title Alcazar author TheIncredibleCompany homepage https://www.theincrediblecompany.com run_rules_on_level_start key_repeat_interval 0.25 background_color LightGrey text_color #444 ======== OBJECTS ======== Background LightGrey BackgroundDark Grey Deactivated Transparent Activated #9EB4EC ActivatedDark #6C81B7 Wall DarkBrown Completed1 Transparent Completed2 Transparent Completed3 Transparent Marker Transparent Marker2 Transparent Deco Transparent DarkWallLeft #2B241A ..... 0.... 0.... 0.... ..... DarkWallRight #2B241A ..... ....0 ....0 ....0 ..... DarkWallUp #2B241A .000. ..... ..... ..... ..... DarkWallDown #2B241A ..... ..... ..... ..... .000. DarkWallC1 #2B241A 0.... ..... ..... ..... ..... DarkWallC2 #2B241A ....0 ..... ..... ..... ..... DarkWallC3 #2B241A ..... ..... ..... ..... 0.... DarkWallC4 #2B241A ..... ..... ..... ..... ....0 ActivatorUp #2B241A Blue ..1.. 01110 00100 .000. ..... ActivatorDown #2B241A Blue ..... .000. 00100 01110 ..1.. ActivatorRight #2B241A Blue ..00. .001. .0111 .001. ..00. ActivatorLeft #2B241A Blue .00.. .100. 1110. .100. .00.. Placing Transparent PieceMiddle2 Transparent PieceMiddle3 Transparent Player DarkRed 00.00 0...0 ..... 0...0 00.00 PlayerHighlight Brown 00.00 0...0 ..0.. 0...0 00.00 PieceMiddle DarkBlue LightBlue ..... .000. .010. .000. ..... PieceMiddleActivated Blue ..... ..... ..0.. ..... ..... PieceUp DarkBlue LightBlue .010. ..1.. ..... ..... ..... PieceUpActivated Blue ..0.. ..0.. ..... ..... ..... PieceDown DarkBlue LightBlue ..... ..... ..... ..1.. .010. PieceDownActivated Blue ..... ..... ..... ..0.. ..0.. PieceLeft DarkBlue LightBlue ..... 0.... 11... 0.... ..... PieceLeftActivated Blue ..... ..... 00... ..... ..... PieceRight DarkBlue LightBlue ..... ....0 ...11 ....0 ..... PieceRightActivated Blue ..... ..... ...00 ..... ..... PieceUpEnd DarkBlue ..0.. ..... ..... ..... ..... PieceDownEnd DarkBlue ..... ..... ..... ..... ..0.. PieceLeftEnd DarkBlue ..... ..... 0.... ..... ..... PieceRightend DarkBlue ..... ..... ....0 ..... ..... ThinWallUp #2B241A 00000 ..... ..... ..... ..... ThinWallDown DarkBrown ..... ..... ..... ..... 00000 ThinWallLeft #2B241A 0.... 0.... 0.... 0.... 0.... ThinWallRight DarkBrown ....0 ....0 ....0 ....0 ....0 ThinWallC1 #2B241A 0.... ..... ..... ..... ..... ThinWallC2 #2B241A ....0 ..... ..... ..... ..... ThinWallC3 #2B241A ..... ..... ..... ..... 0.... ThinWallC4 DarkBrown ..... ..... ..... ..... ....0 ======= LEGEND ======= . = Background # = Wall P = Player U = ActivatorUp AND Wall L = ActivatorLeft AND Wall D = ActivatorDown AND Wall R = ActivatorRight AND Wall ┴ = ThinWallUp ┬ = ThinWallDown ┤ = ThinWallLeft ├ = ThinWallRight PieceDir = PieceUp OR PieceDown OR PieceLeft OR PieceRight PieceDirActivated = PieceUpActivated OR PieceDownActivated OR PieceLeftActivated OR PieceRightActivated PieceEnd = PieceUpEnd OR PieceDownEnd OR PieceLeftEnd OR PieceRightEnd Activator = ActivatorUp OR ActivatorDown OR ActivatorLeft OR ActivatorRight ======= SOUNDS ======= SFX0 74798907 SFX1 13093300 EndLevel 99487903 StartGame 10095707 CloseMessage 10095707 ================ COLLISIONLAYERS ================ Background BackgroundDark Activated ActivatedDark Deactivated Wall PieceMiddle PieceMiddle2 PieceMiddle3 DarkWallLeft DarkWallRight DarkWallUp DarkWallDown DarkWallC1 DarkWallC2 DarkWallC3 DarkWallC4 ThinWallC1 ThinWallC2 ThinWallC3 ThinWallC4 ThinWallUp ThinWallDown ThinWallLeft ThinWallRight Activator PieceMiddleActivated Player PlayerHighlight PieceUp PieceDown PieceLeft PieceRight PieceUpActivated PieceDownActivated PieceLeftActivated PieceRightActivated PieceUpEnd PieceDownEnd PieceLeftEnd PieceRightEnd Placing Marker Marker2 Completed1 Completed2 Completed3 Deco ====== RULES ====== ( DECORATIONS ) RIGHT[No Deco | No Deco] -> [No Deco | Deco] DOWN[No Deco | No Deco] -> [No Deco | Deco] RIGHT[Deco | Deco] -> [Deco | ] DOWN[Deco | Deco] -> [Deco | ] (This has been directly stolen from Filler) RIGHT[Wall No DarkWallC4 | No Marker] -> [Wall | Marker] DOWN[Marker | No Wall] -> [Marker2 | ] RIGHT[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ] DOWN[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ] RIGHT[Wall No DarkWallC4 | Marker2] -> [Wall DarkWallC4 | ] [Marker] -> [] [Marker2] -> [] LEFT[Wall No DarkWallC3 | No Marker] -> [Wall | Marker] DOWN[Marker | No Wall] -> [Marker2 | ] LEFT[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ] DOWN[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ] LEFT[Wall No DarkWallC3 | Marker2] -> [Wall DarkWallC3 | ] [Marker] -> [] [Marker2] -> [] RIGHT[Wall No DarkWallC2 | No Marker] -> [Wall | Marker] UP[Marker | No Wall] -> [Marker2 | ] RIGHT[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ] UP[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ] RIGHT[Wall No DarkWallC2 | Marker2] -> [Wall DarkWallC2 | ] [Marker] -> [] [Marker2] -> [] LEFT[Wall No DarkWallC1 | No Marker] -> [Wall | Marker] UP[Marker | No Wall] -> [Marker2 | ] LEFT[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ] UP[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ] LEFT[Wall No DarkWallC1 | Marker2] -> [Wall DarkWallC1 | ] [Marker] -> [] [Marker2] -> [] RIGHT[Wall No DarkWallRight | No Wall] -> [Wall DarkWallRight | ] LEFT[Wall No DarkWallLeft | No Wall] -> [Wall DarkWallLeft | ] UP[Wall No DarkWallUp | No Wall] -> [Wall DarkWallUp | ] DOWN[Wall No DarkWallDown | No Wall] -> [Wall DarkWallDown | ] (Walls) LEFT[ThinWallLeft | No ThinWallRight] -> [ThinWallLeft | ThinWallRight] RIGHT[ThinWallRight | No ThinWallLeft] -> [ThinWallRight | ThinWallLeft] UP[ThinWallUp | No ThinWallDown] -> [ThinWallUp | ThinWallDown] DOWN[ThinWallDown | No ThinWallUp] -> [ThinWallDown | ThinWallUp] DOWN[ThinWallRight| No ThinWallC1 No Marker] -> [ThinWallRight | Marker] RIGHT[ThinWallUp | Marker] -> [ThinWallUp | ThinWallC1] [Marker] -> [] DOWN[ThinWallLeft| No ThinWallC2 No Marker] -> [ThinWallLeft | Marker] RIGHT[Marker | ThinWallUp] -> [ThinWallC2 | ThinWallUp] [Marker] -> [] RIGHT[ThinWallDown | No ThinWallC3 No Marker] -> [ThinWallDown | Marker] DOWN[Marker | ThinWallLeft] -> [ThinWallC3 | ThinWallLeft] [Marker] -> [] RIGHT[No ThinWallC4 No Marker | ThinWallDown] -> [Marker | ThinWallDown] DOWN[Marker | ThinWallRight] -> [ThinWallC4 | ThinWallRight] [Marker] -> [] ( GAME RULES ) [Completed1] -> [] [Completed2] -> [] [Completed3] -> [] [No Deactivated No Wall] -> [Deactivated] [Activated] -> [] [PieceDirActivated] -> [] [PieceMiddleActivated] -> [] [Action Player Wall No Activator] -> [Player Wall] [Action Player No Placing] -> [Player Placing]SFX1 [Player Placing No PieceMiddle] -> [Player Placing PieceMiddle] (Block movement into walls) [> Player Placing | Wall No Activator] -> [Player Placing | Wall] [UP Player Placing ThinWallUp] -> [Player Placing ThinWallUp] [DOWN Player Placing ThinWallDown] -> [Player Placing ThinWallDown] [LEFT Player Placing ThinWallLeft] -> [Player Placing ThinWallLeft] [RIGHT Player Placing ThinWallRight] -> [Player Placing ThinWallRight] (Backtracking) UP[UP Player Placing | PieceMiddle3 No PieceDown] -> [Player Placing | PieceMiddle3] DOWN[DOWN Player Placing | PieceMiddle3 No PieceUp] -> [Player Placing | PieceMiddle3] LEFT[LEFT Player Placing | PieceMiddle3 No PieceRight] -> [Player Placing | PieceMiddle3] RIGHT[RIGHT Player Placing | PieceMiddle3 No PieceLeft] -> [Player Placing | PieceMiddle3] (As per request, here's "drag to draw") (UP) UP[UP Player Placing No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle2 Marker] UP[UP Player Placing No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle3 Marker] UP[UP Player Placing PieceUp PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [UP Player Placing] UP[UP Player Placing PieceUp No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [UP Player Placing PieceMiddle2] [Marker] -> [] UP[UP Player Placing | No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle PieceMiddle2]SFX0 UP[UP Player Placing | No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle3]SFX0 UP[UP Player Placing | PieceDown PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 UP[UP Player Placing | PieceDown PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 UP[UP Player Placing | Activator] -> [ | Player Placing Activator]SFX0 [UP Player Placing] -> [Player Placing] (DOWN) DOWN[DOWN Player Placing No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle2 Marker] DOWN[DOWN Player Placing No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle3 Marker] DOWN[DOWN Player Placing PieceDown PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing] DOWN[DOWN Player Placing PieceDown No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing PieceMiddle2] [Marker] -> [] DOWN[DOWN Player Placing | No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle PieceMiddle2]SFX0 DOWN[DOWN Player Placing | No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle3]SFX0 DOWN[DOWN Player Placing | PieceUp PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 DOWN[DOWN Player Placing | PieceUp PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 DOWN[DOWN Player Placing | Activator] -> [ | Player Placing Activator]SFX0 [DOWN Player Placing] -> [Player Placing] (LEFT) LEFT[LEFT Player Placing No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle2 Marker] LEFT[LEFT Player Placing No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle3 Marker] LEFT[LEFT Player Placing PieceLeft PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing] LEFT[LEFT Player Placing PieceLeft No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing PieceMiddle2] [Marker] -> [] LEFT[LEFT Player Placing | No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle PieceMiddle2]SFX0 LEFT[LEFT Player Placing | No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle3]SFX0 LEFT[LEFT Player Placing | PieceRight PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 LEFT[LEFT Player Placing | PieceRight PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 LEFT[LEFT Player Placing | Activator] -> [ | Player Placing Activator]SFX0 [LEFT Player Placing] -> [Player Placing] (RIGHT) RIGHT[RIGHT Player Placing No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle2 Marker] RIGHT[RIGHT Player Placing No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle3 Marker] RIGHT[RIGHT Player Placing PieceRight PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing] RIGHT[RIGHT Player Placing PieceRight No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing PieceMiddle2] [Marker] -> [] RIGHT[RIGHT Player Placing | No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle PieceMiddle2]SFX0 RIGHT[RIGHT Player Placing | No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle3]SFX0 RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0 RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0 RIGHT[RIGHT Player Placing | Activator] -> [ | Player Placing Activator]SFX0 [RIGHT Player Placing] -> [Player Placing] [Action Player Placing] -> [Player]SFX1 [Moving Player Placing] -> [Player Placing] [Moving Player No Placing] -> [Moving Player]SFX0 [NO Placing PieceMiddle NO PieceDir] -> [] UP[PieceUp No PieceUpEnd | No PieceDown No ActivatorDown] -> [PieceUp PieceUpEnd | ] DOWN[PieceDown No PieceDownEnd | No PieceUp No ActivatorUp] -> [PieceDown PieceDownEnd | ] LEFT[PieceLeft No PieceLeftEnd | No PieceRight No ActivatorRight] -> [PieceLeft PieceLeftEnd | ] RIGHT[PieceRight No PieceRightEnd | No PieceLeft No ActivatorLeft] -> [PieceRight PieceRightEnd | ] UP[PieceUp PieceUpEnd | PieceDown] -> [PieceUp | PieceDown] DOWN[PieceDown PieceDownEnd | PieceUp] -> [PieceDown | PieceUp] LEFT[PieceLeft PieceLeftEnd | PieceRight] -> [PieceLeft | PieceRight] RIGHT[PieceRight PieceRightEnd | PieceLeft] -> [PieceRight | PieceLeft] [PieceUpEnd No PieceUp] -> [] [PieceDownEnd No PieceDown] -> [] [PieceLeftEnd No PieceLeft] -> [] [PieceRightEnd No PieceRight] -> [] [PlayerHighlight] -> [] [Player Placing No PlayerHighlight] -> [Player Placing PlayerHighlight] startloop UP[PieceUp No Activated | ActivatorDown] -> [PieceUp Activated | ActivatorDown] DOWN[PieceDown No Activated | ActivatorUp] -> [PieceDown Activated | ActivatorUp] LEFT[PieceLeft No Activated | ActivatorRight] -> [PieceLeft Activated | ActivatorRight] RIGHT[PieceRight No Activated | ActivatorLeft] -> [PieceRight Activated | ActivatorLeft] UP[PieceUp No Activated | PieceDown Activated] -> [PieceUp Activated | PieceDown Activated] DOWN[PieceDown No Activated | PieceUp Activated] -> [PieceDown Activated | PieceUp Activated] LEFT[PieceLeft No Activated | PieceRight Activated] -> [PieceLeft Activated | PieceRight Activated] RIGHT[PieceRight No Activated | PieceLeft Activated] -> [PieceRight Activated | PieceLeft Activated] endloop [Activated Deactivated PieceMiddle3] -> [Activated PieceMiddle3] [PieceUp Activated No PieceUpActivated] -> [PieceUp Activated PieceUpActivated] [PieceDown Activated No PieceDownActivated] -> [PieceDown Activated PieceDownActivated] [PieceLeft Activated No PieceLeftActivated] -> [PieceLeft Activated PieceLeftActivated] [PieceRight Activated No PieceRightActivated] -> [PieceRight Activated PieceRightActivated] [PieceMiddle Activated No PieceMiddleActivated] -> [PieceMiddle Activated PieceMiddleActivated] (I'm gonna be lazy) [Activator PieceDir] -> [Activator] [Activator PieceMiddle] -> [Activator] [Placing No Player] -> [] (final decorations) [No Activated ActivatedDark] -> [] [Background No Activated No BackgroundDark Deco] -> [Background BackgroundDark Deco] [Activated No ActivatedDark Deco] -> [Activated ActivatedDark Deco] (Checking if a single line makes the win) (Strike one) LATE UP[Activator | PieceDown No Completed1] -> [Activator | PieceDown Completed1] LATE DOWN[Activator | PieceUp No Completed1] -> [Activator | PieceUp Completed1] LATE LEFT[Activator | PieceRight No Completed1] -> [Activator | PieceRight Completed1] LATE RIGHT[Activator | PieceLeft No Completed1] -> [Activator | PieceLeft Completed1] (Strike two) LATE RANDOM[Completed1] -> [Completed2] LATE RANDOM[Completed1] -> [Completed2] (Strike three, you're out) LATE [No Completed1][Completed3] -> [][] LATE [Completed1] -> [Completed3]SFX2 ============== WINCONDITIONS ============== No Deactivated No PieceEnd No Completed3 ======= LEVELS ======= message Original game by TheIncredibleCompany message Remake by HugoBDesigner message Connect two blue dots with a single, continuous line, such that it covers the whole board ##### ##D## ##P## ##U## ##### ##### R..P# ###.# R...# ##### #D#D# #...# #.P.# #...# ##### ###D# #.├.# R...# #.P.# ###U# ##### #p..# r..┤# r.┤.l #...# ###u# ###d## #..┬.# r.┬┬.# #..├.l #.p..# ###### ###d### #.├...# #..p..# r.┴.┴┤l #..┤..# #..┤..# ###u### ###### #...p# r.┬┬┤l #..┤┴# r..┤.# r.┤..# #....# ###### ###d## #p...# #..├.l #.├..# #..├.l r.├..l #....# ###### ######d## #.......# #├...├├.l #..├....# #..├.p..# r.├├..┴.l #.┴.....# #.├┬┴.┴.# #.......# #.┴..┴┴.l #.....┤.# #########