title A Knight's Path author Nils Jung ======== OBJECTS ======== Background LIGHTGREEN GREEN 11111 01111 11101 11111 10111 Target DarkBlue ..... .000. .0.0. .000. ..... Wall BROWN DARKBROWN 00010 11111 01000 11111 00010 Player Black Orange White Blue .000. .111. 22222 .333. .3.3. Crate Orange Yellow 00000 0...0 0...0 0...0 00000 Hole black PathU Yellow ..0.. ..0.. ..0.. ..... ..... PathD Yellow ..... ..... ..0.. ..0.. ..0.. PathL Yellow ..... ..... 000.. ..... ..... PathR Yellow ..... ..... ..000 ..... ..... OldPosition transparent Step0 transparent Step1 transparent Step2 transparent Step3 transparent verified transparent ======= LEGEND ======= Path = PathU or PathD or PathL or PathR Step = Step0 or Step1 or Step2 or Step3 . = Background # = Wall P = Player and Step0 * = Crate @ = Crate and Target O = Target h = Hole ======= SOUNDS ======= Crate MOVE 36772507 CANCEL 73592106 ENDLEVEL 30158303 ================ COLLISIONLAYERS ================ Background Hole Target PathU PathD PathL PathR Player, Wall, Crate OldPosition Step verified ====== RULES ====== [Player Step0] [Path] -> [Player Step0] [] [Player] -> [Player OldPosition] [ > Player | Crate ] -> [ > Player | > Crate ] late [Crate Hole] -> CANCEL late [Player OldPosition] -> CANCEL late [OldPosition Step1] [Player Step0] -> CANCEL late [OldPosition Step2] [Player Step1] -> CANCEL late [OldPosition Step0] [Player] -> [OldPosition Step0] [Player Step1] late [OldPosition Step1] [Player] -> [OldPosition Step1] [Player Step2] late [OldPosition Step2] [Player] -> [OldPosition Step2] [Player Step3] late [Player Step3 Hole] -> CANCEL late [Step0 | Step1 | Step2] [Step3] -> [Step0 | Step1 | Step2] [Step3 verified] late [Step1 | Step2 | Step3 no verified] -> [Step1 | Step2 | Step3 verified] late [Step0 | Step1 | Step2 | Step3 verified] -> [Step0 | Step1 | Step2 | Step3] late [Step3 no verified] -> CANCEL late [Step0] [Step1] [Step2] [Step3 verified] -> [] [] [] [Step0] late UP [OldPosition | Player] -> [OldPosition PathU | Player PathD] late DOWN [OldPosition | Player] -> [OldPosition PathD | Player PathU] late LEFT [OldPosition | Player] -> [OldPosition PathL | Player PathR] late RIGHT [OldPosition | Player] -> [OldPosition PathR | Player PathL] late [OldPosition] -> [] ============== WINCONDITIONS ============== All Target on Crate ======= LEVELS ======= message Level 1 of 2 ##################### ###############..#..# #.......#...###.....# #p...#..........*#o.# #.......#...###.....# ###############..#..# ##################### message Level 2 of 2 ######### ###...### #...#...# #.#.#.#o# #p#.#.#o# #..***.o# #...@...# ######### message Congratulations!