title Autumn run_rules_on_level_start background_color #C84202 text_color #620 again_interval 0.1 ======== OBJECTS ======== Background 1 grey lit #FFFB66 it #FEB047 autumn #E45305 #6A2402 .000. 00000 01010 00000 .000. summer #f41010 #600404 #FFB008 .000. 00000 01010 00000 .000. l3 #FF9800 ..... ..0.. .0... ..0.. ..... bird m darkblue #4040FF lightblue black ..1.. 2.1.2 11111 .010. ..1.. block w #C84202 bunnyl < brown black pink white ..... .100. 20003 .100. ..... bunnyr > brown black pink white ..... .001. 30002 .001. ..... nest ; brown lightbrown .000. 01110 01110 01110 .000. fella #7E2D00 .000. 00000 00000 00000 .000. fellb #9A0501 .000. 00000 00000 00000 .000. fellc #CD0601 .000. 00000 00000 00000 .000. felld #CCC926 .000. 00000 00000 00000 .000. felle #F7C709 .000. 00000 00000 00000 .000. fellf #F45305 .000. 00000 00000 00000 .000. bloomed green .000. 00000 00000 00000 .000. door e #FD712D #C84202 00011 00001 00000 00001 00011 water blue lose blue brown 00000 00100 01110 00100 00000 hor #704418 blue 11111 00000 00000 00000 11111 ver #704418 blue 10001 10001 10001 10001 10001 nodoor transparent wins transparent start transparent connected transparent vert transparent moved transparent first transparent notfirst transparent one transparent two transparent three transparent bmoved transparent ======= LEGEND ======= bunny = bunnyl or bunnyr fell = fella or fellb or fellc or felld or felle or fellf floor = lit or it crate = block or water or nest y = lit g = bloomed f = autumn and start k = water player = autumn x = summer z = l3 ======= SOUNDS ======= SFX1 80425104 SFX2 9697905 ================ COLLISIONLAYERS ================ Background fella, felle floor vert nodoor, wins connected bmoved bloomed , moved start first, notfirst hor, ver water player, block, door, fell, bird, bunny , lose, nest, summer, l3 one, two, three ====== RULES ====== [three] -> win [two] -> [three] again [one] -> [two] again [summer no one no two no three] -> [summer one] again [player][first] -> [player notfirst][] [no floor no door no block no first] -> [first] [> autumn|water] -> [autumn|water] [autumn][no floor no door no nodoor no block no water no hor no ver] -> [autumn][lit] [nest floor] -> [nest it] [no vert] -> [vert] down[vert|...|no block] -> [|...|] horizontal[vert|...|no vert] -> [|...|] down [nest no moved|] -> [nest moved|bird moved] [> player | bird|no bloomed no door no crate no fell no bird] -> [> player| > bird|] [> autumn|bloomed|no bloomed no door no crate no fell no bird no bunny] -> [> autumn|random fell start|] horizontal [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|hor] vertical [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|ver] [> autumn|start fell] -> [> autumn|> fell] [> autumn|bloomed] -> cancel late [autumn][fell floor] -> [autumn][fell it] late [autumn floor] -> [autumn it] late [lose] -> restart late [moved no nest no bird] -> [] late [bmoved] -> [moved] late right [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|] late left [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|] late right [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyl moved|] late left [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyr moved|] late down [bird no moved|no door no fell no block no bloomed no player no bird no bunny] -> [|bird moved] late [bird vert] -> [] late [connected] -> [] late [player no connected] -> [player connected] late [connected][bird moved] -> [][bird moved] + late [connected|no connected no fell no bird no crate no door no bloomed no lose no bunny no ver no hor] -> [connected|connected] late [floor connected] -> [it connected] late [bird moved][bunny moved] -> [bird moved][bunny bmoved] late [bird moved] -> [bird] again late [autumn][door] -> [autumn][nodoor it] late [nodoor it][lit] -> [door][lit] late [nodoor it][bird] -> [door][bird] late [player nodoor] -> [wins player] late [wins][lose] -> [][lose] late [start][autumn wins floor] -> win ============== WINCONDITIONS ============== ======= LEVELS ======= message Oh, is it time again already? fg1ww wgg1w w1g1w ww11e message Well then, I guess I'll get to it. message After all, all these leaves aren't going to color themselves. 111www 11111e 1ggwww 1g1111 wwwgg1 f11g11 www111 message And I don't think the bunnies are going to help anytime soon. message Unless the goal was to be as fluffy as possible, that is. message [BUNNIES MOVE LEFT OR RIGHT TOWARDS AUTUMN] wf11111111111k1111e w>111k1111w message After all, I can't know what I'm missing until I try. message For all I know, the tribe could be a very positive experience for me. f111111111< w1ww1ww1www >111111111< ww1ww1ww1ww >111111111e message Wait a second... message Which way did she go? f111111111111e w111111111111w w1kkkkkk11111w w1k111111k1g1g1w w>11111k1g1g1w w>11111k1g1g1w w>11111k1g1g1w w>11111k1g1g1w w>11111k1g1g1w message Oh well. message Scratch that plan then. ww;ww;ww w111111e w111111w w1gggg1w w111111w w1gggg1w w111111w wggggggw w111111w f111111w message I guess I'll continue to live as I used to, message but if I ever see another like me, I'll make my presence known. w1111g1111www f111g