title AutoTrom author Marcos Donnantuoni homepage https://marcosd.itch.io again_interval 0.25 key_repeat_interval 0.17 text_color grey ======== OBJECTS ======== background gray #888 00000 00000 00100 00000 00000 wall brown player blue 00.00 0...0 ..... 0...0 00.00 domL green darkgreen 00000 01111 01111 01111 00000 domH green darkgreen 00000 11111 11111 11111 00000 domR green darkgreen 00000 11110 11110 11110 00000 domU green darkgreen 00000 01110 01110 01110 01110 domV green darkgreen 01110 01110 01110 01110 01110 domD green darkgreen 01110 01110 01110 01110 00000 adomL yellow brown 00000 01111 01111 01111 00000 adomH yellow brown 00000 11111 11111 11111 00000 adomR yellow brown 00000 11110 11110 11110 00000 adomU yellow brown 00000 01110 01110 01110 01110 adomV yellow brown 01110 01110 01110 01110 01110 adomD yellow brown 01110 01110 01110 01110 00000 part1 darkgreen ..... .000. .000. .000. ..... part2 darkgreen ..... .000. .000. .000. ..... dos transparent ======= LEGEND ======= . = Background # = wall @ = Player u = domU d = domD l = domL r = domR dom = domL or domH or domR or domU or domV or domD or adomL or adomH or adomR or adomU or adomV or adomD lim = dom or wall ======= SOUNDS ======= domH create 4873700 adomV create 95340100 ================ COLLISIONLAYERS ================ background wall dom part1, part2 player dos ====== RULES ====== [ action player lim ] -> cancel [ action player no part1 | no dom | part1 ] -> [ player part2 | | part2 no part1 ] [ action player | | no part1 ] [ part1 ] -> [ player part1 | | no part1 ] [ no part1 ] [ action player no part1 ] -> [ player part1 ] [ action player part1 ] -> [ player no part1 ] right [ part2 | | part2 ] -> [ no part2 domL | domH | no part2 domR ] down [ part2 | | part2 ] -> [ no part2 domU | domV | no part2 domD ] late [ dos ] -> [] late [ lim | no lim | lim ] -> [ lim | dos | lim ] late [ lim | no lim | no lim | lim ] -> [ lim | dos | dos| lim ] late right [ lim | dos | no lim | no lim ] -> [ lim | no dos adomL | no dos adomH | no dos adomR ] again late right [ lim | no lim | dos | no lim | lim] -> [ lim | no dos adomL | no dos adomH | no dos adomR|lim ] again late right [ no lim | no lim | dos | lim ] -> [ no dos adomL | no dos adomH | no dos adomR | lim ] again late down [ lim | dos | no lim | no lim ] -> [ lim | no dos adomU | no dos adomV | no dos adomD ] again late down [ no lim | no lim | dos | lim ] -> [ no dos adomU | no dom adomV | no dos adomD | lim ] again late down [ lim | no lim | dos |no lim| lim ] -> [ lim| no dos adomU | no dom adomV | no dos adomD | lim ] again ============== WINCONDITIONS ============== ======= LEVELS ======= message you must fill the board message use X to draw green trominoes message yellow trominoes will appear in obvious places message use as few green trominoes as possible ########### #.........# #.........# #.........# #.........# #....@....# #.........# #.........# #.........# #.........# ###########