no PassengerWaiting RedTarget ] -> [ RedPassengerOnCart Cart Delay | RedTarget ] again + +(Train leaves world) + +[ stationary MoveTrigger Train ] -> [ MoveTrigger ] again +[ MoveTrigger Cart no passengeroncart] -> [ MoveTrigger ] again +([ MoveTrigger PassengerOnCart ] -> [ MoveTrigger passengeroncart] again) + +left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ] +right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] + +up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ] +down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ] +down [ Wall WallU | no Wall ] -> [ Wall WallUD | ] + +left [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallLUD | WallUD ] +right [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallRUD | WallUD ] +up [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallULR | WallLR ] +down [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallDLR | WallLR ] + +right [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDL ] +left [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDR ] + +right [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUL ] +left [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUR ] + +[notmovable] -> [notmovable canthardup cantharddown canthardleft canthardright cantsoftleft cantsoftright cantsoftup cantsoftdown] + +[player] -> [player agained] +[> player agained] -> [> player] +[action player agained] -> [action player] +[player no agained] -> [player noagained] +[player agained] -> [player agained nochosen] +[player] -> [player nothinghappened] +[train] -> [train nothinghappened] +[player nothinghappened][train nothinghappened] -> [player nothinghappened][train] +[player no startsnow][ball] -> [player startsnow][ball] + + +up [boxu | gloveu] -> [boxu connectup | gloveu connectdown] +down [boxd | gloved] -> [boxd connectdown | gloved connectup] +left [boxl | glovel] -> [boxl connectleft | glovel connectright] +right [boxr | glover] -> [boxr connectright | glover connectleft] + +down [cart connectsD | cart] -> [cart connectsD connectDown | cart connectUp] +right [cart connectsR | cart] -> [cart connectsR connectRight | cart connectLeft] +down [cart connectsD | train] -> [cart connectsD connectDown | train connectUp] +right [cart connectsR | train] -> [cart connectsR connectRight | train connectLeft] +up [cart connectsU | train] -> [cart connectsU connectUp | train connectDown] +left [cart connectsL | train] -> [cart connectsL connectLeft | train connectRight] + +[connectup] -> [up connectup] +[connectdown] -> [down connectdown] +[connectleft] -> [left connectleft] +[connectright] -> [right connectright] + + +up [hard | notmovable] -> [canthardup hard | notmovable] +down [hard | notmovable] -> [cantharddown hard | notmovable] +left [hard | notmovable] -> [canthardleft hard | notmovable] +right [hard | notmovable] -> [canthardright hard | notmovable] + +up [movable | notmovable] -> [cantsoftup movable | notmovable] +down [movable | notmovable] -> [cantsoftdown movable | notmovable] +left [movable | notmovable] -> [cantsoftleft movable | notmovable] +right [movable | notmovable] -> [cantsoftright movable | notmovable] + +up [player | track] -> [cantsoftup player | track] +down [player | track] -> [cantsoftdown player | track] +left [player | track] -> [cantsoftleft player | track] +right [player | track] -> [cantsoftright player | track] + + +up [hard | canthardup] -> [canthardup hard| canthardup] ++ down [hard | cantharddown] -> [cantharddown hard| cantharddown] ++ left [hard | canthardleft] -> [canthardleft hard| canthardleft] ++ right [hard | canthardright] -> [canthardright hard| canthardright] ++ [> connect | canthard] -> [> connect canthard | canthard] + + + +up [movable no connectup| movable] -> [cantsoftup movable | movable] +down [movable no connectdown| movable] -> [cantsoftdown movable | movable] +left [movable no connectleft| movable] -> [cantsoftleft movable | movable] +right [movable no connectright| movable] -> [cantsoftright movable | movable] +[> connect | cantsoft] -> [> connect cantsoft | cantsoft] + + + +up [small cantsoftup | ball no small] -> [small | ball] +up [medium cantsoftup | ball no small no medium] -> [medium | ball] +down [small cantsoftdown | ball no small] -> [small | ball] +down [medium cantsoftdown | ball no small no medium] -> [medium | ball] +left [small cantsoftleft | ball no small] -> [small | ball] +left [medium cantsoftleft | ball no small no medium] -> [medium | ball] +right [small cantsoftright | ball no small] -> [small | ball] +right [medium cantsoftright | ball no small no medium] -> [medium | ball] + +up[up player no hardmove| cantsoftup] -> [stationary player | cantsoftup] +down[down player no hardmove| cantsoftdown] -> [stationary player | cantsoftdown] +left[left player no hardmove| cantsoftleft] -> [stationary player | cantsoftleft] +right[right player no hardmove| cantsoftright] -> [stationary player | cantsoftright] + + +up[ player cantsoftup| no cantsoftup] -> [ player | ] +down[ player cantsoftdown| no cantsoftdown] -> [ player | ] +left[ player cantsoftleft| no cantsoftleft] -> [ player | ] +right[ player cantsoftright| no cantsoftright] -> [ player | ] + +up [boxu no triggered | movable] -> [boxu cantrigger | movable] +down [boxd no triggered | movable] -> [boxd cantrigger | movable] +left [boxl no triggered | movable] -> [boxl cantrigger | movable] +right [boxr no triggered | movable] -> [boxr cantrigger | movable] + +[noagained][cantrigger] -> [noagained][] +[cantrigger triggered] -> [triggered] + +[boxv canthardup cantharddown cantrigger] -> [boxv canthardup cantharddown] +[boxh canthardleft canthardright cantrigger] -> [boxh canthardleft canthardright] + +up [boxu cantrigger|boxu cantrigger] -> [boxu cantrigger|boxu] +down [boxd cantrigger|boxd cantrigger] -> [boxd cantrigger|boxd] +left [boxl cantrigger|boxl cantrigger] -> [boxl cantrigger|boxl] +right [boxr cantrigger|boxr cantrigger] -> [boxr cantrigger|boxr] + +[wentver][boxv cantrigger][boxh cantrigger] ->[wentver][boxv cantrigger][boxh] +[wenthor][boxv cantrigger][boxh cantrigger] ->[wenthor][boxv][boxh cantrigger] + +[wentup][boxu cantrigger][boxd cantrigger] ->[wentup][boxu cantrigger][boxd] +[wentdown][boxu cantrigger][boxd cantrigger] ->[wentdown][boxu][boxd cantrigger] +[wentleft][boxl cantrigger][boxr cantrigger] ->[wentleft][boxl cantrigger][boxr] +[wentright][boxl cantrigger][boxr cantrigger] ->[wentright][boxl][boxr cantrigger] + +[nothinghappened][box cantrigger] -> [][box triggeredtemp cantrigger] again + +up [boxu triggeredtemp cantrigger| movable no cantsoftup ] -> [boxu cantrigger triggeredtemp triggerwent|> movable] +down [boxd triggeredtemp cantrigger| movable no cantsoftdown ] -> [boxd cantrigger triggerwent triggeredtemp |> movable] +left [boxl triggeredtemp cantrigger | movable no cantsoftleft ] -> [boxl cantrigger triggerwent triggeredtemp |> movable] +right [boxr triggeredtemp cantrigger| movable no cantsoftright ] -> [boxr cantrigger triggerwent triggeredtemp |> movable] + +[cantrigger triggerwent] -> [] + +down [boxu triggeredtemp cantrigger| no cantsoftdown ] -> [ > boxu cantrigger triggerwent triggeredtemp | ] +up [ boxd triggeredtemp cantrigger| no cantsoftup ] -> [ > boxd cantrigger triggerwent triggeredtemp| ] +right [boxl triggeredtemp cantrigger| no cantsoftright ] -> [ > boxl cantrigger triggerwent triggeredtemp| ] +left [ boxr triggeredtemp cantrigger| no cantsoftleft ] -> [ > boxr cantrigger triggerwent triggeredtemp| ] + +[cantrigger triggerwent] -> [] + +up [boxu triggeredtemp no canthardup cantrigger| movable ] -> [boxu cantrigger triggerwent triggeredtemp |> movable hardmove] +down [boxd triggeredtemp no cantharddown cantrigger| movable ] -> [boxd cantrigger triggerwent triggeredtemp |> movable hardmove] +left [boxl triggeredtemp no canthardleft cantrigger| movable ] -> [boxl cantrigger triggerwent triggeredtemp |> movable hardmove] +right [boxr triggeredtemp no canthardright cantrigger| movable ] -> [boxr cantrigger triggerwent triggeredtemp |> movable hardmove] + +[cantrigger triggerwent] -> [] + +down [boxu triggeredtemp cantrigger] -> [> boxu cantrigger triggerwent triggeredtemp hardmove] +up [boxd triggeredtemp cantrigger] -> [> boxd cantrigger triggerwent triggeredtemp hardmove] +right [boxl triggeredtemp cantrigger] -> [> boxl cantrigger triggerwent triggeredtemp hardmove] +left [boxr triggeredtemp cantrigger] -> [> boxr cantrigger triggerwent triggeredtemp hardmove] + +[cantrigger triggerwent] -> [] + + + +[> player no hardmove| small medium] -> [player | > small medium] +[> player no hardmove| small large] -> [player | > small large] +[> player no hardmove| no small medium large] -> [player | > medium large] + +up [boxu triggeredtemp| > train] -> [boxu triggeredtemp| > train hardmove] +up [boxu triggeredtemp| > cart] -> [boxu triggeredtemp| > cart hardmove] +left [boxl triggeredtemp| > train] -> [boxl triggeredtemp| > train hardmove] +left [boxl triggeredtemp| > cart] -> [boxl triggeredtemp| > cart hardmove] +down [boxd triggeredtemp| > train] -> [boxd triggeredtemp| > train hardmove] +down [boxd triggeredtemp| > cart] -> [boxd triggeredtemp| > cart hardmove] +right [boxr triggeredtemp| > train] -> [boxr triggeredtemp| > train hardmove] +right [boxr triggeredtemp| > cart] -> [boxr triggeredtemp| > cart hardmove] + +up [> train | canthardup] -> cancel +left [> train | canthardleft] -> cancel +right [> train | canthardright] -> cancel +down [> train | cantharddown] -> cancel + +[> train | movable] -> [> train | > movable hardmove] + + +[> hard hardmove|movable] -> [> hard hardmove | > movable hardmove] ++ [> player hardmove|soft] -> [> player hardmove | > soft hardmove] ++ [> soft hardmove|player] -> [> soft hardmove | > player hardmove] ++ [> medium hardmove|small] -> [> medium hardmove | > small hardmove] ++ [> large hardmove|medium] -> [> large hardmove | > medium hardmove] ++ [> large hardmove|small] -> [> large hardmove | > small hardmove] ++ [> medium hardmove|medium] -> [> medium hardmove | > medium hardmove] ++ [> large hardmove|large] -> [> large hardmove | > large hardmove] ++ [> small hardmove|small] -> [> small hardmove | > small hardmove] ++ [> player hardmove|hard] -> [ > splatu| hard] ++ [> ball hardmove|hard] -> [ > wsplatu| hard] ++ [> player hardmove|notmovable] -> [ > splatu| notmovable] ++ [> ball hardmove|notmovable] -> [ > wsplatu| notmovable] ++ [> connect movable | moving movable hardmove] -> [> connect moving movable hardmove| moving movable hardmove] + [> box | movable] -> [> box | > movable] + +[left splatu] -> [splatl2] +[right splatu] -> [splatr2] +[up splatu] -> [splatu2] +[down splatu] -> [splatd2] +[left wsplatu] -> [wsplatl2] +[right wsplatu] -> [wsplatr2] +[up wsplatu] -> [wsplatu2] +[down wsplatu] -> [wsplatd2] + +[> player | movable] -> [> player | > movable] + +([> connect movable| moving box no train no cart] -> [> connect moving movable | moving movable]) + +[> box triggered] -> [> box > triggered] +[> cart passenger] -> [> cart > passenger] + +late up [boxu triggered|] -> [boxu triggered | gloveu] +late down [boxd triggered|] -> [boxd triggered | gloved] +late left [boxl triggered|] -> [boxl triggered | glovel] +late right [boxr triggered|] -> [boxr triggered | glover] + +[nothinghappened][glove] -> [nothinghappened][] +[nothinghappened][triggered] -> [nothinghappened][] + + +(spawn train) + +left [ Track | Start Player ] -> [ LTrain Track Start | Player ] +right [ Track | Start Player ] -> [ RTrain Track Start | Player ] +up [ Track | Start Player ] -> [ UTrain Track Start | Player ] +down [ Track | Start Player ] -> [ DTrain Track Start | Player ] + +[ Start | Track no Train no Cart ] -> [ Start | Track Cart Start ] + +[ Start ] -> [] + +(lay track) + + +left [ ConnectsL | < FromD ] -> [ ConnectsL MoveTrigger | DRtrack] +left [ ConnectsL | < FromU ] -> [ ConnectsL MoveTrigger | URtrack] +left [ ConnectsL | < FromL ] -> [ ConnectsL MoveTrigger | Htrack] + +right [ ConnectsR | < FromD] -> [ ConnectsR MoveTrigger | DLtrack] +right [ ConnectsR | < FromU] -> [ ConnectsR MoveTrigger | ULtrack] +right [ ConnectsR | < FromR] -> [ ConnectsR MoveTrigger | Htrack] + +up [ ConnectsU | < FromL ] -> [ ConnectsU MoveTrigger | DLtrack] +up [ ConnectsU | < FromR ] -> [ ConnectsU MoveTrigger | DRtrack] +up [ ConnectsU | < FromU ] -> [ ConnectsU MoveTrigger | Vtrack] + +down [ ConnectsD | < FromL] -> [ ConnectsD MoveTrigger | ULtrack] +down [ ConnectsD | < FromR] -> [ ConnectsD MoveTrigger | URtrack] +down [ ConnectsD | < FromD] -> [ ConnectsD MoveTrigger | Vtrack] + +[> player | track] -> [stationary player | track] + +[ left FromU no Track ] -> [ left FromR ULTrack ] +[ right FromU no Track ] -> [ right FromL URTrack ] +[ down FromU no Track ] -> [ down FromU VTrack ] + +[ left FromD no Track ] -> [ left FromR DLTrack ] +[ right FromD no Track ] -> [ right FromL DRTrack ] +[ up FromD no Track ] -> [ up FromD VTrack ] + +[ up FromL no Track ] -> [ up FromD ULTrack ] +[ down FromL no Track ] -> [ down FromU DLTrack ] +[ right FromL no Track ] -> [ right FromL HTrack ] + +[ up FromR no Track ] -> [ up FromD URTrack ] +[ down FromR no Track ] -> [ down FromU DRTrack ] +[ left FromR no Track ] -> [ left FromR HTrack ] + +late [snow small no medium no large] -> [medium] +late [snow medium no large] -> [large] +late [snow large] -> [large] + +[noagained] -> [] again +[canthard] -> [] +[cantsoft] -> [] +[agained] -> [] +[hardmove] -> [] +[nothinghappened] -> [] + +[connect] -> [] + +[startsnow] -> [startsnow fail] +[fail][ball] -> [][ball] + +============== +WINCONDITIONS +============== +no fail +all passenger on target +no cart +no train +all small on medium +all medium on large +all large on medium +all medium on small + +======= +LEVELS +======= + + + +``````````` +--!~~~~~~-- +`~~~~~~~~~` +`~~~&~7~~~` +`~~~~8~~~~` +``````````` + + + +`````` +`~~~~` +`~~*~` +`r~@`` +`~~8~` +`~~~~` +`````` + + +````````` +`~~`e`~~` +`~~`~`~~` +`~~~~~~~` +`~~~~~~~` +`~~~~~~~` +---!~~~~- +`~~~3~~~` +`~~~~~~~` +`~~~~~~~` +`~~~~~~~` +`~~~~~~~` +`~~wew~~` +`~~~~~~~` +````````` +( + +````````` +`~~~~~~~` +`~~e~q~~` +`~~~~~~~` +--!~~~~~` +```+~w`~` +`~~~3~~~` +`~~~~~~~` +`0``````` + +```````````` +`~+~~~~~~q~` +`~~~~~~~~~~` +`~~~~~~~~~~` +--!~~&78~~-- +`~~~~~~~~~~` +`~~~~~~~~~~` +`~w~~~~~~e~` +```````````` + +````````` +`~~~~~~~` +`~~e~q~~` +`~~~~~~~` +--!~~~~~` +```+~w`~` +`~~~3~~~` +`~~~~~~~` +`0```````) \ No newline at end of file diff --git a/Transparency.txt b/Transparency.txt new file mode 100644 index 0000000000000000000000000000000000000000..5f3648e59e1b3f65c45133ddb2da785962fd20cd --- /dev/null +++ b/Transparency.txt @@ -0,0 +1,327 @@ +title Transparency +author pickten +homepage www.puzzlescript.net +run_rules_on_level_start +color_palette 5 +( noaction ) +( verbose_logging ) + +( +My favourite set of sokoban levels - here're the first ten of the Microban set. + +I tried contacting this guy, but he seems to have vanished from the net. The levels are in lots of places online, so I'm just chancing my arm by including them. BUT BE WARNED. +) + +======== +OBJECTS +======== + +Background +darkgray darkgray +11111 +01111 +11101 +11111 +10111 + + +Target +yellow +..... +.000. +.000. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +FullPlayer +white blue +10001 +01.10 +0.1.0 +01.10 +10001 + +TransPlayer +white pink +10001 +01.10 +0.1.0 +01.10 +10001 + +Crate +blue Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +InnerCrate +pink Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +FallTurn +transparent + +MoveTurn +transparent + +LastTurn +transparent +======= +LEGEND +======= + +. = Background +# = Wall +P = FullPlayer +* = Crate +@ = Crate and Target +8 = InnerCrate +2 = InnerCrate and Target +O = Target + +Player = FullPlayer or TransPlayer + +Thing = Crate or Wall or InnerCrate +Anything = Thing or Player +FThing = Crate or Wall or FullPlayer +TThing = InnerCrate or Wall or TransPlayer + +FPThing = Crate or Wall +TPThing = InnerCrate or Wall + + +TType = FallTurn or MoveTurn or LastTurn + +Cratelike = Crate or InnerCrate + +(LLoc = Player or TransPlayer) + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +FallTurn +MoveTurn +LastTurn +Background +Target +TransPlayer, InnerCrate +FullPlayer, Wall, Crate + + +====== +RULES +====== +( +The design changed significantly over the course of the implementation, +so the naming scheme is definitely weird and doesn't reflect how things work now. +Originally, action enabled 'transparency' and let objects fall through you. +You couldn't move while transparent, but then I changed that to avoid certain technical issues, +and then the rest was a natural way to spice things up. +Hopefully some names make more sense with this picture in mind. +) +late [TType] -> [] + +( generate ) +up [ up FullPlayer | Crate ] -> [ up FullPlayer | up Crate ] +up [ horizontal FullPlayer | Crate ] -> [ horizontal FullPlayer | horizontal Crate ] +[ > FullPlayer | Crate ] -> [ > FullPlayer | > Crate ] + +up [ up TransPlayer | InnerCrate ] -> [ up TransPlayer | up InnerCrate ] +up [ horizontal TransPlayer | InnerCrate ] -> [ horizontal TransPlayer | horizontal InnerCrate ] +[ > TransPlayer | InnerCrate ] -> [ > TransPlayer | > InnerCrate ] + +[orthogonal Crate | stationary Crate] -> [orthogonal Crate | orthogonal Crate] +[orthogonal InnerCrate | stationary InnerCrate] -> [orthogonal InnerCrate | orthogonal InnerCrate] + +[Player] -> [Player FallTurn] +[FallTurn] [moving Thing] -> [MoveTurn] [moving Thing] + +[FallTurn] [stationary Cratelike] -> [FallTurn] [down Cratelike] + + +(kill) + +[> FThing | stationary FThing] -> [stationary FThing | stationary FThing] ++[> TThing | stationary TThing] -> [stationary TThing | stationary TThing] ++[FallTurn] [> Cratelike Target] -> [FallTurn] [stationary Cratelike Target] ++[> Cratelike | stationary Cratelike] -> [stationary Cratelike | stationary Cratelike] ++[FallTurn] [moving Crate | stationary Crate] -> [FallTurn] [stationary Crate | stationary Crate] ++[FallTurn] [moving InnerCrate | stationary InnerCrate] -> [FallTurn] [stationary InnerCrate | stationary InnerCrate] + +(process) +[TType no LastTurn] -> [LastTurn] +[moving AnyThing] [LastTurn] -> [moving AnyThing] [MoveTurn] + +[action FullPlayer no TPThing] -> [TransPlayer] +[action TransPlayer no FPThing] -> [FullPlayer] + + +("late") + +[TType no LastTurn] -> [] again +([LastTurn] [TransPlayer] -> [LastTurn] [Player]) + + +============== +WINCONDITIONS +============== + +All Target on Cratelike +(All InnerTarget on InnerCrate) +( no TransPlayer ) + +======= +LEVELS +======= + +message level 1 of 10 +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + + + +message level 2 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + + + +message level 3 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + + +message level 4 of 10 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + + +message level 5 of 10 + + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + + + +message level 6 of 10 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + + + + +message level 7 of 10 + +####.. +#.O#.. +#..### +#2P*.# +#..*.# +#..### +####.. + + + + +message level 8 of 10 + +######## +#......# +#.O2@*P# +#......# +#####..# +....#### + + + +message level 9 of 10 + +.####### +.#.....# +.#.O8O.# +##.*P*.# +#..O*O.# +#......# +######## + + + +message level 10 of 10 + +####### +#.....# +#.O8O.# +#.8O*.# +#.O*O.# +#.8O*.# +#..P..# +####### + + + +message congratulations! diff --git a/Travelling_salesman.txt b/Travelling_salesman.txt new file mode 100644 index 0000000000000000000000000000000000000000..df004c2da8df4621b065d7ee6111e340f95b0e61 --- /dev/null +++ b/Travelling_salesman.txt @@ -0,0 +1,386 @@ +title Travelling salesman +author Rabbit from Hell +homepage http://rabbitfromhell.newgrounds.com +youtube felW3KTvg_E + +require_player_movement +key_repeat_interval 0.6 + +background_color white +text_color black + +noaction + +color_palette c64 + +======== +OBJECTS +======== + +Background +White + +Node +Black + +HLink +Black +..... +..... +00000 +..... +..... + +VLink +Black +..0.. +..0.. +..0.. +..0.. +..0.. + +NodeSeen +Blue + +HLinkSeen +Blue +..... +..... +00000 +..... +..... + +VLinkSeen +Blue +..0.. +..0.. +..0.. +..0.. +..0.. + +Wall +White + +Player +Green +00000 +0.0.0 +00000 +0...0 +00000 + + +======= +LEGEND +======= + +Link = HLink or VLink +LinkSeen = HLinkSeen or VLinkSeen +AnyNode = Node or NodeSeen +AnyLink = Link or LinkSeen + +. = Background +- = HLink +| = VLink +o = Node +* = Wall +P = Node and Player + +========= +SOUNDS +========= +Player Move 33606907 +Player CantMove 94213304 +Sfx0 94213304 +Sfx1 33606907 + +================ +COLLISIONLAYERS +================ + +Background +Node, NodeSeen +Player, Link, LinkSeen, Wall + +====== +RULES +====== + +[ > Player | HLink | Node ] -> [ NodeSeen | HLinkSeen | Player NodeSeen ] Sfx1 +[ > Player | VLink | Node ] -> [ NodeSeen | VLinkSeen | Player NodeSeen ] Sfx1 +[ > Player | No AnyLink ] -> [Player | ] +[ > Player | AnyLink | NodeSeen ] -> Sfx0 + +============== +WINCONDITIONS +============== +No Node + +======= +LEVELS +======= + +message Your mission is to visit all nodes of the grid... +message But you can only visit each node once! +message Let us start with an easy one... + +o-o-P +|...| +o-o-o +|.|.. +o-o.. + +message Good! Ready for the real thing? Good luck! + +o-o-o-o +|.|...| +o.P-o-o +|.|...| +o-o-o-o +|...|.| +o-o-o-o + +message Well done! + +P-o.o-o +|.|.|.| +o-o-o.o +|.|...| +o.o-o-o +|.|.|.| +o-o-o-o + +message Good! + +( solution: +o-o.o-o +..|.|.| +o-o.o.o +|...|.| +o-o-o.o +......| +o-o-o-o +) + +p-o-o-o +|.|.|.| +o-o.o.o +|...|.| +o-o-o-o +|.|...| +o-o-o-o + +message Excellent! + +( sol +o-o-o-o +|.....| +o.p-o.o +|...|.| +o-o-o.o +......| +o-o-o-o +) + +o-o-o-o +|...|.| +o-p-o.o +|...|.| +o-o-o-o +|.|...| +o-o-o-o + +message I am impressed! And now, for something completely different... + +( sol +o-o.o-o.o-o.o-o +|.|.|.|.|.|.|.| +o.o.o.o-o.o.o.o +|...|.....|.|.| +o-o-o.....o-o.o +) + +o-o-o-o.o-o.o-o +|.|.|.|.|.|.|.| +o.o.o-o-o-o-o-o +|.|.|.....|.|.| +o-o-o.....o-o.p + +message Extraordinary! + +( sol +o-o-o-o-o +........| +o-o-o-o-o +|........ +o.o-p.o-o +|.|...|.| +o.o-o-o.o +|.......| +o-o-o-o-o +......... +) + +o-o-o-o-o +|...|...| +o-o-o-o-o +|...|...| +o-o-p-o-o +|.|...|.| +o.o-o-o.o +|.|...|.| +o-o-o-o-o + +message Incredible! + +( sol +o-o.o-o-o +|.|.|...| +o.o-o.o-o +|........ +o-o.p-o-o +..|.....| +o-o.o-o.o +|...|.|.| +o-o-o.o-o +) + +o-o-o-o-o +|...|...| +o-o-o-o-o +|.....|.| +o-o-p-o-o +..|...|.| +o-o-o-o.o +|...|.|.| +o-o-o.o-o + +message Wow! + +o-o-o-o-o +|.|.....| +o.o-o-o-o +|.|...|.| +o-o-p.o-o +|.|.|.|.| +o.o-o-o.o +|...|...| +o-o-o-o-o + +message I am impressed. + +( sol +o-o.o-o-o +|.|.|...| +o.p.o-o.o +|.....|.| +o-o.o-o.o +..|.|...| +o-o.o-o.o +|.....|.| +o-o-o-o.o +) + +o-o-o-o-o +|.|.|...| +o.p.o-o.o +|.|...|.| +o-o.o-o-o +|.|.|...| +o-o-o-o-o +|.....|.| +o-o-o-o-o + +message You are really good. + +( sol +o-o.o-o-o +|.|.|...| +o.o-o.o-o +|.....|.. +o-o-o.o-o +....|...| +o-o.o.o-o +|.|.|.|.. +p.o-o.o-o +) + +o-o.o-o-o +|.|.|...| +o.o-o-o-o +|.|.|.|.. +o-o-o-o-o +|...|...| +o-o.o-o-o +|.|.|.|.| +p-o-o.o-o + +message And now, the grand finale... + +( sol +o-o.o-o.....o-o-o-o. +|.|.|.|.....|.....|. +o.o.o.o-o-o.o.o-o.o. +|.|.|.....|.|.|.|.|. +o.o-o.o-o-o.o.p.o.o. +|.....|.....|...|.|. +o-o.o-o.....o-o.o-o. +..|.|.........|..... +..o.o.........o-o... +..|.|...........|... +..o.o.........o-o... +..|.|.........|..... +o-o.o-o.....o-o.o-o. +|.....|.....|...|.|. +o-o-o.o-o-o.o-o-o.o. +....|.............|. +o-o-o.o-o-o-o.o-o.o. +|.....|.....|.|.|.|. +o-o-o-o.....o-o.o-o. +) + +o-o.o-o.....o-o-o-o. +|.|.|.|.....|...|.|. +o.o-o.o-o-o-o.o-o.o. +|.|.|.|...|.|.|.|.|. +o.o-o-o-o-o-o-p.o.o. +|.|...|.....|.|.|.|. +o-o.o-o.....o-o.o-o. +..|.|.........|.|... +..o.o.........o-o... +..|.|...........|... +..o-o.........o-o... +..|.|.........|.|... +o-o.o-o.....o-o-o-o. +|.....|.....|...|.|. +o-o-o-o-o-o-o-o-o.o. +|...|.|...|.....|.|. +o-o-o.o-o-o-o.o-o.o. +|.....|.....|.|.|.|. +o-o-o-o.....o-o-o-o. + +message You beat the game, congratulations! And thanks for playing! +message Music by Beethoven, from www.youtube.com/watch?v=felW3KTvg_E + +(* +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +o.o.o.o.o.o.o.o.o.o. +.................... +) diff --git a/Treasure_Hunt.txt b/Treasure_Hunt.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ba2e454e17f0847319310bcd8607d0b608c3e59 --- /dev/null +++ b/Treasure_Hunt.txt @@ -0,0 +1,1156 @@ +title Treasure Hunt +author jcGyo +homepage www.puzzlescript.net +norepeat_action +flickscreen 12x7 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerU +darkgreen orange Brown White +.222. +12221 +10001 +.000. +.2.2. + +PlayerD +darkgreen orange Brown White +.222. +13131 +10001 +.000. +.2.2. + +PlayerL +darkgreen orange Brown White +.222. +.312. +.010. +.000. +..22. + +PlayerR +darkgreen orange Brown White +.222. +.213. +.010. +.000. +.22.. + +PlayerGU +darkgreen orange Brown White +12221 +12221 +10001 +.000. +.2.2. + +PlayerGD +darkgreen orange Brown White +.222. +.313. +10001 +10001 +12.21 + +PlayerGL +darkgreen orange Brown White +.222. +.322. +1110. +.000. +..22. + +PlayerGR +darkgreen orange Brown White +.222. +.223. +.0111 +.000. +.22.. + +UngrabbedCrate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +GrabbedCrate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +moveMarker +transparent + +moves0 +transparent + +moves1 +transparent + +moves2 +transparent + +moves3 +transparent + +moves4 +transparent + +moves5 +transparent + +moves6 +transparent + +moves7 +transparent + +Strength0 +transparent + +Strength1 +transparent + +Strength2 +transparent + +Strength3 +transparent + +Strength4 +transparent + +Strength5 +transparent + +Strength6 +transparent + +Strength7 +transparent + +PullMarker +transparent + +StrengthBracelet +yellow red +.010. +0...0 +1...1 +0...0 +.010. + +GripBracelet +yellow blue +.010. +0...0 +1...1 +0...0 +.010. + +EndingMarker +transparent + +tile000 +#F5989D +00000 +00000 +00000 +00000 +00000 + + +tile001 +#F5989D #FFF200 #C0A000 #ED1C24 #F26D7D #E37C29 #FFF799 +00346 +01330 +01000 +11005 +20055 + + +tile002 +#FFF799 #F5989D #E37C29 #AB5217 #FFF200 +00000 +11114 +22214 +22234 +22233 + + +tile003 +#F5989D #AB5217 #E37C29 #F26D7D #BB5D2E #FFF200 +00004 +00004 +12200 +22233 +22335 + + +tile004 +#BB5D2E #FFF200 #F26D7D #8D3E1A #E37C29 +03444 +00444 +01444 +13444 +22444 + + +tile005 +#E37C29 #EBEBEB #C0A000 #D7D7D7 #BB5D2E +00440 +00044 +00000 +13131 +22222 + + +tile006 +#E37C29 #D7D7D7 #C0A000 #EBEBEB +00000 +00000 +00000 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+tile077 +#24302D #202926 #AB5217 +01122 +00011 +00001 +00000 +00000 + + +tile078 +#AB5217 #202926 #24302D +00001 +00111 +11222 +22222 +22222 + + +tile079 +#202926 #24302D +01111 +01111 +11111 +11111 +11111 + + +tile080 +#24302D #30484E +00001 +00001 +00001 +00001 +00001 + + +tile081 +#30484E #F26D7D #F5989D +00012 +00012 +00122 +00122 +00222 + + +tile082 +#F5989D #FFF79D +00100 +00000 +00000 +00000 +00000 + + +tile083 +#F5989D #F26D7D +00111 +00111 +01111 +01111 +11111 + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerD and Strength0 +* = UngrabbedCrate +O = StrengthBracelet +0 = GripBracelet +E = EndingMarker and PlayerD + +Crate = UngrabbedCrate or GrabbedCrate + +PlayerGrabH = PlayerGL or PlayerGR +PlayerGrabV = PlayerGU or PlayerGD + +PlayerGrab = PlayerGU or PlayerGD or PlayerGL or PlayerGR +PlayerNoGrab = PlayerU or PlayerD or PlayerL or PlayerR +Player = PlayerGrab or PlayerNoGrab + +moveCounter = moves0 or moves1 or moves2 or moves3 or moves4 or moves5 or moves6 or moves7 + +StrengthMarker = Strength0 or Strength1 or Strength2 or Strength3 or Strength4 or Strength5 or Strength6 or Strength7 + +WeakerThan1 = Strength0 + +WeakerThan2 = Strength0 or Strength1 + +WeakerThan3 = Strength0 or Strength1 or Strength2 + +WeakerThan4 = Strength0 or Strength1 or Strength2 or Strength3 + +WeakerThan5 = Strength0 or Strength1 or Strength2 or Strength3 or Strength4 + +WeakerThan6 = Strength0 or Strength1 or Strength2 or Strength3 or Strength4 or Strength5 + +WeakerThan7 = Strength0 or Strength1 or Strength2 or Strength3 or Strength4 or Strength5 or Strength6 + + + +Bracelet = StrengthBracelet or GripBracelet + +Pushable = Bracelet or Crate + +EndingScreen = tile000 or tile001 or tile002 or tile003 or tile004 or tile005 or tile006 or tile007 or tile008 or tile009 or tile010 or tile011 or tile012 or tile013 or tile014 or tile015 or tile016 or tile017 or tile018 or tile019 or tile020 or tile021 or tile022 or tile023 or tile024 or tile025 or tile026 or tile027 or tile028 or tile029 or tile030 or tile031 or tile032 or tile033 or tile034 or tile035 or tile036 or tile037 or tile038 or tile039 or tile040 or tile041 or tile042 or tile043 or tile044 or tile045 or tile046 or tile047 or tile048 or tile049 or tile050 or tile051 or tile052 or tile053 or tile054 or tile055 or tile056 or tile057 or tile058 or tile059 or tile060 or tile061 or tile062 or tile063 or tile064 or tile065 or tile066 or tile067 or tile068 or tile069 or tile070 or tile071 or tile072 or tile073 or tile074 or tile075 or tile076 or tile077 or tile078 or tile079 or tile080 or tile081 or tile082 or tile083 + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +Bracelet DESTROY 60289100 + +================ +COLLISIONLAYERS +================ +Background +EndingMarker +Player, Wall, Crate, Bracelet +moveMarker +moveCounter +StrengthMarker +PullMarker +EndingScreen +====== +RULES +====== + +(Change player sprite direction) +[UP PlayerNoGrab] -> [UP PlayerU] +[DOWN PlayerNoGrab] -> [DOWN PlayerD] +[LEFT PlayerNoGrab] -> [LEFT PlayerL] +[RIGHT PlayerNoGrab] -> [RIGHT PlayerR] + +(Push Crates) +[> Player|Crate] -> [> Player|> Crate] + +(Grab Crates) +UP [Action PlayerU PullMarker|UngrabbedCrate] -> [PlayerGU PullMarker|GrabbedCrate] +DOWN [Action PlayerD PullMarker|UngrabbedCrate] -> [PlayerGD PullMarker|GrabbedCrate] +LEFT [Action PlayerL PullMarker|UngrabbedCrate] -> [PlayerGL PullMarker|GrabbedCrate] +RIGHT [Action PlayerR PullMarker|UngrabbedCrate] -> [PlayerGR PullMarker|GrabbedCrate] + +(Ungrab Crates) +[Action PlayerGU|GrabbedCrate]->[PlayerU|UngrabbedCrate] +[Action PlayerGR|GrabbedCrate]->[PlayerR|UngrabbedCrate] +[Action PlayerGD|GrabbedCrate]->[PlayerD|UngrabbedCrate] +[Action PlayerGL|GrabbedCrate]->[PlayerL|UngrabbedCrate] + +(Pull Crates) +UP [< PlayerGU|Crate] -> [< PlayerGU|< Crate] +DOWN [< PlayerGD|Crate] -> [< PlayerGD|< Crate] +LEFT [< PlayerGL|Crate] -> [< PlayerGL|< Crate] +RIGHT [< PlayerGR|Crate] -> [< PlayerGR|< Crate] + +(Lateral Pulls) +UP [horizontal PlayerGU | Crate ] -> [ horizontal PlayerGU | horizontal Crate] +DOWN [horizontal PlayerGD | Crate ] -> [ horizontal PlayerGD | horizontal Crate] +LEFT [vertical PlayerGL | Crate ] -> [ vertical PlayerGL | vertical Crate] +RIGHT [vertical PlayerGR | Crate ] -> [ vertical PlayerGR | vertical Crate] + +[> Pushable|Pushable] -> [> Pushable|> Pushable] + +[moving Pushable no moveMarker] -> [moving Pushable moveMarker] + +[Player no moveCounter] -> [Player moves0] + +[moveMarker] [moves0] -> [] [moves1] +[moveMarker] [moves1] -> [] [moves2] +[moveMarker] [moves2] -> [] [moves3] +[moveMarker] [moves3] -> [] [moves4] +[moveMarker] [moves4] -> [] [moves5] +[moveMarker] [moves5] -> [] [moves6] +[moveMarker] [moves6] -> [] [moves7] + +[WeakerThan1] [moves1] [moving Player] -> [WeakerThan1] [moves1] [Player] +[WeakerThan1] [moves1] [moving Pushable] -> [WeakerThan1] [moves1] [Pushable] + +[WeakerThan2] [moves2] [moving Player] -> [WeakerThan2] [moves2] [Player] +[WeakerThan2] [moves2] [moving Pushable] -> [WeakerThan2] [moves2] [Pushable] + +[WeakerThan3] [moves3] [moving Player] -> [WeakerThan3] [moves3] [Player] +[WeakerThan3] [moves3] [moving Pushable] -> [WeakerThan3] [moves3] [Pushable] + +[WeakerThan4] [moves4] [moving Player] -> [WeakerThan4] [moves4] [Player] +[WeakerThan4] [moves4] [moving Pushable] -> [WeakerThan4] [moves4] [Pushable] + +[WeakerThan5] [moves5] [moving Player] -> [WeakerThan5] [moves5] [Player] +[WeakerThan5] [moves5] [moving Pushable] -> [WeakerThan5] [moves5] [Pushable] + +[WeakerThan6] [moves6] [moving Player] -> [WeakerThan6] [moves6] [Player] +[WeakerThan6] [moves6] [moving Pushable] ->[WeakerThan6] [moves6] [Pushable] + +[WeakerThan7] [moves7] [moving Player] -> [WeakerThan7] [moves7] [Player] +[WeakerThan7] [moves7] [moving Pushable] ->[WeakerThan7] [moves7] [Pushable] + +[moveMarker] -> [] +[moveCounter] -> [] + +[> Player Strength0|StrengthBracelet] -> [|Player Strength1] checkpoint message A bracelet of Strength! Now I can push boxes! +[> Player Strength1|StrengthBracelet] -> [|Player Strength2] checkpoint message Another one! I'm getting stronger! +[> Player Strength2|StrengthBracelet] -> [|Player Strength3] checkpoint message A third strength bracelet? +[> Player Strength3|StrengthBracelet] -> [|Player Strength4] checkpoint message How many of these are there? +[> Player Strength4|StrengthBracelet] -> [|Player Strength5] checkpoint message Another strength Bracelet? +[> Player Strength5|StrengthBracelet] -> [|Player Strength6] checkpoint message Who doesn't want more strength? +[> Player Strength6|StrengthBracelet] -> [|Player Strength7] checkpoint message I do love bracelets +[> Player Strength7|StrengthBracelet] -> win + +[> Player|GripBracelet] -> [|Player PullMarker] checkpoint message A grip bracelet! Now I can press x to pull boxes! + + +(Disallow implicit ungrabs) +LATE UP [PlayerGU|no GrabbedCrate] -> cancel +LATE DOWN [PlayerGD|no GrabbedCrate] -> cancel +LATE LEFT [PlayerGL|no GrabbedCrate] -> cancel +LATE RIGHT [PlayerGR|no GrabbedCrate] -> cancel + +LATE [Player no StrengthMarker] [StrengthMarker] -> [Player StrengthMarker] [] + +LATE [Player no PullMarker] [PullMarker] -> [Player PullMarker] [] + +(Ending Screen) + +DOWN[EndingMarker||||||] -> [EndingMarker Tile000|Tile012|Tile024|Tile036|Tile048|Tile060|Tile072] +RIGHT[Tile000|||||||||||] -> [Tile000|Tile001|Tile002|Tile003|Tile004|Tile005|Tile006|Tile007|Tile008|Tile009|Tile010|Tile011] +RIGHT[Tile012|||||||||||] -> [Tile012|Tile013|Tile014|Tile015|Tile016|Tile017|Tile018|Tile019|Tile020|Tile021|Tile022|Tile023] +RIGHT[Tile024|||||||||||] -> [Tile024|Tile025|Tile026|Tile027|Tile028|Tile029|Tile030|Tile031|Tile032|Tile033|Tile034|Tile035] +RIGHT[Tile036|||||||||||] -> [Tile036|Tile037|Tile038|Tile039|Tile040|Tile041|Tile042|Tile043|Tile044|Tile045|Tile046|Tile047] +RIGHT[Tile048|||||||||||] -> [Tile048|Tile049|Tile050|Tile051|Tile052|Tile053|Tile054|Tile055|Tile056|Tile057|Tile058|Tile059] +RIGHT[Tile060|||||||||||] -> [Tile060|Tile061|Tile062|Tile063|Tile064|Tile065|Tile066|Tile067|Tile068|Tile069|Tile070|Tile071] +RIGHT[Tile072|||||||||||] -> [Tile072|Tile073|Tile074|Tile075|Tile076|Tile077|Tile078|Tile079|Tile080|Tile081|Tile082|Tile083] + +[action Player] [EndingMarker] -> [Player] [] message You look extremely silly! + +[action Player] [Tile000 no EndingMarker] -> [Player] [Tile000] win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +#################################### +#*..*..**.*##############.***.***.*# +#.*.****.*.##############*.*.*.*.*.# +#..*.*.***........###.....*.*.*.*O*# +#.***..**.*######.....###***.*.*.*.# +#0*.**.*..*######.#######.*.***.***# +#################.################## +#################.################## +#.*..############.#######....#.....# +#*#*.O***#.............##.##.#.###.# +#O#*#*#.*#.##..............#...#...# +#*.*#.**.#.##.P........###.#####.O.# +#.#*#***...##..........##.*........# +####################.############### +####################.#####...O###### +#...O.....####..*****#####.######### +#...#.#############.######.######### +#...#.O.............*******........# +#...################################ +#........O########################## +#################################### + +message You found all the bracelets! + +E........... +............ +............ +............ +............ +............ +............ + +message The End \ No newline at end of file diff --git a/Tricky_Tower.txt b/Tricky_Tower.txt new file mode 100644 index 0000000000000000000000000000000000000000..f357b3da857224486b395cac35157b5a3404f702 --- /dev/null +++ b/Tricky_Tower.txt @@ -0,0 +1,201 @@ +title Tricky Tower +author Zithral +homepage zithral.itch.io + +noaction +key_repeat_interval 1 +again_interval 0.25 + +======== +OBJECTS +======== + +Background +darkblue + +Mask +black + +Item +black +00000 +0...0 +0...0 +0...0 +00000 + +LCon +black +00000 +00.00 +00..0 +00.0. +00000 + +MCon +black +00000 +00.00 +0.0.0 +.000. +00000 + +RCon +black +00000 +00.00 +0..00 +.0.00 +00000 + +Active +blue + +LeftArrow +gray black +11111 +11011 +10011 +11011 +11111 + +UpArrow +gray black +11111 +11011 +10001 +11111 +11111 + +RightArrow +gray black +11111 +11011 +11001 +11011 +11111 + +Toggle +transparent + +ToggleUp +transparent + +Top +transparent + +Flash1 +darkblue +Flash2 +blue +Flash3 +darkblue +Flash4 +blue +Flash5 +darkblue +Flash6 +lightgreen +Flash7 +lightgreen +Flash8 +lightgreen +Flash9 +lightgreen + +======= +LEGEND +======= + +. = Background and Mask +1 = Background and LeftArrow +2 = Background and UpArrow +3 = Background and RightArrow +\ = Background and LCon +A = Background and MCon +/ = Background and RCon +L = Background and Item +M = Background and Item +R = Background and Item +T = Background and Item and Top + +Player = LeftArrow or UpArrow or RightArrow +Con = LCon or MCon or RCon +Flash = Flash1 or Flash2 or Flash3 or Flash4 or Flash5 or Flash6 or Flash7 or Flash8 or Flash9 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Active +Flash +Player +Mask, Item, Con +Toggle +ToggleUp +Top + +====== +RULES +====== + +[left LeftArrow] -> [LeftArrow ToggleUp] +[up UpArrow] -> [UpArrow ToggleUp] +[right RightArrow] -> [RightArrow ToggleUp] +[moving Player] -> [Player] + +right [Active Item | Active Item | Item] -> [ToggleUp Item | Item | Item] +right [Active Item | Item | Active Item] -> [Item | ToggleUp Item | Item] +right [Item | Active Item | Active Item] -> [Item | Item | ToggleUp Item] + +[Active no Item] -> [no Active no Item ToggleUp] + +down [no Toggle | ToggleUp] -> [Toggle | ] +[Toggle Mask] -> [Mask] +[Toggle no Active] -> [Active] again +[Toggle Active] -> [no Active] again + +[Top Active] [Player] -> [Top Active] [Player Mask] +[Flash9] -> win +[Flash8] -> [Flash9] again +[Flash7] -> [Flash8] again +[Flash6] -> [Flash7] again +[Flash5] -> [Flash6] again +[Flash4] -> [Flash5] again +[Flash3] -> [Flash4] again +[Flash2] -> [Flash3] again +[Flash1] -> [Flash2] again +[Top Active no Flash] -> [Top Active Flash1] again + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + + +..... +..T.. +.\A/. +.LMR. +.\A/. +.LMR. +.\A/. +.LMR. +.\A/. +.LMR. +.\A/. +.LMR. +.\A/. +.LMR. +.123. +..... + diff --git a/Tumblebox.txt b/Tumblebox.txt new file mode 100644 index 0000000000000000000000000000000000000000..358c774915da742ba603688414be33079283f282 --- /dev/null +++ b/Tumblebox.txt @@ -0,0 +1,307 @@ +Title Tumblebox +Author Connorses +background_color #5c4117 + +======== +OBJECTS +======== +background +purple #332206 +10000 +10000 +10000 +10000 +10000 + +player (pointer) +lightgreen +.0.0. +0...0 +..0.. +0...0 +.0.0. + +goal +green +00000 +0...0 +0...0 +0...0 +00000 + +marbleS (stationary - not rolling right or left) +lightblue blue white +.022. +01000 +01002 +00110 +.000. + +marbleL +lightblue blue white +.022. +01022 +21002 +02112 +.000. + +marbleR +lightblue blue white +.222. +01022 +01002 +02110 +.020. + +wall +blue + +rampr +blue +..... +0.... +00... +000.. +0000. + +rampl +blue +..... +....0 +...00 +..000 +.0000 + +leverL +brown +0.... +.0... +..0.. +...00 +...00 + +leverR +brown +....0 +...0. +..0.. +00... +00... + +cupL +grey lightgrey brown +01100 +.000. +..2.. +...2. +....2 + +cupR +grey lightgrey brown +01100 +.000. +..2.. +.2... +2.... + +M (marker) +red +..... +..... +..... +..... +..... + +L (marker) +red +..... +..... +0.... +00... +..... + +R (marker) +red +..... +..... +....0 +...00 +..... + +B (marker) +darkblue +00000 +..... +..... +..... +..... + +======= +LEGEND +======= +. = background +# = wall +O = marbleS +\ = rampr +/ = rampl ++ = player +- = cupL +_ = cupR +` = leverL +' = leverR +U = goal +marble = marbleS or marbleR or marbleL +solid = wall or cupL or cupR +ramp = rampl or rampr +======= +SOUNDS +======= +sfx0 84259306 + +sfx1 80106900 + +sfx2 7755909 + +sfx3 27812708 + +sfx4 18346900 +================ +COLLISIONLAYERS +================ +background +rampl, rampr, leverL, leverR +marble, wall, cupL, cupR +player,U,m +b,l +r(Must sometimes occupy same space as L) +====== +RULES +====== +[M] -> [ ] +[L] -> [ ] +[R] -> [ ] +[B] -> [ ] +(added markers to take place of diagonal rules) +down [solid|no b] -> [solid|b] +down [ramp|no b] -> [ramp|b] + + +vertical [> player] -> cancel + +( +if (rolling) { + keepRolling(); + } +) + +down [marbleR|solid] -> [right marbleR|solid] again +down [marbleL|solid] -> [left marbleL|solid] again +down [marbleR|marble] -> [right marbleR|marble] again +down [marbleL|marble] -> [left marbleL|marble] again + +(marbles push eachother on the ground) +right [right marbleR|marbleS] -> [marbleS|right marbleR] +left [left marbleL|marbleS] -> [marbleS|left marbleL] + +(marbles hit things and stop) (might change so they roll uphill once) +right [> marbleR|no solid no marble|solid] -> [|marbleS|solid] again +left [> marbleL|no solid no marble|solid] -> [|marbleS|solid] again +right [right marbleR|solid] -> [marbleS|solid] again +left [left marbleL|solid] -> [marbleS|solid] again +right [marbleR|marbleL] -> [marbleS|marbleS] again + +(any marble falls straight down) +down [no ramp marble|no solid no marble] -> [down marble|] again +(roll on ramps) +[marble rampR] -> [right marbleR rampR] again sfx1 +[marble rampL] -> [left marbleL rampL] again sfx1 + +(l r markers are for cascading effect) +right [marbleS | no solid no ramp no marble no B] -> [marbleS R| ] +right [no solid no ramp no marble no B| marbleS] -> [ |marbleS L] +down [marbleS|marble R] -> [right marbleR|marble R] again +down [marbleS|marble L] -> [left marbleL |marble L] again + +(Player places marbles) (change to limit number of marbles?) +[action player no marble] -> [player marbleS] sfx0 again + +(Levers) +left [left marble leverL no m| ] -> [ | marbleL leverR m] again +right [right marble leverR no m| ] -> [ | marbleR leverL m] again +left [down marble leverL no m| ] -> [down marble|leverR m] again +right [down marble leverR no m| ] -> [down marble|leverL m] again + +late down [cupL|leverR] -> [cupL m|leverR] sfx2 +late down [cupR|leverL] -> [cupR m|leverL] sfx2 +late right [cupL m|no marble] -> [ |cupR] +late right [no marble|cupR m] -> [cupL| ] + + + +============== +WINCONDITIONS +============== +all goal on marble +======= +LEVELS +======= +.o...+.... +.......... +........o. +.\....../. +..##...#.. +.......... +....###... +.......... +......./.. +....####.. +.\........ +.##.#..... +..###..... +.......... + ++........ +......... +\......./ +........# +..####### +..#...... +......... +._#...... +'.####.## +......... +......... +\........ +#u##u##u# + ++...... +....... +.####.# +....... +...../. +....##. +\.._##. +##'.... +##..... +##..##. +#.-.... +#..`../ +#u....# +##uu### +####### + +...........+ +............ +..-.-.-.-... +...`.`.`.`.. +............ +.._._._._._. +.'.'.'.'.'.. +............ +-.-.-.-.-.-. +.`.`.`.`.`.` +............ +............ +............ +............ +............ \ No newline at end of file diff --git a/Tumblin'.txt b/Tumblin'.txt new file mode 100644 index 0000000000000000000000000000000000000000..96edbb7e73c053516ea14ad8fab9a243e1d7a679 --- /dev/null +++ b/Tumblin'.txt @@ -0,0 +1,217 @@ +( There are no hints hidden in the source- reading it won't get you to the answer. ) + +title Tumblin' +author Westward +homepage aka.ms/westward + +======== +OBJECTS +======== + +Background +Black + +Sand +Yellow Brown +00000 +01000 +00000 +00010 +00000 + +Empty +transparent + +Target +Blue +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Wall +BROWN + +Player +lightbrown brown +.000. +00000 +00000 +00000 +.000. + +RightPlayer +lightbrown brown +.000. +00100 +00010 +00100 +.000. + +LeftPlayer +lightbrown brown +.000. +00100 +01000 +00100 +.000. + +UpPlayer +lightbrown brown +.000. +00100 +01010 +00000 +.000. + +DownPlayer +lightbrown brown +.000. +00000 +01010 +00100 +.000. + +ActionFlag +transparent + +ActionFlag2 +transparent + +======= +LEGEND +======= + +- = Empty +. = Sand +# = Wall and Sand +P = Player and Sand +O = Target and Sand +Q = Player and Target and Sand + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Empty, Sand +Target +Player, Wall, RightPlayer, LeftPlayer, UpPlayer, DownPlayer +ActionFlag, ActionFlag2 + +====== +RULES +====== + +(Pressing right turns the ball into a RightPlayer, which moves + until it hits something and turns back) +[ RIGHT Player ] -> [ RightPlayer ] +RIGHT [ RightPlayer ] -> [ > RightPlayer ] +RIGHT [ RightPlayer | Wall ] -> [ Player | Wall ] +RIGHT [ RightPlayer | Player ] -> [ Player | Player ] + +[ UP Player ] -> [ UpPlayer ] +UP [ UpPlayer ] -> [ > UpPlayer ] +UP [ UpPlayer | Wall ] -> [ Player | Wall ] +UP [ UpPlayer | Player ] -> [ Player | Player ] + +[ DOWN Player ] -> [ DownPlayer ] +DOWN [ DownPlayer ] -> [ > DownPlayer ] +DOWN [ DownPlayer | Wall ] -> [ Player | Wall ] +DOWN [ DownPlayer | Player ] -> [ Player | Player ] + +[ LEFT Player ] -> [ LeftPlayer ] +LEFT [ LeftPlayer ] -> [ > LeftPlayer ] +LEFT [ LeftPlayer | Wall ] -> [ Player | Wall ] +LEFT [ LeftPlayer | Player ] -> [ Player | Player ] + +(If there are any rolling balls, we need another turn) +late [ RightPlayer ] -> [ RightPlayer ] again +late [ UpPlayer ] -> [ UpPlayer ] again +late [ DownPlayer ] -> [ DownPlayer ] again +late [ LeftPlayer ] -> [ LeftPlayer ] again + +(You can only win on a turn when you pushed X) +[Action Player ] -> [ActionFlag Player] +late [ActionFlag ] -> [ActionFlag2] +[ActionFlag2] -> [] + +============== +WINCONDITIONS +============== + +All Target on Player + +(No intermediate rolling balls) +No RightPlayer +No LeftPlayer +No UpPlayer +No DownPlayer + +Some ActionFlag2 + +======= +LEVELS +======= + +MESSAGE The wind blows all the tumbleweeds until they hit something. + +MESSAGE Press X when all goals are covered to proceed. + +########-------- +#.#....#-####### +#.O.P..#-#..P..# +#.....##-#....P# +##.....#-##.P.## +#...#..#-####### +########-------- + +##########-------- +#....#...#-####### +#P#..#.P.#-#....P# +###.##.#O#-##..P## +#O...#####-###.### +##########-####### + +#########-------- +###...P.#-------- +###.#.#.#-####### +#......O#-#...P.# +#.#.#.#.#-#..P.## +#......##-#.P..## +#.#.#.###-#.....# +#.....###-####### +#########-------- + +#########-------- +###O....#-------- +###.#.#.#-####### +#....P..#-#.....# +#.#.#.#.#-##...## +#O......#-#.PP### +#.#P#.###-####### +#.....###-------- +#########-------- + +#######--------- +#O#.PO#-######## +#...#P#-###.P.## +##....#-#.P....# +##....#-#.PP..## +##.#..#-######## +#######--------- + +########-######## +#P##P.O#-#P##P..# +#.P..OO#-#.P....# +##.P.O##-##.P..## +########-######## + + +MESSAGE Congratulations! +MESSAGE Can you feel your way to the fastest solution of each level? \ No newline at end of file diff --git a/Tunnel_City_.txt b/Tunnel_City_.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ebb13d4eff68d58fb4edfcdb627b56de9ae7691 --- /dev/null +++ b/Tunnel_City_.txt @@ -0,0 +1,1419 @@ + + +title Tunnel City +author Jon-Jon +homepage www.puzzlescript.net +run_rules_on_level_start +zoomscreen 21x18 + +(CREDIT: art borrowed and adapted from musurca - "Space Wreck [DEMO]") + + +======== +OBJECTS +======== + +playerhascrate +transparent + +Background +LightGrey + +playeractioned +transparent + +playeractionoff +transparent + +np a +transparent + +sp +transparent + +ep +transparent + +wp +transparent + +hallway1 h +transparent + +hallway2 i +transparent + +fourway x +transparent + +one +transparent + +two +transparent + +three +transparent + +four +transparent + +five +transparent + +six +transparent + +seven +transparent + +eight +transparent + +nine +transparent + +ten +transparent + +eleven +transparent + +twelve +transparent + +thirteen +transparent + +fourteen +transparent + +fifteen +transparent + +sixteen +transparent + +seventeen +transparent + +eighteen +transparent + +nineteen +transparent + +twenty +transparent + +twentyone +transparent + +twentytwo +transparent + + +LeftSens +DarkGrey +..... +..... +..... +..... +..... + + +Floor +brown Black +00010 +00000 +01000 +00000 +00000 + +Exit +Grey + +Ceiling +darkbrown + + + +DarkWall +DarkGrey Grey +00100 +00100 +00100 +00100 +00100 + +DarkWallred +darkgrey black +00100 +00100 +00100 +00100 +00100 + +redwalltrigger r +transparent + +DarkWallblue +darkgrey lightgrey +00100 +00100 +00100 +00100 +00100 + +bluewalltrigger b +transparent + +LightWall +LightGrey Grey +00010 +01000 +00001 +01010 +10000 + +TopRightSlopingWall +DarkGrey darkbrown Black +11112 +11120 +11200 +12000 +20000 + +BottomRightSlopingWall +DarkGrey brown Black +20000 +12000 +11200 +11120 +11112 + +TopLeftSlopingWall +DarkGrey darkbrown Black +21111 +02111 +00211 +00021 +00002 + +BottomLeftSlopingWall +DarkGrey brown Black +00002 +00021 +00211 +02111 +21111 + + + +DirNorth +White +0...0 +00..0 +0.0.0 +0.0.0 +0..00 + +DirEast +White +00000 +0.... +00000 +0.... +00000 + +DirWest +White +0...0 +0.0.0 +0.0.0 +0.0.0 +00.00 + +DirSouth +White +00000 +00... +.000. +...00 +00000 + +TopLine +Black +00000 +..... +..... +..... +..... + +BottomLine +Black +..... +..... +..... +..... +00000 + +LeftLine +Black +0.... +0.... +0.... +0.... +0.... + +RightLine +Black +....0 +....0 +....0 +....0 +....0 + +Screen +Orange White +00000 +01100 +01010 +01010 +00000 + +BrokenScreen +Orange Black +00110 +01000 +00100 +01100 +00000 + + + + + +LockClosed +Black Red +.000. +01110 +01110 +01110 +.000. + +LockOpen +white Green +.000. +01110 +01110 +01110 +.000. + +yellow +yellow + +green +green + +placeholder z +transparent + + +eastwesthallway1 j +transparent + +eastwesthallway2 k +transparent + +movermarker ? +transparent + +crate1 +transparent + +crate2 +transparent + +craterender +transparent red +10001 +01010 +00100 +01010 +10001 + +======= +LEGEND +======= +p = np or sp or wp or ep +. = Background +L = LeftSens + +# = Floor + +* = Ceiling +/ = DarkWall +0 = LightWall +2 = TopRightSlopingWall +3 = BottomRightSlopingWall +4 = TopLeftSlopingWall +5 = BottomLeftSlopingWall +G = Exit + +& = TopLine +! = BottomLine +7 = LeftLine +8 = RightLine +Q = Screen +~ = BrokenScreen +N = DirNorth +W = DirWest +E = DirEast +S = DirSouth + +y = LockClosed + +c = crate1 +d = crate2 + + + +NextRoom = Exit +IntObj = Screen or NextRoom + + +VertSurface = Floor or Ceiling +Wall = DarkWall or LightWall or Floor or Ceiling +ShadedWall = DarkWall or TopRightSlopingWall or BottomRightSlopingWall or TopLeftSlopingWall or BottomLeftSlopingWall +SlopingWall = TopRightSlopingWall or BottomRightSlopingWall or TopLeftSlopingWall or BottomLeftSlopingWall +Border = TopLine or BottomLine or LeftLine or RightLine +Direction = DirNorth or DirSouth or DirEast or DirWest +Sensor = LeftSens +Glass = Screen or BrokenScreen + +anything = Exit or Screen or NextRoom or Floor or Ceiling or DarkWall or LightWall or Floor or Ceiling or DarkWall or TopRightSlopingWall or BottomRightSlopingWall or TopLeftSlopingWall or BottomLeftSlopingWall or TopRightSlopingWall or BottomRightSlopingWall or TopLeftSlopingWall or BottomLeftSlopingWall or TopLine or BottomLine or LeftLine or RightLine or DirNorth or DirSouth or DirEast or DirWest or LeftSens or Screen or BrokenScreen or one or two or three or four or five or six or seven or eight or nine or ten or eleven or twelve or thirteen or fourteen or fifteen or sixteen or seventeen or eighteen + +player = np or sp or wp or ep + +======= +SOUNDS +======= + +StartGame 51570108 (creepy horror movie sting) +StartLevel 2790508 (spooky breathing) +EndLevel 46405707 (step through lock) +EndGame 42608108 (self destruct blast) +SFX0 75807101 (shoot blaster -- maybe find a beefier sound?) +SFX1 36732508 (low blast) +SFX2 57621309 (screech -- w/ SFX1 it's an alien death scream) +SFX3 53306302 (wall hit) +SFX4 88816708 (distortion feedback) +SFX5 49345308 (alien breaks screen) +SFX6 1081308 (can't unseal lock due to infestation) +SFX7 10682508 (alien screech) +SFX8 17313102 (unseal lock) +SFX9 41970502 (seal lock) +SFX10 59602704 (can't open lock) + +(steps:56916108) + +(other sounds of interest:) +(59344508) +(51570108) +(97184906) +(17313102) +(64284307 ) +(98306306 -- generic computer beep) +(63885708 -- whistle) +(36231108 -- alarm blares) +(48767908 -- alien breathing that makes me shudder) +(6968902 -- disappointment blatt) +(70394908 -- like a blast from a flamethrower) +(26959308 -- interesting whistle) +(54284108 -- is this thing on??) +(88816708 -- distortion feedback) +(10682508 -- unsettling note) +(93670908 -- low sting) +(29439108 -- soft drone) +(56650909 -- alt alien scream) +(51192309 -- alt alien scream) +(56940501 -- pew-pew) +(3224908 -- sort of martial beat) +(62032308 -- long tense warble) +(73155108 -- sci-fi creeps) +(34470108 -- sad melody) +(65713308 -- tense beat) + +(94692308 +3393108 +84555308) + +================ +COLLISIONLAYERS +================ +movermarker +eastwesthallway1 +eastwesthallway2 +playeractionoff +placeholder +hallway1 hallway2 fourway +one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen twenty twentyone twentytwo +Background +Ceiling, Floor, DarkWall, TopRightSlopingWall, BottomRightSlopingWall, TopLeftSlopingWall, BottomLeftSlopingWall, +Exit, Screen, BrokenScreen, LockClosed, LockOpen, LeftSens, (, Border) +bottomline +leftline +rightline +topline +lightwall +DirNorth, DirSouth, DirEast, DirWest +Player +playeractioned +darkwallblue +darkwallred +redwalltrigger +bluewalltrigger +yellow +green +crate1 +crate2 +craterender +playerhascrate + + +====== +RULES +====== +(****************************************) +(put player on hallway in beginning) +(****************************************) +[i|?|a]->[i np|no ?|no a] + + + +(~trying this here too for the crate~) +(inject crate into maze and delete original) +[c|h]->[|c h] +[c|i]->[|c i] +[c|j]->[|c j] +[c|k]->[|c k] + +(****************************************) +(****************************************) +(remove the previous rendering if the player moves) +(****************************************) +(****************************************) +(****************************************) + +[moving player][l]->[moving player][no l] + +[moving player][#]->[moving player][no #] +[moving player][*]->[moving player][no *] +[moving player][!]->[moving player][no !] +[moving player][/]->[moving player][no /] +[moving player][4]->[moving player][no 4] +[moving player][&]->[moving player][no &] +[moving player][2]->[moving player][no 2] +[moving player][y]->[moving player][no y] +[moving player][0]->[moving player][no 0] +[moving player][8]->[moving player][no 8] +[moving player][g]->[moving player][no g] +[moving player][7]->[moving player][no 7] +[moving player][3]->[moving player][no 3] +[moving player][5]->[moving player][no 5] +[moving player][one]->[moving player][no one] +[moving player][two]->[moving player][no two] +[moving player][three]->[moving player][no three] +[moving player][four]->[moving player][no four] +[moving player][five]->[moving player][no five] +[moving player][six]->[moving player][no six] +[moving player][seven]->[moving player][no seven] +[moving player][eight]->[moving player][no eight] +[moving player][nine]->[moving player][no nine] +[moving player][ten]->[moving player][no ten] +[moving player][eleven]->[moving player][no eleven] +[moving player][twelve]->[moving player][no twelve] +[moving player][thirteen]->[moving player][no thirteen] +[moving player][fourteen]->[moving player][no fourteen] +[moving player][fifteen]->[moving player][no fifteen] +[moving player][sixteen]->[moving player][no sixteen] +[moving player][seventeen]->[moving player][no seventeen] +[moving player][eighteen]->[moving player][no eighteen] +[moving player][n]->[moving player][no n] +[moving player][s]->[moving player][no s] +[moving player][e]->[moving player][no e] +[moving player][w]->[moving player][no w] +[moving player][darkwallblue]->[moving player][no darkwallblue] +[moving player][darkwallred]->[moving player][no darkwallred] +[moving player][yellow]->[moving player][no yellow] +[moving player][green]->[moving player][no green] +[moving player][screen]->[moving player][no screen] +[moving player][lockopen]->[moving player][no lockopen] +[moving player][brokenscreen]->[moving player][no brokenscreen] +[moving player][craterender]->[moving player][no craterender] + + +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(******ORIENTATION OF PLAYER*************) + + + +(change direction faced by player if x was pressed on previous rules run) + +[right np][z playeractioned]->[ep][z no playeractioned] +[left np][z playeractioned]->[wp][z no playeractioned] +[right sp][z playeractioned]->[wp][z no playeractioned] +[left sp][z playeractioned]->[ep][z no playeractioned] +[right ep][z playeractioned]->[sp][z no playeractioned] +[left ep][z playeractioned]->[np][z no playeractioned] +[right wp][z playeractioned]->[np][z no playeractioned] +[left wp][z playeractioned]->[sp][z no playeractioned] + + + +(cancel the pressed x if up or down comes after action) +[vertical player][z playeractioned]->[player][z no playeractioned] + +(~trying map here with second x~) +startloop +[action player][z playeractioned][j][k][h][i][x]->[action player green][z playeractioned][yellow j][yellow k][yellow h][yellow i][yellow x] +endloop + +(cancel playeractioned) +[action player][z playeractioned]->[player][z no playeractioned] + + +(Set up the INITIAL Z TAG when x is pressed - sets up for catching orientation change (with code above here) if arrow pressed on next rules run) +[action player][z]->[action player][z playeractioned] + + + + +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(*****ACTUAL MOVEMENT OF PLAYER**********) +(***WHILE COMPENSATING FOR REORIENTATION*) + + +(********EAST-OR-WEST-FACING PLAYER******) + + +(put east-or-west-facing player onto j or k or x) +right [up ep|j]->[|ep j] +right [up ep|k]->[|ep k] +right [up ep|x]->[|ep x] + +left [up wp|j]->[|wp j] +left [up wp|k]->[|wp k] +left [up wp|x]->[|wp x] + +left [down ep|j]->[|ep j] +left [down ep|k]->[|ep k] +left [down ep|x]->[|ep x] + +right [down wp|j]->[|wp j] +right [down wp|k]->[|wp k] +right [down wp|x]->[|wp x] + + +(do "sidestepping of east-or-west-facing player onto h or i or x -- there is no particular reason "down" is used as the reference) + +down [right ep|h]->[|h ep] +down [right ep|i]->[|i ep] +down [right ep|x]->[|x ep] + +down [h |left ep]->[h ep|] +down [i |left ep]->[i ep|] +down [x |left ep]->[x ep|] + + +down [right wp|h]->[|h wp] +down [right wp|i]->[|i wp] +down [right wp|x]->[|x wp] + +down [h |left wp]->[h wp|] +down [i |left wp]->[i wp|] +down [x |left wp]->[x wp|] + + +(otherwise cancel east-west player movement to keep from straying off intended map.) +[moving ep]->[ep] +[moving wp]->[wp] + + +(********NORTH-SOUTH-FACING PLAYER******) + + +(regular ol' moving an upward or downward north-or-south-facing player onto h or i or x) + +up [up np|h]->[|np h] +up [up np|i]->[|np i] +up [up np|x]->[|np x] +down [down np|h]->[|h np] +down [down np|i]->[|i np] +down [down np|x]->[|x np] + +down [up sp|h]->[|sp h] +down [up sp|i]->[|sp i] +down [up sp|x]->[|sp x] +up [down sp|h]->[|h sp] +up [down sp|i]->[|i sp] +up [down sp|x]->[|x sp] + + + + + + +("sidestepping" right-or-left-moving north-or-south-facing player on j or k or x) +right [right np|j]->[|np j] +left [left np|j]->[|np j] + +right [right np|k]->[|np k] +left [left np|k]->[|np k] + +right [right np|x]->[|np x] +left [left np|x]->[|np x] + +left [right sp|j]->[|sp j] +right [left sp|j]->[|sp j] + +left [right sp|k]->[|sp k] +right [left sp|k]->[|sp k] + +left [right sp|x]->[|sp x] +right [left sp|x]->[|sp x] + + + +(otherwise cancel north or south facing player movement to keep from straying off map) + +[moving np]->[np] +[moving sp]->[sp] + + +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(*RENDERINGS-WHICH I SHOULD'VE SIMPLIFIED) + +(render northfacing in a hallwayh) +down [no one|||||||||np h||||||||] -> [one|two|three|four|five|six|seven|eight|nine |np h ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [np][||||||| |||one||||||||||] -> [np] [!|!|!|!|!|!|!|!|!|&|one n|&|!|!|!|!|!|!|!|!|!] +right [np][||||||| |||two||||||||||] -> [np] [/|/|/|4|*|*|*|*|*|*|* |*|*|*|*|*|*|2|/|/|/] +right [np][||||||| |||three||||||||||] -> [np][/|/|/|/|4|*|*|*|*|*| *|*|*|*|*|*|2|/|/|/|/] +right [np][||||||| |||four||||||||||] -> [np][/|/|/|/|/|&|&|&|&|&|& |&|&|&|&|&|/|/|/|/|/] +right [np][||||||| |||five||||||||||] -> [np][/|/|/|/|/|0|0|0|0|0|0 |0|0|0|0|0|/|/|/|/|/] +right [np][||||||| |||six||||||||||] -> [np][/|/|/|/|/|0|0|8|&|&|& |&|&|7|0|0|/|/|/|/|/] +right [np][||||||| |||seven||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||eight||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||nine||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||ten||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||eleven||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||twelve||||||||||] -> [np][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [np][||||||| |||thirteen||||||||||] -> [np][/|/|/|/|/|!|!|8 !|#|#|# |#|#|7 !|!|!|/|/|/|/|/] +right [np][||||||| |||fourteen||||||||||] -> [np][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [np][||||||| |||fifteen||||||||||] -> [np][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [np][||||||| |||sixteen||||||||||] -> [np][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [np][||||||| |||seventeen||||||||||] -> [np][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [np][||||||| |||eighteen||||||||||] -> [np][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render northfacing in a hallwayi) +down [no one|||||||||np i||||||||] -> [one|two|three|four|five|six|seven|eight|nine |np i ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [np][||||||| |||one||||||||||] -> [np] [!|!|!|!|!|!|!|!|!|&|n one|&|!|!|!|!|!|!|!|!|!] +right [np][||||||| |||two||||||||||] -> [np] [/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [np][||||||| |||three||||||||||] -> [np][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [np][||||||| |||four||||||||||] -> [np][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [np][||||||| |||five||||||||||] -> [np][/|/|/|/|/|/|4|*|*|*|*|*|*|*|2|/|/|/|/|/|/] +right [np][||||||| |||six||||||||||] -> [np][/|/|/|/|/|/|/|&|&|&|&|&|&|&|/|/|/|/|/|/|/] +right [np][||||||| |||seven||||||||||] -> [np][/|/|/|/|/|/|/|0|0|0|0|0|0|0|/|/|/|/|/|/|/] +right [np][||||||| |||eight||||||||||] -> [np][/|/|/|/|/|/|/|0|8|&|&|&|7|0|/|/|/|/|/|/|/] +right [np][||||||| |||nine||||||||||] -> [np][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [np][||||||| |||ten||||||||||] -> [np][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [np][||||||| |||eleven||||||||||] -> [np][/|/|/|/|/|/|/|!|! 8|#|#|#|7 !|!|/|/|/|/|/|/|/] +right [np][||||||| |||twelve||||||||||] -> [np][/|/|/|/|/|/|5|#|#|#|#|#|#|#|3|/|/|/|/|/|/] +right [np][||||||| |||thirteen||||||||||] -> [np][/|/|/|/|/|5|#|#|#|#|#|#|#|#|#|3|/|/|/|/|/] +right [np][||||||| |||fourteen||||||||||] -> [np][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [np][||||||| |||fifteen||||||||||] -> [np][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [np][||||||| |||sixteen||||||||||] -> [np][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [np][||||||| |||seventeen||||||||||] -> [np][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [np][||||||| |||eighteen||||||||||] -> [np][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render southfacing in a hallwayh) +down [no one|||||||||sp h||||||||] -> [one|two|three|four|five|six|seven|eight|nine |sp h ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [sp][||||||| |||one||||||||||] -> [sp] [!|!|!|!|!|!|!|!|!|&|s one|&|!|!|!|!|!|!|!|!|!] +right [sp][||||||| |||two||||||||||] -> [sp] [/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [sp][||||||| |||three||||||||||] -> [sp][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [sp][||||||| |||four||||||||||] -> [sp][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [sp][||||||| |||five||||||||||] -> [sp][/|/|/|/|/|/|4|*|*|*|*|*|*|*|2|/|/|/|/|/|/] +right [sp][||||||| |||six||||||||||] -> [sp][/|/|/|/|/|/|/|&|&|&|&|&|&|&|/|/|/|/|/|/|/] +right [sp][||||||| |||seven||||||||||] -> [sp][/|/|/|/|/|/|/|0|0|0|0|0|0|0|/|/|/|/|/|/|/] +right [sp][||||||| |||eight||||||||||] -> [sp][/|/|/|/|/|/|/|0|8|&|&|&|7|0|/|/|/|/|/|/|/] +right [sp][||||||| |||nine||||||||||] -> [sp][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [sp][||||||| |||ten||||||||||] -> [sp][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [sp][||||||| |||eleven||||||||||] -> [sp][/|/|/|/|/|/|/|!|! 8|#|#|#|7 !|!|/|/|/|/|/|/|/] +right [sp][||||||| |||twelve||||||||||] -> [sp][/|/|/|/|/|/|5|#|#|#|#|#|#|#|3|/|/|/|/|/|/] +right [sp][||||||| |||thirteen||||||||||] -> [sp][/|/|/|/|/|5|#|#|#|#|#|#|#|#|#|3|/|/|/|/|/] +right [sp][||||||| |||fourteen||||||||||] -> [sp][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [sp][||||||| |||fifteen||||||||||] -> [sp][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [sp][||||||| |||sixteen||||||||||] -> [sp][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [sp][||||||| |||seventeen||||||||||] -> [sp][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [sp][||||||| |||eighteen||||||||||] -> [sp][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render southfacing in a hallwayi) +down [no one|||||||||sp i||||||||] -> [one|two|three|four|five|six|seven|eight|nine |sp i ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [sp][||||||| |||one||||||||||] -> [sp] [!|!|!|!|!|!|!|!|!|&|one s|&|!|!|!|!|!|!|!|!|!] +right [sp][||||||| |||two||||||||||] -> [sp] [/|/|/|4|*|*|*|*|*|*|* |*|*|*|*|*|*|2|/|/|/] +right [sp][||||||| |||three||||||||||] -> [sp][/|/|/|/|4|*|*|*|*|*| *|*|*|*|*|*|2|/|/|/|/] +right [sp][||||||| |||four||||||||||] -> [sp][/|/|/|/|/|&|&|&|&|&|& |&|&|&|&|&|/|/|/|/|/] +right [sp][||||||| |||five||||||||||] -> [sp][/|/|/|/|/|0|0|0|0|0|0 |0|0|0|0|0|/|/|/|/|/] +right [sp][||||||| |||six||||||||||] -> [sp][/|/|/|/|/|0|0|8|&|&|& |&|&|7|0|0|/|/|/|/|/] +right [sp][||||||| |||seven||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||eight||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||nine||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||ten||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||eleven||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||twelve||||||||||] -> [sp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [sp][||||||| |||thirteen||||||||||] -> [sp][/|/|/|/|/|!|!|8 !|#|#|# |#|#|7 !|!|!|/|/|/|/|/] +right [sp][||||||| |||fourteen||||||||||] -> [sp][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [sp][||||||| |||fifteen||||||||||] -> [sp][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [sp][||||||| |||sixteen||||||||||] -> [sp][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [sp][||||||| |||seventeen||||||||||] -> [sp][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [sp][||||||| |||eighteen||||||||||] -> [sp][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render eastfacing spefific to hallway1 ) + +down [no one|||||||||ep h||||||||] -> [one|two|three|four|five|six|seven|eight|nine |ep h ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [ep][||||||| |||one||||||||||] -> [ep] [!|!|!|!|!|!|!|!|!|&|one e|&|!|!|!|!|!|!|!|!|!] +right [ep][||||||| |||two||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||three||||||||||] ->[ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||four||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||five||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||six||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||seven||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eight||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||nine||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||ten||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eleven||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||twelve||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||thirteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||fourteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||fifteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||sixteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||seventeen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eighteen||||||||||] -> [ep] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render eastfacing spefific to hallway2 ) + +down [no one|||||||||ep i||||||||] -> [one|two|three|four|five|six|seven|eight|nine |ep i ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [ep][||||||| |||one||||||||||] -> [ep] [!|!|!|!|!|!|!|!|!|&|one e|&|!|!|!|!|!|!|!|!|!] +right [ep][||||||| |||two||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||three||||||||||] ->[ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||four||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||five||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||six||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||seven||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eight||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||nine||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||ten||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eleven||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||twelve||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||thirteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||fourteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||fifteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||sixteen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||seventeen||||||||||] -> [ep] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [ep][||||||| |||eighteen||||||||||] -> [ep] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render westfacing spefific to hallway1) + +down [no one|||||||||wp h ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |wp h ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [wp][||||||| |||one||||||||||] -> [wp] [!|!|!|!|!|!|!|!|!|&|one w|&|!|!|!|!|!|!|!|!|!] +right [wp][||||||| |||two||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||three||||||||||] ->[wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||four||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||five||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||six||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||seven||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eight||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||nine||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||ten||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eleven||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||twelve||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||thirteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||fourteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||fifteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||sixteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||seventeen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eighteen||||||||||] -> [wp] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render westfacing spefific to hallway2) + +down [no one|||||||||wp i ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |wp i ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [wp][||||||| |||one||||||||||] -> [wp] [!|!|!|!|!|!|!|!|!|&|one w|&|!|!|!|!|!|!|!|!|!] +right [wp][||||||| |||two||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||three||||||||||] ->[wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||four||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||five||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||six||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||seven||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eight||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||nine||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||ten||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eleven||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||twelve||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||thirteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||fourteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||fifteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||sixteen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||seventeen||||||||||] -> [wp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [wp][||||||| |||eighteen||||||||||] -> [wp] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + + +(render np on 4-way connector) +down [no one|||||||||np x ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |np x ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [np][||||||| |||one||||||||||] ->[np][!|!|!|!|!|!|!|!|!|&|n|&|!|!|!|!|!|!|!|!|!] +right [np][||||||| |||two||||||||||] ->[np] [/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [np][||||||| |||three||||||||||] ->[np] [/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [np][||||||| |||four||||||||||] ->[np][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [np][||||||| |||five||||||||||]-> [np][g|g|.|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|.|g|g] +right [np][||||||| |||six||||||||||] ->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||seven||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||eight||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||nine||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||ten||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||eleven||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||twelve||||||||||]->[np] [g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [np][||||||| |||thirteen||||||||||] ->[np] [g|g|.|/|/|/|/|#|#|#|#|#|#|#|/|/|/|/|.|g|g] +right [np][||||||| |||fourteen||||||||||] ->[np][g|g|.|/|5|#|#|#|#|#|#|#|#|#|#|#|3|/|.|g|g] +right [np][||||||| |||fifteen||||||||||] -> [np][#|#|.|5|#|#|#|#|#|#|#|#|#|#|#|#|#|3|.|#|#] +right [np][||||||| |||sixteen||||||||||]->[np][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [np][||||||| |||seventeen||||||||||]->[np][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [np][||||||| |||eighteen||||||||||] -> [np][&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&] + +(render sp on 4-way connector) +down [no one|||||||||sp x ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |sp x ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [sp][||||||| |||one||||||||||] ->[sp][!|!|!|!|!|!|!|!|!|&|s|&|!|!|!|!|!|!|!|!|!] +right [sp][||||||| |||two||||||||||] -> [sp][/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [sp][||||||| |||three||||||||||] -> [sp][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [sp][||||||| |||four||||||||||] ->[sp][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [sp][||||||| |||five||||||||||] ->[sp][g|g|.|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|.|g|g] +right [sp][||||||| |||six||||||||||] -> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||seven||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||eight||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||nine||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||ten||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||eleven||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||twelve||||||||||]-> [sp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [sp][||||||| |||thirteen||||||||||] -> [sp][g|g|.|/|/|/|/|#|#|#|#|#|#|#|/|/|/|/|.|g|g] +right [sp][||||||| |||fourteen||||||||||] ->[sp][g|g|.|/|5|#|#|#|#|#|#|#|#|#|#|#|3|/|.|g|g] +right [sp][||||||| |||fifteen||||||||||] -> [sp][#|#|.|5|#|#|#|#|#|#|#|#|#|#|#|#|#|3|.|#|#] +right [sp][||||||| |||sixteen||||||||||]->[sp][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [sp][||||||| |||seventeen||||||||||]->[sp][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [sp][||||||| |||eighteen||||||||||] -> [sp][&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&] + +(render ep on 4-way connector) +down [no one|||||||||ep x ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |ep x ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [ep][||||||| |||one||||||||||] ->[ep][!|!|!|!|!|!|!|!|!|&|e|&|!|!|!|!|!|!|!|!|!] +right [ep][||||||| |||two||||||||||] -> [ep][/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [ep][||||||| |||three||||||||||] -> [ep][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [ep][||||||| |||four||||||||||] -> [ep][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [ep][||||||| |||five||||||||||] ->[ep][g|g|.|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|.|g|g] +right [ep][||||||| |||six||||||||||] -> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||seven||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||eight||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||nine||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||ten||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||eleven||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||twelve||||||||||]-> [ep][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [ep][||||||| |||thirteen||||||||||] -> [ep][g|g|.|/|/|/|/|#|#|#|#|#|#|#|/|/|/|/|.|g|g] +right [ep][||||||| |||fourteen||||||||||] ->[ep][g|g|.|/|5|#|#|#|#|#|#|#|#|#|#|#|3|/|.|g|g] +right [ep][||||||| |||fifteen||||||||||] -> [ep][#|#|.|5|#|#|#|#|#|#|#|#|#|#|#|#|#|3|.|#|#] +right [ep][||||||| |||sixteen||||||||||]->[ep][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [ep][||||||| |||seventeen||||||||||]->[ep][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [ep][||||||| |||eighteen||||||||||] -> [ep][&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&] + +(render wp on 4-way connector) +down [no one|||||||||wp x ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |wp x ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [wp][||||||| |||one||||||||||] ->[wp][!|!|!|!|!|!|!|!|!|&|w|&|!|!|!|!|!|!|!|!|!] +right [wp][||||||| |||two||||||||||] -> [wp][/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [wp][||||||| |||three||||||||||] -> [wp][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [wp][||||||| |||four||||||||||] -> [wp][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [wp][||||||| |||five||||||||||] ->[wp][g|g|.|/|/|/|/|/|/|/|/|/|/|/|/|/|/|/|.|g|g] +right [wp][||||||| |||six||||||||||] -> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||seven||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||eight||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||nine||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||ten||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||eleven||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||twelve||||||||||]-> [wp][g|g|.|/|/|/|/|g|g|g|g|g|g|g|/|/|/|/|.|g|g] +right [wp][||||||| |||thirteen||||||||||] -> [wp][g|g|.|/|/|/|/|#|#|#|#|#|#|#|/|/|/|/|.|g|g] +right [wp][||||||| |||fourteen||||||||||] ->[wp][g|g|.|/|5|#|#|#|#|#|#|#|#|#|#|#|3|/|.|g|g] +right [wp][||||||| |||fifteen||||||||||] -> [wp][#|#|.|5|#|#|#|#|#|#|#|#|#|#|#|#|#|3|.|#|#] +right [wp][||||||| |||sixteen||||||||||]->[wp][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [wp][||||||| |||seventeen||||||||||]->[wp][#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#] +right [wp][||||||| |||eighteen||||||||||] -> [wp][&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&|&] + +(render np on j) + +down [no one|||||||||np j ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |np j ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [np][||||||| |||one||||||||||] -> [np] [!|!|!|!|!|!|!|!|!|&|one n|&|!|!|!|!|!|!|!|!|!] +right [np][||||||| |||two||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||three||||||||||] ->[np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||four||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||five||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||six||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||seven||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eight||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||nine||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||ten||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eleven||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||twelve||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||thirteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||fourteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||fifteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||sixteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||seventeen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eighteen||||||||||] -> [np] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render sp on j) + +down [no one|||||||||sp j ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |sp j ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [sp][||||||| |||one||||||||||] -> [sp] [!|!|!|!|!|!|!|!|!|&|one s|&|!|!|!|!|!|!|!|!|!] +right [sp][||||||| |||two||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||three||||||||||] ->[sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||four||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||five||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||six||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||seven||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eight||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||nine||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||ten||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eleven||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||twelve||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||thirteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||fourteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||fifteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||sixteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||seventeen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eighteen||||||||||] -> [sp] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + + +(ep on k) + +down [no one|||||||||ep k||||||||] -> [one|two|three|four|five|six|seven|eight|nine |ep k ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [ep][||||||| |||one||||||||||] -> [ep] [!|!|!|!|!|!|!|!|!|&|one e|&|!|!|!|!|!|!|!|!|!] +right [ep][||||||| |||two||||||||||] -> [ep] [/|/|/|4|*|*|*|*|*|*|* |*|*|*|*|*|*|2|/|/|/] +right [ep][||||||| |||three||||||||||] -> [ep][/|/|/|/|4|*|*|*|*|*| *|*|*|*|*|*|2|/|/|/|/] +right [ep][||||||| |||four||||||||||] -> [ep][/|/|/|/|/|&|&|&|&|&|& |&|&|&|&|&|/|/|/|/|/] +right [ep][||||||| |||five||||||||||] -> [ep][/|/|/|/|/|0|0|0|0|0|0 |0|0|0|0|0|/|/|/|/|/] +right [ep][||||||| |||six||||||||||] -> [ep][/|/|/|/|/|0|0|8|&|&|& |&|&|7|0|0|/|/|/|/|/] +right [ep][||||||| |||seven||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||eight||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||nine||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||ten||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||eleven||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||twelve||||||||||] -> [ep][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [ep][||||||| |||thirteen||||||||||] -> [ep][/|/|/|/|/|!|!|8 !|#|#|# |#|#|7 !|!|!|/|/|/|/|/] +right [ep][||||||| |||fourteen||||||||||] -> [ep][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [ep][||||||| |||fifteen||||||||||] -> [ep][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [ep][||||||| |||sixteen||||||||||] -> [ep][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [ep][||||||| |||seventeen||||||||||] -> [ep][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [ep][||||||| |||eighteen||||||||||] -> [ep][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(wp on j) + +down [no one|||||||||wp j||||||||] -> [one|two|three|four|five|six|seven|eight|nine |wp j ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [wp][||||||| |||one||||||||||] -> [wp] [!|!|!|!|!|!|!|!|!|&|one w|&|!|!|!|!|!|!|!|!|!] +right [wp][||||||| |||two||||||||||] -> [wp] [/|/|/|4|*|*|*|*|*|*|* |*|*|*|*|*|*|2|/|/|/] +right [wp][||||||| |||three||||||||||] -> [wp][/|/|/|/|4|*|*|*|*|*| *|*|*|*|*|*|2|/|/|/|/] +right [wp][||||||| |||four||||||||||] -> [wp][/|/|/|/|/|&|&|&|&|&|& |&|&|&|&|&|/|/|/|/|/] +right [wp][||||||| |||five||||||||||] -> [wp][/|/|/|/|/|0|0|0|0|0|0 |0|0|0|0|0|/|/|/|/|/] +right [wp][||||||| |||six||||||||||] -> [wp][/|/|/|/|/|0|0|8|&|&|& |&|&|7|0|0|/|/|/|/|/] +right [wp][||||||| |||seven||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||eight||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||nine||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||ten||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||eleven||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||twelve||||||||||] -> [wp][/|/|/|/|/|0|0|8|g|g|g |g|g|7|0|0|/|/|/|/|/] +right [wp][||||||| |||thirteen||||||||||] -> [wp][/|/|/|/|/|!|!|8 !|#|#|# |#|#|7 !|!|!|/|/|/|/|/] +right [wp][||||||| |||fourteen||||||||||] -> [wp][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [wp][||||||| |||fifteen||||||||||] -> [wp][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [wp][||||||| |||sixteen||||||||||] -> [wp][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [wp][||||||| |||seventeen||||||||||] -> [wp][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [wp][||||||| |||eighteen||||||||||] -> [wp][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(render np on k) + +down [no one|||||||||np k ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |np k ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [np][||||||| |||one||||||||||] -> [np] [!|!|!|!|!|!|!|!|!|&|one n|&|!|!|!|!|!|!|!|!|!] +right [np][||||||| |||two||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||three||||||||||] ->[np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||four||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||five||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||six||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||seven||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eight||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||nine||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||ten||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eleven||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||twelve||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||thirteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||fourteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||fifteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||sixteen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||seventeen||||||||||] -> [np] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [np][||||||| |||eighteen||||||||||] -> [np] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + + +(render sp on k) + +down [no one|||||||||sp k ||||||||] -> [one|two|three|four|five|six|seven|eight|nine |sp k ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [sp][||||||| |||one||||||||||] -> [sp] [!|!|!|!|!|!|!|!|!|&|one s|&|!|!|!|!|!|!|!|!|!] +right [sp][||||||| |||two||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||three||||||||||] ->[sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||four||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||five||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||six||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||seven||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eight||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||nine||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||ten||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eleven||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||twelve||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||thirteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||fourteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||fifteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||sixteen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||seventeen||||||||||] -> [sp] [/|/|/|/|/|/|/|/|/|/|/ |/|/|/|/|/|/|/|/|/|/] +right [sp][||||||| |||eighteen||||||||||] -> [sp] [ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(ep on j) + +down [no one|||||||||ep j||||||||] -> [one|two|three|four|five|six|seven|eight|nine |ep j ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [ep][||||||| |||one||||||||||] -> [ep] [!|!|!|!|!|!|!|!|!|&|e one|&|!|!|!|!|!|!|!|!|!] +right [ep][||||||| |||two||||||||||] -> [ep] [/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [ep][||||||| |||three||||||||||] -> [ep][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [ep][||||||| |||four||||||||||] -> [ep][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [ep][||||||| |||five||||||||||] -> [ep][/|/|/|/|/|/|4|*|*|*|*|*|*|*|2|/|/|/|/|/|/] +right [ep][||||||| |||six||||||||||] -> [ep][/|/|/|/|/|/|/|&|&|&|&|&|&|&|/|/|/|/|/|/|/] +right [ep][||||||| |||seven||||||||||] -> [ep][/|/|/|/|/|/|/|0|0|0|0|0|0|0|/|/|/|/|/|/|/] +right [ep][||||||| |||eight||||||||||] -> [ep][/|/|/|/|/|/|/|0|8|&|&|&|7|0|/|/|/|/|/|/|/] +right [ep][||||||| |||nine||||||||||] -> [ep][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [ep][||||||| |||ten||||||||||] -> [ep][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [ep][||||||| |||eleven||||||||||] -> [ep][/|/|/|/|/|/|/|!|! 8|#|#|#|7 !|!|/|/|/|/|/|/|/] +right [ep][||||||| |||twelve||||||||||] -> [ep][/|/|/|/|/|/|5|#|#|#|#|#|#|#|3|/|/|/|/|/|/] +right [ep][||||||| |||thirteen||||||||||] -> [ep][/|/|/|/|/|5|#|#|#|#|#|#|#|#|#|3|/|/|/|/|/] +right [ep][||||||| |||fourteen||||||||||] -> [ep][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [ep][||||||| |||fifteen||||||||||] -> [ep][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [ep][||||||| |||sixteen||||||||||] -> [ep][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [ep][||||||| |||seventeen||||||||||] -> [ep][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [ep][||||||| |||eighteen||||||||||] -> [ep][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(wp on k) + +down [no one|||||||||wp k||||||||] -> [one|two|three|four|five|six|seven|eight|nine |wp k ten| eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen] + +right [wp][||||||| |||one||||||||||] -> [wp] [!|!|!|!|!|!|!|!|!|&|w one|&|!|!|!|!|!|!|!|!|!] +right [wp][||||||| |||two||||||||||] -> [wp] [/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/] +right [wp][||||||| |||three||||||||||] -> [wp][/|/|/|/|4|*|*|*|*|*|*|*|*|*|*|*|2|/|/|/|/] +right [wp][||||||| |||four||||||||||] -> [wp][/|/|/|/|/|4|*|*|*|*|*|*|*|*|*|2|/|/|/|/|/] +right [wp][||||||| |||five||||||||||] -> [wp][/|/|/|/|/|/|4|*|*|*|*|*|*|*|2|/|/|/|/|/|/] +right [wp][||||||| |||six||||||||||] -> [wp][/|/|/|/|/|/|/|&|&|&|&|&|&|&|/|/|/|/|/|/|/] +right [wp][||||||| |||seven||||||||||] -> [wp][/|/|/|/|/|/|/|0|0|0|0|0|0|0|/|/|/|/|/|/|/] +right [wp][||||||| |||eight||||||||||] -> [wp][/|/|/|/|/|/|/|0|8|&|&|&|7|0|/|/|/|/|/|/|/] +right [wp][||||||| |||nine||||||||||] -> [wp][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [wp][||||||| |||ten||||||||||] -> [wp][/|/|/|/|/|/|/|0|8|g|g|g|7|0|/|/|/|/|/|/|/] +right [wp][||||||| |||eleven||||||||||] -> [wp][/|/|/|/|/|/|/|!|! 8|#|#|#|7 !|!|/|/|/|/|/|/|/] +right [wp][||||||| |||twelve||||||||||] -> [wp][/|/|/|/|/|/|5|#|#|#|#|#|#|#|3|/|/|/|/|/|/] +right [wp][||||||| |||thirteen||||||||||] -> [wp][/|/|/|/|/|5|#|#|#|#|#|#|#|#|#|3|/|/|/|/|/] +right [wp][||||||| |||fourteen||||||||||] -> [wp][/|/|/|/|5|#|#|#|#|#|# |#|#|#|#|#|3|/|/|/|/] +right [wp][||||||| |||fifteen||||||||||] -> [wp][/|/|/|5|#|#|#|#|#|#|# |#|#|#|#|#|#|3|/|/|/] +right [wp][||||||| |||sixteen||||||||||] -> [wp][/|/|5|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|3|/|/] +right [wp][||||||| |||seventeen||||||||||] -> [wp][/|5|#|#|#|#|#|#|#|#|# |#|#|#|#|#|#|#|#|3|/] +right [wp][||||||| |||eighteen||||||||||] -> [wp][ &|&|&|&|&|&|&|&|&|&|& |&|&|&|&|&|&|&|&|&|&] + +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****************************************) +(****MODIFICATIONS OF RENDERINGS*********) + + + + + + +(*********************************) +(post-render, map-letter modifiers) +(*********************************) + + +(change color of walls wih a letter) +[player|b][Darkwall]->[player|b][Darkwallblue] +[player|r][Darkwall]->[player|r][Darkwallred ] + + +(~trying crate~) + +(try: start by injecting crate into maze and deleting original side letter, player on crate creates "player has crate" condition, keep the crate letter with player, drawing huge crate until a true down, left, or right movement happens...in that case just leave the letter back there) + +(inject crate into maze and delete original is located at the top of the rules) + + +(player on crate creates "player has crate" condition") +[player c][z]->[player c][playerhascrate z] + + +(move crate forward when player moves forward if player has crate) +[playerhascrate z][up np h|]->[playerhascrate z][up np h|c] +[playerhascrate z][up np i|]->[playerhascrate z][up np i|c] + +[playerhascrate z][up sp h|]->[playerhascrate z][up sp h|c] +[playerhascrate z][up sp i|]->[playerhascrate z][up sp i|c] + +[playerhascrate z][up ep j|]->[playerhascrate z][up ep j|c] +[playerhascrate z][up ep k|]->[playerhascrate z][up np k|c] + +[playerhascrate z][up wp j|]->[playerhascrate z][up wp j|c] +[playerhascrate z][up wp k|]->[playerhascrate z][up wp k|c] + +(***do one of the above for an 4-way x connector) + +[playerhascrate z][player]->[playerhascrate z][player craterender] + +([player|c]->[player craterender|c] +[player|d]->[player craterender|d]) + + +(need to render small crate for when player is adjacent to a crate) + +(************************************) +(post-render, automatically done mods) +(************************************) + + + +(place a doohicky on the x to increase +difference when changing orienation) +right[np x||||] -> [np x||||screen] +left[ep x|||||||] -> [ep x|||||||screen] +down [||screen]->[lockopen||screen] + +right[sp x||||] -> [sp x||||brokenscreen] +left[wp x|||||||] -> [wp x|||||||brokenscreen] +down [||brokenscreen]->[lockopen||brokenscreen] + + + +(EP: create a wall at hallway-end) +right[ep k|no j no x][rightline||||||]->[ep k|no j no x][lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] +right[ep j|k|no j no x][rightline||||]->[ep j|k|no j no x][lightwall|lightwall|lightwall|lightwall|lightwall] + +(WP: create a wall at hallway-end) +left[wp j|no k no x][leftline||||||]->[wp j|no k no x][lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] +left[wp k|j|no k no x][leftline||||]->[wp k|j|no k no x][lightwall|lightwall|lightwall|lightwall|lightwall] + +(NP: create a wall at hallway-end) +down[no i no x |np h][ceiling|topline|||||||||]->[no i no x|np h][ceiling|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] + +down[no i no x |h|np i][ceiling|topline|||||]->[no i no x|h|np i][ceiling|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] + + +(SP) +down[sp i |no h no x ][ceiling|topline|||||||||]->[sp i |no h no x ][ceiling|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] + +down[sp h|I|no h no x][ceiling|topline|||||]->[sp h|I|no h no x][ceiling|lightwall|lightwall|lightwall|lightwall|lightwall|lightwall] + + + + + + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +..........................hb.......hb................................... +..........................ib.......ib................................... +..........................h.......rh.................................... +......................rr..i..rrbbrri..rrbb..rr.......................... +...................cjkjkjkxjkjkjkjkxjkjkjkjkjk.......................... +........................bbh........h.................................... +.........................bi........i.................................... +.........................rh...h....hb................................... +.........................ri...i....ib................................... +..............................hb...hr................................... +..............................ib...ir................................... +..............................hr...h.................................... +..........................bb..irr..i..bb................................ +..........................jkjkxjkjkxjkjkjk.............................. +..............................h....hrr..rr.............................. +..............................i....ir................................... +...................................hb.................................. +...................................ib................................... +...................................hr................................... +...................................ir................................... +...................................h.................................... +...................................i?a.................................. +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +........................................................................ +.......................................................................z + +(long hallway) + +!!!!!!!!!&w&!!!!!!!!! +///4*************2/// +////4***********2//// +/////4*********2///// +//////4*******2////// +///////&&...&&/////// +///////y000000/////// +///////08ggg70/////// +///////08ggg70/////// +///////08ggg70/////// +///////!!###!!/////// +//////5#######3////// +/////5#########3///// +////5###########3//// +///5#############3/// +//5###############3// +/5#################3/ +&&&&&&&&&&&&&&&&&&&&& + +(four way connector) + +!!!!!!!!!&n&!!!!!!!!! +///4*************2/// +////4***********2//// +/////4*********2///// +gg.///////////////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////#######////.gg +gg./5###########3/.gg +##.5#############3.## +##################### +##################### +&&&&&&&&&&&&&&&&&&&&& + +(for renederings +right [np][||||||| |||one||||||||||] +right [np][||||||| |||two||||||||||] +right [np][||||||| |||three||||||||||] +right [np][||||||| |||four||||||||||] +right [np][||||||| |||five||||||||||] +right [np][||||||| |||six||||||||||] +right [np][||||||| |||seven||||||||||] +right [np][||||||| |||eight||||||||||] +right [np][||||||| |||nine||||||||||] +right [np][||||||| |||ten||||||||||] +right [np][||||||| |||eleven||||||||||] +right [np][||||||| |||twelve||||||||||] +right [np][||||||| |||thirteen||||||||||] +right [np][||||||| |||fourteen||||||||||] +right [np][||||||| |||fifteen||||||||||] +right [np][||||||| |||sixteen||||||||||] +right [np][||||||| |||seventeen||||||||||] +right [np][||||||| |||eighteen||||||||||]) + +(four way connector !!!!!!!!!&n&!!!!!!!!! +///4*************2/// +////4***********2//// +/////4*********2///// +gg.///////////////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////ggggggg////.gg +gg.////#######////.gg +gg./5###########3/.gg +##.5#############3.## +##################### +##################### +&&&&&&&&&&&&&&&&&&&&&) \ No newline at end of file diff --git a/Tunnel_Rat.txt b/Tunnel_Rat.txt new file mode 100644 index 0000000000000000000000000000000000000000..e7f5fbdd6c91f78105a9704a2ae6a235a423d573 --- /dev/null +++ b/Tunnel_Rat.txt @@ -0,0 +1,403 @@ +title Tunnel Rat +author James Noeckel +noundo +again_interval 0.07 +youtube SG1uBb104Is +======== +OBJECTS +======== +Background +#4c352b #4e382f #533c30 +01010 +02211 +20010 +00012 +12102 + +PlayerS +#a65200 red #6f3c0a +.0.0. +.000. +21012 +20002 +22022 + +PlayerU +#a65200 red #6f3c0a +.0.0. +.101. +20002 +22022 +.2.2. + +inflow +yellow orange white +00000 +00000 +22222 +11111 +11111 + +exit +green +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +tempwall +blue + +DirtM +#82642b #876b35 #927538 +01010 +02211 +20010 +00012 +12102 + +DirtU +#82642b #876b35 #927538 #b19154 +22222 +33333 +00000 +01012 +12102 + + +Rock +#e0e0e0 #a4a4a4 #8a8a8a #7c7c7c +.000. +01112 +11123 +11223 +.233. + +enemy +white #ff7070 black #880000 red +01414 +14343 +14343 +14443 +43232 + +h_grav +black +..... +..... +..0.. +..... +..... + +h_step +red +..... +..... +..0.. +..... +..... + +(h_dead +black +) +pickupoverlay +pink + +enemyoverlay +pink + +destroy +red +0...0 +.0.0. +..0.. +.0.0. +0...0 +scrolling +blue +..... +..... +..0.. +..... +..... + +Shoes +#ff11f7 #9711ff #641d9a +...0. +...10 +...01 +.1111 +.2222 + +Eraser +#00ff12 #99ffa0 #008509 +..10. +.1000 +10000 +.2000 +..20. + +Unraser +#00ff12 #99ffa0 #008509 +.01.. +0001. +00001 +0002. +.02.. + +Shoesworn +purple pink +..... +..... +..... +..... +10.01 + + +======= +LEGEND +======= +# = Dirtm +. = Background +P = playerS +o = Rock +s = shoes +x = enemy +@ = dirtm and destroy +$ = dirtm and inflow +e = exit and Dirtm +% = unraser + +dirt = dirtm or dirtu +Player = PlayerS or PlayerU +Helpers = h_grav or scrolling or h_step +Pickups = shoes or Eraser or Unraser +Heldpickups = shoesworn +Solid = Dirt or Player or Rock or Pickups or enemy +Heavy = Rock or Pickups or enemy +overlays = pickupoverlay or enemyoverlay +Everything = Solid or tempwall or overlays + +======= +SOUNDS +======= +SFX1 36137902 +SFX2 78903905 +SFX3 14420703 +SFX4 25525902 +SFX5 49701704 +SFX6 98046907 +SFX7 16284302 +SFX8 96668708 +SFX9 86449100 +================ +COLLISIONLAYERS +================ + +helpers +Background +tempwall, solid +Heldpickups +overlays +destroy, inflow, exit + + +====== +RULES +====== + +up [ > PlayerU ] -> cancel +down [ > PlayerU ] -> [ PlayerS ] + +(digging/jumping up) +up [ > PlayerS | no Solid | no Solid no inflow ] -> [ | | PlayerU scrolling ] SFX2 +up [ > PlayerS | no Solid | Dirt no inflow ] -> [ | | PlayerU scrolling ] SFX7 +up [ > PlayerS | no Solid no inflow ] -> [ | PlayerU scrolling ] SFX2 +up [ > PlayerS | Dirt no inflow ] -> [ | PlayerU scrolling ] SFX7 + +(scrolling and terraingen) +[ scrolling ] [ Everything destroy ] -> [ scrolling ] [ destroy ] +[ scrolling ] [ inflow no Player ] -> [ scrolling ] [ inflow tempwall ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] + + + +startloop +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ ] +random [ tempwall ] -> [ ] +random down [ tempwall | solid ] -> [ rock | Solid ] +random down [ tempwall | solid ] -> [ rock | Solid ] +endloop + + +[ pickupoverlay rock ] -> [ random pickups] +[ enemyoverlay rock ] -> [ enemy ] + +random down [ Solid inflow | rock | rock ] -> [ rock inflow | rock | rock ] +[ no Solid | inflow Solid | no Solid ] -> [ | inflow | ] +[ no Solid | inflow Solid | inflow Solid | no Solid ] -> [ | inflow | inflow | ] + + +down [ scrolling ] [ Everything ] -> [ scrolling ] [ > Everything ] + + +(gravity) +down [ Heavy ] -> [ down Heavy ] again + +(up [ > PlayerS | no Solid ] [ Everything destroy ] -> [ > PlayerS scrolling | ] [ destroy ] +up [ > PlayerS | Dirt ] [ Everything destroy ] -> [ > PlayerS scrolling | dirt ] [ destroy ] +down [ Everything ] [ Player scrolling ] -> [ > Everything ] [ PlayerU scrolling ] +) + +(movement in general) +horizontal [ > PlayerU | Dirt ] -> [ | PlayerS ] SFX1 +horizontal [ > PlayerU ] -> [ > PlayerS ] + +[ action PlayerU ] -> [ PlayerS ] +[ > Player | Dirt ] -> [ | Player ] SFX1 + + +(use pickup) + +up [ action PlayerS shoesworn | Solid | no inflow no exit ] -> [ | Solid | PlayerS ] SFX4 +up [ action PlayerS shoesworn | | Solid | no inflow no exit ] -> [ | | Solid | PlayerS ] SFX4 +up [ action PlayerS shoesworn | | | | no inflow no exit ] -> [ | | | | PlayerU ] SFX4 + +(pushing) +Horizontal [ > Player | Heavy ] -> [ > Player | > Heavy ] SFX6 +Horizontal [ > Heavy | Heavy ] -> [ > Heavy | > Heavy ] +Horizontal [ > Enemy | Dirt ] -> [ > Enemy | ] SFX1 +Horizontal [ > Enemy | pickups | Solid ] -> [ > Enemy | | Solid ] SFX4 +([Enemy h_dead no h_grav] -> message flattened to death) +(down [ Enemy h_dead | destroy ] -> [ Enemy | destroy ] message flattened to death) +([ > Enemy | Player ] -> [ | Enemy h_dead ] SFX5) +([ moving Enemy h_dead ] -> [ moving Enemy moving h_dead ]) +[ moving Enemy h_grav ] -> [ moving Enemy moving h_grav ] +down [ > Enemy h_grav | Solid no Player no Enemy ] -> [ | Enemy ] SFX4 +down [ > Enemy | Player ] -> [ > Enemy | ] SFX4 + + + + +(pickup) + +[ > Player | shoes ] -> [ | stationary Player shoesworn ] SFX3 + +[ > Player | Eraser ] [ Solid no Player no Pickups ] -> [ > Player | Eraser ] [ DirtM ] +startloop +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Rock ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +endloop +[ > Player | Pickups ] -> [ | stationary Player ] SFX8 + +(steps) +up [ PlayerS | no Solid ] -> [ PlayerS | h_step ] +[ moving PlayerS ] [ h_step ] -> [ moving PlayerS ] [ moving h_step ] + +(late steps) +late down [ h_step | Player ] -> [ | Player ] +late [h_grav] [h_step] -> [h_grav] [] +late down [ h_step no Solid | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] +late down [ h_step Dirt | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] SFX1 + +(player gravity) +late down [ PlayerS | h_grav ] -> [ | PlayerS ] +late down [ PlayerS | no Solid ] -> [ PlayerS | h_grav ] + +late [ Player no shoesworn] [ shoesworn ] -> [ Player shoesworn ] [ ] + +(enemy gravity) +late down [ enemy | no Solid ] -> [ enemy h_grav | ] +late down [ enemy | Player ] -> [ enemy h_grav | ] + + +(cleanup) +late [scrolling] -> [] +late [overlays] -> [] +late [h_step] -> [] + +(beautify) +late up [ Dirtm | no Dirt ] -> [ DirtU | ] +late up [ DirtU | Dirt ] -> [ Dirtm | Dirt ] + +(death) +[ Player destroy ] -> [ destroy ] SFX4 + +(life) +late [ Player exit ] [ exit no Player ] -> [ Player exit ] [ ] SFX9 +============== +WINCONDITIONS +============== +all exit on player +======= +LEVELS +======= + +message Survive. x to use held item. +$$$$$$$$$$$$$$$$$$$ +eeeeeeeeeeeeeeeeeee +eeeeeeeeeeeeeeeeeee +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +#########P######### +################### +################### +################### +################### +################### +################### +@@@@@@@@@@@@@@@@@@@ + +message Is that a light at the end of the tunnel? +$$$$$$$$$$$$$$$$$$$$$$$$$ +eeeeeeeeeeeeeeeeeeeeeeeee +eeeeeeeeeeeeeeeeeeeeeeeee +o.......................o +o.......................o +o..x.x.x.x.xpx.x.x.x.x..o +o#.#.#.#.#.#x#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.......................o +o.......................o +o.......................o +o.......................o +o......#................o +o.....##..............#.o +o....###...%...#..#..##.o +###..############.####### +########.##.############# +####.#####..############# +########.....############ +######################### +######################### +@@@@@@@@@@@@@@@@@@@@@@@@@ \ No newline at end of file diff --git a/Turing_Machine.txt b/Turing_Machine.txt new file mode 100644 index 0000000000000000000000000000000000000000..0106aa33807b48be6f68c64bb839344672a04402 --- /dev/null +++ b/Turing_Machine.txt @@ -0,0 +1,114 @@ +title Turing Machine +author Andrew Baker (failrate) +homepage www.failrate.com +debug + +======== +OBJECTS +======== +Wrap +Red + +Background +Black + +Target +DarkBlue + +Player +Blue +..0.. +..0.. +00000 +..0.. +..0.. + +Temp +Blue +..... +..0.. +.000. +..0.. +..... + +Alpha +Orange +00.00 +00.00 +..... +00.00 +00.00 + +Beta +Green +00.00 +00.00 +..... +00.00 +00.00 + +Gamma +Yellow +00.00 +00.00 +..... +00.00 +00.00 + +======= +LEGEND +======= + +. = Background ++ = Player +@ = Player and Alpha +# = Player and Beta +$ = Player and Gamma +a = Alpha +b = Beta +c = Gamma +W = Wrap + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Alpha, Beta, Gamma, Wrap +Player, Temp +Target + + +====== +RULES +====== +right [ Action Player Alpha | ] -> [ Beta | Temp ] +left [ Action Player Beta | ] -> [ Gamma | Temp ] +up [ Action Player Gamma | ] -> [ Alpha | Temp ] +[ Wrap Temp | ... | | Wrap ] -> [ Wrap | ... | Temp | Wrap ] +[ Wrap Player | ... | | Wrap ] -> [ Wrap | ... | Player | Wrap ] +late [ Temp ] -> [ Player ] + + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= +WWWWWWWWWWW +WcccccccccW +WcccccccccW +WcccccccccW +Wcc@abccccW +WcccccccccW +WcccccccccW +WcccccccccW +WWWWWWWWWWW \ No newline at end of file diff --git a/Turn-based_Pac-man.txt b/Turn-based_Pac-man.txt new file mode 100644 index 0000000000000000000000000000000000000000..620a0f552226e9509eef26269524f0c59954f66d --- /dev/null +++ b/Turn-based_Pac-man.txt @@ -0,0 +1,346 @@ +title Turn-based Pac-man +author Rabbit From Hell +homepage rabbitfromhellhome.appspot.com + +key_repeat_interval 0.2 +require_player_movement + +======== +OBJECTS +======== + +Background +Black + +( +WallH +Blue +..... +00000 +00000 +00000 +..... + +WallV +Blue +.000. +.000. +.000. +.000. +.000. +) + +Wall +Blue + +( +Player +Yellow +.0000 +0000. +000.. +0000. +.0000 +) + +PlayerClosedN +Yellow +.0.0. +00.00 +00.00 +00000 +.000. + +PlayerClosedS +Yellow +.000. +00000 +00.00 +00.00 +.0.0. + +PlayerClosedE +Yellow +.000. +00000 +00... +00000 +.000. + +PlayerClosedW +Yellow +.000. +00000 +...00 +00000 +.000. + +PlayerE +Yellow +.0000 +0000. +000.. +0000. +.0000 + +PlayerW +Yellow +0000. +.0000 +..000 +.0000 +0000. + +PlayerN +Yellow +0...0 +00.00 +00000 +00000 +.000. + +PlayerS +Yellow +.000. +00000 +00000 +00.00 +0...0 + +DeadPlayer +Yellow +0...0 +..00. +00..0 +0..00 +.0.0. + +Ghost +Red White +.000. +01010 +00000 +00000 +0.0.0 + +Pellet +White DarkGrey +..... +..1.. +.101. +..1.. +..... + +======= +LEGEND +======= +Player = PlayerN or PlayerS or PlayerE or PlayerW or PlayerClosedN or PlayerClosedS or PlayerClosedE or PlayerClosedW +Mover = Player or Ghost + +. = Background +# = Wall +* = Pellet +G = Ghost +O = Ghost and Pellet +n = PlayerN +s = PlayerS +e = PlayerE +w = PlayerW + +( +P = Player +T = Player and Pellet +) + +======= +SOUNDS +======= + +CloseMessage 91412900 +EndGame 42707303 +EndLevel 29754303 +TitleScreen 22546103 +Undo 155504 +Restart 29704903 +Player move 90139507 + +Sfx0 36551100 (Player eats pellet) +Sfx1 71069504 (Player dies) + +================ +COLLISIONLAYERS +================ + +Background +Pellet +Player, DeadPlayer, Wall, Ghost + +====== +RULES +====== + +[> Mover | Wall] -> [Mover | Wall] +late [PlayerN Pellet] -> [PlayerClosedN] Sfx0 +late [PlayerS Pellet] -> [PlayerClosedS] Sfx0 +late [PlayerE Pellet] -> [PlayerClosedE] Sfx0 +late [PlayerW Pellet] -> [PlayerClosedW] Sfx0 +[right Player] -> [right PlayerE] +[left Player] -> [left PlayerW] +[up Player] -> [up PlayerN] +[down Player] -> [down PlayerS] + +[Ghost | ... | Player] -> [> Ghost | ... | Player] +([Ghost | ... | perpendicular Player] -> [perpendicular Ghost | ... | perpendicular Player]) +[> Ghost | Ghost] -> [Ghost | Ghost] +[> Ghost | stationary Player] -> [Ghost | DeadPlayer] Sfx1 +[> Player | Ghost] -> [DeadPlayer | Ghost] Sfx1 +[> Player | no Wall | < Ghost] -> [ | DeadPlayer | Ghost] Sfx1 + +============== +WINCONDITIONS +============== + +No Pellet + +======= +LEVELS +======= + +message Eat all the yummy white pellets. Beware of ghosts! + +message Level 1 + +################# +#O.*.*.*.*.*.*.*# +#.######*######.# +#*#....#n#....#*# +#.#....#*#....#.# +#O#....#.#....#*# +#.######*######.# +#*.*.*.*.*.*.*.*# +################# + +message Level 2 + +################# +#O.*.*.*.*.*.*.O# +#.######*######.# +#*#....#n#....#*# +#.#....#*#....#.# +#*#....#.#....#*# +#.######*######.# +#*.*.*.*.*.*.*.*# +################# + +message Level 3 + +(a) +################# +#*.*.*.*.*.*.*.O# +#.######*######.# +#*#....#n#....#*# +#.#....#*#....#.# +#*#....#.#....#*# +#.######*######.# +#O.*.*.*.*.*.*.*# +################# + +message Level 4 +(b) +################# +#O.*.*.*.*.*.*.O# +#.######*######.# +#*#....#.#....#*# +#.#....#*#....#.# +#*#....#.#....#*# +#.######*######.# +#*.*.*.*.*.*.*.*# +#.######*######.# +#*#....#n#....#*# +#.#....#*#....#.# +#*#....#.#....#*# +#.######*######.# +#O.*.*.*.*.*.*.O# +################# + +message Level 5 +(c) +################# +#o.*.*.*.*.*.*.o# +#.######*######.# +#*#....#.#....#*# +#.#....#*#....#.# +#*#....#n#....#*# +#.######*######.# +#*.*g*.*.*.*g*.*# +#.######*######.# +#*#....#.#....#*# +#.#....#*#....#.# +#*#....#.#....#*# +#.######*######.# +#*.*.*.*.*.*.*.*# +################# + +message Level 6 +(d) +################# +#*.*.*.*.*.*.*.*# +#.###.#####.###.# +#*#*.*.*#*.*.*#*# +#.#.###.#.###.#.# +#*.*#O.*.*.O#*.*# +#.#.#.##.##.#.#.# +#*#*.*#...#*.*#*# +#.###..e....###.# +#*#*.*#...#*.*#*# +#.#.#.##.##.#.#.# +#*.*#O.*.*.O#*.*# +#.#.###.#.###.#.# +#*#*.*.*#*.*.*#*# +#.###.#####.###.# +#*.*.*.*.*.*.*.*# +################# + +message Level 7 +(e) +################# +#*.*.*.*.*.*.*.*# +#.###.#####.###.# +#*#*.*.*#*.*.*#*# +#.#.###.#.###.#.# +#*.*#*.*.*.*#*.*# +#.#.#.##.##.#.#.# +#*#*.*#*g*#*.*#*# +#.###..g*g..###.# +#*#*.*#*g*#*.*#*# +#.#.#.##.##.#.#.# +#*.*#*.*.*.*#*.*# +#.#.###.#.###.#.# +#*#*e*.*#*.*.*#*# +#.###.#####.###.# +#*.*.*.*.*.*.*.*# +################# + +message Last level +(f) +################# +#o.*.*.*.*.*.*.o# +#.###.#####.###.# +#*#*.*.*#*.*.*#*# +#.#.###.#.###.#.# +#*.*#*.*.*.*#*.*# +#.#.#.##.##.#.#.# +#*#*.*#*g*#*.*#*# +#.###..g*g..###.# +#*#*.*#*g*#*.*#*# +#.#.#.##.##.#.#.# +#*.*#*.*.*.*#*.*# +#.#.###.#.###.#.# +#*#*e*.*#*.*.*#*# +#.###.#####.###.# +#o.*.*.*.*.*.*.o# +################# + + +message Congratulations! You beat the game. +message Thanks to Stephen Lavelle (www.increpare.com) for providing the pac-man eating animation. diff --git a/TwinPush.txt b/TwinPush.txt new file mode 100644 index 0000000000000000000000000000000000000000..40031e51af07e96adf86f983697226add3de4174 --- /dev/null +++ b/TwinPush.txt @@ -0,0 +1,177 @@ +title TwinPush +author Alex & Michael +homepage www.puzzlescript.net + + +======== +OBJECTS +======== + +Background +GREEN lightgreen +00000 +10000 +00010 +00000 +01000 + +Target +DarkBlue +..... +.000. +.000. +.000. +..... + +Wall +BROWN darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +#F3E2A9 Blue black +..0.. +.111. +01110 +02220 +.2.2. + + + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background + +# = Wall +P = Player + +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +sfx0 72252907 (player move) +sfx1 84079106 (push) + + + +EndLevel 31191508 + +Restart 65079302 + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] sfx1 +[ > Player ] -> [ > Player ] sfx0 + + + + + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +########################## +####.o.############...#### +####...############...#### +####...############...#### +####.*.############...#### +####...############...#### +####...############...#### +####.p.############.p.#### +####...############...#### +####...############...#### +####...############.*.#### +####...############...#### +####...############...#### +####...############.o.#### +########################## + + + +########################## +#...........##...........# +#...######..##...........# +#...#....#..##..######...# +#...#....#..##..#p.....*.# +#...#..*....##..###......# +#...####....##....#......# +#......#....##....#......# +#......#....##....#......# +###p####....##....#......# +#o###.......##....#.###### +#...........##....####o..# +#...........##...........# +#...........##...........# +########################## + + + +########################## +#...........##...........# +#...........##...........# +#...........##...###.....# +#..#####....##.....#.....# +#.o#...#....##...*.#.##### +####...#....##.....#p#o..# +#......###..##....####...# +#......#.#..##..#.#......# +#......#.#..##..###......# +#.####p#....##....###....# +#.#..###....##...........# +#.#.*.......##...........# +#...........##...........# +########################## + + + +########################## +#..#.#..#...##...........# +##p#.#..#.#.##...##..##..# +#....#......##.*#..##....# +#.###...#.#.##...........# +#.....#.#.#.##..########## +###.##....#.##..#........# +#o........#.##..#..o###..# +#####.##..#.##..#........# +#.........#.##..#..#..#..# +#.........#.##..#..#.#...# +#...###.###.##..#..#.#.### +#.......*...##.....#.#...# +#....#...##.##.#.....#.#p# +########################## \ No newline at end of file diff --git a/Twin_Drop.txt b/Twin_Drop.txt new file mode 100644 index 0000000000000000000000000000000000000000..13dddf6be8b9ec81bd284f4ea883b034453749de --- /dev/null +++ b/Twin_Drop.txt @@ -0,0 +1,329 @@ +title Twin Drop +author Jonah Ostroff +text_color #5FC +color_palette amiga +key_repeat_interval 2 +background_color Black +realtime_interval .4 +noundo + +======== +OBJECTS +======== + +Gem1 (Red) +#F31 #F84 #C10 +.222. +20102 +21012 +20102 +.222. + +Gem2 (Yellow) +#EC3 #B64 #CA1 +.222. +21002 +20102 +20012 +.222. + +Gem3 (Blue) +#42F #88F #31C +.222. +20002 +21112 +20002 +.222. + +Player +Pink +..... +..... +0...0 +.0.0. +..0.. + +Wall +#DDFFDD #AADDAA #99BB99 #BBCCBB +01203 +01201 +21210 +20113 +20213 + +LSource +#DDFFDD #AADDAA #99BB99 #BBCCBB +0120. +012.. +212.. +201.. +2021. + +RSource +#DDFFDD #AADDAA #99BB99 #BBCCBB +.1203 +..201 +..210 +..113 +.0213 + +Disappearing +Blue +..... +..... +..... +..... +..... + +Gone +#F0F +..... +..0.. +.000. +..0.. +..... + +GoneWall +#F0F +..... +..0.. +.000. +..0.. +..... + +Line +#CCC +..... +..... +..... +..... +..... + +Push +Blue +..... +..... +..... +..... +..... + +Background +#001 #012 +00000 +01000 +00000 +00100 +00000 + +Sad +Black +..... +.0.0. +..0.. +.0.0. +..... + +Lose1 +Black +..... +.0.0. +..0.. +.0.0. +..... + +Lose2 +Orange +..... +.0.0. +..0.. +.0.0. +..... + +LetterI +White +.000. +..0.. +..0.. +..0.. +.000. + +LetterW +White +0...0 +0...0 +0.0.0 +0.0.0 +.0.0. + +LetterN +White +0...0 +00..0 +0.0.0 +0..00 +0...0 + +LetterT +White +00000 +..0.. +..0.. +..0.. +..0.. + +LetterE +White +00000 +0.... +000.. +0.... +00000 + +LArrow +White +..0.. +.0... +0000. +.0... +..0.. + +RArrow +White +..0.. +...0. +.0000 +...0. +..0.. + +FloorLeft +White +..... +..... +..... +..... +..... + +FloorRight +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Gem = Gem1 or Gem2 or Gem3 +Support = Gem or Wall +Lose = Lose1 or Lose2 +Source = LSource or RSource +Letter = LetterT or LetterI or LetterE or LetterW or LetterN or Larrow or Rarrow +Floor = FloorLeft or FloorRight + +# = Wall +L = LSource +R = RSource +- = Line +. = Background +P = Player +1 = FloorLeft and Wall +2 = FloorRight and Wall +======= +SOUNDS +======= +Player Move 49937507 +Sfx1 13003907 +Sfx2 51682104 +Sfx3 33864103 +Sfx4 57994108 +================ +COLLISIONLAYERS +================ +Background +Letter Floor +Gem Wall Source Player Gone +Line Sad GoneWall +Lose Push Disappearing + +====== +RULES +====== +[GoneWall] -> [] +Down[Gone|...|Wall no Lose] -> [|...|GoneWall Wall] +[Gone] -> [] +[Down Player] -> [Action Player] +[Up Player] -> Cancel +[Lose][Action Player] -> Cancel + +[Lose1][Stationary Player] -> [Action Lose2][Player] +[Stationary Lose2][Stationary Player] -> [Lose1][Player] + +[Source|Line] -> [> Push Source|Line] +[Moving Player][Push] -> [Moving Player][] +[> Push|Line no Gem] -> [|> Push Line] +[> Push|Gem] -> [|> Gem] +[> Push|Wall] -> [|Wall] +[> Gem Line|Gem Line] -> [> Gem Line|> Gem Line] +Horizontal[> Gem|Wall] -> [|Wall] + +Down[Gem|...|Action Player] -> [> Gem|...|Action Player] Sfx1 + +[Action Player] -> [Player] + +Down[> Gem|Player|no Gem] -> [|Player|Gem] ++ Down[Gem no Line|no Support] -> [|Gem] ++ Down[> Gem Line|Line no Gem] -> [Line|> Gem Line] ++ Down[> Gem|Player|Gem] -> [|Action Player|Gem] Sfx2 + +Down[Action Player|...|Gem] -> [Action Player|...|] +Down[Action Player|...|Wall] -> [Action Player|...|Sad Wall] + +late[Gem1 no Line|Gem1 no Line|Gem1 no Line] -> [Disappearing Gem1|Disappearing Gem1|Disappearing Gem1] +late[Gem2 no Line|Gem2 no Line|Gem2 no Line] -> [Disappearing Gem2|Disappearing Gem2|Disappearing Gem2] +late[Gem3 no Line|Gem3 no Line|Gem3 no Line] -> [Disappearing Gem3|Disappearing Gem3|Disappearing Gem3] + +late [Sad no Lose|Sad no Lose|Sad no Lose] -> [Sad|Sad|Sad] Sfx4 +late [Sad no Lose2|Sad no Lose2|Sad no Lose2] -> [Sad Lose1|Sad Lose1|Sad Lose1] + +late [Disappearing Gem] -> [Gone] Sfx3 + +late [Source|Line no Gem] -> [Source|Line random Gem] +late [Source|Gem][Lose] -> [Source|][Lose] + +late Up[Lose][Wall|Line|Line] -> [Lose][Wall|Line|Line LetterI] +late Right[Lose FloorLeft][Lose FloorRight][no Letter|LetterI|no Letter] -> [Lose FloorLeft][Lose FloorRight][LetterT|LetterI|LetterE] +late Right[Lose FloorLeft][no Letter|LetterI|no Letter|no Letter] -> [Lose FloorLeft][LetterW|LetterI|LetterN|RArrow] +late Right[Lose FloorRight][no Letter|no Letter|LetterI|no Letter] -> [Lose FloorRight][LArrow|LetterW|LetterI|LetterN] + +============== +WINCONDITIONS +============== +Some LetterI +No Gem on Line +======= +LEVELS +======= +Message Player 1 uses A/D, Player 2 uses Left/Right. You move together. + +Message Press S, Down, or Space to drop gems. + +Message If a column overflows, it is emptied and marked. + +Message Match three gems to delete marks. + +Message You lose if you have three marked columns in a row. + +#...............# +L---------------# +#---------------R +#...P...#...P...# +#.......#.......# +#.......#.......# +#.......#.......# +#.......#.......# +#.......#.......# +#.......#.......# +#.......#.......# +#1111111#2222222# \ No newline at end of file diff --git a/Twinkle,_Twinkle_Little_Square.txt b/Twinkle,_Twinkle_Little_Square.txt new file mode 100644 index 0000000000000000000000000000000000000000..042fde3ec1a0331b1111b9b9ddeb656d02ffdf92 --- /dev/null +++ b/Twinkle,_Twinkle_Little_Square.txt @@ -0,0 +1,446 @@ +title Twinkle, Twinkle Little Square +author Mark Richardson +norepeat_action +norestart +noundo +realtime_interval 0.5 +run_rules_on_level_start +youtube bycKYGMubqo + + +======== +OBJECTS +======== + +Background +Black + +Wall +Black + +StarA +#888 #444 #222 +.111. +12121 +11011 +12121 +.111. + +Star0 +#888 #444 #222 +.111. +12121 +11011 +12121 +.111. + +Star1 +#F88 #F00 #800 +.111. +12121 +11011 +12121 +.111. + +Star2 +#8F8 #0F0 #080 +.111. +12121 +11011 +12121 +.111. + +Star3 +#88F #00F #008 +.111. +12121 +11011 +12121 +.111. + +Star4 +#FF0 #880 #440 +.111. +12121 +11011 +12121 +.111. + +Star5 +#F0F #808 #404 +.111. +12121 +11011 +12121 +.111. + +Star6 +#0FF #088 #044 +.111. +12121 +11011 +12121 +.111. + +Star7 +#FFF #888 #444 +.111. +12121 +11011 +12121 +.111. + +Twinkle1 +Black +000.0 +....0 +0...0 +0.... +0.000 + +Twinkle2 +Black +00.00 +0...0 +..... +0...0 +00.00 + +Twinkle3 +Black +0.000 +0.... +0...0 +....0 +000.0 + +Cursor1 +White +.0.0. +0...0 +..... +0...0 +.0.0. + +Cursor2 +White +00.00 +0...0 +..... +0...0 +00.00 + +Cursor3 +White +0...0 +..... +..... +..... +0...0 + +Cursor4 +White +0...0 +..... +..... +..... +0...0 + +Player +White +00.00 +0...0 +..... +0...0 +00.00 + + +======= +LEGEND +======= + +. = Background +# = Wall +* = Star0 +P = Player and Cursor1 +Q = Player and Cursor1 and Star0 + +StarX = Star1 or Star2 or Star3 or Star4 or Star5 or Star6 or Star7 +StarZ = Star0 or StarX +TwinkleX = Twinkle1 or Twinkle2 or Twinkle3 +CursorX = Cursor2 or Cursor3 or Cursor4 + + +======= +SOUNDS +======= + +SFX0 96768300 (Square to Point cursor) +StarX Create 98626500 +StarX Destroy 10679500 +EndLevel 71348100 + + +================ +COLLISIONLAYERS +================ + +Background +StarA, StarZ +TwinkleX +Cursor1, CursorX +Player, Wall + +====== +RULES +====== + +(Twinkle) +[StarZ no TwinkleX] -> [StarZ random TwinkleX] +[stationary Player][stationary TwinkleX] -> [stationary Player][randomdir TwinkleX] +[up TwinkleX] -> [random TwinkleX] +[moving TwinkleX] -> [TwinkleX] + +(Move point cursor) +[> Player Cursor1] -> [> Player > Cursor1] +[> Cursor1|Wall] -> cancel + +(Move square cursor) +[> Player Cursor2|Cursor1][Cursor3][Cursor4] -> [|Player Cursor1][][] SFX0 +[> Player Cursor2|Wall] -> cancel +[> Player Cursor2][Cursor4|Wall] -> cancel +[> Player Cursor2|Cursor4|no Wall][stationary Cursor3] -> [|Player Cursor2|v Cursor4][v Cursor3] +[> Player Cursor2|no Wall][stationary Cursor3][stationary Cursor4|no Wall] -> [|Player Cursor2][v Cursor3][|v Cursor4] +[> CursorX|Wall] -> cancel + +(Delete constellation with point cursor) +[action Player Cursor1 Star1][no Player Star1] -> [action Player Cursor1 Star1][Star0] +[action Player Cursor1 Star2][no Player Star2] -> [action Player Cursor1 Star2][Star0] +[action Player Cursor1 Star3][no Player Star3] -> [action Player Cursor1 Star3][Star0] +[action Player Cursor1 Star4][no Player Star4] -> [action Player Cursor1 Star4][Star0] +[action Player Cursor1 Star5][no Player Star5] -> [action Player Cursor1 Star5][Star0] +[action Player Cursor1 Star6][no Player Star6] -> [action Player Cursor1 Star6][Star0] +[action Player Cursor1 Star7][no Player Star7] -> [action Player Cursor1 Star7][Star0] +[action Player Cursor1 StarX] -> [Player Cursor1 Star0] + +(Delete constellation with square cursor) +[action Player Cursor2 StarZ][Cursor3 StarZ][Cursor4 StarZ] -> [action Player Cursor2 action StarZ][Cursor3 action StarZ][Cursor4 action StarZ] +[action Star1][stationary Star1] -> [action Star1][Star0] +[action Star2][stationary Star2] -> [action Star2][Star0] +[action Star3][stationary Star3] -> [action Star3][Star0] +[action Star4][stationary Star4] -> [action Star4][Star0] +[action Star5][stationary Star5] -> [action Star5][Star0] +[action Star6][stationary Star6] -> [action Star6][Star0] +[action Star7][stationary Star7] -> [action Star7][Star0] +[action StarZ] -> [Star0] + +(Turn point cursor into a square cursor) +right [action Player Cursor1 Star0|no Wall] -> [action Cursor1 Star0|Player Cursor2] +down [action Cursor1|Wall] -> cancel +down [action Cursor1|] -> [Cursor1|action Cursor3] +right [action Cursor3|Wall] -> cancel +right [action Cursor3|] -> [Cursor3|Cursor4] SFX0 + +(Create constellation) +[action Player Cursor2 Star0][Cursor1 Star0][Cursor3 Star0][Cursor4 Star0] -> [action Player Cursor1 StarA][StarA][StarA][StarA] +[action Player Cursor1 StarA][Star1][Star2][Star3][Star4][Star5][Star6] -> [action Player Cursor1 Star7][Star1][Star2][Star3][Star4][Star5][Star6] +[action Player Cursor1 StarA][Star1][Star2][Star3][Star4][Star5] -> [action Player Cursor1 Star6][Star1][Star2][Star3][Star4][Star5] +[action Player Cursor1 StarA][Star1][Star2][Star3][Star4] -> [action Player Cursor1 Star5][Star1][Star2][Star3][Star4] +[action Player Cursor1 StarA][Star1][Star2][Star3] -> [action Player Cursor1 Star4][Star1][Star2][Star3] +[action Player Cursor1 StarA][Star1][Star2] -> [action Player Cursor1 Star3][Star1][Star2] +[action Player Cursor1 StarA][Star1] -> [action Player Cursor1 Star2][Star1] +[action Player Cursor1 StarA] -> [action Player Cursor1 Star1] +[action Player Cursor1 StarX][StarA] -> [action Player Cursor1 StarX][StarX] + +(Turn square cursor into a point cursor) +[action Player Cursor2][Cursor1][Cursor3][Cursor4] -> [action Player Cursor1][][][] SFX0 + + +============== +WINCONDITIONS +============== + +no Star0 + + +======= +LEVELS +======= + +message ♪Twinkle, twinkle little square, how I wonder why you're there? + +################### +#.................# +#.................# +#.....*...........# +#.................# +#.*....*..........# +#.................# +#.......*.....*...# +#.................# +#...*....P........# +#.................# +#.................# +#....*............# +#.................# +#...........*.....# +#.................# +#.................# +#.................# +################### + +message ♪ Is your arrangement but a sign, that the sky is by design? + +################### +#.................# +#.................# +#.................# +#........*........# +#.................# +#....*.........*..# +#.................# +#..........*......# +#........P........# +#......*..........# +#.................# +#..*.........*....# +#.................# +#........*........# +#.................# +#.................# +#.................# +################### + +message ♪Twinkle, twinkle little square, why, I wonder, are you there? + +################### +#.................# +#.............*...# +#.................# +#.*.....*.......*.# +#.................# +#.................# +#....*............# +#.................# +#........P........# +#.*.....*.........# +#.................# +#.......*.......*.# +#....*............# +#...............*.# +#.................# +#...*.............# +#.................# +################### + +message The books say light travels fast, but that we see your distant past. + +################### +#.................# +#.................# +#.................# +#.........*.......# +#......*..........# +#...........*.....# +#.*.*.............# +#........*........# +#.*...*..P....*...# +#.....*...........# +#...*......*......# +#............*....# +#.......*.........# +#............*....# +#....*............# +#.................# +#.................# +################### + +message A massive ball of nuclear fusion, knowledge shared but never proven. + +################### +#.................# +#.................# +#.................# +#.................# +#.......***.......# +#......*..........# +#.........*.*.....# +#....*.*...*.*....# +#....*...P...*....# +#......*.....*....# +#.....*.*.*.......# +#..........*......# +#........**.......# +#.................# +#.................# +#.................# +#.................# +################### + +message ♪ Twinkle, twinkle little star, ♪how can I trust what you are? + +################### +#.................# +#.....*..*........# +#.................# +#......*...**.....# +#............*....# +#....**..*...*....# +#........P*.....*.# +#...*..*...*......# +#.........*...*...# +#........***.*....# +#.................# +#......*..........# +#...*.............# +#.................# +#.................# +#............*....# +#.................# +################### + +message ♪ Your equal sides just bring me grief, ♪precision that's beyond belief. + +################### +#.................# +#......*...*......# +#...........*.....# +#.................# +#...........*.....# +#......*..........# +#.*.**..*.......*.# +#.......*..*......# +#.....*.*P........# +#....*...*........# +#.*....*....**..*.# +#.............*...# +#.....*...........# +#..*..*...........# +#.........*.......# +#......*...*......# +#.................# +################### + +message ♪ Was your creator galactic, or sinisterly domestic? + +################### +#..........*......# +#.................# +#.................# +#.........*.......# +#..*....*....*....# +#*....*....*......# +#...*....*........# +#......*....*.....# +#....*...P*....*..# +#..*....*....*....# +#.....*....*....*.# +#...*....*....*...# +#......*..........# +#.........*.......# +#.......*.........# +#.....*...........# +#.................# +################### + +message ♪ Twinkle, twinkle little square. I can't sleep knowing you're there. diff --git a/Two-Bit's_Sacraficial_Adventure.txt b/Two-Bit's_Sacraficial_Adventure.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b28266bed3200f79a242106a06d498dded06929 --- /dev/null +++ b/Two-Bit's_Sacraficial_Adventure.txt @@ -0,0 +1,583 @@ +title Two-Bit's Sacraficial Adventure +text_color blue +author PGCN +homepage www.puzzlescript.net +again_interval 0.1 + +======== +OBJECTS +======== + +(If you see this you aren't supposed to) + +Background1 +purple pink #C389FF +00020 +01000 +00000 +20010 +00200 + +Background2 +purple + +Target +DarkBlue + +Wall +red +00000 +..... +00000 +..... +00000 + +TwoBit +#FF8835 black Red #000A83 #FFB893 +.000. +.444. +11211 +.121. +.3.3. + + + +Mega +brown #FFB893 #000A83 lightblue black +..... +.000. +.111. +44344 +.2.2. + + +Logo +red black white +.222. +20012 +20102 +21002 +.222. + +end +yellow lightbrown orange +00000 +01110 +01210 +01110 +00000 + +bush +green lightgreen darkgreen +20111 +20011 +20001 +20000 +22000 + +blocker +black + +Background3 +Black + +blocker3 +black + +dead +black darkgray gray lightgray white +.000. +.111. +22222 +.333. +.4.4. + +deathblock +red blue +01010 +10101 +01010 +10101 +01010 + +megablanket +brown #AB0000 lightblue black #000A83 +..... +.000. +.111. +33233 +.4.4. + +telepad +yellow white +00000 +01110 +01010 +01110 +00000 + +telepad2 +yellow black +00000 +01110 +01010 +01110 +00000 + +toutput +red + +toutput2 +blue + +MegaComplete +brown #FFB893 #000A83 lightblue black +..... +.000. +41114 +44344 +.2.2. + +MegaTarget +black lightblue brown +00000 +01110 +01210 +01110 +00000 + +TwoBitCelebrate +#FF8835 black Red #000A83 #FFB893 +.000. +14441 +11211 +.121. +.3.3. + +TwoBitLogo +#FF8835 black Red #000A83 #FFB893 +.000. +.4441 +11211 +.121. +.3.3. + +PGCN +#FF1201 #CBACEB #8AC9FF #E4E8ED #FA4DC1 +01234 +01234 +01234 +01234 +01234 +======= +LEGEND +======= +Player = TwoBit or TwoBitCelebrate or TwoBitLogo +Background = Background2 or Background1 or Background3 +, = Background1 +. = Background2 +: = Background3 and TwoBit +- = Background3 and logo +_ = background3 +# = Wall +P = TwoBit +* = Mega +O = Target +L = Logo +e = end +b = bush +x = blocker +; = blocker3 +d = deathblock +t = telepad +2 = telepad2 +f = toutput +g = toutput2 +s = MegaTarget +y = PGCN + + +======= +SOUNDS +======= +startlevel 50926103 +sfx0 87353303 +sfx1 67376302 +endlevel 30959503 +player move up 29904303 +player move down 29904303 +player move left 29904303 +player move right 29904303 +sfx2 64859903 +startgame 93008502 +titlescreen 19793102 +showmessage 64413703 +restart 39599903 +closemessage 34837903 +player cantmove 99443307 +================ +COLLISIONLAYERS +================ +toutput +toutput2 +Background1,Background2 +Background3 +Target +Logo,end,MegaTarget,deathblock +megablanket,MegaComplete +telepad +telepad2 +Player, Wall, Mega, bush, blocker3,dead +PGCN +blocker + +====== +RULES +====== +[ > Player | Mega | ] -> [ > Player | > Mega | sfx1 ] +[ < Player | Mega | ] -> [ < Player | < Mega | sfx1 ] +[ > Mega | Mega | ] -> [ > Mega | > Mega | sfx1] +late[ Player Logo ] -> [Player sfx0 ] +late[ Player deathblock no megablanket no dead] -> [dead deathblock ] +late[dead] -> restart +late[Mega deathblock no megablanket] -> [megablanket deathblock sfx2] +late [Player telepad |...|no mega toutput] -> [telepad |...| player toutput] +late [Player telepad2 |...|no mega toutput2] -> [telepad2 |...| player toutput2] +late [Mega telepad |...| no mega toutput ] -> [telepad |...| mega toutput] +late [Mega telepad2 |...| no mega toutput2 ] -> [telepad2 |...| mega toutput2] +late [mega MegaTarget] -> [MegaComplete] +late [TwoBit end] -> [TwoBitCelebrate end] +late [TwoBitCelebrate no end] -> [TwoBit] + + +============== +WINCONDITIONS +============== + +no Logo on Background1 +no logo on Background2 +no logo on Background3 +no MegaTarget on Background1 +no MegaTarget on Background2 +no Megatarget on Background3 +all end on Player + +LEVELS +======= +======= + +message Help Two-Bit Collect all the Logos on the ground! + +################## +#....,..........e# +#................# +#...L............# +#................# +#........,.......# +#..P..........,..# +#................# +#.........L......# +#................# +#..,.............# +#................# +#....L......,....# +#...,............# +#................# +################## + +MESSAGE Nice Job! + +################## +#................# +#.....L,.........# +#.......,........# +#................# +#...........,....# +#..P.............# +#................# +#................# +#.,...........e..# +#....,........,..# +#................# +#..L......,......# +#................# +#..............L.# +################## + +message Now you are starting to get it! + +###bbbbbbbbb###### +#..be....,.b.....# +#..bbbbbb..bbbbbb# +#.bbbbbbb..b...lb# +#.bl............b# +#.bbbbb.bbbb.bbbb# +#.....b.bbbb.b...# +#.bbbbb.bbbb.b...# +#.b..,b......b...# +#.b.....bb.bbb..,# +#.b.bbbbbblb.....# +#.b.b....bbb.....# +#.b.b............# +#.b.b.........,..# +#.bpb............# +##bbb############# + +message Okay those are a bit easy.. soooo... +message Now you can't see anything! + +#################### +#xxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxlxxx# +#xxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#lxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxlx# +#xxxxxxxxlxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#exxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#xxxxxxxxxxxxxxxxxx# +#xxlxxxxxxxxxxxxpxx# +#xxxxxxxxxxxxxxxxxx# +#################### + +message I'm hoping you were able to figure that out. +message I'm Not Sorry.. + +#################### +#___;;_________;_;_# +#_-__;__;;;;;__;_;_# +#__;____;_-____;_;_# +#;;;____;_;;;__;_;_# +#;___;;_;_;e;__;_;_# +#;___;;_;_;_;__;_;_# +#;___;;_;_;_;;;;_;_# +#;_-_;;_;_;_____:;_# +#;___;;;;;;;;;;;_;_# +#;___;_________;_;_# +#;___;__;;;;;;;;_;_# +#;___;__;________;_# +#;___;;;;___;;;;;;_# +#;__________;______# +#;;_______-_;______# +#;;;;;;;;;;;;______# +#################### + +message That wasn't too hard right..? +message New Block Physics! +message Move the Mega's to their targets on the side of the ending block. + +################## +#..b.bbbbbbbbbbb.# +#..b.....,.....b.# +#..b*........l.b.# +#.,b*bbbbbbb...b.# +#..b.b.....b...b.# +#..b.b.....b,l.b.# +#..........b...b.# +#...l......b...b.# +#..........bsesb.# +#.,........bbbbb.# +#..........,.....# +#....p...,.......# +#..,.............# +#................# +################## + +message Okay.. Maybe pushing him around was a bit mean, but he deserves it... +message Don't step on the death blocks! + +################## +#..bbbbbbbbbbbbbb# +#..b.l...d......d# +#..b.........l..e# +#..bd.........d..# +#..b...bbbbbbbbbb# +#..b...b.........# +#..b...b.........# +#..bl..b.........# +#..b..db.........# +#..b...b.........# +#..b..lb.........# +#..bd..b.........# +#..b...b.........# +#..b.p.b.........# +################## + +message Phew.. That was close.. +message Try using Mega to take the damage. + +################## +#......beb.......# +#...,..b.b.......# +#......b.b.......# +#......blb.......# +#......b.b.......# +#......bdb..,....# +#......b.b.......# +#..,...b.b.......# +#......b*b.......# +#....,.b.b.......# +#......b.b.......# +#......b.b.......# +#......b.b.......# +#......bpb.......# +################## + +message Okay time for a real level... + +################## +#.....b.b.e.b....# +#..p.*b.b.,.b....# +#,....b.b...b....# +#..,..b.bb.bb...,# +#bbbbdb..b.b.....# +#...b.bbbb.b.....# +#...b..lbb....,..# +#bbbb...bb.......# +#.***...bb.b.....# +#l...bbbbb.b.....# +#..,.b...b.bbbbb.# +#....b...bdb...bd# +#....b.........b.# +#....d...,.....bl# +################## + +message Nice Job! +message Now, the last peice of the levels are telepads. +message Step on them to teleport to its corresponding pad. + +################## +#....b.b...l..2f.# +#..p.b.btg.......# +#....b.bbbbbbbbbb# +#....b.....b.....# +#..tgb.....b...2f# +#bbbbb.....bl....# +#..........b..gt.# +#..........bbbbbb# +#bbbbbbbbb.......# +#......2.b.......# +#......f.b.......# +#..l..bbbbbbbbbbb# +#t....bg......bfe# +#g....btf2..l.b2.# +################## + +message Kinda Confusing... But you get the point.. +message Okay here is another level! +message If you push mega into the portal, he may also teleport... but that might block your spot.. + +###################### +#p....gb......b.....2# +#,....tb......b.....f# +#......b.bbbbbb......# +#......b.bf2.gb..,..2# +#.gt...b.b...tb.....f# +#bbbbbbb.b....b......#xx +#....b,..bbbbbb......# +#.,..b........b......# +#....b........bbbbdbb# +#....b.........b.....# +#....bbbbbbbbb.b,....# +#,..tb...,..fb.b.....# +#.2fgb......2b.b.....# +#bbbbb.......b.b..e..# +#....b..,*...b.bbbbbb# +#....b.......b.,.....# +#..,.b.......b.......# +#....b....tg.b.......# +###################### + +message There you go! +message Just remember you cannot go through a telepad if mega is already at its output. +message Suffer. + +###################### +#...b*..f2b......b2fe# +#,..b...gtb......b...# +#...bbbbbbb......bbbb# +#....................# +#...........,........# +#......bbbbbbb.......# +#bbbbbbbtg...b...bbbb# +#*.*.b.......bbbbb..b# +#.*..b.b*.p..d,...,.b# +#....b.b.....bbbbbb.b# +#....b.b2f.gtb....b.b# +#ddddb.bbbbbbb..bbbdb# +#....b.b...2fb..b...b# +#....b.......b..b...b# +#..*,bbbb...*b..b.gtb# +#....bbbbbbddb..b...b# +#....bbbbbb..b,.bsssb# +#............b..bbbbb# +###################### + +message Okay.. This is the final real level. You learned a lot of game mechanics and stuff. +message Look out for the next game.. +message Hopefully this isn't too hard, I wanted to give you a break. + +##################### +#....b....bgt..b2f..# +#..2fbgtl.b.,..b....# +#..tgb....b....b2f..# +#....b..2fb....b...2# +#....bf2..b..gtb...f# +#bdbbbbbbbbbbbbbbbbb# +#....b....b....b...t# +#.,..b....bl...b...g# +#....b..*......b..,.# +#....b....b....b....# +#..e.b..gtb..gtbf2..# +#;;;;;;;;;;;;;;;;;_;# +#;;;;____________;_;# +#__d;;;;;___;;;;;;_;# +#;;_______________d;# +#_;__;;;;___;;;;_;;;# +#_;;;;__;___;__;-;__# +#bbbbbbbbdddbbbbbbbb# +#..,...b.....b......# +#......b*.p.*b....,.# +#......b.....b......# +##################### + +message Here it is... +message The final 'level', kinda! + +###################### +#yyyyy...beb...yyyyyy# +#y...y...bdb...y.....# +#y...y...bdb...y.....# +#yyyyy...bdb...y.....# +#y.......bdb...y.yyyy# +#y.......bdb...y....y# +#y.......bdb...y....y# +#y.......bdb...yyyyyy# +#........bdb.........# +#........bdb.........# +#........bdb.........# +#........bdb.........# +#........b*b.........# +#........b*b.........# +#........b*b.........# +#........b*b.........# +#........b*b.........# +#yyyyy...b*b...y....y# +#y.......b*b...yy...y# +#y.......b*b...y.y..y# +#y.......b*b...y..y.y# +#y.......b*b...y...yy# +#y.......b*b...y....y# +#y.......b.b...y....y# +#yyyyy...bpb...y....y# +###################### + +message Thank you for playing the FIRST PGCN game +message Hopefully there is more +message We have a lot of ambitious plans.. +message Look out for the next one! + diff --git a/Two-faced.txt b/Two-faced.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad0980235a0d925dda216bb6814a0b68a9d30fac --- /dev/null +++ b/Two-faced.txt @@ -0,0 +1,523 @@ +title Two-faced +author Le Slo +homepage www.puzzlescript.net + +run_rules_on_level_start + +background_color #7d7086 + +======== +OBJECTS +======== + +Background +#7d7086 #7d7086 #7d7086 #7d7086 +01213 +33201 +10123 +23101 +01211 + +BG01 +#65001a #6F2100 +00100 +10001 +11111 +10001 +00100 + +BG02 +#65001a #6F2100 +01110 +00100 +10101 +00100 +01110 + +TargetH +#41bac6 +..... +.000. +.0.0. +.000. +..... + +TargetV +#325d5c +..... +.000. +.0.0. +.000. +..... + + +Wall +#7d7086 #92839d #696177 +11111 +10001 +12001 +12201 +11111 + +playerT +#158489 #015357 #51A7AB #E37921 #f1974D #b65A0E +.111. +23442 +25342 +25342 +25342 + +playerB +#51A7AB #E37921 #158489 #015357 #f1974D #b65A0E +05140 +05140 +05140 +05510 +.333. + +playerL +#158489 #51A7AB #015357 #E37921 #f1974D #b65A0E +.1111 +23444 +25333 +25555 +.1111 + +playerR +#51A7AB #158489 #E37921 #015357 #f1974D #b65A0E +0000. +44443 +22243 +55523 +0000. + + +crateH +#158489 #51A7AB #E37921 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +crateV +#158489 #015357 #E37921 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +crateWH +#158489 #51A7AB #53f911 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +crateWV +#158489 #015357 #53f911 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +crateNWV +#158489 #51A7AB #ff3921 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +crateNWH +#158489 #015357 #ff3921 #f1974D #096A6E +.111. +10001 +14201 +14401 +.111. + +auxTR +transparent + +auxTL +transparent + +auxTT +transparent + +auxTB +transparent + +auxBG +transparent + +auxWL +transparent + +auxM +transparent + +auxNM +transparent + +auxFP +transparent + +auxCantMove +transparent + +auxCanDestroy +transparent + +auxWall +transparent + +auxMultiban +transparent + +======= +LEGEND +======= + +. = Background +# = Wall +T = PlayerT +B = PlayerB +L = playerL +R = playerR +* = CrateH +@ = CrateH +O = TargetH +h = TargetV +1 = crateH +2 = crateV +3 = BG01 + +target = TargetH or TargetV +Walls = wall or auxWall + +Player = PlayerT or PlayerL or PlayerR or PlayerB +aux = auxTR or auxTL or auxTT or auxTB or auxCantMove +crate = crateH or CrateV + +collisionH = wall or crateV +collisionV = wall or crateH + +collisionT = collisionH or collisionV +======= +SOUNDS +======= + +sfx0 89010100 +sfx1 2270102 + +sfx2 87697304 + +sfx3 36772504 + +cancel 36772504 + +showmessage 11590508 + +endlevel 61273508 + +startgame 71301508 + +restart 36395708 + + +================ +COLLISIONLAYERS +================ + + +Background +bg01, BG02 +auxBG, auxWL +auxCanDestroy, auxMultiban +aux +auxWall +Target +Player +Wall, Crate +crateWH, crateWV, crateNWH, crateNWV +auxM +auxNM +auxFP + +====== +RULES +====== + +startLoop + +[ Bg01 | no auxBG NO WALL] -> [bg01 | bg02 auxbg] +[ Bg02 | no auxBG no wall] -> [bg02 | bg01 auxbg] + +endLoop + + + +([ ^ Player | ^ Player | no wall] -> [ ^ Player | ^ Player auxM | auxM] +[ v Player | v Player | no wall] -> [ Player | Player auxM | auxM] +[ < Player | < Player | no wall] -> [ Player | Player auxM | auxM] +[ > Player | > Player | no wall] -> [ Player | Player auxM | auxM] + +[ ^ Player | ^ Player | wall] -> [ Player auxCantMove| Player auxCantMove| wall] +[ v Player | v Player | wall] -> [ Player auxCantMove| Player auxCantMove| wall] +[ < Player | < Player | wall] -> [ Player auxCantMove| Player auxCantMove| wall] +[ > Player | > Player | wall] -> [ Player auxCantMove| Player auxCantMove| wall]) + +[> Player | ] -> [> Player | auxFP] + +horizontal[ > PlayerT | CrateV ] -> [ > PlayerT | CrateV auxWall] +horizontal[ > PlayerB | CrateV ] -> [ > PlayerB | CrateV auxWall] +horizontal[ > PlayerL | CrateV ] -> [ > PlayerL | > CrateV] +horizontal[ > PlayerR | CrateV ] -> [ > PlayerR | > CrateV] + +vertical[ > PlayerT | CrateV ] -> [ > PlayerT | > CrateV] +vertical[ > PlayerB | CrateV ] -> [ > PlayerB | > CrateV] +vertical[ > PlayerL | CrateV ] -> [ > PlayerL | CrateV auxWall] +vertical[ > PlayerR | CrateV ] -> [ > PlayerR | CrateV auxWall] + +horizontal[ > PlayerT | CrateH ] -> [ > PlayerT | > CrateH] +horizontal[ > PlayerB | CrateH ] -> [ > PlayerB | > CrateH] +horizontal[ > PlayerL | CrateH ] -> [ > PlayerL | CrateH auxWall] +horizontal[ > PlayerR | CrateH ] -> [ > PlayerR | CrateH auxWall] + +vertical[ > PlayerT | CrateH ] -> [ > PlayerT | CrateH auxWall] +vertical[ > PlayerB | CrateH ] -> [ > PlayerB | CrateH auxWall] +vertical[ > PlayerL | CrateH ] -> [ > PlayerL | > CrateH] +vertical[ > PlayerR | CrateH ] -> [ > PlayerR | > CrateH] + + +startLoop + +[> Crate | crate no auxMultiban] -> [> Crate | > Crate auxMultiban] +[> Crate | wall] -> [ Crate auxWall| wall] + + +endLoop + +startLoop + +[> Crate | Crate auxWall] -> [ Crate auxWall| Crate ] + +endLoop + +horizontal[ > Player | auxMultiban ] -> [ Player | auxWall auxMultiban] +vertical[ > Player | auxMultiban ] -> [ Player | auxWall auxMultiban] + +[walls auxFP][> crate] -> [walls auxFP] [crate] +[collisionT auxFP| walls auxFP] -> [collisionT auxWall auxFP| walls auxFP] + +[ > Player| Wall ] -> cancel +[ > Player | Wall ] -> cancel + + +(Siguiente posicion a lo ancho) +horizontal[ > PlayerT | no Walls ] -> [ PlayerT | auxM] +horizontal[ > PlayerB | no Walls ] -> [ PlayerB | auxM] +vertical[ > PlayerL | no Walls ] -> [ PlayerL | auxM] +vertical[ > PlayerR | no Walls ] -> [ PlayerR | auxM] + +horizontal[ > PlayerT | Walls ] -> [ PlayerT auxNM| Walls] +horizontal[ > PlayerB | Walls ] -> [ PlayerB auxNM| Walls] +vertical[ > PlayerL | Walls ] -> [ PlayerL auxNM| Walls] +vertical[ > PlayerR | Walls ] -> [ PlayerR auxNM| Walls] + +(Siguiente posición a lo estrecho) + +up[ > Player | > Player | no walls] -> [ Player | Player auxM| auxM] +down[ > Player | > Player | no walls] -> [ Player | Player auxM| auxM] +left[ > Player | > Player | no walls] -> [ Player | Player auxM | auxM] +right[ > Player | > Player | no walls] -> [ Player | Player auxM | auxM] + +up[ > Player | > Player | walls] -> [ Player auxM| Player auxM| walls] sfx3 +down[ > Player | > Player | walls] -> [ Player auxM| Player auxM| walls] sfx3 +left[ > Player | > Player | walls] -> [ Player auxM| Player auxM| walls] sfx3 +right[ > Player | > Player | walls] -> [ Player auxM| Player auxM| walls] sfx3 + + +([auxNM player |auxNM player]-> [player auxCantMove | player auxCantMove]) +([auxNM] [auxNM] [player]-> [] [] [player auxCantMove]) + + +(choque estrecho) +[auxM auxNM] [player no auxM no auxNM] -> [auxM auxNM] [player auxM] sfx3 +(Choque ancho) +[auxNM player | auxNM player] -> [auxM auxNM player | auxM auxNM player] sfx3 + +(Movimiento ancho y estrecho) +[auxM | auxM] [player no AuxM no auxNM] -> [auxM | auxM] [player auxNM] + +(GIRO) + +[no auxNM no auxM player] -> [auxM player] sfx2 + + +[auxNM] -> [] + + +[ player] -> [ ] + +up [auxM | auxM] -> [playerB | playerT] +right [auxM | auxM] -> [playerL | playerR] + + + +[aux] -> [] +[auxM] -> [] +[auxNM] -> [] + +[> player] -> [player] + + + +[auxFP] -> [] +[auxMultiban] -> [] +[auxWall] -> [] + +(right [ > PlayerT | no Wall ] -> [ PlayerT | auxTR ] +left [ > PlayerT | no Wall ] -> [ PlayerT | auxTL ] + +down[ auxTR | no Wall] -> [ | auxTB] +down[ auxTL | no Wall] -> [ | auxTB] + +[player] -> [] + +left[auxTR | ] [no auxTB] -> [PlayerR | playerL] [] +right[auxTL | ] [no auxTB]-> [PlayerL | playerR] [] + +left[auxTR | ] [no auxTB] -> [PlayerR | playerL] [] +right[auxTL | ] [no auxTB]-> [PlayerL | playerR] []) + +late [crateH TargetH no crateWH] -> [crateH TargetH crateWH] sfx0 +late [crateV TargetV no crateWV] -> [crateV TargetV crateWV] sfx0 + +late [no crateH crateWH] -> [no crateH no crateWH] +late [no crateV crateWV] -> [no crateV no crateWV] + +late [crateV TargetH no crateNWH] -> [crateV TargetH crateNWH] sfx1 +late [crateH TargetV no crateNWV] -> [crateH TargetV crateNWV] sfx1 + +late [no crateV crateNWH] -> [no crateV no crateNWH] +late [no crateH crateNWV] -> [no crateH no crateNWV] + + +============== +WINCONDITIONS +============== + +All TargetH on CrateH +All TargetV on CrateV + +======= +LEVELS +======= + +message 1/9 + +...#########... +...#3......#... +####...t...###. +#....1.b...o.## +##.o.....1....# +.###..#2#..#### +...#..#.#..#... +...#..#h#..#... +...#########... + + +message 2/9 + + +#########... +#3......#... +#...t...###. +#...b...o.## +#.....1....# +#...2...#### +#..#.#..#... +#..#h#..#... +#########... + +message 3/9 + +########## +#3.......# +#..1..#2.# +#....###.# +#....##..# +#.#.#o...# +#..#..t1.# +#...#.b..# +#2.......# +########## + +message 4/9 + +########### +#3........# +#....#t...# +#.h1..b2o.# +#....#....# +#.........# +########### + +message 5/9 + +######### +#3....oh# +#.t21.### +#.b12.### +#.....ho# +######### + +message 6/9 + +######### +#3.1..o.# +#.t1.o..# +#.b1o...# +#..1.o..# +#..1..o.# +######### + +message 7/9 + +######## +#3.1..o# +#.t1.o.# +#.b1o..# +#..1.o.# +#..1..o# +######## + +message 8/9 + +....##### +....#3..# +#####...# +#.......# +#.1212..# +#.hoho..# +#lr#....# +######### + +message 9/9 + +.########## +##3..#.##.# +#.........# +##.#.1.1..# +#h.o......# +##.#.#.t..# +#....2.b..# +#....#....# +###....##.# +..######### \ No newline at end of file diff --git a/Two_level_puzzle.txt b/Two_level_puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..63174972e7263380e65b5d6e5a356b49df5cb9c4 --- /dev/null +++ b/Two_level_puzzle.txt @@ -0,0 +1,306 @@ +title Two level puzzle +author Weeble +homepage http://twitter.com/weeble + +======== +OBJECTS +======== + +LowFloor +#111411 #191d19 #202020 #252725 +01011 +12310 +23320 +02321 +02110 + +WallFacade +#555555 #666666 #777777 +21221 +10011 +..... +..... +..... + +HighFloor +#909090 #999999 #bbbbbb #cccccc +33232 +31012 +20002 +31012 +32222 + +LowPlayer +#686868 #707070 #787878 #808080 +..... +.232. +.333. +.121. +.0.0. + +HighPlayer +#e8e8e8 #f0f0f0 #f8f8f8 #ffffff +.232. +.333. +.121. +.0.0. +..... + +Crate +#999944 #88883a #777733 +10001 +00000 +10001 +22222 +22222 + +HighCrate +#dddd55 #eeee50 #cccc48 +10001 +00000 +10001 +22222 +22222 + +BurntCrate +#222222 #111111 #000000 +10001 +00000 +10001 +22222 +22222 + +MeltingIce +White LightBlue #9999ff #330000 +.33.. +3333. +31013 +11330 +21112 + + +StaticIce +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeN +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeE +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeS +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeW +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +FirePit +#990000 #770000 #550000 #330000 +02111 +13321 +02321 +32110 +23121 + +Pillar +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa +32123 +33333 +02120 +22122 +01310 + +IceCubeShadow +RED +..... +..... +..0.. +..... +..... + +Coin +WHITE #eeee55 #aaaa33 +.000. +01112 +01212 +01112 +.222. + +StairsNorth +#333333 #444444 #555555 #666666 #777777 +44444 +43334 +32223 +21112 +10001 +======= +LEGEND +======= +. = LowFloor +" = HighFloor +@ = LowPlayer and LowFloor +$ = Coin and HighFloor +£ = Coin +H = HighCrate and HighFloor +: = WallFacade and FirePit and LowFloor +~ = WallFacade and LowFloor +# = Crate and LowFloor +W = Crate and LowFloor and WallFacade +! = FirePit and LowFloor +I = Pillar and HighFloor +% = StaticIce and LowFloor +/ = StairsNorth and LowFloor +Background = LowFloor or HighFloor +Player = LowPlayer or HighPlayer +BlocksLow = Crate or HighFloor or StaticIce or Pillar or BurntCrate +Pushable = Crate or StaticIce +MovingIce = IceCubeE or IceCubeS or IceCubeW or IceCubeN +IceCube = StaticIce or MovingIce +Grounded = IceCube or LowPlayer or Crate + +======= +SOUNDS +======= + +Coin DESTROY 77169700 +Crate MOVE 24442507 +SFX0 98605308 ( Hiss ) +SFX1 89033504 ( Snap ) +SFX2 70543502 ( Plink ) +SFX3 34905302 ( Slam ) +SFX4 93355705 ( Squeak ) +SFX5 52776702 ( Grind ) +SFX6 86238705 ( Bounce ) + +================ +COLLISIONLAYERS +================ + +Background +StairsNorth, FirePit +WallFacade +Crate, IceCube, MovingIce, LowPlayer, MeltingIce, BurntCrate +Pillar, HighPlayer, HighCrate, Coin +IceCubeShadow + +====== +RULES +====== + +(Pushing stuff) +[ > LowPlayer | Pushable ] -> [ > LowPlayer | > Pushable ] +[ > HighPlayer | HighCrate ] -> [ > HighPlayer | > HighCrate ] + +(Don't walk under pillars. No longer needed?) +[ > Grounded | Pillar ] -> [ Grounded | Pillar ] + +(Ice melts in lava) +[ MeltingIce FirePit ] -> [ ] +[ IceCube FirePit ] -> [ MeltingIce FirePit ] sfx0 again + +(Ice slides) +RIGHT [ > StaticIce ] -> [ > IceCubeE ] sfx2 +DOWN [ > StaticIce ] -> [ > IceCubeS ] sfx2 +LEFT [ > StaticIce ] -> [ > IceCubeW ] sfx2 +UP [ > StaticIce ] -> [ > IceCubeN ] sfx2 +[ MovingIce no IceCubeShadow ] -> [ MovingIce IceCubeShadow ] +RIGHT [ IceCubeE ] -> [ > IceCubeE ] again +DOWN [ IceCubeS ] -> [ > IceCubeS ] again +LEFT [ IceCubeW ] -> [ > IceCubeW ] again +UP [ IceCubeN ] -> [ > IceCubeN ] again + +(Player dies in lava) +late [ LowPlayer FirePit ] -> [ FirePit ] sfx5 message Ouch, hot! + +(More ice sliding rules) +late [ MovingIce IceCubeShadow ] -> [ StaticIce ] sfx5 +late [ IceCubeShadow ] -> [ ] + +(Crates get charred in fire) +late [ Crate FirePit ] -> [ BurntCrate FirePit ] sfx5 + +(Player collects coins) +[ > HighPlayer | Coin HighFloor ] -> [ | HighPlayer HighFloor ] +[ > LowPlayer | Coin LowFloor ] -> [ | LowPlayer LowFloor ] + +(Player can climb stairs) +UP [ > LowPlayer StairsNorth | HighFloor ] -> [ StairsNorth | HighPlayer HighFloor ] sfx6 + +(High floors block movement by grounded objects) +[ > Grounded | HighFloor ] -> [ Grounded | HighFloor ] + +(Players and crates fall) +late [ HighPlayer no BlocksLow ] -> [ LowPlayer ] sfx1 again +late [ HighCrate no BlocksLow ] -> [ Crate ] sfx1 again + +============== +WINCONDITIONS +============== + +No Coin + +======= +LEVELS +======= + +""""""!!!""" +"h""""..."$" +""""""#..""" +""""""...""" +i~~/i/...::: +"..."....!!! +i"""i....... +"/~~"!!...#. +i.@.i!!..... + + +..........£ +.!!!!!!!!!. +.!!!!!!!!!. +.!!.%%%.!!. +.!!%...%!!. +.!!%.@.%!!. +.!!%...%!!. +.!!.%%%.!!. +.!!!!!!!!!. +.!!!!!!!!!. +........... + + +""""""""""$ +""""""""""" +~~~~W~W~~:: +.%@.#..#.!! +....#.#..!! +!!!!""""".. +!!!!""""".. +....~/~~~.. +........... + + +message Well done! diff --git a/Ultimate_Sokoban_Supreme.txt b/Ultimate_Sokoban_Supreme.txt new file mode 100644 index 0000000000000000000000000000000000000000..cd0187ccf9d25a075538fd112b75d962810102d4 --- /dev/null +++ b/Ultimate_Sokoban_Supreme.txt @@ -0,0 +1,234 @@ +title Ultimate Sokoban Supreme +author ncrecc +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Wrap +Black + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +/ = Wrap + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate +Wrap + +====== +RULES +====== + +startloop +[ > Player | Wall ] -> [ > Player | > Wall ] +[> Player | Crate] -> [> Player|> Crate] +[> Wall|Wall] -> [> Wall|> Wall] +(wrap) +[Wrap|...|> Player|Wrap] -> [> Player Wrap|...||Wrap] +[Wrap|...|> Wall|Wrap] -> [> Wall Wrap|...||Wrap] +[Wrap|...|> Crate|Wrap] -> [> Crate Wrap|...||Wrap] +endloop + +late [player wrap] -> cancel +late [wall wrap] -> cancel +late [crate wrap] -> cancel + +============== +WINCONDITIONS +============== + +All Target on Wall + +======= +LEVELS +======= + +message All targets must be covered by bricks. + +message Level 1 of 10 + +//////// +/####../ +/#.O#../ +/#..###/ +/#@P..#/ +/#..*.#/ +/#..###/ +/####../ +//////// + +message Level 2 of 10 + +//////// +/######/ +/#....#/ +/#.#P.#/ +/#.*@.#/ +/#.O@.#/ +/#....#/ +/######/ +//////// + +message level 3 of 10 + +/////////// +/..####.../ +/###..####/ +/#.....*.#/ +/#.#..#*.#/ +/#.O.O#P.#/ +/#########/ +/////////// + +message level 4 of 10 + +////////// +/########/ +/#......#/ +/#.O@@*P#/ +/#......#/ +/#####..#/ +/....####/ +////////// + +message level 5 of 10 + +////////// +/.#######/ +/.#.....#/ +/.#.O*O.#/ +/##.*P*.#/ +/#..O*O.#/ +/#......#/ +/########/ +////////// + +message level 6 of 10 + +////////////// +/######.#####/ +/#....###...#/ +/#.**.....#P#/ +/#.*.#OOO...#/ +/#...########/ +/#####......./ +////////////// + +message level 7 of 10 + +///////// +/#######/ +/#.....#/ +/#.O*O.#/ +/#.*O*.#/ +/#.O*O.#/ +/#.*O*.#/ +/#..P..#/ +/#######/ +///////// + +message level 8 of 10 + +////////// +/..######/ +/..#.OOP#/ +/..#.**.#/ +/..##.###/ +/...#.#../ +/...#.#../ +/####.#../ +/#....##./ +/#.#...#./ +/#...#.#./ +/###...#./ +/..#####./ +////////// + +message level 9 of 10 + +//////// +/#####./ +/#O..##/ +/#P**.#/ +/##...#/ +/.##..#/ +/..##O#/ +/...###/ +//////// + +message level 10 of 10 + +///////////// +/......#####/ +/......#O..#/ +/......#O#.#/ +/#######O#.#/ +/#.P.*.*.*.#/ +/#.#.#.#.###/ +/#.......#../ +/#########../ +///////////// + +message Happy New Year's! \ No newline at end of file diff --git a/Un-Lock.txt b/Un-Lock.txt new file mode 100644 index 0000000000000000000000000000000000000000..7acccb38c60c8aaf1d87e6bda7fb0a33c5b97e72 --- /dev/null +++ b/Un-Lock.txt @@ -0,0 +1,372 @@ +title Un-Lock +author noa +homepage www.puzzlescript.net + +background_color #03091A +text_color #6E9999 + +flickscreen 8x8 +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +background +#0A4D41 #081F28 #023755 +11111 +21111 +11101 +11111 +10111 + +connect +#081F28 + +lshadow +#081F28 +0.... +0.... +0.... +0.... +0.... + +dshadow +#081F28 +..... +..... +..... +..... +00000 + +fullshadow +#081F28 + +wall +#46626F #352F5A #6E9999 #636F98 +02210 +11111 +01220 +11111 +00110 + +wall2 +#0C5149 #3D644C #06442E #062E2B #081F28 #291D39 #5F3026 +41114 +01102 +20002 +32223 +45654 + +botwall +#352F5A +..... +..... +..... +00000 +00000 + +pplayer +#873D26 Orange #DAEAF1 darkred +.000. +.111. +22222 +13331 +.3.3. + +kplayer +#873D26 Orange #DAEAF1 #E2A60B +.000. +.111. +22222 +13331 +.3.3. + + +adoor +#7B482B #5F3026 #291D39 #BE9352 +.333. +31010 +01010 +01020 +01010 + +invdoor +#5F3026 #552522 #291D39 #7B482B +.333. +31010 +01010 +01020 +01010 + +halfdoor +#7B482B #5F3026 #081F28 +..... +..... +.000. +01010 +01010 + +atriple +#7B482B #5F3026 #E2A60B brown +.333. +32010 +01210 +01020 +01010 + +invtriple +#5F3026 #552522 #E2A60B #7B482B +.333. +32010 +01210 +01020 +01010 + +adouble +#7B482B #5F3026 #291D39 #BE9352 +.333. +31010 +01210 +01020 +01010 + +invdouble +#5F3026 #552522 #291D39 #7B482B +.333. +31010 +01210 +01020 +01010 + +abox +#A64F43 #832929 #291D39 #DC684F +.333. +31011 +01011 +01021 +.111. + +invbox +#6C1F2D #552427 #291D39 #832929 +.333. +31011 +01011 +01021 +.111. + +halfbox +#6C1F2D #552427 #832929 +..... +..... +.222. +01010 +01010 + +akey +yellow #E2A60B brown +0.... +10... +.100. +..0.0 +..101 + +invkey +orange brown +0.... +10... +.100. +..0.0 +..101 + +halfkey +orange brown +..... +..... +0.... +10... +.100. + +pickeddoor +transparent + +reach +transparent + +end +darkblue black #352F5A +11111 +21111 +22111 +22011 +22001 + +destroymarker +transparent + +pickedmarker +black +..... +..... +..... +...0. +..... + +======= +LEGEND +======= + +. = background +# = wall +W = wall and wall2 +p = pplayer +* = akey +@ = invdoor +b = invbox +- = connect +e = end +t = invtriple + +player = kplayer or pplayer +door = adoor or invdoor or atriple or invtriple or adouble or invdouble +box = abox or invbox +key = akey or invkey +shadow = lshadow or dshadow + +inreachdoor = adoor or abox or adouble or atriple +inreach = adoor or abox or akey +halfanim = halfdoor or halfbox or halfkey + +======= +SOUNDS +======= + +player cantmove 56954507 +box move 31407507 + +sfx2 56091904 (doors half disappear) +sfx1 29816907 (key taken) +sfx0 15708307 (doors gone) + +================ +COLLISIONLAYERS +================ + +background +lshadow +dshadow +fullshadow + +connect, key, end +player, wall, door, box + +(graphics only) +wall2 +botwall +halfanim + +(marker) +reach +pickeddoor +pickedmarker +destroymarker + +====== +RULES +====== +(push, if no key) +[> pplayer | box] -> [> pplayer | > box] +[> box | box] -> [> box | > box] + +(use on door) +[pickeddoor] -> [] +[> kplayer | inreachdoor] -> [> pplayer | inreachdoor pickeddoor] + +(remove ones in reach) +[pickeddoor] [adoor no pickeddoor] -> [pickeddoor] [adoor destroymarker] sfx0 +[pickeddoor] [abox no pickeddoor] -> [pickeddoor] [abox destroymarker] sfx0 +[pickeddoor] [akey no pickeddoor] -> [pickeddoor] [akey destroymarker] sfx0 +[pickeddoor] [adouble no pickeddoor] -> [pickeddoor] [adoor] sfx0 +[pickeddoor] [atriple no pickeddoor] -> [pickeddoor] [adouble] sfx0 + +(animation) +late [pickedmarker] -> [] +late [pickeddoor] -> [pickedmarker ] again sfx2 + +late [halfanim] -> [] +late [adoor destroymarker] -> [halfdoor] again sfx2 +late [abox destroymarker] -> [halfbox ] again sfx2 +late [akey destroymarker] -> [halfkey ] again sfx2 + + +(collect) +late [pplayer key] -> [kplayer] sfx1 + +(active reach) +late [reach] -> [] +late [player no connect] -> [player reach] +late [reach | no connect no wall no door no box] -> [reach | reach] +(active doors) +late [adoor] -> [invdoor] +late [kplayer] [reach | invdoor] -> [kplayer] [reach | adoor] +(active double) +late [adouble] -> [invdouble] +late [kplayer] [reach | invdouble] -> [kplayer] [reach | adouble] +(active triple) +late [atriple] -> [invtriple] +late [kplayer] [reach | invtriple] -> [kplayer] [reach | atriple] +(active boxes) +late [abox] -> [invbox] +late [kplayer] [reach | invbox] -> [kplayer] [reach | abox] +(active keys) +late [akey] -> [invkey] +late [reach | invkey no box] -> [reach | akey] + +(shadows) +late right [wall | no wall] -> [wall | lshadow] +late up [wall | no wall] -> [wall | dshadow] + +late [fullshadow] -> [] +late [key] -> [key fullshadow] +late [player] -> [player fullshadow] + +(wall) +late down [wall no wall2 | no wall] -> [wall botwall |] + +(win) +late [player end] -> win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +########wwwwwwww######## +#@*@*..#w...w..w#..te#.# +#.#.#.@--....b.w#...##*# +#.#.#..#w...w..w#..b#.@# +#@#@#@##ww@ww..w#@#@#**# +#......#w....*.w#...b.*# +#......#w......w#...#..# +####-###wwwwwwww######-# +wwww-www########wwwwww-w +w...@..w#......#w....@@w +w....@.w#......#w....w@w +w.....@--......#w.**.w@w +w......w#...*..#w..w.w@w +w....*.w#......#ww*www@w +w......w#...@..#w.....*w +w----www####-###w--wwwww +#----###wwww-www#--##### +#....#.#w......w#.@..@.# +##@###.#w......w##b##*## +#....#@#w......w#......# +#......#wwww...w#####..# +#.*..p.#w.*..*ww#...#..# +#......#w....@.--..@..*# +########wwwwwwww######## + +message When one door closes, another opens. diff --git a/Unconventional_Guns.txt b/Unconventional_Guns.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4964a81c403d9db74536678f0082ac803cf82fd --- /dev/null +++ b/Unconventional_Guns.txt @@ -0,0 +1,966 @@ +title Unconventional Guns +author rectangular Tim + +(run_rules_on_level_start) +background_color darkblue +again_interval 0.07 +key_repeat_interval 0.15 +(verbose_logging) + +homepage http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39396 + +======== +OBJECTS +======== + +Background +lightGray + +Gun +Black +..... +..... +.000. +.0... +..... + +PlayerU +Blue LightRed Brown White +.222. +.222. +10001 +.000. +.2.2. + +PlayerD +Blue LightRed Brown White +.222. +.313. +10001 +.000. +.2.2. + +PlayerL +Blue LightRed Brown White +.222. +.312. +.010. +.000. +..22. + +PlayerR +Blue LightRed Brown White +.222. +.213. +.010. +.000. +.22.. + +ZombiePlayerU +Blue Green Brown Red +.222. +.222. +10001 +.000. +.2.2. + +ZombiePlayerD +Blue Green Brown Red +.222. +.313. +10001 +.000. +.2.2. + +ZombiePlayerL +Blue Green Brown Red +.222. +.312. +.010. +.000. +..22. + +ZombiePlayerR +Blue Green Brown Red +.222. +.213. +.010. +.000. +.22.. + +ZombieAsleep +DarkRed Green Black Red +.222. +.111. +10001 +.000. +.2.2. + +ZombieAwake +DarkRed Green Black Red +.222. +.313. +10001 +.000. +.2.2. + +Werewolf +Brown Black +.000. +.101. +00000 +.000. +.0.0. + +SnakeHeadU +LightGreen Green White +.000. +12021 +11011 +11011 +.101. + +SnakeHeadD +LightGreen Green White Black +.101. +12021 +10001 +13331 +.111. + +SnakeHeadL +LightGreen Green White +000.. +.1200 +..111 +.1111 +111.. + +SnakeHeadR +LightGreen Green White +..000 +0021. +111.. +1111. +..111 + +SnakeU +LightGreen Green +.101. +.101. +..... +..... +..... + +SnakeD +LightGreen Green +..... +..... +.101. +.101. +.101. + +SnakeL +LightGreen Green +..... +000.. +111.. +111.. +..... + +SnakeR +LightGreen Green +..... +..000 +..111 +..111 +..... + +Water +Blue lightBlue +10000 +00000 +00010 +00000 +00100 + +FloodingR +Blue lightBlue +100.. +000.. +000.. +000.. +001.. + +FloodingL +Blue lightBlue +..000 +..000 +..010 +..000 +..100 + +FloodingU +Blue lightBlue +..... +..... +00010 +00000 +00100 + +FloodingD +Blue lightBlue +10000 +00000 +00010 +..... +..... + +WaterDrown0 +Blue #000033 lightBlue +21110 +01110 +11111 +01110 +01210 + +WaterDrown1 +Blue #000066 lightBlue +21110 +01110 +11111 +01110 +01210 + +WaterSinking0 +#000044 lightBlue +10000 +00000 +00010 +00000 +00100 + +WaterSinking1 +#000088 lightBlue +10000 +00000 +00010 +00000 +00100 + +WaterSinking2 +Blue lightBlue #000088 +10000 +02220 +02210 +02220 +00100 + +WaterSinking3 +Blue lightBlue #0000BB +10000 +02220 +02210 +02220 +00100 + +WaterSinking4 +Blue lightBlue #0000BB +10000 +00000 +00210 +00000 +00100 + +Crate +Brown Orange LightBrown +12221 +20002 +20002 +20002 +12221 + +Wall +darkblue + +WallL +Black +0.... +0.... +0.... +0.... +0.... + +WallR +Black +....0 +....0 +....0 +....0 +....0 + +WallU +Black +00000 +..... +..... +..... +..... + +WallD +Black +..... +..... +..... +..... +00000 + +Digit0 +White +..00. +.0..0 +.0..0 +.0..0 +..00. + +Digit1 +White +...0. +..00. +...0. +...0. +..000 + +Digit2 +White +..00. +.0..0 +...0. +..0.. +.0000 + +Digit3 +White +.000. +....0 +..00. +....0 +.000. + +Digit4 +White +...0. +..0.. +.0.0. +.0000 +...0. + +Digit5 +White +.0000 +.0... +.000. +....0 +.000. + +Digit6 +White +..00. +.0... +.000. +.0..0 +..00. + +Digit7 +White +.0000 +....0 +...0. +..0.. +.0... + +Digit8 +White +..00. +.0..0 +..00. +.0..0 +..00. + +Digit9 +White +..00. +.0..0 +..000 +....0 +..00. + +previousHead +transparent + +previousCollision +transparent + +Collider +transparent + +GoU +transparent + +GoD +transparent + +GoL +transparent + +GoR +transparent + +Vision +transparent + +LoLevelTarget +transparent + +HiLevelTarget +transparent + +SnakeGun +transparent + +WaterGun +transparent + +canMove +transparent + +recoil +transparent + +previousPosition +transparent + +Winning +transparent + +Cover +darkblue + +q +Black +0.... +0.... +.0... +..0.. +...00 + +i +Black +00... +..0.. +...0. +....0 +....0 + +e +Black +00000 +..... +..... +..... +..... + +r +Black +0.... +0.... +0.... +0.... +0.... + +t +Black +...00 +.00.. +.0... +0.... +0.... + +y +Black +....0 +....0 +...0. +..00. +00... + +x +Gray +0...0 +.0.0. +..0.. +.0.0. +0...0 + +u +Gray +..... +..0.. +.000. +0.0.0 +..0.. + +l +Gray +...0. +..0.. +.0000 +..0.. +...0. + +======= +LEGEND +======= + +WallOutline = WallU or WallD or WallL or WallR + +AnyDigit = Digit0 or Digit1 or Digit2 or Digit3 or Digit4 or Digit5 or Digit6 or Digit7 or Digit8 or Digit9 + +Player = PlayerU or PlayerD or PlayerL or PlayerR +ZombiePlayer = ZombiePlayerU or ZombiePlayerD or ZombiePlayerL or ZombiePlayerR +AnyPlayer = Player or ZombiePlayer +Zombie = ZombieAwake or ZombieAsleep or ZombiePlayer +Monster = Zombie or Werewolf + +SnakeHead = SnakeHeadU or SnakeHeadD or SnakeHeadL or SnakeHeadR +SnakeBody = SnakeU or SnakeD or SnakeL or SnakeR +Snake = SnakeHead or SnakeBody + +SnakeFood = AnyPlayer or Zombie or Werewolf +WerewolfFood = AnyPlayer or Zombie + +WaterBlocker = Snake or Wall +Drownable = Player or Werewolf +Sinking = WaterDrown0 or WaterDrown1 or WaterSinking0 or WaterSinking1 or WaterSinking2 or WaterSinking3 or WaterSinking4 +Flooding = FloodingU or FloodingD or FloodingL or FloodingR +AnyWater = Water or Sinking + +Animation = Flooding or Sinking + +NoSnakeBody = AnyPlayer or Zombie or Werewolf or Crate or Wall or SnakeHead +Obstacle = AnyPlayer or Zombie or Werewolf or Crate or Wall or SnakeHead or Collider +Direction = GoU or GoD or GoL or GoR + +Pushable = Crate or Zombie +Pusher = Player or SnakeHead or Pushable + +Lines = q or i or e or r or t or y +Decoration = Gun or Lines or x or u or l + +Target = LoLevelTarget or HiLevelTarget + +. = Background +# = Wall +~ = Water +p = PlayerD and canMove +s = PlayerD and SnakeGun and canMove +o = PlayerD and WaterGun and canMove +z = ZombieAsleep +w = Werewolf +g = Gun +c = Crate +" = PlayerD and Cover + +0 = Wall and Digit0 +1 = Wall and Digit1 +2 = Wall and Digit2 +3 = Wall and Digit3 +4 = Wall and Digit4 +5 = Wall and Digit5 +6 = Wall and Digit6 +7 = Wall and Digit7 +8 = Wall and Digit8 +9 = Wall and Digit9 + +======= +SOUNDS +======= + +Player Move 23783707 +Player Create 23783707 +Werewolf Move 23783707 +sfx1 84569108 (death) +sfx2 27012908 (snake shot) +sfx3 17311702 (collide) +sfx4 55941902 (eat) +sfx5 59606702 (bat) +sfx6 52112502 (impossible) +sfx7 89706502 (crowbar) +sfx8 1782108 (water shot) +sfx9 59937708 (drown) + +================ +COLLISIONLAYERS +================ + +Background +AnyWater Flooding +SnakeU Decoration +SnakeL Direction +SnakeR +Obstacle +SnakeD +WallL Vision Target +WallR SnakeGun WaterGun +WallU previousCollision previousPosition +WallD recoil +AnyDigit canMove previousHead Cover +Winning + +====== +RULES +====== + +(Editing convenience: Automatically add outlines to walls) +([ WallOutline ] -> [ ] +up [ Wall | No Wall ] -> [ Wall WallU | ] +down [ Wall | No Wall ] -> [ Wall WallD | ] +left [ Wall | No Wall ] -> [ Wall WallL | ] +right[ Wall | No Wall ] -> [ Wall WallR | ]) + +(player faces a certain direction) +[ up Player no PlayerU ] [ canMove ] -> [ PlayerU ] [ canMove ] +[ down Player no PlayerD ] [ canMove ] -> [ PlayerD ] [ canMove ] +[ left Player no PlayerL ] [ canMove ] -> [ PlayerL ] [ canMove ] +[ right Player no PlayerR ] [ canMove ] -> [ PlayerR ] [ canMove ] + +(shoot the Snake Gun) +up [ action PlayerU | no Wall no Crate ] [ canMove SnakeGun ] -> [ PlayerU recoil | SnakeHeadU ] [ SnakeGun ] sfx2 +down [ action PlayerD | no Wall no Crate ] [ canMove SnakeGun ] -> [ PlayerD recoil | SnakeHeadD ] [ SnakeGun ] sfx2 +left [ action PlayerL | no Wall no Crate ] [ canMove SnakeGun ] -> [ PlayerL recoil | SnakeHeadL ] [ SnakeGun ] sfx2 +right [ action PlayerR | no Wall no Crate ] [ canMove SnakeGun ] -> [ PlayerR recoil | SnakeHeadR ] [ SnakeGun ] sfx2 +[ action Player ] [ canMove SnakeGun ] -> [ Player ] [ canMove SnakeGun ] sfx6 +(choose snake direction, when it can't move anymore) +[ moving Player ] [ SnakeHead previousHead ] -> [ stationary Player ] [ moving SnakeHead previousHead ] +(snake head moves forwards) +up [ stationary SnakeHeadU ] -> [ > SnakeHeadU ] +down [ stationary SnakeHeadD ] -> [ > SnakeHeadD ] +left [ stationary SnakeHeadL ] -> [ > SnakeHeadL ] +right [ stationary SnakeHeadR ] -> [ > SnakeHeadR ] +(BONK!) +late [ SnakeHead previousHead no previousCollision ] -> [ SnakeHead previousHead previousCollision] sfx3 +late [ SnakeHead no previousHead ] [ previousCollision ] -> [ SnakeHead no previousHead ] [ ] +(snakes eat things) +up [ > SnakeHead | SnakeFood ] -> [ > SnakeHead | no SnakeBody ] sfx4 +down [ > SnakeHead | SnakeFood ] -> [ > SnakeHead | no SnakeBody ] sfx4 +left [ > SnakeHead | SnakeFood ] -> [ > SnakeHead | no SnakeBody ] sfx4 +right [ > SnakeHead | SnakeFood ] -> [ > SnakeHead | no SnakeBody ] sfx4 +(remember previous position of snake head) +[ previousHead ] -> [ ] +[ SnakeHead ] -> [ SnakeHead previousHead ] +(set the snake head orientation) +late up [ previousHead | SnakeHead ] -> [ previousHead | SnakeHeadU ] +late down [ previousHead | SnakeHead ] -> [ previousHead | SnakeHeadD ] +late left [ previousHead | SnakeHead ] -> [ previousHead | SnakeHeadL ] +late right [ previousHead | SnakeHead ] -> [ previousHead | SnakeHeadR ] +(create the snake body) +up [ PlayerU no SnakeU ] [ Snake ] [ SnakeGun ] -> [ PlayerU SnakeU ] [ Snake ] [ SnakeGun ] +down [ PlayerD no SnakeD ] [ Snake ] [ SnakeGun ] -> [ PlayerD SnakeD ] [ Snake ] [ SnakeGun ] +left [ PlayerL no SnakeL ] [ Snake ] [ SnakeGun ] -> [ PlayerL SnakeL ] [ Snake ] [ SnakeGun ] +right [ PlayerR no SnakeR ] [ Snake ] [ SnakeGun ] -> [ PlayerR SnakeR ] [ Snake ] [ SnakeGun ] +late up [ no SnakeU no AnyPlayer | SnakeHeadU ] -> [ SnakeU | SnakeHeadU ] +late down [ no SnakeD no AnyPlayer | SnakeHeadD ] -> [ SnakeD | SnakeHeadD ] +late left [ no SnakeL no AnyPlayer | SnakeHeadL ] -> [ SnakeL | SnakeHeadL ] +late right [ no SnakeR no AnyPlayer | SnakeHeadR ] -> [ SnakeR | SnakeHeadR ] +(connect the snake body) +late up [ SnakeU | no SnakeD no NoSnakeBody ] -> [ SnakeU | SnakeD ] +late down [ SnakeD | no SnakeU no NoSnakeBody ] -> [ SnakeD | SnakeU ] +late left [ SnakeL | no SnakeR no NoSnakeBody ] -> [ SnakeL | SnakeR ] +late right [ SnakeR | no SnakeL no NoSnakeBody ] -> [ SnakeR | SnakeL ] +(make the snake body impassable) +late [ SnakeBody no Obstacle ] -> [ SnakeBody Collider ] + +(recoil) +[ previousPosition ] -> [ ] +[ Player ] -> [ Player previousPosition ] +up [ stationary PlayerU ] [ recoil ] -> [ < PlayerU ] [ recoil ] +down [ stationary PlayerD ] [ recoil ] -> [ < PlayerD ] [ recoil ] +left [ stationary PlayerL ] [ recoil ] -> [ < PlayerL ] [ recoil ] +right [ stationary PlayerR ] [ recoil ] -> [ < PlayerR ] [ recoil ] +late [ Player previousPosition ] [ recoil ] -> [ Player previousPosition ] [ ] + +(flooding animation) +[ Flooding ] -> [ Water ] +(shoot the water gun) +[ action Player ] [ canMove WaterGun ] -> [ action Player ] [ WaterGun ] +up [ action PlayerU | no Water ] [ WaterGun ] -> [ PlayerU | FloodingU ] [ WaterGun ] sfx8 +down [ action PlayerD | no Water ] [ WaterGun ] -> [ PlayerD | FloodingD ] [ WaterGun ] sfx8 +left [ action PlayerL | no Water ] [ WaterGun ] -> [ PlayerL | FloodingL ] [ WaterGun ] sfx8 +right [ action PlayerR | no Water ] [ WaterGun ] -> [ PlayerR | FloodingR ] [ WaterGun ] sfx8 +up [ action PlayerU | Water ] [ WaterGun ] -> [ PlayerU | > FloodingU ] [ WaterGun ] sfx8 +down [ action PlayerD | Water ] [ WaterGun ] -> [ PlayerD | > FloodingD ] [ WaterGun ] sfx8 +left [ action PlayerL | Water ] [ WaterGun ] -> [ PlayerL | > FloodingL ] [ WaterGun ] sfx8 +right [ action PlayerR | Water ] [ WaterGun ] -> [ PlayerR | > FloodingR ] [ WaterGun ] sfx8 +[ action Player ] [ canMove WaterGun ] -> [ Player ] [ canMove WaterGun ] sfx6 +late up [ PlayerU | no Flooding ] [ WaterGun no canMove ] -> [ PlayerU | Water ] [ WaterGun ] sfx8 +late down [ PlayerD | no Flooding ] [ WaterGun no canMove ] -> [ PlayerD | Water ] [ WaterGun ] sfx8 +late left [ PlayerL | no Flooding ] [ WaterGun no canMove ] -> [ PlayerL | Water ] [ WaterGun ] sfx8 +late right [ PlayerR | no Flooding ] [ WaterGun no canMove ] -> [ PlayerR | Water ] [ WaterGun ] sfx8 +late [ Player ] [ no canMove WaterGun ] -> [ Player ] [ canMove WaterGun ] +[ > Flooding | WaterBlocker ] -> [ Flooding | WaterBlocker ] +[ > Flooding | stationary Water ] -> [ > Water | > Flooding ] +(sinking animation) +[ WaterSinking4 ] -> [ Water ] +[ WaterSinking3 ] -> [ WaterSinking4 ] +[ WaterSinking2 ] -> [ WaterSinking3 ] +[ WaterSinking1 ] -> [ WaterSinking2 ] +[ WaterDrown1 ] -> [ WaterSinking2 ] +[ WaterSinking0 ] -> [ WaterSinking1 ] +[ WaterDrown0 ] -> [ WaterDrown1 ] +(water interacts with stuff) +late [ AnyWater Crate ] -> [ WaterSinking0 ] sfx9 +late [ AnyWater Drownable ] -> [ WaterDrown0 ] sfx9 +late [ AnyWater WaterBlocker ] -> [ WaterBlocker ] +[ > Water | stationary Zombie ] -> [ > Water | > Zombie ] +[ > Flooding | stationary Zombie ] -> [ > Flooding | > Zombie ] + +(move crates) +[ > Pusher | stationary Pushable ] -> [ > Pusher | > Pushable ] + +(zombies) +[ PlayerU | ZombieAsleep ] -> [ stationary ZombiePlayerU | ZombieAwake ] sfx1 +[ PlayerD | ZombieAsleep ] -> [ stationary ZombiePlayerD | ZombieAwake ] sfx1 +[ PlayerL | ZombieAsleep ] -> [ stationary ZombiePlayerL | ZombieAwake ] sfx1 +[ PlayerR | ZombieAsleep ] -> [ stationary ZombiePlayerR | ZombieAwake ] sfx1 + +(werewolves) +up [ stationary Werewolf GoU | no Direction ] -> [ > Werewolf | GoU ] +down [ stationary Werewolf GoD | no Direction ] -> [ > Werewolf | GoD ] +left [ stationary Werewolf GoL | no Direction ] -> [ > Werewolf | GoL ] +right [ stationary Werewolf GoR | no Direction ] -> [ > Werewolf | GoR ] +up [ stationary Werewolf | GoU WerewolfFood ] -> [ > Werewolf | ] sfx1 +down [ stationary Werewolf | GoD WerewolfFood ] -> [ > Werewolf | ] sfx1 +left [ stationary Werewolf | GoL WerewolfFood ] -> [ > Werewolf | ] sfx1 +right [ stationary Werewolf | GoR WerewolfFood ] -> [ > Werewolf | ] sfx1 +[ Vision ] -> [ ] +[ Target ] -> [ ] +[ stationary Werewolf no Direction | no Obstacle no Vision | ... | WerewolfFood ] -> [ Werewolf | > Vision | ... | WerewolfFood ] +[ > Vision | no Obstacle no Vision ] -> [ | > Vision ] +[ > Vision | Zombie ] -> [ > HiLevelTarget | Zombie ] +[ > Vision | Player ] -> [ > LoLevelTarget | Player ] +[ no Werewolf | > Target ] -> [ > Target | ] +up [ stationary Werewolf | > HiLevelTarget ] -> [ > Werewolf | GoU ] +down [ stationary Werewolf | > HiLevelTarget ] -> [ > Werewolf | GoD ] +left [ stationary Werewolf | > HiLevelTarget ] -> [ > Werewolf | GoL ] +right [ stationary Werewolf | > HiLevelTarget ] -> [ > Werewolf | GoR ] +[ stationary Werewolf no Direction | WerewolfFood ] -> [ > Werewolf | no Direction ] sfx1 +up [ stationary Werewolf | > LoLevelTarget ] -> [ > Werewolf | GoU ] +down [ stationary Werewolf | > LoLevelTarget ] -> [ > Werewolf | GoD ] +left [ stationary Werewolf | > LoLevelTarget ] -> [ > Werewolf | GoL ] +right [ stationary Werewolf | > LoLevelTarget ] -> [ > Werewolf | GoR ] + +late [ Player ] -> [ Player Winning ] +late [ Monster ] [ Winning ] -> [ Monster ] [ ] +late [ Animation ] [ Winning ] -> [ Animation ] [ ] +late [ SnakeHead no previousHead ] [ Winning ] -> [ SnakeHead ] [ ] +late [ Player Gun ] -> Win +late [ Lines ] -> Win + +[]->[] again (let's hope there's no infinite loop) + +============== +WINCONDITIONS +============== + +Some Winning + +======= +LEVELS +======= + +message Oh no. Zombies! + +1###### +#zl...# +#..z..# +#p...g# +#..z..# +#..u..# +#..x..# +####### + +message What's this? + +............ +.......tq... +......y.ti.. +.....t.y.t.. +....y.t.y... +...t.y.t.... +..y.t.yi.... +..qyyeqy.... +...eq..q.... +.....q..r... +......qy.... +............ + +message A snake gun! Just what I needed. + +1###### +#zl...# +#..z..# +#....s# +#..z..# +#..u..# +#..x..# +####### + +message Take that, zombie scum! + +2######## +#.......# +#.#.z.#.# +#..z.z..# +#.......# +#.......# +#.s.#...# +#.......# +#...z...# +######### + +message Victory, thy name is snake gun! + +3###### +#z..#z# +#...z.# +#.s...# +#.....# +#.c...# +#..#..# +####### + +message Oh no. Werewolves! + +4###### +#..w.w# +#z....# +#c#...# +#sc...# +####### + +message I'm almost out of snake bullets! + +5###### +#..w..# +#....z# +#w....# +##s..## +#.....# +#.c...# +#.....# +####### + +message There's only one snake left. + +6############ +#.c....w....# +#z#.....w.w.# +#.c.cz......# +#...........# +#...........# +#.#...w.....# +#s..........# +############# + +message What do I do now? Without snakes? + +7####### +#g.....# +#..w...# +#.c....# +#..~...# +#..~..w# +#p.#...# +######## + +message What's this? Another snake gun? + +............ +......tq.... +......rtq... +...tqy.r.r.. +...r..y.y... +..y.te.t.... +.t.y..yi.... +.qt.teqy.... +..eeq..i.... +.....i..r... +......qy.... +............ + +(water gun, snake gun gun, snake rocket launcher, crowbar, explosive werewolf food gun...) +message No, it's an ocean gun! + +7####### +#o.....# +#.cw...# +#......# +#..~...# +#..~...# +#..#...# +######## + +message I wonder if zombies can swim. + +8######## +#....o..# +#.......# +#.z.....# +#.....z.# +#w......# +#......w# +######### + +message Take that, werewolf scum! + +9######### +##.....w## +#w.......# +#........# +#...z....# +#.z.....z# +#...cc...# +##...o..## +########## + +message I'm almost out of water! + +10######## +#....o...# +#........# +#.z.....z# +#...z....# +#........# +#w.......# +########## + +message Only a few monsters are left. +message But I ran out of bullets. +message What shall I do? + +11########## +#"##......w# +###..p.....# +##....c....# +#..........# +#..z..z....# +#z......z..# +#z.z.......# +#.........~# +#........~~# +#.....z.~~~# +############ + +message A noble sacrifice. +message Thanks for playing! +message THE END \ No newline at end of file diff --git a/Undertale_X_O_Puzzle.txt b/Undertale_X_O_Puzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..a1065c7faa205f5997afed3214a31d98a056e1b5 --- /dev/null +++ b/Undertale_X_O_Puzzle.txt @@ -0,0 +1,130 @@ +title Undertale X/O Puzzle +author Toby Fox, transcribed by PKRB +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightblue white +11111 +01111 +11101 +11111 +10111 + + +TargetFresh +blue darkblue +01.10 +10101 +.101. +10101 +01.10 + +TargetBaked +red darkred +10001 +01110 +01.10 +01110 +10001 + +TargetBurnt +green darkgreen +.101. +10101 +10101 +01110 +00000 + +Button +gray darkgray +..... +..... +.000. +.111. +..... + +Wall +darkblue lightblue blue +.22.. +0112. +01112 +01112 +.000. + +Player +brown yellow pink Blue +.000. +.111. +22222 +.333. +.3.3. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +X = TargetFresh +: = Button +Target = TargetFresh or TargetBaked or TargetBurnt + +======= +SOUNDS +======= + +TargetBaked create 43049507 +TargetBurnt create 43794102 +sfx0 59967502 +endlevel 25515703 + +================ +COLLISIONLAYERS +================ + +Background +Target, Button +Player, Wall + +====== +RULES +====== + +late [ Player TargetBaked ] -> [ Player TargetBurnt ] + +late [ Player TargetFresh ] -> [ Player TargetBaked ] + +[ Player Button ] [ Target ] -> [ Player Button ] [ TargetFresh ] sfx0 + +============== +WINCONDITIONS +============== + +No TargetFresh +No TargetBurnt +All Player on Button + +======= +LEVELS +======= + +P...:.... +.#######. +..X.#.X.. +.#######. +......... + +............ +P..####.##.. +..#.X..X.X#. +..#.###X#X#. +:.#..X.XXX#. +....X##X.#.. +....XXXX.... +...#######.. diff --git a/Unfinished_Arrows_Game.txt b/Unfinished_Arrows_Game.txt new file mode 100644 index 0000000000000000000000000000000000000000..ba185f4f4eb3527a0232da174b3139e4a474239f --- /dev/null +++ b/Unfinished_Arrows_Game.txt @@ -0,0 +1,300 @@ +title Unfinished Arrows Game +author Vincent Povirk +homepage madewokherd.itch.io +noaction + +======== +OBJECTS +======== + +Background +Orange + +Wall +DarkBrown + +PlayerUp +Black +..... +..0.. +.0.0. +0...0 +..... + +PlayerDown +Black +..... +0...0 +.0.0. +..0.. +..... + +PlayerRight +Black +.0... +..0.. +...0. +..0.. +.0... + +PlayerLeft +Black +...0. +..0.. +.0... +..0.. +...0. + +Crate +Brown +..... +.000. +.000. +.000. +..... + +Goal +Green +00000 +0...0 +0...0 +0...0 +00000 + +NoPushIndicator +Yellow +..... +..0.. +.000. +..0.. +..... + +(markers) +Pushing +Transparent + +PushedHorizontal +Transparent + +PushedVertical +Transparent + +======= +LEGEND +======= + +Player = PlayerUp or PlayerLeft or PlayerDown or PlayerRight + +Moveable = Player or Crate + +. = Background +# = Wall +@ = NoPushIndicator and Wall + +C = Crate + +G = Goal + +X = Crate and Goal + +^ = PlayerUp +< = PlayerLeft +> = PlayerRight +v = PlayerDown + +U = PlayerUp and Goal +L = PlayerLeft and Goal +D = PlayerDown and Goal +R = PlayerRight and Goal + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Goal +Wall, Player, Crate +Pushing, PushedHorizontal, NoPushIndicator +PushedVertical + +====== +RULES +====== + +(figure out which crates want to move) +[ UP PlayerUp | Crate ] -> [ UP PlayerUp | UP Crate ] +[ LEFT PlayerLeft | Crate ] -> [ LEFT PlayerLeft | LEFT Crate ] +[ DOWN PlayerDown | Crate ] -> [ DOWN PlayerDown | DOWN Crate ] +[ RIGHT PlayerRight | Crate ] -> [ RIGHT PlayerRight | RIGHT Crate ] + +(mark players that are moving in the correct direction) +[ UP PlayerUp ] -> [ UP PlayerUp Pushing ] +[ LEFT PlayerLeft ] -> [ LEFT PlayerLeft Pushing ] +[ DOWN PlayerDown ] -> [ DOWN PlayerDown Pushing ] +[ RIGHT PlayerRight ] -> [ RIGHT PlayerRight Pushing ] + +(mark crates that are being pushed) +HORIZONTAL [ MOVING Crate | Pushing ] -> [ MOVING Crate PushedHorizontal | Pushing ] +VERTICAL [ MOVING Crate | Pushing ] -> [ MOVING Crate PushedVertical | Pushing ] + +(cancel all movement that is blocked) +[ > Moveable | Wall ] -> [ Moveable | Wall ] +[ > Moveable | STATIONARY Moveable ] -> [ Moveable | Moveable ] ++ [ STATIONARY Moveable Pushing ] -> [ STATIONARY Moveable ] ++ HORIZONTAL [ NO Pushing | MOVING Crate PushedHorizontal | NO Pushing ] -> [ | MOVING Crate | ] ++ VERTICAL [ NO Pushing | MOVING Crate PushedVertical | NO Pushing ] -> [ | MOVING Crate | ] ++ [ MOVING Crate NO PushedHorizontal NO PushedVertical ] -> [ Crate ] + +(destroy the indicator if there was a push) +[ NoPushIndicator ] [ > Moveable Pushing | > Crate ] -> [ ] [ > Moveable Pushing | > Crate ] + +(destroy all temporary markers) +[ Pushing ] -> [ ] +[ PushedHorizontal ] -> [ ] +[ PushedVertical ] -> [ ] + +============== +WINCONDITIONS +============== + +All Goal on Crate + +======= +LEVELS +======= + +@#### +#.G.# +#...# +#.C.# +#...# +#...# +#.^.# +##### + +@######## +####C#### +###...### +###...### +###...### +###.G.### +#..CCC..# +#.#...#.# +#.......# +##.#v#.## +##.....## +######### + +@############## +#G...........G# +#.......v.....# +#...^.........# +#.........>...# +#.....##......# +#....#####....# +#......##.....# +#.............# +#...<.........# +#.......CC....# +#.......CC....# +#.............# +#G...........G# +############### + +@##### +#G..## +#X..## +#C...# +#G..^# +#C.v## +#X...# +#C...# +#G..## +###### + +@###### +####.G# +#C....# +##...## +##^>.## +####### + +@#### +#..G# +## +#.^.# +##### + +###### +#G#### +#..### +#.C><# +###.^# +###### + +######## +###GG### +###CC### +#.<....# +###CC### +###..### +###CC### +#....>.# +###CC### +###.^### +######## + +@####### +##..X..# +#C.v.v.# +##..>..# +##.v.vG# +##.....# +######## + +( +(Holding place for levels that I don't like.) +################# +########G######## +##......C......## +##.............## +##.............## +##.............## +##.............## +##.....<^^.....## +#GC........GC# +##.....vv>.....## +##.............## +##.............## +##.............## +##.............## +##......C......## +########G######## +################# + +########### +#####G##### +#####C##### +###.....### +###.>vv.### +#GC.>X<.CG# +###.^^<.### +###.....### +#####C##### +#####G##### +########### + +######## +#..CC>.# +#^.#G..# +#CG..#C# +#C#..GC# +#..G#.v# +#. player | player_wall ] -> [ player | player_wall ] +[ moving player | robot ] -> [ moving player | moving robot ] +[ moving robot | robot ] -> [ moving robot | moving robot ] +[ > robot | robot_wall ] -> [ robot | robot_wall ] +late [ pillar_active ] -> [ pillar_inactive ] +late [ button no interactive ][ pillar_inactive ] -> [ button no interactive ][ pillar_active ] +late [ robot_active | no player ] -> [ robot_inactive | no player ] +late [ player | robot_inactive ] -> [ player | robot_active ] +late [ robot_active | robot_inactive ] -> [ robot_active | robot_active ] + +============== +WINCONDITIONS +============== +All player on exit + +======= +LEVELS +======= +########## +#.....#### +#.....#### +#..#...re# +#p.####### +########## +########## + +########## +######e### +######+### +#####b.### +#..##..pr# +#......### +#......### +########## + +########### +###.......# +###.......# +#e+b.p#r..# +###.......# +###.......# +########### + +########### +###......p# +###.......# +#e+.#.....# +###.b#....# +######r..r# +########### + +(kannski er hægt að gera eitthvað svipað án þess að það sé svona klest) +######## +#####e## +#####+## +####b.b# +#......# +#.#..#.# +#prr...# +######## +(öll borðin hingað til eru á einhvern hátt um röð eða röðun) + +###### +##b### +##.#e# +##.#+# +##rrr# +#....# +#..#.# +##...# +##..p# +###### + +###### +###### +####e# +##b#+# +##...# +#..r.# +#..#.# +##...# +##..p# +###### + +###### +###### +####e# +####+# +#.rrr# +#..#.# +#..p.# +##bbb# +###### + +(ekkert spes en hugmyndin með að losa sig frá þeim með þessu er kúl) +########### +#.........# +#.m..r....# +#...rpr...# +#....r....# +#........e# +########### + +######## +#....### +#...#..# +#prrr.e# +#...#..# +######## + +######## +#....### +#...##.# +#prrr.e# +#...#..# +######## + +(þetta getur verið svona pípun, en það er ekkert sem segir að kallarnir eigi að vera saman til að byrja +með, það gæti alveg verið eins og í pivotal þar sem þeir eru allir aðskildir og þú þarft að setja þá saman) +########### +........bb# +......#.#.# +......r...# +......r...# +......r...# +......p...# + +............ +............ +........b... +........bb.. +..prrrr.#b.. +............ +............ +............ +............ + +............ +............ +............ +............ +............ +............ +............ +............ +............ +(með n gaura og vegg getur þú hreyft eitthvað form sem er samsett úr n-1 gaurum óskaddað) diff --git a/Unity.txt b/Unity.txt new file mode 100644 index 0000000000000000000000000000000000000000..78c069790bfd9242bdb0a9ffe80c5410dc00f264 --- /dev/null +++ b/Unity.txt @@ -0,0 +1,238 @@ +Title Unity +Author Loneship Games + +run_rules_on_level_start +require_player_movement +text_color lightblue +(background_color darkgrey) +======== +OBJECTS +======== +background +darkblue +w +white black +.000. +01100 +01100 +00000 +.000. +b +black white +.000. +00000 +00110 +00110 +.000. + +y +black white grey +.120. +10120 +11200 +12010 +.120. + +I +white +O +black + +p +blue +..... +.000. +00000 +.0.0. +..... +wall +lightblue +00000 +00000 +00000 +00000 +00000 + +wf +white +00000 +0...0 +0...0 +0...0 +00000 + +bf +black +00000 +0...0 +0...0 +0...0 +00000 + +arrow +red +..0.. +0000. +0...0 +0000. +..0.. +c +transparent +d +transparent +======= +LEGEND +======= +player = p +. = background +# = wall +a = arrow +1 = wf +2 = bf +3 = bf and b +4 = wf and w + +crate = b or w +======= +SOUNDS +======= +startgame 44773708 +crate destroy 41152508 +endlevel 21836908 +================ +COLLISIONLAYERS +================ +background +arrow, wf, bf +player,crate,wall +I,O,y +c,d +====== +RULES +====== +[y] -> [ ] +[c] -> [right c] again +[> c|d] -> [ |d] +[> c|d] -> [ |d] + +[> player | crate] -> [> player |> crate] +[> b|w no wf] -> [ |y] again +[> w|b no bf] -> [ |y] again + +[> w|bf] -> [w|bf] +[> b|wf] -> [b|wf] + +late [player arrow] -> [player] +============== +WINCONDITIONS +============== +no crate +no c +======= +LEVELS +======= +................ +......iiio...... +.....iioiio..... +.....iiiioo..... +.....iioooo..... +.....iooioo..... +c.....iooo.....d +................ +................ + + +######### +#.......# +#.pawab.# +#.......# +######### + +....... +####### +#..w..# +#.wb.p# +#..b..# +####### +....... + +######## +#..ww..# +#...b..# +#.pwb..# +#...b..# +######## + +####### +#..b..# +#pb.w.# +#.#w#.# +#.#b#.# +#.....# +#..w..# +####### + +####### +#.....# +#.w...# +#pbb#w# +#.bb#w# +#.....# +#.w...# +####### + +####### +#w....# +#.....# +#b#b#.# +#b#b#.# +#.w.w.# +#..p.w# +####### + +######## +##b..#b# +##.#.#.# +#.pwb..# +#.w#...# +#..w.### +######## + + +##.###.## +#.p.#...# +....#.... +.3..1..w. +....#.... +#...#...# +##.###.## + +..#######.. +..#.....#.. +..#2322.#.. +..#p412.#.. +..#2342.#.. +..#.....#.. +..#######.. + +####.###.#### +#...2w#w2b..# +..bb2www2b... +....#222#.... +....#.b.#.... +#...#.p.#...# +##.###.###.## + +############# +#...........# +#.........w.# +#.........w.# +#....#1#....# +######b##...# +#...1bbb1...# +#...##b##...# +#....#1#....# +#.w..#....p.# +#....#.ww...# +#....#......# +############# \ No newline at end of file diff --git a/Uphill_Pathfinder.txt b/Uphill_Pathfinder.txt new file mode 100644 index 0000000000000000000000000000000000000000..0f32f802b7cc19fde5137f0042ea534b017fd6a3 --- /dev/null +++ b/Uphill_Pathfinder.txt @@ -0,0 +1,139 @@ +Title Uphill Pathfinder +Author Loneship Games +homepage http://connorses.deviantart.com/ +======== +OBJECTS +======== +background +darkblue + +player +blue +..... +.000. +00000 +.0.0. +..... +monster1 +red white +.000. +.010. +00000 +.0.0. +..... + +monster2 +red white +.000. +.010. +00000 +.0.0. +..... + +monster3 +darkred white +.000. +.010. +00000 +.0.0. +..... + +wall +brown + +1 +grey +..... +..... +..0.. +..... +..... +2 +grey +..... +...0. +..... +.0... +..... +3 +grey +..... +.0... +..0.. +...0. +..... + +target +green lightgreen +..... +00000 +01110 +01110 +00000 +======= +LEGEND +======= +. = background +p = player +# = wall +m = monster1 +* = target +path = 1 or 2 or 3 +monster = monster1 or monster2 or monster3 +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +path +target +monster +player, wall +====== +RULES +====== +[path] -> [ ] +[monster2] ->[monster1] + +[> player|wall] -> [player|wall] +[> player|monster3] -> [player|monster3] + +[action player] [monster1] -> [player] [monster3] +[action player] [monster3] -> [player] [monster1] + +startloop +late [player|no path no wall] -> [player|3] +late [3|no wall no player no path] -> [3|2] +late [2|no wall no player no path] -> [2|1] +late [1|no wall no player no path] -> [1|3] +endloop + +[monster1|moving player] -> [> monster2|moving player] + +late [monster1 no path|3 no wall no monster] -> [ |monster2 3] +late [monster1 no path|2 no wall no monster] -> [ |monster2 2] +late [monster1 no path|1 no wall no monster] -> [ |monster2 1] + +[> monster|wall] -> [monster|wall] + +late [monster1 1|2 no wall no monster] -> [1|monster2 2] +late [monster1 2|3 no wall no monster] -> [2|monster2 3] +late [monster1 3|1 no wall no monster] -> [3|monster2 1] +============== +WINCONDITIONS +============== +all player on target +======= +LEVELS +======= +.........#.#######. +.#######.#.#....... +.#.....#.#...##..#. +....##.#.##..##...# +..###..#........#.. +##m##.##....#...#.. +#......#..#.#.###p. +########........... \ No newline at end of file diff --git a/Upstairs_Downstairs.txt b/Upstairs_Downstairs.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0269e40a835417a17a100a81a5e8ae362613144 --- /dev/null +++ b/Upstairs_Downstairs.txt @@ -0,0 +1,644 @@ +title Upstairs Downstairs +author Jacsn +homepage https://jacsn.net +noaction +(verbose_logging) + +======== +OBJECTS +======== + +Background +Black + +Floor1 +#111 + +Floor2 +white + +Target1 +#33C TRANSPARENT +11111 +10001 +10001 +10001 +11111 + +Target2 +Blue TRANSPARENT +11111 +10001 +10001 +10001 +11111 + +Player1 +#161 TRANSPARENT +11011 +00000 +10001 +10101 +10101 + +Player2 +#3C3 TRANSPARENT +11011 +00000 +10001 +10101 +10101 + +Crate1 +DarkRed + +Crate2 +Orange + +UDStair +#333 #666 #999 #CCC white +00000 +11111 +22222 +33333 +44444 + +DUStair +#333 #666 #999 #CCC white +44444 +33333 +22222 +11111 +00000 + +LRStair +#333 #666 #999 #CCC white +01234 +01234 +01234 +01234 +01234 + +RLStair +#333 #666 #999 #CCC white +43210 +43210 +43210 +43210 +43210 + + + +======= +LEGEND +======= + +. = Floor1 +# = Floor2 +P = Player1 and Floor1 +Q = Player2 and Floor2 +1 = Crate1 and Floor1 +2 = Crate2 and Floor2 +3 = Crate2 and Crate1 and Floor1 +I = Target1 and Floor1 +J = Target2 and Floor2 +D = UDStair and Floor1 +U = DUStair and Floor1 +R = LRStair and Floor1 +L = RLStair and Floor1 + +Target = Target1 or Target2 +Player = Player1 or Player2 +Anything1 = Player1 or Crate1 or UDStair or DUStair or LRStair or RLStair or Floor2 +Stair = UDStair or DUStair or LRStair or RLStair +VStair = UDStair or DUStair +HStair = LRStair or RLStair + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Floor1 +Floor2 +Target1 +UDStair, DUStair, LRStair, RLStair +Player1, Crate1 +Target2 +Player2, Crate2 + +====== +RULES +====== + +(Basic stair functions) +DOWN [> Player1 | UDStair ] -> [ Floor1 | Player2 UDStair ] +[> Player1 | UDStair] -> [> Player1 | > UDStair] +UP [> Player1 | DUStair ] -> [ Floor1 | Player2 DUStair ] +[> Player1 | DUStair] -> [> Player1 | > DUStair] +RIGHT [> Player1 | LRStair] -> [Floor1 | Player2 LRStair] +[> Player1 | LRStair] -> [> Player1 | > LRStair] +LEFT [> Player1 | RLStair] -> [Floor1 | Player2 RLStair] +[> Player1 | RLStair] -> [> Player1 | > RLStair] +(Can't push stairs into things) +[> Player1 | Stair | Anything1] -> [stationary Player1 | Stair | Anything1] + +(UDStair nonsense) +DOWN [> Player2 UDStair | Crate2 Crate1 | No Crate1 No Floor2] -> [UDStair | Player2 Crate1 | Crate1] +DOWN [> Player2 UDStair | Crate2 Crate1 | No Crate2 Crate1] -> [UDStair | Player2 Crate1 | Crate2 Crate1] +DOWN [> Player2 UDStair | Crate2 Crate1 | No Crate2 Floor2] -> [UDStair | Player2 Crate1 | Crate2 Floor2] +DOWN [> Player2 UDStair | Crate2 Crate1 | Crate2] -> Cancel +DOWN [> Player2 UDStair | Crate2] -> [> Player2 UDStair | > Crate2] +DOWN [> Player2 UDStair | Crate1] -> [UDStair | Player2 Crate1] +DOWN [> Player2 UDStair | Floor1] -> [stationary Player2 UDStair | Floor1] +UP [> Player2 Floor2 | UDStair] -> [Floor2 | Player2 UDStair] +UP [> Player2 Crate1 | UDStair] -> [Crate1 | Player2 UDStair] +UP [> Player2 UDStair | HStair | No Anything1 Floor1] -> [UDStair | Player1 | HStair Floor1] +UP [> Player2 UDStair] -> [> Player1 UDStair] +horizontal [> Player2 UDStair] -> [stationary Player2 UDStair] + +(DUStair nonsense) +UP [> Player2 DUStair | Crate2 Crate1 | No Crate1 No Floor2] -> [DUStair | Player2 Crate1 | Crate1] +UP [> Player2 DUStair | Crate2 Crate1 | No Crate2 Crate1] -> [DUStair | Player2 Crate1 | Crate2 Crate1] +UP [> Player2 DUStair | Crate2 Crate1 | No Crate2 Floor2] -> [DUStair | Player2 Crate1 | Crate2 Floor2] +UP [> Player2 DUStair | Crate2 Crate1 | Crate2] -> Cancel +UP [> Player2 DUStair | Crate2] -> [> Player2 DUStair | > Crate2] +UP [> Player2 DUStair | Crate1] -> [DUStair | Player2 Crate1] +UP [> Player2 DUStair | Floor1] -> [stationary Player2 DUStair | Floor1] +DOWN [> Player2 Floor2 | DUStair] -> [Floor2 | Player2 DUStair] +DOWN [> Player2 Crate1 | DUStair] -> [Crate1 | Player2 DUStair] +DOWN [> Player2 DUStair | HStair | No Anything1 Floor1] -> [DUStair | Player1 | HStair Floor1] +DOWN [> Player2 DUStair] -> [> Player1 DUStair] +horizontal [> Player2 DUStair] -> [stationary Player2 DUStair] + +(LRStair nonsense) +RIGHT [> Player2 LRStair | Crate2 Crate1 | No Crate1 No Floor2] -> [LRStair | Player2 Crate1 | Crate1] +RIGHT [> Player2 LRStair | Crate2 Crate1 | No Crate2 Crate1] -> [LRStair | Player2 Crate1 | Crate2 Crate1] +RIGHT [> Player2 LRStair | Crate2 Crate1 | No Crate2 Floor2] -> [LRStair | Player2 Crate1 | Crate2 Floor2] +RIGHT [> Player2 LRStair | Crate2 Crate1 | Crate2] -> Cancel +RIGHT [> Player2 LRStair | Crate2] -> [> Player2 LRStair | > Crate2] +RIGHT [> Player2 LRStair | Crate1] -> [LRStair | Player2 Crate1] +RIGHT [> Player2 LRStair | Floor1] -> [stationary Player2 LRStair | Floor1] +LEFT [> Player2 Floor2 | LRStair] -> [Floor2 | Player2 LRStair] +LEFT [> Player2 Crate1 | LRStair] -> [Crate1 | Player2 LRStair] +LEFT [> Player2 LRStair | VStair | No Anything1 Floor1] -> [LRStair | Player1 | VStair Floor1] +LEFT [> Player2 LRStair] -> [> Player1 LRStair] +vertical [> Player2 LRStair] -> [stationary Player2 LRStair] + +(RLStair nonsense) +LEFT [> Player2 RLStair | Crate2 Crate1 | No Crate1 No Floor2] -> [RLStair | Player2 Crate1 | Crate1] +LEFT [> Player2 RLStair | Crate2 Crate1 | No Crate2 Crate1] -> [RLStair | Player2 Crate1 | Crate2 Crate1] +LEFT [> Player2 RLStair | Crate2 Crate1 | No Crate2 Floor2] -> [RLStair | Player2 Crate1 | Crate2 Floor2] +LEFT [> Player2 RLStair | Crate2 Crate1 | Crate2] -> Cancel +LEFT [> Player2 RLStair | Crate2] -> [> Player2 RLStair | > Crate2] +LEFT [> Player2 RLStair | Crate1] -> [RLStair | Player2 Crate1] +LEFT [> Player2 RLStair | Floor1] -> [stationary Player2 RLStair | Floor1] +RIGHT [> Player2 Floor2 | RLStair] -> [Floor2 | Player2 RLStair] +RIGHT [> Player2 Crate1 | RLStair] -> [Crate1 | Player2 RLStair] +RIGHT [> Player2 RLStair | VStair | No Anything1 Floor1] -> [RLStair | Player1 | VStair Floor1] +RIGHT [> Player2 RLStair] -> [> Player1 RLStair] +vertical [> Player2 RLStair] -> [stationary Player2 RLStair] + +(If the player pushes stairs at the edge of the map, this fix is needed) +late [Player1 Stair] -> Cancel +[> Player2 | Stair] -> [stationary Player2 | Stair] + + +(Crates on Crates collide with Crates on Crates) +[> Player2 | Crate2 | Crate2] -> Cancel +(Can't push stacked crates) +[> Player1 | Crate2 Crate1] -> [stationary Player1 | Crate2 Crate1] +(Player1 pushes Crate1) +[> Player1 | Crate1] -> [> Player1 | > Crate1] +(Player2 pushes Crate2) +[> Player2 | Crate2] -> [> Player2 | > Crate2] +(Crate2 can sit on Crate1) +[> Crate2 Floor2 | Crate1] -> [Floor2 | Crate2 Crate1] +[> Crate2 Crate1 | No Crate2 Crate1] -> [Crate1 | Crate2 Crate1] +[> Crate2 Crate1 | Floor2] -> [Crate1 | Crate2 Floor2] +(No crates on stairs) +[> Crate2 | Stair] -> [stationary Crate2 | Stair] +[> Player | Crate2 Crate1 | Stair] -> [stationary Player | Crate2 Crate1 | Stair] +(Crates fall) +[> Crate2 Floor2 | No Floor2 No Crate1] -> [Floor2 | Crate1] +[> Crate2 Crate1 | No Floor2 No Crate1] -> [Crate1 | Crate1] +(Player2 stands on Crate1) +[> Player2 Floor2 | Crate1] -> [Floor2 | Player2 Crate1] +([> Player2 Crate1 | Crate1] -> [Crate1 | Player2 Crate1]) +(Crates and Stairs collide) +[> Crate1 | Stair] -> [stationary Crate1 | Stair] +[> Stair | Crate1] -> [stationary Stair | Crate1] +(Floors don't interact) +[> Anything1 | Floor2] -> [Anything1 | Floor2] +[> Player2 | No Anything1 Floor1] -> [stationary Player2 | Floor1] + +============== +WINCONDITIONS +============== + +All Player1 on Target1 +All Player2 on Target2 + +======= +LEVELS +======= + +(####J#### +......... +....1.... +....D.... +...###... +....1.... +....1.... +....1.... +####Q####) + +Message Level 1 of 20 + +#.....# +#.....# +#..1#.# +#.1P1.# +#.#1..# +#.....# +#L....J + +Message Level 2 of 20 + +######## +#.....Q# +#.###..# +#...#J.# +##.....# +#.1..D.# +#...#### +######## + +Message Level 3 of 20 + +######## +#Q#....# +#...##.# +##..J..# +#.....## +#.1.D.## +#..##### +######## + +Message Level 4 of 20 + +####J#### +......... +..#####.. +......1.. +..#2###.. +......1.. +..###2#.. +........D +####Q#### + +Message Level 5 of 20 + +######### +......... +.I..D.... +......... +#####2### +...1.1... +...1.1... +...1D1... +####Q#### + +Message Level 6 of 20 + +..#J#.. +....... +..###.. +....... +...D... +..2#2.. +..#Q#.. + +(....... +.1.1.D. +.#.#.#. +.....1. +.#.#.P. +.....## +.#.#.#J) + +(J##...... +##....... +.....#2.. +......... +....##2.. +......... +...###2.. +..D...... +..######Q) + +Message Level 7 of 20 + +........... +.....D..... +..###2###.. +..#.....#.. +..#.....#.. +..2..J..2.. +..#.....#.. +..#.....#.. +..###Q###.. +........... +........... + +Message Level 8 of 20 + +J##..... +##..#2.. +........ +...##2.. +........ +..###2.. +......D. +..#####Q + +(###.### +#.....# +#111#.# +#...... +#.1.##1 +##..D.P +##..J##) + +Message Level 9 of 20 + +#####J##### +........... +........... +........... +........... +........... +#2#2#2#2#2# +...1.P.1... +...1...1... +...1.D.1... +########### + +(########### +#####J##### +########### +........... +........... +........... +###2#2#2### +...1.P.1... +...1...1... +...1.D.1... +###########) + +Message Level 10 of 20 + +..#J#.. +..#.#.. +....... +#.#1#.# +....... +#.2D2.# +...P... + +(........# +........# +........# +..D.#.#.# +.2222222J +..U.#.#.# +........# +...P....# +........#) + +Message Level 11 of 20 + +.........#.....# +.........#.....# +.........#.....# +...D.#.#.#.....# +..2222222......J +...U.#.#.#.....# +.........#.....# +...P.....#.....# +.........#.....# + +Message Level 12 of 20 + +..........#.# +..........#.# +..P.......#.# +..........#.# +..D.......#.# +.#2#......#.# +.2#2......#.J +.#2#......#.# +..........#.# +..........#.# +..........#.# +..........#.# +..........#.# + +(###.###.### +#U2.2.2.#.# +#.#.###.2## +........... +##2.#2#.### +#.#.2.2.#I# +##2.#2#.#.# +........... +#2#.#2#.#2# +#.2.2.#.#.# +###.###.##Q) + +(###.###.### +#U#.#.#.#.# +#.#.#2#.2## +........... +##2.###.### +#.#.#.#.2.# +###.#2#.### +........... +###.###.#2# +#.#.#.#.#.# +J##.###.##Q) + +Message Level 13 of 20 + +........... +........... +..2##2##2.. +..#.....#.. +..#.....#.. +..#..J..#.. +..#.....#.. +..#.....#.. +..2##Q##2.. +.....U..... +........... + +(............#.# +............#.# +............#.# +............#.# +.222........#.# +.###L.P.....#.J +.222........#.# +............#.# +............#.# +............#.# +............#.#) + +(............ +.##########. +.#........#. +.#.P##....#. +.#..##1##.#. +.#..1..##.#. +.#.##..D..#. +.#.##L##..#. +.#....#J..#. +.#........#. +.##########. +............) + +Message Level 14 of 20 + +........... +..##.....P. +..2#.##.D.. +.....##.##. +.##.....2#. +.##.##..... +....##.##.. +##.....##.. +J#.##...... +...#2.##... +......##... + +Message Level 15 of 20 + +............. +..R##........ +...#Q1##..... +...1..##1##.. +..##..1..##.. +..##1##..1... +..1..##1##... +.##..1..##... +.##1##..1.... +....##1##.... +.......##.... +............# +...........#J + +(......... +.#####.#. +..1....#. +.#.###.#. +.#.#J#.#. +.#.###.#. +.#L...P.. +.#.#####. +......... + +........... +.#######.#. +..1.....1#. +.#.#####.#. +.#.#...#.#. +.#.#.J.#.#. +.#.#...#.#. +.#.#####.#. +.#L.....1.. +.#.####2##. +.....P.....) + +(J#.#......... +##.#......... +...#......... +####......... +............. +............. +............. +...P.....D... +........#2#.. +.......R222.. +........#2#.. +............. +.............) + +Message Level 16 of 20 + +......... +.Q2#####. +.2..2222. +.#..####. +.#2#...2. +.#2#...2. +.#2#..... +.#2#22.#. +......R#I + +Message Level 17 of 20 + +.....#..... +.#.#.#.###. +.#P#.#.#J#. +.#.#.#.###. +..D..1..... +####1.1#### +.....1..... +.###.#.###. +.###.#.###. +.###.#.###. +.....#..... + +Message Level 18 of 20 + +....#.### +....#.#J# +..P.#.### +D...1.... +###1.1### +....1.... +....#.... +....#.... +....#.... + +Message Level 19 of 20 + +........... +....D...... +..33333.... +..3...3.... +.R3...3L... +..3...3.... +..33333.... +.P..U...... +........### +........#.. +........#.J + +Message Level 20 of 20 + +......... +.3333333. +.3..U..3. +.3.....3. +.3L.J.R3. +.3...P.3. +.3..D..3. +.3333333. +......... + +Message Congratulations! \ No newline at end of file diff --git a/VEXT_EDIT.txt b/VEXT_EDIT.txt new file mode 100644 index 0000000000000000000000000000000000000000..7ff7b7e9d2c6eedbf8e5f766f48215002ca8138d --- /dev/null +++ b/VEXT_EDIT.txt @@ -0,0 +1,1983 @@ +title VEXT EDIT +author JACK + +run_rules_on_level_start +norepeat_action + +======== +OBJECTS +======== + +Background +#eeeeee + +PlayerTarget1mark +#0f0 #ff0 +.000. +.000. +00100 +.000. +.0.0. + +Target1mark +#0f0 #ff0 +..... +.000. +.010. +.000. +..... + +PlayerTarget1 +#0f0 #ff0 +.000. +.000. +00100 +.000. +.0.0. + +Target1 +#0f0 #ff0 +..... +.000. +.010. +.000. +..... + +Target0 +#0f0 #f00 +..... +.000. +.010. +.000. +..... + +Target0Mark +#0f0 #f00 +..... +.000. +.010. +.000. +..... + +Wall0 +#884400 #f00 +00000 +00000 +00000 +00000 +00000 + +walll0 +Brown #f00 +1.... +1.... +1.... +1.... +1.... + +Wallr0 +Brown #f00 +....1 +....1 +....1 +....1 +....1 + +Walld0 +Brown #f00 +..... +..... +..... +..... +11111 + +Wallu0 +Brown #f00 +11111 +..... +..... +..... +..... + +Black +black + +wall0ghost +transparent + +Wall0Mark +#884400 #ff0 +00000 +00000 +00000 +00000 +00000 + +Wall1Mark +#884400 #ff0 +00000 +00000 +00000 +00000 +00000 + +Wall1 +#884400 #ff0 +00000 +00000 +00000 +00000 +00000 + +Wall2 +#884400 #00f +00000 +00000 +00000 +00000 +00000 + +walll2 +Brown #00f +1.... +1.... +1.... +1.... +1.... + +Wallr2 +Brown #00f +....1 +....1 +....1 +....1 +....1 + +Walld2 +Brown #00f +..... +..... +..... +..... +11111 + +Wallu2 +Brown #00f +11111 +..... +..... +..... +..... + +walll1 +Brown #ff0 +1.... +1.... +1.... +1.... +1.... + +Wallr1 +Brown #ff0 +....1 +....1 +....1 +....1 +....1 + +Walld1 +Brown #ff0 +..... +..... +..... +..... +11111 + +Wallu1 +Brown #ff0 +11111 +..... +..... +..... +..... + +Crate1Mark +#f80 #ff0 +..... +.000. +.010. +.000. +..... + +Crate1 +#f80 #ff0 +..... +.000. +.010. +.000. +..... + +Crate01 +transparent + +Crate0 +#f80 #f00 +..... +.000. +.010. +.000. +..... + +Crate0mark +#f80 #f00 +..... +.000. +.010. +.000. +..... + +crate0ghost +transparent + +Player1Mark +#884400 #f80 White #80f #f80 +.000. +.414. +33333 +.333. +.3.3. + +Player1 +#884400 #f80 White #80f #f80 +.000. +.414. +33333 +.333. +.3.3. + +Ded1Mark +#442200 #bb6600 White #408 Yellow +.000. +.111. +33333 +.333. +.3.3. + +Ded1 +#442200 #bb6600 White #408 Yellow +.000. +.111. +33333 +.333. +.3.3. + +Crated0 +#f80 #f00 +..... +..... +..... +.010. +.010. + +Crateu0 +#f80 #f00 +.010. +.010. +..... +..... +..... + +Cratel0 +#f80 #f00 +..... +00... +11... +00... +..... + +Crater0 +#f80 #f00 +..... +...00 +...11 +...00 +..... + +Crated1 +#f80 #ff0 +..... +..... +..... +.010. +.010. + +Crateu1 +#f80 #ff0 +.010. +.010. +..... +..... +..... + +Cratel1 +#f80 #ff0 +..... +00... +11... +00... +..... + +Crater1 +#f80 #ff0 +..... +...00 +...11 +...00 +..... + + +Pit1Mark +black #bbbb00 white +.111. +10001 +10001 +10001 +.111. + + +Pit1 +black #bbbb00 #eeeeee +.111. +10001 +10001 +10001 +.111. + +pit0ghost +transparent + +Pit0 +black #bb0000 #eeeeee +.111. +10001 +10001 +10001 +.111. + + +pit0u +black #bb0000 +10001 +..... +..... +..... +..... + +pit0d +black #bb0000 +..... +..... +..... +..... +10001 + +pit0l +black #bb0000 +1.... +0.... +0.... +0.... +1.... + +pit0r +black #bb0000 +....1 +....0 +....0 +....0 +....1 + +pit1u +black #bbbb00 +10001 +..... +..... +..... +..... + +pit1d +black #bbbb00 +..... +..... +..... +..... +10001 + +pit1l +black #bbbb00 +1.... +0.... +0.... +0.... +1.... + +pit1r +black #bbbb00 +....1 +....0 +....0 +....0 +....1 + +rim0u +#b00 +.000. +..... +..... +..... +..... + +rim0l +#b00 +..... +0.... +0.... +0.... +..... + +rim0r +#b00 +..... +....0 +....0 +....0 +..... + +rim0d +#b00 +..... +..... +..... +..... +.000. + +rim1u +#bb0 +.000. +..... +..... +..... +..... + +rim1l +#bb0 +..... +0.... +0.... +0.... +..... + +rim1r +#bb0 +..... +....0 +....0 +....0 +..... + +rim1d +#bb0 +..... +..... +..... +..... +.000. + +blackul +black +0.... +..... +..... +..... +..... + +blackur +black +....0 +..... +..... +..... +..... + +blackdl +black +..... +..... +..... +..... +0.... + +blackdr +black +..... +..... +..... +..... +....0 + +fell0 +#884400 #f00 +..... +.000. +.010. +.000. +..... + +fell1 +#884400 #ff0 +..... +.000. +.010. +.000. +..... + +fell1mark +#884400 #ff0 +..... +.000. +.010. +.000. +..... + +felld1 +#884400 #ff0 +..... +..... +..... +.010. +.010. + +fellu1 +#884400 #ff0 +.010. +.010. +..... +..... +..... + +felll1 +#884400 #ff0 +..... +00... +11... +00... +..... + +fellr1 +#884400 #ff0 +..... +...00 +...11 +...00 +..... + +fell0ghost +transparent + +supported +transparent + +fellcant1 +transparent + +cant1 +transparent + +cant0 +transparent + +fellcant0 +transparent + +dead0a +darkred +..... +.0.0. +..... +.0.0. +..... + +cursor0a +#f00 +00.00 +0...0 +..... +0...0 +00.00 + +cursor0b +#f00 +00.00 +0...0 +..... +0...0 +00.00 + + + +cursor2a +#00f +0...0 +..... +..... +..... +0...0 + +cursor2b +#00f +0...0 +..... +..... +..... +0...0 + +one2mark +#00f +.00.. +..0.. +..0.. +..0.. +.000. + +two2mark +#00f +.00.. +...0. +..0.. +.0... +.000. + +three2mark +#00f +.00.. +...0. +..00. +...0. +.00.. + +one2 +#00f +.00.. +..0.. +..0.. +..0.. +.000. + +two2 +#00f +.00.. +...0. +..0.. +.0... +.000. + +three2 +#00f +.00.. +...0. +..00. +...0. +.00.. + +one0mark +#f00 +.00.. +..0.. +..0.. +..0.. +.000. + +two0mark +#f00 +.00.. +...0. +..0.. +.0... +.000. + +three0mark +#f00 +.00.. +...0. +..00. +...0. +.00.. + +one0 +#f00 +.00.. +..0.. +..0.. +..0.. +.000. + +two0 +#f00 +.00.. +...0. +..0.. +.0... +.000. + +three0 +#f00 +.00.. +...0. +..00. +...0. +.00.. + +four0 +#f00 +.0.0. +.0.0. +..00. +...0. +...0. + +five0 +#f00 +.000. +.0... +.00.. +...0. +.00.. + +six0 +#f00 +..00. +.0... +.00.. +.0.0. +..0.. + +seven0 +#f00 +.000. +...0. +...0. +..0.. +..0.. + +inf0 +#f00 +..... +00.00 +0.0.0 +00.00 +..... + +inf0mark +#f00 +..... +00.00 +0.0.0 +00.00 +..... + + +decrement +transparent + +holding +transparent + +activeb +#f00 +..... +.0.0. +..... +..... +..... + +active +#ff0 +..... +.0.0. +..... +..... +..... + +activefell +#ff0 +..... +.0.0. +..... +..... +..... + +pickeda0 +transparent + +pickedb0 +transparent + +pickeda2 +transparent + +pickedb2 +transparent + +chosepink +#ff22ff + +chosecyan +#22ffff + +pink +#ff88ff + +cyan +#88ffff + +placemark +transparent + +activecurse0 +transparent + +partb +transparent + +partc +transparent + +cursor0mark +#f00 +00.00 +0...0 +..... +0...0 +00.00 + +wall2ghost +transparent + +cant2 +transparent + +showhere +transparent + +showthis +transparent +======= +LEGEND +======= + +` = Background +& = Wall2 and wall1 and wall0 +# = Wall1 +X = Wall0 ++ = Wall0 and Wall1 +P = Player1 and active + +n = crate0 and crate1 and crate01 +o = Crate1 +- = crate1 and crater1 +: = crate1 and crateu1 +L = crate1 and crater1 and crateu1 +0 = pit1 +! = crate0 +? = pit0 +/ = pit0 and pit1 + +@ = one0 and pit0 +z = player1 and pit0 + +| = black + +' = partb +" = partc + +~ = cursor2a +_ = cursor2b + +1 = one0 +2 = two0 +3 = three0 +4 = four0 +5 = five0 +6 = six0 +7 = seven0 +8 = inf0 + +[ = one2 +{ = two2 +] = three2 +> = wall2 +activeab = active or activeb or activefell +partbc = partb or partc + +y = target0 +u = Target1 and pit1 +t = Target1 +q = playertarget1 +r = player1 +b = cursor0a +c = cursor0a and activecurse0 +k = cursor0b and activecurse0 +curse0a = cursor0a or dead0a +curse0 = curse0a or cursor0b +curse2 = cursor2a or cursor2b +cursor0 = cursor0a or cursor0b + +player = curse2 or activecurse0 or active or dead0a or activefell +dead0 = dead0a +x1 = player1 or crate1 or wall1 or target1 or playertarget1 or pit1 +x0 = crate0 or wall0 or pit0 or fell0 +xx = x0 or x1 or curse0 +x0ghost = crate0ghost or wall0ghost or pit0ghost or fell0ghost +cratex1 = cratel1 or crater1 or crated1 or crateu1 +wallx2 = walll2 or wallr2 or walld2 or wallu2 +wallx1 = walll1 or wallr1 or walld1 or wallu1 +wallx0 = walll0 or wallr0 or walld0 or wallu0 +fellx1 = felll1 or fellr1 or felld1 or fellu1 +pit0x = pit0l or pit0r or pit0d or pit0u +pit1x = pit1l or pit1r or pit1d or pit1u +crateorfell1 = crate1 or fell1 +playerormark1 = player1 or player1mark + +x0mark = one0mark or two0mark or three0mark or cursor0mark or wall0mark or target0mark or crate0mark or inf0mark +x1mark = player1mark or crate1mark or pit1mark or wall1mark or fell1mark or ded1mark or crate1mark or Target1mark or PlayerTarget1mark +x2mark = one2mark or two2mark or three2mark +xmark = x0mark or x1mark or x2mark +number0 = one0 or two0 or three0 or four0 or five0 or six0 or seven0 or inf0 +number2 = one2 or two2 or three2 +picked = pickeda0 or pickedb0 or pickeda2 or pickedb2 + +pickable = player1 or pit1 or crate1 or number0 or wall1 or number2 or fell1 or ded1 or target0 or PlayerTarget1 or Target1 +pickable2 = curse0a or pickable or wall0 or crate0 + +blackcorner = blackul or blackdl or blackur or blackdr +rim0x = rim0l or rim0d or rim0u or rim0r +rim1x = rim1l or rim1d or rim1u or rim1r +======= +SOUNDS +======= + +SFX0 51304502 + +sfx1 22108304 + +SFX2 84700307 + +SFX3 78571302 + +SFX4 25131906 + +SFX5 13408901 + +SFX6 50704903 + +SFX7 24622504 + +SFX8 29744504 + +SFX9 13344503 + + +================ +COLLISIONLAYERS +================ + +Background +pink, chosepink +cyan, chosecyan + + +Pit1, +pit1r +pit1l +pit1d +pit1u +pit0, pit0ghost +pit0r +pit0l +pit0d +pit0u +blackul +blackur +blackdr +blackdl +Target1, PlayerTarget1, target0 + +fell1, ded1 +felll1 +fellr1 +felld1 +fellu1 + +dead0a, fell0, fell0ghost +rim0l +rim0d +rim0u +rim0r + +rim1l +rim1d +rim1u +rim1r +Player1, Wall1, Crate1, +pit1mark +fell1mark, ded1mark, target0mark +Target1mark, PlayerTarget1mark +player1mark, crate1mark +wall1mark +one0mark, two0mark, three0mark, wall0mark, inf0mark +one2mark, two2mark, three2mark +cursor0mark, crate0mark +number0, number2 +cratel1, walll1, +crater1, wallr1, +crated1, walld1, +crateu1, wallu1, +cursor0, wall0, crate0, wall0ghost, crate0ghost + walll0, cratel0 + wallr0, crater0 + walld0, crated0 + wallu0, crateu0 + crate01 + wall2, wall2ghost + wallr2 + wallu2 + walll2 + walld2 + cursor2a, cursor2b + +fellcant1 +fellcant0 +cant0 +cant1 +cant2 +supported +activefell +active, activeb +activecurse0 +holding +decrement +pickeda0, pickeda2 +pickedb0, pickedb2 +placemark +partb partc +showthis +showhere +black + +====== +RULES +====== + +(Deal with action-----------------------------------------------------------------------------) + +[action activecurse0 curse0] -> [activecurse0 action curse0] + +(pick up ready icon) +down[action curse0a no holding pickable|number0] -> [curse0a holding pickable|number0 pickeda0] SFX9 +down[action cursor0b no holding pickable|number0] -> [cursor0b holding pickable|number0 pickedb0] SFX9 +down[action cursor2a no holding pickable2|number2] -> [cursor2a holding pickable2|number2 pickeda2] SFX9 +down[action cursor2b no holding pickable2|number2] -> [cursor2b holding pickable2|number2 pickedb2] SFX9 +(switch to new ready icon) +down [action curse0a pickable| number0 no pickeda0][pickeda0] -> [curse0a pickable | number0 pickeda0][] SFX9 +down [action cursor0b pickable| number0 no pickedb0][pickedb0] -> [cursor0b pickable | number0 pickedb0][] SFX9 +down [action cursor2a pickable2| number2 no pickeda2][pickeda2] -> [cursor2a pickable2 | number2 pickeda2][] SFX9 +down [action cursor2b pickable2| number2 no pickedb2][pickedb2] -> [cursor2b pickable2 | number2 pickedb2][] SFX9 + +(put down ready icon) +down [action curse0 holding pickable| picked] -> [curse0 pickable|] SFX8 +down [action cursor2a holding pickable2| pickeda2] -> [cursor2a pickable2|] SFX8 +down [action cursor2b holding pickable2| pickedb2] -> [cursor2b pickable2|] SFX8 + +(show mark) +late [xmark] -> [] +late [showthis] -> [] +late [showhere] -> [] + +late down [ | number0 pickeda0][curse0a] -> [showthis | number0 pickeda0][curse0a showhere] +late down [ | number0 pickedb0][cursor0b] -> [showthis | number0 pickedb0][cursor0b showhere] +late down [ | number2 pickeda2][cursor2a] -> [showthis | number2 pickeda2][cursor2a showhere] +late down [ | number2 pickedb2][cursor2b] -> [showthis | number2 pickedb2][cursor2b showhere] +late [showthis player1][showhere] -> [showthis player1][showhere player1mark] +late [showthis pit1][showhere] -> [showthis pit1][showhere pit1mark] +late [showthis crate1][showhere] -> [showthis crate1][showhere crate1mark] +late [showthis wall1][showhere] -> [showthis wall1][showhere wall1mark] +late [showthis one0][showhere] -> [showthis one0][showhere one0mark] +late [showthis two0][showhere] -> [showthis two0][showhere two0mark] +late [showthis three0][showhere] -> [showthis three0][showhere three0mark] +late [showthis one2][showhere] -> [showthis one2][showhere one2mark] +late [showthis two2][showhere] -> [showthis two2][showhere two2mark] +late [showthis three2][showhere] -> [showthis three2][showhere three2mark] +late [showthis wall0][showhere] -> [showthis wall0][showhere wall0mark] +late [showthis fell1][showhere] -> [showthis fell1][showhere fell1mark] +late [showthis ded1][showhere] -> [showthis ded1][showhere ded1mark] +late [showthis target0][showhere] -> [showthis target0][showhere target0mark] +late [showthis crate0][showhere] -> [showthis crate0][showhere crate0mark] +late [showthis cursor0][showhere] -> [showthis cursor0][showhere cursor0mark] +late [showthis inf0][showhere] -> [showthis inf0][showhere inf0mark] +late [showthis Target1][showhere] -> [showthis target1][showhere Target1mark] +late [showthis PlayerTarget1][showhere] -> [showthis PlayerTarget1][showhere PlayerTarget1mark] +(connect cratemark) +up [action curse0 holding crate1mark no x1 no number0| crate1] -> [action curse0 holding crate1mark crateu1 | crate1 crated1] +down [action curse0 holding crate1mark no x1 no number0| crate1] -> [action curse0 holding crate1mark crated1 | crate1 crateu1] +left [action curse0 holding crate1mark no x1 no number0| crate1] -> [action curse0 holding crate1mark cratel1 | crate1 crater1] +right [action curse0 holding crate1mark no x1 no number0| crate1] -> [action curse0 holding crate1mark crater1 | crate1 cratel1] +up [action curse0 holding fell1mark no xx no number0 no number2 | fell1] -> [action curse0 holding fell1mark crateu1 | fell1 felld1] +down [action curse0 holding fell1mark no xx no number0 no number2 | fell1] -> [action curse0 holding fell1mark crated1 | fell1 fellu1] +left [action curse0 holding fell1mark no xx no number0 no number2| fell1] -> [action curse0 holding fell1mark cratel1 | fell1 fellr1] +right [action curse0 holding fell1mark no xx no number0 no number2 | fell1] -> [action curse0 holding fell1mark crater1 | fell1 felll1] + +(place mark) +[placemark] -> [] + +down [action curse0a holding xmark no x1 no number0][pickeda0 number0] -> [curse0a holding xmark placemark][pickeda0 decrement number0] SFX7 +down [action cursor0b holding xmark no x1 no number0][pickedb0 number0] -> [cursor0b holding xmark placemark][pickedb0 decrement number0] SFX7 + +down [action cursor2a holding xmark no xx no number0 no number2][pickeda2 number2] -> [cursor2a holding xmark placemark][pickeda2 decrement number2] SFX7 +down [action cursor2b holding xmark no xx no number0 no number2][pickedb2 number2] -> [cursor2b holding xmark placemark][pickedb2 decrement number2] SFX7 + + + +[placemark player1mark] -> [placemark player1 player1mark] +[placemark pit1mark] -> [placemark pit1 pit1mark] +[placemark crate1mark] -> [placemark crate1 crate1mark] +[placemark wall1mark] -> [placemark wall1 wall1mark] +[placemark one0mark] -> [placemark one0 one0mark] +[placemark two0mark] -> [placemark two0 two0mark] +[placemark three0mark] -> [placemark three0 three0mark] +[placemark one2mark] -> [placemark one2 one2mark] +[placemark two2mark] -> [placemark two2 two2mark] +[placemark three2mark] -> [placemark three2 three2mark] +[placemark wall0mark] -> [placemark wall0 wall0mark] +[placemark fell1mark] -> [placemark fell1 fell1mark] +[placemark ded1mark] -> [placemark ded1 ded1mark] +[placemark target0mark] -> [placemark target0 target0mark] +[placemark crate0mark] -> [placemark crate0 crate0mark] +[placemark Target1mark] -> [placemark target1 Target1mark] +[placemark inf0mark] -> [placemark inf0 inf0mark] +[placemark PlayerTarget1mark] -> [placemark playertarget1 PlayerTarget1mark] +down [placemark cursor0mark][curse0a|no one2] -> [ cursor0b cursor0mark][curse0a|] +[placemark cursor0mark] -> [placemark cursor0a cursor0mark] + +(decrement number of placed item) +down [xmark holding cursor2a][pickable2|one2 decrement pickeda2] -> [xmark holding cursor2a][|one2 decrement pickeda2] +down [xmark holding cursor2b][pickable2|one2 decrement pickedb2] -> [xmark holding cursor2b][|one2 decrement pickedb2] +down [xmark holding curse0a][pickable|one0 decrement pickeda0] -> [xmark holding curse0a][|one0 decrement pickeda0] +down [xmark holding cursor0b][pickable|one0 decrement pickedb0] -> [xmark holding cursor0b][|one0 decrement pickedb0] +down [xmark holding cursor2a][|one2 decrement pickeda2] -> [cursor2a][|] +down [xmark holding cursor2b][|one2 decrement pickedb2] -> [cursor2b][|] +down [xmark holding cursor0a][|one0 decrement pickeda0] -> [cursor0a][|] +down [xmark holding cursor0b][|one0 decrement pickedb0] -> [cursor0b][|] +[one0 decrement] -> [] +[two0 decrement] -> [one0] +[three0 decrement] -> [two0] +[four0 decrement] -> [three0] +[five0 decrement] -> [four0] +[six0 decrement] -> [five0] +[seven0 decrement] -> [six0] +[one2 decrement] -> [] +[two2 decrement] -> [one2] +[three2 decrement] -> [two2] + + + +(player -> cursor) +[player1 action active no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b player1 activecurse0][curse0a][partbc] SFX5 +[ded1 action activefell no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b ded1 activecurse0][curse0a][partbc] SFX5 +random [player1 action active no wall0ghost no crate0ghost][partbc] -> [cursor0a player1 activecurse0][partbc] SFX5 +[player1 action active no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b player1 activecurse0][curse0a][partbc] SFX5 +[ded1 action activefell no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b ded1 activecurse0][curse0a][partbc] SFX5 +random [ded1 action activefell no wall0ghost no crate0ghost][partbc] -> [cursor0a ded1 activecurse0][partbc] SFX5 +[player1 action active no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b player1 activecurse0][curse0a][partbc] SFX5 +[ded1 action activefell no wall0ghost no crate0ghost][curse0a][partbc] -> [cursor0b ded1 activecurse0][curse0a][partbc] SFX5 + +(cursor holding -> player) +down [action curse0a activecurse0 player1 holding xmark][| number0 pickeda0] -> [active player1][ | number0] SFX6 +down [action curse0a activecurse0 ded1 holding xmark][| number0 pickeda0] -> [activefell ded1][ | number0] SFX6 +down [action cursor0b activecurse0 player1 holding xmark][| number0 pickedb0] -> [active player1][ | number0] SFX6 +down [action cursor0b activecurse0 ded1 holding xmark][| number0 pickedb0] -> [activefell ded1][ | number0] SFX6 +(empty cursor -> player) +[action curse0 player1 activecurse0 no holding] -> [active player1] SFX6 +[action curse0 ded1 activecurse0 no holding] -> [activefell ded1] SFX6 +(red -> blue) +[action cursor0a activecurse0 holding xmark][partc][pickeda0] -> [cursor0a cursor2a][partc][] SFX5 +[action cursor0a activecurse0 ][partc] -> [cursor0a cursor2a][partc] SFX5 +[action cursor0b activecurse0 holding xmark][partc][pickedb0] -> [cursor0b cursor2b][partc][] SFX5 +[action cursor0b activecurse0 ][partc] -> [cursor0b cursor2b][partc] SFX5 +(blue holding -> red) +down [action curse2 curse0 holding xmark][| number2 pickeda2][cursor0a] -> [activecurse0 cursor0b][ | number2][cursor0a] SFX6 +random down [action curse2 curse0 holding xmark][| number2 pickeda2] -> [activecurse0 cursor0a][ | number2] SFX6 +down [action curse2 curse0 holding xmark][| number2 pickeda2][cursor0a] -> [activecurse0 cursor0b][ | number2][cursor0a] SFX6 +(empty blue -> red) +[action curse2 curse0 no holding][cursor0a] -> [activecurse0 cursor0b][cursor0a] SFX6 +random [action curse2 curse0 no holding] -> [activecurse0 cursor0a] SFX6 +[action curse2 curse0 no holding][cursor0a] -> [activecurse0 cursor0b][cursor0a] SFX6 + + +[action player] -> SFX0 +[action curse0] -> SFX0 + +(Aesthetic----------------------------------------------------------------------------------------) + + + +(ghosts) +[player1 active][pit0] -> [player1 active][pit0ghost] +[pit0ghost][cursor0] -> [pit0][cursor0] +[player1 active][wall0] -> [player1 active][wall0ghost] +[wall0ghost][cursor0] -> [wall0][cursor0] +[player1 active][crate0] -> [player1 active][crate0ghost] +[crate0ghost][cursor0] -> [crate0][cursor0] +[player1 active][fell0] -> [player1 active][fell0ghost] +[fell0ghost][cursor0] -> [fell0][cursor0] +[curse0 activecurse0][wall2] -> [curse0 activecurse0][wall2ghost] +[wall2ghost][curse2] -> [wall2][curse2] + + +(wall boundaries) +[wallx2] -> [] +[wallx1] -> [] +[wallx0] -> [] +up [wall2 | no wall2] -> [wall2 wallu2 | ] +down [wall2 | no wall2] -> [wall2 walld2 | ] +left [wall2 | no wall2] -> [wall2 walll2 | ] +right [wall2 | no wall2] -> [wall2 wallr2 | ] +up [wall1 | no wall1] -> [wall1 wallu1 | ] +down [wall1 | no wall1] -> [wall1 walld1 | ] +left [wall1 | no wall1] -> [wall1 walll1 | ] +right [wall1 | no wall1] -> [wall1 wallr1 | ] +up [wall0 | no wall0] -> [wall0 wallu0 | ] +down [wall0 | no wall0] -> [wall0 walld0 | ] +left [wall0 | no wall0] -> [wall0 walll0 | ] +right [wall0 | no wall0] -> [wall0 wallr0 | ] + +(crate connectors) +up [crateu0|] -> [crateu0 | crated0] +right [crater0|] -> [crater0 | cratel0] +up [crateu1|] -> [crateu1 | crated1] +right [crater1|] -> [crater1 | cratel1] +(pit connectors) +[blackcorner] -> [] +[pit0x] -> [] +[pit1x] -> [] +up [pit1 | pit1] -> [pit1u pit1|pit1d pit1] +right [pit1 | pit1] -> [pit1r pit1|pit1l pit1] +up [pit0 | pit0] -> [pit0u pit0|pit0d pit0] +right [pit0 | pit0] -> [pit0r pit0|pit0l pit0] +[pit1u pit1r] -> [pit1u pit1r blackur] +[pit1u pit1l] -> [pit1u pit1l blackul] +[pit1d pit1r] -> [pit1d pit1r blackdr] +[pit1d pit1l] -> [pit1d pit1l blackdl] +[pit0u pit0r] -> [pit0u pit0r blackur] +[pit0u pit0l] -> [pit0u pit0l blackul] +[pit0d pit0r] -> [pit0d pit0r blackdr] +[pit0d pit0l] -> [pit0d pit0l blackdl] +[rim1x] -> [] +[rim0x] -> [] +up[pit0|no pit0] -> [pit0 rim0u|] +down[pit0|no pit0] -> [pit0 rim0d|] +left[pit0|no pit0] -> [pit0 rim0l|] +right[pit0|no pit0] -> [pit0 rim0r|] +up[pit1|no pit1] -> [pit1 rim1u|] +down[pit1|no pit1] -> [pit1 rim1d|] +left[pit1|no pit1] -> [pit1 rim1l|] +right[pit1|no pit1] -> [pit1 rim1r|] +late [pink] -> [] +late [cyan] -> [] +late [chosepink] -> [] +late [chosecyan] -> [] +late down [pickable |number0] -> [pickable pink | number0 pink] +late down [pickable2 |number2] -> [pickable2 cyan | number2 cyan] +late up [pink picked|pink] -> [chosepink picked|chosepink ] +late up [cyan picked|cyan ] -> [chosecyan picked|chosecyan ] + +(Movement----------------------------------------------------------------------------------------) + +(move attached items) +[moving activecurse0 curse0] -> [moving activecurse0 moving curse0] +[moving active player1] -> [moving active moving player1] +[moving activefell ded1] -> [moving activefell moving ded1] +[moving curse0 holding] -> [moving curse0 moving holding] +[moving curse2 holding] -> [moving curse2 moving holding] + +(reset and propogate cant) +[cant0] -> [] +[cant1] -> [] +[cant2] -> [] +[fellcant0] -> [] +[fellcant1] -> [] + +[black no cant0 no cant1 no cant2] -> [black cant0 cant1 cant2] +[wall2 no cant2] -> [wall2 cant2] +[wall1 no cant1] -> [wall1 cant1] +[wall0 no cant0] -> [wall0 cant0] +[number0] -> [number0 cant1] +[number2] -> [number2 cant1] +[no pit1 no fellcant1] -> [fellcant1] +[no pit0 no fellcant0] -> [fellcant0] + +[> ded1][fell1|fellcant1] -> [> ded1][fell1 fellcant1 | fellcant1] ++ [> ded1][ded1|fellcant1] -> [> ded1][ded1 fellcant1 | fellcant1] ++ up[fellu1|fellcant1] -> [fellu1 fellcant1 | fellcant1] ++ left[felll1|fellcant1] -> [felll1 fellcant1 | fellcant1] ++ down[felld1|fellcant1] -> [felld1 fellcant1 | fellcant1] ++ right[fellr1|fellcant1] -> [fellr1 fellcant1 | fellcant1] + ++ [> player1][crate1|cant1] -> [> player1][crate1 cant1 | cant1] ++ [> player1][player1|cant1] -> [> player1][player1 cant1 | cant1] ++ up[crateu1|cant1] -> [crateu1 cant1 | cant1] ++ left[cratel1|cant1] -> [cratel1 cant1 | cant1] ++ down[crated1|cant1] -> [crated1 cant1 | cant1] ++ right[crater1|cant1] -> [crater1 cant1 | cant1] ++ [crate1 crate0 cant0] -> [crate1 crate0 cant0 cant1] ++ [crate1 crate0 cant1] -> [crate1 crate0 cant0 cant1] ++ [> dead0][dead0|fellcant0] -> [> dead0][dead0 fellcant0 | fellcant0] ++ [> cursor0][cursor0|cant0] -> [> cursor0][cursor0 cant0 | cant0] ++ [> cursor0][crate0 | number0] -> [> cursor0][crate0 cant0| number0] ++ [> cursor0][crate0|cant0] -> [> cursor0][crate0 cant0 | cant0] ++ up[crateu0|cant0] -> [crateu0 cant0 | cant0] ++ left[cratel0|cant0] -> [cratel0 cant0 | cant0] ++ down[crated0|cant0] -> [crated0 cant0 | cant0] ++ right[crater0|cant0] -> [crater0 cant0 | cant0] + +[> curse2 | wall2] -> [stationary curse2 | wall2] +[> curse2 | black] -> [stationary curse2 | black] +[cursor0 cant0] -> [stationary cursor0 cant0] +[player1 cant1] -> [stationary player1 cant1] +[ded1 fellcant1] -> [stationary ded1 fellcant1] +[dead0 fellcant0] -> [stationary dead0 fellcant0] + + +(propagate movement) + +[ > Ded1 | Fell1 no fellcant1] -> [ > Ded1 | > Fell1 ] + +[ > Cursor0 | Crate0 ] -> [ > Cursor0 | > Crate0 ] ++ [ > Cursor0 | Cursor0 ] -> [ > Cursor0 | > Cursor0 ] ++ [ > Crate0 | Crate0 ] -> [ > Crate0 | > Crate0 ] + ++ [ > Player1 | Crate1 ] -> [ > Player1 | > Crate1 ] ++ [ > Player1 | Player1] -> [ > Player1 | > Player1 ] ++ [ > Crate1 | Player1 ] -> [ > Crate1 | > Player1 ] ++ [> crate1|crate1] -> [> crate1 | > crate1] ++ up[moving crate1 crateu1|crate1] -> [moving crate1 crateu1 | moving crate1] ++ left[moving crate1 cratel1|crate1] -> [moving crate1 cratel1 | moving crate1] ++ down[moving crate1 crated1|crate1] -> [moving crate1 crated1 | moving crate1] ++ right[moving crate1 crater1|crate1] -> [moving crate1 crater1 | moving crate1] + + +[> fell1|fell1] -> [> fell1 | > fell1] ++ up[moving fell1 fellu1|fell1] -> [moving fell1 fellu1 | moving fell1] ++ left[moving fell1 felll1|fell1] -> [moving fell1 felll1 | moving fell1] ++ down[moving fell1 felld1|fell1] -> [moving fell1 felld1 | moving fell1] ++ right[moving fell1 fellr1|fell1] -> [moving fell1 fellr1 | moving fell1] + +[moving crate1 cratex1] -> [moving crate1 moving cratex1] +[moving fell1 fellx1] -> [moving fell1 moving fellx1] +[moving crate1 crate0ghost] -> [moving crate1 moving crate0ghost] + +[active stationary player1] -> [stationary active stationary player1] +[activecurse0 stationary curse0] -> [stationary activecurse0 stationary curse0] +[activefell stationary ded1] -> [stationary activefell stationary ded1] +[stationary cursor0 activecurse0 holding] -> [stationary cursor0 activecurse0 stationary holding] +[stationary curse2 holding] -> [stationary curse2 stationary holding] + + +(falling) +late [supported] -> [] + +late [crate1 ded1] -> [crate1 supported ded1] +late [crate1 no pit1] -> [crate1 supported] +late [crate1 fell1] -> [crate1 fell1 supported] + + +late up[crateu1|supported] -> [crateu1 supported | supported] ++ late left[cratel1|supported] -> [cratel1 supported | supported] ++ late down[crated1|supported] -> [crated1 supported | supported] ++ late right[crater1|supported] -> [crater1 supported | supported] + + +late [cursor0 pit0 no fell0] -> [pit0 dead0a]SFX3 +late [player1 active pit1 no fell1 no ded1] -> [pit1 ded1 activefell]SFX3 +late [player1 pit1 no fell1 no ded1] -> [pit1 ded1 ]SFX3 +late [crate0 pit0 no supported] -> [pit0 fell0]SFX3 +late [crate1 pit1 no supported] -> [pit1 fell1] SFX3 + + + +late [crateu1 no crate1 fell1] -> [fellu1 fell1] +late [cratel1 no crate1 fell1] -> [felll1 fell1] +late [crater1 no crate1 fell1] -> [fellr1 fell1] +late [crated1 no crate1 fell1] -> [felld1 fell1] + +late [crateu1 no crate1] -> [] +late [cratel1 no crate1] -> [] +late [crater1 no crate1] -> [] +late [crated1 no crate1] -> [] +late up [crateu1 |no crate1] -> [|] +late left [cratel1 |no crate1] -> [|] +late right [crater1 |no crate1] -> [|] +late down [crated1 |no crate1] -> [|] +late [player1 ded1] -> [player1 ded1] SFX0 +late [player1 ded1] -> cancel + +[moving crate0] -> SFX2 +[moving crate1] -> SFX2 + +============== +WINCONDITIONS +============== + + +All target0 on crate0 +All Target1 on Crateorfell1 +All PlayerTarget1 on Playerormark1 +no Cursor0 on target1 +no cursor0 on PlayerTarget1 + +======= +LEVELS +======= + +message Book 1: BASE + +message Page 1.1: GOAL + +####### +#`````# +#`p`t`# +#`````# +#`o`q`# +#`````# +####### + +message Page 1.2: TOOL + +####### +#`t`o`# +#t`-:`# +#``tlo# +#p````# +####### + +message Page 1.3: HOLE + +######## +##``0`## +#```0``# +#``o0`t# +#po:0``# +#``:0`t# +#```0``# +##``0`## +######## + +message Page 1.4: FALL + +######## +#00u``0# +#00po`0# +#`000`0# +#`00```# +#`000``# +#`000``# +######## + +message Book 2: EDIT + +message Page 2.1: MINI + +|||||||||| +|```````'| +|`######`| +|`#````#`| +|`#``t`#`| +|`#````#`| +|`######`| +|````````| +|`c`ro```| +|```11```| +|````````| +|||||||||| + +message Page 2.2: FORM + +|||||||||||| +|`````````'| +|`########`| +|`#qo````#`| +|`####```#`| +|`#``````#`| +|`#``````#`| +|`#``````#`| +|`#``````#`| +|`########`| +|``````````| +|``c`ro````| +|````18````| +|``````````| +|||||||||||| + +message Page 2.3: PLUG + +||||||||||| +|````````'| +|`#######`| +|`#ro`o`#`| +|`#####`#`| +|`###`o`#`| +|`#``oLo#`| +|`#````##`| +|`#`q####`| +|`#######`| +|`````````| +|``c`0````| +|````8````| +|`````````| +||||||||||| + +message Page 2.4: TRAP + +|||||||||||| +|`````````'| +|`########`| +|`#``````#`| +|`#``t```#`| +|`#`tqt``#`| +|`#``t```#`| +|`#``````#`| +|`#``````#`| +|`########`| +|``````````| +|``c`ro````| +|````16````| +|``````````| +|||||||||||| + +message Book 3: DUAL + +message Page 3.1: CO-OP + +####### +####qq# +#po000# +#`o000# +###o``# +###r`'# +####### + +message Page 3.2: REST + +||||||||||| +|````````'| +|`#######`| +|`#`r00q#`| +|`#######`| +|`````````| +|``c`o````| +|````2````| +|`````````| +||||||||||| +message Page 3.3: SAIL + +||||||||||| +|````````'| +|`#######`| +|`#0000q#`| +|`#00000#`| +|`#00000#`| +|`#```00#`| +|`#```00#`| +|`#######`| +|`````````| +|``c`ro```| +|````23```| +|`````````| +||||||||||| + +message Page 3.4: TWIN + +||||||||||||||||||||| +|`````````+````````'| +|`#######`+`#######`| +|`#`````#`+`#`````#`| +|`#```q`#`+`#`````#`| +|`#``r``#`+`#``r``#`| +|`#`````#`+`#`q```#`| +|`#`````#`+`#`````#`| +|`#######`+`#######`| +|`````````+`````````| +|``c`o````+``k`o````| +|````5````+````6````| +|`````````+`````````| +||||||||||||||||||||| + +message Book 4: WHAT + +message Page 4.1: GUIS + + +####### +#q#``'# +#``8#`# +#`#p#`# +#`#o#`# +#`#1``# +####### + +message Page 4.2: IDEA + +|||||||||| +|```````'| +|`######`| +|`#```t#`| +|`#```t#`| +|`######`| +|````````| +|`c`ro```| +|```31```| +|````````| +|||||||||| + +message Page 4.3: FILL + + +###### +#0poq# +#0`70# +#'000# +#0000# +###### + +message Page 4.4: A LOT + +||||||||| +|```````| +|`#####`| +|`#``t#`| +|`#####`| +|`#``t#`| +|`#####`| +|`#``t#`| +|`#####`| +|``````'| +|`c3o2r`| +|``1111`| +|```````| +||||||||| + +message Book 5: UHHH + +message Page 5.1: WALL + +|||||||||| +|```````'| +|`######`| +|`#t`#`#`| +|`#````#`| +|`##`o`#`| +|x+xxxx+x| +|`#````#`| +|`#````#`| +|`#````#`| +|`######`| +|````````| +|`c`ro```| +|```11```| +|````````| +|||||||||| + +message Page 5.2: SAFE + +||||||||||| +|````````'| +|`#######`| +|`#xxxxx#`| +|`#x```x#`| +|`#x`t`x#`| +|`#x```x#`| +|`#xxxxx#`| +|`#######`| +|`````````| +|`c`o1r```| +|```111```| +|`````````| +||||||||||| + +message Page 5.3: LOCK + +||||||||||||| +|o```'`xxxcx| +|1``x```qx!x| +|`1!````qx`x| +|``1?x`xxx?x| +|r``1````!`x| +|````2`xxxxx| +||||||||||||| + + + +message Page 5.4: POST + ++++++++++ ++p#```#q+ ++`#``'#3+ ++`#`1`#`+ ++`#`2`#`+ ++`#```#`+ ++`#```#`+ ++++++++++ +message Book 6: BLUE + +message Page 6.1: META + +|||||||||||| +|++++++++++| +|+````"```+| +|+`######`+| +|+`#````#`+| +|+`#``t`#`+| +|+`#````#`+| +|+`######`+| +|+````````+| +|+```ro```+| +|+````````+| +|+````````+| +|++++++++++| +|``````````| +|``~`1b````| +|````{[````| +|``````````| +|||||||||||| + +message Page 6.2: WILD + +||||||||||||| +|+++++++++++| +|+``````"``+| +|+`#######`+| +|+`#0000q#`+| +|+`#00000#`+| +|+`#`0000#`+| +|+`#`0000#`+| +|+`#```00#`+| +|+`#######`+| +|+`````````+| +|+`````````+| +|+`````````+| +|+`````````+| +|+++++++++++| +|```````````| +|`~`12rbo```| +|```[{[[[```| +|```````````| +||||||||||||| + +message Page 6.3: UH OH + +||||||||||| +|+++++++++| +|+``````"+| +|+`+++++`+| +|+`+```+`+| +|+`+`t`+`+| +|+`+```+`+| +|+`+```+`+| +|+`+++++`+| +|+```````+| +|+```o```+| +|+```````+| +|+```````+| +|+++++++++| +|`````````| +|`````````| +|`~`1br```| +|```][[```| +|`````````| +||||||||||| + +message Page 6.4: VARY + +||||||||||||||||||||||| +|++++++++++&++++++++++| +|+``````"`x&x````````+| +|+`######`x&x`######`+| +|+`#````#`x&x`#````#`+| +|+`#````#`x&x`#````#`+| +|+`#`qt`#`x&x`#`tq`#`+| +|+`#````#`x&x`#````#`+| +|+`#````#`x&x`#````#`+| +|+`######`x&x`######`+| +|+````````x&x````````+| +|+````````x&x````````+| +|+````````x&x````````+| +|+````````x&x````````+| +|++++++++++&++++++++++| +|``````````&``````````| +|`~`r1ob```&`_`r1ob```| +|```[{[[```&```[[[[```| +|``````````&``````````| +||||||||||||||||||||||| + +message Book 7: ?!?! + +message Page 7.1: EACH + ++++++++ ++````'+ ++`###`+ ++`#q#`+ ++`#0#`+ ++`#`#`+ ++`#`#`+ ++`#`#`+ ++`#`#`+ ++`###`+ ++`````+ ++``c``+ ++`r0o`+ ++``4``+ ++`````+ ++++++++ + +message Page 7.2: HOLD + +&&&&&&&&& +&`8```+`& +&`{po`+`& +&`"```+t& +&&&&&&&&& + +message Page 7.3: TRIP + +&&&&&&& +&```"`& +&`o`!`& +&`````& +&+++++& +&`r2b`& +&`[[{~& +&y```t& +&&&&&&& + +message Page 7.4: PLAN + + +||||||||| +|```t```| +|```````| +|+++++++| +|```````| +|```````| +|>>>>>>>| +|```````| +|```````| +|+++++++| +|```~```| +|[[`2"11| +|[[`[`[[| +|&&`&&&&| +|&&bor&&| +||||||||| + + + + + +message Book 8: (RE)STAR(TS) + + +message Page 8.1: (IN)FORM(ED) + +|||||||||||| +|`````````'| +|`########`| +|`#qo````#`| +|`####```#`| +|`#``````#`| +|`#``````#`| +|`#``````#`| +|`########`| +|``````````| +|``c`ro````| +|````18````| +|``````````| +|||||||||||| + +message Page 8.2: (EN)TWIN(ED) + +||||||||||||||||||||| +|`````````+`````````| +|`#######`+`#######`| +|`#````q#`+`#`````#`| +|`#`````#`+`#`````#`| +|`#``r``#`+`#``r``#`| +|`#`````#`+`#`````#`| +|`#`````#`+`#q````#`| +|`#######`+`#######`| +|`````````+`````````| +|``c`o````+``k`o````| +|````5````+````5````| +|`````````+`````````| +||||||||||||||||||||| + +message Page 8.3: (ZE)ALOT(RY) + +||||||||| +|```````| +|`#####`| +|`#``t#`| +|`#####`| +|`#``t#`| +|`#####`| +|`#``t#`| +|`#####`| +|```````| +|`c2o2r`| +|``1111`| +|```````| +||||||||| + +message Page 8.4: (BE)WILD(ER) + +||||||||||||| +|+++++++++++| +|+``````"``+| +|+`+++++++`+| +|+`+0000q+`+| +|+`+00000+`+| +|+`+00000+`+| +|+`+`0000+`+| +|+`+```00+`+| +|+`+++++++`+| +|+`````````+| +|+`````````+| +|+++++++++++| +|```````````| +|`~`12rbo```| +|```[{[[[```| +|```````````| +||||||||||||| + + + + + + + + + + + + + + diff --git a/VRPS.txt b/VRPS.txt new file mode 100644 index 0000000000000000000000000000000000000000..75e081dbe5904304e7e9db8cfaea516d0372b3ce --- /dev/null +++ b/VRPS.txt @@ -0,0 +1,617 @@ +title VRPS +author Jack Lance +run_rules_on_level_start +======== +OBJECTS +======== + +Background +white + +grass +#5f5 #8f8 #afa +12111 +11101 +01111 +11121 +11011 + +brick +#808 #b0b #f0f +22222 +22111 +21110 +11100 +10000 + +crate +#f40 #f60 #d20 +.110. +11.00 +0...0 +00.22 +.022. + +goal +#44f #88f +..... +..1.. +.101. +..1.. +..... + +scooterup +#f00 #f44 #f88 +00000 +.111. +.212. +.212. +.212. + +scooterdown +#f00 #f44 #f88 +.212. +.212. +.212. +.111. +00000 + +scooterleft +#f00 #f44 #f88 +0.... +01222 +01111 +01222 +0.... + +scooterright +#f00 #f44 #f88 +....0 +22210 +11110 +22210 +....0 + +ascooterup +#f00 #f44 #f88 +00000 +..... +..... +..... +..... + +ascooterdown +#f00 #f44 #f88 +..... +..... +..... +..... +00000 + +ascooterleft +#f00 #f44 #f88 +0.... +0.... +0.... +0.... +0.... + +ascooterright +#f00 #f44 #f88 +....0 +....0 +....0 +....0 +....0 + +avatarup + #008 #88f #00f +.010. +11111 +22222 +.222. +..... + +avatardown + #008 #88f #00f +..... +.222. +22222 +11111 +.010. + +avatarright + #008 #88f #00f +..21. +.2210 +.2211 +.2210 +..21. + +avatarleft + #008 #88f #00f +.12.. +0122. +1122. +0122. +.12.. + +scavatarup + #008 #88f #00f #f00 #8f8 +33333 +40104 +11111 +22222 +42224 + + +scavatardown + #008 #88f #00f #f00 #8f8 +42224 +22222 +11111 +40104 +33333 + +scavatarright + #008 #88f #00f #f00 #8f8 +42143 +22103 +22113 +22103 +42143 + +scavatarleft + #008 #88f #00f #f00 #8f8 +34124 +30122 +31122 +30122 +34124 + + +world +#aab + +wall +#211 + +playerup +black #666666 #555555 #778877 +00000 +00000 +03330 +33333 +.333. + +playerdown +black #666666 #555555 #778877 +.333. +33333 +03330 +00000 +00000 + +playerleft +black #666666 #555555 #778877 +0003. +00333 +00333 +00333 +0003. + +playerright +black #666666 #555555 #778877 +.3000 +33300 +33300 +33300 +.3000 + +boundarydown +#644 +..... +..... +..... +..... +00000 + +boundaryup +#644 +00000 +..... +..... +..... +..... + + +boundaryright +#644 +....0 +....0 +....0 +....0 +....0 + +boundaryleft +#644 +0.... +0.... +0.... +0.... +0.... + +1warningdown +#ff0 #ee0 +..... +..... +..... +..... +1.0.1 + +1warningup +#ff0 #ee0 +1.0.1 +..... +..... +..... +..... + + +1warningleft +#ff0 #ee0 +1.... +..... +0.... +..... +1.... + +1warningright +#ff0 #ee0 +....1 +..... +....0 +..... +....1 + +2warningdown +#000 #222 +..... +..... +..... +..... +1.0.1 + +2warningup +#000 #222 +1.0.1 +..... +..... +..... +..... + + +2warningleft +#000 #222 +1.... +..... +0.... +..... +1.... + +2warningright +#000 #222 +....1 +..... +....0 +..... +....1 + +1warningdown2 +#cc0 #cc8888 +..... +..... +..... +..... +.0.0. + +1warningup2 +#cc0 #cc8888 +.0.0. +..... +..... +..... +..... + +1warningleft2 +#cc0 #cc8888 +..... +0.... +..... +0.... +..... + +1warningright2 +#cc0 #cc8888 +..... +....0 +..... +....0 +..... + +2warningdown2 +#444 #cc8888 +..... +..... +..... +..... +.0.0. + +2warningup2 +#444 #cc8888 +.0.0. +..... +..... +..... +..... + +2warningleft2 +#444 #cc8888 +..... +0.... +..... +0.... +..... + +2warningright2 +#444 #cc8888 +..... +....0 +..... +....0 +..... + +======= +LEGEND +======= + +- = Background +. = grass +, = world +p = playerup and world +q = avatarup and grass +o = crate and grass +! = grass and goal +^ = scooterup and grass +v = scooterdown and grass +< = scooterleft and grass +> = scooterright and grass +x = brick +# = wall + +player = playerup or playerdown or playerright or playerleft +avatar = avatarup or avatardown or avatarright or avatarleft +scooter = scooterup or scooterdown or scooterleft or scooterright +scavatar = scavatarup or scavatardown or scavatarright or scavatarleft +ascooter = ascooterup or ascooterdown or ascooterright or ascooterleft +warningup = 1warningup or 2warningup or 1warningup2 or 2warningup2 +warningleft = 1warningleft or 2warningleft or 1warningleft2 or 2warningleft2 +warningdown = 1warningdown or 2warningdown or 1warningdown2 or 2warningdown2 +warningright = 1warningright or 2warningright or 1warningright2 or 2warningright2 + +warningver = warningdown or warningup +warninghor = warningleft or warningright +warning = warningdown or warningup or warningleft or warningright + +item = crate or scooter +blockable = item or avatar +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +grass +goal +scooter +brick, avatar, crate +world +player, wall +boundarydown, boundaryup, boundaryright, boundaryleft +ascooter +scavatar +warningver +warninghor + +====== +RULES +====== +[warning] -> [] + + + +down [wall | world] -> [wall boundarydown | world] +up [wall | world] -> [wall boundaryup | world] +right [wall | world] -> [wall boundaryright | world] +left [wall | world] -> [wall boundaryleft | world] + +late down [player | boundaryup][avatar| ] -> [player | boundaryup][avatar| 1warningup] +late up [player | boundarydown][avatar| ] -> [player | boundarydown][avatar| 1warningdown] +late right [player | boundaryleft][avatar| ] -> [player | boundaryleft][avatar| 1warningleft] +late left [player | boundaryright][avatar| ] -> [player | boundaryright][avatar| 1warningright] + +late right [1warningup | ] -> [1warningup | 1warningup2] +late left [1warningup | ] -> [1warningup | 1warningup2] +late right [1warningdown | ] -> [1warningdown | 1warningdown2] +late left [1warningdown | ] -> [1warningdown | 1warningdown2] +late up [1warningleft | ] -> [1warningleft | 1warningleft2] +late down [1warningleft | ] -> [1warningleft | 1warningleft2] +late up [1warningright | ] -> [1warningright | 1warningright2] +late down [1warningright | ] -> [1warningright | 1warningright2] + + +late [1warningup no brick] -> [2warningup] +late [1warningup2 no brick] -> [2warningup2] +late [1warningdown no brick] -> [2warningdown] +late [1warningdown2 no brick] -> [2warningdown2] +late [1warningleft no brick] -> [2warningleft] +late [1warningleft2 no brick] -> [2warningleft2] +late [1warningright no brick] -> [2warningright] +late [1warningright2 no brick] -> [2warningright2] + +late [warningver warninghor] -> [] + +late [warning brick] -> [brick] + +[moving player][avatar] -> [moving player][moving avatar] + +up[up avatar scooterup]-> [up avatar up scooterup] +down[down avatar scooterdown] -> [down avatar down scooterdown] +left[left avatar scooterleft] -> [left avatar left scooterleft] +right[right avatar scooterright]-> [right avatar right scooterright] + +[> avatar | crate ] -> [> avatar | > crate ] +[> item | item ] -> [> item | > item] + + + +[> blockable | brick] -> [stationary blockable | brick] +[> blockable | stationary crate] -> [stationary blockable | stationary crate] ++ [> item | stationary item] -> [stationary item | stationary item] + +up[up avatar up scooterup][up player] -> [up avatar up scooterup][stationary player] +down[down avatar down scooterdown][down player] -> [down avatar down scooterdown][stationary player] +left[left avatar left scooterleft][left player] -> [left avatar left scooterleft][stationary player] +right[right avatar right scooterright][right player] -> [right avatar right scooterright][stationary player] + + +[stationary avatar][player] -> [stationary avatar][stationary player] + + + +[left player][avatar] -> [left playerleft][avatarleft] +[right player][avatar] -> [right playerright][avatarright] +[up player][avatar] -> [up playerup][avatarup] +[down player][avatar] -> [down playerdown][avatardown] + +[ player][left avatar scooterleft] -> [playerleft][left avatarleft scooterleft] +[ player][right avatar scooterright] -> [playerright][right avatarright scooterright] +[ player][up avatar scooterup] -> [playerup][up avatarup scooterup] +[ player][down avatar scooterdown] -> [playerdown][down avatardown scooterdown] + +[> player | wall] -> cancel + +late [scavatar] -> [] +late [ascooter] -> [] +late [avatarup scooterup] -> [avatarup scooterup scavatarup] +late [avatardown scooterdown] -> [avatardown scooterdown scavatardown] +late [avatarleft scooterleft] -> [avatarleft scooterleft scavatarleft] +late [avatarright scooterright] -> [avatarright scooterright scavatarright] +(looks worse: +late [scooterup] -> [scooterup ascooterup] +late [scooterdown] -> [scooterdown ascooterdown] +late [scooterleft] -> [scooterleft ascooterleft] +late [scooterright] -> [scooterright ascooterright]) +============== +WINCONDITIONS +============== + +all goal on crate + +======= +LEVELS +======= + +message VIRTUAL REALITY PUZZLE SCRIPT + +xxxxxx###### +xx!o.x#,,,,# +x.xx.x#,,,,# +xqxx.x#p,,,# +x....x#,,,,# +xxxxxx###### + +message The device simulates an immersive virtual reality environment. Take precaution to be aware of your surroundings at all times while using the headset and stay in a cleared area free of any obstacles. + +xxxxxxxx###### +x......x###### +x.!....x###### +x...o..x#,,,,# +x..o...x#,,,,# +x.oq...x#,p,,# +x!.....x#,,,,# +x...!..x###### +x......x###### +xxxxxxxx###### + +message To use a scooter, hold one foot firmly in place, and slide the other backwards to "push off" + +xxxxxxxxxxxx###### +x..........x###### +x.q........x#,,p,# +x..o....!..x#,,,,# +x>.........x#,,,,# +x..........x#,,,,# +x..........x###### +xxxxxxxxxxxx###### + +xxxxxxxx###### +x......x###### +x......x###### +x!..o..x#,,,,# +x..o.^.x#,,,,# +x.o.q..x#,,p,# +x!.....x#,,,,# +x...!..x###### +x......x###### +xxxxxxxx###### + +xxxxxxxxxxxx###### +x..........x###### +x.q........x#,,p,# +x..o.....!.x#,,,,# +x>...x.....x#,,,,# +x..........x#,,,,# +x..........x###### +xxxxxxxxxxxx###### + + + +xxxxxxxxxx###### +x........x###### +x.....V..x###### +x......<.x#,,,,# +x.>q.....x#,,,,# +x..^.....x#,p,,# +x........x#,,,,# +x...xxxxxx###### +x.....o.!x###### +xxxxxxxxxx###### + + +xxxxxxxxxxxx###### +x..........x###### +x.q........x#,,p,# +x..o....!..x#,,,,# +x>...x.....x#,,,,# +x....x.....x#,,,,# +x..........x###### +xxxxxxxxxxxx###### + +message [next level is the last level] + +xxxxxxxxxxx###### +xq.v......x###### +x.o.......x###### +x>.o.....!x###### +x.........x#,,,,# +x.........x#,,p,# +x.........x#,,,,# +x.........x#,,,,# +x.........x###### +x..!......x###### +xxxxxxxxxxx###### \ No newline at end of file diff --git a/Vacuum.txt b/Vacuum.txt new file mode 100644 index 0000000000000000000000000000000000000000..555dbae28fae6bd5943a4520f0eb2a56ecff16cb --- /dev/null +++ b/Vacuum.txt @@ -0,0 +1,995 @@ +title Vacuum +author Mark Richardson +again_interval 0.3 +flickscreen 9x9 +key_repeat_interval 0.15 +noaction +(verbose_logging) + + +======== +OBJECTS +======== + +Background +Black + +SpacemanD +White Black +.000. +.010. +00000 +.000. +00.00 + +SpacemanL +White Black +0.0.. +00000 +.0010 +00000 +0.0.. + +SpacemanR +White Black +..0.0 +00000 +0100. +00000 +..0.0 + +SpacemanU +White Black +00.00 +.000. +00000 +.010. +.000. + +Corpse +White Black +..... +..... +000.. +01000 +00000 + +DoorwaySpace +Transparent + +DoorwayGrate +#333 #222 +..... +.001. +.0... +.1... +..... + +Grate +#333 #222 +..... +.001. +.0... +.1... +..... + +Space +Black + +Air7 +#003870 + +Air6 +#003060 + +Air5 +#002850 + +Air4 +#002040 + +Air3 +#001830 + +Air2 +#001020 + +Air1 +#000810 + +Air0 +#000000 + +Wall +White + +Cracks +White #AAA #888 +02000 +01000 +20102 +00010 +00020 + +Window +#8EF #0DE +00000 +01111 +01111 +01111 +01111 + +CrateS +#AAA #888 #666 #444 #222 +10001 +02420 +04230 +02320 +10001 + +CrateL +#AAA #888 #666 #444 #222 +10000 +02444 +04222 +02333 +10000 + +CrateR +#AAA #888 #666 #444 #222 +00001 +44420 +22230 +33320 +00001 + +CrateU +#AAA #888 #666 #444 #222 +10001 +02420 +04230 +04230 +04230 + +CrateD +#AAA #888 #666 #444 #222 +04230 +04230 +04230 +02320 +10001 + +CrateUL +#AAA #888 #666 #444 #222 +10000 +02444 +04222 +04222 +04222 + +CrateUR +#AAA #888 #666 #444 #222 +00001 +44420 +22230 +22230 +22230 + +CrateDL +#AAA #888 #666 #444 #222 +04222 +04222 +04222 +02333 +10000 + +CrateDR +#AAA #888 #666 #444 #222 +22230 +22230 +22230 +33320 +00001 + +DoorD +#AAA #555 +..1.. +.101. +.101. +.101. +.101. + +DoorL +#AAA #555 +..... +1111. +00001 +1111. +..... + +DoorR +#AAA #555 +..... +.1111 +10000 +.1111 +..... + +DoorU +#AAA #555 +.101. +.101. +.101. +.101. +..1.. + +DoorDR +#AAA #555 +..... +.11.. +.101. +..101 +...10 + +DoorDL +#AAA #555 +..... +..11. +.101. +101.. +01... + +DoorUR +#AAA #555 +...10 +..101 +.101. +.11.. +..... + +DoorUL +#AAA #555 +01... +101.. +.101. +..11. +..... + +AirlockO +#AAA White +..... +....0 +....0 +....0 +..... + +AirlockC +#AAA #A50 +..... +00000 +01110 +00000 +..... + +AirlockG +#AAA #0A0 +..... +00000 +01110 +00000 +..... + +AirlockL +#AAA #A00 +..... +00000 +01110 +00000 +..... + +Log +White Green Black +00000 +12121 +21212 +12121 +00000 + +LogAction +White Black Green +00000 +12121 +21212 +12121 +00000 + +AirlockOn +White #0A0 +00100 +01100 +01110 +00110 +00100 + +AirlockOff +White #A00 +00000 +00000 +01110 +00000 +00000 + +ClampOnL +White #0A0 +01100 +00100 +01110 +00100 +01100 + +ClampOnR +White #0A0 +00110 +00100 +01110 +00100 +00110 + +ClampOffL +White #A00 +00100 +00100 +00110 +00100 +00100 + +ClampOffR +White #A00 +00100 +00100 +01100 +00100 +00100 + +Number0 +#0A0 +.00.. +0..0. +0..0. +0..0. +.00.. + +Number1 +#0A0 +..0.. +.00.. +..0.. +..0.. +.000. + +Number2 +#0A0 +000.. +...0. +.00.. +0.... +0000. + +Number3 +#0A0 +000.. +...0. +.00.. +...0. +000.. + +Number4 +#0A0 +0.... +0..0. +0000. +...0. +...0. + +Number5 +#0A0 +0000. +0.... +000.. +...0. +000.. + +Number6 +#0A0 +.00.. +0.... +000.. +0..0. +.00.. + +Number7 +#0A0 +0000. +...0. +..0.. +.0... +0.... + +Number8 +#0A0 +.00.. +0..0. +.00.. +0..0. +.00.. + +Number9 +#0A0 +.00.. +0..0. +.000. +...0. +.00.. + +ClampArm +#AAA #888 #555 +..... +00000 +11111 +22222 +..... + +ClampL +#AAA #888 #555 Yellow Black +...33 +00034 +11133 +22234 +...33 + +ClampR +#AAA #888 #555 Yellow Black +33... +43000 +33111 +43222 +33... + +Player +Transparent +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Story1 +Transparent + +Story2 +Transparent + +Story3 +Transparent + +Story4 +Transparent + +Story5 +Transparent + +Story6 +Transparent + +Story7 +Transparent + +Story8 +Transparent + +Story9 +Transparent + +DockU +Transparent + +DockD +Transparent + +Goal +Transparent + +Flip +Transparent + +Breech +Transparent + +ThrusterL [ +#AAA #999 #888 #777 +00123 +01223 +01223 +01223 +00123 + +ThrusterR ] +#777 #666 #555 #444 +01233 +01123 +01123 +01123 +01233 + +WingUR ` +#FFF #EEE #DDD #BBB +32100 +.2100 +..100 +...00 +....0 + +WingUL ' +#FFF #EEE #DDD #BBB +00123 +0012. +001.. +00... +0.... + +WingDR / +#FFF #EEE #DDD #BBB +....0 +...00 +..100 +.2100 +32100 + +WingDL \ +#FFF #EEE #DDD #BBB +0.... +00... +001.. +0012. +00123 + +ShuttleL { +#FFF #EEE #DDD #BBB +32100 +32100 +32100 +32100 +32100 + +ShuttleR } +#FFF #EEE #DDD #BBB +00123 +00123 +00123 +00123 +00123 + +Wall1 α +White #AAA +00000 +00001 +11111 +01001 +00000 + +Wall2 β +White #AAA +00000 +01001 +10101 +10101 +10011 + +Wall3 γ +White #AAA +00000 +01010 +10101 +10101 +10001 + +Wall4 δ +White #AAA +00000 +01111 +00100 +00100 +11100 + +Wall5 ε +White #AAA +00000 +10010 +10101 +10101 +11101 + +PlanetUL ┌ +#F60 #A40 #520 +..221 +.2110 +21110 +21100 +21100 + +PlanetUR ┐ +#F60 #A40 #520 +112.. +0011. +00012 +00001 +00001 + +PlanetDL └ +#F60 #A40 #520 +21100 +21100 +21110 +.2110 +..221 + +PlanetDR ┘ +#F60 #A40 #520 +00001 +00001 +00012 +0011. +112.. + +Star +#FFA #FF5 #AA0 #550 +...3. +3212. +.101. +.2123 +.3... + + +======= +LEGEND +======= + +. = Air0 +░ = Space +, = Air0 and DoorwaySpace +* = Air0 and Grate +" = Air0 and Flip +¤ = Air0 and Star +█ = Wall +▒ = Window +▓ = Cracks +! = Wall and Number9 +$ = Air0 and Number9 +~ = Air7 +↓ = DoorD and DoorwayGrate and Air0 +← = DoorL and DoorwayGrate and Air0 +→ = DoorR and DoorwayGrate and Air0 +↑ = DoorU and DoorwayGrate and Air0 +□ = Air0 and CrateS +╞ = Air0 and CrateL +╡ = Air0 and CrateR +╥ = Air0 and CrateU +╨ = Air0 and CrateD +╔ = Air0 and CrateUL +╗ = Air0 and CrateUR +╚ = Air0 and CrateDL +╝ = Air0 and CrateDR +a = Player and SpacemanD and Air7 +b = Story1 and Log +c = DockU and AirlockG and Air7 +e = DockU and AirlockC and Air0 and DoorwayGrate +f = DockU and AirlockOn +g = DockU and ClampOnL +h = DockU and ClampL and Air0 +i = DockU and ClampR and Air0 +j = DockU and ClampArm and Air0 +m = Player and SpacemanD and Air0 +n = Air0 and DoorwayGrate and Breech +o = DockD and ClampArm and Air0 +p = DockD and ClampL and Air0 +q = DockD and ClampR and Air0 +s = DockD and AirlockOff +t = DockD and ClampOnR +w = DockD and AirlockL and Air0 and DoorwayGrate +x = DockD and AirlockL and Air7 +y = Story9 and Log +z = Goal and Air7 +2 = Story2 and Air0 +3 = Story3 and Air0 +4 = Story4 and Air0 +5 = Story5 and Air0 +6 = Story6 and Air0 +7 = Story7 and Air0 +8 = Story8 and Air0 + +AirT = Air1 or Air2 or Air3 or Air4 or Air5 or Air6 +AirlockA = AirlockC or AirlockG or AirlockO or AirlockL +AirlockU = AirlockC or AirlockG or AirlockO +AirlockControl = AirlockOn or AirlockOff +Clamp = ClampL or ClampR +ClampOn = ClampOnL or ClampOnR +ClampOff = ClampOffL or ClampOffR +ClampControl = ClampOn or ClampOff +Crate = CrateS or CrateD or CrateL or CrateR or CrateU or CrateDL or CrateDR or CrateUL or CrateUR +CrateDX = CrateD or CrateDL or CrateDR +CrateLX = CrateL or CrateDL or CrateUL +CrateRX = CrateR or CrateDR or CrateUR +CrateUX = CrateU or CrateUL or CrateUR +Dock = DockU or DockD +Door = DoorD or DoorL or DoorR or DoorU or DoorDL or DoorDR or DoorUL or DoorUR +DoorH = DoorL or DoorR +DoorV = DoorD or DoorU +DoorS = DoorDL or DoorDR or DoorUL or DoorUR +Doorway = DoorwayGrate or DoorwaySpace +Number = Number0 or Number1 or Number2 or Number3 or Number4 or Number5 or Number6 or Number7 or Number8 or Number9 +Planet = PlanetDL or PlanetDR or PlanetUL or PlanetUR +Shuttle = ThrusterL or ThrusterR or WingDL or WingDR or WingUL or WingUR or ShuttleL or ShuttleR +Spaceman = SpacemanD or SpacemanL or SpacemanR or SpacemanU or Corpse +Story = Story1 or Story2 or Story3 or Story4 or Story5 or Story6 or Story7 or Story8 or Story9 +Immovable = Wall or Window or Cracks or Space or AirlockL or ClampArm or Shuttle or Wall1 or Wall2 or Wall3 or Wall4 or Wall5 +Obstruction = Immovable or Crate or Door or AirlockC or AirlockG or Log or LogAction or AirlockControl or ClampControl +PushObstruction = Obstruction or Grate or DoorwayGrate + + +======= +SOUNDS +======= + +sfx0 92775908 (Depressrisaion) +sfx1 28333308 (Repressrisaion) +sfx3 5427908 (Power down airlock) +sfx4 68678908 (Power up airlock) +LogAction Create 35901509 (Checkpoint) +ClampL Move 95348908 (Engage/release clamp) +AirlockO Create 12359908 (Open airlock) +AirlockO Destroy 12359908 (Close airlock) +Door Destroy 12359908 (Open door) +Crate Move 58179108 (Crate pushed) +EndLevel 63640708 (Start of win) +EndGame 87777508 (Finished win!) + + +================ +COLLISIONLAYERS +================ + +Background +Air0, AirT, Air7 +DoorwaySpace, DoorwayGrate, Grate, Goal, Flip, Planet, Star +Player, Obstruction +Dock +Spaceman +AirlockO, Clamp, Number, Story, Breech + + +====== +RULES +====== + +[> Player Corpse]->cancel +[> Player|Immovable]->cancel + +(Crates) +[> Player|Crate]->[> Player|> Crate] +up [moving CrateDX|stationary CrateUX]->[moving CrateDX|moving CrateUX] +down [moving CrateUX|stationary CrateDX]->[moving CrateUX|moving CrateDX] +left [moving CrateRX|stationary CrateLX]->[moving CrateRX|moving CrateLX] +right[moving CrateLX|stationary CrateRX]->[moving CrateLX|moving CrateRX] +[> Crate|stationary PushObstruction]->cancel + +(Doors) +vertical [> Player|DoorH]->[> Player|> DoorH] +horizontal[> Player|DoorV]->[> Player|> DoorV] +[> Player|DoorS]->[> Player|> DoorS] +[> Door|Door]->[|> Door] +[horizontal DoorH]->cancel +[vertical DoorV]->cancel +[up DoorDL]->[left DoorDL] +[right DoorDL]->[down DoorDL] +[up DoorDR]->[right DoorDR] +[left DoorDR]->[down DoorDR] +[down DoorUL]->[left DoorUL] +[right DoorUL]->[up DoorUL] +[down DoorUR]->[right DoorUR] +[left DoorUR]->[up DoorUR] +up [> DoorL|no Obstruction]->[|DoorDL] +down [> DoorL|no Obstruction]->[|DoorUL] +up [> DoorR|no Obstruction]->[|DoorDR] +down [> DoorR|no Obstruction]->[|DoorUR] +left [> DoorU|no Obstruction]->[|DoorUR] +right[> DoorU|no Obstruction]->[|DoorUL] +left [> DoorD|no Obstruction]->[|DoorDR] +right[> DoorD|no Obstruction]->[|DoorDL] +down [> DoorDL|no Obstruction]->[|DoorL] +left [> DoorDL|no Obstruction]->[|DoorD] +down [> DoorDR|no Obstruction]->[|DoorR] +right[> DoorDR|no Obstruction]->[|DoorD] +up [> DoorUL|no Obstruction]->[|DoorL] +left [> DoorUL|no Obstruction]->[|DoorU] +up [> DoorUR|no Obstruction]->[|DoorR] +right[> DoorUR|no Obstruction]->[|DoorU] +[Door DoorwayGrate|no Door DoorwayGrate]->[Door DoorwayGrate|Door DoorwayGrate] +[> Door|Obstruction]->cancel + +(Airlock) +[> Player|AirlockG]->[Player|AirlockO] +[AirlockO|AirlockU]->[AirlockO|AirlockO] + +(Repressurisation) +[Air7|Spaceman Air6|]->[Air7|Spaceman Air7|Air7] +[Air7|Spaceman Air5|]->[Air7|Spaceman Air6|Air6]again +[Air7|Spaceman Air4|]->[Air7|Spaceman Air5|Air5]again +[Air7|Spaceman Air3|]->[Air7|Spaceman Air4|Air4]again +[Air7|Spaceman Air2|]->[Air7|Spaceman Air3|Air3]again +[Air7|Spaceman Air1|]->[Air7|Spaceman Air2|Air2]again +[AirlockC Air7|< Player||AirlockU Air0]->[AirlockC Air7|Player Air1|Air1|AirlockC Air0]sfx1 again + +(Oxygen) +right[Number0|Number0][Player Spaceman]->[Number0|Number0][Player Corpse] +right[Number|Number]->[Number|down Number] +[Corpse][down Number]->[Corpse][Number] +[stationary Player AirT][down Number]->[stationary Player AirT][Number] +[> Player Doorway|Doorway][down Number]->[> Player Doorway|Doorway][Number] +right[Number|down Number0]->[down Number|Number9] +right[no Number|down Number0|Number9]->[|Number0|Number0] +[down Number1]->[Number0] +[down Number2]->[Number1] +[down Number3]->[Number2] +[down Number4]->[Number3] +[down Number5]->[Number4] +[down Number6]->[Number5] +[down Number7]->[Number6] +[down Number8]->[Number7] +[down Number9]->[Number8] +[Spaceman Air7][Number]->[SpacemanD Air7][Number9] + +(Depressurisation) +[Air0|Spaceman Air1|]->[Air0|Spaceman Air0|Air0] +[Air0|Spaceman Air2|]->[Air0|Spaceman Air1|Air1]again +[Air0|Spaceman Air3|]->[Air0|Spaceman Air2|Air2]again +[Air0|Spaceman Air4|]->[Air0|Spaceman Air3|Air3]again +[Air0|Spaceman Air5|]->[Air0|Spaceman Air4|Air4]again +[Air0|Spaceman Air6|]->[Air0|Spaceman Air5|Air5]again +[AirlockC Air0|< Player||AirlockU Air7]->[AirlockC Air0|Player Air6|Air6|AirlockC Air7]sfx0 again + +(Airlock link) +[Air7|AirlockC Air7|Air7]->[Air7|AirlockG Air7|Air7] +[Air0|AirlockC Air0|Air0]->[Air0|AirlockG Air0|Air0] +[AirlockC|AirlockO]->[AirlockC|AirlockC] + +(Log) +[LogAction]->[Log]checkpoint +[> Player|Log no Story]->[> Player|LogAction]again +[Player Air6|Log Story1]->[Player Air6|Log]again checkpoint message Press [R] to rewind to your last log entry. If you really stuff up, start a new game. +[> Player Air7|Log Story1]->[Player Air5|Log Story1]again message I record a log of my experiences. It may be useful if I need to retrace my steps. + +(Story) +late[Player|Story2]->[Player|]message The station is devoid of air. The micro-meteors must have hit here too. +late[Player|Story3]->[Player|]message I'll have to find the other shuttle quickly. +late[Player|Story4]->[Player|]message These are typical zero-G crates that clamp to the floor when not being moved. +late[Player|Story5]->[Player|]message Let's see what useful stuff they're full of... +late[Player|Story6]->[Player|]message They're full of vacuum cleaners! +late[Player|Story7]->[Player|]message This looks promising! +late[Player|Story8]->[Player|]message They just don't make space stations like they used to. +late[Player|Story9]->[Player|]message Now I just need to release the docking clamps. + +(Power up/down airlock) +[> Player|AirlockOff][AirlockOn]->[Player|AirlockOff][AirlockOn]message ERROR: Only one airlock may be powered at a time. +[> Player|AirlockControl DockU][AirlockA DockU]->[> Player|AirlockControl DockU][action AirlockA DockU] +[> Player|AirlockControl DockD][AirlockA DockD]->[> Player|AirlockControl DockD][action AirlockA DockD] +[action AirlockU]->[AirlockL] +[action AirlockL]->[AirlockC] +[Air0|Air0 AirlockC|Air0]->[Air0|Air0 AirlockG|Air0] +[> Player|AirlockOn]->[Player|AirlockOff]sfx3 +[> Player|AirlockOff]->[Player|AirlockOn]sfx4 + +(Clamp/release new shuttle) +[> Player|ClampOn DockU]->[Player|ClampOn DockU]message No, I'm not releasing the docking clamp on my shuttle. That's my only life line right now. +[> Player|ClampOn DockD][ClampL DockD][ClampR DockD]->[Player|action ClampOn DockD][left ClampL DockD][right ClampR DockD] +[> Player|ClampOff DockD][ClampL DockD][ClampR DockD]->[Player|action ClampOff DockD][right ClampL DockD][left ClampR DockD] +[action ClampOnL ]->[ClampOffL] +[action ClampOnR ]->[ClampOffR] +[action ClampOffL]->[ClampOnL ] +[action ClampOffR]->[ClampOnR ] + +(Space walking) +right[> Player SpacemanR Breech|Breech]->[Breech|Player SpacemanD Breech] +right[Breech|< Player SpacemanD Breech]->[Player SpacemanR Breech|Breech] +down [> Player SpacemanD Breech|Breech]->[Breech|Player SpacemanU Breech] +down [Breech|< Player SpacemanU Breech]->[Player SpacemanD Breech|Breech] +left [> Player SpacemanD|Flip]->[|Flip down Player down SpacemanR] +right[> Player SpacemanD|Flip]->[|Flip down Player down SpacemanL] +down [> Player SpacemanL|Flip]->[|Flip left Player left SpacemanU] +up [> Player SpacemanL|Flip]->[|Flip left Player left SpacemanD] +down [> Player SpacemanR|Flip]->[|Flip right Player right SpacemanU] +up [> Player SpacemanR|Flip]->[|Flip right Player right SpacemanD] +left [> Player SpacemanU|Flip]->[|Flip up Player up SpacemanR] +right[> Player SpacemanU|Flip]->[|Flip up Player up SpacemanL] + +(Move spaceman) +late[Spaceman][no Spaceman Player]->[][Spaceman Player] + + +============== +WINCONDITIONS +============== + +all Goal on Player +no ClampOn on DockD + + +======= +LEVELS +======= + +message That micro-meteor storm came out of nowhere! +message My shuttle is badly damaged. My engines are stuttering. My comms are out. I need help fast. +message There's a space station with another shuttle docked there. I have to dock there. +message The station's docking clamps automatically guide me in and affix me to the airlock. + +............................................................... +............................................................... +............................................................... +............................................................... +............................................................... +.¤........¤........¤........¤........¤........¤........¤....... +......░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░...... +......░",,.......,,.......,,".....".,,......,,.......,,"░...... +...┌┐.░$!██▒███▒!!██▒███▒!!█,[]█[]$!██▒███▒!!██▒███▒!!█,░....$$ +......░,█α█▒███▒██β█▒███▒██γ,[]█[],█δ█▒███▒██ε█▒███▒███,░...... +......░.█α╞╡...*.█α╥......█α.`{b}'.█α...□...█α.....□.██.░...... +......░.▒▒.╞╡.╞╡.██╨...╔╗.██.░{a}░.██.╞╡....██□..□.□.▒▒.░...... +......░.██...╥...██╔╗╥.╚╝.██jh{~}ij██.....□*██...□...██.░...... +......░.██.□.╨╞╡*↑↑╚╝╨..╥.██▒▒{~}▒▒██□╞╡╞╡╞╡↑↑5□.□□..██.░...... +.¤....░.██.╥╔╗.□.██.╞╡□.╨*██.▒`c'▒.██.□...╥.██□╞╡.□.□██¤░...... +......░.▒▒*╨╚╝.╞╡██......□↓↓.f/~\g.↓↓.╥...╨.██.□..□..▒▒.░...... +...┌┐.░.██......□██╞╡.....██.▒{~}▒.██.╨.4...██.□□....██.░...... +...└┘.░$!████→██!!████←██!!████e██!!████←██!!████→██!!█,░....$$ +......░,█α███→████β███←████γ███e████δ███←████ε███→█████,░...... +......░.█β□.□...□█β....□..█β..*2*..█β.......█β.╥.6...██.░...... +......░.▒▒.□.□.□.██..╥.╥..██..*.*..██□□□□□□□██*╨..╔╗*▒▒.░...... +......░.██□.□.□.□██╞╡╨.╨╞╡██.╥..□..██.......██..╞╡╚╝.██.░...... +......░.██.□.□.□.↓↓..□.□..↓↓.╨╔╗...↓↓3╞╡.╞╡.↓↓.╞╡╥...██.░...... +.¤....░.██□.□.□.□██╞╡╥.╥╞╡██**╚╝.**██.╞╡.╞╡.██╞╡.╨...██¤░...... +...┌┐.░.▒▒.□.□.□.██..╨.╨..██..*╞╡..██□□□□□□.██.╞╡.□□□▒▒.░...... +...└┘.░.██□.□.□.□██....□..██..*....██.......██.......██.░...... +......░$!████→██!!████←██!!████→██!!████←██!!████→██!!█,░....$$ +......░,█α███→████β███←████γ███→████δ███←████ε███→█████,░...... 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+......░.▓▓□.╞╡..□██.......██./{y}\.██...□.╚╝██..□╨...██.░...... +......░$!██▒███▒!!█▓n▓██▒!!█,[]█[]$!██▒███▒!!██▒███▒!!█,░....$$ +......░,███▒███▒███▓n▓██▒███,[]█[],███▒███▒████▒███▒███,░...... +......░",,.......,,.......,,".....",,.......,,.......,,"░...... +......░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░...... +...┌┐......┌┐......┌┐......┌┐.......┐.......................... +...└┘......└┘......└┘......└┘.......┘.......................... +.¤........¤........¤........¤........¤........¤........¤....... +............................................................... +............................................................... +.......$$.......$$.......$$.......$$.......$$.......$$.......$$ + +message Life support: CHECK +message Clamp released: CHECK +message Airlock disengaged: CHECK +message Engine power: CHECK +message Still alive: ... +message CHECK! diff --git a/Variations.txt b/Variations.txt new file mode 100644 index 0000000000000000000000000000000000000000..bdecdc47549b874c17b6e8bab3740c1472f8b12e --- /dev/null +++ b/Variations.txt @@ -0,0 +1,254 @@ +title Variations +author arrogant.gamer +homepage www.arrogantgamer.com + +======== +OBJECTS +======== + +Background +white +00000 +00000 +00000 +00000 +00000 + +A_1 +black white +00000 +01100 +01000 +00010 +00000 + +A_2 +black white +00000 +00110 +00010 +01000 +00000 + +A_3 +black white +00000 +01000 +00010 +00110 +00000 + +A_4 +black white +00000 +00010 +01000 +01100 +00000 + +Player +black white +00000 +01110 +01010 +01110 +00000 + +Omega +white black +00000 +00000 +00100 +00000 +00000 + +W +black +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +z = Omega +P = Player +1 = A_1 +2 = A_2 +3 = A_3 +4 = A_4 + + +A = A_1 or A_2 or A_3 or A_4 + +! = Omega and A_1 +@ = Omega and A_2 +# = Omega and A_3 +$ = Omega and A_4 + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Z +Player, A_1, A_2, A_3, A_4, W + +====== +RULES +====== + +[ > player | A ] -> [ > player | > A ] + +( mark squares as "wanting to move" ) + +[ action player | A_1 ] -> [ action player | action A_1 ] +[ action player | A_2 ] -> [ action player | action A_2 ] +[ action player | A_3 ] -> [ action player | action A_3 ] +[ action player | A_4 ] -> [ action player | action A_4 ] + +( rotate squares that want to move ) + +[ action A_4 ] -> [ A_1 ] +[ action A_1 ] -> [ A_2 ] +[ action A_2 ] -> [ A_3 ] +[ action A_3 ] -> [ A_4 ] + +( when pushing a square, push all similar squares ) + +[ > A_4 ] [ A_4 ] -> [ > A_4 ] [ > A_4 ] +[ > A_1 ] [ A_1 ] -> [ > A_1 ] [ > A_1 ] +[ > A_2 ] [ A_2 ] -> [ > A_2 ] [ > A_2 ] +[ > A_3 ] [ A_3 ] -> [ > A_3 ] [ > A_3 ] + +============== +WINCONDITIONS +============== + +all A on Z + +======= +LEVELS +======= + + + + +( sokoban 0 -- this is a traversal game ) + +wwww.. +w.zw.. +w..www +w@P..w +w..1.w +w..www +wwww.. + +( sokoban 1 -- blocks of the same type move together ) + +wwww.. +w.zw.. +w..www +w!P..w +w..1.w +w..www +wwww.. + + +( sokoban 2 -- you can push a stationary block to move a neighbour ) + +wwww.. +w.zwww +w..w1w +w!P..w +w....w +w..www +wwww.. + +( sokoban 3 -- trivial remote contro example ) + +....wwww.. +.$..w.zw.. +....w..www +....w!...w +....w..3.w +.p..w..www +....wwww.. + +( sokoban 4 -- remote control challenge ) + +....wwww.. +.$..w.zw.. +....w..www +....w!...w +....w..1.w +.p..w..www +....wwww.. + +( sokoban 5 -- double reverse sokoba! ) + +..wwww.....wwww.. +..wz.w..$..w.zw.. +www..w.....w..www +w...!w.....w!...w +w.3..w.....w..1.w +www..w..p..w..www +..wwww.....wwww.. + +( sokoban 6 -- remote control with jama ) + +....wwww.. +.$..w.zw.. +....w..www +....w!p..w +....w..1.w +.p..w..www +....wwww.. + + +( remote controlling puzzles ) +( single ) ( double ) ( quad ) + +( sokoban puzzles ) + + + + +( RC quad ) + +z....w....z +.3...w...1. +.....w..... +...4.w.4... +....zwz.... +wwwwwwwwwww +....zwz.... +...1.w.2... +..p..w..... +.1...w...3. +z....w....z + + +( RC double ) + +z.4.w..z +....w... +....w.2. +....w... +..p.w... +....w... +....w.1. +...4w... +z...w..z + +message "fin" + diff --git a/Veggie_Jam.txt b/Veggie_Jam.txt new file mode 100644 index 0000000000000000000000000000000000000000..5890bef0c83231f3ee371db97cbafd98746ecd2f --- /dev/null +++ b/Veggie_Jam.txt @@ -0,0 +1,135 @@ +title Veggie Jam +author Big Tiger +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +DarkBlue + +Player +#663399 #D3AF8E blue brown +..1.. +10001 +.000. +.2.2. +.3.3. + + +Cauliflower +#DDDDDD white #CCC +.121. +12021 +20102 +..2.. +..... + +Carrot +orange green +111.. +..00. +..00. +..00. +..0.. + + +Peas +lightgreen green +.00.. +.01.. +..... +...00 +...01 + +Wall +gray + +Target +Red White +00000 +01110 +0...0 +01110 +.000. + + +======= +LEGEND +======= + +. = Background +P = Player +Q = Peas +O = Cauliflower +C = Carrot +# = Wall +T = Target + +======= +SOUNDS +======= +Player Move left 75334907 +Player Move right 75334907 +Player Move down 64978107 +Player Move up 64978107 +endlevel 82144903 +endgame 58951508 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player Wall Cauliflower Carrot Peas + +====== +RULES +====== +[ > Player | Cauliflower ] -> [ > Player | > Cauliflower ] +[ > Player | Carrot ] -> [ > Player | > Carrot ] +[ > Player | Peas ] -> [ > Player | > Peas ] + +============== +WINCONDITIONS +============== +All Cauliflower on Target +All Carrot on Target +All Peas on Target + +======= +LEVELS +======= + +######### +#.......# +#.....T.# +#.P.....# +#.....O.# +#.......# +######### + +message "Costco now has cauliflower pizza" + +######### +#.P.....# +#####.C.# +#.......# +#.T.....# +#.......# +######### + +message "Carrots make a fine bread" + + +################# +#.#.#.#.#.#.#...# +#...............# +#.q.#.#......#.pt +#.........#.....# +#.......#..###..# +################# + +message "Peas & Thank You For Playing!" \ No newline at end of file diff --git a/Velocity_Castle.txt b/Velocity_Castle.txt new file mode 100644 index 0000000000000000000000000000000000000000..f2218d89dc19b983fd99573077d65c5efb771733 --- /dev/null +++ b/Velocity_Castle.txt @@ -0,0 +1,752 @@ +title Velocity Castle +author Tobin Mollett +homepage www.puzzlescript.net + +require_player_movement +again_interval 0.06 +key_repeat_interval 0.5 +flickscreen 16x16 +noaction +youtube tOKqIfwuXIc + +======== +OBJECTS +======== + +Background +Black + +Floor +#31221a #32263d +00011 +00011 +00011 +11100 +11100 + +Exit +#6e1927 #782737 #5e1416 +.222. +20002 +00012 +00112 +01112 + + +Gate +#e6d5c4 #c0b1a3 +0.0.0 +00001 +0.1.1 +00101 +1.1.1 + +Entrance +#e6d5c4 #c0b1a3 +0.0.0 +00001 +0.1.1 +00101 +1.1.1 + +Wall +#9fb092 #909f84 #86947b +01000 +22111 +00010 +11221 +01000 + +Block +#9fb092 #909f84 #86947b +20002 +01112 +01112 +01112 +22220 + +SwitchUp +#9fb092 #909f84 #86947b #06247e #0d0f0a #f7372a +01000 +23531 +03430 +13331 +01000 + +SwitchDown +#9fb092 #909f84 #86947b #06247e #0d0f0a #6e130d +01000 +23331 +03430 +13531 +01000 + +PlayerRest +#fcf695 #fea1e7 #ff3637 #2d29d3 #faf9f3 +.000. +.010. +.222. +13331 +.4.4. + +PlayerUp +#fcf695 #ff3637 #fea1e7 #2d29d3 #faf9f3 +.000. +.000. +21112 +.333. +.4.4. + +PlayerDown +#fcf695 #ff3637 #fea1e7 #2d29d3 #faf9f3 +.000. +.020. +21112 +.333. +.4.4. + +PlayerLeft +#fcf695 #ff3637 #fea1e7 #2d29d3 #faf9f3 +..00. +..20. +2111. +..33. +...44 + +PlayerRight +#fcf695 #ff3637 #fea1e7 #2d29d3 #faf9f3 +.00.. +.02.. +.1112 +.33.. +44... + +Statue +#525055 #413f48 #8e3438 +0.0.0 +02021 +.001. +.001. +00.11 + +StatueEyes +#ff0000 +..... +.0.0. +..... +..... +..... + +BoulderRest +#485e4a #3e4d44 #654e40 +.220. +20000 +00001 +00011 +.111. + +BoulderUp +#485e4a #3e4d44 #654e40 +.220. +20000 +00001 +00011 +.111. + +BoulderDown +#485e4a #3e4d44 #654e40 +.220. +20000 +00001 +00011 +.111. + +BoulderRight +#485e4a #3e4d44 #654e40 +.220. +20000 +00001 +00011 +.111. + +BoulderLeft +#485e4a #3e4d44 #654e40 +.220. +20000 +00001 +00011 +.111. + +BoulderLights +#54e859 +..... +.0.0. +..... +.0.0. +..... + +FloorPanel +#298fe2 #0761b3 #d769ca +..... +..0.. +.021. +..1.. +..... + +ForceField +#747df2 #d769ca +.0.1. +1.1.0 +..... +.1.0. +0.1.1 + +OpenForceField +#8848c2 +..... +..... +.0.0. +..... +..... + +SpikeTrap +#e9fca6 #e6d5c4 #c0b1a3 +..... +..... +..... +..0.. +0.1.0 + +Spikes +#e9fca6 #e6d5c4 #c0b1a3 +..0.. +0.1.0 +1.1.1 +1.2.2 +2...2 + +TriggerSpikes +#ede0d9 #e6d5c4 #c0b1a3 +..... +..... +..... +..0.. +0.1.0 + +Treasure +#884700 #fde557 #7a4009 #5e2c03 +..... +.000. +01110 +00223 +33333 + +ShadowGate +White +..... +..... +..... +..... +..... + +ShadowField +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +- = Background +. = Floor ++ = Block +# = Wall +* = Entrance +P = PlayerRest and Floor +X = Gate and Exit +U = SwitchUp +D = SwitchDown +S = Statue and Floor +Z = StatueEyes and Statue and FloorPanel and Floor +O = BoulderRest and Floor +Q = BoulderRest and BoulderLights and FloorPanel and Floor +F = FloorPanel and Floor +% = ForceField and Floor +: = OpenForceField and Floor +K = SpikeTrap and Floor +C = Treasure and Floor +T = Treasure + +Player = PlayerRest or PlayerUp or PlayerDown or PlayerLeft or PlayerRight +Boulder = BoulderRest or BoulderUp or BoulderLeft or BoulderRight or BoulderDown +Immovable = Wall or Block or SwitchUp or Switchdown or Gate or Forcefield or Entrance or Spikes or Treasure +Movable = Statue or BoulderRest or BoulderUp or BoulderDown or BoulderLeft or BoulderRight +Weight = PlayerUp or PlayerDown or PlayerLeft or PlayerRight or Player or Statue or Boulder or BoulderUp or BoulderDown or BoulderRight or BoulderLeft + +======= +SOUNDS +======= + +( Gate opening ) +Sfx0 94191702 + +( Switch flipping ) +Sfx1 99768904 + +( Statue moving ) +Sfx2 80097301 + +( Forcefield opening ) +Sfx3 17645103 + +( ForceField closing ) +Sfx4 55900709 + +( Boulder hitting a wall ) +Sfx5 14620302 + +( SpikeTrap Springing ) +Sfx6 9748102 + +( Collecting Treasure ) +Sfx7 99718300 + +( Hitting a ForceField ) +Sfx8 32267702 + +( Player hitting a wall ) +Sfx10 75256507 + +CloseMessage 67736505 +EndLevel 29086103 + +================ +COLLISIONLAYERS +================ + +Background +ShadowGate, ShadowField +Floor +Exit, FloorPanel, OpenForceField, SpikeTrap, TriggerSpikes +PlayerRest, PlayerUp, PlayerDown, PlayerLeft, PlayerRight, Wall, Block, SwitchUp, SwitchDown, Gate, Statue, Forcefield, BoulderRest, BoulderUp, BoulderDown, BoulderLeft, BoulderRight, Entrance, Spikes, Treasure +StatueEyes, BoulderLights + +====== +RULES +====== + +( Player movement ) + +[ UP PlayerRest ] -> [ UP PlayerUp ] +[ RIGHT PlayerRest ] -> [ RIGHT PlayerRight ] +[ DOWN PlayerRest ] -> [ DOWN PlayerDown ] +[ LEFT PlayerRest ] -> [ LEFT PlayerLeft ] + +[ PlayerUp ] -> [ UP PlayerUp ] again +[ PlayerRight ] -> [ RIGHT PlayerRight ] again +[ PlayerDown ] -> [ DOWN PlayerDown ] again +[ PlayerLeft ] -> [ LEFT PlayerLeft ] again + +[ > Player | SwitchUp ] -> [ PlayerRest | SwitchDown Sfx1 ] +[ > Player | Movable ] -> [ PlayerRest | > Movable Sfx2 ] +[ > Player | Boulder ] -> [ PlayerRest | > Boulder Sfx2 ] +[ > Player | ForceField ] -> [ PlayerRest | ForceField Sfx8 ] +[ > Player | Treasure ] -> [ PlayerRest | no Treasure Sfx7 ] +[ > Player | Immovable ] -> [ PlayerRest | Immovable Sfx10 ] + + +( Spiketraps ) + +[ Weight SpikeTrap no TriggerSpikes ] -> [ Weight TriggerSpikes Sfx1 ] +[ TriggerSpikes no Weight ] -> [ Spikes Sfx6 ] + + +( Boulders roll ) + +[ BoulderUp ] -> [ UP BoulderUp ] again +[ BoulderRight ] -> [ RIGHT BoulderRight ] again +[ BoulderLeft ] -> [ LEFT BoulderLeft ] again +[ BoulderDown ] -> [ DOWN BoulderDown ] again + +[ > Boulder | SwitchUp ] -> [ BoulderRest | SwitchDown Sfx1 ] +[ > Boulder | ForceField ] -> [ BoulderRest | ForceField Sfx8 ] +[ > Boulder | Treasure ] -> [ BoulderRest | no Treasure Sfx5 ] +[ > Boulder | Immovable ] -> [ BoulderRest | Immovable Sfx5 ] +[ > Boulder | Movable ] -> [ BoulderRest | > Movable Sfx2 ] + +[ UP Boulder ] -> [ UP BoulderUp ] +[ RIGHT Boulder ] -> [ RIGHT BoulderRight ] +[ DOWN Boulder ] -> [ DOWN BoulderDown ] +[ LEFT Boulder ] -> [ LEFT BoulderLeft ] + + +( Switches and Gates ) + +late [ SwitchDown ] [ Gate ] -> [ SwitchDown ] [ Gate ShadowGate ] +late [ SwitchUp ] [ ShadowGate ] -> [ SwitchUp ] [ no ShadowGate ] +late [ Gate ShadowGate ] -> [ no Gate no ShadowGate Sfx0 ] + + +( Floor Panels and Forcefields ) + +late [ Weight FloorPanel ] [ Forcefield ] -> [ Weight FloorPanel ] [ ForceField ShadowField ] +late [ FloorPanel no Weight ] [ ShadowField ] -> [ FloorPanel ] [ no ShadowField ] +late [ ForceField ShadowField ] -> [ OpenForceField no ShadowField Sfx3 ] + +late [ FloorPanel no Weight ] [ OpenForceField ] -> [ FloorPanel] [ ForceField Sfx4 ] + + +( Statues light up on Panels ) + +[ StatueEyes ] -> [ no StatueEyes ] +late [ Statue FloorPanel ] -> [ Statue StatueEyes FloorPanel ] + + +( So do Boulders ) + +[ BoulderLights ] -> [ no BoulderLights ] +late [ Boulder FloorPanel ] -> [ Boulder BoulderLights FloorPanel ] + + +============== +WINCONDITIONS +============== + +Some Player on Exit + +======= +LEVELS +======= + +( Template + +################ +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +#..............# +################ + +) + +message You found a pair of magical shoes that never stop moving! Go to the old castle and look for treasure! + +---------------- +---------------- +---------------- +---#u######+---- +---#.#.....#---- +---#....+..#---- +---x.......#---- +---#......##---- +---#.......#---- +---##......#---- +---#...p..+#---- +---+##***###---- +---------------- +---------------- +---------------- +---------------- + +---------------- +---------------- +---------------- +---+#####u#x##-- +---#...##.#.+#-- +---#.uk#.....#-- +---#.........#-- +---#...++....#-- +---##.......k#-- +---#...#######-- +---#...k....p*-- +---+##########-- +---------------- +---------------- +---------------- +---------------- + +-----+#X#+------ +-----#...#------ +-----#.C.#------ +-----#...#------ +-+###+%%%+####+- +-#............#- +-#.+..f.f...+.#- +-#......s.....#- +-#.+..s.......#- +-#.......+..+.#- +-+####........#- +-----#..######+- +-----##..####--- +-----#.....u#--- +-----#.p.###+--- +-----+#*##------ + +message Remember, you can press "R" to restart a level or press "Z" to undo the last move. + +---------------- +---------------- +---------------- +----#x########+- +--+##.#.......#- +--#......+....#- +--#.#.#.....+.#- +--#...#...+...#- ++####.#.+.....u- +#.....k....s..#- +#k###s#.......#- +#.....####p###+- ++######--#*#---- +---------------- +---------------- +---------------- + +-------------------------------- +-------------------------------- +-------------------------------- +-------------------------------- +-------------------------------- +-------------------------------- +---------------------#u#-------- +--------------------##.#######+- +--------------------#.........#- +--------------------#......C..#- +--------------------#..C......#- +--------------------#C........#- +--------------------#...C.....#- +--------------------#.......C.#- +--------------------+######.##+- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +--------------------------#.#--- +-------####x###+--+#######+:+##+ +-------##......#--#............# +-------##.+....#--#..........k.# +-------#....+..+##+k...........# +-------#.......:..:...k..z.....# +-------#k......+##+.........k..# +-------#.......#--#............# +-------u...p...u--#..k.........# +-------####*####--#############+ + +------########------------------ +------#......#------------------ +----##+%####%+########X###------ +--###....................##----- +--#.....+.f...............##---- +--#.+......................##--- +--#...fs..s.................##-- +-####................k......%u-- +-#.%........k...............##-- +-#.#.....+.................##--- +-#.#.+....................##---- +-#.#..................p..##----- +-#.####%+#############*###------ +-#......#----------------------- +-+#######----------------------- +-------------------------------- + +############---- +#.....######---- +#.###...##U#---- +#.###....#.#---- +#.#....f.#.#---- +#.#...+..#.#---- +#....s...#.#---- +##.........#---- +###.....##.#---- +#####.####.#---- +---#..####.#---- +---#...###.##x## +---#.......##.## +---#...######.## +---#.p..%%%...## +---##*########## + +-------#X#-------------#u#------ +-#u#---#.#-------------#.#------ +-#.#---#.#-------------#o#------ +-#.#---#.###############.#####-- +-#.#####.#C..................u-- +##.......#...C########.#o###u#-- +#...######.C.C.........#.#-#.#-- +#...#++++#############...###.#-- +#.o.####################.....#-- +#....................o...o...u-- +#...################.###.....#-- +##.##--------------#.#-#.###.#-- +-#.#---------------#.###.....#-- +-#.#---------------#.....#####-- +-#p#---------------###########-- +-#*#---------------------------- + +#X#############+ +#.###u##...#.u.# +#.#u#.##.+k#...# +#..........#...# +#......+.#.##k## +###.+o.+.#.#...# +#.k......#.#...# +#####.##o#.#..## +#u..o..o...k.o.# +###.+.+..#.##..# +###......#.#...# +#u#.+.++.#.#..## +#.....k..#.##..# +#.+.####k#.#...# +#...#..#.#u#.p.# ++############*#+ + +----#X#--------- +#u###%#########- +#.............#- +#.+.+.+.+o+o+.#- +#f.o.........ou- +#.+.+.+.+.+.+.#- +#.............#- +#.+.+.+.+.+.+o#- +#...o.fo..o...#- +#o+.+o+.+.+.+.#- +u.........o...#- +#.+o+.+.+.+.+.#- +#.o..o......of#- +#.+.+.+.+o+.+.#- +#p............#- +#*#############- + +################--##############---------#x#---- +#..............####.........C..#---------#.#---- +#.....+........##.k........C...#---------#.#---- +#...+........+.##.#......C...C.#---------#.#---- +#......+..+....##.#.........C..#########u#.###-- +#..+...........##.k..C..o............%%%...k.+-- +#...........+..#######################u#.#####-- +#......s.................................k.+---- +#..+...........#######k#############u#.#####---- +#...f......+...##....k.................k.+------ +#.....+.....+..##..........#########.#####------ +#........+.....##k...#.....k.+-----#.#---------- +#...+..........##.....o.o..k.+-----#.#---------- +#..........+...##..........###-----#.#---------- +#..............##......k...k.+-----#p#---------- +##############################-----#*#---------- + +---------------- +--#x###########+ +--#...#........# +--#.+.#...:....# +--#.#.k.....:..# +###.+.#........# +#.....#..:.....# +#.+.+.#....:...# +#......z.......# +###.+.#......:.# +--#...#...:....# +###%#%#.:...:..# +u.....#...p....# +##########*####+ +---------------- +---------------- + +---##########################--- +---##########################--- +--##........................##-- +####........................#### +##......++....................## +##......++....................## +##....................++......## +##....................++......## +##..........::................## +##..........::................## +##................++..........## +##................++..........## +XX............................## +##............................## +##............u##u............## +##............####............## +##............####............## +##............u##u............## +##........++..............++..## +##.........+..............++..## +##....++......................## +##....++......................## +##......................++....## +##......................++....## +##......++....................## +##......++....................## +##........q...................## +##............................## +####........................#### +--##................p.......##-- +---#######.#########*########--- +---#################*########--- + +---------------- +---------------- +---------------- +---------------- +---------------- +---------------- +-----##x##------ +-----u...u------ +-----#...#------ +-----#k.k#------ +-----##k##------ +------#.#------- +------#.#------- +---------------- +---------------- +---------------- +---------------- +--T------------- +------------T--- +-----T---------- +-----------T---- +---T------------ +---------------- +--------------T- +---------T------ +----T----------- +---------------- +------------T--- +-T-------------- +----------T----- +---T------------ +---------------- ++######.#######+ +#..............# +#..............# +#.....C........# +#.C........C...# +#...C..........# +#..............# +#..............# +#....C........p* +#..............# +#............C.# +#..C...........# +#.......C.C....# +#....C......C..# +#..............# ++##############+ + +message Congratulations! You got treasure! Buy some regular shoes and take a break! diff --git a/Vertebrae.txt b/Vertebrae.txt new file mode 100644 index 0000000000000000000000000000000000000000..de0f729338e0818333e6d1db29186b8961822dff --- /dev/null +++ b/Vertebrae.txt @@ -0,0 +1,3543 @@ +title Vertebrae +author Ali Nikkhah + +noaction +background_color #000000 +text_color #a98c47 +youtube No3kOKsgIXE (dpndP-cBE60) +run_rules_on_level_start +again_interval 0.05 +key_repeat_interval 0.12 + +======== +OBJECTS +======== + +Background +White +..... +..... +..0.. +..... +..... + +Ground +#ac9071 +00000 +00000 +00000 +00000 +00000 + +GroundCornerTRG +#a99b8c #ac9071 +....0 +..... +..... +..... +..... + +GroundCornerTRW +#a99b8c #246894 +.11.. +...1. +....1 +....1 +..... + +GroundCornerTLG +#a99b8c #ac9071 +0.... +..... +..... +..... +..... + +GroundCornerTLW +#a99b8c #246894 +..11. +.1... +1.... +1.... +..... + +GroundCornerBRG +#a99b8c #ac9071 +..... +..... +..... +..... +....0 + +GroundCornerBRW +#a99b8c #246894 +..... +....1 +....1 +...1. +.11.. + +GroundCornerBLG +#a99b8c #ac9071 +..... +..... +..... +..... +0.... + +GroundCornerBLW +#a99b8c #246894 +..... +1.... +1.... +.1... +..11. + +GroundEdgeUG +#a99b8c #246894 +00000 +..... +..... +..... +..... + +GroundEdgeUW +#a99b8c #246894 +11111 +..... +..... +..... +..... + +GroundEdgeRG +#a99b8c #246894 +....0 +....0 +....0 +....0 +....0 + +GroundEdgeRW +#a99b8c #246894 +....1 +....1 +....1 +....1 +....1 + +GroundEdgeDG +#a99b8c #246894 +..... +..... +..... +..... +00000 + +GroundEdgeDW +#a99b8c #246894 +..... +..... +..... +..... +11111 + +GroundEdgeLG +#a99b8c #246894 +0.... +0.... +0.... +0.... +0.... + +GroundEdgeLW +#a99b8c #246894 +1.... +1.... +1.... +1.... +1.... + +DirtWall +#392800 #5a4000 #5e412b #433021 #4f3622 #744d2e #8b5a33 +.655. +65122 +15243 +21443 +24433 + +DoorVertical +#d89005 +.000. +.000. +.000. +.000. +.000. + +OpenDoorVertical +#d68708 +.0.0. +..... +..... +..... +.0.0. + +DoorHorizontal +#d89005 +..... +00000 +00000 +00000 +..... + +OpenDoorHorizontal +#d68708 +..... +0...0 +..... +0...0 +..... + +Goal +DarkBlue +..... +..... +..... +..... +..... + +Trigger +DarkBlue +..... +..... +..... +..... +..... + +open +transparent + +close +transparent + +Water +#1780c5 LightBlue +10000 +00010 +01000 +00001 +00000 + +WaterCornerTR +#246894 #a99b8c +.1110 +...11 +....1 +....1 +..... + +WaterCornerTL +#246894 #a99b8c +0111. +11... +1.... +1.... +..... + +WaterCornerBR +#246894 #a99b8c +..... +....1 +....1 +...11 +.1110 + +WaterCornerBL +#246894 #a99b8c +..... +1.... +1.... +11... +0111. + +Lava +#dd4e00 #ea5d00 +10000 +00010 +01000 +00001 +00000 + +blood +Darkred +.000. +00000 +00000 +00000 +.000. + +PlayerL +Black Brown Pink +..... +...2. +2101. +.1111 +11111 + +PlayerU +Black Brown Pink +..2.. +.010. +21112 +11111 +.111. + +PlayerR +Black Brown Pink +..... +.2... +.1012 +1111. +11111 + +PlayerD +Black Brown Pink +.111. +11111 +21112 +.010. +..2.. + +HeadL +White +.000. +0.000 +...00 +..00. +000.. + +HeadD +White +.000. +00000 +0.0.0 +0.0.0 +.000. + +HeadU +White +.000. +0.0.0 +0.0.0 +00000 +.000. + +HeadR +White +.000. +000.0 +00... +.00.. +..000 + +BodyRL +White LightGrey +..... +..1.. +00000 +..1.. +..... + +BodyUD +White LightGrey +..0.. +..0.. +.101. +..0.. +..0.. + +BodyDR +White LightGrey +..... +.1... +..000 +..01. +..0.. + +BodyDL +White LightGrey +..... +...1. +000.. +.10.. +..0.. + +BodyUR +White LightGrey +..0.. +..01. +..000 +.1... +..... + +BodyUL +White LightGrey +..0.. +.10.. +000.. +...1. +..... + +TailL +White LightGrey +..... +..1.. +0000. +..1.. +..... + +TailR +White LightGrey +..... +..1.. +.0000 +..1.. +..... + +TailU +White LightGrey +..0.. +..0.. +.101. +..0.. +..... + +TailD +White LightGrey +..... +..0.. +.101. +..0.. +..0.. + +DetachedTail +White LightGray +..... +..0.. +.101. +..0.. +..... + +Box +#694632 #7c543d #563428 +..... +.212. +.101. +.212. +..... + +BoxBondU +#766846 +..0.. +..... +..... +..... +..... + +BoxBondR +#766846 +..... +..... +....0 +..... +..... + +BoxBondD +#766846 +..... +..... +..... +..... +..0.. + +BoxBondL +#766846 +..... +..... +0.... +..... +..... + +Step +#9f835d #927051 +.111. +10001 +10001 +10001 +.111. + +Button +#7157df #360d8b Gray +00011 +02221 +12221 +12220 +11000 + +DartWallU +Black DarkGray Gray +..... +.112. +12111 +11212 +11112 + +DartWallL +Black DarkGray Gray +..... +.111. +12112 +10112 +10111 + +DartWallR +Black DarkGray Gray +..... +.111. +21121 +21101 +11101 + +DartWallD +Black DarkGray Gray +..... +.112. +12111 +11012 +11012 + +DartU +LightGray +..... +..0.. +..0.. +..... +..... + +DartR +LightGray +..... +..... +..00. +..... +..... + +DartD +LightGray +..... +..... +..0.. +..0.. +..... + +DartL +LightGray +..... +..... +.00.. +..... +..... + +N1 +Black +..0.. +.00.. +..0.. +..0.. +.000. + +N2 +Black +000.. +...0. +.00.. +0.... +0000. + +N3 +Black +000.. +...0. +.00.. +...0. +000.. + +N4 +Black +...0. +..00. +.0.0. +00000 +...0. + +N5 +Black +0000. +0.... +000.. +...0. +000.. + +N6 +Black +.00.. +0.... +000.. +0..0. +.00.. + +N7 +Black +0000. +...0. +..0.. +.0... +0.... + +N8 +Black +.00.. +0..0. +.00.. +0..0. +.00.. + +N9 +Black +.00.. +0..0. +.000. +...0. +.00.. + +N0 +Black +.00.. +0..0. +0..0. +0..0. +.00.. + +AttachR +transparent + +AttachL +transparent + +AttachD +transparent + +AttachU +transparent + +ArrowU +transparent + +ArrowL +transparent + +ArrowR +transparent + +ArrowD +transparent + +break +transparent + +clear +transparent + +continue +transparent + +pull +transparent + +onGround +transparent + +blockedU +transparent + +blockedR +transparent + +blockedD +transparent + +blockedL +transparent + +stopU +transparent + +stopR +transparent + +stopD +transparent + +stopL +transparent + +tailit +transparent + +pink +transparent + +green +transparent + +start +transparent + +rayU +transparent + +rayR +transparent + +rayD +transparent + +rayL +transparent + +rayreturnU +transparent + +rayreturnR +transparent + +rayreturnD +transparent + +rayreturnL +transparent + + +message0 +transparent + +message1 +transparent + +message2 +transparent + +message3 +transparent + +savepoint +transparent + + +edgeU +transparent + +edgeR +transparent + +edgeD +transparent + +edgeL +transparent + +free +transparent + +redDot +Red +..... +..... +..0.. +..... +..... + +blueDot +blue +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +! = HeadL and ground +& = HeadR and Water +¤ = DetachedTail and Water + +w = water +l = Lava +. = ground +# = DirtWall and ground +p = PlayerR and start and ground +> = PlayerR and HeadR and start and ground +^ = PlayerU and HeadU and start and ground +v = PlayerD and HeadD and start and ground +< = PlayerL and HeadL and start and ground +d = DetachedTail and ground +? = DetachedTail and Step and Water +" = DetachedTail and Box and Button and ground +j = DetachedTail and Box and ground +i = DetachedTail and Box and Step and Water +b = box and ground +n = box and button and ground +m = box and water +u = box and Step and water +x = button and ground +g = Step and Water +$ = box and button and OpenDoorHorizontal and ground + +t = DoorVertical and ground +z = DoorHorizontal and ground +1 = DoorVertical and Step and Water +2 = DoorHorizontal and Step and Water + +o = Goal and ground +0 = Goal and Step and Water +- = Trigger and ground +_ = trigger and water +/ = trigger and DirtWall and ground +: = Trigger and Step and Water + +A = DartWallU and ground +Y = DartWallR and ground +K = DartWallD and ground +7 = DartWallL and ground + +۱ = N1 and Water +۲ = N2 and Water +۳ = N3 and Water +۴ = N4 and Water +۵ = N5 and Water +۶ = N6 and Water +۷ = N7 and Water +۸ = N8 and Water +۹ = N9 and Water +۰ = N0 and Water + +Marker = ArrowL or ArrowR or ArrowU or ArrowD +AttachMarker = AttachU or AttachR or AttachD or AttachL +BlockMarker = blockedU or blockedR or blockedD or blockedL + +BoxBondMarker = BoxBondU or BoxBondR or BoxBondD or BoxBondL + +Player = PlayerL or PlayerR or PlayerU or PlayerD +Tail = TailD or TailU or TailL or TailR +Head = HeadL or HeadD or HeadR or HeadU +Vertebra = BodyRL or BodyUD or BodyUL or BodyDL or BodyUR or BodyDR or Tail +Moveable = Vertebra or Head or DetachedTail or Box + +VertebraU = TailU or BodyUL or BodyUR or BodyUD +VertebraR = TailR or BodyUR or BodyDR or BodyRL +VertebraD = TailD or BodyDL or BodyDR or BodyUD +VertebraL = TailL or BodyUL or BodyDL or BodyRL + +Attachable = Tail or DetachedTail + +Door = DoorHorizontal or DoorVertical +OpenDoor = OpenDoorHorizontal or OpenDoorVertical + +DartWall = DartWallU or DartWallR or DartWallD or DartWallL +Dart = DartU or DartR or DartD or DartL + +Wall = DirtWall or Door or DartWall +RayBlocker = Wall or Box or Vertebra or Dart or DetachedTail +Ray = rayU or rayR or rayD or rayL or rayreturnU or rayreturnR or rayreturnD or rayreturnL + +MapBackground = Water or Ground +Walkable = Step or Ground +NoGround = Button or DirtWall or Step + +WaterCorner = WaterCornerTR or WaterCornerTL or WaterCornerBR or WaterCornerBL +GroundCorner = GroundCornerTRG or GroundCornerTLG or GroundCornerBRG or GroundCornerBLG or GroundCornerTRW or GroundCornerTLW or GroundCornerBRW or GroundCornerBLW +GroundCornerU = GroundCornerTRG or GroundCornerTLG +GroundCornerR = GroundCornerTRG or GroundCornerBRG +GroundCornerD = GroundCornerBRG or GroundCornerBLG +GroundCornerL = GroundCornerBLG or GroundCornerBRG + +edge = edgeU or edgeR or edgeD or edgeL +======= +SOUNDS +======= + +Undo 33805504 + +TitleScreen 92220309 + +sfx1 98765764 +sfx2 74917107 (30004904) +sfx3 3004904 +sfx4 32969702 +sfx5 75918304 +sfx6 88800304 +sfx7 1729107 +sfx8 30678307 + +================ +COLLISIONLAYERS +================ + +AttachU +AttachD +AttachL +AttachR + +blockedU +blockedR +blockedD +blockedL + +stopU +stopR +stopD +stopL + +ArrowU +ArrowR +ArrowD +ArrowL + +break +clear +continue +pull +start +onground + +tailit + +pink +green + +Background +Water +Lava +Ground + +GroundCornerTRW +GroundCornerTLW +GroundCornerBRW +GroundCornerBLW +GroundEdgeUW +GroundEdgeRW +GroundEdgeDW +GroundEdgeLW + +GroundCornerTRG +GroundCornerTLG +GroundCornerBRG +GroundCornerBLG +GroundEdgeUG +GroundEdgeRG +GroundEdgeDG +GroundEdgeLG + +WaterCornerTR +WaterCornerTL +WaterCornerBR +WaterCornerBL + +N0,N1,N2,N3,N4,N5,N6,N7,N8,N9 + +Step +goal +Button +Blood +OpenDoor +Player +Wall, BodyRL, BodyUD, BodyUL, BodyDL, BodyUR, BodyDR, Head, DetachedTail +Tail +Box + +BoxBondU +BoxBondR +BoxBondD +BoxBondL + +Dart + +trigger +open +close + +ray + +redDot +bluedot + +message0 +message1 +message2 +message3 +savepoint + +edgeU +edgeR +edgeD +edgeL + +free + +====== +RULES +====== + +up [ start ] [ Wall | Water no Wall ] -> [ start ] [ Wall WaterCornerTR WaterCornerTL | Water no GroundCornerBRG GroundCornerBLG ] + +[ start ] [ ] -> [ start ] [ edgeU edgeR edgeD edgeL ] + +up [ start ] [ edgeU | MapBackground ] -> [ start ] [ | MapBackground ] +right [ start ] [ edgeR | MapBackground ] -> [ start ] [ | MapBackground ] +down [ start ] [ edgeD | MapBackground ] -> [ start ] [ | MapBackground ] +left [ start ] [ edgeL | MapBackground ] -> [ start ] [ | MapBackground ] + +[ start ] [ Step | Ground no NoGround | Step ] -> [ start ] [ Step | Step Water | Step ] + +up [ start ] [ DirtWall | Water no clear ] -> [ start ] [ Dirtwall no Ground | Water clear ] +[ Water clear ] -> [ Water ] + +[ start ] [ Ground ] -> [ start ] [ Ground WaterCornerTR WaterCornerTL WaterCornerBR WaterCornerBL ] +[ start ] [ Water ] -> [ start ] [ Water GroundCornerTRG GroundCornerTLG GroundCornerBRG GroundCornerBLG ] + +up [ start ] [ Ground | Ground ] -> [ start ] [ Ground no WaterCornerTL no WaterCornerTR | Ground no WaterCornerBL no WaterCornerBR ] +right [ start ] [ Ground | Ground ] -> [ start ] [ Ground no WaterCornerTR no WaterCornerBR | Ground no WaterCornerBL no WaterCornerTL ] + +up [ start ] [ Water | Water ] -> [ start ] [ Water no GroundCornerTLG no GroundCornerTRG | Water no GroundCornerBLG no GroundCornerBRG ] +right [ start ] [ Water | Water ] -> [ start ] [ Water no GroundCornerTRG no GroundCornerBRG | Water no GroundCornerBLG no GroundCornerTLG ] + +up [ start ] [ Water | DirtWall ] -> [ start ] [ Water no GroundCornerTLG no GroundCornerTRG | DirtWall ] +right [ start ] [ Water | DirtWall ] -> [ start ] [ Water no GroundCornerTRG no GroundCornerBRG | DirtWall ] +down [ start ] [ Water | DirtWall ] -> [ start ] [ Water no GroundCornerBLG no GroundCornerBRG | DirtWall ] +left [ start ] [ Water | DirtWall ] -> [ start ] [ Water no GroundCornerTLG no GroundCornerBLG | DirtWall ] + +up [ start ] [ Ground | NoGround ] -> [ start ] [ Ground no WaterCornerTL no WaterCornerTR | NoGround ] +right [ start ] [ Ground | NoGround ] -> [ start ] [ Ground no WaterCornerTR no WaterCornerBR | NoGround ] +down [ start ] [ Ground | NoGround ] -> [ start ] [ Ground no WaterCornerBL no WaterCornerBR | NoGround ] +left [ start ] [ Ground | NoGround ] -> [ start ] [ Ground no WaterCornerTL no WaterCornerBL | NoGround ] + +[ start ] [ Step WaterCorner ] -> [ start ] [ Step ] + +[ start ] [ Ground edgeD ] -> [ start ] [ Ground no WaterCornerBL no WaterCornerBR edgeD ] +[ start ] [ Ground edgeL ] -> [ start ] [ Ground no WaterCornerTL no WaterCornerBL edgeL ] +[ start ] [ Ground edgeU ] -> [ start ] [ Ground no WaterCornerTL no WaterCornerTR edgeU ] +[ start ] [ Ground edgeR ] -> [ start ] [ Ground no WaterCornerTR no WaterCornerBR edgeR ] + +[ start ] [ Water edgeD ] -> [ start ] [ Water no GroundCornerBLG no GroundCornerBRG edgeD ] +[ start ] [ Water edgeL ] -> [ start ] [ Water no GroundCornerTLG no GroundCornerBLG edgeL ] +[ start ] [ Water edgeU ] -> [ start ] [ Water no GroundCornerTLG no GroundCornerTRG edgeU ] +[ start ] [ Water edgeR ] -> [ start ] [ Water no GroundCornerTRG no GroundCornerBRG edgeR ] + +up [ start ] [ Water | Ground ] -> [ start ] [ Water GroundEdgeUW | Ground GroundEdgeDG ] +right [ start ] [ Water | Ground ] -> [ start ] [ Water GroundEdgeRW | Ground GroundEdgeLG ] +down [ start ] [ Water | Ground ] -> [ start ] [ Water GroundEdgeDW | Ground GroundEdgeUG ] +left [ start ] [ Water | Ground ] -> [ start ] [ Water GroundEdgeLW | Ground GroundEdgeRG ] + +[ start ] [ GroundCornerTRG ] -> [ start ] [ GroundCornerTRG GroundCornerTRW ] +[ start ] [ GroundCornerTLG ] -> [ start ] [ GroundCornerTLG GroundCornerTLW ] +[ start ] [ GroundCornerBRG ] -> [ start ] [ GroundCornerBRG GroundCornerBRW ] +[ start ] [ GroundCornerBLG ] -> [ start ] [ GroundCornerBLG GroundCornerBLW ] + +[ start ] [ GroundEdgeUG ] -> [ start ] [ GroundEdgeUG GroundEdgeUW ] +[ start ] [ GroundEdgeRG ] -> [ start ] [ GroundEdgeRG GroundEdgeRW ] +[ start ] [ GroundEdgeDG ] -> [ start ] [ GroundEdgeDG GroundEdgeDW ] +[ start ] [ GroundEdgeLG ] -> [ start ] [ GroundEdgeLG GroundEdgeLW ] + +[ start ] [ GroundCorner | Button ] -> [ start ] [ | Button ] +[ start ] [ | Button ] -> [ start ] [ | Button ] + +[ start ] [ no Ground ] -> [ start ] [ Water ] + +[ Player ] -> [ free Player ] + +up [ HeadU edgeU ] [ > Player ] -> [ HeadU edgeU ] [ no free > Player ] +right [ HeadR edgeR ] [ > Player ] -> [ HeadR edgeR ] [ no free > Player ] +down [ HeadD edgeD ] [ > Player ] -> [ HeadD edgeD ] [ no free > Player ] +left [ HeadL edgeL ] [ > Player ] -> [ HeadL edgeL ] [ no free > Player ] + +up [ > Player no ArrowD ] -> [ free > Player ] +right [ > Player no ArrowL ] -> [ free > Player ] +down [ > Player no ArrowU ] -> [ free > Player ] +left [ > Player no ArrowR ] -> [ free > Player ] + +late [ Player Head savepoint ] -> [ Player Head ] checkpoint +[ > Player Head message3 ] -> [ > Player Head > savepoint ] message "Let's see what else is around here..." +[ Player Head message2 ] -> [ Player Head message3 ] message "It's a bit too big, but I can use it if I fit my whole body into it." +[ > Player message1 | Head ] -> [ > Player | Head message2 ] again message "Oh, this skull seems like a fine helmet to wear." +[ > Player no message0 | | Head ] -> [ > Player message0 | message1 | Head ] again message A predator! But no worry, it seems to have been dead for a long time! + +up [ Head start | DetachedTail no start ] -> [ Head start | start AttachD DetachedTail ] +right [ Head start | DetachedTail no start ] -> [ Head start | start AttachL DetachedTail ] +down [ Head start | DetachedTail no start ] -> [ Head start | start AttachU DetachedTail ] +left [ Head start | DetachedTail no start ] -> [ Head start | start AttachR DetachedTail ] + +(Change player moving direction on corners) +[ up Player HeadU WaterCornerTR no WaterCornerTL ] -> [ left Player HeadU WaterCornerTR ] +[ up Player HeadU WaterCornerTL no WaterCornerTR ] -> [ right Player HeadU WaterCornerTL ] + +[ right Player HeadR WaterCornerTR no WaterCornerBR ] -> [ down Player HeadR WaterCornerTR ] +[ right Player HeadR WaterCornerBR no WaterCornerTR ] -> [ up Player HeadR WaterCornerBR ] + +[ down Player HeadD WaterCornerBR no WaterCornerBL ] -> [ left Player HeadD WaterCornerBR ] +[ down Player HeadD WaterCornerBL no WaterCornerBR ] -> [ right Player HeadD WaterCornerBL ] + +[ left Player HeadL WaterCornerTL no WaterCornerBL ] -> [ down Player HeadL WaterCornerTL ] +[ left Player HeadL WaterCornerBL no WaterCornerTL ] -> [ up Player HeadL WaterCornerBL ] + +(Change sprite direction based on moving direction) +up [ > Player ] -> [ > PlayerU ] +right [ > Player ] -> [ > PlayerR ] +down [ > Player ] -> [ > PlayerD ] +left [ > Player ] -> [ > PlayerL ] + +(Stop player when moving toward water or leading the skeleton out of the map) +[ > Player | no Walkable ] -> [ stationary Player | ] +[ > Player no free ] -> [ stationary Player ] +[ free ] -> [] + +[ DartU ] -> [ up DartU ] again +[ DartR ] -> [ right DartR ] again +[ DartD ] -> [ down DartD ] again +[ DartL ] -> [ left DartL ] again + +[ Dart Player ] -> [ Blood clear ] sfx6 again (Shot) + +up [ DartU | RayBlocker ] -> [ | Rayblocker ] +right [ DartR | RayBlocker ] -> [ | Rayblocker ] +down [ DartD | RayBlocker ] -> [ | Rayblocker ] +left [ DartL | RayBlocker ] -> [ | Rayblocker ] + +[ > Player | Wall ] -> [ stationary Player | Wall ] +[ > Player Head ] -> [ > Player > Head ] + +late [ BlockMarker ] -> [ ] + +(Remove the direction and tail markers from the skeleton if the player is pushing, and not pulling, the skelleton) +up [ > Head | VertebraD ] -> [ > Head clear | clear VertebraD ] +right [ > Head | VertebraL ] -> [ > Head clear | clear VertebraL ] +down [ > Head | VertebraU ] -> [ > Head clear | clear VertebraU ] +left [ > Head | VertebraR ] -> [ > Head clear | clear VertebraR ] + +startloop + +up [ clear VertebraU | VertebraD ] -> [ clear VertebraU | clear VertebraD ] +right [ clear VertebraR | VertebraL ] -> [ clear VertebraR | clear VertebraL ] +down [ clear VertebraD | VertebraU ] -> [ clear VertebraD | clear VertebraU ] +left [ clear VertebraL | VertebraR ] -> [ clear VertebraL | clear VertebraR ] + +endloop + +[ clear Marker ] -> [] +[ clear break ] -> [] (break is also a marker for the tail) + +(Determine in which direction which objects represent an obstacle) +startloop + +up [ Moveable no break no Marker | Wall ] -> [ Moveable blockedD | Wall ] +right [ Moveable no break no Marker | Wall ] -> [ Moveable blockedL | Wall ] +down [ Moveable no break no Marker | Wall ] -> [ Moveable blockedU | Wall ] +left [ Moveable no break no Marker | Wall ] -> [ Moveable blockedR | Wall ] + +up [ Moveable no break | Head Marker ] -> [ Moveable blockedD | Head Marker ] +right [ Moveable no break | Head Marker ] -> [ Moveable blockedL | Head Marker ] +down [ Moveable no break | Head Marker ] -> [ Moveable blockedU | Head Marker ] +left [ Moveable no break | Head Marker ] -> [ Moveable blockedR | Head Marker] + +up [ Moveable no break | blockedD ] -> [ Moveable blockedD | blockedD ] +right [ Moveable no break | blockedL ] -> [ Moveable blockedL | blockedL ] +down [ Moveable no break | blockedU ] -> [ Moveable blockedU | blockedU ] +left [ Moveable no break | blockedR ] -> [ Moveable blockedR | blockedR ] + +up [ ArrowD | Tail break | Wall ] -> [ ArrowD | Tail break blockedD | Wall ] +right [ ArrowL | Tail break | Wall ] -> [ ArrowL | Tail break blockedL | Wall ] +down [ ArrowU | Tail break | Wall ] -> [ ArrowU | Tail break blockedU | Wall ] +left [ ArrowR | Tail break | Wall ] -> [ ArrowR | Tail break blockedR | Wall ] + +up [ ArrowD | Tail break | Head Marker ] -> [ ArrowD | Tail break blockedD | Head Marker ] +right [ ArrowL | Tail break | Head Marker ] -> [ ArrowL | Tail break blockedL | Head Marker ] +down [ ArrowU | Tail break | Head Marker ] -> [ ArrowU | Tail break blockedU | Head Marker ] +left [ ArrowR | Tail break | Head Marker ] -> [ ArrowR | Tail break blockedR | Head Marker ] + +up [ ArrowD | Tail break | blockedD ] -> [ ArrowD | Tail break blockedD | blockedD ] +right [ ArrowL | Tail break | blockedL ] -> [ ArrowL | Tail break blockedL | blockedL ] +down [ ArrowU | Tail break | blockedU ] -> [ ArrowU | Tail break blockedU | blockedU ] +left [ ArrowR | Tail break | blockedR ] -> [ ArrowR | Tail break blockedR | blockedR ] + +endloop + +(If head moves onto a vertebra directly, break the spine at that location) +up [ > Head | Vertebra Marker no break ] -> [ > Head | break Marker ] sfx3 +right [ > Head | Vertebra Marker no break ] -> [ > Head | break Marker ] sfx3 +down [ > Head | Vertebra Marker no break ] -> [ > Head | break Marker ] sfx3 +left [ > Head | Vertebra Marker no break ] -> [ > Head | break Marker ] sfx3 + +(Determine what object moves onto a moving vertebra indirectly) +startloop + +[ > Moveable | Moveable no Marker no break ] -> [ > Moveable | > Moveable ] + +up [ left VertebraU no blockedR | VertebraD no blockedR ] -> [ left VertebraU | left VertebraD ] +up [ right VertebraU no blockedL | VertebraD no blockedL] -> [ right VertebraU | right VertebraD ] + +right [ up VertebraR no blockedD | VertebraL no blockedD] -> [ up VertebraR | up VertebraL ] +right [ down VertebraR no blockedU | VertebraL no blockedU] -> [ down VertebraR | down VertebraL ] + +down [ left VertebraD no blockedR | VertebraU no blockedR] -> [ left VertebraD | left VertebraU ] +down [ right VertebraD no blockedL | VertebraU no blockedL] -> [ right VertebraD | right VertebraU ] + +left [ up VertebraL no BlockedD | VertebraR no blockedD] -> [ up VertebraL | up VertebraR ] +left [ down VertebraL no blockedU | VertebraR no blockedU] -> [ down VertebraL | down VertebraR ] + +up [ down VertebraU | VertebraD ] -> [ down VertebraU | down VertebraD ] +right [ left VertebraR | VertebraL ] -> [ left VertebraR | left VertebraL ] +down [ up VertebraD | VertebraU ] -> [ up VertebraD | up VertebraU ] +left [ right VertebraL | VertebraR ] -> [ right VertebraL | right VertebraR ] + +endloop + +(Break the spine indirectly) +up [ > Moveable no break | Marker no break ] -> [ > Moveable | break Marker ] sfx3 +right [ > Moveable no break | Marker no break ] -> [ > Moveable | break Marker ] sfx3 +down [ > Moveable no break | Marker no break ] -> [ > Moveable | break Marker ] sfx3 +left [ > Moveable no break | Marker no break ] -> [ > Moveable | break Marker ] sfx3 + +(Removing the tail marker so that it doesn't interfere with the breaking process, it's add back later) +[ Tail break ] -> [ Tail ] + +(Finding the broken spot nearest to the head to determine what chunk of the tail/body to cut off) +startloop + +up [ break VertebraU ArrowD | ] -> [ break VertebraU ArrowD | break ] +right [ break VertebraR ArrowL | ] -> [ break VertebraR ArrowL | break ] +down [ break VertebraD ArrowU | ] -> [ break VertebraD ArrowU | break ] +left [ break VertebraL ArrowR | ] -> [ break VertebraL ArrowR | break ] + +endloop + +[ Tail break ] -> [ Tail break clear ] + +startloop + +up [ break clear | break ArrowU ] -> [ | clear break ArrowU ] +right [ break clear | break ArrowR ] -> [ | clear break ArrowR ] +down [ break clear | break ArrowD ] -> [ | clear break ArrowD ] +left [ break clear | break ArrowL ] -> [ | clear break ArrowL ] + +endloop + +[ break ] -> [ break bluedot ] +[ no break ] -> [ no bluedot ] + +(Doing all the work again in case we break off a part that was actually supposed to block us from moving, thus also from breaking anything in the first place) +[ > Moveable ] -> [ stationary Moveable ] +[ > Player Head ] -> [ > Player > Head ] + +startloop + +up [ Moveable no break | Wall ] -> [ Moveable blockedD | Wall ] +right [ Moveable no break | Wall ] -> [ Moveable blockedL | Wall ] +down [ Moveable no break | Wall ] -> [ Moveable blockedU | Wall ] +left [ Moveable no break | Wall ] -> [ Moveable blockedR | Wall ] + +up [ Moveable no break | Head Marker ] -> [ Moveable blockedD | Head Marker ] +right [ Moveable no break | Head Marker ] -> [ Moveable blockedL | Head Marker ] +down [ Moveable no break | Head Marker ] -> [ Moveable blockedU | Head Marker ] +left [ Moveable no break | Head Marker ] -> [ Moveable blockedR | Head Marker] + +up [ Moveable no break | blockedD ] -> [ Moveable blockedD | blockedD ] +right [ Moveable no break | blockedL ] -> [ Moveable blockedL | blockedL ] +down [ Moveable no break | blockedU ] -> [ Moveable blockedU | blockedU ] +left [ Moveable no break | blockedR ] -> [ Moveable blockedR | blockedR ] + +up [ ArrowD | Tail break | Wall ] -> [ ArrowD | Tail break blockedD | Wall ] +right [ ArrowL | Tail break | Wall ] -> [ ArrowL | Tail break blockedL | Wall ] +down [ ArrowU | Tail break | Wall ] -> [ ArrowU | Tail break blockedU | Wall ] +left [ ArrowR | Tail break | Wall ] -> [ ArrowR | Tail break blockedR | Wall ] + +up [ ArrowD | Tail break | Head Marker ] -> [ ArrowD | Tail break blockedD | Head Marker ] +right [ ArrowL | Tail break | Head Marker ] -> [ ArrowL | Tail break blockedL | Head Marker ] +down [ ArrowU | Tail break | Head Marker ] -> [ ArrowU | Tail break blockedU | Head Marker ] +left [ ArrowR | Tail break | Head Marker ] -> [ ArrowR | Tail break blockedR | Head Marker ] + +up [ ArrowD | Tail break | blockedD ] -> [ ArrowD | Tail break blockedD | blockedD ] +right [ ArrowL | Tail break | blockedL ] -> [ ArrowL | Tail break blockedL | blockedL ] +down [ ArrowU | Tail break | blockedU ] -> [ ArrowU | Tail break blockedU | blockedU ] +left [ ArrowR | Tail break | blockedR ] -> [ ArrowR | Tail break blockedR | blockedR ] + +endloop + +startloop + +[ > Moveable | Moveable no Marker no break ] -> [ > Moveable | > Moveable ] + +up [ left VertebraU no blockedR | VertebraD no blockedR ] -> [ left VertebraU | left VertebraD ] +up [ right VertebraU no blockedL | VertebraD no blockedL] -> [ right VertebraU | right VertebraD ] + +right [ up VertebraR no blockedD | VertebraL no blockedD] -> [ up VertebraR | up VertebraL ] +right [ down VertebraR no blockedU | VertebraL no blockedU] -> [ down VertebraR | down VertebraL ] + +down [ left VertebraD no blockedR | VertebraU no blockedR] -> [ left VertebraD | left VertebraU ] +down [ right VertebraD no blockedL | VertebraU no blockedL] -> [ right VertebraD | right VertebraU ] + +left [ up VertebraL no BlockedD | VertebraR no blockedD] -> [ up VertebraL | up VertebraR ] +left [ down VertebraL no blockedU | VertebraR no blockedU] -> [ down VertebraL | down VertebraR ] + +up [ down VertebraU | VertebraD ] -> [ down VertebraU | down VertebraD ] +right [ left VertebraR | VertebraL ] -> [ left VertebraR | left VertebraL ] +down [ up VertebraD | VertebraU ] -> [ up VertebraD | up VertebraU ] +left [ right VertebraL | VertebraR ] -> [ right VertebraL | right VertebraR ] + +endloop + +(Cancel the breaking in case we weren't supposed to break) +[ > Head ] [ stationary Moveable | break ] -> [ > Head ] [ Moveable | ] + +(Find the spot that needs to be separated and do the action) +[ > Vertebra ] -> [ stationary Vertebra ] +[ > Attachable ] -> [ stationary Attachable ] +[ > Box ] -> [ stationary Box ] +[ Tail break ] -> [ Tail ] +[ Vertebra break ] -> [ break ] + +random up [ break | ArrowU ] -> [ break TailU | ArrowU ] ++right [ break | ArrowR ] -> [ break TailR | ArrowR ] ++down [ break | ArrowD ] -> [ break TailD | ArrowD ] ++left [ break | ArrowL ] -> [ break TailL | ArrowL ] + +random up [ Tail | ArrowU break ] -> [ DetachedTail | break ] ++right [ Tail | ArrowR break ] -> [ DetachedTail | break ] ++down [ Tail | ArrowD break ] -> [ DetachedTail | break ] ++left [ Tail | ArrowL break ] -> [ DetachedTail | break ] + +random up [ Vertebra | ArrowU break ] -> [ break Vertebra | break ] ++right [ Vertebra | ArrowR break ] -> [ break Vertebra | break ] ++down [ Vertebra | ArrowD break ] -> [ break Vertebra | break ] ++left [ Vertebra | ArrowL break ] -> [ break Vertebra | break ] + +[ Vertebra ArrowU break ] -> [ TailD clear ] +[ Vertebra ArrowR break ] -> [ TailL clear ] +[ Vertebra ArrowD break ] -> [ TailU clear ] +[ Vertebra ArrowL break ] -> [ TailR clear ] + +up [ break TailU | no ArrowU ] -> [ TailU |] +right [ break TailR | no ArrowR ] -> [ TailR |] +down [ break TailD | no ArrowD ] -> [ TailD |] +left [ break TailL | no ArrowL ] -> [ TailL |] + +(Clearing markers on the detached rest) +startloop + +up [ VertebraU clear | VertebraD Marker ] -> [ VertebraU | VertebraD clear ] +right [ VertebraR clear | VertebraL Marker ] -> [ VertebraR | VertebraL clear ] +down [ VertebraD clear | VertebraU Marker ] -> [ VertebraD | VertebraU clear ] +left [ VertebraL clear | VertebraR Marker ] -> [ VertebraL | VertebraR clear ] + +endloop + +[ clear ] -> [] + +(Marking the new tail) +up [ TailU | ArrowU ] -> [ break TailU | ArrowU ] +right [ TailR | ArrowR ] -> [ break TailR | ArrowR ] +down [ TailD | ArrowD ] -> [ break TailD | ArrowD ] +left [ TailL | ArrowL ] -> [ break TailL | ArrowL ] + +[ blockMarker ] -> [] + +(Determine in which direction which objects represent an obstacle, this time if we are to block movement/break other sections) +startloop + +up [ Moveable no break no Marker | Wall ] -> [ Moveable blockedD | Wall ] +right [ Moveable no break no Marker | Wall ] -> [ Moveable blockedL | Wall ] +down [ Moveable no break no Marker | Wall ] -> [ Moveable blockedU | Wall ] +left [ Moveable no break no Marker | Wall ] -> [ Moveable blockedR | Wall ] + +up [ Moveable no break | Head Marker ] -> [ Moveable blockedD | Head Marker ] +right [ Moveable no break | Head Marker ] -> [ Moveable blockedL | Head Marker ] +down [ Moveable no break | Head Marker ] -> [ Moveable blockedU | Head Marker ] +left [ Moveable no break | Head Marker ] -> [ Moveable blockedR | Head Marker ] + +up [ Moveable no break | blockedD ] -> [ Moveable blockedD | blockedD ] +right [ Moveable no break | blockedL ] -> [ Moveable blockedL | blockedL ] +down [ Moveable no break | blockedU ] -> [ Moveable blockedU | blockedU ] +left [ Moveable no break | blockedR ] -> [ Moveable blockedR | blockedR ] + +up [ ArrowD | Tail break | Wall ] -> [ ArrowD | Tail break blockedD | Wall ] +right [ ArrowL | Tail break | Wall ] -> [ ArrowL | Tail break blockedL | Wall ] +down [ ArrowU | Tail break | Wall ] -> [ ArrowU | Tail break blockedU | Wall ] +left [ ArrowR | Tail break | Wall ] -> [ ArrowR | Tail break blockedR | Wall ] + +up [ ArrowD | Tail break | Head Marker ] -> [ ArrowD | Tail break blockedD | Head Marker ] +right [ ArrowL | Tail break | Head Marker ] -> [ ArrowL | Tail break blockedL | Head Marker ] +down [ ArrowU | Tail break | Head Marker ] -> [ ArrowU | Tail break blockedU | Head Marker ] +left [ ArrowR | Tail break | Head Marker ] -> [ ArrowR | Tail break blockedR | Head Marker ] + +up [ ArrowD | Tail break | blockedD ] -> [ ArrowD | Tail break blockedD | blockedD ] +right [ ArrowL | Tail break | blockedL ] -> [ ArrowL | Tail break blockedL | blockedL ] +down [ ArrowU | Tail break | blockedU ] -> [ ArrowU | Tail break blockedU | blockedU ] +left [ ArrowR | Tail break | blockedR ] -> [ ArrowR | Tail break blockedR | blockedR ] + +endloop + +(Determining which spots are supposed to break and which spots are supposed to be connected) +startloop + +[ > Moveable | Moveable no Marker no break ] -> [ > Moveable | > Moveable ] + +[ up Moveable Marker blockedD ] -> [ stationary Moveable Marker blockedD ] +[ right Moveable Marker blockedL ] -> [ stationary Moveable Marker blockedL ] +[ down Moveable Marker blockedU ] -> [ stationary Moveable Marker blockedU ] +[ left Moveable Marker blockedR ] -> [ stationary Moveable Marker blockedR ] + +up [ left VertebraU no blockedR | VertebraD blockedR ] -> [ left VertebraU tailit | VertebraD tailit blockedR ] +up [ right VertebraU no blockedL | VertebraD blockedL ] -> [ right VertebraU tailit | VertebraD tailit blockedL ] + +right [ up VertebraR no blockedD | VertebraL blockedD ] -> [ up VertebraR tailit | VertebraL tailit blockedD ] +right [ down VertebraR no blockedU | VertebraL blockedU ] -> [ down VertebraR tailit | VertebraL tailit blockedU ] + +down [ left VertebraD no blockedR | VertebraU blockedR ] -> [ left VertebraD tailit | VertebraU tailit blockedR ] +down [ right VertebraD no blockedL | VertebraU blockedL ] -> [ right VertebraD tailit | VertebraU tailit blockedL ] + +left [ up VertebraL no blockedD | VertebraR blockedD ] -> [ up VertebraL tailit | VertebraR tailit blockedD ] +left [ down VertebraL no blockedU | VertebraR blockedU ] -> [ down VertebraL tailit | VertebraR tailit blockedU ] + +up [ left VertebraU no blockedR | VertebraD ] -> [ left VertebraU | left VertebraD ] +up [ right VertebraU no blockedL | VertebraD ] -> [ right VertebraU | right VertebraD ] + +right [ up VertebraR no blockedD | VertebraL ] -> [ up VertebraR | up VertebraL ] +right [ down VertebraR no blockedU | VertebraL ] -> [ down VertebraR | down VertebraL ] + +down [ left VertebraD no blockedR | VertebraU ] -> [ left VertebraD | left VertebraU ] +down [ right VertebraD no blockedL | VertebraU ] -> [ right VertebraD | right VertebraU ] + +left [ up VertebraL no BlockedD | VertebraR ] -> [ up VertebraL | up VertebraR ] +left [ down VertebraL no blockedU | VertebraR ] -> [ down VertebraL | down VertebraR ] + +up [ down VertebraU | VertebraD ] -> [ down VertebraU | down VertebraD ] +right [ left VertebraR | VertebraL ] -> [ left VertebraR | left VertebraL ] +down [ up VertebraD | VertebraU ] -> [ up VertebraD | up VertebraU ] +left [ right VertebraL | VertebraR ] -> [ right VertebraL | right VertebraR ] + +up [ > Vertebra tailit | Vertebra tailit no break ] -> [ > Vertebra tailit AttachU | > Vertebra tailit AttachD ] +right [ > Vertebra tailit | Vertebra tailit no break ] -> [ > Vertebra tailit AttachR | > Vertebra tailit AttachL ] +down [ > Vertebra tailit | Vertebra tailit no break ] -> [ > Vertebra tailit AttachD | > Vertebra tailit AttachU ] +left [ > Vertebra tailit | Vertebra tailit no break ] -> [ > Vertebra tailit AttachL | > Vertebra tailit AttachR ] + +up [ > Vertebra tailit | Attachable no break ] -> [ > Vertebra tailit AttachU | > Attachable AttachD ] +right [ > Vertebra tailit | Attachable no break ] -> [ > Vertebra tailit AttachR | > Attachable AttachL ] +down [ > Vertebra tailit | Attachable no break ] -> [ > Vertebra tailit AttachD | > Attachable AttachU ] +left [ > Vertebra tailit | Attachable no break ] -> [ > Vertebra tailit AttachL | > Attachable AttachR ] + +up [ > Attachable | Vertebra tailit ] -> [ > Attachable AttachU | > Vertebra tailit AttachD ] +right [ > Attachable | Vertebra tailit ] -> [ > Attachable AttachR | > Vertebra tailit AttachL ] +down [ > Attachable | Vertebra tailit ] -> [ > Attachable AttachD | > Vertebra tailit AttachU ] +left [ > Attachable | Vertebra tailit ] -> [ > Attachable AttachL | > Vertebra tailit AttachR ] + +endloop + +(Cancel movement if pushed against the edge of the map) +up [ > Moveable edgeU ] [ > Player ] -> cancel +right [ > Moveable edgeR ] [ > Player ] -> cancel +down [ > Moveable edgeD ] [ > Player ] -> cancel +left [ > Moveable edgeL ] [ > Player ] -> cancel + +up [ > Head edgeU ] [ > Player ] -> cancel +right [ > Head edgeR ] [ > Player ] -> cancel +down [ > Head edgeD ] [ > Player ] -> cancel +left [ > Head edgeL ] [ > Player ] -> cancel + +up [ TailU AttachU ] -> [ TailU ] +right [ TailR AttachR ] -> [ TailR ] +down [ TailD AttachD ] -> [ TailD ] +left [ TailL AttachL ] -> [ TailL ] + +()()()() + +[ tailit | perpendicular Vertebra tailit | tailit ] -> [ tailit | perpendicular DetachedTail | tailit ] sfx3 +[ perpendicular tailit | stationary Vertebra tailit | perpendicular tailit ] -> [ perpendicular tailit | DetachedTail | perpendicular tailit ] sfx3 + +up [ moving Vertebra tailit | VertebraD no tailit ] -> [ moving TailU | VertebraD ] sfx3 +right [ moving Vertebra tailit | VertebraL no tailit ] -> [ moving TailR | VertebraL ] sfx3 +down [ moving Vertebra tailit | VertebraU no tailit ] -> [ moving TailD | VertebraU ] sfx3 +left [ moving Vertebra tailit | VertebraR no tailit ] -> [ moving TailL | VertebraR ] sfx3 + +up [ stationary VertebraU tailit | stationary VertebraD tailit ] -> [ TailU | TailD ] sfx3 +right [ stationary VertebraR tailit | stationary VertebraL tailit ] -> [ TailR | TailL ] sfx3 +down [ stationary VertebraD tailit | stationary VertebraU tailit ] -> [ TailD | TailU ] sfx3 +left [ stationary VertebraL tailit | stationary VertebraR tailit ] -> [ TailL | TailR ] sfx3 + +up [ > VertebraU tailit | > VertebraD tailit ] -> [ > TailU | > TailD ] sfx3 +right [ > VertebraR tailit | > VertebraL tailit ] -> [ > TailR | > TailL ] sfx3 +down [ > VertebraD tailit | > VertebraU tailit ] -> [ > TailD | > TailU ] sfx3 +left [ > VertebraL tailit | > VertebraR tailit ] -> [ > TailL | > TailR ] sfx3 + +up [ moving Vertebra tailit | HeadU no tailit ] -> [ moving TailU | HeadU ] sfx3 +right [ moving Vertebra tailit | HeadR no tailit ] -> [ moving TailR | HeadR ] sfx3 +down [ moving Vertebra tailit | HeadD no tailit ] -> [ moving TailD | HeadD ] sfx3 +left [ moving Vertebra tailit | HeadL no tailit ] -> [ moving TailL | HeadL ] sfx3 + +up [ stationary Vertebra tailit | VertebraD no tailit ] -> [ TailU | VertebraD ] sfx3 +right [ stationary Vertebra tailit | VertebraL no tailit ] -> [ TailR | VertebraL ] sfx3 +down [ stationary Vertebra tailit | VertebraU no tailit ] -> [ TailD | VertebraU ] sfx3 +left [ stationary Vertebra tailit | VertebraR no tailit ] -> [ TailL | VertebraR ] sfx3 + +[ stationary Tail tailit ] -> [ DetachedTail ] sfx3 +[ > Tail tailit ] -> [ > DetachedTail ] sfx3 + +up [ > Attachable | Attachable no break ] -> [ > Attachable AttachU | AttachD > Attachable ] +right [ > Attachable | Attachable no break ] -> [ > Attachable AttachR | AttachL > Attachable ] +down [ > Attachable | Attachable no break ] -> [ > Attachable AttachD | AttachU > Attachable ] +left [ > Attachable | Attachable no break ] -> [ > Attachable AttachL | AttachR > Attachable ] + +up [ TailU AttachU ] -> [ TailU ] +right [ TailR AttachR ] -> [ TailR ] +down [ TailD AttachD ] -> [ TailD ] +left [ TailL AttachL ] -> [ TailL ] + +(A clever trick to stop loop formation when two ends of one piece come to gether.) +startloop + +[ > Head | no pink Moveable ] -> [ > Head | pink Moveable ] +up [ pink VertebraU | no pink VertebraD ] -> [ pink VertebraU | pink VertebraD ] +right [ pink VertebraR | no pink VertebraL ] -> [ pink VertebraR | pink VertebraL ] +down [ pink VertebraD | no pink VertebraU ] -> [ pink VertebraD | pink VertebraU ] +left [ pink VertebraL | no pink VertebraR ] -> [ pink VertebraL | pink VertebraR ] + +down [ > Head ] [ pink | no pink no AttachU Moveable ] -> [ > Head ] [ pink | pink Moveable ] +left [ > Head ] [ pink | no pink no AttachR Moveable ] -> [ > Head ] [ pink | pink Moveable ] +up [ > Head ] [ pink | no pink no AttachD Moveable ] -> [ > Head ] [ pink | pink Moveable ] +right [ > Head ] [ pink | no pink no AttachL Moveable ] -> [ > Head ] [ pink | pink Moveable ] + +down [ > Head ] [ AttachD | pink AttachU ] -> [ > Head ] [ green AttachD | pink AttachU ] +left [ > Head ] [ AttachL | pink AttachR ] -> [ > Head ] [ green AttachL | pink AttachR ] +up [ > Head ] [ AttachU | pink AttachD ] -> [ > Head ] [ green AttachU | pink AttachD ] +right [ > Head ] [ AttachR | pink AttachL ] -> [ > Head ] [ green AttachR | pink AttachL ] + +up [ green VertebraU | no green no pink VertebraD ] -> [ green VertebraU | green VertebraD ] +right [ green VertebraR | no green no pink VertebraL ] -> [ green VertebraR | green VertebraL ] +down [ green VertebraD | no green no pink VertebraU ] -> [ green VertebraD | green VertebraU ] +left [ green VertebraL | no green no pink VertebraR ] -> [ green VertebraL | green VertebraR ] + +down [ > Head ] [ pink AttachD | green AttachU ] -> [ > Head ] [ pink AttachD | pink green AttachU ] +left [ > Head ] [ pink AttachL | green AttachR ] -> [ > Head ] [ pink AttachL | pink green AttachR ] +up [ > Head ] [ pink AttachU | green AttachD ] -> [ > Head ] [ pink AttachU | pink green AttachD ] +right [ > Head ] [ pink AttachR | green AttachL ] -> [ > Head ] [ pink AttachR | pink green AttachL ] + +endloop + +down [ pink green AttachD | pink no green AttachU ] -> [ pink green | pink ] +left [ pink green AttachL | pink no green AttachR ] -> [ pink green | pink ] +up [ pink green AttachU | pink no green AttachD ] -> [ pink green | pink ] +right [ pink green AttachR | pink no green AttachL ] -> [ pink green | pink ] + +[ pink ] -> [] +[ green ] -> [] + +(Prevent many attachables in a row to all attach together, if one in a row is already attached the attachment between it and the next one should be canceled) +startloop + +up [ no AttachU | > Tail AttachU | Tail AttachU | ] -> [ | > Tail AttachU | Tail AttachD | no AttachD ] +right [ no AttachR | > Tail AttachR | Tail AttachR | ] -> [ | > Tail AttachR | Tail AttachL | no AttachL ] +down [ no AttachD | > Tail AttachD | Tail AttachD | ] -> [ | > Tail AttachD | Tail AttachU | no AttachU ] +left [ no AttachL | > Tail AttachL | Tail AttachL | ] -> [ | > Tail AttachL | Tail AttachR | no AttachR ] + +up [ | > DetachedTail AttachU | Tail AttachU | ] -> [ | > DetachedTail AttachU | Tail AttachD | no AttachD ] +right [ | > DetachedTail AttachR | Tail AttachR | ] -> [ | > DetachedTail AttachR | Tail AttachL | no AttachL ] +down [ | > DetachedTail AttachD | Tail AttachD | ] -> [ | > DetachedTail AttachD | Tail AttachU | no AttachU ] +left [ | > DetachedTail AttachL | Tail AttachL | ] -> [ | > DetachedTail AttachL | Tail AttachR | no AttachR ] + +up [ > Head no Marker | no TailD Tail AttachU | ] -> [ > Head | Tail AttachD | no AttachD ] +right [ > Head no Marker | no TailL Tail AttachR | ] -> [ > Head | Tail AttachL | no AttachL ] +down [ > Head no Marker | no TailU Tail AttachD | ] -> [ > Head | Tail AttachU | no AttachU ] +left [ > Head no Marker | no TailR Tail AttachL | ] -> [ > Head | Tail AttachR | no AttachR ] + +endloop + +(Boxes can't reattach once they are detached) +up [ Box AttachU | AttachD ] -> [ Box | ] +right [ Box AttachR | AttachL ] -> [ Box | ] +down [ Box AttachD | AttachU ] -> [ Box | ] +left [ Box AttachL | AttachR ] -> [ Box | ] +late [ Box DetachedTail ] -> [ Box ] + +(Attach all separated vertebrae at the start to make up the skeleton) +[ start ] [ DetachedTail ] -> [ start ] [ start DetachedTail ] + +up [ DetachedTail start | DetachedTail start ] -> [ DetachedTail AttachU start | start AttachD DetachedTail ] +right [ DetachedTail start | DetachedTail start ] -> [ DetachedTail AttachR start | start AttachL DetachedTail ] +down [ DetachedTail start | DetachedTail start ] -> [ DetachedTail AttachD start | start AttachU DetachedTail ] +left [ DetachedTail start | DetachedTail start ] -> [ DetachedTail AttachL start | start AttachR DetachedTail ] + +[ start ] -> [] + +(Attach head to vertebra / spine) +up [ > Head no Marker | Attachable no Box ] -> [ > HeadD | AttachD Attachable ] sfx1 +right [ > Head no Marker | Attachable no Box ] -> [ > HeadL | AttachL Attachable ] sfx1 +down [ > Head no Marker | Attachable no Box ] -> [ > HeadU | AttachU Attachable ] sfx1 +left [ > Head no Marker | Attachable no Box ] -> [ > HeadR | AttachR Attachable ] sfx1 + +() + +[ > TailU ] -> [ > TailU AttachU ] +[ > TailR ] -> [ > TailR AttachR ] +[ > TailD ] -> [ > TailD AttachD ] +[ > TailL ] -> [ > TailL AttachL ] + +(The process of attaching tails and vertebrae) + +[ > Attachable AttachU AttachR ] -> [ > BodyUR AttachU AttachR ] sfx1 +[ > Attachable AttachU AttachL ] -> [ > BodyUL AttachU AttachL ] sfx1 +[ > Attachable AttachD AttachR ] -> [ > BodyDR AttachD AttachR ] sfx1 +[ > Attachable AttachD AttachL ] -> [ > BodyDL AttachD AttachL ] sfx1 +[ > Attachable AttachL AttachR ] -> [ > BodyRL AttachL AttachR ] sfx1 +[ > Attachable AttachU AttachD ] -> [ > BodyUD AttachU AttachD ] sfx1 + +[ > Attachable AttachU ] -> [ > TailU AttachU ] sfx1 +[ > Attachable AttachR ] -> [ > TailR AttachR ] sfx1 +[ > Attachable AttachD ] -> [ > TailD AttachD ] sfx1 +[ > Attachable AttachL ] -> [ > TailL AttachL ] sfx1 + +[ Attachable AttachU AttachR ] -> [ BodyUR AttachU AttachR ] sfx1 +[ Attachable AttachU AttachL ] -> [ BodyUL AttachU AttachL ] sfx1 +[ Attachable AttachD AttachR ] -> [ BodyDR AttachD AttachR ] sfx1 +[ Attachable AttachD AttachL ] -> [ BodyDL AttachD AttachL ] sfx1 +[ Attachable AttachL AttachR ] -> [ BodyRL AttachL AttachR ] sfx1 +[ Attachable AttachU AttachD ] -> [ BodyUD AttachU AttachD ] sfx1 + +[ Attachable AttachU ] -> [ TailU AttachU ] sfx1 +[ Attachable AttachR ] -> [ TailR AttachR ] sfx1 +[ Attachable AttachD ] -> [ TailD AttachD ] sfx1 +[ Attachable AttachL ] -> [ TailL AttachL ] sfx1 + +up [ Attachable AttachU | no Attachable no VertebraD ] -> [ Attachable | ] sfx1 +right [ Attachable AttachR | no Attachable no VertebraL ] -> [ Attachable | ] sfx1 +down [ Attachable AttachD | no Attachable no VertebraU ] -> [ Attachable | ] sfx1 +left [ Attachable AttachL | no Attachable no VertebraR ] -> [ Attachable | ] sfx1 + +()()()() + +[ AttachMarker ] -> [] + +[ up Moveable blockedD ] -> [ stationary Moveable blockedD ] +[ right Moveable blockedL ] -> [ stationary Moveable blockedL ] +[ down Moveable blockedU ] -> [ stationary Moveable blockedU ] +[ left Moveable blockedR ] -> [ stationary Moveable blockedR ] + +up [ > Head | no VertebraD ] -> [ > HeadU | ] +right [ > Head | no VertebraL ] -> [ > HeadR | ] +down [ > Head | no VertebraU ] -> [ > HeadD | ] +left [ > Head | no VertebraR ] -> [ > HeadL | ] + +[ Marker ] -> [ no Marker ] + +(Marking the body, each part points in the reverse direction of the next part relative to itself (that means the direction the body is "moving" at that point)) +startloop + +up [ Head no Marker | VertebraD ] -> [ Head ArrowD | VertebraD continue ] +right [ Head no Marker | VertebraL ] -> [ Head ArrowL | VertebraL continue ] +down [ Head no Marker | VertebraU ] -> [ Head ArrowU | VertebraU continue ] +left [ Head no Marker | VertebraR ] -> [ Head ArrowR | VertebraR continue ] + +up [ Vertebra continue | VertebraD no Marker ] -> [ Vertebra ArrowD | VertebraD continue ] +right [ Vertebra continue | VertebraL no Marker ] -> [ Vertebra ArrowL | VertebraL continue ] +down [ Vertebra continue | VertebraU no Marker ] -> [ Vertebra ArrowU | VertebraU continue ] +left [ Vertebra continue | VertebraR no Marker ] -> [ Vertebra ArrowR | VertebraR continue ] + +[ Tail continue ] -> [ break Tail ] + +endloop + +[ continue ] -> [] + +(If the head is pulling the body and not pushing it) +up [ > Head no ArrowD ] -> [ > Head pull] sfx2 +right [ > Head no ArrowL ] -> [ > Head pull] sfx2 +down [ > Head no ArrowU ] -> [ > Head pull] sfx2 +left [ > Head no ArrowR ] -> [ > Head pull] sfx2 + +(Pull the spine) +startloop + +up [ stationary Vertebra | moving Moveable ArrowU pull ] -> [ > Vertebra pull | moving Moveable ArrowU pull ] +right [ stationary Vertebra | moving Moveable ArrowR pull ] -> [ > Vertebra pull | moving Moveable ArrowR pull ] +down [ stationary Vertebra | moving Moveable ArrowD pull ] -> [ > Vertebra pull | moving Moveable ArrowD pull ] +left [ stationary Vertebra | moving Moveable ArrowL pull ] -> [ > Vertebra pull | moving Moveable ArrowL pull ] + +endloop + +(New markers for the new positions) +startloop + +[ up Moveable Marker pull ] -> [ up Moveable ArrowU pull ] +[ right Moveable Marker pull ] -> [ right Moveable ArrowR pull ] +[ down Moveable Marker pull ] -> [ down Moveable ArrowD pull ] +[ left Moveable Marker pull ] -> [ left Moveable ArrowL pull ] + +endloop + +[ Head pull ] -> [ Head ] + +[ > Vertebra Box ] -> [ > Vertebra > Box ] +[ > Moveable Marker ] -> [ > Moveable > Marker ] + +[ > Moveable pull ] -> [ > Moveable > pull ] +[ > Tail break ] -> [ > Tail > break ] + +[ Player stationary Head ] -> [ stationary Player stationary Head ] + +[ > Box ground ] -> [ > Box ground ] sfx8 +[ > Box water no Step ] -> [ > Box water ] sfx7 + +(Creating the new skeleton) +startloop + +late up [ Vertebra ArrowU pull | ArrowU no pull ] -> [ BodyUD ArrowU | ArrowU ] +late up [ Vertebra ArrowR pull | ArrowU no pull ] -> [ BodyUL ArrowR | ArrowU ] +late up [ Vertebra ArrowL pull | ArrowU no pull ] -> [ BodyUR ArrowL | ArrowU ] + +late right [ Vertebra ArrowR pull | ArrowR no pull ] -> [ BodyRL ArrowR | ArrowR ] +late right [ Vertebra ArrowU pull | ArrowR no pull ] -> [ BodyDR ArrowU | ArrowR ] +late right [ Vertebra ArrowD pull | ArrowR no pull ] -> [ BodyUR ArrowD | ArrowR ] + +late down [ Vertebra ArrowD pull | ArrowD no pull ] -> [ BodyUD ArrowD | ArrowD ] +late down [ Vertebra ArrowR pull | ArrowD no pull ] -> [ BodyDL ArrowR | ArrowD ] +late down [ Vertebra ArrowL pull | ArrowD no pull ] -> [ BodyDR ArrowL | ArrowD ] + +late left [ Vertebra ArrowL pull | ArrowL no pull ] -> [ BodyRL ArrowL | ArrowL ] +late left [ Vertebra ArrowU pull | ArrowL no pull ] -> [ BodyDL ArrowU | ArrowL ] +late left [ Vertebra ArrowD pull | ArrowL no pull ] -> [ BodyUL ArrowD | ArrowL ] + +late up [ Tail pull | ArrowU no pull ] -> [ TailU | ArrowU ] +late right [ Tail pull | ArrowR no pull ] -> [ TailR | ArrowR ] +late down [ Tail pull | ArrowD no pull ] -> [ TailD | ArrowD ] +late left [ Tail pull | ArrowL no pull ] -> [ TailL | ArrowL ] + +endloop + +(Marking attached boxes' bonds to their neighboring attached boxes) +late [ BoxBondMarker ] -> [] +late [ Box VertebraU ] -> [ Box BoxBondU VertebraU ] +late [ Box VertebraR ] -> [ Box BoxBondR VertebraR ] +late [ Box VertebraD ] -> [ Box BoxBondD VertebraD ] +late [ Box VertebraL ] -> [ Box BoxBondL VertebraL ] + +(Door/Button action) +late [ Head Button ] -> [ Head open Button ] +late [ Box Button ] -> [ Box open Button ] + +startloop + +late [ Button open | Trigger ] -> [ Button | Trigger open ] +late [ Trigger open | Trigger ] -> [ Trigger open | Trigger open ] +late [ Trigger open | DoorVertical ] -> [ Trigger | OpenDoorVertical ] +late [ Trigger open | DoorHorizontal ] -> [ Trigger | OpenDoorHorizontal ] + +endloop + +late [ Button no Head no Box ] -> [ Button close ] + +startloop + +late [ Button close | Trigger ] -> [ Button close | Trigger close ] +late [ Trigger close | Trigger ] -> [ Trigger close | Trigger close ] +late [ Trigger close | OpenDoor no close ] -> [ Trigger close | OpenDoor close ] + +endloop + +late [ close OpenDoor Box ] -> [ OpenDoor Box ] + +late up [ VertebraU | close OpenDoor ] -> [ tailit VertebraU | close OpenDoor ] +late right [ VertebraR | close OpenDoor ] -> [ tailit VertebraR | close OpenDoor ] +late down [ VertebraD | close OpenDoor ] -> [ tailit VertebraD | close OpenDoor ] +late left [ VertebraL | close OpenDoor ] -> [ tailit VertebraL | close OpenDoor ] + +late up [ HeadD | close OpenDoor ] -> [ no Marker HeadD | close OpenDoor ] +late right [ HeadL | close OpenDoor ] -> [ no Marker HeadL | close OpenDoor ] +late down [ HeadU | close OpenDoor ] -> [ no Marker HeadU | close OpenDoor ] +late left [ HeadR | close OpenDoor ] -> [ no Marker HeadR | close OpenDoor ] + +late [ close OpenDoor Player ] -> [ close OpenDoor no Player Blood ] sfx5 message Crushed! +late [ close OpenDoor Moveable ] -> [ close OpenDoor no break no Marker ] sfx3 + +late [ close OpenDoorVertical ] -> [ DoorVertical ] +late [ close OpenDoorHorizontal ] -> [ DoorHorizontal ] + +late [ open ] -> [] +late [ close ] -> [] + +(Breaking the spots that broke by closing doors) +late up [ VertebraU | Vertebra tailit ] -> [ VertebraU | TailD ] +late right [ VertebraR | Vertebra tailit ] -> [ VertebraR | TailL ] +late down [ VertebraD | Vertebra tailit ] -> [ VertebraD | TailU ] +late left [ VertebraL | Vertebra tailit ] -> [ VertebraL | TailR ] + +late up [ HeadD | Vertebra tailit ] -> [ HeadD | TailD ] +late right [ HeadL | Vertebra tailit ] -> [ HeadL | TailL ] +late down [ HeadU | Vertebra tailit ] -> [ HeadU | TailU ] +late left [ HeadR | Vertebra tailit ] -> [ HeadR | TailR ] + +[tailit ] -> [] +[ break no Tail ] -> [ no break ] + +late [ Tail tailit ] -> [ DetachedTail ] + +(Lava action (not used in the game)) +late [ Head ] -> [ onGround Head ] +late [ Vertebra Ground ] -> [ Vertebra onGround Ground ] +late up [ onGround | VertebraD ] -> [ onGround | VertebraD onGround ] +late right [ onGround | VertebraL ] -> [ onGround | VertebraL onGround ] +late down [ onGround | VertebraU ] -> [ onGround | VertebraU onGround ] +late left [ onGround | VertebraR ] -> [ onGround | VertebraR onGround ] + +late [ Vertebra Lava no onGround ] -> [ Lava ] sfx4 +late [ DetachedTail Lava ] -> [ Lava ] sfx4 + +late [ onGround ] -> [] + +late up [ DartWallU ] -> [ DartWallU rayU ] +late right [ DartWallR ] -> [ DartWallR rayR ] +late down [ DartWallD ] -> [ DartWallD rayD ] +late left [ DartWallL ] -> [ DartWallL rayL ] + +(Dart shooting action (not used in the game)) +startloop + +late up [ rayU | no RayBlocker no Player ] -> [ | rayU ] +late right [ rayR | no RayBlocker no Player ] -> [ | rayR ] +late down [ rayD | no RayBlocker no Player ] -> [ | rayD ] +late left [ rayL | no RayBlocker no Player ] -> [ | rayL ] + +late up [ rayU | rayBlocker no DartWallD ] -> [ | rayBlocker ] +late right [ rayR | rayBlocker no DartWallL ] -> [ | rayBlocker ] +late down [ rayD | rayBlocker no DartWallU ] -> [ | rayBlocker ] +late left [ rayL | rayBlocker no DartWallR ] -> [ | rayBlocker ] + +late up [ rayU | Player ] -> [ | rayreturnD Player ] +late right [ rayR | Player ] -> [ | rayreturnL Player ] +late down [ rayD | Player ] -> [ | rayreturnU Player ] +late left [ rayL | Player ] -> [ | rayreturnR Player ] + +late up [ rayreturnU | no rayBlocker no DartWallD ] -> [ | rayreturnU ] +late right [ rayreturnR | no rayBlocker no DartWallL ] -> [ | rayreturnR ] +late down [ rayreturnD | no rayBlocker no DartWallU ] -> [ | rayreturnD ] +late left [ rayreturnL | no rayBlocker no DartWallR ] -> [ | rayreturnL ] + +endloop + +late up [ rayreturnU | DartWall ] -> [ | DartD DartWall ] again +late right [ rayreturnR | DartWall ] -> [ DartL | DartWall ] again +late down [ rayreturnD | DartWall ] -> [ DartU | DartWall ] again +late left [ rayreturnL | DartWall ] -> [ DartR | DartWall ] again + +============== +WINCONDITIONS +============== + +all Player on Goal +no Blood + +======= +LEVELS +======= + +message It was a beautiful, quiet day on the Puzzle Islands. 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[Player] checkpoint + +(Movement) +[up Player no Climable] -> [Player] +up [> Player Climable no Floor|no Climable] -> [Player Climable|] +down [> Player|Floor no Climable] -> [Player|Floor] + +horizontal [> Player | PushAble] -> [> Player|> PushAble] + +(Gravity) +down [stationary Player no Climable | no Floor] -> [> Player|] +down [stationary FallAble | no Floor] -> [> FallAble|] +late down [Player no Climable | no Floor] -> again +late down [FallAble | no Floor] -> again + +(Light creation) +late right [LightSource no LightBlocker no LightRightDown] -> [LightSource LightRightDown] ++ late right [LightRight|no LightRightDown no LightBlocker] -> [LightRight|LightRightDown] again ++ late down [LightRightDown|no LightRight no LightBlocker] -> [LightRightDown|LightRight] again ++ late left [LightLeft|no LightLeftDown no LightBlocker] -> [LightLeft|LightLeftDown] again ++ late down [LightLeftDown|no LightLeft no LightBlocker] -> [LightLeftDown|LightLeft] again + +(Light removal) +late right [LightBlocker Light] -> [LightBlocker] ++ late right [no LightRight|LightRightDown no lightSource] -> [|] ++ late down [no LightRightDown|LightRight] -> [|] ++ late left [no LightLeft|LightLeftDown] -> [|] ++ late down [no LightLeftDown|LightLeft] -> [|] + +(Vine growth) + +up [VineEnd|Light no VineBlocker] -> [> VineEnd|Light] again Sfx0 +horizontal [stationary VineUpEnd|Light no VineBlocker] -> [> VineUpEnd|Light] again Sfx0 + +up [> VineUpEnd|] -> [VineUpUp | VineUpEnd] +up [> VineLeftEnd|] -> [VineLeftUp | VineUpEnd] +up [> VineRightEnd|] -> [VineRightUp| VineUpEnd] + +right [> VineUpEnd|] -> [VineUpRight| VineRightEnd] +left [> VineUpEnd|] -> [VineUpLeft | VineLeftEnd] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +lllllllllll +l.......... +l.......... +l.......... +l.......... +l.......... +l.......... +looo....... +l...ooooooo +l...______w +w.........g +e..b......g +e_________g +e..b......g +e__gt.....w +e...h.....w +e...h.w__ww +e...h.g...g +e...h.g..|g +e...h....uw +e.b.h.wwwww +w.b.h.....w +ww__t.....g +ww..h.....g +e...h.....g +e.c.h.....w +e_________w +e.........w +e.b......|w +e.____twwdw +e..gc.h.www +w..g___.www +w___.....ww +ww........w +www..b....w +www_t_____w +wwwwh.|.p.w +wwwwwddddww + +Message "Finally, out of the factory" + diff --git a/W3RDS.txt b/W3RDS.txt new file mode 100644 index 0000000000000000000000000000000000000000..7db052d26bb933de311b08b9ca46d04a1d2f9a62 --- /dev/null +++ b/W3RDS.txt @@ -0,0 +1,3885 @@ +title W3RDS +author Guilherme S. Tows +run_rules_on_level_start +again_interval 0.2 +color_palette atari +norepeat_action +(debug +verbose_logging) + +======== +OBJECTS +======== +Background . +Black + +Tile # +DarkGray White +00000 +00000 +00000 +00000 +00000 + +OK +LightGray + +EdgeHorz +DarkGray +00000 +..... +..... +..... +00000 + +EdgeVert +DarkGray +0...0 +0...0 +0...0 +0...0 +0...0 + +Cursor +Red +..... +..... +..... +..... +..... + +CursorMove +Yellow +..... +..... +..... +..... +..... + +CursorVert +Red +..0.. +..0.. +..0.. +..0.. +..0.. + +CursorHorz +Red +..... +..... +00000 +..... +..... + +CursorMoveVert +Yellow +..0.. +..0.. +..0.. +..0.. +..0.. + +CursorMoveHorz +Yellow +..... +..... +00000 +..... +..... + +LetterA A +LightBlue +.000. +0...0 +00000 +0...0 +0...0 + +LetterB B +Yellow +0000. +0...0 +0000. +0...0 +0000. + +LetterC C +Yellow +.000. +0...0 +0.... +0...0 +.000. + +LetterD D +LightGreen +0000. +0...0 +0...0 +0...0 +0000. + +LetterE E +LightBlue +00000 +0.... +0000. +0.... +00000 + +LetterF F +LightRed +00000 +0.... +0000. +0.... +0.... + +LetterG G +Yellow +.0000 +0.... +0.000 +0...0 +.000. + +LetterH H +LightGreen +0...0 +0...0 +00000 +0...0 +0...0 + +LetterI I +LightGreen +.000. +..0.. +..0.. +..0.. +.000. + +LetterJ J +#ff88ff +....0 +....0 +....0 +0...0 +.000. + +LetterK K +LightRed +0...0 +0..0. +000.. +0..0. +0...0 + +LetterL L +LightBlue +0.... +0.... +0.... +0.... +00000 + +LetterM M +LightGreen +0...0 +00.00 +0.0.0 +0...0 +0...0 + +LetterN N +LightBlue +0...0 +00..0 +0.0.0 +0..00 +0...0 + +LetterO O +LightBlue +.000. +0...0 +0...0 +0...0 +.000. + +LetterP P +LightGreen +0000. +0...0 +0...0 +0000. +0.... + +LetterQ Q +#ff88ff +.0... +0.0.. +0.0.0 +0.0.0 +.0000 + +LetterR R +LightBlue +0000. +0...0 +0000. +0..0. +0...0 + +LetterS S +LightBlue +.0000 +0.... +.000. +....0 +0000. + +LetterT T +LightBlue +00000 +..0.. +..0.. +..0.. +..0.. + +LetterU U +Yellow +0...0 +0...0 +0...0 +0...0 +.000. + +LetterV 7 +LightRed +0...0 +0...0 +.0.0. +.0.0. +..0.. + +LetterW W +Yellow +0...0 +0...0 +0.0.0 +00.00 +0...0 + +LetterX X +#ff88ff +0...0 +.0.0. +..0.. +.0.0. +0...0 + +LetterY Y +LightRed +0...0 +.0.0. +..0.. +..0.. +..0.. + +LetterZ Z +#ff88ff +00000 +...0. +..0.. +.0... +00000 + +Placement +Red + +Spawner * +DarkGray +00.00 +0...0 +..... +0...0 +00.00 + +LitSpawner +DarkGray LightBlue +00100 +01110 +11111 +01110 +00100 + +Display 1 +Black + +Pew +LightGray +..... +..0.. +.000. +..0.. +..... + +Pno +Gray +..... +..... +..0.. +..... +..... + +Number0 0 +White +.00.. +0..0. +0..0. +0..0. +.00.. + +Number1 +Black White +00100 +01100 +00100 +00100 +00100 + +Number2 +Black White +11100 +00010 +00100 +01000 +11110 + +Number3 +Black White +11110 +00010 +00100 +10010 +01100 + +Number4 +Black White +01010 +10010 +11110 +00010 +00010 + +Number5 +Black White +11110 +10000 +01100 +00010 +11100 + +Number6 +Black White +01110 +10000 +11100 +10010 +01100 + +Number7 +Black White +11110 +00010 +00100 +01000 +01000 + +Number8 +Black White +01100 +10010 +01100 +10010 +01100 + +Number9 +Black White +01100 +10010 +01110 +00010 +11100 + +NumberPlus +White + +Rack $ +DarkGray +..... +.000. +.0... +.000. +..... + +AwardSlot _ +Black + +Award1 +White + +Award2 +White + +Award3 +White + +Award4 +White + +PrizeBlue +Blue + +PrizeGreen +Green + +PrizeYellow +Yellow + +PrizeRed +Red + +PrizePurple +Purple + +LB1 +Black + +LG1 +Black + +LY1 +Black + +LB2 +Black + +LG2 +Black + +LY2 +Black + + +======= +LEGEND +======= + +Player = Cursor or CursorMove +@ = Cursor and Tile +Letter = LetterA or LetterB or LetterC or LetterD or LetterE or LetterF or LetterG or LetterH or LetterI or LetterJ or LetterK or LetterL or LetterM or LetterN or LetterO or LetterP or LetterQ or LetterR or LetterS or LetterT or LetterU or LetterV or LetterW or LetterX or LetterY or LetterZ +CursorSide = CursorHorz or CursorVert or CursorMoveHorz or CursorMoveVert +Edge = EdgeHorz or EdgeVert +Mk = Edge or Letter +- = EdgeHorz and Pno +| = EdgeVert and Pno + +LetterBlue = A or E or O or T or L or R or N or S or LB1 or LB2 +LetterGreen = P or H or M or D or I or LG1 or LG2 +LetterYellow = G or B or C or W or U or LY1 or LY2 +LetterRed = Y or K or F or 7 +LetterPurple = J or Q or X or Z + +GenericBlue = LetterBlue or PrizeBlue +GenericGreen = LetterGreen or PrizeGreen +GenericYellow = LetterYellow or PrizeYellow +GenericRed = LetterRed or PrizeRed +GenericPurple = LetterPurple or PrizePurple + +Number = Number0 or Number1 or Number2 or Number3 or Number4 or Number5 or Number6 or Number7 or Number8 or Number9 + +Award = Award1 or Award2 or Award3 or Award4 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Tile, OK, EdgeHorz, EdgeVert, Spawner, Display +Letter, Pew, Pno, Rack, AwardSlot, NumberPlus +Player, Placement, CursorSide +PrizeBlue, PrizeRed, PrizeGreen, PrizeYellow, PrizePurple +Number, Award, LB1, LB2, LG1, LG2, LY1, LY2, LitSpawner + +====== +RULES +====== + +[ moving Player ] [ OK ] -> [ stationary Player ] [ OK ] + +[ OK Letter ] -> [ Tile ] again + +[ CursorSide ] -> [ ] +( +random [ Placement no Letter ] [ Letter ] -> [ ] [ Placement Letter ] +) + + +[ action Cursor ] -> [ CursorMove ] +[ action CursorMove ] -> [ Cursor ] + +[ LitSpawner ] -> [ ] + +[ CursorMove | ... | Spawner no LitSpawner ] -> [ CursorMove | ... | Spawner LitSpawner ] + +[ > Cursor | | Tile ] -> [ | | Cursor Tile ] +[ > Cursor ] -> [ Cursor ] + +[ Spawner | ... | > CursorMove ] -> [ action Spawner | ... | > CursorMove ] + + +[ > CursorMove ] [ LetterBlue | Pew ] -> [ > CursorMove ] [ PrizeBlue | Pew ] +[ > CursorMove ] [ LetterGreen | Pew ] [ no Award ] -> [ > CursorMove ] [ PrizeGreen | Pew ] [ Award1 ] +[ > CursorMove ] [ LetterYellow | Pew ] [ no Award ] -> [ > CursorMove ] [ PrizeYellow | Pew ] [ Award2 ] +[ > CursorMove ] [ LetterRed | Pew ] [ no Award ] -> [ > CursorMove ] [ PrizeRed | Pew ] [ Award3 ] +[ > CursorMove ] [ LetterPurple | Pew ] [ no Award ] -> [ > CursorMove ] [ PrizePurple | Pew ] [ Award4 ] + +[ < CursorMove ] [ LetterBlue | Pew ] -> [ < CursorMove ] [ PrizeBlue | Pew ] +[ < CursorMove ] [ LetterGreen | Pew ] [ no Award ] -> [ < CursorMove ] [ PrizeGreen | Pew ] [ Award1 ] +[ < CursorMove ] [ LetterYellow | Pew ] [ no Award ] -> [ < CursorMove ] [ PrizeYellow | Pew ] [ Award2 ] +[ < CursorMove ] [ LetterRed | Pew ] [ no Award ] -> [ < CursorMove ] [ PrizeRed | Pew ] [ Award3 ] +[ < CursorMove ] [ LetterPurple | Pew ] [ no Award ] -> [ < CursorMove ] [ PrizePurple | Pew ] [ Award4 ] + +[ > CursorMove ] [ Pno | PrizePurple | Pew | PrizeBlue ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizePurple | Pew | PrizeGreen ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizePurple | Pew | PrizeYellow ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizePurple | Pew | PrizeRed ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizePurple | Pew | PrizePurple ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizeRed | Pew | PrizeBlue ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeRed | Pew | PrizeGreen ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeRed | Pew | PrizeYellow ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeRed | Pew | PrizeRed ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeRed | Pew | PrizePurple ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizeYellow | Pew | PrizeBlue ] -> [ > CursorMove ] [ Pno | | Pno | PrizeYellow ] ++[ > CursorMove ] [ Pno | PrizeYellow | Pew | PrizeGreen ] -> [ > CursorMove ] [ Pno | | Pno | PrizeYellow ] ++[ > CursorMove ] [ Pno | PrizeYellow | Pew | PrizeYellow ] -> [ > CursorMove ] [ Pno | | Pno | PrizeYellow ] ++[ > CursorMove ] [ Pno | PrizeYellow | Pew | PrizeRed ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeYellow | Pew | PrizePurple ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizeGreen | Pew | PrizeBlue ] -> [ > CursorMove ] [ Pno | | Pno | PrizeGreen ] ++[ > CursorMove ] [ Pno | PrizeGreen | Pew | PrizeGreen ] -> [ > CursorMove ] [ Pno | | Pno | PrizeGreen ] ++[ > CursorMove ] [ Pno | PrizeGreen | Pew | PrizeYellow ] -> [ > CursorMove ] [ Pno | | Pno | PrizeYellow ] ++[ > CursorMove ] [ Pno | PrizeGreen | Pew | PrizeRed ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeGreen | Pew | PrizePurple ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] ++[ > CursorMove ] [ Pno | PrizeBlue | Pew | PrizeBlue ] -> [ > CursorMove ] [ Pno | | Pno | PrizeBlue ] ++[ > CursorMove ] [ Pno | PrizeBlue | Pew | PrizeGreen ] -> [ > CursorMove ] [ Pno | | Pno | PrizeGreen ] ++[ > CursorMove ] [ Pno | PrizeBlue | Pew | PrizeYellow ] -> [ > CursorMove ] [ Pno | | Pno | PrizeYellow ] ++[ > CursorMove ] [ Pno | PrizeBlue | Pew | PrizeRed ] -> [ > CursorMove ] [ Pno | | Pno | PrizeRed ] ++[ > CursorMove ] [ Pno | PrizeBlue | Pew | PrizePurple ] -> [ > CursorMove ] [ Pno | | Pno | PrizePurple ] + +[ PrizePurple ] [ no Award ] -> [ ] [ Award1 ] again +[ PrizeRed ] [ Display LetterPurple ] [ no Award ] -> [ LetterPurple ] [ Display ] [ Award1 ] again +[ PrizeYellow ] [ Display LetterRed ] [ no Award ]-> [ LetterRed ] [ Display ] [ Award1 ] again +[ PrizeGreen ] [ Display LetterYellow ] [ no Award ] -> [ LetterYellow ] [ Display ] [ Award1 ] again +[ PrizeBlue ] [ Display LetterGreen ] [ no Award ] -> [ LetterGreen ] [ Display ] [ Award1 ] again + +[ Award4 ] [ no Award ] -> [ Award3 ] [ Award1 ] +[ Award3 ] [ no Award ] -> [ Award2 ] [ Award1 ] +[ Award2 ] [ no Award ] -> [ Award1 ] [ Award1 ] + +right [ Award1 ] [ AwardSlot no Number | no AwardSlot ] -> [ ] [ AwardSlot Number1 | ] + +right [ Award1 ] [ AwardSlot Number1 ] -> [ ] [ AwardSlot Number2 ] ++ right [ Award1 ] [ AwardSlot Number2 ] -> [ ] [ AwardSlot Number3 ] ++ right [ Award1 ] [ AwardSlot Number3 ] -> [ ] [ AwardSlot Number6 ] ++ right [ Award1 ] [ AwardSlot | AwardSlot Number6 ] -> [ ] [ AwardSlot Number1 | AwardSlot Number0 ] + +down [ Number no NumberPlus | AwardSlot Number1 ] -> [ Number NumberPlus | AwardSlot Number0 ] ++ down [ Number no NumberPlus | AwardSlot Number2 ] -> [ Number NumberPlus | AwardSlot Number1 ] ++ down [ Number no NumberPlus | AwardSlot Number3 ] -> [ Number NumberPlus | AwardSlot Number2 ] ++ down [ Number no NumberPlus | AwardSlot Number4 ] -> [ Number NumberPlus | AwardSlot Number3 ] ++ down [ Number no NumberPlus | AwardSlot Number5 ] -> [ Number NumberPlus | AwardSlot Number4 ] ++ down [ Number no NumberPlus | AwardSlot Number6 ] -> [ Number NumberPlus | AwardSlot Number5 ] ++ down [ Number no NumberPlus | AwardSlot Number7 ] -> [ Number NumberPlus | AwardSlot Number6 ] ++ down [ Number no NumberPlus | AwardSlot Number8 ] -> [ Number NumberPlus | AwardSlot Number7 ] ++ down [ Number no NumberPlus | AwardSlot Number9 ] -> [ Number NumberPlus | AwardSlot Number8 ] ++ [ Number0 NumberPlus ] -> [ Number1 ] ++ [ Number1 NumberPlus ] -> [ Number2 ] ++ [ Number2 NumberPlus ] -> [ Number3 ] ++ [ Number3 NumberPlus ] -> [ Number4 ] ++ [ Number4 NumberPlus ] -> [ Number5 ] ++ [ Number5 NumberPlus ] -> [ Number6 ] ++ [ Number6 NumberPlus ] -> [ Number7 ] ++ [ Number7 NumberPlus ] -> [ Number8 ] ++ [ Number8 NumberPlus ] -> [ Number9 ] ++ right [ Number no NumberPlus | Number9 NumberPlus ] -> [ Number NumberPlus | Number0 ] + +[ AwardSlot Number0 ] -> [ AwardSlot ] + +[ > CursorMove ][ action Spawner | | Letter | | Letter | | Letter | | Letter ] -> cancel + +[ > CursorMove ][action Spawner ] [Display LetterBlue ] -> [ > CursorMove ] [ Spawner LetterBlue ] [ Display ] +[ > CursorMove ] [ Letter | | Tile no Letter ] -> [ > CursorMove ] [ | | Tile Letter ] + +[ > CursorMove ] -> [ Cursor ] + +[ LitSpawner ] [ Cursor ] -> [ ] [ Cursor ] + +left [ Letter | Rack | no Letter ] -> [ | Rack | Letter ] +left [ no Letter | Rack | LetterBlue ] -> [ random LB1 random LB2 | Rack | LetterBlue] +left [ no Letter | Rack | LetterGreen ] -> [ random LG1 random LG2 | Rack | LetterGreen] +left [ no Letter | Rack | LetterYellow ] -> [ random LY1 random LY2 | Rack | LetterYellow] +left [ no Letter | Rack | LetterRed ] -> [ random LetterRed | Rack | LetterRed] +left [ no Letter | Rack | LetterPurple ] -> [ random LetterPurple | Rack | LetterPurple] + +[ LB1 ] -> [ random A random E random O random T random L random S ] +[ LB2 ] -> [ random A random E random O random R random N random S ] +[ LG1 ] -> [ random P random M random I ] +[ LG2 ] -> [ random H random D random I ] +[ LY1 ] -> [ random G random C random U ] +[ LY2 ] -> [ random B random W random U ] + +(random [ > CursorMove ][ Placement ] [ Letter no Tile ] -> [ action Cursor ][ ] [ Placement Letter ] again + +random [Placement Letter ][ Display ] -> [ Placement Letter ] [Display Letter]) + +horizontal [ no CursorVert | Cursor | no CursorVert ] -> [ CursorVert | Cursor | CursorVert ] +vertical [ no CursorHorz | Cursor | no CursorHorz ] -> [ CursorHorz | Cursor | CursorHorz ] +horizontal [ no CursorMoveVert | CursorMove | no CursorMoveVert ] -> [ CursorMoveVert | CursorMove | CursorMoveVert ] +vertical [ no CursorMoveHorz | CursorMove | no CursorMoveHorz ] -> [ CursorMoveHorz | CursorMove | CursorMoveHorz ] + +[ Pew ] -> [ Pno ] + +[ 7 | Pno | A | Pno | I | Pno | N ] -> [ 7 | Pew | A | Pew | I | Pew | N ] +[ 7 | Pno | A | Pno | L | Pno | E ] -> [ 7 | Pew | A | Pew | L | Pew | E ] +[ 7 | Pno | A | Pno | M | Pno | P ] -> [ 7 | Pew | A | Pew | M | Pew | P ] +[ 7 | Pno | A | Pno | N | Pno | E ] -> [ 7 | Pew | A | Pew | N | Pew | E ] +[ 7 | Pno | A | Pno | N | Pno | S ] -> [ 7 | Pew | A | Pew | N | Pew | S ] +[ 7 | Pno | A | Pno | R | Pno | Y ] -> [ 7 | Pew | A | Pew | R | Pew | Y ] +[ 7 | Pno | A | Pno | S | Pno | E ] -> [ 7 | Pew | A | Pew | S | Pew | E ] +[ 7 | Pno | A | Pno | S | Pno | T ] -> [ 7 | Pew | A | Pew | S | Pew | T ] +[ 7 | Pno | A | Pno | T | Pno | S ] -> [ 7 | Pew | A | Pew | T | Pew | S ] +[ 7 | Pno | E | Pno | A | Pno | L ] -> [ 7 | Pew | E | Pew | A | Pew | L ] +[ 7 | Pno | E | Pno | E | Pno | P ] -> [ 7 | Pew | E | Pew | E | Pew | P ] +[ 7 | Pno | E | Pno | E | Pno | R ] -> [ 7 | Pew | E | Pew | E | Pew | R ] +[ 7 | Pno | E | Pno | G | Pno | S ] -> [ 7 | Pew | E | Pew | G | Pew | S ] +[ 7 | Pno | E | Pno | I | Pno | L ] -> [ 7 | Pew | E | Pew | I | Pew | L ] +[ 7 | Pno | E | Pno | I | Pno | N ] -> [ 7 | Pew | E | Pew | I | Pew | N ] +[ 7 | Pno | E | Pno | L | Pno | A ] -> [ 7 | Pew | E | Pew | L | Pew | A ] +[ 7 | Pno | E | Pno | L | Pno | D ] -> [ 7 | Pew | E | Pew | L | Pew | D ] +[ 7 | Pno | E | Pno | N | Pno | D ] -> [ 7 | Pew | E | Pew | N | Pew | D ] +[ 7 | Pno | E | Pno | N | Pno | T ] -> [ 7 | Pew | E | Pew | N | Pew | T ] +[ 7 | Pno | E | Pno | R | Pno | B ] -> [ 7 | Pew | E | Pew | R | Pew | B ] +[ 7 | Pno | E | Pno | R | Pno | Y ] -> [ 7 | Pew | E | Pew | R | Pew | Y ] +[ 7 | Pno | E | Pno | S | Pno | T ] -> [ 7 | Pew | E | Pew | S | Pew | T ] +[ 7 | Pno | E | Pno | T | Pno | O ] -> [ 7 | Pew | E | Pew | T | Pew | O ] +[ 7 | Pno | E | Pno | T | Pno | S ] -> [ 7 | Pew | E | Pew | T | Pew | S ] +[ 7 | Pno | I | Pno | 7 | Pno | A ] -> [ 7 | Pew | I | Pew | 7 | Pew | A ] +[ 7 | Pno | I | Pno | A | Pno | L ] -> [ 7 | Pew | I | Pew | A | Pew | L ] +[ 7 | Pno | I | Pno | B | Pno | E ] -> [ 7 | Pew | I | Pew | B | Pew | E ] +[ 7 | Pno | I | Pno | C | Pno | E ] -> [ 7 | Pew | I | Pew | C | Pew | E ] +[ 7 | Pno | I | Pno | E | Pno | D ] -> [ 7 | Pew | I | Pew | E | Pew | D ] +[ 7 | Pno | I | Pno | E | Pno | S ] -> [ 7 | Pew | I | Pew | E | Pew | S ] +[ 7 | Pno | I | Pno | E | Pno | W ] -> [ 7 | Pew | I | Pew | E | Pew | W ] +[ 7 | Pno | I | Pno | L | Pno | E ] -> [ 7 | Pew | I | Pew | L | Pew | E ] +[ 7 | Pno | I | Pno | N | Pno | E ] -> [ 7 | Pew | I | Pew | N | Pew | E ] +[ 7 | Pno | I | Pno | N | Pno | O ] -> [ 7 | Pew | I | Pew | N | Pew | O ] +[ 7 | Pno | I | Pno | O | Pno | L ] -> [ 7 | Pew | I | Pew | O | Pew | L ] +[ 7 | Pno | I | Pno | S | Pno | A ] -> [ 7 | Pew | I | Pew | S | Pew | A ] +[ 7 | Pno | I | Pno | S | Pno | E ] -> [ 7 | Pew | I | Pew | S | Pew | E ] +[ 7 | Pno | I | Pno | T | Pno | A ] -> [ 7 | Pew | I | Pew | T | Pew | A ] +[ 7 | Pno | O | Pno | I | Pno | D ] -> [ 7 | Pew | O | Pew | I | Pew | D ] +[ 7 | Pno | O | Pno | L | Pno | E ] -> [ 7 | Pew | O | Pew | L | Pew | E ] +[ 7 | Pno | O | Pno | L | Pno | T ] -> [ 7 | Pew | O | Pew | L | Pew | T ] +[ 7 | Pno | O | Pno | T | Pno | E ] -> [ 7 | Pew | O | Pew | T | Pew | E ] +[ 7 | Pno | O | Pno | W | Pno | S ] -> [ 7 | Pew | O | Pew | W | Pew | S ] +[ A | Pno | 7 | Pno | E | Pno | R ] -> [ A | Pew | 7 | Pew | E | Pew | R ] +[ A | Pno | 7 | Pno | I | Pno | D ] -> [ A | Pew | 7 | Pew | I | Pew | D ] +[ A | Pno | 7 | Pno | O | Pno | W ] -> [ A | Pew | 7 | Pew | O | Pew | W ] +[ A | Pno | B | Pno | B | Pno | E ] -> [ A | Pew | B | Pew | B | Pew | E ] +[ A | Pno | B | Pno | E | Pno | D ] -> [ A | Pew | B | Pew | E | Pew | D ] +[ A | Pno | B | Pno | E | Pno | T ] -> [ A | Pew | B | Pew | E | Pew | T ] +[ A | Pno | B | Pno | L | Pno | E ] -> [ A | Pew | B | Pew | L | Pew | E ] +[ A | Pno | B | Pno | L | Pno | Y ] -> [ A | Pew | B | Pew | L | Pew | Y ] +[ A | Pno | B | Pno | U | Pno | T ] -> [ A | Pew | B | Pew | U | Pew | T ] +[ A | Pno | C | Pno | E | Pno | D ] -> [ A | Pew | C | Pew | E | Pew | D ] +[ A | Pno | C | Pno | E | Pno | S ] -> [ A | Pew | C | Pew | E | Pew | S ] +[ A | Pno | C | Pno | H | Pno | E ] -> [ A | Pew | C | Pew | H | Pew | E ] +[ A | Pno | C | Pno | H | Pno | Y ] -> [ A | Pew | C | Pew | H | Pew | Y ] +[ A | Pno | C | Pno | I | Pno | D ] -> [ A | Pew | C | Pew | I | Pew | D ] +[ A | Pno | C | Pno | M | Pno | E ] -> [ A | Pew | C | Pew | M | Pew | E ] +[ A | Pno | C | Pno | N | Pno | E ] -> [ A | Pew | C | Pew | N | Pew | E ] +[ A | Pno | C | Pno | R | Pno | E ] -> [ A | Pew | C | Pew | R | Pew | E ] +[ A | Pno | C | Pno | T | Pno | S ] -> [ A | Pew | C | Pew | T | Pew | S ] +[ A | Pno | D | Pno | D | Pno | S ] -> [ A | Pew | D | Pew | D | Pew | S ] +[ A | Pno | D | Pno | Z | Pno | E ] -> [ A | Pew | D | Pew | Z | Pew | E ] +[ A | Pno | E | Pno | O | Pno | N ] -> [ A | Pew | E | Pew | O | Pew | N ] +[ A | Pno | E | Pno | R | Pno | Y ] -> [ A | Pew | E | Pew | R | Pew | Y ] +[ A | Pno | F | Pno | A | Pno | R ] -> [ A | Pew | F | Pew | A | Pew | R ] +[ A | Pno | G | Pno | A | Pno | R ] -> [ A | Pew | G | Pew | A | Pew | R ] +[ A | Pno | G | Pno | E | Pno | D ] -> [ A | Pew | G | Pew | E | Pew | D ] +[ A | Pno | G | Pno | E | Pno | S ] -> [ A | Pew | G | Pew | E | Pew | S ] +[ A | Pno | G | Pno | O | Pno | G ] -> [ A | Pew | G | Pew | O | Pew | G ] +[ A | Pno | G | Pno | U | Pno | E ] -> [ A | Pew | G | Pew | U | Pew | E ] +[ A | Pno | H | Pno | E | Pno | M ] -> [ A | Pew | H | Pew | E | Pew | M ] +[ A | Pno | H | Pno | O | Pno | Y ] -> [ A | Pew | H | Pew | O | Pew | Y ] +[ A | Pno | I | Pno | D | Pno | E ] -> [ A | Pew | I | Pew | D | Pew | E ] +[ A | Pno | I | Pno | D | Pno | S ] -> [ A | Pew | I | Pew | D | Pew | S ] +[ A | Pno | I | Pno | L | Pno | S ] -> [ A | Pew | I | Pew | L | Pew | S ] +[ A | Pno | I | Pno | M | Pno | S ] -> [ A | Pew | I | Pew | M | Pew | S ] +[ A | Pno | I | Pno | R | Pno | S ] -> [ A | Pew | I | Pew | R | Pew | S ] +[ A | Pno | I | Pno | R | Pno | Y ] -> [ A | Pew | I | Pew | R | Pew | Y ] +[ A | Pno | J | Pno | A | Pno | R ] -> [ A | Pew | J | Pew | A | Pew | R ] +[ A | Pno | K | Pno | I | Pno | N ] -> [ A | Pew | K | Pew | I | Pew | N ] +[ A | Pno | L | Pno | A | Pno | S ] -> [ A | Pew | L | Pew | A | Pew | S ] +[ A | Pno | L | Pno | B | Pno | S ] -> [ A | Pew | L | Pew | B | Pew | S ] +[ A | Pno | L | Pno | E | Pno | S ] -> [ A | Pew | L | Pew | E | Pew | S ] +[ A | Pno | L | Pno | G | Pno | A ] -> [ A | Pew | L | Pew | G | Pew | A ] +[ A | Pno | L | Pno | I | Pno | T ] -> [ A | Pew | L | Pew | I | Pew | T ] +[ A | Pno | L | Pno | L | Pno | Y ] -> [ A | Pew | L | Pew | L | Pew | Y ] +[ A | Pno | L | Pno | M | Pno | S ] -> [ A | Pew | L | Pew | M | Pew | S ] +[ A | Pno | L | Pno | O | Pno | E ] -> [ A | Pew | L | Pew | O | Pew | E ] +[ A | Pno | L | Pno | P | Pno | S ] -> [ A | Pew | L | Pew | P | Pew | S ] +[ A | Pno | L | Pno | S | Pno | O ] -> [ A | Pew | L | Pew | S | Pew | O ] +[ A | Pno | L | Pno | T | Pno | O ] -> [ A | Pew | L | Pew | T | Pew | O ] +[ A | Pno | L | Pno | U | Pno | M ] -> [ A | Pew | L | Pew | U | Pew | M ] +[ A | Pno | M | Pno | E | Pno | N ] -> [ A | Pew | M | Pew | E | Pew | N ] +[ A | Pno | M | Pno | I | Pno | D ] -> [ A | Pew | M | Pew | I | Pew | D ] +[ A | Pno | M | Pno | I | Pno | R ] -> [ A | Pew | M | Pew | I | Pew | R ] +[ A | Pno | M | Pno | M | Pno | O ] -> [ A | Pew | M | Pew | M | Pew | O ] +[ A | Pno | M | Pno | O | Pno | K ] -> [ A | Pew | M | Pew | O | Pew | K ] +[ A | Pno | M | Pno | P | Pno | S ] -> [ A | Pew | M | Pew | P | Pew | S ] +[ A | Pno | N | Pno | A | Pno | L ] -> [ A | Pew | N | Pew | A | Pew | L ] +[ A | Pno | N | Pno | E | Pno | W ] -> [ A | Pew | N | Pew | E | Pew | W ] +[ A | Pno | N | Pno | K | Pno | H ] -> [ A | Pew | N | Pew | K | Pew | H ] +[ A | Pno | N | Pno | O | Pno | N ] -> [ A | Pew | N | Pew | O | Pew | N ] +[ A | Pno | N | Pno | T | Pno | E ] -> [ A | Pew | N | Pew | T | Pew | E ] +[ A | Pno | N | Pno | T | Pno | I ] -> [ A | Pew | N | Pew | T | Pew | I ] +[ A | Pno | N | Pno | T | Pno | S ] -> [ A | Pew | N | Pew | T | Pew | S ] +[ A | Pno | N | Pno | U | Pno | S ] -> [ A | Pew | N | Pew | U | Pew | S ] +[ A | Pno | P | Pno | E | Pno | D ] -> [ A | Pew | P | Pew | E | Pew | D ] +[ A | Pno | P | Pno | E | Pno | S ] -> [ A | Pew | P | Pew | E | Pew | S ] +[ A | Pno | P | Pno | E | Pno | X ] -> [ A | Pew | P | Pew | E | Pew | X ] +[ A | Pno | P | Pno | S | Pno | E ] -> [ A | Pew | P | Pew | S | Pew | E ] +[ A | Pno | Q | Pno | A | Pno | E ] -> [ A | Pew | Q | Pew | A | Pew | E ] +[ A | Pno | Q | Pno | A | Pno | S ] -> [ A | Pew | Q | Pew | A | Pew | S ] +[ A | Pno | R | Pno | C | Pno | H ] -> [ A | Pew | R | Pew | C | Pew | H ] +[ A | Pno | R | Pno | C | Pno | S ] -> [ A | Pew | R | Pew | C | Pew | S ] +[ A | Pno | R | Pno | E | Pno | A ] -> [ A | Pew | R | Pew | E | Pew | A ] +[ A | Pno | R | Pno | E | Pno | S ] -> [ A | Pew | R | Pew | E | Pew | S ] +[ A | Pno | R | Pno | I | Pno | A ] -> [ A | Pew | R | Pew | I | Pew | A ] +[ A | Pno | R | Pno | I | Pno | D ] -> [ A | Pew | R | Pew | I | Pew | D ] +[ A | Pno | R | Pno | K | Pno | S ] -> [ A | Pew | R | Pew | K | Pew | S ] +[ A | Pno | R | Pno | M | Pno | S ] -> [ A | Pew | R | Pew | M | Pew | S ] +[ A | Pno | R | Pno | M | Pno | Y ] -> [ A | Pew | R | Pew | M | Pew | Y ] +[ A | Pno | R | Pno | T | Pno | S ] -> [ A | Pew | R | Pew | T | Pew | S ] +[ A | Pno | R | Pno | T | Pno | Y ] -> [ A | Pew | R | Pew | T | Pew | Y ] +[ A | Pno | R | Pno | U | Pno | M ] -> [ A | Pew | R | Pew | U | Pew | M ] +[ A | Pno | S | Pno | H | Pno | Y ] -> [ A | Pew | S | Pew | H | Pew | Y ] +[ A | Pno | S | Pno | K | Pno | S ] -> [ A | Pew | S | Pew | K | Pew | S ] +[ A | Pno | S | Pno | P | Pno | S ] -> [ A | Pew | S | Pew | P | Pew | S ] +[ A | Pno | T | Pno | O | Pno | M ] -> [ A | Pew | T | Pew | O | Pew | M ] +[ A | Pno | T | Pno | O | Pno | P ] -> [ A | Pew | T | Pew | O | Pew | P ] +[ A | Pno | U | Pno | K | Pno | S ] -> [ A | Pew | U | Pew | K | Pew | S ] +[ A | Pno | U | Pno | N | Pno | T ] -> [ A | Pew | U | Pew | N | Pew | T ] +[ A | Pno | U | Pno | R | Pno | A ] -> [ A | Pew | U | Pew | R | Pew | A ] +[ A | Pno | U | Pno | T | Pno | O ] -> [ A | Pew | U | Pew | T | Pew | O ] +[ A | Pno | W | Pno | A | Pno | Y ] -> [ A | Pew | W | Pew | A | Pew | Y ] +[ A | Pno | W | Pno | E | Pno | D ] -> [ A | Pew | W | Pew | E | Pew | D ] +[ A | Pno | W | Pno | E | Pno | S ] -> [ A | Pew | W | Pew | E | Pew | S ] +[ A | Pno | W | Pno | L | Pno | S ] -> [ A | Pew | W | Pew | L | Pew | S ] +[ A | Pno | W | Pno | N | Pno | S ] -> [ A | Pew | W | Pew | N | Pew | S ] +[ A | Pno | W | Pno | O | Pno | L ] -> [ A | Pew | W | Pew | O | Pew | L ] +[ A | Pno | W | Pno | R | Pno | Y ] -> [ A | Pew | W | Pew | R | Pew | Y ] +[ A | Pno | X | Pno | E | Pno | D ] -> [ A | Pew | X | Pew | E | Pew | D ] +[ A | Pno | X | Pno | E | Pno | S ] -> [ A | Pew | X | Pew | E | Pew | S ] +[ A | Pno | X | Pno | I | Pno | S ] -> [ A | Pew | X | Pew | I | Pew | S ] +[ A | Pno | X | Pno | L | Pno | E ] -> [ A | Pew | X | Pew | L | Pew | E ] +[ A | Pno | X | Pno | O | Pno | N ] -> [ A | Pew | X | Pew | O | Pew | N ] +[ A | Pno | Y | Pno | A | Pno | H ] -> [ A | Pew | Y | Pew | A | Pew | H ] +[ A | Pno | Y | Pno | E | Pno | S ] -> [ A | Pew | Y | Pew | E | Pew | S ] +[ B | Pno | A | Pno | A | Pno | S ] -> [ B | Pew | A | Pew | A | Pew | S ] +[ B | Pno | A | Pno | B | Pno | E ] -> [ B | Pew | A | Pew | B | Pew | E ] +[ B | Pno | A | Pno | B | Pno | Y ] -> [ B | Pew | A | Pew | B | Pew | Y ] +[ B | Pno | A | Pno | C | Pno | K ] -> [ B | Pew | A | Pew | C | Pew | K ] +[ B | Pno | A | Pno | D | Pno | E ] -> [ B | Pew | A | Pew | D | Pew | E ] +[ B | Pno | A | Pno | G | Pno | S ] -> [ B | Pew | A | Pew | G | Pew | S ] +[ B | Pno | A | Pno | H | Pno | T ] -> [ B | Pew | A | Pew | H | Pew | T ] +[ B | Pno | A | Pno | I | Pno | L ] -> [ B | Pew | A | Pew | I | Pew | L ] +[ B | Pno | A | Pno | I | Pno | T ] -> [ B | Pew | A | Pew | I | Pew | T ] +[ B | Pno | A | Pno | K | Pno | E ] -> [ B | Pew | A | Pew | K | Pew | E ] +[ B | Pno | A | Pno | L | Pno | D ] -> [ B | Pew | A | Pew | L | Pew | D ] +[ B | Pno | A | Pno | L | Pno | E ] -> [ B | Pew | A | Pew | L | Pew | E ] +[ B | Pno | A | Pno | L | Pno | K ] -> [ B | Pew | A | Pew | L | Pew | K ] +[ B | Pno | A | Pno | L | Pno | L ] -> [ B | Pew | A | Pew | L | Pew | L ] +[ B | Pno | A | Pno | L | Pno | M ] -> [ B | Pew | A | Pew | L | Pew | M ] +[ B | Pno | A | Pno | N | Pno | D ] -> [ B | Pew | A | Pew | N | Pew | D ] +[ B | Pno | A | Pno | N | Pno | E ] -> [ B | Pew | A | Pew | N | Pew | E ] +[ B | Pno | A | Pno | N | Pno | G ] -> [ B | Pew | A | Pew | N | Pew | G ] +[ B | Pno | A | Pno | N | Pno | I ] -> [ B | Pew | A | Pew | N | Pew | I ] +[ B | Pno | A | Pno | N | Pno | K ] -> [ B | Pew | A | Pew | N | Pew | K ] +[ B | Pno | A | Pno | N | Pno | S ] -> [ B | Pew | A | Pew | N | Pew | S ] +[ B | Pno | A | Pno | R | Pno | B ] -> [ B | Pew | A | Pew | R | Pew | B ] +[ B | Pno | A | Pno | R | Pno | D ] -> [ B | Pew | A | Pew | R | Pew | D ] +[ B | Pno | A | Pno | R | Pno | E ] -> [ B | Pew | A | Pew | R | Pew | E ] +[ B | Pno | A | Pno | R | Pno | F ] -> [ B | Pew | A | Pew | R | Pew | F ] +[ B | Pno | A | Pno | R | Pno | K ] -> [ B | Pew | A | Pew | R | Pew | K ] +[ B | Pno | A | Pno | R | Pno | N ] -> [ B | Pew | A | Pew | R | Pew | N ] +[ B | Pno | A | Pno | R | Pno | S ] -> [ B | Pew | A | Pew | R | Pew | S ] +[ B | Pno | A | Pno | S | Pno | E ] -> [ B | Pew | A | Pew | S | Pew | E ] +[ B | Pno | A | Pno | S | Pno | H ] -> [ B | Pew | A | Pew | S | Pew | H ] +[ B | Pno | A | Pno | S | Pno | K ] -> [ B | Pew | A | Pew | S | Pew | K ] +[ B | Pno | A | Pno | S | Pno | S ] -> [ B | Pew | A | Pew | S | Pew | S ] +[ B | Pno | A | Pno | S | Pno | T ] -> [ B | Pew | A | Pew | S | Pew | T ] +[ B | Pno | A | Pno | T | Pno | E ] -> [ B | Pew | A | Pew | T | Pew | E ] +[ B | Pno | A | Pno | T | Pno | H ] -> [ B | Pew | A | Pew | T | Pew | H ] +[ B | Pno | A | Pno | T | Pno | S ] -> [ B | Pew | A | Pew | T | Pew | S ] +[ B | Pno | A | Pno | U | Pno | D ] -> [ B | Pew | A | Pew | U | Pew | D ] +[ B | Pno | A | Pno | W | Pno | D ] -> [ B | Pew | A | Pew | W | Pew | D ] +[ B | Pno | A | Pno | W | Pno | L ] -> [ B | Pew | A | Pew | W | Pew | L ] +[ B | Pno | A | Pno | Y | Pno | S ] -> [ B | Pew | A | Pew | Y | Pew | S ] +[ B | Pno | E | Pno | 7 | Pno | Y ] -> [ B | Pew | E | Pew | 7 | Pew | Y ] +[ B | Pno | E | Pno | A | Pno | D ] -> [ B | Pew | E | Pew | A | Pew | D ] +[ B | Pno | E | Pno | A | Pno | K ] -> [ B | Pew | E | Pew | A | Pew | K ] +[ B | Pno | E | Pno | A | Pno | M ] -> [ B | Pew | E | Pew | A | Pew | M ] +[ B | Pno | E | Pno | A | Pno | N ] -> [ B | Pew | E | Pew | A | Pew | N ] +[ B | Pno | E | Pno | A | Pno | R ] -> [ B | Pew | E | Pew | A | Pew | R ] +[ B | Pno | E | Pno | A | Pno | T ] -> [ B | Pew | E | Pew | A | Pew | T ] +[ B | Pno | E | Pno | A | Pno | U ] -> [ B | Pew | E | Pew | A | Pew | U ] +[ B | Pno | E | Pno | C | Pno | K ] -> [ B | Pew | E | Pew | C | Pew | K ] +[ B | Pno | E | Pno | D | Pno | S ] -> [ B | Pew | E | Pew | D | Pew | S ] +[ B | Pno | E | Pno | E | Pno | F ] -> [ B | Pew | E | Pew | E | Pew | F ] +[ B | Pno | E | Pno | E | Pno | N ] -> [ B | Pew | E | Pew | E | Pew | N ] +[ B | Pno | E | Pno | E | Pno | P ] -> [ B | Pew | E | Pew | E | Pew | P ] +[ B | Pno | E | Pno | E | Pno | R ] -> [ B | Pew | E | Pew | E | Pew | R ] +[ B | Pno | E | Pno | E | Pno | S ] -> [ B | Pew | E | Pew | E | Pew | S ] +[ B | Pno | E | Pno | E | Pno | T ] -> [ B | Pew | E | Pew | E | Pew | T ] +[ B | Pno | E | Pno | G | Pno | S ] -> [ B | Pew | E | Pew | G | Pew | S ] +[ B | Pno | E | Pno | L | Pno | L ] -> [ B | Pew | E | Pew | L | Pew | L ] +[ B | Pno | E | Pno | L | Pno | T ] -> [ B | Pew | E | Pew | L | Pew | T ] +[ B | Pno | E | Pno | N | Pno | D ] -> [ B | Pew | E | Pew | N | Pew | D ] +[ B | Pno | E | Pno | N | Pno | T ] -> [ B | Pew | E | Pew | N | Pew | T ] +[ B | Pno | E | Pno | R | Pno | G ] -> [ B | Pew | E | Pew | R | Pew | G ] +[ B | Pno | E | Pno | R | Pno | M ] -> [ B | Pew | E | Pew | R | Pew | M ] +[ B | Pno | E | Pno | S | Pno | T ] -> [ B | Pew | E | Pew | S | Pew | T ] +[ B | Pno | E | Pno | T | Pno | A ] -> [ B | Pew | E | Pew | T | Pew | A ] +[ B | Pno | E | Pno | T | Pno | S ] -> [ B | Pew | E | Pew | T | Pew | S ] +[ B | Pno | E | Pno | Y | Pno | S ] -> [ B | Pew | E | Pew | Y | Pew | S ] +[ B | Pno | I | Pno | A | Pno | S ] -> [ B | Pew | I | Pew | A | Pew | S ] +[ B | Pno | I | Pno | B | Pno | S ] -> [ B | Pew | I | Pew | B | Pew | S ] +[ B | Pno | I | Pno | D | Pno | E ] -> [ B | Pew | I | Pew | D | Pew | E ] +[ B | Pno | I | Pno | D | Pno | S ] -> [ B | Pew | I | Pew | D | Pew | S ] +[ B | Pno | I | Pno | E | Pno | R ] -> [ B | Pew | I | Pew | E | Pew | R ] +[ B | Pno | I | Pno | K | Pno | E ] -> [ B | Pew | I | Pew | K | Pew | E ] +[ B | Pno | I | Pno | L | Pno | E ] -> [ B | Pew | I | Pew | L | Pew | E ] +[ B | Pno | I | Pno | L | Pno | K ] -> [ B | Pew | I | Pew | L | Pew | K ] +[ B | Pno | I | Pno | L | Pno | L ] -> [ B | Pew | I | Pew | L | Pew | L ] +[ B | Pno | I | Pno | N | Pno | D ] -> [ B | Pew | I | Pew | N | Pew | D ] +[ B | Pno | I | Pno | N | Pno | S ] -> [ B | Pew | I | Pew | N | Pew | S ] +[ B | Pno | I | Pno | O | Pno | S ] -> [ B | Pew | I | Pew | O | Pew | S ] +[ B | Pno | I | Pno | R | Pno | D ] -> [ B | Pew | I | Pew | R | Pew | D ] +[ B | Pno | I | Pno | T | Pno | E ] -> [ B | Pew | I | Pew | T | Pew | E ] +[ B | Pno | I | Pno | T | Pno | S ] -> [ B | Pew | I | Pew | T | Pew | S ] +[ B | Pno | L | Pno | A | Pno | B ] -> [ B | Pew | L | Pew | A | Pew | B ] +[ B | Pno | L | Pno | A | Pno | H ] -> [ B | Pew | L | Pew | A | Pew | H ] +[ B | Pno | L | Pno | E | Pno | D ] -> [ B | Pew | L | Pew | E | Pew | D ] +[ B | Pno | L | Pno | E | Pno | W ] -> [ B | Pew | L | Pew | E | Pew | W ] +[ B | Pno | L | Pno | I | Pno | P ] -> [ B | Pew | L | Pew | I | Pew | P ] +[ B | Pno | L | Pno | O | Pno | B ] -> [ B | Pew | L | Pew | O | Pew | B ] +[ B | Pno | L | Pno | O | Pno | C ] -> [ B | Pew | L | Pew | O | Pew | C ] +[ B | Pno | L | Pno | O | Pno | T ] -> [ B | Pew | L | Pew | O | Pew | T ] +[ B | Pno | L | Pno | O | Pno | W ] -> [ B | Pew | L | Pew | O | Pew | W ] +[ B | Pno | L | Pno | U | Pno | E ] -> [ B | Pew | L | Pew | U | Pew | E ] +[ B | Pno | L | Pno | U | Pno | R ] -> [ B | Pew | L | Pew | U | Pew | R ] +[ B | Pno | O | Pno | A | Pno | R ] -> [ B | Pew | O | Pew | A | Pew | R ] +[ B | Pno | O | Pno | A | Pno | S ] -> [ B | Pew | O | Pew | A | Pew | S ] +[ B | Pno | O | Pno | A | Pno | T ] -> [ B | Pew | O | Pew | A | Pew | T ] +[ B | Pno | O | Pno | B | Pno | S ] -> [ B | Pew | O | Pew | B | Pew | S ] +[ B | Pno | O | Pno | C | Pno | K ] -> [ B | Pew | O | Pew | C | Pew | K ] +[ B | Pno | O | Pno | D | Pno | E ] -> [ B | Pew | O | Pew | D | Pew | E ] +[ B | Pno | O | Pno | D | Pno | S ] -> [ B | Pew | O | Pew | D | Pew | S ] +[ B | Pno | O | Pno | D | Pno | Y ] -> [ B | Pew | O | Pew | D | Pew | Y ] +[ B | Pno | O | Pno | G | Pno | S ] -> [ B | Pew | O | Pew | G | Pew | S ] +[ B | Pno | O | Pno | G | Pno | Y ] -> [ B | Pew | O | Pew | G | Pew | Y ] +[ B | Pno | O | Pno | I | Pno | L ] -> [ B | Pew | O | Pew | I | Pew | L ] +[ B | Pno | O | Pno | L | Pno | A ] -> [ B | Pew | O | Pew | L | Pew | A ] +[ B | Pno | O | Pno | L | Pno | D ] -> [ B | Pew | O | Pew | L | Pew | D ] +[ B | Pno | O | Pno | L | Pno | E ] -> [ B | Pew | O | Pew | L | Pew | E ] +[ B | Pno | O | Pno | L | Pno | L ] -> [ B | Pew | O | Pew | L | Pew | L ] +[ B | Pno | O | Pno | L | Pno | T ] -> [ B | Pew | O | Pew | L | Pew | T ] +[ B | Pno | O | Pno | M | Pno | B ] -> [ B | Pew | O | Pew | M | Pew | B ] +[ B | Pno | O | Pno | N | Pno | D ] -> [ B | Pew | O | Pew | N | Pew | D ] +[ B | Pno | O | Pno | N | Pno | E ] -> [ B | Pew | O | Pew | N | Pew | E ] +[ B | Pno | O | Pno | N | Pno | G ] -> [ B | Pew | O | Pew | N | Pew | G ] +[ B | Pno | O | Pno | N | Pno | Y ] -> [ B | Pew | O | Pew | N | Pew | Y ] +[ B | Pno | O | Pno | O | Pno | B ] -> [ B | Pew | O | Pew | O | Pew | B ] +[ B | Pno | O | Pno | O | Pno | K ] -> [ B | Pew | O | Pew | O | Pew | K ] +[ B | Pno | O | Pno | O | Pno | M ] -> [ B | Pew | O | Pew | O | Pew | M ] +[ B | Pno | O | Pno | O | Pno | N ] -> [ B | Pew | O | Pew | O | Pew | N ] +[ B | Pno | O | Pno | O | Pno | R ] -> [ B | Pew | O | Pew | O | Pew | R ] +[ B | Pno | O | Pno | O | Pno | S ] -> [ B | Pew | O | Pew | O | Pew | S ] +[ B | Pno | O | Pno | O | Pno | T ] -> [ B | Pew | O | Pew | O | Pew | T ] +[ B | Pno | O | Pno | P | Pno | S ] -> [ B | Pew | O | Pew | P | Pew | S ] +[ B | Pno | O | Pno | R | Pno | E ] -> [ B | Pew | O | Pew | R | Pew | E ] +[ B | Pno | O | Pno | R | Pno | N ] -> [ B | Pew | O | Pew | R | Pew | N ] +[ B | Pno | O | Pno | S | Pno | H ] -> [ B | Pew | O | Pew | S | Pew | H ] +[ B | Pno | O | Pno | S | Pno | S ] -> [ B | Pew | O | Pew | S | Pew | S ] +[ B | Pno | O | Pno | T | Pno | H ] -> [ B | Pew | O | Pew | T | Pew | H ] +[ B | Pno | O | Pno | U | Pno | T ] -> [ B | Pew | O | Pew | U | Pew | T ] +[ B | Pno | O | Pno | W | Pno | L ] -> [ B | Pew | O | Pew | W | Pew | L ] +[ B | Pno | O | Pno | W | Pno | S ] -> [ B | Pew | O | Pew | W | Pew | S ] +[ B | Pno | O | Pno | X | Pno | Y ] -> [ B | Pew | O | Pew | X | Pew | Y ] +[ B | Pno | O | Pno | Y | Pno | S ] -> [ B | Pew | O | Pew | Y | Pew | S ] +[ B | Pno | O | Pno | Z | Pno | O ] -> [ B | Pew | O | Pew | Z | Pew | O ] +[ B | Pno | R | Pno | A | Pno | D ] -> [ B | Pew | R | Pew | A | Pew | D ] +[ B | Pno | R | Pno | A | Pno | E ] -> [ B | Pew | R | Pew | A | Pew | E ] +[ B | Pno | R | Pno | A | Pno | G ] -> [ B | Pew | R | Pew | A | Pew | G ] +[ B | Pno | R | Pno | A | Pno | N ] -> [ B | Pew | R | Pew | A | Pew | N ] +[ B | Pno | R | Pno | A | Pno | S ] -> [ B | Pew | R | Pew | A | Pew | S ] +[ B | Pno | R | Pno | A | Pno | T ] -> [ B | Pew | R | Pew | A | Pew | T ] +[ B | Pno | R | Pno | A | Pno | Y ] -> [ B | Pew | R | Pew | A | Pew | Y ] +[ B | Pno | R | Pno | E | Pno | D ] -> [ B | Pew | R | Pew | E | Pew | D ] +[ B | Pno | R | Pno | E | Pno | W ] -> [ B | Pew | R | Pew | E | Pew | W ] +[ B | Pno | R | Pno | I | Pno | E ] -> [ B | Pew | R | Pew | I | Pew | E ] +[ B | Pno | R | Pno | I | Pno | G ] -> [ B | Pew | R | Pew | I | Pew | G ] +[ B | Pno | R | Pno | I | Pno | M ] -> [ B | Pew | R | Pew | I | Pew | M ] +[ B | Pno | R | Pno | O | Pno | S ] -> [ B | Pew | R | Pew | O | Pew | S ] +[ B | Pno | R | Pno | O | Pno | W ] -> [ B | Pew | R | Pew | O | Pew | W ] +[ B | Pno | U | Pno | B | Pno | O ] -> [ B | Pew | U | Pew | B | Pew | O ] +[ B | Pno | U | Pno | B | Pno | S ] -> [ B | Pew | U | Pew | B | Pew | S ] +[ B | Pno | U | Pno | C | Pno | K ] -> [ B | Pew | U | Pew | C | Pew | K ] +[ B | Pno | U | Pno | D | Pno | S ] -> [ B | Pew | U | Pew | D | Pew | S ] +[ B | Pno | U | Pno | F | Pno | F ] -> [ B | Pew | U | Pew | F | Pew | F ] +[ B | Pno | U | Pno | G | Pno | S ] -> [ B | Pew | U | Pew | G | Pew | S ] +[ B | Pno | U | Pno | L | Pno | B ] -> [ B | Pew | U | Pew | L | Pew | B ] +[ B | Pno | U | Pno | L | Pno | K ] -> [ B | Pew | U | Pew | L | Pew | K ] +[ B | Pno | U | Pno | L | Pno | L ] -> [ B | Pew | U | Pew | L | Pew | L ] +[ B | Pno | U | Pno | M | Pno | P ] -> [ B | Pew | U | Pew | M | Pew | P ] +[ B | Pno | U | Pno | M | Pno | S ] -> [ B | Pew | U | Pew | M | Pew | S ] +[ B | Pno | U | Pno | N | Pno | G ] -> [ B | Pew | U | Pew | N | Pew | G ] +[ B | Pno | U | Pno | N | Pno | K ] -> [ B | Pew | U | Pew | N | Pew | K ] +[ B | Pno | U | Pno | N | Pno | S ] -> [ B | Pew | U | Pew | N | Pew | S ] +[ B | Pno | U | Pno | N | Pno | T ] -> [ B | Pew | U | Pew | N | Pew | T ] +[ B | Pno | U | Pno | O | Pno | Y ] -> [ B | Pew | U | Pew | O | Pew | Y ] +[ B | Pno | U | Pno | R | Pno | G ] -> [ B | Pew | U | Pew | R | Pew | G ] +[ B | Pno | U | Pno | R | Pno | L ] -> [ B | Pew | U | Pew | R | Pew | L ] +[ B | Pno | U | Pno | R | Pno | N ] -> [ B | Pew | U | Pew | R | Pew | N ] +[ B | Pno | U | Pno | R | Pno | P ] -> [ B | Pew | U | Pew | R | Pew | P ] +[ B | Pno | U | Pno | R | Pno | R ] -> [ B | Pew | U | Pew | R | Pew | R ] +[ B | Pno | U | Pno | R | Pno | S ] -> [ B | Pew | U | Pew | R | Pew | S ] +[ B | Pno | U | Pno | R | Pno | Y ] -> [ B | Pew | U | Pew | R | Pew | Y ] +[ B | Pno | U | Pno | S | Pno | H ] -> [ B | Pew | U | Pew | S | Pew | H ] +[ B | Pno | U | Pno | S | Pno | S ] -> [ B | Pew | U | Pew | S | Pew | S ] +[ B | Pno | U | Pno | S | Pno | T ] -> [ B | Pew | U | Pew | S | Pew | T ] +[ B | Pno | U | Pno | S | Pno | Y ] -> [ B | Pew | U | Pew | S | Pew | Y ] +[ B | Pno | U | Pno | T | Pno | S ] -> [ B | Pew | U | Pew | T | Pew | S ] +[ B | Pno | U | Pno | T | Pno | T ] -> [ B | Pew | U | Pew | T | Pew | T ] +[ B | Pno | U | Pno | Y | Pno | S ] -> [ B | Pew | U | Pew | Y | Pew | S ] +[ B | Pno | U | Pno | Z | Pno | Z ] -> [ B | Pew | U | Pew | Z | Pew | Z ] +[ B | Pno | Y | Pno | E | Pno | S ] -> [ B | Pew | Y | Pew | E | Pew | S ] +[ B | Pno | Y | Pno | T | Pno | E ] -> [ B | Pew | Y | Pew | T | Pew | E ] +[ C | Pno | A | Pno | 7 | Pno | E ] -> [ C | Pew | A | Pew | 7 | Pew | E ] +[ C | Pno | A | Pno | B | Pno | S ] -> [ C | Pew | A | Pew | B | Pew | S ] +[ C | Pno | A | Pno | D | Pno | S ] -> [ C | Pew | A | Pew | D | Pew | S ] +[ C | Pno | A | Pno | F | Pno | E ] -> [ C | Pew | A | Pew | F | Pew | E ] +[ C | Pno | A | Pno | G | Pno | E ] -> [ C | Pew | A | Pew | G | Pew | E ] +[ C | Pno | A | Pno | G | Pno | Y ] -> [ C | Pew | A | Pew | G | Pew | Y ] +[ C | Pno | A | Pno | K | Pno | E ] -> [ C | Pew | A | Pew | K | Pew | E ] +[ C | Pno | A | Pno | L | Pno | F ] -> [ C | Pew | A | Pew | L | Pew | F ] +[ C | Pno | A | Pno | L | Pno | K ] -> [ C | Pew | A | Pew | L | Pew | K ] +[ C | Pno | A | Pno | L | Pno | L ] -> [ C | Pew | A | Pew | L | Pew | L ] +[ C | Pno | A | Pno | L | Pno | M ] -> [ C | Pew | A | Pew | L | Pew | M ] +[ C | Pno | A | Pno | M | Pno | E ] -> [ C | Pew | A | Pew | M | Pew | E ] +[ C | Pno | A | Pno | M | Pno | P ] -> [ C | Pew | A | Pew | M | Pew | P ] +[ C | Pno | A | Pno | M | Pno | S ] -> [ C | Pew | A | Pew | M | Pew | S ] +[ C | Pno | A | Pno | N | Pno | E ] -> [ C | Pew | A | Pew | N | Pew | E ] +[ C | Pno | A | Pno | N | Pno | S ] -> [ C | Pew | A | Pew | N | Pew | S ] +[ C | Pno | A | Pno | N | Pno | T ] -> [ C | Pew | A | Pew | N | Pew | T ] +[ C | Pno | A | Pno | P | Pno | E ] -> [ C | Pew | A | Pew | P | Pew | E ] +[ C | Pno | A | Pno | P | Pno | O ] -> [ C | Pew | A | Pew | P | Pew | O ] +[ C | Pno | A | Pno | P | Pno | S ] -> [ C | Pew | A | Pew | P | Pew | S ] +[ C | Pno | A | Pno | R | Pno | D ] -> [ C | Pew | A | Pew | R | Pew | D ] +[ C | Pno | A | Pno | R | Pno | E ] -> [ C | Pew | A | Pew | R | Pew | E ] +[ C | Pno | A | Pno | R | Pno | P ] -> [ C | Pew | A | Pew | R | Pew | P ] +[ C | Pno | A | Pno | R | Pno | S ] -> [ C | Pew | A | Pew | R | Pew | S ] +[ C | Pno | A | Pno | R | Pno | T ] -> [ C | Pew | A | Pew | R | Pew | T ] +[ C | Pno | A | Pno | S | Pno | E ] -> [ C | Pew | A | Pew | S | Pew | E ] +[ C | Pno | A | Pno | S | Pno | H ] -> [ C | Pew | A | Pew | S | Pew | H ] +[ C | Pno | A | Pno | S | Pno | K ] -> [ C | Pew | A | Pew | S | Pew | K ] +[ C | Pno | A | Pno | S | Pno | T ] -> [ C | Pew | A | Pew | S | Pew | T ] +[ C | Pno | A | Pno | T | Pno | S ] -> [ C | Pew | A | Pew | T | Pew | S ] +[ C | Pno | A | Pno | W | Pno | S ] -> [ C | Pew | A | Pew | W | Pew | S ] +[ C | Pno | A | Pno | Y | Pno | S ] -> [ C | Pew | A | Pew | Y | Pew | S ] +[ C | Pno | E | Pno | C | Pno | A ] -> [ C | Pew | E | Pew | C | Pew | A ] +[ C | Pno | E | Pno | D | Pno | E ] -> [ C | Pew | E | Pew | D | Pew | E ] +[ C | Pno | E | Pno | L | Pno | L ] -> [ C | Pew | E | Pew | L | Pew | L ] +[ C | Pno | E | Pno | N | Pno | T ] -> [ C | Pew | E | Pew | N | Pew | T ] +[ C | Pno | H | Pno | A | Pno | P ] -> [ C | Pew | H | Pew | A | Pew | P ] +[ C | Pno | H | Pno | A | Pno | R ] -> [ C | Pew | H | Pew | A | Pew | R ] +[ C | Pno | H | Pno | A | Pno | T ] -> [ C | Pew | H | Pew | A | Pew | T ] +[ C | Pno | H | Pno | E | Pno | F ] -> [ C | Pew | H | Pew | E | Pew | F ] +[ C | Pno | H | Pno | E | Pno | W ] -> [ C | Pew | H | Pew | E | Pew | W ] +[ C | Pno | H | Pno | I | Pno | C ] -> [ C | Pew | H | Pew | I | Pew | C ] +[ C | Pno | H | Pno | I | Pno | D ] -> [ C | Pew | H | Pew | I | Pew | D ] +[ C | Pno | H | Pno | I | Pno | N ] -> [ C | Pew | H | Pew | I | Pew | N ] +[ C | Pno | H | Pno | I | Pno | P ] -> [ C | Pew | H | Pew | I | Pew | P ] +[ C | Pno | H | Pno | I | Pno | S ] -> [ C | Pew | H | Pew | I | Pew | S ] +[ C | Pno | H | Pno | I | Pno | T ] -> [ C | Pew | H | Pew | I | Pew | T ] +[ C | Pno | H | Pno | O | Pno | P ] -> [ C | Pew | H | Pew | O | Pew | P ] +[ C | Pno | H | Pno | O | Pno | W ] -> [ C | Pew | H | Pew | O | Pew | W ] +[ C | Pno | H | Pno | U | Pno | B ] -> [ C | Pew | H | Pew | U | Pew | B ] +[ C | Pno | H | Pno | U | Pno | G ] -> [ C | Pew | H | Pew | U | Pew | G ] +[ C | Pno | H | Pno | U | Pno | M ] -> [ C | Pew | H | Pew | U | Pew | M ] +[ C | Pno | I | Pno | A | Pno | O ] -> [ C | Pew | I | Pew | A | Pew | O ] +[ C | Pno | I | Pno | T | Pno | E ] -> [ C | Pew | I | Pew | T | Pew | E ] +[ C | Pno | I | Pno | T | Pno | Y ] -> [ C | Pew | I | Pew | T | Pew | Y ] +[ C | Pno | L | Pno | A | Pno | D ] -> [ C | Pew | L | Pew | A | Pew | D ] +[ C | Pno | L | Pno | A | Pno | M ] -> [ C | Pew | L | Pew | A | Pew | M ] +[ C | Pno | L | Pno | A | Pno | N ] -> [ C | Pew | L | Pew | A | Pew | N ] +[ C | Pno | L | Pno | A | Pno | P ] -> [ C | Pew | L | Pew | A | Pew | P ] +[ C | Pno | L | Pno | A | Pno | W ] -> [ C | Pew | L | Pew | A | Pew | W ] +[ C | Pno | L | Pno | A | Pno | Y ] -> [ C | Pew | L | Pew | A | Pew | Y ] +[ C | Pno | L | Pno | E | Pno | F ] -> [ C | Pew | L | Pew | E | Pew | F ] +[ C | Pno | L | Pno | E | Pno | W ] -> [ C | Pew | L | Pew | E | Pew | W ] +[ C | Pno | L | Pno | I | Pno | P ] -> [ C | Pew | L | Pew | I | Pew | P ] +[ C | Pno | L | Pno | O | Pno | D ] -> [ C | Pew | L | Pew | O | Pew | D ] +[ C | Pno | L | Pno | O | Pno | G ] -> [ C | Pew | L | Pew | O | Pew | G ] +[ C | Pno | L | Pno | O | Pno | P ] -> [ C | Pew | L | Pew | O | Pew | P ] +[ C | Pno | L | Pno | O | Pno | T ] -> [ C | Pew | L | Pew | O | Pew | T ] +[ C | Pno | L | Pno | O | Pno | Y ] -> [ C | Pew | L | Pew | O | Pew | Y ] +[ C | Pno | L | Pno | U | Pno | B ] -> [ C | Pew | L | Pew | U | Pew | B ] +[ C | Pno | L | Pno | U | Pno | E ] -> [ C | Pew | L | Pew | U | Pew | E ] +[ C | Pno | O | Pno | 7 | Pno | E ] -> [ C | Pew | O | Pew | 7 | Pew | E ] +[ C | Pno | O | Pno | A | Pno | L ] -> [ C | Pew | O | Pew | A | Pew | L ] +[ C | Pno | O | Pno | A | Pno | T ] -> [ C | Pew | O | Pew | A | Pew | T ] +[ C | Pno | O | Pno | A | Pno | X ] -> [ C | Pew | O | Pew | A | Pew | X ] +[ C | Pno | O | Pno | B | Pno | S ] -> [ C | Pew | O | Pew | B | Pew | S ] +[ C | Pno | O | Pno | C | Pno | A ] -> [ C | Pew | O | Pew | C | Pew | A ] +[ C | Pno | O | Pno | C | Pno | K ] -> [ C | Pew | O | Pew | C | Pew | K ] +[ C | Pno | O | Pno | C | Pno | O ] -> [ C | Pew | O | Pew | C | Pew | O ] +[ C | Pno | O | Pno | D | Pno | A ] -> [ C | Pew | O | Pew | D | Pew | A ] +[ C | Pno | O | Pno | D | Pno | E ] -> [ C | Pew | O | Pew | D | Pew | E ] +[ C | Pno | O | Pno | D | Pno | S ] -> [ C | Pew | O | Pew | D | Pew | S ] +[ C | Pno | O | Pno | E | Pno | D ] -> [ C | Pew | O | Pew | E | Pew | D ] +[ C | Pno | O | Pno | G | Pno | S ] -> [ C | Pew | O | Pew | G | Pew | S ] +[ C | Pno | O | Pno | H | Pno | O ] -> [ C | Pew | O | Pew | H | Pew | O ] +[ C | Pno | O | Pno | I | Pno | F ] -> [ C | Pew | O | Pew | I | Pew | F ] +[ C | Pno | O | Pno | I | Pno | L ] -> [ C | Pew | O | Pew | I | Pew | L ] +[ C | Pno | O | Pno | I | Pno | N ] -> [ C | Pew | O | Pew | I | Pew | N ] +[ C | Pno | O | Pno | K | Pno | E ] -> [ C | Pew | O | Pew | K | Pew | E ] +[ C | Pno | O | Pno | L | Pno | A ] -> [ C | Pew | O | Pew | L | Pew | A ] +[ C | Pno | O | Pno | L | Pno | D ] -> [ C | Pew | O | Pew | L | Pew | D ] +[ C | Pno | O | Pno | L | Pno | T ] -> [ C | Pew | O | Pew | L | Pew | T ] +[ C | Pno | O | Pno | M | Pno | A ] -> [ C | Pew | O | Pew | M | Pew | A ] +[ C | Pno | O | Pno | M | Pno | B ] -> [ C | Pew | O | Pew | M | Pew | B ] +[ C | Pno | O | Pno | M | Pno | E ] -> [ C | Pew | O | Pew | M | Pew | E ] +[ C | Pno | O | Pno | M | Pno | P ] -> [ C | Pew | O | Pew | M | Pew | P ] +[ C | Pno | O | Pno | N | Pno | E ] -> [ C | Pew | O | Pew | N | Pew | E ] +[ C | Pno | O | Pno | N | Pno | K ] -> [ C | Pew | O | Pew | N | Pew | K ] +[ C | Pno | O | Pno | N | Pno | S ] -> [ C | Pew | O | Pew | N | Pew | S ] +[ C | Pno | O | Pno | N | Pno | Y ] -> [ C | Pew | O | Pew | N | Pew | Y ] +[ C | Pno | O | Pno | O | Pno | K ] -> [ C | Pew | O | Pew | O | Pew | K ] +[ C | Pno | O | Pno | O | Pno | L ] -> [ C | Pew | O | Pew | O | Pew | L ] +[ C | Pno | O | Pno | O | Pno | N ] -> [ C | Pew | O | Pew | O | Pew | N ] +[ C | Pno | O | Pno | O | Pno | P ] -> [ C | Pew | O | Pew | O | Pew | P ] +[ C | Pno | O | Pno | O | Pno | S ] -> [ C | Pew | O | Pew | O | Pew | S ] +[ C | Pno | O | Pno | O | Pno | T ] -> [ C | Pew | O | Pew | O | Pew | T ] +[ C | Pno | O | Pno | P | Pno | E ] -> [ C | Pew | O | Pew | P | Pew | E ] +[ C | Pno | O | Pno | P | Pno | S ] -> [ C | Pew | O | Pew | P | Pew | S ] +[ C | Pno | O | Pno | P | Pno | Y ] -> [ C | Pew | O | Pew | P | Pew | Y ] +[ C | Pno | O | Pno | R | Pno | D ] -> [ C | Pew | O | Pew | R | Pew | D ] +[ C | Pno | O | Pno | R | Pno | E ] -> [ C | Pew | O | Pew | R | Pew | E ] +[ C | Pno | O | Pno | R | Pno | K ] -> [ C | Pew | O | Pew | R | Pew | K ] +[ C | Pno | O | Pno | R | Pno | M ] -> [ C | Pew | O | Pew | R | Pew | M ] +[ C | Pno | O | Pno | R | Pno | N ] -> [ C | Pew | O | Pew | R | Pew | N ] +[ C | Pno | O | Pno | S | Pno | T ] -> [ C | Pew | O | Pew | S | Pew | T ] +[ C | Pno | O | Pno | S | Pno | Y ] -> [ C | Pew | O | Pew | S | Pew | Y ] +[ C | Pno | O | Pno | T | Pno | E ] -> [ C | Pew | O | Pew | T | Pew | E ] +[ C | Pno | O | Pno | T | Pno | S ] -> [ C | Pew | O | Pew | T | Pew | S ] +[ C | Pno | O | Pno | U | Pno | P ] -> [ C | Pew | O | Pew | U | Pew | P ] +[ C | Pno | O | Pno | W | Pno | L ] -> [ C | Pew | O | Pew | W | Pew | L ] +[ C | Pno | O | Pno | W | Pno | S ] -> [ C | Pew | O | Pew | W | Pew | S ] +[ C | Pno | O | Pno | Z | Pno | Y ] -> [ C | Pew | O | Pew | Z | Pew | Y ] +[ C | Pno | R | Pno | A | Pno | B ] -> [ C | Pew | R | Pew | A | Pew | B ] +[ C | Pno | R | Pno | A | Pno | G ] -> [ C | Pew | R | Pew | A | Pew | G ] +[ C | Pno | R | Pno | A | Pno | M ] -> [ C | Pew | R | Pew | A | Pew | M ] +[ C | Pno | R | Pno | A | Pno | P ] -> [ C | Pew | R | Pew | A | Pew | P ] +[ C | Pno | R | Pno | A | Pno | W ] -> [ C | Pew | R | Pew | A | Pew | W ] +[ C | Pno | R | Pno | E | Pno | W ] -> [ C | Pew | R | Pew | E | Pew | W ] +[ C | Pno | R | Pno | I | Pno | B ] -> [ C | Pew | R | Pew | I | Pew | B ] +[ C | Pno | R | Pno | O | Pno | P ] -> [ C | Pew | R | Pew | O | Pew | P ] +[ C | Pno | R | Pno | O | Pno | W ] -> [ C | Pew | R | Pew | O | Pew | W ] +[ C | Pno | R | Pno | U | Pno | D ] -> [ C | Pew | R | Pew | U | Pew | D ] +[ C | Pno | R | Pno | U | Pno | X ] -> [ C | Pew | R | Pew | U | Pew | X ] +[ C | Pno | U | Pno | B | Pno | E ] -> [ C | Pew | U | Pew | B | Pew | E ] +[ C | Pno | U | Pno | B | Pno | S ] -> [ C | Pew | U | Pew | B | Pew | S ] +[ C | Pno | U | Pno | D | Pno | S ] -> [ C | Pew | U | Pew | D | Pew | S ] +[ C | Pno | U | Pno | E | Pno | D ] -> [ C | Pew | U | Pew | E | Pew | D ] +[ C | Pno | U | Pno | E | Pno | S ] -> [ C | Pew | U | Pew | E | Pew | S ] +[ C | Pno | U | Pno | F | Pno | F ] -> [ C | Pew | U | Pew | F | Pew | F ] +[ C | Pno | U | Pno | L | Pno | L ] -> [ C | Pew | U | Pew | L | Pew | L ] +[ C | Pno | U | Pno | L | Pno | T ] -> [ C | Pew | U | Pew | L | Pew | T ] +[ C | Pno | U | Pno | M | Pno | S ] -> [ C | Pew | U | Pew | M | Pew | S ] +[ C | Pno | U | Pno | N | Pno | T ] -> [ C | Pew | U | Pew | N | Pew | T ] +[ C | Pno | U | Pno | P | Pno | S ] -> [ C | Pew | U | Pew | P | Pew | S ] +[ C | Pno | U | Pno | R | Pno | B ] -> [ C | Pew | U | Pew | R | Pew | B ] +[ C | Pno | U | Pno | R | Pno | D ] -> [ C | Pew | U | Pew | R | Pew | D ] +[ C | Pno | U | Pno | R | Pno | E ] -> [ C | Pew | U | Pew | R | Pew | E ] +[ C | Pno | U | Pno | R | Pno | L ] -> [ C | Pew | U | Pew | R | Pew | L ] +[ C | Pno | U | Pno | R | Pno | S ] -> [ C | Pew | U | Pew | R | Pew | S ] +[ C | Pno | U | Pno | R | Pno | T ] -> [ C | Pew | U | Pew | R | Pew | T ] +[ C | Pno | U | Pno | S | Pno | P ] -> [ C | Pew | U | Pew | S | Pew | P ] +[ C | Pno | U | Pno | S | Pno | S ] -> [ C | Pew | U | Pew | S | Pew | S ] +[ C | Pno | U | Pno | T | Pno | E ] -> [ C | Pew | U | Pew | T | Pew | E ] +[ C | Pno | U | Pno | T | Pno | S ] -> [ C | Pew | U | Pew | T | Pew | S ] +[ C | Pno | Y | Pno | A | Pno | N ] -> [ C | Pew | Y | Pew | A | Pew | N ] +[ C | Pno | Y | Pno | S | Pno | T ] -> [ C | Pew | Y | Pew | S | Pew | T ] +[ C | Pno | Z | Pno | A | Pno | R ] -> [ C | Pew | Z | Pew | A | Pew | R ] +[ D | Pno | A | Pno | B | Pno | S ] -> [ D | Pew | A | Pew | B | Pew | S ] +[ D | Pno | A | Pno | C | Pno | E ] -> [ D | Pew | A | Pew | C | Pew | E ] +[ D | Pno | A | Pno | D | Pno | O ] -> [ D | Pew | A | Pew | D | Pew | O ] +[ D | Pno | A | Pno | D | Pno | S ] -> [ D | Pew | A | Pew | D | Pew | S ] +[ D | Pno | A | Pno | F | Pno | T ] -> [ D | Pew | A | Pew | F | Pew | T ] +[ D | Pno | A | Pno | I | Pno | S ] -> [ D | Pew | A | Pew | I | Pew | S ] +[ D | Pno | A | Pno | L | Pno | E ] -> [ D | Pew | A | Pew | L | Pew | E ] +[ D | Pno | A | Pno | M | Pno | E ] -> [ D | Pew | A | Pew | M | Pew | E ] +[ D | Pno | A | Pno | M | Pno | N ] -> [ D | Pew | A | Pew | M | Pew | N ] +[ D | Pno | A | Pno | M | Pno | P ] -> [ D | Pew | A | Pew | M | Pew | P ] +[ D | Pno | A | Pno | M | Pno | S ] -> [ D | Pew | A | Pew | M | Pew | S ] +[ D | Pno | A | Pno | N | Pno | G ] -> [ D | Pew | A | Pew | N | Pew | G ] +[ D | Pno | A | Pno | N | Pno | K ] -> [ D | Pew | A | Pew | N | Pew | K ] +[ D | Pno | A | Pno | R | Pno | E ] -> [ D | Pew | A | Pew | R | Pew | E ] +[ D | Pno | A | Pno | R | Pno | K ] -> [ D | Pew | A | Pew | R | Pew | K ] +[ D | Pno | A | Pno | R | Pno | N ] -> [ D | Pew | A | Pew | R | Pew | N ] +[ D | Pno | A | Pno | R | Pno | T ] -> [ D | Pew | A | Pew | R | Pew | T ] +[ D | Pno | A | Pno | S | Pno | H ] -> [ D | Pew | A | Pew | S | Pew | H ] +[ D | Pno | A | Pno | T | Pno | A ] -> [ D | Pew | A | Pew | T | Pew | A ] +[ D | Pno | A | Pno | T | Pno | E ] -> [ D | Pew | A | Pew | T | Pew | E ] +[ D | Pno | A | Pno | U | Pno | B ] -> [ D | Pew | A | Pew | U | Pew | B ] +[ D | Pno | A | Pno | W | Pno | N ] -> [ D | Pew | A | Pew | W | Pew | N ] +[ D | Pno | A | Pno | Y | Pno | S ] -> [ D | Pew | A | Pew | Y | Pew | S ] +[ D | Pno | A | Pno | Z | Pno | E ] -> [ D | Pew | A | Pew | Z | Pew | E ] +[ D | Pno | E | Pno | A | Pno | D ] -> [ D | Pew | E | Pew | A | Pew | D ] +[ D | Pno | E | Pno | A | Pno | F ] -> [ D | Pew | E | Pew | A | Pew | F ] +[ D | Pno | E | Pno | A | Pno | L ] -> [ D | Pew | E | Pew | A | Pew | L ] +[ D | Pno | E | Pno | A | Pno | N ] -> [ D | Pew | E | Pew | A | Pew | N ] +[ D | Pno | E | Pno | A | Pno | R ] -> [ D | Pew | E | Pew | A | Pew | R ] +[ D | Pno | E | Pno | B | Pno | S ] -> [ D | Pew | E | Pew | B | Pew | S ] +[ D | Pno | E | Pno | B | Pno | T ] -> [ D | Pew | E | Pew | B | Pew | T ] +[ D | Pno | E | Pno | C | Pno | K ] -> [ D | Pew | E | Pew | C | Pew | K ] +[ D | Pno | E | Pno | E | Pno | D ] -> [ D | Pew | E | Pew | E | Pew | D ] +[ D | Pno | E | Pno | E | Pno | M ] -> [ D | Pew | E | Pew | E | Pew | M ] +[ D | Pno | E | Pno | E | Pno | P ] -> [ D | Pew | E | Pew | E | Pew | P ] +[ D | Pno | E | Pno | E | Pno | R ] -> [ D | Pew | E | Pew | E | Pew | R ] +[ D | Pno | E | Pno | F | Pno | T ] -> [ D | Pew | E | Pew | F | Pew | T ] +[ D | Pno | E | Pno | F | Pno | Y ] -> [ D | Pew | E | Pew | F | Pew | Y ] +[ D | Pno | E | Pno | L | Pno | I ] -> [ D | Pew | E | Pew | L | Pew | I ] +[ D | Pno | E | Pno | L | Pno | L ] -> [ D | Pew | E | Pew | L | Pew | L ] +[ D | Pno | E | Pno | M | Pno | O ] -> [ D | Pew | E | Pew | M | Pew | O ] +[ D | Pno | E | Pno | N | Pno | S ] -> [ D | Pew | E | Pew | N | Pew | S ] +[ D | Pno | E | Pno | N | Pno | T ] -> [ D | Pew | E | Pew | N | Pew | T ] +[ D | Pno | E | Pno | N | Pno | Y ] -> [ D | Pew | E | Pew | N | Pew | Y ] +[ D | Pno | E | Pno | S | Pno | K ] -> [ D | Pew | E | Pew | S | Pew | K ] +[ D | Pno | E | Pno | W | Pno | Y ] -> [ D | Pew | E | Pew | W | Pew | Y ] +[ D | Pno | H | Pno | O | Pno | W ] -> [ D | Pew | H | Pew | O | Pew | W ] +[ D | Pno | I | Pno | 7 | Pno | A ] -> [ D | Pew | I | Pew | 7 | Pew | A ] +[ D | Pno | I | Pno | 7 | Pno | E ] -> [ D | Pew | I | Pew | 7 | Pew | E ] +[ D | Pno | I | Pno | A | Pno | L ] -> [ D | Pew | I | Pew | A | Pew | L ] +[ D | Pno | I | Pno | B | Pno | S ] -> [ D | Pew | I | Pew | B | Pew | S ] +[ D | Pno | I | Pno | C | Pno | E ] -> [ D | Pew | I | Pew | C | Pew | E ] +[ D | Pno | I | Pno | C | Pno | K ] -> [ D | Pew | I | Pew | C | Pew | K ] +[ D | Pno | I | Pno | D | Pno | O ] -> [ D | Pew | I | Pew | D | Pew | O ] +[ D | Pno | I | Pno | E | Pno | D ] -> [ D | Pew | I | Pew | E | Pew | D ] +[ D | Pno | I | Pno | E | Pno | S ] -> [ D | Pew | I | Pew | E | Pew | S ] +[ D | Pno | I | Pno | E | Pno | T ] -> [ D | Pew | I | Pew | E | Pew | T ] +[ D | Pno | I | Pno | G | Pno | S ] -> [ D | Pew | I | Pew | G | Pew | S ] +[ D | Pno | I | Pno | K | Pno | E ] -> [ D | Pew | I | Pew | K | Pew | E ] +[ D | Pno | I | Pno | L | Pno | L ] -> [ D | Pew | I | Pew | L | Pew | L ] +[ D | Pno | I | Pno | M | Pno | E ] -> [ D | Pew | I | Pew | M | Pew | E ] +[ D | Pno | I | Pno | M | Pno | S ] -> [ D | Pew | I | Pew | M | Pew | S ] +[ D | Pno | I | Pno | N | Pno | E ] -> [ D | Pew | I | Pew | N | Pew | E ] +[ D | Pno | I | Pno | N | Pno | G ] -> [ D | Pew | I | Pew | N | Pew | G ] +[ D | Pno | I | Pno | N | Pno | S ] -> [ D | Pew | I | Pew | N | Pew | S ] +[ D | Pno | I | Pno | N | Pno | T ] -> [ D | Pew | I | Pew | N | Pew | T ] +[ D | Pno | I | Pno | P | Pno | S ] -> [ D | Pew | I | Pew | P | Pew | S ] +[ D | Pno | I | Pno | R | Pno | E ] -> [ D | Pew | I | Pew | R | Pew | E ] +[ D | Pno | I | Pno | R | Pno | K ] -> [ D | Pew | I | Pew | R | Pew | K ] +[ D | Pno | I | Pno | R | Pno | T ] -> [ D | Pew | I | Pew | R | Pew | T ] +[ D | Pno | I | Pno | S | Pno | C ] -> [ D | Pew | I | Pew | S | Pew | C ] +[ D | Pno | I | Pno | S | Pno | H ] -> [ D | Pew | I | Pew | S | Pew | H ] +[ D | Pno | I | Pno | S | Pno | K ] -> [ D | Pew | I | Pew | S | Pew | K ] +[ D | Pno | I | Pno | S | Pno | S ] -> [ D | Pew | I | Pew | S | Pew | S ] +[ D | Pno | I | Pno | T | Pno | Z ] -> [ D | Pew | I | Pew | T | Pew | Z ] +[ D | Pno | O | Pno | 7 | Pno | E ] -> [ D | Pew | O | Pew | 7 | Pew | E ] +[ D | Pno | O | Pno | C | Pno | K ] -> [ D | Pew | O | Pew | C | Pew | K ] +[ D | Pno | O | Pno | C | Pno | S ] -> [ D | Pew | O | Pew | C | Pew | S ] +[ D | Pno | O | Pno | D | Pno | O ] -> [ D | Pew | O | Pew | D | Pew | O ] +[ D | Pno | O | Pno | E | Pno | R ] -> [ D | Pew | O | Pew | E | Pew | R ] +[ D | Pno | O | Pno | E | Pno | S ] -> [ D | Pew | O | Pew | E | Pew | S ] +[ D | Pno | O | Pno | F | Pno | F ] -> [ D | Pew | O | Pew | F | Pew | F ] +[ D | Pno | O | Pno | G | Pno | E ] -> [ D | Pew | O | Pew | G | Pew | E ] +[ D | Pno | O | Pno | G | Pno | S ] -> [ D | Pew | O | Pew | G | Pew | S ] +[ D | Pno | O | Pno | G | Pno | Y ] -> [ D | Pew | O | Pew | G | Pew | Y ] +[ D | Pno | O | Pno | L | Pno | E ] -> [ D | Pew | O | Pew | L | Pew | E ] +[ D | Pno | O | Pno | L | Pno | L ] -> [ D | Pew | O | Pew | L | Pew | L ] +[ D | Pno | O | Pno | L | Pno | T ] -> [ D | Pew | O | Pew | L | Pew | T ] +[ D | Pno | O | Pno | M | Pno | E ] -> [ D | Pew | O | Pew | M | Pew | E ] +[ D | Pno | O | Pno | N | Pno | A ] -> [ D | Pew | O | Pew | N | Pew | A ] +[ D | Pno | O | Pno | N | Pno | E ] -> [ D | Pew | O | Pew | N | Pew | E ] +[ D | Pno | O | Pno | N | Pno | G ] -> [ D | Pew | O | Pew | N | Pew | G ] +[ D | Pno | O | Pno | N | Pno | S ] -> [ D | Pew | O | Pew | N | Pew | S ] +[ D | Pno | O | Pno | O | Pno | M ] -> [ D | Pew | O | Pew | O | Pew | M ] +[ D | Pno | O | Pno | O | Pno | R ] -> [ D | Pew | O | Pew | O | Pew | R ] +[ D | Pno | O | Pno | P | Pno | A ] -> [ D | Pew | O | Pew | P | Pew | A ] +[ D | Pno | O | Pno | P | Pno | E ] -> [ D | Pew | O | Pew | P | Pew | E ] +[ D | Pno | O | Pno | P | Pno | Y ] -> [ D | Pew | O | Pew | P | Pew | Y ] +[ D | Pno | O | Pno | R | Pno | K ] -> [ D | Pew | O | Pew | R | Pew | K ] +[ D | Pno | O | Pno | R | Pno | M ] -> [ D | Pew | O | Pew | R | Pew | M ] +[ D | Pno | O | Pno | R | Pno | Y ] -> [ D | Pew | O | Pew | R | Pew | Y ] +[ D | Pno | O | Pno | S | Pno | E ] -> [ D | Pew | O | Pew | S | Pew | E ] +[ D | Pno | O | Pno | S | Pno | T ] -> [ D | Pew | O | Pew | S | Pew | T ] +[ D | Pno | O | Pno | T | Pno | E ] -> [ D | Pew | O | Pew | T | Pew | E ] +[ D | Pno | O | Pno | T | Pno | H ] -> [ D | Pew | O | Pew | T | Pew | H ] +[ D | Pno | O | Pno | T | Pno | S ] -> [ D | Pew | O | Pew | T | Pew | S ] +[ D | Pno | O | Pno | U | Pno | R ] -> [ D | Pew | O | Pew | U | Pew | R ] +[ D | Pno | O | Pno | W | Pno | N ] -> [ D | Pew | O | Pew | W | Pew | N ] +[ D | Pno | O | Pno | Z | Pno | E ] -> [ D | Pew | O | Pew | Z | Pew | E ] +[ D | Pno | R | Pno | A | Pno | B ] -> [ D | Pew | R | Pew | A | Pew | B ] +[ D | Pno | R | Pno | A | Pno | G ] -> [ D | Pew | R | Pew | A | Pew | G ] +[ D | Pno | R | Pno | A | Pno | M ] -> [ D | Pew | R | Pew | A | Pew | M ] +[ D | Pno | R | Pno | A | Pno | T ] -> [ D | Pew | R | Pew | A | Pew | T ] +[ D | Pno | R | Pno | A | Pno | W ] -> [ D | Pew | R | Pew | A | Pew | W ] +[ D | Pno | R | Pno | A | Pno | Y ] -> [ D | Pew | R | Pew | A | Pew | Y ] +[ D | Pno | R | Pno | E | Pno | W ] -> [ D | Pew | R | Pew | E | Pew | W ] +[ D | Pno | R | Pno | I | Pno | P ] -> [ D | Pew | R | Pew | I | Pew | P ] +[ D | Pno | R | Pno | O | Pno | P ] -> [ D | Pew | R | Pew | O | Pew | P ] +[ D | Pno | R | Pno | U | Pno | B ] -> [ D | Pew | R | Pew | U | Pew | B ] +[ D | Pno | R | Pno | U | Pno | G ] -> [ D | Pew | R | Pew | U | Pew | G ] +[ D | Pno | R | Pno | U | Pno | M ] -> [ D | Pew | R | Pew | U | Pew | M ] +[ D | Pno | R | Pno | Y | Pno | S ] -> [ D | Pew | R | Pew | Y | Pew | S ] +[ D | Pno | U | Pno | A | Pno | L ] -> [ D | Pew | U | Pew | A | Pew | L ] +[ D | Pno | U | Pno | B | Pno | S ] -> [ D | Pew | U | Pew | B | Pew | S ] +[ D | Pno | U | Pno | C | Pno | K ] -> [ D | Pew | U | Pew | C | Pew | K ] +[ D | Pno | U | Pno | C | Pno | T ] -> [ D | Pew | U | Pew | C | Pew | T ] +[ D | Pno | U | Pno | D | Pno | E ] -> [ D | Pew | U | Pew | D | Pew | E ] +[ D | Pno | U | Pno | D | Pno | S ] -> [ D | Pew | U | Pew | D | Pew | S ] +[ D | Pno | U | Pno | E | Pno | L ] -> [ D | Pew | U | Pew | E | Pew | L ] +[ D | Pno | U | Pno | E | Pno | S ] -> [ D | Pew | U | Pew | E | Pew | S ] +[ D | Pno | U | Pno | E | Pno | T ] -> [ D | Pew | U | Pew | E | Pew | T ] +[ D | Pno | U | Pno | F | Pno | F ] -> [ D | Pew | U | Pew | F | Pew | F ] +[ D | Pno | U | Pno | K | Pno | E ] -> [ D | Pew | U | Pew | K | Pew | E ] +[ D | Pno | U | Pno | L | Pno | L ] -> [ D | Pew | U | Pew | L | Pew | L ] +[ D | Pno | U | Pno | L | Pno | Y ] -> [ D | Pew | U | Pew | L | Pew | Y ] +[ D | Pno | U | Pno | M | Pno | B ] -> [ D | Pew | U | Pew | M | Pew | B ] +[ D | Pno | U | Pno | M | Pno | P ] -> [ D | Pew | U | Pew | M | Pew | P ] +[ D | Pno | U | Pno | N | Pno | E ] -> [ D | Pew | U | Pew | N | Pew | E ] +[ D | Pno | U | Pno | N | Pno | G ] -> [ D | Pew | U | Pew | N | Pew | G ] +[ D | Pno | U | Pno | N | Pno | K ] -> [ D | Pew | U | Pew | N | Pew | K ] +[ D | Pno | U | Pno | N | Pno | S ] -> [ D | Pew | U | Pew | N | Pew | S ] +[ D | Pno | U | Pno | O | Pno | S ] -> [ D | Pew | U | Pew | O | Pew | S ] +[ D | Pno | U | Pno | P | Pno | E ] -> [ D | Pew | U | Pew | P | Pew | E ] +[ D | Pno | U | Pno | S | Pno | K ] -> [ D | Pew | U | Pew | S | Pew | K ] +[ D | Pno | U | Pno | S | Pno | T ] -> [ D | Pew | U | Pew | S | Pew | T ] +[ D | Pno | U | Pno | T | Pno | Y ] -> [ D | Pew | U | Pew | T | Pew | Y ] +[ D | Pno | Y | Pno | E | Pno | D ] -> [ D | Pew | Y | Pew | E | Pew | D ] +[ D | Pno | Y | Pno | E | Pno | R ] -> [ D | Pew | Y | Pew | E | Pew | R ] +[ D | Pno | Y | Pno | E | Pno | S ] -> [ D | Pew | Y | Pew | E | Pew | S ] +[ D | Pno | Y | Pno | K | Pno | E ] -> [ D | Pew | Y | Pew | K | Pew | E ] +[ E | Pno | 7 | Pno | E | Pno | N ] -> [ E | Pew | 7 | Pew | E | Pew | N ] +[ E | Pno | 7 | Pno | E | Pno | R ] -> [ E | Pew | 7 | Pew | E | Pew | R ] +[ E | Pno | 7 | Pno | E | Pno | S ] -> [ E | Pew | 7 | Pew | E | Pew | S ] +[ E | Pno | 7 | Pno | I | Pno | L ] -> [ E | Pew | 7 | Pew | I | Pew | L ] +[ E | Pno | A | Pno | 7 | Pno | E ] -> [ E | Pew | A | Pew | 7 | Pew | E ] +[ E | Pno | A | Pno | C | Pno | H ] -> [ E | Pew | A | Pew | C | Pew | H ] +[ E | Pno | A | Pno | R | Pno | L ] -> [ E | Pew | A | Pew | R | Pew | L ] +[ E | Pno | A | Pno | R | Pno | N ] -> [ E | Pew | A | Pew | R | Pew | N ] +[ E | Pno | A | Pno | R | Pno | S ] -> [ E | Pew | A | Pew | R | Pew | S ] +[ E | Pno | A | Pno | S | Pno | E ] -> [ E | Pew | A | Pew | S | Pew | E ] +[ E | Pno | A | Pno | S | Pno | T ] -> [ E | Pew | A | Pew | S | Pew | T ] +[ E | Pno | A | Pno | S | Pno | Y ] -> [ E | Pew | A | Pew | S | Pew | Y ] +[ E | Pno | A | Pno | T | Pno | S ] -> [ E | Pew | A | Pew | T | Pew | S ] +[ E | Pno | B | Pno | B | Pno | S ] -> [ E | Pew | B | Pew | B | Pew | S ] +[ E | Pno | C | Pno | H | Pno | O ] -> [ E | Pew | C | Pew | H | Pew | O ] +[ E | Pno | C | Pno | R | Pno | U ] -> [ E | Pew | C | Pew | R | Pew | U ] +[ E | Pno | D | Pno | D | Pno | Y ] -> [ E | Pew | D | Pew | D | Pew | Y ] +[ E | Pno | D | Pno | G | Pno | E ] -> [ E | Pew | D | Pew | G | Pew | E ] +[ E | Pno | D | Pno | G | Pno | Y ] -> [ E | Pew | D | Pew | G | Pew | Y ] +[ E | Pno | D | Pno | I | Pno | T ] -> [ E | Pew | D | Pew | I | Pew | T ] +[ E | Pno | E | Pno | L | Pno | S ] -> [ E | Pew | E | Pew | L | Pew | S ] +[ E | Pno | E | Pno | R | Pno | Y ] -> [ E | Pew | E | Pew | R | Pew | Y ] +[ E | Pno | G | Pno | A | Pno | D ] -> [ E | Pew | G | Pew | A | Pew | D ] +[ E | Pno | G | Pno | G | Pno | S ] -> [ E | Pew | G | Pew | G | Pew | S ] +[ E | Pno | G | Pno | I | Pno | S ] -> [ E | Pew | G | Pew | I | Pew | S ] +[ E | Pno | G | Pno | O | Pno | S ] -> [ E | Pew | G | Pew | O | Pew | S ] +[ E | Pno | K | Pno | E | Pno | D ] -> [ E | Pew | K | Pew | E | Pew | D ] +[ E | Pno | K | Pno | E | Pno | S ] -> [ E | Pew | K | Pew | E | Pew | S ] +[ E | Pno | L | Pno | A | Pno | N ] -> [ E | Pew | L | Pew | A | Pew | N ] +[ E | Pno | L | Pno | K | Pno | S ] -> [ E | Pew | L | Pew | K | Pew | S ] +[ E | Pno | L | Pno | L | Pno | S ] -> [ E | Pew | L | Pew | L | Pew | S ] +[ E | Pno | L | Pno | M | Pno | S ] -> [ E | Pew | L | Pew | M | Pew | S ] +[ E | Pno | L | Pno | S | Pno | E ] -> [ E | Pew | L | Pew | S | Pew | E ] +[ E | Pno | M | Pno | I | Pno | R ] -> [ E | Pew | M | Pew | I | Pew | R ] +[ E | Pno | M | Pno | I | Pno | T ] -> [ E | Pew | M | Pew | I | Pew | T ] +[ E | Pno | M | Pno | U | Pno | S ] -> [ E | Pew | M | Pew | U | Pew | S ] +[ E | Pno | N | Pno | 7 | Pno | Y ] -> [ E | Pew | N | Pew | 7 | Pew | Y ] +[ E | Pno | N | Pno | D | Pno | S ] -> [ E | Pew | N | Pew | D | Pew | S ] +[ E | Pno | O | Pno | N | Pno | S ] -> [ E | Pew | O | Pew | N | Pew | S ] +[ E | Pno | P | Pno | E | Pno | E ] -> [ E | Pew | P | Pew | E | Pew | E ] +[ E | Pno | P | Pno | I | Pno | C ] -> [ E | Pew | P | Pew | I | Pew | C ] +[ E | Pno | Q | Pno | A | Pno | L ] -> [ E | Pew | Q | Pew | A | Pew | L ] +[ E | Pno | Q | Pno | I | Pno | P ] -> [ E | Pew | Q | Pew | I | Pew | P ] +[ E | Pno | R | Pno | A | Pno | S ] -> [ E | Pew | R | Pew | A | Pew | S ] +[ E | Pno | R | Pno | G | Pno | O ] -> [ E | Pew | R | Pew | G | Pew | O ] +[ E | Pno | R | Pno | G | Pno | S ] -> [ E | Pew | R | Pew | G | Pew | S ] +[ E | Pno | R | Pno | R | Pno | S ] -> [ E | Pew | R | Pew | R | Pew | S ] +[ E | Pno | R | Pno | S | Pno | T ] -> [ E | Pew | R | Pew | S | Pew | T ] +[ E | Pno | S | Pno | P | Pno | Y ] -> [ E | Pew | S | Pew | P | Pew | Y ] +[ E | Pno | T | Pno | A | Pno | S ] -> [ E | Pew | T | Pew | A | Pew | S ] +[ E | Pno | T | Pno | C | Pno | H ] -> [ E | Pew | T | Pew | C | Pew | H ] +[ E | Pno | U | Pno | R | Pno | O ] -> [ E | Pew | U | Pew | R | Pew | O ] +[ E | Pno | W | Pno | E | Pno | R ] -> [ E | Pew | W | Pew | E | Pew | R ] +[ E | Pno | W | Pno | E | Pno | S ] -> [ E | Pew | W | Pew | E | Pew | S ] +[ E | Pno | X | Pno | A | Pno | M ] -> [ E | Pew | X | Pew | A | Pew | M ] +[ E | Pno | X | Pno | E | Pno | C ] -> [ E | Pew | X | Pew | E | Pew | C ] +[ E | Pno | X | Pno | E | Pno | S ] -> [ E | Pew | X | Pew | E | Pew | S ] +[ E | Pno | X | Pno | I | Pno | T ] -> [ E | Pew | X | Pew | I | Pew | T ] +[ E | Pno | X | Pno | P | Pno | O ] -> [ E | Pew | X | Pew | P | Pew | O ] +[ E | Pno | Y | Pno | E | Pno | D ] -> [ E | Pew | Y | Pew | E | Pew | D ] +[ E | Pno | Y | Pno | E | Pno | S ] -> [ E | Pew | Y | Pew | E | Pew | S ] +[ E | Pno | Y | Pno | R | Pno | Y ] -> [ E | Pew | Y | Pew | R | Pew | Y ] +[ F | Pno | A | Pno | C | Pno | E ] -> [ F | Pew | A | Pew | C | Pew | E ] +[ F | Pno | A | Pno | C | Pno | T ] -> [ F | Pew | A | Pew | C | Pew | T ] +[ F | Pno | A | Pno | D | Pno | E ] -> [ F | Pew | A | Pew | D | Pew | E ] +[ F | Pno | A | Pno | D | Pno | S ] -> [ F | Pew | A | Pew | D | Pew | S ] +[ F | Pno | A | Pno | G | Pno | S ] -> [ F | Pew | A | Pew | G | Pew | S ] +[ F | Pno | A | Pno | I | Pno | L ] -> [ F | Pew | A | Pew | I | Pew | L ] +[ F | Pno | A | Pno | I | Pno | N ] -> [ F | Pew | A | Pew | I | Pew | N ] +[ F | Pno | A | Pno | I | Pno | R ] -> [ F | Pew | A | Pew | I | Pew | R ] +[ F | Pno | A | Pno | K | Pno | E ] -> [ F | Pew | A | Pew | K | Pew | E ] +[ F | Pno | A | Pno | L | Pno | L ] -> [ F | Pew | A | Pew | L | Pew | L ] +[ F | Pno | A | Pno | M | Pno | E ] -> [ F | Pew | A | Pew | M | Pew | E ] +[ F | Pno | A | Pno | N | Pno | G ] -> [ F | Pew | A | Pew | N | Pew | G ] +[ F | Pno | A | Pno | N | Pno | S ] -> [ F | Pew | A | Pew | N | Pew | S ] +[ F | Pno | A | Pno | R | Pno | E ] -> [ F | Pew | A | Pew | R | Pew | E ] +[ F | Pno | A | Pno | R | Pno | M ] -> [ F | Pew | A | Pew | R | Pew | M ] +[ F | Pno | A | Pno | R | Pno | O ] -> [ F | Pew | A | Pew | R | Pew | O ] +[ F | Pno | A | Pno | R | Pno | T ] -> [ F | Pew | A | Pew | R | Pew | T ] +[ F | Pno | A | Pno | S | Pno | T ] -> [ F | Pew | A | Pew | S | Pew | T ] +[ F | Pno | A | Pno | T | Pno | E ] -> [ F | Pew | A | Pew | T | Pew | E ] +[ F | Pno | A | Pno | T | Pno | S ] -> [ F | Pew | A | Pew | T | Pew | S ] +[ F | Pno | A | Pno | U | Pno | N ] -> [ F | Pew | A | Pew | U | Pew | N ] +[ F | Pno | A | Pno | W | Pno | N ] -> [ F | Pew | A | Pew | W | Pew | N ] +[ F | Pno | A | Pno | Y | Pno | S ] -> [ F | Pew | A | Pew | Y | Pew | S ] +[ F | Pno | A | Pno | Z | Pno | E ] -> [ F | Pew | A | Pew | Z | Pew | E ] +[ F | Pno | E | Pno | A | Pno | R ] -> [ F | Pew | E | Pew | A | Pew | R ] +[ F | Pno | E | Pno | A | Pno | T ] -> [ F | Pew | E | Pew | A | Pew | T ] +[ F | Pno | E | Pno | D | Pno | S ] -> [ F | Pew | E | Pew | D | Pew | S ] +[ F | Pno | E | Pno | E | Pno | D ] -> [ F | Pew | E | Pew | E | Pew | D ] +[ F | Pno | E | Pno | E | Pno | L ] -> [ F | Pew | E | Pew | E | Pew | L ] +[ F | Pno | E | Pno | E | Pno | S ] -> [ F | Pew | E | Pew | E | Pew | S ] +[ F | Pno | E | Pno | E | Pno | T ] -> [ F | Pew | E | Pew | E | Pew | T ] +[ F | Pno | E | Pno | L | Pno | L ] -> [ F | Pew | E | Pew | L | Pew | L ] +[ F | Pno | E | Pno | L | Pno | T ] -> [ F | Pew | E | Pew | L | Pew | T ] +[ F | Pno | E | Pno | N | Pno | D ] -> [ F | Pew | E | Pew | N | Pew | D ] +[ F | Pno | E | Pno | N | Pno | S ] -> [ F | Pew | E | Pew | N | Pew | S ] +[ F | Pno | E | Pno | R | Pno | N ] -> [ F | Pew | E | Pew | R | Pew | N ] +[ F | Pno | E | Pno | S | Pno | S ] -> [ F | Pew | E | Pew | S | Pew | S ] +[ F | Pno | E | Pno | S | Pno | T ] -> [ F | Pew | E | Pew | S | Pew | T ] +[ F | Pno | E | Pno | T | Pno | A ] -> [ F | Pew | E | Pew | T | Pew | A ] +[ F | Pno | E | Pno | T | Pno | E ] -> [ F | Pew | E | Pew | T | Pew | E ] +[ F | Pno | E | Pno | U | Pno | D ] -> [ F | Pew | E | Pew | U | Pew | D ] +[ F | Pno | I | Pno | 7 | Pno | E ] -> [ F | Pew | I | Pew | 7 | Pew | E ] +[ F | Pno | I | Pno | A | Pno | T ] -> [ F | Pew | I | Pew | A | Pew | T ] +[ F | Pno | I | Pno | B | Pno | S ] -> [ F | Pew | I | Pew | B | Pew | S ] +[ F | Pno | I | Pno | E | Pno | F ] -> [ F | Pew | I | Pew | E | Pew | F ] +[ F | Pno | I | Pno | F | Pno | E ] -> [ F | Pew | I | Pew | F | Pew | E ] +[ F | Pno | I | Pno | G | Pno | S ] -> [ F | Pew | I | Pew | G | Pew | S ] +[ F | Pno | I | Pno | L | Pno | E ] -> [ F | Pew | I | Pew | L | Pew | E ] +[ F | Pno | I | Pno | L | Pno | L ] -> [ F | Pew | I | Pew | L | Pew | L ] +[ F | Pno | I | Pno | L | Pno | M ] -> [ F | Pew | I | Pew | L | Pew | M ] +[ F | Pno | I | Pno | N | Pno | D ] -> [ F | Pew | I | Pew | N | Pew | D ] +[ F | Pno | I | Pno | N | Pno | E ] -> [ F | Pew | I | Pew | N | Pew | E ] +[ F | Pno | I | Pno | N | Pno | K ] -> [ F | Pew | I | Pew | N | Pew | K ] +[ F | Pno | I | Pno | N | Pno | S ] -> [ F | Pew | I | Pew | N | Pew | S ] +[ F | Pno | I | Pno | R | Pno | E ] -> [ F | Pew | I | Pew | R | Pew | E ] +[ F | Pno | I | Pno | R | Pno | M ] -> [ F | Pew | I | Pew | R | Pew | M ] +[ F | Pno | I | Pno | R | Pno | S ] -> [ F | Pew | I | Pew | R | Pew | S ] +[ F | Pno | I | Pno | S | Pno | H ] -> [ F | Pew | I | Pew | S | Pew | H ] +[ F | Pno | I | Pno | S | Pno | T ] -> [ F | Pew | I | Pew | S | Pew | T ] +[ F | Pno | I | Pno | T | Pno | S ] -> [ F | Pew | I | Pew | T | Pew | S ] +[ F | Pno | I | Pno | Z | Pno | Z ] -> [ F | Pew | I | Pew | Z | Pew | Z ] +[ F | Pno | L | Pno | A | Pno | B ] -> [ F | Pew | L | Pew | A | Pew | B ] +[ F | Pno | L | Pno | A | Pno | G ] -> [ F | Pew | L | Pew | A | Pew | G ] +[ F | Pno | L | Pno | A | Pno | K ] -> [ F | Pew | L | Pew | A | Pew | K ] +[ F | Pno | L | Pno | A | Pno | N ] -> [ F | Pew | L | Pew | A | Pew | N ] +[ F | Pno | L | Pno | A | Pno | P ] -> [ F | Pew | L | Pew | A | Pew | P ] +[ F | Pno | L | Pno | A | Pno | T ] -> [ F | Pew | L | Pew | A | Pew | T ] +[ F | Pno | L | Pno | A | Pno | W ] -> [ F | Pew | L | Pew | A | Pew | W ] +[ F | Pno | L | Pno | A | Pno | X ] -> [ F | Pew | L | Pew | A | Pew | X ] +[ F | Pno | L | Pno | A | Pno | Y ] -> [ F | Pew | L | Pew | A | Pew | Y ] +[ F | Pno | L | Pno | E | Pno | A ] -> [ F | Pew | L | Pew | E | Pew | A ] +[ F | Pno | L | Pno | E | Pno | D ] -> [ F | Pew | L | Pew | E | Pew | D ] +[ F | Pno | L | Pno | E | Pno | E ] -> [ F | Pew | L | Pew | E | Pew | E ] +[ F | Pno | L | Pno | E | Pno | W ] -> [ F | Pew | L | Pew | E | Pew | W ] +[ F | Pno | L | Pno | E | Pno | X ] -> [ F | Pew | L | Pew | E | Pew | X ] +[ F | Pno | L | Pno | I | Pno | P ] -> [ F | Pew | L | Pew | I | Pew | P ] +[ F | Pno | L | Pno | I | Pno | T ] -> [ F | Pew | L | Pew | I | Pew | T ] +[ F | Pno | L | Pno | O | Pno | E ] -> [ F | Pew | L | Pew | O | Pew | E ] +[ F | Pno | L | Pno | O | Pno | G ] -> [ F | Pew | L | Pew | O | Pew | G ] +[ F | Pno | L | Pno | O | Pno | P ] -> [ F | Pew | L | Pew | O | Pew | P ] +[ F | Pno | L | Pno | O | Pno | W ] -> [ F | Pew | L | Pew | O | Pew | W ] +[ F | Pno | L | Pno | U | Pno | B ] -> [ F | Pew | L | Pew | U | Pew | B ] +[ F | Pno | L | Pno | U | Pno | E ] -> [ F | Pew | L | Pew | U | Pew | E ] +[ F | Pno | L | Pno | U | Pno | X ] -> [ F | Pew | L | Pew | U | Pew | X ] +[ F | Pno | O | Pno | A | Pno | L ] -> [ F | Pew | O | Pew | A | Pew | L ] +[ F | Pno | O | Pno | A | Pno | M ] -> [ F | Pew | O | Pew | A | Pew | M ] +[ F | Pno | O | Pno | B | Pno | S ] -> [ F | Pew | O | Pew | B | Pew | S ] +[ F | Pno | O | Pno | C | Pno | I ] -> [ F | Pew | O | Pew | C | Pew | I ] +[ F | Pno | O | Pno | E | Pno | S ] -> [ F | Pew | O | Pew | E | Pew | S ] +[ F | Pno | O | Pno | G | Pno | S ] -> [ F | Pew | O | Pew | G | Pew | S ] +[ F | Pno | O | Pno | G | Pno | Y ] -> [ F | Pew | O | Pew | G | Pew | Y ] +[ F | Pno | O | Pno | I | Pno | L ] -> [ F | Pew | O | Pew | I | Pew | L ] +[ F | Pno | O | Pno | L | Pno | D ] -> [ F | Pew | O | Pew | L | Pew | D ] +[ F | Pno | O | Pno | L | Pno | K ] -> [ F | Pew | O | Pew | L | Pew | K ] +[ F | Pno | O | Pno | N | Pno | D ] -> [ F | Pew | O | Pew | N | Pew | D ] +[ F | Pno | O | Pno | N | Pno | T ] -> [ F | Pew | O | Pew | N | Pew | T ] +[ F | Pno | O | Pno | O | Pno | D ] -> [ F | Pew | O | Pew | O | Pew | D ] +[ F | Pno | O | Pno | O | Pno | L ] -> [ F | Pew | O | Pew | O | Pew | L ] +[ F | Pno | O | Pno | O | Pno | T ] -> [ F | Pew | O | Pew | O | Pew | T ] +[ F | Pno | O | Pno | P | Pno | S ] -> [ F | Pew | O | Pew | P | Pew | S ] +[ F | Pno | O | Pno | R | Pno | A ] -> [ F | Pew | O | Pew | R | Pew | A ] +[ F | Pno | O | Pno | R | Pno | D ] -> [ F | Pew | O | Pew | R | Pew | D ] +[ F | Pno | O | Pno | R | Pno | E ] -> [ F | Pew | O | Pew | R | Pew | E ] +[ F | Pno | O | Pno | R | Pno | K ] -> [ F | Pew | O | Pew | R | Pew | K ] +[ F | Pno | O | Pno | R | Pno | M ] -> [ F | Pew | O | Pew | R | Pew | M ] +[ F | Pno | O | Pno | R | Pno | T ] -> [ F | Pew | O | Pew | R | Pew | T ] +[ F | Pno | O | Pno | U | Pno | L ] -> [ F | Pew | O | Pew | U | Pew | L ] +[ F | Pno | O | Pno | U | Pno | R ] -> [ F | Pew | O | Pew | U | Pew | R ] +[ F | Pno | O | Pno | W | Pno | L ] -> [ F | Pew | O | Pew | W | Pew | L ] +[ F | Pno | O | Pno | X | Pno | Y ] -> [ F | Pew | O | Pew | X | Pew | Y ] +[ F | Pno | R | Pno | A | Pno | T ] -> [ F | Pew | R | Pew | A | Pew | T ] +[ F | Pno | R | Pno | A | Pno | Y ] -> [ F | Pew | R | Pew | A | Pew | Y ] +[ F | Pno | R | Pno | E | Pno | E ] -> [ F | Pew | R | Pew | E | Pew | E ] +[ F | Pno | R | Pno | E | Pno | T ] -> [ F | Pew | R | Pew | E | Pew | T ] +[ F | Pno | R | Pno | I | Pno | G ] -> [ F | Pew | R | Pew | I | Pew | G ] +[ F | Pno | R | Pno | I | Pno | Z ] -> [ F | Pew | R | Pew | I | Pew | Z ] +[ F | Pno | R | Pno | O | Pno | G ] -> [ F | Pew | R | Pew | O | Pew | G ] +[ F | Pno | R | Pno | O | Pno | M ] -> [ F | Pew | R | Pew | O | Pew | M ] +[ F | Pno | U | Pno | C | Pno | K ] -> [ F | Pew | U | Pew | C | Pew | K ] +[ F | Pno | U | Pno | E | Pno | L ] -> [ F | Pew | U | Pew | E | Pew | L ] +[ F | Pno | U | Pno | L | Pno | L ] -> [ F | Pew | U | Pew | L | Pew | L ] +[ F | Pno | U | Pno | M | Pno | E ] -> [ F | Pew | U | Pew | M | Pew | E ] +[ F | Pno | U | Pno | M | Pno | Y ] -> [ F | Pew | U | Pew | M | Pew | Y ] +[ F | Pno | U | Pno | N | Pno | D ] -> [ F | Pew | U | Pew | N | Pew | D ] +[ F | Pno | U | Pno | N | Pno | K ] -> [ F | Pew | U | Pew | N | Pew | K ] +[ F | Pno | U | Pno | R | Pno | L ] -> [ F | Pew | U | Pew | R | Pew | L ] +[ F | Pno | U | Pno | R | Pno | S ] -> [ F | Pew | U | Pew | R | Pew | S ] +[ F | Pno | U | Pno | R | Pno | Y ] -> [ F | Pew | U | Pew | R | Pew | Y ] +[ F | Pno | U | Pno | S | Pno | E ] -> [ F | Pew | U | Pew | S | Pew | E ] +[ F | Pno | U | Pno | S | Pno | S ] -> [ F | Pew | U | Pew | S | Pew | S ] +[ F | Pno | U | Pno | T | Pno | Z ] -> [ F | Pew | U | Pew | T | Pew | Z ] +[ F | Pno | U | Pno | Z | Pno | E ] -> [ F | Pew | U | Pew | Z | Pew | E ] +[ F | Pno | U | Pno | Z | Pno | Z ] -> [ F | Pew | U | Pew | Z | Pew | Z ] +[ G | Pno | A | Pno | 7 | Pno | E ] -> [ G | Pew | A | Pew | 7 | Pew | E ] +[ G | Pno | A | Pno | B | Pno | S ] -> [ G | Pew | A | Pew | B | Pew | S ] +[ G | Pno | A | Pno | D | Pno | S ] -> [ G | Pew | A | Pew | D | Pew | S ] +[ G | Pno | A | Pno | F | Pno | F ] -> [ G | Pew | A | Pew | F | Pew | F ] +[ G | Pno | A | Pno | G | Pno | A ] -> [ G | Pew | A | Pew | G | Pew | A ] +[ G | Pno | A | Pno | G | Pno | E ] -> [ G | Pew | A | Pew | G | Pew | E ] +[ G | Pno | A | Pno | G | Pno | S ] -> [ G | Pew | A | Pew | G | Pew | S ] +[ G | Pno | A | Pno | I | Pno | N ] -> [ G | Pew | A | Pew | I | Pew | N ] +[ G | Pno | A | Pno | I | Pno | T ] -> [ G | Pew | A | Pew | I | Pew | T ] +[ G | Pno | A | Pno | L | Pno | A ] -> [ G | Pew | A | Pew | L | Pew | A ] +[ G | Pno | A | Pno | L | Pno | E ] -> [ G | Pew | A | Pew | L | Pew | E ] +[ G | Pno | A | Pno | L | Pno | L ] -> [ G | Pew | A | Pew | L | Pew | L ] +[ G | Pno | A | Pno | L | Pno | S ] -> [ G | Pew | A | Pew | L | Pew | S ] +[ G | Pno | A | Pno | M | Pno | E ] -> [ G | Pew | A | Pew | M | Pew | E ] +[ G | Pno | A | Pno | M | Pno | Y ] -> [ G | Pew | A | Pew | M | Pew | Y ] +[ G | Pno | A | Pno | N | Pno | G ] -> [ G | Pew | A | Pew | N | Pew | G ] +[ G | Pno | A | Pno | O | Pno | L ] -> [ G | Pew | A | Pew | O | Pew | L ] +[ G | Pno | A | Pno | P | Pno | E ] -> [ G | Pew | A | Pew | P | Pew | E ] +[ G | Pno | A | Pno | P | Pno | S ] -> [ G | Pew | A | Pew | P | Pew | S ] +[ G | Pno | A | Pno | R | Pno | B ] -> [ G | Pew | A | Pew | R | Pew | B ] +[ G | Pno | A | Pno | R | Pno | S ] -> [ G | Pew | A | Pew | R | Pew | S ] +[ G | Pno | A | Pno | S | Pno | H ] -> [ G | Pew | A | Pew | S | Pew | H ] +[ G | Pno | A | Pno | S | Pno | P ] -> [ G | Pew | A | Pew | S | Pew | P ] +[ G | Pno | A | Pno | T | Pno | E ] -> [ G | Pew | A | Pew | T | Pew | E ] +[ G | Pno | A | Pno | W | Pno | K ] -> [ G | Pew | A | Pew | W | Pew | K ] +[ G | Pno | A | Pno | Y | Pno | S ] -> [ G | Pew | A | Pew | Y | Pew | S ] +[ G | Pno | A | Pno | Z | Pno | E ] -> [ G | Pew | A | Pew | Z | Pew | E ] +[ G | Pno | E | Pno | A | Pno | R ] -> [ G | Pew | E | Pew | A | Pew | R ] +[ G | Pno | E | Pno | E | Pno | D ] -> [ G | Pew | E | Pew | E | Pew | D ] +[ G | Pno | E | Pno | E | Pno | K ] -> [ G | Pew | E | Pew | E | Pew | K ] +[ G | Pno | E | Pno | E | Pno | S ] -> [ G | Pew | E | Pew | E | Pew | S ] +[ G | Pno | E | Pno | E | Pno | Z ] -> [ G | Pew | E | Pew | E | Pew | Z ] +[ G | Pno | E | Pno | L | Pno | D ] -> [ G | Pew | E | Pew | L | Pew | D ] +[ G | Pno | E | Pno | L | Pno | S ] -> [ G | Pew | E | Pew | L | Pew | S ] +[ G | Pno | E | Pno | L | Pno | T ] -> [ G | Pew | E | Pew | L | Pew | T ] +[ G | Pno | E | Pno | M | Pno | S ] -> [ G | Pew | E | Pew | M | Pew | S ] +[ G | Pno | E | Pno | N | Pno | E ] -> [ G | Pew | E | Pew | N | Pew | E ] +[ G | Pno | E | Pno | N | Pno | T ] -> [ G | Pew | E | Pew | N | Pew | T ] +[ G | Pno | E | Pno | R | Pno | M ] -> [ G | Pew | E | Pew | R | Pew | M ] +[ G | Pno | E | Pno | T | Pno | S ] -> [ G | Pew | E | Pew | T | Pew | S ] +[ G | Pno | H | Pno | A | Pno | T ] -> [ G | Pew | H | Pew | A | Pew | T ] +[ G | Pno | I | Pno | 7 | Pno | E ] -> [ G | Pew | I | Pew | 7 | Pew | E ] +[ G | Pno | I | Pno | B | Pno | E ] -> [ G | Pew | I | Pew | B | Pew | E ] +[ G | Pno | I | Pno | F | Pno | T ] -> [ G | Pew | I | Pew | F | Pew | T ] +[ G | Pno | I | Pno | G | Pno | S ] -> [ G | Pew | I | Pew | G | Pew | S ] +[ G | Pno | I | Pno | L | Pno | D ] -> [ G | Pew | I | Pew | L | Pew | D ] +[ G | Pno | I | Pno | L | Pno | L ] -> [ G | Pew | I | Pew | L | Pew | L ] +[ G | Pno | I | Pno | L | Pno | T ] -> [ G | Pew | I | Pew | L | Pew | T ] +[ G | Pno | I | Pno | M | Pno | P ] -> [ G | Pew | I | Pew | M | Pew | P ] +[ G | Pno | I | Pno | N | Pno | S ] -> [ G | Pew | I | Pew | N | Pew | S ] +[ G | Pno | I | Pno | R | Pno | D ] -> [ G | Pew | I | Pew | R | Pew | D ] +[ G | Pno | I | Pno | R | Pno | L ] -> [ G | Pew | I | Pew | R | Pew | L ] +[ G | Pno | I | Pno | R | Pno | T ] -> [ G | Pew | I | Pew | R | Pew | T ] +[ G | Pno | I | Pno | S | Pno | T ] -> [ G | Pew | I | Pew | S | Pew | T ] +[ G | Pno | L | Pno | A | Pno | D ] -> [ G | Pew | L | Pew | A | Pew | D ] +[ G | Pno | L | Pno | E | Pno | E ] -> [ G | Pew | L | Pew | E | Pew | E ] +[ G | Pno | L | Pno | E | Pno | N ] -> [ G | Pew | L | Pew | E | Pew | N ] +[ G | Pno | L | Pno | I | Pno | B ] -> [ G | Pew | L | Pew | I | Pew | B ] +[ G | Pno | L | Pno | O | Pno | B ] -> [ G | Pew | L | Pew | O | Pew | B ] +[ G | Pno | L | Pno | O | Pno | P ] -> [ G | Pew | L | Pew | O | Pew | P ] +[ G | Pno | L | Pno | O | Pno | W ] -> [ G | Pew | L | Pew | O | Pew | W ] +[ G | Pno | L | Pno | U | Pno | E ] -> [ G | Pew | L | Pew | U | Pew | E ] +[ G | Pno | L | Pno | U | Pno | M ] -> [ G | Pew | L | Pew | U | Pew | M ] +[ G | Pno | L | Pno | U | Pno | T ] -> [ G | Pew | L | Pew | U | Pew | T ] +[ G | Pno | N | Pno | A | Pno | T ] -> [ G | Pew | N | Pew | A | Pew | T ] +[ G | Pno | N | Pno | A | Pno | W ] -> [ G | Pew | N | Pew | A | Pew | W ] +[ G | Pno | N | Pno | U | Pno | S ] -> [ G | Pew | N | Pew | U | Pew | S ] +[ G | Pno | O | Pno | A | Pno | D ] -> [ G | Pew | O | Pew | A | Pew | D ] +[ G | Pno | O | Pno | A | Pno | L ] -> [ G | Pew | O | Pew | A | Pew | L ] +[ G | Pno | O | Pno | A | Pno | T ] -> [ G | Pew | O | Pew | A | Pew | T ] +[ G | Pno | O | Pno | B | Pno | S ] -> [ G | Pew | O | Pew | B | Pew | S ] +[ G | Pno | O | Pno | D | Pno | S ] -> [ G | Pew | O | Pew | D | Pew | S ] +[ G | Pno | O | Pno | E | Pno | R ] -> [ G | Pew | O | Pew | E | Pew | R ] +[ G | Pno | O | Pno | E | Pno | S ] -> [ G | Pew | O | Pew | E | Pew | S ] +[ G | Pno | O | Pno | L | Pno | D ] -> [ G | Pew | O | Pew | L | Pew | D ] +[ G | Pno | O | Pno | L | Pno | F ] -> [ G | Pew | O | Pew | L | Pew | F ] +[ G | Pno | O | Pno | N | Pno | E ] -> [ G | Pew | O | Pew | N | Pew | E ] +[ G | Pno | O | Pno | N | Pno | G ] -> [ G | Pew | O | Pew | N | Pew | G ] +[ G | Pno | O | Pno | O | Pno | D ] -> [ G | Pew | O | Pew | O | Pew | D ] +[ G | Pno | O | Pno | O | Pno | F ] -> [ G | Pew | O | Pew | O | Pew | F ] +[ G | Pno | O | Pno | O | Pno | K ] -> [ G | Pew | O | Pew | O | Pew | K ] +[ G | Pno | O | Pno | O | Pno | N ] -> [ G | Pew | O | Pew | O | Pew | N ] +[ G | Pno | O | Pno | O | Pno | P ] -> [ G | Pew | O | Pew | O | Pew | P ] +[ G | Pno | O | Pno | R | Pno | E ] -> [ G | Pew | O | Pew | R | Pew | E ] +[ G | Pno | O | Pno | R | Pno | P ] -> [ G | Pew | O | Pew | R | Pew | P ] +[ G | Pno | O | Pno | R | Pno | Y ] -> [ G | Pew | O | Pew | R | Pew | Y ] +[ G | Pno | O | Pno | S | Pno | H ] -> [ G | Pew | O | Pew | S | Pew | H ] +[ G | Pno | O | Pno | U | Pno | T ] -> [ G | Pew | O | Pew | U | Pew | T ] +[ G | Pno | O | Pno | W | Pno | N ] -> [ G | Pew | O | Pew | W | Pew | N ] +[ G | Pno | R | Pno | A | Pno | B ] -> [ G | Pew | R | Pew | A | Pew | B ] +[ G | Pno | R | Pno | A | Pno | D ] -> [ G | Pew | R | Pew | A | Pew | D ] +[ G | Pno | R | Pno | A | Pno | M ] -> [ G | Pew | R | Pew | A | Pew | M ] +[ G | Pno | R | Pno | A | Pno | Y ] -> [ G | Pew | R | Pew | A | Pew | Y ] +[ G | Pno | R | Pno | E | Pno | W ] -> [ G | Pew | R | Pew | E | Pew | W ] +[ G | Pno | R | Pno | E | Pno | Y ] -> [ G | Pew | R | Pew | E | Pew | Y ] +[ G | Pno | R | Pno | I | Pno | D ] -> [ G | Pew | R | Pew | I | Pew | D ] +[ G | Pno | R | Pno | I | Pno | M ] -> [ G | Pew | R | Pew | I | Pew | M ] +[ G | Pno | R | Pno | I | Pno | N ] -> [ G | Pew | R | Pew | I | Pew | N ] +[ G | Pno | R | Pno | I | Pno | P ] -> [ G | Pew | R | Pew | I | Pew | P ] +[ G | Pno | R | Pno | I | Pno | T ] -> [ G | Pew | R | Pew | I | Pew | T ] +[ G | Pno | R | Pno | O | Pno | G ] -> [ G | Pew | R | Pew | O | Pew | G ] +[ G | Pno | R | Pno | O | Pno | W ] -> [ G | Pew | R | Pew | O | Pew | W ] +[ G | Pno | R | Pno | U | Pno | B ] -> [ G | Pew | R | Pew | U | Pew | B ] +[ G | Pno | U | Pno | F | Pno | F ] -> [ G | Pew | U | Pew | F | Pew | F ] +[ G | Pno | U | Pno | L | Pno | F ] -> [ G | Pew | U | Pew | L | Pew | F ] +[ G | Pno | U | Pno | L | Pno | L ] -> [ G | Pew | U | Pew | L | Pew | L ] +[ G | Pno | U | Pno | L | Pno | P ] -> [ G | Pew | U | Pew | L | Pew | P ] +[ G | Pno | U | Pno | M | Pno | S ] -> [ G | Pew | U | Pew | M | Pew | S ] +[ G | Pno | U | Pno | N | Pno | K ] -> [ G | Pew | U | Pew | N | Pew | K ] +[ G | Pno | U | Pno | N | Pno | S ] -> [ G | Pew | U | Pew | N | Pew | S ] +[ G | Pno | U | Pno | R | Pno | U ] -> [ G | Pew | U | Pew | R | Pew | U ] +[ G | Pno | U | Pno | S | Pno | H ] -> [ G | Pew | U | Pew | S | Pew | H ] +[ G | Pno | U | Pno | S | Pno | T ] -> [ G | Pew | U | Pew | S | Pew | T ] +[ G | Pno | U | Pno | T | Pno | S ] -> [ G | Pew | U | Pew | T | Pew | S ] +[ G | Pno | U | Pno | Y | Pno | S ] -> [ G | Pew | U | Pew | Y | Pew | S ] +[ G | Pno | Y | Pno | 7 | Pno | E ] -> [ G | Pew | Y | Pew | 7 | Pew | E ] +[ G | Pno | Y | Pno | M | Pno | S ] -> [ G | Pew | Y | Pew | M | Pew | S ] +[ G | Pno | Y | Pno | P | Pno | S ] -> [ G | Pew | Y | Pew | P | Pew | S ] +[ G | Pno | Y | Pno | R | Pno | O ] -> [ G | Pew | Y | Pew | R | Pew | O ] +[ H | Pno | A | Pno | 7 | Pno | E ] -> [ H | Pew | A | Pew | 7 | Pew | E ] +[ H | Pno | A | Pno | C | Pno | K ] -> [ H | Pew | A | Pew | C | Pew | K ] +[ H | Pno | A | Pno | D | Pno | J ] -> [ H | Pew | A | Pew | D | Pew | J ] +[ H | Pno | A | Pno | F | Pno | T ] -> [ H | Pew | A | Pew | F | Pew | T ] +[ H | Pno | A | Pno | G | Pno | S ] -> [ H | Pew | A | Pew | G | Pew | S ] +[ H | Pno | A | Pno | I | Pno | L ] -> [ H | Pew | A | Pew | I | Pew | L ] +[ H | Pno | A | Pno | I | Pno | R ] -> [ H | Pew | A | Pew | I | Pew | R ] +[ H | Pno | A | Pno | J | Pno | J ] -> [ H | Pew | A | Pew | J | Pew | J ] +[ H | Pno | A | Pno | K | Pno | E ] -> [ H | Pew | A | Pew | K | Pew | E ] +[ H | Pno | A | Pno | L | Pno | E ] -> [ H | Pew | A | Pew | L | Pew | E ] +[ H | Pno | A | Pno | L | Pno | F ] -> [ H | Pew | A | Pew | L | Pew | F ] +[ H | Pno | A | Pno | L | Pno | L ] -> [ H | Pew | A | Pew | L | Pew | L ] +[ H | Pno | A | Pno | L | Pno | O ] -> [ H | Pew | A | Pew | L | Pew | O ] +[ H | Pno | A | Pno | L | Pno | T ] -> [ H | Pew | A | Pew | L | Pew | T ] +[ H | Pno | A | Pno | M | Pno | S ] -> [ H | Pew | A | Pew | M | Pew | S ] +[ H | Pno | A | Pno | N | Pno | D ] -> [ H | Pew | A | Pew | N | Pew | D ] +[ H | Pno | A | Pno | N | Pno | G ] -> [ H | Pew | A | Pew | N | Pew | G ] +[ H | Pno | A | Pno | N | Pno | K ] -> [ H | Pew | A | Pew | N | Pew | K ] +[ H | Pno | A | Pno | R | Pno | D ] -> [ H | Pew | A | Pew | R | Pew | D ] +[ H | Pno | A | Pno | R | Pno | E ] -> [ H | Pew | A | Pew | R | Pew | E ] +[ H | Pno | A | Pno | R | Pno | K ] -> [ H | Pew | A | Pew | R | Pew | K ] +[ H | Pno | A | Pno | R | Pno | M ] -> [ H | Pew | A | Pew | R | Pew | M ] +[ H | Pno | A | Pno | R | Pno | P ] -> [ H | Pew | A | Pew | R | Pew | P ] +[ H | Pno | A | Pno | R | Pno | T ] -> [ H | Pew | A | Pew | R | Pew | T ] +[ H | Pno | A | Pno | S | Pno | H ] -> [ H | Pew | A | Pew | S | Pew | H ] +[ H | Pno | A | Pno | S | Pno | P ] -> [ H | Pew | A | Pew | S | Pew | P ] +[ H | Pno | A | Pno | S | Pno | T ] -> [ H | Pew | A | Pew | S | Pew | T ] +[ H | Pno | A | Pno | T | Pno | E ] -> [ H | Pew | A | Pew | T | Pew | E ] +[ H | Pno | A | Pno | T | Pno | H ] -> [ H | Pew | A | Pew | T | Pew | H ] +[ H | Pno | A | Pno | T | Pno | S ] -> [ H | Pew | A | Pew | T | Pew | S ] +[ H | Pno | A | Pno | U | Pno | L ] -> [ H | Pew | A | Pew | U | Pew | L ] +[ H | Pno | A | Pno | W | Pno | K ] -> [ H | Pew | A | Pew | W | Pew | K ] +[ H | Pno | A | Pno | W | Pno | S ] -> [ H | Pew | A | Pew | W | Pew | S ] +[ H | Pno | A | Pno | Y | Pno | S ] -> [ H | Pew | A | Pew | Y | Pew | S ] +[ H | Pno | A | Pno | Z | Pno | E ] -> [ H | Pew | A | Pew | Z | Pew | E ] +[ H | Pno | A | Pno | Z | Pno | Y ] -> [ H | Pew | A | Pew | Z | Pew | Y ] +[ H | Pno | E | Pno | A | Pno | D ] -> [ H | Pew | E | Pew | A | Pew | D ] +[ H | Pno | E | Pno | A | Pno | L ] -> [ H | Pew | E | Pew | A | Pew | L ] +[ H | Pno | E | Pno | A | Pno | P ] -> [ H | Pew | E | Pew | A | Pew | P ] +[ H | Pno | E | Pno | A | Pno | R ] -> [ H | Pew | E | Pew | A | Pew | R ] +[ H | Pno | E | Pno | A | Pno | T ] -> [ H | Pew | E | Pew | A | Pew | T ] +[ H | Pno | E | Pno | C | Pno | K ] -> [ H | Pew | E | Pew | C | Pew | K ] +[ H | Pno | E | Pno | E | Pno | D ] -> [ H | Pew | E | Pew | E | Pew | D ] +[ H | Pno | E | Pno | E | Pno | L ] -> [ H | Pew | E | Pew | E | Pew | L ] +[ H | Pno | E | Pno | F | Pno | T ] -> [ H | Pew | E | Pew | F | Pew | T ] +[ H | Pno | E | Pno | I | Pno | R ] -> [ H | Pew | E | Pew | I | Pew | R ] +[ H | Pno | E | Pno | L | Pno | D ] -> [ H | Pew | E | Pew | L | Pew | D ] +[ H | Pno | E | Pno | L | Pno | L ] -> [ H | Pew | E | Pew | L | Pew | L ] +[ H | Pno | E | Pno | L | Pno | M ] -> [ H | Pew | E | Pew | L | Pew | M ] +[ H | Pno | E | Pno | L | Pno | P ] -> [ H | Pew | E | Pew | L | Pew | P ] +[ H | Pno | E | Pno | M | Pno | E ] -> [ H | Pew | E | Pew | M | Pew | E ] +[ H | Pno | E | Pno | M | Pno | P ] -> [ H | Pew | E | Pew | M | Pew | P ] +[ H | Pno | E | Pno | M | Pno | S ] -> [ H | Pew | E | Pew | M | Pew | S ] +[ H | Pno | E | Pno | N | Pno | S ] -> [ H | Pew | E | Pew | N | Pew | S ] +[ H | Pno | E | Pno | R | Pno | B ] -> [ H | Pew | E | Pew | R | Pew | B ] +[ H | Pno | E | Pno | R | Pno | D ] -> [ H | Pew | E | Pew | R | Pew | D ] +[ H | Pno | E | Pno | R | Pno | E ] -> [ H | Pew | E | Pew | R | Pew | E ] +[ H | Pno | E | Pno | R | Pno | O ] -> [ H | Pew | E | Pew | R | Pew | O ] +[ H | Pno | E | Pno | R | Pno | S ] -> [ H | Pew | E | Pew | R | Pew | S ] +[ H | Pno | E | Pno | W | Pno | N ] -> [ H | Pew | E | Pew | W | Pew | N ] +[ H | Pno | E | Pno | W | Pno | S ] -> [ H | Pew | E | Pew | W | Pew | S ] +[ H | Pno | I | Pno | 7 | Pno | E ] -> [ H | Pew | I | Pew | 7 | Pew | E ] +[ H | Pno | I | Pno | C | Pno | K ] -> [ H | Pew | I | Pew | C | Pew | K ] +[ H | Pno | I | Pno | D | Pno | E ] -> [ H | Pew | I | Pew | D | Pew | E ] +[ H | Pno | I | Pno | E | Pno | D ] -> [ H | Pew | I | Pew | E | Pew | D ] +[ H | Pno | I | Pno | E | Pno | S ] -> [ H | Pew | I | Pew | E | Pew | S ] +[ H | Pno | I | Pno | G | Pno | H ] -> [ H | Pew | I | Pew | G | Pew | H ] +[ H | Pno | I | Pno | K | Pno | E ] -> [ H | Pew | I | Pew | K | Pew | E ] +[ H | Pno | I | Pno | L | Pno | L ] -> [ H | Pew | I | Pew | L | Pew | L ] +[ H | Pno | I | Pno | L | Pno | T ] -> [ H | Pew | I | Pew | L | Pew | T ] +[ H | Pno | I | Pno | M | Pno | S ] -> [ H | Pew | I | Pew | M | Pew | S ] +[ H | Pno | I | Pno | N | Pno | D ] -> [ H | Pew | I | Pew | N | Pew | D ] +[ H | Pno | I | Pno | N | Pno | T ] -> [ H | Pew | I | Pew | N | Pew | T ] +[ H | Pno | I | Pno | P | Pno | S ] -> [ H | Pew | I | Pew | P | Pew | S ] +[ H | Pno | I | Pno | R | Pno | E ] -> [ H | Pew | I | Pew | R | Pew | E ] +[ H | Pno | I | Pno | S | Pno | S ] -> [ H | Pew | I | Pew | S | Pew | S ] +[ H | Pno | I | Pno | S | Pno | T ] -> [ H | Pew | I | Pew | S | Pew | T ] +[ H | Pno | I | Pno | T | Pno | S ] -> [ H | Pew | I | Pew | T | Pew | S ] +[ H | Pno | O | Pno | 7 | Pno | E ] -> [ H | Pew | O | Pew | 7 | Pew | E ] +[ H | Pno | O | Pno | A | Pno | X ] -> [ H | Pew | O | Pew | A | Pew | X ] +[ H | Pno | O | Pno | B | Pno | O ] -> [ H | Pew | O | Pew | B | Pew | O ] +[ H | Pno | O | Pno | B | Pno | S ] -> [ H | Pew | O | Pew | B | Pew | S ] +[ H | Pno | O | Pno | C | Pno | K ] -> [ H | Pew | O | Pew | C | Pew | K ] +[ H | Pno | O | Pno | D | Pno | S ] -> [ H | Pew | O | Pew | D | Pew | S ] +[ H | Pno | O | Pno | E | Pno | D ] -> [ H | Pew | O | Pew | E | Pew | D ] +[ H | Pno | O | Pno | E | Pno | R ] -> [ H | Pew | O | Pew | E | Pew | R ] +[ H | Pno | O | Pno | E | Pno | S ] -> [ H | Pew | O | Pew | E | Pew | S ] +[ H | Pno | O | Pno | G | Pno | S ] -> [ H | Pew | O | Pew | G | Pew | S ] +[ H | Pno | O | Pno | K | Pno | E ] -> [ H | Pew | O | Pew | K | Pew | E ] +[ H | Pno | O | Pno | L | Pno | D ] -> [ H | Pew | O | Pew | L | Pew | D ] +[ H | Pno | O | Pno | L | Pno | E ] -> [ H | Pew | O | Pew | L | Pew | E ] +[ H | Pno | O | Pno | L | Pno | Y ] -> [ H | Pew | O | Pew | L | Pew | Y ] +[ H | Pno | O | Pno | M | Pno | E ] -> [ H | Pew | O | Pew | M | Pew | E ] +[ H | Pno | O | Pno | M | Pno | O ] -> [ H | Pew | O | Pew | M | Pew | O ] +[ H | Pno | O | Pno | M | Pno | Y ] -> [ H | Pew | O | Pew | M | Pew | Y ] +[ H | Pno | O | Pno | N | Pno | E ] -> [ H | Pew | O | Pew | N | Pew | E ] +[ H | Pno | O | Pno | N | Pno | K ] -> [ H | Pew | O | Pew | N | Pew | K ] +[ H | Pno | O | Pno | N | Pno | S ] -> [ H | Pew | O | Pew | N | Pew | S ] +[ H | Pno | O | Pno | O | Pno | D ] -> [ H | Pew | O | Pew | O | Pew | D ] +[ H | Pno | O | Pno | O | Pno | F ] -> [ H | Pew | O | Pew | O | Pew | F ] +[ H | Pno | O | Pno | O | Pno | K ] -> [ H | Pew | O | Pew | O | Pew | K ] +[ H | Pno | O | Pno | O | Pno | P ] -> [ H | Pew | O | Pew | O | Pew | P ] +[ H | Pno | O | Pno | O | Pno | T ] -> [ H | Pew | O | Pew | O | Pew | T ] +[ H | Pno | O | Pno | P | Pno | E ] -> [ H | Pew | O | Pew | P | Pew | E ] +[ H | Pno | O | Pno | P | Pno | S ] -> [ H | Pew | O | Pew | P | Pew | S ] +[ H | Pno | O | Pno | R | Pno | A ] -> [ H | Pew | O | Pew | R | Pew | A ] +[ H | Pno | O | Pno | R | Pno | N ] -> [ H | Pew | O | Pew | R | Pew | N ] +[ H | Pno | O | Pno | S | Pno | E ] -> [ H | Pew | O | Pew | S | Pew | E ] +[ H | Pno | O | Pno | S | Pno | T ] -> [ H | Pew | O | Pew | S | Pew | T ] +[ H | Pno | O | Pno | T | Pno | S ] -> [ H | Pew | O | Pew | T | Pew | S ] +[ H | Pno | O | Pno | U | Pno | R ] -> [ H | Pew | O | Pew | U | Pew | R ] +[ H | Pno | O | Pno | W | Pno | L ] -> [ H | Pew | O | Pew | W | Pew | L ] +[ H | Pno | O | Pno | W | Pno | S ] -> [ H | Pew | O | Pew | W | Pew | S ] +[ H | Pno | U | Pno | B | Pno | S ] -> [ H | Pew | U | Pew | B | Pew | S ] +[ H | Pno | U | Pno | E | Pno | D ] -> [ H | Pew | U | Pew | E | Pew | D ] +[ H | Pno | U | Pno | E | Pno | S ] -> [ H | Pew | U | Pew | E | Pew | S ] +[ H | Pno | U | Pno | F | Pno | F ] -> [ H | Pew | U | Pew | F | Pew | F ] +[ H | Pno | U | Pno | G | Pno | E ] -> [ H | Pew | U | Pew | G | Pew | E ] +[ H | Pno | U | Pno | G | Pno | S ] -> [ H | Pew | U | Pew | G | Pew | S ] +[ H | Pno | U | Pno | L | Pno | A ] -> [ H | Pew | U | Pew | L | Pew | A ] +[ H | Pno | U | Pno | L | Pno | K ] -> [ H | Pew | U | Pew | L | Pew | K ] +[ H | Pno | U | Pno | L | Pno | L ] -> [ H | Pew | U | Pew | L | Pew | L ] +[ H | Pno | U | Pno | M | Pno | P ] -> [ H | Pew | U | Pew | M | Pew | P ] +[ H | Pno | U | Pno | M | Pno | S ] -> [ H | Pew | U | Pew | M | Pew | S ] +[ H | Pno | U | Pno | N | Pno | G ] -> [ H | Pew | U | Pew | N | Pew | G ] +[ H | Pno | U | Pno | N | Pno | K ] -> [ H | Pew | U | Pew | N | Pew | K ] +[ H | Pno | U | Pno | N | Pno | T ] -> [ H | Pew | U | Pew | N | Pew | T ] +[ H | Pno | U | Pno | R | Pno | L ] -> [ H | Pew | U | Pew | R | Pew | L ] +[ H | Pno | U | Pno | R | Pno | T ] -> [ H | Pew | U | Pew | R | Pew | T ] +[ H | Pno | U | Pno | S | Pno | H ] -> [ H | Pew | U | Pew | S | Pew | H ] +[ H | Pno | U | Pno | S | Pno | K ] -> [ H | Pew | U | Pew | S | Pew | K ] +[ H | Pno | U | Pno | T | Pno | S ] -> [ H | Pew | U | Pew | T | Pew | S ] +[ H | Pno | Y | Pno | M | Pno | N ] -> [ H | Pew | Y | Pew | M | Pew | N ] +[ H | Pno | Y | Pno | P | Pno | E ] -> [ H | Pew | Y | Pew | P | Pew | E ] +[ H | Pno | Y | Pno | P | Pno | O ] -> [ H | Pew | Y | Pew | P | Pew | O ] +[ I | Pno | A | Pno | M | Pno | B ] -> [ I | Pew | A | Pew | M | Pew | B ] +[ I | Pno | B | Pno | E | Pno | X ] -> [ I | Pew | B | Pew | E | Pew | X ] +[ I | Pno | B | Pno | I | Pno | S ] -> [ I | Pew | B | Pew | I | Pew | S ] +[ I | Pno | C | Pno | E | Pno | D ] -> [ I | Pew | C | Pew | E | Pew | D ] +[ I | Pno | C | Pno | E | Pno | S ] -> [ I | Pew | C | Pew | E | Pew | S ] +[ I | Pno | C | Pno | K | Pno | Y ] -> [ I | Pew | C | Pew | K | Pew | Y ] +[ I | Pno | C | Pno | O | Pno | N ] -> [ I | Pew | C | Pew | O | Pew | N ] +[ I | Pno | D | Pno | E | Pno | A ] -> [ I | Pew | D | Pew | E | Pew | A ] +[ I | Pno | D | Pno | E | Pno | M ] -> [ I | Pew | D | Pew | E | Pew | M ] +[ I | Pno | D | Pno | E | Pno | S ] -> [ I | Pew | D | Pew | E | Pew | S ] +[ I | Pno | D | Pno | L | Pno | E ] -> [ I | Pew | D | Pew | L | Pew | E ] +[ I | Pno | D | Pno | L | Pno | Y ] -> [ I | Pew | D | Pew | L | Pew | Y ] +[ I | Pno | D | Pno | O | Pno | L ] -> [ I | Pew | D | Pew | O | Pew | L ] +[ I | Pno | D | Pno | Y | Pno | L ] -> [ I | Pew | D | Pew | Y | Pew | L ] +[ I | Pno | F | Pno | F | Pno | Y ] -> [ I | Pew | F | Pew | F | Pew | Y ] +[ I | Pno | K | Pno | O | Pno | N ] -> [ I | Pew | K | Pew | O | Pew | N ] +[ I | Pno | L | Pno | E | Pno | A ] -> [ I | Pew | L | Pew | E | Pew | A ] +[ I | Pno | L | Pno | I | Pno | A ] -> [ I | Pew | L | Pew | I | Pew | A ] +[ I | Pno | L | Pno | K | Pno | S ] -> [ I | Pew | L | Pew | K | Pew | S ] +[ I | Pno | L | Pno | L | Pno | S ] -> [ I | Pew | L | Pew | L | Pew | S ] +[ I | Pno | M | Pno | A | Pno | M ] -> [ I | Pew | M | Pew | A | Pew | M ] +[ I | Pno | M | Pno | P | Pno | S ] -> [ I | Pew | M | Pew | P | Pew | S ] +[ I | Pno | N | Pno | C | Pno | H ] -> [ I | Pew | N | Pew | C | Pew | H ] +[ I | Pno | N | Pno | F | Pno | O ] -> [ I | Pew | N | Pew | F | Pew | O ] +[ I | Pno | N | Pno | K | Pno | S ] -> [ I | Pew | N | Pew | K | Pew | S ] +[ I | Pno | N | Pno | K | Pno | Y ] -> [ I | Pew | N | Pew | K | Pew | Y ] +[ I | Pno | N | Pno | N | Pno | S ] -> [ I | Pew | N | Pew | N | Pew | S ] +[ I | Pno | N | Pno | T | Pno | O ] -> [ I | Pew | N | Pew | T | Pew | O ] +[ I | Pno | O | Pno | N | Pno | S ] -> [ I | Pew | O | Pew | N | Pew | S ] +[ I | Pno | O | Pno | T | Pno | A ] -> [ I | Pew | O | Pew | T | Pew | A ] +[ I | Pno | R | Pno | I | Pno | S ] -> [ I | Pew | R | Pew | I | Pew | S ] +[ I | Pno | R | Pno | K | Pno | S ] -> [ I | Pew | R | Pew | K | Pew | S ] +[ I | Pno | R | Pno | O | Pno | N ] -> [ I | Pew | R | Pew | O | Pew | N ] +[ I | Pno | S | Pno | L | Pno | E ] -> [ I | Pew | S | Pew | L | Pew | E ] +[ I | Pno | S | Pno | M | Pno | S ] -> [ I | Pew | S | Pew | M | Pew | S ] +[ I | Pno | T | Pno | C | Pno | H ] -> [ I | Pew | T | Pew | C | Pew | H ] +[ I | Pno | T | Pno | E | Pno | M ] -> [ I | Pew | T | Pew | E | Pew | M ] +[ J | Pno | A | Pno | 7 | Pno | A ] -> [ J | Pew | A | Pew | 7 | Pew | A ] +[ J | Pno | A | Pno | B | Pno | S ] -> [ J | Pew | A | Pew | B | Pew | S ] +[ J | Pno | A | Pno | C | Pno | K ] -> [ J | Pew | A | Pew | C | Pew | K ] +[ J | Pno | A | Pno | D | Pno | E ] -> [ J | Pew | A | Pew | D | Pew | E ] +[ J | Pno | A | Pno | G | Pno | S ] -> [ J | Pew | A | Pew | G | Pew | S ] +[ J | Pno | A | Pno | I | Pno | L ] -> [ J | Pew | A | Pew | I | Pew | L ] +[ J | Pno | A | Pno | M | Pno | B ] -> [ J | Pew | A | Pew | M | Pew | B ] +[ J | Pno | A | Pno | M | Pno | S ] -> [ J | Pew | A | Pew | M | Pew | S ] +[ J | Pno | A | Pno | P | Pno | E ] -> [ J | Pew | A | Pew | P | Pew | E ] +[ J | Pno | A | Pno | R | Pno | S ] -> [ J | Pew | A | Pew | R | Pew | S ] +[ J | Pno | A | Pno | T | Pno | O ] -> [ J | Pew | A | Pew | T | Pew | O ] +[ J | Pno | A | Pno | W | Pno | S ] -> [ J | Pew | A | Pew | W | Pew | S ] +[ J | Pno | A | Pno | Y | Pno | S ] -> [ J | Pew | A | Pew | Y | Pew | S ] +[ J | Pno | A | Pno | Z | Pno | Z ] -> [ J | Pew | A | Pew | Z | Pew | Z ] +[ J | Pno | E | Pno | A | Pno | N ] -> [ J | Pew | E | Pew | A | Pew | N ] +[ J | Pno | E | Pno | E | Pno | P ] -> [ J | Pew | E | Pew | E | Pew | P ] +[ J | Pno | E | Pno | E | Pno | R ] -> [ J | Pew | E | Pew | E | Pew | R ] +[ J | Pno | E | Pno | E | Pno | Z ] -> [ J | Pew | E | Pew | E | Pew | Z ] +[ J | Pno | E | Pno | L | Pno | L ] -> [ J | Pew | E | Pew | L | Pew | L ] +[ J | Pno | E | Pno | R | Pno | K ] -> [ J | Pew | E | Pew | R | Pew | K ] +[ J | Pno | E | Pno | S | Pno | T ] -> [ J | Pew | E | Pew | S | Pew | T ] +[ J | Pno | E | Pno | T | Pno | S ] -> [ J | Pew | E | Pew | T | Pew | S ] +[ J | Pno | I | Pno | 7 | Pno | E ] -> [ J | Pew | I | Pew | 7 | Pew | E ] +[ J | Pno | I | Pno | B | Pno | E ] -> [ J | Pew | I | Pew | B | Pew | E ] +[ J | Pno | I | Pno | B | Pno | S ] -> [ J | Pew | I | Pew | B | Pew | S ] +[ J | Pno | I | Pno | F | Pno | F ] -> [ J | Pew | I | Pew | F | Pew | F ] +[ J | Pno | I | Pno | G | Pno | S ] -> [ J | Pew | I | Pew | G | Pew | S ] +[ J | Pno | I | Pno | L | Pno | T ] -> [ J | Pew | I | Pew | L | Pew | T ] +[ J | Pno | I | Pno | N | Pno | N ] -> [ J | Pew | I | Pew | N | Pew | N ] +[ J | Pno | I | Pno | N | Pno | X ] -> [ J | Pew | I | Pew | N | Pew | X ] +[ J | Pno | O | Pno | B | Pno | S ] -> [ J | Pew | O | Pew | B | Pew | S ] +[ J | Pno | O | Pno | C | Pno | K ] -> [ J | Pew | O | Pew | C | Pew | K ] +[ J | Pno | O | Pno | G | Pno | S ] -> [ J | Pew | O | Pew | G | Pew | S ] +[ J | Pno | O | Pno | H | Pno | N ] -> [ J | Pew | O | Pew | H | Pew | N ] +[ J | Pno | O | Pno | I | Pno | N ] -> [ J | Pew | O | Pew | I | Pew | N ] +[ J | Pno | O | Pno | K | Pno | E ] -> [ J | Pew | O | Pew | K | Pew | E ] +[ J | Pno | O | Pno | K | Pno | Y ] -> [ J | Pew | O | Pew | K | Pew | Y ] +[ J | Pno | O | Pno | L | Pno | T ] -> [ J | Pew | O | Pew | L | Pew | T ] +[ J | Pno | O | Pno | S | Pno | H ] -> [ J | Pew | O | Pew | S | Pew | H ] +[ J | Pno | O | Pno | T | Pno | S ] -> [ J | Pew | O | Pew | T | Pew | S ] +[ J | Pno | O | Pno | W | Pno | L ] -> [ J | Pew | O | Pew | W | Pew | L ] +[ J | Pno | O | Pno | Y | Pno | S ] -> [ J | Pew | O | Pew | Y | Pew | S ] +[ J | Pno | U | Pno | D | Pno | O ] -> [ J | Pew | U | Pew | D | Pew | O ] +[ J | Pno | U | Pno | G | Pno | S ] -> [ J | Pew | U | Pew | G | Pew | S ] +[ J | Pno | U | Pno | M | Pno | P ] -> [ J | Pew | U | Pew | M | Pew | P ] +[ J | Pno | U | Pno | N | Pno | K ] -> [ J | Pew | U | Pew | N | Pew | K ] +[ J | Pno | U | Pno | R | Pno | Y ] -> [ J | Pew | U | Pew | R | Pew | Y ] +[ J | Pno | U | Pno | S | Pno | T ] -> [ J | Pew | U | Pew | S | Pew | T ] +[ J | Pno | U | Pno | T | Pno | E ] -> [ J | Pew | U | Pew | T | Pew | E ] +[ J | Pno | U | Pno | T | Pno | S ] -> [ J | Pew | U | Pew | T | Pew | S ] +[ K | Pno | A | Pno | L | Pno | E ] -> [ K | Pew | A | Pew | L | Pew | E ] +[ K | Pno | A | Pno | R | Pno | T ] -> [ K | Pew | A | Pew | R | Pew | T ] +[ K | Pno | A | Pno | Y | Pno | O ] -> [ K | Pew | A | Pew | Y | Pew | O ] +[ K | Pno | E | Pno | E | Pno | L ] -> [ K | Pew | E | Pew | E | Pew | L ] +[ K | Pno | E | Pno | E | Pno | N ] -> [ K | Pew | E | Pew | E | Pew | N ] +[ K | Pno | E | Pno | E | Pno | P ] -> [ K | Pew | E | Pew | E | Pew | P ] +[ K | Pno | E | Pno | G | Pno | S ] -> [ K | Pew | E | Pew | G | Pew | S ] +[ K | Pno | E | Pno | L | Pno | P ] -> [ K | Pew | E | Pew | L | Pew | P ] +[ K | Pno | E | Pno | N | Pno | O ] -> [ K | Pew | E | Pew | N | Pew | O ] +[ K | Pno | E | Pno | N | Pno | S ] -> [ K | Pew | E | Pew | N | Pew | S ] +[ K | Pno | E | Pno | N | Pno | T ] -> [ K | Pew | E | Pew | N | Pew | T ] +[ K | Pno | E | Pno | P | Pno | I ] -> [ K | Pew | E | Pew | P | Pew | I ] +[ K | Pno | E | Pno | P | Pno | T ] -> [ K | Pew | E | Pew | P | Pew | T ] +[ K | Pno | E | Pno | R | Pno | B ] -> [ K | Pew | E | Pew | R | Pew | B ] +[ K | Pno | E | Pno | Y | Pno | S ] -> [ K | Pew | E | Pew | Y | Pew | S ] +[ K | Pno | H | Pno | A | Pno | N ] -> [ K | Pew | H | Pew | A | Pew | N ] +[ K | Pno | I | Pno | C | Pno | K ] -> [ K | Pew | I | Pew | C | Pew | K ] +[ K | Pno | I | Pno | D | Pno | S ] -> [ K | Pew | I | Pew | D | Pew | S ] +[ K | Pno | I | Pno | L | Pno | L ] -> [ K | Pew | I | Pew | L | Pew | L ] +[ K | Pno | I | Pno | L | Pno | N ] -> [ K | Pew | I | Pew | L | Pew | N ] +[ K | Pno | I | Pno | L | Pno | O ] -> [ K | Pew | I | Pew | L | Pew | O ] +[ K | Pno | I | Pno | L | Pno | T ] -> [ K | Pew | I | Pew | L | Pew | T ] +[ K | Pno | I | Pno | N | Pno | D ] -> [ K | Pew | I | Pew | N | Pew | D ] +[ K | Pno | I | Pno | N | Pno | E ] -> [ K | Pew | I | Pew | N | Pew | E ] +[ K | Pno | I | Pno | N | Pno | G ] -> [ K | Pew | I | Pew | N | Pew | G ] +[ K | Pno | I | Pno | N | Pno | K ] -> [ K | Pew | I | Pew | N | Pew | K ] +[ K | Pno | I | Pno | P | Pno | S ] -> [ K | Pew | I | Pew | P | Pew | S ] +[ K | Pno | I | Pno | R | Pno | K ] -> [ K | Pew | I | Pew | R | Pew | K ] +[ K | Pno | I | Pno | S | Pno | S ] -> [ K | Pew | I | Pew | S | Pew | S ] +[ K | Pno | I | Pno | T | Pno | E ] -> [ K | Pew | I | Pew | T | Pew | E ] +[ K | Pno | I | Pno | T | Pno | H ] -> [ K | Pew | I | Pew | T | Pew | H ] +[ K | Pno | I | Pno | T | Pno | S ] -> [ K | Pew | I | Pew | T | Pew | S ] +[ K | Pno | I | Pno | W | Pno | I ] -> [ K | Pew | I | Pew | W | Pew | I ] +[ K | Pno | N | Pno | E | Pno | E ] -> [ K | Pew | N | Pew | E | Pew | E ] +[ K | Pno | N | Pno | E | Pno | W ] -> [ K | Pew | N | Pew | E | Pew | W ] +[ K | Pno | N | Pno | I | Pno | T ] -> [ K | Pew | N | Pew | I | Pew | T ] +[ K | Pno | N | Pno | O | Pno | B ] -> [ K | Pew | N | Pew | O | Pew | B ] +[ K | Pno | N | Pno | O | Pno | T ] -> [ K | Pew | N | Pew | O | Pew | T ] +[ K | Pno | N | Pno | O | Pno | W ] -> [ K | Pew | N | Pew | O | Pew | W ] +[ K | Pno | O | Pno | L | Pno | A ] -> [ K | Pew | O | Pew | L | Pew | A ] +[ K | Pno | O | Pno | O | Pno | K ] -> [ K | Pew | O | Pew | O | Pew | K ] +[ L | Pno | A | Pno | 7 | Pno | A ] -> [ L | Pew | A | Pew | 7 | Pew | A ] +[ L | Pno | A | Pno | 7 | Pno | E ] -> [ L | Pew | A | Pew | 7 | Pew | E ] +[ L | Pno | A | Pno | B | Pno | S ] -> [ L | Pew | A | Pew | B | Pew | S ] +[ L | Pno | A | Pno | C | Pno | E ] -> [ L | Pew | A | Pew | C | Pew | E ] +[ L | Pno | A | Pno | C | Pno | K ] -> [ L | Pew | A | Pew | C | Pew | K ] +[ L | Pno | A | Pno | C | Pno | Y ] -> [ L | Pew | A | Pew | C | Pew | Y ] +[ L | Pno | A | Pno | D | Pno | E ] -> [ L | Pew | A | Pew | D | Pew | E ] +[ L | Pno | A | Pno | D | Pno | S ] -> [ L | Pew | A | Pew | D | Pew | S ] +[ L | Pno | A | Pno | D | Pno | Y ] -> [ L | Pew | A | Pew | D | Pew | Y ] +[ L | Pno | A | Pno | G | Pno | S ] -> [ L | Pew | A | Pew | G | Pew | S ] +[ L | Pno | A | Pno | I | Pno | D ] -> [ L | Pew | A | Pew | I | Pew | D ] +[ L | Pno | A | Pno | I | Pno | N ] -> [ L | Pew | A | Pew | I | Pew | N ] +[ L | Pno | A | Pno | I | Pno | R ] -> [ L | Pew | A | Pew | I | Pew | R ] +[ L | Pno | A | Pno | K | Pno | E ] -> [ L | Pew | A | Pew | K | Pew | E ] +[ L | Pno | A | Pno | M | Pno | A ] -> [ L | Pew | A | Pew | M | Pew | A ] +[ L | Pno | A | Pno | M | Pno | B ] -> [ L | Pew | A | Pew | M | Pew | B ] +[ L | Pno | A | Pno | M | Pno | E ] -> [ L | Pew | A | Pew | M | Pew | E ] +[ L | Pno | A | Pno | M | Pno | P ] -> [ L | Pew | A | Pew | M | Pew | P ] +[ L | Pno | A | Pno | M | Pno | S ] -> [ L | Pew | A | Pew | M | Pew | S ] +[ L | Pno | A | Pno | N | Pno | D ] -> [ L | Pew | A | Pew | N | Pew | D ] +[ L | Pno | A | Pno | N | Pno | E ] -> [ L | Pew | A | Pew | N | Pew | E ] +[ L | Pno | A | Pno | N | Pno | K ] -> [ L | Pew | A | Pew | N | Pew | K ] +[ L | Pno | A | Pno | P | Pno | S ] -> [ L | Pew | A | Pew | P | Pew | S ] +[ L | Pno | A | Pno | R | Pno | D ] -> [ L | Pew | A | Pew | R | Pew | D ] +[ L | Pno | A | Pno | R | Pno | K ] -> [ L | Pew | A | Pew | R | Pew | K ] +[ L | Pno | A | Pno | S | Pno | H ] -> [ L | Pew | A | Pew | S | Pew | H ] +[ L | Pno | A | Pno | S | Pno | S ] -> [ L | Pew | A | Pew | S | Pew | S ] +[ L | Pno | A | Pno | S | Pno | T ] -> [ L | Pew | A | Pew | S | Pew | T ] +[ L | Pno | A | Pno | T | Pno | E ] -> [ L | Pew | A | Pew | T | Pew | E ] +[ L | Pno | A | Pno | T | Pno | H ] -> [ L | Pew | A | Pew | T | Pew | H ] +[ L | Pno | A | Pno | U | Pno | D ] -> [ L | Pew | A | Pew | U | Pew | D ] +[ L | Pno | A | Pno | W | Pno | N ] -> [ L | Pew | A | Pew | W | Pew | N ] +[ L | Pno | A | Pno | W | Pno | S ] -> [ L | Pew | A | Pew | W | Pew | S ] +[ L | Pno | A | Pno | Y | Pno | S ] -> [ L | Pew | A | Pew | Y | Pew | S ] +[ L | Pno | A | Pno | Z | Pno | E ] -> [ L | Pew | A | Pew | Z | Pew | E ] +[ L | Pno | A | Pno | Z | Pno | Y ] -> [ L | Pew | A | Pew | Z | Pew | Y ] +[ L | Pno | E | Pno | 7 | Pno | Y ] -> [ L | Pew | E | Pew | 7 | Pew | Y ] +[ L | Pno | E | Pno | A | Pno | D ] -> [ L | Pew | E | Pew | A | Pew | D ] +[ L | Pno | E | Pno | A | Pno | F ] -> [ L | Pew | E | Pew | A | Pew | F ] +[ L | Pno | E | Pno | A | Pno | K ] -> [ L | Pew | E | Pew | A | Pew | K ] +[ L | Pno | E | Pno | A | Pno | N ] -> [ L | Pew | E | Pew | A | Pew | N ] +[ L | Pno | E | Pno | A | Pno | P ] -> [ L | Pew | E | Pew | A | Pew | P ] +[ L | Pno | E | Pno | A | Pno | S ] -> [ L | Pew | E | Pew | A | Pew | S ] +[ L | Pno | E | Pno | C | Pno | H ] -> [ L | Pew | E | Pew | C | Pew | H ] +[ L | Pno | E | Pno | E | Pno | K ] -> [ L | Pew | E | Pew | E | Pew | K ] +[ L | Pno | E | Pno | E | Pno | R ] -> [ L | Pew | E | Pew | E | Pew | R ] +[ L | Pno | E | Pno | E | Pno | S ] -> [ L | Pew | E | Pew | E | Pew | S ] +[ L | Pno | E | Pno | F | Pno | T ] -> [ L | Pew | E | Pew | F | Pew | T ] +[ L | Pno | E | Pno | G | Pno | S ] -> [ L | Pew | E | Pew | G | Pew | S ] +[ L | Pno | E | Pno | I | Pno | S ] -> [ L | Pew | E | Pew | I | Pew | S ] +[ L | Pno | E | Pno | N | Pno | D ] -> [ L | Pew | E | Pew | N | Pew | D ] +[ L | Pno | E | Pno | N | Pno | S ] -> [ L | Pew | E | Pew | N | Pew | S ] +[ L | Pno | E | Pno | N | Pno | T ] -> [ L | Pew | E | Pew | N | Pew | T ] +[ L | Pno | E | Pno | P | Pno | T ] -> [ L | Pew | E | Pew | P | Pew | T ] +[ L | Pno | E | Pno | S | Pno | S ] -> [ L | Pew | E | Pew | S | Pew | S ] +[ L | Pno | E | Pno | S | Pno | T ] -> [ L | Pew | E | Pew | S | Pew | T ] +[ L | Pno | E | Pno | T | Pno | S ] -> [ L | Pew | E | Pew | T | Pew | S ] +[ L | Pno | E | Pno | W | Pno | D ] -> [ L | Pew | E | Pew | W | Pew | D ] +[ L | Pno | I | Pno | 7 | Pno | E ] -> [ L | Pew | I | Pew | 7 | Pew | E ] +[ L | Pno | I | Pno | A | Pno | R ] -> [ L | Pew | I | Pew | A | Pew | R ] +[ L | Pno | I | Pno | C | Pno | E ] -> [ L | Pew | I | Pew | C | Pew | E ] +[ L | Pno | I | Pno | C | Pno | K ] -> [ L | Pew | I | Pew | C | Pew | K ] +[ L | Pno | I | Pno | D | Pno | O ] -> [ L | Pew | I | Pew | D | Pew | O ] +[ L | Pno | I | Pno | D | Pno | S ] -> [ L | Pew | I | Pew | D | Pew | S ] +[ L | Pno | I | Pno | E | Pno | D ] -> [ L | Pew | I | Pew | E | Pew | D ] +[ L | Pno | I | Pno | E | Pno | F ] -> [ L | Pew | I | Pew | E | Pew | F ] +[ L | Pno | I | Pno | E | Pno | N ] -> [ L | Pew | I | Pew | E | Pew | N ] +[ L | Pno | I | Pno | E | Pno | S ] -> [ L | Pew | I | Pew | E | Pew | S ] +[ L | Pno | I | Pno | E | Pno | U ] -> [ L | Pew | I | Pew | E | Pew | U ] +[ L | Pno | I | Pno | F | Pno | E ] -> [ L | Pew | I | Pew | F | Pew | E ] +[ L | Pno | I | Pno | F | Pno | T ] -> [ L | Pew | I | Pew | F | Pew | T ] +[ L | Pno | I | Pno | K | Pno | E ] -> [ L | Pew | I | Pew | K | Pew | E ] +[ L | Pno | I | Pno | L | Pno | T ] -> [ L | Pew | I | Pew | L | Pew | T ] +[ L | Pno | I | Pno | L | Pno | Y ] -> [ L | Pew | I | Pew | L | Pew | Y ] +[ L | Pno | I | Pno | M | Pno | B ] -> [ L | Pew | I | Pew | M | Pew | B ] +[ L | Pno | I | Pno | M | Pno | E ] -> [ L | Pew | I | Pew | M | Pew | E ] +[ L | Pno | I | Pno | M | Pno | N ] -> [ L | Pew | I | Pew | M | Pew | N ] +[ L | Pno | I | Pno | M | Pno | O ] -> [ L | Pew | I | Pew | M | Pew | O ] +[ L | Pno | I | Pno | M | Pno | P ] -> [ L | Pew | I | Pew | M | Pew | P ] +[ L | Pno | I | Pno | M | Pno | Y ] -> [ L | Pew | I | Pew | M | Pew | Y ] +[ L | Pno | I | Pno | N | Pno | E ] -> [ L | Pew | I | Pew | N | Pew | E ] +[ L | Pno | I | Pno | N | Pno | G ] -> [ L | Pew | I | Pew | N | Pew | G ] +[ L | Pno | I | Pno | N | Pno | K ] -> [ L | Pew | I | Pew | N | Pew | K ] +[ L | Pno | I | Pno | N | Pno | T ] -> [ L | Pew | I | Pew | N | Pew | T ] +[ L | Pno | I | Pno | O | Pno | N ] -> [ L | Pew | I | Pew | O | Pew | N ] +[ L | Pno | I | Pno | P | Pno | S ] -> [ L | Pew | I | Pew | P | Pew | S ] +[ L | Pno | I | Pno | R | Pno | A ] -> [ L | Pew | I | Pew | R | Pew | A ] +[ L | Pno | I | Pno | R | Pno | E ] -> [ L | Pew | I | Pew | R | Pew | E ] +[ L | Pno | I | Pno | S | Pno | P ] -> [ L | Pew | I | Pew | S | Pew | P ] +[ L | Pno | I | Pno | S | Pno | T ] -> [ L | Pew | I | Pew | S | Pew | T ] +[ L | Pno | I | Pno | T | Pno | E ] -> [ L | Pew | I | Pew | T | Pew | E ] +[ L | Pno | O | Pno | 7 | Pno | E ] -> [ L | Pew | O | Pew | 7 | Pew | E ] +[ L | Pno | O | Pno | A | Pno | D ] -> [ L | Pew | O | Pew | A | Pew | D ] +[ L | Pno | O | Pno | A | Pno | F ] -> [ L | Pew | O | Pew | A | Pew | F ] +[ L | Pno | O | Pno | A | Pno | M ] -> [ L | Pew | O | Pew | A | Pew | M ] +[ L | Pno | O | Pno | A | Pno | N ] -> [ L | Pew | O | Pew | A | Pew | N ] +[ L | Pno | O | Pno | B | Pno | E ] -> [ L | Pew | O | Pew | B | Pew | E ] +[ L | Pno | O | Pno | B | Pno | S ] -> [ L | Pew | O | Pew | B | Pew | S ] +[ L | Pno | O | Pno | C | Pno | H ] -> [ L | Pew | O | Pew | C | Pew | H ] +[ L | Pno | O | Pno | C | Pno | I ] -> [ L | Pew | O | Pew | C | Pew | I ] +[ L | Pno | O | Pno | C | Pno | K ] -> [ L | Pew | O | Pew | C | Pew | K ] +[ L | Pno | O | Pno | C | Pno | O ] -> [ L | Pew | O | Pew | C | Pew | O ] +[ L | Pno | O | Pno | D | Pno | E ] -> [ L | Pew | O | Pew | D | Pew | E ] +[ L | Pno | O | Pno | F | Pno | T ] -> [ L | Pew | O | Pew | F | Pew | T ] +[ L | Pno | O | Pno | G | Pno | E ] -> [ L | Pew | O | Pew | G | Pew | E ] +[ L | Pno | O | Pno | G | Pno | O ] -> [ L | Pew | O | Pew | G | Pew | O ] +[ L | Pno | O | Pno | G | Pno | S ] -> [ L | Pew | O | Pew | G | Pew | S ] +[ L | Pno | O | Pno | G | Pno | Y ] -> [ L | Pew | O | Pew | G | Pew | Y ] +[ L | Pno | O | Pno | I | Pno | N ] -> [ L | Pew | O | Pew | I | Pew | N ] +[ L | Pno | O | Pno | L | Pno | L ] -> [ L | Pew | O | Pew | L | Pew | L ] +[ L | Pno | O | Pno | N | Pno | E ] -> [ L | Pew | O | Pew | N | Pew | E ] +[ L | Pno | O | Pno | N | Pno | G ] -> [ L | Pew | O | Pew | N | Pew | G ] +[ L | Pno | O | Pno | O | Pno | K ] -> [ L | Pew | O | Pew | O | Pew | K ] +[ L | Pno | O | Pno | O | Pno | M ] -> [ L | Pew | O | Pew | O | Pew | M ] +[ L | Pno | O | Pno | O | Pno | N ] -> [ L | Pew | O | Pew | O | Pew | N ] +[ L | Pno | O | Pno | O | Pno | P ] -> [ L | Pew | O | Pew | O | Pew | P ] +[ L | Pno | O | Pno | O | Pno | T ] -> [ L | Pew | O | Pew | O | Pew | T ] +[ L | Pno | O | Pno | P | Pno | E ] -> [ L | Pew | O | Pew | P | Pew | E ] +[ L | Pno | O | Pno | P | Pno | S ] -> [ L | Pew | O | Pew | P | Pew | S ] +[ L | Pno | O | Pno | R | Pno | D ] -> [ L | Pew | O | Pew | R | Pew | D ] +[ L | Pno | O | Pno | R | Pno | E ] -> [ L | Pew | O | Pew | R | Pew | E ] +[ L | Pno | O | Pno | R | Pno | N ] -> [ L | Pew | O | Pew | R | Pew | N ] +[ L | Pno | O | Pno | S | Pno | E ] -> [ L | Pew | O | Pew | S | Pew | E ] +[ L | Pno | O | Pno | S | Pno | S ] -> [ L | Pew | O | Pew | S | Pew | S ] +[ L | Pno | O | Pno | S | Pno | T ] -> [ L | Pew | O | Pew | S | Pew | T ] +[ L | Pno | O | Pno | T | Pno | H ] -> [ L | Pew | O | Pew | T | Pew | H ] +[ L | Pno | O | Pno | T | Pno | S ] -> [ L | Pew | O | Pew | T | Pew | S ] +[ L | Pno | O | Pno | U | Pno | D ] -> [ L | Pew | O | Pew | U | Pew | D ] +[ L | Pno | O | Pno | U | Pno | R ] -> [ L | Pew | O | Pew | U | Pew | R ] +[ L | Pno | O | Pno | U | Pno | T ] -> [ L | Pew | O | Pew | U | Pew | T ] +[ L | Pno | O | Pno | W | Pno | S ] -> [ L | Pew | O | Pew | W | Pew | S ] +[ L | Pno | U | Pno | A | Pno | U ] -> [ L | Pew | U | Pew | A | Pew | U ] +[ L | Pno | U | Pno | B | Pno | E ] -> [ L | Pew | U | Pew | B | Pew | E ] +[ L | Pno | U | Pno | C | Pno | K ] -> [ L | Pew | U | Pew | C | Pew | K ] +[ L | Pno | U | Pno | F | Pno | F ] -> [ L | Pew | U | Pew | F | Pew | F ] +[ L | Pno | U | Pno | G | Pno | S ] -> [ L | Pew | U | Pew | G | Pew | S ] +[ L | Pno | U | Pno | L | Pno | L ] -> [ L | Pew | U | Pew | L | Pew | L ] +[ L | Pno | U | Pno | M | Pno | P ] -> [ L | Pew | U | Pew | M | Pew | P ] +[ L | Pno | U | Pno | N | Pno | G ] -> [ L | Pew | U | Pew | N | Pew | G ] +[ L | Pno | U | Pno | R | Pno | E ] -> [ L | Pew | U | Pew | R | Pew | E ] +[ L | Pno | U | Pno | R | Pno | K ] -> [ L | Pew | U | Pew | R | Pew | K ] +[ L | Pno | U | Pno | S | Pno | H ] -> [ L | Pew | U | Pew | S | Pew | H ] +[ L | Pno | U | Pno | S | Pno | T ] -> [ L | Pew | U | Pew | S | Pew | T ] +[ L | Pno | U | Pno | T | Pno | E ] -> [ L | Pew | U | Pew | T | Pew | E ] +[ L | Pno | Y | Pno | N | Pno | X ] -> [ L | Pew | Y | Pew | N | Pew | X ] +[ L | Pno | Y | Pno | R | Pno | E ] -> [ L | Pew | Y | Pew | R | Pew | E ] +[ M | Pno | A | Pno | C | Pno | E ] -> [ M | Pew | A | Pew | C | Pew | E ] +[ M | Pno | A | Pno | C | Pno | H ] -> [ M | Pew | A | Pew | C | Pew | H ] +[ M | Pno | A | Pno | C | Pno | S ] -> [ M | Pew | A | Pew | C | Pew | S ] +[ M | Pno | A | Pno | D | Pno | E ] -> [ M | Pew | A | Pew | D | Pew | E ] +[ M | Pno | A | Pno | D | Pno | S ] -> [ M | Pew | A | Pew | D | Pew | S ] +[ M | Pno | A | Pno | G | Pno | I ] -> [ M | Pew | A | Pew | G | Pew | I ] +[ M | Pno | A | Pno | G | Pno | S ] -> [ M | Pew | A | Pew | G | Pew | S ] +[ M | Pno | A | Pno | I | Pno | D ] -> [ M | Pew | A | Pew | I | Pew | D ] +[ M | Pno | A | Pno | I | Pno | L ] -> [ M | Pew | A | Pew | I | Pew | L ] +[ M | Pno | A | Pno | I | Pno | M ] -> [ M | Pew | A | Pew | I | Pew | M ] +[ M | Pno | A | Pno | I | Pno | N ] -> [ M | Pew | A | Pew | I | Pew | N ] +[ M | Pno | A | Pno | K | Pno | E ] -> [ M | Pew | A | Pew | K | Pew | E ] +[ M | Pno | A | Pno | L | Pno | E ] -> [ M | Pew | A | Pew | L | Pew | E ] +[ M | Pno | A | Pno | L | Pno | L ] -> [ M | Pew | A | Pew | L | Pew | L ] +[ M | Pno | A | Pno | L | Pno | T ] -> [ M | Pew | A | Pew | L | Pew | T ] +[ M | Pno | A | Pno | M | Pno | A ] -> [ M | Pew | A | Pew | M | Pew | A ] +[ M | Pno | A | Pno | N | Pno | E ] -> [ M | Pew | A | Pew | N | Pew | E ] +[ M | Pno | A | Pno | N | Pno | S ] -> [ M | Pew | A | Pew | N | Pew | S ] +[ M | Pno | A | Pno | N | Pno | Y ] -> [ M | Pew | A | Pew | N | Pew | Y ] +[ M | Pno | A | Pno | P | Pno | S ] -> [ M | Pew | A | Pew | P | Pew | S ] +[ M | Pno | A | Pno | R | Pno | E ] -> [ M | Pew | A | Pew | R | Pew | E ] +[ M | Pno | A | Pno | R | Pno | K ] -> [ M | Pew | A | Pew | R | Pew | K ] +[ M | Pno | A | Pno | R | Pno | L ] -> [ M | Pew | A | Pew | R | Pew | L ] +[ M | Pno | A | Pno | R | Pno | S ] -> [ M | Pew | A | Pew | R | Pew | S ] +[ M | Pno | A | Pno | R | Pno | T ] -> [ M | Pew | A | Pew | R | Pew | T ] +[ M | Pno | A | Pno | S | Pno | H ] -> [ M | Pew | A | Pew | S | Pew | H ] +[ M | Pno | A | Pno | S | Pno | K ] -> [ M | Pew | A | Pew | S | Pew | K ] +[ M | Pno | A | Pno | S | Pno | S ] -> [ M | Pew | A | Pew | S | Pew | S ] +[ M | Pno | A | Pno | S | Pno | T ] -> [ M | Pew | A | Pew | S | Pew | T ] +[ M | Pno | A | Pno | T | Pno | E ] -> [ M | Pew | A | Pew | T | Pew | E ] +[ M | Pno | A | Pno | T | Pno | H ] -> [ M | Pew | A | Pew | T | Pew | H ] +[ M | Pno | A | Pno | T | Pno | S ] -> [ M | Pew | A | Pew | T | Pew | S ] +[ M | Pno | A | Pno | T | Pno | T ] -> [ M | Pew | A | Pew | T | Pew | T ] +[ M | Pno | A | Pno | U | Pno | L ] -> [ M | Pew | A | Pew | U | Pew | L ] +[ M | Pno | A | Pno | W | Pno | S ] -> [ M | Pew | A | Pew | W | Pew | S ] +[ M | Pno | A | Pno | X | Pno | I ] -> [ M | Pew | A | Pew | X | Pew | I ] +[ M | Pno | A | Pno | Y | Pno | O ] -> [ M | Pew | A | Pew | Y | Pew | O ] +[ M | Pno | A | Pno | Z | Pno | E ] -> [ M | Pew | A | Pew | Z | Pew | E ] +[ M | Pno | E | Pno | A | Pno | D ] -> [ M | Pew | E | Pew | A | Pew | D ] +[ M | Pno | E | Pno | A | Pno | L ] -> [ M | Pew | E | Pew | A | Pew | L ] +[ M | Pno | E | Pno | A | Pno | N ] -> [ M | Pew | E | Pew | A | Pew | N ] +[ M | Pno | E | Pno | A | Pno | T ] -> [ M | Pew | E | Pew | A | Pew | T ] +[ M | Pno | E | Pno | D | Pno | S ] -> [ M | Pew | E | Pew | D | Pew | S ] +[ M | Pno | E | Pno | E | Pno | D ] -> [ M | Pew | E | Pew | E | Pew | D ] +[ M | Pno | E | Pno | E | Pno | K ] -> [ M | Pew | E | Pew | E | Pew | K ] +[ M | Pno | E | Pno | E | Pno | T ] -> [ M | Pew | E | Pew | E | Pew | T ] +[ M | Pno | E | Pno | G | Pno | A ] -> [ M | Pew | E | Pew | G | Pew | A ] +[ M | Pno | E | Pno | L | Pno | D ] -> [ M | Pew | E | Pew | L | Pew | D ] +[ M | Pno | E | Pno | L | Pno | T ] -> [ M | Pew | E | Pew | L | Pew | T ] +[ M | Pno | E | Pno | M | Pno | O ] -> [ M | Pew | E | Pew | M | Pew | O ] +[ M | Pno | E | Pno | N | Pno | D ] -> [ M | Pew | E | Pew | N | Pew | D ] +[ M | Pno | E | Pno | N | Pno | U ] -> [ M | Pew | E | Pew | N | Pew | U ] +[ M | Pno | E | Pno | O | Pno | W ] -> [ M | Pew | E | Pew | O | Pew | W ] +[ M | Pno | E | Pno | R | Pno | E ] -> [ M | Pew | E | Pew | R | Pew | E ] +[ M | Pno | E | Pno | S | Pno | A ] -> [ M | Pew | E | Pew | S | Pew | A ] +[ M | Pno | E | Pno | S | Pno | H ] -> [ M | Pew | E | Pew | S | Pew | H ] +[ M | Pno | E | Pno | S | Pno | S ] -> [ M | Pew | E | Pew | S | Pew | S ] +[ M | Pno | E | Pno | T | Pno | E ] -> [ M | Pew | E | Pew | T | Pew | E ] +[ M | Pno | E | Pno | W | Pno | L ] -> [ M | Pew | E | Pew | W | Pew | L ] +[ M | Pno | E | Pno | W | Pno | S ] -> [ M | Pew | E | Pew | W | Pew | S ] +[ M | Pno | I | Pno | C | Pno | A ] -> [ M | Pew | I | Pew | C | Pew | A ] +[ M | Pno | I | Pno | C | Pno | E ] -> [ M | Pew | I | Pew | C | Pew | E ] +[ M | Pno | I | Pno | D | Pno | I ] -> [ M | Pew | I | Pew | D | Pew | I ] +[ M | Pno | I | Pno | E | Pno | N ] -> [ M | Pew | I | Pew | E | Pew | N ] +[ M | Pno | I | Pno | F | Pno | F ] -> [ M | Pew | I | Pew | F | Pew | F ] +[ M | Pno | I | Pno | K | Pno | E ] -> [ M | Pew | I | Pew | K | Pew | E ] +[ M | Pno | I | Pno | L | Pno | D ] -> [ M | Pew | I | Pew | L | Pew | D ] +[ M | Pno | I | Pno | L | Pno | E ] -> [ M | Pew | I | Pew | L | Pew | E ] +[ M | Pno | I | Pno | L | Pno | K ] -> [ M | Pew | I | Pew | L | Pew | K ] +[ M | Pno | I | Pno | L | Pno | L ] -> [ M | Pew | I | Pew | L | Pew | L ] +[ M | Pno | I | Pno | L | Pno | S ] -> [ M | Pew | I | Pew | L | Pew | S ] +[ M | Pno | I | Pno | L | Pno | T ] -> [ M | Pew | I | Pew | L | Pew | T ] +[ M | Pno | I | Pno | M | Pno | E ] -> [ M | Pew | I | Pew | M | Pew | E ] +[ M | Pno | I | Pno | N | Pno | D ] -> [ M | Pew | I | Pew | N | Pew | D ] +[ M | Pno | I | Pno | N | Pno | E ] -> [ M | Pew | I | Pew | N | Pew | E ] +[ M | Pno | I | Pno | N | Pno | I ] -> [ M | Pew | I | Pew | N | Pew | I ] +[ M | Pno | I | Pno | N | Pno | K ] -> [ M | Pew | I | Pew | N | Pew | K ] +[ M | Pno | I | Pno | N | Pno | T ] -> [ M | Pew | I | Pew | N | Pew | T ] +[ M | Pno | I | Pno | N | Pno | X ] -> [ M | Pew | I | Pew | N | Pew | X ] +[ M | Pno | I | Pno | R | Pno | E ] -> [ M | Pew | I | Pew | R | Pew | E ] +[ M | Pno | I | Pno | R | Pno | Y ] -> [ M | Pew | I | Pew | R | Pew | Y ] +[ M | Pno | I | Pno | S | Pno | S ] -> [ M | Pew | I | Pew | S | Pew | S ] +[ M | Pno | I | Pno | S | Pno | T ] -> [ M | Pew | I | Pew | S | Pew | T ] +[ M | Pno | I | Pno | T | Pno | E ] -> [ M | Pew | I | Pew | T | Pew | E ] +[ M | Pno | I | Pno | T | Pno | T ] -> [ M | Pew | I | Pew | T | Pew | T ] +[ M | Pno | I | Pno | X | Pno | T ] -> [ M | Pew | I | Pew | X | Pew | T ] +[ M | Pno | O | Pno | 7 | Pno | E ] -> [ M | Pew | O | Pew | 7 | Pew | E ] +[ M | Pno | O | Pno | A | Pno | N ] -> [ M | Pew | O | Pew | A | Pew | N ] +[ M | Pno | O | Pno | A | Pno | T ] -> [ M | Pew | O | Pew | A | Pew | T ] +[ M | Pno | O | Pno | B | Pno | S ] -> [ M | Pew | O | Pew | B | Pew | S ] +[ M | Pno | O | Pno | C | Pno | K ] -> [ M | Pew | O | Pew | C | Pew | K ] +[ M | Pno | O | Pno | D | Pno | E ] -> [ M | Pew | O | Pew | D | Pew | E ] +[ M | Pno | O | Pno | D | Pno | S ] -> [ M | Pew | O | Pew | D | Pew | S ] +[ M | Pno | O | Pno | I | Pno | L ] -> [ M | Pew | O | Pew | I | Pew | L ] +[ M | Pno | O | Pno | L | Pno | D ] -> [ M | Pew | O | Pew | L | Pew | D ] +[ M | Pno | O | Pno | L | Pno | E ] -> [ M | Pew | O | Pew | L | Pew | E ] +[ M | Pno | O | Pno | L | Pno | L ] -> [ M | Pew | O | Pew | L | Pew | L ] +[ M | Pno | O | Pno | L | Pno | T ] -> [ M | Pew | O | Pew | L | Pew | T ] +[ M | Pno | O | Pno | M | Pno | S ] -> [ M | Pew | O | Pew | M | Pew | S ] +[ M | Pno | O | Pno | N | Pno | K ] -> [ M | Pew | O | Pew | N | Pew | K ] +[ M | Pno | O | Pno | N | Pno | O ] -> [ M | Pew | O | Pew | N | Pew | O ] +[ M | Pno | O | Pno | O | Pno | D ] -> [ M | Pew | O | Pew | O | Pew | D ] +[ M | Pno | O | Pno | O | Pno | N ] -> [ M | Pew | O | Pew | O | Pew | N ] +[ M | Pno | O | Pno | O | Pno | R ] -> [ M | Pew | O | Pew | O | Pew | R ] +[ M | Pno | O | Pno | O | Pno | S ] -> [ M | Pew | O | Pew | O | Pew | S ] +[ M | Pno | O | Pno | O | Pno | T ] -> [ M | Pew | O | Pew | O | Pew | T ] +[ M | Pno | O | Pno | P | Pno | E ] -> [ M | Pew | O | Pew | P | Pew | E ] +[ M | Pno | O | Pno | P | Pno | S ] -> [ M | Pew | O | Pew | P | Pew | S ] +[ M | Pno | O | Pno | P | Pno | Y ] -> [ M | Pew | O | Pew | P | Pew | Y ] +[ M | Pno | O | Pno | R | Pno | E ] -> [ M | Pew | O | Pew | R | Pew | E ] +[ M | Pno | O | Pno | R | Pno | N ] -> [ M | Pew | O | Pew | R | Pew | N ] +[ M | Pno | O | Pno | S | Pno | H ] -> [ M | Pew | O | Pew | S | Pew | H ] +[ M | Pno | O | Pno | S | Pno | S ] -> [ M | Pew | O | Pew | S | Pew | S ] +[ M | Pno | O | Pno | S | Pno | T ] -> [ M | Pew | O | Pew | S | Pew | T ] +[ M | Pno | O | Pno | T | Pno | E ] -> [ M | Pew | O | Pew | T | Pew | E ] +[ M | Pno | O | Pno | T | Pno | H ] -> [ M | Pew | O | Pew | T | Pew | H ] +[ M | Pno | O | Pno | T | Pno | S ] -> [ M | Pew | O | Pew | T | Pew | S ] +[ M | Pno | O | Pno | U | Pno | E ] -> [ M | Pew | O | Pew | U | Pew | E ] +[ M | Pno | O | Pno | W | Pno | N ] -> [ M | Pew | O | Pew | W | Pew | N ] +[ M | Pno | O | Pno | W | Pno | S ] -> [ M | Pew | O | Pew | W | Pew | S ] +[ M | Pno | U | Pno | C | Pno | H ] -> [ M | Pew | U | Pew | C | Pew | H ] +[ M | Pno | U | Pno | C | Pno | K ] -> [ M | Pew | U | Pew | C | Pew | K ] +[ M | Pno | U | Pno | F | Pno | F ] -> [ M | Pew | U | Pew | F | Pew | F ] +[ M | Pno | U | Pno | G | Pno | S ] -> [ M | Pew | U | Pew | G | Pew | S ] +[ M | Pno | U | Pno | L | Pno | E ] -> [ M | Pew | U | Pew | L | Pew | E ] +[ M | Pno | U | Pno | L | Pno | L ] -> [ M | Pew | U | Pew | L | Pew | L ] +[ M | Pno | U | Pno | M | Pno | S ] -> [ M | Pew | U | Pew | M | Pew | S ] +[ M | Pno | U | Pno | R | Pno | K ] -> [ M | Pew | U | Pew | R | Pew | K ] +[ M | Pno | U | Pno | S | Pno | E ] -> [ M | Pew | U | Pew | S | Pew | E ] +[ M | Pno | U | Pno | S | Pno | H ] -> [ M | Pew | U | Pew | S | Pew | H ] +[ M | Pno | U | Pno | S | Pno | K ] -> [ M | Pew | U | Pew | S | Pew | K ] +[ M | Pno | U | Pno | S | Pno | S ] -> [ M | Pew | U | Pew | S | Pew | S ] +[ M | Pno | U | Pno | S | Pno | T ] -> [ M | Pew | U | Pew | S | Pew | T ] +[ M | Pno | U | Pno | T | Pno | E ] -> [ M | Pew | U | Pew | T | Pew | E ] +[ M | Pno | U | Pno | T | Pno | T ] -> [ M | Pew | U | Pew | T | Pew | T ] +[ M | Pno | Y | Pno | N | Pno | A ] -> [ M | Pew | Y | Pew | N | Pew | A ] +[ M | Pno | Y | Pno | T | Pno | H ] -> [ M | Pew | Y | Pew | T | Pew | H ] +[ N | Pno | A | Pno | 7 | Pno | E ] -> [ N | Pew | A | Pew | 7 | Pew | E ] +[ N | Pno | A | Pno | 7 | Pno | Y ] -> [ N | Pew | A | Pew | 7 | Pew | Y ] +[ N | Pno | A | Pno | B | Pno | S ] -> [ N | Pew | A | Pew | B | Pew | S ] +[ N | Pno | A | Pno | G | Pno | S ] -> [ N | Pew | A | Pew | G | Pew | S ] +[ N | Pno | A | Pno | I | Pno | F ] -> [ N | Pew | A | Pew | I | Pew | F ] +[ N | Pno | A | Pno | I | Pno | L ] -> [ N | Pew | A | Pew | I | Pew | L ] +[ N | Pno | A | Pno | M | Pno | E ] -> [ N | Pew | A | Pew | M | Pew | E ] +[ N | Pno | A | Pno | P | Pno | E ] -> [ N | Pew | A | Pew | P | Pew | E ] +[ N | Pno | A | Pno | P | Pno | S ] -> [ N | Pew | A | Pew | P | Pew | S ] +[ N | Pno | A | Pno | R | Pno | C ] -> [ N | Pew | A | Pew | R | Pew | C ] +[ N | Pno | A | Pno | R | Pno | K ] -> [ N | Pew | A | Pew | R | Pew | K ] +[ N | Pno | A | Pno | R | Pno | Y ] -> [ N | Pew | A | Pew | R | Pew | Y ] +[ N | Pno | A | Pno | Y | Pno | S ] -> [ N | Pew | A | Pew | Y | Pew | S ] +[ N | Pno | E | Pno | 7 | Pno | I ] -> [ N | Pew | E | Pew | 7 | Pew | I ] +[ N | Pno | E | Pno | A | Pno | P ] -> [ N | Pew | E | Pew | A | Pew | P ] +[ N | Pno | E | Pno | A | Pno | R ] -> [ N | Pew | E | Pew | A | Pew | R ] +[ N | Pno | E | Pno | A | Pno | T ] -> [ N | Pew | E | Pew | A | Pew | T ] +[ N | Pno | E | Pno | C | Pno | K ] -> [ N | Pew | E | Pew | C | Pew | K ] +[ N | Pno | E | Pno | E | Pno | D ] -> [ N | Pew | E | Pew | E | Pew | D ] +[ N | Pno | E | Pno | O | Pno | N ] -> [ N | Pew | E | Pew | O | Pew | N ] +[ N | Pno | E | Pno | R | Pno | D ] -> [ N | Pew | E | Pew | R | Pew | D ] +[ N | Pno | E | Pno | S | Pno | T ] -> [ N | Pew | E | Pew | S | Pew | T ] +[ N | Pno | E | Pno | T | Pno | S ] -> [ N | Pew | E | Pew | T | Pew | S ] +[ N | Pno | E | Pno | T | Pno | T ] -> [ N | Pew | E | Pew | T | Pew | T ] +[ N | Pno | E | Pno | W | Pno | S ] -> [ N | Pew | E | Pew | W | Pew | S ] +[ N | Pno | E | Pno | W | Pno | T ] -> [ N | Pew | E | Pew | W | Pew | T ] +[ N | Pno | E | Pno | X | Pno | T ] -> [ N | Pew | E | Pew | X | Pew | T ] +[ N | Pno | I | Pno | B | Pno | S ] -> [ N | Pew | I | Pew | B | Pew | S ] +[ N | Pno | I | Pno | C | Pno | E ] -> [ N | Pew | I | Pew | C | Pew | E ] +[ N | Pno | I | Pno | C | Pno | K ] -> [ N | Pew | I | Pew | C | Pew | K ] +[ N | Pno | I | Pno | G | Pno | H ] -> [ N | Pew | I | Pew | G | Pew | H ] +[ N | Pno | I | Pno | N | Pno | E ] -> [ N | Pew | I | Pew | N | Pew | E ] +[ N | Pno | I | Pno | P | Pno | S ] -> [ N | Pew | I | Pew | P | Pew | S ] +[ N | Pno | I | Pno | T | Pno | E ] -> [ N | Pew | I | Pew | T | Pew | E ] +[ N | Pno | I | Pno | T | Pno | S ] -> [ N | Pew | I | Pew | T | Pew | S ] +[ N | Pno | O | Pno | 7 | Pno | A ] -> [ N | Pew | O | Pew | 7 | Pew | A ] +[ N | Pno | O | Pno | D | Pno | E ] -> [ N | Pew | O | Pew | D | Pew | E ] +[ N | Pno | O | Pno | D | Pno | S ] -> [ N | Pew | O | Pew | D | Pew | S ] +[ N | Pno | O | Pno | E | Pno | L ] -> [ N | Pew | O | Pew | E | Pew | L ] +[ N | Pno | O | Pno | E | Pno | S ] -> [ N | Pew | O | Pew | E | Pew | S ] +[ N | Pno | O | Pno | N | Pno | E ] -> [ N | Pew | O | Pew | N | Pew | E ] +[ N | Pno | O | Pno | O | Pno | K ] -> [ N | Pew | O | Pew | O | Pew | K ] +[ N | Pno | O | Pno | O | Pno | N ] -> [ N | Pew | O | Pew | O | Pew | N ] +[ N | Pno | O | Pno | P | Pno | E ] -> [ N | Pew | O | Pew | P | Pew | E ] +[ N | Pno | O | Pno | R | Pno | M ] -> [ N | Pew | O | Pew | R | Pew | M ] +[ N | Pno | O | Pno | S | Pno | E ] -> [ N | Pew | O | Pew | S | Pew | E ] +[ N | Pno | O | Pno | S | Pno | H ] -> [ N | Pew | O | Pew | S | Pew | H ] +[ N | Pno | O | Pno | S | Pno | Y ] -> [ N | Pew | O | Pew | S | Pew | Y ] +[ N | Pno | O | Pno | T | Pno | E ] -> [ N | Pew | O | Pew | T | Pew | E ] +[ N | Pno | O | Pno | U | Pno | N ] -> [ N | Pew | O | Pew | U | Pew | N ] +[ N | Pno | U | Pno | B | Pno | S ] -> [ N | Pew | U | Pew | B | Pew | S ] +[ N | Pno | U | Pno | D | Pno | E ] -> [ N | Pew | U | Pew | D | Pew | E ] +[ N | Pno | U | Pno | K | Pno | E ] -> [ N | Pew | U | Pew | K | Pew | E ] +[ N | Pno | U | Pno | L | Pno | L ] -> [ N | Pew | U | Pew | L | Pew | L ] +[ N | Pno | U | Pno | M | Pno | B ] -> [ N | Pew | U | Pew | M | Pew | B ] +[ N | Pno | U | Pno | N | Pno | S ] -> [ N | Pew | U | Pew | N | Pew | S ] +[ N | Pno | U | Pno | T | Pno | S ] -> [ N | Pew | U | Pew | T | Pew | S ] +[ O | Pno | 7 | Pno | A | Pno | L ] -> [ O | Pew | 7 | Pew | A | Pew | L ] +[ O | Pno | 7 | Pno | E | Pno | N ] -> [ O | Pew | 7 | Pew | E | Pew | N ] +[ O | Pno | 7 | Pno | E | Pno | R ] -> [ O | Pew | 7 | Pew | E | Pew | R ] +[ O | Pno | 7 | Pno | U | Pno | M ] -> [ O | Pew | 7 | Pew | U | Pew | M ] +[ O | Pno | A | Pno | F | Pno | S ] -> [ O | Pew | A | Pew | F | Pew | S ] +[ O | Pno | A | Pno | K | Pno | S ] -> [ O | Pew | A | Pew | K | Pew | S ] +[ O | Pno | A | Pno | R | Pno | S ] -> [ O | Pew | A | Pew | R | Pew | S ] +[ O | Pno | A | Pno | T | Pno | H ] -> [ O | Pew | A | Pew | T | Pew | H ] +[ O | Pno | A | Pno | T | Pno | S ] -> [ O | Pew | A | Pew | T | Pew | S ] +[ O | Pno | B | Pno | E | Pno | Y ] -> [ O | Pew | B | Pew | E | Pew | Y ] +[ O | Pno | B | Pno | I | Pno | S ] -> [ O | Pew | B | Pew | I | Pew | S ] +[ O | Pno | B | Pno | I | Pno | T ] -> [ O | Pew | B | Pew | I | Pew | T ] +[ O | Pno | B | Pno | O | Pno | E ] -> [ O | Pew | B | Pew | O | Pew | E ] +[ O | Pno | D | Pno | D | Pno | S ] -> [ O | Pew | D | Pew | D | Pew | S ] +[ O | Pno | D | Pno | E | Pno | S ] -> [ O | Pew | D | Pew | E | Pew | S ] +[ O | Pno | D | Pno | O | Pno | R ] -> [ O | Pew | D | Pew | O | Pew | R ] +[ O | Pno | F | Pno | F | Pno | S ] -> [ O | Pew | F | Pew | F | Pew | S ] +[ O | Pno | G | Pno | L | Pno | E ] -> [ O | Pew | G | Pew | L | Pew | E ] +[ O | Pno | G | Pno | R | Pno | E ] -> [ O | Pew | G | Pew | R | Pew | E ] +[ O | Pno | H | Pno | M | Pno | S ] -> [ O | Pew | H | Pew | M | Pew | S ] +[ O | Pno | I | Pno | L | Pno | S ] -> [ O | Pew | I | Pew | L | Pew | S ] +[ O | Pno | I | Pno | L | Pno | Y ] -> [ O | Pew | I | Pew | L | Pew | Y ] +[ O | Pno | I | Pno | N | Pno | K ] -> [ O | Pew | I | Pew | N | Pew | K ] +[ O | Pno | K | Pno | A | Pno | Y ] -> [ O | Pew | K | Pew | A | Pew | Y ] +[ O | Pno | K | Pno | R | Pno | A ] -> [ O | Pew | K | Pew | R | Pew | A ] +[ O | Pno | L | Pno | E | Pno | O ] -> [ O | Pew | L | Pew | E | Pew | O ] +[ O | Pno | L | Pno | E | Pno | S ] -> [ O | Pew | L | Pew | E | Pew | S ] +[ O | Pno | M | Pno | E | Pno | N ] -> [ O | Pew | M | Pew | E | Pew | N ] +[ O | Pno | M | Pno | I | Pno | T ] -> [ O | Pew | M | Pew | I | Pew | T ] +[ O | Pno | N | Pno | C | Pno | E ] -> [ O | Pew | N | Pew | C | Pew | E ] +[ O | Pno | N | Pno | E | Pno | S ] -> [ O | Pew | N | Pew | E | Pew | S ] +[ O | Pno | N | Pno | L | Pno | Y ] -> [ O | Pew | N | Pew | L | Pew | Y ] +[ O | Pno | N | Pno | T | Pno | O ] -> [ O | Pew | N | Pew | T | Pew | O ] +[ O | Pno | N | Pno | U | Pno | S ] -> [ O | Pew | N | Pew | U | Pew | S ] +[ O | Pno | N | Pno | Y | Pno | X ] -> [ O | Pew | N | Pew | Y | Pew | X ] +[ O | Pno | O | Pno | H | Pno | S ] -> [ O | Pew | O | Pew | H | Pew | S ] +[ O | Pno | O | Pno | P | Pno | S ] -> [ O | Pew | O | Pew | P | Pew | S ] +[ O | Pno | O | Pno | Z | Pno | E ] -> [ O | Pew | O | Pew | Z | Pew | E ] +[ O | Pno | O | Pno | Z | Pno | Y ] -> [ O | Pew | O | Pew | Z | Pew | Y ] +[ O | Pno | P | Pno | A | Pno | L ] -> [ O | Pew | P | Pew | A | Pew | L ] +[ O | Pno | P | Pno | E | Pno | D ] -> [ O | Pew | P | Pew | E | Pew | D ] +[ O | Pno | P | Pno | E | Pno | N ] -> [ O | Pew | P | Pew | E | Pew | N ] +[ O | Pno | P | Pno | E | Pno | S ] -> [ O | Pew | P | Pew | E | Pew | S ] +[ O | Pno | P | Pno | T | Pno | S ] -> [ O | Pew | P | Pew | T | Pew | S ] +[ O | Pno | P | Pno | U | Pno | S ] -> [ O | Pew | P | Pew | U | Pew | S ] +[ O | Pno | R | Pno | A | Pno | L ] -> [ O | Pew | R | Pew | A | Pew | L ] +[ O | Pno | R | Pno | B | Pno | S ] -> [ O | Pew | R | Pew | B | Pew | S ] +[ O | Pno | R | Pno | E | Pno | S ] -> [ O | Pew | R | Pew | E | Pew | S ] +[ O | Pno | R | Pno | G | Pno | Y ] -> [ O | Pew | R | Pew | G | Pew | Y ] +[ O | Pno | R | Pno | Z | Pno | O ] -> [ O | Pew | R | Pew | Z | Pew | O ] +[ O | Pno | U | Pno | C | Pno | H ] -> [ O | Pew | U | Pew | C | Pew | H ] +[ O | Pno | U | Pno | R | Pno | S ] -> [ O | Pew | U | Pew | R | Pew | S ] +[ O | Pno | U | Pno | S | Pno | T ] -> [ O | Pew | U | Pew | S | Pew | T ] +[ O | Pno | U | Pno | T | Pno | S ] -> [ O | Pew | U | Pew | T | Pew | S ] +[ O | Pno | U | Pno | Z | Pno | O ] -> [ O | Pew | U | Pew | Z | Pew | O ] +[ O | Pno | W | Pno | E | Pno | D ] -> [ O | Pew | W | Pew | E | Pew | D ] +[ O | Pno | W | Pno | E | Pno | S ] -> [ O | Pew | W | Pew | E | Pew | S ] +[ O | Pno | W | Pno | L | Pno | S ] -> [ O | Pew | W | Pew | L | Pew | S ] +[ O | Pno | W | Pno | N | Pno | S ] -> [ O | Pew | W | Pew | N | Pew | S ] +[ O | Pno | X | Pno | E | Pno | N ] -> [ O | Pew | X | Pew | E | Pew | N ] +[ P | Pno | A | Pno | 7 | Pno | E ] -> [ P | Pew | A | Pew | 7 | Pew | E ] +[ P | Pno | A | Pno | C | Pno | E ] -> [ P | Pew | A | Pew | C | Pew | E ] +[ P | Pno | A | Pno | C | Pno | K ] -> [ P | Pew | A | Pew | C | Pew | K ] +[ P | Pno | A | Pno | C | Pno | T ] -> [ P | Pew | A | Pew | C | Pew | T ] +[ P | Pno | A | Pno | D | Pno | S ] -> [ P | Pew | A | Pew | D | Pew | S ] +[ P | Pno | A | Pno | G | Pno | E ] -> [ P | Pew | A | Pew | G | Pew | E ] +[ P | Pno | A | Pno | I | Pno | D ] -> [ P | Pew | A | Pew | I | Pew | D ] +[ P | Pno | A | Pno | I | Pno | L ] -> [ P | Pew | A | Pew | I | Pew | L ] +[ P | Pno | A | Pno | I | Pno | N ] -> [ P | Pew | A | Pew | I | Pew | N ] +[ P | Pno | A | Pno | I | Pno | R ] -> [ P | Pew | A | Pew | I | Pew | R ] +[ P | Pno | A | Pno | L | Pno | E ] -> [ P | Pew | A | Pew | L | Pew | E ] +[ P | Pno | A | Pno | L | Pno | L ] -> [ P | Pew | A | Pew | L | Pew | L ] +[ P | Pno | A | Pno | L | Pno | M ] -> [ P | Pew | A | Pew | L | Pew | M ] +[ P | Pno | A | Pno | L | Pno | S ] -> [ P | Pew | A | Pew | L | Pew | S ] +[ P | Pno | A | Pno | N | Pno | E ] -> [ P | Pew | A | Pew | N | Pew | E ] +[ P | Pno | A | Pno | N | Pno | G ] -> [ P | Pew | A | Pew | N | Pew | G ] +[ P | Pno | A | Pno | N | Pno | S ] -> [ P | Pew | A | Pew | N | Pew | S ] +[ P | Pno | A | Pno | N | Pno | T ] -> [ P | Pew | A | Pew | N | Pew | T ] +[ P | Pno | A | Pno | P | Pno | A ] -> [ P | Pew | A | Pew | P | Pew | A ] +[ P | Pno | A | Pno | P | Pno | S ] -> [ P | Pew | A | Pew | P | Pew | S ] +[ P | Pno | A | Pno | R | Pno | A ] -> [ P | Pew | A | Pew | R | Pew | A ] +[ P | Pno | A | Pno | R | Pno | E ] -> [ P | Pew | A | Pew | R | Pew | E ] +[ P | Pno | A | Pno | R | Pno | K ] -> [ P | Pew | A | Pew | R | Pew | K ] +[ P | Pno | A | Pno | R | Pno | S ] -> [ P | Pew | A | Pew | R | Pew | S ] +[ P | Pno | A | Pno | R | Pno | T ] -> [ P | Pew | A | Pew | R | Pew | T ] +[ P | Pno | A | Pno | S | Pno | S ] -> [ P | Pew | A | Pew | S | Pew | S ] +[ P | Pno | A | Pno | S | Pno | T ] -> [ P | Pew | A | Pew | S | Pew | T ] +[ P | Pno | A | Pno | T | Pno | E ] -> [ P | Pew | A | Pew | T | Pew | E ] +[ P | Pno | A | Pno | T | Pno | H ] -> [ P | Pew | A | Pew | T | Pew | H ] +[ P | Pno | A | Pno | T | Pno | S ] -> [ P | Pew | A | Pew | T | Pew | S ] +[ P | Pno | A | Pno | W | Pno | L ] -> [ P | Pew | A | Pew | W | Pew | L ] +[ P | Pno | A | Pno | W | Pno | N ] -> [ P | Pew | A | Pew | W | Pew | N ] +[ P | Pno | A | Pno | W | Pno | S ] -> [ P | Pew | A | Pew | W | Pew | S ] +[ P | Pno | A | Pno | Y | Pno | S ] -> [ P | Pew | A | Pew | Y | Pew | S ] +[ P | Pno | E | Pno | A | Pno | K ] -> [ P | Pew | E | Pew | A | Pew | K ] +[ P | Pno | E | Pno | A | Pno | L ] -> [ P | Pew | E | Pew | A | Pew | L ] +[ P | Pno | E | Pno | A | Pno | R ] -> [ P | Pew | E | Pew | A | Pew | R ] +[ P | Pno | E | Pno | A | Pno | S ] -> [ P | Pew | E | Pew | A | Pew | S ] +[ P | Pno | E | Pno | A | Pno | T ] -> [ P | Pew | E | Pew | A | Pew | T ] +[ P | Pno | E | Pno | C | Pno | K ] -> [ P | Pew | E | Pew | C | Pew | K ] +[ P | Pno | E | Pno | E | Pno | D ] -> [ P | Pew | E | Pew | E | Pew | D ] +[ P | Pno | E | Pno | E | Pno | K ] -> [ P | Pew | E | Pew | E | Pew | K ] +[ P | Pno | E | Pno | E | Pno | L ] -> [ P | Pew | E | Pew | E | Pew | L ] +[ P | Pno | E | Pno | E | Pno | N ] -> [ P | Pew | E | Pew | E | Pew | N ] +[ P | Pno | E | Pno | E | Pno | P ] -> [ P | Pew | E | Pew | E | Pew | P ] +[ P | Pno | E | Pno | E | Pno | R ] -> [ P | Pew | E | Pew | E | Pew | R ] +[ P | Pno | E | Pno | E | Pno | S ] -> [ P | Pew | E | Pew | E | Pew | S ] +[ P | Pno | E | Pno | G | Pno | S ] -> [ P | Pew | E | Pew | G | Pew | S ] +[ P | Pno | E | Pno | K | Pno | E ] -> [ P | Pew | E | Pew | K | Pew | E ] +[ P | Pno | E | Pno | L | Pno | F ] -> [ P | Pew | E | Pew | L | Pew | F ] +[ P | Pno | E | Pno | L | Pno | T ] -> [ P | Pew | E | Pew | L | Pew | T ] +[ P | Pno | E | Pno | N | Pno | D ] -> [ P | Pew | E | Pew | N | Pew | D ] +[ P | Pno | E | Pno | N | Pno | S ] -> [ P | Pew | E | Pew | N | Pew | S ] +[ P | Pno | E | Pno | N | Pno | T ] -> [ P | Pew | E | Pew | N | Pew | T ] +[ P | Pno | E | Pno | O | Pno | N ] -> [ P | Pew | E | Pew | O | Pew | N ] +[ P | Pno | E | Pno | P | Pno | S ] -> [ P | Pew | E | Pew | P | Pew | S ] +[ P | Pno | E | Pno | R | Pno | K ] -> [ P | Pew | E | Pew | R | Pew | K ] +[ P | Pno | E | Pno | R | Pno | M ] -> [ P | Pew | E | Pew | R | Pew | M ] +[ P | Pno | E | Pno | R | Pno | T ] -> [ P | Pew | E | Pew | R | Pew | T ] +[ P | Pno | E | Pno | S | Pno | O ] -> [ P | Pew | E | Pew | S | Pew | O ] +[ P | Pno | E | Pno | S | Pno | T ] -> [ P | Pew | E | Pew | S | Pew | T ] +[ P | Pno | E | Pno | T | Pno | S ] -> [ P | Pew | E | Pew | T | Pew | S ] +[ P | Pno | E | Pno | W | Pno | S ] -> [ P | Pew | E | Pew | W | Pew | S ] +[ P | Pno | H | Pno | A | Pno | T ] -> [ P | Pew | H | Pew | A | Pew | T ] +[ P | Pno | H | Pno | E | Pno | W ] -> [ P | Pew | H | Pew | E | Pew | W ] +[ P | Pno | H | Pno | I | Pno | S ] -> [ P | Pew | H | Pew | I | Pew | S ] +[ P | Pno | I | Pno | C | Pno | A ] -> [ P | Pew | I | Pew | C | Pew | A ] +[ P | Pno | I | Pno | C | Pno | K ] -> [ P | Pew | I | Pew | C | Pew | K ] +[ P | Pno | I | Pno | C | Pno | S ] -> [ P | Pew | I | Pew | C | Pew | S ] +[ P | Pno | I | Pno | E | Pno | D ] -> [ P | Pew | I | Pew | E | Pew | D ] +[ P | Pno | I | Pno | E | Pno | R ] -> [ P | Pew | I | Pew | E | Pew | R ] +[ P | Pno | I | Pno | E | Pno | S ] -> [ P | Pew | I | Pew | E | Pew | S ] +[ P | Pno | I | Pno | G | Pno | S ] -> [ P | Pew | I | Pew | G | Pew | S ] +[ P | Pno | I | Pno | K | Pno | E ] -> [ P | Pew | I | Pew | K | Pew | E ] +[ P | Pno | I | Pno | L | Pno | E ] -> [ P | Pew | I | Pew | L | Pew | E ] +[ P | Pno | I | Pno | L | Pno | L ] -> [ P | Pew | I | Pew | L | Pew | L ] +[ P | Pno | I | Pno | M | Pno | P ] -> [ P | Pew | I | Pew | M | Pew | P ] +[ P | Pno | I | Pno | N | Pno | E ] -> [ P | Pew | I | Pew | N | Pew | E ] +[ P | Pno | I | Pno | N | Pno | G ] -> [ P | Pew | I | Pew | N | Pew | G ] +[ P | Pno | I | Pno | N | Pno | K ] -> [ P | Pew | I | Pew | N | Pew | K ] +[ P | Pno | I | Pno | N | Pno | S ] -> [ P | Pew | I | Pew | N | Pew | S ] +[ P | Pno | I | Pno | N | Pno | T ] -> [ P | Pew | I | Pew | N | Pew | T ] +[ P | Pno | I | Pno | N | Pno | Y ] -> [ P | Pew | I | Pew | N | Pew | Y ] +[ P | Pno | I | Pno | P | Pno | E ] -> [ P | Pew | I | Pew | P | Pew | E ] +[ P | Pno | I | Pno | P | Pno | S ] -> [ P | Pew | I | Pew | P | Pew | S ] +[ P | Pno | I | Pno | Q | Pno | E ] -> [ P | Pew | I | Pew | Q | Pew | E ] +[ P | Pno | I | Pno | S | Pno | S ] -> [ P | Pew | I | Pew | S | Pew | S ] +[ P | Pno | I | Pno | T | Pno | A ] -> [ P | Pew | I | Pew | T | Pew | A ] +[ P | Pno | I | Pno | T | Pno | H ] -> [ P | Pew | I | Pew | T | Pew | H ] +[ P | Pno | I | Pno | T | Pno | S ] -> [ P | Pew | I | Pew | T | Pew | S ] +[ P | Pno | I | Pno | T | Pno | Y ] -> [ P | Pew | I | Pew | T | Pew | Y ] +[ P | Pno | I | Pno | X | Pno | Y ] -> [ P | Pew | I | Pew | X | Pew | Y ] +[ P | Pno | L | Pno | A | Pno | N ] -> [ P | Pew | L | Pew | A | Pew | N ] +[ P | Pno | L | Pno | A | Pno | T ] -> [ P | Pew | L | Pew | A | Pew | T ] +[ P | Pno | L | Pno | A | Pno | Y ] -> [ P | Pew | L | Pew | A | Pew | Y ] +[ P | Pno | L | Pno | E | Pno | A ] -> [ P | Pew | L | Pew | E | Pew | A ] +[ P | Pno | L | Pno | E | Pno | D ] -> [ P | Pew | L | Pew | E | Pew | D ] +[ P | Pno | L | Pno | O | Pno | D ] -> [ P | Pew | L | Pew | O | Pew | D ] +[ P | Pno | L | Pno | O | Pno | P ] -> [ P | Pew | L | Pew | O | Pew | P ] +[ P | Pno | L | Pno | O | Pno | T ] -> [ P | Pew | L | Pew | O | Pew | T ] +[ P | Pno | L | Pno | O | Pno | W ] -> [ P | Pew | L | Pew | O | Pew | W ] +[ P | Pno | L | Pno | O | Pno | Y ] -> [ P | Pew | L | Pew | O | Pew | Y ] +[ P | Pno | L | Pno | U | Pno | G ] -> [ P | Pew | L | Pew | U | Pew | G ] +[ P | Pno | L | Pno | U | Pno | M ] -> [ P | Pew | L | Pew | U | Pew | M ] +[ P | Pno | L | Pno | U | Pno | S ] -> [ P | Pew | L | Pew | U | Pew | S ] +[ P | Pno | O | Pno | C | Pno | K ] -> [ P | Pew | O | Pew | C | Pew | K ] +[ P | Pno | O | Pno | D | Pno | S ] -> [ P | Pew | O | Pew | D | Pew | S ] +[ P | Pno | O | Pno | E | Pno | M ] -> [ P | Pew | O | Pew | E | Pew | M ] +[ P | Pno | O | Pno | E | Pno | T ] -> [ P | Pew | O | Pew | E | Pew | T ] +[ P | Pno | O | Pno | K | Pno | E ] -> [ P | Pew | O | Pew | K | Pew | E ] +[ P | Pno | O | Pno | K | Pno | Y ] -> [ P | Pew | O | Pew | K | Pew | Y ] +[ P | Pno | O | Pno | L | Pno | E ] -> [ P | Pew | O | Pew | L | Pew | E ] +[ P | Pno | O | Pno | L | Pno | L ] -> [ P | Pew | O | Pew | L | Pew | L ] +[ P | Pno | O | Pno | L | Pno | O ] -> [ P | Pew | O | Pew | L | Pew | O ] +[ P | Pno | O | Pno | L | Pno | S ] -> [ P | Pew | O | Pew | L | Pew | S ] +[ P | Pno | O | Pno | M | Pno | P ] -> [ P | Pew | O | Pew | M | Pew | P ] +[ P | Pno | O | Pno | N | Pno | D ] -> [ P | Pew | O | Pew | N | Pew | D ] +[ P | Pno | O | Pno | N | Pno | E ] -> [ P | Pew | O | Pew | N | Pew | E ] +[ P | Pno | O | Pno | N | Pno | Y ] -> [ P | Pew | O | Pew | N | Pew | Y ] +[ P | Pno | O | Pno | O | Pno | F ] -> [ P | Pew | O | Pew | O | Pew | F ] +[ P | Pno | O | Pno | O | Pno | H ] -> [ P | Pew | O | Pew | O | Pew | H ] +[ P | Pno | O | Pno | O | Pno | L ] -> [ P | Pew | O | Pew | O | Pew | L ] +[ P | Pno | O | Pno | O | Pno | P ] -> [ P | Pew | O | Pew | O | Pew | P ] +[ P | Pno | O | Pno | O | Pno | R ] -> [ P | Pew | O | Pew | O | Pew | R ] +[ P | Pno | O | Pno | P | Pno | E ] -> [ P | Pew | O | Pew | P | Pew | E ] +[ P | Pno | O | Pno | P | Pno | S ] -> [ P | Pew | O | Pew | P | Pew | S ] +[ P | Pno | O | Pno | R | Pno | E ] -> [ P | Pew | O | Pew | R | Pew | E ] +[ P | Pno | O | Pno | R | Pno | K ] -> [ P | Pew | O | Pew | R | Pew | K ] +[ P | Pno | O | Pno | R | Pno | N ] -> [ P | Pew | O | Pew | R | Pew | N ] +[ P | Pno | O | Pno | R | Pno | T ] -> [ P | Pew | O | Pew | R | Pew | T ] +[ P | Pno | O | Pno | S | Pno | E ] -> [ P | Pew | O | Pew | S | Pew | E ] +[ P | Pno | O | Pno | S | Pno | H ] -> [ P | Pew | O | Pew | S | Pew | H ] +[ P | Pno | O | Pno | S | Pno | T ] -> [ P | Pew | O | Pew | S | Pew | T ] +[ P | Pno | O | Pno | S | Pno | Y ] -> [ P | Pew | O | Pew | S | Pew | Y ] +[ P | Pno | O | Pno | T | Pno | S ] -> [ P | Pew | O | Pew | T | Pew | S ] +[ P | Pno | O | Pno | U | Pno | R ] -> [ P | Pew | O | Pew | U | Pew | R ] +[ P | Pno | O | Pno | U | Pno | T ] -> [ P | Pew | O | Pew | U | Pew | T ] +[ P | Pno | R | Pno | A | Pno | M ] -> [ P | Pew | R | Pew | A | Pew | M ] +[ P | Pno | R | Pno | A | Pno | Y ] -> [ P | Pew | R | Pew | A | Pew | Y ] +[ P | Pno | R | Pno | E | Pno | P ] -> [ P | Pew | R | Pew | E | Pew | P ] +[ P | Pno | R | Pno | E | Pno | Y ] -> [ P | Pew | R | Pew | E | Pew | Y ] +[ P | Pno | R | Pno | I | Pno | G ] -> [ P | Pew | R | Pew | I | Pew | G ] +[ P | Pno | R | Pno | I | Pno | M ] -> [ P | Pew | R | Pew | I | Pew | M ] +[ P | Pno | R | Pno | O | Pno | D ] -> [ P | Pew | R | Pew | O | Pew | D ] +[ P | Pno | R | Pno | O | Pno | F ] -> [ P | Pew | R | Pew | O | Pew | F ] +[ P | Pno | R | Pno | O | Pno | M ] -> [ P | Pew | R | Pew | O | Pew | M ] +[ P | Pno | R | Pno | O | Pno | P ] -> [ P | Pew | R | Pew | O | Pew | P ] +[ P | Pno | R | Pno | O | Pno | S ] -> [ P | Pew | R | Pew | O | Pew | S ] +[ P | Pno | R | Pno | O | Pno | W ] -> [ P | Pew | R | Pew | O | Pew | W ] +[ P | Pno | S | Pno | I | Pno | S ] -> [ P | Pew | S | Pew | I | Pew | S ] +[ P | Pno | S | Pno | S | Pno | T ] -> [ P | Pew | S | Pew | S | Pew | T ] +[ P | Pno | U | Pno | B | Pno | S ] -> [ P | Pew | U | Pew | B | Pew | S ] +[ P | Pno | U | Pno | C | Pno | E ] -> [ P | Pew | U | Pew | C | Pew | E ] +[ P | Pno | U | Pno | C | Pno | K ] -> [ P | Pew | U | Pew | C | Pew | K ] +[ P | Pno | U | Pno | F | Pno | F ] -> [ P | Pew | U | Pew | F | Pew | F ] +[ P | Pno | U | Pno | G | Pno | S ] -> [ P | Pew | U | Pew | G | Pew | S ] +[ P | Pno | U | Pno | K | Pno | E ] -> [ P | Pew | U | Pew | K | Pew | E ] +[ P | Pno | U | Pno | L | Pno | E ] -> [ P | Pew | U | Pew | L | Pew | E ] +[ P | Pno | U | Pno | L | Pno | L ] -> [ P | Pew | U | Pew | L | Pew | L ] +[ P | Pno | U | Pno | L | Pno | P ] -> [ P | Pew | U | Pew | L | Pew | P ] +[ P | Pno | U | Pno | M | Pno | A ] -> [ P | Pew | U | Pew | M | Pew | A ] +[ P | Pno | U | Pno | M | Pno | P ] -> [ P | Pew | U | Pew | M | Pew | P ] +[ P | Pno | U | Pno | N | Pno | K ] -> [ P | Pew | U | Pew | N | Pew | K ] +[ P | Pno | U | Pno | N | Pno | S ] -> [ P | Pew | U | Pew | N | Pew | S ] +[ P | Pno | U | Pno | N | Pno | T ] -> [ P | Pew | U | Pew | N | Pew | T ] +[ P | Pno | U | Pno | N | Pno | Y ] -> [ P | Pew | U | Pew | N | Pew | Y ] +[ P | Pno | U | Pno | P | Pno | A ] -> [ P | Pew | U | Pew | P | Pew | A ] +[ P | Pno | U | Pno | P | Pno | S ] -> [ P | Pew | U | Pew | P | Pew | S ] +[ P | Pno | U | Pno | R | Pno | E ] -> [ P | Pew | U | Pew | R | Pew | E ] +[ P | Pno | U | Pno | R | Pno | L ] -> [ P | Pew | U | Pew | R | Pew | L ] +[ P | Pno | U | Pno | R | Pno | R ] -> [ P | Pew | U | Pew | R | Pew | R ] +[ P | Pno | U | Pno | S | Pno | H ] -> [ P | Pew | U | Pew | S | Pew | H ] +[ P | Pno | U | Pno | S | Pno | S ] -> [ P | Pew | U | Pew | S | Pew | S ] +[ P | Pno | U | Pno | T | Pno | S ] -> [ P | Pew | U | Pew | T | Pew | S ] +[ P | Pno | U | Pno | T | Pno | T ] -> [ P | Pew | U | Pew | T | Pew | T ] +[ P | Pno | Y | Pno | R | Pno | E ] -> [ P | Pew | Y | Pew | R | Pew | E ] +[ Q | Pno | A | Pno | C | Pno | K ] -> [ Q | Pew | A | Pew | C | Pew | K ] +[ Q | Pno | A | Pno | D | Pno | S ] -> [ Q | Pew | A | Pew | D | Pew | S ] +[ Q | Pno | A | Pno | F | Pno | F ] -> [ Q | Pew | A | Pew | F | Pew | F ] +[ Q | Pno | A | Pno | I | Pno | L ] -> [ Q | Pew | A | Pew | I | Pew | L ] +[ Q | Pno | A | Pno | K | Pno | E ] -> [ Q | Pew | A | Pew | K | Pew | E ] +[ Q | Pno | A | Pno | K | Pno | Y ] -> [ Q | Pew | A | Pew | K | Pew | Y ] +[ Q | Pno | A | Pno | L | Pno | M ] -> [ Q | Pew | A | Pew | L | Pew | M ] +[ Q | Pno | A | Pno | R | Pno | K ] -> [ Q | Pew | A | Pew | R | Pew | K ] +[ Q | Pno | A | Pno | R | Pno | T ] -> [ Q | Pew | A | Pew | R | Pew | T ] +[ Q | Pno | A | Pno | S | Pno | H ] -> [ Q | Pew | A | Pew | S | Pew | H ] +[ Q | Pno | A | Pno | S | Pno | I ] -> [ Q | Pew | A | Pew | S | Pew | I ] +[ Q | Pno | A | Pno | Y | Pno | S ] -> [ Q | Pew | A | Pew | Y | Pew | S ] +[ Q | Pno | E | Pno | E | Pno | N ] -> [ Q | Pew | E | Pew | E | Pew | N ] +[ Q | Pno | E | Pno | E | Pno | R ] -> [ Q | Pew | E | Pew | E | Pew | R ] +[ Q | Pno | E | Pno | L | Pno | L ] -> [ Q | Pew | E | Pew | L | Pew | L ] +[ Q | Pno | E | Pno | R | Pno | Y ] -> [ Q | Pew | E | Pew | R | Pew | Y ] +[ Q | Pno | E | Pno | S | Pno | T ] -> [ Q | Pew | E | Pew | S | Pew | T ] +[ Q | Pno | E | Pno | U | Pno | E ] -> [ Q | Pew | E | Pew | U | Pew | E ] +[ Q | Pno | I | Pno | C | Pno | K ] -> [ Q | Pew | I | Pew | C | Pew | K ] +[ Q | Pno | I | Pno | D | Pno | S ] -> [ Q | Pew | I | Pew | D | Pew | S ] +[ Q | Pno | I | Pno | E | Pno | T ] -> [ Q | Pew | I | Pew | E | Pew | T ] +[ Q | Pno | I | Pno | L | Pno | L ] -> [ Q | Pew | I | Pew | L | Pew | L ] +[ Q | Pno | I | Pno | L | Pno | T ] -> [ Q | Pew | I | Pew | L | Pew | T ] +[ Q | Pno | I | Pno | N | Pno | T ] -> [ Q | Pew | I | Pew | N | Pew | T ] +[ Q | Pno | I | Pno | P | Pno | S ] -> [ Q | Pew | I | Pew | P | Pew | S ] +[ Q | Pno | I | Pno | R | Pno | E ] -> [ Q | Pew | I | Pew | R | Pew | E ] +[ Q | Pno | I | Pno | R | Pno | K ] -> [ Q | Pew | I | Pew | R | Pew | K ] +[ Q | Pno | I | Pno | R | Pno | T ] -> [ Q | Pew | I | Pew | R | Pew | T ] +[ Q | Pno | I | Pno | T | Pno | E ] -> [ Q | Pew | I | Pew | T | Pew | E ] +[ Q | Pno | I | Pno | T | Pno | S ] -> [ Q | Pew | I | Pew | T | Pew | S ] +[ Q | Pno | O | Pno | I | Pno | N ] -> [ Q | Pew | O | Pew | I | Pew | N ] +[ Q | Pno | O | Pno | I | Pno | T ] -> [ Q | Pew | O | Pew | I | Pew | T ] +[ Q | Pno | O | Pno | T | Pno | A ] -> [ Q | Pew | O | Pew | T | Pew | A ] +[ Q | Pno | O | Pno | T | Pno | E ] -> [ Q | Pew | O | Pew | T | Pew | E ] +[ Q | Pno | O | Pno | T | Pno | H ] -> [ Q | Pew | O | Pew | T | Pew | H ] +[ R | Pno | A | Pno | 7 | Pno | E ] -> [ R | Pew | A | Pew | 7 | Pew | E ] +[ R | Pno | A | Pno | C | Pno | E ] -> [ R | Pew | A | Pew | C | Pew | E ] +[ R | Pno | A | Pno | C | Pno | K ] -> [ R | Pew | A | Pew | C | Pew | K ] +[ R | Pno | A | Pno | C | Pno | Y ] -> [ R | Pew | A | Pew | C | Pew | Y ] +[ R | Pno | A | Pno | D | Pno | S ] -> [ R | Pew | A | Pew | D | Pew | S ] +[ R | Pno | A | Pno | F | Pno | T ] -> [ R | Pew | A | Pew | F | Pew | T ] +[ R | Pno | A | Pno | G | Pno | A ] -> [ R | Pew | A | Pew | G | Pew | A ] +[ R | Pno | A | Pno | G | Pno | E ] -> [ R | Pew | A | Pew | G | Pew | E ] +[ R | Pno | A | Pno | G | Pno | S ] -> [ R | Pew | A | Pew | G | Pew | S ] +[ R | Pno | A | Pno | I | Pno | D ] -> [ R | Pew | A | Pew | I | Pew | D ] +[ R | Pno | A | Pno | I | Pno | L ] -> [ R | Pew | A | Pew | I | Pew | L ] +[ R | Pno | A | Pno | I | Pno | N ] -> [ R | Pew | A | Pew | I | Pew | N ] +[ R | Pno | A | Pno | J | Pno | A ] -> [ R | Pew | A | Pew | J | Pew | A ] +[ R | Pno | A | Pno | K | Pno | E ] -> [ R | Pew | A | Pew | K | Pew | E ] +[ R | Pno | A | Pno | M | Pno | P ] -> [ R | Pew | A | Pew | M | Pew | P ] +[ R | Pno | A | Pno | M | Pno | S ] -> [ R | Pew | A | Pew | M | Pew | S ] +[ R | Pno | A | Pno | N | Pno | D ] -> [ R | Pew | A | Pew | N | Pew | D ] +[ R | Pno | A | Pno | N | Pno | G ] -> [ R | Pew | A | Pew | N | Pew | G ] +[ R | Pno | A | Pno | N | Pno | I ] -> [ R | Pew | A | Pew | N | Pew | I ] +[ R | Pno | A | Pno | N | Pno | K ] -> [ R | Pew | A | Pew | N | Pew | K ] +[ R | Pno | A | Pno | N | Pno | T ] -> [ R | Pew | A | Pew | N | Pew | T ] +[ R | Pno | A | Pno | P | Pno | E ] -> [ R | Pew | A | Pew | P | Pew | E ] +[ R | Pno | A | Pno | P | Pno | S ] -> [ R | Pew | A | Pew | P | Pew | S ] +[ R | Pno | A | Pno | P | Pno | T ] -> [ R | Pew | A | Pew | P | Pew | T ] +[ R | Pno | A | Pno | R | Pno | E ] -> [ R | Pew | A | Pew | R | Pew | E ] +[ R | Pno | A | Pno | S | Pno | H ] -> [ R | Pew | A | Pew | S | Pew | H ] +[ R | Pno | A | Pno | S | Pno | P ] -> [ R | Pew | A | Pew | S | Pew | P ] +[ R | Pno | A | Pno | T | Pno | E ] -> [ R | Pew | A | Pew | T | Pew | E ] +[ R | Pno | A | Pno | T | Pno | S ] -> [ R | Pew | A | Pew | T | Pew | S ] +[ R | Pno | A | Pno | Y | Pno | S ] -> [ R | Pew | A | Pew | Y | Pew | S ] +[ R | Pno | A | Pno | Z | Pno | E ] -> [ R | Pew | A | Pew | Z | Pew | E ] +[ R | Pno | A | Pno | Z | Pno | Z ] -> [ R | Pew | A | Pew | Z | Pew | Z ] +[ R | Pno | E | Pno | 7 | Pno | S ] -> [ R | Pew | E | Pew | 7 | Pew | S ] +[ R | Pno | E | Pno | A | Pno | D ] -> [ R | Pew | E | Pew | A | Pew | D ] +[ R | Pno | E | Pno | A | Pno | L ] -> [ R | Pew | E | Pew | A | Pew | L ] +[ R | Pno | E | Pno | A | Pno | M ] -> [ R | Pew | E | Pew | A | Pew | M ] +[ R | Pno | E | Pno | A | Pno | P ] -> [ R | Pew | E | Pew | A | Pew | P ] +[ R | Pno | E | Pno | A | Pno | R ] -> [ R | Pew | E | Pew | A | Pew | R ] +[ R | Pno | E | Pno | D | Pno | O ] -> [ R | Pew | E | Pew | D | Pew | O ] +[ R | Pno | E | Pno | D | Pno | S ] -> [ R | Pew | E | Pew | D | Pew | S ] +[ R | Pno | E | Pno | E | Pno | D ] -> [ R | Pew | E | Pew | E | Pew | D ] +[ R | Pno | E | Pno | E | Pno | F ] -> [ R | Pew | E | Pew | E | Pew | F ] +[ R | Pno | E | Pno | E | Pno | K ] -> [ R | Pew | E | Pew | E | Pew | K ] +[ R | Pno | E | Pno | E | Pno | L ] -> [ R | Pew | E | Pew | E | Pew | L ] +[ R | Pno | E | Pno | F | Pno | S ] -> [ R | Pew | E | Pew | F | Pew | S ] +[ R | Pno | E | Pno | I | Pno | N ] -> [ R | Pew | E | Pew | I | Pew | N ] +[ R | Pno | E | Pno | L | Pno | Y ] -> [ R | Pew | E | Pew | L | Pew | Y ] +[ R | Pno | E | Pno | M | Pno | S ] -> [ R | Pew | E | Pew | M | Pew | S ] +[ R | Pno | E | Pno | N | Pno | D ] -> [ R | Pew | E | Pew | N | Pew | D ] +[ R | Pno | E | Pno | N | Pno | T ] -> [ R | Pew | E | Pew | N | Pew | T ] +[ R | Pno | E | Pno | P | Pno | S ] -> [ R | Pew | E | Pew | P | Pew | S ] +[ R | Pno | E | Pno | S | Pno | T ] -> [ R | Pew | E | Pew | S | Pew | T ] +[ R | Pno | H | Pno | E | Pno | A ] -> [ R | Pew | H | Pew | E | Pew | A ] +[ R | Pno | H | Pno | O | Pno | S ] -> [ R | Pew | H | Pew | O | Pew | S ] +[ R | Pno | I | Pno | 7 | Pno | E ] -> [ R | Pew | I | Pew | 7 | Pew | E ] +[ R | Pno | I | Pno | A | Pno | L ] -> [ R | Pew | I | Pew | A | Pew | L ] +[ R | Pno | I | Pno | B | Pno | S ] -> [ R | Pew | I | Pew | B | Pew | S ] +[ R | Pno | I | Pno | C | Pno | E ] -> [ R | Pew | I | Pew | C | Pew | E ] +[ R | Pno | I | Pno | C | Pno | H ] -> [ R | Pew | I | Pew | C | Pew | H ] +[ R | Pno | I | Pno | C | Pno | K ] -> [ R | Pew | I | Pew | C | Pew | K ] +[ R | Pno | I | Pno | D | Pno | E ] -> [ R | Pew | I | Pew | D | Pew | E ] +[ R | Pno | I | Pno | D | Pno | S ] -> [ R | Pew | I | Pew | D | Pew | S ] +[ R | Pno | I | Pno | F | Pno | E ] -> [ R | Pew | I | Pew | F | Pew | E ] +[ R | Pno | I | Pno | F | Pno | F ] -> [ R | Pew | I | Pew | F | Pew | F ] +[ R | Pno | I | Pno | F | Pno | T ] -> [ R | Pew | I | Pew | F | Pew | T ] +[ R | Pno | I | Pno | G | Pno | S ] -> [ R | Pew | I | Pew | G | Pew | S ] +[ R | Pno | I | Pno | L | Pno | E ] -> [ R | Pew | I | Pew | L | Pew | E ] +[ R | Pno | I | Pno | L | Pno | L ] -> [ R | Pew | I | Pew | L | Pew | L ] +[ R | Pno | I | Pno | M | Pno | E ] -> [ R | Pew | I | Pew | M | Pew | E ] +[ R | Pno | I | Pno | M | Pno | S ] -> [ R | Pew | I | Pew | M | Pew | S ] +[ R | Pno | I | Pno | N | Pno | D ] -> [ R | Pew | I | Pew | N | Pew | D ] +[ R | Pno | I | Pno | N | Pno | G ] -> [ R | Pew | I | Pew | N | Pew | G ] +[ R | Pno | I | Pno | N | Pno | K ] -> [ R | Pew | I | Pew | N | Pew | K ] +[ R | Pno | I | Pno | O | Pno | T ] -> [ R | Pew | I | Pew | O | Pew | T ] +[ R | Pno | I | Pno | P | Pno | E ] -> [ R | Pew | I | Pew | P | Pew | E ] +[ R | Pno | I | Pno | P | Pno | S ] -> [ R | Pew | I | Pew | P | Pew | S ] +[ R | Pno | I | Pno | S | Pno | E ] -> [ R | Pew | I | Pew | S | Pew | E ] +[ R | Pno | I | Pno | S | Pno | K ] -> [ R | Pew | I | Pew | S | Pew | K ] +[ R | Pno | I | Pno | T | Pno | E ] -> [ R | Pew | I | Pew | T | Pew | E ] +[ R | Pno | O | Pno | 7 | Pno | E ] -> [ R | Pew | O | Pew | 7 | Pew | E ] +[ R | Pno | O | Pno | A | Pno | D ] -> [ R | Pew | O | Pew | A | Pew | D ] +[ R | Pno | O | Pno | A | Pno | M ] -> [ R | Pew | O | Pew | A | Pew | M ] +[ R | Pno | O | Pno | A | Pno | N ] -> [ R | Pew | O | Pew | A | Pew | N ] +[ R | Pno | O | Pno | A | Pno | R ] -> [ R | Pew | O | Pew | A | Pew | R ] +[ R | Pno | O | Pno | B | Pno | E ] -> [ R | Pew | O | Pew | B | Pew | E ] +[ R | Pno | O | Pno | B | Pno | S ] -> [ R | Pew | O | Pew | B | Pew | S ] +[ R | Pno | O | Pno | C | Pno | K ] -> [ R | Pew | O | Pew | C | Pew | K ] +[ R | Pno | O | Pno | D | Pno | E ] -> [ R | Pew | O | Pew | D | Pew | E ] +[ R | Pno | O | Pno | D | Pno | S ] -> [ R | Pew | O | Pew | D | Pew | S ] +[ R | Pno | O | Pno | E | Pno | S ] -> [ R | Pew | O | Pew | E | Pew | S ] +[ R | Pno | O | Pno | I | Pno | L ] -> [ R | Pew | O | Pew | I | Pew | L ] +[ R | Pno | O | Pno | L | Pno | E ] -> [ R | Pew | O | Pew | L | Pew | E ] +[ R | Pno | O | Pno | L | Pno | L ] -> [ R | Pew | O | Pew | L | Pew | L ] +[ R | Pno | O | Pno | M | Pno | P ] -> [ R | Pew | O | Pew | M | Pew | P ] +[ R | Pno | O | Pno | O | Pno | D ] -> [ R | Pew | O | Pew | O | Pew | D ] +[ R | Pno | O | Pno | O | Pno | F ] -> [ R | Pew | O | Pew | O | Pew | F ] +[ R | Pno | O | Pno | O | Pno | K ] -> [ R | Pew | O | Pew | O | Pew | K ] +[ R | Pno | O | Pno | O | Pno | M ] -> [ R | Pew | O | Pew | O | Pew | M ] +[ R | Pno | O | Pno | O | Pno | T ] -> [ R | Pew | O | Pew | O | Pew | T ] +[ R | Pno | O | Pno | P | Pno | E ] -> [ R | Pew | O | Pew | P | Pew | E ] +[ R | Pno | O | Pno | P | Pno | Y ] -> [ R | Pew | O | Pew | P | Pew | Y ] +[ R | Pno | O | Pno | S | Pno | E ] -> [ R | Pew | O | Pew | S | Pew | E ] +[ R | Pno | O | Pno | S | Pno | Y ] -> [ R | Pew | O | Pew | S | Pew | Y ] +[ R | Pno | O | Pno | T | Pno | E ] -> [ R | Pew | O | Pew | T | Pew | E ] +[ R | Pno | O | Pno | T | Pno | S ] -> [ R | Pew | O | Pew | T | Pew | S ] +[ R | Pno | O | Pno | U | Pno | E ] -> [ R | Pew | O | Pew | U | Pew | E ] +[ R | Pno | O | Pno | U | Pno | T ] -> [ R | Pew | O | Pew | U | Pew | T ] +[ R | Pno | O | Pno | W | Pno | S ] -> [ R | Pew | O | Pew | W | Pew | S ] +[ R | Pno | U | Pno | B | Pno | E ] -> [ R | Pew | U | Pew | B | Pew | E ] +[ R | Pno | U | Pno | B | Pno | S ] -> [ R | Pew | U | Pew | B | Pew | S ] +[ R | Pno | U | Pno | B | Pno | Y ] -> [ R | Pew | U | Pew | B | Pew | Y ] +[ R | Pno | U | Pno | D | Pno | E ] -> [ R | Pew | U | Pew | D | Pew | E ] +[ R | Pno | U | Pno | E | Pno | D ] -> [ R | Pew | U | Pew | E | Pew | D ] +[ R | Pno | U | Pno | E | Pno | S ] -> [ R | Pew | U | Pew | E | Pew | S ] +[ R | Pno | U | Pno | F | Pno | F ] -> [ R | Pew | U | Pew | F | Pew | F ] +[ R | Pno | U | Pno | G | Pno | S ] -> [ R | Pew | U | Pew | G | Pew | S ] +[ R | Pno | U | Pno | I | Pno | N ] -> [ R | Pew | U | Pew | I | Pew | N ] +[ R | Pno | U | Pno | L | Pno | E ] -> [ R | Pew | U | Pew | L | Pew | E ] +[ R | Pno | U | Pno | M | Pno | P ] -> [ R | Pew | U | Pew | M | Pew | P ] +[ R | Pno | U | Pno | M | Pno | S ] -> [ R | Pew | U | Pew | M | Pew | S ] +[ R | Pno | U | Pno | N | Pno | E ] -> [ R | Pew | U | Pew | N | Pew | E ] +[ R | Pno | U | Pno | N | Pno | G ] -> [ R | Pew | U | Pew | N | Pew | G ] +[ R | Pno | U | Pno | N | Pno | S ] -> [ R | Pew | U | Pew | N | Pew | S ] +[ R | Pno | U | Pno | N | Pno | T ] -> [ R | Pew | U | Pew | N | Pew | T ] +[ R | Pno | U | Pno | S | Pno | E ] -> [ R | Pew | U | Pew | S | Pew | E ] +[ R | Pno | U | Pno | S | Pno | H ] -> [ R | Pew | U | Pew | S | Pew | H ] +[ R | Pno | U | Pno | S | Pno | K ] -> [ R | Pew | U | Pew | S | Pew | K ] +[ R | Pno | U | Pno | S | Pno | T ] -> [ R | Pew | U | Pew | S | Pew | T ] +[ R | Pno | U | Pno | T | Pno | S ] -> [ R | Pew | U | Pew | T | Pew | S ] +[ S | Pno | A | Pno | 7 | Pno | E ] -> [ S | Pew | A | Pew | 7 | Pew | E ] +[ S | Pno | A | Pno | C | Pno | K ] -> [ S | Pew | A | Pew | C | Pew | K ] +[ S | Pno | A | Pno | C | Pno | S ] -> [ S | Pew | A | Pew | C | Pew | S ] +[ S | Pno | A | Pno | F | Pno | E ] -> [ S | Pew | A | Pew | F | Pew | E ] +[ S | Pno | A | Pno | G | Pno | A ] -> [ S | Pew | A | Pew | G | Pew | A ] +[ S | Pno | A | Pno | G | Pno | E ] -> [ S | Pew | A | Pew | G | Pew | E ] +[ S | Pno | A | Pno | G | Pno | O ] -> [ S | Pew | A | Pew | G | Pew | O ] +[ S | Pno | A | Pno | G | Pno | S ] -> [ S | Pew | A | Pew | G | Pew | S ] +[ S | Pno | A | Pno | I | Pno | D ] -> [ S | Pew | A | Pew | I | Pew | D ] +[ S | Pno | A | Pno | I | Pno | L ] -> [ S | Pew | A | Pew | I | Pew | L ] +[ S | Pno | A | Pno | K | Pno | E ] -> [ S | Pew | A | Pew | K | Pew | E ] +[ S | Pno | A | Pno | K | Pno | I ] -> [ S | Pew | A | Pew | K | Pew | I ] +[ S | Pno | A | Pno | L | Pno | E ] -> [ S | Pew | A | Pew | L | Pew | E ] +[ S | Pno | A | Pno | L | Pno | T ] -> [ S | Pew | A | Pew | L | Pew | T ] +[ S | Pno | A | Pno | M | Pno | E ] -> [ S | Pew | A | Pew | M | Pew | E ] +[ S | Pno | A | Pno | N | Pno | D ] -> [ S | Pew | A | Pew | N | Pew | D ] +[ S | Pno | A | Pno | N | Pno | E ] -> [ S | Pew | A | Pew | N | Pew | E ] +[ S | Pno | A | Pno | N | Pno | G ] -> [ S | Pew | A | Pew | N | Pew | G ] +[ S | Pno | A | Pno | N | Pno | K ] -> [ S | Pew | A | Pew | N | Pew | K ] +[ S | Pno | A | Pno | N | Pno | S ] -> [ S | Pew | A | Pew | N | Pew | S ] +[ S | Pno | A | Pno | P | Pno | S ] -> [ S | Pew | A | Pew | P | Pew | S ] +[ S | Pno | A | Pno | R | Pno | I ] -> [ S | Pew | A | Pew | R | Pew | I ] +[ S | Pno | A | Pno | S | Pno | H ] -> [ S | Pew | A | Pew | S | Pew | H ] +[ S | Pno | A | Pno | S | Pno | S ] -> [ S | Pew | A | Pew | S | Pew | S ] +[ S | Pno | A | Pno | T | Pno | E ] -> [ S | Pew | A | Pew | T | Pew | E ] +[ S | Pno | A | Pno | W | Pno | N ] -> [ S | Pew | A | Pew | W | Pew | N ] +[ S | Pno | A | Pno | W | Pno | S ] -> [ S | Pew | A | Pew | W | Pew | S ] +[ S | Pno | A | Pno | Y | Pno | S ] -> [ S | Pew | A | Pew | Y | Pew | S ] +[ S | Pno | C | Pno | A | Pno | B ] -> [ S | Pew | C | Pew | A | Pew | B ] +[ S | Pno | C | Pno | A | Pno | D ] -> [ S | Pew | C | Pew | A | Pew | D ] +[ S | Pno | C | Pno | A | Pno | M ] -> [ S | Pew | C | Pew | A | Pew | M ] +[ S | Pno | C | Pno | A | Pno | N ] -> [ S | Pew | C | Pew | A | Pew | N ] +[ S | Pno | C | Pno | A | Pno | R ] -> [ S | Pew | C | Pew | A | Pew | R ] +[ S | Pno | C | Pno | A | Pno | T ] -> [ S | Pew | C | Pew | A | Pew | T ] +[ S | Pno | C | Pno | O | Pno | W ] -> [ S | Pew | C | Pew | O | Pew | W ] +[ S | Pno | C | Pno | U | Pno | D ] -> [ S | Pew | C | Pew | U | Pew | D ] +[ S | Pno | C | Pno | U | Pno | M ] -> [ S | Pew | C | Pew | U | Pew | M ] +[ S | Pno | E | Pno | A | Pno | L ] -> [ S | Pew | E | Pew | A | Pew | L ] +[ S | Pno | E | Pno | A | Pno | M ] -> [ S | Pew | E | Pew | A | Pew | M ] +[ S | Pno | E | Pno | A | Pno | R ] -> [ S | Pew | E | Pew | A | Pew | R ] +[ S | Pno | E | Pno | A | Pno | S ] -> [ S | Pew | E | Pew | A | Pew | S ] +[ S | Pno | E | Pno | A | Pno | T ] -> [ S | Pew | E | Pew | A | Pew | T ] +[ S | Pno | E | Pno | C | Pno | S ] -> [ S | Pew | E | Pew | C | Pew | S ] +[ S | Pno | E | Pno | C | Pno | T ] -> [ S | Pew | E | Pew | C | Pew | T ] +[ S | Pno | E | Pno | E | Pno | D ] -> [ S | Pew | E | Pew | E | Pew | D ] +[ S | Pno | E | Pno | E | Pno | K ] -> [ S | Pew | E | Pew | E | Pew | K ] +[ S | Pno | E | Pno | E | Pno | M ] -> [ S | Pew | E | Pew | E | Pew | M ] +[ S | Pno | E | Pno | E | Pno | N ] -> [ S | Pew | E | Pew | E | Pew | N ] +[ S | Pno | E | Pno | E | Pno | P ] -> [ S | Pew | E | Pew | E | Pew | P ] +[ S | Pno | E | Pno | E | Pno | R ] -> [ S | Pew | E | Pew | E | Pew | R ] +[ S | Pno | E | Pno | E | Pno | S ] -> [ S | Pew | E | Pew | E | Pew | S ] +[ S | Pno | E | Pno | L | Pno | F ] -> [ S | Pew | E | Pew | L | Pew | F ] +[ S | Pno | E | Pno | L | Pno | L ] -> [ S | Pew | E | Pew | L | Pew | L ] +[ S | Pno | E | Pno | M | Pno | I ] -> [ S | Pew | E | Pew | M | Pew | I ] +[ S | Pno | E | Pno | N | Pno | D ] -> [ S | Pew | E | Pew | N | Pew | D ] +[ S | Pno | E | Pno | N | Pno | T ] -> [ S | Pew | E | Pew | N | Pew | T ] +[ S | Pno | E | Pno | R | Pno | A ] -> [ S | Pew | E | Pew | R | Pew | A ] +[ S | Pno | E | Pno | R | Pno | E ] -> [ S | Pew | E | Pew | R | Pew | E ] +[ S | Pno | E | Pno | R | Pno | F ] -> [ S | Pew | E | Pew | R | Pew | F ] +[ S | Pno | E | Pno | T | Pno | S ] -> [ S | Pew | E | Pew | T | Pew | S ] +[ S | Pno | E | Pno | W | Pno | N ] -> [ S | Pew | E | Pew | W | Pew | N ] +[ S | Pno | E | Pno | W | Pno | S ] -> [ S | Pew | E | Pew | W | Pew | S ] +[ S | Pno | E | Pno | X | Pno | Y ] -> [ S | Pew | E | Pew | X | Pew | Y ] +[ S | Pno | H | Pno | A | Pno | D ] -> [ S | Pew | H | Pew | A | Pew | D ] +[ S | Pno | H | Pno | A | Pno | G ] -> [ S | Pew | H | Pew | A | Pew | G ] +[ S | Pno | H | Pno | A | Pno | H ] -> [ S | Pew | H | Pew | A | Pew | H ] +[ S | Pno | H | Pno | A | Pno | M ] -> [ S | Pew | H | Pew | A | Pew | M ] +[ S | Pno | H | Pno | A | Pno | T ] -> [ S | Pew | H | Pew | A | Pew | T ] +[ S | Pno | H | Pno | A | Pno | Y ] -> [ S | Pew | H | Pew | A | Pew | Y ] +[ S | Pno | H | Pno | E | Pno | D ] -> [ S | Pew | H | Pew | E | Pew | D ] +[ S | Pno | H | Pno | E | Pno | S ] -> [ S | Pew | H | Pew | E | Pew | S ] +[ S | Pno | H | Pno | E | Pno | W ] -> [ S | Pew | H | Pew | E | Pew | W ] +[ S | Pno | H | Pno | I | Pno | 7 ] -> [ S | Pew | H | Pew | I | Pew | 7 ] +[ S | Pno | H | Pno | I | Pno | M ] -> [ S | Pew | H | Pew | I | Pew | M ] +[ S | Pno | H | Pno | I | Pno | N ] -> [ S | Pew | H | Pew | I | Pew | N ] +[ S | Pno | H | Pno | I | Pno | P ] -> [ S | Pew | H | Pew | I | Pew | P ] +[ S | Pno | H | Pno | I | Pno | T ] -> [ S | Pew | H | Pew | I | Pew | T ] +[ S | Pno | H | Pno | O | Pno | D ] -> [ S | Pew | H | Pew | O | Pew | D ] +[ S | Pno | H | Pno | O | Pno | E ] -> [ S | Pew | H | Pew | O | Pew | E ] +[ S | Pno | H | Pno | O | Pno | O ] -> [ S | Pew | H | Pew | O | Pew | O ] +[ S | Pno | H | Pno | O | Pno | P ] -> [ S | Pew | H | Pew | O | Pew | P ] +[ S | Pno | H | Pno | O | Pno | T ] -> [ S | Pew | H | Pew | O | Pew | T ] +[ S | Pno | H | Pno | O | Pno | W ] -> [ S | Pew | H | Pew | O | Pew | W ] +[ S | Pno | H | Pno | U | Pno | N ] -> [ S | Pew | H | Pew | U | Pew | N ] +[ S | Pno | H | Pno | U | Pno | T ] -> [ S | Pew | H | Pew | U | Pew | T ] +[ S | Pno | I | Pno | C | Pno | K ] -> [ S | Pew | I | Pew | C | Pew | K ] +[ S | Pno | I | Pno | C | Pno | S ] -> [ S | Pew | I | Pew | C | Pew | S ] +[ S | Pno | I | Pno | D | Pno | E ] -> [ S | Pew | I | Pew | D | Pew | E ] +[ S | Pno | I | Pno | F | Pno | T ] -> [ S | Pew | I | Pew | F | Pew | T ] +[ S | Pno | I | Pno | G | Pno | H ] -> [ S | Pew | I | Pew | G | Pew | H ] +[ S | Pno | I | Pno | G | Pno | N ] -> [ S | Pew | I | Pew | G | Pew | N ] +[ S | Pno | I | Pno | L | Pno | K ] -> [ S | Pew | I | Pew | L | Pew | K ] +[ S | Pno | I | Pno | L | Pno | L ] -> [ S | Pew | I | Pew | L | Pew | L ] +[ S | Pno | I | Pno | L | Pno | O ] -> [ S | Pew | I | Pew | L | Pew | O ] +[ S | Pno | I | Pno | L | Pno | T ] -> [ S | Pew | I | Pew | L | Pew | T ] +[ S | Pno | I | Pno | N | Pno | E ] -> [ S | Pew | I | Pew | N | Pew | E ] +[ S | Pno | I | Pno | N | Pno | G ] -> [ S | Pew | I | Pew | N | Pew | G ] +[ S | Pno | I | Pno | N | Pno | K ] -> [ S | Pew | I | Pew | N | Pew | K ] +[ S | Pno | I | Pno | N | Pno | S ] -> [ S | Pew | I | Pew | N | Pew | S ] +[ S | Pno | I | Pno | P | Pno | S ] -> [ S | Pew | I | Pew | P | Pew | S ] +[ S | Pno | I | Pno | R | Pno | E ] -> [ S | Pew | I | Pew | R | Pew | E ] +[ S | Pno | I | Pno | R | Pno | S ] -> [ S | Pew | I | Pew | R | Pew | S ] +[ S | Pno | I | Pno | T | Pno | E ] -> [ S | Pew | I | Pew | T | Pew | E ] +[ S | Pno | I | Pno | T | Pno | S ] -> [ S | Pew | I | Pew | T | Pew | S ] +[ S | Pno | I | Pno | Z | Pno | E ] -> [ S | Pew | I | Pew | Z | Pew | E ] +[ S | Pno | K | Pno | E | Pno | W ] -> [ S | Pew | K | Pew | E | Pew | W ] +[ S | Pno | K | Pno | I | Pno | D ] -> [ S | Pew | K | Pew | I | Pew | D ] +[ S | Pno | K | Pno | I | Pno | M ] -> [ S | Pew | K | Pew | I | Pew | M ] +[ S | Pno | K | Pno | I | Pno | N ] -> [ S | Pew | K | Pew | I | Pew | N ] +[ S | Pno | K | Pno | I | Pno | P ] -> [ S | Pew | K | Pew | I | Pew | P ] +[ S | Pno | K | Pno | I | Pno | S ] -> [ S | Pew | K | Pew | I | Pew | S ] +[ S | Pno | K | Pno | I | Pno | T ] -> [ S | Pew | K | Pew | I | Pew | T ] +[ S | Pno | L | Pno | A | Pno | B ] -> [ S | Pew | L | Pew | A | Pew | B ] +[ S | Pno | L | Pno | A | Pno | G ] -> [ S | Pew | L | Pew | A | Pew | G ] +[ S | Pno | L | Pno | A | Pno | M ] -> [ S | Pew | L | Pew | A | Pew | M ] +[ S | Pno | L | Pno | A | Pno | P ] -> [ S | Pew | L | Pew | A | Pew | P ] +[ S | Pno | L | Pno | A | Pno | T ] -> [ S | Pew | L | Pew | A | Pew | T ] +[ S | Pno | L | Pno | A | Pno | W ] -> [ S | Pew | L | Pew | A | Pew | W ] +[ S | Pno | L | Pno | A | Pno | Y ] -> [ S | Pew | L | Pew | A | Pew | Y ] +[ S | Pno | L | Pno | E | Pno | D ] -> [ S | Pew | L | Pew | E | Pew | D ] +[ S | Pno | L | Pno | E | Pno | W ] -> [ S | Pew | L | Pew | E | Pew | W ] +[ S | Pno | L | Pno | I | Pno | D ] -> [ S | Pew | L | Pew | I | Pew | D ] +[ S | Pno | L | Pno | I | Pno | M ] -> [ S | Pew | L | Pew | I | Pew | M ] +[ S | Pno | L | Pno | I | Pno | P ] -> [ S | Pew | L | Pew | I | Pew | P ] +[ S | Pno | L | Pno | I | Pno | T ] -> [ S | Pew | L | Pew | I | Pew | T ] +[ S | Pno | L | Pno | O | Pno | B ] -> [ S | Pew | L | Pew | O | Pew | B ] +[ S | Pno | L | Pno | O | Pno | E ] -> [ S | Pew | L | Pew | O | Pew | E ] +[ S | Pno | L | Pno | O | Pno | G ] -> [ S | Pew | L | Pew | O | Pew | G ] +[ S | Pno | L | Pno | O | Pno | P ] -> [ S | Pew | L | Pew | O | Pew | P ] +[ S | Pno | L | Pno | O | Pno | T ] -> [ S | Pew | L | Pew | O | Pew | T ] +[ S | Pno | L | Pno | O | Pno | W ] -> [ S | Pew | L | Pew | O | Pew | W ] +[ S | Pno | L | Pno | U | Pno | E ] -> [ S | Pew | L | Pew | U | Pew | E ] +[ S | Pno | L | Pno | U | Pno | G ] -> [ S | Pew | L | Pew | U | Pew | G ] +[ S | Pno | L | Pno | U | Pno | M ] -> [ S | Pew | L | Pew | U | Pew | M ] +[ S | Pno | L | Pno | U | Pno | R ] -> [ S | Pew | L | Pew | U | Pew | R ] +[ S | Pno | L | Pno | U | Pno | T ] -> [ S | Pew | L | Pew | U | Pew | T ] +[ S | Pno | M | Pno | I | Pno | T ] -> [ S | Pew | M | Pew | I | Pew | T ] +[ S | Pno | M | Pno | O | Pno | G ] -> [ S | Pew | M | Pew | O | Pew | G ] +[ S | Pno | M | Pno | U | Pno | G ] -> [ S | Pew | M | Pew | U | Pew | G ] +[ S | Pno | M | Pno | U | Pno | T ] -> [ S | Pew | M | Pew | U | Pew | T ] +[ S | Pno | N | Pno | A | Pno | G ] -> [ S | Pew | N | Pew | A | Pew | G ] +[ S | Pno | N | Pno | A | Pno | P ] -> [ S | Pew | N | Pew | A | Pew | P ] +[ S | Pno | N | Pno | I | Pno | P ] -> [ S | Pew | N | Pew | I | Pew | P ] +[ S | Pno | N | Pno | I | Pno | T ] -> [ S | Pew | N | Pew | I | Pew | T ] +[ S | Pno | N | Pno | O | Pno | B ] -> [ S | Pew | N | Pew | O | Pew | B ] +[ S | Pno | N | Pno | O | Pno | T ] -> [ S | Pew | N | Pew | O | Pew | T ] +[ S | Pno | N | Pno | O | Pno | W ] -> [ S | Pew | N | Pew | O | Pew | W ] +[ S | Pno | N | Pno | U | Pno | B ] -> [ S | Pew | N | Pew | U | Pew | B ] +[ S | Pno | N | Pno | U | Pno | G ] -> [ S | Pew | N | Pew | U | Pew | G ] +[ S | Pno | O | Pno | A | Pno | K ] -> [ S | Pew | O | Pew | A | Pew | K ] +[ S | Pno | O | Pno | A | Pno | P ] -> [ S | Pew | O | Pew | A | Pew | P ] +[ S | Pno | O | Pno | A | Pno | R ] -> [ S | Pew | O | Pew | A | Pew | R ] +[ S | Pno | O | Pno | B | Pno | S ] -> [ S | Pew | O | Pew | B | Pew | S ] +[ S | Pno | O | Pno | C | Pno | K ] -> [ S | Pew | O | Pew | C | Pew | K ] +[ S | Pno | O | Pno | D | Pno | A ] -> [ S | Pew | O | Pew | D | Pew | A ] +[ S | Pno | O | Pno | D | Pno | S ] -> [ S | Pew | O | Pew | D | Pew | S ] +[ S | Pno | O | Pno | F | Pno | A ] -> [ S | Pew | O | Pew | F | Pew | A ] +[ S | Pno | O | Pno | F | Pno | T ] -> [ S | Pew | O | Pew | F | Pew | T ] +[ S | Pno | O | Pno | I | Pno | L ] -> [ S | Pew | O | Pew | I | Pew | L ] +[ S | Pno | O | Pno | L | Pno | D ] -> [ S | Pew | O | Pew | L | Pew | D ] +[ S | Pno | O | Pno | L | Pno | E ] -> [ S | Pew | O | Pew | L | Pew | E ] +[ S | Pno | O | Pno | L | Pno | I ] -> [ S | Pew | O | Pew | L | Pew | I ] +[ S | Pno | O | Pno | L | Pno | O ] -> [ S | Pew | O | Pew | L | Pew | O ] +[ S | Pno | O | Pno | L | Pno | S ] -> [ S | Pew | O | Pew | L | Pew | S ] +[ S | Pno | O | Pno | M | Pno | E ] -> [ S | Pew | O | Pew | M | Pew | E ] +[ S | Pno | O | Pno | N | Pno | G ] -> [ S | Pew | O | Pew | N | Pew | G ] +[ S | Pno | O | Pno | N | Pno | S ] -> [ S | Pew | O | Pew | N | Pew | S ] +[ S | Pno | O | Pno | O | Pno | N ] -> [ S | Pew | O | Pew | O | Pew | N ] +[ S | Pno | O | Pno | O | Pno | T ] -> [ S | Pew | O | Pew | O | Pew | T ] +[ S | Pno | O | Pno | P | Pno | S ] -> [ S | Pew | O | Pew | P | Pew | S ] +[ S | Pno | O | Pno | R | Pno | E ] -> [ S | Pew | O | Pew | R | Pew | E ] +[ S | Pno | O | Pno | R | Pno | T ] -> [ S | Pew | O | Pew | R | Pew | T ] +[ S | Pno | O | Pno | T | Pno | S ] -> [ S | Pew | O | Pew | T | Pew | S ] +[ S | Pno | O | Pno | U | Pno | L ] -> [ S | Pew | O | Pew | U | Pew | L ] +[ S | Pno | O | Pno | U | Pno | P ] -> [ S | Pew | O | Pew | U | Pew | P ] +[ S | Pno | O | Pno | U | Pno | R ] -> [ S | Pew | O | Pew | U | Pew | R ] +[ S | Pno | O | Pno | U | Pno | S ] -> [ S | Pew | O | Pew | U | Pew | S ] +[ S | Pno | O | Pno | W | Pno | N ] -> [ S | Pew | O | Pew | W | Pew | N ] +[ S | Pno | O | Pno | W | Pno | S ] -> [ S | Pew | O | Pew | W | Pew | S ] +[ S | Pno | O | Pno | Y | Pno | A ] -> [ S | Pew | O | Pew | Y | Pew | A ] +[ S | Pno | P | Pno | A | Pno | N ] -> [ S | Pew | P | Pew | A | Pew | N ] +[ S | Pno | P | Pno | A | Pno | R ] -> [ S | Pew | P | Pew | A | Pew | R ] +[ S | Pno | P | Pno | A | Pno | S ] -> [ S | Pew | P | Pew | A | Pew | S ] +[ S | Pno | P | Pno | A | Pno | T ] -> [ S | Pew | P | Pew | A | Pew | T ] +[ S | Pno | P | Pno | A | Pno | Y ] -> [ S | Pew | P | Pew | A | Pew | Y ] +[ S | Pno | P | Pno | E | Pno | C ] -> [ S | Pew | P | Pew | E | Pew | C ] +[ S | Pno | P | Pno | E | Pno | D ] -> [ S | Pew | P | Pew | E | Pew | D ] +[ S | Pno | P | Pno | E | Pno | W ] -> [ S | Pew | P | Pew | E | Pew | W ] +[ S | Pno | P | Pno | I | Pno | N ] -> [ S | Pew | P | Pew | I | Pew | N ] +[ S | Pno | P | Pno | I | Pno | T ] -> [ S | Pew | P | Pew | I | Pew | T ] +[ S | Pno | P | Pno | O | Pno | T ] -> [ S | Pew | P | Pew | O | Pew | T ] +[ S | Pno | P | Pno | R | Pno | Y ] -> [ S | Pew | P | Pew | R | Pew | Y ] +[ S | Pno | P | Pno | U | Pno | D ] -> [ S | Pew | P | Pew | U | Pew | D ] +[ S | Pno | P | Pno | U | Pno | N ] -> [ S | Pew | P | Pew | U | Pew | N ] +[ S | Pno | P | Pno | U | Pno | R ] -> [ S | Pew | P | Pew | U | Pew | R ] +[ S | Pno | Q | Pno | A | Pno | B ] -> [ S | Pew | Q | Pew | A | Pew | B ] +[ S | Pno | Q | Pno | A | Pno | D ] -> [ S | Pew | Q | Pew | A | Pew | D ] +[ S | Pno | Q | Pno | A | Pno | T ] -> [ S | Pew | Q | Pew | A | Pew | T ] +[ S | Pno | Q | Pno | A | Pno | W ] -> [ S | Pew | Q | Pew | A | Pew | W ] +[ S | Pno | Q | Pno | I | Pno | B ] -> [ S | Pew | Q | Pew | I | Pew | B ] +[ S | Pno | Q | Pno | I | Pno | D ] -> [ S | Pew | Q | Pew | I | Pew | D ] +[ S | Pno | T | Pno | A | Pno | B ] -> [ S | Pew | T | Pew | A | Pew | B ] +[ S | Pno | T | Pno | A | Pno | G ] -> [ S | Pew | T | Pew | A | Pew | G ] +[ S | Pno | T | Pno | A | Pno | R ] -> [ S | Pew | T | Pew | A | Pew | R ] +[ S | Pno | T | Pno | A | Pno | T ] -> [ S | Pew | T | Pew | A | Pew | T ] +[ S | Pno | T | Pno | A | Pno | Y ] -> [ S | Pew | T | Pew | A | Pew | Y ] +[ S | Pno | T | Pno | E | Pno | M ] -> [ S | Pew | T | Pew | E | Pew | M ] +[ S | Pno | T | Pno | E | Pno | P ] -> [ S | Pew | T | Pew | E | Pew | P ] +[ S | Pno | T | Pno | E | Pno | T ] -> [ S | Pew | T | Pew | E | Pew | T ] +[ S | Pno | T | Pno | E | Pno | W ] -> [ S | Pew | T | Pew | E | Pew | W ] +[ S | Pno | T | Pno | I | Pno | R ] -> [ S | Pew | T | Pew | I | Pew | R ] +[ S | Pno | T | Pno | O | Pno | P ] -> [ S | Pew | T | Pew | O | Pew | P ] +[ S | Pno | T | Pno | O | Pno | W ] -> [ S | Pew | T | Pew | O | Pew | W ] +[ S | Pno | T | Pno | U | Pno | B ] -> [ S | Pew | T | Pew | U | Pew | B ] +[ S | Pno | T | Pno | U | Pno | D ] -> [ S | Pew | T | Pew | U | Pew | D ] +[ S | Pno | T | Pno | U | Pno | N ] -> [ S | Pew | T | Pew | U | Pew | N ] +[ S | Pno | T | Pno | Y | Pno | E ] -> [ S | Pew | T | Pew | Y | Pew | E ] +[ S | Pno | U | Pno | B | Pno | S ] -> [ S | Pew | U | Pew | B | Pew | S ] +[ S | Pno | U | Pno | C | Pno | H ] -> [ S | Pew | U | Pew | C | Pew | H ] +[ S | Pno | U | Pno | C | Pno | K ] -> [ S | Pew | U | Pew | C | Pew | K ] +[ S | Pno | U | Pno | D | Pno | S ] -> [ S | Pew | U | Pew | D | Pew | S ] +[ S | Pno | U | Pno | E | Pno | D ] -> [ S | Pew | U | Pew | E | Pew | D ] +[ S | Pno | U | Pno | E | Pno | S ] -> [ S | Pew | U | Pew | E | Pew | S ] +[ S | Pno | U | Pno | E | Pno | T ] -> [ S | Pew | U | Pew | E | Pew | T ] +[ S | Pno | U | Pno | I | Pno | T ] -> [ S | Pew | U | Pew | I | Pew | T ] +[ S | Pno | U | Pno | L | Pno | K ] -> [ S | Pew | U | Pew | L | Pew | K ] +[ S | Pno | U | Pno | M | Pno | O ] -> [ S | Pew | U | Pew | M | Pew | O ] +[ S | Pno | U | Pno | M | Pno | P ] -> [ S | Pew | U | Pew | M | Pew | P ] +[ S | Pno | U | Pno | M | Pno | S ] -> [ S | Pew | U | Pew | M | Pew | S ] +[ S | Pno | U | Pno | N | Pno | G ] -> [ S | Pew | U | Pew | N | Pew | G ] +[ S | Pno | U | Pno | N | Pno | K ] -> [ S | Pew | U | Pew | N | Pew | K ] +[ S | Pno | U | Pno | N | Pno | S ] -> [ S | Pew | U | Pew | N | Pew | S ] +[ S | Pno | U | Pno | P | Pno | S ] -> [ S | Pew | U | Pew | P | Pew | S ] +[ S | Pno | U | Pno | R | Pno | E ] -> [ S | Pew | U | Pew | R | Pew | E ] +[ S | Pno | U | Pno | R | Pno | F ] -> [ S | Pew | U | Pew | R | Pew | F ] +[ S | Pno | W | Pno | A | Pno | B ] -> [ S | Pew | W | Pew | A | Pew | B ] +[ S | Pno | W | Pno | A | Pno | G ] -> [ S | Pew | W | Pew | A | Pew | G ] +[ S | Pno | W | Pno | A | Pno | M ] -> [ S | Pew | W | Pew | A | Pew | M ] +[ S | Pno | W | Pno | A | Pno | N ] -> [ S | Pew | W | Pew | A | Pew | N ] +[ S | Pno | W | Pno | A | Pno | P ] -> [ S | Pew | W | Pew | A | Pew | P ] +[ S | Pno | W | Pno | A | Pno | T ] -> [ S | Pew | W | Pew | A | Pew | T ] +[ S | Pno | W | Pno | A | Pno | Y ] -> [ S | Pew | W | Pew | A | Pew | Y ] +[ S | Pno | W | Pno | I | Pno | G ] -> [ S | Pew | W | Pew | I | Pew | G ] +[ S | Pno | W | Pno | I | Pno | M ] -> [ S | Pew | W | Pew | I | Pew | M ] +[ S | Pno | W | Pno | O | Pno | B ] -> [ S | Pew | W | Pew | O | Pew | B ] +[ S | Pno | W | Pno | O | Pno | P ] -> [ S | Pew | W | Pew | O | Pew | P ] +[ S | Pno | W | Pno | U | Pno | M ] -> [ S | Pew | W | Pew | U | Pew | M ] +[ S | Pno | Y | Pno | N | Pno | C ] -> [ S | Pew | Y | Pew | N | Pew | C ] +[ T | Pno | A | Pno | B | Pno | S ] -> [ T | Pew | A | Pew | B | Pew | S ] +[ T | Pno | A | Pno | B | Pno | U ] -> [ T | Pew | A | Pew | B | Pew | U ] +[ T | Pno | A | Pno | C | Pno | K ] -> [ T | Pew | A | Pew | C | Pew | K ] +[ T | Pno | A | Pno | C | Pno | O ] -> [ T | Pew | A | Pew | C | Pew | O ] +[ T | Pno | A | Pno | C | Pno | T ] -> [ T | Pew | A | Pew | C | Pew | T ] +[ T | Pno | A | Pno | D | Pno | S ] -> [ T | Pew | A | Pew | D | Pew | S ] +[ T | Pno | A | Pno | G | Pno | S ] -> [ T | Pew | A | Pew | G | Pew | S ] +[ T | Pno | A | Pno | I | Pno | L ] -> [ T | Pew | A | Pew | I | Pew | L ] +[ T | Pno | A | Pno | K | Pno | E ] -> [ T | Pew | A | Pew | K | Pew | E ] +[ T | Pno | A | Pno | L | Pno | C ] -> [ T | Pew | A | Pew | L | Pew | C ] +[ T | Pno | A | Pno | L | Pno | E ] -> [ T | Pew | A | Pew | L | Pew | E ] +[ T | Pno | A | Pno | L | Pno | I ] -> [ T | Pew | A | Pew | L | Pew | I ] +[ T | Pno | A | Pno | L | Pno | K ] -> [ T | Pew | A | Pew | L | Pew | K ] +[ T | Pno | A | Pno | L | Pno | L ] -> [ T | Pew | A | Pew | L | Pew | L ] +[ T | Pno | A | Pno | M | Pno | E ] -> [ T | Pew | A | Pew | M | Pew | E ] +[ T | Pno | A | Pno | M | Pno | P ] -> [ T | Pew | A | Pew | M | Pew | P ] +[ T | Pno | A | Pno | M | Pno | S ] -> [ T | Pew | A | Pew | M | Pew | S ] +[ T | Pno | A | Pno | N | Pno | G ] -> [ T | Pew | A | Pew | N | Pew | G ] +[ T | Pno | A | Pno | N | Pno | K ] -> [ T | Pew | A | Pew | N | Pew | K ] +[ T | Pno | A | Pno | N | Pno | S ] -> [ T | Pew | A | Pew | N | Pew | S ] +[ T | Pno | A | Pno | P | Pno | E ] -> [ T | Pew | A | Pew | P | Pew | E ] +[ T | Pno | A | Pno | P | Pno | S ] -> [ T | Pew | A | Pew | P | Pew | S ] +[ T | Pno | A | Pno | R | Pno | E ] -> [ T | Pew | A | Pew | R | Pew | E ] +[ T | Pno | A | Pno | R | Pno | N ] -> [ T | Pew | A | Pew | R | Pew | N ] +[ T | Pno | A | Pno | R | Pno | O ] -> [ T | Pew | A | Pew | R | Pew | O ] +[ T | Pno | A | Pno | R | Pno | P ] -> [ T | Pew | A | Pew | R | Pew | P ] +[ T | Pno | A | Pno | R | Pno | S ] -> [ T | Pew | A | Pew | R | Pew | S ] +[ T | Pno | A | Pno | R | Pno | T ] -> [ T | Pew | A | Pew | R | Pew | T ] +[ T | Pno | A | Pno | S | Pno | K ] -> [ T | Pew | A | Pew | S | Pew | K ] +[ T | Pno | A | Pno | T | Pno | S ] -> [ T | Pew | A | Pew | T | Pew | S ] +[ T | Pno | A | Pno | U | Pno | S ] -> [ T | Pew | A | Pew | U | Pew | S ] +[ T | Pno | A | Pno | U | Pno | T ] -> [ T | Pew | A | Pew | U | Pew | T ] +[ T | Pno | A | Pno | X | Pno | I ] -> [ T | Pew | A | Pew | X | Pew | I ] +[ T | Pno | E | Pno | A | Pno | K ] -> [ T | Pew | E | Pew | A | Pew | K ] +[ T | Pno | E | Pno | A | Pno | L ] -> [ T | Pew | E | Pew | A | Pew | L ] +[ T | Pno | E | Pno | A | Pno | M ] -> [ T | Pew | E | Pew | A | Pew | M ] +[ T | Pno | E | Pno | A | Pno | R ] -> [ T | Pew | E | Pew | A | Pew | R ] +[ T | Pno | E | Pno | A | Pno | S ] -> [ T | Pew | E | Pew | A | Pew | S ] +[ T | Pno | E | Pno | A | Pno | T ] -> [ T | Pew | E | Pew | A | Pew | T ] +[ T | Pno | E | Pno | C | Pno | H ] -> [ T | Pew | E | Pew | C | Pew | H ] +[ T | Pno | E | Pno | E | Pno | D ] -> [ T | Pew | E | Pew | E | Pew | D ] +[ T | Pno | E | Pno | E | Pno | M ] -> [ T | Pew | E | Pew | E | Pew | M ] +[ T | Pno | E | Pno | E | Pno | N ] -> [ T | Pew | E | Pew | E | Pew | N ] +[ T | Pno | E | Pno | E | Pno | S ] -> [ T | Pew | E | Pew | E | Pew | S ] +[ T | Pno | E | Pno | L | Pno | L ] -> [ T | Pew | E | Pew | L | Pew | L ] +[ T | Pno | E | Pno | M | Pno | P ] -> [ T | Pew | E | Pew | M | Pew | P ] +[ T | Pno | E | Pno | N | Pno | D ] -> [ T | Pew | E | Pew | N | Pew | D ] +[ T | Pno | E | Pno | N | Pno | S ] -> [ T | Pew | E | Pew | N | Pew | S ] +[ T | Pno | E | Pno | N | Pno | T ] -> [ T | Pew | E | Pew | N | Pew | T ] +[ T | Pno | E | Pno | R | Pno | M ] -> [ T | Pew | E | Pew | R | Pew | M ] +[ T | Pno | E | Pno | R | Pno | N ] -> [ T | Pew | E | Pew | R | Pew | N ] +[ T | Pno | E | Pno | S | Pno | T ] -> [ T | Pew | E | Pew | S | Pew | T ] +[ T | Pno | E | Pno | X | Pno | T ] -> [ T | Pew | E | Pew | X | Pew | T ] +[ T | Pno | H | Pno | A | Pno | N ] -> [ T | Pew | H | Pew | A | Pew | N ] +[ T | Pno | H | Pno | A | Pno | T ] -> [ T | Pew | H | Pew | A | Pew | T ] +[ T | Pno | H | Pno | A | Pno | W ] -> [ T | Pew | H | Pew | A | Pew | W ] +[ T | Pno | H | Pno | E | Pno | E ] -> [ T | Pew | H | Pew | E | Pew | E ] +[ T | Pno | H | Pno | E | Pno | M ] -> [ T | Pew | H | Pew | E | Pew | M ] +[ T | Pno | H | Pno | E | Pno | N ] -> [ T | Pew | H | Pew | E | Pew | N ] +[ T | Pno | H | Pno | E | Pno | W ] -> [ T | Pew | H | Pew | E | Pew | W ] +[ T | Pno | H | Pno | E | Pno | Y ] -> [ T | Pew | H | Pew | E | Pew | Y ] +[ T | Pno | H | Pno | I | Pno | N ] -> [ T | Pew | H | Pew | I | Pew | N ] +[ T | Pno | H | Pno | I | Pno | S ] -> [ T | Pew | H | Pew | I | Pew | S ] +[ T | Pno | H | Pno | O | Pno | U ] -> [ T | Pew | H | Pew | O | Pew | U ] +[ T | Pno | H | Pno | R | Pno | U ] -> [ T | Pew | H | Pew | R | Pew | U ] +[ T | Pno | H | Pno | U | Pno | D ] -> [ T | Pew | H | Pew | U | Pew | D ] +[ T | Pno | H | Pno | U | Pno | G ] -> [ T | Pew | H | Pew | U | Pew | G ] +[ T | Pno | H | Pno | U | Pno | S ] -> [ T | Pew | H | Pew | U | Pew | S ] +[ T | Pno | I | Pno | C | Pno | K ] -> [ T | Pew | I | Pew | C | Pew | K ] +[ T | Pno | I | Pno | C | Pno | S ] -> [ T | Pew | I | Pew | C | Pew | S ] +[ T | Pno | I | Pno | D | Pno | E ] -> [ T | Pew | I | Pew | D | Pew | E ] +[ T | Pno | I | Pno | D | Pno | Y ] -> [ T | Pew | I | Pew | D | Pew | Y ] +[ T | Pno | I | Pno | E | Pno | D ] -> [ T | Pew | I | Pew | E | Pew | D ] +[ T | Pno | I | Pno | E | Pno | R ] -> [ T | Pew | I | Pew | E | Pew | R ] +[ T | Pno | I | Pno | E | Pno | S ] -> [ T | Pew | I | Pew | E | Pew | S ] +[ T | Pno | I | Pno | F | Pno | F ] -> [ T | Pew | I | Pew | F | Pew | F ] +[ T | Pno | I | Pno | K | Pno | E ] -> [ T | Pew | I | Pew | K | Pew | E ] +[ T | Pno | I | Pno | L | Pno | E ] -> [ T | Pew | I | Pew | L | Pew | E ] +[ T | Pno | I | Pno | L | Pno | L ] -> [ T | Pew | I | Pew | L | Pew | L ] +[ T | Pno | I | Pno | L | Pno | T ] -> [ T | Pew | I | Pew | L | Pew | T ] +[ T | Pno | I | Pno | M | Pno | E ] -> [ T | Pew | I | Pew | M | Pew | E ] +[ T | Pno | I | Pno | N | Pno | E ] -> [ T | Pew | I | Pew | N | Pew | E ] +[ T | Pno | I | Pno | N | Pno | G ] -> [ T | Pew | I | Pew | N | Pew | G ] +[ T | Pno | I | Pno | N | Pno | S ] -> [ T | Pew | I | Pew | N | Pew | S ] +[ T | Pno | I | Pno | N | Pno | T ] -> [ T | Pew | I | Pew | N | Pew | T ] +[ T | Pno | I | Pno | N | Pno | Y ] -> [ T | Pew | I | Pew | N | Pew | Y ] +[ T | Pno | I | Pno | P | Pno | I ] -> [ T | Pew | I | Pew | P | Pew | I ] +[ T | Pno | I | Pno | P | Pno | S ] -> [ T | Pew | I | Pew | P | Pew | S ] +[ T | Pno | I | Pno | R | Pno | E ] -> [ T | Pew | I | Pew | R | Pew | E ] +[ T | Pno | I | Pno | R | Pno | O ] -> [ T | Pew | I | Pew | R | Pew | O ] +[ T | Pno | I | Pno | T | Pno | S ] -> [ T | Pew | I | Pew | T | Pew | S ] +[ T | Pno | O | Pno | A | Pno | D ] -> [ T | Pew | O | Pew | A | Pew | D ] +[ T | Pno | O | Pno | E | Pno | D ] -> [ T | Pew | O | Pew | E | Pew | D ] +[ T | Pno | O | Pno | E | Pno | S ] -> [ T | Pew | O | Pew | E | Pew | S ] +[ T | Pno | O | Pno | F | Pno | U ] -> [ T | Pew | O | Pew | F | Pew | U ] +[ T | Pno | O | Pno | G | Pno | A ] -> [ T | Pew | O | Pew | G | Pew | A ] +[ T | Pno | O | Pno | G | Pno | S ] -> [ T | Pew | O | Pew | G | Pew | S ] +[ T | Pno | O | Pno | I | Pno | L ] -> [ T | Pew | O | Pew | I | Pew | L ] +[ T | Pno | O | Pno | K | Pno | E ] -> [ T | Pew | O | Pew | K | Pew | E ] +[ T | Pno | O | Pno | L | Pno | D ] -> [ T | Pew | O | Pew | L | Pew | D ] +[ T | Pno | O | Pno | L | Pno | E ] -> [ T | Pew | O | Pew | L | Pew | E ] +[ T | Pno | O | Pno | L | Pno | L ] -> [ T | Pew | O | Pew | L | Pew | L ] +[ T | Pno | O | Pno | M | Pno | B ] -> [ T | Pew | O | Pew | M | Pew | B ] +[ T | Pno | O | Pno | M | Pno | E ] -> [ T | Pew | O | Pew | M | Pew | E ] +[ T | Pno | O | Pno | M | Pno | S ] -> [ T | Pew | O | Pew | M | Pew | S ] +[ T | Pno | O | Pno | N | Pno | E ] -> [ T | Pew | O | Pew | N | Pew | E ] +[ T | Pno | O | Pno | N | Pno | G ] -> [ T | Pew | O | Pew | N | Pew | G ] +[ T | Pno | O | Pno | N | Pno | S ] -> [ T | Pew | O | Pew | N | Pew | S ] +[ T | Pno | O | Pno | N | Pno | Y ] -> [ T | Pew | O | Pew | N | Pew | Y ] +[ T | Pno | O | Pno | O | Pno | K ] -> [ T | Pew | O | Pew | O | Pew | K ] +[ T | Pno | O | Pno | O | Pno | L ] -> [ T | Pew | O | Pew | O | Pew | L ] +[ T | Pno | O | Pno | O | Pno | T ] -> [ T | Pew | O | Pew | O | Pew | T ] +[ T | Pno | O | Pno | P | Pno | S ] -> [ T | Pew | O | Pew | P | Pew | S ] +[ T | Pno | O | Pno | Q | Pno | E ] -> [ T | Pew | O | Pew | Q | Pew | E ] +[ T | Pno | O | Pno | R | Pno | E ] -> [ T | Pew | O | Pew | R | Pew | E ] +[ T | Pno | O | Pno | R | Pno | N ] -> [ T | Pew | O | Pew | R | Pew | N ] +[ T | Pno | O | Pno | R | Pno | S ] -> [ T | Pew | O | Pew | R | Pew | S ] +[ T | Pno | O | Pno | R | Pno | T ] -> [ T | Pew | O | Pew | R | Pew | T ] +[ T | Pno | O | Pno | S | Pno | S ] -> [ T | Pew | O | Pew | S | Pew | S ] +[ T | Pno | O | Pno | S | Pno | T ] -> [ T | Pew | O | Pew | S | Pew | T ] +[ T | Pno | O | Pno | T | Pno | E ] -> [ T | Pew | O | Pew | T | Pew | E ] +[ T | Pno | O | Pno | T | Pno | S ] -> [ T | Pew | O | Pew | T | Pew | S ] +[ T | Pno | O | Pno | U | Pno | R ] -> [ T | Pew | O | Pew | U | Pew | R ] +[ T | Pno | O | Pno | U | Pno | T ] -> [ T | Pew | O | Pew | U | Pew | T ] +[ T | Pno | O | Pno | W | Pno | N ] -> [ T | Pew | O | Pew | W | Pew | N ] +[ T | Pno | O | Pno | W | Pno | S ] -> [ T | Pew | O | Pew | W | Pew | S ] +[ T | Pno | O | Pno | Y | Pno | S ] -> [ T | Pew | O | Pew | Y | Pew | S ] +[ T | Pno | R | Pno | A | Pno | M ] -> [ T | Pew | R | Pew | A | Pew | M ] +[ T | Pno | R | Pno | A | Pno | P ] -> [ T | Pew | R | Pew | A | Pew | P ] +[ T | Pno | R | Pno | A | Pno | Y ] -> [ T | Pew | R | Pew | A | Pew | Y ] +[ T | Pno | R | Pno | E | Pno | E ] -> [ T | Pew | R | Pew | E | Pew | E ] +[ T | Pno | R | Pno | E | Pno | K ] -> [ T | Pew | R | Pew | E | Pew | K ] +[ T | Pno | R | Pno | E | Pno | Y ] -> [ T | Pew | R | Pew | E | Pew | Y ] +[ T | Pno | R | Pno | I | Pno | G ] -> [ T | Pew | R | Pew | I | Pew | G ] +[ T | Pno | R | Pno | I | Pno | M ] -> [ T | Pew | R | Pew | I | Pew | M ] +[ T | Pno | R | Pno | I | Pno | O ] -> [ T | Pew | R | Pew | I | Pew | O ] +[ T | Pno | R | Pno | I | Pno | P ] -> [ T | Pew | R | Pew | I | Pew | P ] +[ T | Pno | R | Pno | O | Pno | D ] -> [ T | Pew | R | Pew | O | Pew | D ] +[ T | Pno | R | Pno | O | Pno | T ] -> [ T | Pew | R | Pew | O | Pew | T ] +[ T | Pno | R | Pno | O | Pno | W ] -> [ T | Pew | R | Pew | O | Pew | W ] +[ T | Pno | R | Pno | O | Pno | Y ] -> [ T | Pew | R | Pew | O | Pew | Y ] +[ T | Pno | R | Pno | U | Pno | E ] -> [ T | Pew | R | Pew | U | Pew | E ] +[ T | Pno | S | Pno | A | Pno | R ] -> [ T | Pew | S | Pew | A | Pew | R ] +[ T | Pno | U | Pno | B | Pno | A ] -> [ T | Pew | U | Pew | B | Pew | A ] +[ T | Pno | U | Pno | B | Pno | E ] -> [ T | Pew | U | Pew | B | Pew | E ] +[ T | Pno | U | Pno | B | Pno | S ] -> [ T | Pew | U | Pew | B | Pew | S ] +[ T | Pno | U | Pno | C | Pno | K ] -> [ T | Pew | U | Pew | C | Pew | K ] +[ T | Pno | U | Pno | F | Pno | T ] -> [ T | Pew | U | Pew | F | Pew | T ] +[ T | Pno | U | Pno | G | Pno | S ] -> [ T | Pew | U | Pew | G | Pew | S ] +[ T | Pno | U | Pno | N | Pno | A ] -> [ T | Pew | U | Pew | N | Pew | A ] +[ T | Pno | U | Pno | N | Pno | E ] -> [ T | Pew | U | Pew | N | Pew | E ] +[ T | Pno | U | Pno | N | Pno | S ] -> [ T | Pew | U | Pew | N | Pew | S ] +[ T | Pno | U | Pno | Q | Pno | E ] -> [ T | Pew | U | Pew | Q | Pew | E ] +[ T | Pno | U | Pno | R | Pno | D ] -> [ T | Pew | U | Pew | R | Pew | D ] +[ T | Pno | U | Pno | R | Pno | F ] -> [ T | Pew | U | Pew | R | Pew | F ] +[ T | Pno | U | Pno | R | Pno | N ] -> [ T | Pew | U | Pew | R | Pew | N ] +[ T | Pno | U | Pno | S | Pno | H ] -> [ T | Pew | U | Pew | S | Pew | H ] +[ T | Pno | U | Pno | S | Pno | K ] -> [ T | Pew | U | Pew | S | Pew | K ] +[ T | Pno | U | Pno | T | Pno | S ] -> [ T | Pew | U | Pew | T | Pew | S ] +[ T | Pno | U | Pno | T | Pno | U ] -> [ T | Pew | U | Pew | T | Pew | U ] +[ T | Pno | W | Pno | A | Pno | S ] -> [ T | Pew | W | Pew | A | Pew | S ] +[ T | Pno | W | Pno | I | Pno | G ] -> [ T | Pew | W | Pew | I | Pew | G ] +[ T | Pno | W | Pno | I | Pno | N ] -> [ T | Pew | W | Pew | I | Pew | N ] +[ T | Pno | W | Pno | I | Pno | T ] -> [ T | Pew | W | Pew | I | Pew | T ] +[ T | Pno | W | Pno | O | Pno | S ] -> [ T | Pew | W | Pew | O | Pew | S ] +[ T | Pno | Y | Pno | K | Pno | E ] -> [ T | Pew | Y | Pew | K | Pew | E ] +[ T | Pno | Y | Pno | P | Pno | E ] -> [ T | Pew | Y | Pew | P | Pew | E ] +[ T | Pno | Y | Pno | P | Pno | O ] -> [ T | Pew | Y | Pew | P | Pew | O ] +[ T | Pno | Y | Pno | R | Pno | E ] -> [ T | Pew | Y | Pew | R | Pew | E ] +[ T | Pno | Y | Pno | R | Pno | O ] -> [ T | Pew | Y | Pew | R | Pew | O ] +[ T | Pno | Z | Pno | A | Pno | R ] -> [ T | Pew | Z | Pew | A | Pew | R ] +[ U | Pno | G | Pno | L | Pno | Y ] -> [ U | Pew | G | Pew | L | Pew | Y ] +[ U | Pno | L | Pno | N | Pno | A ] -> [ U | Pew | L | Pew | N | Pew | A ] +[ U | Pno | M | Pno | P | Pno | S ] -> [ U | Pew | M | Pew | P | Pew | S ] +[ U | Pno | N | Pno | D | Pno | O ] -> [ U | Pew | N | Pew | D | Pew | O ] +[ U | Pno | N | Pno | I | Pno | T ] -> [ U | Pew | N | Pew | I | Pew | T ] +[ U | Pno | N | Pno | T | Pno | O ] -> [ U | Pew | N | Pew | T | Pew | O ] +[ U | Pno | P | Pno | O | Pno | N ] -> [ U | Pew | P | Pew | O | Pew | N ] +[ U | Pno | R | Pno | E | Pno | A ] -> [ U | Pew | R | Pew | E | Pew | A ] +[ U | Pno | R | Pno | G | Pno | E ] -> [ U | Pew | R | Pew | G | Pew | E ] +[ U | Pno | R | Pno | I | Pno | C ] -> [ U | Pew | R | Pew | I | Pew | C ] +[ U | Pno | R | Pno | N | Pno | S ] -> [ U | Pew | R | Pew | N | Pew | S ] +[ U | Pno | S | Pno | E | Pno | D ] -> [ U | Pew | S | Pew | E | Pew | D ] +[ U | Pno | S | Pno | E | Pno | R ] -> [ U | Pew | S | Pew | E | Pew | R ] +[ U | Pno | S | Pno | E | Pno | S ] -> [ U | Pew | S | Pew | E | Pew | S ] +[ W | Pno | A | Pno | 7 | Pno | E ] -> [ W | Pew | A | Pew | 7 | Pew | E ] +[ W | Pno | A | Pno | 7 | Pno | Y ] -> [ W | Pew | A | Pew | 7 | Pew | Y ] +[ W | Pno | A | Pno | D | Pno | E ] -> [ W | Pew | A | Pew | D | Pew | E ] +[ W | Pno | A | Pno | D | Pno | I ] -> [ W | Pew | A | Pew | D | Pew | I ] +[ W | Pno | A | Pno | D | Pno | S ] -> [ W | Pew | A | Pew | D | Pew | S ] +[ W | Pno | A | Pno | F | Pno | T ] -> [ W | Pew | A | Pew | F | Pew | T ] +[ W | Pno | A | Pno | G | Pno | E ] -> [ W | Pew | A | Pew | G | Pew | E ] +[ W | Pno | A | Pno | G | Pno | S ] -> [ W | Pew | A | Pew | G | Pew | S ] +[ W | Pno | A | Pno | I | Pno | F ] -> [ W | Pew | A | Pew | I | Pew | F ] +[ W | Pno | A | Pno | I | Pno | L ] -> [ W | Pew | A | Pew | I | Pew | L ] +[ W | Pno | A | Pno | I | Pno | N ] -> [ W | Pew | A | Pew | I | Pew | N ] +[ W | Pno | A | Pno | I | Pno | T ] -> [ W | Pew | A | Pew | I | Pew | T ] +[ W | Pno | A | Pno | K | Pno | E ] -> [ W | Pew | A | Pew | K | Pew | E ] +[ W | Pno | A | Pno | L | Pno | E ] -> [ W | Pew | A | Pew | L | Pew | E ] +[ W | Pno | A | Pno | L | Pno | K ] -> [ W | Pew | A | Pew | L | Pew | K ] +[ W | Pno | A | Pno | L | Pno | L ] -> [ W | Pew | A | Pew | L | Pew | L ] +[ W | Pno | A | Pno | N | Pno | D ] -> [ W | Pew | A | Pew | N | Pew | D ] +[ W | Pno | A | Pno | N | Pno | E ] -> [ W | Pew | A | Pew | N | Pew | E ] +[ W | Pno | A | Pno | N | Pno | T ] -> [ W | Pew | A | Pew | N | Pew | T ] +[ W | Pno | A | Pno | R | Pno | D ] -> [ W | Pew | A | Pew | R | Pew | D ] +[ W | Pno | A | Pno | R | Pno | E ] -> [ W | Pew | A | Pew | R | Pew | E ] +[ W | Pno | A | Pno | R | Pno | M ] -> [ W | Pew | A | Pew | R | Pew | M ] +[ W | Pno | A | Pno | R | Pno | N ] -> [ W | Pew | A | Pew | R | Pew | N ] +[ W | Pno | A | Pno | R | Pno | P ] -> [ W | Pew | A | Pew | R | Pew | P ] +[ W | Pno | A | Pno | R | Pno | S ] -> [ W | Pew | A | Pew | R | Pew | S ] +[ W | Pno | A | Pno | R | Pno | T ] -> [ W | Pew | A | Pew | R | Pew | T ] +[ W | Pno | A | Pno | R | Pno | Y ] -> [ W | Pew | A | Pew | R | Pew | Y ] +[ W | Pno | A | Pno | S | Pno | H ] -> [ W | Pew | A | Pew | S | Pew | H ] +[ W | Pno | A | Pno | S | Pno | P ] -> [ W | Pew | A | Pew | S | Pew | P ] +[ W | Pno | A | Pno | S | Pno | T ] -> [ W | Pew | A | Pew | S | Pew | T ] +[ W | Pno | A | Pno | T | Pno | T ] -> [ W | Pew | A | Pew | T | Pew | T ] +[ W | Pno | A | Pno | X | Pno | Y ] -> [ W | Pew | A | Pew | X | Pew | Y ] +[ W | Pno | A | Pno | Y | Pno | S ] -> [ W | Pew | A | Pew | Y | Pew | S ] +[ W | Pno | E | Pno | A | Pno | K ] -> [ W | Pew | E | Pew | A | Pew | K ] +[ W | Pno | E | Pno | A | Pno | L ] -> [ W | Pew | E | Pew | A | Pew | L ] +[ W | Pno | E | Pno | A | Pno | N ] -> [ W | Pew | E | Pew | A | Pew | N ] +[ W | Pno | E | Pno | A | Pno | R ] -> [ W | Pew | E | Pew | A | Pew | R ] +[ W | Pno | E | Pno | B | Pno | S ] -> [ W | Pew | E | Pew | B | Pew | S ] +[ W | Pno | E | Pno | D | Pno | S ] -> [ W | Pew | E | Pew | D | Pew | S ] +[ W | Pno | E | Pno | E | Pno | D ] -> [ W | Pew | E | Pew | E | Pew | D ] +[ W | Pno | E | Pno | E | Pno | K ] -> [ W | Pew | E | Pew | E | Pew | K ] +[ W | Pno | E | Pno | E | Pno | N ] -> [ W | Pew | E | Pew | E | Pew | N ] +[ W | Pno | E | Pno | E | Pno | P ] -> [ W | Pew | E | Pew | E | Pew | P ] +[ W | Pno | E | Pno | E | Pno | R ] -> [ W | Pew | E | Pew | E | Pew | R ] +[ W | Pno | E | Pno | E | Pno | S ] -> [ W | Pew | E | Pew | E | Pew | S ] +[ W | Pno | E | Pno | F | Pno | T ] -> [ W | Pew | E | Pew | F | Pew | T ] +[ W | Pno | E | Pno | I | Pno | R ] -> [ W | Pew | E | Pew | I | Pew | R ] +[ W | Pno | E | Pno | L | Pno | D ] -> [ W | Pew | E | Pew | L | Pew | D ] +[ W | Pno | E | Pno | L | Pno | L ] -> [ W | Pew | E | Pew | L | Pew | L ] +[ W | Pno | E | Pno | L | Pno | T ] -> [ W | Pew | E | Pew | L | Pew | T ] +[ W | Pno | E | Pno | N | Pno | D ] -> [ W | Pew | E | Pew | N | Pew | D ] +[ W | Pno | E | Pno | N | Pno | S ] -> [ W | Pew | E | Pew | N | Pew | S ] +[ W | Pno | E | Pno | N | Pno | T ] -> [ W | Pew | E | Pew | N | Pew | T ] +[ W | Pno | E | Pno | P | Pno | T ] -> [ W | Pew | E | Pew | P | Pew | T ] +[ W | Pno | E | Pno | R | Pno | E ] -> [ W | Pew | E | Pew | R | Pew | E ] +[ W | Pno | E | Pno | S | Pno | T ] -> [ W | Pew | E | Pew | S | Pew | T ] +[ W | Pno | E | Pno | T | Pno | S ] -> [ W | Pew | E | Pew | T | Pew | S ] +[ W | Pno | H | Pno | A | Pno | M ] -> [ W | Pew | H | Pew | A | Pew | M ] +[ W | Pno | H | Pno | A | Pno | T ] -> [ W | Pew | H | Pew | A | Pew | T ] +[ W | Pno | H | Pno | E | Pno | E ] -> [ W | Pew | H | Pew | E | Pew | E ] +[ W | Pno | H | Pno | E | Pno | N ] -> [ W | Pew | H | Pew | E | Pew | N ] +[ W | Pno | H | Pno | E | Pno | T ] -> [ W | Pew | H | Pew | E | Pew | T ] +[ W | Pno | H | Pno | E | Pno | W ] -> [ W | Pew | H | Pew | E | Pew | W ] +[ W | Pno | H | Pno | E | Pno | Y ] -> [ W | Pew | H | Pew | E | Pew | Y ] +[ W | Pno | H | Pno | I | Pno | M ] -> [ W | Pew | H | Pew | I | Pew | M ] +[ W | Pno | H | Pno | I | Pno | P ] -> [ W | Pew | H | Pew | I | Pew | P ] +[ W | Pno | H | Pno | I | Pno | R ] -> [ W | Pew | H | Pew | I | Pew | R ] +[ W | Pno | H | Pno | I | Pno | T ] -> [ W | Pew | H | Pew | I | Pew | T ] +[ W | Pno | H | Pno | I | Pno | Z ] -> [ W | Pew | H | Pew | I | Pew | Z ] +[ W | Pno | H | Pno | O | Pno | A ] -> [ W | Pew | H | Pew | O | Pew | A ] +[ W | Pno | H | Pno | O | Pno | M ] -> [ W | Pew | H | Pew | O | Pew | M ] +[ W | Pno | H | Pno | Y | Pno | S ] -> [ W | Pew | H | Pew | Y | Pew | S ] +[ W | Pno | I | Pno | 7 | Pno | E ] -> [ W | Pew | I | Pew | 7 | Pew | E ] +[ W | Pno | I | Pno | C | Pno | K ] -> [ W | Pew | I | Pew | C | Pew | K ] +[ W | Pno | I | Pno | D | Pno | E ] -> [ W | Pew | I | Pew | D | Pew | E ] +[ W | Pno | I | Pno | F | Pno | E ] -> [ W | Pew | I | Pew | F | Pew | E ] +[ W | Pno | I | Pno | G | Pno | S ] -> [ W | Pew | I | Pew | G | Pew | S ] +[ W | Pno | I | Pno | L | Pno | D ] -> [ W | Pew | I | Pew | L | Pew | D ] +[ W | Pno | I | Pno | L | Pno | E ] -> [ W | Pew | I | Pew | L | Pew | E ] +[ W | Pno | I | Pno | L | Pno | L ] -> [ W | Pew | I | Pew | L | Pew | L ] +[ W | Pno | I | Pno | L | Pno | T ] -> [ W | Pew | I | Pew | L | Pew | T ] +[ W | Pno | I | Pno | L | Pno | Y ] -> [ W | Pew | I | Pew | L | Pew | Y ] +[ W | Pno | I | Pno | M | Pno | P ] -> [ W | Pew | I | Pew | M | Pew | P ] +[ W | Pno | I | Pno | N | Pno | D ] -> [ W | Pew | I | Pew | N | Pew | D ] +[ W | Pno | I | Pno | N | Pno | E ] -> [ W | Pew | I | Pew | N | Pew | E ] +[ W | Pno | I | Pno | N | Pno | G ] -> [ W | Pew | I | Pew | N | Pew | G ] +[ W | Pno | I | Pno | N | Pno | K ] -> [ W | Pew | I | Pew | N | Pew | K ] +[ W | Pno | I | Pno | N | Pno | O ] -> [ W | Pew | I | Pew | N | Pew | O ] +[ W | Pno | I | Pno | N | Pno | S ] -> [ W | Pew | I | Pew | N | Pew | S ] +[ W | Pno | I | Pno | N | Pno | Y ] -> [ W | Pew | I | Pew | N | Pew | Y ] +[ W | Pno | I | Pno | P | Pno | E ] -> [ W | Pew | I | Pew | P | Pew | E ] +[ W | Pno | I | Pno | R | Pno | E ] -> [ W | Pew | I | Pew | R | Pew | E ] +[ W | Pno | I | Pno | R | Pno | Y ] -> [ W | Pew | I | Pew | R | Pew | Y ] +[ W | Pno | I | Pno | S | Pno | E ] -> [ W | Pew | I | Pew | S | Pew | E ] +[ W | Pno | I | Pno | S | Pno | H ] -> [ W | Pew | I | Pew | S | Pew | H ] +[ W | Pno | I | Pno | S | Pno | P ] -> [ W | Pew | I | Pew | S | Pew | P ] +[ W | Pno | I | Pno | S | Pno | T ] -> [ W | Pew | I | Pew | S | Pew | T ] +[ W | Pno | I | Pno | T | Pno | H ] -> [ W | Pew | I | Pew | T | Pew | H ] +[ W | Pno | I | Pno | T | Pno | S ] -> [ W | Pew | I | Pew | T | Pew | S ] +[ W | Pno | O | Pno | 7 | Pno | E ] -> [ W | Pew | O | Pew | 7 | Pew | E ] +[ W | Pno | O | Pno | A | Pno | D ] -> [ W | Pew | O | Pew | A | Pew | D ] +[ W | Pno | O | Pno | E | Pno | S ] -> [ W | Pew | O | Pew | E | Pew | S ] +[ W | Pno | O | Pno | K | Pno | E ] -> [ W | Pew | O | Pew | K | Pew | E ] +[ W | Pno | O | Pno | K | Pno | S ] -> [ W | Pew | O | Pew | K | Pew | S ] +[ W | Pno | O | Pno | L | Pno | D ] -> [ W | Pew | O | Pew | L | Pew | D ] +[ W | Pno | O | Pno | L | Pno | F ] -> [ W | Pew | O | Pew | L | Pew | F ] +[ W | Pno | O | Pno | M | Pno | B ] -> [ W | Pew | O | Pew | M | Pew | B ] +[ W | Pno | O | Pno | N | Pno | K ] -> [ W | Pew | O | Pew | N | Pew | K ] +[ W | Pno | O | Pno | N | Pno | T ] -> [ W | Pew | O | Pew | N | Pew | T ] +[ W | Pno | O | Pno | O | Pno | D ] -> [ W | Pew | O | Pew | O | Pew | D ] +[ W | Pno | O | Pno | O | Pno | F ] -> [ W | Pew | O | Pew | O | Pew | F ] +[ W | Pno | O | Pno | O | Pno | L ] -> [ W | Pew | O | Pew | O | Pew | L ] +[ W | Pno | O | Pno | O | Pno | S ] -> [ W | Pew | O | Pew | O | Pew | S ] +[ W | Pno | O | Pno | R | Pno | D ] -> [ W | Pew | O | Pew | R | Pew | D ] +[ W | Pno | O | Pno | R | Pno | E ] -> [ W | Pew | O | Pew | R | Pew | E ] +[ W | Pno | O | Pno | R | Pno | K ] -> [ W | Pew | O | Pew | R | Pew | K ] +[ W | Pno | O | Pno | R | Pno | M ] -> [ W | Pew | O | Pew | R | Pew | M ] +[ W | Pno | O | Pno | R | Pno | N ] -> [ W | Pew | O | Pew | R | Pew | N ] +[ W | Pno | O | Pno | R | Pno | T ] -> [ W | Pew | O | Pew | R | Pew | T ] +[ W | Pno | O | Pno | W | Pno | S ] -> [ W | Pew | O | Pew | W | Pew | S ] +[ W | Pno | R | Pno | A | Pno | P ] -> [ W | Pew | R | Pew | A | Pew | P ] +[ W | Pno | R | Pno | E | Pno | N ] -> [ W | Pew | R | Pew | E | Pew | N ] +[ W | Pno | R | Pno | I | Pno | T ] -> [ W | Pew | R | Pew | I | Pew | T ] +[ W | Pno | U | Pno | S | Pno | S ] -> [ W | Pew | U | Pew | S | Pew | S ] +[ Y | Pno | A | Pno | C | Pno | K ] -> [ Y | Pew | A | Pew | C | Pew | K ] +[ Y | Pno | A | Pno | K | Pno | S ] -> [ Y | Pew | A | Pew | K | Pew | S ] +[ Y | Pno | A | Pno | M | Pno | S ] -> [ Y | Pew | A | Pew | M | Pew | S ] +[ Y | Pno | A | Pno | N | Pno | G ] -> [ Y | Pew | A | Pew | N | Pew | G ] +[ Y | Pno | A | Pno | N | Pno | K ] -> [ Y | Pew | A | Pew | N | Pew | K ] +[ Y | Pno | A | Pno | P | Pno | S ] -> [ Y | Pew | A | Pew | P | Pew | S ] +[ Y | Pno | A | Pno | R | Pno | D ] -> [ Y | Pew | A | Pew | R | Pew | D ] +[ Y | Pno | A | Pno | R | Pno | N ] -> [ Y | Pew | A | Pew | R | Pew | N ] +[ Y | Pno | A | Pno | W | Pno | L ] -> [ Y | Pew | A | Pew | W | Pew | L ] +[ Y | Pno | A | Pno | W | Pno | N ] -> [ Y | Pew | A | Pew | W | Pew | N ] +[ Y | Pno | A | Pno | W | Pno | S ] -> [ Y | Pew | A | Pew | W | Pew | S ] +[ Y | Pno | E | Pno | A | Pno | H ] -> [ Y | Pew | E | Pew | A | Pew | H ] +[ Y | Pno | E | Pno | A | Pno | R ] -> [ Y | Pew | E | Pew | A | Pew | R ] +[ Y | Pno | E | Pno | A | Pno | S ] -> [ Y | Pew | E | Pew | A | Pew | S ] +[ Y | Pno | E | Pno | G | Pno | G ] -> [ Y | Pew | E | Pew | G | Pew | G ] +[ Y | Pno | E | Pno | L | Pno | L ] -> [ Y | Pew | E | Pew | L | Pew | L ] +[ Y | Pno | E | Pno | L | Pno | P ] -> [ Y | Pew | E | Pew | L | Pew | P ] +[ Y | Pno | E | Pno | N | Pno | S ] -> [ Y | Pew | E | Pew | N | Pew | S ] +[ Y | Pno | E | Pno | P | Pno | S ] -> [ Y | Pew | E | Pew | P | Pew | S ] +[ Y | Pno | E | Pno | T | Pno | I ] -> [ Y | Pew | E | Pew | T | Pew | I ] +[ Y | Pno | E | Pno | W | Pno | S ] -> [ Y | Pew | E | Pew | W | Pew | S ] +[ Y | Pno | I | Pno | P | Pno | E ] -> [ Y | Pew | I | Pew | P | Pew | E ] +[ Y | Pno | I | Pno | P | Pno | S ] -> [ Y | Pew | I | Pew | P | Pew | S ] +[ Y | Pno | O | Pno | G | Pno | A ] -> [ Y | Pew | O | Pew | G | Pew | A ] +[ Y | Pno | O | Pno | G | Pno | I ] -> [ Y | Pew | O | Pew | G | Pew | I ] +[ Y | Pno | O | Pno | K | Pno | E ] -> [ Y | Pew | O | Pew | K | Pew | E ] +[ Y | Pno | O | Pno | L | Pno | K ] -> [ Y | Pew | O | Pew | L | Pew | K ] +[ Y | Pno | O | Pno | R | Pno | E ] -> [ Y | Pew | O | Pew | R | Pew | E ] +[ Y | Pno | O | Pno | U | Pno | R ] -> [ Y | Pew | O | Pew | U | Pew | R ] +[ Y | Pno | O | Pno | U | Pno | S ] -> [ Y | Pew | O | Pew | U | Pew | S ] +[ Y | Pno | O | Pno | W | Pno | L ] -> [ Y | Pew | O | Pew | W | Pew | L ] +[ Y | Pno | U | Pno | A | Pno | N ] -> [ Y | Pew | U | Pew | A | Pew | N ] +[ Y | Pno | U | Pno | C | Pno | K ] -> [ Y | Pew | U | Pew | C | Pew | K ] +[ Y | Pno | U | Pno | K | Pno | S ] -> [ Y | Pew | U | Pew | K | Pew | S ] +[ Y | Pno | U | Pno | L | Pno | E ] -> [ Y | Pew | U | Pew | L | Pew | E ] +[ Y | Pno | U | Pno | P | Pno | S ] -> [ Y | Pew | U | Pew | P | Pew | S ] +[ Y | Pno | U | Pno | R | Pno | T ] -> [ Y | Pew | U | Pew | R | Pew | T ] +[ Z | Pno | A | Pno | N | Pno | Y ] -> [ Z | Pew | A | Pew | N | Pew | Y ] +[ Z | Pno | A | Pno | P | Pno | S ] -> [ Z | Pew | A | Pew | P | Pew | S ] +[ Z | Pno | E | Pno | A | Pno | L ] -> [ Z | Pew | E | Pew | A | Pew | L ] +[ Z | Pno | E | Pno | B | Pno | U ] -> [ Z | Pew | E | Pew | B | Pew | U ] +[ Z | Pno | E | Pno | D | Pno | S ] -> [ Z | Pew | E | Pew | D | Pew | S ] +[ Z | Pno | E | Pno | R | Pno | O ] -> [ Z | Pew | E | Pew | R | Pew | O ] +[ Z | Pno | E | Pno | S | Pno | T ] -> [ Z | Pew | E | Pew | S | Pew | T ] +[ Z | Pno | E | Pno | T | Pno | A ] -> [ Z | Pew | E | Pew | T | Pew | A ] +[ Z | Pno | I | Pno | N | Pno | C ] -> [ Z | Pew | I | Pew | N | Pew | C ] +[ Z | Pno | I | Pno | N | Pno | G ] -> [ Z | Pew | I | Pew | N | Pew | G ] +[ Z | Pno | I | Pno | P | Pno | S ] -> [ Z | Pew | I | Pew | P | Pew | S ] +[ Z | Pno | I | Pno | T | Pno | S ] -> [ Z | Pew | I | Pew | T | Pew | S ] +[ Z | Pno | O | Pno | N | Pno | E ] -> [ Z | Pew | O | Pew | N | Pew | E ] +[ Z | Pno | O | Pno | O | Pno | M ] -> [ Z | Pew | O | Pew | O | Pew | M ] +[ Z | Pno | O | Pno | O | Pno | S ] -> [ Z | Pew | O | Pew | O | Pew | S ] +[ 7 | Pno | A | Pno | N ] -> [ 7 | Pew | A | Pew | N ] +[ 7 | Pno | A | Pno | T ] -> [ 7 | Pew | A | Pew | T ] +[ 7 | Pno | E | Pno | G ] -> [ 7 | Pew | E | Pew | G ] +[ 7 | Pno | E | Pno | T ] -> [ 7 | Pew | E | Pew | T ] +[ 7 | Pno | E | Pno | X ] -> [ 7 | Pew | E | Pew | X ] +[ 7 | Pno | I | Pno | A ] -> [ 7 | Pew | I | Pew | A ] +[ 7 | Pno | I | Pno | E ] -> [ 7 | Pew | I | Pew | E ] +[ 7 | Pno | I | Pno | M ] -> [ 7 | Pew | I | Pew | M ] +[ 7 | Pno | O | Pno | W ] -> [ 7 | Pew | O | Pew | W ] +[ A | Pno | B | Pno | S ] -> [ A | Pew | B | Pew | S ] +[ A | Pno | C | Pno | E ] -> [ A | Pew | C | Pew | E ] +[ A | Pno | C | Pno | T ] -> [ A | Pew | C | Pew | T ] +[ A | Pno | D | Pno | D ] -> [ A | Pew | D | Pew | D ] +[ A | Pno | D | Pno | O ] -> [ A | Pew | D | Pew | O ] +[ A | Pno | D | Pno | S ] -> [ A | Pew | D | Pew | S ] +[ A | Pno | D | Pno | Z ] -> [ A | Pew | D | Pew | Z ] +[ A | Pno | F | Pno | T ] -> [ A | Pew | F | Pew | T ] +[ A | Pno | G | Pno | E ] -> [ A | Pew | G | Pew | E ] +[ A | Pno | G | Pno | O ] -> [ A | Pew | G | Pew | O ] +[ A | Pno | H | Pno | A ] -> [ A | Pew | H | Pew | A ] +[ A | Pno | I | Pno | D ] -> [ A | Pew | I | Pew | D ] +[ A | Pno | I | Pno | L ] -> [ A | Pew | I | Pew | L ] +[ A | Pno | I | Pno | M ] -> [ A | Pew | I | Pew | M ] +[ A | Pno | I | Pno | R ] -> [ A | Pew | I | Pew | R ] +[ A | Pno | L | Pno | B ] -> [ A | Pew | L | Pew | B ] +[ A | Pno | L | Pno | E ] -> [ A | Pew | L | Pew | E ] +[ A | Pno | L | Pno | L ] -> [ A | Pew | L | Pew | L ] +[ A | Pno | L | Pno | P ] -> [ A | Pew | L | Pew | P ] +[ A | Pno | M | Pno | P ] -> [ A | Pew | M | Pew | P ] +[ A | Pno | N | Pno | D ] -> [ A | Pew | N | Pew | D ] +[ A | Pno | N | Pno | I ] -> [ A | Pew | N | Pew | I ] +[ A | Pno | N | Pno | T ] -> [ A | Pew | N | Pew | T ] +[ A | Pno | N | Pno | Y ] -> [ A | Pew | N | Pew | Y ] +[ A | Pno | P | Pno | E ] -> [ A | Pew | P | Pew | E ] +[ A | Pno | P | Pno | T ] -> [ A | Pew | P | Pew | T ] +[ A | Pno | Q | Pno | A ] -> [ A | Pew | Q | Pew | A ] +[ A | Pno | R | Pno | C ] -> [ A | Pew | R | Pew | C ] +[ A | Pno | R | Pno | E ] -> [ A | Pew | R | Pew | E ] +[ A | Pno | R | Pno | K ] -> [ A | Pew | R | Pew | K ] +[ A | Pno | R | Pno | M ] -> [ A | Pew | R | Pew | M ] +[ A | Pno | R | Pno | T ] -> [ A | Pew | R | Pew | T ] +[ A | Pno | S | Pno | H ] -> [ A | Pew | S | Pew | H ] +[ A | Pno | S | Pno | K ] -> [ A | Pew | S | Pew | K ] +[ A | Pno | S | Pno | P ] -> [ A | Pew | S | Pew | P ] +[ A | Pno | S | Pno | S ] -> [ A | Pew | S | Pew | S ] +[ A | Pno | T | Pno | E ] -> [ A | Pew | T | Pew | E ] +[ A | Pno | U | Pno | K ] -> [ A | Pew | U | Pew | K ] +[ A | Pno | W | Pno | E ] -> [ A | Pew | W | Pew | E ] +[ A | Pno | W | Pno | L ] -> [ A | Pew | W | Pew | L ] +[ A | Pno | W | Pno | N ] -> [ A | Pew | W | Pew | N ] +[ A | Pno | X | Pno | E ] -> [ A | Pew | X | Pew | E ] +[ A | Pno | Y | Pno | E ] -> [ A | Pew | Y | Pew | E ] +[ B | Pno | A | Pno | A ] -> [ B | Pew | A | Pew | A ] +[ B | Pno | A | Pno | D ] -> [ B | Pew | A | Pew | D ] +[ B | Pno | A | Pno | G ] -> [ B | Pew | A | Pew | G ] +[ B | Pno | A | Pno | H ] -> [ B | Pew | A | Pew | H ] +[ B | Pno | A | Pno | N ] -> [ B | Pew | A | Pew | N ] +[ B | Pno | A | Pno | R ] -> [ B | Pew | A | Pew | R ] +[ B | Pno | A | Pno | T ] -> [ B | Pew | A | Pew | T ] +[ B | Pno | A | Pno | Y ] -> [ B | Pew | A | Pew | Y ] +[ B | Pno | E | Pno | D ] -> [ B | Pew | E | Pew | D ] +[ B | Pno | E | Pno | E ] -> [ B | Pew | E | Pew | E ] +[ B | Pno | E | Pno | G ] -> [ B | Pew | E | Pew | G ] +[ B | Pno | E | Pno | T ] -> [ B | Pew | E | Pew | T ] +[ B | Pno | E | Pno | Y ] -> [ B | Pew | E | Pew | Y ] +[ B | Pno | I | Pno | B ] -> [ B | Pew | I | Pew | B ] +[ B | Pno | I | Pno | D ] -> [ B | Pew | I | Pew | D ] +[ B | Pno | I | Pno | G ] -> [ B | Pew | I | Pew | G ] +[ B | Pno | I | Pno | N ] -> [ B | Pew | I | Pew | N ] +[ B | Pno | I | Pno | O ] -> [ B | Pew | I | Pew | O ] +[ B | Pno | I | Pno | S ] -> [ B | Pew | I | Pew | S ] +[ B | Pno | I | Pno | T ] -> [ B | Pew | I | Pew | T ] +[ B | Pno | I | Pno | Z ] -> [ B | Pew | I | Pew | Z ] +[ B | Pno | O | Pno | A ] -> [ B | Pew | O | Pew | A ] +[ B | Pno | O | Pno | B ] -> [ B | Pew | O | Pew | B ] +[ B | Pno | O | Pno | D ] -> [ B | Pew | O | Pew | D ] +[ B | Pno | O | Pno | G ] -> [ B | Pew | O | Pew | G ] +[ B | Pno | O | Pno | O ] -> [ B | Pew | O | Pew | O ] +[ B | Pno | O | Pno | P ] -> [ B | Pew | O | Pew | P ] +[ B | Pno | O | Pno | W ] -> [ B | Pew | O | Pew | W ] +[ B | Pno | O | Pno | X ] -> [ B | Pew | O | Pew | X ] +[ B | Pno | O | Pno | Y ] -> [ B | Pew | O | Pew | Y ] +[ B | Pno | R | Pno | A ] -> [ B | Pew | R | Pew | A ] +[ B | Pno | R | Pno | O ] -> [ B | Pew | R | Pew | O ] +[ B | Pno | R | Pno | R ] -> [ B | Pew | R | Pew | R ] +[ B | Pno | U | Pno | B ] -> [ B | Pew | U | Pew | B ] +[ B | Pno | U | Pno | D ] -> [ B | Pew | U | Pew | D ] +[ B | Pno | U | Pno | G ] -> [ B | Pew | U | Pew | G ] +[ B | Pno | U | Pno | M ] -> [ B | Pew | U | Pew | M ] +[ B | Pno | U | Pno | N ] -> [ B | Pew | U | Pew | N ] +[ B | Pno | U | Pno | R ] -> [ B | Pew | U | Pew | R ] +[ B | Pno | U | Pno | S ] -> [ B | Pew | U | Pew | S ] +[ B | Pno | U | Pno | T ] -> [ B | Pew | U | Pew | T ] +[ B | Pno | U | Pno | Y ] -> [ B | Pew | U | Pew | Y ] +[ B | Pno | Y | Pno | E ] -> [ B | Pew | Y | Pew | E ] +[ C | Pno | A | Pno | B ] -> [ C | Pew | A | Pew | B ] +[ C | Pno | A | Pno | D ] -> [ C | Pew | A | Pew | D ] +[ C | Pno | A | Pno | M ] -> [ C | Pew | A | Pew | M ] +[ C | Pno | A | Pno | N ] -> [ C | Pew | A | Pew | N ] +[ C | Pno | A | Pno | P ] -> [ C | Pew | A | Pew | P ] +[ C | Pno | A | Pno | R ] -> [ C | Pew | A | Pew | R ] +[ C | Pno | A | Pno | T ] -> [ C | Pew | A | Pew | T ] +[ C | Pno | A | Pno | W ] -> [ C | Pew | A | Pew | W ] +[ C | Pno | A | Pno | Y ] -> [ C | Pew | A | Pew | Y ] +[ C | Pno | H | Pno | I ] -> [ C | Pew | H | Pew | I ] +[ C | Pno | O | Pno | B ] -> [ C | Pew | O | Pew | B ] +[ C | Pno | O | Pno | D ] -> [ C | Pew | O | Pew | D ] +[ C | Pno | O | Pno | G ] -> [ C | Pew | O | Pew | G ] +[ C | Pno | O | Pno | N ] -> [ C | Pew | O | Pew | N ] +[ C | Pno | O | Pno | O ] -> [ C | Pew | O | Pew | O ] +[ C | Pno | O | Pno | P ] -> [ C | Pew | O | Pew | P ] +[ C | Pno | O | Pno | S ] -> [ C | Pew | O | Pew | S ] +[ C | Pno | O | Pno | T ] -> [ C | Pew | O | Pew | T ] +[ C | Pno | O | Pno | W ] -> [ C | Pew | O | Pew | W ] +[ C | Pno | O | Pno | Y ] -> [ C | Pew | O | Pew | Y ] +[ C | Pno | R | Pno | Y ] -> [ C | Pew | R | Pew | Y ] +[ C | Pno | U | Pno | B ] -> [ C | Pew | U | Pew | B ] +[ C | Pno | U | Pno | D ] -> [ C | Pew | U | Pew | D ] +[ C | Pno | U | Pno | E ] -> [ C | Pew | U | Pew | E ] +[ C | Pno | U | Pno | M ] -> [ C | Pew | U | Pew | M ] +[ C | Pno | U | Pno | P ] -> [ C | Pew | U | Pew | P ] +[ C | Pno | U | Pno | R ] -> [ C | Pew | U | Pew | R ] +[ C | Pno | U | Pno | T ] -> [ C | Pew | U | Pew | T ] +[ D | Pno | A | Pno | B ] -> [ D | Pew | A | Pew | B ] +[ D | Pno | A | Pno | D ] -> [ D | Pew | A | Pew | D ] +[ D | Pno | A | Pno | M ] -> [ D | Pew | A | Pew | M ] +[ D | Pno | A | Pno | Y ] -> [ D | Pew | A | Pew | Y ] +[ D | Pno | E | Pno | B ] -> [ D | Pew | E | Pew | B ] +[ D | Pno | E | Pno | F ] -> [ D | Pew | E | Pew | F ] +[ D | Pno | E | Pno | N ] -> [ D | Pew | E | Pew | N ] +[ D | Pno | E | Pno | W ] -> [ D | Pew | E | Pew | W ] +[ D | Pno | I | Pno | D ] -> [ D | Pew | I | Pew | D ] +[ D | Pno | I | Pno | E ] -> [ D | Pew | I | Pew | E ] +[ D | Pno | I | Pno | G ] -> [ D | Pew | I | Pew | G ] +[ D | Pno | I | Pno | M ] -> [ D | Pew | I | Pew | M ] +[ D | Pno | I | Pno | N ] -> [ D | Pew | I | Pew | N ] +[ D | Pno | I | Pno | P ] -> [ D | Pew | I | Pew | P ] +[ D | Pno | I | Pno | S ] -> [ D | Pew | I | Pew | S ] +[ D | Pno | O | Pno | C ] -> [ D | Pew | O | Pew | C ] +[ D | Pno | O | Pno | E ] -> [ D | Pew | O | Pew | E ] +[ D | Pno | O | Pno | G ] -> [ D | Pew | O | Pew | G ] +[ D | Pno | O | Pno | H ] -> [ D | Pew | O | Pew | H ] +[ D | Pno | O | Pno | N ] -> [ D | Pew | O | Pew | N ] +[ D | Pno | O | Pno | S ] -> [ D | Pew | O | Pew | S ] +[ D | Pno | O | Pno | T ] -> [ D | Pew | O | Pew | T ] +[ D | Pno | R | Pno | Y ] -> [ D | Pew | R | Pew | Y ] +[ D | Pno | U | Pno | B ] -> [ D | Pew | U | Pew | B ] +[ D | Pno | U | Pno | D ] -> [ D | Pew | U | Pew | D ] +[ D | Pno | U | Pno | E ] -> [ D | Pew | U | Pew | E ] +[ D | Pno | U | Pno | G ] -> [ D | Pew | U | Pew | G ] +[ D | Pno | U | Pno | H ] -> [ D | Pew | U | Pew | H ] +[ D | Pno | U | Pno | N ] -> [ D | Pew | U | Pew | N ] +[ D | Pno | U | Pno | O ] -> [ D | Pew | U | Pew | O ] +[ D | Pno | Y | Pno | E ] -> [ D | Pew | Y | Pew | E ] +[ E | Pno | 7 | Pno | E ] -> [ E | Pew | 7 | Pew | E ] +[ E | Pno | A | Pno | R ] -> [ E | Pew | A | Pew | R ] +[ E | Pno | A | Pno | T ] -> [ E | Pew | A | Pew | T ] +[ E | Pno | B | Pno | B ] -> [ E | Pew | B | Pew | B ] +[ E | Pno | E | Pno | K ] -> [ E | Pew | E | Pew | K ] +[ E | Pno | E | Pno | L ] -> [ E | Pew | E | Pew | L ] +[ E | Pno | G | Pno | G ] -> [ E | Pew | G | Pew | G ] +[ E | Pno | G | Pno | O ] -> [ E | Pew | G | Pew | O ] +[ E | Pno | K | Pno | E ] -> [ E | Pew | K | Pew | E ] +[ E | Pno | L | Pno | F ] -> [ E | Pew | L | Pew | F ] +[ E | Pno | L | Pno | K ] -> [ E | Pew | L | Pew | K ] +[ E | Pno | L | Pno | L ] -> [ E | Pew | L | Pew | L ] +[ E | Pno | L | Pno | M ] -> [ E | Pew | L | Pew | M ] +[ E | Pno | M | Pno | S ] -> [ E | Pew | M | Pew | S ] +[ E | Pno | M | Pno | U ] -> [ E | Pew | M | Pew | U ] +[ E | Pno | N | Pno | D ] -> [ E | Pew | N | Pew | D ] +[ E | Pno | N | Pno | S ] -> [ E | Pew | N | Pew | S ] +[ E | Pno | O | Pno | N ] -> [ E | Pew | O | Pew | N ] +[ E | Pno | R | Pno | A ] -> [ E | Pew | R | Pew | A ] +[ E | Pno | R | Pno | E ] -> [ E | Pew | R | Pew | E ] +[ E | Pno | R | Pno | G ] -> [ E | Pew | R | Pew | G ] +[ E | Pno | R | Pno | R ] -> [ E | Pew | R | Pew | R ] +[ E | Pno | T | Pno | A ] -> [ E | Pew | T | Pew | A ] +[ E | Pno | W | Pno | E ] -> [ E | Pew | W | Pew | E ] +[ E | Pno | Y | Pno | E ] -> [ E | Pew | Y | Pew | E ] +[ F | Pno | A | Pno | D ] -> [ F | Pew | A | Pew | D ] +[ F | Pno | A | Pno | G ] -> [ F | Pew | A | Pew | G ] +[ F | Pno | A | Pno | N ] -> [ F | Pew | A | Pew | N ] +[ F | Pno | A | Pno | R ] -> [ F | Pew | A | Pew | R ] +[ F | Pno | A | Pno | T ] -> [ F | Pew | A | Pew | T ] +[ F | Pno | A | Pno | X ] -> [ F | Pew | A | Pew | X ] +[ F | Pno | A | Pno | Y ] -> [ F | Pew | A | Pew | Y ] +[ F | Pno | E | Pno | D ] -> [ F | Pew | E | Pew | D ] +[ F | Pno | E | Pno | E ] -> [ F | Pew | E | Pew | E ] +[ F | Pno | E | Pno | N ] -> [ F | Pew | E | Pew | N ] +[ F | Pno | E | Pno | W ] -> [ F | Pew | E | Pew | W ] +[ F | Pno | E | Pno | Y ] -> [ F | Pew | E | Pew | Y ] +[ F | Pno | E | Pno | Z ] -> [ F | Pew | E | Pew | Z ] +[ F | Pno | I | Pno | B ] -> [ F | Pew | I | Pew | B ] +[ F | Pno | I | Pno | E ] -> [ F | Pew | I | Pew | E ] +[ F | Pno | I | Pno | G ] -> [ F | Pew | I | Pew | G ] +[ F | Pno | I | Pno | N ] -> [ F | Pew | I | Pew | N ] +[ F | Pno | I | Pno | R ] -> [ F | Pew | I | Pew | R ] +[ F | Pno | I | Pno | T ] -> [ F | Pew | I | Pew | T ] +[ F | Pno | I | Pno | X ] -> [ F | Pew | I | Pew | X ] +[ F | Pno | L | Pno | U ] -> [ F | Pew | L | Pew | U ] +[ F | Pno | L | Pno | Y ] -> [ F | Pew | L | Pew | Y ] +[ F | Pno | O | Pno | B ] -> [ F | Pew | O | Pew | B ] +[ F | Pno | O | Pno | E ] -> [ F | Pew | O | Pew | E ] +[ F | Pno | O | Pno | G ] -> [ F | Pew | O | Pew | G ] +[ F | Pno | O | Pno | P ] -> [ F | Pew | O | Pew | P ] +[ F | Pno | O | Pno | R ] -> [ F | Pew | O | Pew | R ] +[ F | Pno | O | Pno | X ] -> [ F | Pew | O | Pew | X ] +[ F | Pno | R | Pno | O ] -> [ F | Pew | R | Pew | O ] +[ F | Pno | R | Pno | Y ] -> [ F | Pew | R | Pew | Y ] +[ F | Pno | U | Pno | N ] -> [ F | Pew | U | Pew | N ] +[ F | Pno | U | Pno | R ] -> [ F | Pew | U | Pew | R ] +[ G | Pno | A | Pno | B ] -> [ G | Pew | A | Pew | B ] +[ G | Pno | A | Pno | D ] -> [ G | Pew | A | Pew | D ] +[ G | Pno | A | Pno | G ] -> [ G | Pew | A | Pew | G ] +[ G | Pno | A | Pno | L ] -> [ G | Pew | A | Pew | L ] +[ G | Pno | A | Pno | P ] -> [ G | Pew | A | Pew | P ] +[ G | Pno | A | Pno | R ] -> [ G | Pew | A | Pew | R ] +[ G | Pno | A | Pno | S ] -> [ G | Pew | A | Pew | S ] +[ G | Pno | A | Pno | Y ] -> [ G | Pew | A | Pew | Y ] +[ G | Pno | E | Pno | E ] -> [ G | Pew | E | Pew | E ] +[ G | Pno | E | Pno | L ] -> [ G | Pew | E | Pew | L ] +[ G | Pno | E | Pno | M ] -> [ G | Pew | E | Pew | M ] +[ G | Pno | E | Pno | T ] -> [ G | Pew | E | Pew | T ] +[ G | Pno | I | Pno | G ] -> [ G | Pew | I | Pew | G ] +[ G | Pno | I | Pno | N ] -> [ G | Pew | I | Pew | N ] +[ G | Pno | N | Pno | U ] -> [ G | Pew | N | Pew | U ] +[ G | Pno | O | Pno | B ] -> [ G | Pew | O | Pew | B ] +[ G | Pno | O | Pno | D ] -> [ G | Pew | O | Pew | D ] +[ G | Pno | O | Pno | O ] -> [ G | Pew | O | Pew | O ] +[ G | Pno | O | Pno | T ] -> [ G | Pew | O | Pew | T ] +[ G | Pno | U | Pno | M ] -> [ G | Pew | U | Pew | M ] +[ G | Pno | U | Pno | N ] -> [ G | Pew | U | Pew | N ] +[ G | Pno | U | Pno | T ] -> [ G | Pew | U | Pew | T ] +[ G | Pno | U | Pno | Y ] -> [ G | Pew | U | Pew | Y ] +[ G | Pno | Y | Pno | M ] -> [ G | Pew | Y | Pew | M ] +[ G | Pno | Y | Pno | P ] -> [ G | Pew | Y | Pew | P ] +[ H | Pno | A | Pno | D ] -> [ H | Pew | A | Pew | D ] +[ H | Pno | A | Pno | G ] -> [ H | Pew | A | Pew | G ] +[ H | Pno | A | Pno | H ] -> [ H | Pew | A | Pew | H ] +[ H | Pno | A | Pno | M ] -> [ H | Pew | A | Pew | M ] +[ H | Pno | A | Pno | P ] -> [ H | Pew | A | Pew | P ] +[ H | Pno | A | Pno | S ] -> [ H | Pew | A | Pew | S ] +[ H | Pno | A | Pno | T ] -> [ H | Pew | A | Pew | T ] +[ H | Pno | A | Pno | W ] -> [ H | Pew | A | Pew | W ] +[ H | Pno | A | Pno | Y ] -> [ H | Pew | A | Pew | Y ] +[ H | Pno | E | Pno | M ] -> [ H | Pew | E | Pew | M ] +[ H | Pno | E | Pno | N ] -> [ H | Pew | E | Pew | N ] +[ H | Pno | E | Pno | P ] -> [ H | Pew | E | Pew | P ] +[ H | Pno | E | Pno | R ] -> [ H | Pew | E | Pew | R ] +[ H | Pno | E | Pno | S ] -> [ H | Pew | E | Pew | S ] +[ H | Pno | E | Pno | W ] -> [ H | Pew | E | Pew | W ] +[ H | Pno | E | Pno | X ] -> [ H | Pew | E | Pew | X ] +[ H | Pno | E | Pno | Y ] -> [ H | Pew | E | Pew | Y ] +[ H | Pno | I | Pno | D ] -> [ H | Pew | I | Pew | D ] +[ H | Pno | I | Pno | E ] -> [ H | Pew | I | Pew | E ] +[ H | Pno | I | Pno | M ] -> [ H | Pew | I | Pew | M ] +[ H | Pno | I | Pno | P ] -> [ H | Pew | I | Pew | P ] +[ H | Pno | I | Pno | S ] -> [ H | Pew | I | Pew | S ] +[ H | Pno | I | Pno | T ] -> [ H | Pew | I | Pew | T ] +[ H | Pno | M | Pno | M ] -> [ H | Pew | M | Pew | M ] +[ H | Pno | O | Pno | B ] -> [ H | Pew | O | Pew | B ] +[ H | Pno | O | Pno | D ] -> [ H | Pew | O | Pew | D ] +[ H | Pno | O | Pno | E ] -> [ H | Pew | O | Pew | E ] +[ H | Pno | O | Pno | G ] -> [ H | Pew | O | Pew | G ] +[ H | Pno | O | Pno | N ] -> [ H | Pew | O | Pew | N ] +[ H | Pno | O | Pno | P ] -> [ H | Pew | O | Pew | P ] +[ H | Pno | O | Pno | S ] -> [ H | Pew | O | Pew | S ] +[ H | Pno | O | Pno | T ] -> [ H | Pew | O | Pew | T ] +[ H | Pno | O | Pno | W ] -> [ H | Pew | O | Pew | W ] +[ H | Pno | U | Pno | B ] -> [ H | Pew | U | Pew | B ] +[ H | Pno | U | Pno | E ] -> [ H | Pew | U | Pew | E ] +[ H | Pno | U | Pno | G ] -> [ H | Pew | U | Pew | G ] +[ H | Pno | U | Pno | H ] -> [ H | Pew | U | Pew | H ] +[ H | Pno | U | Pno | M ] -> [ H | Pew | U | Pew | M ] +[ H | Pno | U | Pno | T ] -> [ H | Pew | U | Pew | T ] +[ I | Pno | 7 | Pno | Y ] -> [ I | Pew | 7 | Pew | Y ] +[ I | Pno | C | Pno | E ] -> [ I | Pew | C | Pew | E ] +[ I | Pno | C | Pno | Y ] -> [ I | Pew | C | Pew | Y ] +[ I | Pno | D | Pno | S ] -> [ I | Pew | D | Pew | S ] +[ I | Pno | F | Pno | S ] -> [ I | Pew | F | Pew | S ] +[ I | Pno | L | Pno | K ] -> [ I | Pew | L | Pew | K ] +[ I | Pno | L | Pno | L ] -> [ I | Pew | L | Pew | L ] +[ I | Pno | M | Pno | P ] -> [ I | Pew | M | Pew | P ] +[ I | Pno | N | Pno | K ] -> [ I | Pew | N | Pew | K ] +[ I | Pno | N | Pno | N ] -> [ I | Pew | N | Pew | N ] +[ I | Pno | N | Pno | S ] -> [ I | Pew | N | Pew | S ] +[ I | Pno | O | Pno | N ] -> [ I | Pew | O | Pew | N ] +[ I | Pno | R | Pno | E ] -> [ I | Pew | R | Pew | E ] +[ I | Pno | R | Pno | K ] -> [ I | Pew | R | Pew | K ] +[ I | Pno | S | Pno | M ] -> [ I | Pew | S | Pew | M ] +[ I | Pno | T | Pno | S ] -> [ I | Pew | T | Pew | S ] +[ J | Pno | A | Pno | B ] -> [ J | Pew | A | Pew | B ] +[ J | Pno | A | Pno | G ] -> [ J | Pew | A | Pew | G ] +[ J | Pno | A | Pno | M ] -> [ J | Pew | A | Pew | M ] +[ J | Pno | A | Pno | R ] -> [ J | Pew | A | Pew | R ] +[ J | Pno | A | Pno | W ] -> [ J | Pew | A | Pew | W ] +[ J | Pno | A | Pno | Y ] -> [ J | Pew | A | Pew | Y ] +[ J | Pno | E | Pno | T ] -> [ J | Pew | E | Pew | T ] +[ J | Pno | I | Pno | B ] -> [ J | Pew | I | Pew | B ] +[ J | Pno | I | Pno | G ] -> [ J | Pew | I | Pew | G ] +[ J | Pno | O | Pno | B ] -> [ J | Pew | O | Pew | B ] +[ J | Pno | O | Pno | G ] -> [ J | Pew | O | Pew | G ] +[ J | Pno | O | Pno | T ] -> [ J | Pew | O | Pew | T ] +[ J | Pno | O | Pno | Y ] -> [ J | Pew | O | Pew | Y ] +[ J | Pno | U | Pno | G ] -> [ J | Pew | U | Pew | G ] +[ J | Pno | U | Pno | T ] -> [ J | Pew | U | Pew | T ] +[ K | Pno | E | Pno | G ] -> [ K | Pew | E | Pew | G ] +[ K | Pno | E | Pno | N ] -> [ K | Pew | E | Pew | N ] +[ K | Pno | E | Pno | Y ] -> [ K | Pew | E | Pew | Y ] +[ K | Pno | I | Pno | D ] -> [ K | Pew | I | Pew | D ] +[ K | Pno | I | Pno | N ] -> [ K | Pew | I | Pew | N ] +[ K | Pno | I | Pno | P ] -> [ K | Pew | I | Pew | P ] +[ K | Pno | I | Pno | T ] -> [ K | Pew | I | Pew | T ] +[ L | Pno | A | Pno | B ] -> [ L | Pew | A | Pew | B ] +[ L | Pno | A | Pno | C ] -> [ L | Pew | A | Pew | C ] +[ L | Pno | A | Pno | D ] -> [ L | Pew | A | Pew | D ] +[ L | Pno | A | Pno | G ] -> [ L | Pew | A | Pew | G ] +[ L | Pno | A | Pno | M ] -> [ L | Pew | A | Pew | M ] +[ L | Pno | A | Pno | P ] -> [ L | Pew | A | Pew | P ] +[ L | Pno | A | Pno | W ] -> [ L | Pew | A | Pew | W ] +[ L | Pno | A | Pno | X ] -> [ L | Pew | A | Pew | X ] +[ L | Pno | A | Pno | Y ] -> [ L | Pew | A | Pew | Y ] +[ L | Pno | E | Pno | A ] -> [ L | Pew | E | Pew | A ] +[ L | Pno | E | Pno | D ] -> [ L | Pew | E | Pew | D ] +[ L | Pno | E | Pno | E ] -> [ L | Pew | E | Pew | E ] +[ L | Pno | E | Pno | G ] -> [ L | Pew | E | Pew | G ] +[ L | Pno | E | Pno | I ] -> [ L | Pew | E | Pew | I ] +[ L | Pno | E | Pno | T ] -> [ L | Pew | E | Pew | T ] +[ L | Pno | I | Pno | B ] -> [ L | Pew | I | Pew | B ] +[ L | Pno | I | Pno | D ] -> [ L | Pew | I | Pew | D ] +[ L | Pno | I | Pno | E ] -> [ L | Pew | I | Pew | E ] +[ L | Pno | I | Pno | P ] -> [ L | Pew | I | Pew | P ] +[ L | Pno | I | Pno | T ] -> [ L | Pew | I | Pew | T ] +[ L | Pno | O | Pno | B ] -> [ L | Pew | O | Pew | B ] +[ L | Pno | O | Pno | G ] -> [ L | Pew | O | Pew | G ] +[ L | Pno | O | Pno | P ] -> [ L | Pew | O | Pew | P ] +[ L | Pno | O | Pno | T ] -> [ L | Pew | O | Pew | T ] +[ L | Pno | O | Pno | W ] -> [ L | Pew | O | Pew | W ] +[ L | Pno | O | Pno | X ] -> [ L | Pew | O | Pew | X ] +[ L | Pno | U | Pno | G ] -> [ L | Pew | U | Pew | G ] +[ L | Pno | Y | Pno | E ] -> [ L | Pew | Y | Pew | E ] +[ M | Pno | A | Pno | C ] -> [ M | Pew | A | Pew | C ] +[ M | Pno | A | Pno | D ] -> [ M | Pew | A | Pew | D ] +[ M | Pno | A | Pno | G ] -> [ M | Pew | A | Pew | G ] +[ M | Pno | A | Pno | N ] -> [ M | Pew | A | Pew | N ] +[ M | Pno | A | Pno | P ] -> [ M | Pew | A | Pew | P ] +[ M | Pno | A | Pno | R ] -> [ M | Pew | A | Pew | R ] +[ M | Pno | A | Pno | S ] -> [ M | Pew | A | Pew | S ] +[ M | Pno | A | Pno | T ] -> [ M | Pew | A | Pew | T ] +[ M | Pno | A | Pno | W ] -> [ M | Pew | A | Pew | W ] +[ M | Pno | A | Pno | X ] -> [ M | Pew | A | Pew | X ] +[ M | Pno | A | Pno | Y ] -> [ M | Pew | A | Pew | Y ] +[ M | Pno | E | Pno | N ] -> [ M | Pew | E | Pew | N ] +[ M | Pno | E | Pno | T ] -> [ M | Pew | E | Pew | T ] +[ M | Pno | E | Pno | W ] -> [ M | Pew | E | Pew | W ] +[ M | Pno | I | Pno | D ] -> [ M | Pew | I | Pew | D ] +[ M | Pno | I | Pno | L ] -> [ M | Pew | I | Pew | L ] +[ M | Pno | I | Pno | X ] -> [ M | Pew | I | Pew | X ] +[ M | Pno | O | Pno | B ] -> [ M | Pew | O | Pew | B ] +[ M | Pno | O | Pno | D ] -> [ M | Pew | O | Pew | D ] +[ M | Pno | O | Pno | M ] -> [ M | Pew | O | Pew | M ] +[ M | Pno | O | Pno | O ] -> [ M | Pew | O | Pew | O ] +[ M | Pno | O | Pno | P ] -> [ M | Pew | O | Pew | P ] +[ M | Pno | O | Pno | T ] -> [ M | Pew | O | Pew | T ] +[ M | Pno | O | Pno | W ] -> [ M | Pew | O | Pew | W ] +[ M | Pno | U | Pno | D ] -> [ M | Pew | U | Pew | D ] +[ M | Pno | U | Pno | G ] -> [ M | Pew | U | Pew | G ] +[ M | Pno | U | Pno | M ] -> [ M | Pew | U | Pew | M ] +[ M | Pno | U | Pno | S ] -> [ M | Pew | U | Pew | S ] +[ N | Pno | A | Pno | B ] -> [ N | Pew | A | Pew | B ] +[ N | Pno | A | Pno | E ] -> [ N | Pew | A | Pew | E ] +[ N | Pno | A | Pno | G ] -> [ N | Pew | A | Pew | G ] +[ N | Pno | A | Pno | P ] -> [ N | Pew | A | Pew | P ] +[ N | Pno | A | Pno | Y ] -> [ N | Pew | A | Pew | Y ] +[ N | Pno | E | Pno | E ] -> [ N | Pew | E | Pew | E ] +[ N | Pno | E | Pno | T ] -> [ N | Pew | E | Pew | T ] +[ N | Pno | E | Pno | W ] -> [ N | Pew | E | Pew | W ] +[ N | Pno | I | Pno | B ] -> [ N | Pew | I | Pew | B ] +[ N | Pno | I | Pno | L ] -> [ N | Pew | I | Pew | L ] +[ N | Pno | I | Pno | P ] -> [ N | Pew | I | Pew | P ] +[ N | Pno | I | Pno | T ] -> [ N | Pew | I | Pew | T ] +[ N | Pno | I | Pno | X ] -> [ N | Pew | I | Pew | X ] +[ N | Pno | O | Pno | D ] -> [ N | Pew | O | Pew | D ] +[ N | Pno | O | Pno | R ] -> [ N | Pew | O | Pew | R ] +[ N | Pno | O | Pno | S ] -> [ N | Pew | O | Pew | S ] +[ N | Pno | O | Pno | T ] -> [ N | Pew | O | Pew | T ] +[ N | Pno | O | Pno | W ] -> [ N | Pew | O | Pew | W ] +[ N | Pno | T | Pno | H ] -> [ N | Pew | T | Pew | H ] +[ N | Pno | U | Pno | B ] -> [ N | Pew | U | Pew | B ] +[ N | Pno | U | Pno | N ] -> [ N | Pew | U | Pew | N ] +[ N | Pno | U | Pno | S ] -> [ N | Pew | U | Pew | S ] +[ N | Pno | U | Pno | T ] -> [ N | Pew | U | Pew | T ] +[ O | Pno | 7 | Pno | A ] -> [ O | Pew | 7 | Pew | A ] +[ O | Pno | A | Pno | F ] -> [ O | Pew | A | Pew | F ] +[ O | Pno | A | Pno | K ] -> [ O | Pew | A | Pew | K ] +[ O | Pno | A | Pno | R ] -> [ O | Pew | A | Pew | R ] +[ O | Pno | A | Pno | T ] -> [ O | Pew | A | Pew | T ] +[ O | Pno | B | Pno | I ] -> [ O | Pew | B | Pew | I ] +[ O | Pno | D | Pno | D ] -> [ O | Pew | D | Pew | D ] +[ O | Pno | D | Pno | E ] -> [ O | Pew | D | Pew | E ] +[ O | Pno | F | Pno | F ] -> [ O | Pew | F | Pew | F ] +[ O | Pno | F | Pno | T ] -> [ O | Pew | F | Pew | T ] +[ O | Pno | H | Pno | M ] -> [ O | Pew | H | Pew | M ] +[ O | Pno | H | Pno | O ] -> [ O | Pew | H | Pew | O ] +[ O | Pno | H | Pno | S ] -> [ O | Pew | H | Pew | S ] +[ O | Pno | I | Pno | L ] -> [ O | Pew | I | Pew | L ] +[ O | Pno | L | Pno | D ] -> [ O | Pew | L | Pew | D ] +[ O | Pno | L | Pno | E ] -> [ O | Pew | L | Pew | E ] +[ O | Pno | M | Pno | S ] -> [ O | Pew | M | Pew | S ] +[ O | Pno | N | Pno | E ] -> [ O | Pew | N | Pew | E ] +[ O | Pno | O | Pno | H ] -> [ O | Pew | O | Pew | H ] +[ O | Pno | P | Pno | E ] -> [ O | Pew | P | Pew | E ] +[ O | Pno | P | Pno | S ] -> [ O | Pew | P | Pew | S ] +[ O | Pno | P | Pno | T ] -> [ O | Pew | P | Pew | T ] +[ O | Pno | R | Pno | B ] -> [ O | Pew | R | Pew | B ] +[ O | Pno | R | Pno | E ] -> [ O | Pew | R | Pew | E ] +[ O | Pno | U | Pno | R ] -> [ O | Pew | U | Pew | R ] +[ O | Pno | U | Pno | T ] -> [ O | Pew | U | Pew | T ] +[ O | Pno | W | Pno | E ] -> [ O | Pew | W | Pew | E ] +[ O | Pno | W | Pno | L ] -> [ O | Pew | W | Pew | L ] +[ O | Pno | W | Pno | N ] -> [ O | Pew | W | Pew | N ] +[ P | Pno | A | Pno | D ] -> [ P | Pew | A | Pew | D ] +[ P | Pno | A | Pno | L ] -> [ P | Pew | A | Pew | L ] +[ P | Pno | A | Pno | N ] -> [ P | Pew | A | Pew | N ] +[ P | Pno | A | Pno | P ] -> [ P | Pew | A | Pew | P ] +[ P | Pno | A | Pno | R ] -> [ P | Pew | A | Pew | R ] +[ P | Pno | A | Pno | S ] -> [ P | Pew | A | Pew | S ] +[ P | Pno | A | Pno | T ] -> [ P | Pew | A | Pew | T ] +[ P | Pno | A | Pno | W ] -> [ P | Pew | A | Pew | W ] +[ P | Pno | A | Pno | Y ] -> [ P | Pew | A | Pew | Y ] +[ P | Pno | E | Pno | A ] -> [ P | Pew | E | Pew | A ] +[ P | Pno | E | Pno | E ] -> [ P | Pew | E | Pew | E ] +[ P | Pno | E | Pno | G ] -> [ P | Pew | E | Pew | G ] +[ P | Pno | E | Pno | N ] -> [ P | Pew | E | Pew | N ] +[ P | Pno | E | Pno | P ] -> [ P | Pew | E | Pew | P ] +[ P | Pno | E | Pno | R ] -> [ P | Pew | E | Pew | R ] +[ P | Pno | E | Pno | T ] -> [ P | Pew | E | Pew | T ] +[ P | Pno | E | Pno | W ] -> [ P | Pew | E | Pew | W ] +[ P | Pno | H | Pno | I ] -> [ P | Pew | H | Pew | I ] +[ P | Pno | I | Pno | C ] -> [ P | Pew | I | Pew | C ] +[ P | Pno | I | Pno | E ] -> [ P | Pew | I | Pew | E ] +[ P | Pno | I | Pno | G ] -> [ P | Pew | I | Pew | G ] +[ P | Pno | I | Pno | N ] -> [ P | Pew | I | Pew | N ] +[ P | Pno | I | Pno | P ] -> [ P | Pew | I | Pew | P ] +[ P | Pno | I | Pno | S ] -> [ P | Pew | I | Pew | S ] +[ P | Pno | I | Pno | T ] -> [ P | Pew | I | Pew | T ] +[ P | Pno | I | Pno | X ] -> [ P | Pew | I | Pew | X ] +[ P | Pno | L | Pno | Y ] -> [ P | Pew | L | Pew | Y ] +[ P | Pno | O | Pno | D ] -> [ P | Pew | O | Pew | D ] +[ P | Pno | O | Pno | I ] -> [ P | Pew | O | Pew | I ] +[ P | Pno | O | Pno | L ] -> [ P | Pew | O | Pew | L ] +[ P | Pno | O | Pno | P ] -> [ P | Pew | O | Pew | P ] +[ P | Pno | O | Pno | T ] -> [ P | Pew | O | Pew | T ] +[ P | Pno | O | Pno | X ] -> [ P | Pew | O | Pew | X ] +[ P | Pno | R | Pno | O ] -> [ P | Pew | R | Pew | O ] +[ P | Pno | R | Pno | Y ] -> [ P | Pew | R | Pew | Y ] +[ P | Pno | S | Pno | I ] -> [ P | Pew | S | Pew | I ] +[ P | Pno | U | Pno | B ] -> [ P | Pew | U | Pew | B ] +[ P | Pno | U | Pno | G ] -> [ P | Pew | U | Pew | G ] +[ P | Pno | U | Pno | N ] -> [ P | Pew | U | Pew | N ] +[ P | Pno | U | Pno | P ] -> [ P | Pew | U | Pew | P ] +[ P | Pno | U | Pno | S ] -> [ P | Pew | U | Pew | S ] +[ P | Pno | U | Pno | T ] -> [ P | Pew | U | Pew | T ] +[ P | Pno | Y | Pno | X ] -> [ P | Pew | Y | Pew | X ] +[ Q | Pno | A | Pno | D ] -> [ Q | Pew | A | Pew | D ] +[ Q | Pno | A | Pno | Y ] -> [ Q | Pew | A | Pew | Y ] +[ Q | Pno | I | Pno | D ] -> [ Q | Pew | I | Pew | D ] +[ Q | Pno | I | Pno | P ] -> [ Q | Pew | I | Pew | P ] +[ Q | Pno | I | Pno | T ] -> [ Q | Pew | I | Pew | T ] +[ Q | Pno | I | Pno | Z ] -> [ Q | Pew | I | Pew | Z ] +[ R | Pno | A | Pno | D ] -> [ R | Pew | A | Pew | D ] +[ R | Pno | A | Pno | G ] -> [ R | Pew | A | Pew | G ] +[ R | Pno | A | Pno | H ] -> [ R | Pew | A | Pew | H ] +[ R | Pno | A | Pno | M ] -> [ R | Pew | A | Pew | M ] +[ R | Pno | A | Pno | N ] -> [ R | Pew | A | Pew | N ] +[ R | Pno | A | Pno | P ] -> [ R | Pew | A | Pew | P ] +[ R | Pno | A | Pno | T ] -> [ R | Pew | A | Pew | T ] +[ R | Pno | A | Pno | W ] -> [ R | Pew | A | Pew | W ] +[ R | Pno | A | Pno | Y ] -> [ R | Pew | A | Pew | Y ] +[ R | Pno | E | Pno | 7 ] -> [ R | Pew | E | Pew | 7 ] +[ R | Pno | E | Pno | C ] -> [ R | Pew | E | Pew | C ] +[ R | Pno | E | Pno | D ] -> [ R | Pew | E | Pew | D ] +[ R | Pno | E | Pno | F ] -> [ R | Pew | E | Pew | F ] +[ R | Pno | E | Pno | M ] -> [ R | Pew | E | Pew | M ] +[ R | Pno | E | Pno | P ] -> [ R | Pew | E | Pew | P ] +[ R | Pno | H | Pno | O ] -> [ R | Pew | H | Pew | O ] +[ R | Pno | I | Pno | B ] -> [ R | Pew | I | Pew | B ] +[ R | Pno | I | Pno | D ] -> [ R | Pew | I | Pew | D ] +[ R | Pno | I | Pno | G ] -> [ R | Pew | I | Pew | G ] +[ R | Pno | I | Pno | M ] -> [ R | Pew | I | Pew | M ] +[ R | Pno | I | Pno | P ] -> [ R | Pew | I | Pew | P ] +[ R | Pno | O | Pno | B ] -> [ R | Pew | O | Pew | B ] +[ R | Pno | O | Pno | D ] -> [ R | Pew | O | Pew | D ] +[ R | Pno | O | Pno | E ] -> [ R | Pew | O | Pew | E ] +[ R | Pno | O | Pno | T ] -> [ R | Pew | O | Pew | T ] +[ R | Pno | O | Pno | W ] -> [ R | Pew | O | Pew | W ] +[ R | Pno | U | Pno | B ] -> [ R | Pew | U | Pew | B ] +[ R | Pno | U | Pno | E ] -> [ R | Pew | U | Pew | E ] +[ R | Pno | U | Pno | G ] -> [ R | Pew | U | Pew | G ] +[ R | Pno | U | Pno | M ] -> [ R | Pew | U | Pew | M ] +[ R | Pno | U | Pno | N ] -> [ R | Pew | U | Pew | N ] +[ R | Pno | U | Pno | T ] -> [ R | Pew | U | Pew | T ] +[ R | Pno | Y | Pno | E ] -> [ R | Pew | Y | Pew | E ] +[ S | Pno | A | Pno | C ] -> [ S | Pew | A | Pew | C ] +[ S | Pno | A | Pno | D ] -> [ S | Pew | A | Pew | D ] +[ S | Pno | A | Pno | G ] -> [ S | Pew | A | Pew | G ] +[ S | Pno | A | Pno | P ] -> [ S | Pew | A | Pew | P ] +[ S | Pno | A | Pno | T ] -> [ S | Pew | A | Pew | T ] +[ S | Pno | A | Pno | W ] -> [ S | Pew | A | Pew | W ] +[ S | Pno | A | Pno | X ] -> [ S | Pew | A | Pew | X ] +[ S | Pno | A | Pno | Y ] -> [ S | Pew | A | Pew | Y ] +[ S | Pno | E | Pno | A ] -> [ S | Pew | E | Pew | A ] +[ S | Pno | E | Pno | C ] -> [ S | Pew | E | Pew | C ] +[ S | Pno | E | Pno | E ] -> [ S | Pew | E | Pew | E ] +[ S | Pno | E | Pno | T ] -> [ S | Pew | E | Pew | T ] +[ S | Pno | E | Pno | W ] -> [ S | Pew | E | Pew | W ] +[ S | Pno | E | Pno | X ] -> [ S | Pew | E | Pew | X ] +[ S | Pno | H | Pno | E ] -> [ S | Pew | H | Pew | E ] +[ S | Pno | H | Pno | H ] -> [ S | Pew | H | Pew | H ] +[ S | Pno | H | Pno | Y ] -> [ S | Pew | H | Pew | Y ] +[ S | Pno | I | Pno | C ] -> [ S | Pew | I | Pew | C ] +[ S | Pno | I | Pno | N ] -> [ S | Pew | I | Pew | N ] +[ S | Pno | I | Pno | P ] -> [ S | Pew | I | Pew | P ] +[ S | Pno | I | Pno | R ] -> [ S | Pew | I | Pew | R ] +[ S | Pno | I | Pno | S ] -> [ S | Pew | I | Pew | S ] +[ S | Pno | I | Pno | T ] -> [ S | Pew | I | Pew | T ] +[ S | Pno | I | Pno | X ] -> [ S | Pew | I | Pew | X ] +[ S | Pno | K | Pno | A ] -> [ S | Pew | K | Pew | A ] +[ S | Pno | K | Pno | I ] -> [ S | Pew | K | Pew | I ] +[ S | Pno | K | Pno | Y ] -> [ S | Pew | K | Pew | Y ] +[ S | Pno | L | Pno | Y ] -> [ S | Pew | L | Pew | Y ] +[ S | Pno | O | Pno | B ] -> [ S | Pew | O | Pew | B ] +[ S | Pno | O | Pno | D ] -> [ S | Pew | O | Pew | D ] +[ S | Pno | O | Pno | L ] -> [ S | Pew | O | Pew | L ] +[ S | Pno | O | Pno | N ] -> [ S | Pew | O | Pew | N ] +[ S | Pno | O | Pno | P ] -> [ S | Pew | O | Pew | P ] +[ S | Pno | O | Pno | T ] -> [ S | Pew | O | Pew | T ] +[ S | Pno | O | Pno | U ] -> [ S | Pew | O | Pew | U ] +[ S | Pno | O | Pno | W ] -> [ S | Pew | O | Pew | W ] +[ S | Pno | O | Pno | X ] -> [ S | Pew | O | Pew | X ] +[ S | Pno | O | Pno | Y ] -> [ S | Pew | O | Pew | Y ] +[ S | Pno | P | Pno | A ] -> [ S | Pew | P | Pew | A ] +[ S | Pno | P | Pno | Y ] -> [ S | Pew | P | Pew | Y ] +[ S | Pno | S | Pno | H ] -> [ S | Pew | S | Pew | H ] +[ S | Pno | T | Pno | Y ] -> [ S | Pew | T | Pew | Y ] +[ S | Pno | U | Pno | B ] -> [ S | Pew | U | Pew | B ] +[ S | Pno | U | Pno | E ] -> [ S | Pew | U | Pew | E ] +[ S | Pno | U | Pno | M ] -> [ S | Pew | U | Pew | M ] +[ S | Pno | U | Pno | N ] -> [ S | Pew | U | Pew | N ] +[ S | Pno | U | Pno | P ] -> [ S | Pew | U | Pew | P ] +[ T | Pno | A | Pno | B ] -> [ T | Pew | A | Pew | B ] +[ T | Pno | A | Pno | D ] -> [ T | Pew | A | Pew | D ] +[ T | Pno | A | Pno | G ] -> [ T | Pew | A | Pew | G ] +[ T | Pno | A | Pno | M ] -> [ T | Pew | A | Pew | M ] +[ T | Pno | A | Pno | N ] -> [ T | Pew | A | Pew | N ] +[ T | Pno | A | Pno | P ] -> [ T | Pew | A | Pew | P ] +[ T | Pno | A | Pno | R ] -> [ T | Pew | A | Pew | R ] +[ T | Pno | A | Pno | T ] -> [ T | Pew | A | Pew | T ] +[ T | Pno | A | Pno | U ] -> [ T | Pew | A | Pew | U ] +[ T | Pno | A | Pno | X ] -> [ T | Pew | A | Pew | X ] +[ T | Pno | E | Pno | A ] -> [ T | Pew | E | Pew | A ] +[ T | Pno | E | Pno | E ] -> [ T | Pew | E | Pew | E ] +[ T | Pno | E | Pno | N ] -> [ T | Pew | E | Pew | N ] +[ T | Pno | H | Pno | E ] -> [ T | Pew | H | Pew | E ] +[ T | Pno | H | Pno | O ] -> [ T | Pew | H | Pew | O ] +[ T | Pno | H | Pno | Y ] -> [ T | Pew | H | Pew | Y ] +[ T | Pno | I | Pno | C ] -> [ T | Pew | I | Pew | C ] +[ T | Pno | I | Pno | E ] -> [ T | Pew | I | Pew | E ] +[ T | Pno | I | Pno | N ] -> [ T | Pew | I | Pew | N ] +[ T | Pno | I | Pno | P ] -> [ T | Pew | I | Pew | P ] +[ T | Pno | I | Pno | T ] -> [ T | Pew | I | Pew | T ] +[ T | Pno | O | Pno | E ] -> [ T | Pew | O | Pew | E ] +[ T | Pno | O | Pno | G ] -> [ T | Pew | O | Pew | G ] +[ T | Pno | O | Pno | M ] -> [ T | Pew | O | Pew | M ] +[ T | Pno | O | Pno | N ] -> [ T | Pew | O | Pew | N ] +[ T | Pno | O | Pno | O ] -> [ T | Pew | O | Pew | O ] +[ T | Pno | O | Pno | P ] -> [ T | Pew | O | Pew | P ] +[ T | Pno | O | Pno | R ] -> [ T | Pew | O | Pew | R ] +[ T | Pno | O | Pno | T ] -> [ T | Pew | O | Pew | T ] +[ T | Pno | O | Pno | W ] -> [ T | Pew | O | Pew | W ] +[ T | Pno | O | Pno | Y ] -> [ T | Pew | O | Pew | Y ] +[ T | Pno | R | Pno | Y ] -> [ T | Pew | R | Pew | Y ] +[ T | Pno | U | Pno | B ] -> [ T | Pew | U | Pew | B ] +[ T | Pno | U | Pno | G ] -> [ T | Pew | U | Pew | G ] +[ T | Pno | U | Pno | N ] -> [ T | Pew | U | Pew | N ] +[ T | Pno | U | Pno | T ] -> [ T | Pew | U | Pew | T ] +[ T | Pno | U | Pno | X ] -> [ T | Pew | U | Pew | X ] +[ T | Pno | W | Pno | O ] -> [ T | Pew | W | Pew | O ] +[ U | Pno | G | Pno | H ] -> [ U | Pew | G | Pew | H ] +[ U | Pno | M | Pno | P ] -> [ U | Pew | M | Pew | P ] +[ U | Pno | P | Pno | S ] -> [ U | Pew | P | Pew | S ] +[ U | Pno | R | Pno | N ] -> [ U | Pew | R | Pew | N ] +[ U | Pno | S | Pno | E ] -> [ U | Pew | S | Pew | E ] +[ W | Pno | A | Pno | D ] -> [ W | Pew | A | Pew | D ] +[ W | Pno | A | Pno | G ] -> [ W | Pew | A | Pew | G ] +[ W | Pno | A | Pno | N ] -> [ W | Pew | A | Pew | N ] +[ W | Pno | A | Pno | R ] -> [ W | Pew | A | Pew | R ] +[ W | Pno | A | Pno | S ] -> [ W | Pew | A | Pew | S ] +[ W | Pno | A | Pno | X ] -> [ W | Pew | A | Pew | X ] +[ W | Pno | A | Pno | Y ] -> [ W | Pew | A | Pew | Y ] +[ W | Pno | E | Pno | B ] -> [ W | Pew | E | Pew | B ] +[ W | Pno | E | Pno | D ] -> [ W | Pew | E | Pew | D ] +[ W | Pno | E | Pno | E ] -> [ W | Pew | E | Pew | E ] +[ W | Pno | E | Pno | N ] -> [ W | Pew | E | Pew | N ] +[ W | Pno | E | Pno | T ] -> [ W | Pew | E | Pew | T ] +[ W | Pno | H | Pno | O ] -> [ W | Pew | H | Pew | O ] +[ W | Pno | H | Pno | Y ] -> [ W | Pew | H | Pew | Y ] +[ W | Pno | I | Pno | G ] -> [ W | Pew | I | Pew | G ] +[ W | Pno | I | Pno | N ] -> [ W | Pew | I | Pew | N ] +[ W | Pno | I | Pno | T ] -> [ W | Pew | I | Pew | T ] +[ W | Pno | I | Pno | Z ] -> [ W | Pew | I | Pew | Z ] +[ W | Pno | O | Pno | E ] -> [ W | Pew | O | Pew | E ] +[ W | Pno | O | Pno | K ] -> [ W | Pew | O | Pew | K ] +[ W | Pno | O | Pno | N ] -> [ W | Pew | O | Pew | N ] +[ W | Pno | O | Pno | O ] -> [ W | Pew | O | Pew | O ] +[ W | Pno | O | Pno | W ] -> [ W | Pew | O | Pew | W ] +[ W | Pno | R | Pno | Y ] -> [ W | Pew | R | Pew | Y ] +[ X | Pno | I | Pno | S ] -> [ X | Pew | I | Pew | S ] +[ Y | Pno | A | Pno | K ] -> [ Y | Pew | A | Pew | K ] +[ Y | Pno | A | Pno | M ] -> [ Y | Pew | A | Pew | M ] +[ Y | Pno | A | Pno | P ] -> [ Y | Pew | A | Pew | P ] +[ Y | Pno | A | Pno | W ] -> [ Y | Pew | A | Pew | W ] +[ Y | Pno | E | Pno | A ] -> [ Y | Pew | E | Pew | A ] +[ Y | Pno | E | Pno | N ] -> [ Y | Pew | E | Pew | N ] +[ Y | Pno | E | Pno | P ] -> [ Y | Pew | E | Pew | P ] +[ Y | Pno | E | Pno | S ] -> [ Y | Pew | E | Pew | S ] +[ Y | Pno | E | Pno | T ] -> [ Y | Pew | E | Pew | T ] +[ Y | Pno | E | Pno | W ] -> [ Y | Pew | E | Pew | W ] +[ Y | Pno | I | Pno | N ] -> [ Y | Pew | I | Pew | N ] +[ Y | Pno | I | Pno | P ] -> [ Y | Pew | I | Pew | P ] +[ Y | Pno | O | Pno | N ] -> [ Y | Pew | O | Pew | N ] +[ Y | Pno | O | Pno | U ] -> [ Y | Pew | O | Pew | U ] +[ Y | Pno | O | Pno | W ] -> [ Y | Pew | O | Pew | W ] +[ Y | Pno | U | Pno | K ] -> [ Y | Pew | U | Pew | K ] +[ Y | Pno | U | Pno | M ] -> [ Y | Pew | U | Pew | M ] +[ Y | Pno | U | Pno | P ] -> [ Y | Pew | U | Pew | P ] +[ Z | Pno | A | Pno | P ] -> [ Z | Pew | A | Pew | P ] +[ Z | Pno | E | Pno | D ] -> [ Z | Pew | E | Pew | D ] +[ Z | Pno | I | Pno | P ] -> [ Z | Pew | I | Pew | P ] +[ Z | Pno | I | Pno | T ] -> [ Z | Pew | I | Pew | T ] +[ Z | Pno | O | Pno | O ] -> [ Z | Pew | O | Pew | O ] + +random [ OK ] -> [ OK ] again + +============== +WINCONDITIONS +============== + + + +======= +LEVELS +======= + +..*.*.*.*..0000000. +..-.-.-.-.._______. +*|#|#|#|#|*.1$X$.$. +..-.-.-.-.......... +*|#|@|#|#|*.1$Y$.$. +..-.-.-.-.......... +*|#|#|#|#|*.1$B$.$. +..-.-.-.-.......... +*|#|#|#|#|*.1$I$.$. +..-.-.-.-.......... +..*.*.*.*.1$E$.$.$. + diff --git a/Warping_Through_the_Halls.txt b/Warping_Through_the_Halls.txt new file mode 100644 index 0000000000000000000000000000000000000000..9028eb3a1ae850d9f325b9151144933e1124a8c2 --- /dev/null +++ b/Warping_Through_the_Halls.txt @@ -0,0 +1,438 @@ +title Warping Through the Halls +author Christian Eliopoulos +norepeat_action +again_interval 0.1 +run_rules_on_level_start + + +( Nice +https://blazerboy.itch.io/o?secret=DuQivEYATZFBOMxAoOr3A7rjXx4 +) + +======== +OBJECTS +======== + +Background +darkgray +..... +..... +..0.. +..... +..... + +Target +DarkBlue + +Wall +black + +Invisible +black + +Wall1 +white +..... +.0... +..0.. +...0. +..... + +Wall2 +white +.0... +..0.. +..0.. +.0... +..... + +Wall3 +white +..... +...0. +...0. +.00.. +..... + +Wall4 +white +.0... +.0... +..0.. +...0. +..... + +PlayerBlue +orange darkgray +..... +.010. +.111. +.111. +..... + +PlayerBlueTemp +orange darkgray +..... +.010. +.111. +.111. +..... + +RedPlayer +lightred gray +..... +.010. +.111. +.111. +..... +RedPlayerTemp +lightred gray +..... +.010. +.111. +.111. +..... + +Win +yellow +..... +.000. +.000. +.000. +..... + + +Crate +darkblue blue lightblue +00000 +01210 +02220 +01210 +00000 + + +Character +darkgray lightbrown blue +00000 +01.10 +0...0 +02220 +00000 + +(either make this lightred and implement detection for invisible, or keep it like this +so I can see the block behind it) +RedTarget +lightred +..... +..... +..0.. +..... +..... + +DarkRedTarget +darkred +..... +..... +..0.. +..... +..... + +BlueTarget +blue +..... +..... +..0.. +..... +..... + +DarkBlueTarget +#1b2c79 +..... +..... +..0.. +..... +..... + +CantWarpTarget +lightred +..... +..... +..0.. +..... +..0.. + +message1 +white +..... +..... +..0.. +..... +..... + +message2 +white +..... +..... +..0.. +..... +..... +======= +LEGEND +======= + +Walls= Wall1 or Wall2 or Wall3 or Wall4 +Y=message1 +U=message2 +. = Background +# = Wall +Player= PlayerBlue or PlayerBlueTemp or RedPlayer or RedPlayerTemp +P = PlayerBlue +* = Crate +@ = Crate and Target +O = Target +I= Invisible +N=Crate and Win +W=Win +C=Character +T= Wall and Win +======= +SOUNDS +======= +endlevel 74239908 +cancel 67984506 +sfx0 43122904 +sfx1 43519705 +sfx2 73998508 +Crate move 73519307 +Crate destroy 49696502 +sfx3 11620504 +sfx4 19110701 +================ +COLLISIONLAYERS +================ + +Background +Invisible +Target +Win +Wall +message1, message2 +PlayerBlue, Crate, RedPlayer +PlayerBlueTemp, RedPlayerTemp +Character +Walls +DarkRedTarget, RedTarget, DarkBlueTarget, BlueTarget +CantWarpTarget +====== +RULES +====== +[Wall no Walls]->[Wall random Walls] +[> PlayerBlue| Crate] -> [> PlayerBlue | > Crate] +[> Crate | Invisible] -> [Crate | Invisible] sfx3 + +late [Player message1] -> message Quietly, so I do not wake... https://blazerboy.itch.io/o?secret=DuQivEYATZFBOMxAoOr3A7rjXx4 +late [Player message2] -> message Yeah, this is a puzzlescript game. I can click hack, look at the code, and copy and paste that link. +(This makes it so you can't push blocks onto sky spaces +It simplifies the Closing Thoughts puzzle, but makes the potential one after it impossible.) +[> Crate | Wall] -> [Crate | Wall1] + +[> RedPlayer | Crate | ] -> [ | Crate | PlayerBlue] sfx1 +[> RedPlayer || Crate || ] -> [ || Crate || PlayerBlue] sfx1 +[> RedPlayer ||| Crate ||| ] -> [ ||| Crate ||| PlayerBlue] sfx1 +[> RedPlayer |||| Crate |||| ] -> [ |||| Crate |||| PlayerBlue] sfx1 +[> RedPlayer ||||| Crate ||||| ] -> [ ||||| Crate ||||| PlayerBlue] sfx1 +[> RedPlayer |||||| Crate ||||||] -> [ |||||| Crate |||||| PlayerBlue] sfx1 +[> RedPlayer ||||||| Crate |||||||] -> [ ||||||| Crate ||||||| PlayerBlue] sfx2 +[> RedPlayer |||||||| Crate ||||||||] -> [ |||||||| Crate |||||||| PlayerBlue] sfx2 +[> RedPlayer ||||||||| Crate |||||||||] -> [ ||||||||| Crate ||||||||| PlayerBlue] sfx2 + +[> Player Wall] -> [Player Wall] sfx0 (plays sound when player walks on sky into invisible) +[> RedPlayer]->[> PlayerBlueTemp] + +[> Player | Invisible] -> [ Player | Invisible] +[> PlayerBlue Wall | Invisible] -> sfx0 +[PlayerBlue Invisible] -> cancel +( CantWarpTarget could be a small sprite change when player tries to warp to invisible. +[PlayerBlue Invisible]->[PlayerBlue Invisible CantWarpTarget] +[PlayerBlue Invisible CantWarpTarget] -> cancel +[CantWarpTarget]->[DarkRedTarget] again +) + +[> Player | Wall] -> [Player | Wall] + +[RedTarget]->[Background] +[DarkRedTarget]->[Background] +[BlueTarget]->[Background] +[DarkBlueTarget]->[Background] + +(RedTarget became light blue, and then light red) +(Make the targets on invisble spots different color) +late [ Player | Crate | ] -> [ Player | Crate | RedTarget] +late [ Player || Crate || ] -> [ Player || Crate || RedTarget] +late [ Player ||| Crate ||| ] -> [ Player ||| Crate ||| RedTarget] +late [ Player |||| Crate |||| ] -> [ Player |||| Crate |||| RedTarget] +late [ Player ||||| Crate ||||| ] -> [ Player ||||| Crate ||||| RedTarget] +late [ Player |||||| Crate |||||| ] -> [ Player |||||| Crate |||||| RedTarget] +late [ Player ||||||| Crate ||||||| ] -> [ Player ||||||| Crate ||||||| RedTarget] +late [ Player |||||||| Crate |||||||| ] -> [ Player |||||||| Crate |||||||| RedTarget] +late [ Player ||||||||| Crate ||||||||| ] -> [ Player ||||||||| Crate ||||||||| RedTarget] + +(maybe check from widest to shortest, checking if there is a shorter red one) +( This would make the red target somewhat more accurate, but it does not work. +late [RedTarget|PlayerBlue|...|RedTarget] -> [RedTarget|PlayerBlue|...| DarkTarget] again ++ late [RedTarget||PlayerBlue|...|RedTarget] -> [RedTarget||PlayerBlue|...| DarkTarget] again ++ late [RedTarget||||PlayerBlue||...||RedTarget] -> [RedTarget||||PlayerBlue||...|| DarkTarget] again +) + +[action PlayerBlue] -> [RedPlayerTemp] sfx4 +[RedPlayer] -> [PlayerBlueTemp] +late [PlayerBlueTemp]->[PlayerBlue] +late [RedPlayerTemp]->[RedPlayer] + +late [PlayerBlue][RedTarget] -> [PlayerBlue][BlueTarget] +late [RedPlayer][BlueTarget] -> [RedPlayer][RedTarget] +late [BlueTarget Invisible] -> [DarkBlueTarget Invisible] +late [RedTarget Invisible] -> [DarkRedTarget Invisible] + +( +[PlayerBlue InvisibleU | ] -> [InvisibleU | no PlayerBlue RedPlaye r] +[PlayerBlue InvisibleR | ] -> [InvisibleR | no PlayerBlue RedPlaye r] +[PlayerBlue InvisibleD | ] -> [InvisibleD | no PlayerBlue RedPlaye r] +[PlayerBlue InvisibleL | ] -> [InvisibleL | no PlayerBlue RedPlaye r] +) + +============== +WINCONDITIONS +============== + +All PlayerBlue on Win +No RedPlayer +(Some PlayerBlue on Background) + +======= +LEVELS +======= +############### +iiiiiiiiiiiiiii +ip.*....i....wi +iiiiiiiiiiiiiii +############### +( +############# +#IIIIIIIIIII# +#IP....IIIII# +#I.....I...I# +#I..*..I..WI# +#I.....I...I# +#I.....IIIII# +#IIIIIIIIIII# +############# +) +(iiip.*...i...wiii) + +message 0Oo +iiiiiiiiiiii +iiiiiiiiiiii +iiiiiiiiiiii +iiii...iiiii +iiii*i*iiiii +iiii.i.iiiii +iiiipi.iwiii +iiiiiiiiiiii + +message Oh +iiiiiiiiiiiii +iiiiiiiiiiiii +iiiiiiiiiiiii +iiiiiii.iiiii +iiii.*..iiiii +iiii.....iiii +iii*...*iiiwi +iiiiipiiiiiii + + + +message Woah +####################### +#IIIIIIIIIIIIIIIIIIIII# +#IIIIIIII...I...II...I# +#IWIIIIII.*.I.*.II.P.I# +#IIIIIIII...I...II...I# +#IIIIIIIIIIIIIIIIIIIII# +####################### + +(This puzzle is possible if you can't push blocks onto invisible spaces. +May be better if I make it like that. +Should make it clear that you don't have to push the middle block all the way to the left. +Complete: I did this by adding the red target indicator.) +(##########c##########) +(.....#. +.***.## +.*P*.#N +.***.## +.....## +) + +( +This version would be centered, but I couldn't get it to work. +I have to push the left block too far to the right, so the player can't warp far enough. +Maybe crates can push other crates then. +message Floating Points +####################### +#IIIIIIIIIIIIIIIIIIIII# +#IIIIIIIII...I...I...I# +#IWIIIIIII.*.I.*.I.P.I# +#IIILotsIofIcommentsIII +wonderIifIthis.is.the.f +inalIsource.code..I...I# +#IIIIIIIIIIIIIIIIIIIII# +####################### +(##########c##########) +) +(add a puzzle with two crates that differentiates between up and down logic. I did it.) + + +(I have to make it so that you can teleport through this block... good job) +message Yo +#####I....... +#IIIII...WC.. +#IIIII....... +IIIIII.IIIIII +.....IIIIIII# +P.**...IIIII# +.....IIIIIII# +.....I####### + +(puzzle that uses the idea that you can push the block in the middle on the last level. +I took this functionality out, complicates prior level, may or may not make sense.) +( +message You Thought Wrong! +######....... +######...wc.. +######....... +######.###### +.....######## +..P...*###### +.....######## +.....######## +) +message Oh that's my brother +message I have a secret for you! My name is Peter. +message Oh hey bro, what's up. Hmmm... my brother's name is not Peter... +message Oh I think I am dreaming. +######### +######### +######### +######### +######### +######### +message Well, am I in my dorm or at home... maybe I can open my eyes and check. +message If I open them softly enough, maybe I'll be able to close them and come back here. +########T +#iiiiiii# +#iP.U.Yi# +#iiiiiii# +######### +message Quietly, so I do not wake... https://blazerboy.itch.io/o?secret=DuQivEYATZFBOMxAoOr3A7rjXx4 +message Yeah, this is a puzzlescript game. I can click hack, look at the code, and copy and paste that link. +(thanks for playing!) \ No newline at end of file diff --git a/Weird_Bug.txt b/Weird_Bug.txt new file mode 100644 index 0000000000000000000000000000000000000000..0d0fbb70f74584576751857ebb26cdfe17b46953 --- /dev/null +++ b/Weird_Bug.txt @@ -0,0 +1,317 @@ +title Weird Bug +author Jonah Ostroff (Hey you should add yourself as a co-author once you've fixed everything.) +text_color #F0F +color_palette amiga +background_color Black +noaction (Disables X key; for testing early levels.) + +(For help understanding how PuzzleScript works, check out the DOCS link at the top. The "Bird's-eye view" section is especially useful.) + +======== +OBJECTS +======== + +Goal +Red LightGreen +(Finalize graphics below.) +(0: Red, 1: Green, .: Blank) +..... +..... +..... +..... +..... + +Player +#F0F #F8F #80F +.1.1. +.000. +10201 +.000. +11.11 + +DeadBug +#D8D #FCF #A5C +.1.1. +.000. +10201 +.000. +11.11 + +Ant +Red #F75 +..1.. +.101. +..0.. +.101. +..... + +Background +#0B1104 #101804 #121808 #0D1D06 +30222 +31100 +22223 +00111 +03330 + +Web +#F8FFFF +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Wall +#BA9 #A98 #876 #987 +01203 +01201 +21210 +20113 +20213 + +Pebble +#B84 #642 +.111. +10001 +10001 +10001 +.111. + +Switch +#555 Yellow +..... +.000. +.010. +.000. +..... + +Door +Yellow #A83 #555 +22222 +21012 +20102 +21012 +22222 + +Gem +#08F #8FF +..0.. +.010. +01110 +.010. +..0.. + +Temp +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Blockable = Player or Pebble or Web or Ant or Gem (Objects that can be moved around and shouldn't overlap a wall.) +Blocking = Door or Wall (Objects that block movement.) +Weight = Player or Pebble or Gem (Objects that weigh down switches.) +Sticky = Pebble or Ant or Gem (Objects that stick to webs.) +Pushable = Pebble or Ant or Gem (Objects that can be pushed.) + +(Character equivalences for level creation.) +@ = Player +. = Background +# = Wall +* = Pebble +O = Pebble and Web +~ = Web ++ = Door +! = Switch +G = Goal +A = Ant +? = Gem + +======= +SOUNDS +======= + +Pushable Move 80095707 +Sfx1 73155703 (Web creation sound.) +Sfx2 56169902 (Web destruction sound.) +Sfx3 11025308 (Door open sound. Pretty awful; generate new sounds with black-and-white buttons to the right.) +Sfx4 85050702 (Death sound.) +EndLevel 47272300 + +================ +COLLISIONLAYERS +================ + +Background (Background.) +Goal (Level features you can step on.) +Web (Webbing only.) +Door Wall Player Pebble Ant Gem DeadBug Switch (Foreground: yourself, and other things you cannot step on.) +Temp (Invisible technical stuff for unlocking doors.) + +====== +RULES +====== +(There are no bugs in this section, but the magic gem rules are missing, so you should add those somewhere.) + +(Player creates or destroys webs by pressing Action.) +[Action Player no Web] -> [Player Web] Sfx1 +[Action Player Web] -> [Player] Sfx2 + +(Player pushes pushable objects.) +[> Player | Pushable] -> [> Player | > Pushable] + +(Code for propagating movement between webs and pushed objects. The + signs indicate that these rules are "grouped": they'll all keep happening, even out of order, until none of them can happen anymore. That means you can transfer movement from one pebble to another pebble, then from the second pebble to a web, then from that web to some adjacent web, then from THAT web to another pebble, etc.) +[> Sticky Web] -> [> Sticky > Web] ++[> Web Sticky] -> [> Web > Sticky] ++[> Pushable|Pushable] -> [> Pushable|> Pushable] ++[Moving Web|Web] -> [Moving Web|Moving Web] + +(If a moving object hits an immovable object, cancel all movement.) +[> Blockable|Blocking] -> Cancel + +(At end of turn, should we open doors? Put "Temp" on each door, then remove "Temp" if some switch is uncovered, then delete all switches and doors if Temp still remains.) +late[Door] -> [Temp Door] +late[Switch no Weight][Temp Door] -> [Switch][Door] +late[Temp Door][Switch] -> [Temp Door][] +late[Temp Door] -> [] Sfx3 + +(At end of turn, kill player if adjacent to ant.) +late[Player|Ant] -> [DeadBug|Ant] Sfx4 + +============== +WINCONDITIONS +============== + +All Player on Goal (Needs some editing for later levels: if the player dies, then this condition is satisfied, because there aren't any players that aren't on the goal.) + +======= +LEVELS +======= + +(Helpful reminder: you can command-click any level in the editor to immediately skip to that level.) + +Message Please fix any bugs you find with the HACK link at the bottom of the page. Thank you so much! +(Remove this message after bugs have been fixed.) + +Message Make your way to the goal (the red and green thing). + +##################### +#@#.#...............# +#.#...#######.#.###.# +#.###.#.....#.#.#.#.# +#..#..#.#.#.#.#.#.#.# +#*.##.#.#.#.......#.# +#..#..######.#.####.# +#.###.#...#..#....#.# +#.#...#.#.####.#.##.# +#...#.#.#......#.G#.# +##################### + +Message Weigh down switches to open doors. + +############ +#...!..!...# +#..........# +##*##..##+## +#...#..#...# +#.@.#..#.G.# +#...#..#...# +############ + +Message Webs stick to pebbles. + +########### +#.......### +#...!..*### +###....~~O# +#G+.@.....# +###.......# +#...!.!.### +#.......### +########### + +Message Press X to create or remove webs. + +######### +#....*..# +#.!...!.# +#...@..*# +#.......# +##+#..!.# +#G.#....# +######### + +############## +#...*.....!#.# +#.#.#.#..#.#+# +#...........!# +#.#..#.#.#.#.# (Missing goal.) +#...@........# +#.#.#.#.#.#..# +#*!..........# +############## + +######### +#.#.....# +#.##O!!.# +#..O.!!.# (Not sure where the player should start.) +#.##*.#+# +#.#...#G# +######### + +Message Don't touch fire ants! + +######### +#.....#G# +#.!.*.#+# +#..@..#.# +#.!.!.#.# +#.....A.# +######### + +(Difficulty ramps up pretty quickly here. Maybe another level in between these two?) + +########### +#.....#...# +#.*.@.+.G.# +#.....#...# +#.*.####### +#...AAAAAA# +#........!# +#.AAAAAAAA# +########### + +Message Use the magic gem to get past the ants! + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.?....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+?# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +(Needs one more final level to really show off the magic gem mechanics?) + +Message You win! Thanks for all your help! + +(Once you've made all the necessary changes, send me your fixed version!) + +(Email to [firstname].[lastname][classified punctuation]gmail.com) \ No newline at end of file diff --git a/Weird_Bug_II__Weird_Bugger.txt b/Weird_Bug_II__Weird_Bugger.txt new file mode 100644 index 0000000000000000000000000000000000000000..d91a932bbf4a812113e30b5c270027ef10ff71e9 --- /dev/null +++ b/Weird_Bug_II__Weird_Bugger.txt @@ -0,0 +1,252 @@ +title Weird Bug II: Weird Bugger +author Jonah Ostroff and Toph Wells +text_color #0FF +color_palette amiga +background_color Black + +======== +OBJECTS +======== + +Goal +Red LightGreen +.000. +00011 +00.11 +00111 +.111. + +Player +#0FF #8FF #08F +.1.1. +.000. +10201 +.000. +11.11 + +DeadBug +#D8D #FCF #A5C +.1.1. +.000. +10201 +.000. +11.11 + +Ant +Red #F75 +..1.. +.101. +..0.. +.101. +..... + +Background +#0B1104 #101804 #121808 #0D1D06 +30222 +31100 +22223 +00111 +03330 + + +Web +#F8FFFF +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Wall +#BA9 #A98 #876 #987 +01203 +01201 +21210 +20113 +20213 + +Pebble +#B84 #642 +.111. +10001 +10001 +10001 +.111. + +Switch +#555 Yellow +..... +.000. +.010. +.000. +..... + +Door +Yellow #A83 #555 +22222 +21012 +20102 +21012 +22222 + +Gem +#F08 #F8F +..0.. +.010. +01110 +.010. +..0.. + +Temp +White +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Blockable = Player or Pebble or Web or Ant or Gem (Objects that can be moved around and shouldn't overlap a wall.) +Blocking = Door or Wall (Objects that block movement.) +Weight = Player or Pebble or Gem or Ant (Objects that weigh down switches.) +Sticky = Pebble or Ant or Gem (Objects that stick to webs.) +Pushable = Pebble or Ant or Gem (Objects that can be pushed.) + +(Character equivalences for level creation.) +@ = Player +. = Background +# = Wall +* = Pebble +O = Pebble and Web +~ = Web ++ = Door +! = Switch +G = Goal +A = Ant +? = Gem + +======= +SOUNDS +======= + +Pushable Move 80095707 +Sfx1 73155703 (Web creation sound.) +Sfx2 56169902 (Web destruction sound.) +Sfx3 60494109 (Door open sound.) +Sfx4 85050702 (Death sound.) +Sfx5 39881109 (Teleport sound) +EndLevel 47272300 + +================ +COLLISIONLAYERS +================ + +Background (Background.) +Goal Switch(Level features you can step on.) +Web (Webbing only.) +Door Wall Player Pebble Ant Gem DeadBug (Foreground: yourself, and other things you cannot step on.) +Temp (Invisible technical stuff for unlocking doors.) + +====== +RULES +====== + +(Magic gem teleports player if there's a web on it - this overrides and replaces normal web placement) +[Action Player][Web Gem] -> [Gem][Player] Sfx5 + +(Player creates or destroys webs by pressing Action.) +[Action Player no Web] -> [Player Web] Sfx1 +[Action Player Web] -> [Player] Sfx2 + +(Player pushes pushable objects.) +[> Player | Pushable] -> [> Player | > Pushable] + +(Code for propagating movement between webs and pushed objects. The + signs indicate that these rules are "grouped": they'll all keep happening, even out of order, until none of them can happen anymore. That means you can transfer movement from one pebble to another pebble, then from the second pebble to a web, then from that web to some adjacent web, then from THAT web to another pebble, etc.) +[> Sticky Web] -> [> Sticky > Web] ++[> Web Sticky] -> [> Web > Sticky] ++[> Pushable|Pushable] -> [> Pushable|> Pushable] ++[Moving Web|Web] -> [Moving Web|Moving Web] + +(If a moving object hits an immovable object, cancel all movement.) +[> Blockable|Blocking] -> Cancel + +(Win if the player moves onto the goal) +[> Player|Goal]-> Win + +(At end of turn, should we open doors? Put "Temp" on each door, then remove "Temp" if some switch is uncovered, then delete all switches and doors if Temp still remains.) +late[Door] -> [Temp Door] +late[Switch no Weight][Temp Door] -> [Switch][Door] +late[Temp Door][Switch] -> [Temp Door][] +late[Temp Door] -> [] Sfx3 + +(At end of turn, kill player if adjacent to ant.) +late[Player|Ant] -> [DeadBug|Ant] Sfx4 + + +============== +WINCONDITIONS +============== +Some Player +All Player on Goal + +======= +LEVELS +======= + +(Helpful reminder: you can command-click any level in the editor to immediately skip to that level.) + +Message Make sure to play the original game first! http://www.puzzlescript.net/play.html?p=9174930 + + +################ +#.@..#a#.......# +#........!.!.*.# +#....#a#.......# +#.?..###.!.##+## +#....###...#...# +#....###.!.+.g.# +#.*..###...#...# +################ + +Message This next level is by Jonan Ostroff. Thanks, Jonan! + +############# +#.@...?.#...# +#.!.!.!.+.G.# +#...A...#...# +############# + +########## +##..###a## +#..*..@.g# +#....##a## +#..####### +##.a#.+.+. +##.##.+++. +##.##++!++ +##?##.+++. +#####++.++ + +Message Last level. Don't give up now! + +########### +##!.......# +##!.@...?.# +##!.......# +###...##.## +###...+a.g# +##....##.## +#..####...# +#.*...#*..# +#..#......# +#####.....# +########### + + +Message Well done! You've beaten the game! +(Once you've made all the necessary changes, send me your fixed version!) + +(Email to [firstname].[lastname][classified punctuation]gmail.com) \ No newline at end of file diff --git a/Weird_Bug_and_the_Many_Magic_Gems.txt b/Weird_Bug_and_the_Many_Magic_Gems.txt new file mode 100644 index 0000000000000000000000000000000000000000..489ad4a665bb70a4c338e5596d8f3959bfba2ab6 --- /dev/null +++ b/Weird_Bug_and_the_Many_Magic_Gems.txt @@ -0,0 +1,705 @@ +title Weird Bug and the Many Magic Gems +author Jonah Ostroff et al. +text_color #F0F +color_palette amiga +background_color Black +norepeat_action +run_rules_on_level_start + +======== +OBJECTS +======== + +Goal +Red LightGreen +.111. +00.10 +0...0 +01.00 +.111. + +Player +#F0F #F8F #80F +.1.1. +.000. +10201 +.000. +11.11 + +DeadBug +#D8D #FCF #A5C +.1.1. +.000. +10201 +.000. +11.11 + +SleepingAnt +Red #F75 +..1.. +.101. +..0.. +.101. +..... + +LiveAnt +Red #F75 +..1.. +.101. +..0.. +.101. +..... + +Background +#0B1104 #101804 #121808 #0D1D06 +30222 +31100 +22223 +00111 +03330 + +Web +#F8FFFF +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Wall +#BA9 #A98 #876 #987 +01203 +01201 +21210 +20113 +20213 + +Permawall +#6A9 #698 #476 #487 +01203 +01201 +21210 +20113 +20213 + +Pebble +#B84 #642 +.111. +10001 +10001 +10001 +.111. + +Switch +#555 Yellow +..... +.000. +.010. +.000. +..... + +Door +Yellow #A83 #555 +22222 +21012 +20102 +21012 +22222 + +Gem1 (Connected to webs) +#99C #CCF +..0.. +.010. +01110 +.010. +..0.. + +Gem2 (Teleports with you) +#F08 #F8F +..0.. +.010. +01110 +.010. +..0.. + +Gem3 (Kills nearby bugs) +#0C0 #8F8 +..0.. +.010. +01110 +.010. +..0.. + +Radioactive1 +#0F0 #8F0 +..... +..0.. +.010. +..0.. +..... + +Radioactive2 +#080 #0F0 +..... +..0.. +.010. +..0.. +..... + +Gem4 (Kills bugs in row/col.) +#F30 #F84 +..0.. +.010. +01110 +.010. +..0.. + +Gem5 (Swaps wall and empty space.) +#C63 #FC8 +..0.. +.010. +01110 +.010. +..0.. + +Gem6 (Clones, kills bugs.) +#33C #88F +..0.. +.010. +01110 +.010. +..0.. + +Gem7 (Charges webs.) +#CC0 #FF8 +..0.. +.010. +01110 +.010. +..0.. + +Spark +#FF0 #FF8 +..... +.0.0. +..1.. +.0.0. +..... + +Gem8 (Awakens ants.) +#639 #84F +..0.. +.010. +01110 +.010. +..0.. + +Gem9 (Move around corners, kill 2 away.) +#2B9 #8cf5f5 +..0.. +.010. +01110 +.010. +..0.. + +Temp +White +..... +..... +..... +..... +..... + +PDist0 +Red +..... +..... +..... +..... +..... + +PDist1 +Yellow +..... +..... +..... +..... +..... + +PDist2 +Blue +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Gem = Gem1 or Gem2 or Gem3 or Gem4 or Gem5 or Gem6 or Gem7 or Gem9 (Does not actually include all gems; this is just the ones with normal movement properties.) +Radioactive = Radioactive1 or Radioactive2 +SparkBlock = Pebble or Gem or Wall or Player or Door (Objects that block the spread of electricity.) +Ant = SleepingAnt or LiveAnt +PDist = PDist0 or PDist1 or PDist2 + +Blockable = Player or Pebble or Web or SleepingAnt or Gem (Objects that can be moved around and shouldn't overlap a wall.) +Blocking = Door or Wall or PermaWall (Objects that block movement.) +Weight = Player or Pebble or Gem or Ant (Objects that weigh down switches.) +Sticky = Pebble or Ant or Gem (Objects that stick to webs.) +Pushable = Pebble or SleepingAnt or Gem (Objects that can be pushed.) +Anything = Goal or Player or Ant or Web or Pebble or Switch or Door or Gem or Permawall or Temp (Objects that shouldn't be replaced with a wall.) +AntBlock = Blocking or Pebble or Gem or SleepingAnt (Things that block ant pathfinding.) + +(Character equivalences for level creation.) +@ = Player +. = Background +# = Wall +$ = PermaWall +* = Pebble +O = Pebble and Web +~ = Web ++ = Door +! = Switch +G = Goal +A = SleepingAnt +1 = Gem1 +2 = Gem2 +3 = Gem3 +4 = Gem4 +5 = Gem5 +6 = Gem6 +% = Gem6 and Switch +7 = Gem7 +8 = Gem8 +9 = Gem9 + +======= +SOUNDS +======= + +Pushable Move 80095707 +Sfx1 73155703 (Web creation sound.) +Sfx2 56169902 (Web destruction sound.) +Sfx3 10616905 (Door open sound.) +Sfx4 85050702 (Death sound.) +Sfx5 39881109 (Teleport sound.) +Sfx6 21501302 (Kill ant sound.) +Sfx7 76430108 (Wall swap sound.) +Sfx8 26367505 (Ant awaken sound.) +sfx9 23117489 (Gem9 zapping Ant) +EndLevel 47272300 + +================ +COLLISIONLAYERS +================ + +Background (Background.) +Goal Switch Gem8 (Level features you can step on.) +Web (Webbing only.) +Door Wall PermaWall Player Pebble Ant Gem DeadBug (Foreground: yourself, and other things you cannot step on.) +Temp PDist(Invisible technical stuff for unlocking doors, zapping ants, etc. Lots of rules use this, so don't keep it lying around longer than necessary.) +Radioactive Spark (Overlay effects.) + +====== +RULES +====== + +(Clean up effects from last turn.) +[Radioactive] -> [] +[Spark] -> [] + +(Pathfinding stuff for awakened ants.) +[Player] -> [Player PDist0] +[PDist0 | No PDist No AntBlock] -> [PDist0 | PDist1] ++[PDist1 | No PDist No AntBlock] -> [PDist1 | PDist2] ++[PDist2 | No PDist No AntBlock] -> [PDist2 | PDist0] + +startloop +random [stationary LiveAnt PDist2| PDist1] -> [> LiveAnt PDist2| PDist1] +random [stationary LiveAnt PDist1| PDist0] -> [> LiveAnt PDist1| PDist0] +random [stationary LiveAnt PDist0| PDist2] -> [> LiveAnt PDist0| PDist2] +endloop + +[PDist] -> [] + +(Incineration gem.) +[Action Player][Gem4|...|Ant] -> [Action Player][Gem4|...|] +[Action Player][Gem4] -> [Player][] Sfx6 + +(Teleportation gem.) +[Action Player][Web Gem2] -> [Gem2][Player] Sfx5 + +(Player creates or destroys webs by pressing Action.) +[Action Player no Web] -> [Player Web] Sfx1 +[Action Player Web] -> [Player] Sfx2 + +(Player pushes pushable objects.) +[> Player | Pushable] -> [> Player | > Pushable] + +(Gem 9 turns corners. Implemented in a simple gross way because the robust way is horrible) +[> Player | Gem9 | Blocking] -> [> Player | ^ Gem9 | Blocking] +[> Player | Gem9 | Pushable | Blocking] -> [> Player | ^ Gem9 | Pushable | Blocking] +[> Player | Gem9 | Pushable | Pushable | Blocking] -> [> Player | ^ Gem9 | Pushable | Pushable | Blocking] + +(Code for propagating movement between webs and pushed objects. The + signs indicate that these rules are "grouped": they'll all keep happening, even out of order, until none of them can happen anymore. That means you can transfer movement from one pebble to another pebble, then from the second pebble to a web, then from that web to some adjacent web, then from THAT web to another pebble, etc.) +[> Sticky Web] -> [> Sticky > Web] ++[> Web Sticky] -> [> Web > Sticky] ++[> Pushable|Pushable] -> [> Pushable|> Pushable] ++[Moving Web|Web] -> [Moving Web|Moving Web] ++[Moving Web][Gem1 Web] -> [Moving Web][Moving Gem1 Web] ++[Moving Gem1 Web][Web] -> [Moving Gem1 Web][Moving Web] ++[> Gem6][Gem6] -> [> Gem6][> Gem6] + +(When the magic gem is pushed into a wall, change all walls to empty space and all empty space to walls, and then cancel movement.) +[ Player ] [ > Gem5 | Wall ] -> [ Player Temp ] [ > Gem5 | Wall ] Sfx7 +[ Player Temp ] [ Wall ] -> [ Player Temp ] [ Wall Temp ] +[ Player Temp ] [ no Anything ] -> [ Player Temp ] [ Wall ] +[ Wall Temp ] -> [ ] +[ Player Temp ] [ > Anything ] -> [ Player Temp ] [ Anything ] +[ Temp no Gem6] -> [ ] + + +(If a moving object hits an immovable object, cancel all movement.) +[> Blockable|Blocking] -> Cancel + +(Create the marker for pre-webbed gems!) +[Gem6 Web] -> [Gem6 Web Temp] + +(Move the Marker!) +[> Gem6 Temp] -> [> Gem6 > Temp] + +(Creating new gems - we are rich! :) +late[Web Gem6 no Temp][Web no Weight] -> [Web Gem6][Web Gem6] +late[Gem6 Temp] -> [Gem6] + +(At end of turn, should we open doors? Put "Temp" on each door, then remove "Temp" if some switch is uncovered, then delete all switches and doors if Temp still remains.) +late[Door] -> [Temp Door] +late[Switch no Weight][Temp Door] -> [Switch][Door] +late[Temp Door][Switch] -> [Temp Door][] +late[Temp Door] -> [] Sfx3 + +(Spark propagation and ant-zapping.) +late[Gem7 Web|Web no SparkBlock] -> [Gem7 Web|Spark Web] +late[Spark Web|Web no SparkBlock] -> [Spark Web|Spark Web] +late VERTICAL[Spark|no SparkBlock] -> [Spark|Temp] +late VERTICAL[Gem7 Web|no SparkBlock] -> [Gem7 Web|Temp] +late VERTICAL[Temp|no SparkBlock] -> [Temp|Temp] +late [Temp Ant] -> [Temp] Sfx6 +late [Temp] -> [] +late HORIZONTAL[Spark|no SparkBlock] -> [Spark|Temp] +late HORIZONTAL[Gem7 Web|no SparkBlock] -> [Gem7 Web|Temp] +late HORIZONTAL[Temp|no SparkBlock] -> [Temp|Temp] +late [Temp Ant] -> [Temp] Sfx6 +late [Temp] -> [] + +(Radioactive propagation.) +late[Gem3|] -> [Gem3|Radioactive1] +late[Radioactive1|no Gem3] -> [Radioactive1|Radioactive2] +late[Radioactive Player] -> [Radioactive Deadbug] Sfx4 +late[Radioactive Ant] -> [Radioactive] Sfx6 + +(Killing stuff through adjacency.) +late[Gem6|Ant] -> [Gem6|] Sfx6 +late[Player|Ant] -> [DeadBug|Ant] Sfx4 + +(Awakening ants with Gem8.) +late [Player Gem8][SleepingAnt] -> [Player Gem8][LiveAnt] +late [Gem8][LiveAnt] -> [][LiveAnt] Sfx8 + +(Webbed ants become dormant again.) +late [LiveAnt Web] -> [SleepingAnt Web] + +(Personman's gem kills stuff) +late[Gem9 | | Ant] -> [Gem9 | |] sfx9 + + +============== +WINCONDITIONS +============== + +Some Player on Goal + +======= +LEVELS +======= + +Message Cauchy's Connection Gem telekinetically links its web to other webs. + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.1....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+1# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +Message Toph's Teleportation Gem will swap with the player, if it has webbing when X is pressed. + +################ +#.@..#a#.......# +#........!.!.*.# +#....#a#.......# +#.2..###.!.##+## +#....###...#...# +#....###.!.+.g.# +#.*..###...#...# +################ + +(############# +#.@...2.#...# +#.!.!.!.+.G.# +#...A...#...# +#############) + +########## +##..###a## +#..*..@.g# +#....##a## +#..####### +##.a#.+.+. +##.##.+++. +##.##++!++ +##2##.+++. +#####++.++ + +########### +##!.......# +##!.@...2.# +##!.......# +###...##.## +###...+a.g# +##....##.## +#..####...# +#.*...#*..# +#..#......# +#####.....# +########### + +Message Jonah's Juggernaut Gem kills all nearby insects. + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#...#.#.# +#..*..@..3..# +#.#...#.#.#.# +#...........# +############# + +############### +#G.A..#3+.....# +###.###+#..*..# +#!#..........!# +#.#####!....@.# +#*............# +############### + +Message Increpare's Incineration Gem explodes when X is pressed, killing all ants in its row and column. + +Message It's pretty powerful. + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.4....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+4# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +############# +#....4#.....# +#O~...#..A..# +#..@.....A..# +#...~.#...A.# +#...O.#.A..G# +############# + +Message CHz's Changing Gem swaps all walls and empty spaces, whenever it's pushed into a wall. + +$$$$$$$$$$$$$$$ +$#############$ +$#.....#.#.#G#$ +$#.###.#.#.#.#$ +$#.#.....A.A.#$ +$#.###########$ +$#...........#$ +$#.#.#.#.#.#.#$ +$#....@.5....#$ +$#.#.#.#.#.#.#$ +$#...........#$ +$#############$ +$$$$$$$$$$$$$$$ + +$$$$$$$$$$$$$ +$.....#.#.#G$ +$.###.#.#.#.$ +$.#.....A.A.$ +$.##########$ +$...........$ +$.#.#.#.#.#.$ +$....@.5....$ +$.#.#.#.#.#.$ +$...........$ +$$$$$$$$$$$$$ + +$$$$$$$$$$$$$ +$G.A..#...+5$ +$##.###!*.#+$ +$!#.........$ +$.#####...@!$ +$*..........$ +$$$$$$$$$$$$$ + +Message Lucas's Lucrative Gem is deadly to ants, and creates linked copies on all empty webbing the first time it moves onto a web. + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.6....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+6# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +############## +#!.#...#6..6.# +##...#.##...## +#..#!#%.#....# +#.####.##....# +#...##.......# +#.#######....# +#..........#+# +#!*.#AAA##@#G# +############## + +Message Diribative's Dynamo Gem charges connected webbing. Charged webs fry all ants in sight! + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.7....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+7# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +############### +#7777777777777# +#7G+.........7# +#7+A.@!*..A!!7# +#7...........7# +#7777777777777# +############### + +Message Dennis's Disturbance Gem awakens the ants! + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.#.#.#.#.# +#....@.8....# +#.#.#.#.#.#.# +#...........# +############# + +############# +#G.A..#...+8# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +############ +#.!......+G# +#.#.#.#!.### +#.#.8......# +#.#.#.#!...# +#.#.#@.....# +#...!...AAA# +############ + +Message Personman's Pivoting Gem can be pushed counterclockwise around corners, and kills ants that are exactly two squares away. + +############# +#.....#.#.#G# +#.###.#.#.#.# +#.#.....A.A.# +#.########### +#...........# +#.#.###.#.#.# +#...#@.9#...# +#.#.#.###.#.# +#...........# +############# + +############# +#G.A..#...+9# +###.###!*.#+# +#!#.........# +#.#####...@!# +#*..........# +############# + +############## +#@.....#....G# +##...9.#.##### +#.A..#.#A#...# +##.#.#A#.#.*.# +##...###.....# +#a9..A.......# +############## \ No newline at end of file diff --git a/Weird_Dave.txt b/Weird_Dave.txt new file mode 100644 index 0000000000000000000000000000000000000000..0a5de2e8b560083056976d70b16836796e0f04cf --- /dev/null +++ b/Weird_Dave.txt @@ -0,0 +1,435 @@ +title Weird Dave +author HugoBDesigner +homepage hugobdesigner.blogspot.com +run_rules_on_level_start +noaction + +======== +OBJECTS +======== + +Void +Transparent + +Background +Transparent + +BackTexture +DarkBlue + +Wall +#606060 #404040 +00111 +11001 +01110 +11000 +00101 + +PlayerT +#804000 #FFC080 #004080 +.000. +11111 +00100 +12121 +11111 + +PlayerL +#FFC080 #408000 #800000 +.0... +.0.12 +00112 +00112 +001.2 + +PlayerC +#800000 #408000 #C0FF80 +00100 +01210 +02220 +01210 +01110 + +PlayerR +#FFC080 #800000 #408000 +...0. +12.0. +12200 +12200 +1.200 + +PlayerB +#004080 #804000 +00000 +00.00 +00.00 +00.00 +11.11 + +PlayerSnake +#80FF00 +.000. +00000 +00000 +00000 +.000. + +PlayerSnakeHeadDeco +#008000 #80FF00 Black Red +0000. +12120 +11110 +11310 +0030. + +TopLine +#008000 +.000. +..... +..... +..... +..... + +BottomLine +#008000 +..... +..... +..... +..... +.000. + +LeftLine +#008000 +..... +0.... +0.... +0.... +..... + +RightLine +#008000 +..... +....0 +....0 +....0 +..... + +SnakeTopLeft +#80FF00 +0.... +..... +..... +..... +..... + +SnakeBottomLeft +#80FF00 +..... +..... +..... +..... +0.... + +SnakeTopRight +#80FF00 +....0 +..... +..... +..... +..... + +SnakeBottomRight +#80FF00 +..... +..... +..... +..... +....0 + + +TopLeftCornerDark +#008000 +0.... +..... +..... +..... +..... + +TopRightCornerDark +#008000 +....0 +..... +..... +..... +..... + +BottomLeftCornerDark +#008000 +..... +..... +..... +..... +0.... + +BottomRightCornerDark +#008000 +..... +..... +..... +..... +....0 + + +PlayerSparkle +Purple Pink +..0.. +.101. +00000 +.101. +..0.. + + +Crate +DarkBrown Orange +00000 +01110 +01110 +01110 +00000 + +Target +Yellow Pink Blue +0...0 +..1.. +.121. +..1.. +0...0 + +CrateTarget +Orange DarkBrown Blue +01110 +12221 +12221 +12221 +01110 + +CantMoveUp +Transparent + +CantMoveDown +Transparent + +CantMoveLeft +Transparent + +CantMoveRight +Transparent + +Marker1 +Transparent + +Marker2 +Transparent + +======= +LEGEND +======= + +PlayerSnakeHead = PlayerSnake AND PlayerSnakeHeadDeco +Player = PlayerT OR PlayerL OR PlayerC OR PlayerR OR PlayerB OR PlayerSnake OR PlayerSparkle +CantMove = CantMoveUp OR CantMoveDown OR CantMoveLeft OR CantMoveRight +Collidable = Wall +Pushable = Crate OR CrateTarget +Marker = Marker1 OR Marker2 +SnakeDeco = SnakeTopLeft OR TopLeftCornerDark OR TopLine OR SnakeTopRight OR TopRightCornerDark OR LeftLine OR RightLine OR SnakeBottomLeft OR BottomLeftCornerDark OR BottomLine OR SnakeBottomRight OR BottomRightCornerDark OR PlayerSnakeHeadDeco + + +x = Background AND Void +. = Background +# = Wall +T = PlayerT +L = PlayerL +C = PlayerC +R = PlayerR +B = PlayerB +S = PlayerSnake +H = PlayerSnakeHead +$ = PlayerSparkle +* = Crate +@ = Crate AND Target +O = Target + +======= +SOUNDS +======= +EndLevel 81640500 +SFX0 51970907 (Regular walk) +SFX1 15917907 (Push walk) +SFX2 25755107 (Multiple push walk) + +================ +COLLISIONLAYERS +================ + +Background +BackTexture, Void +Target +Player, Wall, Crate, CrateTarget + +SnakeTopLeft +TopLeftCornerDark +TopLine +SnakeTopRight +TopRightCornerDark +LeftLine +RightLine +SnakeBottomLeft +BottomLeftCornerDark +BottomLine +SnakeBottomRight +BottomRightCornerDark +PlayerSnakeHeadDeco + +CantMoveUp +CantMoveDown +CantMoveLeft +CantMoveRight +Marker1 +Marker2 + +====== +RULES +====== +(Reset some stuff) +[CantMove] -> [] +[Marker] -> [] +[CrateTarget] -> [Crate Target] +[No Void No BackTexture] -> [BackTexture] + +(Snake decorations) +RIGHT[PlayerSnake | No Player] -> [PlayerSnake | Marker1] +DOWN[PlayerSnake | Marker1] -> [PlayerSnake | Marker1 TopLeftCornerDark] +DOWN[Marker1 | PlayerSnake] -> [BottomLeftCornerDark | PlayerSnake] +RIGHT[No Player | PlayerSnake] -> [Marker2 | PlayerSnake] +DOWN[PlayerSnake | Marker2] -> [PlayerSnake | Marker1 TopRightCornerDark] +DOWN[Marker2 | PlayerSnake] -> [BottomRightCornerDark | PlayerSnake] +[Marker] -> [] + +DOWN[No Player | PlayerSnake] -> [ | PlayerSnake TopLine] +UP[No Player | PlayerSnake] -> [ | PlayerSnake BottomLine] +RIGHT[No Player | PlayerSnake] -> [ | PlayerSnake LeftLine] +LEFT[No Player | PlayerSnake] -> [ | PlayerSnake RightLine] + +RIGHT[PlayerSnake | PlayerSnake] -> [PlayerSnake SnakeBottomRight SnakeTopRight | PlayerSnake SnakeBottomLeft SnakeTopLeft] +DOWN[PlayerSnake | PlayerSnake] -> [PlayerSnake SnakeBottomLeft SnakeBottomRight | PlayerSnake SnakeTopLeft SnakeTopRight] + +RIGHT[TopLine | TopLine] -> [TopLine TopRightCornerDark | TopLine TopLeftCornerDark] +RIGHT[BottomLine | BottomLine] -> [BottomLine BottomRightCornerDark | BottomLine BottomLeftCornerDark] +DOWN[LeftLine | LeftLine] -> [LeftLine BottomLeftCornerDark | LeftLine TopLeftCornerDark] +DOWN[RightLine | RightLine] -> [RightLine BottomRightCornerDark | RightLine TopRightCornerDark] + +[MOVING Player][SnakeDeco] -> [MOVING Player][MOVING SnakeDeco] + + +(Predetermines if objects can be pushed in any given direction) +UP[Pushable | Collidable] -> [Pushable CantMoveUp | Collidable] +DOWN[Pushable | Collidable] -> [Pushable CantMoveDown | Collidable] +LEFT[Pushable | Collidable] -> [Pushable CantMoveLeft | Collidable] +RIGHT[Pushable | Collidable] -> [Pushable CantMoveRight | Collidable] +startloop + UP[Pushable | CantMoveUp] -> [Pushable CantMoveUp | CantMoveUp] + DOWN[Pushable | CantMoveDown] -> [Pushable CantMoveDown | CantMoveDown] + LEFT[Pushable | CantMoveLeft] -> [Pushable CantMoveLeft | CantMoveLeft] + RIGHT[Pushable | CantMoveRight] -> [Pushable CantMoveRight | CantMoveRight] +endloop + +UP[> Player | CantMoveUp] -> [Player CantMoveUp | CantMoveUp] +DOWN[> Player | CantMoveDown] -> [Player CantMoveDown | CantMoveDown] +LEFT[> Player | CantMoveLeft] -> [Player CantMoveLeft | CantMoveLeft] +RIGHT[> Player | CantMoveRight] -> [Player CantMoveRight | CantMoveRight] + +[MOVING Player][STATIONARY Player] -> [MOVING Player][MOVING Player] +[> Player | Collidable] -> [Player CantMoveUp | Collidable] +[Player CantMove][Player] -> [Player CantMove][Player CantMoveUp] +[MOVING Player CantMove] -> cancel + +(Handle Movement) +[> Player | Pushable] -> [> Player | > Pushable] +[> Pushable | Pushable] -> [> Pushable | > Pushable] + +(Sound effects) +[> Pushable | > Pushable] -> [> Pushable Marker2 | > Pushable Marker2] +[> Player | Pushable] -> [> Player Marker1 | Pushable] +[> Player | Pushable Marker2] -> [> Player Marker2 | Pushable Marker2] +[Player Marker1][Player] -> [Player Marker1][Player Marker1] +[Player Marker2][Player] -> [Player Marker2][Player Marker2] + +[> Player No Marker] -> [> Player]SFX0 (Regular walk) +[> Player Marker1 No Marker2] -> [> Player Marker1]SFX1 (Push walk) +[> Player Marker1 Marker2] -> [> Player Marker1 Marker2]SFX2 (Multiple push walk) + +(Endgame) +LATE[Crate Target] -> [CrateTarget] + + +============== +WINCONDITIONS +============== + +ALL Target ON Crate + +======= +LEVELS +======= + +message 'Tis but a proof o' concept + +xxx#######xx +####.....### +#..........# +#..T..**...# +#.LCR.**...# +#..B.......# +##........## +x#######.##x +xxxxxx#...#x +xxxxxx#...#x +xxxxxx#...#x +xxxxxx#.o.#x +xxxxxx#####x + +message An oddly-shaped snake + +xxxx#######xxxx +xx###.....###xx +x##.........##x +x#....SSH....#x +##...SS......## +#....S..*.o...# +#....S........# +#....SSSSS....# +#........S....# +#...SS...S....# +##..SSS..S...## +x#....SSSS...#x +x##.........##x +xx###.....###xx +xxxx#######xxxx + + +message Sparkles + +xxxx#######xxxx +xx###.....###xx +x##.........##x +x#...........#x +##..$....$...## +#.............# +#.............# +#.........$...# +#.....$.......# +#.............# +##...........## +x#.....$.....#x +x##.........##x +xx###...*o###xx +xxxx#######xxxx \ No newline at end of file diff --git a/Winter.txt b/Winter.txt new file mode 100644 index 0000000000000000000000000000000000000000..05ddf58d98a16eed6bc0237a08fa612ac0e4779f --- /dev/null +++ b/Winter.txt @@ -0,0 +1,681 @@ +title Winter +run_rules_on_level_start +again_interval 0.01 +background_color #6094B2 +text_color #336 + +======== +OBJECTS +======== + +Background 1 +grey + +it u +#EFC040 + +nlit p +#C0FFEE + +water s +#101080 + +ice +#A0A0FF + +winter +#1010B0 #101030 +.000. +00000 +01010 +00000 +.000. + +autumn +orange brown +.000. +00000 +01010 +00000 +.000. + + +block w +#6094B2 + +crat 7 +darkbrown brown +.000. +01110 +01110 +01110 +.000. + +treea +lightgreen +.000. +00000 +00000 +00000 +.000. + + +treeb +darkbrown +.000. +00000 +00000 +00000 +.000. + + +treec +red +.000. +00000 +00000 +00000 +.000. + + +treed +orange +.000. +00000 +00000 +00000 +.000. + +treee +brown +.000. +00000 +00000 +00000 +.000. + + + +dead +brown +..0.. +..0.. +00000 +..0.. +..0.. + +bunnyu +pink brown white black +..0.. +.313. +.111. +.111. +..2.. + +bunnyd +pink brown white black +..2.. +.111. +.111. +.313. +..0.. + +bunnyl +pink brown white black +..... +.311. +01112 +.311. +..... + +bunnyr +pink brown white black +..... +.113. +21110 +.113. +..... + + +door e +#6094B2 #5074A2 +11100 +11110 +11111 +11110 +11100 + +nemir z +darkgrey +0.... +00... +0.0.. +0..0. +00000 + +semir x +darkgrey +00000 +0..0. +0.0.. +00... +0.... + +nwmir c +darkgrey +....0 +...00 +..0.0 +.0..0 +00000 +swmir v +darkgrey +00000 +.0..0 +..0.0 +...00 +....0 + +diag b +darkgrey +00000 +00..0 +0.0.0 +0..00 +00000 + +diago n +darkgrey +00000 +0..00 +0.0.0 +00..0 +00000 + +lose +#101080 brown +00000 +00100 +01110 +00100 +00000 + +nodoor +transparent + +wins +transparent + +start +transparent + +vert +transparent + +temp +transparent + +temp2 +transparent + +lef +transparent + +righ +transparent + +dow +transparent + +uq +transparent + +moved +transparent + +rtree +transparent + +bunn +transparent + +iffy +transparent + +new +transparent + +one +transparent + +two +transparent + +three +transparent + +four +transparent + +five +transparent + +======= +LEGEND +======= + +floor = it or nlit +mirror = swmir or semir or nwmir or nemir +diags = diag or diago +bunny = bunnyu or bunnyl or bunnyr or bunnyd +flow =dead +tree = treea or treeb or treec or treed or treee +crate = crat or block or tree or dead +cra = crat or block or mirror or diags or tree or dead or bunny +cre = crat or diags or mirror or tree +0 = bunnyu +- = rtree + +o = winter and start +f = start +l= dead and nlit +, = autumn + + +player = winter + +======= +SOUNDS +======= + +SFX1 76816100 +SFX2 80022107 +SFX3 69745307 +SFX4 54283103 + +================ +COLLISIONLAYERS +================ + +Background + +floor, +water, ice +vert +nodoor, wins +flow +start +temp, temp2 +player, crat, block, door, mirror, diags, tree, bunny, autumn +lef, righ, dow, uq +moved, rtree, new, one, two, three, four, five +bunn +iffy +lose +====== +RULES +====== + + +[rtree] -> [random tree] +[winter][no floor no door no nodoor no block no flow] -> [winter][it] + +([> player | crat|no flower] -> [> player| > crat|] +[> player | diags|no flower] -> [> player| > diags|]) +[> winter][ lose] -> restart +[uq] [winter] -> [] [up winter] +[dow] [winter] -> [] [down winter] +[righ] [winter] -> [] [right winter] +[lef] [winter] -> [] [left winter] + +[moved] -> [] +right [autumn no moved three|no block] -> [|autumn moved] again + + +down [autumn no moved three|no block] -> [|autumn moved] again + + + +[autumn no moved three] -> win + + +[autumn no moved two] -> [autumn three] again +[autumn no moved one] -> [autumn two] again +[autumn no moved no one no two no three no four no five] -> [autumn one] again + + +[moved] -> [] +[bunn] -> [] +[bunny] -> [bunny bunn] + + + +[> winter floor no moved|no flow no door no cra ] -> [nlit |> winter moved] + + + +right [> winter floor no moved| stationary swmir] -> [> temp2 nlit|v temp swmir] +up [> winter floor no moved| stationary swmir] -> [> temp2 nlit|^ temp swmir] +down [> winter floor no moved| stationary nwmir] -> [> temp2 nlit|v temp nwmir] +right [> winter floor no moved| stationary nwmir] -> [> temp2 nlit|^ temp nwmir] +left [> winter floor no moved| stationary nemir] -> [> temp2 nlit|v temp nemir] +down [> winter floor no moved| stationary nemir] -> [> temp2 nlit|^ temp nemir] +up [> winter floor no moved| stationary semir] -> [> temp2 nlit|v temp semir] +left [> winter floor no moved| stationary semir] -> [> temp2 nlit|^ temp semir] + +startloop +right [> temp floor no moved| stationary swmir] -> [ nlit iffy|v temp swmir] +up [> temp floor no moved| stationary swmir] -> [ nlit iffy|^ temp swmir] +down [> temp floor no moved| stationary nwmir] -> [ nlit iffy|v temp nwmir] +right [> temp floor no moved| stationary nwmir] -> [ nlit iffy|^ temp nwmir] +left [> temp floor no moved| stationary nemir] -> [ nlit iffy|v temp nemir] +down [> temp floor no moved| stationary nemir] -> [ nlit iffy|^ temp nemir] +up [> temp floor no moved| stationary semir] -> [ nlit iffy|v temp semir] +left [> temp floor no moved| stationary semir] -> [ nlit iffy |^ temp semir] + +endloop + +[> temp floor|no flow no door no cra ] -> [nlit|> winter moved] SFX1 +[temp][temp2][nlit iffy] -> [temp][temp2][it] +[temp][> temp2] -> [][> winter] +[temp] -> [] +[temp2] -> [] + +[iffy] -> [] + +[> winter floor no moved|cre|no flow no door no block ] -> [nlit > winter| > cre|] + +[winter it] -> [winter nlit] +[> winter no moved| door] -> [winter moved| temp door] +[temp door][it] -> [door][it] +[temp door][winter] -> [winter nodoor nlit][] + + +[ winter| bunny] -> [winter|> bunny] +[> bunny| bunny] -> [> bunny| > bunny] +[left bunny] -> [left bunnyl] +[right bunny] -> [right bunnyr] +[down bunny] -> [down bunnyd] +[up bunny] -> [up bunnyu] + +[> bunny|water] -> [|lose] +[> bunny|ice] -> [bunny|ice] + + + +late [bunny no bunn] -> SFX3 + + +[left winter moved] -> [lef winter] again +[right winter moved] -> [righ winter] again +[down winter moved] -> [dow winter] again +[up winter moved] -> [uq winter] again + +[winter water uq] -> [winter ice] +[winter water lef] -> [winter ice] +[winter water dow] -> [winter ice] +[winter water righ] -> [winter ice] +[winter water] -> [winter ice] + +[moved] -> [] again + + + + + +right [> nemir| swmir] -> [|diag] +up [> nemir| swmir] -> [|diag] +down [> swmir| nemir] -> [|diag] +left [> swmir| nemir] -> [|diag] +left [> nwmir| semir] -> [|diago] +up [> nwmir| semir] -> [|diago] +down [> semir| nwmir] -> [|diago] +right [> semir| nwmir] -> [|diago] +[> cre| cre| no flow no door no block] -> [> cre| > cre| ] + +[> cre|stationary cra] -> [cre|cra] +[> player| tree floor] -> [player|dead nlit] SFX2 +[> player|stationary cra] -> [player|cra] + +late [winter it] -> [winter nlit] +late [winter][door] -> [winter][nodoor new nlit] +late [nodoor new nlit][it] -> [door][it] +late [nodoor new] -> [nodoor] SFX4 +late [player nodoor] -> [wins player] +late [start][winter wins floor] -> win + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + +message I am sorry. + +w11ww +o111w +w111e +ww11w + + + +message I am sorry trees, I must now make you dormant. + +message It is not to be destructive. It is necessary so that you may survive. + + +w1111ww +o11-1ww +ww1-11e +ww1111w + +message I am sorry bunnies, but I do not know why you fear me. + +message I never intended to harm you. + +message [BUNNIES DISLIKE THE COLD AND MOVE AWAY] + +ww111e +ww111w +w101ww +o111ww + +message I apologize for any transgression I may have made, + +message for I know not what I have done. + +w11111e +w10101w +w11011w +w10101w +o11111w + +message I believe the creatures who constructed these are also afraid of me, + +message but were able to flee faster than the bunnies. + +message [EMPTY NESTS CAN BE PUSHED] + +o17111e +w11111w +w1---1w +w11111w + + +message I hope they do not mind that I moved their basket. + + +o11v1w +w1111w +w1111w +w1111e + +wwwwwww +wwu,uww +wuuuuuw +ouu7uuu +wuuuuuw +wwuuuww +wwwwwww + +message Oh, there is the one who calls himself Autumn again. + +message I assume that he fears me as well, as every time I have seen him, he has been moving away. + +wwwwwww +wwuuuww +wuuuuuw +ouu7uue +wuuuuuw +wwuuuww +wwwwwww + +message Because of this, I have only heard him a few times, and have never spoken back. + +message[WINTER DOES NOT SLIDE ON WATER, BUT DOES ONCE HE HAS TURNED IT INTO ICE] + +w111e +w1w1w +ws1sw +w1w1w +o111w + +message Perhaps it is possible I have a malicious lookalike. + +message It would explain why so many creatures avoid me before I have even met them. + +wxsssssvw +ws11111sw +ws11111sw +os11111se +ws11111sw +ws11111sw +wzssssscw + +message If I could only expain that I am not he who they believe me to be. + +w1s111w +o1s111w +w1sss1w +w111s1e +w111s1w + +message It is also concievable that animals see me remove leaves from the trees, which are unable to run away, + +message and make the assumption that I will harm them if they too do not run. + +o11111w +w11111w +w71117w +w11111w +w11111e + +message Perhaps if I could contact Autumn, I could gain insight into why he flees from me. + + +wsssssswsw +wwsssswssw +wswssssssw +ossssswsse +wssssssssw +wsswswswsw +wssswssssw + +message Although I do not wish to risk appearing threatening by pursuing Autumn, + +message I think that it may be the only way for me to know what I have done wrong. + +wuuuuuuuue +wusssuusuw +wuuususuuw +wuususssuw +wususuuuuw +wuusuusuuw +wusussusuw +o1suuuuuuw + +message Conversely, it may be possible that he knows not of my existence at all. + + +ww-------ww +w-1111111-w +w-sssssss1e +w-sususus-w +o1sssssss-w +w-uuuuu11-w +ww-------ww + +message I can not be certain he knows of me. I have never directly heard him mention me. + +message Although it could be the case that this is solely because I have only heard him speak in rare cases. + +ou1ux1uvu1uw +wu1uu11uu11w +wx1uu1uuu1cw +w11uu11uu1uw +wu1uz1ucu1ue + + +message From the fragments of speaking that I have heard from Autumn, + +message it seems he knows of many creatures I have never encountered, such as "Ground-Hogs" or "Clore-O-Fills" + + +w1s1111w +w1s1111e +w1ssss1w +w1111s1w +wsss1s1w +w11s0s1w +w1ss1s1w +w1s11s1w +w1ssss1w +o111111w +w111111w + +message I think that he may also have a purpose such as mine. + +wwwuwww +wwuuuww +wuuuuuw +ou777ue +wuuuuuw +wwuuuww +wwwuwww + +message No matter what the case may be, + +message I believe that communication may be beneficial to the both of us.... + + + +wuusuw +wussu- +-usuuw +wussue +-uusuw +wussuw +ousuuw +wussu- +wuusuw +-ussuw +wusuuw + +message ...or perhaps I should say, "all of us"? + +w11111s111w +w111sss1w1e +w1sss11111w +wss11111ssw +w10111sss1w +o1w1sss111w +w111s11111w + +message END OF PART FOUR + + + diff --git a/Wizard_School!.txt b/Wizard_School!.txt new file mode 100644 index 0000000000000000000000000000000000000000..032c2e74913c1d61e8722653d872906140f16036 --- /dev/null +++ b/Wizard_School!.txt @@ -0,0 +1,254 @@ +title Wizard School! +author Luke Davies +homepage twitter.com/lefishy + +again_interval 0.01 +norepeat_action + + +OBJECTS + +playeridle +darkblue brown +..0.. +.000. +.000. +01110 +.0.0. + +playercarrying +darkblue brown +1.0.. +1000. +1000. +00000 +.0.0. + +boxidle +brown darkbrown lightbrown +11111 +12001 +10201 +10021 +11111 + +boxsummoned +brown darkbrown purple +..... +.111. +.121. +.111. +..... + +boxcarried +brown darkbrown lightbrown purple +11111 +12331 +13231 +13321 +11111 + +boxthrownup +brown darkbrown purple +.111. +.101. +.111. +.222. +..2.. + +boxthrowndown +brown darkbrown purple +..2.. +.222. +.111. +.101. +.111. + +boxthrownleft +brown darkbrown purple +..... +1112. +10122 +1112. +..... + +boxthrownright +brown darkbrown purple +..... +.2111 +22101 +.2111 +..... + +plainwall +grey darkgrey +00100 +11111 +10000 +11111 +00100 + +background +yellow + +castup +transparent + +castdown +transparent + +castleft +transparent + +castright +transparent + +target +darkred black +..1.. +.101. +10001 +.101. +..1.. + +door +white + +LEGEND + +p = playeridle +b = boxidle +# = plainwall +. = background +t = target +@ = boxidle and target +d = door + +wall = plainwall + +player = playeridle or playercarrying +box = boxidle or boxsummoned or boxcarried +magic = castup or castdown or castleft or castright +blocker = wall or box +boxthrown = boxthrownup or boxthrowndown or boxthrownleft or boxthrownright + +SOUNDS + +COLLISIONLAYERS + +background +target +wall, player, box, magic, boxthrown, door + +RULES + +up [action playeridle | no blocker] -> [ action playeridle | castup] again +down [action playeridle | no blocker] -> [ action playeridle | castdown] again +left [action playeridle | no blocker] -> [action playeridle | castleft] again +right [ action playeridle | no blocker] -> [action playeridle | castright] again + +[action playeridle | boxidle] -> [action playeridle | boxcarried] again + +up [castup | boxidle] -> [ | boxsummoned] again +down [castdown | boxidle] -> [ | boxsummoned] again +left [ castleft | boxidle] -> [ | boxsummoned] again +right [ castright | boxidle] -> [ | boxsummoned] again + +up [castup | no wall] -> [ > castup | ] again +down [castdown | no wall] -> [ > castdown | ] again +left [castleft | no wall] -> [ > castleft | ] again +right [castright | no wall] -> [ > castright | ] again + +up [castup | wall] -> [ | wall] again +down [castdown | wall] -> [ | wall] again +left [castleft | wall] -> [ | wall] again +right [castright | wall] -> [ | wall] again + +[ boxsummoned | ... | player] -> [ > boxsummoned | ... | player] again + +[ > boxsummoned | player] -> [boxcarried | player] again + +rigid [ moving player | boxcarried] -> [moving player | moving boxcarried] + +[> boxcarried | wall] -> cancel + +up [action playercarrying | boxcarried] -> [action playercarrying | boxthrownup] again +down [action playercarrying | boxcarried] -> [action playercarrying | boxthrowndown] again +left [action playercarrying | boxcarried] -> [action playercarrying | boxthrownleft] again +right [action playercarrying | boxcarried] -> [action playercarrying | boxthrownright] again + +[boxthrown][playercarrying] -> [boxthrown][playeridle] + +up [boxthrownup | no blocker] -> [> boxthrownup | ] again +down [boxthrowndown | no blocker] -> [> boxthrowndown | ] again +left [boxthrownleft | no blocker] -> [> boxthrownleft | ] again +right [boxthrownright | no blocker] -> [> boxthrownright | ] again + +up [boxthrownup | blocker] -> [boxidle | blocker] again +down [boxthrowndown | blocker] -> [boxidle | blocker] again +left [boxthrownleft | blocker] -> [boxidle | blocker] again +right [boxthrownright | blocker] -> [boxidle | blocker] again + + +[boxcarried][playeridle] -> [boxcarried][playercarrying] + + + + + + +WINCONDITIONS + +all target on box + +LEVELS + +message You are Wizard. You must pass the trials. + +message Press X to call boxes to your side. + +####### +#pt..b# +####### + +message Press X again to send them away once more. + +######### +#p..b..t# +######### + +message You cannot move un-magicked boxes. You have arms for wand waving not load lifting. + +####### +#..#### +#..#### +#p...b# +##.#### +##t#### +####### + +####### +#t.b.t# +#.....# +#b.p.b# +#.....# +#t.b.t# +####### + +####### +#....p# +#.b#..# +#.#t..# +#t..#.# +#...b.# +####### + +######### +####.#### +###@.t### +##t...@## +#...p...# +##@...t## +###t.@### +####.#### +######### diff --git a/Wormy.txt b/Wormy.txt new file mode 100644 index 0000000000000000000000000000000000000000..10aced26f2938319c0e0d1c3a9f7280a3fca9a7f --- /dev/null +++ b/Wormy.txt @@ -0,0 +1,167 @@ +Title Wormy +again_interval 0.05 +key_repeat_interval 0.2 +======== +OBJECTS +======== +background +darkred + +rw +purple +..... +..000 +..000 +..00. +000.. + +lw +purple +..... +000.. +000.. +.00.. +..000 + +uw +purple +.000. +.000. +.000. +..00. +.000. + +rope1 +brown lightbrown +..0.. +..1.. +..0.. +..1.. +..0.. + +rope2 +brown lightbrown +..... +..... +01010 +..... +..... + +Uhook +brown darkgrey lightbrown +.111. +1.1.1 +1.1.1 +..0.. +..2.. + +Rhook +brown darkgrey lightbrown +..11. +....1 +20111 +....1 +..11. + +Lhook +brown darkgrey lightbrown +.11.. +1.... +11102 +1.... +.11.. + +wall +red grey +01000 +11111 +00010 +11111 +01000 + +floor +darkbrown +00000 +.0.0. +0...0 +..... +..... +======= +LEGEND +======= +. = background +p = rw +' = floor +# = wall + +player = rw or lw or uw +hook = uhook or rhook or lhook +rope = rope1 or rope2 +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +floor +wall, player +rope +hook + +====== +RULES +====== +(facings controls) +[down player] -> cancel +[right uw] -> [rw] +[left uw] -> [lw] +[left rw] -> [lw] +[right lw] -> [rw] +[up player] -> [up uw] +up [up player|no rope] -> [uw|] +(falling) +horizontal [> player] -> [> player again] +down [player|no floor no wall] -> [down player|] again + +(hook shot) +up [action uw floor| ] -> [floor|uw] + +[hook rope ] -> [hook] +[hook rope2] -> [hook] + +up [uhook no floor no rope|no wall] -> [rope1|rope1 uhook] again +right [rhook no floor no rope2|no wall] ->[rope2|rope2 rhook] again +left [lhook no floor no rope2|no wall] ->[rope2|rope2 lhook] again + +up [player|hook floor|] -> [|floor|player] +[player|rope|...|hook floor] -> [> player|rope|...|hook floor] again + +[moving hook floor] -> [hook floor] + +up [action uw|no wall] -> [action uw|uhook] again +right [action rw|no wall] -> [action rw|rhook] again +left [action lw|no wall] -> [action lw|lhook] again + +right [rhook no floor|wall] -> [|wall] +left [lhook no floor|wall] -> [|wall] +up [uhook|wall] -> [|wall] + +late [player rope] -> [player] +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +######## +#......# +#......# +#''..''# +#......# +#......# +#......# +#....p.# +######## \ No newline at end of file diff --git a/Wrap.txt b/Wrap.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb019109564cde429f6b8e47714196bafae04b98 --- /dev/null +++ b/Wrap.txt @@ -0,0 +1,271 @@ +title Wrap +author Joseph Mansfield +flickscreen 5x5 + +======== +OBJECTS +======== + +Play +BLUE +..... +.000. +.0.0. +.000. +..... + +Immune +BLUE +..... +.000. +.0.0. +.000. +..... + +Background +YELLOW + +Border +BLACK + +GoRight +BLACK + +GoLeft +BLACK + +GoUp +BLACK + +GoDown +BLACK + +Wall +BROWN + +Goal +#aaaa00 +..... +.000. +.0.0. +.000. +..... + +Teleport +PINK +..... +.000. +.0.0. +.000. +..... + +FakeTeleport +PINK +..... +.000. +.0.0. +.000. +..... + + +======= +LEGEND +======= + +. = Background +P = Play +B = Border +# = Wall +G = Goal +T = Teleport +W = Wall and Goal +F = Wall and FakeTeleport + +Go = GoRight or GoLeft or GoUp or GoDown +Keep = Goal or Teleport +Player = Play or Immune + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Wall +Goal, Teleport, FakeTeleport +Border, Go +Player + +====== +RULES +====== + +[ > Player | Wall ] -> [ Player | Wall ] + +RIGHT [ > Player | Border ] -> [ GoLeft | Border ] +LEFT [ > Player | Border ] -> [ GoRight | Border ] +UP [ > Player | Border ] -> [ GoDown | Border ] +DOWN [ > Player | Border ] -> [ GoUp | Border ] + +(RIGHT WRAP) +LEFT [ GoLeft | NO Border Keep ] -> [ | GoLeft Keep ] +LEFT [ GoLeft | NO Border ] -> [ | GoLeft ] +LEFT [ GoLeft Wall | Border ] -> cancel +LEFT [ GoLeft | Border ] -> [ Play | Border ] +(LEFT WRAP) +RIGHT [ GoRight | NO Border Keep ] -> [ | GoRight Keep ] +RIGHT [ GoRight | NO Border ] -> [ | GoRight ] +RIGHT [ GoRight Wall | Border ] -> cancel +RIGHT [ GoRight | Border ] -> [ Play | Border ] +(UP WRAP) +DOWN [ GoDown | NO Border Keep ] -> [ | GoDown Keep ] +DOWN [ GoDown | NO Border ] -> [ | GoDown ] +DOWN [ GoDown Wall | Border ] -> cancel +DOWN [ GoDown | Border ] -> [ Play | Border ] +(LEFT WRAP) +UP [ GoUp | NO Border Keep ] -> [ | GoUp Keep ] +UP [ GoUp | NO Border ] -> [ | GoUp ] +UP [ GoUp Wall | Border ] -> cancel +UP [ GoUp | Border ] -> [ Play | Border ] + +late [ Play Teleport ] [ NO Player Teleport ] -> [ Teleport ] [ Immune Teleport ] +late [ Immune | Teleport ] -> [ Play | Teleport ] + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= + +message LEVEL ONE + +............... +............... +............... +............... +....BBBBBBB.... +....B##.##B.... +....B##G##B.... +....B..#P.B.... +....B#..##B.... +....B##.##B.... +....BBBBBBB.... +............... +............... +............... +............... + +message LEVEL TWO + +............... +............... +............... +............... +....BBBBBBB.... +....B...#GB.... +....B#####B.... +....B..#P.B.... +....B#.#.#B.... +....B##..#B.... +....BBBBBBB.... +............... +............... +............... +............... + +message LEVEL THREE + +............... +............... +............... +............... +....BBBBBBB.... +....B.#.G#B.... +....B..##.B.... +....B#....B.... +....B##.##B.... +....B.#.#PB.... +....BBBBBBB.... +............... +............... +............... +............... + +message LEVEL FOUR + +............... +............... +............... +............... +....BBBBBBB.... +....B#.#.#B.... +....B.P#..B.... +....B#.###B.... +....B#..##B.... +....BG##..B.... +....BBBBBBB.... +............... +............... +............... +............... + +message LEVEL FIVE + +......................... +......................... +......................... +......................... +....BBBBBBB...BBBBBBB.... +....B#.#.#B...B.#.#.B.... +....B#.T##B...B.#F..B.... +....BF###WB...BT...GB.... +....B#.P.#B...B.###.B.... +....B#.#.#B...B.#.#.B.... +....BBBBBBB...BBBBBBB.... +......................... +......................... +......................... +......................... + +message LEVEL SIX + +......................... +......................... +......................... +......................... +....BBBBBBB...BBBBBBB.... +....B.#.#.B...B#.#.#B.... +....B##P##B...B..#..B.... +....B.TF#.B...B#FT.#B.... +....BW#...B...BG.###B.... +....B.#.##B...B#.#..B.... +....BBBBBBB...BBBBBBB.... +......................... +......................... +......................... +......................... + +message LEVEL SEVEN + +......................... +......................... +......................... +......................... +....BBBBBBB...BBBBBBB.... +....B....WB...B####GB.... +....B###..B...B...##B.... +....B#TFP.B...B.FT##B.... +....B..###B...B##...B.... +....B.##.#B...B#..#.B.... +....BBBBBBB...BBBBBBB.... +......................... +......................... +......................... +......................... \ No newline at end of file diff --git a/Wriggler_demake.txt b/Wriggler_demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..9af2d2f6ae7220cf868d0dca96d28e7c3138f3b8 --- /dev/null +++ b/Wriggler_demake.txt @@ -0,0 +1,799 @@ +title Wriggler demake +author @_ardeej +homepage http://www.clickmazes.com/indexw.htm + +require_player_movement +noundo +noaction +key_repeat_interval 0.2 +run_rules_on_level_start + + + +======== +OBJECTS +======== + +Floor +#BBC8BB #DDDDDD +00001 +00010 +00100 +01000 +10000 + +Wall +#2F484E #999988 +00000 +01000 +00100 +00010 +00000 + + + +RLinkU +#DD6666 +..0.. +..... +..... +..... +..... + +RLinkD +#DD6666 +..... +..... +..... +..... +..0.. + + +RLinkL +#DD6666 +..... +..... +0.... +..... +..... + +RLinkR +#DD6666 +..... +..... +....0 +..... +..... + + + +BLinkU +#6666DD +..0.. +..... +..... +..... +..... + +BLinkD +#6666DD +..... +..... +..... +..... +..0.. + + +BLinkL +#6666DD +..... +..... +0.... +..... +..... + +BLinkR +#6666DD +..... +..... +....0 +..... +..... + + + +RA +#DD2222 +..... +.000. +.0.0. +.000. +..... + +RB +#EEAD00 +..... +.000. +.0.0. +.000. +..... + +R1 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R2 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R3 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R4 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R5 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R6 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R7 +#DD2222 +..... +.000. +.0.0. +.000. +..... + +R8 +#DD2222 +..... +.000. +.0.0. +.000. +..... + + + +B0 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B1 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B2 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B3 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B4 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B5 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B6 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B7 +#2222DD +..... +.000. +.0.0. +.000. +..... + +B8 +#2222DD +..... +.000. +.0.0. +.000. +..... + + + +Rtarget +#C8B0B0 #DD5555 #DDDDDD +00002 +00020 +00100 +02000 +20000 + +Btarget +#BBBBC8 #5555DD #DDDDDD +00002 +00020 +00100 +02000 +20000 + +Mtarget +#CCD0A0 #FFBE55 #DDDDDD +00002 +00020 +00100 +02000 +20000 + + + +Player +#222222 +..0.. +..... +0...0 +..... +..0.. + + + +Temp +#000000 +..... +..... +..... +..... +..... + + + +STemp +#000000 +..... +..... +..... +..... +..... + + + +======= +LEGEND +======= + +Target = Rtarget or Btarget or Mtarget +Background = Floor or Target + +R0 = RA or RB + +Redball = RA or R1 or R2 or R3 or R4 or R5 or R6 or R7 or R8 +Blueball = B0 or B1 or B2 or B3 or B4 or B5 or B6 or B7 or B8 +Ball = Redball or RB or Blueball + +RLink = RLinkU or RLinkD or RLinkL or RLinkR +BLink = BLinkU or BLinkD or BLinkL or BLinkR +Link = RLink or BLink + + + +, = Player and Floor +. = Floor +# = Wall and Floor + ++ = Rtarget +- = Btarget +* = Mtarget + +: = Rtarget and Player +; = Btarget and Player + +A = RA and Btarget +B = R1 and Btarget +C = R2 and Btarget +D = R3 and Btarget +E = R4 and Btarget +F = R5 and Btarget +G = R6 and Btarget +H = R7 and Btarget +I = R8 and Btarget + +J = B0 and Rtarget +K = B1 and Rtarget +L = B2 and Rtarget +M = B3 and Rtarget +N = B4 and Rtarget +O = B5 and Rtarget +P = B6 and Rtarget +Q = B7 and Rtarget +R = B8 and Rtarget + +S = RA and Floor +T = R1 and Floor +U = R2 and Floor +W = R3 and Floor +X = R4 and Floor +Y = R5 and Floor +Z = R6 and Floor +Ä = R7 and Floor +Ö = R8 and Floor + +0 = B0 and Floor +1 = B1 and Floor +2 = B2 and Floor +3 = B3 and Floor +4 = B4 and Floor +5 = B5 and Floor +6 = B6 and Floor +7 = B7 and Floor +8 = B8 and Floor + +9 = RB and Floor +¤ = RB and Mtarget + +{ = RB and Rtarget +} = RB and Btarget + +[ = RA and Mtarget +] = B0 and Mtarget + + + +======= +SOUNDS +======= + +(wriggler moving sound) +SFX0 66585707 + + +================ +COLLISIONLAYERS +================ + +Background +Ball, Wall +RlinkU, BlinkU +RlinkD, BlinkD +RlinkR, BlinkR, Stemp +RlinkL, BlinkL, Temp +Player + + + +====== +RULES +====== + +(movement) + +[ > Player | Wall ] -> [ Player | Wall ] + +[ moving Player R0 ] -> [ moving Player moving R0 ] +[ moving Player R8 ] -> [ moving Player moving R8 ] + +(these rules are for chopped wrigglers such that, for example, R0 R1 R2 and R4 R5 R6 act separately) + +[ R1 no Temp ] -> [ R1 Temp ] +[ R0 ] [ R1 Temp ] [ R2 ] -> [ R0 ] [ R1 no Temp ] [ R2 ] +[ moving Player R1 Temp ] -> [ moving Player moving R1 no Temp ] +[ R2 no Temp ] -> [ R2 Temp ] +[ R1 ] [ R2 Temp ] [ R3 ] -> [ R1 ] [ R2 no Temp ] [ R3 ] +[ moving Player R2 Temp ] -> [ moving Player moving R2 no Temp ] +[ R3 no Temp ] -> [ R3 Temp ] +[ R2 ] [ R3 Temp ] [ R4 ] -> [ R2 ] [ R3 no Temp ] [ R4 ] +[ moving Player R3 Temp ] -> [ moving Player moving R3 no Temp ] +[ R4 no Temp ] -> [ R4 Temp ] +[ R3 ] [ R4 Temp ] [ R5 ] -> [ R3 ] [ R4 no Temp ] [ R5 ] +[ moving Player R4 Temp ] -> [ moving Player moving R4 no Temp ] +[ R5 no Temp ] -> [ R5 Temp ] +[ R4 ] [ R5 Temp ] [ R6 ] -> [ R4 ] [ R5 no Temp ] [ R6 ] +[ moving Player R5 Temp ] -> [ moving Player moving R5 no Temp ] +[ R6 no Temp ] -> [ R6 Temp ] +[ R5 ] [ R6 Temp ] [ R7 ] -> [ R5 ] [ R6 no Temp ] [ R7 ] +[ moving Player R6 Temp ] -> [ moving Player moving R6 no Temp ] +[ R7 no Temp ] -> [ R7 Temp ] +[ R6 ] [ R7 Temp ] [ R8 ] -> [ R6 ] [ R7 no Temp ] [ R8 ] +[ moving Player R7 Temp ] -> [ moving Player moving R7 no Temp ] + +[ moving Player B0 ] -> [ moving Player moving B0 ] +[ moving Player B8 ] -> [ moving Player moving B8 ] + +[ B1 no Temp ] -> [ B1 Temp ] +[ B0 ] [ B1 Temp ] [ B2 ] -> [ B0 ] [ B1 no Temp ] [ B2 ] +[ moving Player B1 Temp ] -> [ moving Player moving B1 no Temp ] +[ B2 no Temp ] -> [ B2 Temp ] +[ B1 ] [ B2 Temp ] [ B3 ] -> [ B1 ] [ B2 no Temp ] [ B3 ] +[ moving Player B2 Temp ] -> [ moving Player moving B2 no Temp ] +[ B3 no Temp ] -> [ B3 Temp ] +[ B2 ] [ B3 Temp ] [ B4 ] -> [ B2 ] [ B3 no Temp ] [ B4 ] +[ moving Player B3 Temp ] -> [ moving Player moving B3 no Temp ] +[ B4 no Temp ] -> [ B4 Temp ] +[ B3 ] [ B4 Temp ] [ B5 ] -> [ B3 ] [ B4 no Temp ] [ B5 ] +[ moving Player B4 Temp ] -> [ moving Player moving B4 no Temp ] +[ B5 no Temp ] -> [ B5 Temp ] +[ B4 ] [ B5 Temp ] [ B6 ] -> [ B4 ] [ B5 no Temp ] [ B6 ] +[ moving Player B5 Temp ] -> [ moving Player moving B5 no Temp ] +[ B6 no Temp ] -> [ B6 Temp ] +[ B5 ] [ B6 Temp ] [ B7 ] -> [ B5 ] [ B6 no Temp ] [ B7 ] +[ moving Player B6 Temp ] -> [ moving Player moving B6 no Temp ] +[ B7 no Temp ] -> [ B7 Temp ] +[ B6 ] [ B7 Temp ] [ B8 ] -> [ B6 ] [ B7 no Temp ] [ B8 ] +[ moving Player B7 Temp ] -> [ moving Player moving B7 no Temp ] + +[ Temp ] -> [ no Temp ] + +[ R1 | moving R0 ] -> [ > R1 Temp | moving R0 ] +[ R2 | moving R1 ] -> [ > R2 Temp | moving R1 ] +[ R3 | moving R2 ] -> [ > R3 Temp | moving R2 ] +[ R4 | moving R3 ] -> [ > R4 Temp | moving R3 ] +[ R5 | moving R4 ] -> [ > R5 Temp | moving R4 ] +[ R6 | moving R5 ] -> [ > R6 Temp | moving R5 ] +[ R7 | moving R6 ] -> [ > R7 Temp | moving R6 ] +[ R8 | moving R7 ] -> [ > R8 Temp | moving R7 ] + +[ R7 | moving R8 no Temp ] -> [ > R7 | moving R8 no Temp ] +[ R6 | moving R7 no Temp ] -> [ > R6 | moving R7 no Temp ] +[ R5 | moving R6 no Temp ] -> [ > R5 | moving R6 no Temp ] +[ R4 | moving R5 no Temp ] -> [ > R4 | moving R5 no Temp ] +[ R3 | moving R4 no Temp ] -> [ > R3 | moving R4 no Temp ] +[ R2 | moving R3 no Temp ] -> [ > R2 | moving R3 no Temp ] +[ R1 | moving R2 no Temp ] -> [ > R1 | moving R2 no Temp ] +[ R0 | moving R1 no Temp ] -> [ > R0 | moving R1 no Temp ] + +[ Temp ] -> [ no Temp ] + +[ B1 | moving B0 ] -> [ > B1 Temp | moving B0 ] +[ B2 | moving B1 ] -> [ > B2 Temp | moving B1 ] +[ B3 | moving B2 ] -> [ > B3 Temp | moving B2 ] +[ B4 | moving B3 ] -> [ > B4 Temp | moving B3 ] +[ B5 | moving B4 ] -> [ > B5 Temp | moving B4 ] +[ B6 | moving B5 ] -> [ > B6 Temp | moving B5 ] +[ B7 | moving B6 ] -> [ > B7 Temp | moving B6 ] +[ B8 | moving B7 ] -> [ > B8 Temp | moving B7 ] + +[ B7 | moving B8 no Temp ] -> [ > B7 | moving B8 no Temp ] +[ B6 | moving B7 no Temp ] -> [ > B6 | moving B7 no Temp ] +[ B5 | moving B6 no Temp ] -> [ > B5 | moving B6 no Temp ] +[ B4 | moving B5 no Temp ] -> [ > B4 | moving B5 no Temp ] +[ B3 | moving B4 no Temp ] -> [ > B3 | moving B4 no Temp ] +[ B2 | moving B3 no Temp ] -> [ > B2 | moving B3 no Temp ] +[ B1 | moving B2 no Temp ] -> [ > B1 | moving B2 no Temp ] +[ B0 | moving B1 no Temp ] -> [ > B0 | moving B1 no Temp ] + +[ Temp ] -> [ no Temp ] + + + +(links) + +[ Link ] -> [ no Link ] + +(horizontal links) + +late right [ R0 | R1 ] -> [ R0 RLinkR | R1 RLinkL ] +late right [ R1 | R2 ] -> [ R1 RLinkR | R2 RLinkL ] +late right [ R2 | R3 ] -> [ R2 RLinkR | R3 RLinkL ] +late right [ R3 | R4 ] -> [ R3 RLinkR | R4 RLinkL ] +late right [ R4 | R5 ] -> [ R4 RLinkR | R5 RLinkL ] +late right [ R5 | R6 ] -> [ R5 RLinkR | R6 RLinkL ] +late right [ R6 | R7 ] -> [ R6 RLinkR | R7 RLinkL ] +late right [ R7 | R8 ] -> [ R7 RLinkR | R8 RLinkL ] + +late right [ R1 | R0 ] -> [ R1 RLinkR | R0 RLinkL ] +late right [ R2 | R1 ] -> [ R2 RLinkR | R1 RLinkL ] +late right [ R3 | R2 ] -> [ R3 RLinkR | R2 RLinkL ] +late right [ R4 | R3 ] -> [ R4 RLinkR | R3 RLinkL ] +late right [ R5 | R4 ] -> [ R5 RLinkR | R4 RLinkL ] +late right [ R6 | R5 ] -> [ R6 RLinkR | R5 RLinkL ] +late right [ R7 | R6 ] -> [ R7 RLinkR | R6 RLinkL ] +late right [ R8 | R7 ] -> [ R8 RLinkR | R7 RLinkL ] + +late right [ B0 | B1 ] -> [ B0 BLinkR | B1 BLinkL ] +late right [ B1 | B2 ] -> [ B1 BLinkR | B2 BLinkL ] +late right [ B2 | B3 ] -> [ B2 BLinkR | B3 BLinkL ] +late right [ B3 | B4 ] -> [ B3 BLinkR | B4 BLinkL ] +late right [ B4 | B5 ] -> [ B4 BLinkR | B5 BLinkL ] +late right [ B5 | B6 ] -> [ B5 BLinkR | B6 BLinkL ] +late right [ B6 | B7 ] -> [ B6 BLinkR | B7 BLinkL ] +late right [ B7 | B8 ] -> [ B7 BLinkR | B8 BLinkL ] + +late right [ B1 | B0 ] -> [ B1 BLinkR | B0 BLinkL ] +late right [ B2 | B1 ] -> [ B2 BLinkR | B1 BLinkL ] +late right [ B3 | B2 ] -> [ B3 BLinkR | B2 BLinkL ] +late right [ B4 | B3 ] -> [ B4 BLinkR | B3 BLinkL ] +late right [ B5 | B4 ] -> [ B5 BLinkR | B4 BLinkL ] +late right [ B6 | B5 ] -> [ B6 BLinkR | B5 BLinkL ] +late right [ B7 | B6 ] -> [ B7 BLinkR | B6 BLinkL ] +late right [ B8 | B7 ] -> [ B8 BLinkR | B7 BLinkL ] + +(vertical links) + +late down [ R0 | R1 ] -> [ R0 RLinkD | R1 RLinkU ] +late down [ R1 | R2 ] -> [ R1 RLinkD | R2 RLinkU ] +late down [ R2 | R3 ] -> [ R2 RLinkD | R3 RLinkU ] +late down [ R3 | R4 ] -> [ R3 RLinkD | R4 RLinkU ] +late down [ R4 | R5 ] -> [ R4 RLinkD | R5 RLinkU ] +late down [ R5 | R6 ] -> [ R5 RLinkD | R6 RLinkU ] +late down [ R6 | R7 ] -> [ R6 RLinkD | R7 RLinkU ] +late down [ R7 | R8 ] -> [ R7 RLinkD | R8 RLinkU ] + +late down [ R1 | R0 ] -> [ R1 RLinkD | R0 RLinkU ] +late down [ R2 | R1 ] -> [ R2 RLinkD | R1 RLinkU ] +late down [ R3 | R2 ] -> [ R3 RLinkD | R2 RLinkU ] +late down [ R4 | R3 ] -> [ R4 RLinkD | R3 RLinkU ] +late down [ R5 | R4 ] -> [ R5 RLinkD | R4 RLinkU ] +late down [ R6 | R5 ] -> [ R6 RLinkD | R5 RLinkU ] +late down [ R7 | R6 ] -> [ R7 RLinkD | R6 RLinkU ] +late down [ R8 | R7 ] -> [ R8 RLinkD | R7 RLinkU ] + +late down [ B0 | B1 ] -> [ B0 BLinkD | B1 BLinkU ] +late down [ B1 | B2 ] -> [ B1 BLinkD | B2 BLinkU ] +late down [ B2 | B3 ] -> [ B2 BLinkD | B3 BLinkU ] +late down [ B3 | B4 ] -> [ B3 BLinkD | B4 BLinkU ] +late down [ B4 | B5 ] -> [ B4 BLinkD | B5 BLinkU ] +late down [ B5 | B6 ] -> [ B5 BLinkD | B6 BLinkU ] +late down [ B6 | B7 ] -> [ B6 BLinkD | B7 BLinkU ] +late down [ B7 | B8 ] -> [ B7 BLinkD | B8 BLinkU ] + +late down [ B1 | B0 ] -> [ B1 BLinkD | B0 BLinkU ] +late down [ B2 | B1 ] -> [ B2 BLinkD | B1 BLinkU ] +late down [ B3 | B2 ] -> [ B3 BLinkD | B2 BLinkU ] +late down [ B4 | B3 ] -> [ B4 BLinkD | B3 BLinkU ] +late down [ B5 | B4 ] -> [ B5 BLinkD | B4 BLinkU ] +late down [ B6 | B5 ] -> [ B6 BLinkD | B5 BLinkU ] +late down [ B7 | B6 ] -> [ B7 BLinkD | B6 BLinkU ] +late down [ B8 | B7 ] -> [ B8 BLinkD | B7 BLinkU ] + + + +============== +WINCONDITIONS +============== + +All Rtarget on Redball +All Btarget on Blueball +All Mtarget on RB + + + +======= +LEVELS +======= + +( WRIGGLER LEGEND + + red target | A B C D E F G H I + blue target | J K L M N O P Q R + red floor | S T U W X Y Z Ä Ö + blue floor | 0 1 2 3 4 8 6 7 8 + pink floor | 9 +) + +( + RA pinktarget [ + B0 pinktarget ] + RB redtarget { + RB bluetarget } +) + + + +message This is a demake of Andrea Gilbert's Wriggler puzzles. The originals are linked below. + +message Drag the wriggler by its head so it covers the colored tiles. + +message 1 + +####### +#0.#.-# +#1.#.-# +#2.,.-# +#3.#.-# +#4..#-# +####### + +message Both ends are draggable. + +message 2 + +########## +#0.###-#.# +#1##.,-#.# +#2.###-..# +#3....-### +#4####-..# +#5..#.-#.# +########## + +message Only the ends can be dragged, stepping on other parts has no effect. + +message 3 + +####### +##-#0.# +#.-.1.# +#.-.2.# +#,-#3## +####### + +message The wriggler always moves with the cursor if it possibly can. + +message 4 + +######### +##.....## +#--,#.01# +##.....## +######### + +message Blue wrigglers go on blue tiles, red wrigglers on red tiles. + +message 5 + +####### +#A.#.J# +#B.#.K# +#C.,.L# +#D.#.M# +#E..#N# +####### + +message Sometimes orientation matters: orange head goes on orange tile. + +message 6 + +########## +#9.###+#.# +#T##.,+#.# +#U.###+..# +#W....+### +#X####+..# +#Y..#.*#.# +########## + +message You may have trouble letting things go. + +message 7 + +######### +##}B#DE## +#...,...# +##MN#K]## +######### + +message 8 + +######## +##KLMNO# +#.J#.#P# +##A#,.Q# +##B..#H# +##CDEFG# +######## + +message 9 + +######### +##..#..## +#SBC,JK+# +##..#..## +######### + +message 10 + +###### +##,.## +#CNEL# +#BOFK# +#}PG]# +###### + +message 11 + +######## +###ABJ## +##EDCK.# +#,.NML## +######## + +message 12 + +######## +###01L## +##UWXM.# +#,.65N## +######## + +message 13 + +######## +##CNE].# +#,BOFK## +##}PGL.# +######## + +message 14 + +####### +#CDEQP# +#B#.#O# +#}.,.N# +#G#.#M# +#HI]KL# +####### + +message Thank you for playing! + + + + + + + + + + + + + + + + + diff --git a/XL-Plan.txt b/XL-Plan.txt new file mode 100644 index 0000000000000000000000000000000000000000..05817929766573c66bf61bd01f4c5f89e8134e6e --- /dev/null +++ b/XL-Plan.txt @@ -0,0 +1,277 @@ +title XL-Plan +author Mark Richardson +flickscreen 9x11 +key_repeat_interval 0.5 +noaction +require_player_movement +run_rules_on_level_start +(verbose_logging) + + +======== +OBJECTS +======== + +Background . +Black + +Player +#800 + +Next $ +#008 + +Refill & +Transparent (#066) + +Goal { +#660 + +Cursor1 +#080 + +Cursor2 +#080 + +Cursor3 +#080 + +Wall # +#222 + +Z +White +..... +..... +..0.. +..... +..... + +I +White +..... +..0.. +..0.. +..0.. +..... + +U +White +..... +.0.0. +.0.0. +..0.. +..... + +X +White +..... +.0.0. +..0.. +.0.0. +..... + +L +White +..... +.0... +.0... +.000. +..... + +C +White +..... +..00. +.0... +..00. +..... + +D +White +..... +.00.. +.0.0. +.00.. +..... + +M +White Gray +..... +.000. +.010. +.0.0. +..... + +Hyphen - +White +..... +..... +00000 +..... +..... + +P +White +.00.. +.0.0. +.00.. +.0... +..... + +A +White +..... +..00. +.0.0. +..00. +..... + +N +White +..... +.00.. +.0.0. +.0.0. +..... + + +======= +LEGEND +======= + +@ = Player and Z +1 = Cursor1 and Z +2 = Cursor2 and Z +3 = Cursor3 and Z + +Numeral = I or U or X or L or C or D or M or Z +NotI = U or X or L or C or D or M or Z +NotU = I or X or L or C or D or M or Z +NotX = I or U or L or C or D or M or Z +NotL = I or U or X or C or D or M or Z +NotC = I or U or X or L or D or M or Z +NotD = I or U or X or L or C or M or Z +NotM = I or U or X or L or C or D or Z +NotZ = I or U or X or L or C or D or M +Text = P or A or N or Hyphen +Cursor = Cursor1 or Cursor2 or Cursor3 + +======= +SOUNDS +======= + +Player Move 73969707 +Cancel 87888304 +Undo 87888304 +Restart 38699508 +EndLevel 16741708 + + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Next, Refill, Cursor1, Cursor2, Cursor3 +Numeral, Text, Goal + + +====== +RULES +====== + +[Next I][> Player|NotI]->cancel +[Next U][> Player|NotU]->cancel +[Next X][> Player|NotX]->cancel +[Next L][> Player|NotL]->cancel +[Next C][> Player|NotC]->cancel +[Next D][> Player|NotD]->cancel +[Next M][> Player|NotM]->cancel +[Next Z][> Player|NotZ]->cancel + +late[Next Numeral][Player]->[Next][Player Numeral] +late right[Next no Numeral|Numeral]->[Next Numeral|] +late right[Next|...|no Numeral|Numeral]->[Next|...|Numeral|] + +startloop +late random down[Refill no Numeral][Cursor1|]->[Refill][|Cursor1] +late down[||||||||||Cursor1][Cursor2|]->[Cursor1||||||||||][|Cursor2] +late down[||||||||||Cursor2][Cursor3|]->[Cursor2||||||||||][|Cursor3] +late down[||||||||||Cursor3]->win +late right[Refill no Numeral|...|no Numeral][Cursor3 Numeral|]->[Refill|...|Numeral][Numeral|Cursor3] +late right[Refill no Numeral|...|no Numeral][Cursor2 Numeral|]->[Refill|...|Numeral][Numeral|Cursor2] +late right[Refill no Numeral|...|no Numeral][Cursor1 Numeral|]->[Refill|...|Numeral][Numeral|Cursor1] +late right[Numeral|Cursor]->[Numeral Cursor|] +late right[Refill no Numeral|...|Z]->[Refill|...|] +late right[Refill no Numeral|...|no Numeral|Numeral]->[Refill no Numeral|...|Numeral|] +late random right[Refill no Numeral|...|no Numeral]->[Refill|...|Z] + late right[Next no Numeral|Numeral]->[Next Numeral|] ++ late right[Next|...|no Numeral|Numeral]->[Next|...|Numeral|] +endloop + +late right[Goal|Cursor1][Goal|Cursor2][Goal|Cursor3][Refill]->[|][|][|][] +late[Next no Numeral]->win + + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +message XL-Plan is a variant of the XL-Up maze. +message The goal of XL-Plan is to build and walk through a grid of figures, writing out roman numerals in ascending order. +message The final roman numeral is shown at the top of the screen. The next figures are shown at the bottom of the screen. +message Each step you take must be on to a space showing the next figure, or an empty space that will become the next figure. + +UII--PLAN{3ZZZ{2ZZZ.1ZZZ. +..........CZZZ.XZZZ.IZZZ. +..........CCZZ.XXZZ.IIZZ. +..#####...CCCZ.XXXZ.IIIZ. +..#...#...CDZZ.XLZZ.IUZZ. +..#.@.#...DZZZ.LZZZ.UZZZ. +..#...#...DCZZ.LXZZ.UIZZ. +..#####...DCCZ.LXXZ{UIIZ. +..........DCCC.LXXX.UIII. +..........CMZZ.XCZZ.IXZZ. +$.......&................ + +XXI--PLAN{3ZZZ.2ZZZ.1ZZZ. +..........CZZZ{XZZZ.IZZZ. +.#######..CCZZ.XXZZ.IIZZ. +.#.....#..CCCZ.XXXZ.IIIZ. +.#.....#..CDZZ.XLZZ.IUZZ. +.#..@..#..DZZZ.LZZZ.UZZZ. +.#.....#..DCZZ.LXZZ.UIZZ. +.#######..DCCZ.LXXZ.UIIZ. +..........DCCC.LXXX.UIII. +..........CMZZ.XCZZ{IXZZ. +$.......&................ + +XXU--PLAN{3ZZZ.2ZZZ.1ZZZ. +..........CZZZ.XZZZ.IZZZ. +.#######..CCZZ{XXZZ.IIZZ. +.#.....#..CCCZ.XXXZ.IIIZ. +.#.....#..CDZZ.XLZZ.IUZZ. +.#..@..#..DZZZ.LZZZ{UZZZ. +.#.....#..DCZZ.LXZZ.UIZZ. +.#.....#..DCCZ.LXXZ.UIIZ. +.#######..DCCC.LXXX.UIII. +..........CMZZ.XCZZ.IXZZ. +$.......&................ + +.L--PLAN.{3ZZZ.2ZZZ{1ZZZ. +#########.CZZZ.XZZZ.IZZZ. +#.......#.CCZZ.XXZZ.IIZZ. +#.......#.CCCZ.XXXZ.IIIZ. +#.......#.CDZZ.XLZZ.IUZZ. +#...@...#.DZZZ{LZZZ.UZZZ. +#.......#.DCZZ.LXZZ.UIZZ. +#.......#.DCCZ.LXXZ.UIIZ. +#.......#.DCCC.LXXX.UIII. +#########.CMZZ.XCZZ.IXZZ. +$.......&................ diff --git a/XL-Up_Maze.txt b/XL-Up_Maze.txt new file mode 100644 index 0000000000000000000000000000000000000000..16cf69ef40cd86f5f962400670afa7f17d5a3b3f --- /dev/null +++ b/XL-Up_Maze.txt @@ -0,0 +1,166 @@ +title XL-Up Maze +author Andrea Gilbert +homepage clickmazes.com +flickscreen 7x9 +run_rules_on_level_start +debug + +======== +OBJECTS +======== + + +Background . +BLACK + +Player +Red + +I +WHITE +..... +..0.. +..0.. +..0.. +..... + +V +WHITE +..... +.0.0. +.0.0. +..0.. +..... + +X +WHITE +..... +.0.0. +..0.. +.0.0. +..... + +L +WHITE +..... +.0... +.0... +.000. +..... + +N +gray +..... +..... +..0.. +..... +..... + +A +blue +B +blue +C +blue +D +black + +Ka +purple +Kb +green +Kd +brown +_ +black +ch +black +ok +black + +======= +LEGEND +======= + +VV = V +@ = player and N +letter = I or V or X or L or N +letter2 = I or V or X or L or N + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +_, ch +Player, A, B, C, D +I, V, X, L, N +Ka, Kb, Kd, ok + +====== +RULES +====== +[action player] -> win + +[> player | ] -> [ | action player] +[player no letter] -> cancel +right [action player I][C letter| I] -> [action player I ok][C| I] +right [action player VV][C letter| VV] -> [action player VV ok][C| VV] +right [action player X][C letter| X] -> [action player X ok][C| X] +right [action player L][C letter| L] -> [action player L ok][C| L] +right [action player N][C letter| N] -> [action player N ok][C| N] +[action player no ok] -> cancel +[ok] -> [] + +right[no letter ch|letter ch]->[letter ch|ch] + +up [_|]->[|ch] +right [D no Letter|] [a | no ka] [b | no kb] -> [D N|kd][a|ka][b|kb] + +right [kb letter|][kd|] -> [letter|kb][letter|kd] +right [ka letter|][kd|] -> [letter|ka][letter|kd] +[kd] -> [] + +down [ka][a|] -> [][|a] +down [ka][|||||||||a][b|] -> [][a|||||||||][|b] +[kb]->[] again + +right[no letter ch|letter ch]->[letter ch|ch] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +message write the roman numbers: I, II, III, IV... how far can you get? + +IIXVNLX.............B..... +XLNIXVI........AI....X.... +NIVIXNX.........II...XX... +LIX@VIX.........III..XXX.. +XNXIXIN.........IV...XL... +LIVLNXX.........V....L.... +VINXIXL.........VI...LX... +................VII..LXX.. +C.....D.........VIII.LXXX. +_______________.IX........ + +message Ben Small's challenge + +VLNIILV.............B..... +NIVLNXL........AI....X.... +XXNXILN.........II...XX... +VIIXLIX.........III..XXX.. +INV@VIL.........IV...XL... +VXXIINX.........V....L.... +IINVIVL.........VI...LX... +................VII..LXX.. +C.....D.........VIII.LXXX. +_______________.IX........ diff --git a/Xtreme_Gardening.txt b/Xtreme_Gardening.txt new file mode 100644 index 0000000000000000000000000000000000000000..aff4384b1de084c6a3a984b2b0abdff016130aad --- /dev/null +++ b/Xtreme_Gardening.txt @@ -0,0 +1,365 @@ +title Xtreme Gardening +(a game about gardening, MAYBE lava, MAYBE A BOMB OR TWO) +author ncrecc +homepage www.puzzlescript.net +noaction +again_interval 0.0000001 +verbose_logging + +======== +OBJECTS +======== + +Background +Black #111 +00100 +00000 +10101 +00000 +00100 + +Wall +Green Darkgreen +00111 +00011 +10001 +11000 +11100 + +NoSet +orange red +00110 +00011 +10001 +11000 +01100 + +Water (unused) +lightblue blue +00110 +00011 +10001 +11000 +01100 + +(Made +Blue Purple +00000 +01101 +01101 +00001 +01111) + +Player +Lightbrown Green +.111. +10001 +..1.. +.000. +.0.0. + +Dot +Yellow +..... +.000. +.000. +.000. +..... + +Bop +lightgreen +..... +.000. +.000. +.000. +..... + +Projection +Lightbrown Green +.111. +10001 +..1.. +.000. +.0.0. + +CantStop +( +Blue Purple +00000 +01101 +01101 +00001 +01111 +) +Green Darkgreen +00111 +00011 +10001 +11000 +11100 + +Owie +#444 #333 +10000 +01010 +00100 +01010 +00001 + +Omgjcabomb +darkred +..0.. +..... +0.0.0 +..... +..0.. + +Explosion1 +yellow lightred +10001 +00100 +01010 +00100 +10001 + +Explosion2 +yellow lightred +01010 +10001 +00100 +10001 +01010 + +Bypass +red + +DED +transparent + +PANIC +transparent + +Corner (in maps that don't have walls at all 4 corners, make sure the explosion goes all the way through) +transparent + +======= +LEGEND +======= + +. = Background +, = Corner +# = Wall +P = Player +O = Dot +0 = Dot and Omgjcabomb (as long as you don't plant on it...) +% = Noset +! = Water +x = Owie ++ = Omgjcabomb + +Stopper = Wall or Noset or Water +Nonexplosion = Player or Wall or Dot or Bop or Owie or Noset or Omgjcabomb or Corner +Explosion = Explosion1 or Explosion2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, (Made,) Cantstop, Noset, Water, Explosion1, Explosion2 +Omgjcabomb +Dot, Bop +Projection +Owie + +Bypass, DED, Corner +PANIC + +====== +RULES +====== + +(see if we need to panic) +[Player|omgjcabomb] -> [Player PANIC|omgjcabomb] +[PANIC] [Nonexplosion] -> [PANIC Bypass] [Nonexplosion] + +(boom) +[Explosion1|no Explosion2] -> [Explosion1|Explosion2] again +[Explosion2|no Explosion1] -> [Explosion2|Explosion1] again + +(BOOM) +[Explosion Dot] -> [Explosion] +[Explosion Bop] -> [Explosion] +[Explosion Omgjcabomb] -> [Explosion] +[Explosion Owie] -> [Explosion] + +(dying is possible) +[DED] -> cancel + +(destroying the entire stage is also possible) +[PANIC no Bypass] -> cancel + +(remove temp object) +[Bypass] -> [] + +(projection will be updated) +[Projection] -> [] + +(stop on walls/water/lava) +[> Player|Stopper] -> [Player|Stopper] + +(player can not plant by taking a single step) +[> Player|no Stopper|Wall] -> [> Player Bypass||Wall] + +(if you can't stop, addicted to the shindig etc. you will move) +[Player|Cantstop] -> [> Player|> Cantstop] + +(once you move, the can't stop object is placed- except if there's no space to move and place at the same time.) +[> Player no Bypass|] -> [> Player|> CantStop] again + +(sometimes these things happen) +[> CantStop Omgjcabomb|Wall] -> [Explosion1|Wall] again + +(plant is placed) +[> CantStop|Wall] -> [Wall|Wall] again + +(plants fall in lava and cease to exist) +[> Player|> CantStop|Noset] -> [> Player||Noset] + +(plants fall in water and fill the gap. unused) +[> Player|> CantStop|Water] -> [> Player||] + +(owie makes things go owie) +[> Player|> CantStop Owie] -> [|Owie DED] + +(remove temp object) +[Bypass] -> [] + +(make sure dots are only activated if the player has stopped) +late[Player Dot] -> [Player Dot Bypass] +late[Player Dot Bypass|CantStop] -> [Player Dot|CantStop] +late[Player Dot Bypass] -> [Player Bop] + +(make sure the player can be seen over dots and bops) +late[Player] -> [Player Projection] + +============== +WINCONDITIONS +============== + +no Dot +some Bop + +======= +LEVELS +======= + +######### +#PO.O.O.# +######### + +message Moving occurs before gardening. + +...####### +...#.....# +...##...o# +...#.....# +####..#### +#p.#..#... +#.....#... +#######... + +######### +#...o...# +#.......# +#.......# +#.o.p.o.# +#.......# +#.......# +#...o...# +######### + +message It gets cooler after this one, I promise. + +.###########. +##.##.o.##.## +#.....o.....# +##.##.#.##.## +.#.##.o.##.#. +##.##.o.##.## +#...o...o...# +#o....p....o# +#...#...#...# +############# + +message You will automatically stop at lava pits, but your plant will be burned. + +%%%%%%%%%% +%...%%...% +%.o.oo.o.% +%........% +%........% +%p.......% +%%######%% + +....%###%%%%% +....%.....o.% +....%.......% +....%.......% +%%%%%....o..% +%..o....%%%%% +%p......%.... +%.......%.... +%.o.....%.... +%%%%%###%.... + + +##%%%%## +#......# +%......% +%..oo..% +%......% +#.....p# +##%%%%## + + +message The Xtreme block is very deadly. Don't touch it. Don't say you love it for what it is. Don't establish a business deal with it. +message If you ever die, press Z to undo. + +%%%%%%%%%%%%% +%...........% +x...........x +x..o..o..o..x +x...........x +x.....p.....x +x###########x + +######### +#o.....o# +#.......# +#...x...# +#.p.x...# +#...x...# +#.......# +#o.....o# +######### + +message Don't plant anything on those red spots. They're either parking spaces, reserved advertising spots, or landmines. +message You can step on them just fine, but don't plant anything on them. + +##x###### +#.o....o# +#..+....# +#....p..# +#.......# +#..o..+.# +x......ox +#.......# +##x###### + + + diff --git a/Yin-Yang.txt b/Yin-Yang.txt new file mode 100644 index 0000000000000000000000000000000000000000..ade1110400370d51a5616d04ad400e469e1e77cd --- /dev/null +++ b/Yin-Yang.txt @@ -0,0 +1,332 @@ +title Yin-Yang +author lovemathboy +homepage www.puzzlescript.net +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +GREEN + +BlackWBG +LightGreen #202020 +11111 +10001 +10001 +10001 +11111 + +BlackWWall +LightGreen #202020 +11111 +10001 +10001 +10001 +11111 + +WhiteWBG +LightGreen White +11111 +10001 +10001 +10001 +11111 + +WhiteWWall +LightGreen White +11111 +10001 +10001 +10001 +11111 + +Wall +BROWN + +Player +Blue +..... +.000. +.000. +.000. +..... + +Crate +Orange + +WhiteBG +White + +BlackBG +#202020 + +WhiteWall +White + +BlackWall +#202020 + +Gray +Gray + +======= +LEGEND +======= + +. = WhiteBG +% = Gray +# = BlackBG +W = Player and WhiteBG +B = Player and BlackBG +O = WhiteWBG +X = BlackWBG + +Walls = WhiteWall or BlackWall or WhiteWWall or BlackWWall +BGs = WhiteBG or BlackBG or BlackWBG or WhiteWBG +Win = WhiteWBG or BlackWBG +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +BGs, Gray +Player, Walls, Wall, Crate + +====== +RULES +====== + +([action Player] -> [Player WhiteWBG]) + +[WhiteWall] -> [WhiteBG] +[BlackWall] -> [BlackBG] +[WhiteWWall] -> [WhiteWBG] +[BlackWWall] -> [BlackWBG] + +[Player WhiteBG] [BlackBG] -> [Player WhiteBG] [BlackWall] +[Player BlackBG] [WhiteBG] -> [Player BlackBG] [WhiteWall] +[Player WhiteBG] [BlackWBG] -> [Player WhiteBG] [BlackWWall] +[Player BlackBG] [WhiteWBG] -> [Player BlackBG] [WhiteWWall] + +[> Player | BlackWall | WhiteBG ] -> [> Player | WhiteBG | BlackWall] +[> Player | WhiteWall | BlackBG ] -> [> Player | BlackBG | WhiteWall] +[> Player | BlackWWall | WhiteBG ] -> [> Player | WhiteBG | BlackWWall] +[> Player | WhiteWWall | BlackBG ] -> [> Player | BlackBG | WhiteWWall] + +============== +WINCONDITIONS +============== + +some Player on Win + +======= +LEVELS +======= +message Level 1-1 +..... +.###. +.###. +.###. +W###O + +message Level 1-2 +..#..#.. +..#..#.. +W.#..#.O +..#..#.. +..#..#.. + +message level 1-3 +#O####. +#.#..#. +#..##.. +..#.##. +#..##.. +#.#..#. +#.####W + +message level 1-4 +#.#### +##.#.# +..##.# +#.#W#O +..##.# +##.#.# +#.#### + +message level 1-5 +.#.#.# +..#..# +.###.# +#.#.#. +.#.#.O +#.#.## +.#.#W# + +message Level 2-1 +.......#X +.......## +..###..## +..###..## +..##%..## +..##...## +..##...## +..####### +W.####### + +message Level 2-2 +......## +...#..## +...#..## +%.W#..#X +...#..## +...#..## +......## + +message Level 2-3 +......## +...#..## +...#..## +%.W...#O +...#..## +...#..## +......## + +message level 2-4 +......X +......# +......# +W...%#. +......# +......# +......% + +message level 2-5 +.#.#.BO +#.#.#.# +.#.#.#. +#.#.#.# +.#.#.#. +#.#.#.# +.%.#.#. + +message level 3-1 +....... +....... +....... +.X.W.%. +....... +....... +....... + +message level 3-2 +#...... +#.###.. +..###.. +....... +#.###.% +#X###.. +#W###.. + +message level 3-3 +X...... +#.###.. +..###.. +....... +#.###.% +#####.. +#W###.. + +message level 3-4 +##....# +......# +...#..# +%.W#.X# +...#..# +......# +##....# + +message level 3-5 +%.#.% +WX##. +#.#.# +#.#.# +#.#.# +#.... + + +message level 4-1 +%#.%..#X +...%.### +%..%%..W +....%.%% +%......% +.%..%.%% +%.%....% + +message level 4-2 +.....##O +.....### +..#..### +%W#..### +..#..### +.....### +.....### + +message level 4-3 +#%..%#..#%.O +%#..##..%#.. +..#%..##..#% +..##..%#..## +%#..##..%#.. +#%..%#..##.. +..##..##..#% +..#%..#%..%# +##..#%..##.. +%#..##..#%.. +..#%..#%..#% +W.%#..%#..%# + +message level 4-4 +..##..##..#X +..##..##..## +##..##..##.. +##..##..##.. +..##..##..## +..##..##..## +##..##..##.. +##..##..##.. +..#...##..## +%.##..##..## +##.%##..##.. +B#%.##..##.. + + +message level 4-5 +...##.. +..###.. +.####.. +%.W##.X +.####.. +..###.. +...##.. + +message Congratulations! Game Complete! +W#..##.# +.#..#### +.#..###. +.#..#### +.#....## +.#..#... +.#.#..#. +.#..#### +.#..##.# +.#...#.# + +(Answer SCARLET CLUPEA HARENGUS \ No newline at end of file diff --git a/Yin_Yang.txt b/Yin_Yang.txt new file mode 100644 index 0000000000000000000000000000000000000000..fa59075f5b492f09527de6188d3651d303370e67 --- /dev/null +++ b/Yin_Yang.txt @@ -0,0 +1,456 @@ +title Yin Yang +author Le Slo +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +BLACK + +Floor1 +#fefffe #fafbfb #f5f5f5 #f3f3f3 #f1f1f1 #ececed +41530 +25201 +02050 +11442 +30512 + + +Floor2 +#0e0d0d #0e090d #3d3d3e #2f2f2f #232323 #000000 +02050 +11442 +30512 +41530 +25201 + +Floor3 +GREY + +Target1 +#efc546 #efa846 +..1.. +.101. +10.01 +.101. +..1.. + +Target2 +#efc546 #efa846 +..1.. +.101. +10.01 +.101. +..1.. + +Wall +#79797b #454547 #7f8183 #4e4d4e #3d3b3c #454547 +02000 +01442 +03512 +01530 +20200 + +Player2 +#fefffe #fafbfb #f5f5f5 #f3f3f3 #f1f1f1 #ececed #56d05f #56f15f +.777. +75207 +72057 +71447 +.777. + +Player1 +#0e0d0d #0e090d #3d3d3e #2f2f2f #232323 #000000 #56d05f #56f15f +.777. +71447 +70517 +71537 +.777. + +WPlayer2 +#fefffe #fafbfb #f5f5f5 #f3f3f3 #f1f1f1 #ececed #d0595f #f0344d +.777. +75207 +72057 +71447 +.777. + +WPlayer1 +#0e0d0d #0e090d #3d3d3e #2f2f2f #232323 #000000 #d0595f #f0344d +.777. +71447 +70517 +71537 +.777. + +Crate1 +#64a69b black #64b99b +02020 +21112 +01110 +21112 +02020 + +Crate2 + #64a69b white #64b99b +02020 +21112 +01110 +21112 +02020 + +PCrate1 +#64a69b #56f15f #64b99b +02020 +21112 +01.10 +21112 +02020 + +PCrate2 +#64a69b #56f15f #64b99b +02020 +21112 +01.10 +21112 +02020 + +WPCrate1 +#64a69b #f0344d #64b99b +02020 +21112 +01.10 +21112 +02020 + +WPCrate2 +#64a69b #f0344d #64b99b +02020 +21112 +01.10 +21112 +02020 + +WinCrate +#efc546 black #efa846 +02020 +2...2 +0...0 +2...2 +02020 + + + +======= +LEGEND +======= + +. = Background +# = Wall +4 = PCrate1 and Floor1 +5 = PCrate2 and Floor2 +6 = WPCrate1 and Floor2 +7 = WPCrate2 and Floor1 +1 = Floor1 +2 = Floor2 +3 = Floor3 +a = Crate1 and Floor1 +b = Crate2 and Floor2 +c = Player1 and Floor1 +d = Player2 and Floor2 +e = WPlayer1 and Floor1 +f = WPlayer2 and Floor2 +8 = Target1 and Floor1 +9 = Target2 and Floor2 + + +Target = target1 or target2 +player = Player1 or Player2 or WPlayer1 or WPlayer2 or PCrate1 or PCrate2 or WPCrate1 or WPCrate2 +crate = Crate1 or Crate2 or PCrate1 or PCrate2 or WPCrate1 or WPCrate2 + +======= +SOUNDS +======= + +(Yin Yang Push) +sfx0 74595308 + +(Enter Box) +sfx1 9876307 + +(Push) +sfx2 48919307 + + +Startlevel 15709308 + + + +================ +COLLISIONLAYERS +================ + +Background +Floor1, Floor2, Floor3 +Target +Player1, Player2, WPlayer1, WPlayer2, Wall, Crate1, Crate2, PCrate1, PCrate2, WPCrate1, WPCrate2 +WinCrate + +====== +RULES +====== + + +(Get inside Crate) +[ > Player1 | Crate2] -> [Floor1 | PCrate2] sfx1 +[ > Player2 | Crate1] -> [Floor2 | PCrate1] sfx1 + + +(Block WaitingPlayers) +[ > WPlayer1] -> [Wplayer1] +[ > WPlayer2] -> [Wplayer2] +[ > WPCrate1] -> [WPCrate1] +[ > WPCrate2] -> [WPCrate2] +([ > PCrate1] -> [PCrate1] +[ > PCrate2] -> [PCrate2]) + + +(Exit Box) +[ > PCrate2 | Floor1 no crate] -> [Crate2 | c ] sfx1 +[ > PCrate1 | Floor2 no crate] -> [Crate1 | d ] sfx1 + + +(Exit Push Box) +[ > PCrate2 | Crate1 | Floor1] -> [Crate2 | c | a] sfx1 +[ > PCrate1 | Crate2 | Floor2] -> [Crate1 | d | b] sfx1 + +(Exit Ying Yang Push Box) +[ > PCrate2 | Crate1 | Floor2 no Crate no player] -> [Crate2 | c | b] sfx0 +[ > PCrate1 | Crate2 | Floor1 no Crate no player] -> [Crate1 | d | a] sfx0 + +(Change Box) +[ > PCrate2 | Crate2] -> [Crate2 | PCrate2 ] sfx1 +[ > PCrate1 | Crate1] -> [Crate1 | PCrate1 ] sfx1 + + +(Normal push) +[ > Player1 | Crate1 | Floor1] -> [ > Player1 | > Crate1 | Floor1 ] sfx2 +[ > Player1 | Crate1 | Floor2] -> [ > Player1 | > Crate2 | Floor2 ] sfx0 + +(Yin Yang Push) +[ > Player2 | Crate2 | Floor2] -> [ > Player2 | > Crate2 | Floor2 ] sfx2 +[ > Player2 | Crate2 | Floor1] -> [ > Player2 | > Crate1 | Floor1 ] sfx0 + +(Player Push) + +[ > Player1 | WPCrate1 | Floor1] -> [ > Player1 | > WPCrate1 | Floor1 ] sfx2 +[ > Player2 | WPCrate2 | Floor2] -> [ > Player2 | > WPCrate2 | Floor2 ] sfx2 + +(Stop movement) +[ > Player1 | Floor2 ] -> [Player1 | Floor2] +[ > Player2 | Floor1] -> [Player2 | Floor1] + +[ > PCrate2 | Floor2] -> [ PCrate2 | Floor2] +[ > PCrate1 | Floor1] -> [ PCrate1 | Floor1] + + +(Stop action) + +[ > crate | player] -> cancel +[ > crate | crate] -> cancel + +(Add decoration for correct crates) + +late[target crate] -> [target crate WinCrate] +late[WinCrate no crate] -> [no WinCrate] + + + +[ Action Player1 ] -> [ WPlayer1] +[ Action WPlayer1 ] -> [ Player1] +[ Action Player2 ] -> [WPlayer2] +[ Action WPlayer2 ] -> [ Player2] +[ Action PCrate1 ] -> [ WPCrate1] +[ Action WPCrate1 ] -> [ PCrate1] +[ Action PCrate2 ] -> [WPCrate2] +[ Action WPCrate2 ] -> [ PCrate2] + + + + + +============== +WINCONDITIONS +============== + +All Target on crate + +======= +LEVELS +======= + +MESSAGE Press x to change from Yin to Yang + +(First Level) + +########### +#922b2d222# +########### +#111e1a118# +########### + + +(Tutorial) + +########## +#11122222# +#111f2292# +#1a11c222# +#11111222# +########## + +(Yin Yang) + +.######. +##2222## +#2122a1# +#22211c# +#2f2111# +#291121# +##1111## +.######. + +(Passage) + +...####... +####11#### +#1111d2b2# +#12289112# +#1a1e2222# +####22#### +...####... + +(Transport 1) + +########## +#22111122# +#221c11b2# +#9221122f# +#22211222# +########## + +(Transport 2) + +######### +#2288822# +#2211122# +#2b11122# +#221a122# +#22ca122# +#221112f# +#2221122# +#2221122# +######### + +(Twins) + +######## +#222111# +#222111# +#9dbae1# +#222111# +######## + + +(Push from the box) + +########### +#111#9#222# +#1a1c2f2b2# +#111112222# +########### + +(Three Lines) + +####### +#91211# +#21211# +#21211# +#21b12# +#2121f# +#21a12# +#21c12# +####### + + +(Push more from the box.) + +########## +#11112222# +#112891b2# +#111ed222# +#1a#222### +#11#222#.. +########.. + + + +(Crack) + +####### +#22122# +#22822# +#22122# +#2292f# +#22122# +#22a22# +#1c1a1# +#11111# +####### + +(Isolated box) + +########## +#21111111# +#21111111# +#991a1bc1# +#21111111# +#f1111111# +########## + + +(Parallels) + +########### +#922f2b222# +#1111a1a18# +#922b2b222# +#1111a1c18# +########### + + +(Isolated boxes) + +######### +#22222f2# +#118b811# +#c1b1b11# +#118b811# +#2222222# +######### + + + + + + + + + + + + + + diff --git a/Yin_and_Yang.txt b/Yin_and_Yang.txt new file mode 100644 index 0000000000000000000000000000000000000000..cf2bea8ff573bb1eba161edec04eda5b788e9be7 --- /dev/null +++ b/Yin_and_Yang.txt @@ -0,0 +1,309 @@ +title Yin and Yang +author Andrea Gilbert +homepage http://www.clickmazes.com +key_repeat_interval 5 +again_interval 0.2 + +======== +OBJECTS +======== + +Background +black +wall +transparent + +onYin +white +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +offYin +grey +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +onYang +white +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +offYang +grey +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + + +(-------------------------) + +cellYB +lightgreen blue +..... +.101. +.0.0. +.101. +..... + +cellBY +blue lightgreen +..... +.101. +.0.0. +.101. +..... + +cellRY +red lightgreen +..... +.101. +.0.0. +.101. +..... + +cellYR +lightgreen red +..... +.101. +.0.0. +.101. +..... + +cellRB +red blue +..... +.101. +.0.0. +.101. +..... + +cellBR +blue red +..... +.101. +.0.0. +.101. +..... + +(-------------------------) + +cellRR +red +..... +.000. +.0.0. +.000. +..... + +cellBB +blue +..... +.000. +.0.0. +.000. +..... + +cellYY +lightgreen +..... +.000. +.0.0. +.000. +..... + +(-------------------------) + +flag +transparent + +yy1 +white lightgrey grey +11110 +10010 +10210 +10000 +11111 + +yy2 +lightgrey grey darkgrey +11111 +10001 +10201 +10111 +10000 + +yy3 +grey darkgrey black +.111. +00001 +01201 +01001 +.111. + +yy4 +darkgrey black white +00001 +11101 +10201 +10001 +11111 + +bliss +orange yellow white +2.2.2 +.212. +21012 +.212. +2.2.2 + +======= +LEGEND +======= +. = wall + +1 = cellRR +2 = cellBB +3 = cellYY + +4 = cellBY +5 = cellYB +6 = cellRY +7 = cellYR +8 = cellRB +9 = cellBR + +yin = onYin or offYin +yang = onYang or offYang +yinyang = yin or yang +finale = yy1 or yy2 or yy3 or yy4 or bliss + +p = onYin and cellRR +q = offYang and cellBB +s = onYin and cellBB +t = offYang and cellRR +m = onYin and cellRY +n = offYang and cellYB + +pIsR = cellRR or cellRY or cellRB +pIsB = cellBB or cellBR or cellBY +pIsY = cellYY or cellYR or cellYB +qIsR = cellRR or cellYR or cellBR +qIsB = cellBB or cellRB or cellYB +qIsY = cellYY or cellRY or cellBY + +grid = pIsR or pIsB or pIsY + +(valid goal is any solid ring of one colour) +goal = cellYY or cellRR or cellBB + +onX = onYin or onYang +offX = offYin or offYang +player = onX + +======= +SOUNDS +======= + +sfx0 24586100 +sfx1 44697300 +EndLevel 20374703 +Cancel 83097304 + +================ +COLLISIONLAYERS +================ + +background +grid, wall +yin +yang +finale +flag + +====== +RULES +====== + +[ flag ] -> [] +[ offYang qIsR ][ > onYin | ... | qIsR ] -> [ onYang flag qisR ][ | ... | offYin qIsR ] sfx0 +[ offYang qIsB ][ > onYin | ... | qIsB ] -> [ onYang flag qIsB ][ | ... | offYin qIsB ] sfx0 +[ offYang qIsY ][ > onYin | ... | qIsY ] -> [ onYang flag qisY ][ | ... | offYin qIsY ] sfx0 +[ offYin pIsR ][ > onYang | ... | pIsR ] -> [ onYin flag pisR ][ | ... | offYang pIsR ] sfx1 +[ offYin pIsB ][ > onYang | ... | pIsB ] -> [ onYin flag pIsB ][ | ... | offYang pIsB ] sfx1 +[ offYin pIsY ][ > onYang | ... | pIsY ] -> [ onYin flag pisY ][ | ... | offYang pIsY ] sfx1 + +[yy4] -> [ bliss ] again +[yy3] -> [yy4] again +[yy2] -> [yy3] again +[yy1] -> [yy2] again +[yin yang goal ] -> [yy1] again + +late [ onX no flag ] -> cancel +late [ yin yang no goal ] -> cancel + +============== +WINCONDITIONS +============== + +some bliss + +======= +LEVELS +======= + +Message Yin meet Yang - 1 of 3 +(solve in 11 to Y - DLRRULDUURL) +....... +.s8978. +.5...9. +.9.3.7. +.8...4. +.6958t. +....... + +Message Yin meet Yang - 2 of 3 +(solve in 13 to B - RLLRDUULRUUUL) + +...... +.s748. +.4596. +.9847. +.569t. +...... + +Message Yin meet Yang - 3 of 3 +(solve in 15 to either R or B - no solve for Y) + +....... +.p.486. +.84.9.. +.5.3.7. +..9.68. +.759.q. +....... + +(Message Yin meet Yang (original) +......... +.p567948. +.4978694. +.86...56. +.94.3.78. +.67...84. +.5879465. +.764589q. +.........) + +Message Thank you for playing :) + + diff --git a/You're_Toast!.txt b/You're_Toast!.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f18e1e87fffb954d506c01c5423b92ad092d05b --- /dev/null +++ b/You're_Toast!.txt @@ -0,0 +1,251 @@ +title You're Toast! +author Franklin P. Dyer +text_color Yellow +again_interval 0.1 + +======== +OBJECTS +======== + +Background . +#ffffff #dddddd #bbbbbb +22221 +21110 +21110 +21110 +10000 + +Wall / +#191919 #323232 #4c4c4c +22221 +21110 +21110 +21110 +10000 + +Player @ +Black #d2b48c Brown Blue Red +.111. +.212. +44444 +.333. +.3.3. + +Bread a +#d2b48c Brown +.1.1. +10101 +10001 +10001 +11111 + +Toast +Brown Darkbrown +.1.1. +10101 +10001 +10001 +11111 + +RuinedToast +Brown Darkbrown +.1.1. +10101 +10111 +11001 +11111 + +Plate b +White Lightgray +.000. +01110 +01010 +01110 +.000. + +Toaster1 c +Gray Black Lightgray Darkgray +..... +11113 +2220. +2113. +0333. + +Toaster2 +Gray Black Lightgray Darkgray Yellow +..... +1111. +2220. +24133 +0333. + +Toaster3 +Gray Black Lightgray Darkgray Yellow +..... +1111. +2220. +24433 +0333. + +Toaster4 +Gray Black Lightgray Darkgray Yellow +..... +1111. +2220. +21433 +0333. + +Toaster5 +Gray Black Lightgray Darkgray +..... +1111. +2220. +21133 +0333. + +Toaster6 +Gray Black Lightgray Darkgray Red +..... +1111. +2220. +24133 +0333. + +Toaster7 +Gray Black Lightgray Darkgray Red +..... +1111. +2220. +24433 +0333. + +Toaster8 +Gray Black Lightgray Darkgray Red +..... +1111. +2220. +21433 +0333. + +Done ! +Gray Black Lightgray Darkgray +..... +11113 +2220. +2113. +0333. + +======= +LEGEND +======= + +Toaster = Toaster1 or Toaster2 or Toaster3 or Toaster4 or Toaster5 or Toaster6 or Toaster7 or Toaster8 or Done +Blocker = Player or Wall or Bread + +& = Toast and Plate + +======= +SOUNDS +======= + +Toast Create 77204902 +Toaster Move 73079907 +Toaster1 Destroy 38581507 + +================ +COLLISIONLAYERS +================ + +Background +Plate, Bread +Player, Toaster, Toast, RuinedToast, Wall + +====== +RULES +====== +[Toaster8] -> [Done] +[Toaster7] -> [Toaster8] +[Toaster6] -> [Toaster7] +[Toaster5] -> [Toaster6] +[Toaster4] -> [Toaster5] +[Toaster3] -> [Toaster4] + +[> Player|Toaster No Toaster1] -> [> Player|> Toaster No Toaster1] +[> Player|Bread|No Blocker] -> [> Player|> Bread|No Blocker] +[> Player|Bread|Blocker] -> [Player|Bread|Blocker] +[> Bread|Toaster1] -> [|Bread Toaster3] +[> Toaster Bread] -> [> Toaster > Bread] +[> Toaster > Bread|Bread] -> [Toaster Bread|Bread] +[> Bread|Wall] -> [Bread|Wall] + +Late UP [Done |No Blocker] -> [Toaster1 No Bread|Toast] again + +UP [Toast|No Blocker] -> [> Toast|] again + +[Stationary Toast No Plate] -> [RuinedToast] message You ruined the toast! Press r to restart. + +============== +WINCONDITIONS +============== + +Some toast +All toast on plate +No bread +No RuinedToast +======= +LEVELS +======= + +message Push the bread into the toaster, then aim the toaster so that the toast will land on the plate. +message Make sure that the toast doesn't land on the floor! +message The toast won't launch if something is blocking the toaster slot. + +/////////// +/////////// +/////////// +/...../b/// +/..a.././// +/....@/./// +/...../././ +/..c....../ +/........./ +/////////// +/////////// + +/////////// +/b///////// +/.///////// +/.///////// +/........// +/@.......// +/.....c..// +/..a.....// +/....////// +/.../////// +/////////// + +/////////// +/////////// +//b///b//// +//.///./b// +//.///./.// +//../../.// +//......../ +//.c.@..../ +//..aaa.../ +//......../ +/////////// + +/////////// +/////////// +/////////// +/&&&/&/&&&/ +/&///&/&/&/ +/&&//&/&/&/ +/&///&/&/&/ +/b///b/b/b/ +/!...!.!.!/ +/....@..../ +/////////// + +message You win! Breakfast is made! \ No newline at end of file diff --git a/Zaap.txt b/Zaap.txt new file mode 100644 index 0000000000000000000000000000000000000000..764e5d28c02d2f0797065f73f2456085ed8cbabf --- /dev/null +++ b/Zaap.txt @@ -0,0 +1,265 @@ +title Zaap +author puzzlescript@googlegroups.com +homepage www.puzzlescript.net +run_rules_on_level_start +realtime_interval 0.1 +color_palette 14 + +======== +OBJECTS +======== + +Background _ +DarkGray +..... +..... +..0.. +..... +..... + +Level0 +Gray +..... +..... +..0.. +..... +..... + +Level1 +LightGray DarkGray +00000 +00000 +00100 +00000 +00000 + +LeftInserter +Transparent + +RightInserter +Transparent + +UpInserter +Transparent + +DownInserter +Transparent + +Start @ +Transparent + +PlayerRed +Red + +PlayerBlue +Blue + +PlayerGreen +Green + +PlayerPurple +Purple + +PlayerRight +LightGray +..000 +....0 +..... +....0 +..000 + +PlayerLeft +LightGray +000.. +0.... +..... +0.... +000.. + +PlayerUp +LightGray +00.00 +0...0 +0...0 +..... +..... + +PlayerDown +LightGray +..... +..... +0...0 +0...0 +00.00 + +Red +Red + +Blue +Blue + +Green +Green + +Purple +Purple + +Timer +Transparent (Orange +..... +..... +..... +....1 +...11) + +TimerMax +Transparent (Brown +11... +1.... +..... +..... +.....) + +Insert +White +00.00 +0...0 +..... +0...0 +00.00 + +Clear +Transparent + +======= +LEGEND +======= + +Level = Level0 or Level1 + +PlayerNonRed = PlayerGreen or PlayerBlue or PlayerPurple +PlayerNonGreen = PlayerRed or PlayerBlue or PlayerPurple +PlayerNonBlue = PlayerRed or PlayerGreen or PlayerPurple +PlayerNonPurple = PlayerRed or PlayerGreen or PlayerBlue + +PlayerColor = PlayerRed or PlayerGreen or PlayerBlue or PlayerPurple +PlayerDirection = PlayerLeft or PlayerRight or PlayerUp or PlayerDown +Player = PlayerColor or PlayerDirection + +Inserter = LeftInserter or RightInserter or UpInserter or DownInserter +Color = Red or Blue or Green or Purple + +. = Level0 +: = Level1 +L = LeftInserter and Level0 +R = RightInserter and Level0 +U = UpInserter and Level0 +D = DownInserter and Level0 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Level +PlayerColor +PlayerDirection +Color +Inserter, Start +Timer +TimerMax +Insert +Clear + +====== +RULES +====== + +[stationary Player] [Timer] -> [Player] [right Timer] +random [Timer TimerMax] [Insert] -> [Timer TimerMax] [action Insert] +left [action Insert] [Timer |] -> [action Insert] [| Timer] + +[action Insert LeftInserter Color] -> [action Insert LeftInserter left Color] +[action Insert RightInserter Color] -> [action Insert RightInserter right Color] +[action Insert UpInserter Color] -> [action Insert UpInserter up Color] +[action Insert DownInserter Color] -> [action Insert DownInserter down Color] +[> Color | Color] -> [> Color | > Color] +[> Color | no Color] -> [| Color] + +[action Insert] -> [action Insert random Color] +random [action Insert LeftInserter ] [Inserter no LeftInserter ] -> [LeftInserter ] [Insert Inserter] +random [action Insert RightInserter] [Inserter no RightInserter] -> [RightInserter] [Insert Inserter] +random [action Insert UpInserter ] [Inserter no UpInserter ] -> [UpInserter ] [Insert Inserter] +random [action Insert DownInserter ] [Inserter no DownInserter ] -> [DownInserter ] [Insert Inserter] + +[ left PlayerDirection no PlayerLeft ] -> [PlayerLeft] +[right PlayerDirection no PlayerRight ] -> [PlayerRight] +[ up PlayerDirection no PlayerUp ] -> [PlayerUp] +[ down PlayerDirection no PlayerDown ] -> [PlayerDown] +[moving PlayerColor stationary PlayerDirection] -> [PlayerColor PlayerDirection] + +[> Player | Level0] -> cancel + +left [action PlayerLeft |] -> [PlayerRight | > Clear] +right [action PlayerRight |] -> [PlayerLeft | > Clear] +up [action PlayerUp |] -> [PlayerDown | > Clear] +down [action PlayerDown |] -> [PlayerUp | > Clear] + +startloop +[> Clear no Color |] -> [| > Clear] +[PlayerRed ] [> Clear] -> [PlayerRed ] [> Clear no Red] +[PlayerGreen ] [> Clear] -> [PlayerGreen ] [> Clear no Green] +[PlayerBlue ] [> Clear] -> [PlayerBlue ] [> Clear no Blue] +[PlayerPurple] [> Clear] -> [PlayerPurple] [> Clear no Purple] +endloop + +[Clear Green ] [PlayerRed ] -> [Red ] [PlayerGreen] +[Clear Blue ] [PlayerRed ] -> [Red ] [PlayerBlue] +[Clear Purple] [PlayerRed ] -> [Red ] [PlayerPurple] +[Clear Red ] [PlayerGreen ] -> [Green ] [PlayerRed] +[Clear Blue ] [PlayerGreen ] -> [Green ] [PlayerBlue] +[Clear Purple] [PlayerGreen ] -> [Green ] [PlayerPurple] +[Clear Red ] [PlayerBlue ] -> [Blue ] [PlayerRed] +[Clear Green ] [PlayerBlue ] -> [Blue ] [PlayerGreen] +[Clear Purple] [PlayerBlue ] -> [Blue ] [PlayerPurple] +[Clear Red ] [PlayerPurple] -> [Purple] [PlayerRed] +[Clear Green ] [PlayerPurple] -> [Purple] [PlayerGreen] +[Clear Blue ] [PlayerPurple] -> [Purple] [PlayerBlue] + +[Clear] [PlayerRed ] -> [] [random PlayerNonRed] +[Clear] [PlayerGreen ] -> [] [random PlayerNonGreen] +[Clear] [PlayerBlue ] -> [] [random PlayerNonBlue] +[Clear] [PlayerPurple] -> [] [random PlayerNonPurple] + +random [@] [Level1] -> [@] [Level1 random PlayerDirection] +random [@] [PlayerDirection] -> [@] [PlayerDirection random PlayerColor] +random [@] [Inserter] -> [@] [Inserter random Color] +random [@] [Inserter] -> [@] [Inserter Insert] +right [@ |||||||||] -> [Timer ||||||||| TimerMax] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +_______DDDD_______ +_______...._______ +_______...._______ +_______...._______ +_______...._______ +R......::::......L +R......::::......L +R......::::......L +R......::::......L +_______...._______ +_______...._______ +_______...._______ +_______...._______ +@______UUUU_______ \ No newline at end of file diff --git a/Zanzlanz_Adventures.txt b/Zanzlanz_Adventures.txt new file mode 100644 index 0000000000000000000000000000000000000000..aac7eccbb2c57fe2005921ee12a2ace91850c4a3 --- /dev/null +++ b/Zanzlanz_Adventures.txt @@ -0,0 +1,312 @@ +title Zanzlanz Adventures +author Steve Balint +homepage www.puzzlescript.net +run_rules_on_level_start +background_color Green +======== +OBJECTS +======== + +Background +Darkgreen +00000 +00000 +00000 +00000 +00000 + +Metool +Yellow +..... +..... +..0.. +.000. +00000 + +Wall +RED GREY +00010 +11111 +01000 +11111 +00010 + +Player +Blue Darkblue +.000. +.0.0. +11111 +.000. +.0.0. + +Megabuster +Blue +..... +..0.. +.000. +..0.. +..... + +Pokeball +Red White +..0.. +.000. +00100 +.000. +..0.. + +Sumo +Red Green +..0.. +00000 +.111. +.010. +.0.0. + +Block +Black White +01010 +10101 +01010 +10101 +01010 + +Burger +Brown Lightbrown +00000 +01110 +01110 +01110 +00000 + +Ring +Red White +00000 +01110 +01110 +01110 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +9 = Megabuster +O = Metool +J = Pokeball +T = Sumo +E = Block +B = Burger +W = Ring +======= +SOUNDS +======= + +Block MOVE 9 + +Megabuster MOVE 10 + +Pokeball MOVE 11 + +Sumo MOVE 16 + +Wall MOVE 99676704 + +Undo 3 + +================ +COLLISIONLAYERS +================ + +Background +Metool, Burger, Ring +Player, Wall, Megabuster, Pokeball, Sumo, Block, +====== +RULES +====== + +[ > Player | Megabuster ] -> [ > Player | > Megabuster ] + +[ Pokeball | ... | Player ] -> [ > Pokeball | ... | Player ] + +[ > Player ] [ Sumo ] -> [ > Player ] [ > Sumo ] + +late [ Megabuster | Megabuster | Megabuster ] -> [ | | ] + +Horizontal [ > Player | Block ] -> [ > Player | > Block ] +============== +WINCONDITIONS +============== + +All Metool on Megabuster + +All Burger on Player + +All Ring on Sumo + +======= +LEVELS +======= + +####################################### +#.....................................# +#...........9.........................# +#.....................................# +#........###....................#..O..# +#P..............................#..J..# +####################################### + +################### +#P................# +#............9....# +#........O........# +#................T# +################### + +################################################## +#................................................# +#..............................................O.# +#......................................########### +#......................................# +#......................................# +#......................................# +#......................................# +#............#################.........# +#......................................# +#...........9..........................# +#......................................# +#......................................# +#.......................P..............# +######################################## + +########################### +#.........................# +#....................9....# +#.........................# +#.........................# +#....................###### +#.........................# +#....P.......E............# +#.........................# +#.........................# +#....................###### +#.99..9..O................# +#.........................# +#.........................# +#.........................# +########################### + +############################### +#.............E...............# +#.............................# +#....P............9..........O# +#.............................# +#.............................# +############################### + +############## +#......B.....# +#............# +#............# +#............# +#............# +#............# +#............# +#......P.....# +############## + +######################### +#...........B...........# +#...............###.....# +#.......................# +#....###.........J......# +#.....T.................# +#...............###.....# +#.......................# +#...........P...........# +######################### + +################ +#.............T# +#..............# +#......W.......# +#..............# +#P.............# +################ + +......#####... +....###....... +...##.......P. +....###....... +......##W##... +.........###.. +..T.....##.... +......###..... +..#####....... + +...#.......#..P +...#.......#... +...#.......#... +...#.......#... +...####W####... +...#.......#... +...#..###..#... +...#.......#... +...#...T...#... + +...#########... +.......#....... +.......#....P.. +.......#....... +.......W#...... +.......#....... +.T.....#....... +.......#....... +...#########... + +T..#########... +.......#....... +.......#....... +.......#....... +.......W....... +.......#....... +.......#....... +.......#....... +.......#......P + +######O###### +###.......### +#...........# +#....###....# +#...........# +##.#.....#.## +#...........# +#...##9##...# +#...........# +####..P..#### +#...#####...# +############# + +############## +.#..#........B +..#..#........ +...#..#....... +....#..#...... +.............. +......#..#.... +.......#..#... +........#..#.. +P........#..#. +############## + +#............#########....#........ +#............#.......#....#......T. +#............#.......#....#........ +#............#.......#....#........ +#.................P................. +#............#.......#....#........ +#.W..........#.......#....#........ +#########....#########....######### \ No newline at end of file diff --git a/Zen_Puzzle_Garden.txt b/Zen_Puzzle_Garden.txt new file mode 100644 index 0000000000000000000000000000000000000000..51f1e61ef4d8c78d915771f167c1a68abf9614cd --- /dev/null +++ b/Zen_Puzzle_Garden.txt @@ -0,0 +1,193 @@ +title Zen Puzzle Garden +author lexaloffle +homepage www.lexaloffle.com + +( + +A replication, with some really bad levels, of the rather superior Zen Puzzle Garden. Made with permission of the unfailingly lovely Joseph White. + +http://www.lexaloffle.com/zen.htm + +) + +======== +OBJECTS +======== + +Background +orange brown +00100 +00000 +00010 +10000 +00000 + +Player +white black +.0.0. +01010 +00000 +.000. +11.11 + +Rock +grey darkgrey yellow +21002 +11000 +11000 +11000 +11101 + + +UnbrushedSand +yellow orange +00000 +01000 +00000 +00010 +00000 + +HBrushedSand +yellow orange +00000 +01011 +00000 +11010 +00000 + +VBrushedSand +yellow orange +01000 +01010 +00000 +01010 +00010 + +======= +LEGEND +======= + +BrushedSand = HBrushedSand or VBrushedSand +Sand = UnbrushedSand or BrushedSand +Obstacle = BrushedSand or Rock +; = Background +O = Rock +. = UnbrushedSand +P = Player + +========= +SOUNDS +========= + +closemessage 52854909 +startgame 64192309 +endlevel 16398509 +endgame 62100709 + +================ +COLLISIONLAYERS +================ + +Background +Sand +Player, Rock + +====== +RULES +====== + + +(the h and v sand effects are cosmetic - how could this be done in a single line if there was only one type brushed sand? ) + +Horizontal [ UnbrushedSand > Player ] -> [ HBrushedSand > Player ] +Vertical [ UnbrushedSand > Player ] -> [ VBrushedSand > Player ] + +late [ Player BrushedSand ] -> cancel + +============== +WINCONDITIONS +============== +no UnbrushedSand + +======= +LEVELS +======= + +message level 1 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;......;;; +;;;......;;; +;P;..OO..;;; +;;;......;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message level 2 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;....O.;;; +;;;......;;; +;P;..O...;;; +;;;......;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + + +message level 3 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;...O..;;; +;;;......;;; +;P;.O....;;; +;;;....O.;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + + +message level 4 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;..OO..;;; +;;;O....O;;; +;P;..OO..;;; +;;;O....O;;; +;;;..OO..;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + + +message level 5 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;O.....;;; +;;;..O.O.;;; +;;;O...O.;;; +;P;..O...;;; +;;;O...O.;;; +;;;..O...;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message congratulations! diff --git a/ZigZag_Ice.txt b/ZigZag_Ice.txt new file mode 100644 index 0000000000000000000000000000000000000000..d8ab01db9bf0d02ff1522f760792d206a664ea20 --- /dev/null +++ b/ZigZag_Ice.txt @@ -0,0 +1,133 @@ +title ZigZag Ice +author Pichusuperlover +homepage www.puzzlescript.net +require_player_movement +noaction + +======== +OBJECTS +======== + +Background +white + + +Wall +brown + +Ice +lightblue + +MiddleIce +blue + +IceMelted +blue + +PlayerV +red + +TempPlayerV +red + +PlayerH +orange + +TempPlayerH +orange + +======= +LEGEND +======= + +Player = PlayerV or PlayerH +TempPlayer = TempPlayerV or TempPlayerH + +. = Background +# = Wall +H = PlayerH and ice +J = PlayerH +P = PlayerV and ice +O = PlayerV +* = Ice + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Ice, MiddleIce +Wall, Player, TempPlayer, IceMelted + +====== +RULES +====== + +[ vertical PlayerH ] -> cancel +[ horizontal PlayerV ] -> cancel +[ PlayerV ] -> [ TempPlayerH ] +[ PlayerH ] -> [ TempPlayerV ] +late [ TempPlayerV ] -> [ PlayerV ] +late [ TempPlayerH ] -> [ PlayerH ] + +[ TempPlayer Ice ] -> [ TempPlayer MiddleIce ] +late [ MiddleIce ] -> [ IceMelted ] + +============== +WINCONDITIONS +============== + +No Ice + +======= +LEVELS +======= + +######## +##****## +#******# +#******# +#******# +#******# +#H*#**## +######## + +###### +#****# +#*..*# +#*J.*# +#****# +###### + +######## +#..J*.*# +#..**..# +#.*....# +######## + +######## +####**## +###****# +###****# +##**#**# +#******# +#******# +#H*****# +####**## +######## + +########### +#.*.*.*.*.# +#*.*.*.*.*# +#.*.*.*.*.# +#*.*.*.*.*# +#.*.*.*.*.# +#*.*.*.*.*# +#.*.*.*.*.# +#*.*.*.*.*# +#J*.*.*.*.# +########### \ No newline at end of file diff --git a/Zombie_Invasion.txt b/Zombie_Invasion.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a4ca5e0be69e2b453837150fa38d1c445f109e3 --- /dev/null +++ b/Zombie_Invasion.txt @@ -0,0 +1,150 @@ +title Zombie Invasion +author Owen +homepage www.puzzlescript.net + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +darkgreen +00000 +00000 +00000 +00000 +00000 + + +Player (Required by game) +PINK +..0.. +00000 +..0.. +.000. +.0.0. + + +Zombie +gray +..0.. +00000 +..0.. +.000. +.0.0. + +Goal +black +00000 +00000 +00000 +00000 +00000 + +Wall +GREEN +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player +* = Zombie +G = Goal +# = Wall + +========= +SOUNDS +========= +Player Move 92281305 +EndLevel 31700902 + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Zombie, Wall + + +====== +RULES +====== + +[ Zombie | ... | Player ] -> [ > Zombie | ... | Player ] +[ > Zombie | Wall ] -> [ < Zombie | Wall ] +[ > Zombie | Player ] -> [ Zombie | Zombie ] message You got bitten! You're a zombie now. Press r to restart! + +============== +WINCONDITIONS +============== + +some Player on Goal + + +======= +LEVELS +======= +############# +#...........# +#...........# +#.........G.# +#....*......# +#...........# +#...........# +#..P........# +#...........# +#...........# +############# + +message You escaped! For now... + +############# +#...........# +#...........# +#.........G.# +#....*......# +#.......*...# +#...........# +#..P........# +#...........# +#...........# +############# + +message Whew, that was a close one! But there are more coming! + + +############# +#...........# +#...........# +#.........G.# +#....*......# +#.......*...# +#...*.......# +#..P...*....# +#...........# +#...........# +############# + +message Nice, you're still among the living. Look out behind you! + +############# +#...........# +#...........# +#......*..G.# +#....*......# +#.......*...# +#...*.......# +#..P...*....# +#...........# +#.*..*...*..# +############# + +message Wow, you escaped unscathed! \ No newline at end of file diff --git a/Zombie_Pitfall.txt b/Zombie_Pitfall.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ac7af7836a803f4b0b3562b35233f9f8916ddbc --- /dev/null +++ b/Zombie_Pitfall.txt @@ -0,0 +1,221 @@ +title Zombie Pitfall +author astrophics +homepage www.puzzlescript.net + +realtime_interval 0.1 +again_interval 0.2 + +======== +OBJECTS +======== + +Background +#8c8a8a + +Target +#2d2d2d #0f0f0f Black +.000. +01110 +11111 +12221 +.222. + +Temp +BLACK +..... +..... +..... +..... +..... + +Wall +#6b6b6b #3d3d3d #282828 +10000 +21110 +21110 +21110 +22221 + +Dirt +#3d3d3d #282828 +10001 +01000 +10010 +00000 +00010 + +PlayerActive +DARKBLUE Brown +..1.. +.000. +00000 +10001 +.0.0. + +Player1 +DARKBLUE Brown +..... +..1.. +.000. +.101. +..... + +Player2 +DARKBLUE Brown +..... +..1.. +.101. +..0.. +..... + +Player3 +DARKBLUE Brown +..... +..... +..0.. +..... +..... + +Player4 +DARKBLUE Brown +..... +..... +..... +..... +..... + +ZombieActive +Purple GREEN +..1.. +.000. +00000 +10001 +.0.0. + +Zombie1 +Purple GREEN +..... +..1.. +.000. +.101. +..... + +Zombie2 +Purple GREEN +..... +..1.. +.101. +..0.. +..... + +Zombie3 +Purple GREEN +..... +..... +..0.. +..... +..... + +Crate +#7f6636 #5b4926 #382c14 +10000 +21110 +21110 +21110 +22221 + +Void +Black + +======= +LEGEND +======= +. = Background +, = Void +# = Wall +W = Wall +D = Dirt +P = PlayerActive +Z = ZombieActive +* = Crate +@ = Crate +O = Target +T = Temp + +Zombie = ZombieActive or Zombie1 or Zombie2 or Zombie3 +Player = PlayerActive or Player1 or Player2 or Player3 or Player4 + +======= +SOUNDS +======= +sfx0 40281107 +sfx1 76602908 + +================ +COLLISIONLAYERS +================ + +Background +Void +Target, Temp +Player, Wall, Zombie, Dirt, Crate + +====== +RULES +====== + +[ Player4 ] -> restart +[ Player3 ] -> [ Player4 ] again +[ Player2 ] -> [ Player3 ] again +[ Player1 ] -> [ Player2 ] again +[ Zombie3 ] -> [ ] +[ Zombie2 ] -> [ Zombie3 ] again +[ Zombie1 ] -> [ Zombie2 ] again + +(target shit) +down [ Target | no Temp ] -> [ Target | Temp ] + +(zombie shit) +[ ZombieActive | ... | moving Player ] -> [ > ZombieActive | ... | moving Player ] +down [ ZombieActive | Temp ] -> [ Zombie1 | Temp ] again sfx1 + +(player shit) +[ > Player | Crate ] -> [ Player | > Crate ] +[ > Player | Dirt ] -> [ > Player | ] sfx0 +down [ PlayerActive | Temp ] -> [ Player1 | Temp ] again sfx1 + +============== +WINCONDITIONS +============== + +No Zombie + +======= +LEVELS +======= + +##### +#.z.# +#.o.# +#...# +#p..# +##### + +##### +#.z.# +#...# +#ddd# +#dod# +#pdd# +##### + +######### +#dz...zd# +#d.....d# +#d.....d# +#dd.o.dd# +#dd.p.dd# +######### + + + diff --git a/Zombie_Rescue.txt b/Zombie_Rescue.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ad9f9fdba6988a273889ef4fabc58e5bc9505bc --- /dev/null +++ b/Zombie_Rescue.txt @@ -0,0 +1,385 @@ +title Zombie Rescue +author Matt Slaybaugh +homepage www.acetio.com + +background_color #012345 +text_color #abcdef + +======== +OBJECTS +======== + +Background +#999999 #888888 +00000 +00100 +01010 +00100 +00000 + +Target +#333333 #000000 +01010 +11111 +.1.1. +..... +..... + +Torch +#333333 #444444 #ffff00 +00000 +00200 +00100 +00100 +00000 + +Wall +#333333 #444444 +00000 +00010 +00000 +01000 +00000 + +Jack1 +#000000 #ff9900 #33cc33 +.121. +10101 +11111 +10001 +.111. + +Jack2 +#000000 #ff9900 #33cc33 +.121. +11111 +10101 +10001 +.111. + +Skull +#000000 #ffffff +11111 +10101 +11111 +11011 +.101. + +Fighter +#0000ff #666699 +.000. +.111. +00100 +.000. +.0.0. + +Zombie1 (Chases Player) +#336633 #669966 +..0.. +.111. +00100 +.000. +.0.0. + +Skeleton +#000000 #ffffff +..1.. +11111 +1.1.1 +..1.. +.1.1. + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +Dying +#000000 #ffffff +11111 +10101 +11111 +11011 +.101. + +Child +#ff0000 #ffff00 #00ff00 #0000ff +..... +.111. +10001 +.333. +.3.3. + +PrevPlayer +BLACK +..... +..... +..... +..... +..... + +PrevChild +BLACK +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +@ = Target + +b = Torch +C = Child +F = Fighter + +J = Jack1 +K = Skull +N = Skeleton + +O = Target +X = Zombie1 + +Player = Fighter +Jack = Jack1 or Jack2 +Hero = Fighter or Player +Zombie = Zombie1 +Monster = Zombie +Vulnerable = Hero or Monster +Human = Fighter or Child +PlayerLure = Player or PrevPlayer +ChildLure = Child or PrevChild + +======= +SOUNDS +======= + +Sfx1 33804108 (push) +Sfx2 53871708 (dying player) +Sfx3 61627108 (skeleton die) +Sfx4 53684108 (werewolf rage) +Sfx5 65712308 (zombie die) +Endlevel 23378308 +EndGame 51957308 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Child, Zombie1, Corpse, Jack1, Jack2, Skull, Torch, Skeleton +Dying, Target +PrevPlayer, PrevChild + +====== +RULES +====== + +[Dying Player] -> Restart + +[ > Player | Jack1 ] -> [ > Player | > Jack1 Sfx1 ] (Player can push crates) + +[ stationary Player ] [ stationary Zombie1 | ... | ChildLure ] -> [ Player ] [ > Zombie1 | ... | ChildLure ] +[ > Zombie1 | Child ] -> [ > Zombie | Corpse ] + +[ stationary Zombie1 | ... | stationary PlayerLure ] -> [ > Zombie1 | ... | PlayerLure ] +[ > Zombie1 | Player ] -> [ Zombie1 | Dying Player ] sfx2 + +[ stationary Skeleton | ... | stationary PlayerLure ] -> [ > Skeleton | ... | PlayerLure ] + +[ PrevPlayer ] -> [] +[ PrevChild ] -> [] + +[ > Player ] -> [ > Player PrevPlayer ] again + +[ Child | ... | moving Player ] -> [ > Child PrevChild | ... | moving Player ] + + +============== +WINCONDITIONS +============== + +All Human on Target + +======= +LEVELS +======= + +(Act 1 - Zombies) + +Message 1. You hear cries for help from the old Jones place... + +##bob## +##...## +#n.jj.# +#....n# +##...## +##bfb## + +Message 2. Something is not quite right... Could this spooky old abandoned mansion be haunted? + +##bob## (5x6 - 10) +##x..## +#.....# +#..#..# +#.....# +##...## +##bfb## + +Message 3. Was that a zo... zo... zo... zombie?! + +##bob# (6x6 - 16) +#..x.# +#..j.# +#....# +#....# +#bfb## + +Message 4. The cries for help are gettnig louder; you must be close. + +##bob# (6x7 - 9) +#x...# +#.xj.# +#....# +#..j.# +#....# +#bfb## + +Message 5. Skeletons are harmless; but sometimes annoying + +#bob#### (8x7 - 19) +#nj.n.n# +#......# +#n.##.n# +#......# +#n..n.n# +####bfb# + +Message 6. More zombies + +#bob##### (9x7 - 28 36) +#x......# +#.#.#.#.# +#...j.j.# +#.#.#.#.# +#x......# +#####bfb# + +Message 7. 2 Zombies, one Jack-o-lantern + +####bob## (9x7 - 52) +#......x# +#.#.#.#.# +#.#.....# +#.#j#.#.# +#....x..# +bfb###### + +Message 8. You've found the child! Get the two of you back outside! + +##b#b#### +#x.c...x# +#.......# +#..j....# +#.j.....# +#..j...x# +#......x# +##bfb#### +###o##### +###o##### + +(Act 2 - Rescue little kid, Bring kid back through same mazes in reverse) + +Message 9. Now you have to go back through all those rooms again + +#####c### +####b.b## +#x...f..# +#.#.#.#.# +#.#.....# +#.#j#.#.# +#x......# +bob###### +#o####### + +Message 10. More more zombies + +##c###### +#b.b##### +#.f....x# +#.#j#.#.# +#.......# +#.#.#j#.# +#......x# +#####bob# +######o## + +Message 11. These guys again + +##c##### +#b.b#### +#.f....# +#......# +#.j##j.# +#n....n# +#nnnnnn# +####bob# +#####o## + +Message 12. Jack-and-jill-o-lanterns + +###c## +##b.b# +#..f.# +#..j.# +#x...# +#..j.# +#.x..# +#bob## +##o### + +Message 13. Yes. That is a zo... zo... zo... zombie. + +###c## +##b.b# +#..f.# +#..j.# +#..x.# +#....# +#bob## +##o### + +Message 14. If nothing else, we can confirm that this place is haunted. + +###c### +##b.b## +##.f.## +#.....# +#..#..# +#.....# +##.x.## +##bob## +###o### + +Message 15. And out! + +###c### +##b.b## +##.f.## +#n.jj.# +#....n# +##...## +##bob## +###o### + +Message You made it! + + diff --git a/Zoop_Demake.txt b/Zoop_Demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..67492cd8c797f446ecba34f8de88c273576f4644 --- /dev/null +++ b/Zoop_Demake.txt @@ -0,0 +1,435 @@ +Title Zoop Demake +Author Loneship Games +homepage http://connorses.deviantart.com/ +realtime_interval 0.21 +key_repeat_interval 0.13 +noundo +background_color darkblue + +youtube o0c9KNIobUo +======== +OBJECTS +======== +0 +white darkblue +11011 +10101 +10101 +10101 +11011 +1 +white darkblue +11011 +10011 +11011 +11011 +10001 +2 +white darkblue +11011 +10101 +11101 +11011 +10001 +3 +white darkblue +10001 +11101 +11011 +11101 +10011 +4 +white darkblue +10101 +10101 +10001 +11101 +11101 +5 +white darkblue +10001 +10111 +10011 +11101 +10011 +6 +white darkblue +11001 +10111 +10011 +10101 +11011 +7 +white darkblue +10001 +11101 +11001 +11101 +11101 +8 +white darkblue +10001 +10101 +11011 +10101 +10001 +9 +white darkblue +10001 +10101 +10001 +11101 +11011 + + +border +lightblue +..... +..... +..0.. +..... +..... + +corner +grey +..... +..... +..0.. +..... +..... + +edge +darkgrey +..... +..... +..0.. +..... +..... + +center +purple white +00000 +00000 +00100 +00000 +00000 + +u +lightgrey +..0.. +.000. +.0.0. +00000 +00000 + +d +lightgrey +00000 +00000 +.0.0. +.000. +..0.. + +l +lightgrey +...00 +.0000 +00.00 +.0000 +...00 +r +lightgrey +00... +0000. +00.00 +0000. +00... + +o +orange +..... +.000. +.0.0. +.000. +..... + +b +blue +..... +.000. +.0.0. +.000. +..... + +g +green +..... +.000. +.0.0. +.000. +..... + +p +pink +..... +.000. +.0.0. +.000. +..... + +os +orange +..00. +..000 +.0.0. +00000 +.000. +bs +blue +000.. +.0000 +...00 +.0000 +0000. +gs +green +.00.. +00000 +00.00 +00000 +..00. +ps +pink +.000. +..0.. +.0.0. +.000. +00000 + +spawn +yellow darkgrey +00.00 +0...0 +..1.. +0...0 +00.00 + +uz +white +..0.. +.000. +.000. +..0.. +..... +dz +white +..... +..0.. +.000. +.000. +..0.. +lz +white +..... +.00.. +0000. +.00.. +..... +rz +white +..... +..00. +.0000 +..00. +..... + +======= +LEGEND +======= +background = border or center or edge or corner +player = u or d or l or r +zoop = uz or dz or lz or rz +color = o or b or g or p +shape = os or bs or gs or ps +number = 0 or 1 or 2 or 3 or 4 or 5 or 5 or 6 or 7 or 8 or 9 + +! = 0 and center +& = 1 and border ++ = spawn and corner +# = spawn and border +, = corner +* = border +- = center +@ = edge +} = r and p and center +======= +SOUNDS +======= +sfx1 4292502 +(zoop create 86416107) +(zoop create 13094702) +zoop create 69991707 +sfx0 89283303 +================ +COLLISIONLAYERS +================ +background +player +zoop shape +color +spawn +number +====== +RULES +====== + +up [border spawn|corner no spawn] -> [center spawn|corner] +random up [border spawn|corner spawn] [stationary player] [color no zoop] -> [border spawn|border spawn] [player] [color] + + +(spawn shapes on interval only!) +startloop +[center spawn] [edge spawn no shape|shape|shape|os] -> [center spawn] [edge os|shape|shape|os] +[center spawn] [edge spawn no shape|shape|shape|bs] -> [center spawn] [edge bs|shape|shape|bs] +[center spawn] [edge spawn no shape|shape|shape|gs] -> [center spawn] [edge gs|shape|shape|gs] +[center spawn] [edge spawn no shape|shape|shape|ps] -> [center spawn] [edge ps|shape|shape|ps] + +[center spawn] [edge spawn no shape|no shape] -> [center spawn] [edge random shape| ] +[center spawn] [edge spawn no shape|shape|no shape] -> [center spawn] [edge random shape|shape| ] +endloop + +random [center spawn] [edge no spawn] -> [center spawn] [edge spawn] + +[center spawn] [border spawn] -> [center spawn] [corner spawn] +[center spawn] -> [corner spawn] +[edge|corner spawn] -> [edge|border spawn] + +(shapes push onto the board) +[spawn shape|...|center] -> [spawn > shape|...|center] +[> shape|shape] -> [> shape|> shape] + + +(reset after zoop) +[player no zoop no color][zoop no color] -> [player] [ ] +[player no zoop no color][zoop color] -> [player color] [ ] + +(player movement) +[up player color] -> [up u up color] +[down player color] -> [down d down color] +[left player color] -> [left l left color] +[right player color] -> [right r right color] + +[ > player > color|border] -> [player color|border] + +(zoop on action) +[action u] -> [d uz] again +[action d] -> [u dz] again +[action l] -> [r lz] again +[action r] -> [l rz] again + +(directional color matching) +startloop +up [uz color|no shape] -> [uz|uz color] +down [dz color|no shape] -> [dz|dz color] +left [lz color|no shape] -> [lz|lz color] +right [rz color|no shape] -> [rz|rz color] + +random up [center number] [uz o|os] -> [left number center] [uz|uz o] sfx0 +random down [center number] [dz o|os] -> [left number center] [dz|dz o] sfx0 +random left [center number] [lz o|os] -> [left number center] [lz|lz o] sfx0 +random right [center number] [rz o|os] -> [left number center] [rz|rz o] sfx0 + +random up [center number] [uz b|bs] -> [left number center] [uz|uz b] sfx0 +random down [center number] [dz b|bs] -> [left number center] [dz|dz b] sfx0 +random left [center number] [lz b|bs] -> [left number center] [lz|lz b] sfx0 +random right [center number] [rz b|bs] -> [left number center] [rz|rz b] sfx0 + +random up [center number] [uz g|gs] -> [left number center] [uz|uz g] sfx0 +random down [center number] [dz g|gs] -> [left number center] [dz|dz g] sfx0 +random left [center number] [lz g|gs] -> [left number center] [lz|lz g] sfx0 +random right [center number] [rz g|gs] -> [left number center] [rz|rz g] sfx0 + +random up [center number] [uz p|ps] -> [left number center] [uz|uz p] sfx0 +random down [center number] [dz p|ps] -> [left number center] [dz|dz p] sfx0 +random left [center number] [lz p|ps] -> [left number center] [lz|lz p] sfx0 +random right [center number] [rz p|ps] -> [left number center] [rz|rz p] sfx0 + +[number left center] -> [left number center] + +[left 0] -> [1] +[left 1] -> [2] +[left 2] -> [3] +[left 3] -> [4] +[left 4] -> [5] +[left 5] -> [6] +[left 6] -> [7] +[left 7] -> [8] +[left 8] -> [9] +right [number|left 9] -> [left number|0] +right [ |left 9] -> [1|0] +endloop + +up [2 corner] [spawn no edge|spawn|spawn|spawn|spawn|spawn|spawn|corner] ->[2 corner] [spawn|spawn|spawn|spawn|spawn|spawn|corner|corner] + +up [6 corner] [spawn no edge|spawn|spawn|spawn|spawn|spawn|corner] -> [6 corner] [spawn|spawn|spawn|spawn|spawn|corner|corner] + +up [1 border] [spawn no edge|spawn|spawn|spawn|spawn|corner] -> [1 border] [spawn|spawn|spawn|spawn|corner|corner] +up [2 border] [spawn no edge|spawn|spawn|spawn|corner] -> [2 border] [spawn|spawn|spawn|corner|corner] + +up [uz color|os] [player zoop] -> [uz o|color] [player] +down [dz color|os] [player zoop] -> [dz o|color] [player] +left [lz color|os] [player zoop] -> [lz o|color] [player] +right [rz color|os] [player zoop] -> [rz o|color] [player] + +up [uz color|bs] [player zoop] -> [uz b|color] [player] +down [dz color|bs] [player zoop] -> [dz b|color] [player] +left [lz color|bs] [player zoop] -> [lz b|color] [player] +right [rz color|bs] [player zoop] -> [rz b|color] [player] + +up [uz color|gs] [player zoop] -> [uz g|color] [player] +down [dz color|gs] [player zoop] -> [dz g|color] [player] +left [lz color|gs] [player zoop] -> [lz g|color] [player] +right [rz color|gs] [player zoop] -> [rz g|color] [player] + +up [uz color|ps] [player zoop] -> [uz p|color] [player] +down [dz color|ps] [player zoop] -> [dz p|color] [player] +left [lz color|ps] [player zoop] -> [lz p|color] [player] +right [rz color|ps] [player zoop] -> [rz p|color] [player] + +[player zoop] [zoop edge] -> [player no zoop] [zoop edge] + +(Loss Condition) +[shape center] [player color] -> [shape center] [ ] sfx1 + +late [o no zoop no player] -> [os] +late [b no zoop no player] -> [bs] +late [g no zoop no player] -> [gs] +late [p no zoop no player] -> [ps] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +,,,,,,,,@@@@,,,,,,,, +,,,*,!,,****,,,,,,,+ +,,,,,,,,****,,,,,,,+ +,,,,,,,,****,,,,,,,+ +,,,,,,,,****,,,,,,,+ +,,,,,,,,****,,,,,,,+ +,,,,,,,,****,,,,,,,+ +,,,,,,,,****,,,,,,,# +@*******}---*******@ +@*******----*******@ +@*******----*******@ +@*******----*******@ +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,****,,,,,,,, +,,,,,,,,@@@@,,,,,,,, \ No newline at end of file diff --git a/_Fishman.txt b/_Fishman.txt new file mode 100644 index 0000000000000000000000000000000000000000..150e2e283928c4d61417f5ff85be56d7199aa9b7 --- /dev/null +++ b/_Fishman.txt @@ -0,0 +1,221 @@ +Title Fishman +Author Connorses +Homepage connorspuzzles.tumblr.com +run_rules_on_level_start +======== +OBJECTS +======== +PlayerG +green yellow darkblue +0.00. +.0020 +0.00. +.1.1. +.1.1. + +PlayerJ +green yellow darkblue +0.00. +.0020 +0.00. +.1.11 +1.... + +background +darkblue + +wall1 +darkgrey +00000 +00000 +00000 +00000 +00000 + +wall2 +darkgrey +00.00 +0.0.0 +00.00 +0.0.0 +00.00 + +rain +blue +...0. +...0. +0..0. +0.... +0.... + +cloud +grey darkgrey lightgrey +.222. +20022 +00000 +11111 +..... + +ladderopen +brown +0...0 +00000 +0...0 +00000 +0...0 + +ladderfloor +brown darkgrey +11111 +0...0 +00000 +0...0 +00000 + +goal +white blue darkblue +0...0 +20102 +01110 +01110 +20002 + +crateo +orange +00000 +0..00 +0.0.0 +00..0 +00000 + +crater +orange +00000 +0..0. +0.0.. +00... +00000 + +cratel +orange +00000 +...00 +..0.0 +.0..0 +00000 + +move +transparent +dontmove +transparent + +======= +LEGEND +======= +wall = wall1 or wall2 +crate = crateo or cratel or crater +wproof = wall1 or crate +player = playerg or playerj +solid=wall or crate or ladderfloor +falling = crate +ladder = ladderfloor or ladderopen +. = background +p= playerg +#= wall1 +%=wall2 +; = cloud +" = ladderopen +- = ladderfloor +g=goal +o=crateo + +======= +SOUNDS +======= +sfx0 66807308 +sfx1 68012504 +endlevel 99644508 +startgame 15349308 +player cantmove 68012504 + +================ +COLLISIONLAYERS +================ +background +rain,cloud +ladder, ladderfloor +player, wall, crate +goal +====== +RULES +====== +[> player|no rain no goal no crate] -> cancel +down [playerg no ladder|no solid no ladder] -> [down playerg| ] again +down [falling|no solid] -> [down falling| ] + +[> playerj] -> [> playerg] again +down [up playerg no ladder|solid] -> [up playerj|solid] sfx0 +down [up playerg no ladder|no solid] -> cancel + +horizontal [> player|crate] -> [> player|> crate] +down [horizontal player|solid] -> [horizontal player|solid] sfx0 +down [horizontal player|ladder] -> [horizontal player|ladder] sfx0 + +late [playerj ladder] -> [playerg ladder] +late down [playerg no ladder|no solid no ladder] -> [playerg| ] again +late down [falling|no solid] -> [falling|no solid] again +late [rain] -> [ ] +late down [cloud|no wproof] -> [cloud|rain] +late down [rain|no wproof] -> [rain|rain] +late [player no rain no goal] -> cancel + +============== +WINCONDITIONS +============== +some player on goal +======= +LEVELS +======= +message GET TO THE FISHBOWL +;;;;;;;;;;; +........... +........... +.........## +.....##%... +."%%%...... +#.......... +##.p...g... +########### +########### + +;;;;;;;;; +......... +......... +......... +......o.# +##-%%%%%# +..".....g +.."...-## +.."..p".. +######### + +;;;;;;;;;;; +........... +........... +.."#.."o... +.."#%%"%%". +.."..."..". +.."...o..". +.."#%%%%%". +.p".g....". +########### + +;;;;;;;;;; +.......... +....o".... +..o.o".... +####%"..g. +.....".### +........## +.....op### +########## diff --git a/_I_Have_No_Mouth,_And_I_Cannot_Push_Two_Boxes.txt b/_I_Have_No_Mouth,_And_I_Cannot_Push_Two_Boxes.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4eeea63832c3587b3349720d274619f42a65975 --- /dev/null +++ b/_I_Have_No_Mouth,_And_I_Cannot_Push_Two_Boxes.txt @@ -0,0 +1,272 @@ +title I Have No Mouth, And I Cannot Push Two Boxes +author Joel Box + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#000000 +00000 +00000 +00000 +00000 +00000 + +Target +#7a79db +..... +..... +.000. +.0.0. +.000. + +Wall +#393875 #4f4e8d +00000 +01000 +11111 +11111 +00000 + +PlayerRight +#990c33 #ffffff #c83242 #cf5c50 black +.0000 +.2121 +22121 +23333 +.3..3 + +PlayerLeft +#990c33 #ffffff #c83242 #cf5c50 black +0000. +1212. +12122 +33332 +3..3. + +Crate +#f99596 #7a41c7 #f08687 black +01310 +03130 +01310 +00000 +22222 + +CrateOnTarget +#7a79db +..0.. +.0.0. +..0.. +..... +..... + +AboveCrate +#f99596 +..... +..... +..... +..... +00000 + +BelowCrate +#f08687 +00000 +..... +..... +..... +..... + +BelowWall +#444 +00000 +..... +..... +..... +..... + +AboveWall +#93815f +..... +..... +..... +..... +00000 + +WallD +#93815f #444 +..... +..... +..... +00000 +11111 + +WallL +#93815f +0.... +0.... +0.... +0.... +0.... + +WallR +#93815f +....0 +....0 +....0 +....0 +....0 + +WallLR +#93815f +0...0 +0...0 +0...0 +0...0 +0...0 + +AboveWallL +#93815f +..... +..... +..... +0.... +0.... + +AboveWallR +#93815f +..... +..... +..... +....0 +....0 + +AboveWallLR +#93815f +..... +..... +..... +0...0 +0...0 + + + +AboveWallLRwithR +#93815f +....0 +....0 +....0 +0...0 +0...0 + +AboveWallLRwithL +#93815f +0.... +0.... +0.... +0...0 +0...0 + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerRight +* = Crate +@ = Crate and Target +O = Target + +Player = PlayerRight or PlayerLeft + +AboveDecoration = AboveWall or AboveWallL or AboveWallR or WallL or WallR or WallLR + +======= +SOUNDS +======= + +Player MOVE 19191107 +Crate MOVE 19410707 +Player action 25912309 +Undo 34883507 +Restart 29257109 +endlevel 90138909 + +================ +COLLISIONLAYERS +================ + +Background +BelowWall,BelowCrate +Target +Player, Wall, Crate +CrateOnTarget +AboveDecoration +WallD, AboveWallLR, AboveWallLRwithR, AboveWallLRwithL +AboveCrate + +====== +RULES +====== + +[ left Player ] -> [ left PlayerLeft ] +[ right Player ] -> [ right PlayerRight ] +([ up Player ] -> [ up PlayerUp ] +[ down Player ] -> [ down PlayerDown ]) + +[ action Player | no Wall ] -> [ action Player | Crate ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + + +(3D) + +late [ AboveCrate ] -> [] +late up [ Crate | ] -> [ Crate | AboveCrate ] +late [ BelowCrate ] -> [] +late down [ Crate | ] -> [ Crate | BelowCrate ] +late [ CrateOnTarget ] -> [] +late [ Crate Target ] -> [ Crate Target CrateOnTarget ] + + +down [ Wall | no Wall ] -> [ Wall WallD | BelowWall ] +up [ Wall | no Wall ] -> [ Wall | AboveWall ] +left [ Wall | no Wall ] -> [ Wall WallL | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] +right [ Wall no AboveDecoration | no Wall ] -> [ Wall WallR | ] + +up [ WallL | Wall no AboveDecoration ] -> [ WallL | Wall AboveWallL ] +up [ WallR | Wall no AboveDecoration ] -> [ WallR | Wall AboveWallR ] +up [ WallLR | Wall ] -> [ WallLR | Wall AboveWallLR ] + +up [ WallL | Wall WallR ] -> [ WallL | Wall AboveWallLRwithR ] +up [ WallR | Wall WallL ] -> [ WallR | Wall AboveWallLRwithL ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +message Press X to create boxes. Put a box on all targets. You may have leftover boxes. + +............ +.##########. +.#o.#..o..#. +.#o.#p###.#. +.#o.#.ooo.#. +.#.##.ooo.#. +.#.#..###.#. +.#.#.####.#. +.#........#. +.##oo#oooo#. +..#########. +............ \ No newline at end of file diff --git a/_I_Have_No_Mouth,_And_I_Must_Toggle_Blocks_On_All_Sides_Of_Me.txt b/_I_Have_No_Mouth,_And_I_Must_Toggle_Blocks_On_All_Sides_Of_Me.txt new file mode 100644 index 0000000000000000000000000000000000000000..c2f1b61a1375b73c75e15e07599ff6b0b2302aa2 --- /dev/null +++ b/_I_Have_No_Mouth,_And_I_Must_Toggle_Blocks_On_All_Sides_Of_Me.txt @@ -0,0 +1,552 @@ +title I Have No Mouth, And I Must Toggle Blocks On All Sides Of Me +author Corey Martin & Alan Hazelden, corrupted by CHz + +run_rules_on_level_start +norepeat_action + +======== +OBJECTS +======== + +Background +#000000 +00000 +00000 +00000 +00000 +00000 + +Target +#7a79db +..... +..... +.000. +.0.0. +.000. + +Wall +#393875 #4f4e8d +00000 +01000 +11111 +11111 +00000 + +PlayerRight +#990c33 #ffffff #c83242 #cf5c50 black +.0000 +.2121 +22121 +23333 +.3..3 + +PlayerLeft +#990c33 #ffffff #c83242 #cf5c50 black +0000. +1212. +12122 +33332 +3..3. + +(PlayerUp +#990c33 #ffffff #c83242 #cf5c50 black +.000. +.222. +22222 +23332 +.3.3. + +PlayerDown +#990c33 #ffffff #c83242 #cf5c50 black +.000. +.121. +21212 +23332 +.3.3.) + +Crate +#f99596 #7a41c7 #f08687 black +01310 +03130 +01310 +00000 +22222 + +CrateOnTarget +#7a79db +..0.. +.0.0. +..0.. +..... +..... + +AboveCrate +#f99596 +..... +..... +..... +..... +00000 + +BelowCrate +#f08687 +00000 +..... +..... +..... +..... + + +Decor1 +#786d4f +.0... +.00.. +..0.. +..0.. +..00. + +Decor2 +#786d4f +...0. +...0. +..00. +..0.. +..0.. + +Decor3 +#13694d #0f5c43 +.0..0 +010.1 +.0100 +.00.1 +..00. + +Decor4 +#79dbb2 +..... +.0... +.0.0. +..00. +..... + + + +BelowWall +#444 +00000 +..... +..... +..... +..... + +AboveWall +#93815f +..... +..... +..... +..... +00000 + +WallD +#93815f #444 +..... +..... +..... +00000 +11111 + +WallL +#93815f +0.... +0.... +0.... +0.... +0.... + +WallR +#93815f +....0 +....0 +....0 +....0 +....0 + +WallLR +#93815f +0...0 +0...0 +0...0 +0...0 +0...0 + +AboveWallL +#93815f +..... +..... +..... +0.... +0.... + +AboveWallR +#93815f +..... +..... +..... +....0 +....0 + +AboveWallLR +#93815f +..... +..... +..... +0...0 +0...0 + + + +AboveWallLRwithR +#93815f +....0 +....0 +....0 +0...0 +0...0 + +AboveWallLRwithL +#93815f +0.... +0.... +0.... +0...0 +0...0 + + +ToggleCrate +Transparent + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerRight +* = Crate +@ = Crate and Target +O = Target +1 = Decor1 +2 = Decor2 +3 = Decor3 +4 = Decor4 + +Player = PlayerRight or PlayerLeft (or PlayerUp or PlayerDown) + +AboveDecoration = AboveWall or AboveWallL or AboveWallR or WallL or WallR or WallLR + + +======= +SOUNDS +======= + +Player MOVE 19191107 +Crate MOVE 19410707 +Player action 25912309 +Undo 34883507 +Restart 29257109 +( +EndLevel 44101909 +) +endlevel 90138909 + +================ +COLLISIONLAYERS +================ + +Background +BelowWall,BelowCrate +Target +Player, Wall, Crate +Decor1, Decor2, Decor3, Decor4, CrateOnTarget +AboveDecoration +WallD, AboveWallLR, AboveWallLRwithR, AboveWallLRwithL +AboveCrate +ToggleCrate + +====== +RULES +====== + +[ left Player ] -> [ left PlayerLeft ] +[ right Player ] -> [ right PlayerRight ] +([ up Player ] -> [ up PlayerUp ] +[ down Player ] -> [ down PlayerDown ]) + +[ action Player | no Wall ] -> [ action Player | ToggleCrate ] +[ ToggleCrate Crate ] -> [ ] +[ ToggleCrate ] -> [ Crate ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +(3D) + +late [ AboveCrate ] -> [] +late up [ Crate | ] -> [ Crate | AboveCrate ] +late [ BelowCrate ] -> [] +late down [ Crate | ] -> [ Crate | BelowCrate ] +late [ CrateOnTarget ] -> [] +late [ Crate Target ] -> [ Crate Target CrateOnTarget ] + + +down [ Wall | no Wall ] -> [ Wall WallD | BelowWall ] +up [ Wall | no Wall ] -> [ Wall | AboveWall ] +left [ Wall | no Wall ] -> [ Wall WallL | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] +right [ Wall no AboveDecoration | no Wall ] -> [ Wall WallR | ] + +up [ WallL | Wall no AboveDecoration ] -> [ WallL | Wall AboveWallL ] +up [ WallR | Wall no AboveDecoration ] -> [ WallR | Wall AboveWallR ] +up [ WallLR | Wall ] -> [ WallLR | Wall AboveWallLR ] + +up [ WallL | Wall WallR ] -> [ WallL | Wall AboveWallLRwithR ] +up [ WallR | Wall WallL ] -> [ WallR | Wall AboveWallLRwithL ] + + +============== +WINCONDITIONS +============== + +All Target on Crate +All Crate on Target + +======= +LEVELS +======= + +message Press X or Space to toggle blocks + + + +..................... +........#####........ +..2....#######....4.. +....3..#o.p.o#....... +.......#.###.#....... +.4.....#.###.#.3..... +.....1.#.###.#....... +.....2.#o...o#.....3. +...3...#######....... +.....4....##......1.. +..................... + + + + +............... +4..........2... +..3..#####...1. +...4.#ooo#..... +.....#opo#..... +.4...#ooo#..4.. +...1.#####..... +...2........... +...........3... + + + +.................. +...............1.4 +3..1...######..2.. +.....###o#..#..... +.4...#o.....#..... +.....#.p##o.#...3. +...3.#o.....#.4... +.....###o#..#..... +.......######..... +.................. +.................. + + + + +................... +................... +4.....#######....3. +..2...#..p..#...... +......#..#..#.....4 +...4.##.o#o.#...... +.....#...#..#....2. +.3...#o....o#..4... +...1.########...... +................3.. +..4.........1...... + + + + +................... +..............4.... +.2...............3. +....4.#######...... +......#o.#.o#...... +..3...#.o#o.#...1.. +......#o.p.o#...... +......#######...... +...1...........4... +...2........3...... +................... + + + +..................... +...........#####..... +3....#######...#..... +...2.#o.o###o..#...3. +.4...#....p...o#.4... +.....#o.o###o..#..... +.....#######...#..1.4 +...3.......#####..2.. +..................... + + + + + + + + + +.......3.......2... +4.................. +..2.....###.....4.. +.....####p####..... +...4.#..o.o..#..... +.3...#...#...#....4 +.....#..o.o..#...3. +.....####o####..... +1.......###....4... +..4.............2.. +....1.........3.... + + + +................... +...1............... +...2..#######..1... +4.....#..o..#....4. +......#.o.o.#...... +....3.#o.p.o#.4.... +......#.o.o.#....2. +...4..#..o..#...... +......#######...... +................... +.......4........... + + + + + + +.........4.....2..... +..2..............3... +4......#######....... +......##.#p#.##...... +...3..#o..o..o#....4. +......#.#.#.#.#...... +....4.#o..o..o#...3.. +.3....#########...... +................4.... +..4.....1........2... + + + +(......1.......... +.............3..4 +.2...#######..... +4....#.o.o.#..... +.....#o#o#o#..... +.....#.opo.#..4.. +..3..#o#o#o#..... +...4.#.o.o.#....3 +.....#######..... +...............2. +.3....4..2.......) + + + +4......3...2..3.... +..1..............4. +.....#########..... +2..4.#o.o#o.o#..2.. +.3...#o.opo.o#..2.. +.....#o.o#o.o#.4... +.....#########..... +..4.............3.. +....1...4..3....... + + +message Sorry! :) + + + +(................... +..1............4... +....3..#####....... +.......#o.o#....1.. +.......#o..#....2.. +...3...#..o#....... +....2..#o.p#..3.... +.4.....#####....... +.............4..... +...................) + +(####### +#ooooo# +#ooooo# +#oopoo# +#ooooo# +#ooooo# +#######) + +(######### +#o.o#o.o# +#.p.o...# +#o.o#o.o# +#########) + +(######### +#...#...# +#...o...# +##.###.## +#oo###oo# +##..#..## +##..p..## +##..#..## +#########) + +(..######.... +..#..p.#.... +..#..#.##### +..#.o#o....# +###..#..o..# +#..o...###.# +#.###...o..# +#..o..#..### +#....o#o.#.. +#####.#..#.. +....#....#.. +....######..) + +(..#####.. +..#.o.#.. +###.#.### +#.p.o...# +#o#.#.#o# +#...o...# +###.#.### +..#.o.#.. +..#####..) + diff --git a/_I_Have_No_Mouth,_And_I_Must__Find_My_Hiding_Spot.txt b/_I_Have_No_Mouth,_And_I_Must__Find_My_Hiding_Spot.txt new file mode 100644 index 0000000000000000000000000000000000000000..b34df6a08d4efb68bfe10a4a60def16cc89854c2 --- /dev/null +++ b/_I_Have_No_Mouth,_And_I_Must__Find_My_Hiding_Spot.txt @@ -0,0 +1,647 @@ +title I Have No Mouth, And I Must Find My Hiding Spot +author Corey Martin & Alan Hazelden - mod by jc + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#000000 +00000 +00000 +00000 +00000 +00000 + +Floor +#000000 +00000 +00000 +00000 +00000 +00000 + +Wall +#393875 #4f4e8d +00000 +01000 +11111 +11111 +00000 + +PlayerRight +#990c33 #ffffff #c83242 #cf5c50 black +.0000 +.2121 +22121 +23333 +.3..3 + +PlayerLeft +#990c33 #ffffff #c83242 #cf5c50 black +0000. +1212. +12122 +33332 +3..3. + +(PlayerUp +#990c33 #ffffff #c83242 #cf5c50 black +.000. +.222. +22222 +23332 +.3.3. + +PlayerDown +#990c33 #ffffff #c83242 #cf5c50 black +.000. +.121. +21212 +23332 +.3.3.) + +Crate +#f99596 #7a41c7 #f08687 black +01310 +03130 +01310 +00000 +22222 + +AboveCrate +#f99596 +..... +..... +..... +..... +00000 + +BelowCrate +#f08687 +00000 +..... +..... +..... +..... + + +Decor1 +#786d4f +.0... +.00.. +..0.. +..0.. +..00. + +Decor2 +#786d4f +...0. +...0. +..00. +..0.. +..0.. + +Decor3 +#13694d #0f5c43 +.0..0 +010.1 +.0100 +.00.1 +..00. + +Decor4 +#79dbb2 +..... +.0... +.0.0. +..00. +..... + + + +BelowWall +#444 +00000 +..... +..... +..... +..... + +AboveWall +#93815f +..... +..... +..... +..... +00000 + +WallD +#93815f #444 +..... +..... +..... +00000 +11111 + +WallL +#93815f +0.... +0.... +0.... +0.... +0.... + +WallR +#93815f +....0 +....0 +....0 +....0 +....0 + +WallLR +#93815f +0...0 +0...0 +0...0 +0...0 +0...0 + +AboveWallL +#93815f +..... +..... +..... +0.... +0.... + +AboveWallR +#93815f +..... +..... +..... +....0 +....0 + +AboveWallLR +#93815f +..... +..... +..... +0...0 +0...0 + + + +AboveWallLRwithR +#93815f +....0 +....0 +....0 +0...0 +0...0 + +AboveWallLRwithL +#93815f +0.... +0.... +0.... +0...0 +0...0 + +======= +LEGEND +======= + +. = Background +- = Floor +# = Wall +P = PlayerRight and Floor +* = Crate and Floor +1 = Decor1 +2 = Decor2 +3 = Decor3 +4 = Decor4 + +Player = PlayerRight or PlayerLeft (or PlayerUp or PlayerDown) + +Winnables = PlayerRight or PlayerLeft or Crate + +AboveDecoration = AboveWall or AboveWallL or AboveWallR or WallL or WallR or WallLR + + +======= +SOUNDS +======= + +Player MOVE 19191107 +Crate MOVE 19410707 +Player action 25912309 +Undo 34883507 +Restart 29257109 +( +EndLevel 44101909 +) +endlevel 90138909 + +================ +COLLISIONLAYERS +================ + +Background +Floor +BelowWall,BelowCrate +Player, Wall, Crate +Decor1, Decor2, Decor3, Decor4 +AboveDecoration +WallD, AboveWallLR, AboveWallLRwithR, AboveWallLRwithL +AboveCrate + +====== +RULES +====== + +[ left Player ] -> [ left PlayerLeft ] +[ right Player ] -> [ right PlayerRight ] +([ up Player ] -> [ up PlayerUp ] +[ down Player ] -> [ down PlayerDown ]) + +[ action Player | no Wall ] -> [ action Player | Crate ] + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +(3D) + +late [ AboveCrate ] -> [] +late up [ Crate | ] -> [ Crate | AboveCrate ] +late [ BelowCrate ] -> [] +late down [ Crate | ] -> [ Crate | BelowCrate ] + + +down [ Wall | no Wall ] -> [ Wall WallD | BelowWall ] +up [ Wall | no Wall ] -> [ Wall | AboveWall ] +left [ Wall | no Wall ] -> [ Wall WallL | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] +right [ Wall no AboveDecoration | no Wall ] -> [ Wall WallR | ] + +up [ WallL | Wall no AboveDecoration ] -> [ WallL | Wall AboveWallL ] +up [ WallR | Wall no AboveDecoration ] -> [ WallR | Wall AboveWallR ] +up [ WallLR | Wall ] -> [ WallLR | Wall AboveWallLR ] + +up [ WallL | Wall WallR ] -> [ WallL | Wall AboveWallLRwithR ] +up [ WallR | Wall WallL ] -> [ WallR | Wall AboveWallLRwithL ] + + +============== +WINCONDITIONS +============== + +All Floor on Winnables + +======= +LEVELS +======= + +message Press X or Space to create blocks + + +..................... +................4.... +.....3...###......... +...1....##-##........ +...2...##---##....1.. +.......#--p--#....... +.4.....##---##...3... +........##-##........ +....2....###......... +...3...........4..... +..................... + + + +................ +................ +..2....#####.3.. +....####---#.... +4...#------#.... +....#---p--#.... +..3.#------#..4. +....####---#.... +.......#####.1.. +.............2.. +................ + +................. +................. +...2..#####....3. +.....##---##.4... +.3...#--p--#..... +.....##---##..... +..4...#####...1.. +....3.........2.. +................. + +................ +................ +..1...###...3... +..2..##-###..... +.....#-p--#..4.. +.3...##---#..... +...2..#####..... +..4........3..1. +................ + +.................. +.................. +.......####...3... +.1....##--##...... +......#----#....4. +..3...#--p-#...... +......##--##...... +.4.1...####....1.. +...2........3..... +.................. + + +................... +..4................ +....1..###....4..3. +.3.....#-###....... +......##-p-#....... +...3..#---##....1.. +..1...###-#........ +..2.....###........ +.....4........3.... +................... + + +................. +................. +...2.#######..... +.3...#-----#..1.. +.....#--p--#..2.. +...4.#-----#..... +.....#######..... +..2..........4.3. +................. + + +..................... +........#####........ +..2....#######....4.. +....3..#p----#....... +.......#-###-#....... +.4.....#-###-#.3..... +.....1.#-###-#....... +.....2.#-----#.....3. +...3...#######....... +.....4....##......1.. +..................... + + + +4.............1.. +....#########.2.3 +.2..#---#---#.... +....#-p-----#.4.. +3...##-###-##..3. +....#-------#.... +..4.#########.... +................. + + + +................. +................. +3....#######..... +...2.#---###...3. +.4...#---p-#.4... +.....#---###..... +.....#######..1.4 +...3..........2.. +................. + + + + +............... +4..........2... +..3..#####...1. +...4.#---#..... +.....#-p-#..... +.4...#---#..4.. +...1.#####..... +...2........... +...........3... + + + +.................. +...............1.4 +3..1...######..2.. +.....###-#--#..... +.4...#------#..... +.....#-p##--#...3. +...3.#------#.4... +.....###-#--#..... +.......######..... +.................. +.................. + + + + +................... +................... +4.....#######....3. +..2...#--p--#...... +......#--#--#.....4 +...4.##--#--#...... +.....#---#--#....2. +.3...#------#..4... +...1.########...... +................3.. +..4.........1...... + + + + +................... +.1....#######..1.4. +......#--#--#..2... +..3..##-----##..... +4....#-p-#---#..... +.....##-----##....2 +..2...#######...... +...4............3.. +.....1.....4....... + + + +................... +..............4.... +.2...............3. +....4.#######...... +......#--#--#...... +..3...#--#--#...1.. +......#--p--#...... +......#######...... +...1...........4... +...2........3...... +................... + + + +..................... +...........#####..... +3....#######---#..... +...2.#---###---#...3. +.4...#----p----#.4... +.....#---###---#..... +.....#######---#..1.4 +...3.......#####..2.. +..................... + + + + + + + + + +.......3.......2... +4.................. +..2.....###.....4.. +.....####p####..... +...4.#-------#..... +.3...#---#---#....4 +.....#-------#...3. +.....####-####..... +1.......###....4... +..4.............2.. +....1.........3.... + + + +................... +...1............... +...2..#######..1... +4.....#-----#....4. +......#-----#...... +....3.#--p--#.4.... +......#-----#....2. +...4..#-----#...... +......#######...... +................... +.......4........... + + + + + + +.........4.....2..... +..2..............3... +4......#######....... +......##-#p#-##...... +...3..#-------#....4. +......#-#-#-#-#...... +....4.#-------#...3.. +.3....#########...... +................4.... +..4.....1........2... + + + +(......1.......... +.............3..4 +.2...#######..... +4....#.o.o.#..... +.....#o#o#o#..... +.....#.opo.#..4.. +..3..#o#o#o#..... +...4.#.o.o.#....3 +.....#######..... +...............2. +.3....4..2.......) + + + +4......3...2..3.... +..1..............4. +.....#########..... +2..4.#---#---#..2.. +.3...#---p---#..2.. +.....#---#---#.4... +.....#########..... +..4.............3.. +....1...4..3....... + + +message Thanks for playing! :) + + + +(................... +..1............4... +....3..#####....... +.......#o.o#....1.. +.......#o..#....2.. +...3...#..o#....... +....2..#o.p#..3.... +.4.....#####....... +.............4..... +...................) + +(####### +#ooooo# +#ooooo# +#oopoo# +#ooooo# +#ooooo# +#######) + +(######### +#o.o#o.o# +#.p.o...# +#o.o#o.o# +#########) + +(######### +#...#...# +#...o...# +##.###.## +#oo###oo# +##..#..## +##..p..## +##..#..## +#########) + +(..######.... +..#..p.#.... +..#..#.##### +..#.o#o....# +###..#..o..# +#..o...###.# +#.###...o..# +#..o..#..### +#....o#o.#.. +#####.#..#.. +....#....#.. +....######..) + +(..#####.. +..#.o.#.. +###.#.### +#.p.o...# +#o#.#.#o# +#...o...# +###.#.### +..#.o.#.. +..#####..) diff --git a/_Let's_Part,_E__Contest_Ver.txt b/_Let's_Part,_E__Contest_Ver.txt new file mode 100644 index 0000000000000000000000000000000000000000..f93a2ab86b974c2cdb2b4e838044f93e5778da86 --- /dev/null +++ b/_Let's_Part,_E__Contest_Ver.txt @@ -0,0 +1,626 @@ +title "Let's Part, E" Contest Ver. +author Dennis Au +again_interval 0 +(background_color grey) + +======== +OBJECTS +======== +Background +Green + +Wall +Black + +Border +Black Black +11011 +11111 +11111 +11111 +11011 + +A +White LightGrey +.00.. +0..0. +0000. +0..0. +1..1. + +B +white LightGrey +000.. +0..0. +000.. +0..0. +111.. + +C +white LightGrey +.000. +0.... +0.... +0.... +.111. + +D +white LightGrey +000.. +0..0. +0..0. +0..0. +111.. + +E +white LightGrey +0000. +0.... +0000. +0.... +1111. + +F +white LightGrey +0000. +0.... +0000. +0.... +1.... + +G +white LightGrey +.000. +0.... +0.00. +0..0. +.111. + +H +white LightGrey +0..0. +0..0. +0000. +0..0. +1..1. + +I +white LightGrey +.000. +..0.. +..0.. +..0.. +.111. + +J +white LightGrey +0000. +..0.. +..0.. +..0.. +111.. + +K +white LightGrey +0..0. +0.0.. +00... +0.0.. +1..1. + +L +white LightGrey +0.... +0.... +0.... +0.... +1111. + +( +M +white +00000 +0.0.0 +0.0.0 +0.0.0 +0.0.0 +) + +N +white LightGrey +0..0. +00.0. +0000. +0.00. +1..1. + +O +white LightGrey +0000. +0..0. +0..0. +0..0. +1111. + +P +white LightGrey +0000. +0..0. +0000. +0.... +1.... + +R +white LightGrey +000.. +0..0. +000.. +0..0. +1..1. + +S +white LightGrey +.000. +0.... +.00.. +...0. +111.. + +T +white LightGrey +00000 +..0.. +..0.. +..0.. +..1.. + +U +white LightGrey +0..0. +0..0. +0..0. +0..0. +1111. + +Vee +white LightGrey +0..0. +0..0. +0..0. +.00.. +.11.. + +( +W +white +0.0.0 +0.0.0 +0.0.0 +0.0.0 +.0.0. +) + +X +white LightGrey +0..0. +0..0. +.00.. +0..0. +1..1. + +Y +white LightGrey +0..0. +0..0. +0000. +...0. +1111. + +PlayerE +Red +0000. +0.... +0000. +0.... +0000. + +PlayerM +Red +..... +00000 +0.0.0 +0.0.0 +0.0.0 + +Match +Blue +00... +..... +..... +..... +..... + +Matching +Blue +0.... +..... +..... +..... +..... + + +WordPointer +White +..... +..... +..... +..... +..... +(..0.. +...0. +....0 +...0. +..0..) + +======= +LEGEND +======= +Letter = A or B or C or D or E or F or G or H or I or J or K or L or N or O or P or R or S or T or U or Vee or X or Y (or M or W or Q or Z) + +. = Background +# = Wall +@ = PlayerE +! = PlayerM +Player = PlayerE or PlayerM +| = Border +- = Vee +(- = WordPointer and Border) + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Player, Letter, Wall, Border +Match, Matching +WordPointer + +====== +RULES +====== + +(Start of turn cleanup) + +[moving PlayerE][wordpointer] -> [moving PlayerE][] + +(position word pointer to first word) + +Right [Moving PlayerE][Border|Wall] -> [Moving PlayerE][WordPointer Border|Wall] + +(========== + Horizontal + Word Match + ==========) + +(match left of E) +Right [WordPointer|...|E] -> [WordPointer|...|< Matching E] +Right [Matching E][PlayerE] -> [Matching E][< Match PlayerE] + +startloop +Left [> Matching|] -> [|Matching] +Left [> Match|] -> [|Match] +Left [Match A][Matching A] -> [> Match A][> Matching A] +Left [Match B][Matching B] -> [> Match B][> Matching B] +Left [Match C][Matching C] -> [> Match C][> Matching C] +Left [Match D][Matching D] -> [> Match D][> Matching D] +Left [Match E][Matching E] -> [> Match E][> Matching E] +Left [Match F][Matching F] -> [> Match F][> Matching F] +Left [Match G][Matching G] -> [> Match G][> Matching G] +Left [Match H][Matching H] -> [> Match H][> Matching H] +Left [Match I][Matching I] -> [> Match I][> Matching I] +Left [Match J][Matching J] -> [> Match J][> Matching J] +Left [Match K][Matching K] -> [> Match K][> Matching K] +Left [Match L][Matching L] -> [> Match L][> Matching L] +(Left [Match M][Matching M] -> [> Match M][> Matching M]) +Left [Match N][Matching N] -> [> Match N][> Matching N] +Left [Match O][Matching O] -> [> Match O][> Matching O] +Left [Match P][Matching P] -> [> Match P][> Matching P] +Left [Match R][Matching R] -> [> Match R][> Matching R] +Left [Match S][Matching S] -> [> Match S][> Matching S] +Left [Match T][Matching T] -> [> Match T][> Matching T] +Left [Match U][Matching U] -> [> Match U][> Matching U] +Left [Match Vee][Matching Vee] -> [> Match Vee][> Matching Vee] +(Left [Match W][Matching W] -> [> Match W][> Matching W]) +Left [Match X][Matching X] -> [> Match X][> Matching X] +Left [Match Y][Matching Y] -> [> Match Y][> Matching Y] +endloop + +(if matching matches to the border, LHS to E is a match +so start to match right of e) +Right [Matching Border|...|E] -> [Border|...|> Matching E] +Right [Matching E][stationary Match][PlayerE] -> [Matching E][][> Match PlayerE] +(else stop matching) +[stationary Matching][stationary match] -> [][] + +(match right of e) +startloop +Right [> Matching|] -> [|Matching] +Right [> Match|] -> [|Match] +Right [Match A][Matching A] -> [> Match A][> Matching A] +Right [Match B][Matching B] -> [> Match B][> Matching B] +Right [Match C][Matching C] -> [> Match C][> Matching C] +Right [Match D][Matching D] -> [> Match D][> Matching D] +Right [Match E][Matching E] -> [> Match E][> Matching E] +Right [Match F][Matching F] -> [> Match F][> Matching F] +Right [Match G][Matching G] -> [> Match G][> Matching G] +Right [Match H][Matching H] -> [> Match H][> Matching H] +Right [Match I][Matching I] -> [> Match I][> Matching I] +Right [Match J][Matching J] -> [> Match J][> Matching J] +Right [Match K][Matching K] -> [> Match K][> Matching K] +Right [Match L][Matching L] -> [> Match L][> Matching L] +(Right [Match M][Matching M] -> [> Match M][> Matching M]) +Right [Match N][Matching N] -> [> Match N][> Matching N] +Right [Match O][Matching O] -> [> Match O][> Matching O] +Right [Match P][Matching P] -> [> Match P][> Matching P] +Right [Match R][Matching R] -> [> Match R][> Matching R] +Right [Match S][Matching S] -> [> Match S][> Matching S] +Right [Match T][Matching T] -> [> Match T][> Matching T] +Right [Match U][Matching U] -> [> Match U][> Matching U] +Right [Match Vee][Matching Vee] -> [> Match Vee][> Matching Vee] +(Right [Match W][Matching W] -> [> Match W][> Matching W]) +Right [Match X][Matching X] -> [> Match X][> Matching X] +Right [Match Y][Matching Y] -> [> Match Y][> Matching Y] +endloop + +(no match) +[Matching Letter][Match] -> [Letter][] + +(matched, so remove letters) +right [|stationary matching] -> [< Matching|] +right [|stationary match] -> [< Match|] + +startloop +right [|< Match PlayerE][|< Matching Letter] -> [Match|PlayerE][ Matching|] +right [|< Match Letter] -> [Match|] +right [|< Matching Letter] -> [Matching|] + +right [matching] -> [< matching] +right [match] -> [< match] +right [< matching border][match] -> [stationary matching border][] +endloop + +(slide words up if we've eliminated one) +right [Matching Border][WordPointer|...|] -> [Matching Border][WordPointer|...|Match] +down [Match|...|Letter] -> [Match|...|Up Letter] + +(cleanup) +[matching] -> [] +[match][wordpointer|] -> [][|wordpointer] +[match] -> [] + +(========== + Vertical + Word Match + ==========) + +(match above E) +Right [WordPointer|...|E] -> [WordPointer|...|< Matching E] +Up [Matching E][PlayerE] -> [Matching E][> Match PlayerE] + +startloop +Left [> Matching|] -> [|Matching] +Up [> Match|] -> [|Match] + +Left [Match A][Matching A] -> [v Match A][> Matching A] +Left [Match B][Matching B] -> [v Match B][> Matching B] +Left [Match C][Matching C] -> [v Match C][> Matching C] +Left [Match D][Matching D] -> [v Match D][> Matching D] +Left [Match E][Matching E] -> [v Match E][> Matching E] +Left [Match F][Matching F] -> [v Match F][> Matching F] +Left [Match G][Matching G] -> [v Match G][> Matching G] +Left [Match H][Matching H] -> [v Match H][> Matching H] +Left [Match I][Matching I] -> [v Match I][> Matching I] +Left [Match J][Matching J] -> [v Match J][> Matching J] +Left [Match K][Matching K] -> [v Match K][> Matching K] +Left [Match L][Matching L] -> [v Match L][> Matching L] +(Left [Match M][Matching M] -> [v Match M][> Matching M]) +Left [Match N][Matching N] -> [v Match N][> Matching N] +Left [Match O][Matching O] -> [v Match O][> Matching O] +Left [Match P][Matching P] -> [v Match P][> Matching P] +Left [Match R][Matching R] -> [v Match R][> Matching R] +Left [Match S][Matching S] -> [v Match S][> Matching S] +Left [Match T][Matching T] -> [v Match T][> Matching T] +Left [Match U][Matching U] -> [v Match U][> Matching U] +Left [Match Vee][Matching Vee] -> [v Match Vee][> Matching Vee] +(Left [Match W][Matching W] -> [v Match W][> Matching W]) +Left [Match X][Matching X] -> [v Match X][> Matching X] +Left [Match Y][Matching Y] -> [v Match Y][> Matching Y] +endloop + +(if matching matches to the border, Above E is a match +so start to match below E) +Right [Matching Border|...|E] -> [Border|...|> Matching E] +Right [Matching E][stationary Match][PlayerE] -> [Matching E][][v Match PlayerE] +(else stop matching) +[stationary Matching][stationary match] -> [][] + +(match below E) +startloop +Right [> Matching|] -> [|Matching] +Down [> Match|] -> [|Match] +Right [Match A][Matching A] -> [v Match A][> Matching A] +Right [Match B][Matching B] -> [v Match B][> Matching B] +Right [Match C][Matching C] -> [v Match C][> Matching C] +Right [Match D][Matching D] -> [v Match D][> Matching D] +Right [Match E][Matching E] -> [v Match E][> Matching E] +Right [Match F][Matching F] -> [v Match F][> Matching F] +Right [Match G][Matching G] -> [v Match G][> Matching G] +Right [Match H][Matching H] -> [v Match H][> Matching H] +Right [Match I][Matching I] -> [v Match I][> Matching I] +Right [Match J][Matching J] -> [v Match J][> Matching J] +Right [Match K][Matching K] -> [v Match K][> Matching K] +Right [Match L][Matching L] -> [v Match L][> Matching L] +(Right [Match M][Matching M] -> [v Match M][> Matching M]) +Right [Match N][Matching N] -> [v Match N][> Matching N] +Right [Match O][Matching O] -> [v Match O][> Matching O] +Right [Match P][Matching P] -> [v Match P][> Matching P] +Right [Match R][Matching R] -> [v Match R][> Matching R] +Right [Match S][Matching S] -> [v Match S][> Matching S] +Right [Match T][Matching T] -> [v Match T][> Matching T] +Right [Match U][Matching U] -> [v Match U][> Matching U] +Right [Match Vee][Matching Vee] -> [v Match Vee][> Matching Vee] +(Right [Match W][Matching W] -> [v Match W][> Matching W]) +Right [Match X][Matching X] -> [v Match X][> Matching X] +Right [Match Y][Matching Y] -> [v Match Y][> Matching Y] +endloop + +(no match) +[Matching Letter][Match] -> [Letter][] + +(matched, so remove letters) +right [|stationary matching] -> [< Matching|] +down [|stationary match] -> [< Match|] + +startloop +down [|< Match PlayerE][Matching Letter] -> [stationary Match|PlayerE][Matching Letter] +down [|< Match Letter] -> [Match|] +right [|< Matching Letter] -> [Matching|] + +right [matching] -> [< matching] +down [match] -> [< match] +right [< matching border][match] -> [stationary matching border][] +endloop + +(slide words up if we've eliminated one) +right [Matching Border][WordPointer|...|] -> [Matching Border][WordPointer|...|Match] +down [Match|...|Letter] -> [Match|...|Up Letter] + +(cleanup) +[matching] -> [] +[match][wordpointer|] -> [][|wordpointer] +[match] -> [] + +(cycle through the word list) +late random down [WordPointer|Border] -> [|Wordpointer Border] again + + +[> Player|Letter] -> [> Player|> Letter] + +============== +WINCONDITIONS +============== +No Letter + +======= +LEVELS +======= +( +######## +#...|..# +#.@.|..# +#...|..# +######## +) + +Message E was sad. +####|#### +#r@.|rue# +#.u.#...# +##..#...# +######### + +Message She didn't understand. +###|### +#@.|EH# +##H#..# +####### + +Message Why did they say it? + +####|#### +#...|HEY# +#Y..#...# +#.H@#...# +#...#...# +######### + +Message "Let's Part, E." + +########|###### +#.....l.|later# +#part.@.|pest.# +#.....t.#.....# +#.....s.#.....# +############### + +Message Why? + +#####|###### +#....|tears# +#.p..|lept.# +#.a..#.....# +#.r..#.....# +##t..#.....# +#l@ts#.....# +#...##.....# +############ + +Message It's okay she told herself. + +#########|####### +#......##|bra-e.# +#..ab....|bra-e.# +#...a.-..|facade# +##car-@d.#......# +##....r.##......# +##..fab.##......# +##......##......# +################# + +Message Really, I'm okay. + +######|##### +#.....|lies# +#.il.i|lies# +#.l..s|lies# +#.l.ss#....# +###.###....# +###...#....# +###@i.#....# +###...#....# +############ + +Message Still, she struggled on. + +#################|####### +#####..h.....####|broken# +#####..i..##.o..#|heart.# +#####..d...#..k..|aside.# +#...a.t@ar.#n##..#......# +#...#..s...r..b..#......# +###########.....##......# +######################### + +Message Till one day, she found hope. + +########|######## +#...t...|another# +#an.h...|like...# +#ho!@...|her....# +#.r.ilk.#.......# +#...r...#.......# +################# + +Message Well close enough, anyways. + +########|#### +#.!##..@|the# +#h....t.|end# +#.n.#..d#...# +#...#####...# +############# + +Message Thanks for playing. I hope you had fun! diff --git a/_Paint^2.txt b/_Paint^2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4af5fc1266a2a42b4c0e798d17a2c5fa408040ba --- /dev/null +++ b/_Paint^2.txt @@ -0,0 +1,1608 @@ +title Paint^2 +author Katelyn Delta +homepage www.puzzlescript.net +run_rules_on_level_start + +======== +OBJECTS +======== +storytrigger +black + +storyend +black + +voicetrigger +black + +Background +#BBBBBB + +DarkBackground +#999999 + +WintileCurtain +black + +block +transparent + +Skeleton +white #999999 +..... +..... +.000. +.101. +.0.0. + +corrupted +black #444444 #333333 #999999 +33233 +23333 +30002 +31013 +30003 + +corrupteddeath +black #444444 #333333 #999999 +33233 +23333 +30002 +31013 +30003 + +fragment1 +black #999999 +11111 +11000 +11011 +11111 +11110 + +fragment2 +black #999999 +11011 +11011 +11111 +01000 +11111 + +fragment3 +black #999999 +11101 +10111 +10111 +11111 +10111 + +weakMoveFloor +#555555 #888888 +00000 +01110 +01110 +01110 +00000 + + +weakRedMoveFloor +#553333 #770000 +00000 +01110 +01110 +01110 +00000 + +weakBlueMoveFloor +#333355 #000077 +00000 +01110 +01110 +01110 +00000 + +strongMoveFloor +#151515 #888888 #555555 +00000 +01210 +02220 +01210 +00000 + +strongRedMoveFloor +#150000 #770000 #550000 +00000 +01210 +02220 +01210 +00000 + +strongBlueMoveFloor +#000015 #000077 #000055 +00000 +01210 +02220 +01210 +00000 + +strongpurplemovefloor +#150015 #770077 #550055 +00000 +01210 +02220 +01210 +00000 + +Null +BLACK + +LightWintile +#BBBBBB #00FF00 +00001 +00010 +10100 +01000 +00000 + +DarkWintile +#999999 #00FF00 +00001 +00010 +10100 +01000 +00000 + +VLaser +#00FF99 +..0.. +..0.. +..0.. +..0.. +..0.. + +HLaser +#00FF99 +..... +..... +00000 +..... +..... + +Lasertower +black #00FF99 #999999 +20002 +20102 +20102 +20002 +00000 + +DeadLasertower +black #FF0000 #999999 +20002 +20102 +20102 +20002 +00000 + +Void +#050505 #090909 +01010 +10101 +01010 +10101 +01010 + +Stagewall +#444444 #333333 +11111 +01000 +01000 +11111 +00010 + +DarkStagewall +#222222 #151515 +11111 +01000 +01000 +11111 +00010 + +RedBitWall +#222222 black #111111 #FF0000 #DD0000 +22222 +20302 +23432 +20302 +22222 + +BlueBitWall +#222222 black #111111 #0000FF #0000DD +22222 +20302 +23432 +20302 +22222 + +EmptyBitWall +#222222 black #111111 +22222 +20102 +21112 +20102 +22222 + +PurpleStagewall +#550055 #380038 +11111 +01000 +01000 +11111 +00010 + +RedStagewall +#550000 #380000 +11111 +01000 +01000 +11111 +00010 + +BlueStagewall +#000055 #000038 +11111 +01000 +01000 +11111 +00010 + + +StartP1 +White #666666 +..... +.000. +.101. +.000. +..... + +PaintP1 +White #666666 +..... +.000. +.101. +.000. +..... + +P1 +#000000 WHITE #666666 +00000 +01110 +02120 +01110 +00000 + +RedP1 +#000000 #CC0000 #666666 +00000 +01110 +02120 +01110 +00000 + + +BlueP1 +#000000 #0000CC #666666 +00000 +01110 +02120 +01110 +00000 + +PurpleP1 +#000000 #CC00CC #666666 +00000 +01110 +02120 +01110 +00000 +RedPaint +#FF0000 #CC0000 +.0.0. +0...0 +0.1.0 +0...0 +.0.0. + +BluePaint +#0000FF #0000CC #000099 +.0.0. +0...0 +0.1.0 +0...0 +.0.0. + +WhitePaint +#FFFFFF #EEEEEE +.0.0. +0...0 +0.1.0 +0...0 +.0.0. + +StrongCrate +#333333 WHITE #BBBBBB +00000 +01210 +02220 +01210 +00000 + +WeakCrate +#606060 WHITE +00000 +01110 +01110 +01110 +00000 + +RedWeakCrate +#605050 #FF0000 +00000 +01110 +01110 +01110 +00000 + +BlueWeakCrate +#505060 #0000FF +00000 +01110 +01110 +01110 +00000 + +PurpleCrate +#330033 #DD00DD #990099 +00000 +01210 +02220 +01210 +00000 + +StrongRedCrate +#330000 #FF0000 #BB0000 +00000 +01210 +02220 +01210 +00000 + +StrongBlueCrate +#000033 #0000FF #0000BB +00000 +01210 +02220 +01210 +00000 + +PaintDummy +White #666666 +..... +.000. +.101. +.000. +..... + +Dummy +#000000 WHITE #666666 +00000 +01110 +02120 +01110 +00000 + +RedDummy +#000000 #CC0000 #666666 +00000 +01110 +02120 +01110 +00000 + +BlueDummy +#000000 #0000CC #666666 +00000 +01110 +02120 +01110 +00000 + +PurpleDummy +#000000 #CC00CC #666666 #BB00BB +00000 +01110 +02120 +01110 +00000 + +LightButton +#888888 #AAAAAA +..... +.000. +.010. +.000. +..... + +DarkButton +#666666 #999999 +11111 +10001 +10101 +10001 +11111 + + +VDoor +#707070 #444444 +00100 +00100 +00100 +00100 +00100 + +VOpenDoor +#707070 +0...0 +0...0 +0...0 +0...0 +0...0 + +HDoor +#707070 #444444 +00000 +00000 +11111 +00000 +00000 + +HOpenDoor +#666666 +00000 +..... +..... +..... +00000 + +DownWall +#282828 #151515 #999999 +22222 +21002 +21112 +20102 +22222 + +UpWall +#282828 #151515 #999999 black +21002 +21112 +20102 +23332 +22222 + +RCPaintFloor +#BBBBBB #FFFFFF #DDDDDD +00000 +01210 +02120 +01210 +00000 + +RCRedPaintFloor +#BBBBBB #FF3B3B #FF7F7F #B66767 +33333 +32123 +31213 +32123 +33333 + +RCBluePaintFloor +#BBBBBB #3B3BFF #7F7FFF #6767B6 +33333 +32123 +31213 +32123 +33333 + +NRCPaintFloor +#999999 #FFFFFF #DDDDDD +00000 +01210 +02120 +01210 +00000 + +NRCRedPaintFloor +#BBBBBB #FF3B3B #FF7F7F #999999 +33333 +32123 +31213 +32123 +33333 + +NRCBluePaintFloor +#BBBBBB #3B3BFF #7F7FFF #999999 +33333 +32123 +31213 +32123 +33333 + +BorderUpgrade +black +00000 +0...0 +0...0 +0...0 +00000 + +PaintbrushUpgrade +#553300 #0000CC #CC0000 White +..... +.112. +.122. +.000. +..0.. + +RedBit +#FF0000 #DD0000 +..... +..1.. +.101. +..1.. +..... + +BlueBit +#0000FF #0000DD +..... +..1.. +.101. +..1.. +..... + +YellowBit +#FFFF00 #DDDD00 +..... +..1.. +.101. +..1.. +..... +GoldenDoor +#EECC00 #CCAA00 +00100 +00100 +00100 +00100 +00100 + +OpenGoldenDoor +#EECC00 +0...0 +0...0 +0...0 +0...0 +0...0 + +temp +white + +elder +White #666666 black +..... +.222. +.000. +.101. +.000. + +elder2 +White #666666 #DDDDDD +..... +.222. +.000. +.101. +.000. + +shrub +#4E4E4E #6F6F6F #7F7F7F +00121 +11001 +00110 +21210 +02012 + +skipblock +transparent + +block2 +transparent + +crateblock +transparent + +crateblock2 +transparent + +crateskipblock +transparent + +======= +LEGEND +======= +. = Background +, = DarkBackground +☺ = PaintP1 and DarkBackground +♦ = Void and RedWeakCrate +♣ = void and BlueWeakCrate +♂ = WeakCrate and LightButton +↕ = WintileCurtain and LightWintile +⌂ = redbit and DarkBackground +Ç = bluebit and DarkBackground +â = voicetrigger +ä = GoldenDoor +à = OpenGoldenDoor and DarkBackground +å = corrupteddeath (134) +ü = storytrigger +é = storyend +☻ = DarkWintile +♥ = DarkButton +• = weakMoveFloor and void +◘ = weakRedMoveFloor and void +○ = weakBlueMoveFloor and void +∟ = strongMoveFloor and void +↔ = strongRedMoveFloor and void +▲ = strongBlueMoveFloor and void +▼ = strongpurplemovefloor and void +◙ = Skeleton +► = elder +☼ = elder2 +‼ = corrupted +¶ = fragment1 +§ = fragment2 +▬ = fragment3 +◄ = shrub +O = Void +# = Null +$ = StageWall +C = BlueStagewall +R = RedStagewall +L = PurpleStagewall +↨ = NRCPaintFloor +↑ = NRCRedPaintFloor +↓ = NRCBluePaintFloor +fragments = fragment1 or fragment2 or fragment3 +Player = StartP1 or PaintP1 or P1 or RedP1 or BlueP1 or PurpleP1 or RedPaint or BluePaint or WhitePaint +SolidPlayer = StartP1 or PaintP1 or P1 or RedP1 or BlueP1 or PurpleP1 +Crate = StrongCrate or StrongRedCrate or StrongBlueCrate or PurpleCrate or WeakCrate or RedWeakCrate or BlueWeakCrate +Whitecrate = StrongCrate or WeakCrate +Bluecrate = StrongBlueCrate or BlueWeakCrate +Redcrate = StrongRedCrate or RedWeakCrate +Wall = DarkStagewall or Stagewall or Null +Button = LightButton or DarkButton +Wintile = LightWintile or DarkWintile +movefloor = weakMoveFloor or strongMoveFloor +redmovefloor = weakRedMoveFloor or strongRedMoveFloor +bluemovefloor = weakBlueMoveFloor or strongBlueMoveFloor +anymovefloor = weakMoveFloor or weakRedMoveFloor or weakBlueMoveFloor or strongMoveFloor or strongRedMoveFloor or strongBlueMoveFloor or strongpurplemovefloor +anydummy = paintdummy or dummy or RedDummy or BlueDummy or PurpleDummy +1 = StartP1 +2 = PaintP1 +3 = P1 +4 = RedP1 +5 = BlueP1 +6 = PurpleP1 +7 = RedPaint +8 = BluePaint +9 = WhitePaint +% = StrongCrate +& = StrongRedCrate +* = StrongBlueCrate +- = PurpleCrate +X = VDoor +← = VOpenDoor +H = HDoor +B = LightButton +P = PaintbrushUpgrade +U = BorderUpgrade +W = LightWintile +T = VLaser +Y = HLaser +M = Lasertower +D = DeadLasertower +Q = DownWall +Z = UpWall +F = WeakCrate +A = RedWeakCrate +S = BlueWeakCrate +_ = RCPaintFloor ++ = RCRedPaintFloor +! = RCBluePaintFloor +; = RedBit +: = BlueBit +' = YellowBit and DarkBackground +{ = RedBitWall +} = BlueBitWall +\ = EmptyBitWall +E = DarkStagewall and DarkBackground +Paintfloor = RCPaintFloor or NRCPaintFloor +RedPaintfloor = RCRedPaintFloor or NRCRedPaintFloor +BluePaintFloor = RCBluePaintFloor or NRCBluePaintFloor +obs = crate or wall or Stagewall or UpWall or VDoor or HDoor or GoldenDoor or OpenGoldenDoor +floorobs = DarkBackground or movefloor or redmovefloor or bluemovefloor or strongMoveFloor or strongRedMoveFloor or strongBlueMoveFloor or strongpurplemovefloor +trueBFobs = DarkBackground or movefloor or redmovefloor or strongpurplemovefloor +trueRFobs = DarkBackground or movefloor or bluemovefloor or strongpurplemovefloor +trueRCobs = wall or Stagewall or VDoor or HDoor or crateblock or GoldenDoor or OpenGoldenDoor or Bluecrate or PurpleCrate +trueBCobs = wall or Stagewall or VDoor or HDoor or crateblock or GoldenDoor or OpenGoldenDoor or Redcrate or PurpleCrate + +======= +SOUNDS +======= + +SolidPlayer MOVE 30432307 +Skeleton move 96574304 +RedCrate move 97003107 +bluecrate move 97003107 +PurpleP1 Create 41423109 +PurpleP1 Move 41423109 +WhiteCrate Move 16506107 +PurpleCrate Create 41423109 +UpWall create 90607301 +VLaser create 77490101 +HLaser create 77490101 +null create 32475908 +endgame 27839509 +sfx0 86136506 +sfx1 53542103 +sfx2 39349109 +sfx3 16255106 +sfx4 46318708 +sfx5 48007100 +sfx6 5626703 +sfx7 41899702 +sfx8 74733703 +sfx9 39612508 +================ +COLLISIONLAYERS +================ +Background +Void shrub +DarkBackground MoveFloor RedMoveFloor BlueMoveFloor strongMoveFloor strongRedMoveFloor strongBlueMoveFloor strongpurplemovefloor +storytrigger storyend voicetrigger +temp +DownWall PaintFloor RedPaintFloor BluePaintFloor +RedBit, BlueBit, YellowBit +button, darkbutton, wintile, DarkWintile, BorderUpgrade, PaintbrushUpgrade, VOpenDoor, HOpenDoor, VLaser, HLaser +StartP1, PaintP1, p1, RedP1, BlueP1, PurpleP1, Stagewall, RedBitWall, BlueBitWall, EmptyBitWall, PurpleStagewall, RedStagewall, BlueStagewall, Wall, WhiteCrate, RedCrate, BlueCrate, PurpleCrate, PaintDummy, Dummy, BlueDummy, RedDummy, PurpleDummy, VDoor, HDoor, Lasertower, UpWall DeadLasertower, WeakCrate, RedWeakCrate, BlueWeakCrate, Skeleton, elder, elder2, corrupted, corrupteddeath, fragments, GoldenDoor, OpenGoldenDoor +WhitePaint, BluePaint, RedPaint, +WintileCurtain +block +block2 +crateblock +crateblock2 +skipblock +crateskipblock +====== +RULES +====== +[SolidPlayer]->[SolidPlayer Temp] + +[> SolidPlayer | Skeleton ] -> [ > SolidPlayer | > Skeleton ] +late [crate Vlaser] [DownWall] -> [crate] [UpWall] +late [SolidPlayer Vlaser] [DownWall] -> [SolidPlayer] [UpWall] +late [UpWall] [VLaser] [Lasertower] -> [UpWall] [] [DeadLasertower] +late [UpWall] [DownWall] -> [UpWall] [UpWall] +late [DeadLasertower] [Lasertower] -> [DeadLasertower] [DeadLasertower] +late [DeadLasertower] [VLaser] -> [DeadLasertower] [] +late [Lasertower |...| | Lasertower] -> [Lasertower |...| VLaser | Lasertower] +late [Lasertower |...| | VLaser] -> [Lasertower |...| VLaser | VLaser] + +[> PurpleP1 Button |no crate| VOpenDoor] -> [button| PurpleP1 | VOpenDoor] +[> PurpleP1 button |no crate| hopenDoor] -> [button| PurpleP1 | hopenDoor] +[> PurpleP1 Button |crate| VOpenDoor] -> cancel +[> PurpleP1 button |crate| hopenDoor] -> cancel +[> SolidPlayer | PurpleCrate Button |no crate| VOpenDoor] -> [|SolidPlayer button| PurpleCrate | VOpenDoor] +[> SolidPlayer | PurpleCrate button |no crate| hopenDoor] -> [|SolidPlayer button| PurpleCrate | hopenDoor] +[> SolidPlayer | PurpleCrate Button |crate| VOpenDoor] -> cancel +[> SolidPlayer | PurpleCrate button |crate| hopenDoor] -> cancel +[> SolidPlayer no PurpleP1 button | crate no PurpleCrate | VOpenDoor] -> cancel +[> SolidPlayer no PurpleP1 button | crate no PurpleCrate | HOpenDoor] -> cancel + +late [SolidPlayer Void no MoveFloor no RedMoveFloor no BlueMoveFloor no strongpurplemovefloor] -> cancel + +[ > PurpleP1 || No Crate no Wall no HDoor no VDoor no Lasertower no DeadLasertower no corrupted no fragments no void] -> [ || PurpleP1] +[ > PurpleP1 |anymovefloor| void no anymovefloor] -> [|PurpleP1 anymovefloor|void] +[ > PurpleP1 |void| anymovefloor] -> [|void|PurpleP1 anymovefloor] +[ > PurpleP1 |DarkBackground| anymovefloor] -> [|DarkBackground|PurpleP1 anymovefloor] + +[ > SolidPlayer no PurpleP1 | BlueCrate ] -> [ > SolidPlayer | > BlueCrate ] +[ > SolidPlayer no PurpleP1 | RedCrate ] -> [ > SolidPlayer | > RedCrate ] + +[ > RedP1 | Redcrate] [Bluecrate no crateskipblock |trueBCobs |no obs] -> [> RedP1 | > Redcrate] [|trueBCobs|Bluecrate crateskipblock] +[ > RedP1 ] [ BlueCrate no crateskipblock no crateblock| no obs no SolidPlayer ] -> [> RedP1 ] [ | Bluecrate crateblock] + +[ > RedP1 | Redcrate] [bluemovefloor no skipblock |trueBFobs |no floorobs] -> [> RedP1 | > Redcrate] [|trueBFobs|bluemovefloor skipblock] +[ > RedP1 ] [ bluemovefloor no skipblock no block| no floorobs ] -> [> RedP1 ] [ | bluemovefloor block] + +[ > BlueP1 | Bluecrate] [Redcrate no crateskipblock |trueRCobs|no obs] -> [> BlueP1 | > Bluecrate] [|trueRCobs|Redcrate crateskipblock] +[ > BlueP1 ] [ Redcrate no crateskipblock no crateblock| no obs no SolidPlayer] -> [> BlueP1 ] [ | Redcrate crateblock] + +[ > BlueP1 | Bluecrate] [redmovefloor no skipblock |trueRFobs|no floorobs] -> [> BlueP1 | > Bluecrate] [|trueRFobs|redmovefloor skipblock] +[ > BlueP1 ] [ redmovefloor no skipblock no block| no floorobs ] -> [> BlueP1 ] [ | redmovefloor block] + +[ > RedP1 ] [Bluecrate no crateskipblock no crateblock] -> [ > RedP1 ] [ > Bluecrate ] +[ > BlueP1 ] [ RedCrate no crateskipblock no crateblock] -> [ > BlueP1 ] [ > RedCrate ] +[ > RedP1 ] [ BlueMoveFloor no skipblock no block] -> [ > RedP1 ] [ > BlueMoveFloor ] +[ > BlueP1 ] [ RedMoveFloor no skipblock no block] -> [ > BlueP1 ] [ > RedMoveFloor ] + +[ > SolidPlayer| RedCrate ] [ BlueCrate no crateskipblock no crateblock2 | SolidPlayer] -> [ > SolidPlayer|> redcrate] [> BlueCrate crateblock2| > SolidPlayer ] +[ > SolidPlayer| RedCrate ] [ BlueCrate no crateskipblock no crateblock2 | no obs no SolidPlayer] -> [ > SolidPlayer|> redcrate] [| BlueCrate crateblock2 ] +[ > SolidPlayer| BlueCrate] [ RedCrate no crateskipblock no crateblock2 | SolidPlayer] -> [ > SolidPlayer|> BlueCrate] [ > RedCrate crateblock2| > SolidPlayer] +[ > SolidPlayer| BlueCrate] [ RedCrate no crateskipblock no crateblock2 | no obs no SolidPlayer] -> [ > SolidPlayer|> BlueCrate] [| RedCrate crateblock2] +[ > SolidPlayer| RedCrate ] [ BlueMoveFloor no skipblock no block2| no floorobs] -> [ > SolidPlayer|> redcrate] [ | BlueMoveFloor block2] +[ > SolidPlayer| BlueCrate] [ RedMoveFloor no skipblock no block2| no floorobs] -> [ > SolidPlayer|> BlueCrate] [| RedMoveFloor block2 ] + +[ > RedP1 | Redcrate] [Bluecrate no crateskipblock no crateblock no crateblock2 |obs no Bluecrate|no obs] -> [> RedP1 | > Redcrate] [|obs|Bluecrate crateskipblock] +[ > RedP1 | Redcrate] [bluemovefloor no skipblock no block no block2|floorobs no bluemovefloor|no floorobs] -> [> RedP1 | > Redcrate] [|floorobs|bluemovefloor skipblock] +[ > BlueP1 | Bluecrate] [Redcrate no crateskipblock no crateblock no crateblock2|obs no Redcrate|no obs] -> [> BlueP1 | > Bluecrate] [|obs|Redcrate crateskipblock] +[ > BlueP1 | Bluecrate] [redmovefloor no skipblock no block no block2|floorobs no redmovefloor|no floorobs] -> [> BlueP1 | > Bluecrate] [|floorobs|redmovefloor skipblock] + + +[skipblock] -> [] +[block] -> [] +[block2] -> [] +[crateskipblock] -> [] +[crateblock] -> [] +[crateblock2] -> [] + +[ > SolidPlayer no PurpleP1| WhiteCrate ] -> [ > SolidPlayer | > WhiteCrate ] + +[ > SolidPlayer no PurpleP1| PurpleCrate | no crate no wall no Stagewall no UpWall no VDoor no HDoor no Lasertower no DeadLasertower] -> [> SolidPlayer || > PurpleCrate] +[ > SolidPlayer no PurpleP1| PurpleCrate | Stagewall | no crate no wall no Stagewall no UpWall no VDoor no HDoor no Lasertower no DeadLasertower] -> [> SolidPlayer || Stagewall | PurpleCrate] +[ > SolidPlayer no PurpleP1| PurpleCrate | UpWall | no crate no wall no Stagewall no VDoor no HDoor no Lasertower no DeadLasertower] -> [> SolidPlayer || UpWall | PurpleCrate] +[ > SolidPlayer no PurpleP1| PurpleCrate | Crate no PurpleCrate| No Crate No Wall No Stagewall no UpWall no VDoor no HDoor no Lasertower no DeadLasertower] -> [|> SolidPlayer |Crate| PurpleCrate] +[ > SolidPlayer no PurpleP1| PurpleCrate |PurpleCrate| No Crate No Wall No Stagewall no UpWall no VDoor no HDoor no Lasertower no DeadLasertower] -> [| SolidPlayer |PurpleCrate| PurpleCrate] +[ > SolidPlayer no PurpleP1| PurpleCrate | DarkStagewall | no crate no wall no DarkStagewall no UpWall no VDoor no HDoor no Lasertower no DeadLasertower] -> [> SolidPlayer || DarkStagewall | PurpleCrate] + + + +up [ Action PaintP1 | Background] -> [PaintDummy | RedPaint Background] sfx0 +up [ Action p1 | Background] -> [ dummy | RedPaint Background] sfx0 +up [ Action RedP1 | Background] -> [ RedDummy | RedPaint Background] sfx0 +up [ Action BlueP1 | Background] -> [ BlueDummy | RedPaint Background] sfx0 +up [ Action PurpleP1 | Background] -> [ PurpleDummy | RedPaint Background] sfx0 + +[action RedPaint WeakCrate] -> [RedPaint RedWeakCrate] sfx2 +[action RedPaint WhiteCrate] -> [RedPaint StrongRedCrate] sfx2 +[action Redpaint BlueWeakCrate] -> [RedPaint BlueWeakCrate] sfx3 +[action RedPaint StrongBlueCrate] -> [RedPaint PurpleCrate] sfx2 +[action RedPaint Dummy] -> [RedPaint RedDummy] sfx2 +[Action RedPaint BlueDummy] -> [ RedPaint PurpleDummy] sfx2 +[action RedPaint no crate no anydummy strongMoveFloor] -> [ RedPaint strongRedMoveFloor] sfx2 +[action RedPaint no crate no anydummy weakMoveFloor] -> [ RedPaint weakRedMoveFloor] sfx2 +[action RedPaint no crate no anydummy weakblueMoveFloor] -> [RedPaint weakblueMoveFloor] sfx3 +[action RedPaint no crate no anydummy strongblueMoveFloor] -> [RedPaint strongpurpleMoveFloor] sfx2 +[action RedPaint no crate no anydummy RCPaintFloor] -> [ RedPaint RCRedPaintFloor] sfx2 +[action RedPaint] -> [BluePaint] sfx0 + +[action BluePaint WeakCrate] -> [BluePaint BlueWeakCrate] sfx2 +[action Bluepaint StrongCrate] -> [BluePaint StrongBlueCrate] sfx2 +[action BluePaint RedWeakCrate] -> [BluePaint RedWeakCrate] sfx3 +[action BluePaint StrongRedCrate] -> [BluePaint PurpleCrate] sfx2 +[action BluePaint Dummy] -> [ BluePaint BlueDummy] sfx2 +[Action BluePaint RedDummy] -> [ BluePaint PurpleDummy] sfx2 +[action BluePaint no crate no anydummy weakMoveFloor] -> [BluePaint weakBlueMoveFloor] sfx2 +[action BluePaint no crate no anydummy weakRedMoveFloor] -> [BluePaint weakRedMoveFloor] sfx3 +[action BluePaint no crate no anydummy strongredMoveFloor] -> [BluePaint strongpurpleMoveFloor] sfx2 +[action BluePaint no crate no anydummy strongMoveFloor] -> [BluePaint strongBlueMoveFloor] sfx2 +[action BluePaint no crate no anydummy RCPaintFloor] -> [ BluePaint RCBluePaintFloor] sfx2 + +[Action BluePaint] [Dummy] -> [] [p1] sfx0 +[Action BluePaint] [RedDummy] -> [] [RedP1] sfx0 +[Action BluePaint] [BlueDummy] -> [] [BlueP1] sfx0 +[Action BluePaint] [PurpleDummy] -> [] [PurpleP1] sfx0 +[action BluePaint] [PaintDummy] -> [] [PaintP1] sfx0 + + + +late [BlueWeakCrate PaintFloor] -> [WeakCrate PaintFloor] sfx6 +late [RedWeakCrate PaintFloor] -> [WeakCrate PaintFloor] sfx6 +late [StrongRedCrate PaintFloor] -> [StrongCrate PaintFloor] sfx6 +late [StrongBlueCrate PaintFloor] -> [StrongCrate PaintFloor] sfx6 +late [PurpleCrate PaintFloor] -> [StrongCrate PaintFloor] sfx6 +late [SolidPlayer no StartP1 no PaintP1 no P1 Paintfloor] -> [P1 Paintfloor] sfx6 +late [BlueDummy PaintFloor] -> [Dummy PaintFloor] +late [RedDummy PaintFloor] -> [Dummy PaintFloor] + +late [BlueWeakCrate RedPaintFloor] -> [RedWeakCrate RedPaintFloor] sfx2 +late [WeakCrate RedPaintFloor] -> [RedWeakCrate RedPaintFloor] sfx2 +late [StrongCrate RedPaintFloor] -> [StrongRedCrate RedPaintFloor] sfx2 +late [StrongBlueCrate RedPaintFloor] -> [StrongRedCrate RedPaintFloor] sfx2 +late [PurpleCrate RedPaintFloor] -> [StrongRedCrate RedPaintFloor] sfx2 +late [SolidPlayer no StartP1 no PaintP1 no RedP1 RedPaintFloor] -> [RedP1 RedPaintFloor] sfx2 + +late [RedWeakCrate BluePaintFloor] -> [BlueWeakCrate BluePaintFloor] sfx2 +late [WeakCrate BluePaintFloor] -> [BlueWeakCrate BluePaintFloor] sfx2 +late [StrongCrate BluePaintFloor] -> [StrongBlueCrate BluePaintFloor] sfx2 +late [StrongRedCrate BluePaintFloor] -> [StrongBlueCrate BluePaintFloor] sfx2 +late [PurpleCrate BluePaintFloor] -> [StrongBlueCrate BluePaintFloor] sfx2 +late [SolidPlayer no StartP1 no PaintP1 no BlueP1 BluePaintFloor] -> [BlueP1 BluePaintFloor] sfx2 + +late [Crate button] [VDoor] -> [Crate button] [VOpendoor] +late [SolidPlayer button] [VDoor] -> [SolidPlayer button] [VOpendoor] +late [anydummy button] [VDoor] -> [anydummy button] [VOpendoor] +late [Button no crate no SolidPlayer no anydummy] [VOpenDoor] -> [Button] [VDoor] + +late [Crate button] [HDoor] -> [Crate button] [ HOpendoor] +late [SolidPlayer button] [HDoor] -> [SolidPlayer button] [ HOpendoor] +late [anydummy button] [HDoor] -> [anydummy button] [ HOpendoor] +late [Button no crate no SolidPlayer no anydummy] [HOpenDoor] -> [Button] [HDoor] + + + +late [WeakCrate no anymovefloor void] -> [weakMoveFloor void] sfx7 +late [RedWeakCrate no anymovefloor void] -> [weakRedMoveFloor void] sfx7 +late [BlueWeakCrate no anymovefloor void] -> [weakBlueMoveFloor void] sfx7 +late [StrongCrate no anymovefloor void] -> [strongMoveFloor void] sfx7 +late [StrongRedCrate no anymovefloor void] -> [strongRedMoveFloor void] sfx7 +late [StrongBlueCrate no anymovefloor void] -> [strongBlueMoveFloor void] sfx7 +late [PurpleCrate no anymovefloor void] -> [strongpurplemovefloor void] sfx7 + + + +late [StartP1 PaintbrushUpgrade] -> [PaintP1] sfx1 message Press x to Paint. +late [PaintP1 BorderUpgrade] -> [P1] sfx4 message Press x to PAINT. + +late [SolidPlayer RedBit] -> [SolidPlayer] sfx5 +late [SolidPlayer BlueBit] -> [SolidPlayer] sfx5 +late [SolidPlayer BlueBit] [no GoldenDoor] -> [SolidPlayer] [] sfx5 + +late [Background no DarkBackground no MoveFloor no RedMoveFloor no BlueMoveFloor no void] [DarkBackground] -> [Background DarkBackground] [DarkBackground] + +late [MoveFloor] -> [MoveFloor void] +late [RedMoveFloor] -> [RedMoveFloor void] +late [BlueMoveFloor] -> [BlueMoveFloor void] + +late [ SolidPlayer Temp ] -> CANCEL +late [ Temp ] -> [ ] + +late [SolidPlayer | corrupted] -> win +late [corrupteddeath] -> [Null] + +late [SolidPlayer wintile no WintileCurtain] -> sfx8 +late [SolidPlayer wintile WintileCurtain] -> sfx7 +late [storytrigger] -> again +late [storyend] -> win +late [voicetrigger] -> sfx9 +late [SolidPlayer YellowBit][GoldenDoor] -> [SolidPlayer][OpenGoldenDoor] sfx9 +============== +WINCONDITIONS +============== + +any Wintile on SolidPlayer +No RedPaint +no BluePaint +no WhitePaint + +======= +LEVELS +======= + +(intro) + +#e☻e################# +eexeeeeeeeeeeeee##### +e,,,e,,,,,,,,,,e##### +e,♥,e,,,,,,,,,,e##### +e,,,e,,,,,,,,,,e##### +eoooeeeoooee,,,e##### +eoooe#eoooee,,,e##### +eoooeeeoooee,,,e##### +eoooooooooee,,,e##### +eoooooooooee,,,e##eee +eoooooooooee,,,ee#e♥e +eeeeeeeoooe,,,,,eeeee +###e,,,∟∟∟e,,↨,,o-f,e +###☺,f,∟∟∟e,,,,,e,,,e +###e,,,∟∟∟eeeeeeeeeee +###eeeeeeee########## + +( + +message Press X to begin. + +$$$$$$$$$$$ +$$$$$#$$$$$ +$$$$###$$$$ +$$$$###$$$$ +$$$$↕↕↕$$$$ +$$$$...$$$$ +◄◄◄$...$◄◄◄ +◄◄◄$►.☼$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$.1.$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ + +message We wish you luck. +message Bring the color back. + +#$w$# +$$←$$ +$...$ +$...$ +$...$ +$$♂$$ +$...$ +$...$ +$...$ +$$1$$ + +(hub1) + +$$$$\x\$$$$ +r.........c +h.........h +c.........l +c.........l +w.........h +r.........r +$$$$$1$$$$$ + +(blue/red) + +##$$$$$$ +##$b...$ +##$...a$ +##$....$ +#$$$$$$$ +$$.....$ +wh..s..1 +$$.....$ +#$$$$$$$ + +########$w$### +$$$$$$$$$x$$$# +$.....$.....$# +$..f..$.....$# +$..s..$.....1# +$.bsb.$..a..$# +$.....$.....$# +$$$$$$$$$$$$$# + +#$$$$$#### +#$.p.$#### +#$◙◙◙$$$$$ +#$......fw +#$....f.$$ +#$......$# +#$$$1$$$$# + +###$$$#### +###$f$#### +###$.$#### +#$$$.$$$## +#$.....$## +#$.....$$$ +#2.....h.w +#$..f..$$$ +#$.....$## +#$$$$$$$## +#$f...b$## +#$$$$$$$## + +$$$$$$$$$$$# +$.........$$ +2....f....hw +$.........$$ +$$$$$$$$$$$# +$fff.b..bb$# +$fff.bb..b$# +$$$$$$$$$$$# + +$$$$$$$$$$$# +$.........$$ +2....f....hw +$.........$$ +$$$$$$$$$$$# +$fff.bb.b.$# +$fff..b.bb$# +$$$$$$$$$$$# + +########### +########### +##$$$$$$$## +##2..;..w## +##$$$$$$$## +########### +########### + +(hub1B) + +$$$${x\$$$$ +r.........c +2.........h +c.........l +c.........l +h.........w +r.........r +$$$$$x$$$$$ + +(strongcrates) + +###$$$#### +###$b$#### +##$$$$$### +##$...$$## +##2.%.hw## +##$...$$## +##$$$$$### + +$$$$$$$# +$...b.$# +$$$$$$$# +$.....$# +$..-..$$ +2.....hw +$..f..$$ +$.....$# +$$$$$$$# + +$$$$$$$# +$...$b$# +$..f$$$$ +2.....hw +$..%$$$$ +$....b$# +$$$$$$$# + +#$w$##### +$$x$$$$$$ +$...-&.b$ +2...$$$$$ +$...-*.b$ +$$$$$$$$$ + +$$$$$$$$$$$$$ +$.%.........$ +$.........b.$ +$.%.........$ +$$$$$$$$$$$$$ +##$.......$## +#$$.......$## +#wh...f...$## +#$$.......$## +##$.......$## +##$$$$2$$$$## + +#$$$$$$$$$$$ +#$bf..b..fb$ +#$$$$$$$$$$$ +$$.........$ +wh....%....2 +$$.........$ +#$$$$$$$$$$$ + +########### +########### +##$$$$$$$## +##w..:..2## +##$$$$$$$## +########### +########### + +(Hub1C) + +$$$${w}$$$$ +r.........c +h.........2 +c.........l +c.........l +h.........h +r.........r +$$$$$x$$$$$ + +#$#$#.#$#$# +r#.#.#.#.#c +#.#.#.#.#.# +c#.#.#.#.#l +#.#.#.#.#.# +h#.#.é.#.#h +#.#.#.#.#.# +$#$#$#$#$#$ + +é + +$$$$$$$$$$$ +$$$$$#$$$$$ +$$$$#é#$$$$ +$$$$###$$$$ +$$$$↕↕↕$$$$ +$$$$...$$$$ +◄◄◄$...$◄◄◄ +◄◄◄$►.☼$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ + +message Think they'll make it? +message If not, there's always next in line. +message I just wish I could go home. + +$$$$$$$$$$$ +$$$$$#$$$$$ +$$$$#é#$$$$ +$$$$###$$$$ +$$$$↕↕↕$$$$ +$$$$...$$$$ +◄◄◄$...$◄◄◄ +◄◄◄$►.☼$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ + +é + +####☻#### +#e#e#e#e# +e#,#,#,#e +#,#,#,#,# +e#,#,#,#e +#,#,#,#,# +e#,#,#,#e +#,#,é,#,# +e#,#,#,#e +#e#e#e#e# + +(Hallway) + +###e☻e### +eeeexeeee +e♥,,,,,♥e +e,,,,,,,e +e,,a,s,,e +e,,,,,,,e +e,,,,a,,e +e,,,,,,,e +e,,,,,,♥e +eeee☺eeee + +(Hub2) + +↨eee\x\eeee +ee,,,,,,,oe +h,,,,,,,,,h +e,,,,,,,,oe +e,,,,,,,,oe +h,,,,,,,,,☻ +ee,,,,,,,oe +↨eeee☺eeeee + +(Moving Floors) + +######eeeeeee#### +eeeeeeeooooee#### +e,,,,,eooooeeee## +e,,,,,e•ooo,,,e## +☺,,f,,,•ooo,,,☻## +e,,,,,e•ooo,,,e## +e,,,,,eooooeeee## +eeeeeeeooooee#### +######eeeeeee#### + +eeeeeeeeeeeee# +e,,,ooooo,,,e# +e,f,ooooo,,,ee +☺,f,ooooo,♥,h☻ +e,f,ooooo,,,ee +e,,,ooooo,,,e# +eeeeeeeeeeeee# + +eeeeeeee#### +e,,ooooe#### +☻,,ooooe#### +e,,ooooe#### +eeeeoooe#### +###eoooeeeee +###eoooe,,,e +eeeeeoee,f,e +e,,,,•,,,,,e +☺,,,•••,,,,e +e,,,,,,,,,,e +eeeeeeeeeeee + +####eeee +####e,,e +####e,-e +####e,,e +####e,,e +eeeee,,e +e,,,e,,e +☻,,,e,,e +e§,,eeee +e¶,‼▬,e# +e,,▬§,☺# +e,,,,,e# +eeeeeee# + +message that paintbrush you have... +message haha, good luck. + +####eeee +####e,,e +####e,-e +####e,,e +####e,,e +eeeee,,e +e,,,e,,e +☻,,,e,,e +e§,,eeee +e¶☺å▬,e# +e,,▬§,,# +e,,,,,e# +eeeeeee# + +#eeeeeeeeeeeeee +#eooooee,,,,,,e +eeooooee,,,,,,e +☻h,,,o,,,,ee,,e +ee,♥,o,,,,ee,,e +#eeeeoeeeeee,,e +#eeeeoeeeeee,,e +#e,,,o,,,,,,,,e +#e,%,o,f,,,,,,☺ +#e,,,o,,,,,,,,e +#eeeeeeeeeeeeee + +###eeeeeee +###e,,,,,e +###e,,,,,e +###e,,,,,e +###eooo•oe +###eooo•oe +eeeeoooooe +eooooooooe +eooooooooe +eooeoooooe +eooeo•oooe +eooeo•oooe +eooeoooooe +eooe,,,,,e +☻ooe,%,a,☺ +eooe,,,,,e +eeeeeeeeee + +########### +########### +##eeeeeee## +##☻,,ç,,☺## +##eeeeeee## +########### +########### + +(hub2B) + +↨eee\x}eeee +ee,,,,,,,oe +h,,,,,,,,,☺ +e,,,,,,,,oe +e,,,,,,,,oe +☻,,,,,,,,,h +ee,,,,,,,oe +↨eeeexeeeee + +message To be continued... + +(paintpads) + +(#eeeeeeeee +#e,,,,,,,e +ee,,,,,,,e +☻h,↨,,,f,☺ +ee,,,,,,,e +#e,,,,,,,e +#eeeeeeeee +##e♥♥,aae# +##e♥♥,sse# +##eeeeeee# + +#eeeeeeeeee +#e,,,,,,,,e +ee,,,,,,,,e +☻h,↨,,,,f,☺ +ee,,,,,,,,e +#e,,,,,,,,e +#eeeeeeeeee +##e♥,♥,aae# +##e♥,♥,sse# +##eeeeeeee# + +↨eee{☻}eeee +ee,,,,,,,oe +☺,,,,,,,,,h +e,,,,,,,,oe +e,,,,,,,,oe +h,,,,,,,,,h +ee,,,,,,,oe +↨eeeexeeeee + +#e#e#☻#e#e# +e#,#,#,#,#e +#,#,#,#,#,# +e#,#,#,#,#e +#,#,#,#,#o# +h#,#,é,#,#h +#e#,#,#,#o# +_#e#e#e#e#e + +é + +$$$$$$$$$$$ +$$$$$#$$$$$ +$$$$#é#$$$$ +$$$$###$$$$ +$$$$↕↕↕$$$$ +$$$$...$$$$ +◄◄◄$...$◄◄◄ +◄◄◄$►.☼$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ + +message You know, we should really tell them. +message Again with this? Nobody would try if we did. +message I know... + +$$$$$$$$$$$ +$$$$$#$$$$$ +$$$$#é#$$$$ +$$$$###$$$$ +$$$$↕↕↕$$$$ +$$$$...$$$$ +◄◄◄$...$◄◄◄ +◄◄◄$►.☼$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ +◄◄◄$...$◄◄◄ + +é + +#e#e################# +e#x#e#e#e#e#e#e###### +#,#,#,#,#,#,#,#e##### +e#♥#e#,#,#,#,#,###### +#,#,#,#,#,#,#,#e##### +e#o#e#e#o#e#,#,###### +#o#o###o#o#e#,#e##### +e#o#e#e#o#e#,#,###### +#o#o#o#o#oée#,#e##### +e#o#o#o#o#e#,#,###e#e +#o#o#o#o#o#e#,#e###♥# +e#e#e#e#o#e#,#,#e#e#e +###e#,#∟#∟#,#↨#,#-#,# +####,#,#∟#e#,#,#e#,#e +###e#,#∟#∟#e#e#e#e#e# +####e#e#e#e########## + +#e☻e################# +eexeeeeeeeeeeeee##### +e,,,e,,,,,,,,,,e##### +e,♥,e,,,,,,,,,,e##### +e,,,e,,,,,,,,,,e##### +eoooeeeoooee,,,e##### +eoooe#eoooee,,,e##### +eoooeeeoooee,,,e##### +eoooooooooee,,,e##### +eoooooooooee,,,e##eee +eoooooooooee,,,ee#e♥e +eeeeeeeoooe,,,,,eeeee +###e,,,∟∟∟e,,↨,,o-f,e +###e,f,∟∟∟e,,,,,e,,,e +###e,,,∟∟∟eeeeeeeeeee +###ee☺eeeee########## + +######e☻e#### +##eeeeexee### +##e,,e,,,e### +##e,♥e,,,e### +##e,,e,,,e### +##eeeee,ee### +######eoe#### +##eeeeeoe#### +##eoooooe#### +##eoeeeoe#### +eeeoe#eoe#### +☻hhoe#eoe#### +eeeee#eoe#### +######e◘e#### +####eee◘e#### +####e,,,e#### +####e,%,e#### +####e,,,e#### +####ee☺ee#### + +##e☻e## +##exe## +eeexeee +e,,,,,e +e,♥,♥,e +e,,,,,e +ee,o,ee +#eeoee# +#eoooe# +#eeoee# +ee,o,ee +e,,,,,e +e,fff,e +e,,,,,e +eee3eee + +######e☻e###### +######exe###### +eeeeeeexeeeeeee +e,,,,e,,,e,,,,e +e,↨,,e,♥,e,,↨,e +e,,,,e,↨,e,,,,e +e,,f,e,♥,e,f,,e +e,,,,e,,,e,,,,e +eeeeeee3eeeeeee + +(unused levels) + +(misc) + +(###e☻e############## +eeeexeeeeeeeeeeee### +e,,,,,,,e♥,,,,,♥e### +e,,,,,,,e,,,,,,,e### +e,,,,f,,e,,a,s,,e### +e,,,,,,,e,,,,,,,e### +e,,f,,,,e,,,,a,,e### +e,,,,,,,e,,,,,,,e### +e,,,,,,,e,,,,,,♥e### +eeee☺eeeeeeeeeeee### + +(really good) + +#e☻e################# +eexeeeeeeeeeeeee##### +e,,,e,,,,,,,,,,e##### +e,♥,e,,,,,,,,,,e##### +e,,,e,,,,,,,,,,e##### +eoooeeeoooee,,,e##### +eoooe#eoooee,,,e##### +eoooeeeoooee,,,e##### +eoooooooooee,,,e##### +eoooooooooee,,,e##eee +eoooooooooee,,,ee#e♥e +eeeeeeeoooe,,,,,eeeee +###e,,,∟∟∟e,,↨,,o-f,e +###☺,f,∟∟∟e,,,,,e,,,e +###e,,,∟∟∟eeeeeeeeeee +###eeeeeeee########## + +######e☻e###### +######exe###### +eeeeeeexeeeeeee +e,,,,e,,,e,,,,e +e,↨,,e,♥,e,,↨,e +e,,,,e,↨,e,,,,e +e,,f,e,♥,e,f,,e +e,,,,e,,,e,,,,e +eeeeeee3eeeeeee diff --git a/_Swap_the_block!.txt b/_Swap_the_block!.txt new file mode 100644 index 0000000000000000000000000000000000000000..e3923d0ba585a4e1d3e17011982067030c66389e --- /dev/null +++ b/_Swap_the_block!.txt @@ -0,0 +1,156 @@ +title Swap the block! +author Amber +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +red darkred +11111 +10001 +10.01 +10001 +11111 + +Wall +Green DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black BLUE White Blue +.000. +.111. +22222 +.222. +.3.3. + + + +Crate +black green +00000 +0...0 +0...0 +0...0 +00000 + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + + EndGame 36226100 + EndLevel 28040703 + Restart 79017901 + StartGame 21002106 + Startlevel 60142708 + TitleScreen 66959903 + + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate, + +====== +RULES +====== + +[ > Player | Crate] -> [ Crate | Player ] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +####### +#..o..# +#.....# +#.....# +#..*..# +#.....# +#p....# +####### + +MESSAGE "GOOD JOB!" + +####### +#p...o# +#..*..# +#.....# +#..*..# +#..p..# +#....o# +####### + +MESSAGE "KEEP GOING" + +######## +#o.....# +#.*.o..# +#.....## +#.*....# +#....*.# +#o.p.pp# +######## + +MESSAGE "DID YOU RAGE QUIT?" + +######## +#.p.*.p# +##.....# +#..*...# +#o...o.# +#.*..### +#..o*pp# +######## + +MESSAGE "WAS THAT A BIT TOO HARD? Hehehe + +######### +#...oo.p# +#p.*....# +#......*# +###..po.# +#..o*...# +#*.....p# +#p..#.*o# +######### + diff --git a/_Tour_de_Four.txt b/_Tour_de_Four.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a58b457f9a8ba03019c7408699ccad1ae0fdec4 --- /dev/null +++ b/_Tour_de_Four.txt @@ -0,0 +1,232 @@ +title Tour de Four +author Chris Pickel +homepage sfiera.net +again_interval 0.08 +background_color #222 + +======== +OBJECTS +======== + +Background . +Black + +Player @ +White Black +.000. +.010. +00000 +.000. +.0.0. + +Red R +Red DarkRed +00000 +00000 +00100 +00000 +00000 + +Blue B +Blue Purple +00000 +00000 +01010 +00000 +00000 + +Yellow Y +Yellow Brown +00000 +00100 +00000 +01010 +00000 + +Cleared +White +..... +.0.0. +..0.. +.0.0. +..... + +Unchecked +Transparent + +Checking +Transparent + +One +Transparent + +Two +Transparent + +Three +Transparent + +Four +Transparent + +======= +LEGEND +======= + +Block = Red or Blue or Yellow +Movable = Player or Block +Number = One or Two or Three or Four + +======= +SOUNDS +======= + +Block move 34341907 +Cleared create 3567303 +endlevel 18798902 + +================ +COLLISIONLAYERS +================ + +Background +Player, Block, Cleared +Unchecked, Checking +Number + +====== +RULES +====== + +(clear blocks after “again” happens) +[Cleared] -> [] + +(push transitively) +[> Movable | Movable] -> [> Movable | > Movable] + +(mark all blocks for checking) +late [Block] -> [Unchecked Block] + +startloop +(pick a random origin block) +late random [Unchecked Block] -> [One Checking Block] + +(flood fill across like-colored blocks, incrementing up to four) +late [One] [Checking Red | Unchecked Red ] -> [Two] [Checking Red | Checking Red ] +late [Two] [Checking Red | Unchecked Red ] -> [Three] [Checking Red | Checking Red ] +late [Three] [Checking Red | Unchecked Red ] -> [Four] [Checking Red | Checking Red ] +late [Checking Red | Unchecked Red ] -> [Checking Red | Checking Red ] +late [One] [Checking Blue | Unchecked Blue ] -> [Two] [Checking Blue | Checking Blue ] +late [Two] [Checking Blue | Unchecked Blue ] -> [Three] [Checking Blue | Checking Blue ] +late [Three] [Checking Blue | Unchecked Blue ] -> [Four] [Checking Blue | Checking Blue ] +late [Checking Blue | Unchecked Blue ] -> [Checking Blue | Checking Blue ] +late [One] [Checking Yellow | Unchecked Yellow] -> [Two] [Checking Yellow | Checking Yellow] +late [Two] [Checking Yellow | Unchecked Yellow] -> [Three] [Checking Yellow | Checking Yellow] +late [Three] [Checking Yellow | Unchecked Yellow] -> [Four] [Checking Yellow | Checking Yellow] +late [Checking Yellow | Unchecked Yellow] -> [Checking Yellow | Checking Yellow] + +(if four was reached, mark all blocks that were checked this time through to be cleared during “again”) +late [Four] [Checking] -> [Four] [Cleared] again + +(otherwise clean up everything in preparation for another iteration) +late [] -> [no Number no Checking] + +endloop + +============== +WINCONDITIONS +============== + +No Block +No Cleared + +======= +LEVELS +======= + +@.... +.R.R. +..... +.R.R. +..... + +@.... +.RBR. +.B.B. +.RBR. +..... + +@..... +.RBRB. +.BRBR. +.RBRB. +.BRBR. +...... + +@....BRB +.RBR..BR +..BRB..B +R..RBR.. +BR..BRB. +RBR..... + +@..BRB +RBR.BR +.BRB.B +R.RBR. +BR.BRB +RBR... + +@.... +.RRR. +..... +.RRR. +..... + +@..... +..BR.. +.BRBR. +.RBRB. +..RB.. +...... + +@...B +..BRB +.R.R. +.BB.. +RR... + +@..... +.BBRR. +.RRYY. +.YYRR. +.RRBB. +...... + +@...... +...Y... +..RBR.. +.YBYBY. +..RBR.. +...Y... +....... + +@..Y... +..RBR.. +.YBYBY. +..RBR.. +...Y... + +@..... +.RBYR. +.YRBY. +.BYRB. +.RBYR. +...... + +@....Y +.RYYB. +.YRBY. +.YBRY. +.BYYR. +Y....Y \ No newline at end of file diff --git a/___Hey_you!_Stop_blocking_the_laser!.txt b/___Hey_you!_Stop_blocking_the_laser!.txt new file mode 100644 index 0000000000000000000000000000000000000000..860f88f721182d5049d533da485e04f84b403afc --- /dev/null +++ b/___Hey_you!_Stop_blocking_the_laser!.txt @@ -0,0 +1,587 @@ +title Hey you! Stop blocking the laser! +(Hey you! Stop reading the “Hey you! Stop blocking the laser!” code! + + …or keep reading. I’m a comment, not a cop. + This work is licensed under CC-BY-SA 4.0: + https://creativecommons.org/licenses/by-sa/4.0/) + +author sfiera +homepage sfiera.net +again_interval 0.1 +run_rules_on_level_start +noaction + +======== +OBJECTS +======== + +Background . +Gray + +Grass : +Green + +Wall # +DarkBlue + +(This guy is a total dweeb.) +NormalPlayer ! +Black Blue Brown White LightBlue +.000. +43243 +34234 +.111. +.111. + +(Sometimes overlaid by GlassPlayerActive, which makes the glasses glow. + This is just a palette swap, so the colors are repeated.) +GlassPlayer @ +LightBlue LightBlue LightBlue White White +.000. +43243 +34234 +.111. +.111. + +ActiveGlassPlayer +Pink +..0.. +0.00. +.00.0 +..0.. +..0.. + +(Red means stop!) +LaserPlayer $ +DarkRed DarkRed DarkRed LightRed Red +.000. +43243 +34234 +.111. +.111. + +(Is the player a crash dummy now? + The "weak" color is yellow, but the eyes are probably enough indication.) +WeakPlayer % +Blue Blue Brown DarkBlue Yellow +.000. +43243 +34234 +.111. +.111. + +NormalPill 1 +Blue +..... +..0.. +.000. +..0.. +..... + +GlassPill 2 +LightBlue +..... +..0.. +.000. +..0.. +..... + +LaserPill 4 +Pink +..... +..0.. +.000. +..0.. +..... + +WeakPill 5 +Yellow +..... +..0.. +.000. +..0.. +..... + +LaserH +Red +..... +..... +00000 +..... +..... + +LaserV +Red +..0.. +..0.. +..0.. +..0.. +..0.. + +ProjectorL L +Black Red DarkRed DarkBlue +00033 +22203 +11103 +22203 +00033 + +ProjectorU U +Black Red DarkRed DarkBlue +02120 +02120 +02120 +30003 +33333 + +ProjectorR R +Black Red DarkRed DarkBlue +33000 +30222 +30111 +30222 +33000 + +ProjectorD D +Black Red DarkRed DarkBlue +33333 +30003 +02120 +02120 +02120 + +Target O +DarkRed Black +00000 +01110 +01110 +01110 +00000 + +ActiveTarget +Red +..... +.000. +.000. +.000. +..... + +LUMirror ◿ +LightBlue +..... +....0 +...00 +..000 +.0000 + +URMirror ◺ +LightBlue +..... +0.... +00... +000.. +0000. + +RDMirror ◸ +LightBlue +0000. +000.. +00... +0.... +..... + +DLMirror ◹ +LightBlue +.0000 +..000 +...00 +....0 +..... + +Prism + +LightBlue + +ActivePrism +Pink +..0.. +..0.. +00000 +..0.. +..0.. + +WeakWall X +DarkBlue Yellow +00000 +01010 +00100 +01010 +00000 + +Explosion +Yellow + +======= +LEGEND +======= + +Player = NormalPlayer or GlassPlayer or LaserPlayer or WeakPlayer +Pill = NormalPill or GlassPill or LaserPill or WeakPill +Opaque = Wall or NormalPlayer +Mirror = LUMirror or URMirror or RDMirror or DLMirror or Prism +Reflector = Mirror or GlassPlayer +Weak = WeakWall or WeakPlayer +Active = ActiveTarget or ActivePrism or ActiveGlassPlayer +Decoration = Active or Explosion + +ProjectorH = ProjectorL or ProjectorR +ProjectorV = ProjectorU or ProjectorD +Projector = ProjectorH or ProjectorV or LaserPlayer +Laser = LaserH or LaserV +Solid = Opaque or Projector or Reflector or Target or Weak + +NoEnterL = Opaque or URMirror or RDMirror or ProjectorV or ProjectorR +NoEnterU = Opaque or RDMirror or DLMirror or ProjectorH or ProjectorD +NoEnterR = Opaque or DLMirror or LUMirror or ProjectorV or ProjectorL +NoEnterD = Opaque or LUMirror or URMirror or ProjectorH or ProjectorU + +NoExitL = NoEnterL or Target +NoExitU = NoEnterU or Target +NoExitR = NoEnterR or Target +NoExitD = NoEnterD or Target + +======= +SOUNDS +======= + +Player move 12130107 +Mirror move 55615307 +Explosion create 3904502 +Pill destroy 83117103 + endlevel 17621503 + startgame 40734708 + endgame 96107708 + undo 31053906 + restart 31053906 + +================ +COLLISIONLAYERS +================ + +Background +Grass (only in final level) +LaserH (underneath mirrors so they look right) +LaserV (can & often does overlap with LaserH) +Pill (visible over lasers) +Solid (most things) +Decoration (visible over solid things) + +====== +RULES +====== + +(The only non-late rule: push single blocks.) +[> Player | Mirror] -> [> Player | > Mirror] + +(A player changes to match an eaten pill.) +late [Player NormalPill] -> [NormalPlayer] +late [Player GlassPill ] -> [GlassPlayer] +late [Player LaserPill ] -> [LaserPlayer] +late [Player WeakPill ] -> [WeakPlayer] + +(Reinitialize lasers. Start from projectors. + Projectors generate lasers pointing in all direction. + However, they restrict the directions that lasers can exit in.) +late [Laser] -> [] +late [Projector] -> [Projector LaserH LaserV] + +(Lasers propagate horizontally and vertically as far as possible. + If there's a mirror, the other orientation is added. + There's a separate trait for tracking whether a laser can enter or leave; + a laser can leave anything it can enter, except for a target. + All of this happens in a single rule group.) + late left [LaserH no NoExitL | no NoEnterR] -> [LaserH | LaserH] ++ late up [LaserV no NoExitU | no NoEnterD] -> [LaserV | LaserV] ++ late right [LaserH no NoExitR | no NoEnterL] -> [LaserH | LaserH] ++ late down [LaserV no NoExitD | no NoEnterU] -> [LaserV | LaserV] ++ late [Laser Reflector] -> [LaserH LaserV Reflector] + +(Reinitialize activity indicators. + Targets, prisms, and glass players are active if there's a laser on them.) +late [Active] -> [] +late [Laser Target ] -> [Laser ActiveTarget Target] +late [Laser Prism ] -> [Laser ActivePrism Prism] +late [Laser GlassPlayer] -> [Laser ActiveGlassPlayer GlassPlayer] + +(Lasers destroy weak objects (including a weak player). + Show the explosion, then run an "again" tick to then hide it.) +late [Explosion] -> [] +late [Laser Weak] -> [Laser Explosion] again + +============== +WINCONDITIONS +============== + +all Target on Active (Basic win condition.) +no Explosion (Allow the "again" tick to run before winning.) +some Player (Weak player can't win if they explode.) + +======= +LEVELS +======= + +Message "Hey you! Stop blocking the laser!" + +(01 Step One) + +#O###O# +#.....# +R+.!.◿# +####### + +Message "Quit it!" + +(02 Spinblocking) + +####OO# +#+◸...# +#◸....L +#..#..# +#◺+..◿# +#+◺!◿+# +####### + +(03 Over, easy) + +###D### +#.....O +O..!..# +#.◸+◿.# +#.....# +###O### + +(04 The Bends & the Means) + +###O#### +##..◺..# +##.◸!◹.# +#...+..L +#......# +###O#O## + +(05 Back-handed) + +###### +#....# +#.◺O.# +#..D.# +#.◸..# +#.+!## +###### + +(06 Pinwheel) + +####O## +#.....# +#..◸..# +O.◺+◹.O +#.!◿..# +#.....# +##U#### + +Message "Careful with that laser, buddy!" + +(07 Ex-marks) + +####### +#...#O# +#.+.#X# +#...X.# +O.!.X◿# +#...### +##U#### + +(08 Atria) + +######### +#...#...# +#.◸.#.+.# +#...X...# +#O#X#X#O# +#...X!..L +#.◺.#...# +#...#...# +######### + +(09 Hook, Line, Floater) + +##D##### +#..##### +O!+..### +##.#.### +#..X.◹.# +#..X...# +##O#O### + +Message "Don't eat that!" + +(10 Pill Bug) + +##D## +#...# +O.2.O +#...# +#.!.# +#...# +##O## + +(11 Skullduggery) + +####### +#.....# +#.◹.◸.# +#O.#.## +##.@.L# +####### + +(12 Ablation) + +##D### +#....# +O.@◿◹# +##.◺.O +###..# +O....# +#XXXX# +###### + +(13 Kaiju Krunch) + +##### +OX@X# +#X◹X# +R...O +#XX◿# +OXXX# +##### + +Message "You gotta stop reflecting those lasers, kid!" + +(14 Red Pill) + +##O## +#...# +O.4.O +#...# +R.@.# +#...# +##O## + +(15 I am Louis XIV) + +###O### +#$.◿..# +O.◹.◺.O +#..◸..# +###O### + +(16 Block-a-Block) + +####### +O$.#..O +#.....# +##◺◸◿.# +##....# +####### + +(17 Ten Thousand Red Dragons) + +####### +O....O# +#.◸.◹.# +#.◺$◿.# +#O....O +####### + +(18 Eight Kings) + +#OOOOO# +O+....O +O.+.+.O +O.+$+.O +O.+.+.O +O....+O +#OOOOO# + +Message "Here, this will get rid of the problem!" + +(19 Tough Pill to Swallow + + Goals: + - Make it impossible to finish the level without getting the pill. + - Make it really easy and tempting to get the pill immediately. + - Punish the player for doing so by having them immediately explode. + - Clarify what happened by having other explosions as they walk up. + - Have very few options, so that the level isn't actually difficult.) + +#O##### +O.+5..O +#.#.◹.# +#.#.#.# +#◺X.X.# +###$### +###U### + +(20 Reticle) + +####### +#.....# +#.◿.◺.# +#.....L +#.◹%◸.# +#.....# +###O### + +(21 Little Piggy) + +######### +#.......# +#.◸.%.◹.# +#..#O#..# +#.+###+.# +#.......# +####U#### + +(22 Pill Popper) + +########### +#...##...## +#.+..X2◹..# +#.4.OR....# +##X#####X## +#....LO.1.# +#..◺.#..+.# +##%..##...# +########### + +Message "Scram!" + +(23 Demo Man + + Goals: + - Destroy the entire building as the player leaves. + - Make it impossible to deviate from the path (two layers thick). + - Have the level end when the player stops blocking the laser :) + +::::::::::::: +:XXXX#O#XXXX: +:X..++!+◿..X: +:X..+◹+◸+..X: +:X..◿+.◿◸+.X: +:X..◸◿.+◿..X: +:X..◿+.◸+..X: +:X+++◿.◸◹..X: +:X..◸◹.+◺.+X: +:+..+◺.◹◹.++: +:XXXXX.XXXXX: +::::::.:::::: +::::::U:::::: diff --git a/___Sixty-Five.txt b/___Sixty-Five.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf49eaec48dfe8174cadb6eb7d6fc5669b671663 --- /dev/null +++ b/___Sixty-Five.txt @@ -0,0 +1,1105 @@ +title Sixty-Five +author Chris Pickel +homepage www.sfiera.net +run_rules_on_level_start +noundo +norepeat_action +again_interval 0.5 + +======== +OBJECTS +======== + +Map +Blue + +Stone +Gray DarkGray +01000 +00001 +00000 +00100 +00000 + +StoneFog +DarkGray Black +01000 +00001 +00000 +00100 +00000 + +WallFog +DarkBrown Black +00010 +11111 +01000 +11111 +00010 + +Stairs +lightgray gray darkgray black black +44444 +04444 +01444 +01244 +01234 + +StairsFog +darkgray darkgray darkgray black black +44444 +04444 +01444 +01244 +01234 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Start +Black +.000. +.000. +00000 +.000. +.0.0. + +HumanMan +Black DarkBrown LightGreen +.000. +.111. +11111 +.222. +.1.1. + +OrcMan +Black Orange White +.000. +.111. +11111 +.222. +.1.1. + +GoblinMan +DarkBrown Green LightBlue +.000. +.111. +11111 +.222. +.1.1. + +HumanWoman +Black DarkBrown LightGreen +.000. +.010. +12121 +.222. +.1.1. + +OrcWoman +Black Orange White +.000. +.010. +12121 +.222. +.1.1. + +GoblinWoman +DarkBrown Green LightBlue +.000. +.010. +12121 +.222. +.1.1. + +Dying +Red + +Corpse +Red +.000. +.000. +00000 +.000. +.0.0. + +IthMan +Pink White LightBlue +.000. +.111. +11111 +.222. +.1.1. + +IthWoman +Pink White LightBlue +.000. +.010. +12221 +.222. +.1.1. + +OthMan +Blue Black DarkGray +.000. +.111. +11111 +.222. +.1.1. + +OthWoman +Blue Black DarkGray +.000. +.010. +12221 +.222. +.1.1. + +UthMan +DarkGreen Blue White +.000. +.111. +11111 +.222. +.1.1. + +UthWoman +DarkGreen Blue White +.000. +.010. +12221 +.222. +.1.1. + +YthMan +Yellow Red Orange +.000. +.111. +11111 +.222. +.1.1. + +YthWoman +Yellow Red Orange +.000. +.010. +12221 +.222. +.1.1. + +RandomHumanoid +Transparent + +Snake +Green Red +.000. +00000 +00.01 +.0.10 +0.... + +Spider +Black Red +.0.0. +00000 +.000. +01010 +.0.0. + +LeatherArmor +Brown DarkGray +..... +..... +.010. +.000. +.1.1. + +ChainArmor +DarkGray Black +..... +..... +01010 +.010. +.1.1. + +PlateArmor +LightGray White +..... +..... +10001 +.000. +.1.1. + +Dagger +White Black +..... +....0 +....1 +..... +..... + +Sword +White Black +....0 +....0 +....1 +..... +..... + +Spear +White DarkBrown +....0 +....1 +....1 +....1 +..... + +Axe +White DarkBrown +...00 +...01 +....1 +..... +..... + +HealthPotion +White Red +.000. +..0.. +.0.0. +01110 +.000. + +Pie +Red LightBrown #b85 +..111 +.1111 +11002 +00002 +2222. + +BlueScroll +LightBrown Yellow #ff9 Blue +2222. +0131. +.333. +.111. +.0000 + +RedScroll +LightBrown Yellow #ff9 Red +2222. +0111. +.333. +.131. +.0000 + +GreenScroll +LightBrown Yellow #ff9 Green +2222. +0131. +.313. +.131. +.0000 + +Book +Brown DarkBrown White LightGray +12.20 +13230 +12320 +.120. +..1.. + +LightningH +Blue White +..... +.0... +11011 +...0. +..... + +LightningV +Blue White +..1.. +..10. +..0.. +.01.. +..1.. + +Fireball1 +Orange Red Yellow +00210 +20002 +01000 +00001 +10020 + +Fireball2 +Orange +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +Fireball3 +Yellow +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +Teleport +transparent + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +Move +transparent + +Moved +transparent + +Attack +transparent + +Damage1 +transparent + +Damage2 +transparent + +Damage3 +transparent + +Damage4 +transparent + +Health2 +DarkRed +..... +..... +..... +0.... +0.... + +Health3 +DarkRed +..... +..... +0.... +0.... +0.... + +Health4 +DarkRed +..... +0.... +0.... +0.... +0.... + +Health5 +DarkRed +0.... +0.... +0.... +0.... +0.... + +Wounded1 +Red +..... +..... +..... +..... +0.... + +Wounded2 +Red +..... +..... +..... +0.... +0.... + +Wounded3 +Red +..... +..... +0.... +0.... +0.... + +Wounded4 +Red +..... +0.... +0.... +0.... +0.... + +Doorway +transparent + +RoomCenter +transparent + +RoomSpace +transparent + +UpVisible +Transparent (Red +..1.. +..... +..... +..... +.....) + +DownVisible +Transparent (Red +..... +..... +..... +..... +..1..) + +LeftVisible +Transparent (Red +..... +..... +1.... +..... +.....) + +RightVisible +Transparent (Red +..... +..... +....1 +..... +.....) + +Directly +Transparent (Red +..... +..... +..1.. +..... +.....) + +Hidden +black + +HiddenCorner +transparent + +Explored +transparent + +Reachable +transparent + +GenerateDungeon +transparent + +NormalRoom +transparent + +EquipmentRoom +transparent + +ColumnRoom +transparent + +Interface +Black + +Heart +Red Pink +.0.0. +01100 +01000 +.000. +..0.. + +HeartSlot +DarkGray +.0.0. +00000 +00000 +.000. +..0.. + +ItemSlot +DarkGray +..... +.000. +.000. +.000. +..... + +ItemRecharge +DarkGray +..... +..... +..0.. +..... +..... + +Level1 +Red +.000. +..... +..... +..... +..... + +Level2 +Red +..... +.000. +..... +..... +..... + +Level3 +Red +..... +..... +.000. +..... +..... + +Level4 +Red +..... +..... +..... +.000. +..... + +Level5 +Red +..... +..... +..... +..... +.000. + +Pause +Transparent + +C1 Cloister +Transparent +C2 Castle +Transparent +C3 Citadel +Transparent +C4 Cellar +Transparent +C5 Crypt +Transparent +C6 Catacomb +Transparent +C7 Cavern +Transparent +C8 Crevasse +Transparent +C9 Chasm +Transparent +C10 Cacaphony +Transparent +C11 Conflagration +Transparent +C12 Condemnation +Transparent +C13 Coronation +Transparent + +======= +LEGEND +======= + +X = Map and Stone and RoomCenter +. = Map and Stone and RoomSpace +# = Map and Stone and Wall +O = Map and Stone and Wall +/ = Map and Stone and Doorway + +- = Interface +* = Interface and HeartSlot and Heart +? = Interface and ItemSlot +! = Interface and ItemRecharge + +1 = Interface and C1 and Start +2 = Interface and C2 +3 = Interface and C3 +4 = Interface and C4 +5 = Interface and C5 +6 = Interface and C6 +7 = Interface and C7 +8 = Interface and C8 +9 = Interface and C9 +A = Interface and C10 +B = Interface and C11 +C = Interface and C12 +$ = Interface and C13 + +% = GenerateDungeon + +Background = Map or Interface +Level = Level1 or Level2 or Level3 or Level4 or Level5 + +Room = RoomCenter or RoomSpace +RoomType = NormalRoom or EquipmentRoom or ColumnRoom +Floor = Stone or Stairs + +Man = HumanMan or OrcMan or GoblinMan +Woman = HumanWoman or OrcWoman or GoblinWoman +Player = Man or Woman + +Ith = IthMan or IthWoman (pronounced "ɪþ") +Oth = OthMan or OthWoman (pronounced "ɔþ") +Uth = UthMan or UthWoman (pronounced "ʌþ") +Yth = YthMan or YthWoman (pronounced "yþ") +NonPlayer = Ith or Oth or Uth or Yth +Humanoid = Player or NonPlayer +Beast = Spider or Snake +Monster = Beast or NonPlayer +Spawn = Beast or RandomHumanoid + +HealthMax1 = IthMan or IthWoman (Health1) +HealthMax2 = HealthMax1 or Oth or Spider +HealthMax3 = HealthMax2 or Uth or Snake +HealthMax4 = HealthMax3 or Yth + +Armor = LeatherArmor or ChainArmor or PlateArmor +Weapon = Dagger or Sword or Axe or Spear +Potion = HealthPotion or Pie +Scroll = RedScroll or BlueScroll or GreenScroll +Equipment = Armor or Weapon or Scroll (equipment needs to be avoidable) +Consumable = Potion or Book (consumables can block paths) +Item = Equipment or Consumable + +Lightning = LightningH or LightningV +Fireball = Fireball1 or Fireball2 or Fireball3 +Spell = Lightning or Fireball + +Static = Wall +Solid = Player or Monster or Static + +Damage = Damage1 or Damage2 or Damage3 or Damage4 +Health = Health2 or Health3 or Health4 or Health5 +Wounded = Wounded1 or Wounded2 or Wounded3 or Wounded4 +Protect1 = LeatherArmor +Protect2 = ChainArmor +Protect3 = PlateArmor + +Opaque = Wall +Visible = UpVisible or DownVisible or LeftVisible or RightVisible +Fog = WallFog or StoneFog or StairsFog + +S1 = Cloister or Castle or Citadel (Surface) +S2 = Cellar or Crypt or Catacomb (Subterra) +S3 = Cavern or Crevasse or Chasm (Shaft) +S4 = Cacaphony or Conflagration or Condemnation (Styx) +Circle = S1 or S2 or S3 or S4 or C13 + +======= +SOUNDS +======= + +Start destroy 53867108 (40768500) +Crate move 36772507 +Stairs destroy 22 +Attack create 20558504 +Lightning create 64987308 +Fireball create 72707502 +Teleport create 66240305 +Corpse create 67461302 +Sfx0 43467307 (player move) +Sfx1 9462300 (item pickup) + +================ +COLLISIONLAYERS +================ + +Background + +(interface subsystem) +HeartSlot, ItemSlot, ItemRecharge +Level, Heart +Circle + +(map) +Floor +Player, Monster, Wall, Crate + +(item subsystem) +Armor +Weapon +Potion, Book, Scroll +Lightning, Fireball, Teleport + +(movement subsystem) +Move, Moved +Attack +Damage +Health +Wounded +Dying +Pause + +(visibility subsystem) +Explored +Directly +UpVisible +DownVisible +LeftVisible +RightVisible +Hidden, Fog +HiddenCorner + +(dungeon generation subsystem) +Start +Room +Doorway +RoomType +Reachable +GenerateDungeon +RandomHumanoid + +(corpse is always on top) +Corpse + +====== +RULES +====== + +[Corpse] -> restart + +[Lightning] -> [] +[Fireball] -> [] +[Pause] -> [] + +(--------------- + Item subsystem +---------------) + +( Health potion: add one heart slot if possible and heal for full. ) +late down [Player HealthPotion] [| no HeartSlot | HeartSlot] -> [Player] [| HeartSlot Heart | HeartSlot] +late down [Player HealthPotion] [ no HeartSlot | HeartSlot] -> [Player] [| HeartSlot Heart] +late down [HeartSlot Heart | HeartSlot no Heart] -> [HeartSlot Heart | HeartSlot Heart] + +( Pie: add one heart if there's a slot. ) +late down [Player Pie] [HeartSlot no Heart | Heart] -> [Player] [HeartSlot Heart | Heart] +late [Player Pie] -> [Player] + +( Scroll: first try picking it up as the first item, then as the rightmost item, +| then try swapping the first item in its place and moving everything left. ) +late left [Player Scroll] [ItemSlot no Item | no ItemSlot] -> [Player] [ItemSlot Scroll |] +late left [Player Scroll] [ItemSlot no Item | Item] -> [Player] [ItemSlot Scroll | Item] +late left [Player Scroll] [ItemSlot Equipment | no Item] [no Item | ItemSlot Item] -> [Player Equipment] [ItemSlot |] [Scroll | ItemSlot Item] +late left [Item | ItemSlot no Item] -> [| ItemSlot Item] + +late [Player Book] -> [Player] (message Book!) + + +left [Action Player] [ItemSlot Item | no ItemSlot] -> [Player Pause] [ItemSlot Action Item |] again + +vertical [Action BlueScroll] [Player | no Static] -> [Action BlueScroll] [Player | > LightningV] +horizontal [Action BlueScroll] [Player | no Static] -> [Action BlueScroll] [Player | > LightningH] +[> Lightning | no Static] -> [> Lightning | > Lightning] +[> Lightning] -> [Lightning Damage3] + +[Action RedScroll] [Player | no Static] -> [Action RedScroll] [Player | Fireball1] +[Fireball1 | no Static no Player no Fireball] -> [Fireball1 | Fireball2] +[Fireball2 | no Static no Player no Fireball] -> [Fireball2 | Fireball3] +[Fireball] -> [Fireball Damage3] + +random [Action GreenScroll] [Room no Static] -> [Action GreenScroll] [Teleport] +[Player Equipment] [Teleport] -> [Player] [Teleport Equipment] +[Player] [Teleport] -> [] [Player] + +[Action Scroll] -> [] +left [Item | ItemSlot no Item] -> [| ItemSlot Item] + +(------------------- + Movement subsystem +-------------------) + +( Before we move the player, if there is an adjacent monster and the player moves other +| than towards the monster, copy the motion. If the player runs away, the monster will +| give chase. If the player moves perpendicularly, it will prevent the player from +| escaping by running in a circle. ) +[Monster | perpendicular Player] -> [perpendicular Monster | perpendicular Player] +[Monster | > Player] -> [> Monster | > Player] + +( Resolve the player's movement. ) +[> Player | Monster ] -> [Player > Attack | Monster] +[> Player | Solid ] -> [Player | Solid] +[> Player | Item ] -> [> Player | Item Sfx1] +[> Player Armor | no Armor ] -> [> Player | Armor] +[> Player Weapon | no Weapon] -> [> Player | Weapon] +[> Player | ] -> [ | Player Sfx0] + +startloop + +( Resolve attacks. The first time through the loop, this will resolve the player's attack. +| Subsequent iterations will resolve the attacks of the monster that last moved. ) +[Humanoid no Weapon > Attack | ] -> [Humanoid | Damage1] +[Humanoid Dagger > Attack | ] -> [Humanoid Dagger | Damage2] +[Humanoid Sword > Attack | ] -> [Humanoid Sword | Damage3] +[Humanoid Axe Attack | ] -> [Humanoid Attack Axe | Damage2] +[Humanoid Spear > Attack | | ] -> [Humanoid Spear | Damage2 | Damage2] +[Beast > Attack | ] -> [Beast | Damage1] +[Attack] -> [] + +[Humanoid Protect1 Damage2] -> [Humanoid Protect1 Damage1] +[Humanoid Protect1 Damage3] -> [Humanoid Protect1 Damage2] +[Humanoid Protect1 Damage4] -> [Humanoid Protect1 Damage3] +[Humanoid Protect2 Damage2] -> [Humanoid Protect2 Damage1] +[Humanoid Protect2 Damage3] -> [Humanoid Protect2 Damage1] +[Humanoid Protect2 Damage4] -> [Humanoid Protect2 Damage2] +[Humanoid Protect3 Damage2] -> [Humanoid Protect3 Damage1] +[Humanoid Protect3 Damage3] -> [Humanoid Protect3 Damage1] +[Humanoid Protect3 Damage4] -> [Humanoid Protect3 Damage1] + +down [Player Damage4] [no Heart | Heart] -> [Player Damage3] [|] +down [Player Damage3] [no Heart | Heart] -> [Player Damage2] [|] +down [Player Damage2] [no Heart | Heart] -> [Player Damage1] [|] +down [Player Damage1] [no Heart | Heart] -> [Player ] [|] + +[Damage no Monster] -> [] + +[Damage HealthMax1 ] -> [] +[Damage HealthMax2 no Health] -> [Damage HealthMax2 Health2 Wounded2] +[Damage HealthMax3 no Health] -> [Damage HealthMax3 Health3 Wounded3] +[Damage HealthMax4 no Health] -> [Damage HealthMax4 Health4 Wounded4] +([Damage HealthMax5 no Health] -> [Damage HealthMax2 Health5 Wounded5]) + +[Monster Health Damage1 Wounded1] -> [] +[Monster Health Damage2 Wounded1] -> [] +[Monster Health Damage3 Wounded1] -> [] +[Monster Health Damage4 Wounded1] -> [] +[Monster Health Damage1 Wounded2] -> [Monster Health Wounded1] +[Monster Health Damage2 Wounded2] -> [] +[Monster Health Damage3 Wounded2] -> [] +[Monster Health Damage4 Wounded2] -> [] +[Monster Health Damage1 Wounded3] -> [Monster Health Wounded2] +[Monster Health Damage2 Wounded3] -> [Monster Health Wounded1] +[Monster Health Damage3 Wounded3] -> [] +[Monster Health Damage4 Wounded3] -> [] +[Monster Health Damage1 Wounded4] -> [Monster Health Wounded3] +[Monster Health Damage2 Wounded4] -> [Monster Health Wounded2] +[Monster Health Damage3 Wounded4] -> [Monster Health Wounded1] +[Monster Health Damage4 Wounded4] -> [] + +[Damage] -> [] + +( Pick a random monster to move next. Only consider monsters that have a valid move +| available to them. ) +random [Player no Pause] [Monster no Moved | no Monster no Static] -> [Player] [Monster Move |] + +( Apply an appropriate movement pattern. Monsters next to the player always attack. +| Monsters that have a pre-existing movement preference try that first. ) +[Monster Move | Player] -> [> Monster Moved | Player] +[> Monster Move ] -> [> Monster Moved] + +( Beasts move at random, unless overridden by the above rules. ) +[Beast Move] -> [randomDir Beast Moved] + +( Visible humanoids move towards the player. ) +up [DownVisible Humanoid Move | no Solid] -> [DownVisible > Humanoid Moved |] +down [UpVisible Humanoid Move | no Solid] -> [UpVisible > Humanoid Moved |] +left [RightVisible Humanoid Move | no Solid] -> [RightVisible > Humanoid Moved |] +right [LeftVisible Humanoid Move | no Solid] -> [LeftVisible > Humanoid Moved |] +[Humanoid Move | no Solid Directly Visible] -> [> Humanoid Moved | Directly Visible] +[Humanoid Move | no Solid | ... | Directly Visible] -> [> Humanoid Moved || ... | Directly Visible] +[Humanoid Move] -> [randomDir Humanoid Moved] + +( If none of the above rules could be applied, the monster doesn't move. ) +[Monster Move ] -> [Monster Moved] + +[> Monster Moved | Player ] -> [Monster Moved > Attack | Player ] +[> Monster Moved | Solid ] -> [Monster | Solid ] +[> Humanoid Moved Armor | no Armor ] -> [> Humanoid Moved | Armor ] +[> Humanoid Moved Weapon | no Weapon] -> [> Humanoid Moved | Weapon ] +[> Monster Moved Health | ] -> [> Monster Moved | Health ] +[> Monster Moved Wounded | ] -> [> Monster Moved | Wounded ] +[> Monster Moved | ] -> [ | Monster Moved] + +endloop + +[Moved] -> [] + +( Kill the player unless they have a heart remaining. ) +late [Player] -> [Dying Player] +late [Dying Player] [HeartSlot Heart] -> [Player] [HeartSlot Heart] +late [Dying Player] -> [Corpse] + +(----------------------------- + Dungeon generation subsystem +-----------------------------) + +( If we're starting the game, put a random player in a random room, then generate the +| first level of the dungeon. ) +late random [Start] [RoomCenter] -> [Start] [% RoomCenter random Player Reachable] + +( Remove the stairs and start dungeon generation. GenerateDungeon (%) is used to ensure +| that these rules are applied only once, and not at every tick. ) +late [Player Stairs] -> [% Player Reachable Stone] + +( Heal for one slot. "random" ensures the rule is applied only once. ) +late random down [%] [HeartSlot no Heart | Heart] -> [%] [HeartSlot Heart | Heart] + +( Clear out all explored spaces. ) +late [%] [Explored] -> [%] [] +late [%] [Monster ] -> [%] [] +late [%] [Map Item no Player] -> [%] [Map] +late [%] [RoomType] -> [%] [] + +( Clear all rooms and fill all doorways with walls. Remove doorway walls at random until +| all squares are reachable from the player's current space. ) +late [%] [Room Wall ] -> [%] [Room] +late [%] [Room Doorway] -> [%] [Room] +late [%] [Doorway no Wall] -> [%] [Doorway Wall] +startloop +late random [%] [Map no Reachable no Wall] [Doorway Wall] -> [%] [Map] [Doorway] +late [%] [Reachable | Map no Reachable no Wall] -> [%] [Reachable | Map Reachable] +endloop +late [Reachable] -> [] + +( Fill rooms. ) +late random [%] [RoomCenter no Player] -> [%] [RoomCenter Stairs] +late [%] [RoomCenter no Player no Stairs no RoomType] -> [%] [RoomCenter random RoomType] + +late [%] [EquipmentRoom no Item] -> [%] [EquipmentRoom random Equipment] +late [%] [| ColumnRoom |] -> [%] [Doorway | ColumnRoom Wall | Doorway] + +( Spawn five random monsters (temporary). ) +late random [%] [Map no Solid no Spawn] -> [%] [Map random Spawn] +late random [%] [Map no Solid no Spawn] -> [%] [Map random Spawn] +late random [%] [Map no Solid no Spawn] -> [%] [Map random Spawn] +late random [%] [Map no Solid no Spawn] -> [%] [Map random Spawn] +late random [%] [Map no Solid no Spawn] -> [%] [Map random Spawn] +late [RandomHumanoid no Item] -> [RandomHumanoid random Armor random Weapon] +late [RandomHumanoid] [Level S1] -> [random Ith] [Level S1] +late [RandomHumanoid] [Level S2] -> [random Oth] [Level S2] +late [RandomHumanoid] [Level S3] -> [random Uth] [Level S3] +late [RandomHumanoid] [Level S4] -> [random Yth] [Level S4] + +( Spawn three random consumables. ) +late random [%] [Map no Solid no Item] -> [%] [Map random Consumable] +late random [%] [Map no Solid no Item] -> [%] [Map random Consumable] +late random [%] [Map no Solid no Item] -> [%] [Map random Consumable] + +( Remove GenerateDungeon and increment the level. ) +late down [%] [Level1] -> [] [Level2] +late down [%] [Level2] -> [] [Level3] +late down [%] [Level3] -> [] [Level4] +late down [%] [Level4] -> [] [Level5] +late down [%] [Level5 |] -> [] [| Level1] +late [%] [Start] -> [] [Level1] + +(------------------- + Lighting subsystem +-------------------) + +( First, make all squares visible. ) +late [Visible] -> [] +late [Directly] -> [] +late [Fog] -> [] +late [Hidden] -> [] +late [HiddenCorner] -> [] + +( The player has left-visibility into the cell to their left, right visibility into the +| cell to their right, and so on. If any of those squares are opaque, then they don't have +| visibility there. ) +late down [| Player |] -> [UpVisible | Player | DownVisible] +late right [| Player |] -> [LeftVisible | Player | RightVisible] +late [Opaque Visible] -> [Opaque] + +( Flood-fill each kind of visibility within rooms and doorways; if a player has +| left-visibility in a room or doorway, they have left-visibility from every cell in +| that room or doorway. ) +late [no Doorway Visible | no Doorway no Opaque] -> [Visible | Visible] +late [Doorway Visible | Doorway no Opaque] -> [Doorway Visible | Doorway Visible] + +( Cast rays out for each kind of visibility, until an opaque cell is reached. ) +late up [UpVisible | no Opaque] -> [UpVisible | UpVisible] +late down [DownVisible | no Opaque] -> [DownVisible | DownVisible] +late left [LeftVisible | no Opaque] -> [LeftVisible | LeftVisible] +late right [RightVisible | no Opaque] -> [RightVisible | RightVisible] + +( Prune visibility. Visibility is used as part of the monster's movement logic, and it +| confuses them when they're visible from multiple directions in the same space. First, +| cull the four straight cardinal directions from the player... ) +late [Player Visible ] -> [Player] +late down [Player | ... | Visible] -> [Player | ... | Directly DownVisible ] +late up [Player | ... | Visible] -> [Player | ... | Directly UpVisible ] +late left [Player | ... | Visible] -> [Player | ... | Directly LeftVisible ] +late right [Player | ... | Visible] -> [Player | ... | Directly RightVisible] + +( ...then, resolve opposing visibilities according to the side of the player... ) +late horizontal [Directly UpVisible | ... | DownVisible ] -> [Directly UpVisible | ... |] +late horizontal [Directly DownVisible | ... | UpVisible ] -> [Directly DownVisible | ... |] +late vertical [Directly LeftVisible | ... | RightVisible] -> [Directly LeftVisible | ... |] +late vertical [Directly RightVisible | ... | LeftVisible ] -> [Directly RightVisible | ... |] + +( Hide cells where we don't have visibility, except for opaque cells next to visible cells +| and opaque cells next to two non-hidden cells. We do it this way instead of granting +| visibility to the opaque cells because we don't want to recurse and reveal opaque cells +| next to single un-hidden opaque cells.) +late [no Player no Visible Map] -> [Hidden Map] +late [Hidden Opaque | Visible] -> [Opaque | Visible] +late horizontal [Opaque Hidden | no Hidden Map] -> [Opaque Hidden HiddenCorner | Map] +late vertical [Opaque Hidden HiddenCorner | no Hidden Map] -> [Opaque | Map] + +( Fog support. Anything that isn't hidden is now "Explored". For previously-explored cells +| where we have a fog variant, use that instead of the generic "Hidden" block) +late [no Hidden Map] -> [Explored Map] +late [Explored Hidden Wall ] -> [Explored WallFog Wall] +late [Explored Hidden Stairs] -> [Explored StairsFog Stairs] +late [Explored Hidden Stone ] -> [Explored StoneFog Stone] + +============== +WINCONDITIONS +============== + +All Level on Coronation + +======= +LEVELS +======= + +-????--------!- +-#############1 +-#.../.../...#2 +-#.X./.X./.X.#3 +-#.../.../...#4 +-#///O///O///#5 +-#.../.../...#6 +-#.X./.X./.X.#7 +-#.../.../...#8 +-#///O///O///#9 +*#.../.../...#A +*#.X./.X./.X.#B +*#.../.../...#C +*#############$ +--------------- + +message Victory! \ No newline at end of file diff --git a/_____.txt b/_____.txt new file mode 100644 index 0000000000000000000000000000000000000000..79c47fb8b9646f5c31e2dcce02d101b818f9b241 --- /dev/null +++ b/_____.txt @@ -0,0 +1,530 @@ +title ? ? ? +author NotoRedac + +======== +OBJECTS +======== + +Background +black + +Target +DarkBlue + +BopTarget +DarkBlue + +BoppityTarget +DarkBlue + +Wall +White Black +11111 +01000 +01000 +11111 +00010 + +Player +gray darkgray +..0.. +.000. +00000 +00001 +.011. + +NormCrate +Brown + + +BopCrate +brown orange +11011 +10001 +00000 +10001 +11011 + +Mimic +red darkred +..0.. +.000. +00000 +00001 +.011. + +Clone +blue darkblue +..0.. +.000. +00000 +00001 +.011. + +Doppelganger +purple darkblue +..0.. +.000. +00000 +00001 +.011. + +BippityBoi +yellow orange +.010. +01110 +11111 +01110 +.010. + +BoppityBoi +orange yellow +.010. +01110 +11111 +01110 +.010. + +Red +LightRed +00.00 +0...0 +..0.. +0...0 +00.00 + +Blue +LightBlue +00.00 +0...0 +..0.. +0...0 +00.00 + +Green +LightGreen +00.00 +0...0 +..0.. +0...0 +00.00 + +Yellow +Yellow +00.00 +0...0 +..0.. +0...0 +00.00 + +Orange +Orange +00.00 +0...0 +..0.. +0...0 +00.00 + +Purple +Purple +00.00 +0...0 +..0.. +0...0 +00.00 + +Barrier +Red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = NormCrate +% = BopCrate +@ = NormCrate and Target +O = Target +0 = BopTarget +8 = BoppityTarget +M = Mimic +C = Clone +D = Doppelganger +& = BippityBoi +$ = BoppityBoi +R = Red +B = Blue +G = Green +Y = Yellow +_ = Orange +U = Purple +x = Barrier + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, Boptarget, BoppityTarget, Barrier +Player, Mimic, Clone, Doppelganger, Wall, NormCrate, BopCrate, BippityBoi, BoppityBoi, , Red, Blue, Green, Yellow, Orange, Purple + +====== +RULES +====== + +[ > Player | NormCrate ] -> [ > Player | > NormCrate ] +[ > Player | BopCrate ] -> [ < Player | > BopCrate ] +[ Mimic | NormCrate ] -> [ > Mimic | > NormCrate ] +[ Clone | NormCrate ] -> [ > Clone | > NormCrate ] +[ > Mimic | BopCrate ] -> [ Mimic | < BopCrate ] +[ > Clone | BopCrate ] -> [ > Clone | > BopCrate ] +[ Doppelganger | NormCrate ] -> [ > Doppelganger | < NormCrate ] +[ > Doppelganger | BopCrate ] -> [ Doppelganger | < BopCrate ] +[ > Player ] [ Mimic ] -> [ > Player ] [ > Mimic ] +[ > Player ] [ Clone ] -> [ > Player ] [ < Clone ] +[ > Player ] [ Doppelganger ] -> [ > Player ] [ < Doppelganger ] +[ BippityBoi | ... | Player ] -> [ > BippityBoi | ... | Player ] +[ BoppityBoi | ... | Player ] -> [ < BoppityBoi | ... | Player ] +[ Action Player | NormCrate ] -> [ Action Player | > NormCrate ] +[ Action Player | BopCrate ] -> [ Action Player | > BopCrate ] + +[Action Player |...| Red ] -> [ Action Player |...| < Red ] +[Action Player |...| Blue ] -> [ Action Player |...| < Blue ] +[Action Player |...| Green ] -> [ Action Player |...| < Green ] +[Action Player |...| Yellow ] -> [ Action Player |...| < Yellow ] +[Action Player |...| Orange ] -> [ Action Player |...| < Orange ] + +[ > Player | Red ] -> [ > Player | > Red ] +[ > Player | Blue ] -> [ > Player | > Blue ] +[ > Player | Green ] -> [ > Player | > Green ] +[ > Player | Yellow ] -> [ > Player | > Yellow ] +[ > Player | Orange ] -> [ > Player | > Orange ] + +[ > Mimic | Red ] -> [ > Mimic | > Red ] +[ > Mimic | Blue ] -> [ > Mimic | > Blue ] +[ > Mimic | Green ] -> [ > Mimic | > Green ] +[ > Mimic | Yellow ] -> [ > Mimic | > Yellow ] +[ > Mimic | Orange ] -> [ > Mimic | > Orange ] + +[ > Clone | Red ] -> [ > Clone | > Red ] +[ > Clone | Blue ] -> [ > Clone | > Blue ] +[ > Clone | Green ] -> [ > Clone | > Green ] +[ > Clone | Yellow ] -> [ > Clone | > Yellow ] +[ > Clone | Orange ] -> [ > Clone | > Orange ] + +[ > Doppelganger | Red ] -> [ > Doppelganger | > Red ] +[ > Doppelganger | Blue ] -> [ > Doppelganger | > Blue ] +[ > Doppelganger | Green ] -> [ > Doppelganger | > Green ] +[ > Doppelganger | Yellow ] -> [ > Doppelganger | > Yellow ] +[ > Doppelganger | Orange ] -> [ > Doppelganger | > Orange ] + +startloop + +[ moving Red | Red ] -> [ moving Red | moving Red ] +[ moving Blue | Blue ] -> [ moving Blue | moving Blue ] +[ moving Green | Green ] -> [ moving Green | moving Green ] +[ moving Yellow | Yellow ] -> [ moving Yellow | moving Yellow ] +[ moving Orange | Orange ] -> [ moving Orange | moving Orange ] + +endloop + +[ > Red | wall ] -> cancel +[ > Blue | wall ] -> cancel +[ > Green | wall ] -> cancel +[ > Yellow | wall ] -> cancel +[ > Orange | wall ] -> cancel + +[ > Red | NormCrate ] -> [ > Red | > NormCrate ] +[ > Red | BopCrate ] -> [ > Red | > BopCrate ] +[ > Blue | NormCrate ] -> [ > Blue | > NormCrate ] +[ > Blue | BopCrate ] -> [ > Blue | > BopCrate ] +[ > Green | NormCrate ] -> [ > Green | > NormCrate ] +[ > Green | BopCrate ] -> [ > Green | > BopCrate ] +[ > Yellow | NormCrate ] -> [ > Yellow | > NormCrate ] +[ > Yellow | BopCrate ] -> [ > Yellow | > BopCrate ] +[ > Orange | NormCrate ] -> [ > Orange | > NormCrate ] +[ > Orange | BopCrate ] -> [ > Orange | > BopCrate ] + +[ > Player | Barrier ] -> [ < Player | Barrier ] +[ > Mimic | Barrier ] -> [ < Mimic | Barrier ] +[ > Clone | Barrier ] -> [ < Clone | Barrier ] +[ > Doppelganger | Barrier ] -> [ < Doppelganger | Barrier ] + +[ Moving NormCrate | NormCrate ] -> [ Moving NormCrate | Moving NormCrate ] + +============== +WINCONDITIONS +============== + +All Target on NormCrate +All BopTarget on BopCrate +All BoppityTarget on BoppityBoi + +======= +LEVELS +======= + +MESSAGE Ready? + +######### +#.......# +#.....@.# +#.P.*.O.# +#.......# +#.......# +######### + +MESSAGE Crates and Walls don't mix + +######### +#......O# +#......*# +#*P.....# +#...*...# +#......O# +######### + +MESSAGE Move 1 at a time + +######### +#.......# +#..*..*.# +#.P.***.# +#.*.....# +#@OOOOOO# +######### + +MESSAGE Screw walls! + +O.......O +.*.....*. +......... +....P.... +......... +.*.....*. +O.......O + +MESSAGE Lets have some fun with corners :) + +#########. +#O......#. +#.......#. +#.P.....#. +#........# +#......*.# +######...# +......#### + +MESSAGE Okay, now, something new + +######### +#.....0.# +#.....%.# +#.P.....# +#.*.....# +#.O.....# +######### + +MESSAGE Bop it! + +.......### +....####.# +...##0%..# +..##0%..%# +.##0%..%0# +##0%..%0## +#0%..%0##. +###p%0##.. +..#%0##... +..#0##.... +..###..... + +MESSAGE 1/3 + +######## +#P.....# +#.*....# +#......# +#.....O# +######## + +MESSAGE 2/3 + +############### +#P.....#M.....# +#.*....#.*....# +#......#......# +#.....O#.....O# +############### + +MESSAGE 3/3 + +###################### +#P.....#M.....#C.....# +#.*....#.*....#.*....# +#......#......#......# +#.....O#.....O#.....O# +###################### + +MESSAGE 4/3??? + +############################# +#P.....#M.....#C.....#D.....# +#.*....#.*....#.*....#.*....# +#......#......#......#......# +#.....O#.....O#.....O#.....O# +############################# + +MESSAGE Throwback, kinda... + +#########.. +#O......### +#.......#P# +#.M.....### +#.........# +#......*..# +######....# +......####. + +MESSAGE Dos Maze-o's + +##########..########## +#P#....#O#..#........# +#.#.####*#..#.##.##### +#......#.#..#.......## +##..####.#..#.####..## +##.......#..#.#......# +####..##.#..#*####.#.# +#........#..#O#....#C# +##########..########## + +MESSAGE Okay but now it's like an actual maze though + +############################################## +#p#....#...##......#.##.#...#.#.##.#.##......# +#.####.#.#..#..###.#..#.#.###.#..#....#.#..#.# +#......#.##...##..&##.#.#..#..##.#.##.#.####.# +####.#.###..#.#..#....#.##.#.....#.#.&.......# +#..#.#...#.##.#.###.#....#...#.#.......#..##.# +#.##.###.#.......#..&.##.#.###.###.###.##.#..# +#.#......#.#####.#.#...#.......#.....#....#..# +#...###.##&#.......#.#.#.#####.#.###...##.#### +#.#...#....#.##.#..#.#.#.#.#.#&....#.###.....# +#.###.#.#..#..#.##.#.#.#.......###.#.....#.#.# +#.....#.#..##....#.#.&.#..#.#..#.#...##.##.#.# +#.#.###.##..###..#.#..##.#####...#.###...#.#.# +#.#..#...#....####.#.##........#...#...#...### +#.####.#.#.##............####.###.##.#.#.#..## +#..#...#..&#..#.###.#.##.#.....#.....###.##..# +####.###.#.#.##...#.#.#....###.....#......#### +#.#...#..#.#.#..#.###&#.##...#.##&.##.###....# +#.#.#.#.##.#.#.##.#......#.#....##.#..#....#.# +#.###.#.#..#.#.#..#.####.#.####..#.##.#.##.### +#.......#.##...#.##.#..#.........#....#..#.*O# +############################################## +.............................................. + +MESSAGE Mirrored + +############# +#O....#C....# +#.....#.*...# +#.....#.....# +#...*.#.....# +#....P#....O# +############# + +MESSAGE Idek what this next one is ngl + +############. +#..........#. +#..........#. +#......M...#. +#.....M*M..#. +#......M...#. +#.O........#. +#..........#. +############# +..........#P# +..........### + +MESSAGE They really ARE harmless y'know + +############### +#&...........&# +#.............# +#.............# +#.............# +#.*..........O# +#.............# +#.............# +#.............# +#&...........P# +############### + +MESSAGE Introverts + +################################ +#8............................8# +#..............................# +#..............................# +#...........$.....$............# +#..............................# +#..............................# +#..............P...............# +#..............................# +#..............................# +#...........$.....$............# +#..............................# +#..............................# +#8............................8# +################################ + +MESSAGE This time the blocks stick! + +################## +#................# +#.p..r...........# +#.rr.............# +#................# +#................# +#................# +#................# +#................# +#................# +#...........###### +#...........x..*0# +################## + +MESSAGE Looks like you´ll need a key... + +#########################.... +#.......................#.... +#...rrr.................#.... +#...rpr...r.........r...#.... +#...rrr.................#.... +#.......................#.... +#............r..........#.... +#.......................#.... +#.......................##### +#.........r.............x...# +#.......................x...# +#.......................###*# +#...................r...#.#0# +#.......................#.### +#.......................#.... +#.......................#.... +#########################.... + +MESSAGE fin. \ No newline at end of file diff --git a/_______________Mad_Queens.txt b/_______________Mad_Queens.txt new file mode 100644 index 0000000000000000000000000000000000000000..ffa00c30c07619eb142373fd89d2b4249727fd6e --- /dev/null +++ b/_______________Mad_Queens.txt @@ -0,0 +1,344 @@ +title Mad Queens +author Chris Pickel +homepage https://sfiera.net/ +text_color DarkRed +background_color Gray +key_repeat_interval 0.25 +again_interval 0.10 +noaction +require_player_movement +run_rules_on_level_start + +======== +OBJECTS +======== + +Black +#222 + +White . +#ddd + +Alice Player @ +Blue Brown White Yellow +.333. +.313. +02020 +30203 +.000. + +King K +Red DarkRed +..0.. +.010. +..0.. +00001 +..... + +Queen Q +Red DarkRed +0.0.1 +.001. +..1.. +00001 +..... + +Rook R +Red DarkRed +0.0.1 +00001 +.111. +00001 +..... + +Bishop B +Red DarkRed +..0.. +.101. +.010. +00001 +..... + +Knight N +Red DarkRed +.101. +0000. +..01. +00001 +..... + +Pawn P +Red DarkRed +..... +..0.. +..0.. +.001. +..... + +Threatened +Red +..... +..... +..0.. +..... +..... + +Dying +Red + +HorizontalThreat +Transparent + +VerticalThreat +Transparent + +DownRightThreat +Transparent + +DownLeftThreat +Transparent + +UpLeftThreat +Transparent + +UpRightThreat +Transparent + +FurtherRight +Transparent + +FurtherDownRight +Transparent + +FurtherDown +Transparent + +FurtherDownLeft +Transparent + +FurtherLeft +Transparent + +FurtherUpLeft +Transparent + +FurtherUp +Transparent + +FurtherUpRight +Transparent + +======= +LEGEND +======= + +Background = Black or White + +Piece = King or Queen or Rook or Bishop or Knight or Pawn +Solid = Alice or Piece + +Diagonally = Bishop or Queen +Orthogonally = Rook or Queen +Rightward = Orthogonally or FurtherRight +DownRightward = Diagonally or FurtherDownRight +Downward = Orthogonally or FurtherDown +DownLeftward = Diagonally or FurtherDownLeft +Leftward = Orthogonally or FurtherLeft +UpLeftward = Diagonally or FurtherUpLeft +Upward = Orthogonally or FurtherUp +UpRightward = Diagonally or FurtherUpRight + +Further = FurtherRight or FurtherDownRight or FurtherDown or FurtherDownLeft or FurtherLeft or FurtherUpLeft or FurtherUp or FurtherUpRight +Threat = HorizontalThreat or VerticalThreat or DownRightThreat or DownLeftThreat or UpLeftThreat or UpRightThreat +Temporary = Threat or Further + +======= +SOUNDS +======= + +Alice move 93593507 +Piece move 69693707 +Alice destroy 31577701 +Piece destroy 2057504 +startgame 92634708 +endlevel 63318705 +endgame 6260903 +undo 86245107 +restart 2571701 + +================ +COLLISIONLAYERS +================ + +Background +Solid +HorizontalThreat +VerticalThreat +DownRightThreat +DownLeftThreat +UpLeftThreat +UpRightThreat +Further +Threatened +Dying + +====== +RULES +====== + +[> Alice | Piece] -> [> Alice | > Piece] + +late [Dying Solid] -> [] +late [Threatened] -> [] + +late up [Pawn |] -> [Pawn | HorizontalThreat] +late vertical [King |] -> [King | Threatened HorizontalThreat] +late horizontal [King |] -> [King | Threatened VerticalThreat] +late vertical [Knight | |] -> [Knight | | HorizontalThreat] +late horizontal [Knight | |] -> [Knight | | VerticalThreat] + +late horizontal [HorizontalThreat |] -> [HorizontalThreat | Threatened] +late vertical [VerticalThreat |] -> [VerticalThreat | Threatened] + +late right [Rightward |] -> [Rightward | Threatened FurtherRight] +late down [Downward |] -> [Downward | Threatened FurtherDown] +late left [Leftward |] -> [Leftward | Threatened FurtherLeft] +late up [Upward |] -> [Upward | Threatened FurtherUp] + +late down [DownRightward |] -> [DownRightward | DownRightThreat] ++ late right [DownRightThreat |] -> [DownRightThreat | Threatened FurtherDownRight] +late down [DownLeftward |] -> [DownLeftward | DownLeftThreat] ++ late left [DownLeftThreat |] -> [DownLeftThreat | Threatened FurtherDownLeft] +late up [UpLeftward |] -> [UpLeftward | UpLeftThreat] ++ late left [UpLeftThreat |] -> [UpLeftThreat | Threatened FurtherUpLeft] +late up [UpRightward |] -> [UpRightward | UpRightThreat] ++ late right [UpRightThreat |] -> [UpRightThreat | Threatened FurtherUpRight] + +late [Temporary] -> [] + +late [Threatened Solid] -> [Dying Solid] again + +(Alice wins in the top row) +late up [||||||| Alice no Dying] -> win + +(Make the checkerboard pattern) +late right down [White | White] -> [White | Black] +late down [Black | Black] -> [Black | White] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(0) +........ +........ +........ +........ +........ +........ +........ +...@.... + +(1) +........ +........ +........ +........ +........ +........ +PPPPPPPP +...@.... + +(2) +........ +.N...... +....N... +.N.....N +........ +.....N.. +........ +...@.... + +(3) +........ +....N... +...N.... +......N. +.N...... +........ +.P.PPPPP +...@.... + +(4) +......R. +.R...... +........ +........ +........ +........ +P.PPPP.P +...@.... + +(5) +......R. +.....R.. +....R... +.N...... +........ +........ +PPPP...P +...@.... + +(6) +......B. +........ +..B..... +........ +........ +........ +.PN..P.N +...@.... + +(7) +.....Q.. +........ +........ +...N.... +R....... +........ +.PPPP.PP +...@.... + +(8) +...K.... +.....B.N +........ +R....... +........ +...N.... +......PP +...@.... + +(9) +.B...... +......Q. +........ +........ +....B... +........ +P..PPP.. +...@.... + +(10) +.K...... +.....N.. +.BB...N. +........ +........ +........ +PPPPP..P +...@.... \ No newline at end of file diff --git a/_sokochrome.txt b/_sokochrome.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac356aebd07398d73c9f5813270e72d12ffbfc04 --- /dev/null +++ b/_sokochrome.txt @@ -0,0 +1,287 @@ +Title sokochrome +Author Notapipe +run_rules_on_level_start + +======== +OBJECTS +======== +player +white lightgrey +.000. +.000. +.111. +.111. +.1.1. + +background +black + +wall +grey darkgrey +00000 +01100 +01001 +00001 +00111 + +redlight +red lightred darkred black +01010 +01010 +20202 +20202 +20202 + +deadredlight +darkred red #220000 +01010 +01010 +20202 +20202 +20202 + +red +red + +bluelight +blue lightblue darkblue black +01010 +01010 +20202 +20202 +20202 + +deadbluelight +#000066 blue #000022 black +01010 +01010 +20202 +20202 +20202 +blue +blue + +greenlight +green lightgreen darkgreen black +01010 +01010 +20202 +20202 +20202 + +deadgreenlight +darkgreen green #002200 black +01010 +01010 +20202 +20202 +20202 + +green +green + +yellow +yellow + +pink +pink + +cyan +lightblue + +white +white + +whites +white lightgrey grey +10101 +10101 +21212 +21212 +21212 + +deadwhites +lightgrey grey darkgrey +10101 +10101 +21212 +21212 +21212 +lock +lightgrey grey +..... +.000. +.0.1. +.011. +..... + +glass +lightblue #ddddff +01010 +1...0 +0...1 +1...0 +01011 +======= +LEGEND +======= +! = player +# = wall +. = background +R = redlight +B = bluelight +G = greenlight +lights = greenlight or redlight or bluelight or whites +dead = deadbluelight or deadredlight or deadgreenlight or deadwhites +` = red +' = blue +" = green +opaque = wall or player or lights or dead +colours = red or blue or green or cyan or pink or yellow or white +secondary = cyan or pink or yellow +q = lock +W = whites +X = deadredlight +Y = deadbluelight +Z = deadgreenlight +N = deadwhites + +O = glass +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +red, +blue, +green, +pink, cyan, yellow, white, +wall, player, lights, whites, lock, dead, glass +====== +RULES +====== +[white] ->[whites] +[colours] -> [] +[ > player| lights] -> [ > player | > lights] +[> redlight | lock] -> [|deadredlight] +[> bluelight | lock] -> [|deadbluelight] +[> greenlight | lock] -> [|deadgreenlight] +[ > whites| lock] -> [|deadwhites] + + +late Horizontal[redlight|no opaque] -> [redlight|red] +late horizontal[redlight|...|red|no opaque] -> [redlight|...|red|red] +late Horizontal[bluelight|no opaque] -> [bluelight|blue] +late horizontal[bluelight|...|blue|no opaque] -> [bluelight|...|blue|blue] +late Horizontal[greenlight|no opaque] -> [greenlight|green] +late horizontal[greenlight|...|green|no opaque] -> [greenlight|...|green|green] +late Vertical[redlight|no opaque] -> [redlight|red] +late Vertical[redlight|...|red|no opaque] -> [redlight|...|red|red] +late Vertical[bluelight|no opaque] -> [bluelight|blue] +late Vertical[bluelight|...|blue|no opaque] -> [bluelight|...|blue|blue] +late Vertical[greenlight|no opaque] -> [greenlight|green] +late Vertical[greenlight|...|green|no opaque] -> [greenlight|...|green|green] +late [red green] -> [red green yellow] +late [red blue] -> [red blue pink] +late [green blue] -> [green blue cyan] +late [red green blue lock] -> [deadwhites] +late [red green blue] -> [red green blue white] +============== +WINCONDITIONS +============== +all lock on lights +======= +LEVELS +======= +########### +#...'.....# +#.!.'.....# +#...'.....# +#'''b'''''# +#...'.....# +#...'...q.# +#...'.....# +########### + +########### +#.........# +#.b.....q.# +#.........# +#.........# +#.....!...# +#..r....q.# +#.........# +########### + +########### +#.........# +#.b.....q.# +#.........# +#......gq.# +#.....!...# +#..r....q.# +#.........# +########### + +########### +#.........# +#.qb....q.# +#.......g.# +#.........# +#.r...!...# +#.q.....q.# +#.........# +########### + +########### +#q....##### +#.!...##### +#...b.#...# +#........q# +#r....##.## +#....g##q## +#....q##### +########### + +########### +#.........# +#.........# +##g#......# +#....!.r..# +#...###...# +#.b.###...# +#.qqq.....# +########### + +########### +#...#.....# +#...#.q...# +#.q.!.....# +#.q.#.....# +#...o.g...# +#.b.o...q.# +#...o..r.q# +########### + +########### +#q..r....q# +#!..##.#..# +#...#...#.# +b.....q...# +#...#...#.# +#...##.##.# +#q#.g.....# +########### + +########### +#.b.......q +#...oo.ooo# +#oo..o....# +#....oo...# +#..o..o.q.# +#o.!r.oq.q# +#o..ooo...# +#######ggg# diff --git a/actiontest.txt b/actiontest.txt new file mode 100644 index 0000000000000000000000000000000000000000..5389d9b34a5aa9c0c5cc62bfaba6d731011c43e3 --- /dev/null +++ b/actiontest.txt @@ -0,0 +1,102 @@ +title Simple Action Example +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + + +Blood +DarkRed red white +.01.0 +.1202 +2.0.1 +02.1. +.1.0. + +Sheep O +black white gray +..11. +01111 +01112 +.212. +.0.0. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + + +======= +SOUNDS +======= + +Sheep MOVE 76935307 +SFx0 52519108 + +================ +COLLISIONLAYERS +================ + +Background +Blood +Player, Wall, Sheep + +====== +RULES +====== + +[ Action Player | Sheep ] -> [ Action Player | > Sheep ] + +[ > Sheep | Sheep ] -> [ blood | > Sheep ] Sfx0 + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################# +#...............# +#...............# +#......ooo......# +#########ooo....# +#P.o...o..ooo...# +#########oooo...# +#...oooooooo....# +#......oo.......# +#...............# +################# + diff --git a/againexample.txt b/againexample.txt new file mode 100644 index 0000000000000000000000000000000000000000..30693e534b8b8ad52074f958b55a7d5abf1440db --- /dev/null +++ b/againexample.txt @@ -0,0 +1,100 @@ +title Simple Action Example +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + + +Blood +DarkRed red white +.01.0 +.1202 +2.0.1 +02.1. +.1.0. + +Sheep O +black white gray +..11. +01111 +01112 +.212. +.0.0. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + + +======= +SOUNDS +======= + + +Sheep Create 76935307 +SFx0 52519108 + +================ +COLLISIONLAYERS +================ + +Background +Blood +Player, Wall, Sheep + +====== +RULES +====== + +random [ no Sheep ] -> [ Sheep ] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################# +#...............# +#...............# +#...............# +#...............# +#.......P.......# +#...............# +#...............# +#...............# +################# + diff --git a/atlas shrank.txt b/atlas shrank.txt new file mode 100644 index 0000000000000000000000000000000000000000..2cd39fa004324faaf9c0ec1ba1bd7134e474a469 --- /dev/null +++ b/atlas shrank.txt @@ -0,0 +1,511 @@ +title Atlas Shrank +author James Noeckel +run_rules_on_level_start +flickscreen 18x11 + +======== +OBJECTS +======== + +Background +#0e193f #202a4c #20324a #1f3649 #00003d +00004 +13210 +04000 +10111 +00032 + +Exit +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c yellow +.222. +23140 +23140 +25140 +23140 + +DoorO +#cf732f +0...0 +0...0 +0...0 +0...0 +0...0 + +Switch +#ec5656 #ec3232 #b31313 +01.01 +1...2 +..... +0...2 +12.22 + +Door +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c +03412 +04132 +03112 +01142 +04112 + +ShadowDoor +black + +ShadowDoorO +black + +WallUD +#697490 #485b76 #8083ba #646f8a #6d7b96 +23041 +23041 +23041 +23041 +23041 + +WallRL +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +33333 +00000 +44444 +11111 + +WallR +#697490 #485b76 #8083ba #646f8a #6d7b96 +40401 +03401 +40031 +03001 +00001 + +WallL +#697490 #485b76 #8083ba #646f8a #6d7b96 +20404 +20430 +23004 +20030 +20000 + +WallU +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +00000 +40300 +03044 +40430 + +WallD +#697490 #485b76 #8083ba #646f8a #6d7b96 +04030 +03400 +04004 +30304 +11111 + +WallM +#697490 #485b76 #8083ba #646f8a #6d7b96 +03040 +34430 +43340 +44303 +30030 + + +Wallsolo +#697490 #485b76 #8083ba #a7aae3 #2d425e #646f8a #6d7b96 +32220 +20651 +25561 +26601 +01114 + +PlayerS +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.101. +02220 +03230 +.0.0. + +PlayerL +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.100. +.223. +.233. +.0.0. + +PlayerR +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.001. +.322. +.332. +.0.0. + +PlayerLH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.100. +.220. +.233. +.0.0. + +PlayerRH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.001. +.022. +.332. +.0.0. + +Crate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Heldcrate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Shadowcrate +black + +H_pickup +red +..... +..... +..0.. +..... +..... + +H_drop +red +..... +..... +..0.. +..... +..... + +H_grav +gray +..... +..... +..0.. +..... +..... + +H_step +yellow +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wallsolo +P = PlayerS +* = Crate +O = Exit +X = Door +T = Switch +@ = Switch and Crate +Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD +Player = PlayerL or PlayerR or PlayerS or PlayerRH or PlayerLH +Solid = Player or Crate or Wall or Heldcrate or Door or Shadowcrate or Shadowdoor +Massive = Crate +Helpers = H_pickup or H_drop or H_grav or H_step +Weight = Player or Crate + +======= +SOUNDS +======= +SFX1 87921103 +SFX2 82865707 +SFX3 70226500 +SFX4 68263307 + +SFX5 60968508 +SFX6 358900 +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Solid +Helpers +DoorO, ShadowdoorO, Switch + +====== +RULES +====== + +(Wallify) +Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ] +Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ] +Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ] +Left [ WallUD | Wall ] -> [ WallR | Wall ] +Right [ WallUD | Wall ] -> [ WallL | Wall ] +Up [ WallRL | Wall ] -> [ WallD | Wall ] +Down [ WallRL | Wall ] -> [ WallU | Wall ] + +(steps) +up [ Player | no Solid ] -> [ Player | H_step ] +up [ Player | Heldcrate no H_step ] -> [ Player | Heldcrate H_step ] +[ Moving Player ] [ H_step ] -> [ Moving Player ] [ Moving H_step ] + +(gravity) +down [ Player no H_grav | no Solid ] -> [ Player H_grav | ] +down [ Player ] [ H_grav ] -> [ > Player ] [ H_grav ] again +Down [ Massive ] -> [ down Massive ] again + +[ up Player ] -> cancel + +(movement/pushing) +Right [ > Player ] -> [ > PlayerR ] +Left [ > Player ] -> [ > PlayerL ] +Horizontal [ > Player | Crate | no Solid ] -> [ > Player | > Crate | ] SFX2 + +(picking up and holding crates) +Horizontal [ Crate | Action PlayerS | Crate ] -> message I am paralyzed with indecision! +Right [ Action PlayerR | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 +Left [ Action PlayerL | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 +([ Moving Player ] [ Heldcrate ] -> [ Moving Player ] [ Moving Heldcrate ]) +([ > Player | no Solid ] [ Heldcrate ] -> [ > Player | ] [ > Heldcrate ]) +(late Up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ]) + +(putting down) +(Left [ Action Heldcrate | no Solid ] [ PlayerLH ] -> [ | Crate ] [ PlayerL ] +Right [ Action Heldcrate | no Solid ] [ PlayerRH ] -> [ | Crate ] [ PlayerR ]) +Right [ Heldcrate | no Solid ] [ Action PlayerRH ] -> [ Heldcrate | H_drop ] [ PlayerR ] +Left [ Heldcrate | no Solid ] [ Action PlayerLH ] -> [ Heldcrate | H_drop ] [ PlayerL ] + + +(steps late) +late [ H_step ] [H_grav ] -> [ ] [ H_grav ] +late Down [ H_step | Player ] -> [ | Player ] +late up [ H_step no Solid | no Solid ] [ Heldcrate ] -> [ H_step | Heldcrate ] [ ] +late [ H_step no Solid ] [ Player ] -> [ Player ] [ ] SFX4 + +(crate rules) +late [ Heldcrate ] [ H_drop ] -> [ ] [ Crate ] +late up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ] + +late Up [ H_pickup | no Solid ] [ Shadowcrate ] -> [ | Heldcrate ] [ ] +late [ Shadowcrate ] -> [ Crate ] +late Down [ Heldcrate | no Player ] -> [ Crate | ] + +late up [ PlayerR ] [ Heldcrate ] -> [ PlayerRH ] [ Heldcrate ] +late up [ PlayerL ] [ Heldcrate ] -> [ PlayerLH ] [ Heldcrate ] + + +(cleanup) +late [ H_pickup ] -> [ ] +late [ H_grav ] -> [ ] +late [ H_step ] -> [ ] + + +late [ Player Exit ] -> SFX3 + +(doors) +late [ Door ] -> [ Shadowdoor ] +late [ DoorO ] -> [ ShadowDoorO ] +late [ ShadowdoorO no Solid ] [ ShadowdoorO Solid ] -> [ DoorO ] [ ShadowdoorO Solid ] +late [ Switch no Weight ] [ ShadowDoorO no Solid ] -> [ Switch ] [ Door ] SFX5 +late [ Switch no Weight ] [ Shadowdoor ] -> [ Switch ] [ Door ] +late [ Shadowdoor ] -> [ DoorO ] SFX6 +late [ ShadowdoorO ] -> [ DoorO ] + +============== +WINCONDITIONS +============== +all Exit on Player + +======= +LEVELS +======= +message Demoted again +############### +#.......O.....# +#.......#.....# +#......##.....# +#.....###.....# +#.P..####**...# +############### + +message First gas planets, and now this +message [Pick up with x] +############### +#.............# +#...........O.# +#..........#### +#..........#..# +#P..**...*.#..# +############### + +################## +############.....# +#########*##.....# +#########*##.....# +####.....*....o..# +####.....*.####### +####.....*.####### +####.....*######## +#####....*######## +######..p*######## +################## + +############### +#..*###....#..# +#..*..........# +#..####.......# +#.**......**P.# +#.############# +#......*.#....# +#...*..#.X..O.# +#...##.#T###### +############### + +message what is even my job +*#####*########### +#*##.##.#...#....# +##.#..#..........# +#.....#*........O# +#......###.....### +#.........#....### +#......*..*....### +#....############# +#...#............# +#**..............# +#####...########## +****.#..########## +****..#..######### +****...#....###### +****....#.......*# +*###....##......*# +*.....#####...#### +#......###....#### +*.......x..####### +##.#....x.######## +.p.*.*ttx######### +################## + +message I could lift these all day +######x########### +##*#..x.......#..# +###...x*......x.o# +#.....##.....*x.## +#....#xp..@..#x..# +#...##x########### +#*..*.x.....###### +######x.....#....# +######x......*...# +######.#*....##..# +######.########### + +################## +#............*...# +#..@......*.t@p..# +#xxx#xxxxxxxxxxx## +#.#.#...........## +#.#.#.#.#.#.#.#.## +#.#.#.#.#.#.#.#.## +#...#########.#### +##....*x.....*...# +###...##....###.o# +################## + +################## +##...........x...# +##...........x.*.# +##.........t####.# +##..........#....# +##..........#....# +##...***#####.##x# +##...***##.o..###* +##...***####.....# +##.p.***##.......# +################## + +message I miss the reassuring weight of a globe across my shoulders +#................. +#..#.#.#.#.......# +#..#.#.#.#.......# +#..#.#.t*........# +#..#.#*###.......# +#...*.*...*......# +*..#####.###.....# +#.*.........#...*# +####.......*....## +##t*.p.....#.##.## +##t###t#x######### +##t#####x######### +##t##.......###### +####.........##### +###...........#### +##......o......### +#......###......## +.................# +.................. + +.....................##*#*****....*................... +..o....##.#.######....##******...**.........#......... +..#.###############....####*********........#........* +################.#.##..x############........#........# +#####............#..#..x....................#......... +###.#............#..#.*x....................#......... +#.*.#................#####..................#......... +#***#............#*....*..p**.........t.*..#.........* +#####...........######################.#####.........# +#..............#########################...##......... +#.............#########.#.#.#...............#**....... +#............#########..#.#.#...............####...... +#............########..#*#*#*#..............#.######## +#............########..#*#*#*#..............#.#....### +#*...........#####......#.#.#...............#.#......# +#*.......#######........#...................#.#......# +#*......######..............................#.#......# +#*.....#..##............*...................#.#......# +#**...**......*.......#.#.#.#..........t....#.#.....## +#####*#######**###########################*######*#### + +*#***#*.#...##....#...........########...............*#................# +*#***#*.....#.....*...........#.#.#.#................*#................# +*#***##.....#.....**...#.#....*.*.*..................##................# +*#***#......#.....##...#.#....########...............##................# +*#***......*#.....##*..#.#....##***###...............#*................# +*#**#......#......*#####.#########**##...............##................# +*#**.......#......***##...###....##**####............##..........*.....# +*#**.......#......***......#......##*##*#............xx..........##....# +##*###############****............##****#............xx............#...# +##*################****.....#..o..##*#**#p....@.@.@..xx....@.@.@...**..# +####################################*##*################################ + +.................############*#.#.## +.................#..*........*.....# +.................#.t###....*######## +#................#.....*...#o......# +#.....................##########...# +#....................#.....**.....*# +#................##.#....###x####### +#...............###.#*.......*.....# +#.........*..###############x###...# +##....p..**................*......*# +############################x####### +.................................... + +message Congratulations! +message You rearranged the rubble! +message the end \ No newline at end of file diff --git a/atlas_shrank_test.txt b/atlas_shrank_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..c877e0e013b4f0b75ff6c3a656690c17229fb46f --- /dev/null +++ b/atlas_shrank_test.txt @@ -0,0 +1,439 @@ +title Atlas Shrank +author James Noeckel +run_rules_on_level_start +flickscreen 18x11 + +======== +OBJECTS +======== + +Background +#0e193f #202a4c #20324a #1f3649 #00003d +00004 +13210 +04000 +10111 +00032 + +Exit +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c yellow +.222. +23140 +23140 +25140 +23140 + +DoorO +#cf732f +0...0 +0...0 +0...0 +0...0 +0...0 + +Switch +#ec5656 #ec3232 #b31313 +01.01 +1...2 +..... +0...2 +12.22 + +Door +#d0691d #9a521d #7b441c #ad5a1d #8e4c1c +03412 +04132 +03112 +01142 +04112 + +ShadowDoor +black + +ShadowDoorO +black + +WallUD +#697490 #485b76 #8083ba #646f8a #6d7b96 +23041 +23041 +23041 +23041 +23041 + +WallRL +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +33333 +00000 +44444 +11111 + +WallR +#697490 #485b76 #8083ba #646f8a #6d7b96 +40401 +03401 +40031 +03001 +00001 + +WallL +#697490 #485b76 #8083ba #646f8a #6d7b96 +20404 +20430 +23004 +20030 +20000 + +WallU +#697490 #485b76 #8083ba #646f8a #6d7b96 +22222 +00000 +40300 +03044 +40430 + +WallD +#697490 #485b76 #8083ba #646f8a #6d7b96 +04030 +03400 +04004 +30304 +11111 + +WallM +#697490 #485b76 #8083ba #646f8a #6d7b96 +03040 +34430 +43340 +44303 +30030 + + +Wallsolo +#697490 #485b76 #8083ba #a7aae3 #2d425e #646f8a #6d7b96 +32220 +20651 +25561 +26601 +01114 + +PlayerS +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.101. +02220 +03230 +.0.0. + +PlayerL +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.100. +.223. +.233. +.0.0. + +PlayerR +#ffb173 #ff6464 #d7d7d7 #d74629 +.000. +.001. +.322. +.332. +.0.0. + +PlayerLH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.100. +.220. +.233. +.0.0. + +PlayerRH +#ffb173 #ff6464 #d7d7d7 #d74629 +.0.0. +.001. +.022. +.332. +.0.0. + +Crate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Heldcrate +#9f7666 #c8917c #945a50 #8b4c42 +.000. +00113 +01123 +01223 +.333. + +Shadowcrate +black + +H_pickup +red +..... +..... +..0.. +..... +..... + +H_drop +red +..... +..... +..0.. +..... +..... + +H_grav +gray +..... +..... +..0.. +..... +..... + +H_step +yellow +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wallsolo +P = PlayerS +* = Crate +O = Exit +X = Door +T = Switch +@ = Switch and Crate +Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD +Player = PlayerL or PlayerR or PlayerS or PlayerRH or PlayerLH +Solid = Player or Crate or Wall or Heldcrate or Door or Shadowcrate or Shadowdoor +Massive = Crate +Helpers = H_pickup or H_drop or H_grav or H_step +Weight = Player or Crate + +======= +SOUNDS +======= +SFX1 87921103 +SFX2 82865707 +SFX3 70226500 +SFX4 68263307 + +SFX5 60968508 +SFX6 358900 +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Solid +Helpers +DoorO, ShadowdoorO, Switch + +====== +RULES +====== + +(Wallify) +down [ Player ] [ H_grav ] -> [ > Player ] [ H_grav ] again +Down [ Massive ] -> [ down Massive ] again + +============== +WINCONDITIONS +============== +all Exit on Player + +======= +LEVELS +======= +message Demoted again +############### +#.......O.....# +#.......#.....# +#......##.....# +#.....###.....# +#.P..####**...# +############### + +message First gas planets, and now this +message [Pick up with x] +############### +#.............# +#...........O.# +#..........#### +#..........#..# +#P..**...*.#..# +############### + +################## +############.....# +#########*##.....# +#########*##.....# +####.....*....o..# +####.....*.####### +####.....*.####### +####.....*######## +#####....*######## +######..p*######## +################## + +############### +#..*###....#..# +#..*..........# +#..####.......# +#.**......**P.# +#.############# +#......*.#....# +#...*..#.X..O.# +#...##.#T###### +############### + +message what is even my job +*#####*########### +#*##.##.#...#....# +##.#..#..........# +#.....#*........O# +#......###.....### +#.........#....### +#......*..*....### +#....############# +#...#............# +#**..............# +#####...########## +****.#..########## +****..#..######### +****...#....###### +****....#.......*# +*###....##......*# +*.....#####...#### +#......###....#### +*.......x..####### +##.#....x.######## +.p.*.*ttx######### +################## + +message I could lift these all day +######x########### +##*#..x.......#..# +###...x*......x.o# +#.....##.....*x.## +#....#xp..@..#x..# +#...##x########### +#*..*.x.....###### +######x.....#....# +######x......*...# +######.#*....##..# +######.########### + +################## +#............*...# +#..@......*.t@p..# +#xxx#xxxxxxxxxxx## +#.#.#...........## +#.#.#.#.#.#.#.#.## +#.#.#.#.#.#.#.#.## +#...#########.#### +##....*x.....*...# +###...##....###.o# +################## + +################## +##...........x...# +##...........x.*.# +##.........t####.# +##..........#....# +##..........#....# +##...***#####.##x# +##...***##.o..###* +##...***####.....# +##.p.***##.......# +################## + +message I miss the reassuring weight of a globe across my shoulders +#................. +#..#.#.#.#.......# +#..#.#.#.#.......# +#..#.#.t*........# +#..#.#*###.......# +#...*.*...*......# +*..#####.###.....# +#.*.........#...*# +####.......*....## +##t*.p.....#.##.## +##t###t#x######### +##t#####x######### +##t##.......###### +####.........##### +###...........#### +##......o......### +#......###......## +.................# +.................. + +.....................##*#*****....*................... +..o....##.#.######....##******...**.........#......... +..#.###############....####*********........#........* +################.#.##..x############........#........# +#####............#..#..x....................#......... +###.#............#..#.*x....................#......... +#.*.#................#####..................#......... +#***#............#*....*..p**.........t.*..#.........* +#####...........######################.#####.........# +#..............#########################...##......... +#.............#########.#.#.#...............#**....... +#............#########..#.#.#...............####...... +#............########..#*#*#*#..............#.######## +#............########..#*#*#*#..............#.#....### +#*...........#####......#.#.#...............#.#......# +#*.......#######........#...................#.#......# +#*......######..............................#.#......# +#*.....#..##............*...................#.#......# +#**...**......*.......#.#.#.#..........t....#.#.....## +#####*#######**###########################*######*#### + +*#***#*.#...##....#...........########...............*#................# +*#***#*.....#.....*...........#.#.#.#................*#................# +*#***##.....#.....**...#.#....*.*.*..................##................# +*#***#......#.....##...#.#....########...............##................# +*#***......*#.....##*..#.#....##***###...............#*................# +*#**#......#......*#####.#########**##...............##................# +*#**.......#......***##...###....##**####............##..........*.....# +*#**.......#......***......#......##*##*#............xx..........##....# +##*###############****............##****#............xx............#...# +##*################****.....#..o..##*#**#p....@.@.@..xx....@.@.@...**..# +####################################*##*################################ + +.................############*#.#.## +.................#..*........*.....# +.................#.t###....*######## +#................#.....*...#o......# +#.....................##########...# +#....................#.....**.....*# +#................##.#....###x####### +#...............###.#*.......*.....# +#.........*..###############x###...# +##....p..**................*......*# +############################x####### +.................................... + +message Congratulations! +message You rearranged the rubble! +message the end \ No newline at end of file diff --git a/blank.txt b/blank.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e4214f33ed36bd3546695d817697da38202b592 --- /dev/null +++ b/blank.txt @@ -0,0 +1,106 @@ + +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + diff --git a/blockfaker.txt b/blockfaker.txt new file mode 100644 index 0000000000000000000000000000000000000000..62cc6161f0546f523eaa0bb3c32d64ffe9c2561a --- /dev/null +++ b/blockfaker.txt @@ -0,0 +1,231 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +require_player_movement +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) + +======== +OBJECTS +======== + +Background +white + +Grille +gray +0...0 +.0.0. +..0.. +.0.0. +0...0 + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +WallBlock +black grey +01111 +01111 +01111 +01111 +00001 + +BlueBlock +blue +00000 +00.00 +0.0.0 +00.00 +00000 + +GreenBlock +lightgreen +00000 +00000 +00.00 +00000 +00000 + +PinkBlock +red +00000 +00.00 +0...0 +00.00 +00000 + +PurpleBlock +purple +00000 +0...0 +0.0.0 +0...0 +00000 + +OrangeBlock +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Block = PinkBlock or BlueBlock or PurpleBlock or OrangeBlock or GreenBlock +Moveable = Player or Block +PlayerObstacle = Block or Wall or WallBlock +BlockObstacle = Player or Wall or WallBlock or Grille or Block or EndPoint +. = Background +# = Wall +@ = WallBlock +P = Player +B = BlueBlock +G = GreenBLock +K = PinkBlock +R = PurpleBlock +O = OrangeBlock +E = EndPoint +x = Grille +H = Grille and Player + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Grille +Player, Wall, WallBlock, PinkBlock, BlueBlock, PurpleBlock, OrangeBlock, GreenBlock + +====== +RULES +====== + +[ > Moveable | Moveable ] -> [ > Moveable | > Moveable ] + +[ > Block | Grille ] -> [ Block | Grille ] + +late [ PinkBlock | PinkBlock | PinkBlock ] -> [ | | ] +late [ BlueBlock | BlueBlock | BlueBlock ] -> [ | | ] +late [ PurpleBlock | PurpleBlock | PurpleBlock ] -> [ | | ] +late [ OrangeBlock | OrangeBlock | OrangeBlock ] -> [ | | ] +late [ GreenBlock | GreenBlock | GreenBlock ] -> [ | | ] + +============== +WINCONDITIONS +============== + +some Player on Endpoint + +======= +LEVELS +======= + +........######## +################ +########@@@@@### +####@@@@@...@### +###@..OO....@@## +##@..@@@@@....@# +##@.@..@@@..E@@# +#@..@.O...@@@@## +##@...@.P.###### +####@.@@@@###### +####@@########## +########........ + +message congrats: level 2! + +########## +####R.R### +#x....#x## +#xO#O.OxE# +#xx##.#xx# +#####R#### +#####P#### +O######### + +message congrats: level 3! + +......#######... +.....##P.#####.. +....###....####. +..#####O...#B..# +..#####.#.##BB.# +##EBB..O.O.....# +..#####.#.#....# +..######..#G.### +....####..#.OOx. +.....###.GG.#x.. +......#######... + +message congrats: level 4! + +######xx###### +######GG###### +##xx#...#xEx## +##..O...#x..## +##..#...##O### +#..##.......## +xG....##....Gx +xG....##....Gx +##.......GG### +###G##...#xx## +##x..#...O.x## +##.P.#...#xx## +######GG###### +######xx###### + +message congrats: level 5! + +......##...... +....######.... +..##########.. +..#.OG..kk.#.. +.##OPO..Gkk##. +.##GOG..GGk##. +###...##...### +###...##...### +.##kkG##ROR##. +.##Gkk..OEO##. +..#.Gk..RO.#.. +..##########.. +....######.... +......##...... + +message now go play the real game + diff --git a/blocks.txt b/blocks.txt new file mode 100644 index 0000000000000000000000000000000000000000..592b9aa79e4f229dc2be23af460c52264ddf6e0e --- /dev/null +++ b/blocks.txt @@ -0,0 +1,92 @@ +title blocks. +author Liam K. Sheehan +homepage mywebspace.quinnipiac.edu/lksheehan/301 +======== +OBJECTS +======== + +Background +lightgray +00000 +00000 +00000 +00000 +00000 + +Wall +darkgray +00000 +00000 +00000 +00000 +00000 + + +Player +darkblue white +00000 +01010 +00000 +00000 +00000 + +Goal +yellow +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +g = Goal + + + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Wall + +====== +RULES +====== + + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= +wwwwwwwwwwwww +w..gw...gw.pw +w..ww...ww..w +w..w..w..w..w +wp....w....gw +ww..wwwwwwwww +wp.........gw +w..w..w.wwwww +w..w.......pw +wp.w..gwwwwww +wwwwwwwwwwwww + + diff --git a/bouncers.txt b/bouncers.txt new file mode 100644 index 0000000000000000000000000000000000000000..8845256655c84c55d28daed962b35e54def875dc --- /dev/null +++ b/bouncers.txt @@ -0,0 +1,379 @@ +title Bouncers +author Tyler Glaiel +homepage twitter.com/tylerglaiel + +======== +OBJECTS +======== + +Bg +#111111 #222222 +00010 +11111 +01000 +01000 +11111 + +Selection +white gray +..1.. +..1.. +11011 +..1.. +..1.. + +Wall +DarkBlue DarkGreen #333333 +20002 +22022 +22122 +21112 +11111 + +Hole +DarkGray Gray Black +.111. +12221 +10001 +10001 +.111. + + +Arrow +Red Red +..1.. +..11. +11111 +..11. +..1.. + + +HudDivider +white black +00000 +11111 +11111 +11111 +11111 + +IconGO +green white +10111 +10011 +10001 +10011 +10111 + +Going +green white +10111 +10011 +10001 +10011 +10111 + +LeftBouncer +White White Blue +.221. +2.1.2 +21..2 +2.1.2 +.221. + +RightBouncer +White White Blue +.122. +2.1.2 +2..12 +2.1.2 +.122. + +UpBouncer +White White Blue +.222. +2.1.2 +21.12 +1...1 +.222. + +DownBouncer +White White Blue +.222. +1...1 +21.12 +2.1.2 +.222. + +HudBG +black + +Empty +black + +PlayEmpty +black +..... +..... +..... +..... +..... + + +Ball +#003300 Green +.000. +01110 +01110 +01110 +.000. + +WinBall +LightBlue LightGreen +.000. +01110 +01110 +01110 +.000. + + + +BallUp +#003300 Green Black +.000. +01210 +01110 +01110 +.000. + +BallDown +#003300 Green Black +.000. +01110 +01110 +01210 +.000. + +BallLeft +#003300 Green Black +.000. +01110 +02110 +01110 +.000. + +BallRight +#003300 Green Black +.000. +01110 +01120 +01110 +.000. + + + + +======= +LEGEND +======= +Background = Bg or HudBG +. = bg and PlayEmpty +S = Selection and PlayEmpty +- = HudDivider and Wall +H = HudBG and PlayEmpty +A = Arrow and HudBG +G = IconGO +W = Wall +O = Hole + +L = LeftBouncer and HudBG +R = RightBouncer and HudBG +U = UpBouncer and HudBG +D = DownBouncer and HudBG + +B = BallLeft +N = BallRight +M = BallUp +K = BallDown + +Player = Selection + + +PlacedLeftbouncer = LeftBouncer and Selection +PlacedRightbouncer = RightBouncer and Selection +PlacedUpbouncer = UpBouncer and Selection +PlacedDownbouncer = DownBouncer and Selection + +Bouncer = LeftBouncer or RightBouncer or UpBouncer or DownBouncer + +emptyPlayer = Selection and PlayEmpty + + +ballSwitchLeft = Ball and LeftBouncer +ballSwitchRight = Ball and RightBouncer +ballSwitchUp = Ball and UpBouncer +ballSwitchDown = Ball and DownBouncer + +ballSwitchedLeft = BallLeft and LeftBouncer +ballSwitchedRight = BallRight and RightBouncer +ballSwitchedUp = BallUp and UpBouncer +ballSwitchedDown = BallDown and DownBouncer + +gameGo = Selection and IconGO +gameGoing = Going + + + +WinL = BallLeft and Hole +WinR = BallRight and Hole +WinU = BallUp and Hole +WinD = BallDown and Hole + +Win = WinBall + +MovingBall = Ball or BallLeft or BallRight or BallUp or BallDown + +======= +SOUNDS +======= +SFX0 41242705 (place bouncer) +SFX1 73889302 (press go) +MovingBall Move 68254307 (ball move) +SFX2 68257500 (pocket ball) +SFX3 82752503 (ball switch direction) + +================ +COLLISIONLAYERS +================ + +Background + +Arrow, Empty, LeftBouncer, RightBouncer, UpBouncer, DownBouncer, PlayEmpty, IconGO, Going, Hole +WinBall +Wall, Ball, BallUp, BallDown, BallLeft, BallRight +Selection, HudDivider + + +====== +RULES +====== + +(action button: take icon to the right of the arrow, place under selector) +[action selection PlayEmpty][Arrow|LeftBouncer] -> [PlacedLeftbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|RightBouncer] -> [PlacedRightbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|UpBouncer] -> [PlacedUpbouncer][Arrow|Empty] SFX0 +[action selection PlayEmpty][Arrow|DownBouncer] -> [PlacedDownbouncer][Arrow|Empty] SFX0 + +(win conditions) +[WinL] -> [Win] again SFX2 +[WinR] -> [Win] again SFX2 +[WinU] -> [Win] again SFX2 +[WinD] -> [Win] again SFX2 + +(slide unused icons over to the left if there's space between them and the arrow) +right [Empty | Bouncer] -> [Bouncer | Empty] + +(selector on top of go button -> signals game to run) +[action selection iconGO] -> [gameGoing] again SFX1 + +(make genericball match the direction of the bouncer) +[ballSwitchLeft]->[ballSwitchedLeft] again +[ballSwitchRight]->[ballSwitchedRight] again +[ballSwitchUp]->[ballSwitchedUp] again +[ballSwitchDown]->[ballSwitchedDown] again + +(if ball is going to move on top of a bouncer, switch it to generic ball first) +right [Going][Bouncer | BallLeft] -> [Going][Bouncer | Left Ball] again SFX3 +left [Going][Bouncer | BallRight] -> [Going][Bouncer | Right Ball] again SFX3 +up [Going][Bouncer | BallDown] -> [Going][Bouncer | Down Ball] again SFX3 +down [Going][Bouncer | BallUp] -> [Going][Bouncer | Up Ball] again SFX3 + + + +(move the ball if Going) +[Going][BallLeft] -> [Going][LEFT BallLeft] again +[Going][BallRight] -> [Going][RIGHT BallRight] again +[Going][BallUp] -> [Going][UP BallUp] again +[Going][BallDown] -> [Going][DOWN BallDown] again + + + +[Going] -> [Going] again + +============== +WINCONDITIONS +============== + +no MovingBall + +======= +LEVELS +======= + +message place bouncers, hit play + +......w..... +..o...w..... +......w..... +......w..... +......w..b.. +......s..... +............ +g----------- +-hhadluhhhhh + +message Level 2 + +............ +......o..... +..s......... +......w..... +...o.....b.. +......m..... +............ +g----------- +-hhalurhhhhh + +message Level 3 + +............ +............ +..o.wwww.... +..s.n..b.... +....wwww.o.. +............ +............ +g----------- +-hhaudrlhhhh + +message Level 4 + +............ +............ +..o......o.. +............ +............ +.s..bbbb.... +............ +............ +..o......o.. +............ +g----------- +-hhalrudu... + +message Level 5 + +.....n......w... +..wwww.k....o.w. +......b..m...... +...o............ +.......w........ +.....b.w........ +......wwo....... +w.ww.www........ +.o.............. +....s........... +..........wwwo.. +g--------------- +-hhaddddddrrr... + +message I didn't feel like making more levels \ No newline at end of file diff --git a/byyourside.txt b/byyourside.txt new file mode 100644 index 0000000000000000000000000000000000000000..cc1feab1d967db4f814945fe14ca2fc1baf3be17 --- /dev/null +++ b/byyourside.txt @@ -0,0 +1,434 @@ +title By Your Side +author Alan Hazelden +homepage www.draknek.org + +require_player_movement +key_repeat_interval 0.12 + +( + +A port of alan hazelden's game, By Your Side, in 6 lines of code, made with the permission of the author - + +the original is here +http://www.draknek.org/games/by-your-side/ + +) + +======== +OBJECTS +======== + +(Objects in all scenes) + +Grass . +darkgreen green +00000 +01000 +00000 +00010 +00000 + +Player_Casual P +black pink gray +..0.. +..1.. +.222. +..2.. +.2.2. + +TargetMain T +yellow +00000 +0...0 +0...0 +0...0 +00000 + +(Initial Scenes) + +GirlFriend G +pink red +..0.. +.010. +..1.. +.111. +.0.0. + +Tree # +darkbrown lightgreen +.111. +11111 +.111. +..0.. +..0.. + +(Wedding Scene) + +Player_Formal Q +black pink white +..0.. +..1.. +.020. +..0.. +.0.0. + +WoodenFloor , +brown +00000 +00000 +00000 +00000 +00000 + +ChurchWall H +darkbrown brown +11101 +00000 +10111 +00000 +11101 + +Chair C +darkbrown brown +11111 +11101 +11101 +00001 +01101 + +Altar A +gray +..... +00000 +.000. +.000. +.000. + +Spectator1 B +black pink white +..0.. +..1.. +.020. +..0.. +.0.0. + +Spectator2 D +purple pink white +..0.. +..1.. +10001 +.000. +00000 + +Wife_Wedding W +white pink +..1.. +.000. +.101. +.000. +00000 + +(Post Wedding Scene) + +house @ +black grey red +..0.. +.000. +00000 +.111. +.121. + +pavement ` +darkblue + +Road ' +gray white +00000 +00000 +01110 +00000 +00000 + +Wife_Repulsed X +white pink +..1.. +.000. +.101. +.000. +00000 + +(grave scene) + +gravedirt ~ +green brown +01001 +10000 +00100 +00001 +01000 + +grave R +lightgray darkgray grey +.111. +10201 +12221 +10201 +10001 + +coffin F +darkbrown brown black +.000. +01210 +02220 +01210 +02220 + +(final scene) + +Wife_Dying Y +white pink +..1.. +.000. +.101. +.000. +00000 + +Wife_Coffin +darkbrown brown black +.000. +01210 +02220 +01210 +02220 + +ColdFeet I +black + +======= +LEGEND +======= + +Target = TargetMain or Road +Player = Player_Casual or Player_Formal +Background = Grass or WoodenFloor or Pavement or GraveDirt +Spectator = Spectator1 or Spectator2 +Obstacle = House or Spectator or Chair or Tree or Altar or Grave or Coffin or Wife_Coffin or ChurchWall +Wife_Attracted = Girlfriend or Wife_Wedding or Wife_Dying +Wife = Wife_Attracted or Wife_Repulsed or Wife_Coffin +Person = Player or Wife +GrassyTarget = Grass and TargetMain +E = GrassyTarget + +========= +SOUNDS +========= + +Player cantmove 82269707 +endlevel 54461500 +startgame 10582309 +endgame 66004102 +Wife_Repulsed move 44043907 +sfx0 16417502 + +================ +COLLISIONLAYERS +================ + +ColdFeet +Background +Target +Obstacle, Person + +====== +RULES +====== + +(game logic) + +[ > Player ] [ Wife_Attracted ] -> [ > Player ] [ > Wife_Attracted ] +[ > Player ] [ Wife_Repulsed ] -> [ > Player ] [ < Wife_Repulsed ] + +late [ Wife_Dying ] -> [ Wife_Coffin ] +late [ Player | Wife_Coffin ] -> [ Player | Wife_Dying ] + +(level-specific events) +late [ ColdFeet Player ] -> [ Player ] message ... +late [ Wife Road ] -> sfx0 + +============== +WINCONDITIONS +============== + +all person on target + +======= +LEVELS +======= + +....################# +...###...#....####### +..##.........##.....# +.##...#######.......# +##....#....###......# +#...###.............# +#...#...#...#..###### +#...#...#..##.P.....# +#....####.T##..###### +##......#...#.......# +###..##..#...#...##.# +#.##..#..##..#...#..# +#..#..#....###...#..# +#..##........#......# +#...##...##...##....# +#.......##.....###### +.##############...... + +....################# +...###...#....####### +..##.........##.....# +.##...#######.......# +##....#....###......# +#...###.............# +#...#...#...#..###### +#...#...#..##..T...T# +#....####.P##G.###### +##......#...#.......# +###..##..#...#...##.# +#.##..#..##..#...#..# +#..#..#....###...#..# +#..##........#......# +#...##...##...##....# +#.......##.....###### +.##############...... + +....################# +...###...#....####### +..##.........##.....# +.##...#######.......# +##....#....###......# +#...###.............# +#...#T..#...#..###### +#...#T..#..##..P...G# +#....####..##..###### +##......#...#.......# +###..##..#...#...##.# +#.##..#..##..#...#..# +#..#..#....###...#..# +#..##........#......# +#...##...##...##....# +#.......##.....###### +.##############...... + +HHHHHHHHHHHHHHHHHHHHH +,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,, +,CCCCCCCCCCCCCCCCCCCC +,CCCCCCCCCCCCCCCCCCCC +A,B,,D,B,D,,B,D,,,B,C +A,T,,I,,,I,,,,I,Q,,,C +A,T,,,,,,,,,,,,,W,,,C +,CCCCCCCCCCCCCCCCCCCC +,CCCCCCCCCCCCCCCCCCCC +,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,, +HHHHHHHHHHHHHHHHHHHHH + +`````````@@@@```````` +`````````@TT@```````` +``@@@@@@`@`@@```````` +``@````@`@`@@@@`````` +``@`@@`@`@````@`````` +``@`@@`@`@`@@@@`````` +``@`@@`@@@P@````````` +``@```````W@@@@@@```` +``@`@@@@@@``````@```` +``@`@````@`@@@@`@```` +``@`@````@`@``@`@```` +@@@@@@@@@@@@@@@@@@@@@ +''''''''''''''''''''' +@@@@@@@@@@@@@@@@@@@@@ +````````````````````` + +`````````@@@@```````` +`````````@PX@```````` +``@@@@@@`@`@@```````` +``@````@`@`@@@@`````` +``@`@@`@`@````@`````` +``@`@@`@`@`@@@@`````` +``@`@@`@@@T@````````` +``@```````T@@@@@@```` +``@`@@@@@@``````@```` +``@`@````@`@@@@`@```` +``@`@````@`@``@`@```` +@@@@@@@@@@@@@@@@@@@@@ +''''''''''''''''''''' +@@@@@@@@@@@@@@@@@@@@@ +````````````````````` + +`````````@@@@```````` +`````````@TT@```````` +``@@@@@@`@`@@```````` +``@````@`@`@@@@`````` +``@`@@`@`@````@`````` +``@`@@`@`@`@@@@`````` +``@`@@`@@@P@````````` +``@```````X@@@@@@```` +``@`@@@@@@``````@```` +``@`@````@`@@@@`@```` +``@`@````@`@``@`@```` +@@@`@@@@@@`@@@@`@@@@@ +''''''''''''''''''''' +@@@@@@@@@@@@@@@@@@@@@ +````````````````````` + +RRRRRRR~RRRRRR~RRRRR +R~~~~~R~R~~~~R~R~~~~ +R~~~~~~~R~~~~R~R~~~~ +R~~~~~R~R~~~~R~R~~~~ +RRRRRRR~RR~~RR~RRRRR +R~~~~BDBDBDBDBD~~~~R +RQ~~~~~i~i~~i~~~~EFR +RRRRRRRRRRRRRRRRRRRR +R~~R~~~~~~~~~~~R~~~~ +R~~R~~~~~~~~~~~R~~~~ +R~~RRR~~~RRRR~~R~~~~ +R~~~~~~~~R~~~~~R~~~R +R~~R~~~~~R~~R~~~~~~R +R~~R~~~~~R~~R~~~~~~R +RRRRRRRRRR~~RRRRRRRR + +RRRRRR~~~~~~~~~~~~~~ +R~~~~R~~~~~RRRRRR~~~ +R~QY~R~~~~~R~~~~R~~~ +R~~~~R~~RRRRR~R~R~~~ +R~~~~RRRR~~R~~R~R~~~ +R~~~~~~~~~~R~~R~RRR~ +RRRRRRRRR~~R~~~~~~R~ +~~R~~~~~R~~R~RRR~~R~ +~~R~~R~~R~~RRR~R~~R~ +~~R~~R~~~~~~~~~~~~R~ +~~R~~R~~RR~~~~~RRRR~ +~~R~~R~~~RRRRRTTR~~~ +~~R~~R~~~R~~~~~~R~~~ +~~R~~R~~~~~RRR~~R~~~ +~~RRRRRRRRRR~RRRR~~~ + +RRRRRR~~~~~~~~~~~~~~ +R~~~~R~~~~~RRRRRR~~~ +R~~~~R~~~~~R~~~~R~~~ +R~~~~R~~RRRRR~R~R~~~ +R~~~~RRRR~~R~~R~R~~~ +R~~~~~~~~~~RT~R~RRR~ +RRRRRRRRR~~RT~~~~~R~ +~~R~~~~~R~~R@RRR~~R~ +~~R~~R~~R~~RRR~R~~R~ +~~R~~R~~~~~~~~~~~~R~ +~~R~~R~~RR~~~~~RRRR~ +~~R~~R~~~RRRRRYQR~~~ +~~R~~R~~~R~~~~~~R~~~ +~~R~~R~~~~~RRR~~R~~~ +~~RRRRRRRRRR~RRRR~~~ + +message Commiserations + +message It is over \ No newline at end of file diff --git a/cakemonsters.txt b/cakemonsters.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ffb2945982c3926c83d589ee576f466d63c51f4 --- /dev/null +++ b/cakemonsters.txt @@ -0,0 +1,782 @@ +title Cake Monsters +author Matt Rix +homepage www.magicule.com +color_palette whitingjp +text_color #FF5588 +background_color #050A0A +noaction +youtube Z6ih1aKeETk (tycho!) + +======== +OBJECTS +======== + +(-----------------------) +(----MONSTER COLOURS----) +(-----------------------) + +RedMon +#D8144D #B00F3F BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +YellowMon +#F3F333 #C7C829 BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +BlueMon +#0366E3 #0A52BB BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +PurpleMon +#9E14E2 #800FBA BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +OrangeMon +#E68A25 #BB711E BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +GreenMon +#1CED55 #15C346 BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + +TrashMon +#7C6953 #6D5239 BLACK WHITE +00000 +020.3 +000.. +00000 +1..1. + + +(------------------------) +(------CAKE COLOURS------) +(------------------------) + +RedCake +#D8144D #B00F3F +.000. +00000 +00000 +10001 +.111. + +YellowCake +#F3F333 #C7C829 +.000. +00000 +00000 +10001 +.111. + +BlueCake +#0366E3 #0A52BB +.000. +00000 +00000 +10001 +.111. + + +PurpleCake +#9E14E2 #800FBA +.000. +00000 +00000 +10001 +.111. + +OrangeCake +#E68A25 #BB711E +.000. +00000 +00000 +10001 +.111. + +GreenCake +#1CED55 #15C346 +.000. +00000 +00000 +10001 +.111. + +TrashCake +#7C6953 #6D5239 +.000. +00000 +00000 +10001 +.111. + +(-----------------------) +(------OTHER STUFF------) +(-----------------------) + +Destroyer +#001111 #223333 #384949 +.222. +20202 +12021 +10101 +.111. + +Background +#152020 #192525 +01101 +10110 +01101 +11010 +01010 + + +Wall +#334444 #384949 #445555 #475959 #4A6B6B +34443 +23332 +12221 +01110 +00000 + +Blackness +#050A0A + + +======= +LEGEND +======= + + +. = Background +_ = Blackness +# = Wall +X = Destroyer + +R = RedMon +Y = YellowMon +B = BlueMon +P = PurpleMon +O = OrangeMon +G = GreenMon +T = TrashMon + +Monster = RedMon or YellowMon or BlueMon or PurpleMon or OrangeMon or GreenMon or TrashMon +Player = Monster + +PrimaryMon = RedMon or YellowMon or BlueMon +SecondaryMon = PurpleMon or OrangeMon or GreenMon + +(each cake char is the next letter in the alphabet after the monster char) +(except for orange, sadly) +S = RedCake +Z = YellowCake +C = BlueCake +Q = PurpleCake +A = OrangeCake +H = GreenCake +U = TrashCake + +Cake = RedCake or YellowCake or BlueCake or PurpleCake or OrangeCake or GreenCake or TrashCake + +======= +SOUNDS +======= + +sfx0 8478107 (move) +sfx1 18590508 (eat other monster) +sfx2 61437309 (eat cake) +sfx3 89161102 (monster destroyed) +startlevel 563108 +endlevel 76028308 +undo 82948709 +restart 22851101 + +================ +COLLISIONLAYERS +================ + +Background +Blackness, Wall, Destroyer +Monster,Cake + + + +====== +RULES +====== + +(------------------------) +(----MONSTER MOVEMENT----) +(------------------------) + +(movement sound) +[ > Monster ] -> [ > Monster ] sfx0 + +(stop the monster if it hits a wall) +[ > Monster | Wall ] -> [ Monster | Wall] + +(if monster hits a destroyer, remove the monster) +[ > Monster | Destroyer ] -> [ | Destroyer] sfx3 + +(monster eats cakes of the same color) +[ > RedMon | RedCake] -> [ | RedMon] sfx2 +[ > BlueMon | BlueCake] -> [ | BlueMon] sfx2 +[ > YellowMon | YellowCake] -> [ | YellowMon] sfx2 +[ > PurpleMon | PurpleCake] -> [ | PurpleMon] sfx2 +[ > OrangeMon | OrangeCake] -> [ | OrangeMon] sfx2 +[ > GreenMon | GreenCake] -> [ | GreenMon] sfx2 +[ > TrashMon | TrashCake] -> [ | TrashMon] sfx2 + +(stop the monster if it hits a cake of a different color) +(note: this is necessary to make sure the monster is marked as stationary) +[ > RedMon | Cake no RedCake] -> [ RedMon | Cake no RedCake] +[ > BlueMon | Cake no BlueCake] -> [ BlueMon | Cake no BlueCake] +[ > YellowMon | Cake no YellowCake] -> [ YellowMon | Cake no YellowCake] +[ > PurpleMon | Cake no PurpleCake] -> [ PurpleMon | Cake no PurpleCake] +[ > OrangeMon | Cake no OrangeCake] -> [ OrangeMon | Cake no OrangeCake] +[ > GreenMon | Cake no GreenCake] -> [ GreenMon | Cake no GreenCake] +[ > TrashMon | Cake no TrashCake] -> [ TrashMon | Cake no TrashCake] + +(--------------------------) +(---MONSTER COLOR MIXING---) +(--------------------------) + +(red+blue = purple) +[ > BlueMon | stationary RedMon] -> [ | PurpleMon] sfx1 +[ > RedMon | stationary BlueMon] -> [ | PurpleMon] sfx1 + +(red+yellow = orange) +[ > RedMon | stationary YellowMon] -> [ | OrangeMon] sfx1 +[ > YellowMon | stationary RedMon] -> [ | OrangeMon] sfx1 + +(blue+yellow = green) +[ > BlueMon | stationary YellowMon] -> [ | GreenMon] sfx1 +[ > YellowMon | stationary BlueMon] -> [ | GreenMon] sfx1 + +(primary color + secondary color = brown aka trash) +[ > PrimaryMon | stationary SecondaryMon] -> [ | TrashMon] sfx1 +[ > SecondaryMon | stationary PrimaryMon] -> [ | TrashMon] sfx1 + +(green+orange = trash) +[ > GreenMon | stationary OrangeMon] -> [ | TrashMon] sfx1 +[ > OrangeMon | stationary GreenMon] -> [ | TrashMon] sfx1 + +(purple+orange = trash) +[ > PurpleMon | stationary OrangeMon] -> [ | TrashMon] sfx1 +[ > OrangeMon | stationary PurpleMon] -> [ | TrashMon] sfx1 + +(green+purple = trash) +[ > GreenMon | stationary PurpleMon] -> [ | TrashMon] sfx1 +[ > PurpleMon | stationary GreenMon] -> [ | TrashMon] sfx1 + +(trash+anything = trash) +[ > TrashMon | stationary Monster] -> [ | TrashMon] sfx1 +[ > Monster | stationary TrashMon] -> [ | TrashMon] sfx1 + +(monster + monster of the same color = monster of the same color) +[ > Monster | stationary Monster] -> [ | Monster] sfx1 + + +============== +WINCONDITIONS +============== + +No Cake + + +======= +LEVELS +======= + + +message WELCOME TO CAKE MONSTERS! +message MONSTERS LIKE EATING CAKE + +_______ +####### +#.....# +#.r...# +#...s.# +#.....# +####### +_______ +(diff 0) + +message YOU MOVE ALL OF THE MONSTERS + +######_###### +#....#_#z...# +#.r..#_#....# +#..s.#_#....# +#....#_#...y# +######_###### +_____________ +######_###### +#.c..#_#....# +#....#_#...h# +#..b.#_#g...# +#....#_#....# +######_###### +(diff 0) + +message MONSTERS ONLY LIKE THEIR OWN CAKE +message REMEMBER: Z TO UNDO, R TO RESTART +_________ +######### +#r.z....# +#######.# +#.......# +#.sy....# +######### +_________ +(diff 1) + +message MONSTERS MIX WHEN THEY GET EATEN +_________ +######### +#.......# +#.#####.# +#.r.q.b.# +#.#####.# +#.......# +######### +_________ +(diff 1) + + +message BROWN + ANY COLOR = BROWN +__________ +########## +#........# +#.rybpog.# +#........# +#........# +#.szcqah.# +#........# +#........# +#.uuuuuu.# +#........# +########## +__________ +(diff 1) + + +message HAVE FUN! +############ +#y........c# +#b........z# +#####..##### +____#..#____ +____#..#____ +____#hh#____ +____####____ +(diff 1) + +(----------------------------) + + +_____ +##### +#RCQ# +#.CS# +#Q.B# +##### +_____ +(diff 2) + + + + +______ +###### +#R...# +#B...# +#Q.QQ# +#CSCS# +###### +______ +(diff 2) + +_______ +####### +#R.H.B# +#.....# +#.....# +#Y.Q.B# +####### +_______ +(diff 2) + +_______ +####### +#CCHCB# +#.....# +#YZHZZ# +####### +_______ +(diff 2) + + +______ +###### +#R..B# +#S.C.# +#.A.C# +#Y.C.# +###### +______ +(diff 2) + + +message PIECE OF CAKE, RIGHT? + + +######### +#ccccccc# +#bcccccc# +######cc# +_____#ch# +######zz# +#yzzzzzz# +#yzzzzzz# +######zz# +_____#sa# +######ss# +#rssssss# +#sssssss# +######### +(diff 3, fun) + +_______ +####### +#R.B.Y# +#Y.B.R# +#R.B.Y# +#Y.B.R# +#AHQHA# +####### +_______ +(diff 3) + + +_______ +####### +#AR.BA# +#.#.#.# +#H...H# +##.A.## +#HY#YH# +####### +_______ +(diff 3) + + + +message X TILES DESTROY MONSTERS +_________ +_###_###_ +#...#...# +#.q.x.p.# +#...x...# +_#..x..#_ +__#...#__ +___#.#___ +____#____ +_________ +(diff 0, destroyerz) + + +_____ +##### +#RAR# +#RXY# +#YAY# +##### +_____ +(diff 1, destroyerz) + +______ +###### +#BHHB# +#YXXY# +#YXXY# +#BHHB# +###### +______ +(diff 1 destroyerz) + +_______ +####### +#RQXQR# +#SQXQS# +#BQXQB# +####### +_______ +(diff 1 destroyerz) + +___________ +#####_##### +#sss#_#qqq# +#sss###qqq# +#x.......x# +##x.rxb.x## +#x.......x# +#qqq###ccc# +#qqq#_#ccc# +#####_##### +___________ +(diff 2 destroyerz) + +___________ +########### +#...#q#.b.# +#sxr#.#xx.# +#.x.....c.# +########### +___________ +(diff 3 destroyerz) + + + +message YOU'RE CAKING THIS LOOK EASY! + +______ +###### +#RZSZ# +#YSZS# +#..SZ# +#..ZS# +###### +______ +(diff 3) + + +####### +#Y#B#Y# +#.#R#.# +#.#.#.# +#.....# +#.###.# +#HHAHH# +####### +(diff 3, fun!) + + + +####__#### +#qc####cb# +#c......c# +##.####.## +_#.#xx#.#_ +_#.c.r#.#_ +##.####.## +#c......c# +#qc####cq# +####__#### +(diff 3) + + + + +_#########_ +_#rrr.sss#_ +_#.......#_ +_#yyy.zzz#_ +_#.......#_ +##bbb.ccc## +#.........# +#.q..a..h.# +#.........# +########### + +______ +###### +#RA.Y# +#....# +#HH..# +#SBCY# +###### +______ +(diff 4) + +message LET'S CAKE IT TO THE NEXT TIER! + + +############# +#...#.h.#...# +#.r.#...#.y.# +#...c#c#s...# +###c.....s### +#..#.#h#.#..# +#z.h.z.c.s.c# +#..#.#s#.#..# +###......z### +#....#z#z...# +#.b.#...#.g.# +#...#.s.#...# +############# +(diff 3, easy but fun) + + +_____ +##### +#B.B# +#RRY# +#.Q.# +#S.S# +#CHC# +##### +_____ +(diff 5 - fun!) + + +______ +###### +#HYBH# +#YBYB# +#BBBB# +#HHHH# +###### +______ +(diff 4) + + + + +______ +###### +#BR.Y# +#..A.# +#SCZA# +#CSZA# +###### +______ +(diff 4) + + + + +______ +###### +#CZG.# +#ZCR## +###..# +#SHY## +#HSB.# +###### +______ +(diff 5 - very fun!) + + +message YOU'RE GETTING BATTER! + +______ +###### +#YYYY# +#...R# +#AAAA# +#ZZZZ# +###### +______ +(diff 5 - fun but surprisingly hard) + + +_______ +####### +#Y..YA# +#.BB.H# +#R..RQ# +#Y..YH# +####### +_______ +(diff 4) + + +message ICING ON THE CAKE! + +______ +###### +#ZBBZ# +#YBYB# +#....# +#ZHCZ# +###### +______ +(diff 5) + + + + +_______ +####### +#A.S.A# +#.Z.Z.# +#SYRYS# +#.ZYZ.# +#A.S.A# +####### +_______ +(diff 5 - not too hard) + + + +message WILL YOU CAKE IT OUT ALIVE? +______ +###### +#ZZZZ# +#SSSS# +#CCCC# +#YRB.# +###### +______ +(diff 6 - fun but tricky) + + + + +message THE FINAL CHALLENGE! +message DOUGH YOU HAVE WHAT IT CAKES? +_____ +##### +#AYA# +#...# +#CBC# +#SZY# +#RZS# +#CBC# +#...# +#HOH# +##### +_____ +(diff 8 - a pretty tough one) + + + +message WELL, YOU REALLY TOOK THE CAKE! +message CONGRATS, YOU WIN! :) + + diff --git a/candy_saga_2__turbo_edge.txt b/candy_saga_2__turbo_edge.txt new file mode 100644 index 0000000000000000000000000000000000000000..997a622782fadec9f4ac211f39ae08035868fc0a --- /dev/null +++ b/candy_saga_2__turbo_edge.txt @@ -0,0 +1,361 @@ +title candy saga 2: turbo edge +author Mark Wonnacott +homepage http://twitter.com/ragzouken + +youtube QlrJgbdtKcc +color_palette pastel + +noundo +realtime_interval 0.15 + +======== +OBJECTS +======== + +Background +black + +Floor +brown darkbrown +00000 +01000 +00001 +00100 +00000 + +Wall +grey darkbrown black +01111 +20001 +20001 +20001 +22220 + +Sweet +purple white darkred +.000. +20110 +20010 +20000 +.222. + +RainbowH +#FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +00000 +11111 +22222 +33333 +44444 + +RainbowV +#FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +01234 +01234 +01234 +01234 +01234 + +StarU +white lightgray #FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +..0.. +00000 +21016 +20106 +03450 + +StarD +white lightgray #FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +23056 +00000 +21016 +.010. +0...0 + +StarR +white lightgray #FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +220.. +00000 +4101. +5010. +066.0 + +StarL +white lightgray #FF7F7F #E5FF7F #7FFFB2 #7FB4FF #E37FFF +..022 +00000 +.1014 +.0105 +0.660 + +WhiteOn +yellow white brown +01111 +20001 +20001 +20001 +22220 + +WhiteOff +brown darkbrown yellow +01111 +20001 +20001 +20001 +22220 + +Temp +white + +Exit +black +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +======= +LEGEND +======= + +. = Background +, = Floor +# = Wall +* = StarU and Floor +@ = Sweet and Floor +/ = WhiteOn +_ = WhiteOff ++ = Exit and Floor +x = Exit +| = RainbowV + +Rainbow = RainbowV or RainbowH + +StarH = StarL or StarR +StarV_ = StarU or StarD + +Star = StarV_ or StarH +Player = Star + +Obstacle = Wall or WhiteOn or Star + +Candy = Sweet +White = WhiteOff or WhiteOn + +======= +SOUNDS +======= + +sfx0 56581700 (turn) +sfx1 70597304 (switch) +sfx2 25844102 (crash) +Candy destroy 32939900 +endlevel 92970503 +restart 25844102 + +================ +COLLISIONLAYERS +================ + +Temp +Background +Floor, Rainbow, WhiteOff +Exit +Sweet +Star, Wall, WhiteOn + +====== +RULES +====== + +(input) +[ action Star ] [ WhiteOff no Temp Star ] -> restart + +[ action Star ] [ WhiteOn no Temp ] -> [ action Star ] [ WhiteOff Temp ] +[ action Star ] [ WhiteOff no Temp ] -> [ action Star ] [ WhiteOn Temp ] + +[ Temp ] -> [ ] sfx1 + +[ moving Star ] -> [ Star ] + +(movement) +[ StarU ] -> [ up StarU ] +[ StarD ] -> [ down StarD ] +[ StarL ] -> [ left StarL ] +[ StarR ] -> [ right StarR ] + +(turning) +[ > Star | Obstacle ] -> [ Star Temp | Obstacle ] + +horizontal [ no Obstacle | stationary StarV_ Temp | Obstacle ] -> [ | < StarV_ Temp | Obstacle ] +vertical [ no Obstacle | stationary StarH Temp | Obstacle ] -> [ | < StarH Temp | Obstacle ] + +horizontal [ Obstacle | stationary StarV_ Temp | Obstacle ] -> restart +vertical [ Obstacle | stationary StarH Temp | Obstacle ] -> restart + +horizontal [ no Obstacle | stationary StarV_ Temp | no Obstacle ] -> [ | > StarV_ Temp | ] +vertical [ no Obstacle | stationary StarH Temp | no Obstacle ] -> [ | > StarH Temp | ] + +[ up Star Temp ] -> [ up StarU ] sfx0 +[ down Star Temp ] -> [ down StarD ] sfx0 +[ left Star Temp ] -> [ left StarL ] sfx0 +[ right Star Temp ] -> [ right StarR ] sfx0 + +(pickups) +[ Star Candy ] -> [ Star ] + +(trail) +horizontal [ > Star no White ] -> [ RainbowH > Star ] +vertical [ > Star no White ] -> [ RainbowV > Star ] + +[ > Star Exit ] -> [ Exit ] + +============== +WINCONDITIONS +============== + +no Candy +no Star + +======= +LEVELS +======= + +message the chocolate kingdom has kidnapped the royal candies! +message they will not get away with this! +message candy commandoes, mobilise! + +xxxxx +..... +..... +..... +..... +..... +..... +..... +..... +..... +..... +..... +..*.. +.*#*. +*###* +##### + +message door control established -- +message split up and find the royal candies! + +##+#+#+#+#+## +##@#,#,#,#@## +.#,#@#,#@#,#. +##/#,#@#,#/## +##,,/#,#/,,## +##,,,,_,,,,## +.##,,,,,,,##. +####,,,,,#### +##x#,,,,,#x## +..##,,,,,##.. +..##,,,,,##.. +..##,,*,,##.. +...#,,|,,#... +..##,*|*,##.. +..##,|||,##.. +....,|||,.... +....*|||*.... + +message sweeping left sector + +...#+##### +##.#,##### +####,##### +.#,,,,,/,# +##,#,#,#,# +##,,@#,,,# +##_###_#,# +.#,,,,,,,# +####,##### +##.#,##### +...#*##### + +message sweeping right sector + +#####+#... +#####@#.## +#####,#### +#_//,/_/#. +#///,__/## +#,,,,,,,## +#,,//,__## +#/,__,__#. +#####,#### +#####,#.## +#####*#... + +..##.###.###.### +..############## +...#_/,,,,,,,### +...#/,,,,,,,,### +...#/,,,,,,##### +..###_####/##### +..#,,,/,,,,_,,,+ +..#,,,####/##### +..##,#####/##### +...#,#,,,,,##### +##.#,#,,,,,,,### +####*#######*### + +message left sector clear + +###.###.###.##.. +##############.. +##,,,_,,,/,,#... +##/########,#... +##,,,_#,,,#_#... +#####,#_#/#,##.. ++,,#,,,,#,#,##.. +##,,,,,#,,#,##.. +#####,,#_##/##.. +##,,####,#,,#... +##,,/,,,,#,,#.## +###*#######*#### + +message right sector clear -- +message all together now! + +........#+#........ +###x###x#,#.###.### +#########,######### +##@_,,,,#,#,,,,/@## +x#_#/##,#,#,##_#/#x +##,/@##,_,/,##@_,## +##,######/######,## +##,#,,,,#,,,,,,#,## +x#,#,##,######,#,#x +##/#,##,,@,,##,#_## +#,,#,######,##,#,,# +#,##,,,,,,#,,,,#*,# +#,,######*######|,# +##*|||||#|#||||||## +#######|#|#*####### +#######|#|#|####### +#######|#|#|####### +#######*#|#|####### + +message the royal candies are rescued! + +.........x......... +................... +................... +................... +................... +.......##.##....... +.......##*##....... +x.......*/*.......x +......##///##...... +x.......*/*.......x +.......##|##....... +.......##|##....... +........#|#........ +........#|#........ +........#|#........ + diff --git a/castlecloset.txt b/castlecloset.txt new file mode 100644 index 0000000000000000000000000000000000000000..75f37dfa892e5623b6982808b8934908579ae2c8 --- /dev/null +++ b/castlecloset.txt @@ -0,0 +1,457 @@ +title The closet and the castle +author HeskHwis and Holly Hatter +homepage heskhwis.tumblr.com +background_color white +text_color black + +flickscreen 8x8 + +noundo +norestart + +======== +OBJECTS +======== +Background +white + +Wallv +black +.000. +.000. +.000. +.000. +.000. + +Wallh +black +..... +00000 +00000 +00000 +..... + +Wallchl +black +..... +.0000 +.0000 +.0000 +.000. + +Wallchr +black +..... +0000. +0000. +0000. +.000. + +Wallcdl +black +.000. +.0000 +.0000 +.0000 +..... + +Wallcdr +black +.000. +0000. +0000. +0000. +..... + +Wallcdi +black +.000. +0000. +0000. +0000. +..... + +Walltd +black +..... +00000 +00000 +00000 +.000. + +Wallth +black +.000. +00000 +00000 +00000 +..... + +Walltr +black +.000. +.0000 +.0000 +.0000 +.000. + +Walltl +black +.000. +0000. +0000. +0000. +.000. + +Wallendhl +black +..... +.0000 +.0000 +.0000 +..... + +Wallendhr +black +..... +0000. +0000. +0000. +..... + +Wallendv +black +.000. +.000. +.000. +.000. +..... + +Wallwhite +white + + +Player +black +..0.. +00000 +.000. +.000. +.0.0. + +Pan +black +..... +00000 +..000 +..000 +..... + +Cap +black +..... +000.. +000.. +00000 +..... + +Bottle +black +..0.. +..0.. +.000. +.000. +.000. + +Sign +black +.000. +.000. +.000. +..0.. +..0.. + +Pot +black +00000 +.000. +.000. +.000. +.000. + +Hat +black +.000. +.000. +.000. +.000. +00000 + +Shirt +black +00.00 +.0.0. +.000. +.000. +.000. + +Trousers +black +.000. +.000. +.000. +.0.0. +00.00 + +Glass +black +.000. +.000. +.000. +..0.. +.000. + +Flask +black +.000. +..0.. +.000. +.000. +.000. + +Sink +black +.00.. +..0.. +..0.. +00000 +.000. + +Umbrella +black +.000. +00000 +..0.. +..0.. +..00. + +Pants +black +..... +00000 +0...0 +0.0.0 +00000 + +Chest +black +..... +00000 +0.0.0 +0...0 +00000 + +TV +black +00000 +0...0 +0...0 +00000 +.000. + +Bagage +black +.000. +00000 +0...0 +0...0 +00000 + +Table +black +00000 +00000 +..0.. +.0.0. +0...0 + +Radio +black +0...0 +.0.0. +..0.. +00000 +00000 + +Closet +black +00000 +000.0 +000.0 +00000 +0.0.0 + +Castle +black +0.0.0 +00000 +0.000 +0.000 +00000 + +Plug +black +..... +.0.0. +00000 +00000 +.000. + +Car +black +..... +.000. +00000 +00000 +.0.0. + +======= +LEGEND +======= + +. = Background +& = Wallv +" = Wallh +§ = Wallchl +è = Wallchr +! = Wallcdl +ç = Wallcdr +à = Wallcdi +é = Walltd +' = Walltr +; = Wallth +? = Walltl +: = Wallendhl ++ = Wallendhr +/ = Wallendv +- = Wallwhite +P = Player +0 = Pan +1 = Bottle +2 = Pot +3 = Shirt +4 = Glass +5 = Sink +6 = Pants +7 = TV +8 = Table +9 = Closet +° = Plug + +Wall = Wallv or Wallh or Wallchl or Wallchr or Wallcdl or Wallcdr or Wallcdi or Wallwhite or Walltd or Wallth or Walltr or Walltl or Wallendhl or Wallendhr or Wallendv + +======= +SOUNDS +======= + +sfx1 93735300 +sfx2 41048100 +sfx3 72273500 +sfx4 42872102 + +================ +COLLISIONLAYERS +================ + +Background +Wall, Player, Pan, Cap, Bottle, Sign, Pot, Hat, Shirt, Trousers, Glass, Flask, Sink, Umbrella, Pants, Chest, TV, Bagage, Table, Radio, Closet, Castle, Plug, Car + +====== +RULES +====== + +[ > Player | Pan ] -> [ Player | Cap ] sfx1 +[ Action Player | Pan ] -> [ Action Player | Pan ] sfx3 message She should begin to cook if she wants to have a supper. +[ > Player | Cap ] -> [ Player | Pan ] sfx2 +[ Action Player | Cap ] -> [ Action Player | Cap ] sfx3 message It isn't very important to take a cap when yo are going to England, but it's always good to be provident. + +[ > Player | Bottle ] -> [ Player | Sign ] sfx1 +[ Action Player | Bottle ] -> [ Action Player | Bottle ] sfx3 message It is empty. Luckily she has two other bottles like this one in her basement. +[ > Player | Sign ] -> [ Player | Bottle ] sfx2 +[ Action Player | Sign ] -> [ Action Player | Sign ] sfx3 message "London 512 miles" reads the sign. + +[ > Player | Pot ] -> [ Player | Hat ] sfx1 +[ Action Player | Pot ] -> [ Action Player | Pot ] sfx3 message She didn't take care of the flower and now, it's dead. +[ > Player | Hat ] -> [ Player | Pot ] sfx2 +[ Action Player | Hat ] -> [ Action Player | Hat ] sfx3 message In London, everyone is a gentleman. + +[ > Player | Shirt ] -> [ Player | Trousers ] sfx1 +[ Action Player | Shirt ] -> [ Action Player | Shirt ] sfx3 message It isn't very clean, but nobody cares, it's just a black T-shirt. +[ > Player | Trousers ] -> [ Player | Shirt ] sfx2 +[ Action Player | Trousers ] -> [ Action Player | Trousers ] sfx3 message Better take an appropriate outfit when you go exploring the Stonehenge. + +[ > Player | Glass ] -> [ Player | Flask ] sfx1 +[ Action Player | Glass ] -> [ Action Player | Glass ] sfx3 message At least she drinks in beautiful glasses. +[ > Player | Flask ] -> [ Player | Glass ] sfx2 +[ Action Player | Flask ] -> [ Action Player | Flask ] sfx3 message She read about ancient flasks of amber-colored whisky in a magazine last week. + +[ > Player | Sink ] -> [ Player | Umbrella ] sfx1 +[ Action Player | Sink ] -> [ Action Player | Sink ] sfx3 message The sink is clogged up and filled with dirty water. +[ > Player | Umbrella ] -> [ Player | Sink ] sfx2 +[ Action Player | Umbrella ] -> [ Action Player | Umbrella ] sfx3 message Well, it's said to be very rainy in Great Britain... + +[ > Player | Pants ] -> [ Player | Chest ] sfx1 +[ Action Player | Pants ] -> [ Action Player | Pants ] sfx3 message Just some pants. +[ > Player | Chest ] -> [ Player | Pants ] sfx2 +[ Action Player | Chest ] -> [ Action Player | Chest ] sfx3 message There would be treasures in Glenanore and Slieve Anore, in Ireland... She HAS to go, find something wonderful and become rich. + +[ > Player | TV ] -> [ Player | Bagage ] sfx1 +[ Action Player | TV ] -> [ Action Player | TV ] sfx3 message There is nothing worth watching on the TV for now. +[ > Player | Bagage ] -> [ Player | TV ] sfx2 +[ Action Player | Bagage ] -> [ Action Player | Bagage ] sfx3 message It's decided : one day, she will pack her suitcase and go away from this town. + +[ > Player | Table ] -> [ Player | Radio ] sfx1 +[ Action Player | Table ] -> [ Action Player | Table ] sfx3 message She bought this table at a flea market. It was in a bar before. +[ > Player | Radio ] -> [ Player | Table ] sfx2 +[ Action Player | Radio ] -> [ Action Player | Radio ] sfx3 message She likes to listen to foreign songs. She has many CDs of celtic traditional music. + +[ > Player | Closet ] -> [ Player | Castle ] sfx1 +[ Action Player | Closet ] -> [ Action Player | Closet ] sfx3 message There are some books, a box of pills and a teddy bear in here. +[ > Player | Castle ] -> [ Player | Closet ] sfx2 +[ Action Player | Castle ] -> [ Action Player | Castle ] sfx3 message Her dreams are filled with scottish castles and medieval towers. + +[ > Player | Plug ] -> [ Player | Car ] sfx1 +[ Action Player | Plug ] -> [ Action Player | Plug ] sfx3 message What is the point in putting a plug outside, anyways ? +[ > Player | Car ] -> [ Player | Plug ] sfx2 +[ Action Player | Car ] -> sfx4 win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + +§""""""è§""""""è.------. +&...7..!ç41....&§"""""è. +&..............!ç....3&. +&......§è...8......6..&. +&......&&......§è.....&. +&...p..&&......&'"""é"ç. +&9.....&&......&&...&--. +!""""""ç!"è.§""ç&..5&-.. +:""""""è§"ç.!"""ç..0&-.. +.......&&...........&-.. +.......&&......§""""ç-.. +......./!"+.:""ç------.. +............2...-....... +................-....... +................-....... +.........°......-....... + +message Enough talking ! +message She drives away to the airport and flies to Great Britain. +message Castles, umbrellas, celtic music and pants... Here we are ! +message THE END \ No newline at end of file diff --git a/castlemouse.txt b/castlemouse.txt new file mode 100644 index 0000000000000000000000000000000000000000..d2863a976251ba854b0a3237ffac5527f6f8c96a --- /dev/null +++ b/castlemouse.txt @@ -0,0 +1,621 @@ +title Memories Of Castlemouse +author Wayne Myers +homepage www.conniptions.org + +text_color lightgreen +again_interval 0 +youtube CnjtQbU0Gg8 + +======== +OBJECTS +======== + +Background +Black + +Wall +Brown DarkBrown +00010 +11111 +01000 +11111 +00010 + +Floor +#888855 #885588 +00100 +01110 +11011 +01110 +00100 + + +Hole +Black #222222 Brown +21112 +10000 +10000 +10000 +10000 + +Marker +Red +00.00 +0...0 +..... +0...0 +00.00 + +MMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +CMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +DMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +EMarker +Purple +00.00 +0...0 +..... +0...0 +00.00 + +Mouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +UpMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +LeftMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +RightMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +DownMovingMouse +LightGrey Black +..... +.1.1. +.000. +.010. +..1.. + +Cat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +RightMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +LeftMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +UpMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +DownMovingCat +White Green Pink Grey +0...0 +00000 +01010 +30203 +.000. + +Dog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +UpMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +DownMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +LeftMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +RightMovingDog +DarkBrown Black +.0.0. +01010 +00000 +00100 +01110 + +Elephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +UpMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +DownMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +LeftMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +RightMovingElephant +LightGrey Black #eeeeee Grey +.000. +31300 +32330 +30000 +.0..0 + +======= +LEGEND +======= + +X = Background +. = Floor +# = Wall +E = Elephant and Floor and Marker +D = Dog and Floor and Marker +C = Cat and Floor and Marker +M = Mouse and Floor and Marker +3 = Elephant and Floor +2 = Dog and Floor +1 = Cat and Floor +0 = Mouse and Floor +H = Hole and Floor + +Player = Marker + +Obstacle = Wall or Hole + +VerticalMovingElephant = UpMovingElephant or DownMovingElephant +HorizontalMovingElephant = LeftMovingElephant or RightMovingElephant +MovingElephant = VerticalMovingElephant or HorizontalMovingElephant + +VerticalMovingDog = UpMovingDog or DownMovingDog +HorizontalMovingDog = LeftMovingDog or RightMovingDog +MovingDog = VerticalMovingDog or HorizontalMovingDog + +VerticalMovingCat = UpMovingCat or DownMovingCat +HorizontalMovingCat = LeftMovingCat or RightMovingCat +MovingCat = VerticalMovingCat or HorizontalMovingCat + +VerticalMovingMouse = UpMovingMouse or DownMovingMouse +HorizontalMovingMouse = LeftMovingMouse or RightMovingMouse +MovingMouse = VerticalMovingMouse or HorizontalMovingMouse + +MoveMarker = MMarker or CMarker or DMarker or EMarker + +======= +SOUNDS +======= + +SFX0 40739509 (Mouse in hole) +SFX1 65087301 (Scared mouse) +SFX2 10901907 (Hit wall) +SFX3 45415107 (Scared dog) +SFX4 80636305 (Scared cat) +SFX5 3673502 (Scared elephant) + +================ +COLLISIONLAYERS +================ + +Background +Floor +Hole +Mouse, MovingMouse, Cat, MovingCat, Dog, MovingDog, Elephant, MovingElephant, Wall +Marker, MoveMarker + +====== +RULES +====== + +(Marker rules) +[ > Marker Mouse ] -> [ MMarker > Mouse ] +[ > Marker Cat ] -> [ CMarker > Cat ] +[ > Marker Dog ] -> [ DMarker > Dog ] +[ > Marker Elephant ] -> [ EMarker > Elephant ] + +startLoop + +(Elephant rules) +[ UP Elephant ] -> [ UP UpMovingElephant ] +[ DOWN Elephant ] -> [ DOWN DownMovingElephant ] +[ LEFT Elephant ] -> [ LEFT LeftMovingElephant ] +[ RIGHT Elephant ] -> [ RIGHT RightMovingElephant ] + +[ UpMovingElephant ] -> [ Up UpMovingElephant ] again +[ LeftMovingElephant ] -> [ Left LeftMovingElephant ] again +[ RightMovingElephant ] -> [ Right RightMovingElephant ] again +[ DownMovingElephant ] -> [ Down DownMovingElephant ] again + +right [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | right Dog | SFX3 ] +left [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | left Dog | SFX3 ] +up [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | up Dog | SFX3 ] +down [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | down Dog | SFX3] +right [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | right Dog | SFX3 ] +left [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | left Dog | SFX3 ] +up [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | up Dog | SFX3 ] +down [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | down Dog | SFX3] + +[ > MovingElephant | Cat | ] -> [ Elephant | Cat | SFX5 ] +[ > MovingElephant | Mouse ] -> [ Elephant | Mouse ] +[ > MovingElephant | Dog | Obstacle | ] -> [ Elephant | Dog | Obstacle | SFX3 ] +[ > MovingElephant | Dog | No Obstacle ] -> [ Elephant | > Dog | SFX3 ] +[ > MovingElephant | Obstacle | ] -> [ Elephant | Obstacle | SFX2 ] + +(Dog rules) +[ UP Dog ] -> [ UP UpMovingDog ] +[ DOWN Dog ] -> [ DOWN DownMovingDog ] +[ LEFT Dog ] -> [ LEFT LeftMovingDog ] +[ RIGHT Dog ] -> [ RIGHT RightMovingDog ] + +[ UpMovingDog ] -> [ Up UpMovingDog ] again +[ LeftMovingDog ] -> [ Left LeftMovingDog ] again +[ RightMovingDog ] -> [ Right RightMovingDog ] again +[ DownMovingDog ] -> [ Down DownMovingDog ] again + +right [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | right Cat | SFX4 ] +left [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | left Cat | SFX4 ] +up [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | up Cat | SFX4 ] +down [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | down Cat | SFX4] +right [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | right Cat | SFX4 ] +left [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | left Cat | SFX4 ] +up [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | up Cat | SFX4 ] +down [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | down Cat | SFX4] + +[ > MovingDog | Mouse | ] -> [ Dog | Mouse | SFX3 ] +[ > MovingDog | Elephant ] -> [ Dog | Elephant ] +[ > MovingDog | Cat | Obstacle | ] -> [ Dog | Cat | Obstacle | SFX4 ] +[ > MovingDog | Cat | No Obstacle ] -> [ Dog | > Cat | SFX4 ] +[ > MovingDog | Obstacle | ] -> [ Dog | Obstacle | SFX2 ] + +(Cat rules) +[ UP Cat ] -> [ UP UpMovingCat ] +[ DOWN Cat ] -> [ DOWN DownMovingCat ] +[ LEFT Cat ] -> [ LEFT LeftMovingCat ] +[ RIGHT Cat ] -> [ RIGHT RightMovingCat ] + +[ UpMovingCat ] -> [ Up UpMovingCat ] again +[ LeftMovingCat ] -> [ Left LeftMovingCat ] again +[ RightMovingCat ] -> [ Right RightMovingCat ] again +[ DownMovingCat ] -> [ Down DownMovingCat ] again + +right [ Cat | Stationary Mouse | No Wall ] -> [ Cat | right Mouse | SFX1 ] +left [ Cat | Stationary Mouse | No Wall ] -> [ Cat | left Mouse | SFX1 ] +up [ Cat | Stationary Mouse | No Wall ] -> [ Cat | up Mouse | SFX1 ] +down [ Cat | Stationary Mouse | No Wall ] -> [ Cat | down Mouse | SFX1] +right [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | right Mouse | SFX1 ] +left [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | left Mouse | SFX1 ] +up [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | up Mouse | SFX1 ] +down [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | down Mouse | SFX1] + +[ > MovingCat | Elephant | ] -> [ Cat | Elephant | SFX4 ] +[ > MovingCat | Dog ] -> [ Cat | Dog ] +[ > MovingCat | Mouse | Wall | ] -> [ Cat | Mouse | Wall | SFX1 ] +[ > MovingCat | Mouse | No Wall ] -> [ Cat | > Mouse | SFX1 ] +[ > MovingCat | Obstacle | ] -> [ Cat | Obstacle | SFX2 ] + +(Mouse rules) +[ UP Mouse ] -> [ UP UpMovingMouse ] +[ DOWN Mouse ] -> [ DOWN DownMovingMouse ] +[ LEFT Mouse ] -> [ LEFT LeftMovingMouse ] +[ RIGHT Mouse ] -> [ RIGHT RightMovingMouse ] + +[ UpMovingMouse ] -> [ Up UpMovingMouse ] again +[ LeftMovingMouse ] -> [ Left LeftMovingMouse ] again +[ RightMovingMouse ] -> [ Right RightMovingMouse ] again +[ DownMovingMouse ] -> [ Down DownMovingMouse ] again + +right [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | right Elephant | SFX5 ] +left [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | left Elephant | SFX5 ] +up [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | up Elephant | SFX5 ] +down [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | down Elephant | SFX5] +right [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | right Elephant | SFX5 ] +left [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | left Elephant | SFX5 ] +up [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | up Elephant | SFX5 ] +down [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | down Elephant | SFX5] + +[ > MovingMouse | Dog | ] -> [ Mouse | Dog | SFX1 ] +[ > MovingMouse | Cat ] -> [ Mouse | Cat ] +[ > MovingMouse | Elephant | Wall | ] -> [ Mouse | Elephant | Wall | SFX5 ] +[ > MovingMouse | Elephant | No Obstacle ] -> [ Mouse | > Elephant | SFX5 ] +[ > MovingMouse | Wall | ] -> [ Mouse | Wall | SFX2 ] +[ > MovingMouse | Hole | ] -> [ No MovingMouse | Hole | SFX0 ] + +endloop + + +(Late marker rules) + +late [ Mouse ] [ MMarker ] -> [ Mouse Marker ] [] +late [ Cat ] [ CMarker ] -> [ Cat Marker ] [] +late [ Dog ] [ DMarker ] -> [ Dog Marker ] [] +late [ Elephant ] [ EMarker ] -> [ Elephant Marker ] [] + +============== +WINCONDITIONS +============== + +No MovingMouse +No Mouse + +======= +LEVELS +======= + +Message In 2001 I was very lost. + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#...............###X +X#..#........#...###X +X#...............###X +X###...M..#........#X +X##H..........#....#X +X###..#.....#......#X +X#.............#...#X +X#..#....#.........#X +X#..............####X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +Message I was just trying to hide from the world. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#...##....###.###....###X +X#...##....#H#........###X +X#.M.............#......#X +X#....##..##.....##.....#X +X#.....#......##........#X +X#..##.......###........#X +X#..##....#.......###...#X +X#.......##........##...#X +X#...##..##........##...#X +X#...##.................#X +X###.........###.....####X +X###.........###....#####X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I spent a lot of time playing a game called Castlemouse. + +XXXXXXXXXXXXXXXXXXXXX +X###################X +X#.................#X +X#.........#.......#X +X###...............#X +X##H.....0.....#...#X +X###...............#X +X#.................#X +X#....#..........###X +X#.........0.....H##X +X#C..............###X +X###################X +XXXXXXXXXXXXXXXXXXXXX + +Message Everything seemed to be slipping away from me. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.......##.###.........#X +X#......##..#H#.........#X +X#.................#....#X +X#..........0...0#......#X +X###....#...............#X +X##H..................###X +X###......0...........H##X +X#........#.....#.....###X +X#................#.....#X +X#......0...............#X +X#.C.......#H#..........#X +X#.........###..........#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message The world seemed full of fear. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.D......0....H##X +X#.#...........###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message Everything was falling apart for me at once. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X###..................###X +X##H.......0.0........H##X +X###..................###X +X#......................#X +X#..#...................#X +X#.1.........#..........#X +X#.........0............#X +X##.........1...........#X +X#.......D..............#X +X###..................###X +X##H.........0........H##X +X###.......#..........###X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I don't remember that time very well. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#...............#X +X#.......1#......#X +X###.............#X +X##H....0........#X +X###.............#X +X#.............###X +X#.....2..0....H##X +X#...#.......E.###X +X#...#...........#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message I don't even remember exactly how Castlemouse went. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#....................#.#X +X#....1..........#......#X +X#...........0...#...2..#X +X#......................#X +X#..........#H#.........#X +X#..........###.........#X +X#..........###.........#X +X#..........#H#.........#X +X#...........0..........#X +X#...2...........1......#X +X#.E...................##X +X#......................#X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message Many things were set in motion at that time. + +XXXXXXXXXXXXXXXXXXX +X#################X +X#......0.......H#X +X##..........3..##X +X#H...0..........#X +X##..............#X +X####..1.........#X +X#............#..#X +X#...#..###......#X +X#..D#..#H#......#X +X#.......0.......#X +X#..........1....#X +X#################X +XXXXXXXXXXXXXXXXXXX + +Message Many unexpected chains of events, not all bad. + +XXXXXXXXXXXXXXXXXXXXXXXXXX +X########################X +X#.....#..............###X +X#.....0..............H##X +X#.......3............###X +X#......................#X +X###....................#X +X##H.................0..#X +X###....................#X +X#......................#X +X#.....................C#X +X#...2.................##X +X#....#...2............##X +X#.....................##X +X########################X +XXXXXXXXXXXXXXXXXXXXXXXXXX + +Message I'm doing a lot better now. + +Message Also, Castlemouse is a much better game than this - you should track it down. + +Message Thank you for playing. + +Message Music: Broken - Fit and the Conniptions (music.conniptions.org) \ No newline at end of file diff --git a/chaos wizard.txt b/chaos wizard.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff1a93cfbb11914d032f43cd9222411841674435 --- /dev/null +++ b/chaos wizard.txt @@ -0,0 +1,721 @@ +title chaos wizard +author mark wonnacott +homepage http://twitter.com/ragzouken + +youtube JDIj3zPwEvw + +(run_rules_on_level_start) + +realtime_interval 0.2 + +======== +OBJECTS +======== + +Space +black darkblue +00010 +00000 +00000 +01000 +00000 + +Background +darkblue darkgreen +00000 +01000 +00010 +00001 +00100 + +Wall +black darkbrown darkblue +01112 +21212 +02121 +20021 +00010 + +Indestructible +darkgreen grey darkgrey +01112 +21212 +02121 +20021 +00010 + +Red +red lightred darkred +..0.. +.010. +22110 +.220. +..2.. + +Blue +blue lightblue purple +..0.. +.010. +22110 +.220. +..2.. + +Green +green lightgreen darkgreen +..0.. +.010. +22110 +.220. +..2.. + +Stone +grey lightgrey darkgrey +..0.. +.010. +22110 +.220. +..2.. + +Charge +red darkred +1.0.1 +..0.. +00000 +..0.. +1.0.1 + +Prism +white lightblue grey +..0.. +.000. +00000 +.000. +..0.. + + +MoveUp +white + +MoveDown +white + +MoveLeft +white + +MoveRight +white + +Expand +white + +Inhibit +white + +Hold +blue lightblue +.1.1. +1.0.1 +.0.0. +1.0.1 +.1.1. + +Burn +red orange yellow white +.010. +01210 +12321 +01210 +.010. + +Player +black darkgrey yellow +..1.. +.111. +.212. +00100 +00000 + +Rival +black darkgrey red +..1.. +.111. +.212. +00100 +00000 + +Goal +black +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +======= +LEGEND +======= +, = Space +. = Background ++ = Prism +# = Wall +X = Indestructible +@ = Player and Inhibit +R = Red +G = Green +B = Blue +S = Stone +? = Goal +$ = Charge +% = Rival + +3 = Space and Blue +£ = Space and Charge + +Wizard = Player or Rival + +Gem = Red or Blue or Green or Stone + +Movement = MoveUp or MoveDown or MoveLeft or MoveRight or Expand +Mediator = Hold or Burn + +Moveable = Wizard or Gem +Destructable = Wizard or Gem or Wall + +======= +SOUNDS +======= + +(sfx0 76693900 (prism)) +sfx1 68148303 (cast) +sfx2 24680901 (fall) + +Burn destroy 17088108 + +================ +COLLISIONLAYERS +================ + +MoveUp, MoveDown, MoveLeft, MoveRight, Expand, Inhibit +Background +Space +Charge, Goal +Wizard, Gem, Stone, Wall, Prism, Indestructible +Hold, Burn + +====== +RULES +====== + +[ Inhibit ] [ moving Player ] -> [ ] [ Player ] +[ Inhibit ] -> cancel + +[ moving Player Hold ] -> [ Player Hold ] + +(rival ai) +[ Rival no Goal | Goal ] -> [ > Rival | Goal ] + +(objects fall into pits when not held) +late [ Moveable no Hold Space ] -> [ Space ] sfx2 + +[ parallel Wizard | Gem ] -> [ parallel Wizard | parallel Gem ] + +[ > Gem | Charge ] -> [ Gem | Charge ] +[ > Gem | Gem ] -> [ > Gem | > Gem ] + +[ action Wizard Charge ] -> [ Wizard ] +[ Charge ] [ action Wizard ] -> [ ] [ Wizard Charge ] + +[ action Wizard ] -> [ Wizard Charge ] + + +(spells recipes) +[ Blue | Charge no Wizard ] -> [ | > Hold ] sfx1 +[ Red | Charge no Wizard ] -> [ | > Burn ] sfx1 + +[ Blue | Green | Charge no Wizard ] -> [ Blue | Blue | Blue ] sfx1 +[ Red | Green | Charge no Wizard ] -> [ Red | Red | Red ] sfx1 + +[ Green | Charge no Wizard ] -> [ Red | Blue ] sfx1 + +[ Stone | Charge no Wizard ] -> [ Prism | ] sfx1 +[ Prism | Charge no Wizard ] -> [ Stone | ] sfx1 + +(prism expands a spell) +[ stationary Player ] [ Mediator Prism ] -> [ Player ] [ Expand Mediator Prism ] sfx0 + +(shortcut to create directional mediators) +[ up Mediator ] -> [ Mediator MoveUp ] +[ down Mediator ] -> [ Mediator MoveDown ] +[ left Mediator ] -> [ Mediator MoveLeft ] +[ right Mediator ] -> [ Mediator MoveRight ] + +(apply movement to mediators) +[ stationary Player ] [ Mediator MoveUp ] -> [ Player ] [ up Mediator up MoveUp ] +[ stationary Player ] [ Mediator MoveDown ] -> [ Player ] [ down Mediator down MoveDown ] +[ stationary Player ] [ Mediator MoveLeft ] -> [ Player ] [ left Mediator left MoveLeft ] +[ stationary Player ] [ Mediator MoveRight ] -> [ Player ] [ right Mediator right MoveRight ] + +(expand multiplies the spell in all directions) + up [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveUp ] ++ down [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveDown ] ++ left [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveLeft ] ++ right [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveRight ] + +[ stationary Player ] [ > Mediator > Movement | Prism ] -> [ Player ] [ > Mediator Movement | Prism ] +[ stationary Player ] [ Mediator Expand ] -> [ Player ] [ ] + +(teleport fizzles on dirt and wall) +[ Hold Wall ] -> [ Wall ] +[ Hold Indestructible ] -> [ Indestructible ] + +(fireball destroys dirt, fizzles on wall) +[ Burn Destructable ] -> [ ] +[ Burn Indestructible ] -> [ Indestructible ] + +(spells cancel out) +[ stationary Player ] [ > Mediator Movement | Mediator Movement ] -> [ Player ] [ | ] + +(clean up spell-less move commands) +[ stationary Player ] [ Movement no Mediator ] -> [ Player ] [ ] + +(teleport moves objects) +[ > Hold Moveable ] -> [ > Hold > Moveable ] + +(spells end on goal) +[ > Mediator Movement | Goal ] -> [ | Goal ] + +(rival leaves level) +[ Rival Goal ] -> [ Goal ] + +============== +WINCONDITIONS +============== + +some Player on Goal +no Rival + +======= +LEVELS +======= + +message you are a chaos wizard - heir of an ancient sigil - a sigil with the power to free magick from its mineral slumber + +message cast spells by placing your sigil next to mana ores. escape this tomb + +(rival wizard, introduce teleport, teach pulling) +x##xxxxxxx##x +xxxxxbbbxxxxx +x,,xx...xx,,x +,,,,#...#,,,, +,,,,#...#,,,, +,,,,#...#,,,, +,,,,#...#,,,, +,,,,#.@.#,,,, +,,,,#...#,,,, +,,,,#...#,,,, +,,,,#...#,,,, +,,,,#$$$#,,,, +x,,xxbbbxx,,x +xxxxx.%.xxxxx +x##xx???xx##x + +(move demo, teach teleport) +x,,xxxxxxx,,x +xxxxx...xxxxx +x##xx.@.xx##x +####x...x#### +##xxx...xxx## +##xb......x## +##x.x...x.x## +##x...b.b.x## +##x...$...x## +##x.x.%.x.x## +##x,,.....x## +##x,,,,,..x## +##x,x,,,xbx## +##x,,..,,,x## +##xxx...xxx## +####x???x#### + +(teach that mana can be teleported) +##xxxxxx##### +##x.....x#### +##x.@...,x### +##.....,,,x## +##....,,...x# +#.b##x,b...x# +#.####x..b.x# +#..###.$.$.x# +##.....b.%.x# +#######x.,,x# +#######x,,,x# +#######x,,,x# +#######x,..x# +#######x???x# + +(introduce fireball, teach fireball) +###xxxxxxx### +###xx...xx### +###xx.@.xx### +###xx...xx### +###xx...xx### +###xx...xx### +#rr#x...xx### +rrrr..$.xx### +rr####R.xx### +r#######xx### +r#######xx### +######..xx### +###xx...xx### +###xx.%.xx### +###xx???xx### + +(puzzle: teleport, fireball, teleporting mana) +############### +#####xxxxx##### +#xxxxxbrbxxxxx# +#x,,,,...,,,,x# +#x,....@....,x# +#x,.,,...,,.,x# +#x,.,,,,,,,.,x# +#xr..,x#x,..bx# +#xr..,#.#,..rx# +#xr$.,x#x,.$bx# +#x,,,,,,,,,,,x# +#x,.,,rrr,,.,x# +#x,.........,x# +#x,,,,$$$,,,,x# +#xxx#.bbbxxxxx# +#####x.%.x##### +#####x???x##### + +(introduce & teach pre-sigil) +###xxxxxxx### +###xx...xx### +###x..@..x### +##x.....##x## +#x.r....###x# +#x$#r#x..##x# +#x###x.b.$bx# +#x###x$x..,x# +#x.##x%x..,x# +#x..#,...,,x# +#x...,,,,,,x# +##x...,,,,x## +###x....,x### +###xx...xx### +###xx???xx### + +(puzzle: fireball, pre-sigil) +################# +#####xxxxxxx##### +#xxxxxx...xxxxxx# +#xr...x.@.xr###x# +#xr.....#...###x# +#xrr..x...x..##x# +#xxxx..,,,.#xxxx# +####x.x,,,x.x#### +####x..,,,.#x#### +####x.x,,,x#x#### +####x..,,,.#x#### +####x.x,,,x.x#### +####x..,,,.#x#### +####xx#$.$.xx#### +#####xxr%rxx##### +#####xx???xx##### + +(introduce split, teach split) +###xxxxxxx### +###xx...xx### +###xx.@.xx### +###xx...xx### +###xx...xx### +###xx.g.xx### +####x...xx### +#####...xx### +#######.xx### +########xx### +######,,xx### +#####,,,xx### +####x,..xx### +###xx.%.xx### +###xx???xx### + +(puzzle: teleport, fireball, split) +#######xxxxx# +#xxxxxxx...x# +#x###b...@.x# +#x####r$...x# +#x##r$...,.## +#x#.gxx.,,,,# +#x...x##,,,,# +#x###x##,,,,# +#xg##x##,,,,# +#x...xxx,,,.# +#x.......,,.# +#x.....###,b# +#x....###.#x# +#xxxxxxx.%.x# +#######x???x# + +(introduce multiply, teach multiply) +x###xxxxx###x +xx#xx...xx#xx +,x#x.@...x#x, +xxxxx...xxxxx +xbg$x.$#x$grx +xbg$x.r#x$grx +xxxxx$##xxxxx +,x#x.r...x#x, +xxxxx##.xxxxx +xbg$###...grx +xbg$x..,x.,,x +xxxxx.,,xxxxx +,x#x.,,,.x#x, +xx#xx,,%xx#xx +x###x???x###x + +(puzzle: fireball, teleport mana, multiply) +####xxxxxxx#### +####xx...xx#### +###xxx.@.xxx### +###x.xr.rx.x### +###x...r...x### +xxxx.......xxxx +x..x,.$$$.,x.rx +x.g.,.rrr.,...x +x.#...x#x.....x +x...,#####,...x +xb.x,##.##,x..x +xxxx#...#..xxxx +###x.##..##x### +###x.x.%#x#x### +###xxx???xxx### + +(puzzle: fireball, teleport, teleport mana, split, multiply) +####xxxxxxx#### +####xx.@.xx#### +#####r...g##### +####r.,,,.##### +####r.,,,.#g### +####..,,,..#### +###b.....$.#g## +###....,,r..### +###...,,,,..### +####.$,,,,,,### +####$r,,,#...## +####r,,###....# +###,,,####....# +####xx#%#xx.r## +####xx???xx#### + +(introduce amplification, teach amplification) +###xxxxxxx### +#xxxx...xxxx# +#xrxx.@.xx,x# +#x.........x# +#x,,.xxxxxgx# +#x+,#x###x.x# +#x,,.xxxxx.x# +#x.r..#...rx# +#xgxxxxx.,,x# +#x#x###x#,+x# +#x#xxxxx.,,x# +#x.###....$x# +#x,xx...xxbx# +#xxxx.%.xxxx# +###xx???xx### + +(amplified teleport) +,,xxxxxxx,, +,#xx...xx#, +,#xx.@.xx#, +#+.,$b.,.+# +,..#...,..# +,,,#,,###,# +,..#...#..# +#+.,.+r£.+# +#..,##.,.., +,,,,,,,,,,, +,.#,##.,..# +#x.,.x.,.+# +##xx...xx## +#,xx.%.xx,# +,,xx???xx#, + +(puzzle: fireball, amplified fireball) +###xxxxxxx### +#xxxx...xxxx# +#xrxx.@.xxrx# +#xr.......rx# +#x..##.#...x# +#x..,,,,,##x# +#x#.,,,,#.#x# +#x###,+,###x# +#x..#,,,##.x# +#x..,,,,,##x# +#x.######..x# +#x.#####...x# +#xrxx#.#xxrx# +#xxxx.%.xxxx# +###xx???xx### + +(puzzle: fireball, split, amplified teleport) +###xxxxxxx### +#xxxx...xxxx# +#xbxx.@.xx.x# +#x..x...x...# +#x...,.,...,# +#x...,.,...,# +#x..,...,..,# +#x.#...r.#.## +#x.x,,,,,x.x# +#xgx+,+,+x.x# +#x#xxx,xxx.x# +#x##..$...#x# +#x#xx.r.xx#x# +#xxxx.%.xxxx# +###xx???xx### + +(puzzle: fireball, sigil-first, split, multiply, amplified teleport) +###xxxxxxx### +#xxxx...xxxx# +#x#xx.@.xx.x# +#x........gx# +#xgx..x..x.x# +#x.x.....x.x# +#x,,x...x,,x# +#x+,..,..,+x# +#x,,x$.$x,,x# +#x.x.r.r.x.x# +#x.x.#x#.x.x# +#x...###...x# +#x.xx#.#xx.x# +#xxxx.%.xxxx# +###xx???xx### + +(introduce mobile amplify, teach mobile amplify) +(puzzle: teleport, amplified teleport) +###xxxxxxxx,, +#xxxx...xxx,, +#x.xx.@.xx,,, +#xbbs...,,,,# +#xx.,,.,,,+## +#xx.,,.,,,,,# +#xx,,x.x,,,,, +#x,,,r$,,,+## +#xx,,x,x,,,## +#xx.,,,,,,,,# +#xx.,##,,,,,, +#x....##,,,,, +#x.xx..#xx,,, +#xxxx.%.xxx,, +###xx???xxx,, + +(puzzle: teleport, fireball, mobile amplify) +################# +#####xxxxxxx##### +#xxxxxx.@.xxxxxx# +#x.bbx.+++.x+.+x# +#x...x.....x.xrx# +#x#.....b....x$x# +#x..$x..$..x.x.x# +#x..rx.....x+.+x# +#xx$xx#.%..xxxxx# +#x#r..##.....##x# +#x#...#,,,.###.x# +#x##...,,,.#.##x# +#x##...,,,.##.bx# +#xxxxxx...xxxxxx# +#####xx...xx##### +#####xx???xx##### + +message i cannot allow you to proceed + +(gauntlet i: fireball dodging) +,,xxxxxxxxx,, +,,xxx...xxx,, +,,,xx.@.xx,,, +x,,,,...,,,,, ++.,,,.b.,,,,x +..x,,.$.,,,.+ ++.+.,.%.,,x.. +...x,...,.+.+ ++.+.,...,x... +$.x,,...,.+.+ +rx,,,...,,x.$ +x,,,,...,,,xr +,,,,,...,,,,x +,,,xx...xx,,, +,,xxx...xxx,, +,,xxx???xxx,, + +message your power waxes and thus mine wanes + +(gauntlet ii: impending fireball doom) +####xxxxx#### +#xxxxbbbxxxx# +#x.,..@..,.x# +#x.,.....,.x# +#x.,.....,.x# +#x.,#####,.x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,#######,x# +#x,,#####,,x# +#x,,,,,,,,,x# +#x,x+++++x,x# +#x.xxx$xxx.x# +#x....r....x# +#xxxx.%.xxxx# +####x???x#### + +(message it seems you cannot be stopped + +(gauntlet iii: interference pattern) +#######xxxxx####### +###xxxxx...xxxxx### +###x...s.@.s...x### +###x...s...s...x### +#xxx,,,,sbs,,,,xxx# +#x+,,,,,...,,,,,,x# +#x+,,,,,$r.,,,,,,x# +#x+,,,,,...,,,,,,x# +#x+,,,,,$$$,,,,,,x# +#xxx,,,,bbb,,,,xxx# +###x...$...$...x### +###x...r...r...x### +###xxxxx.%.xxxxx### +#######x???x#######) + +message there isn't enough mana in the cosmos to stop fate +message ...but you shall not leave whilst i live + +(boss) +,,x###xxxxx###x,, +,,xrrrxb.bxrrrx,, +,,,.....@.....,,, +,,,,,,,...,,,,,,, +,,,,,,,,,,,,,,,,, +,+x,,,,,,,,,,,x+, ++x+,,,,,£3,,,,+x+ +x+%,,,,,,,,,,,.+x +,,,,,,x,x,x,,,,,, +,,,,,,,???,,,,,,, +,,,,,,x???x,,,,,, +,,,,,,,???,,,,,,, +,,,,,,x,x,x,,,,,, +x+.,,,,3£,,,,,.+x ++x+,,,,,,,,,,,+x+ +,+x,,,,,,,,,,,x+, +,,,,,,,,,,,,,,,,, + +message all of this has happened before, and all of this will happen again, my son \ No newline at end of file diff --git a/chaos_wizard_ii__spellcrafter.txt b/chaos_wizard_ii__spellcrafter.txt new file mode 100644 index 0000000000000000000000000000000000000000..dc231c8ca3a0742cd14c9d758c9f7eee763c433b --- /dev/null +++ b/chaos_wizard_ii__spellcrafter.txt @@ -0,0 +1,579 @@ +title chaos wizard ii: spellcrafter +author mark wonnacott +homepage http://twitter.com/ragzouken + +youtube JDIj3zPwEvw + +realtime_interval 0.1 + +(verbose_logging) + +======== +OBJECTS +======== + +Background +black darkblue +00010 +00000 +00000 +01000 +00000 + +Floor +darkblue darkgreen +00000 +01000 +00010 +00001 +00100 + +Dirt +black darkbrown darkblue +01112 +21212 +02121 +20021 +00010 + +Wall +darkgreen grey darkgrey +01112 +21212 +02121 +20021 +00010 + +Cursor +white +.0.0. +0...0 +..... +0...0 +.0.0. + +WhispControl +blue +..... +..... +00000 +..... +..... + +ManaSigil +red darkred +.111. +1.0.1 +10.01 +1.0.1 +.111. + +InvokeSigil +red darkred +1.0.1 +..0.. +00000 +..0.. +1.0.1 + +LeftSigil +red darkred +..0.1 +.0.1. +0.1.. +.0.1. +..0.1 + +RightSigil +red darkred +1.0.. +.1.0. +..1.0 +.1.0. +1.0.. + +ForwardSigil +red darkred +..0.. +.0.0. +0.1.0 +.1.1. +1...1 + +Red +red lightred darkred +..0.. +.010. +22110 +.220. +..2.. + +Blue +blue lightblue purple +..0.. +.010. +22110 +.220. +..2.. + +Green +green lightgreen darkgreen +..0.. +.010. +22110 +.220. +..2.. + +Silver +grey lightgrey darkgrey +..0.. +.010. +22110 +.220. +..2.. + +Orange +orange yellow red +..0.. +.010. +22110 +.220. +..2.. + +Neutral +white +..... +..0.. +.000. +..0.. +..... + +Hold +blue lightblue +.1.1. +1.0.1 +.0.0. +1.0.1 +.1.1. + +Burn +red orange yellow white +.010. +01210 +12321 +01210 +.010. + +Build +orange yellow red +10.01 +00000 +.0.0. +00000 +10.01 + +Executed +darkgreen +(darkblue darkgreen +00000 +01000 +00010 +00001 +00100) + +Wizard +black darkgrey yellow +..1.. +.111. +.212. +00100 +00000 + +Exit +darkblue black darkgreen +00002 +02000 +01010 +10101 +11111 + +MoveUp +white +..... +..... +..... +..... +..... + +MoveDown +white +..... +..... +..... +..... +..... + +MoveLeft +white +..... +..... +..... +..... +..... + +MoveRight +white +..... +..... +..... +..... +..... + +Edge +white +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +_ = Background +. = Floor +# = Dirt +X = Wall +@ = Wizard and Floor +! = Exit +r = Red and Floor +b = Blue and Floor +g = Green and Floor +s = Silver and Floor +o = Orange and Floor +* = Edge + +Mana = Red or Blue or Green or Silver or Orange +Command = MoveUp or MoveDown or MoveRight or MoveLeft +Sigil = InvokeSigil or LeftSigil or RightSigil or ManaSigil or ForwardSigil +Whisp = Neutral or Hold or Burn or Build +InvocationInhibitor = Cursor or WhispControl or Whisp +Moveable = Wizard or Mana + +Barrier = Dirt or Wall +Player = Wizard +Interactable = Barrier (or Mana) + +Surface = Floor or Exit or Executed + +======= +SOUNDS +======= + +sfx0 68148303 (cast) +sfx1 24680901 (fall) +sfx3 44666101 (build) + +Burn destroy 17088108 + +================ +COLLISIONLAYERS +================ + +Background +Surface, Edge +Sigil +Wizard, Barrier, Mana +Cursor, Command +Whisp, WhispControl + +====== +RULES +====== + +(INTERFACE) +============ +(cursor movement) +[ Cursor | ... | parallel Wizard ] -> [ parallel Cursor | ... | Wizard ] +[ Cursor Sigil | ... | perpendicular Wizard ] -> [ Cursor perpendicular Sigil | ... | Wizard ] +[ Cursor orthogonal Wizard ] -> [ orthogonal Cursor Wizard ] + +(telekinesis) +[ > Cursor | Mana ] -> [ > Cursor | > Mana ] + +(cursor obstacles) +[ > Cursor | no Floor ] -> [ Cursor | no Floor ] +[ > Cursor | Barrier ] -> [ Cursor | Barrier ] + +[ Cursor no Sigil no Wizard ] [ action Wizard ] -> [ action Cursor ] [ Wizard ] +[ Cursor no Sigil no Wizard ] [ moving Wizard ] -> [ ] [ moving Wizard ] + +[ action Cursor no Sigil Mana ] -> [ Cursor ManaSigil Mana ] +[ InvokeSigil ] [ action Cursor no Sigil ] -> [ ] [ Cursor InvokeSigil ] +[ action Cursor no Sigil ] -> [ Cursor InvokeSigil ] + +(sigil scroll order) +[ ^ Sigil | ... | Wizard ] -> [ left Sigil | ... | Wizard ] +[ v Sigil | ... | Wizard ] -> [ right Sigil | ... | Wizard ] + +left [ < InvokeSigil ] -> [ ForwardSigil ] +left [ < ForwardSigil ] -> [ LeftSigil ] +left [ < LeftSigil ] -> [ ManaSigil ] +left [ < ManaSigil ] -> [ RightSigil ] +left [ < RightSigil ] -> [ InvokeSigil ] + +left [ > InvokeSigil ] -> [ RightSigil ] +left [ > RightSigil ] -> [ ManaSigil ] +left [ > ManaSigil ] -> [ LeftSigil ] +left [ > LeftSigil ] -> [ ForwardSigil ] +left [ > ForwardSigil ] -> [ InvokeSigil ] + +(cursor toggle) +[ Cursor action Wizard ] -> [ Wizard ] (exit write mode) +[ InvocationInhibitor ] [ action Wizard ] -> [ InvocationInhibitor ] [ Wizard ] (ignore other actions in write mode or if a spell is executing) +[ action Wizard ] -> [ Wizard Cursor ] (enter write mode) + +(WIZARD) +========= + +(objects fall) +[ Moveable no Hold no Surface ] -> [ ] sfx1 + +(pushing mana) +[ parallel Wizard | Mana ] -> [ parallel Wizard | parallel Mana ] +[ > Mana | Mana ] -> [ > Mana | > Mana ] + +(MAGIC) +======== +(implicit mana sigil when invoking next to mana - emulates chaos wizard i spells) +[ no Sigil | InvokeSigil | Mana no Sigil ] -> [ | InvokeSigil | Mana ManaSigil ] + +((legacy spells - detect if only an invocation and mana sigil are present) +[ InvokeSigil | Blue ManaSigil ] -> [ action InvokeSigil | Blue action ManaSigil ] +[ InvokeSigil | Red ManaSigil ] -> [ action InvokeSigil | Red action ManaSigil ] +[ InvokeSigil | Green ManaSigil ] -> [ action InvokeSigil | Green action ManaSigil ] +[ InvokeSigil | Silver ManaSigil ] -> [ action InvokeSigil | Silver action ManaSigil ] + +[ stationary Sigil ] [ action Sigil ] -> [ Sigil ] [ Sigil ] +[ InvocationInhibitor ] [ action Sigil ] -> [ InvocationInhibitor ] [ Sigil ] + +[ action InvokeSigil | Blue action ManaSigil ] -> [ < Hold | ] +[ action InvokeSigil | Red action ManaSigil ] -> [ < Burn | ] + +[ action InvokeSigil | Green action ManaSigil | Mana ] -> [ Mana | Mana | Mana ] (maybe only red/blue) + +[ action InvokeSigil | Green action ManaSigil ] -> [ Red | Blue ] + +([ action InvokeSigil | Silver action ManaSigil ] -> [ < Burn | ]) + +[ action Sigil ] -> [ Sigil ]) + +(invocation) +[ stationary InvokeSigil | Sigil ] -> [ > InvokeSigil | Sigil ] +[ InvocationInhibitor ] [ moving InvokeSigil ] -> [ InvocationInhibitor ] [ InvokeSigil ] +[ > InvokeSigil | Sigil ] -> [ < Neutral InvokeSigil Executed | WhispControl Sigil ] sfx0 + +(shortcut to create directional Whisps after invocation) +[ up Whisp ] -> [ Whisp MoveUp ] +[ down Whisp ] -> [ Whisp MoveDown ] +[ left Whisp ] -> [ Whisp MoveLeft ] +[ right Whisp ] -> [ Whisp MoveRight ] + +(shortcut to create directional Whisps) +[ Whisp MoveUp ] -> [ up Whisp MoveUp ] +[ Whisp MoveDown ] -> [ down Whisp MoveDown ] +[ Whisp MoveLeft ] -> [ left Whisp MoveLeft ] +[ Whisp MoveRight ] -> [ right Whisp MoveRight ] + +(invokation triggers first instruction) +[ InvokeSigil Whisp ] -> [ action Whisp ] + +(mark whisps that would collide, pause them) +[ no Executed Sigil WhispControl ] [ > Whisp Command | Interactable ] -> [ no Executed Sigil WhispControl ] [ action Whisp action Command | Interactable ] +(unmark all whisps if some are not colliding) +[ orthogonal Whisp ] [ action Whisp ] -> [ orthogonal Whisp ] [ Whisp ] + +(check turn sigils for colliding whisps, setting commands to turn left or right if necessary) +[ action Whisp Command ] [ Executed | no Executed ForwardSigil WhispControl ] -> [ up Command Whisp ] [ Executed | ForwardSigil action WhispControl ] +[ action Whisp Command ] [ Executed | no Executed LeftSigil WhispControl ] -> [ left Command Whisp ] [ Executed | LeftSigil action WhispControl ] +[ action Whisp Command ] [ Executed | no Executed RightSigil WhispControl ] -> [ right Command Whisp ] [ Executed | RightSigil action WhispControl ] + +(mark sigil as executed and set control to advance) +[ Executed | no Executed Sigil action WhispControl ] -> [ Executed | Executed Sigil > WhispControl ] + +[ Whisp up MoveUp ] -> [ up Whisp up MoveUp ] +[ Whisp up MoveDown ] -> [ down Whisp up MoveDown ] +[ Whisp up MoveLeft ] -> [ left Whisp up MoveLeft ] +[ Whisp up MoveRight ] -> [ right Whisp up MoveRight ] + +[ > Whisp up Command | no Barrier ] -> [ Whisp action Command | ] +[ ^ Whisp up Command | no Barrier ] -> [ Whisp right Command | ] +[ v Whisp up Command | no Barrier ] -> [ Whisp left Command | ] + +[ orthogonal Whisp ] -> [ Whisp ] + +(update commands which are set to turn) +[ Whisp right MoveUp ] -> [ Whisp action MoveRight ] +[ Whisp right MoveDown ] -> [ Whisp action MoveLeft ] +[ Whisp right MoveLeft ] -> [ Whisp action MoveUp ] +[ Whisp right MoveRight ] -> [ Whisp action MoveDown ] + +[ Whisp left MoveUp ] -> [ Whisp action MoveLeft ] +[ Whisp left MoveDown ] -> [ Whisp action MoveRight ] +[ Whisp left MoveLeft ] -> [ Whisp action MoveDown ] +[ Whisp left MoveRight ] -> [ Whisp action MoveUp ] + +[ moving Command ] -> [ action Command ] + +(mana sigils - change whisp type or amplify whisps) +[ action Whisp Command ] [ Executed | no Executed ManaSigil Mana WhispControl ] -> [ Whisp action Command ] [ Executed | ManaSigil action Mana > WhispControl ] + +[ Whisp ] [ action Blue ] -> [ Hold ] [ action Blue ] (blue - hold) +[ Whisp ] [ action Red ] -> [ Burn ] [ action Red ] (red - burn) +[ Whisp ] [ action Orange ] -> [ Build ] [ action Orange ] (orange - build) + +[ action Whisp Command ] [ Executed | no Executed no Mana ManaSigil WhispControl ] -> [ Neutral Command ] [ Executed | Executed ManaSigil > WhispControl ] (no mana - revert to neutral) + +(unmark whisps) +[ moving Whisp ] -> [ Whisp ] +[ action Silver ] [ Whisp ] -> [ action Silver ] [ action Whisp ] + +(amplify) (possible bug with new use of action whisp) + up [ action Silver ] [ action Whisp no MoveDown | ] -> [ action Silver ] [ action Whisp | Whisp action MoveUp ] + down [ action Silver ] [ action Whisp no MoveUp | ] -> [ action Silver ] [ action Whisp | Whisp action MoveDown ] + left [ action Silver ] [ action Whisp no MoveRight | ] -> [ action Silver ] [ action Whisp | Whisp action MoveLeft ] +right [ action Silver ] [ action Whisp no MoveLeft | ] -> [ action Silver ] [ action Whisp | Whisp action MoveRight ] + +(fizzle used mana ores) +[ Executed | action Mana WhispControl ] -> [ Executed | Executed > WhispControl ] + +(burn) +[ Burn Dirt ] -> [ action Neutral Floor ] +[ Burn Mana ] -> [ action Neutral ] + +(build) +[ Build no Floor no Executed ] -> [ Build Floor ] sfx3 + +(fizzle amplified whisps) +[ action Whisp Command ] -> [ ] + +(fizzle whisps, sigils, executed) +[ Whisp Interactable ] -> [ Interactable ] + +(mark control whisp as done) +[ WhispControl no Sigil ] -> [ action WhispControl ] +(unmark control whisp is some whisps have yet to fizzle) +[ Whisp ] [ action WhispControl ] -> [ Whisp ] [ WhispControl ] +(fizzle all sigils if the control whisp is still marked) +[ Sigil ] [ action WhispControl ] -> [ ] [ action WhispControl ] +(fizzle whisp control) +[ action WhispControl ] -> [ ] + +[ Command no Whisp ] -> [ ] +[ Whisp no Command ] -> [ ] + +[ Executed ] -> [ action Executed ] +[ action Executed | Sigil ] -> [ Executed | Sigil ] +[ action Executed ] -> [ Floor ] + +(shortcut to create directional Whisps) +[ up Whisp ] -> [ Whisp MoveUp ] +[ down Whisp ] -> [ Whisp MoveDown ] +[ left Whisp ] -> [ Whisp MoveLeft ] +[ right Whisp ] -> [ Whisp MoveRight ] + +(apply movement to Whisps) +[ Whisp stationary MoveUp ] -> [ up Whisp up MoveUp ] +[ Whisp stationary MoveDown ] -> [ down Whisp down MoveDown ] +[ Whisp stationary MoveLeft ] -> [ left Whisp left MoveLeft ] +[ Whisp stationary MoveRight ] -> [ right Whisp right MoveRight ] + +(hold) +[ > Hold Moveable ] -> [ > Hold > Moveable ] + +(fizzle whisps colliding with whisps) +[ > Whisp Command | WhispControl ] -> [ | WhispControl ] +[ > Whisp Command | Whisp Command ] -> [ | Whisp Command ] + +(fizzle whisps touching an exit) +[ Whisp Command Exit ] -> [ Exit ] +[ Whisp Command Edge ] -> [ Edge ] + +============== +WINCONDITIONS +============== + +some Wizard on Exit + +======= +LEVELS +======= + +message with your father defeated, your ancestral memories are unlocked and your powers reach their apex + +message a full vocabulary of sigils gives you greater command over mana, and you may now extend your influence beyond your corporeal form + +###xxxxx### +###xr.bx### +###x...x### +xxxx.@.xxxx +*___...__## +#___...___# +#__##.#_##* +#_#_####__# +*__######_# +#___###__#* +*##_..#_### +xxxx...xxxx +###x...x### +###x!!!x### + +###xxx### +xxxx.xxxx +x#......x +x#x___x.x +xxx..#x.x +x._.o._.x +x.x...x.x +xrxg..x.x +x.x...x.x +x.x..bx.x +x._...x.x +x#x..sx.x +x.x...x.x +x.x.@.x.x +x.x...x.x +x....#..x +xxxxxxxxx + +##xxxxx#xxxxxx +##x___x#xr#__x +##x___x#xxx__x +xxx___xxxxx__x +x____________x +x___#________x +x____________x +x__..________x +x__..._______x +xxx...xxxxx__x +##x.@sx###x__x +##x...x#xxx__x +##xo.sx#xr#__x +##xxxxx#xxxxxx + +##xxxxx## +##x___x## +##x___x## +xxx___xxx +x_______x +x_______x +x_______x +x_______x +x__...__x +xxx...xxx +##x.@sx## +##x...x## +##xg.sx## +##xxxxx## + diff --git a/coincounter.txt b/coincounter.txt new file mode 100644 index 0000000000000000000000000000000000000000..6205d50cb3fba82f2fb062e5934a8eaba817f30e --- /dev/null +++ b/coincounter.txt @@ -0,0 +1,465 @@ +title Coin Counter + +verbose_logging +run_rules_on_level_start +======== +OBJECTS +======== + +Background +lightblue + +wall +darkbrown + +t +transparent + +tl +transparent + +tr +transparent + +m +transparent + +bl +transparent + +br +transparent + +b +transparent + +corner +transparent + +on +blue + +off +darkbrown + +one 1 +transparent + +two 2 +transparent + +three 3 +transparent + +four 4 +transparent + +five 5 +transparent + +six 6 +transparent + +seven 7 +transparent + +eight 8 +transparent + +nine 9 +transparent + +zero 0 +transparent + +player +green + +coin +#ff0 +..... +.000. +.0.0. +.000. +..... + +ending +transparent + +tens +transparent + +carry +transparent + +fiver +#ff0 +..0.. +.000. +00.00 +.000. +..0.. + +star +#ff0 yellow orange +0.0.0 +.121. +02.20 +.121. +0.0.0 + +hund +transparent + +won +transparent + +last +transparent + +fakecoin +#ff0 +..... +.000. +.0.0. +.000. +..... +======= +LEGEND +======= + +c = corner +l = tl +r = tr +w = bl +e = br +seg = t or l or r or m or w or e or b +num = zero or one or two or three or four or five or six or seven or eight or nine +p = player +k = coin +. = background +x = wall + +! = t and coin +@ = l and coin +# = r and coin +$ = m and coin +% = w and coin +^ = e and coin +& = b and coin +* = c and coin + +{ = t and fiver +} = l and fiver +; = r and fiver +: = m and fiver +' = w and fiver +" = e and fiver +, = b and fiver +/ = c and fiver + +f = fiver + +? = tens and wall + +- = fakecoin + +j = star +` = hund +z = ending +~ = last +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +seg +corner +num +on +off +coin, fiver +star +player, wall +ending +tens +carry +won +hund +last +fakecoin +====== +RULES +====== + +[last][ action player ]-> win +[last ][moving player] -> win +up [tens|no tens] -> [tens | tens] +down [tens|no tens] -> [tens | tens] + +[> player | off] -> [stationary player | off] +late [player off] -> [off] + +late [player coin] -> again +late [player fiver] -> again +late [player star] -> again + +[player coin][zero no tens] -> [player][one] +[player coin][one no tens] -> [player][two] +[player coin][two no tens] -> [player][three] +[player coin][three no tens] -> [player][four] +[player coin][four no tens] -> [player][five] +[player coin][five no tens] -> [player][six] +[player coin][six no tens] -> [player][seven] +[player coin][seven no tens] -> [player][eight] +[player coin][eight no tens] -> [player][nine] +[player coin][nine no tens] -> [player][zero carry] + +[player fiver][zero no tens] -> [player][five] +[player fiver][one no tens] -> [player][six] +[player fiver][two no tens] -> [player][seven] +[player fiver][three no tens] -> [player][eight] +[player fiver][four no tens] -> [player][nine] +[player fiver][five no tens] -> [player][zero carry] +[player fiver][six no tens] -> [player][one carry] +[player fiver][seven no tens] -> [player][two carry] +[player fiver][eight no tens] -> [player][three carry] +[player fiver][nine no tens] -> [player][four carry] + +[carry no tens][zero tens] -> [][one tens] +[carry no tens ][one tens] -> [][two tens] +[carry no tens ][two tens] -> [][three tens] +[carry no tens ][three tens] -> [][four tens] +[carry no tens ][four tens] -> [][five tens] +[carry no tens ][five tens] -> [][six tens] +[carry no tens ][six tens] -> [][seven tens] +[carry no tens ][seven tens] -> [][eight tens] +[carry no tens ][eight tens] -> [][nine tens] +[carry no tens ][nine tens] -> [][zero tens carry] + + + +[hund] -> [hund off] + +[tens carry][hund off] -> [tens carry][hund on] +[player won] -> win + +[star player][tens carry] -> [player won][tens no carry] again + +[carry no tens] -> [] +[seg no on] -> [seg on] +[seg off] -> [seg] + +[m no tens][zero no tens] -> [m off][zero] +[l no tens][one no tens] -> [l off][one] +[w no tens][one no tens] -> [w off][one] +[m no tens][one no tens] -> [m off][one] +[t no tens][one no tens] -> [t off][one] +[b no tens][one no tens] -> [b off][one] +[l no tens][two no tens] -> [l off][two] +[e no tens][two no tens] -> [e off][two] +[l no tens][three no tens] -> [l off][three] +[w no tens][three no tens] -> [w off][three] +[b no tens][four no tens] -> [b off][four] +[w no tens][four no tens] -> [w off][four] +[t no tens][four no tens] -> [t off][four] +[r no tens][five no tens] -> [r off][five] +[w no tens][five no tens] -> [w off][five] +[r no tens][six no tens] -> [r off][six] +[l no tens][seven no tens] -> [l off][seven] +[w no tens][seven no tens] -> [w off][seven] +[m no tens][seven no tens] -> [m off][seven] +[b no tens][seven no tens] -> [b off][seven] +[w no tens][nine no tens] -> [w off][nine] + +[seg tens][zero tens] -> [seg off tens][zero tens] +[l tens][one tens] -> [l off tens][one tens] +[w tens][one tens] -> [w off tens][one tens] +[m tens][one tens] -> [m off tens][one tens] +[t tens][one tens] -> [t off tens][one tens] +[b tens][one tens] -> [b off tens][one tens] +[l tens][two tens] -> [l off tens][two tens] +[e tens][two tens] -> [e off tens][two tens] +[l tens][three tens] -> [l off tens][three tens] +[w tens][three tens] -> [w off tens][three tens] +[b tens][four tens] -> [b off tens][four tens] +[w tens][four tens] -> [w off tens][four tens] +[t tens][four tens] -> [t off tens][four tens] +[r tens][five tens] -> [r off tens][five tens] +[w tens][five tens] -> [w off tens][five tens] +[r tens][six tens] -> [r off tens][six tens] +[l tens][seven tens] -> [l off tens][seven tens] +[w tens][seven tens] -> [w off tens][seven tens] +[m tens][seven tens] -> [m off tens][seven tens] +[b tens][seven tens] -> [b off tens][seven tens] +[w tens][nine tens] -> [w off tens][nine tens] + + [hund on][seg off] -> [hund on][seg on] + [hund on][m on] -> [hund on][m off] + +[on off] -> [off] + +[corner no off] -> [corner off] +[corner on] -> [corner] + +[corner off|seg on] -> [corner on| seg on] + + + + + + + +============== +WINCONDITIONS +============== +no coin +no fiver +all ending on player +======= +LEVELS +======= + + + + + + +x-xxxxxxxxx +xxxctcxctcx +xxxlxrxlxrx +xxxcmcxcmcx +xxxwxexwxex +xxxcbcxcbcx +xjx???xxxxx +xxxxxxxxxxx +xp0k0.k..kz +xxxxxxxxxxx + +xxxxxxxxxxxxxxx +xxxxxxxctc....z +xxxxxxxlxrxxxxx +xxxxxxxcmcxxxxx +xxxxxxxwxexxxxx +p.3k.k.cbcxxxxx +xxxxxxxxxxxxxxx + +xxxxxxzx +x?xxxx.x +x......x +x.xxxxxx +xckctckx +xrxlxrxx +xcxc$cxx +xexwxexx +xckcbckx +xxxxxx.x +p05....x +xxxxxxxx + + +x?xxxx?zx +xxxxxxx0x +xcx*!*x.x +xrxlxrx.x +xcx*$*x.x +xexwxex.x +xcx*&*1px +xxxxxxx.x + +xx???xxxx?x +z.ctc.c!c.x +x.lxrx@x#.x +x.cmcxc$c.x +x9wxexwx^1x +x.cbc.cbc.x +xxxxxxxxxpx + +x????xxxxxx +z.ctcfctc.p +x.lxrxlx#.x +x.cmcxcm*.x +x2wxexwx^4x +x.cbcfcbc.x +xxxxxxxxxxx + +x????xxxxx +xctc3ctcxx +x@xrx}xrxx +xc$cxc:c7p +xwx^xwx".x +xc&cxc,c.x +xxxxxxxxzx + +x????xxxpx +xctc6ctc.x +x}x;x@x#.x +xcmcxc$c1x +x'x"xwx^.x +xc,c.c&c.x +xxxxxxxxzx + +xx???xxxxpx +x..k91.k..x +x.ctcxctc.x +xklxrxlxrkx +x.cmcxcmc.x +xkwxexwxekx +x.cbcxcbc.x +x..k...k..x +xzxxxxxxxxx + + + +xpxxxxxxxxx +xkxxxxxxxxx +x`xctcxctcx +x`xlxrxlxrx +x`xcmcxcmcx +x`xwxexwxex +x`xcbcxcbcx +xjx???xxxxx +xxxxxxxxxxx +x.9.9.....z +xxxxxxxxxxx + +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxx???.ctcxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xlxrxxxxxxxxxxxxxxxxxxxxxxxx +xxx???xcmc..z.xxx.ctc..z.xxx.ctc.x +xxx???xwxe.xx.xxxxlxr.xx.xxxxlxr.x +xxx???xcbc.xx.xxxxcmc.xx.xxxxcmc.x +xxx???xxxxzxx.xxxxwxe.xx.xxxxwxe.x +xxx???xxxx.xx.xxx.cbc.xx.xxx.cbc.x +xxxctc.ctc.xxxxxxxxxxzxxxxxxxxxx.x +xxxl?rxlxr.xxxxxxxxxxxxxxxxxxxxxzx +xxxcmcxcmc.xxxxxxxxxxxxxxxxxxxxx.x +xxxw?exwxe.xxxxxx.....xxxxxxctcx.x +xxxcbc.cbc.xxxx..xxxxx..xxxxlxrx.x +xxx???xxxxzxxx.xxxxxxxxx.xxxcmcx.x +xxx???xxxx.xxx.xx.xxx.xx.xxxwxex.x +x..........xx.xxx.xxx.xxx.xxcbc..x +x.xxx?xctc.xx.xxx.x.x.xxx.xxxxxx.x +x.x?x?xlxr.xx.xxxxx~xxxxx.xxxxxxzx +x.xxx?xcmc.xx.xx..xxx..xx.xxxxxx.x +x.x?x?xwxe.xx.xx.......xx.x......x +x.xxx?xcbc.xx..xx.....xx.xx.xxxxxx +x..........xxx.xxx...xxx.xxx.ctc.x +xzx???xxxxxxxxx..xxxxx..xxxxxlxrxx +x.x???xxxxxxxxxxx.....xxxxxxxcmcxx +xxxctcxctcxxxxxxxxxxxxxxxxxxxwxexx +xxxl?rxlxrxxxxxxxxxxxxxxxxxx.cbc.x +xxxcmcxcmcxxxxxxxxxxxxxxxxxxxxxx.x +xxxw?exwxexxxxxxxxctc....z.......x +xxxcbcxcbcxxxxxxxxlxrxxxxxxxxxxxxx +xpx???xxxxxxxxxxxxcmcxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxwxexxxxxxxxxxxxx +0...0.....z.......cbcxxxxxxxxxxxxx +xxx???xxxxxxxxxxxxxxxxxxxxxxxxxxxx + + diff --git a/collapse.txt b/collapse.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e5c1e5e5b8d316a5021ab078d5accb3f581bb0f --- /dev/null +++ b/collapse.txt @@ -0,0 +1,299 @@ +title Collapse +author Terry Cavanagh +homepage www.distractionware.com + +color_palette pastel +youtube 4XglYW89WLQ + +background_color Black +text_color LightRed + +noaction + +flickscreen 16x10 + +======== +OBJECTS +======== + +Exit D +Black +..... +..... +..... +..... +..... + +OutdoorBackground +lightred + +IndoorBackground +white lightgray +11011 +11011 +11011 +11011 +11011 + + +Wall W +Yellow Orange +00000 +00010 +00000 +01000 +00000 + +SolidWall Q +#FF0000 #992222 +00000 +00001 +00111 +01111 +11111 + +Door X +DarkBlue White Blue +00200 +10201 +00200 +10201 +00200 + +Jettrail1 +DarkGray +..0.. +.000. +00.00 +.000. +..0.. + + +Jettrail2 +DarkGray +..... +..0.. +.0.0. +..0.. +..... + +Key +Blue +.000. +.0.0. +.000. +..0.. +.00.. + +Flower F +DarkBlue Green blue +.22.. +2002. +.22.. +..1.. +..1.. + +Mine M +Red #BB0000 +10001 +01110 +11011 +01110 +10001 + +Blood +#FF0000 #AA0000 +10101 +01110 +11011 +01110 +10101 + +Blood2 +#FF0000 #AA0000 +01010 +10101 +01010 +10101 +01010 + + +PlayerDead +Red Black +10001 +10001 +00000 +10001 +10101 + +PlayerGround P +Black +.000. +.000. +00000 +.000. +.0.0. + +PlayerHover +Black +.000. +00000 +.000. +.000. +0...0 + +PlayerHoverLeft +Black +.000. +0000. +.000. +.000. +..0.0 + +PlayerHoverRight +Black +.000. +.0000 +.000. +.000. +0.0.. + +Temp +black + +======= +LEGEND +======= + +Background = OutdoorBackground or IndoorBackground +Player = PlayerGround or PlayerHover or PlayerHoverLeft or PlayerHoverRight or PlayerDead +InGamePlayer = PlayerGround or PlayerHover +FlyingPlayer = PlayerHoverLeft or PlayerHoverRight +Obstacle = Wall or Mine or SolidWall or Door +ObstacleExMine = Wall or SolidWall or Door + +. = OutdoorBackground +, = IndoorBackground +# = Wall +P = Player +k = Key and IndoorBackground + +======= +SOUNDS +======= + +sfx0 53720504 (jump up) +sfx1 14370308 (bomb) +sfx2 41983504 (jetpack) +sfx3 86827507 (fall) +sfx4 56160703 (door) +sfx5 98568902 (blockpush) +sfx6 77665108 (collapse) + +================ +COLLISIONLAYERS +================ + +Background +Jettrail1, Jettrail2, Exit +Player, Wall, Solidwall, temp, playerhoverleft, playerhoverright, mine, Key, Flower, Door +blood, blood2 + +====== +RULES +====== + +right [ moving Playerdead] -> [PlayerDead] + +[> IngamePlayer | mine ] -> [ > PlayerDead | blood ] sfx1 +Vertical [ PlayerGround | mine ] -> [ playerdead | blood2 ] sfx1 +Horizontal [flyingplayer | mine ] -> [ playerdead | blood2 ] sfx1 + +Horizontal [> PlayerGround | Key] [Door] -> [> PlayerGround | Key] [] +Horizontal [> PlayerGround | Key]-> [> PlayerGround | ] sfx4 + +Horizontal [> PlayerGround | Flower] [Door] -> [> PlayerGround | Flower] [] +Horizontal [> PlayerGround | Flower]-> [> PlayerGround | ] sfx6 + +UP [Up PlayerGround | No Obstacle | No Obstacle] -> [ | | PlayerHover ] sfx0 +UP [Up PlayerGround | No Obstacle] -> [ | PlayerHover ] sfx0 + + +right [right PlayerHover] -> [PlayerHoverRight] +left [left PlayerHover] -> [PlayerHoverLeft] +up [up PlayerHover] -> [PlayerHover] +down [down PlayerHover] -> [PlayerGround] + +down [JetTrail2] -> [] +down [JetTrail1] -> [JetTrail2] + +(random rule here is a hack workaround) +random right [ PlayerHoverRight | No Obstacle] -> [ JetTrail1 | PlayerHoverRight] again sfx2 +horizontal [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] +down [ PlayerHoverRight | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] + +random left [ PlayerHoverLeft | No Obstacle] -> [JetTrail1 | PlayerHoverLeft] again sfx2 +horizontal [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] +down [ PlayerHoverLeft | ObstacleExMine] -> [ PlayerGround | ObstacleExMine] + +horizontal [> PlayerGround | Wall] -> [> PlayerGround | > wall] sfx5 +horizontal [> Wall | Wall] -> [> Wall | > wall] +horizontal [> Wall | Mine] -> [> Wall | > Mine] + +down [stationary wall] -> [ down wall] again +down [stationary mine] -> [ down mine] again + +[blood | no blood ] -> [blood | blood2] again +[blood2 | no blood ] -> [blood2 | blood] again + +late down [ PlayerGround | No Obstacle ] -> [ JetTrail1 | temp] again sfx3 +late down [temp] -> [playerground] + +============== +WINCONDITIONS +============== +No Flower +All Player on Exit + +======= +LEVELS +======= + +MESSAGE The last flower... +MESSAGE Will I find it on this planet? + +qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq +q,,,,,,,,,,,,,,qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq +q,,,,,,,,,,,,,,,,,,,,,,,q,,,,,,,,,,,,qqqqqqqqqqq +q,,,,,,,,qq,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,x,D +q,,,,,,,,qqqqqqqqqqqqq,,K,,,,,,,,,,,,,,,,,,,,x,D +qqq,,,,,,qqqqqqqqqqqqq,,qqqqqqqqqqq,,,,,,,,,,x,D +qqq,p,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqq,,x,D +qqqqq,,,,qqqqqqqqqqqqq,,,,,,,,,,,,,,,,,,qqqqqqqq +qqqqqmmmmqqqqqqqqqqqqqmqqmmmmmmmmmmmmmqqqqqqqqqq +qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq + +qq................q........q..........w....qmmmmmmq.............q +qq..................w.................w....qmmmmmmq.............q +qq...............q..w.................wm....qmmmmmq.............q +qqq..............q..w.................ww....qmmmmqq...........f.q +qqq..............qwww.......w.........ww.....qmmmq...........wwwq +q.........ww......wqwmmw....w.........ww..w..qwqqq...........wwwq +DP........ww......q.mqwww...w........wwwwwwwwwwwww...........wwwq +qww.......ww........qqqqq...w.wwwww..wwwwwwwwwqwww..........wwwwm +qwwwwm..wwwwwwwwwwwww.qqqqmmw.wwwwww.wwwwwwwwwqqww...q...wwwmwwwq +qwwwwwwqwwwwmwwwwwmww.wqqqwwwwwwwwwwmwwwwwwwwwqqqqwwwwwwwwqwwwwwq +mxxxxxxxxxxxxxxxxxxxxxxqxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxq +m....................q.q................................m.......q +m......................q................................q.......q +m......................q........................................q +m......................q........................................q +m......................q........................w...............q +m...............w......q........w............w..w...............q +mmm.....m..m....w.mmmm.mmm...m..w....mm..m...wmmw..m.mm.....m...q +mwmmmmmmm.mmwmmmmmmmmmmmmwmmmmmmmwmmmmwmmmmmmmmmmmmmmmmm.mmmmmm.q +mmwmmmmwmmmmmmmmmwmmmwmmmmmmmwmmmmmmmmmmwmmmmmmmmmmmmmmmmmmmmmmmq + +MESSAGE Collapse +MESSAGE Music [Cryptobiosis by Sync24] +MESSAGE Thanks for playing \ No newline at end of file diff --git a/color chained.txt b/color chained.txt new file mode 100644 index 0000000000000000000000000000000000000000..d6e425d0571f277052460fd3a8ed9f69f04b091e --- /dev/null +++ b/color chained.txt @@ -0,0 +1,516 @@ +title Colour Chained +author Dennis Au +youtube _VzrmRkLfxM +run_rules_on_level_start +again_interval 0.015 +noundo + +(version 201310152126 - added some harder levels, added sfx for rotate and drop, decided to use noundo) +(version 201310142256 - tweaked scoring, added pop animation and reworked code) + +======== +OBJECTS +======== +Background +Black + +P1 p +Black +0...0 +..... +..... +..... +0...0 + +P2 q +Black +0...0 +..... +..... +..... +0...0 + +hasN +Orange +0.... +..... +..... +..... +....0 + +Remove +White +..... +..... +..... +..... +..... + + +NP1 n +White +..... +..... +..... +..... +..... + +NP2 m +White +..... +..... +..... +..... +..... + +LoseFlag +Grey Black LightGrey +..... +10120 +..... +02010 +..... + +PieceGen +Black + +HBorder - +DarkGrey +..... +..... +0...0 +..... +..... + +VBorder | +DarkGrey +..0.. +..... +..... +..... +..0.. + +(pieces) +C1 R +Red LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C2 G +Green LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C3 B +Blue LightGrey Black +.000. +00010 +00000 +00000 +.000. + +C4 Y +Yellow LightGrey Black +.000. +00010 +00000 +00000 +.000. + +(Numbers) +No1 1 +DarkGrey +..0.. +.00.. +..0.. +..0.. +.000. + +No2 2 +DarkGrey +.00.. +0..0. +..0.. +.0... +0000. + +No3 3 +DarkGrey +000.. +...0. +.00.. +...0. +000.. + +No4 4 +DarkGrey +..0.. +.00.. +0.0.. +0000. +..0.. + +No5 5 +DarkGrey +0000. +0.... +000.. +...0. +000.. + +No6 6 +DarkGrey +.00.. +0.... +000.. +0..0. +.00.. + +No7 7 +DarkGrey +0000. +...0. +..0.. +.0... +0.... + +No8 8 +DarkGrey +.00.. +0..0. +.00.. +0..0. +.00.. + +No9 9 +DarkGrey +.00.. +0..0. +.000. +...0. +.00.. + +No0 0 +DarkGrey +.00.. +0..0. +0..0. +0..0. +.00.. + +Pop +LightGrey White +...1. +..101 +...1. +..... +..... + +Inc +Black + +PlayArea +Green + + +======= +LEGEND +======= +. = Background +u = PieceGen ++ = Inc + +Player = P1 or P2 +Piece = C1 or C2 or C3 or C4 +PieceB = Piece + +NP = NP1 or NP2 +Border = HBorder or VBorder +Score = No1 or No2 or No3 or No4 or No5 or No6 or No7 or No8 or No9 or No0 + +Obstacle = Piece or Score +Match3Logic = hasN or Remove or Pop + +======= +SOUNDS +======= +startlevel 17589703 + +(death) +sfx0 45317502 + +(match3) +sfx1 530500 + +(piece drop) +sfx2 75273507 + +(piece rotate) +sfx3 21774107 + +================ +COLLISIONLAYERS +================ +PlayArea +Background +Player, NP, PieceGen, Border +Piece, Score, Inc, +Match3Logic, LoseFlag + +====== +RULES +====== +(set preview area) +[] -> [PlayArea] +Down [NP|PlayArea] -> [NP|] +Vertical [No PlayArea| PlayArea] -> [|] + +(match 3 rules) +Right [C1|C1] -> [C1 hasN|C1 hasN] +Right [C2|C2] -> [C2 hasN|C2 hasN] +Right [C3|C3] -> [C3 hasN|C3 hasN] +Right [C4|C4] -> [C4 hasN|C4 hasN] + +Vertical [C1 hasN|C1] -> [Remove C1| Remove C1] +Vertical [C2 hasN|C2] -> [Remove C2| Remove C2] +Vertical [C3 hasN|C3] -> [Remove C3| Remove C3] +Vertical [C4 hasN|C4] -> [Remove C4| Remove C4] + +[Remove C1| C1] -> [Remove C1| Remove C1] +[Remove C2| C2] -> [Remove C2| Remove C2] +[Remove C3| C3] -> [Remove C3| Remove C3] +[Remove C4| C4] -> [Remove C4| Remove C4] + +[C1|C1|C1] -> [Remove C1|Remove C1|Remove C1] +[C2|C2|C2] -> [Remove C2|Remove C2|Remove C2] +[C3|C3|C3] -> [Remove C3|Remove C3|Remove C3] +[C4|C4|C4] -> [Remove C4|Remove C4|Remove C4] + +[hasN] -> [] + +[PlayArea Remove Piece][P1] -> [PlayArea Pop][P1] sfx1 +random [Pop][inc] -> [][left inc] again + + +(down drops pieces) +Down [> Player Piece|No Piece] -> [Player|> Piece] sfx2 +Down [> Player No Piece] -> Cancel + + +(x rotates clockwise) +[Up P1|P2] -> [> P1|v P2] sfx3 +[Action P1|P2] -> [> P1|v P2] sfx3 +[Moving Player Piece] -> [Moving Player Moving Piece] +[> Player| Border] -> cancel + + +(gravity) +Down [PlayArea Piece No Player|No Obstacle][stationary inc] -> [PlayArea|> Piece][stationary inc] again + + +(explicit loss if piece ends on border) +[Piece Border][stationary inc][P1] -> [Piece Border LoseFlag][inc][] sfx0 +[LoseFlag|No LoseFlag] -> [LoseFlag|LoseFlag] again + + +(scoring) + +left [> inc| score] -> [> inc| > score] +left [> No9| score] -> [No0|> score] +left [> No9| border] -> [No0| border] + +left [> No0] -> [No1] +left [> No1] -> [No2] +left [> No2] -> [No3] +left [> No3] -> [No4] +left [> No4] -> [No5] +left [> No5] -> [No6] +left [> No6] -> [No7] +left [> No7] -> [No8] +left [> No8] -> [No9] + + +(preview area) + +startloop +(for endless mode) +[PieceGen No Piece] -> [PieceGen Random Piece] +(antigrav) +Up [Piece No PlayArea No NP| No Obstacle] -> [|> Piece] +(get next piece) +[P1 no Piece][P2 no Piece][NP1 Piece|NP2 PieceB]-> [P1 Piece][P2 PieceB][NP1|NP2] +endloop + + +============== +WINCONDITIONS +============== +No Piece +No Pop + +======= +LEVELS +======= +(Empty Level Template + +nm|..pq..| +..|......| +..|------| +..|......| +..|......| +..|......| +..|......| +..|......| +..|......| +..|000000+ + +) + +nm|..pq..| +RR|......| +..|------| +..|......| +..|......| +..|......| +..|..Y...| +..|..RR..| +..|R.YY..| +..|000000+ + +nm|..pq..| +GR|......| +..|------| +..|......| +..|......| +..|....B.| +..|...BG.| +..|...RG.| +..|.R.RB.| +..|000000+ + +nm|..pq..| +RR|......| +BB|------| +BR|......| +..|......| +..|......| +..|......| +..|....B.| +..|..RRB.| +..|000000+ + + +nm|..pq..| +BG|......| +RB|------| +..|......| +..|......| +..|......| +..|......| +..|..GB..| +..|RRGB..| +..|000000+ + +nm|..pq..| +BG|......| +GB|------| +..|......| +..|......| +..|......| +..|...G..| +..|..BB..| +..|..GG.B| +..|000000+ + +nm|..pq..| +RG|......| +GB|------| +BR|......| +..|......| +..|......| +..|...G..| +..|...B..| +..|..RRG.| +..|000000+ + +nm|..pq..| +GR|......| +RY|------| +BG|......| +YB|......| +..|......| +..|..B...| +..|..RB..| +..|.GYB..| +..|000000+ + +nm|..pq..| +RG|......| +YY|------| +YG|......| +BB|......| +..|BY....| +..|YB.G..| +..|YRRG..| +..|BGGBBY| +..|000000+ + +nm|..pq..| +rb|......| +bb|------| +by|......| +ry|......| +..|....r.| +..|...rb.| +..|.bybyb| +..|bybyrr| +..|000000+ + +nm|..pq..| +br|......| +ry|------| +yy|......| +..|....b.| +..|...gb.| +..|...yy.| +..|.bygb.| +..|byrgrr| +..|000000+ + + +nm|..pq..| +by|......| +ry|------| +ry|......| +yg|....y.| +..|..rgby| +..|b.gbyg| +..|rrgbyg| +..|bbyyrr| +..|000000+ + + +message Thank you for playing. +message Music: Puzzle Pieces - Desert of Lost Endings by Nick Tanski (nicholastanski.bandcamp.com) + +(endless mode) +message Endless Mode unlocked! + +nm|..pq..| +..|......| +..|------| +..|......| +..|......| +..|......| +..|......| +..|......| +..|......| +uu|000000+ + +(CC BY-NC-SA 3.0) \ No newline at end of file diff --git a/colorban_test.txt b/colorban_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd0e79d90e2123bf216dc265ca896ecff99fc02f --- /dev/null +++ b/colorban_test.txt @@ -0,0 +1,76 @@ +title Colorban +author Alex Oland + + +======== +OBJECTS +======== +Player +gray +.000. +0...0 +0...0 +0...0 +.000. + +wall +orange + +Background +white + + +ybox +yellow +00000 +0...0 +0...0 +0...0 +00000 + + + +======= +LEGEND +======= + +. = Background +o = Player +w = wall + +y = ybox + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +ybox,Player,wall + +====== +RULES +====== + +[> Player | ybox] -> [> Player | > ybox] +[> ybox] [ybox] -> [> ybox] [> ybox] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +...wy.. +...wwww +.o..y.. +...wwww +...wy.. + + + diff --git a/constellationz.txt b/constellationz.txt new file mode 100644 index 0000000000000000000000000000000000000000..89fb5796bd1d621000a7498789f698a322929a1a --- /dev/null +++ b/constellationz.txt @@ -0,0 +1,305 @@ +title constellation z +author increpare +homepage www.increpare.com + +( + +A port of the first few levels of my game, the full version of which is +http://ded.increpare.com/~locus/constellationz/ + +) + +======== +OBJECTS +======== + +Background +black + +BorderTile +red + +Teleport +white + +Target +blue +..... +.000. +.000. +.000. +..... + +Player +pink +..... +.000. +.000. +.000. +..... + +AltPlayer +black + +======= +LEGEND +======= + +# = BorderTile +. = Background +P = Player +O = Teleport +t = Target + +========= +SOUNDS +========= + +sfx1 44641500 (Teleport) +startgame 26858107 +startlevel 34443107 +endlevel 34292905 + +================ +COLLISIONLAYERS +================ + +Background +Teleport,BorderTile, Target +Player, AltPlayer + +====== +RULES +====== + +late [ Player Teleport ] -> [ AltPlayer Teleport ] sfx1 + +late [ AltPlayer Teleport ] [ Teleport no AltPlayer ] -> [ AltPlayer Teleport ] [ Teleport Player ] +late [ AltPlayer ] -> [ ] + +late [ Player BorderTile ] -> cancel + +============== +WINCONDITIONS +============== + +some Player +all Player on Target +all Target on Player + +======= +LEVELS +======= + +############## +#............# +#............# +#............# +#............# +#............# +#............# +#..P....t....# +#............# +#............# +#............# +#............# +#............# +############## + +############## +#............# +#............# +#............# +#............# +#............# +#............# +#..P.o..O..t.# +#............# +#............# +#............# +#............# +#............# +############## + +############## +#............# +#............# +#............# +#............# +#.......O.t..# +#............# +#..P....O....# +#............# +#.......O.t..# +#............# +#............# +#............# +############## + +############## +#............# +#............# +#............# +#............# +#............# +#............# +#..P...O...t.# +#............# +#............# +#............# +#............# +#............# +############## + +############## +#............# +#............# +#.......O.t..# +#............# +#.......O.t..# +#............# +#..P....O.t..# +#............# +#.......O.t..# +#............# +#.......O....# +#............# +############## + +################################### +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#..P.P.......OOOOOOOOO............# +#................O........T.T.....# +#..P.P.......O.O.O.O.O............# +#.........................T.T.....# +#............O.O.O.O.O............# +#............O.......O............# +#............OOOOOOOOO............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +#............O...O...O............# +################################### + +#################################### +#..................................# +#...........p......................# +#..................................# +#.................o................# +#..................................# +#..................................# +#..................................# +#..................................# +#............o....O....t.........t.# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#################################### + +#################################### +#..................................# +#..................................# +#....p.............................# +#..................................# +#..................................# +#.......o....o....t....t....t......# +#..................................# +#..................................# +#..................................# +#..................................# +#.......o....o....t.........t......# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#################################### + +############## +#............# +#............# +#............# +#......o.....# +#............# +#......o.....# +#............# +#....o...o...# +#............# +#............# +#............# +#............# +#......P.....# +#............# +#............# +#....t...t...# +#............# +#....t.t.t...# +#............# +#....t...t...# +#............# +#............# +#............# +############## + +#################################### +#..................................# +#..............tt...tt...tt........# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#.............o....o..o............# +#..................................# +#..................................# +#..................................# +#..................................# +#..................................# +#................pppp..............# +#..................................# +#..................................# +#################################### + +############## +#............# +#............# +#............# +#............# +#............# +#.p..........# +#.p..........# +#.p..........# +#.p..........# +#.p....o.....# +#.p..........# +#.p....o..t..# +#.p..........# +#.p..........# +#.p....o.....# +#.p..........# +#.p..........# +#.p..........# +#.p..........# +#............# +#............# +#............# +#............# +#............# +############## + +message congratulations! diff --git a/cratopia.txt b/cratopia.txt new file mode 100644 index 0000000000000000000000000000000000000000..ce7ab9cadc166e33413ab53aa5b3933fa75e0066 --- /dev/null +++ b/cratopia.txt @@ -0,0 +1,710 @@ +title Cratopia +author CHz [v1] +homepage quiteajolt.com + +again_interval 0.06 +run_rules_on_level_start + +======== +OBJECTS +======== + +BlueSky +Blue + +CrateInfection +#3F5AC2 #5063C5 Blue +00000 +02120 +01110 +02120 +00000 + + +Space +Black + +EditModeDrop +Black +..... +..... +..... +..... +..... + +EditModeArrow +White Black +11011 +11011 +11011 +10001 +11011 + +EditModeCursor +Red +00.00 +0...0 +..... +0...0 +00.00 + + +Goal +DarkBlue #0D1319 +11111 +10001 +10001 +10001 +10001 + +GoalLocked +DarkBlue #0D1319 Gray +12121 +22222 +12021 +22222 +12021 + +Key +Yellow +..... +..... +...00 +00000 +0.0.. + +Crate +#765026 #C77629 +00000 +0.1.0 +01110 +0.1.0 +00000 + +Ladder +DarkBrown +0...0 +00000 +0...0 +00000 +0...0 + + +Fire +Brown #765026 Orange Red +33232 +32222 +22220 +00000 +00100 + +BurningCrate +DarkRed Red +00000 +0.1.0 +01110 +0.1.0 +00000 + +BurntCrate +DarkGray Gray +00000 +0.1.0 +01110 +0.1.0 +00000 + + +PlayerRight +Black Orange White Red +.000. +.111. +.2222 +.333. +.3.3. + +PlayerLeft +Black Orange White Red +.000. +.111. +2222. +.333. +.3.3. + +PlayerLadder +Black Orange White Red +.000. +.111. +22222 +.333. +.3.3. + +PlayerRightDisabled +Gray +.000. +.000. +.0000 +.000. +.0.0. + +PlayerLeftDisabled +Gray +.000. +.000. +0000. +.000. +.0.0. + +PlayerLadderDisabled +Gray +.000. +.000. +00000 +.000. +.0.0. + +PlayerJumpLeft +Black + +PlayerJumpRight +Black + + +Orb +Red Purple DarkBlue +.000. +01110 +01210 +01110 +.000. + +CrateArtifact +#765026 #C77629 +..... +.000. +.010. +.000. +..... + +CrateInfectionSeed +White + +CrateInfectionComplete +White +..... +..... +..... +..... +..... + +CrateInfectionTemp +White +..... +..... +..... +..... +..... + + +Grass +Brown #765026 Green LightGreen +23233 +02002 +10000 +00000 +00100 + +Dirt +Brown #765026 +00001 +00000 +10000 +00000 +00100 + +Crumble +Brown +0.0.0 +00000 +..... +..... +..... + + +======= +LEGEND +======= + +Background = BlueSky or CrateInfection +. = BlueSky ++ = CrateInfection +S = Space + +D = EditModeDrop and Space + +G = Goal +@ = GoalLocked +K = Key +L = Ladder + +> = PlayerRight +< = PlayerLeft +^ = PlayerLadder +Player = PlayerLeft or PlayerRight or PlayerLadder or EditModeCursor +NonCursorPlayer = PlayerLeft or PlayerRight or PlayerLadder +PlayerJump = PlayerJumpLeft or PlayerJumpRight +PlayerDisabled = PlayerLeftDisabled or PlayerRightDisabled or PlayerLadderDisabled + +C = Crate + +O = Orb +A = CrateArtifact and CrateInfection +T = Dirt and EditModeDrop +Y = Goal and CrateInfectionSeed +U = Grass and EditModeDrop +I = EditModeDrop + +* = Grass +# = Dirt +F = Fire +- = Crumble +Ground = Grass or Dirt or Fire or Crumble + +Solid = Crate or Ground or Space or Key or Fire or Crumble + +Thing = Orb or Player or PlayerDisabled or Crate or Ground or EditModeArrow or Key or Fire or Crumble + +Transformable = Key or Ladder or Fire or BurningCrate or BurntCrate or Grass or Dirt or Crumble + + +======= +SOUNDS +======= + +ShowMessage 72692706 + +Crate Move Horizontal 99804707 +EditModeCursor Move 44871706 + +SFX0 97366302 (win; manually triggered because some levels are cutscenes) +SFX1 41487108 (activate edit mode) +SFX2 37184702 (bridge crumble) +SFX3 79796108 (CRATE RAIN) +SFX4 73912901 (leave edit mode) +SFX5 26404105 (jump) +SFX6 31560708 (get orb) +SFX7 16509700 (get key) +SFX8 38835508 (crate fire) +SFX9 24561108 (crate infection) + +================ +COLLISIONLAYERS +================ + +Background +Goal, GoalLocked, Ladder, EditModeDrop +Orb, Key, Player, PlayerJump, PlayerDisabled, Crate, Ground, Space, EditModeArrow, Fire, BurningCrate, BurntCrate, CrateArtifact +EditModeCursor, CrateInfectionSeed, CrateInfectionComplete, CrateInfectionTemp + +====== +RULES +====== + +( ================== + ENDGAME ANIMATIONS + ================== ) + +(play the sound effect when infection begins) +[ NonCursorPlayer CrateInfectionSeed ] -> [ Crate CrateInfectionSeed ] SFX9 +[ Goal CrateInfectionSeed ] -> [ Goal CrateInfectionSeed ] SFX9 + +(infection radiation) +[ CrateInfectionSeed | no CrateInfectionComplete no Space ] -> [ CrateInfectionSeed | CrateInfectionTemp ] again +[ CrateInfectionSeed ] -> [ CrateInfectionComplete ] + +(when the infection hits a specified trigger tile, move on to the next level; due to the object limit, I'm using EditModeDrop for this) +[ CrateInfectionComplete EditModeDrop ] -> [ CrateInfectionComplete EditModeDrop ] win + +(infection tile transformations) +late [ CrateInfectionTemp BlueSky ] -> [ CrateInfectionTemp CrateInfection ] +late [ CrateInfectionTemp Transformable ] -> [ CrateInfectionTemp Crate ] +late [ CrateInfectionTemp ] -> [ CrateInfectionSeed ] + +(when the player touches the artifact, start infection) +[ > NonCursorPlayer | CrateArtifact ] -> [ | NonCursorPlayer CrateInfectionSeed ] + + +( ========= + EDIT MODE + ========= ) + +(hitting the X key when in the normal game activates the edit mode) +[ EditModeDrop Space ] UP [ ACTION NonCursorPlayer | ... | EditModeDrop ] -> [ EditModeDrop Space ] [ ACTION NonCursorPlayer | ... | EditModeDrop EditModeCursor ] SFX1 +[ EditModeDrop Space ] [ ACTION NonCursorPlayer ] -> [ EditModeDrop EditModeArrow ] [ ACTION NonCursorPlayer ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerLeft ] -> [ EditModeDrop EditModeArrow ] [ PlayerLeftDisabled ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerRight ] -> [ EditModeDrop EditModeArrow ] [ PlayerRightDisabled ] +[ EditModeDrop EditModeArrow ] [ ACTION PlayerLadder ] -> [ EditModeDrop EditModeArrow ] [ PlayerLadderDisabled ] + +(hitting the X key while in edit mode returns to platform control) +[ ACTION EditModeCursor ] [ EditModeDrop EditModeArrow ] -> [ ACTION EditModeCursor ] [ EditModeDrop Space ] +[ ACTION EditModeCursor ] [ PlayerLeftDisabled ] -> [ ACTION EditModeCursor ] [ PlayerLeft ] +[ ACTION EditModeCursor ] [ PlayerRightDisabled ] -> [ ACTION EditModeCursor ] [ PlayerRight ] +[ ACTION EditModeCursor ] [ PlayerLadderDisabled ] -> [ ACTION EditModeCursor ] [ PlayerLadder ] +[ ACTION EditModeCursor ] -> [ ] SFX4 + +(restrict the cursor's movement) +HORIZONTAL [ > EditModeCursor | no EditModeArrow ] -> [ EditModeCursor | no EditModeArrow ] +[ UP EditModeCursor ] -> [ EditModeCursor ] + +( {1} ) +(Hitting the down arrow in edit mode drops a crate. The rule that does this is further down so that it happens after the normal gravity assertion; if it were here, the crate would fall one row before drawing and would appear to start on the second row from the top. + +Search for {2} to find the rule.) + + + +( =============== + NORMAL MOVEMENT + =============== ) + +(forces another turn after player movement to assert gravity) +[ MOVING NonCursorPlayer ] -> [ MOVING NonCursorPlayer ] again + +(Change the player's orientation based on movement.) +[ LEFT NonCursorPlayer ] -> [ LEFT PlayerLeft ] +[ RIGHT NonCursorPlayer ] -> [ RIGHT PlayerRight ] +late [ NonCursorPlayer Ladder ] -> [ PlayerLadder Ladder ] + +(shove crates) +HORIZONTAL [ > NonCursorPlayer | Crate ] -> [ > NonCursorPlayer | > Crate ] + +(level 2 ends when you grab the orb) +[ > NonCursorPlayer | Orb ] -> [ > NonCursorPlayer | Orb ] SFX6 win + +(burn some crates) +[ BurntCrate ] -> [ ] +[ BurningCrate ] -> [ BurntCrate ] again +[ BurntCrate | Crate ] -> [ BurntCrate | BurningCrate ] +DOWN [ Crate no CrateInfection | Fire ] -> [ BurningCrate | Fire ] SFX8 again + + + +( ================== + CLIMBING & GRAVITY + ================== ) + +(A player can climb on top of a crate by walking into it or pressing up while facing it, but only if there's something on the other side of the crate so the player can't push it, and also if there's nothing above the player or the crate. Done by using a temporary player object that moves up if there's no obstacle above and then moves on top of the crate if there's no obstacle there.) +RIGHT [ > NonCursorPlayer | Crate | Solid ] -> [ PlayerJumpRight | Crate | Solid ] +RIGHT [ ^ PlayerRight | Crate | Solid ] -> [ PlayerJumpRight | Crate | Solid ] +UP [ PlayerJumpRight | no Solid ] -> [ PlayerJumpRight | v PlayerRight ] +LEFT [ > NonCursorPlayer | Crate | Solid ] -> [ PlayerJumpLeft | Crate | Solid ] +LEFT [ v PlayerLeft | Crate | Solid ] -> [ PlayerJumpLeft | Crate | Solid ] +UP [ PlayerJumpLeft | no Solid ] -> [ PlayerJumpLeft | ^ PlayerLeft ] + +(don't let the player move up or down unless they're on a ladder) +[ UP NonCursorPlayer no Ladder ] -> [ NonCursorPlayer no Ladder ] + +(assert gravity) +DOWN [ STATIONARY Crate ] -> [ > Crate ] again +DOWN [ STATIONARY NonCursorPlayer no Ladder | no Ladder ] -> [ > NonCursorPlayer no Ladder | no Ladder ] again + +(get keys and unlock goals; happens after gravity so you can fall on keys) +HORIZONTAL DOWN [ > NonCursorPlayer | Key ] [ GoalLocked ] -> [ > NonCursorPlayer | ] [ Goal ] SFX7 + +(Clean up after jumping.) +(If the player is on top of a temporary jump token, then the player moved up but was blocked by an obstacle on top of the crate, so move the player back down.) +late DOWN [ NonCursorPlayer | PlayerJump ] -> [ | NonCursorPlayer ] +(If the player and the temporary jump token both exist here, then the player jumped successfully. Clear the token and destroy the crumbling floor if the player was standing on one.) +late DOWN [ NonCursorPlayer ] [ PlayerJump | Crumble ] -> [ NonCursorPlayer ] [ | ] SFX5 SFX2 +late [ NonCursorPlayer ] [ PlayerJump ] -> [ NonCursorPlayer ] [ ] SFX5 +(If there's a temporary jump token remaining here, then the player tried jumping but was blocked from above. Turn the token back into the player.) +late [ PlayerJumpLeft ] -> [ PlayerLeft ] +late [ PlayerJumpRight ] -> [ PlayerRight ] + + + +( ============= + MISCELLANEOUS + ============= ) + +( {2} ) +(Hitting X over one of the arrows in edit mode drops a crate. Search for {1} for an explanation of why this rule is here after gravity.) +DOWN [ DOWN EditModeCursor | no Thing ] -> [ EditModeCursor | Crate ] SFX3 again +[ DOWN EditModeCursor ] -> [ EditModeCursor ] + +(win condition; player must be standing on solid ground to enter the goal) +late DOWN [ NonCursorPlayer Goal | Solid ] -> [ NonCursorPlayer Goal | Solid ] SFX0 win + +(crumble breakable floors if the player is walking away after standing on one; happens after pushing, climbing, & gravity) +DOWN [ PERPENDICULAR NonCursorPlayer no Ladder | Crumble ] -> [ PERPENDICULAR NonCursorPlayer no Ladder | ] SFX2 + + + +============== +WINCONDITIONS +============== + +(win condition is a rule to enforce that the player must be stationary on the goal) + +======= +LEVELS +======= + +message I love crates. +message I could push them or climb on them every day. + +(mechanics tutorial) +SSSSSSSSS +S.......S +S.*..C..S +S.#****LS +SG.C..#LS +S..C..#LS +S*****#LS +S......LS +S>.C..C.S +S*******S +SSSSSSSSS + +(mechanics quiz) +SSSSSSSSSSSSSSSSSSSSS +S................C..S +S..............****LS +S................C.LS +S.......C.CL...****LS +S.......***L.......LS +SG....>......***...LS +S**...C....C......C*S +S##*.**************#S +S###*###############S +SSSSSSSSSSSSSSSSSSSSS + +message I wish the world had more crates. + +(rain tutorial prelude) +SSSSSSSSSSSSSSSSSSS +SG..<.............S +S*.*L.............S +S...L.............S +S.***.********....S +S..C..............S +SL***.****.****...S +SL.........C...***S +SL.......L***....OS +S*......C.....C.**S +S#*************.##S +S##############*##S +SSSSSSSSSSSSSSSSSSS + +message [Press X to rain crates. Use the arrow keys to drop crates and X to return.] +message +message Who said that? + +(rain tutorial) +SDDDDDDDDDDDDDDDDDS +SG................S +S*.*L.............S +S...L.............S +S.***.********....S +S.................S +SL***.****.****...S +SL.............***S +SL.......L***....>S +S*.....CC......C**S +S#*************C##S +S##############*##S +SSSSSSSSSSSSSSSSSSS + +message This is... exhilarating. + +(rain 1) +SDDDS +SG..S +S*..S +S...S +S...S +S...S +S>..S +S***S +SSSSS + +(rain 2) +SDDDDDDDDDDDDS +S.K..........C..C...@S +S****F*****S +SSSSSSSSSSSS + +(fire 3) +SDDDDDDDDDS +S.........S +S...^.....S +S*.***....S +S#.#......S +S#.#K*....S +S#.#......S +S#.#**....S +S#.....**LS +S#.....@#LS +S......*#LS +S........LS +S***F*****S +SSSSSSSSSSS + +(crumble 1) +SDDDDDDDDDDDS +SK..........S +S****...L...S +S@.>........S +S****-----**S +S####*FFF*##S +SSSSSSSSSSSSS + +(crumble 2) +SDDDDDDDDDS +S.......**S +S.****..##S +S.......C........+++++++CCCS +S*******CCCCCCCCCCCCS +ST##CCCCCCCCCCCCCCCCS +SSSSSSSSSSSSSSSSSSSSS + +(endgame 2 [crumble 3 redux]) +SSSSSSSSSSSSSSSSS +SU******.*******S +S...............S +SL*.**.****L***LS +SL.........L...LS +SL**.***.****.*LS +SL.............LS +SL*.****.*.F*.*LS +SL.............LS +SL****-.*.-*F.*LS +SL......Y......LS +S*C...........C*S +S#**FFF***FFF**#S +SSSSSSSSSSSSSSSSS + +(endgame 3 [mechanics tutorial redux]) +SSSSSSSSS +S.......S +S.*..C..S +S.#****LS +SY.C..#LS +S..C..#LS +S*****#LS +S......LS +S..C..C.S +S******US +SSSSSSSSS + +(endgame 4 [planet]) +SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS +SSSSSSSSSSSS###.....SSSSSSSSSSSS +SSSSSSSSS#####**#......SSSSSSSSS +SSSSSSSS######****#.....SSSSSSSS +SSSSSY##########***#.....*SSSSSS +SSSSS#############.........SSSSS +SSSS###FFFFF................SSSS +SSSS................****###.SSSS +SSS................****######SSS +SSFF..............#****####**.SS +SS##....*.........##########**SS +SS#.....#..........##########.SS +S#.................#######.....S +S.................#######......S +S...............FFF##..........S +S............#FF...............S +S........#######..........F....S +S......#####****#..............S +S.......#####***#..............S +S..............................S +SS............................SS +SSFFF......................***SS +SS.FFF.....................***SS +SSS.##......................*SSS +SSSS#.......................SSSS +SSSS........................SSSS +SSSSS#....................ISSSSS +SSSSSS###.................SSSSSS +SSSSSSSS####............SSSSSSSS +SSSSSSSSS######........SSSSSSSSS +SSSSSSSSSSSS######..SSSSSSSSSSSS +SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS + +message +message +message Bliss. + diff --git a/cute train.txt b/cute train.txt new file mode 100644 index 0000000000000000000000000000000000000000..5a31afc4cf18f8631813e25fdb4693e1a42fdb24 --- /dev/null +++ b/cute train.txt @@ -0,0 +1,466 @@ +title cute train +author Mark Wonnacott +homepage http://twitter.com/ragzouken + +flickscreen 16x10 +color_palette pastel +youtube pTgEXwzk7XU + +noundo +norestart + +======== +OBJECTS +======== + +Background +lightgreen green +01000 +00110 +10010 +10100 +01001 + +Water +blue white lightblue +20010 +02002 +12020 +00220 +02002 + +Water2 +blue white lightblue +02000 +20210 +00202 +01022 +20200 + +Gerald +blue black +.000. +01010 +10001 +01110 +.000. + +Mountain +darkbrown darkbrown +..0.. +.10.. +.000. +0000. +11001 + +Forest +darkgreen brown +.000. +00000 +00000 +00100 +.111. + +Beach +yellow white +00010 +01000 +00001 +00100 +10000 + +Player +yellow black +.000. +01010 +10001 +01110 +.000. + +GhostVTrack +yellow +GhostHTrack +yellow +GhostURTrack +yellow +GhostULTrack +yellow +GhostDLTrack +yellow +GhostDRTrack +yellow + +VTrack +grey darkbrown +0...0 +0...0 +01110 +0...0 +0...0 + +HTrack +grey darkbrown +00000 +..1.. +..1.. +..1.. +00000 + +Structs +black darkbrown +11111 +10101 +11111 +10101 +11111 + +URTrack +grey darkbrown +...00 +..0.. +.01.. +0..1. +0...1 + +ULTrack +grey darkbrown +00... +..0.. +..10. +.1..0 +1...0 + +DLTrack +grey darkbrown +1...0 +.1..0 +..10. +..0.. +00... + +DRTrack +grey darkbrown +0...1 +0..1. +.01.. +..0.. +...00 + +UTrain +red black darkred +.000. +01110 +00000 +00100 +00000 + +RTrain +red black darkred +0000. +00010 +01010 +00010 +0000. + +LTrain +red black darkred +.0000 +01000 +01010 +01000 +.0000 + +DTrain +red black darkred +00000 +00100 +00000 +01110 +.000. + +Cart +red black darkred +22222 +21112 +21112 +21112 +22222 + +Smoke1 +white +..0.. +.0.0. +0.0.0 +.0.0. +..0.. + +Smoke2 +white +..... +.0.0. +..0.. +.0.0. +..... + +Smoke3 +white +..... +..0.. +.0.0. +..0.. +..... + +Switch +red black +...0. +..1.. +.1... +.111. +..... + +======= +LEGEND +======= + +. = Background +^ = Mountain +% = Forest +~ = Water +, = Beach + +| = VTrack +- = HTrack +r = URTrack +¬ = ULTrack +l = DRTrack +j = DLTrack +X = VTrack and Structs +Z = HTrack and Structs +Q = ULTrack and Structs + +P = Player + +T = VTrack and UTrain +C = VTrack and Cart + +[ = HTrack and RTrain +] = HTrack and Cart + +/ = Switch + +1 = GhostHTrack and URTrack +! = HTrack and GhostURTrack +2 = HTrack and GhostDRTrack +3 = HTrack and GhostULTrack +4 = GhostHTrack and DLTrack +5 = GhostVTrack and URTrack +6 = GhostVTrack and DRTrack +7 = GhostVTrack and ULTrack +8 = GhostVTrack and DLTrack + +_ = Beach and HTrack + +WaterR = Water or Water2 + +Ghost = GhostHTrack or GhostVTrack or GhostULTrack or GhostURTrack or GhostDLTrack or GhostDRTrack +Track = HTrack or VTrack or ULTrack or URTrack or DLTrack or DRTrack + +Train = UTrain or DTrain or LTrain or RTrain +Vehicle = Train or Cart +Mover = Vehicle or Player + +G = Gerald and Structs + +======= +SOUNDS +======= + +Train move 91301709 +SFX1 53409305 +SFX2 38557307 +SFX3 99431502 + +================ +COLLISIONLAYERS +================ + +Background +Beach GhostVTrack GhostHTrack GhostURTrack GhostULTrack GhostDLTrack GhostDRTrack +Structs +VTrack HTrack URTrack ULTrack DLTrack DRTrack Switch +Water Water2 Mountain Forest Player UTrain RTrain LTrain DTrain Cart Gerald +Smoke1 Smoke2 Smoke3 + +====== +RULES +====== + +(animate water) +[ WaterR ] -> [ action WaterR ] +[ action WaterR ] -> [ random WaterR ] + +[ action Player no Structs | Cart ] [ Train ] -> [ Player | Cart ] [ action Train ] + +(move the train if we're on the impassable structs) +[ Structs Mover ] [ Train ] -> [ Structs Mover ] [ action Train ] + +[ action Train ] -> [ action Train Smoke1 ] + +[ action UTrain ] -> [ up UTrain ] +[ action DTrain ] -> [ down DTrain ] +[ action RTrain ] -> [ right RTrain ] +[ action LTrain ] -> [ left LTrain ] + +late [ Mover Structs ] -> [ Mover Structs ] again (repeat if the train is still on structs) + +(cart follows train, player follows cart) +[ Cart | moving Train ] -> [ > Cart | moving Train ] +[ Player | moving Cart ] -> [ > Player | moving Cart ] + +[ > Player | Structs no Gerald no Cart ] -> [ Player | Structs ] message It's dangerous to walk along railway bridges! + +(endgame message) +[ > Player | Gerald ] -> [ Player | Gerald ] message you made it! thanks for playing. +[ action Player | Gerald ] -> [ Player | Gerald ] message you made it! thanks for playing. + +(train turns when entering corners) +up [ > UTrain | URTrack ] -> [ > RTrain | URTrack ] +up [ > UTrain | ULTrack ] -> [ > LTrain | ULTrack ] + +right [ > RTrain | ULTrack ] -> [ > DTrain | ULTrack ] +right [ > RTrain | DLTrack ] -> [ > UTrain | DLTrack ] + +down [ > DTrain | DRTrack ] -> [ > RTrain | DRTrack ] +down [ > DTrain | DLTrack ] -> [ > LTrain | DLTrack ] + +left [ > LTrain | URTrack ] -> [ > DTrain | URTrack ] +left [ > LTrain | DRTrack ] -> [ > UTrain | DRTrack ] + +(animate smoke) +[ Smoke3 ] -> [ ] +[ Smoke2 ] -> [ Smoke3 ] +[ Smoke1 ] -> [ Smoke2 ] + +[ action Player Switch ] -> [ Player action Switch ] + +(switch all uncovered tracks at once) +[ action Switch ] [ Ghost Vehicle ] -> [ action Switch ] [ Ghost Vehicle ] SFX3 (play blocking sound if switch tracks are covered while switching) +[ action Switch ] [ Ghost no Vehicle ] -> [ action Switch ] [ action Ghost ] SFX2 + +[ action GhostHTrack URTrack no Vehicle ] -> [ HTrack GhostURTrack ] +[ HTrack action GhostURTrack no Vehicle ] -> [ GhostHTrack URTrack ] +[ action GhostHTrack DRTrack no Vehicle ] -> [ HTrack GhostDRTrack ] +[ HTrack action GhostDRTrack no Vehicle ] -> [ GhostHTrack DRTrack ] +[ action GhostHTrack ULTrack no Vehicle ] -> [ HTrack GhostULTrack ] +[ HTrack action GhostULTrack no Vehicle ] -> [ GhostHTrack ULTrack ] +[ action GhostHTrack DLTrack no Vehicle ] -> [ HTrack GhostDLTrack ] +[ HTrack action GhostDLTrack no Vehicle ] -> [ GhostHTrack DLTrack ] + +[ action GhostVTrack URTrack no Vehicle ] -> [ VTrack GhostURTrack ] +[ VTrack action GhostURTrack no Vehicle ] -> [ GhostVTrack URTrack ] +[ action GhostVTrack DRTrack no Vehicle ] -> [ VTrack GhostDRTrack ] +[ VTrack action GhostDRTrack no Vehicle ] -> [ GhostVTrack DRTrack ] +[ action GhostVTrack ULTrack no Vehicle ] -> [ VTrack GhostULTrack ] +[ VTrack action GhostULTrack no Vehicle ] -> [ GhostVTrack ULTrack ] +[ action GhostVTrack DLTrack no Vehicle ] -> [ VTrack GhostDLTrack ] +[ VTrack action GhostDLTrack no Vehicle ] -> [ GhostVTrack DLTrack ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +(feel free to try making more puzzles! + +editing tip: copy out a few rows of screens to edit in isolation + +* use bridges (structs) to force the train over junctions before there's a chance to switch them +* use bridges to make switches unreachable until junctions have been crossed +* use the train itself and narrow passages to make switches unreachable until junctions have been crossed) + +message welcome to the breezy isles! + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~,,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~,,..,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~,,,p.,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~,,....,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~,,,.....,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~,,,......,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~,,.......,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~,,,........,,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~,,,..........,,,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~,,...............,,,,,,~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~,~~,...%.........%....,,,,~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~,,,,,~..%.................,,,,~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~,,,,,,,,..~~%%%%%.r-------¬.....,,,,~~~~~~~~~~~~~~~~~~~~ +,,,,,,,,,,,,,....%%~%%%%%%t.......l-¬.....,,,~~~~~~~~~~~~~~~~~~~ +,,,,,,..........%%%~~%%%%%c%%.......l-¬....,,~~~~~~~~~~~~~~~~~~~ +........%%%..%%%%%%%~%%%%%|%%%%%....|.l--¬..,,~~~~~~~~~~~~~~~~~~ +.%%%%.%%%%%%%%%%%%%%~%%%%%|%%%%%%%..|...%l¬.,,~~~~~~~~~~~~~~~~~~ +%%%%%%%%%%%%%%%%%%%%~%%%%%|%%%%%%%%.l¬..%%|.,,~~~~~~~~~~~~~~~~~~ +%%%%%%%%%%%%%%%%%%%%~%%%%%|%%%%%%%%..|.%%%|.,,~~~~~~~~~~~~~~~~~~ +%%%%r---------------z-¬%%%|%%%%%%....|%%%%|.,,~~~~~~~~~~~~~~~~~~ +%%.rj........%%%%%%%~%l¬%.|..........|%%%rj,,,~~~~~~~~~~~~~~~~~~ +%%rj.~~~~G~~~~%%%%%%~^%l--¬..........l---j.,,,~~~~~~~~~~~~~~~~~~ +%.|.~~~~~x~~~~~%%%%^~^....|.....^^^........,,~~~~~~~~~~~~~~~~~~~ +%.|.~~~~~~~~~~~%%^^^~^....l¬...^^^^^^......,,~~~~~~~~~~~~~~~~~~~ +%.|.~~~~~~~~~~%%%^^^~^^^..^l¬^^^^^^^^^^^^^.,^^~~~~~~~~~~~~~~~~~~ +%%l¬.~~~~~~~%%%^^^^^~^^^^^^^l¬^^^^^^^^^^^^^^^^~~~~~~~~~~~~~~~~~~ +%%.|..~~~~%%%%^^^^^~~^^^^^^^^x~^^^^^^^^^^^^^^^^~~~~~~~~~~~~~~~~~ +%%%|.%%%%%%%%^^^^^^~^^^^^^^^~x~^^^^^^^^^^^^^^^^~~~~~~~~~~~~~~~~~ +%%%x%%%%%%%%%^^^^^~~^^^^^^^^~x~^^^^^^^^^^^^^^^^^^^^^^~~~~~~~~~~~ +%%rj%%%%%%%%%^^^^^^~^^^^^^^~~x~%...%%^^%%^^^^^^^^^^^^^~~^~~~~~~~ +%%5z---¬%%%%%^^^^^^~^^^^^^^~^l¬..%r------¬%%^^^^^^^^^^^~~~~~~~~~ +%%|%%%%|%%%%^^^^^^^~~^^^^^~~^^l¬..|.%%%%%|%%%.^^^^^^^^^^^~~~~~~~ +%r4z---¬%%%%^^^^^^^^~~^^^^~^^^.l--l---3--j%%..^^^^^^^^^^^^~~~~~~ +%x./%r-¬%%%%^^^^^^^^^~~^^~~^^^........|%%%%%..^^^^^^^^^^^^^~~~~~ +%l--zj¬j%%%%^^^^^^^^^^~~~~^^^^%%..../.|.%%...^^^^^^^^^^^^^~~~~~~ +%%%%%%5z¬z¬%^^^^^^^^^^^^~~^^^^^%%%....|......^^^^^^^^^^^^^^~~~~~ +%%r--¬x%lzj%^^^^^^^^^^^^~^^^^^^%%%%..~x~~~~~~~^^^^^^^^^^^^^^~^~~ +%%|%%|x%%%%%%^^^^^^^^^^^~^^^^^^%%%%%~~x~~~~~~~~^^^^^^^^^^^^^~~~~ +%%|%%|x%%%%%%%%^^^^^^^^^~^^^^^^%%%%%~~x~~~~~~~~^^^^^^^^^^^^^~~~~ +%%r--47---¬¬---zzzzz1zzzzz¬^^^^^%%%..~x~~~~....%^^^^^^^^^^^~~~~~ +%%|%%%x%.%lj%%^^^^^^x^^^~^lz¬^^^^%%...|..%...%.%%%^^^^^^,,~~~~~~ +%%|%/.l¬.%%%^^^^^^^^x^^^~~^^lz¬^^%%...|.....%...........,,~~~^^~ +%%|%%%lj%%%^^^^^^^^^x^^^^~^~^^x^^^%%.rl-----------r-----__zzz¬^~ +%%l¬%%%%%^^^^^^^^^^^x^^^^~~^^^x^^^%%.|........%...|.....,,~~^x^~ +%%lj%%%%%^^^^^^^^^^r-¬^^^~~~~^x^^^^^%|...%^^^.....l¬../.,,~~~x~~ +%%%%%%%%^^^^^^^^^^^|l¬%^^~~~~~x~^^^^^|.^^^^^^^^^^..|....^^^~~x~~ +%%%%%%%^^^^^^^^^^%rj%|%^^^~~^^x^^^^^rj%%^^^^^^^%%.%l¬.^^^^^^~x~~ +%%%%%%^^^^^^^^^^^%|%%|%^^~^^~^x^^^%.|...%%..%.......|....,,~~x~~ +%%%%^^^^^^^^^^^^^%|/.|%^~^^^^^x^^^%.|.%.............|...,,,~^x^~ +%%^^^^^^^^^^^^^^^%l--8^^^^^^^rj%^^..|..r----!-------2--1___zzj^~ +^^^^^^^^^^^^^^^^^%|%^x^^^^^^^x^^^^%.|.%|%%..|....%..|%.|,,,~~^~~ +^^^^^^^^^^^^^^^^^^|.rlzz--3z-4¬^^^%.|.%l¬...|.......|..l¬,,~~~~~ +^^^^^^^^^^^^^^^^^^x^|^^^..|^..|%^^..l¬%%l-----------j...|,,,~~~~ +^^^^^^^^^^^^^^^^^^l-|---¬/|^.%|%^^%..|.%.%%.l¬%....%....|,,,,~~~ +^^^^^^^^^^^^^^^^^^^%|.%%l-j---j%^^^%.l¬.....%l¬.%.....%.|,,,,~~~ +^^^^^^^^^^^^^^^^^^^%|%%%%%%%%%%^^^^%%.|.%%%...l--¬......l¬,,,~~~ +^^^^^^^^^^^^^^^^^^^^x^^^^%%%^^^^^^^%%.|..%..%...%l-¬%....|,,,~~~ +^^^^^^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^%%%|%%%%..%%....l¬....|,,,,~~ +^^^^^^^^^^^^^^^^^^^^x^^^^^^^^^^^^^^^%%|%^^%%......%.l¬...|.,,,~~ +^^^^^^^^^^^^^^^^^^^^x^%%%%%^^^^^^^^^^^|%%^^^^^^.%%...|...|^^^,~~ +^^^^^^^^^^^^^^^^^^^%|%%....%%^^^^^^^^%|%%%^^^^^^^^^%.|.^^|^^,,~~ +^^^^^^^^^^^^^^^^^^^%|%..%^..%%^^^^^%%rj%%^^^^^^^%....|...|^,,,~~ +^^^^^^^^^^^^^^^^^^^%|./.^%%..%%^^^%%.|.%..%......../.6---¬^,,,~~ +^^^^^^^^^^^^^^^^^^^%|..%^%....%^^^%..|%..%...%......rj...|.,,,~~ +^^^^^^^^^^^^^^^^^^^%l--!z1--¬--zzz----------------!-j..%.|,,,,~~ +^^^^^^^^^^^^^^^^^^^^%%%|^|..|.%^^^%..|.%.%..%..%..|...%..|,,,,~~ +^^^^^^^^^^^^^^^^^^^^^^^x^|%%|%^^^^%%.|%%%.........|......|,,,,~~ +^^^^^^^^^^^^^^^^^^^^^^^x^x^^x^^^^^^%%|%^^^^^^.....|...^^rj^,,~~~ +^^^^^^^^^^^^^^^^^^^^^^^x^x^^x^^^^^^^^|%.^^^^^^^^%.|.^^^^|^^^^~~~ +^^^^^^^^^^^^^^^^^^^^^^^x^x^^x^^^^^^^%|^^^^^^^^.%..|.....|,,^^~~~ +^^^^^^^^^^^^^^^^^^^^^^^x^x^^l¬^^^^^%%|%%^^^.%.....|...%.|,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^x^lzzjx^^^^%%.|..%%........|.%...|,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^l¬^^^^x^^^^%%.l¬%......%..rj..%..|,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^^x^^^^x^^^^%%%.l¬.%......rj.....rj,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^^x^^^^x^^^^^%%%%l--------j------j,,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^^lzzzzj^^^^^^^%%%%%.%%%%...%%%%^^^,,,~~~~ +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%%%%%^^^^^^^^^^^^^^^^^~~ +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^~~ + diff --git a/diesinthelight.txt b/diesinthelight.txt new file mode 100644 index 0000000000000000000000000000000000000000..6c0d03060af7d37ac0ea31fc184b7e2ca4622bd4 --- /dev/null +++ b/diesinthelight.txt @@ -0,0 +1,253 @@ +title It Dies In The Light +author Christopher Wells +homepage www.tophwells.com + +noaction +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +BackgroundNeutral +LIGHTGray Gray +11011 +10101 +01110 +10101 +11011 + +BackgroundDark +Black + +Wall +Lightblue Blue +00010 +11111 +01000 +11111 +00010 + +LivePlayer +Black LightRed White Blue +.000. +.111. +12321 +.232. +.222. + +Corpse +LightGrey +.000. +.0.0. +0.0.0 +..0.. +.0.0. + +Crate +Orange LightBrown Brown +.222. +21012 +20102 +21012 +.222. + +GoldCrate +White Yellow Orange +.222. +21012 +20002 +21012 +.222. + +GlassCrate +White +.000. +0...0 +0...0 +0...0 +.000. + +Prism +LightBlue White +.000. +00110 +00010 +00000 +.000. + +ActivePrism +LightBlue White Yellow +.000. +02120 +01110 +02120 +.000. + +Glass +White +00000 +0...0 +0...0 +0...0 +00000 + +BeamVert +White Yellow +.101. +.101. +.101. +.101. +.101. + +BeamHor +White Yellow +..... +11111 +00000 +11111 +..... + +BeamCross +White Yellow +.101. +11011 +00000 +11011 +.101. + +Shadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +TempShadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +======= +LEGEND +======= + +. = BackgroundNeutral +# = Wall +P = LivePlayer +C = Crate +G = GoldCrate +S = Shadow +X = Prism +O = Glass + +Background = BackgroundNeutral or BackgroundDark +Player = LivePlayer or Corpse +Light = BeamVert or BeamHor or BeamCross +Hlight = BeamHor or BeamCross +Vlight = BeamVert or BeamCross +Opaque = Player or Crate or Wall or GoldCrate +Pushable = Crate or GoldCrate or Prism or GlassCrate + + +======= +SOUNDS +======= + +SFX0 93002904 + +================ +COLLISIONLAYERS +================ + +Background +BeamVert, BeamHor, BeamCross, Shadow, TempShadow +Player, Corpse, Wall, Crate, GoldCrate, GlassCrate, Prism, ActivePrism, Glass + +====== +RULES +====== + +[> Corpse] -> RESTART +[Light] -> [] +[ActivePrism] -> [Prism] +[ > Player | Pushable ] -> [ > Player | > Pushable ] +late HORIZONTAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamHor] +late VERTICAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamVert] +late VERTICAL [GoldCrate|no Opaque BeamHor] -> [GoldCrate | BeamCross] +late HORIZONTAL [Hlight|no Opaque no Light] -> [Hlight|BeamHor] ++ late HORIZONTAL [Hlight|no Opaque BeamVert] -> [Hlight|BeamCross] ++ late VERTICAL [Vlight|no Opaque no Light] -> [Vlight|BeamVert] ++ late VERTICAL [Vlight|no Opaque BeamHor] -> [Vlight|BeamCross] ++ late [Light Prism] ->[BeamCross ActivePrism] +late [Shadow Pushable] -> [Pushable] +late [TempShadow] -> [Shadow] +late [Shadow | no Light no Wall no Pushable no Glass no Shadow] -> [shadow | Tempshadow] again +late [Shadow] -> [Shadow BackgroundDark] +late [TempShadow] -> [TempShadow BackgroundDark] +late [no Shadow no TempShadow] -> [no Shadow BackgroundNeutral] +late [Shadow Player] -> [Shadow Corpse] + +============== +WINCONDITIONS +============== + +no Shadow + +======= +LEVELS +======= + +......####. +..#####ss#. +###ssssss#. +#..ssscss## +#..#s#s#ss# +#.g#s#ssss# +#p.#s#ssss# +#..css#sss# +########### + +........########. +........#...#.C#. +...######...GC.## +...#..CsssssO.C.# +...#P.Csss#sO.CC# +...#..Csss#sO#..# +########ss#s....# +#ssssssOss#s##### +#sssssssss###.... +#########s#...... +........###...... + +########## +###G#G#G## +##P......# +#G.......# +##..C....# +#G.......# +##..C....# +#G.......# +##......S# +########## + +........######## +........#......# +#########..#o#.# +#........gooxo.# +#g#####c#.sso#s# +#.ssssss#.ss.ss# +##soooss#.ss##s# +##c.p.c###ss#ss# +##.....#ssss#ss# +#...g.......#ss# +#########.xx#ss# +........##sssss# +.........####### + +MESSAGE Earth is safe once again. diff --git a/dot_puzzle_test.txt b/dot_puzzle_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..451442b3ffddcb64e8f418e222fc386c582cbf1f --- /dev/null +++ b/dot_puzzle_test.txt @@ -0,0 +1,98 @@ +title Dot Puzzle 3.1 +author Alkatayn +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN DarkGreen +00000 +01000 +00000 +00010 +00000 + +Target +DarkBlue + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange Black DarkBlue +.000. +.111. +22222 +.333. +.3.3. + +Crate +BROWN DARKBROWN +10001 +01110 +01010 +01110 +10001 + +Fire +RED +0.... +000.. +0000. +00000 +00000 + +Ice +BLUE +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +F = Fire +I = Ice +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target, Ice +Player, Wall, Crate, Fire + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Player | Fire ] -> [ < Player | > Fire ] +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +.......... +.....FPF.. +..F....... +.......... +.......... + + diff --git a/dreizack.txt b/dreizack.txt new file mode 100644 index 0000000000000000000000000000000000000000..24e903684ce643d62e69de0f4002a5fdf9cc5926 --- /dev/null +++ b/dreizack.txt @@ -0,0 +1,1322 @@ +title Des Poseidons Dreizack +author Stephen Lavelle +homepage www.increpare.com + +text_color #e7cf5c +background_color #041646 + +noaction + +run_rules_on_level_start + +again_interval 0.1 +(verbose_logging) + + +(flickscreen 14x13) + +======== +OBJECTS +======== + +Background +blue #204ec5 +00000 +01000 +00000 +00010 +00000 + +smrocks k +brown darkbrown +.1.1. +10101 +.1.1. +10101 +.1.1. + +teleport T +lightblue blue darkblue +10101 +01210 +12221 +01210 +10101 + +Target +darkblue transparent +01110 +1.0.1 +10001 +1.0.1 +01110 + +Wall +green lightgreen #2d6d0c +00000 +00010 +00000 +01000 +00000 + +wallalt " +green lightgreen #2d6d0c +00000 +00000 +00000 +01000 +00000 + + +wallalt2 ' +green lightgreen #2d6d0c +00000 +00010 +00000 +00000 +00000 + +coast_u +lightblue +.0.0. +..... +..... +..... +..... + +coast_d +lightblue +..... +..... +..... +..... +.0.0. + +coast_l +lightblue +..... +0.... +..... +0.... +..... + +coast_r +lightblue +..... +....0 +..... +....0 +..... + +endhand x +pink +0.0.0 +..... +0...0 +..... +0.0.0 + + +Player +brown orange yellow lightblue +2.2.2 +2.2.2 +22222 +..1.. +.313. + +underplayer +lightblue +..0.. +..... +..... +..... +..... + +magnet +lightblue blue +.0000 +0.... +0.000 +0...0 +.000. + + +flowers +darkgreen brown +.000. +00000 +.000. +..1.. +..1.. + +hinge H +orange green darkgray +10001 +02220 +02220 +02220 +10001 + +door_l L +pink darkgray transparent +.2.2. +0000. +11110 +0000. +.2.2. + + +door_r R +pink darkgray transparent +.2.2. +.0000 +01111 +.0000 +.2.2. + + + +door_u U +pink darkgray transparent +.010. +20102 +.010. +20102 +..0.. + +door_d D +pink darkgray transparent +..0.. +20102 +.010. +20102 +.010. + + +door_dl 1 +pink darkgray +..... +..00. +.010. +010.. +10... + + +door_dr 2 +pink darkgray +..... +.00.. +.010. +..010 +...01 + + +door_ul 3 +pink darkgray +10... +010.. +.010. +..00. +..... + +door_ur 4 +pink darkgray +...01 +..010 +.010. +.00.. +..... + +ul +orange +0.... +..... +..... +..... +..... + +ur +orange +....0 +..... +..... +..... +..... + + +dl +orange +..... +..... +..... +..... +0.... + + +dr +orange +..... +..... +..... +..... +....0 + +wu +green lightgreen +10101 +..... +..... +..... +..... + +wd +green lightgreen +..... +..... +..... +..... +10101 + +wl +green lightgreen +1.... +0.... +1.... +0.... +1.... + +wr +green lightgreen +....1 +....0 +....1 +....0 +....1 + +suck_d +lightblue +..... +..... +.0.0. +..0.. +..... + + +suck_u +lightblue +..... +..0.. +.0.0. +..... +..... + + +suck_r +lightblue +..... +..0.. +...0. +..0.. +..... + + +suck_l +lightblue +..... +..0.. +.0... +..0.. +..... + +temp +transparent + +A +transparent + +S +lightblue +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +nopull +transparent + +spawned +transparent + + +ip1 § +#ffff05 #ffa33b +0.0.0 +0.0.0 +00000 +..1.. +..1.. + +ip2 ± +#8e4833 +..... +..... +....0 +....0 +....0 + +ip3 ` +#8e4833 #dbc297 +..... +00000 +11111 +1.1.1 +11111 + +ip4 ~ +#8e4833 +..... +..... +0.... +0.... +0.... + +5 +#ffa33b #dbc297 +..0.. +.111. +.111. +.111. +..011 + +6 +#8e4833 #dbc297 +....0 +....0 +..... +..... +....1 + +7 +#8e4833 #dbc297 +00000 +01110 +00000 +00000 +10001 + +8 +#8e4833 #dbc297 +0.... +..... +..... +..... +1.... + +9 +#ffa33b #dbc297 +..0.1 +..... +..... +..... +..... + +0 +#dbc297 white +0..00 +00000 +.00.0 +....1 +....1 + +bla ! +#dbc297 white +00000 +00000 +00000 +10000 +11100 + +blo @ +#dbc297 +00... +000.. +000.. +0.00. +..00. + + +(BLANK) + +ble £ +white +....0 +....0 +....0 +...00 +...00 + +ble1 $ +white #dbc297 +00000 +00000 +00000 +00001 +00011 + +ble2 \ +#dbc297 white +..00. +1.00. +1000. +1000. +100.. + +(SKIP) + +ble3 Y +white #dbc297 +...00 +...00 +....1 +....1 +....1 + +ble4 & +white #dbc297 +00111 +1.111 +1..11 +1..11 +1..11 + +ble5 * +white +0.... +..... +..... +..... +..... + + +ble6 - +#dbc297 +..... +...00 +..... +..... +..... + +ble7 = +#dbc297 +0..00 +0.000 +..... +..... +..... + + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +M = magnet +O = Target + + +walls = wall or wallalt or wallalt2 +ortho = door_u or door_d or door_l or door_r +diagonal = door_ul or door_ur or door_dl or door_dr +Door = ortho or diagonal +doorpart = door or hinge +obstacle = walls or player or hinge or magnet or door or smrocks +thick = wall or hinge or magnet or door or teleport + + +fixture = wall or hinge + +pixel = ul or ur or dl or dr +walltype = wall or wallalt or wallalt2 + +fillwalltype = wall or hinge + +suck = suck_u or suck_d or suck_l or suck_r + +coast = coast_u or coast_d or coast_l or coast_r + +verge = wl or wr or wu or wd +decoration = coast or verge + +% = flowers and wall + +image = ip1 or ip2 or ip3 or ip4 or 5 or 6 or 7 or 8 or 9 or 0 or bla or blo or ble or ble1 or ble2 or ble3 or ble4 or ble5 or ble6 or ble7 + + +======= +SOUNDS +======= + +sfx0 1415300 (swing) +sfx1 7555504 (cantmove) +sfx2 16800907 (whirlpool move) +sfx3 77044105 (teleport) +sfx4 43993702 (whirlpool destroy) +sfx5 43993702 (whirlpool create) +endlevel 30657706 + +player cantmove 7555504 + +================ +COLLISIONLAYERS +================ + +Background +coast_u +coast_d +coast_l +coast_r +A +Target +S +underplayer +teleport +endhand +Player, Wall, wallalt, wallalt2, magnet, hinge, door, smrocks +flowers +ul +ur +dl +dr +wu +wd +wl +wr +temp +suck_u +suck_d +suck_l +suck_r +nopull +spawned +image + +====== +RULES +====== + +[ player teleport no spawned | ... | teleport ] -> [ teleport | ... | player teleport spawned ] sfx3 + +[ teleport magnet ] -> [ ] sfx4 + +[decoration]->[] +[underplayer]->[] +[A]->[] +[temp]->[] +[suck]->[] +[nopull]->[] + +right [ walls | ]->[walls | coast_l ] +left [ walls | ]->[walls | coast_r ] +down [ walls | ]->[walls | coast_u ] +up [ walls | ]->[walls | coast_d ] + + + +up [ walls | no walltype ] -> [ walls wu | ] +down [ walls | no walltype ] -> [ walls wd | ] +left [ walls | no walltype ] -> [ walls wl | ] +right [ walls | no walltype ] -> [ walls wr | ] + +[pixel]->[] + + +[ > magnet | door ] -> cancel + + + +[ > Player | magnet ] -> [ > Player | > magnet ] + +[ > magnet | no obstacle ] -> [ | magnet ] sfx2 ++ [ > player | no obstacle ] -> [ | player ] ++ [ > player | no obstacle ] -> [ | player ] + + +[player no spawned] [ spawned] -> [player] [] + +[ magnet ] -> [ magnet suck_u suck_d suck_l suck_r ] + +up [ suck_d | no thick ] -> [ suck_d | suck_d ] +down [ suck_u | no thick ] -> [ suck_u | suck_u ] +left [ suck_r | no thick ] -> [ suck_r | suck_r ] +right [ suck_l | no thick ] -> [ suck_l | suck_l ] + + +[S]->[] + + +up [ suck_d | door | no suck_u ] -> [ suck_d | down door S | ] + + +down [ suck_u | door S | no suck_d ] -> [ suck_u | stationary door S | ] +down [ suck_u | door no S | no suck_d ] -> [ suck_u | up door S | ] + + +left [ suck_r | door S | no suck_l ] -> [ suck_r | stationary door S | ] +left [ suck_r | door no S | no suck_l ] -> [ suck_r | right door S | ] + + +right [ suck_l | door S | no suck_r ] -> [ suck_l | stationary door S | ] +right [ suck_l | door no S | no suck_r ] -> [ suck_l | left door S | ] + +[ > player | door no S ] -> [ > player | > door ] + +[s]->[] + +up [ suck_d | door ] -> [ suck_d | door S ] +down [ suck_u | door ] -> [ suck_u | door S ] +left [ suck_r | door ] -> [ suck_r | door S ] +right [ suck_l | door ] -> [ suck_l | door S ] + + +([ > player | > door S ] -> [ > player | > door ]) + + +(push ortho doors) + +up [ up door_l | no obstacle ] -> [ | door_dl ] sfx0 +up [ up door_r | no obstacle ] -> [ | door_dr ] sfx0 +down [ down door_l | no obstacle ] -> [ | door_ul ] sfx0 +down [ down door_r | no obstacle ] -> [ | door_ur ] sfx0 +left [ left door_u | no obstacle ] -> [ | door_ur ] sfx0 +left [ left door_d | no obstacle ] -> [ | door_dr ] sfx0 +right [ right door_u | no obstacle ] -> [ | door_ul ] sfx0 +right [ right door_d | no obstacle ] -> [ | door_dl ] sfx0 + +(push diag doors) +up [ up door_ul | no obstacle ] -> [ | door_l ] sfx0 +up [ up door_ur | no obstacle ] -> [ | door_r ] sfx0 +left [ up door_dl no S | no obstacle ] -> [ | door_d ] sfx0 +right [ up door_dr no S | no obstacle ] -> [ | door_d ] sfx0 + +left [ down door_ul no S | no obstacle ] -> [ | door_u ] sfx0 +right [ down door_ur no S | no obstacle ] -> [ | door_u ] sfx0 +down [ down door_dl | no obstacle ] -> [ | door_l ] sfx0 +down [ down door_dr | no obstacle ] -> [ | door_r ] sfx0 + +left [ left door_ul | no obstacle ] -> [ | door_u ] sfx0 +up [ left door_ur no S | no obstacle ] -> [ | door_r ] sfx0 +left [ left door_dl | no obstacle ] -> [ | door_d ] sfx0 +down [ left door_dr no S | no obstacle ] -> [ | door_r ] sfx0 + +up [ right door_ul no S | no obstacle ] -> [ | door_l ] sfx0 +right [ right door_ur | no obstacle ] -> [ | door_u ] sfx0 +down [ right door_dl no S | no obstacle ] -> [ | door_l ] sfx0 +right [ right door_dr | no obstacle ] -> [ | door_d ] sfx0 + + + + +[ moving door ] -> [ door ] + + +late up [ door_ul | ] -> [ door_ul | dl ] +late left [ door_ul | ] -> [ door_ul | ur ] + +late down [ door_dl | ] -> [ door_dl | ul ] +late left [ door_dl | ] -> [ door_dl | dr ] + +late up [ door_ur | ] -> [ door_ur | dr ] +late right [ door_ur | ] -> [ door_ur | ul ] + +late down [ door_dr | ] -> [ door_dr | ur ] +late right [ door_dr | ] -> [ door_dr | dl ] + +late [ thick suck ] -> [ thick ] + +[player] -> again + +late [magnet suck]->[] +late down [ player | ] -> [ player | underplayer] + +late [ magnet target ] -> [ teleport ] sfx5 + + + + +============== +WINCONDITIONS +============== + +all player on endhand + +======= +LEVELS +======= + +message Level 1 von 3 : Ausbruch + +##########%#%## +#%##...####%##% +####.m.######%# +##.....##...### +##...###.....## +##....##.....## +##.....##....## +###hl..##....## +###..........## +###....#hl...## +###.....#.##### +#########.##### +##....##......# +#.t....#....o.# +#...x..#..p...# +##....##......# +############### + +message Level 2 von 3 : Flucht + +################## +##%#####.....##### +#####%##.##.2...## +########.##.1h#.## +#....##..##h.##.## +#.p..hh..###.##.## +#....u.3####.#...# +#hl##.######.#.x.# +##.....#.....#...# +#....o.#.t...##### +#..m...#.....##### +#......########%## +################## + +message Level 3 von 3 : Fensterrose + + +####################### +#######.........####### +######...........###### +##..##...kkkkk...##..## +#....#...k...k...#....# +#.t..#...k.t.k...#..x.# +#....#...kk.kk...#....# +#....#....2d1....#....# +#..o.#...krhlk...#.t..# +#....#...k...k...#....# +#...##..m........#....# +#.hl.............#....# +#...##....p......#....# +#######.........####### +####################### + 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+####hlrh#.........# +####....#.........# +####hlrh#.........# +####....#.........# +####....#.........# +#.................# +#.m..p............# +#.................# +################### + + + +################## +#................# +#................# +#................# +#................# +#................# +#................# +###.###..........# +#.....#..........# +#.p...#..........# +#.....#..........# +#...m.#..........# +#.....#..........# +################## + +################## +#####.........#..# +#####.....pmk.#..# +#####..##d..k.#..# +####h..h#h2.k.#rh# +####u..u#..h###..# +####h..h#hl...#rh# +####u..u#.rh###..# +####h..h#hl...#rh# +####u..u#.rh###..# +####....#.....#..# +#.......#.....#..# +#...kkkk#........# +#.......#........# +################## + +################## +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#................# +#................# +################## + +) \ No newline at end of file diff --git a/dropswap.txt b/dropswap.txt new file mode 100644 index 0000000000000000000000000000000000000000..d85054d2b2c70a4b3579cf7ca9f91d4818bb4f15 --- /dev/null +++ b/dropswap.txt @@ -0,0 +1,472 @@ +title Drop Swap +author Aaron Steed +homepage www.robotacid.com + +key_repeat_interval 0.23 +again_interval 0.05 +noaction +noundo +background_color Black +text_color Grey +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +Black + +Player +#ffffff #000000 #626263 #3c3b3c +.222. +21112 +23132 +20102 +.222. + +DeadPlayer +#ffffff #000000 #626263 #3c3b3c +.222. +21112 +21112 +23132 +.222. + +BaseWall +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +APill +#ff0000 #ff7374 #ff0000 #ff0000 +.111. +11110 +11010 +11100 +.000. + +BPill +#00de00 #cffa92 #ff0000 #ff0000 +.111. +10010 +10110 +11100 +.000. + +CPill +#7a35fc #b56bfd #ff0000 #ff0000 +.111. +10110 +11010 +11100 +.000. + +DPill +#0094fc #79b5fd #ff0000 #ff0000 +.111. +10100 +11010 +10100 +.000. + +EPill +#d1c200 #fff919 #ffffff #ff0000 +.111. +10010 +10010 +11110 +.000. + +FPill +#ff33b1 #ff76d2 #ff0000 #ff0000 +.111. +10100 +11110 +10110 +.000. + +AllPill +#eeee66 #ffffff #ffffcc #ffffff +.112. +11112 +11012 +21120 +.220. + +NoPill +#ffffff #000000 #ffde85 #ff0000 +.000. +00000 +21012 +.000. +..2.. + +Bomb +#6e6e6e #000000 #ff0000 #fcf26b +.020. +02320 +01210 +01110 +.000. + +GemPill +#ffffff #000000 #626263 #3c3b3c +..0.. +.002. +00022 +.223. +..2.. + +Count +#ffffff #000000 #5a595a #ff0000 +..... +.000. +.000. +.000. +..... + +Marked +#ffffff #000000 +..... +..1.. +.101. +..1.. +..... + +CountTray +#333333 + +GemTray +#333333 + +StartGem +red + +Collect +White + +Debris1 +#ffffff #0739f5 #1f0f42 #ffffff +.0.0. +00.00 +..0.. +00.00 +.0.0. + +Debris2 +#ffffff #0739f5 #1f0f42 #ffffff +..... +.0.0. +..0.. +.0.0. +..... + +Empty +Black + +OldPos +Black + +StartCount +Black + +DropWall1 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall2 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall3 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropWall4 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12200 +12200 + +DropMarker +Blue + +Init +Purple + +======= +LEGEND +======= + +. = Background +@ = Player +p = DeadPlayer +# = BaseWall +a = APill +b = BPill +c = CPill +d = DPill +e = EPill +f = FPill +n = NoPill +x = AllPill +u = Count and CountTray +w = Count and CountTray and StartCount +g = GemPill +q = GemTray +o = GemTray and StartGem +p = Bomb +i = Init +j = DropWall1 +k = DropWall2 +l = DropWall3 +m = DropWall4 + + +MatchPill = APill or BPill or CPill or DPill or EPill or FPill or AllPill +Pill = MatchPill or NoPill or GemPill or Bomb +Debris = Debris1 or Debris2 +AMatch = APill or AllPill +BMatch = BPill or AllPill +CMatch = CPill or AllPill +DMatch = DPill or AllPill +EMatch = EPill or AllPill +FMatch = FPill or AllPill +Wall = BaseWall or DropWall1 or DropWall2 or DropWall3 or DropWall4 +Item = Pill or Debris or Wall or Player +Heavy = Pill or Player +Dropping = Marked or DropMarker +DropMix1 = APill or BPill or CPill or DPill or EPill +DropMix2 = APill or BPill or CPill or DPill or EPill or GemPill +DropMix3 = APill or BPill or CPill or DPill or EPill or NoPill +DropMix4 = APill or BPill or CPill or DPill or EPill or FPill or GemPill +DropMix5 = APill or BPill or CPill or DPill or EPill or FPill +DropWallMarked = DropWall1 or DropWall3 + +======= +SOUNDS +======= + +sfx0 54236904 (illegal) +sfx1 5160507 (swap) +sfx2 19008103 (allpill) +sfx3 50665503 (crush 3) +sfx4 80820507 (land) +sfx5 2030908 (blast) +sfx6 3032303 (bomb) +sfx7 83704102 (dead) +sfx8 7194508 (gem collect) +EndLevel 16709508 (win) + +================ +COLLISIONLAYERS +================ + + +Collect, StartCount, StartGem +Background +OldPos, CountTray, GemTray +Player, Wall, Pill, Empty, Count, DeadPlayer, Bomb, Init +Debris, Marked, DropMarker + +====== +RULES +====== + +(init) +[ DropWall1 ] [ Init ] -> [ DropWall1 ] [ random DropMix1 Marked ] +[ DropWall2 ] [ Init ] -> [ DropWall2 ] [ random DropMix1 ] +[ DropWall3 ] [ Init ] -> [ DropWall3 ] [ random DropMix1 Marked ] +[ DropWall4 ] [ Init ] -> [ DropWall4 ] [ random DropMix5 ] + +(debris clean up) +[ Debris2 ] -> [ Empty ] again +[ Debris1 ] -> [ Debris2 ] again + +(player - pill swapping) +[ > Player | Pill ] -> [ Pill OldPos | Player ] sfx1 +[ Player Marked | OldPos ] -> [ Player | OldPos Marked ] + +(blocked move) +[ > Player | No Pill ] -> [ Player | ] sfx0 + +(pill combos) +[ AMatch | AMatch | AMatch ] -> [ AMatch Collect | AMatch Collect | AMatch Collect ] +[ BMatch | BMatch | BMatch ] -> [ BMatch Collect | BMatch Collect | BMatch Collect ] +[ CMatch | CMatch | CMatch ] -> [ CMatch Collect | CMatch Collect | CMatch Collect ] +[ DMatch | DMatch | DMatch ] -> [ DMatch Collect | DMatch Collect | DMatch Collect ] +[ EMatch | EMatch | EMatch ] -> [ EMatch Collect | EMatch Collect | EMatch Collect ] +[ FMatch | FMatch | FMatch ] -> [ FMatch Collect | FMatch Collect | FMatch Collect ] +[ NoPill | NoPill | NoPill ] -> [ NoPill Collect | NoPill Collect | NoPill Collect ] + +(bomb activate) +[ OldPos Bomb ] -> sfx5 +up [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +right [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +down [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +left [ OldPos Bomb | Pill ] -> [ OldPos Bomb | Pill > Collect ] +[ OldPos Bomb ] -> [ OldPos Empty ] + +(blast) +up [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +right [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +down [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +left [ Pill > Collect | Pill ] -> [ Pill Collect | Pill > Collect ] +[ > Collect ] -> [ Collect ] +[ GemPill Collect ] -> [ GemPill ] + +(reward matches) +(junction) +Right [ Collect | Collect ] -> [ > Collect | > Collect ] +Down [ Collect | Collect ] -> [ > Collect | > Collect ] +[ Down Collect | Right Collect ] [ Collect OldPos ] -> [ Collect | Collect ] [ Bomb OldPos ] sfx6 +(4: create AllPill) +[ MatchPill Collect | MatchPill Collect | MatchPill Collect | MatchPill Collect ] [ Collect OldPos ] -> [ MatchPill Collect | MatchPill Collect | MatchPill Collect | MatchPill Collect ] [ AllPill OldPos ] sfx2 + +(count moves) +(subtract on move) +random right [ OldPos ] [ Count | No Count ] -> [ OldPos ] [ | ] +(fill on Debris) +[ Collect ] [ CountTray ] -> [ Collect ] [ CountTray Count ] + +(dead?) +[ DeadPlayer ] -> cancel +[ No Count StartCount CountTray ] [ Player ] -> [ No Count StartCount CountTray ] [ DeadPlayer ] sfx7 +[ Player | NoPill Collect ] -> [ DeadPlayer | NoPill ] +[ DeadPlayer ] [ CountTray Count ] -> [ DeadPlayer ] [ CountTray ] sfx7 + +(destroy matched) +[ APill Collect ] -> [ Debris1 ] sfx3 again +[ BPill Collect ] -> [ Debris1 ] sfx3 again +[ CPill Collect ] -> [ Debris1 ] sfx3 again +[ DPill Collect ] -> [ Debris1 ] sfx3 again +[ EPill Collect ] -> [ Debris1 ] sfx3 again +[ FPill Collect ] -> [ Debris1 ] sfx3 again +[ AllPill Collect ] -> [ Debris1 ] sfx3 again +[ Player ] [ NoPill Collect ] -> [ Player ] [ Debris1 ] sfx3 again + +(destroy NoPills) +down [ NoPill | Wall ] -> [ Debris1 | Wall ] again + +(collect gems) +down [ GemPill | Wall ] -> [ GemPill Collect | Wall ] +[ GemPill Collect ] [ StartGem No GemPill ] -> [ Debris1 ] [ StartGem GemPill ] again sfx8 +right [ GemPill Collect ] [ GemPill GemTray | No GemPill GemTray ] -> [ Debris1 ] [ GemPill GemTray | GemPill GemTray ] again sfx8 + +(drop) +[ Heavy No Dropping ] -> [ Heavy DropMarker ] +down [ Heavy Dropping | Empty ] -> [ Empty | Heavy Dropping ] +[ DropMarker ] -> [ ] +down [ DropWall1 | Empty ] -> [ DropWall1 | random DropMix1 ] again +down [ DropWall2 | Empty ] -> [ DropWall2 | random DropMix2 ] again +down [ DropWall3 | Empty ] -> [ DropWall3 | random DropMix3 ] again +down [ DropWall4 | Empty ] -> [ DropWall4 | random DropMix4 ] again + +(gem drop win) +right [ GemPill GemTray | Wall ] -> win + +[ OldPos ] -> [ ] + +============== +WINCONDITIONS +============== + +No Marked +Some DropWallMarked + +======= +LEVELS +======= + +message collect orbs by matching 3 +message match 3 to restore move-energy +message level 1: collect all marked orbs + +wuuuuu# +#jjjjj# +#iiiii# +#iiiii# +#iiiii# +#iiiii# +#ii@ii# +####### + +message level 2: collect all marked orbs + +wuuuuuu# +#jjjjjj# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iii@ii# +######## + +message collect gray gems by getting them to the bottom +message level 3: collect 8 gems + +oqqqqqqq# +wuuuuuuu# +#kkkkkkk# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iii@iii# +######### + +message if you are next to 3 matching skulls you die +message skulls can be destroyed by getting them to the bottom +message level 4: collect all marked orbs + +wuuuuuu# +#llllll# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iiiiii# +#iii@ii# +######## + +message level 5: collect 7 gems + +oqqqqqqq# +wuuuuuuu# +#mmmmmmm# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iiiiiii# +#iii@iii# +######### + +message thanks for playing + diff --git a/dungeon janitor.txt b/dungeon janitor.txt new file mode 100644 index 0000000000000000000000000000000000000000..f172515fe998c34fdf1972ae35548fbee7dbfedb --- /dev/null +++ b/dungeon janitor.txt @@ -0,0 +1,343 @@ +title Dungeon Janitor +author Farbs +homepage www.farbs.org +noundo +noaction +key_repeat_interval 0.1 + +======== +OBJECTS +======== + +Background +DARKBLUE BLACK +11111 +10000 +10000 +10000 +10000 + +Entry +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +ExitClosed +LIGHTBROWN BROWN DARKBROWN GRAY +30103 +10101 +10121 +10101 +10101 + +ExitOpen +GRAY BLACK DARKBLUE +01110 +11111 +11111 +11111 +12221 + +Slime +LIGHTGREEN GREEN DARKGREEN +..... +..... +..... +..... +..... + +Head +LIGHTGREEN GREEN DARKGREEN BLACK +.000. +03130 +11111 +23332 +.222. + +SlimeU +LIGHTGREEN GREEN DARKGREEN +11111 +21112 +.222. +..... +..... + +SlimeD +LIGHTGREEN GREEN DARKGREEN +..... +..... +.000. +01110 +11111 + +SlimeUD +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +11111 + +SlimeL +LIGHTGREEN GREEN DARKGREEN +00... +110.. +111.. +112.. +22... + +SlimeR +LIGHTGREEN GREEN DARKGREEN +...00 +..011 +..111 +..211 +...22 + +SlimeLR +LIGHTGREEN GREEN DARKGREEN +00000 +11111 +11111 +11111 +22222 + +SlimeUL +LIGHTGREEN GREEN DARKGREEN +11111 +11112 +1112. +112.. +22... + +SlimeUR +LIGHTGREEN GREEN DARKGREEN +11111 +21111 +.2111 +..211 +...22 + +SlimeULR +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +22222 + +SlimeDL +LIGHTGREEN GREEN DARKGREEN +00... +110.. +1110. +11110 +11111 + +SlimeDR +LIGHTGREEN GREEN DARKGREEN +...00 +..011 +.0111 +01111 +11111 + +SlimeDLR +LIGHTGREEN GREEN DARKGREEN +00000 +11111 +11111 +11111 +11111 + +SlimeUDLR +LIGHTGREEN GREEN DARKGREEN +11111 +11111 +11111 +11111 +11111 + +SlimeSolo +LIGHTGREEN GREEN DARKGREEN +.000. +01110 +11111 +21112 +.222. + +Wall +LIGHTGREY GREY +11111 +01000 +01000 +11111 +00010 + +PlayerA +Black Orange White Blue Brown +..... +.11.. +2224. +333.4 +3.322 + +PlayerB +Black Orange White Blue Brown +..... +.11.. +.4222 +4.333 +223.3 + +Temp +PINK +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +E = Wall AND Entry +P = PlayerA +O = Slime AND Head +X = Wall AND ExitClosed + +SlimeDecal = SlimeU OR SlimeD OR SlimeUD OR SlimeL OR SlimeR OR SlimeLR OR SlimeUL OR SlimeUR OR SlimeULR OR SlimeDL OR SlimeDR OR SlimeDLR OR SlimeUDLR OR SlimeSolo +Player = PlayerA OR PlayerB + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Slime +SlimeU, SlimeD, SlimeUD, SlimeL, SlimeR, SlimeLR, SlimeUL, SlimeUR, SlimeULR, SlimeDL, SlimeDR, SlimeDLR, SlimeUDLR, SlimeSolo, ExitOpen +Player, Wall, PlayerA, PlayerB, Temp +Head, Entry, ExitClosed + +====== +RULES +====== + +(Stomp Heads) +[ > Player | Head ] -> [ > Player | NO Head ] +[ > Player | Slime ] -> [ > Player | NO Slime ] + +(New Head) +[ Head ] -> [] +RANDOM [ Slime NO Player ] -> [ Slime Head ] + +(Grow Slime) +[ Head | NO Slime NO Wall NO Player ] -> [ Head | Slime ] + +(Clear Slime from under player) +[ > Player | Slime ] -> [ > Player | NO Slime ] +LATE [ Player Slime ] -> [ Player NO Head ] + +(Make slime pretty) +[ SlimeDecal ] ->[ ] +VERTICAL [ Slime | Slime | Slime ] -> [ Slime | Slime SlimeUD | Slime ] +UP [ Slime NO SlimeUD | Slime ] -> [ Slime SlimeU | Slime ] +DOWN [ Slime NO SlimeUD | Slime ] -> [ Slime SlimeD | Slime ] +HORIZONTAL [ Slime | Slime NO SlimeU NO SlimeD NO SlimeUD | Slime ] -> [ Slime | Slime SlimeLR | Slime ] +LEFT [ Slime NO SlimeU NO SlimeD NO SlimeUD NO SlimeLR | Slime ] -> [ Slime SlimeL | Slime ] +RIGHT [ Slime NO SlimeU NO SlimeD NO SlimeUD NO SlimeLR | Slime ] -> [ Slime SlimeR | Slime ] +HORIZONTAL [ Slime | Slime SlimeU | Slime ] -> [ Slime | Slime SlimeULR | Slime ] +LEFT [ Slime SlimeU | Slime ] -> [ Slime SlimeUL | Slime ] +RIGHT [ Slime SlimeU | Slime ] -> [ Slime SlimeUR | Slime ] +HORIZONTAL [ Slime | Slime SlimeD | Slime ] -> [ Slime | Slime SlimeDLR | Slime ] +LEFT [ Slime SlimeD | Slime ] -> [ Slime SlimeDL | Slime ] +RIGHT [ Slime SlimeD | Slime ] -> [ Slime SlimeDR | Slime ] +[ Slime NO SlimeDecal ] -> [ Slime SlimeSolo ] + +( Shut the door if slime still around) +( Have to open it first unfortunately ) +[ ExitClosed Wall ] -> [ ExitOpen ] +[ ExitOpen ][ Slime ] -> [ ExitClosed Wall ][ Slime ] + +(Player Anim) +[ LEFT PlayerB ] -> [ LEFT PlayerA ] +[ RIGHT PlayerA ] -> [ RIGHT PlayerB ] +LATE [ PlayerA ] -> [ Temp ] +LATE [ PlayerB ] -> [ PlayerA ] +LATE [ Temp ] -> [ PlayerB ] +============== +WINCONDITIONS +============== + +ALL Player ON ExitOpen + +======= +LEVELS +======= + +MESSAGE It's Thursday. +MESSAGE Today I mop the slime pit. + + +##X## +##.## +##.## +##O## +##.## +##P## +##E## + +MESSAGE Damn slime sticking to my shoes. + +..####.. +..#O.#.. +###..### +#......# +#P#..#.# +#E#..#X# +..####.. + +MESSAGE Goes SHLUCK SHCLUK when I walk. + +######X############# +###......#...#...### +###.##.#...#...#...# +##.....###########.# +#..#.#.....#.......# +#.##.###.#.##.###### +#......#.#.#.O.....# +#.####.#.#.#.#####.# +#P.....#.#.........# +#E################## + +MESSAGE Last room before home. +MESSAGE This one can take a while. + +##########X######### +#..................# +#..................# +#..#######.######..# +#..#.#...#.#.#..#..# +#..#...#.#.#.#..#..# +#..#.....#.#.#..#..# +#..##....#.#...##..# +#..#............#..# +#..#......O.....#..# +#..#............#..# +#..#............#..# +#..##############..# +#.........P........# +##########E######### + +MESSAGE Done for the day. Back tomorrow. +MESSAGE Fridays is rat scrubbing day. \ No newline at end of file diff --git a/dungeons.txt b/dungeons.txt new file mode 100644 index 0000000000000000000000000000000000000000..39970f29d0e0f9625c19d344f8afe4685fa19eb5 --- /dev/null +++ b/dungeons.txt @@ -0,0 +1,492 @@ +title dungeons +author -2016- +flickscreen 13x7 + +======== +OBJECTS +======== + +Background +#BDBDBD #D8D8D8 #F2F2F2 +22221 +21110 +21110 +21110 +10000 + +Background2 +#ACA063 #C7B972 #DACB7C +22221 +21110 +21110 +21110 +10000 + +Decoground +#BDBDBD #D8D8D8 #F2F2F2 #70A175 +22231 +31113 +23310 +21130 +10030 + +Decoground2 +#ACA063 #C7B972 #DACB7C #9F9459 +22121 +21010 +21003 +21010 +10000 + +Decoground2b +#ACA063 #C7B972 #DACB7C #9F9459 +22121 +21010 +10003 +21110 +10000 + +WallBg +#000000 +00000 +00000 +00000 +00000 +00000 + +FakeWall +#000000 #1C1C1C #424242 +22221 +01100 +20010 +21010 +10000 + +DecogroundR +#BDBDBD #D8D8D8 #F2F2F2 #B74227 +22231 +31113 +23310 +21130 +10030 + +Target1 +Black #AB7126 +..... +.111. +.111. +.111. +..... + +Target2 +#265C87 +..... +.000. +.000. +.000. +..... + +Target3 +#6E2F41 Black +..... +.000. +.000. +.000. +..... + +TargetR +#8E2E16 +..... +.000. +.000. +.000. +..... + +Wall +#000000 #1C1C1C #424242 +22221 +21110 +21110 +21110 +10000 + +Wall2 +#4C4937 #66614B #7F7A60 +22221 +21110 +21110 +21110 +10000 + +FakeWall2 +#4C4937 #66614B #7F7A60 +22221 +01100 +20010 +21010 +10000 + +Player +Black #3BB253 White #49D565 +.111. +12321 +10301 +13331 +.111. + +Crate1 +#CA852C #FFAA3A #E89B35 +11112 +12220 +12.20 +12220 +20000 + +Crate2 +#3E97E0 #5FB8FF #3683C1 +11110 +10002 +10.02 +10002 +02222 + +IceCrate +#8F4CE6 #7D44C8 #6231A1 +00001 +01112 +01112 +01112 +12222 + +CrateG +#664635 #50372A #7A543F +22220 +21.01 +2.0.1 +20.21 +01111 + +CrateR +#C6411F #F44C23 #E0451E +11112 +12220 +12.20 +12220 +20000 + +Water +#2955CE #3267F8 #4873E9 +01101 +20110 +20102 +01010 +11001 + + +HoleFilled +#6B5549 #5C4C43 #7E6457 #2955CE #3267F8 +22220 +21301 +24041 +20421 +01111 + +CrateH +#B34B68 #8C3D54 #D55378 +.222. +20001 +2...1 +20001 +.111. + +CrateV +#B34B68 #8C3D54 #D55378 +.222. +20.01 +20.01 +20.01 +.111. + +TeleC +#3FE1A6 #39C592 #32AB7F +.000. +01.12 +0...2 +01.12 +.222. + +DarkPlayer +Black #C65151 White #AE4949 +.111. +12321 +10301 +13331 +.111. + +Switch +#9AEC77 #BCFF9F #73B059 Black +11110 +10002 +10302 +10002 +02222 + +Switch2 +#9AEC77 #BCFF9F #73B059 Black +11110 +10002 +10002 +10032 +02222 + +Switch3 +#9AEC77 #BCFF9F #73B059 Black +11110 +13002 +10002 +10002 +02222 + +Starget +Black #557A45 +..... +.111. +.101. +.111. +..... + +CrateDuo +#E5E043 #FFF94B #D7D23F Black +11110 +13332 +13.32 +13332 +02222 + + + + +CrateOne +#E5E043 #FFF94B #D7D23F Black +11110 +10302 +13.32 +10302 +02222 + + + +CrateLock +#E5E043 #FFF94B #D7D23F Black +11110 +10002 +10.02 +10002 +02222 + + + +TargetLock +#B0AC35 +..... +.000. +.000. +.000. +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate1 +@ = Crate1 and Target1 +O = Target1 +e = Crate2 +d = Crate2 and Target2 +f = Target2 +i = IceCrate +x = Water +G = CrateG +y = HoleFilled ++ = CrateH +- = CrateV +l = Target3 +, = CrateH and Target3 +; = CrateV and Target3 +t = TeleC +/ = Crate1 and Target2 +\ = Crate2 and Target1 +° = WallBg +! = Decoground +ß = DarkPlayer +1 = Switch +2 = Switch2 +3 = Switch3 +s = Starget +~ = DecogroundR +' = FakeWall +r = CrateR +€ = targetR +4 = CrateR and targetR +9 = CrateDuo +8 = CrateOne +7 = CrateLock +5 = TargetLock +6 = TargetLock and CrateDuo +k = TargetLock and CrateOne +a = Background2 +b = Decoground2 +c = Decoground2b +h = Wall2 +j = FakeWall2 and Background2 +m = Crate1 and Background2 +n = Crate2 and Background2 +0 = CrateR and Background2 +q = CrateDuo and Background2 +[ = CrateOne and Background2 +u = CrateH and Background2 +] = CrateV and Background2 +w =IceCrate and Background2 +z = TeleC and Background2 +{ = Player and Background2 +} = DarkPlayer and Background2 +´ = CrateG and Background2 +" = Switch and Background2 +§ = Switch2 and Background2 +$ = Switch3 and Background2 +obstacle = Player or Wall or Wall2 or FakeWall or FakeWall2 or Crate1 or Crate2 or IceCrate or Water or CrateG or CrateH or CrateV or TeleC or WallBg or DarkPlayer or Switch or Switch2 or Switch3 or CrateR or CrateDuo or CrateOne or CrateLock +SOUNDS +======= + +Crate1 MOVE 36772507 +Crate2 MOVE 36772507 +CrateH MOVE 36772507 +CrateV MOVE 36772507 +CrateG MOVE 36772507 +CrateR MOVE 36772507 +IceCrate MOVE 36772507 +Switch MOVE 36772507 +Switch2 MOVE 36772507 +Switch3 MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background, +Target1,Target2,HoleFilled,Target3, TargetR, Decoground, Background2, Starget, TargetLock, DecoGroundR, Background2, Decoground2, Decoground2b +Player, Wall, Wall2, FakeWall, FakeWall2 Crate1,Crate2,IceCrate,Water,CrateG,CrateH,CrateV,TeleC,WallBg,DarkPlayer,Switch,Switch2,Switch3,CrateR,CrateDuo,CrateOne,CrateLock + +====== +RULES +====== + +[ > Player | Crate1 ] -> [ > Player | > Crate1 ] +[ > Player | Crate2 ] -> [ > Player | > Crate2 ] +[ > Player | IceCrate ] -> [ > Player | > iceCrate ] +[ > Player | CrateG ] -> [ > Player | > CrateG ] +[ < Player | CrateR ] -> [ < Player | < CrateR ] + +late[ IceCrate | IceCrate ] -> [ | ] +[ > CrateG | Water ] -> [ | HoleFilled ] + +Horizontal [ > Player | CrateH ] -> [ > Player | > CrateH ] +Vertical [ > Player | CrateV ] -> [ > Player | > CrateV ] + +[> Player | TeleC | no obstacle ] -> [ | TeleC | Player] + +[> Player | IceCrate | WallBg ] -> [ | Player | WallBg] +[> DarkPlayer | WallBg ] -> [ | WallBg] +[> Player | Crate1 | WallBg ] -> [ | Player | WallBg] +[> Player | Crate2 | WallBg ] -> [ | Player | WallBg] + +[> Player ] [DarkPlayer] -> [ > Player ] [> Darkplayer ] + +[ > Player | Switch | no obstacle ] -> [ | Player | Switch2 ] +[ > Player | Switch2 | no obstacle ] -> [ | Player | Switch3 ] +[ > Player | Switch3 | no obstacle ] -> [ | Player | Switch ] + +[ > Player | CrateOne | no obstacle ] -> [ | Player | CrateLock ] +[ > Player | CrateDuo | no obstacle ] -> [ |Player | CrateOne ] +[ > Player | FakeWall ] -> [ > Player | ] +[ > Player | FakeWall2 ] -> [ > Player | ] +============== +WINCONDITIONS +============== + +All Target1 on Crate1 +All Target2 on Crate2 +All TargetR on CrateR +No IceCrate +All CrateH on Target3 +All CrateV on Target3 +All STarget on Switch +No Switch2 +No Switch3 +All TargetLock on CrateLock + +======= +LEVELS +======= +message 1/2 - BLACK & WHITE DUNGEON + +#''####################### +#€...#~.##.!##..!.#i...i!# +#.!.8...85..###/..\~..1#.# +#.p.8...8..r.t...........# +'...8.#!8..###.\../..!g#~# +'~..5#r###i*o#~#..!!.!.#s# +#####''r#..###.##xxxxxg#'# +#####''#°i####.#°xxxxx'''# +#l!.5..gi..~'+-+i!!lxx#### +#...9..!.####..~l.!..,!ss# +##~k6..#'#..tl,i...i.-...# +'€...\#~.6..##ss!.123123.# +'€..!/#..!####ss...~....~# +'''################t###### +##°#####''##'''####!###### +##i!...,~.##'',.~xx.xx...# +#d..;.#..!xx##.g.xygxx.!.# +#~d#.###.##.~.;..xy.xy...# +#..#..#.;.@.##...xx.xx~gg# +#.!'.+.~...i'l#!.xi!ixxyx# +########'i''############## + +message 2/2 - PHARAO DUNGEON + +°°°°hhhhh°°°°hhhhhhhhhhhhhhhhhhhhhhhhhh°°°°°°°hhhhhh +°°hhbaaaahh°whxcaaaaaaaaahhaaaaaaaaaaah°°°w°°°haaaah +°hfcam{naaohbjxmaaaaaaaaa##aaaaaaaaaaajacaaabajaaaah +°hoaancmacfhwhxaaaaaaaaaazjaaaaaaaaaaah°°°w°°°haaaah +°°hhaaaaahh°°hxabaaaaaaaa##aaaaaaaaaaajabaaacajmaaah +°°°°h#b#h°°°@jy´aaaaaaaaahhaaaaahqaaaah°°°a°°°haaaah +°°°°°#j#°°°hwjhhh#aaa#hhhhhhhhhahchhhhh°@wawd°haaaah +hhhhh#c#hhhhjjhhh#aaa#hhhhhiac€ahahhhhhhj#j#jhhaaaah +haaaaaaaaaaajhaaaaaaaaaahhhaiadahaacaahhaaaa[aaaaaah +haaaaaaaaaaa##aaaaaaaaaahlulha0bhaua;l##aaaa[aaaaaah +hbaaaaaaaaaaaaaaaaaaaaaaahh]hhhhha;a,azaqaaa6a5aaaah +ha0aaaaaaaaa##aaaaaaaaaaahhaaaachaaaab##aaaa[aaaaaah +h0aa0caaaaaahhaaaaaaaaaaahhba´´ahc´´a0jhaaaa[5aaaaah +hhh0hhhhhhhhhhhhh#aaa#hhhhhhh#xxyxx#hhjhh#w#hhhhhhhh +hhh€hhhhhhhhjjhhh#aaa#hhhhhhh#xxxhx#hhjhh#j#hhhhhhhh +haaabaxxx€€€jjaaaaaaazaabhhaaaaaaaaaa€jhaaaaaaaaaaah +hcaaa´xxaba´##aaaaaaahaaa##´aaaaaaaaaahhaaaaaaaaaaah +haaa´xxxaaaaczaaaaaaaahcaaabaaaaaaaaaahhaaaaaaaaaaah +haa´axxcaaaa##aaaaaaaahaa##´aaaaaaaaaahhaaaaaaaaa,ah +habaxxxa´abahhaaaaaaaaahhhhaahaaaaaaaahhaaaaaaaaa,ah +hh#j#hh#j#hhhhhhhhaaahjjjjhhhlhhhhhhhhhhhhjhhhhhhjhh +°°#a#°°#a#°°°hhhhhaaahhhhjjjhjhhhhjjjhh°°°b°°°hhhjh° +hhj/h°°hch°°°haaaaaaaaaaahhacaxxxxyhabh°°°a°°hhabahh +haba\caazaacajaaaaass"§$a##aa;x.##yaa´##hhahhha/.\ah +haaah°°hah°°°haaaaabasasaaaaa,x.}#x´´ajabaacajc.x.ah +hxach°°hahhhhhaaaaass$§"a##aa]xg.'xbaa##hhhhhha\./ah +hhhhh°°hcabaajaaaaaaaaaaahhabaxxyxxacah°°°°°°hhaachh +°°°°°°°hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh°°°°°°°hhhhh° + +message END + diff --git a/easyenigma.txt b/easyenigma.txt new file mode 100644 index 0000000000000000000000000000000000000000..3098e0c0aaebd7289133558f5dac42a7843ce577 --- /dev/null +++ b/easyenigma.txt @@ -0,0 +1,1712 @@ +title Easy Enigma + +run_rules_on_level_start +realtime_interval 0.2 + +norepeat_action + +background_color black + +flickscreen 42x19 + +======== +OBJECTS +======== + +Background +black + +fakeground +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + + +fakeWall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +capa あ +black transparent +01100 +10010 +11110 +10010 +10010 + +capb い +black transparent +11100 +10010 +11100 +10010 +11100 + +capc う +black transparent +01110 +10000 +10000 +10000 +01110 + +capd え +black transparent +11100 +10010 +10010 +10010 +11100 + +cape 1 +black transparent +11110 +10000 +11100 +10000 +11110 + +capf お +black transparent +11110 +10000 +11100 +10000 +10000 + +capg か +black transparent +01110 +10000 +10110 +10010 +01100 + +caph き +black transparent +10010 +10010 +11110 +10010 +10010 + +capi く +black transparent +01110 +00100 +00100 +00100 +01110 + +capj け +black transparent +11110 +00100 +00100 +10100 +01000 + +capk こ +black transparent +10010 +10010 +11100 +10010 +10010 + +capl そ +black transparent +10000 +10000 +10000 +10000 +11110 + +capm し +black transparent +01010 +10101 +10101 +10101 +10101 + +capn ゐ +black transparent +10010 +11010 +10110 +10010 +10010 + +capo る +black transparent +01100 +10010 +10010 +10010 +01100 + +capp ら +black transparent +11100 +10010 +11100 +10000 +10000 + +capq み +black transparent +01100 +10010 +10010 +10110 +01110 + +capr 5 +black transparent +11100 +10010 +11100 +10010 +10010 + +caps 2 +black transparent +01110 +10000 +01100 +00010 +11100 + +capt わ +black transparent +01110 +00100 +00100 +00100 +00100 + +capu ゆ +black transparent +10010 +10010 +10010 +10010 +01100 + +capv を +black transparent +10010 +10010 +10100 +11000 +10000 + +capw む +black transparent +10001 +10101 +10101 +10101 +01010 + +capx 3 +black transparent +10010 +10010 +01100 +10010 +10010 + +capy ふ +black transparent +10010 +10010 +01110 +00010 +11100 + +capz 4 +black transparent +11110 +00010 +00100 +01000 +11110 + +lhash 6 +black transparent +01010 +11111 +01010 +11111 +01010 + +rhash 0 +black transparent +01010 +11111 +01010 +11111 +01010 + + +a +black transparent +00000 +01110 +10010 +10010 +01110 + +b +black transparent +10000 +10000 +11100 +10010 +01100 + +c +black transparent +00000 +01110 +10000 +10000 +01110 + +d +black transparent +00010 +00010 +01110 +10010 +01100 + +e +black transparent +01100 +10010 +11100 +10000 +01100 + +f +black transparent +00000 +00110 +01000 +11100 +01000 + +g +black transparent +01100 +10010 +01110 +00010 +01100 + +h +black transparent +10000 +10000 +11100 +10010 +10010 + +i +black transparent +01000 +00000 +11000 +01000 +11100 + +j +black transparent +00100 +00000 +00100 +10100 +01000 + +k +black transparent +10000 +10010 +11100 +10010 +10010 + +l +black transparent +10000 +10000 +10000 +10010 +01100 + +m +black transparent +00000 +01010 +10101 +10101 +10101 + +n +black transparent +00000 +01100 +10010 +10010 +10010 + +o +black transparent +00000 +01100 +10010 +10010 +01100 + +p +black transparent +00000 +01100 +10010 +11100 +10000 + +q +black transparent +00000 +01100 +10010 +01110 +00010 + +r +black transparent +00000 +01110 +10000 +10000 +10000 + +s +black transparent +01110 +10000 +01100 +00010 +11100 + +t +black transparent +10000 +11000 +10000 +10010 +01100 + +u +black transparent +00000 +10010 +10010 +10010 +01100 + +v +black transparent +00000 +10010 +10100 +11000 +10000 + +w +black transparent +00000 +10001 +10101 +10101 +01010 + +x +black transparent +00000 +10010 +01100 +01100 +10010 + +y +black transparent +10010 +10010 +01110 +00010 +11100 + +z +black transparent +00000 +11110 +00100 +01000 +11110 + +glitch1 +transparent + +glitch2 +transparent + +white +white + +black +black + +mark +transparent + +mark2 +transparent + +glitchright1 +#af1239 #2167ee +00000 +11111 +...1. +00000 +..... + +glitchright2 +#3fa257 #1878ff #ae2629 +..... +012.. +...20 +22222 +11111 + +glitchright3 +#c0ffee #3de312 #087a55 +00000 +..00. +1111. +....1 +22222 + + + +glitchright4 +transparent + +glitchright5 +#e451b8 #cbff12 +.0... +0.000 +.00.. +11111 +..... + +glitchright6 +#12baef #55efcb #f16743 +..... +22222 +000.0 +..... +.1111 + +roulette1 +transparent + +roulette2 +transparent + +roulette3 +transparent + +roulette4 +transparent + +roulette5 +transparent + +roulette6 +transparent + +glitch3 +transparent + +glitch4 +transparent + +glitch6 +transparent + +back1 + black +.00.0 +.00.0 +.00.0 +.00.0 +.00.0 + +back2 + black +00.0. +00.0. +00.0. +00.0. +00.0. + +back3 + black +0.0.0 +0.0.0 +0.0.0 +0.0.0 +0.0.0 + +back4 + black +..0.. +..0.. +..0.. +..0.. +..0.. + +timer9 +transparent + +timer8 +transparent + +timer7 +transparent + +timer6 +transparent + +timer5 +transparent + +timer4 +transparent + +timer3 +transparent + +timer2 +transparent + +timer1 +transparent + +timer0 +transparent + +pressaction +transparent + +cover +black + +play1 +transparent + +play2 +transparent + +glitch5 +transparent + +textgrass +white black +11111 +11111 +11111 +11011 +11111 + +textwall +white black +11111 +10101 +11011 +10101 +11111 + +textsecret +white black +10001 +11101 +11001 +11111 +11011 + +textplayer +white black +11011 +11011 +11011 +11111 +11011 + +textcrate +white black +11111 +10001 +01111 +01111 +10001 + +texttarget +white black +10001 +01101 +10001 +11101 +10011 + +play3 +transparent + +leftbracket ろ +black transparent +01100 +01000 +01000 +01000 +01100 + +rightbracket ゑ +black transparent +00110 +00010 +00010 +00010 +00110 + + +colon +black transparent +00000 +01000 +00000 +01000 +00000 + +arrow り +black transparent +00100 +00010 +11101 +00010 +00100 + +vertica や +black transparent +00100 +00100 +00100 +00100 +00100 + +equals ひ +black transparent +00000 +11110 +00000 +11110 +00000 + +caret れ +black transparent +00000 +01000 +00100 +01000 +00000 + +comma よ +black transparent +00000 +00000 +00000 +00100 +01000 + +tmark +transparent + +pmark +transparent + +cmark +transparent + +play4 +transparent + +nott +transparent + +nota +transparent + +notr +transparent + +notg +transparent + +note +transparent + +play5 +transparent + +blackwall に +black + +sgoal の +transparent + +tgoal さ +transparent + +agoal た +transparent + +rgoal な +transparent + +ggoal は +transparent + +mgoal ぬ +transparent + +egoal ま +transparent + +ending " +transparent + +sf2 | +transparent + +fakeTarget = +DarkBlue +..... +.000. +.0.0. +.000. +..... + +green +#10ae1c + +purple +#a055c0 + +grey +#888888 + +red +#c11d16 + +sfa め +transparent + +sfb へ +transparent + + +======= +LEGEND +======= + +7 = timer2 and cover +8 = timer5 and cover +9 = timer9 and cover +. = Background +, = fakeground ++ = Wall and fakeground +? = player and fakeground +- = Crate and fakeground +~ = target and fakeground +} = Crate and Target and fakeground +glitchright = glitchright1 or glitchright2 or glitchright3 or glitchright4 or glitchright5 or glitchright6 +roulette = roulette1 or roulette2 or roulette3 or roulette4 or roulette5 or roulette6 +back = back1 or back2 or back3 or back4 +timer = timer0 or timer1 or timer2 or timer3 or timer4 or timer5 or timer6 or timer7 or timer8 or timer9 +$ = glitch1 +% = glitch2 +& = glitch3 +* = glitch4 +^ = mark +` = pressaction +\ = cover and player +/ = play1 +> = play2 +{ = play3 +< = glitch5 +; = glitch6 +[ = textsecret and fakeground +] = play4 and mark +text = textplayer or textgrass or textwall or textcrate or texttarget +' = play5 +せ = p and pmark +す = t and tmark +と = c and cmark +# = colon +xmark = pmark or tmark or cmark +item = player or crate or wall +capxx = capq or capw or cape or capr or capt or capy or capu or capi or capo or capp or capa or caps or capd or capf or capg or caph or capj or capk or capl or capz or capx or capc or capv or capv or capb or capn or capm +letter = 1 or 2 or 3 or 4 or 5 or q or w or e or r or t or y or u or i or o or p or a or s or d or f or g or h or j or k or l or z or x or c or v or b or n or m or leftbracket or rightbracket or vertica or arrow or equals or comma or caret or capq or capw or cape or capr or capt or capy or capu or capi or capo or capp or capa or caps or capd or capf or capg or caph or capj or capk or capl or capz or capx or capc or capv or capv or capb or capn or capm or colon +: = fakewall +xgoal = sgoal or tgoal or agoal or rgoal or ggoal or mgoal or egoal +cols = grey or purple or green or red +======= +SOUNDS +======= + +SFX7 24019108 +SFX8 5183708 +SFX9 32607708 +SFX0 51652308 +SFX1 11432507 +SFX2 10961308 +================ +COLLISIONLAYERS +================ + +Background +fakeground, +black +Target +sfa +sfb +faketarget +xgoal +white +back +fakewall +Player, Wall, Crate, blackwall +red, green, purple, grey +letter +6, rhash +ending +glitch1, glitch2, glitch3, glitch4, glitch5, glitch6, play1, play2, play3, play4, play5 +glitchright +roulette +timer +mark +mark2 +pressaction +tmark, +cmark, pmark +nott, nota,notr,notg,note +text, textsecret +cover +sf2 + +====== +RULES +====== + +[faketarget] -> [faketarget fakeground] + +[sf2] -> SFX2 +[action player][pressaction] -> [player][] + + +[player cover no timer] -> [player cover mark2] +[player cover mark2][pressaction] -> [player cover ][pressaction] + + +left [player cover mark2][lhash|] -> [player cover mark2][lhash|lhash] +right [player cover mark2][rhash|] -> [player cover mark2][rhash|rhash] +[player cover mark2] -> [player cover] + +[timer0] -> [] +[timer1] -> [timer0] +[timer2] -> [timer1] +[timer3] -> [timer2] +[timer4] -> [timer3] +[timer5] -> [timer4] +[timer6] -> [timer5] +[timer7] -> [timer6] +[timer8] -> [timer7] +[timer9] -> [timer8] + + + +late [letter no white] -> [letter white] + +[6 no white] -> [6 white] +[0 no white] -> [0 white] + +up [glitch1][letter ] -> [glitch1][random letter mark] +left [glitch1][letter |...| no mark] -> [glitch1][letter mark | ... |letter] +down [glitch1][letter |...| no mark] -> [glitch1][letter mark| ... |letter] + + + +[glitch2][glitchright no roulette] -> [glitch2][glitchright random roulette] +[glitch2][roulette6 glitchright] -> [glitch2][] +[glitch2][roulette] -> [glitch2][] +down [glitch2][no glitchright|mark] -> [glitch2][random glitchright|mark] +right [glitch2][glitchright|] -> [glitch2][glitchright|glitchright] + + +left [glitch3][letter no mark| no letter] -> [glitch3][letter mark|letter ] +left [glitch3][letter no mark| mark] -> [glitch3][letter mark|letter mark] +up [glitch3][letter no mark| no letter] -> [glitch3][letter mark|letter ] +up [glitch3][letter no mark| mark] -> [glitch3][letter mark|letter mark] +[glitch3][letter mark] -> [glitch3][letter] + +[glitch5][mark] -> [glitch5][] +right [glitch5][3 no mark | no 3 | ] -> [glitch5][3|3 mark | 3 mark] + +[glitch4][letter no mark] -> [glitch4][letter random back mark] +[glitch4][mark] -> [glitch4][] SFX0 + +[play1][moving player][wall no roulette] -> [play1][moving player][wall random roulette] +[play1][moving player][wall roulette6 mark2] -> [play1][moving player][] +[play1][moving player][wall roulette6 mark] -> [play1][moving player][wall mark2] +[play1][moving player][wall roulette6] -> [play1][moving player][wall mark] +[play1][moving player][roulette] -> [play1][moving player][] + + +[play2][no fakeground no black] -> [play2][black] +[play2][no fakeground] -> [play2][fakeground ] +[play2][moving player][black] -> [play2][moving player][moving black] +[play2][moving player][fakeground] -> [play2][moving player][moving fakeground] +[play2][> fakeground no black no mark| black] -> [play2][> fakeground | mark] +[play2][moving player] -> [play2][stationary player] +[play2][> black | wall] -> [play2][> black | > wall] +[play2][moving wall | wall] -> [play2][moving wall | moving wall] +[play2][> wall | player] -> [play2][> wall | > player] +[play2][> wall | crate] -> [play2][> wall | > crate] +[play2][> player | wall] -> [play2][> player | > wall] +[play2][> crate | wall] -> [play2][> crate | > wall] +[play2][> crate | player] -> [play2][> crate | > player] +[play2][> player | crate] -> [play2][> player | > crate] + +late [play3][text] -> [play3][] +late [play3][crate] -> [play3][ textcrate crate] +late [play3][player] -> [play3 ][textplayer player] +[play3][> player | letter no c no g] -> [play3][stationary player | letter] + +late [play3][target no crate no player] -> [play3][ texttarget target] +late [play3][fakeground no crate no wall no player no target no textsecret] -> [play3 ][textgrass fakeground] +late [play3][wall] -> [play3 ][textwall wall] + +right [play4 mark][pmark | letter no comma no vertica] -> [play4 mark][pmark | pmark letter] +right [play4 mark][tmark | letter] -> [play4 mark][tmark | tmark letter] +right [play4 mark][cmark | letter no rightbracket no comma] -> [play4 mark][cmark | cmark letter] +[play4 mark] -> [play4] + +[play4][t tmark no nott no nota no notr no notg no note] -> [play4][t tmark nott] +[play4][a tmark no nott no nota no notr no notg no note] -> [play4][a tmark nota] +[play4][r tmark no nott no nota no notr no notg no note] -> [play4][r tmark notr] +[play4][g tmark no nott no nota no notr no notg no note] -> [play4][g tmark notg] +[play4][e tmark no nott no nota no notr no notg no note] -> [play4][e tmark note] + +late [play4][white no letter] -> [play4][] +[play4][moving player][pmark letter] -> [play4][moving player][moving pmark moving letter] + +[play4][> pmark > letter| stationary letter no cmark no tmark no pmark] -> [play4][stationary pmark stationary letter | letter] ++ [play4][> cmark > letter| stationary letter no tmark no cmark] -> [play4][stationary cmark stationary letter | letter] ++ [play4][stationary letter stationary pmark | letter pmark] -> [play4][stationary letter stationary pmark |stationary letter stationary pmark] ++ [play4][stationary letter stationary cmark | letter cmark] -> [play4][stationary letter stationary cmark |stationary letter stationary cmark] + +[play4][> letter > pmark | letter cmark] -> [play4][> letter > pmark |> letter > cmark] ++ [play4][> letter > cmark | letter cmark] -> [play4][> letter > cmark |> letter > cmark] ++ [play4][moving letter moving pmark | letter pmark] -> [play4][moving letter moving pmark |moving letter moving pmark] ++ [play4][moving letter moving cmark | letter cmark] -> [play4][moving letter moving cmark |moving letter moving cmark] + + +[sfa] -> SFX1 +[sfb] -> SFX7 +[sfb] -> SFX9 + + +[> letter | letter tmark no pmark no cmark] -> [> letter | tmark] +late [tmark no letter nott] -> [tmark t] +late [tmark no letter nota] -> [tmark a] +late [tmark no letter notg] -> [tmark g] +late [tmark no letter note] -> [tmark e] +late [tmark no letter notr] -> [tmark r] + +late [play4][letter no white] -> [play4][letter white] + + +[play4][> pmark > letter| stationary letter] -> [play4][stationary pmark stationary letter | letter] ++ [play4][> cmark > letter| stationary letter] -> [play4][stationary cmark stationary letter | letter] ++ [play4][stationary letter stationary pmark | letter pmark] -> [play4][stationary letter stationary pmark |stationary letter stationary pmark] ++ [play4][stationary letter stationary cmark | letter cmark] -> [play4][stationary letter stationary cmark |stationary letter stationary cmark] + + +[cover moving player] -> [cover stationary player] + +[> player | crate] -> [> player | > crate] SFX1 + + +[play3][> crate | letter] -> [play3][stationary crate |stationary letter] +[play3][> player | stationary crate] -> [play3][stationary player |stationary crate] + +[play5][> player | wall] -> [play5][> player | > wall] + +[play5][> wall | letter] -> [play5][stationary wall | letter] +[play5][> wall | blackwall] -> [play5][stationary wall | blackwall] +[play5][> wall | lhash] -> [play5][stationary wall | lhash] +[play5][> wall | rhash] -> [play5][stationary wall | rhash] +[play5][> wall | wall] -> [play5][stationary wall | wall] +[play5][> wall | crate] -> [play5][stationary wall | crate] + +[play5][> player | letter] -> [play5][> player | > letter] +late [play5][white no letter no 6 no 0] -> [play5][] + +[play5][> letter | wall] -> [play5][stationary letter | wall] +[play5][> letter | letter] -> [play5][stationary letter | letter] +[play5][> letter | blackwall] -> [play5][stationary letter | blackwall] +[play5][> letter | lhash] -> [play5][stationary letter | lhash] +[play5][> letter | rhash] -> [play5][stationary letter | rhash] +[play5][> letter | crate] -> [play5][stationary letter | crate] +[play5][> player | stationary letter] -> [play5][stationary player | stationary letter] +[play5][> player | stationary wall] -> [play5][stationary player | stationary wall] + +[play5] -> [play5 mark2] +[play5 mark2][sgoal no s] -> [play5][sgoal] +[play5 mark2][tgoal no t] -> [play5][tgoal] +[play5 mark2][agoal no a] -> [play5][agoal] +[play5 mark2][rgoal no r] -> [play5][rgoal] +[play5 mark2][ggoal no g] -> [play5][ggoal] +[play5 mark2][mgoal no m] -> [play5][mgoal] +[play5 mark2][egoal no e] -> [play5][egoal] + +[action player][play5 no mark2] -> [player][play5] +[play5][action player][pressaction] -> [play5][player][] +[play5 mark2][pressaction] -> [play5][pressaction] + + + +left [play5 mark2][lhash| no target] -> [play5 mark2][lhash|lhash] +[lhash | target] -> [lhash | target crate] +[lhash crate] -> [lhash] +right [play5 mark2][rhash|] -> [play5 mark2][rhash|rhash] + +[glitch1][mark] -> [glitch1][] + +[crate target][player ending][play5] -> [crate target][player ending][] + +[glitch6][item no roulette] -> [glitch6 ][ item random roulette] +[glitch6][item roulette6] -> [glitch6][random item] +[glitch6][roulette] -> [glitch6][] + + + +late [fakeground][player no fakeground] -> [fakeground][player fakeground] + +late [play4][xmark] -> [play4][xmark green] +late [play4][equals] -> [play4][equals grey] +late [play4][caret] -> [play4][caret red] +late [play4][arrow] -> [play4][arrow red] +late [play4][capxx] -> [play4][capxx purple] +late right [play4][white a no grey no green no red | ... | green ] -> [play4][white a purple | ... | green ] +late right [play4][white l no grey no green no red| ... | green ] -> [play4][white l purple | ... | green ] +late right [play4][white o no grey no green no red| ... | green ] -> [play4][white o purple | ... | green ] +late right [play4][white n no grey no green no red| ... | green ] -> [play4][white n purple | ... | green ] +late [play4][letter no rightbracket no leftbracket no vertica no purple no grey no red] -> [play4][letter green] + +late [green no letter] -> [] +late [red no letter] -> [] +late [grey no letter] -> [] +late [purple no letter] -> [] +============== +WINCONDITIONS +============== +no timer +all target on crate +no pressaction +all notg on cmark +no play5 + + + +======= +LEVELS +======= + + + +(.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.........................................;) + + + + + + + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............,,,,,,,,,,,,,............... +..............,+++++++++++,............... +..............,+,?-,,,,~,+,............... +..............,+++++++++++,............... +..............,,,,,,,,,,,,,............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +...you.can.only.push.one.box.at.a.time.... +.......................................... +.......................................... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.......................................... +.........................................` +.........................................\ + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..dont.forget.to.press.5.if.you.get.stuck. +.......................................... +.......................................... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.........................................` +.........................................` +.........................................\ + +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,dont7forget.to.press.5.if.you.get.stuck, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,press.3.to.continue,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,????,,,................ +................,???,,???,................ +................,?+~,,~,?,................ +................,?,,--,,?,................ +................,????????,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + + + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+,,,,,,+,................ +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time...| +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time.... +...you.can.only.push.one.box.at.a.time...8 +...you.can.only.push.one.box.at.a.time.... + +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............,,,,,,,,,,,,,............... +..............,+++++++++++,............... +..dont.forget.to?pr-ss.5~if.you.get.stuck. +..............,+++++++++++,............... +..............,,,,,,,,,,,,,............... +.......................................... +...........press.3.to.continue............ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,9- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,へ- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, +++++,,++++++++,,++++++++,,++++++++,,++++++ +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +++,,,,,,++++,,,,,,++++,,,,,,++++,,,,,,++++ +,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+++,,+ +,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,-,+,,+?-,,- +,,,+,,+,,==,,+,,+,,==,,+,,+,,==,,+,,+,,==, + +.......................................... +.......................................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.........................................` +.........................................\ + +&......................................... +.......................................... +...............1ゐかくゐ1.155る5.........7..... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... + +(.......................................... +.......................................... +...............1ngine.1rror............... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.........................................>) + + + + + +.......................................... +.......................................... +.......................................... +..............2?+,~-}..................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++++,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... + + +%.....................................7... +.....................^.................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +...........^.............................. +.......................................... +.......................................... +..............6.2tart.game.6.............. +.....................^.................... +.......................................... +.......................................... +arrow.keys.to.move........................ +...^...................................... +3.to.action............................... +..................................^....... +4.to.undo..5.to.restart................... +.......................................... +..............^........................... + +ect.canmove.has.been.defined.but.not.assig +.......................................... +ule.matches.object.types.that.cant.overlap +.......................................... +.name.crtae.referred.to.in.a.rule.does.not +.......................................... +o.indicate.in.which.direction.a.rule.appli +.......................................... +ch.on.the.left.must.have.a.corresponding.p +.......................................... +.was.looking.for.color.for.object.playerle +.......................................... +ed.an.object.v.but.this.is.a.keyword.dont. +................\`````````````............ +...........press.3.to.continue............ +.........................................< +.arrow.here.consider.reading.up.about.rule +.......................................... +rors.detected.during.compilation.the.game. + +.......................................... +.......................................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undoよ.5.to.restart................... +.........................................` +.........................................\ + +*....................め.................... +.......................................... +...............1ゐかくゐ1.155る5..........8.... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.0.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... + + + + + +.......................................... +.......................................... +らrintin~.level.-ontents#.................. +.......................................... +.......................................... +.......................................... +................,,,,,,,,,,................ +................,,,++++,,,................ +................,+++,,+++,................ +................,+?-,,-,+,................ +................,+,,~~,,+,................ +................,++++++[+,................ +................,,,,,,,,,,................ +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +.........................................{ + +$.....................................7... +.....................^.................... +...............1ゐかくゐ1.155る5............... +.......................................... +.......................................... +...........^.............................. +.......................................... +.......................................... +..............6.2tart.game.6.............. +.....................^.................... +.......................................... +.......................................... +arrow.keys.to.move........................ +...^...................................... +3.to.action............................... +..................................^....... +4.to.undo..5.to.restart................... +.......................................... +..............^........................... + +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +ひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひひ +.........................................7 + +ひひひひひひひひひひひひひひひひ.......................... +うるそそく2くるゐそあふ152........................... +ひひひひひひひひひひひひひひひひ.......................... +background................................ +とrateよ.せlayer............................. +すarget.................................... +.......................................... +ひひひひひひ.................................... +5ゆそ12..................................... +ひひひひひひ.................................... +ろれ.せlayerやとrateゑりろれ.せlayerやれ.とrateゑ....... +.......................................... +ひひひひひひひひひひひひひひ............................ +むくゐうるゐえくわくるゐ2............................. +ひひひひひひひひひひひひひひ............................ +.......................................... +all.すarget.on.とrate....................... +.........................................\ +ひひひひひひひひひ................................] + + + +......................................"............................................' +......................................"............................................. +......................................".................1ngine.1rror................ +......................................"............................................. +......................................"............................................. +......................................"............................................. +................,,,,,,,,,,............"............................................. +................,++++++++,............"............................................. +................,+?,~,-,+,............"................6.のさたなさ.はたぬま.0............... +................,++++++++,............"............................................. +................,,,,,,,,,,............"............................................. +......................................"............................................. +......................................"..arrow.keys.to.move......................... +......................................"............................................. +......................................"..3.to.action................................ +......................................"............................................. +......................................"..4.to.undo..5.to.restart.................... +......................................"...にににににににににににににににににににににににににににににににににににににににににに +......................................"...にににににににににににににににににににににににににににににににににににににににににに + + + + + + + + + + + + + + +( + + + +.......................................... +.......................................... +...............1ngine.1rror............... +.......................................... +.......................................... +.......................................... +.......................................... +.......................................... +..............6.2tart.game.6.............. +.......................................... +.......................................... +.......................................... +arrow.keys.to.move........................ +.......................................... +3.to.action............................... +.......................................... +4.to.undo..5.to.restart................... +.......................................... +.......................................... \ No newline at end of file diff --git a/ebony and ivory.txt b/ebony and ivory.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ced615ae1da2483fccbf7f7996f02155d4cf642 --- /dev/null +++ b/ebony and ivory.txt @@ -0,0 +1,93 @@ +title Ebony & Ivory +author Guilherme Töws +homepage zarat.us + +======== +OBJECTS +======== + +Background +Purple + +Gray +GRAY + +White +WHITE + +Black +BLACK + +PlayerRed +Red +..... +.000. +.000. +.000. +..... + +PlayerGold +Yellow +..... +.000. +.000. +.000. +..... + + +======= +LEGEND +======= + +. = White +, = Black +# = Gray +: = PlayerRed and White +; = PlayerRed and Black +Player = PlayerRed or PlayerGold + +======= +SOUNDS +======= + +SFX0 72488907 + +================ +COLLISIONLAYERS +================ + +Background +Black, White, Gray +Player + +====== +RULES +====== + +[ PlayerGold ] -> [ PlayerRed ] +[ > Player White | Black ] -> [ > Player White | > Black ] +[ > Player Black | White ] -> [ > Player Black | > White ] +[ > Black | White ] -> [ White | Black ] SFX0 +[ > White | Black ] -> [ Black | White ] SFX0 +[ > Player White | Black ] -> [ Player White | Black ] +[ > Player Black | White ] -> [ Player Black | White ] +[ > Player | Gray ] -> [ Player | Gray ] +late [ Player | PlayerRed ] -> [ Player | PlayerGold ] + +============== +WINCONDITIONs +============== + +No PlayerRed + +======= +LEVELS +======= + +######## +#..,,,,# +#.:.,.,# +#...,,,# +#.,.,;,# +#....,,# +######## \ No newline at end of file diff --git a/firefighting.txt b/firefighting.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ab809b08c6c5a711fd2b09d83b900b5dc6ffb39 --- /dev/null +++ b/firefighting.txt @@ -0,0 +1,245 @@ +title firefighting +author pancelor +homepage https://pancelor.com/ + +(Made to investigate problem 4 of https://cms.math.ca/Competitions/APMO/exam/apmo2005.pdf) + +(verbose_logging) + +======== +OBJECTS +======== + +Background . +Green + +House +Black Darkred Brown White +..... +..1.. +.121. +12221 +.232. + +Fire +Red Orange Yellow +.2... +221.. +011.. +.00.. +..... + +Shield +LightBlue +..... +..0.. +.0.0. +0...0 +..... + +Player +LightBlue +00.00 +0...0 +..... +0...0 +00.00 + + +FireStarter +Red +00.00 +0...0 +..0.. +0...0 +00.00 + +N0 0 +White +..00. +.0..0 +.0..0 +.0..0 +..00. + +N1 1 +White +...0. +..00. +...0. +...0. +...0. + +N2 2 +White +..00. +.0..0 +...0. +..0.. +.0000 + +N3 3 +White +..00. +.0..0 +...0. +.0..0 +..00. + +N4 4 +White +.0..0 +.0..0 +.0000 +....0 +....0 + +N5 5 +White +.0000 +.0... +.000. +....0 +.000. + +N6 6 +White +..00. +.0... +.000. +.0..0 +..00. + +N7 7 +White +.0000 +....0 +...0. +..0.. +..0.. + +N8 8 +White +..00. +.0..0 +..00. +.0..0 +..00. + +N9 9 +White +..00. +.0..0 +..000 +....0 +..00. + +Minus +transparent + +Carry +transparent + +Prefire +transparent + +MaybeWin +transparent + +NoWin +transparent + +======= +LEGEND +======= + +Number = N0 or N1 or N2 or N3 or N4 or N5 or N6 or N7 or N8 or N9 +H = House +F = House and Fire +P = House and Player and FireStarter + +======= +SOUNDS +======= + +(Crate MOVE 36772507) + +================ +COLLISIONLAYERS +================ + +Background +House +Shield Fire Prefire +Player +FireStarter +MaybeWin NoWin +Minus Carry +N0 N1 N2 N3 N4 N5 N6 N7 N8 N9 + +====== +RULES +====== + +[> Player | No House] -> [Player | ] +[> Player FireStarter | ] -> [ | Player FireStarter] +[Action Player FireStarter House] -> [Player House Prefire] + +([Action Player][MaybeWin] -> [][] (if the maybewin from last turn is still around, win)) +[Action Player No House] -> cancel +[Action Player Fire] -> cancel +[Action Player Shield] -> cancel +[Action Player][No MaybeWin] -> [Action Player MaybeWin][] + +[Action Player House No Shield] -> [Action Player House Shield] +[Action Player] [Fire | House No Fire No Shield] -> [Action Player] [Fire | House Prefire] + +late [FireStarter] [MaybeWin] -> [FireStarter] [NoWin] (game isn't over if it hasn't started yet) +late [Prefire] [MaybeWin] -> [Prefire] [NoWin] (game isn't over if fire is still spreading) +late [Prefire] -> [Fire Minus] +late [NoWin] -> [] +late [Player][MaybeWin] -> [][] (if the maybewin is still here, kill the player (but leave the level visible for inspection)) + +startloop + +late right [Minus] [N9 | No Number] -> [] [N8 | ] +late right [Minus] [N8 | No Number] -> [] [N7 | ] +late right [Minus] [N7 | No Number] -> [] [N6 | ] +late right [Minus] [N6 | No Number] -> [] [N5 | ] +late right [Minus] [N5 | No Number] -> [] [N4 | ] +late right [Minus] [N4 | No Number] -> [] [N3 | ] +late right [Minus] [N3 | No Number] -> [] [N2 | ] +late right [Minus] [N2 | No Number] -> [] [N1 | ] +late right [Minus] [N1 | No Number] -> [] [N0 | ] +late right [Minus] [N0 | No Number] -> [Carry] [N9 | ] + +late right [Carry] [N9 | Number] -> [] [N8 | Number] +late right [Carry] [N8 | Number] -> [] [N7 | Number] +late right [Carry] [N7 | Number] -> [] [N6 | Number] +late right [Carry] [N6 | Number] -> [] [N5 | Number] +late right [Carry] [N5 | Number] -> [] [N4 | Number] +late right [Carry] [N4 | Number] -> [] [N3 | Number] +late right [Carry] [N3 | Number] -> [] [N2 | Number] +late right [Carry] [N2 | Number] -> [] [N1 | Number] +late right [Carry] [N1 | Number] -> [] [N0 | Number] +late right [Carry] [N0 | Number] -> [] [N0 | N0] + +endloop + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +64...... +HHHHHHHH +HPHHHHHH +HHHHHHHH +HHHHHHHH +HHHHHHHH +HHHHHHHH +HHHHHHHH +HHHHHHHH diff --git a/gdd301_test.txt b/gdd301_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..86d782528ba53d3cc25ae3d11945abfca1167cfb --- /dev/null +++ b/gdd301_test.txt @@ -0,0 +1,126 @@ +title GDD301 Demo Game +author Edward T. Reyes +homepage www.playfulsystems.com +======== +OBJECTS +======== + +Background +lightgray +00000 +00000 +00000 +00000 +00000 + +Wall +darkgray +00000 +00000 +00000 +00000 +00000 + + +Player +darkblue red +00000 +01010 +11111 +01110 +00100 + +Player2 +darkblue green +00000 +01010 +11111 +01110 +00100 + +Button1 +black gray darkgray red +02220 +21112 +21312 +21112 +02220 + +Button2 +black gray darkgray green +02220 +21112 +21312 +21112 +02220 + +Crate +orange brown darkbrown +21112 +10001 +10001 +10001 +21112 + + +======= +LEGEND +======= + +. = Background +P = Player +t = Player2 +W = Wall +c = Crate +B = Button1 +u = Button2 + + +======= +SOUNDS +======= + +Player MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Button1, Button2 +Player, Player2, Wall, Crate + + +====== +RULES +====== + +[ > Player ] [ Player2] -> [ > Player ] [ > Player2 ] +[ action Player ] [ Player2 ] -> [ > Player ] [ < Player2 ] + +============== +WINCONDITIONS +============== +All Button1 On Player +All Button2 On Player2 +======= +LEVELS +======= + +wwwwwwwww +wb......w +w..cccc.w +w..c.uc.w +w.....c.w +wt...ccpw +wwwwwwwww + +MESSAGE More easy levels just for filler! + +wwwwwwwww +w...c...w +w...c.c.w +w.cbcuc.w +w.c.....w +wt.....pw +wwwwwwwww diff --git a/gobble_rush.txt b/gobble_rush.txt new file mode 100644 index 0000000000000000000000000000000000000000..98bab78dc9bce251260f8d3985fdf3b6c2663890 --- /dev/null +++ b/gobble_rush.txt @@ -0,0 +1,461 @@ +title Gobble Rush! +author Mark Richardson +again_interval 0.05 +noaction +require_player_movement +run_rules_on_level_start + + +======== +OBJECTS +======== + +Background +Black + +Exit +White Black +01010 +10101 +01010 +10101 +01010 + +Wall +Brown + +Hole +Brown +00000 +00.00 +0...0 +0...0 +0...0 + +Player +Pink Blue Brown Red DarkBlue +.222. +.101. +33333 +.444. +44.44 + +Enemy +LightBrown +..... +0..0. +.00.. +0000. +0..0. + +Alert +Red +....0 +....0 +..... +....0 +..... + +Chicken +#EA3 #FC9 #FEA +..... +2.... +.110. +01100 +.000. + +Lettuce +#6C3 #5A2 #482 #361 #240 +.2.2. +24342 +12421 +01310 +.002. + +LoS +White +..... +..... +..... +..... +..... + +MoveU +White +..... +..... +..... +..... +..... + +MoveD +White +..... +..... +..... +..... +..... + +MoveL +White +..... +..... +..... +..... +..... + +MoveR +White +..... +..... +..... +..... +..... + +CanMove +White +..... +..... +..... +..... +..... + +Level0 +White #F00 +..... +..... +.111. +..... +..... + +Level1 +White #F00 +00000 +..... +.111. +..... +..... + +Level2 +White #F00 +..... +00000 +.111. +..... +..... + +Level3 +White #F88 +..... +..... +01110 +..... +..... + +Level4 +White #F00 +..... +..... +.111. +00000 +..... + +Level5 +White #F00 +..... +..... +.111. +..... +00000 + + +======= +LEGEND +======= + +. = Background +X = Exit +# = Wall +H = Hole +P = Player +Q = Player and Exit +E = Enemy +F = Enemy and Exit +C = Chicken +D = Chicken and Exit +L = Lettuce +M = Lettuce and Exit +0 = Level0 +1 = Level1 +2 = Level2 +3 = Level3 +4 = Level4 +5 = Level5 + +Move = MoveU or MoveD or MoveL or MoveR +Obstacle = Wall or Enemy +Food = Player or Chicken + + +======= +SOUNDS +======= + +SFX0 97542903 (enemy alerted) +Player Destroy 41368102 (player eaten) +Chicken Destroy 74663702 (chicken eaten) +Lettuce Destroy 74663702 (lettuce eaten) +Enemy Create 81259707 (enemy moving) +EndLevel 22595303 + + +================ +COLLISIONLAYERS +================ + +Background +Exit, Hole, Level0, Level1, Level2, Level3, Level4, Level5 +Wall, Player, Enemy, Chicken, Lettuce +LoS, Move +Alert, CanMove + + +====== +RULES +====== + +(Prevent illegal moves) +[ > Player | Hole ] -> cancel + +(Tell alert enemies to move) +[ Enemy Move ] -> [ Enemy CanMove Move ] + +(Stop enemies) +late up [ Enemy CanMove MoveU | Obstacle no Move ] -> [ Enemy | Obstacle ] +late down [ Enemy CanMove MoveD | Obstacle no Move ] -> [ Enemy | Obstacle ] +late left [ Enemy CanMove MoveL | Obstacle no Move ] -> [ Enemy | Obstacle ] +late right [ Enemy CanMove MoveR | Obstacle no Move ] -> [ Enemy | Obstacle ] +late down [ Enemy CanMove MoveD | Enemy CanMove MoveU ] -> [ Enemy | Enemy ] +late right [ Enemy CanMove MoveR | Enemy CanMove MoveL ] -> [ Enemy | Enemy ] +late up [ Enemy CanMove MoveU | Enemy no Move ] -> [ Enemy | Enemy ] +late down [ Enemy CanMove MoveD | Enemy no Move ] -> [ Enemy | Enemy ] +late left [ Enemy CanMove MoveL | Enemy no Move ] -> [ Enemy | Enemy ] +late right [ Enemy CanMove MoveR | Enemy no Move ] -> [ Enemy | Enemy ] + +(Move enemies) +late up [ Enemy CanMove MoveU | no Obstacle ] -> [ | Enemy MoveU ] again +late down [ Enemy CanMove MoveD | no Obstacle ] -> [ | Enemy MoveD ] again +late left [ Enemy CanMove MoveL | no Obstacle ] -> [ | Enemy MoveL ] again +late right [ Enemy CanMove MoveR | no Obstacle ] -> [ | Enemy MoveR ] again +late [ Enemy CanMove ] -> [ Enemy ] + +(Remove alerts) +late [ Enemy Alert ] -> [ Enemy ] + +(Create line of sight) +late [ Food no CanMove ] -> [ Food CanMove ] +late [ Move ] [ CanMove ] -> [ Move ] [ ] + +(Chase player) +late [ Player CanMove ] -> [ Player LoS ] +late [ Player LoS | no Wall no LoS ] -> [ Player LoS | LoS ] +late [ Player Los | ... | LoS | no Wall no LoS ] -> [ Player LoS | ... | LoS | LoS ] +late up [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveU Alert | ... | Player LoS ] SFX0 +late down [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveD Alert | ... | Player LoS ] SFX0 +late left [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveL Alert | ... | Player LoS ] SFX0 +late right [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveR Alert | ... | Player LoS ] SFX0 +late [ LoS ] -> [ ] + +(Chase chickens) +startloop +late random [ Chicken CanMove ] -> [ Chicken LoS ] +late [ Chicken LoS | no Wall no LoS ] -> [ Chicken LoS | LoS ] +late [ Chicken Los | ... | LoS | no Wall no LoS ] -> [ Chicken LoS | ... | LoS | LoS ] +late up [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveU Alert | ... | Chicken LoS ] SFX0 +late down [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveD Alert | ... | Chicken LoS ] SFX0 +late left [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveL Alert | ... | Chicken LoS ] SFX0 +late right [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveR Alert | ... | Chicken LoS ] SFX0 +late [ LoS ] -> [ ] +endloop + + +============== +WINCONDITIONS +============== + +some Exit on Player +no Alert +no Move + + +======= +LEVELS +======= + +..#####.... +..#X..#...3 +..#...###.0 +..#E....#.0 +..###...#.0 +....#..P#.0 +....#####.. + +..#######.. +..#P....#.4 +..#.....#.0 +..#####.#.0 +..#EX...#.0 +..###...#.0 +....#####.. + +..#######.. +..#.....#.5 +..#..#..#.0 +..#.....#.0 +..#.P##E#.0 +..#..#XE#.0 +..#######.. + +..#######.. +..#.....#.0 +..#.E...#.1 +..#.E...#.0 +..#.E...#.0 +..#XE.P.#.0 +..#######.. + +..#######.. +..#..#.X#.0 +..#..E..#.2 +..##.#E##.0 +..#.....#.0 +..#P.#..#.0 +..#######.. + +..#######.. +..#X...P#.0 +..##.#..#.3 +..#...#.#.0 +..#.....#.0 +..#.E#.E#.0 +..#######.. + +..######... +..#P.#.##.0 +..#.X..E#.4 +..##.#..#.0 +..#.....#.0 +..##..E.#.0 +...######.. + +...####.... +..##..##..0 +..#.P..##.5 +..#..X.E#.0 +..##...##.0 +...##E##..0 +....###.... + +..#######.. +..#XE...#.0 +..#EE..##.0 +..#..P..#.1 +..#.....#.0 +..#.#...#.0 +..#######.. + +..#######.. +..#P..#X#.0 +..#.....#.0 +..##....#.2 +..#.....#.0 +..#E..#E#.0 +..#######.. + +..#######.. +..#X...P#.0 +..#.###.#.0 +..#.....#.3 +..#E###.#.0 +..#....C#.0 +..#######.. + +..#######.. +..#P....#.0 +..#..#.E#.0 +..#.....#.4 +..##.C.##.0 +...##X##..0 +....###.... + +..#######.. +..#....C#.0 +..##X#.##.0 +..#EH..#..5 +..##...#..0 +...#.PC#..0 +...#####... + +...######.. +...#.#..#.0 +..##Q..E#.0 +..#...#.#.0 +..#..#..#.1 +..#.E.C.#.0 +..#######.. + +.....####.. +...###.E#.0 +...#P...#.0 +..##..L.#.0 +..#..LXL#.2 +..#E..L.#.0 +..#######.. + +...######.. +..##LLCX#.0 +..#LLCLC#.0 +..#LCL.L#.0 +..#ELLPL#.3 +..#LLC#L#.0 +..#######.. + +..#######.. +..#....P#.0 +..#E.#E.#.0 +..#.....#.0 +..##LLL##.4 +...##X##..0 +....###.... + +..#######.. +..##LXL##.0 +..#..L..#.0 +..#..#..#.0 +..#E...E#.5 +..##.P.##.0 +..#######.. + +..#######.. +..#H.P..#.0 +..#XH...#.0 +..#..H.E#.0 +..#...H.#.0 +..#.E...#.1 +..#######.. + +..#######.. +..#.E.E.#.0 +..#P....#.0 +..#..X.E#.0 +..#L..L.#.0 +..#.E.EL#.2 +..#######.. + +..#######.. +..#L.L.L#.0 +..#L.L.L#.0 +..#L.P.L#.0 +..#L.L.L#.0 +..#L.L.L#.3 +..##X#X##.. diff --git a/gunslinger.txt b/gunslinger.txt new file mode 100644 index 0000000000000000000000000000000000000000..877423c402f673bf19322d1cef8b05493efcc2fb --- /dev/null +++ b/gunslinger.txt @@ -0,0 +1,541 @@ +(odd computery noise 10272108 +BOON 7485308) +(palletes +wall grey lightgrey darkgrey +bullet yellow grey white +robot1 lightgrey black red +robot2 lightgrey black purple +wood black brown lightgrey +hbar black red white +glass lightblue white lightgrey) +title gunslinger +author Ian Fights +realtime_interval 0.2 +noundo +color_palette 6 +======== +OBJECTS +======== +background . +grey +uplayer +red +..0.. +.000. +0.0.0 +..0.. +..0.. + +dplayer +red +..0.. +..0.. +0.0.0 +.000. +..0.. +lplayer +red +..0.. +.0... +00000 +.0... +..0.. + +rplayer +red +..0.. +...0. +00000 +...0. +..0.. + +ubullet +yellow white lightgrey +.001. +00001 +00001 +00001 +22222 + +rbullet +yellow white lightgray +2001. +20001 +20001 +20001 +2001. + +dbullet +yellow white lightgrey +22222 +00001 +00001 +00001 +.001. + +lbullet +yellow white lightgray +.0001 +00001 +00001 +00001 +.0001 +wall w +lightgrey darkgrey +00001 +00001 +11111 +00001 +00001 +wood = +brown black +...00 +00001 +10000 +00000 +...01 +nrobot m +lightgrey red black +..... +00000 +01110 +00000 +22.22 +hrobot +lightgrey purple black +..... +00000 +01110 +00000 +22.22 +hbar p +red black white +11111 +22222 +00000 +00000 +11111 +redmedkit + +lightgrey red +.000. +.0.0. +00100 +01110 +00100 +stairs s +grey lightgrey darkgrey +10001 +10001 +12221 +12221 +11111 +gravel g +darkgrey grey +11101 +10111 +11110 +11010 +01111 +hbar_agent_p +black white +00000 +11.00 +..1.0 +...00 +00000 +hbar_overlay +black white +00000 +00.11 +0.1.. +00... +00000 +damage_p +transparent +heal_p +transparent +mov +transparent +void v +black +ngun e +lightgrey black red +22000 +....0 +22000 +00000 +11.11 +hgun +lightgrey black purple +22000 +....0 +22000 +00000 +11.11 +left_e_bullet +red black +..... +.0000 +01111 +.0000 +..... +right_e_bullet +red black +..... +0000. +11110 +0000. +..... +glassv | +lightblue lightgrey white +.002. +.002. +.002. +.002. +.002. +glassh - +lightblue white +..... +11111 +00000 +00000 +..... +enemydoor H +red lightgrey +00000 +01111 +00111 +01111 +00000 +temp1 +transparent +hbar_agent_e +black white +00000 +11.00 +..1.0 +...00 +00000 +b1_hand_l ! +grey red black +.2.2. +.2.2. +22122 +21112 +22222 +b1_hand_r @ +grey red black +.2.2. +.2.2. +22122 +21112 +22222 +b1_core c +grey red black +.222. +22022 +20102 +22022 +.222. +down_e_bullet +red black +.010. +.010. +.010. +.010. +..0.. +damage_e +transparent +marker # +red black lightgrey +..... +..0.. +.020. +..0.. +..... +cl , +black red +11110 +10000 +10000 +10000 +11110 +ol { +black red +11110 +10010 +10010 +10010 +11110 +rl / +black red +11110 +10010 +11100 +10010 +10010 +el ' +black red +11110 +10000 +11000 +10000 +11110 +1l ] +black red +01000 +10100 +00100 +00100 +11110 +goldenmedkit % +lightgrey lightbrown yellow +.000. +.0.0. +00200 +01120 +00100 +goldendoor : +white lightbrown yellow +00000 +00200 +01120 +00100 +00000 +======= +LEGEND +======= +(Robot stuff) +robot = nrobot or hrobot or ngun or hgun +gunbot = ngun or hgun +e_bullet = left_e_bullet or right_e_bullet or down_e_bullet +b1_hand = b1_hand_l or b1_hand_r +(player stuff) +u = uplayer +player = uplayer or rplayer or dplayer or lplayer +bullet = ubullet or dbullet or lbullet or rbullet or e_bullet +pbullet = ubullet or dbullet or lbullet or rbullet +(pathfinding stuff) +target = player +follower = robot +obstacle = wall or gravel or enemydoor +block = bullet or wall or robot or enemydoor or wood +(healthbar stuff) +> = hbar and hbar_agent_p +< = hbar and hbar_overlay +(stuff stuff) +glass = glassh or glassv +medkit = redmedkit or goldenmedkit +(gold stuff) +gold = goldenmedkit +(boss 1 stuff) +} = hbar_agent_e and hbar +hand = b1_hand_l or b1_hand_r + +(game stuff) +slow = robot or hand +letter = cl or ol or rl or el or 1l +b_core = b1_core +======= +SOUNDS +======= +bullet create 99038304 +wood destroy 89794304 +hbar_agent_p destroy 95936501 +hbar destroy 32270504 +enemydoor destroy 41808108 +robot destroy 83768302 +redmedkit destroy 39948108 +goldenmedkit destroy 91118100 +goldendoor destroy 30260503 +player create 85113107 +player move 44793707 +(boss defeat) +SFX0 10272108 +================ +COLLISIONLAYERS +================ +background +stairs gravel marker +player wall wood robot glass enemydoor b1_hand_l b1_core goldendoor +b1_hand_r +bullet e_bullet +v medkit letter goldenmedkit +hbar +hbar_agent_p damage_p heal_p hbar_agent_e damage_e +mov hbar_overlay +temp1 +====== +RULES +====== +(movement) +[right uplayer] -> [rplayer] +[right dplayer] -> [rplayer] +[right lplayer] -> [rplayer] + +[down uplayer] -> [dplayer] +[down rplayer] -> [dplayer] +[down lplayer] -> [dplayer] + +[left uplayer] -> [lplayer] +[left dplayer] -> [lplayer] +[left rplayer] -> [lplayer] + +[up dplayer] -> [uplayer] +[up lplayer] -> [uplayer] +[up rplayer] -> [uplayer] + +(shooting) +right [action rplayer|no block] -> [action rplayer|rbullet] +down [action dplayer|no block] -> [action dplayer|dbullet] +up [action uplayer|no block] -> [action uplayer|ubullet] +left [action lplayer|no block] -> [action lplayer|lbullet] + +(bullet movement) +[rbullet] -> [right rbullet] +[dbullet] -> [down dbullet] +[lbullet] -> [left lbullet] +[ubullet] -> [up ubullet] +[left_e_bullet] -> [left left_e_bullet] +[Right_e_bullet] -> [right right_e_bullet] +[down_e_bullet] -> [down down_e_bullet] +(bullet interactions) +[> bullet|wall] -> [|wall] +[> bullet|wood] -> [|] +[> bullet|nrobot] -> [|hrobot] +[> bullet|hrobot] -> [|] +[> bullet|e_bullet] -> [e_bullet|> bullet] +[> e_bullet| player] -> [damage_p|player] +[> bullet|ngun] -> [|hgun] +[> bullet|hgun] -> [|] +[> bullet|h] -> [|h] +[> bullet|c] -> [damage_e|c] +[> bullet|hand] -> [|hand] +[> bullet|goldendoor] -> [|goldendoor] +(special robot behaviour) +left [gunbot mov| |...|player] -> [gunbot|left_e_bullet|...|player] +right[gunbot mov||...|player] -> [gunbot|right_e_bullet|...|player] +(Hand-E-Foods pathfinding script) +[ Target Background ] -> [ Target up Background ] +startloop +[ stationary Follower | up Background ] -> [ > Follower | up Background ] +[ up Background ] -> [ down Background ] +[ down Background | no Obstacle stationary Background ] -> [ down Background | up Background ] +endloop +[ down Background ] -> [ stationary Background ] + +(player interactions) +[> robot|player] -> [damage_p|player] +[> player|medkit] -> [> player| heal_p] + +(robot slowing) +[mov no slow] -> [] +[moving slow no mov] -> [slow] +[slow] [stationary player]-> [slow mov] [player] + +(health handling) +right [damage_p] [hbar_agent_p hbar] -> [] [left hbar_agent_p void] +right [heal_p] [hbar_agent_p hbar|void] -> [] [right hbar_agent_p hbar|hbar] +late [hbar_agent_p no hbar] [player] -> [] [] + +(stuff interactions) +[enemydoor temp1] -> [enemydoor] +[enemydoor] [robot] -> [enemydoor temp1] [robot] +[enemydoor no temp1] -> [] +[goldendoor temp1] -> [goldendoor] +[goldendoor] [gold] -> [goldendoor temp1] [gold] +[goldendoor no temp1] -> [] + +(-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-) + +(boss) +[damage_e] [hbar_agent_e hbar] -> [] [left hbar_agent_e void] +late [hbar_agent_e no hbar] -> win sfx0 + +(boss 1) +[b1_hand_l] -> [left b1_hand_l] +[b1_hand_r] -> [right b1_hand_r] +[moving player] [moving hand] -> [moving player] [hand] +[> b1_hand_l|wall] -> [b1_hand_r|wall] +[> b1_hand_r|wall] -> [b1_hand_l|wall] +[hand||...|player] -> [hand|down_e_bullet|...|player] + +============== +WINCONDITIONS +============== +some player on stairs +======= +LEVELS +======= + +wwwwwwwwwwwww +w...w..=..m.w +w.u.w..w....w +ww=ww..w....w +w......www=ww +w......w...wv +wm.m...w...wv +wwwwwwww...wv +ws.m.m.....wv +wwwwwwwwwwwwv +vvvvvvvvv + +wwwwwwwwwwvvv +ws.m..m..wvvv +w..m..m..wwww +w.m....m....w +wwwwwwwwwwgww +w.....g....mw +w.u...g..m..w +w.....g..m..w +w.....g....mw +wwwwwwwwwwwww +vvvvvvvv + +wwwww.......... +w...wwwwwwwwww. +w.u.h........w. +wwgwwwwwwwwwhw. +w....|.e.....w. +w....|...e...w. +w....|.e.....w. +w....|...e...w. +wwwwwwwwwwwwgww +ws............w +wwwwwwwwwwwwwww +

vvvvvvvvvvvv + +message BOSS ONE + +vvvvvvvvvvv + +wwwwwwwwwwww +we|=....=|ew +we|=...%=|ew +we|=.%..=|ew +we|=....=|ew +we|=..%.=|ew +we|=....=|ew +we|=%...=|ew +we|=..%.=|ew +we|=....=|ew +we|=%...=|ew +www......www +wsw......wsw +w.:......:.w +wsw..u...wsw +wwwwwwwwwwww +v<>vvvvvvvvv diff --git a/heroes_of_sokoban.txt b/heroes_of_sokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..46dd35ac25fdf06b9824346cbb187db20656b3af --- /dev/null +++ b/heroes_of_sokoban.txt @@ -0,0 +1,434 @@ +title Heroes of Sokoban +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#AAAAAA #DDDDDD +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#00BB00 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +Temp +Pink + +ShadowDoor +Purple + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief +SPlayer = Swizard or Sthief or SFighter +Hero = Player or Splayer +ClosedDoor = PurpleDoor or YellowDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Moveable = Crate or SPlayer +Static = Wall or ClosedDoor +Weighing = Crate or Player or SPlayer +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +1 = SFighter +2 = SThief +3 = SWizard +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 +Endlevel 36315908 +Sfx1 66399906 +Sfx2 92172900 +Sfx3 15129100 +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Temp +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall + +====== +RULES +====== + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] + +[ > Wizard ] -> [ Wizard > Temp] +[ > Temp | no Moveable no Static] -> [ | > Temp] +[ > Temp | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Temp | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] + +Late [Temp] -> [] + +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SFighter] -> [SWizard] [Fighter Sfx1] +[ Action Fighter] [no SThief] [SWizard] -> [SFighter] [no SThief] [Wizard Sfx1] +[ Action Thief] [no Swizard] [SFighter] -> [SThief] [no SWizard] [Fighter Sfx1] +[ Action Wizard] [no SFighter] [SThief] -> [SWizard] [no SFighter] [Thief Sfx1] + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Walk to the exit. + +############# +#...........# +#.F.......G.# +#...........# +############# + +Message Red warrior pushes blocks. + +############# +#...#.*.#.*.# +#.F...*.**G.# +#...#.*.#.*.# +############# + +Message Hold down switches to open doors. + +############# +#...#...#...# +#.F.*.{.#.G.# +#...#...[...# +############# + +Message Press multiple switches at once. + +######### +#.....#G# +#.#*..#[# +#.**.F..# +#.......# +#.{.{.{.# +#.......# +######### + +Message Green thief pulls blocks. + +############# +#...#..*#...# +#.T.*.{.#.G.# +#...#..*[...# +############# + +######### +#.....#G# +#.#*..#[# +#.**.T..# +#.......# +#.{.{.{.# +#.......# +######### + +######### +#...##G.# +#.#..##[# +#....{..# +#.#.#.#.# +#..*.T..# +######### + +Message Blue wizard teleports to blocks. + +############# +#...*.{.#...# +#.W.*.{.[.G.# +#...#...#...# +############# + +######### +#.....#G# +#.#*..#[# +#.**.W..# +#.......# +#.{.{.{.# +#.......# +######### + +####### +#W#G#*# +#.#.#.# +#*...*# +#.###.# +#*.*..# +####### + +Message Press action to switch heroes. + +############# +#...#...#...# +#.F...}.[.G.# +#...#...#...# +############# +#...#...#...# +#.3.].{...G.# +#...#...#...# +############# + +Message Heroes can move each other. + +########### +#*#..##G.G# +#.#.2.#...# +#.....#..## +#W###.*..*# +########### + +########### +#F.*.#.*#{# +#..#...*..# +####...*.*# +#..#.##[### +#2...#*.GG# +########### + +############# +#.########### +#*....{....3# +#.####.###### +#.#..#.###..# +#.#G....[].G# +#.#..#.###..# +#.####.###### +#.....}....T# +############# + +############# +##G.#F#*#...# +#*..[.....{.# +##G.#3###...# +############# + +########### +#W..{...[*# +#######.#[# +#G#G#G#.#2# +#.......#1# +########### + +######### +#*......# +#######.# +#F23.]#.# +#..##G#.# +#..#GG#.# +##.####.# +#.......# +##}####.# +######### + +############# +#...#G.G#...# +#.*.#F23#.G.# +#...#...#...# +##[###.###[## +#...#...#...# +#.{...{...{.# +#...#...#...# +############# + +####### +#G***F# +#*****# +#G***2# +#*****# +#G***3# +####### + +######## +#3..G[*# +######## +#F**G{{# +######## +#2.[G..# +######## + +############# +#...#...#...# +#F#.*.#.*.#3# +#...#...#...# +######.###### +#...#...##### +#2#.*.#...}*# +#...#...##### +######.###### +#G..#...#...# +#G..].#...#.# +#G..#...#...# +############# + +############# +#F.........G# +############# +#T.........G# +############# +#W.........G# +############# +Message Thanks for playing! diff --git a/heroes_of_sokoban_2.txt b/heroes_of_sokoban_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..e26215d555cde474292a4b45eca3c3d2feef0c27 --- /dev/null +++ b/heroes_of_sokoban_2.txt @@ -0,0 +1,627 @@ +title Heroes of Sokoban II: Monsters +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 + +======== +OBJECTS +======== + +Background +#989898 #C8C8C8 +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter (Warrior sounds better in-game, but I want different abbreviations for the classes in the editor.) +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#66DD66 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Priest +#FFFFAA Pink +.000. +.111. +00000 +.000. +00000 + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SPriest +#B8B800 Pink +.000. +.111. +00000 +.000. +00000 + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +MonsterDoor +DarkGrey #222222 Red +21002 +22122 +20212 +20012 +21112 + +Warpball +Blue + +ShadowDoor +Purple + +DragonLeft +Green Red Orange Yellow DarkGreen +..... +1100. +3210. +1100. +...4. + +DragonRight +Green Red Orange Yellow DarkGreen +..... +.0011 +.0123 +.0011 +.4... + +Goblin +Green DarkBrown DarkGreen +0.2.0 +00000 +..0.. +.111. +.1.1. + +Dying +White + +Saved +#D8D800 +..0.. +.000. +..0.. +..0.. +..... + +HasSaved +Yellow +..... +..... +..... +..... +..... + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +LFireball +Orange + +RFireball +Orange + +DidNotMove +Purple + +======= +LEGEND +======= + +Dragon = DragonLeft or DragonRight +Player = Fighter or Wizard or Thief or Priest +SPlayer = Swizard or Sthief or SFighter or SPriest +Hero = Player or Splayer +Healer = Priest or SPriest (Unlike the other heroes, priests must function even when inactive. "Healer" is the generic term for an active or inactive priest.) +ClosedDoor = PurpleDoor or YellowDoor or MonsterDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Monster = Dragon or Goblin +Moveable = Crate or SPlayer or Monster +Static = Wall or ClosedDoor +Weighing = Crate or Hero or Monster +Vulnerable = Hero or Monster +Invulnerable = Crate or Static +Fireball = LFireball or RFireball +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +P = Priest +1 = SFighter +2 = SThief +3 = SWizard +4 = SPriest +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +L = DragonLeft +R = DragonRight +O = Goblin +M = MonsterDoor + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 (teleport) +Endlevel 36315908 +Sfx1 66399906 (switch player) +Sfx2 92172900 (close door) +Sfx3 15129100 (open door) +Sfx4 69860105 (saved) +Sfx5 63194902 (kill enemy) +Sfx6 81996702 (dying player) +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Warpball, Dying +Goal, Switch, OpenDoor, ShadowDoor +ClosedDoor, Hero, Crate, Wall, Monster, Corpse +RFireball, Saved, DidNotMove +LFireball, HasSaved + +====== +RULES +====== +[Saved] [Wall] -> [] [Wall HasSaved] (Remembering whether we saved someone last round by attaching a note to some wall.) + +[Corpse] -> Restart + +(Adds a DidNotMove to where the player currently is, to cancel moves where they bump into a wall.) + +[Player] -> [Player DidNotMove] + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] (Fighters push.) + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Thieves pull.) + +[ > Wizard ] -> [ Wizard > Warpball] +[ > Warpball | no Moveable no Static] -> [ | > Warpball] +[ > Warpball | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Warpball | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] (Wizards telexport. What they really do is shoot a "warpball", which causes them to move normally if it hits a wall and warp if it hits something they can warp with.) + +(The following mess is for changing characters.) +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SPriest] -> [SWizard] [Priest Sfx1] +[ Action Priest] [SFighter] -> [SPriest] [Fighter Sfx1] + +[ Action Fighter] [no SThief] [SWizard] -> [SFighter] [no SThief] [Wizard Sfx1] +[ Action Thief] [no Swizard] [SPriest] -> [SThief] [no SWizard] [Priest Sfx1] +[ Action Wizard] [no SPriest] [SFighter] -> [SWizard] [no SPriest] [Fighter Sfx1] +[ Action Priest] [no SFighter] [SThief] -> [SPriest] [no SFighter] [Thief Sfx1] + +[ Action Fighter] [no SThief] [no SWizard] [SPriest] -> [SFighter] [no SThief] [no SWizard] [Priest Sfx1] +[ Action Thief] [no SWizard] [no SPriest] [SFighter] -> [SThief] [no SWizard] [no SPriest] [Fighter Sfx1] +[ Action Wizard] [no SPriest] [no SFighter] [SThief] -> [SWizard] [no SPriest] [no SFighter] [Thief Sfx1] +[ Action Priest] [no SFighter] [no SThief] [SWizard] -> [SPriest] [no SFighter] [no SThief] [Wizard Sfx1] + +(Cancels the move if the player is in the same place that they started. Notice that switching characters negates this. Only matters in levels where one dragon has multiple targets.) + +Late [Player DidNotMove] -> Cancel +Late [DidNotMove] -> [] + +(Now enemies attack.) + +Late [DragonLeft] -> [LFireball DragonLeft] +Late [DragonRight] -> [RFireball DragonRight] + +Late RIGHT [RFireball | No Vulnerable no Invulnerable] -> [ | RFireball] +Late LEFT [LFireball | No Vulnerable no Invulnerable] -> [ | LFireball] +Late RIGHT [RFireball | Vulnerable] -> [ | Dying Vulnerable] +Late Right [RFireball | Invulnerable] -> [ | Invulnerable] +Late Left [LFireball | Vulnerable] -> [ | Dying Vulnerable] +Late LEFT [LFireball | Invulnerable] -> [ | Invulnerable] + +Late [Goblin | Vulnerable] -> [Goblin | Dying Vulnerable] + +(Vulnerable objects that are attacked are designated as "Dying", but heroes can be saved by the Priest. Then the stuff that didn't get saved dies.) + +Late [Dying Healer] -> [Saved Healer] +Late [Healer | Dying Hero] -> [Healer | Saved Hero] +Late [Dying Monster] -> [Sfx5] +Late [Dying Hero] -> [Corpse Sfx6] + +(Doors opening.) + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +late [MonsterDoor] -> [ShadowDoor] +late [ShadowDoor] [Monster] -> [MonsterDoor] [Monster] +late [ShadowDoor] -> [sfx3] + +(Looks for a HasSaved on a wall and moves it to the Priest. Then, if someone was saved this turn, plays the sound only if the Priest doesn't have the HasSaved note. Finally, cleans that up.) + +late [Wall HasSaved] [Healer] -> [Wall] [Healer HasSaved] +late [Saved] [Healer no HasSaved] -> [Saved sfx4] [Healer] +late [HasSaved] -> [] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Welcome back. + +Message [You've played the original, yes?] + +Message [If not, this might be confusing.] + +############# +#.......[...# +#.*.F.{.[.G.# +############# +#.......[...# +#.*.2.{.[.G.# +############# +#.......[...# +#.*.3.{.[.G.# +############# + +Message Watch out for goblins. + +############# +#F.O.......O# +#...O.......# +#.......O...# +#O..........# +#....O......# +#O.......O..# +#.O.....O.G.# +############# + +############# +###O###O##### +#W.*****...O# +#..*****....# +#####O###O..# +#O########..# +#*G...O.O...# +##..O..O.O..# +############# + +Message Goblins attack each other too. + +############# +#.......#...# +#...*...#.G.# +#.F...O.#...# +#...*...##O## +#...........# +############# + +Message Dragons breath fire. + +############### +#.............# +#..T..###.....# +#.....L.#.....# +#.......#.....# +#.............# +#.....#.......# +#.....#.R..G..# +#.....###.....# +#.............# +############### + +Message Fire hurts enemies. + +############## +#...#....O.RG# +#.T.#......R.# +#...#R*L...R.# +#R*.#...#..R.# +#...#...#..R.# +#...O.*.#..R.# +#.......#....# +############## + +########### +#3.O.O.O.T# +#.######### +#......G.G# +#.######### +#R.O.O.O.O# +########### + +Message Think fast! + +############# +#R.O.O.O.O.T# +###########{# +###########]# +#G#3.[.}.G#G# +#]########### +#{########### +#1..O...O..L# +############# + +Message Sorry about that one. + +####### +##G*G## +##.G.## +#R...## +##...## +##...## +##...## +##...L# +##...## +##F23## +####### + +Message Kill monsters to open the M wall. + +########### +#L...R#...# +#.....#...# +#.....M.G.# +#.T.*.#...# +#.....#...# +########### + +############# +#.......#...# +#..O.O..#...# +#R......M.G.# +#.*.F.*.#...# +#.......#...# +############# + +############# +#.......#...# +#.{.*.{.#...# +#..W.O..M.G.# +#.{.*.[.#...# +#.......#...# +############# + +Message Yellow priest is protected. + +########### +#...#O#O#O# +#.P.......# +#...**O**.# +#********.# +#R..G.....# +########### + +########### +#W#######G# +#.#O#O#O#.# +#.........# +#.##O#O##.# +#4#######G# +########### + +Message Heroes next to a priest are safe. + +############ +#...#.O#O### +#.F.#......# +#...#.##O..# +#.4...O#G.G# +#...#.##.O.# +############ + +############ +#.#..T..#4## +#.#.{.*...L# +#.#.....#..# +#G[.*.{...L# +#.#.....#..# +#.#.{.*...L# +#.#.....#G## +############ + +########### +#W...O#...# +#.....#.G.# +#..4..M...# +#.....#.G.# +#O...O#...# +########### + +########### +#.T.##O#O## +#.........# +#.4.#O#O..# +########.## +#G..####.O# +#G#.O###.## +###.###O..# +#O..O#....# +##...*....# +########### + +########### +#{*F#.4#.3# +#{*.#..#..# +###[#[###.# +#R[.......# +####O#.##.# +######.##.# +#G.G.G.#O*# +########### + +########### +#.T.####O## +#.3......O# +#.4.###O.## +#####O##.## +#.G..*.O.## +#G.G#O##.## +########### + +########### +##O#O#O#O## +#T[.[.[.[.# +##{#{#{#{.# +#.........# +#.3G*G*G4.# +#.........# +########### + +Message The final challenge. + +############# +#...#O.O#...# +#.F.#G.G#.2.# +#...#.O.#...# +##.###*###.## +#R*L.....R*L# +#.#.......#.# +#R*L.....R*L# +##.###M###.## +#...#...#...# +#.3.#G.G#.4.# +#...#...#...# +############# + +Message Thanks for playing! \ No newline at end of file diff --git a/heroes_of_sokoban_3.txt b/heroes_of_sokoban_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..1769c60fc2ed9b7a6dd445c70d7c37121ac87491 --- /dev/null +++ b/heroes_of_sokoban_3.txt @@ -0,0 +1,651 @@ +title Heroes of Sokoban III: The Bard and The Druid +author Jonah Ostroff +text_color yellow +key_repeat_interval 0.25 +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#989898 #C8C8C8 +00000 +00100 +00000 +00010 +00000 + +Goal +Brown Yellow +.000. +00000 +00010 +00000 +00000 + +Wall +Darkgrey #222222 +01000 +11111 +00010 +00010 +11111 + +Fighter (Warrior sounds better in-game, but I want different abbreviations for the classes in the editor.) +#FF4444 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +Wizard +#2266FF Pink +.000. +.010. +00000 +.000. +00000 + +Thief +#66DD66 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +Priest +#FFFFAA Pink +.000. +.111. +00000 +.000. +00000 + +Bard +#8800FF #884400 #444444 +.222. +.111. +00000 +.000. +.0.0. + +Druid +#FF8800 Pink DarkBrown +.212. +.111. +00000 +.000. +00000 + +SFighter +#880000 Pink DarkBrown +.000. +.111. +00000 +.000. +.2.2. + +SWizard +#000088 Pink +.000. +.010. +00000 +.000. +00000 + +SThief +#006600 Pink DarkBrown +.000. +.010. +00000 +.0.0. +.0.0. + +SPriest +#B8B800 Pink +.000. +.111. +00000 +.000. +00000 + +SBard +#440088 #884400 #444444 +.222. +.111. +00000 +.000. +.0.0. + +SDruid +#884400 Pink DarkBrown +.212. +.111. +00000 +.000. +00000 + +Crate +Orange #552200 +.111. +10001 +10001 +10001 +.111. + +YellowSwitch +Yellow Black +..... +.111. +.101. +.111. +..... + +YellowOpen +Yellow +0...0 +..... +..... +..... +0...0 + +YellowDoor +Yellow #AA7722 +01010 +10001 +00000 +10001 +01010 + +PurpleSwitch +#6611CC Black +..... +.111. +.101. +.111. +..... + +PurpleDoor +#6611CC #220088 +01010 +10001 +00000 +10001 +01010 + +PurpleOpen +#6611CC +0...0 +..... +..... +..... +0...0 + +MonsterDoor +DarkGrey #222222 Red +21002 +22122 +20212 +20012 +21112 + +Warpball +Blue + +ShadowDoor +Purple + +Goblin +Green DarkBrown DarkGreen +0.2.0 +00000 +..0.. +.111. +.1.1. + +Dying +White + +Saved +#D8D800 +..0.. +.000. +..0.. +..0.. +..... + +HasSavedDoor +Yellow +..... +..... +..... +..... +..... + +Corpse +#CCC +.000. +.000. +00000 +.0.0. +.0.0. + +Note +#8800FF +..... +..00. +.00.. +.00.. +..... + +======= +LEGEND +======= + +Player = Fighter or Wizard or Thief or Priest or Bard or Druid +SPlayer = Swizard or Sthief or SFighter or SPriest or SBard or SDruid +Hero = Player or Splayer +Healer = Priest or SPriest (Unlike the other heroes, priests must function even when inactive. "Healer" is the generic term for an active or inactive priest.) +ClosedDoor = PurpleDoor or YellowDoor or MonsterDoor +OpenDoor = YellowOpen or PurpleOpen +Switch = PurpleSwitch or YellowSwitch +Monster = Goblin +Moveable = Crate or SPlayer or Monster +Static = Wall or ClosedDoor +Weighing = Crate or Hero or Monster or Wall +Vulnerable = Hero or Monster +Invulnerable = Crate or Static +. = Background +# = Wall +F = Fighter +W = Wizard +T = Thief +P = Priest +B = Bard +D = Druid +1 = SFighter +2 = SThief +3 = SWizard +4 = SPriest +5 = SBard +6 = SDruid +* = Crate +G = Goal +[ = YellowDoor +] = PurpleDoor +{ = YellowSwitch +} = PurpleSwitch +O = Goblin +M = MonsterDoor + +======= +SOUNDS +======= + +Moveable move 82056307 +Sfx0 21221308 (teleport) +Endlevel 36315908 +Sfx1 66399906 (switch player) +Sfx2 92172900 (close door) +Sfx3 15129100 (open door) +Sfx4 69860105 (saved) +Sfx5 63194902 (kill enemy) +Sfx6 81996702 (dying player) +Sfx7 20187909 (Bard leading) +Sfx8 93615108 (Transmutation) +EndGame 86793500 + +================ +COLLISIONLAYERS +================ + +Background +Warpball, Dying +Goal, Switch, OpenDoor, ShadowDoor, HasSavedDoor +ClosedDoor, Hero, Crate, Wall, Monster, Corpse +Saved +Note + +====== +RULES +====== +[Saved] [Goal] -> [] [HasSavedDoor] (Remembering whether we saved someone last round by temporarily changing some door to a HasSavedDoor. This is purely for sound effects purposes.) + +[Corpse] -> Restart + +[ > Fighter | Moveable ] -> [ > Fighter | > Moveable ] +[ > Moveable | Moveable ] [ Fighter] -> [ > Moveable | > Moveable ] [ Fighter] (Fighters push.) + +[ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Thieves pull.) + +[ > Wizard ] -> [ Wizard > Warpball] +[ > Warpball | no Moveable no Static] -> [ | > Warpball] +[ > Warpball | Static] [Wizard] -> [ | Static ] [> Wizard] +[ > Warpball | Moveable ] [Wizard] -> [ | Wizard Sfx0] [Moveable] +[ > Warpball] [Wizard] -> [] [> Wizard] +(Wizards telexport. What they really do is shoot a "warpball", which causes them to move normally if it hits a wall or the edge of the screen and warp if it hits something they can warp with.) + +(Druid does his thing. Warpball gets reused as a placeholder here. That's gonna happen a lot.) +[> Druid | Crate] -> [Druid | Wall Sfx8] +[> Druid | Monster] -> [Druid | Wall Sfx8] +[> Druid | Wall] -> [Druid | Crate Sfx8] +[> Druid | Healer] -> [Druid | Healer Saved] +[> Druid | Hero] -> [Druid | Hero Warpball] +[Warpball | Healer] -> [Saved | Healer] +[Warpball Hero] -> [Wall Sfx8] +(What strategic purpose could it serve for healers to protect against petrification? None, but it's fun.) + +(I mean, theoretically you could write some horrid dragon breath timing puzzle where the ability to delay an extra turn without moving or switching characters is necessary in order to let you move someone else at the correct moment, but even if dragons still existed, that sounds like a really gross level.) + +(Bard moves stuff. Reusing "WarpBall" for totally different purpose, so we can cancel the move if he doesn't move.) +[> Bard no Note] -> [> Note > Bard WarpBall] +[> Note] [Note] -> [> Note] [> Note] +[> Note Moveable | no Static no Moveable no Bard] -> [| Moveable Sfx7] ++[> Note Bard WarpBall| no Static no Moveable no Bard] -> [| Bard] + +(Why are we doing this pseudo-movement instead of using the built-in version? Because using movement directions makes the note-adding stuff way easier below, and you can't use movement directions in the LATE phase, so the actual moving has to be done before then.) + +[WarpBall] -> Cancel +[Note] -> [] + +(The following mess is for changing characters. But at least it's less messy than before. Thanks to Stephen for spotting my silly redundancies.) +[ Action Fighter] [SThief] -> [SFighter] [Thief Sfx1] +[ Action Thief] [SWizard] -> [SThief] [Wizard Sfx1] +[ Action Wizard] [SPriest] -> [SWizard] [Priest Sfx1] +[ Action Priest] [SBard] -> [SPriest] [Bard Sfx1] +[ Action Bard] [SDruid] -> [SBard] [Druid Sfx1] +[ Action Druid] [SFighter] -> [SDruid] [Fighter Sfx1] + +[ Action Fighter] [SWizard] -> [SFighter] [Wizard Sfx1] +[ Action Thief] [SPriest] -> [SThief] [Priest Sfx1] +[ Action Wizard] [SBard] -> [SWizard] [Bard Sfx1] +[ Action Priest] [SDruid] -> [SPriest] [Druid Sfx1] +[ Action Bard] [SFighter] -> [SBard] [Fighter Sfx1] +[ Action Druid] [SThief] -> [SDruid] [Thief Sfx1] + +[ Action Fighter] [SPriest] -> [SFighter] [Priest Sfx1] +[ Action Thief] [SBard] -> [SThief] [Bard Sfx1] +[ Action Wizard] [SDruid] -> [SWizard] [Druid Sfx1] +[ Action Priest] [SFighter] -> [SPriest] [Fighter Sfx1] +[ Action Bard] [SThief] -> [SBard] [Thief Sfx1] +[ Action Druid] [SWizard] -> [SDruid] [Wizard Sfx1] + +[ Action Fighter] [SBard] -> [SFighter] [Bard Sfx1] +[ Action Thief] [SDruid] -> [SThief] [Druid Sfx1] +[ Action Wizard] [SFighter] -> [SWizard] [Fighter Sfx1] +[ Action Priest] [SThief] -> [SPriest] [Thief Sfx1] +[ Action Bard] [SWizard] -> [SBard] [Wizard Sfx1] +[ Action Druid] [SPriest] -> [SDruid] [Priest Sfx1] + +[ Action Fighter] [SDruid] -> [SFighter] [Druid Sfx1] +[ Action Thief] [SFighter] -> [SThief] [Fighter Sfx1] +[ Action Wizard] [SThief] -> [SWizard] [Thief Sfx1] +[ Action Priest] [SWizard] -> [SPriest] [Wizard Sfx1] +[ Action Bard] [SPriest] -> [SBard] [Priest Sfx1] +[ Action Druid] [SBard] -> [SDruid] [Bard Sfx1] + +(Bard plays music. This is my favorite part of the code, btw. Yes, you can make square area effects with just one object!) +[no Note | no Note | Bard] -> [^ Note | ^ Note | Bard] +[no Note | Bard] -> [^ Note | Bard] +[> Note | no Note | no Note] -> [Note | Note | Note] +[> Note | no Note] -> [Note | Note] +[> Note] -> [Note] + +(Now enemies attack. Yeah, there's only one kind of enemy now.) + +Late [Goblin | Vulnerable] -> [Goblin | Dying Vulnerable] + +(Vulnerable objects that are attacked are designated as "Dying", but heroes can be saved by the Priest. Then the stuff that didn't get saved dies.) + +Late [Dying Healer] -> [Saved Healer] +Late [Healer | Dying Hero] -> [Healer | Saved Hero] +Late [Dying Monster] -> [Sfx5] +Late [Dying Hero] -> [Corpse Sfx6] + +(Doors opening.) + +late [Weighing YellowSwitch] [YellowDoor] -> [Weighing YellowSwitch] [ShadowDoor] +late [YellowSwitch no Weighing] [YellowOpen] -> [YellowSwitch] [YellowDoor sfx2] +late [YellowSwitch no Weighing] [ShadowDoor] -> [YellowSwitch] [YellowDoor] +late [ShadowDoor] -> [YellowOpen sfx3] + +late [Weighing PurpleSwitch] [PurpleDoor] -> [Weighing PurpleSwitch] [ShadowDoor] +late [PurpleSwitch no Weighing] [PurpleOpen] -> [PurpleSwitch] [PurpleDoor sfx2] +late [PurpleSwitch no Weighing] [ShadowDoor] -> [PurpleSwitch] [PurpleDoor] +late [ShadowDoor] -> [PurpleOpen sfx3] + +late [MonsterDoor] -> [ShadowDoor] +late [ShadowDoor] [Monster] -> [MonsterDoor] [Monster] +late [ShadowDoor] -> [sfx3] + +(Looks for a HasSavedDoor and, if there is one, puts a warpball on the Priest. Then, if someone was saved this turn, plays the sound only if the Priest doesn't have the warpball. Finally, cleans that up.) + +late [HasSavedDoor] [Healer] -> [Goal] [Healer WarpBall] +late [Saved] [Healer no WarpBall] -> [Saved sfx4] [Healer] +late [HasSavedDoor] -> [Goal] +late [WarpBall] -> [] + +late [Note no Moveable] -> [] + +============== +WINCONDITIONS +============== + +All Hero on Goal +All Goal on Hero + +======= +LEVELS +======= + +Message Many years have passed since the events of Heroes of Sokoban II. + +Message Dragons have vanished from the realm, never to be seen again. + +Message And new heroes have cropped up, as if there were only room for so many beings in one world. + +################### +#.F.#.........#**G# +#***#...*****.#..*# +#.G.#...*...*.#2..# +#####...*...*.##### +#.......*...*.....# +#.......*...*.....# +#####..**..**.##### +#*..#.***.***.#..G# +#*G*#..*...*..#.O.# +#3.*#.........#4..# +################### + +Message Purple bard charms nearby crates. + +############# +#{#....{#...# +#.#.*#B.[.G.# +#*#.....#...# +############# + +############### +#..############ +#.B..****.....# +#..######.##### +#########G##### +############### + +Message Monsters may also be charmed. + +############# +#.......#...# +#...#...#...# +#O..B..OM.G.# +#...#...#...# +#.......#...# +############# + +Message No one can resist the bard's music. + +############ +#G#.F.{..O.# +#.[........# +#G#.5.{..O.# +############ + +############ +##[[[[[[[### +##[#####[### +##[##[[[[{*# +#...#[###### +#.T.#......# +#...#.5.G.G# +############ + +######## +#*G{#### +###.#### +#...[W## +###.#.5# +#*G*#### +######## + +######### +#....G#G# +#.#*..#[# +#.**....# +#.......# +#.{4{B{.# +#...{...# +######### + +############ +#*.{..{.**{# +############ +#B21.......# +##########[# +#.G..G..G..# +############ + +Message Orange druid turns stone into wood, wood into stone. + +############# +#.[.{.2.#.D.# +#.#########.# +#....G.G..#.# +############# + +############# +#...#####{{{# +#.D.##...{{{# +#...##.##{{{# +############# +#...#..###### +#.1.#..##G.G# +#...#..#[...# +############# + +############# +#O*....{...3# +##.####.##### +##.###O.O##G# +##.####.###.# +##D[....###G# +############# + +Message Living things may also be turned into stone. + +Message Try not to think about the moral implications, and don't do it any more than necessary. + +############# +####.4..##G.# +#O..F..OM#.G# +####.6..##G.# +############# + +############### +#.............# +#.5.}}}.]]]]].# +#...}}}.]G.G].# +#.D.}}}.]]]]].# +#.............# +############### + +######### +#G#####W# +######### +#G#####6# +######### + +############# +#......O.G.G# +#.########### +#.########### +#...######### +#B.6######### +############# + +################ +#...#...######## +#.G.#.}.....{[O# +#...#.F.######## +#...#...######## +#.G.].4.######## +#...#...######## +#...#.5.######## +#.G.#.}.....{[O# +#...#...######## +################ + +#####M######## +#G.GM#F.2###O# +#...#M.......# +#G.GM#3.6###O# +#####M######## + +############ +#6######B### +#........### +############ +#.#######.4# +#.......##1# +#G.G.G.G##O# +############ + +############### +#....#O.O#...G# +#..##W...1##..# +#..#O..O..O#.G# +#4.#..OGO..#..# +#..#O..O..O#.G# +#..##2...6##..# +#....#O.O#...G# +############### + +Message Get ready. + +####################### +#.F.*....#G.G#....*.4.# +#...#....#...#....#...# +#######.........####### +#####.#####O#####.##### +#..##O#..#...#..#O##..# +#.2.*....#G.G#....*.5.# +#..##O#..*...#..#O##..# +#####.####...####.##### +#######..#..*O.*####### +#...###.#######...#...# +#.3.###.##G.G##...#.6.# +####################### + +################ +#..............# +#.1.4......G.G.# +#..............# +#.2.B......G.G.# +#..............# +#.3.6......G.G.# +#..............# +################ + +Message Thanks for playing! \ No newline at end of file diff --git a/i_am_two.txt b/i_am_two.txt new file mode 100644 index 0000000000000000000000000000000000000000..99e12e878fe2e0cd41c55b879cc11ff375a3b304 --- /dev/null +++ b/i_am_two.txt @@ -0,0 +1,676 @@ +(NOT BY INCREPARE, A TWEAKED VERSION TRYING TO FIX A BUG https://github.com/increpare/PuzzleScript/issues/1044 ) + +title I am Two +author nebu soku +homepage www.puzzlescript.net + +realtime_interval 0.2 +run_rules_on_level_Start + +======== +OBJECTS +======== + +Background +#141618 black +11111 +11111 +10001 +10101 +10001 + +blank +black + + +Target +black purple darkgray darkblue +..... +..... +.101. +.010. +.101. + +Wall +darkgray gray #929292 +01110 +11121 +11111 +12111 +11111 + + +WallU +darkgray gray #929292 +00000 +11121 +11111 +12111 +11111 + +Hall +black darkgray darkblue +12121 +20202 +00000 +00000 +00000 + + +PlayerR +white lightbrown lightgray Blue brown blue #153759 +.2000 +24515 +.4111 +.0330 +.3.6. + +WalkR1 +white lightbrown lightgray Blue brown blue #153759 +.2000 +24515 +.4111 +.303. +3...6 + +WalkR2 +white lightbrown lightgray Blue brown blue #153759 +.2000 +24515 +.4111 +.0332 +.6.3. + +WalkR3 +white lightbrown lightgray Blue brown blue #153759 +.2000 +24515 +.4111 +03330 +6...3 + +PlayerL +white lightbrown lightgray Blue brown blue #153759 +2200. +51540 +1114. +0330. +.6.3. + +WalkL1 +white lightbrown lightgray Blue brown blue #153759 +2200. +51540 +1114. +.303. +6...3 + +WalkL2 +white lightbrown lightgray Blue brown blue #153759 +2200. +51540 +1114. +2330. +.3.6. + +WalkL3 +white lightbrown lightgray Blue brown blue #153759 +2200. +51540 +1114. +03330 +3...6 + +UnmovableR +white lightbrown lightgray Blue brown blue #153759 +.2000 +24515 +.4111 +.303. +3...6 + +UnmovableL +white lightbrown lightgray Blue brown blue #153759 +2200. +51540 +1114. +.303. +6...3 + +CloneR +white lightbrown lightgray Blue brown gray #153759 +.2222 +22525 +.2222 +.2222 +.2.2. + +CloneL +white lightbrown lightgray Blue brown gray #153759 +2222. +52522 +2222. +2222. +.2.2. + +ActivateR +white lightbrown lightgray Blue brown gray #153759 +.2222 +22525 +.2222 +.2222 +.2.2. + +ActivateL +white lightbrown lightgray Blue brown gray #153759 +2222. +52522 +2222. +2222. +.2.2. + +AfterimageR1 +white lightbrown lightgray Blue brown gray #153759 +.0000 +00000 +.0000 +.0000 +.0.0. + +AfterimageR2 +white lightbrown lightgray Blue brown gray #153759 +.0000 +00000 +.0000 +.0000 +.0.0. + +AfterimageL1 +white lightbrown lightgray Blue brown gray #153759 +0000. +00000 +0000. +0000. +.0.0. + +AfterimageL2 +white lightbrown lightgray Blue brown gray #153759 +0000. +00000 +0000. +0000. +.0.0. + +Appear1 +white +..... +..... +..0.. +..... +..... + +Appear2 +white +..... +.000. +.000. +.000. +..... + +Appear3 +white +.0000 +00000 +.0000 +.0000 +.0.0. + +CloneCol +black +..... +..... +..... +..... +..... + +Cloned +green +..... +..... +..... +..... +..... + +ClonedCol +black +..... +..... +..... +..... +..... + +BlueOrb +#56c2ec #1098cd white #2259a2 +.111. +12201 +12013 +30113 +.333. + +YellowOrb +yellow lightbrown white orange +.111. +12201 +12013 +30113 +.333. + +YellowOrbR +yellow lightbrown white orange +.111. +12201 +12013 +30113 +.333. + +YellowOrbL +yellow lightbrown white orange +.111. +12201 +12013 +30113 +.333. + +YellowOrbU +yellow lightbrown white orange +.111. +12201 +12013 +30113 +.333. + +YellowOrbD +yellow lightbrown white orange +.111. +12201 +12013 +30113 +.333. + +BelowWall +darkblue black +01010 +..... +..... +..... +..... + +AboveWall +lightgray +..... +..... +..... +..... +00000 + +WallD +lightgray darkgray darkblue +..... +..... +..... +00000 +12121 + +WallL +lightgray +0.... +0.... +0.... +0.... +0.... + +WallR +lightgray +....0 +....0 +....0 +....0 +....0 + +WallLR +lightgray +0...0 +0...0 +0...0 +0...0 +0...0 + +AboveWallL +lightgray +..... +..... +..... +0.... +0.... + +AboveWallR +lightgray +..... +..... +..... +....0 +....0 + +AboveWallLR +lightgray +..... +..... +..... +0...0 +0...0 + +AboveWallLRwithR +lightgray +....0 +....0 +....0 +0...0 +0...0 + +AboveWallLRwithL +lightgray +0.... +0.... +0.... +0...0 +0...0 + +======= +LEGEND +======= + +Player = PlayerR or PlayerL or WalkR1 or WalkR2 or WalkR3 or WalkL1 or WalkL2 or WalkL3 +WalkR = WalkR1 or WalkR2 or WalkR3 +WalkL = WalkL1 or WalkL2 or WalkL3 + +Clone = CloneR or CloneL +Orb = BlueOrb or YellowOrb +Orbs = BlueOrb or YellowOrb or YellowOrbR or YellowOrbL or YellowOrbU or YellowOrbD +Obstacles = Wall or Orbs or CloneR or CloneL + +AboveDecoration = AboveWall or AboveWallL or AboveWallR or WallL or WallR or WallLR + + +. = Background +# = Wall +P = Appear1 +O = Target +@ = BlueOrb +_ = blank +~ = Hall +Y = YellowOrb + + +======= +SOUNDS +======= + +Player MOVE 45846907 +Orbs MOVE 16278507 +Wall move 95612108 +Target move 6622108 +Hall move 10354501 + +sfx0 24539902 +sfx1 31523909 +sfx2 75988708 + +restart 75988708 +undo 12286707 +startlevel 75988708 +endlevel 6210100 +endgame 75988708 + +================ +COLLISIONLAYERS +================ + +Background +blank +BelowWall +Target +CloneR, CloneL +Player, Wall, Hall, BlueOrb, YellowOrb, YellowOrbR, YellowOrbL, YellowOrbU, YellowOrbD, CloneCol, UnmovableR, UnmovableL +Appear1, Appear2, Appear3 +WallU +AboveDecoration +WallD, AboveWallLR, AboveWallLRwithR, AboveWallLRwithL +AfterimageR1, AfterimageR2, AfterimageL1, AfterimageL2 +ActivateR, ActivateL +Cloned, ClonedCol + +====== +RULES +====== + + + +[ > Player | BlueOrb ClonedCol ] -> [ > Player | > BlueOrb > ClonedCol ] + +[ wall no ClonedCol ] -> [ Wall ClonedCol ] +[ Orbs no ClonedCol ] -> [ Orbs ClonedCol ] + +(Appear) + +[ stationary Appear3 ] -> [ PlayerR ] +[ stationary Appear2 ] -> [ Appear3 ] +[ stationary Appear1 ] -> [ Appear2 ] + +(YellowOrb) + +right [ > Player Cloned| YellowOrb ClonedCol ] -> [ > UnmovableR > Cloned | > YellowOrbR > ClonedCol ] +right [ > Player | YellowOrb ClonedCol ] -> [ > UnmovableR | > YellowOrbR > ClonedCol ] +left [ > Player Cloned | YellowOrb ClonedCol ] -> [ > UnmovableL > Cloned | > YellowOrbL > ClonedCol ] +left [ > Player | YellowOrb ClonedCol ] -> [ > UnmovableL | > YellowOrbL > ClonedCol ] +up [ > Player Cloned | YellowOrb ClonedCol ] -> [ > UnmovableR > Cloned | > YellowOrbU > ClonedCol ] +up [ > Player | YellowOrb ClonedCol ] -> [ > UnmovableR | > YellowOrbU > ClonedCol ] +down [ > Player Cloned | YellowOrb ClonedCol ] -> [ > UnmovableR > Cloned | > YellowOrbD > ClonedCol ] +down [ > Player | YellowOrb ClonedCol ] -> [ > UnmovableR | > YellowOrbD > ClonedCol ] + +right [ stationary YellowOrbR ClonedCol | no Obstacles ] -> [ > YellowOrbR > ClonedCol | ] +right [ YellowOrbR | Obstacles ] [ UnmovableR ] -> [ YellowOrb | Obstacles ] [ PlayerR ] + +left [ stationary YellowOrbL ClonedCol | no Obstacles ] -> [ > YellowOrbL > ClonedCol | ] +left [ YellowOrbL | Obstacles ] [ UnmovableL ] -> [ YellowOrb | Obstacles ] [ PlayerL ] + +up [ stationary YellowOrbU ClonedCol | no Obstacles ] -> [ > YellowOrbU > ClonedCol | ] +up [ YellowOrbU | Obstacles ] [ UnmovableR ] -> [ YellowOrb | Obstacles ] [ PlayerR ] + +down [ stationary YellowOrbD ClonedCol | no Obstacles ] -> [ > YellowOrbD > ClonedCol | ] +down [ YellowOrbD | Obstacles ] [ UnmovableR ] -> [ YellowOrb | Obstacles ] [ PlayerR ] + +(Clone) + +[ Clone no Player ] -> [ Clone CloneCol ClonedCol ] + +[ stationary ActivateR ] -> [ ] +[ stationary ActivateL ] -> [ ] + +[ action PlayerR no Cloned ] -> [ PlayerR CloneR Cloned ActivateR ] sfx0 +[ action WalkR no Cloned ] -> [ WalkR CloneR Cloned ActivateR ] sfx0 +[ action PlayerL no Cloned ] -> [ PlayerL CloneL Cloned ActivateL ] sfx0 +[ action WalkL no Cloned ] -> [ WalkL CloneL Cloned ActivateL ] sfx0 + +[ stationary AfterimageR2 ] -> [ PlayerR ] +[ stationary AfterimageL2 ] -> [ PlayerL ] +[ stationary AfterimageR1 ] -> [ ] +[ stationary AfterimageL1 ] -> [ ] + +[ > Player Cloned ] -> [ > Player > Cloned ] +[ action PlayerR Cloned ] [ CloneR CloneCol ClonedCol ] -> [ AfterimageR1 ] [ AfterimageR2 ] sfx1 +[ action PlayerL Cloned ] [ CloneR CloneCol ClonedCol ] -> [ AfterimageL1 ] [ AfterimageR2 ] sfx1 +[ action WalkR Cloned ] [ CloneR CloneCol ClonedCol ] -> [ AfterimageR1 ] [ AfterimageR2 ] sfx1 +[ action WalkL Cloned ] [ CloneR CloneCol ClonedCol ] -> [ AfterimageL1 ] [ AfterimageR2 ] sfx1 +[ action PlayerR Cloned ] [ CloneL CloneCol ClonedCol ] -> [ AfterimageR1 ] [ AfterimageL2 ] sfx1 +[ action PlayerL Cloned ] [ CloneL CloneCol ClonedCol ] -> [ AfterimageL1 ] [ AfterimageL2 ] sfx1 +[ action WalkR Cloned ] [ CloneL CloneCol ClonedCol ] -> [ AfterimageR1 ] [ AfterimageL2 ] sfx1 +[ action WalkL Cloned ] [ CloneL CloneCol ClonedCol ] -> [ AfterimageL1 ] [ AfterimageL2 ] sfx1 + +(Wall) + +down [ Wall | no Wall ] -> [ Wall WallD | BelowWall ] +up [ Wall | no Wall ] -> [ Wall | AboveWall ] +left [ Wall | no Wall ] -> [ Wall WallL | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] +right [ Wall no AboveDecoration | no Wall ] -> [ Wall WallR | ] + +up [ WallL | Wall no AboveDecoration ] -> [ WallL | Wall AboveWallL ] +up [ WallR | Wall no AboveDecoration ] -> [ WallR | Wall AboveWallR ] +up [ WallLR | Wall ] -> [ WallLR | Wall AboveWallLR ] + +up [ WallL | Wall WallR ] -> [ WallL | Wall AboveWallLRwithR ] +up [ WallR | Wall WallL ] -> [ WallR | Wall AboveWallLRwithL ] + +up [ Wall | AboveWall ] -> [ Wall WallU | AboveWall ] + + +(Walking anim) + +left [ > PlayerR ] -> [ > PlayerL ] +left [ > WalkR1 ] -> [ > WalkL1 ] +left [ > WalkR2 ] -> [ > WalkL2 ] +left [ > WalkR3 ] -> [ > WalkL3 ] +right [ > PlayerL ] -> [ > PlayerR ] +right [ > WalkL1 ] -> [ > WalkR1 ] +right [ > WalkL2 ] -> [ > WalkR2 ] +right [ > WalkL3 ] -> [ > WalkR3 ] + +[ > PlayerR ] -> [ > WalkR1 ] +[ stationary walkR3 ] -> [ action PlayerR ] +[ stationary WalkR2 ] -> [ action walkR3 ] +[ stationary WalkR1 ] -> [ action walkR2 ] + +[ > PlayerL ] -> [ > WalkL1 ] +[ stationary walkL3 ] -> [ action PlayerL ] +[ stationary WalkL2 ] -> [ action walkL3 ] +[ stationary WalkL1 ] -> [ action walkL2 ] + + +============== +WINCONDITIONS +============== + +All Target on Orb + +======= +LEVELS +======= + +message X to put a clone. +message Again X to be replaced with the clone. +message Level 1 of 8 + +_____________ +_____________ +__###________ +__#.#######__ +__#....@..#__ +__#o..p...#__ +__#.......#__ +__#########__ +_____________ +_____________ + +message Level 2 of 8 + +_____________ +_____________ +____####_____ +____#..#_____ +___##.@##____ +___#.p@.#____ +___##...#____ +____#.oo#____ +____#####____ +_____________ + +message Level 3 of 8 + +_____________ +_____________ +____###______ +__###.##_____ +__#..@.###___ +__#p@....#___ +__##@#.#.#___ +___#..ooo#___ +___#######___ +_____________ + +message Level 4 of 8 + +_____________ +__########___ +__#...#.o#___ +__#.....o###_ +__#@@@#.o..#_ +_##.#..#####_ +_#...p.#_____ +_####..#_____ +____####_____ +_____________ + +message Level 5 of 8 + +_____________ +_____________ +___####______ +___#..####___ +___#...y.#___ +___##..p.#___ +____#o...#___ +____######___ +_____________ +_____________ + +message Level 6 of 8 + +_____________ +_____________ +____#####____ +___##.#.##___ +__##.....#___ +__#...@y.#___ +__#oo.#..#___ +__#####p.#___ +______####___ +_____________ + +message Level 7 of 8 + +_____________ +_____________ +____####_____ +___##o.#_____ +___#.@.###___ +___#..p.o#___ +___##oy@.#___ +____#..###___ +____####_____ +_____________ + +message Level 8 of 8 + +_____________ +_____________ +__######_____ +__#....#_____ +_##pyyy####__ +_#....ooo.#__ +_#...#...##__ +_#########___ +_____________ +_____________ + +message Thanks for playing! + diff --git a/i_herd_u_liek_water_templs_.txt b/i_herd_u_liek_water_templs_.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c49863af8a3ff779d5e997f6c3edee34159e901 --- /dev/null +++ b/i_herd_u_liek_water_templs_.txt @@ -0,0 +1,416 @@ +title i herd u liek water templs +author Denis Prause +homepage https://twitter.com/zejety +realtime_interval 0.22 +key_repeat_interval 0.22 +noaction +throttle_movement +noundo +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +purple + +Target +yellow transparent +11111 +11011 +10001 +11011 +11111 + +Wall +darkgrey + +DirWallUp +grey transparent +00000 +01110 +11111 +11111 +11111 + +DirWallDown +grey transparent +11111 +11111 +11111 +01110 +00000 + +DirWallLeft +grey transparent +00111 +01111 +01111 +01111 +00111 + +DirWallRight +grey transparent +11100 +11110 +11110 +11110 +11100 + +AmplitudeTop +white transparent +11111 +11111 +11011 +10001 +11111 + +AmplitudeBottom +white transparent +11111 +11111 +11111 +10001 +11011 + +WaveLimitTop +lightgrey transparent +11111 +11111 +00100 +11111 +11111 + +WaveLimitBottom +lightgrey transparent +11111 +11111 +11111 +11111 +00100 + +WaveLimitLocked +lightgrey transparent +11111 +11111 +00100 +01110 +00100 + +EdgeV +darkgrey + +Player +lightgreen transparent lightred white +21212 +10001 +10001 +13331 +13131 + + +WaterTop +LightBlue Transparent +11111 +11111 +11111 +00000 +11111 + +WaterTopBG +blue Transparent +11111 +11111 +11111 +11111 +00000 + +Water +Blue + +WaterTarget +transparent + +WaveGenEditor +lightblue transparent +11111 +11111 +11111 +11011 +11111 + +WaveGenDown +transparent + +WaveGenUp +transparent + +Initialize +transparent + +Auto +transparent + +Manual +transparent + +Crate +orange brown darkbrown +00001 +01112 +01112 +01112 +22222 + +TempBool +transparent + +======= +LEGEND +======= + +. = Background +| = EdgeV and Wall +_ = WaveLimitLocked and Wall ++ = WaveGenEditor and Wall +X = WaveGenEditor and Wall and WaveLimitLocked +# = Wall +P = Player +* = Crate +M = DirWallUp and Target +@ = Crate and Target +O = Target +I = Initialize +n = DirWallUp +u = DirWallDown +ü = DirWallDown and Crate +{ = DirWallLeft +} = DirWallRight + +WaveGen = WaveGenEditor OR WaveGenUp OR WaveGenDown +WaveLimit = WaveLimitTop OR WaveLimitBottom OR WaveLimitLocked +Amplitude = AmplitudeTop OR AmplitudeBottom +TickType = Auto OR Manual +Falls = Player OR Crate +Floats = Player OR Crate +DirWall = DirWallUp OR DirWallDown OR DirWallLeft OR DirWallRight +Footing = Crate OR Wall OR DirWallUp + +======= +SOUNDS +======= + +AmplitudeTop move up 15514706 +AmplitudeTop move down 11511507 +Restart 7460308 +ShowMessage 84284103 +EndLevel 48691700 +CloseMessage 50465106 +Crate move horizontal 35598907 +sfx0 96204907 (steps) +sfx1 56311707 (swim) +EndGame 19886503 +(old swim sound 84033708) + +================ +COLLISIONLAYERS +================ + +Background +Water +WaterTopBG +Player, Wall, Crate +DirWall +WaveLimit +WaterTop +WaterTarget +EdgeV +WaveGen +AmplitudeTop +AmplitudeBottom +Target +Initialize +TempBool +Auto Manual + + +====== +RULES +====== + +(Iitialization) + up [Initialize][WaveLimit | ... | WaveLimit] -> [Initialize][WaveLimitBottom | ... | WaveLimitTop] + [Initialize] [WaveGen] -> [Initialize] [WaveGenUp AmplitudeTop AmplitudeBottom WaterTop] + Horizontal [Initialize] [WaveGen |...| ] -> [Initialize] [WaveGen |...| WaterTop] + UP [Initialize][no Water | ... | WaterTop] -> [Initialize][Water | ... | WaterTop] + [Initialize][WaterTop no WaterTopBG] -> [Initialize][WaterTop WaterTopBG] + + random [] -> [Tempbool] + [Initialize] -> [] + +[TickType] -> [] +random [] -> [Manual] +[ stationary Player ][Manual] -> [ stationary Player ][Auto] + + +(player input) + (vertical input) + [Manual][up Player][AmplitudeBottom no WaveLimit][no WaveLimit AmplitudeTop] -> [Manual][up Player][down AmplitudeBottom no WaveLimit][no WaveLimit up AmplitudeTop] + [Manual][down Player][AmplitudeBottom no AmplitudeTop][AmplitudeTop] -> [Manual][down Player][up AmplitudeBottom][down AmplitudeTop] + [vertical Player] -> [Player] + + (horizontal input) + [TempBool][horizontal Player] -> [up TempBool][horizontal Player] + down [TempBool][player no WaterTop | no Footing ] -> [down TempBool][player no WaterTop | no Footing] + down [down TempBool][WaterTop | ... | player] -> down [up TempBool][WaterTop | ... | player] + [down TempBool][Player] -> [TempBool][stationary Player] + right [right Player | Floats no DirWallLeft] -> [right Player | right Floats no DirWallLeft] + left [left Player | Floats no DirWallRight] -> [left Player | left Floats no DirWallRight] + [TempBool] -> [stationary TempBool ] + [TempBool][horizontal Player] -> [up TempBool][horizontal Player] + down [TempBool][horizontal Player No Water | Footing ]->[stationary TempBool][horizontal Player | Footing ] SFX0 + [up TempBool] -> [stationary TempBool] SFX1 + + +(timed events) + [Auto][WaveGen] -> [Auto][WaveGen WaterTarget] + Vertical [Auto][ stationary WaterTop |...| WaterTarget ] -> [Auto][ > WaterTop |...| WaterTarget ] + [Auto][WaterTarget] -> [Auto][right WaterTarget] + (update Water) + [moving WaterTop stationary WaterTopBG ] -> [moving WaterTop moving WaterTopBG] + [up WaterTop no Water ] -> [up WaterTop stationary Water] + down [> WaterTop | Water ] -> [> WaterTop | ] + + (WaveGen oscillerates between amplitude points) + Up [Auto][WaveGenUp | ... | AmplitudeTop] -> [Auto][ > WaveGenUp | ... | AmplitudeTop] + Down [Auto][WaveGenDown | ... | AmplitudeBottom] -> [Auto][ > WaveGenDown | ... | AmplitudeBottom] + [Auto][WaveGenUp AmplitudeTop] -> [Auto][WaveGenDown AmplitudeTop] + [Auto][WaveGenDown AmplitudeBottom] -> [Auto][WaveGenUp AmplitudeBottom] + down [Auto][WaveGenUp |...| AmplitudeTop] -> [Auto][WaveGenDown |...| AmplitudeTop] + up [Auto][WaveGenDown |...| AmplitudeBottom] -> [Auto][WaveGenUp |...| AmplitudeBottom] + late [WaterTarget EdgeV] -> [EdgeV] + + (Floating/Falling objects) + [Auto][vertical WaterTop Floats] -> [Auto][vertical WaterTop vertical Floats] + UP[Auto][stationary Floats |...| WaterTop] -> [Auto][up Floats |...| WaterTop] + up[Auto][up Floats | down WaterTop] -> [Auto][Floats | down WaterTop] + down[Auto][stationary Falls no WaterTop no Water | no Water] -> [Auto][down Falls | ] + +(any tick) +down [> Floats | DirWallUp ] -> [ Floats | DirWallUp ] +up [> Floats | DirWallDown ] -> [ Floats | DirWallDown ] +left [> Floats | DirWallRight ] -> [ Floats | DirWallRight ] +right [> Floats | DirWallLeft ] -> [ Floats | DirWallLeft ] +up [> Floats | Floats ] -> vertical [> Floats | > Floats] +down [> Floats | DirWallUp ] -> [ Floats | DirWallUp ] +up [> Floats | DirWallDown ] -> [ Floats | DirWallDown ] +left [> Floats | DirWallRight ] -> [ Floats | DirWallRight ] +right [> Floats | DirWallLeft ] -> [ Floats | DirWallLeft ] + + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= +Message Level 1 - Push a crate onto the yellow plus to complete a level! + +#################| +#...............I| +#P.*.............| +######...........| +#................| +#...######.......| +X............O...| +#................| +#################| + + +Message Level 2 - Use the up and down arrow keys to remote control the wave machine! +#################| +#I...............| +#P...............| +###..............| +#................| +_...............O| ++....###*........| +_................| +#################| + + +Message Level 3 - With good timing, you can push crates while you and it are at a wave's peak or valley. +#################| +#I..#..*.P.......| +#...#.#####......| +#...#............| +#................| +_..####.........O| ++..####.......###| +_.............#..| +#################| + + +Message Level 4: Cue Roundabout +#################| +#I.....#.........| +#.....P}..O*.....| +_....####n###u#..| +#.#n*###..##.....| ++...###..........| +#................| +_................| +#################| + +Message Level 5: Give Me a Lift +#################| +#I...............| +#..O.............| +_.........##.#.#.| +#........*##.#.#.| ++..P.....###.#.*.| +#....#######.#.*.| +_.....*......#.*.| +#################| + +Message Level 6: Stop Motion +#################| +#I...............| +#................| +#.O..u.u......*.P| +_####ü#ü#.#.#####| ++....*.*#n.n#....| +_........*.*.....| +#................| +#################| + +Message Level 7: Build Bridges, Not Walls +#################| +#I...............| +#................| +##.......P.u.....| +_##uu*#####n#.*..| ++#..}u#....n..**.| +_mnnnn*.#..*.....| +#................| +#################| + +Message Congratulations! You've managed to escape the dungeon! + +( +#################| +#I...............| +#................| +#................| +#................| +#................| +#................| +#................| +#################| +) + diff --git a/icecrates.txt b/icecrates.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e3d4fdbe7cc9f57f41de101f0e51a952d6bf636 --- /dev/null +++ b/icecrates.txt @@ -0,0 +1,483 @@ +title IceCrates +author Tyler Glaiel +homepage twitter.com/tylerglaiel +run_rules_on_level_start true +noaction + +======== +OBJECTS +======== + +Background +DarkBlue White LightBlue +22112 +21122 +11222 +12221 +22211 + + + + +Wall_0000 +DarkBlue Gray DarkGray DarkGray Gray +10001 +00000 +00000 +00000 +30003 + +Wall_0001 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00000 +00000 +00000 +30003 + +Wall_0010 +DarkBlue Gray DarkGray DarkGray Gray +10002 +00002 +00002 +00002 +30002 + +Wall_0011 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00002 +00002 +00002 +30002 + +Wall_0100 +DarkBlue Gray DarkGray DarkGray Gray +10001 +00000 +00000 +00000 +33333 + +Wall_0101 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00000 +00000 +00000 +33333 + +Wall_0110 +DarkBlue Gray DarkGray DarkGray Gray +10002 +00002 +00002 +00002 +33333 + +Wall_0111 +DarkBlue Gray DarkGray DarkGray Gray +11111 +00002 +00002 +00002 +33333 + +Wall_1000 +DarkBlue Gray DarkGray DarkGray Gray +40001 +40000 +40000 +40000 +40003 + +Wall_1001 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40000 +40000 +40000 +40003 + +Wall_1010 +DarkBlue Gray DarkGray DarkGray Gray +40002 +40002 +40002 +40002 +40002 + +Wall_1011 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40002 +40002 +40002 +40002 + +Wall_1100 +DarkBlue Gray DarkGray DarkGray Gray +40001 +40000 +40000 +40000 +33333 + +Wall_1101 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40000 +40000 +40000 +33333 + +Wall_1110 +DarkBlue Gray DarkGray DarkGray Gray +40002 +40002 +40002 +40002 +33333 + +Wall_1111 +DarkBlue Gray DarkGray DarkGray Gray +11111 +40002 +40002 +40002 +33333 + + + +PlayerStill +Red Orange DarkGrey Gray Black +.000. +01110 +04140 +01210 +.333. + +PlayerL +Red Orange DarkGrey Gray Black +.000. +04110 +01410 +02110 +.333. + +PlayerR +Red Orange DarkGrey Gray Black +.000. +01140 +01410 +01120 +.333. + +PlayerU +Red Orange DarkGrey Gray Black +.000. +04140 +01110 +01210 +.333. + +PlayerD +Red Orange DarkGrey Gray Black +.000. +01110 +01110 +04240 +.333. + + +Crate +Brown Yellow Orange +11111 +10002 +10002 +10002 +22222 + + +Water1 +Blue LightBlue +00000 +01100 +10011 +00000 +01100 + +Water2 +Blue LightBlue +00000 +00110 +11001 +00000 +00110 + +Water3 +Blue LightBlue +00000 +00011 +11100 +00000 +00011 + +Water4 +Blue LightBlue +00000 +10001 +01110 +00000 +10001 + +Water5 +Blue LightBlue +00000 +11000 +00111 +00000 +11000 + +Water6 +Blue LightBlue +00000 +01100 +10011 +00000 +01100 + +FilledWater +LightBrown LightBlue White +11111 +10002 +10002 +10002 +22222 + +Goal +Black Green DarkGreen +..12. +.112. +1112. +...2. +...2. + + + +StillCrate +Orange + + + +======= +LEGEND +======= + +Wall = Wall_0000 or Wall_0001 or Wall_0010 or Wall_0011 or Wall_0100 or Wall_0101 or Wall_0110 or Wall_0111 or Wall_1000 or Wall_1001 or Wall_1010 or Wall_1011 or Wall_1100 or Wall_1101 or Wall_1110 or Wall_1111 + +Water = Water1 or Water2 or Water3 or Water4 or Water5 or Water6 + +. = Background +# = Wall_1111 +P = PlayerStill +* = Crate +W = Water1 +G = Goal +(@ = Crate and Target +O = Target) + +Player = PlayerStill or PlayerL or PlayerR or PlayerU or PlayerD +Obstacle = Wall or StillCrate or Water + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +FilledWater +Goal +(Target) +Player, Wall, Crate, StillCrate, Water + +====== +RULES +====== + +( 0001 + +1000 0010 + + 0100 +) + +(make pretty walls) +Right [Wall | Wall_1111 | Wall] -> [Wall | Wall_0101 | Wall] +Right [Wall_1111 | Wall] -> [Wall_1101 | Wall] +Right [Wall | Wall_1111] -> [Wall | Wall_0111] + + +Down [Wall | Wall_1111 | Wall] -> [Wall | Wall_1010 | Wall] +Down [Wall_1111 | Wall] -> [Wall_1011 | Wall] +Down [Wall | Wall_1111] -> [Wall | Wall_1110] + + +Down [Wall | Wall_0101 | Wall] -> [Wall | Wall_0000 | Wall] +Down [Wall_0101 | Wall] -> [Wall_0001 | Wall] +Down [Wall | Wall_0101] -> [Wall | Wall_0100] + + +Down [Wall | Wall_1101 | Wall] -> [Wall | Wall_1000 | Wall] +Down [Wall_1101 | Wall] -> [Wall_1001 | Wall] +Down [Wall | Wall_1101] -> [Wall | Wall_1100] + + +Down [Wall | Wall_0111 | Wall] -> [Wall | Wall_0010 | Wall] +Down [Wall_0111 | Wall] -> [Wall_0011 | Wall] +Down [Wall | Wall_0111] -> [Wall | Wall_0110] + + +(animate water) +[Water5]->[Water6] +[Water4]->[Water5] +[Water3]->[Water4] +[Water2]->[Water3] +[Water1]->[Water2] + +[Water6]->[Water1] + + +(game logic) + +[ LEFT PlayerStill ] -> [ PlayerL ] +LEFT [ PlayerL | Crate ] -> [ PlayerL | LEFT Crate ] again +LEFT [ > Crate | Crate ] -> [ > Crate | > Crate ] again +LEFT [ > Crate | Water ] -> [ | FilledWater] +LEFT [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +LEFT [ PlayerL | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerL ] -> [ LEFT PlayerL ] again + +[ RIGHT PlayerStill ] -> [ PlayerR ] +RIGHT [ PlayerR | Crate ] -> [ PlayerR | RIGHT Crate ] again +RIGHT [ > Crate | Crate ] -> [ > Crate | > Crate ] again +RIGHT [ > Crate | Water ] -> [ | FilledWater] +RIGHT[ > Crate | Obstacle ] -> [StillCrate | Obstacle] +RIGHT [ PlayerR | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerR ] -> [ RIGHT PlayerR ] again + +[ UP PlayerStill ] -> [ PlayerU ] +UP [ PlayerU | Crate ] -> [ PlayerU | UP Crate ] again +UP [ > Crate | Crate ] -> [ > Crate | > Crate ] again +UP [ > Crate | Water ] -> [ | FilledWater] +UP [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +UP [ PlayerU | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerU ] -> [ UP PlayerU ] again + +[ DOWN PlayerStill ] -> [ PlayerD ] +DOWN [ PlayerD | Crate ] -> [ PlayerD | DOWN Crate ] again +DOWN [ > Crate | Crate ] -> [ > Crate | > Crate ] again +DOWN [ > Crate | Water ] -> [ | FilledWater] +DOWN [ > Crate | Obstacle ] -> [StillCrate | Obstacle] +DOWN [ PlayerD | Obstacle ] -> [ PlayerStill | Obstacle ] +[ PlayerD ] -> [ DOWN PlayerD ] again + +[StillCrate]->[Crate] + + +============== +WINCONDITIONS +============== + +Some PlayerStill on Goal + +======= +LEVELS +======= + + + +message Level 1: Get to the Goal + +####### +#g.#..# +#.....# +#.....# +#.#.p.# +###...# +####### + +message Level 2: You must land ON the goal + +######### +######### +#...g...# +#.......# +#....#p.# +#.......# +#....#..# +##....#.# +######### + +message Level 3: Push Crates + +######### +####.#### +#.......# +#..#...g# +##......# +#...*.### +#.....### +###....p# +..##....# +...###### + + +message Level 4: Fill the Water Hole + +########### +#.........# +####......# +#g..W..p..# +####...#..# +#..#***.#.# +#..#......# +#........## +##...##..## +########### + +message Level 5 + +############# +#......#....# +#...........# +#........p..# +##....w.....# +#..**wgw....# +#.....w....## +#.....*.....# +#.....*.....# +#...........# +#....#......# +############# + +message Level 6 + +##############. +#...###......#. +#.#...#....#### +#.#...w..**...# +#.....#.......# +#####w#......## +.##..........#. +.##..........#. +###.*........#. +.###.g....p..#. +.#.##........#. +##..##.......#. +.#############. + +message You are win congratulations diff --git a/ironic_game.txt b/ironic_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..745d6f3d558b8bf39c64563ae7ccc656a9848ccf --- /dev/null +++ b/ironic_game.txt @@ -0,0 +1,380 @@ +title ironic game +homepage by noa +background_color darkgreen +text_color white +flickscreen 9x7 +again_interval 0.5 + +run_rules_on_level_start + +======== +OBJECTS +======== + +background . +lightgray + +player p +green lightgreen +.000. +00000 +01010 +00000 +.000. + +wall # +black + +button b +green gray +11111 +10001 +10001 +10001 +11111 + +ebutton e +gray green red blue yellow purple orange lightgreen darkblue pink +00000 +03890 +07520 +01460 +00000 + +door d +orange darkred +10001 +10001 +10001 +10001 +10001 + +open +gray + +anim +transparent + +next +transparent + +line l +gray +..... +..... +00000 +..... +..... + +box x +orange darkred +11111 +10001 +10001 +10001 +11111 + +ured +darkred +00000 +..... +..... +..... +..... + +dred +darkred +..... +..... +..... +..... +00000 + +dot + +pink +..... +..... +.000. +..... +..... + +dot2 2 +pink +..... +..0.. +..0.. +..0.. +..... + +dh h +pink gray +11111 +11.11 +10001 +11.11 +11111 + +dv v +pink gray +11111 +11011 +1.0.1 +11011 +11111 + +safespot +gray #DDBBDD + +slime +#C5C9BB + +nmode o +yellow + +noff +black + +ndeco g +gray + +zap z +gray transparent +11111 +10001 +10001 +10001 +11111 + +zon +orange black +11111 +10001 +10001 +10001 +11111 + +zg +yellow + +zmark +transparent + +off +darkgray + +mg +lightblue + +sbox +darkgreen +00000 +00000 +0.0.0 +00000 +00000 + +shut s +transparent + +le1 4 +blue +.000. +..0.. +..0.. +..0.. +..0.. + +le2 5 +pink +.0.0. +.000. +.0.0. +.0.0. +..... + +le3 6 +red +.000. +.0... +.000. +.0... +.000. + +le4 7 +green +.000. +.0... +.000. +.0... +.000. + +le5 8 +lightgreen +..... +.000. +.0.0. +.0.0. +.0.0. + +le6 9 +orange +.00.. +.0.0. +.0.0. +.0.0. +.00.. + +======= +LEGEND +======= + +pusher = player or box +col = pusher or wall or door or zg or sbox +dc = dh or dv +letter = le1 or le2 or le3 or le4 or le5 or le6 + + +======= +SOUNDS +======= + +sfx0 95349704 +sfx1 43656302 +sfx2 21164709 + +================ +COLLISIONLAYERS +================ + +background +off, mg +safespot, slime + +noff +letter +button, line, dot, dot2, dh, dv, nmode, zap, zon, ndeco, ebutton + +open +col + +ured, dred + +anim +next +zmark +shut + +====== +RULES +====== +(shut) +late down [shut | no shut no col] -> [shut | shut] +late [player shut] [pusher button] -> [player shut] [button] +[> player shut] [open] -> [player shut] [open] + +(power) +late [player nmode] -> [player noff] sfx1 +late [noff] [zon] -> [noff] [zap] +late [noff] [zg] -> [noff] [] +late [noff] [no col] -> [noff] [off] +late [noff] [slime] -> [noff] [sbox] +late [noff] [dc] -> [noff] [noff dc] + +vertical [> player no dot | sbox] -> [> player | > sbox] sfx0 +horizontal [> player no dot2 | sbox] -> [> player | > sbox] sfx0 +vertical [no col | > player dot | sbox] -> [sbox | > player dot | ] sfx1 +horizontal [no col | > player dot2 | sbox] -> [sbox | > player dot2 | ] sfx1 + +(dhdv) +[> player | dv no col] -> [| dh player] sfx0 +[> player | dh no col] -> [| dv player] sfx0 +late [player dh] [dot2] -> [player dh] [dot] +late [player dv] [dot] -> [player dv] [dot2] + +vertical [ > player | dot2] -> [player | dot2] sfx1 +horizontal [ > player | dot] -> [player | dot ] sfx1 + +(zap) +late [player dc no noff] [zap] -> [player dc] [zon] +late [player dc] [zon | no col] -> [player dc] [zon | zg] +late horizontal [no zon no zmark | zg no zmark | no zon no zmark] -> [zg | zg zmark | zg] +[> player | zg] -> [player | zg] sfx1 + +(box) +vertical [> player no dot | box] -> [> player | > box] sfx0 +horizontal [> player no dot2 | box] -> [> player | > box] sfx0 +vertical [no col | > player dot | box] -> [box | > player dot | ] sfx1 +horizontal [no col | > player dot2 | box] -> [box | > player dot2 | ] sfx1 + +(door) +late up [door | wall] -> [door ured | wall] +late down [door | wall] -> [door dred | wall] + +late [pusher button | line | ... | door] -> [pusher button | line | ... | door anim] +late [door no anim | door anim | door no anim] -> [door anim next| door anim | door anim] + +late [door anim next] -> [open anim] sfx0 +late [open anim |door no next] -> [open anim|door next] again +late [open anim] -> [open] + +late [button no pusher] [door|door|open] -> [button no pusher] [door|door|door] sfx1 +late [button no pusher] [door|open|open] -> [button no pusher] [door|door|open] sfx1 +late [button no pusher] [open|open|open] -> [button no pusher] [door|open|open] sfx1 + +(slime) +late [wall | | wall] -> [wall | safespot | wall] +late [player] [nmode] -> [player slime] [nmode] + +(end) +late [nmode] [letter] -> [nmode] [letter ndeco] +late [player ebutton] -> [player ebutton] sfx2 +late [player ebutton] [ndeco] -> [player ebutton][] +late [player ebutton] [line] -> [player ebutton][] +late [player ebutton] [sbox] -> [player ebutton][] +late [player ebutton] [noff] -> [player ebutton][] +late [player ebutton] [off] -> [player ebutton][mg] + +============== +WINCONDITIONS +============== + +no ebutton + +======= +LEVELS +======= + +################## +#.......##.......# +#...h...##..ggg..# +#.......+...gog..# +#...+...##..ggg..# +#.z...z.##.......# +####.############# +####.############# +#.......##.g.g.g.# +#...+...##g.g.g.g# +#...x...##.g.g.g.# +#...+...##g.g.g.g# +#.......##.g.g.g.# +####.############# +####.############# +#.......##s......# +#.......dds.456..# +#...blllddllgeg..# +#.......dds.789..# +#.......##s......# +####.############# +####.############# +##.g.g.###.g.g.g.# +##g.g.g###g.g.g.g# +##.gpg.###.g.g.g.# +##g.g.g###g.g.g.g# +##.g.g.###.g.g.g.# +################## + + + + + + diff --git a/it dies in the light.txt b/it dies in the light.txt new file mode 100644 index 0000000000000000000000000000000000000000..01572f189b37a02e55ad744ef5b59456f75cb099 --- /dev/null +++ b/it dies in the light.txt @@ -0,0 +1,253 @@ +title It Dies In The Light +author Christopher Wells +homepage www.tophwells.com + +noaction +run_rules_on_level_start +again_interval 0.05 + +======== +OBJECTS +======== + +BackgroundNeutral +LIGHTGray Gray +11011 +10101 +01110 +10101 +11011 + +BackgroundDark +Black + +Wall +Lightblue Blue +00010 +11111 +01000 +11111 +00010 + +LivePlayer +Black LightRed White Blue +.000. +.111. +12321 +.232. +.222. + +Corpse +LightGrey +.000. +.0.0. +0.0.0 +..0.. +.0.0. + +Crate +Orange LightBrown Brown +.222. +21012 +20102 +21012 +.222. + +GoldCrate +White Yellow Orange +.222. +21012 +20002 +21012 +.222. + +GlassCrate +White +.000. +0...0 +0...0 +0...0 +.000. + +Prism +LightBlue White +.000. +00110 +00010 +00000 +.000. + +ActivePrism +LightBlue White Yellow +.000. +02120 +01110 +02120 +.000. + +Glass +White +00000 +0...0 +0...0 +0...0 +00000 + +BeamVert +White Yellow +.101. +.101. +.101. +.101. +.101. + +BeamHor +White Yellow +..... +11111 +00000 +11111 +..... + +BeamCross +White Yellow +.101. +11011 +00000 +11011 +.101. + +Shadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +TempShadow +Purple +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +======= +LEGEND +======= + +. = BackgroundNeutral +# = Wall +P = LivePlayer +C = Crate +G = GoldCrate +S = Shadow +X = Prism +O = Glass + +Background = BackgroundNeutral or BackgroundDark +Player = LivePlayer or Corpse +Light = BeamVert or BeamHor or BeamCross +Hlight = BeamHor or BeamCross +Vlight = BeamVert or BeamCross +Opaque = Player or Crate or Wall or GoldCrate +Pushable = Crate or GoldCrate or Prism or GlassCrate + + +======= +SOUNDS +======= + +SFX0 93002904 + +================ +COLLISIONLAYERS +================ + +Background +BeamVert, BeamHor, BeamCross, Shadow, TempShadow +Player, Corpse, Wall, Crate, GoldCrate, GlassCrate, Prism, ActivePrism, Glass + +====== +RULES +====== + +[> Corpse] -> RESTART +[Light] -> [] +[ActivePrism] -> [Prism] +[ > Player | Pushable ] -> [ > Player | > Pushable ] +late HORIZONTAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamHor] +late VERTICAL [GoldCrate|no Opaque no Light] -> [GoldCrate | BeamVert] +late VERTICAL [GoldCrate|no Opaque BeamHor] -> [GoldCrate | BeamCross] +late HORIZONTAL [Hlight|no Opaque no Light] -> [Hlight|BeamHor] ++ late HORIZONTAL [Hlight|no Opaque BeamVert] -> [Hlight|BeamCross] ++ late VERTICAL [Vlight|no Opaque no Light] -> [Vlight|BeamVert] ++ late VERTICAL [Vlight|no Opaque BeamHor] -> [Vlight|BeamCross] ++ late [Light Prism] ->[BeamCross ActivePrism] +late [Shadow Pushable] -> [Pushable] +late [TempShadow] -> [Shadow] +late [Shadow | no Light no Wall no Pushable no Glass no Shadow] -> [shadow | Tempshadow] again +late [Shadow] -> [Shadow BackgroundDark] +late [TempShadow] -> [TempShadow BackgroundDark] +late [no Shadow no TempShadow] -> [no Shadow BackgroundNeutral] +late [Shadow Player] -> [Shadow Corpse] + +============== +WINCONDITIONS +============== + +no Shadow + +======= +LEVELS +======= + +......####. +..#####ss#. +###ssssss#. +#..ssscss## +#..#s#s#ss# +#.g#s#ssss# +#p.#s#ssss# +#..css#sss# +########### + +........########. +........#...#.C#. +...######...GC.## +...#..CsssssO.C.# +...#P.Csss#sO.CC# +...#..Csss#sO#..# +########ss#s....# +#ssssssOss#s##### +#sssssssss###.... +#########s#...... +........###...... + +########## +###G#G#G## +##P......# +#G.......# +##..C....# +#G.......# +##..C....# +#G.......# +##......S# +########## + +........######## +........#......# +#########..#o#.# +#........gooxo.# +#g#####c#.sso#s# +#.ssssss#.ss.ss# +##soooss#.ss##s# +##c.p.c###ss#ss# +##.....#ssss#ss# +#...g.......#ss# +#########.xx#ss# +........##sssss# +.........####### + +MESSAGE Earth is safe once again. \ No newline at end of file diff --git a/kettle.txt b/kettle.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b6d48b75cbd9eb45a452cc0f3a4d78a6fdd7849 --- /dev/null +++ b/kettle.txt @@ -0,0 +1,335 @@ +title Kettle +author increpare +homepage www.increpare.com + +color_palette gameboycolour + +( + +A port of a flash game of mine, the original of which can be played here: +http://ded.increpare.com/~locus/kettle + +) + +======== +OBJECTS +======== + +Background +darkgray + +Target +yellow +00000 +0...0 +0...0 +0...0 +00000 + +UPolice +black +.000. +.000. +00000 +.000. +.0.0. + +DPolice +black +.000. +.000. +00000 +.000. +.0.0. + +LPolice +black +.000. +.000. +0000. +.000. +.0.0. + +RPolice +black +.000. +.000. +.0000 +.000. +.0.0. + +Crate +blue +..0.. +00000 +..0.. +.000. +.0.0. + +Wall +black + +======= +LEGEND +======= + +. = Background +player = UPolice or DPolice or LPolice or RPolice +i = UPolice +k = DPolice +j = LPolice +l = RPolice +c = Crate +@ = Crate and Target +t = Target +# = Wall + +========= +SOUNDS +========= + +Target move 59810707 +Player move 86872107 +startlevel 63638302 +endlevel 86642102 +endgame 63929902 +showmessage 42200307 +closemessage 42200307 +startgame 94059902 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Crate, Wall + +====== +RULES +====== + +(The idea is simple: lots of Players, each of which only responds to a particular input direction.) + +[ up RPolice ] -> [ RPolice ] +[ down RPolice ] -> [ RPolice ] +[ left RPolice ] -> [ RPolice ] + +[ down UPolice ] -> [ UPolice ] +[ left UPolice ] -> [ UPolice ] +[ right UPolice ] -> [ UPolice ] + +[ up LPolice ] -> [ LPolice ] +[ down LPolice ] -> [ LPolice ] +[ right LPolice ] -> [ LPolice ] + +[ up DPolice ] -> [ DPolice ] +[ left DPolice ] -> [ DPolice ] +[ right DPolice ] -> [ DPolice ] + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +============== +WINCONDITIONS +============== + +all target on Crate + +======= +LEVELS +======= + +message Let's see your ID + +############### +#.............# +#.............# +#.....kkkk....# +#....l...cj...# +#....l.tt.j...# +#....lctt.j...# +#....lc..cj...# +#.....iiii....# +#.............# +#.............# +#.............# +############### + +message Area Secure +message Gonna lock you up, sonny! + +############### +#.............# +#.............# +#.....kkkk....# +#....l@@t.j...# +#....ltttcj...# +#....l@t@cj...# +#....lc.ccj...# +#.....iiii....# +#.............# +#.............# +#.............# +############### + +message Area Secure +message We didn't see nothing! + +############### +#.............# +#.............# +#....kkkkk....# +#...l@t@@cj...# +#...l@@ttcj...# +#...ltt@tcj...# +#...lt@@@.j...# +#...l.ccccj...# +#....iiiii....# +#.............# +#.............# +############### + +message Area Secure +message You'll be late for class, eh! + +############### +#.............# +#.............# +#....kkkkk....# +#...lc.c.cj...# +#...lc@tt.j...# +#...l.tt@cj...# +#...l.ttt.j...# +#...lc...cj...# +#....iiiii....# +#.............# +#.............# +############### + +message Area Secure +message Ha! You shat yourself! + +############### +#.............# +#.............# +#....kkkkkk...# +#...lc.c..cj..# +#...lcttt..j..# +#...l.t@@..j..# +#...l.ttt..j..# +#...lc...ccj..# +#....iiiiii...# +#.............# +#.............# +############### + +message Area Secure +message Have to confiscate your camera! + +############### +#.............# +#.............# +#....kkkkkk...# +#...lcc..ccj..# +#...l.tttt.j..# +#...l.t@@t.j..# +#...lcttt@cj..# +#...lct@ttcj..# +#...lcc..ccj..# +#....iiiiii...# +#.............# +############### + +message Area Secure +message Keeping the peace is hard work + +############### +#.............# +#...kkkkkkk...# +#..l..cc..cj..# +#..l.tttt..j..# +#..lc@t@t..j..# +#..lctttt.cj..# +#..l.@@tt..j..# +#..lc.....cj..# +#..lcc.c..cj..# +#...iiiiiii...# +#.............# +############### + +message Area Secure +message You should've packed lunch! + +############### +#.............# +#..kkkkkkkk...# +#.lccccc...j..# +#.lct@@tt.cj..# +#.l.t@t@t.cj..# +#.lc@@ttt.cj..# +#.lct@tttccj..# +#.l.tt@@t..j..# +#.l........j..# +#.lc..cc...j..# +#..iiiiiiii...# +############### + +message Area Secure +message I want to hit you + +############### +#.............# +#..kkkkkkkkk..# +#.lc.cccc...j.# +#.l.........j.# +#.lccttttt..j.# +#.lc.tt@tt.cj.# +#.lc.tt@@t.cj.# +#.l..@@tt@.cj.# +#.l..t@t@t..j.# +#.l.........j.# +#.lc.c.c.c.cj.# +#..iiiiiiiii..# +############### + +message Area Secure +message Don't be naughty! + +############### +#.kkkkkkkkkk..# +#lccc..c...cj.# +#lc.........j.# +#lc.@t@tt...j.# +#lc.t@@@t...j.# +#l..@ttt@..cj.# +#lc.tt@@t..cj.# +#l..ttttt...j.# +#l..........j.# +#l.........cj.# +#l....c.c.ccj.# +#.iiiiiiiiii..# +############### + +message Area Secure +message I'm upholding human rights! + +############### +#.kkkkkkkkkkk.# +#lccc.c.c...cj# +#l....c......j# +#lc.@ttttt...j# +#l..@ttt@t...j# +#l..t@@ttt..cj# +#lc.@tt@@t..cj# +#l..@@t@@t...j# +#l..t@t@tt..cj# +#lc..c.......j# +#lc....c.....j# +#lcc.c.c.c..cj# +#.iiiiiiiiiii.# +############### + +message Area Secure +message I'm all out of lines, matey: +message It's game over for you diff --git a/lava_flow.txt b/lava_flow.txt new file mode 100644 index 0000000000000000000000000000000000000000..27f09579798d14a77826e3c8c6e28868341f5cc4 --- /dev/null +++ b/lava_flow.txt @@ -0,0 +1,626 @@ +title lava flow +author Rosden Shadow [Mark Signorelli] +homepage rosden.itch.io + +noaction +run_rules_on_level_Start + +background_color #423D39 + +text_color #FFD9E0 + +again_interval 0.2 +======== +OBJECTS +======== + +Background +#7F7CA1 #705C84(#E57ED5 #CC5285) +11111 +10001 +10101 +10001 +11111 +( +00101 +01110 +11011 +01111 +10110) +( +11101 +00101 +11111 +10100 +10111) + + +nomove +#FFEED9 #536673 +..... +.000. +.010. +.000. +..... + +Target +#FFD9E0 #423D39 +..... +.010. +.0.1. +.000. +..... + +Wall +#A2C1BE #7C94A1 #7F7CA1 #705C84 +21110 +21110 +22221 +23232 +32323 + +overwall +#A2C1BE #7C94A1 #7F7CA1 #705C84 +..... +..... +..... +10000 +21110 + + +eatwall +#C1A2A5 #845C5C #5B4846 #423D39 +21110 +21110 +22221 +23232 +32323 + +overeatwall +#C1A2A5 #845C5C #5B4846 #423D39 +..... +..... +..... +10000 +21110 + +Playerright +#C3C3D9 #AFA2C1 #7F7CA1 #705C84 +.000. +11202 +11313 +11110 +.1.1. + +playerleft +#C3C3D9 #AFA2C1 #7F7CA1 #705C84 +.000. +20211 +31311 +01111 +.1.1. + +deadplayer +#333333 #231F26 +.000. +11100 +11110 +11110 +.1.1. + + +emp0Crate +#FFFFFF #CCCCCC #999999 #666666 +21100 +21110 +22110 +32223 +.333. + +overempcrate +#FFFFFF #CCCCCC #999999 #666666 +..... +..... +..... +..... +.000. + +emp1Crate +#FFFFFF #CCCCCC #999999 #666666 #E57ED5 #845C7A +21400 +25540 +22510 +32223 +.333. + + +Crate +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +21100 +21110 +22110 +32223 +.333. + +overcrate +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +..... +..... +..... +..... +.000. + +orb +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +21001 +21101 +22111 +32223 +.333. + +overorb +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +..... +..... +..... +..... +.111. + +orbwall +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +21110 +22110 +22221 +23232 +32323 + +overorbwall +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +..... +..... +..... +10000 +21100 + + +end +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +21100 +21110 +22110 +32223 +.333. + +endx +#D9FFF8 #AAE0F2 #7EA1E5 #5C6684 +21100 +21110 +22110 +32223 +.333. + +overicewall +#D9FFF8 #AAE0F2 #7EA1E5 +..... +..... +..... +11010 +01101 + +icewall +#D9FFF8 #AAE0F2 #7EA1E5 +10110 +01011 +10101 +21212 +12121 + + +lava1 +#E5C17E #DB7F55 #B32D2D +10101 +21010 +12101 +21210 +12121 + +lava2 +#E5C17E #DB7F55 #B32D2D +12121 +01212 +10121 +01012 +10101 + +lavani +transparent + +cloner +#E5C17E #DB7F55 #B32D2D #73342E +.100. +.210. +.221. +.332. +..... + +swapcrate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + +swapwall +black +..... +..... +..... +..... +..... + +thefloor +#423D39 +00000 +00000 +00000 +00000 +00000 + +thefloorx +#423D39 +00000 +00000 +00000 +00000 +00000 + +eend +#423D39 +00000 +00000 +00000 +00000 +00000 +( +checkempty +black +..... +..... +..... +..... +..... + +checkblock +black +..... +..... +..... +..... +..... +) + +cre +transparent +cre2 +transparent +cre3 +transparent + +noice +transparent +nospa +transparent + +nospax +transparent + +spa +transparent + +switcrate +black +..... +..... +..... +..... +..... + +switcrate2 +black +..... +..... +..... +..... +..... + +arrow +black +..... +..... +.0.0. +.000. +..0.. + +arrow2 +black +..... +.0.0. +.000. +..0.. +..... + +arrowx +black +..... +..... +..... +..... +..... + +arrowx2 +black +..... +..... +..... +..... +..... + +winend +#FFD9E0 +0000. +00000 +00000 +00000 +.0000 + + +======= +LEGEND +======= + +. = Background +# = Wall +$ = eatwall +% = icewall +P = Playerright +* = crate +&= orbwall + +l=lava1 +O = orb +n = nomove +a = arrow2 and wall +e=end +t = end and target and eend +w=end and winend + +c=cloner +-=thefloor +x=thefloorx + +empcrate = emp0Crate or emp1Crate +feel=overwall or overcrate or overempcrate or overeatwall or overicewall or overorb or overorbwall +pushable=crate or cloner or swapcrate or switcrate or switcrate2 or empCrate +win=crate or wall + +theemx= crate +player=playerright or playerleft + +blocker = wall or crate or nomove or arrow or eatwall or icewall or orb or orbwall or thefloor or thefloorx + +arrowk = arrow or arrow2 or arrowx or arrowx2 + +lava=lava1 or lava2 + +remove= eatwall or lava +======= +SOUNDS +======= + +pushable MOVE 36772507 + +EndLevel 74089700 + +player MOVE 68988304 +sfx0 52836103 +sfx1 45427502 + +sfx2 29503700 +sfx3 81951902 + +sfx4 92023109 + +sfx5 58176104 + +sfx6 16056303 + +sfx7 47422300 +================ +COLLISIONLAYERS +================ + +Background +lava +Target +nomove +Player, Wall, pushable,swapwall,thefloor,thefloorx,eatwall,icewall,deadplayer,orb,orbwall + +arrow, arrow2, arrowx, arrowx2 + +cre +cre2 +cre3 +noice +nospa +nospax +spa +lavani +winend +eend +end, endx +feel + + +====== +RULES +====== + +[feel]->[] +([ > Player no eend | crate | no blocker ] -> [ > Player | > crate | > crate]) + +[ > Player| pushable ] -> [ > Player | > pushable] + +[> player|orb]->[ player|cre] sfx7 + + +late[cre|]->[cre|cre2] +late[cre2|]->[cre2 cre3|cre3] + + +late[cre3 remove]->[cre3] + +late[cre]->[] +late[cre2]->[] +late[cre3]->[] + +[> player|eatwall]->[> player| ] + +late[empcrate|crate]->[emp1Crate|crate] + +[> crate|Target]->[> crate|target] sfx2 + +[ left Playerright] -> [ left playerleft] +[ right Playerleft] -> [ right playerright] + +[endx] ->[thefloor] sfx2 +[end | thefloor]-> [endx |thefloor] + +late[icewall|lava]->[|lava] sfx4 + +late[player no spa]->[player spa] + +late[spa no player][lava no nospax| no blocker]->[spa ][lava|nospa] + +late[spa no player][no blocker no lava nospa][lava1]->[spa ][lava1 nospax][lava1] +late[spa no player][no blocker no lava nospa][lava2]->[spa ][lava2 nospax][lava2] + + +late[spa no player][lava1]->[spa][lavani] +late[spa no player][lava2]->[spa ][lava1] +late[lavani]->[lava2] + + +late[spa no player]->[] +late[nospa]->[] +late[nospax]->[] + +late[noice]->[] + +late[orbwall][icewall]->[orbwall noice][icewall] + +late[orbwall no noice]->[orb] sfx6 + +late[player lava]->[deadplayer lava] sfx5 + +late up [wall| ]-> [wall|overwall] +late up [orbwall| ]-> [orbwall|overorbwall] + +late up [orb| ]-> [orb|overorb] +late up [icewall| ]-> [icewall|overicewall] +late up [theemx| ]-> [theemx|overcrate] + +(late up [crate2| ]-> [crate2|overcrate2]) + +late up [empcrate| ]-> [empcrate|overempcrate] + +late up [end| ]-> [end|overcrate] +late up [endx| ]-> [endx|overcrate] + +late up [eatwall| ]-> [eatwall|overeatwall] + + +[]-> again +( +[arrow]->[arrowx2] +[arrow2]->[arrowx] + +[arrowx]->[arrow] +[arrowx2]->[arrow2]) +============== +WINCONDITIONS +============== + +no orbwall +no orb + +no winend +======= +LEVELS +======= + +message Collect all the orbs + +message level 1 of 7 +--------- +--------- +-$$$$$$$- +$$$$O$$$$ +$$$$$$$$$ +$%%%%%%%$ +$$$$$$$$$ +$O$$$$$O$ +$$$$$$$$$ +-$$$P..L- +--------- + +(message level 2 of 7 +--------- +--------- +-$$$$$$$- +$$$$O$$$$ +$$l$$$l$$ +$$l$$$l$$ +$$l$$$l$$ +$$$$$$$$$ +$O$$P$$O$ +-$$$$$$$- +---------) + +(--------- +-$$$$$$$- +$$$$$$$$$ +$$$$%%$$$ +$$$$%%$$$ +$$%$$$$$$ +$$$$&$$$$ +$$&$$$%$$ +$$$$$$$$$ +$$%$P$$$$ +-$$$...L-) + +(--------- +-###O###- +##$...$## +#$$$.$$$# +#$$$$$$$# +#$$$$$$$# +#$$$$$$$# +#$$$$$$$$ +#$$$.$$$$ +##$.P$$$$ +-###.$$$-) + +xxxxxxxxxxxxxx +-eeeeeeeeeeee- +eeeeeeeeeeeeee +eeeeeeeeeeeeee +wewewewwweweew +wewewetweewwew +weweweeweeweww +eweweewwweweew +eeeeeeeeeeeeee +eeeeeeeeeeeeee +-eeeeeeeeeeee- + + diff --git a/ledchallenge.txt b/ledchallenge.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e92b792ef029b0637c2d7bbadefc74c533b7eac --- /dev/null +++ b/ledchallenge.txt @@ -0,0 +1,381 @@ +( +level ideas +push battery horizontally +have to assemble and then disassemble a circuit, in order to complete it +add a piece to a circut, then break the circuit from another point +level that starts with a closed circuit +level with very dangerous + block +) +title LED Challenge +author increpare +homepage www.increpare.com + +run_rules_on_level_start +color_palette famicom + + +======== +OBJECTS +======== + +Background . +darkgreen green +00000 +00000 +00100 +00000 +00000 + + +Player +Black brown grey Blue +.111. +.111. +22222 +13331 +.3.3. + + +Player_Dead +darkgrey darkgrey darkgrey darkgrey +.111. +.111. +22222 +.333. +.3.3. + +Wall # +black + +Red_Off R +black DarkRed +..... +..1.. +.101. +.101. +.101. + +Red_On T +pink red +..... +..1.. +.101. +.101. +.101. + + +Green_Off G +black Green +..... +..1.. +.101. +.101. +.101. + +Green_On H +Green LightGreen +..... +..1.. +.101. +.101. +.101. + + +Blue_Off B +black DarkBlue +..... +..1.. +.101. +.101. +.101. + +Blue_On N +Blue LightBlue +..... +..1.. +.101. +.101. +.101. + +Battery_H C +Grey lightgrey +.000. +.010. +01110 +.010. +.000. + +Battery_V O +Grey lightgrey +..0.. +00100 +01110 +00100 +..0.. + + +cable_h q +grey +..... +..... +00000 +..... +..... + +cable_v e +grey +..0.. +..0.. +..0.. +..0.. +..0.. + +cable_ul w +grey +..0.. +..0.. +000.. +..... +..... + +cable_ur d +grey +..0.. +..0.. +..000 +..... +..... + +cable_dr s +grey +..... +..... +..000 +..0.. +..0.. + +cable_dl a +grey +..... +..... +000.. +..0.. +..0.. + + +cable_omni z +grey +..0.. +..0.. +00000 +..0.. +..0.. + +cable_dlr i +grey +..... +..... +00000 +..0.. +..0.. + +cable_ulr k +grey +..0.. +..0.. +00000 +..... +..... + +cable_udr j +grey +..0.. +..0.. +..000 +..0.. +..0.. + +cable_udl l +grey +..0.. +..0.. +000.. +..0.. +..0.. + + +light +black + +light_up +yellow +.000. +.000. +.000. +..... +..... + +light_down +yellow +..... +..... +.000. +.000. +.000. + +light_Left +yellow +..... +000.. +000.. +000.. +..... + +light_right +yellow +..... +..000 +..000 +..000 +..... + +======= +LEGEND +======= + +P = Player +Unlit = Blue_Off or Green_Off or Red_Off +Lit = Blue_On or Green_On or Red_On +Cable = Cable_h or Cable_v or Cable_dr or Cable_dl or Cable_ul or Cable_ur or Cable_UL or Cable_UR or Cable_UDR or Cable_ULR or Cable_UDL or Cable_DLR or Cable_Omni +Battery = Battery_H or Battery_V +Item = Unlit or Lit or Battery or Cable +Cable_Up = Cable_V or Cable_UL or Cable_UR or Battery_V or Cable_UDR or Cable_ULR or Cable_UDL or Cable_Omni or Player +Cable_Down = Cable_V or Cable_DL or Cable_DR or Battery_V or Cable_UDR or Cable_UDL or Cable_DLR or Cable_Omni or Player +Cable_Left = Cable_H or Cable_UL or Cable_DL or Battery_H or Cable_ULR or Cable_UDL or Cable_DLR or Cable_Omni or Player +Cable_Right = Cable_H or Cable_UR or Cable_DR or Battery_H or Cable_UDR or Cable_ULR or Cable_DLR or Cable_Omni or Player +LightEffect = Light_Up or Light_Down or Light_Left or Light_Right +Object = Player or Item +Player_Dying = Player and Light + +======= +SOUNDS +======= + +EndLevel 39731502 +EndGame 20540505 +Player Move 6330907 +Player_Dead Create 44233902 + +================ +COLLISIONLAYERS +================ + +Background +Light +Light_Up +Light_Down +Light_Left +Light_Right +Player, Player_Dead, Wall, Item + +====== +RULES +====== + +(init stage) +[ Light ] -> [ ] +[ LightEffect no Player] -> [ ] +[ Red_On ] -> [ Red_Off ] +[ Green_On ] -> [ Green_Off ] +[ Blue_On ] -> [ Blue_Off ] + +(movement) +[ > Object | Object ] -> [ > Object | > Object ] + +(do circuits) +startLoop +late [ Battery ] -> [ Light Battery ] + +late left [ Player | Light_Right ] -> [ Light Player | Light_Right ] +late right [ Player | Light_Left ] -> [ Light Player | Light_Left ] +late up [ Player | Light_Down ] -> [ Light Player | Light_Down ] +late down [ Player | Light_Up ] -> [ Light Player | Light_Up ] + +late up [ Player_Dead | Light_Down ] -> [ Light Player_Dead | Light_Down ] +late down [ Player_Dead | Light_up ] -> [ Light Player_Dead | Light_up ] + +late left [ Cable_Left | Light_Right ] -> [ Light Cable_Left | Light_Right ] +late right [ Cable_Right | Light_Left ] -> [ Light Cable_Right | Light_Left ] +late up [ Cable_Up | Light_Down ] -> [ Light Cable_Up | Light_Down ] +late down [ Cable_Down | Light_Up ] -> [ Light Cable_Down | Light_Up ] + +late down [ Red_Off | Light_Up ] -> [ Red_On | Light_Up ] +late down [ Green_Off | Light_Up ] -> [ Green_On | Light_Up ] +late down [ Blue_Off | Light_Up ] -> [ Blue_On | Light_Up ] + +late [ Light Cable_Up ] -> [ Light Light_Up Cable_Up ] +late [ Light Cable_Down ] -> [ Light Light_Down Cable_Down ] +late [ Light Cable_Left ] -> [ Light Light_Left Cable_Left ] +late [ Light Cable_Right ] -> [ Light Light_Right Cable_Right ] +endLoop + +late [ Player Light ] -> again +late [ Player_Dead Light ] -> again +late [ Player LightEffect ] -> [ Player_Dead LightEffect ] again +late [ Player_Dead Light ] -> [ Player_Dead ] + +============== +WINCONDITIONS +============== + +No Unlit +No Player_Dead + +======= +LEVELS +======= + +message Level 1 of 4 + +...... +.r.g.. +..o.p. +.w.d.. +...... + +message Level 2 of 4 + +.....##..... +.....##.w.d. +..c......... +...p....r.g. +.....##..... + +message Level 3 of 4 + +....... +..rgb.. +..wkd.. +...o... +.....p. +....... + +message Level 4 of 4 + +........... +...ccccc... +.d.crcgc.w. +...ccccc... +..........p + +( +message Level 5 of 3 + +....... +.bgrgb. +rdzczwr +dqw.dqw +....... +) + +message Congratulations \ No newline at end of file diff --git a/leftrightnpcs.txt b/leftrightnpcs.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c331fd6596fb751a122c16185dfe89a62e3a482 --- /dev/null +++ b/leftrightnpcs.txt @@ -0,0 +1,99 @@ +title Simple Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +LeftPerson +Orange Yellow +...0. +..0.. +.0... +..0.. +...0. + + +RightPerson +Orange Yellow +.0... +..0.. +...0. +..0.. +.0... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +L = LeftPerson +R = RightPerson + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, LeftPerson, RightPerson + +====== +RULES +====== + +[ stationary LeftPerson ] -> [ left LeftPerson ] +[ stationary RightPerson ] -> [ right RightPerson ] + +right [ wall |< LeftPerson ] -> [ wall | > RightPerson ] +right [ > RightPerson | Wall ] -> [ < LeftPerson | Wall ] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + + +####.. +#.R#.. +#..### +#LP..# +#..R.# +#..### +####.. + diff --git a/legend of zokoban.txt b/legend of zokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..02928f8e198adc73a3a2169951ae1d1f27d2daef --- /dev/null +++ b/legend of zokoban.txt @@ -0,0 +1,216 @@ +title The Legend of Zokoban +author Joshua Minor +homepage pixelverse.org +flickscreen 9x7 + +======== +OBJECTS +======== + +Background +yellow orange +00000 +01000 +00001 +00100 +10000 + +Water +blue lightblue +00000 +01000 +00001 +00100 +10000 + +Cave +DarkBlue +00000 +00000 +00000 +00000 +00000 + +Goal +DarkBlue Red +00000 +00000 +00100 +00000 +00000 + +RockWall +BROWN Orange +01110 +10000 +10010 +10000 +00100 + +StoneWall +darkgrey grey +01110 +10000 +10010 +10000 +00100 + +PlayerWithoutSword +GREEN lightgreen +.00.. +00000 +.000. +.111. +00.00 + +PlayerWithSword +GREEN lightgreen white grey +.002. +00020 +.0222 +.110. +00.00 + +Sword +grey white +..1.. +..1.. +.111. +..0.. +..... + +Block +BROWN Orange darkgrey +.111. +10001 +10002 +10002 +.222. + +EasyBaddie +white red +.111. +10101 +11111 +11111 +11.11 + +Money +white lightblue +..1.. +.001. +10111 +.111. +..1.. + +======= +LEGEND +======= + +Wall = StoneWall or RockWall +Solid = Wall or Block or Water +Player = PlayerWithoutSword or PlayerWithSword +Obstacle = Wall or Block or Player or Water +Baddie = EasyBaddie + +. = Background +# = RockWall +S = StoneWall +P = PlayerWithoutSword +* = Block +@ = Block and Cave +O = Cave +w = Water +1 = EasyBaddie ++ = Sword +G = Goal + +======= +SOUNDS +======= + +StartLevel 40430108 (music-ish) +SFX0 16358103 (power up) +SFX1 84057304 (push) +SFX2 74654508 (stairs) +SFX3 21293301 (fight) +SFX4 49521903 (hurt) +SFX5 47598700 (money) +ShowMessage 82693708 (you win!) + +================ +COLLISIONLAYERS +================ + +Background +Cave, Goal +Player, Wall, Block, Water, EasyBaddie +Sword, Money + +====== +RULES +====== + +(baddies move at random) +[ Stationary Baddie ] -> [ RandomDir Baddie ] + +(player can push blocks) +[ > Player | Block ] -> [ > Player | > Block ] SFX1 + +(blocks pushed into water become land) +[ > Block | Water ] -> [ | ] + +(baddies can attack the player w/o sword) +[ > Baddie | Player No Sword ] -> SFX4 + +(player can pick up sword) +([ > Player | Sword ] -> [ | Player Sword ] SFX0) +[ PlayerWithoutSword Sword ] -> [ PlayerWithSword ] SFX0 + +(player with sword can kill baddies & leave money) +[ > PlayerWithSword | Baddie ] -> [ PlayerWithSword | Money ] SFX3 +(sword moves with player) +([ > Player Sword ] -> [ > Player > Sword ]) +(sword doesn't move into obstacles) +([ > Sword | Stationary Obstacle ] -> [ Sword | Stationary Obstacle ]) + +(player can pick up money) +[ > Player | Money ] -> [ | Player ] SFX5 + +(blocks pushed into caves, teleport to other end of cave) +random [ Moving Block Cave | ... | Cave ] -> [ Cave | ... | Block Cave ] +(blocks sitting on cave exits will roll aside to let player follow them) +late random [ Block Cave | No Obstacle ] -> [ Cave | Block ] +(players can enter caves - teleporting to orthogonally matching cave) +late random [ Player Cave | ... | Cave ] -> [ Cave | ... | Player Cave ] SFX2 +(sword follows player through the cave) +(late random [ Sword Cave | ... | Cave ] -> [ Cave | ... | Sword Cave ]) + + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= + +sssssssss#################wwwwwwwwww +ss.s1s..s#1#####.##..1..1.wwwwww..ww +s.......s#.#####.##.#.#.#.wwwww..*.w +s..*....o#.##o##.............ww....w +s.s....ss#..........#.*.#....ww..1.w +sss.s.sss##...............wwwwww..ww +sssssssss#####..#####.....wwwwwwwwww +sssssssss#####..#####.....wwwwwwwwww +ss1...sss#####..####.....wwww.....ww +s......os##o#....##...#.1www..s.s..w +s..+...ss#.......##*......ww...g...w +ss.....ss#...p..........#.ww..s.s.1w +ssss..sss##.....###..#.1..www..1..ww +sssssssss#################wwwwwwwwww + +message Congratulations! + diff --git a/limerick.txt b/limerick.txt new file mode 100644 index 0000000000000000000000000000000000000000..1e8c671412f15b3dbd66a71c63408d593ce389aa --- /dev/null +++ b/limerick.txt @@ -0,0 +1,346 @@ +title Lime Rick +author Tommi Tuovinen +homepage http://www.kissmaj7.com/ + +( + +Ported with the very gracious permission of Tommi Touvinen + +The first ten levels of a neato game - you can play the full version here + +http://www.kongregate.com/games/KissMaj7/lime-rick + +The full version includes some mechanics that aren't covered in the levels here, but they are supported. + +) + +======== +OBJECTS +======== + +Background +black + +Exit +red +.000. +00000 +00000 +00000 +.000. + +Apple +blue +.000. +00000 +00000 +00000 +.000. + +PlayerBodyH +green +.000. +00000 +0...0 +00000 +.000. + +PlayerBodyV +green +.000. +00.00 +00.00 +00.00 +.000. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +PlayerHead1 +lightgreen +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead2 +yellow +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead3 +orange +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead4 +red +.000. +0.0.0 +00000 +00000 +.000. + +Wall +brown + +======= +LEGEND +======= + +Player = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 +Obstacle = PlayerBodyH or PlayerBodyV or Wall or Crate or Player +PlayerBody = PlayerBodyH or PlayerBodyV +. = Background +P = PlayerHead1 +# = Wall +E = Exit +A = Apple +C = Crate + +========= +SOUNDS +========= + +sfx0 3295707 (player jump) +sfx1 3538707 (player jump to max) +sfx2 42451307 (player move horizontally) +endlevel 96434300 +startgame 49875902 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Apple +PlayerBody +Player, Wall, Crate + +====== +RULES +====== + +(this game handles all the movement stuff itself - it removes all movements before the movement phase has a chance to tick at all) + +UP [ UP PlayerHead4 ] -> [ PlayerHead4 ] +UP [ UP PlayerHead3 | No Obstacle ] -> [ PlayerBodyV | PlayerHead4 ] sfx1 +UP [ UP PlayerHead2 | No Obstacle ] -> [ PlayerBodyV | PlayerHead3 ] sfx0 +UP [ UP PlayerHead1 | No Obstacle ] -> [ PlayerBodyV | PlayerHead2 ] sfx0 + +horizontal [ > Player | Crate | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 | Crate ] sfx2 + +horizontal [ > Player | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 ] sfx2 + +[ Player Apple ] [ PlayerBody ] -> [ Player Apple ] [ ] +[ Player Apple ] -> [ Player ] + +[ > Player ] -> [ Player ] + +DOWN [ Player | No Obstacle ] -> [ PlayerBodyV | PlayerHead1 ] +DOWN [ Crate | No Obstacle ] -> [ | Crate ] + +============== +WINCONDITIONS +============== + +some player on exit + +======= +LEVELS +======= + +message level 1 of 10 + +################### +#.................# +#.................# +#............#....# +#............#....# +#.......#...##....# +#..P....#...##..E.# +################### +################### +..#...#...#...#...# +#...#...#...#...#.. +################### +################### +################### +################### + +message level 2 of 10 + +################### +#.................# +#.................# +#.................# +#..P............E.# +#####.........##### +#####.............# +#####.............# +#####.............# +#####.............# +#####.....######### +#####.............# +#####.............# +#####.............# +################### +################### +################### + +message level 3 of 10 + +################### +#........#........# +#........#........# +###.............### +#.................# +#.....P.....E.....# +#....###...###....# +#..######.######..# +#.......#.#.......# +#.......###.......# +###.............### +#.................# +#.................# +######.......###### +################### + +message level 4 of 10 + +################### +#..#...........#..# +#..#.....E.....#..# +#..#....###....#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#...........#..# +#..#.....P.....#..# +################### + +message level 5 of 10 + +################### +#.................# +#.................# +#.................# +#...C........C....# +#..###......###...# +#.................# +#...P........E....# +#########.##.#.#### +################### +#.................# +#.................# +#.................# +################### + +message level 6 of 10 + +################### +#..#.#....#..#....# +#..#.#.E..#..###### +#########.#..#....# +#....#..#.####....# +#....#..#....###### +#########....#.#..# +#....#..#....#.#..# +#########.######### +#....#....#..#....# +######....#..#....# +#.#..#....######### +#.#..####.#..#..#.# +#.#..#..#P#..#..#.# +################### + +message level 7 of 10 + +################### +#.................# +#...............C.# +#............####.# +#.................# +#.......#...#.#...# +#..P....#...#.#E..# +#.###############.# +#.###############.# +#.#...#...#...#...# +#...#...#...#...#.# +################### +#.................# +#.................# +################### + +message level 8 of 10 + +################### +#.................# +#......C...C......# +#.....###.###.....# +#.................# +#......C...C......# +#.....###.###.....# +#.................# +#..E...C...C...P..# +#.#######.#######.# +#.##...##.##...##.# +#.##.#.##.##.#.##.# +#.##.#.#####.#.##.# +#.................# +################### + +message level 9 of 10 + +################### +#.................# +#...C.............# +#...C.............# +#...C.............# +#...CCC...........# +#...CCC.C.........# +#..CCCC.CC.......E# +#..CCCC.CC.......C# +#..CCCCCCC.....C.C# +#..CCCCCCC...C.C.C# +#.CCCCCCCCC..C.C.C# +#.CCCCCCCCC..C.C.C# +#PCCCCCCCCCCCC.CCC# +################### + +message level 10 of 10 + +################### +#.................# +#.................# +#.................# +#.................# +#.E..........C....# +####.##.....###...# +#######.....###...# +#.................# +#.................# +#...P.............# +#..#############..# +################### +#.................# +################### + +message congratulations! diff --git a/limerick_test.txt b/limerick_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd1aedff2cafdcb2172795ca84cd51da9ecf6410 --- /dev/null +++ b/limerick_test.txt @@ -0,0 +1,169 @@ +title Lime Rick +author Tommi Tuovinen +homepage http://www.kissmaj7.com/ + +( + +Ported with the very gracious permission of Tommi Touvinen + +The first ten levels of a neato game - you can play the full version here + +http://www.kongregate.com/games/KissMaj7/lime-rick + +The full version includes some mechanics that aren't covered in the levels here, but they are supported. + +) + +======== +OBJECTS +======== + +Background +black + +Exit +red +.000. +00000 +00000 +00000 +.000. + +Apple +blue +.000. +00000 +00000 +00000 +.000. + +PlayerBodyH +green +.000. +00000 +0...0 +00000 +.000. + +PlayerBodyV +green +.000. +00.00 +00.00 +00.00 +.000. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +PlayerHead1 +lightgreen +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead2 +yellow +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead3 +orange +.000. +0.0.0 +00000 +00000 +.000. + +PlayerHead4 +red +.000. +0.0.0 +00000 +00000 +.000. + +Wall +brown + +======= +LEGEND +======= + +Player = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 +Obstacle = PlayerBodyH or PlayerBodyV or Wall or Crate or Player +PlayerBody = PlayerBodyH or PlayerBodyV +. = Background +P = PlayerHead1 +# = Wall +E = Exit +A = Apple +C = Crate + +========= +SOUNDS +========= + +sfx0 3295707 (player jump) +sfx1 3538707 (player jump to max) +sfx2 42451307 (player move horizontally) +endlevel 96434300 +startgame 49875902 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Apple +PlayerBody +Player, Wall, Crate + +====== +RULES +====== + + +UP [ UP PlayerHead4 ] -> [ PlayerHead4 ] +UP [ UP PlayerHead3 | No Obstacle ] -> [ PlayerBodyV | PlayerHead4 ] sfx1 +UP [ UP PlayerHead2 | No Obstacle ] -> [ PlayerBodyV | PlayerHead3 ] sfx0 +UP [ UP PlayerHead1 | No Obstacle ] -> [ PlayerBodyV | PlayerHead2 ] sfx0 + +horizontal [ > Player | Crate | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 | Crate ] sfx2 + +horizontal [ > Player | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 ] sfx2 + +[ Player Apple ] [ PlayerBody ] -> [ Player Apple ] [ ] +[ Player Apple ] -> [ Player ] + +[ > Player ] -> [ Player ] + +DOWN [ Player | No Obstacle ] -> [ PlayerBodyV | PlayerHead1 ] +DOWN [ Crate | No Obstacle ] -> [ | Crate ] + + + +============== +WINCONDITIONS +============== + +some player on exit + +======= +LEVELS +======= + +.... +.... +.... +.P.. \ No newline at end of file diff --git a/lovendpieces.txt b/lovendpieces.txt new file mode 100644 index 0000000000000000000000000000000000000000..52d1af34af567c048950e8a195d6653330aa59d9 --- /dev/null +++ b/lovendpieces.txt @@ -0,0 +1,194 @@ +title Love and Pieces +author lexaloffle +homepage www.lexaloffle.com + +======== +OBJECTS +======== + +Background +White LightBlue +00000 +01110 +01110 +01110 +00000 + + +Wall +DarkBlue Black DarkGray LightGray White +23330 +22300 +22100 +21110 +11111 + +Player +Yellow Orange Red White LightBrown +20002 +01130 +01110 +04110 +20002 + +GrayBlock +Gray DarkGray Green +10001 +01210 +02220 +01210 +10001 + +LitBlock +Green DarkGray +00000 +01110 +01110 +01110 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +o = GrayBlock +Block = GrayBlock or Player + +======= +SOUNDS +======= + +GrayBlock MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, GrayBlock, LitBlock + +====== +RULES +====== + +[ > Player | Wall ] -> cancel +late [ Player | GrayBlock ] -> [ Player | Player ] + +============== +WINCONDITIONS +============== + +No GrayBlock + +======= +LEVELS +======= + + + +############ +#...#......# +#..........# +#.p..o..o..# +#..........# +#..#.......# +#..........# +#......#...# +#..........# +############ + +############ +#..........# +#..........# +#....#o....# +#..#.o.#...# +#....#.....# +#....o.....# +#.o......p.# +#..........# +############ + +############ +#o...o.....# +#.o...o....# +#..o...o...# +#...o...o..# +#o...o...o.# +#.o...o...o# +#..o...o.p.# +#...o...o..# +############ + +############ +#..........# +#..o....o..# +#.p#....#o.# +#..........# +#..........# +#.o#....#o.# +#..o....o..# +#..........# +############ + + +############ +#..o.......# +#.....oo...# +#...o......# +#.o#..p..o.# +#....o.....# +#..o....o..# +#o.o...#...# +#...o...o..# +############ + +############ +#p.o.......# +#..........# +#.o..o...### +#........### +###.o......# +###......o.# +#o.....##..# +#......##.o# +############ + + +############ +#........o.# +#..o.##....# +#....o.o...# +#.#......#.# +#.#..p.o.#.# +#..o.......# +#....##....# +#.o......o.# +############ + + +############ +###........# +##....o.o..# +#....#.#...# +#...o.o.o..# +#....#.#...# +#...o.o....# +##........## +###.p....### +############ + + +###########o +#....p....## +#....p.....# +#...ppp....# +#ppppppppp.# +#...ppp....# +#..ppppp...# +#.pp...pp..# +#.p.....p..# +############ diff --git a/lunar_lockout.txt b/lunar_lockout.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ef2b2ab61d7cd1906a0526739eb542e29f634a7 --- /dev/null +++ b/lunar_lockout.txt @@ -0,0 +1,140 @@ +title Lunar Lockout +homepage http://bit.ly/WMmQrq + +======== +OBJECTS +======== + +Background +Black + +Square +LightGray Gray +11111 +10001 +10001 +10001 +11111 + +Space +Black + +Target +Red +..... +.000. +.0.0. +.000. +..... + +Soldier +DarkBlue LightGray Gray +11111 +10001 +10201 +10001 +11111 + +Captain +Green LightGray Gray +11111 +10001 +10201 +10001 +11111 + +Player +Orange +..... +..... +..0.. +..... +..... + + +======= +LEGEND +======= + +Pawn = Soldier or Captain +Block = Pawn + +@ = Space +_ = Square +P = Square and Player +* = Square and Target +O = Soldier +$ = Soldier and Target +C = Captain + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Space, Square +Target +Pawn, Captain +Player + +====== +RULES +====== + +[ > Player | Space ] -> [ Player | Space ] +[ > Player Pawn ] -> [ Player > Pawn ] +[ > Pawn | Block ] -> [ Pawn | Block ] +[ > Pawn | Square ] -> [ Square | > Pawn ] +[ > Pawn | Space ] -> [ Square | Space ] + +============== +WINCONDITIONS +============== + +some Captain on Target + +======= +LEVELS +======= + +message challenge 4 +@@@@@@@ +@O___O@ +@___O_@ +@_P*__@ +@__O__@ +@_C___@ +@@@@@@@ + +message challenge 16 +@@@@@@@ +@O_C__@ +@_____@ +@_O*_O@ +@__P__@ +@_O___@ +@@@@@@@ + +message challenge 21 +@@@@@@@ +@__C__@ +@__O__@ +@_P$_O@ +@O____@ +@___O_@ +@@@@@@@ + +message challenge 37 +@@@@@@@ +@O__OO@ +@_____@ +@_P*__@ +@O__C_@ +@_____@ +@@@@@@@ + diff --git a/m c eschers armageddon.txt b/m c eschers armageddon.txt new file mode 100644 index 0000000000000000000000000000000000000000..defcc763e84bee6dcb3d044cbfbdfafb509e99e6 --- /dev/null +++ b/m c eschers armageddon.txt @@ -0,0 +1,253 @@ +title MC Escher's Equestrian Armageddon +author Anna Clarke +homepage www.puzzlescript.net +again_interval 0.2 + +======== +OBJECTS +======== + +Background +BLACK DARKBLUE +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Steps1 +BROWN DARKBROWN GREEN +....0 +...11 +..000 +.1111 +00010 + +Steps2 +BROWN DARKBROWN GREEN +0.... +11... +010.. +1111. +00010 + + +Steps3 +BROWN DARKBROWN GREEN +00010 +.1111 +..000 +...11 +....0 + +Steps4 +BROWN DARKBROWN GREEN +00010 +1111. +010.. +11... +0.... + +Player1 +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Player2 +Black Orange White Blue +..2.. +01233 +0123. +01233 +..2.. + +Player3 +Black Orange White Blue +..2.. +33210 +.3210 +33210 +..2.. + +Player4 +Black Orange White Blue +.3.3. +.333. +22222 +.111. +.000. + +Horse +Orange Brown +...0. +...00 +0110. +0000. +0..0. + +Blood +Red +..... +..... +..... +..... +00000 + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +B = Blood +# = Wall +1 = Steps1 +2 = Steps2 +3 = Steps3 +4 = Steps4 +Steps = Steps1 or Steps2 or Steps3 or Steps4 + +P = Player1 +Q = Player2 + +Player = Player1 or Player2 or Player3 or Player4 + +H = Horse + +Animated = Player or Horse +* = Crate +@ = Crate and Target +O = Target + +Solid = Wall or Steps or Horse or Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Blood +Target +Player1, Player2, Player3, Player4, Wall, Crate, Steps, Horse + +====== +RULES +====== + + +[ > Player1 ] -> [> Player1] again +DOWN [ Player1 | No Solid ] -> [ | Player1 ] again + +[ > Player2 ] -> [> Player2] again +right [ Player2 | No Solid ] -> [ | Player2 ] again + +[ > Player3 ] -> [> Player3] again +left [ Player3 | No Solid ] -> [ | Player3 ] again + +[ > Player4 ] -> [> Player4] again +up [ Player4 | No Solid ] -> [ | Player4 ] again + +right [ right Player1 | Steps1 ] -> [ up Player2 | Steps1 ] again +left [ left Player1 | Steps2 ] -> [ up Player3 | Steps2 ] again + +down [ down Player2 | Steps1 ] -> [ left Player1 | Steps1 ] again +up [ up Player2 | Steps3 ] -> [ left Player4 | Steps3 ] again + +down [ down Player3 | Steps2 ] -> [ right Player1 | Steps2 ] again +up [ up Player3 | Steps4 ] -> [ right Player4 | Steps4 ] again + +left [ left Player4 | Steps4 ] -> [ down Player3 | Steps4 ] again +right [ right Player4 | Steps3 ] -> [down Player2 | Steps3 ] again + +[ > Horse ] -> [> Horse] again +DOWN [ Horse | No Solid ] -> [ | Horse ] again + +[ Action Player | Horse ] -> [ Action Player | Blood ] + +============== +WINCONDITIONS +============== + +No Horse + +======= +LEVELS +======= +################# +#.....######....# +#.....######....# +#.P.............# +####.........H..# +################# + +####### +#4...3# +#.....# +#....Q# +#.....# +#.....# +#2.H.1# +####### + + +#################### +#4..3..3###4......3# +#.......3#4........# +#...H....#.....1...# +#...P.........1#...# +#2.1#2.H1##..1##.H.# +#################### + + +########################################### +#4........................3# +#..........................# +#.................####.....# +#2P..............H####2....# +#########################..# +######4.....................# +######.......................# +######........................# +######.........................# +######.........................# +######.....##..................# +######2.H..##2.............2..1# +###################........##### +###################........4..3# +###################............# +#4.............................# +#.................#............# +#2......H........##H......H..1## +########################################## diff --git a/magnetic.txt b/magnetic.txt new file mode 100644 index 0000000000000000000000000000000000000000..7cbfe8a4fe29fa0e730ce314c32e107c560d8795 --- /dev/null +++ b/magnetic.txt @@ -0,0 +1,259 @@ +title magnetic +author nick cavazos +background_color DARKBLUE +(scanline) +======== +OBJECTS +======== +Background +GRAY darkgray +10010 +01000 +00110 +11001 +01010 + +Player +white Yellow +..1.. +.101. +11001 +.111. +..1.. + +Target +DarkRed Red +.111. +1.1.1 +1.1.1 +1.1.1 +.111. + +Pill +Darkblue White Gray +00000 +01220 +11122 +01220 +00000 + +Wall +Black DarkBlue +11111 +00000 +00000 +00000 +11111 + +NewPlayer +DarkBlue Red +00100 +01010 +10001 +01010 +00100 + +IPlayer +Black +..... +..... +..... +..... +..... + +Shift +black +..... +..... +..... +..... +..... + +ShiftB +black +00000 +..... +..... +..... +..... + +PTarget +#ff9b99 #eb605e White +.000. +02220 +02120 +02220 +.000. + +Block +#ff9b99 #f28785 #eb605e +00000 +10001 +10001 +20002 +22222 + +pulled_left +black +..... +..... +..... +..... +..... + +pulled_right +black +..... +..... +..... +..... +..... + +pulled_up +black +..... +..... +..... +..... +..... + +pulled_down +black +..... +..... +..... +..... +..... + +conflict +black +..... +..... +..... +..... +..... +======= +LEGEND +======= +. = Background +@ = Player and Shift +T = Target +$ = Pill +# = Wall +% = NewPlayer +P = PTarget +! = Block + +status = pulled_left or pulled_right or pulled_up or pulled_up or pulled_down or conflict + + + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +Background +Target +Shift +ShiftB +Status +PTarget +Wall, Player, NewPlayer, IPlayer, Block, Pill + + +====== +RULES +====== +(late [ player target ] -> [ pill target player ]) +([ pill |...| pill ] -> [ > pill |...| pill ]) +(late [ pill | pill ] -> [ | pill ]) + +[ > player | block ] -> [ > player | > block ] + +([ pill |...| player ] -> [ > pill |...| player ]) +[ > player ] [shift ] -> [ > player ] [ > shift ] + +[ pill | block ] -> [ | block ] + +Up [ no status pill |...| player ] -> [ pulled_up pill |...| player ] +Down [ status pill |...| player ] -> [ conflict pill |...| player ] +Down [no status pill |...| player ] -> [pulled_down pill |...| player ] +Left [ status pill |...| player ] -> [ conflict pill |...| player ] +Left [ no status pill |...| player ] -> [ pulled_left pill |...| player ] +Right [ status pill |...| player ] -> [ conflict pill |...| player ] +Right [ no status pill |...| player ] -> [ pulled_right pill |...| player ] + +Up [ no status pill |...| block ] -> [ pulled_up pill |...| block ] +Down [ status pill |...| block ] -> [ conflict pill |...| block ] +Down [no status pill |...| block ] -> [pulled_down pill |...| block ] +Left [ status pill |...| block ] -> [ conflict pill |...| block ] +Left [ no status pill |...| block ] -> [ pulled_left pill |...| block ] +Right [ status pill |...| block ] -> [ conflict pill |...| block ] +Right [ no status pill |...| block ] -> [ pulled_right pill |...| block ] + +[ pill pulled_up ] -> [ up pill ] +[ pill pulled_down ] -> [ down pill ] +[ pill pulled_left ] -> [ left pill ] +[ pill pulled_right ] -> [ right pill ] +[ pill conflict ] -> [ stationary pill ] + +[status] -> [] + +============== +WINCONDITIONS +============== +All Pill on PTarget + +======= +LEVELS +======= + +message the pill likes you! +############### +..............# +..............# +..............# +$...@.......P.# +..............# +..............# +..............# +############### + +message the pill likes blocks! +############### +..............# +....@.........# +..............# +$...P...!.....# +..............# +..............# +..............# +############### + +message the pill will get STUCK between two targets! +############### +..............# +....!.........# +..............# +$...P..@......# +..............# +....!.........# +..............# +############### + + +message get the pill to the target! + +############### +....!.........# +..............# +....@.!.!.!...# +$...........P.# +......!.!.!...# +..............# +....!.........# +############### diff --git a/manic_ammo.txt b/manic_ammo.txt new file mode 100644 index 0000000000000000000000000000000000000000..b27b8ca65b74d09e67f2f0721c18c1f677274a07 --- /dev/null +++ b/manic_ammo.txt @@ -0,0 +1,460 @@ +title Manic Ammo +author David Eastman +homepage @eastmad + +======== +OBJECTS +======== + +Background +gray + +Target +darkgray gray lightgray white +33333 +31112 +31002 +31002 +32222 + +Wall +BROWN + +Boom +Red YELLOW orange +.101. +10001 +00200 +10001 +.101. + + +Player +PINK YELLOW BLACK +.222. +.000. +22122 +.222. +.2.2. + + +CrateW +Brown DarkBrown lightbrown +11111 +12001 +11111 +12001 +11111 + +CrateN +Brown DarkBrown lightbrown +11111 +12121 +10101 +10101 +11111 + +CrateMineN +Brown DarkBrown lightbrown darkblue +11111 +12121 +10101 +10301 +11111 + +CrateGunN +Brown DarkBrown lightbrown darkred +11111 +12121 +10101 +10301 +11111 + +CrateGunS +Brown DarkBrown lightbrown darkred +11111 +12321 +10101 +10101 +11111 + + +CrateS +Brown DarkBrown lightbrown +11111 +10101 +10101 +12121 +11111 + +CrateE +Brown DarkBrown lightbrown +11111 +10021 +11111 +10021 +11111 + + +Shell +yellow orange +..0.. +.000. +.000. +.000. +.101. + + +Bang +Yellow LightRed +.101. +10001 +00000 +10001 +.101. + +GunN +red lightred +..0.. +..0.. +.101. +00000 +.000. + +GunW +red lightred +...0. +..100 +00000 +..100 +...0. + +GunS +red lightred +.000. +00000 +.101. +..0.. +..0.. + +GunE +red lightred +.0... +001.. +00000 +001.. +.0... + +InertMine +darkblue blue lightblue +..... +.101. +.020. +.101. +..... + +ActiveMine +darkred red lightred +..... +.101. +.020. +.101. +..... + +Squawk +lightblue blue +....0 +.0000 +.0000 +.11.0 +1111. + +SquawkBang +orange lightblue +....0 +.0000 +.0000 +.11.0 +1111. + +Droid +black green +..0.. +.000. +00100 +.000. +..0.. + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +N = CrateN +E = CrateE +W = CrateW +S = CrateS +O = Target ++ = Shell +^ = GunN +< = GunW +> = GunE +˅ = GunS +M = InertMine +A = ActiveMine +B = Boom +% = CrateGunN +& = CrateMineN +@ = CrateGunS +X = Squawk +D = Droid + +======= +SOUNDS +======= + +SFX1 55891909 +SFX2 5736502 +SFX4 6922102 + +Shell move 61960307 +InertMine move 61960307 +Droid move 81713505 +EndLevel 8341708 +Shell create 91688700 +GunN create 91688700 +GunS create 91688700 +GunW create 91688700 +InertMine create 91688700 +ActiveMine create 93182703 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, CrateN, CrateE, CrateW, CrateS, Shell, GunN, GunW, GunE, GunS, Bang, InertMine, ActiveMine, Boom, CrateMineN, CrateGunN, CrateGunS, Squawk, Droid, SquawkBang + +====== +RULES +====== + + +[Bang] -> [background] +[boom] -> restart +[> player][Droid] -> [> player][> Droid] +[ > Player | Shell ] -> [ > Player | > Shell ] +[ > Droid | Shell ] -> [ > Droid | > Shell ] +[ > Player | InertMine ] -> [ > Player | > InertMine ] +[Action Player|InertMine] -> [Action Player|ActiveMine] +[> Droid|InertMine] -> [Droid|ActiveMine] +[> Player | ActiveMine] -> [Player | boom ] +[> Droid | ActiveMine] -> [Droid | boom ] +[> shell | ActiveMine] -> [boom | boom ] + +[Action Player|Squawk] -> [Action Player|SquawkBang] +[> Droid|Squawk] -> [Droid |SquawkBang] + +[SquawkBang][CrateMineN] -> [SquawkBang][ActiveMine] +[SquawkBang][CrateGunN] -> [SquawkBang][GunN] +[SquawkBang][CrateGunS] -> [SquawkBang][GunS] +[SquawkBang][CrateN] -> [SquawkBang][Shell] +[SquawkBang][CrateS] -> [SquawkBang][Shell] +[SquawkBang][CrateE] -> [SquawkBang][Shell] +[SquawkBang][CrateW] -> [SquawkBang][Shell] +[SquawkBang] -> [] SFX1 + +DOWN [ Action Player |CrateN] -> [Action Player | Shell] +UP [Action Player | CrateS] -> [Action Player | Shell] +LEFT [Action Player | CrateE] -> [Action Player | Shell] +RIGHT [Action Player | CrateW] -> [Action Player | Shell] +DOWN [Action Player | CrateGunN] -> [Action Player | GunN] +UP [Action Player | CrateGunS] -> [Action Player | GunS] +DOWN [Action Player | CrateMineN] -> [Action Player | ActiveMine] + +UP [Action Player | GunN| No Bang ] -> [Player | GunN | Bang ] SFX4 +LEFT [Action Player | GunW | No Bang] -> [Player | GunW | Bang ] SFX4 +DOWN [Action Player | GunS| No Bang ] -> [Player | GunS | Bang ] SFX4 +RIGHT [Action Player | GunE | No Bang] -> [Player | GunE | Bang ] SFX4 + +UP [ > Droid | GunN| No Bang ] -> [Droid | GunN | Bang ] SFX4 +LEFT [ > Droid | GunW | No Bang] -> [Droid | GunW | Bang ] SFX4 +DOWN [> Droid | GunS| No Bang ] -> [Droid | GunS | Bang ] SFX4 +RIGHT [> Droid | GunE | No Bang] -> [Droid | GunE | Bang ] SFX4 +[bang|shell] -> [bang|bang ] +[boom|no player] -> [boom|boom] SFX2 + + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + + + +MESSAGE Due to a clerical error, You are trapped in a bunker + +######## +#.....P# +#......# +#......# +#......# +#O.....# +######## + +MESSAGE A bunker with several levels, full of crates and munitions + +######## +#.....O# +#..+...# +#......# +#..N...# +#P.....# +######## + +MESSAGE Crates open from one side + +######## +#...+.P# +#....+.# +#..++..# +#++..++# +#.ON...# +######## + +MESSAGE But shells are volatile +MESSAGE Try firing the gun + +######### +#..+.+.O# +#..N+...# +#....S..# +#...^...# +#.P.....# +######### + +MESSAGE Chain reaction + +######### +#+.+O+.P# +#+.++...# +#.+.+.N.# +#+......# +#E+++.<.# +######### + +MESSAGE Inert mines, active mines + +######### +#+.+P+..# +#.......# +#.......# +#SSSSM..# +#.O.E...# +######### + +Message Crates can have any munitions in them + +######### +#.......# +#.&+..+.# +#.+O&.+.# +#.+++%..# +#.P.S...# +######### + + +MESSAGE There seems to be another way to open crates + +######### +#.X.....# +#.......# +#..P....# +#....NNN# +#.>..SON# +######### + + +MESSAGE Hey, it's a friendly worker droid! + +######### +#.D...PN# +#..+...N# +#A.+....# +#.NN.O..# +#..+....# +######### + + +MESSAGE Now this is where the main bunker levels begin. + +########### +#O+N..+.W.# +#SN&..+.NX# +#.DN.+.+..# +#%.NWP.NS+# +#...+N....# +########### + + +MESSAGE This doesn't look safe + +########### +#P..&&&&&&# +#DX.N....&# +#...&&&&&&# +#.N.N...O.# +#&&&&&&&&&# +########### + + +MESSAGE Carefully packed + +########### +#PESW.WDW.# +#NW..&N@.N# +#.N%NWN.X.# +#N...NNNNN# +#N.NNNNNON# +########### + +MESSAGE Symbiosis + +########### +#P.NNN.DN.# +#MM>.+++N.# +#..N.NN+..# +#++N++....# +#++...<.O.# +########### + +MESSAGE Inert Mine field + +########### +#.P..M.M..# +#.MMM.M.MM# +#..M..MNM.# +#MM.MM.MOS# +#.M..MD...# +########### + +MESSAGE Last level + +########### +#..+..P.+.# +#.N..@.N..# +#+.&..E.&.# +#++..S.SSS# +#.X+&..NO.# +########### + +MESSAGE Congratulations! Now you can return to fighting on the front line. \ No newline at end of file diff --git a/mazetest.txt b/mazetest.txt new file mode 100644 index 0000000000000000000000000000000000000000..6c16291c59c1617915e47c3099252b28ff00cd4c --- /dev/null +++ b/mazetest.txt @@ -0,0 +1,153 @@ +title maze generator +run_rules_on_level_start +again_interval 0 + +======== +OBJECTS +======== + +Background . +black white +00000 +01110 +01110 +01110 +00000 + +Player P +transparent + +visited +transparent + +filler +transparent + +w_up +white +.000. +.000. +.000. +.000. +..... + +w_down +white +..... +.000. +.000. +.000. +.000. + +w_left +white +..... +0000. +0000. +0000. +..... + +w_right +white +..... +.0000 +.0000 +.0000 +..... + +to_delete +transparent + +temp +transparent + +tempA +transparent + +======= +LEGEND +======= + + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player +filler +visited +w_up +w_down +w_left +w_right +to_delete +temp +tempA + +====== +RULES +====== + +(place player randomly on the first turn only) +random [ no filler ] -> [player visited] +[no filler] -> [filler] + +(propagate path until you can't move any more) +random [ player | no visited ] -> [ visited > to_delete | < to_delete player ] again + +(if you can't extend the current path, continue from some random other neighbouring point) +[player | no visited ] -> [ player tempA | ] +random [player no tempA] [ visited | no visited ] -> [ visited ] [ visited player | ] again +[tempA]->[] + +[ up to_delete ] -> [ w_up ] +[ down to_delete ] -> [ w_down ] +[ left to_delete ] -> [ w_left ] +[ right to_delete ] -> [ w_right ] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ +........................................ + + diff --git a/mazezam.txt b/mazezam.txt new file mode 100644 index 0000000000000000000000000000000000000000..101828b7835f297dcebf901b3ade29e00c8a70c7 --- /dev/null +++ b/mazezam.txt @@ -0,0 +1,594 @@ +title MazezaM +author Malcolm Tyrrell +homepage https://sites.google.com/site/malcolmsprojects/ + +noaction + +( +License: + +(C)2013 Malcolm Tyrrell +You can use and distribute this code under the terms of the AGPLv3: + +http://www.gnu.org/licenses/agpl-3.0.html +) + +======== +OBJECTS +======== + +Background +DarkBlue Black +11111 +01111 +11101 +11111 +10111 + +Entrance +Blue +..... +..... +..... +..... +..... + +Wall +Lightgrey Darkgrey Grey +11101 +12111 +11112 +11011 +11111 + +CPlayer +Red DarkGreen Green +..0.. +22222 +02220 +01110 +.1.1. + +LPlayer +Red DarkGreen Green +0.0.. +.222. +0002. +.111. +.1.1. + + +RPlayer +Red DarkGreen Green +..0.0 +.222. +.2000 +.111. +.1.1. + +ACrate +Orange Brown DarkBrown +00001 +01102 +01012 +00112 +12222 + +LCrate +Orange Brown DarkBrown +00000 +01101 +01011 +00111 +12222 + +ICrate +Orange Brown DarkBrown +00000 +11101 +11011 +10111 +22222 + +RCrate +Orange Brown DarkBrown +00001 +11102 +11012 +10112 +22222 + +Target +Orange Yellow +..... +..... +..... +..... +..... + +Exit +DarkBrown +..... +.000. +.0.0. +.000. +..... + +Gate +DarkBrown +.0.0. +00000 +.0.0. +00000 +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = CPlayer +C = ACrate +L = LCrate +R = RCrate +I = ICrate ++ = Entrance +* = Exit +X = Target + +Crate = ACrate or LCrate or RCrate or ICrate +WallLike = Wall or Gate or Exit +Obstacle = Gate or Wall +Object = Obstacle or Crate +Player = CPlayer or LPLayer or RPlayer +Space = Background or Exit + +======= +SOUNDS +======= + +Player CantMove 68096304 +Gate Create 97629502 +Crate Move 64536307 +EndLevel 56439303 + +================ +COLLISIONLAYERS +================ + +Background +Exit, Entrance, Target +Player, RPlayer, Wall, LCrate, Crate, RCrate, ICrate, Gate + +====== +RULES +====== + +(Select the appropriate pushing sprite) + +Right [ > Player ] -> [ > RPlayer ] +Left [ > Player ] -> [ > LPlayer ] + +(Except when moving vertically or not pushing) + +Vertical [ > Player ] -> [ > CPlayer ] +Horizontal [ > Player | No Object ] -> [ > CPlayer | ] + +(The player can push a crate when the end of the row is free) + +Horizontal [ > Player | Crate | ... | No Object | WallLike ] -> [ > Player | > Crate | ... | | WallLike ] + +(All crates on a row move together) + +Horizontal [ > Crate | ... | Crate ] -> [ > Crate | ... | > Crate ] +Horizontal [ Crate | ... | > Crate ] -> [ > Crate | ... | > Crate ] + +(The gate closes when the player passes the entrance) + +Late Right [ Entrance | Player ] -> [ Gate | Player ] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +message First Principles + +(Pushes: rRRuLdrRurr) +(Moves: rRRuLdrRurr) + +########### +###.C.C.*.X +P.+.C...### +########### + +message Humble Origins + +(Pushes: rdRRurRdLuLrdLLrurRdrrr) +(Moves: rdRRurRdLuLrdLLrurRdrrr) + +############# +P.+.C..LR.### +###.C..C..*.X +############# + +message Baby Steps + +(Pushes: rddRRuRuLrdLurRdRdLLuuLrdLurRdRdLruLdrrur) +(Moves: rddRRuRuLrdLurRdRdLLuuLrdLurRdLdRRurr) + +############# +P.+.LR..LR### +###.C.C.C.*.X +###.LR.C..### +############# + +message Easy Does It + +(Pushes: rurRdRRuLuLrdRdLLuurRdLuLrdLurRddRRurr) +(Moves: rurRdRRuLuLrdRdLLuurRdLuLrdLurRddRRurr) + +############## +###..C..LIR### +###..C.C.C.*.X +P.+.C.C.C..### +############## + +message Little Rascal + +(Pushes: ruuuRRddRdlLuluurrdLddrRuLdLruLdrRuruuLLLrrrddldlLuuurrrdddr) +(Moves: ruuuRRddRdlLuluurrdLddrRuLdLruLdrRuruuLLLddRdLruLuurrrdddr) + + +########### +###.C...### +###.C.LR### +###.C.C.### +P.+.C..C*.X +########### + +message Leap-frog + +(Pushes: rRdRRuLLdlddRRuLuuRRddRdLruLdLruuuLLddRdLruLuuRRddRdrrr) +(Moves: rRdRRuLLdlddRRuLuuRRddRdLruLdLruuLLdRdLruLuRRdRdrrr) + +############# +P.+.C.C.C.### +###C.LIR..### +###.C.C.LR### +###.C..C..*.X +############# + +message Shuttles + +(Pushes: rrdRRdddLLuuurrdLLddrRRRuuuLLLLdRRurruLdrruLdlldLLuRRRRdddlLLLuuurruRRddddrr) +(Moves: rrdRRdddLLuuurrdLLddrRRRuuuLLLLdRRurruLLddLLuRRRRdddlLLLuuurruRRddddrr) + +############# +P.+..LIR.C### +###..C.C..### +###..C.LIR### +###C.C.C.C### +###..C..C.*.X +############# + +message The Nudge + +(Pushes: rRuuRRRRdLdLLuLurrdRRuLLdLdRRuRuLLrrdLdLLuRurrdLurrrddr) +(Moves: rRuuRRRRdLdLLuLurrdRRuLLdLdRRuRuLLrrdLdLLuLuRRRRRdrdr) + +############## +###C.C.....### +###..C.C.LR### +P.+.LR.LIR.*.X +############## + +message Opening Gambit + +(Pushes: rurRRdLdLdRRuRRuuLLLdRRuLrdLurrrdLdLLdLLuRuRurrrddr) +(Moves: rurRRdLdLdRRuRRuuLLLdRRuLrdLurrrdLdLLdLLuRuRurrrddr) + +############# +###..C.C..### +P.+.LR.LR.### +###.C.C.C.*.X +###C.LIR..### +############# + +message Loop-de-Loop + +(Pushes: rrrdrRRuruLdLruRRRdrRRuLdLruLdrdLuLruLdLruRRRdrrdLdlLLLuuuLdrRRuLdLruLdLruRRRdrrddr) +(Moves: rrrdrRRuruLdLruRRRdrRRuLdLruLdrdLuLruLdLruRRRdrrdLdlLLLuuuLdrRRuLdLruLdLruRRRdrrddr) + +#################### +###.LIIIR.LR.LR..### +P.+...LR..LR..LR.### +###LR..C.LR.LIR..### +###...LIIIIIIR..C*.X +#################### + +message Nudge-nudge + +(Pushes: ruRldRlddrruRuLLddrRuuRuLLdLddrruLLuRuRRdRdrdLLLLrrruuLuLLdLdRdrrrruur) +(Moves: rRluRdldRdrRuuLLddrruuRuLLdLddrruLLuRuRRdRdrdLLLLrrruuLuLLdLdRdrrrruur) + +############# +###.LR.LR.### +P.+.C.C.C.*.X +###.C.LIR.### +###...LR..### +############# + +message To and Fro + +(Pushes: rrdRdRdrdLdRRurrdLLurrRdrRRuruuLLrrddldlLLullLdRRulldLLuurRuRRRururrrr) +(Moves: rrdRdRdrdLdRRurrdLLurrRdrRRuruuLLrrddldlLLullLdRRulldLLuRuRuRRRururrrr) + +################### +P.+...LIIIR.....*.X +###C.LIIIR..LIR.### +###.C.LIR.LIIR..### +###C.C..LIIIIIR.### +###.LIR.C...LR..### +###C.C.C.LR..C..### +################### + +message Ragged Rascal + +(Pushes: ruuuRRRddRululllddddrRuLuluurrrdrdLuLrdLurRdrddlLLLuRuRuLrdLdLdrrrruuur) +(Moves: ruRlddrRuLuluuRRRRddLuLrdLurRdrddlLLLuRuRuLrdLdLdrrrruuur) + +############ +###.C....### +###.LR..C*.X +###.LR.C.### +P.+.C.LIR### +###..C...### +############ + +message Hold Your Horses + +(Pushes: rruuRRllddRdRRRRuLLuLullldddrrrruRRdLLLLulluurrrdLddRRRRuuruLLLLrrrdddLLLLuuRurrrrdLddrr) +(Moves: rruuRRllddRdRRRRuLLuLullldddrrrruRRdLLLLulluurrrdLddRRRRuuruLLLLrrrdddLLLLuuRurrrrdLddrr) + +############## +###..LIR...### +###..LR.LIR### +P.+..LIR.C.### +###.C.C....*.X +############## + +message Knot Theory + +(Pushes: rrdddRRuuuLLddddRRuuuurrddLLdddLLuuuuuRRddrruuLLddddLLuuuuRRdddLLuRRRdrddr) +(Moves: rrdddRRuLLddRRuurruuLLdddddLLuuuRRuurrddLLddLLuuRRdLLuuuRRddRdrddr) + +############ +P.+..C.C.### +###C.C.C.### +###..C.C.### +###C.LR..### +###C.LR..### +###..C.LR*.X +############ + +message Rack and Pinion + +(Pushes: rrRRddLruRRdRdRRuLuLuLLdLdRdLuLrdLuruRuRRdLdRdRRuuuLLLdRRuLrdLurrrdLddLLuLuRurrrddr) +(Moves: rrRRddLruRRdRdRRuLuLuLLdLdRdLuLrdLuruRRdRdRRuLuLuLLdLdRdLuLrdLuruRRdRdRRuLuLurrrddr) + +################ +P.+..LR.C.C..### +###LIR.C.LR..### +###.LR..C.C.C*.X +###LR.LIR.C..### +################ + +message Blue Meanie + +(Pushes: rRRdLdRuRldRdLruLdLruLdrRRRuuuLLLdLruRRdRddlLLLuRuLrdLdrRRRuruuLrddldlLLLuurRuRRddrdr) +(Moves: rRRdLdRRdLLuurRdLLdrRRRuuuLLLdLruRRdRddlLLLuRuLrdLdrRRRuruuLrddldlLLLuurRuRRddrdr) + +############# +P.+.LR.C..### +###.C..C.C### +###C.LIR..### +###..C..C.*.X +############# + +message Up, Up and Away + +(Pushes: rRRluRdlluuuRuRRdLdddlluuuuuuRuRRdLLuluuurRllddRluurrdLdddRRuLLdlddddddrruuuRuLLdldddrruuRuuruLuuruuur) +(Moves: rRRluRdlluuuRuRRdLLuluuRuRRdLLuluRluurRdLdddRRuLLdlddrdRRuLLdldddrruuRuuruLuuruuur) + +########### +###..C..*.X +###.C.LR### +###.LR..### +###C.C..### +###.C.C.### +###.LIR.### +###C.C..### +###.C.C.### +###.C.C.### +###C.LR.### +P.+.C...### +########### + +message Great Things + +(Pushes: ruuRRRdddlLuluRddrRuLdLruLdrRuRuLLddLruLdrRuRRuuLLLdRRuLrdLurrrdLdLLdlLuRuRurrrdddr) +(Moves: ruuRRRdddlLuluRddrRuLdLruLdrRuRuLLddLruLdrRuRRuuLLLdRRuLrdLurrrdLdLLdlLuRuRurrrdddr) + +############# +###.C.C...### +###.LR.LR.### +P.+..C.C.C### +###.C..LIR*.X +############# + +message Through and Through + +(Pushes: rRRdLuruRRddrRRuLdLruLdLruRRuLLuLrdLddrRRuuRRRurRdLuLrdRddLruLdLruLuurRdLuLrdLddrRRuruur) +(Moves: rRRdLuruRRddrRRuLdLruLdLruRRuLLuLrdLddrRRuuRRRurRdddLruLdLruLdrRRuLuLuLrdLLdRRRurrur) + +##################### +###.LIIR..LIIR..LR*.X +###.C.LR.LR.C.LR..### +P.+.C.LR.LIIR.LR..### +###.C.LR..LIIR..C.### +##################### + +message Just Enough + +(Pushes: rrruRuRRdLdLLLdRRuRuRuLLdLdLddrRuLLuRuRuRRdLdRRdrdLLLLrrruuLLuRuLLdLdLddRRRRRurur) +(Moves: rrruRuRRdLdLLLdRRuRuRuLLdLdLddrRuLLuRuRuRRdLdRRdrdLLLLrrruuLLuRuLLdLdLddRRRRRurur) + +############## +###C.C.LR..### +###LR.C.LR.### +P.+...C.C.C*.X +###C.LIIR..### +###...C.C..### +############## + +message The Secret Staircase + +(Pushes: rRRRRdlLdldRuRldRRRRRRuuuLLLLLddlLruruRRRdRdRdLLLLLuuLrddRRRRRuuRuLLrrdLddLLLLLulLrurRuRRRdddrrrur) +(Moves: rRRRdLdRuRldlLdRRRRRRuuuLLLLdLruRRRdRddLLLLLuRuLddRRRRRRuuRuLLrrdLddLLLLLulLrurRuRRRdddrrrur) + +################# +P.+.LIR.LR....### +###.LR..LR.C.C### +###C..LIIR.LR.*.X +###C.LR.......### +################# + +message Clear the Way + +(Pushes: ruurrddRdlLuluurrdLddrRuLdLruLdrRuRRuuLLuLrdLuLrdrRRddLLdlLuuuurRRdrRldRulLLLdLddrRuRRuurrr) +(Moves: ruurrddRdlLuluurrdLddrRuLdLruLdrRuRRuuLLLruLLrdrRRddLLdlLuuuurRRdrRldRulLLLdLddrRuRRuRurr) + +############## +###..C..LIR### +###...LR..C*.X +###.C.LIR.C### +P.+.C.C.LR.### +###.C..C.LR### +############## + +message A Mismatch Made in Heaven + +(Pushes: rRRRuRRdLLLLuRuRRullLdddRRRRRuLLdlllluururrRdLLurrRRRddLrrdLLLrruuullLLLdRdRRdrrruuur) +(Moves: rRRRuRRdLLLLuRuRRullLdddRRRRRuLLuLLurRRRRdrddLLruLruullLLLdRdRdRRRuruur) + +############### +###.C...C...*.X +###LR.LIIR..### +###LIR.LR...### +P.+.C.C.....### +############### + +message Double Cross + +(Pushes: ruRuuRuuLrddRdLruLdLruuLururRdRRddRdrddlllllLLuurruLdlddrrrrrrruuuur) +(Moves: ruRuuRRdLLrruLuuLrdLururRdRRddRdrddlllllLLuurruLdlddrrrrrrruuuur) + +############### +###.C..LIIR.### +###.C..C.LR.### +###.C.LIIR.C*.X +###C.LR..C..### +###..C...LIR### +###.LIIIIR..### +P.+..C......### +############### + +message Zen Garden + +(Pushes: rdRRurRdLuLrdLuLrdLurRRddRululLLdRuRldRulLdlddrdRulluururRdLuLrdLurRRdrdLdLLddlluuRlddrruLdrrrrruuuulldRululLLdRuRldRulLdlddrddrrrrruuLLruLdrruuur) +(Moves: rdRRurRdLuLrdLuLrdLurRRddRululLLdRuRldRulLdlddrdRulluururRdLuLrdLurRRdrdLdLLdLdrrrrruuuulldRululLLdRuRldRulLdlddRddrrrrruuLLruLdrruuur) + +############# +P.+.C..LR.*.X +###.C.LR..### +###LIIR.C.### +###...C.LR### +###C.LIIR.### +###.......### +############# + +message Inside Out + +(Pushes: ruuuuRldRuluuurrrrrrrrrrdLdlllllLdLLdldddddrrrrrrrrrrrruuuuLrdLrdddlllllllllllluuRuRRurruLLdrrRRurRuRRuruur) +(Moves: ruRluRluRluuRluurrrrrrrrrrddddlLLdllLLuRRdlldLLuuluRuluurrrrrrrrrrdLdllllLLdLLdddRRurruLLdrrRRurRuRRuruur) + +################### +###...........C.*.X +###.LIIIIIIIR..C### +###.LIR......LR.### +###.C.LIIIIIR.C.### +###.LIR.LIR..LR.### +###.C.C...C..LR.### +###.C.LIIIIR.LR.### +P.+.C.C.C...LIR.### +###.LIIIIIIIIIR.### +###.............### +################### + +message Double Decker + +(Pushes: ruRRRddRRuuLrdLuLrdRdLLuuLrdLuLrdRdRRuurrdLurrddLruulldRulldLdRRuRulldLdLLuuRldRuRldLdRRuulLddllddrdRdRRRuLrdLLLLuRRuLLddRRuLLuRRRdrRRdLuLLuLLLdRdRRRururrr) +(Moves: ruRRRddRRuuLrdLuLrdRdLLuuLrdLuLrdRdRRuurrdLurrddLruulldRulldLdRRuRulldLdLLuuRldRuRldLdRRuulLddllddrdRdRRRuLrdLLLLuRRuLLddRRuLLuRRRdrRRdLuLLuLLLdRdRRRurRurr) + +############### +###.C..LR...### +P.+.LR.C.C.C### +###C.C.LR...### +###.LIIIIIIR### +###..C.LIIR.*.X +###C.LR..C..### +###.C.LCR...### +############### + +message Back to Front + +(Pushes: rrrrrrrrrrrddddLLLLuRRRdllluLLLuRRRdRRRdllluuLLdLLLdRRRRdRRdLdLruRuLLuLLLLuRRRuRRddrrrrdddLLLuRuulluuLLdLLLdRRRRddLLdRluRdRluRdRluuRRRdLLdRluRRuLLLdLLdlllddrrrrrrrrrrr) +(Moves: rrrrrrrrrrrddddLLLLuRRRdllluLLLuRRRdRRRdllluuLLdLLLdRRRRdRRdLdLruRuLLuLLLLuRRRuRRddrrrrdddLLLuRuulluuLLdLLLdRRRRddLLdRluRdRluRdRluuRRRdLLdRluRRuLLLdLLdlllddrrrrrrrrrrr) + +################# +P.+...........### +###LIIIIIIIIR.### +###LIR.LIIR...### +###C.C.LR.C...### +###....C.LIIR.### +###LIIIR.LR...### +###.LIR.LR.LR.### +###....LR..LIR### +###.LIIIIIIIIR### +###...........*.X +################# + +message The Beast + +(Pushes: rRddRRuuLLddlddddrRlluuuurrrdddRdLLLuuluurrrddRdLLulluurrrdLddRRuLLLddRRRuLuRRuuLLLLuuRRddRRddLLdRdLLLuuRuRuuuLLddRlldddrdRRRuuRRuuRuurrr) +(Moves: rRddRRuuLLddlddddrRlluuuurrrdddRdLLLuuluurrrddRdLLulluurrrdLddRRuLLLddRRRuLuRRuuLLLLuuRRddRRddLLdRdLLLuuRuRuuuLLddRlldddrdRRRuuRRuuRuurrr) + +################ +P.+.C.LR.C...*.X +###C.C.LIR.LR### +###..C.C.C...### +###.LR.LR.LIR### +###..C.C.C.C.### +###.LR.C.LIR.### +###..C.LIR.C.### +################ + +message Well done. You escaped. + diff --git a/microban.txt b/microban.txt new file mode 100644 index 0000000000000000000000000000000000000000..09eacff2031e16d3c0e89cdaa9fa2c6a57fac00c --- /dev/null +++ b/microban.txt @@ -0,0 +1,200 @@ +title Microban +author David Skinner +homepage www.sneezingtiger.com/sokoban/levels/microbanText.html + +(My favourite set of sokoban levels - here're the first ten of the Microban set. + +I tried contacting this guy, but he seems to have vanished from the net. The levels are in lots of places online, so I'm just chancing my arm by including them. BUT BE WARNED.) + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +message level 1 of 10 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 2 of 10 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 3 of 10 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + +message level 4 of 10 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 5 of 10 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + +message level 6 of 10 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 7 of 10 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + +message level 8 of 10 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 9 of 10 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + +message level 10 of 10 + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message congratulations! diff --git a/midas.txt b/midas.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d984dddb4d0b4488fd21ffc3c08efe574ef73b5 --- /dev/null +++ b/midas.txt @@ -0,0 +1,378 @@ +title Midas +author wanderlands +homepage https://web.archive.org/web/20160706204929/http://wanderlands.org/ + +( + +A port of the luxuriant Wanderlands game, Midas, with permission of the authors. It's a bit messy, if you can find a way to tidy it UP, let me know : ] + +the original is here +https://web.archive.org/web/20120219201941/http://wanderlands.org/main/midas + +update: uh, it's flash, so not a playable link any more...also the original developer site is gone. + +) + +======== +OBJECTS +======== + +Background +white + +Lovebase +white + +Target +black +..... +..0.. +.000. +..0.. +.0.0. + +GoldTarget +orange +..... +..0.. +.000. +..0.. +.0.0. + +PlayerGround +black +..... +..0.. +.000. +.000. +.0.0. + +PlayerJump1 +black +..... +..0.. +00000 +.000. +.0.0. + +PlayerJump2 +black +..... +..0.. +00000 +.000. +.0.0. + +Crown +orange +.000. +.0.0. +..... +..... +..... + +GoldBlock +orange + +GoldingBlock +brown + +Water +blue + +Wall +gray + +Love +pink +.0.0. +00000 +00000 +.000. +..0.. + +======= +LEGEND +======= + +JumpingPlayer = PlayerJump1 or PlayerJump2 +Player = PlayerGround or PlayerJump1 or PlayerJump2 +Obstacle = Player or Wall or Water or GoldingBlock or GoldBlock or Target or GoldTarget +CanFall = GoldBlock or Target or GoldTarget +. = Background +# = Wall +P = PlayerGround and Crown +T = Target +W = Water +G = GoldBlock +D = GoldingBlock + +========= +SOUNDS +========= + +sfx0 28219707 (touch Water) +sfx1 45545307 (golding) +sfx2 42491507 (make lady gold :/ ) +StartGame 8892900 +EndLevel 28067900 +EndGame 28067900 +CloseMessage 44855507 + +================ +COLLISIONLAYERS +================ + +Background +Lovebase +PlayerGround, PlayerJump1,PlayerJump2, Wall, Water, GoldBlock, Target, GoldTarget, GoldingBlock +Crown +Love + +====== +RULES +====== + +UP [ UP PlayerGround | NO Obstacle ] -> [ UP PlayerJump2 | ] +DOWN [ UP JumpingPlayer | NO Obstacle ] -> [ JumpingPlayer | ] +DOWN [ UP PlayerJump2 | NO Obstacle ] -> [ PlayerJump2 | ] + +[ STATIONARY CanFall ] -> [ Down CanFall ] + +HORIZONTAL [ > PlayerJump1 | NO Obstacle ] -> [ | PlayerGround ] +HORIZONTAL [ > PlayerJump2 | NO Obstacle ] -> [ | PlayerJump1 ] +LATE DOWN [ PlayerGround | NO Obstacle ] -> [ | PlayerGround ] + +LATE [ Crown NO Player ] [ Player ] -> [ ] [ Crown Player ] +LATE [ GoldingBlock ] -> [ GoldBlock ] +LATE [ Crown | Wall ] -> [ Crown | GoldingBlock ] sfx1 +LATE [ Crown | Water ] -> [ | Water ] sfx0 +LATE [ Crown | Target ] -> [ Crown | GoldTarget ] sfx2 +LATE DOWN [ JumpingPlayer | Obstacle ] -> [ PlayerGround | Obstacle ] + +LATE [ Player | Target ] -> [ Player Lovebase | Target ] +LATE UP [ Lovebase | ] -> [ | Love ] + +============== +WINCONDITIONS +============== + +some Love (Awwww!) + +======= +LEVELS +======= +############## +#............# +#............# +#.P.......T..# +##G######WWW## +############## + +message MIDAS + +############### +#.............# +#.............# +#.....#.......# +#.P..##..#.T..# +##G#######WWW## +############### + +message She waits for me every day + +############### +#.............# +#.............# +#.............# +#.....#.#.....# +#.P..##.#..T..# +##G#######WWW## +############### + +message This is the price of gold: + +############## +#............# +#............# +#.P..........# +##G###T##WWW## +############## + +message A heavy heart + +################# +#...............# +#...............# +#......#.#......# +#.....#####.....# +#.......#.......# +#.T.P...#.......# +####G#######WWW## +################# + +message I step in the same river +message again and again + +##################### +#...................# +#...................# +#...................# +#.........#.#.......# +#..P........#.......# +#..d##########......# +#.......######......# +#...................# +#.......T...........# +#....#########WWW...# +#...................# +#...................# +#...................# +##################### + +message Just so I can touch her hand. + +##################### +#...................# +#...................# +#...................# +#...................# +#..P................# +#..d##T########WWW..# +#.....#.............# +#...................# +#...................# +##################### + +message I am a prison to Pactolus + +##################### +#...................# +#........###........# +#.......#####.......# +#......##...##......# +#.....T##.P.##W.....# +#.....####d####.....# +#.....#########.....# +#...................# +##################### + +message But I must have her! + +##################### +#...................# +#...................# +#..T..#...###..W....# +#..#####...#####....# +#.....###...#.......# +#........P..........# +#.....###D###.......# +#.....#######.......# +#...................# +#...................# +##################### + +message My burden only grows + +##################### +#...................# +#........G..........# +#.....W.GGG.T.......# +#.....#######.......# +#.....#.....#.......# +#.....#..P..#.......# +#.....###D###.......# +#.....#######.......# +#...................# +#...................# +#...................# +##################### + +message My world collapses. + +##################### +#...................# +#...................# +#..G....WW..........# +#..##.####..........# +#.....####..........# +#...................# +#.#...........T.....# +#.##.......P..#.....# +#..############.....# +#...#.....####......# +#...................# +#...................# +#...................# +#...................# +#...................# +##################### + +message And she feels so distant + +##################### +#...................# +#...................# +#...................# +#...................# +#..P......#.........# +#..GG...........WW..# +#..##T############..# +#....#..............# +#...................# +#...................# +##################### + +message I live on borrowed time + +##################### +#...................# +#...................# +#..........T........# +#.........##........# +#...................# +#.......P...........# +#.......D##.........# +#...........#.......# +#...................# +#...................# +#.......###W#.......# +##################### + +message Is she still waiting? + +##################### +#...................# +#....###########....# +#...................# +#....P.........W....# +#....###########....# +#....#.........#....# +#...................# +#.........#.........# +#......#..#..#......# +#....T.#..#..#......# +#....###########....# +#...................# +#...................# +#...................# +##################### + +message Is Love just fool's gold? + +##################### +#...................# +#...................# +#...........####....# +#..T##.##..#...#....# +#..#..#..#.#.P.#....# +#..#.....#...G#.....# +#...#...#....#......# +#....#W#.....#......# +#.....#.............# +#............#......# +#...................# +#...................# +##################### + +message Midas diff --git a/mijn_puzzelspel.txt b/mijn_puzzelspel.txt new file mode 100644 index 0000000000000000000000000000000000000000..d72f2eb8cdb9106ae6921179ded5355d1721710b --- /dev/null +++ b/mijn_puzzelspel.txt @@ -0,0 +1,124 @@ +(informatie over ons puzzelspel) +title mijn puzzelspel +author jij +homepage www.puzzlescript.net + + +======== +OBJECTS (alle voorwerpen in ons spel, inclusief de speler) +======== + +Achtergrond . +(Zo zien alle lege vakjes er uit) +darkblue + +Muur # +(Een vakje waar Speler en Kistje niet kunnen staan) +white darkbrown darkred +01201 +21002 +10022 +11102 + +Kistje @ +(Een kistje dat de speler kan duwen) +white gray darkgray +00001 +01112 +01112 +01112 +12222 + +Speler S +(Het figuurtje dat je bestuurt) +darkgray brown lightblue blue +.000. +.111. +22222 +.333. +.3.3. + + +======= +LEGEND (hier kun je bijvoorbeeld groepen voorwerpen opgeven) +======= + +(Dit zijn al onze voorwerpen) +Voorwerp = Muur or Speler or Kistje + +(dit is nodig zodat PuzzleScript weet wat onze Achtergrond en onze Speler is) +Background = Achtergrond +Player = Speler + + +======= +SOUNDS (geluiden) +======= + +Kistje Move 975507 +EndLevel 84805900 + + +================ +COLLISIONLAYERS (de "lagen" van ons spel; je hoeft hier niets aan te veranderen) +================ + +Achtergrond +Voorwerp + + +====== +RULES (de regels van het spel) +====== + +(De Speler kan Kistjes duwen) +[ > speler | kistje ] -> [ > speler | > kistje ] +[ < speler | kistje ] -> [ < speler | < kistje ] + +(Drie Kistjes op een rij verdwijnen) +late[ Kistje | Kistje | kistje | kistje ] -> [ | | | ] + + +============== +WINCONDITIONS (wanneer win je een level?) +============== + +(je wint als alle Kistjes verdwenen zijn) +no Kistje + + +======= +LEVELS (de puzzels die de speler moet oplossen) +======= + +####### +#S@...# +#.....# +#.@..@# +####### + +message Kistjes verdwijnen als je er drie op een rij zet! + + +##### +#S..# +#.@@# +#.@.# +##### + +message Laat alle kistjes verdwijnen! + + +######################### +#...........@#########@.# +#S........##########....# +#...........###@.###....# +#............#..........# +#.......................# +#.........###..........## +#........#.@##..........# +#.......##..###.........# +#...........####........# +######################### + +message Gefeliciteerd, je hebt gewonnen! diff --git a/modality.txt b/modality.txt new file mode 100644 index 0000000000000000000000000000000000000000..7f9d69ad84c0809edc9f253ed18b175bd6c39efd --- /dev/null +++ b/modality.txt @@ -0,0 +1,131 @@ +title Modality +author Sean Barrett +homepage www.silverspaceship.com +background_color #603060 +noaction + +======== +OBJECTS +======== + +White +White + +Black +#202020 + + +Grey +#505050 #a0a0a0 +01010 +10101 +01010 +10101 +01010 + + +Background +Red + +Target +#3030a0 +..... +.000. +.0.0. +.000. +..... + +Player +Black Orange #c0c0c0 Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Black ++ = White +g = Grey +p = Player and Black +Q = Player and White +* = Crate and Black +@ = Crate and White +t = Target and Black +U = Target and White + +Nonwhite = Black or Grey +Nonblack = White or Grey + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +White, Black, Grey +Target +Player, Crate + +====== +RULES +====== + +[ > Player Nonblack | Crate Nonblack ] -> [ > Player Nonblack | > Crate Nonblack ] +[ > Player Black | Crate Black ] -> [ > Player Black | > Crate Black ] +[ > Player White | Black ] -> CANCEL +[ > Player Black | White ] -> CANCEL + +============== +WINCONDITIONS +============== + +All Crate on Target + +======= +LEVELS +======= + + +u+... +@+g.p ++++.. + +++++q ++.*.+ +u++.+ ++g..+ ++++++ + +...... +.++.+. +.+q++. +..u.++ +g.*.++ +++++++ + +...t....... +...+....... +.+.+.+...++ +.+.++++..++ +q@g++..++++ +.+.++...+++ +.+.+....+++ +.+......+++ +.++++++++++ + diff --git a/naborciM.txt b/naborciM.txt new file mode 100644 index 0000000000000000000000000000000000000000..641f3c31f537a397664942acc85a560dfd7e429e --- /dev/null +++ b/naborciM.txt @@ -0,0 +1,211 @@ +title naborciM +author Connorses [ Based on levels by D. Skinner ] +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +GREEN LIGHTGREEN +11111 +01111 +11101 +11111 +10111 + + +Target +darkblue +00000 +0...0 +0.0.0 +0...0 +00000 + +Wall +DARKBROWN BROWN +00010 +11111 +01000 +11111 +00010 + +PlayerA +Blue white Orange black +.000. +.111. +22222 +.333. +.3.3. + +PlayerB +lightblue white yellow darkgrey +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange +..... +.000. +.000. +.000. +..... + + +======= +LEGEND +======= + +Player = PlayerA or PlayerB + +. = target +# = Wall +P = PlayerA and target +* = background +@ = Crate +O = crate and target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ no wall no crate | > PlayerA | Crate ] -> [ | < PlayerA | < Crate ] + + +============== +WINCONDITIONS +============== + +no Target on Crate + +======= +LEVELS +======= + +message !snoitalutargnoc + +......##### +......#O..# +......#O#.# +#######O#.# +#.P.*.*.*.# +#.#.#.#.### +#.......#.. +#########.. + +message level 01 of 01 + +#####. +#O..## +#P**.# +##...# +.##..# +..##O# +...### + +message level 9 of 01 + +..###### +..#.OOP# +..#.**.# +..##.### +...#.#.. +...#.#.. +####.#.. +#....##. +#.#...#. +#...#.#. +###...#. +..#####. + +message level 8 of 01 + +####### +#.....# +#.O*O.# +#.*O*.# +#.O*O.# +#.*O*.# +#..P..# +####### + + +message level 7 of 01 + +######.##### +#....###...# +#.**.....#P# +#.*.#OOO...# +#...######## +#####....... + +message level 6 of 01 + +.####### +.#.....# +.#.O*O.# +##.*P*.# +#..O*O.# +#......# +######## + + +message level 5 of 01 + +######## +#......# +#.O@@*P# +#......# +#####..# +....#### + +message level 4 of 01 + +..####... +###..#### +#.....*.# +#.#..#*.# +#.O.O#P.# +######### + + +message level 3 of 01 + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +message level 2 of 01 + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +message level 1 of 01 diff --git a/naughtysprite.txt b/naughtysprite.txt new file mode 100644 index 0000000000000000000000000000000000000000..06ff01316d00d9e70f32d71019ea42e676f71ace --- /dev/null +++ b/naughtysprite.txt @@ -0,0 +1,97 @@ +title Spriteaporter +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Temp +black + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Sprite +pink blue red +..... +.000. +00100 +01110 +.202. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = Sprite + +======= +SOUNDS +======= + +sfx0 67117309 + +================ +COLLISIONLAYERS +================ + +Temp +Background +Target +Player, Wall, Sprite + +====== +RULES +====== + +late [ Sprite | ... | Player ] -> [ Temp | ... | Sprite ] +late [ Temp ] -> [ Player ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######### +#.......# +#....O..# +#.P.....# +#.......# +#.......# +######### diff --git a/nekopuzzle.txt b/nekopuzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..6bfd3e4f26df91d114434760fefc098712050f14 --- /dev/null +++ b/nekopuzzle.txt @@ -0,0 +1,177 @@ +title neko puzzle +author lexaloffle +homepage www.lexaloffle.com + +( + +An inadequate but illustrative demake of one of my favourite puzzle games ever, by the extremely amicable Lexaloffle, and with his permission. + +www.lexaloffle.com/neko.htm + +The game proper has a lot of magic and love in it. + +) + +======== +OBJECTS +======== + +Background . +darkblue + +Fruit F +red green lightred +..1.. +.000. +00020 +00000 +.000. + +Player P +gray white +.1.1. +10101 +11111 +.111. +00.00 + +======= +LEGEND +======= + +========= +SOUNDS +========= + +endlevel 97301508 +startgame 97301508 +endgame 97301508 + +================ +COLLISIONLAYERS +================ + +Background +Player, Fruit + +====== +RULES +====== + +[ > Player | ... | Fruit ] -> [ | ... | Player ] + +(if you're not sure what this line does, try removing it, and see what happens) +[ > Player ] -> [ Player ] + +============== +WINCONDITIONS +============== + +no Fruit + +======= +LEVELS +======= + +message level 1 of 10 + +......F. +........ +F......F +......FF +........ +........ +P....... + +message level 2 of 10 + +........ +....P... +...F.F.. +........ +........ +..F.FF.. +........ + +message level 3 of 10 + +........ +.FF....F +........ +........ +F...P... +........ +........ +F.F..... + +message level 4 of 10 + +....F..F +........ +.......F +F....... +P....... +........ +F...F... + +message level 5 of 10 + +........ +....F.P. +F.F..... +........ +F...F... +..F.F... +........ + +message level 6 of 10 + +F.....F. +........ +........ +FF..F... +F.....F. +........ +.P...... + +message level 7 of 10 + +...FP..F +F.F..... +F......F +........ +........ +..F..... +........ + +message level 8 of 10 + +..F..P.. +........ +........ +.FFF.... +F..F..F. +........ +........ + +message level 9 of 10 + +....F..F +........ +.F..F... +........ +.F.P..F. +.F...... +........ + +message level 10 of 10 + +....F.F. +........ +.F..F..F +...F..F. +.......F +...FP... +........ + +message congratulations! diff --git a/niggle.txt b/niggle.txt new file mode 100644 index 0000000000000000000000000000000000000000..051954fdc60faf18e1c61dbd2cad299b7c1af586 --- /dev/null +++ b/niggle.txt @@ -0,0 +1,403 @@ +Title niggle + +(remove the option to undo) +youtube d44U952Zkok + +noundo + +debug + +======== +OBJECTS +======== + +background +black + +planetsurface +green + +(while wooden floors are obviously cooler a tiled white floor will be much more identifiable as a kitchen floor, if not a little bit tacky for a futuristic world) +kitchenfloor +white + + +OuterAtmosphere +darkblue blue +.0.1. +.0... +0.0.1 +.0.0. +01.0. + +MidAtmosphere +darkblue blue lightblue +0..1. +1.1.. +.2.1. +.01.. +.1.2. + +InnerAtmosphere +darkblue blue lightblue +12.2. +.1.01 +.0.22 +.21.. +.1.2. + +sun +yellow orange +.001. +01001 +00000 +.100. +..... + +starsone +lightgrey +..... +..... +..... +..0.. +..... + + +Ship +green darkgrey darkred +21... +..0.. +..101 +..0.. +20... + +shiplandedtriangle +lightgrey darkgrey green +02222 +01222 +10022 +00002 +01010 + +shiplandedsquare +lightgrey darkgrey +00001 +01000 +10110 +00001 +01010 + +(the hero/partner characters should be gender neutral, lol, not hard. the hug might make more sense/ be more understandable if they had noticeably different head colours) + +heroine +darkgreen red grey +..... +..2.. +..1.. +..0.. +..0.. + +partner +darkblue lightblue grey +..... +..2.. +..1.. +..0.. +..0.. + +hug +darkgreen red grey darkblue lightblue grey black +..... +.25.. +.44.. +.03.. +.03.. + +invisibleShrike +green +..... +..... +..... +..... +..... + +visibleShrike +black red darkblue +.000. +2101. +200.. +.0... +.0... + +activateShrike +white +..... +..... +..... +..... +..... + +(we're at 17 objects so far, fuck me that's too many) + +kitchencabinet +darkblue brown black darkgreen +00012 +00012 +00022 +00012 +00012 + +(definitely needs to be more visible on the kitchen counter) +cupoftea +darkbrown +..... +..... +.0... +..... +..... + +kitchentable +brown darkgreen +00000 +11111 +00000 +11111 +00000 + +kids +darkblue lightblue grey +..... +..... +..... +..2.. +..0.. + +cereal +#CCCC00 +..... +..... +.0... +..... +..... + + + +======= +LEGEND +======= +. = background +, = kitchenfloor +* = planetsurface +(atmostphere and general background objects should probably be relabelled as numbers) +o = outeratmosphere +9 = outeratmosphere and starsone +m = midatmosphere +8 = midatmosphere and starsone +i = inneratmosphere +7 = inneratmosphere and starsone +s = ship +a = sun +t = starsone +q = shiplandedtriangle +w = shiplandedsquare +h = heroine and planetsurface +p = partner and planetsurface +e = invisibleshrike and planetsurface +r = activateshrike and planetsurface +k = kitchencabinet +l = kitchencabinet and cupoftea +j = heroine and kitchenfloor +1 = activateshrike +4 = kitchencabinet and starsone +z = invisibleshrike and kitchenfloor +c = activateshrike and kitchenfloor +u = kitchentable +f = kids and planetsurface +g = kids and kitchenfloor +b = kitchencabinet and cereal +> = cereal and kitchenfloor + + + +player = ship or heroine + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +background +planetsurface, kitchenfloor, sun, starsone +(stars and sun need to be in the same layer underneath the atmosphere layer) +outeratmosphere, midatmosphere, inneratmosphere, activateshrike, invisibleshrike, visibleshrike +player, partner, hug, kitchencabinet,kitchentable, kids, shiplandedsquare, shiplandedtriangle +cupoftea, cereal +====== +RULES +====== + +(simulate movement of sun relative to player, the effect is really cool but needs a larger screen zoomed in to really take full effect and needs stars hidden behind the planet and also gravity to start taking effect once you're in the orbit, I'm also gonna say for partial realism the planet should extend much further up and down in a flatter sense to give the impression of great size) +[ > player ] [ stationary sun ] -> [ > player ] [ < sun ] +[ > player ] [ stationary starsone ] -> [ > player ] [ < starsone ] + +[ > player | | ... | inneratmosphere ] -> [ | player | ... | inneratmosphere ] + +late [ starsone activateshrike ] -> [ activateshrike ] +[ starsone | activateshrike ] -> [ | activateshrike ] + +late [ sun activateshrike ] -> [ activateshrike ] +[ sun | activateshrike ] -> [ | activateshrike ] + + + +(if you were to remove the lates you would get the shrike appearing on the turn subsequent to stepping on the activate shrike thing ) +late [player activateshrike] [invisibleshrike] -> [player activateshrike] [visibleshrike] +late [player NO activateshrike] [visibleshrike] -> [player NO activateshrike] [invisibleshrike] +[stationary activateshrike ] -> [randomdir activateshrike ] +[stationary invisibleshrike ] -> [randomdir invisibleshrike ] +[stationary kids ] -> [randomdir kids ] + + +[ player | partner ] -> [ | hug ] + + + + +(need to figure out how to get the cup of tea to move with the player once they pick it up) +late [ player | cupoftea ] -> [ player cupoftea | ] +[ > player | planetsurface ] [kitchencabinet ] -> [ < player | planetsurface ] [ kitchencabinet] +[ player | planetsurface ] [kitchencabinet] [ starsone][no kids] ->[ player | planetsurface ] [kitchencabinet] [][no kids] message you forget how jarring it can feel to live this high up +[ > invisibleshrike | planetsurface ] [kitchencabinet ] -> [ invisibleshrike | planetsurface ] [ kitchencabinet] +[ > activateshrike | planetsurface ] [kitchencabinet ] -> [ activateshrike | planetsurface ] [ kitchencabinet] +[ invisibleshrike | player cupoftea | ] -> [ invisibleshrike | player | cupoftea ] message shit, I can't do anything right +[ > kids | planetsurface ] [kitchencabinet ] -> [ kids | planetsurface ] [ kitchencabinet] + +late [ kids NO cereal | cereal NO kitchentable No kids ] -> [ kids cereal | NO kitchentable No kids ] + + +late [ player NO cereal | cereal ] -> [ player cereal | ] + +late [ kitchentable NO cereal | cereal No kitchentable ] -> [ kitchentable cereal | No kitchentable ] + + [ kids NO cereal |...| |cereal NO kitchentable ][starsone] -> [ |...|kids No cereal | cereal NO kitchentable ][starsone] + + + + + + +(WIN CONDITIONS) + +(re-entry) +late [ player inneratmosphere ] [inneratmosphere] -> win +(hug on planetsurface) +[hug ] [ planetsurface ] -> win + +late [ player cupoftea ||||||||kitchencabinet] -> win + + [ kitchentable cereal | kitchentable cereal ] -> win + +============== +WINCONDITIONS +============== + +(some inneratmosphere on player +OR +some hug on planetsurface) +(how to allow for multiple win conditions?) + +======= +LEVELS +======= + +(needs to be somewhat clear you're returning home after the end of some other great adventure, maybe something about the defeating of the rebels, a little bit ftl like. Rebels is too cliched though.) +message your journey is at a close + +message TO DO: re-enter the atmosphere + +(going to make a much larger, flatter surface for the planet with a zoomed in map option, also need to hide stars under the atmosphere as well) + +1111111111111111111 +1.....t......t..omi1 +1........a.....oo8i1 +1......t...t..oomii1 +1.........s...oo8ii1 +1..........t..oomii1 +1....t........oomii1 +1........t....o9mii1 +1......t......oomii1 +1..........t...om7i1 +1.....t.........omi1 +1111111111111111111 + +(don't want to make it too lame about the "homeness" of the planet) +message back on familiar soil + +message TO DO: embrace your loved one + +(again it might make sense to have a huge diagonal wingspan to give the impression of size) +(it's really unlikely to walk on the shrike activators, even with a shit ton of them around the place, the best you're going to get is a 1/4 chance on the first turn if you place them adjacent to the player, but must make sure that the tile never chooses the same direction as the player after being stepped on or maybe just two or even three tiles away in some direction after being stepped on) + +******************* +******************* +******e************ +************f**f*** +****r*******p****** +q****h*******f***** +wq****r************ +wwq**************** +wwwq*************** + +message "welcome home" + +message a return to normality + +message "will you grab me a cup of tea" +****,,*** +**z,c,,** +,,,,,,,,, +,j,,,,,,4 +*,,,,c,,l +*c,,,,,,, +**uu,,*** + +message nothing seems to work like it should + +message "make the kids some breakfast would you" + +message TO DO: put cereals on the table + +****,,*** +**z,c,,** +,,,,,,,,, +,,j,g,,,b +*,,,,c,,b +*cg,,,,,, +**uu,g*** +( +message maybe it's always been like this + +message TO DO: bake your own samosas + +****,,*** +**z,c,,** +>>,,,,,,, +,,j,,,,,k +*,,,,c,,4 +*c,,,,,,, +**uu,g*** ) + + + + + + + + + + + + diff --git a/notsnake.txt b/notsnake.txt new file mode 100644 index 0000000000000000000000000000000000000000..594ebf2bac23466c8f0a39fa6a89e49d690fb61c --- /dev/null +++ b/notsnake.txt @@ -0,0 +1,67 @@ +title Notsnake +author Terry Cavanagh +homepage www.distractionware.com + +color_palette c64 +require_player_movement + +======== +OBJECTS +======== + +Background +blue + +Player +lightblue + +Trail +purple + +======= +LEGEND +======= + +. = Background +P = Player +O = Trail + +======= +SOUNDS +======= + +startgame 50287705 +sfx0 660507 +sfx1 41058704 +endgame 74955903 + +================ +COLLISIONLAYERS +================ + +Background +Trail +Player + +====== +RULES +====== + +[ > Player | No Trail ] -> [ Trail | Player ] sfx0 +[ > Player | Trail ] -> [ | Player ] sfx1 + +============== +WINCONDITIONS +============== + +no Trail + +======= +LEVELS +======= + +OOOOOOOO +OOOOOOOO +O..POO.O +OOOOOOOO +OOOOOOOO diff --git a/octat.txt b/octat.txt new file mode 100644 index 0000000000000000000000000000000000000000..dbacc2cf657cb90340c9eaa1673a9d8140f3eddf --- /dev/null +++ b/octat.txt @@ -0,0 +1,198 @@ +title Octat +author increpare +homepage www.increpare.com + +noundo +require_player_movement + +( + +A port of a flash game I made. The original's here: + +http://ded.increpare.com/~locus/octat/ + +) + +======== +OBJECTS +======== + +Background +purple +..... +.000. +.000. +.000. +..... + +Activetile +pink red +00000 +0...0 +0...0 +0...0 +00000 + +Target +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Player +white +..... +.000. +.000. +.000. +..... + +Void 0 +black + +Temp +black + +======= +LEGEND +======= + +. = Background +P = Player and Activetile +a = Activetile +x = Target +y = target and Activetile + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Void +Activetile +Player +Temp +Target + +====== +RULES +====== + +[ > Player | no Activetile ] -> cancel + +late [ Activetile | Player ] -> [ Temp | Player ] +late [ no Temp | Player ] -> [ Activetile | Player ] +late [ Temp ] -> [ ] + +late [ Activetile Void ] -> [ Void ] + +============== +WINCONDITIONS +============== + +some Player on target + +======= +LEVELS +======= + +message level 1 of 8 + +.......... +.......... +.......... +.......... +.......... +.x...ap... +.......... +.......... +.......... +.......... + +message level 2 of 8 + +........... +........... +........... +........... +........... +....xpa.... +........... +........... +........... +........... + +message level 3 of 8 + +........... +........... +........... +........... +..a........ +.axaaap.... +..a........ +........... +........... +........... + +message level 4 of 8 + +........... +........... +...a....... +..a.a...... +.a.a.a..... +a.aya.a.ap. +.a.a.a..... +..a.a...... +...a....... +........... + +message level 5 of 8 + +........... +........... +........... +........... +aaaaaaaaaaa +...y..ap... +aaaaaaaaaaa +........... +........... +........... + +message level 6 of 8 + +000000....0 +000000..0.0 +000000..0.. +000000000.. +....A...0.0 +.AY.A...AAP +....A...0.0 +000000000.. +000000..0.. +000000..0.0 +000000....0 + +message level 7 of 8 + +..AAA...000 +.AY.A...AP. +..AAA...000 + +message level 8 of 8 + +0AAAA..00 +0AAAA..00 +YAAAA..AP +0AAAA..00 +0AAAA..00 + +message the end diff --git a/octat_test.txt b/octat_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..0f3c8c8ba72f6ec7fb2737682e2f697700f81365 --- /dev/null +++ b/octat_test.txt @@ -0,0 +1,110 @@ +title Octat +author increpare +homepage www.increpare.com + +noundo +require_player_movement + +( + +A port of a flash game I made. The original's here: + +http://ded.increpare.com/~locus/octat/ + +) + +======== +OBJECTS +======== + +Background +purple +..... +.000. +.000. +.000. +..... + +Activetile +pink red +00000 +0...0 +0...0 +0...0 +00000 + +Target +red +0...0 +.0.0. +..0.. +.0.0. +0...0 + +Player +white +..... +.000. +.000. +.000. +..... + +Void 0 +black + +Temp +black + +======= +LEGEND +======= + +. = Background +P = Player and Activetile +a = Activetile +x = Target +y = target and Activetile + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Void +Activetile +Player +Temp +Target + +====== +RULES +====== + +[ > Player | no Activetile ] -> cancel + +late [ Activetile | Player ] -> [ Temp | Player ] +late [ no Temp | Player ] -> [ Activetile | Player ] +late [ Temp ] -> [ ] + +late [ Activetile Void ] -> [ Void ] + +============== +WINCONDITIONS +============== + +some Player on target + +======= +LEVELS +======= + +message level 1 of 8 + +.... +.ap. +.... +.... \ No newline at end of file diff --git a/opposition_test.txt b/opposition_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..cba1b4b9d8628877cb1449fca051eaebb6f530cb --- /dev/null +++ b/opposition_test.txt @@ -0,0 +1,70 @@ +title Opposition +author Matthew VanDevander +homepage www.lowtideproductions.com + +======== +OBJECTS +======== + +Background +GREY LIGHTGREEN +11111 +11111 +11111 +11111 +11111 + +Player +Black Brown Red +..1.. +.222. +10001 +.222. +.1.1. + +BluePlayer +Black Brown Blue +..1.. +.222. +10001 +.222. +.1.1. + +======= +LEGEND +======= + +. = Background +R = Player +B = BluePlayer + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Player, BluePlayer + +====== +RULES +====== + +[ > Player ] [ BluePlayer ] -> [ > Player ] [ < BluePlayer ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + + +b.r +... +... \ No newline at end of file diff --git a/perpendicular_test.txt b/perpendicular_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..2ec8d4678e0524f5efcbf44222b9d1e87e1e994d --- /dev/null +++ b/perpendicular_test.txt @@ -0,0 +1,95 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +([ Perpendicular Player | Crate ] -> [ Perpendicular Player | Perpendicular Crate ]) +[ Parallel Player | Crate ] -> [ Parallel Player | Parallel Crate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +......... +......... +......... +...p..... +....*.... +......... +......... diff --git a/pikkuruinen.txt b/pikkuruinen.txt new file mode 100644 index 0000000000000000000000000000000000000000..c489045d8f8b0da2f227813d7cc7f50f83177e31 --- /dev/null +++ b/pikkuruinen.txt @@ -0,0 +1,93 @@ +title pikkuruinen +author Pitogiiyo +noaction +key_repeat_interval 0.15 +objects +background b +#005 +player p +red +ma +red +..... +.000. +.000. +.000. +..... +d +#909 +w +#999 +legend +a=p or ma or d +sounds +ma create 48047701 +endlevel 42076503 +endgame 29709303 +restart 36235702 +collisionlayers +b +a,w +rules +[ma]->[] +late right[a|a|...|a]->[ma|ma|...|ma]again +winconditions +no a +levels +message yksi +pbbbp +bbpbb +message kaksi +pbpb +bbbp +bpbb +message kolme +pwbpp +bbbww +message neljä +pwbbp +bbpww +wbbbp +message viisi +pbbwp +bbpwb +message kuusi +bpwpb +bwwwb +bpwpb +message seitsemän +dbbbd +bbpbb +message kahdeksan +pbpbp +wbwbw +bbwbd +message yhdeksän +bbbpbbb +dbbdbbd +bbbpbbb +message kymmenen +ppbbppbb +ppbbppbb +bbbbbbpp +bbbbbbpp +bbppbbbb +bbppbbbb +message lähellä +dbddbbb +wwwwbww +bwbdbdb +bwpwpwp +bwbpwpb +message loppuun +dbddbbbbbb +dbddbbbbbb +dbddwwbbbb +dbddwwbbbb +dbwwppbbbb +wwwwppbbbb +ppbbwwwwbb +ppbbwwwwbb +wwbbppbbbb +wwbbppbbbb +message hyvää työtä, ja kiitos! \ No newline at end of file diff --git a/ponies jumping synchronously.txt b/ponies jumping synchronously.txt new file mode 100644 index 0000000000000000000000000000000000000000..d61ea223dfefbc4aab164f7ef0896d5106c6ccbc --- /dev/null +++ b/ponies jumping synchronously.txt @@ -0,0 +1,508 @@ +title Ponies Jumping Synchronously +author vytah + +background_color #990044 +text_color white + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +lightblue + +JumpVariableA +lightblue +0...0 +.000. +.0.0. +.000. +0...0 + +JumpVariableA1 +lightblue +0...0 +..0.. +..0.. +..0.. +0...0 + +JumpVariableA2 +lightblue +0...0 +.0.0. +.0.0. +.0.0. +0...0 + +JumpVariableT +lightblue +..0.. +.000. +.0.0. +.000. +..... + +JumpVariableT1 +lightblue +..0.. +..0.. +..0.. +..0.. +..... + +JumpVariableT2 +lightblue +..0.. +.0.0. +.0.0. +.0.0. +..... + +JumpVariableB +lightblue +..... +.000. +.0.0. +.000. +..0.. + +JumpVariableB1 +lightblue +..... +..0.. +..0.. +..0.. +..0.. + +JumpVariableB2 +lightblue +..... +.0.0. +.0.0. +.0.0. +..0.. + +Dirt +brown darkbrown +00000 +01000 +00000 +00010 +00000 + +Tunnel +brown darkbrown +00000 +01000 +..... +..... +..... + + +Grass +brown lightgreen green darkBrown +11211 +21020 +00000 +00030 +00000 + +Exit +pink red +.1.1. +10101 +10001 +.101. +..1.. + +WoodenWall +Brown orange +.111. +.001. +.111. +.100. +.111. + +Teleport +Brown darkBrown pink white +23332 +02220 +00000 +00010 +00000 + +Fire +red orange yellow +..0.. +.00.. +0110. +01210 +.020. + +TwiLeft +purple +.0... +00... +.0000 +.0.0. +.0.0. + +TwiRight +purple +...0. +...00 +0000. +.0.0. +.0.0. + +TeleportingTwilight +purple +...0. +...00 +0000. +.0.0. +.0.0. + +RdLeft +#00dddd +.0... +00... +.0000 +.0.0. +.0.0. + +RdRight +#00dddd +...0. +...00 +0000. +.0.0. +.0.0. + +AbLeft +yellow red +..1.. +.01.. +00... +.0000 +.0.0. + +AbRight +yellow red +..1.. +..10. +...00 +0000. +.0.0. + +AjLeft +orange +.0... +00... +.0000 +.0.0. +.0.0. + +AjRight +orange +...0. +...00 +0000. +.0.0. +.0.0. + +DeadPony +lightGray darkGray +.111. +10001 +10101 +10001 +10101 + +Boulder +lightGray darkGray +..... +.111. +10001 +10001 +.111. + +======= +LEGEND +======= + +Applejack=AjLeft or AjRight +RainbowDash=RdLeft or RdRight +Twilight=TwiLeft or TwiRight +AppleBloom=AbLeft or AbRight +(NotPegasus=Twilight or Applejack or AppleBloom or TeleportingTwilight) +Player=Twilight or Applejack or AppleBloom or RainbowDash +Obstacle=Grass or Dirt or DeadPony or WoodenWall or Teleport or Boulder +JumpObstacle=Obstacle or Player or Tunnel +JumpObstacleForFillies=Obstacle or Player +JumpVariablePositiveA=JumpVariableA1 or JumpVariableA2 +JumpVariablePositiveT=JumpVariableT1 or JumpVariableT2 +JumpVariablePositiveB=JumpVariableB1 or JumpVariableB2 + +. = Background +# = Dirt +~ = Grass +| = WoodenWall +T = TwiRight +A = AjRight +D = RdRight +B = AbRight +J = JumpVariableA +H = JumpVariableT +L = JumpVariableB +E = Exit +^ = Teleport +F = Fire +O = Boulder +- = Tunnel + +========= +SOUNDS +========= + +sfx0 47251907 (aj push) +sfx1 13930501 (twi zap) +sfx2 99083104 (death) +sfx3 12667901 (twi teleport) +sfx4 60310105 (jump) +sfx5 58764102 (rd smash) +sfx7 74120302 (aj buck) +endlevel 64815700 + + + +================ +COLLISIONLAYERS +================ + +Background +JumpVariableA, JumpVariablePositiveA, JumpVariableT,JumpVariablePositiveT, JumpVariableB, JumpVariablePositiveB +Exit, Fire, Tunnel +Player, Obstacle, TeleportingTwilight + +====== +RULES +====== + +[> Player |Stationary Player] -> cancel +[> Player |< Player] -> cancel + +[> Applejack| Tunnel] -> [Applejack|Tunnel] +[> RainbowDash| Tunnel] -> [RainbowDash|Tunnel] +[> Twilight| Tunnel] -> [Twilight|Tunnel] +Vertical [> AppleBloom|Tunnel] -> [AppleBloom|Tunnel] + +[Left TwiRight] -> [Left TwiLeft] +[Right TwiLeft] -> [Right TwiRight] +[Left RdRight] -> [Left RdLeft] +[Right RdLeft] -> [Right RdRight] +[Left AjRight] -> [Left AjLeft] +[Right AjLeft] -> [Right AjRight] +[Left AbRight] -> [Left AbLeft] +[Right AbLeft] -> [Right AbRight] + +Right[Action Applejack|WoodenWall] -> [AjLeft|]sfx7 +Left[Action Applejack|WoodenWall] -> [AjRight|]sfx7 + +Down[Action Twilight|Teleport][no Player|Teleport]-> [|Teleport][TeleportingTwilight|Teleport] sfx3 +late[TeleportingTwilight]->[TwiRight] + + +UP [ Up Applejack | No Obstacle No Player no tunnel] [JumpVariableA] -> [ Up Applejack | ] [JumpVariableA2] sfx4 +DOWN [ Up Applejack | no obstacle No Player no tunnel ][JumpVariablePositiveA] -> [ Applejack | ][JumpVariablePositiveA] +DOWN [ Up Applejack | no obstacle No Player no tunnel][JumpVariableA2] -> [ Applejack | ][JumpVariableA2] +HORIZONTAL [ > Applejack | NO obstacle No Player no tunnel][JumpVariableA1] -> [ | Applejack ][JumpVariableA] +HORIZONTAL [ > Applejack | NO obstacle No Player no tunnel][JumpVariableA2] -> [ | Applejack ][JumpVariableA1] +HORIZONTAL [ > Applejack | JumpObstacle][JumpVariableA1] -> [ Applejack|JumpObstacle ][JumpVariableA] +HORIZONTAL [ > Applejack | JumpObstacle][JumpVariableA2] -> [ Applejack|JumpObstacle ][JumpVariableA1] +LATE DOWN [ Applejack | NO obstacle No Player no tunnel][JumpVariableA] -> [ | Applejack ][JumpVariableA] +LATE DOWN [ Applejack | Obstacle ][JumpVariablePositiveA] -> [ Applejack | Obstacle ][JumpVariableA] + + +UP [ Up Twilight | No Obstacle No Player no tunnel] [JumpVariableT] -> [ Up Twilight | ] [JumpVariableT2] sfx4 +DOWN [ Up Twilight | no obstacle No Player no tunnel ][JumpVariablePositiveT] -> [ Twilight | ][JumpVariablePositiveT] +DOWN [ Up Twilight | no obstacle No Player no tunnel][JumpVariableT2] -> [ Twilight | ][JumpVariableT2] +HORIZONTAL [ > Twilight | NO obstacle No Player no tunnel][JumpVariableT1] -> [ | Twilight ][JumpVariableT] +HORIZONTAL [ > Twilight | NO obstacle No Player no tunnel][JumpVariableT2] -> [ | Twilight ][JumpVariableT1] +HORIZONTAL [ > Twilight | JumpObstacle][JumpVariableT1] -> [ Twilight|JumpObstacle ][JumpVariableT] +HORIZONTAL [ > Twilight | JumpObstacle][JumpVariableT2] -> [ Twilight|JumpObstacle ][JumpVariableT1] +LATE DOWN [ Twilight | NO obstacle No Player no tunnel][JumpVariableT] -> [ | Twilight ][JumpVariableT] +LATE DOWN [ Twilight | Obstacle ][JumpVariablePositiveT] -> [ Twilight | Obstacle ][JumpVariableT] + + +UP [ Up AppleBloom | No Obstacle No Player no tunnel] [JumpVariableB] -> [ Up AppleBloom | ] [JumpVariableB2] sfx4 +DOWN [ Up AppleBloom | no obstacle No Player no tunnel ][JumpVariablePositiveB] -> [ AppleBloom | ][JumpVariablePositiveB] +DOWN [ Up AppleBloom | no obstacle No Player no tunnel][JumpVariableB2] -> [ AppleBloom | ][JumpVariableB2] +HORIZONTAL [ > AppleBloom | NO obstacle No Player][JumpVariableB1] -> [ | AppleBloom ][JumpVariableB] +HORIZONTAL [ > AppleBloom | NO obstacle No Player][JumpVariableB2] -> [ | AppleBloom ][JumpVariableB1] +HORIZONTAL [ > AppleBloom | JumpObstacleForFillies][JumpVariableB1] -> [ AppleBloom|JumpObstacleForFillies ][JumpVariableB] +HORIZONTAL [ > AppleBloom | JumpObstacleForFillies][JumpVariableB2] -> [ AppleBloom|JumpObstacleForFillies ][JumpVariableB1] +LATE DOWN [ AppleBloom | NO obstacle No Player no tunnel][JumpVariableB] -> [ | AppleBloom ][JumpVariableB] +LATE DOWN [ AppleBloom | Obstacle ][JumpVariablePositiveB] -> [ AppleBloom | Obstacle ][JumpVariableB] + +late [Player Fire] -> [DeadPony Fire] sfx2 + +[> Applejack|Boulder|no Obstacle No Player] -> [> Applejack| > Boulder |] sfx0 +[> RainbowDash|Boulder|no Obstacle No Player] -> [> RainbowDash||] sfx5 +Right [Action TwiRight|Boulder] -> [TwiRight|] sfx1 +Left [Action TwiLeft|Boulder] -> [TwiLeft|] sfx1 + +[Boulder Fire] -> [Boulder] + +late down [Boulder|Player] -> [|DeadPony] sfx2 +late down [Boulder| no Obstacle no Tunnel] -> [|Boulder no Fire] +late [Boulder Fire] -> [Boulder] + +============== +WINCONDITIONS +============== + +some Player +all Exit on Player +no DeadPony + + +======= +LEVELS +======= + +(message #1. Grab the Crystal Heart.) + +..........H +........... +.........E. +..T....~~~~ +~~~~~~##### +########### + + +message #2. Applejack bucks and pushes. + +..........J +..~~~~~~~~~ +...######## +.A.|.o...E# +######.#### +########### + +message #3. Twilight teleports and zaps. + +...........H +............ +............ +.T....E.O... +~^~FFF~~~~^~ +############ + +message #4. Rainbow Dash flies and smashes. + +######### +....#..E# +....O..## +....#..## +.D..#..## +######### + +message #5. Rocks fall, everyone dies. + +.........J +.......... +...~~~~~.~ +~~O..O...# +##|A.O..E# +########## + +message #6. Cooperate with friends. + +J.....### +......### +...D..#.E +....#..O# +.A..O..|# +~~~###### +######### + +message #7. Cooperate with family. + +##.......JL##### +---..O.A.O.#...# +###~.~~~~~.#..E# +###.F..B..F-.### +####.#####.##### +################ + + +message #8. Help a filly get a cutie mark! +~~~~~..........L +#####.........D. +###E-....O...... +######...O...... +#######.###...B. +############~~~~ + +message Aww... Still no cutie mark... + +message #9. Explore dangerous caves! + +.........############## +.......###O############ +JHL..#####O############ +...#######O############ +..#####..-O------O-E### +######..##O######O##### +#####..###|...A..O..... +####..####O###^.####### +####.-----O-------...B. +##########O############ +..........O..........T. +############^########## + +message #10. Friendship is magic! + +JH.........### +.......O.#.#OE +DAT....|.#..O# +~~~.~~~.~###O# +.......F.#..O# +########^#^### + +message #11. Evil enchantress. +~~~~~...............JHL +#####~~~~~~~~~~........ +################....... +###......###........... +###..O.O.F.....#.#..D.. +#E-..#B#.|O........A.T. +#############.~~~~~~~~~ +####################### + + +message #12. Equestrian Games. + +############################### +#########O##################### +#########O##################### +###......O..................JHL +###..O.#.O..............D...... +#E-..#B#.O..................... +#########O##################### +#........|..................... +#########O#####..|.|.|.|.|..... +#........O....##.#.#.#.#.#.A... +############...################ +#############.................. +###############...F........T... +############################### + +message Congratulations! + +message The Mushroom Kingdom is now safe! + +message I mean, the Crystal Empire. \ No newline at end of file diff --git a/pretender_to_the_crown.txt b/pretender_to_the_crown.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cca85d288e1e3578cb9b9637d871652130e3c71 --- /dev/null +++ b/pretender_to_the_crown.txt @@ -0,0 +1,488 @@ +title pretender to the crown +author colin thil +homepage http://pretendertothecrown.wordpress.com/ +run_rules_on_level_start +background_color #d7dbef +text_color #69729f +youtube dasz1sSax2k + +realtime_interval 0.1 +throttle_movement + +======== +OBJECTS +======== +Exit +red +..0.. +..0.. +00000 +.000. +..0.. + +snow1 +#d7dbef +....0 +..... +..... +..... +..... + +snow2 +#d7dbef +..... +...0. +..... +..... +..... + +snow3 +#d7dbef +..... +..... +...0. +..... +..... + +snow4 +#d7dbef +..... +..... +..... +...0. +..... + +snow5 +#d7dbef +..... +..... +..... +..... +....0 + +snow6 +#d7dbef +..... +..... +..... +..... +....0 + +Background +#d7dbef #e4e6f4 +00100 +00000 +10000 +00000 +00001 + +plant1 +#2c5a42 #225039 +..0.. +.001. +.011. +00111 +01111 + +plant2 +#14796c #0c6358 +..0.. +.001. +.011. +00111 +01111 + +plant3 +#2e6549 #225039 #0c6358 +22022 +20012 +20112 +00111 +01111 + +plant4 +#14796c #0c6358 #225039 +22022 +20012 +20112 +00111 +01111 + +crate +LIGHTBROWN BROWN DARKBROWN +00000 +01102 +01112 +02112 +22222 + +player +#ead5a8 #e1c99b #69729f #454b69 #f2c835 #ecbc16 +4.4.5 +.445. +.011. +.223. +.333. + +soldier +#ead5a8 #e1c99b #69729f #454b69 #343b5f #c5c5c4 +5.3.. +5223. +10044 +.0044 +.1.1. + +prisoner +#ead5a8 #e1c99b #69729f #454b69 +..3.. +.223. +.000. +.000. +.1.1. + +enemy +#ead5a8 #e1c99b #c56c57 #bc5e48 #a7523e #c5c5c4 +5.3.. +5223. +10044 +.0044 +.1.1. + +UpMarker +RED + +LeftMarker +RED + +RightMarker +RED + +DownMarker +RED + + +======= +LEGEND +======= +. = Background +p = prisoner +y = plant1 +t = plant2 +z = plant3 +r = plant4 +e = enemy +c = crate +x = exit +a = player + +Marker = UpMarker or LeftMarker or RightMarker or DownMarker +crew = Player or soldier or prisoner +plant = plant1 or plant2 or plant3 or plant4 +snow = snow1 or snow2 or snow3 or snow4 or snow5 or snow6 + +======= +SOUNDS +======= + +SFX0 52755904 (hit) +SFX1 150500 (rescue) +SFX2 6007707 (push) +SFX3 13396704 (crush) +EndLevel 83714500 + +================ +COLLISIONLAYERS +================ + +Marker,exit + +Background + +player,soldier,enemy,prisoner,plant,crate + +snow + +====== +RULES +====== + +random down [no snow|no snow|no snow|no snow|no snow] -> [snow1||||] + +[ snow4 ] -> [ snow5 ] +[ snow3 ] -> [ snow4 ] +[ snow2 ] -> [ snow3 ] +[ snow1 ] -> [ snow2 ] +down [ snow6|] -> [ |snow1 ] +[ snow6] -> [ ] +[ snow5 ] -> [ snow6 ] + +[ > player | crate] -> [ > player | > crate ] SFX2 +[ > crate | crate] -> [ > crate | > crate ] SFX2 + +left [ > Player | enemy | prisoner ] -> [ player | soldier Rightmarker | ] SFX0 +right [ > Player | enemy | prisoner ] -> [ player | soldier Leftmarker | ] SFX0 +up [ > Player | enemy | prisoner ] -> [ player | soldier Downmarker | ] SFX0 +down [ > Player | enemy | prisoner ] -> [ player | soldier Upmarker | ] SFX0 + +[ > Player | enemy | soldier ] -> [ player | | soldier ] SFX0 + +[ left player ] -> [ left player Leftmarker ] +[ right player ] -> [ right player Rightmarker ] +[ up player ] -> [ up player Upmarker ] +[ down player ] -> [ down player Downmarker ] + +startloop +late left [ soldier Leftmarker | No crew ] -> [ Leftmarker | soldier ] +late right [ soldier Rightmarker | No crew ] -> [ Rightmarker | soldier ] +late up [ soldier Upmarker | No crew ] -> [ Upmarker | soldier ] +late down [ soldier Downmarker | No crew ] -> [ Downmarker | soldier ] +endloop + +============== +WINCONDITIONS +============== + +no prisoner +some player on exit + +======= +LEVELS +======= + +message je suis fatigue, mortellement fatigue +message mais chaque nuit, quand j arrive a dormir, je suis roi de norvege + +zrzrzrzrzrz +rzrzrzrzrzr +zrzrz.eperz +rzpzr.tet.r +zre.....z.z +r....a....r +z.y.....etz +r..et.typzr +ztepe.zryrz +rztyt.rzrzr +zrzrzxzrzrz + +message depuis ma plus lointaine jeunesse un mal me ronge +message il me faut etre roi, il m’est impossible de vivre autrement! + +zrzrzrzrzrz +rzrzrzrzrzr +zrzrprprzrz +rzrzeaezrzr +zrze...ezrz +rzepecepezr +zrye...eyrz +rzryt.tyrzr +zrzrz.zrzrz +rzrzr.rzrzr +zrzrzxzrzrz + +message le ciel m a fait pour que je gouverne, il n y a pas d autres remede pour moi +message toi, le tout-puissant, qui m’as mis dans cette situation, il faut que tu assumes les consequences! + +zrzrzrzrzrz +rzrz...zrzr +zrze.p.ezrz +rzepeeepezr +zr.ey.ye.rz +a.........x +yt.ey.ye.ty +rzepe.epezr +zrye...eyrz +rzry...yrzr +zrzrytyrzrz + +message j’ai vaincu +message d'un coup d'epee, j’ai fait sauter la couronne du roi + +zrzrzazrzrz +rzrzr.rzrzr +zrzrz.zrzrz +rprpr.rprpr +zezez.zezez +r.........r +z.yt.e.ty.z +r....e....r +ztyty.ytytz +rzrzr.rzrzr +zrzrzxzrzrz + +message Les boucliers etaient enfonces dans la neige mais il n’y avais personnes derriere eux + +zrzrzazrzrz +rzrzr.rzrzr +zreez.zeerz +rz..e....zr +zpe.tet.epz +ry..zpz..yr +zpe.rer.epz +rye.....eyr +zreey.yeerz +rztpr.rptzr +zrztzxztzrz + +message ils se sont enfuis dans la foret, par les plateux et les marais, et les coteaux +message aussi loin que leurs jambes voulaient les porter + +zrzrzazrzrz +rzrzr.rzrzr +zrpe...rzrz +rzty...epzr +zrpe.c.tyrz +rztycycepzr +zrpe.c.tyrz +rzty...epzr +zrzrt.ttyrz +rzrzr.rzrzr +zrzrzxzrzrz + +message j’ai defendu l’oeuvre de ma vie et le salut de mon ame + +zrzrzazrzrz +rzrzr.rzrzr +zpe.z.z.epz +retyr.r.ter +z..c...c..z +r.t.tyt.t.r +z.z.zrz.z.z +r..c...c..r +zet.y.ytyez +rpe.r.r.epr +ztytzxztttz + +message ai-je l’air d un roi maintenant? + +rzrzrarzrzr +zpe...zpzpz +ryt..yrerer +zrz..r....z +rzpe...y..r +zry..t..yez +rpr.tpt.rpr +zez.zez.ztz +r...r.r..zr +z..tz...yzz +rzrzrxtyrzr + +message chaque jour je doit regarder l’avenir en souriant +message comme si j’etait sur de mon droit, de ma victoire et de mon succes + +zrzrzazrzrz +r.........r +z.e.e.e.e.z +rypypypypyr +zryryr.ryrz +rppzpe.epzr +zeeryt..yrz +r...rzt...r +z.y..pe.y.z +r...t.t...r +ztytzxztytz + +message n’y a t’il donc la haut aucune loi certaine sur laquelle tout doit se regler? + +zrzrzazrzrz +rprzr.rzrzr +zezpe.epzrz +r..e...erzr +z.y..t..zpz +r...tzt..er +zty.zrz.e.z +rz..r.r...r +zre.....etz +rzptt.ttpzr +zryrzxzryrz + +message il y a une peur secrete dans cette victoire + +rzrzrarzrzr +z.........z +r..ctyte..r +z.epepepc.z +rytet.tetyr +zpzpz.zpzpz +reryr.ryrer +z..c...c..z +r..y.y.y..r +z..c...c..z +rytztxtztyr + +message si j’essaie de me voir comme le juste roi, il faut que je le fasse par artifice, +message par une construction astucieuse, une oeuvre audacieuse + +rzrzrarzrzr +zrzrz.zrzrz +rpe.....epr +ztyt.ty.ytz +rpe..c..epr +ztycy.ycytz +rpe..c..epr +zty.y.y.ytz +rzr..cc.rzr +zrztyxytzrz +rzrzrxrzrzr + +message le roi etait-il d une autre etoffe que moi? +message serait-il parmis ceux qui ont de la chance? + +rzrzrarzrzr +z.....zpe.z +r.t.tcryt.r +z.c.....z.z +r.tytetcr.r +z...cpz...z +retctyr.t.r +zpz.....c.z +ryrctyt.tyr +z...c...epz +rytytxtytyr + +message mon royaume? +message il est sombre, comme celui de l’ange qui se dressa contre dieu. + +rzrzrarzrzr +zrzr...rzrz +rzpe....epr +zrytccccytz +rpe.....epr +zty.yt.tytz +rpe....epzr +ztycccctyrz +rzpe...epzr +zryt...tyrz +rzrztxtzrrr + +message que n ai-je sacrifie pour ce trone ou je ne suis pas parvenu? + +rzrzrarzrzr +zrz.....zpz +rz..tct..er +z..t.c.t..z +r.tpecept.r +z.zpecepz.z +r..y.c.y..r +z...ycy..tz +ret.....tzr +zpzty.ytzrz +ryrzrxrzrzr + +message je voulais etre le plus grand dans ce pays +message seigneur voyez, je m’humilie devant vous, je suis le plus minable de tous! + +rzrzrarzrzr +zrz....rprz +rz...y..ezr +zt.e.r..epz +rpe...ty.yr +zt.ty...epz +rpe..y.e.yr +zte..r...rz +rzpy....tzr +zrzry.ytzrz +rzrzrxrzrzr + +message je suis un pauvre homme, je n’ais que ma vie a donner +message prennez la et sauvez la pensee royale +message -vous avez perdu- \ No newline at end of file diff --git a/pusH.txt b/pusH.txt new file mode 100644 index 0000000000000000000000000000000000000000..d04c9bf192c0d5e791fe8536e2f6abfc099d7b40 --- /dev/null +++ b/pusH.txt @@ -0,0 +1,139 @@ +Author Connorses +title pusH +homepage connorspuzzles.tumblr.com + +background_color pink +text_color darkblue + +======== +OBJECTS +======== +background . +black + +player @ +blue +..... +.000. +00000 +.0.0. +..... + +wall # +pink + +crate o +orange +00000 +0...0 +0...0 +0...0 +00000 + +push +white +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +crate_trap x +yellow darkgrey red +01010 +12.21 +0.2.0 +12.21 +01010 + +push_filter % +red +0.0.0 +.0.0. +0.0.0 +.0.0. +0.0.0 + +goal * +green lightgreen +.111. +10001 +10001 +10001 +.111. +======= +LEGEND +======= +pushable = player or crate +solid = wall or crate or player +======= +SOUNDS +======= +sfx0 88502102 +================ +COLLISIONLAYERS +================ +background +crate_trap,goal +push +push_filter +player,wall,crate +====== +RULES +====== +[push push_filter] -> [push_filter] +[> player no push|no solid] -> [> player push| ] again +[push no pushable|pushable] -> [push|push > pushable] again +[> crate|crate_trap] -> [stationary crate|crate_trap] +[push no pushable] -> [ ] +late [push pushable] -> [pushable] +============== +WINCONDITIONS +============== +all player on goal +======= +LEVELS +======= +######### +#.....### +#.@.....# +#.......# +#####...# +##......# +##*.....# +##....### +######### + +####### +#.....# +##...## +#.....# +#o....# +#@.o..# +#.#...# +#.....# +##...## +###*### + +.......o. +o........ +o...*.... +....o...o +.......o. +....@.... +......... +......... +......... +......... + +........... +........... +......o.... +......o.... +..oo....... +.....@..... +........... +........... +........... +........... +........... \ No newline at end of file diff --git a/push.txt b/push.txt new file mode 100644 index 0000000000000000000000000000000000000000..07b9f332b2dda042a89d76c88a8ab02d5b85407a --- /dev/null +++ b/push.txt @@ -0,0 +1,644 @@ +title PUSH +author lonebot - demake by rmmh +homepage http://lonebot.net/games/push/ + +youtube UXlXgFDgXow +again_interval 0.1 +noaction + +======== +OBJECTS +======== + +Background . +#756C5E + +Wall # +#635854 + +StrongPlayer P +#E8D2AC #67453D Black #282D3C Red +11111 +02020 +40004 +43334 +33.33 + +WeakPlayer +#E8D2AC #67453D Black #282D3C +11111 +02020 +.000. +.333. +33.33 + +GibbedPlayer +Red +...0. +.0... +0..0. +..... +..0.0 + +Rock * +#202020 #706249 #A6957B +.000. +02220 +02210 +01110 +.000. + +RockDust (destroyed by a projectile) +#A6957B +...0. +.0... +0..0. +..... +..0.0 + +Idol G +#945527 #C97536 #F4EF0B +.000. +01210 +.222. +.010. +01210 + +Pit _ +Black #5A5349 +.1.1. +1000. +.000. +.0001 +..11. + +PitFilled +Black #5A5349 #706249 +.1.1. +1222. +.222. +.2221 +..11. + +PitPlayer +Black #5A5349 #E8D2AC #282D3C +.1.1. +1020. +.222. +.3331 +..11. + +WeakGround x +#5A5349 +.0..0 +00..0 +..00. +00..0 +0.0.. + +GunUSingle U +Black Grey Yellow +..0.. +12021 +11011 +11111 +.111. + +GunDSingle D +Black Grey Yellow +.111. +11111 +11011 +12021 +..0.. + +GunRSingle R +Black Grey Yellow +.111. +1112. +11000 +1112. +.111. + +GunLSingle L +Black Grey Yellow +.111. +.2111 +00011 +.2111 +.111. + +GunUMulti M +Black Grey Red +..0.. +.202. +12021 +12221 +.111. + +GunLMulti N +Black Grey Red +..11. +.2221 +00021 +.2221 +..11. + +GunRMulti O +Black Grey Red +.11.. +1222. +12000 +1222. +.11.. + + +Button T +#969283 #4A4A4A +.000. +01110 +01010 +01110 +.000. + +ButtonPressed +#969283 #3A3A3A +.000. +01110 +01110 +01110 +.000. + +ArrowU +Brown +..0.. +.000. +..0.. +..... +..... + +ArrowR +Brown +..... +...0. +..000 +...0. +..... + +ArrowL +Brown +..... +.0... +000.. +.0... +..... + +ArrowD +Brown DarkBrown +..... +..... +..0.. +.000. +..0.. + +Firing +Black + +Fired +Brown + +(used for linking buttons to guns, and for generic flags) +LinkA +Red + +LinkB +Green + +LinkC +Blue + +LinkD +White + +LinkE +Black + +======= +LEGEND +======= + +Player = StrongPlayer or WeakPlayer or GibbedPlayer +DeadPlayer = GibbedPlayer or PitPlayer +GunU = GunUSingle or GunUMulti +GunD = GunDSingle +GunL = GunLSingle or GunLMulti +GunR = GunRSingle or GunRMulti +MultiGun = GunUMulti or GunLMulti or GunRMulti +Gun = GunU or GunR or GunD or GunL +Movable = Rock or Gun +Q = StrongPlayer and WeakGround +Heavy = Movable or Player +Arrow = ArrowU or ArrowR or ArrowD or ArrowL +Link = LinkA or LinkB or LinkC or LinkD or LinkE +Blockers = Player or Wall or Idol or Movable + +1 = Wall and LinkA +2 = Wall and LinkB +3 = Wall and LinkC +4 = Wall and LinkD +5 = Wall and LinkE + +7 = GunRSingle and LinkE +8 = Button and LinkE + +======= +SOUNDS +======= + +Idol destroy 47224903 +Pit create 4141702 +PitPlayer create 19700104 +PitFilled create 87604304 +ButtonPressed create 25424301 +(using sfxN here to deal with bug where 'again' triggers sounds twice) +sfx0 36787702 (rock destroyed by arrow) +sfx1 59184504 (player explodes) +Arrow create 98842708 (arrow shot) + +================ +COLLISIONLAYERS +================ + +Link (move layer to top for debugging linkages) +Firing, Fired +Background +Pit, PitFilled, WeakGround, Button, ButtonPressed, PitPlayer, RockDust +Blockers +Arrow + +====== +RULES +====== + +(player can move an object only once) +[ > StrongPlayer | Movable | no Blockers ] -> [ > WeakPlayer | > Movable | ] +[ > Movable Link ] -> [ > Movable > Link ] +[ DeadPlayer ] -> cancel + +(pit behaviors) +late [ Player Pit ] -> [ PitPlayer ] (falling into a pit kills you) +late [ Pit Rock ] -> [ PitFilled ] (they can be filled) +[ Player WeakGround ] -> [ Player WeakGround LinkA ] (mark WeakGround as visited) +late [ WeakGround LinkA no Player ] -> [ Pit ] (pits appear when you move off weakground) + +(initialize gun linkages -- try linking on a line first) +[Wall Link] [Button no Link | ... | Gun no Link] -> [Wall] [Button Link | ... | Gun Link] +[Wall Link] [Button no Link] [Gun no Link] -> [Wall] [Button Link] [Gun Link] + +(buttons cause linked gun to fire) +late [ Button Heavy LinkA ] [ Gun LinkA ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkB ] [ Gun LinkB ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkC ] [ Gun LinkC ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkD ] [ Gun LinkD ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again +late [ Button Heavy LinkE ] [ Gun LinkE ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again + +( MultiGuns fire 3 shots. do this by cycling LinkB->LinkA->None ) +[ MultiGun Firing no Link ] -> [ MultiGun Firing LinkB ] +[ MultiGun Fired LinkB ] -> [ MultiGun Firing LinkA ] +[ MultiGun Fired LinkA ] -> [ MultiGun Firing ] + +( create arrows ) +[ GunU Firing ] -> [ GunU ArrowU Fired ] +[ GunR Firing ] -> [ GunR ArrowR Fired ] +[ GunL Firing ] -> [ GunL ArrowL Fired ] +[ GunD Firing ] -> [ GunD ArrowD Fired ] +( move ) +[ ArrowL ] -> [ left ArrowL ] again +[ ArrowU ] -> [ up ArrowU ] again +[ ArrowR ] -> [ right ArrowR ] again +[ ArrowD ] -> [ down ArrowD ] again + +late [ Arrow Rock ] -> [ RockDust ] sfx0 +late [ Arrow Player ] -> [ GibbedPlayer ] sfx1 +late [ Arrow Blockers ] -> [ Blockers ] sfx0 + +(grabbing an idol) +[ DeadPlayer ] -> cancel +[ > Player | Idol ] -> [ Player | Pit ] + +============== +WINCONDITIONS +============== + +no Idol + +======= +LEVELS +======= + +message 1/20: You only get one push! +########### +#.........# +#......*..# +#.*.....*.# +#...***...# +#..**g*...# +#..*.*....# +#.........# +#...p...*.# +#.........# +########### + +message 2/20: Mind the gap +########### +#**.......# +#*....*.*.# +#.........# +#...***...# +#...*g*...# +#...*_*...# +#*........# +#..*.p..*.# +#.........# +########### + +message 3/20: Shaky footing +########### +#****g****# +#.*_..****# +#x********# +#.********# +#.x.xx...*# +#*******x*# +#......x.*# +#.********# +#p*.......# +########### + +message 4/20: Firepower +1########## +#*...g...*# +#........*# +#*********# +#**.....*.# +#**.......# +#**_.p....# +#*t*...**.# +#**_...**.# +#**..u...*# +########### + +message 5/20: Artillery +1########## +#**.....*.# +#*......**# +#...*g*...# +#.*.......# +#.........# +#*********# +#..*.**...# +#*......t.# +#..*.u...p# +########### + +message 6/20: Traps +1########## +#t**.****.# +#.*...**g*# +#.x.....**# +#.**.*....# +#..*.*....# +#.**......# +#**.......# +#**p..*...# +#**..**.u*# +########### + +message 7/20: Sequencing +12######### +#*********# +#*t****_..# +#*x*.d**..# +#.....**..# +#.....*...# +#t..._*...# +#r...**.g.# +#...***...# +#p..****..# +########### + +message 8/20: Hamiltonian Cycle +(8/20 - 3 guns, order irrelevant) +123######## +#*....**.*# +#..***l**.# +#g****l***# +#*****l***# +#tx**xxxxx# +#xxxqxxx*t# +#xx*_**x_x# +#*x_xxxxx*# +#*xtx*x**_# +########### + +message 9/20: Barrage +(9/20 -- 4 guns, all inline with triggers) +1234####### +#****x***_# +#***.tt.**# +#xg_.dd.**# +#*__......# +#_*__**.lt# +#_*..*..lt# +#.........# +#*p.......# +#**...*..*# +########### + +message 10/20: Rotary +(10/20 -- 4 guns, mostly inline with triggers) +1234####### +#**_*...t.# +#*......d.# +#r......**# +#*.****..*# +#t.*.g**.*# +#..******x# +#....**_xt# +#.....p***# +#_.u*t._.l# +########### + +message 11/20: Shooting Gallery +(11/20) +1234####### +#t..*..*_l# +#_.****.__# +#r.*x**.t*# +#******.**# +#**xtr_.*g# +#__.__..**# +#_......**# +#....p.u.*# +#**....t..# +########### + +message 12/20: Co-op +(12/20: 2 players!) +1########## +#*t.._____# +#...._*g__# +#.r.._.*..# +#...._*.**# +#**_._.*.*# +#****_....# +#*..*_..**# +#*.**_..**# +#*p**_..p*# +########### + +message 13/20: Rescue +12######### +#**...._.g# +#*.t..._*.# +#*...d._.*# +#*p..__*_*# +#*...__.u*# +#.*..._.t*# +#*...**_**# +#*..***.**# +#*.**....p# +########### + +message 14/20: Friendly Fire +(14/20 -- corridor toggle triggers left-wall gun ) +12######### +#*********# +#*********# +#g*8...pl*# +#*********# +#7********# +#...***...# +#......p.t# +#....*.*..# +#.ut......# +########### + +message 15/20: Interference +123######## +#**..*..**# +#*.......*# +#....p...*# +#t......**# +#r.**..**g# +#...*...**# +#..uup..**# +#*.......*# +#**tt...**# +########### + +message 16/20: Machine guns +1########## +#*********# +#p..*g****# +#....*****# +#..*******# +#..**.*.**# +#***......# +#***.p....# +#....t.m..# +#_........# +########### + +message 17/20: Trapped +(17/20 -- top toggle triggers magma) +123######## +#p**...n*g# +#*****..*_# +#******.**# +#***..t*.*# +#*7_*.....# +#8.x*....l# +#...xp...x# +#...u*.._t# +#*..t*...x# +########### + +message 18/20: Crossfire +(18/20 -- modified to be more difficult) +12345###### +#_g.*_****# +#____**...# +#.....*...# +#rx.***.x.# +#t..*.*...# +#.px..*.pl# +#o.**.*x.*# +#t...*.x.t# +#.xtm*mtx.# +########### + +message 19/20: Stylite +(19/20) +1########## +#*********# +#..*t***x*# +#p...*****# +#.r..*g***# +#.*_____*_# +#**_...___# +#*__p..___# +#*x_...__*# +#_*_______# +########### + +message 20/20: Spinal Cannon +(20/20 -- inverted so I don't have to make an upwards magma gun) +1########## +#p.**g*_.p# +#....**x..# +#_*.._..**# +#.*..*...*# +#..*.x....# +#_x__*.._.# +#*.x_*x.._# +#*x..***..# +#*_.tm.*..# +########### + +(finale -- pushes gold into pit, gold gets smashed, eyes bug out) +########### +#*.......*# +#....p....# +#._....._.# +#_...*..._# +#_..._..._# +#__._g_.__# +#_________# +#_________# +#*_______*# +########### + +message Congratulations! + +(Credits +Code: Yotam Frid +Art: Mati & Itamar Ernst +Music: Jason Lord + +www.lonebot.net +Ludam Dare 28) + +(blank level template() +########### +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +#.........# +########### +() \ No newline at end of file diff --git a/puzzles.txt b/puzzles.txt new file mode 100644 index 0000000000000000000000000000000000000000..b030a65875c74ce962755a16a414201b4e47c5d0 --- /dev/null +++ b/puzzles.txt @@ -0,0 +1,288 @@ +title Puzzles +author increpare +homepage www.puzzlescript.net + +( +Unfortunately, just the first level - trying to emulate the later ones proved too complex :[ + +You can play the original game here: +http://www.increpare.com/2012/06/puzzles/ +) + +background_color white +text_color blue + +run_rules_on_level_start + + +======== +OBJECTS +======== + +DyingPlayer +Black + +Void +White + +OBackground +Orange + +GBackground +LightGrey + +BlueWall +Blue + + +GreyWall +Grey + +RedCrate +Red +..... +.000. +.000. +.000. +..... +GreyCrate +DarkGrey +..... +.000. +.000. +.000. +..... + +RedWhale +Red White +00100 +00000 +10001 +00000 +00100 + +GreyWhale +DarkGrey White +00100 +00000 +10001 +00000 +00100 + +RedEndPoint +DarkRed +..... +.000. +.0.0. +.000. +..... + +GreyEndPoint +Darkgrey +..... +..... +..... +..... +..... + +RedStartPoint +darkRed +..... +..... +..... +..... +..... + +GreyStartPoint +darkRed +..... +.000. +.0.0. +.000. +..... + +YellowPlayer +yellow +..... +.000. +.000. +.000. +..... + +GreyPlayer +DarkGrey +..... +.000. +.000. +.000. +..... + +LeftBeam +white +..... +..... +00000 +..... +..... + +RightBeam +white +..... +..... +00000 +..... +..... + +UpBeam +white +..0.. +..0.. +..0.. +..0.. +..0.. + +DownBeam +white +..0.. +..0.. +..0.. +..0.. +..0.. + +======= +LEGEND +======= + +Background = Void or OBackground or GBackground +Player = YellowPlayer or GreyPlayer or DyingPlayer +Wall = BlueWall or GreyWall +Crate = RedCrate or GreyCrate +Whale = RedWhale or GreyWhale +StartPoint = RedStartPoint or GreyStartPoint +EndPoint = RedEndPoint or GreyEndPoint +. = OBackground +, = Void +# = BlueWall +W = RedWhale +C = RedCrate +S = RedStartPoint and YellowPlayer +E = RedEndPoint +Obstacle = Player or Whale or Crate or Wall +Beam = UPBeam or DownBeam or LeftBeam or RightBeam +VBeam = UPBeam or DownBeam +HBeam = LeftBeam or RightBeam +HBeamSource = HBeam or Whale +VBeamSource = VBeam or Whale +Pushable = Player or Whale or Crate +RedPushable = YellowPlayer or RedWhale or RedCrate +GreyPushable = GreyPlayer or GreyWhale or GreyCrate + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +StartPoint, EndPoint +Player, Wall, Crate, Whale +UpBeam, DownBeam +LeftBeam, RightBeam + +====== +RULES +====== + + +left [ LeftBeam | < Player ] -> [ LeftBeam | Player ] +right [ RightBeam | < Player ] -> [ RightBeam | Player ] +up [ UpBeam | < Player ] -> [ UpBeam | Player ] +down [ DownBeam | < Player ] -> [ DownBeam | Player ] + +right [ RightBeam | stationary Pushable ] -> [ RightBeam | > Pushable ] +left [ LeftBeam | stationary Pushable ] -> [ LeftBeam | > Pushable ] +up [ UpBeam | stationary Pushable ] -> [ UpBeam | > Pushable ] +down [ DownBeam | stationary Pushable ] -> [ DownBeam | > Pushable ] + +[ Whale | stationary Pushable ] -> [ Whale | > Pushable ] + + +[ Beam ] -> [] + + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate | stationary Crate ] -> [ > Crate | > Crate ] + +( using red/greypushable is an optimization - cuts down on unecessary rules by quite a lot, beause red and grey things never coexist) +[ > RedPushable | v RedPushable ] -> [ RedPushable | v RedPushable ] +[ > RedPushable | ^ RedPushable ] -> [ RedPushable | ^ RedPushable ] +[ > RedPushable | < RedPushable ] -> [ RedPushable | < RedPushable ] + +[ > GreyPushable | v GreyPushable ] -> [ GreyPushable | v GreyPushable ] +[ > GreyPushable | ^ GreyPushable ] -> [ GreyPushable | ^ GreyPushable ] +[ > GreyPushable | < GreyPushable ] -> [ GreyPushable | < GreyPushable ] + +late Up [ Whale | no Obstacle ] -> [ Whale | UpBeam ] +late Down [ Whale | no Obstacle ] -> [ Whale | DownBeam ] +late Left [ Whale | no Obstacle ] -> [ Whale | LeftBeam ] +late Right [ Whale | no Obstacle ] -> [ Whale | RightBeam ] + +late horizontal [ HBeam | no obstacle ] -> [ HBeam | HBeam ] +late vertical [ VBeam | no obstacle ] -> [ VBeam | VBeam ] + + +(DEATH TRANSITION) +late Horizontal [ HBeamSource | YellowPlayer ] -> [ HBeamSource | DyingPlayer ] +late Vertical [ VBeamSource | YellowPlayer ] -> [ VBeamSource | DyingPlayer ] + +late [ DyingPlayer ] [ BlueWall ] -> [ DyingPlayer ] [ GreyWall ] +late [ DyingPlayer ] [ RedWhale ] -> [ DyingPlayer ] [ GreyWhale ] +late [ DyingPlayer ] [ RedCrate ] -> [ DyingPlayer ] [ GreyCrate ] +late [ DyingPlayer ] [ RedStartPoint ] -> [ DyingPlayer ] [ GreyStartPoint ] +late [ DyingPlayer ] [ RedEndPoint ] -> [ DyingPlayer ] [ GreyEndPoint ] +late [ DyingPlayer ] [ OBackground ] -> [ DyingPlayer ] [ GBackground ] +late [ DyingPlayer ] -> [ GreyPlayer ] + +late [DyingPlayer] -> [GreyPlayer] + +(LIFE TRANSITION) +late [ GreyPlayer GreyStartPoint ] [ GreyWall ] -> [ GreyPlayer GreyStartPoint ] [ BlueWall ] +late [ GreyPlayer GreyStartPoint ] [ GreyCrate ] -> [ GreyPlayer GreyStartPoint ] [ RedCrate ] +late [ GreyPlayer GreyStartPoint ] [ GreyWhale ] -> [ GreyPlayer GreyStartPoint ] [ RedWhale ] +late [ GreyPlayer GreyStartPoint ] [ GreyEndPoint ] -> [ GreyPlayer GreyStartPoint ] [ RedEndPoint ] +late [ GreyPlayer GreyStartPoint ] [ GBackground ] -> [ GreyPlayer GreyStartPoint ] [ OBackground ] + +late [ GreyPlayer GreyStartPoint ] -> [ YellowPlayer RedStartPoint ] + +late [player]->again + +============== +WINCONDITIONS +============== + +All Player on RedEndPoint + +======= +LEVELS +======= + + +######### +#......E# +#..CC..## +#.....##, +#.....W#, +##.#####, +#......#, +#..CC..#, +#..CC..#, +##.....#, +#W.....#, +######.#, +#......#, +#......#, +##S#####, +########, + diff --git a/random_test.txt b/random_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..f070a167e2739904314bdd22219303c574630fdf --- /dev/null +++ b/random_test.txt @@ -0,0 +1,248 @@ +title Boxes +author THAT guy + +======== +OBJECTS +======== + +(obsticles) + +background +green lightgreen +11101 +11111 +11011 +01111 +11111 + +wall +grey lightgrey +10111 +11101 +11011 +11110 +01111 + +river1 +blue lightblue +01100 +10010 +00001 +11000 +00101 + +river2 +blue lightblue +00011 +01100 +10001 +00110 +10000 + +river3 +blue lightblue +00110 +10001 +01100 +00011 +01000 + +passagevert +grey lightgrey +1...0 +1...1 +1...1 +0...1 +1...1 + +passagehoriz +grey lightgrey +11011 +..... +..... +..... +11101 + +(objects) + +player +lightbrown red blue +.000. +.000. +01110 +.112. +.2.2. + +goal +white +00000 +0...0 +0...0 +0...0 +00000 + +(boxes) + +pushbox +brown lightbrown black +00200 +01110 +21112 +01110 +00200 + +pullbox +brown lightbrown black +00200 +02120 +21112 +02120 +00200 + +bridge +brown lightbrown black +20102 +00100 +11111 +00100 +20102 + +bridger +brown lightbrown black +20102 +00100 +11111 +00100 +20102 + +======= +LEGEND +======= + +box = pushbox or pullbox or bridge +river = river1 or river2 or river3 +passage = passagevert or passagehoriz + +. = background +# = wall +~ = river1 +p = player +$ = pushbox +% = pullbox +0 = goal +- = bridge +t = bridger +H = passagevert +I = passagehoriz + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +background +bridger +goal +player wall box river +passage + +====== +RULES +====== + +late[river] -> [random river] + +( +[ > player | pushbox] -> [ > player | > pushbox] +[ > player | bridge] -> [ > player | > bridge] +[ > player | bridge | river] -> [ > player | | bridger] +[ < player | pullbox] -> [ < player | < pullbox] +[ > box | passage] -> [ stationary box | passage] + +horizontal[ > player | passagevert] -> [ stationary player | passagevert] +vertical[ > player | passagehoriz] -> [ stationary player | passagehoriz] +) + +============== +WINCONDITIONS +============== + +all box on goal + +======= +LEVELS +======= + + +####### +#..0..# +#.....# +#~~.~~# +#...$.# +#.p...# +####### + +message I lied. +message You can pass rivers with bridges. + +####### +#p.~..# +#..~0.# +#..t..# +#..~..# +#%.~..# +####### + +message Bridges act like push boxes. +message Except that they are bridges. + +########### +#.....~...# +#.0.0.~...# +#....%~.-.# +#~~~~~~...# +#...$.....# +#......p..# +########### + +message You can go through passages. + +##### +#.%.# +#.0.# +##H## +#..0# +#p$.# +#...# +##### + +message But crates cannot. + +############ +#...I....### +#.0.#~~~~### +#%..#.-..### +#####..p.### +######H##..# +#....#.-...# +#0...#.....# +#..$.#~~~~~# +#....I..%..# +######.0...# +######.....# +############ + +message You can only pass through passages in the direction they're facing. +message But that's common sense. + +######### +#pII.#..# +#II..#HH# +#.I.II.H# +#HI..I#H# +#HH.HH#$# +#..#..#0# +######### \ No newline at end of file diff --git a/randomrobots.txt b/randomrobots.txt new file mode 100644 index 0000000000000000000000000000000000000000..9451e6321957d4eda56ab53fd04c0331ca157038 --- /dev/null +++ b/randomrobots.txt @@ -0,0 +1,74 @@ +title Random Robots +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background (special, automatically placed in its own layer) +green darkgreen +11111 +01111 +11101 +11111 +10111 + +Player (Required by game) +pink +..0.. +00000 +..0.. +.000. +.0.0. + +Robot +gray black red +.000. +.200. +...0. +00000 +01010 + +======= +LEGEND +======= + +. = Background +P = Player +* = Robot + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Player, Robot + +====== +RULES +====== + +[ stationary Robot ] -> [ randomDir Robot ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +........... +.....*..... +........... +.....*..... +........... +.....*..... +..P........ +.....*..... +........... diff --git a/randomspawner.txt b/randomspawner.txt new file mode 100644 index 0000000000000000000000000000000000000000..f70fc700a1832f2fc3d3016688110c28d2045955 --- /dev/null +++ b/randomspawner.txt @@ -0,0 +1,101 @@ +title Robot Spawner +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background (special, automatically placed in its own layer) +green darkgreen +11111 +01111 +11101 +11111 +10111 + +Spawner (Name) +yellow (Color) +..... (Sprite) +..0.. +.000. +..0.. +..... + +Player (Required by game) +pink +..0.. +00000 +..0.. +.000. +.0.0. + +RedRobot +gray black red +.000. +.200. +...0. +00000 +01010 + +GreenRobot +gray black lightgreen +.000. +.200. +...0. +00000 +01010 + +BlueRobot +gray black lightblue +.000. +.200. +...0. +00000 +01010 + +======= +LEGEND +======= + +Robot = RedRobot or GreenRobot or BlueRobot +Obstacle = Player or Robot +. = Background +P = Player +* = Robot +O = Spawner + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Spawner +Player, Robot + +====== +RULES +====== + +[ stationary Robot ] -> [ randomDir Robot ] +[ Spawner no Obstacle ] -> [ Spawner random Robot ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +....... +....... +....... +...O... +....... +.P..... +....... diff --git a/rigid_11.txt b/rigid_11.txt new file mode 100644 index 0000000000000000000000000000000000000000..464dea296eeff60bec2b19a0cafa3f590db3b79d --- /dev/null +++ b/rigid_11.txt @@ -0,0 +1,104 @@ +title Extended Body Example: 1 Player, 1 Extended Object +author increpare +homepage www.puzzlescript.net + +( + Example for + https://www.puzzlescript.net/Documentation/rigidbodies.html#one_one +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] +[ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] +[ > Crate | Wall ] -> cancel + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +###### +#....# +#.#..# +#.*@.# +#.O@.# +#.p..# +###### diff --git a/rigid_and_little.txt b/rigid_and_little.txt new file mode 100644 index 0000000000000000000000000000000000000000..07dc0fa93b5ffd79140ae27fe9bd9e9c264989e0 --- /dev/null +++ b/rigid_and_little.txt @@ -0,0 +1,119 @@ +title One rigid body and wee crates +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BigBlock +Orange +00000 +0...0 +0...0 +0...0 +00000 + +LittleBlock +Orange +..... +.000. +.0.0. +.000. +..... + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = BigBlock +@ = BigBlock and Target +b = LittleBlock +O = Target + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, BigBlock, LittleBlock + +====== +RULES +====== + +[ > Player | LittleBlock ] -> [ > Player | > LittleBlock ] + +[ > LittleBlock | LittleBlock ] -> [ > LittleBlock | > LittleBlock ] + +rigid [ > LittleBlock | BigBlock ] -> [ > LittleBlock | > BigBlock ] ++ rigid [ > Player | BigBlock ] -> [ > Player | > BigBlock ] ++ rigid [ moving BigBlock | BigBlock ] -> [ moving BigBlock | moving BigBlock ] ++ [ > BigBlock | LittleBlock ] -> [ > BigBlock | > LittleBlock ] ++ [ > LittleBlock | LittleBlock ] -> [ > LittleBlock | > LittleBlock ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +............... +..........#.... +............... +..#***bb....... +..p*........... +...**......#... +..b*...#....... +............... +............... +..#......b..... +.........#..... +............... +............... + diff --git a/rigid_many_broken.txt b/rigid_many_broken.txt new file mode 100644 index 0000000000000000000000000000000000000000..9740e03501eff14cc94569e6c73e8446085b9954 --- /dev/null +++ b/rigid_many_broken.txt @@ -0,0 +1,177 @@ +title Broken Rigid Body example +author Anonymous +homepage www.puzzlescript.net + +verbose_logging + +( + +Example for +https://www.puzzlescript.net/Documentation/rigidbodies.html#many_many + +) + +======== +OBJECTS +======== + +Background +white + +Target +DarkBlue + +Wall +DarkGrey + +Player +Blue +..0.. +..0.0 +00000 +.000. +.0.0. + +Shadow +Black +..0.. +0.0.. +00000 +.000. +.0.0. + +( three multi-cells blocks ) +Crate +orange + +Chest +green + +Box +red + +( 1-cell small block ) +Small +darkred +..... +.000. +.000. +.000. +..... + +( sticky, multicellular block when in contact ) +Glue +pink +.000. +00000 +00000 +00000 +.000. + +( a flag to know what is allowed move ) +Wanna_Move +#ff00ff +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = Shadow +* = Crate ++ = Box +% = Chest +o = Small +g = Glue + +( blocks that can be moved by the player ) +Movable = Crate or Box or Chest or Small or Glue + +( all things that can move and push blocks ) +Mover = Player or Shadow or Movable + +( things that can stop a movement if they are stationary ) +Obstacle = Wall or Mover + +======= +SOUNDS +======= + + +================ +COLLISIONLAYERS +================ + +Background +Target +Obstacle +Wanna_Move + +====== +RULES +====== + +[ > player ] [ stationary shadow ] -> [ > player ] [ < shadow ] + +( 1. Propagate movements forward ) +[ > Mover | stationary Movable ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 2. Propagate obstructions backwards ) +[ > Mover | stationary Obstacle ] -> [ stationary Mover | Obstacle ] ++ [ > Crate ] [ stationary Crate ] -> [ stationary Crate ] [ Crate ] ++ [ > Box ] [ stationary Box ] -> [ stationary Box ] [ Box ] ++ [ > Chest ] [ stationary Chest ] -> [ stationary Chest ] [ Chest ] ++ [ moving Glue | stationary Glue ] -> [ stationary Glue | Glue ] + +( 3. remove all movement, keep a flag ) +[ > Movable ] -> [ Movable wanna_move ] + +( 4. propagate movement only on wanna_move things ) +( ie redo step 1 but with WANNA_MOVE added to the first line below ) +[ > Mover | stationary Movable WANNA_MOVE ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 5. cleanup, remove flag ) +[ wanna_move ] -> [ ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################### +#.................# +#............s....# +#...*..g.g.#......# +#...*......#...g### +#...*...o.%%%.....# +#...+++.o.%.......# +#....+....%%%.....# +#....+.........g..# +#....p.gg.........# +################### + +######### +#.......# +#.p.+...# +#...+...# +#...+.s.# +#.......# +######### diff --git a/rigid_many_many.txt b/rigid_many_many.txt new file mode 100644 index 0000000000000000000000000000000000000000..e26fd4c6630f360ea346f15821932b24a606def8 --- /dev/null +++ b/rigid_many_many.txt @@ -0,0 +1,202 @@ +title BROKEN Rigid Body example +author Anonymous +homepage www.puzzlescript.net + +verbose_logging + +( + +BROKEN Example Game FOR ILLUSTRATION PURPOSES ONLY. DO NOT USE. + +Example for +https://www.puzzlescript.net/Documentation/rigidbodies.html#many_many + +) + +======== +OBJECTS +======== + +Background +white + +Target +DarkBlue + +Wall +DarkGrey + +Player +Blue +..0.. +..0.0 +00000 +.000. +.0.0. + +Shadow +Black +..0.. +0.0.. +00000 +.000. +.0.0. + +( three multi-cells blocks ) +Crate +orange + +Chest +green + +Box +red + +( 1-cell small block ) +Small +darkred +..... +.000. +.000. +.000. +..... + +( sticky, multicellular block when in contact ) +Glue +pink +.000. +00000 +00000 +00000 +.000. + +( a flag to know what is allowed move ) +Wanna_Move +#ff00ff +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = Shadow +* = Crate ++ = Box +% = Chest +o = Small +g = Glue + +( blocks that can be moved by the player ) +Movable = Crate or Box or Chest or Small or Glue + +( all things that can move and push blocks ) +Mover = Player or Shadow or Movable + +( things that can stop a movement if they are stationary ) +Obstacle = Wall or Mover + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Obstacle +Wanna_Move + +====== +RULES +====== + +[ > player ] [ stationary shadow ] -> [ > player ] [ < shadow ] + +( 1. Propagate movements forward ) +[ > Mover | stationary Movable ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 2. Propagate obstructions backwards ) +[ > Mover | stationary Obstacle ] -> [ stationary Mover | Obstacle ] + + (the next lines deal with directional conflicts) ++ [ ^ Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ ^ Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ ^ Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ v Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ v Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ v Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ < Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ < Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] ++ [ < Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ > Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ > Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] ++ [ > Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + +(also one space removed) ++ [ > Mover | | < Mover ] -> [ stationary Mover | | < Mover ] + ++ [ > Crate ] [ stationary Crate ] -> [ stationary Crate ] [ Crate ] ++ [ > Box ] [ stationary Box ] -> [ stationary Box ] [ Box ] ++ [ > Chest ] [ stationary Chest ] -> [ stationary Chest ] [ Chest ] ++ [ moving Glue | stationary Glue ] -> [ stationary Glue | Glue ] + +( 3. remove all movement, keep a flag ) +[ > Movable ] -> [ Movable wanna_move ] + +( 4. propagate movement only on wanna_move things ) +( ie redo step 1 but with WANNA_MOVE added to the first line below ) +[ > Mover | stationary Movable WANNA_MOVE ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 5. cleanup, remove flag ) +[ wanna_move ] -> [ ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######### +#.......# +#..p...p# +#.......# +#.......# +#..***..# +#.......# +#s...S..# +#.......# +######### + +######### +#.......# +#.......# +#.......# +#...s...# +#..+++..# +#...p...# +#.......# +#.......# +######### diff --git a/rigid_many_many2.txt b/rigid_many_many2.txt new file mode 100644 index 0000000000000000000000000000000000000000..363dd485558692bc7753644755e0a8dd6bf4ce88 --- /dev/null +++ b/rigid_many_many2.txt @@ -0,0 +1,190 @@ +title Rigid Body example +author Anonymous +homepage www.puzzlescript.net + +verbose_logging + +( + +Example for +https://www.puzzlescript.net/Documentation/rigidbodies.html#many_many + +) + +======== +OBJECTS +======== + +Background +white + +Target +DarkBlue + +Wall +DarkGrey + +Player +Blue +..0.. +..0.0 +00000 +.000. +.0.0. + +Shadow +Black +..0.. +0.0.. +00000 +.000. +.0.0. + +( three multi-cells blocks ) +Crate +orange + +Chest +green + +Box +red + +( 1-cell small block ) +Small +darkred +..... +.000. +.000. +.000. +..... + +( sticky, multicellular block when in contact ) +Glue +pink +.000. +00000 +00000 +00000 +.000. + +( a flag to know what is allowed move ) +Wanna_Move +#ff00ff +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = Shadow +* = Crate ++ = Box +% = Chest +o = Small +g = Glue + +( blocks that can be moved by the player ) +Movable = Crate or Box or Chest or Small or Glue + +( all things that can move and push blocks ) +Mover = Player or Shadow or Movable + +( things that can stop a movement if they are stationary ) +Obstacle = Wall or Mover + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Obstacle +Wanna_Move + +====== +RULES +====== + +[ > player ] [ stationary shadow ] -> [ > player ] [ < shadow ] + +( 1. Propagate movements forward ) +[ > Mover | stationary Movable ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 2. Propagate obstructions backwards ) +[ > Mover | stationary Obstacle ] -> [ stationary Mover | Obstacle ] + + (the next lines deal with directional conflicts) ++ [ ^ Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ ^ Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ ^ Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ v Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ v Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ v Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ < Crate | > Crate ] -> [ stationary Crate | stationary Crate ] ++ [ < Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] ++ [ < Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + ++ [ > Crate | < Crate ] -> [ stationary Crate | stationary Crate ] ++ [ > Crate | ^ Crate ] -> [ stationary Crate | stationary Crate ] ++ [ > Crate | v Crate ] -> [ stationary Crate | stationary Crate ] + +(also one space removed) ++ [ > Mover | | < Mover ] -> [ stationary Mover | | < Mover ] + ++ [ > Crate ] [ stationary Crate ] -> [ stationary Crate ] [ Crate ] ++ [ > Box ] [ stationary Box ] -> [ stationary Box ] [ Box ] ++ [ > Chest ] [ stationary Chest ] -> [ stationary Chest ] [ Chest ] ++ [ moving Glue | stationary Glue ] -> [ stationary Glue | Glue ] + +( 3. remove all movement, keep a flag ) +[ > Movable ] -> [ Movable wanna_move ] + +( 4. propagate movement only on wanna_move things ) +( ie redo step 1 but with WANNA_MOVE added to the first line below ) +[ > Mover | stationary Movable WANNA_MOVE ] -> [ > Mover | > Movable ] ++ [ > Box ] [ stationary Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ stationary Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ stationary Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | stationary Glue ] -> [ moving Glue | moving Glue ] + +( 5. cleanup, remove flag ) +[ wanna_move ] -> [ ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######### +#.......# +#..p....# +#.......# +#.......# +#..***..# +#.......# +#....S..# +#.......# +######### + diff --git a/rigid_one_object.txt b/rigid_one_object.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ede59a3de28968b0cee3e199b2ddd08e0718924 --- /dev/null +++ b/rigid_one_object.txt @@ -0,0 +1,75 @@ +title A single rigid body +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +brown + +Target +YELLOW + +Player +PINK + +BigBlock +darkblue + +Wall +darkbrown + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = BigBlock +@ = BigBlock and Target +O = Target + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, BigBlock + +====== +RULES +====== + +rigid [ > Player | BigBlock ] -> [ > Player | > BigBlock ] ++ rigid [ moving BigBlock | BigBlock ] -> [ moving BigBlock | moving BigBlock ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +............... +..........#.... +............... +..#............ +.....***....... +.....*.....#... +..P..**#....... +.....*......... +............... +..#............ +.........#..... +............... +............... + diff --git a/rigid_one_unlimited.txt b/rigid_one_unlimited.txt new file mode 100644 index 0000000000000000000000000000000000000000..46dc3eeeb435e6cf586a0729acb3efddc3d1f11d --- /dev/null +++ b/rigid_one_unlimited.txt @@ -0,0 +1,180 @@ +title One player, unlimited rigidbodies +author increpare +homepage www.increpare.com + +( + +This is a sample of + +- Unlimited rigid bodies +- 1 Player (should be extendable) + +It's made as an example for the extended rigid body tutorial here: + +https://www.puzzlescript.net/Documentation/rigidbodies.html + +) + +======== +OBJECTS +======== + +Background +green + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + + Crate +Yellow orange +00000 +01110 +01110 +01110 +00000 + + +(The directional overlays bellow establish connections between crates) + + Crate_U +orange +.000. +..... +..... +..... +..... + + Crate_D +orange +..... +..... +..... +..... +.000. + + Crate_L +orange +..... +0.... +0.... +0.... +..... + + Crate_R +orange +..... +....0 +....0 +....0 +..... + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + +w = Crate and Crate_U +x = Crate and Crate_D +a = Crate and Crate_L +d = Crate and Crate_R + +e = Crate and Crate_U and Crate_L +z = Crate and Crate_D and Crate_L +q = Crate and Crate_U and Crate_R +c = Crate and Crate_D and Crate_R + +r = Crate and Crate_L and Crate_R +t = Crate and Crate_D and Crate_U + +1 = Crate and Crate_D and Crate_L and Crate_R +2 = Crate and Crate_U and Crate_L and Crate_R +3 = Crate and Crate_U and Crate_D and Crate_L +4 = Crate and Crate_U and Crate_D and Crate_R + +0 = Crate and Crate_U and Crate_D and Crate_L and Crate_R + +5 = Crate + + Crate_Connection = Crate_U or Crate_D or Crate_L or Crate_R + +Pusher = Player or Crate +Pushable = Crate or Crate_connection + +======= +SOUNDS +======= + + Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate + Crate_U + Crate_D + Crate_L + Crate_R + +====== +RULES +====== + +(For making maps easily: uncomment out the next few lines + press action to discard all boundaries and recreate them) + +( [ action player ] [ Crate_connection ] -> [ action player ] [ ] ) +( up [ action player ] [ Crate | Crate ] -> [ action player ] [ Crate Crate_u | Crate Crate_d ] ) +( right [ action player ] [ Crate | Crate ] -> [ action player ] [ Crate Crate_r | Crate Crate_l ] ) + +(Propagate movements within and between extended bodies) +[ > Pusher | Pushable ] -> [ > Pusher | > Pushable ] ++ up [ moving Crate Crate_U | Crate ] -> [ moving Crate Crate_U | moving Crate ] ++ down [ moving Crate Crate_D | Crate ] -> [ moving Crate Crate_D | moving Crate ] ++ left [ moving Crate Crate_L | Crate ] -> [ moving Crate Crate_L | moving Crate ] ++ right [ moving Crate Crate_R | Crate ] -> [ moving Crate Crate_R | moving Crate ] + +(Move connections along with the crates themselves) +[ moving Crate stationary Crate_connection ] -> [ moving Crate moving Crate_connection ] + +(If any crate can't move, cancel the turn. This works because there's only one player.) +[ > Crate | wall ] -> cancel + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +############### +#.............# +#..ca...ca.dz.# +#.ce..d1e...w.# +#.t....w......# +#.w.d1a..5.5..# +#....w....5...# +#......dz.....# +#...p...t..dz.# +#..x..cre...w.# +#..w..w...5...# +#.............# +############### \ No newline at end of file diff --git a/rigid_parallel_many.txt b/rigid_parallel_many.txt new file mode 100644 index 0000000000000000000000000000000000000000..6d901cf7f34bbe7117bc9e2ebb480d7918c69c21 --- /dev/null +++ b/rigid_parallel_many.txt @@ -0,0 +1,158 @@ +title Extended Bodies:Multiple Parallel Players, Multiple Extended Object +author Anonymous +homepage www.puzzlescript.net + +verbose_logging + +( + +THIS IS A DELIBERATELY BROKEN GAME, JUST FOR ILLUSTRATION + +see https://www.puzzlescript.net/Documentation/rigidbodies.html#parallel_many +) + + +======== +OBJECTS +======== + +Background +white + +Target +DarkBlue + +Wall +DarkGrey + +Player +Blue +..0.. +..0.0 +00000 +.000. +.0.0. + +( three multi-cells blocks ) +Crate +orange + +Chest +green + +Box +red + +( 1-cell small block ) +Small +darkred +..... +.000. +.000. +.000. +..... + +( sticky, multicellular block when in contact ) +Glue +pink +.000. +00000 +00000 +00000 +.000. + +( a flag to know what is allowed move ) +Wanna_Move +#ff00ff +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate ++ = Box +% = Chest +o = Small +g = Glue + +( blocks that can be moved by the player ) +Movable = Crate or Box or Chest or Small or Glue + +( all things that can move and push blocks ) +Mover = Player or Movable + +( things that can stop a movement if they are stationary ) +Obstacle = Wall or Mover + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Target +Obstacle +Wanna_Move + +====== +RULES +====== + +( 1. Propagate movements forward ) +[ > Mover | Movable ] -> [ > Mover | > Movable ] ++ [ > Box ] [ Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | Glue ] -> [ moving Glue | moving Glue ] + +( 2. Propagate obstructions backwards ) +[ > Mover | stationary Obstacle ] -> [ stationary Mover | Obstacle ] ++ [ > Crate ] [ stationary Crate ] -> [ stationary Crate ] [ Crate ] ++ [ > Box ] [ stationary Box ] -> [ stationary Box ] [ Box ] ++ [ > Chest ] [ stationary Chest ] -> [ stationary Chest ] [ Chest ] ++ [ moving Glue | stationary Glue ] -> [ stationary Glue | Glue ] + +( 3. remove all movement, keep a flag ) +[ > Movable ] -> [ Movable wanna_move ] + +( 4. propagate movement only on wanna_move things ) +( ie redo step 1 but with WANNA_MOVE added to the first line below ) +[ > Mover | Movable WANNA_MOVE ] -> [ > Mover | > Movable ] ++ [ > Box ] [ Box ] -> [ > Box ] [ > Box ] ++ [ > Crate ] [ Crate ] -> [ > Crate ] [ > Crate ] ++ [ > Chest ] [ Chest ] -> [ > Chest ] [ > Chest ] ++ [ moving Glue | Glue ] -> [ moving Glue | moving Glue ] + +( 5. cleanup, remove flag ) +[ wanna_move ] -> [ ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################### +#.................# +#.................# +#...*..g.g.#......# +#...*......#...g### +#...*...o.%%%.....# +#...+++.o.%.......# +#....+....%%%.....# +#....+.....P...g..# +#....p.gg.........# +################### diff --git a/rigid_parallel_unlimited.txt b/rigid_parallel_unlimited.txt new file mode 100644 index 0000000000000000000000000000000000000000..8716aeffe712ead6844291506da8342fcbe8df40 --- /dev/null +++ b/rigid_parallel_unlimited.txt @@ -0,0 +1,214 @@ +title Many parallel players, unlimited rigidbodies +author increpare +homepage www.increpare.com + +verbose_logging + +( + +This is a sample of + +- Unlimited rigid bodies +- Multiple players moving in parallel + +It's made as an example for the extended rigid body tutorial here: + +https://www.puzzlescript.net/Documentation/rigidbodies.html + +) + +======== +OBJECTS +======== + +Background +green + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + + Crate +Yellow orange +00000 +01110 +01110 +01110 +00000 + + +(The directional overlays bellow establish connections between crates) + + Crate_U +orange +.000. +..... +..... +..... +..... + + Crate_D +orange +..... +..... +..... +..... +.000. + + Crate_L +orange +..... +0.... +0.... +0.... +..... + + Crate_R +orange +..... +....0 +....0 +....0 +..... + +CanMove +red +..... +..... +..0.. +..... +..... + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player + +w = Crate and Crate_U +x = Crate and Crate_D +a = Crate and Crate_L +d = Crate and Crate_R + +e = Crate and Crate_U and Crate_L +z = Crate and Crate_D and Crate_L +q = Crate and Crate_U and Crate_R +c = Crate and Crate_D and Crate_R + +r = Crate and Crate_L and Crate_R +t = Crate and Crate_D and Crate_U + +1 = Crate and Crate_D and Crate_L and Crate_R +2 = Crate and Crate_U and Crate_L and Crate_R +3 = Crate and Crate_U and Crate_D and Crate_L +4 = Crate and Crate_U and Crate_D and Crate_R + +0 = Crate and Crate_U and Crate_D and Crate_L and Crate_R + +5 = Crate + + Crate_Connection = Crate_U or Crate_D or Crate_L or Crate_R + +Pusher = Player or Crate +Pushable = Crate +Solid = Crate or Player + +======= +SOUNDS +======= + + Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Crate + Crate_U + Crate_D + Crate_L + Crate_R +CanMove + +====== +RULES +====== + +(For making maps easily: uncomment out the next few lines + press action to discard all boundaries and recreate them) + +( [ action player ] [ Crate_connection ] -> [ action player ] [ ] ) +( up [ action player ] [ Crate | Crate ] -> [ action player ] [ Crate Crate_u | Crate Crate_d ] ) +( right [ action player ] [ Crate | Crate ] -> [ action player ] [ Crate Crate_r | Crate Crate_l ] ) + + +(Step 1: propagate motions forward) +[ > Pusher | Pushable ] -> [ > Pusher | > Pushable ] ++ up [ moving Crate Crate_U | Crate ] -> [ moving Crate Crate_U | moving Crate ] ++ down [ moving Crate Crate_D | Crate ] -> [ moving Crate Crate_D | moving Crate ] ++ left [ moving Crate Crate_L | Crate ] -> [ moving Crate Crate_L | moving Crate ] ++ right [ moving Crate Crate_R | Crate ] -> [ moving Crate Crate_R | moving Crate ] + + +(Step 1: If a crate can't move, we have to back-propagate the can't-move-ness, including possibly through players) +[ > Solid | wall ] -> [ Solid | wall ] + +[ > Solid | stationary Solid ] -> [ Solid | Solid ] ++ up [ moving Crate Crate_U | stationary Crate ] -> [ Crate Crate_U | Crate ] ++ down [ moving Crate Crate_D | stationary Crate ] -> [ Crate Crate_D | Crate ] ++ left [ moving Crate Crate_L | stationary Crate ] -> [ Crate Crate_L | Crate ] ++ right [ moving Crate Crate_R | stationary Crate ] -> [ Crate Crate_R | Crate ] + + +(Step 3: Mark all crates that are still moving as possibly being able to move) +[ moving Pushable ] -> [ Pushable CanMove ] + +(Step 4: redo Step 1, but only through things that are marked as being possibly able to move) +[ > Pusher | CanMove Pushable ] -> [ > Pusher | CanMove > Pushable ] ++ up [ moving Crate Crate_U | CanMove Crate ] -> [ moving Crate Crate_U | CanMove moving Crate ] ++ down [ moving Crate Crate_D | CanMove Crate ] -> [ moving Crate Crate_D | CanMove moving Crate ] ++ left [ moving Crate Crate_L | CanMove Crate ] -> [ moving Crate Crate_L | CanMove moving Crate ] ++ right [ moving Crate Crate_R | CanMove Crate ] -> [ moving Crate Crate_R | CanMove moving Crate ] + +(Step 5: remove all the CanMove tags) +[ CanMove ] -> [ ] + +(Step 6: move connections along with the crates themselves) +[ moving Crate stationary Crate_connection ] -> [ moving Crate moving Crate_connection ] + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +############### +#..ca.........# +#.ce....ca....# +#.t...d1e.....# +#.w....w......# +#....d1ap5.dz.# +#....pw...5.w5# +#......dz.....# +#.......t..dz.# +#..x..cre...w.# +#..w..w...5...# +#.............# +############### diff --git a/rigid_scott1.txt b/rigid_scott1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b378f53c647a77025cbdf1a9485106e2626a1142 --- /dev/null +++ b/rigid_scott1.txt @@ -0,0 +1,105 @@ +title Extended Body Example: 1 Player, Multiple Extended Objects +author Scott Hughes + +( + +Usable in the case where there's only a single player that's pushing stuff around. + +Example for +https://www.puzzlescript.net/Documentation/rigidbodies.html#one_many + +) + +======= +OBJECTS +======= + +Background +white + +Player +pink + +Box1 +red + +Box2 +green + +Box3 +blue + +Box4 +orange + +Wall +grey + +====== +LEGEND +====== + +. = Background +@ = Player +1 = Box1 +2 = Box2 +3 = Box3 +4 = Box4 +# = Wall + +Box = Box1 or Box2 or Box3 or Box4 + +====== +SOUNDS +====== + +=============== +COLLISIONLAYERS +=============== + +Background +Player, Box, Wall + +===== +RULES +===== + +[ > Player | Box ] -> [ > Player | > Box ] + +startloop + +(Propagate movements through crates of different types.) +[ moving Box1 | Box1 ] -> [ moving Box1 | moving Box1 ] +[ moving Box2 | Box2 ] -> [ moving Box2 | moving Box2 ] +[ moving Box3 | Box3 ] -> [ moving Box3 | moving Box3 ] +[ moving Box4 | Box4 ] -> [ moving Box4 | moving Box4 ] + +(Extend the movements between crates of different types.) +[ > Box | Box ] -> [ > Box | > Box ] + +endloop + +(Just cancel the whole turn if something can't move.) +[ > Box | Wall ] -> cancel + +============= +WINCONDITIONS +============= + +====== +LEVELS +====== + +################ +#....###.......# +#....#.....##..# +#...........#..# +#...@..222..#..# +##.....2.......# +#...3.....1....# +#..33.....1....# +#..3.....11....# +#....4........## +#...444...##...# +#..#.....##....# +################ diff --git a/rigidfail1.txt b/rigidfail1.txt new file mode 100644 index 0000000000000000000000000000000000000000..486c6909c9e25ac2f97bada7d6cc64e9557d4b20 --- /dev/null +++ b/rigidfail1.txt @@ -0,0 +1,102 @@ +title BROKEN Naive Extended Bodies +author increpare +homepage www.puzzlescript.net + +( +naive/broken implementation of rigid bodies +see https://www.puzzlescript.net/Documentation/rigidbodies.html#Introduction +) + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BigBlock +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = BigBlock +@ = BigBlock and Target +O = Target + + +======= +SOUNDS +======= + +BigBlock MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, BigBlock + +====== +RULES +====== + +[ > Player | BigBlock ] -> [ > Player | > BigBlock ] +[ moving BigBlock | BigBlock ] -> [moving BigBlock|moving BigBlock] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +.#######. +#.......# +#..***..# +#..p*...# +#.......# +.#######. diff --git a/riverpuzzle.txt b/riverpuzzle.txt new file mode 100644 index 0000000000000000000000000000000000000000..569fd0ede5802b56a44fd3a9269194c2668d8608 --- /dev/null +++ b/riverpuzzle.txt @@ -0,0 +1,198 @@ +title Cliched River Puzzle +author Weeble +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Grass +#559922 GREEN +11111 +01111 +11101 +11111 +10111 + + +Player +Yellow +00.00 +0...0 +..... +0...0 +00.00 + +Water1 +#3333ff #5555ff #7777ff +00121 +10100 +12001 +10010 +01000 + +Water2 +#3333ff #5555ff #7777ff +10000 +00010 +00121 +01100 +10001 + +Carrot +ORANGE #55cc00 +11111 +.000. +.000. +.000. +..0.. + +Fox +ORANGE WHITE BLACK +.2.2. +00000 +12021 +.111. +..2.. + +Rabbit +WHITE #ff88bb +00.00 +.0.0. +.000. +.101. +.000. + +EmptyBoat +BROWN DARKBROWN +.000. +01110 +01110 +01110 +00000 +Platform +GREY +..... +..... +..... +..... +..... + +LeftB +BLUE +..... +..... +..... +..... +..... + +RightB +RED +..... +..... +..... +..... +..... + +Dude +BLACK +..0.. +00000 +..0.. +.0.0. +0...0 + +Dock +YELLOW +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +. = Grass and LeftB +, = Grass and RightB +~ = Water1 and LeftB +^ = Water1 and RightB +P = Player and LeftB +C = Carrot and Platform and LeftB +F = Fox and Platform and LeftB +R = Rabbit and Platform and LeftB +_ = EmptyBoat and LeftB and Water1 +* = Platform and RightB +[ = Dude and Dock and LeftB +] = Dock and RightB +Water = Water1 or Water2 +Background = Grass or Water1 or Water2 +Object = Rabbit or Fox or Carrot +Bank = LeftB or RightB +======= +SOUNDS +======= + +SFX0 81232704 +SFX1 47027309 +SFX2 92562507 +SFX3 11245308 + +================ +COLLISIONLAYERS +================ + +Background +EmptyBoat, Platform, Dock +LeftB, RightB +Carrot, Rabbit, Fox, Dude +Player + +====== +RULES +====== + +(Loading the boat) +[ action Player Object Platform ] [ EmptyBoat no Object ] -> [ Player Platform ] [ EmptyBoat Object ] sfx2 + +(Emptying the boat) +[ action Player Object EmptyBoat LeftB ] [ Platform no Object LeftB ] -> [ Player EmptyBoat LeftB ] [ Platform Object LeftB ] sfx2 +[ action Player Object EmptyBoat RightB ] [ Platform no Object RightB ] -> [ Player EmptyBoat RightB ] [ Platform Object RightB ] sfx2 + +( Eating rules for stuff on the left bank ) +late [ RightB Dude ] [ LeftB Rabbit ] [ LeftB Fox ] -> [ RightB Dude ] [ LeftB ] [ LeftB Fox ] sfx0 message Fox eats rabbit! Chomp! +late [ RightB Dude ] [ LeftB Carrot ] [ LeftB Rabbit ] -> [ RightB Dude ] [ LeftB ] [ LeftB Rabbit ] sfx1 message Rabbit eats carrot! Chomp! + +( Same rules for stuff on the right bank ) +late [ LeftB Dude ] [ RightB Rabbit ] [ RightB Fox ] -> [ LeftB Dude ] [ RightB ] [ RightB Fox ] sfx0 message Fox eats rabbit! Chomp! +late [ LeftB Dude ] [ RightB Carrot ] [ RightB Rabbit ] -> [ LeftB Dude ] [ RightB ] [ RightB Rabbit ] sfx1 message Rabbit eats carrot! Chomp! + +( Animate the water ) +[ Water ] -> [ random Water ] + +( Row across the river with an object ) +[ action Player Dude | EmptyBoat Object | ... | | Dock ] -> [ | | ... | EmptyBoat Object | Player Dude Dock ] sfx3 + +( Row across the river without an object ) +[ action Player Dude | EmptyBoat no Object | ... | | Dock ] -> [ | | ... | EmptyBoat | Player Dude Dock ] sfx3 + +( Victory condition ) +[ RightB Platform Rabbit ] [ RightB Platform Fox ] [ RightB Platform Carrot] -> win + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +.....~~~^^,,,,, +.....~~~^^,,,,, +...F.~~~^^,*,,, +..RP[_~~^^],*,, +...C.~~~~^,*,,, +.....~~~^^,,,,, +.....~~~^^,,,,, + diff --git a/robotarm.txt b/robotarm.txt new file mode 100644 index 0000000000000000000000000000000000000000..bcde052380ccc9b13187b904815ebb5b7696aed2 --- /dev/null +++ b/robotarm.txt @@ -0,0 +1,558 @@ +( +level ideas +push battery horizontally +have to assemble and then disassemble a circuit, in order to complete it +add a piece to a circut, then break the circuit from another point +level that starts with a closed circuit +level with very dangerous + block +) +title Robot Arm +author increpare +homepage www.increpare.com + +run_rules_on_level_start +color_palette c64 + +run_rules_on_level_start + +norepeat_action + +======== +OBJECTS +======== + +Background . +darkblue + +Player P +Black orange grey Blue +.111. +.111. +22222 +13331 +.3.3. + +R0_Up 0 +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R0_Down +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R0_Left +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R0_Right +grey lightgrey +.111. +10001 +10001 +10001 +.111. + + +R1_Up 1 +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R1_Down +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R1_Left +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R1_Right +grey lightgrey +.111. +10001 +10001 +10001 +.111. + + +R2_Up 2 +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R2_Down +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R2_Left +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R2_Right +grey lightgrey +.111. +10001 +10001 +10001 +.111. + +R3 3 +grey lightgrey +..... +..0.. +.010. +..0.. +..... + +Connector_Up +grey lightgrey +.101. +.111. +..... +..... +..... + +Connector_Down +grey lightgrey +..... +..... +..... +.111. +.101. + +Connector_Left +grey lightgrey +..... +11... +01... +11... +..... + +Connector_Right +grey lightgrey +..... +...11 +...10 +...11 +..... + +Moved +transparent + +Parent +transparent + +GrandParent +transparent + +NewRot +transparent + +NewRot2 +transparent + +force +transparent + +explosion +red yellow +.101. +10101 +01010 +10101 +.101. + +explosionb +red yellow +.101. +10101 +01010 +10101 +.101. + +explosion2 +yellow red +.101. +10101 +01010 +10101 +.101. + +Wall # +darkgrey grey lightgrey +00000 +01110 +01010 +01110 +00000 + +water , +blue lightblue +00000 +00010 +00000 +00000 +01000 + +Fruit F +Red Green LightRed +..1.. +.000. +00020 +00000 +.000. + + +FruitPicked G +Red Green LightRed grey grey +..4.. +.030. +43334 +00300 +.040. + +DeadFruit +black black black black black +..4.. +.030. +43334 +00300 +.040. + +EndPoint E +darkgreen Yellow black green +30003 +02220 +02220 +02220 +30003 + + +======= +LEGEND +======= +R0 = R0_up or R0_down or R0_left or R0_right +R1 = R1_up or R1_down or R1_left or R1_right +R2 = R2_up or R2_down or R2_left or R2_right +RobotPiece = R0 or R1 or R2 or R3 +* = RobotPiece or Player +connector = connector_up or connector_down or connector_left or connector_right + +======= +SOUNDS +======= + +sfx0 43004308 (explosion) +sfx1 69392707 +sfx2 57370907 (push machine) +sfx3 62083508 (rotate machine) +sfx4 90419908 (grab) +sfx5 50782902 (drop in hole) +sfx6 76878101 (empty grab) +sfx7 13941101 (dead fruit) +sfx8 42541302 (release) +Player move 88476108 +startgame 30513908 +endlevel 5524308 +endgame 5524308 +showmessage 41852908 +closemessage 41852908 + +================ +COLLISIONLAYERS +================ +Background +water +EndPoint +Player +Moved +Fruit +FRUITPICKED +deadfruit +R0_up, R0_down, R0_left, R0_right +R1_up, R1_down, R1_left, R1_right +R2_up, R2_down, R2_left, R2_right +connector_up +connector_down +connector_left +connector_right +R3 +parent +GrandParent +newrot +newrot2 +force +wall +explosion, explosion2, explosionb + +====== +RULES +====== + +[ connector ] -> [ ] + +[ > player | fruit ] -> cancel + +[ > player | water ] -> cancel + +[ > player | ] -> [ > player | > force ] + +[ > player | robotpiece | wall ] -> cancel + +(place movement arrows) +up [ R0_Up | ] -> [ up R0_Up | up Parent ] +up [ R1_Up | ] -> [ up R1_Up | up Parent ] +up [ R2_Up | ] -> [ up R2_Up | up Parent ] + +down [ R0_down | ] -> [ down R0_down | down Parent ] +down [ R1_down | ] -> [ down R1_down | down Parent ] +down [ R2_down | ] -> [ down R2_down | down Parent ] + +left [ R0_left | ] -> [ left R0_left | left Parent ] +left [ R1_left | ] -> [ left R1_left | left Parent ] +left [ R2_left | ] -> [ left R2_left | left Parent ] + +right [ R0_right | ] -> [ right R0_right | right Parent ] +right [ R1_right | ] -> [ right R1_right | right Parent ] +right [ R2_right | ] -> [ right R2_right | right Parent ] + + +( force propagation like this isn't very nice ) +( [ > force < parent | ] -> [ < parent | > force ] ) + +[ R3 > force < parent ] [ > R0 ] [ v R1 ] [ R2 ] -> [ R3 < parent ] [ > R0 ] [ v R1 ] [ r2 > force ] +[ R3 > force < parent ] [ > R0 ] [ ^ R1 ] [ R2 ] -> [ R3 < parent ] [ > R0 ] [ ^ R1 ] [ r2 > force ] + +[ > force < parent no R0] [R0]-> [ < parent ] [ > force R0 ] +[ > force R3 perpendicular parent ] [ R2 < parent ] [ R0 ] -> [ R3 perpendicular parent ] [ R2 < parent ] [ > force R0 ] + +[ > force R2 perpendicular parent ] [ R1 < parent ] [ R0 ] -> [ R2 perpendicular parent ] [ R1 < parent ] [ > force R0 ] + + +[ > force moving R0 | ] -> [ | moving R0] sfx2 + +[ > force moving R1 perpendicular parent ] [ R0 ] -> [ moving R1 perpendicular parent ] [ > R0 ] sfx3 +[ > force moving R2 perpendicular parent ] [ R1 ] -> [ moving R2 perpendicular parent ] [ > R1 ] sfx3 +[ > force R3 perpendicular parent ] [ R2 ] -> [ R3 perpendicular parent ] [ > R2 ] sfx3 + + +(rebuild arm) + +(add new parents) + +[ > R1 ] [ R2 ] -> [ > R1 ] [ R2 > NewRot ] +[ > R0 ] [ R1 ] [ R2 ] -> [ > R0 ] [ R1 > NewRot ] [ R2 > NewRot2 ] + +[ > Parent R1 ] [ R2 ] -> [ > Parent R1 ] [ > GrandParent R2 ] + +[ ^ Parent > NewRot > RobotPiece ] -> [ V RobotPiece ] +[ ^ Parent > NewRot v RobotPiece ] -> [ < RobotPiece ] +[ ^ Parent > NewRot < RobotPiece ] -> [ ^ RobotPiece ] +[ ^ Parent > NewRot ^ RobotPiece ] -> [ > RobotPiece ] + +[ ^ Parent < NewRot > RobotPiece ] -> [ ^ RobotPiece ] +[ ^ Parent < NewRot v RobotPiece ] -> [ > RobotPiece ] +[ ^ Parent < NewRot < RobotPiece ] -> [ V RobotPiece ] +[ ^ Parent < NewRot ^ RobotPiece ] -> [ < RobotPiece ] + + +[ ^ GrandParent > NewRot2 > R2 ] -> [ V R2 ] +[ ^ GrandParent > NewRot2 v R2 ] -> [ < R2 ] +[ ^ GrandParent > NewRot2 < R2 ] -> [ ^ R2 ] +[ ^ GrandParent > NewRot2 ^ R2 ] -> [ > R2 ] + +[ ^ GrandParent < NewRot2 > R2 ] -> [ ^ R2 ] +[ ^ GrandParent < NewRot2 v R2 ] -> [ > R2 ] +[ ^ GrandParent < NewRot2 < R2 ] -> [ V R2 ] +[ ^ GrandParent < NewRot2 ^ R2 ] -> [ < R2 ] + +[ NewRot ] -> [ ] +[ NewRot2 ] -> [ ] +[ Parent ] -> [ ] +[ GrandParent ] -> [ ] + + +(change sprites) +[ up R0 ] -> [ up R0_Up ] +[ up R1 ] -> [ up R1_Up ] +[ up R2 ] -> [ up R2_Up ] + +[ down R0 ] -> [ down R0_down ] +[ down R1 ] -> [ down R1_down ] +[ down R2 ] -> [ down R2_down ] + +[ left R0 ] -> [ left R0_left ] +[ left R1 ] -> [ left R1_left ] +[ left R2 ] -> [ left R2_left ] + +[ right R0 ] -> [ right R0_Right ] +[ right R1 ] -> [ right R1_Right ] +[ right R2 ] -> [ right R2_Right ] + +(work from the base up when placing) +up [ up R0 | no R1 ] [ moving R1 ] -> [ up R0 | moving R1 ] [ ] +down [ down R0 | no R1 ] [ moving R1 ] -> [ down R0 | moving R1 ] [ ] +left [ left R0 | no R1 ] [ moving R1 ] -> [ left R0 | moving R1 ] [ ] +right [ right R0 | no R1 ] [ moving R1 ] -> [ right R0 | moving R1 ] [ ] + +up [ up R1 | no R2 ] [ moving R2 ] -> [ up R1 | moving R2 ] [ ] +down [ down R1 | no R2 ] [ moving R2 ] -> [ down R1 | moving R2 ] [ ] +left [ left R1 | no R2 ] [ moving R2 ] -> [ left R1 | moving R2 ] [ ] +right [ right R1 | no R2 ] [ moving R2 ] -> [ right R1 | moving R2 ] [ ] + + +up [ up R2 | no R3 ] [ R3 ] -> [ up R2 | R3 ] [ ] +down [ down R2 | no R3 ] [ R3 ] -> [ down R2 | R3 ] [ ] +left [ left R2 | no R3 ] [ R3 ] -> [ left R2 | R3 ] [ ] +right [ right R2 | no R3 ] [ R3 ] -> [ right R2 | R3 ] [ ] + + + + +up [ up R2 | no R3 ] [ R3 ] -> [ R2_up | R3 ] [ ] +down [ down R2 | no R3 ] [ R3 ] -> [ R2_down | R3 ] [ ] +left [ left R2 | no R3 ] [ R3 ] -> [ R2_left | R3 ] [ ] +right [ right R2 | no R3 ] [ R3 ] -> [ R2_right | R3 ] [ ] + + +[ > RobotPiece no moved ] -> [ RobotPiece ] + + +up [ R0_Up | ] -> [ R0_Up connector_up | connector_down ] +up [ R1_Up | ] -> [ R1_Up connector_up | connector_down ] +up [ R2_Up | ] -> [ R2_Up connector_up | connector_down ] + +down [ R0_down | ] -> [ R0_down connector_down | connector_up ] +down [ R1_down | ] -> [ R1_down connector_down | connector_up ] +down [ R2_down | ] -> [ R2_down connector_down | connector_up ] + +left [ R0_left | ] -> [ R0_left connector_left | connector_right ] +left [ R1_left | ] -> [ R1_left connector_left | connector_right ] +left [ R2_left | ] -> [ R2_left connector_left | connector_right ] + +right [ R0_right | ] -> [ R0_right connector_right | connector_left ] +right [ R1_right | ] -> [ R1_right connector_right | connector_left ] +right [ R2_right | ] -> [ R2_right connector_right | connector_left ] + +[RobotPiece Wall no explosion no explosion2 ] -> [ RobotPiece Wall explosion ] sfx0 + +[ R0 R2 no explosion no explosion2] -> [ R0 R2 explosion ] sfx0 +[ R0 R3 no explosion no explosion2 ] -> [ R0 r3 explosion ] sfx0 +[ R1 R3 no explosion no explosion2 ] -> [ R1 R3 explosion ] sfx0 + +[ explosion2 ] -> [ explosionb ] again +[ explosion ] -> [ explosion2] again +[ explosionb ] -> [explosion] again + +[ > player | wall ] -> cancel + +[FruitPicked ] [ R3 no FruitPicked ] -> [ ] [ R3 FruitPicked ] + +[ action player ] [ R3 Fruit no fruitpicked ] -> [ player ] [ R3 Fruitpicked] sfx4 +[ action player ] [ R3 fruitpicked no fruit ] -> [ player ] [ r3 fruit ] sfx8 + +[action player ] [ r3 no fruit no fruitpicked ] -> sfx6 + + +[ fruit endpoint ] -> [endpoint] sfx5 +[ fruit water ] -> [ deadfruit water ] sfx7 +late [R0 water ] -> cancel +[R0 fruit ] -> cancel + +============== +WINCONDITIONS +============== + +no fruit +no fruitpicked +no deadfruit + +======= +LEVELS +======= + +message press x to grip and ungrip the mechanical arm +message put fruit in hole + +message Level 1 of 3 + +################### +################### +################### +###..,........,.### +###..,...3....,.### +###..,...2....,.### +###.F,.E.1.,,,F,### +###..,...0....,.### +###..,..P.....,.### +###..,........,.### +################### +################### +################### + +message Level 2 of 3 + +############## +############## +############## +###..3.....### +###..2.....### +###..1.,,,,### +###.E0.,...### +###....,FF.### +###.P..,...### +############## +############## +############## + +message Level 3 of 3 + +################### +################### +################### +########........### +###..3.#...##.f.### +###..2..........### +###..1...#....#.### +###.e0..........### +###..p..#...#.f.### +#########.......### +################### +################### +################### + +message congratulations diff --git a/rotate_fall.txt b/rotate_fall.txt new file mode 100644 index 0000000000000000000000000000000000000000..81b39e4272132ee83e1b54543985795528506e45 --- /dev/null +++ b/rotate_fall.txt @@ -0,0 +1,630 @@ +title rotate fall +author chen chi-ren + +again_interval 0.15 +noundo +run_rules_on_level_start +flickscreen 6x6 + +======== +OBJECTS +======== +Background +Black + +dead +Black + +Player +white +0.... +..... +..... +..... +..... + +a1 (area 1) +transparent + +a2 +transparent + +a3 +transparent + +a4 +transparent + +n0 +red +.000. +.0.0. +.0.0. +.0.0. +.000. + +n1 +red +..0.. +..0.. +..0.. +..0.. +..0.. + +n2 +red +.000. +...0. +.000. +.0... +.000. + +n3 +red +.000. +...0. +.000. +...0. +.000. + +n4 +red +.0.0. +.0.0. +.000. +...0. +...0. + +n5 +red +.000. +.0... +.000. +...0. +.000. + +n6 +red +.000. +.0... +.000. +.0.0. +.000. + +n7 +red +.000. +...0. +...0. +...0. +...0. + +n8 +red +.000. +.0.0. +.000. +.0.0. +.000. + +n9 +red +.000. +.0.0. +.000. +...0. +.000. + +n10 +red +0.000 +0.0.0 +0.0.0 +0.0.0 +0.000 + +n11 +red +0..0. +0..0. +0..0. +0..0. +0..0. + + +p1 (player 1) +red pink +.111. +11110 +11110 +11100 +.000. + +p2 +red pink +.111. +11110 +11110 +11100 +.000. + +p3 +red pink +.111. +11110 +11110 +11100 +.000. + +p4 +red pink +.111. +11110 +11110 +11100 +.000. + +Wall +gray lightgray +00000 +01110 +01110 +01110 +00000 + +w1 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +w2 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +w3 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +w4 +#222222 #333333 #444444 #ffffff +11110 +12220 +12200 +12000 +00000 + +ball +green lightgreen +.111. +11110 +11110 +11100 +.000. + +target +pink +..... +..0.. +.000. +..0.. +..... + +======= +LEGEND +======= + +. = Background +# = wall +c = p1 +d = p2 +e = p3 +f = p4 +players=c or d or e or f + +i = w1 +3 = n3 and w2 and player +4 = n4 and w2 and player +5 = n5 and w2 and player +6 = n6 and w2 and player +7 = n7 and w2 and player +8 = n8 and w2 and player +9 = n9 and w2 and player +a = n10 and w2 and player +b = n11 and w2 and player +k = w3 +l = w4 +@ = ball +t = target +movable = ball or players +obstacle = movable or wall +num= n0 or n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n10 or n11 + +======= +SOUNDS +======= + +player move 19008103 +EndLevel 3032303 + +================ +COLLISIONLAYERS +================ +Background +target +a1,a2,a3,a4 +w1,w2,w3,w4 +Player,dead +num +Wall, ball,p1,p2,p3,p4 + +====== +RULES +====== + +(set 4 areas for different fall direction) +startloop +[p1 no a1] -> [p1 a1] +[a1|no wall no a1] -> [a1|a1] +[p2 no a2] -> [p2 a2] +[a2|no wall no a2] -> [a2|a2] +[p3 no a3] -> [p3 a3] +[a3|no wall no a3] -> [a3|a3] +[p4 no a4] -> [p4 a4] +[a4|no wall no a4] -> [a4|a4] +endloop + +[vertical player] -> cancel + +(rotate by shift view window)(flickscreen 6x6) +( w2 | w1 + ----+---- + w3 | w4 )(left w1>w2>w3>w4 right w4>w3>w>w1) + +[left player w4] -> [up player w4] +[right player w1] -> [down player w1] +[right player w3] -> [up player w3] +[right player w4] -> [left player w4] +[left player w2] -> [down player w2] +[left player w3] -> [right player w3] + +[> player num] -> [> player > num] + +(fall) +[player w1][movable a1] -> [player w1][down movable a1] again +[player w1][movable a2] -> [player w1][right movable a2] again +[player w1][movable a3] -> [player w1][up movable a3] again +[player w1][movable a4] -> [player w1][left movable a4] again + +[player w2][movable a1] -> [player w2][left movable a1] again +[player w2][movable a2] -> [player w2][down movable a2] again +[player w2][movable a3] -> [player w2][right movable a3] again +[player w2][movable a4] -> [player w2][up movable a4] again + +[player w3][movable a1] -> [player w3][up movable a1] again +[player w3][movable a2] -> [player w3][left movable a2] again +[player w3][movable a3] -> [player w3][down movable a3] again +[player w3][movable a4] -> [player w3][right movable a4] again + +[player w4][movable a1] -> [player w4][right movable a1] again +[player w4][movable a2] -> [player w4][up movable a2] again +[player w4][movable a3] -> [player w4][left movable a3] again +[player w4][movable a4] -> [player w4][down movable a4] again + +[> ball| target] -> [ball| target] + +(count) +[moving n0][player]->[moving n0][dead] +[moving n1]->[moving n0] +[moving n2]->[moving n1] +[moving n3]->[moving n2] +[moving n4]->[moving n3] +[moving n5]->[moving n4] +[moving n6]->[moving n5] +[moving n7]->[moving n6] +[moving n8]->[moving n7] +[moving n9]->[moving n8] +[moving n10]->[moving n9] +[moving n11]->[moving n10] + +============== +WINCONDITIONS +============== +all players on target + +======= +LEVELS +======= + +message left or right to rotate, total 20 levels + +message level 1 best 3 +############ +##td.##.#@## +#@...##.#.t# +###..###..c# +#..#.##....# +#####3i##### +#####kl##### +#....##.#..# +#e..###..### +#t.#.##...@# +##@#.##.ft## +############ + +message level 2 best 3 +############ +#.d#.##..t.# +#t...##...c# +#..@.##@@.## +#..@.##....# +#####3i##### +#####kl##### +#....##.@..# +##.@@##.@..# +#e...##...t# +#.t..##.#f.# +############ + +message level 3 best 3 +############ +#d..t##..@c# +#@#@.##.@#.# +#.@@.##.@@.# +#...@##@..t# +#####3i##### +#####kl##### +#t..@##@...# +#.@@.##.@@.# +#.#@.##.@#@# +#e@..##t..f# +############ + +message level 4 best 4 +############ +#d#t###...c# +#.#..##..### +#..@###@@.t# +#..@.##.#.## +#####4i##### +#####kl##### +##.#.##.@..# +#t.@@###@..# +###..##..#.# +#e...###t#f# +############ + +message level 5 best 4 +############ +#d@@@##.@.c# +#.@.###.@@@# +#@@@.##t@.@# +#..t.##..#@# +#####4i##### +#####kl##### +#@#..##.t..# +#@.@t##.@@@# +#@@@.###.@.# +#e.@.##@@@f# +############ + +message level 6 best 4 +############ +#@d.###t@.@# +#....###..c# +#@...##....# +#t#.####..## +#####4i##### +#####kl##### +##..####.#t# +#....##...@# +#e..###....# +#@.@t###.f@# +############ + +message level 7 best 5 +############ +#t@@d##..#t# +##.@@###..@# +#....##..@@# +#.#..##..@c# +#####5i##### +#####kl##### +#e@..##..#.# +#@@..##....# +#@..###@@.## +#t#..##f@@t# +############ + +message level 8 best 5 +############ +#d@.t##@.@c# +#@#@@##..#@# +#..#.##.#@.# +#@...##..@t# +#####5i##### +#####kl##### +#t@..##...@# +#.@#.##.#..# +#@#..##@@#@# +#e@.@##t.@f# +############ + +message level 9 best 5 +############ +#@d#.##@..@# +#.#..##@t#c# +#.t@###.@.## +#@@..##.#..# +#####5i##### +#####kl##### +#..#.##..@@# +##.@.###@t.# +#e#t@##..#.# +#@..@##.#f@# +############ + +message level 10 best 6 +############ +#.@t.##.@..# +#.#.@##.##@# +#@#@d##.@.t# +#....##.c@.# +#####6i##### +#####kl##### +#.@e.##....# +#t.@.##f@#@# +#@##.##@.#.# +#..@.##.t@.# +############ + +message level 11 best 6 +############ +#t.####.#.t# +#...@##....# +##.#.##c#.## +#..d.##..@## +#####6i##### +#####kl##### +##@..##.f..# +##.#e##.#.## +#....##@...# +#t.#.####.t# +############ + +message level 12 best 6 +############ +#d#@@##.#@c# +#@...##...## +##.t.###t.@# +#..#####..@# +#####6i##### +#####kl##### +#@..#####..# +#@.t###.t.## +##...##...@# +#e@#.##@@#f# +############ + +message level 13 best 7 +############ +#@#dt##@#.@# +#...###...## +##..@##...c# +#@..####@#t# +#####7i##### +#####kl##### +#t#@####..@# +#e...##@..## +##...###...# +#@.#@##tf#@# +############ + +message level 14 best 7 +############ +#d.@###@#.c# +#..@t###@..# +##@..##@.@@# +#@#@@##@.t## +#####7i##### +#####kl##### +##t.@##@@#@# +#@@.@##..@## +#..@###t@..# +#e.#@###@.f# +############ + +message level 15 best 8 +############ +#.d.@##....# +#.#.t##.##c# +#.#..##....# +#...####.t@# +#####8i##### +#####kl##### +#@t.####...# +#....##..#.# +#e##.##t.#.# +#....##@.f.# +############ + +message level 16 best 8 +############ +#.@d.##@#..# +#..@@##t@.@# +##@#@##.#@c# +#@t.####@@.# +#####8i##### +#####kl##### +#.@@####.t@# +#e@#.##@#@## +#@.@t##@@..# +#..#@##.f@.# +############ + +message level 17 best 9 +############ +#t..@####.t# +#.#..##c.#.# +##.@####@..# +##d#@##@#.@# +#####9i##### +#####kl##### +#@.#@##@#f## +#..@####@.## +#.#.e##..#.# +#t.####@..t# +############ + +message level 18 best 10 +############ +#t#d.##..@t# +#@@.@##@.@## +#...@##@..c# +#.@@.##.@@.# +#####Ai##### +#####kl##### +#.@@.##.@@.# +#e..@##@...# +##@.@##@.@@# +#t@..##.f#t# +############ + +message level 19 best 11 +############ +#######...## +#.#.t##@#### +#.#@###c@.## +#.@d@##@#t## +#####Bi##### +#####kl##### +##t#@##@f@.# +##.@e###@#.# +####@##t.#.# +##...####### +############ + +message level 20 best 11 +############ +#t@.###.#.t# +#.#.d###.#@# +##...##....# +#.#.@##@.c## +#####Bi##### +#####kl##### +##e.@##@.#.# +#....##...## +#@#.###f.#.# +#t.#.###.@t# +############ + diff --git a/scriptcross.txt b/scriptcross.txt new file mode 100644 index 0000000000000000000000000000000000000000..1065e2ab6e7276da24f8691278337fa8f4767413 --- /dev/null +++ b/scriptcross.txt @@ -0,0 +1,205 @@ +title ScriptCross +author Dennis Au +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +White + +Target +Black + +Fill +Black + +Cross +LightGrey +0...0 +.0.0. +..0.. +.0.0. +0...0 + + +Player +Green +00000 +0...0 +0...0 +0...0 +00000 + +Border # +LightGrey + +(Clues 0-9) +Clue0 0 +LightGrey + +Clue1 1 +LightGrey Black +00000 +0...0 +0.1.0 +0...0 +00000 + +Clue2 2 +LightGrey Black +00000 +0..10 +0...0 +01..0 +00000 + +Clue3 3 +LightGrey Black +00000 +0..10 +0.1.0 +01..0 +00000 + +Clue4 4 +LightGrey Black +00000 +01.10 +0...0 +01.10 +00000 + +Clue5 5 +LightGrey Black +00000 +01.10 +0.1.0 +01.10 +00000 + +Clue6 6 +LightGrey Black +00000 +01.10 +01.10 +01.10 +00000 + +Clue7 7 +LightGrey Black +00000 +01110 +0.1.0 +01110 +00000 + +Clue8 8 +LightGrey Black +00000 +01110 +0.110 +01110 +00000 + +Clue9 9 +LightGrey Black +00000 +01110 +01110 +01110 +00000 + + +======= +LEGEND +======= + +. = Background +P = Player and Border +b = Target +Clue = Clue0 or Clue1 or Clue2 or Clue3 or Clue4 or Clue5 or Clue6 or Clue7 or Clue8 or Clue9 +NoEmpty = Fill or Cross or Clue or Border + +======= +SOUNDS +======= +EndLevel 37348103 +EndGame 64173909 + +================ +COLLISIONLAYERS +================ + +(switch order of target and background to see the solutions) +Target +Background +Border, Clue, Fill, Cross +Player + + +====== +RULES +====== + +[Action Player no NoEmpty] -> [Player Fill] +[Action Player Fill] -> [Player Cross] +[Action Player Cross] -> [Player] + + + +============== +WINCONDITIONS +============== + +All Target on Fill +All Fill on Target + +======= +LEVELS +======= + +(P123456789) + +message level 1 - oh so stable + +P12 +1.b +2bb + +message level 2 - it is what it is +P#1### +##113# +##311# +3.bbb. +1...b. +3.bbb. +1.b... +3.bbb. + +message level 3 - i see you! +P##1#1# +###111# +##..... +11.b.b. +##..... +#3.bbb. +##..... + +message level 4 - that's ace +P#######1#### +#######111### +######14141## +#####8111118# +###8.bbbbbbb. +##11.b.....b. +#131.b.bbb.b. +1111.b.b.b.b. +#131.b.bbb.b. +1111.b.b.b.b. +##11.b.....b. +###8.bbbbbbb. +####......... + +message congratulations! diff --git a/secrets_test.txt b/secrets_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..313f9be77b8a04f9c2579638b67ddd651e898f35 --- /dev/null +++ b/secrets_test.txt @@ -0,0 +1,171 @@ +title The Land Of Secrets +flickscreen 20x10 +background_color black +noaction +======== +OBJECTS +======== + +Background +#0e193f #202a4c #20324a #1f3649 #00003d +00004 +13210 +04000 +10111 +00032 + +End +darkbrown +.0.0. +00.00 +0.0.0 +00.00 +.0.0. + +Grass +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + +Brick +brown DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerWithoutKeyorSuv +purple white blue +..1.. +00000 +02220 +02220 +00000 + +PlayerWithKey +purple white blue +..1.. +22222 +20002 +20002 +22222 + +PlayerWithSuv +orange +..0.. +00000 +00000 +00000 +00000 + +Lock +black +.000. +0...0 +0...0 +00000 +00000 + +Key +black +.00.. +..0.. +..0.. +.000. +.000. + +Suv +brown gray +.111. +11111 +11111 +..0.. +..0.. + +Bk +transparent + +Tile1 +#587ba2 #4f6e92 #7895b6 #354961 #425a78 +21111 +20003 +20003 +20003 +44443 + +Tile2 +#396959 #335f50 #12261b #447f6c +11112 +30022 +30222 +32222 +22222 + +Ad +brown + +======= +LEGEND +======= + + +Player = PlayerWithKey or PlayerWithSuv or PlayerWithoutKeyorSuv + +. = Background +g = Grass +p = PlayerWithoutKeyorSuv +k = Key +1 = Key and Grass +2 = Lock and Grass +l = Lock +# = Brick +a = End and Grass +s = PlayerWithoutKeyorSuv and Grass +3 = Suv +4 = Bk and Grass +5 = Tile1 +6 = Suv and Grass +i = Tile2 + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Grass +Key +End +Bk +Suv +Tile1 +Tile2 +Player, Lock, Brick, Ad + +====== +RULES +====== + +[ Player Key ] -> [ PlayerWithKey ] + +============== +WINCONDITIONS +============== + +all Player on End + +======= +LEVELS +======= + +.... +.p.. +..k. +.... \ No newline at end of file diff --git a/several_rigid_bodies.txt b/several_rigid_bodies.txt new file mode 100644 index 0000000000000000000000000000000000000000..9213a6b9a115248aacbac6736ef1fc69db082280 --- /dev/null +++ b/several_rigid_bodies.txt @@ -0,0 +1,107 @@ +title Several Rigid Bodies +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +darkgreen + +Target +YELLOW + +Player +PINK + +RedCrate q +RED + +GreenCrate w +Green + +BlueCrate e +Blue + +SmallCrate r +Purple +..... +.000. +.000. +.000. +..... + +Wall +DARKBROWN + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +bigcrate = redcrate or greencrate or bluecrate +Crate = smallcrate or bigcrate +O = Target + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +startloop + +[ > Player | Smallcrate ] -> [ > Player | > SmallCrate ] + +[ > Player | RedCrate ] -> [ > Player | > RedCrate ] ++ rigid [ moving RedCrate | RedCrate ] -> [ moving RedCrate | moving RedCrate ] ++ [ > Crate | RedCrate ] -> [ > Crate | > RedCrate ] + +[ > Player | GreenCrate ] -> [ > Player | > GreenCrate ] ++ rigid [ moving GreenCrate | GreenCrate ] -> [ moving GreenCrate | moving GreenCrate ] ++ [ > Crate | GreenCrate ] -> [ > Crate | > GreenCrate ] + + +[ > Player | BlueCrate ] -> [ > Player | > BlueCrate ] ++ rigid [ moving BlueCrate | BlueCrate ] -> [ moving BlueCrate | moving BlueCrate ] ++ [ > Crate | BlueCrate ] -> [ > Crate | > BlueCrate ] + +[ > Crate | SmallCrate ] -> [ > Crate | > SmallCrate ] + +endloop + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +............... +............... +............... +.....#......... +............... +...r.r......... +..P....#....... +..qq..w.eer.... +..q.wwweer..... +..q.#.......... +............... +............... +............... + diff --git a/shoving.txt b/shoving.txt new file mode 100644 index 0000000000000000000000000000000000000000..d77bcd9bde557a6670064f2fb60da46680ddfc40 --- /dev/null +++ b/shoving.txt @@ -0,0 +1,258 @@ +title shoving +author Aaron Steed +homepage www.puzzlescript.net + +key_repeat_interval 0.23 +noaction + +======== +OBJECTS +======== + +Background +#212121 + +Void +Black + +Wall +#9b9b9b +..... +.000. +.0.0. +.000. +..... + + +Player +#9b9b9b White +11111 +10001 +10111 +10000 +11111 + + +Virus +White +..... +.000. +.0.0. +.000. +..... + +Debris1 +#cccccc White +..... +.0.0. +..1.. +.0.0. +..... + +Debris2 +#cccccc +0...0 +..... +..... +..... +0...0 + +UpWalker +#ffffff #9b9b9b +00000 +.000. +.000. +..1.. +..1.. + +RightWalker +#ffffff #9b9b9b +....0 +..000 +11000 +..000 +....0 + +DownWalker +#ffffff #9b9b9b +..1.. +..1.. +.000. +.000. +00000 + +LeftWalker +#ffffff #9b9b9b +0.... +000.. +00011 +000.. +0.... + +UpTrap +#ffffff #9b9b9b +00000 +..1.. +.1.1. +..1.. +..... + +RightTrap +#ffffff #9b9b9b +....0 +..1.0 +.1.10 +..1.0 +....0 + +DownTrap +#ffffff #9b9b9b +..... +..1.. +.1.1. +..1.. +00000 + +LeftTrap +#ffffff #9b9b9b +0.... +0.1.. +01.1. +0.1.. +0.... + + + + + +======= +LEGEND +======= + +. = Background +# = Wall +@ = Player +o = Virus +1 = UpWalker +2 = RightWalker +3 = DownWalker +4 = LeftWalker +5 = UpTrap +6 = RightTrap +7 = DownTrap +8 = LeftTrap +n = Void + +UpEnemy = UpWalker or UpTrap +RightEnemy = RightWalker or RightTrap +DownEnemy = DownWalker or DownTrap +LeftEnemy = LeftWalker or LeftTrap +Enemy = Virus or UpEnemy or RightEnemy or DownEnemy or LeftEnemy +Item = Enemy or Player or Wall + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Void +Debris1, Debris2 +Player, Wall, Virus, UpWalker, RightWalker, DownWalker, LeftWalker, UpTrap, RightTrap, DownTrap, LeftTrap + +====== +RULES +====== + + +(PLAYER TURN) +(animate debris) +[ Debris2 ] -> [ ] +[ Debris1 ] -> [ Debris2 ] +(enemy pinned = death) +[ > Player | Enemy ] -> [ > Player | > Enemy ] +[ > Player | Enemy | Item ] -> [ Player | Debris1 | Item ] + +[ moving Player ] -> again + +(ENEMY TURN) +(walkers) +[ stationary Player ] [ stationary UpWalker ] -> [ stationary Player ] [ UP UpWalker ] +[ stationary Player ] [ stationary RightWalker ] -> [ stationary Player ] [ RIGHT RightWalker ] +[ stationary Player ] [ stationary DownWalker ] -> [ stationary Player ] [ DOWN DownWalker ] +[ stationary Player ] [ stationary LeftWalker ] -> [ stationary Player ] [ LEFT LeftWalker ] +(push player) +UP [ UpEnemy | stationary Player ] -> [ UP UpEnemy | UP Player ] +RIGHT [ RightEnemy | stationary Player ] -> [ RIGHT RightEnemy | RIGHT Player ] +DOWN [ DownEnemy | stationary Player ] -> [ DOWN DownEnemy | DOWN Player ] +LEFT [ LeftEnemy | stationary Player ] -> [ LEFT LeftEnemy | LEFT Player ] + +(player bumped = death) +([ > Enemy | Player ] -> [ Enemy | Debris1]) + +(player pinned = death) +[ > Enemy | Player | Item ] -> [ Enemy | Debris1 | Item ] + +(left [ > Enemy | Player ] -> [ Enemy | Debris1 ]) + + +============== +WINCONDITIONS +============== + +No Enemy + +======= +LEVELS +======= + +MESSAGE 00 + +####### +#.....# +#.o.o.# +#..@..# +#.o.o.# +#.....# +####### + +MESSAGE 01 + +####### +#.7..7# +#..@..# +#5..5.# +####### + +MESSAGE 02 + +######### +#......4# +#.@....4# +#......4# +######### + +MESSAGE 03 + +##### +#333# +#...# +#...# +#.@.# +#...# +#...# +#111# +##### + +MESSAGE 04 + +####### +#6...8# +#6.@.8# +#6...8# +####### + + diff --git a/silver_lungs.txt b/silver_lungs.txt new file mode 100644 index 0000000000000000000000000000000000000000..a0508ea78471d87bd8f6407ff74c2187cd5f4ceb --- /dev/null +++ b/silver_lungs.txt @@ -0,0 +1,264 @@ +title silver lungs +author zuza +homepage www.puzzlescript.net + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +black + +Void +darkgreen darkblue white +11111 +11111 +11111 +11111 +11111 + +Ground +lightgray gray +10000 +00010 +00000 +00100 +00000 + +Ground2 +darkgray +00000 +00000 +00000 +00000 +00000 + + +Target +Darkred +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +black green darkgreen +.111. +.010. +.111. +.121. +.1.1. + +Crate +Brown darkbrown yellow +.000. +00000 +00000 +00000 +.000. + +CrateSpecial +Brown Yellow Purple +00000 +0.2.0 +02220 +0.2.0 +00000 + +Magic +Purple +0...0 +..... +..... +..... +0...0 + +Beam +red +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +% = Background +_ = Void +. = Ground +, = Ground2 +# = Wall +b = Beam +m = Magic and Ground2 and Void +P = Player and Ground +* = CrateSpecial and Ground +x = CrateSpecial and Ground2 and Magic and Void +c = Crate and Ground +@ = Crate and Target and Ground +O = Target and Ground + +Crates = Crate or CrateSpecial +Grounds = Ground or Ground2 + +======= +SOUNDS +======= + +Crate MOVE 36772507 + + +================ +COLLISIONLAYERS +================ + +Background +Void +Ground +Ground2 +Target +Player, Wall, Crate, CrateSpecial +Magic +Beam + +====== +RULES +====== + +(No walking on void) +[ > Player | Void no Grounds] -> [ Player | Void no Grounds] + +(Pushing Crates) +[ > Player | Crate | Grounds] -> [ > Player | > Crate | Grounds] +[ > Player | CrateSpecial | Grounds] -> [ > Player | > CrateSpecial | Grounds] + +(Pulling beams after a CrateSpecial) +[ > CrateSpecial |no Crates| ... | Beam] -> [ > CrateSpecial | no Crates|... |> Beam] +[ Beam | > CrateSpecial|no Crates] -> [ > Beam | > CrateSpecial|no Crates] + +[ > CrateSpecial | Crate Magic | ... | Beam] -> [ > CrateSpecial | > Crate > Magic|... |> Beam] +[ Beam | > CrateSpecial| Crate Magic] -> [ > Beam | > CrateSpecial| > Crate > Magic] + +(Beam movement) +[ > Beam | Beam ] -> [ > Beam | > Beam] +[ < Beam | Beam ] -> [ < Beam | < Beam] +[ v Beam | Beam ] -> [ v Beam | v Beam] +[ ^ Beam | Beam ] -> [ ^ Beam | ^ Beam] +[ > Beam | ... | Magic ] -> [ > Beam | ... | > Magic ] +[ < Beam | ... | Magic ] -> [ < Beam | ... | < Magic ] +[ v Beam | ... | Magic ] -> [ v Beam | ... | v Magic ] +[ ^ Beam | ... | Magic ] -> [ ^ Beam | ... | ^ Magic ] + +(Moving the Ground2) +[ > Magic Ground2 | ] -> [ > Magic > Ground2 | ] + + +(Creating beams, at the beginning of a level) +[CrateSpecial | no Beam] -> [CrateSpecial | Beam] +[Beam | no Beam] -> [Beam | Beam] + +[ > Magic Ground2 Crates | ] -> [ > Magic > Ground2 > Crates |] + + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + +_____________ +_____________ +____.._..____ +__...___...__ +__.p._m_.c.__ +__...___...__ +__.*.___.o.__ +__...___...__ +_____________ +_____________ + + +_____________ +_____________ +_____________ +__...___...__ +__.p.._....__ +__.c.___...__ +__.*._m_.o.__ +__...___...__ +_____________ +_____________ + +_____________ +_____________ +_____________ +__.......____ +__p*.c...____ +__......_____ +_____________ +__m__....o___ +_____________ +_____________ + +_____________ +_____________ +_____________ +__.........__ +__p*.c.....__ +__....___..__ +_____________ +__m__....o___ +_____________ +_____________ + + +_____________ +_____________ +____m________ +____m.o______ +_____._______ +__p.._m______ +__..*._______ +__.c.._______ +___..._______ +_____________ + + +______________ +______________ +_..mxm________ +_..m______..__ +_....___....__ +_.pc.___..o.__ +_....___....__ +______________ +______________ +______________ + + +_________ +_..______ +_o.mmm___ +___mxm.._ +___mmmc._ +_______._ +____p..._ +_________ + + diff --git a/slidings.txt b/slidings.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c79f5286d6abe1cb9ff672c6c3c72e630c3f856 --- /dev/null +++ b/slidings.txt @@ -0,0 +1,260 @@ +title Slidings +author Alain Brobecker +homepage abrobecker.free.fr + +======== +OBJECTS +======== + +Background +#d8a96c #e5b679 +11111 +10101 +11111 +10101 +11111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +OverWall +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +Count +#88bbbb #448888 White +11111 +02221 +12221 +12221 +10111 + +CountEnd +#88bbbb #448888 +11111 +01111 +11101 +11111 +10111 + +Player +#88ff22 #44ff00 #11cc00 +.112. +10012 +10012 +21122 +.222. + +PlayerHasMoved +#ffe02c #ffc700 #c87700 +.112. +10012 +10012 +21122 +.222. + +DeadPlayer +#ffe02c #ffc700 #c87700 +.112. +10012 +10012 +21122 +.222. + +BallA +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + +BallB +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + +BallC +#999999 #777777 #444444 +.112. +10012 +10012 +21122 +.222. + + +======= +LEGEND +======= + +. = Background +# = Wall +A = BallA +B = BallB +C = BallC +D = BallB and OverWall +E = BallC and OverWall +P = Player +O = Target +m = Count +n = CountEnd + +Item = Player or Wall or BallA or BallB or BallC or Count or CountEnd + +======= +SOUNDS +======= + +sfx0 5160507 (move) +sfx1 83704102 (wrong move) +sfx2 16709508 +EndLevel 123413 (win) +EndGame 10475908 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, BallA, BallB, BallC, Count, CountEnd, DeadPlayer, PlayerHasMoved +OverWall + +====== +RULES +====== + +(Player movements) +[> Player | Item] -> [ Player | Item] sfx1 +[> Player | No Item] -> [ | > Player] again sfx0 +[> Player] -> [ PlayerHasMoved ] + +(swap between balls) +[Action Player] [BallA] [BallB] [BallC] -> [BallC] [Player] [BallA] [BallB] +[ Player OverWall ] [BallA] [BallB] [BallC] -> [BallC OverWall ] [Player] [BallA] [BallB] again + +(count remaining moves) +[ PlayerHasMoved ] [ Wall | CountEnd | Wall ] -> [ DeadPlayer ] [Wall | Wall | Wall] +[ DeadPlayer ] -> [ DeadPlayer ] sfx2 +[ DeadPlayer ] -> restart +[ PlayerHasMoved ] [ Count | CountEnd ] -> [Player] [CountEnd | Wall ] +[ PlayerHasMoved ] -> [ Player ] + +============== +WINCONDITIONS +============== + +All Player on Target + +======= +LEVELS +======= + +(you must always have a # before the first counter) + +message Bring a ball on the spot. X to control next sliding ball. level 1: 3 moves +#mmmn# +#PA..# +#..O.# +D####E + +message level 2: 4 moves +#mmmmn +#.O..# +#P#### +#A#### +D####E + +message level 3: 4 moves +#mmmmn# +#PAO..# +##....# +D#####E + +message level 4: 5 moves +#mmmmmn +#.....# +#..O..# +#PA#### +D#####E + +message level 5: 7 moves +##mmmmmmmn +##..O..P## +#.......A# +D########E + +message level 6: 7 moves +#mmmmmmmn +#P.A....# +#.......# +#.......# +#..O#...# +#.......# +#.......# +#B......# +########E + +message level 7: 8 moves +#mmmmmmm +#.O.#P.m +#...#ABn +#......# +#...#..# +#...#..# +#######E + +message level 8: 5 moves +#mmmmmn +#....P# +#A.O..# +#B....# +#.C...# +####### + +message level 9: 9 moves +#mmmmmmm +##..P..m +##.....m +##..O..n +##A....# +##....B# +#######E + +message level 10: 9 moves +#mmmmmmm +###..##m +##...P#m +#..O...n +#......# +##.A..## +###..### +D######E + +message level 11: 13 moves +mmmmmmmm +m.P....m +m...O..m +#A....nm +D######E + diff --git a/smother.txt b/smother.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc678adf5d78cdec657f5c7baa1ad16d245dfd4d --- /dev/null +++ b/smother.txt @@ -0,0 +1,425 @@ +title Smother +author Team Borse + +background_color #9CBD0F +text_color #0F380F + +run_rules_on_level_start + +======== +OBJECTS +======== + +Background +#9CBD0F + +LaserGV +#9CBD0F #8CAD0F #306230 #0F380F +22222 +.222. +..3.. +..3.. +..... + +LaserGH +#9CBD0F #8CAD0F #306230 #0F380F +2.... +22... +2233. +22... +2.... + +LaserV +#9CBD0F #8CAD0F #306230 #0F380F +..... +..3.. +..3.. +..3.. +..... + +LaserH +#9CBD0F #8CAD0F #306230 #0F380F +..... +..... +.333. +..... +..... + +LaserB +#9CBD0F #8CAD0F #306230 #0F380F +..... +..3.. +.333. +..3.. +..... + +Exit +#9CBD0F #8CAD0F #306230 #0F380F +2...2 +2...2 +2...2 +2...2 +2.2.2 + +Wall +#9CBD0F #8CAD0F #306230 #0F380F +33333 +31223 +32123 +32223 +33333 + +Heart +#9CBD0F #8CAD0F #306230 #0F380F +.2.2. +22222 +.222. +..2.. +..... + + +PlayerFull +#9CBD0F #8CAD0F #306230 #0F380F +.222. +.323. +.222. +.222. +.2.2. + +Protector +#9CBD0F #8CAD0F #306230 #0F380F +.333. +.232. +.333. +.333. +.3.3. + +ProtectorSolo +#9CBD0F #8CAD0F #306230 #0F380F +.333. +.232. +.333. +.333. +.3.3. + +victimSolo +#9CBD0F #8CAD0F #306230 #0F380F +.222. +.323. +.222. +.222. +.2.2. + + +PlayerDead +#9CBD0F #8CAD0F #306230 #0F380F +.222. +22222 +2.2.2 +.222. +.222. + +pushBlock +#9CBD0F #8CAD0F #306230 #0F380F +33333 +31113 +31113 +31113 +33333 + +======= +LEGEND +======= + +Player = PlayerFull or Protector or ProtectorSolo or victimSolo +PlayerWin = PlayerFull or PlayerDead or Protector or victimSolo +Laser = LaserV or LaserH or LaserB +LaserBlock = Wall or Player or PlayerDead or Exit +. = Background +# = Wall +g = LaserGV +h = LaserGH +P = PlayerFull +n = Protector +q = ProtectorSolo +k = victimSolo +O = Exit +l = Heart +b = pushBlock + +======= +SOUNDS +======= + +startgame 83279102 (sound at start of game) +CloseMessage 123434 (close message noise) +ShowMessage 123434 (show message noise) +sfx0 8545502 (death) +sfx1 26 (heart) + + +================ +COLLISIONLAYERS +================ +Background +Laser +Exit +ProtectorSolo, Heart, Wall +Player, Wall, PlayerDead, LaserGV, LaserGH, Protector, victimSolo, pushBlock + +====== +RULES +====== + +(clear lasers) +late [Laser] -> [] + +(zip the lasers out of the guns and through the levels) +late down [LaserGV | no Laser] -> [LaserGV | LaserV] +late right [LaserGH | no Laser] -> [LaserGH | LaserH] + +late down [LaserV no LaserBlock | ] -> [LaserV | LaserV] +late right [LaserH no LaserBlock | ] -> [LaserH | LaserH] + +(generate overlapping lasers) +late down [LaserV no LaserBlock | LaserH] -> [LaserV | LaserB] +late down [LaserGV no LaserBlock | LaserH] -> [LaserGV | LaserB] +late right [LaserH no LaserBlock | LaserV] -> [LaserH | LaserB] +late right [LaserGH no LaserBlock | LaserV] -> [LaserGH | LaserB] + +(deal with overlapping lasers) +late right [LaserB no LaserBlock | no Laser] -> [LaserB | LaserH] +late right [LaserH no LaserBlock | no Laser] -> [LaserH | LaserH] +late down [LaserB no LaserBlock | no Laser] -> [LaserB | LaserV] +late down [LaserV no LaserBlock | no Laser] -> [LaserV | LaserV] + +(solo Victim can push a block) + [ > victimSolo | pushBlock ] -> [ > victimSolo| > pushBlock] + +(pushing block to switch breaks laser) +[pushBlock laser] -> [ wall] + + +(if a player is over a laser, then cause them harm) +late [ PlayerFull Laser ] -> [PlayerDead Laser] sfx0 + +(victim solo dies in the laser) +late [ victimSolo Laser ] -> [PlayerDead Laser] sfx0 + +(protector levels) +[ > ProtectorSolo | ... | Heart ] -> [ | ... | ProtectorSolo ] sfx1 +[ > ProtectorSolo ] -> [ ProtectorSolo] + + +============== +WINCONDITIONS +============== +All PlayerWin on Exit +No Heart + +======= +LEVELS +======= + +message then... + +message I PROTECT YOU + +###g###g### +#.........# +#n.......o# +#........o# +#p...#....# +#.........# +########### + +message YOU SMOTHER ME + +########### +#n........# +#......#..# +h..#h..#..# +#p.....#..# +#......#oo# +########### + +message I DEFEND YOU + +#####g##### +#.P.....n.# +#.........# +#..#...#..# +#.........# +#......oo.# +########### + +message YOU SPEAK FOR ME + +#####g##### +#n.......o# +#....#h...# +h....g....# +#.....#..o# +#p......#.# +########### + +message WE ARE CARE FREE + +#P####g##g### +#.#..#.#....# +#..........o# +h...........# +#.#h..#..#.o# +#.....#....n# +############# + +message I CARRY OUR BURDENS + +message before... + +message I AM ALWAYS SEARCHING + +########### +#l...l....# +#....l....# +#.........# +#q..l.....# +#l..l.....# +########### + + +message I NEVER SEE A FUTURE + +########### +#.........# +#..l..q.l.# +#.l....l..# +#.ll...l.l# +#l.l...l..# +########### + +message I NEVER FEEL COMFORTABLE + +########### +#....l....# +#lq..l..l.# +#.l..l....# +#.l.....l.# +#....l....# +########### + + +message NO ONE GETS ME + +###########l##l##### +#l.l...............# +#.....ll...........# +#l..l..............# +#..q..l.......l....# +#..ll..l......l....# +###########........# +###########l....l..# +###########........# +###########.l.l.l..# +#################### + +message I NEED CONTACT + +################### +#.l...l############ +#......############ +#l.l..l##########l# +#l.......l.....l#.# +#....l............# +#ll..q.........l.l# +#..l.....l.......l# +#.l..l............# +################### + +message I NEED VALIDATION + +message before... + +message I AM INDEPENDENT + +########### +#.k.g.....# +#.......b.# +#.b...###.# +#.#.......# +#...h.....# +#...#...O.# +########### + + +message I AM STRONG + + +###g##g## +#.......# +#kb.b...# +#.......# +h.....#.# +#..#b#h.# +#....#..# +h....#o.# +#.......# +######### + +message I NEED NO ONE + +###g####### +#.o.......# +#...#.##..# +#.#..bkb.## +h...#.#.b.# +#.......#.# +#.....#...# +########### + +message I ENJOY MY COMPANY + +#####g#####g#####g###### +#.k.....b...........o..# +#..b....#.#.......##...# +#.........b...#b..#g...# +h..........#......#....# +##.###.#######.####.#.## +h..............#h......# +####.#####.###.##.#.#.## +###.b.#....#........#..# +###.#....#b#.........b.# +##.........#.......#...# +######################## + +message I AM FEARLESS + +##g##g#g#### +#o..#.#....# +#...#.#.#..# +#..........# +#.....#..b.# +#........b.# +#..#.##.#b.# +#..#......k# +############ + +message I AM ALONE + + +message now... + +########### +#...o.o...# +#.........# +#.........# +#.........# +#...n.p...# +########### + +message WE DON'T SEE THINGS AS THEY ARE, WE SEE THEM AS WE ARE +message Credits +message Concept/Design/Programming/Graphics - Steven McStravog +message Design/Programming/Graphics - Darragh McLernon +message Porting/Design/Programming - Rachel Gawley +message Artwork - Ricky Woodside diff --git a/sok7.txt b/sok7.txt new file mode 100644 index 0000000000000000000000000000000000000000..16cc132ff46b74887864a0e7c14ecac5f7640ea7 --- /dev/null +++ b/sok7.txt @@ -0,0 +1,285 @@ +title Sok7 +author Kevin Cancienne +homepage https://twitter.com/potatojin + +color_palette whitingjp +noaction + +======== +OBJECTS +======== + + +Background (special, automatically placed in its own layer) +darkgray black +10000 +10000 +10000 +10000 +11111 + +Player +RED PINK +.1.1. +.000. +11111 +.111. +.1.1. + +Garbage1 +lightgray black +00000 +01110 +01010 +01110 +00000 + +Garbage2 +lightgray darkgray darkgray +00200 +01110 +21012 +01110 +00200 + + +One +green white +00100 +00100 +00100 +00100 +00100 + +Two +yellow white +01110 +00010 +01110 +01000 +01110 + +Three +orange white +01110 +00010 +00110 +00010 +01110 + +Four +red white +01010 +01010 +01110 +00010 +00010 + +Five +purple white +01110 +01000 +01110 +00010 +01110 + +Six +lightblue white +01110 +01000 +01110 +01010 +01110 + +Seven +darkblue white +01110 +00010 +00010 +00010 +00010 + +Wall +black +00000 +00000 +00000 +00000 +00000 + +O (unoccupied cell) +white +00000 +00000 +00000 +00000 +00000 + +X (occupied cell) +black +00000 +00000 +00000 +00000 +00000 + +E (explosion) +black +00000 +00000 +00000 +00000 +00000 + +D (disappeared disc) +black +00000 +00000 +00000 +00000 +00000 + +C (counter) +black +00000 +00000 +00000 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player +1 = One +2 = Two +3 = Three +4 = Four +5 = Five +6 = Six +7 = Seven +W = Wall +Garbage = Garbage1 or Garbage2 +Garbage1_1 = Garbage1 +Garbage1_2 = Garbage1 +Garbage1_3 = Garbage1 +Disc = One or Two or Three or Four or Five or Six or Seven or Garbage +RandomDisc = One or Two or Three or Four or Five or Six or Garbage1 or Garbage1_1 or Garbage1_2 or Garbage1_3 +NumberDisc = One or Two or Three or Four or Five or Six or Seven +Object = Disc or Player + + + +========= +SOUNDS +========= +Disc Move 53338707 +Disc Destroy 56624700 +Endlevel 34957309 +SFX0 67673302 + +================ +COLLISIONLAYERS +================ + +C +E, D +O, X +Background +Wall, Player, One, Two, Three, Four, Five, Six, Seven, Garbage + + + +====== +RULES +====== + + +[> Player | Disc] -> [> Player | > Disc] + +[D] -> [ ] +[X] -> [O] +[ ] -> [O] +[One O] -> [One X] +[Two O] -> [Two X] +[Three O] -> [Three X] +[Four O] -> [Four X] +[Five O] -> [Five X] +[Six O] -> [Six X] +[Seven O] -> [Seven X] +[Garbage O] -> [Garbage X] + +(1 rules) +[O | One | O] -> [O | D X | O] again + +(2 rules) +[O | Two | X | O] -> [O | D X | X | O] again + +(3 rules) +[O | Three | X | X | O] -> [O | D X | X | X | O] again +[O | X | Three | X | O] -> [O | X | D X | X | O] again +[O | X | X | Three | O] -> [O | X | X | D X | O] again + +(4 rules) +[O | Four | X | X | X | O] -> [O | D X | X | X | X | O] again +[O | X | Four | X | X | O] -> [O | X | D X | X | X | O] again +[O | X | X | Four | X | O] -> [O | X | X | D X | X | O] again +[O | X | X | X | Four | O] -> [O | X | X | X | D X | O] again + +(5 rules) +[O | Five | X | X | X | X | O] -> [O | D X | X | X | X | X | O] again +[O | X | Five | X | X | X | O] -> [O | X | D X | X | X | X | O] again +[O | X | X | Five | X | X | O] -> [O | X | X | D X | X | X | O] again +[O | X | X | X | Five | X | O] -> [O | X | X | X | D X | X | O] again +[O | X | X | X | X | Five | O] -> [O | X | X | X | X | D X | O] again + +(6 rules) +[O | Six | X | X | X | X | X | O] -> [O | D X | X | X | X | X | X | O] again +[O | X | Six | X | X | X | X | O] -> [O | X | D X | X | X | X | X | O] again +[O | X | X | Six | X | X | X | O] -> [O | X | X | D X | X | X | X | O] again +[O | X | X | X | Six | X | X | O] -> [O | X | X | X | D X | X | X | O] again +[O | X | X | X | X | Six | X | O] -> [O | X | X | X | X | D X | X | O] again +[O | X | X | X | X | X | Six | O] -> [O | X | X | X | X | X | D X | O] again + +(7 rules) +[O | Seven | X | X | X | X | X | X | O] -> [O | D X | X | X | X | X | X | X | O] again +[O | X | Seven | X | X | X | X | X | O] -> [O | X | D X | X | X | X | X | X | O] again +[O | X | X | Seven | X | X | X | X | O] -> [O | X | X | D X | X | X | X | X | O] again +[O | X | X | X | Seven | X | X | X | O] -> [O | X | X | X | D X | X | X | X | O] again +[O | X | X | X | X | Seven | X | X | O] -> [O | X | X | X | X | D X | X | X | O] again +[O | X | X | X | X | X | Seven | X | O] -> [O | X | X | X | X | X | D X | X | O] again +[O | X | X | X | X | X | X | Seven | O] -> [O | X | X | X | X | X | X | D X | O] again + + +(garbage rules) +[C X] -> [ X] +[> Player | ] -> [> Player | C] +[C No Object | C No Object | C No Object | C No Object| C No Object | C No Object] -> [ | | random RandomDisc | | | ] SFX0 +[D | Garbage1] -> [ | Garbage2] +[D | Garbage2] -> [ | random NumberDisc] + + + +============== +WINCONDITIONS +============== +No Disc + +======= +LEVELS +======= + + +WWWWWWWWWWWWWW +W....13......W +W.4..2..5....W +W....2..3....W +W.77....6....W +W....3..5....W +W.P........2.W +W....2.......W +WWWWWWWWWWWWWW + +message Board Clear: You Win diff --git a/soko_and_the_band_test.txt b/soko_and_the_band_test.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c4c30a92640d9e951be0a1e53d1c56ffbf1c222 --- /dev/null +++ b/soko_and_the_band_test.txt @@ -0,0 +1,123 @@ +title Soko and the Band +author Ove Ahlman +homepage http://oveahlman.itch.io + + +background_color red +text_color white + +color_palette c64 + +======== +OBJECTS +======== + +Background +White + +EndPoint +Green + +PlayerForward +Black +00000 +00000 +0.... +00000 +00000 + +PlayerBack +Black +00000 +00000 +....0 +00000 +00000 + +PlayerUp +Black +00.00 +00.00 +0...0 +00000 +00000 + +PlayerDown +Black +00000 +00000 +0...0 +00.00 +00.00 + +Wall +Gray + +WallBlock +Black Grey +01111 +01111 +01111 +01111 +00001 + +Block +Orange +00000 +0.0.0 +00000 +0.0.0 +00000 + + +======= +LEGEND +======= +Player = PlayerForward or PlayerBack or PlayerUp or PlayerDown +Movable = Player or Block +PlayerObstacle = Wall or WallBlock +BlockObstacle = Player or Wall or WallBlock or EndPoint +. = Background +# = Wall +@ = WallBlock +a = PlayerUp +b = PlayerDown +c = PlayerForward +d = PlayerBack + +O = Block +E = EndPoint + + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, WallBlock, Block + +====== +RULES +====== + +[> PlayerDown | Movable]-> [> PlayerDown | v Movable] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +###### +#....# +#....# +#..c.# +#..b.# +###### \ No newline at end of file diff --git a/sokoban_basic.txt b/sokoban_basic.txt new file mode 100644 index 0000000000000000000000000000000000000000..add30a6121f0cb23240951ddd3638e94bb624121 --- /dev/null +++ b/sokoban_basic.txt @@ -0,0 +1,104 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### diff --git a/sokoban_basic_debug.txt b/sokoban_basic_debug.txt new file mode 100644 index 0000000000000000000000000000000000000000..acf022ded3ed1fc1850f9c1d5bdda88e81109d17 --- /dev/null +++ b/sokoban_basic_debug.txt @@ -0,0 +1,111 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +debug + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### diff --git a/sokoban_basic_zoomscreen.txt b/sokoban_basic_zoomscreen.txt new file mode 100644 index 0000000000000000000000000000000000000000..6bfd8046435b216ca76e89d3a16a0cdd815bcb73 --- /dev/null +++ b/sokoban_basic_zoomscreen.txt @@ -0,0 +1,109 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net +zoomscreen 3x3 +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All Target on Crate + +======= +LEVELS +======= + + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### diff --git a/sokoban_eyeball.txt b/sokoban_eyeball.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f461d502f44cc49a4774a0a498bad9f7a090948 --- /dev/null +++ b/sokoban_eyeball.txt @@ -0,0 +1,94 @@ +title EYE EYE EYE +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +EyeBall +white blue red +.000. +00100 +01110 +20102 +.202. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +O = EyeBall + +======= +SOUNDS +======= + +sfx0 67117309 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, EyeBall + +====== +RULES +====== + +[ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ] sfx0 + +============== +WINCONDITIONS +============== + +(There's no way to win against a floating eyeball :S ) + +======= +LEVELS +======= + +######### +#.......# +#....O..# +#.P.....# +#.......# +#.......# +######### diff --git a/sokoban_horizontal.txt b/sokoban_horizontal.txt new file mode 100644 index 0000000000000000000000000000000000000000..8063d6934178e3bfe80186345391108d8be1c3f0 --- /dev/null +++ b/sokoban_horizontal.txt @@ -0,0 +1,105 @@ +title horizontal Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +blue white +00000 +00000 +01110 +00000 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +horizontal [ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +######### +#.......# +#.....@.# +#.P.*.O.# +#.......# +#.......# +######### + +.#######. +.#.....#. +.#O##..## +##.##.*.# +#.*..**.# +#.OOO.#.# +#.P.....# +######### diff --git a/sokoban_match3.txt b/sokoban_match3.txt new file mode 100644 index 0000000000000000000000000000000000000000..8275f9975eb3eb51965c1cd76fe14026d503e2d3 --- /dev/null +++ b/sokoban_match3.txt @@ -0,0 +1,110 @@ +title Match 3 Block Push +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +late [ Crate | Crate | Crate ] -> [ | | ] + +============== +WINCONDITIONS +============== + +all Crate on Target + +======= +LEVELS +======= + +######### +#.......# +#.*.*.@.# +#.P...O.# +#...*.*.# +#.......# +######### + +.#######. +.#.....#. +.#O##..## +##.##.*.# +#.*..**.# +#.OOO.#.# +#.P.....# +######### diff --git a/sokoban_sanity.txt b/sokoban_sanity.txt new file mode 100644 index 0000000000000000000000000000000000000000..383ae6ebd73978a5713bc101c78d68fa83ff3212 --- /dev/null +++ b/sokoban_sanity.txt @@ -0,0 +1,112 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +...... +..O... +...... +..P... +...*.. +...... +...... + +####.. +#.O#.. +#..### +#@P..# +#..*.# +#..### +####.. + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### diff --git a/sokoban_sticky.txt b/sokoban_sticky.txt new file mode 100644 index 0000000000000000000000000000000000000000..8928869e51608eb208948829edc2daab05251ce2 --- /dev/null +++ b/sokoban_sticky.txt @@ -0,0 +1,105 @@ +title Sticky Blocks +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ < Player | Crate ] -> [ < Player | < Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +######### +#.......# +#.....@.# +#.P.*.O.# +#.......# +#.......# +######### + +.#######. +.#.....#. +.#O##..## +##.##.*.# +#.*..**.# +#.OOO.#.# +#.P.....# +######### diff --git a/sokobond demake.txt b/sokobond demake.txt new file mode 100644 index 0000000000000000000000000000000000000000..110c0c88467145c8ee7d370711321f3eee401436 --- /dev/null +++ b/sokobond demake.txt @@ -0,0 +1,535 @@ +title Sokobond: The Demake +author Jonah Ostroff +homepage www.sokobond.com +text_color #202020 +background_color #FDFDFD +key_repeat_interval 0.25 +run_rules_on_level_start +noaction +youtube 2R0sTlruOZc + +======== +OBJECTS +======== + +Background +#FFFFFF #F8F8F8 +00000 +01010 +00000 +01010 +00000 + +Player +#FFBBEE +00000 +0...0 +0...0 +0...0 +00000 + +Wall +Yellow White +00000 +00000 +00000 +00000 +00000 + +Hydrogen +Red Black +..... +.111. +.101. +.111. +..... + +Nitrogen +Green Black +..... +.111. +.101. +.111. +..... + +Oxygen +Blue Black +..... +.111. +.101. +.111. +..... + +Carbon +Yellow Black +..... +.111. +.101. +.111. +..... + +Helium +White Black +..... +.111. +.101. +.111. +..... + +1Electron +LightGray +..... +.0... +..... +..... +..... + +2Electron +LightGray +..... +...0. +..... +.0... +..... + +3Electron +LightGray +..... +.0.0. +..... +.0... +..... + +4Electron +LightGray +..... +.0.0. +..... +.0.0. +..... + +BondU +Black +..0.. +..... +..... +..... +..... + +BondL +Black +..... +..... +0.... +..... +..... + +BondR +Black +..... +..... +....0 +..... +..... + +BondD +Black +..... +..... +..... +..... +..0.. + + +BondUL +Black +..0.. +..... +0.... +..... +..... + +BondUR +Black +..0.. +..... +....0 +..... +..... + +BondUD +Black +..0.. +..... +..... +..... +..0.. + +BondLR +Black +..... +..... +0...0 +..... +..... + +BondLD +Black +..... +..... +0.... +..... +..0.. + +BondRD +Black +..... +..... +....0 +..... +..0.. + +BondULR +Black +..0.. +..... +0...0 +..... +..... + +BondULD +Black +..0.. +..... +0.... +..... +..0.. + +BondURD +Black +..0.. +..... +....0 +..... +..0.. + +BondLRD +Black +..... +..... +0...0 +..... +..0.. + +BondULRD +Black +..0.. +..... +0...0 +..... +..0.. + +Temp1 +Red + +Temp2 (These are placeholders for various things.) +Green + +Temp3 +Blue + +Temp4 +Yellow + +======= +LEGEND +======= + +Atom = Hydrogen or Oxygen or Nitrogen or Carbon or Helium +Orbital = 1Electron or 2Electron or 3Electron or 4Electron +UBond = BondU or BondUL or BondUR or BondUD or BondULR or BondULD or BondURD or BondULRD +LBond = BondL or BondUL or BondLR or BondLD or BondULR or BondULD or BondLRD or BondULRD +RBond = BondR or BondUR or BondLR or BondRD or BondULR or BondURD or BondLRD or BondULRD +DBond = BondD or BondUD or BondLD or BondRD or BondULD or BondURD or BondLRD or BondULRD +1Bond = BondU or BondL or BondR or BondD +2Bond = BondUL or BondUR or BondUD or BondLR or BondLD or BondRD +3Bond = BondULR or BondULD or BondURD or BondLRD +Bond = 1Bond or 2Bond or 3Bond or BondULRD +Temps = Temp1 or Temp2 or Temp3 or Temp4 +AtomStuff = Bond or Orbital + +. = Background +# = Wall +H = Hydrogen and 1Electron +O = Oxygen and 2Electron +N = Nitrogen and 3Electron +C = Carbon and 4Electron +E = Helium +0 = Helium and Player +1 = Hydrogen and 1Electron and Player +2 = Oxygen and 2Electron and Player +3 = Nitrogen and 3Electron and Player +4 = Carbon and 4Electron and Player +P = Player + +======= +SOUNDS +======= + +Sfx1 64050702 (Bonding sound) +EndLevel 96545300 (End level) + +================ +COLLISIONLAYERS +================ + +Background +Player +Bond +Wall, Atom +Orbital +Temps + +====== +RULES +====== + +(This is the old way I did movement, and it was super inefficient.) +([> Player Atom] -> [> Player > Atom] + +Up [ Moving Atom UBond | Atom] -> [ Moving Atom UBond | Moving Atom] ++ Left [ Moving Atom LBond | Atom] -> [ Moving Atom LBond | Moving Atom] ++ Right [ Moving Atom RBond | Atom] -> [ Moving Atom RBond | Moving Atom] ++ Down [ Moving Atom DBond | Atom] -> [ Moving Atom DBond | Moving Atom] ++ [> Atom | Atom] -> [> Atom | > Atom]) + +[Up Player] -> [Up Player Temp1] +[Left Player] -> [Left Player Temp2] +[Right Player] -> [Right Player Temp3] +[Down Player] -> [Down Player Temp4] + +Up [Temps UBond | no Temps] -> [Temps Ubond | Temps] ++ Left [Temps LBond | no Temps] -> [Temps Lbond | Temps] ++ Right [Temps RBond | no Temps] -> [Temps Rbond | Temps] ++ DOwn [Temps DBond | no Temps] -> [Temps Dbond | Temps] ++ Up [Temp1 | Atom no Temp1] -> [Temp1 | Atom Temp1] ++ Left [Temp2 | Atom no Temp2] -> [Temp2 | Atom Temp2] ++ Right [Temp3 | Atom no Temp3] -> [Temp3 | Atom Temp3] ++ Down [Temp4 | Atom no Temp4] -> [Temp4 | Atom Temp4] + +[Temp1 Atom] -> [Up Atom] +[Temp2 Atom] -> [Left Atom] +[Temp3 Atom] -> [Right Atom] +[Temp4 Atom] -> [Down Atom] + +[ > Atom | Wall] -> Cancel + +[ > Atom AtomStuff] -> [ > Atom > AtomStuff] + +Late Right [Orbital no Temps no RBond|Orbital no Temps no LBond] -> [Orbital Temp1|Orbital Temp2 Sfx1] (Bond horizontally.) ++ Late [Temp1 no Bond] -> [Temp3 BondR] ++ Late [Temp1 BondU] -> [Temp3 BondUR] ++ Late [Temp1 BondL] -> [Temp3 BondLR] ++ Late [Temp1 BondD] -> [Temp3 BondRD] ++ Late [Temp1 BondUL] -> [Temp3 BondULR] ++ Late [Temp1 BondUD] -> [Temp3 BondURD] ++ Late [Temp1 BondLD] -> [Temp3 BondLRD] ++ Late [Temp1 BondULD] -> [Temp3 BondULRD] ++ Late [Temp2 no Bond] -> [Temp3 BondL] ++ Late [Temp2 BondU] -> [Temp3 BondUL] ++ Late [Temp2 BondR] -> [Temp3 BondLR] ++ Late [Temp2 BondD] -> [Temp3 BondLD] ++ Late [Temp2 BondUR] -> [Temp3 BondULR] ++ Late [Temp2 BondUD] -> [Temp3 BondULD] ++ Late [Temp2 BondRD] -> [Temp3 BondLRD] ++ Late [Temp2 BondURD] -> [Temp3 BondULRD] ++ Late [Temp3 1Electron] -> [] ++ Late [Temp3 2Electron] -> [1Electron] ++ Late [Temp3 3Electron] -> [2Electron] ++ Late [Temp3 4Electron] -> [3Electron] + +Late Down [Orbital no Temps no DBond|Orbital no Temps no UBond] -> [Orbital Temp1|Orbital Temp2 Sfx1] (Bond vertically.) ++ Late [Temp1 no Bond] -> [Temp3 BondD] ++ Late [Temp1 BondU] -> [Temp3 BondUD] ++ Late [Temp1 BondL] -> [Temp3 BondLD] ++ Late [Temp1 BondR] -> [Temp3 BondRD] ++ Late [Temp1 BondUL] -> [Temp3 BondULD] ++ Late [Temp1 BondUR] -> [Temp3 BondURD] ++ Late [Temp1 BondLR] -> [Temp3 BondLRD] ++ Late [Temp1 BondULR] -> [Temp3 BondULRD] ++ Late [Temp2 no Bond] -> [Temp3 BondU] ++ Late [Temp2 BondL] -> [Temp3 BondUL] ++ Late [Temp2 BondR] -> [Temp3 BondUR] ++ Late [Temp2 BondD] -> [Temp3 BondUD] ++ Late [Temp2 BondLR] -> [Temp3 BondULR] ++ Late [Temp2 BondLD] -> [Temp3 BondULD] ++ Late [Temp2 BondRD] -> [Temp3 BondURD] ++ Late [Temp2 BondLRD] -> [Temp3 BondULRD] ++ Late [Temp3 1Electron] -> [] ++ Late [Temp3 2Electron] -> [1Electron] ++ Late [Temp3 3Electron] -> [2Electron] ++ Late [Temp3 4Electron] -> [3Electron] + +============== +WINCONDITIONS +============== + +No Orbital + +======= +LEVELS +======= + +Message This is a demake of Sokobond by Alan Hazelden and Harry Lee. + +Message Get the full version at www.sokobond.com! + +######### +####....# +####....# +#....#H.# +#...O#..# +#.1.....# +#....#### +######### + +Message Water atoms are icosahedral. + +###### +#H..O# +#....# +#1.### +###### + +Message The blue tint seen in large bodies of water comes from the pigment in the oxygen atoms. + +######## +###...## +#2.H.H.# +###...## +######## + +Message The Earth's surface and the human body are both 70% water. That CAN'T be a coincidence, right? + +####### +#..O..# +#..#..# +#.1#H.# +#..#..# +#..O..# +####### + +Message "One hydrogen per oxide" is defined as the speed at which atoms move. + +####### +#.H.3.# +#.....# +#.H.H.# +####### + +Message Ammonia is an inflammatory condition of the lungs. + +####### +#.....# +#.....# +#H#H#H# +#.....# +#..3..# +####### + +Message Hang on, I was thinking of "pneumonia". + +######### +####4#### +###...### +##.H.H.## +#.......# +##.H.H.## +###...### +####.#### +######### + +Message 90% of all the methane in the world is produced in Arizona. + +######### +##H...H## +#...4...# +##H...H## +######### + +Message Methane contains the name "Ethan". Do you think it was discovered by a guy named Ethan? + +######## +#......# +#...H..# +#O.H..3# +#...H..# +#......# +######## + +Message Hydroxylamine contains almost every vowel of the alphabet almost exactly once. + +######### +#.......# +#..H.H..# +#.2...C.# +#..H.H..# +#.......# +######### + +Message Methanol occurs naturally in peppermint oils. + +######### +#.......# +#.1...E.# +###.H.### +###...### +###.O.### +######### + +Message Helium is named after the Greek god Helios, who first discovered its existence. + +######### +#.......# +#.E.E.E.# +###H.1### +###.H.### +###...### +###.N.### +######### + +Message Inhaling helium contracts the ear drum, causing pitches to sound higher. Your voice is perceived normally by everyone else. + +####### +###..## +##..H.# +#..N..# +#.H..H# +##..0.# +####### + +Message The first helium balloons were used at the wedding of Queen Victoria and Prince Albert, popularizing the term "noble gas". + +####### +#.....# +#..N..# +#..0..# +#H.H.H# +#.#.#.# +#.....# +####### + +Message Helium does not form chemical bonds with other elements, but it's the bonds of friendship that really matter. + +######## +#......# +#...H#N# +#......# +##H#H.0# +##.....# +####...# +######## + +Message Scientists have been searching for centuries to discover the missing elements between hydrogen and helium on the periodic table. + +Message Thanks for playing! Go get the full version, which has lots of cool stuff that I couldn't write in PuzzleScript: www.sokobond.com \ No newline at end of file diff --git a/something.txt b/something.txt new file mode 100644 index 0000000000000000000000000000000000000000..2b74a072c7950b25dc278e6589b430f307e85a84 --- /dev/null +++ b/something.txt @@ -0,0 +1,543 @@ +title something +author Dan $ations +youtube NoRB6zN3ZbY +noaction +norepeat_action + +(color palette 10 is good for graveyards, 11 looks like lavender town) + + +======== +OBJECTS +======== + +background +White #f8f8f8 #f6f6f6 #f3f3f3 #fef5e9 +01312 +34311 +32033 +13412 +13221 + +Wall +Green #4b961d #85c525 +00010 +21000 +00002 +00210 +10000 + +Man +Black Red DarkBlue +..2.. +.111. +.000. +.1.1. +..... + +LockedPlayer +Black LightRed DarkBlue +..2.. +.111. +.000. +.1.1. +..... + +TrigScene +White + +Facer +Black +00.00 +00.00 +..0.. +00.00 +00.00 + +Facer1 +Black +00.00 +00.00 +..0.. +00.00 +00.00 + +facer2 +black +00.00 +00.00 +..0.. +00.00 +00.00 + +LockedFacer +black darkred +00.00 +01.10 +..0.. +01.10 +00.00 + +LFnoAction +black darkred +00.00 +01.10 +..0.. +01.10 +00.00 + +Border +black + +TargetDark +Grey Lightgrey Darkgrey +11211 +10001 +12221 +10101 +11111 + +TargetLit +#fdf000 LightBlue Yellow +11211 +10001 +12221 +10101 +11111 + +StickyButton +DarkRed Black LightGrey #d9d9d9 +22122 +23032 +10201 +23032 +22122 + +SlippyButton +LightBlue Black LightGrey #d9d9d9 +22122 +23032 +10.01 +23032 +22122 + +LitButton +yellow Grey +11011 +11011 +00.00 +11011 +11011 + + +LitBox +grey DarkRed +00.00 +01.10 +..0.. +01.10 +00.00 + +Scene1 +Transparent + +Scene2 +Transparent + +Scene3 +Transparent + +Scene4 +Transparent + +Scene5 +Transparent + +Scene6 +Transparent + +Scene7 +Transparent + +Scene8 +Transparent + +Scene9 +Transparent + +Scene10 +Transparent + +Black +Black + +White +White + +LR +LightRed + +DB +DarkBlue + +======= +LEGEND +======= +Scenes = Scene1 or Scene2 or Scene3 or Scene4 or Scene5 or Scene6 or Scene7 or Scene8 or Scene9 or Scene10 +Colors = Black or White or LR or DB +Player = Man or LockedPlayer or TrigScene +Button = StickyButton or SlippyButton +Boxes = Litbox or LockedFacer or LFnoAction or Facer or Facer1 or Facer2 + +. = Background +P = Man +L = LockedPlayer +F = Facer1 +* = LockedFacer +A = LFnoAction +w = Wall +# = border +T = TargetDark +B = StickyButton +& = SlippyButton +@ = scene1 and border +$ = TrigScene + +% = TargetLit +! = LitButton and LFNoAction + +[ = black +] = white +; = lr +' = db + +======= +SOUNDS +======= + +SFX0 73988507 +SFX1 2151107 +SFX2 15630509 +SFX3 35651102 + +================ +COLLISIONLAYERS +================ + +Background +TrigScene +TargetDark, TargetLit, Button, LitButton +Border, Player, Boxes, Wall +Scenes, Colors + +====== +RULES +====== + +[> player] -> SFX0 + +(cancellations) + +[> Player | Wall] -> cancel +[> Player | Border] -> cancel + +(scene countdown) + +[scene6] -> win +[scene5] -> [scene6] +[scene4] -> [scene5] +[scene3] -> [scene4] +[scene2] -> [scene3] +[scene1] -> [scene2] + +[action TrigScene] -> win + +(On Action) + +[action Man | Facer1] -> [LockedPlayer | LockedFacer] +[action Man | Facer2] -> [LockedPlayer | LockedFacer] +[action LockedPlayer | LockedFacer] -> [Man | Facer] + +(Man direction map) + +[> Man | Facer1 ] -> [ > Man | > Facer1] +[> Man | Facer2] -> [> Man | > Facer1] +[> Man | no facer1 no facer2 ] -> [ Man | Facer] +[facer2] -> [] +[Facer1] -> [facer2] +[Facer] -> [Facer1] +late[facer2] [facer1] -> [] [facer1] + +(LockedPlayer Map) + +[ up LockedPlayer | LockedFacer] -> [ up LockedPlayer | up LockedFacer] +[ down LockedPlayer | LockedFacer] -> [down LockedPlayer | down LockedFacer] +[ left LockedPlayer | LockedFacer] -> [ left LockedPlayer | left LockedFacer] +[ right LockedPlayer | LockedFacer] -> [ right LockedPlayer | right LockedFacer] + +[ up LockedPlayer | LFnoAction] -> [ up LockedPlayer | up LFnoAction] +[ down LockedPlayer | LFnoAction] -> [down LockedPlayer | down LFnoAction] +[ left LockedPlayer | LFnoAction] -> [ left LockedPlayer | left LFnoAction] +[ right LockedPlayer | LFnoAction] -> [ right LockedPlayer | right LFnoAction] + +(Transformations) + +late[LockedFacer StickyButton][TargetDark] -> [LitBox LitButton][TargetLit] SFX3 +late[LFnoAction StickyButton][TargetDark] -> [LitBox LitButton][TargetLit] SFX3 + +late[LockedFacer SlippyButton][TargetDark] -> [LockedFacer LitButton][TargetLit] SFX1 +late[LFnoAction SlippyButton][TargetDark] -> [LFnoAction LitButton][TargetLit] SFX1 +late[LFnoAction SlippyButton][LfnoAction SlippyButton] -> [LFnoAction LitButton][LFnoAction LitButton] + +late[LitButton no LockedFacer no LFnoAction no Litbox] -> [SlippyButton] +late[Button] [TargetLit] -> [Button] [TargetDark] + +late[player targetlit] -> SFX2 +============== +WINCONDITIONS +============== + +all Player on TargetLit +all LitButton on Boxes +no button + +======= +LEVELS +======= +( +message This is you. + +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]$]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]''']]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]''']]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]''']]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;;;;;;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;;;;;;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;;;;;;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]][[[[[[[[[]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]][[[[[[[[[]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]][[[[[[[[[]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;]]];;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;]]];;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]];;;]]];;;]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[][[[][[[[[[[][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[][[[[[[][[[[[[[[[[[[[[[[]][[[[[[ +[[[[[[[[[][][[[[[[[]]][[[[]][[[[[[[]]][[[]][[[[]][[[]]][[[[[[[[[[]][[[][[][[][[][[[[[ +[[[[[[[[[[][[[[[[[[[][[[[][[][[[[[][[[[[][[][[][[][[[][[[[[]][[[][[][[][[][[]]][[[[[[ +[[[[[[[[[][][[[[[[[[][[][][[][[[[[][[[[[][[][[][[][[[][[][[[][[[][[][[][[][[][[[[[[[[ +[[[[[[[[][[[][[[[[[[[]][[[]][[[[[[[]]][[[]][[[][[][[[[]][[[]]][[][[][[[]]][[[]][[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ +[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ + +message You stick to this block. Move Around + +######### +#wwwwwww# +#w.lA..w# +#w.....w# +#w.....w# +#w.....w# +#wwwwwww# +@######## + +) + +message Place the block on the button to open the exit. + +wwwwwww +wb..*.w +wwwwwlw +wt....w +wwwwwww + +(message 1) +message Also, the block is a little sticky.. + +wwwbwwww +w.....tw +w.l....w +w.....ww +w.....aw +w......w +wwwwwwww + +wwwwwwww +wb.....w +wwwww..w +ww.....w +wl..w.ww +wwaw...w +w.....tw +wwwwwwww + +wwwwwwwwww +w....wbwtw +w.wa...w.w +w.w....w.w +w.w....w.w +w.w.w..w.w +wlw.w....w +wwwwwwwwww + +wwwwwww +w...wtw +wla.w.w +w...&.w +ww....w +wwwwwww + +(wwwwwww +w..a..w +wl.w..w +w..!..w +ww...ww +w.....w +w%....w +wwwwwww) + + +####wwwwww +###w...wtw +##w......w +#w...al..w +w......w.w +wwwww.wwww +###w.....w +##w......w +#w......ww +w.......&w +wwwwwwwwww + +wwwwwwwwwwwww +ww.bw......ww +ww..w..w....w +w..ww..w....w +w...w..w....w +w...w..wwww.w +w..wwl...aw.w +w.wwwwwwwww.w +w...........w +w...wwwwww..w +w..w.w......w +wtw..w......w +ww...ww..w..w +wwwwwwwwwwwww + +(this level might be too confusing... +wwwwwwwwwwwwwwww +wb............tw +w...wwwwwwwww..w +w..w........w..w +w..w..w..w..w..w +walw........w..w +wa.w...ww...w..w +w..w.w....w.w..w +w..w..wwww..w..w +w..wwwwwwwwww..w +w&.............w +wwwwwwwwwwwwwwww) + +message Don't forget: R to restart and Z to undo + +wwwwwwwwwww +ww.&wb...aw +w.....www.w +wl.w..awt.w +w.w....w..w +w...w.....w +wwwwwwwwwww + +####wwwww## +####w...w## +wwwww..&www +wl...aw...w +w.....w&wtw +wwwa.wwww.w +##w.......w +##wwwwwwwww + +wwwwwwwwwww +ww...w..atw +w.la.w....w +w....&....w +w....w..w.w +wwwwwwwwwww + +wwwwwwww +wb.....w +w..tw..w +w..ww..w +wa.ww..w +walww..w +w..ww..w +w..ww..w +w&.....w +wwwwwwww + + +wwwwwww +wb.&.bw +w..w..w +w.....w +wwaaaww +ww...ww +wt.l..w +wwwwwww + +wwwwwwwww +wa..l..aw +w.......w +w.w.&.w.w +w.w&t&w.w +w.w.&.w.w +w.......w +wa.....aw +wwwwwwwww + +wwwwwwwww +w...a...w +w..&w&..w +wawwwwwaw +w...w...w +w..la...w +wt..w...w +wwwwwwwww + +message This is all I have so far. Thx for playing + +(message if you hit x or the space bar next to a block, it will change the way you interact with it. + +wwwwwwwww +w......tw +ww&wwwbww +w.......w +wwwwww*ww +wl.....*w +wwwwwwwww) \ No newline at end of file diff --git a/spooki.txt b/spooki.txt new file mode 100644 index 0000000000000000000000000000000000000000..de1f4cbe9a72c6f135181d6a5b0647e48b353f2d --- /dev/null +++ b/spooki.txt @@ -0,0 +1,896 @@ +title spooki +author sdaskdjasdkljs +homepage www.puzzlescript.net + +run_rules_on_level_start + +realtime_interval 0.5 +key_repeat_interval 0.5 +throttle_movement +norepeat_action +noundo +scanline + +zoomscreen 13x11 + +color_palette 2 + +youtube K2rwxs1gH9w + + +======== +OBJECTS +======== + +HUD3 +white darkgrey black +..... +..... +02020 +22222 +..... + +HUD2 +white darkgrey black +..... +..... +02021 +22222 +..... + +HUD1 +white darkgrey black +..... +..... +02121 +22222 +..... + +HUD0 +white darkgrey black +..... +..... +12121 +22222 +..... + + +HUDR1 +white darkgrey black +.000. +0...0 +0.0.0 +0.0.0 +.000. + +HUDR2 +white darkgrey black +.000. +0...0 +0.000 +0.000 +.000. + + +HUDR3 +white darkgrey black +.000. +0.000 +0.000 +0.000 +.000. + +HUDR4 +white darkgrey black +.000. +00000 +00000 +00000 +.000. + +BackgroundFloor +lightgrey grey darkgrey +00001 +01112 +01112 +01112 +12222 + +BackgroundDoor +grey darkgrey black +00001 +22222 +01112 +22222 +11112 + +RubbleObj +Transparent + +Rubble1 +grey darkgrey black +..2.. +2110. +.1111 +0.22. +...22 + +Rubble2 +grey darkgrey black +..... +.0.2. +.1112 +2.02. +.2..2 + +Rubble3 +grey darkgrey black +..... +.2.0. +.22.2 +20121 +.1..2 + +Crate +lightgreen green darkgreen black +00013 +01123 +01123 +12223 +33333 + +DoorLocked +lightred red darkred black +33333 +00001 +02223 +13333 +33333 + +DoorClosed1 +yellow orange brown black +33333 +00001 +02223 +13333 +33333 + +DoorClosed2 +yellow orange brown black +333 +001.. +223.. +333.. +333.. + +DoorClosed3 +yellow orange brown black +3.... +1.... +3.... +3.... +3.... + +Shadow +Black + + +Target +DarkBlue + +Wall1 +lightblue blue darkblue black +00001 +01112 +12222 +33333 +33333 + +Wall2 +lightblue blue darkblue black +00133 +01233 +01233 +01233 +12233 + +Wall3 +lightblue blue darkblue black +00001 +01112 +01222 +01233 +12233 + +Wall4 +lightblue blue darkblue black +00133 +01233 +12233 +33333 +33333 + +PlayerU +lightgreen green darkgreen black +21012 +21012 +32123 +33333 +.333. + +PlayerD +lightgreen green darkgreen black yellow orange +.101. +22122 +35453 +23332 +23332 + +PlayerR +lightgreen green darkgreen black yellow orange +.101. +22122 +32543 +33333 +.333. + +PlayerL +lightgreen green darkgreen black yellow orange +.101. +22122 +34523 +33333 +.333. + +PlayerCorpse +green red yellow orange +..1.. +1000. +.2301 +.1011 +1..1. + +GunU +lightgreen green darkgreen black +..... +..... +..3.. +..3.. +.232. + + +GunD +lightgreen green darkgreen black +.232. +..3.. +..3.. +..... +..... + +GunR +lightgreen green darkgreen black +..... +33... +2.... +..... +..... + +GunL +lightgreen green darkgreen black +..... +...33 +....2 +..... +..... + + +GunUF +lightgreen green darkgreen black White +..4.. +.444. +..3.. +..3.. +.232. + + +GunDF +lightgreen green darkgreen black White +.232. +..3.. +..3.. +.444. +..4.. + +GunRF +lightgreen green darkgreen black White +..4.. +3344. +2.4.. +..... +..... + +GunLF +lightgreen green darkgreen black White +..4.. +.4433 +..4.2 +..... +..... + +Monster1 +#333333 Black Red +.001. +.001. +00111 +12121 +01.10 + +Monster2 +brown darkbrown yellow +.001. +.001. +00111 +12121 +01.10 + +Monster2Eyes +yellow +..... +..... +..... +.0.0. +..... + +( +MonsterU +#333333 Black Red +.202. +.001. +00111 +11111 +11.11 + +MonsterR +#333333 Black Red +..... +00011 +00112 +11111 +.1.10 + +MonsterL +#333333 Black Red +..... +11000 +21100 +11111 +01.1. +) + +MonsterCorpse1 +black red +..1.. +1000. +.0001 +.1011 +1..1. + +MonsterCorpse2 +darkbrown red +..1.. +1000. +.0001 +.1011 +1..1. + +Shuttle1 +lightgreen green darkgreen black blue darkblue +....3 +...31 +..354 +31340 +..333 + +Shuttle2 +lightgreen green darkgreen black blue darkblue +.3310 +.3310 +31333 +31310 +.533. + +Shuttle3 +lightgreen green darkgreen black blue darkblue +3.... +13... +453.. +04313 +333.. + +Shuttle4 +lightgreen green darkgreen black blue darkblue +0133. +0133. +33313 +01313 +.335. + +Temp1 +Transparent + +Temp2 +Transparent + +Temp3 +Transparent + +Temp4 +Transparent + +TempCanSee +Transparent + +TempCornerU +transparent + +TempCornerD +transparent + +TempCornerL +transparent + +TempCornerR +transparent + +TempStrafe +transparent + +starttemp +transparent + +HitScanU +transparent + +HitScanD +transparent + +HitScanR +transparent + +HitScanL +transparent + +Ammo0 +transparent + +Ammo1 +transparent + +Ammo2 +transparent + +Ammo3 +transparent + +======= +LEGEND +======= +HitScan = HitScanU or HitScanD or HitScanL or HitScanR +Background = BackgroundFloor or BackgroundDoor +TempCorner = TempcornerU or TempCornerD or TempCornerL or TempCornerR +Monster = Monster1 or Monster2 +Temps = Temp1 or Temp2 or Temp3 or Temp4 +Gun = GunU or GunD or GunR or GunL +GunF = GunUF or GunDF or GunRF or GunLF +Player = PlayerU or PlayerD or PlayerR or PlayerL +wall = wall1 or wall2 or wall3 or wall4 or crate or doorclosed1 or doorclosed2 or doorclosed3 or doorlocked +Rubble = Rubble1 or Rubble2 or Rubble3 +shuttle = shuttle1 or shuttle2 or shuttle3 or shuttle4 +hud = hud0 or hud1 or hud2 or hud3 +ammo = ammo0 or ammo1 or ammo2 or ammo3 +hudr = hudr1 or hudr2 or hudr3 or hudr4 +7 = shuttle1 +8 = shuttle3 +4 = shuttle2 +5 = shuttle4 +c = crate +. = BackgroundFloor +- = Wall1 +| = Wall2 +1 = wall3 +2 = wall4 +P = PlayerD +O = Target +m = Monster1 +n = Monster2 +d = doorclosed1 and backgrounddoor +l = doorlocked +, = RubbleObj +s = starttemp + +======= +SOUNDS +======= +sfx0 65942102 +sfx1 131504 +sfx2 99635104 +================ +COLLISIONLAYERS +================ + +Background +rubble,rubbleobj +Target +PlayerCorpse,MonsterCorpse1,MonsterCorpse2 +shuttle +Monster, Player, Wall +Gun +GunF +Shadow +Monster2Eyes +Temps +TempCanSee +tempCorner +tempstrafe +starttemp +HitScan +hud +hudr +ammo + +====== +RULES +====== +[StartTemp]->[] message spooki! + +[Monster2Eyes]->[] +late [Monster2]->[Monster2 Monster2Eyes] +[RubbleObj]->[random Rubble] +[No Shadow]->[Shadow] + +[Gun]->[] +[GunF]->[] + +late [doorclosed3]->[] +late [doorclosed2]->[doorclosed3] + +[Player|doorclosed1]->[Player|doorclosed2] + +( +(Shoot & Kill) +Up [action PlayerU|no Wall|...|Monster]->[PlayerU|GunUF|...|Monstercorpse1] SFX1 +Down [action PlayerD|no Wall|...|Monster]->[PlayerD|GunDF|...|Monstercorpse1] SFX1 +Left [action PlayerL|no Wall|...|Monster]->[PlayerL|GunLF|...|Monstercorpse1] SFX1 +Right [action PlayerR|no Wall|...|Monster]->[PlayerR|GunRF|...|Monstercorpse1] +) + + +(Ammo) +late [Player|ammo]->[Player Ammo|] +late [player no Ammo|no ammo]->[Player Ammo3|] + +(Hud) +[Hud]->[] +late up [Player ammo0|]->[Player ammo0|hud0] +late up [Player ammo1|]->[Player ammo1|hud1] +late up [Player ammo2|]->[Player ammo2|hud2] +late up [Player ammo3|]->[Player ammo3|hud3] + + +(Reloading and HUD) +[moving player] [hudr] -> CANCEL +up [action Player ammo0|no hudr]->[Player ammo0|hudr1] + +up [player ammo0|hudr4]->[player ammo3|] +[hudr3]->[hudr4] +[hudr2]->[hudr3] +[hudr1]->[hudr2] + + + +(Shooting...) + +(3) +Up [action PlayerU ammo3|no Wall no HitScanU]->[PlayerU ammo2|GunUF HitScanU] SFX0 +Down [action PlayerD ammo3|no Wall no HitScanD]->[PlayerD ammo2|GunDF HitScanD] SFX0 +Left [action PlayerL ammo3|no Wall no HitScanL]->[PlayerL ammo2|GunLF HitScanL] SFX0 +Right [action PlayerR ammo3|no Wall no HitScanR]->[PlayerR ammo2|GunRF HitScanR] SFX0 + +(2) +Up [action PlayerU ammo2|no Wall no HitScanU]->[PlayerU ammo1|GunUF HitScanU] SFX0 +Down [action PlayerD ammo2|no Wall no HitScanD]->[PlayerD ammo1|GunDF HitScanD] SFX0 +Left [action PlayerL ammo2|no Wall no HitScanL]->[PlayerL ammo1|GunLF HitScanL] SFX0 +Right [action PlayerR ammo2|no Wall no HitScanR]->[PlayerR ammo1|GunRF HitScanR] SFX0 + +(1) +Up [action PlayerU ammo1|no Wall no HitScanU]->[PlayerU ammo0|GunUF HitScanU] SFX0 +Down [action PlayerD ammo1|no Wall no HitScanD]->[PlayerD ammo0|GunDF HitScanD] SFX0 +Left [action PlayerL ammo1|no Wall no HitScanL]->[PlayerL ammo0|GunLF HitScanL] SFX0 +Right [action PlayerR ammo1|no Wall no HitScanR]->[PlayerR ammo0|GunRF HitScanR] SFX0 + +(Hitscan) +startLoop +[HitScan Monster1]->[MonsterCorpse1] SFX1 +[HitScan Monster2]->[MonsterCorpse2] SFX1 +up [HitScanU|no wall]->[|HitScanU] +down [HitScanD|no wall]->[|HitScanD] +left [HitScanL|no wall]->[|HitScanL] +right [HitScanR|no wall]->[|HitScanR] +endLoop +up [HitScanU|wall]->[|wall] +down [HitScanD|wall]->[|wall] +left [HitScanL|wall]->[|wall] +right [HitScanR|wall]->[|wall] + + +( +[action Player No TempStrafe]->[Player tempStrafe] +[action Player TempStrafe]->[Player] + +) +(not strafing) +Down [Down PlayerD No TempStrafe|No Wall]->[|PlayerD No TempStrafe] +Up [Up PlayerU No TempStrafe|No Wall]->[|PlayerU No TempStrafe] +Right [Right PlayerR No TempStrafe|No Wall]->[|PlayerR No TempStrafe] +Left [Left PlayerL No TempStrafe|No Wall]->[|PlayerL No TempStrafe] + +Down [Down Player No TempStrafe]->[PlayerD] +Up [Up Player No TempStrafe]->[PlayerU] +Right [Right Player No TempStrafe]->[PlayerR] +Left [Left Player No TempStrafe]->[PlayerL] + + +( +(strafing) +Down [Down Player TempStrafe|No Wall]->[|Player TempStrafe] +Up [Up Player TempStrafe|No Wall]->[|Player TempStrafe] +Right [Right Player TempStrafe|No Wall]->[|Player TempStrafe] +Left [Left Player TempStrafe|No Wall]->[|Player TempStrafe] +) + + + + +late Up [PlayerU|No Wall]->[PlayerU|GunU] +late Down [PlayerD|No Wall]->[PlayerD|GunD] +late Right [PlayerR|No Wall]->[PlayerR|GunR] +late Left [PlayerL|No Wall]->[PlayerL|GunL] + +(Looking up) +Down [PlayerU|]->[PlayerU|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Up [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Up [Temp2|No Wall]->[|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Up [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Up [Temp2|No Wall]->[|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Up [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +Up [Temp2|No Wall No Temp3]->[Temp2|Temp3] +up [Temp1|No Wall No Temp3]->[Temp1|Temp3] +startLoop + Up [Temp3|No Wall]->[Temp3|Temp4] + [Temp3 Shadow]->[Temp3] + Up [Temp4|No Wall]->[Temp4|Temp3] + [Temp4 Shadow]->[Temp4] +endLoop +[Temps]->[] +() + +(Looking down) +Up [PlayerD|]->[PlayerD|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Down [Temp2|No Wall]->[|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Down [Temp2|No Wall]->[|Temp1] +Left [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +Down [Temp2|No Wall No Temp3]->[Temp2|Temp3] +Down [Temp1|No Wall No Temp3]->[Temp1|Temp3] +startLoop + Down [Temp3|No Wall]->[Temp3|Temp4] + [Temp3 Shadow]->[Temp3] + down [Temp4|No Wall]->[Temp4|Temp3] + [Temp4 Shadow]->[Temp4] +endLoop +[Temps]->[] +() + +(Looking left) +Right [PlayerL|]->[PlayerL|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Left [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Left [Temp2|No Wall]->[|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Left [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Left [Temp2|No Wall]->[|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Left [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +Left [Temp2|No Wall No Temp3]->[Temp2|Temp3] +Left [Temp1|No Wall No Temp3]->[Temp1|Temp3] +startLoop + Left [Temp3|No Wall]->[Temp3|Temp4] + [Temp3 Shadow]->[Temp3] + Left [Temp4|No Wall]->[Temp4|Temp3] + [Temp4 Shadow]->[Temp4] +endLoop +[Temps]->[] +() + +(Looking Right) +Left [PlayerR|]->[PlayerR|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Right [Temp2|No Wall]->[|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +[Temp1]->[] +Right [Temp2|No Wall]->[|Temp1] +Up [Temp1|No Wall]->[Temp1|Temp2] +Down [Temp1|No Wall]->[Temp1|Temp2] +Right [Temp1|No Wall]->[Temp1|Temp2] +[Temp1 Shadow]->[Temp1] +[Temp2 Shadow]->[Temp2] +Right [Temp2|No Wall No Temp3]->[Temp2|Temp3] +Right [Temp1|No Wall No Temp3]->[Temp1|Temp3] +startLoop + Right [Temp3|No Wall]->[Temp3|Temp4] + [Temp3 Shadow]->[Temp3] + Right [Temp4|No Wall]->[Temp4|Temp3] + [Temp4 Shadow]->[Temp4] +endLoop +[Temps]->[] +() + +(Reveal walls) +late [Wall Shadow|no wall no Shadow]->[Wall|] + +(Reveal corners) +late Left [Wall Shadow No TempCorner|Wall No Shadow]->[Wall Shadow TempCornerL|Wall No Shadow] +late Right [Wall Shadow No TempCorner|Wall No Shadow]->[Wall Shadow TempCornerR|Wall No Shadow] +late Up [Wall Shadow No TempCorner|Wall No Shadow]->[Wall Shadow TempCornerU|Wall No Shadow] +late Down [Wall Shadow No TempCorner|Wall No Shadow]->[Wall Shadow TempCornerD|Wall No Shadow] + +late Up [Wall Shadow TempCornerR|Wall No Shadow]->[Wall|Wall No Shadow] +late Down [Wall Shadow TempCornerR|Wall No Shadow]->[Wall|Wall No Shadow] + +late Up [Wall Shadow TempCornerL|Wall No Shadow]->[Wall|Wall No Shadow] +late Down [Wall Shadow TempCornerL|Wall No Shadow]->[Wall|Wall No Shadow] + +late Left [Wall Shadow TempCornerU|Wall No Shadow]->[Wall|Wall No Shadow] +late Right [Wall Shadow TempCornerU|Wall No Shadow]->[Wall|Wall No Shadow] + +late Left [Wall Shadow TempCornerD|Wall No Shadow]->[Wall|Wall No Shadow] +late Right [Wall Shadow TempCornerD|Wall No Shadow]->[Wall|Wall No Shadow] + + + + + + +late [Player Shadow]->[Player] +late left [Player|shadow]->[Player|] +late right [Player|shadow]->[Player|] +late up [Player|shadow]->[Player|] +late down [Player|shadow]->[Player|] + +late [PlayerCorpse Shadow]->[PlayerCorpse] + + +(Monster AI 1) +[ Monster1 No Shadow ] -> [ action Monster1 No Shadow ] +[ Background no Wall ] -> [ up Background ] +[ Player Background ] -> [ Player left Background ] +startloop +[ action Monster1 No Shadow | left Background ] -> [ > Monster1 No Shadow | left Background ] +[ down Background ] -> [ Background ] +[ left Background ] -> [ down Background ] +[ up Background | down Background ] -> [ left Background | down Background ] +endloop +[ action Monster1 No Shadow ] -> [ Monster1 No Shadow ] +[ up Background ] -> [ Background ] +late [ Monster1 No Shadow | Player ] -> [ Monster1 No Shadow |PlayerCorpse ] sfx2 + +(Monster AI 2) +[ Monster2 ] -> [ action Monster2 ] +[ Background no Wall ] -> [ up Background ] +[ Player Background ] -> [ Player left Background ] +startloop +[ action Monster2 | left Background ] -> [ > Monster2 | left Background ] +[ down Background ] -> [ Background ] +[ left Background ] -> [ down Background ] +[ up Background | down Background ] -> [ left Background | down Background ] +endloop +[ action Monster2 ] -> [ Monster2 ] +[ up Background ] -> [ Background ] +late [ Monster2 | Player ] -> [ Monster2 |PlayerCorpse ] sfx2 + + + +([action Player|...|Monster]->[player|...|Monstercorpse] SFX1) + + + + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= +( +1-------------|........1-|.. +|.c.mc........|........1m|.. +|.c..c.....cm.|........|.|.. +|..........---|........|.|.. +|.............|........|.|.. +|.............|........|.|.. +1----------.--|.......12.--| +|.............|.......|....| +|.............--------2....| +|..p.....................c.| +|.......c..c..1-------|....| +|.............|.......-----2 +|.......c..c..|............. +|.............|............. +--------------2............. +) + +12l-|...1--|...............s +|.p.1---|,n1--|............. +|..,|cc.d.c|.m|............. +|,..|.n,|.,d.,|............. +|c.c|.,.|..---2............. +1-d-----|..|................ +|c.c.,,.|..d................ +|.....,n2..|................ +|.c...cmd.,|................ +|...,...|..----|............ +|.,....,|,...,,|............ +|.......d....1------------|.. +|,..cc.,|,.,.d.,.m..,m.m.n|. +|.mc|c..|.,,.|..,.m.1------. +--------------------2....... diff --git a/stick_candy_puzzle_saga.txt b/stick_candy_puzzle_saga.txt new file mode 100644 index 0000000000000000000000000000000000000000..444417a20b3eee0f7b830919943a00f956f10a38 --- /dev/null +++ b/stick_candy_puzzle_saga.txt @@ -0,0 +1,581 @@ +title Sticky Candy Puzzle Saga +author Alan Hazelden +homepage www.draknek.org + +run_rules_on_level_start + +noaction + +======== +OBJECTS +======== + +Background +Black DarkGrey +00000 +00000 +00000 +00000 +00000 + + +Wall +Pink #febfc6 +10001 +00011 +00110 +01100 +11000 + +Player +Pink #febfc6 +.000. +.111. +00100 +.000. +.0.0. + +Yellow +Yellow White Orange +.000. +01100 +01000 +00002 +.022. + +Red +Red Orange DarkRed +.000. +01100 +01000 +00002 +.022. + +Blue +LightBlue White #3468f7 +.000. +01100 +01000 +00002 +.022. + +YellowTarget +Brown Yellow +00000 +01110 +01010 +01110 +00000 + +RedTarget +DarkBrown Red +00000 +01110 +01010 +01110 +00000 + +BlueTarget +Purple LightBlue +00000 +01110 +01010 +01110 +00000 + +Marker +White +..... +..... +..... +..... +..... + +WallL +White +0.... +0.... +0.... +0.... +0.... + +WallR +White +....0 +....0 +....0 +....0 +....0 + +WallU +White +00000 +..... +..... +..... +..... + +WallD +White +..... +..... +..... +..... +00000 + +WallLR +White +0...0 +0...0 +0...0 +0...0 +0...0 + +WallUD +White +00000 +..... +..... +..... +00000 + +JoinL +#febfc6 +0.... +..... +..... +..... +0.... + +JoinR +#febfc6 +....0 +..... +..... +..... +....0 + +JoinU +#febfc6 +0...0 +..... +..... +..... +..... + +JoinD +#febfc6 +..... +..... +..... +..... +0...0 + +JoinBoth +#febfc6 +0...0 +..... +..... +..... +0...0 + +Zero +Purple +.000. +.0.0. +.0.0. +.0.0. +.000. + +One +Purple +.00.. +..0.. +..0.. +..0.. +.000. + +Two +Purple +.000. +...0. +.000. +.0... +.000. + +Three +Purple +.000. +...0. +.000. +...0. +.000. + +Four +Purple +.0.0. +.0.0. +.000. +...0. +...0. + +Five +Purple +.000. +.0... +.000. +...0. +.000. + +Six +Purple +.000. +.0... +.000. +.0.0. +.000. + +Seven +Purple +.000. +...0. +...0. +...0. +...0. + +Eight +Purple +.000. +.0.0. +.000. +.0.0. +.000. + +Nine +Purple +.000. +.0.0. +.000. +...0. +.000. + + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +A = Red +B = Yellow +C = Blue +X = RedTarget +Y = YellowTarget +Z = BlueTarget + +WallCoverLR = WallL or WallR or WallLR +WallCoverUD = WallU or WallD or WallUD + +JoinCoverLR = JoinL or JoinR or JoinBoth +JoinCoverUD = JoinU or JoinD + +Join = JoinCoverLR or JoinCoverUD + +CoverLR = WallCoverLR or JoinCoverLR +CoverUD = WallCoverUD or JoinCoverUD + +0 = Zero and Wall +1 = One and Wall +2 = Two and Wall +3 = Three and Wall +4 = Four and Wall +5 = Five and Wall +6 = Six and Wall +7 = Seven and Wall +8 = Eight and Wall +9 = Nine and Wall + +Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine + +Candy = Yellow or Red or Blue +Target = YellowTarget or RedTarget or BlueTarget + + +======= +SOUNDS +======= + +sfx1 6045907 (candies sticking) +sfx2 27189102 (can't move) +sfx3 27189102 (can't push) +Candy MOVE 48059907 +Player MOVE 11429307 +EndLevel 85763108 +Restart 65287309 +Undo 84906107 + +================ +COLLISIONLAYERS +================ + +Background +Marker +Target +Player, Wall, Candy +CoverUD +CoverLR, Number + +====== +RULES +====== + +[ > Player | Candy ] -> [ > Player | > Candy ] +[ moving Candy | stationary Candy ] -> [ moving Candy | moving Candy ] + +(Prevent movement in a way that triggers the "can't move" sound) + +[ > Candy | Wall ] [ > Player | > Candy ] -> [ Candy | Wall ] [ > Player | Candy ] +[ > Player | stationary Candy ] [ moving Candy ] -> [ > Player | Candy ] [ Candy ] + +(Trigger the "candies sticking" sound) + +[ > Candy | no Candy ] -> [ > Candy | Marker ] + +[ Marker | stationary Candy ] -> sfx1 + +[ Marker ] -> [] + +(Can't move sounds) + +[ > Player | Wall ] -> sfx2 +[ > Player | stationary Candy ] -> sfx3 + +(Wall borders) + +left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ] +right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ] +right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] + +up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ] +down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ] +down [ Wall WallU | no Wall ] -> [ Wall WallUD | ] + +(Candy joins) + +late [ Join ] -> [] + +late left [ Candy | Candy ] -> [ Candy JoinL | Candy ] +late right [ Candy no JoinL | Candy ] -> [ Candy JoinR | Candy ] +late right [ Candy JoinL | Candy ] -> [ Candy JoinBoth | Candy ] + +late up [ Candy no JoinBoth | Candy ] -> [ Candy JoinU | Candy ] +late down [ Candy no JoinU no JoinBoth | Candy ] -> [ Candy JoinD | Candy ] +late down [ Candy JoinU | Candy ] -> [ Candy JoinBoth | Candy ] + +============== +WINCONDITIONS +============== + +All Yellow on YellowTarget +All Red on RedTarget +All Blue on BlueTarget + +======= +LEVELS +======= + +message Transport the sticky candies to the collection areas. + +####### +##...## +#..b.y# +#pb#.y# +#..b.y# +##...## +1###### + +######### +##.....## +#..a.#.x# +#pa....x# +#..a.#.x# +##.....## +2######## + +message Don't let different candies stick together! + +######## +#p...yy# +#.b.ayy# +#..b.a.# +#.a.b..# +#xxa.b.# +#xx....# +3####### + +########### +#....p....# +#..b.c.b..# +#...c.c...# +###.zzz.### +####b.b#### +####yyy#### +#####y##### +4########## + +######### +#.a...### +#.a...### +#..c.axx# +#zz.p.xx# +#zzc.a..# +###...c.# +###...c.# +5######## + +########### +##.......## +#y.#.p.#.z# +#yc.b.c.bz# +##.......## +###..#..### +6########## + +######### +#####..z# +#...b.zz# +#.b.bb.z# +#p.###..# +#y.cc.c.# +#yy.c...# +#y..##### +7######## + +######### +##......# +#x.c.#by# +#.b.p..y# +#z.a.#by# +##......# +8######## + +######### +#yy.c.x.# +#y.b..xx# +#.b.....# +#...#..b# +#.a...c.# +#.aa.c.z# +#p....zz# +9######## + +######### +#yy###zz# +#...x...# +#.##a##.# +#..b.b..# +#..#.#..# +#..c.c..# +##..p..## +10####### + +########### +#####y##### +####yyy#### +###.b.b.### +###a...c### +#z...p...x# +#za.b.b.cx# +###.....### +11######### + +########### +####...A### +##......### +#..#A#..xx# +#pA...A.xx# +#..#A#..xx# +##......### +####...A### +12######### + +######### +#..xxx..# +#..#a#..# +#..b.b..# +##.#p#.## +##.aya.## +##..y..## +13####### + +########### +##..zzz..## +#..a.p.b..# +#yy#ccc#xx# +#..b...a..# +##...#...## +14######### + +############# +#...#####...# +#....c.b....# +#yy#..p..#zz# +#.y.cc.bb.z.# +####.....#### +15########### + +######### +#...#...# +#.a.a.a.# +#...x...# +#z#.x.#y# +#zc.x.by# +#.c.p.b.# +###...### +16####### + +########### +##......### +##.#..c...# +#...c#..zz# +#pc..#c#zz# +#...c#..zz# +##.#..c...# +##......### +17######### + +############### +#...###z###...# +#....bzzzb....# +#...c.c.c.c...# +#####.yyy.##### +#####.#b#.##### +#####.....##### +######.p.###### +18############# + +############# +###x#...#z### +#.xxa.c.azz.# +#..c.....c..# +###..#a#..### +####..p..#### +19########### + +########### +###.....### +##c.a.a.b## +#.cyy.zzb.# +#..yy.zz..# +#a..c.b..a# +#..xc.bx..# +#..xxxxx..# +##a..a..a## +###...p.### +20######### + +message Thanks for playing! :) + + diff --git a/sum_three_horizontally_to_8!.txt b/sum_three_horizontally_to_8!.txt new file mode 100644 index 0000000000000000000000000000000000000000..8c25eff7f69368d2241943c39a5d0c5276488e59 --- /dev/null +++ b/sum_three_horizontally_to_8!.txt @@ -0,0 +1,530 @@ +title sum three horizontally to 8! +author increpare +homepage www.increpare.com +color_palette 1 +background_color darkblue +text_color pink + +(anderer Quellcode für Level-Generation usw kann man hier finden +https://github.com/increpare/sum-three-horizontally-to-8- +) + +run_rules_on_level_start + +norepeat_action + + +======== +OBJECTS +======== + +Background +black + +wall +darkgray + +spawn +transparent + +player p +white +00... +0.... +..... +0.... +00... + + +player_r +white +...00 +....0 +..... +....0 +...00 + + +deadplayer +gray +00... +0.... +..... +0.... +00... + + +deadplayer_r +gray +...00 +....0 +..... +....0 +...00 + +k1 1 +red darkred +11111 +11111 +11011 +11111 +11111 + + +k2 2 +green darkgreen +11111 +11101 +11111 +10111 +11111 + + +k3 3 +yellow lightbrown +11111 +11101 +11011 +10111 +11111 + + + +k4 4 +brown darkbrown +11111 +10101 +11111 +10101 +11111 + +k5 5 +blue darkblue +11111 +10101 +11011 +10101 +11111 + +k6 6 +pink purple +11111 +10101 +10101 +10101 +11111 + +spawnfall +transparent + +dokill +black +00000 +0...0 +0...0 +0...0 +00000 + +dokill2 +black +00000 +00000 +00.00 +00000 +00000 + +tanwas +purple + + +======= +LEGEND +======= + +. = Background +# = Wall +? = spawn +k = k1 or k2 or k3 or k4 or k5 or k6 +ko = k1 or k2 or k3 or k4 or k5 or k6 + +q = k1 and player +w = k2 and player +e = k3 and player +r = k4 and player +t = k5 and player +y = k6 and player + +======= +SOUNDS +======= + +sfx0 29634507 (schieben) +sfx1 93386709 (leeren) +startlevel 61503707 + +================ +COLLISIONLAYERS +================ + +Background +wall,k +player, player_r +deadplayer, deadplayer_r +spawn +spawnfall +dokill +dokill2 +tanwas + +====== +RULES +====== + + +right [player deadplayer | player_r deadplayer_r ] -> [stationary player deadplayer | stationary player_r deadplayer_r ] + +[player_r]->[] + +[dokill][player]->[dokill][player spawnfall] +[dokill2][player]->[dokill2][player spawnfall] + +[action player ] -> sfx0 + + +right [action player |]->[action player deadplayer|deadplayer_r] + +right [action player k1|k1]->cancel +right [action player k2|k2]->cancel +right [action player k3|k3]->cancel +right [action player k4|k4]->cancel +right [action player k5|k5]->cancel +right [action player k6|k6]->cancel +right [action player no k|no k]->cancel + +[> player | wall]->cancel +right [> player ||wall]->cancel + +down [ k | no k ] -> [ > k | ] again +[> k | wall ] -> [ k | wall ] +[> k | stationary ko ] -> [ k | ko ] + +[> k ] [ player ] -> [ > k ] [ player spawnfall] + +[moving k] [player no spawnfall]-> [ moving k ] [ player spawnfall] + +[player] [? no k]->[player spawnfall] [ ? random k] again + +right [action player k | ko ]->[tanwas player spawnfall ko | k] again +right [action player k | no ko ]->[tanwas player spawnfall| k] again +right [action player no ko | k ]->[tanwas player spawnfall k | ] again + + + +[dokill2 k]->[] again + +[dokill k]->[dokill2 k] again + + +horizontal [player no spawnfall] [ k1 | k1 | k6 ] -> [player no spawnfall] [ k1 dokill | k1 dokill | k6 dokill ] +horizontal [player no spawnfall] [ k1 | k2 | k5 ] -> [player no spawnfall] [ k1 dokill | k2 dokill | k5 dokill ] +horizontal [player no spawnfall] [ k1 | k3 | k4 ] -> [player no spawnfall] [ k1 dokill | k3 dokill | k4 dokill ] +horizontal [player no spawnfall] [ k1 | k4 | k3 ] -> [player no spawnfall] [ k1 dokill | k4 dokill | k3 dokill ] +horizontal [player no spawnfall] [ k1 | k5 | k2 ] -> [player no spawnfall] [ k1 dokill | k5 dokill | k2 dokill ] +right [player no spawnfall] [ k1 | k6 | k1 ] -> [player no spawnfall] [ k1 dokill | k6 dokill | k1 dokill ] +horizontal [player no spawnfall] [ k2 | k1 | k5 ] -> [player no spawnfall] [ k2 dokill | k1 dokill | k5 dokill ] +horizontal [player no spawnfall] [ k2 | k2 | k4 ] -> [player no spawnfall] [ k2 dokill | k2 dokill | k4 dokill ] +horizontal [player no spawnfall] [ k2 | k3 | k3 ] -> [player no spawnfall] [ k2 dokill | k3 dokill | k3 dokill ] +right [player no spawnfall] [ k2 | k4 | k2 ] -> [player no spawnfall] [ k2 dokill | k4 dokill | k2 dokill ] +horizontal [player no spawnfall] [ k3 | k1 | k4 ] -> [player no spawnfall] [ k3 dokill | k1 dokill | k4 dokill ] +right [player no spawnfall] [ k3 | k2 | k3 ] -> [player no spawnfall] [ k3 dokill | k2 dokill | k3 dokill ] + +right [dokill][deadplayer|deadplayer_r]->[dokill][|] sfx1 + + +[tanwas]->[] + +[dokill]->again + +late [ spawnfall]->[] + +late right [ player | ] -> [ player|player_r] + + +============== +WINCONDITIONS +============== + +no k + +======= +LEVELS +======= + +message If three numbers horizontally sum to eight, they vanish. +message Each level has a unique solution + + +message World 1/3 - One Move +message World 1/3 - Level 1/4 + +############# +#p24.2..23.3# +############# + + +message World 1/3 - Level 2/4 + + +######## +#p.133.# +#142352# +######## + +( +Lösung: (2,1) +Verhältnis3: 9.000000 +Stückzahl: 9 +Erfolg: 1 +Gesamt: 8 +Interessante: 1 +Lösungstiefe: 0 +) + +message World 1/3 - Level 3/4 + +####### +#p.2..# +#.132.# +#.4114# +#.4243# +#.4324# +####### + +( +Lösung: (0,1) +Verhältnis3: 16.000000 +Stückzahl: 16 +Erfolg: 1 +Gesamt: 17 +Interessante: 1 +Lösungstiefe: 0 +) + + +message World 1/3 - Level 4/4 + +########### +#p.15631..# +#.2121244.# +########### + +( +Lösung: (3,1) +Verhältnis3: 12.000000 +Stückzahl: 12 +Erfolg: 1 +Gesamt: 13 +Interessante: 1 +Lösungstiefe: 0 +) + + + +message World 2/3 - Medium Land +message World 2/3 - Level 1/4 + +(easy but not 100% trivial) +###### +#p...# +#.1..# +#13.1# +#61.4# +###### + +( +Lösung: (1,1) (2,3) +Verhältnis2: 0.090909 +Stückzahl: 7 +Erfolg: 1 +Gesamt: 32 +Interessante: 11 +Lösungstiefe: 1 +) + + +message World 2/3 - Level 2/4 + +(not hard! but non-trivial) + +########### +#p4.4.4.4.# +#.2.2.2.2.# +#42.2.2.24# +########### + +( +uh, edited/doubled! +Lösung: (1,0) (2,2) +Verhältnis2: 0.043478 +Stückzahl: 7 +Erfolg: 1 +Gesamt: 61 +Interessante: 23 +Lösungstiefe: 1 +) + + + + +message World 2/3 - Level 3/4 + + + +(pleasant to solve!) + +############ +#p..1..1124# +#22.41.6225# +############ + +( +Lösung: (2,1) (5,1) (6,1) (6,1) +Verhältnis2: 0.040000 +Stückzahl: 13 +Erfolg: 1 +Gesamt: 142 +Interessante: 25 +Lösungstiefe: 3 +) + + +message World 2/3 - Level 4/4 + +(nice! not obvious but can be rationalized) +###### +#p...# +#33.3# +#32.2# +#23.3# +###### + +( +Lösung: (2,1) (2,3) (2,3) +Verhältnis2: 0.047619 +Stückzahl: 9 +Erfolg: 1 +Gesamt: 69 +Interessante: 21 +Lösungstiefe: 2 +) + +message World 3/3 - HARD WORLD +message World 3/3 - Level 1/4 + + +(hard, maybe for after) +############ +#q.11.2....# +#6.15.14513# +############ + +( +Lösung: (6,1) (4,0) (0,1) +Verhältnis2: 0.013333 +Stückzahl: 12 +Erfolg: 1 +Gesamt: 420 +Interessante: 75 +Lösungstiefe: 2 +) + +message World 3/3 - Level 2/4 + + +(I could figure it out!) + +###### +#p3.4# +#3114# +#2442# +###### + +( +Lösung: (2,1) (0,2) (2,2) +Verhältnis2: 0.033333 +Stückzahl: 10 +Erfolg: 1 +Gesamt: 76 +Interessante: 30 +Lösungstiefe: 2 +) + +message World 3/3 - Level 3/4 + + +(hardish. try solve again yourself later) +############## +#p4.3.11.4..4# +#13.1441.61.3# +############## + +( +Lösung: (1,1) (3,1) (7,1) (10,1) +Verhältnis2: 0.002688 +Stückzahl: 15 +Erfolg: 1 +Gesamt: 2585 +Interessante: 372 +Lösungstiefe: 3 +) + + +message World 3/3 - Level 4/4 + +(I could figure it out :] ) + +###### +#w.2.# +#3.32# +#3.33# +#2.33# +###### +( +Lösung: (1,0) (0,3) (0,3) +Verhältnis2: 0.013158 +Stückzahl: 11 +Erfolg: 1 +Gesamt: 225 +Interessante: 76 +Lösungstiefe: 2 +) + + + +message You won! + +message [On the next screen the goal is to remove as many sixes as possible. How many can you get down to? ] + + +##################### +#11.1.1p.111..1.1.11# +#11.1.1..111..1.1.11# +#11.1.1..111..1.1.11# +#11.1.1..111..1.1.11# +#11.1.1..111..1.1.11# +#11.1.1..111..1.1.11# +#1216.621666216.6211# +#12166622616216.6211# +#1112612166621666211# +#1122222222222222211# +#1126162612612666211# +#1126162612612616211# +#1126666612612616211# +#1122222222222222211# +#1111111111111111111# +#1443441443441443441# +#1443441443441443441# +#1443441443441443441# +#1443441443441443441# +#1111111111111111111# +##################### \ No newline at end of file diff --git a/sumo.txt b/sumo.txt new file mode 100644 index 0000000000000000000000000000000000000000..02b1cc93ac5fc3f48fcd58a476cf8996ed78545d --- /dev/null +++ b/sumo.txt @@ -0,0 +1,83 @@ +title Multiple Patterns +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Sumo +pink white +..0.. +00000 +.000. +.111. +.0.0. + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +S = Sumo + +======= +SOUNDS +======= + +Sumo MOVE 48878907 + +================ +COLLISIONLAYERS +================ + +Background +Player, Wall, Sumo + +====== +RULES +====== + +[ > Player ] [ Sumo ] -> [ > Player ] [ > Sumo ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######## +#......# +#......# +#.P..S.# +#......# +#......# +######## diff --git a/take heart lass.txt b/take heart lass.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ce89ba20312e71aec09ae2e07cb1e291003761a --- /dev/null +++ b/take heart lass.txt @@ -0,0 +1,327 @@ +title Take Heart Lass +author Kevin Zuhn +homepage www.kevinzuhn.com + +======== +OBJECTS +======== + +Background +LightGreen Green +11111 +11011 +10101 +11011 +11111 + +BackFlowers +Green Purple Yellow +10001 +00100 +01210 +00100 +10001 + +Target +RED LightRed +.0.0. +01010 +01110 +.010. +..0.. + +Wall +Red DarkGreen +00000 +00100 +01010 +00100 +00000 + +DespairWall +DarkBrown DarkBlue +00000 +00100 +01010 +00100 +00000 + +NewDespairWall +DarkRed DarkBlue +00000 +00100 +01010 +00100 +00000 + +Player +Blue LightRed Yellow DarkBlue +.333. +.323. +20002 +.111. +.000. + +OldHope +White Pink +11111 +11011 +10101 +11011 +11111 + +NewHope +White LightRed +11111 +11011 +10101 +11011 +11111 + +Crate +Pink White +.0.0. +01010 +01110 +.010. +..0.. + +OldDespair +Black DarkBlue +01010 +10101 +01010 +10101 +01010 + +AltOldDespair +Black DarkBlue +10101 +01010 +10101 +01010 +10101 + +NewDespair +DarkBlue DarkGray +01010 +10101 +01010 +10101 +01010 + +AltNewDespair +DarkBlue DarkGray +10101 +01010 +10101 +01010 +10101 + +======= +LEGEND +======= + +. = Background +f = BackFlowers +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target +X = OldDespair +Z = AltOldDespair +H = OldHope + +Despair = OldDespair or NewDespair or AltOldDespair or AltNewDespair +Hope = OldHope or NewHope +Blocker = Despair or Crate or Target or Wall or Player or DespairWall or NewDespairWall or Hope +HopeBlocker = Crate or Target or Wall or DespairWall or NewDespairWall or Hope + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target, BackFlowers, Hope +Player, Wall, Crate, Despair, NewDespair, DespairWall, NewDespairWall + +====== +RULES +====== + +[NewDespair] -> [OldDespair] +[AltNewDespair] -> [AltOldDespair] +[NewDespairWall] -> [DespairWall] +[NewHope] -> [OldHope] +late [OldDespair | No Blocker] -> [OldDespair | AltNewDespair] +late [AltOldDespair | No Blocker] -> [AltOldDespair | NewDespair] +late [OldDespair | Wall] -> [OldDespair | NewDespairWall] +late [DespairWall | Wall] -> [DespairWall | NewDespairWall] +late [OldHope | No HopeBlocker] -> [ OldHope | NewHope] + +[> Player | Crate] -> [> Player | > Crate] +[> Crate | Blocker] -> [ Crate | Blocker ] + +late [Target | Despair] -> [ Target | ] +late [Despair Target] -> [Target] +late [Crate | Despair] -> [ Crate | ] +late [Hope Despair] -> [Hope] +late [Hope | DespairWall] -> [Hope | Wall] +late [Hope | NewDespairWall] -> [Hope | Wall] + +============== +WINCONDITIONS +============== + +Some Player on Target + +======= +LEVELS +======= + +message You have love in your heart, Lass. + +###### +#...x# +#.ff.# +#.ff.# +#o..P# +###### + +message So your heart can weather Despair. + +######### +#x.f...f# +#.#.....# +#.p.f#..# +#.#..#f.# +#xzf...o# +######### + +message And you've others who love you. + +######### +#x......# +#...#...# +#p..*..## +#...#...# +#x.....o# +######### + +message The war can't last forever, Lass. + +######## +#.#zx#p# +#....*.# +#......# +#o#*.#.# +######## + +message Think of the time we shared. + +########### +#.........# +#.*#.o.#### +#..*###...# +#.......*.# +#......#..# +####...#### +#x.......p# +########### + +message Then bottle your grief up tight. + +########### +#o........# +####.##.#.# +#.....*.#.# +#.#.###.#.# +#.#....*..# +#.#*.#.##.# +#x#...p#z.# +########### + +message I wish I could be there, Lass. + +########### +#...o...zx# +#.#.....#z# +#...#.#...# +#.........# +#..**.**..# +#z........# +#xz......p# +########### + +message You're loved. You'll find a way. + +########### +#....o....# +#..#####..# +#.#.....#.# +#...*p*...# +#....*....# +#...###...# +#x.......x# +########### + +message There is always Hope, Lass. + +########### +#........H# +#.......p.# +#x........# +#zx.......# +#xzx......# +#zxzx.....# +#ozxzx....# +########### + +message It may waver, but it stays lit. + +########### +#....p....# +###.#*#.### +#x.......x# +###.*.*.### +#HH*.....x# +###.#.#.### +#x.......o# +########### + +message Temper your hope with wisdom. + +############ +#......zxzx# +#.##.##.#### +#......*...# +#.*p.#.#.#o# +#...*.*.*#.# +####.###...# +#H.........# +############ + +message Save no Despair for me, Lass. + +################## +#..*.#H#o........# +#...*..#######.#.# +#.##.#########.#*# +#.#.....*....#.#.# +#H#...#.p..#z.*H*# +###...#.#*##...#.# +#...##z.....#*.xz# +#.*.......*...xzx# +#x...#.*....#xzxz# +################## + +message For I have hope as well. +message Take Heart, Lass. Goodbye. \ No newline at end of file diff --git a/test.txt b/test.txt new file mode 100644 index 0000000000000000000000000000000000000000..b018834ea30e56e8094a579b9196386540caaee5 --- /dev/null +++ b/test.txt @@ -0,0 +1,98 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[> Player | Block] -> [ > Player | > Block ] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_again.txt b/test_again.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cdae9203829c6b3d64bebbbdf781239ddbe854a --- /dev/null +++ b/test_again.txt @@ -0,0 +1,68 @@ +title Cold Feet Sokoban +author Franklin P. Dyer +again_interval 0.1 + +======== +OBJECTS +======== + +Background . +Gray Lightgray +00010 +00000 +01000 +00000 +00001 + +Player @ +Brown #d2b48c #6666ff Darkblue Purple +.000. +.111. +42224 +.333. +.3.3. + +Ice a +Lightblue White +00010 +00000 +01000 +00000 +00001 + + +======= +LEGEND +======= + +b = Player and Ice + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Ice +Player + +====== +RULES +====== + +[Player Ice] -> [LEFT Player Ice] again + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +aaaa +aaab +aaaa \ No newline at end of file diff --git a/test_ascii_rep.txt b/test_ascii_rep.txt new file mode 100644 index 0000000000000000000000000000000000000000..37576ed01b287d94d5aa141f6802bf125e987224 --- /dev/null +++ b/test_ascii_rep.txt @@ -0,0 +1,103 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +all Target on Crate + +======= +LEVELS +======= + +####.. +#.O#.. +#..### +#*P..# +#..*.# +#..### +####.. + +###### +#....# +#.#P.# +#.*..# +#.O#.# +#....# +###### \ No newline at end of file diff --git a/test_force_transfer.txt b/test_force_transfer.txt new file mode 100644 index 0000000000000000000000000000000000000000..754dab172786c8f9db3b75416479fe68bfe8041a --- /dev/null +++ b/test_force_transfer.txt @@ -0,0 +1,100 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[> Player | Block ] -> [ Player | > Block] +(Will the player move in the same direction as the block would have moved?) +[Player | Block] -> [Player | Player] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_joint_objs.txt b/test_joint_objs.txt new file mode 100644 index 0000000000000000000000000000000000000000..600c2bd4f68d8c3707451843328129b14aaa1617 --- /dev/null +++ b/test_joint_objs.txt @@ -0,0 +1,62 @@ +title le test +author smearle +verbose_logging + +======== +OBJECTS +======== + +Background +white + +Box B +purple + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player + +Plox = Player and Box + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Box +Player + +====== +RULES +====== + +[ Plox | ] -> [ Plox | Box ] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +.P.. +.... +..B. +.... \ No newline at end of file diff --git a/test_kernels.txt b/test_kernels.txt new file mode 100644 index 0000000000000000000000000000000000000000..4173ebf6033b0b1291486ce2dc48e5711ad57e9c --- /dev/null +++ b/test_kernels.txt @@ -0,0 +1,99 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[> Player] [Block] -> [ > Player] [> Block ] +([no Wall] -> [Wall]) + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_loop.txt b/test_loop.txt new file mode 100644 index 0000000000000000000000000000000000000000..07eef3394de2a1d140de520b5df0bb8894a312d1 --- /dev/null +++ b/test_loop.txt @@ -0,0 +1,100 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +right [right Crate | ] -> [right Crate | down Crate] +down [ down Crate | ] -> [down Crate | right Crate] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +........ +........ +........ +..p*.... +........ +........ +........ +........ +........ \ No newline at end of file diff --git a/test_move_multi.txt b/test_move_multi.txt new file mode 100644 index 0000000000000000000000000000000000000000..479dced048c0cc1e2bc5dc7fc2114e494596dffa --- /dev/null +++ b/test_move_multi.txt @@ -0,0 +1,94 @@ +title Sokoban...? +author Franklin P. Dyer + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +PlayerNo +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +Orange Yellow +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = PlayerNo +* = Crate +@ = Crate and Target +O = Target + +Player = Crate + +======= +SOUNDS +======= + +Crate MOVE 36772507 +endlevel 83744503 +startgame 92244503 + +================ +COLLISIONLAYERS +================ + +Background +Target +PlayerNo, Wall, Crate + +====== +RULES +====== + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +.... +.**. +.... \ No newline at end of file diff --git a/test_moving.txt b/test_moving.txt new file mode 100644 index 0000000000000000000000000000000000000000..a93d875bd0b9e43afd0d7ceddd257bd84e097d59 --- /dev/null +++ b/test_moving.txt @@ -0,0 +1,98 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[moving Player | Block ] -> [ moving Player | moving Block] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_moving_2.txt b/test_moving_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2343816bd6320d9bb6e4272abfeee698adfae3d9 --- /dev/null +++ b/test_moving_2.txt @@ -0,0 +1,81 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[moving Player | Block ] -> [ Player | moving Block] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_random_dir.txt b/test_random_dir.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd629f9c6a119fe17b1dca6837089f702d6a34cf --- /dev/null +++ b/test_random_dir.txt @@ -0,0 +1,98 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[Player] [Block] -> [Player] [randomDir Block ] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_rot_order_single_cell_0.txt b/test_rot_order_single_cell_0.txt new file mode 100644 index 0000000000000000000000000000000000000000..978f428756db8cf52d80605a78f146a83c10c1ce --- /dev/null +++ b/test_rot_order_single_cell_0.txt @@ -0,0 +1,77 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player + + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Player + +====== +RULES +====== + +[action Player] -> [> Player] +( [action Player | ] -> [> Player | ] ) + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +.... +.P.. +.... +.... \ No newline at end of file diff --git a/test_rot_order_single_cell_1.txt b/test_rot_order_single_cell_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..64410c566b7f63c96011c06df75ac8ed7f2411d6 --- /dev/null +++ b/test_rot_order_single_cell_1.txt @@ -0,0 +1,76 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) +key_repeat_interval 0.12 + +background_color white +text_color black + +color_palette c64 + +( + +A port of first several levels of Droqen's beautiful game: + +https://droqen.itch.io/block-faker + +(His game has secrets that this one does not.) + +) +verbose_logging + +======== +OBJECTS +======== + +Background +white + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +======= +LEGEND +======= + +. = Background +P = Player + + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +Player + +====== +RULES +====== + +[action Player | ] -> [> Player | ] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +.... +.P.. +.... +.... \ No newline at end of file diff --git a/test_rot_rule_order.txt b/test_rot_rule_order.txt new file mode 100644 index 0000000000000000000000000000000000000000..72cc26fa66ab7a76ffdc47253ec86734262daa9a --- /dev/null +++ b/test_rot_rule_order.txt @@ -0,0 +1,55 @@ +title Carnival Shooter! +author joe gigs +background_color #022327 +verbose_logging + +OBJECTS + +Background +DARKGREEN + +Player +black red +00100 +0...0 +1...1 +0...0 +00100 + +Duck +#ffff32 +..0.0 +.0.0. +..0.0 +..0.. +..... + +LEGEND + +. = Background +p = Player +d = Duck + +SOUNDS + +COLLISIONLAYERS + +Background +Duck +Player + +RULES + +[ action Player | Duck ] -> [ player | ] + +WINCONDITIONS + +LEVELS + +.............. +.....d........ +....dpd....... +.....d........ +.............. +.............. +.............. diff --git a/test_rule_exec.txt b/test_rule_exec.txt new file mode 100644 index 0000000000000000000000000000000000000000..07eef3394de2a1d140de520b5df0bb8894a312d1 --- /dev/null +++ b/test_rule_exec.txt @@ -0,0 +1,100 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +right [right Crate | ] -> [right Crate | down Crate] +down [ down Crate | ] -> [down Crate | right Crate] + +============== +WINCONDITIONS +============== + + +======= +LEVELS +======= + +........ +........ +........ +..p*.... +........ +........ +........ +........ +........ \ No newline at end of file diff --git a/test_stationary.txt b/test_stationary.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc7acc5e2f741e31704f6df6a40e62664bca5c7f --- /dev/null +++ b/test_stationary.txt @@ -0,0 +1,81 @@ +title Block Faker +author Droqen +homepage www.droqen.com + +(require_player_movement) + +======== +OBJECTS +======== + +Background +white + +EndPoint +green + +Player +black +00000 +00000 +0.0.0 +00000 +00000 + +Wall +gray + +Block +orange +00000 +0.0.0 +00000 +0.0.0 +00000 + +======= +LEGEND +======= + +Moveable = Player or Block +PlayerObstacle = Block or Wall +BlockObstacle = Player or Wall or Block or EndPoint +. = Background +# = Wall +P = Player +O = Block +E = EndPoint +@ = EndPoint and Block + +========= +SOUNDS +========= + +================ +COLLISIONLAYERS +================ + +Background +EndPoint +Player, Wall, Block + +====== +RULES +====== + +[moving Player | Block ] -> [ stationary Player | Block] + +============== +WINCONDITIONS +============== + +(some EndPoint on Moveable) + +======= +LEVELS +======= + +.P.. +.... +.O.. +.... \ No newline at end of file diff --git a/test_vertical_0.txt b/test_vertical_0.txt new file mode 100644 index 0000000000000000000000000000000000000000..a3fe6db2b4e2d592a31a99e6515c9fd1fe4f22ce --- /dev/null +++ b/test_vertical_0.txt @@ -0,0 +1,95 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net +verbose_logging +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +([ vertical Player] -> [Crate ]) +[ horizontal Player] -> [Crate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +........ +........ +........ +...p.... +........ +.....*.. +........ \ No newline at end of file diff --git a/test_vertical_1.txt b/test_vertical_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..4da7930ded7351f9ee01c533f90d3022c74fa952 --- /dev/null +++ b/test_vertical_1.txt @@ -0,0 +1,95 @@ +title Simple Block Pushing Game +author David Skinner +homepage www.puzzlescript.net +verbose_logging +======== +OBJECTS +======== + +Background +lightgreen green +11111 +01111 +11101 +11111 +10111 + +Target +darkblue +..... +.000. +.0.0. +.000. +..... + +Wall +brown darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +black orange white blue +.000. +.111. +22222 +.333. +.3.3. + +Crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + +======= +SOUNDS +======= + +Crate move 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +([ vertical Player] -> [Crate ]) +[ horizontal Player] [Crate] -> [horizontal Player] [horizontal Crate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +........ +........ +........ +...p.... +........ +.....*.. +........ \ No newline at end of file diff --git a/the_camel_and_th_.txt b/the_camel_and_th_.txt new file mode 100644 index 0000000000000000000000000000000000000000..b8a7c09f13f3e95a8c1ef88a01fab05fff16aab2 --- /dev/null +++ b/the_camel_and_th_.txt @@ -0,0 +1,473 @@ +flickscreen 7x7 +title the camel and th +author Katelyn +homepage www.puzzlescript.net +======== +OBJECTS +======== +background +#CCCCCC + +whiteground +#CCCCCC + +grayground +gray + +blackground +black + +wall +black + +wintile +#888888 #555555 +..... +.000. +.010. +.000. +..... + +graybox +#888888 #555555 +..... +.000. +.010. +.000. +..... + +brownbox +#885500 #663300 #331100 +00000 +02120 +01210 +02120 +00000 + +player +black +..... +.000. +.000. +.000. +..... + +swloop +black + +sloop +black + +seloop +black + +wloop +black + +eloop +black + +nwloop +black + +nloop +black + +neloop +black + +bluetext +#110033 #050018 #050022 +22222 +20002 +21112 +20002 +22222 + +purple +#050022 #020014 +01010 +01010 +01010 +10100 +10100 + +purplepath +black + +green +#002200 #003300 +00000 +01100 +00000 +00110 +00000 + +greenbutton +#004400 #001100 #002200 +20002 +20002 +20002 +21112 +22222 + +greenwall +#005500 #007700 #CCFFCC #002200 +30013 +00121 +00010 +00000 +30003 + +greentext +#001100 #001800 #002200 +22222 +20002 +21112 +20002 +22222 + +red +#220000 #440000 #550000 +10120 +02010 +02021 +10102 +02011 + +redbrick +#330000 #110000 +00100 +00100 +11111 +00100 +00100 + +redlaser +#330000 #110000 #FF2222 #222222 +00100 +00103 +11132 +00103 +00100 + +redbutton +#440000 #110000 #220000 +20002 +20002 +20002 +21112 +22222 + +laserreciever +#330000 #110000 #ff2222 #dd2222 +00100 +03330 +33231 +03330 +00100 + + +laser +#FF0000 +..... +..... +00000 +..... +..... + +bouncertarget +black + +bouncer +#992200 #FF0000 black +.000. +.101. +00000 +.0.0. +.0.0. + +redtext +#050000 #180000 #220000 +22222 +20002 +21112 +20002 +22222 + +laserpath +transparent + +laserpath2 +transparent + +bluetextdone +transparent + +greentextdone +transparent + +redtextdone +transparent + +greencrystal +#AAFFAA #88FF88 #22FF22 gray black +44044 +40114 +40124 +44244 +43334 + +bluecrystal +#AAAAFF #8888FF #2222FF gray black +44044 +40114 +40124 +44244 +43334 + +redcrystal +#FFAAAA #FF8888 #FF2222 gray black +44044 +40114 +40124 +44244 +43334 + +deadcrystal +#AAAAAA #888888 #444444 gray black +44044 +40114 +40124 +44244 +43334 + +deadbutton +#888888 #555555 black +22222 +20002 +20102 +20002 +22222 + +buttonplace +black + +======= +LEGEND +======= +. = blackground +, = grayground +' = whiteground +# = grayground and graybox +@ = player +1 = swloop +2 = sloop +3 = seloop +4 = wloop +6 = eloop +7 = nwloop +8 = nloop +9 = neloop +! = wintile +x = brownbox +w = wall + +p = purple +d = purplepath +a = bluecrystal +q = bluetext +g = green +b = greenbutton +n = greenwall +t = greentext +z = greencrystal +r = red +s = redbrick +l = redlaser +y = redcrystal +j = redbutton +c = laserreciever +h = bouncertarget and blackground +e = redbrick and red +u = laserpath and blackground +o = laserpath2 and eloop +k = laserpath2 and wloop +m = laserpath2 and blackground +f = redtext +% = buttonplace + +box = graybox or brownbox +winsquare = wintile or deadbutton +winobject = box or player +warpsquare = swloop or sloop or seloop or wloop or eloop or nwloop or nloop or neloop + +======= +SOUNDS +======= + +sfx0 87145508 +sfx1 2854908 +sfx2 21355108 +sfx3 34733708 +sfx4 65927908 +sfx5 77302508 +sfx6 3052507 +sfx7 30912503 +sfx8 81712907 +sfx9 84269508 +================ +COLLISIONLAYERS +================ + +background +whiteground grayground blackground wintile +swloop sloop seloop wloop eloop nwloop nloop neloop +greentextdone bluetextdone redtextdone +purple purplepath green greenbutton bluetext greentext red redbutton bouncertarget redtext deadbutton buttonplace +box player wall greencrystal greenwall bluecrystal redcrystal redbrick redlaser laserreciever bouncer deadcrystal +laser +laserpath laserpath2 + +====== +RULES +====== +[ > player | box ] -> [ > player | > box ] + +[nloop no box |...| down player sloop] -> [nloop player |...| sloop] +[box nloop| |...| down player sloop] -> [nloop player|box| ... | sloop] +[nloop no box |...| down player | box sloop] -> [box nloop |...| |player sloop] + +[sloop no box |...| up player nloop] -> [sloop player |...| nloop] +[box sloop| |...| up player nloop] -> [sloop player|box| ... | nloop] +[sloop no box |...| up player | box nloop] -> [box sloop |...| |player nloop] + +[eloop no box |...| left player wloop] -> [eloop player |...| wloop] +[box eloop| |...| left player wloop] -> [eloop player|box| ... | wloop] +[eloop no box |...| left player | box wloop] -> [box eloop |...| |player wloop] + +[wloop no box |...| right player eloop] -> [wloop player |...| eloop] +[box wloop| |...| right player eloop] -> [wloop player|box| ... | eloop] +[wloop no box |...| right player | box eloop] -> [box wloop |...| |player eloop] + +[swloop no box |...| up player nwloop] -> [swloop player |...| nwloop] +[box swloop| |...| up player nwloop] -> [swloop player|box| ... | nwloop] +[swloop no box |...| up player | box nwloop] -> [box swloop |...| |player nwloop] +[swloop no box |...| right player seloop] -> [swloop player |...| seloop] +[box swloop| |...| right player seloop] -> [swloop player|box| ... | seloop] +[swloop no box |...| right player | box seloop] -> [box swloop |...| |player seloop] + +[seloop no box |...| up player neloop] -> [seloop player |...| neloop] +[box seloop| |...| up player neloop] -> [seloop player|box| ... | neloop] +[seloop no box |...| up player | box neloop] -> [box seloop |...| |player neloop] +[seloop no box |...| left player swloop] -> [seloop player |...| swloop] +[box seloop| |...| left player swloop] -> [seloop player|box| ... | swloop] +[seloop no box |...| left player | box swloop] -> [box seloop |...| |player swloop] + +[nwloop no box |...| down player swloop] -> [nwloop player |...| swloop] +[box nwloop| |...| down player swloop] -> [nwloop player|box| ... | swloop] +[nwloop no box |...| down player | box swloop] -> [box nwloop |...| |player swloop] +[nwloop no box |...| right player neloop] -> [nwloop player |...| neloop] +[box nwloop| |...| right player neloop] -> [nwloop player|box| ... | neloop] +[nwloop no box |...| right player | box neloop] -> [box nwloop |...| |player neloop] + +[neloop no box |...| down player seloop] -> [neloop player |...| seloop] +[box neloop| |...| down player seloop] -> [neloop player|box| ... | seloop] +[neloop no box |...| down player | box seloop] -> [box neloop |...| |player seloop] +[neloop no box |...| left player nwloop] -> [neloop player |...| nwloop] +[box neloop| |...| left player nwloop] -> [neloop player|box| ... | nwloop] +[neloop no box |...| left player | box nwloop] -> [box neloop |...| |player nwloop] + +late [player blackground] -> sfx0 +late [player warpsquare] -> sfx0 +late [player purple] -> sfx6 +late [player green] -> sfx7 +late [player red] -> sfx8 +late [player bluetext] [bluecrystal] -> [player purple bluetextdone] [deadcrystal] sfx1 message "but understanding is worth pursuing, wouldn't you agree" +late [player purplepath] -> [player purple] +late [box greenbutton] [player greenbutton] [greenwall] -> [box green] [player green] [green] sfx4 +late [player greentext] [greencrystal] -> [player green greentextdone] [deadcrystal] sfx2 message the camel thought this over and replied, "no. I think there is some value in it, but it demands too high a price eventually." + +late [box redbutton] [laserpath] -> [box redbutton] [laser] +late [box redbutton] [bouncertarget] -> [box red] [bouncer bouncertarget] +[> player | bouncer] -> [player | bouncertarget] sfx9 message ...moving. +late [laser] [bouncertarget no bouncer] [laserpath2] -> [laser] [bouncertarget laser] [laserpath2 laser] +late [laserpath2 laser] [red redbrick] -> [laserpath2 laser] [red] +late [player redtext] [redcrystal] -> [player red redtextdone] [deadcrystal] sfx5 message nobody understood what the camel meant by that. + +late [redtextdone ][ bluetextdone ][ greentextdone][buttonplace] -> [][][][deadbutton] + +============== +WINCONDITIONS +============== + +any winsquare on winobject + +======= +LEVELS +======= +788888888888888888888888888888888888888888888888888888888888889 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4..g..........................azy.............................6 +4..g...g......................................................6 +4.gngb.........................%..............................6 +4gntngg.......................................................6 +4.gng.........................................................6 +4.gg.b........................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4................................................p............6 +4.................................................ppppp.......6 +4................................................pwwwwwp......6 +4................................................pwqddwp......6 +4................................................pwwwdwp......6 +4........................,,,,,,,,,,,,,..........ppwdddwp......6 +4........................,,,,,,,,,,,,,.........p.pwdwwwp......6 +4........................,,,,,,,,,,,,,............ppppp.......6 +4........................,,,,,,,,,,,,,.............p...p......6 +4........................,,,,''''',,,,.................pp.....6 +4........................,,,,'x'!',,,,........................6 +4........................,,,,''''',,,,........................6 +4........................,,,,''@'',,,,........................6 +4........................,,,,''''',,,,........................6 +4........................,,,,,,,,,,,,,........................6 +4........................,,,,,,,,,,,,,........................6 +4........................,,,,,,,,,,,,,........................6 +4........................,,,,,,,,,,,,,........................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............rrrrrrr.........................................6 +4.............rrrjrrr.........................................6 +4.............rrrrrrr.........................................6 +4.............rsssssr.........................................6 +kmmmmmmmmmmmmmmcrfrluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhmmmo +4.............rssessr.........................................6 +4.............rrrrrrr.........................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +4.............................................................6 +122222222222222222222222222222222222222222222222222222222222223 + +message the end \ No newline at end of file diff --git a/the_gods_await_me.txt b/the_gods_await_me.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb05a8582dbc7785e07891cee8f1598f392923f3 --- /dev/null +++ b/the_gods_await_me.txt @@ -0,0 +1,428 @@ +title the gods await me +homepage www.puzzlescript.net + +run_rules_on_level_start +zoomscreen 9x9 +noundo +norestart +noaction + +(debug) + +======== +OBJECTS +======== + +background +white + +void +black yellow +10000 +00100 +00001 +01000 +00000 + +outervoid +black yellow +10000 +00100 +00001 +01000 +00000 + +passablevoid +darkgrey yellow +10000 +00100 +00001 +01000 +00000 + +blockablevoid +white + +dangerousvoid +white + +watervoid +white + +grass +brown lightgreen +00000 +00000 +10100 +01010 +01010 + +dirt +brown + +water +blue lightblue +00010 +00100 +00000 +00010 +01000 + +stone +grey + +stonecrack1 +grey darkgrey +10000 +01000 +00000 +00000 +00000 + +stonecrack2 +grey darkgrey +10000 +01100 +00000 +00000 +00000 + +stonecrack3 +grey darkgrey +10000 +01010 +00100 +00010 +00000 + +stonecrack4 +grey darkgrey +10001 +01010 +00100 +00010 +00010 + +searchingplayer +black blue +..0.. +00000 +.010. +.000. +.0.0. + +spottedplayer +black darkgreen +..0.. +00000 +.010. +.000. +.0.0. + +deadplayer +black red +...0. +0000. +.0100 +00001 +.110. + +playertarget +white + +corpsetarget +white + +spawnenemy +white + +enemy +darkred +..0.. +.000. +..0.. +.000. +.0.0. + +stabbedenemy +darkred red +..... +00.0. +.0000 +00101 +11111 + +drownedenemy +blue lightblue darkred +00010 +22120 +02222 +22020 +01000 + +lightaltar +brown lightgrey yellow +00000 +20002 +10001 +11111 +11111 + +darkaltar +brown darkred yellow +00000 +20002 +10001 +11111 +11111 + +path1 +black +..... +..... +..... +..... +..... + +path2 +darkgrey +..... +..... +..... +..... +..... + +path3 +grey +..... +..... +..... +..... +..... + +path4 +lightgrey +..... +..... +..... +..... +..... + +path5 +white +..... +..... +..... +..... +..... + +movetok +green + + +======= +LEGEND +======= +aliveplayer = searchingplayer or spottedplayer +entity = aliveplayer or enemy +player = aliveplayer or deadplayer +deadenemy = stabbedenemy or drownedenemy + +anystone = stone or stonecrack1 or stonecrack2 or stonecrack3 or stonecrack4 + +blockableterrain = grass or dirt or stone +dangerousterrain = grass or dirt or stone or spawnenemy +waterterrain = grass or dirt or water +passableterrain = grass or dirt + +terrain = passableterrain or blockableterrain or dangerousterrain or waterterrain + +genterrain = passablevoid or blockablevoid or dangerousvoid or watervoid + +obstacle = stone or deadenemy or water or drownedenemy or corpsetarget + +path = path1 or path2 or path3 or path4 or path5 +shorter5 = path4 or path3 or path2 or path1 +shorter4 = path3 or path2 or path1 +shorter3 = path2 or path1 +shorter2 = path1 + +. = void +, = outervoid +g = passablevoid +p = searchingplayer and passablevoid +e = enemy and passablevoid +a = lightaltar + +======= +SOUNDS +======= + + +(wookie: 65197308) +sfx0 13477304 ( kill enemy ) +sfx1 42702108 ( sacrifice self ) +sfx7 14928708 ( sacrifice self [dark] ) +sfx2 88048109 ( sacrifice enemy ) +sfx3 64505308 ( player death ) +sfx4 85602504 ( crack rock ) +sfx5 81751908 ( break rock ) +sfx6 69525702 ( drown enemy ) + + +================ +COLLISIONLAYERS +================ + +background + +void, passablevoid, blockablevoid, dangerousvoid, watervoid, grass, dirt, outervoid, drownedenemy + +path1, path2, path3, path4, path5 +movetok, spawnenemy, playertarget, corpsetarget + +water, lightaltar, darkaltar + +aliveplayer, deadplayer, enemy, stabbedenemy, stone, stonecrack1, stonecrack2, stonecrack3, stonecrack4 + +====== +RULES +====== + +((((((WORLDGEN)))))) +random [ outervoid ] -> [ passablevoid lightaltar ] +random [ outervoid ] -> [ passablevoid lightaltar ] +random [ outervoid ] -> [ passablevoid lightaltar ] +random [ outervoid ] -> [ passablevoid lightaltar ] +[ outervoid ] -> [ void ] + +[ void ] -> [ random genterrain ] ++ [ dangerousvoid ] -> [ random dangerousterrain ] ++ [ blockablevoid ] -> [ random blockableterrain ] ++ [ passablevoid ] -> [ random passableterrain ] ++ [ watervoid ] -> [ random waterterrain ] ++ [ spawnenemy ] -> [ enemy random passableterrain ] + +(((((DIGGING))))) +[ > aliveplayer | stone ] -> [ aliveplayer | stonecrack1 ] sfx4 ++ [ > aliveplayer | stonecrack1 ] -> [ aliveplayer | stonecrack2 ] sfx4 ++ [ > aliveplayer | stonecrack2 ] -> [ aliveplayer | stonecrack3 ] sfx4 ++ [ > aliveplayer | stonecrack3 ] -> [ aliveplayer | stonecrack4 ] sfx4 ++ [ > aliveplayer | stonecrack4 ] -> [ aliveplayer | dirt ] sfx5 + +((((((PLAYER COMBAT)))))) +[ > aliveplayer | enemy ] -> [ aliveplayer playertarget | stabbedenemy ] sfx0 + +(((((PLAYER MOVEMENT))))) +[ > player | no stone no water no enemy ] -> [ > player | playertarget ] + +((((((CORPSE PUSHING)))))) +[ > aliveplayer | stabbedenemy | no stone ] -> [ > aliveplayer | > stabbedenemy | corpsetarget ] +[ > stabbedenemy | stabbedenemy | no stone ] -> [ > stabbedenemy | > stabbedenemy | corpsetarget ] +[ > stabbedenemy | enemy ] -> [ > stabbedenemy | > enemy ] +[ > enemy | water no deadenemy ] -> [ | drownedenemy ] sfx6 + +((((((PATHFINDING)))))) +[ playertarget | no obstacle ] -> [ playertarget | path1 ] +[ path1 | no obstacle ] -> [ path1 | path2 ] +[ path2 | no obstacle no shorter2 ] -> [ path2 | path3 ] +[ path3 | no obstacle no shorter3 ] -> [ path3 | path4 ] +[ path4 | no obstacle no shorter4 ] -> [ path4 | path5 ] + +[ enemy ] -> [ enemy movetok ] +[ enemy movetok | playertarget ] -> [ enemy | playertarget ] +[ enemy no path movetok | path ] -> [ > enemy | path ] +[ enemy path5 movetok | shorter5 no enemy ] -> [ > enemy path5 | shorter5 ] +[ enemy path4 movetok | shorter4 no enemy ] -> [ > enemy path4 | shorter4 ] +[ enemy path3 movetok | shorter3 no enemy ] -> [ > enemy path3 | shorter3 ] +[ enemy path2 movetok | shorter2 no enemy ] -> [ > enemy path2 | shorter2 ] +[ enemy no path movetok | no path ] -> [ randomdir enemy | ] + +((((((ENEMY COMBAT)))))) +[ enemy | > aliveplayer ] -> [ stationary enemy | deadplayer ] sfx3 ++ [ enemy | v aliveplayer ] -> [ stationary enemy | deadplayer ] sfx3 ++ [ enemy | ^ aliveplayer ] -> [ stationary enemy | deadplayer ] sfx3 ++ [ enemy | action aliveplayer ] -> [ stationary enemy | deadplayer ] sfx3 ++ [ enemy | stationary aliveplayer ] -> [ stationary enemy | deadplayer ] sfx3 + +[ corpsetarget ] -> [] +[ playertarget ] -> [] +[ movetok ] -> [] +[ path ] -> [] + +(((((WATER BLOCKING))))) +[ > entity | water ] -> [ entity | water ] +[ > enemy | water ] -> [ enemy | water ] + +late [ stabbedenemy water ] -> [ drownedenemy ] + +(((((MOVED TOWARDS ALTAR))))) +late [ spottedplayer ] -> [ searchingplayer ] +late [ searchingplayer | ... | lightaltar ] -> [ spottedplayer | ... | lightaltar ] + +((((("VICTORY"))))) +late [ aliveplayer lightaltar ] -> [ deadplayer lightaltar ] sfx1 message the gods welcome you +late [ aliveplayer darkaltar ] -> [ deadplayer darkaltar ] sfx7 message your soul is delicious +late [ deadenemy lightaltar ] -> [ darkaltar ] sfx2 + +============== +WINCONDITIONS +============== + +no aliveplayer + +======= +LEVELS +======= + +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,..................g....................,,,,, +,,,,,.................ggg...................,,,,, +,,,,,................ggpgg..................,,,,, +,,,,,.................ggg...................,,,,, +,,,,,..................g....................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,.......................................,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + + diff --git a/the_saga_of_the_candy_scroll.txt b/the_saga_of_the_candy_scroll.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a36b54fec69a1b30f1bd1f7a8a14a91c9576a05 --- /dev/null +++ b/the_saga_of_the_candy_scroll.txt @@ -0,0 +1,883 @@ +title The Saga of the Candy Scroll +author Jim Palmeri +homepage www.puzzlescript.net +again_interval .1 + +======== +OBJECTS +======== + +Background +#999999 #aaaaaa +11111 +01111 +11101 +11111 +10111 + +Wall +Black #111111 +10001 +01010 +00100 +01010 +10001 + +Player +Black Orange Green Blue +.000. +.111. +22222 +.333. +.3.3. + +ScrollBG +#d2a669 #e2bb82 +11111 +01111 +11101 +11111 +10111 + +ScrollLeft +#d2a669 #e2bb82 Brown Black +33321 +33332 +33321 +33332 +33321 + +ScrollRight +#d2a669 #e2bb82 Brown Black +12333 +23333 +12333 +23333 +12333 + +ScrollTop +#d2a669 #e2bb82 Brown Black +33333 +33333 +33333 +23232 +12121 + +ScrollBottom +#d2a669 #e2bb82 Brown Black +12121 +23232 +33333 +33333 +33333 + +ArrowL +Red Black +11011 +10111 +00000 +10111 +11011 + +ArrowU +Blue Black +11011 +10001 +01010 +11011 +11011 + +ArrowD +Green Black +11011 +11011 +01010 +10001 +11011 + +ArrowR +Purple Black +11011 +11101 +00000 +11101 +11011 + +CandyR +Red +.000. +00000 +00000 +00000 +.000. + +CandyG +Green +.000. +00000 +00000 +00000 +.000. + +CandyB +Blue +.000. +00000 +00000 +00000 +.000. + +CandyI +Purple +.000. +00000 +00000 +00000 +.000. + +Drop1 +Red +..... +..... +..... +..... +..... + +Drop2 +Red +..... +..... +..... +..... +..... + +Drop3 +Red +..... +..... +..... +..... +..... + +Drop4 +Red +..... +..... +..... +..... +..... + +Candy0 +Gray +.000. +00000 +00000 +00000 +.000. + +Candy1 +White +.000. +00000 +00000 +00000 +.000. + +Candy2 +White +..0.. +.000. +00000 +.000. +..0.. + +Candy3 +White +..... +.000. +.000. +.000. +..... + +Candy4 +White +..... +..0.. +.000. +..0.. +..... + +Candy5 +White +..... +..... +..0.. +..... +..... + +ClearMarker +White +..... +..... +..... +..... +..... + +NinjaR +Red YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaG +Green YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaB +Blue YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +NinjaI +Purple YELLOW BLACK +.222. +.000. +22222 +.222. +.2.2. + +======= +LEGEND +======= + +. = Background +P = Player +# = Wall +S = ScrollBG +{ = ScrollLeft +} = ScrollRight +[ = ScrollTop +] = ScrollBottom +N = ScrollBG and Drop1 +M = ScrollBG and Drop2 +/ = ScrollBG and Drop3 +\ = ScrollBG and Drop4 +Q = ArrowL +W = ArrowU +E = ArrowD +T = ArrowR +R = CandyR +G = CandyG +B = CandyB +I = CandyI +1 = CandyR and ScrollBG +2 = CandyG and ScrollBG +3 = CandyB and ScrollBG +4 = CandyI and ScrollBG +H = NinjaR +J = NinjaG +K = NinjaB +L = NinjaI + +Candy = CandyR or CandyG or CandyB or CandyI or Candy0 or Candy1 or Candy2 or Candy3 or Candy4 or Candy5 + +CandyF = CandyR or CandyG or CandyB or CandyI + +Enemy = NinjaR or NinjaG or NinjaB or NinjaI + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +ClearMarker +ScrollBG +Drop1, Drop2, Drop3, Drop4 +ArrowL, ArrowU, ArrowD, ArrowR +Player, Wall, CandyR, CandyG, CandyB, CandyI, ScrollLeft, ScrollRight, ScrollTop, ScrollBottom, Candy0, Candy1, Candy2, Candy3, Candy4, Candy5, NinjaR, NinjaG, NinjaB, NinjaI + +====== +RULES +====== + +(Candy clear animation) +[ Candy5 ] -> [ ] again +[ Candy4 ] -> [ Candy5 ] again +[ Candy3 ] -> [ Candy4 ] again +[ Candy2 ] -> [ Candy3 ] again +[ Candy1 ] -> [ Candy2 ] again +[ Candy0 ] -> [ Candy1 ] again + +(Mark 3 candies in a line for destruction) +[ ScrollBG CandyR | ScrollBG CandyR | ScrollBG CandyR ] -> [ ScrollBG ClearMarker CandyR | ScrollBG ClearMarker CandyR | ScrollBG ClearMarker CandyR ] +[ ScrollBG CandyG | ScrollBG CandyG | ScrollBG CandyG ] -> [ ScrollBG ClearMarker CandyG | ScrollBG ClearMarker CandyG | ScrollBG ClearMarker CandyG ] +[ ScrollBG CandyB | ScrollBG CandyB | ScrollBG CandyB ] -> [ ScrollBG ClearMarker CandyB | ScrollBG ClearMarker CandyB | ScrollBG ClearMarker CandyB ] +[ ScrollBG CandyI | ScrollBG CandyI | ScrollBG CandyI ] -> [ ScrollBG ClearMarker CandyI | ScrollBG ClearMarker CandyI | ScrollBG ClearMarker CandyI ] + +(Check to see if enemies can be destroyed) +[ ScrollBG ClearMarker CandyR ] [ Player | ... | NinjaR ] -> [ ScrollBG ClearMarker CandyR ] [ Player | ... | NinjaR ClearMarker ] +[ ScrollBG ClearMarker CandyB ] [ Player | ... | NinjaB ] -> [ ScrollBG ClearMarker CandyB ] [ Player | ... | NinjaB ClearMarker ] +[ ScrollBG ClearMarker CandyG ] [ Player | ... | NinjaG ] -> [ ScrollBG ClearMarker CandyG ] [ Player | ... | NinjaG ClearMarker ] +[ ScrollBG ClearMarker CandyI ] [ Player | ... | NinjaI ] -> [ ScrollBG ClearMarker CandyI ] [ Player | ... | NinjaI ClearMarker ] + +(Destroy marked candies) +[ ScrollBG ClearMarker Candy ] -> [ ScrollBG Candy0 ] again + +(Destroy marked enemies) +[ ClearMarker Enemy ] -> [ Candy0 ] + +(Make candies fall) +down [ CandyF ScrollBG | no Candy ScrollBG ] -> [ ScrollBG | CandyF ScrollBG ] again + +(Add candies to candy scroll) +left [ Action Player | Candy ] [ Drop1 no Candy ] -> [ Action Player | ] [ Candy Drop1 ] again +up [ Action Player | Candy ] [ Drop2 no Candy ] -> [ Action Player | ] [ Candy Drop2 ] again +down [ Action Player | Candy ] [ Drop3 no Candy ] -> [ Action Player | ] [ Candy Drop3 ] again +right [ Action Player | Candy ] [ Drop4 no Candy ] -> [ Action Player | ] [ Candy Drop4 ] again + + +============== +WINCONDITIONS +============== + +No Candy +No Enemy + +======= +LEVELS +======= + +message This is a game made in two days for #candyjam. Enjoy! + +message Act 1: Candy World + +message Mr. Candy is stuck in the magical land of Candy World. +message Help him escape by clearing all of the candies! +message Walk up to a candy and press X to add it to your Candy Scroll. + +message Level 1 + +############### +#qwet#####r#### +#[[[[###.....## +{nm/\}##.....## +{ssss}#p.....r# +{ssss}##.....## +{ssss}##.....## +{ssss}####r#### +#]]]]########## + +message "Wow, this Candy Scroll is cool! It can crus--I mean CLEAR three candies in a row!" said Mr. Candy. +message Mr. Candy wonders what original game mechanics he will encounter next. + +message Level 2 + +############### +#qwet##.......# +#[[[[##.......# +{nm/\}##.....## +{ssss}#r..p..b# +{ssss}##.....## +{1ss3}#.......# +{1ss3}#.......# +#]]]]########## + +message Mr. Candy wonders why the candies are being dropped into different columns of the Candy Scroll, and decides to investigate further. +message Should he fail in his endeavors, he need only press R to restart the level. + +message Level 3 + +############### +#qwet##.......# +#[[[[##.p.....# +{nm/\}#.......# +{ssss}#...r...# +{ssss}#.......# +{ssss}#.......# +{11s1}#.......# +#]]]]########## + +message It appears that approaching candies from different directions determines their placement on the Candy Scroll. +message Enlightened, Mr. Candy continues his quest to clear ALL of the candies. Not crush, obviously. There is only one King when it comes to crushing candies, and Mr. Candy is clearly not him. + +message Level 4 + +################# +#######.........# +#######..r.r.r..# +#qwet##.........# +#[[[[##.........# +{nm/\}#..#.p.#..# +{ssss}#.........# +{ssss}#.........# +{ssss}#..b.b.b..# +{ssss}#.........# +#]]]]############ + +message Level 5 + +################# +#######r...p...r# +#######.##...##.# +#qwet##.#..#..#.# +#[[[[##....r....# +{nm/\}#..#r#b#..# +{ssss}#....b....# +{ssss}#.#..#..#.# +{ssss}#.##...##.# +{ssss}#b.......b# +#]]]]############ + +message Level 6 + +################# +#######.........# +#########.....### +#qwet####...p.### +#[[[[##.........# +{nm/\}#....b....# +{ssss}#..r###r..# +{ssss}#.b#...#b.# +{3131}#..#...#..# +{1131}#.........# +#]]]]############ + +message Mr. Candy continues through Candy World and notices something odd. +message "Is that a green candy? I love those!" + +message Level 7 + +################# +#######.........# +#######.p.......# +#qwet##....#....# +#[[[[##....r....# +{nm/\}#..#b#g#..# +{ssss}#....b....# +{s11s}#....#....# +{1323}#.........# +{1323}#.........# +#]]]]############ + +message Level 8 + +################# +#######.........# +#######.#r#g#b#.# +#qwet##..#.#.#..# +#[[[[##.........# +{nm/\}#p..brg...# +{ssss}#.........# +{ssss}#..#.#.#..# +{ssss}#.#g#b#r#.# +{ssss}#.........# +#]]]]############ + +message Mr. Candy advances further and discovers yet another color of candies. He must be getting close to the exit! + +message Level 9 + +################# +#######.........# +#######...g#i...# +#qwet##.........# +#[[[[##.g.....i.# +{nm/\}#.#..p..#.# +{ssss}#.b.....r.# +{ssss}#.........# +{ssss}#...b#r...# +{1324}#.........# +#]]]]############ + +message Mr. Candy notices something in the distance, and is ecstatic. +message "Hey, look! It's the Super Candy Diamond! If I can clear it, I will certainly be able to escape Candy World!" + +message Level 10 + +################# +#######.........# +#######.p..r..i.# +#qwet##...rbr...# +#[[[[##..rbgbr..# +{nm/\}#.rbgigbr.# +{ssss}#..rbgbr..# +{ssss}#...rbr...# +{ssss}#.i..r....# +{ssss}#.........# +#]]]]############ + +message Mr. Candy escapes from Candy World! He is delighted to return to civilization...but this delight is fleeting. +message He is assaulted by evil ninjas and dragged into an interrogation room! +message "Mr. Candy, we regret to inform you that your name is trademarked. By choosing to be known as Mr. Candy, you create brand confusion and must change your name immediately." +message Mr. Candy replies, "This is complete nonsense!" He tries to escape, but is not fast enough to escape the ninjas! +message He loses consciousness... + +message Act 2: The Prison + +message Mr. Candy finds himself locked in a prison. It looks a lot like Candy World, but there are ninjas blocking his escape! +message He suspects that he must defeat all of the ninjas before he can escape, but he doesn't know how. +message Sadly, he begins clearing candies... + +message Level 11 + +################# +#######.........# +#######.........# +#qwet##.........# +#[[[[##....#....# +{nm/\}#.p..r..h.# +{ssss}#....#....# +{ssss}#.........# +{ssss}#.........# +{s11s}#.........# +#]]]]############ + +message Incredible! The Candy Scroll can defeat ninjas! +message Eager to test the Candy Scroll's limits, Mr. Candy proceeds through the prison. + +message Level 12 + +################# +#######.........# +#######.p.r.....# +#qwet##.........# +#[[[[#####...#### +{nm/\}####...#### +{ssss}####...#### +{ssss}####...#### +{ssss}####.h.#### +{s11s}####...#### +#]]]]############ + +message "Interesting," Mr. Candy says. "I can only kill ninjas with my Candy Scroll if I am vertically or horizontally aligned with them." + +message Level 13 + +################# +#######.........# +#######....h..p.# +#qwet##.........# +#[[[[##.........# +{nm/\}#...r...h.# +{ssss}#....r....# +{ssss}#.........# +{ssss}#.r.......# +{ssss}#.........# +#]]]]############ + +message Level 14 + +################# +##########...#### +########h#.r.#h## +#qwet#####.r.#### +#[[[[##.........# +{nm/\}#..r.p.r..# +{ssss}#.........# +{ssss}####.r.#### +{ssss}##h#.r.#h## +{ssss}####...#### +#]]]]############ + +message "Wow, the Candy Scroll's ninja-destroying powers even reach through walls! I'll be out of here in no time!" + +message Level 15 + +################# +########b##r##b## +########h##h##h## +#qwet##.........# +#[[[[##.........# +{nm/\}#..r.r.r..# +{ssss}#.........# +{ssss}#..r.p.r..# +{ssss}#....h....# +{s3ss}#.........# +#]]]]############ + +message As Mr. Candy makes his way through the prison, he encounters some blue ninjas. Might they bear some connection to the blue candies? + +message Level 16 + +################# +#######.r....#### +#######rbr....### +#qwet##.r..k...## +#[[[[##.........# +{nm/\}#..p.b....# +{ssss}#.........# +{ssss}##...k..r.# +{ssss}###....rbr# +{ssss}####....r.# +#]]]]############ + +message Mr. Candy notes that blue ninjas can only be defeated by blue candies, and prepares the Candy Scroll for more battles. + +message Level 17 + +################# +#######r.......b# +#######.###h###.# +#qwet##.#b...r#.# +#[[[[##.#.r.b.#.# +{nm/\}#.k..p..k.# +{ssss}#.#.b.r.#.# +{ssss}#.#r...b#.# +{ssss}#.###h###.# +{ssss}#b.......r# +#]]]]############ + +message Level 18 + +################# +#######r.......b# +#######..rhhhr..# +#qwet##..hbbbh..# +#[[[[##r.......b# +{nm/\}#....p....# +{ssss}#r.......b# +{ssss}#..krrrk..# +{ssss}#..bkkkb..# +{ssss}#r.......b# +#]]]]############ + +message Level 19 + +################# +#######b.......b# +#######.k..h..k.# +#qwet##....b....# +#[[[[##....r....# +{nm/\}#.hbrprbh.# +{ssss}#....r....# +{ssss}#....b....# +{ssss}#.k..h..k.# +{ssss}#b.......b# +#]]]]############ + +message Level 20 + +################# +#######g...g...g# +#######.p..b....# +#qwet##...###...# +#[[[[##..krrrk..# +{nm/\}#.b#####b.# +{ssss}#...###...# +{ssss}#...#.#...# +{ssss}#...b.b...# +{ssss}#g...g...g# +#]]]]############ + +message Mr. Candy has successfully defeated the ninjas and escaped the prison! +message However, his work is not yet finished. He must find those who tried to trademark his name and destroy them! +message With his honor and life at stake, he journeys to his enemy's lair... + +message Act 3: The Palace + +message Mr. Candy arrives at the palace where his nemesis lives. Inside the palace, he spots some elite green and purple ninjas. +message Sensing the battles ahead, the Candy Scroll powers up! It can now hold even more candy! + +message Level 21 + +################### +#qwet##...........# +#[[[[##...j.#.l...# +{nm/\}#...#####...# +{ssss}#.....#.....# +{ssss}#...........# +{ssss}#...........# +{ssss}#...........# +{ssss}#.g#g...i#i.# +{ssss}#.###...###.# +{ssss}#.g#g...i#i.# +{ssss}#.....p.....# +#]]]]############## + +message Level 22 + +################### +#qwet##....gig....# +#[[[[##.....g.....# +{nm/\}#...........# +{ssss}#.###...###.# +{ssss}#jrrrj.lbbbl# +{ssss}######p###### +{ssss}#.###...###.# +{ssss}#.#.#...#.#.# +{ssss}#.....g.....# +{ssss}#g...gig...g# +{ssss}#ig.gigig.gi# +#]]]]############## + +message Level 23 + +################### +#qwet##.........#.# +#[[[[##.##k###g.#.# +{nm/\}#.#b..#g#.#.# +{ssss}#..##...j...# +{ssss}#b.r#.#..#i## +{ssss}#r.##r##.#.## +{ssss}#g.#i#.#...## +{ssss}#i..p#...#..# +{ssss}####.#..##l## +{ssss}#..#.h.#b...# +{ssss}#....####.#.# +#]]]]############## + +message Mr. Candy notices an increase in ninjas in the next room. Surely they must be guarding something! + +message Level 24 + +################### +#qwet##...........# +#[[[[##.##rr.bb##.# +{nm/\}#.#r.....b#.# +{ssss}#.r...h...b.# +{ssss}#.r..j#l..b.# +{ssss}#p..k###k...# +{ssss}#.g..l#j..i.# +{ssss}#.g...h...i.# +{ssss}#.#g.....i#.# +{ssss}#.##gg.ii##.# +{1324}#...........# +#]]]]############## + +message After defeating the ninjas, Mr. Candy stumbles upon one of the most magnificent rooms he has ever seen...the Candy Vault! +message If he can clear all of this candy, he might be able to defeat the ninjas once and for all! + +message Level 25 + +################### +#qwet##gb...p...br# +#[[[[##gb.......br# +{nm/\}####..g..#### +{ssss}#....r#r....# +{ssss}#....bbb....# +{ssss}#r..b#r#b..r# +{ssss}#....bbb....# +{ssss}#....r#r....# +{ssss}####..g..#### +{ssss}#ri.......ig# +{ssss}#ri.......ig# +#]]]]############## + +message Mr. Candy basks in the glory of his achievement: he has cleared all of the candy! +message But suddenly, the palace trembles... +message "YOU! YOU CRUSH MY CANDY!" a voice booms. +message Startled, Mr. Candy is speechless and looks around for the voice's source...but finds nothing. +message "YOU CRUSH KING CRUSHER'S CANDY! NOW KING CRUSHER CRUSH YOU!" +message "EAT NINJA!" +message Mr. Candy is ambushed! He must defeat King Crusher to escape! + +message Level 26 + +################### +#qwet##...........# +#[[[[##...r.r.r...# +{nm/\}#...rrrrr...# +{ssss}#...rrrrr...# +{ssss}#..h#####h..# +{ssss}#..##.#.##..# +{ssss}#..#######..# +{ssss}#..##...##..# +{ssss}#..#.###.#..# +{ssss}#..#######..# +{ssss}#p..#####...# +#]]]]############## + +message "WHAT? YOU DARE DESTROY MY CANDY CROWN?" +message "NINJAS! DEFEND ME WHILE I CONSTRUCT A NEW CROWN!" + +message Level 27 + +##################### +#qwet##...g....i....# +#[[[[##...g.........# +{nm/\}#...g.........# +{ssss}#...j...bgb...# +{ssss}#.p.l.r#####r.# +{ssss}#.r.k.###.#.#.# +{ssss}#.r.hb###.#.#b# +{ssss}#...ji#######i# +{ssss}#...lb##...##b# +{ssss}#...k.#######.# +{ssss}#...h.r#####r.# +#]]]]################ + +message "YOU DEFEAT MY NINJAS...BUT TOO LATE!" +message "CANDY CROWN MARK TWO...ACTIVATE!" + +message Level 28 + +##################### +#qwet##..ri.........# +#[[[[##..ir..g.i.r..# +{nm/\}#..ri..igbrb..# +{ssss}#..ir..rbgir..# +{ssss}#..ri..#####..# +{ssss}#..ir.#.###.#.# +{ssss}#..ri.##.#.##.# +{ssss}#..ir.#######.# +{ssss}#..ri.#.....#.# +{ssss}#..ir.##...##.# +{ssss}#p.ri..#####..# +#]]]]################ + +message "MY CANDY BARRIER IS BROKEN? IMPOSSIBLE!" +message "NINJAS, DEFEND ME!" +message "...NINJAS? YOU THERE?" +message "NEVER MIND THEN...I'LL JUST FILL YOUR CANDY SCROLL SO YOU CAN'T DO ANYTHING! BWAHAHA!" + +message Level 29 + +##################### +#qwet##r....ggg....r# +#[[[[##.....g.g.....# +{nm/\}#..i#######i..# +{1334}#..##.###.##..# +{3114}#..###.#.###..# +{1332}#i.#########.i# +{3112}#..#########..# +{1334}#..##.....##..# +{3114}#..##.....##..# +{1332}#..###...###..# +{3112}#p.i#######i.r# +#]]]]################ + +message "NO...STRENGTH...FLAGGING... ACTIVATE TOTAL CANDY TRANSFORMATION!" +message This is it! Take down King Crusher once and for all, and Mr. Candy can take back his name! + +message Level 30 + +##################### +#qwet##......p......# +#[[[[##...rrrrrrr...# +{nm/\}#..rr..r..rr..# +{ssss}#..rr..r..rr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrrrrrrrr..# +{ssss}#..rrr...rrr..# +{ssss}#..rr.rrr.rr..# +{ssss}#...rrrrrrr...# +{ssss}#.............# +#]]]]################ + +message Mr. Candy has defeated King Crusher and has taken back his name! Future generations of Candies can live in peace, all thanks to the valiant efforts of Mr. Candy...and you, you wonderful person. +message Here ends the saga of Mr. Candy and the Candy Scroll. +message Thanks for playing! \ No newline at end of file diff --git a/the_undertaking.txt b/the_undertaking.txt new file mode 100644 index 0000000000000000000000000000000000000000..02f511190fa415ac2b8476326583bc1cccae39f9 --- /dev/null +++ b/the_undertaking.txt @@ -0,0 +1,574 @@ +title the undertaking +author anna anthropy +homepage www.auntiepixelante.com +noaction +noundo +norestart +run_rules_on_level_start +realtime_interval 0.01 + +======== +OBJECTS +======== + +Background +Black + +Exit +Transparent + +Wall +White + +Player +White +..0.. +.000. +00000 +.000. +.0.0. + +Autoplayer +Grey + +======= +LEGEND +======= + +. = Background +# = Wall +p = Player +q = Autoplayer +E = Exit + +======= +SOUNDS +======= + +Player Move 20440307 +Player CantMove 24953107 + +================ +COLLISIONLAYERS +================ + +Background +Exit +Player, Autoplayer, Wall + +====== +RULES +====== + +[ Autoplayer ] -> [ Player Exit ] + +============== +WINCONDITIONS +============== + +all Player on Exit + +======= +LEVELS +======= + +message the void + +EEEEEEEEEEE +E.........E +E.........E +E.........E +E.........E +E....p....E +E.........E +E.........E +E.........E +E.........E +EEEEEEEEEEE + +message deep in the woods + +###.EE.##.. +####..####. +.#......#.# +#.........# +##.......## +###.p...#.# +#......##.. +.#....####. +###..#..#.. +####.##...# +.#..####.## + +message an ancient temple + +####EEE#### +#..#...#..# +#.##...##.# +#.........# +#.........# +#.#.....#.# +#.........# +#.........# +#.##...##.# +#..#.p.#..# +####...#### + +message the crumbling ruins + +......###EE +#..#.##...E +.##.#.#...# +#.........# +.#.#......# +#...#....#. +#.........# +#.......#.. +#...#.....# +....#.#...# +.p.######## + +message a lonely shoreline + +########### +###.####### +#.#####..## +.##...####. +#..###...## +.##...###.. +#........## +..........E +.....####.E +p.########E +########### + +message a forbidding cave + +##..#####EE +..#.##.#..E +##...#....E +..#..#....# +#.........# +.........## +.......#### +p........## +......#.... +#.#...#.#.# +.#.#.#.#.#. + +message a rocky tunnel + +########### +###.#####.# +#.####.#..# +#.#.#..#..E +..#.......E +p.........E +......#...E +#.......#.E +#.#.#..##.# +###.##.#### +########### + +message a deserted cavern + +######EE### +###..#....# +#.........# +...#.....## +.........## +p.........# +..........# +..#......## +#......#..# +##.#....### +########### + +message a huge mushroom + +...#.#..#.# +.#.#....#.# +.#.#.###..# +###.#####.# +#.#...#...# +#....##..## +.#...##...E +#.........E +#..#......E +##.#....#.# +####.p.#### + +message a collapsed passage + +#######.EE# +###...##..# +##..#..##.# +#.#..#.#..# +#....#.#.## +##.##..#..# +#...#.....# +#.#..#.#..# +####.#...## +p.....##### +########### + +message a mysterious house + +####...#### +#.#......## +....#####.# +#####...#.# +#E#.#...#.. +#.#.....#.# +#...#...#.. +######.##.. +........... +##...#....# +#######.p.# + +message a secret passage + +.####...... +.####...... +########### +.#p#....... +.#.##..#..# +.#..##..... +.##..###### +..##......# +...######.# +.#...#..#.# +...#....#E# + +message standing stones + +..###.###.. +.#...p...#. +#...#.#...# +#.#.#.#.#.E +#.#.....#.E +#.........E +#.#..#....E +#.#.....#.E +#...#.#.#.# +.#..#.#..#. +..#######.. + +message high technology + +########### +#....#....# +#.##.###### +#....#....E +..........E +p.........E +..........E +#....#....E +#.##.###### +#....#....# +########### + +message a strange factory + +########### +..#.#.#.#.# +p.........# +..........# +#.#.#.###.# +#######.#.# +#.#.#.###.# +#.........# +#.........# +#.#.#.#.#.# +#E######### + +message the vestibule + +#####p##### +#...#.#...# +##.......## +#.........# +###.....### +#.#.....#.# +####...#### +#..#...#..# +#####.##### +#...#.#...# +#####E##### + +message the device + +########### +#....p....# +#.........# +#.........# +#.###.###.# +#..#...#..# +####EEE#### +#..#...#..# +#.###.###.# +#.........# +########### + +message the void + +EEEEEEEEEEE +E.........E +E.........E +E.........E +E.........E +E....p....E +E.........E +E.........E +E.........E +E.........E +EEEEEEEEEEE + +message a glimmer + +.......E... +......E#E.. +.....E###E. +....E##.##E +.....E###E. +......E#E.. +.......E... +........... +........... +..p........ +........... + +message a flash + +.....#..... +.....#..... +.....#..... +.....#..... +.....#..... +#####q##### +.....#..... +.....#..... +.....#..... +.....#..... +.....#..... + +.....#..... +....#.#.... +...#...#... +..#..#..#.. +.#..#.#..#. +#..#.q.#..# +.#..#.#..#. +..#..#..#.. +...#...#... +....#.#.... +.....#..... + +########### +#.........# +#.#######.# +#.#.....#.# +#.#.###.#.# +#.#.#q#.#.# +#.#...#.#.# +#.#####.#.# +#.......#.# +#########.# +..........# + +........... +...###..... 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+.....#..... +.....#..... +..#######.. +..#..#..#.. +..#.....#.. +####.q.#### +..#.....#.. +..#..#..#.. +..#######.. +.....#..... +.....#..... + +....###.... +..#######.. +.#########. +.##..#..##. +##..#.#..## +#..#.q.#..# +##..#.#..## +.##..#..##. +.#########. +..#######.. +....###.... + +#####.##### +####.#.#### +###.###.### +##.##.##.## +#.##.#.##.# +.##.#q#.##. +#.##.#.##.# +##.##.##.## +###.###.### +####.#.#### +#####.##### + +#.......... +#.######### +#.#.......# +#.#.#####.# +#.#.#...#.# +#.#.#q#.#.# +#.#.###.#.# +#.#.....#.# +#.#######.# +#.........# +########### + +#####.##### +#####.##### +#####.##### +#####.##### +#####.##### +.....q..... +#####.##### +#####.##### +#####.##### +#####.##### +#####.##### + +########### +########### +########### +########### +########### +#####q##### +########### +########### +########### +########### +########### + +message the undertaking + +.....#..... +....#.#.... +...#...#... +###.....### +#.........# +.#...q...#. +..#.....#.. +..#.....#.. +..#..#..#.. +..#.#.#.#.. +..##...##.. + +.....#..... +....#.#.... +...#...#... +###.....### +#.........# +.#...q...#. +..#.....#.. +..#.....#.. +..#..#..#.. +..#.#.#.#.. +..##...##.. + +.....#..... +....#.#.... +...#...#... +###.....### +#.........# +.#...q...#. +..#.....#.. +..#.....#.. +..#..#..#.. +..#.#.#.#.. +..##...##.. + +message end diff --git a/the_walls_are_closing_in_on_me.txt b/the_walls_are_closing_in_on_me.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1a68e8e10709b7565e0fccab790114fce31f8bd --- /dev/null +++ b/the_walls_are_closing_in_on_me.txt @@ -0,0 +1,268 @@ +title the walls are closing in on me +author Liam K. Sheehan +homepage http://mywebspace.quinnipiac.edu/lksheehan/301/ +color_palette 1 +background_color black +noaction +======== +OBJECTS +======== + +Background +blue +00000 +00000 +00000 +00000 +00000 + +Wall +purple +00000 +00000 +00000 +00000 +00000 + + +Player +red white black transparent +32223 +32223 +22222 +01010 +00000 + +Crate +brown white +11111 +00000 +11111 +00000 +11111 + +Enemy +black white +00000 +01010 +01010 +00000 +00000 + +Friend +red white +00000 +01010 +01010 +00000 +00000 + +Goal +yellow transparent +00000 +01010 +00100 +01010 +00000 + +======= +LEGEND +======= + +. = Background +P = Player +W = Wall +c = Crate +e = Enemy +f = friend +g = goal + + +======= +SOUNDS +======= + +startgame 66589905 +undo 71935300 +restart 37053103 +EndLevel 17322103 + +Player MOVE 18110107 +Player cantmove 45899307 +Crate move 58627507 +goal action 69548502 + + +================ +COLLISIONLAYERS +================ + +Background +Goal +Player, Wall, Crate, Enemy, Friend + +====== +RULES +====== + +[ > player|crate] -> [ > player| > crate] +[player|...|enemy] -> [player|...| < enemy] +[player|...|friend] -> [player|...| < friend] + +============== +WINCONDITIONS +============== + +All Player on Goal +All Crate on Goal + + +======= +LEVELS +======= + +message The WALLS are after you! Don't get caught! Move to the GOAL. +eeeee +e...g +p...g +e...g +eeeee + +message Imagine that this game features a very good soundtrack. + +eeeee. +ew.... +e..... +p..... +ew...e +eeee.g + +........ +.eeeeee. +.w...pe. +.e.eeee. +.e...... +.eeewwee +e......g + +e........ +ee....... +eeeeeeg.. +eeewewe.. +ee...we.. +ee....... +p....eeee +eeeeeeeee + +message Some CRATES appear to be misplaced. Move them to their proper positions and move to the GOAL to proceed. + +.e.e.e.e.e +e......... +...gw.w.w. +e....g.... +......w.w. +e..c..cg.. +..p.....w. +e.e.e.e.e. + + +e..w.g......gg +e..w......w... +e..w......w... +e.........wc.. +e..c.......... +e............. +e.....cw...... +e..p...w...... +e......w.g..ee + +e.w.....g......ee +e.w.............. +e.wg......c...... +e................ +e........wwwww.ww +e.....c...w...... +e..p......w.c...g +e.........ww..... +e.........g...... +eee.eeeeeeeee.eee + +.gw.....g.......e +..w.............e +.cwg......c.....e +..w.............e +................e +www...c.........e +e..p....wwwwwwww. +e.......w........ +e.......w..c....g +e.......w..c....g +e.......w........ +e................ +eee..........eeee +.ce....w.....ege. +..e....w.....eeee +........g........ +................. + + + +message The WALL looks like it could use a hug :) + +eeeeeeeeeeeeeeeee +e...............e +e.........cg....e +weeeeeee...eeeeew +w......e........w +w...g..e........w +w......e...p....w +.......e........w +.c....ee....c...w +......e.....g...w +w....ee.........w +weeeee..........w +w...............w +w...............w +w...............w +w....g..........w +w...............w +w...........eee.w +w..c.......ee.eew +we.........e...ew +we.........e.g.ew +weee.......e...ew + +message Almost there. + +e.............................e +.g............................. +..eeeweeeeeeeeeeeeeeeeeeeweee.. +..e..w...................w..e.. +..e.eweeeeeeeeeeeeeeeeeeewe.e.. +..e.e.....................e.e.. +..e.e.w.wwwwwwwwwwwwwww.w.e.e.. +..e.e.....................e.e.. +..e.e.w.................w.e.e.. +..e.e.w..p..............w.e.e.. +..e.e.w.................w.e.e.. +..e.e.w....eeeeeeeee....w.e.e.. +..e.e.w....e.......e....w.e.e.. +..e.e.w....e.wwwww.e....w.e.e.. +..e.e.w....e.weeew.e....w.e.e.. +..e.e.w....e.weeew.e....w.e.e.. +..e.e.w....e.wwwww.e....w.e.e.. +..e.e.w....e.......e....w.e.e.. +..e.e.w....eeeeeeeee....w.e.e.. +..e.e.w.................w.e.e.. +..e.e.w..............c..w.e.e.. +..e.e.w.................w.e.e.. +..e.e.....................e.e.. +..e.e.w.wwwwwwwwwwwwwww.w.e.e.. +..e.e.....................e.e.. +..e.eweeeeeeeeeeeeeeeeeeewe.e.. +..e..w...................w..e.. +..eeeweeeeeeeeeeeeeeeeeeeweee.. +.............................g. +e.............................e + + diff --git a/threes.txt b/threes.txt new file mode 100644 index 0000000000000000000000000000000000000000..761dd9683629f13001d9cb870743b924eb9939b4 --- /dev/null +++ b/threes.txt @@ -0,0 +1,593 @@ +title Threes: The Demake +author Benjamin Davis +homepage threesgame.com + +again_interval 0.5 +background_color #F9F9F9 +color_palette arnecolors +flickscreen 11x6 +key_repeat_interval 0.25 +noaction +noundo +text_color #777E8C +run_rules_on_level_start + +======== +OBJECTS +======== + +1 +#F9F9F9 +000.0 +000.0 +000.0 +000.0 +000.0 + +2 +#F9F9F9 +....0 +000.0 +....0 +.0000 +....0 + +3 +#F9F9F9 +....0 +000.0 +0...0 +000.0 +....0 + +4 +#F9F9F9 +.00.0 +.00.0 +....0 +000.0 +000.0 + +5 +#F9F9F9 +....0 +.0000 +....0 +000.0 +....0 + +6 +#F9F9F9 +.0000 +.0000 +....0 +.00.0 +....0 + +7 +#F9F9F9 +....0 +000.0 +000.0 +000.0 +000.0 + +8 +#F9F9F9 +....0 +.00.0 +....0 +.00.0 +....0 + +9 +#F9F9F9 +....0 +.00.0 +....0 +000.0 +000.0 + +0 +#F9F9F9 +....0 +.00.0 +.00.0 +.00.0 +....0 + +Carry +#F9F9F9 +00000 +00.00 +0...0 +00.00 +00000 + +Block1 +#65CDFF #5DAAFA +.000. +.000. +.000. +.111. +..... + +Block2 +#FF6780 #CA4F7B +.000. +.000. +.000. +.111. +..... + +Block1Grey +#999999 #666666 +.000. +.000. +.000. +.111. +..... + +Block2Grey +#666666 #333333 +.000. +.000. +.000. +.111. +..... + +Block3 +White #F8CB66 LightGrey #D8A667 +.200. +.000. +.000. +.111. +..... + +Block6 +White #F8CB66 LightGrey #D8A667 +.220. +.000. +.000. +.111. +..... + +Block12 +White #F8CB66 LightGrey #D8A667 +.222. +.000. +.000. +.111. +..... + +Block24 +White #F8CB66 LightGrey #D8A667 +.222. +.200. +.000. +.111. +..... + +Block48 +White #F8CB66 LightGrey #D8A667 +.222. +.220. +.000. +.111. +..... + +Block96 +White #F8CB66 LightGrey #D8A667 +.222. +.222. +.000. +.111. +..... + +Block192 +White #F8CB66 LightGrey #D8A667 +.222. +.222. +.200. +.311. +..... + +Block384 +White #F8CB66 LightGrey #D8A667 +.222. +.222. +.220. +.331. +..... + +Block768 +White #F8CB66 LightGrey #D8A667 +.222. +.222. +.222. +.333. +..... + +Scored +#999999 +..... +..... +..... +.000. +..... + +Scoring +#FF6780 #CA4F7B +.0.0. +..... +.0.0. +.1.1. +..... + +Background +#505050 #484848 #414141 #3A3A3A #333333 +00000 +11111 +22222 +33333 +44444 + +Grid +#D2E5DF #BBD9D9 +00000 +01110 +01110 +01110 +00000 + +Spawn +#D2E5DF + +Wall +#F9F9F9 +(..... +..... +..... +..... +.....) + +Grey +#999999 #919191 #8A8A8A #838383 #7B7B7B +00000 +11111 +22222 +33333 +44444 + +Player +Black +..... +..... +..... +..... +..... + +======= +LEGEND +======= + +Block = Block1 or Block2 or Block3 or Block6 or Block12 or Block24 or Block48 or Block96 or Block192 or Block384 or Block768 or Block1Grey or Block2Grey +Lost = Grey +Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 + +, = Background +. = Grid and Spawn +q = Spawn and Wall +s = Spawn +# = Wall ++ = Carry + +a = Grid and Spawn and Block48 +b = Grid and Spawn and Block96 +c = Grid and Spawn and Block192 +d = Grid and Spawn and Block384 +e = Grid and Spawn and Block768 + +======= +SOUNDS +======= + +Player Move 58475507 + +SFX0 2494907 +SFX1 98118707 + +================ +COLLISIONLAYERS +================ + +Background +Spawn Grey +Grid Carry +Block +Player Number Scored +Wall Scoring + +====== +RULES +====== + +( Reset bonus pool ) +right [ Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn ] -> [ Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey ] + +( Create bonus block ) +right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block768 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 random Block96 | Wall ] [ Grid Block768 ] +right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block384 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 | Wall ] [ Grid Block384 ] +right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block192 ] -> [ Wall Spawn random Block6 random Block12 random Block24 | Wall ] [ Grid Block192 ] +right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block96 ] -> [ Wall Spawn random Block6 random Block12 | Wall ] [ Grid Block96 ] +right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block48 ] -> [ Wall Spawn Block6 | Wall ] [ Grid Block48 ] + +( Restock stack if empty ) +right [ Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Spawn no Wall ] -> [ Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Spawn no Wall ] + +( Take 9 cards from the stack and place them onto the grid at the start ) +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] +random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] + +( Clear Spawns at start ) +[ Grid Spawn ] -> [ Grid No Spawn ] + +( Move Block when Player moves ) +[ Moving Player Stationary Block ] -> [ Moving Player Moving Block ] + +( Stop when we hit a Wall ) +[ > Block | Wall ] -> [ Block | Wall ] + +startloop + +[ > Block1 | Player Stationary Block2 ] -> [ > Block3 | ] SFX0 +[ > Block2 | Player Stationary Block1 ] -> [ > Block3 | ] SFX0 +[ > Block3 | Player Stationary Block3 ] -> [ > Block6 | ] SFX0 +[ > Block6 | Player Stationary Block6 ] -> [ > Block12 | ] SFX0 +[ > Block12 | Player Stationary Block12 ] -> [ > Block24 | ] SFX0 +[ > Block24 | Player Stationary Block24 ] -> [ > Block48 | ] SFX0 +[ > Block48 | Player Stationary Block48 ] -> [ > Block96 | ] SFX0 +[ > Block96 | Player Stationary Block96 ] -> [ > Block192 | ] SFX0 +[ > Block192 | Player Stationary Block192 ] -> [ > Block384 | ] SFX0 +[ > Block384 | Player Stationary Block384 ] -> [ > Block768 | ] SFX0 + +( Stop when we hit a stationary Block ) +[ > Block | Stationary Block ] -> [ action Block | Block ] + +[ action Block ] -> [ Block ] + +endloop + +( Stop Player when Block stops ) +[ Moving Player Stationary Block ] -> [ Stationary Player Stationary Block ] + +( Move block from spawn to side of grid ) +up random [ Spawn Block no Wall ] [ Wall | Grid | ... | up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid | ... | up Player ] +down random [ Spawn Block no Wall ] [ Wall | Grid | ... | down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid | ... | down Player ] +left random [ Spawn Block no Wall ] [ Wall | Grid | ... | left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid | ... | left Player ] +right random [ Spawn Block no Wall ] [ Wall | Grid | ... | right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid | ... | right Player ] +up random [ Spawn Block no Wall ] [ Wall | Grid up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid up Player ] +down random [ Spawn Block no Wall ] [ Wall | Grid down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid down Player ] +left random [ Spawn Block no Wall ] [ Wall | Grid left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid left Player ] +right random [ Spawn Block no Wall ] [ Wall | Grid right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid right Player ] + +( Take random block from bonus pool ) +random right [ Spawn Wall Block | ... | Wall | Wall | Grid ] [ Spawn no Wall no Block ] -> [ Spawn Wall | ... | Wall | Wall | Grid ] [ Spawn Block ] + +( If bonus block is a grey 1, discard it ) +right [ Spawn no Wall Block1Grey | Wall ] -> [ Spawn | Wall ] + +( If not using a bonus block, take new block from stack ) +random right [ Spawn Wall Block | ... | Spawn No Block No Number no Wall no Grid ] -> [ Spawn Wall | ... | Spawn Block ] + +( Lose condition: All Grids have Blocks on and there are no compatible blocks next to each other [e.g. 1 | 2 or 3 | 3 ) + +( Set as lost ) +Late [ Grid No Lost ] -> [ Grid Lost ] + +( Check for conditions which mean it's not lost ) +Late [ Lost Grid No Block ] -> [ Grid ] +Late [ Lost Block1 | Block2 ] -> [ Block1 | Block2 ] +Late [ Lost Block3 | Block3 ] -> [ Block3 | Block3 ] +Late [ Lost Block6 | Block6 ] -> [ Block6 | Block6 ] +Late [ Lost Block12 | Block12 ] -> [ Block12 | Block12 ] +Late [ Lost Block24 | Block24 ] -> [ Block24 | Block24 ] +Late [ Lost Block48 | Block48 ] -> [ Block48 | Block48 ] +Late [ Lost Block96 | Block96 ] -> [ Block96 | Block96 ] +Late [ Lost Block192 | Block192 ] -> [ Block192 | Block192 ] +Late [ Lost Block384 | Block384 ] -> [ Block384 | Block384 ] + +( If there are any tiles without a Lost, remove all Losts) +Late [ Grid No Lost | Grid Lost ] -> [ Grid | Grid ] + +( Move grid, removing Player ) +Late Right [ Lost Grid Block Player | | | | | | | ] -> [ | | | | | | | Lost Grid Block ] + +( Turn 1s and 2s grey ) +Late [ Lost Block1 ] -> [ Lost Block1Grey ] +Late [ Lost Block2 ] -> [ Lost Block2Grey ] + +( Add ) + +late down [ 1 | ... | 0 ] -> [ 0 | ... | 1 ] +late down [ 2 | ... | 0 ] -> [ 0 | ... | 2 ] +late down [ 3 | ... | 0 ] -> [ 0 | ... | 3 ] +late down [ 4 | ... | 0 ] -> [ 0 | ... | 4 ] +late down [ 5 | ... | 0 ] -> [ 0 | ... | 5 ] +late down [ 6 | ... | 0 ] -> [ 0 | ... | 6 ] +late down [ 7 | ... | 0 ] -> [ 0 | ... | 7 ] +late down [ 8 | ... | 0 ] -> [ 0 | ... | 8 ] +late down [ 9 | ... | 0 ] -> [ 0 | ... | 9 ] + +late down [ 1 | ... | 1 ] -> [ 0 | ... | 2 ] +late down [ 2 | ... | 1 ] -> [ 0 | ... | 3 ] +late down [ 3 | ... | 1 ] -> [ 0 | ... | 4 ] +late down [ 4 | ... | 1 ] -> [ 0 | ... | 5 ] +late down [ 5 | ... | 1 ] -> [ 0 | ... | 6 ] +late down [ 6 | ... | 1 ] -> [ 0 | ... | 7 ] +late down [ 7 | ... | 1 ] -> [ 0 | ... | 8 ] +late down [ 8 | ... | 1 ] -> [ 0 | ... | 9 ] +late down [ 9 | ... | 1 ] -> [ 0 | ... | 0 Carry ] + +late down [ 1 | ... | 2 ] -> [ 0 | ... | 3 ] +late down [ 2 | ... | 2 ] -> [ 0 | ... | 4 ] +late down [ 3 | ... | 2 ] -> [ 0 | ... | 5 ] +late down [ 4 | ... | 2 ] -> [ 0 | ... | 6 ] +late down [ 5 | ... | 2 ] -> [ 0 | ... | 7 ] +late down [ 6 | ... | 2 ] -> [ 0 | ... | 8 ] +late down [ 7 | ... | 2 ] -> [ 0 | ... | 9 ] +late down [ 8 | ... | 2 ] -> [ 0 | ... | 0 Carry ] +late down [ 9 | ... | 2 ] -> [ 0 | ... | 1 Carry ] + +late down [ 1 | ... | 3 ] -> [ 0 | ... | 4 ] +late down [ 2 | ... | 3 ] -> [ 0 | ... | 5 ] +late down [ 3 | ... | 3 ] -> [ 0 | ... | 6 ] +late down [ 4 | ... | 3 ] -> [ 0 | ... | 7 ] +late down [ 5 | ... | 3 ] -> [ 0 | ... | 8 ] +late down [ 6 | ... | 3 ] -> [ 0 | ... | 9 ] +late down [ 7 | ... | 3 ] -> [ 0 | ... | 0 Carry ] +late down [ 8 | ... | 3 ] -> [ 0 | ... | 1 Carry ] +late down [ 9 | ... | 3 ] -> [ 0 | ... | 2 Carry ] + +late down [ 1 | ... | 4 ] -> [ 0 | ... | 5 ] +late down [ 2 | ... | 4 ] -> [ 0 | ... | 6 ] +late down [ 3 | ... | 4 ] -> [ 0 | ... | 7 ] +late down [ 4 | ... | 4 ] -> [ 0 | ... | 8 ] +late down [ 5 | ... | 4 ] -> [ 0 | ... | 9 ] +late down [ 6 | ... | 4 ] -> [ 0 | ... | 0 Carry ] +late down [ 7 | ... | 4 ] -> [ 0 | ... | 1 Carry ] +late down [ 8 | ... | 4 ] -> [ 0 | ... | 2 Carry ] +late down [ 9 | ... | 4 ] -> [ 0 | ... | 3 Carry ] + +late down [ 1 | ... | 5 ] -> [ 0 | ... | 6 ] +late down [ 2 | ... | 5 ] -> [ 0 | ... | 7 ] +late down [ 3 | ... | 5 ] -> [ 0 | ... | 8 ] +late down [ 4 | ... | 5 ] -> [ 0 | ... | 9 ] +late down [ 5 | ... | 5 ] -> [ 0 | ... | 0 Carry ] +late down [ 6 | ... | 5 ] -> [ 0 | ... | 1 Carry ] +late down [ 7 | ... | 5 ] -> [ 0 | ... | 2 Carry ] +late down [ 8 | ... | 5 ] -> [ 0 | ... | 3 Carry ] +late down [ 9 | ... | 5 ] -> [ 0 | ... | 4 Carry ] + +late down [ 1 | ... | 6 ] -> [ 0 | ... | 7 ] +late down [ 2 | ... | 6 ] -> [ 0 | ... | 8 ] +late down [ 3 | ... | 6 ] -> [ 0 | ... | 9 ] +late down [ 4 | ... | 6 ] -> [ 0 | ... | 0 Carry ] +late down [ 5 | ... | 6 ] -> [ 0 | ... | 1 Carry ] +late down [ 6 | ... | 6 ] -> [ 0 | ... | 2 Carry ] +late down [ 7 | ... | 6 ] -> [ 0 | ... | 3 Carry ] +late down [ 8 | ... | 6 ] -> [ 0 | ... | 4 Carry ] +late down [ 9 | ... | 6 ] -> [ 0 | ... | 5 Carry ] + +late down [ 1 | ... | 7 ] -> [ 0 | ... | 8 ] +late down [ 2 | ... | 7 ] -> [ 0 | ... | 9 ] +late down [ 3 | ... | 7 ] -> [ 0 | ... | 0 Carry ] +late down [ 4 | ... | 7 ] -> [ 0 | ... | 1 Carry ] +late down [ 5 | ... | 7 ] -> [ 0 | ... | 2 Carry ] +late down [ 6 | ... | 7 ] -> [ 0 | ... | 3 Carry ] +late down [ 7 | ... | 7 ] -> [ 0 | ... | 4 Carry ] +late down [ 8 | ... | 7 ] -> [ 0 | ... | 5 Carry ] +late down [ 9 | ... | 7 ] -> [ 0 | ... | 6 Carry ] + +late down [ 1 | ... | 8 ] -> [ 0 | ... | 9 ] +late down [ 2 | ... | 8 ] -> [ 0 | ... | 0 Carry ] +late down [ 3 | ... | 8 ] -> [ 0 | ... | 1 Carry ] +late down [ 4 | ... | 8 ] -> [ 0 | ... | 2 Carry ] +late down [ 5 | ... | 8 ] -> [ 0 | ... | 3 Carry ] +late down [ 6 | ... | 8 ] -> [ 0 | ... | 4 Carry ] +late down [ 7 | ... | 8 ] -> [ 0 | ... | 5 Carry ] +late down [ 8 | ... | 8 ] -> [ 0 | ... | 6 Carry ] +late down [ 9 | ... | 8 ] -> [ 0 | ... | 7 Carry ] + +late down [ 1 | ... | 9 ] -> [ 0 | ... | 0 Carry ] +late down [ 2 | ... | 9 ] -> [ 0 | ... | 1 Carry ] +late down [ 3 | ... | 9 ] -> [ 0 | ... | 2 Carry ] +late down [ 4 | ... | 9 ] -> [ 0 | ... | 3 Carry ] +late down [ 5 | ... | 9 ] -> [ 0 | ... | 4 Carry ] +late down [ 6 | ... | 9 ] -> [ 0 | ... | 5 Carry ] +late down [ 7 | ... | 9 ] -> [ 0 | ... | 6 Carry ] +late down [ 8 | ... | 9 ] -> [ 0 | ... | 7 Carry ] +late down [ 9 | ... | 9 ] -> [ 0 | ... | 8 Carry ] + +( Carry ) + +startloop + + late right [ no Number | ... | 0 | Number Carry ] -> [ | ... | 1 | Number ] + late right [ no Number | ... | 1 | Number Carry ] -> [ | ... | 2 | Number ] + late right [ no Number | ... | 2 | Number Carry ] -> [ | ... | 3 | Number ] + late right [ no Number | ... | 3 | Number Carry ] -> [ | ... | 4 | Number ] + late right [ no Number | ... | 4 | Number Carry ] -> [ | ... | 5 | Number ] + late right [ no Number | ... | 5 | Number Carry ] -> [ | ... | 6 | Number ] + late right [ no Number | ... | 6 | Number Carry ] -> [ | ... | 7 | Number ] + late right [ no Number | ... | 7 | Number Carry ] -> [ | ... | 8 | Number ] + late right [ no Number | ... | 8 | Number Carry ] -> [ | ... | 9 | Number ] + late right [ no Number | ... | 9 no Carry | Number Carry ] -> [ | ... | 0 Carry | Number ] + late right [ no Number | 0 Carry ] -> [ | 0 ] + +endloop + +( After scoring, set block border to grey ) +late [ Scoring Block ] -> [ Scored Block ] + +( Count each block, starting with the lowest value ) +late [ Carry No Number No Block ] [ Grid Lost no Scored Block3 ] -> [ Carry Block3 ] [ Grid Lost Scoring Block3 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block6 ] -> [ Carry Block6 ] [ Grid Lost Scoring Block6 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block12 ] -> [ Carry Block12 ] [ Grid Lost Scoring Block12 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block24 ] -> [ Carry Block24 ] [ Grid Lost Scoring Block24 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block48 ] -> [ Carry Block48 ] [ Grid Lost Scoring Block48 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block96 ] -> [ Carry Block96 ] [ Grid Lost Scoring Block96 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block192 ] -> [ Carry Block192 ] [ Grid Lost Scoring Block192 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block384 ] -> [ Carry Block384 ] [ Grid Lost Scoring Block384 ] +late [ Carry No Number No Block ] [ Grid Lost no Scored Block768 ] -> [ Carry Block768 ] [ Grid Lost Scoring Block768 ] + +( Set score to add ) +late right [ Carry Block3 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block3 | 0 | 0 | 0 | 0 | 3 ] again +late right [ Carry Block6 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block6 | 0 | 0 | 0 | 0 | 9 ] again +late right [ Carry Block12 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block12 | 0 | 0 | 0 | 2 | 7 ] again +late right [ Carry Block24 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block24 | 0 | 0 | 0 | 8 | 1 ] again +late right [ Carry Block48 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block48 | 0 | 0 | 2 | 4 | 3 ] again +late right [ Carry Block96 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block96 | 0 | 0 | 7 | 2 | 9 ] again +late right [ Carry Block192 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block192 | 0 | 2 | 1 | 8 | 7 ] again +late right [ Carry Block384 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block384 | 0 | 6 | 5 | 6 | 1 ] again +late right [ Carry Block768 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block768 | 1 | 9 | 6 | 8 | 3 ] again + +( Colour adding row of numbers ) +late right [ Carry no Number | ... | Number ] -> [ Carry Grey | ... | Number Grey ] + +( Show numbers ) +Late [ Wall Number ] -> [ Number ] + +( Show only significant digits for the adding line ) +late right [ Carry No Number | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] +late right [ Carry No Number | 0 | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] +late right [ Carry No Number | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall ] +late right [ Carry No Number | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall ] +late right [ Carry No Number | 0 ] -> [ Carry No Wall | 0 Wall ] + +late right [ Carry No Block ] -> [ Carry Wall ] + +( Remove block we're scoring from adding row ) +late [ Carry Block ] -> [ Carry Player ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +############################################ +############qqqqqqqqqqqqs#....###,,,,####### +##########################....###,,,,#+00000 +###qqqqqqqqqqqqqqqqqqqqq##....###,,,,####### +##########################....###,,,,#000000 +############################################ \ No newline at end of file diff --git a/tiny treasure hunt.txt b/tiny treasure hunt.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c13492f1262dbfdbeb959f6b4d6898a769f1e3b --- /dev/null +++ b/tiny treasure hunt.txt @@ -0,0 +1,402 @@ +title tiny treasure hunt 1.0 +author Weeble +homepage www.twitter.com/weeble +run_rules_on_level_start + +======== +OBJECTS +======== +LowFloorRaw +BLACK + +LowFloor1 +#111411 #191d19 #202020 #252725 +01011 +12310 +23320 +02321 +02110 + +LowFloor2 +#111411 #191d19 #202020 #252725 +01001 +22312 +12331 +01310 +10101 + +WallFacade +#555555 #666666 #777777 +21221 +10011 +..... +..... +..... + +HighFloor +#909090 #999999 #bbbbbb #cccccc +33232 +31012 +20002 +31012 +32222 + +LowPlayer +#686868 #707070 #787878 #808080 +..... +..... +.232. +.121. +.0.0. + +HighPlayer +#e8e8e8 #f0f0f0 #f8f8f8 #ffffff +.232. +.121. +.0.0. +..... +..... + +Crate +#999944 #88883a #777733 +10001 +00000 +10001 +22222 +22222 + +HighCrate +#dddd55 #eeee50 #cccc48 +10001 +00000 +10001 +22222 +22222 + +BurntCrate +#222222 #111111 #000000 +10001 +00000 +10001 +22222 +22222 + +MeltingIce +White LightBlue #9999ff #330000 +.33.. +3333. +31013 +11330 +21112 + + +StaticIce +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeN +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeE +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeS +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeW +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +FirePit1 +#990000 #770000 #550000 #330000 +02111 +13321 +02321 +32110 +23121 + +FirePit2 +#990000 #770000 #550000 #330000 +10311 +21233 +11021 +23213 +20122 + + +Pillar +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa +32123 +33333 +02120 +22122 +01310 + +IceCubeShadow +RED +..... +..... +..0.. +..... +..... + +Coin +WHITE #eeee55 #aaaa33 +.000. +01112 +01212 +01112 +.222. + + +StairsNorth +#333333 #444444 #555555 #666666 #777777 +44444 +43334 +32223 +21112 +10001 +======= +LEGEND +======= +. = LowFloorRaw +" = HighFloor +@ = LowPlayer and LowFloorRaw +$ = Coin and HighFloor +£ = Coin +H = HighCrate and HighFloor +: = WallFacade and FirePit1 and LowFloorRaw +~ = WallFacade and LowFloorRaw +# = Crate and LowFloorRaw +W = Crate and LowFloorRaw and WallFacade +! = FirePit1 and LowFloorRaw +I = Pillar and HighFloor +% = StaticIce and LowFloorRaw +& = StaticIce and LowFloorRaw and WallFacade +/ = StairsNorth and LowFloorRaw +FirePit = FirePit1 or FirePit2 +LowFloor = LowFloor1 or LowFloor2 +Background = LowFloor or HighFloor or LowFloorRaw +Player = LowPlayer or HighPlayer +Obstacle = StairsNorth +BlocksLow = Crate or HighFloor or StaticIce or Pillar or BurntCrate +Pushable = Crate or StaticIce +MovingIce = IceCubeE or IceCubeS or IceCubeW or IceCubeN +IceCube = StaticIce or MovingIce +Grounded = IceCube or LowPlayer or Crate + +======= +SOUNDS +======= + +Coin DESTROY 77169700 +Crate MOVE 24442507 +SFX0 98605308 ( Hiss ) +SFX1 89033504 ( Snap ) +SFX2 70543502 ( Plink ) +SFX3 34905302 ( Slam ) +SFX4 93355705 ( Squeak ) +SFX5 52776702 ( Grind ) +SFX6 86238705 ( Bounce ) + +================ +COLLISIONLAYERS +================ + +Background +StairsNorth, FirePit +WallFacade +Crate, IceCube, MovingIce, LowPlayer, MeltingIce, BurntCrate +Pillar, HighPlayer, HighCrate, Coin +IceCubeShadow + +====== +RULES +====== + +(Make stuff pretty) +[ LowFloorRaw ] -> [ random LowFloor ] +[ FirePit ] -> [ random FirePit ] + +(Pushing stuff) +[ > LowPlayer | Pushable ] -> [ > LowPlayer | > Pushable ] +[ > HighPlayer | HighCrate ] -> [ > HighPlayer | > HighCrate ] + +(Don't walk under pillars. Probably redundant.) +[ > Grounded | Pillar ] -> [ Grounded | Pillar ] + +(Ice melts in lava) +[ MeltingIce FirePit ] -> [ ] +[ IceCube FirePit ] -> [ MeltingIce FirePit ] sfx0 again + +(Ice slides) +RIGHT [ > StaticIce ] -> [ > IceCubeE ] sfx2 +DOWN [ > StaticIce ] -> [ > IceCubeS ] sfx2 +LEFT [ > StaticIce ] -> [ > IceCubeW ] sfx2 +UP [ > StaticIce ] -> [ > IceCubeN ] sfx2 +[ MovingIce no IceCubeShadow ] -> [ MovingIce IceCubeShadow ] +RIGHT [ IceCubeE ] -> [ > IceCubeE ] again +DOWN [ IceCubeS ] -> [ > IceCubeS ] again +LEFT [ IceCubeW ] -> [ > IceCubeW ] again +UP [ IceCubeN ] -> [ > IceCubeN ] again + +(Stop things from overlapping the stairs) +[ > IceCube | Obstacle ] -> [ StaticIce | Obstacle ] +[ > Crate | Obstacle ] -> [ Crate | Obstacle ] + +(Lava kills you) +late [ LowPlayer FirePit ] -> [ FirePit ] sfx5 message Ouch, hot! + +(More ice rules) +late [ MovingIce IceCubeShadow ] -> [ StaticIce ] sfx5 +late [ IceCubeShadow ] -> [ ] + +(Crates get charred in lava) +late [ Crate FirePit ] -> [ BurntCrate FirePit ] sfx5 + +(Player collects coins) +[ > HighPlayer | Coin HighFloor ] -> [ | HighPlayer HighFloor ] +[ > LowPlayer | Coin LowFloor ] -> [ | LowPlayer LowFloor ] + +(Player can climb stairs) +UP [ > LowPlayer StairsNorth | HighFloor ] -> [ StairsNorth | HighPlayer HighFloor ] sfx6 + +(Stop things from getting pushed up onto ledges) +[ > Grounded | HighFloor ] -> [ Grounded | HighFloor ] + +(Players and crates fall) +late [ HighPlayer no BlocksLow ] -> [ LowPlayer ] sfx1 again +late [ HighCrate no BlocksLow ] -> [ Crate ] sfx1 again + +============== +WINCONDITIONS +============== + +No Coin + +======= +LEVELS +======= + +message 1. the outer walls + +""""""!!!""" +"h""""..!"$" +""""""#.!""" +""""""..!""" +i~~/i/..!::: +"..."...!!!! +i"""i....... +"/~~"!!...#. +i.@.i!!..... + +message 2. cold storage + +..........£ +.!!!!!!!!!. +.!!!!!!!!!. +.!!.%%%.!!. +.!!%...%!!. +.!!%.@.%!!. +.!!%...%!!. +.!!.%%%.!!. +.!!!!!!!!!. +.!!!!!!!!!. +........... + + +message 3. bifrost + +!!.@.""""!! +!!%.."~/"!! +!!.%.&..~!! +!!%..%...!! +!!.%.%.%.!! +!!%..%..%!! +!!.%.%.%.!! +!!...%..%!! +!!...%.%.!! +!!$.."..%!! +!!"""".%.!! + + +message 4. clutter + +""""""""""$ +""""""""""" +~~~~W~W~~:: +.%@.#..#.!! +....#.#..!! +!!!!""""".. +!!!!""""".. +....~/~~~.. +........... + +message 5. arena + +!"!!!!!!!!!" +!~.."..""..: +!...~../~$.! +!"......@~.! +!~...".....! +!....~.%...! +!....%.....! +!."....%...! +!.~......."! +!.."......~! +!".~..."...! +!:!!!!!:!!!! + + +message 6. the gauntlet + + +..""."."."..!!! +..w~."#".~#.!"! +""...~.~#.."!~! +~&..@......~!£! +""....#"""."!.! +~~...#."/"#~!"! +.......~."..!:! + + +message 7. throne room + +...#."$".#... +..#.."""..#.. +!!.#.:::.#.!! +$"!...!...!"$ +""!.!!!!!.!"" +~~!.!h"h!.!~~ +.#!!!"""!!!#. +.....h"h..... +"!!.."""..!!" +""!..~/~..!"" +"""...@...""" +:~~.%.%.%.~~: +!...........! + +message Well done! diff --git a/tiny_treasure_hunt_1.1.txt b/tiny_treasure_hunt_1.1.txt new file mode 100644 index 0000000000000000000000000000000000000000..564baf4780e6779c561e9e8b7600b871b02df388 --- /dev/null +++ b/tiny_treasure_hunt_1.1.txt @@ -0,0 +1,421 @@ +title tiny treasure hunt 1.1 +author Weeble +homepage www.twitter.com/weeble +run_rules_on_level_start + +( +Release history: + +1.0 + * First release +1.1 + * Bifrost is now slightly harder + * Removed an easy shortcut from Gauntlet + * Fixed warning about looping in a rule + * Added reminder about undo and restart + when you die in lava + * Player can now jump down from a ledge + onto a low coin (although the change + to Gauntlet should avoid that situation + coming up anyway) +) + + +======== +OBJECTS +======== +LowFloorRaw +BLACK + +LowFloor1 +#111411 #191d19 #202020 #252725 +01011 +12310 +23320 +02321 +02110 + +LowFloor2 +#111411 #191d19 #202020 #252725 +01001 +22312 +12331 +01310 +10101 + +WallFacade +#555555 #666666 #777777 +21221 +10011 +..... +..... +..... + +HighFloor +#909090 #999999 #bbbbbb #cccccc +33232 +31012 +20002 +31012 +32222 + +LowPlayer +#686868 #707070 #787878 #808080 +..... +..... +.232. +.121. +.0.0. + +HighPlayer +#e8e8e8 #f0f0f0 #f8f8f8 #ffffff +.232. +.121. +.0.0. +..... +..... + +Crate +#999944 #88883a #777733 +10001 +00000 +10001 +22222 +22222 + +HighCrate +#dddd55 #eeee50 #cccc48 +10001 +00000 +10001 +22222 +22222 + +BurntCrate +#222222 #111111 #000000 +10001 +00000 +10001 +22222 +22222 + +MeltingIce +White LightBlue #9999ff #330000 +.33.. +3333. +31013 +11330 +21112 + + +StaticIce +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeN +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeE +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeS +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +IceCubeW +White LightBlue #9999ff +10002 +1...0 +0...1 +10012 +21122 + +FirePit1 +#990000 #770000 #550000 #330000 +02111 +13321 +02321 +32110 +23121 + +FirePit2 +#990000 #770000 #550000 #330000 +10311 +21233 +11021 +23213 +20122 + + +Pillar +#cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa +32123 +33333 +02120 +22122 +01310 + +IceCubeShadow +RED +..... +..... +..0.. +..... +..... + +Coin +WHITE #eeee55 #aaaa33 +.000. +01112 +01212 +01112 +.222. + + +StairsNorth +#333333 #444444 #555555 #666666 #777777 +44444 +43334 +32223 +21112 +10001 +======= +LEGEND +======= +. = LowFloorRaw +" = HighFloor +@ = LowPlayer and LowFloorRaw +$ = Coin and HighFloor +£ = Coin +H = HighCrate and HighFloor +: = WallFacade and FirePit1 and LowFloorRaw +~ = WallFacade and LowFloorRaw +# = Crate and LowFloorRaw +W = Crate and LowFloorRaw and WallFacade +! = FirePit1 and LowFloorRaw +I = Pillar and HighFloor +% = StaticIce and LowFloorRaw +& = StaticIce and LowFloorRaw and WallFacade +/ = StairsNorth and LowFloorRaw +FirePit = FirePit1 or FirePit2 +LowFloor = LowFloor1 or LowFloor2 +Background = LowFloor or HighFloor or LowFloorRaw +Player = LowPlayer or HighPlayer +Obstacle = StairsNorth +BlocksLow = Crate or HighFloor or StaticIce or Pillar or BurntCrate +Pushable = Crate or StaticIce +MovingIce = IceCubeE or IceCubeS or IceCubeW or IceCubeN +IceCube = StaticIce or MovingIce +Grounded = IceCube or LowPlayer or Crate + +======= +SOUNDS +======= + +Coin DESTROY 77169700 +Crate MOVE 24442507 +SFX0 98605308 ( Hiss ) +SFX1 89033504 ( Snap ) +SFX2 70543502 ( Plink ) +SFX3 34905302 ( Slam ) +SFX4 93355705 ( Squeak ) +SFX5 52776702 ( Grind ) +SFX6 86238705 ( Bounce ) + +================ +COLLISIONLAYERS +================ + +Background +StairsNorth, FirePit +WallFacade +Crate, IceCube, MovingIce, LowPlayer, MeltingIce, BurntCrate +Pillar, HighPlayer, HighCrate, Coin +IceCubeShadow + +====== +RULES +====== + +(Make stuff pretty) +[ LowFloorRaw ] -> [ random LowFloor ] +[ FirePit ] -> [ action FirePit ] +[ action FirePit ] -> [ random FirePit ] + +(Pushing stuff) +[ > LowPlayer | Pushable ] -> [ > LowPlayer | > Pushable ] +[ > HighPlayer | HighCrate ] -> [ > HighPlayer | > HighCrate ] + +(Don't walk under pillars. Probably redundant.) +[ > Grounded | Pillar ] -> [ Grounded | Pillar ] + +(Ice melts in lava) +[ MeltingIce FirePit ] -> [ ] +[ IceCube FirePit ] -> [ MeltingIce FirePit ] sfx0 again + +(Ice slides) +RIGHT [ > StaticIce ] -> [ > IceCubeE ] sfx2 +DOWN [ > StaticIce ] -> [ > IceCubeS ] sfx2 +LEFT [ > StaticIce ] -> [ > IceCubeW ] sfx2 +UP [ > StaticIce ] -> [ > IceCubeN ] sfx2 +[ MovingIce no IceCubeShadow ] -> [ MovingIce IceCubeShadow ] +RIGHT [ IceCubeE ] -> [ > IceCubeE ] again +DOWN [ IceCubeS ] -> [ > IceCubeS ] again +LEFT [ IceCubeW ] -> [ > IceCubeW ] again +UP [ IceCubeN ] -> [ > IceCubeN ] again + +(Stop things from overlapping the stairs) +[ > IceCube | Obstacle ] -> [ StaticIce | Obstacle ] +[ > Crate | Obstacle ] -> [ Crate | Obstacle ] + +(Lava kills you) +late [ LowPlayer FirePit ] -> [ FirePit ] sfx5 message Ouch, hot! + +(More ice rules) +late [ MovingIce IceCubeShadow ] -> [ StaticIce ] sfx5 +late [ IceCubeShadow ] -> [ ] + +(Crates get charred in lava) +late [ Crate FirePit ] -> [ BurntCrate FirePit ] sfx5 + +(Player collects coins) +[ > HighPlayer | Coin HighFloor ] -> [ | HighPlayer HighFloor ] +[ > Player | Coin LowFloor ] -> [ | LowPlayer LowFloor ] + +(Player can climb stairs) +UP [ > LowPlayer StairsNorth | HighFloor ] -> [ StairsNorth | HighPlayer HighFloor ] sfx6 + +(Stop things from getting pushed up onto ledges) +[ > Grounded | HighFloor ] -> [ Grounded | HighFloor ] + +(Players and crates fall) +late [ HighPlayer no BlocksLow ] -> [ LowPlayer ] sfx1 again +late [ HighCrate no BlocksLow ] -> [ Crate ] sfx1 again + +============== +WINCONDITIONS +============== + +No Coin + +======= +LEVELS +======= + +message 1. the outer walls + +""""""!!!""" +"h""""..!"$" +""""""#.!""" +""""""..!""" +i~~/i/..!::: +"..."...!!!! +i"""i....... +"/~~"!!...#. +i.@.i!!..... + +message 2. cold storage + +..........£ +.!!!!!!!!!. +.!!!!!!!!!. +.!!.%%%.!!. +.!!%...%!!. +.!!%.@.%!!. +.!!%...%!!. +.!!.%%%.!!. +.!!!!!!!!!. +.!!!!!!!!!. +........... + + +message 3. bifrost + +!!.@.""""!! +!!..."~/"!! +!!...&..~!! +!!%..%...!! +!!.%.%.%.!! +!!%..%..%!! +!!.%.%.%.!! +!!...%..%!! +!!...%...!! +!!$.."...!! +!!""""...!! + + +message 4. clutter + +""""""""""$ +""""""""""" +~~~~W~W~~:: +.%@.#..#.!! +....#.#..!! +!!!!""""".. +!!!!""""".. +....~/~~~.. +........... + +message 5. arena + +!"!!!!!!!!!" +!~.."..""..: +!...~../~$.! +!"......@~.! +!~...".....! +!....~.%...! +!....%.....! +!."....%...! +!.~......."! +!.."......~! +!".~..."...! +!:!!!!!:!!!! + + +message 6. the gauntlet + + +....""."."."..!!!! +....w~."#".~#.!!I! +""""...~.~#.."!!~! +~&~&..@......~!!£! +""""....#"""."!!.! +~~~~...#."/"#~!!I! +.........~."..!!:! + + +message 7. throne room + +...#."$".#... +..#.."""..#.. +!!.#.:::.#.!! +$"!...!...!"$ +""!.!!!!!.!"" +~~!.!h"h!.!~~ +.#!!!"""!!!#. +.....h"h..... +"!!.."""..!!" +""!..~/~..!"" +"""...@...""" +:~~.%.%.%.~~: +!...........! + +message Well done! diff --git a/tunnel rat.txt b/tunnel rat.txt new file mode 100644 index 0000000000000000000000000000000000000000..9615a5225c8468f156bbebb40cc8f7a700e30422 --- /dev/null +++ b/tunnel rat.txt @@ -0,0 +1,403 @@ +title Tunnel Rat +author James Noeckel +noundo +again_interval 0.07 +youtube SG1uBb104Is +======== +OBJECTS +======== +Background +#4c352b #4e382f #533c30 +01010 +02211 +20010 +00012 +12102 + +PlayerS +#a65200 red #6f3c0a +.0.0. +.000. +21012 +20002 +22022 + +PlayerU +#a65200 red #6f3c0a +.0.0. +.101. +20002 +22022 +.2.2. + +inflow +yellow orange white +00000 +00000 +22222 +11111 +11111 + +exit +green +.0.0. +0.0.0 +.0.0. +0.0.0 +.0.0. + +tempwall +blue + +DirtM +#82642b #876b35 #927538 +01010 +02211 +20010 +00012 +12102 + +DirtU +#82642b #876b35 #927538 #b19154 +22222 +33333 +00000 +01012 +12102 + + +Rock +#e0e0e0 #a4a4a4 #8a8a8a #7c7c7c +.000. +01112 +11123 +11223 +.233. + +enemy +white #ff7070 black #880000 red +01414 +14343 +14343 +14443 +43232 + +h_grav +black +..... +..... +..0.. +..... +..... + +h_step +red +..... +..... +..0.. +..... +..... + +(h_dead +black +) +pickupoverlay +pink + +enemyoverlay +pink + +destroy +red +0...0 +.0.0. +..0.. +.0.0. +0...0 +scrolling +blue +..... +..... +..0.. +..... +..... + +Shoes +#ff11f7 #9711ff #641d9a +...0. +...10 +...01 +.1111 +.2222 + +Eraser +#00ff12 #99ffa0 #008509 +..10. +.1000 +10000 +.2000 +..20. + +Unraser +#00ff12 #99ffa0 #008509 +.01.. +0001. +00001 +0002. +.02.. + +Shoesworn +purple pink +..... +..... +..... +..... +10.01 + + +======= +LEGEND +======= +# = Dirtm +. = Background +P = playerS +o = Rock +s = shoes +x = enemy +@ = dirtm and destroy +$ = dirtm and inflow +e = exit and Dirtm +% = unraser + +dirt = dirtm or dirtu +Player = PlayerS or PlayerU +Helpers = h_grav or scrolling or h_step +Pickups = shoes or Eraser or Unraser +Heldpickups = shoesworn +Solid = Dirt or Player or Rock or Pickups or enemy +Heavy = Rock or Pickups or enemy +overlays = pickupoverlay or enemyoverlay +Everything = Solid or tempwall or overlays + +======= +SOUNDS +======= +SFX1 36137902 +SFX2 78903905 +SFX3 14420703 +SFX4 25525902 +SFX5 49701704 +SFX6 98046907 +SFX7 16284302 +SFX8 96668708 +SFX9 86449100 +================ +COLLISIONLAYERS +================ + +helpers +Background +tempwall, solid +Heldpickups +overlays +destroy, inflow, exit + + +====== +RULES +====== + +up [ > PlayerU ] -> cancel +down [ > PlayerU ] -> [ PlayerS ] + +(digging/jumping up) +up [ > PlayerS | no Solid | no Solid no inflow ] -> [ | | PlayerU scrolling ] SFX2 +up [ > PlayerS | no Solid | Dirt no inflow ] -> [ | | PlayerU scrolling ] SFX7 +up [ > PlayerS | no Solid no inflow ] -> [ | PlayerU scrolling ] SFX2 +up [ > PlayerS | Dirt no inflow ] -> [ | PlayerU scrolling ] SFX7 + +(scrolling and terraingen) +[ scrolling ] [ Everything destroy ] -> [ scrolling ] [ destroy ] +[ scrolling ] [ inflow no Player ] -> [ scrolling ] [ inflow tempwall ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] +random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] + + + +startloop +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ dirtm ] +random [ tempwall ] -> [ ] +random [ tempwall ] -> [ ] +random down [ tempwall | solid ] -> [ rock | Solid ] +random down [ tempwall | solid ] -> [ rock | Solid ] +endloop + + +[ pickupoverlay rock ] -> [ random pickups] +[ enemyoverlay rock ] -> [ enemy ] + +random down [ Solid inflow | rock | rock ] -> [ rock inflow | rock | rock ] +[ no Solid | inflow Solid | no Solid ] -> [ | inflow | ] +[ no Solid | inflow Solid | inflow Solid | no Solid ] -> [ | inflow | inflow | ] + + +down [ scrolling ] [ Everything ] -> [ scrolling ] [ > Everything ] + + +(gravity) +down [ Heavy ] -> [ down Heavy ] again + +(up [ > PlayerS | no Solid ] [ Everything destroy ] -> [ > PlayerS scrolling | ] [ destroy ] +up [ > PlayerS | Dirt ] [ Everything destroy ] -> [ > PlayerS scrolling | dirt ] [ destroy ] +down [ Everything ] [ Player scrolling ] -> [ > Everything ] [ PlayerU scrolling ] +) + +(movement in general) +horizontal [ > PlayerU | Dirt ] -> [ | PlayerS ] SFX1 +horizontal [ > PlayerU ] -> [ > PlayerS ] + +[ action PlayerU ] -> [ PlayerS ] +[ > Player | Dirt ] -> [ | Player ] SFX1 + + +(use pickup) + +up [ action PlayerS shoesworn | Solid | no inflow no exit ] -> [ | Solid | PlayerS ] SFX4 +up [ action PlayerS shoesworn | | Solid | no inflow no exit ] -> [ | | Solid | PlayerS ] SFX4 +up [ action PlayerS shoesworn | | | | no inflow no exit ] -> [ | | | | PlayerU ] SFX4 + +(pushing) +Horizontal [ > Player | Heavy ] -> [ > Player | > Heavy ] SFX6 +Horizontal [ > Heavy | Heavy ] -> [ > Heavy | > Heavy ] +Horizontal [ > Enemy | Dirt ] -> [ > Enemy | ] SFX1 +Horizontal [ > Enemy | pickups | Solid ] -> [ > Enemy | | Solid ] SFX4 +([Enemy h_dead no h_grav] -> message flattened to death) +(down [ Enemy h_dead | destroy ] -> [ Enemy | destroy ] message flattened to death) +([ > Enemy | Player ] -> [ | Enemy h_dead ] SFX5) +([ moving Enemy h_dead ] -> [ moving Enemy moving h_dead ]) +[ moving Enemy h_grav ] -> [ moving Enemy moving h_grav ] +down [ > Enemy h_grav | Solid no Player no Enemy ] -> [ | Enemy ] SFX4 +down [ > Enemy | Player ] -> [ > Enemy | ] SFX4 + + + + +(pickup) + +[ > Player | shoes ] -> [ | stationary Player shoesworn ] SFX3 + +[ > Player | Eraser ] [ Solid no Player no Pickups ] -> [ > Player | Eraser ] [ DirtM ] +startloop +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Rock ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] +endloop +[ > Player | Pickups ] -> [ | stationary Player ] SFX8 + +(steps) +up [ PlayerS | no Solid ] -> [ PlayerS | h_step ] +[ moving PlayerS ] [ h_step ] -> [ moving PlayerS ] [ moving h_step ] + +(late steps) +late down [ h_step | Player ] -> [ | Player ] +late [h_grav] [h_step] -> [h_grav] [] +late down [ h_step no Solid | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] +late down [ h_step Dirt | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] SFX1 + +(player gravity) +late down [ PlayerS | h_grav ] -> [ | PlayerS ] +late down [ PlayerS | no Solid ] -> [ PlayerS | h_grav ] + +late [ Player no shoesworn] [ shoesworn ] -> [ Player shoesworn ] [ ] + +(enemy gravity) +late down [ enemy | no Solid ] -> [ enemy h_grav | ] +late down [ enemy | Player ] -> [ enemy h_grav | ] + + +(cleanup) +late [scrolling] -> [] +late [overlays] -> [] +late [h_step] -> [] + +(beautify) +late up [ Dirtm | no Dirt ] -> [ DirtU | ] +late up [ DirtU | Dirt ] -> [ Dirtm | Dirt ] + +(death) +[ Player destroy ] -> [ destroy ] SFX4 + +(life) +late [ Player exit ] [ exit no Player ] -> [ Player exit ] [ ] SFX9 +============== +WINCONDITIONS +============== +all exit on player +======= +LEVELS +======= + +message Survive. x to use held item. +$$$$$$$$$$$$$$$$$$$ +eeeeeeeeeeeeeeeeeee +eeeeeeeeeeeeeeeeeee +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +################### +#########P######### +################### +################### +################### +################### +################### +################### +@@@@@@@@@@@@@@@@@@@ + +message Is that a light at the end of the tunnel? +$$$$$$$$$$$$$$$$$$$$$$$$$ +eeeeeeeeeeeeeeeeeeeeeeeee +eeeeeeeeeeeeeeeeeeeeeeeee +o.......................o +o.......................o +o..x.x.x.x.xpx.x.x.x.x..o +o#.#.#.#.#.#x#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.#.#.#.#.#.#.#.#.#.#.#.o +o#.#.#.#.#.#.#.#.#.#.#.#o +o.......................o +o.......................o +o.......................o +o.......................o +o......#................o +o.....##..............#.o +o....###...%...#..#..##.o +###..############.####### +########.##.############# +####.#####..############# +########.....############ +######################### +######################### +@@@@@@@@@@@@@@@@@@@@@@@@@ \ No newline at end of file diff --git a/twolittlecrates1.txt b/twolittlecrates1.txt new file mode 100644 index 0000000000000000000000000000000000000000..077664646b335d1d83ff1dbe0deb6ebaf23393ec --- /dev/null +++ b/twolittlecrates1.txt @@ -0,0 +1,107 @@ +title Simple Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BlueCrate B +lightblue +00000 +0...0 +0...0 +0...0 +00000 + + +OrangeCrate O +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +Crate = OrangeCrate or BlueCrate +. = Background +# = Wall +P = Player + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +[ > Crate | Crate ] -> [ > Crate | > Crate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +######### +#.......# +#...B...# +#.P.B.O.# +#....O..# +#.......# +######### + diff --git a/twolittlecrates2.txt b/twolittlecrates2.txt new file mode 100644 index 0000000000000000000000000000000000000000..546ed979bbdfd67c104f55ad03b4e2656793c3c0 --- /dev/null +++ b/twolittlecrates2.txt @@ -0,0 +1,111 @@ +title Simple Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BlueCrate B +lightblue +00000 +0...0 +0...0 +0...0 +00000 + + +OrangeCrate O +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +Crate = OrangeCrate or BlueCrate +. = Background +# = Wall +P = Player + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + + +[ > OrangeCrate | OrangeCrate ] -> [ > OrangeCrate | > OrangeCrate ] +[ > OrangeCrate | BlueCrate ] -> [ > OrangeCrate | > BlueCrate ] +[ > BlueCrate | OrangeCrate ] -> [ > BlueCrate | > OrangeCrate ] +[ > BlueCrate | BlueCrate ] -> [ > BlueCrate | > BlueCrate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################ +#..............# +#..............# +#.P.BOBOBOBOB..# +#..............# +#..............# +################ + diff --git a/twolittlecrates3.txt b/twolittlecrates3.txt new file mode 100644 index 0000000000000000000000000000000000000000..a99c87a8e583e68977cb5529eced9ae4b03b91a1 --- /dev/null +++ b/twolittlecrates3.txt @@ -0,0 +1,112 @@ +title Simple Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BlueCrate B +lightblue +00000 +0...0 +0...0 +0...0 +00000 + + +OrangeCrate O +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +Crate = OrangeCrate or BlueCrate +. = Background +# = Wall +P = Player + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +startLoop + +[ > OrangeCrate | OrangeCrate ] -> [ > OrangeCrate | > OrangeCrate ] +[ > OrangeCrate | BlueCrate ] -> [ > OrangeCrate | > BlueCrate ] +[ > BlueCrate | OrangeCrate ] -> [ > BlueCrate | > OrangeCrate ] +[ > BlueCrate | BlueCrate ] -> [ > BlueCrate | > BlueCrate ] + +endLoop + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################ +#..............# +#..............# +#.P.BOBOBOBOB..# +#..............# +#..............# +################ diff --git a/twolittlecrates4.txt b/twolittlecrates4.txt new file mode 100644 index 0000000000000000000000000000000000000000..b6f0635e8d9ff3b43e0bf8403418c55feb785f90 --- /dev/null +++ b/twolittlecrates4.txt @@ -0,0 +1,109 @@ +title Simple Block Pushing Game +author increpare +homepage www.puzzlescript.net + +======== +OBJECTS +======== + +Background +LIGHTGREEN GREEN +11111 +01111 +11101 +11111 +10111 + + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +BROWN DARKBROWN +00010 +11111 +01000 +11111 +00010 + +Player +Black Orange White Blue +.000. +.111. +22222 +.333. +.3.3. + +BlueCrate B +lightblue +00000 +0...0 +0...0 +0...0 +00000 + + +OrangeCrate O +Orange +00000 +0...0 +0...0 +0...0 +00000 + + +======= +LEGEND +======= + +Crate = OrangeCrate or BlueCrate +. = Background +# = Wall +P = Player + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + + +[ > OrangeCrate | OrangeCrate ] -> [ > OrangeCrate | > OrangeCrate ] ++[ > OrangeCrate | BlueCrate ] -> [ > OrangeCrate | > BlueCrate ] ++[ > BlueCrate | OrangeCrate ] -> [ > BlueCrate | > OrangeCrate ] ++[ > BlueCrate | BlueCrate ] -> [ > BlueCrate | > BlueCrate ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +################ +#..............# +#..............# +#.P.BOBOBOBOB..# +#..............# +#..............# +################ diff --git a/wall_scout.txt b/wall_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..ab09512dd1c6ebf721e41cb5df155e67f8ee5d1f --- /dev/null +++ b/wall_scout.txt @@ -0,0 +1,146 @@ +Title wall scout +Author demon greg +throttle_movement +======== +OBJECTS +======== +background +darkbrown + +tele +blue +player +orange +.0.0. +.000. +00000 +.000. +.0.0. + +wall +lightbrown + +dirt +brown lightbrown +10001 +01010 +11100 +00011 +00010 + +crate +orange +00000 +0...0 +0...0 +0...0 +00000 + +goal +green +.000. +0...0 +0...0 +0...0 +.000. + +monster +white red +.000. +00000 +01010 +00000 +00.00 + +corpse +red +======= +LEGEND +======= +. = background +p = player +# = wall +% = dirt +o = goal +] = crate +! = tele +? = tele and crate +& = tele and player +m = monster + +solid = wall or dirt or crate or monster +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ +background +tele,goal +player,wall,dirt,crate,monster +corpse + +===== +RULES +===== + +[player corpse] -> restart + +[> player tele|...|no solid] -> [tele|...|player] +[> player|crate] -> [> player|> crate] +[> crate tele|...|no solid] -> [tele|...|crate] + +late [monster|player] -> [monster|player corpse] + + +============== +WINCONDITIONS +============== +all player on goal +======= +LEVELS +======= + +########## +#.##!..#!# +#!######.# +########.# +#!###o##.# +########.# +##...###.# +##..!###.# +##.p.##### +########## + +############### +#....#!....#o.# +#]]#.#..]..#..# +####.#.....#..# +#!!#.#.....#..# +#..#.#.....#..# +#.p#!#]#.]###.# +############### + +######## +#.#..#.# +######## +#.##.### +###o#### +##p###.# +######## + +####### +#.....# +#..o..# +#.....# +#.....# +#.....# +#mm!mm# +###!### +#!!!!!# +#.....# +#.].].# +#..p..# +#.....# +####### \ No newline at end of file diff --git a/whaleworld.txt b/whaleworld.txt new file mode 100644 index 0000000000000000000000000000000000000000..877d465ccb6b39ecb5c7e57d29a2a9ffcf92c7e7 --- /dev/null +++ b/whaleworld.txt @@ -0,0 +1,260 @@ +title 2D Whale World +author increpare +homepage www.increpare.com + +background_color orange +text_color darkblue + +color_palette mastersystem + +run_rules_on_level_start +require_player_movement + +( + +This game is a port of the Whale section of my puzzle game English Country Tune (www.englishcountrytune.com), in only 8 lines of code. + +) + +======== +OBJECTS +======== + +Background +blue + +Void +orange + +Player +lightblue + +Whale +brown +00000 +00000 +00000 +00000 +00000 + +Wall +black +00000 +0...0 +0...0 +0...0 +00000 + +HBeam +yellow +..... +..... +0.0.0 +..... +..... + +VBeam +yellow +..0.. +..... +..0.. +..... +..0.. + +======= +LEGEND +======= + +Beam = HBeam or VBeam +. = Background +# = Wall +P = Player +W = Whale +0 = Void + +========= +SOUNDS +========= + +whale destroy 62981708 +player move 69405107 +whale move 32823307 +endlevel 99636708 +restart 92555303 +startgame 60661308 +CloseMessage 123434 +ShowMessage 123434 + +================ +COLLISIONLAYERS +================ + +Background +void +Player, Wall, Whale +HBeam +VBeam + +====== +RULES +====== + +(While we allow whales to move onto the void, player's aren't) +[ > player | void ] -> [ player | void ] + +(Beams detect motion) +horizontal [ > Player | VBeam ] -> [ > Player | > VBeam ] +vertical [ > Player | HBeam ] -> [ > Player | > HBeam ] + +(If beams detected motion, transfer that to the whales) +[ Whale | ... | perpendicular Beam ] -> [ perpendicular Whale | ... | perpendicular Beam ] + +(Remove whales, if necessary) +late [ Whale Void ] -> [ Void ] + +(Remove beams) +[ Beam ] -> [ ] + +(Place HVeams and VBeams) +late horizontal [ Whale | ... | ] -> [ Whale | ... | HBeam ] +late vertical [ Whale | ... | ] -> [ Whale | ... | VBeam ] + +============== +WINCONDITIONS +============== + +no Whale + +======= +LEVELS +======= + +message Push a whale off to free it. + +0000000000000000 +0########0000000 +0.......#0000000 +0###.W..###00000 +0.........#00000 +0#####.##.###000 +0000#...#...#000 +0000#...#...#000 +0000#...#...###0 +0000#.P.#.....#0 +0000#...#.....#0 +0000#####...W##0 +0000000000....#0 +0000000000#####0 +0000000000000000 + +message level 2 of 8 + +00000000000 +0000####000 +000##..##00 +0###....##0 +0#.......#0 +0###.W.###0 +000#P...000 +000#####000 +00000000000 + +message level 3 of 8 + +0000000000000000 +00###00000000000 +00#.#####0000000 +00#.#...##000000 +00#......#000000 +00#..##.#######0 +00#..#........#0 +00#..#........#0 +0##..######...#0 +0#........#.W.#0 +0##.......#..P#0 +00######..#####0 +00000000..000000 +0000000000000000 + +message level 4 of 8 + +0000000000000000 +000000#########0 +0######.......#0 +0.............#0 +0.....#.#####.#0 +0######.#.....#0 +00000##.#...P.#0 +00000#........#0 +00000##.#.W...#0 +000000#.......#0 +000000###.#...#0 +00000000#######0 +0000000000000000 + +message level 5 of 8 + +00000000000000000 +0000############0 +0000#.#........#0 +0000#..........#0 +0####..###.....#0 +0......#.#.....#0 +0####..#W#.#W#.#0 +0..........#.#.#0 +0####.....P###.#0 +0...#.#........#0 +0##...##########0 +00#####0000000000 +00000000000000000 + +message level 6 of 8 + +00000000000000000 +000000000#.#.#.#0 +000000000#.#.#.#0 +000000000#.#.#.#0 +000000000#.....#0 +0000000###...###0 +0000000#.#...#000 +0000000#.#.#.#000 +0#######.#.#.#000 +0#...........#000 +0#.#.W...W...#000 +0#...........#000 +0#.....P.....#000 +0#...........#000 +0#############000 +00000000000000000 + +message level 7 of 8 + +000000000#000000 +00000####.####00 +0####.........#0 +0........#....#0 +0####....W....#0 +0000#.........#0 +0000#.#W.P.W#..# +0####.........#0 +0........W....#0 +0####....#....#0 +00000#........#0 +000000########00 +0000000000000000 + +message level 8 of 8 + +00000000000 +0########00 +0#...#..#00 +0##.....000 +0#......#00 +0#..WW..##0 +0#..WW...#0 +0##...P.##0 +0#...#.##00 +0#######000 +00000000000 + +message all the 2d whales are freed diff --git a/where_did_all_this_ice_come_from_.txt b/where_did_all_this_ice_come_from_.txt new file mode 100644 index 0000000000000000000000000000000000000000..ba9f20e21397e223d712af3b6f072c5c0f2cc949 --- /dev/null +++ b/where_did_all_this_ice_come_from_.txt @@ -0,0 +1,347 @@ +title where did all this ice come from? +author thefifthmatt +homepage www.puzzlescript.net +again_interval 0.05 +noaction + +======== +OBJECTS +======== + +Background +brown lightbrown +10111 +11111 +01111 +11101 +11111 + +Target +DarkBlue +..... +.000. +.0.0. +.000. +..... + +Wall +Brown Darkbrown +00010 +11111 +01000 +11111 +00010 + +Player +Darkred Lightgray Red +11.11 +.111. +12121 +.111. +00.00 + +Boulder +#D2691E Darkred +.000. +00100 +00010 +00000 +.000. + +Ice +Lightblue White +00000 +00010 +00001 +01000 +00100 + +VU +Transparent + +VD +Transparent + +VL +Transparent + +VR +Transparent + +Exit +Blue Purple +00000 +01110 +01010 +01110 +00000 + +======= +LEGEND +======= + +. = Background +, = Ice +# = Wall +P = Player +Q = Player and Ice +* = Boulder ++ = Boulder and Ice +X = Target +Y = Target and Ice +Z = Exit +Movable = Player or Boulder +VX = VU or VD or VL or VR + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Ice +Target, Exit +Player, Boulder, Wall +VX + +====== +RULES +====== + +[ > Player | No VX Boulder ] -> [ > Player | > Boulder ] +[ Movable No Ice VX ] -> [ Movable ] + +Up [ > Movable No VX | Ice No Movable ] -> [ VU Movable | Ice ] +Down [ > Movable No VX | Ice No Movable ] -> [ VD Movable | Ice ] +Left [ > Movable No VX | Ice No Movable ] -> [ VL Movable | Ice ] +Right [ > Movable No VX | Ice No Movable ] -> [ VR Movable | Ice ] + +[ > Player | Boulder VX Ice ] -> [ Player | Boulder VX Ice ] + +late [ VX No Movable ] -> [] + +Up [ VU Boulder | Boulder Ice No VX | Ice ] -> [ Boulder | VU Boulder Ice | Ice ] +Down [ VD Boulder | Boulder Ice No VX | Ice ] -> [ Boulder | VD Boulder Ice | Ice ] +Left [ VL Boulder | Boulder Ice No VX | Ice ] -> [ Boulder | VL Boulder Ice | Ice ] +Right [ VR Boulder | Boulder Ice No VX | Ice ] -> [ Boulder | VR Boulder Ice | Ice ] + +[ Movable VU ] -> [ Up Movable Up VU ] again +[ Movable VD ] -> [ Down Movable Down VD ] again +[ Movable VL ] -> [ Left Movable Left VL ] again +[ Movable VR ] -> [ Right Movable Right VR ] again + +[ > Boulder | Exit ] -> [ Boulder | Exit ] + +============== +WINCONDITIONS +============== + +All Target on Boulder +All Exit on Player + +======= +LEVELS +======= + +message INT. DESERT MOUSE BURROW - DAY + +message 1. don't touch interdimensional objects + +########### +########### +#...###..z# +#...###.*.# +#..*.***..# +#...**..**# +#...*..*..# +#...###...# +#...###...# +#.p.####### +#...####### + +message 1. + +########### +########### +#...###...# +#...###...# +#.x.,,,...# +#...,,+#*.# +#.x.,,,...# +#.p.###...# +#...###...# +########### +########### + +message 2 of 12 + +########### +#..,,,,...# +#..,,,,...# +#,,##....## +#,,##..#.## +#..,,,,,,,# +#..,,,,,,,# +#####..#,,# +#.*,,..#,,# +#p.,,..#,y# +########### + +message 3 of 12 + +########### +########### +##...#...## +##.**,xx.## +##...#...## +###,###,### +##...#...## +##.xx,**.## +##p..#...## +########### +########### + +message 4 of 12 + +########### +##.......## +#.,,,#,,,.# +#.#,,,,,,.# +#.,,,,#,,.# +#.,y,,,,#.# +#p,+#,,,,.# +#.,,,,,#,.# +#.,#,,,,,.# +##.......## +########### + +message 5 of 12 + +########### +#,,,#,,,,## +#,#,,,,#,,# +#,,,,#+y,,# +#,,#+y,,#,# +##,,,,#,,,# +#,,,#+y,,## +#,#+y,,#,,# +#,,,,#,,,,# +#,,#,,,,#q# +########### + +message 6 of 12 + +########### +########### +##x.,,,.x## +##.,,,+,.## +##,,+,,,,## +##,,,+,,,## +##,,,,,,,## +##.,,+,,p## +##x.,,,.x## +########### +########### + +message 7 of 12 + +########### +####xx..### +####.*...## +####**##..# +####,,##..# +#..,,,,..x# +#..,,,,*.x# +#..#,,##### +##p...##### +###...##### +########### + +message 8 of 12 + +########### +##...x...## +#.,,,#,,,.# +#.,#,,,,,.# +#.,,,,#,,.# +#.,,,,,,#.# +#p,+#,,,,.# +#.,+,,,#,.# +#.,#,,,,,.# +##...x...## +########### + +message 9 of 12 + +########### +###,,,##### +###,#,##### +#.,,#,#,,,# +#.,,,+,,,y# +#p,,,,,,,y# +#.,,,,+,,y# +#.,,,#,,,,# +####+#,#### +####,,,#### +########### + +message 10 of 12 + +########### +#..######## +#p.++,y#### +#..,,,,y### +#,#,,##,+y# +#,#,,,,,#,# +#,##+##,#,# +#y,,+,,,,,# +##y,,,,,,,# +#######,,,# +########### + +message 11 of 12 + +########### +######y,### +######,,,y# +#####,,,,,# +####,,,,,,# +###,,,,,,,# +#,,,,+++,## +#,,,,,,,,p# +##,,,,,,..# +##,,,,,..x# +########### + +message 12 of ? + +########### +#,,,#,,,,## +#,#,,,,#,,# +#,,,,#y+,,# +#,,#y+,+#,# +##,,,,#,,,# +#,,,#y+,,## +#,#y+,,#,,# +#,,,,#,,,,# +#,,#y,,,#q# +########### + +message Escape! + +########### +#,,,,,,,,,# +#,+,,,,,+,# +#,,+,,,,,,# +#,,,,,,,,,# +#,+,,z,,,,# +#,,,,,,,,,# +#,,,+,,+,,# +#,q,+,+,,,# +#,,,,,,,,,# +########### + +message You made it back to your burrow! That was refreshing, or something. Good work! diff --git a/window_hero.txt b/window_hero.txt new file mode 100644 index 0000000000000000000000000000000000000000..d9102834e817c1c8311a84c98961b1b6734fe408 --- /dev/null +++ b/window_hero.txt @@ -0,0 +1,208 @@ +title window hero +author Giles +require_player_movement +youtube BrRUTCMP8mk +======== +OBJECTS +======== +background ' +#888888 +player +#fe8600 #947d27 #514c4e #dcccb5 +01210 +10021 +30001 +13321 +01213 +(white orange black +11111 +11021 +10101 +12011 +11111) + +wall +grey #445599 #6699AA white +02220 +21112 +20012 +20012 +12220 + +snow1 1 +#fffffd #cacbd2 #b7b8b4 #ff0000 +02000 +0.012 +200.0 +10000 +12.0. +snow2 2 +#fffffd #cacbd2 #b7b8b4 #ff0000 +01000 +10001 +10001 +10101 +10010 + +snow3 3 +#fffffd #cacbd2 #b7b8b4 #ff0000 +.222. +11112 +10011 +10222 +.222. + + +windowlit +#b5c8c6 #aac9f2 #fafed2 #b4a0a8 +11011 +10111 +21101 +11211 +11111 + + + +windowdim +#4d4f68 #5b534d #514c4e #373033 +33333 +33213 +31333 +33333 +30333 + +snowstop +red +..... +..... +..... +..... +..... + + +======= +LEGEND +======= +P = player +window = windowlit or windowdim +snow = snow1 or snow2 or snow3 +lightsnow = snow1 or snow2 +heavysnow = snow2 or snow3 +% = windowlit and snow1 +$ = windowdim and snow1 +# = wall and snowstop +W = windowlit +======= +SOUNDS +======= +sfx1 40378307 +sfx2 34640508 +================ +COLLISIONLAYERS +================ +background +window +snow snowstop +player heavysnow wall +====== +RULES +====== +[> player] -> sfx1 +[> player| lightsnow] -> [ > player | > lightsnow] +[ > snow1| snow1] -> [|snow2] +[ > snow1| snow2] -> [|snow3] +[ > snow2|snow1] -> [|snow3] +[ > snow1|snow3] -> [snow1|snow3] +============== +WINCONDITIONS +============== +no snow on window +======= +LEVELS +======= +message It's important for citizen morale to have natural sunlight +message So everyday it snows, I head outside +message To clean the windows. +111111 +1%%%%1 +1%%%%1 +1%%%%1 +111111 +###'## +11''w# +'p'ww# + +111111 +1%%%%1 +1###%1 +1%%%%1 +111111 +p11111 +message It's not an easy job +message But it delivers hope to the hopeless + +#1111111111 +1%%%%1%%%%1 +1%11%1%11%1 +1%11%1%11%1 +1%%%%1%%%%1 +p111111111# + +message And we need that hope + +#11#11#11 +1%%%%%$$1 +1%%%%%%$1 +1%%%%%$%1 +1%%%%%%%1 +p#11#11#1 + +1111#111 +1%%%$$$1 +1%#%%#$1 +1%%%$$$1 +p1111111 + +message I need that hope + +#11111111#1 +#1$$$$$$1#1 +#1111111111 +#1$$$$$$111 +#11111111#1 +#1%%%%%%1#1 +1p1111111#1 + +111111#111 +1%%1$$#$$1 +1%%1$$#$$1 +111111#111 +1$$1$$1$$1 +1$$1$$1$$1 +p111111111 + +message so at the end of the day I can cope + +3###11#11 +3###1%%%1 +3####%%%1 +13###%%%1 +112211111 +p11111111 +113111111 +13###$$$1 +3####$$$1 +3###1$$$1 +3###11#11 + +message to smile at my son and say + +######## +1#####1# +111###1# +11%###%# +11111111 +p1$###%# +1111111# +111##### +message (you will never reach this) Dad pushed the darkness away. \ No newline at end of file diff --git a/wordgame.txt b/wordgame.txt new file mode 100644 index 0000000000000000000000000000000000000000..c41057eb4727feab3892dc40a1e2943b16b4d68b --- /dev/null +++ b/wordgame.txt @@ -0,0 +1,98 @@ +title Multi-word Dictionary Game +author Sarah Northway +homepage www.sarahnorthway.com + +(included with permission of Sarah Northway) + +======== +OBJECTS +======== + +Background +pink + +Wall +grey + +Player +Blue + +Won +yellow + +LetterC +white black +.111. +1.... +1.... +1.... +.111. + +LetterA +white black +.111. +1...1 +11111 +1...1 +1...1 + +LetterT +white black +11111 +..1.. +..1.. +..1.. +..1.. + +======= +LEGEND +======= + +Letter = LetterA or LetterC or LetterT +. = Background +# = Wall +P = Player +W = Won +C = LetterC +A = LetterA +T = LetterT + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Won +Player, Wall, Letter + +====== +RULES +====== + +[ > Player | Letter ] -> [ > Player | > Letter ] +[ < Player | Letter ] -> [ < Player | < Letter ] + +late right [LetterC | LetterA | LetterT ] -> [ Won LetterC | Won LetterA | Won LetterT ] message You spelled CAT! +late right [LetterA | LetterC | LetterT] -> [ Won LetterA | Won LetterC | Won LetterT ] message You spelled ACT! + +============== +WINCONDITIONS +============== + +Some Won + +======= +LEVELS +======= + +######### +#.......# +#.A..C..# +#.......# +#...P...# +#.T.....# +######### diff --git a/wrappingrecipe.txt b/wrappingrecipe.txt new file mode 100644 index 0000000000000000000000000000000000000000..74b183aea9eec8218da56c1f6bd1ba94f6092e30 --- /dev/null +++ b/wrappingrecipe.txt @@ -0,0 +1,58 @@ +title Wrapping Recipe +author increpare +homepage http://www.puzzlescript.net + +======== +OBJECTS +======== + +Wrap +Black + +Background +White + +Player +Blue + +======= +LEGEND +======= + +. = Background +~ = Wrap +@ = Player + +======= +SOUNDS +======= + +================ +COLLISIONLAYERS +================ + +Background +Wrap +Player + +====== +RULES +====== + +[ Wrap | < Player | ... | | Wrap ] -> [ Wrap | | ... | Player | Wrap ] + +============== +WINCONDITIONS +============== + +======= +LEVELS +======= + +~~~~~~~ +~.....~ +~.....~ +~..@..~ +~.....~ +~.....~ +~~~~~~~ diff --git a/zelda_fan_game.txt b/zelda_fan_game.txt new file mode 100644 index 0000000000000000000000000000000000000000..7eac1b43015e9e461644417eb672ee6b63059a0a --- /dev/null +++ b/zelda_fan_game.txt @@ -0,0 +1,199 @@ +title zelda fan game +author nick +homepage https://scratch.mit.edu + +======== +OBJECTS +======== + +Background +DARKGREEN GREEN +00000 +00000 +00000 +00000 +00000 + + +Target +DARKGRAY +00000 +00000 +00000 +00000 +00000 + +Wall +DARKBLUE DARKBLUE +00010 +11111 +01000 +11111 +00010 + +Player +green Orange green WHITE BROWN +.000. +.111. +42224 +.333. +.4.4. + +Crate +blue Yellow +00000 +00000 +00000 +00000 +00000 + + +======= +LEGEND +======= + +. = Background +# = Wall +P = Player +* = Crate +@ = Crate and Target +O = Target + + +======= +SOUNDS +======= + +Crate MOVE 36772507 + +================ +COLLISIONLAYERS +================ + +Background +Target +Player, Wall, Crate + +====== +RULES +====== + +[ > Player | Crate ] -> [ > Player | > Crate ] + +============== +WINCONDITIONS +============== + +All crate on target + +======= +LEVELS +======= + +######## +#......# +#*####.# +#.####.# +#.#....# +#o#p#### +######## + +######... +#.....#.. +#...O#... +#..###... +#..*.#... +#....#... +#p.###... +####..... + +###### +#....# +#.#P.# +#.*@.# +#.O@.# +#....# +###### + +######## +#...#..# +#p#..*o# +######## +#p#..*o# +#...#..# +######## + +############# +#p.........p# +#.*.......o.# +#...........# +#...........# +#...........# +#...........# +#...........# +#...........# +#.o.......*.# +#p.........p# +############# + +####### +##...## +##...## +#...### +#.....# +###o*o# +##.*o*# +##p.#.# +###.#.# +###...# +####### + +######### +#......o# +#*......# +#o...*..# +#...*...# +#o.o....# +#*#.....# +#p*o.o*.# +######### + +########## +####..#### +####...### +##o@...### +#####.#### +#...p....# +#.....#..# +#.*.###.## +###.....## +########## + +........................... +........................... +........................... +...............######...... +#####.........##....####... +#...#######..##..##....##.. +#.........####..######..#.. +#..............########.#.. +#.#####################.### +#...............#######...# +#...............#########*# +#...............#########o# +#...............########### +#.*.*.*.*.*.*...#.........# +#@o@o@o@o@o@o@..#*o.......# +##############..#o*.......# +.............#..#*o.......# +.........###.#..#o*...#...# +..######.#@#.#..#*o.*o@#..# +..#....#.#o#.#..#o*.#@o*..# +###.##.###*###..#*o*.#....# +#...##...........ooo......# +########################### + +..........##############.... +###########...##...#...##### +#p..........#....#...#....*o +############################ diff --git a/zenpuzzlegarden.txt b/zenpuzzlegarden.txt new file mode 100644 index 0000000000000000000000000000000000000000..e38902a0cfa3e664dd270d8c00502f2e56427e58 --- /dev/null +++ b/zenpuzzlegarden.txt @@ -0,0 +1,189 @@ +title Zen Puzzle Garden +author lexaloffle +homepage www.lexaloffle.com + +( + +A replication, with some really bad levels, of the rather superior Zen Puzzle Garden. Made with permission of the unfailingly lovely Joseph White. + +http://www.lexaloffle.com/zen.htm + +) + +======== +OBJECTS +======== + +Background +orange brown +00100 +00000 +00010 +10000 +00000 + +Player +white black +.0.0. +01010 +00000 +.000. +11.11 + +Rock +grey darkgrey yellow +21002 +11000 +11000 +11000 +11101 + +UnbrushedSand +yellow orange +00000 +01000 +00000 +00010 +00000 + +HBrushedSand +yellow orange +00000 +01011 +00000 +11010 +00000 + +VBrushedSand +yellow orange +01000 +01010 +00000 +01010 +00010 + +======= +LEGEND +======= + +BrushedSand = HBrushedSand or VBrushedSand +Sand = UnbrushedSand or BrushedSand +Obstacle = BrushedSand or Rock +; = Background +O = Rock +. = UnbrushedSand +P = Player + +========= +SOUNDS +========= + +closemessage 52854909 +startgame 64192309 +endlevel 16398509 +endgame 62100709 + +================ +COLLISIONLAYERS +================ + +Background +Sand +Player, Rock + +====== +RULES +====== + +(The h and v sand effects are cosmetic - how could this be done in a single line if there was only one type of brushed sand?) + +horizontal [ UnbrushedSand > Player ] -> [ HBrushedSand > Player ] +vertical [ UnbrushedSand > Player ] -> [ VBrushedSand > Player ] + +late [ Player BrushedSand ] -> cancel + +============== +WINCONDITIONS +============== + +no UnbrushedSand + +======= +LEVELS +======= + +message level 1 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;......;;; +;;;......;;; +;P;..OO..;;; +;;;......;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message level 2 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;....O.;;; +;;;......;;; +;P;..O...;;; +;;;......;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message level 3 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;......;;; +;;;...O..;;; +;;;......;;; +;P;.O....;;; +;;;....O.;;; +;;;......;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message level 4 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;..OO..;;; +;;;O....O;;; +;P;..OO..;;; +;;;O....O;;; +;;;..OO..;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message level 5 of 5 + +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;O.....;;; +;;;..O.O.;;; +;;;O...O.;;; +;P;..O...;;; +;;;O...O.;;; +;;;..O...;;; +;;;;;;;;;;;; +;;;;;;;;;;;; +;;;;;;;;;;;; + +message congratulations! diff --git a/zokoban.txt b/zokoban.txt new file mode 100644 index 0000000000000000000000000000000000000000..f111c1bd9f36f603f33a05b9c9c365771efab469 --- /dev/null +++ b/zokoban.txt @@ -0,0 +1,215 @@ +title The Legend of Zokoban +author Joshua Minor +homepage pixelverse.org +flickscreen 9x7 + +======== +OBJECTS +======== + +Background +yellow orange +00000 +01000 +00001 +00100 +10000 + +Water +blue lightblue +00000 +01000 +00001 +00100 +10000 + +Cave +DarkBlue +00000 +00000 +00000 +00000 +00000 + +Goal +DarkBlue Red +00000 +00000 +00100 +00000 +00000 + +RockWall +BROWN Orange +01110 +10000 +10010 +10000 +00100 + +StoneWall +darkgrey grey +01110 +10000 +10010 +10000 +00100 + +PlayerWithoutSword +GREEN lightgreen +.00.. +00000 +.000. +.111. +00.00 + +PlayerWithSword +GREEN lightgreen white grey +.002. +00020 +.0222 +.110. +00.00 + +Sword +grey white +..1.. +..1.. +.111. +..0.. +..... + +Block +BROWN Orange darkgrey +.111. +10001 +10002 +10002 +.222. + +EasyBaddie +white red +.111. +10101 +11111 +11111 +11.11 + +Money +white lightblue +..1.. +.001. +10111 +.111. +..1.. + +======= +LEGEND +======= + +Wall = StoneWall or RockWall +Solid = Wall or Block or Water +Player = PlayerWithoutSword or PlayerWithSword +Obstacle = Wall or Block or Player or Water +Baddie = EasyBaddie + +. = Background +# = RockWall +S = StoneWall +P = PlayerWithoutSword +* = Block +@ = Block and Cave +O = Cave +w = Water +1 = EasyBaddie ++ = Sword +G = Goal + +======= +SOUNDS +======= + +StartLevel 40430108 (music-ish) +SFX0 16358103 (power up) +SFX1 84057304 (push) +SFX2 74654508 (stairs) +SFX3 21293301 (fight) +SFX4 49521903 (hurt) +SFX5 47598700 (money) +ShowMessage 82693708 (you win!) + +================ +COLLISIONLAYERS +================ + +Background +Cave, Goal +Player, Wall, Block, Water, EasyBaddie +Sword, Money + +====== +RULES +====== + +(baddies move at random) +[ Stationary Baddie ] -> [ RandomDir Baddie ] + +(player can push blocks) +[ > Player | Block ] -> [ > Player | > Block ] SFX1 + +(blocks pushed into water become land) +[ > Block | Water ] -> [ | ] + +(baddies can attack the player w/o sword) +[ > Baddie | Player No Sword ] -> SFX4 + +(player can pick up sword) +([ > Player | Sword ] -> [ | Player Sword ] SFX0) +[ PlayerWithoutSword Sword ] -> [ PlayerWithSword ] SFX0 + +(player with sword can kill baddies & leave money) +[ > PlayerWithSword | Baddie ] -> [ PlayerWithSword | Money ] SFX3 +(sword moves with player) +([ > Player Sword ] -> [ > Player > Sword ]) +(sword doesn't move into obstacles) +([ > Sword | Stationary Obstacle ] -> [ Sword | Stationary Obstacle ]) + +(player can pick up money) +[ > Player | Money ] -> [ | Player ] SFX5 + +(blocks pushed into caves, teleport to other end of cave) +random [ Moving Block Cave | ... | Cave ] -> [ Cave | ... | Block Cave ] +(blocks sitting on cave exits will roll aside to let player follow them) +late random [ Block Cave | No Obstacle ] -> [ Cave | Block ] +(players can enter caves - teleporting to orthogonally matching cave) +late random [ Player Cave | ... | Cave ] -> [ Cave | ... | Player Cave ] SFX2 +(sword follows player through the cave) +(late random [ Sword Cave | ... | Cave ] -> [ Cave | ... | Sword Cave ]) + + +============== +WINCONDITIONS +============== + +All Player on Goal + +======= +LEVELS +======= + +sssssssss#################wwwwwwwwww +ss.s1s..s#1#####.##..1..1.wwwwww..ww +s.......s#.#####.##.#.#.#.wwwww..*.w +s..*....o#.##o##.............ww....w +s.s....ss#..........#.*.#....ww..1.w +sss.s.sss##...............wwwwww..ww +sssssssss#####..#####.....wwwwwwwwww +sssssssss#####..#####.....wwwwwwwwww +ss1...sss#####..####.....wwww.....ww +s......os##o#....##...#.1www..s.s..w +s..+...ss#.......##*......ww...g...w +ss.....ss#...p..........#.ww..s.s.1w +ssss..sss##.....###..#.1..www..1..ww +sssssssss#################wwwwwwwwww + +message Congratulations! \ No newline at end of file diff --git a/~~_PWARE_SKEG_v1.1_~~.txt b/~~_PWARE_SKEG_v1.1_~~.txt new file mode 100644 index 0000000000000000000000000000000000000000..b84bc1834e5d5cd9b1fd2895dbcfdb55abee9f99 --- /dev/null +++ b/~~_PWARE_SKEG_v1.1_~~.txt @@ -0,0 +1,351 @@ +title ~~ PWARE SKEG v1.1 ~~ +author Brian Stottler ■ +homepage www.puzzlescript.net + +text_color red +background_color white + +noaction +noundo + +======== +OBJECTS +======== + +Background +Gray + +Wall +White + +OneNormal +Red +..... +..... +..0.. +..... +..... + +TwoNormal +Red DarkRed +..... +.000. +.010. +.000. +..... + +ThreeNormal +Red DarkRed +00000 +01110 +01110 +01110 +00000 + +Dead +Red +.0... +...00 +.0.0. +0.... +..00. + +OneKey +Yellow +..... +..... +..0.. +..... +..... + +TwoKey +Yellow Brown +..... +.000. +.010. +.000. +..... + +ThreeKey +Yellow Brown +00000 +01110 +01110 +01110 +00000 + +DeadKey +Yellow +.0... +...00 +.0.0. +0.... +..00. + +OneGate +Gray Black +00000 +00000 +00100 +00000 +00000 + +TwoGate +Gray Black +00000 +01110 +01010 +01110 +00000 + +ThreeGate +Gray Black +11111 +10001 +10001 +10001 +11111 + +Plus +Orange +..... +..0.. +.000. +..0.. +..... + +Minus +Yellow +..... +..... +.000. +..... +..... + +Exit +LightGreen +..0.. +.0.0. +0...0 +.0.0. +..0.. + +Key +Yellow +..... +000.. +0.000 +000.0 +..... + +LockedDoor +DarkGray Brown Black +00000 +02220 +00200 +00200 +00000 + +ForceLeft +Blue +..... +.0... +00000 +.0... +..... + +ForceRight +Blue +..... +...0. +00000 +...0. +..... + +ForceUp +Blue +..0.. +.000. +..0.. +..0.. +..0.. + +ForceDown +Blue +..0.. +..0.. +..0.. +.000. +..0.. + +======= +LEGEND +======= + +. = Background +# = Wall +X = Exit +& = LockedDoor +* = Key + +One = OneNormal or OneKey +Two = TwoNormal or TwoKey +Three = ThreeNormal or ThreeKey + +NotOne = Two or Three +NotTwo = One or Three +NotThree = One or Two + +Player = One or Two or Three + +1 = OneNormal +2 = TwoNormal +3 = ThreeNormal + +A = OneGate +B = TwoGate +C = ThreeGate + ++ = Plus +- = Minus + +< = ForceLeft +> = ForceRight +^ = ForceUp +v = ForceDown + +======= +SOUNDS +======= + +sfx0 41614303 (Death) +sfx1 71003703 (Grow) +sfx2 12761303 (Shrink) +sfx3 43935500 (Key pickup) +sfx4 76144502 (Door unlock) + +================ +COLLISIONLAYERS +================ + +Background +ForceLeft, ForceRight, ForceUp, ForceDown +OneGate, TwoGate, ThreeGate, Plus, Minus, Exit, Key +Player, Dead, DeadKey, Wall, LockedDoor + +====== +RULES +====== + +(Gate size rules) +[> NotOne|OneGate] -> [NotOne|OneGate] +[> NotTwo|TwoGate] -> [NotTwo|TwoGate] +[> NotThree|ThreeGate] -> [NotThree|ThreeGate] + +(Grow rules) +late [OneNormal Plus] -> [TwoNormal] sfx1 +late [TwoNormal Plus] -> [ThreeNormal] sfx1 +late [ThreeNormal Plus] -> [Dead] sfx0 +late [OneKey Plus] -> [TwoKey] sfx1 +late [TwoKey Plus] -> [ThreeKey] sfx1 +late [ThreeKey Plus] -> [DeadKey] sfx0 + +(Shrink rules) +late [ThreeNormal Minus] -> [TwoNormal] sfx2 +late [TwoNormal Minus] -> [OneNormal] sfx2 +late [OneNormal Minus] -> [Dead] sfx0 +late [ThreeKey Minus] -> [TwoKey] sfx2 +late [TwoKey Minus] -> [OneKey] sfx2 +late [OneKey Minus] -> [DeadKey] sfx0 + +(Key pickup rules) + +late [OneNormal Key] -> [OneKey] sfx3 +late [TwoNormal Key] -> [TwoKey] sfx3 +late [ThreeNormal Key] -> [ThreeKey] sfx3 + +(Unlock rules) +[> OneKey|LockedDoor] -> [> OneNormal|] sfx4 +[> TwoKey|LockedDoor] -> [> TwoNormal|] sfx4 +[> ThreeKey|LockedDoor] -> [> ThreeNormal|] sfx4 + +(Force rules) +[RIGHT Player ForceLeft] -> [Player ForceLeft] +[LEFT Player ForceRight] -> [Player ForceRight] +[DOWN Player ForceUp] -> [Player ForceUp] +[UP Player ForceDown] -> [Player ForceDown] +RIGHT [RIGHT Player|ForceLeft] -> [Player|ForceLeft] +LEFT [LEFT Player|ForceRight] -> [Player|ForceRight] +DOWN [DOWN Player|ForceUp] -> [Player|ForceUp] +UP [UP Player|ForceDown] -> [Player|ForceDown] + +============== +WINCONDITIONS +============== + +Some Player (the player must remain alive) +All Player on Exit + +======= +LEVELS +======= + +(Test level +########### +#..A...*++# +#..#....++# +#2.B..>..X# +#..#....--# +#..&..<.--# +########### +) + +############## +#1..++-+--..X# +############## + +######## +#..++..# +#.####.# +#2####X# +#.####.# +#..--..# +######## + +########## +#.A.#.C..# +#.#.#.#..# +#1B.+.A.X# +#.#.#.#..# +#.C.#.B..# +########## + +######### +#C...-#+# +#.#.###.# +#.#2A...# +#.#.#.#.# +#X#.C.#+# +######### + +(Trinity) +########### +####.+.&&X# +####B#C#### +#-.C...A.+# +#*##.1.#*## +#-.>...<.+# +########### + +(Loop) +######### +##-.....# +###.#+#.# +##*.#-#.# +###^###.# +#&&2A...# +#&#^#C#B# +#X#.*.#*# +######### + +Message That's it for now. Hopefully I'll keep adding more. \ No newline at end of file diff --git "a/\360\237\215\241_-ooo-_\360\237\215\241.txt" "b/\360\237\215\241_-ooo-_\360\237\215\241.txt" new file mode 100644 index 0000000000000000000000000000000000000000..7303e43e7670ae015a838879c7672ba0513dc2c6 --- /dev/null +++ "b/\360\237\215\241_-ooo-_\360\237\215\241.txt" @@ -0,0 +1,459 @@ +title 🍡 -ooo- 🍡 +author Baku +homepage http://baku89.com + +======== +OBJECTS +======== + +Dark + +Black +00000 +00000 +00000 +00000 +00000 + +BackgroundSolid . +#EEEEEE +00000 +00000 +00000 +00000 +00000 + +InstructionT T +#EEEEEE #dce2e5 +00100 +01110 +10101 +00100 +00100 + +InstructionK K +#EEEEEE #dce2e5 +00100 +01000 +11110 +01000 +00100 + +InstructionD D +#EEEEEE #dce2e5 +00100 +00010 +01111 +00010 +00100 + +InstructionI I +#EEEEEE #dce2e5 +00100 +00100 +00100 +00100 +00100 + + +Instruction1 1 +#EEEEEE #dce2e5 +01100 +00100 +00100 +00100 +01110 + + +Instruction2 2 +#EEEEEE #dce2e5 +11110 +00001 +01110 +10000 +11111 + + +Instruction3 3 +#EEEEEE #dce2e5 +01110 +10001 +00111 +10001 +01110 + +Wall # +#d7b7a2 +00000 +00000 +00000 +00000 +00000 + +PlayerV $ +#d5bd7d +..0.. +..0.. +..0.. +..0.. +..0.. + +StickV | +#e3cc8e +..0.. +..0.. +..0.. +..0.. +..0.. + +PlayerH ~ +#d5bd7d +..... +..... +00000 +..... +..... + +StickH - +#e3cc8e +..... +..... +00000 +..... +..... + +FloatA A +#ffb1c5 +.000. +00000 +00000 +00000 +.000. + +FloatB B +WHITE +.000. +00000 +00000 +00000 +.000. + +FloatC C +#d0dc6e +.000. +00000 +00000 +00000 +.000. + +FixedA X +#ffb1c5 +.000. +00000 +00000 +00000 +.000. + +FixedB Y +WHITE +.000. +00000 +00000 +00000 +.000. + +FixedC Z +#d0dc6e +.000. +00000 +00000 +00000 +.000. + + +======= +LEGEND +======= + +Background = BackgroundSolid or InstructionT or InstructionI or InstructionK or InstructionD or Instruction1 or Instruction2 or Instruction3 + +Stick = StickV or StickH +Player = PlayerV or PlayerH + +Float = FloatA or FloatB or FloatC +FloatAB = FloatA or FloatB +FloatAC = FloatA or FloatC +FloatBC = FloatB or FloatC + +Fixed = FixedA or FixedB or FixedC + +Dango = Float or Fixed + +Body = Player or Fixed + +AxisV = PlayerV or StickV +AxisH = PlayerH or StickH +Axis = Player or Stick + + +======= +SOUNDS +======= + +SFX0 17033707 + +SFX1 63191907 + +SFX2 83893307 + +EndLevel 28146300 +EndGame 78733301 + +================ +COLLISIONLAYERS +================ + +Background +Stick +Player, Wall, Dango, Fixed, Dark + +====== +RULES +====== + +(-------------MOVING PROPAGATION-------------) + +(Not to break apart body) +[ Moving Player ] [ Stick ] -> [ Moving Player ] [ Moving Stick ] +[ Moving Player ] [ Fixed ] -> [ Moving Player ] [ Moving Fixed ] + + +(Translate Dango by stick) +(|) +[ Horizontal StickV Dango ] -> [ Horizontal StickV Horizontal Dango ] +(-) +[ Vertical StickH Dango ] -> [ Vertical StickH Vertical Dango ] + +(Push by player) +(|) +( +Vertical [ > PlayerV | Dango StickV ] -> [ > PlayerV | > Dango StickV ] +Vertical [ > Dango StickV | Dango StickV ] -> [ > Dango StickV | > Dango StickV ] +(-) +Horizontal [ > PlayerH | Dango StickH ] -> [ > PlayerH | > Dango StickH ] +Horizontal [ > Dango StickH | Dango StickH ] -> [ > Dango StickH | > Dango StickH ] +) + +(-------------CAN'T MOVE-------------) + +(Wall Collision) +[ > Axis | Wall ] -> Cancel + +(Cannot push Float in incorrect ways) +(|) +Horizontal [ > AxisV | Stationary Float ] -> Cancel (push by side) +Vertical [ > PlayerV | Stationary Float ] -> Cancel (push by root) +(-) +Vertical [ > AxisH | Stationary Float ] -> Cancel (push by side) +Horizontal [ > PlayerH | Stationary Float ] -> Cancel (push by root) + +(Too heavy) +[ > Dango | > Dango | > Dango | Dango ] -> cancel + +(-------------CONVERT-------------) + +(Convert Dango to Fixed) +(|) +late Vertical [PlayerV | FloatC StickV ] -> [ PlayerV | FixedC StickV ] +late Vertical [FixedC | FloatB StickV ] -> [ FixedC | FixedB StickV ] +late Vertical [FixedB | FloatA StickV ] -> [ FixedB | FixedA StickV ] +(-) +late Horizontal [PlayerH | FloatC StickH ] -> [ PlayerH | FixedC StickH ] +late Horizontal [FixedC | FloatB StickH ] -> [ FixedC | FixedB StickH ] +late Horizontal [FixedB | FloatA StickH ] -> [ FixedB | FixedA StickH ] + + +(-------------SOUND-------------) + +(Incorrect order SFX) +(|) +Vertical [ > PlayerV | StickV | Stationary FloatAB ] -> SFX1 +Vertical [ > FixedC | StickV | Stationary FloatAC ] -> SFX1 +Vertical [ > FixedB | StickV | Stationary FloatBC ] -> SFX1 +(-) +Horizontal [ > PlayerH | StickH | Stationary FloatAB ] -> SFX1 +Horizontal [ > FixedC | StickH | Stationary FloatAC ] -> SFX1 +Horizontal [ > FixedB | StickH | Stationary FloatBC ] -> SFX1 + +(Stik SFX) +(|) +Vertical [ > Player | StickV | StickV | StickV | Stationary Float ] -> SFX2 +(-) +Horizontal [ > Player | StickH | StickH | StickH | Stationary Float ] -> SFX2 + +(Glue SFX) +(|) +Vertical [ > PlayerV | StickV | FloatC ] -> SFX0 +Vertical [ > FixedC | StickV | FloatB ] -> SFX0 +Vertical [ > FixedB | StickV | FloatA ] -> SFX0 +(-) +Horizontal [ > PlayerH | StickH | FloatC ] -> SFX0 +Horizontal [ > FixedC | StickH | FloatB ] -> SFX0 +Horizontal [ > FixedB | StickH | FloatA ] -> SFX0 + + +============== +WINCONDITIONS +============== + +No Float + +======= +LEVELS +======= + + +############### +#.............# +#......a.1....# +#.............# +#....T........# +#....I.b.2....# +#....I........# +#.............# +#......c.3....# +#.............# +#......|K1....# +#....2D|......# +#......|K3....# +#......$......# +#.............# +############### + + +############### +#.............# +#.............# +#.........cK3.# +#.............# +#......bK2....# +#.............# +#...aK1.......# +#.............# +#.............# +#......|K1....# +#....2D|......# +#......|K3....# +#......$......# +#.............# +############### + + ++++++++++++++++ ++++++#####+++++ ++++++#...#+++++ ++++++#.#.#+++++ ++++++#.c.#+++++ ++++++#...#+++++ ++++++#.b.#+++++ ++++++#...#+++++ ++++++#.a.#+++++ ++++++#.|.#+++++ ++++++#.|.#+++++ ++++++##|.#+++++ +++++++#$.#+++++ +++++++####+++++ ++++++++++++++++ ++++++++++++++++ + + ++++++++++++++++ ++++#########+++ ++++##.#.#.##+++ ++++#b.....b#+++ ++++#.......#+++ ++++#..|.|..#+++ ++++#..|c|..#+++ ++++#..|c|..#+++ ++++#..$.$..#+++ ++++#.a...a.#+++ ++++#.......#+++ ++++#.......#+++ ++++#.......#+++ ++++#.......#+++ ++++#########+++ ++++++++++++++++ + + + +++###########++ +++#.........#++ +++#.........#++ +++#...bac...#++ +++#...acb...#++ +###...cba...### +#.............# +#.............# +#.............# +#.....|||.....# +###...|||...### +++#...|||...#++ +++#...$$$...#++ +++#.........#++ +++#.........#++ +++###########++ + + ++++++#####+++++ ++++###..a###+++ +++##.......##++ ++##...c.....##+ ++#......|....#+ +##......|b...## +#.......|.....# +#.......$.....# +#.....$.......# +#.....|.......# +##...b|......## ++#....|......#+ ++##.....c...##+ +++##.......##++ ++++###a..###+++ ++++++#####+++++ + + ++++++++++++++++ ++#############+ ++#...........#+ ++#.....|.....#+ ++#..#..|..b.##+ ++#.....|.....#+ ++#.....$....b#+ ++#.---~......#+ ++#...........#+ ++#...........#+ ++#..c.c......#+ ++#...........#+ ++#..a.a......#+ ++#############+ ++++++++++++++++ + + +##############+ +#............## +#........a....# +#.............# +#......|c.....# +#...a..|.b....# +#..b...|......# +#..c...$......# +#..---~.~---..# +#......$...c..# +#......|..b.a.# +#......|......# +#....c.|......# +#.....b.......# +##...a........# ++############## + + +