Title Alley text_color yellow Author Connorses run_rules_on_level_start debug color_palette 2 noaction ======== OBJECTS ======== background1 . darkgrey background2 darkblue player @ lightgreen green 00.0. 001.. .1100 0.0.. ..0.. wall # brown darkbrown brown 22222 20001 20001 10001 11111 wall2 £ brown darkgrey 0001. 111.. 00... 0.... ..... crate * orange orange 11.11 10001 .0.0. 10001 11.11 target o blue ..0.. ..0.. 00000 ..0.. ..0.. mup transparent mud transparent mul transparent mur transparent m1 transparent m2 transparent ======= LEGEND ======= background = background1 or background2 mu = mup or mud or mul or mur solid = wall or crate & = target and crate ======= SOUNDS ======= ================ COLLISIONLAYERS ================ background1, background2 target player, wall, wall2, crate m1 m2 mup mud mul mur ====== RULES ====== (to-do: Fix a couple of movements :U) (Place dark/light tiles) [background1|background1] -> [background1|background2] +[background2|background2] -> [background2|background1] (Do diagonal movement) left [up player|no m1] -> [up player|up m1] (move northwest) right [down player|no m1] -> [down player|down m1] (move southeast) up [right player|no m1] -> [right player|right m1](move northeast) down [left player|no m1] -> [left player|left m1](move southwest) [> m1| ] -> [ |m1] (Move and check positon 1) [m1 wall] -> [ wall] left [up player] [m1 crate| no m2] -> [up player] [m1 crate|up m2] (<--push northwest) right [down player] [m1 crate|no m2] -> [down player] [m1 crate|down m2] (<--push southeast) down [left player] [m1 crate|no m2] -> [left player] [m1 crate|left m2] (<-- push southwest) up [right player] [m1 crate|no m2] -> [right player] [m1 crate|right m2] (<-- push northeast) [> m2| ] -> [ |m2] (Move and check position 2) [m1] [m2 wall ] -> [ ] [ wall] [m1] [m2 crate] -> [ ] [ crate] [crate m1] [m2] -> [m1] [crate](update positions for diagonal) [player] [m1] -> [ ] [stationary player] (Check for that one glitch) up [moving player|crate|no solid] -> [moving player mup|crate| ] down [moving player|crate|no solid] -> [moving player mud|crate| ] left [moving player|crate|no solid] -> [moving player mul|crate| ] right [moving player|crate|no solid] -> [moving player mur|crate| ] [up player mul mup] -> [stationary player] [down player mur mud] -> [stationary player] [left player mud mul] -> [stationary player] [right player mup mur] -> [stationary player] (Do orthogonal movement when bumping smooth walls/crate arrangements, ONLY IF the diagonal movement failed) (NW) up [up player|solid] -> [up player left m1|solid] (SE) down [down player|solid] -> [down player right m1|solid] (SW) left [left player|solid] -> [left player down m1|solid] (NE) right [right player|solid] -> [right player up m1|solid] random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) [m1 wall] -> [ wall] [> m1 crate] -> [> m1 > m2 crate] [> m2| ] -> [ |m2] (Move and check position 2 orthogonally) [m1] [m2 wall ] -> [ ] [ wall] [m1] [m2 crate] -> [ ] [ crate] [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) [player] [m1] -> [ ] [stationary player] (NW) left [up player|solid] -> [up player up m1|solid] (SE) right [down player|solid] -> [down player down m1|solid] (SW) down [left player|solid] -> [left player left m1|solid] (NE) up [right player|solid] -> [right player right m1|solid] random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) [m1 wall] -> [ wall] [> m1 crate] -> [> m1 > m2 crate] [> m2| ] -> [ |m2] (Move and check position 2 orthogonally) [m1] [m2 wall ] -> [ ] [ wall] [m1] [m2 crate] -> [ ] [ crate] [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) [player] [m1] -> [ ] [stationary player] [player] -> [stationary player](prevents extra move due to flagging) ============== WINCONDITIONS ============== all target on crate ======= LEVELS ======= ########### #####.##### ####.##.### ###.##.o.## ##.##...### #.##.*.##.# ###...##.## ##.@.##.### ###.##.#### #####.##### ########### ######### ####.#### ###...### ##..*..## #..@....# ##..o..## ###...### ####.#### ######### ############ ###o#.###### ##*.*..###o# #..o..#.#.## ##.#.###*### #######...## ########.#@# ############ ########### ##.o.....## #######*.## ########.## ########.## ########.## ########@## ########.## ########### ######## #o..#### #.o.#### #...*..# ###*...# ###..@.# ###....# ######## ######## #..o&..# #..&o*.# #...*..# #.@....# #......# ######## ######### #.......# #.....@.# #...&o..# #..*#&..# #.o.*...# #.*o....# #.......# #########