( PuzzleScript port of "2048" Original at: http://gabrielecirulli.github.io/2048/ ) title 2048 noundo ======== OBJECTS ======== Background lightblue 1 white red 00000 00000 00100 00000 00000 2 white green 00000 00100 00000 00100 00000 3 white darkblue 00000 01000 00100 00010 00000 4 white yellow 00000 01010 00000 01010 00000 5 white brown 00000 01010 00100 01010 00000 6 white purple 00000 01010 01010 01010 00000 7 white darkred 00000 01010 01110 01010 00000 8 white orange 00000 01110 01010 01110 00000 9 white blue 00110 00100 01110 00100 01100 A white lightgreen 01000 01110 01010 01110 00010 B white pink 10001 01010 10101 01010 10001 ======= LEGEND ======= . = Background Player = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or A or B ======= SOUNDS ======= (All sounds are annoying, so I'm not using them.) ================ COLLISIONLAYERS ================ Background Player ====== RULES ====== (Disable the "action" button. You must make a move!) [ Action Player ] -> CANCEL (First, shove boxes in the direction of movement, as far as they will go.) [ > Player | No Player ] -> [ | > Player ] (Combine equal-valued boxes adjacent in the direction of movement.) [ > A | > A ] -> [ | > B ] [ > 9 | > 9 ] -> [ | > A ] [ > 8 | > 8 ] -> [ | > 9 ] [ > 7 | > 7 ] -> [ | > 8 ] [ > 6 | > 6 ] -> [ | > 7 ] [ > 5 | > 5 ] -> [ | > 6 ] [ > 4 | > 4 ] -> [ | > 5 ] [ > 3 | > 3 ] -> [ | > 4 ] [ > 2 | > 2 ] -> [ | > 3 ] [ > 1 | > 1 ] -> [ | > 2 ] (Note that the above rule might leave a gap when two combinations occur on the same line, so apply the movement rule again to close the gap.) [ > Player | No Player ] -> [ | > Player ] (Finally, spawn a new box at a random empty stop:) random [ No Player ] -> [ 1 ] ============== WINCONDITIONS ============== Some B ======= LEVELS ======= .... 2... ...2 .... MESSAGE Congratulations, you won!!