title Atomix demake author Recher homepage https://recher.wordpress.com/2016/12/01/demake-de-atomix-fait-avec-puzzlescript/ (HOW TO MAKE LEVELS) (Condition 1 : a level must have two zones : ) ( - the "arena" zone, which contains the player and the atoms to move) ( - the "model" zone, which shows the final pattern to make with the atoms) (The game automatically detects the two zones from the Player initial position. The "arena" zone is where the Player is.) (The arena zone and the model zone MUST be separated by a vertical or horizontal line of wall that passes through the whole level.) () (If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear) (Condition 2 : there must have at least one square not in any zone.) (After the "arena" and the "model" zones are determined, there must be at least one "no-zone" square left.) (This square will be used to put the GlobalTags.) (Be aware that the "arena" zone, after it has been determined, is extended of one tile at every border, and diagonally of one tile at every corner.) (To make sure this condition is fulfilled, just add one more tile line at the top of the level.) () (If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear) (Condition 3 : a level must have at least one unique element) (An "element" = the atom and the links on one single square) (In order to perform the pattern comparrison between the model and the arena, the game must have a unique element from where to start.) (This element is automatically detected at the beginning of the level. But there MUST have one at least.) (Example of a model with no unique element) ( ) ( H--H ) ( ) ( ) ( H--H ) ( ) (There are 4 elements : two of them are consisted of a Hydrogen with a link on the left,) (the two others are a Hydrogen with a link on the right. There is no unique element. This model is not usable.) (Example of a model with many unique element) ( ) ( H--H ) ( | ) ( | ) ( H--H ) ( ) (There are 4 elements : two of them are consisted of a Hydrogen with a link on the left, one is a Hydrogen with a link on the right and a link to the up, one last is a Hydrogen with a link on the right and a link to the bottom) (This model has 2 unique elements. It is usable. It would still be usable even with only one unique element.) () (Real-word example of a model with no unique element :) (https://en.wikipedia.org/wiki/Cyclobutane) (used in a level of the "katomic" pack : https://github.com/figlief/kp-atomix/blob/master/levels/katomic.json , Cyclobutane, id 42) () (If this condition is not fullfilled, an error message will be written at the beginning of the level, and the Player will disappear) (Info : the double & diagonal links and the triple & diagonal links do not exist in this demake.) (I was just too lazy to add them, and it would be hard to represent them on a 5x5 pixel square.) (Some level need them, and thus can not be integrated in this demake.) (https://github.com/figlief/kp-atomix/blob/master/levels/mystery.json, Kai - Benzol, id 48) (Info : no check is made on link coherency) (Your model can have something like this :) ( H- H ) (The First hydrogen has a link to the right, so the second Hydrogen is supposed to have a link to the left. But he has not.) (Info : no check is made on level feasability) (Your model can have a Hydrogen atom, without having one in the arena.) (Your level can not be won. But the game does not check this case and does not send message about it.) (debug only) (verbose_logging) again_interval 0.2 run_rules_on_level_start norepeat_action ======== OBJECTS ======== Background black WallBrick #494949 #707070 #9E9E9E #D3D3D3 33331 31110 31110 31110 10000 WallBlack black WallBlueBarMain black #000073 #0002AE #0061AE 00123 01232 12321 23210 32100 WallBlueBarUp black #000073 #0002AE #0061AE 00000 00000 00000 00001 00012 WallBlueBarDown black #000073 #0002AE #0061AE 21000 10000 00000 00000 00000 WallBlueBarEndUp black #000073 #0002AE #0061AE 00110 01221 12321 23210 32100 WallBlueBarEndDown black #000073 #0002AE #0061AE 00123 01232 12321 12210 01100 ModelZone (debug = darkgray. release = transparent) transparent (darkgray) ArenaZone #392900 Hydrogen transparent #4460FF #2646FF #0026FF #001ECC #0019AA 00000 01230 02340 03450 00000 Carbon transparent #B9B9B9 #A4A4A4 #8B8B8B #6C6C6C #5F5F5F 00000 01230 02340 03450 00000 Oxygen transparent #FF5E5E #FF4747 #FF0000 #D90000 #B60000 00000 01230 02340 03450 00000 Nitrogen transparent #8CFF8C #66FF66 #00FF00 #00DD00 #00C600 00000 01230 02340 03450 00000 Sulfur transparent #FF9756 #FF8A42 #FF741E #EA671C #DB611A 00000 01230 02340 03450 00000 Chlorine transparent #FDFDFD #E9E9E9 #D7D7D7 #C3C3C3 #ACACAC 00000 01230 02340 03450 00000 Phosphore transparent #CC5EFF #C447FF #AE00FF #9200D6 #8200BF 00000 01230 02340 03450 00000 Cristal transparent #87FFFD #5EFFFC #00FFFA #00D8D5 #00C4C1 00000 01230 02340 03450 00000 (Useful to have elements with link only) (Putting an EmptyAtom with no link in a level would not be nice.) EmptyAtom transparent Fluorine transparent #FFF69E #FFF370 #FFE900 #E5D200 #D6C400 00000 01230 02340 03450 00000 AtomTagged transparent AtomCheckedOK transparent MovingAtom transparent #FF6A00 #FF8A38 #FFA566 23212 10003 20002 30001 21232 SelectedAtom transparent yellow 10101 00000 10001 00000 10101 Player transparent #FF0000 01010 10001 00000 10001 01010 UniqueAtomStartCheck (debug = red point. release = transparent) transparent (transparent red) (00000) (00000) (00100) (00000) (00000) CopyToRight transparent CopyToUp transparent CopyToDown transparent CopyToLeft transparent CheckZone (debug = purple. release = transparent) transparent (purple) LinkLeftSimple transparent #eeeeee 00000 00000 11100 00000 00000 LinkLeftDouble transparent #eeeeee 00000 11100 00000 11100 00000 LinkLeftTriple transparent #eeeeee 00000 11100 11100 11100 00000 LinkLeftTagged transparent LinkLeftCheckedOK transparent LinkRightSimple transparent #eeeeee 00000 00000 00111 00000 00000 LinkRightDouble transparent #eeeeee 00000 00111 00000 00111 00000 LinkRightTriple transparent #eeeeee 00000 00111 00111 00111 00000 LinkRightTagged transparent LinkRightCheckedOK transparent LinkUpSimple transparent #eeeeee 00100 00100 00100 00000 00000 LinkUpDouble transparent #eeeeee 01010 01010 01010 00000 00000 LinkUpTriple transparent #eeeeee 01110 01110 01110 00000 00000 LinkUpTagged transparent LinkUpCheckedOK transparent LinkDownSimple transparent #eeeeee 00000 00000 00100 00100 00100 LinkDownDouble transparent #eeeeee 00000 00000 01010 01010 01010 LinkDownTriple transparent #eeeeee 00000 00000 01110 01110 01110 LinkDownTagged transparent LinkDownCheckedOK transparent LinkUpRightSimple transparent #eeeeee 00001 00010 00100 00000 00000 LinkUpRightTagged transparent LinkUpRightCheckedOK transparent LinkDownRightSimple transparent #eeeeee 00000 00000 00100 00010 00001 LinkDownRightTagged transparent LinkDownRightCheckedOK transparent LinkDownLeftSimple transparent #eeeeee 00000 00000 00100 01000 10000 LinkDownLeftTagged transparent LinkDownLeftCheckedOK transparent LinkUpLeftSimple transparent #eeeeee 10000 01000 00100 00000 00000 LinkUpLeftTagged transparent LinkUpLeftCheckedOK transparent GlobalTags (debug = #FF00FF. release = transparent) transparent (#FF00FF) GlobalTagFoundUniqueAtom transparent GlobalTagSearchUniqueFail transparent GlobalTagLoopIteration transparent GlobalTagRecalculateCheckZone transparent GlobalTagCheckZoneUncomplete transparent GlobalTagCheckFailed transparent LoopIterationToDo transparent LoopIterationCurrent transparent PlayerTagMustDoInit transparent PropagateVertical transparent PropagateHorizontal transparent CurrentCheckedOK (debug = pink. release = transparent) transparent (pink) PropagateDiagonalHalfWay transparent GlobalTagBorderModelMade transparent GlobalTagSlideLeft transparent GlobalTagSlideRight transparent GlobalTagSlideUp transparent GlobalTagSlideDown transparent GlobalTagMustCheckPattern transparent GlobalTagModelZoneExists transparent GlobalTagWon transparent WinStar0 transparent WinStar1 transparent #224FCC #00A5FF 00000 00100 01210 00100 00000 WinStar2 transparent #245CEF #2494EF #24D0EF 00100 01210 12321 01210 00100 WinStar3 transparent #366AFF #34A4FF #53E3FF #82FFFF 01210 12321 23432 12321 01210 WinStar4 transparent BorderModelLeft transparent white gray #cccccc black 00124 00124 00124 00124 00124 BorderModelRight transparent white gray #cccccc black 41200 41200 41200 41200 41200 BorderModelUp transparent white gray #cccccc black 00000 00000 11111 22222 44444 BorderModelDown transparent white gray #cccccc black 44444 11111 22222 00000 00000 BorderModelUpRight transparent white gray #cccccc black 00000 00000 11300 22200 41200 BorderModelDownRight transparent white gray #cccccc black 41200 11200 22200 00000 00000 BorderModelDownLeft transparent white gray #cccccc black 00124 00121 00322 00000 00000 BorderModelUpLeft transparent white gray #cccccc black 00000 00000 00111 00122 00124 ======= LEGEND ======= . = Background # = WallBrick , = WallBlack % = WallBlueBarMain / = WallBlueBarUp \ = WallBlueBarDown + = WallBlueBarEndUp - = WallBlueBarEndDown * = Player and PlayerTagMustDoInit (Insert here the legend generated by the python script kpjson_to_puzzle) 0 = Oxygen and LinkDownDouble 1 = Carbon and LinkUpDouble and LinkDownRightSimple and LinkDownLeftSimple 2 = Oxygen and LinkUpRightSimple and LinkUpLeftSimple a = Oxygen and LinkRightDouble b = Carbon and LinkRightDouble and LinkLeftDouble c = Oxygen and LinkLeftDouble d = Hydrogen and LinkRightSimple e = Oxygen and LinkLeftSimple and LinkDownRightSimple f = Hydrogen and LinkUpLeftSimple g = Hydrogen and LinkDownRightSimple h = Oxygen and LinkUpLeftSimple and LinkRightSimple i = Hydrogen and LinkDownSimple j = Oxygen and LinkUpSimple and LinkDownSimple k = Nitrogen and LinkUpSimple and LinkDownRightSimple and LinkDownLeftSimple l = Hydrogen and LinkUpRightSimple m = Hydrogen and LinkDownLeftSimple n = Carbon and LinkUpRightSimple and LinkDownRightSimple and LinkDownLeftSimple and LinkUpLeftSimple o = Oxygen and LinkUpLeftSimple and LinkDownRightSimple p = Carbon and LinkUpSimple and LinkRightSimple and LinkDownSimple and LinkLeftSimple q = Hydrogen and LinkLeftSimple r = Hydrogen and LinkUpSimple s = Carbon and LinkRightDouble and LinkDownLeftSimple and LinkUpLeftSimple t = Carbon and LinkLeftDouble and LinkDownRightSimple and LinkUpRightSimple u = Carbon and LinkUpSimple and LinkDownSimple and LinkRightDouble w = Carbon and LinkLeftDouble and LinkUpSimple and LinkDownSimple x = Carbon and LinkLeftDouble and LinkUpRightSimple and LinkDownRightSimple y = Nitrogen and LinkUpLeftSimple and LinkRightDouble z = Nitrogen and LinkLeftDouble and LinkDownRightSimple (End of legend generated by the python script kpjson_to_puzzle) Wall = WallBrick or WallBlack or WallBlueBarMain or WallBlueBarUp or WallBlueBarDown or WallBlueBarEndUp or WallBlueBarEndDown Atom = Hydrogen or Carbon or Oxygen or Nitrogen or Sulfur or Chlorine or Phosphore or Cristal or EmptyAtom or Fluorine LinkLeft = LinkLeftSimple or LinkLeftDouble or LinkLeftTriple LinkRight = LinkRightSimple or LinkRightDouble or LinkRightTriple LinkUp = LinkUpSimple or LinkUpDouble or LinkUpTriple LinkDown = LinkDownSimple or LinkDownDouble or LinkDownTriple LinkUpRight = LinkUpRightSimple LinkDownRight = LinkDownRightSimple LinkDownLeft = LinkDownLeftSimple LinkUpLeft = LinkUpLeftSimple Link = LinkLeft or LinkRight or LinkUp or LinkDown or LinkUpRight or LinkDownRight or LinkDownLeft or LinkUpLeft Obstacle = Wall or Atom or Link GlobalTagSlide = GlobalTagSlideLeft or GlobalTagSlideRight or GlobalTagSlideUp or GlobalTagSlideDown LinkTagged = LinkLeftTagged or LinkRightTagged or LinkUpTagged or LinkDownTagged or LinkUpRightTagged or LinkDownRightTagged or LinkDownLeftTagged or LinkUpLeftTagged WinStar = WinStar0 or WinStar1 or WinStar2 or WinStar3 or WinStar4 ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background ModelZone ArenaZone CheckZone CurrentCheckedOK LinkLeftSimple, LinkLeftDouble, LinkLeftTriple LinkLeftTagged LinkLeftCheckedOK LinkRightSimple, LinkRightDouble, LinkRightTriple LinkRightTagged LinkRightCheckedOK LinkUpSimple, LinkUpDouble, LinkUpTriple LinkUpTagged LinkUpCheckedOK LinkDownSimple, LinkDownDouble, LinkDownTriple LinkDownTagged LinkDownCheckedOK LinkUpRightSimple LinkUpRightTagged LinkUpRightCheckedOK LinkDownRightSimple LinkDownRightTagged LinkDownRightCheckedOK LinkDownLeftSimple LinkDownLeftTagged LinkDownLeftCheckedOK LinkUpLeftSimple LinkUpLeftTagged LinkUpLeftCheckedOK Wall, Atom, WinStar AtomTagged AtomCheckedOK Player SelectedAtom MovingAtom UniqueAtomStartCheck CopyToRight CopyToUp CopyToDown CopyToLeft GlobalTags GlobalTagBorderModelMade GlobalTagFoundUniqueAtom GlobalTagSearchUniqueFail GlobalTagLoopIteration GlobalTagRecalculateCheckZone GlobalTagCheckZoneUncomplete GlobalTagCheckFailed GlobalTagSlideLeft, GlobalTagSlideRight, GlobalTagSlideUp, GlobalTagSlideDown GlobalTagMustCheckPattern GlobalTagModelZoneExists GlobalTagWon LoopIterationToDo LoopIterationCurrent PlayerTagMustDoInit PropagateVertical PropagateHorizontal PropagateDiagonalHalfWay BorderModelLeft, BorderModelRight, BorderModelUp, BorderModelDown, BorderModelUpRight, BorderModelDownRight, BorderModelDownLeft, BorderModelUpLeft ====== RULES ====== ( --- Detects the ArenaZone ---) ( Global tags does not exist at the beginning of the game,) (so we use a global tag on the player.) [ Player PlayerTagMustDoInit ] -> [ Player PlayerTagMustDoInit ArenaZone ] (propagates ArenaZone, starting from player) (Propagation can be made diagonally. Like in the first level of Draknek) startLoop [ Player PlayerTagMustDoInit ][ ArenaZone | no Wall ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | ArenaZone ] VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateDiagonalHalfWay ] HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | no Wall ] -> [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | ArenaZone ] endLoop [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ] (The ArenaZone is now determined in the level.) (It is consisted of one block of adjacent tiles. (possibly "diagonnaly adjacent").) (Extends the ArenaZone to its bounding rectangle, in order to simplify further processings :) ( - The CheckZone initialization and the Pattern Check) ( - The Player will be able to move in the whole rectangle, allowing him to do "shortcuts" when not carrying atoms.) (To extend the zone, we draw a vertical line and a horizontal line passing through the whole level, at each existing ArenaZone tile) (Every tile where a vertical line crosses a horizontal line is considered an ArenaZone tile. (It may already is)) (This algorithm works only if the starting shape is consisted of [possibly adjacent] tiles, which is the case here.) [ Player PlayerTagMustDoInit ][ ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone PropagateVertical PropagateHorizontal ] (draws lines) VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] (adds an ArenaZone everywhere two lines cross) [ PropagateHorizontal PropagateVertical ] -> [ ArenaZone ] (cleans the drawn lines) [ PropagateVertical ] -> [ ] [ PropagateHorizontal ] -> [ ] (Extend the ArenaZone of one tile at every border and diagonally) VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateVertical ] HORIZONTAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateHorizontal ] HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateVertical | no PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ PropagateVertical | PropagateDiagonalHalfWay ] [ Player PlayerTagMustDoInit ][ PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] [ Player PlayerTagMustDoInit ][ PropagateHorizontal ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ] ( --- Detects the ModelZone ---) [ Player PlayerTagMustDoInit ][ Atom no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Atom ModelZone ] [ Player PlayerTagMustDoInit ][ Link no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Link ModelZone ] (Extends the ModelZone to its bounding rectangle, same algorithm as the ArenaZone extension.) [ Player PlayerTagMustDoInit ][ ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone PropagateVertical PropagateHorizontal ] VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] [ PropagateHorizontal PropagateVertical ] -> [ ModelZone ] [ PropagateVertical ] -> [ ] [ PropagateHorizontal ] -> [ ] (For the ModelZone extension, one more step is needed.) (The atoms of the model may be scattered through the level. And the initial ModelZone may not be consisted of one block of adjacent tiles) (The previous algorithm may have left whole lines (vertical or horizontal) of not-ModelZone in the middle of the bounding rect). (So, the gaps between the pieces of bounding rect must be filled) [ Player PlayerTagMustDoInit ][ ModelZone | | ... | ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone | ModelZone | ... | ModelZone ] (Raises exception if the two zones overlaps) [ Player PlayerTagMustDoInit ][ ArenaZone ModelZone ] -> [ ][ ArenaZone ModelZone ] message ERROR : zone overlapping. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level (--- Puts the GlobalTag anywhere in a "nothing-zone" --- ) (Adds also the global tag to recalculate the CheckZone a first time, and to do a first pattern check, just for fun.) [ Player PlayerTagMustDoInit ][no ArenaZone no ModelZone ] -> [ Player ][ GlobalTags GlobalTagRecalculateCheckZone GlobalTagMustCheckPattern ] (Raises exception if the global tag was not created.) (It never happens when there is a line of wall, because this line is not a model zone nor an arean zone.) [ Player PlayerTagMustDoInit ] -> [ ] message ERROR : unable to find a "no-zone" square. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level. (Raises exception if there is no ModelZone) [ GlobalTags ][ ModelZone ] -> [ GlobalTags GlobalTagModelZoneExists ][ ModelZone ] [ GlobalTags no GlobalTagModelZoneExists ][ Player ] -> [ GlobalTags ][ ] message ERROR : no model zone. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level. ( --- Adds Borders around the ModelZone --- ) LEFT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelLeft ] RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelRight ] UP [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelUp ] DOWN [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelDown ] RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelUp | BorderModelUp | ... | BorderModelUp | no BorderModelUp ] -> [ GlobalTags ][ BorderModelUpLeft | BorderModelUp | ... | BorderModelUp | BorderModelUpRight ] RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelDown | BorderModelDown | ... | BorderModelDown | no BorderModelDown ] -> [ GlobalTags ][ BorderModelDownLeft | BorderModelDown | ... | BorderModelDown | BorderModelDownRight ] [ GlobalTags ] -> [ GlobalTags GlobalTagBorderModelMade ] ( --- Searches for a unique atom in the ModelZone --- ) (Initiate a loop on all the Atoms and Link of the ModelZone) [ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Atom ] -> [ GlobalTags ][ ModelZone Atom LoopIterationToDo ] [ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Link ] -> [ GlobalTags ][ ModelZone Link LoopIterationToDo ] (Starts one loop iteration, while no unique atom is found.) startLoop [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagLoopIteration ][ LoopIterationToDo ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ] (Tags all the atoms that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no Atom' case)) [ LoopIterationCurrent Hydrogen ][ Hydrogen ] -> [ LoopIterationCurrent Hydrogen ][ Hydrogen AtomTagged ] [ LoopIterationCurrent Carbon ][ Carbon ] -> [ LoopIterationCurrent Carbon ][ Carbon AtomTagged ] [ LoopIterationCurrent Oxygen ][ Oxygen ] -> [ LoopIterationCurrent Oxygen ][ Oxygen AtomTagged ] [ LoopIterationCurrent Nitrogen ][ Nitrogen ] -> [ LoopIterationCurrent Nitrogen ][ Nitrogen AtomTagged ] [ LoopIterationCurrent Sulfur ][ Sulfur ] -> [ LoopIterationCurrent Sulfur ][ Sulfur AtomTagged ] [ LoopIterationCurrent Chlorine ][ Chlorine ] -> [ LoopIterationCurrent Chlorine ][ Chlorine AtomTagged ] [ LoopIterationCurrent Phosphore ][ Phosphore ] -> [ LoopIterationCurrent Phosphore ][ Phosphore AtomTagged ] [ LoopIterationCurrent Cristal ][ Cristal ] -> [ LoopIterationCurrent Cristal ][ Cristal AtomTagged ] [ LoopIterationCurrent EmptyAtom ][ EmptyAtom ] -> [ LoopIterationCurrent EmptyAtom ][ EmptyAtom AtomTagged ] [ LoopIterationCurrent Fluorine ][ Fluorine ] -> [ LoopIterationCurrent Fluorine ][ Fluorine AtomTagged ] [ LoopIterationCurrent no Atom ][ no Atom ] -> [ LoopIterationCurrent no Atom ][ no Atom AtomTagged ] (Tags all the LinkLeft that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no LinkLeft' case)) [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple ] -> [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple LinkLeftTagged ] [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble ] -> [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble LinkLeftTagged ] [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple ] -> [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple LinkLeftTagged ] [ LoopIterationCurrent no LinkLeft ][ no LinkLeft ] -> [ LoopIterationCurrent no LinkLeft ][ no LinkLeft LinkLeftTagged ] (Tags all the LinkRight, etc.) [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple ] -> [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple LinkRightTagged ] [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble ] -> [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble LinkRightTagged ] [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple ] -> [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple LinkRightTagged ] [ LoopIterationCurrent no LinkRight ][ no LinkRight ] -> [ LoopIterationCurrent no LinkRight ][ no LinkRight LinkRightTagged ] (etc.) [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple ] -> [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple LinkUpTagged ] [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble ] -> [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble LinkUpTagged ] [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple ] -> [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple LinkUpTagged ] [ LoopIterationCurrent no LinkUp ][ no LinkUp ] -> [ LoopIterationCurrent no LinkUp ][ no LinkUp LinkUpTagged ] (etc.) [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple ] -> [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple LinkDownTagged ] [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble ] -> [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble LinkDownTagged ] [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple ] -> [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple LinkDownTagged ] [ LoopIterationCurrent no LinkDown ][ no LinkDown ] -> [ LoopIterationCurrent no LinkDown ][ no LinkDown LinkDownTagged ] (etc. with diagonal links) [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple ] -> [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple LinkUpRightTagged ] [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight ] -> [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight LinkUpRightTagged ] (etc.) [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple ] -> [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple LinkDownRightTagged ] [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight ] -> [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight LinkDownRightTagged ] (etc.) [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple ] -> [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple LinkDownLeftTagged ] [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft ] -> [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft LinkDownLeftTagged ] (etc.) [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple ] -> [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple LinkUpLeftTagged ] [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft ] -> [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft LinkUpLeftTagged ] (If another Atom in the ModelZone has all its characteristics tagged, it means the current Atom is not Unique.) (This loop iteration is a fail.) [ GlobalTags no GlobalTagFoundUniqueAtom ][ no LoopIterationCurrent ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags no GlobalTagFoundUniqueAtom GlobalTagSearchUniqueFail ][ ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] (If this loop iteration is not a fail, declares the current atom as unique.) (The following rule is executed twice : once in the ModelZone, once in the ArenaZone.) (So that the position of the unique atom is known in both zones.) [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags ][ UniqueAtomStartCheck ] (Declares that a unique atom has been found.) [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ LoopIterationCurrent ] -> [ GlobalTags GlobalTagFoundUniqueAtom ][ LoopIterationCurrent ] (End of loop iteration. Cleans all : tags, loop objects, fail tag.) [ AtomTagged ] -> [ ] [ LinkTagged ] -> [ ] [ LoopIterationCurrent ] -> [ ] [ GlobalTagLoopIteration ] -> [ ] [ GlobalTagSearchUniqueFail ] -> [ ] endLoop (Raise exception if no unique atom is found.) [ GlobalTags no GlobalTagFoundUniqueAtom ][ Player ] -> [ GlobalTags no GlobalTagFoundUniqueAtom ][ ] message ERROR : no unique element (atom+links). A level must have at least one unique element. (Cleans all the loop elements that may be left after the search of a unique atom) [ LoopIterationToDo ] -> [ ] ( --- Handles player and atom/links moves --- ) [ > Player | no ArenaZone ] -> cancel (Prepares tags to have the "again" rule when player moves an atom.) (Prepares tags to enable the pattern check when a move is finished.) LEFT [ GlobalTagSlideLeft ][ Player | no Obstacle ] -> [ GlobalTagSlideLeft ][ LEFT Player | ] LEFT [ GlobalTags GlobalTagSlideLeft ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] RIGHT [ GlobalTagSlideRight ][ Player | no Obstacle ] -> [ GlobalTagSlideRight ][ RIGHT Player | ] RIGHT [ GlobalTags GlobalTagSlideRight ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] UP [ GlobalTagSlideUp ][ Player | no Obstacle ] -> [ GlobalTagSlideUp ][ UP Player | ] UP [ GlobalTags GlobalTagSlideUp ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] DOWN [ GlobalTagSlideDown ][ Player | no Obstacle ] -> [ GlobalTagSlideDown ][ DOWN Player | ] DOWN [ GlobalTags GlobalTagSlideDown ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ] [ GlobalTags GlobalTagMustCheckPattern ][ MovingAtom ] -> [ GlobalTags GlobalTagMustCheckPattern ][ ] [ > Player SelectedAtom Atom ] -> [ > Player > SelectedAtom > Atom ] [ > Player SelectedAtom Link ] -> [ > Player > SelectedAtom > Link ] [ > Player > SelectedAtom ] -> [ > Player > SelectedAtom > MovingAtom ] [ > Player SelectedAtom UniqueAtomStartCheck ] -> [ > Player SelectedAtom > UniqueAtomStartCheck ] [ > Atom | Obstacle ] -> cancel [ > Link | Obstacle ] -> cancel [ GlobalTags no GlobalTagSlideLeft ][ LEFT SelectedAtom ] -> [ GlobalTags GlobalTagSlideLeft ][ LEFT SelectedAtom ] [ GlobalTags no GlobalTagSlideRight ][ RIGHT SelectedAtom ] -> [ GlobalTags GlobalTagSlideRight ][ RIGHT SelectedAtom ] [ GlobalTags no GlobalTagSlideUp ][ UP SelectedAtom ] -> [ GlobalTags GlobalTagSlideUp ][ UP SelectedAtom ] [ GlobalTags no GlobalTagSlideDown ][ DOWN SelectedAtom ] -> [ GlobalTags GlobalTagSlideDown ][ DOWN SelectedAtom ] [ GlobalTagSlide ] -> again [ GlobalTags ][ > UniqueAtomStartCheck ] -> [ GlobalTags GlobalTagRecalculateCheckZone ][ > UniqueAtomStartCheck ] ( --- Grabs or releases selected atom --- ) [ Action Player SelectedAtom ] -> [ Player no SelectedAtom ] [ Action Player Atom no SelectedAtom ] -> [ Player Atom SelectedAtom ] ( --- Calculates CheckZone --- ) (The checkzone is calculated only if the unique atom moved and if the current sliding is done) (This is why we always check for both "GlobalTags" "GlobalTagRecalculateCheckZone" during the calculation.) late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ ] late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck CopyToRight CopyToUp CopyToDown CopyToLeft ] late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone CheckZone ] late RIGHT [ ModelZone CopyToRight | ModelZone ][ ArenaZone CopyToRight | ] -> [ ModelZone | CopyToRight ModelZone ][ ArenaZone | CopyToRight CheckZone ] late LEFT [ ModelZone CopyToLeft | ModelZone ][ ArenaZone CopyToLeft | ] -> [ ModelZone | CopyToLeft ModelZone ][ ArenaZone | CopyToLeft CheckZone ] late UP [ ModelZone CopyToUp | ModelZone ][ ArenaZone CopyToUp | ] -> [ ModelZone | CopyToUp ModelZone ][ ArenaZone | CopyToUp CheckZone ] late DOWN [ ModelZone CopyToDown | ModelZone ][ ArenaZone CopyToDown | ] -> [ ModelZone | CopyToDown ModelZone ][ ArenaZone | CopyToDown CheckZone ] late [ CopyToUp ] -> [ ] late [ CopyToRight ] -> [ ] late [ CopyToDown ] -> [ ] late [ CopyToLeft ] -> [ ] (Extend the CheckZone to its bounding rect.) (No need to fill the gap, because the initial CheckZone is consisted of a cross, which is one block of adjacent tiles.) late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone PropagateVertical PropagateHorizontal ] late VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ] late HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ] late [ PropagateHorizontal PropagateVertical ] -> [ CheckZone ] late [ PropagateVertical ] -> [ ] late [ PropagateHorizontal ] -> [ ] late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ] -> [ GlobalTagMustCheckPattern ] ( --- Checks equality between ModelZone and CheckZone --- ) (Debug only. Comment on release) ([ CurrentCheckedOK ] -> [ ]) (Initiates a loop on every squares of the ModelZone and CheckZone) (The LoopIterationToDo objects are added two by two, one on the ModelZone and one on the CheckZone.) (So that there is always the same number of "looped" ModelZone and "looped" CheckZone.) late [ GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone no LoopIterationToDo ] -> [ GlobalTagMustCheckPattern ][ ModelZone LoopIterationToDo ][ CheckZone LoopIterationToDo ] (Checks if there is the same quantity of looped ModelZones and CheckZones. If not, add a GlobalTagCheckZoneUncomplete.) (In that case, no need to check the pattern, it will inevitably fail.) (That case may happen if the unique atom is near a border.) late [ GlobalTags GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone LoopIterationToDo ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagCheckZoneUncomplete ][ ModelZone ][ CheckZone LoopIterationToDo ] (CheckZone is not complete. We cancel all the pattern-check loop.) late [ GlobalTagCheckZoneUncomplete ][ LoopIterationToDo ] -> [ GlobalTagCheckZoneUncomplete ][ ] late [ GlobalTags GlobalTagCheckZoneUncomplete ] -> [ GlobalTags GlobalTagCheckFailed ] (Starts one loop iteration, on ModelZone and CheckZone at the same time.) startLoop late [ GlobalTags no GlobalTagLoopIteration no GlobalTagCheckFailed ][ LoopIterationToDo ModelZone ][ LoopIterationToDo CheckZone ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ModelZone ][ LoopIterationCurrent CheckZone ] (PuzzleScript, why you no have variables ?) late [ LoopIterationCurrent ModelZone no Atom ][ LoopIterationCurrent CheckZone no Atom ] -> [ LoopIterationCurrent ModelZone no Atom CurrentCheckedOK ][ LoopIterationCurrent CheckZone no Atom ] late [ LoopIterationCurrent ModelZone Hydrogen ][ LoopIterationCurrent CheckZone Hydrogen ] -> [ LoopIterationCurrent ModelZone Hydrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Hydrogen ] late [ LoopIterationCurrent ModelZone Carbon ][ LoopIterationCurrent CheckZone Carbon ] -> [ LoopIterationCurrent ModelZone Carbon CurrentCheckedOK ][ LoopIterationCurrent CheckZone Carbon ] late [ LoopIterationCurrent ModelZone Oxygen ][ LoopIterationCurrent CheckZone Oxygen ] -> [ LoopIterationCurrent ModelZone Oxygen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Oxygen ] late [ LoopIterationCurrent ModelZone Nitrogen ][ LoopIterationCurrent CheckZone Nitrogen ] -> [ LoopIterationCurrent ModelZone Nitrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Nitrogen ] late [ LoopIterationCurrent ModelZone Sulfur ][ LoopIterationCurrent CheckZone Sulfur ] -> [ LoopIterationCurrent ModelZone Sulfur CurrentCheckedOK ][ LoopIterationCurrent CheckZone Sulfur ] late [ LoopIterationCurrent ModelZone Chlorine ][ LoopIterationCurrent CheckZone Chlorine ] -> [ LoopIterationCurrent ModelZone Chlorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Chlorine ] late [ LoopIterationCurrent ModelZone Phosphore ][ LoopIterationCurrent CheckZone Phosphore ] -> [ LoopIterationCurrent ModelZone Phosphore CurrentCheckedOK ][ LoopIterationCurrent CheckZone Phosphore ] late [ LoopIterationCurrent ModelZone Cristal ][ LoopIterationCurrent CheckZone Cristal ] -> [ LoopIterationCurrent ModelZone Cristal CurrentCheckedOK ][ LoopIterationCurrent CheckZone Cristal ] late [ LoopIterationCurrent ModelZone EmptyAtom ][ LoopIterationCurrent CheckZone EmptyAtom ] -> [ LoopIterationCurrent ModelZone EmptyAtom CurrentCheckedOK ][ LoopIterationCurrent CheckZone EmptyAtom ] late [ LoopIterationCurrent ModelZone Fluorine ][ LoopIterationCurrent CheckZone Fluorine ] -> [ LoopIterationCurrent ModelZone Fluorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Fluorine ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] (checks 4-dirs links.) late [ LoopIterationCurrent ModelZone no LinkLeft ][ LoopIterationCurrent CheckZone no LinkLeft ] -> [ LoopIterationCurrent ModelZone no LinkLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkLeft ] late [ LoopIterationCurrent ModelZone LinkLeftSimple ][ LoopIterationCurrent CheckZone LinkLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftSimple ] late [ LoopIterationCurrent ModelZone LinkLeftDouble ][ LoopIterationCurrent CheckZone LinkLeftDouble ] -> [ LoopIterationCurrent ModelZone LinkLeftDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftDouble ] late [ LoopIterationCurrent ModelZone LinkLeftTriple ][ LoopIterationCurrent CheckZone LinkLeftTriple ] -> [ LoopIterationCurrent ModelZone LinkLeftTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftTriple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkRight ][ LoopIterationCurrent CheckZone no LinkRight ] -> [ LoopIterationCurrent ModelZone no LinkRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkRight ] late [ LoopIterationCurrent ModelZone LinkRightSimple ][ LoopIterationCurrent CheckZone LinkRightSimple ] -> [ LoopIterationCurrent ModelZone LinkRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightSimple ] late [ LoopIterationCurrent ModelZone LinkRightDouble ][ LoopIterationCurrent CheckZone LinkRightDouble ] -> [ LoopIterationCurrent ModelZone LinkRightDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightDouble ] late [ LoopIterationCurrent ModelZone LinkRightTriple ][ LoopIterationCurrent CheckZone LinkRightTriple ] -> [ LoopIterationCurrent ModelZone LinkRightTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightTriple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkUp ][ LoopIterationCurrent CheckZone no LinkUp ] -> [ LoopIterationCurrent ModelZone no LinkUp CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUp ] late [ LoopIterationCurrent ModelZone LinkUpSimple ][ LoopIterationCurrent CheckZone LinkUpSimple ] -> [ LoopIterationCurrent ModelZone LinkUpSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpSimple ] late [ LoopIterationCurrent ModelZone LinkUpDouble ][ LoopIterationCurrent CheckZone LinkUpDouble ] -> [ LoopIterationCurrent ModelZone LinkUpDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpDouble ] late [ LoopIterationCurrent ModelZone LinkUpTriple ][ LoopIterationCurrent CheckZone LinkUpTriple ] -> [ LoopIterationCurrent ModelZone LinkUpTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpTriple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkDown ][ LoopIterationCurrent CheckZone no LinkDown ] -> [ LoopIterationCurrent ModelZone no LinkDown CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDown ] late [ LoopIterationCurrent ModelZone LinkDownSimple ][ LoopIterationCurrent CheckZone LinkDownSimple ] -> [ LoopIterationCurrent ModelZone LinkDownSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownSimple ] late [ LoopIterationCurrent ModelZone LinkDownDouble ][ LoopIterationCurrent CheckZone LinkDownDouble ] -> [ LoopIterationCurrent ModelZone LinkDownDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownDouble ] late [ LoopIterationCurrent ModelZone LinkDownTriple ][ LoopIterationCurrent CheckZone LinkDownTriple ] -> [ LoopIterationCurrent ModelZone LinkDownTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownTriple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] (checks diagonal links.) late [ LoopIterationCurrent ModelZone no LinkUpRight ][ LoopIterationCurrent CheckZone no LinkUpRight ] -> [ LoopIterationCurrent ModelZone no LinkUpRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpRight ] late [ LoopIterationCurrent ModelZone LinkUpRightSimple ][ LoopIterationCurrent CheckZone LinkUpRightSimple ] -> [ LoopIterationCurrent ModelZone LinkUpRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpRightSimple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkDownRight ][ LoopIterationCurrent CheckZone no LinkDownRight ] -> [ LoopIterationCurrent ModelZone no LinkDownRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownRight ] late [ LoopIterationCurrent ModelZone LinkDownRightSimple ][ LoopIterationCurrent CheckZone LinkDownRightSimple ] -> [ LoopIterationCurrent ModelZone LinkDownRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownRightSimple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkDownLeft ][ LoopIterationCurrent CheckZone no LinkDownLeft ] -> [ LoopIterationCurrent ModelZone no LinkDownLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownLeft ] late [ LoopIterationCurrent ModelZone LinkDownLeftSimple ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkDownLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] late [ LoopIterationCurrent ModelZone no LinkUpLeft ][ LoopIterationCurrent CheckZone no LinkUpLeft ] -> [ LoopIterationCurrent ModelZone no LinkUpLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpLeft ] late [ LoopIterationCurrent ModelZone LinkUpLeftSimple ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkUpLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ] late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ] late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ] (Debug only. Comment on release) (late [ GlobalTags no GlobalTagCheckFailed ][ LoopIterationCurrent ] -> [ GlobalTags ][ LoopIterationCurrent CurrentCheckedOK ]) late [ LoopIterationCurrent ] -> [ ] late [ GlobalTagLoopIteration ] -> [ ] endLoop late random [ GlobalTags GlobalTagMustCheckPattern no GlobalTagCheckFailed ][ ArenaZone Atom ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagWon ][ ArenaZone WinStar0 ] late [ GlobalTagWon ][ Player SelectedAtom ] -> [ GlobalTagWon ][ ] late [ GlobalTagCheckFailed] -> [ ] late [ LoopIterationToDo] -> [ ] late [ GlobalTagMustCheckPattern ] -> [ ] (The evolution of WinStars must be written in reversed order, to prevent a WinStar0 to be replaced by a WinStar3 in one turn) (Anyway, because it loops, the 3 following actions are made in one turn :) (removing of WinStar4, creation of WinStar0, replacement of WinStar0 by WinStar1) (This is why WinStar0 is a transparent object) late random [ WinStar4 ][ ArenaZone Atom ] -> [ ][ ArenaZone WinStar0 ] late [ WinStar4 ] -> [ ] late [ WinStar3 ] -> [ WinStar4 ] late [ WinStar2 ] -> [ WinStar3 ] late [ WinStar1 ] -> [ WinStar2 ] late [ WinStar0 ] -> [ WinStar1 ] late [ GlobalTagWon ] -> again late [ WinStar Link ] -> [ WinStar ] ============== WINCONDITIONS ============== Some GlobalTagWon no Atom on ArenaZone no WinStar ======= LEVELS ======= (Test to validate the detection of zones overlapping) (#######) (#....A#) (#.#####) (#.#.AB#) (#B#...#) (###*..#) (###...#) (###...#) (#######) (Test to validate the detection of lack of model zone) (FUTURE : this level raises an exception, but not the good one.) (Need to find where is the problem : in the code or in the test.) (#######) (#....A#) (#.#####) (#.#.AB#) (#B....#) (###*..#) (###...#) (###...#) (#######) (Test to validate the detection of lack of global tag) (FUTURE : this test fails too.) (It wins instantly. And does not raise any error message) (..A#..) (..##.*) (..#...) (B.##AB) (Test to validate the detection of lack of unique element) (FUTURE : this test semi-fails.) (An error message is raised, but the level is won just after.) (#######) (#..#.*#) (#AB#AA#) (#AB#BB#) (#######) (Test to validate all the atom-related rules, and the atoms appearance) (Must have the following values in the legend) (0 = Hydrogen) (1 = Carbon) (2 = Oxygen) (3 = Nitrogen) (4 = Sulfur) (5 = Chlorine) (6 = Phosphore) (7 = Cristal) (8 = EmptyAtom and LinkUpSimple and LinkDownSimple) (9 = Fluorine) () (############) (#0123456789#) (############) (#....*.....#) (#5742690138#) (############) (The global background where to put levels,) (if you want to have sort of the look and feel of the original Atomix game.) (Totally optional. You may use a background filled with "#" or "," if you prefer.) (/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%) (%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\) (\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) (/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%) (%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\) (\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) (/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%) (%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\) (\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/) (/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%) (%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\) (\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/) (/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%) (%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\) (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\,-\/%\/%\/) (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,,,/%\/%\/%) (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\) (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/) (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%) (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\) (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,) (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,) (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/) (Simple example) (.......) (..AB...) (....C..) (.......) (#######) (#..A###) (#....##) (#.*..##) (#...B##) (#...#C#) (#######) (Insert here the levels generated by the python script kpjson_to_puzzle) message Original game : Atomix. message https://en.wikipedia.org/wiki/Atomix_(video_game) message Level pack made by Draknek. message http://blog.draknek.org/post/93360531842/if-i-wanted-to-clone-atomix-this-is-where-id message Let's start with "Carbon Dioxide". ,,,-\,-\/%\/%\ /+,/+,,,###%\/ %\/%\,,,#.#\/% \/%\/+###.###\ /%\/%\#*cba.#, %abc\/#######, \/%\/%\/%\/%\/ message Water ,/%\/%\/%\/%\/ ,-\,-\#####\/% ,/+,,,#d..##%\ /%\/+,#....#\/ %\/%\/#*...##% \de./%#e..#f#\ /..f%\#######/ %\/%\/%\/+,,,- message Hydrogen Peroxide ,-\/%\/%\/%\/%\ ,,,-\/%#######/ ,,,,/%\#g...h#% +g...\/#..*..#\ \.he.,-#e...f#/ /...f,/#######% %\/%\/%\,,,,/%\ message Hydroxylamine ,-\/%\/%\/%\/% ,,,-\/#######\ ,,,,/%#..#..#/ +.i.-\#..i*.#% \.j./+#..k..#\ /.k.%\#l#j#f#/ %l.f\/#######- \/%\/%\/%\,,,, message Methane -\,-\/%\/%\/%\ /+,,,-#######/ %\,,,,#g...m#% \/+,,,#.....#\ /%\/+,#*#n#.#, %g.m\/#..#..#, \.n./%#l...f#, /l.f%\#######+ %\/%\/%\/%\/%\ message Water 2 ,,,-\,-\/%\/%\ /+,/+,,#####\/ %\/%\,##g..##% \/%\/+#.....#\ /%\/%\#..o*.#, %g..\/#....f#, \.o./%##...##/ /..f%\/#####/% %\/%\/%\/%\/%\ message Methanol -\,-\/%\/%\/%\/ /+,,,-\#######% %\/+,,,#..i..#\ \/%\,,,#..h..#/ /%\/+,,#.q#g*#% %g.i./+#..p..#\ \.hpq%\#..r..#, /..r.\/#######, %\/%\/%\/%\/%\, message Ethylene -\/%\/%\/%\/%\/ ,,-\/%\#######% +,,,-\/#g...m#\ \,,,,/%#..s..#/ /g..m-\#*.t..#% %.st./+#l...f#\ \l..f%\#######/ /%\/%\/%\/+,,,- message Ammonia -\,-\/%\/%\/%\ /+,,,-\/###%\/ %\,,,,/##i##/% \/+,,,##...##\ /%\/+,#f.*.l#, %.i.\/##...##, \.k./%\##k##,, /l.f%\/%###\/+ %\/%\/%\/%\/%\ message Propadiene /+,,,-\/%\/%\/%\ %\/+,,#########/ \/%\/+#.i.#.i.#% /%\/%\#...#...#\ %\/%\/#.w.b*u.#/ \i.i/%#...#...#- /ubw%\#.r.#.r.#, %r.r\/#########, \/%\/%\/%\/%\/+, message Formaldehyde -\,-\/%\/%\/%\ /+,,,-\/%####/ %\,,,,/%\#.m#% \/+,,,####..#\ /%\/+,#.*x.a#, %..m\/####..#, \ax./%\/%#.f#, /..f%\/%\####+ %\/%\/%\/%\/%\ message Hyponitrous acid \,-\/%\/%\/%\/%\/% +,,,-\/%\########\ \,,,,/%\/#y....d#/ /+,,,-\,-#..##..#% %\/+,/+,,#..he*.#\ \de..../+#..##..#/ /..yz..%\#q....z#% %....hq\/########\ \/%\/%\/%\/%\,,,,/ message Carbonic acid \/%\/%\/%\/%\/%\ ,-\/%\/%#######/ ,,,-\/%\#g...m#% /+,,,-\/#..1..#\ %..0..,-#*.0..#/ \g.1.m,,#2...2#% /.2.2.,,#######\ %\/%\/+,,,-\,-\/ message Methane 2 ,,,-\/%\/%\/%\ /+,,,-#######/ %\,,,,#g#.#m#% \/+,,,#.....#\ /%\/+,#..n*.#/ %g.m\/#.....#- \.n./%#l#.#f#, /l.f%\#######, %\/%\/%\/%\/+, message Congratulations ! You won !!